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  • Imaculata's Avatar
    Today, 09:53 AM
    I'm running a 3.5 pirate campaign at the moment, which uses the rules from Stormwreck. Its a clunky system, so we've had to make a lot of homebrew adjustments. First of all we added dozens of flintlock weapons and cannons to the game, with misfire rules to balance things out. But in 3.5 naval combat is mostly about progressing the battle to a boarding action as soon as possible, because ship...
    10 replies | 354 view(s)
    0 XP
  • Quickleaf's Avatar
    Today, 02:36 AM
    My ruling would be that the creature feels compelled to perform the terms of the geas, but initially justifies it in some way appropriate to its personality. Perhaps if the caster who charmed the creature is known or emotionally significant to the creature, the creature has something depicting the caster in its residence (e.g. a statue of painting or locket), while it the caster is unknown maybe...
    7 replies | 204 view(s)
    0 XP
  • Quickleaf's Avatar
    Yesterday, 06:44 PM
    Jumbled Aura. Any creature entering within 5 feet of a jumblie or starting its turn within 5 feet of a jumblie must make a DC 9 Intelligence saving throw. For every additional jumblie whose area the creature is within, rather than require multiple saves, increasing the DC by +1. On a failed save, the creature can't speak intelligibly and any spells with verbal components that it casts while...
    5 replies | 133 view(s)
    0 XP
  • Quickleaf's Avatar
    Yesterday, 06:30 PM
    Stalker0 My thoughts were perfectly stated by OverlordOcelot. I'd just add three things. First, having the entire organization wear masks or a homebrew common magic item cowl of face hiding in public really curtails scrying. I wouldn't permit "that masked man we saw yesterday" as a "particular creature" for scrying. Second, a mask or illusion magic can fool the senses of a dead person...
    31 replies | 542 view(s)
    1 XP
  • Quickleaf's Avatar
    Yesterday, 12:10 AM
    Crampons overcome icy slopes in regular mountain travel, but if you're buffeted by strong winds or a dragon's wings/tail or struck by a boulder and start falling, you don't rely on crampons to stop your descent. Once you start falling/tumbling, you rely on three things to stop yourself: a rope/anchor system, an ice pick/axe, and your own physical maneuvering to press yourself flat and control...
    9 replies | 293 view(s)
    6 XP
  • Quickleaf's Avatar
    Tuesday, 13th November, 2018, 11:47 PM
    I've heard there are calculators out there, but I don't use them. I have lots of experience converting & DMing, and I trust myself more than any calculators. I use the DMG page 274 guidelines as a starting point, but often compare to other monsters in the game, and prefer to playtest when possible. Like with most D&D design, one of the fundamental questions I ask myself when doing conversions...
    14 replies | 403 view(s)
    0 XP
  • Quickleaf's Avatar
    Tuesday, 13th November, 2018, 09:24 PM
    SatanasOz Shadowslain Lizardfolk Defensive CR = 1/2 effective HP = 27 + 15 from Weave Drain (which is like Regeneration 5) = 42 AC 15 Offensive CR = 2 DPR 10
    14 replies | 403 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 13th November, 2018, 09:35 AM
    Truly a shame, what a legend. I'm happy he still made a cameo in the new PS4 Spiderman game though. Every time that man made a cameo, made me smile.
    7 replies | 405 view(s)
    1 XP
  • Quickleaf's Avatar
    Monday, 12th November, 2018, 11:12 PM
    The map is not the terrain. You might rule: The fighter shares the wizard's space – adapting the rules for squeezing. This particular dungeon has intermittent alcoves, and the fighter is pushed into one of those as he sees the Gelatinous Cube move just six inches away from his face so that he can smell the acrid scent of its transparent "skin." There happens to be a jammed pit trap which the...
    35 replies | 865 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 12th November, 2018, 01:02 PM
    I played a cocky punk girl Mech operator in a Mech Warrior campaign. She loved collecting knives, smelling the fumes of war, and listening to the most awful deafening electronic-music during battle. She was funny to play. Unfortunately she lasted only a few sessions, before she got murdered by a fellow party member for 'questioning his honor' (after he fled a battle when she didn't). The...
    35 replies | 772 view(s)
    1 XP
  • Quickleaf's Avatar
    Monday, 12th November, 2018, 07:01 AM
    Yeah, an eidolon threatens an 11th-12th level party the way an ogre threatens to a 1st-2nd level party. Similarly, like with an ogre, if you're the kind of DM that balks at killing a PC in one blow, you'll want to avoid declaring the same target of both of the eidolon's slam attacks if that PC is low hp. My point was that if you compare the monster's total CR (12 for an eidolon and actually...
    5 replies | 254 view(s)
    1 XP
  • Quickleaf's Avatar
    Sunday, 11th November, 2018, 08:36 PM
    Keep in mind that "grind" is a perception-based issue. If a negotiation, puzzle, or a combat takes 90 minutes, but everyone was engaged and having fun during that time, then it wasn't really a "grind." I've regularly run for a group of 6, 7, or 8. Here are some of my tips: Don't worry about making every encounter challenging. Letting the players totally curb stomp the monsters every now and...
    25 replies | 485 view(s)
    1 XP
  • Quickleaf's Avatar
    Sunday, 11th November, 2018, 03:15 AM
    Interesting critter. What constitutes a "corpse"? Is a corpse a zombie? This needs to be defined, because even though the corpse returns to death immediately, during its immediate movement it could provoke opportunity attacks (what's its AC?), enter a damaging spell zone (what are its saves?), etc. If it's meant to be 2 zombies, consider that a zombie's attack is +3 to hit, average 4.5...
    2 replies | 108 view(s)
    0 XP
  • Quickleaf's Avatar
    Saturday, 10th November, 2018, 09:45 AM
    I just ran an Eidolon actually. My usage of it was probably atypical – 5th level party plus an NPC party were attempting to get a relic out of a temple and triggered a "trap" which activated the Eidolon. So their objective was not to kill it, but just to get out alive. Anyhow, at the time my eyes also went wide at that damage, so I double-checked the monster maths of the Eidolon's Sacred...
    5 replies | 254 view(s)
    2 XP
  • Quickleaf's Avatar
    Wednesday, 7th November, 2018, 05:58 PM
    Uff, that was a hard read. But I got your gist. If it's creative spell combos that you're looking to include, there are certainly ways you can do that (e.g. casting any fire spell onto a grease spell) without needing to undermine the Concentration mechanic to do it. I'm not saying Concentration is perfect (in fact, I think the ways it can be disrupted need reexamination). However, it's core...
    60 replies | 1721 view(s)
    1 XP
  • Imaculata's Avatar
    Sunday, 4th November, 2018, 10:32 AM
    This sounds very similar to the Buffy the Vampire episode "Restless". Might give you some more ideas. Some of the ideas in that episode: -A character having to take part in a play in front of all of their family and friends, without knowing any of their lines. Including a very strange version of Death of a Salesman, as if written by someone who has no idea what Death of a Salesman is actually...
    6 replies | 279 view(s)
    0 XP
  • Quickleaf's Avatar
    Saturday, 3rd November, 2018, 05:03 AM
    I'm getting back to adventure writing with an adventure involving the Dwarven Mountain (Outlands), which is the divine realm of the dwarf gods Vergadain (wealth, trickery, luck), Dugmaren Brightmantle (invention, discovery, scholarship), and Dumathoin (mining, secrets, underground exploration, funerary). What are the best D&D books (any edition) that I should refer to as I'm writing this up? ...
    2 replies | 198 view(s)
    0 XP
  • Quickleaf's Avatar
    Saturday, 3rd November, 2018, 05:00 AM
    The main thing I found that players of 4e miss is forced movement. There were a plethora of ways to force movement in 4e, and very very few in 5e. However, also consider that a cliff in 4e wasn't as dangerous because you got a save (50% chance) of not being pushed over it. I'd consider allowing martial-types to push/slide monsters as a bonus action. And give spellcasters the option to include...
    42 replies | 1588 view(s)
    1 XP
  • Quickleaf's Avatar
    Saturday, 3rd November, 2018, 12:38 AM
    Certainly you have the right idea for making remove curse itself more interesting. Personally, I'd delve more into the culture. So Azaka is from a family of non-weretigers, but she just reacquired a family heirloom which is a tiger-like magic mask. That says something about her family! Maybe they revere the Cat Lord via its servants in Chult (weretigers) or maybe their daughter was made into a...
    417 replies | 119510 view(s)
    0 XP
  • Quickleaf's Avatar
    Friday, 2nd November, 2018, 11:24 PM
    Quickleaf replied to Sages
    Sure, I think that could help many DMs. Unfortunately, such an undertaking is outside the scope of my current projects and limited time. If you tackle it, post a link!
    14 replies | 558 view(s)
    0 XP
  • Quickleaf's Avatar
    Friday, 2nd November, 2018, 02:33 AM
    Quickleaf replied to Sages
    Thanks! Many NPCs don't need stats (as others noted), but it's really hard to predict when a particular NPC's stats/mechanics will become important for any given gaming group. Having some creative stats at least gives a DM something to base his or her own homebrew on. Cheers! Absolutely. I am trying to encompass many archetypes into one stat block without making it balloon into...
    14 replies | 558 view(s)
    4 XP
  • Quickleaf's Avatar
    Thursday, 1st November, 2018, 08:09 AM
    Quickleaf replied to Sages
    Probably the least interesting aspect of the concept, but I understand how the numbers might make you curious. To start with, I was looking at the AD&D sage guidelines (see spoiler below), and later the Warlock NPC stats in Volo's Guide to Monsters. I wanted to create a NPC who could accompany the PCs (e.g. on a "protect the sage to the distant library" mission) without a great chance...
    14 replies | 558 view(s)
    2 XP
  • Quickleaf's Avatar
    Thursday, 1st November, 2018, 04:59 AM
    Quickleaf started a thread Sages
    I'm looking to pin down what NPC sages can do for the PCs in my 5th edition game with a bit more clarity. Has anyone devised house rules or found useful rules/guidelines in third party supplements? Reading back through the section on sages in the AD&D1e DMG, I tried to pin down a Sage NPC stat block. My reason for doing so was both to pin down the benefits a sage could offer to the PCs and...
    14 replies | 558 view(s)
    7 XP
  • Quickleaf's Avatar
    Thursday, 1st November, 2018, 01:45 AM
    Usually, this would call for a legendary monster (and potentially some homebrewing). However, since you've got 1st-level PCs and the lowest CR legendary monsters are Yestabrod (CR 4, OotA) and Unicorn (CR 5), you'll probably want to make your own or think outside the box. My suggestion is a ritual arena combat with a Nilbog (CR 1, VGtM), and a whole tribe of goblin onlookers. When "slain", the...
    11 replies | 390 view(s)
    1 XP
  • Imaculata's Avatar
    Wednesday, 31st October, 2018, 12:09 PM
    I always want more miniature furniture: Doors, bookcases, tables, chairs, fireplaces, chests, barrels, crates.
    19 replies | 1758 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 31st October, 2018, 10:37 AM
    I haven't watched all that many. I've only watched: Jessica Jones: Enjoyed both seasons Dare Devil: Still have to watch the third season, but loved the other two. Luke Cage: Watched the first season, then stopped watching it.
    55 replies | 1160 view(s)
    1 XP
  • Quickleaf's Avatar
    Tuesday, 30th October, 2018, 02:27 AM
    CapnZapp I've honestly never run a beholder fight, only some roleplaying with one back in AD&D. Just looked over the encounter in ToA, and several things popped out. The fight is heavily influenced by the party's access to magical flight & how much metal armor they wear. No metal armor and plentiful magical flight makes the fight a lot easier than presented. A beholder favors a long-range...
    25 replies | 717 view(s)
    3 XP
  • Quickleaf's Avatar
    Monday, 29th October, 2018, 09:49 PM
    Bootlebat If you're interested in the inspiration for legendary monsters in 5e D&D, you might check out Planescape origins of legendary monsters where I tracked down what I believe is the first AD&D reference to "Monsters of Legend" (long before 4e's solo monsters). Imagine the Nemean Lion of Hercules myth and its impenetrable hide, and you've got the right idea. Borrowing the boss (video...
    49 replies | 1643 view(s)
    1 XP
  • Quickleaf's Avatar
    Sunday, 28th October, 2018, 01:19 AM
    Google “living spells” - they were originally part of the Eberron setting and were explicitly a product of the Last War. One way I’ve implemented magical side effects is triggering them when a spell attack rolls a 1 or a saving throw rolls a 20. That can suit battefield type magic.
    9 replies | 306 view(s)
    0 XP
  • Quickleaf's Avatar
    Saturday, 27th October, 2018, 10:40 PM
    jayoungr Sounds like you may have a convergence of 3 issues at your table: 1. A group possibly pre-disposed to cautious play, further entrenched into risk-aversion after being "scarred" by Tomb of Horrors. 2. Imbalanced risk vs. reward ratio when it comes to exploration. 3. Insufficient clues coming from the DM to let players know there's something worth exploring here. I've addressed...
    18 replies | 646 view(s)
    1 XP
  • Quickleaf's Avatar
    Saturday, 27th October, 2018, 12:47 AM
    The Grand Cascade: Huge cavern with one 90-foot wall that looks like a waterfall sculpted in stone, and a passage above. Water drips slowly down its length, and numerous small fissures in the rocks create a network of slick tunnels. Bits of phosphorescent fungi at the base cause the wet rocks to glitter. Among the stalactites on the ceiling are piercers waiting for prey. Climbing the slick stone...
    7 replies | 311 view(s)
    1 XP
  • Quickleaf's Avatar
    Wednesday, 24th October, 2018, 08:46 PM
    Uff, that's pretty egregious. I could see 2 pages for a 100+ page adventure perhaps (e.g. Tomb of Annihilation has about 1-and-1/2 pages backstory). But 4 pages is just too much. That style of long-form adventure writing has been around since Dungeon magazine and possibly some of the older modules. I recently re-read "Umbra" (Dungeon #55), one of Chris Perkins earlier adventures that I adore,...
    45 replies | 1503 view(s)
    0 XP
  • Quickleaf's Avatar
    Wednesday, 24th October, 2018, 05:50 AM
    You can use this site to speed up calculating the odds: http://rumkin.com/reference/dnd/diestats.php For 1d4 damage, the average is 2.5. With advantage it increases to 3.13. For 1d6 damage, the average is 3.5. With advantage it increases to 4.47. For 1d8 damage, the average is 4.5. With advantage it increases to 5.81. For 1d10 damage, the average is 5.5. With advantage it increases to...
    39 replies | 1280 view(s)
    5 XP
  • Imaculata's Avatar
    Monday, 22nd October, 2018, 08:18 AM
    I forgot to add: Swat 4 Mass Effect Dragon Age I also just played the new Spider-man game on PS4, which I enjoyed a lot.
    46 replies | 4015 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 21st October, 2018, 11:04 PM
    I use lair actions for groups of monsters every now and then, so I'm onboard with the basic premise. What you're describing is essentially shield of faith... ...with a scaling bonus instead of flat +2. ...without concentration. ...and affecting multiple targets (if I'm understanding you correctly). That's potent, probably worth a 5th or 6th level spell. Generally, hiking AC values...
    12 replies | 420 view(s)
    0 XP
  • Quickleaf's Avatar
    Wednesday, 17th October, 2018, 09:20 PM
    Those are the big ones. Cordon of arrows and snare (though you'd probably want to fudge the duration) come to mind if you have a nature-themed dungeon. There's some fun to be had with illusions, walls, Nystul's magic aura, and a few others used non-traditionally.
    6 replies | 282 view(s)
    0 XP
  • Quickleaf's Avatar
    Wednesday, 17th October, 2018, 09:16 PM
    One interesting consequence of your wording is that your guidance would not work with straight ability checks... such as spellcasting ability checks or Constitution checks to endure harsh conditions / Strength checks to lift something heavy. While I understand where wanting to avoid guidance on spellcasting ability checks would come from, I'm not as sure why you'd want to exclude "non-skill"...
    18 replies | 547 view(s)
    0 XP
  • Quickleaf's Avatar
    Tuesday, 16th October, 2018, 02:41 PM
    Quickleaf replied to Green hag CR
    Take a look at capabilities of 3rd level PCs in 5th edition. Also take a look at the 5e DMG page 274 which gets into the underlying maths behind the challenge rating system for monsters. You'll quickly see that the green hag is appropriately rated CR 3. Generally speaking, monsters in 5e have more hit points than in AD&D or 3e. You can read more about the inflation of monster HP over here:...
    6 replies | 424 view(s)
    2 XP
  • Quickleaf's Avatar
    Tuesday, 16th October, 2018, 02:33 PM
    No, it's not a lie. One of the definitions of a lie is an intentionally false statement. Going the route of "ring of universal objective truth detection" lies madness. Then you'd have people lining up to pose questions to you like some kind of an oracle. "My husband has always been faithful to me..." "The kingdom of Sarlonia is true to their word with the new peace treaty..." "The red...
    16 replies | 474 view(s)
    1 XP
  • Quickleaf's Avatar
    Tuesday, 16th October, 2018, 07:52 AM
    Great details. OK, looking at the encounter that gave you problems... the one with 1 x Stone Giant Dreamwalker and 2 x Stone Giants... You said the (at the time) 8th level party had just been severely worn down recently... that indicates to me that a change up in pacing was welcomed by the players after the grind they'd just been through. You said they established a perimeter watch and...
    57 replies | 1799 view(s)
    0 XP
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About Quickleaf

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About Quickleaf
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Hawaii, Honolulu, D&D
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I'm pursuing a doctoral in architecture at the University of Hawaii, and I have a fascination with bamboo. Work in the design field specing green materials, but one day would like to start my own firm. Originally from San Diego. Began playing D&D in Boston when I was 8. Did my undergraduate at University of Colorado, Boulder, in international affairs & hydrology. Lived in north and east bay San Francisco. 4th generation Italian, plan on learning the language and visiting Italy some day, may even get dual-citizenship! If you visit the islands, feel free to PM me :) Aloha
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I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and HawaiiGamers.net about setting up a SWSE game.

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Wednesday, 7th November, 2018



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Thursday, 15th November, 2018

  • 06:55 PM - maceo mentioned Quickleaf in post Request: Help with a fun monster to give to a DM
    Thank you Eltab, aco175, and Quickleaf! Those are all great ideas. The disguise part, the disruption of verbal spells, the Frightful Presence...all great. It gave me the idea reading your ideas of maybe adding a table for the PC to roll on with different results. Thanks again!

Tuesday, 13th November, 2018

  • 09:45 PM - SatanasOz mentioned Quickleaf in post Conversion help - critique my stat blocks for Cormyr: Tearing of the Weave
    SatanasOz ... Might want to increase this one's CR by 1 (for whatever that's worth), but you're in the right ballpark. Thanks heaps for that already. Sounds good then. I think i might tune down Kithguard Marran a little bit then - maybe 8HD and bring the main weapon attack in line with the ranged to a +7 (ignoring the magic weapon). I see the proficiency in all saves adds a lot to the defensive CR calculation, but I am not quite sure how else to simulate or convert the Gal-Ralan item from 3.5 (bracers giving +1 to +5 to saving throws. This character had the +2 version originally). I like the fluff - that they are wearing enchanted bracelets to "keep the soul from slipping back into the plane of shadows" and would like to have some element carried over into the stat block. Final question for Quickleaf: Is there a calculator you are using for these breakdowns, or just quick math by hand based on the guidelines?

Thursday, 1st November, 2018

  • 08:26 AM - Sadras mentioned Quickleaf in post Sages
    Quickleaf I like what you have done. Perhaps what might be needed is a Lesser and Greater NPC-types just for overall completeness.

Saturday, 29th September, 2018

  • 07:34 PM - Satyrn mentioned Quickleaf in post Damage at 0 hp / Massive damage clarification?
    Here's an oddity, though. The Instant Death rule only applies when an attack reduces you to 0 hp - which can't happen if you're already there. If that second attack hits, and deals damage equal or higher than the character's maximum hit points, it will not be instantly fatal. At most, it will instantly inflict two failed Death saves due to being a critical hit, leaving the character with one more remaining before death. as Ristamar says. But don't feel bad, I never noticed that until this thread, too. And Quickleaf, are you essentially asking if everything in a multiattack counts as a "single" attack?

Tuesday, 18th September, 2018


Thursday, 12th July, 2018

  • 02:55 PM - DEFCON 1 mentioned Quickleaf in post [5e] Newbie DM Questions about Information Given
    On the Detect Magic front... Quickleaf is right that the standard results of the spell are to give the player the school of magic. Which is a perfectly resonable way to play it. For me personally... I don't give that result when someone casts Detect Magic for a number of reasons. First, because I find it to be a waste of game time for me to have to pull out the Player's Handbook to look up the school in the spell section every time it occurs. Second, because many situations (like your hag/pixie thing) have no obvious spell equivalency, so there's nothing to "look up" anyway, so what kind of school of magic are you going to just make up for it? And most importantly, third... I find the schools of magic to be one of the least useful bits of information to give a player. It means almost nothing. Most players have never concerned themselves to learn what the eight schools are, even more probably couldn't name what spells go into what schools anyway, and the effects you can find in each school are so varied (between ...

Sunday, 3rd June, 2018


Saturday, 12th May, 2018


Friday, 11th May, 2018

  • 10:06 PM - Nebulous mentioned Quickleaf in post Ring of Winter in Play
    Quickleaf, I'd be very interested in seeing your DM Guild stuff if it goes up. I like your ideas. I had not thought much about tying the Ring of Winter into the storyline. I kind of liked it as a completely unrelated subplot, but having it possess a deeper meaning is interesting too. I must have read through the Ring's statblock far too quickly, I did not even know it was Chaotic Evil. Bad DM :(

Thursday, 19th April, 2018

  • 12:03 AM - Oofta mentioned Quickleaf in post Advice on Buildilng Drow Prison Break
    I like the idea of trying to get someone else to lead the attack, at least as a distraction. The whole session could revolve around finding someone that might assist, doing a favor in return for a favor, etc. I don't know what the politics are in your city, but there's always one house trying to get the upper hand over another house in most drow campaigns. There's probably an "underground" as well. Did the barbarian's backstory give any info on how he escaped? Perhaps someone who aided him in the past could be of assistance again. As Quickleaf mentioned, the actual prison would probably not be in the center of the city. But that may mean that the prisoners need to be shuttled back and forth if the patron wanted to have a "special session" with her property. So the next session could pick up with the group ambushing the prisoner transport, the barbarian and wizard in chains being marched to their doom.

Sunday, 1st April, 2018

  • 02:15 PM - CapnZapp mentioned Quickleaf in post [ToA] The many and fabulous bazaars of Port Nyanzaru
    Special sneak peek on two of the Hall of Gold items from upcoming page 19, only for Quickleaf ! Actually, given today's date, they're especially appropriate :) Oil of Wealth 7500 sp 5000 sp Can be applied to any slashing weapon, giving it a golden sheen. During 10 minutes, any blood shed by your foes while Waukeen smiles upon you is converted to gold (each point of damage inflicted by the weapon yields 1 gp) that can be collected. Golden Pantaloons 10000 sp Woven from threads of shining gold and sewn with skill surpassing all known craft, these Golden Pantaloons transcend mere clothing. They are like the raiment worn by gods, and only dreamed of by mortals. The wearer gains advantage on Charisma (Persuasion) checks against wealthy creatures. PS. I didn't know any of your lore tidbits. DS.

Thursday, 22nd March, 2018

  • 11:46 PM - hawkeyefan mentioned Quickleaf in post "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
    Quickleaf I agree that ToA has a ton of material. There are dozens of NPCs with motivations and agendas. It’s too much for most DMs, I think, even experienced ones. New DMs would have a hard time with all of it. I’ve ditched a fair amount of what’s in the book and focused on the NPCs and stories that I think my players will most enjoy. I’ve also added some elements from our ongoing campaign. I would expect most DMs will do something similar...just not worry about a lot of the ancillary material in the book.

Saturday, 17th March, 2018

  • 06:35 PM - Kinematics mentioned Quickleaf in post How do we fix the Sorcerer?
    +1 to all of that stuff that Quickleaf said. When I chose to play a Sorcerer, it was because of the flavor text. That's the character I wanted to play. I then went digging into the mechanics as I built the character, and found that I was constantly struggling to wrestle what was provided into something even remotely like what I wanted. The typical solutions were considered — bonus spells (which I got the DM to allow), changes to how metamagic was gained, some extra ribbon flavor (again, allowed by DM), etc — but I'll admit that I've gotten trapped in the web of trying to 'fix' the current sorcerer, rather than rethinking the class as a whole, to build something that actually matches the intent as described (partly because building a class from scratch is hard to do). I got interested in the Mystic implementation because it moves in the direction I was considering, in how spells are grouped and handled, similar to the spell chains idea Blue had. I'd join (or maybe make) a thread for brainstorming a completely f...

Monday, 12th March, 2018

  • 10:21 PM - Mercurius mentioned Quickleaf in post Do We Still Need "Oriental Adventures"?
    I am waiting for a campaign setting for D&D 5e that reflects the mood of the 1001 nights much better than Al-Qadim did. For example I would like to see the Tales of the Caliphate Nights for D&D 5e. http://www.drivethrurpg.com/product/20418/Tales-of-the-Caliphate-Nights--True-20 Ask Quickleaf, the author of that book. Maybe he has a 5E conversion in the works.

Saturday, 10th March, 2018


Sunday, 18th February, 2018

  • 11:30 PM - TheCosmicKid mentioned Quickleaf in post Monk Attack sequences
    it is a power balance issue, I am just worried the fifth level thing would shoot past the mark...In effect, through 4th level, 95% of my attacks look just like a normal monk weapon attack plus unarmed strike. Periodically I expend one of my 4 ki points to do flurry of blows in addition to the usual attack sequence. The thing that seemed unbalanced to my DM, I am speculating, is that the fighter character, when expending superiority die (forgive me, just learing the 5e system so some of this be off) they can end up with rounds where they are delivering easily 20 or more points of damage while the monk character, spending a ki point maxes out around 16 if the normal unarmed strike is removed in order to spend that ki point. As Quickleaf pointed out, you get bonus damage on each monk unarmed strike, so your maximum from a three-attack flurry is actually well into the 20s, and from a four-attack flurry could pretty easily pass 30.

Monday, 12th February, 2018

  • 06:52 PM - steeldragons mentioned Quickleaf in post Sorcerer spell chains
    So, here, Blue , FrogReaver , Quickleaf , et al ...this is how I'm envisioning/thinking/dreaming this up as I run through it -in play- in my head... The Sorcerer HD, Proficiencies, Equipment all that crap is all the same (for now, though I'd seriously consider adding light armors and simple weapons, but warlocks already get that, don't they? So maybe not. ANYwho, for this/now, let's say it's all the same). Proficiency Bonus is the same (as every other class). Level . . Spell Points . . . . . . Features . . . . . . . . Spells Known . MM Known . Cantrips . 1st - 2nd - 3rd - 4th - 5th - 6th -7th .8th .9th 1st . . . . . . 2 . . . . Spellcasting, Sorcerous Chain . . . 2 . . . . . . . - . . . . . . . . 3 . . . . 2 2nd . . . . . .3 . . . . . . . . . Metamagic . . . . . . . . . . . .2 . . . . . . . 1 . . . . . . . . 3 . . . . 2 3rd . . . . . . 4 . . . . . . . . Arcane Sense . . . . . . . . . . 4 . . . . . . . .1. . . . . . . . . 3 . . . . 2 -- 2 4th . . . . . . 5 . . . . . . . ASI, Metamagic . . . . . . . . . .4 . ...

Wednesday, 7th February, 2018

  • 04:48 PM - lowkey13 mentioned Quickleaf in post Homebrewing a PC race: Gorgons
    So .... I recommend reviewing Quickleaf and what he wrote again. But I'll put it in more blunt terms- it's too much, especially with the gaze attack. Even though you have the added feats to further break it out, you make a mistake regarding race design in 5e; specifically, you want all the awesomeness of a race, but that's not how playable races in 5e work. You can't have it all. Let me give you an example- when WoTC tried to create a playable Gith race, it wasn't that awesome, because it had to be balanced. Here, have a look- https://media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf Seriously, that's a playable gith (or, at least, an attempt at it). Is it as awesome as a gith? No. But it's a balanced race. Now, compare the Dragonborn breath weapon to yours- First, the Dragonborn is based on Con, which the DB doesn't get a modifier on (and isn't likely to be the max'd score). Your gaze is based on CHA, which is your +2 modifier, and is therefore likely to be your max score. Which screams out for ...


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Wednesday, 14th November, 2018

  • 08:06 PM - MarkB quoted Quickleaf in post How to run a criminal organization in a City with 8th level spells?
    Third, there's considerable grey area with zone of truth, but it requires clever criminals who anticipate the threat of zone of truth early on. Duping others into unwittingly doing your dirty work, such as slipping poison into the chef's spice rack, can evade all but the most rigorous line of questioning during a zone of truth. There's also psychological tactics you can employ, such as charming/memory-modifying/plain-old-manipulating a creature to believe they committed a crime, so when they say "yes I did" under zone of truth, that registers as truth because they believe it. A magical fall guy, if you will. Better still, every time a zone of truth results in a wrongful conviction, wait a few months and then leak evidence that proves their innocence. After a few such cases, you can spark a backlash leading to evidence gathered using zone of truth being considered inadmissible in court.
  • 05:25 PM - SatanasOz quoted Quickleaf in post Conversion help - critique my stat blocks for Cormyr: Tearing of the Weave
    I've heard there are calculators out there, but I don't use them. I have lots of experience converting & DMing, and I trust myself more than any calculators. I use the DMG page 274 guidelines as a starting point, but often compare to other monsters in the game, and prefer to playtest when possible. Like with most D&D design, one of the fundamental questions I ask myself when doing conversions is "what is similar to this new weird power/trait that already in the rules (e.g. a spell, monster trait, class feature, magic item, etc.)? what can I reasonably compare it to?" I don't stress too much about pinning down exact CR because, well, the CR system isn't exact. If you're within the same ballpark and same tier-of-play, that's close enough. Since for now, this is indended for my one game, I will not get a chance to playtest - but that means I am all the more glad for insight and experience like yours to draw upon. There isn't anything stopping you from changing its charisma score. 3.5 ...

Tuesday, 13th November, 2018

  • 09:45 PM - SatanasOz quoted Quickleaf in post Conversion help - critique my stat blocks for Cormyr: Tearing of the Weave
    SatanasOz ... Might want to increase this one's CR by 1 (for whatever that's worth), but you're in the right ballpark. Thanks heaps for that already. Sounds good then. I think i might tune down Kithguard Marran a little bit then - maybe 8HD and bring the main weapon attack in line with the ranged to a +7 (ignoring the magic weapon). I see the proficiency in all saves adds a lot to the defensive CR calculation, but I am not quite sure how else to simulate or convert the Gal-Ralan item from 3.5 (bracers giving +1 to +5 to saving throws. This character had the +2 version originally). I like the fluff - that they are wearing enchanted bracelets to "keep the soul from slipping back into the plane of shadows" and would like to have some element carried over into the stat block. Final question for Quickleaf: Is there a calculator you are using for these breakdowns, or just quick math by hand based on the guidelines?
  • 05:20 AM - Shiroiken quoted Quickleaf in post A gelatinous Cube and a 10-feet corridor ...
    The fighter shares the wizard's space – adapting the rules for squeezing.This is how I've ruled similar things. I find the "can't willingly end your move" to be somewhat problematic. By RAW, you can't stand on top of a fallen ally or enemy, because you would be ending your turn in their space. Arguably you could once they fail all the death saves, since they're no longer creatures, but it shows how strict adherence to wording can quickly become silly.

Monday, 12th November, 2018

  • 02:45 AM - Stalker0 quoted Quickleaf in post Eidolon Sacred Statue Damage (Tome of Foes) - Is it Right?
    I just ran an Eidolon actually. My usage of it was probably atypical – 5th level party plus an NPC party were attempting to get a relic out of a temple and triggered a "trap" which activated the Eidolon. So their objective was not to kill it, but just to get out alive. Anyhow, at the time my eyes also went wide at that damage, so I double-checked the monster maths of the Eidolon's Sacred Statue vs. a Stone Golem (which the MM says is CR 10)... Eidolon's Sacred Statue Defensive CR 6 effective HP = 95 * 1.25 (multiplier for resistances for creature intended for CR 11-16) = 118.75 = 119 AC 19 Offensive CR 13 DPR = 2 * 43 = 86 Attack +8 Total CR = (6 + 13) / 2 = 9.5 Stone Golem Defensive CR 20 effective HP = 178 * 2 (multiplier for immunities for creature intended for CR 5-10) = 356 effective AC = 17 + 2 (Magic Resistance) = 19 Offensive CR 8 DPR = 2 * 19.5 = 39 Attack +10 Total CR = (20 + 8) / 2 = 14 That actually looks a bit high to me, and I think it's because ...

Wednesday, 7th November, 2018

  • 09:09 AM - pemerton quoted Quickleaf in post Dwarf Lore - sources about Vergadain, Dugmaren Brightmantle, and Dumathoin?
    What about the deities themselves? The most informative I've found so far has been AD&D Demihuman Deities. AD&D Monster Mythology has a few tidbits too. Anything else?As far as I know the god Dumathoin was first mentioned in DDG under the entry for Moradin, but nothing was said about him except that he is the "god of secrets under mountains". Vergadain and Dumathoin were written up by Roger E Moore in Dragon 58, as part of his "point of view" and demihuman god series. As far as I know this was the first appearance of Vergadain. This is reprinted as part of Appendix S in Unearthed Arcana. Dugmaren and Vergadain are listed as exarchs of Moradin in a chart in the 4e FRCG, but I don't think you're going to learn anything new from those entries!

Saturday, 3rd November, 2018

  • 04:04 PM - snaggle2th quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    Certainly you have the right idea for making remove curse itself more interesting. Personally, I'd delve more into the culture. Man, there was a lot there. Thanks for all the ideas. I will definitely work in some evil weretigers.
  • 08:57 AM - S'mon quoted Quickleaf in post What variant rules should I add to my new campaign?
    The main thing I found that players of 4e miss is forced movement. There were a plethora of ways to force movement in 4e, and very very few in 5e. However, also consider that a cliff in 4e wasn't as dangerous because you got a save (50% chance) of not being pushed over it. I'd consider allowing martial-types to push/slide monsters as a bonus action. And give spellcasters the option to include a save vs. knockdown / push / slide if they upcast a suitably thematic spell. That should be enough. I find forced movement very easy in 5e, eg with 3 Eldritch Blasts warlocks can be pushing back enemies 30'; a high level Fighter can use one attack for bullrush to knock foe prone then make a bunch of attacks at Advantage.

Friday, 2nd November, 2018

  • 09:31 PM - WaterRabbit quoted Quickleaf in post Sages
    Generally, I agree that "An NPC who has knowledge the PCs need/want" doesn't necessarily need any stats or special rules. However, I'd argue there's a difference between that NPC and the D&D "Sage." As far as I can tell, Sages have been semi-mythical figures in D&D and its source material...think the Seven Sages of Greeve, the Vedic Rishis, the Rabbis of the Talmud, Jiang Ziya, Mentor in the Odyssey, etc. It's those kind of characters I believe Gygax had in mind when he originally penned that part of the DMG giving them spells and making them expensive to consult. But at that point you are now talking about a class like Cleric, Druid, or Wizard or a multiclass version of one -- like Elminster. Or you are creating something unique, since a single background/class will not apply to each of them. Even among the Seven Sages of Greece, no one class or background is applicable to all of them. To me the abilities of NPC sages is more of an ad hoc assignment. Also, having low-level NPCs hav...
  • 07:05 PM - Satyrn quoted Quickleaf in post Sages
    IMO the utility of a stat block comes from the interesting things the creature can do, and the new options it opens for the game which a DM might not think about on his or her own. For example, the Read Scrolls trait opens up a new dimension of the game by introducing a NPC who can "read text without triggering any protective magic" – right away, that could make for an interesting adventure hook or plot twist.I was finding that part of Read Magic to be iffy, something I might drop from my yoinked copy, but this thoroughly convinces me to keep it in.

Sunday, 28th October, 2018

  • 02:04 AM - Eubani quoted Quickleaf in post Spell Stained Environment
    Google “living spells” - they were originally part of the Eberron setting and were explicitly a product of the Last War. One way I’ve implemented magical side effects is triggering them when a spell attack rolls a 1 or a saving throw rolls a 20. That can suit battefield type magic. I had thought of having both in my game using the spell stain as either an problematic or beneficial environmental effect, whilst living spell is more of a creature type encounter. Thanks for the thought though.

Thursday, 18th October, 2018

  • 05:36 PM - Stalker0 quoted Quickleaf in post Alternate Guidance Spell: Less Powerful, Always On
    One interesting consequence of your wording is that your guidance would not work with straight ability checks... such as spellcasting ability checks or Constitution checks to endure harsh conditions / Strength checks to lift something heavy. While I understand where wanting to avoid guidance on spellcasting ability checks would come from, I'm not as sure why you'd want to exclude "non-skill" ability checks (typically Con/Str)? My main purpose with that was to prevent a bonus to Initiative checks

Sunday, 14th October, 2018

  • 08:33 PM - 5ekyu quoted Quickleaf in post Doh! Killed my party with a skill challenge
    Here’s what I meant: During a negotiation challenge, it’s easy to see a player’s failure make things worse for the whole group by straining the NPC’s patience or even offending them. There’s a clear sense that their actions have made it worse and a clear feedback the DM can provide to that effect. Back to the exploding dungeon. Failing to leap a collapsing stone bridge and falling sucks, to be sure, but it doesn’t affect the overall collapse/explosion of the dungeon, it doesn’t make the structure any less structurally “sound” than it already is. It’s an exploding dungeon! That’s already pretty bad! And, really, it doesn’t affect the entire group...yes their friend is in danger, but that’s more of a complication to be dealt with creatively, not a scenario where “oh no, two more of us failed checks while rescuing Yurik and our actions have hastened the collapse!” That doesn’t make sense. Also, you have to consider what’s fun for your group...I know if I described players constantly falling bac...
  • 08:14 AM - 5ekyu quoted Quickleaf in post Doh! Killed my party with a skill challenge
    The basic premise of creating a structured way to handle a non-combat challenge is totally sound. However, the execution is not. The basic maths don't work, as expressed upthread. But more importantly, the premise may be flawed. My basic rules of design for using "skill" challenges in my games are threefold: Understand the situation fully, determine whether a "skill" challenge is the best method to handle it, and begin by defining the stakes & consequences for failure. There is no one size fits all "skill" challenge. Instead thing about the specifics of your scenario and design toward that. Don't fixate on the "skill" part of "skill" challenges. Instead focus on creating holistic scenarios which can be resolved through multiple avenues including roleplaying, expending other resources (spell, hit dice, class features, Inspiration), specialized gear, creative ideas, etc. This is why I put the "skill" part in parentheses. You can see a recent example I crafted for an upcoming session in my To...

Saturday, 29th September, 2018

  • 08:24 PM - S'mon quoted Quickleaf in post Damage at 0 hp / Massive damage clarification?
    So my sense of running the eidolon for 5th-level PCs – with some element of "fair play" – is that it should divide its attacks among multiple targets (potentially KO a PC), rather than focusing fire (auto-killing a PC). Best approach is to have one or two tough NPCs in the party and have it shred them first. IME when the PCs see Rod the Barbarian take 83 damage and be chopped into salami in 1 round, they scarper. I STRONGLY advise against using any kind of nerfs that give the impression "Hey, we can win this thing!" - and dividing up attacks or reducing damage will do that.

Monday, 24th September, 2018

  • 05:51 PM - pming quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
    Hiya! My group seems to lean too much on Help, Guidance, Bardic Inspiration, and “a roll? oh, well I’ll just roll too!” Its exasperating, and I’m searching for how I can nip it in the bud. So I wanted to ask the great minds of ENWorld: What are the most effective ways to deal with a group that has this particular challenge? Stop relying on rolls to determine outcome so much. Go take a page from "old skool play style" where what and how a Player describes what his PC is doing is what makes the most impact (pretty much all the impact in OSR style). There is an excellent little PDF write-up about what "old skool" means to them written by Frog God Games called "A Quick Primer for Old School Gaming": https://froggodgames.com/frogs/product/a-quick-primer-for-old-school-gaming-pdf/ You don't have to take it to quite so much of an 'extreme' because 5e does have actual rules and info for task resolution (skills, basically), but you CAN choose to interpret the 5e rules much more towards the "You ro...
  • 12:06 AM - Greenstone.Walker quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
    My group seems to lean too much on Help, Guidance, Bardic Inspiration, and “a roll? oh, well I’ll just roll too!” Its exasperating, and I’m searching for how I can nip it in the bud. Reasonability Sometimes you can stop issues like this by just looking at how reasonable the attempt is. It is entirely fair to say that characters can work together to smash a door down or to search a room. It is also entirely fair to say that they can't do the same when trying to convince the butler to let them see the Count. In such a case, having everyone talk at once is probably going to hinder their efforts. Allowing the guidance cantrip or bardic inspiration help someone break down a door is also extremely reasonable (it is, after all, the point of the features). Cost Make multiple attempts have a cost. Time, money, limited resources, something like that. For example, each attempt at picking the lock takes a couple of minutes and a wandering monsters roll. For example, each attempt at persuading the guar...

Friday, 21st September, 2018

  • 08:24 AM - ad_hoc quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
    The only question is, does 5e not have as stringent restrictions on who can Help as it does on who can Work Together? And if it's intentional that Working Together is more stringent out-of-combat, why is it that in combat Help is less stringent? Yeah, the worst Sage Advice for the game was the Familiars can Help in combat thing. It doesn't make sense, it isn't balanced, and it feels bad in play.
  • 08:08 AM - staticdrifter quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
    Just for clarification, I believe you're referring to 3rd edition rules for "Aid Another." In 5e, the Help action is automatically successful: Furthermore, the rules clarify the requirements of helping... Working Together I believe it was iserith who was saying that Help and Working Together are fundamentally different, the first only applying in combat and the latter only applying out of combat. However, that interpretation creates dissonance on the player's side – "why is it different?" – and even the language in the "Working Together" paragraph mentions the word "help" multiple times. When you start getting into arguments that, well, "help" isn't "Help" with a capital H, in my opinion that's a breakdown of the rules. And, essentially, they have the same effect: providing advantage. The only question is, does 5e not have as stringent restrictions on who can Help as it does on who can Work Together? And if it's intentional that Working Together is more stringent out-of-combat, why is ...
  • 03:51 AM - 5ekyu quoted Quickleaf in post Mitigating players spamming Help, Guidance, Bardic Inspiration, and oh I’ll roll too?
    While in principle that makes a lot of sense and is something I definitely aspire to incorporate in my DMing, in practice... in practice there are many instances in D&D where single PC / single skill check resolution is exactly what's called for (or at least is what has traditionally been called for in D&D's history). How do you handle situations like a rogue picking a locked door or a locked treasure chest? These activities have, at least since AD&D if I remember right, been things that involved skill checks in some form. They're not necessarily "throw away checks" either, because there can be interesting consequences for failure: enemies hearing you, a poison needle, breaking a lock pick, etc. Do you hand wave such instances with auto-success (i.e. "you fiddle with the lock and eventually slide your pick into the tumbler teeth until you hear that satisfying click...because that's what rogues do")? Or do you make every locked door or treasure chest in your game a skill challenge? On a more ...


Quickleaf's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Homebrew Humans (Heroic Tier)
For anyone interested, here are the first four of my homebrew "redcoats", mean and tough human soldiers serving a wicked Prince.

I'm giving them higher than normal damage for a couple reasons. First, they're brutes and that's their shtick - I wan...
85 0 1 Thursday, 21st November, 2013, 04:03 PM Thursday, 21st November, 2013, 04:03 PM
QL's Homebrew Creations
This thread is for me to share the 4th edition homebrew projects I've been working on. Most of these ideas are, or will be, part of my Witching Grounds home campaign. I'm one of those unrepentant homebrewers with a bit of OCPD; there might be a decen...
886 0 10 Thursday, 21st November, 2013, 03:50 PM Thursday, 21st November, 2013, 03:50 PM
To Heir is Human [4E Adventure]
I just wrote my first full-fledged 4th edition D&D adventure! *whew* Here are my rough notes transferred into a prettier format for our campaign's first adventure. I spent lots of time putting this together - I think the first session sets the tone f...
146 0 1 Thursday, 21st November, 2013, 03:47 PM Thursday, 21st November, 2013, 03:47 PM
Quickleaf's 4E DM Cheat Sheet
Quickleaf's 4E DM Cheat Sheet.
629 0 1 Monday, 11th November, 2013, 12:41 AM Monday, 11th November, 2013, 12:41 AM
Alt. 5E Ranger
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of ...
744 0 2 Sunday, 10th November, 2013, 05:10 AM Sunday, 10th November, 2013, 05:10 AM
Peasants...in a World of Monsters
As the name suggests, players take on the role of peasants facing a supernatural monster against which they have no hope of defeating. If they’re clever, however, they might survive the monster or escape to warn real adventurers. "Peasants…in a World...
75 0 1 Friday, 8th November, 2013, 03:29 AM Friday, 8th November, 2013, 03:29 AM

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