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  • Imaculata's Avatar
    Today, 07:48 AM
    Imaculata replied to Firearms
    How I handle firearms in my 3.5 pirate campaign, is to make them clearly better than regular D&D weapons. They do more damage, can fire multiple shots, and do triple damage on a crit. They can also be combined with weapon-specific feats/abilities, such as using the Quickdraw feat to draw multiple preloaded pistols in a round and fire them. You need to give firearms a strong advantage, or players...
    119 replies | 3276 view(s)
    2 XP
  • Imaculata's Avatar
    Today, 07:40 AM
    Yeah, both actors were heavily criticised. People were furious about Ledger playing the joker... but turns out he might be one of the best Joker's of all time (second only to Mark Hamill in my opinion). Then again, DC is having an epic dance with failure lately. If they get Batman right with Pattison, it's probably on accident.
    17 replies | 340 view(s)
    0 XP
  • Imaculata's Avatar
    Today, 07:34 AM
    Well, I still play 3.5, so my answer is obvious.
    51 replies | 1250 view(s)
    1 XP
  • Imaculata's Avatar
    Today, 07:22 AM
    Yeah, when I watched the first episode for the first time, I wasn't convinced that it would become as good as it ultimately would. If it weren't for the cliffhanger ending, I might not have kept watching the show.
    3 replies | 147 view(s)
    0 XP
  • Quickleaf's Avatar
    Yesterday, 04:30 AM
    Hah. That would have been brilliant. :) No, this was Vecna telepathically contacting a PC who was carrying the Hand in her backpack but hadn't yet realized its true nature. I kind of was channeling my inner Dave Arneson – at least I've heard stories he'd DM behind a full-body DM screen. My intention was to model a disembodied voice which the player couldn't attempt to "discern if it's telling...
    51 replies | 1295 view(s)
    0 XP
  • Quickleaf's Avatar
    Friday, 17th May, 2019, 08:10 PM
    I guess I am guilty of all the above? I do voices, diction, expressive language, facial expressions, and body language as needed. For example, when portraying an eblis I adopted a zany silly voice, whereas for having the Hand of Vecna whispering to a PC, I spoke with my shirt pulled up over my mouth. I pre-write area descriptions as needed (usually no more than 1 per session), use...
    51 replies | 1295 view(s)
    1 XP
  • Quickleaf's Avatar
    Thursday, 16th May, 2019, 10:14 PM
    My rule of thumb with NPCs joining the party is to begin with this as my rough guideline (and then adjust based on play experience of that particular NPC): CR = Level equivalent 1/4 = 1 1/2 = 2 1 = 3 2 = 4 3 = 5 4 = 7 5 = 9
    3 replies | 182 view(s)
    1 XP
  • Imaculata's Avatar
    Thursday, 16th May, 2019, 11:55 AM
    Usually what I do to get the creative juices flowing, is to imagine my world as Disneyland. Every location should be unique and interesting, as should every character. Its kind of like going sight seeing. If there's nothing to be seen, then why should your players care? So I often start with a location that I'm interested in. If for example the players are hired by a wizard, then where does he...
    12 replies | 422 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 16th May, 2019, 11:37 AM
    It's a shame Solo was such a flop, because it was a pretty entertaining movie.
    9 replies | 276 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 15th May, 2019, 05:50 PM
    Oh, almost guaranteed. But I think George RR Martin will make the transition a bit more smooth, character motivated and logical, instead of the abrupt character assassination that we got this season... that is, if he ever finishes Winds of Winter and then some more books... which seems unlikely. It's not Dany's turn that I have a problem with. It is how it is presented in the show, which made...
    166 replies | 3613 view(s)
    1 XP
  • Imaculata's Avatar
    Wednesday, 15th May, 2019, 12:04 PM
    They also need to be consistent. We have been shown how accurate or inaccurate the Scorpion is three or four times in the show (one of which was the episode before). And it is always as accurate as the plot requires at that time, which means not consistent at all.
    166 replies | 3613 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 15th May, 2019, 11:44 AM
    Ramsay's book counter part is every bit as evil as the one on the show. But some of his acts were switched from a character not featured on the show, to one that is; Sansa. The show indeed struggles a lot around season 5. The book on which it is based, Feast for Crows, struggles about just as much (although they also throw in some Dance with Dragons). There's a lot of aimless floundering about...
    166 replies | 3613 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 15th May, 2019, 09:36 AM
    If there is anything to be learned here, it is how important George RR Martin's writing was to the success of the show... without that backbone, the show stumbles towards the finish line in a hurry.
    166 replies | 3613 view(s)
    2 XP
  • Quickleaf's Avatar
    Wednesday, 15th May, 2019, 02:01 AM
    Everything you said is accurate. My introduction to D&D was with the Greyhawk "setting" – though it was used more as a backdrop for adventuring. I was young at that time, but looking back I feel it kinda fit the "middle fantasy" mold, more similar to books like The Black Company or The Witcher than Forgotten Realms. I actually started a discussion on what constitutes "middle fantasy" here...
    67 replies | 2384 view(s)
    1 XP
  • Imaculata's Avatar
    Tuesday, 14th May, 2019, 11:57 AM
    This episode was one giant character assassination. I know that they were trying to build up to Dany's madness, but they had not built it up to the point where killing thousands of innocent civillians feels like something she would do. This feels completely divorced from her character up to this point. Also, apparently dragon fire behaves like a missile now, and has concussive force to blow...
    166 replies | 3613 view(s)
    0 XP
  • Quickleaf's Avatar
    Tuesday, 14th May, 2019, 10:47 AM
    Might be a good opportunity to subvert expectations. Everyone says Artus is possessed by the Ring, or an unreliable scoundrel, or whatever, and they're paying good money to see him captured. But when they meet Artus, he's a standup guy who is very concerned about the Death Curse and is willing to join them so long as their goals are aligned (his goal is always first and foremost to return to his...
    11 replies | 2640 view(s)
    1 XP
  • Imaculata's Avatar
    Monday, 13th May, 2019, 06:23 PM
    I would expect cargo to be a hazard. Imagine a big crane lifting heavy crates that the bad guys can swing towards the players, or use to drop the cargo on their heads. Also, I would expect the bad guys to use a small sloop to sneak their men into the city via the canals as backup, with some extra firepower. The fight on the docks would simply be a distraction while the sloop is the main...
    15 replies | 442 view(s)
    3 XP
  • Imaculata's Avatar
    Friday, 10th May, 2019, 03:12 PM
    Well, there goes the thread...
    73 replies | 6112 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 9th May, 2019, 11:50 AM
    Yeti's! Make it a crypt with an ice/snow theme.
    11 replies | 354 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 9th May, 2019, 11:45 AM
    The entire trailer makes it look like this was conceived in the 90's. Complete with Coolio's Gangsta's Paradise.
    25 replies | 652 view(s)
    0 XP
  • The Shadow's Avatar
    Wednesday, 8th May, 2019, 03:54 PM
    Jon returned from his patrol and reported in wearily to Alpha. "I suppose I should go looking for Struthers before the night's over. Would you look up his address for me?" Alpha replied flatly, "No." Jon blinked. "I beg your pardon?" "You may consider this conversation your 'verbal slap upside the head'." "...Huh?" For reply, Alpha replayed a video segment from his records: ...
    55 replies | 7201 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 8th May, 2019, 07:49 AM
    Originally in the books, Bran was able to see through the faces of the weirdwood trees. That was how he was able to see his father during the events of the first book. I don't think there is a weirwood at King's Landing, thus explaining the limits to his sight. But it has not been established well in the show. I think after episode 3 we won't see Bran do anything useful any more in the show. ...
    60 replies | 1936 view(s)
    2 XP
  • Imaculata's Avatar
    Tuesday, 7th May, 2019, 11:56 AM
    I try to keep a few loose ends on purpose, that can then later be filled in when I have a good idea. This allows me to adapt the main plot to what the players are doing. For example, I have a mystical pirate treasure hidden away somewhere in my campaign. But I've never stated what the treasure contains. It could be gold and jewels, but it could also be something far more important. By keeping...
    19 replies | 761 view(s)
    1 XP
  • Imaculata's Avatar
    Tuesday, 7th May, 2019, 11:53 AM
    A ballista can have a huge range, but there's no way they would be that accurate against a moving target at that distance, and that you'd be able to fire them before Dany spotting that entire fleet. Euron's fleet basically materialized out of nowhere. That's not how that works. Plus you need time to get into the right position with the ship, and aim that thing. But he basically shot the dragon...
    60 replies | 1936 view(s)
    1 XP
  • Imaculata's Avatar
    Tuesday, 7th May, 2019, 11:44 AM
    Movies are often rated on their own merits, and not in comparison to other movies in the series.
    11 replies | 252 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 5th May, 2019, 08:33 PM
    Cool idea! The purpose of the Tomb of the Nine Gods is to contain the "dead" spirits ("dormant" or "disembodied" is perhaps a better term) of the Trickster Gods. So you'll have a lot of editing to do in Tomb...For example, Acererak's 2nd Warning refers to Nangnang, so you might want to change that...and of course Area 24 (Nangnang's Tomb) wouldn't have Nangnang's spirit inhabiting the...
    446 replies | 161874 view(s)
    0 XP
  • Imaculata's Avatar
    Sunday, 5th May, 2019, 12:49 PM
    I greatly enjoyed the movie. It is great to see all the characters deal with the aftermath of Infinity War, and reunited with characters from previous flicks. I also enjoyed fat Thor, and happy they kept him fat all movie long. The only real crinchy bit was all of the female characters teaming up, that felt very fan servicy and on the nose. I also loved seeing Pepper in Ironman armor again.
    176 replies | 4678 view(s)
    0 XP
  • Quickleaf's Avatar
    Sunday, 5th May, 2019, 06:10 AM
    Here are my notes on Ras Nsi which helped me get a better feel for his character.
    446 replies | 161874 view(s)
    0 XP
  • The Shadow's Avatar
    Saturday, 4th May, 2019, 07:06 PM
    Every once in a great while, I come back to this game and look over the logs. I can still, after all this time, fall into character as Alex at the drop of a hat (pardon the pun). And each time, I get something new out of it. This time, it was both amusement and amazement at how quaint the game feels, technologically-speaking, after 15 years! Here's a list of some things I sent to SP to...
    199 replies | 13179 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 4th May, 2019, 01:03 PM
    I'm wondering who the target audience is then. Certainly not people who like Sonic.
    25 replies | 652 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 3rd May, 2019, 03:05 PM
    Filthy casuals! :p
    83 replies | 2496 view(s)
    0 XP
  • Imaculata's Avatar
    Friday, 3rd May, 2019, 12:02 PM
    I've been running the same campaign for many years now, so I think I have quite some experience with setting up plots and plot twists that have to withstand many months before they are actually revealed. In fact, some twists have laid in wait for years now to this very day. It is not always possible to keep your players from second guessing your story. The longer they play, the more likely...
    19 replies | 761 view(s)
    0 XP
  • Quickleaf's Avatar
    Friday, 3rd May, 2019, 06:08 AM
    robus You know how 5e treats green slime as a hazard and not a monster? I think that's the model that swarms fit best into. Usually when I've had PCs encounter a swarm their goal is not "kill the swarm", rather it's "accomplish ______, while dealing with the swarm." In other words, the swarm plays the role of an obstacle. And the most satisfying ways of handling obstacles are those that...
    48 replies | 1241 view(s)
    3 XP
  • Imaculata's Avatar
    Thursday, 2nd May, 2019, 11:54 AM
    I'm currently running an encounter for my pirate campaign that is a ton of fun. The players are trying to access a temple on the bottom of a lake. However, a hybrid between a Beholder and a giant Octopus (named "Cyratophobia") is guarding the temple. The creature is exceptionally well at hiding, which makes it nearly invisible to normal sight. The players carefully scouted the waters, only to...
    19 replies | 646 view(s)
    1 XP
  • Imaculata's Avatar
    Thursday, 2nd May, 2019, 11:43 AM
    She could have just straight up told her that she is going to kill the Night King. Why bother talking in mysteries at this point? Okay, I get that they're keeping it a surprise for us as an audience. But in the context of the story, it makes little sense to be so vague about it.
    83 replies | 2496 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 2nd May, 2019, 11:40 AM
    This entire trailer looks like a YouTube parody. It could be fascinating to watch just how bad it is. Mark my words, this could be even worse than that Super Mario Bros movie.
    25 replies | 652 view(s)
    0 XP
  • CydKnight's Avatar
    Wednesday, 1st May, 2019, 01:08 PM
    It varies depending on the campaign, party, and encounter. For the current campaign it's probably in the neighborhood of 1-2 per game session on average without a primary healer in the party. Our average 4 - 5 hour session averages one major encounter with some sessions having a minor encounter too.
    42 replies | 1384 view(s)
    1 XP
  • Imaculata's Avatar
    Wednesday, 1st May, 2019, 12:06 PM
    I think one of my favourite encounters to run for my players, was one inside a large treasure vault. A giant metal serpent (an automaton) guarded the treasure, and attacked anyone that laid their fingers on it. The players had to battle a powerful sorcerer and his apprentices, while avoiding the serpent. But what they did not expect, was that the sorcerer and his apprentices would use illusions...
    19 replies | 646 view(s)
    1 XP
  • Imaculata's Avatar
    Wednesday, 1st May, 2019, 11:46 AM
    Oh god! The Gangsta's Paradise music, the design of Sonic... and I think I literally heard a couple of the jokes flatline... This is going to be a glorious trainwreck!
    25 replies | 652 view(s)
    0 XP
  • Quickleaf's Avatar
    Wednesday, 1st May, 2019, 12:11 AM
    Tactical complexity is at odds with brevity. You can sacrifice one for the other, but you can't have both. The more tactical choices presented to players/DMs, the longer rounds take. That's why you have very abstracted mass combat rules in BD&D – the emphasis there was not on tactics but on troop composition, the objective being arriving at a resolution reasonably quickly. I ran a...
    19 replies | 645 view(s)
    1 XP
  • Imaculata's Avatar
    Tuesday, 30th April, 2019, 09:22 PM
    As brought up earlier, I would have loved to see some of the other characters face off against the other White Walkers (several of our heroes have valerian steel swords after all). The way it was handled in this episode, the other White Walkers didn't get to do anything except walk behind the Nightking and die. I can understand that they want the episode to look cool first and fore most, but...
    83 replies | 2496 view(s)
    0 XP
  • Nemesis Destiny's Avatar
    Tuesday, 30th April, 2019, 04:23 PM
    Also, if you don't want to try something new and strange, like downloading a new piece of software, try IE11. It's what I use for this (and only this). Win + R, type "iexplore.exe" into the box and hit enter.
    144 replies | 39139 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 30th April, 2019, 11:59 AM
    I take no issue with a DM narrating the thoughts of his PC's, as long as it is part of the descriptive process, and the DM is not playing the players' characters for them. So, saying a smell in the room reminds them of something is perfectly fine. Saying that the PC trusts the npc, is where I draw the line.
    59 replies | 1499 view(s)
    3 XP
  • Imaculata's Avatar
    Tuesday, 30th April, 2019, 11:49 AM
    I enjoyed the episode, but the battle tactics were very poor. You'd think given how much they already knew about the Whitewalkers, that they'd focus on taking them out. But apart from having Bran in the godswood, there seemed to be very little strategy to taking them out. The Nightking being downed from his dragon seemed more of a convient outcome rather than a deliberate tactic. Also, why...
    83 replies | 2496 view(s)
    0 XP
  • Imaculata's Avatar
    Thursday, 25th April, 2019, 11:56 AM
    Simply stating that you attack, is stating an approach is it not? In my campaigns the combat basically looks like this: The player states what they want to do, or what they are attempting to do. I then rule what is needed for that task. If the player states that they are attacking, and it isn't clear with what weapon they are doing this, I may ask them to clarify. But on following attacks,...
    1672 replies | 59064 view(s)
    1 XP
  • Imaculata's Avatar
    Thursday, 25th April, 2019, 11:37 AM
    I am loving the Expanse, and am looking forward to the new season. I have not finished watching Altered Carbon yet. It is really good, but also very dark and depressing (as cyberpunk should be).
    18 replies | 516 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 24th April, 2019, 08:53 PM
    And he has a flying dragon.
    54 replies | 2093 view(s)
    1 XP
  • Imaculata's Avatar
    Wednesday, 24th April, 2019, 11:47 AM
    Maybe the Nightking will claim Cersei as his ice queen, and they'll go on a very long honeymoon back beyond the remains of the wall. Seriously though, if next episode the attack is on King's Landing and not on Winterfall, that would be a huge bait and switch. They've also been playing up the 'safety' of the crypts so much, that it is almost too much on the nose for them to be attacked. I keep...
    54 replies | 2093 view(s)
    0 XP
  • Imaculata's Avatar
    Wednesday, 24th April, 2019, 11:45 AM
    If a check is an auto-fail or an auto-succeed, I always disregard the die result. If I say no roll is required, then this requirement doesn't suddenly change because a player decided to roll anyway.
    1672 replies | 59064 view(s)
    4 XP
  • Imaculata's Avatar
    Wednesday, 24th April, 2019, 11:40 AM
    I read that as "Wall of the Banshees", and had a terrifying mental image for a minute. :D
    53 replies | 1976 view(s)
    0 XP
  • CydKnight's Avatar
    Tuesday, 23rd April, 2019, 06:20 PM
    Thank, you. I may never be able to unsee this. :.-(
    90 replies | 5376 view(s)
    0 XP
  • CydKnight's Avatar
    Tuesday, 23rd April, 2019, 06:12 PM
    My first thought on this is not all Teifling characters are female and I wouldn't want to visualize a mail Tiefling in bikini chain mail but that's just me. A more serious thought is that perhaps it's just fun for people to experiment outside perceived societal norms. The farther the better and what can be further than a spawn with at least one parent, and probably both in most cases, that...
    90 replies | 5376 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 23rd April, 2019, 11:57 AM
    I kinda like this angle. It is probably incorrect, since they set up the battle at Winterfell so clearly this episode... but it would make for a fantastic turn of events. In Dany's vision, didn't see we the throneroom covered in snow and without a roof? Dany would be ruling over the ashes of Kings landing. A lot of people are mentioning the idea of the corpses in the crypt being resurrected by...
    54 replies | 2093 view(s)
    0 XP
  • Imaculata's Avatar
    Tuesday, 23rd April, 2019, 11:42 AM
    For this I use the rule: Don't introduce a villain, unless you are willing to have him die that very moment. I have two big bads in my campaign, neither of which have directly confronted the players yet. The trick to keeping those big bads alive, is to simply not have step them onto the stage until it is that time. But as soon as any bad guy steps forward, that means that he could die at the...
    53 replies | 1976 view(s)
    2 XP
  • Quickleaf's Avatar
    Tuesday, 23rd April, 2019, 06:48 AM
    The "Warlock Lair" pdfs from Kobold Press fill that niche nicely.
    6 replies | 273 view(s)
    2 XP
  • Imaculata's Avatar
    Monday, 22nd April, 2019, 05:51 PM
    I love what the show does with his character, and I love the actor that portrays him. He really is a delight to watch.
    54 replies | 2093 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 22nd April, 2019, 02:45 PM
    Come to think of it, the next episode could be the episode when we lose a lot of characters. If there's anything to learn from Game of Thrones, it's that it doesn't follow the traditional fantasy happy ending trope. It is quite likely that our beloved characters are going to lose this fight, and that a whole lot of characters are going to die. I don't think this story is steering towards a happy...
    54 replies | 2093 view(s)
    2 XP
  • Imaculata's Avatar
    Monday, 22nd April, 2019, 01:38 PM
    I've got to say, I enjoyed this episode a lot more than the previous. The dialogue is sharp and witty, and Lyanna Mormont in armor, hell yeah! Also, that scene between Jamie and Brienne was perfect. Got me a bit emotional. Arya sideboob was a bit awkward... it's hard to not look at her like she was still the child from season 1. I noticed a sharp difference in the quality of writing. The...
    54 replies | 2093 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 22nd April, 2019, 09:32 AM
    I use a rare type of fantasy wood in my campaign called Witch-wood. It is dark, flexible, only found in tropical regions, and only on specific islands. It is often used as a component for crafting magic wands.
    8 replies | 302 view(s)
    2 XP
  • Imaculata's Avatar
    Sunday, 21st April, 2019, 08:08 PM
    "Gents... take a walk!"
    40 replies | 1407 view(s)
    0 XP
  • Imaculata's Avatar
    Sunday, 21st April, 2019, 08:45 AM
    Perhaps creating such a construct requires a rare metal only found in meteorites, but a dragon is guarding a crater left by such an object like a precious treasure. Or perhaps a personal object of the wizard is required which is now in the possession of an old enemy of his. Perhaps the wizard has a some what checkered past, which can be introduced in this way. Perhaps there is a very good...
    8 replies | 302 view(s)
    2 XP
  • Quickleaf's Avatar
    Sunday, 21st April, 2019, 05:30 AM
    You're welcome! Here is my stat block for "zoblins" (which includes a version of the Batiri battle stack): Batiri Goblin Zombie (Zoblin) Small undead, neutral evil Armor Class 11 Hit Points –
    3 replies | 274 view(s)
    1 XP
  • Imaculata's Avatar
    Friday, 19th April, 2019, 11:53 AM
    That's a shame. Allowing players to one-shot your big bad is pretty important in my opinion. Sometimes even a boss can get unlucky on his crucial roll, and that can make for a very memorable moment. Like the time when my players successfully used a destroy-undead ability on my big bad ghost pirate captain. He was gone in an instant, much to the joy of my players. It is probably a moment they'll...
    53 replies | 1976 view(s)
    3 XP
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About Quickleaf

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About Quickleaf
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Hawaii, Honolulu, D&D
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I'm pursuing a doctoral in architecture at the University of Hawaii, and I have a fascination with bamboo. Work in the design field specing green materials, but one day would like to start my own firm. Originally from San Diego. Began playing D&D in Boston when I was 8. Did my undergraduate at University of Colorado, Boulder, in international affairs & hydrology. Lived in north and east bay San Francisco. 4th generation Italian, plan on learning the language and visiting Italy some day, may even get dual-citizenship! If you visit the islands, feel free to PM me :) Aloha
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I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and HawaiiGamers.net about setting up a SWSE game.

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I was part of a great gaming group, but several folks have moved off the island and scheduling has been really difficult recently. While I've mainly played D&D, I wouldn't mind trying other games, and would *love* to run a Star Wars Saga Edition game for a good group. I have feelers out on Honolulu RPG meetup and HawaiiGamers.net about setting up a SWSE game.
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Thursday, 2nd May, 2019

  • 01:57 AM - Frankie1969 mentioned Quickleaf in post good rules for PCs vs army units?
    Thanks for all the ideas. I'm designing the platoons as swarms or mobs. Their actions are area effects (aura for melee, rectangle for ranged) that automatically deal a bunch of damage minus the target's AC, which streamlines combat without negating the value of armor. Quickleaf's idea about complications could work. The battlefield does have some unusual features that ccould pop up to the advantage or disadvantage of either side. Dividing the battle into sections won't work, because there are no other sections or other defenders. It's strictly army vs party. The PCs have wiped out every team of high-level specialists that the BBEGs could send, so now they're trying battalions and warships instead. And the PCs already took out one of the warships.

Saturday, 20th April, 2019

  • 04:36 PM - Onslaught mentioned Quickleaf in post Adaption/Enhancing Tomb of Annihilation's Dungrunglung
    Thanks for your answers Quickleaf! I'm not familiar with Eberron, so I won't be able to help on that front. However, I'm running my own "enhanced" Dungrunglung now, and can share what I'm doing.Just a bit of context: Xen'drik, the continent I'm using to replace Chult, has great portions of tropical forest, but has a lost civilization ruins and is home to the setting's Drow (among other nasty things), which are tribal jungle elves, many of which venerate a deity represented by a scorpion (hence poison)... There's even a parallel with classic Drider (Drow-Spider) in the form of the Scorrow (Drow-Scorpion), which might be a different race altogether or some kind of godly-boon. Undead Problem. I made the Thorn Maze a more serious obstacle using the ToA board game tiles and random tables. For instance, damaging the Thorn Maze risks the undead breaking through and overrunning Dungrunglung. I also have a greater diversity of undead including Batiri goblin zombies ("zoblins"), vine troll skeletons, and a beholder zombie (whic...

Thursday, 28th February, 2019

  • 02:57 PM - lowkey13 mentioned Quickleaf in post Do you want Greyhawk updated to 5e?
    Quickleaf Mort SkidAce My apologies! This hasn't happened to me before (um .... that never sounds right). As y'all know, I can't alter the settings after the poll has been posted. :( ( Umbran is it possible for you to make it public? ) Here are the results so far: Yes! Greyhawk should be updated to the current edition. 105 57.69% No! That sounds like a terrible idea. 44 24.18% I refuse to answer polls that value my opinion. 9 4.95% Other (will explain the comments why I can't answer yes or no to a yes or no question) 24 13.19% I will update the first page post in a few days with the results.

Tuesday, 15th January, 2019


Monday, 14th January, 2019

  • 10:30 PM - CubicsRube mentioned Quickleaf in post yes, this again: Fighters need more non-combat options
    Quickleaf perhaps on that discussion then there could be a theives cant like feature for fighters? Say level 1 - military connections. You have come to know people within mercenary and military groups far and wide. When you arrive in a new place, you can ask the gm if you know somebody there. That person may not necessarily be friendly. Something like that. Makes sense to me that a fighting man either has travelled a lot themselves, or they've met people who have.

Thursday, 3rd January, 2019

  • 03:55 PM - DM Dave1 mentioned Quickleaf in post Nautical Ideas?
    Love that pirate ship concept - lots of fun! I actually wrote a supplement called The Buccaneer's Bestiary (DMs Guild, pay-what-you-want) which includes many random encounter tables suited for a Caribbean-themed pirate campaign. I picked this up previously - really good! Try it for free then go back and buy it again to throw @Quickleaf some coins if you enjoy it! Another great supplement on the DMs Guild is Captains and Cannons. I picked it up a few weeks ago and will be trying it out at the table next week. Really nice mechanics for handling ships and ship combat. Plus, there are several encounters included.

Monday, 31st December, 2018

  • 08:28 AM - Draegn mentioned Quickleaf in post What is this villain's next step?
    Quickleaf If I were playing Xandala... my lie would be "Your grace, my name is Xandala, I am a student of the arcane arts, within the library were I studied my true love created a wondrous garden for us to enjoy. In this garden time stood still and he a human would not age like an annual flower but instead would age slowly like a great tree, not unlike I do. We would have been together for many years. Alas the cruel archmage of the library declared that my love used forbidden magics and banished him and our garden to a pocket prison, he then threw me out. How can magic which allows two lovers to be together be forbidden, it is cruel and unfair. The only hope I have to free my love is to return with a great treasure to sate the appetite of the the archmage. Please I humbly beseech you to aid me."

Sunday, 30th December, 2018

  • 09:25 PM - hawkeyefan mentioned Quickleaf in post What is this villain's next step?
    Quickleaf I was thinking scrying would be a good way for her to find out about the doppleganger. There are items you can give her to allow her to scry. Maybe she scrys on the PCs and then sees Artus and thinks but that’s impossible....unless he’s either lost the ring or if it’s an imposter. She has both ray of frost and ice storm, so she could appear and reveal the doppleganger as an imposter, and then if the PCs use zone of truth on her, she can simply act insulted. Especially after revealing an imposter in their midst. But what I just suggested would mean she’d have some reason to confront the PCs if she didn’t think that they had the ring. Or you could play it that she doesn’t know all the properties of the ring so she thinks Artus is there with them, and makes her move to get the ring, only to find out that it’s not Artus and not the ring. Then decide how to proceed based on what happens and how the PCs react.
  • 06:52 PM - Draegn mentioned Quickleaf in post What is this villain's next step?
    Quickleaf I see. I do not run published adventures, I prefer to create my own. The politics of which have been compared to Dune, "Plans within plans". I see the ranger and gladiator as allies who agree to disagree as both their end desires are related. Perhaps Xandala could find the gladiator and his party and say something along the lines of "The other group while noble is also foolish, ending the curse will not stop the person who created it from doing it again, however, your wiser way of ending that person will stop both the curse and make sure it never happens again. All I need is your strength to get me this little thing and I will then be able to help you in ways you cannot possible imagine."
  • 04:59 PM - hawkeyefan mentioned Quickleaf in post What is this villain's next step?
    Quickleaf Gotcha. I figured you had made some changes. I suppose how you proceed depends on what you want from Xandala. Is she meant to be a one time opponent? It doesn’t seem so since you’ve connected her to the archmage and other story elements. So it seems you have or would prefer to have long term plans for her. Is it possible she can learn of the doppleganger? Maybe she can reveal its true nature in an attempt to earn the party’s trust? Is there any item or means by which she can bypass the Zone of Truth spell? I mean, she has a decent Cha save, so she may be able to resist it, but that means the PCs will know she may be lying. Is there something that she can ise to defeat the spell? If not, would you be willing to add such an item? The way you have set her up, and the connections she has, seems to have her poised to be a potentially powerful enemy, and possibly a long term villain. So it would seem a shame for her to make a move now if the reault would be her defeat.

Saturday, 8th December, 2018

  • 07:09 PM - Manbearcat mentioned Quickleaf in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    Quickleaf If you’re interested in treating it like a Basic Dungeon Crawl with Fail Forward, I suggest the following: 1) Scale the Exploration Turn/Movement Rate to your liking for the climb. I would have 3 rates though (Fast + Disadvantage on a Check/save to deal with an obstacle, Medium with no penalty, Slow and Advantage). This will create an interesting decision-point for the players (that hooks into the Wandering Monster/RandomEncpunter clock check at 2/3/4, your discretion, Turn intervals). 2) Map and Key it like you would a dungeon. I know they have a route planned, but they can have small, subtle decision-points in the course of it that are similar to branching corridors. Instead of the knee-deep path that smells musty and ancient vs the well-worn path that is dry but from which ominous sounds are eminating, you have a section that is completely collapsed and must be free climbed via a webbed rig that spans it which was thoughtfully put together vs a stable, yet precarious rope b...
  • 06:24 AM - Manbearcat mentioned Quickleaf in post How to make an encounter with falling great distances interesting and dangerous, but not deadly?
    @Quickleaf Use Exploration Turns and Wandering Monsters/Random Encounter clock. Per the DMG, the Dungeon Scale: 1) 20 sq/min (Slow - Advantage) 2) 30 sq/min (Normal) 3) 40 sq/min (Fast - Disadvantage) A turn is one of these units. Every 2 Turns = check the clock; 17-20 and some obstacle/ill omen emerges (wandering avian/cliff/bridge toll monster, framing fails, an important item comes loose/unbuckled, sudden gathering of storm clouds portending a soon deluge of rain, a phrase scrawled into the structure indicates the monks may have a sinister past/duality about them). On failed Saving Throws or Ability Checks Fail Forward (the situation escalates or a new threat emerges). Every 4 Exploration Turns requires 1 turn of Rest (which would tick the clock towards another check) or Save vs Exhaustion. EDIT - In case it isn't clear - this should be player-facing. The players need to understand the mechanical implications of their decision-points and the potential snow-balling effects/opport...

Wednesday, 5th December, 2018

  • 08:01 PM - dave2008 mentioned Quickleaf in post CG Angels?
    Traditionally (2e) Angels are "any good alignment." So it seems completely OK to just make a Deva Chaotic Good. If that is not what your looking for, then Quickleaf's Asuras look good.

Saturday, 1st December, 2018

  • 10:55 PM - Laurefindel mentioned Quickleaf in post Using Star Wars SAGA Skill Challenges in 5e
    I made a "Skill" Challenge for an upcoming 5e game, and you can see my approach here: Crossing the Nsi Wastes - travel challenge. Cool stuff you've got there Quickleaf. I've been thinking about something like that for a while to spice-up the exploration pillar of the game, and hopefully make a generic "travel challenge/encounter" set of tables for different types of environments. I haven't seen ToA, is this taken directly from the adventure, inspired by some elements of it, or completely made-up by you?

Wednesday, 21st November, 2018


Thursday, 15th November, 2018

  • 06:55 PM - maceo mentioned Quickleaf in post Request: Help with a fun monster to give to a DM
    Thank you Eltab, aco175, and Quickleaf! Those are all great ideas. The disguise part, the disruption of verbal spells, the Frightful Presence...all great. It gave me the idea reading your ideas of maybe adding a table for the PC to roll on with different results. Thanks again!

Tuesday, 13th November, 2018

  • 09:45 PM - SatanasOz mentioned Quickleaf in post Conversion help - critique my stat blocks for Cormyr: Tearing of the Weave
    SatanasOz ... Might want to increase this one's CR by 1 (for whatever that's worth), but you're in the right ballpark. Thanks heaps for that already. Sounds good then. I think i might tune down Kithguard Marran a little bit then - maybe 8HD and bring the main weapon attack in line with the ranged to a +7 (ignoring the magic weapon). I see the proficiency in all saves adds a lot to the defensive CR calculation, but I am not quite sure how else to simulate or convert the Gal-Ralan item from 3.5 (bracers giving +1 to +5 to saving throws. This character had the +2 version originally). I like the fluff - that they are wearing enchanted bracelets to "keep the soul from slipping back into the plane of shadows" and would like to have some element carried over into the stat block. Final question for Quickleaf: Is there a calculator you are using for these breakdowns, or just quick math by hand based on the guidelines?

Thursday, 1st November, 2018

  • 08:26 AM - Sadras mentioned Quickleaf in post Sages
    Quickleaf I like what you have done. Perhaps what might be needed is a Lesser and Greater NPC-types just for overall completeness.

Saturday, 29th September, 2018

  • 07:34 PM - Satyrn mentioned Quickleaf in post Damage at 0 hp / Massive damage clarification?
    Here's an oddity, though. The Instant Death rule only applies when an attack reduces you to 0 hp - which can't happen if you're already there. If that second attack hits, and deals damage equal or higher than the character's maximum hit points, it will not be instantly fatal. At most, it will instantly inflict two failed Death saves due to being a critical hit, leaving the character with one more remaining before death. as Ristamar says. But don't feel bad, I never noticed that until this thread, too. And Quickleaf, are you essentially asking if everything in a multiattack counts as a "single" attack?


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Saturday, 18th May, 2019


Friday, 17th May, 2019

  • 08:14 PM - lowkey13 quoted Quickleaf in post On Presentation, Performance, and Style- Players and DMs
    whereas for having the Hand of Vecna whispering to a PC, I spoke with my shirt pulled up over my mouth. For some reason, I read that wrong the first time, and I thought you were saying that you were using a hand puppet for the Hand of Vecna. I don't know if I am relieved, or intrigued.

Sunday, 5th May, 2019

  • 08:08 PM - Nebulous quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    Look at page 186 under Area 77 of the Tomb, specifically Wrath of the Trickster Gods. Your answer is there – PCs possessed by trickster gods get major buffs. Speaking of Trickster Gods...I'm merging Nangnang's shrine with the Drungulung scenario and having Yorb escape to the grung city with a puzzle cube. I want the chieftain to have the same plan as outlined in the book, to summon a consort of Nangnang, but I was wondering if it would work having the Chief possessed by a Trickster God. Would that be something logical to have happen outside the Tomb? Might give the PCs a clue or hint that the cubes are not innocent entirely, or merely keys. I was going to have the Chief get possessed by an ethereal spirit and change form into a grotesque giant grung.

Wednesday, 1st May, 2019

  • 06:32 PM - ART! quoted Quickleaf in post good rules for PCs vs army units?
    ...f the monks. Grapple a dangerous foe in pairs, then drop that foe off the cliffs. Hunt down Mwaxanaré to abduct her. Raid Asharra’s library or the scavenger’s market, stealing valuables. DEVELOPMENTS (d8 on even rounds) Na is missing! Is he trapped? Hiding? Taken by gargoyles? Trying to help? Mwaxanaré – not heeding Asharra’s warnings – goes to use a golden egg. Plummeting dead gargoyle breaks a 15-foot stretch of walkway. The air elemental is destroyed! Any gargoyles it was facing enter Kir Sabal. Wounded aarakocra is falling to death unless PC uses reaction to intervene. Building crumbles from magic missiles, 4d6 bludgeoning, dust, and cover. A RANDOM NPC/PC (d12) is overwhelmed and needs help! An aarakocra youngling brings arrows or a healing potion in the nick of time, but needs a window to escape to safety. Regardless of the particular mechanics you settle on, I'd consider incorporating aspects of my approach. I admire your work and commitment here, Quickleaf! I can vouch for the insanity of running mobs as individual NPCs...unless... If the minions are likely to be taken out by one attack from a PC, and the PCs are high enough level that they have more than one attack most turns or have area effect attacks that can take out multiple NPCs in one turn, and there are 4 or more PCs, and there's no more than 100 minions - then I say run the minions as individuals. Mowing down minions for a several rounds can be very satisfying for the players, abut still be threatening. As a DM, use some mob rules so you're not rolling for every single minion attack. I recommend having a good reference map as a DM - separate from the tactical map for minis, if you use them, with all the NPC/mosnetr stats, threat, treasure, etc. written on it. That way you aren't shuffling papers around.

Tuesday, 30th April, 2019


Thursday, 11th April, 2019


Thursday, 21st March, 2019

  • 04:11 AM - Anthony Winter quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    be careful of doing this much around a puzzle. As a player once we were so fatigued that when presented with a puzzle that the DM expected us to solve in real life we just went "my pc will sit down and spend as long it it takes to figure it out. What is the DC for my intelligence check? How many successes do I need to get before I solve it?" Thanks, Eltab! I also was thinking along the lines of animating vines...however as I'm leaning on that in other parts of the adventure...I adapted it for a "stone wyrm." Here's the puzzle I ended up with for Sunday's game... https://i.imgur.com/4hAAdHN.jpg https://i.imgur.com/UsKKcnC.jpg The Nsi Nkondi & Tithing Obelisk An overgrown 60-foot-tall stone obelisk rises from where the hilly jungles meet swampy mire of the Nsi Wastes. The western side of the three-sided obelisk is weathered as if by acid rain, and at the base is a blocky carving of a door; the green face of a bald, bearded, horned man is carved into the false door. The other two sid...

Thursday, 28th February, 2019


Tuesday, 26th February, 2019

  • 03:50 PM - Sadras quoted Quickleaf in post Consequences of players dealing with night hag?
    My players made several deals with a night hag, knowing full well these deals might come back to bite them in the rear later. You really have some awesome players. ;) 3. Eldritch Invocation: The lizardfolk PC sacrificed a portion of his patron's power to the night hag (sacrificing his future 5th level warlock's Eldritch Invocation) in exchange for an adamantine sickle. This will give Widow Groat an Eldritch Invocation of her choice when/if she confronts PCs again...open to suggestions about which eldritch invocation would be cool for a night hag. Permanent sacrifice, once off invocation ability or shared ability use?
  • 04:05 AM - Demetrios1453 quoted Quickleaf in post The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]
    My page counts may not be perfectly right (DUNGEON ads, very different text formats, etc.) but are in the right ballpark... U1 - Sinister Secret of Saltmarsh 30 pages U2 - Danger at Dunwater 30 pages U3 - The Final Enemy 46 pages Isle of the Abbey (DUNGEON #34) 12 pages... maybe less from ads Salvage Operation (DUNGEON #123) 9 pages Tammeraut’s Fate (DUNGEON #106) 29 pages... a bit bloated from 3e stat blocks The Styes (DUNGEON #121) 23 pages So roughly 179 pages altogether. So given a likely page count of 224 - 256, somewhere around 50 -75 pages for the base setting and for rules and bestiary. Not too shabby, although I would always like to have more room for monsters!

Tuesday, 5th February, 2019

  • 07:47 AM - corwyn77 quoted Quickleaf in post missing monsters
    Monster Manual has giant wasp (CR 1/2). Tomb of Annihilation has assassin vine (CR 3). that's where I've seen the Assassin Vine - I just finished running ToA. Well, my players got tired of the endless inescapable dungeon, the endless deaths - they're an impulsive lot.

Saturday, 2nd February, 2019

  • 05:37 AM - Eltab quoted Quickleaf in post [SPOILERS] Enhancing Tomb of Annihilation
    Trying to design a puzzle to go with it too! Could you make that obelisk a "layer cake" with a post in the middle, spin all the sections randomly, and present it to the players? If they match up the vines to restore the configuration in the photo, something good happens (or something bad - such as the first few hallway traps - is disabled). Or, because Acererak wants you dead, if you get it wrong the vines transform into snakes and try to bite the PCs - injecting a poison that will mess them up inside the Tomb, such as inflicting enough levels of Exhaustion to cripple their Saving Throws? OTOH if you get the puzzle right, there are fewer snakes to deal with because the vines grow together over matching section boundaries.

Tuesday, 29th January, 2019

  • 05:35 AM - happyhermit quoted Quickleaf in post 4e Rituals -> 5e
    Objectively superior, exactly. More situational, and different enough that it isn't possible to objectively compare the two wholesale, only on certain aspects.
  • 02:56 AM - happyhermit quoted Quickleaf in post 4e Rituals -> 5e
    Doc_Klueless Many of 4e's rituals are already in the game as spells or class features... Explosive Runes > Glyph of Warding, Eye of Alarm > alarm, Familiar Mount > find steed or perhaps class features, Far Sending > sending, Find the Path > find the path, Fools' Gold > various illusion spells, Forbiddance > forbiddance, etc. I'd be wary about interpreting 4e rituals as level ÷ 3 = PC level needed to cast in 5e, because there are different assumptions in how 4e and 5e are designed. For example, take Eagles' Flight – a 10th level ritual that conjures up to 8 giant eagles (non-combatants) with an overland fly speed of around 15 to 20 (depending on your Nature check), flying for 12 hours. According to your system, you'd be granting this to PCs at... 10 ÷ 3 = 3.3.... at 3rd level (or 4th level if you round up). If you compare that to the 3rd level fly spell in 5e – which is available to 5th-level PCs and only affects one creature – Eagles' Flight is objectively superior. This is the so...

Monday, 28th January, 2019

  • 10:05 PM - Doc_Klueless quoted Quickleaf in post 4e Rituals -> 5e
    [MENTION=261]I'd be wary about interpreting 4e rituals as level ÷ 3 = PC level needed to cast in 5e, because there are different assumptions in how 4e and 5e are designed.Yah. I had someone point out that I should use 4e Level ÷ 1.5 = PC level needed to cast in 5e. It's a place to start modifying from.

Friday, 25th January, 2019

  • 12:54 PM - IchneumonWasp quoted Quickleaf in post Designing the lizardfolk inhabited Valley of Dread?
    I figure, since lizardfolk can hold their breaths like crocodiles and have a swim speed, that the Valley of Dread must have lots of small bodies of water, even if there are no major rivers on the map. I don't know what the scientific ecological term would be...swampy jungle maybe? Maybe you mean mangrove forests? https://en.wikipedia.org/wiki/Mangrove

Thursday, 17th January, 2019

  • 09:58 PM - lowkey13 quoted Quickleaf in post yes, this again: Fighters need more non-combat options
    EDIT: As an aside, when you describe out-of-combat abilities as "buttons to push", I think that's assuming a bit more than you want to about out-of-combat abilities needing to be actively managed. For example, druids have the Druidic language – it's not a "button to push" yet it has inspired & contributed to some fascinating out-of-combat scenarios in my games. EDIT- I wrote more, but I don't think that you necessarily understood what I was saying, or perhaps I didn't explain it well enough, but it's not worth a long post over. But to just use this example, that's not what I was referring to, at all. "Buttons to push" simply means defined class abilities of any kind, whether they are languages, or combat abilities, or social abilities, or what have you. Some players are more comfortable with defined abilities for everything ("buttons to push"), some less so, and this is a debate that is evergreen* and has little to do with the current incarnation of the Fighter. *See also the introduction ...

Tuesday, 15th January, 2019

  • 06:56 PM - LordEntrails quoted Quickleaf in post Forced March question
    Hmm, yeah it could work that way. I was initially thinking it would be a side check just in case there wasn't enough going on with the earthmotes to engage all players; one of the 3 players with herbalism kit proficiency could search for stimulants while traveling. But I think I like your approach better. Another consideration is to not change healing potions to get rid of exhaustion, but allow the players to spend time and search for these herbal "supplements". Akin to the potion of vitality, but only one level. You can also reintroduce the CON save for those cases when the party goes ahead and pushes ahead. So maybe the exhaustion isn't manditory. Only a single CON roll per instance so it wouldn't add much time to resolve. And agree not to have exhaustion occur until the end. As an abstract alternative, I was imagining having each player choose a "position" like forward lookout, manning the rudder, a pole-man to push off hazards with a pole / sound for depth, and a couple paddlers. Or ...
  • 09:38 AM - S'mon quoted Quickleaf in post Forced March question
    Ah, brilliant! I've never walked an ancient roadway so it's enlightening to hear your experience. Hmm. This present me with a bit of a paradox in how to describe the ancient roadway. I need to describe it such that it's clearly a faster route than hacking through the jungle, and yet I need to describe sections of it being so completely obliterated that wandering off trail would be easy. Usually an ancient roadway will be buried under too much earth to be visible. But if the roadway was originally significantly elevated above the surrounding terrain then signs could remain.

Monday, 14th January, 2019

  • 11:11 PM - TallIan quoted Quickleaf in post Forced March question
    Snip... Potions of healing can be used to mitigate a PC’s exhaustion level by one step per potion consumed, provided the exhaustion was caused by wear-and-tear (e.g. forced march or weather exposure), but not by dehydration, starvation, or sleeplessness. This seems a little too small a cost to mitigate exhaustion. For me that would be a total no brainier. Maybe only have healing potions and magic only have a chance of mitigating the exhaustion. Something that occurred to me (and I wish it had at the start of this thread), combining the idea of HP/HD loss as the "cost" of pushing yourself you could use healing potions (and other healing magic) to lower the DC of the CON checks. Something like -1 DC for every die of healing (eg cure wounds lowers it by 1; potion of superior healing lowers it by 4; etc). This option could simply be a house rule going forward. Any time you have to make a CON check to not take exhaustion you can spend healing resources to make the DC easier. 3rd Shortcut: An...


Quickleaf's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Homebrew Humans (Heroic Tier)
For anyone interested, here are the first four of my homebrew "redcoats", mean and tough human soldiers serving a wicked Prince.

I'm giving them higher than normal damage for a couple reasons. First, they're brutes and that's their shtick - I wan...
92 0 1 Thursday, 21st November, 2013, 04:03 PM Thursday, 21st November, 2013, 04:03 PM
QL's Homebrew Creations
This thread is for me to share the 4th edition homebrew projects I've been working on. Most of these ideas are, or will be, part of my Witching Grounds home campaign. I'm one of those unrepentant homebrewers with a bit of OCPD; there might be a decen...
919 0 10 Thursday, 21st November, 2013, 03:50 PM Thursday, 21st November, 2013, 03:50 PM
To Heir is Human [4E Adventure]
I just wrote my first full-fledged 4th edition D&D adventure! *whew* Here are my rough notes transferred into a prettier format for our campaign's first adventure. I spent lots of time putting this together - I think the first session sets the tone f...
165 0 1 Thursday, 21st November, 2013, 03:47 PM Thursday, 21st November, 2013, 03:47 PM
Quickleaf's 4E DM Cheat Sheet
Quickleaf's 4E DM Cheat Sheet.
660 0 1 Monday, 11th November, 2013, 12:41 AM Monday, 11th November, 2013, 12:41 AM
Alt. 5E Ranger
I just finished a rough draft of a ranger class for D&D Next, and I'd like to get your feedback on it. This is for levels 1 to 10, so obviously there's some speculation about attack, save DC, hit die progression, etc. I did compare to the numbers of ...
754 0 2 Sunday, 10th November, 2013, 05:10 AM Sunday, 10th November, 2013, 05:10 AM
Peasants...in a World of Monsters
As the name suggests, players take on the role of peasants facing a supernatural monster against which they have no hope of defeating. If they’re clever, however, they might survive the monster or escape to warn real adventurers. "Peasants…in a World...
83 0 1 Friday, 8th November, 2013, 03:29 AM Friday, 8th November, 2013, 03:29 AM

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