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  • jmucchiello's Avatar
    Today, 07:41 AM
    Then perhaps Pharasma butted in as you were departing Irori's realm. "Clean my temple." It'll make more sense when you enter the next room. :) And yes, Fitz, 17 misses. You might notice that his studded leather armor, while covered with dried blood stains that you suspect aren't its blood, the armor is well made.
    390 replies | 8918 view(s)
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  • jmucchiello's Avatar
    Today, 01:54 AM
    It'll work out. Drakus didn't kill anybody this round.
    390 replies | 8918 view(s)
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  • jmucchiello's Avatar
    Today, 01:50 AM
    Jericho's alchemist fire goes wide and misses Drakus. "A challenge. Wonderful," the faceless creature says, the three pronged tongue whipping in and out of the small "mouth" opening. "These mewling creatures begin to bore me." The creature lounges at Corwin and before he realizes it, Corwin tries to take advantage but was totally fooled by the feint. He strikes with his sword and Corwin...
    361 replies | 5974 view(s)
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  • jmucchiello's Avatar
    Yesterday, 11:51 PM
    I wish you had cleared that with me before posting it. The Esoteric Way is involved with Pharasma, just like this lost temple you are in. She would not have spoken to Urik that way. She would instill in Urik the urge to clean, restore, and reopen the temple. She would be more likely chastise him for not recognizing the significance of the temple around him. I gleen this from the pathfinder...
    361 replies | 5974 view(s)
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  • jmucchiello's Avatar
    Yesterday, 09:57 PM
    If Jericho decides to heal you, you can save your hero point. You act last after all.
    390 replies | 8918 view(s)
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  • jmucchiello's Avatar
    Yesterday, 09:56 PM
    Drakus first;Rat second: 1D20+8 = +8 = 11 Drakus fails, taken 15 hp so far. 1D20+3 = +3 = 18 The Rat saves for half, taken 3 hp so far. Jericho is next and then Urik gets to decide if he uses his Hero Point.
    361 replies | 5974 view(s)
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  • jmucchiello's Avatar
    Yesterday, 08:54 PM
    Hiromi's nerves get the better of as her first shot goes wide and the second ricochets off the creature's leather armor.
    361 replies | 5974 view(s)
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  • Blue's Avatar
    Yesterday, 08:34 PM
    Hey, Polearm Mastery was expanded to include spear. Which makes sense. But as a second non-reach, one-handed option it's pretty clear it's intended to be able to work like that. Quarterstaff was so contentious. A problem I see is the new change for Disintegrate contradicts the Sage Advice about a disintegrate and a wildshaped druid. And and Exhaustion got nerfed. You can now lose one...
    50 replies | 1442 view(s)
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  • Blue's Avatar
    Yesterday, 08:16 PM
    Well, with those rolled ability scores you are about 2-3 feat/ASI ahead of expectations for point buy - might as well revel in it. Especially with fighter bonus ASI. Any idea how far you expect you campaign to go? That will give you an idea how much time you have, and if you want to focus on getting feats early so you have the capabilities for most of your play vs. the math advantage of...
    24 replies | 26597 view(s)
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  • Blue's Avatar
    Yesterday, 05:23 PM
    Thanks for your feedback. My friend who's running is also allowing gunslinger and blood hunter which I haven't seen but your comments lead me to believe might be trouble. Would you share your thoughts on those as well? Thanks.
    6 replies | 328 view(s)
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  • jmucchiello's Avatar
    Yesterday, 04:01 PM
    You succeeded on the recovery roll. So you reduce dying by 1 which makes it go away. And you will now have the "wounded 1" condition and 0 hp so you remain unconscious. Once you are healed even 1 hp, you will wake up. You can instead pay the hero point to be "wounded 1" and at 1 hp, conscious. This would definitely allow you to act this round in the new initiative order. If anyone heals you, you...
    390 replies | 8918 view(s)
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  • jmucchiello's Avatar
    Yesterday, 03:54 PM
    Corwin steps up and delivers a sharp blow to the faceless creature. His second strike the creature manages to dodge. Current Initiative: Initiative order Drakus Stealth: 1D20+9 = +9 = 24 Corwin 17 Hiromi 13 Elkran 8 Jericho 3
    361 replies | 5974 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 02:34 PM
    Ghouls will always be what comes to mind - a few unlucky saves, and the party will be seriously hurting, if not ghoulfood. The various dragon cultists (Dragonwing, Dragonsoul, etc.) from Tyranny of Dragons would be another example. The extra damage once per round when they have advantage plus Pack Tactics means they can hit pretty darn hard.
    25 replies | 649 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 02:30 PM
    Sounds awesome! At cons, most of the time, my twin brother and I are both at the table, so we're generally pretty in-sync with each other, but it's hella awesome when that sort of RP synergy connects with a stranger. It's part of what makes gaming so great.
    11 replies | 322 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 02:28 PM
    Emotional bleed is a real thing, absolutely. It's happened to me, and I honestly was shocked to realize what was happening. I didn't do or say anything I shouldn't have, thankfully, but I was just surprised to realize how in-game RP was affecting my actual emotional state.
    11 replies | 322 view(s)
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  • jmucchiello's Avatar
    Yesterday, 02:16 PM
    Yes, it is the other group. I didn't catch that you were in group 2 either. :) I'd have answered differently.
    390 replies | 8918 view(s)
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  • jmucchiello's Avatar
    Yesterday, 07:27 AM
    Um-- I thought everyone knew you should never, ever use the ENWorld roller for chargen unless you do 1d6 1d6 1d6 1d6 in 6 consecutive posts. Because there is no 4d6 best 3 in the ENWorld die roller. and if you just roll 4d6 you can't see the individual dice. And you cannot put more than 5-8 die roll in a single post the die rolls don't work. It just can't handle chargen. I don't think...
    154 replies | 4618 view(s)
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  • jmucchiello's Avatar
    Yesterday, 07:07 AM
    You have found the Star and you are battling Drakus. This is the end. And Urik is down and I expect a TPK is I keep rolling well. This is the end. :)
    390 replies | 8918 view(s)
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  • jmucchiello's Avatar
    Thursday, 15th November, 2018, 11:12 PM
    <shrug>???
    361 replies | 5974 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 09:16 PM
    I'm interested in this as well. Friend is starting a Tal'dorei campaign and it's wide open what to take. Especially want to know if any should be avoided due to bad mechanics or outside the normal power range (either too powerful or too weak).
    6 replies | 328 view(s)
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  • jmucchiello's Avatar
    Thursday, 15th November, 2018, 09:13 PM
    I'm still waiting on knowing if Kinght 5 makes his soft fall roll or not.
    313 replies | 8257 view(s)
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  • jmucchiello's Avatar
    Thursday, 15th November, 2018, 08:58 PM
    Soundlessly, a figure appears in the other passageway. The filthy looking hobgoblin's shape melts away to a faceless humanoid form. "How did you get in here?" it demands as its three pronged tongue dances in the air for a moment. With a greatsword and claw, it attacks Urik. As that happens a giant rat leaps past Drakus and attack Elkran. Drakus 1> Revert form 2> Sword Attack Urik 3> Claw...
    361 replies | 5974 view(s)
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  • jmucchiello's Avatar
    Thursday, 15th November, 2018, 07:01 PM
    Yes, we were still 1st level.
    154 replies | 4618 view(s)
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  • jmucchiello's Avatar
    Thursday, 15th November, 2018, 06:58 PM
    "And that's where Thomas must come from." Ana says.
    1770 replies | 41138 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 04:33 PM
    The sixth Wearing the Cape book had crossovers, and one of those was with the "Velveteen vs." short stories by Seanan McGuire. Luckily the first seven or so are free on her website to give me an idea about the characters and world. But that lead me to her first October Daye book, "Rosemary and Rue", which was only $1.99 on Amazon and I figured I'd give it a try. So far it's pretty decent. ...
    15 replies | 336 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 04:25 PM
    Barbarian you'd need to advance enough to have enough rages to cover much of the day. So it might be a Barbarian witha few cavalier levels. Wish Fighter (Cavalier) / Barbarian (Ancestral Guardian) had more synergy, but they have too much overlap in marking mechanics.
    24 replies | 26597 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 03:55 PM
    Let me flip this around. Do you want to spread your attacks and mark as many opponents as you can, or do you want to focus fire and drop them as quick as possible. These are mutually exclusive. If the former, then you won't be getting the same millage out of damaging feats and two handed weapons because you aren't going for action-denial-through-death. Not that these feats are bad, but they...
    24 replies | 26597 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 03:18 PM
    If I was running a solo game, I'd make sure to pick a rule system that doesn't mechanically assume team dynamics, like D&D with it's niche protection. FATE immediately jumps to mind, but there are a lot of options. Heck, there are even systems specifically designed around one player + one GM, like Gumshoe One-2-One. Just to disclose biases in my answer, I like more between the social aspects...
    5 replies | 188 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 12:31 PM
    My apologies, I misinterpreted your response.
    56 replies | 1245 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 14th November, 2018, 10:16 PM
    I think there’s a fine line between RP-focused bickering between characters, and what amounts to in-game bullying. At a con a while back, my cowardly tiefling and a valorous cleric, as you might imagine, didn’t see eye-to-eye. We needled each other throughout the game (though outside of the in-character RP, we worked together). During a break in the game, we talked to make sure neither of us was...
    11 replies | 322 view(s)
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  • Blue's Avatar
    Wednesday, 14th November, 2018, 09:10 PM
    Who knows why James Grover was asking the question. Perhaps it was to figure out if he should multiclass to fighter or take a feat/ASI level. Perhaps he's looking at doing system tweaking or designing a new class. "Hmm, should I give another fighting style at 6th or an extra feat?". He had a reason to ask it, why shoot down the question?
    56 replies | 1245 view(s)
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  • Blue's Avatar
    Wednesday, 14th November, 2018, 09:03 PM
    It's not just feats, it's feats/ASI. +2 DEX, for example, can be +1 AC, +1 to hit/damage for every ranged and finesse attack, +1 to Dex saves, +1 Init, +1 dex checks and skills. As a side note "+2 to every attack roll you ever make" seems to be referring to a fighting style that actually only applies to ranged weapons. There is no fighting style that will grant +2 to hit with melee...
    56 replies | 1245 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 14th November, 2018, 07:53 PM
    Oh gods, that guy’s dragon t-shirt; I've seen it on so many hardcore gamers! For my part, I think there’s some essential alchemy to D&D that gets lost when you have fewer than three players. It’s a collaborative game, and as the amount of collaboration dwindles, so does the game. That being said, I’m a twin, and growing up my brother and I would often run games with just one player and one...
    5 replies | 188 view(s)
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  • jmucchiello's Avatar
    Wednesday, 14th November, 2018, 06:58 PM
    Just need corwin's perception. Charwoman Gene
    361 replies | 5974 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 14th November, 2018, 04:30 PM
    One of the things that makes The Silmarillion so great (by my book, anyway) is that it adds whole layers of meaning and significance to The Hobbit and Lord of the Rings.
    15 replies | 336 view(s)
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  • Blue's Avatar
    Wednesday, 14th November, 2018, 02:49 PM
    #5 Much rarer to lose an action because no foe in range. #6 Better fighting style for applying damage. #7 Similar/better feats then melee (depending on weapon choice) #8 Better able to target foes with Concentration to force checks. #1 This assumes that foes aren't trying to focus fire and dogpile one, and aren't willing to accept an OA in order to do so. And that the foe doesn't...
    134 replies | 4211 view(s)
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  • jmucchiello's Avatar
    Wednesday, 14th November, 2018, 03:45 AM
    New blood is fine. We were about to enter the back "door" of the goblin keep.
    154 replies | 4618 view(s)
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  • jmucchiello's Avatar
    Wednesday, 14th November, 2018, 02:25 AM
    You are poisoned and have the Drained 1 condition. Next stage is 1 hour from now so you don't have to worry about it getting "worse" too soon. But.... Still need a new Perception check from everyone. Also, we are getting close to the end of this adventure. Start making 4th level characters for part 2. Details for char gen are in the RG thread.
    361 replies | 5974 view(s)
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  • jmucchiello's Avatar
    Wednesday, 14th November, 2018, 02:10 AM
    Princess Starlight HP: 1; Condition: -1 wound Will Save DC 15: 1D20+11 = +11 = 20 Toughness Save DC 22: 1D20+7-1 = +7-1 = 18 1 wound HP: 1; Condition: -2 wound "Kill Kitsune," The Princess says aloud as she spins in the air. "Radiant Blazing Laser Beam" she sings out and beam of light energy streaks toward Kitsune, missing. Bouncing off the wall behind Kitsune, streaking across the...
    317 replies | 4217 view(s)
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  • jmucchiello's Avatar
    Wednesday, 14th November, 2018, 01:48 AM
    The small chest holds its own for a few swings until one attack hits the hinge just so and then the top is quickly turned to kindling. Inside the chest you find a well-made crossbow, a feather, three arrows, two scrolls, a wand, a vial of liquid, a collection of rare inks and powders, a series of related books, a small bag of gems perhaps, a small sack of coins, the Star of Desna, and an...
    361 replies | 5974 view(s)
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  • jmucchiello's Avatar
    Tuesday, 13th November, 2018, 10:20 PM
    Actually.... On the first attempt, Hiromi gets a critical failure and a thin spine of metal shoots out and jabs her finger. She takes 1 piercing damage and if she fails a DC 15 fortitude save, poison damage plus gaining the drained 1 condition. (And that condition is nasty.) You have also learned that this lock is pretty good. It requires an annoying three DC 22 Thievery checks to pick. ...
    361 replies | 5974 view(s)
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  • jmucchiello's Avatar
    Tuesday, 13th November, 2018, 10:09 PM
    My here-ness is known.
    154 replies | 4618 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 13th November, 2018, 08:49 PM
    Nice. I did so two years ago. Not quite yet due for another one, but I've been thinking about The Lost Tales or Silmarillion of late.
    15 replies | 336 view(s)
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  • jmucchiello's Avatar
    Tuesday, 13th November, 2018, 03:05 PM
    There are only 3 locked items in the place. :)
    390 replies | 8918 view(s)
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  • Blue's Avatar
    Tuesday, 13th November, 2018, 01:59 PM
    Depends on the feel I'm going for the campaign. Though I detail how replacement characters due to death, due to retirement,a nd new players coming in get treated at the beginning of any campaign. In a "Damn Big Heroes" game, they'll come back same level. This is probably my most common. I've done stables where everyone had 3 PCs and you can advance a lower level character when a higher...
    19 replies | 429 view(s)
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  • Blue's Avatar
    Tuesday, 13th November, 2018, 01:34 PM
    Great minds think alike! Unfortunately, I don't have a great mind. I was wondering if it's a stealth playtest for Eberron airships.
    107 replies | 2928 view(s)
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  • Blue's Avatar
    Tuesday, 13th November, 2018, 01:30 PM
    How about the College of Glamour instead of the College of Blades? Spending a bonus action and bardic inspiration to give multiple allies temp HP plus a free reaction move that ignores OAs is a rather warlord-y thing to do. And without concentration so you can have some of that buffing going as well. Yes, that doesn't leave the fauxlord very melee-oriented, but I'd rather have ally-boosting...
    14 replies | 559 view(s)
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  • jmucchiello's Avatar
    Tuesday, 13th November, 2018, 04:42 AM
    What ever happened to this game? Leif's First 5E Homebrew In-Character Thread 1A The four players in that game all still are active here.
    2422 replies | 84986 view(s)
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  • Blue's Avatar
    Monday, 12th November, 2018, 10:46 PM
    Okay, back from Switzerland. My ToBeRead pile stayed at home, I needed to travel light so it was all kindle. (My "lowest cost" flight had zero checked bags, so I needed to fit 5 working days and a travel-back day in my carry-on. Plus all my work materials.) Didn't get as much time to read as expected, was out and about Basel. Wonderful city, very clean. But I did end up reading all seven...
    15 replies | 336 view(s)
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  • jmucchiello's Avatar
    Monday, 12th November, 2018, 09:08 PM
    With a word from Bixby, Bucky charges forward knocking the bug aside and ending up in S28 just barely. His attack does not harm S27. Bixby casts his spell and the two centipedes take the full brunt of the damage. R27; R28: 1D20+2 = +2 = 10 1D20+2 = +2 = 6 Alan's first attack fails but the second attack kills the bug in R27. The centipedes go. R26 takes 3 attacks on Triessa. R27 is dead....
    116 replies | 2340 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 12th November, 2018, 05:29 PM
    In particular, I'd recommend monsters with AOE attacks. Those really help even the playing field. Increasing their HP is also a good idea. A large group can take down a single monster very quickly. Using more monsters in an encounter makes it last longer, but you don't always want that. Even out of combat, with my large group, I tend to go around the table in an "initiative" stule round so...
    25 replies | 490 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 12th November, 2018, 05:09 PM
    Back from vacation myself. Finished Asprin's Myth Conceptions, Blackwood's The Willows (a short story), Sapkowski's Time of Contempt, and Lord Dunsany's Fifty-One Tales. Now I'm finally getting to Feist's Magician: Apprentice. Yeah, the opening of I Shall Wear Midnight is pretty darn dark and melancholy. Like, Pratchett always has fairly profound insights, but this one I felt like he really...
    15 replies | 336 view(s)
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  • jmucchiello's Avatar
    Saturday, 10th November, 2018, 09:41 PM
    This is not a complete turn for Zyara: I'm going to do Zyara's turn a bit slower this time as whether or not the knight fall is important. 5 is still mounted. Damn, so much to keep track of. I'm trying to figure out Z's hp total. How did knight 3 attack Zyara twice when he was supposed to be charging and then she interrupted that charge with her AoO Trip. He should only get one attack...
    313 replies | 8257 view(s)
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  • jmucchiello's Avatar
    Saturday, 10th November, 2018, 06:36 AM
    Which knights are prone? Which horses are prone? Did anyone stand up within reach of Zyara? I think she had one last AoO she could use. Are the HP totals in the status sblock 120 - 114 = 6 hp left or "was" 120 "now" 114?
    313 replies | 8257 view(s)
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  • jmucchiello's Avatar
    Saturday, 10th November, 2018, 03:42 AM
    Yes "I'll gladly take you to the camp but I don' know what help I might be. Their defenses are strong and their numbers are greater than yours." The kobold replies in rather proper Draconic. "Dr'ss Knu'ul is even feared by the lizardfolk. He's like you, only he's kind of red."
    489 replies | 11717 view(s)
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  • jmucchiello's Avatar
    Friday, 9th November, 2018, 10:13 PM
    Initiative: Bixby and Alan get to act before the centipedes. Then we'll do side by initiative. Indicate which centipede you are attacking by map coordinate. Bixby 25 Alan 16 Centipedes: 1D20+6 = +6 = 13 Triessa 9 Elkhorn: 1D20+4 = +4 = 6 Coralin 0 Remember to post your moves action by action.
    116 replies | 2340 view(s)
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  • jmucchiello's Avatar
    Friday, 9th November, 2018, 07:20 PM
    It is locked.
    361 replies | 5974 view(s)
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  • jmucchiello's Avatar
    Friday, 9th November, 2018, 03:24 PM
    Princess Starlight HP: 1; Condition: -1 wound The princess uses extra effort to try again . EDIT: Better DC 28.
    317 replies | 4217 view(s)
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  • jmucchiello's Avatar
    Friday, 9th November, 2018, 03:23 PM
    Princess Starlight HP: 2; Condition: -1 wound The Princess winces at the attack from the Baron. She sees the martial artist going after Rumble. So she flies into the face of the Baron and sings out "Chiromantic Ultra Force" as she attempts to punch him: . If it hits, Toughness DC 28.
    317 replies | 4217 view(s)
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  • jmucchiello's Avatar
    Friday, 9th November, 2018, 03:12 PM
    The monk probably will evade a fireball.
    326 replies | 7235 view(s)
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  • jmucchiello's Avatar
    Friday, 9th November, 2018, 03:11 PM
    But why is one (or two) player(s) paying for it when the others are not. Feats aren't free.
    326 replies | 7235 view(s)
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  • jmucchiello's Avatar
    Friday, 9th November, 2018, 07:36 AM
    The open chest contains a wide variety of clothing. These include barbarian hides, merchant clothes, noble attire (with fake jewelry), and even a city watch uniform. Sold together, the clothing here is worth 10 sp.
    361 replies | 5974 view(s)
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  • jmucchiello's Avatar
    Friday, 9th November, 2018, 03:40 AM
    I said it looks like it opens into a larger chamber that is not rough hewn like this current chamber. But the chamber is completely dark and you have no light to see into that chamber.
    361 replies | 5974 view(s)
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  • jmucchiello's Avatar
    Friday, 9th November, 2018, 01:52 AM
    There's nothing else interesting down the exit tunnel. If you want to search the cavern you are in, make a different Perception check.
    361 replies | 5974 view(s)
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  • jmucchiello's Avatar
    Thursday, 8th November, 2018, 08:29 PM
    Last call for tglassy
    116 replies | 2340 view(s)
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  • jmucchiello's Avatar
    Thursday, 8th November, 2018, 07:40 PM
    The other tunnel opens into a large, dark, carved room about five feet away from the end of the tunnel shown on the image above. Hiromi should make a perception check
    361 replies | 5974 view(s)
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  • jmucchiello's Avatar
    Thursday, 8th November, 2018, 03:50 PM
    The party creeps down the passway toa spot where it bends to the west where it opens into an irregular cavern maybe 30 by 30. You are entering the cave from K2.
    361 replies | 5974 view(s)
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  • oknazevad's Avatar
    Thursday, 8th November, 2018, 03:03 PM
    I voted medium magic, because while magic may be common for PCs and NPCs in adventures, as they tend to deal with the metaphysics of the world more, which is magical in nature. But they tend to be exceptional people, and to the ordinary populace, magic is still very mysterious and strange. So answer really depends on whether we're talking from the in-universe or out-of-universe perspective. So I...
    31 replies | 1139 view(s)
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  • oknazevad's Avatar
    Thursday, 8th November, 2018, 02:34 PM
    Elemental Command 21 Evasion 9-2=7 Then again, considering how it's evaded deletion... Feather Falling 21 Free Action 25 Invisibility 24 Mind Shielding 19 Ram 18 Regeneration 14+1=15 This will not die. Resistance 14 Shooting Stars 26
    361 replies | 4572 view(s)
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  • jmucchiello's Avatar
    Thursday, 8th November, 2018, 04:09 AM
    Where is the damage to the 3 and 5? I did an AoO trip. That provoked 2 AoOs on the nightmares each as rolled in the prior post Nightmare at X12 takes 41 hp of damage. Nightmare at Z11 takes 37 hp of damage. She can't attack against the knight. Nightmare at Z13 takes 38 hp of damage. She can't attack against the knight.
    313 replies | 8257 view(s)
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  • jmucchiello's Avatar
    Thursday, 8th November, 2018, 01:58 AM
    Zyara has 70 feet of movement. She moved 30 feet normal and 20 feet at half speed while tumbling and ended up at Z12 with THREE nightmare surrounding her. There was no "charging" whatsoever. That's how she got behind the lead horse. Does the channel energy require a good target? (I doubt it) Zyara is LN. Her plan was to lock down 3 riders. She was in Z12. The nightmares she attacked was at...
    313 replies | 8257 view(s)
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  • jmucchiello's Avatar
    Wednesday, 7th November, 2018, 07:02 PM
    Ana looks at the others as she has run out of words.
    1770 replies | 41138 view(s)
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  • jmucchiello's Avatar
    Wednesday, 7th November, 2018, 07:01 PM
    The kobold start gibbering in draconic until someone shouts, "Speak common". He then talks fast in Common and repeats himself often but this gist is, "Please no hurt me. Lizard tribe rule kobold tribe. Hideout that way. I can show you." He points east along the path you were following previously. "Lizards want slaves. Take people for something in swamp. Me not know what is swamp."
    489 replies | 11717 view(s)
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  • jmucchiello's Avatar
    Wednesday, 7th November, 2018, 07:50 AM
    Starlight Tough: 1D20+7 = +7 = 22 1 wound.
    317 replies | 4217 view(s)
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  • oknazevad's Avatar
    Wednesday, 7th November, 2018, 06:43 AM
    Elemental Command 21 Evasion 16 Feather Falling 23 Free Action 24 Invisibility 23 Mind Shielding 20 Ram 22 Regeneration 20 Resistance 18 Shooting Stars 26
    361 replies | 4572 view(s)
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  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 10:29 PM
    The camp is unoccupied. The kobold had nothing of value on him.
    489 replies | 11717 view(s)
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  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 07:48 PM
    "We think he lured Thomas away and attempted to turn him," Ana says. "It's hard to say for certain since future versions of you are less than forthcoming about how Thomas disappeared."
    1770 replies | 41138 view(s)
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  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 06:14 PM
    As Everett takes out K1 and Surina charges the last kobold, it throws down its bow and drops hit short sword and shout "I surrender. No kill me." It drops to its knees and continues to beg for its life. Surina notices a small camp setup about 20 yards north of the southern most tree. Out of combat.
    489 replies | 11717 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 05:52 PM
    "We believe Azgalan is a vampire, or a similar creature," Ana says.
    1770 replies | 41138 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 02:44 PM
    Yes, 5e does not differentiate between horizontal/vertical movement and diagonal movement. One square equals 5 feet.
    489 replies | 11717 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 02:43 PM
    "I suppose we will," Ana says. "There is also the issue of Azgalan."
    1770 replies | 41138 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 02:42 PM
    I haven't been keeping track of PC hp. go back through the posts to find it, if you have to.
    390 replies | 8918 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 03:22 AM
    Yeah, a 9 hits the kobolds. A 6 does not. :)
    489 replies | 11717 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 5th November, 2018, 06:06 PM
    A natural tunnel stretches about 20 before curving to the right (west).
    361 replies | 5974 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 5th November, 2018, 04:59 PM
    so the lock gets picked. What next?
    361 replies | 5974 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 5th November, 2018, 04:50 PM
    Waiting for initiative: tglassy, VLAD the Destroyer
    116 replies | 2340 view(s)
    0 XP
  • Arilyn's Avatar
    Monday, 5th November, 2018, 05:04 AM
    I have purchased the pdf bundle, which includes the episode book. I have read over the rules, and am looking forward to trying it out. I played Pendragon years ago, and really enjoyed it. Prince Valiant is a looser, lighter, more narrative version, which suits my tastes these days. I really like that this game could be played very simply, with few complications, and little in the way of...
    7 replies | 324 view(s)
    1 XP
  • Arilyn's Avatar
    Monday, 5th November, 2018, 04:18 AM
    Same here.
    253 replies | 10403 view(s)
    0 XP
  • Arilyn's Avatar
    Sunday, 4th November, 2018, 05:15 PM
    Thank you for reminding me about this game. I'm definitely going to pick up a copy, with the episode book.
    7 replies | 324 view(s)
    0 XP
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About Blue

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Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

Hey, stop hitting me. Why are you hitting me?
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My Game Details

Details of games currently playing and games being sought.

State:
New Jersey
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Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

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My Game Details
State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
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Friday, 2nd November, 2018

  • 07:50 PM - Hawk Diesel mentioned Blue in post Warlock Maledictions
    I see what you are doing here, and I don't know how to feel about it. I think it is certainly an interesting concept, and does get back to the core of the original Warlock class. That class was all about getting at-will, unlimited spell-like abilities. And so now, in a version of D&D where nearly all casters have some kind of resourceless, at-will, spell-like abilities via cantrips, how might we get back to what made the original Warlock great? So I think making them the master of cantrips is certainly an interesting idea. Allowing them to add modifier damage to cantrips or other battlefield control effects is an interesting idea. But I'm not sure if I necessarily like this idea completely either. As Blue has mentioned, it would make Warlock an appealing dip for any caster that wants to improve the power of their cantrips. Additionally, when we look at the original Warlock, the primary ability was the Eldritch Blast. It automatically increased in power as you leveled, and many of the invocations either changed the shape of Eldritch Blast (either chaining blasts, ranged area of effect like fireball, or within a radius centered on caster) or the energy type used by the eldritch blast. Additionally, you could add effects like charm, stun, fear, ect to the blast. So if we are going to help it go back to its roots, I don't think the way is to find ways to expand the Warlock's access to offensive cantrips. Rather, I think it is to lean into Eldritch Blast. 1) Make Eldritch Blast a class ability. It is no longer a cantrip. No other class can get access to it without the appropriate level dip. 2) The number of rays is no longer determined by character level, but by Warlock level (t...

Thursday, 1st November, 2018

  • 04:09 PM - clearstream mentioned Blue in post Banishing Eldritch Blast
    ...ves +Cha to damage per die of cantrip damage. EB is still slightly better, but the other cantrips will give a better chance of big hits (at the cost of whiffing more often). I think if Agonizing Blast applied to each die of damage, the damage cantrips that have useful side effects would be as good as Eldritch Blast. Fire Bolt would remain over-shadowed due to the damage type (about 80 core foes resist or are immune to fire, versus 1 that is immune to force, not to mention that spells like Absorb Elements have no effect on force). EB and invocations have been central to the Warlock, right from its 3.5ed Complete Arcane version where it was a ray (ranged touch) that did d6s. Hence it is right that commentators are concerned about removing it. Having played with Warlocks at the table for about two years now in 5e, EB spam is standing out as offering less fun than could be available with some adjustment. It seems to hedge the Warlocks in to using it (in part due to few spell slots, as Blue noted), and it also takes a pretty tightly optimised melee class to compete with it, forcing non-Warlock characters into a narrower design-space. (Warlocks have moved up in favoured classes, as measured by WotC, and I think that is in some part due to their sitting in a sweet spot in the 5e design space). Remembering at all times that here I'm talking only about the quality of the game mechanics. The thing is, it feels like Eldritch Blast at the table is a bit better than it needs to be to remain viable. The combination of a target per damage die, force damage type, range, and per bolt bonuses, turns out to be really strong. Over time, the average damage from say Fire Bolt compared with Eldritch Blast sans Agonizing Blast is the same, albeit Fire Bolt is spikier (its damage comes in bigger lumps) and is more often resisted. However, the efficiency of being able to switch targets, and of course Agonizing Blast, make Eldritch Blast much killier. I'm concerned that if all damaging c...

Wednesday, 17th October, 2018

  • 02:03 AM - Hawk Diesel mentioned Blue in post Some New Divination Spells
    Thanks for the feedback! Blue - I can see where you're coming from on the Combat Clarity. I based it off of a mix of Bless (add 1d4 to attack rolls) and Bane (subtract 1d4 to saves). The intention for the save disadvantage wasn't intended for debuffs but rather more about direct damage spells (knowing when to cast fireball at the most opportune time and in just the right place to make it as hard as possible to get out of the way). I also was watching Haste closely to keep it on par, without overshadowing it. Sabathius42 - First of all, good catch with the Sword of Damocles! It is intended to end once the reaction has been used, so I will adjust the wording to reflect that. Also I understand your concern with Divination being more about the buffs than the debuffs. I was trying carefully not to make it seem like a curse, which I tend to feel like belongs more in the Necromancy camp. But the way I view it is less about impacting how the enemies avoid the spells, but improving the timing and placement of the spel...

Friday, 28th September, 2018

  • 10:39 PM - DM Dave1 mentioned Blue in post Share examples of return to simplicity and/or return to analog solutions from digital
    Initiative: I have a dry erase board where I (or one of the players) order the PCs and the enemies in a column. Different color pens for PCs and enemies. Works fine and reasonably quickly, especially when I have them roll initiative at the beginning of the session. We display it in a spot where everyone can see. I really like Blue's old school clothespin idea... I might have to pick some up and try that! Minis: We employ both the grid and TotM at our tables. For gridded combats, players typically have minis for their PCs - and I have a few generic ones that can stand in. I use chess pieces for small/medium opponents, Skylanders or blocks for large opponents, and beer/soda cans for huge opponents. Spells: I print out custom spell sheets for NPCs from www.dnd-spells.com and encourage players to do the same. It has been a tremendous timesaver at the table and doesn't require constant look-ups in PHB or XGtE or D&D Beyond. Electronics at the table: While I'm firmly in the pencil and paper and books camp, I've found my phone helpful in a pinch to look up stats when I forgot a book. But I'm finding that players are often distracted by their phones and laptops instead of respectfully paying attention to the rest of us at the table when their PC is not in the spotlight. At session 0 of our next campaign, I ...

Tuesday, 25th September, 2018

  • 06:14 PM - 5ekyu mentioned Blue in post Glamour Bard Analysis Paralysis!
    I agree with Blue As my sorc has progressed, I have plans and options and candidate lists for mc options, feats, spells etc but it really keeps coming down to an "in-character" choice at the time and those are often not following the grand scheme. Definitely, something a full tier away, it's extremely likely the decision points will be very different than they seem now. Real play vs white room - that's called playing.

Sunday, 16th September, 2018

  • 03:35 AM - pukunui mentioned Blue in post Suitable Rewards for Successfully Saving the World?
    Blue: Thanks for the suggestions. As I mentioned in my OP, I am planning on giving one PC some land that is being threatened by giants, which will be the hook to lead them into Against the Giants. I am also planning on giving at least some of them supernatural gifts, either from their gods or the trickster spirits (which aren't really gods). As for rights and titles, yes, I'll give them some of those too. As mentioned, one is a cleric of Eilistraee. The paladin/sorcerer also follows Kelemvor. I am thinking of having the Order of the Gauntlet offer the latter membership in their faction. Some of the others might get offers from the Lords' Alliance and/or the Harpers. I might even offer the rogue membership in the Zhentarim.

Tuesday, 11th September, 2018

  • 09:18 AM - pemerton mentioned Blue in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    ... between the players at the table. That's their sole and crucial function. Mechanics can take multiple forms (I think this point goes back to Jonathan Tweet in Everway): Drama resolution relies on asserted statements without reference to listed attributes or quantitative elements. Karma resolution relies on referring to listed attributes or quantitative elements without a random element. Fortune resolution relies on utilizing a random device of some kind, usually delimited by quantitative scores of some kind. If playing without knowledge of the mechanics means lots of "drama" resolution - ie when I say what my PC does, then most of the time that just happens in the fiction - then it's fine although potentially a bit unexciting (the situations have to be pretty evocatively set out by the GM so that it's fun to engage with them knowing how that engaging is all I need to do to have things happen). If I'm meant to be learning the fiction, like the magic system described by Blue and jmucchiello, the GM had better provide me with the chance to learn! If playing without knowledge of the mechanics means lots of "fortune" resolution but only the GM knows what is going on - only the GM can call for a check, interpret a check, etc - then it's really a form of GM fiat resolution - the mechanics are imposing pretty minimal constraint under these circumstances - with the players along for the ride. The GM better be a good storyteller! Playing with heavily GM-mediated "karma" resolution makes me think of Amber diceless - I've never played it myself but that is how it looked when I saw others playing it.

Monday, 10th September, 2018

  • 05:30 PM - jmucchiello mentioned Blue in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    ...for a 1d10 like value. Given the rough granularity of the "system" a d10 was sufficient for determining a result. The magic system was less free form than implied. It had a grammar and vocabulary. Anyone who knew the words and could form a proper sentence could ask the faeries and other beings of power to alter reality. If the faeries liked your pronunciation, (Players did have to speak the spells aloud) the effect would happen. "Osoro gen Gothamr Ra Dal Inf Fir La"might translate (loosely) to "In the name of the great Oroso and lost Gothamr, invoke the element of fire upon (gesture pointing at) my enemies." I don't remember the actual syllables but the players did have "spell books" that listed spells they knew would produce specific results. And they reversed engineered most of the words and enough of the grammar to do ad hoc spells. This would never work at say a convention. The DM must know the players well enough to know how they evaluate risk. I'm glad you enjoyed it, Blue. I enjoyed the walk down memory lane. :)

Saturday, 1st September, 2018

  • 06:58 PM - DMMike mentioned Blue in post Starting Money - Determined by Rules, GM, or Player?
    ...some simple random starting wealth allocation, but gives the players the option of spending their background trait on a variety of options that increase their starting wealth. So, in either case, what is the answer? To clarify: most games have rules for wealth for characters starting out at raw 1st level or equivalent, but not very many have rules for characters coming in at higher level; and of those that do some are less than no help at all (3e D&D, I'm looking right at ya). ::Sigh:: you smart people are sooo neeedy... :) Rules - what's given in the designer's rulebook. Not the GM's. Player - what the player's character concept implies/specifies. GM - wealth by house rule or rule zero. Other - includes combinations of the above. Oh yeah: Starting - entry-level or level 1 characters. "Depends on the game" makes sense, since different games will use money for different reasons, and those reasons might or might not be handled well by the rules. However, Blue, don't confuse the player using the rules/having choices as being Player determined wealth. If the player is using the rules to do so, it's wealth by Rules. If the player is arbitrarily determining starting money, rules be damned, then it's Player money.

Friday, 31st August, 2018

  • 01:47 AM - TheCosmicKid mentioned Blue in post Should there be Subclasses that replace something from the Base Class?
    Part of the answer to the question depends on another question: who are we talking about? As far as published material from WotC is concerned, I think Blue and others have covered the matter. The revised ranger is particularly illuminating (although its status is now in some doubt). As far as homebrewing DMs go, though... I, at least, substitute class features quite a bit. I don't think I ever formalize it as part of a subclass, though, it's just on an ad hoc basis.

Wednesday, 29th August, 2018

  • 08:27 PM - Quickleaf mentioned Blue in post Social skills vs. ... all other mechanics
    Blue One trick I use at my table is using high skill bonuses as an indication of how much “help” the player can receive from other players OOC. I’ve seen this apply to negotiations, wilderness survival, D&D monster lore, engineering, and puzzles. I generally allow more “group think” / “yeah! what (s)he said” the higher the acting PC’s relevant skill is.
  • 07:48 PM - Satyrn mentioned Blue in post Social skills vs. ... all other mechanics
    I sometimes wonder if people really make as big an issue of some of these things in real games as they seem to imply. I find it hard to believe most DMs wouldn't accept "I track the wolves" or similar. In the rare case that intent isn't clear, I just ask for clarification. I think it's more that, in our forum discussions, we use these simple obvious examples to illustrate our points, but because they are simple obvious examples that are readily resolved and understood at the table, it looks to "the other side" that we're extraordinarily picky. The examples get in the way of our point. My point was supposed to be that, as far as it relates to how @iserith doing things, @Blue is mistaking the approach for the goal, and in doing so, is concluding that iserith needs more detail than he does. That is, by suggesting to Blue that if he considers "locating the wolves" is the goal, "tracking them" looks like a viable approach. If "unlocking the chest" is the goal, "picking the lock" probably suffices as the approach. And maybe he'll see that iserith isn't requiring all the extra detail thinks is needed.
  • 07:05 AM - Coroc mentioned Blue in post Halfling Darksun (Athasian) Variant.
    Blue The "Lucky " trait of the standard Halfling allows to reroll each 1 of a d20 also the brave trait allows advantage vs. fear without limit. I do not think that Zardnaar 's ancient wisdom overcompensates the lack of these two traits, it does not look overpowered in any way to me as it is a limited resource. Given that in a DS campaign short rests might not be that frequent its recharge is depending on some outer condition that cannot be affected by the players.

Wednesday, 15th August, 2018

  • 06:05 PM - Satyrn mentioned Blue in post Barbed metal arrows
    Aren't arrowheads already metal? I was gonna say! I was also gonna say that arrows already stick in their target, too. Just ask Boromir! If I was the DM here, I'd be saying I don't want to introduce any special rules that suggest that normal arrows don't stick in their target, but being completely open to Blue achieving his goal, I'd point him to a most excellent idea posted earlier in the thread: The steel-braided lasso. Or net.

Tuesday, 7th August, 2018

  • 09:59 PM - pming mentioned Blue in post Missed session catch-up XP
    Hiya! (TL;DR Not a problem with a PC getting no XP. They make up for it by getting a bit more because of harder challenges to their level). I'm with Blue (his first post on this thread, #3 point) and iserith. If the player misses the game session, then his PC either becomes an "APC" (no, not that, the A stands for Absent...mostly...). A character who is not able to attend, or misses some part of the game (beginning because they had to work late, or the end because they had to do something like pick someone up at the airport, etc), that persons character becomes an APC. While in "APC mode", the character generally is 'ignored' by the world if at all possible. The character hangs at the back and doesn't offer advice, doesn't perform skills, doesn't really do much of anything. If the situation requires the PC's interaction, one of the players makes the decision, with me overriding it if it seems out of character or isn't "necessary"; e.g., they find a chest and it's locked...the APC thief does NOT deal with it because opening the chest is not 'required'; when the player is back, then she can decide if she wants to look for traps and pick t...

Monday, 6th August, 2018

  • 12:57 AM - Unwise mentioned Blue in post How would you RP a Gnome Conquest Paladin?
    A cultured gentleman from a more technologically advanced culture than the norm. It is the gnomes' burden to bring the other lesser peoples under the guiding light of the one true civilisation. Pretty much look at any book or paper from the British imperial era. You can be a world conquering despot without being uncultured or "uncivil". You can even do it with the best of intentions if you are a true believer. Mechanically I would go for platemail and a high strength and flavour it as a normal gnome in powerarmor. It would be interesting to follow Gond, the god of craftsmen and invention. Being from a tyrannical sect of an otherwise good religion us fun. The other appropriate religion would be something like hard-core Confusionism. Like Blue said, a guy obsessed with everything and everybody being in its place. I would play him a bit psychopathic, very OCD and fairly Aspergers. This actually has me tempted to play an Eldritch Knight, flavouring his burning hands as a Boba Fett style flamethrower, shield spell as a deflector shield etc. If the GM was OK with steampunk, but that already seems to be the flavour of Rock Gnomes.

Wednesday, 18th July, 2018

  • 11:34 AM - Ymdar mentioned Blue in post Help with handing out magic items
    Thanks for giving ideas for me. Just the sort of feedback I was looking for. Now I see that compared to the 'typical' campaign, my system was vastly overpowered. However I noticed that Blue 's and Oofta 's tables are somewhat different. Why is this? Is that due to the number of average rerolls on the treasure tables and thus one representing a more average result than the other? I am looking for the typical number of items per campaign.

Wednesday, 27th June, 2018

  • 05:17 AM - Nevvur mentioned Blue in post Damage cap thought experiment
    Blue I feel there's too much variation in HPs at higher levels to suggest concrete numbers on what the upper limits of the cap should be. The feature would have very different impacts on a barbarian and a wizard. That's why I didn't offer any specific numbers, but suggested looking at it from a scaling mechanic instead where it could function reasonably well. Respectfully, starting the thought experiment from a position that is fundamentally flawed will probably generate results that are fundamentally flawed. You might not see your original proposition as such, and if so, you may disregard my input.

Wednesday, 13th June, 2018

  • 09:11 PM - OB1 mentioned Blue in post Dropping to 0 HP - Alternate Rule
    Blue - just curious as to how often you see players drop to 0HP in combat? In my games it’s once every 2-3 sessions. I can only see this rule making things unfun if your group uses wack a mole as a regular tactic. This rule is meant to encourage play and tactics to keep PCs from getting that low in the first place. And I already use milestones, though I also role treasure completely randomly.
  • 04:05 PM - OB1 mentioned Blue in post Dropping to 0 HP - Alternate Rule
    Appreciate everyone’s thoughts even if I am beginning to understand a little better why CapnZapp gets frustrated sometimes. I get that this rule may not be for everyone or every campaign Blue but I’d still like feedback on how this would work. Are there hidden interactions that I haven’t accounted for? But looking back I realize I didn’t clearly articulate my goals with this system, so let me go back a step. First off, please note that I don’t have a problem with the rules as they are. They are fun, and encourage a heroic play style. That said, for the next campaign I’m running, I’m looking for a slightly grittier style, with the heroes constantly pushed to their limits and having to constantly compromise their goals just to stay alive. To this end, I’m looking for rules that encourage finding other solutions to encounters than combat. Retreat from combat that isn’t going overwhelmingly well except when the stakes are worth the risk. And when they do engage? Go hard and fast to minimize the chance of anyone dropping to zero. And make getting into the next combat all the more risky. I want to make combat feel risky and dangerous. At the same time, I hate the mec...


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Saturday, 17th November, 2018

  • 12:33 AM - ehren37 quoted Blue in post Official D&D Errata Updated (Nov 2018)
    And and Exhaustion got nerfed. You can now lose one whole level of it if you are killed and raised. What cheese! Now everyone who gets it will just kill themselves off to wipe it away. :) Though as a more serious bit, it does mean that if you need to use revivify it will clear a level of exhaustion. Not shabby. It says something about how ridiculously punitive the exhaustion rules are that a 5th level cleric can raise someone AND cure their exhaustion, but cannot simply sure their exhaustion. I long house ruled that Lessor Restoration/paladin lay on hands removes 2 levels.

Friday, 16th November, 2018

  • 10:01 PM - LordEntrails quoted Blue in post Official D&D Errata Updated (Nov 2018)
    A problem I see is the new change for Disintegrate contradicts the Sage Advice about a disintegrate and a wildshaped druid. Note sure it does, as pointed out by another, but it does go to show me that Sage Advice is not infallible and is not RAW, it's just advice. I'm looking at the D&D Beyond website. They didn't axe that line, unless they did in the physical book but forgot to inform Curse... I doubt they go out of their way to inform their partners, they don't with FG. So I'd be surprised if DDB was updated yet. Give them a little time.
  • 09:13 PM - Prakriti quoted Blue in post Official D&D Errata Updated (Nov 2018)
    A problem I see is the new change for Disintegrate contradicts the Sage Advice about a disintegrate and a wildshaped druid. Funny, I see it as the exact opposite: The new wording comports with the Sage Advice ruling. Disintegrate no longer kills a Wild Shaped druid, because while the damage might reduce a druid to 0 HP, it doesn't leave them with 0 HP, because they are left with whatever their human-form HP is. But since there's already a disagreement over the meaning, maybe they need to errata the errata. :heh:
  • 08:43 PM - lowkey13 quoted Blue in post Official D&D Errata Updated (Nov 2018)
    A problem I see is the new change for Disintegrate contradicts the Sage Advice about a disintegrate and a wildshaped druid. :cool::cool::cool::cool::cool::cool::cool:
  • 08:43 PM - laughinggas quoted Blue in post Cavalier Build Help
    Well, with those rolled ability scores you are about 2-3 feat/ASI ahead of expectations for point buy - might as well revel in it. Especially with fighter bonus ASI. Any idea how far you expect you campaign to go? That will give you an idea how much time you have, and if you want to focus on getting feats early so you have the capabilities for most of your play vs. the math advantage of higher STR. I haven't seen a campaign go all the way to 20 yet, highest for me fizzled out mid-teens. If you're playing a hardcover they seem to go to 10-12. I am not entirely sure. I do not think the DM necessarily know as well. His last campaign (which this is a sequel to of sorts), went to 20. So this could go to 20, it also could only go to 12. I think it is dependent upon how we as players go about things. The party is following: Dwarf Gunslinger Half-elf Warlock (DM homebrew patron) Elf Inquisitor Rogue Gnome Cleric (DM homebrew domain) Aasimar Bloodhunter (though she may have die...
  • 06:28 PM - laughinggas quoted Blue in post Cavalier Build Help
    Let me flip this around. Do you want to spread your attacks and mark as many opponents as you can, or do you want to focus fire and drop them as quick as possible. These are mutually exclusive. If the former, then you won't be getting the same millage out of damaging feats and two handed weapons because you aren't going for action-denial-through-death. Not that these feats are bad, but they are all weaker and it then becomes if others that haven't been weakened give you more utility. If you're going for the latter - well, there might be better subclasses for damage potential where you can focus on their features. So, your Unwavering Mark gives them a good reason to attack you (if they are within 5'), so good defenses are a positive - unlike other tanks, you don't risk making yourself too uninviting a target that it's worth the OA to just bypass you. Here is another reason while shield gives benefits over two handed weapons. Feats and features to improve your defenses / reduce ...
  • 05:08 PM - DMMike quoted Blue in post Deleted Posts

Thursday, 15th November, 2018

  • 05:08 PM - Kcinlive quoted Blue in post Staring Directly Into the Invisible Sun -- A Review
    I hear you. For me the bar for buying a game that expensive isn't that my players would hate it - it's that it just wouldn't beat out the rest of all the waiting systems I want to try. There's a lot of good stuff out there, and even giving this the benefit that it's a good fit for my table, it still needs to be a better fit for what we want to play next compared to the others. Which includes such local variations "is the setting refreshing" as well as any inherent worth. Well said.
  • 05:35 AM - Psikosis quoted Blue in post Staring Directly Into the Invisible Sun -- A Review
    I'd love if you did a follow-up article on how it plays after a few sessions. There was a lot of excitement about the cube the first time around, but I haven't heard much after that - the actual experience of playing it. I played it at Gen Con this year (2018). The system is quite RP heavy. Stat sheets are very basic. Each player has some stats, a background, and a fixed number of resources that may be spent to activate special abilities, which means activating powers/abilities seems to be fairly rare event. Again, the emphasis is on RP and problem-solving. The trick is to get your head around the rather bizarre world you are inhabiting. At risk of seeming contradiction or at least a bad pun, Invisible Sun requires you to 'think outside the box'. I grabbed a copy from a FLGS who bought the retailer level so I have a copy. Like a lot of folks, I just haven't had time to sit down with it properly. Which is why this is just a first impression. I think you really need to play a half dozen o...
  • 02:19 AM - FrogReaver quoted Blue in post Is Ranged really better than Melee?
    #5 Much rarer to lose an action because no foe in range. #6 Better fighting style for applying damage. #7 Similar/better feats then melee (depending on weapon choice) #8 Better able to target foes with Concentration to force checks. Yep, by no means were the lists I provided exhaustive. #1 This assumes that foes aren't trying to focus fire and dogpile one, and aren't willing to accept an OA in order to do so. If foes start taking OA's then melee greatly increases the amount of damage they are dealing. Thus melee is now doing significantly more damage than their ranged allies in this scenario. And that the foe doesn't have ranged combatants, whom as you mentioned have an easier time focus firing. Ranged can always focus fire at least till a melee gets up to them. Then they typically start having to take an OA to do so after that which starts working in the melee characters favor at that point. Either that or they pull out a melee weapon and start melee attacking the ...

Wednesday, 14th November, 2018

  • 09:31 PM - James Grover quoted Blue in post Fighting Styles vs Feats, which is better?
    Who knows why @James Grover was asking the question. Perhaps it was to figure out if he should multiclass to fighter or take a feat/ASI level. Perhaps he's looking at doing system tweaking or designing a new class. "Hmm, should I give another fighting style at 6th or an extra feat?". He had a reason to ask it, why shoot down the question? Thanks, Blue, but I don't really think he was shooting it down really. To answer the "why" is because I was thinking of tweaking the Fighting Style and some of the feats. For instance, the +2 attack bonus for Archery does, in essence, cancel out the half-cover penalty due to the bonus. Anyway, if you look at Archery and Sharp Shooter you get: +2 Attack bonus Negate cover penalties No disadvantage for long range +10 damage when -5 attack I guess for balance I would like to see two features for Archery and the other two for Sharp Shooter. I have no idea which ones to put where, LOL, but that is why I am here. There are other examples, of course, and since we are just beginning in 5E we aren't tweaking anything yet, more compiling a list of things we might want to change after a couple months of testing. Also, I recall a post where one person said a house-rule for Weapon Master (or maybe it was Martial Adept...?) was a +1 Str or Dex, proficiency in two weapons, AND a Fighting Style. So, if I am r...
  • 09:21 PM - Satyrn quoted Blue in post Fighting Styles vs Feats, which is better?
    Who knows why James Grover was asking the question. Perhaps it was to figure out if he should multiclass to fighter or take a feat/ASI level. Perhaps he's looking at doing system tweaking or designing a new class. "Hmm, should I give another fighting style at 6th or an extra feat?". He had a reason to ask it, why shoot down the question? He asked "Any Thoughts?" I told him my thoughts, directly answering his question.
  • 09:05 PM - Elfcrusher quoted Blue in post Is Ranged really better than Melee?
    #5 Much rarer to lose an action because no foe in range. And less likely to pull an AoO when switching targets. #8 Better able to target foes with Concentration to force checks. And in general better able to target high value targets (casters/commanders) The question shouldn't be "are melee or ranged more important" but "Once you've got your tanks and your healers, does it make sense to go ranged or melee." I think the answer is too obviously ranged, and it should be a harder choice.
  • 06:59 PM - FrogReaver quoted Blue in post Is Ranged really better than Melee?
    #5 Much rarer to lose an action because no foe in range. #6 Better fighting style for applying damage. #7 Similar/better feats then melee (depending on weapon choice) #8 Better able to target foes with Concentration to force checks. #1 This assumes that foes aren't trying to focus fire and dogpile one, and aren't willing to accept an OA in order to do so. And that the foe doesn't have ranged combatants, whom as you mentioned have an easier time focus firing. #3 This just isn't true. A character attacked 3 times with a 40% chance to be hit and resistance will still take more damage then a character attacked one with a 50% chance to be hit and no resistance. Without Resistance or HAM it's even more different. And this ignores characters like rogue or monk or are relatively squishy. Mind you, I think front line combatants are an important role -- one I frequently play. But not because melee is "superior", but exactly as you say it's a team game. Front liners are neede...
  • 02:51 PM - JohnnyZemo quoted Blue in post Staring Directly Into the Invisible Sun -- A Review
    I'd love if you did a follow-up article on how it plays after a few sessions. There was a lot of excitement about the cube the first time around, but I haven't heard much after that - the actual experience of playing it. Yes. This. 100%. This is a review of the game components, not the game. This is life in the Kickstarter era, people buying beautiful games that they never play. Surely someone here at EN World has played the game. Any thoughts or comments on what it is like?

Tuesday, 13th November, 2018

  • 09:01 PM - cbwjm quoted Blue in post Unearthed Arcana: of ships and the sea
    Great minds think alike! Unfortunately, I don't have a great mind. I was wondering if it's a stealth playtest for Eberron airships.You may be right. It does have an air ship with an elemental drive in it and since they do have the living document for Eberron this might be part of it. Someone also mentioned a high seas adventure is on its way so it could also be related to that (no reason it couldn't have multiple purposes).
  • 08:49 PM - Gavin O. quoted Blue in post Lets design a Warlord for 5th edition... using only preexisting classes
    How about the College of Glamour instead of the College of Blades? Spending a bonus action and bardic inspiration to give multiple allies temp HP plus a free reaction move that ignores OAs is a rather warlord-y thing to do. And without concentration so you can have some of that buffing going as well. Yes, that doesn't leave the fauxlord very melee-oriented, but I'd rather have ally-boosting powers. College of Blades only really gets melee-focused when it's spending it's bardic inspiration on itself, which seems the opposite of the feel we want. You're probably right, Mantle of Inspiration does seem fitting for a Warlord. I took the College of Blades mostly for the Extra Attack, but since we have access to Booming Blade we could use that instead for our melee damage needs.
  • 01:38 PM - gyor quoted Blue in post Unearthed Arcana: of ships and the sea
    Great minds think alike! Unfortunately, I don't have a great mind. I was wondering if it's a stealth playtest for Eberron airships. FR also has Air Ships in some places like Halruaa. Actually some FR nations have Spelljamming Fleets like Evermeet, Wa, Shou Lung at the very least.

Monday, 12th November, 2018

  • 05:09 PM - Ralif Redhammer quoted Blue in post What are you reading? November 2018 edition
    Back from vacation myself. Finished Asprin's Myth Conceptions, Blackwood's The Willows (a short story), Sapkowski's Time of Contempt, and Lord Dunsany's Fifty-One Tales. Now I'm finally getting to Feist's Magician: Apprentice. Yeah, the opening of I Shall Wear Midnight is pretty darn dark and melancholy. Like, Pratchett always has fairly profound insights, but this one I felt like he really was feeling his encroaching mortality. As far as eBooks go, you can find a number of old pulp tales free of charge for the Kindle. Stuff like Blackwood, Hodgson, Haggard, Lord Dunsany, Merritt, etc. So I finished I Shall Wear Midnight, one of the Tiffany Aching-focused Discworld novels. Wow, for categorized YA it really hit on some serious subject, the beginning was dark. I quite enjoyed it..... Going on a trip soon and looking for more kindle fodder. So, what cheap ebooks should I check out?

Saturday, 10th November, 2018

  • 07:05 AM - TBeholder quoted Blue in post Random "table" with an inbuilt memory ... (sort of)
    So, it's a visual support for easy 2D random walk. Cool. Though with single step only it's just a less-messy form of navigable graph. For example, in the below random outdoor terrain generator I made, Plains are favoured (bottom of the Hex Flower) over other terrain (e.g. Woods and Hills) and Mountains are quite disfavoured (top of the Hex Fowler). Also, the way this set up, you can’t go from plain to mountains without first passing through hills. Therefore, while it is randomness, there is also a sense of continuity. 102795 As mentioned in the comments above, you could have a weather Hex Flower that progress from mild weather to severe weather, passing through intermediate states. Also, due to probability structure, and the continuity limitations, you can ensure that severe weather is rarer than mild weather. The one change I'd make in general would be to add a 7th option: the status quo, where you stay in the same hex. This could be done using his 2d6 model by saying that...


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