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  • Blue's Avatar
    Today, 03:04 AM
    Okay ... so, returning to what I actually asked, do you want some XP for everything? Negotiating a particularly good rate at the inn? Or are some things to "work-a-day" that they shouldn't get XP. This isn't "truly pointless" like an immediate surrender, but is still just things you do in daily life of an adventurer, including combat. Don't focus on combat as something in a different...
    33 replies | 687 view(s)
    1 XP
  • Blue's Avatar
    Today, 02:46 AM
    When done between creature of roughly equal combat strength, the Help action is slightly under powered compared to each attacking. It's only when you get a situation where a creature with vastly lower power does help, and either has equal survivability or it is given plot armor vs. it's vastly lower survivability. When stated like that, it seems to suggest it's own resolution.
    33 replies | 8905 view(s)
    0 XP
  • Blue's Avatar
    Today, 12:44 AM
    This avoids the Wizard from ever having to learn the metamagic - that's too good. Get two Wizards in a party, each with different metamagic and they give each other copies of the jazzed spelled. Make enough money to cover costs by selling copies as well.
    6 replies | 275 view(s)
    0 XP
  • Blue's Avatar
    Today, 12:40 AM
    As people have said, these stack. The rules for when they don't stack are pretty straightforward. The original bit in the PHB was just that spells of the same name do not stack. This was expanded in the most recent DMG errata (Nov 2018): So basically, if it doesn't have the same name, it stacks.
    7 replies | 224 view(s)
    0 XP
  • Blue's Avatar
    Today, 12:30 AM
    Outside of sacred cows, what is the "weirdness" of 0 XP combats? Should you get an XP for negotiating a good deal on a stay at the inn? Or are some things trivial and not really worth an XP? To use a real world example, how much does your ability to drive from improve from an uneventful daily commute? Milestone XP ignore combats completely, except as one method towards an end. Many game...
    33 replies | 687 view(s)
    2 XP
  • Blue's Avatar
    Today, 12:24 AM
    Think about the ripple effects of what you are proposing for the rapier. If long bows do d8, and no finesse weapons do d8, you're going to move even more characters into ranged attacks. The power of ranged attacks compared to melee is a bigger issue then the average 1 a point of damage difference between a hit with a rapier vs. a short sword. In other words, this is a tiny problem and the...
    30 replies | 538 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 10:49 PM
    I think you're leaving chance out hit out of these calculations. If they were all the same chance to hit it would all wash out but when you need to take into consideration the -5 part of -5/+10 it makes a big difference in the expected DPR.
    239 replies | 269242 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 10:44 PM
    As you correctly point out, at times there's massive damage hits that come through. However, the +2 to +6 of proficiency won't suddenly bring a DC 25-30 into "usually succeed" range. It helps, but there will be times that you will lose your concentration. Also as you point out, a round of enforced no-action usually means death for a front-liner. When you combine that with the fact that...
    239 replies | 269242 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 04:43 PM
    Some of these my players would complain are telling them how to play their character. New-Found Mercy is an example. Inflicting them with nightmares, sure. But mechanically being unable to kill and must protect is another deal. A very similar outcome but pushed a different way would be that sleeping after killing a humanoid is unsettling and they wake with a level of exhaustion unless they...
    12 replies | 406 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 04:29 PM
    Social skills are more then just words. Tone, body language, etc. Is the character saying it in a way to imply that they will tell the duke? Then it's intimidation - trying to get your way through fear. Is it a friendly warning trying to straighten out an allied NPC before he self destructs? That's persuasion. If in doubt, ask the player. I had a DM recently ask me for a deception roll...
    15 replies | 437 view(s)
    3 XP
  • jmucchiello's Avatar
    Yesterday, 03:12 AM
    Dawn's light is breaking across the valley. The camp is a slow buzz of activity. The hunting party moves out early and heads north. Four kobolds are unlocking the gate to the prisoner's pen (K22 on the map on page 53 of this thread). Two more kobolds go into the pen and grab a man in his forties. They fasten manacles to his ankles and wrists and lead him to the cart (J27 or so) before they head...
    543 replies | 12989 view(s)
    0 XP
  • Arilyn's Avatar
    Yesterday, 02:04 AM
    I like that Gamma World idea. We like standard arrays, but having only one is dull. We have a selection of arrays to choose from. Okay, that's not speeding things up much, but you could randomly roll for the array, and then randomly place the individual numbers. Somebody might have already tossed this idea out in the thread.
    97 replies | 2312 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 12:53 AM
    U'Tempei turns to the newcomers and places a finger on her left temple, her right temple, and her right jawline. "VithSecI Saha," she says. She places the edge of her hand on her breastbone and says, "I am U'Tempei !Nothen. I agree. Perhaps, given the scare that person has given these fine folk, we buy everyone a new drink. And tomorrow, we find this orc chieftain. He might have better manners."...
    27 replies | 577 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 12:46 AM
    Okay. I'll post dawn breaking.
    287 replies | 7633 view(s)
    0 XP
  • Blue's Avatar
    Friday, 18th January, 2019, 10:48 PM
    PAM has a specific list of weapons. Some don't have reach like the quarterstaff and the spear (added in errata). Other weapons like the lance and the whip that have reach aren't on the list.
    239 replies | 269242 view(s)
    0 XP
  • Blue's Avatar
    Friday, 18th January, 2019, 10:36 PM
    Just looking for clarification, are you disagreeing with the specific level-1 I posted, or are you disagreeing with the concept that there needs to be some penalty for creating a new character otherwise there are players who will always sidestep the chance for resurrection penalties, to the detriment of the game in other ways.
    12 replies | 406 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 18th January, 2019, 10:16 PM
    Mixed feelings on this. On the one hand, new D&D stuff is fun. I like the sense of whimsy the art has. On the other hand, Penny Arcade can be problematic. And I didn稚 care for the last streaming to D&D book product, the Tal奪orei sourcebook.
    22 replies | 1237 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Friday, 18th January, 2019, 10:09 PM
    No, true, I do not (Nor do I have to post complaining about it, but here we stand). And honestly, there have been some remakes I've enjoyed. But then something like the Your Name remake gets announced, and it makes me grumpy all over again.
    29 replies | 577 view(s)
    0 XP
  • Blue's Avatar
    Friday, 18th January, 2019, 09:12 PM
    The inter-class balance between at-will, short-rest recovery, and long-rest recovery gets out of wack when you dip too far below the 6-8. We're so used to "well, fighters just don't do as much as casters" that we often write it off or not even register it, but it's still there. Putting the mechanical balance point for the resource management part of the game so high is perhaps the biggest...
    33 replies | 687 view(s)
    0 XP
  • Blue's Avatar
    Friday, 18th January, 2019, 09:06 PM
    While I as a player would love it and all the character definition and drama it would bring, I've also gamed with plenty who would be "so I can either have a permanent negative to my character, or just roll up a new character? Pfft, new character". Which means that all the character arcs, bonds with other characters and NPCs, and all the rest go away. Now, for any particular table this may...
    12 replies | 406 view(s)
    1 XP
  • Blue's Avatar
    Friday, 18th January, 2019, 08:48 PM
    I am concerned there is a mismatch between the 4e "10 moderate encounters and achievements per level" that does fit with the 5e "6-8 encounters per day". If you include some non-combat achievements in there occasionally you're getting a level a day. (Or potentially 1st to 3rd in a day for PotA.) How to vary that would depend on the feel you are going for. If you want to keep defeating...
    33 replies | 687 view(s)
    1 XP
  • Blue's Avatar
    Friday, 18th January, 2019, 08:32 PM
    A check is optional takes your action to do - I don't think you intend this to be forced action denial while they make a mandatory check.
    29 replies | 658 view(s)
    1 XP
  • jmucchiello's Avatar
    Friday, 18th January, 2019, 08:03 PM
    U'Tempei turns to the barkeep, placing two fingers at her neck before reaching into her purse. "I would pay for the food and drink that was just stolen. Please see that everyone robbed has their mugs and plates replenished, and mine as well." If she objects to her characterization of events as a robbery she just gives him a withering stare. She retrieves seven gold and touches two fingers to her...
    27 replies | 577 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 18th January, 2019, 07:58 PM
    So it would seem. It seems like the reboot cycle is getting faster and faster. Still grumpy about what DC did with Constantine/Hellblazer.
    29 replies | 577 view(s)
    0 XP
  • Arilyn's Avatar
    Thursday, 17th January, 2019, 11:33 PM
    I know that there are players who deliberately let their characters die in order to bring in their latest and coolest. Never understood that. I mean, really? Pull that trick at my table, and you get a pregen of my making, and since I'm not happy...And that pregen will be strangely robust!:) Wouldn't the character system have to be really basic to avoid the silliness you mention? And is it so...
    97 replies | 2312 view(s)
    0 XP
  • Arilyn's Avatar
    Thursday, 17th January, 2019, 07:45 PM
    I make characters for fun too. It is my favourite part of PF. Finding the perfect combination of feats and skills and abilities, not for min/maxing, but to have the mechanics of the game match my vision as closely as possible. Other times, to start with no idea, but to just start creating, and see what I end up with. Super fast character creation leaves me feeling disconnected from my...
    97 replies | 2312 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Thursday, 17th January, 2019, 07:25 PM
    I thought they all did a good job, but Holtzmann was assuredly the stand-out character of the movie. Instead of "not connecting it to the original two films," perhaps I should've said 渡ot keeping it in continuity with
    29 replies | 577 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 17th January, 2019, 07:05 PM
    Benny89, if someone is interested in a DPR-only focused two hander this is useful. But Soulblighter said two levels of Hexblade - that doesn't let you use two handed weapons with Hex Warrior. You'd need a third warlock level to pick up Pact of the Blade to do that. Charisma also helps other aspects of a character including saves, more skills than STR, spell DCs, etc. If someone is looking...
    239 replies | 269242 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 17th January, 2019, 06:43 PM
    I enjoyed the 2016 Ghostbusters, but the only character with the same zany pull as the original three ghostbusters was Holtzmann. (Sorry, I like Zeddemore, but he didn't have the same oomph as the others.) I didn't come away with feeling it was unrelated, just that it was only loosely related. There was comments from the federal (?) official that this sort of thing had happened before and...
    29 replies | 577 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 17th January, 2019, 06:31 PM
    Several game systems have archetypes for quick character creation, as well as more in-depth character creation rules to cater to different player interests. 5e has something similar. Just use the defaults listed for every class in the PHB. All you have to do then is pick race, class and generate some ability scores.
    97 replies | 2312 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 17th January, 2019, 06:29 PM
    I think this may not be a universally held opinion. To present as evidence, I and many others have fun just building characters. Be it to see how the come out mechanically, to see if they can realize a concept within the game system, just to explore some facet. Heck, I still create the occasional Champions superhero even though I haven't played in half a dozen years and my Champions GM has...
    97 replies | 2312 view(s)
    2 XP
  • Arilyn's Avatar
    Thursday, 17th January, 2019, 05:56 PM
    Character creation is pretty quick in 5e. I find traits, bonds and flaws can really slow players down. In this case, they can be left blank and filled in during play as players get a better feel for their characters. If it's decision paralysis with choosing spells, equipment, etc. you could give players the opportunity to switch things around ONLY after playing ONE session with their new...
    97 replies | 2312 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Thursday, 17th January, 2019, 05:05 PM
    This bit of art pretty succinctly illustrates my feelings on that: I enjoyed the female-led reboot quite a bit. I do think not connecting it to the original two films was a mistake. But completely ignoring it with this new film seems pretty darn tone-deaf in this day and age.
    29 replies | 577 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Thursday, 17th January, 2019, 04:57 PM
    I always keep a pile of pregens on me (When I知 gaming, that is. It痴 not like I walk around clutching a folder of pregenerated characters at all times). Character creation in 5e is pretty fast, if you go with the, hrm, 菟rix fixe options rather than a la carte. But that痴 if you池e going with 1st level characters. Anything higher and it becomes more complicated. As for Standard Array...
    97 replies | 2312 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Wednesday, 16th January, 2019, 07:43 PM
    That is quite the thing. Still, it does have a lovely sound. I kinda want to make a gnomish bard that plays one.
    8 replies | 242 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Wednesday, 16th January, 2019, 07:34 PM
    Could it be Ken Hite痴 Hellenistika or Arcanis 5e?
    15 replies | 533 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 16th January, 2019, 05:11 PM
    I've actually had a lot of luck with one of the the free wiki sites instead of a dedicated one. Gave my players access to it as well and tasked them (with reward) to writing up recaps and adding their own notes about NPCs and places. Between categories and the ease of linking ti was very easy to find and update information, I didn't miss RPG-specific breakdowns. And it would definitely be...
    1 replies | 164 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 16th January, 2019, 04:25 PM
    Lots of fun! Some comments below. If I don't say anything, it's because it's great as it is now. I'm make it an unattended, non-magical object. Just to prevent abuses. "I destroy the straps holding his armor" or "I destroy the cursed dagger". While I'm sure there are times this is best, in general Fire has a lot more resistances and immunities. So I'd be tempted to give a bit...
    14 replies | 458 view(s)
    2 XP
  • jmucchiello's Avatar
    Wednesday, 16th January, 2019, 09:20 AM
    I'm not really interested in the Microscope phase. I could be interested in the game that follows, though.
    8 replies | 282 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 16th January, 2019, 03:54 AM
    No one except a psychopath is evil in their own story. They are doing what they think best. Perhaps it's releasing (natural) rats with a (natural) plague to wipe out a logging settlement that deforesting at a ruinous rate, or the miners. Perhaps they see domestication of animals as unnatural and liberate flocks of cattle and sheep. Perhaps they see arcane magic and it's owlbears and other...
    42 replies | 1277 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 16th January, 2019, 03:50 AM
    I had a thread last month about what can a Wizard do that the other casters can't. The end result was flexibility. They have a wider spell list than any other class. Even though the Cleric and the Druid can prepare every day like the Wizard, the Wizard's spells cover well more types of things you want to do. Their weakest is buffing up hit points - they have few healing spells directly, but...
    95 replies | 3691 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 16th January, 2019, 03:31 AM
    Thanks. Hussar mentioned Netflix queue and I got interested. *shakes fist in mildly amusing way*
    12 replies | 321 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 16th January, 2019, 03:06 AM
    Based on this post I just looked for this on Netflix and it's not available. Wonder if it's country specific - I'm in the US.
    12 replies | 321 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 16th January, 2019, 12:25 AM
    U'Tempei touches her collarbone with two fingers, as she turns to face the man. "I aam from aa faar off laand aand do not know your customs. Where I aam from, we do not seek coin from someone who haas to eat aand drink from other people's dishes." She then places three fingers on her forehead before taking a drink from her beverage.
    27 replies | 577 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Tuesday, 15th January, 2019, 08:28 PM
    Finished Tolkien痴 letters. There痴 some interesting insight, to be sure. Both on the author and the world (though a lot of it, by now, has percolated into general lore). It was interesting to read about an early draft of LOTR that had Frodo and Sam having to face 鍍he last Ringwraith as they escaped Mt. Doom. And of course, that Tolkien attempted a sequel, but ultimately decided that it...
    14 replies | 438 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 15th January, 2019, 07:53 PM
    One thing I would like in the "feat" sections of the char sheets is a note of where the feat came from. Is it a general feat, class feat, etc? Just so looking up the feat is easier. Note it's level, too. I will begin the adventure later this week. I might be unavailable next week so I'm wary about starting and then disappearing for a week.
    464 replies | 10915 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 15th January, 2019, 05:58 PM
    Clean laundry - I have a washer/dryer for that. Now Fold Laundry - that's serious magic. :P
    95 replies | 2584 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 15th January, 2019, 02:38 PM
    I am not in a position where Spare the Dying is regularly useful - and I'm pretty up on first aid that I could attempt the low DC check. Assuming that real life mirrors the HPs and dying methods of 5e. :) Prestidigitation was my first choice but I stopped myself. While it would deal with a lot of things to free up time - cleaning, folding laundry, etc - I had to admit that Guidance would...
    95 replies | 2584 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 15th January, 2019, 01:48 AM
    She places a finger on her left temple, her jaw near her left ear, and then near her right ear. "VithSecI Saha," U'Tempei says turning to face him. "Neither do you, I suppose."
    27 replies | 577 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 14th January, 2019, 10:00 PM
    This makes my head swim. It can't possibly have been that long! As for Paizo, I don't think the OGL is part of the problem. The problem (and I say this having played my share of Pathfinder) is that it痴 designed on being that thing you liked, just more of it. Except, now you致e got Pathfinder 2e, which isn稚 quite that anymore. The OGL continues to certainly have relevance in the form of...
    18 replies | 765 view(s)
    3 XP
  • Ralif Redhammer's Avatar
    Monday, 14th January, 2019, 08:29 PM
    Not XP, but if someone plays out their failure in a particularly interesting and entertaining way, accepting it with grace, I値l certainly award inspiration.
    45 replies | 1349 view(s)
    3 XP
  • Ralif Redhammer's Avatar
    Monday, 14th January, 2019, 08:20 PM
    In my experience, GWM generally works like this: Regular attack that hits: 徹h look, I rolled an 18! Next one I知 totally going to use GWM. GWM attack: me, rolling with advantage: 徹h look, I rolled a 5 and a 7." With no calculations, I feel like unless you're playing a Variant Human, the ASI is more valuable than the GWM feat. That being said, when you pull off a GWM hit, it is pretty...
    17 replies | 629 view(s)
    0 XP
  • Blue's Avatar
    Monday, 14th January, 2019, 06:44 PM
    I've used that concept in a RPG system I was designing many years ago. But I wouldn't apply it to levels above individual skills - success or failure of a large group effort does not imply anything about the individual successes and failures. To use a modern example, a User Interface designer could design a poor to use interface, a developer could implement it brilliantly, a QA person could...
    45 replies | 1349 view(s)
    2 XP
  • jmucchiello's Avatar
    Monday, 14th January, 2019, 05:18 PM
    That's fine. I don't think anyone can incorporate the errata perfectly on their own.
    464 replies | 10915 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 14th January, 2019, 02:02 PM
    We've waited all this time. What's another day or two.
    464 replies | 10915 view(s)
    0 XP
  • clearstream's Avatar
    Monday, 14th January, 2019, 09:31 AM
    I was thinking of their forays to other places through portals, to take resources. They feel to me a bit like British and other European nations privateer forays into Africa and Asia. In some ways it's an exciting period, until one takes the point of view of the inhabitants of those other places. I suppose reflecting on my concerns, I have seen gamers several times recently responding to...
    81 replies | 4139 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 14th January, 2019, 03:50 AM
    "It is nothing," U'Tempei says, running a finger from her jawbone to her temple. Several people in the square saw the exchange but none of them say anything. U'Tempei decides to find lodging. She overhears talk about a Reluctant Pig and eventually finds her way to the inn. She enters and the conversation lowers. She places two fingers on her neck as walks up to the bar. "Hello," she says...
    27 replies | 577 view(s)
    0 XP
  • clearstream's Avatar
    Sunday, 13th January, 2019, 07:54 PM
    Greece is one of the key foundations of Western European culture, and Steampunk celebrates a recent age of incredibly inequitable imperialism. My European side highly values the rich elements of our culture from the many sources. Another side, looks with mild despair on how thoroughly certain narratives are recited. The point we're at, I feel we could be celebrating every effort to be diverse,...
    81 replies | 4139 view(s)
    0 XP
  • jmucchiello's Avatar
    Sunday, 13th January, 2019, 07:52 PM
    The next post by me will be anything that happens at dawn in the camp. So if you have your plans ready let me know and I'll advance the clock to just after dawn. I don't want to cut off your planning session but I also don't want this to drag out too long. Oh, and you've had a long rest since the last combat, those who were here for the combat.
    287 replies | 7633 view(s)
    0 XP
  • clearstream's Avatar
    Sunday, 13th January, 2019, 07:43 PM
    It seems likely players of a setting will gravitate around a main name. I want to put my feelings frankly, because I feel like our hobby can do good work here. If the name is the European name, then that entrenches or recites a colonial narrative. I would love to see the Maori-inspired name as the primary name - the one on the cover. That said, it is your creative work and I don't have any...
    63 replies | 1499 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 13th January, 2019, 04:39 PM
    Unlike in some earlier editions, multiclassing is not only not the only path to a powerful build, but it's somethign where you need to work to make sure you don't accidentally shoot yourself in the foot. You can definitely make good multiclassed characters, and Paladin / Sorcerer is a classic, with Paladin / Warlock also workable. But a straight Paladin is also in the front part of the power...
    12 replies | 586 view(s)
    1 XP
  • clearstream's Avatar
    Sunday, 13th January, 2019, 04:08 PM
    But able to stand very, very still, for a really long time.
    63 replies | 1499 view(s)
    0 XP
  • clearstream's Avatar
    Sunday, 13th January, 2019, 04:06 PM
    I feel like fictional cultures are essentially footed in real-world cultures. Lantan seems like an early-Steam-age mercantile culture... the beginnings of capitalism and perhaps a touch of robber-barons (murderous kleptomaniacs, really). It has a strong touch of European and colonial history about it. When I think about it - and this is absolutely not a criticism or aimed at anybody - it can...
    81 replies | 4139 view(s)
    0 XP
  • clearstream's Avatar
    Sunday, 13th January, 2019, 03:48 PM
    It's a good idea albeit perhaps riff the name off Aotearoa. New Zealand is the colonial name for it after all: which feels at odds with the Maori cultural theme.
    63 replies | 1499 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 12th January, 2019, 11:50 PM
    So I can be a high level fighter, and get worse at my fighter abilities if I ever stray and take a level of something else? A fighter 14 has better fighter abilities than a fighter 14/rogue 1. Oh heck no. I don't mind abilities based off class level, but not ones that get worst/lost if I multiclass later. And the flip side - a fighter 6 that suddenly gains more fighter abilities than...
    44 replies | 1205 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 12th January, 2019, 10:45 PM
    "You probably wouldn't believe us if we explained." Ana said. She looks at the others to see if she should continue with the whole story.
    1833 replies | 42837 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 12th January, 2019, 09:41 PM
    Blue replied to Throw an Object
    If you would like to introduce feats to throw further, things that would separate an Olympian from any other poor shlub, please feel free. Otherwise I think it should be quite obvious that just because someone is strong doesn't mean they are pushing up against the Olympic records.
    18 replies | 615 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 12th January, 2019, 06:00 PM
    After a few moments, the camp quiets down. The cart drivers go into one of the kobold tents, presumably to sleep. Time will pass to dawn unless you want to do something beforehand.
    543 replies | 12989 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 12th January, 2019, 05:58 PM
    "Actually," Ana says, "We know very little about him aside from him being a noble. But we suspect he's --" she lowers her voice "-- a vampire."
    1833 replies | 42837 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 12th January, 2019, 05:54 AM
    And then.... They seem to agree. Just remember that "untrained" is now -4. There are rumors that they are considering changing the other levels (to +0, +2, +4, +6) but that never made it into a playtest document.
    464 replies | 10915 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 12th January, 2019, 12:30 AM
    Blue replied to Throw an Object
    I'd take a different route. A light, aerodynamic weapon is at worst 20/60, regardless of STR. Heaviest of those is 4 lbs. So I'd say that's the top end for throwing. Looking at the Variant: Encumbrance, 5 * Strength is the max before you are encumbered, so anything over that I would make a 5 foot throw tops. Then just prorate between those two, and maybe halve it for things that aren't...
    18 replies | 615 view(s)
    1 XP
  • Blue's Avatar
    Friday, 11th January, 2019, 11:44 PM
    I owe you an apology. Someone I responded to recently was talking about most games don't allow feats, but in reviewing your comments I see it wasn't you. It was not an intentional strawman, but it was a problem of my understanding that is all on me. So again, my apologies for that.
    301 replies | 10220 view(s)
    3 XP
  • Blue's Avatar
    Friday, 11th January, 2019, 09:30 PM
    Could the "bigger on the inside" paradigm also cover where the things on the inside are actually smaller so more fit? trekno-babble.] Decreased space between atoms, or tighter electron orbits?
    17 replies | 451 view(s)
    0 XP
  • Blue's Avatar
    Friday, 11th January, 2019, 09:26 PM
    Yes. And doctorbadwolf has been attempting to say that "a majority of D&D characters don't use feats" is the same as "most D&D games do not allow feats". I don't think those statements are the same, what Jeremy Crawford said does not support the second. The majority of my characters don't have feats - but a good chunk of my characters haven't gotten their second ASI yet (I rarely go for it...
    301 replies | 10220 view(s)
    1 XP
  • Blue's Avatar
    Friday, 11th January, 2019, 09:11 PM
    And I'm calling that out as a unsupported statement. You're the one presenting it, please provide some proof.
    301 replies | 10220 view(s)
    0 XP
  • Blue's Avatar
    Friday, 11th January, 2019, 09:10 PM
    And this is a nonsensical response, since we've already established that in featless games having extra ASI gives +1 to 3-5 skills each and therefore boost fighter even when feats are't used. Please note that I did list ASI/feats, not just feats. In other words, my original was a perfectly sensible response that you failed to understand. So, let's try this again. If a player has the...
    301 replies | 10220 view(s)
    0 XP
  • Blue's Avatar
    Friday, 11th January, 2019, 08:34 PM
    I didn't see anything about limiting the checks to being only critical. Nor would I know how to judge that mechanically. Is it critical you don't fail a climbing check and fall 40 feet at 6th level? If you want to add something to a base class, it should really fit that class thematically since every memeber of that class which reaches that level will have it. If you have a strong...
    21 replies | 648 view(s)
    0 XP
  • Blue's Avatar
    Friday, 11th January, 2019, 06:57 PM
    From a mechanical balance, I wouldn't mind allowing Indomitable to allow a reroll of an ability check (which includes skill checks). It's arguable a weaker use of a limited resource, though technically a increase in flexibility without any diminution of the existing is a power boost. From a theme balance, I don't see how being Indomitable can help you, for instance, recall the third husband...
    21 replies | 648 view(s)
    0 XP
  • Blue's Avatar
    Friday, 11th January, 2019, 06:48 PM
    Very cool CapnZapp! Please let us know how it goes. Does Acecerak know where the PCs are? If so he can teleport in more than 60 ft away and be out of range of Counterspell the first round.
    60 replies | 1871 view(s)
    0 XP
  • Blue's Avatar
    Friday, 11th January, 2019, 05:38 PM
    But as far as I know, they haven't called out that the games are featless, which is what you are suggesting. As a matter of fact, the point about humans having more feats suggest that they are monitoring if characters have feats, which is a COMPLETELY different question and one that does not support that fighters can't take feats. I'd say that the vast majority of my characters before their...
    301 replies | 10220 view(s)
    0 XP
  • Blue's Avatar
    Friday, 11th January, 2019, 05:33 PM
    How is this a problem with the class? If players have the option to be good in other pillars of play and they opt to be better in combat instead, is it valid to say the class has nothing to do in other pillars? If the bonus ASI/feats were restricted to force feats that affected other pillars of play, that would seem to meet your criteria of what you want, by limiting player options.
    301 replies | 10220 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 11th January, 2019, 02:43 PM
    Okay, we have: a monk VLAD the Destroyer, a rogue Charlotte of Oz, a druid Shayuri, (Needs to be completed) and a sorcerer Kaodi (post your sorcerer to the RG thread) Shall we try part 2 of the adventure? (Everyone reply so we know you are still interested.)
    464 replies | 10915 view(s)
    0 XP
  • jmucchiello's Avatar
    Thursday, 10th January, 2019, 10:40 PM
    You all spend the day observing the camp. Towards dusk, the hunting party returns. Fires are lit and the camp is an eerie glowing circle in the darkness. You work out watches for the night. The entrances to the camp have 3 kobolds at each of them after the sun goes down. There is a lizardman standing by one of the southern fire pits pacing through the evening. Around 1 in the morning...
    543 replies | 12989 view(s)
    0 XP
  • clearstream's Avatar
    Thursday, 10th January, 2019, 10:33 PM
    I agree with that. What do you guys think of doing it in two passes? In the first pass, we collect all of the "bugs": things people think should be fixed, but not the solutions. We can then rank those (a poll for instance, or even a "survivor" contest). In the second pass, we take the top X bugs and call for solutions. Admins would collate those. We might then publish the top X bugs, each...
    97 replies | 3601 view(s)
    3 XP
  • Blue's Avatar
    Thursday, 10th January, 2019, 06:38 PM
    I enjoyed All Those Explosions Were Someone Else's Fault, but was not enamored with it. Some of the parts of the deconstruction of where super powers came from was quite novel and some of the strongest bit. On the other hand, I didn't like the "Dark" side as the general antagonists and felt that social changes would be even stronger then presented. But the writing was decent, so maybe I'll...
    14 replies | 438 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 10th January, 2019, 05:52 PM
    I'm hesitant to accept that most people don't use feats - I know someone from Wizards said it without showing their sources but I've never seen a game run without using them. I'll address it, but I don't think it's "most people", or even a majority. Fighters get extra ASI/feats - that's exactly my point. They can "keep up with the Jones" in terms of ASI/feat usage as still have a whole set...
    301 replies | 10220 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 10th January, 2019, 05:30 PM
    My apologies, you are correct. I am so conditioned only to think of ability score modifiers having impact in 5e that I glossed right over both when you said it and the numbers when you gave the example.
    203 replies | 6504 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Thursday, 10th January, 2019, 04:43 PM
    "George R.R. Martin hates and loves you, as he hates and loves his books. He will never be rid of his need for them." - Gandalf
    98 replies | 3027 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Thursday, 10th January, 2019, 04:38 PM
    That would be awesome to see. Really dug Throne of the Crescent Moon. I know Patrick Rothfuss has talked about working with Wizards on some unknown project, it'd be cool if they tapped Ahmed for Al-Qadim.
    81 replies | 4139 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Thursday, 10th January, 2019, 04:32 PM
    Bad stuff always happens when you split the part. Yet, players still do it. Sometimes, as the DM, I just don稚 get it. Part of the reason, I think, is that the DM痴 attention is divided. Having to juggle multiple encounters at once may mean (for me anyway), that I don稚 get the CR right for the one encounter, or that I don稚 see that death trap coming, because a certain PC isn稚 present that...
    55 replies | 1775 view(s)
    0 XP
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About Blue

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Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

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Details of games currently playing and games being sought.

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Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

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My Game Details
State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
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Friday, 18th January, 2019

  • 10:28 PM - jasper mentioned Blue in post Resurrection Complications
    I disagree with Blue about the replacement level. I would say avg of party or equal to lowest level. And dausiil I have no trouble bringing new pcs. Some times you were two days short before you fell on the nade. Aka Game Over Man. Oh the Chart I would add some bad with the good. Like vulnerability to necrotic. But nice chart except for using the second most hated die.

Wednesday, 16th January, 2019

  • 08:57 PM - TwoSix mentioned Blue in post New warlock invocations
    Breath of Night: I'd make it base level or level 5, not level 11. Brimstone: Make it also add your Charisma modifier to damage per beam, but it doesn't stack with Agonizing Blast. So you can take Brimstone and do 1d12+Cha fire damage, or take Agonizing Blast and do 1d10+Cha force damage. If you really want options of damage type, you can take both. Eldritch Chain: So that's an increase of 5% * 15-16 average damage per beam fired, so about 0.8 damage per beam. So a 1.6 DPR increase at 7, 2.4 at 11, and 3.2 at 17, that isn't tied to accuracy. Feels a little low, but it does stack with every other add-on to eldritch blast, so it's probably OK. Downside it that it makes being a hexblade EB caster even better than it already is, which doesn't feel great. Eldritch Line/Doom: I wouldn't tack too many things onto those, contra to Blue's suggestion (Sorry!). You are turning into an AoE, which means you're turning it into an auto-hit for all of those extra abilities, unless you add text that a successful save means the targets aren't repelled or slowed or any other negative effect. Even the auto at-will damage part is pretty good. Hellrime: I'd probably repeat my suggestion from Brimstone about making this an option to take instead of Agonizing Blast. This + Repelling Blast + Lance of Lethargy (XgtE) might be too good, but considering Repelling + Lethargy is already a thing, it's probably OK.

Monday, 7th January, 2019

  • 12:03 PM - 5ekyu mentioned Blue in post Worlds of Design: 徹ld School in RPGs and other Games Part 1 Failure and Story
    Blue "The article mentions failure, while the chart shows danger -- these are VERY different concepts when discussing "old school" vs. "new school". Failure is not only common in "new school", but at times is to be embraced. Because failure isn't the boolean "you're dead, game over" common to old school, but another fork of what's being told" This is to me a key element I see in many discussions along this variety and the characitures of positions presented -- way too many times it is portrayed as if character death is the only stakes. If your players and their characters are invested in the world as more than just map pins and resource modes to be harvested, there are often much more things at stake. I recall bringing an entire gaming group to tears over the death of an NPC that was an interest to my PC with an introduction letter to the characters first wife (also dead) asking her to help the new dead girl get along and so on, mentioning a few of her good qualities and rough edges, et...

Wednesday, 2nd January, 2019

  • 10:57 AM - Harzel mentioned Blue in post What solution for "Cantrips don't feel magical"?
    ...ons per day then skill slots, all the way up through 20th. Here's a breakdown I did in an earlier thread: The baseline we have from this is that casters will be mostly not-spells until double digits, and even at 20 will still have a good chunk of actions more than spell slots. Back in pre-cantrip editions casters needed to default to mundane solutions - wizards throwing darts, etc. Using mundane solutions also does not make casters feel magical. The idea of a few cantrips per day doesn't work - it still leaves mundane solutions for most actions until the highest of levels. So how do we combine the contradictory ideas that (a) at-will magic makes magic feel mundane that several people have stated, and (b) have that casters can contribute meaningfully in a magical way without having to resort to mundane actions? I don't think a direct compromise works, so what solutions orthogonal to mundane=mundane and at-will=mundane can we find? As one of the "cantrip skeptics" whom I think Blue is referencing, I'd like to chime in here with a few points. 1. For me, the primary objection to the extensive availability of at-will magic is that I cannot (or at least to this point have not been able to conceive of a way to) make it coherent with a setting that is not high-magic. 2. The fact that it (for me) debases magic by making it ordinary is somewhat a secondary concern until someone says, "Oh, but we must have cantrips so that we can do something magical every round." Accepting for a moment that casting a spell every round is necessary to 'feel magical', claiming that pew-pewing Firebolt every round satisfies that need just feels farcical to me because you have now reduced the label 'magical' to a very superficial bit of fluff. 3. As much as I would like to constructively contribute to a thread spawned (in part) in response to my own bit whining, for me it is simply not the case that my PC must be able to cast a spell every round in order to 'feel magical', and, unfortuna...
  • 03:39 AM - LordEntrails mentioned Blue in post What solution for "Cantrips don't feel magical"?
    Blue, as you note, damage output is just one way to evaluate class balance. But to concentrate on it is really .... unfortunate. There is so much more to D&D than just combat, and so much more to combat than just damage output. Every table will have to figure this out for themselves. Because the importance of damage output is going to vary at every table, and with each DM, and each campaign, and maybe with each session. In the end, imo, if cantrips don't feel "magical", you need to figure out what "magical" means. Because D&D is a game that involves lots of magic, so "rarity" is a poor definition of "magical", imo. To me, the magical feeling of cantrips is about perception and description. And at my table, to get a more magical feel, I try to get myself and my players to describe magical actions using magical terms. It works for us.

Tuesday, 1st January, 2019

  • 05:35 PM - OB1 mentioned Blue in post Feat: Innate Casting - request critique
    Blue I think this is solid, but it feels a bit too narrow. I think it can be opened up a bit without becoming over powered. Innate Casting Requirement: Character level 7th or higher When you take this feat, choose a 1st level spell that you know which requires concentration. You may cast that spell without using a slot, as if from a 1st level slot. When cast this way it does not have Concentration - you do not need to concentrate, it can not be lost to damage, and it does not interrupt existing concentration. Once any spell is cast using this, you may not use this power again until you complete a short or long rest. If that is too powerful, I think you could say that it doesn't require concentration, but you must still make a concentration check when taking damage to continue the effect of the spell.

Monday, 31st December, 2018

  • 04:34 PM - Maxperson mentioned Blue in post Does Rope Trick Heal?
    Oh! Oh! It's this one! You're adding extra points to make to example unfairly biased to your side! Maybe you weren't paying attention, but it's MY definition that's being discussed here. Blue has been trying to tell me that MY definition applies to Catnap, when it clearly doesn't.

Saturday, 29th December, 2018

  • 10:19 AM - Lanefan mentioned Blue in post If you were able to design your own version of D&D, how would you do it?
    Blue - I think there's something decidedly amiss with your graph. Using the system I suggested, getting any result between 01 and 09 is impossible as those pairings of dice would always be read in reverse (as the reverse gives a number closer to 50). After that, the odds of getting any number should look like a bell curve (though maybe a bit wonky) with its extremes at 10 and 00 and the rather flat high point around 50-51.

Sunday, 23rd December, 2018

  • 02:57 AM - CubicsRube mentioned Blue in post [Homebrew]Differentiating classes for the Social Pillar
    Blue - one of my thought precisely was how advanrage makes higher scores more probable, but doesnt change the bounds of those scores. It also doesnt habe any overlap with proficiency and expertise, which i like The other option is effectively based off the dmg variant of nackground proficiency to allow prof bonus, or even doubling proficiency for those chaeacters already proficient. Expertise would like have to be changed in the system to make it workable. Other systems like shadows of the demon lord dump any kind of skill bonus and instead give their version of proficiency instead. I was thinking about making a seperate ruling for the exploration pillar instead, but i may in fact roll these up into the same area. It makes sense that a sailor would be proficient at perception on the seas, but not in a forest, or a hermit would be adept and stealth in the woods, but not in a city, etc. The more i think about it, the more I'm inclined towards that variant rule instead.

Tuesday, 18th December, 2018

  • 02:53 PM - TaranTheWanderer mentioned Blue in post Houserules for tools
    ...t have a proficiency in an instrument. You'd have Proffession: Musician/Oration/Artist/Actor etc... and you'd choose an instrument. I'd drop Performance all together. I'd drop Proficiency Healers kit and use Medicine (Proffession Healer), so there's no overlap. *** I've skimmed XGtE and would probably incorporate some of the uses but, once again, I'd remove tools-as-a-skill. 5ekyu Regarding uses, I was just thinking they'd lose a 'charge' on a 1- not every roll. But I like the idea of setbacks better. As you say, less tracking of resources. I'm not specifically trying to make Players track resources...I'm just brainstorming ideas. I just like the idea of needing to occasionally resupply. (rations, ammo etc...). Generally, I don't make players keep track unless they will be away from civilization for a long time and needing to track that stuff becomes part of the challenge to survive. Instead I just tell them to spend a few gold and say they've resupplied. Blue Alternately +/-2. It preserves getting advantage/disadvantage elsewhere, but it changes the max DC that can be gotten, which I'm not as fond of. You aren't fond of a straight +2? Maybe, instead, better tools just let you do things more efficiently. Kind of in line with what aco175 is saying. Drop the amount of time it takes to craft or pick a lock or whatever. Outside of adventuring, it lets you do more things with your down time - make more money - craft more stuff. While adventuring, things like picking locks a bit quicker could have a focus if you need to get that door open before the guard comes back - but it's pretty situational. I just mentioned #3 because I like the idea of training(proficiency) giving you more than a mathematical bonus. It opens options that were not possible before. It's one of the few things I miss from 3.5. But 3.5 focused that rule on knowledge checks (DC 10 being common knowledge and anything higher than that would only be known by people...

Wednesday, 12th December, 2018

  • 01:05 AM - Lanefan mentioned Blue in post CHALLENGE: Campaigns that NOBODY would want to play in
    The setting I've had a hard time selling is one set in a low fantasy equivalent of the United States during the time of the War of 1812 with border skirmishes on the frontier as the might of the empire is crushing from the east. Long rifles and canons, Napoleonic sea combat, westward expansion, river pirates.How can you possibly not be able to sell Napoleonic sea combat? That alone makes this worth playing! :) Blue - that declining-levels idea is brilliant!

Tuesday, 11th December, 2018

  • 08:15 PM - Elfcrusher mentioned Blue in post Skills used by players on other players.
    It痴 about one character trying to convince or deceive another. Some DMs like to resolve that with an Insight check, some like to do it with a Persuasion or deception check, some do a contest of both... And, as I noted previously, it's further complicated because we're entangling two issues: PvP and agency. Honestly I think this whole debate would be more clear if we stuck with a scenario where an NPC was trying to persuade a PC. The most important parts of the debate would still be there, without PvP clouding the issue. Earlier somebody said something about @Blue also using house rules, and he responded that "not allowing PvP is a house rule" or something like that. But I think the person meant how he is using skills in general. (Funny how I can't remember now if I said something or it was iserith or Ovinomancer....)

Monday, 10th December, 2018

  • 11:22 PM - iserith mentioned Blue in post Skills used by players on other players.
    Blue: In D&D 5e, one does not "use skills" on NPCs or PCs. They perform tasks. The outcomes of those tasks may be uncertain and carry with it a meaningful consequence of failure. If they do, then the DM calls for an ability check to resolve it. If the task does not have an uncertain outcome and/or a meaningful consequence of failure, the DM does not call for an ability check. These are not house rules. Since a player determines how a character thinks and acts, the outcome of a task made to influence how the character thinks is not uncertain. Therefore, there is no ability check. These are also not house rules.

Friday, 2nd November, 2018

  • 07:50 PM - Hawk Diesel mentioned Blue in post Warlock Maledictions
    I see what you are doing here, and I don't know how to feel about it. I think it is certainly an interesting concept, and does get back to the core of the original Warlock class. That class was all about getting at-will, unlimited spell-like abilities. And so now, in a version of D&D where nearly all casters have some kind of resourceless, at-will, spell-like abilities via cantrips, how might we get back to what made the original Warlock great? So I think making them the master of cantrips is certainly an interesting idea. Allowing them to add modifier damage to cantrips or other battlefield control effects is an interesting idea. But I'm not sure if I necessarily like this idea completely either. As Blue has mentioned, it would make Warlock an appealing dip for any caster that wants to improve the power of their cantrips. Additionally, when we look at the original Warlock, the primary ability was the Eldritch Blast. It automatically increased in power as you leveled, and many of the invocations either changed the shape of Eldritch Blast (either chaining blasts, ranged area of effect like fireball, or within a radius centered on caster) or the energy type used by the eldritch blast. Additionally, you could add effects like charm, stun, fear, ect to the blast. So if we are going to help it go back to its roots, I don't think the way is to find ways to expand the Warlock's access to offensive cantrips. Rather, I think it is to lean into Eldritch Blast. 1) Make Eldritch Blast a class ability. It is no longer a cantrip. No other class can get access to it without the appropriate level dip. 2) The number of rays is no longer determined by character level, but by Warlock level (t...

Thursday, 1st November, 2018

  • 04:09 PM - clearstream mentioned Blue in post Banishing Eldritch Blast
    ...ves +Cha to damage per die of cantrip damage. EB is still slightly better, but the other cantrips will give a better chance of big hits (at the cost of whiffing more often). I think if Agonizing Blast applied to each die of damage, the damage cantrips that have useful side effects would be as good as Eldritch Blast. Fire Bolt would remain over-shadowed due to the damage type (about 80 core foes resist or are immune to fire, versus 1 that is immune to force, not to mention that spells like Absorb Elements have no effect on force). EB and invocations have been central to the Warlock, right from its 3.5ed Complete Arcane version where it was a ray (ranged touch) that did d6s. Hence it is right that commentators are concerned about removing it. Having played with Warlocks at the table for about two years now in 5e, EB spam is standing out as offering less fun than could be available with some adjustment. It seems to hedge the Warlocks in to using it (in part due to few spell slots, as Blue noted), and it also takes a pretty tightly optimised melee class to compete with it, forcing non-Warlock characters into a narrower design-space. (Warlocks have moved up in favoured classes, as measured by WotC, and I think that is in some part due to their sitting in a sweet spot in the 5e design space). Remembering at all times that here I'm talking only about the quality of the game mechanics. The thing is, it feels like Eldritch Blast at the table is a bit better than it needs to be to remain viable. The combination of a target per damage die, force damage type, range, and per bolt bonuses, turns out to be really strong. Over time, the average damage from say Fire Bolt compared with Eldritch Blast sans Agonizing Blast is the same, albeit Fire Bolt is spikier (its damage comes in bigger lumps) and is more often resisted. However, the efficiency of being able to switch targets, and of course Agonizing Blast, make Eldritch Blast much killier. I'm concerned that if all damaging c...

Wednesday, 17th October, 2018

  • 02:03 AM - Hawk Diesel mentioned Blue in post Some New Divination Spells
    Thanks for the feedback! Blue - I can see where you're coming from on the Combat Clarity. I based it off of a mix of Bless (add 1d4 to attack rolls) and Bane (subtract 1d4 to saves). The intention for the save disadvantage wasn't intended for debuffs but rather more about direct damage spells (knowing when to cast fireball at the most opportune time and in just the right place to make it as hard as possible to get out of the way). I also was watching Haste closely to keep it on par, without overshadowing it. Sabathius42 - First of all, good catch with the Sword of Damocles! It is intended to end once the reaction has been used, so I will adjust the wording to reflect that. Also I understand your concern with Divination being more about the buffs than the debuffs. I was trying carefully not to make it seem like a curse, which I tend to feel like belongs more in the Necromancy camp. But the way I view it is less about impacting how the enemies avoid the spells, but improving the timing and placement of the spel...

Friday, 28th September, 2018

  • 10:39 PM - DM Dave1 mentioned Blue in post Share examples of return to simplicity and/or return to analog solutions from digital
    Initiative: I have a dry erase board where I (or one of the players) order the PCs and the enemies in a column. Different color pens for PCs and enemies. Works fine and reasonably quickly, especially when I have them roll initiative at the beginning of the session. We display it in a spot where everyone can see. I really like Blue's old school clothespin idea... I might have to pick some up and try that! Minis: We employ both the grid and TotM at our tables. For gridded combats, players typically have minis for their PCs - and I have a few generic ones that can stand in. I use chess pieces for small/medium opponents, Skylanders or blocks for large opponents, and beer/soda cans for huge opponents. Spells: I print out custom spell sheets for NPCs from www.dnd-spells.com and encourage players to do the same. It has been a tremendous timesaver at the table and doesn't require constant look-ups in PHB or XGtE or D&D Beyond. Electronics at the table: While I'm firmly in the pencil and paper and books camp, I've found my phone helpful in a pinch to look up stats when I forgot a book. But I'm finding that players are often distracted by their phones and laptops instead of respectfully paying attention to the rest of us at the table when their PC is not in the spotlight. At session 0 of our next campaign, I ...

Tuesday, 25th September, 2018

  • 06:14 PM - 5ekyu mentioned Blue in post Glamour Bard Analysis Paralysis!
    I agree with Blue As my sorc has progressed, I have plans and options and candidate lists for mc options, feats, spells etc but it really keeps coming down to an "in-character" choice at the time and those are often not following the grand scheme. Definitely, something a full tier away, it's extremely likely the decision points will be very different than they seem now. Real play vs white room - that's called playing.

Sunday, 16th September, 2018

  • 03:35 AM - pukunui mentioned Blue in post Suitable Rewards for Successfully Saving the World?
    Blue: Thanks for the suggestions. As I mentioned in my OP, I am planning on giving one PC some land that is being threatened by giants, which will be the hook to lead them into Against the Giants. I am also planning on giving at least some of them supernatural gifts, either from their gods or the trickster spirits (which aren't really gods). As for rights and titles, yes, I'll give them some of those too. As mentioned, one is a cleric of Eilistraee. The paladin/sorcerer also follows Kelemvor. I am thinking of having the Order of the Gauntlet offer the latter membership in their faction. Some of the others might get offers from the Lords' Alliance and/or the Harpers. I might even offer the rogue membership in the Zhentarim.

Tuesday, 11th September, 2018

  • 09:18 AM - pemerton mentioned Blue in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    ... between the players at the table. That's their sole and crucial function. Mechanics can take multiple forms (I think this point goes back to Jonathan Tweet in Everway): Drama resolution relies on asserted statements without reference to listed attributes or quantitative elements. Karma resolution relies on referring to listed attributes or quantitative elements without a random element. Fortune resolution relies on utilizing a random device of some kind, usually delimited by quantitative scores of some kind. If playing without knowledge of the mechanics means lots of "drama" resolution - ie when I say what my PC does, then most of the time that just happens in the fiction - then it's fine although potentially a bit unexciting (the situations have to be pretty evocatively set out by the GM so that it's fun to engage with them knowing how that engaging is all I need to do to have things happen). If I'm meant to be learning the fiction, like the magic system described by Blue and jmucchiello, the GM had better provide me with the chance to learn! If playing without knowledge of the mechanics means lots of "fortune" resolution but only the GM knows what is going on - only the GM can call for a check, interpret a check, etc - then it's really a form of GM fiat resolution - the mechanics are imposing pretty minimal constraint under these circumstances - with the players along for the ride. The GM better be a good storyteller! Playing with heavily GM-mediated "karma" resolution makes me think of Amber diceless - I've never played it myself but that is how it looked when I saw others playing it.


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Sunday, 20th January, 2019

  • 05:04 AM - Libramarian quoted Blue in post S'mon's New XP System
    Okay ... so, returning to what I actually asked, do you want some XP for everything? Negotiating a particularly good rate at the inn? Or are some things to "work-a-day" that they shouldn't get XP. This isn't "truly pointless" like an immediate surrender, but is still just things you do in daily life of an adventurer, including combat. Don't focus on combat as something in a different category. Killing off a random bear in the wilds might be the "less learned" path then proper camping discipline in terms of food and scraps so as not to attracted it in the first place for a bunch of 4th level previously urban heroes. Again, how much does your driving improve on your daily commute? Sure you had to negotiate some traffic, and that person in the expensive car who acted like they owned the road, but it's something you've done many times before. But hey, it's really a risky proposition where you are distracted for just a few seconds and you can lose your life and kill others as well so you...
  • 02:44 AM - Libramarian quoted Blue in post S'mon's New XP System
    Outside of sacred cows, what is the "weirdness" of 0 XP combats? Should you get an XP for negotiating a good deal on a stay at the inn? Or are some things trivial and not really worth an XP? To use a real world example, how much does your ability to drive from improve from an uneventful daily commute? Milestone XP ignore combats completely, except as one method towards an end. Many game systems that aren't trying to emulate D&D don't give any character advancement specifically for combat either. The weird bit is giving character advancement for some work-a-day tasks and not others. I fear that the difference between insignificant and significant encounters will not seem as definite to the players as the difference between zero and some XP. In which case it might feel arbitrary or even railroady when S'mon decides not to award XP. 1 XP vs. 2 XP offers just enough granularity to make it clear to the players that they can advance without abiding by the DM's definition of significant...

Friday, 18th January, 2019

  • 11:00 PM - Yunru quoted Blue in post [GUIDE] My Word Is My Sword: The Paladin Guide
    PAM has a specific list of weapons. Some don't have reach like the quarterstaff and the spear (added in errata). Other weapons like the lance and the whip that have reach aren't on the list. Curses!
  • 10:04 PM - Dausuul quoted Blue in post Resurrection Complications
    I've also gamed with plenty who would be "so I can either have a permanent negative to my character, or just roll up a new character? Pfft, new character". Which means that all the character arcs, bonds with other characters and NPCs, and all the rest go away. Yeah, this exactly. As a player, I always have more character ideas than opportunities to play them. Rarely am I so invested in a particular character that I prefer resurrection to making a new PC. Adding a bunch of drawbacks would just push me from "rarely" to "never." As a DM, on the other hand, it's a real hassle when a player makes a new character. Suddenly I have to figure out how to bring this new character into the existing campaign, and all the work I did on relationships and connections for the old character is down the drain. I really do not want to make that occurrence more common. What I prefer is to say, "When you are resurrected, you come back Changed. Roll up a new character, but keep the old character's r...
  • 09:15 PM - S'mon quoted Blue in post S'mon's New XP System
    The inter-class balance between at-will, short-rest recovery, and long-rest recovery gets out of wack when you dip too far below the 6-8. We're so used to "well, fighters just don't do as much as casters" that we often write it off or not even register it, but it's still there. Indeed - that's why in 2016/17 I went over to 1 week Long Rests while keeping 1 hour Short Rests (max 3/day). It's a lot easier to get 6-8 resource draining encounters (aka 'fights') into an Adventuring Week. :D
  • 09:09 PM - S'mon quoted Blue in post S'mon's New XP System
    An interesting change would be to keep the XP per level, but change what you give it out for. Meaningful battles or achievements for 1 XP, with 2-3 XP for really major, campaign arc ones. And "whatever" encounters are worth 0. I think that's pretty much what I'll be going for - an encounter that feels 'routine' won't earn XP. At higher level that would likely include many encounters that are officially 'moderate' using the 5e RAW system. Looking at PoTA, ideally I'd like the PCs to hit 2nd in 1 session, 3rd in another session, but only if they achieve a fair bit - the suggested milestones in PoTA chapter 6 seem to work for this.
  • 09:06 PM - S'mon quoted Blue in post S'mon's New XP System
    I am concerned there is a mismatch between the 4e "10 moderate encounters and achievements per level" that does fit with the 5e "6-8 encounters per day". Not much of a mismatch - using 5e RAW XP it's 6 moderate encounters per level 1-3, I think 13 per level 5-10, and 10 per level 11+. This is supposed to level up 5e PCs every 2-3 sessions, but I find in practice it's more like every 4-6 sessions (often 6-8 sessions in the level 5-10 range). So my system should get closer to the stated intent of the 5e XP system, rather than its actual result. I think the main reason is that 5e PCs simply don't do 6-8 moderate-to-hard encounters per day, or per session; it's more like 3-4. Which is much like 4e, where PCs were supposed to do 4 encounters in a 4 hour session but really it was more like 2.

Thursday, 17th January, 2019

  • 11:09 PM - Saelorn quoted Blue in post I want faster character creation. Also, I知 a monster.
    I think this may not be a universally held opinion. To present as evidence, I and many others have fun just building characters. Be it to see how the come out mechanically, to see if they can realize a concept within the game system, just to explore some facet.Oh, certainly! I didn't mean it was a chore, as in it was boring. I just meant that it was a necessary obligation, which you must complete before you can play the actual game. Even if you really like carrots, you still have to eat them all before you can have dessert. I don't know who said it first, but ever since 3E, character creation has been its own mini-game. You have all of these dials and buttons to set, and you really can go in with nothing and end up with something that feels worth the time you've spent on it. You can "win" character creation, by making a character that is particularly powerful or versatile, or which explores the mechanics in an unusual way, or whatever criteria you're using to judge yourself. But the...
  • 07:48 PM - Benny89 quoted Blue in post [GUIDE] My Word Is My Sword: The Paladin Guide
    Benny89, if someone is interested in a DPR-only focused two hander this is useful. But Soulblighter said two levels of Hexblade - that doesn't let you use two handed weapons with Hex Warrior. You'd need a third warlock level to pick up Pact of the Blade to do that. Charisma also helps other aspects of a character including saves, more skills than STR, spell DCs, etc. If someone is looking for information on a particular build, going off on a different build isn't particularly adding to the conversation. I do like your enthusiasm. Considering looking for a build using a non-two handed weapon (so GWM would only grant bonus action attacks on crit, no -5/+10, and PAM would limit you to suboptimal Spear and Quarterstaff) for CHR based wielding, what would be your recommendation for race? Preferably looking beyond DPR to more holistic measures of success. Just to clarify: for Variant Human you want to use STR, not CHA because you don't have enough bonus as Half Elf and good feat that can g...
  • 07:45 PM - Arilyn quoted Blue in post I want faster character creation. Also, I知 a monster.
    I think this may not be a universally held opinion. To present as evidence, I and many others have fun just building characters. Be it to see how the come out mechanically, to see if they can realize a concept within the game system, just to explore some facet. Heck, I still create the occasional Champions superhero even though I haven't played in half a dozen years and my Champions GM has passed away. Just for fun. So I don't think that character creation as a chore is universally held. That doesn't mean that a game system can't try for simple character creation with less decision points to speed it up. But it means that's not the only way to go. I make characters for fun too. It is my favourite part of PF. Finding the perfect combination of feats and skills and abilities, not for min/maxing, but to have the mechanics of the game match my vision as closely as possible. Other times, to start with no idea, but to just start creating, and see what I end up with. Super fast c...
  • 07:25 PM - Ralif Redhammer quoted Blue in post Yet another Ghostbusters movie
    I thought they all did a good job, but Holtzmann was assuredly the stand-out character of the movie. Instead of "not connecting it to the original two films," perhaps I should've said 渡ot keeping it in continuity with I enjoyed the 2016 Ghostbusters, but the only character with the same zany pull as the original three ghostbusters was Holtzmann. (Sorry, I like Zeddemore, but he didn't have the same oomph as the others.) I didn't come away with feeling it was unrelated, just that it was only loosely related. There was comments from the federal (?) official that this sort of thing had happened before and had been covered up / amazed what people forgot. Sort of a nod that the earlier movie(s) happened without having to build on the later movies in the franchise.

Wednesday, 16th January, 2019

  • 04:36 PM - vincegetorix quoted Blue in post New warlock invocations
    snip Good suggestions. I'll work a bit on the wording for some; the original document will be in french but I'd prefer if it was close enough to the PHB language. Brimstone Blast: How about increasing damage to 1d12 fire damage? Hellrime Blast: Maybe add a speed reduction of 5 feet? Eldritch Line: Good ideas, I'll add a line saying that you still apply any effects granted by other invocations. Eldritch Doom: Oups, would it still be balanced if it was a ranged 15 feet radius blast within 60 feet? That was the original intent, but you seem to think that its balanced by the fact that its self-centered for now. Maybe a 10' radius blast within 60' but add other invocation effect? Ignore the Pyre: Yup, I think I'll restrict it to the end of a short rest with a lvl 11 requirement.
  • 03:11 AM - TwoSix quoted Blue in post Titans - Surprisingly Good if a bit uneven
    Based on this post I just looked for this on Netflix and it's not available. Wonder if it's country specific - I'm in the US. Only on the DC Universe streaming service in the US, I知 afraid.

Saturday, 12th January, 2019

  • 06:26 PM - Lord Mhoram quoted Blue in post Matt Colville, and Most Tolkien Critics, Are Wrong
    There's lots of fun writing quirks around the author getting paid. If I recall correctly, Dumas (of Three Musketeers fame) got paid by the line, not the word, and that's why he has so many bits of back-and-forth dialog. As I recall the story - he got paid for the word, until he got so good at words, they changed him to being paid by the sentence, which led to that.
  • 01:26 AM - WaterRabbit quoted Blue in post Throw an Object
    I'd take a different route. A light, aerodynamic weapon is at worst 20/60, regardless of STR. Heaviest of those is 4 lbs. So I'd say that's the top end for throwing. Looking at the Variant: Encumbrance, 5 * Strength is the max before you are encumbered, so anything over that I would make a 5 foot throw tops. Then just prorate between those two, and maybe halve it for things that aren't aerodynamic. By that 10 STR could probably throw a 25 lb object about 30 feet, or 15 feet if it's not aerodynamic. That's pretty generous. As a side note, for "throwing" other characters I'd do it a little different. If they are running and jumping and he's giving a boost, then I'd just use the higher of their two Strength scores for the jump calculations, and if they need to make an Athletics check it's at advantage like the Help action. Javelin is 2 lbs, 30/120. 323 ft. Olympic Hammer Throw: 16 lbs record 284 ft. So have the ceiling at 20/60 seems a bit low to me. Again, I am not lookin...

Friday, 11th January, 2019

  • 11:55 PM - doctorbadwolf quoted Blue in post yes, this again: Fighters need more non-combat options
    I owe you an apology. Someone I responded to recently was talking about most games don't allow feats, but in reviewing your comments I see it wasn't you. It was not an intentional strawman, but it was a problem of my understanding that is all on me. So again, my apologies for that. Man, I thought either I was going crazy, or you were having a REALLY bad day! Glad it was just a misunderstanding! No worries. It happens.
  • 11:39 PM - doctorbadwolf quoted Blue in post yes, this again: Fighters need more non-combat options
    And this is a nonsensical response, since we've already established that in featless games having extra ASI gives +1 to 3-5 skills each and therefore boost fighter even when feats are't used. Please note that I did list ASI/feats, not just feats. In other words, my original was a perfectly sensible response that you failed to understand. I already addressed ASIs. (EDIT: you may have missed it, since it was one line in a lengthy post, IIRC) The two extra ASIs taken together, equal either +1 modifier to two sets of skills, or some +1s from adding 1 to multiple odd stats, or +2 modifier to a single set of skills. That isn稚 particularly meaningful. Certainly not enough to dismiss the people who were trying to have a discussion about how best to address what they experience as a deficiency in the fighter痴 out of combat repertoire. <unneeded snark removed> EDIT: The reason I say it isn't that meaningful is that it's going to make much less of a difference than training the skill would, a...
  • 11:34 PM - doctorbadwolf quoted Blue in post yes, this again: Fighters need more non-combat options
    Yes. And doctorbadwolf has been attempting to say that "a majority of D&D characters don't use feats" is the same as "most D&D games do not allow feats". I don't think those statements are the same, what Jeremy Crawford said does not support the second. No, I知 not. You池e lying about my position in order to knock down a straw man and claim victory in a contest that never happened. Nothing about my position interacts with whether or not feats are allowed in any given group, in what frequency, etc. It doesn稚 matter.
  • 11:32 PM - CapnZapp quoted Blue in post Highest level spell combos
    Very cool CapnZapp! Please let us know how it goes. Does Acecerak know where the PCs are? If so he can teleport in more than 60 ft away and be out of range of Counterspell the first round. I'm thinking he's set up some kind of Contingency plus type of deal, and specified the lower balcony as the most likely place the heroes won't be (when they start messing with the giant yucky baby and its Danger Robot). Why? Otherwise the rulebook chain of events doesn't make any sense. Why wouldn't he want to bring in some muscle - the lich has only one weakness, and that is its need to keep away the pointy sticks from its relatively vulnerable body. (I know the rulebook Acecerak appears when the diaper-God and Soul Vacuum are gone, but the same lgic applies) So I'm doing it like he's emergency-beamed into the room in order to prevent the heroes from messing up his toys, with little advance warning. I'm thinking the Soul Sisters were way too proud to admit weakness and phone him in advance...
  • 09:19 PM - Quickleaf quoted Blue in post yes, this again: Fighters need more non-combat options
    And I'm calling that out as a unsupported statement. You're the one presenting it, please provide some proof. I have that evidence I believe doctorbadwolf is speaking of saved... https://www.sageadvice.eu/2018/03/09/a-majority-of-dd-characters-dont-use-feats/ It was from Jeremy Crawford citing their internal data. Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices. #DnD EDIT: If you're in the camp that believes Jeremy is misinterpreting data, you can scroll down to see Adam Bradford's comment about DND Beyond characters who have feats as supporting evidence.


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