View Profile: Blue - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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  • Blue's Avatar
    Yesterday, 11:13 PM
    How did the cleric do for the other 5-7 encounters in the day? If the answer is "the party didn't have 5-7 more encounters that day", then you really have no comparison to evaluate. The #1 point I hear about encounters being easier than expected has to do with characters with daily resources who get to use them in just a few encounters. It is an often repeated myth that harder encounters...
    132 replies | 58021 view(s)
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  • Blue's Avatar
    Yesterday, 11:05 PM
    I'm not 100% I have your concept, let me restate and see if I have it right. During a rest, HD spent can regain spell slots as well as HPs for full casters, at the rate of 5 HPs per spell slot level. This will result in more total spell slots per day, not replacing normal recovery. I think this would be very powerful. And common. But not common as in regaining a bunch of 1st level spells....
    31 replies | 840 view(s)
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  • Blue's Avatar
    Yesterday, 10:57 PM
    Ignore this - was trying to respond to an alternate in a comment and responded to the main thread instead.
    31 replies | 840 view(s)
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  • jmucchiello's Avatar
    Yesterday, 10:35 PM
    Why put it on the sheet? Just say passive x is 10 + mod of x. Usually only the DM cares about the DC of these rolls so the player is just told "Make an athletics check. The DC to grapple the kraken is 23." Or "the alligator tries to grapple you, what is your athletics?" "+3" "okay he needs to beat DC 13." Roll happens. The passive stat never needs to be on the character sheet. (Passive...
    28 replies | 482 view(s)
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  • jmucchiello's Avatar
    Yesterday, 10:20 PM
    Thank you for summarizing my OP so succinctly.
    28 replies | 482 view(s)
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  • jmucchiello's Avatar
    Yesterday, 10:19 PM
    Seems simple to just have a passive stat for all skills. Passive Perception is an exception only to save time. So why not save time with grapples, too?
    28 replies | 482 view(s)
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  • jmucchiello's Avatar
    Yesterday, 10:16 PM
    Looks like Darian has the best Perception at +4. So I'll roll. Can I assume someone will aid me? Seari's a pal. :) Perception Advantage?
    344 replies | 5092 view(s)
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  • jmucchiello's Avatar
    Yesterday, 10:13 PM
    organizing in the OOC is what the OOC is for.
    287 replies | 6383 view(s)
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  • jmucchiello's Avatar
    Yesterday, 05:44 PM
    Arguably, shoving is just a form of grappling. Traditionally, both stem from those weird tables in the 1e DMG where grappling and bull rushing (and pummeling) were separate combat systems.
    28 replies | 482 view(s)
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  • jmucchiello's Avatar
    Yesterday, 05:42 PM
    Well the fact that the swing of possible outcomes changes is what first bothered me. A d20 has 20 possible outcomes 1 to 20. But the 2d20 difference has outcomes from -19 to +19. Why should skill checks (and grapple rolls) have more swing than swordfighting and dodging fireballs? It's a difference lacking a reason. Speed of play matters in combat but not in grapple checks? So far "Tradition"...
    28 replies | 482 view(s)
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  • jmucchiello's Avatar
    Yesterday, 05:34 PM
    Thanks for this fact. Grapple checks are the only combat checks that are skill checks. 39 is the number of possible states of outcome. You roll 7, I roll 10 is the same as 6/9, 5/8, 4/7, etc. There are 39 possible differences: -19, -18, -17, ... 17, 18, 19. Only one outcome is -19. Only 2 outcomes are -18, 3 are -17, etc. And that's what forms the triangular distribrution.
    28 replies | 482 view(s)
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  • jmucchiello's Avatar
    Yesterday, 05:33 PM
    Thank you for being so positive. The first sentence of my post says "There is no right answer." I know most people don't care. Most of those people never heard of ENWorld and would never even consider posting here. But those of us who are here are the kinds of people who MIGHT CARE. And thus, those are the people I'm posting to. So thank you for contributing whatever you think you did to the...
    28 replies | 482 view(s)
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  • jmucchiello's Avatar
    Yesterday, 05:07 AM
    jmucchiello started a thread d20 vs 2d20
    Let me start by saying there are no right answers to this question. In most d20 games, there are two circumstances for d20 rolls: rolls vs DC and opposed rolls. But math-wise, this means that some rolls have linear probability distribution with 20 discrete results and some rolls have triangular distribution with 39 discrete results where central results are more frequent. Is there a reason...
    28 replies | 482 view(s)
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  • jmucchiello's Avatar
    Saturday, 26th May, 2018, 10:20 PM
    fyi, the windows on the lower floor are all boarded up. Only the upper windows are open and they are open in unlit rooms so no light spills out. So I'm assuming Z asked and was directed upstairs. The hallway upstairs is dark. Some light can be seen under a few doors. But other doors are dark. Z enters room 2. The young boy looks up in surprise. "Dinyl." He replies looking back to the window....
    287 replies | 6383 view(s)
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  • jmucchiello's Avatar
    Saturday, 26th May, 2018, 08:53 PM
    Well, leveling fast level ups has always been a problem. The 1e days of going 6-7 months, 3-6 hours a week face-to-face just to get to level 2 are long gone. People want advancement because they are use to CPRGs where you level up every 30 minutes of play. Of course, those games have 100 levels and generally work across all levels, lacking the sweetspot of 4-9 or 5-12 level.
    41 replies | 607 view(s)
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  • jmucchiello's Avatar
    Saturday, 26th May, 2018, 08:48 PM
    The plan is to only send one person inside the church to lead them all out. The rest of us will be guarding the fence hole.
    224 replies | 3863 view(s)
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  • jmucchiello's Avatar
    Saturday, 26th May, 2018, 08:46 PM
    It's not the getting inside that is the problem. That is easy-peasy. It's the getting inside, convincing everyone to drop everything and get the f--k out right now, and then getting out of the fence before the patrol comes around the corner and find a bunch of sleeping allies. I can't imagine it takes more than 5 minutes to circle the church with 12-14 kobolds and lizards. And it will probably...
    291 replies | 5184 view(s)
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  • jmucchiello's Avatar
    Saturday, 26th May, 2018, 05:21 PM
    "It is a pleasure to welcome a new knight of The Family, child," says the older priest. "I'm afraid I have nothing to add to investigation. I only left the chapel yesterday to huddle down with the others here in the inn. Before that me and a few other wayward souls were hiding down the road at the chapel. But the inn is better able to serve our small group of people. Sadly, N'drovio has not shown...
    287 replies | 6383 view(s)
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  • jmucchiello's Avatar
    Saturday, 26th May, 2018, 09:02 AM
    Anyone else have anything to contribute to getting into the church? Or maybe have any ideas for creating a distraction? Hard to plan with so few people posting.
    291 replies | 5184 view(s)
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  • Tony Vargas's Avatar
    Saturday, 26th May, 2018, 02:32 AM
    Asmodeus overthrew He Who Was during the Dawn War, using a fragment of the Shard of Evil, retrieved from the Abyss. So: The Abyss is created. Asmodeus ascends. The Gods defeat the Primordials, ending the Dawn War. What's not clear to me is when the Abyss was created relative to the beginning of the Dawn War.
    8 replies | 232 view(s)
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  • jmucchiello's Avatar
    Saturday, 26th May, 2018, 01:37 AM
    "If only that captain were with us," Tina says. "I have a spare javelin if you think you can throw it."
    224 replies | 3863 view(s)
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  • Tony Vargas's Avatar
    Saturday, 26th May, 2018, 01:33 AM
    There was some pretty questionable stuff in Dragon, too. I've known DMs to just ban it all rather than try to sort it out, and I've had some less than stellar results from allowing this or that item or whatnot from Dragon, myself.
    40 replies | 1239 view(s)
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  • Tony Vargas's Avatar
    Saturday, 26th May, 2018, 01:31 AM
    Which is prettymuch the case with 4e Hybrids. It'd just mean a lot more than any two if it were fully a'la-carte. ;) 4e couldn't do 3.5 style MCing, exactly, levels weren't fungible, but it could've gone further that way, letting you pick more powers from other classes without the complexity of the hybrid rules or the feat taxes of PH MCing, for instance. Classes in 4e were pretty...
    40 replies | 1239 view(s)
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  • jmucchiello's Avatar
    Friday, 25th May, 2018, 10:48 PM
    "Never seen Devana look like that before, Seari," Darian says. "Your magic skills must have doubled at least. "Hey, anybody know where Harluhk and Fareon are? I thin they were going to the big building next to the church." He adds as he starts heading that way. EB, can you update the key to this post with the names of places we've been to? Frankly, I had no idea the windmill was so far from...
    344 replies | 5092 view(s)
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  • jmucchiello's Avatar
    Friday, 25th May, 2018, 10:30 PM
    Lee has no time to relish her first kill. She strikes the next bird with her quarterstaff and strikes the returning bird with her fist. With a pair of barely satifying plops, the two birds drop to the bridge dead. In the clear, finally, she looks around to see the rest of her companions looking in rough shape. "Keep it together!" she says, trying to encourage them. Attack on #2 Damage Bonus...
    169 replies | 2425 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 25th May, 2018, 09:45 PM
    Orc's Nest is a great gaming shop that's been around for ages. I recall them having minis, but it's been a couple of years since I was last there. Games Workshop has a bunch of stores in London, though I imagine they mostly focus on just their own lines.
    4 replies | 248 view(s)
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  • Blue's Avatar
    Friday, 25th May, 2018, 08:57 PM
    To riff off Gavin's idea: triggers are usually related to stress. Having to do meaningful things with repercussions if they fail (the only time you roll d20s), really does make it sound like you should trigger on some d20 roll. But a 1 means that it always triggers on failure. With 12 personalities, I'd trigger the change on a 12. Sometimes it's a success, sometimes a failure. But it's a...
    2 replies | 139 view(s)
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  • jmucchiello's Avatar
    Friday, 25th May, 2018, 08:31 PM
    "And these women are all experts at trap finding?" Lee asks. "How do they get in if there are traps?"
    201 replies | 4574 view(s)
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  • jmucchiello's Avatar
    Friday, 25th May, 2018, 08:29 PM
    Are we all up again?
    169 replies | 2425 view(s)
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  • Blue's Avatar
    Friday, 25th May, 2018, 07:40 PM
    If you've seen all those without rules changes to support the individual settings, then you're missing out. Some will play base 5e just fine, but others like Dark Sun played base 5e rules with cleric, no psionics, no muls or half-giants, no despoiling - that's not Dark Sun. Same for Dragonlance, Eberron, Ravenloft, etc. If you have played with alternate rules for them, then you see how...
    16 replies | 511 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 25th May, 2018, 07:06 PM
    That Eddie Murphy stand-up routine, wow. I put that on a few weeks back and was completely shocked at how homophobic the routine was. And not only did the crowd laugh and applaud, this was what he opened the show with. Comedy in particular doesn’t seem to have aged well from the 80s. So much of it seems cruel and hateful today. Anyway, back to elves. One of the things I love about this is...
    163 replies | 4901 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 25th May, 2018, 04:32 PM
    From Dragon Magazine #60, back in 1982: “Corellon Larethian is regarded by some elves as male, by some as female, by some as neither or both.” Extending that same gender-fluidity to the elves themselves makes sense, and will make for some interesting characters. And as a DM, that makes my job more interesting and fun. Inclusivity is important, whatever the people trying to shout this down...
    163 replies | 4901 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 25th May, 2018, 04:03 PM
    If memory serves me correctly, there was a bit more detail about the Yugoloths in the 3e Manual of the Planes. But yeah, they’re mostly just “demons from a plane that’s not the Abyss.” Still kinda bummed the wicked Tol-Kendar “bodywrecker” polearm didn’t make a return in Mordenkainen’s. I remember that being vicious fun to throw at PCs.
    75 replies | 1922 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 25th May, 2018, 03:48 PM
    I've yet to read any Vonnegut. Really need to rectify that one day... I finished Dreamsnake. Solid stuff. Now it's back to the Wheel of Time read, with the Crossroads of Twilight. At this rate, I should be done by September or October. I'm getting such a backlog of books.
    20 replies | 402 view(s)
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  • jmucchiello's Avatar
    Friday, 25th May, 2018, 03:42 PM
    "Oo, something to do," Ana whispers. She readies her sword and steps closer to the doorway.
    1539 replies | 33088 view(s)
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  • Blue's Avatar
    Friday, 25th May, 2018, 03:31 PM
    Okay, assuming that you want to be good at this while also being good at other things. If that's the case, CHR-caster seems part of what you need. But you need to be able to do this sans-magic. From XGtE, the Rogue (Mastermind) at 3rd will all you to unerringly mimic speech patterns and accent as well as giving proficiency with both disguise kit and forgery kit (to help mimic handwriting). ...
    1 replies | 148 view(s)
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  • jmucchiello's Avatar
    Friday, 25th May, 2018, 03:16 PM
    I need to pay more attention to the names of NPCs, I guess. Yes, 276 is wrong. "Surina, what are you doing in these parts?" Doran asks. "Last I'd heard you'd gone off for some religious training. Though it doesn't seem like you've gone the route of the priesthood. "Oh, but the attacks, we think, were done very subtly. There's something very intelligent behind whatever is happening." He...
    287 replies | 6383 view(s)
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  • Blue's Avatar
    Friday, 25th May, 2018, 02:58 PM
    Your last sentence catches why they can't do this. The mechanics need to support the setting. And to a lesser degree, the setting needs to support the mechanics. For example, straight D&D 5e doesn't strongly support a Middle Earth type setting, because of the high levels of magic and such. You'd want to either adjust the rules (like has been done in 3rd party suppliments for ME) or adjust...
    16 replies | 511 view(s)
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  • Blue's Avatar
    Friday, 25th May, 2018, 02:23 PM
    Very much agreed. Maybe as a conditional bonus so it's noticeable when it comes up. Elixir of Final Effort When consumed, this gives you superhuman effort but burns you out. Your proficiency bonus increases by four, you gain proficiency on all saves and resistance to all damage types for 10 minutes. For the duration, you must make a DC 25 Constitution save every minute starting immediately...
    15 replies | 454 view(s)
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  • Blue's Avatar
    Friday, 25th May, 2018, 02:00 PM
    That was actually a fairly large plot point in a pair of 3.0/3.5 campaigns I ran. Immortal beings (my elves and dragons didn't die of age) had spirits, but that also meant that their base nature was immutable. One of the reasons why chromatic dragons were always evil. (And that my orcs were NOT irredeemable and just murderhobo fodder). Elven spirits returned to a great vessel of spirits,...
    163 replies | 4901 view(s)
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  • bid's Avatar
    Friday, 25th May, 2018, 03:57 AM
    What could be cooler than pentagonal faces? Certainly not its fat twin that keep on rolling. Anyone remembers the d66 tables? Regular polyhedra all the way, send those fakers to Pluto. EDIT: Gon is the 2D world. Thx Harzel for the hedra!
    31 replies | 1020 view(s)
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  • Blue's Avatar
    Friday, 25th May, 2018, 03:38 AM
    Firm rule. We play down one, we cancel down two. We used to try to reschedule a missed sessions, but only with everyone (since otherwise it's a popularity contest), but that ended up not working out often anyhow. When we had one player who was holding down several jobs and another who was a bit erratic with their work, we went up to six and played down two, cancelled down three. (So it...
    15 replies | 275 view(s)
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  • jmucchiello's Avatar
    Friday, 25th May, 2018, 12:45 AM
    Oh, then 24 is fine. (ish) :)
    62 replies | 1324 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 24th May, 2018, 08:06 PM
    I place a big store in keeping a regular schedule, so that my players know that on this weekend and that weekend, at this time, ever month, we game. People can plan their own schedules accordingly. If only one or two people show up to play, then I still run the session. It’s pretty easy to adjust the encounters downward, and I don’t believe in telling the people that showed up that they can’t...
    15 replies | 275 view(s)
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  • Tony Vargas's Avatar
    Thursday, 24th May, 2018, 04:45 PM
    IDK the intent, but conceptually, 3.x MCing made class-levels into building blocks - a big step away from the inherent issues with class/level based design. The problem was that, to work, the next level of any class you had needed to balance with the next level of your other classes, and the first level of every other class, but 3e class designs were still mired in mechanics from the games...
    40 replies | 1239 view(s)
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  • Blue's Avatar
    Thursday, 24th May, 2018, 02:04 PM
    Okay, just thinking about this in the abstract: If casters still have a large number of slots, they have both nova and staying power. I would need to greatly reduce the number of available slots. Like the caster vs. warlock, it's nova vs. recharge. Say one per spell level and eventually getting a second. That will weaken some low level utility spells like Shield that expect to be able to...
    31 replies | 840 view(s)
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  • jmucchiello's Avatar
    Thursday, 24th May, 2018, 09:32 AM
    "Do we have enough equipment for a long cave dive?" Shavara asks. "Water? Rations? Bedrolls? Rope? I don't know much about cave exploration."
    1020 replies | 29235 view(s)
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  • jmucchiello's Avatar
    Thursday, 24th May, 2018, 04:22 AM
    I am not aware of anyone looking at the boats before you moved on. "If you go upstairs to rest, be mindful of rooms 3 and 4. Our bowmen are sleeping during the day so they can watch out the windows at night." Says the mayor.
    287 replies | 6383 view(s)
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  • jmucchiello's Avatar
    Thursday, 24th May, 2018, 04:20 AM
    Darian steps out of the windmill. "What's going on?"
    344 replies | 5092 view(s)
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  • jmucchiello's Avatar
    Thursday, 24th May, 2018, 01:26 AM
    In 1e, that sounds even more deadly.
    62 replies | 1324 view(s)
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  • Blue's Avatar
    Wednesday, 23rd May, 2018, 09:41 PM
    Blue replied to Core+1
    This is actually one of the main points I have. I don't think this is reasonable in all circumstances. I do find it reasonable in any home game environment, where the DM and players default to a long term relationship. Which is not where PHB+1 exists so it doesn't matter. (Regardless of Mearls & Crawford's personal opinions about how they design, it's not a rule anywhere in the core books.)...
    104 replies | 2970 view(s)
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  • jmucchiello's Avatar
    Wednesday, 23rd May, 2018, 08:26 PM
    Should take 4+ rounds for 5 1st levels to take out 10 1/8 foes. It is a "hard" encounter.
    62 replies | 1324 view(s)
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  • jmucchiello's Avatar
    Wednesday, 23rd May, 2018, 08:23 PM
    "Let's time that so the patrol is just disappearing around the corner as you cast your spell," Tina suggests. "Who else can take out any that don't fall asleep? We'll then send a group in to get the civilians while I continue to open up a hole in the fence so they can get out easier. What we still need is a distraction for the main group of brigands because once they see the whole in the fence I...
    224 replies | 3863 view(s)
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  • Blue's Avatar
    Wednesday, 23rd May, 2018, 06:00 PM
    Blue replied to Core+1
    I don't remember seeing any "slam dunk" against it. Would you mind reposting? The primary point I want to see addressed is keeping the barrier to entry for new players into AL as low as possible. Because AL, with the ability to show up and sit down to play is the easiest way for new players to try out the game. Specifically in the "real world" environment - rules books aren't released for...
    104 replies | 2970 view(s)
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  • Blue's Avatar
    Wednesday, 23rd May, 2018, 04:10 AM
    Blue replied to Hi, I'm Andrea
    Welcome to ENworld, have some XP. Feel free to post questions - we're a rowdy bunch with a lot of different opinions and viewpoints, some of which will hopefully line up with your thoughts and be useful. But generally friendly. :) One bit of DMing advice is the same as writing advice - the best way to get better is to do it. So leap in there and have fun. Don't be afraid that you need...
    21 replies | 829 view(s)
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  • bid's Avatar
    Wednesday, 23rd May, 2018, 01:36 AM
    So paladins are nature clerics now? I thought the fairy knight was a well know trope, confusing that with celtic druids is... surprising.
    304 replies | 5393 view(s)
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  • bid's Avatar
    Wednesday, 23rd May, 2018, 01:29 AM
    Battle Master 13 Eldritch Knight 9 Way of Shadow 5 Arcane Trickster 3
    304 replies | 5393 view(s)
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  • Blue's Avatar
    Wednesday, 23rd May, 2018, 12:12 AM
    More spells, especially non-combat. I'd be okay with "filling in the blanks" some as well, such as some spell schools or some elemental damage types just don't have reasonable choices at every level. Give me more spells that help other pillars (without being just being "I win" buttons), and are worthy enough that actual real players are willing to give up combat might to cast them.'
    53 replies | 1694 view(s)
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  • Blue's Avatar
    Wednesday, 23rd May, 2018, 12:08 AM
    Blue replied to Core+1
    While I don't mind it, I see enough people who do that I'd be fine with getting rid of PHB+1 - as long as their solution keeps the same low barrier to entry to new players in AL. 3.x and 4e had a huge collection of splatbooks that introduced a large amount of power creep. New players getting in with just the core books (or just the SRD back in 3.x days) were at a severe disadvantage. It...
    104 replies | 2970 view(s)
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  • jmucchiello's Avatar
    Tuesday, 22nd May, 2018, 10:35 PM
    we were not even close to the same page Thought the "group in back" and the patrolling group were the same group. Thought the patrol was just a couple kobolds with a lizard. Not a squad of lizards with their handlers. Knew nothing about a group guarding the door. Evaluating this situation, we need a diversion or just give up since the 5-6 of us are totally outgunned here. But I have no...
    224 replies | 3863 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 22nd May, 2018, 09:47 PM
    Two books I’ve gotten use out of are the Kobold’s Guide to Worldbuilding and Robin Laws’ Hamlet’s Hit Points (I think it spends more time on the subject than it needs, but it opened my eyes to some solid narrative ideas). YouTube video-wise, I learned a lot from Titansgrave, Force Grey, and the D&D Beyond videos.
    21 replies | 829 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 22nd May, 2018, 09:43 PM
    As a DM, I’d go with magic items. While this edition, especially AL play, is designed with them as much less integral to the game, they’re just plain fun to give out. I picked up Arancis – Forged in Magic. It’s a third party book of magic items for D&D, but I’d like to see something official. If I had to pick a second choice, I’d go with new monsters. And when I say new, I mean completely new...
    53 replies | 1694 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 09:22 PM
    You mean, we have no information except first hand observation from someone who grew up in poverty on that world, i.e Gamora. It was discussed in the same scene he mentions how it is now. She doesn't disagree with any of his assessments on how it was with the poor living conditions from too many people. She was already telling him off about hating the chair and hating her life, she wouldbn't...
    128 replies | 3637 view(s)
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  • jmucchiello's Avatar
    Tuesday, 22nd May, 2018, 09:18 PM
    "They seem to be around the corner," TIna says. "Filmark get going. There's a door there. We'll signal you when it's all clear."
    224 replies | 3863 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 09:11 PM
    Not quite. It originally was "Part 1". But that was scrapped; officially it's just Avengers: Infinity War.
    128 replies | 3637 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 09:08 PM
    Loki swore undying loyalty. My money is on that he had a plan and that word choice was his private laugh at the world, a little something so he could celebrate his own cleverness. I'd guess that "the sun has not set on Asgard" line is also related to something he was trying to signal to his brother regarding it.
    128 replies | 3637 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 08:52 PM
    Sorry, finally got a chance to see it, so late comments. I had the exact opposite reaction - his motivation was extremely believable even if not one you espouse yourself. Me and my wife were talking about that. Much like Killmonger, he's got a valid point and he's a hero in his own story. That really depends on what he saw. If he didn't reveal it in his vision of the future that...
    128 replies | 3637 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 08:35 PM
    You've got good ability scores and going fighter which grants ASIs, so you really do have a choice without falling behind what the system expects to throw at you. That said, if everyone has good ability scores the DM may up their challenge. Another option besides +1 CON / +1 DEX ASI is two "half feats" that raise each by 1 and give you something else. You didn't mention what sources you are...
    83 replies | 96116 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 08:07 PM
    @darkbard beat me to mentioning Blades in the Dark's clocks. Basically a circle divided into 4/6/8 bits and at various times it gets filled in. For the train arrival it would be rather deterministic based on the passage fo time, but for other thing (attention from X, bomb defused, etc.) it would be based on PC actions. Clocks are very similar to disease tracks and other things like that...
    6 replies | 226 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 07:33 PM
    I'll customize it to the setting, though with the thought that if it's not important don't bother with it. For example, I ran two campaigns in the same setting, 80 years apart. One big part of the setting was why were there all these diverse intelligent races? So I came up with planar bubbles - material planes that bobbed through the elemental planes. Mind you, any material plane would...
    68 replies | 1826 view(s)
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  • jmucchiello's Avatar
    Tuesday, 22nd May, 2018, 07:23 PM
    You really must have Phantasmal Force!!!
    291 replies | 5184 view(s)
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  • Blue's Avatar
    Tuesday, 22nd May, 2018, 06:05 PM
    It's ridiculous for giants not to be crushed under their own body weight. It's ridiculous that rocs can fly. That a person can take a perfect blow (crit) from a great axe and stay standing, much less do it again and again. There's lots of "ridiculous" things compared to reality well before getting into magic at all. That's the nature of the game - 5e delivers heroic fantasy, not gritty...
    34 replies | 1181 view(s)
    2 XP
  • jmucchiello's Avatar
    Tuesday, 22nd May, 2018, 05:08 PM
    Bubbles continues to look for law enforcement to take the rider off her hands.
    132 replies | 1867 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 22nd May, 2018, 04:55 PM
    I sort of agree. A DM and players need to be on the same page for the type/tone/etc - but that's communication that can be solved multiple ways. Usually I don't open-ended poll, I offer ideas I have. I often have multiple ideas and will offer all of them up, so it's polling among several ideas I'm vested in. A counter-example after I finished one five year campaign and we were taking a...
    94 replies | 2685 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 22nd May, 2018, 03:59 PM
    "Your kindness is greatly appreciated, sir Dwarf." The innkeeper Kendrel says. "But we did manage to raid a few larders before the enemy did. We can stay here for a month at least at our current size." "Hopefully, we won't be here that long," the mayor Jurad says. "We have a spare room upstairs where you folks can rest after your journey." After looking at you all closely, he adds, "And battles."
    287 replies | 6383 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 22nd May, 2018, 03:56 PM
    But there's no rear exit to the church, right? "They don't look too nasty," Tina says, perhaps with a little sarcasm. "But to the townsfolk, I'm sure they are very frightening. What do you guys think? Once they disappear around the corner, we get Filmark inside and he gets into the church as soon as he can. Once the hole is big enough, we sneak in and hide there against the church until the...
    224 replies | 3863 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 22nd May, 2018, 01:56 AM
    I was hoping the hole would be lined up with the door more but I suppose those posts are well-nailed. :) Which direction are the kobolds walking? clockwise or counterclockwise?
    224 replies | 3863 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 22nd May, 2018, 01:54 AM
    "Kobolds?" One of the men says, "We haven't seen any humanoids but we knew there had to be intelligence behind this. And kobolds aren't usually this organized. I fear there must be someone or something else involved." Looking at the man, he is probably a priest. There is a small chapel in town. "True, Kendrel," says the mayor. "I fear there are only 50 of us still in town. 14 men, 17 women,...
    287 replies | 6383 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 22nd May, 2018, 01:22 AM
    You Never know Terry Crit chasing: 1D20+5 = +5 = 22
    323 replies | 5993 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 21st May, 2018, 10:45 PM
    "That might leave a mark," Darian says as he removes the bolt. He starts to pick up his daggers that he threw. He looks around confused. "Any idea what they were doing in here, Saeri?"
    344 replies | 5092 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 21st May, 2018, 10:33 PM
    Thia focuses inward and casts true strike. She then steps out to get a good shot at the leader. True strike is so f---ng useless. You have to be within 30 feet of the target when you cast it. And then you get advantage once on your next attack assuming it is next round. It should be a bonus action to cast. So instead, Thia sneaks to M11 and then shoots from stealth with advantage on the...
    307 replies | 6232 view(s)
    1 XP
  • jmucchiello's Avatar
    Monday, 21st May, 2018, 10:28 PM
    Terry dodges the falling rocks, mostly. She casts shillelagh on her quarterstaff (as bonus action) and takes a whack at the most injured zombie. Terry's Dex Save: 1D20+1 = +1 = 15 Attack Damage HP: 12/17
    323 replies | 5993 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 21st May, 2018, 08:45 PM
    Jurad and a few other men and boys help you get your horses into the stable quickly. They have to walk the horses around to a back door, the only "easy" entrance to the inn. The stables are boarded up tight and filled with farm animals. In the inn's main room where there are maybe 20-25 people huddled together along with folk listening from the stairs to the second floor. The windows and doors...
    287 replies | 6383 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 21st May, 2018, 08:31 PM
    What is the driver's status? I don't know what 2 left shifts really equates to. But if he is incapacitated, Bubbles will disarm him, as I wrote earlier.
    132 replies | 1867 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 21st May, 2018, 08:28 PM
    Where are the kobolds and pet in relation to us?
    224 replies | 3863 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 21st May, 2018, 04:38 PM
    The classic answer is that half-orcs are mostly the aftermath of raiding/warfare. So, human mother who survives the experience raising an orcs child. A more rules-oriented answer is that they are a playable race alternative to orcs as monsters, they could be literally halfbreeds with a human parent, only fractionally one or the other, or even a full blood raised in the other culture or an...
    24 replies | 673 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 21st May, 2018, 03:44 PM
    Finished Parfrey’s Citizen Keane. A thoroughly entertaining read, Parfrey does an admirable job sifting through the lies and obfuscations of Walter Keane. Also, it totally makes sense, but apparently the Powerpuff Girls were directly inspired by Margaret Keane’s big-eyed waifs. Now it’s Vonda McIntyre’s Dreamsnake. After that, I think it’s time to return to the Wheel of Time read.
    20 replies | 402 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 21st May, 2018, 01:35 PM
    I hope no one minds if I rush the narrative a bit. It takes only a few minutes to right half a mile to the next farm house. It is larger than the prior house. You decide to take a quick look and confirm that it too has been cleared out. The wheeled cart tracks leading away seem old than the ones at the prior farm. As you start to ride toward town again, a middle-aged man steps out of one of...
    287 replies | 6383 view(s)
    0 XP
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About Blue

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Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

Hey, stop hitting me. Why are you hitting me?
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Cedar Grove, NJ 07009
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My Game Details

Details of games currently playing and games being sought.

State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

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My Game Details
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Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
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Monday, 30th April, 2018

  • 02:59 PM - SkidAce mentioned Blue in post Thoughts on wands being overpowered in 5E
    Blue , attunement tells how many charges. Charges Some magic items have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained.

Wednesday, 25th April, 2018

  • 09:27 AM - Harzel mentioned Blue in post Advice: A less hectic workday for my D&D characters
    Blue I generally find your posts insightful and interesting; I hope you will not be offended by the directness of my comments below. Unfortunately, that's a commonly spread misconception. The DMG suggest 6-8 encounters with 2 short rests, about 1/3 and 2/3 of the way through the day. (DMG pg 84.) Actually, that is the commonly spread misconception. Here is the actual quote from the DMG. Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. If the adventure has more easy encounters, the adventurers can get through more. If it has more deadly encounters, they can handle fewer. So, first, the 6-8 number is associated with encounters of a particular difficulty, and the text explicitly mentions more and fewer encounters as equally viable alternatives. Per this section in the DMG, there is nothing special about 6-8 encounters. Second, this section in the DMG is not, per se, making a recom...

Sunday, 15th April, 2018

  • 04:14 AM - Harzel mentioned Blue in post Need help balance checking a homebrew race
    Based on what you have written about their lore and physicality, the proficiencies with pole arms seem quite odd; seems like it would be more natural (and easier to remember) to go with "simple weapons, longbow and longsword". I agree with Blue that you should remove halving magic damage. If you want them to be good at swimming and climbing, then just say "advantage on ability checks for swimming or climbing". Saying that all STR checks are to be done with DEX is kind of hard to wrap my head around. STR is just not a universal substitute for DEX. If you wanted to constrain it to climbing, that would be absolutely fine, and swimming would be ok, I guess, but still makes me raise a skeptical eyebrow. I suggest rewording "climb, crawl, and swim with no penalties" to something more like "climb, crawl, and swim at their current walking speed". Otherwise, someone will interpret it as meaning that, for instance, a slow spell would have no effect on their swimming speed.

Friday, 23rd March, 2018

  • 09:26 AM - pemerton mentioned Blue in post Game Mechanics And Player Agency
    ...result on a Diplomacy roll is X, we can't work out its effect on any given PC, any more than we can work out what effect a DC 20, 30 hp explosion will have. In both cases we need to look at the PC's abilities. (Which is how all RPGs that actually have player-side social mechanics handle it.) In the game I GMed on the weekend (Cortex+ Heroic), one PC tried to explain to some frightened villagers how they could escape a difficult situation (stuck in the cold and snow being pursued by giants) but found himself reaching the conclusion that there was no solution to the problem of how to escape! (Mechanically, the PC was stressed out by mental stress.) Later on, another PC took mental stress as a result of an argument with another PC about how (if at all) they should go about trying to save the villagers from the giants. LIke Campbell said upthread, if the player doesn't want to be hindered by the penalty then actions can be declared that don't rely upon being clear-headed. And like Blue said, being stressed out from mental stress has no greater effect on player participation in the game than does being stressed out from physical stress.

Monday, 19th March, 2018

  • 04:05 PM - delericho mentioned Blue in post Your ideal class orgainization
    I am interested in what sort of class organization you think is ideal. If you were organizing classes for a new edition of our favorite game, how would you do it? For D&D, I would stick with essentially the same class structure as we currently have. I would add three classes: the Assassin, Mageblade, and Warlord, purely so that every class that has been in the (first) PHB of any edition exists as a full class here (where Mageblade is the BECMI Elf). And add the Artificer and one or more Psionic classes in appropriate setting support supplements. Also, I would remove multiclassing. For a new D&D-like game, I would instead do something similar to Blue's approach - combine the Fighter, Rogue, and Barbarian into a single Hero class; turn all the half-casters into subclasses of Hero (much as Fighter has Eldritch Knight in 5e), and then divide up the casters by party role rather than magic source.

Saturday, 17th March, 2018

  • 06:35 PM - Kinematics mentioned Blue in post How do we fix the Sorcerer?
    +1 to all of that stuff that Quickleaf said. When I chose to play a Sorcerer, it was because of the flavor text. That's the character I wanted to play. I then went digging into the mechanics as I built the character, and found that I was constantly struggling to wrestle what was provided into something even remotely like what I wanted. The typical solutions were considered — bonus spells (which I got the DM to allow), changes to how metamagic was gained, some extra ribbon flavor (again, allowed by DM), etc — but I'll admit that I've gotten trapped in the web of trying to 'fix' the current sorcerer, rather than rethinking the class as a whole, to build something that actually matches the intent as described (partly because building a class from scratch is hard to do). I got interested in the Mystic implementation because it moves in the direction I was considering, in how spells are grouped and handled, similar to the spell chains idea Blue had. I'd join (or maybe make) a thread for brainstorming a completely from-scratch build of the sorcerer class.

Wednesday, 14th March, 2018

  • 10:20 PM - The Yellow Sign mentioned Blue in post Crit-fishing Paladin build post-Xanathar's
    Blue Elven accuracy gives +1 Cha so with a starting 17 from half-elf it would get 20 by level 9 as hexblade 1/Paladin 8.
  • 01:13 AM - aramis erak mentioned Blue in post Rules Light/Rules Heavy Graph
    ...ow long one serves, with certain (sometimes unmeetable) prerequisite skill purchases from Career. In play, each skill has it's special rule for determining what percentage to roll. (But, hey, to protect PC's, it's 10% harder to hit a PC.) Again, however, I must raise issue with describing games that front-load all the complexity into Char Gen as "Heavy" systems. Most notable amongst these is Hero. All its complexity is in Character generation; the mechanics of play are under 50 pages, but the powers list is 200+. Most of them work in very straightforward ways, and the expansions and limitations clearly modify the purchase of in-game effects, not of story mode.... so my 3d6 RKA Volcano Gun and your 3d6 RKA Radiation Gun work the same in the mechanics, unless you or I have added some side effects. My volcano gun adds a cumulative transform (as the power), while yours adds a radiation burst (line area effect 1 pip drain body)... It's daunting until one actually starts to use it. As Blue notes, at-table, DM Prep, and Character Gen are three different areas, and GURPS and Hero are high only on Character Gen, moderate on DM Prep, and low in at-table. Phoenix Command is high in All three areas, and in Character Gen, worse than GURPS by far.

Tuesday, 20th February, 2018

  • 10:54 PM - 77IM mentioned Blue in post Adept class
    OK, I made a bunch of subtle revisions based on Blue's feedback and my own dissatisfaction with the class. First, I finally found a flavor angle that I like, although I'm not sure I've articulated it well in the class write-up. I took one of the headers, "Master Your Own Destiny," and interpreted it literally. Role-wise, if a paladin is a "holy warrior with divine power," then we mostly think of an anti-paladin as "unholy warrior with demonic power." But the adept is sort of an a-paladin: "atheist warrior with scientific power." (In 5e, magic is often treated like a science, especially the wizard's approach with textbooks and formulae. This explains why the adept is an Int-caster like the wizard, and not a Cha-caster like the sorcerer.) So unlike the paladin, who follows an external power (even if it's not a god, it's a cosmic force like Justice), or the ranger, who has all this stuff about nature and balance and harmony, the adept is internally driven and wants to impose their own will on the world around them. At a metafictional ...

Tuesday, 13th February, 2018

  • 01:48 AM - steeldragons mentioned Blue in post Sorcerer spell chains
    This may help your guys' efforts: List of Spells by Damage Type (not including Xanathar's Guide spells). Sweet! Thank you. Bouncing from the 5e SRD -scrolling from Cleric (all the way at the beginning) to Wizard (all the way at the end), with period stops at Druid and Warlock, and to the Elemental Evil pdf was getting old REAL fast! I'm not making any promises and it is entirely likely that what I'm envisioning will be too much to fully flesh out, but maybe I can get something thrown together before 8e releases. :D PS: Thanks so much Blue for the thread, placing this bee in my class-creation bonnet...I really needed to be obsessing over/spending tons of time on this. ;P

Monday, 12th February, 2018

  • 06:52 PM - steeldragons mentioned Blue in post Sorcerer spell chains
    So, here, Blue , FrogReaver , Quickleaf , et al ...this is how I'm envisioning/thinking/dreaming this up as I run through it -in play- in my head... The Sorcerer HD, Proficiencies, Equipment all that crap is all the same (for now, though I'd seriously consider adding light armors and simple weapons, but warlocks already get that, don't they? So maybe not. ANYwho, for this/now, let's say it's all the same). Proficiency Bonus is the same (as every other class). Level . . Spell Points . . . . . . Features . . . . . . . . Spells Known . MM Known . Cantrips . 1st - 2nd - 3rd - 4th - 5th - 6th -7th .8th .9th 1st . . . . . . 2 . . . . Spellcasting, Sorcerous Chain . . . 2 . . . . . . . - . . . . . . . . 3 . . . . 2 2nd . . . . . .3 . . . . . . . . . Metamagic . . . . . . . . . . . .2 . . . . . . . 1 . . . . . . . . 3 . . . . 2 3rd . . . . . . 4 . . . . . . . . Arcane Sense . . . . . . . . . . 4 . . . . . . . .1. . . . . . . . . 3 . . . . 2 -- 2 4th . . . . . . 5 . . . . . . . ASI, Metamagi...
  • 07:22 AM - Quickleaf mentioned Blue in post Sorcerer spell chains
    Blue I think the further you go down this path the more you realize that what you're really aiming for is (a) more tightly themed sorcerers, and (b) a more adaptive magic system for sorcerers. For me personally, that would looks like something quite unlike the current spell system; for example, I'd imagine sorcerers having unique "cantrips" they could perform at-will or expend a resource to "power up" in various ways (kind of reflecting your spell chain ideas, where the more you power up, say, "Illusory Guise", the more it becomes similar to a disguise self, or alter self, or seeming. The challenge of fitting existing spells to that sort of template is that you invariably end up with square pegs in round holes... Transmogrify: Disguise Self, Alter Self, Polymorph Adapt: Enlarge/Reduce, Protection from Energy, Stoneskin Enhance: Jump, Enhance Ability, Water Breathing Does water breathing belong in Adapt or Enhance? I don't know. In fact, were I a player making a choice between "A...

Saturday, 27th January, 2018

  • 02:54 AM - TheCosmicKid mentioned Blue in post Proficiency die as a class feature
    ...'t roll anything, nobody else is rolling anything against you, there is no discrete point to say "You should roll a proficiency die here". I don't think there's any real choice but to use a constant value here. I suppose it's possible to say you roll for it once per day, or whenever you finish a short rest, or whatever, but that feels forced. For that constant value, the obvious option is to go with the standard proficiency bonus for a character of your level. But, like I said, that feels kind of disappointing to me: you still have a proficiency bonus, it's just hiding. So I'm currently playing with the idea of instead using the minimum value of your proficiency die (i.e., normally, 1). This doesn't seem too punishing to me because, unless I'm forgetting about something big, these effects are really rare. And it much better sells the flavor that, as a fool, you really are just bad at things whenever chance isn't involved. As for defining when to use the proficiency die, I like @Blue's thinking a lot. I hadn't quite considered the problem in terms of actions vs. passive effects. The problem is passive ability scores. Technically they're, well, passive, in that you don't use an action to activate them, and so would use the static bonus. But conceptually, a lot of the time passive scores do seem to represent repeated or abstracted activity, as has been discussed on the numerous other threads about them. And if I go with my static-bonus-is-1 idea, then applying that to all your passive scores would be rather punishing. So my current draft looks more like a generalized version of what @Charlaquin suggested: the defining quality is whether or not somebody is rolling a die. Roll of the Dice As a fool, you live by the maxim "Better lucky than good" -- even if you don't realize it yourself. You do not have a normal proficiency bonus. Whenever you would add your proficiency bonus to a roll, instead you roll your proficiency die, a d4, and add the result. If you woul...

Friday, 26th January, 2018

  • 07:19 AM - pemerton mentioned Blue in post Should time spent on system mechanics be based in interest or importance/risk?
    I've seen games that offer two or more resolution systems for similar tasks, one for a heavy detailed resolution and others for lightweight situations. The biggest problem with them is usually making the result of the lightweight system appropriate and plausible in the more detailed system ie. given the same starting parameters, both systems should present similar expected results at similar cost.I think this is hard to do in mathematical terms! (I'm thinking your probably agree with that.) To make it work, I think there need to be other paramaters in place that "buffer" or modulate the differences in outcome. "Fail forward" would be one, but not the only one. Blue's idea is another way of handling it - granularity tracks stakes, for some pre-set ranking of stakes. Blue, you seem to be giving up on this - but how does DitV handle it?

Thursday, 25th January, 2018

  • 03:27 AM - pemerton mentioned Blue in post Should time spent on system mechanics be based in interest or importance/risk?
    Blue - are you familiar with systems like HeroWars/Quest, Burning Wheel and others (4e can be run like this for non combat resolution, but not for combat using the published rules) which distinguish between "simple" (one roll - think a D&D skill check) and "complex" (multi-roll - think a D&D combat or a 4e skill challenge) resolution, with the GM and players deciding (by consensus) which to use based on the stakes of the situation? This sort of approach is normally also used with "say 'yes' or roll the dice" - ie if there is nothing at stake, and no reason to suppose that failure would yield anything interesting, then no resolution mechanics are invoked at all. If you're not familiar with these games, you might find they have some interesting ideas for you. (If you are familiar with them, then disregard this post.)

Monday, 18th December, 2017

  • 02:52 PM - Maxperson mentioned Blue in post An additional component for Resurrection
    In other words, you seem perfectly prepared to penalize players if they are not all in agreement. Just like I've said since the beginning and now supported by your own words. And please, you can't defended this from the "impartial DM" stance when it's you wearing the hat of the "game designer" that caused this. Please stop trying to hide. You are the one creating the situation where player vs. player can come up.There are no "in other words" for his game Blue. He said that his players enjoy it, so it's simply not a problem in his game. You keep telling him to stop trying to hide, but in this case it's you who should stop trying to create a problem where one doesn't exist. If his method won't work for you and your group, don't use it. It's really that simple. I tried that method once with my group years ago and they didn't like it, so it went away.

Tuesday, 5th December, 2017

  • 01:00 PM - Coroc mentioned Blue in post Rating magic items on a 1-10 scale
    Blue You are right, if you overdo it with + on weaponry and armor, then you have to shift the bounded accuracy to make it work again, e.g. give the Mobs more hitpoints use more of them or increase their armorclass or attack bonus. Also that kind of equipment does inherently lower the caster classes damage output in relation. But to counter such a thing is still far more easy than to rewrite your complete campaign, because some gimmick teleported the party to another plane, which you have not had in mind at all to ever play some role in your campaign or even if you slightly considered it, you might not have prepared material for this scenario.

Tuesday, 14th November, 2017

  • 11:07 PM - Nevvur mentioned Blue in post Where did the 6-8 encounter standard come from?
    @Blue Citing 6-8 encounters as a class balancing act, how great do you think the actual disparity in effectiveness is between a short rester and long rester given a difference of 1 short rest? 2? I know there are many variables to consider, and whatever answer you or I can give ultimately amounts to wild conjecture, but I suspect it's not very great. Certainly not greater than class imbalance resulting from issues unrelated to recovery rates. Speaking from experience, I've never had a player complain about class imbalance caused by the frequency of rests, and this despite these facts: all my players embrace charop, every group has included a mixture of short and long resters, and I routinely run 2-4 hard/deadly encounters per adventuring day. After 3 years of DMing this way, if any of my players felt disserviced, it should have come up by now. They're vocal about other issues so it's not a matter of avoiding confrontation or whatever. This is the evidence upon which I base my aforemen...

Monday, 13th November, 2017

  • 09:21 AM - hbarsquared mentioned Blue in post Feedback on Time Travel Spell
    Thanks everyone for the comments and suggestions! I know the concept for the spell is overly complicated and convoluted, but that's part of its charm. Its effects might simply be "double actions in two locations," but I'm hoping to encapsulate the time travel aspect into the spell itself. I think there are two directions. Either the Future Self is one of many alternate possibilities, in which case paradoxes are not an issue, or the Future Self is beholden to causality, in which case the spell needs to prevent those paradoxes. The problem with the first, where the Future Self is from only a possible future, is that there is no restriction on ability or equipment usage. The ring of three wishes could be used and doubled up between both versions of the caster. I like the idea of "sharing" usage to prevent overpowered effects as well as causality. I think Blue suggestion is simple, and works. Pulling your Future Self into the present ends all conditions and spell effects. So, in effect, this spell at the very least functions as a range-sight dimension door combination multi-restoration. Perhaps pulling your Future Self also acts as being stabilized, or rolling a 20 on a death save. Like adding in an auto-revivify. So even if your Original hits 0 hp, it does not create a paradox to be pulled through. I like Quartz bringing up the epic spell Time Duplicate, that helps clarify the wording. Perhaps if we add Concentration in, so anytime the wizard fails concentration from taking damage, the Original gets pulled back, helping to preserve causality. If concentration is lost due to being unconscious or incapacitated, causality is still preserved. If the Original actually dies... that's when the temporal explosion takes place!

Monday, 6th November, 2017

  • 06:16 PM - Coroc mentioned Blue in post legal staff and shield for hexblade?
    Blue sorry that the irony in my post was not obvious enough, at no means i intended criticize the OP for the absurdities that wizards sometimes puts into their rules. I did know about the versatility of the quarterstaff and i did know that PM could be used with it. What did not occur to me until this thread, is that somehow according to RAW, you could use PM and quarterstaff in a 1 handed and shield Combo. Which means quarterstaff doing 1d6 + 1d4 would be the ultimate 1h weapon with this feat. Besides being absurd in a make believe way of things , ist an OP Combo. But it is obviously a legal loophole in the rules. I wonder, is no one at wizards noting such things? That rule shouts for a revision via sage advice or ua whatever. @ Cap'n Kobold Personally i got no prob. since as a DMi houserule quarterstaff is 1d6 2handed use only, like it should be. Use your polearm master with it if you like to but it is not the uber combo anymore. We got thousands of threads when Peopl...


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Friday, 25th May, 2018

  • 09:15 PM - jgsugden quoted Blue in post Format of Books, Ease of use?
    If you've seen all those without rules changes to support the individual settings, then you're missing out. Some will play base 5e just fine, but others like Dark Sun played base 5e rules with cleric, no psionics, no muls or half-giants, no despoiling - that's not Dark Sun. Same for Dragonlance, Eberron, Ravenloft, etc.Going down my list: * FR set at the time of the original boxed set, using a 2nd edition module (Haunted Halls of Eveningstar). - I am unaware of any house rules beyond a few monsters being created. * Original Dragonlance Saga - The only house rules were three wizard subclasses which nobody used. * Shackled City - No house rules. * Dark Sun (original adventure path) - They used the Mystic and Wizards with spell point alternative rules for the Psionics. The monsters were reskins with added powers. * A Middle Earth game (PCs had to have more levels in Fighter, Monk or Rogue combined than any other class - worked well) * A1 to A4 - This one had a tome of house ...
  • 05:47 PM - jgsugden quoted Blue in post Format of Books, Ease of use?
    Your last sentence catches why they can't do this. The mechanics need to support the setting. And to a lesser degree, the setting needs to support the mechanics. For example, straight D&D 5e doesn't strongly support a Middle Earth type setting, because of the high levels of magic and such. You'd want to either adjust the rules (like has been done in 3rd party suppliments for ME) or adjust the setting to jive with the rules. What this means is that when there are significant changes to how the mechanics work, they need to update the setting to be in sync. And since lore is often linked to setting, those can need to be adjusted as well...This was very true for 4E, but based upon the direction of 5E they realized that was a mistake for the brand. However, in 5E I've seen the following games run: * FR set at the time of the original boxed set, using a 2nd edition module (Haunted Halls of Eveningstar). * Original Dragonlance Saga * Shackled City * Dark Sun (original adve...

Wednesday, 23rd May, 2018

  • 07:11 PM - Xavian Starsider quoted Blue in post Looking At The Pathfinder 2 Wizard Class
    As a serious question, what are the alternatives? Let's put forth that a caster spending actions casting damage all day and a weapon wielder spending actions to attack all day should average out to be about the same. This is grossly unfair - the caster has a lot more flexibility so should really be lower, but let's take this as the absolute best a caster should be doing. So, if some actions spent by the caster are more powerful than a weapon wielder, then some need to be less powerful. That's the current balance. You can't take away the less powerful without throwing the classes well out of balance. The alternative is to make the caster the same as the weapon wielder. For things like area of effect that really breaks up the damage tiny - a fireball might do 5-10 points of damage in a 20'r to be on par with one actions worth of melee attack. And that's generous because it compensates some for a weapon able to focus fire. Would you prefer PF to move from the first to the seco...

Tuesday, 22nd May, 2018

  • 09:46 PM - niklinna quoted Blue in post [GUIDE] Battle On: The Fighter Guide
    Another option besides +1 CON / +1 DEX ASI is two "half feats" that raise each by 1 and give you something else. You didn't mention what sources you are using, XGtE gives racial feats. A dwarf could take Dwarven Fortitude for +1 CON and the ability to spend a HD whenever you take the Dodge action (doesn't scale well) and Squat Nimbleness for +1 STR or DEX, +5ft move (nice), proficiency in Acrobatics or Athletics as well as Advantage when using either to escape a grapple. In addition to all the others in the PHB. Though to be honest neither of this is critical, you might want to max STR or get defining feats first. Ah, I'd written those off because this very guide rates them so low. :) I will keep them in mind, though. Great Weapon Master really shines when you have lots of other +X to hit. If you have a cleric who likes to use Bless you're golden. We do have a cleric and a paladin in our revolving roster of characters. And a bard who could take Bless via Magical Secrets, not that s...

Sunday, 20th May, 2018

  • 11:10 PM - pming quoted Blue in post Language is like an Onion
    Hiya! Switching gears, I did an overly-crunch homebrew system back in the 90s that used "languages of magic", where phrases of magic power were in different languages (or probably the other way around, that the different languages of magic were the predecessors of language). Say that language X was good at misdirecting, which could have magic words for disguises, for hiding, for making arrows miss, etc. Spells were made of multiple phrases, with some sorts of words (like various durations) found in more than one language. So casters got better by learning individual phrases of magic (that they had to spend skill points on), but when using them in a spell they used the lower of their worst language using phrases in that spell and the individual magic phrases. Overly complex in play, but fun to design. This reminds me of the "Supernatural Languages" of the Powers & Perils RPG (http://www.powersandperils.org) game (one of my top 3 fave RPG's, actually). There are "Supernat...
  • 05:30 PM - SkidAce quoted Blue in post Language is like an Onion
    As a side note, I think this was the exact definition of "Common" back in Basic D&D or AD&D - it was a pigeon trade-tongue that could be used to communicate across the real languages. Yeah, I've been DMing since then, and after so long I never remember where some of my ideas come from. "thumbs up"

Thursday, 17th May, 2018

  • 09:35 PM - Ralif Redhammer quoted Blue in post What are you Reading? May 2018 edition
    It's good. I'd say The Forgotten Beasts of Eld is better, but that book was darn near perfect, so it's little slight to Riddle-Master. Riddlemaster of Hed is sitting on my nightstand to be read. Picked it up used on a recommendation and just haven't gotten around to it. I see that you liked it, I'll bump it up my list.

Wednesday, 16th May, 2018

  • 08:30 AM - NaturalZero quoted Blue in post Unearthed Arcana May 2018: Centaurs and Minotaurs
    I am regularly underwhelmed by these. I think it's because the power level of the features of the PHB races is so minimal that they don't have a lot of design room to make bold choices or features that matter. I wish a STR/CON dwarf fighter played significantly differently than a STR/CON half-orc fighter than a STR/CON Minotaur fighter - even at high levels. This was a criticism i had about 5e when it first released. I would have much rather seen a higher baseline for all racial abilities right out of the gate so that there's more room to make interesting things later down road, but they decided to keep things stripped down, which makes for awkward kludges when designing more powerful PC options. One of the issues i have with both the minotaur and the centaur is that they're more pigeonholed into a specific build than other races. The centaur has 2 main abilities that revolve around melee and the minotaur has 3. If you want to make a minotaur sorcerer, for example, you're essent...
  • 01:47 AM - Yaarel quoted Blue in post Preview of Halflings And Gnomes From Mordenkainen's Tome of Foes Surface Online
    That one's better -- you don't have heads larger than torsos. https://cdn.vox-cdn.com/uploads/chorus_asset/file/10814359/Halflings1.png Nice pick. I tend to avoid small creature types − I cant help but think of them as ‘mini-mes’, impossible to take seriously. Cartoonishness exacerbates the problem. But that picture in the link does a good job at depicting a small humanoid who looks carefree and funloving but also fits better in the tone of the settings that I tend to appreciate. That the proportions look plausible (opposite cartoonish exaggerations) helps alot. Even if I dont play a small creature, I can appreciate the ambiance of that picture as part of the setting.

Tuesday, 15th May, 2018

  • 08:12 PM - Mistwell quoted Blue in post Preview of Halflings And Gnomes From Mordenkainen's Tome of Foes Surface Online
    Grrrr. They kept with the hideous PHB Halfling art style. That is a major turn-off. Not quite. This is another picture of a Halfling from the book, and I don't think it's the same art style from the PHB: https://cdn.vox-cdn.com/thumbor/-R8JlWsPgVGVfm9_7ojfNT719m4=/0x0:1050x1425/920x0/filters:focal(0x0:1050x1425):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/10814359/Halflings1.png

Monday, 14th May, 2018

  • 07:35 PM - talien quoted Blue in post Is It Worth Printing Your Own Miniatures?
    First, are these free or are you also paying for the model? If so that cost needs to be included, especially when part of the allure of a 3D printer is being able to print "just what you need". If the model for a PC that you'll print once costs $5, that's a hefty cost on top of materials. If you might need 2-3 of a particular style dragon, it's at least split up a few ways but still could be a big component. Even where you might want a bunch of orcs or whatever, you still might want more then a single model, maybe 4 models for 20 orcs. Second, how does the top quality compare to mini manufacturer? (And the selection, but that'll just increase over time.) Third, how does the materials stack up vs. pre-made minis. Going back to the Reaper I know how the paint sticks (slightly hydrophyllic but no need for primer), that the minis themselves can take normal transport and wear and tear well. All the models I'm referencing are available on Thingiverse for free. Quality is definitely not ...
  • 06:24 AM - doctorbadwolf quoted Blue in post Preview of Halflings And Gnomes From Mordenkainen's Tome of Foes Surface Online
    Everyone talking about the Halfling picture, but no chat about the amazing Gnome picture! i like both gnome pictures, for sure. I also like the actual art style of the halfling image. If the art direction didn’t call for bobble head halflings, we’d all be talking about how good that image is. Grrrr. They kept with the hideous PHB Halfling art style. That is a major turn-off. hideous phb art direction. The art style is nice, the proportions of the characters is a result of art direction. This is how people wanted their Halflings according to the playtest and concept art. 97475 That examples isn’t as bad as most of the actual 5e halfling art. I mean, it still looks like a person who should have a Dex penalty, but it’s not a malformed monstrosity or chibi art/funco style, at least.

Friday, 11th May, 2018

  • 08:41 AM - Saelorn quoted Blue in post Disadvantages of Advantage
    You can't lift a boulder heavier than you can lift because you're inspired to do so, but one which would give you trouble you are more likely to succeed.The problem is that the game uses Advantage for anything that could possibly help you, such that none of it will let you surpass the limit of what you could have done alone. If you can't lift that boulder with your bare hands, then you won't be able to lift it with any number of levers or pulleys, either. And that's not a good representation of how levers work. I'm fine with it as a representation for Inspiration, although that's not something which I've ever seen come up in any game. (It's similar to the issue with HP and healing. Overnight healing makes sense when you're talking about HP as fatigue, but it doesn't make sense when you're talking about being stabbed, and HP are supposed to represent both. By using one game mechanic to cover two different categories of phenomena, the rules end up looking really silly about half of the tim...

Wednesday, 9th May, 2018

  • 01:55 PM - jonesy quoted Blue in post Anyone playing Harebrained Schemes Battletech?
    Hey jonesy, this new one is turn-based and close to the tabletop conceptionally. It's great fun. If you're also looking for a real-time driving-my-mech experience... No, I meant that I wished that the mech games of the past had moved towards turn-based instead of away from it. :)

Saturday, 5th May, 2018

  • 03:39 AM - Herosmith14 quoted Blue in post Battlerager Reckless Abandon
    If you have have two short rest you can use Second Wind up to three times that day. At d10+level each time, that totals 3d10 + 3*level as your possible for an average day (assuming the DMG recommended two short rests). I convert everything into daily so that I have an apples-to-apples way to compare a 1/short rest feature and a 4/long rest that lasts for an entire combat feature. Make sense now? It's not saying the Second Wind gets more d10s for a single use, just a total of what happens with multiple uses over an adventuring day. Oh, okay. That makes sense.

Friday, 4th May, 2018

  • 11:55 PM - Herosmith14 quoted Blue in post Battlerager Reckless Abandon
    Well, a fighter gets Second Wind to head for d10+Class level once per short rest, so let's say 3d10+3xclass level for a full day. At 6th you have four rages, so if each of those is used in a four-round encounter with a Con of 18, that's up to 64 temp HP a day, though it will prevent up to 128 HPs of damage if the incoming damage is of a type you resist but realistically that will only be some of it. At 6th the Fighter would be getting 16.5+18=34.5, so it's roughly 2-3 times as good as Second Wind, more if combats last longer or if you get hit with P/B/S damage more than the average. Second Wind continues to increase with Fighter level (so daily usage by ~3 HP per level). This will jump up 25% when Con gets to 20, and also jump up with every additional rage. A 17th level fighter would second wind three times for a total of 67.5, while a 17th level barb would be 6 rages times 4 rounds times 5 tHP for 120 tHP, which is again magnified by resistances. This seems quite viable and muc...

Wednesday, 2nd May, 2018

  • 02:10 AM - Jonathon Robinson quoted Blue in post Thoughts on wands being overpowered in 5E
    If you look at the Magic Items by rarity tables in Xanathar’s Guide to Everything, a wand of fireball is listed as a Rare Major item and suggests that a party should have 1 item of that power between levels 5-10. Alternatives on that table are Wings of a flying, Mantle of Spell Resistance, Sunblade +2, Ring of Free Action and Daern’s Instant Fortress. These are all powerful items that can totally change a character. They definitely aren’t designed to be on par with 3e/pathfinder wands. This is a really good way of looking at it. I still think there's a huge disparity between the power of the magic items on that table - just look at the wand versus the necklace - but I think you're the first to actually compare the wand to other items of the same rarity. It is interesting to note the difference between minor and major items and that "minor" doesn't necessarily mean consumable. Looking at that table, I can say that our group had 13 items from it so our DM must have been giving away magic i...

Tuesday, 1st May, 2018

  • 05:32 PM - Cap'n Kobold quoted Blue in post Thoughts on wands being overpowered in 5E
    You know, my +2 battleaxe does more damage then my improvised boot. I compared them as equal because they were the only options I had. Since the question is are they too powerful compared to other rare items, compare them to other rare items. Apples to apples and all that. Yep. But if your character concept and image involves swinging a battleaxe around, then that +2 rapier is going to feel annoying. I don't think that anyone is contesting that its the mechanically best option. But it may well be less fun option, and it is forcing you to those between thematically fun and mechanically effective. Likewise the wand issue. This thing might effectively double your higher-level spell slots. Your character is going to be able to use it to throw a lot of those spells around. Which is fine if you want to use a lot of fireballs. However if your character concept is perhaps a plant-focused druid, and you wanted to explore using those kind of druidic spells a lot for example, the wand is going to...

Monday, 30th April, 2018

  • 08:14 PM - Satyrn quoted Blue in post Thoughts on wands being overpowered in 5E
    You know, my +2 battleaxe does more damage then my improvised boot. I compared them as equal because they were the only options I had. Since the question is are they too powerful compared to other rare items, compare them to other rare items. Apples to apples and all that. Does your character really only carry that one weapon? I was making a sincere comment about the impact the wand had on my game, and how that experience has since influenced how I will judge a magic item before introducing it to a game when I'm DMing.
  • 06:57 PM - Satyrn quoted Blue in post Thoughts on wands being overpowered in 5E
    Third, you're not just comparing against other rare items, you're comparing against other rare items that require attunement. Like +2 to all spell attack rolls. I found what I was actually comparing my wand to was the options my character had available. Specifically, when I was in combat and needed to kill my foes, what choices were available to me: As a 5th level druid, I had produce flame, poison spray, a dagger, wildshape into a giant spider, a couple spells or a wand of lightning bolts. When it came to dealing damage, that wand was an overwhelmingly obvious choice. It was fun for one session, but it didn't look like it wasn't gonna be fun if it was every session. I see the OP had a similar experience when his character had the wand of fireballs - and that his fellow player came to the same solution I did - just don't use it despite it being the best choice.


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