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  • Blue's Avatar
    Today, 02:50 PM
    If by "too scared" you mean "too scared they will have a repeat of the same massive customer backlash they had when they did that for 4e", then I'm glad that they learned that lesson and we don't have to go through it again. Seriously, older printings of books became actively misleading unless festooned with separate errata sheets all over. The only thing that kept it from being even worse...
    44 replies | 2334 view(s)
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  • Blue's Avatar
    Today, 02:45 PM
    A few months after the PHB came out someone came up with a real index for it. Just print it out and shove it in the back of your PHB. It was more comprehensive as well. I don't have the file anymore to look at a name, but I'm pretty confident Sage Google will be able to find it.
    44 replies | 2334 view(s)
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  • Blue's Avatar
    Today, 02:33 PM
    Diffident, perhaps a bit self-effacing or risk adverse, except when calling the storms or preaching. Then they are full of thunder and lightning, channeling their god in full-on mode, full of power, spit and vinegar. Goes from a warm spring drizzle to an unexpected thunderstorm themselves.
    7 replies | 152 view(s)
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  • jmucchiello's Avatar
    Today, 08:13 AM
    "Brilliant Comet Birdie Sentinels," The Princess chants and dances in the air as a bunch balls of bird shaped light begin to dance around her in a pattern. The birdies reflect incoming attacks back at the attacker. Her active defense is + 11 + 10/0 = 26. Reflected attacks hit DC
    245 replies | 3060 view(s)
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  • jmucchiello's Avatar
    Today, 08:03 AM
    Elkran dashes into the room and lights the place up. He notices the deadfall trap. As the light flies across the room, you see what might be an alcove in the southwest corner but you aren't sure. Hiromi dashes in and kills a goblin instantly. She doesn't notice the deadfall trap. Corwin dashes in and kills a goblin instantly. He sees the deadfall and he can see there's is a ledge about 15 feet...
    249 replies | 4165 view(s)
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  • bid's Avatar
    Today, 02:54 AM
    Skeleton 8 Wight -1 Wraith 8 Might makes wight!
    537 replies | 6536 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 09:35 PM
    I actually quite like the skeleton. Growing up, skeletons showed up again and again on Dragon magazine covers. Easley’s artwork made them fearsome and gnarly. They’re low-level workhorses, and can fit into almost any adventure with little work. And Harryhausen’s skeleton battles remain movie magic history. As for the mummy, sure, Karloff’s Frankenstein is awesome, but The Mummy is another...
    537 replies | 6536 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 03:10 PM
    The lowly, dependable Skeleton gets my upvote. Ghouls get my grudge downvote. DOWNVOTES ARE THREE Ghoul 2 Skeleton 16 Wight 14 Wraith 10
    537 replies | 6536 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 03:05 PM
    Ended up using the Tombstone Golem Liars Night wandering monster encounter last night. Heck, they were already going to the City of the Dead. It ended up being a lot of fun, though sadly the Tombstone Golem didn’t get to crit anyone (on a crit it turns the target’s hair permanently white).
    2 replies | 331 view(s)
    1 XP
  • jmucchiello's Avatar
    Yesterday, 01:38 PM
    "I don't know," Ana says. "It's just a possibility. We didn't know there was a time portal till we met William here." "William, where does Azgalan live?"
    1744 replies | 39892 view(s)
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  • Blue's Avatar
    Yesterday, 03:16 AM
    You are comparing it to the target creature's AC. Not the target creature's armor's base AC or anything else. That's the only AC it can affect. It doesn't target armor, it targets a creature. That's their AC - not part of their AC but we'll add a shield later, or just the base AC of their armor, or AC without cover, or anything like that. If the DM says, "what's your AC" - that's your...
    123 replies | 2742 view(s)
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  • jmucchiello's Avatar
    Yesterday, 12:37 AM
    This was a new Perception roll and does not take one of your actions. It should take place after you stride to D8 and before you take your two remaining actions. The ceiling above C7, C8, D7, and D8 looks unnatural.The ceiling above C7, C8, D7, and D8 looks unnatural. A rope leading from that area to a pulley and hangs down from the ceiling in D5.
    249 replies | 4165 view(s)
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  • Blue's Avatar
    Wednesday, 17th October, 2018, 09:52 PM
    Look, narratively I don't like the spell. I think they were trying to come up with something that could ignore any oddity from wild shape (high dex, natural armor, what have you) and ended up with a weird, off off spell. I agree it makes no sense fictionally. If you want to change what the spell does, go for it. But that's not what my answer was about. You said the spell wasn't simple -...
    123 replies | 2742 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 05:38 PM
    We all filter our perceptions, so that will impact us in some ways. Hard to separate. In one of my previous campaigns was very shades-of-grey. Orcs in particular were a big part of that - there were seven tribes of yurt-dwelling nomadic orcs up in the Northern Steppes, each with their own tribal philosophies, as well as sea raider slaver orcs that lived in an archipelago. The group ended up...
    49 replies | 785 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 05:22 PM
    Yunru has been saying everything I would say, and doing it better + faster. I just wanted to unpack that last bit: How does hitting 0 interact with Hex? The same way any other creature dropping to 0 would - the warlock now has the option to spend a bonus action and change the target. They don't have to. Same if a non-wildshape PC was dropped unconscious and then healed - the warlock is...
    9 replies | 249 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 05:14 PM
    A bit of clarification - you mention only the triggers to get it, but "always on" also seems to imply it would apply to more than one attack per round. What is your intention there? Assuming it's still only a single attack a round, it's a decent buff to the rogue. Perhaps the simplest would just be to say "once per turn you do this extra damage". That gives a bonus of no conditions, but...
    39 replies | 929 view(s)
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  • Blue's Avatar
    Wednesday, 17th October, 2018, 05:02 PM
    Not just caster friendly, but CALCULATION friendly with wild shape. No need to worry about how a beast get's it's AC. If it's lower than 16, it becomes 16. Easy.
    123 replies | 2742 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 05:00 PM
    People who don't believe it's done that way because it's doesn't match their expectations because of other AC calculations.
    123 replies | 2742 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 04:56 PM
    Of course you can apply cover to your AC. And then you compare your AC to 16, and if it's lower you increase it to 16. The order of operations is: 1. Do all AC calculations. Armor, dex, shield, spells, cover, etc. 2. While barkskin is up if the results of step 1 are less than 16 then use 16 instead.
    123 replies | 2742 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 04:52 PM
    Barkskin doesn't grant an AC, just Say you AC would be 13 without barkskin. You cast barkskin, it's now 16. With yours your AC is 16. Okay. You pick up a shield. With barkskin, you base AC is now 15, so is raised to 16. With yours, it becomes 18. You gain a +2 cover bonus to AC from one target. With barkskin, your 15 becomes a 17 against that target, 16 against everyone else. ...
    123 replies | 2742 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 17th October, 2018, 04:36 PM
    It does. You calculate your AC. Then you compare and adjust if you are less than 16. If you change your AC, they you calculate and adjust if less than 16. If you change you AC AGAIN, you do it AGAIN. For the duration. It doesn't have an AC to modify - it just changes your AC to 16 if, after all AC calculations are done, it's less than 16. And it keeps doing it for the duration of the...
    123 replies | 2742 view(s)
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  • Blue's Avatar
    Wednesday, 17th October, 2018, 04:31 PM
    Barkskin does not give you a 16 AC, set at the casting. It just makes it 16 if it would be lower. So there is no "barkskin + shield" calculation that can ever be made because barkskin isn't armor. Just a "armor + dex + shield < 16" calculation to have it overwrite your AC. Same if some monster had a debuff that reduced your DEX by 10 points - it wouldn't come off the barkskin AC, just the...
    123 replies | 2742 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 17th October, 2018, 04:19 PM
    Drain blood not years. DOWNVOTES ARE 3 Ghost 6 Ghoul 11 Revenant 10 Shadow 10 Skeleton 18 Vampire 6
    537 replies | 6536 view(s)
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  • Arilyn's Avatar
    Wednesday, 17th October, 2018, 03:56 AM
    I think the large majority of players will have no objection to their deity or patron having an impact on play. Most players, after all, enjoy the lime light! Players usually pick classes they are interested in, unless they are pure power gamers, but that's a different discussion. If you have a player who obviously doesn't want their character's obligations to come up in play, odds are they are...
    1309 replies | 33411 view(s)
    1 XP
  • bid's Avatar
    Wednesday, 17th October, 2018, 03:25 AM
    What has timing? A revenant for Hallows' Evening?
    224 replies | 4690 view(s)
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  • bid's Avatar
    Wednesday, 17th October, 2018, 03:17 AM
    I wonder which of little kids' favorites will go down first... ghost or vampire? ;)
    537 replies | 6536 view(s)
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  • Blue's Avatar
    Wednesday, 17th October, 2018, 12:56 AM
    I'll even give you a 15% reduction. Of the non-magical B/P/S damage you take at 20th level. Say it keeps you up for one extra hit. Maybe 1/3 of the time you would have dropped that would keep you up for an extra action, other times you'll still drop before your action. The rest of the time it basically means nothing - either you're down anyway or it's fractional less to heal. How many...
    26 replies | 565 view(s)
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  • bid's Avatar
    Wednesday, 17th October, 2018, 12:49 AM
    DOWNVOTES ARE THREE Banshee 12 Ghost 5 Ghoul 16 Revenant 12 Shadow 14 Skeleton 16 Spectre 0 Vampire 20
    537 replies | 6536 view(s)
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  • Blue's Avatar
    Wednesday, 17th October, 2018, 12:41 AM
    I'm always up for new spells. Thanks for putting these up! Detect Maleficence looks like an outgrowth of Detect Good and Evil. Additional things that can be detected, at a higher level. Looks good. Combat Clarity (and the Mass version) look like the type of spell that in normal play seem like they are well balanced, but are part of power-combos. Even the Fighter (Samurai) can only grant...
    16 replies | 293 view(s)
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  • Blue's Avatar
    Wednesday, 17th October, 2018, 12:23 AM
    We're not looking for over 20-30 average attack, we are looking for attacks in the 20-30 attack range. So the fact that there aren't many above that range isn't really of import to the discussion. The multiattack was on the giants. At CR 8 and above, giants already are in the 20-30 average damage per attack range, AND they have multiattack with those attacks. So multiattack is not "making...
    26 replies | 565 view(s)
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  • Blue's Avatar
    Tuesday, 16th October, 2018, 10:31 PM
    Giants start multi-attacking in the 20-30 average range at CR 8 (Frost) and all the ones up with higher CR also do 20-30. Bunch of demons: Balor (CR 19) & Goristro (CT 17) & wow, Nalfeshnee exceed that with 32 average at CR 13. Dinosaurs too: Triceratops (CR *5*) does 24 average. T-Rex at CR *8* is allt he way up to 33 average bite. I just did a quick skim of categories of bruiser type...
    26 replies | 565 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 16th October, 2018, 06:59 PM
    Finished Barrowcliffe's The Elfish Gene. It was funny and entertaining, but his continued assertions that there's just something wrong with playing D&D, just ring hollow. He gets close to seeing that it was more his own awkwardness and toxic masculinity at work, but then backpedals swiftly. And in an age with people like Joe Manganiello, Deborah Ann Woll, and more espousing their love of the...
    23 replies | 449 view(s)
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  • Blue's Avatar
    Tuesday, 16th October, 2018, 04:54 PM
    To me there is a difference between a lie and and a falsehood. Lies have an intent to deceive. I wouldn't have the ring ties into any "cosmic truth", just what the speaker believes is the truth. Simply for game balance reasons. Otherwise you can just have the ring-bearer spout every conspiracy theory and alternate explanation and instead hear the literal truth of what's going on come out. ...
    16 replies | 368 view(s)
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  • Blue's Avatar
    Tuesday, 16th October, 2018, 04:46 PM
    I see from other comments that the party was fully rested when they went into this. In that case, this is the working-as-designed result of the mechanics. Now, escaping afterwards with everyone alerted and blowing a lot of their resources may be more of a challenge. I'd suggest combining several other encounters in waves as they rush to the sounds of combat.
    56 replies | 1431 view(s)
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  • Blue's Avatar
    Tuesday, 16th October, 2018, 04:43 PM
    This makes sense. Knowing they are there, having the spell prepped ahead so they pop their head out and use their reaction to cast. Same thing as an invisible character stabbing with a dagger. While the attack makes them visible, but they still have advantage for that attack. Same here.
    56 replies | 1431 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 16th October, 2018, 04:41 PM
    Upvote to the Vampire – I’ll agree with Gradine, the list of proper villain monsters has grown scanty. There’s a reason Strahd keeps coming back, edition after edition. Downvote to the Spectre. One of my favorite superheroes was a The Spectre. Not a sign of a green cloak here. DOWNVOTES ARE THREE Banshee 15 Ghost 13 Ghoul 16 Revenant 15
    537 replies | 6536 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 16th October, 2018, 04:38 PM
    Picking a favorite Studio Ghibli flick is always a tough task for me. But I’m totally fine with The Hobbit winning. It was a favorite as a kid, with a suitably worn VHS tape. Still enjoy it to this day (albeit on DVD). Heck, Topcraft, even had animators that would go on to form Studio Ghibli.
    432 replies | 6972 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 16th October, 2018, 04:38 PM
    Thanks. I had heard about that months ago, I thought there was a newer change from the tone of the OP.
    224 replies | 4690 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 16th October, 2018, 04:36 PM
    Ditch Resilent (DEX) for Resilient (WIS). Dex sabves are just damage, and you've got HPs. WIS turns you against your party or locks you down. Which then means you could use one of those remaining ASI to boost back up your DEX if you're that worried about Init and saves. And your WIS if it's now odd, or just DEX with a different half-feat. Lucky will save your posterior. Use it to turn a...
    26 replies | 565 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 16th October, 2018, 04:21 PM
    So what's the new ruling on timing? I don't follow twitter.
    224 replies | 4690 view(s)
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  • jmucchiello's Avatar
    Tuesday, 16th October, 2018, 03:57 PM
    She's also pretty fast so she felt she could check out what's behind us quickly, now that the lights were on. And Kitsune can generate light, too.
    245 replies | 3060 view(s)
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  • bid's Avatar
    Tuesday, 16th October, 2018, 05:27 AM
    DOWNVOTES ARE 3 Banshee 18 Ghost 18 Ghoul 19 Lich 3 Revenant 19 Shadow 20 Skeleton 19 Spectre 14
    537 replies | 6536 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 16th October, 2018, 05:19 AM
    Hold on. The area 100 ft from the door is lit, GK said lights were turning on. The area behind us is not. The Princess was going to check out the area behind us because she can light the darkness. I assumed silver streak would do something about stopping the door from opening.
    245 replies | 3060 view(s)
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  • jmucchiello's Avatar
    Tuesday, 16th October, 2018, 12:59 AM
    "I was far more concerned that you could stop the train before it slammed into us." The Princess says (before the lights go on.) .... "I'll check behind us," The Princess says as she flies back a few hundred feet, hugging the inner wall. Initiative Perception
    245 replies | 3060 view(s)
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  • Obryn's Avatar
    Monday, 15th October, 2018, 09:10 PM
    I remember when WotC was talking about eSports and everyone said, "No way they *really* meant eSports, that would be dumb. I'm sure it's an analogy of some kind!" Welp! I remember the D&D Open at Gen Cons of old - competitive dungeoncrawling isn't a new thing - but 5e is such a floofy rules set, I can't see this ending well. (The Open also promoted a really weird and boring playstyle of...
    133 replies | 2435 view(s)
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  • jmucchiello's Avatar
    Monday, 15th October, 2018, 07:07 PM
    "We're obviously going that way," The Princess indicates toward the Doctor. "I just hope we don't run into one of the trains that use these tunnels. You say these are mag lev trains. If you disrupted the magnets, how far would the train continue to travel until it stopped?"
    245 replies | 3060 view(s)
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  • jmucchiello's Avatar
    Monday, 15th October, 2018, 06:57 PM
    Keeping this loose for now, someone has used a stride action to get to D8. They see two goblins at B4 & B5 arguing over a scrap of meat. The goblin at E4 is laughing at them. The goblin at C2 seems like a veteran warrior and is standing looking directly at you as you enter. I need perception checks as every one arrives at the bottom of the stairs and a reminder of who has darkvision. When...
    249 replies | 4165 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 15th October, 2018, 04:41 PM
    I’ve been in a similar situation, with a large party that can really alpha-strike a BBEG. The tricks I’ve come up with: 1- Put an encounter right before the BBEG. Not a super-hard one, but one to whittle down their resources; then, have the BBEG show up immediately. 2- Increase BBEG HP/AC/Saves. 3- As mentioned earlier in the thread, customize their lair to have all sorts of things the BBEG...
    56 replies | 1431 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Monday, 15th October, 2018, 04:30 PM
    Upvote for the Lich – I keep meaning to get the 1e MM artwork as a tattoo. Downvote to the Ghost. As a DM, I don’t like using them – I don’t believe in using a monster if you’re not prepared to pull the trigger, and I am not with their aging attack. Downvotes are worth 3 Banshee 20 Ghost 21 Ghoul 23 Lich 9 Mummy 1 Mummy Lord 2
    537 replies | 6536 view(s)
    0 XP
  • Blue's Avatar
    Monday, 15th October, 2018, 03:54 PM
    Since I play in home games that aren't part of AL and don't follow the PHB+1 rule, I can tell you there's no "killer combos" out there. Sure, it helps keep possible combo power creep in check, but a big part of it is keeping the barrier to entry to new players as low as possible since AL is the most accessible form for them.
    16 replies | 813 view(s)
    1 XP
  • Blue's Avatar
    Monday, 15th October, 2018, 01:42 PM
    You have a very direct approach that I'd like to use as an example. I want to start with: I agree with you. And then continue with afterwards with: How do we improve on the mechanics of a skill challenge to make it more in-line with our other sub-system that we do allow to decide life and death. --- Combat is going away from the whole RP / skills approach to a mechanically heavy...
    53 replies | 1491 view(s)
    1 XP
  • bid's Avatar
    Sunday, 14th October, 2018, 10:00 PM
    DOWN VOTES ARE 3 Banshee 20 Ghast 12 Ghost 24 Ghoul 21 Lich 17 Mummy 6 Mummy Lord 15 Nightwalker 1
    537 replies | 6536 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 14th October, 2018, 07:16 PM
    Blue started a thread Levelable dragon character
    So my daughters have been wanting me to introduce D&D to them and we made characters but haven't played yet, and then they got my niece and nephew involved. Youngest is 12, all are bright, and they get the rules. However, my nephew's creativity makes him really want to play a young dragon instead of a humanoid. He's already come up with a backstory. Also, he's not familiar with the D&D lore...
    12 replies | 393 view(s)
    0 XP
  • Arilyn's Avatar
    Sunday, 14th October, 2018, 06:42 PM
    This argument is too fluid, in my opinion, to have a resolution. For most of us, doesn't it depend on circumstance? I have had players who carefully chose a deity, or patron and it was important to them, so yes, obligations came up (as well as perks). Other times, players just choose a logical deity, scribble it down, and never think about it again. Obviously the players aren't that interested...
    1309 replies | 33411 view(s)
    5 XP
  • jmucchiello's Avatar
    Sunday, 14th October, 2018, 12:46 PM
    To charge down the stairs, you can use Acrobatics/Dexterity/Squeeze or Intimidation/Strength/Demoralize for Initiative. So everyone roll, and I'll assume all of your first actions is stride to D8 at which point I will tell you where see goblins at which point you will have 2 more actions left.
    249 replies | 4165 view(s)
    0 XP
  • jmucchiello's Avatar
    Sunday, 14th October, 2018, 12:32 PM
    "In our time, Azgalan is some kind of vampire, we think." Ana says. "It's very complicat-" She pauses mid-word. "The boy, Thomas, didn't have his life reduced. He traveled through the portal into the future.
    1744 replies | 39892 view(s)
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  • jmucchiello's Avatar
    Sunday, 14th October, 2018, 02:56 AM
    Let's move this along. How do you want to go down the stairs? Here's one way you might be setup to go down there. You can attempt to stealth down the stairs in which case stealth will become your initiative if combat occurs.
    249 replies | 4165 view(s)
    0 XP
  • bid's Avatar
    Saturday, 13th October, 2018, 10:04 PM
    DOWNVOTES ARE 3 Banshee 22 Demilich 8 Ghast 15 Ghost 23 Ghoul 21 Lich 20 Mummy 15 Mummy Lord 14
    537 replies | 6536 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th October, 2018, 09:31 PM
    Compared to the "Holiday Layoffs" that went on for many years at Wizards this is indeed welcome news.
    73 replies | 2872 view(s)
    2 XP
  • Blue's Avatar
    Saturday, 13th October, 2018, 09:24 PM
    Judge much? One group I played with was among the best roleplayers I knew, were very creative, and had spent so much time playing that system mastery was second nature and every character was well optimized both individually and with what helped the party much. Or an alternate example - I recently joined an existing group, and I gave a lot of thought to what the group already had and what...
    52 replies | 1792 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th October, 2018, 09:19 PM
    This breaks own with a lot of utility spells. Charm Person could prevent a CR 1/4 fight - or a battle with a bunch of high CR creatures. But a sequence of Persuasion and Insight checks could have the same result. Fly could get one person past a 40' fall - or a 500' fall. Or allow someone to anchor a rope to get the whole party past the same. Or allow the barbarian to get into melee with...
    52 replies | 1792 view(s)
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  • Blue's Avatar
    Saturday, 13th October, 2018, 07:24 PM
    Nylanfs, it could also be that someone you quoted (or merely up-chain?) to your comment has blocked you after you posted, so you can no longer see your own comment.
    4 replies | 214 view(s)
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  • bid's Avatar
    Saturday, 13th October, 2018, 06:02 AM
    DOWNVOTES ARE 3 Banshee 19 Demilich 17 Ghast 15 Ghost 22 Ghoul 24 Lich 20 Mummy 18 Mummy Lord 15
    537 replies | 6536 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 13th October, 2018, 01:13 AM
    My guess is that the DM isn't pushing 6-8 encounters a day. Or at least 4. Because thoses are the symptoms I see for that. Yes, a party of 10th level should be able to smoke a 200HP foe in a round if they focus fire and have full resources. If you want attrition battles, you need to have a good number of them per day. Let me unpack "attrition" - there are plenty of ways to have encounter...
    56 replies | 1431 view(s)
    6 XP
  • Blue's Avatar
    Saturday, 13th October, 2018, 12:14 AM
    The countdown was a fixed, but the party didn't know it. They could have spent actions to figure it out, used those on escaping. As for motivation, part of it was how close the characters had been. But the other part is that the sorcerer's player thought it was a fantastic martyr death that made a great story and a fitting end for his character arc, while the rogue's player was earlier in...
    53 replies | 1491 view(s)
    2 XP
  • Blue's Avatar
    Friday, 12th October, 2018, 09:09 PM
    "Skill" Challenges are great things. Formally defined skill challenges are the antithesis of creativity. Plus 4e style skill challenges by definition artificially exclude anything that isn't a skill - often a "success" can be had through consuming a resource (a spell slot, a one potion, etc.) at the least. And there are time when a "no roll needed" activity also can provide a success - either...
    53 replies | 1491 view(s)
    5 XP
  • Ralif Redhammer's Avatar
    Friday, 12th October, 2018, 08:50 PM
    As much as I have fond memories of playing The Storyteller system back in the day, that sentence pretty much defines Mark Rein-Hagen’s oeuvre.
    53 replies | 1491 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th October, 2018, 08:11 PM
    That's my worry. My wife is willing to put down a book that doesn't grab her - and she does that often enough with Kindle Unlimited. Hmmm.
    23 replies | 449 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 12th October, 2018, 06:57 PM
    Looking at the collection, while it does have some heavyweights (Tolkien, Rowling, P.K. Dick, Butler) that you likely already have, the only up-and-coming star I recognized was Charlie Holmberg. The rest looked more along the lines of literary shovelware. I could be wrong and uncharitable in that assessment, and one’s mileage may certainly vary.
    23 replies | 449 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 12th October, 2018, 06:43 PM
    I like Skill Challenges quite a bit. I experimented with porting 4e’s directly, but ultimately decided to do them as chained 5e group checks. For example: The party has to run through a trapped room. I might start with a perception/investigation/arcana check to spot the magic runes. Success/Failure on that would in turn lead to an athletics/acrobatics check to not get sucked into the...
    53 replies | 1491 view(s)
    2 XP
  • jmucchiello's Avatar
    Friday, 12th October, 2018, 05:52 PM
    "Well, yea, disable all security around us," The Princess says. "Is there any way we can block this door in case he sends reinforcements behind us?"
    245 replies | 3060 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th October, 2018, 04:43 PM
    Anyone have any experience with the SF & Fantasy collection for Kindle Unlimited? My wife has it, but she devours urban fantasy and paranormal romance novels like there is no tomorrow, but I'm wondering how it is in the SF/Fantasy category for someone who already has a large library of books so would be looking at it for more new releases / lesser known authors.
    23 replies | 449 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th October, 2018, 04:17 PM
    True but irrelevant in this particular case. Let me give an example elsewhere. Say you had up Hex, which adds +d6 necrotic damage whenever you hit the target with an attack. That extra damage does not care if you hit with an attack with the Attack action, with the Cast a Spell action to attack with Booming Blade or Green Flame Blade, or with a reaction to make an Opportunity Attack. Or even...
    20 replies | 968 view(s)
    2 XP
  • jmucchiello's Avatar
    Friday, 12th October, 2018, 03:54 PM
    The hallway is completely dark. A faint light glowing in the unseen room beyond allows Hiromi to look down the stairs and see that the narrow stairs seem to wind downward to an open natural chamber. Listening carefully, she hears the sounds of several goblins arguing. But she isn't sure how many there are. The staircase makes it hard to determine how far away they might be, too. (GM: What is...
    249 replies | 4165 view(s)
    0 XP
  • Blue's Avatar
    Friday, 12th October, 2018, 03:51 PM
    Quick question to all the people who prefer to start at level 3 (or 5): Is this a personal preference, where you are fine with others starting at 1st, or do you think the game is weakened (even if just as an opportunity cost) by having that option for other tables? In other word, do you think it brings value even if not for you, or would you eliminate it for everyone if you could?
    56 replies | 2252 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 12th October, 2018, 03:36 PM
    Upvote back to the Lich. Downvote back to the stinky Ghast. DOWNVOTES = 3 Banshee 18 Demilich 22 Dracolich 14 Ghast 15 Ghost 22 Ghoul 24
    537 replies | 6536 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 12th October, 2018, 05:56 AM
    Looks good I guess. (didn't go over it with a fine tooth comb.) You can just walk in to the ossuary where the party just finished their fight in the party #2 thread. We'll assume you were at the table when the back story was given (read the first couple pages of the thread) and were late returning for some reason.
    361 replies | 7730 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 12th October, 2018, 05:49 AM
    Hiromi opens the door slowly and silently. A short hallway is revealed which end 15 feet away. To the north is a natural stairway. To the south is a normal hallway. (Yeah, that's more map than we need but I don't want to have to keep cutting up the map.)
    249 replies | 4165 view(s)
    0 XP
  • bid's Avatar
    Friday, 12th October, 2018, 05:11 AM
    DOWNVOTES = 3 Banshee 25 Death Knight 2 Demilich 22 Dracolich 23 Flameskull 4 Ghast 18 Ghost 21 Ghoul 24
    537 replies | 6536 view(s)
    0 XP
  • Arilyn's Avatar
    Friday, 12th October, 2018, 04:16 AM
    Yes, the PF modules I've run end up very different from what's written, so I don't sweat over learning all that detail anymore. What drives me crazy is Paizo module authors putting in elaborate details about a npc that is just going to attack the players and get killed. No chance for that backstory to come to light at all. If the backstory interests me, the npc will end up becoming more than a...
    29 replies | 721 view(s)
    1 XP
  • jmucchiello's Avatar
    Friday, 12th October, 2018, 03:40 AM
    Where? Post here so we can go over the character. Between stories I want as little down time as possible because we are so far behind the "playtest" period. The characters for part 1 do not reappear until parts 4 and 7. part 2 has new 4th level characters. This is noted in the RG thread.
    361 replies | 7730 view(s)
    0 XP
  • jmucchiello's Avatar
    Thursday, 11th October, 2018, 09:25 PM
    There does not seem to be anything interesting about this door, at first. But after a moment you hear several slight sounds of metal softly ringing, like a wind chime. But it is accompanied by a soft tap against the door, like there's metal occasionally brushing against the other side of the door. (To speed things up and because of a good listen check) You open the door very slowly and can see...
    249 replies | 4165 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th October, 2018, 07:15 PM
    It's an interesting point that what you said is very true in D&D but other systems have different takes on it. D&D everyone is expected to contribute in combat - my guess is it's the most wall time per campaign spent on any mechanical subsystem of the game so they want everyone to be able to contribute and have spotlight. Some other systems either deprioritize combat, make it quick to resolve. ...
    52 replies | 1792 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 11th October, 2018, 07:11 PM
    I agree that a character built only around combat is a "trap option". Unfortunately, I think a character built to be able to do everything is also a trap option. Because D&D is a cooperative, team-based game. And unfortunately combat is designed around all characters contributing synergistically, many of the other pillars of the game are not, and have little mechanical benefit from more then...
    52 replies | 1792 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 11th October, 2018, 05:34 PM
    If D&D full sessions were applicable to some sort of monte-carlo repeated testing, I'd say that it wouldn't be to track resources saved - since as you point out there are no rewards for ending up with unused resources - but rather to determine the number of times that there was a resource outage during an adventuring day. For example, damage taken is unimportant, but actions lost to being...
    52 replies | 1792 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Thursday, 11th October, 2018, 03:46 PM
    Yeah, there’s a world of difference between data and information. Information is data with context. At my one table, there’s a PC with a really high damage output. Yet, he’s also one of the two PCs most likely to botch a social challenge for the group. What looks like a star PC from the one side, doesn’t look so hot when you add the other. I guess you could calculate # of combat encounters...
    52 replies | 1792 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Thursday, 11th October, 2018, 03:31 PM
    Upvote to the Dracolich. For gamers of a certain age, that Spellfire cover is iconic (even if the contents don’t quite hold up over time). Downvote to the poor Boneclaw. Maybe I’ll use it next session… DOWNVOTES = 3 Banshee 25 Boneclaw -2 - Finished it! Death Knight 10 Demilich 24 Dracolich 23 Flameskull 8
    537 replies | 6536 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Thursday, 11th October, 2018, 03:21 PM
    And gave up on a History of the Plague in London. There’s a reason why the introduction spends so much time slagging Defoe’s writing! Currently giving Barrowcliffe’s The Elfish Gene a try. I have some misgivings about it, but it was only $3 for the Kindle.
    23 replies | 449 view(s)
    0 XP
  • Fanaelialae's Avatar
    Thursday, 11th October, 2018, 12:15 PM
    I prefer to start my players at level 3, but for my newbie group I started at level 1. As others have said, levels 1 and 2 are great for introducing the game.
    56 replies | 2252 view(s)
    0 XP
  • jmucchiello's Avatar
    Thursday, 11th October, 2018, 07:54 AM
    (Reprinting from over a month ago...) The sound of dripping water echoes through this chamber. On the north side of the room, a nearly ten-foot-tall visage of a woman’s face is carved into the wall. Trickles of water run down her cheeks like tears into a foul and polluted reservoir below, which itself drains to a large pool of fetid black water on the south side of the room. The depiction on...
    249 replies | 4165 view(s)
    0 XP
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About Blue

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Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

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My Game Details

Details of games currently playing and games being sought.

State:
New Jersey
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Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

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My Game Details
State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
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Wednesday, 17th October, 2018

  • 02:03 AM - Hawk Diesel mentioned Blue in post Some New Divination Spells
    Thanks for the feedback! Blue - I can see where you're coming from on the Combat Clarity. I based it off of a mix of Bless (add 1d4 to attack rolls) and Bane (subtract 1d4 to saves). The intention for the save disadvantage wasn't intended for debuffs but rather more about direct damage spells (knowing when to cast fireball at the most opportune time and in just the right place to make it as hard as possible to get out of the way). I also was watching Haste closely to keep it on par, without overshadowing it. Sabathius42 - First of all, good catch with the Sword of Damocles! It is intended to end once the reaction has been used, so I will adjust the wording to reflect that. Also I understand your concern with Divination being more about the buffs than the debuffs. I was trying carefully not to make it seem like a curse, which I tend to feel like belongs more in the Necromancy camp. But the way I view it is less about impacting how the enemies avoid the spells, but improving the timing and placement of the spel...

Friday, 28th September, 2018

  • 10:39 PM - DM Dave1 mentioned Blue in post Share examples of return to simplicity and/or return to analog solutions from digital
    Initiative: I have a dry erase board where I (or one of the players) order the PCs and the enemies in a column. Different color pens for PCs and enemies. Works fine and reasonably quickly, especially when I have them roll initiative at the beginning of the session. We display it in a spot where everyone can see. I really like Blue's old school clothespin idea... I might have to pick some up and try that! Minis: We employ both the grid and TotM at our tables. For gridded combats, players typically have minis for their PCs - and I have a few generic ones that can stand in. I use chess pieces for small/medium opponents, Skylanders or blocks for large opponents, and beer/soda cans for huge opponents. Spells: I print out custom spell sheets for NPCs from www.dnd-spells.com and encourage players to do the same. It has been a tremendous timesaver at the table and doesn't require constant look-ups in PHB or XGtE or D&D Beyond. Electronics at the table: While I'm firmly in the pencil and paper and books camp, I've found my phone helpful in a pinch to look up stats when I forgot a book. But I'm finding that players are often distracted by their phones and laptops instead of respectfully paying attention to the rest of us at the table when their PC is not in the spotlight. At session 0 of our next campaign, I ...

Tuesday, 25th September, 2018

  • 06:14 PM - 5ekyu mentioned Blue in post Glamour Bard Analysis Paralysis!
    I agree with Blue As my sorc has progressed, I have plans and options and candidate lists for mc options, feats, spells etc but it really keeps coming down to an "in-character" choice at the time and those are often not following the grand scheme. Definitely, something a full tier away, it's extremely likely the decision points will be very different than they seem now. Real play vs white room - that's called playing.

Sunday, 16th September, 2018

  • 03:35 AM - pukunui mentioned Blue in post Suitable Rewards for Successfully Saving the World?
    Blue: Thanks for the suggestions. As I mentioned in my OP, I am planning on giving one PC some land that is being threatened by giants, which will be the hook to lead them into Against the Giants. I am also planning on giving at least some of them supernatural gifts, either from their gods or the trickster spirits (which aren't really gods). As for rights and titles, yes, I'll give them some of those too. As mentioned, one is a cleric of Eilistraee. The paladin/sorcerer also follows Kelemvor. I am thinking of having the Order of the Gauntlet offer the latter membership in their faction. Some of the others might get offers from the Lords' Alliance and/or the Harpers. I might even offer the rogue membership in the Zhentarim.

Tuesday, 11th September, 2018

  • 09:18 AM - pemerton mentioned Blue in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    ... between the players at the table. That's their sole and crucial function. Mechanics can take multiple forms (I think this point goes back to Jonathan Tweet in Everway): Drama resolution relies on asserted statements without reference to listed attributes or quantitative elements. Karma resolution relies on referring to listed attributes or quantitative elements without a random element. Fortune resolution relies on utilizing a random device of some kind, usually delimited by quantitative scores of some kind. If playing without knowledge of the mechanics means lots of "drama" resolution - ie when I say what my PC does, then most of the time that just happens in the fiction - then it's fine although potentially a bit unexciting (the situations have to be pretty evocatively set out by the GM so that it's fun to engage with them knowing how that engaging is all I need to do to have things happen). If I'm meant to be learning the fiction, like the magic system described by Blue and jmucchiello, the GM had better provide me with the chance to learn! If playing without knowledge of the mechanics means lots of "fortune" resolution but only the GM knows what is going on - only the GM can call for a check, interpret a check, etc - then it's really a form of GM fiat resolution - the mechanics are imposing pretty minimal constraint under these circumstances - with the players along for the ride. The GM better be a good storyteller! Playing with heavily GM-mediated "karma" resolution makes me think of Amber diceless - I've never played it myself but that is how it looked when I saw others playing it.

Monday, 10th September, 2018

  • 05:30 PM - jmucchiello mentioned Blue in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    ...for a 1d10 like value. Given the rough granularity of the "system" a d10 was sufficient for determining a result. The magic system was less free form than implied. It had a grammar and vocabulary. Anyone who knew the words and could form a proper sentence could ask the faeries and other beings of power to alter reality. If the faeries liked your pronunciation, (Players did have to speak the spells aloud) the effect would happen. "Osoro gen Gothamr Ra Dal Inf Fir La"might translate (loosely) to "In the name of the great Oroso and lost Gothamr, invoke the element of fire upon (gesture pointing at) my enemies." I don't remember the actual syllables but the players did have "spell books" that listed spells they knew would produce specific results. And they reversed engineered most of the words and enough of the grammar to do ad hoc spells. This would never work at say a convention. The DM must know the players well enough to know how they evaluate risk. I'm glad you enjoyed it, Blue. I enjoyed the walk down memory lane. :)

Saturday, 1st September, 2018

  • 06:58 PM - DMMike mentioned Blue in post Starting Money - Determined by Rules, GM, or Player?
    ...some simple random starting wealth allocation, but gives the players the option of spending their background trait on a variety of options that increase their starting wealth. So, in either case, what is the answer? To clarify: most games have rules for wealth for characters starting out at raw 1st level or equivalent, but not very many have rules for characters coming in at higher level; and of those that do some are less than no help at all (3e D&D, I'm looking right at ya). ::Sigh:: you smart people are sooo neeedy... :) Rules - what's given in the designer's rulebook. Not the GM's. Player - what the player's character concept implies/specifies. GM - wealth by house rule or rule zero. Other - includes combinations of the above. Oh yeah: Starting - entry-level or level 1 characters. "Depends on the game" makes sense, since different games will use money for different reasons, and those reasons might or might not be handled well by the rules. However, Blue, don't confuse the player using the rules/having choices as being Player determined wealth. If the player is using the rules to do so, it's wealth by Rules. If the player is arbitrarily determining starting money, rules be damned, then it's Player money.

Friday, 31st August, 2018

  • 01:47 AM - TheCosmicKid mentioned Blue in post Should there be Subclasses that replace something from the Base Class?
    Part of the answer to the question depends on another question: who are we talking about? As far as published material from WotC is concerned, I think Blue and others have covered the matter. The revised ranger is particularly illuminating (although its status is now in some doubt). As far as homebrewing DMs go, though... I, at least, substitute class features quite a bit. I don't think I ever formalize it as part of a subclass, though, it's just on an ad hoc basis.

Wednesday, 29th August, 2018

  • 08:27 PM - Quickleaf mentioned Blue in post Social skills vs. ... all other mechanics
    Blue One trick I use at my table is using high skill bonuses as an indication of how much “help” the player can receive from other players OOC. I’ve seen this apply to negotiations, wilderness survival, D&D monster lore, engineering, and puzzles. I generally allow more “group think” / “yeah! what (s)he said” the higher the acting PC’s relevant skill is.
  • 07:48 PM - Satyrn mentioned Blue in post Social skills vs. ... all other mechanics
    I sometimes wonder if people really make as big an issue of some of these things in real games as they seem to imply. I find it hard to believe most DMs wouldn't accept "I track the wolves" or similar. In the rare case that intent isn't clear, I just ask for clarification. I think it's more that, in our forum discussions, we use these simple obvious examples to illustrate our points, but because they are simple obvious examples that are readily resolved and understood at the table, it looks to "the other side" that we're extraordinarily picky. The examples get in the way of our point. My point was supposed to be that, as far as it relates to how @iserith doing things, @Blue is mistaking the approach for the goal, and in doing so, is concluding that iserith needs more detail than he does. That is, by suggesting to Blue that if he considers "locating the wolves" is the goal, "tracking them" looks like a viable approach. If "unlocking the chest" is the goal, "picking the lock" probably suffices as the approach. And maybe he'll see that iserith isn't requiring all the extra detail thinks is needed.
  • 07:05 AM - Coroc mentioned Blue in post Halfling Darksun (Athasian) Variant.
    Blue The "Lucky " trait of the standard Halfling allows to reroll each 1 of a d20 also the brave trait allows advantage vs. fear without limit. I do not think that Zardnaar 's ancient wisdom overcompensates the lack of these two traits, it does not look overpowered in any way to me as it is a limited resource. Given that in a DS campaign short rests might not be that frequent its recharge is depending on some outer condition that cannot be affected by the players.

Wednesday, 15th August, 2018

  • 06:05 PM - Satyrn mentioned Blue in post Barbed metal arrows
    Aren't arrowheads already metal? I was gonna say! I was also gonna say that arrows already stick in their target, too. Just ask Boromir! If I was the DM here, I'd be saying I don't want to introduce any special rules that suggest that normal arrows don't stick in their target, but being completely open to Blue achieving his goal, I'd point him to a most excellent idea posted earlier in the thread: The steel-braided lasso. Or net.

Tuesday, 7th August, 2018

  • 09:59 PM - pming mentioned Blue in post Missed session catch-up XP
    Hiya! (TL;DR Not a problem with a PC getting no XP. They make up for it by getting a bit more because of harder challenges to their level). I'm with Blue (his first post on this thread, #3 point) and iserith. If the player misses the game session, then his PC either becomes an "APC" (no, not that, the A stands for Absent...mostly...). A character who is not able to attend, or misses some part of the game (beginning because they had to work late, or the end because they had to do something like pick someone up at the airport, etc), that persons character becomes an APC. While in "APC mode", the character generally is 'ignored' by the world if at all possible. The character hangs at the back and doesn't offer advice, doesn't perform skills, doesn't really do much of anything. If the situation requires the PC's interaction, one of the players makes the decision, with me overriding it if it seems out of character or isn't "necessary"; e.g., they find a chest and it's locked...the APC thief does NOT deal with it because opening the chest is not 'required'; when the player is back, then she can decide if she wants to look for traps and pick t...

Monday, 6th August, 2018

  • 12:57 AM - Unwise mentioned Blue in post How would you RP a Gnome Conquest Paladin?
    A cultured gentleman from a more technologically advanced culture than the norm. It is the gnomes' burden to bring the other lesser peoples under the guiding light of the one true civilisation. Pretty much look at any book or paper from the British imperial era. You can be a world conquering despot without being uncultured or "uncivil". You can even do it with the best of intentions if you are a true believer. Mechanically I would go for platemail and a high strength and flavour it as a normal gnome in powerarmor. It would be interesting to follow Gond, the god of craftsmen and invention. Being from a tyrannical sect of an otherwise good religion us fun. The other appropriate religion would be something like hard-core Confusionism. Like Blue said, a guy obsessed with everything and everybody being in its place. I would play him a bit psychopathic, very OCD and fairly Aspergers. This actually has me tempted to play an Eldritch Knight, flavouring his burning hands as a Boba Fett style flamethrower, shield spell as a deflector shield etc. If the GM was OK with steampunk, but that already seems to be the flavour of Rock Gnomes.

Wednesday, 18th July, 2018

  • 11:34 AM - Ymdar mentioned Blue in post Help with handing out magic items
    Thanks for giving ideas for me. Just the sort of feedback I was looking for. Now I see that compared to the 'typical' campaign, my system was vastly overpowered. However I noticed that Blue 's and Oofta 's tables are somewhat different. Why is this? Is that due to the number of average rerolls on the treasure tables and thus one representing a more average result than the other? I am looking for the typical number of items per campaign.

Wednesday, 27th June, 2018

  • 05:17 AM - Nevvur mentioned Blue in post Damage cap thought experiment
    Blue I feel there's too much variation in HPs at higher levels to suggest concrete numbers on what the upper limits of the cap should be. The feature would have very different impacts on a barbarian and a wizard. That's why I didn't offer any specific numbers, but suggested looking at it from a scaling mechanic instead where it could function reasonably well. Respectfully, starting the thought experiment from a position that is fundamentally flawed will probably generate results that are fundamentally flawed. You might not see your original proposition as such, and if so, you may disregard my input.

Wednesday, 13th June, 2018

  • 09:11 PM - OB1 mentioned Blue in post Dropping to 0 HP - Alternate Rule
    Blue - just curious as to how often you see players drop to 0HP in combat? In my games it’s once every 2-3 sessions. I can only see this rule making things unfun if your group uses wack a mole as a regular tactic. This rule is meant to encourage play and tactics to keep PCs from getting that low in the first place. And I already use milestones, though I also role treasure completely randomly.
  • 04:05 PM - OB1 mentioned Blue in post Dropping to 0 HP - Alternate Rule
    Appreciate everyone’s thoughts even if I am beginning to understand a little better why CapnZapp gets frustrated sometimes. I get that this rule may not be for everyone or every campaign Blue but I’d still like feedback on how this would work. Are there hidden interactions that I haven’t accounted for? But looking back I realize I didn’t clearly articulate my goals with this system, so let me go back a step. First off, please note that I don’t have a problem with the rules as they are. They are fun, and encourage a heroic play style. That said, for the next campaign I’m running, I’m looking for a slightly grittier style, with the heroes constantly pushed to their limits and having to constantly compromise their goals just to stay alive. To this end, I’m looking for rules that encourage finding other solutions to encounters than combat. Retreat from combat that isn’t going overwhelmingly well except when the stakes are worth the risk. And when they do engage? Go hard and fast to minimize the chance of anyone dropping to zero. And make getting into the next combat all the more risky. I want to make combat feel risky and dangerous. At the same time, I hate the mec...
  • 12:28 AM - Oofta mentioned Blue in post Dropping to 0 HP - Alternate Rule
    I'm not sure I'd be quite as ... adamant ... as Blue but this doesn't appeal to me either. You could discuss it with your players, try a play test, etc but while I don't think the current rules are fantastic, they're still better than the alternatives from previous editions. I would keep unconscious and potentially dying. If I wanted more "realism" (not sure I do) I'd probably add some kind of injured state, perhaps using the same options as exhaustion that kicks in once you get to 25% of your total hit points. You could even have a staggering option where you drop below 0 (to say 10% of your total HP) and can continue to take actions but it causes you to fail death saves and have a chance of spell failure. So I'd go back to the drawing board. What are you trying to accomplish? What issue do you have with the current rules? Want to make death riskier? More realistic with people being negatively affected by being badly injured? Chance to heroically risk death by pushing beyond normal limits?

Monday, 11th June, 2018

  • 02:32 AM - Cyber-Dave mentioned Blue in post Please PEACH these 17th century related house-rules (related to firearms)...
    @Blue So, based on your feedback, there were some elements I wanted to change: 1) I added a misfire quality to buttstrokes and pistol whips. (Your next range attack with the weapon will have a +1 misfire score). 2) I changed the wording of gunslinger so that it should now work with the existing loading rules (but still achieve my desired effect): Gunslinger Prerequisite: Trained in Slight of Hand Thanks to extensive training with firearms, you gain the following benefits: • When using an action to Attack with a firearm in which you are proficient, you may draw and fire a pre-loaded palm pistol, pistol, or dragon with any attacks you can make as part of that action. So long as you have a free hand, you are considered to be armed and wielding any loaded palm pistol, pistol, or dragon stowed on your person. • As long as you are proficient in the firearm and it does not misfire, you may automatically stow a palm pistol, pistol, or dragon after you have fired it. A firearm stowed in th...


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Thursday, 18th October, 2018

  • 11:36 AM - Yunru quoted Blue in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    You are comparing it to the target creature's AC. Not the target creature's armor's base AC or anything else. That's the only AC it can affect. It doesn't target armor, it targets a creature. That's their AC - not part of their AC but we'll add a shield later, or just the base AC of their armor, or AC without cover, or anything like that. If the DM says, "what's your AC" - that's your character's AC and what it is comparing. There is no ambiguity, people are literally imagining that it can apply to something else, and then saying it's complex. It's only complex if you pretend the target has more than once AC against a particular attack. Counterpoint: It doesn't say that. "You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16 [...]" Okay, so the target's armour class can't be less than 16. Nothing specifies not getting bonuses from shields. So let's look at other cases where things mention ...

Wednesday, 17th October, 2018

  • 11:58 PM - Lanefan quoted Blue in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    Look, narratively I don't like the spell. I think they were trying to come up with something that could ignore any oddity from wild shape (high dex, natural armor, what have you) and ended up with a weird, off off spell. I agree it makes no sense fictionally. If you want to change what the spell does, go for it. But that's not what my answer was about. You said the spell wasn't simple - it is, just compare your AC to 16, and use 16 if it's lower. You talked about ignoring cover - you don't, that's just complicating it. You add cover like any other change to AC. Then compare to 16. Any attempt to add AC after AC has been calculated is what makes it look complex; it's NOT. Can you calculate your AC with cover normally? How much harder is it then say "or use 16 if it's higher"? It's dirt simple. It's a stupid spell, but it's clear on what it does.It's highly unclear on one little tiny point that makes all the difference: are you comparing your root AC (i.e. just armour) to 1...
  • 10:50 PM - Gavin O. quoted Blue in post Would Rogues be broken if Sneak Attack were always on?
    A bit of clarification - you mention only the triggers to get it, but "always on" also seems to imply it would apply to more than one attack per round. What is your intention there? Assuming it's still only a single attack a round, it's a decent buff to the rogue. Perhaps the simplest would just be to say "once per turn you do this extra damage". That gives a bonus of no conditions, but removes a bonus of triggering during other people's turns - mechanically balanced and simplified as much as it can be. All of that said, I wouldn't do it. First, it changes the feel of the feature. It's not that you can take advantage of distraction/someone not looking at you to get the right shot, now it's just a numerical bonus. Second, it takes away interesting tactical choices. You can always use it. No shooting your second choice target because that's the one engaged. No sneaking in (for advantage) so that you can get a sneak attack even if your allies aren't close. Third, It takes away the ...
  • 10:12 PM - CleverNickName quoted Blue in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    It's dirt simple.It's as simple as you want it to be. The ranger wanted to be able to prepare and cast Shield of Faith like the paladin could. I said "sure, but let's call it Shield of Nature instead to avoid confusion." I forgot the reason, but it made sense at the time and we never looked back. Maybe that's a possible solution? Remove Barkskin and let druids/rangers cast Mage Armor (or whatever) instead?
  • 09:54 PM - UngeheuerLich quoted Blue in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    Look, narratively I don't like the spell. I think they were trying to come up with something that could ignore any oddity from wild shape (high dex, natural armor, what have you) and ended up with a weird, off off spell. I agree it makes no sense fictionally. If you want to change what the spell does, go for it. But that's not what my answer was about. You said the spell wasn't simple - it is, just compare your AC to 16, and use 16 if it's lower. You talked about ignoring cover - you don't, that's just complicating it. You add cover like any other change to AC. Then compare to 16. Any attempt to add AC after AC has been calculated is what makes it look complex; it's NOT. Can you calculate your AC with cover normally? How much harder is it then say "or use 16 if it's higher"? It's dirt simple. It's a stupid spell, but it's clear on what it does. No. The last part makes it unclear as it refers to armor you are wearing.
  • 08:54 PM - UngeheuerLich quoted Blue in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    Of course you can apply cover to your AC. And then you compare your AC to 16, and if it's lower you increase it to 16. The order of operations is: 1. Do all AC calculations. Armor, dex, shield, spells, cover, etc. 2. While barkskin is up if the results of step 1 are less than 16 then use 16 instead. Yes, and I call :):):):):):):):). As much as I hate to agree with CapnZap, it makes no sese fictionally and it does not make the game easier. I really understand the text, really. But it makes no sense. And the part "regardless which armor you wear" and Jeremy´s first ruling strongly hints to the fact that the intention was different in the beginning. He now just answers sage advice differently: he tries to make the most straight forward interpretation, in this case ignoring the second part. And I still think that is a mistake. Look at the druid in the MM: AC 16 with barkskin. If a DM has to remember that it is either 16 Barkskin or normal AC + cover, that is counterintuitive. So ...
  • 05:25 PM - Yunru quoted Blue in post Questions about Unconscious (hex, sleep, wild shape, familiar)
    Yunru has been saying everything I would say, and doing it better + faster. I just wanted to unpack that last bit: How does hitting 0 interact with Hex? The same way any other creature dropping to 0 would - the warlock now has the option to spend a bonus action and change the target. They don't have to. Same if a non-wildshape PC was dropped unconscious and then healed - the warlock is under no obligation to move Hex, and it's still on the original target until they do. They just now have the ability to do so (regardless of the fact that the target is now awake). To expand on that even further, the hexed creature could be outright killed and brought back, and would still suffer the Hex. The only difference is you can choose to move it. Which you'd normally do because, well, dead body.
  • 05:04 PM - Yunru quoted Blue in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    Not just caster friendly, but CALCULATION friendly with wild shape. No need to worry about how a beast get's it's AC. If it's lower than 16, it becomes 16. Easy. Ironically I was talking about if it just gave you an AC of 16. Natural Armour is a real mess, being a bonus that only applies to one AC calculation, which is apparently only the default one (so not even Unarmored Defense counts). So it would be 16 if it's lower either way.
  • 05:00 PM - Yunru quoted Blue in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    Of course you can apply cover to your AC. And then you compare your AC to 16, and if it's lower you increase it to 16. The order of operations is: 1. Do all AC calculations. Armor, dex, shield, spells, cover, etc. 2. While barkskin is up if the results of step 1 are less than 16 then use 16 instead. The problem is they use the term "AC" to refer to two different things: Your total AC, which is (and here's the confusing part) your AC plus any bonuses. And your AC, before bonuses, as defined by a formula.
  • 04:59 PM - Yunru quoted Blue in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    Barkskin doesn't grant an AC, just Say you AC would be 13 without barkskin. You cast barkskin, it's now 16. With yours your AC is 16. Okay. You pick up a shield. With barkskin, you base AC is now 15, so is raised to 16. With yours, it becomes 18. You gain a +2 cover bonus to AC from one target. With barkskin, your 15 becomes a 17 against that target, 16 against everyone else. With yours it becomes a 20 vs. them, 18 vs. everyone else. Yes, it's not the most intuitive spell because while it does exactly what it says, it does something unique. It does a different thing then just granting an AC. My guess as to why is that it has no chance to become part of a power-combo that moves outside of bounded accuracy, but it doesn't really matter why, just what the spell does. Yes, I'm saying it would actually be logical and fit the flavour of the spell if it did just say "You have an AC of 16." Also "No chance to become part of a power combo" my ass, it's literally just caster...
  • 12:24 AM - Yunru quoted Blue in post Polearm Champion fighter 3 remaining ASI?
    We're not looking for over 20-30 average attack, we are looking for attacks in the 20-30 attack range. So the fact that there aren't many above that range isn't really of import to the discussion. The multiattack was on the giants. At CR 8 and above, giants already are in the 20-30 average damage per attack range, AND they have multiattack with those attacks. So multiattack is not "making up" for for less damage in this case - they are really hitting that hard, they are just doing it more than once with their melee attacks. A 10% reduction is still nothing to scoff at.

Tuesday, 16th October, 2018

  • 10:56 PM - FrogReaver quoted Blue in post Polearm Champion fighter 3 remaining ASI?
    Giants start multi-attacking in the 20-30 average range at CR 8 (Frost) and all the ones up with higher CR also do 20-30. Bunch of demons: Balor (CR 19) & Goristro (CT 17) & wow, Nalfeshnee exceed that with 32 average at CR 13. Dinosaurs too: Triceratops (CR *5*) does 24 average. T-Rex at CR *8* is allt he way up to 33 average bite. I just did a quick skim of categories of bruiser type foes, I'm sure there's plenty of other singletons. And most of the MM is much weaker than what level 20 characters will be fighting. But seeing at 20-30 damage seems to be starting for bruisers at around CR 8-9, I'm sure the CR 20 bruisers won't average less damage. They usually get multiattack to make up the damage. Outside spells few attacks do more than 20-30 average damage.
  • 06:04 PM - WilliamCQ quoted Blue in post Polearm Champion fighter 3 remaining ASI?
    Ditch Resilent (DEX) for Resilient (WIS). The feat was already pick, hence why I mentioned it in the OP; otherwise I would have mentioned something like: I'm thinking of getting Resilient Dex. Mage Slayer can be fun at the high levels when there are lots of caters, but your reach actually harms your use of it. Foes would be able to move from adjacent to 10ft away without triggering an Opportunity Attack and then cast. I've been thinking about that feat since soon after my 2nd post (in this thread). Even though PAM is that PC main thing, nothing prevent me from picking a 5' reach weapon (especially 2-handed).
  • 04:59 PM - BookBarbarian quoted Blue in post Polearm Champion fighter 3 remaining ASI?
    Every Fighter should pick up Ritual Caster at some point to have fun things to do outside of combat. Magic Initiate is good too. While Ritual Caster is an excellent Feat, it is not necessary to have fun things to do outside of combat. My current Barbarian when presented with a scenario by the DM stated his goal and approach, and sure enough had to roll Ability checks. Without Proficiency in Stealth and Survival he would not have succeeded in those checks. So I would say pick up Ritual Caster at some point to have more fun things to do outside of combat. Ditch Resilent (DEX) for Resilient (WIS). Dex sabves are just damage, and you've got HPs. WIS turns you against your party or locks you down. Oh yeah last night my Barbarian and our Fighter had to make a Wis saving throw. The Fighter failed and was stunned. being stunned sucks. I was sure glad I took Resilient (Wis) on my Barbarian at level one. GWM or any other offense oriented feat is useless if you are taken right out...
  • 04:49 PM - Yunru quoted Blue in post Polearm Champion fighter 3 remaining ASI?
    Avoid Heavy Armor Mastery. When single attacks do 20-30 points of damage, it's not a big enough savings. It's much better at lower levels. Which single attacks would those be? Even Ancient Red Dragons, at CR 24, only deal 35 damage with it's bite attack. That's still more than 1/12 off.
  • 04:47 PM - Yunru quoted Blue in post I was right about Shield Master
    Thanks. I had heard about that months ago, I thought there was a newer change from the tone of the OP. Same, especially given the OP's statement about the Attack action having to be complete (which the tweet does not state).
  • 04:26 PM - Ristamar quoted Blue in post I was right about Shield Master
    So what's the new ruling on timing? I don't follow twitter. Clarification about bonus actions: if a feature says you can do X as a bonus action if you do Y, you must do Y before you can do X. For Shield Master, that means the bonus action must come after the Attack action. You decide when it happens afterward that turn. https://twitter.com/JeremyECrawford/status/994993596989300736 FYI, you have to complete the Attack action before you can use the Shield Master bonus action. You can't use it between attacks.

Monday, 15th October, 2018

  • 02:10 PM - Nagol quoted Blue in post Doh! Killed my party with a skill challenge
    You have a very direct approach that I'd like to use as an example. I want to start with: I agree with you. And then continue with afterwards with: How do we improve on the mechanics of a skill challenge to make it more in-line with our other sub-system that we do allow to decide life and death. --- Combat is going away from the whole RP / skills approach to a mechanically heavy minigame where you roll dice for life and death situations. In other words, mechanically similar to a skill challenge in some ways. But when you replace "skill challenge" with "combat", you get a description that doesn't fit most tables: So why is it that one set of constrained mechanical effects are used extensively for life and death, and others is an "Absolutely NO"? I think it has to do with the options that a player has in combat, vs. the very limited scope in the mechanics of skill challenge the OP posted. But that's just on viewpoint. I'd be interested in your (and everyone's) view...
  • 02:03 PM - 5ekyu quoted Blue in post Doh! Killed my party with a skill challenge
    You have a very direct approach that I'd like to use as an example. I want to start with: I agree with you. And then continue with afterwards with: How do we improve on the mechanics of a skill challenge to make it more in-line with our other sub-system that we do allow to decide life and death. --- Combat is going away from the whole RP / skills approach to a mechanically heavy minigame where you roll dice for life and death situations. In other words, mechanically similar to a skill challenge in some ways. But when you replace "skill challenge" with "combat", you get a description that doesn't fit most tables: So why is it that one set of constrained mechanical effects are used extensively for life and death, and others is an "Absolutely NO"? I think it has to do with the options that a player has in combat, vs. the very limited scope in the mechanics of skill challenge the OP posted. But that's just on viewpoint. I'd be interested in your (and everyone's) viewpoint on how...

Friday, 12th October, 2018

  • 11:28 PM - Numidius quoted Blue in post Doh! Killed my party with a skill challenge
    "Skill" Challenges are great things. Formally defined skill challenges are the antithesis of creativity. Plus 4e style skill challenges by definition artificially exclude anything that isn't a skill - often a "success" can be had through consuming a resource (a spell slot, a one potion, etc.) at the least. And there are time when a "no roll needed" activity also can provide a success - either there is no reasonable way to fail, or it's something like characters remembering pertinent information. But most of all, never get in the way of player creativity. Here's an example from my campaign, similar to the idea of an exploding dungeon. Having defeated the Frost Giant Vampiric Sorceress, her castle is collapsing around them. They way in they knew they had blocked up to prevent hordes of Frost Giant Zombies who were coming out of the melting walls, so they didn't know how to get out. Just that they had a very limited time and no teleportation magic. The group ended up melting through a...


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