View Profile: Blue - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
Tab Content
  • Ralif Redhammer's Avatar
    Today, 03:47 PM
    I do as well. And yet, certain players, even when informed of the fact, will go through great lengths to make sure their enemies are dead. Sometimes, the glee they take in running down fleeing foes, well, itís a little disturbing.
    40 replies | 829 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 06:17 AM
    "Yeah, edition warring sucks?"
    176 replies | 4250 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 06:02 AM
    I don't install notification apps on my phone. I'm old and stoggy. :)
    117 replies | 1794 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 06:01 AM
    Oh yeah. Still resuming anywhere at all is good for me. Although I should look at my character. I'm played a lot more M&M since I created her.
    1004 replies | 51306 view(s)
    0 XP
  • Arilyn's Avatar
    Today, 03:20 AM
    Yep. Take your meta-gaming characters, stick them on a railroad, throw in some GNS theory, and then stand way back.
    471 replies | 10149 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 02:57 AM
    I just don't know what to do with people who are active elsewhere on ENWorld but let days pass during combat in my game. I don't want to pester people to take their turns. But it bogs the game down.
    117 replies | 1794 view(s)
    1 XP
  • jmucchiello's Avatar
    Today, 02:48 AM
    EarlyBird prefers the run them all at once method. :)
    117 replies | 1794 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 01:37 AM
    I forget exactly where we left off. Hadn't we just dealt with the big robot? And we were just regrouping. I'm up for anything. I hope we're all still around.
    1004 replies | 51306 view(s)
    0 XP
  • Blue's Avatar
    Today, 12:47 AM
    Projected Impact at my table: "I'm thinking of playing a front line melee character, so my job as part of the party is to take hits. A few poor rolls can lead me to be out of HPs. Before, no problems, I pop back up with healing, sometimes not even missing an action because the healer's initiative is between the foe that dropped me and mine. "But now I have disadvantage on attacks, plus...
    8 replies | 220 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 11:26 PM
    No special meaning, I just thought it would be fairly clear: if I want to say whether a class in a certain ed was using magic or not, how that ed defines "magic" would have to be considered. Whether that conflicted with 'magic' relative to another ed... well, only psionics has really varied much in that regard, from explicitly magic, to explicitly not, to DM's choice.... so were it not for the...
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 11:10 PM
    It means in the context it came from. It's just English.
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 11:08 PM
    Wouldn't it be apparent they're 'striking to subdue' from the beginning? I suppose you could declare 'non lethal' damage, and it'd blow through hps just as fast as regular? ...and needn't heal any faster, I suppose, so no really difference other than when it becomes apparent they're kidnappers rather than assassins... So down & dying is always faking? I do like the both of the...
    8 replies | 220 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 10:33 PM
    Thus "in native context." If you're playing 3e, you use it's definition of magic when discussing what is or is not magic in it. You can contrast to what magic is like in genre or legend or traditional belief systems, if you like, but it won't change what magic is in that game. (It might inform a fairly valid opinion about how well the game emulates genre.)
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 10:03 PM
    The "Down & bleeding out" and "left for dead" tropes are things the current system does - maybe too often, but it does them. Did I miss where you can be dropped by an enemy trying to kill you and 'left for dead' or where you can KO someone without inflicting massive 'real' damage on them by burning through all their vitality points? Aside from that, though, it seems well thought out &...
    8 replies | 220 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:53 PM
    I have not rejected a definition of magic w/in its native context: 3e had fairly clear lines about magic: what was (SU, spell-like abilities, spells, magic items) was not (EX abilities) and what was or was not at the DM's option (Psionics). 4e was equally clear, the Martial Source was not magical, only the Arcane source used 'spells,' etc. 5e is a bit more vague about it, but you can puzzle...
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:42 PM
    It is a statement of fact about a past misapprehension. A thousand years ago, most people still thought the world was flat, is a pretty fair statement, but it doesn't mean the world is flat. Lack of threading strikes again: You're right. TheCosmicKid actually said that (in a broader form). I'm sorry for mis-attributing that to you. My mistake. You just jumped in to defend him: ...
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:21 PM
    Not about opinions, yes, I believe I said that. You said that 4e fighters cast spells, that is misrepresenting rules text, which unambiguously gave fighters martial powers, inauspiciously named 'exploits,' not spells. Now you admit that they did not cast spells, but wish not to admit that you formerly said they did? Maybe I'm not following you ...but, in any case, as long as we get to the...
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 09:07 PM
    Still not about opinions. You can lov4 or h4te 4e all you want. Whether to make it look better or worse, though, it's not constructive to say things about its content that do not match up with what's between the covers.
    176 replies | 4250 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 08:50 PM
    There is a gaming convention at Princeton University that's been going on for 43 years and counting that recently switched to 5e. You create a character when you register and they advance over the course of the weekend, with shared setting and a dozen DMs with 4-6 sessions each one their own theme and furthering the convention-wide plot. For decades it was running on their own (evolving) system...
    4 replies | 206 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 08:09 PM
    I'm proceeding in this discussion in as calm and considerate a manner as possible. That includes not assuming that Oofta is trolling, and not leaping to conclusions about the fundamental whatever underlying a statement. So I'm engaging only with the statements, themselves. The irony is in blithely accepting the arbitrary definition of what is and is not magic in one case, but bitterly...
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:52 PM
    hps were a per-day resource because healing spells were a per-day resource, if considered separately, it could take weeks to recover hps - it never did, it was a non-viable mode of play if any rival out there were burning spells every day. There were the odd 1/turn magic item or special ability, and a turn (at 10 minutes) usually encompassed an encounter, with the DMG assumption that the...
    334 replies | 10427 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 07:45 PM
    My guess is that is is in line with 5e's "Rulings not rules". So the DM determines when morale breaks and it can differ by table, by campaign, by foe, etc. This also sidesteps the 3.x "Intimidancer", someone focused on Intimidate and able to mechanically force encounters to end well before they should.
    40 replies | 829 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Yesterday, 07:32 PM
    Same for my experience, even at higher levels. When there are two or more PCs making death saves or close to it, and the healer is scrambling, it feels scary enough. I think the scariness of 1e/2e comes from where most of us were back then as gamers. We didnít have as good an idea of what all the monsters did, what they were (okay, and all the insta-death things waiting to kill you). They were...
    40 replies | 829 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 07:25 PM
    Many powers did, such as wizard/warlock spells or Paladin's prayers (though some arguably didn't, in spite of being supernatural in nature - just like how a psychic can claim supernatural power, even though they don't have it, you can conceivably exercise supernatural power in a way that seem natural or even mundane). It's debatable that any exploits at all crossed that line (depending...
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 07:08 PM
    5e is 'balanced' around no magic items, but if you're careful giving out items, you should be able to create some balance among the PCs. They will, however, be 'just better' than without items, so encounters will have to be ratchetted up to create encounter balance. That doesn't seem like it would be particularly harder than just establishing party & encounter balance in the first place. In...
    14 replies | 278 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 06:55 PM
    3e players would sometimes use a variant, E6, that capped most progress at 6th level, to retain a certain feel and avoid certain problems. IMX, 5e is plenty deadly at 1st level. You could come up with an E1 variant for 5e...
    40 replies | 829 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:54 PM
    To be fair, in the absence of anything like 3.5 Natural Spell, he'll have to resume his humanoid form to do so.
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:36 PM
    Then you, and they are considering them to be something they are not. They are explicitly not spells, and not supernatural. Spell-like did not have a meaning in 4e, but in other editions it refers to magical powers (which exploits explicitly were not), which among other things, might have the exact same effects (both mechanical resolution & 'fluff') as a specific spell, but without...
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:21 PM
    Is not something I have done. Opinion doesn't even enter into it. You made statements that were false, I corrected them, you backed up and claimed they were 'opinions' rather than just admitting your mistake. Now you're trying to paint the facts that disproved your statements as my opinions. They're facts, they're right there, in the book, in slightly smudged print. Anyone can check...
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:14 PM
    IIRC/IMX, morale checks were a little-used feature even in 1e. (Possibly they were left over from Chainmail & the game's wargaming roots?) They mostly applied to Hirelings/Henchmen, and of course, to the unfortunate monsters that got in your way. Morale checks never applied to PCs. The groups I was in made little or no use of Henchmen & Hirelings - a generational thing, I think, older...
    40 replies | 829 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:06 PM
    PrCs were a great idea that was notoriously abused, though maybe to a degree that didn't deserve so much notoriety. Really, you could get just as OP a character as you liked prettymuch out of the PH. Three out of the 4 Tier 1 classes were right there. If your PrC juggling costs you even one caster level in whichever of those classes you're building off of, you've blown it. The concept of...
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:56 PM
    No one speaking in the context of the game could call exploits 'spells' without being objectively wrong, yes, because they would be saying something explicitly contradicted by the facts. 'Martial' was not just a fluff label but a keyword, so whether a power was an exploit or a spell had real meaning within the game. How powers, feats & items interacted, for instance, could hinge on what...
    176 replies | 4250 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 05:22 PM
    How about an alternate suggestion - tell the players to make up their wish-lists but they can't include any +X items. Half the items you give will be fully random and hopefully the party either has a use or can trade it, the other half from wish-lists. Oh, one potential issue with wish lists that can be headed off with a little early communication - I had a DM that asked for wish lists but...
    14 replies | 278 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 05:20 PM
    Yeah, sorry about that...
    45 replies | 1231 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:18 PM
    And, if the designer isn't infallible, the mechanics he comes up with may not support & engender the intended sort of play. Pemerton was saying that you can't game a system, because taking full advantage of all it's little imbalances & loopholes and such would just be playing it as the designer intended. Whatever the designer intended to be the correct/popper/one-true-way/whatever, there'll...
    59 replies | 1466 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 05:11 PM
    I agree with Oofta, Ymdar - changes in assumptions. These all make some choices about baselines. Here's the assumptions for how many rolls on each table for the link I gave: Next assumption is has to do with there are no per-PC rolls, it's per party. So changes in party size will impact the number of items. The link I did had a party size of 4 - different party sizes may have...
    14 replies | 278 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:06 PM
    Yes, definitely, no matter how plain you made it - but, the other players would talk them down.
    19 replies | 671 view(s)
    0 XP
  • Arilyn's Avatar
    Yesterday, 04:53 PM
    Yes, this is what I love about Fate as well. Aspects and consequences work so well. I buy new games, think this is cool, but would work even better in Fate..... And the Fate community have really great ideas for stretching the game into all kinds of genres and styles.
    471 replies | 10149 view(s)
    1 XP
  • Arilyn's Avatar
    Yesterday, 03:30 PM
    And is this having a mechanical effect? While experiencing the searing pain of a fireball are the characters getting any disadvantages? After the sword slices through flesh, is there bleeding, which will continue to weaken the character until treated? Probably not, because fights in DnD have to be meta because of the sheer number of them. It's abstracted out of necessity. And once again, not a...
    471 replies | 10149 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 06:56 AM
    I've done 5 and 6 many times.
    236 replies | 5020 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 06:55 AM
    Bubbles doesn't know you guys are there at all. All she knows is some guy flew off in a airship and when she came back someone shot at her. She's still worried there are more villains inside. In fact, I didn't expect someone to be standing watch outside. I was expecting to fly into the building and possibly have a good guys think each other are the bad guys moment.
    159 replies | 2951 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:31 AM
    Though also a pretty unfortunate name. Extraordinary (EX) and 5e's 'maneuvers' are both much nicer names for the same things. "Exploit" had been used in the community for years to describe broken combos and abuse of mechanics.
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:12 AM
    You've impressed me many times over the years, but that's brilliant. To what degree is the character shaped by the player as it levels vs having boons presented by the DM shaping the character?
    45 replies | 1231 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 06:07 AM
    cool Not laughing at your proposal, BTW, which looks like brutal fun, but with bits like: And, of course, your handle.
    115 replies | 3280 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:47 AM
    I've given it the occasional moment of thought over the years, and the obvious model is those occasional class powers that do something more/different for a given build. So you'd have powers by source, but many of them would do something extra/different based on Role. Maybe not every power for every role, but significant numbers. The other obvious point is class feature role support -...
    45 replies | 1231 view(s)
    0 XP
  • Tony Vargas's Avatar
    Yesterday, 05:17 AM
    No, that was an oft-repeated willful misinterpretation by h4ters engaged in rampant, and intellectually dishoest edition warring. (Thankfully, the edition war is over, so anyone repeating such now can be charitably assumed to merely be misinformed or mis-remembering). Exploits were not magical in the 'conventional' sense* of supernatural, but the were capable of superhuman feats and...
    176 replies | 4250 view(s)
    2 XP
  • Tony Vargas's Avatar
    Yesterday, 04:47 AM
    No one should have to. Factually false is factually false. No Pre-Essentials power created an aura, the power you're alluding to, Rain of Steel, was not an aura or a Zone - Dispel Magic would have had no effect on it. Anyone with stealth could gain the invisible tag. It just means you can't be seen, not that light is magically passing through you. He didn't have to actually say a...
    176 replies | 4250 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 04:19 AM
    No, Max, you are inserting that step where it does not exist. Maybe you're still stuck in 3.0, when Spot & Listen were separate skills, but in 4e & 5e any senses can all fall under perception - probably the 6th sense EGG alluded to, also - so a successful Per check means you've located the Hidden creature, at which point you'll be able to see him if he's not got invisibility or heavy...
    199 replies | 6751 view(s)
    0 XP
  • Arilyn's Avatar
    Yesterday, 02:23 AM
    I didn't mean literally scream:). I mean, narrating the results. "I drop to the ground, writhing and screaming from the burns." In DnD, our characters feel nothing from the most horrific things thrown their way, like fire, acid, axe blows... And that's fine for the game. We don't need all those graphic results, but it's pure meta.
    471 replies | 10149 view(s)
    0 XP
  • Arilyn's Avatar
    Yesterday, 01:17 AM
    In all my years playing DnD, I have never heard a player say, "My arm is busted up from that last fight, and I'm feeling really woozy, maybe a cure spell please?" I hear, " Ahhh, I have only 4 hp left. Heal me up." HP are very meta. I mean if you were really immersed in your role, wouldn't you be screaming in pain from being hit by a fireball or Dragon breath attack, not calmly changing your...
    471 replies | 10149 view(s)
    2 XP
  • jmucchiello's Avatar
    Yesterday, 12:56 AM
    Waiting on Perin, TallIan.
    209 replies | 5578 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 12:41 AM
    Yeah, I also love how well we all work together. :)
    159 replies | 2951 view(s)
    1 XP
  • jmucchiello's Avatar
    Yesterday, 12:35 AM
    Zyara moves up between the two drow near her and trips the one she passes before tripping the other one. step to X15 flurry of blows +22/+22/+22/+17/+12 First iterative attack is unarmed strike with power attack on drow at X16 vs AC 17 Damage vs 20 hp 2nd iterative attack is unarmed strike with power attack on drow at X14 vs AC 17 Damage vs 20 hp If either of those miss, a few more...
    236 replies | 5020 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 10:38 PM
    More meandering thought on the Specialist: Savant (Specialist): A Savant is a member of a class with exceptional but erratic talent for the greatest feats of the class but no talent or patience for the more pedestrian applications. Meta: Savant is a template for players who want more of a challenge than a regular class represents. The player must manage tight resources and make...
    45 replies | 1231 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 17th July, 2018, 09:56 PM
    "Not with you shouting it out like that," Darian says.
    443 replies | 6815 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 17th July, 2018, 09:52 PM
    Always remember the Monster Manual was released 1 year before the PHB and 2 years before the DMG. There are discrepancies caused by this. Tina is shocked the dragon has come near. She draws her bow and considers knocking an arrow, she hopes the dragon wants to parley. Spell save +5 dragon +3 wisdom vs DC 17 Spell save
    285 replies | 5151 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Tuesday, 17th July, 2018, 09:33 PM
    Ahh...all the warlocks I've DMed for have been ranged casters, so I tend to forget about the Hexblade. I should've said "can't or don't want to get out of melee."
    25 replies | 717 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Tuesday, 17th July, 2018, 09:23 PM
    That is pretty darn clever. I've yet to see a heavy armor warlock, but now I'm tempted to try one out myself.
    25 replies | 717 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 09:22 PM
    Much like MCing partially fixes it. Any choices you have in addition to class - Race(1e-5e), sub-class(1e-2e,Essentials,5e), Kit(2e only), Feats(3e,4e,~5e), PrCs (3e only), Backgrounds(4e & 5e), Theme(4e), Path(4e), Destiny(4e), or Archetype(PF) - are like quasi-classes that you can multi-class to without giving up anything from your main class. The more you introduce choices notwithstanding...
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 09:13 PM
    Not a whole lot, prior to 4e, when it just became a way to set up a Skill Challenge. Rather, I'd use wildly-more-powerful monsters as backdrops (world painting) and railway signs (plot devices). "Oh, you can't go that way, that's the territory of a Huge/Ancient Red Dragon allied with an Arcanadaemon who makes Iron Golems for fun, everyone knows you never go /that/ way!" Y'know, not just...
    19 replies | 671 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 09:01 PM
    Still not true. Still not funny. Warlords did not cast spells. (Not unless they MC'd to Wizard or otherwise acquired a spell from some source other than their class... Hybrid Warlord|Artificer, for instance, could totally cast some spells.) Bard and McBard in 5e hard-fail as Warlord substitutes. It's just a category error. It's like if there were no wizard, but, hey, you could...
    176 replies | 4250 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Tuesday, 17th July, 2018, 09:00 PM
    Yeah, I think the only way to get more Armor of Agathys is to cast Armor of Agathys. Itís pretty solid if you canít get out of melee, for whatever reason, but if youíre keeping at ranged distance, its utility does decrease. But heck, as it stands, Iíve already got a player Iíve had to tell no less than three times that it doesnít last for eight hours. I assume heís conflating it with Mage...
    25 replies | 717 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 08:48 PM
    Yes. When you receive a second set of temp hps, you can decide to take them, or to keep the ones you already have. Generally you take the higher, in this case you might not, to keep the spell running until the next hit.
    25 replies | 717 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 08:05 PM
    Warlords don't cast spells. It'd make an OK Skald, I guess - though, really, Valor Bard by itself makes an OK Skald.
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 08:03 PM
    Incorrect, that success means the stealthy character /is no longer Hidden/, thus no longer Invisible, and, now, the successful creature knows where he is and can see him (as long as he doesn't have total concealment from some other source that is). Correct. Incorrect. You might picture it in the game world like this: A moves into a room full of, say, crates, and hides amongst...
    199 replies | 6751 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 07:38 PM
    I ran one like that: the point of the challenge wasn't to convince an important NPC to help (she'd be downright committed to solving the problem the moment she got wind of it), it was just to get past all her handlers trying to preserve her privacy and interested third parties & conspirators trying to keep her in the dark. One thing I did a little differently was having several named NPCs that...
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 07:18 PM
    I've never heard of a con having a problem with it. Some expect it, at least for certain sorts of games. No &, AFAIK no.
    9 replies | 199 view(s)
    1 XP
  • jmucchiello's Avatar
    Tuesday, 17th July, 2018, 07:09 PM
    Bubbles is trying to outguess which way Brutale is facing as she looks for him. Silently she curses how well he hides in the shadows. Then she catches a glimpse of him and tries to sneak around behind him. perception 4/4 + First time doubles: 2D10 = = 7 19 Can I attack too?
    195 replies | 3104 view(s)
    1 XP
  • jmucchiello's Avatar
    Tuesday, 17th July, 2018, 06:57 PM
    I had to add the ATTACK +0 extra to Penetrating Punch in order for it to actually calculate attack correctly. I've attached my Hero Labs file (in a zip) to this post. Odd, it seems to me the best way to do high strength characters. And the array is in theory innate, but that implies immunity to nullify and weaken so I didn't put it on the strength. If you want, I'll buy a feature that says...
    555 replies | 21135 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 17th July, 2018, 06:08 PM
    Your proposal is much more generous then expected items in both power of items and also allowing choice. As such items will have a bigger impact then expected and characters will be a lot more powerful. (Which also leads to defeating more powerful foes and gaining more XP so advancing faster, etc.) Here's how I would modify it to bring it in line with expectations. First, here's a...
    14 replies | 278 view(s)
    3 XP
  • Blue's Avatar
    Tuesday, 17th July, 2018, 05:56 PM
    Yeah, I put in creatures both way above and way below the PCs power. And make sure that it comes across in my descriptions. Start them early with a fight they know they can't win, so they understand that there are times retreat or at least not a frontal assault is their best option. And then have them with a substantially similar fight later int eh campaign, where they can beat it and know...
    19 replies | 671 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Tuesday, 17th July, 2018, 03:38 PM
    Not sure I could or want to justify it, but I absolutely love the new DM screen art. The abstract pattern just looks darn cool.
    99 replies | 2505 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 03:12 AM
    I picture the specialist as being darn-near unplayable, like a 3e NPC class. Though, the mostly-daily is pedantic, I think it would work better as an all-at-will like the Stalwart. Maybe Wild-something for the mostly-daily type...? The point, though, is intentional imbalance favoring the 'Hero.'
    45 replies | 1231 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 01:09 AM
    In a linear adventure, where there is no adventure but through the door, /forward/ would be more litteral. But, sure, more broadly, point taken. I rather like that one. I suppose that, with 5e, the penduulum has swung back to more DM-directed styles...
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 01:04 AM
    Add some formal downtime-day requirement and that sounds like a perfectly reasonable alternative to the stat preq.
    176 replies | 4250 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 12:34 AM
    I suppose the idea is that you're not getting trained up in the class for a long period, like you presumably would be for your first 'Apprentice' level, but are cramming to master the new class more quickly, which requires greater raw talent? Not a terrible thing. There's enough 'traps' as it is before adding MCing to the mix...
    176 replies | 4250 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 17th July, 2018, 12:19 AM
    Don't forget high wisdom bonus to magic saving throws I assume the actual saving throw category is Spells since fear does not appear in the other four categories.
    285 replies | 5151 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 17th July, 2018, 12:15 AM
    But, at 15, it's not even 'Green' yet...?
    31 replies | 1066 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 16th July, 2018, 11:58 PM
    Beach cleaning Survival: Great idea, Thia. Lookout Perception:
    362 replies | 7625 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 16th July, 2018, 11:55 PM
    I didn't remember there were lumberjacks (as they aren't on the map). Which direction are they in relation to the bee man?
    227 replies | 4606 view(s)
    0 XP
  • Blue's Avatar
    Monday, 16th July, 2018, 08:53 PM
    Eh ... you are correct, but in a way that makes me cringe. D&D sidesteps the idea of having to deal with unintentionally captured enemies by making foes die at zero. But if the in-game narrative holds true, it makes a weird case for every single inhabitant except the PCs. In that everythign they have ever experienced is that if you intend the last blow to be a killing blow IT IS - except for...
    35 replies | 1066 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 08:36 PM
    "Judge?" They still call GM's 'judges' over there? I thought that was a 70s wargaming thing...? ...sorry... anyway... It depends on the con, and I suppose varies regionally, so my experience may have no bearing, but cons often schedule at least some time between the end of one session and the start of another, so generally, just not going over time should keep you from having the problem...
    9 replies | 199 view(s)
    1 XP
  • Blue's Avatar
    Monday, 16th July, 2018, 08:27 PM
    If you order a creature you summoned to attack and then afterwards cast Sanctuary, does it break it when the creature attacks? If you order a paid mercenary to attack and then cast Sanctuary? If you order a party member completely not under your control to attack and then cast sanctuary?
    25 replies | 896 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 16th July, 2018, 08:26 PM
    Thia says, "Before we leave the beach, we should clean up. Maybe we can make them think we're walking the long way around."
    362 replies | 7625 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 08:17 PM
    Darn it, now I have to go and agree with you. And we were having such a nice argument. ;) Sub-classes are in essence a way of hiding class proliferation. Instead of admitting you have 40 classes, some of them really kinda redundant, you bundle them under a few classes and call them sub-classes. They can, and in 5e do, stand in for specific MC combos, presumably, the most popular ones -...
    176 replies | 4250 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 08:09 PM
    I was trying to hold up a darkly sarcastic mirror to the (miss)use of those terms, yes.
    334 replies | 10427 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 16th July, 2018, 07:46 PM
    Further off on a tangent, maybe I should ask in your HoML thread, but, with regard to quasi-classes, things that act like classes but combine with them, I've often thought that you could leave Role & Source independently 'floating,' so you could just choose Martial & Defender, instead of Fighter, say... But, other threads about resource mixes have me thinking if it wouldn't be kosher to have a...
    45 replies | 1231 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 16th July, 2018, 07:35 PM
    Buying into that could be hard: the whole story is right there in the IC thread, isn't it? But summaries in the RG, perhaps (or one of those reserved for no reason posts in the OOC), when XP are given out (or level ups) sounds like a good idea as well.
    117 replies | 1794 view(s)
    0 XP
More Activity
About Blue

Basic Information

Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

Hey, stop hitting me. Why are you hitting me?
Location:
Cedar Grove, NJ 07009
Disable sharing sidebar?:
Yes
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

Statistics


Total Posts
Total Posts
3,474
Posts Per Day
0.68
Last Post
Vitality Points (replacing Down and Dying system) Today 12:47 AM

Currency

Gold Pieces
68
General Information
Last Activity
Today 02:42 AM
Join Date
Monday, 21st June, 2004
Product Reviews & Ratings
Reviews Written
1

20 Friends

  1. Aegeri Aegeri is offline

    Member

    Aegeri
  2. ammulder ammulder is offline

    Member

    ammulder
  3. Arilyn Arilyn is offline

    Member

    Arilyn
  4. bid bid is offline

    Member

    bid
  5. Chaos965 Chaos965 is offline

    Member

    Chaos965
  6. Fanaelialae Fanaelialae is offline

    Member

    Fanaelialae
  7. gamersgambit gamersgambit is offline

    Member

    gamersgambit
  8. IanArgent IanArgent is offline

    Member

    IanArgent
  9. Jago Jago is offline

    Member

    Jago
  10. jmucchiello jmucchiello is offline

    Community Supporter

    • Send a message via Yahoo to jmucchiello
    jmucchiello
  11. Knight-of-Roses Knight-of-Roses is offline

    Man of Honour

    Knight-of-Roses
  12. MerricB MerricB is offline

    Eternal Optimist

    MerricB
  13. mudbunny mudbunny is offline

    Community Supporter

    • Send a message via MSN to mudbunny
    • Send a message via AIM to mudbunny
    mudbunny
  14. Obryn Obryn is offline

    Member

    Obryn
  15. oknazevad oknazevad is offline

    Member

    oknazevad
  16. Ralif Redhammer Ralif Redhammer is offline

    Member

    Ralif Redhammer
  17. seankreynolds seankreynolds is offline

    Member

    seankreynolds
  18. Tony Vargas Tony Vargas is offline

    Member

    Tony Vargas
  19. tyrlaan tyrlaan is online now

    Member

    • Send a message via AIM to tyrlaan
    tyrlaan
  20. wayne62682 wayne62682 is offline

    Member

    wayne62682
Showing Friends 1 to 20 of 20
My Game Details
State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
Page 1 of 5 12345 LastLast

Thursday, 19th July, 2018


Wednesday, 18th July, 2018


Tuesday, 17th July, 2018


Monday, 16th July, 2018


Sunday, 15th July, 2018


Saturday, 14th July, 2018



Page 1 of 5 12345 LastLast
Page 1 of 4 1234 LastLast

Wednesday, 18th July, 2018

  • 11:34 AM - Ymdar mentioned Blue in post Help with handing out magic items
    Thanks for giving ideas for me. Just the sort of feedback I was looking for. Now I see that compared to the 'typical' campaign, my system was vastly overpowered. However I noticed that Blue 's and Oofta 's tables are somewhat different. Why is this? Is that due to the number of average rerolls on the treasure tables and thus one representing a more average result than the other? I am looking for the typical number of items per campaign.

Wednesday, 27th June, 2018

  • 05:17 AM - Nevvur mentioned Blue in post Damage cap thought experiment
    Blue I feel there's too much variation in HPs at higher levels to suggest concrete numbers on what the upper limits of the cap should be. The feature would have very different impacts on a barbarian and a wizard. That's why I didn't offer any specific numbers, but suggested looking at it from a scaling mechanic instead where it could function reasonably well. Respectfully, starting the thought experiment from a position that is fundamentally flawed will probably generate results that are fundamentally flawed. You might not see your original proposition as such, and if so, you may disregard my input.

Wednesday, 13th June, 2018

  • 09:11 PM - OB1 mentioned Blue in post Dropping to 0 HP - Alternate Rule
    Blue - just curious as to how often you see players drop to 0HP in combat? In my games itís once every 2-3 sessions. I can only see this rule making things unfun if your group uses wack a mole as a regular tactic. This rule is meant to encourage play and tactics to keep PCs from getting that low in the first place. And I already use milestones, though I also role treasure completely randomly.
  • 04:05 PM - OB1 mentioned Blue in post Dropping to 0 HP - Alternate Rule
    Appreciate everyoneís thoughts even if I am beginning to understand a little better why CapnZapp gets frustrated sometimes. I get that this rule may not be for everyone or every campaign Blue but Iíd still like feedback on how this would work. Are there hidden interactions that I havenít accounted for? But looking back I realize I didnít clearly articulate my goals with this system, so let me go back a step. First off, please note that I donít have a problem with the rules as they are. They are fun, and encourage a heroic play style. That said, for the next campaign Iím running, Iím looking for a slightly grittier style, with the heroes constantly pushed to their limits and having to constantly compromise their goals just to stay alive. To this end, Iím looking for rules that encourage finding other solutions to encounters than combat. Retreat from combat that isnít going overwhelmingly well except when the stakes are worth the risk. And when they do engage? Go hard and fast to minimize the chance of anyone dropping to zero. And make getting into the next combat all the more risky. I want to make combat feel risky and dangerous. At the same time, I hate the mec...
  • 12:28 AM - Oofta mentioned Blue in post Dropping to 0 HP - Alternate Rule
    I'm not sure I'd be quite as ... adamant ... as Blue but this doesn't appeal to me either. You could discuss it with your players, try a play test, etc but while I don't think the current rules are fantastic, they're still better than the alternatives from previous editions. I would keep unconscious and potentially dying. If I wanted more "realism" (not sure I do) I'd probably add some kind of injured state, perhaps using the same options as exhaustion that kicks in once you get to 25% of your total hit points. You could even have a staggering option where you drop below 0 (to say 10% of your total HP) and can continue to take actions but it causes you to fail death saves and have a chance of spell failure. So I'd go back to the drawing board. What are you trying to accomplish? What issue do you have with the current rules? Want to make death riskier? More realistic with people being negatively affected by being badly injured? Chance to heroically risk death by pushing beyond normal limits?

Monday, 11th June, 2018

  • 02:32 AM - Cyber-Dave mentioned Blue in post Please PEACH these 17th century related house-rules (related to firearms)...
    @Blue So, based on your feedback, there were some elements I wanted to change: 1) I added a misfire quality to buttstrokes and pistol whips. (Your next range attack with the weapon will have a +1 misfire score). 2) I changed the wording of gunslinger so that it should now work with the existing loading rules (but still achieve my desired effect): Gunslinger Prerequisite: Trained in Slight of Hand Thanks to extensive training with firearms, you gain the following benefits: ē When using an action to Attack with a firearm in which you are proficient, you may draw and fire a pre-loaded palm pistol, pistol, or dragon with any attacks you can make as part of that action. So long as you have a free hand, you are considered to be armed and wielding any loaded palm pistol, pistol, or dragon stowed on your person. ē As long as you are proficient in the firearm and it does not misfire, you may automatically stow a palm pistol, pistol, or dragon after you have fired it. A firearm stowed in th...

Monday, 4th June, 2018

  • 04:43 AM - Yaarel mentioned Blue in post XP for Non-Combat Tasks
    Blue This link is the analysis that I use as a reference for the official 5e encounters per level. It looks plausible to me, albeit I havent gone thru the math myself. But my own setting emphasizes tiers (1-4, 5-8, 9-12, 13-16, 17-20), so the sweet spot is 5-8 (with approximately 16 encounters per level), the apprentice tier 1-4 is a rush (I make level 1 need 4 challenging encounters to get to level 2, then the level requirements increase steeply), and 13 on up is currently as-is (with about 8 per level).

Monday, 28th May, 2018

  • 10:18 PM - pming mentioned Blue in post How would you balance this modification to spellcasters?
    Hiya! Blue, ahhh...got it. If my players were someone else I'd probably find something for the non/semi casters to exchange HD healing for. But...I have my players, and my players wouldn't care. Only on rare occasion do they want to see some particular class, skill, spell, or whatever "balanced to everything else". As long as it's not completely overshadowing (e.g., "A normal D&D campaign, but if you are an elf you can't die normally; if an elf is killed by anything, they recreate their body on the sun rise of the next day at the closest standing stone ring or toadstool ring"). As we play a variety of games, settings and genre's, they quickly got over the "need" for everything in any particular game to be 'perfectly balanced' (or at least "decently enough balanced"). Hell, we still play Synnibarr (the original) about two or three sessions per year! ^_^ Paul L. Ming

Monday, 30th April, 2018

  • 02:59 PM - SkidAce mentioned Blue in post Thoughts on wands being overpowered in 5E
    Blue , attunement tells how many charges. Charges Some magic items have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained.

Wednesday, 25th April, 2018

  • 09:27 AM - Harzel mentioned Blue in post Advice: A less hectic workday for my D&D characters
    Blue I generally find your posts insightful and interesting; I hope you will not be offended by the directness of my comments below. Unfortunately, that's a commonly spread misconception. The DMG suggest 6-8 encounters with 2 short rests, about 1/3 and 2/3 of the way through the day. (DMG pg 84.) Actually, that is the commonly spread misconception. Here is the actual quote from the DMG. Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. If the adventure has more easy encounters, the adventurers can get through more. If it has more deadly encounters, they can handle fewer. So, first, the 6-8 number is associated with encounters of a particular difficulty, and the text explicitly mentions more and fewer encounters as equally viable alternatives. Per this section in the DMG, there is nothing special about 6-8 encounters. Second, this section in the DMG is not, per se, making a recom...

Sunday, 15th April, 2018

  • 04:14 AM - Harzel mentioned Blue in post Need help balance checking a homebrew race
    Based on what you have written about their lore and physicality, the proficiencies with pole arms seem quite odd; seems like it would be more natural (and easier to remember) to go with "simple weapons, longbow and longsword". I agree with Blue that you should remove halving magic damage. If you want them to be good at swimming and climbing, then just say "advantage on ability checks for swimming or climbing". Saying that all STR checks are to be done with DEX is kind of hard to wrap my head around. STR is just not a universal substitute for DEX. If you wanted to constrain it to climbing, that would be absolutely fine, and swimming would be ok, I guess, but still makes me raise a skeptical eyebrow. I suggest rewording "climb, crawl, and swim with no penalties" to something more like "climb, crawl, and swim at their current walking speed". Otherwise, someone will interpret it as meaning that, for instance, a slow spell would have no effect on their swimming speed.

Friday, 23rd March, 2018

  • 09:26 AM - pemerton mentioned Blue in post Game Mechanics And Player Agency
    ...result on a Diplomacy roll is X, we can't work out its effect on any given PC, any more than we can work out what effect a DC 20, 30 hp explosion will have. In both cases we need to look at the PC's abilities. (Which is how all RPGs that actually have player-side social mechanics handle it.) In the game I GMed on the weekend (Cortex+ Heroic), one PC tried to explain to some frightened villagers how they could escape a difficult situation (stuck in the cold and snow being pursued by giants) but found himself reaching the conclusion that there was no solution to the problem of how to escape! (Mechanically, the PC was stressed out by mental stress.) Later on, another PC took mental stress as a result of an argument with another PC about how (if at all) they should go about trying to save the villagers from the giants. LIke Campbell said upthread, if the player doesn't want to be hindered by the penalty then actions can be declared that don't rely upon being clear-headed. And like Blue said, being stressed out from mental stress has no greater effect on player participation in the game than does being stressed out from physical stress.

Monday, 19th March, 2018

  • 04:05 PM - delericho mentioned Blue in post Your ideal class orgainization
    I am interested in what sort of class organization you think is ideal. If you were organizing classes for a new edition of our favorite game, how would you do it? For D&D, I would stick with essentially the same class structure as we currently have. I would add three classes: the Assassin, Mageblade, and Warlord, purely so that every class that has been in the (first) PHB of any edition exists as a full class here (where Mageblade is the BECMI Elf). And add the Artificer and one or more Psionic classes in appropriate setting support supplements. Also, I would remove multiclassing. For a new D&D-like game, I would instead do something similar to Blue's approach - combine the Fighter, Rogue, and Barbarian into a single Hero class; turn all the half-casters into subclasses of Hero (much as Fighter has Eldritch Knight in 5e), and then divide up the casters by party role rather than magic source.

Saturday, 17th March, 2018

  • 06:35 PM - Kinematics mentioned Blue in post How do we fix the Sorcerer?
    +1 to all of that stuff that Quickleaf said. When I chose to play a Sorcerer, it was because of the flavor text. That's the character I wanted to play. I then went digging into the mechanics as I built the character, and found that I was constantly struggling to wrestle what was provided into something even remotely like what I wanted. The typical solutions were considered ó bonus spells (which I got the DM to allow), changes to how metamagic was gained, some extra ribbon flavor (again, allowed by DM), etc ó but I'll admit that I've gotten trapped in the web of trying to 'fix' the current sorcerer, rather than rethinking the class as a whole, to build something that actually matches the intent as described (partly because building a class from scratch is hard to do). I got interested in the Mystic implementation because it moves in the direction I was considering, in how spells are grouped and handled, similar to the spell chains idea Blue had. I'd join (or maybe make) a thread for brainstorming a completely from-scratch build of the sorcerer class.

Wednesday, 14th March, 2018

  • 10:20 PM - The Yellow Sign mentioned Blue in post Crit-fishing Paladin build post-Xanathar's
    Blue Elven accuracy gives +1 Cha so with a starting 17 from half-elf it would get 20 by level 9 as hexblade 1/Paladin 8.
  • 01:13 AM - aramis erak mentioned Blue in post Rules Light/Rules Heavy Graph
    ...ow long one serves, with certain (sometimes unmeetable) prerequisite skill purchases from Career. In play, each skill has it's special rule for determining what percentage to roll. (But, hey, to protect PC's, it's 10% harder to hit a PC.) Again, however, I must raise issue with describing games that front-load all the complexity into Char Gen as "Heavy" systems. Most notable amongst these is Hero. All its complexity is in Character generation; the mechanics of play are under 50 pages, but the powers list is 200+. Most of them work in very straightforward ways, and the expansions and limitations clearly modify the purchase of in-game effects, not of story mode.... so my 3d6 RKA Volcano Gun and your 3d6 RKA Radiation Gun work the same in the mechanics, unless you or I have added some side effects. My volcano gun adds a cumulative transform (as the power), while yours adds a radiation burst (line area effect 1 pip drain body)... It's daunting until one actually starts to use it. As Blue notes, at-table, DM Prep, and Character Gen are three different areas, and GURPS and Hero are high only on Character Gen, moderate on DM Prep, and low in at-table. Phoenix Command is high in All three areas, and in Character Gen, worse than GURPS by far.

Tuesday, 20th February, 2018

  • 10:54 PM - 77IM mentioned Blue in post Adept class
    OK, I made a bunch of subtle revisions based on Blue's feedback and my own dissatisfaction with the class. First, I finally found a flavor angle that I like, although I'm not sure I've articulated it well in the class write-up. I took one of the headers, "Master Your Own Destiny," and interpreted it literally. Role-wise, if a paladin is a "holy warrior with divine power," then we mostly think of an anti-paladin as "unholy warrior with demonic power." But the adept is sort of an a-paladin: "atheist warrior with scientific power." (In 5e, magic is often treated like a science, especially the wizard's approach with textbooks and formulae. This explains why the adept is an Int-caster like the wizard, and not a Cha-caster like the sorcerer.) So unlike the paladin, who follows an external power (even if it's not a god, it's a cosmic force like Justice), or the ranger, who has all this stuff about nature and balance and harmony, the adept is internally driven and wants to impose their own will on the world around them. At a metafictional ...

Tuesday, 13th February, 2018

  • 01:48 AM - steeldragons mentioned Blue in post Sorcerer spell chains
    This may help your guys' efforts: List of Spells by Damage Type (not including Xanathar's Guide spells). Sweet! Thank you. Bouncing from the 5e SRD -scrolling from Cleric (all the way at the beginning) to Wizard (all the way at the end), with period stops at Druid and Warlock, and to the Elemental Evil pdf was getting old REAL fast! I'm not making any promises and it is entirely likely that what I'm envisioning will be too much to fully flesh out, but maybe I can get something thrown together before 8e releases. :D PS: Thanks so much Blue for the thread, placing this bee in my class-creation bonnet...I really needed to be obsessing over/spending tons of time on this. ;P

Monday, 12th February, 2018

  • 06:52 PM - steeldragons mentioned Blue in post Sorcerer spell chains
    So, here, Blue , FrogReaver , Quickleaf , et al ...this is how I'm envisioning/thinking/dreaming this up as I run through it -in play- in my head... The Sorcerer HD, Proficiencies, Equipment all that crap is all the same (for now, though I'd seriously consider adding light armors and simple weapons, but warlocks already get that, don't they? So maybe not. ANYwho, for this/now, let's say it's all the same). Proficiency Bonus is the same (as every other class). Level . . Spell Points . . . . . . Features . . . . . . . . Spells Known . MM Known . Cantrips . 1st - 2nd - 3rd - 4th - 5th - 6th -7th .8th .9th 1st . . . . . . 2 . . . . Spellcasting, Sorcerous Chain . . . 2 . . . . . . . - . . . . . . . . 3 . . . . 2 2nd . . . . . .3 . . . . . . . . . Metamagic . . . . . . . . . . . .2 . . . . . . . 1 . . . . . . . . 3 . . . . 2 3rd . . . . . . 4 . . . . . . . . Arcane Sense . . . . . . . . . . 4 . . . . . . . .1. . . . . . . . . 3 . . . . 2 -- 2 4th . . . . . . 5 . . . . . . . ASI, Metamagi...
  • 07:22 AM - Quickleaf mentioned Blue in post Sorcerer spell chains
    Blue I think the further you go down this path the more you realize that what you're really aiming for is (a) more tightly themed sorcerers, and (b) a more adaptive magic system for sorcerers. For me personally, that would looks like something quite unlike the current spell system; for example, I'd imagine sorcerers having unique "cantrips" they could perform at-will or expend a resource to "power up" in various ways (kind of reflecting your spell chain ideas, where the more you power up, say, "Illusory Guise", the more it becomes similar to a disguise self, or alter self, or seeming. The challenge of fitting existing spells to that sort of template is that you invariably end up with square pegs in round holes... Transmogrify: Disguise Self, Alter Self, Polymorph Adapt: Enlarge/Reduce, Protection from Energy, Stoneskin Enhance: Jump, Enhance Ability, Water Breathing Does water breathing belong in Adapt or Enhance? I don't know. In fact, were I a player making a choice between "A...


Page 1 of 4 1234 LastLast
No results to display...
Page 1 of 73 123456789101151 ... LastLast

Thursday, 19th July, 2018

  • 02:32 AM - toucanbuzz quoted Blue in post Vitality Points (replacing Down and Dying system)
    ..."But now I have disadvantage on attacks, plus disadvantage on everything that isn't an attack from exhaustion 1. They have advantage one every save I force. Even if magically healed I still have the exhaustion. It will screw me up for the rest of the day. And it stacks, so unless my healer is 10+ levels above me casting mega slots I never want them to stand me up because I'll be so easy to knock down again and that will gain me another level of exhaustion (that's what cumulative means, right?)Ö."[/I] Totally legit points and ties into Tony Vargus about "down and dying" only being faked. So how about this: The 3.5 feat Diehard was optional use. So maybe Staggered should be too. At 0 hit points, the player has taken a real wound. Whether he can take more is questionable. So let's say the character can summon his reserves and keep fighting, becoming Staggered, or he can slump into unconsciousness. Fighting when one has sustained a legit wound is serious business, and hence t...

Wednesday, 18th July, 2018

  • 08:56 PM - mellored quoted Blue in post Pathfinder 2 Character Sheet #6: Ezren, Human Wizard
    Right above Burning Hands in the detail breakout: "You have prepared the following spells. Each can be cast once." I'm not fond of that positioning myself. It's old school preparation for the wizard. You want to cast magic missile twice, you need to prepare it twice. You can also prepare cantrips. Sorcerer's get the 5e style flexible casting. And you only get 2 spell slots at level 1. (+1 from your arcane focus)

Tuesday, 17th July, 2018

  • 10:10 PM - Tony Vargas quoted Blue in post Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
    Yes. Don't get too comfortable, he's never stayed away before. Is character customization a sham because in reality it will only allow a the "most optimized" character to be built the majority of the time, so there's really no customization? Only if the gap between optimal and slightly-sub-optimal is so huge as to make everything else functionally non-viable. So, in the case of PF2, time will tell.
  • 06:58 PM - Flexor the Mighty! quoted Blue in post What are you Reading? July 2018 edition
    They actually expand on that in the following books, it becomes more solid. I hope so, it didn't ruin the book for me but it seemed to get out of hand by the end. I don't think I'll go further though. So reading some short stories out of Swords against Death by Leiber. Find this kind of fantasy so much more satisfying than save the world stuff.
  • 05:06 PM - mellored quoted Blue in post Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
    Is character customization a sham because in reality it will only allow a the "most optimized" character to be built the majority of the time, so there's really no customization? It doesn't seem like it, at least so far. Mainly, we havn't seen many "+number" options (i.e. no +Cha damage to a damage type, and only having enough fire spells for each level), and all the classes seem to have a pretty narrow window of damage/HP/AC/skills/ect... Though, everyone get's +level to everything, so the level difference will be very noticeable, but that has nothing to do with the build. Instead, PF2 seems to be focusing on giving you abilities. Like stealthing at full speed, crafting items, don't provoke OA's, not hurting allies with splash damage, access to different spell lists, turns sneak attack into ongoing damage, etc... Which, at least on the face of it, means plenty of customization.
  • 02:18 PM - DRF quoted Blue in post How has your DM handled death before and after the party getting the spell Revivify?
    As a general rule, death spirals are unfun. Exhaustion has a large negative impact on play. I strongly disagree. I always use Exhaustion, and it makes my players think, and the feedback has been that they enjoy the world being more dangerous and falling to zero having consequences. Dying in modern D&D is pretty difficult!
  • 12:40 AM - Ebon Shar quoted Blue in post Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
    Interesting how Lay on Hands has multiple feats to adjust it - if that's true everywhere that gives a nice level of customization that characters can be very different even if the same class. I'm all for off-table customization options - give a lot of choices to the players outside of a session when creating and advancing a character. And looking at how they are built, they get factored right in so it doesn't increase at-table complexity at all. Until the optimizers get to it and then there will be one "right" way to build a Paladin.

Monday, 16th July, 2018

  • 09:30 PM - Oofta quoted Blue in post How has your DM handled death before and after the party getting the spell Revivify?
    ...ock someone out unintentionally) - in other words just the type of rumor that would run around the world before truth can get it's boots on. Since this doesn't happen, the in-game narrative can't be this. People can go unconscious even if you are intending to kill them. So, doing an extra attack against a foe that could get back up makes sense in-game, even if NPC fighting NPC it wouldn't make sense mechanically. Death at 0 for monsters is much like the pirates code. More of a guideline really. One that the DM can ignore if they so choose. From DndBeyond Monsters and Death Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters. If the bad guys have a healer, I occasionally track NPC death saves. Something I only use once in a blue moon, but it's always nice to keep the players on their toes.
  • 09:17 PM - MarkB quoted Blue in post How has your DM handled death before and after the party getting the spell Revivify?
    Eh ... you are correct, but in a way that makes me cringe. D&D sidesteps the idea of having to deal with unintentionally captured enemies by making foes die at zero. But if the in-game narrative holds true, it makes a weird case for every single inhabitant except the PCs. In that everythign they have ever experienced is that if you intend the last blow to be a killing blow IT IS - except for this one batch of PCs. Which means that every single game that ever has foes that survive should have all of these rumors about how they can't be killed (because bringing to zero DEFINITELY KILLS every time with mechanical precision, and there is NO WAY to knock someone out unintentionally) - in other words just the type of rumor that would run around the world before truth can get it's boots on. Since this doesn't happen, the in-game narrative can't be this. People can go unconscious even if you are intending to kill them. So, doing an extra attack against a foe that could get back up makes ...
  • 08:41 PM - Satyrn quoted Blue in post Sanctuary plus Spirit Guardians?
    This is fun! If you order a creature you summoned to attack and then afterwards cast Sanctuary, does it break it when the creature attacks? If you order a paid mercenary to attack and then cast Sanctuary? If you order a party member completely not under your control to attack and then cast sanctuary? No. Unless you cast sanctuary on the summoned creature, then clearly yes. No. Which is lucky, because the mercenary mutinies ("I ain't gonna fight for some coward who's afraid to take a hit!") but then fails his save against sanctuary. No. But you take 5d6 electricity damage because you're shocked that your fellow party member actually obeyed your order.
  • 02:39 PM - FitzTheRuke quoted Blue in post Pathfinder 2 Character Sheet #4: Seelah, Human Paladin
    Interesting how Lay on Hands has multiple feats to adjust it - if that's true everywhere that gives a nice level of customization that characters can be very different even if the same class. I'm all for off-table customization options - give a lot of choices to the players outside of a session when creating and advancing a character. And looking at how they are built, they get factored right in so it doesn't increase at-table complexity at all. As long as the option list doesn't overwhelm the players with choice paralysis. A medium amount of significant choices at every level would be ideal, I think.

Saturday, 14th July, 2018

  • 05:24 PM - Adso quoted Blue in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    Early in the playtest reveil there was a lot of talk about how it seemed very similar to D&D 5e. Looking at the precise definitions and the keywords we've seen in these character sheets is the opposite direction. Looking for players who want things more codified and precise then "rulings not rules" 5e. Which is great - both are valid approaches with lots of adherents. This is good news for everyone - more choice for us all in finding what works for us and for our table. Yeah, I'm always puzzled by folks who tell me "it looks like 5e." I like 5e. Some of my best friends made 5e. P2 is not 5e. It's a very different approach to some of the same issues.
  • 01:32 AM - Kurviak quoted Blue in post Pathfinder 2 Character Sheet #2: Kyra, Human Cleric
    In this and the Alchemist yesterday I see a lot of +1 bonuses. Really, I don't want to bother with +1. Either make a bonus meaningful or eliminate it and the rules/time/effort/tracking load that comes with it. In the pf2 play test a +1 bonus is much more powerful than in pf1 given the way critics functions in this rule set

Friday, 13th July, 2018

  • 09:01 PM - jhallum quoted Blue in post Pathfinder 2 Character Sheet #2: Kyra, Human Cleric
    In this and the Alchemist yesterday I see a lot of +1 bonuses. Really, I don't want to bother with +1. Either make a bonus meaningful or eliminate it and the rules/time/effort/tracking load that comes with it. I'm the opposite, give me bonuses, none of this advantage business. I want more fine grained control than adding a dice or two.

Thursday, 12th July, 2018

  • 08:22 AM - Saelorn quoted Blue in post Set damage for summons and stooges
    Because I can't do that math as quickly as multiplying two integers. Trying to work out fractions and having different damage for every character (as their AC varies) would lose all the time saved by not rolling to hit. That doesn't meet the stated goals.If it helps, you only need to be accurate in your math to within the fraction that you're rounding. So if you're only attacking with eight enemies, you only need to intuit their accuracy to within 12.5 percent. If you think their accuracy is closer to three-eighths than to two-eighths or four-eighths, then you can say that three of the eight hit. It's the exact same strategy as is used to speed up mass combats, where you assume the full distribution of 1-20 on attack rolls for each twenty attackers. Although, if 50 percent is actually a reasonable guess for their accuracy (to within whatever tolerance you care about), then your method could also work. Even if you do that, though, I would seriously recommend that you have half of the at...
  • 06:24 AM - Bacon Bits quoted Blue in post Set damage for summons and stooges
    Because I can't do that math as quickly as multiplying two integers. Trying to work out fractions and having different damage for every character (as their AC varies) would lose all the time saved by not rolling to hit. That doesn't meet the stated goals. If you can work out "I have +8 with this monster and they have an AC of 16 so I need an 8 or higher which is 13/20 so what's 13/20s of 17 damage?" quickly in your head and that extra exactness to eliminate 1 HP per attack inaccuracy will increase your fun enough, then go for it. Many characters spend class features on defense. They make tradeoffs like getting a higher Strength to wear heavy armor. They take spells like Shield or take Defensive Fighting or feats like Heavy Armor Mastery or cast spells that grant disadvantage or take actions to help them deflect attacks. If the party pools resources to buy full plate, they kind of expect it to work like it says it does. It's just cheating the players to ignore that. You also have...

Wednesday, 11th July, 2018

  • 08:18 PM - Zardnaar quoted Blue in post Tweaking the fighter: bonus to AC when unarmoured or lightly armoured
    I disagree. Monk's Unarmored Defense starts at 10 and it also uses Wisdom - a casting ability for a full caster. Heck, Barbarian's uses CON -- helping both not get hit and having more HPs and better HD healing if you are hit is definitely multipliers. With 8 + DEX + INT, you max out at 18 - the same as you can get with full plate but without NEARLY as large an investment and plate gives you 8+ levels sooner. That would be a nigh useless ability to trade away Heavy Armor Proficiency for. My bad I got confused with spell DC which starts at 8.
  • 07:43 PM - Ralif Redhammer quoted Blue in post What are you Reading? July 2018 edition
    I definitely had mixed feelings on Perdido Street Station. Parts I loved, like the world-building. Other parts infuriated me, like the ending. The book was ambitious, but at times tried to be too many things at one time. Perdido Street Station seems to be one of those books you love or hate. Or maybe love AND hate it.
  • 02:55 PM - TwoSix quoted Blue in post What are you Reading? July 2018 edition
    Perdido Street Station seems to be one of those books you love or hate. Or maybe love AND hate it. It was my first Mieville, and none of the others that I read have hit those same rarefied heights. Or maybe it was just in contrast of reading too many "our elves are different!" (but everything else is the same) fantasy books at the time. I can certainly think of some elements that could bug people.
  • 10:33 AM - Zardnaar quoted Blue in post Tweaking the fighter: bonus to AC when unarmoured or lightly armoured
    One of the house rules I played with was: When you gain Heavy Armor Proficiency, you may swap it out for: Unarmored Tactician: When unarmored, your AC is 10 + DEX + INT. Only problem is it was too cherry-pick-able for wizards. It should be 8 not ten. Similar to the Monk ability but better as spell dcs also key off in.


Page 1 of 73 123456789101151 ... LastLast

1 Badges

Fan Badges
ENnies
Item purchased at Saturday, 28th September, 2013 06:36 PM
ENnies
Item purchased at Saturday, 28th September, 2013 06:36 PM

Blue's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites