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  • Blue's Avatar
    Today, 01:15 AM
    You're not wrong. The catalyst for this question was reading Brandes Stoddard's part 6 of the history of the Warlord, which covers the Commander recently on the DM's Guild. https://www.tribality.com/2019/02/20/the-warlord-class-part-six/ One of the points it makes is that it grants temp HP but has no healing, and I was thinking about that choice from a design perspective. It's one that...
    21 replies | 329 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:58 PM
    No and maybe. "Psionic" first appeared in science-fiction, in the 50s, a portmanteau of "Psi" (the letter that begins Greek words like Psyche) and "-onics" the 50's version of ".com" - it was meant to suggest psychic powers that could be improved by study and/or technological augmented. (I guess I better expand on that. Back in the 50s there was some pretty impressive growth in electronics,...
    21 replies | 692 view(s)
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  • Blue's Avatar
    Yesterday, 10:12 PM
    I believe the earlier poster was talking about the case for if the character-toad realizes that they can end the polymorph by taking sufficient damage. There's a line to walk where the DM should never tell the player how to play their character, and the DM preserve that characters shouldn't use metagame knowledge. If a player played a module in the past and just so happens that their...
    36 replies | 778 view(s)
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  • Blue's Avatar
    Yesterday, 09:45 PM
    Blue started a thread Healing to temp HPs ratio
    So, what's the balance point of healing vs. temporary Hit Points? If you could heal 10, what's the equivelent in tHP? Is it generally more or less than 10? Healing has the advantage it permanent. It also has the case of being able to wake up an unconcious ally. But you can't pre-heal to exceed maximum HPs. Healing stacks with other healing (up to the amount you are damaged), and stacks...
    21 replies | 329 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 05:04 PM
    By my (grey-specked) beard, indeed! But don't forget the 1d4 HP! Though, to be fair, even back then I would've allowed the poor soul that rolled a 1 for HP to re-roll. You are absolutely right, that it is more than just the rules set, but a conglomeration of place and time. It’s about how we struggled through the rules sometimes (or often), about the books and movies and art and videogames...
    109 replies | 2959 view(s)
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  • Blue's Avatar
    Yesterday, 04:35 PM
    If the party understands the limitations of polymorph, sure. If you don't have anyone who can cast it, just describe the hag gesturign and sayign a word and the fighter turns into a toad. Does someone possibly waste their action attacking it? Or you can turn it into something with lots of HPs but little ability to affect the battle, like some sort of big fish. Also Hold Person allows a...
    36 replies | 778 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 04:01 PM
    I totally share your flabbergastation (not sure that’s a word, but I’m going with it), and would say that a grognard, at the latest, began with 1e. Buuuuttt…. There will come a time (not in my lifetime, for obvious reasons), that there are no more of those folks. And a grognard would indeed be someone that started with 2e, maybe even 3e. Either that, or the term will just completely die...
    109 replies | 2959 view(s)
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  • jmucchiello's Avatar
    Yesterday, 05:16 AM
    Ouch. Only matters if Everett doesn't shove a potion in you. He acts before your turn.
    638 replies | 15122 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:27 AM
    If they seem that way on even a casual skim, maybe. 5e is very much a backwards-looking edition, it seeks to fundamentally evoke the classic game. The classic game wasn't "balanced" unless the DM wanted to put some work into making it balanced, whether re-writing the mechanics, or directly intervening in play. 5e leaves the DM the same leeway. You can sort through the classes, judge...
    5 replies | 222 view(s)
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  • Blue's Avatar
    Wednesday, 20th February, 2019, 11:54 PM
    5e bakes a lot of powers and spells into the assumption that between your action each opponent has exactly one action. Some of these are from you, like the Shield spell where once cast it is assumed to only stop any foe once - but will have a chance to stop every foe once. Or things like proning an opponent where they will have an opportunity to go (and potentially get up) before you go again. ...
    32 replies | 688 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 20th February, 2019, 08:17 PM
    That's reasonably fair. A lot of things could mess up the classic game, some even earlier than that, but certainly by the time you were using Enchant an Item and it's ilk, there'd be issues. In the classic game. And, not surprisingly since it evokes the classic game so well, in 5e, of course. In 3.x, by the time you had 4th level spells you were quite possibly seeing real problems. Thus E6....
    23 replies | 490 view(s)
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  • Blue's Avatar
    Wednesday, 20th February, 2019, 06:04 PM
    You would normally gain the monk Unarmed Defense when multiclassing into it, except that under the multiclassing rules there's a specific section about Unarmored Defense that says once you have it from one class you don't get it from the other. So if you took Monk before Barbarian, you'd only have the Monk Unarmored Defense. And vice versa. But you could take other classes before either and...
    3 replies | 112 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 20th February, 2019, 04:46 PM
    I said my part on the matter on the last thread. I'm just going to add this here: The DMs Guild currently has a series of PDF Bundles on sale in support of RAINN (you can also just make a donation as well): https://www.dmsguild.com/featured.php?promotion_id=RAINN-02-19 I
    165 replies | 5697 view(s)
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  • jmucchiello's Avatar
    Wednesday, 20th February, 2019, 03:54 PM
    "I mean the previous 'here' as well. All the Williams and Balin and that stupid zero horse town. We owe none of them anything." Ana says.
    1867 replies | 44375 view(s)
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  • Blue's Avatar
    Wednesday, 20th February, 2019, 02:11 PM
    AFAIK it's always been allowed officially. I've seen some DMs make rulings that you couldn't cast a reaction spell in the middle of casting another spell, but that was for home campaigns.
    53 replies | 1914 view(s)
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  • Blue's Avatar
    Wednesday, 20th February, 2019, 06:35 AM
    TPK - really, do we need anything more? dX (d6 instead of "die", and then all the odd shaped ones from others view) Owlbear. (My youngest always calls it a Bearowl to get my goat.) "Metallic" vs. "Chromatic" for dragons - outside world thinks dragons are covered with green scales and breath fire. Periapt - mainly because it was removed from the OED (?) as archaic a decade or so back,...
    21 replies | 692 view(s)
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  • jmucchiello's Avatar
    Wednesday, 20th February, 2019, 03:49 AM
    I don't care how the potions "were" distributed. Surina and Everett can have one each since we know Perin doesn't have one. Lay on Hands should work on yourself.
    297 replies | 8126 view(s)
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  • Blue's Avatar
    Wednesday, 20th February, 2019, 03:17 AM
    Just a side note so you don't accidentally shoot yourself in the food - if you have the Barbarian Unarmored Defense at 1st, you don't also get the Monk one when you later take a your first Monk level. (Listed under Multiclassing in the PHB.) So you'll never be a 10+DEX+WIS AC, just a 10+DEX+CON. With your rolled scores it shouldn't make much difference, just so you can make an informed...
    3 replies | 112 view(s)
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  • Blue's Avatar
    Wednesday, 20th February, 2019, 03:02 AM
    In 5e it isn't nearly as stratified and clear cut. There's no classes that are outside the standard distribution for all subclasses and all tiers. There are some over average and below average, again depending on tier and subclass. but they all can adventure together. And multiclassing can cover a multitude of sins, but also you need to be careful not to shoot yourself accidentially in the...
    5 replies | 222 view(s)
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  • Blue's Avatar
    Wednesday, 20th February, 2019, 02:46 AM
    Is SAD worth it? Tell me your parameters. It is completely different environment in a level 20 white room vs. playing levels 1-20 and spending time at each level. Which is different than starting at 5th, which is different than starting at 10th. How the character plays through your first 2-3 ASIs will tell you if spending a level for SAD - but also delaying other things by getting that...
    37 replies | 585 view(s)
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  • Blue's Avatar
    Wednesday, 20th February, 2019, 02:35 AM
    You do have a bit of backup healing in terms of the paladin, especially to help the out-of-combat load or stand you back up. Abjuration is good at avoiding damage in the first place with their ward. A battlemaster fighter is quite sturdy. You can pull off the healing needed with either. It will be less spells needed for healing with a Life Cleric, so paradoxically the Life cleric will have...
    20 replies | 518 view(s)
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  • Blue's Avatar
    Tuesday, 19th February, 2019, 10:11 PM
    That one was so recent because I commented on it 5 days before when this started. But that was confirming I had the same error as others, and giving the time/date in case it was useful for tracking down why the disabled reputation comment system was activating. I did mention removal, but it was an old thread. This thread is focused on asking if there was any way to reset it for me and the...
    3 replies | 129 view(s)
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  • jmucchiello's Avatar
    Tuesday, 19th February, 2019, 09:51 PM
    Really? All of mine have obvious chips and flaws on the edges that must cause bias. Especially the pink "d20"s numbered 0-9 twice that you had to color with two different crayons to use as a d20. I never considered myself rough on my dice. :)
    109 replies | 2959 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 19th February, 2019, 09:48 PM
    Certainly. Depending on ed, it can be quite a challenge, mainly for the DM, but sure, a number of times. 5e hard-caps at 20, like 3.x did before the Epic rules, 4e capped at 30, like 3.x did with the Epic rules, only playable. AD&D had hard caps for some classes and most non-/demi- human race/class combos. But the basics - Human Fighter, Wizard, Cleric, Thief, etc - had no stated level...
    23 replies | 490 view(s)
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  • jmucchiello's Avatar
    Tuesday, 19th February, 2019, 09:41 PM
    The first two days there are a lot of unusual valleys that make it easy to go off course. On the fourth day, afternoon, the group finds themselves in the foothills of the Pale Mountain. Looking at the map you were given the tomb should be up the mountain eight to ten miles. Looking at the mountain there is a large sand flat with a river running along the north side of it. The tomb is above the...
    30 replies | 641 view(s)
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  • jmucchiello's Avatar
    Tuesday, 19th February, 2019, 09:38 PM
    I found a mistake in my charsheet and a mistake in conception. First I have hit points as if I had 18 Con instead of 16. So that should be 49/49 now. I've updated the RG copy already. And I thought I'd taken sharpshooter but didn't. Do you mind if I retcon my 4th level ASI to Sharpshooter instead of +2 Dex? I could wait six years for 8th level to come along I suppose. :) But I rather not.
    128 replies | 3083 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 19th February, 2019, 07:42 PM
    Pretty much. I mean, at the time our gaming tastes weren’t that sophisticated, and even then we knew that it was a problem that he kept doing that sort of thing for every game.
    23 replies | 939 view(s)
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  • jmucchiello's Avatar
    Tuesday, 19th February, 2019, 07:38 PM
    "Let's just go somewhere else," Ana says. "We aren't beholden to anyone here."
    1867 replies | 44375 view(s)
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  • jmucchiello's Avatar
    Tuesday, 19th February, 2019, 07:36 PM
    Player knowledge: They were loading the prisoner onto the cart. When the cart arrived one of the lizardmen and the kobold driver had an argument. L: Where was the other cart? K: It broke down. I'll return with this cart after unloading my delivery L: That's unacceptable. K: Can't help that. It lost a wheel in the bogs and sank into the marsh. Gree and Troy were barely able to jump free....
    638 replies | 15122 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 19th February, 2019, 05:04 PM
    I also use some Campaign Coins tokens for Inspiration. For my home group, I use the Dwarven coins and for the open table, smaller Electrum coins that I bought on sale (it hasn’t happened yet, but that way I’m not out as much if some rando walks away with one of them). At the beginning of each session I count out a coin for each player at the table. My goal is to give them all away. I pretty...
    62 replies | 1315 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 19th February, 2019, 04:56 PM
    On a snowy day, I finished reading Neil Gaiman's Norse Mythology. Absolutely loved it. These tales have been with me since I was a kid, and I've read countless versions. But Neil Gaiman brings new life to them, and really makes them shine. His fondness for Loki definitely colors the book, though Loki still deserves his fate. Now I'm going from Gaiman to Pratchett with Thud! Night Watch...
    18 replies | 396 view(s)
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  • jmucchiello's Avatar
    Tuesday, 19th February, 2019, 02:51 PM
    The prisoners cheer as a lizardman falls. This map includes Perin and Swithun's actions this round. And as a reminder, there were healing potions. Everett or Surina must be carrying one or more. Valdral - 20 - 0/20 (death saves, successes/fails 0/0) Swithun - 19 - 12/24 Perin - 14 - 9/20 Kobolds - 11 (L3 25/27, L8 23/27, crazy prisoner -6/??) Everett - 6 - 12/12 Surina - 4 - 9/20
    638 replies | 15122 view(s)
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  • jmucchiello's Avatar
    Tuesday, 19th February, 2019, 02:41 PM
    Swithun kills a kobold (K5) near him. "Drive a cart?" Zadolix calls back. "Those forty or fifty prisoners won't fit on the cart. And the horses aren't hitched to it." next image update will include the horses and all the villagers. I was leaving them out for simplicity sake. Perin slays the lizardman (L6) blocking the door.
    638 replies | 15122 view(s)
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  • jmucchiello's Avatar
    Tuesday, 19th February, 2019, 02:22 PM
    I suspect coyotecode is gone for good. The nameless owner should have noticed by now there was a problem.
    20 replies | 581 view(s)
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  • jmucchiello's Avatar
    Tuesday, 19th February, 2019, 03:34 AM
    Everett throws fire at the lizardman holding the door who takes the fire in the face. Surina misses the lizardman wildly. Perin ducks around the lizardman and strikes him with his sword. The lizardman holding the door (L6) continues to attack the spellcaster (Valdral). Valdral falls to the onslaught. Bite and shield bash: 2#1d20+4 20 17 2#1d6+2 7 5 The kobold (K12) near the pit attacks...
    638 replies | 15122 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 18th February, 2019, 05:06 PM
    Also got my copy of Trapsylvania, though I haven't had too much time to look at it. But I've been using Grimtooth's traps in 5e for ages. For a number of them, I'd just use the Complex Traps rules in Xanathar's. Otherwise, yeah, DC/attack bonus and damage should do just fine. Plenty of the traps, as written, wouldn't have been meant to have damage, but to result in the unlucky PC becoming...
    8 replies | 374 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 18th February, 2019, 04:53 PM
    Same and same. Unless decapitation and maiming is baked into the system, I don't feel a need to add it in. If it comes up in my D&D game, it's telegraphed in advance as a specific consequence. And generally, if someone loses a limb, that's a story opportunity to get a cool prosthetic of some sort, rather than a punishment.
    39 replies | 754 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 18th February, 2019, 04:47 PM
    Unless I'm flying (or going some place with strict security), I have my Swiss Army knife with me. Always comes in handy.
    21 replies | 448 view(s)
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  • Fanaelialae's Avatar
    Monday, 18th February, 2019, 01:02 PM
    Perhaps I'm being lenient in my interpretation, but I don't read it that way. Although I do see where you're coming from. To me it says that you need to make the attacks as part of the action that triggered it. For example, let's say you are playing a Fighter/Monk. You can't take your attack action, action surge to disarm a trap, and then take your flurry. But you could move, attack,...
    30 replies | 1168 view(s)
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  • Fanaelialae's Avatar
    Monday, 18th February, 2019, 12:40 PM
    Early on, I think Mobile is a great feat for a monk. At lower levels, you're not that much faster than average, and having the option to attack to move without an OA, rather than having to spend a Ki and a bonus action, is nice to have. That said, it's not as good as boosting your Wisdom, but it sounds like you feel your stats are a little too good as is, so I think Mobile is a good alternative....
    30 replies | 1168 view(s)
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  • Fanaelialae's Avatar
    Monday, 18th February, 2019, 12:07 AM
    In my current game, I have everyone on the same timeline. So if someone couldn't make it, I simply say that character had something urgent come up and promised to catch up. Another approach I've used with success is to have time/space be unstable in the campaign world. While it wasn't generally a day to day occurrence, it was generally accepted that you could end up in the wrong time and/or...
    22 replies | 765 view(s)
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  • jmucchiello's Avatar
    Sunday, 17th February, 2019, 11:52 PM
    L6 is down to 8/27 hp. Surina is last to act before the enemy acts.
    638 replies | 15122 view(s)
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  • Blue's Avatar
    Sunday, 17th February, 2019, 08:56 PM
    Blue replied to Reaching tier 4
    Never did tier 1 to 4 in 5e. Right now most games starting seem to start at 5th (so not even tier 1 anymore) because we've played so much 1-4, but even there I've never had one get near the end of tier 3. I do put a lot of this on that many DMs run the hardcovers instead of their own campaign and those have end points that they seem to be happy with as a final ending.
    33 replies | 1131 view(s)
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  • Blue's Avatar
    Sunday, 17th February, 2019, 08:24 AM
    Thanks for explaining all of that, it makes sense. There is one point I'm still not sure about: I'm not sure I see this. At character level 10, a straight druid has elemental wildshape if they need it. At character level 10, what does a karate kid have to emulate? monk 5/druid 5 would have extra attack, but on a CR 2 creature. unarmed would be lower then the elemental wildshape...
    17 replies | 435 view(s)
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  • Blue's Avatar
    Sunday, 17th February, 2019, 08:14 AM
    Except that the rage damage is not on an attack. It's on a "melee weapon attack using Strength". A grapple, while an attack, is not a melee weapon attack. So you don't add the rage damage to your grapple attack. And, that really ignores that weapon damage size between a one handed and two handed weapon anyway. Your comment about being able to make a spiked armor attack as a bonus action...
    42 replies | 12035 view(s)
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  • Blue's Avatar
    Sunday, 17th February, 2019, 08:09 AM
    Yes, that's what we're trying to figure out. Why do you want to play a fighter - by your description of what they do - but play a rogue - by the name of a class. So I'm trying to understand what "rogue" means to you. Because "more martial damage" is part of another class. And you can get a more damage rogue already by simply multiclassing the two. So you DID comprehend it! Liar,...
    69 replies | 1818 view(s)
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  • jmucchiello's Avatar
    Sunday, 17th February, 2019, 12:41 AM
    Valdral heals himself. L5 dies. K12 swings at and misses Swithun as he rushes east. Attack Damage Valdral - 20 - 12/20 Swithun - 19 - 12/24 Perin - 14 - 9/20 Kobolds - 11 (L3 25/27) Everett - 6 - 12/12
    638 replies | 15122 view(s)
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  • Blue's Avatar
    Saturday, 16th February, 2019, 06:27 PM
    I like the concept, but both monk and druid are very dependent on class level, not character level. It's like there's little natural synergy except for unarmed defense occasionally raising AC and the extra martial arts attack. Monk levels don't increase wildshape CR, nor casting. Until you reach high levels of Monk the unarmed damage is probably no/minimal increase over a druid form. ...
    17 replies | 435 view(s)
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  • Blue's Avatar
    Saturday, 16th February, 2019, 05:51 PM
    You can already get advantage on all attacks with Reckless Attack. Between your resistance to B/P/S and the temp HPs you gain every round, the fact that a few more enemy attacks hit you in a round isn't a big deal. You need to use Reckless Attack to get those bonus tHPs every round, so you *already* have Advantage doing what you're going to do anyway. Now, you may want to grapple because it...
    42 replies | 12035 view(s)
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  • Blue's Avatar
    Saturday, 16th February, 2019, 05:05 PM
    I'm having trouble understanding what you are looking for, because this seems to be already buildable using the various classes and multiclassing rules. If you want a character with rogue-like skills and a greater focus on DPR that's easily done. Much of what you are looking for seems to be "play a fighter" (or other class). As these already exist, to my limited understanding it seems we're...
    69 replies | 1818 view(s)
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  • Blue's Avatar
    Saturday, 16th February, 2019, 04:58 PM
    Minor issue which I'm sure is things acting as they are designed. When I go to a particular comment on a news article, such as following the link from an XP or quote, it shows the correct user but the text is the main article instead. If I reply with quote it has the right stuff. As a feature request, I'd love if the actual body of the sub-post was shown instead.
    1 replies | 98 view(s)
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  • Blue's Avatar
    Saturday, 16th February, 2019, 04:53 PM
    Is there any way to clear a reputation comment notification? I read the back articles, I know what it is. But when it showed up this past week I haven't been able to clear it. If clicked it leads to my subscribed threads - I even emptied them. If there is no way for me to clear it, can the admins do something? As far as I know the system is long discontinued - perhaps a quick clear them...
    3 replies | 129 view(s)
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  • jmucchiello's Avatar
    Saturday, 16th February, 2019, 01:00 PM
    Swithun rears and charges after the Lizardman going after Zadolix. The kobold swings at him as he goes by to no avail. The lizardfolk holding the door awkwardly tries to use it to hit Swithun as he goes by but misses. Swithun's spear lands true knocking the reptile man to a knee allowing Swithun to kick him with his hooves. AoO: 1d20+3 13 2d20l1+4 8 1d6+3 6 1d4+2 6 Perin retreats. The kobold...
    638 replies | 15122 view(s)
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  • jmucchiello's Avatar
    Saturday, 16th February, 2019, 02:32 AM
    There were potions in the party somewhere. Who were you aiming at? Actually put the K# in the post.
    638 replies | 15122 view(s)
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  • jmucchiello's Avatar
    Friday, 15th February, 2019, 08:57 PM
    U'Tempei fires two bolts at the remaining archer. She then draws her rapier and advances to the shore to greet the orc swimming her way. Attack #1 Advantage as the orc doesn't know she's there Damage Attack #2 Damage What is orc 2 holding that does 2d10+3?
    70 replies | 1755 view(s)
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  • Blue's Avatar
    Friday, 15th February, 2019, 08:20 PM
    I think this may be a bit more damage then seems at first blush. Cantrips seem positioned (baring class feature boosts like Agonizing Blast) to be weaker than a full action, but in the neighborhood. They're strong enough not to be a "wasted action" even if less than a weapon attack from someone focusing on weapons. Allowing an Attack sequence with possible multiple attacks and up to two...
    10 replies | 482 view(s)
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  • Blue's Avatar
    Friday, 15th February, 2019, 05:57 PM
    Fun question - where will the power go if they fight her? They might have a choice of several ways of weakening her - but the easiest / most effective involves artifacts of the god of undeath she stole the power from, which would return it to her. Other thing is that since she is mortal, perhaps she needs various boosters / seals in order to contain the power of a god - those could be broken...
    17 replies | 536 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 15th February, 2019, 05:16 PM
    Good suggestions, here. I will definitely be adding throat lozenges to my list this year (occasionally I’ve been lucky and just randomly had some in my messenger bag, but I really should bring a bag). For my part: -The usual gaming stuff (books, character sheet, notepad, pencils, dice, and miniatures). -If I know a character that I’m using in multiple sessions is going to level up, I...
    21 replies | 448 view(s)
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  • Blue's Avatar
    Friday, 15th February, 2019, 03:25 PM
    Wow, I finally finished Seveneves by Neal Stephenson. I really like Neal, but this was a slog for me. Details in the spoiler block. The short versions is that none of the point of view characters made me care about them, adn the plot's impact on characters was often a backdrop and not immediate. Lots o' spoilers: The first 2/3 of the book leading up to the landing on the Cleft felt like...
    18 replies | 396 view(s)
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  • Blue's Avatar
    Friday, 15th February, 2019, 01:38 AM
    I've seen this done quite successfully. Each player had a stable of PCs (or rather, was allowed to have a stable of PCs). An adventure would advance time - but for that specific sub-group. So perhaps Amberle, Brandar, and Chrothgar wouldn't be available until "Day 34". These always had both big overplots going on plus the adventures the individual groups were pursuing at the moment. ...
    22 replies | 765 view(s)
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  • jmucchiello's Avatar
    Friday, 15th February, 2019, 12:25 AM
    Dontcha hate when work intrudes on gaming? :)
    128 replies | 3083 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 14th February, 2019, 08:32 PM
    Back in the 80s, we never used miniatures in the game. And yet, we all had minis of our characters…mostly for the fun of having a tactile expression of our characters. Occasionally we’d do Battlesystem scenarios where we’d need them, but mostly they were for decoration, I guess? I still have some of my original dice, including the waxed-in dice. Alas, not all; a fair number disappeared back...
    109 replies | 2959 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 14th February, 2019, 08:21 PM
    Finished reading Imaro (Book 1). It was an awesome, fast-paced, muscular read. Yet, for all the action, there’s a melancholy brooding to it. A sense of failure and lonesomeness that gives the story a more downbeat cast. Even as Imaro triumphs, there’s a cost, or a sense that something bad will come of it. Next up, I'm finally getting to Neil Gaiman's Norse Mythology.
    18 replies | 396 view(s)
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  • Blue's Avatar
    Thursday, 14th February, 2019, 07:41 PM
    I'd have the demon lord get away to someplace "safe" thousands of years ago that's now populated. BUT, while weak he's still a match for the non-adventurers there, and starts to spread his corruption. So maybe in a few months the price of food is going up. Shipments aren't making it in. Turns out he took of a halfling community, and spread from there. Now he's got dozens of villages under...
    6 replies | 266 view(s)
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  • Blue's Avatar
    Thursday, 14th February, 2019, 06:30 PM
    Adding abilities that weren't around when the PHB came out will probably be okay by many DMs who are open to changes. The subclass has been touched a lot because it has problems compared to the other Monk subclasses. One easy change (but that doesn't mean it was the best) was reducing every base ki cost in the subclass by 1. What I mean by "base" is that the costs for extra effect, like...
    10 replies | 482 view(s)
    0 XP
  • jmucchiello's Avatar
    Thursday, 14th February, 2019, 04:48 PM
    I don't mind side initiative. I just want to know who are we waiting on now?
    128 replies | 3083 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 13th February, 2019, 08:20 PM
    If there is no other planning, no one said no to the camels so you'll have seven camels (two pack camels) taking you into the foothills of the mountains. Someone needs to roll a few survival checks to see how fast you move each day. Kaodi VLAD the Destroyer Shayuri Charlotte of Oz Chairwoman Gene
    30 replies | 641 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 13th February, 2019, 08:17 PM
    Swithun and Perin are yet to act. FitzTheRuke TallIan
    638 replies | 15122 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 13th February, 2019, 05:02 PM
    The old way I used to do it: Have a general and short handout of "what everyone knows". Have a personalized handout about what an individual character knows about their homeland, including how their race & culture (and sometimes class) generally are viewed by other races and cultures. The way I do it now: I sketch in broad lines only, to give a framework to build on. During Session 0...
    24 replies | 581 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Wednesday, 13th February, 2019, 04:58 PM
    Honestly, I'd love to see full details on the Vale of Shadows!
    62 replies | 2474 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Wednesday, 13th February, 2019, 04:52 PM
    That all sounds more like a Luddite than a Grognard.;) I generally prefer using hardcopy to digital resources at the table, but don’t terribly object to other people doing so. That being said, I’ve yet to see someone with a PDF look something up faster than a person with the books. I think the defining feature of a Grognard is the belief that gaming was qualitatively better in older...
    109 replies | 2959 view(s)
    3 XP
  • Ralif Redhammer's Avatar
    Wednesday, 13th February, 2019, 04:41 PM
    I’m looking forward to checking this out. Even if Nicholas Hoult doesn’t really look like Tolkien (I mean, they could have at least given him the same mustache Tolkien rocked at the time!), he’s a good actor.
    7 replies | 234 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 13th February, 2019, 03:15 PM
    "How the hell did we end up here?" Ana asks. She is readying an attack if something needs stabbing comes into stabbing range.
    1867 replies | 44375 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 13th February, 2019, 12:17 AM
    I've 'left' D&D and come back a few times over the years: c1984 for Champions! (and Hero System in general - just a great system) … to be fair, I stopped playing, but kept running for years, until … c1993 for Storyteller (the oWoD was a compelling setting, no matter how bad the system was) … returned with the release of 3.0 …
    76 replies | 3832 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Tuesday, 12th February, 2019, 10:03 PM
    I had already returned to gaming prior to 5e, but I’m doing far more gaming these days than I was prior to 5e, that’s for sure. Two of the players in my home group are coming back to 5e after similarly long breaks like yours’. Another of my players is returning to gaming for the first time since 3.5e. At work, I’m somewhat open about playing D&D, but only if it comes up in conversation, as...
    25 replies | 1241 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 12th February, 2019, 09:25 PM
    We're of similar ages, and I had some dry spells but never "lapsed". I've been with 5e since it started - but not exclusively with 5e. I play with different groups. 5e has the widest play base, it's easy to get into a game - how limited my time is the biggest constraint. As a matter of fact, it's hard to find a game of anything else unless I'm DMing. Even for the "High Fantasy Genre", I...
    25 replies | 1241 view(s)
    1 XP
  • Blue's Avatar
    Monday, 11th February, 2019, 11:28 PM
    I think this would make issues much worse. Because now all combat cantrips take a hand. Somatic (without material) spells need a hand even with a spell focus. Some full casters have weapons and shields. It would make an unholy mess of what is in your hands and handicap some character concepts. Let's see, this would slow down the game with more rolls, and give every caster the advantage...
    24 replies | 834 view(s)
    1 XP
  • jmucchiello's Avatar
    Monday, 11th February, 2019, 10:27 PM
    K1 rolls Dex save DC 13 and manages to avoid the sacred fires. (I had a feeling.)
    638 replies | 15122 view(s)
    0 XP
  • Blue's Avatar
    Monday, 11th February, 2019, 06:03 PM
    Hi, I just got the same thing, a reputation comment in my notifications that links to my subscribed list adn won't go away. I looked at the old threads, I know what it is, and that Morrus has spent time looking for it but couldn't find the cause. I was on earlier today without seeing it, so it came on Mon, Feb 11th between 10:00am and 11:55am EST (GMT-05:00). If that helps tracking it down...
    7 replies | 636 view(s)
    1 XP
  • Blue's Avatar
    Monday, 11th February, 2019, 04:54 PM
    Thanks for posting the link. The conventional wisdom I've heard repeated for years is that female-led films do worse in the international market so there's a real financial reason for big budget films to avoid them. This, looking at the global returns, gives evidence that is not the case in today's market.
    179 replies | 3197 view(s)
    0 XP
  • Blue's Avatar
    Monday, 11th February, 2019, 04:36 PM
    It looks like most people are answering this for a "I'm creating a 20th level character". But since level 20 will be a small percentage of my total play, I want the split to give me the most benefit for the most time. So...paladin start for heavy armor. With hexblade for CHR attacking we can tank DEX. Since we don't want to invest in STR more than needed for multiclassing and aren't...
    11 replies | 400 view(s)
    2 XP
  • Blue's Avatar
    Monday, 11th February, 2019, 02:37 PM
    Well, that's definitely lower level. Going back to my comparison to Conjure Volley, we're going from more than three times the area to under half the area. Now, I was capping the number of people it could hit because most encounters don't have unlimited foes, but that would probably put it down to 4th or 5th. Need to do the sanity test again against other spells but my apologies I don't have...
    20 replies | 598 view(s)
    0 XP
  • Blue's Avatar
    Monday, 11th February, 2019, 02:33 PM
    A rogue can make one sneak attack be turn, regardless of how many attacks they have. And it's more then just a change in SFX - one thing that leaps out to me is it's something to encourage a lesser-used style of play - full casters who are good in melee. Allows people to play gish and not feel that they are hobbling themselves by not casting fireball and the like when they want to do damage.
    20 replies | 598 view(s)
    0 XP
  • Blue's Avatar
    Monday, 11th February, 2019, 02:31 PM
    In support of what you are saying, we need to think about the caster who picks this. There are better choices to burn a spell known/prepared if they have a lousy melee attack. I would assume that if this is taken, the caster likely has at least a decent and likely an above-average melee weapon attack. So it's likely multiclass (fighter/wizard, paladin/sorcerer, whatever), hexblade,...
    20 replies | 598 view(s)
    2 XP
  • jmucchiello's Avatar
    Monday, 11th February, 2019, 05:39 AM
    Surina kills K10. Zadolix grips his warhammer in two hands and swings it on the kobold (k13) injuring it severely. Attack Damage GWF reroll or Crit (only a 3 allows the kobold to live and it does. lol) Top of the round (Red is who is up) Valdral - 20 - 8/20 Swithun - 19 - 14/24 Perin - 14 - 5/20 Kobolds - 11 (K1 - 1/6, K13 - 1/6)
    638 replies | 15122 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 10th February, 2019, 11:40 PM
    Okay, thoughts: Your move speed is what you can keep up in combat - i.e. being aware of others (potential to gain dex to AC), etc. We have long distance (endurance move as well). What we don't have is short marathon. If we wanted to add in them they are out-of-combat actions just like your daily move speed is. Probably with an athletics check to avoid a level of exhaustion with the DC...
    15 replies | 602 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 10th February, 2019, 08:56 PM
    Writing first before reading so I give you an straight idea, but since people probably have thought about something I missed this probably isn't complete unless you think about everyone's response. Well, dang. 60' radius is quite big, so the variation on this is hard to tell. Same with the damage - a melee weapon attack can have a lot of riders on it. Now, the fact that it's self-only has...
    20 replies | 598 view(s)
    3 XP
  • Blue's Avatar
    Sunday, 10th February, 2019, 08:19 PM
    Actually, I talked about why the data wasn't representative, and then talked about how it matched my own insights. So I can say pretty directly that I wasn't dismissing it because it disagreed with what I thought, I was pointing on the limitations of the data even though it hit my confirmation bias. So I ask you to move beyond your own assumption that challenging data must do with disagreeing...
    194 replies | 6507 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 10th February, 2019, 04:11 PM
    No need to toss. Just like they did a breakdown of class by tier, having a separate breakdown of subclasses only when you have level 3+ in a class could be a separate list. Or if you really want to see it, have the same at 1st, and against when some class reaches 2nd, but include a "null" option. This is really good information, thanks!
    194 replies | 6507 view(s)
    0 XP
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About Blue

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Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

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Details of games currently playing and games being sought.

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New Jersey
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USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

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My Game Details
State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
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Sunday, 27th January, 2019

  • 05:11 PM - FrogReaver mentioned Blue in post Looking for math: Halfling Lucky vs. Elven accuracy
    @Blue I did the calculations and it looks to me like you have 2 scenarios 1. The +1 Dex from Elven Accuracy increases your dex mod to the same bonus the +2 would In this case elven accuracy is better against all AC values and climbs to a 21% more damage against AC 20. 2. The +1 Dex from Elven Accuracy doesn't increase your dex mod to the same bonus the +2 would. In this case halfling's with lucky are better across all AC's. They are better against lower AC's than higher ones. The relative damage increase climbs to 9% more damage against AC 11. (All this was without factoring in critical hits) Elven accuracy makes critical better and the margin that the halfling is better in case 2 is so razor thin for most ac values that after the impact of the critical hit is factored in I expect Elven Accuracy to slightly lead across most AC values except the lowest. Comparing to a build that just has advantage the halfling lucky and advantage build only increases your damage output by 1%-4% ac...
  • 02:39 PM - Fevvers mentioned Blue in post [GUIDE] Raven Soul : thematically optimising Shadow Blade for insane damage
    Blue & RogueJK These are both enviably excellent builds! I hadn't thought of going Celestial - interesting idea! Getting Revivify at 6th level is awesome and you've built up the SB damage beautifully. Very nicely balanced! When I'd been considering Warlock, Hexblade seemed to be the logical choice. I like how you've got the Extra Attack in. For quite a while I tried to shoehorn this build into Obliza's outstanding Sorlock build, indeed that was the initial inspiration for it, substituting SB/BB for EB/Hex. It just sort of grew from there. Oh yes, the Bladesinger+ builds - so seriously crunchy! I love how you've reached 20 DEX at 8th, and taking Tough at 10th alleviates the Bladesinger glass cannon problem, and at a reasonable stage in the character's adventuring life! I have a Paladin 2/Bladesinger x character, who attempts to force the SB/BB opp attack by sticking close to an opponent and Smiting. She's a bit of a beast... thematically I treat her as though she has taken an 'O...

Saturday, 26th January, 2019


Friday, 18th January, 2019

  • 10:28 PM - jasper mentioned Blue in post Resurrection Complications
    I disagree with Blue about the replacement level. I would say avg of party or equal to lowest level. And dausiil I have no trouble bringing new pcs. Some times you were two days short before you fell on the nade. Aka Game Over Man. Oh the Chart I would add some bad with the good. Like vulnerability to necrotic. But nice chart except for using the second most hated die.

Wednesday, 16th January, 2019

  • 08:57 PM - TwoSix mentioned Blue in post New warlock invocations
    Breath of Night: I'd make it base level or level 5, not level 11. Brimstone: Make it also add your Charisma modifier to damage per beam, but it doesn't stack with Agonizing Blast. So you can take Brimstone and do 1d12+Cha fire damage, or take Agonizing Blast and do 1d10+Cha force damage. If you really want options of damage type, you can take both. Eldritch Chain: So that's an increase of 5% * 15-16 average damage per beam fired, so about 0.8 damage per beam. So a 1.6 DPR increase at 7, 2.4 at 11, and 3.2 at 17, that isn't tied to accuracy. Feels a little low, but it does stack with every other add-on to eldritch blast, so it's probably OK. Downside it that it makes being a hexblade EB caster even better than it already is, which doesn't feel great. Eldritch Line/Doom: I wouldn't tack too many things onto those, contra to Blue's suggestion (Sorry!). You are turning into an AoE, which means you're turning it into an auto-hit for all of those extra abilities, unless you add text that a successful save means the targets aren't repelled or slowed or any other negative effect. Even the auto at-will damage part is pretty good. Hellrime: I'd probably repeat my suggestion from Brimstone about making this an option to take instead of Agonizing Blast. This + Repelling Blast + Lance of Lethargy (XgtE) might be too good, but considering Repelling + Lethargy is already a thing, it's probably OK.

Monday, 7th January, 2019

  • 12:03 PM - 5ekyu mentioned Blue in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    Blue "The article mentions failure, while the chart shows danger -- these are VERY different concepts when discussing "old school" vs. "new school". Failure is not only common in "new school", but at times is to be embraced. Because failure isn't the boolean "you're dead, game over" common to old school, but another fork of what's being told" This is to me a key element I see in many discussions along this variety and the characitures of positions presented -- way too many times it is portrayed as if character death is the only stakes. If your players and their characters are invested in the world as more than just map pins and resource modes to be harvested, there are often much more things at stake. I recall bringing an entire gaming group to tears over the death of an NPC that was an interest to my PC with an introduction letter to the characters first wife (also dead) asking her to help the new dead girl get along and so on, mentioning a few of her good qualities and rough edges, et...

Wednesday, 2nd January, 2019

  • 10:57 AM - Harzel mentioned Blue in post What solution for "Cantrips don't feel magical"?
    ...ons per day then skill slots, all the way up through 20th. Here's a breakdown I did in an earlier thread: The baseline we have from this is that casters will be mostly not-spells until double digits, and even at 20 will still have a good chunk of actions more than spell slots. Back in pre-cantrip editions casters needed to default to mundane solutions - wizards throwing darts, etc. Using mundane solutions also does not make casters feel magical. The idea of a few cantrips per day doesn't work - it still leaves mundane solutions for most actions until the highest of levels. So how do we combine the contradictory ideas that (a) at-will magic makes magic feel mundane that several people have stated, and (b) have that casters can contribute meaningfully in a magical way without having to resort to mundane actions? I don't think a direct compromise works, so what solutions orthogonal to mundane=mundane and at-will=mundane can we find? As one of the "cantrip skeptics" whom I think Blue is referencing, I'd like to chime in here with a few points. 1. For me, the primary objection to the extensive availability of at-will magic is that I cannot (or at least to this point have not been able to conceive of a way to) make it coherent with a setting that is not high-magic. 2. The fact that it (for me) debases magic by making it ordinary is somewhat a secondary concern until someone says, "Oh, but we must have cantrips so that we can do something magical every round." Accepting for a moment that casting a spell every round is necessary to 'feel magical', claiming that pew-pewing Firebolt every round satisfies that need just feels farcical to me because you have now reduced the label 'magical' to a very superficial bit of fluff. 3. As much as I would like to constructively contribute to a thread spawned (in part) in response to my own bit whining, for me it is simply not the case that my PC must be able to cast a spell every round in order to 'feel magical', and, unfortuna...
  • 03:39 AM - LordEntrails mentioned Blue in post What solution for "Cantrips don't feel magical"?
    Blue, as you note, damage output is just one way to evaluate class balance. But to concentrate on it is really .... unfortunate. There is so much more to D&D than just combat, and so much more to combat than just damage output. Every table will have to figure this out for themselves. Because the importance of damage output is going to vary at every table, and with each DM, and each campaign, and maybe with each session. In the end, imo, if cantrips don't feel "magical", you need to figure out what "magical" means. Because D&D is a game that involves lots of magic, so "rarity" is a poor definition of "magical", imo. To me, the magical feeling of cantrips is about perception and description. And at my table, to get a more magical feel, I try to get myself and my players to describe magical actions using magical terms. It works for us.

Tuesday, 1st January, 2019

  • 05:35 PM - OB1 mentioned Blue in post Feat: Innate Casting - request critique
    Blue I think this is solid, but it feels a bit too narrow. I think it can be opened up a bit without becoming over powered. Innate Casting Requirement: Character level 7th or higher When you take this feat, choose a 1st level spell that you know which requires concentration. You may cast that spell without using a slot, as if from a 1st level slot. When cast this way it does not have Concentration - you do not need to concentrate, it can not be lost to damage, and it does not interrupt existing concentration. Once any spell is cast using this, you may not use this power again until you complete a short or long rest. If that is too powerful, I think you could say that it doesn't require concentration, but you must still make a concentration check when taking damage to continue the effect of the spell.

Monday, 31st December, 2018

  • 04:34 PM - Maxperson mentioned Blue in post Does Rope Trick Heal?
    Oh! Oh! It's this one! You're adding extra points to make to example unfairly biased to your side! Maybe you weren't paying attention, but it's MY definition that's being discussed here. Blue has been trying to tell me that MY definition applies to Catnap, when it clearly doesn't.

Saturday, 29th December, 2018

  • 10:19 AM - Lanefan mentioned Blue in post If you were able to design your own version of D&D, how would you do it?
    Blue - I think there's something decidedly amiss with your graph. Using the system I suggested, getting any result between 01 and 09 is impossible as those pairings of dice would always be read in reverse (as the reverse gives a number closer to 50). After that, the odds of getting any number should look like a bell curve (though maybe a bit wonky) with its extremes at 10 and 00 and the rather flat high point around 50-51.

Sunday, 23rd December, 2018

  • 02:57 AM - CubicsRube mentioned Blue in post [Homebrew]Differentiating classes for the Social Pillar
    Blue - one of my thought precisely was how advanrage makes higher scores more probable, but doesnt change the bounds of those scores. It also doesnt habe any overlap with proficiency and expertise, which i like The other option is effectively based off the dmg variant of nackground proficiency to allow prof bonus, or even doubling proficiency for those chaeacters already proficient. Expertise would like have to be changed in the system to make it workable. Other systems like shadows of the demon lord dump any kind of skill bonus and instead give their version of proficiency instead. I was thinking about making a seperate ruling for the exploration pillar instead, but i may in fact roll these up into the same area. It makes sense that a sailor would be proficient at perception on the seas, but not in a forest, or a hermit would be adept and stealth in the woods, but not in a city, etc. The more i think about it, the more I'm inclined towards that variant rule instead.

Tuesday, 18th December, 2018

  • 02:53 PM - TaranTheWanderer mentioned Blue in post Houserules for tools
    ...t have a proficiency in an instrument. You'd have Proffession: Musician/Oration/Artist/Actor etc... and you'd choose an instrument. I'd drop Performance all together. I'd drop Proficiency Healers kit and use Medicine (Proffession Healer), so there's no overlap. *** I've skimmed XGtE and would probably incorporate some of the uses but, once again, I'd remove tools-as-a-skill. 5ekyu Regarding uses, I was just thinking they'd lose a 'charge' on a 1- not every roll. But I like the idea of setbacks better. As you say, less tracking of resources. I'm not specifically trying to make Players track resources...I'm just brainstorming ideas. I just like the idea of needing to occasionally resupply. (rations, ammo etc...). Generally, I don't make players keep track unless they will be away from civilization for a long time and needing to track that stuff becomes part of the challenge to survive. Instead I just tell them to spend a few gold and say they've resupplied. Blue Alternately +/-2. It preserves getting advantage/disadvantage elsewhere, but it changes the max DC that can be gotten, which I'm not as fond of. You aren't fond of a straight +2? Maybe, instead, better tools just let you do things more efficiently. Kind of in line with what aco175 is saying. Drop the amount of time it takes to craft or pick a lock or whatever. Outside of adventuring, it lets you do more things with your down time - make more money - craft more stuff. While adventuring, things like picking locks a bit quicker could have a focus if you need to get that door open before the guard comes back - but it's pretty situational. I just mentioned #3 because I like the idea of training(proficiency) giving you more than a mathematical bonus. It opens options that were not possible before. It's one of the few things I miss from 3.5. But 3.5 focused that rule on knowledge checks (DC 10 being common knowledge and anything higher than that would only be known by people...

Wednesday, 12th December, 2018

  • 01:05 AM - Lanefan mentioned Blue in post CHALLENGE: Campaigns that NOBODY would want to play in
    The setting I've had a hard time selling is one set in a low fantasy equivalent of the United States during the time of the War of 1812 with border skirmishes on the frontier as the might of the empire is crushing from the east. Long rifles and canons, Napoleonic sea combat, westward expansion, river pirates.How can you possibly not be able to sell Napoleonic sea combat? That alone makes this worth playing! :) Blue - that declining-levels idea is brilliant!

Tuesday, 11th December, 2018

  • 08:15 PM - Elfcrusher mentioned Blue in post Skills used by players on other players.
    It’s about one character trying to convince or deceive another. Some DMs like to resolve that with an Insight check, some like to do it with a Persuasion or deception check, some do a contest of both... And, as I noted previously, it's further complicated because we're entangling two issues: PvP and agency. Honestly I think this whole debate would be more clear if we stuck with a scenario where an NPC was trying to persuade a PC. The most important parts of the debate would still be there, without PvP clouding the issue. Earlier somebody said something about @Blue also using house rules, and he responded that "not allowing PvP is a house rule" or something like that. But I think the person meant how he is using skills in general. (Funny how I can't remember now if I said something or it was iserith or Ovinomancer....)

Monday, 10th December, 2018

  • 11:22 PM - iserith mentioned Blue in post Skills used by players on other players.
    Blue: In D&D 5e, one does not "use skills" on NPCs or PCs. They perform tasks. The outcomes of those tasks may be uncertain and carry with it a meaningful consequence of failure. If they do, then the DM calls for an ability check to resolve it. If the task does not have an uncertain outcome and/or a meaningful consequence of failure, the DM does not call for an ability check. These are not house rules. Since a player determines how a character thinks and acts, the outcome of a task made to influence how the character thinks is not uncertain. Therefore, there is no ability check. These are also not house rules.

Friday, 2nd November, 2018

  • 07:50 PM - Hawk Diesel mentioned Blue in post Warlock Maledictions
    I see what you are doing here, and I don't know how to feel about it. I think it is certainly an interesting concept, and does get back to the core of the original Warlock class. That class was all about getting at-will, unlimited spell-like abilities. And so now, in a version of D&D where nearly all casters have some kind of resourceless, at-will, spell-like abilities via cantrips, how might we get back to what made the original Warlock great? So I think making them the master of cantrips is certainly an interesting idea. Allowing them to add modifier damage to cantrips or other battlefield control effects is an interesting idea. But I'm not sure if I necessarily like this idea completely either. As Blue has mentioned, it would make Warlock an appealing dip for any caster that wants to improve the power of their cantrips. Additionally, when we look at the original Warlock, the primary ability was the Eldritch Blast. It automatically increased in power as you leveled, and many of the invocations either changed the shape of Eldritch Blast (either chaining blasts, ranged area of effect like fireball, or within a radius centered on caster) or the energy type used by the eldritch blast. Additionally, you could add effects like charm, stun, fear, ect to the blast. So if we are going to help it go back to its roots, I don't think the way is to find ways to expand the Warlock's access to offensive cantrips. Rather, I think it is to lean into Eldritch Blast. 1) Make Eldritch Blast a class ability. It is no longer a cantrip. No other class can get access to it without the appropriate level dip. 2) The number of rays is no longer determined by character level, but by Warlock level (t...

Thursday, 1st November, 2018

  • 04:09 PM - clearstream mentioned Blue in post Banishing Eldritch Blast
    ...ves +Cha to damage per die of cantrip damage. EB is still slightly better, but the other cantrips will give a better chance of big hits (at the cost of whiffing more often). I think if Agonizing Blast applied to each die of damage, the damage cantrips that have useful side effects would be as good as Eldritch Blast. Fire Bolt would remain over-shadowed due to the damage type (about 80 core foes resist or are immune to fire, versus 1 that is immune to force, not to mention that spells like Absorb Elements have no effect on force). EB and invocations have been central to the Warlock, right from its 3.5ed Complete Arcane version where it was a ray (ranged touch) that did d6s. Hence it is right that commentators are concerned about removing it. Having played with Warlocks at the table for about two years now in 5e, EB spam is standing out as offering less fun than could be available with some adjustment. It seems to hedge the Warlocks in to using it (in part due to few spell slots, as Blue noted), and it also takes a pretty tightly optimised melee class to compete with it, forcing non-Warlock characters into a narrower design-space. (Warlocks have moved up in favoured classes, as measured by WotC, and I think that is in some part due to their sitting in a sweet spot in the 5e design space). Remembering at all times that here I'm talking only about the quality of the game mechanics. The thing is, it feels like Eldritch Blast at the table is a bit better than it needs to be to remain viable. The combination of a target per damage die, force damage type, range, and per bolt bonuses, turns out to be really strong. Over time, the average damage from say Fire Bolt compared with Eldritch Blast sans Agonizing Blast is the same, albeit Fire Bolt is spikier (its damage comes in bigger lumps) and is more often resisted. However, the efficiency of being able to switch targets, and of course Agonizing Blast, make Eldritch Blast much killier. I'm concerned that if all damaging c...

Wednesday, 17th October, 2018

  • 02:03 AM - Hawk Diesel mentioned Blue in post Some New Divination Spells
    Thanks for the feedback! Blue - I can see where you're coming from on the Combat Clarity. I based it off of a mix of Bless (add 1d4 to attack rolls) and Bane (subtract 1d4 to saves). The intention for the save disadvantage wasn't intended for debuffs but rather more about direct damage spells (knowing when to cast fireball at the most opportune time and in just the right place to make it as hard as possible to get out of the way). I also was watching Haste closely to keep it on par, without overshadowing it. Sabathius42 - First of all, good catch with the Sword of Damocles! It is intended to end once the reaction has been used, so I will adjust the wording to reflect that. Also I understand your concern with Divination being more about the buffs than the debuffs. I was trying carefully not to make it seem like a curse, which I tend to feel like belongs more in the Necromancy camp. But the way I view it is less about impacting how the enemies avoid the spells, but improving the timing and placement of the spel...

Friday, 28th September, 2018

  • 10:39 PM - DM Dave1 mentioned Blue in post Share examples of return to simplicity and/or return to analog solutions from digital
    Initiative: I have a dry erase board where I (or one of the players) order the PCs and the enemies in a column. Different color pens for PCs and enemies. Works fine and reasonably quickly, especially when I have them roll initiative at the beginning of the session. We display it in a spot where everyone can see. I really like Blue's old school clothespin idea... I might have to pick some up and try that! Minis: We employ both the grid and TotM at our tables. For gridded combats, players typically have minis for their PCs - and I have a few generic ones that can stand in. I use chess pieces for small/medium opponents, Skylanders or blocks for large opponents, and beer/soda cans for huge opponents. Spells: I print out custom spell sheets for NPCs from www.dnd-spells.com and encourage players to do the same. It has been a tremendous timesaver at the table and doesn't require constant look-ups in PHB or XGtE or D&D Beyond. Electronics at the table: While I'm firmly in the pencil and paper and books camp, I've found my phone helpful in a pinch to look up stats when I forgot a book. But I'm finding that players are often distracted by their phones and laptops instead of respectfully paying attention to the rest of us at the table when their PC is not in the spotlight. At session 0 of our next campaign, I ...


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Friday, 22nd February, 2019

  • 12:54 AM - Richards quoted Blue in post What are you Reading? Froody February 2019 edition
    If you can, I'd be interested in how it came out. There were parts of the first book I enjoyed but I never picked up the second. I think I might have a bias against mixing vampires and superheroes. Well, I finished They Promised Me the Gun Wasn't Loaded Tuesday, flying on a business trip. I enjoyed it. I can say this to you, #Blue: if your main problem with the first book was mixing superheroes and the supernatural (vampires, werebeasts, ghosts, demons, etc.), then this book will disappoint you, because they're there in the mix. Of course, given the way the author's designed this universe (multiverse, really), that's going to be a factor in any book in this series. However, that said, I think you'd enjoy this one a bit more than All Those Explosions Were Someone Else's Fault for the simple reason that supernatural creatures, while present, play a much smaller role in this book. Ninety-Nine is the main character this time around (in fact, the other three superheroines on her new team are not in the vast majority of the book), and it deals primarily with her interactions with a different superhero group led by a guy calling himself Robin Hood. It turns out that just because superheroes are powered by the Light (as opposed to the supernatural being powered by the Dark), gaining Light-infused powers doesn't ne...

Thursday, 21st February, 2019

  • 10:17 PM - iserith quoted Blue in post Polymorph is a bad de-buff spell
    I believe the earlier poster was talking about the case for if the character-toad realizes that they can end the polymorph by taking sufficient damage. There's a line to walk where the DM should never tell the player how to play their character, and the DM preserve that characters shouldn't use metagame knowledge. If a player played a module in the past and just so happens that their character guides the party past every trap, knows every foe weakness, and finds every hidden bonus, there's a problem. Same can be said here if the fighter has never seen or experienced polymorph. Could their character have heard this, swapping tales around the table? Sure, and calling for an ability check could eb the way at some tables it's resolved. (But really, that's all just for explanation what I think the earlier poster was saying. It's nto an endorsement either way by me, and I don't want to derail this thread if that's good or bad play.) As I show here, the toad jumping into the ally's b...
  • 10:01 PM - 5ekyu quoted Blue in post Healing to temp HPs ratio
    So, what's the balance point of healing vs. temporary Hit Points? If you could heal 10, what's the equivelent in tHP? Is it generally more or less than 10? Healing has the advantage it permanent. It also has the case of being able to wake up an unconcious ally. But you can't pre-heal to exceed maximum HPs. Healing stacks with other healing (up to the amount you are damaged), and stacks with tHP. Temp HP can exceed your HPs, so you can pre-buff with them. But they don't stack, so you can only effectively have a single pre-buff running - you need to wait until those are lost to pre-buff again. THP never stacks with tHP, but does stack with healing (assuming you are damaged). I know there's a lot of context to this. Out of combat tHP may be better because healing is more common and it can stack with it. But out of combat an endless supply of "action to heal 1 HP" is a lot better than an endless supply of "action to grant 1 tHP". In combat the ability to stand up a fallen ally is t...

Wednesday, 20th February, 2019

  • 04:34 PM - CTurbo quoted Blue in post Opinions on potential Lizardfolk Open Hand Monk build
    Just a side note so you don't accidentally shoot yourself in the food - if you have the Barbarian Unarmored Defense at 1st, you don't also get the Monk one when you later take a your first Monk level. (Listed under Multiclassing in the PHB.) So you'll never be a 10+DEX+WIS AC, just a 10+DEX+CON. With your rolled scores it shouldn't make much difference, just so you can make an informed decision. Thanks for that. I thought that when presented with multiple AC calculations, you got to pick between the options. So basically you do NOT gain the Monk's unarmored defense at all by multiclassing into the class? I didn't realize that, but luckily this is not a big deal at all as it would only ever at best make a +1 difference anyway.
  • 03:12 AM - Benny89 quoted Blue in post Hexsorcadin 6/1/13 vs Sorcadin 6/14 - is SAD worth it?
    Is SAD worth it? Tell me your parameters. It is completely different environment in a level 20 white room vs. playing levels 1-20 and spending time at each level. Which is different than starting at 5th, which is different than starting at 10th. How the character plays through your first 2-3 ASIs will tell you if spending a level for SAD - but also delaying other things by getting that level is great, unacceptable, or just another path. And since that's likely close to half your time playing the character IF you start at 1st, that's really where you want to focus you effort in order to have an answer to the question. Unless, as I said, your parameters are different. Starting at a different level. Rolled ability scores. Who knows. But a level 1-20 game that's what you should look at; looking at it only for the last 5% of play is worse then useless, it's actively misleading. Don't know what parameters are but I will start with Vuman 16,8,14,8,10,16 and War Caster feat and Pal...

Sunday, 17th February, 2019

  • 11:52 PM - doctorbadwolf quoted Blue in post Variants/Subclass for a DPR Rogue
    Yes, that's what we're trying to figure out. Why do you want to play a fighter - by your description of what they do - but play a rogue - by the name of a class. So I'm trying to understand what "rogue" means to you. Because "more martial damage" is part of another class. And you can get a more damage rogue already by simply multiclassing the two. [quote] IMO, “multiclass it” isn’t an answer to “I wish there was a subclass that does X”. It’s an answer to “I want to play X, and my dm doesn’t allow homebrew or I don’t want to mess with homebrew”. I’m not looking for a rogue/fighter, I’m looking for an enforcer rogue, a “master thrower” rogue, and a blade-master rogue. I’m using “rogue” as shorthand for a mobile, underhanded, skill-heavy, character that isn’t standing toe to toe with dragons, but instead moves around the battlefield stabbing people, NEEDING some kind of upper hand to be effective. There is a difference of story, base class mechanics, and general play-style, betw...
  • 11:29 AM - Yunru quoted Blue in post The Karate Kid: A Guide to Monk/Druid Multiclassing
    Thanks for explaining all of that, it makes sense. There is one point I'm still not sure about: I'm not sure I see this. At character level 10, a straight druid has elemental wildshape if they need it. At character level 10, what does a karate kid have to emulate? monk 5/druid 5 would have extra attack, but on a CR 2 creature. unarmed would be lower then the elemental wildshape damages. depending on the elemental wildshape vs. wildshape forms which has better movement when you include the monk bonus. An earth elemental has better AC then unarmed defense will give you as well as all those HPs. As for using two wildshapes, I'll give you two scenarios that both equal that out. First is a tough battle where you'll run out of HPs of the first form and need to use the another. The other is that a druid 5 will be able to maintain a wildshape for only 2 hours, while a druid 10 will be able to maintain a wildshape for 5 hours - likely that if not brought to zero that it can likely last ...

Saturday, 16th February, 2019

  • 09:34 PM - Markh3rd quoted Blue in post [GUIDE] The Art of Battleraging
    You can already get advantage on all attacks with Reckless Attack. Between your resistance to B/P/S and the temp HPs you gain every round, the fact that a few more enemy attacks hit you in a round isn't a big deal. You need to use Reckless Attack to get those bonus tHPs every round, so you *already* have Advantage doing what you're going to do anyway. Now, you may want to grapple because it helps your allies, but it doesn't grant you personally anything you shouldn't already have. And since you need a hand free to do a grapple you are depowering yourself holding a 1H weapon and no shield to do so. The 3 damage you do when initiating a grapple is lost in the +X rage damage the weapon attack would have brought. When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by t...
  • 06:54 PM - doctorbadwolf quoted Blue in post Variants/Subclass for a DPR Rogue
    Isn't that just a fighter? When you talk about a melee combatant with no magic or rage who doesn't use stealth or disguise and is stronger and more brutal than a regular rogue, I'm not really sure why you think that's not covered by a fighter. Did you mention any of that when you described what the 'thug' archetype does? No, you said that he hits harder and avoids jumping out the dark or putting on disguises. Right, a subclass that doesn’t rely on stealth for doing more damage than non-damage-focused subclasses of the class. That isn’t the same thing as not using stealth. Seriously, did you read your own post about the supposedly missing 'thug' that I was responding to? I quoted it directly when I asked the question so even if you forgot what you said it was right there for reference. No idea why you're so absurdly hostile at someone asking you a simple question about something you posted, but good luck getting useful answers if you're going to go doucheomatic at people who try ...
  • 06:48 PM - Yunru quoted Blue in post The Karate Kid: A Guide to Monk/Druid Multiclassing
    I like the concept, but both monk and druid are very dependent on class level, not character level. It's like there's little natural synergy except for unarmed defense occasionally raising AC and the extra martial arts attack. Monk levels don't increase wildshape CR, nor casting. Until you reach high levels of Monk the unarmed damage is probably no/minimal increase over a druid form. Druid levels don't help get to extra attack, don't advance monk unarmed or Ki points. This does give a strong tier 1 & 2 character - and that's not something to be dismissed since that's where most play time seems to happen. But ignoring Elemental forms as not much synergy discounts how improved they are over beast forms already. Is a monk/druid better at physical then a straight druid with elemental form? The straight druid would also have the advantage casting when not wildshaped. I worry this won't keep up. Or is the idea to have an unbalanced growth as primary - monk 2 and the rest druid for una...

Friday, 15th February, 2019

  • 09:24 PM - MechaTarrasque quoted Blue in post Improving monk of the four elements
    I think this may be a bit more damage then seems at first blush. Cantrips seem positioned (baring class feature boosts like Agonizing Blast) to be weaker than a full action, but in the neighborhood. They're strong enough not to be a "wasted action" even if less than a weapon attack from someone focusing on weapons. Allowing an Attack sequence with possible multiple attacks and up to two cantrips on top of it is quite a lot more at-will damage then any other class deals out. A sorcerer can manage two cantrips in a round - with using SP for twin spell metamagic. And they still don't load a competent, possibly multi-attack Attack action on top of it. Eldritch Knights get to do a single cantrip and just one attack, and that doesn't come until 7th. (If multiclassing is allowed a warlock dip for EB, Agonizing Blast,a dn possibly other EB boosters makes it even more devastating.) I like the idea of cantrips adding in, but I'd go close to EK with a cantrip and single attack. That...
  • 06:10 PM - Tyler Dunn quoted Blue in post Weakening an elder evil
    Fun question - where will the power go if they fight her? They might have a choice of several ways of weakening her - but the easiest / most effective involves artifacts of the god of undeath she stole the power from, which would return it to her. Other thing is that since she is mortal, perhaps she needs various boosters / seals in order to contain the power of a god - those could be broken leading up to the climatic showdown. A variation on that is if she is near the limit her mortal form can contain, perhaps the solution is to help speed her plans because she won't be able to contain it all and will explode if she hasn't had time to acclimate. But have like three or four separate plans and she can contain any two. So at least three need to succeed and near the end she may realize what's happening and be working to stop her plans while the heroes are pushing to finish them. She isn't mortal anymore, she already stole the divine power and that turned her into an elder evil,...
  • 12:34 AM - Lanefan quoted Blue in post Deleted Posts

Wednesday, 13th February, 2019

  • 12:39 AM - Dausuul quoted Blue in post Is the Barbarian overpowered?
    I had screwed up. Shouldn't have posted from memory. I've corrected that in my original post. You're not the only one who remembered it wrong. I suspect we both had it mixed up with Heavy Armor Mastery.

Tuesday, 12th February, 2019

  • 07:06 PM - Zardnaar quoted Blue in post Deleted Posts
  • 04:10 PM - DEFCON 1 quoted Blue in post What if Focuses like Wands, Staves, Holy Symbols, etc were statted like weapons?
    Plus, both of these make cantrips even more like weapons, which is a distinct disadvantage in the "keeping magic magical" direction. I think this is the biggest issue for me. One of the complaints about 4E was the fact that there appeared little differentiation in game mechanics between weapon combat and magic combat. Regardless of the method you used, they all attacked the same way, they all were defended the same way, they all did damage the same way, they all pushed/pulled people the same way, they all moved people the same way, they all healed people the same way. The only difference was the narration we were meant to imagine and attribute to what was happening. Very few times could you look at the purely mechanical aspect of any power power and glean from it "That's a weapon attack" or "That's a magic attack". '1d8 damage and push the target 1 square' could mean anything. :) With other editions of D&D (including 5E), they seemed to be a purposeful mechanical differentia...

Monday, 11th February, 2019

  • 08:32 PM - Zardnaar quoted Blue in post Star Wars What I Would Have Done
    Thanks for posting the link. The conventional wisdom I've heard repeated for years is that female-led films do worse in the international market so there's a real financial reason for big budget films to avoid them. This, looking at the global returns, gives evidence that is not the case in today's market. I've seen it argued both ways but I think it varies by year and what the top 10 movies of each year are. The top 10 movie tend to be vastly disproportionate amount of the total revenue. With Star Wars and some other blockbuster movies though the numbers required to make a profit is insane. For example Solo needed to make around 500 million to break even, TFA made 2 billion but profit was m00 billion. TLJ made 1.3 billion not sure what the profit margin was. The financials came out covering TLJ era and they were down 200 million from the previous year. Toy sales for Star Wars ere also down but action figures were up. Basically Marvel was selling, Star Wars was in decline. For ...
  • 03:29 AM - Mistwell quoted Blue in post The Pitfalls of D&D Beyond Data
    Actually, I talked about why the data wasn't representative, and then talked about how it matched my own insights. So I can say pretty directly that I wasn't dismissing it because it disagreed with what I thought, I was pointing on the limitations of the data even though it hit my confirmation bias. So I ask you to move beyond your own assumption that challenging data must do with disagreeing with it - some of us are just rigorous. Here's what I said: http://www.enworld.org/forum/showthread.php?656934-90-of-D-amp-D-Games-Stop-By-Level-10-Wizards-More-Popular-At-Higher-Levels&p=7559788#post7559788 I was not talking to you. https://media.tenor.com/images/0eedad37538efd360617ce42f2302278/tenor.gif
  • 12:30 AM - ClaytonCross quoted Blue in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    First, there's no separation between played characters and try-a-build characters, so we don't know this is the proper breakdown for campaigns. I wonder if they can remove characters that have never been given XP. No, because of Milestone leveling. I have 2 active characters and in both Campaigns we use milestone leveling. In one the GM counts XP each session but assigns it to the whole group to get an idea when we should level and after we meat an XP requirement and complete our current mission resting in a safe comfortable place with downtime ...then we all level. Like a time jump between seasons of a TV show. In the other group all the player rotate into the GM slot once per level and we level up when all 4 players have run a story arch at that level. The point of the campaign being to train each other how to GM, experience a variety of play under different GMs, and test different styles of play. As each GM turn is a different "mission" we can change Player characters back and forth as ...

Sunday, 10th February, 2019

  • 10:08 PM - FrogReaver quoted Blue in post The Pitfalls of D&D Beyond Data
    Actually, I talked about why the data wasn't representative, and then talked about how it matched my own insights. So I can say pretty directly that I wasn't dismissing it because it disagreed with what I thought, I was pointing on the limitations of the data even though it hit my confirmation bias. So I ask you to move beyond your own assumption that challenging data must do with disagreeing with it - some of us are just rigorous. Here's what I said: http://www.enworld.org/forum/showthread.php?656934-90-of-D-amp-D-Games-Stop-By-Level-10-Wizards-More-Popular-At-Higher-Levels&p=7559788#post7559788 I looked at the data and thought wow, clerics and life clerics both are higher than I expected. But I didn't think oh that can't possibly be right and set out to prove it wrong. However, as soon as I realized it was saying life clerics were a bigger percentage of active characters than clerics I knew I needed to analyze this more closely. That's when I said, wow, that can't possibly...


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