View Profile: Blue - Morrus' Unofficial Tabletop RPG News
Tab Content
  • jmucchiello's Avatar
    Today, 02:25 AM
    You are poisoned and have the Drained 1 condition. Next stage is 1 hour from now so you don't have to worry about it getting "worse" too soon. But.... Still need a new Perception check from everyone. Also, we are getting close to the end of this adventure. Start making 4th level characters for part 2. Details for char gen are in the RG thread.
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 02:10 AM
    Princess Starlight HP: 1; Condition: -1 wound Will Save DC 15: 1D20+11 = +11 = 20 Toughness Save DC 22: 1D20+7-1 = +7-1 = 18 1 wound HP: 1; Condition: -2 wound "Kill Kitsune," The Princess says aloud as she spins in the air. "Radiant Blazing Laser Beam" she sings out and beam of light energy streaks toward Kitsune, missing. Bouncing off the wall behind Kitsune, streaking across the...
    314 replies | 4135 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 01:48 AM
    The small chest holds its own for a few swings until one attack hits the hinge just so and then the top is quickly turned to kindling. Inside the chest you find a well-made crossbow, a feather, three arrows, two scrolls, a wand, a vial of liquid, a collection of rare inks and powders, a series of related books, a small bag of gems perhaps, a small sack of coins, the Star of Desna, and an...
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 10:20 PM
    Actually.... On the first attempt, Hiromi gets a critical failure and a thin spine of metal shoots out and jabs her finger. She takes 1 piercing damage and if she fails a DC 15 fortitude save, poison damage plus gaining the drained 1 condition. (And that condition is nasty.) You have also learned that this lock is pretty good. It requires an annoying three DC 22 Thievery checks to pick. ...
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 10:09 PM
    My here-ness is known.
    146 replies | 4523 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Yesterday, 08:49 PM
    Nice. I did so two years ago. Not quite yet due for another one, but I've been thinking about The Lost Tales or Silmarillion of late.
    9 replies | 228 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 03:05 PM
    There are only 3 locked items in the place. :)
    375 replies | 8699 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 01:59 PM
    Depends on the feel I'm going for the campaign. Though I detail how replacement characters due to death, due to retirement,a nd new players coming in get treated at the beginning of any campaign. In a "Damn Big Heroes" game, they'll come back same level. This is probably my most common. I've done stables where everyone had 3 PCs and you can advance a lower level character when a higher...
    19 replies | 392 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 01:34 PM
    Great minds think alike! Unfortunately, I don't have a great mind. I was wondering if it's a stealth playtest for Eberron airships.
    70 replies | 1419 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 01:30 PM
    How about the College of Glamour instead of the College of Blades? Spending a bonus action and bardic inspiration to give multiple allies temp HP plus a free reaction move that ignores OAs is a rather warlord-y thing to do. And without concentration so you can have some of that buffing going as well. Yes, that doesn't leave the fauxlord very melee-oriented, but I'd rather have ally-boosting...
    9 replies | 325 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 04:42 AM
    What ever happened to this game? Leif's First 5E Homebrew In-Character Thread 1A The four players in that game all still are active here.
    2422 replies | 84950 view(s)
    0 XP
  • Blue's Avatar
    Monday, 12th November, 2018, 10:46 PM
    Okay, back from Switzerland. My ToBeRead pile stayed at home, I needed to travel light so it was all kindle. (My "lowest cost" flight had zero checked bags, so I needed to fit 5 working days and a travel-back day in my carry-on. Plus all my work materials.) Didn't get as much time to read as expected, was out and about Basel. Wonderful city, very clean. But I did end up reading all seven...
    9 replies | 228 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 12th November, 2018, 09:08 PM
    With a word from Bixby, Bucky charges forward knocking the bug aside and ending up in S28 just barely. His attack does not harm S27. Bixby casts his spell and the two centipedes take the full brunt of the damage. R27; R28: 1D20+2 = +2 = 10 1D20+2 = +2 = 6 Alan's first attack fails but the second attack kills the bug in R27. The centipedes go. R26 takes 3 attacks on Triessa. R27 is dead....
    115 replies | 2300 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 12th November, 2018, 05:29 PM
    In particular, I'd recommend monsters with AOE attacks. Those really help even the playing field. Increasing their HP is also a good idea. A large group can take down a single monster very quickly. Using more monsters in an encounter makes it last longer, but you don't always want that. Even out of combat, with my large group, I tend to go around the table in an "initiative" stule round so...
    25 replies | 465 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Monday, 12th November, 2018, 05:09 PM
    Back from vacation myself. Finished Asprin's Myth Conceptions, Blackwood's The Willows (a short story), Sapkowski's Time of Contempt, and Lord Dunsany's Fifty-One Tales. Now I'm finally getting to Feist's Magician: Apprentice. Yeah, the opening of I Shall Wear Midnight is pretty darn dark and melancholy. Like, Pratchett always has fairly profound insights, but this one I felt like he really...
    9 replies | 228 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 10th November, 2018, 09:41 PM
    This is not a complete turn for Zyara: I'm going to do Zyara's turn a bit slower this time as whether or not the knight fall is important. 5 is still mounted. Damn, so much to keep track of. I'm trying to figure out Z's hp total. How did knight 3 attack Zyara twice when he was supposed to be charging and then she interrupted that charge with her AoO Trip. He should only get one attack...
    311 replies | 8145 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 10th November, 2018, 06:36 AM
    Which knights are prone? Which horses are prone? Did anyone stand up within reach of Zyara? I think she had one last AoO she could use. Are the HP totals in the status sblock 120 - 114 = 6 hp left or "was" 120 "now" 114?
    311 replies | 8145 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 10th November, 2018, 03:42 AM
    Yes "I'll gladly take you to the camp but I don' know what help I might be. Their defenses are strong and their numbers are greater than yours." The kobold replies in rather proper Draconic. "Dr'ss Knu'ul is even feared by the lizardfolk. He's like you, only he's kind of red."
    488 replies | 11678 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 9th November, 2018, 10:13 PM
    Initiative: Bixby and Alan get to act before the centipedes. Then we'll do side by initiative. Indicate which centipede you are attacking by map coordinate. Bixby 25 Alan 16 Centipedes: 1D20+6 = +6 = 13 Triessa 9 Elkhorn: 1D20+4 = +4 = 6 Coralin 0 Remember to post your moves action by action.
    115 replies | 2300 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 9th November, 2018, 07:20 PM
    It is locked.
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 9th November, 2018, 03:24 PM
    Princess Starlight HP: 1; Condition: -1 wound The princess uses extra effort to try again . EDIT: Better DC 28.
    314 replies | 4135 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 9th November, 2018, 03:23 PM
    Princess Starlight HP: 2; Condition: -1 wound The Princess winces at the attack from the Baron. She sees the martial artist going after Rumble. So she flies into the face of the Baron and sings out "Chiromantic Ultra Force" as she attempts to punch him: . If it hits, Toughness DC 28.
    314 replies | 4135 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 9th November, 2018, 03:12 PM
    The monk probably will evade a fireball.
    323 replies | 7185 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 9th November, 2018, 03:11 PM
    But why is one (or two) player(s) paying for it when the others are not. Feats aren't free.
    323 replies | 7185 view(s)
    1 XP
  • jmucchiello's Avatar
    Friday, 9th November, 2018, 07:36 AM
    The open chest contains a wide variety of clothing. These include barbarian hides, merchant clothes, noble attire (with fake jewelry), and even a city watch uniform. Sold together, the clothing here is worth 10 sp.
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 9th November, 2018, 03:40 AM
    I said it looks like it opens into a larger chamber that is not rough hewn like this current chamber. But the chamber is completely dark and you have no light to see into that chamber.
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 9th November, 2018, 01:52 AM
    There's nothing else interesting down the exit tunnel. If you want to search the cavern you are in, make a different Perception check.
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Thursday, 8th November, 2018, 08:29 PM
    Last call for tglassy
    115 replies | 2300 view(s)
    0 XP
  • jmucchiello's Avatar
    Thursday, 8th November, 2018, 07:40 PM
    The other tunnel opens into a large, dark, carved room about five feet away from the end of the tunnel shown on the image above. Hiromi should make a perception check
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Thursday, 8th November, 2018, 03:50 PM
    The party creeps down the passway toa spot where it bends to the west where it opens into an irregular cavern maybe 30 by 30. You are entering the cave from K2.
    339 replies | 5710 view(s)
    0 XP
  • oknazevad's Avatar
    Thursday, 8th November, 2018, 03:03 PM
    I voted medium magic, because while magic may be common for PCs and NPCs in adventures, as they tend to deal with the metaphysics of the world more, which is magical in nature. But they tend to be exceptional people, and to the ordinary populace, magic is still very mysterious and strange. So answer really depends on whether we're talking from the in-universe or out-of-universe perspective. So I...
    31 replies | 1128 view(s)
    0 XP
  • oknazevad's Avatar
    Thursday, 8th November, 2018, 02:34 PM
    Elemental Command 21 Evasion 9-2=7 Then again, considering how it's evaded deletion... Feather Falling 21 Free Action 25 Invisibility 24 Mind Shielding 19 Ram 18 Regeneration 14+1=15 This will not die. Resistance 14 Shooting Stars 26
    299 replies | 3870 view(s)
    0 XP
  • jmucchiello's Avatar
    Thursday, 8th November, 2018, 04:09 AM
    Where is the damage to the 3 and 5? I did an AoO trip. That provoked 2 AoOs on the nightmares each as rolled in the prior post Nightmare at X12 takes 41 hp of damage. Nightmare at Z11 takes 37 hp of damage. She can't attack against the knight. Nightmare at Z13 takes 38 hp of damage. She can't attack against the knight.
    311 replies | 8145 view(s)
    0 XP
  • jmucchiello's Avatar
    Thursday, 8th November, 2018, 01:58 AM
    Zyara has 70 feet of movement. She moved 30 feet normal and 20 feet at half speed while tumbling and ended up at Z12 with THREE nightmare surrounding her. There was no "charging" whatsoever. That's how she got behind the lead horse. Does the channel energy require a good target? (I doubt it) Zyara is LN. Her plan was to lock down 3 riders. She was in Z12. The nightmares she attacked was at...
    311 replies | 8145 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 7th November, 2018, 07:02 PM
    Ana looks at the others as she has run out of words.
    1765 replies | 41033 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 7th November, 2018, 07:01 PM
    The kobold start gibbering in draconic until someone shouts, "Speak common". He then talks fast in Common and repeats himself often but this gist is, "Please no hurt me. Lizard tribe rule kobold tribe. Hideout that way. I can show you." He points east along the path you were following previously. "Lizards want slaves. Take people for something in swamp. Me not know what is swamp."
    488 replies | 11678 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 7th November, 2018, 07:50 AM
    Starlight Tough: 1D20+7 = +7 = 22 1 wound.
    314 replies | 4135 view(s)
    0 XP
  • oknazevad's Avatar
    Wednesday, 7th November, 2018, 06:43 AM
    Elemental Command 21 Evasion 16 Feather Falling 23 Free Action 24 Invisibility 23 Mind Shielding 20 Ram 22 Regeneration 20 Resistance 18 Shooting Stars 26
    299 replies | 3870 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 10:29 PM
    The camp is unoccupied. The kobold had nothing of value on him.
    488 replies | 11678 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 07:48 PM
    "We think he lured Thomas away and attempted to turn him," Ana says. "It's hard to say for certain since future versions of you are less than forthcoming about how Thomas disappeared."
    1765 replies | 41033 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 06:14 PM
    As Everett takes out K1 and Surina charges the last kobold, it throws down its bow and drops hit short sword and shout "I surrender. No kill me." It drops to its knees and continues to beg for its life. Surina notices a small camp setup about 20 yards north of the southern most tree. Out of combat.
    488 replies | 11678 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 05:52 PM
    "We believe Azgalan is a vampire, or a similar creature," Ana says.
    1765 replies | 41033 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 02:44 PM
    Yes, 5e does not differentiate between horizontal/vertical movement and diagonal movement. One square equals 5 feet.
    488 replies | 11678 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 02:43 PM
    "I suppose we will," Ana says. "There is also the issue of Azgalan."
    1765 replies | 41033 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 02:42 PM
    I haven't been keeping track of PC hp. go back through the posts to find it, if you have to.
    375 replies | 8699 view(s)
    0 XP
  • jmucchiello's Avatar
    Tuesday, 6th November, 2018, 03:22 AM
    Yeah, a 9 hits the kobolds. A 6 does not. :)
    488 replies | 11678 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 5th November, 2018, 06:06 PM
    A natural tunnel stretches about 20 before curving to the right (west).
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 5th November, 2018, 04:59 PM
    so the lock gets picked. What next?
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 5th November, 2018, 04:50 PM
    Waiting for initiative: tglassy, VLAD the Destroyer
    115 replies | 2300 view(s)
    0 XP
  • Arilyn's Avatar
    Monday, 5th November, 2018, 05:04 AM
    I have purchased the pdf bundle, which includes the episode book. I have read over the rules, and am looking forward to trying it out. I played Pendragon years ago, and really enjoyed it. Prince Valiant is a looser, lighter, more narrative version, which suits my tastes these days. I really like that this game could be played very simply, with few complications, and little in the way of...
    7 replies | 294 view(s)
    1 XP
  • Arilyn's Avatar
    Monday, 5th November, 2018, 04:18 AM
    Same here.
    253 replies | 10281 view(s)
    0 XP
  • Arilyn's Avatar
    Sunday, 4th November, 2018, 05:15 PM
    Thank you for reminding me about this game. I'm definitely going to pick up a copy, with the episode book.
    7 replies | 294 view(s)
    0 XP
  • jmucchiello's Avatar
    Sunday, 4th November, 2018, 05:00 PM
    I thought they were flatfooted when initiative was rolled. So they would not have had a free action yet to create the smoke. Also, that smoke is even more annoying as every attack (including those made by the nightmares and riders) have a 20% miss chance. And using a lance on a nightmare is just dumb as anything more that 5' away has a 50% miss chance. But it shouldn't really matter: Fort...
    311 replies | 8145 view(s)
    0 XP
  • jmucchiello's Avatar
    Sunday, 4th November, 2018, 02:06 AM
    Ooops. I'm out of practice. You can't move and full attack in Pathfinder. D'oh. So. Zyara lands in the place intended and only attacks the horse and rider in Z12: One trip attacks: 1D20+26 = +26 = 39 AoOs: Against X12, X12, Y12: 1D20+22 = +22 = 29 hit I hope, you didn't list the AC of the nightmares 2D8+9 = +9 = 17 + 6 1D20+22 = +22 = 32 hit I hope 2D8+9 = +9 = 17 + 1
    311 replies | 8145 view(s)
    0 XP
  • jmucchiello's Avatar
    Sunday, 4th November, 2018, 02:01 AM
    I kind of prefer multiple successes versus DCs in the 52 range. But there has to be a limit to how many failures. Maybe based on training. Untrained, your first failure means no more attempts. Trained, you get 1 failure. Second failure means no more attempts. Expert gets 2 failures, etc.
    375 replies | 8699 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 3rd November, 2018, 11:12 PM
    EDIT: Most of this post did not happen. See my next post below. Zyara rushes forward 30 feet then does a few handsprings, tumbles, and vaults to land at Z12. Acrobatics to avoid AoO: 1D20+23 = +23 = 43 DC was 38 for the knights at Y12 and AA11 She spends a ki point to gain Elemental Fury on unarmed strikes for 6 rounds. She performs three trip attempts against the three nightmares at...
    311 replies | 8145 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 3rd November, 2018, 10:11 PM
    Thanks. I just whip them up in GIMP. Ask me to draw a person and you will get a vaguely human shape. But overhead maps. Easy Peasy. And K1 is definitely dead.
    488 replies | 11678 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 3rd November, 2018, 08:26 PM
    Reading through now. Will give feedback as I read. Equipment: monogrammed handkerchief. Excellent. If this eye to detail (and subtle humor) is throughout the whole thing I think I'm in for a treat. Hmm, superiority dice at 1st level. I wonder if this will be cherry picked during multiclassing. Wonder about the list, because the Martial Adept feat can add another die plus two from the...
    6 replies | 337 view(s)
    1 XP
  • Arilyn's Avatar
    Saturday, 3rd November, 2018, 04:39 PM
    Arilyn replied to Can of spinach
    Yes, might seem odd, but since it's a can of spinach, I'm assuming a certain amount of whimsy. Also, the typical "medieval" DnD campaign often contains a lot of elected officials, peasants who are free to wander where they will, a mix of arms and armour from various cultures and time periods, light sticks, tanglefoot bags, heaps of gold, little actual trade, and so on. Canning? Why not?
    6 replies | 328 view(s)
    2 XP
  • Blue's Avatar
    Saturday, 3rd November, 2018, 03:19 PM
    Blue replied to Can of spinach
    Technically this can bypass even the Legendary Potion of Giant Strength, so it's rarity would need to be high even with only 10-20 minutes instead of an hour.
    6 replies | 328 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 3rd November, 2018, 03:03 PM
    Just spitballing here, how about an alternate proposal: Instead of spending Invocations to improve cantrips, you can spend Invocations to get other spells at-will. Dark Talent Prerequisite: 5th level Pick a 1st level spell you know from your Warlock spell list. For you this becomes a cantrip and becomes an extra cantrip known. It is cast using two levels behind your normal Warlock spell...
    21 replies | 618 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 3rd November, 2018, 02:47 PM
    Just a random thought. Warlocks with Maledictions are better at damage dealing cantrips than other classes. Which can lead to wanting more damage dealing cantrips than normal for the flexibility between cantrips. With the few cantrips known, this leads to less space for non-combat cantrips as an possible unintended consequence. But the warlock's limited spell slots does call on use of...
    21 replies | 618 view(s)
    0 XP
  • Blue's Avatar
    Friday, 2nd November, 2018, 10:26 PM
    I'm not familiar with planeswalkers, can you bring me up to speed? First, what are they. Aren't they the player-avatar for M:tG? Tapping lands and casting spells? What niche does a level 1 planeswalker do with a new party? How do they interact with the world in a way different than the others? Same question for the other three tiers.
    24 replies | 855 view(s)
    0 XP
  • Blue's Avatar
    Friday, 2nd November, 2018, 07:39 PM
    Oh, a corner case: Tripling the range does some unexpected things for some spells. Sword Burst is now range 15' so it's a much larger circle around you (that can also toss one foe back and slow one foe). I had a few things written up about Booming Blade and Green-Flame Blade, but I realized they specify a save or a spell attack, so they are unaffected.
    21 replies | 618 view(s)
    1 XP
  • Blue's Avatar
    Friday, 2nd November, 2018, 07:29 PM
    Interesting. A good follow-up to your post from a few days ago about EB being so good it crowded out other options. Let's start with I like it. So any problems I point out are just edge cases to be taken care of, not a criticism of the concept. First, do you know all maledictions? You broken them out from Invocations so it's not from that pool (right?) but I don't see anything about...
    21 replies | 618 view(s)
    0 XP
  • bid's Avatar
    Friday, 2nd November, 2018, 05:16 PM
    Stop it! Do you want undead dragon to rise? It will devour the entire forum.
    343 replies | 4940 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 2nd November, 2018, 06:22 AM
    Well, in a normal dungeon, there'd be something on the other side going, "Hey, some'n be fiddlin' wid da lock."
    375 replies | 8699 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 2nd November, 2018, 06:21 AM
    You can keep trying as long as you don't roll a 1. You are fine. So eventually you will pick this lock.
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 2nd November, 2018, 05:24 AM
    You need 3 successful Thievery checks at DC 15 to open a normal lock. Just roll three times first. A critical failure breaks your tools. A critical success counts as two successes.
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 2nd November, 2018, 03:18 AM
    If you are sneaking, you use your stealth roll for initiative instead of perception. At higher levels it's probably much cooler since the rogue will prefer stealth to perception.
    115 replies | 2300 view(s)
    0 XP
  • jmucchiello's Avatar
    Friday, 2nd November, 2018, 03:17 AM
    Urik discovers another minor healing potion. And in the center of the southern wall, up on the ledge, there is a locked door that blends into the rough surface of the wall rather cleverly. If anyone has Thievery skill and thieves' tools they can attempt to pick the lock.
    339 replies | 5710 view(s)
    0 XP
  • Blue's Avatar
    Friday, 2nd November, 2018, 01:17 AM
    I agree - doing this allows players to chose how they want to play their character, and you aren't doing both at the same time. I also do this for clerics - they get boost to weapon and cantrip. (Though if they somehow have Booming Blade or Green Flame Blade, not both).
    12 replies | 481 view(s)
    0 XP
  • Blue's Avatar
    Friday, 2nd November, 2018, 12:56 AM
    If your 6th level wizard isn't casting a few cantrips a battle your DM is doing something wrong. 6-8 encounters a day, 3-5 rounds per encounter. That's 18-40 actions to fill a day, call in 30. 25 on the lighter side. A 6th level wizard has 10 spell slots. So assuming they cast absolutely no spells outside of combat, and then only on their action, they're still using cantrips more than...
    12 replies | 481 view(s)
    7 XP
  • jmucchiello's Avatar
    Thursday, 1st November, 2018, 07:31 PM
    Zadolix rushes forward whining about nothing to attack Surina kills K7 and continues on to the next pair of kobold Perin's bolt kills K5 Everett changes targets and kill K6. K1 and K2 fire arrows at Z and start to retreat. They both miss. _: 1D20+3 = +3 = 4 1D6+3 = +3 = 7 1D20+3 = +3 = 14 1D6+3 = +3 = 4
    488 replies | 11678 view(s)
    0 XP
  • jmucchiello's Avatar
    Thursday, 1st November, 2018, 06:58 PM
    "That is a rather long story," Ana says. "You won't believe this, but we seem to have traveled back in time. We will meet your son William when he is about your age now. And we will meet his sons. His younger son Thomas will fall through the same portal that sent us back in time, so that in the future he is still a child. This is all related to a man named Azgalan but we know not how. As I said,...
    1765 replies | 41033 view(s)
    0 XP
  • jmucchiello's Avatar
    Thursday, 1st November, 2018, 06:48 PM
    I forgot, Elkran's detect magic does detect the presence of magic. (It is such a useless spell.) No one has searched the ledge.
    339 replies | 5710 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 1st November, 2018, 05:54 PM
    I think that page is just the change to rewards. There's also changes to faction unless you take the faction background or give up the feature from your background for the faction feature. The change to treasure is a big deal. It hurts classes like wizard who have expenditures. It makes consumables, even mundanes ones, a serious expense. Plate armor - might as just got for a magic item. ...
    20 replies | 861 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 1st November, 2018, 01:44 PM
    So I finished I Shall Wear Midnight, one of the Tiffany Aching-focused Discworld novels. Wow, for categorized YA it really hit on some serious subject, the beginning was dark. I quite enjoyed it. I needed a book I had on ereader so I just reread the first of Marion Harmon's Wearing the Cape series. Decent read. I'm a bit torn of superhero books. They aren't my normal genre, I like them...
    9 replies | 228 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 1st November, 2018, 01:36 PM
    It looks like you are optimizing for your DM's house rules. One that really enables the abuse of coffeelock, and another that allows a scaling cantrip for opportunity attacks plus an older UA that's one of the few sources of additional OAs. Just to clarify one of your DM's house rules - normally you can't use a cantrip to make a OA without the Warcaster feat. Is that also being ignored? I...
    1 replies | 233 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 1st November, 2018, 01:00 PM
    This statement is true, but meaningless when the context is specifically a conversation about how damaging a cantrip is. That's the point under discussion. For all of the casters outside the warlock, they have a lot of ability to adjust for a particular encounter in terms of either using a lot of slots or preserving the slots and using more cantrips. A warlock for most of their career only...
    118 replies | 3817 view(s)
    2 XP
  • jmucchiello's Avatar
    Thursday, 1st November, 2018, 06:11 AM
    Under a pile of moldy straw behind a stalagmite near the rope trigger for the falling rock trap, Hiromi finds a minor potion of healing, two flasks of alchemist’s fire, a smokestick, and 10 cp.
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Thursday, 1st November, 2018, 04:12 AM
    Which are casting and which are non-casting?
    311 replies | 8145 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 31st October, 2018, 07:16 PM
    TallIan
    488 replies | 11678 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 31st October, 2018, 07:15 PM
    Need a Perception check from Hiromi. Corwin regains consciousness.
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 31st October, 2018, 07:12 PM
    Princess Starlight HP: 2; Condition: normal The Princess sings out "Aurora Aura" and sixty feet around her are bathed in bright light. "Worthy? Don't be elitist. It's a petty personality trait."
    314 replies | 4135 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 31st October, 2018, 02:34 PM
    Thanks for the follow up - we have many guides, but actual play at a table is invaluable feedback for how things really go.
    12 replies | 870 view(s)
    1 XP
  • jmucchiello's Avatar
    Wednesday, 31st October, 2018, 08:40 AM
    The spellcaster has died from two crossbow shots, Urik's attack, and Hiromi's dagger. Good thing he died as he had another burning hands memorized. :) So we are out of combat. Let me know if these hp totals are right: Jericho 2/17 Urik 7/19 Elkran 13/13 Hiromi 6/17 Corwin 0/20 unconscious, dying 1
    339 replies | 5710 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 31st October, 2018, 02:46 AM
    Starlight's reflection attack is misses wide.
    314 replies | 4135 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 31st October, 2018, 02:35 AM
    Progressive happens every time they save. if they fail, the condition gets worse. It's a +2 pp/r extra for a reason.
    314 replies | 4135 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 31st October, 2018, 02:29 AM
    "I thot you elk-ran away, coward!" retorts Carl then laughs at his own pun.
    339 replies | 5710 view(s)
    0 XP
More Activity
About Blue

Basic Information

Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

Hey, stop hitting me. Why are you hitting me?
Location:
Cedar Grove, NJ 07009
Disable sharing sidebar?:
Yes
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

Statistics


Total Posts
Total Posts
3,902
Posts Per Day
0.74
Last Post
After character death - new character wealth and magic Yesterday 01:59 PM

Currency

Gold Pieces
69
General Information
Last Activity
Today 02:24 AM
Join Date
Monday, 21st June, 2004
Product Reviews & Ratings
Reviews Written
1

20 Friends

  1. Aegeri Aegeri is offline

    Member

    Aegeri
  2. ammulder ammulder is offline

    Member

    ammulder
  3. Arilyn Arilyn is offline

    Member

    Arilyn
  4. bid bid is offline

    Member

    bid
  5. Chaos965 Chaos965 is offline

    Member

    Chaos965
  6. Fanaelialae Fanaelialae is offline

    Member

    Fanaelialae
  7. gamersgambit gamersgambit is offline

    Member

    gamersgambit
  8. IanArgent IanArgent is offline

    Member

    IanArgent
  9. Jago Jago is offline

    Member

    Jago
  10. jmucchiello jmucchiello is offline

    Community Supporter

    • Send a message via Yahoo to jmucchiello
    jmucchiello
  11. Knight-of-Roses Knight-of-Roses is offline

    Man of Honour

    Knight-of-Roses
  12. MerricB MerricB is offline

    Eternal Optimist

    MerricB
  13. mudbunny mudbunny is offline

    Community Supporter

    • Send a message via MSN to mudbunny
    • Send a message via AIM to mudbunny
    mudbunny
  14. Obryn Obryn is offline

    Member

    Obryn
  15. oknazevad oknazevad is offline

    Member

    oknazevad
  16. Ralif Redhammer Ralif Redhammer is offline

    Member

    Ralif Redhammer
  17. seankreynolds seankreynolds is offline

    Member

    seankreynolds
  18. Tony Vargas Tony Vargas is offline

    Member

    Tony Vargas
  19. tyrlaan tyrlaan is offline

    Member

    • Send a message via AIM to tyrlaan
    tyrlaan
  20. wayne62682 wayne62682 is offline

    Member

    wayne62682
Showing Friends 1 to 20 of 20
My Game Details
State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
Page 1 of 6 123456 LastLast

Wednesday, 14th November, 2018


Tuesday, 13th November, 2018


Monday, 12th November, 2018


Friday, 9th November, 2018


Tuesday, 6th November, 2018


Saturday, 3rd November, 2018


Friday, 2nd November, 2018



Page 1 of 6 123456 LastLast
Page 1 of 5 12345 LastLast

Friday, 2nd November, 2018

  • 07:50 PM - Hawk Diesel mentioned Blue in post Warlock Maledictions
    I see what you are doing here, and I don't know how to feel about it. I think it is certainly an interesting concept, and does get back to the core of the original Warlock class. That class was all about getting at-will, unlimited spell-like abilities. And so now, in a version of D&D where nearly all casters have some kind of resourceless, at-will, spell-like abilities via cantrips, how might we get back to what made the original Warlock great? So I think making them the master of cantrips is certainly an interesting idea. Allowing them to add modifier damage to cantrips or other battlefield control effects is an interesting idea. But I'm not sure if I necessarily like this idea completely either. As Blue has mentioned, it would make Warlock an appealing dip for any caster that wants to improve the power of their cantrips. Additionally, when we look at the original Warlock, the primary ability was the Eldritch Blast. It automatically increased in power as you leveled, and many of the invocations either changed the shape of Eldritch Blast (either chaining blasts, ranged area of effect like fireball, or within a radius centered on caster) or the energy type used by the eldritch blast. Additionally, you could add effects like charm, stun, fear, ect to the blast. So if we are going to help it go back to its roots, I don't think the way is to find ways to expand the Warlock's access to offensive cantrips. Rather, I think it is to lean into Eldritch Blast. 1) Make Eldritch Blast a class ability. It is no longer a cantrip. No other class can get access to it without the appropriate level dip. 2) The number of rays is no longer determined by character level, but by Warlock level (t...

Thursday, 1st November, 2018

  • 04:09 PM - clearstream mentioned Blue in post Banishing Eldritch Blast
    ...ves +Cha to damage per die of cantrip damage. EB is still slightly better, but the other cantrips will give a better chance of big hits (at the cost of whiffing more often). I think if Agonizing Blast applied to each die of damage, the damage cantrips that have useful side effects would be as good as Eldritch Blast. Fire Bolt would remain over-shadowed due to the damage type (about 80 core foes resist or are immune to fire, versus 1 that is immune to force, not to mention that spells like Absorb Elements have no effect on force). EB and invocations have been central to the Warlock, right from its 3.5ed Complete Arcane version where it was a ray (ranged touch) that did d6s. Hence it is right that commentators are concerned about removing it. Having played with Warlocks at the table for about two years now in 5e, EB spam is standing out as offering less fun than could be available with some adjustment. It seems to hedge the Warlocks in to using it (in part due to few spell slots, as Blue noted), and it also takes a pretty tightly optimised melee class to compete with it, forcing non-Warlock characters into a narrower design-space. (Warlocks have moved up in favoured classes, as measured by WotC, and I think that is in some part due to their sitting in a sweet spot in the 5e design space). Remembering at all times that here I'm talking only about the quality of the game mechanics. The thing is, it feels like Eldritch Blast at the table is a bit better than it needs to be to remain viable. The combination of a target per damage die, force damage type, range, and per bolt bonuses, turns out to be really strong. Over time, the average damage from say Fire Bolt compared with Eldritch Blast sans Agonizing Blast is the same, albeit Fire Bolt is spikier (its damage comes in bigger lumps) and is more often resisted. However, the efficiency of being able to switch targets, and of course Agonizing Blast, make Eldritch Blast much killier. I'm concerned that if all damaging c...

Wednesday, 17th October, 2018

  • 02:03 AM - Hawk Diesel mentioned Blue in post Some New Divination Spells
    Thanks for the feedback! Blue - I can see where you're coming from on the Combat Clarity. I based it off of a mix of Bless (add 1d4 to attack rolls) and Bane (subtract 1d4 to saves). The intention for the save disadvantage wasn't intended for debuffs but rather more about direct damage spells (knowing when to cast fireball at the most opportune time and in just the right place to make it as hard as possible to get out of the way). I also was watching Haste closely to keep it on par, without overshadowing it. Sabathius42 - First of all, good catch with the Sword of Damocles! It is intended to end once the reaction has been used, so I will adjust the wording to reflect that. Also I understand your concern with Divination being more about the buffs than the debuffs. I was trying carefully not to make it seem like a curse, which I tend to feel like belongs more in the Necromancy camp. But the way I view it is less about impacting how the enemies avoid the spells, but improving the timing and placement of the spel...

Friday, 28th September, 2018

  • 10:39 PM - DM Dave1 mentioned Blue in post Share examples of return to simplicity and/or return to analog solutions from digital
    Initiative: I have a dry erase board where I (or one of the players) order the PCs and the enemies in a column. Different color pens for PCs and enemies. Works fine and reasonably quickly, especially when I have them roll initiative at the beginning of the session. We display it in a spot where everyone can see. I really like Blue's old school clothespin idea... I might have to pick some up and try that! Minis: We employ both the grid and TotM at our tables. For gridded combats, players typically have minis for their PCs - and I have a few generic ones that can stand in. I use chess pieces for small/medium opponents, Skylanders or blocks for large opponents, and beer/soda cans for huge opponents. Spells: I print out custom spell sheets for NPCs from www.dnd-spells.com and encourage players to do the same. It has been a tremendous timesaver at the table and doesn't require constant look-ups in PHB or XGtE or D&D Beyond. Electronics at the table: While I'm firmly in the pencil and paper and books camp, I've found my phone helpful in a pinch to look up stats when I forgot a book. But I'm finding that players are often distracted by their phones and laptops instead of respectfully paying attention to the rest of us at the table when their PC is not in the spotlight. At session 0 of our next campaign, I ...

Tuesday, 25th September, 2018

  • 06:14 PM - 5ekyu mentioned Blue in post Glamour Bard Analysis Paralysis!
    I agree with Blue As my sorc has progressed, I have plans and options and candidate lists for mc options, feats, spells etc but it really keeps coming down to an "in-character" choice at the time and those are often not following the grand scheme. Definitely, something a full tier away, it's extremely likely the decision points will be very different than they seem now. Real play vs white room - that's called playing.

Sunday, 16th September, 2018

  • 03:35 AM - pukunui mentioned Blue in post Suitable Rewards for Successfully Saving the World?
    Blue: Thanks for the suggestions. As I mentioned in my OP, I am planning on giving one PC some land that is being threatened by giants, which will be the hook to lead them into Against the Giants. I am also planning on giving at least some of them supernatural gifts, either from their gods or the trickster spirits (which aren't really gods). As for rights and titles, yes, I'll give them some of those too. As mentioned, one is a cleric of Eilistraee. The paladin/sorcerer also follows Kelemvor. I am thinking of having the Order of the Gauntlet offer the latter membership in their faction. Some of the others might get offers from the Lords' Alliance and/or the Harpers. I might even offer the rogue membership in the Zhentarim.

Tuesday, 11th September, 2018

  • 09:18 AM - pemerton mentioned Blue in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    ... between the players at the table. That's their sole and crucial function. Mechanics can take multiple forms (I think this point goes back to Jonathan Tweet in Everway): Drama resolution relies on asserted statements without reference to listed attributes or quantitative elements. Karma resolution relies on referring to listed attributes or quantitative elements without a random element. Fortune resolution relies on utilizing a random device of some kind, usually delimited by quantitative scores of some kind. If playing without knowledge of the mechanics means lots of "drama" resolution - ie when I say what my PC does, then most of the time that just happens in the fiction - then it's fine although potentially a bit unexciting (the situations have to be pretty evocatively set out by the GM so that it's fun to engage with them knowing how that engaging is all I need to do to have things happen). If I'm meant to be learning the fiction, like the magic system described by Blue and jmucchiello, the GM had better provide me with the chance to learn! If playing without knowledge of the mechanics means lots of "fortune" resolution but only the GM knows what is going on - only the GM can call for a check, interpret a check, etc - then it's really a form of GM fiat resolution - the mechanics are imposing pretty minimal constraint under these circumstances - with the players along for the ride. The GM better be a good storyteller! Playing with heavily GM-mediated "karma" resolution makes me think of Amber diceless - I've never played it myself but that is how it looked when I saw others playing it.

Monday, 10th September, 2018

  • 05:30 PM - jmucchiello mentioned Blue in post Do you enjoy playing roleplaying games in which you have no clue about the rules?
    ...for a 1d10 like value. Given the rough granularity of the "system" a d10 was sufficient for determining a result. The magic system was less free form than implied. It had a grammar and vocabulary. Anyone who knew the words and could form a proper sentence could ask the faeries and other beings of power to alter reality. If the faeries liked your pronunciation, (Players did have to speak the spells aloud) the effect would happen. "Osoro gen Gothamr Ra Dal Inf Fir La"might translate (loosely) to "In the name of the great Oroso and lost Gothamr, invoke the element of fire upon (gesture pointing at) my enemies." I don't remember the actual syllables but the players did have "spell books" that listed spells they knew would produce specific results. And they reversed engineered most of the words and enough of the grammar to do ad hoc spells. This would never work at say a convention. The DM must know the players well enough to know how they evaluate risk. I'm glad you enjoyed it, Blue. I enjoyed the walk down memory lane. :)

Saturday, 1st September, 2018

  • 06:58 PM - DMMike mentioned Blue in post Starting Money - Determined by Rules, GM, or Player?
    ...some simple random starting wealth allocation, but gives the players the option of spending their background trait on a variety of options that increase their starting wealth. So, in either case, what is the answer? To clarify: most games have rules for wealth for characters starting out at raw 1st level or equivalent, but not very many have rules for characters coming in at higher level; and of those that do some are less than no help at all (3e D&D, I'm looking right at ya). ::Sigh:: you smart people are sooo neeedy... :) Rules - what's given in the designer's rulebook. Not the GM's. Player - what the player's character concept implies/specifies. GM - wealth by house rule or rule zero. Other - includes combinations of the above. Oh yeah: Starting - entry-level or level 1 characters. "Depends on the game" makes sense, since different games will use money for different reasons, and those reasons might or might not be handled well by the rules. However, Blue, don't confuse the player using the rules/having choices as being Player determined wealth. If the player is using the rules to do so, it's wealth by Rules. If the player is arbitrarily determining starting money, rules be damned, then it's Player money.

Friday, 31st August, 2018

  • 01:47 AM - TheCosmicKid mentioned Blue in post Should there be Subclasses that replace something from the Base Class?
    Part of the answer to the question depends on another question: who are we talking about? As far as published material from WotC is concerned, I think Blue and others have covered the matter. The revised ranger is particularly illuminating (although its status is now in some doubt). As far as homebrewing DMs go, though... I, at least, substitute class features quite a bit. I don't think I ever formalize it as part of a subclass, though, it's just on an ad hoc basis.

Wednesday, 29th August, 2018

  • 08:27 PM - Quickleaf mentioned Blue in post Social skills vs. ... all other mechanics
    Blue One trick I use at my table is using high skill bonuses as an indication of how much “help” the player can receive from other players OOC. I’ve seen this apply to negotiations, wilderness survival, D&D monster lore, engineering, and puzzles. I generally allow more “group think” / “yeah! what (s)he said” the higher the acting PC’s relevant skill is.
  • 07:48 PM - Satyrn mentioned Blue in post Social skills vs. ... all other mechanics
    I sometimes wonder if people really make as big an issue of some of these things in real games as they seem to imply. I find it hard to believe most DMs wouldn't accept "I track the wolves" or similar. In the rare case that intent isn't clear, I just ask for clarification. I think it's more that, in our forum discussions, we use these simple obvious examples to illustrate our points, but because they are simple obvious examples that are readily resolved and understood at the table, it looks to "the other side" that we're extraordinarily picky. The examples get in the way of our point. My point was supposed to be that, as far as it relates to how @iserith doing things, @Blue is mistaking the approach for the goal, and in doing so, is concluding that iserith needs more detail than he does. That is, by suggesting to Blue that if he considers "locating the wolves" is the goal, "tracking them" looks like a viable approach. If "unlocking the chest" is the goal, "picking the lock" probably suffices as the approach. And maybe he'll see that iserith isn't requiring all the extra detail thinks is needed.
  • 07:05 AM - Coroc mentioned Blue in post Halfling Darksun (Athasian) Variant.
    Blue The "Lucky " trait of the standard Halfling allows to reroll each 1 of a d20 also the brave trait allows advantage vs. fear without limit. I do not think that Zardnaar 's ancient wisdom overcompensates the lack of these two traits, it does not look overpowered in any way to me as it is a limited resource. Given that in a DS campaign short rests might not be that frequent its recharge is depending on some outer condition that cannot be affected by the players.

Wednesday, 15th August, 2018

  • 06:05 PM - Satyrn mentioned Blue in post Barbed metal arrows
    Aren't arrowheads already metal? I was gonna say! I was also gonna say that arrows already stick in their target, too. Just ask Boromir! If I was the DM here, I'd be saying I don't want to introduce any special rules that suggest that normal arrows don't stick in their target, but being completely open to Blue achieving his goal, I'd point him to a most excellent idea posted earlier in the thread: The steel-braided lasso. Or net.

Tuesday, 7th August, 2018

  • 09:59 PM - pming mentioned Blue in post Missed session catch-up XP
    Hiya! (TL;DR Not a problem with a PC getting no XP. They make up for it by getting a bit more because of harder challenges to their level). I'm with Blue (his first post on this thread, #3 point) and iserith. If the player misses the game session, then his PC either becomes an "APC" (no, not that, the A stands for Absent...mostly...). A character who is not able to attend, or misses some part of the game (beginning because they had to work late, or the end because they had to do something like pick someone up at the airport, etc), that persons character becomes an APC. While in "APC mode", the character generally is 'ignored' by the world if at all possible. The character hangs at the back and doesn't offer advice, doesn't perform skills, doesn't really do much of anything. If the situation requires the PC's interaction, one of the players makes the decision, with me overriding it if it seems out of character or isn't "necessary"; e.g., they find a chest and it's locked...the APC thief does NOT deal with it because opening the chest is not 'required'; when the player is back, then she can decide if she wants to look for traps and pick t...

Monday, 6th August, 2018

  • 12:57 AM - Unwise mentioned Blue in post How would you RP a Gnome Conquest Paladin?
    A cultured gentleman from a more technologically advanced culture than the norm. It is the gnomes' burden to bring the other lesser peoples under the guiding light of the one true civilisation. Pretty much look at any book or paper from the British imperial era. You can be a world conquering despot without being uncultured or "uncivil". You can even do it with the best of intentions if you are a true believer. Mechanically I would go for platemail and a high strength and flavour it as a normal gnome in powerarmor. It would be interesting to follow Gond, the god of craftsmen and invention. Being from a tyrannical sect of an otherwise good religion us fun. The other appropriate religion would be something like hard-core Confusionism. Like Blue said, a guy obsessed with everything and everybody being in its place. I would play him a bit psychopathic, very OCD and fairly Aspergers. This actually has me tempted to play an Eldritch Knight, flavouring his burning hands as a Boba Fett style flamethrower, shield spell as a deflector shield etc. If the GM was OK with steampunk, but that already seems to be the flavour of Rock Gnomes.

Wednesday, 18th July, 2018

  • 11:34 AM - Ymdar mentioned Blue in post Help with handing out magic items
    Thanks for giving ideas for me. Just the sort of feedback I was looking for. Now I see that compared to the 'typical' campaign, my system was vastly overpowered. However I noticed that Blue 's and Oofta 's tables are somewhat different. Why is this? Is that due to the number of average rerolls on the treasure tables and thus one representing a more average result than the other? I am looking for the typical number of items per campaign.

Wednesday, 27th June, 2018

  • 05:17 AM - Nevvur mentioned Blue in post Damage cap thought experiment
    Blue I feel there's too much variation in HPs at higher levels to suggest concrete numbers on what the upper limits of the cap should be. The feature would have very different impacts on a barbarian and a wizard. That's why I didn't offer any specific numbers, but suggested looking at it from a scaling mechanic instead where it could function reasonably well. Respectfully, starting the thought experiment from a position that is fundamentally flawed will probably generate results that are fundamentally flawed. You might not see your original proposition as such, and if so, you may disregard my input.

Wednesday, 13th June, 2018

  • 09:11 PM - OB1 mentioned Blue in post Dropping to 0 HP - Alternate Rule
    Blue - just curious as to how often you see players drop to 0HP in combat? In my games it’s once every 2-3 sessions. I can only see this rule making things unfun if your group uses wack a mole as a regular tactic. This rule is meant to encourage play and tactics to keep PCs from getting that low in the first place. And I already use milestones, though I also role treasure completely randomly.
  • 04:05 PM - OB1 mentioned Blue in post Dropping to 0 HP - Alternate Rule
    Appreciate everyone’s thoughts even if I am beginning to understand a little better why CapnZapp gets frustrated sometimes. I get that this rule may not be for everyone or every campaign Blue but I’d still like feedback on how this would work. Are there hidden interactions that I haven’t accounted for? But looking back I realize I didn’t clearly articulate my goals with this system, so let me go back a step. First off, please note that I don’t have a problem with the rules as they are. They are fun, and encourage a heroic play style. That said, for the next campaign I’m running, I’m looking for a slightly grittier style, with the heroes constantly pushed to their limits and having to constantly compromise their goals just to stay alive. To this end, I’m looking for rules that encourage finding other solutions to encounters than combat. Retreat from combat that isn’t going overwhelmingly well except when the stakes are worth the risk. And when they do engage? Go hard and fast to minimize the chance of anyone dropping to zero. And make getting into the next combat all the more risky. I want to make combat feel risky and dangerous. At the same time, I hate the mec...


Page 1 of 5 12345 LastLast
No results to display...
Page 1 of 84 123456789101151 ... LastLast

Tuesday, 13th November, 2018

  • 09:01 PM - cbwjm quoted Blue in post Unearthed Arcana: of ships and the sea
    Great minds think alike! Unfortunately, I don't have a great mind. I was wondering if it's a stealth playtest for Eberron airships.You may be right. It does have an air ship with an elemental drive in it and since they do have the living document for Eberron this might be part of it. Someone also mentioned a high seas adventure is on its way so it could also be related to that (no reason it couldn't have multiple purposes).
  • 08:49 PM - Gavin O. quoted Blue in post Lets design a Warlord for 5th edition... using only preexisting classes
    How about the College of Glamour instead of the College of Blades? Spending a bonus action and bardic inspiration to give multiple allies temp HP plus a free reaction move that ignores OAs is a rather warlord-y thing to do. And without concentration so you can have some of that buffing going as well. Yes, that doesn't leave the fauxlord very melee-oriented, but I'd rather have ally-boosting powers. College of Blades only really gets melee-focused when it's spending it's bardic inspiration on itself, which seems the opposite of the feel we want. You're probably right, Mantle of Inspiration does seem fitting for a Warlord. I took the College of Blades mostly for the Extra Attack, but since we have access to Booming Blade we could use that instead for our melee damage needs.
  • 01:38 PM - gyor quoted Blue in post Unearthed Arcana: of ships and the sea
    Great minds think alike! Unfortunately, I don't have a great mind. I was wondering if it's a stealth playtest for Eberron airships. FR also has Air Ships in some places like Halruaa. Actually some FR nations have Spelljamming Fleets like Evermeet, Wa, Shou Lung at the very least.

Monday, 12th November, 2018

  • 05:09 PM - Ralif Redhammer quoted Blue in post What are you reading? November 2018 edition
    Back from vacation myself. Finished Asprin's Myth Conceptions, Blackwood's The Willows (a short story), Sapkowski's Time of Contempt, and Lord Dunsany's Fifty-One Tales. Now I'm finally getting to Feist's Magician: Apprentice. Yeah, the opening of I Shall Wear Midnight is pretty darn dark and melancholy. Like, Pratchett always has fairly profound insights, but this one I felt like he really was feeling his encroaching mortality. As far as eBooks go, you can find a number of old pulp tales free of charge for the Kindle. Stuff like Blackwood, Hodgson, Haggard, Lord Dunsany, Merritt, etc. So I finished I Shall Wear Midnight, one of the Tiffany Aching-focused Discworld novels. Wow, for categorized YA it really hit on some serious subject, the beginning was dark. I quite enjoyed it..... Going on a trip soon and looking for more kindle fodder. So, what cheap ebooks should I check out?

Saturday, 10th November, 2018

  • 07:05 AM - TBeholder quoted Blue in post Random "table" with an inbuilt memory ... (sort of)
    So, it's a visual support for easy 2D random walk. Cool. Though with single step only it's just a less-messy form of navigable graph. For example, in the below random outdoor terrain generator I made, Plains are favoured (bottom of the Hex Flower) over other terrain (e.g. Woods and Hills) and Mountains are quite disfavoured (top of the Hex Fowler). Also, the way this set up, you can’t go from plain to mountains without first passing through hills. Therefore, while it is randomness, there is also a sense of continuity. 102795 As mentioned in the comments above, you could have a weather Hex Flower that progress from mild weather to severe weather, passing through intermediate states. Also, due to probability structure, and the continuity limitations, you can ensure that severe weather is rarer than mild weather. The one change I'd make in general would be to add a 7th option: the status quo, where you stay in the same hex. This could be done using his 2d6 model by saying that...
  • 03:46 AM - Harzel quoted Blue in post Barkskin *Might* Be the Worst Spell Description I've Ever Read
    It's dirt simple. Simple in an absolute sense perhaps, but (although I'd have to agree in the abstract at least) that's subjective. What is objectively true is that it makes AC calculation more complicated; every AC calculation now has the 'min' function tacked on. That might be ok if there was some benefit to having it this way rather than something that fit more smoothly into the more usual AC calculations.

Sunday, 4th November, 2018

  • 09:32 AM - clearstream quoted Blue in post Warlock Maledictions
    Just a random thought. Warlocks with Maledictions are better at damage dealing cantrips than other classes. Which can lead to wanting more damage dealing cantrips than normal for the flexibility between cantrips. With the few cantrips known, this leads to less space for non-combat cantrips as an possible unintended consequence. But the warlock's limited spell slots does call on use of invocations and cantrips in other pillars of play. Let's see, the base Warlock has 2 cantrips in tier 1, 3 in tier 2, and 4 in tier 3. So that is quite constrained. Tome Warlocks end gain 3 more cantrips at tier 1. Our Tome Warlock also took Magic Initiate so had 7 cantrips by the end of tier 1! Others aren't so well off, so there does seem to be design space for an invocation that granted a cantrip. One question would be how to ensure that Tome remains a solid choice? Perhaps selecting one cantrip off a narrow set of lists - such as one arcane cantrip (Sorcerer, Warlock or Wizard lists) - would be a...

Saturday, 3rd November, 2018

  • 10:56 PM - Devilbass quoted Blue in post Duelist: A 1-20 class based around maneuvers and stances.
    Reading through now. Will give feedback as I read. Thanks for the feedback! A fresh eye is always very useful. I'll try to address most of what you've said here, and if in my regrouping of your comments I misconstrued your meaning/intent, please let me know, as it's not intentional. Hmm, superiority dice at 1st level. ... ... ... Dueling Stance - a quick read-thru I like it, but not until 3rd. This a big deal, gives more than 1st and 2nd level for other martial classes (when combined with superiority dice), and has that defining feature feel to it. The potential impact of both Combat Superiority (CS) and Dueling Stances (DS) showing up at level 1 is something I had thought of, and had concerns about, but I'm not convinced it's as bad as it looks (definitely open to the discussion about it though, that's the point of the thread). First, I want to consider level 1 on its own, forgetting about multiclassing. CS and DS together right out of the gate seem very good, but le...

Friday, 2nd November, 2018

  • 08:35 PM - clearstream quoted Blue in post Warlock Maledictions
    First, do you know all maledictions? You broken them out from Invocations so it's not from that pool (right?) but I don't see anything about picking or number known. If so, it's a big boost to Warlocks - freeing up invocations + lots more options > loss of +CHR damage on later EB beams. Ah. Malediction was thought of as one new class feature, although considering Hawk Diesel comments there could be a case for just giving Warlock some of those invocations with the new feature. If you get all at 2nd it also becomes a nice cherry pick for other classes that might get cantrips. I already see Warlock 1 getting picked up a lot for Hexblade. For classes that get other cantrip boosters adding this on top could be a real boon - not sure if it's overpowered. Well, without also having access to Invocations, as I've written it Malediction itself doesn't do much. It's just a hook into other mechanics. You know - it defines which cantrips the invocations can buff. You can apply multiple at ...

Thursday, 1st November, 2018

  • 02:51 PM - The Big BZ quoted Blue in post WotC President Chris Cocks Talks Magic and D&D
    As I said in my original quote, I am not involved with AL anymore, but what I am hearing from friends is that the changes to season 8 rules are less fun than previous rules. Is it an self-selecting sample and an anecdote? Sure. So your statement could very well be true. I'd like to make sure that your comment also isn't just an anecdote and that they are actually increasing the number of DMs/tables. (Remember, even if they are looking for more DMs, there's also a factor if it's replacements for ones who have left or growth). Can you share how you made such a broad statement? Are there by-season numbers of players or tables available that we can confirm this? Something more inclusive than just a specific locale. Thanks. Nah not really, partly because no one outside of Wizards has the specifics but mainly because I'm not bothered. All I wanted to do was point out the stupidity of the narrative that in the face of positive news says 'aw man, they're messing up and killing x ...
  • 01:28 PM - 5ekyu quoted Blue in post Banishing Eldritch Blast
    This statement is true, but meaningless when the context is specifically a conversation about how damaging a cantrip is. That's the point under discussion. For all of the casters outside the warlock, they have a lot of ability to adjust for a particular encounter in terms of either using a lot of slots or preserving the slots and using more cantrips. A warlock for most of their career only has two slots per short rest. Roughly two slots per two combat encounters, plus any non-combat usage they want in-between. That means that they'll be doing lots of cantrips every fight, including the tougher battles where other casters can nova. Having wimpy cantrip damage for all but ~1 action per fight is boring and doesn't feel like you care contributing. Combat takes a good amount of session time - being able to feel like you are contributing is important. I haven't seen anybody disputing that the damage for warlocks using Eb is not better than warlocks using other cantrips. But the proble...
  • 01:28 PM - Cergorach quoted Blue in post WotC President Chris Cocks Talks Magic and D&D
    True, but it was a product that had a rather severe slump when the fan base fragmented with 4e and Pathfinder. I see this more as a recovery with a newly introduced product - not just a new version, but a new business model (slow and steady) which reduces barrier to entry. My *guess* is that AL is also doing a better job of introducing new players + welcoming returning ones then the 4e in-store initiatives, but I don't have numbers for that. Slump, you can call it a crash with 4E. When Icv2 is noting that in their top 5 RPGs, D&D isn't mentioned, something is seriously wrong*... 2010-2014 wasn't kind for D&D... *ICv2 is seriously flawed, but in this case Paizo does a serious amount of direct sales, WotC doesn't and both have their primary markets in the US.
  • 01:11 PM - clearstream quoted Blue in post Banishing Eldritch Blast
    This statement is true, but meaningless when the context is specifically a conversation about how damaging a cantrip is. That's the point under discussion. For all of the casters outside the warlock, they have a lot of ability to adjust for a particular encounter in terms of either using a lot of slots or preserving the slots and using more cantrips. A warlock for most of their career only has two slots per short rest. Roughly two slots per two combat encounters, plus any non-combat usage they want in-between. That means that they'll be doing lots of cantrips every fight, including the tougher battles where other casters can nova. Having wimpy cantrip damage for all but ~1 action per fight is boring and doesn't feel like you care contributing. Combat takes a good amount of session time - being able to feel like you are contributing is important. You've put this really well. It is exactly that combination of few spell slots plus a single really strong cantrip. Eldritch Blast oversh...

Wednesday, 31st October, 2018

  • 06:39 PM - AriochQ quoted Blue in post WotC President Chris Cocks Talks Magic and D&D
    True, but it was a product that had a rather severe slump when the fan base fragmented with 4e and Pathfinder. I see this more as a recovery with a newly introduced product - not just a new version, but a new business model (slow and steady) which reduces barrier to entry. My *guess* is that AL is also doing a better job of introducing new players + welcoming returning ones then the 4e in-store initiatives, but I don't have numbers for that. Too bad AL is being horribly managed by WotC. The recent season 8 changes are not at all welcoming to new players and many veteran AL players are becoming disgruntled. Perhaps they need to start paying attention before it bites them in the a$$.
  • 02:54 PM - TerraDave quoted Blue in post WotC President Chris Cocks Talks Magic and D&D
    True, but it was a product that had a rather severe slump when the fan base fragmented with 4e and Pathfinder. I see this more as a recovery with a newly introduced product - not just a new version, but a new business model (slow and steady) which reduces barrier to entry. .... Its a good summary. The first year or two probably did take them out of the hole, the next couple represent substantial growth thanks to the slow role-out, the quality of the game, and the whole spectator sport thing. He noted strong hobby store sales, which I thought was interesting. My guess is that core rules sales have remained strong, but I not sure they have gone up in the last two years, or at least not 30%. Some of the growth must then be coming from the two monstery books, XGtE, and building up a wider set of perennial sellers.
  • 02:21 AM - Lanefan quoted Blue in post Random "table" with an inbuilt memory ... (sort of)
    The weather one would be interesting if we changed the direction of the trend by season. If Down/Up had hotter/colder trends, and left/right had drier/wetter (or snow for the cold+wet). So starting near the bottom (as that's where you will end the cycle, spring trends RIGHT down (wet but getting warmer) summer trends DOWN left (more heat, somewhat drier), autumn LEFT up and winter UP right.This might need a slightly bigger flower - i.e. with more landing points - to pull off well, but I think you've found an excellent way to combine two of the three potential hex flowers (basic condition and temperature) it'd take to do weather up right. Still need something else to handle wind, but that's no problem.

Monday, 29th October, 2018

  • 10:52 PM - pemerton quoted Blue in post Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
    The social situation of backgammon you describe is not typically a zero-sum game. However, backgammon itself is a zero-sum game. If you win, your opponent loses. You could play backgammon strictly for money and have no additional social interaction with the person (see online backgammon played for money). The opposition of a DM to the PCs is, by contrast, not a zero-sum game. The DM's job (in most circumstances) is to provide a strong yet achievable and beatable challenge. There's no "story" to backgammon pieces (a point you made in another post). The opposition in an RPG, by contrast, is usually in the service of that, however broadly defined "story" and "narrative" may be in the game. But you are not playing against the DM. The DM doesn't lose if the player wins and vice versa. If the players overcome a challenge it doesn't dimish a DM - it boost them up, since it advances the adventure/plot/etc. If it was real opposition, the DM wins. Always. The DM can always beat the playe...
  • 01:33 PM - pemerton quoted Blue in post Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
    I'd like to explore "Opposition". Because above conflates character opposition with player opposition, and I don't think they have anything to do with each other. This goes back to the goal of RPGs. How does the GM win? How does the GM lose? It doesn't have to do with did an encounter kill all the PCs, or blocked any advancement by putting forth a puzzle or challenge that was unsolvable -- those are usually marks of a bad session. Did they run an enjoyable session for everyone (themselves included) could be a goal. Player goals are similar. If players "win condition" is to have an enjoyable time, and part of that enjoyment is overcoming challenges, then putting opposition in front of characters is putting enjoyment on players. So it becomes pretty clear that in-world opposition is actually a method used with players to increase their satisfaction. The GM isn't opposing the players at all - they are all working together to have a fun session.This doesn't work for me. When I p...
  • 04:00 AM - Elfcrusher quoted Blue in post Feedback on Homebrew ability
    In addition to the offensive ability you are planning, I'd also suggest: Tactical Defense: You may use INT in place of DEX for any of your AC calculations. It is still limited by Max Dex of armor. It can apply to alternate AC calculations like Unarmed Defense. So basically you can have a medium or light armored INT fighter, and could even do something like a level of monk would let you have a unarmored AC of 10 + INT + WIS. This is mostly a ribbon - heavy armor will give the best AC, and if you're a DEX based fighter you don't need this. But it just helps underscore how you outthink your opponent. Oh, if you wanted to do a version of this for offense, let INT replace DEX for finesse weapons as well. (But not ranged.) I thought of various ways to use Int in place of normal melee stats, but ultimately decided that you are not replacing strength and dexterity with intelligence; you're using your intelligence to set you up to use your strength and dexterity (which might be l...

Sunday, 28th October, 2018

  • 03:12 AM - 5ekyu quoted Blue in post Ideas for Improving Inspiration
    This feels like an entirely different mechanic with an entirely different purpose that just happens to be called he same. Not making any judgement as a mechanic, but it can exist alongside (or not) 5e Inspiration and doesn't fit the same design goals so it's probably better broken off and discussed on it's own merits.Obviously it could be a topic divorced from the 5e inspiration but its not seperated from 5e inspiration discussion that include earning mechanical bonuses from playing flaws, the use of inspiration to control of influence the story, etc. It seems quite a bit of discussion on this thread has covered bits of those and spotlight and this presents it as a "mechanical" treatment that avoids the baggage of an in-scene mechanical dice boost with little to no in-scene explanation. Is the purpose of inspiration solely to give player's a means to alter die rolls to have advantage? If so, yes, this is totally different. If the purpose tho includes givong players additional mechanics...


Page 1 of 84 123456789101151 ... LastLast

Blue's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites