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  • Tony Vargas's Avatar
    Today, 03:32 AM
    Which means those benefits, have no bearing on weather a given class is a good choice for a 'Charismatic' concept. Exactly what does that do to inspire his party. PCs aren't mind-controlled by persuasion? How does that compare to doing the same thing /and/ giving them a nice bonus to saving throws? The qiestion is should you be rolling a fughter, at all if tgats the sort of...
    75 replies | 3406 view(s)
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  • Tony Vargas's Avatar
    Today, 12:44 AM
    While I in no way begrudge folks who want them their psionic classes, for me it always seemed the problem with psionics - and the reason game designers kept resorting to novel mechanics for it - is that it's not really that different, in fluff, from magic. A lot of what people who believed in magic would have called magic, is what we'd today call a 'psychic power' (or a temporal lobe seizure, as...
    68 replies | 2079 view(s)
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  • Tony Vargas's Avatar
    Today, 12:10 AM
    Almost. In order to call back psionic power points, they made the encounter powers into power points that enhanced at-wills, the results were not terrible, but the exercises struck me as unnecessary - mechanical difference for the sole sake of being /mechanically/ different. The GOO Warlock even gets telepathy! So only Tier 2, then?
    68 replies | 2079 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:57 PM
    Wow. Had WotC over a barrel and Hackmaster is what the went for? Heh. OK, looking at what they have to say, they went to the effort of teasing out "just the mechanics, ma'am" - I'm a little surprised, at time's I've looked up something in OSRIC and it seemed word-for-word identical. While mechanics vs 'fluff' are presented more clearly in 4e, a lot of the wording that holds them together -...
    9 replies | 132 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:33 PM
    As I recall Hackmaster and the first OSR (OSRIC?) actually got some sort of permission? :|
    9 replies | 132 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:18 PM
    I've done both over the years. The former seems like the standard assumption. It leaves each player free to create his character and give it backstory independent of the others. I find the latter quite intriguing, but you need to have players into the idea of having history with eachother in the characters' backstories. I like it for starting campaigns with that right kind of player - or...
    16 replies | 292 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:14 PM
    Yeah, that's due to past organization. This used to be PF & Older Editions, the 4e threads were started then and haven't all petered out yet. Now it's just PF. (Dunno why those other threads haven't just been moved.) Rightly, you should put this thread in the D&D forum, with the 4e tag. Until they change it again, anyway. PRD? 13th Age is often called out as similar to 4e, and...
    9 replies | 132 view(s)
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  • jmucchiello's Avatar
    Yesterday, 09:01 PM
    Meanwhile, back at the camp... "Hey, look, someone's tied up," a woman's voice says. "What? Who?" says a man. "Scaly skin, think he's one of them?" says another man. "No, that's that dancer fellow," says another woman, apparently getting a better look. "He was in town a few days back. I thought he'd moved on." "Cut him loose," says a man. Drake blinks as the blindfold is removed from...
    833 replies | 19595 view(s)
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  • jmucchiello's Avatar
    Yesterday, 08:51 PM
    Justin, how long do you think until you are ready to submit your character? tglassy, You remember one of the lizardfolk who came into the tent rummaged around in your stuff and left with a few things. When you ask around, he was a necromancer who spent most of his time in the pit. Odds are your stuff is down there. I just noticed Drake's flaw. You will be traveling with a noble. Everett is...
    376 replies | 9713 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:17 PM
    Not a 4e a clone, but an OGL that's like 5e D&D but better? But we already have 13th Age. ;P I kid, but 13A did hit several of 5e's supposed goals more squarely than 5e did, supporting TotM, for instance, balancing classes with radically different resource mixes, for another, oh, and limiting the Xmass Tree effect, and mooks, and, well, more than a few, I guess. Well sure, it was...
    179 replies | 5412 view(s)
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  • jmucchiello's Avatar
    Yesterday, 07:12 PM
    Different game? I haven't had a horseless carriage in this game. Although maybe the bear attack had the horses get loose. Happened a while back.
    833 replies | 19595 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:47 PM
    Roll under runs into some numerical issues, like a stat of 20 being problematic, and modeling varying difficulties being a bit fraught. Open-ended bonuses and DCs leave a lot more room to work with, mechanically. A simpler, more honest solution to the 'odd stat out problem,' is just to toss them. Replaces stats with their bonuses: PC stats range from -1 to +5, end of story. I certainly...
    14 replies | 369 view(s)
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  • jmucchiello's Avatar
    Yesterday, 05:28 PM
    You are third level. You've had money. So you can have a few alchemy items that you built, that's not an issue. The real issue is you were captured and separated from your items. After you are untied, you will find your lute but your alchemical supplies and the prebuilt items you had before you were captured are suspiciously not with your other equipment, found in the tent you were tied up in....
    376 replies | 9713 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 04:46 PM
    Honestly, Young Griff I actively don't want to hear more about. The whole addition of that plot got my goat, as all I could see was one more thread that GRRM would have to struggle with. Lady Stoneheart on the other hand has the potential to dramatically change the story. It's a massive revenge arc that I think readers have been waiting to see how it unspools; what happens to Jaime Lannister...
    95 replies | 2484 view(s)
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  • jmucchiello's Avatar
    Yesterday, 02:13 PM
    tglassy, once you do the following, you can post Drake to the rogue's gallery. Include "Race: Human" near Class for easier reference. (I forget sometimes....) Put the actual ability and skill bonuses in place. Indicate that Athletics has expertise in the skill section too. Under Class Features, you should indicate the color/metal of your heritage.
    376 replies | 9713 view(s)
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  • jmucchiello's Avatar
    Yesterday, 05:06 AM
    Add, "Drake was planning to arrive in Bit for the Sun Day Festival on the traditional skiffs that bring the people of Leed's Crossing to the Festival. He was captured while visiting a friend in three nights before the festival." to the end of that. And we have a background that fits the story so far as well. As a spellcaster, you are probably tied up in one of the many tents. At some point,...
    376 replies | 9713 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:02 AM
    It resonates with me, a bit. I feel like I run better 4e games, after running 5e for a while. I've reconnected with DMing techniques I'd had less need for in 4e. Oh yeah, what I love about 3e. I'll still play 3.5 if I get a chance to finally trot out some build-to-concept I never got a chance to play. Last time it was the mad kobold sorcerer with "imaginary friends" - and spells, from...
    179 replies | 5412 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 04:24 AM
    Want to play Orpheus? Have a 3.0 Commoner with a kazoo. (You've got a funny hat, too, y'might just pull it off.) I think it's fair to say the system does that - both have very significant return on CHA, a Bard would conventionally be CHA-primary, a Paladin at worst, CHA secondary. To be fair, they are both explicitly optional, and not every table may opt in. Ironically, turning...
    75 replies | 3406 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 03:37 AM
    Heal? or True Polymorph? Yeah, a thing called a Lawyer. That kinda shout'n can True Polymorph all sorts of legal entities... ...but... ...certainly not after those legal bills.
    18 replies | 544 view(s)
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  • MerricB's Avatar
    Yesterday, 03:28 AM
    Hmm... I think you need to buy "something", but not the product in question. If you've actually bought the product from Amazon, a written review has the tag "Verified Purchase". (Ratings... not so much!) There's more than one review I've seen where they've criticised the shipping rather than the product. Cheers!
    41 replies | 1815 view(s)
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  • Fanaelialae's Avatar
    Yesterday, 02:46 AM
    It's not changing the PHB fluff at all, just putting it into a particular context. To quote the 5e PHB, page 65, "Druids are also concerned with the delicate ecological balance that sustains plant and animal life, and the need for civilized folk to live in harmony with nature, not in opposition to it." The druids in my example setting are ensuring exactly that. Sure, it's not the...
    135 replies | 5446 view(s)
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  • jmucchiello's Avatar
    Yesterday, 02:32 AM
    There are reins for the horses.
    833 replies | 19595 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 12:04 AM
    It's not an idea, it's the GSL. You can't clone 4e, it's not open source. It's not a limitation of the 5e (or other d20) mechanics - you can work from any open source engine, and replace most of the parts, if you want - it's a limitation of the license. You could create a 4e-ish game using a d20 OGL (any of 'em really), like 13A did, heck, you could take the Pelgrane Press Archmage Engine...
    18 replies | 544 view(s)
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  • Fanaelialae's Avatar
    Wednesday, 22nd May, 2019, 11:13 PM
    I would agree that this is a classical interpretation of a druid, but it's certainly not the only possible one. Here's some example world building that results in a druidic order dedicated to casting Plant Growth for cities. There was once a terrible war between the druids and civilization. Though it began in the druids attempting to save nature from populations that we're growing out of...
    135 replies | 5446 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 22nd May, 2019, 10:09 PM
    Oh, the classes are very different, even within the same source or role (or in a few cases, Bard v Artificer, frex both) - nothing much to do with the big numbers floating around everyone. The one thing big numbers do, though, is provide an often-credible illusion of advancement.. The GSL seriously complicates actually publishing (even e-publishing) any of it, though.
    179 replies | 5412 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 22nd May, 2019, 09:30 PM
    Sam sure seemed like he had a high Loyalty Base. A protagonist in fantasy/myth/legend, that is a) a warrior, and b) not exclusively on a solo quest the whole time, is probably a Charismatic Fighting Hero. He may grow into the charismatic part, especially in more modern fantasy offerings which often have coming-of-age elements, or he may have only occasional, temporary allies rather than a band...
    75 replies | 3406 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 22nd May, 2019, 09:17 PM
    Or Psionics or Artificer fans. Some of us want an Artificer who's basically just a wizard who specializes in making magic items, others want a steampunk engineer, or Johnny Sokko, or to be Q to their party's James Bond. Psionics? Magic or not? Points or slots? Should it even be a class - it wasn't in 1e! In any group of n on-line fans of x feature in y game, you probably have x^n + n^Y +...
    179 replies | 5412 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 22nd May, 2019, 08:48 PM
    Sorry if I mostly riff off your post for humor purposes.... Any stat or skill could conceivably be rendered moot by the DM's style or choice of setting & challenges, I suppose. I don't see why not knowing anything isn't a meaningful consequence. I mean, recalling something useful certainly is. Is the idea that you start off not knowing anything, so you might as well try? ...
    580 replies | 20843 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 22nd May, 2019, 08:01 PM
    For me, The Gamers live shows are a must. Rib-achingly funny. And if you can get into a game with the creator, thatís often a lot of fun. Insoles for your shoes or boots make a difference. Thereís a lot of walking involved, and it really helps to have a bit more cushioning and/or support. Hand sanitizer is a must. I have two rules for cons: every time you pass a hand sanitizer dispenser,...
    2 replies | 148 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 22nd May, 2019, 07:19 PM
    Options like that go way back. I mean, 3e had 'fighting defensively,' sure, but back in the day DMs would assign all sorts of modifiers. Before there even was a barbarian, one DM I played with would let you 'rage' (I don't think he called it that) getting an attack bonus & taking an AC penalty - something my Druid in his game did on a number of occasions, because Celtic warriors, though not the...
    179 replies | 14577 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 22nd May, 2019, 06:32 PM
    Y'know, some groups have kinda done that, just organically, and it can be fun. Started in one edition and migrated to the next, with or without some in-campaign event (or time passage) marking the rev roll. My old AD&D campaign spanned 1e & 2e, but as 2e started out so much like 1e I didn't mark it in any way (though I did annoy one player by whip-sawing his exp table around, and kept an...
    179 replies | 5412 view(s)
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  • jmucchiello's Avatar
    Wednesday, 22nd May, 2019, 06:00 PM
    Player's? As I said, I can handle anything. So if the players want to weigh on tglassy's question, great.
    376 replies | 9713 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 22nd May, 2019, 03:33 PM
    I have read each of the books multiple times. Still can't say that I'm burning up at the thought of knowing what happens with Skahaz Shavepate.
    95 replies | 2484 view(s)
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  • oknazevad's Avatar
    Wednesday, 22nd May, 2019, 02:37 PM
    I voted for 2e, more because it's where I started in earnest and I still have very fond memeories of those sessions. I liked 3e when it was released for its consistency, but over time I've found the feat system to be tedious, which has persisted through to PF1 (which I still play because some of my groups do). And I find the focus on system mastery in design to be unfriendly to new or even just...
    179 replies | 5412 view(s)
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  • Fanaelialae's Avatar
    Wednesday, 22nd May, 2019, 11:12 AM
    Also keep in mind that, whereas the spell requires concentration, the potion and ring do not.
    2 replies | 202 view(s)
    4 XP
  • MerricB's Avatar
    Wednesday, 22nd May, 2019, 07:13 AM
    I'm loving the description of the town of Saltmarsh and environs myself! One of the best presentations of a base town I've seen in D&D. :) Cheers!
    41 replies | 1815 view(s)
    3 XP
  • MerricB's Avatar
    Wednesday, 22nd May, 2019, 05:25 AM
    I know. :) I'm sorry they didn't leave comments - I'd expect things like "Didn't arrive on the release day"...
    41 replies | 1815 view(s)
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  • MerricB's Avatar
    Wednesday, 22nd May, 2019, 05:09 AM
    The initial ratings for Ghosts of Saltmarsh could have been better... :) Two ratings: 1 star, and 3 stars - no reviews attached! Cheers!
    41 replies | 1815 view(s)
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  • jmucchiello's Avatar
    Wednesday, 22nd May, 2019, 03:45 AM
    I want players to play what they want. As the DM, I can adjust to anything.
    376 replies | 9713 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 22nd May, 2019, 12:53 AM
    I converted B1: In Search of the Unknown, it's about as classic a dungeon crawl as it gets. Though more weird than brutal, and it's low-level, but classic with all the crazy D&Disms you could want. OK, 'converted' is giving me way too much credit, I didn't convert anything up-front, just ran with the 5e versions of what was there... sometimes even just used the old stats, mentally inverting...
    22 replies | 778 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 22nd May, 2019, 12:48 AM
    For my money it's the Circle of Oak in the playtest, I got to play one and it really brought me right back to the 1e Druid, real nostalgic fun - or the "Land" Druid in the 5e PH. The Moon Druid harkens more to the 3.5/WoW/4e shape-shifting-centric druid. While shape-shifting was a legendary Druid thing, and the 1e Druid did it, it wasn't with quite the same emphasis, not mainly about hulking...
    5 replies | 382 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 22nd May, 2019, 12:36 AM
    I suppose you could make some arguments about leverage and so forth... Ö but, nah "just dumb" sounds 'bout right. If you're gonna cut the gnome some slack 'because fantasy,' you might as well cut the amazon some slack 'because fantasy.' If you're not, well, "realism kills," as my BBS tagline used to say. ;)
    104 replies | 2555 view(s)
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  • jmucchiello's Avatar
    Tuesday, 21st May, 2019, 11:42 PM
    Didn't look like the artillerist or alchemist were modified. They did fix the 2/3 bug. :)
    376 replies | 9713 view(s)
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  • jmucchiello's Avatar
    Tuesday, 21st May, 2019, 11:17 PM
    I'm not against it but I do find the Artificer a bit too Jack of all Trades. The third level expertise bonus means an artificer can pick locks as well as a rogue. The can cure and fireball. They get two attacks per round at 5th level like fighting classes do. The alchemist subclass is poor, I think. And there should have been more than 2 subclasses. The text says artificers start with 2...
    376 replies | 9713 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 21st May, 2019, 10:43 PM
    FWIW 1e halflings had a lower max STR than other races. Though, that's for the benefit if the younger generation out there - I obviously don't need to tell you that, since, as I understand it, you still run 1e by preference?
    104 replies | 2555 view(s)
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  • jmucchiello's Avatar
    Tuesday, 21st May, 2019, 08:20 PM
    The bowmen to the south come forward and calm down the horses. The Zadilox instructs and helps the two sword wielding villages tie up and gag the captured lizardfolk. When they finish they put him on the cart. Valdral goes over to the fallen villager, but he is dead. "What should we do with the bodies?" One of them asks.
    833 replies | 19595 view(s)
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  • jmucchiello's Avatar
    Tuesday, 21st May, 2019, 08:16 PM
    I think I've been pretty fair with short rests. There have been a pair of long combats (15+ rounds) that require some resource management. But I've never denied a short rest. (I did deny a long rest between the last two fights.) Warlocks in general need to practice restraint with their big spells. N'drovio is the god of fate and destiny, death, omens (good and bad). He's kind of Hades style...
    376 replies | 9713 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 21st May, 2019, 07:36 PM
    Finished reading Weis and Hickman's Dragon Wing. Honestly, it held up a lot better than I had expected. I can remember, almost 20 years ago, being displeased with the treatment of the Gegs. But today I can appreciate them going with a different take on dwarves. I've been in the mood for some Appendix N reading, so next up is R.E. Howard's Conan the Adventurer.
    22 replies | 508 view(s)
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  • jmucchiello's Avatar
    Tuesday, 21st May, 2019, 06:32 PM
    Yeah, it is. JustinCase is making a character. I could take on a sixth player, I suppose.
    376 replies | 9713 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 21st May, 2019, 06:32 PM
    More like the fallout, the collateral damage - and what made forums blaze in the flames of hell, and gave mods all over the internet ulcers, of course. Not to mention the undiagnosed tragedy of Post Traumatic Edition War Syndrome. Sure, you do see continuations of the edition war in those threads, it's inevitable when you think about it. The Warlord was introduced in 4e, and it's a valid...
    179 replies | 5412 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 21st May, 2019, 03:28 PM
    "if nothing else, the readers will learn what happened to Jeyne Poole, Lady Stoneheart, Penny and her pig, Skahaz Shavepate, Arianne Martell, Darkstar, Victarion Greyjoy, Ser Garlan the Gallant, Aegon VI" Okay, some of them I do remember, but still, I can't say I'm burning up at the thought of learning their fates. "How about this? Iíll write it. You read it. Then everyone can make up...
    95 replies | 2484 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 21st May, 2019, 03:25 PM
    Same. Even a simple +1 longsword becomes that much cooler when you describe it as being made from a single bone and that you hear whispers when you draw it. Even if it doesn't have a mechanical effect, it comes to life that much more vividly in the player's head.
    31 replies | 783 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 21st May, 2019, 03:13 PM
    I'd love to see them explore the more remote sections detailed in A History of Ice and Fire, like Asshai. And the Dance of Dragons would make for a great, if expensive, tale.
    24 replies | 454 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 21st May, 2019, 03:07 PM
    Nice! The only same player I've had for about that long is my twin brother, because we're stuck with each other.
    602 replies | 11689 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 21st May, 2019, 07:29 AM
    Not a fan of TotM, but, since I don't see how it actually has any bearing, went ahead and voted for da Flavah. Bland bonuses are bland. Of course, in the olden days you didn't have to choose: your +1 sword most likely glowed (thanks, Tolkien), and your +1 armor was feather-light and needed no maintenance. 5e, likewise, has some cool options for adding extra seasoning to otherwise bland...
    31 replies | 783 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 21st May, 2019, 07:22 AM
    Superior? Different. Willing to adopt the new can be seen as positive or negative, depending on your PoV, but it's certainly different from defending the old. Edit: But, hey, if thinking of yourself as superior matters so to you, you can always spin it hard in the negative direction, something like: former 4e fans must be a bunch of uncritical WotC apologists who automatically adopt the...
    179 replies | 5412 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 21st May, 2019, 05:58 AM
    They're very closely linked topics. The 5MWD is all about timing encounters vs rest for maximum advantage to full casters, and, thus, the PC side of those encounters. It was a very potent strategy in 3.x, when players would plot an attack, execute it, and retire to recover all-important spells. In 1e, it was vital to rest & recover spells frequently, just to survive 1st level. I've been...
    53 replies | 1481 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 21st May, 2019, 05:36 AM
    There's always griping, of course, merely not adopting is a live-and-let-live 'rejection' of a new ed, if that's as far as it goes.. But, CoC notwithstanding, there was lots of edition warring here - and it's not exactly entirely gone, either. Look at how quickly 4e leading in even a trivial little poll like this drew the attacks.
    179 replies | 5412 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 21st May, 2019, 05:07 AM
    Yes, and your argument is proven wrong by the conspicuous lack of an edition war raging against 5e. I understand that you want to establish an equivalency between the more extreme demands of the playtest, and the extremes of the edition war, but they were fundamentally different: all the demands, posturing and vitriol if the playtest was fans wanting to get what they wanted into the coming...
    179 replies | 5412 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 21st May, 2019, 01:42 AM
    It's really just peeling another onion-layer off action declaration. Implicit in many action declarations is a reason for the choice of method that goes with the goal. If that reason is predicated on knowledge and the PC having or recalling that knowledge is in doubt, then in calling for the check the DM is just breaking down a declared action into necessary smaller actions. DMs have been...
    580 replies | 20843 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 21st May, 2019, 01:14 AM
    To be fair, I only credit 1e with those qualities. I'd quibble with 2e, since it did pour on a /lot/ of er stuff. ;) But 1e and 5e both have something going on that isn't quantified in the rules or just the sum of the sub-systems or anything quite objective or tangible, it's the DM's freedom to explore way from the system that's a big part of it. 1e had that going for it more or less by...
    179 replies | 5412 view(s)
    2 XP
  • Tony Vargas's Avatar
    Monday, 20th May, 2019, 11:07 PM
    Edition warring, in the brief 4e era, during the playtest, and right now, in this thread, has generally been initiated /against/ 4e. This is no exception. 4e is dead, you got to help kill it, you got to dance and spit all over it's grave. But, now, with 4e taking a /slight/ lead, in a trivial little 2nd-favorite-edition-after-5e poll, you're at it again. Why? What possible threat could...
    179 replies | 5412 view(s)
    4 XP
  • jmucchiello's Avatar
    Monday, 20th May, 2019, 09:59 PM
    Well, there's some time. The party still has to interrogate a lizardfolk and then send the surviving villagers away with the now two NPC-PCs. That would be the deadline for joining.
    376 replies | 9713 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 20th May, 2019, 08:02 PM
    We did a re-watch prior to the final season, and yeah, there's tons of "that person's dead, that's person's dead. All these people are dead." I know it'll never happen, but I'd love to see the original pilot. Supposedly it didn't work at all, and had a different actress playing Daenerys.
    14 replies | 374 view(s)
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  • Tony Vargas's Avatar
    Monday, 20th May, 2019, 07:13 PM
    Yes. 5e is both easy and hard. It's hard to DM, requiring a lot of skill/talent/experience/gall/whatever to just take up that imaginary absolute power and run with it - but, if you /have/ meet that preq somehow (or you just don't care), it's also /easy/ to just wield that power and have fun with it. I'm not sure if it's 'conversely' or 'by the same token,' or both, but from the players'...
    46 replies | 1764 view(s)
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  • Tony Vargas's Avatar
    Monday, 20th May, 2019, 06:48 PM
    Not to mention liking 4e and some prior editions (I was a straight-up 4venger, but I'm also one of those old guys for whom nothing will ever match what I had with 1e, for instance - and more on that below, since you bring it up...). THE biggest reason for preferring one older edition is that it's the edition you started with. It's just a powerful emotional connection, I guess. The 1e...
    179 replies | 5412 view(s)
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  • jmucchiello's Avatar
    Monday, 20th May, 2019, 06:37 PM
    As an old-schooler, I get twitchy when you drift into the eladrin and Shadar-kai but I'll live if you are committed to them. Drow and duergar will get you a lot of head turns. Dwarves are kinda rare by themselves. It might be hard to justify such underground races living in a small farming village among humans. But you can try. :)
    376 replies | 9713 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 20th May, 2019, 06:32 PM
    And that's one of the main things I appreciate about the ending and this season - we didn't get entirely what we expected. I certainly would've lost the betting pool on Bran becoming king. The ending worked for me. Bittersweet, sad, and hopeful at the same time. And really, it's probably the only ending we're going to get for the book series. And I donít think itís as happy-ish as it might...
    95 replies | 2484 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 20th May, 2019, 06:19 PM
    Nice. And that it's for charity, too! After it came out that Colbert, for all his unabashed nerdery, hadn't played in long years, I kinda figured it was only a matter of time before he showed up on one of these things.
    12 replies | 598 view(s)
    2 XP
  • Tony Vargas's Avatar
    Monday, 20th May, 2019, 05:07 PM
    Well, there is a PF forum. I suspect if you put this poll up there you might see the result you'd expect. BTW, I'm curious why you play 5e rather than 3.5 or PF?
    179 replies | 5412 view(s)
    0 XP
  • jmucchiello's Avatar
    Monday, 20th May, 2019, 02:22 PM
    The human cleric is going away. We are in a perfect spot story-wise if you are willing to be someone who was captured by Lizardfolk along with 90% of a village. Or I can work you in some other way. The first IC post has a spoiler block with story beats. That may or may not help you get up to speed. The basic storyline is a village a day or so from the local "big" city (it's not that big) didn't...
    376 replies | 9713 view(s)
    0 XP
  • Fanaelialae's Avatar
    Monday, 20th May, 2019, 11:36 AM
    I'd allow most normal things. It could remember things it read or heard. However, I wouldn't allow it to learn a new language. It'd be able to learn words and perhaps even phrases, but a language is more than the sum of it's parts, and that's the critical aspect that the simulacrum could never master. Similarly, you could teach it to play a certain song on an instrument, but not to jam with a...
    19 replies | 632 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 20th May, 2019, 04:01 AM
    Selective memory of the present? There is no edition war being waged against 5e.
    179 replies | 5412 view(s)
    2 XP
  • Tony Vargas's Avatar
    Monday, 20th May, 2019, 01:51 AM
    Fans of 4e were necessarily drawn from the segment of the fan base most willing to give a new ed a fair shot. You had to be, to look past the rocky introduction and the vitriol of the edition war, and form an honest impression of the new ed. 5e's introduction was a lot more considerate and measured, there may not have been a lot of enthusiasm for Next, but when season 19 rolled around, we...
    179 replies | 5412 view(s)
    4 XP
  • Tony Vargas's Avatar
    Sunday, 19th May, 2019, 11:33 PM
    Consider that this is being asked in 5e forum. The most effusive praise I've heard of 5e has come from 2e fans. 0e/1e/OSR and 3.x/PF fans have their things, so may not drop by here. 4e fans, by definition, were those most willing to give a new ed a chance. So what you're seeing isn't absolute popularity of editions, but a prevalence of 2e & 4e fans within the 5e community.
    179 replies | 5412 view(s)
    2 XP
  • jmucchiello's Avatar
    Sunday, 19th May, 2019, 08:14 PM
    Everett kills the wounded kobold with a firebolt. Perin fires his crossbow at L1 striking true into the lizardfolk's chest. The bowmen to the south send a volley of arrows at L3. Only one arrow strikes true. But only one arrow was needed. arrows at L3 and K2 (as needed): 4#1d20+1 13 3 19 7 4#1d6+1 6 6 6 3 The swordmen to the east converge on L1 and attack. Both manage to cut the...
    833 replies | 19595 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 19th May, 2019, 06:55 PM
    I don't know that we're too far apart. I'm fine with multiclassing to get a mechanical benefit because it fits your vision of the character. It's the difference between playing a holy knight of the god of magic that you realize as a paladin/sorcerer vs. playing a grim vengance-knight where you take levels of sorcerer just to fuel your Divine Smite slots and for the CON save. I'm also big on...
    25 replies | 614 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 19th May, 2019, 03:29 PM
    So when crafting Jillian's personality, I really ran with the halfling's Fearless racial ability - Jillian just didn't have fear. Didn't mean he rushed into things - he was canny and would try and come at things from the best angle, but he never had a doubt they'd win. Amusingly he had the lowest HP and AC in the group, and twice he went from full to unconcious with non-crit attacks against...
    7 replies | 301 view(s)
    0 XP
  • MerricB's Avatar
    Sunday, 19th May, 2019, 07:46 AM
    I went with AD&D (1st edition). There's a certain purity in the concepts of the game back then, and it's had enough time for some of the oddness of Original D&D to disappear. Yes, it's got lots of things that are still odd about it, but we ignored most of those when playing it. 2E did a lot of interesting things with the game, but I felt that, mechanically, it lost something, even while making...
    179 replies | 5412 view(s)
    2 XP
  • Tony Vargas's Avatar
    Sunday, 19th May, 2019, 05:34 AM
    One set in the alternate universe of Je ne suis pas un homme facile, for instance. Or, for us older fellas who may not have netflix, any of those 70s battle of the sexes spoofs, like Queen Kong or Star Maidens.
    104 replies | 2555 view(s)
    0 XP
  • Tony Vargas's Avatar
    Sunday, 19th May, 2019, 05:03 AM
    1e AD&D. Every edition since has been better in many ways, but can't compete with those early experiences.
    179 replies | 5412 view(s)
    1 XP
  • jmucchiello's Avatar
    Saturday, 18th May, 2019, 09:00 PM
    With only 4 players, I'm thinking about opening the game to a 5th PC. Any thoughts for or against?
    376 replies | 9713 view(s)
    0 XP
  • Tony Vargas's Avatar
    Saturday, 18th May, 2019, 08:41 PM
    You could slip in something of the kind in one of two ways that *might* not go over too badly: 1) Have SIZe and BuiLD stats chosen by the player, together they determine your characters weight, and put limits (min & max) on STRength and DEXterity. They're independent of the player's choice of assigned sex, but will probably result in gender-stereotype-conforming PCs. 2) Setting. If a...
    104 replies | 2555 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 18th May, 2019, 08:18 PM
    Tony Vargas replied to Firearms
    I've heard all sides in such debates way too much to get into it, there's political issues fueling different sides, and it involves autopsy-level detail that'll never be modeled with a hp system. The takeaway is that lots of things can kill you, where guns stand out is in how easy they make it, regardless of size/strength/skill of either party involved. 'cept for 4e, iff, by 'people' you...
    159 replies | 4669 view(s)
    0 XP
  • jmucchiello's Avatar
    Saturday, 18th May, 2019, 07:13 PM
    Swithun cannot snag the elusive kobold. L3 has just as little luck against Swithun. attack Swithun trident and Bite: 2#1d20+4 8 8 2#1d6+2 7 7 L1 draws a dagger and bites and stabs at Surina. He manages to hit with the dagger. attack Surina dagger and Bite: 2#1d20+4 14 23 1d6+2 5 1d4+2 3
    833 replies | 19595 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 18th May, 2019, 06:11 PM
    From what I understand RP has done some pretty good jobs acting in other movies. The fact that friends don't let friends Twilight is besides the point.
    25 replies | 569 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 18th May, 2019, 06:00 PM
    For me, multiclassing is a great tool for building a concept that falls between some classes. I've seen multiclassing to two and even three done quite well. On the other hand, I've seen multiclassing being used to cherry pick advantages from various classes - those can fall flat with even just 2 if you're doing it for mechanics instead of for a concept. "My paladin is going to take a level...
    25 replies | 614 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 18th May, 2019, 05:48 PM
    Perhaps drawn cards do not immediately reappear. Perhaps they do in 10 years. So there's a reason to lock decks up - keep them for use at a later point, especially as you start to know what cards are in the deck. This avoids the repetition, gives a reason for guarding them but not carrying them with you, can fuel plot hooks liek a temple of a god of luck being known to have a particularly...
    3 replies | 279 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 18th May, 2019, 05:02 PM
    Blue started a thread End of campaign salute
    Last night was bittersweet. A rousing conclusion of a D&D campaign, with two of our long-time nemesisses (nemesi? nemessen?) working together to overtake the kingdom we have spent so much of the campaign trying to restore, surrounded by fighting armies of orcs and our displaced barbarian friends. What started as the likely-mad man who claimed to be the King of Pal, a nation no one in...
    7 replies | 301 view(s)
    8 XP
  • Tony Vargas's Avatar
    Friday, 17th May, 2019, 09:45 PM
    Or what's appealing, sure (I recall harboring some hearty skepticism in the playtest when Mearls started going on about reaching back to early experiences with AD&D to get insight into what would make 5e appeal to new players - being a new player in the 80s or 90s has gotta be very different from being one today!). And the dynamics at the table can have a big impact. But, while 39 years (yeah...
    46 replies | 1764 view(s)
    0 XP
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About Blue

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Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

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My Game Details

Details of games currently playing and games being sought.

State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

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My Game Details
State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
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Saturday, 27th April, 2019

  • 07:08 PM - Ark the Pie King mentioned Blue in post Way of the Pistol Monk. Is it balanced?
    Blue, The monk already gets a save-or-die power baseline. It's Quivering Palm. I can understand the rest of that though, for sure. Too bad, I really like it thematically. I might take a crack at writing something myself, I'm not sure. I've kind of fallen in love with the concept at this point. It's a lot more interesting than playing a Ranger which was my fallback lol.

Tuesday, 23rd April, 2019

  • 10:10 PM - lowkey13 mentioned Blue in post Poll - Best Old School Starting Adventure to Run for Teens
    Heya, So, due to popular demand here in the Stately Pleasure Dome of Xanadu, I've been thinking of running an old-school, AD&D (1e) campaign for a group of teens (7th/8th grade) who are already familiar with 5e. Before getting to the poll, though, I'd like to remind everyone that the people on this forum are AWESOME and AMAZING! When I sent out a request for information earlier, not only did fellow forum denizen Blue respond, he helped out by going above and beyond the call of duty. Thanks to Blue, this campaign/ersatz attempt to learn Gygaxian vocabulary will be getting off the ground! Thank you, Blue! So anyway, I'm thinking of building up to X4/X5 (as I haven't run those in ages), but I'd like to start them at first level. We are playing standard rules, but can use the B (basic) modules. I am including modules that I can and would want to run, but I am NOT including B1 and B2 since I just ran the 5e Goodman Games versions of those to try out a few months ago. So, what say you all? What is the ideal starting adventure? Choices- B3 (Palace of the Silver Princess) B4 (The Lost City) B5 (Horror on the Hill) N1 (Against the Cult of the Reptile God) T1 (The Village of Hommlet) U1 (The Sinister Secret of Saltmarsh .... THE ORIGINAL!) What say you? Explain in the comments!
  • 08:24 PM - vostygg mentioned Blue in post [GUIDE] I Fought the Law and Won: The Rogue Guide
    ...er DPR at all levels if you ignore the possibility of BB's secondary damage, significantly so in Tier 1, but by the time BB starts to scale, the gap is pretty small as a share of the average damage; small enough that IMO the combination of the control effect and being able to do something else with your bonus action is well worth it. Example TWF (level 5) Main Hand (base damage): (1d6 + 4) * 0.6 = 4.5 Main Hand (crit damage) : 1d6 * 0.05 = 0.175 Off Hand (base damage) : 1d6 * 0.6 = 2.1 Off Hand (crit damage) : 1d5 * 0.05 = 0.175 Sneak Attack (base) : 3d6 * (1 - 0.4*0.4) = 8.82 Sneak Attack (crit) : 3d6 * (0.05 + 0.4 * 0.05) = 0.735 Total: = 16.51 Thanks for cross-checking my work, @Esker I actually agree with your computation for sneak attack crit damage, since it corresponds with the observation @Blue made, which is that most people are likely to apply Sneak Attack damage the first time they hit. When I adjust my math to use your computation instead of the one I was using (i.e. 3d6 * (1 - 0.05 * 0.05), this is what I get: ------------------ Rogue 20 TWF - DPR ------------------ Level 1: 9.54 Level 2: 9.54 Level 3: 12.72 Level 4: 13.32 Level 5: 16.51 Level 6: 16.51 Level 7: 19.69 Level 8: 20.29 Level 9: 23.47 Level 10: 23.47 Level 11: 26.66 Level 12: 26.66 Level 13: 29.85 Level 14: 29.85 Level 15: 33.03 Level 16: 33.03 Level 17: 36.21 Level 18: 36.21 Level 19: 39.40 Level 20: 39.40 I also looked over my math for the Booming Blade DPR and realize that I had a copy-paste error. Here is the updated table, which very likely corresponds with what you were seeing: ---------------------------- Rogue 20 Booming Blade - DPR ---------------------------- Level 1: 7.00 Level 2: 7.00 Level 3: 9.27 Level 4...

Tuesday, 16th April, 2019

  • 03:42 PM - Laurefindel mentioned Blue in post Musing on some variant and homebrewed rules: feedback and insight wanted
    Oooooh, I had forgotten about hit dice Blue Thereís is also a possibility to expand on the hit dice mechanics, like spending a hit dice to heal an exhaustion level on a short rest. Iím not looking for extra HD use for the sake of extra HD use only, but there is wiggle room in the system there IMO if I need it.
  • 02:27 PM - Celebrim mentioned Blue in post Vampire's new "three-round combat" rule
    Blue: So, I'm going to cut to the chase and say that I think based on that response we are largely in agreement about things, and that the real crux then is "How do you go about achieving the desired result?" And there are two camps about fixing this problem. One camp is that, if this is a desirable result, then you should achieve it by application of narrative force. That is to say, by rules or rulings or narration, the GM should tell the players that the desirable thing has happened and that the game should explicitly empower the GM to do this, because it is desirable. The "three round" rule we are discussing is one example of this application of narrative force. The problems that I see in this camp are many. One is that it requires a high degree of spontaneous imagination and foresight. The GM is required to in the midst of the stress of running a session also invent imaginative and creative things to happen which lead to further creative and imaginative things. This is hard...

Monday, 8th April, 2019


Monday, 4th March, 2019

  • 10:15 PM - ContrapuntalAnt mentioned Blue in post [GUIDE] So art lies hid by its own artifice - an artificer guide
    ...e from playing ANY combination if that's what they want to play. This is my subjective opinion on the efficacy, primarily in mechanical terms, of the options available. This is a RPG, and the most important part is to have fun. I apologise for giving an impression that different in any way from that, and will make that clear at the start of the first post. 3. To that end, I will change the red criterion from "avoid at all costs" (wording taken from other guides) to a different descriptor. On reflection that is horrendously negative wording. 4. There are undoubtedly other parts of the guide which are currently deficient. Hopefully I will address these parts in due course, but in the meantime do feel free to continue to identify them. But could you perhaps start with the assumption that I am creating this in good faith? While I fully and truly appreciate the content of your critique, it was posted in what came across as quite an acerbic tone. Apologies if I have misread that. Blue: thank you for the continued commentary/additions! I don't have time (/energy, long day!) to go through those numbers at the moment, but it's always good to get some quantitative analysis for those who like comparing that way :)

Sunday, 3rd March, 2019

  • 12:38 AM - Ash Mantle mentioned Blue in post Swordlord [Fighter Subclass, PEACH]
    ...ur different pools, based off important ability scores, refreshing on any rest, means that you will never really run out. It's not very 5e in execution. I'd change it like this: Parry - use as often as you want, remove usage limits. For others - you gain a pool of (hmm, what to call it? Shift? Momentum?) equal to Proficiency plus the higher of your STR or DEX modifiers per long or short rest. This is higher then you had - going from ~5 (at 3rd) to 11 (@17th) instead of ~3 to 5. Costs will reflect this. Riposte costs 2*. Projection of Blades costs 1 per attack. One With the Blade costs 4. * Riposte is like a Battlemaster that just uses a single maneuver, but it's one of the better maneuvers. Having that doable many times per short rest on top everything else would be a huge swing in DPR, more than . So a cost of 2 - still can been done a lot, but not out-doing the battlemaster plus doing lot else. Now it's a real cost if you want to spend. Thank you very much, Blue, for your amazing critique and analysis! It's really much appreciated and has really been very helpful to me, especially to my first instance of creating a 5e class! Yeah, good point on extending out the flavor, I'll need to write more fluff and have it integrate more into the theme of the Swordlord and what their training regime and always constant need to duel have effectively produced. The misty step bonus action is also a good one, another idea was to also be able to extend the reach of the weapon within those class features, though that may also be too strong. What do you think? Yeah, I'll need to think of a more consolidation of resource pools so that they don't key off too many disparate aspects. Your idea of a shift or momentum pool to use their abilities from is a good one. I was actually thinking of having their bonus Strength modifier to Initiative to effectively come into play at 3rd level instead, being more in line with other classes and subclasses that get...

Wednesday, 27th February, 2019

  • 04:29 PM - Ratskinner mentioned Blue in post Why the hate for complexity?
    I'd agree with both Blue and Flexor the Mighty!. I mean, when I was young, I got into game complexity a lot. But I think it was barking up the wrong tree from the goals of play for which I come to an rpg. I'm perfectly happy to play a complicated war or battle game like SFB, even. I think there's definitely a place for complicated rules for competitive environments. However, that's the long way around for a game that's trying to create an interesting story. (And not all gamers come to rpgs for that purpose, either.) And honestly, that's why I come to play an rpg. I think, in a historical sense, a more fundamental problem is that traditional rules are not geared towards "story" at all, so much as they are geared toward a very loosely-drawn idea of "simulation" of a fantasy world.* So, this leads to "fudging" rolls and rules. I mean, you can't have the people who were prophesied to save the world in episode 1 get eaten by a randomly encountered Troll in episode 3....so, if I'm going to be fudging rolls, why...

Saturday, 23rd February, 2019


Sunday, 27th January, 2019

  • 05:11 PM - FrogReaver mentioned Blue in post Looking for math: Halfling Lucky vs. Elven accuracy
    @Blue I did the calculations and it looks to me like you have 2 scenarios 1. The +1 Dex from Elven Accuracy increases your dex mod to the same bonus the +2 would In this case elven accuracy is better against all AC values and climbs to a 21% more damage against AC 20. 2. The +1 Dex from Elven Accuracy doesn't increase your dex mod to the same bonus the +2 would. In this case halfling's with lucky are better across all AC's. They are better against lower AC's than higher ones. The relative damage increase climbs to 9% more damage against AC 11. (All this was without factoring in critical hits) Elven accuracy makes critical better and the margin that the halfling is better in case 2 is so razor thin for most ac values that after the impact of the critical hit is factored in I expect Elven Accuracy to slightly lead across most AC values except the lowest. Comparing to a build that just has advantage the halfling lucky and advantage build only increases your damage output by 1%-4% ac...
  • 02:39 PM - Fevvers mentioned Blue in post [GUIDE] Raven Soul : thematically optimising Shadow Blade for insane damage
    Blue & RogueJK These are both enviably excellent builds! I hadn't thought of going Celestial - interesting idea! Getting Revivify at 6th level is awesome and you've built up the SB damage beautifully. Very nicely balanced! When I'd been considering Warlock, Hexblade seemed to be the logical choice. I like how you've got the Extra Attack in. For quite a while I tried to shoehorn this build into Obliza's outstanding Sorlock build, indeed that was the initial inspiration for it, substituting SB/BB for EB/Hex. It just sort of grew from there. Oh yes, the Bladesinger+ builds - so seriously crunchy! I love how you've reached 20 DEX at 8th, and taking Tough at 10th alleviates the Bladesinger glass cannon problem, and at a reasonable stage in the character's adventuring life! I have a Paladin 2/Bladesinger x character, who attempts to force the SB/BB opp attack by sticking close to an opponent and Smiting. She's a bit of a beast... thematically I treat her as though she has taken an 'O...

Saturday, 26th January, 2019


Friday, 18th January, 2019

  • 10:28 PM - jasper mentioned Blue in post Resurrection Complications
    I disagree with Blue about the replacement level. I would say avg of party or equal to lowest level. And dausiil I have no trouble bringing new pcs. Some times you were two days short before you fell on the nade. Aka Game Over Man. Oh the Chart I would add some bad with the good. Like vulnerability to necrotic. But nice chart except for using the second most hated die.

Wednesday, 16th January, 2019

  • 08:57 PM - TwoSix mentioned Blue in post New warlock invocations
    Breath of Night: I'd make it base level or level 5, not level 11. Brimstone: Make it also add your Charisma modifier to damage per beam, but it doesn't stack with Agonizing Blast. So you can take Brimstone and do 1d12+Cha fire damage, or take Agonizing Blast and do 1d10+Cha force damage. If you really want options of damage type, you can take both. Eldritch Chain: So that's an increase of 5% * 15-16 average damage per beam fired, so about 0.8 damage per beam. So a 1.6 DPR increase at 7, 2.4 at 11, and 3.2 at 17, that isn't tied to accuracy. Feels a little low, but it does stack with every other add-on to eldritch blast, so it's probably OK. Downside it that it makes being a hexblade EB caster even better than it already is, which doesn't feel great. Eldritch Line/Doom: I wouldn't tack too many things onto those, contra to Blue's suggestion (Sorry!). You are turning into an AoE, which means you're turning it into an auto-hit for all of those extra abilities, unless you add text that a successful save means the targets aren't repelled or slowed or any other negative effect. Even the auto at-will damage part is pretty good. Hellrime: I'd probably repeat my suggestion from Brimstone about making this an option to take instead of Agonizing Blast. This + Repelling Blast + Lance of Lethargy (XgtE) might be too good, but considering Repelling + Lethargy is already a thing, it's probably OK.

Monday, 7th January, 2019

  • 12:03 PM - 5ekyu mentioned Blue in post Worlds of Design: ďOld SchoolĒ in RPGs and other Games Ė Part 1 Failure and Story
    Blue "The article mentions failure, while the chart shows danger -- these are VERY different concepts when discussing "old school" vs. "new school". Failure is not only common in "new school", but at times is to be embraced. Because failure isn't the boolean "you're dead, game over" common to old school, but another fork of what's being told" This is to me a key element I see in many discussions along this variety and the characitures of positions presented -- way too many times it is portrayed as if character death is the only stakes. If your players and their characters are invested in the world as more than just map pins and resource modes to be harvested, there are often much more things at stake. I recall bringing an entire gaming group to tears over the death of an NPC that was an interest to my PC with an introduction letter to the characters first wife (also dead) asking her to help the new dead girl get along and so on, mentioning a few of her good qualities and rough edges, et...

Wednesday, 2nd January, 2019

  • 10:57 AM - Harzel mentioned Blue in post What solution for "Cantrips don't feel magical"?
    ...ons per day then skill slots, all the way up through 20th. Here's a breakdown I did in an earlier thread: The baseline we have from this is that casters will be mostly not-spells until double digits, and even at 20 will still have a good chunk of actions more than spell slots. Back in pre-cantrip editions casters needed to default to mundane solutions - wizards throwing darts, etc. Using mundane solutions also does not make casters feel magical. The idea of a few cantrips per day doesn't work - it still leaves mundane solutions for most actions until the highest of levels. So how do we combine the contradictory ideas that (a) at-will magic makes magic feel mundane that several people have stated, and (b) have that casters can contribute meaningfully in a magical way without having to resort to mundane actions? I don't think a direct compromise works, so what solutions orthogonal to mundane=mundane and at-will=mundane can we find? As one of the "cantrip skeptics" whom I think Blue is referencing, I'd like to chime in here with a few points. 1. For me, the primary objection to the extensive availability of at-will magic is that I cannot (or at least to this point have not been able to conceive of a way to) make it coherent with a setting that is not high-magic. 2. The fact that it (for me) debases magic by making it ordinary is somewhat a secondary concern until someone says, "Oh, but we must have cantrips so that we can do something magical every round." Accepting for a moment that casting a spell every round is necessary to 'feel magical', claiming that pew-pewing Firebolt every round satisfies that need just feels farcical to me because you have now reduced the label 'magical' to a very superficial bit of fluff. 3. As much as I would like to constructively contribute to a thread spawned (in part) in response to my own bit whining, for me it is simply not the case that my PC must be able to cast a spell every round in order to 'feel magical', and, unfortuna...
  • 03:39 AM - LordEntrails mentioned Blue in post What solution for "Cantrips don't feel magical"?
    Blue, as you note, damage output is just one way to evaluate class balance. But to concentrate on it is really .... unfortunate. There is so much more to D&D than just combat, and so much more to combat than just damage output. Every table will have to figure this out for themselves. Because the importance of damage output is going to vary at every table, and with each DM, and each campaign, and maybe with each session. In the end, imo, if cantrips don't feel "magical", you need to figure out what "magical" means. Because D&D is a game that involves lots of magic, so "rarity" is a poor definition of "magical", imo. To me, the magical feeling of cantrips is about perception and description. And at my table, to get a more magical feel, I try to get myself and my players to describe magical actions using magical terms. It works for us.

Tuesday, 1st January, 2019

  • 05:35 PM - OB1 mentioned Blue in post Feat: Innate Casting - request critique
    Blue I think this is solid, but it feels a bit too narrow. I think it can be opened up a bit without becoming over powered. Innate Casting Requirement: Character level 7th or higher When you take this feat, choose a 1st level spell that you know which requires concentration. You may cast that spell without using a slot, as if from a 1st level slot. When cast this way it does not have Concentration - you do not need to concentrate, it can not be lost to damage, and it does not interrupt existing concentration. Once any spell is cast using this, you may not use this power again until you complete a short or long rest. If that is too powerful, I think you could say that it doesn't require concentration, but you must still make a concentration check when taking damage to continue the effect of the spell.

Monday, 31st December, 2018

  • 04:34 PM - Maxperson mentioned Blue in post Does Rope Trick Heal?
    Oh! Oh! It's this one! You're adding extra points to make to example unfairly biased to your side! Maybe you weren't paying attention, but it's MY definition that's being discussed here. Blue has been trying to tell me that MY definition applies to Catnap, when it clearly doesn't.


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Wednesday, 22nd May, 2019

  • 09:45 PM - UngeheuerLich quoted Blue in post [GUIDE] A party without music is lame: A Bard Guide
    If you're against a single opponent, without reach, and you need to move - then it's decent. Though it's not "free", it costs one of your bardic inspiration dice. Often Defensive Flourish can grant you a good enough AC against multiple attacks that mathematically it's superior (as in it saves more damage over it's length statistically) than avoiding a single attack of opportunity that may or may not hit. It's a niche use. Eight HPs left and an Opportunity Attack will drop you and you need to get away is a great time for it - though at that point you might want to just take the disengage action and instead of risking missing. Pushing a foe into a hazard is fantastic use for it. Good thing, you donīt have to chose one. You get all of them and so niche abilities are still handy. I pushed a giant down a cliff with it... so yes, a very free disengage against an enemy with reach.

Sunday, 19th May, 2019

  • 10:40 PM - jonesy quoted Blue in post "I'm BATMAN!" - Robert Pattison
    From what I understand RP has done some pretty good jobs acting in other movies. The fact that friends don't let friends Twilight is besides the point. He's done both bad and good performances before and after Twilight. I think he's one of those actors who only brings to the table what the script contains. Good writing, good. Bad writing, bad.

Saturday, 18th May, 2019

  • 08:45 AM - Ancalagon quoted Blue in post Are you satisfied enough with the Artificer to publish it?
    (As a side note, I'm actually happy with the XGtE subclasses I've seen hit the table in the games I play. I don't want to derail this, I personally had more problems with the races in Volo's but even there is was inconsistant, not universally banned.) In my game, the paladin player had the chance to change to an "arcane gish" - ie a melee focused warlock. I thought he was going to take hexblade but nope, 5 levels fey bladepack with 3 fighter levels (battlemaster).

Friday, 17th May, 2019

  • 09:11 PM - Azzy quoted Blue in post Are you satisfied enough with the Artificer to publish it?
    As a side note, I'm actually happy with the XGtE subclasses I've seen hit the table in the games I play. Same here. So far, I've seen 1) in a previous campaign: forge domain cleric, way of the sun soul monk, divine soul sorcerer, and a shadow magic sorcerer (my character); 2) in our current campaign, a college of swords bard, circle of dreams druid, storm sorcery sorcerer, and a monster slayer ranger (my character).
  • 03:14 PM - Ralif Redhammer quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    Heh, close enough! Back in the old Goth scene days, pseudonyms very much like that one were everywhere. Heck, there are still some friends that refer to me by my old stage name now and then. I'm ready a series of books right now where the author's name (well, pseudonym most likely) is Lillith Stormcrow. Does that count?
  • 12:04 AM - Elfcrusher quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    Little do we know, but 98.4% of all the "Bob"s are from one guy who's playing with a killer DM. He's up to Bob MMCIX. "I'm here to avenge my grandfather's cousin's ex-husband's nephew's ex-wife's brother's friend-with-benefits' third cousin once remove on their mother's side." "...Prepare to die!"

Thursday, 16th May, 2019

  • 11:45 PM - aco175 quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    Little do we know, but 98.4% of all the "Bob"s are from one guy who's playing with a killer DM. He's up to Bob MMCIX. "I'm here to avenge my grandfather's cousin's ex-husband's nephew's ex-wife's brother's friend-with-benefits' third cousin once remove on their mother's side." "But what does that make us?"
  • 08:46 PM - 5ekyu quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    See, right here is a great example of why this data is dangerous when not ibnterpretted right. There is literally NO WAY to look at characters and know if there is a featless game. Only the opposite. But a character without feats doesn't even necessarily lean (>50% correlation) in the direction of a featless game until probably the 2nd or maybe third 3rd ASI. And they have told us they have less data there. Even then it just means it's more likely, not that it's true. Trying to use that to collaborate self-selected survey results (a system with well documented biases) that most games are featless (which it doesn't meansure does nothing. It's actively harmful because it tricks people into thinking there is evidence from multiple sources saying the same thing so it's likely true. When they don't say the same thing, and there are issues with the data collection. D&D Beyond also has self-selection issues for who uses it. No one in either of my groups do. In addition, some types of ...
  • 04:37 PM - Parmandur quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    Since that's been an ongoing question, can you provide anything backing up the claim that they usually are filtering characters? I'm haven't seen anything about it after an earlier search and that would be useful information to know so we can help verify the quality of the other data dumps. They talk about it every time they go over the data in these videos. There are able to filter based on activity on a sheet that indicates actual play. Their numbers they provide also match up with what WotC has said for years based on their in-depth surveys, such as with Feats, so the data matches what is known from other sources, lending it credibility..
  • 03:14 PM - Parmandur quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    Mentioned it before, will likely mention it again. "Most popular" is misleading. D&D Beyond has plenty of sample characters that never hit play. It has things like default equipment that's not the "most popular" since players aren't picking it intentionally, just following the rules for character creation. The data we're seeing from it is interesting, but should be taken as a lot less authorative then it is quoted. Especially data that can be easily swayed by sample characters like the average character has no feats - if you make up a bunch of 1st level characters none will have feats except variant humans, or the number of characters in tier 1. I think for this one, they included test characters: but usually, they have ways to sift out test characters. And in my personal experience, most people don't use feats, so it seems plausible.
  • 01:40 PM - Morrus quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    Mentioned it before, will likely mention it again. "Most popular" is misleading. D&D Beyond has plenty of sample characters that never hit play. It's almost like I said that. ;)
  • 01:45 AM - jmajors76 quoted Blue in post [GUIDE] A party without music is lame: A Bard Guide
    If you're against a single opponent, without reach, and you need to move - then it's decent. Though it's not "free", it costs one of your bardic inspiration dice. Often Defensive Flourish can grant you a good enough AC against multiple attacks that mathematically it's superior (as in it saves more damage over it's length statistically) than avoiding a single attack of opportunity that may or may not hit. It's a niche use. Eight HPs left and an Opportunity Attack will drop you and you need to get away is a great time for it - though at that point you might want to just take the disengage action and instead of risking missing. Pushing a foe into a hazard is fantastic use for it. Ok, definitely not a "free" disengage per se. It may be a little more niche than the Defensive flourish, but still way more useful than Slashing. I think I'm just trying to further justify/magnify the Swords Bard in my head as I really want to try it out. But I want to add that I enjoyed this guide very much.

Wednesday, 15th May, 2019

  • 12:29 AM - Tony Vargas quoted Blue in post Using Spell Point Variant Rule?
    If you want/need a mechanical rule to prevent the 15 minute work day that doesn't require any DM input, you need a meta-game solution. Vancian, spell points, spontaneous casting - they're all metagame constructs that poorly model magic as seen in fantasy fiction(& myth, etc). There is an undeniable mechanical balance factor between classes that are primary at-will, primary short-rest recharge, and primary long-rest recharge. heh. The value of this factor is IM, as in imbalanced. ;P ::sigh:: not as funny as it sounded in my head. Shiroiken was suggesting another variant that also charged points for cantrips. Which is the primary method characters use to extend their spells. That's the safety value being removed I was talking about. He wants casters to go back to quarterstaves and such if they don't want to spend points. It would have a different feel than either core PHB or the DMG spell point variant. So to help that work you could use some sort of casting-stress system. Th...

Tuesday, 14th May, 2019

  • 09:33 AM - Shiroiken quoted Blue in post Using Spell Point Variant Rule?
    This is mischaracterizing my question. We're not looking for a 100% solution -- that's a different thing. There are mechanics that help reduce 15 minute adventuring days. Having cantrips that allow a caster to contribute *meaningfully* without using a slot is one of them. Havign a large number of slots (vs. effectively reducing the number of slots by consolidating to fewer high level slots). Both of these increase the pressure for 15 minute adventuring day. Having removed these mechanical relief valves, what mechanical relief to help reduce pressure for 15 minute adventuring days will replace them?The problem is that having a relief valve encourages nova behavior, because you can nova without fear that you can still contribute meaningfully if you have to continue before resting. The existing system has this issue because of the cantrips, and using the DMG spell points with them will make the issue worse. In reality, this is an issue the DM is going to have to deal with in-game, bec...

Monday, 13th May, 2019

  • 02:37 AM - Shiroiken quoted Blue in post Using Spell Point Variant Rule?
    If you want/need a mechanical rule to prevent the 15 minute work day that doesn't require any DM input, you need a meta-game solution. I've heard of another game system (13th Age, maybe?) that only replenishes abilities after a set number of encounters, regardless of how long it takes for that to happen. Many DMs & players are not fond of this, however, since it tends to break immersion and verisimilitude. I wouldn't have minded seeing that as an option in the DMG, as well as suggestions on how the DM can time manage the game to help prevent the short adventuring day problem. You're talking about the DMG variant. Shiroiken was suggesting another variant that also charged points for cantrips. Which is the primary method characters use to extend their spells. That's the safety value being removed I was talking about. He wants casters to go back to quarterstaves and such if they don't want to spend points. It would have a different feel than either core PHB or the DMG spell point v...

Sunday, 12th May, 2019

  • 07:39 PM - 5ekyu quoted Blue in post Using Spell Point Variant Rule?
    From our playtests, the case wasn't "slightly" worse, it was much more pronounced. But either way, cantrips were a mechanical safety value designed to deal with this exact problem (as well as others). So it looks like the proposal is both (a) worsening problem (regardless if it's "slightly" or "much" and (b) removing the design safety to deal with this. Taking that and putting it on the DM, regardless of DM skill (and adventure they are running if not homebrew) has already been shown not to be a working combination in earlier editions. You're making mechanical changes, we need a mechanical fix. We're trying to make a system more welcoming for people to get into DMing. So, what is you rules-system-only fix for 15 minute adventuring day that this encourages?Rule system only solution to the 15m adventuring day? It doesn't exist in 5e core primarily because nothing in thec5e tulesrt mandates any day pacing standard. The 6-8 encounters adventuring day is not a rule, so there are no rules t...
  • 04:55 PM - Giltonio_Santos quoted Blue in post Using Spell Point Variant Rule?
    So, assuming Novaing will happen if allowed, how would you adjust the proposal to provide a hard stop instead of a soft stop to that? Spell points without novaing could be achieved by creating a system where you build from the ground instead of depleting from the top. Every character has a maximum number of spell points/level, but they do not start there. The total always reverts to 0 after finishing a long rest. Characters gain X spell points/hour when out of combat, and X spell points/round once diplomacy stops working. I'd cap spell points/level at the number needed to cast your highest level spell, so they will usually start with the big gun loaded, but will have to set for worse while rebuilding. It improves staying power while limiting novaing power. Obviously, this is only a very rough idea, from the top of my head, but it's a design space I always wanted D&D to explore. Right now, every class is on the same "from fresh to thrash" cycle, it would be cool to have things the othe...
  • 03:59 PM - Shiroiken quoted Blue in post Using Spell Point Variant Rule?
    Actual experience of several people on this thread (myself included) is that many players don't have the mindset to conserve points, and in reality will instead push for a 15 minute adventuring day. So, assuming Novaing will happen if allowed, how would you adjust the proposal to provide a hard stop instead of a soft stop to that?You simply don't let the 15 minute adventuring day happen, same as the current 5 minute work day issue. If you don't have solutions for that, novaing will happen with the current system anyway. Spell points simply makes the problem slightly worse, since the nova is bigger and shorter. Nova is a problem regardless of which system is used, so it's really a separate issue. The problem I see with the spell point system now is that you can nova all your high level stuff, then fall back to cantrips for everything else. If cantrips also cost spell points, and you have suficient encounters, this makes full nova a less viable, since basic attacks are likely much less ...
  • 01:04 PM - DEFCON 1 quoted Blue in post Using Spell Point Variant Rule?
    We playtested it as a few different level points. We found that it strongly encouraged casting higher level spells - basically novaing all the time. better action economy, kill foes quicker, etc. But because of that casters ran out quickly and advocated for 15 minute adventuring days. If there was some adventure reason they couldn't take a long rest then instead ended up using mostly cantrips when they weren't using high level spells, which they weren't fond of. When there was only 2-3 encounters per day it made casters even more powerful than they are now. Because of how upcasting usually isn't as good as spells natively of higher levels, they ended up also using the same few spells over and over, leading to a lot less variety. We didn't adopt it after our playtest. One of my players ran the playtest Mystic in my last Curse of Strahd campaign, and that class essentially uses spell points. And the same thing happened with her... she couldn't help but just throw out Fireba...

Friday, 10th May, 2019

  • 12:18 PM - Esker quoted Blue in post Need help on Hexblade build !!!
    Barbarians don't have enough rages to have it up the majority of combat at low levels. Planning on say one rage and one warlock-slot driven combat per short rest works out to extend them. Fair point.


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