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  • Tony Vargas's Avatar
    Today, 01:42 AM
    It's really just peeling another onion-layer off action declaration. Implicit in many action declarations is a reason for the choice of method that goes with the goal. If that reason is predicated on knowledge and the PC having or recalling that knowledge is in doubt, then in calling for the check the DM is just breaking down a declared action into necessary smaller actions. DMs have been...
    575 replies | 19899 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 01:14 AM
    To be fair, I only credit 1e with those qualities. I'd quibble with 2e, since it did pour on a /lot/ of er stuff. ;) But 1e and 5e both have something going on that isn't quantified in the rules or just the sum of the sub-systems or anything quite objective or tangible, it's the DM's freedom to explore way from the system that's a big part of it. 1e had that going for it more or less by...
    105 replies | 2795 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:07 PM
    Edition warring, in the brief 4e era, during the playtest, and right now, in this thread, has generally been initiated /against/ 4e. This is no exception. 4e is dead, you got to help kill it, you got to dance and spit all over it's grave. But, now, with 4e taking a /slight/ lead, in a trivial little 2nd-favorite-edition-after-5e poll, you're at it again. Why? What possible threat could...
    105 replies | 2795 view(s)
    3 XP
  • jmucchiello's Avatar
    Yesterday, 09:59 PM
    Well, there's some time. The party still has to interrogate a lizardfolk and then send the surviving villagers away with the now two NPC-PCs. That would be the deadline for joining.
    341 replies | 9201 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 08:02 PM
    We did a re-watch prior to the final season, and yeah, there's tons of "that person's dead, that's person's dead. All these people are dead." I know it'll never happen, but I'd love to see the original pilot. Supposedly it didn't work at all, and had a different actress playing Daenerys.
    5 replies | 192 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:13 PM
    Yes. 5e is both easy and hard. It's hard to DM, requiring a lot of skill/talent/experience/gall/whatever to just take up that imaginary absolute power and run with it - but, if you /have/ meet that preq somehow (or you just don't care), it's also /easy/ to just wield that power and have fun with it. I'm not sure if it's 'conversely' or 'by the same token,' or both, but from the players'...
    46 replies | 1633 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:48 PM
    Not to mention liking 4e and some prior editions (I was a straight-up 4venger, but I'm also one of those old guys for whom nothing will ever match what I had with 1e, for instance - and more on that below, since you bring it up...). THE biggest reason for preferring one older edition is that it's the edition you started with. It's just a powerful emotional connection, I guess. The 1e...
    105 replies | 2795 view(s)
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  • jmucchiello's Avatar
    Yesterday, 06:37 PM
    As an old-schooler, I get twitchy when you drift into the eladrin and Shadar-kai but I'll live if you are committed to them. Drow and duergar will get you a lot of head turns. Dwarves are kinda rare by themselves. It might be hard to justify such underground races living in a small farming village among humans. But you can try. :)
    341 replies | 9201 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 06:32 PM
    And that's one of the main things I appreciate about the ending and this season - we didn't get entirely what we expected. I certainly would've lost the betting pool on Bran becoming king. The ending worked for me. Bittersweet, sad, and hopeful at the same time. And really, it's probably the only ending we're going to get for the book series. And I donít think itís as happy-ish as it might...
    47 replies | 1072 view(s)
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  • Ralif Redhammer's Avatar
    Yesterday, 06:19 PM
    Nice. And that it's for charity, too! After it came out that Colbert, for all his unabashed nerdery, hadn't played in long years, I kinda figured it was only a matter of time before he showed up on one of these things.
    2 replies | 267 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:07 PM
    Well, there is a PF forum. I suspect if you put this poll up there you might see the result you'd expect. BTW, I'm curious why you play 5e rather than 3.5 or PF?
    105 replies | 2795 view(s)
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  • jmucchiello's Avatar
    Yesterday, 02:22 PM
    The human cleric is going away. We are in a perfect spot story-wise if you are willing to be someone who was captured by Lizardfolk along with 90% of a village. Or I can work you in some other way. The first IC post has a spoiler block with story beats. That may or may not help you get up to speed. The basic storyline is a village a day or so from the local "big" city (it's not that big) didn't...
    341 replies | 9201 view(s)
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  • Fanaelialae's Avatar
    Yesterday, 11:36 AM
    I'd allow most normal things. It could remember things it read or heard. However, I wouldn't allow it to learn a new language. It'd be able to learn words and perhaps even phrases, but a language is more than the sum of it's parts, and that's the critical aspect that the simulacrum could never master. Similarly, you could teach it to play a certain song on an instrument, but not to jam with a...
    11 replies | 411 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 04:01 AM
    Selective memory of the present? There is no edition war being waged against 5e.
    105 replies | 2795 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 01:51 AM
    Fans of 4e were necessarily drawn from the segment of the fan base most willing to give a new ed a fair shot. You had to be, to look past the rocky introduction and the vitriol of the edition war, and form an honest impression of the new ed. 5e's introduction was a lot more considerate and measured, there may not have been a lot of enthusiasm for Next, but when season 19 rolled around, we...
    105 replies | 2795 view(s)
    4 XP
  • Tony Vargas's Avatar
    Sunday, 19th May, 2019, 11:33 PM
    Consider that this is being asked in 5e forum. The most effusive praise I've heard of 5e has come from 2e fans. 0e/1e/OSR and 3.x/PF fans have their things, so may not drop by here. 4e fans, by definition, were those most willing to give a new ed a chance. So what you're seeing isn't absolute popularity of editions, but a prevalence of 2e & 4e fans within the 5e community.
    105 replies | 2795 view(s)
    2 XP
  • jmucchiello's Avatar
    Sunday, 19th May, 2019, 08:14 PM
    Everett kills the wounded kobold with a firebolt. Perin fires his crossbow at L1 striking true into the lizardfolk's chest. The bowmen to the south send a volley of arrows at L3. Only one arrow strikes true. But only one arrow was needed. arrows at L3 and K2 (as needed): 4#1d20+1 13 3 19 7 4#1d6+1 6 6 6 3 The swordmen to the east converge on L1 and attack. Both manage to cut the...
    821 replies | 19329 view(s)
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  • Blue's Avatar
    Sunday, 19th May, 2019, 06:55 PM
    I don't know that we're too far apart. I'm fine with multiclassing to get a mechanical benefit because it fits your vision of the character. It's the difference between playing a holy knight of the god of magic that you realize as a paladin/sorcerer vs. playing a grim vengance-knight where you take levels of sorcerer just to fuel your Divine Smite slots and for the CON save. I'm also big on...
    8 replies | 254 view(s)
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  • Blue's Avatar
    Sunday, 19th May, 2019, 03:29 PM
    So when crafting Jillian's personality, I really ran with the halfling's Fearless racial ability - Jillian just didn't have fear. Didn't mean he rushed into things - he was canny and would try and come at things from the best angle, but he never had a doubt they'd win. Amusingly he had the lowest HP and AC in the group, and twice he went from full to unconcious with non-crit attacks against...
    7 replies | 286 view(s)
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  • MerricB's Avatar
    Sunday, 19th May, 2019, 07:46 AM
    I went with AD&D (1st edition). There's a certain purity in the concepts of the game back then, and it's had enough time for some of the oddness of Original D&D to disappear. Yes, it's got lots of things that are still odd about it, but we ignored most of those when playing it. 2E did a lot of interesting things with the game, but I felt that, mechanically, it lost something, even while making...
    105 replies | 2795 view(s)
    1 XP
  • Tony Vargas's Avatar
    Sunday, 19th May, 2019, 05:34 AM
    One set in the alternate universe of Je ne suis pas un homme facile, for instance. Or, for us older fellas who may not have netflix, any of those 70s battle of the sexes spoofs, like Queen Kong or Star Maidens.
    43 replies | 974 view(s)
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  • Tony Vargas's Avatar
    Sunday, 19th May, 2019, 05:03 AM
    1e AD&D. Every edition since has been better in many ways, but can't compete with those early experiences.
    105 replies | 2795 view(s)
    1 XP
  • jmucchiello's Avatar
    Saturday, 18th May, 2019, 09:00 PM
    With only 4 players, I'm thinking about opening the game to a 5th PC. Any thoughts for or against?
    341 replies | 9201 view(s)
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  • Tony Vargas's Avatar
    Saturday, 18th May, 2019, 08:41 PM
    You could slip in something of the kind in one of two ways that *might* not go over too badly: 1) Have SIZe and BuiLD stats chosen by the player, together they determine your characters weight, and put limits (min & max) on STRength and DEXterity. They're independent of the player's choice of assigned sex, but will probably result in gender-stereotype-conforming PCs. 2) Setting. If a...
    43 replies | 974 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 18th May, 2019, 08:18 PM
    Tony Vargas replied to Firearms
    I've heard all sides in such debates way too much to get into it, there's political issues fueling different sides, and it involves autopsy-level detail that'll never be modeled with a hp system. The takeaway is that lots of things can kill you, where guns stand out is in how easy they make it, regardless of size/strength/skill of either party involved. 'cept for 4e, iff, by 'people' you...
    143 replies | 3941 view(s)
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  • jmucchiello's Avatar
    Saturday, 18th May, 2019, 07:13 PM
    Swithun cannot snag the elusive kobold. L3 has just as little luck against Swithun. attack Swithun trident and Bite: 2#1d20+4 8 8 2#1d6+2 7 7 L1 draws a dagger and bites and stabs at Surina. He manages to hit with the dagger. attack Surina dagger and Bite: 2#1d20+4 14 23 1d6+2 5 1d4+2 3
    821 replies | 19329 view(s)
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  • Blue's Avatar
    Saturday, 18th May, 2019, 06:11 PM
    From what I understand RP has done some pretty good jobs acting in other movies. The fact that friends don't let friends Twilight is besides the point.
    25 replies | 503 view(s)
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  • Blue's Avatar
    Saturday, 18th May, 2019, 06:00 PM
    For me, multiclassing is a great tool for building a concept that falls between some classes. I've seen multiclassing to two and even three done quite well. On the other hand, I've seen multiclassing being used to cherry pick advantages from various classes - those can fall flat with even just 2 if you're doing it for mechanics instead of for a concept. "My paladin is going to take a level...
    8 replies | 254 view(s)
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  • Blue's Avatar
    Saturday, 18th May, 2019, 05:48 PM
    Perhaps drawn cards do not immediately reappear. Perhaps they do in 10 years. So there's a reason to lock decks up - keep them for use at a later point, especially as you start to know what cards are in the deck. This avoids the repetition, gives a reason for guarding them but not carrying them with you, can fuel plot hooks liek a temple of a god of luck being known to have a particularly...
    3 replies | 273 view(s)
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  • Blue's Avatar
    Saturday, 18th May, 2019, 05:02 PM
    Blue started a thread End of campaign salute
    Last night was bittersweet. A rousing conclusion of a D&D campaign, with two of our long-time nemesisses (nemesi? nemessen?) working together to overtake the kingdom we have spent so much of the campaign trying to restore, surrounded by fighting armies of orcs and our displaced barbarian friends. What started as the likely-mad man who claimed to be the King of Pal, a nation no one in...
    7 replies | 286 view(s)
    8 XP
  • Tony Vargas's Avatar
    Friday, 17th May, 2019, 09:45 PM
    Or what's appealing, sure (I recall harboring some hearty skepticism in the playtest when Mearls started going on about reaching back to early experiences with AD&D to get insight into what would make 5e appeal to new players - being a new player in the 80s or 90s has gotta be very different from being one today!). And the dynamics at the table can have a big impact. But, while 39 years (yeah...
    46 replies | 1633 view(s)
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  • Blue's Avatar
    Friday, 17th May, 2019, 09:01 PM
    I read it and came to 100% the opposite conclusion than you. This is a subclass that will support how I want to play it. Want to be DEX based, it can do that, use my limited slots on arcane weapon, and be a crossbow-wielding hunk. But Arcane Weapon takes concentration, which locks you out of a bunch of options. Want to be INT based, it can do that. Don't need slots, cast scaling,...
    64 replies | 2323 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Friday, 17th May, 2019, 08:58 PM
    Iím taking a wait-and-see approach. A friend of mine posted a link to this old article, chronicling the reaction to news of Michael Keatonís casting: https://www.latimes.com/archives/la-xpm-1988-07-03-ca-8663-story.html?fbclid=IwAR3mHY0z1XcjWB8PG_XHM-DGVoUTgjmMJocy-jS8fiGcQeDrCYWBMzv1X8Q And then I'm reminded of the furor over Tom Cruise' casting as Lestat, and he knocked that one out of...
    25 replies | 503 view(s)
    2 XP
  • Blue's Avatar
    Friday, 17th May, 2019, 08:46 PM
    Player crunch sells books. You don't have to worry about going out to your players to deny it - I believe this will be embedded in the Eberron sourcebook they are selling, not a general expansion like XGtE. (As a side note, I'm actually happy with the XGtE subclasses I've seen hit the table in the games I play. I don't want to derail this, I personally had more problems with the races in...
    64 replies | 2323 view(s)
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  • Blue's Avatar
    Friday, 17th May, 2019, 08:04 PM
    A related question about advancement systems - how fast for skills you're not so good at? For example, say we have a character that is advanced via whatever method the system uses. Level in a D&D-type game, etc. They want to start using a new skill. Or just do - the hacker finds herself in more and more social forums trying to drum up support for their cause and while she wasn't designed...
    20 replies | 534 view(s)
    1 XP
  • jmucchiello's Avatar
    Friday, 17th May, 2019, 08:01 PM
    "We will know better once we sight the castle whether these plans will work," U'Tempei says. "If we are ambushed, we must ensure none of the orcs escape or we will have no chance for surprise at the castle."
    147 replies | 3733 view(s)
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  • Tony Vargas's Avatar
    Friday, 17th May, 2019, 07:18 PM
    While a 4e approach might have been as or more accessible to new players as 5e's, and might've become more so in the long run, it's failure with established fans and 5e's reversion to type means that a new generation of fans are being indoctrinated into the same expectations as the old generation. D&D as it was in the 80s, and is again today, is how it will remain for the foreseeable future. If...
    46 replies | 1633 view(s)
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  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 09:26 PM
    Obviously, the guy that made the potion has to concentrate. That's dedication. Ö or, no, wait if the potion requires concentration do you have to run it through a high-vacuum evaporator before use? Store it in a freezer?
    66 replies | 9270 view(s)
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  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 07:20 PM
    Tony Vargas replied to Firearms
    I suppose it doesn't have to be conventional black powder (in my 4e pirate game, 'thunderfire rods' used 'alchemical reagents'), and could have different characteristics, like merely smoldering when touched off outside of a gun rather than being a functional low explosive.
    143 replies | 3941 view(s)
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  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 07:08 PM
    Tony Vargas replied to Firearms
    I'm not even so sure it's that big a deal. Why do firearms have to be particularly lethal? They just punch holes in people down range. Spears punch holes in people, arrows & quarrels punch holes in people - a dagger can certainly kill, but only does a d4. Historically what made firearms so revolutionary wasn't that they were deadlier or longer-ranged than bows but that they required less...
    143 replies | 3941 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 06:08 PM
    In a D&D world, the bolded, above, could include: Kings, Emperors, Vassals thereof, Tyrants, humanoid chieftains, Theocracies, Magocracies, Mad Liches*, Demi-gods, Diabolic powers, and, well, Dragons if they really felt like it. I'm guessing the average attitude of governing bodies is not one disinclined to accept rampant poverty among the general populace.
    119 replies | 4477 view(s)
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  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 05:47 PM
    It's funny how the subject has turned to hps. The second-earliest, second-most-vicious, second-best-justified criticism of primordial D&D was that characters gaining hps through 'experience' made no sense. (Obviously that's second after 'forgetting' spells upon casting being ridiculous.) EGGs exhaustive defense of the system was a useable rationalization if you were willing to suspend...
    177 replies | 13774 view(s)
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  • Blue's Avatar
    Thursday, 16th May, 2019, 04:25 PM
    I have to admit that I'd be tempted to go base human, pop all of those 14s to 15 (and the 15 to 16) and then as I hit ASIs use nifty half-feats to bring them up to 16s. (Since you mentioned variant human I'm assuming you're using feats.) Talking out-loud: Your highest is INT. However, almost all of the others can get up to the +3 modifier range if picking a +2 ability race. not sure how...
    6 replies | 189 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 16th May, 2019, 02:57 PM
    Thanks! I try to focus on people having fun (including myself). But it's also a continual work in progress, and I'm always trying to learn new tricks.
    51 replies | 1305 view(s)
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  • Blue's Avatar
    Thursday, 16th May, 2019, 02:12 PM
    I haven't gone over the changes in detail, specifically the new subclasses but also looking for other changes since February. The XGtE spells was a good add. I think they updated the Infusion list which is somethign I wanted, but I need to compare. I still don't like the turrets from the Artillerist. They don't scale, becoming less important than a cantrip. They are in that in-between...
    64 replies | 2323 view(s)
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  • Blue's Avatar
    Thursday, 16th May, 2019, 01:42 PM
    I'm in a game with a Swords Bard and she's awesome. Defensive Flourish is her go-to when there's several foes abotu, and she just gets in there and foes either waste their time missing her as she steadily cuts them down, or runs off to elsewhere in the combat triggering opportunity attacks.
    156 replies | 204792 view(s)
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  • jmucchiello's Avatar
    Thursday, 16th May, 2019, 07:27 AM
    Swithun gets inspiration for his sticking with the plan, even though it keeps not working.
    821 replies | 19329 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 12:42 AM
    I'd think, if you're working back from the kind of world you want, you would be considering which spells &c to include that would support that vision, and cut those that don't fit. Otherwise you're really back to the same exercise.
    119 replies | 4477 view(s)
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  • Tony Vargas's Avatar
    Thursday, 16th May, 2019, 12:37 AM
    My usual advice for new DMs is play a lot first, if at all play possible with a series of experienced DMs. Playing develops familiarity with the rules, and the informal process of play (and how much both can vary from DM to DM). It lets you see what DMs do that works and doesn't work for you and for other players. And, of course, it sparks ideas, though it sounds like you already have those. ...
    12 replies | 429 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 11:41 PM
    He'll be fine. Ö and often to not so good effect and/or for not so good reasons Ö really, most of the time, said tradition is unexamined. OK, you deserved XP already, but you're getting it for that reference. Honestly, back in the day, I recall what we'd now call 'sharing director stance' /just happening/ as part of the GM* & player trying to get through the...
    575 replies | 19899 view(s)
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  • jmucchiello's Avatar
    Wednesday, 15th May, 2019, 11:17 PM
    After somehow conveying that to us, U'Tempei suggests, "Well, let's approach by road until we get near the clearing. Then we can see if circling around makes any sense." She runs a finger along her jawline to her temple.
    147 replies | 3733 view(s)
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  • jmucchiello's Avatar
    Wednesday, 15th May, 2019, 10:45 PM
    Everett sends a bolt of fire at the lizardman Swithun is fighting for a bit of damage. Perin slays the large lizardman with a swing of his sword. Perin's swordsman move up and takes a defensive stance. The two bowmen to the west shoot at L3. One of them hits him square in the chest. attack L3: 2#1d20+1 7 18 2#1d6+1 6 7 Valdral's swordsman moves up and attacks L4 and does a little...
    821 replies | 19329 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 15th May, 2019, 09:44 PM
    I think it was one of the Critical Role folks that said their trick to NPCs was the Seven Dwarves method. Pick one of the seven dwarves (dopey, sneezy, grumpy, etcÖ) and then decide whether your voice is pitched low, neutral, or high. Boom, instant NPC with a distinctive voice. I dig the idea of letting each PC pick their theme song. That could get quite fun!
    51 replies | 1305 view(s)
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  • Blue's Avatar
    Wednesday, 15th May, 2019, 09:19 PM
    If you're against a single opponent, without reach, and you need to move - then it's decent. Though it's not "free", it costs one of your bardic inspiration dice. Often Defensive Flourish can grant you a good enough AC against multiple attacks that mathematically it's superior (as in it saves more damage over it's length statistically) than avoiding a single attack of opportunity that may or...
    156 replies | 204792 view(s)
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  • Blue's Avatar
    Wednesday, 15th May, 2019, 09:10 PM
    What about making it narrative? Any time the character succeeds at a meaningful and important* task they may instead fail and improve the skill. * Defining & measuring "meaningful" and "important" are left as an exercise for someone smarter than I.
    20 replies | 534 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 08:47 PM
    What? Like Solipsism? There's a lot of that still goin' around, even though you'd think in the 5e era there'd be less. Ideally, DMs should just feel free to run their games in their style, using the rules as a toolset & starting point to do so, and leave it to other DMs to do so in their ways, too. (With the obvious exception of organized play, like AL, were some consistency from...
    575 replies | 19899 view(s)
    2 XP
  • jmucchiello's Avatar
    Wednesday, 15th May, 2019, 07:55 PM
    Doesn't matter to me. I don't think any of us were thrilled with the PF2 Beta.
    474 replies | 12506 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 15th May, 2019, 07:35 PM
    As a DM and a player, I tend to focus a lot on voices. To me, how a character speaks is the key to cracking their personality. At my home games, I always have music going. Generally itís some sort of dark ambient, symphonic metal, or soundtrack (videogame and movie). Iíve really been keying into improvisation more and more of late. My two biggest tools are a fantasy-themed card deck (either...
    51 replies | 1305 view(s)
    1 XP
  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 07:18 PM
    Nod, that's all part of 1e's concept of TN, but so's the whole 'maintain the balance' thing.
    68 replies | 2213 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 06:58 PM
    The key thing 4e minions had that 5e very-low-level monsters lack is the ability to survive /making/ a save. ;) But for that 5e BA delivers: a much-lower-level monster can still hit occasional, the damage it does may be trivial, and your minimum damage may well kill it when you do hit - so easy to deal with, but its inclusion isn't meaningless. In 4e, minions had a specific rule: a missed...
    177 replies | 13774 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 05:13 PM
    Sure - not an attack with intent to render extinct, though, just shaving off some of the privileges of the DM role. 3.5 presented many more rules that applied across the board - to PCs, NPC, & Monster (& objects and IDK what else) - 'equalizing' the DM & player roles and making Player v DM and PvP modes of play more tenable. And, 3.x did leave wealth/level and magic items in the DMG. 4e...
    46 replies | 1633 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 04:57 PM
    Allowed to attribute without resorting to the rubric of delusion, anyway. That does not sound unreasonable.
    575 replies | 19899 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 04:50 PM
    He'd at least've been trying. Or, y'know Bel.
    68 replies | 2213 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 04:42 PM
    That was one of the things in the back of my mind, yes. Magic is often presented as 'dangerous' or 'exhausting' or otherwise something you wouldn't want to do systematically just because you can - alternately, magic is often presented as something that /can't/ be used any time you want (only at certain times under certain conditions, with the aid/approval of some entity, etc). Vancian, in an...
    35 replies | 1216 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 15th May, 2019, 03:33 PM
    Maybe there was some sort of non-compete clause in their original Dragon/Dungeon magazine contract? Or maybe they were already putting out so much content that a magazine seemed superfluous? As I do in every thread that mentions Dragon magazine, I'll say that it's a shame that Dragon magazine is no longer a printed product. I mean, I read Dragon+ now and then, but I never get excited over...
    11 replies | 385 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 15th May, 2019, 12:37 PM
    They scale slightly (HPs with level and INT mod for other things), with the only real level-based bonus is being able to summon a second turret once a day at 14th. (And activate them both with the same bonus action). So yeah, I'm with you - they barely scale.
    116 replies | 5418 view(s)
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  • jmucchiello's Avatar
    Wednesday, 15th May, 2019, 01:30 AM
    not from my group.
    13 replies | 312 view(s)
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  • jmucchiello's Avatar
    Wednesday, 15th May, 2019, 01:29 AM
    U'Tempei "Is there more than one way to approach this Castle Rend?" she says. "They will most likely be on the lookout for anyone approaching from the direction of the town."
    147 replies | 3733 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 15th May, 2019, 01:26 AM
    You can still post out of order. I'll make it work out.
    341 replies | 9201 view(s)
    0 XP
  • jmucchiello's Avatar
    Wednesday, 15th May, 2019, 12:52 AM
    At least someone posted. That wakes people up sometimes.
    341 replies | 9201 view(s)
    0 XP
  • Tony Vargas's Avatar
    Wednesday, 15th May, 2019, 12:29 AM
    Vancian, spell points, spontaneous casting - they're all metagame constructs that poorly model magic as seen in fantasy fiction(& myth, etc). heh. The value of this factor is IM, as in imbalanced. ;P ::sigh:: not as funny as it sounded in my head. So to help that work you could use some sort of casting-stress system. The more spell points you spend in a short period, the greater the...
    35 replies | 1216 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 14th May, 2019, 11:56 PM
    Yes, and so what? Nova-ing isn't inherently bad. As a matter of fact, it's a feature of daily resource usage vs. a more spread at-will (or somewhat spread short rest). So it looks like it is something intentional from them designers. Let's not move the goalpost. The question is about replacing removed mechanical ways to help avoid 15 minute adventuring days.
    35 replies | 1216 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 11:55 PM
    It's really not that the wiz can 'only' cast fabricate once/day, it's that he can do so /every day/, so he can approach it systematically. So, he takes orders for things that are customized, to fit, and also offers a more expensive 'on demand' option. On days when no one ponies up for 'on demand,' he reduces his backlog of orders by 1. When his backlog's caught up, and he's closing up shop...
    119 replies | 4477 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 11:21 PM
    It might even have been preserved on this site somewhere, I know a lot of stuff was... On the wayback machine, it's a little ugly, but: http://web.archive.org/web/20150916182511/http://community.wizards.com/content/blog/698936 http://web.archive.org/web/20150917233320/http://community.wizards.com/content/blog/752351...
    44 replies | 1213 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 10:54 PM
    "It's really, really, really, really, really, far..." (I'm goin on memory, not sure I ever owned a copy.) wrecan's SARN-FU was awfully similar, and was up on the old D&D boards before 13A was even an idea. 13A did do a good job of facilitating both TotM and grid play from the ground up, which is more than we can say for any edition of D&D, nor most of it's other imitators, with or...
    44 replies | 1213 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 10:18 PM
    When I first read the relevant bits of 13A, they didn't look particularly unique or innovative, either. I'm sure I've seen similar mechanics and techniques used long since, back to the 90s (hilariously, an RPG spoof, HoL, stands out in my memory as having some of the same TotM-facilitating tricks), if not in the early days of the hobby. (Not to take away from 13A: it's a very well-done...
    44 replies | 1213 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 10:09 PM
    I ran a steampunk game - the system is unimportant, literally, I mostly ignored it - and one of the characters was a Sherlock Holmes type. She didn't get rolls to solve mysteries, rather, when I described things to the player, I threw in details, clues & conclusions that everyone else 'overlooked' (because I didn't tell them). Bit heavy-handed but it generally worked.
    43 replies | 1938 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 09:42 PM
    That's a slightly different statement, since it makes the leap from speculating about design assumptions - to taking a specific position on game-design theory (which may or may not have informed the assumption). I do, however, think it's fair to say that no rule can stop the GM from just changing the rules (Rule 0 in 3e wasn't so much a rule, as an acknowledgement of fact). So, a bad...
    575 replies | 19899 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 07:48 PM
    So, yes, you imagine that the rules assume perfection on the part of the DM. It's OK. That's how I see it, too. Afterall, if they're not working from that assumption, they'd have to put checks on the DM's role which would set the rules above the DM rather than vice-versa. It's maybe not the best way of saying - like I said 'trusting the DM' is a more tactful way of putting it than 'assuming...
    575 replies | 19899 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 06:53 PM
    IDK. The rules of the game probably wouldn't function too well without certain assumptions in that social contract. Change the rules or change the contract, so long as you to get them working together at that table. So you do imagine the rules assume perfection from the DM? ;) That's fair, actually. While the DM won't be perfect, he is presumably good enough for his group. Rules...
    575 replies | 19899 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Tuesday, 14th May, 2019, 04:46 PM
    This. It's possible to enjoy something and still be critical of it. There are parts of Game of Thrones that I think could be done better, but I still love the show. Hatewatching only feeds fandom toxicity.
    172 replies | 3792 view(s)
    2 XP
  • Ralif Redhammer's Avatar
    Tuesday, 14th May, 2019, 03:24 PM
    As much as it would be awesome to see the last two books come out quickly once the series came out, I donít think thatís likely. His last two books took, what 11 years to write, and heís only gotten slower since then. Besides, I doubt Bantam Books would be okay with this, considering how overdue The Winds of Winter is. Maybe if HBO dumped a giant pile of money in front of themÖ
    172 replies | 3792 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 14th May, 2019, 02:35 AM
    Everyone else posting was doing it in 2014. At the very least, mention Undertaker Sheep, jodyjohnson and Olaf the Stout so that they know to read this five year old post about your request. (The others haven't logged in in 2019.)
    12 replies | 10148 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 14th May, 2019, 12:35 AM
    Sustare? No anagram? Not so much as backwards?
    68 replies | 2213 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 13th May, 2019, 11:34 PM
    I think the character really should have those, too, but whatever. ;P Seriously (the player/character mix-up is a pretty tired joke at this point) though, obviously, any class can sacrifice prime-requisites or/and secondary stats or/and feats to bump up CHA. IIF there's no CHA-primary/secondary characters playing along side it, that may be OK, but if there are, they're going to have more...
    63 replies | 2688 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 13th May, 2019, 10:08 PM
    While 5e supposedly defaults to TotM, it really has vanishingly little support for it. You could check out other games that do work well w/o a map, like 13A (which does both nicely) and lift a mechanic or two. Yep, that's part of DM Empowerment. The thing to do is take it and use it to your advantage. You can use a map, for instance, but keep it behind the screen. You don't /need/ to...
    44 replies | 1213 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 13th May, 2019, 10:01 PM
    Which drive down prices, enabling a minor population explosion. Now if the druids ever stop, people starve. Poor farmers, can't win. Or, I suppose, all those nasty monsters with a taste for people could keep the population down. Well, you'd need real craftsmen to train those wizards, I suppose. More likely, Fabricate becomes a specialty for commissions that have to be turned around all...
    119 replies | 4477 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 13th May, 2019, 09:37 PM
    I think the idea here would be that the GM can insist that they don't smell anything (because there's nothing to smell), but they're free to insist that they do - so they're either hallucinating, deluded, or just teasing the guy. And, really, probably not hallucinating, but deluded, yeah, if the distinction is that hallucinations are /caused/ by something (like the ergot in the rye bread that...
    575 replies | 19899 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 13th May, 2019, 09:12 PM
    I thought about mentioning that. If you were a bit nerdy in the A/V sense back in the day, you'd've definitely been familiar with 'additive' primaries (and maybe felt a little smug superiority over it), and/or if you'd paid attention to the popular-science level explanations of color TV back in the 60s (color TV was a big deal for a while). IDK, I don't recall hearing of purpure (or tunney...
    44 replies | 1327 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Monday, 13th May, 2019, 06:17 PM
    The final season of Roseanne, when it was revealed that the last few seasons had been a dream/story Roseanne wrote, and that Dan had died of a heart attack.
    172 replies | 3792 view(s)
    0 XP
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About Blue

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Date of Birth
September 7
About Blue
Introduction:
I like heavy RP, shades of gray campaigns, both to run and play in.
About Me:
I was an orphan that was raised by wolves in the sentient forest primeval. Later I found out that my father was a god. I only roll 20s. Fnord. I write award winning arias to be sung in languages I have designed. I DO NOT sparkle in the sunlight. I have climbed K2. Uphills, both ways, in the snow. I don't always drink beer, but when I do, it's --- URK.

Hey, stop hitting me. Why are you hitting me?
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Cedar Grove, NJ 07009
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My Game Details

Details of games currently playing and games being sought.

State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.

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My Game Details
State:
New Jersey
Country:
USA
Game Details:
Currently running 13th Age. The younger dragons move with inscrutable purpose, and savage ritual breed a hybrid for unknown reasons. Chains capable of holding the soul of a dragon now find themselves around an urchin, while a sliver of the soul of a dragon incapable of being chained lies in hidden in a young man. The Koru - mountains animated by their Kami - walk the lands, while the Kami twisted by the poisons of the underdark swim to the surface as Living Dungeons. The once dead find new life without regaining it, and the never living find life but not their own. The Orc Lord breeds new orcs with the gifts of elves; the dwarves with their mastery of clockwork and the Victorian/Roman Republic Dragon Empire resist. The High Druid seeks heartwood from the trees holding up the sky - last time a High Druid did a ritual of this magnitude, vampires became slay-able with but a stake of wood. Dark secrets of Ages past surface, but whom will they favor? Who will control them?

Zeppel
My Character:
Currently playing in a homebrew 4e game called Ascendancy of Darkness. Civilization is falling, has mostly fallen - will a misfit band thrown together by magic they don't understand be able to help. I run Smoke, the aging longtooth shifter Runepriest. Run by Dragon magazine author KS.
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Saturday, 27th April, 2019

  • 07:08 PM - Ark the Pie King mentioned Blue in post Way of the Pistol Monk. Is it balanced?
    Blue, The monk already gets a save-or-die power baseline. It's Quivering Palm. I can understand the rest of that though, for sure. Too bad, I really like it thematically. I might take a crack at writing something myself, I'm not sure. I've kind of fallen in love with the concept at this point. It's a lot more interesting than playing a Ranger which was my fallback lol.

Tuesday, 23rd April, 2019

  • 10:10 PM - lowkey13 mentioned Blue in post Poll - Best Old School Starting Adventure to Run for Teens
    Heya, So, due to popular demand here in the Stately Pleasure Dome of Xanadu, I've been thinking of running an old-school, AD&D (1e) campaign for a group of teens (7th/8th grade) who are already familiar with 5e. Before getting to the poll, though, I'd like to remind everyone that the people on this forum are AWESOME and AMAZING! When I sent out a request for information earlier, not only did fellow forum denizen Blue respond, he helped out by going above and beyond the call of duty. Thanks to Blue, this campaign/ersatz attempt to learn Gygaxian vocabulary will be getting off the ground! Thank you, Blue! So anyway, I'm thinking of building up to X4/X5 (as I haven't run those in ages), but I'd like to start them at first level. We are playing standard rules, but can use the B (basic) modules. I am including modules that I can and would want to run, but I am NOT including B1 and B2 since I just ran the 5e Goodman Games versions of those to try out a few months ago. So, what say you all? What is the ideal starting adventure? Choices- B3 (Palace of the Silver Princess) B4 (The Lost City) B5 (Horror on the Hill) N1 (Against the Cult of the Reptile God) T1 (The Village of Hommlet) U1 (The Sinister Secret of Saltmarsh .... THE ORIGINAL!) What say you? Explain in the comments!
  • 08:24 PM - vostygg mentioned Blue in post [GUIDE] I Fought the Law and Won: The Rogue Guide
    ...er DPR at all levels if you ignore the possibility of BB's secondary damage, significantly so in Tier 1, but by the time BB starts to scale, the gap is pretty small as a share of the average damage; small enough that IMO the combination of the control effect and being able to do something else with your bonus action is well worth it. Example TWF (level 5) Main Hand (base damage): (1d6 + 4) * 0.6 = 4.5 Main Hand (crit damage) : 1d6 * 0.05 = 0.175 Off Hand (base damage) : 1d6 * 0.6 = 2.1 Off Hand (crit damage) : 1d5 * 0.05 = 0.175 Sneak Attack (base) : 3d6 * (1 - 0.4*0.4) = 8.82 Sneak Attack (crit) : 3d6 * (0.05 + 0.4 * 0.05) = 0.735 Total: = 16.51 Thanks for cross-checking my work, @Esker I actually agree with your computation for sneak attack crit damage, since it corresponds with the observation @Blue made, which is that most people are likely to apply Sneak Attack damage the first time they hit. When I adjust my math to use your computation instead of the one I was using (i.e. 3d6 * (1 - 0.05 * 0.05), this is what I get: ------------------ Rogue 20 TWF - DPR ------------------ Level 1: 9.54 Level 2: 9.54 Level 3: 12.72 Level 4: 13.32 Level 5: 16.51 Level 6: 16.51 Level 7: 19.69 Level 8: 20.29 Level 9: 23.47 Level 10: 23.47 Level 11: 26.66 Level 12: 26.66 Level 13: 29.85 Level 14: 29.85 Level 15: 33.03 Level 16: 33.03 Level 17: 36.21 Level 18: 36.21 Level 19: 39.40 Level 20: 39.40 I also looked over my math for the Booming Blade DPR and realize that I had a copy-paste error. Here is the updated table, which very likely corresponds with what you were seeing: ---------------------------- Rogue 20 Booming Blade - DPR ---------------------------- Level 1: 7.00 Level 2: 7.00 Level 3: 9.27 Level 4...

Tuesday, 16th April, 2019

  • 03:42 PM - Laurefindel mentioned Blue in post Musing on some variant and homebrewed rules: feedback and insight wanted
    Oooooh, I had forgotten about hit dice Blue Thereís is also a possibility to expand on the hit dice mechanics, like spending a hit dice to heal an exhaustion level on a short rest. Iím not looking for extra HD use for the sake of extra HD use only, but there is wiggle room in the system there IMO if I need it.
  • 02:27 PM - Celebrim mentioned Blue in post Vampire's new "three-round combat" rule
    Blue: So, I'm going to cut to the chase and say that I think based on that response we are largely in agreement about things, and that the real crux then is "How do you go about achieving the desired result?" And there are two camps about fixing this problem. One camp is that, if this is a desirable result, then you should achieve it by application of narrative force. That is to say, by rules or rulings or narration, the GM should tell the players that the desirable thing has happened and that the game should explicitly empower the GM to do this, because it is desirable. The "three round" rule we are discussing is one example of this application of narrative force. The problems that I see in this camp are many. One is that it requires a high degree of spontaneous imagination and foresight. The GM is required to in the midst of the stress of running a session also invent imaginative and creative things to happen which lead to further creative and imaginative things. This is hard...

Monday, 8th April, 2019


Monday, 4th March, 2019

  • 10:15 PM - ContrapuntalAnt mentioned Blue in post [GUIDE] So art lies hid by its own artifice - an artificer guide
    ...e from playing ANY combination if that's what they want to play. This is my subjective opinion on the efficacy, primarily in mechanical terms, of the options available. This is a RPG, and the most important part is to have fun. I apologise for giving an impression that different in any way from that, and will make that clear at the start of the first post. 3. To that end, I will change the red criterion from "avoid at all costs" (wording taken from other guides) to a different descriptor. On reflection that is horrendously negative wording. 4. There are undoubtedly other parts of the guide which are currently deficient. Hopefully I will address these parts in due course, but in the meantime do feel free to continue to identify them. But could you perhaps start with the assumption that I am creating this in good faith? While I fully and truly appreciate the content of your critique, it was posted in what came across as quite an acerbic tone. Apologies if I have misread that. Blue: thank you for the continued commentary/additions! I don't have time (/energy, long day!) to go through those numbers at the moment, but it's always good to get some quantitative analysis for those who like comparing that way :)

Sunday, 3rd March, 2019

  • 12:38 AM - Ash Mantle mentioned Blue in post Swordlord [Fighter Subclass, PEACH]
    ...ur different pools, based off important ability scores, refreshing on any rest, means that you will never really run out. It's not very 5e in execution. I'd change it like this: Parry - use as often as you want, remove usage limits. For others - you gain a pool of (hmm, what to call it? Shift? Momentum?) equal to Proficiency plus the higher of your STR or DEX modifiers per long or short rest. This is higher then you had - going from ~5 (at 3rd) to 11 (@17th) instead of ~3 to 5. Costs will reflect this. Riposte costs 2*. Projection of Blades costs 1 per attack. One With the Blade costs 4. * Riposte is like a Battlemaster that just uses a single maneuver, but it's one of the better maneuvers. Having that doable many times per short rest on top everything else would be a huge swing in DPR, more than . So a cost of 2 - still can been done a lot, but not out-doing the battlemaster plus doing lot else. Now it's a real cost if you want to spend. Thank you very much, Blue, for your amazing critique and analysis! It's really much appreciated and has really been very helpful to me, especially to my first instance of creating a 5e class! Yeah, good point on extending out the flavor, I'll need to write more fluff and have it integrate more into the theme of the Swordlord and what their training regime and always constant need to duel have effectively produced. The misty step bonus action is also a good one, another idea was to also be able to extend the reach of the weapon within those class features, though that may also be too strong. What do you think? Yeah, I'll need to think of a more consolidation of resource pools so that they don't key off too many disparate aspects. Your idea of a shift or momentum pool to use their abilities from is a good one. I was actually thinking of having their bonus Strength modifier to Initiative to effectively come into play at 3rd level instead, being more in line with other classes and subclasses that get...

Wednesday, 27th February, 2019

  • 04:29 PM - Ratskinner mentioned Blue in post Why the hate for complexity?
    I'd agree with both Blue and Flexor the Mighty!. I mean, when I was young, I got into game complexity a lot. But I think it was barking up the wrong tree from the goals of play for which I come to an rpg. I'm perfectly happy to play a complicated war or battle game like SFB, even. I think there's definitely a place for complicated rules for competitive environments. However, that's the long way around for a game that's trying to create an interesting story. (And not all gamers come to rpgs for that purpose, either.) And honestly, that's why I come to play an rpg. I think, in a historical sense, a more fundamental problem is that traditional rules are not geared towards "story" at all, so much as they are geared toward a very loosely-drawn idea of "simulation" of a fantasy world.* So, this leads to "fudging" rolls and rules. I mean, you can't have the people who were prophesied to save the world in episode 1 get eaten by a randomly encountered Troll in episode 3....so, if I'm going to be fudging rolls, why...

Saturday, 23rd February, 2019


Sunday, 27th January, 2019

  • 05:11 PM - FrogReaver mentioned Blue in post Looking for math: Halfling Lucky vs. Elven accuracy
    @Blue I did the calculations and it looks to me like you have 2 scenarios 1. The +1 Dex from Elven Accuracy increases your dex mod to the same bonus the +2 would In this case elven accuracy is better against all AC values and climbs to a 21% more damage against AC 20. 2. The +1 Dex from Elven Accuracy doesn't increase your dex mod to the same bonus the +2 would. In this case halfling's with lucky are better across all AC's. They are better against lower AC's than higher ones. The relative damage increase climbs to 9% more damage against AC 11. (All this was without factoring in critical hits) Elven accuracy makes critical better and the margin that the halfling is better in case 2 is so razor thin for most ac values that after the impact of the critical hit is factored in I expect Elven Accuracy to slightly lead across most AC values except the lowest. Comparing to a build that just has advantage the halfling lucky and advantage build only increases your damage output by 1%-4% ac...
  • 02:39 PM - Fevvers mentioned Blue in post [GUIDE] Raven Soul : thematically optimising Shadow Blade for insane damage
    Blue & RogueJK These are both enviably excellent builds! I hadn't thought of going Celestial - interesting idea! Getting Revivify at 6th level is awesome and you've built up the SB damage beautifully. Very nicely balanced! When I'd been considering Warlock, Hexblade seemed to be the logical choice. I like how you've got the Extra Attack in. For quite a while I tried to shoehorn this build into Obliza's outstanding Sorlock build, indeed that was the initial inspiration for it, substituting SB/BB for EB/Hex. It just sort of grew from there. Oh yes, the Bladesinger+ builds - so seriously crunchy! I love how you've reached 20 DEX at 8th, and taking Tough at 10th alleviates the Bladesinger glass cannon problem, and at a reasonable stage in the character's adventuring life! I have a Paladin 2/Bladesinger x character, who attempts to force the SB/BB opp attack by sticking close to an opponent and Smiting. She's a bit of a beast... thematically I treat her as though she has taken an 'O...

Saturday, 26th January, 2019


Friday, 18th January, 2019

  • 10:28 PM - jasper mentioned Blue in post Resurrection Complications
    I disagree with Blue about the replacement level. I would say avg of party or equal to lowest level. And dausiil I have no trouble bringing new pcs. Some times you were two days short before you fell on the nade. Aka Game Over Man. Oh the Chart I would add some bad with the good. Like vulnerability to necrotic. But nice chart except for using the second most hated die.

Wednesday, 16th January, 2019

  • 08:57 PM - TwoSix mentioned Blue in post New warlock invocations
    Breath of Night: I'd make it base level or level 5, not level 11. Brimstone: Make it also add your Charisma modifier to damage per beam, but it doesn't stack with Agonizing Blast. So you can take Brimstone and do 1d12+Cha fire damage, or take Agonizing Blast and do 1d10+Cha force damage. If you really want options of damage type, you can take both. Eldritch Chain: So that's an increase of 5% * 15-16 average damage per beam fired, so about 0.8 damage per beam. So a 1.6 DPR increase at 7, 2.4 at 11, and 3.2 at 17, that isn't tied to accuracy. Feels a little low, but it does stack with every other add-on to eldritch blast, so it's probably OK. Downside it that it makes being a hexblade EB caster even better than it already is, which doesn't feel great. Eldritch Line/Doom: I wouldn't tack too many things onto those, contra to Blue's suggestion (Sorry!). You are turning into an AoE, which means you're turning it into an auto-hit for all of those extra abilities, unless you add text that a successful save means the targets aren't repelled or slowed or any other negative effect. Even the auto at-will damage part is pretty good. Hellrime: I'd probably repeat my suggestion from Brimstone about making this an option to take instead of Agonizing Blast. This + Repelling Blast + Lance of Lethargy (XgtE) might be too good, but considering Repelling + Lethargy is already a thing, it's probably OK.

Monday, 7th January, 2019

  • 12:03 PM - 5ekyu mentioned Blue in post Worlds of Design: ďOld SchoolĒ in RPGs and other Games Ė Part 1 Failure and Story
    Blue "The article mentions failure, while the chart shows danger -- these are VERY different concepts when discussing "old school" vs. "new school". Failure is not only common in "new school", but at times is to be embraced. Because failure isn't the boolean "you're dead, game over" common to old school, but another fork of what's being told" This is to me a key element I see in many discussions along this variety and the characitures of positions presented -- way too many times it is portrayed as if character death is the only stakes. If your players and their characters are invested in the world as more than just map pins and resource modes to be harvested, there are often much more things at stake. I recall bringing an entire gaming group to tears over the death of an NPC that was an interest to my PC with an introduction letter to the characters first wife (also dead) asking her to help the new dead girl get along and so on, mentioning a few of her good qualities and rough edges, et...

Wednesday, 2nd January, 2019

  • 10:57 AM - Harzel mentioned Blue in post What solution for "Cantrips don't feel magical"?
    ...ons per day then skill slots, all the way up through 20th. Here's a breakdown I did in an earlier thread: The baseline we have from this is that casters will be mostly not-spells until double digits, and even at 20 will still have a good chunk of actions more than spell slots. Back in pre-cantrip editions casters needed to default to mundane solutions - wizards throwing darts, etc. Using mundane solutions also does not make casters feel magical. The idea of a few cantrips per day doesn't work - it still leaves mundane solutions for most actions until the highest of levels. So how do we combine the contradictory ideas that (a) at-will magic makes magic feel mundane that several people have stated, and (b) have that casters can contribute meaningfully in a magical way without having to resort to mundane actions? I don't think a direct compromise works, so what solutions orthogonal to mundane=mundane and at-will=mundane can we find? As one of the "cantrip skeptics" whom I think Blue is referencing, I'd like to chime in here with a few points. 1. For me, the primary objection to the extensive availability of at-will magic is that I cannot (or at least to this point have not been able to conceive of a way to) make it coherent with a setting that is not high-magic. 2. The fact that it (for me) debases magic by making it ordinary is somewhat a secondary concern until someone says, "Oh, but we must have cantrips so that we can do something magical every round." Accepting for a moment that casting a spell every round is necessary to 'feel magical', claiming that pew-pewing Firebolt every round satisfies that need just feels farcical to me because you have now reduced the label 'magical' to a very superficial bit of fluff. 3. As much as I would like to constructively contribute to a thread spawned (in part) in response to my own bit whining, for me it is simply not the case that my PC must be able to cast a spell every round in order to 'feel magical', and, unfortuna...
  • 03:39 AM - LordEntrails mentioned Blue in post What solution for "Cantrips don't feel magical"?
    Blue, as you note, damage output is just one way to evaluate class balance. But to concentrate on it is really .... unfortunate. There is so much more to D&D than just combat, and so much more to combat than just damage output. Every table will have to figure this out for themselves. Because the importance of damage output is going to vary at every table, and with each DM, and each campaign, and maybe with each session. In the end, imo, if cantrips don't feel "magical", you need to figure out what "magical" means. Because D&D is a game that involves lots of magic, so "rarity" is a poor definition of "magical", imo. To me, the magical feeling of cantrips is about perception and description. And at my table, to get a more magical feel, I try to get myself and my players to describe magical actions using magical terms. It works for us.

Tuesday, 1st January, 2019

  • 05:35 PM - OB1 mentioned Blue in post Feat: Innate Casting - request critique
    Blue I think this is solid, but it feels a bit too narrow. I think it can be opened up a bit without becoming over powered. Innate Casting Requirement: Character level 7th or higher When you take this feat, choose a 1st level spell that you know which requires concentration. You may cast that spell without using a slot, as if from a 1st level slot. When cast this way it does not have Concentration - you do not need to concentrate, it can not be lost to damage, and it does not interrupt existing concentration. Once any spell is cast using this, you may not use this power again until you complete a short or long rest. If that is too powerful, I think you could say that it doesn't require concentration, but you must still make a concentration check when taking damage to continue the effect of the spell.

Monday, 31st December, 2018

  • 04:34 PM - Maxperson mentioned Blue in post Does Rope Trick Heal?
    Oh! Oh! It's this one! You're adding extra points to make to example unfairly biased to your side! Maybe you weren't paying attention, but it's MY definition that's being discussed here. Blue has been trying to tell me that MY definition applies to Catnap, when it clearly doesn't.


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Sunday, 19th May, 2019

  • 10:40 PM - jonesy quoted Blue in post "I'm BATMAN!" - Robert Pattison
    From what I understand RP has done some pretty good jobs acting in other movies. The fact that friends don't let friends Twilight is besides the point. He's done both bad and good performances before and after Twilight. I think he's one of those actors who only brings to the table what the script contains. Good writing, good. Bad writing, bad.

Saturday, 18th May, 2019

  • 08:45 AM - Ancalagon quoted Blue in post Are you satisfied enough with the Artificer to publish it?
    (As a side note, I'm actually happy with the XGtE subclasses I've seen hit the table in the games I play. I don't want to derail this, I personally had more problems with the races in Volo's but even there is was inconsistant, not universally banned.) In my game, the paladin player had the chance to change to an "arcane gish" - ie a melee focused warlock. I thought he was going to take hexblade but nope, 5 levels fey bladepack with 3 fighter levels (battlemaster).

Friday, 17th May, 2019

  • 09:11 PM - Azzy quoted Blue in post Are you satisfied enough with the Artificer to publish it?
    As a side note, I'm actually happy with the XGtE subclasses I've seen hit the table in the games I play. Same here. So far, I've seen 1) in a previous campaign: forge domain cleric, way of the sun soul monk, divine soul sorcerer, and a shadow magic sorcerer (my character); 2) in our current campaign, a college of swords bard, circle of dreams druid, storm sorcery sorcerer, and a monster slayer ranger (my character).
  • 03:14 PM - Ralif Redhammer quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    Heh, close enough! Back in the old Goth scene days, pseudonyms very much like that one were everywhere. Heck, there are still some friends that refer to me by my old stage name now and then. I'm ready a series of books right now where the author's name (well, pseudonym most likely) is Lillith Stormcrow. Does that count?
  • 12:04 AM - Elfcrusher quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    Little do we know, but 98.4% of all the "Bob"s are from one guy who's playing with a killer DM. He's up to Bob MMCIX. "I'm here to avenge my grandfather's cousin's ex-husband's nephew's ex-wife's brother's friend-with-benefits' third cousin once remove on their mother's side." "...Prepare to die!"

Thursday, 16th May, 2019

  • 11:45 PM - aco175 quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    Little do we know, but 98.4% of all the "Bob"s are from one guy who's playing with a killer DM. He's up to Bob MMCIX. "I'm here to avenge my grandfather's cousin's ex-husband's nephew's ex-wife's brother's friend-with-benefits' third cousin once remove on their mother's side." "But what does that make us?"
  • 08:46 PM - 5ekyu quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    See, right here is a great example of why this data is dangerous when not ibnterpretted right. There is literally NO WAY to look at characters and know if there is a featless game. Only the opposite. But a character without feats doesn't even necessarily lean (>50% correlation) in the direction of a featless game until probably the 2nd or maybe third 3rd ASI. And they have told us they have less data there. Even then it just means it's more likely, not that it's true. Trying to use that to collaborate self-selected survey results (a system with well documented biases) that most games are featless (which it doesn't meansure does nothing. It's actively harmful because it tricks people into thinking there is evidence from multiple sources saying the same thing so it's likely true. When they don't say the same thing, and there are issues with the data collection. D&D Beyond also has self-selection issues for who uses it. No one in either of my groups do. In addition, some types of ...
  • 04:37 PM - Parmandur quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    Since that's been an ongoing question, can you provide anything backing up the claim that they usually are filtering characters? I'm haven't seen anything about it after an earlier search and that would be useful information to know so we can help verify the quality of the other data dumps. They talk about it every time they go over the data in these videos. There are able to filter based on activity on a sheet that indicates actual play. Their numbers they provide also match up with what WotC has said for years based on their in-depth surveys, such as with Feats, so the data matches what is known from other sources, lending it credibility..
  • 03:14 PM - Parmandur quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    Mentioned it before, will likely mention it again. "Most popular" is misleading. D&D Beyond has plenty of sample characters that never hit play. It has things like default equipment that's not the "most popular" since players aren't picking it intentionally, just following the rules for character creation. The data we're seeing from it is interesting, but should be taken as a lot less authorative then it is quoted. Especially data that can be easily swayed by sample characters like the average character has no feats - if you make up a bunch of 1st level characters none will have feats except variant humans, or the number of characters in tier 1. I think for this one, they included test characters: but usually, they have ways to sift out test characters. And in my personal experience, most people don't use feats, so it seems plausible.
  • 01:40 PM - Morrus quoted Blue in post The Most Popular D&D Character Name Is "Bob"
    Mentioned it before, will likely mention it again. "Most popular" is misleading. D&D Beyond has plenty of sample characters that never hit play. It's almost like I said that. ;)
  • 01:45 AM - jmajors76 quoted Blue in post [GUIDE] A party without music is lame: A Bard Guide
    If you're against a single opponent, without reach, and you need to move - then it's decent. Though it's not "free", it costs one of your bardic inspiration dice. Often Defensive Flourish can grant you a good enough AC against multiple attacks that mathematically it's superior (as in it saves more damage over it's length statistically) than avoiding a single attack of opportunity that may or may not hit. It's a niche use. Eight HPs left and an Opportunity Attack will drop you and you need to get away is a great time for it - though at that point you might want to just take the disengage action and instead of risking missing. Pushing a foe into a hazard is fantastic use for it. Ok, definitely not a "free" disengage per se. It may be a little more niche than the Defensive flourish, but still way more useful than Slashing. I think I'm just trying to further justify/magnify the Swords Bard in my head as I really want to try it out. But I want to add that I enjoyed this guide very much.

Wednesday, 15th May, 2019

  • 12:29 AM - Tony Vargas quoted Blue in post Using Spell Point Variant Rule?
    If you want/need a mechanical rule to prevent the 15 minute work day that doesn't require any DM input, you need a meta-game solution. Vancian, spell points, spontaneous casting - they're all metagame constructs that poorly model magic as seen in fantasy fiction(& myth, etc). There is an undeniable mechanical balance factor between classes that are primary at-will, primary short-rest recharge, and primary long-rest recharge. heh. The value of this factor is IM, as in imbalanced. ;P ::sigh:: not as funny as it sounded in my head. Shiroiken was suggesting another variant that also charged points for cantrips. Which is the primary method characters use to extend their spells. That's the safety value being removed I was talking about. He wants casters to go back to quarterstaves and such if they don't want to spend points. It would have a different feel than either core PHB or the DMG spell point variant. So to help that work you could use some sort of casting-stress system. Th...

Tuesday, 14th May, 2019

  • 09:33 AM - Shiroiken quoted Blue in post Using Spell Point Variant Rule?
    This is mischaracterizing my question. We're not looking for a 100% solution -- that's a different thing. There are mechanics that help reduce 15 minute adventuring days. Having cantrips that allow a caster to contribute *meaningfully* without using a slot is one of them. Havign a large number of slots (vs. effectively reducing the number of slots by consolidating to fewer high level slots). Both of these increase the pressure for 15 minute adventuring day. Having removed these mechanical relief valves, what mechanical relief to help reduce pressure for 15 minute adventuring days will replace them?The problem is that having a relief valve encourages nova behavior, because you can nova without fear that you can still contribute meaningfully if you have to continue before resting. The existing system has this issue because of the cantrips, and using the DMG spell points with them will make the issue worse. In reality, this is an issue the DM is going to have to deal with in-game, bec...

Monday, 13th May, 2019

  • 02:37 AM - Shiroiken quoted Blue in post Using Spell Point Variant Rule?
    If you want/need a mechanical rule to prevent the 15 minute work day that doesn't require any DM input, you need a meta-game solution. I've heard of another game system (13th Age, maybe?) that only replenishes abilities after a set number of encounters, regardless of how long it takes for that to happen. Many DMs & players are not fond of this, however, since it tends to break immersion and verisimilitude. I wouldn't have minded seeing that as an option in the DMG, as well as suggestions on how the DM can time manage the game to help prevent the short adventuring day problem. You're talking about the DMG variant. Shiroiken was suggesting another variant that also charged points for cantrips. Which is the primary method characters use to extend their spells. That's the safety value being removed I was talking about. He wants casters to go back to quarterstaves and such if they don't want to spend points. It would have a different feel than either core PHB or the DMG spell point v...

Sunday, 12th May, 2019

  • 07:39 PM - 5ekyu quoted Blue in post Using Spell Point Variant Rule?
    From our playtests, the case wasn't "slightly" worse, it was much more pronounced. But either way, cantrips were a mechanical safety value designed to deal with this exact problem (as well as others). So it looks like the proposal is both (a) worsening problem (regardless if it's "slightly" or "much" and (b) removing the design safety to deal with this. Taking that and putting it on the DM, regardless of DM skill (and adventure they are running if not homebrew) has already been shown not to be a working combination in earlier editions. You're making mechanical changes, we need a mechanical fix. We're trying to make a system more welcoming for people to get into DMing. So, what is you rules-system-only fix for 15 minute adventuring day that this encourages?Rule system only solution to the 15m adventuring day? It doesn't exist in 5e core primarily because nothing in thec5e tulesrt mandates any day pacing standard. The 6-8 encounters adventuring day is not a rule, so there are no rules t...
  • 04:55 PM - Giltonio_Santos quoted Blue in post Using Spell Point Variant Rule?
    So, assuming Novaing will happen if allowed, how would you adjust the proposal to provide a hard stop instead of a soft stop to that? Spell points without novaing could be achieved by creating a system where you build from the ground instead of depleting from the top. Every character has a maximum number of spell points/level, but they do not start there. The total always reverts to 0 after finishing a long rest. Characters gain X spell points/hour when out of combat, and X spell points/round once diplomacy stops working. I'd cap spell points/level at the number needed to cast your highest level spell, so they will usually start with the big gun loaded, but will have to set for worse while rebuilding. It improves staying power while limiting novaing power. Obviously, this is only a very rough idea, from the top of my head, but it's a design space I always wanted D&D to explore. Right now, every class is on the same "from fresh to thrash" cycle, it would be cool to have things the othe...
  • 03:59 PM - Shiroiken quoted Blue in post Using Spell Point Variant Rule?
    Actual experience of several people on this thread (myself included) is that many players don't have the mindset to conserve points, and in reality will instead push for a 15 minute adventuring day. So, assuming Novaing will happen if allowed, how would you adjust the proposal to provide a hard stop instead of a soft stop to that?You simply don't let the 15 minute adventuring day happen, same as the current 5 minute work day issue. If you don't have solutions for that, novaing will happen with the current system anyway. Spell points simply makes the problem slightly worse, since the nova is bigger and shorter. Nova is a problem regardless of which system is used, so it's really a separate issue. The problem I see with the spell point system now is that you can nova all your high level stuff, then fall back to cantrips for everything else. If cantrips also cost spell points, and you have suficient encounters, this makes full nova a less viable, since basic attacks are likely much less ...
  • 01:04 PM - DEFCON 1 quoted Blue in post Using Spell Point Variant Rule?
    We playtested it as a few different level points. We found that it strongly encouraged casting higher level spells - basically novaing all the time. better action economy, kill foes quicker, etc. But because of that casters ran out quickly and advocated for 15 minute adventuring days. If there was some adventure reason they couldn't take a long rest then instead ended up using mostly cantrips when they weren't using high level spells, which they weren't fond of. When there was only 2-3 encounters per day it made casters even more powerful than they are now. Because of how upcasting usually isn't as good as spells natively of higher levels, they ended up also using the same few spells over and over, leading to a lot less variety. We didn't adopt it after our playtest. One of my players ran the playtest Mystic in my last Curse of Strahd campaign, and that class essentially uses spell points. And the same thing happened with her... she couldn't help but just throw out Fireba...

Friday, 10th May, 2019

  • 12:18 PM - Esker quoted Blue in post Need help on Hexblade build !!!
    Barbarians don't have enough rages to have it up the majority of combat at low levels. Planning on say one rage and one warlock-slot driven combat per short rest works out to extend them. Fair point.

Thursday, 9th May, 2019

  • 06:50 PM - doctorbadwolf quoted Blue in post Avengers: Endgame SPOILER THREAD
    Though as a bit of a continuity bobble - why didn't she lose to Thanos as well? Where was she? End of Ragnarok she was on that singular ship with Thor, Heimdeil, Loki and the rest. Which is destroyed in Infinity War. But here's Valkyrie as well as Korg and Miek. But yeah, she stepped up in the 5 years. Thanos always kills half, not everyone. Oh, yeah, totally. I don't MIND that they were merged. I just don't think it was handled all that well. And most of the smart Hulk incarnations (I think there's a "Professor Hulk", and Joe Fixit, and the Maestro, and...others?) took on aspects of Hulk's personality. I didn't really see that. It was Hulk body and Banner mind. Potent, but...man. It would've been great to see Banner get really really angry. :) I suspect Ruffalo has fun with the Hulk and he might turn up a few more times. He was a mix of both, though. His confidence and sort of jocularity is Hulk. Banner doesnít act like that in any MCU movie.


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