View Profile: Steel_Wind - Morrus' Unofficial Tabletop RPG News
More Activity
About Steel_Wind

Basic Information

About Steel_Wind
Introduction:
Stable gaming circle of 7 men. All are 40+ yr old gamers and have been playing RPGs since the 70s.
Location:
Toronto
Age Group:
Over 40

Statistics


Total Posts
Total Posts
3,675
Posts Per Day
0.68
Last Post
Gail Gygax Sued By Movie Producer Thursday, 16th August, 2018 04:23 AM

Currency

Gold Pieces
13
General Information
Last Activity
Friday, 5th April, 2019 08:46 PM
Join Date
Saturday, 26th June, 2004
Product Reviews & Ratings
Reviews Written
0

8 Friends

  1. Azmyth Azmyth is offline

    Member

    Azmyth
  2. Gaming Tonic Gaming Tonic is offline

    Member

    Gaming Tonic
  3. keichiku keichiku is offline

    Member

    keichiku
  4. Leif Leif is offline

    Member

    Leif
  5. Mark CMG Mark CMG is offline

    Member

    Mark CMG
  6. Morrus Morrus is online now

    Frazzled

    Morrus
  7. Neuroglyph Neuroglyph is offline

    Member

    Neuroglyph
  8. skepticalscholar skepticalscholar is offline

    Member

    skepticalscholar
Showing Friends 1 to 8 of 8
No results to show...

Thursday, 21st August, 2014

  • 07:25 PM - Tony Semana mentioned Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    The short strokes would appear to be that there is no necessity for completing any of the seven missions and the DM is not directed to make the players do so. While Mad Zagyg's comments on the lethality of approaching the first section of HotDQ are valid -- in the sense that you should NOT have your players do this, there is no contrary requirement that they should do so that is presented in the adventure text. The PCs can and should refuse -- and the DM may ease off as well if they are not able to do so. In that regard, I think Tony's comments are correct, (though perhaps a little more forceful that was needed in terms of their advocacy!) End Result: It's all good folks. Just want to say point taken, I apologize to Mad Zagyg for the heavy-handed wording of my last reply. I've already XP'ed Steel_Wind for his consistently thoughtful replies, but wanted to say on-thread that I've enjoyed his perspective in contrasting this early 5E offering to his experience with PF APs as a 'hardcore PF guy'.

Wednesday, 20th August, 2014

  • 04:22 AM - Tony Semana mentioned Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    Generally, I think that an AP -- any AP -- benefits from experienced GMs making changes as are required for their particular group. I recommend it often. That said, a well designed AP should not require intervention to be playable and enjoyable. It should merely benefit from it. Given Steel_Wind's experience was actually positive, his DM is obviously an experienced DM as he's mentioned. So, what would be very informative is how much intervention he/she Steel_Wind's DM) felt was required based on this definition of a good AP. In short, whether the DM felt ToD as written really is as bad as the negative opinions in this thread.

Monday, 18th August, 2014

  • 06:34 AM - Quickleaf mentioned Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    Steel_Wind To focus on the issue of bringing in newer younger players, of which price is certainly an aspect... I know you only skimmed the book since you're playing thru the advenure, but did you get a sense from the book or your DM how user-friendly Hoard of the Dragon Queen is for new players? Are there sidebars for new DMs or DM pointers for potential sticking spots? Do the sections of the adventure that involve mystery discuss certain spells that can dramatically impact the pacing? That sort of thing. Thanks for posting your experience too!
  • 01:44 AM - Quickleaf mentioned Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    Steel_Wind To set the record straight about pricing... Cost of 5e Adventure Path = $60 (Hoard of the Dragon Queen $30 + Rise of Tiamat $30) Cost of PF Adventure Path = $96 (Six adventures at $16 each thanks to 30% off cover with Pathfinder Adventure Path Subscription) Cost of 5e Baseline Rules = $150 (PHB $50 + MM $50 + DMG $50) Cost of PF Baseline Rules = $90 (Core Rulebook $50 + Bestiary $40) Cost of 5e Rules + Adventure Path = $210 Cost of PF Rules + Adventure Path = $186 In all probability a roughly $24 difference, and that gap closes if a PF DM doesn't have a subscription or a 5e DM gets by without the DMG and just uses DM rules in the Basic PDF.

Wednesday, 13th August, 2014

  • 06:03 PM - Kinak mentioned Steel_Wind in post Best adventure path for 1st level?
    Steel_Wind is way ahead of me. Value per dollar, Rise of the Runelords Anniversary Edition blows basically every other adventure out of the water. Some Adventure Paths were produced before the Pathfinder RPG (Second Darkness, for example), so you may have to do some conversion... or not. It's basically compatible, so your group likely won't notice. If you're just running the first, the Second Darkness suggestion is solid. Worldwound Incursion is pretty cool for that too. Cheers! Kinak

No results to display...
Page 1 of 2 12 LastLast

Tuesday, 3rd April, 2018

  • 06:20 PM - Alzrius quoted Steel_Wind in post Do We Still Need "Race" in D&D?
    Pathfinder has a great example of the problem. I expect most people here are familiar with their splatbooks. Ultimate Combat, Ultimate Magic, Ultimate Campaign, and Ultimate Intrigue. All the focused non-theme PC splatbooks have "Ultimate" in the name. And, for a while, they were planning on releasing Ultimate Race. They changed it to Advanced Race Guide for reasons that should be pretty obvious. I mean, who would want to see the ads Google Analytics would throw out of you searched for "Ultimate Race" a few times. The books Amazon would suggest if you ordered from that site. Is it a book you would feel comfortable requesting from a library? If you were the head of a chain book store, would you order & stock a book called "Ultimate Race"? A minor correction: although it doesn't cite its sources, Steel_Wind's preview of the Advanced Race Guide states: So why wasn’t the Advanced Race Guide called “Ultimate Races”? Well, it turns out that was originally supposed to be the name and it was announced at PaizoCon 2011 under that title. Unfortunately, a little slip of the tongue during the announcement and “Ultimate Races” sounded a whole lot like “Ultimate Racist”. That easily repeated faux pas was all it took to persuade Erik Mona and Co. that perhaps that wasn’t the best possible title for a book after all. The title of the book was promptly renamed to the Advanced Race Guide ("ARG"). So to be fair, the original name was always going to be plural, and it was changed due to an unfortunate homophone.

Tuesday, 4th October, 2016

  • 02:03 PM - Ilbranteloth quoted Steel_Wind in post Is Chaotic evil more evil than Lawful evil?
    I simply do not agree with these views. Vandalism is NOT CE. It might be to you, but to liken a misdemeanor property crime with CHAOTIC EVIL is applying an analytical framework we simply do not agree with. Simlarly, embezzling isn't evil. It's selfish. Its wrongful and clearly unlawful. But EVIL? I think when you present a continuum of "evil" that ranges from spray painting graffitti to theft, ritualistic serial murder and the holocaust, your aperture needs significantly more focus. This is clearly a point of departure. You and I do not agree on this matter and what appears self-evident to you seems clearly wrong-headed to me. Actually, this is a good point. Now that the comparison is made, I would consider vandalism and embezzling chaotic neutral acts. They aren't good, but they aren't inherently evil either. They are certainly self-serving and unlawful. Thanks for that. It clarifies a bunch.

Saturday, 5th December, 2015

  • 12:07 PM - the_redbeard quoted Steel_Wind in post What Virtual Tabletop Software options exist?
    My preferred VTT - and I have tried them all -- is far and away d20Pro. It has the best support and mapping options. It's power uses are deep, without the installation problems that Maptool has. Its robust support for Pathfinder and (later this month) Syrinscape also makes it a winner. It used best in conjunction with Herolab. d20Pro costs money. It's not free. You get what you pay for. And yet it still doesn't do lighting and vision. Maptool has done that for years. Many of the issues with Maptool, like installation, are now solved with Mote (it's one file.) Here is maptool in 2010: https://www.youtube.com/watch?v=ecgV9aKS3ZI And sift (new kickstarter of mote, now for mobile devices, video is less well produced though): https://www.youtube.com/watch?v=CHNYPfkmqBA Kickstarter here: https://www.kickstarter.com/projects/740970397/sandstorm-virtual-tabletop-services

Wednesday, 2nd December, 2015

  • 11:23 PM - Starfox quoted Steel_Wind in post What Made You Switch To Pathfinder?
    If you have no interest in playing APs and your interest is in home brewed play, then other concerns may predominate in your decision tree. But if APs are something you enjoy playing in, running and reading, then your choice was really no choice at all. While I strongly agree with your post, just FYI I have converted numerous Pathfinder APs and adventures to my homebrew. But homebrews don't really count in discussions like this.
  • 11:59 AM - Echohawk quoted Steel_Wind in post Is This The World Record For Most Official RPG Monsters?
    There are now 100 issues of Pathfinder Adventure Path. Each PF AP has eight pages of bestiary material. That's before we touch 61 modules and another 230 PFS Scenarios, which typically have 2-4 pages more of monsters in a module and 2 more in a PFS Scenario, each. And that tips the scales. I don't believe it does tip the scales. The summary you quoted compared only the core monster books for each system. If you want to count all of the supplementary Pathfinder material, then you need also need to do the same for 2nd Edition. There were smaller monster supplements in almost all of the 2nd Edition boxed sets, and monster pages in many accessories and adventures. The "reprint" factor was also lower in 2nd Edition, with really only the Annuals being recycled monsters. Most of the Pathfinder AP and module monsters get reprinted in the Bestiaries. I'm not persuaded that Pathfinder has 2nd Edition beat yet in monster count. The same can be said for world setting / adventure material at this poin...
  • 11:15 AM - Ezequielramone quoted Steel_Wind in post Changes in rules since debut?
    Note: Hero Points have always been an optional system and while many groups do use them, it is still a solid minority of players who do so. Sometimes, we can project our own group or region's play preferences on the broader mass of players. I assure you, however, that the use of Hero Points during play by a group is the exception and not the rule. It is never assumed to be in use during development. Oh, I didn't see that way. You could be right. Where I live not much people enjoy the pleasure of roleplaying, so I have not much idea how other people plays, and I pretty much stick with the same players. We are using the background skills, that don't require any modification, you only gain 2 skill point extra each level to use it in background skill (existent skills that are not used in adventuring). Also we use the new system for creating magic items. It is much fun that the normal system. Both are optional rules from the Unchained.

Wednesday, 27th August, 2014

  • 12:46 AM - Olaf the Stout quoted Steel_Wind in post Hoard of the Dragon Queen: WotC & Kobold Press Team Up for the Inaugural Campaign Arc of D&D 5th Edition!
    Yes it's blurry - frankly a little blurred on both, but worse on the p.71 illustration. The clearer version of the same graphic can be seen on p. 6 of the Encounters .PDF. Looking more carefully at the printed version, the artwork throughout looks pretty blurry. I'm not sure what the issue is here, whether low res versions of these graphics all made it into the final PDF sent to the printer, or just a very poor printer. If you look at the Encounters PDF version, the graphics all pop more and are far more crisp. So something either got screwed up in terms of the dpi of the graphics sent to the printer, or the printer sucked. If you compare one of Jard Blando's maps in HotDQ to any issue in a Paizo AP where Blando has done the maps (Carrion Crown AP, say) something is clearly very wrong in the HotDQ map art. The original artwork is good, but the printing is not up to snuff. Just got my copy and my map on p71 does not seem to be blurry at all. So maybe there were some printing issues ...

Friday, 22nd August, 2014

  • 07:46 PM - GX.Sigma quoted Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    Uhm...what? No, not that I recall. Admittedly it's been a while, but I think you are recalling some other adventure. Ah, my mistake. Red Hand was the one with all the taxidermist humanoids; Expedition to the Ruins of Castle Greyhawk was the one with all the invisible librarian beholders.
  • 12:55 AM - Hussar quoted Steel_Wind in post Where are the PDFs?
    I must dissent from this view. If a customer is not in possession of that information, I expect that WotC is not in possession of all those "facts" either. Still, for whatever reason(s), they have decided to not do it. We might fairly observe that: Paizo sells .PDFs of their hardcovers for $9.99 Paizo otherwise bundles PDFs for all subscription products with a subscription; and Paizo makes all of their core rules and rules expansions available online via the PRD. Despite these heretical practices, Paizo seems to be selling a lot of print product -- and PDFs, too. I think the major differences at play here are: Different corporate cultures between WotC and Paizo; Different relations with their retailers. /snip [/I] I'd add to this, the point that Paizo is selling a LOT of titles. They have a much, much greater release schedule. Which does mean that you can afford to have titles that don't sell as well - a little bit of profit from a lot of books is th...

Thursday, 21st August, 2014

  • 09:17 PM - Echohawk quoted Steel_Wind in post Where are the PDFs?
    I must dissent from this view. If a customer is not in possession of that information, I expect that WotC is not in possession of all those "facts" either. I agree with you. WotC can't know for sure what the impact of releasing/not releasing PDFs will be. But WotC probably have a lot more information to work with than we do, so I think it's a carefully considered decision, rather than a knee-jerk reaction to piracy concerns. I think the major differences at play here are: Different corporate cultures between WotC and Paizo; Different relations with their retailers. I'd add "different fundamental sales model" to that list. A lot of Paizo's product (print and PDF) is sold on a subscription basis directly to the public via the Paizo web site. I think your analysis of the difference in the relationships WotC and Paizo have with game stores is very interesting. I was not aware that FLGS viewed Paizo as a direct competitor to that extent, but it makes sense that they would take that...
  • 09:03 PM - sunshadow21 quoted Steel_Wind in post Where are the PDFs?
    In this regard, there are more than a few hobby games retailers which increasingly view Paizo not as a partner but as a direct competitor. Those retailers do not like not being able to sell Paizo PDFs to their customers and very much resent that perk that Paizo provides gamers who buy directly from Paizo. The business relationship retailers have with Paizo has evolved over time, but I think it is fair that what was not always seen as a big deal is becoming an increasingly sore point with many retailers as time has marched on and product lines have expanded. That's an interesting point, and one that will definitely be interesting to see evolve over time. So far, I think that a challenge over PDF sales has been largely balanced by a very active organized play system that gets players into to the stores, but I can definitely see how it could become a major point of contention in those places where Paizo has been unable to offer anything as a counterbalance. Your point about WotC relying on Magic ...
  • 07:25 PM - Tony Semana quoted Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    The short strokes would appear to be that there is no necessity for completing any of the seven missions and the DM is not directed to make the players do so. While Mad Zagyg's comments on the lethality of approaching the first section of HotDQ are valid -- in the sense that you should NOT have your players do this, there is no contrary requirement that they should do so that is presented in the adventure text. The PCs can and should refuse -- and the DM may ease off as well if they are not able to do so. In that regard, I think Tony's comments are correct, (though perhaps a little more forceful that was needed in terms of their advocacy!) End Result: It's all good folks. Just want to say point taken, I apologize to Mad Zagyg for the heavy-handed wording of my last reply. I've already XP'ed Steel_Wind for his consistently thoughtful replies, but wanted to say on-thread that I've enjoyed his perspective in contrasting this early 5E offering to his experience with PF APs as a 'hardcore PF guy'.

Wednesday, 20th August, 2014

  • 03:51 PM - Tony Semana quoted Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    Well, ok. So that's that then. *nods* I think the issue arises due to the timing requirements that a whole shopping list of encounters be completed without the benefit of a long rest or leveling, as Mad Zagyg noted in his post here: My main gripe with Hoard of the Dragon Queen is that it seems VERY obvious to me that it was written specifically for D&D Encounters and/or Adventurer's League play. After all, the first three episodes of the adventure are pretty much verbatim as they appear in the Hoard of the Dragon Queen Encounters PDF. Why is this obvious? Well, if you run the adventure as written, and your players are trying to complete all the missions that the adventure throws at them in Episode 1, it seems extremely likely that they will fail, and probably TPK (as my group did). When you play D&D Encounters at your FLGS, characters come fully refreshed to every session, as tables can change from week to week. His identification of the underlying "refresh" of PC resources that happens due ...
  • 03:36 PM - carmachu quoted Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    The point to take away is not that you cannot save money off of the retail price of these books by buying online. Of course you can. You can also save on the price of Pathfinder in the same (or similar) manner. That is assuming you have a credit card or way of paying for these products online. Not everybody does and it limits your market. Go to walmart. Sign up for a walmart prepaid visa card. For $3, you can load any amount of money onto the card, and it acts just like a visa card for online transactions. I know, I had to get one to pick up some paizo items 3 years back or so- who only take credit cards and not paypal.
  • 06:05 AM - jbear quoted Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    The point to take away is not that you cannot save money off of the retail price of these books by buying online. Of course you can. You can also save on the price of Pathfinder in the same (or similar) manner. That is assuming you have a credit card or way of paying for these products online. Not everybody does and it limits your market. It may not be the case in the US or Canada, but in New Zealand for example you can get a visa bank card which is not a credit card for example, but which can be used to make online purchases from your bank account as long as you account has money in it. It's true, I'm not 20 and a struggling student anymore. But if I was and I did not have the banking system that I have in my country that made online purchase accessible to anyone with a bank account, I would still find a way to pay the online price and not the in store price somehow i.e. parents fronting up and making the purchase and then paying them back. Having said that, after looking online for the P...
  • 04:19 AM - Tony Semana quoted Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    Generally, I think that an AP -- any AP -- benefits from experienced GMs making changes as are required for their particular group. I recommend it often. That said, a well designed AP should not require intervention to be playable and enjoyable. It should merely benefit from it. Given Steel_Wind's experience was actually positive, his DM is obviously an experienced DM as he's mentioned. So, what would be very informative is how much intervention he/she Steel_Wind's DM) felt was required based on this definition of a good AP. In short, whether the DM felt ToD as written really is as bad as the negative opinions in this thread.
  • 04:00 AM - dd.stevenson quoted Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    That said, a well designed AP should not require intervention to be playable and enjoyable. It should merely benefit from it. There is much that can be said about the relative strengths of AP vs ad libbed sandbox settings, but I was referring to "commercial success" in the quote you mentioned. While I appreciate that many players (including yours) have different preferences, I think the market has indicated that the Pathfinder AP approach is the more commercially successful of the two in recent years. To be clear, I'm only asking about the commercial success of story-driven APs, and how this success is affected by the level of detail provided/vs. what is left for the GM to fill in. (Leaving completely aside the question of plot-free sandboxes.) It's not completely clear to me that Paizo has struck the most profitable balance between detail (good) and linearity (bad), based simply on my own play experiences, and my excitement levels as I read the APs. However, it's likely you know something a...
  • 12:26 AM - dd.stevenson quoted Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    If the Tyranny of Dragons AP ends up being merely a base upon which a DM must start, but not a solid foundation that a DM can just run out of the box with a high degree of confidence, it's not going to be as successful a product line as it would otherwise be. I would be interested in hearing why you believe this. Anecdotally, most of my players are strongly disinclined toward pathfinder APs because they are too scripted. While they all appreciate the production values, they usually get antsy and resentful of the heavy-handed tactics necessary to pull them forward along the story arc, and in order to get them to play wotc's adventures at all I had to persuade them that these were a totally different beast than the pathfinder APs. I don't think what you're saying is wrong, necessarily, but it doesn't strike me as self-evidently true either. Why is a consistent, relatively DM-independent experience necessary for adventure lines to be most successful?

Tuesday, 19th August, 2014

  • 08:19 PM - Haffrung quoted Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    If the Tyranny of Dragons AP ends up being merely a base upon which a DM must start, but not a solid foundation that a DM can just run out of the box with a high degree of confidence, it's not going to be as successful a product line as it would otherwise be. While Adventure Path style linear adventures with heavily plotted stories and ready-made cut scenes may be a popular adventure model, I don't know that it's the only approach WotC needs to take to find a loyal audience. Some players on old-school sites, where 5E is being very well-received, are already slamming HotDQ for being too scripted. There is a market out there for setting-based adventures where the story is left to the DM or generated organically in play. So does WotC hew closely to the popular AP adventure format? Or do they take the same approach they've taken to the 5E system itself and try to find a middle ground between story and sandbox, or at least provide some setting-based adventures as options?

Monday, 18th August, 2014

  • 11:03 PM - GX.Sigma quoted Steel_Wind in post Hoard of the Dragon Queen: As it Turns out, it's Pretty Good (so far)
    Please appreciate that I come to this as someone who played in the session -- not as someone who ran it. The DM has about 30+ years experience as a DM, makes up a LOT of things up on the fly and spends a lot of time differentiating the context in which combats occur and in adding the flourishes which could make a real difference in how I received those combat encounters. What I am trying to say is that I enjoyed it a lot -- but I can't say for sure that I enjoyed what was on the page -- or maybe I just enjoyed the flourishes he added to it. I'm not able to confirm that with you either way. I can say that we initially: investigated some mysterious deaths, ascribed to a disease and then later investigated to be poisoning; fought some kobolds and cultists in the forest who were attacking some women who were fleeing Greenest; this may be an entirely made up encounter - I just don't know. There was a fair bit of roleplaying and moral choices which transpired out of this combat by reason ...


Page 1 of 2 12 LastLast

Steel_Wind's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites