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  • GlassJaw's Avatar
    Today, 03:40 AM
    Arcane Deflection and Int mod to Initiative are good but after that, the subclass is pretty awful. Dispel or Counterspell just to gain damage equal to half your wizard level? Bleh.
    22 replies | 308 view(s)
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  • GlassJaw's Avatar
    Today, 02:37 AM
    But the ones that have it are useful and it's great you don't have to use up a known spell for them. A sorcerer is never going to take Detect Magic or Alarm but they are very handy. It's about the same actually, and a Wizard can do it once per short rest versus a long rest for a Sorcerer to get their spell points back. I think you under-estimate the versatility.
    22 replies | 308 view(s)
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  • GlassJaw's Avatar
    Today, 01:18 AM
    A LOT more available spells and generally better subclasses. Sorcerers have the potential to cast more per long rest but with Ritual Casting, that can be mitigated. Sorcs can deal a bit more damage with Empower Spell. I'm definitely in the camp that 5E Sorcerers are poorly designed when compared to the Wizard and Warlock. I would choose Wizard or Warlock over Sorcerer every time in 5E.
    22 replies | 308 view(s)
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  • GlassJaw's Avatar
    Monday, 14th January, 2019, 09:55 PM
    Great post. Extremely well said and probably a lot better than I've stated my position in this thread. The thing is, 5E does a really job of balancing the rules vs. role-playing dilemma, and definitely better than 3rd and 4rd edition (which were much more mechanics and number-heavy). However, the "problem" still exists. I also wonder if the fact that because 5E is a bit more streamlined, when...
    230 replies | 6769 view(s)
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  • GlassJaw's Avatar
    Monday, 14th January, 2019, 07:14 PM
    This! Very well said. I think this is definitely part of what I'm seeing at the table. The fighter could use something that sparks the player to get involved when not in combat. Here are some quick ideas I threw together: Teamwork: Grant a number of allies equal to your proficiency bonus advantage on a group ability check Guard Duty: Gain advantage on next Passive Perception check against an...
    230 replies | 6769 view(s)
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  • GlassJaw's Avatar
    Monday, 14th January, 2019, 06:25 PM
    I certainly wouldn't want class abilities to have an impact on multi-classing, regardless if they were for or against. I would be ok with feats that allow additional synergy for certain multiclass combinations. For example, there might be a feat that granted additional sneak attack dice for a Ftr/Rog multiclass. I believe there were feats along these lines that were introduced in 3.5. ...
    44 replies | 1118 view(s)
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  • GlassJaw's Avatar
    Saturday, 12th January, 2019, 03:47 AM
    I really like this, or at least something along these lines. There are many examples from movies and literature of the "warrior" archetype doing things like keeping watch, repairing equipment, walking into a room and commanding attention, mentoring his squire, pushing his troops past their limits, or boosting the morale of his companions, etc. A few more simple abilities the Fighter can...
    230 replies | 6769 view(s)
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  • GlassJaw's Avatar
    Friday, 11th January, 2019, 03:46 AM
    Two can play this game: If many people say something is a problem, it could be a problem. Just because something is popular, doesn't mean it doesn't need improvement.
    230 replies | 6769 view(s)
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  • GlassJaw's Avatar
    Thursday, 10th January, 2019, 10:57 PM
    Well the fighter base class might have an "identity", but it's certainly the loosest and stretched the thinnest of the classes. That the core subclasses don't narrow the focus of its identity exacerbates the problem.
    230 replies | 6769 view(s)
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  • GlassJaw's Avatar
    Thursday, 10th January, 2019, 08:43 PM
    Well this has turned out to be a great discussion! Thanks everyone. Lots of good ideas in here. As I've read through the thread, I've become more convinced that the fighter needs something. All the arguments about why the fighter is fine - the player should role-play better, the DM needs to engage the player, use your background skills, everyone can roll skill checks, etc. - can be applied to...
    230 replies | 6769 view(s)
    3 XP
  • GlassJaw's Avatar
    Thursday, 10th January, 2019, 08:26 PM
    Overall I agree. It was a quick idea I had. I think it's an interesting idea but definitely not the "solution". It has served as a catalyst for discussion though!
    230 replies | 6769 view(s)
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  • TarionzCousin's Avatar
    Thursday, 10th January, 2019, 04:28 AM
    Five is right out!
    230 replies | 6769 view(s)
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  • GlassJaw's Avatar
    Wednesday, 9th January, 2019, 06:45 PM
    I am taking full responsibility that I am beating a dead horse. :p I am in the camp that Fighters could use something else in the social or exploration category. I won't die on a hill for it but I see the need. Anyway, I'm bringing this up because during our last session, of the players said he felt like he didn't have much to do out of combat. While my bard and the warlock were sneaking...
    230 replies | 6769 view(s)
    7 XP
  • GlassJaw's Avatar
    Thursday, 3rd January, 2019, 05:30 AM
    GlassJaw replied to Feat Points
    Awesome! Yeah, I posted a system I've been working on (http://www.enworld.org/forum/showthread.php?655981-Point-based-Feat-System) and then found your thread. You mentioned you ended up scrapping this and instead rewriting/banning some feats. What was your end result? Why did you abandon this system?
    28 replies | 1535 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 1st January, 2019, 07:14 PM
    Only elves and advanced mathematicians (Level 10+) truly understand Elven Accuracy.
    20 replies | 678 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 1st January, 2019, 02:41 AM
    I own several things by two of those authors, Erik Scott de Bie and Ari Marmell, and recommend works by them. They make good stuff! P.S. Based on this book, I would say Matt Sernett produces good stuff, too. :D Mouseferatu
    21 replies | 8402 view(s)
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  • GlassJaw's Avatar
    Tuesday, 1st January, 2019, 01:36 AM
    Good stuff! Thanks for the feedback, especially with regards to multi-classing. You are definitely illustrating my issues with the current feat system: most feats aren't really worth taking and there are some that are vastly more powerful than the rest. After that, there are very few that remain that hit the "sweet spot"; those that offer a player a tough choice between an ASI and a feat. ...
    11 replies | 375 view(s)
    1 XP
  • GlassJaw's Avatar
    Monday, 31st December, 2018, 02:35 AM
    Yeah I can see Resilient being worth 3. Well it is a new way to think about feats, I get that. I actually take the fact that it's difficult to nail down the values as a good thing. Debate is an indication that the system has flexibility instead of shooting down the system as a whole.
    11 replies | 375 view(s)
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  • TarionzCousin's Avatar
    Saturday, 29th December, 2018, 04:34 AM
    I would build holodecks :cool: that would run the game seamlessly, with customizable rules and AI included--and all for the low low price of $100 and a mere $20/month subscription for six people. #instantbillionaire
    115 replies | 3543 view(s)
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  • GlassJaw's Avatar
    Saturday, 29th December, 2018, 12:37 AM
    Interesting system, although I wanted to keep the cost scale similar to what already exists and not introduce something new. That said, I am interested in how you costed the feats.
    11 replies | 375 view(s)
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  • GlassJaw's Avatar
    Saturday, 29th December, 2018, 12:34 AM
    Perhaps I wasn't clear in my explanation. You comments certainly allude to that being the case: "ASIs have been removed from feats in all cases. ASI is now its own feat." In other words, no feat gives an ASI. Ability Score Increase is its own feat, and it grants a +1 to one ability score of your choice. So Resilient now only grants proficiency in the saving throw you choose; it doesn't also...
    11 replies | 375 view(s)
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  • GlassJaw's Avatar
    Friday, 28th December, 2018, 10:53 PM
    Overall, I like the idea of feats. They allow for additional character customization and are a nice reward for players to look forward to. That said, I'm not all that satisfied with how they are implemented in 5E. First off, there are some massive balance issues. Additionally, since they compete with ability score increases, most of the feats are never even considered, never mind actually taken....
    11 replies | 375 view(s)
    1 XP
  • TarionzCousin's Avatar
    Thursday, 27th December, 2018, 03:52 AM
    From the 3.5E book, City of Splendors, a Web Enhancement article/download titled "Noble Houses of Waterdeep." Link: http://archive.wizards.com/default.asp?x=dnd/we/20050928a It lists family interests and the names of prominent members. For example, the first listing is for the Adarbrent noble house. Patriarch Royus. Heir Alroy. They deal in Shipping, Cartography, and Exploration. Total...
    25 replies | 977 view(s)
    2 XP
  • TarionzCousin's Avatar
    Thursday, 20th December, 2018, 03:02 PM
    Coincidence??? ;) I ran for 15 or 16 players way back in 1E when we didn't know better. Now I wouldn't want to go above 7 for D&D. Other systems can handle more or fewer, depending.
    43 replies | 981 view(s)
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  • TarionzCousin's Avatar
    Thursday, 20th December, 2018, 04:28 AM
    Have you ever seen the magic system in Ars Magica? https://en.wikipedia.org/wiki/Ars_Magica
    115 replies | 3543 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 19th December, 2018, 04:23 AM
    Aroden's corpse.
    6 replies | 250 view(s)
    2 XP
  • GlassJaw's Avatar
    Wednesday, 19th December, 2018, 03:01 AM
    In general, I like this approach, although my implementation would be different. With spell points, I would do away with sorcery points. You can spend spell points to modify spells with Metamagic. This also eliminates the need for creating spell slots (good riddance); every is from the same pool. Without playtesting, my gut says there would need to be a way to limit the number of higher...
    67 replies | 1709 view(s)
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  • GlassJaw's Avatar
    Monday, 17th December, 2018, 05:12 PM
    This looks really cool. I've been brainstorming on a dark & gritty urban campaign so this is definitely something I would use. I missed the Kickstarter though. Will it be on DMs Guild at some point?
    19 replies | 652 view(s)
    1 XP
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About GlassJaw

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Wednesday, 16th January, 2019


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Thursday, 10th January, 2019



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Thursday, 10th January, 2019

  • 09:56 PM - Quickleaf mentioned GlassJaw in post yes, this again: Fighters need more non-combat options
    GlassJaw You can find my extensive work on redesigning the fighter in a grounded way to enhance its powers in terms of exploration & interaction, as well as in terms of story over here: http://www.enworld.org/forum/showthread.php?535057-The-Warrior It's quite extensive, so prepare for a "deep dive" if you read it.
  • 08:42 PM - Satyrn mentioned GlassJaw in post yes, this again: Fighters need more non-combat options
    ...lso spend an action and a use of a healerís kit to tend to a creature and restore 1d6 + 4 hit points + hit points equal to the targets HD. They canít regain hit points from this feat again until it finishes a short or long rest. 5) You gain +1 Intelligence, always know which way is north, the number of hours left before the next sunrise or sunset, and can accurately recall anything you have seen or heard within the past month. 6) You gain +1 Intelligence, learn three languages, and can ably create written ciphers which otthers canít decipher unless you teach them it, or they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. 7) You gain +1 Intelligence, and if you can see a creatureís mouth while it is speaking a language you understand, you can interpret what itís saying by reading its lips. You also have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. GlassJaw, giving your player's fighter this feature might be what you ought to do. But instead of replacing the ASIs at 6th and 14th as Mistwell writes, just give it to him at 7th level instead of (or on top of if you'd prefer) his subclass feature. Force your player to take a non-combat feat, without taking away his combat feats (I'm assuming he's been choosing feats to optimise for combat otherwise he probably wouldn't be having this problem in the first place).
  • 08:36 AM - CleverNickName mentioned GlassJaw in post yes, this again: Fighters need more non-combat options
    ...interactions, we already had a Sneak to handle the scouting and locks, we already had a Healer and a Buffer, etc., etc. My fighter basically just sat around watching everyone do everything else except fight. Sure, once initiative had been rolled everyone shoved me to the front of the line and kept me propped up with magic and cover fire, and that could be really fun. But for the other 90% of the session, I was bored. So, If someone has difficulty understanding how to have fun with a class, sometimes the best option is to ask them if they want to play a different class.This. I talked to the DM about my options, and in the end I decided to play a Warlock (Hexblade) instead. It had just enough of the Fighter class in it to let me fill my old role in the group and keep me from becoming useless on the battlefield, but it had lots of other options in the way of spells and invocations that I just couldn't get with a Fighter...even a Fighter with the Eldritch Knight subclass. GlassJaw, I think your suggestions would make for an interesting houserule, and I'd love to hear how well they test. lowkey13's advice was what I ended up going with back in the day, and I'm 100% satisfied with the result.

Monday, 13th August, 2018

  • 07:02 PM - Oofta mentioned GlassJaw in post The perfect all Rogue party?
    I'm with GlassJaw. The biggest hole I see is healing. It could be offset by the thief having the Healer feat so they can use a kit to heal people with a bonus action with their "use an object" feature. Unfortunately that's fairly minimal healing once per short rest and (according to Sage Advice if you care) can't be used to drink or administer a potion. You also won't have much flexibility on the magic department. Arcane tricksters are fun but have limited options on spells. I don't think that's a deal breaker though. A lot of it's going to depend on the campaign though, it could be a lot of fun.

Wednesday, 9th May, 2018

  • 08:49 AM - TheSword mentioned GlassJaw in post Ravenloft inspiration imagery (Google Image Search)
    GlassJaw I use the adventure path subscription which works out at $6.50 a month. That gives you access to everything and you almost certainly will never use a lot of the sound sets. However you only own sets that come out while your subscription is live. If you cancel you lose all the older sets. You can download the app that plays the sound sets for free. It comes with the Witchwood free which is by far the most useful on I used - generally spooky music. My favourites are... Witchwood - spooky music and rain Brindol Town - generic settlement music Friendly Tavern - generic tavern Lycanthrope battle - for most battles Mountain pass - as it has great wind sounds, and a rushing waterfall. Youíre therefore looking at about $16 for a good core. Most of the sound sets have YouTube previews which is worth looking at. If you had some time, I would suggest taking out the subscription, check out all the sound sets in detail and have a play with them, then cancel the subscription and jus...

Tuesday, 3rd April, 2018

  • 08:08 AM - Coroc mentioned GlassJaw in post Greataxe, greatsword, and a little math
    GlassJaw #95 The greatclub is perfect (e.g. for druids). What does not make sense at all is the Quarterstaff. It should do max 1d6 and require 2 handed use and not be usable with polearm master. Saw the tip of your spear thereby not reducing the damage and making the weapon usable with polearm master ? WTF this does not make sense to me. 1 handed use of a stick which is to unwieldy for one handed use because of ist length but do as much damage as a spear / shortsword etc. by what?? Poking at your enemy with the blunt end? The quarterstaff is the most ridicolous fail in the weapon table and gets fixed by houserule in my personal campaign accordingly. The Designers of the game should fix this with errata imho, because from game mechanical Point This is really unbalancing.

Saturday, 9th December, 2017

  • 02:37 AM - Quickleaf mentioned GlassJaw in post making the Sorcerer an "Elementalist" - custom spell lists
    GlassJaw Pretty much any spell list you come up with for sorcerers is going to be better than the list they provide in the PHB. For instance, it's easy to imagine sorcerers as elementalists because they get lots of "fire", "water", "thunder", "lightning", and so on themed spells. But if you look deeper, there are many of nonsensical exceptions. Why can a sorcerer invoke a wall of fire but not a fire shield? Why can a sorcerer cast storm sphere or vitrolic sphere or even a watery sphere, but not a flaming sphere, and certainly not Otiluke's freezing sphere? Why is it that a sorcerer can shape water and create a wall of water, but casting control water is beyond them? Personally, I think the UA Mystic serves as a better "sorcerer concept" than the PHB Sorcerer class; there's little raison d'etre for a sorcerer in 5e (as prepped spells are no longer bound to spell slots like in 3e and earlier). Moreover, the mechanics don't fulfill the promise of the fluff. There's a mismatch there. Fr...

Friday, 13th October, 2017

  • 12:27 AM - CapnZapp mentioned GlassJaw in post Hidden Shrine of Tamoachan in ToA
    Well, the module does have a small section adressing starting play at 1st/5th/9th lv. Have you actually read that section? It really doesn't say anything obvious or help you out in any way other than to say "it's okay to skip the first part of the adventure and jump right in". That hardly merits a mention in this context, imo. This is the entirety of the starting at 5th level "advice": STARTING AT 5TH LEVEL Characters of 5th level will still find parts of chapters 1 and 2 challenging. If an encounter becomes too much of a cakewalk, you can introduce enemy reinforcements. Hold off on XP awards and level advancement until the characters reach Omu in chapter 3. Anyway, I can't imagine any of it to help GlassJaw with his issue - I would assume he was looking for ways to start the adventure for level 1 characters but in a less world-saving way. And there the module is entirely silent. Of course, we at ENWorld should be better than that :) GlassJaw, I myself recommend holding off Syndra's quest and starting the Curse slow. Have the party do fun stuff in and around Port Nyanzaru for a few levels and trickle in rumors of the hideous withering disease. Then, if you're more comfortable with bunch of 5th-level adventurers being asked to stop a curse affecting the entire planet, enter Syndra. This might work better if you follow my other advice, summarized below, in particular the two last points. What I'm doing is: - no long rests in jungle hexes (or badland or swamp hexes for that matter either). Rivers are your friend. (Coastal hexes too, mainly because otherwise the party would just sleep in a ship). This automagically makes the game work like intended - that is, the party ...

Tuesday, 26th September, 2017


Wednesday, 3rd May, 2017

  • 04:34 AM - LordEntrails mentioned GlassJaw in post Reccomendations requested
    As GlassJaw says, sounds like Spelljammer. I haven't seen a 5E conversion/update for it, though I haven't looked. But then again, grab the older version stuff and it's not usually too difficult to update.

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Wednesday, 16th January, 2019

  • 03:51 AM - James Grover quoted GlassJaw in post Wizard vs. Sorcerer
    Arcane Deflection and Int mod to Initiative are good but after that, the subclass is pretty awful. Dispel or Counterspell just to gain damage equal to half your wizard level? Bleh. True, but so far no one has expressed interest in getting a Wizard class beyond 4th or 5th levels... so, that is why those abilities look better than the alternatives for the school subclasses. A few have promising abilities, but otherwise... meh.
  • 02:51 AM - James Grover quoted GlassJaw in post Wizard vs. Sorcerer
    But the ones that have it are useful and it's great you don't have to use up a known spell for them. A sorcerer is never going to take Detect Magic or Alarm but they are very handy. Agreed. And I told my player that to me, the extra spells are what really sets a Wizard apart. But for the metamagic abilities a Sorcerer gets, it is more of an even trade-off IMO. It's about the same actually, and a Wizard can do it once per short rest versus a long rest for a Sorcerer to get their spell points back. I thought so, too, at first, but it really favors the Sorcerer in many ways. At maximum ability, a Wizard could regain two 5th-level spells, but a Sorcerer could regain two 5th-level spells and a 4th-level spell. I know at other levels it probably favors the Wizard though. The bigger issue is the Sorcerer can regain slots as a bonus action! A Sorcerer can also go the other direction and sack spell slots for additional sorcery points, too; again, as a bonus action. I think you under-estimate the ...

Tuesday, 15th January, 2019

  • 03:40 AM - Maxperson quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    Great post. Extremely well said and probably a lot better than I've stated my position in this thread. The thing is, 5E does a really job of balancing the rules vs. role-playing dilemma, and definitely better than 3rd and 4rd edition (which were much more mechanics and number-heavy). However, the "problem" still exists. Yeah. The fighter has 9 non-combat skills to pick 2 proficiencies from, and then gets two more from background. 5e does a great job of giving fighters a way to participate in non-combat events, and that's if the player limits himself to just those 4 skills, rather than just participating in things anyway.

Monday, 14th January, 2019

  • 07:12 PM - Quickleaf quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    I am taking full responsibility that I am beating a dead horse. :p I am in the camp that Fighters could use something else in the social or exploration category. I won't die on a hill for it but I see the need. Anyway, I'm bringing this up because during our last session, of the players said he felt like he didn't have much to do out of combat. While my bard and the warlock were sneaking and scouting, listening at doors, searching bookshelves, and translating tomes, he was looking for options to contribute. In another group we play in, this player is a wizard and feels like he has more versatility in and out of combat. I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree. But that hasn't been enough to fully convince me Fighters wouldn't do well with something else. So while I was looking at the PHB this morning, I had a thought: what if the Champion'...

Sunday, 13th January, 2019

  • 03:29 PM - Inchoroi quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    I am taking full responsibility that I am beating a dead horse. :p I am in the camp that Fighters could use something else in the social or exploration category. I won't die on a hill for it but I see the need. Anyway, I'm bringing this up because during our last session, of the players said he felt like he didn't have much to do out of combat. While my bard and the warlock were sneaking and scouting, listening at doors, searching bookshelves, and translating tomes, he was looking for options to contribute. In another group we play in, this player is a wizard and feels like he has more versatility in and out of combat. I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree. But that hasn't been enough to fully convince me Fighters wouldn't do well with something else. So while I was looking at the PHB this morning, I had a thought: what if the Champion'...

Friday, 11th January, 2019

  • 04:47 AM - ad_hoc quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    If many people say something is a problem, it could be a problem. Right, this is exactly what you said earlier. So I will repeat: Just because it is popular doesn't mean it is true.
  • 01:04 AM - ad_hoc quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    The thing is you don't hear those arguments being made about the other classes (maybe the barbarian occasionally). Why is that? Because the other classes have abilities that make up for it. They don't have to rely on the DM going out of his way to engage them or "role-play" more so they feel like they are contributing. So it's clear there is a problem because many people are saying there is a problem. Just because many people state something doesn't mean it is true. If we're arguing about popularity though, the Fighter is the most popular character by far. Only the Rogue is somewhat close. So if we're going by popularity then it is the other 10 classes that have the issues.

Thursday, 10th January, 2019

  • 11:00 PM - Sacrosanct quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    Well the fighter base class might have an "identity", but it's certainly the loosest and stretched the thinnest of the classes. That the core subclasses don't narrow the focus of its identity exacerbates the problem. I think it has to be that way though, since the fighter encompasses the broadest number of archetypes. It has to cover the most, and doesn't have the luxury of focusing on a very narrow specialization like every other class with the exception of maybe the rogue.
  • 09:05 PM - Mistwell quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    Well this has turned out to be a great discussion! Thanks everyone. Lots of good ideas in here. As I've read through the thread, I've become more convinced that the fighter needs something. All the arguments about why the fighter is fine - the player should role-play better, the DM needs to engage the player, use your background skills, everyone can roll skill checks, etc. - can be applied to EVERY class. Not every class gets a free feat at levels 6 and 14. In fact, only one class does - Fighter. So no, not all the arguments can be applied to every class. One glaring one cannot. Because it's an "ability that makes up for" not having an other built in role playing feature. And those feats can grant them additional skill proficiencies, expertise, special skill-based abilities, and a host of similar things exactly like a rogue gets (for example). The other argument is that fighters get more feats so a player can use them to provide more non-combat options. While that is true, I don't th...
  • 08:59 PM - Elfcrusher quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    I've become more convinced that the fighter needs something. A forum poster wasn't persuaded to change his/her mind? Inconceivable. ...everyone can roll skill checks, etc.... I think you are missing the point. At least my point (and since my point is obviously the best one, it's a good place to start). Skill checks simply don't need to be all that common (I first wrote "shouldn't be", but that's my preference not a fact) in social interaction and exploration. You can just play the game, describing what you do, and unless the DM thinks the outcome is in doubt, stuff just happens. Having a class ability that gives you a bonus on social skills, or to navigation in the wilderness, might come in handy now and then, but most of the time you can just cruise along based on players narrating what they do. A good idea or plan should be 95% of the work. The last 5% can get resolved by dice rolling. So if one class is 20% better at rolling dice...in some situations...that makes then 1% better at...
  • 08:36 AM - CleverNickName quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    ...interactions, we already had a Sneak to handle the scouting and locks, we already had a Healer and a Buffer, etc., etc. My fighter basically just sat around watching everyone do everything else except fight. Sure, once initiative had been rolled everyone shoved me to the front of the line and kept me propped up with magic and cover fire, and that could be really fun. But for the other 90% of the session, I was bored. So, If someone has difficulty understanding how to have fun with a class, sometimes the best option is to ask them if they want to play a different class.This. I talked to the DM about my options, and in the end I decided to play a Warlock (Hexblade) instead. It had just enough of the Fighter class in it to let me fill my old role in the group and keep me from becoming useless on the battlefield, but it had lots of other options in the way of spells and invocations that I just couldn't get with a Fighter...even a Fighter with the Eldritch Knight subclass. GlassJaw, I think your suggestions would make for an interesting houserule, and I'd love to hear how well they test. lowkey13's advice was what I ended up going with back in the day, and I'm 100% satisfied with the result.
  • 08:33 AM - Li Shenron quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    So while I was looking at the PHB this morning, I had a thought: what if the Champion's Remarkable Athlete and the Battle Master's Know Your Enemy were part of the base Fighter progression? First of all, that Remarkable Athlete is the 7th level Champion ability is ridiculous. It feels like a bad feat, or at least combined with the Athlete feat. I could also see any of the martial classes having access to an ability like this. Second, Know Your Enemy is extremely iconic for the warrior archetype. Sizing up your opponent has many references in movies, literature, etc. It's also something unique to the fighter from the other classes. These would give the base fighter an additional option in both the social and exploration areas. Well, as you noticed, at 7th level the Champion gets Remarkable Athlete, the Battlemaster gets Know Your Enemy, and the Eldritch Knight gets a known spell from any school at 8th level. So all PHB Fighters do in fact get at least some out-of-combat ability. ...
  • 07:40 AM - Quickleaf quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    While my bard and the warlock were sneaking and scouting, listening at doors, searching bookshelves, and translating tomes, he was looking for options to contribute. In another group we play in, this player is a wizard and feels like he has more versatility in and out of combat. I've long commented on ENWorld about the need for bolstering the fighter in terms of exploration, interaction, and story. So that's my bias. In regards to your situation, it may be worth investigating with your player what exactly he means by "versatility." From your examples of what other PCs were doing in the scene, it sounds like you're talking about a scene where the PCs were exploring a dungeon... How did he feel he didn't have anything to contribute? Was it because he couldn't think of anything? Or there weren't opportunities offered by the DM/Adventure in that scene? Or because he felt everyone else could do what he wanted to do with better odds of success? On the rare occasions I get to play (and not D...
  • 05:12 AM - Elfcrusher quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    ... Anyway, I'm bringing this up because during our last session, of the players said he felt like he didn't have much to do out of combat. While my bard and the warlock were sneaking and scouting, listening at doors, searching bookshelves, and translating tomes, he was looking for options to contribute. In another group we play in, this player is a wizard and feels like he has more versatility in and out of combat. I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree. But that hasn't been enough to fully convince me Fighters wouldn't do well with something else. ... Apologies if I'm interpreting this wrong, but these two paragraphs evoke for me the image of players announcing they are going to "use skills", and maybe even rolling dice before the DM calls for it. ("I'll make an Investigation check...17! Do I find anything?") I can see how, playing under the...

Wednesday, 9th January, 2019

  • 11:57 PM - Saelorn quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    So while I was looking at the PHB this morning, I had a thought: what if the Champion's Remarkable Athlete and the Battle Master's Know Your Enemy were part of the base Fighter progression?It sounds good to me, as long as nobody is actually playing a Champion or a Battle Master. Otherwise, you'd need to work up substitute features, and that could get more complicated.
  • 10:04 PM - 5ekyu quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    I am taking full responsibility that I am beating a dead horse. [emoji14] I am in the camp that Fighters could use something else in the social or exploration category. I won't die on a hill for it but I see the need. Anyway, I'm bringing this up because during our last session, of the players said he felt like he didn't have much to do out of combat. While my bard and the warlock were sneaking and scouting, listening at doors, searching bookshelves, and translating tomes, he was looking for options to contribute. In another group we play in, this player is a wizard and feels like he has more versatility in and out of combat. I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree. But that hasn't been enough to fully convince me Fighters wouldn't do well with something else. So while I was looking at the PHB this morning, I had a thought: what if the Champion's...
  • 07:39 PM - Satyrn quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    I am taking full responsibility that I am beating a dead horse. :p One thing is clear. You definitely need more non-combat options if beating a dead horse is all you can do. And more effective combat options. Two things. Two things are clear. You definitely need more non-combat options. And more effective combat options if beating a dead horse is all you can do. Etc. /MontyPython
  • 07:33 PM - doctorbadwolf quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    I am taking full responsibility that I am beating a dead horse. :p I am in the camp that Fighters could use something else in the social or exploration category. I won't die on a hill for it but I see the need. Anyway, I'm bringing this up because during our last session, of the players said he felt like he didn't have much to do out of combat. While my bard and the warlock were sneaking and scouting, listening at doors, searching bookshelves, and translating tomes, he was looking for options to contribute. In another group we play in, this player is a wizard and feels like he has more versatility in and out of combat. I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree. But that hasn't been enough to fully convince me Fighters wouldn't do well with something else. So while I was looking at the PHB this morning, I had a thought: what if the Champion'...
  • 07:00 PM - Sacrosanct quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    Anyway, I'm bringing this up because during our last session, of the players said he felt like he didn't have much to do out of combat. While my bard and the warlock were sneaking and scouting, listening at doors, searching bookshelves, and translating tomes, he was looking for options to contribute. In another group we play in, this player is a wizard and feels like he has more versatility in and out of combat. One of my favorite PCs is a halfling fighter with the criminal background and skulker feats. He is one of the best contributors out of combat, because he acts as the scout/thief. Which makes sense, because he's the 5e version of my 1e character who was a F/T multiclassed halfling there. I play him literally the same way. So basically, do what lowkey13 said.
  • 06:57 PM - lowkey13 quoted GlassJaw in post yes, this again: Fighters need more non-combat options
    I am taking full responsibility that I am beating a dead horse. :p I am in the camp that Fighters could use something else in the social or exploration category. I won't die on a hill for it but I see the need. You have interesting ideas- you should try them in your home campaign. That said, you are going to get the usual responses (they can take additional feats, the game doesn't constrain how you play them, etc). But the most salient point is this- There are twelve (12!) base classes. Before getting to all the subclasses (archetypes). If someone has difficulty understanding how to have fun with a class, sometimes the best option is to ask them if they want to play a different class. Ask the player if he like to play something else.


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