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  • GlassJaw's Avatar
    Yesterday, 05:12 PM
    This looks really cool. I've been brainstorming on a dark & gritty urban campaign so this is definitely something I would use. I missed the Kickstarter though. Will it be on DMs Guild at some point?
    18 replies | 521 view(s)
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  • GlassJaw's Avatar
    Sunday, 16th December, 2018, 06:18 PM
    I haven't read through the whole thread but it's definitely the weapon and armor chart for me, especially weapons. Seems like that is a common complaint. There isn't enough to differentiate between the weapons. The choice is almost completely removed and meaningless. There absolutely needs to be something else to make it a more meaningful choice, like a weapon system halfway between 3E and 5E....
    182 replies | 6260 view(s)
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  • GlassJaw's Avatar
    Thursday, 13th December, 2018, 06:24 PM
    Try ebay.
    22 replies | 610 view(s)
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  • TarionzCousin's Avatar
    Saturday, 8th December, 2018, 08:09 PM
    Ptolus is a whole level higher than anything else. 600+ pages all focused on one city.
    12 replies | 477 view(s)
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  • TarionzCousin's Avatar
    Saturday, 8th December, 2018, 02:39 AM
    It's true! See here: https://www.amazon.com/author-rank/Health-Fitness-Dieting/books/10/ref=ntt_at_kar_B009KAKQIC/132-4242731-8774903 Proof that gaming is good for your health! :hmm:
    45 replies | 1669 view(s)
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  • TarionzCousin's Avatar
    Thursday, 6th December, 2018, 03:07 AM
    I don't see Elminster or Drizz't on there... thank Tyr. ;)
    41 replies | 1590 view(s)
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  • TarionzCousin's Avatar
    Sunday, 2nd December, 2018, 03:15 AM
    I blame society. :angel:
    7 replies | 2471 view(s)
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  • GlassJaw's Avatar
    Thursday, 29th November, 2018, 01:42 AM
    Great stuff everyone - thanks! Some really good ideas on how NPCs can help/enhance what the players are doing. I certainly don't want to run DMPCs to assist with balance; I want the focus to be on the duo, not something that must be worked around. I do like the idea of a pet or familiar It can certainly be hand-waved a bit as you described, but I prefer to go different route. I want the...
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  • GlassJaw's Avatar
    Wednesday, 28th November, 2018, 04:59 AM
    My current gaming group is currently fractured and on hold due to real-life stuff and scheduling conflicts. Just general life getting in the way of gaming. Bleh. Anyway, 3 of us (myself included) still want to play so I've been doing some early brainstorming on running a campaign for 2 players. I'm well-versed in Lankhmar/Fafhrd and the Gray Mouser, which would be one of the primary inspirations...
    10 replies | 330 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 28th November, 2018, 02:32 AM
    2024/D&D's 50th Anniversary would be a great time to release a complete and updated Greyhawk setting.... :hmm:
    157 replies | 5247 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 27th November, 2018, 03:47 AM
    I would say it blocks magical scrying for everyone except Leomund; he built in a secret back door that only he knows how to use. ;)
    40 replies | 1035 view(s)
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  • TarionzCousin's Avatar
    Thursday, 22nd November, 2018, 08:14 PM
    Have you seen AAW's Mini Dungeon Book? ENWorld thread about it here: http://www.enworld.org/forum/showthread.php?585379-(KS)-AAW-Games-Mini-Dungeon-Tome-for-5th-Edition-or-Pathfinder
    129 replies | 5333 view(s)
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  • GlassJaw's Avatar
    Tuesday, 20th November, 2018, 11:27 PM
    See if you can track down some of the the Freeport setting material from Green Ronin. It was originally for 3ed but a lot of the material is system-agnostic. It's one of my favorite settings for any system. It has a TON of flavor and oozing with ideas. The setting was introduced with a module trilogy (Death, Terror, and Madness in Freeport). That's always a good place to start.
    31 replies | 1132 view(s)
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About GlassJaw

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Tuesday, 18th December, 2018


Monday, 17th December, 2018


Sunday, 16th December, 2018


Tuesday, 4th December, 2018


Friday, 23rd November, 2018


Monday, 13th August, 2018

  • 07:02 PM - Oofta mentioned GlassJaw in post The perfect all Rogue party?
    I'm with GlassJaw. The biggest hole I see is healing. It could be offset by the thief having the Healer feat so they can use a kit to heal people with a bonus action with their "use an object" feature. Unfortunately that's fairly minimal healing once per short rest and (according to Sage Advice if you care) can't be used to drink or administer a potion. You also won't have much flexibility on the magic department. Arcane tricksters are fun but have limited options on spells. I don't think that's a deal breaker though. A lot of it's going to depend on the campaign though, it could be a lot of fun.

Wednesday, 9th May, 2018

  • 08:49 AM - TheSword mentioned GlassJaw in post Ravenloft inspiration imagery (Google Image Search)
    GlassJaw I use the adventure path subscription which works out at $6.50 a month. That gives you access to everything and you almost certainly will never use a lot of the sound sets. However you only own sets that come out while your subscription is live. If you cancel you lose all the older sets. You can download the app that plays the sound sets for free. It comes with the Witchwood free which is by far the most useful on I used - generally spooky music. My favourites are... Witchwood - spooky music and rain Brindol Town - generic settlement music Friendly Tavern - generic tavern Lycanthrope battle - for most battles Mountain pass - as it has great wind sounds, and a rushing waterfall. You’re therefore looking at about $16 for a good core. Most of the sound sets have YouTube previews which is worth looking at. If you had some time, I would suggest taking out the subscription, check out all the sound sets in detail and have a play with them, then cancel the subscription and jus...

Tuesday, 3rd April, 2018

  • 08:08 AM - Coroc mentioned GlassJaw in post Greataxe, greatsword, and a little math
    GlassJaw #95 The greatclub is perfect (e.g. for druids). What does not make sense at all is the Quarterstaff. It should do max 1d6 and require 2 handed use and not be usable with polearm master. Saw the tip of your spear thereby not reducing the damage and making the weapon usable with polearm master ? WTF this does not make sense to me. 1 handed use of a stick which is to unwieldy for one handed use because of ist length but do as much damage as a spear / shortsword etc. by what?? Poking at your enemy with the blunt end? The quarterstaff is the most ridicolous fail in the weapon table and gets fixed by houserule in my personal campaign accordingly. The Designers of the game should fix this with errata imho, because from game mechanical Point This is really unbalancing.

Saturday, 9th December, 2017

  • 02:37 AM - Quickleaf mentioned GlassJaw in post making the Sorcerer an "Elementalist" - custom spell lists
    GlassJaw Pretty much any spell list you come up with for sorcerers is going to be better than the list they provide in the PHB. For instance, it's easy to imagine sorcerers as elementalists because they get lots of "fire", "water", "thunder", "lightning", and so on themed spells. But if you look deeper, there are many of nonsensical exceptions. Why can a sorcerer invoke a wall of fire but not a fire shield? Why can a sorcerer cast storm sphere or vitrolic sphere or even a watery sphere, but not a flaming sphere, and certainly not Otiluke's freezing sphere? Why is it that a sorcerer can shape water and create a wall of water, but casting control water is beyond them? Personally, I think the UA Mystic serves as a better "sorcerer concept" than the PHB Sorcerer class; there's little raison d'etre for a sorcerer in 5e (as prepped spells are no longer bound to spell slots like in 3e and earlier). Moreover, the mechanics don't fulfill the promise of the fluff. There's a mismatch there. Fr...

Friday, 13th October, 2017

  • 12:27 AM - CapnZapp mentioned GlassJaw in post Hidden Shrine of Tamoachan in ToA
    Well, the module does have a small section adressing starting play at 1st/5th/9th lv. Have you actually read that section? It really doesn't say anything obvious or help you out in any way other than to say "it's okay to skip the first part of the adventure and jump right in". That hardly merits a mention in this context, imo. This is the entirety of the starting at 5th level "advice": STARTING AT 5TH LEVEL Characters of 5th level will still find parts of chapters 1 and 2 challenging. If an encounter becomes too much of a cakewalk, you can introduce enemy reinforcements. Hold off on XP awards and level advancement until the characters reach Omu in chapter 3. Anyway, I can't imagine any of it to help GlassJaw with his issue - I would assume he was looking for ways to start the adventure for level 1 characters but in a less world-saving way. And there the module is entirely silent. Of course, we at ENWorld should be better than that :) GlassJaw, I myself recommend holding off Syndra's quest and starting the Curse slow. Have the party do fun stuff in and around Port Nyanzaru for a few levels and trickle in rumors of the hideous withering disease. Then, if you're more comfortable with bunch of 5th-level adventurers being asked to stop a curse affecting the entire planet, enter Syndra. This might work better if you follow my other advice, summarized below, in particular the two last points. What I'm doing is: - no long rests in jungle hexes (or badland or swamp hexes for that matter either). Rivers are your friend. (Coastal hexes too, mainly because otherwise the party would just sleep in a ship). This automagically makes the game work like intended - that is, the party ...

Tuesday, 26th September, 2017


Wednesday, 3rd May, 2017

  • 04:34 AM - LordEntrails mentioned GlassJaw in post Reccomendations requested
    As GlassJaw says, sounds like Spelljammer. I haven't seen a 5E conversion/update for it, though I haven't looked. But then again, grab the older version stuff and it's not usually too difficult to update.

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Monday, 17th December, 2018


Sunday, 16th December, 2018

  • 08:56 PM - Blue quoted GlassJaw in post Most frustrating quirk of 5E?
    There isn't enough to differentiate between the weapons. The choice is almost completely removed and meaningless. There absolutely needs to be something else to make it a more meaningful choice, like a weapon system halfway between 3E and 5E. Wow, I have the exact opposite complaint with the same result. There are a few weapons that edge out all of the others so no one plays with the suboptimal weapons. So the choice is completely removed unless you want to intentionally gimp yourself.

Thursday, 29th November, 2018

  • 08:07 AM - clearstream quoted GlassJaw in post Brainstorming on a Duo group campaign (DM + 2 players)
    My current gaming group is currently fractured and on hold due to real-life stuff and scheduling conflicts. Just general life getting in the way of gaming. Bleh. Anyway, 3 of us (myself included) still want to play so I've been doing some early brainstorming on running a campaign for 2 players. I'm well-versed in Lankhmar/Fafhrd and the Gray Mouser, which would be one of the primary inspirations for the campaign (among others). Here's are the basics of what I'd like to do so far: Magic is Rare Spellcasters and magic items would be much less common than the implied 5E "setting". I don't think I would change the spellcasting mechanics or spell acquisiton but it is an option (having to find or be taught new spells would be interesting). Generally, people know magic exists but most have never seen it and are fearful of the unknown. If the players start using flashy magic in public areas, word will get out. Gritty, Urban Setting Life is hard, the streets are dirty, alleys are dark, the gods don't...

Wednesday, 28th November, 2018

  • 06:19 AM - FrogReaver quoted GlassJaw in post Brainstorming on a Duo group campaign (DM + 2 players)
    My current gaming group is currently fractured and on hold due to real-life stuff and scheduling conflicts. Just general life getting in the way of gaming. Bleh. Anyway, 3 of us (myself included) still want to play so I've been doing some early brainstorming on running a campaign for 2 players. I'm well-versed in Lankhmar/Fafhrd and the Gray Mouser, which would be one of the primary inspirations for the campaign (among others). Here's are the basics of what I'd like to do so far: Magic is Rare Spellcasters and magic items would be much less common than the implied 5E "setting". I don't think I would change the spellcasting mechanics or spell acquisiton but it is an option (having to find or be taught new spells would be interesting). Generally, people know magic exists but most have never seen it and are fearful of the unknown. If the players start using flashy magic in public areas, word will get out. Gritty, Urban Setting Life is hard, the streets are dirty, alleys are dark, the gods don't...

Saturday, 17th November, 2018


Wednesday, 17th October, 2018

  • 03:44 PM - pemerton quoted GlassJaw in post I was right about Shield Master
    I interpreted the only timing requirement of the Shield Master bonus action as the declaration of the Attack action. The only word that details timing in the feat description is "If". That means that as long as you take the Attack action, you can use the bonus action to shove. Now this is different than wording such as "When you make an attack roll against a creature" or "when you hit a creature with a weapon attack", both of which are used fairly frequently throughout the book. Because of this, it implies that the designers intended for the timing to be different because of the "If you take the Attack action" phrase. They could have easily made the wording the same or something like "After you make an attack roll against a creature..." It's also interesting because even the Battlemaster Commander's Strike ability uses slightly different language: "When you take the Attack action..." (as opposed to "If").It's very common to see "if" and "when" used interchangeably in these sorts of contex...

Tuesday, 25th September, 2018

  • 02:51 AM - TarionzCousin quoted GlassJaw in post How good are the AL adventures?
    I haven't played or run in AL so I can't speak to organized play. However, I've been prepping to run CoS and have been looking at a variety of material to add, including the AL CoS adventures. Have you seen this? http://thecampaign20xx.blogspot.com/2016/03/dungeons-dragons-guide-to-curse-of.html /tangent

Thursday, 20th September, 2018

  • 12:21 AM - Laurefindel quoted GlassJaw in post Table Rules
    When opening a beer that everyone wants to try, don't over-pour your own glass. Also known as "the Scott pour" (for my cousin Scott). A good example of applied "don't be a jerk" rule.

Tuesday, 18th September, 2018

  • 02:38 PM - Umbran quoted GlassJaw in post Running an actual heist?
    Take a look at Shadowrun adventures. Every adventure in Shadowrun is basically a heist or variation of. The thievery portion of most Shadowrun scenarios is usually of the, "bust in, shoot people, grab McGuffin, get out," variety. Heist scenarios, by contrast, usually try to operate so that nobody gets killed.

Friday, 14th September, 2018

  • 05:22 AM - UngeheuerLich quoted GlassJaw in post Too Angry to Die: Building a Tanky Barbarian
    So glad someone mentioned this! One of the most fun characters I've played - 5E or otherwise - was a halfling barbarian. His personality was over the top but in addition, he fulfilled the role exactly what I intended: to always be the last one standing, or better yet, give his companions the opportunity to survive. Breaking down the build a bit more: Bear Totem: No brainer. S/B/P alone is nice but resistance to things like poison and fire are really helpful because they come up fairly frequently. Unarmored Defense: Not a requirement but nice to have to if your Dex and Con are both decent (14+). With 14s in both and a shield, you start at AC 16. As a halfling, you can start with a 16 Dex which bumps your AC up to 17. My character didn't wear much of anything actually. Higher Dex is also nice because you'll already have advantage on a lot of Dex saves. Danger Sense: Advantage on ALL Dex saves against spells and traps. This is huge, especially when combined with Shield Master (see bel...

Wednesday, 15th August, 2018

  • 04:58 PM - Oofta quoted GlassJaw in post Anyone else finding character advancement pretty dull?
    What part of my post was complaining? I was stating that I don't agree people shouldn't continue to speak up about things they want to see in the game. That's it. I love 5E. I will continue to play 5E. I will continue to spend money on 5E. I also want more crunch in 5E. Those things are mutually exclusive. My "complaint" is when people in the forum tell others their feedback isn't valid or they shouldn't speak up because WotC has it all figured out or their style of play is badwrongfun. Those things aren't ok, and it has been happening more frequently in here. JC's recent Twitter post about the revised ranger got dangerously close to that as well, and again, that response is in direct opposition to everything WotC has tried to do with 5E up to this point. Feel free to post. Just like I'll feel free to point out that its' pointless and that I agree with the 80% plus that thinks things are okay. I don't have a problem with the ranger. The beastmaster is kind of weak but that can be ea...
  • 04:47 PM - Sacrosanct quoted GlassJaw in post Anyone else finding character advancement pretty dull?
    My "complaint" is when people in the forum tell others their feedback isn't valid or they shouldn't speak up because WotC has it all figured out or their style of play is badwrongfun. Those things aren't ok, and it has been happening more frequently in here. . Great news! No one has actually said another person's playstyle is badwrong. People have said that a person's playstyle is an outlier or in the minority. I'm sure you can see who those things are completely different, especially in the context of how a company should approach their product line when sales and profit figures are important.
  • 04:33 PM - Imaro quoted GlassJaw in post Anyone else finding character advancement pretty dull?
    What really frustrated me is the recent Twitter response about the Revised Ranger. I'd be ok if WotC's explanation was something like "we evaluated the feedback and felt that while some players have concerns with the Ranger, there wasn't enough to warrant a lot of our bandwidth at this time to continue the Revised Ranger project." But instead it was a slap in the face and completely contrary to WotC's stance on soliciting feedback up to this point. It was essentially saying "if you think the Ranger needs to be revised, you are wrong. Too bad grognards." Is this the same tweet featured in the thread on the revised ranger? Because if so... this doesn't seem like an accurate representation of what the tweet actually said.
  • 04:30 PM - delericho quoted GlassJaw in post Anyone else finding character advancement pretty dull?
    I don't agree. If anything, WotC's business model for 5E has been to ask for feedback every step of the way. They did an open playtest, they are releasing free content (UA), they take polls after each UA article, heck, they are even now offering "beta" content on DMS Guild (the new Eberron Guide) to see how it is received and make updates based on the feedback. So to say we shouldn't discuss WotC's release schedule is ludicrous. I'm afraid you're putting words into my mouth, and as a consequence misinterpreting what I said. I didn't say that people shouldn't discuss WotC's release schedule - firstly because I have no interest in policing what people should or should not say, but also because I have discussed that very topic in the past (and expect I will again). Nor did I claim that feedback wouldn't have any bearing on what they do. What I did say is that there's no point in discussing the release schedule on here. Because while it's true that agitating on Twitter and the like ...
  • 04:25 PM - Oofta quoted GlassJaw in post Anyone else finding character advancement pretty dull?
    I don't agree. If anything, WotC's business model for 5E has been to ask for feedback every step of the way. They did an open playtest, they are releasing free content (UA), they take polls after each UA article, heck, they are even now offering "beta" content on DMS Guild (the new Eberron Guide) to see how it is received and make updates based on the feedback. So to say we shouldn't discuss WotC's release schedule is ludicrous. If enough people speak up on social media, in the polls, etc. and say that 5E is lacking in crunch/customization options, you bet WotC will listen. I'd argue they already have in some respect with the release of Xanathar's Guide. I'm definitely in the camp where I would love to see some deeper customization options. 5E is my favorite edition by far (and I've played them ALL) but that doesn't mean there isn't anything else I want. What really frustrated me is the recent Twitter response about the Revised Ranger. I'd be ok if WotC's explanation was something...

Sunday, 12th August, 2018

  • 08:30 AM - CapnZapp quoted GlassJaw in post Revised Ranger update
    So this thread has meandered quite a bit although I've tried to follow most of it. I do find the last few pages quite interesting actually, as it's getting to the core of what people envision the Beastmaster should be conceptually. And there is an interesting dilemma with regards to concept versus design. This is a generalization but the two main concepts seem to be: a) The beast is a loyal and faithful companion that is protected by the ranger. The companion is essentially another member of the party. b) The beast is a weapon that the ranger directs. It is expendable and can be replaced. In this case, the companion is essentially a Pokemon (like the paladin's pokemount from 3ed). I would argue that the most people probably envision "a" when they think Beastmaster. This is the iconic grizzled warrior striding through the forest with his wolf/tiger/hound/velociraptor at his side. There are many instances of this relationship between man and beast throughout literature. That said, it also po...
  • 02:51 AM - OB1 quoted GlassJaw in post Revised Ranger update
    So this thread has meandered quite a bit although I've tried to follow most of it. This is a generalization but the two main concepts seem to be: a) The beast is a loyal and faithful companion that is protected by the ranger. The companion is essentially another member of the party. b) The beast is a weapon that the ranger directs. It is expendable and can be replaced. In this case, the companion is essentially a Pokemon (like the paladin's pokemount from 3ed). I would argue that the most people probably envision "a" when they think Beastmaster. This is the iconic grizzled warrior striding through the forest with his wolf/tiger/hound/velociraptor at his side. There are many instances of this relationship between man and beast throughout literature. ... Anyway, I find it a really interesting discussion, mainly because the narrative behind the class and the mechanics are completely intertwined and greatly affect each other. I'd argue that the problem comes from people who wan...

Saturday, 11th August, 2018

  • 10:10 PM - Satyrn quoted GlassJaw in post Yawning Portal Tavern in 5e
    There is nothing worse than getting into a conversation and someone saying "let me tell you about my character". No, please don't. :erm: :p This one time, at bandcamp work, I got stuck beside some guy who spent two hours telling me all about his character.
  • 10:02 PM - iserith quoted GlassJaw in post Yawning Portal Tavern in 5e
    So much awesome! Although an even worse hell is to be sent to a place where you are forced to listen to OTHER people talk about their adventures. There is nothing worse than getting into a conversation and someone saying "let me tell you about my character". No, please don't. :erm: :p Yeah, that's the idea... because you're not the only damned adventurer in the tavern. You're forced to both tell and listen FOREVER!

Tuesday, 7th August, 2018

  • 02:34 AM - Treantmonklvl20 quoted GlassJaw in post Spellcasting - why no skill check?
    But no D&D or Ad&d system ever had a check for casting. Could they reference be to the "casting on the defensive" mechanic from 3rd which required a check to be able to cast in melee without provoking an attack of opportunity? I can think of no other way previous D&D editions required "skill checks" to cast spells. I would add previous editions had additional obsticles to spellcasting. In some editions, casting in melee was simply not allowed, also, if you took damage while casting a spell you simply lost the spell (no check). However, few who played these editions would argue that spellcasters were A LOT more powerful than melee characters, particularly at higher levels.


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