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  • TarionzCousin's Avatar
    Today, 04:10 AM
    No. Everything simply remains where it is (or moves) because that is its "natural place/natural tendency" in the universe. B-)
    45 replies | 1499 view(s)
    1 XP
  • TarionzCousin's Avatar
    Today, 03:18 AM
    Note: We are watching you. :hmm: P.S. Congratulations and thanks. I'm going to check back here when you post that it's available on Drivethrurpg.com.
    15 replies | 784 view(s)
    1 XP
  • GlassJaw's Avatar
    Today, 02:53 AM
    The only time I roll a social skill for an NPC opposed by a PC is Deception. A player is always the final arbiter as to whether their character is persuaded or intimidated.
    26 replies | 481 view(s)
    1 XP
  • GlassJaw's Avatar
    Today, 02:51 AM
    If a PC asks to roll Insight against an NPC telling the truth, I say "you don't suspect he's lying" or "he seems to be telling the truth" - something along those lines - regardless of what the PC rolled.
    26 replies | 481 view(s)
    0 XP
  • GlassJaw's Avatar
    Yesterday, 04:44 PM
    Hmm, I was ready to discount this when I read the subject but it's actually quite interesting. Do you do it for attack rolls and saves as well? I do like the idea of less variance, at least with respect to someone's ability level and their success rate with common tasks. Although that could also be resolved by simply not calling for skill checks as often. I do wonder if it results in more...
    14 replies | 393 view(s)
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  • TarionzCousin's Avatar
    Yesterday, 05:16 AM
    Spoiler alert! ;)
    51 replies | 1117 view(s)
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  • TarionzCousin's Avatar
    Yesterday, 02:10 AM
    I just came here to say "Being 'Chaotic Neutral' does not give you a valid reason to do whatever you want." Now someone please invent a time machine so I can travel back to the 80's to tell this to 75% of the people I gamed with. :angel:
    24 replies | 583 view(s)
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  • GlassJaw's Avatar
    Thursday, 21st March, 2019, 07:51 PM
    While Hasbro owns WotC, they will never abandon physical products, or even transition so that the "lead" products are digital. Physical products are still the backbone of Hasbro and they have been extremely wary of digital products since the late-90s when they almost went bankrupt after investing heavily into digital gaming. Even now, they don't understand the digital space well enough. D&D...
    44 replies | 1313 view(s)
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  • TarionzCousin's Avatar
    Thursday, 21st March, 2019, 01:26 AM
    Morrus Is this the most lopsided poll in the history of ENWorld?
    48 replies | 1422 view(s)
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  • TarionzCousin's Avatar
    Thursday, 21st March, 2019, 01:19 AM

    12 replies | 645 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 19th March, 2019, 04:06 AM
    Apparently Blackwing is not a crow. :hmm:
    10 replies | 275 view(s)
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  • GlassJaw's Avatar
    Tuesday, 19th March, 2019, 01:24 AM
    Or, you know, you could just give the PCs an amount you feel is appropriate. Nice spreadsheet though.
    8 replies | 1094 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 18th March, 2019, 09:00 PM
    Yeah, the Athletics/Acrobatics conundrum is similar to Perception/Investigation except that it doesn't have nearly the impact that Perception and Investigation do. As far as parkour goes specifically, it's probably a combination. Climbing, pulling yourself up, and jumping would fall under Athletics but landing from high falls properly and running across narrows ledges and beams is Acrobatics....
    47 replies | 1263 view(s)
    1 XP
  • GlassJaw's Avatar
    Monday, 18th March, 2019, 08:49 PM
    Parkour!
    47 replies | 1263 view(s)
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  • TarionzCousin's Avatar
    Sunday, 17th March, 2019, 08:35 PM
    Errrm, how violent? "I attack Clever with my dice bag!"
    48 replies | 1422 view(s)
    0 XP
  • TarionzCousin's Avatar
    Sunday, 17th March, 2019, 07:45 PM
    When the DM says “The kindly old, decrepit man offers to pay you a thousand gold if you rescue his granddaughter." The new player says “We accept the quest and go looking for clues.” The experienced player says "We knock the old man unconscious and search his house, finding said granddaughter locked up in the secret room in the basement."
    15 replies | 605 view(s)
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  • Mark CMG's Avatar
    Sunday, 17th March, 2019, 02:05 PM
    J. Michael Straczynski has reported on his Facebook page that Larry Ditillio has passed https://www.facebook.com/officialjmspage/
    81 replies | 4119 view(s)
    0 XP
  • GlassJaw's Avatar
    Friday, 15th March, 2019, 08:35 PM
    None of the ecology or economy of Barovia makes sense. The population is part of that but the larger issue is that it's a closed system (aside from the Vistani). I addressed it in this thread. There are LENGTHY and detailed discussions on the issues of Barovia: for example. While it's interesting to think about, it's largely a waste of time. That Ravenloft doesn't make sense is a feature,...
    19 replies | 900 view(s)
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  • GlassJaw's Avatar
    Thursday, 14th March, 2019, 06:07 PM
    I would inform the player of the mistake and go from there. It happens, especially with new players. Personally, I'm ok with dragonborn having darkvision - I think the race need a boost anyway. That said, you can't just starting giving players free stuff - the rules are there for a reason. I wouldn't give a magic item to compensate either. That's very heavy-handed.
    26 replies | 657 view(s)
    2 XP
  • GlassJaw's Avatar
    Thursday, 14th March, 2019, 04:43 PM
    That's an option but what I'm noticing is the second half of the CoS AL adventures are really convoluted. As MerricB mentioned, they shoehorned in more FR stuff because it would going to be a tie-in for things to come but then that plan got abandoned. It shows in the second half of the modules. In addition, 11 and 12 have very little to do with the storyline. I also HATE the premise of the The...
    19 replies | 900 view(s)
    0 XP
  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 01:22 AM
    I don't mind if they squeeze off the occasional fart joke and I prefer dry humor.
    307 replies | 11166 view(s)
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  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 12:22 AM
    According to Stephen Buonocore, who has posted this news to Facebook, Brian "Big Mac" Mccarthy has passed. https://www.facebook.com/brian.mccarthy.73157203
    81 replies | 4119 view(s)
    0 XP
  • TarionzCousin's Avatar
    Tuesday, 12th March, 2019, 06:45 PM
    I don't own Curse of Strahd or this product, but I have used and recommended other works from this same author, Sean McGovern: https://www.dmsguild.com/product/189372/A-Guide-to-Curse-of-Strahd
    3 replies | 301 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 12th March, 2019, 06:24 PM
    Define "punch up". Are you looking to increase the difficulty or make changes so you aren't bored running it for the third time? There are some long threads in the forums with a TON of ideas that people have added and modified. I'd also recommend checking out the 3ed campaign module Expedition to Castle Ravenloft. It's similar to CoS in that it's a sandbox set in Barovia but the storyline...
    3 replies | 301 view(s)
    1 XP
  • TarionzCousin's Avatar
    Tuesday, 12th March, 2019, 06:04 AM
    I would give a few guards some personality quirks and prepare some dialogue. Let the players listen in on some crazy, insane, makes-no-sense discussion that secretly gives them clues or passwords to something fun later. ... or just inflict an hour of NPC on NPC chatter on them before allowing even a hint of an escape. Players love that.
    9 replies | 408 view(s)
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  • GlassJaw's Avatar
    Monday, 11th March, 2019, 09:06 PM
    So as I read (and reread) these adventures, I'm struggling with whether I should embrace the newly-acquired Quivering Forest or ignore it. Since I will be running CoS as written, my concern is that the creatures foreign to Barovia that come up in the later adventures (orcs, trolls, yuan-ti, etc) will be jarring and break immersion. Heck, even the appearance of the elves early on might raise...
    19 replies | 900 view(s)
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  • GlassJaw's Avatar
    Monday, 11th March, 2019, 07:58 PM
    SMH What part of anything I posted indicated that was what I was advocating? Quite the opposite actually. The "physical" threat (survival) is the catalyst to get "under their skin". The setting gets the players out of their comfort zone, thus forces them to think differently about how to survive. They can't simply hack and slash their way out of it. They have to think. They have to form...
    25 replies | 634 view(s)
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  • GlassJaw's Avatar
    Monday, 11th March, 2019, 04:52 PM
    This. "Survival horror" is about the mood and emotion that is evoked. It's about constant fighting and hacking through swarms of enemies (although that may occur at times). For example, in The Walking Dead, the zombies apocalypse is the catalyst for the characters to exist and make choices. In addition, the zombie apocalypse outbreak was sudden and brutal. It sets the stage for the characters...
    25 replies | 634 view(s)
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  • GlassJaw's Avatar
    Monday, 11th March, 2019, 03:43 PM
    Ravenloft has nothing to do with the "rules". It's all about mood and emotion. Gothic horror requires the stakes to be raised. The unknown is scary. That's what evokes those emotions. I do agree that if your players are powergaming crybabies, Ravenloft isn't for them. It's certainly not a campaign for every group.
    25 replies | 634 view(s)
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  • GlassJaw's Avatar
    Monday, 11th March, 2019, 03:40 PM
    I would certainly check with the players what type of campaign they are looking for. That said, it's easy enough to describe the campaign as dark or even survival horror. However, I would avoid saying "Ravenloft" at all costs. Again, one of the core tenets of the setting is getting pulled from the familiar into the unknown. It's a way to change the motivation from kill the bad guys and take...
    25 replies | 634 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 11th March, 2019, 03:51 AM
    No way. The best part about Ravenloft is that the players get pulled into a dark and harsh world without their knowledge or consent. And when they arrive, they have to figure out where they are and how to escape. Having prior knowledge of Ravenloft when starting the campaign really waters down the experience. The players are meant to feel trapped and hopeless and a place where survival is hard.
    25 replies | 634 view(s)
    1 XP
  • TarionzCousin's Avatar
    Monday, 11th March, 2019, 03:39 AM
    In D&D campaigns I have run, when I didn't provide an obvious home base for the PC's, they made one--more than once out of the first small dungeon they cleared out.
    21 replies | 475 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 11th March, 2019, 02:22 AM
    Your poll needs a "both" option. I am so tired of the weapon/natural weapon/unarmed strike debate. 3ed had a massive problem with this and it's been unclear ever since. I've tried to follow the errata, Sage advice, etc. and it becomes mind-numbing. I really wished they cleared up the wording in 5E. One of 5E's big missteps. I'm at the point where I don't care. You want to cast Magic Weapon...
    43 replies | 1143 view(s)
    1 XP
  • GlassJaw's Avatar
    Sunday, 10th March, 2019, 07:54 PM
    Hey Merric, your blog is great! Very helpful. Just wondering if you had a quick & dirty outline of what you would change/cut/edit to run the AL modules in series? Basically, I'm thinking of including Orasnou as a side trek questline in a normal CoS campaign. I like The Beast and the Laszlo-Alina storyline and the impending storm. It creates a very foreboding backdrop. I like the idea of...
    19 replies | 900 view(s)
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  • GlassJaw's Avatar
    Sunday, 10th March, 2019, 06:42 PM
    I'd allow it. Ain't no thang.
    32 replies | 1336 view(s)
    1 XP
  • TarionzCousin's Avatar
    Saturday, 9th March, 2019, 06:57 PM
    You want to post pictures of these.... /end Charm Person spell.
    68 replies | 3284 view(s)
    5 XP
  • TarionzCousin's Avatar
    Saturday, 9th March, 2019, 02:23 AM
    I'll tell you, but only if you make a DC 20 Investigation check at Disadvantage* first. *For trying to get accurate info over the internet. ;)
    68 replies | 3284 view(s)
    0 XP
  • GlassJaw's Avatar
    Friday, 8th March, 2019, 02:53 PM
    Solution looking for a problem.
    170 replies | 6774 view(s)
    17 XP
  • GlassJaw's Avatar
    Thursday, 7th March, 2019, 04:01 AM
    I know you said 5E but I still have to mention Vault of Larrin Karr by Necromancer Games - one of my favorite 3ed modules - because it's that good. The ultimate sandbox module IMO. You'd have to do some converting but that's not too difficult.
    15 replies | 623 view(s)
    1 XP
  • GlassJaw's Avatar
    Wednesday, 6th March, 2019, 09:30 PM
    The Donjon and The Raven. As I understand, they were sort of an "interlude" to the main storyline. As MerricB states on this blog: "Both it and The Donjon suffer from being irrelevant to the main plotline, bringing in elements that don’t matter, and letting the tension that has been growing through the actions of Esmae and the Burgomaster drain away." She shows up in The Ghost as well....
    19 replies | 900 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 6th March, 2019, 02:50 PM
    $6.16 million.
    80 replies | 3311 view(s)
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  • TarionzCousin's Avatar
    Wednesday, 6th March, 2019, 02:44 PM
    Almost every game is "rules light" compared to Pathfinder. :D
    15 replies | 578 view(s)
    1 XP
  • GlassJaw's Avatar
    Wednesday, 6th March, 2019, 05:28 AM
    Balance aside, I don't have too many mechanical issues with races. What would you change to fix or improve them?
    105 replies | 28456 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 5th March, 2019, 05:30 PM
    After all the edits and cuts, I'm not sure how much content will actually remain. For starters, a couple of the adventures aren't in the same timeline so I'll definitely be cutting those. There is also a lot of repetition in the battles and monsters, many of which feel like filler because of the AL format. I also won't need Suits of the Mists because the players will already be in Ravenloft...
    19 replies | 900 view(s)
    0 XP
  • GlassJaw's Avatar
    Tuesday, 5th March, 2019, 04:47 PM
    "Big mess" is a bit strong but I would agree that the balance and mechanics of the Volo races are a bit scattered. They definitely needed some fine-tuning before release. There is definitely some cool stuff in there though and a few tweaks here and there go a long way.
    105 replies | 28456 view(s)
    1 XP
  • GlassJaw's Avatar
    Tuesday, 5th March, 2019, 04:43 PM
    Night Below is amazing, as is the Menzoberranzan boxed set. The 3ed FR Underdark book is also good.
    10 replies | 461 view(s)
    0 XP
  • GlassJaw's Avatar
    Tuesday, 5th March, 2019, 03:29 AM
    Heh, I think the actual maps in the books are also too small!
    8 replies | 472 view(s)
    2 XP
  • GlassJaw's Avatar
    Tuesday, 5th March, 2019, 03:29 AM
    Track down a copy of the 3.5 Forgotten Realms module City of Spider Queen. Awesome adventure. There have also been some great Underdark adventures from Dungeon magazine: Khazefryn (#81), Divisions of the Mind (also in issue 81), and Spiral of Manzessine (#94) to name a few. The Chasm Bridge (actually in Dragon #131) is a fun side trek while wandering through the Underdark.
    10 replies | 461 view(s)
    2 XP
  • TarionzCousin's Avatar
    Tuesday, 5th March, 2019, 03:14 AM
    I'm dyslexic, so I read the title as "A nature cleric and his Sahuagin shark ... (walk into a bar)." I was very disappointed to not see a joke. :erm:
    6 replies | 280 view(s)
    0 XP
  • GlassJaw's Avatar
    Monday, 4th March, 2019, 06:55 PM
    I'm definitely interested in your experience. I'm thinking about running CoS for my group and have looked at other sources to add to the campaign. I don't play in AL but and I've looked closely at the adventures and have read many posts on how others have ran them. The general consensus is that the overall story is good but some of the adventures are absolutely awful and require a lot of...
    19 replies | 900 view(s)
    0 XP
  • GlassJaw's Avatar
    Sunday, 3rd March, 2019, 12:49 AM
    Good post Z. I pretty much agree. I don't pay much heed to crazy min/max level 20 theorycrafting builds in general, mainly because they just aren't practical in 99% of normal play. Like you said a Paladin/Sorc/Warlock However, I do a lot of analysis of the classes as a basis for make my own homebrew tweaks and creations (like variant classes, new subclasses, etc.) and I find the...
    131 replies | 5274 view(s)
    0 XP
  • GlassJaw's Avatar
    Wednesday, 27th February, 2019, 06:47 PM
    Because they are stone cold.
    41 replies | 1706 view(s)
    0 XP
  • TarionzCousin's Avatar
    Sunday, 24th February, 2019, 05:35 PM
    Stirges are and have always been a serious threat. Most gamers I know who've been playing since the 70's have at least one story to tell about stirges.
    25 replies | 909 view(s)
    1 XP
  • TarionzCousin's Avatar
    Sunday, 24th February, 2019, 02:40 AM
    OP, you should look at this: http://www.enworld.org/forum/showthread.php?348563-Dark-Text-on-a-Dark-Background-Tutorial
    7 replies | 448 view(s)
    0 XP
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Saturday, 9th March, 2019



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Thursday, 10th January, 2019

  • 09:56 PM - Quickleaf mentioned GlassJaw in post yes, this again: Fighters need more non-combat options
    GlassJaw You can find my extensive work on redesigning the fighter in a grounded way to enhance its powers in terms of exploration & interaction, as well as in terms of story over here: http://www.enworld.org/forum/showthread.php?535057-The-Warrior It's quite extensive, so prepare for a "deep dive" if you read it.
  • 08:42 PM - Satyrn mentioned GlassJaw in post yes, this again: Fighters need more non-combat options
    ...lso spend an action and a use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points + hit points equal to the targets HD. They can’t regain hit points from this feat again until it finishes a short or long rest. 5) You gain +1 Intelligence, always know which way is north, the number of hours left before the next sunrise or sunset, and can accurately recall anything you have seen or heard within the past month. 6) You gain +1 Intelligence, learn three languages, and can ably create written ciphers which otthers can’t decipher unless you teach them it, or they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. 7) You gain +1 Intelligence, and if you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. You also have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. GlassJaw, giving your player's fighter this feature might be what you ought to do. But instead of replacing the ASIs at 6th and 14th as Mistwell writes, just give it to him at 7th level instead of (or on top of if you'd prefer) his subclass feature. Force your player to take a non-combat feat, without taking away his combat feats (I'm assuming he's been choosing feats to optimise for combat otherwise he probably wouldn't be having this problem in the first place).
  • 08:36 AM - CleverNickName mentioned GlassJaw in post yes, this again: Fighters need more non-combat options
    ...interactions, we already had a Sneak to handle the scouting and locks, we already had a Healer and a Buffer, etc., etc. My fighter basically just sat around watching everyone do everything else except fight. Sure, once initiative had been rolled everyone shoved me to the front of the line and kept me propped up with magic and cover fire, and that could be really fun. But for the other 90% of the session, I was bored. So, If someone has difficulty understanding how to have fun with a class, sometimes the best option is to ask them if they want to play a different class.This. I talked to the DM about my options, and in the end I decided to play a Warlock (Hexblade) instead. It had just enough of the Fighter class in it to let me fill my old role in the group and keep me from becoming useless on the battlefield, but it had lots of other options in the way of spells and invocations that I just couldn't get with a Fighter...even a Fighter with the Eldritch Knight subclass. GlassJaw, I think your suggestions would make for an interesting houserule, and I'd love to hear how well they test. lowkey13's advice was what I ended up going with back in the day, and I'm 100% satisfied with the result.

Monday, 13th August, 2018

  • 07:02 PM - Oofta mentioned GlassJaw in post The perfect all Rogue party?
    I'm with GlassJaw. The biggest hole I see is healing. It could be offset by the thief having the Healer feat so they can use a kit to heal people with a bonus action with their "use an object" feature. Unfortunately that's fairly minimal healing once per short rest and (according to Sage Advice if you care) can't be used to drink or administer a potion. You also won't have much flexibility on the magic department. Arcane tricksters are fun but have limited options on spells. I don't think that's a deal breaker though. A lot of it's going to depend on the campaign though, it could be a lot of fun.

Wednesday, 9th May, 2018

  • 08:49 AM - TheSword mentioned GlassJaw in post Ravenloft inspiration imagery (Google Image Search)
    GlassJaw I use the adventure path subscription which works out at $6.50 a month. That gives you access to everything and you almost certainly will never use a lot of the sound sets. However you only own sets that come out while your subscription is live. If you cancel you lose all the older sets. You can download the app that plays the sound sets for free. It comes with the Witchwood free which is by far the most useful on I used - generally spooky music. My favourites are... Witchwood - spooky music and rain Brindol Town - generic settlement music Friendly Tavern - generic tavern Lycanthrope battle - for most battles Mountain pass - as it has great wind sounds, and a rushing waterfall. You’re therefore looking at about $16 for a good core. Most of the sound sets have YouTube previews which is worth looking at. If you had some time, I would suggest taking out the subscription, check out all the sound sets in detail and have a play with them, then cancel the subscription and jus...

Tuesday, 3rd April, 2018

  • 08:08 AM - Coroc mentioned GlassJaw in post Greataxe, greatsword, and a little math
    GlassJaw #95 The greatclub is perfect (e.g. for druids). What does not make sense at all is the Quarterstaff. It should do max 1d6 and require 2 handed use and not be usable with polearm master. Saw the tip of your spear thereby not reducing the damage and making the weapon usable with polearm master ? WTF this does not make sense to me. 1 handed use of a stick which is to unwieldy for one handed use because of ist length but do as much damage as a spear / shortsword etc. by what?? Poking at your enemy with the blunt end? The quarterstaff is the most ridicolous fail in the weapon table and gets fixed by houserule in my personal campaign accordingly. The Designers of the game should fix this with errata imho, because from game mechanical Point This is really unbalancing.

Saturday, 9th December, 2017

  • 02:37 AM - Quickleaf mentioned GlassJaw in post making the Sorcerer an "Elementalist" - custom spell lists
    GlassJaw Pretty much any spell list you come up with for sorcerers is going to be better than the list they provide in the PHB. For instance, it's easy to imagine sorcerers as elementalists because they get lots of "fire", "water", "thunder", "lightning", and so on themed spells. But if you look deeper, there are many of nonsensical exceptions. Why can a sorcerer invoke a wall of fire but not a fire shield? Why can a sorcerer cast storm sphere or vitrolic sphere or even a watery sphere, but not a flaming sphere, and certainly not Otiluke's freezing sphere? Why is it that a sorcerer can shape water and create a wall of water, but casting control water is beyond them? Personally, I think the UA Mystic serves as a better "sorcerer concept" than the PHB Sorcerer class; there's little raison d'etre for a sorcerer in 5e (as prepped spells are no longer bound to spell slots like in 3e and earlier). Moreover, the mechanics don't fulfill the promise of the fluff. There's a mismatch there. Fr...

Friday, 13th October, 2017

  • 12:27 AM - CapnZapp mentioned GlassJaw in post Hidden Shrine of Tamoachan in ToA
    Well, the module does have a small section adressing starting play at 1st/5th/9th lv. Have you actually read that section? It really doesn't say anything obvious or help you out in any way other than to say "it's okay to skip the first part of the adventure and jump right in". That hardly merits a mention in this context, imo. This is the entirety of the starting at 5th level "advice": STARTING AT 5TH LEVEL Characters of 5th level will still find parts of chapters 1 and 2 challenging. If an encounter becomes too much of a cakewalk, you can introduce enemy reinforcements. Hold off on XP awards and level advancement until the characters reach Omu in chapter 3. Anyway, I can't imagine any of it to help GlassJaw with his issue - I would assume he was looking for ways to start the adventure for level 1 characters but in a less world-saving way. And there the module is entirely silent. Of course, we at ENWorld should be better than that :) GlassJaw, I myself recommend holding off Syndra's quest and starting the Curse slow. Have the party do fun stuff in and around Port Nyanzaru for a few levels and trickle in rumors of the hideous withering disease. Then, if you're more comfortable with bunch of 5th-level adventurers being asked to stop a curse affecting the entire planet, enter Syndra. This might work better if you follow my other advice, summarized below, in particular the two last points. What I'm doing is: - no long rests in jungle hexes (or badland or swamp hexes for that matter either). Rivers are your friend. (Coastal hexes too, mainly because otherwise the party would just sleep in a ship). This automagically makes the game work like intended - that is, the party ...

Tuesday, 26th September, 2017


Wednesday, 3rd May, 2017

  • 04:34 AM - LordEntrails mentioned GlassJaw in post Reccomendations requested
    As GlassJaw says, sounds like Spelljammer. I haven't seen a 5E conversion/update for it, though I haven't looked. But then again, grab the older version stuff and it's not usually too difficult to update.

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Friday, 22nd March, 2019

  • 07:50 PM - DEFCON 1 quoted GlassJaw in post 2d10 for Skill Checks
    Hmm, I was ready to discount this when I read the subject but it's actually quite interesting. Do you do it for attack rolls and saves as well? Interesting. Why are you using that method and not rolling your 2d10 twice? And have you tried applying it to other d20 rolls? I decided not to do with with attack rolls for the simple reason that every single character at both tables have their primary ability score modifier for attacks either starting at a +2 or a +3, and all of them apply their proficiency bonus (because PCs just don't make attacks with things they aren't proficient in, unless its a particular story point I've put them under.) So with everyone making their attacks at like a +4 or +5 (and only a little different in some extreme cases), there is much less need for modifiers to have more of an impact. With skills, people can be rolling checks with modifiers ranging from like -1 to +7... that's an 8 point swing. With a "pyramid" die roll range, those 8 points have a much wider ...
  • 01:55 AM - MoonSong quoted GlassJaw in post Will 5e be the last edition to emphasize print products?
    While Hasbro owns WotC, they will never abandon physical products, or even transition so that the "lead" products are digital. Physical products are still the backbone of Hasbro and they have been extremely wary of digital products since the late-90s when they almost went bankrupt after investing heavily into digital gaming. Even now, they don't understand the digital space well enough. D&D Beyond is the biggest digital success they've had in years, D&D or otherwise. mmm, no, that would be MTG Arena. D&D Beyond isn't an in-house project, and MTG being MTG is way a bigger phenomenon worldwide.

Monday, 18th March, 2019

  • 04:57 AM - jayoungr quoted GlassJaw in post Running DDAL04 Adventures as a Campaign
    While it's interesting to think about, it's largely a waste of time. That Ravenloft doesn't make sense is a feature, not a flaw. It further adds to the alien and unsettling nature of what's going on. It's also what led me to my "simulation" concept. Barovia is a prison for Strahd and the Dark Powers are the wardens. They keep the gears turning so to speak. It's better left unexplained. For some tables, maybe, but I know my players and I know that won't fly with them. They're the types who will ask these questions, and they won't be satisfied with "A wizard did it" for an answer. Also, like I said above, Barovia is a physical location in their homebrew world, so that cuts down further on the amount of handwavium I can use. They have decades' worth of expectations for these things to make at least a modicum of sense. That's an option but what I'm noticing is the second half of the CoS AL adventures are really convoluted. I've only gotten up to part 7 in my prep, but the basic structu...

Thursday, 14th March, 2019

  • 03:03 PM - jayoungr quoted GlassJaw in post Running DDAL04 Adventures as a Campaign
    So as I read (and reread) these adventures, I'm struggling with whether I should embrace the newly-acquired Quivering Forest or ignore it. Since I will be running CoS as written, my concern is that the creatures foreign to Barovia that come up in the later adventures (orcs, trolls, yuan-ti, etc) will be jarring and break immersion. Heck, even the appearance of the elves early on might raise some eyebrows. I'm probably going to change the orcs and yuan-ti to something else. As mentioned above, I already came up with an explanation for the elves.

Monday, 11th March, 2019

  • 08:07 PM - jayoungr quoted GlassJaw in post Dragon Heist as a prologue for Ravenloft?
    Probably but it could work with a little work. Then if you know how to make it work for your table, I don't see any reason not to do it. If the players know they can simply walk away at any time, there is no buy-in. Ravenloft exists as a physical location in the world I DM in. (This wasn't my decision; the players decided this decades ago, before I joined the group.) It creates no problems. In fact, there are entire families of vampire-hunters in the setting.
  • 10:32 AM - ccs quoted GlassJaw in post Dragon Heist as a prologue for Ravenloft?
    Having prior knowledge of Ravenloft when starting the campaign really waters down the experience. The players are meant to feel trapped and hopeless and a place where survival is hard. I have never seen this actually occur. Frustration, anger, & annoyance - yes. Trapped & hopeless? No. * I've seen plenty of players 2e+ who weren't happy because they thought they were going to get screwed over rules-wise. (even when directly told those rules weren't being used) * And I've seen plenty of Ravenloft games where players didn't know anything about the setting get screwed with ruleswise & were mad about it. * I've seen plenty of players quit Loft games to avoid rules screws or just refuse to play anything with that masthead. * I've also seen plenty of 2e/3x vets assume that the old rules dickery applies today.
  • 03:57 AM - robus quoted GlassJaw in post Dragon Heist as a prologue for Ravenloft?
    No way. The best part about Ravenloft is that the players get pulled into a dark and harsh world without their knowledge or consent. And when they arrive, they have to figure out where they are and how to escape. Having prior knowledge of Ravenloft when starting the campaign really waters down the experience. The players are meant to feel trapped and hopeless and a place where survival is hard. We’ll have to agree to disagree :)

Sunday, 10th March, 2019

  • 10:40 PM - jayoungr quoted GlassJaw in post Running DDAL04 Adventures as a Campaign
    Best of luck! I've run through the entire series twice, and it needs some work to make it all hang together. Any tips that aren't covered in your blog? Also, just so you know, your review of DDAL04-04, "The Marionette," doesn't have the "Curse of Strahd" tag, so it doesn't show up on the link above. (I left a comment there too.) That said, I'm really unsure how to make the leap to The Executioner, especially the elapsed time that's assumed to have passed. Orasnou is right next to Vallaki; maybe have them do stuff in Vallaki after "The Beast" and then come back for "The Executioner" a bit later? To ensure that my players will come back to Orasnou, I had Gregori promise them that the burgomaster would pay them for finding Alina and Laszlo, but the burgomaster was out of town. They'll go back to get their payment. Might work for your group too. ETA: Oh, also, if your party is level 1, I'd suggest making one of the encounters before the werewolf's den a non-combat one. I used two combat...

Friday, 8th March, 2019


Thursday, 7th March, 2019

  • 05:22 AM - jayoungr quoted GlassJaw in post Running DDAL04 Adventures as a Campaign
    The Donjon and The Raven. As I understand, they were sort of an "interlude" to the main storyline. Yeah, those are going to be at minimum heavily edited and rearranged for me too. Or I might outright cut them. She shows up in The Ghost as well. But yes, I definitely would introduce her earlier. Ideally, I would want the players to build an uneasy relationship with her. Certainly not one they feel good about one out of necessity. I'm tempted to go the opposite route and just not bring her into the story at all until she actually plays a part. I'm not running an AL game, so spellcasting services aren't important in the same way. It would mean running "The Ghost" without the ghost, which is a shame because that's a pretty cool encounter, but there's no real payoff for it. The PCs have nothing they want from her at this stage in the story and no reason to consult her. Maybe I could put it in at the end (suitably ramped up) as something she wants them to do before she'll consent to hel...
  • 01:14 AM - Eltab quoted GlassJaw in post Kenku - Poorly thought out race no matter how cool
    Balance aside, I don't have too many mechanical issues with races. What would you change to fix or improve them? I don't have a copy of Xanathar nearby, but the mechanical problem that stuck out to me was the -2 attribute (STR?) penalty on Kobolds. If you want to indicate that the average Kobold is physically weaker than the average -anything else-, cap their STR: the best you can create at chargen, which is lower than 20. This way a player is not sabotaged if they decide that their Kobold is that rare fellow who DID spend all his spare time working out at the gym.

Wednesday, 6th March, 2019

  • 06:22 PM - jayoungr quoted GlassJaw in post Running DDAL04 Adventures as a Campaign
    After all the edits and cuts, I'm not sure how much content will actually remain. For starters, a couple of the adventures aren't in the same timeline so I'll definitely be cutting those. Which ones are you thinking of? There is also a lot of repetition in the battles and monsters, many of which feel like filler because of the AL format. I also won't need Suits of the Mists because the players will already be in Ravenloft (although some is probably worth salvaging). At minimum, I'm going to use the Mist Zombies from that adventure whenever zombies turn up. They're a different flavor from regular zombies, which my players have already fought before. Plus, Jenny Greenteeth is an awesome NPC. She is, but as I read through the adventures, am I right in thinking that she only shows up at the very beginning and the very end? Seems like the main purpose of including her earlier on is to make her available for spellcasting services.
  • 02:18 AM - pukunui quoted GlassJaw in post Kenku - Poorly thought out race no matter how cool
    They definitely needed some fine-tuning before release. There is definitely some cool stuff in there though and a few tweaks here and there go a long way.Which is why it’s so disappointing and frustrating that, despite having asked for feedback from the playtest crew, the devs deemed them all good enough to publish as-is. Slapping a “these races may not be balanced; ask your DM for permission” tag on them was such a cop-out.

Tuesday, 5th March, 2019

  • 03:50 AM - ccs quoted GlassJaw in post WotC campaign maps are too small
    Heh, I think the actual maps in the books are also too small! Definitely. AND they're positioned in really inconvenient places. Sure, I get it. They're generally in the chapters that they apply to. But it'd be a lot more convenient to make them each full pages in the back of the module. And ideally as pull out sections.

Monday, 4th March, 2019

  • 08:17 PM - jayoungr quoted GlassJaw in post Running DDAL04 Adventures as a Campaign
    I'm definitely interested in your experience. I'm thinking about running CoS for my group and have looked at other sources to add to the campaign. I don't play in AL but and I've looked closely at the adventures and have read many posts on how others have ran them. If you have any links to posts or blogs about other people's experiences, especially external links, please share them! I'd love to read them. The general consensus is that the overall story is good but some of the adventures are absolutely awful and require a lot of editing (and cutting) to make them work. Oh yes. I'm grateful that my players are taking a detour to the Quivering Forest because it gives me time to figure out how to handle the notorious DDAL04-03, "The Executioner." If you haven't seen it yet, I highly recommend Merric's blog: https://merricb.com/category/curse-of-strahd/ Yes, I have been checking it! Very useful.

Sunday, 3rd March, 2019

  • 01:44 AM - Zardnaar quoted GlassJaw in post The New Class Tiers
    Good post Z. I pretty much agree. I don't pay much heed to crazy min/max level 20 theorycrafting builds in general, mainly because they just aren't practical in 99% of normal play. Like you said a Paladin/Sorc/Warlock However, I do a lot of analysis of the classes as a basis for make my own homebrew tweaks and creations (like variant classes, new subclasses, etc.) and I find the inconsistency of the subclasses/paths particularly frustrating. The paths vary greatly in both "power" and when the abilities come online. For example, Rogues get archetype features at levels 3, 9, 13, 17. The jump from level 3 to 9 is big; they go 6 levels in the "sweet spot" of 5E without a new Archetype feature. And the feature at 9 across all the Rogue Archetypes is fairly lackluster. Compare that to the Barbarian and Fighter (3, 6, 10, 14) or Druid and Wizard (2, 6, 10). The cleric is the clear winner in the Archetype battle, getting its features at levels 1, 2, 6, 8, and 17. Within the sweet spot (levels...

Monday, 18th February, 2019

  • 08:23 AM - Li Shenron quoted GlassJaw in post managing the bard's Concentration spells
    I'm almost always the DM but a player in my group wanted to try his hand at DMing so we started a side game and we just hit 3rd level. I'm currently playing a bard because I've wanted to try the class for a long time. I'm going College of Lore and focusing on buffs and crowd control. 3rd level is a big deal because it grants 2nd-level spells but I'm really struggling with the spell choice, specifically how to manage all the Concentration spells. I currently have Bane (conc), Dissonant Whispers, Faerie Fire (conc), Healing Word, and Sleep. I'm considering Crown of Madness (conc), Silence (conc), Suggestion (conc), and maybe swapping something out for Heroism (conc) or Tasha's Hideous Laughter (conc). It's an insane about Concentration spells. I'm also considering saying screw it and just taking Shatter instead. I'm concerned that I'll have to choose 1 spell each combat and then end up spamming Vicious Mockery after that. On top of that, with so many Concentration spells, will most simpl...

Sunday, 10th February, 2019


Wednesday, 6th February, 2019

  • 02:02 PM - Cap'n Kobold quoted GlassJaw in post Theorycrafting Versatile
    Well it's just that - it gives you another option. It's useful when you are fighting weak opponents and aren't concerned with the extra AC or you are fighting an enemy with a high attack bonus and you'll probably get hit regardless if you use a shield so every extra bit of damage helps. Also useful if you are getting extra attacks, such as the round you use Action Surge. A one-handed longsword wielder with the appropriate fighting style does more damage than the equivalent fighter who uses the longsword in two hands. That's the problem even before you consider that the one-handed fighter has a better AC as well. A "Versatile weapon" fighting style needs to compete with duellist style + Shield advantages. A longsword is a two-handed weapon. It's just about wieldable in one hand. Have you actually ever held one? Both of you are missing the fundamental shift: a versatile weapon in current 5E is a one-handed weapon and can be used as a two-handed weapon for increased damage. This t...


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