View Profile: TerraDave - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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About TerraDave

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Date of Birth
February 24, 1971 (47)
About TerraDave
Introduction:
Veteran group looking for a player for new 5E game
Location:
A Nation's Capitol
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Washington
State:
DC
Country:
USA
Game Details:
A bunch of grognards who play D&D every month or so.

We ARE looking for a few good players interested in a new 5E game.
More information:
send me a pm

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Dragon+ out celebrating 30 years of Drizzt. Friday, 20th April, 2018 05:07 PM

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Friday, 30th July, 2004
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My Game Details
Town:
Washington
State:
DC
Country:
USA
Game Details:
A bunch of grognards who play D&D every month or so.

We ARE looking for a few good players interested in a new 5E game.
More information:
send me a pm
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Saturday, 21st April, 2018


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Wednesday, 11th April, 2018


Tuesday, 10th April, 2018



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Tuesday, 10th April, 2018

  • 08:10 PM - Hawk Diesel mentioned TerraDave in post Curse of Strahd and Strongholds
    ...a means of observing the characters while their. As to the campaign goal of getting out... that may be true. But I can't assume that the players will want to get out by the end of it. For all I know, one or all of them may want to take Strahd's place, with the Dark Powers jumping on the opportunity to corrupt an individual or group even stronger than Strahd. As for the safety piece, I disagree. As even pointed out in the book, horror themed campaigns require some instances of safety and levity. There needs to be a rhythm. If it is all horror, all the time, it can hamper the fun factor. It also creates difficulty as a DM or storyteller because you are always having to raise the bar to scare or creep out the players. The players need instances where they can believe they are safe (whether it is true or not) for the horror to be impactful. And the fact that having a base of operations makes them an easy target for Strahd is a perfect lesson for the players to learn in game. TerraDave I definitely see the concern about having a stronghold early, and especially for new players. But I'm not making this a true stronghold that requires upkeep or assume downtime unless that's what the players want. I don't even know if they are going to want to claim this place as theirs. But I've learned that even with new players (perhaps especially with new players because they don't know the rules well enough to make suggestions or intentions bounded within them) I need to be prepared for everything and also be prepared that none of my preparation will matter. So I'm just kinda testing the waters with proposing the idea in case that is what the players decide they want. Also, to see any blind spots I have in considering the idea.

Tuesday, 3rd April, 2018

  • 06:37 PM - iserith mentioned TerraDave in post Adventure running: when the PCs skip a step, what to do?
    It may be a bit late, but I think in general, you'd want to telegraph that they need the three 3 Macguffins early on and then if they don't get them and defeat the final boss having not fulfilled that aspect of the quest, they get only a partial victory e.g. the agenda of the villain is ended, but the threat of the gate forever remains. Or it kicks off some other chain of events that leads to future adventure. They knew what they had to do and they didn't do it. To undo their error would be a hit to their agency. If you didn't telegraph it such that the players can't possibly realize their "oversight," then I think TerraDave's suggestion is a good one.

Tuesday, 31st October, 2017

  • 08:35 AM - pemerton mentioned TerraDave in post Everybody Loves Lovecraft?
    Unlike Matthew L. Martin, I find many of the Lovecraftian tropes reasonably compelling in fantasy gaming. But I find HPL's fiction almost unreadable, and I find his "existential dread" very hard to take seriously. (Sorry TerraDave.)

Thursday, 1st June, 2017

  • 04:06 PM - Morrus mentioned TerraDave in post This is a wiki (collaborative) thread
    ... Did you know YOU can start a wiki thread? Yes, you! Start a collaborative project, list, or other thing. Who, me? Yes, you. Use wiki threads for any collaborative post or project. Feel free to edit this one to try it out. Click on the question mark above for more info, or click here -- they take you to the same place, through the power of hyperlinks. Or create your own wiki thread. Click the link to find out how easy it is. As a side note @Yunru's shameless plug, go check out a short rest variant of spellcasting. :cool: :cool: Stay tuned! I may say anything next! *** TESTING... oh wow it really works! -gx.sigma @GX.Sigma is right - BI I like soup. Poodle noodle doodle. How fun! Must watch developments, potentially avec popcorn...! - Grassy Neat! Does this count s as one of my three required posts before I'm able to post links? Let's find out! - Breon @Godfear wanders in, looks around wide-eyed, then slinks back into the shadows to lurk. @TerraDave says go here: SWORD SEEKERS | The Dungeon @PinkRose I don't think this works. @BoldItalic offers suggestion: make this post a WikiWiki - an index of all the wikis so people don't have to hunt for them. Best of the 5e Forum UNEARTHED ARCANA Index 5th Edition OGL Guide The new D&D Reading List- WIKI THREAD! Problems with Tales from the Yawning Portal Dude, where's my car? Creators of new Wikis can add links to their own. Neat. Check out my new free take on the Mystic There is now a wiki index page: http://www.enworld.org/forum/wiki.php You can sort by title, views, or last update. Also, ending a wiki page now bumps the thread. I am tempted to share my 5E campaign setting I'm developing, so is using a wiki page a good idea to solicit feedback and share ideas? Or will a regular post be just as effective? I'm reviving my old BECMI/2E setting from the late '80s and having a blast bringing it to 5E. A lot of work to going forward, so fe...

Sunday, 23rd April, 2017

  • 11:01 PM - SigmaOne mentioned TerraDave in post Amazon: PHB has new competition and Tales from the Yawning Portal...
    Seem to be theme dependent (bottom left of page). I changed to Legacy and now I seem them. But they do not show on Reborn Thanks, that works. I like the reborn theme better, but I'll stick with legacy until I hear reborn is fixed. TerraDave sorry for hijacking your thread, and once again thank you for posting the numbers periodically. Aside from the periodic ICv2 reports, the Amazon numbers are the best trend indicators I know of. I have to admit, as someone who came back to D&D in 2013 with the 5e playtest, after 20 years away, three years into the release of 5e I'm feeling a bit smug regarding about how the edition has worked out so far. It seemed there was so much acrimony and nay-saying, so much negativity, and so much fracturing of the community (of which some surely still exists, which is fine), so much back-seat driving of the designers and development. I know there is still a while before time proves the goals for the edition have been met, but I'm just glad so many people are happily playing D&D and entering the world of RPGS. Happy to see the game and the hobby are doing well.
  • 12:10 PM - SigmaOne mentioned TerraDave in post Amazon: PHB has new competition and Tales from the Yawning Portal...
    TerraDave I always greatly appreciate your tracking of these charts. Thank you. I do have a question: I cannot for the life of me find any timestamps in Enworld forums posts (am I missing them??? I can't believe they don't exist!) If you think of it when you post the numbers, it would be awesome to mention the date you posted it.

Thursday, 6th April, 2017

  • 02:59 PM - ChapolimX mentioned TerraDave in post News Digest: Controversy Abounds! New Vampire Edition Details, Green Ronin's Talent Search, 7th Sea Explorer's Society, Int'l Tabletop Day, and more!
    @TerraDave No. There will be: Vampire: The Requiem - A different game with its own mechanics, setting and themes. It holds some resemblance with Vampire: The Masquerade because it was released as a spiritual successor when the game line was closed. It will be supported by Onyx Path as a licensee. Vampire: The Masquerade - 20th Anniversary Edition - A commemorative compendium released by Onyx Path that evolved to its own game line. Probably it will still be available as pdf and print on demand but there will be no new releases besides the ones that are already in production. Vampire: The Masquerade - 5th Edition - A new edition under development by the new White Wolf now belonged to Paradox.

Wednesday, 4th January, 2017

  • 07:01 AM - pemerton mentioned TerraDave in post Fairy tale logic vs naturalism in fantasy RPGing
    ...even more able to be used by players ("okay, well, if the elves have fields somewhere, we can burn them to the ground when the elves don't want to give us help, right?!"). The "phantasm" approach makes things dreamy and fantastic and otherworldly and is firmly in the realm of (typically DM) fiat ("The elves wordlessly provide you with the bounty, though they've no fields to create such a repast"). To me it seems to be the opposite of this. Naturalism shifts much more control to the GM. Eg with your "burn the fields" example, mostly this will be subject almost entirely to GM fiat (in terms of setting checks required, DCs required, determining consequences, etc) - unless you're using something like the 4e skill challenge structure to resolve it. Whereas fairy tale logic is what allows the trolls to still be in the same place when the PCs come back to loot them; or allows a thief to get lucky and surive a 50' fall or not be seen hiding in the corner of the giant's hall. Because, as TerraDave put it, "things are what they are and do what they do. There is little overt motivation or exposition," there is no need to worry that the GM's framing, or the outcomes of the players' action resolution, is somehow "unrealistic" or lackingin verisimilitude/causal logic. (When Manbearcat ran a group of us through a play-by-post of the Chamberlain and the King, rather than conerns over whether or not the Chamberlain would grant us an audience, the Chamberlain turned out to be some sort of golem-thingy under the control of an evil dragon threatening the town. That's fairy tale logic!)

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned TerraDave in post Warlord Name Poll
    ...eferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Saturday, 8th August, 2015

  • 07:30 PM - Jester David mentioned TerraDave in post A new Golden Age for D&D
    [content deleted by user]
  • 02:27 PM - Mercurius mentioned TerraDave in post A new Golden Age for D&D
    As I wrote in this thread and as pointed out by TerraDave here, D&D is not only surviving but thriving, yet it seems that there is still a long of whinging about the game, about future plans, about how Mearls & Co are not doing things the right way (that is, the way I Know Things Should Be Done). Now I will admit to having complained about the light product schedule, preferring a bit more - in particular, campaign settings, one-shot adventures, and tools for DMs like myself who prefer a middle-ground between story arcs and home-brewing everything. As Mearls pointed out recently, there are many 40+ DMs out there with kids and careers that want pre-made stuff to use. Now unfortunately WotC has mainly only served those who want to entirely use pre-packaged products; I for one like to use my own world, but would like one-shot adventures and encounters and sites to plop into it. But that aside, D&D is doing quite well. 5E is a great game and embraced by a huge percentage of the community. The game is thriving, the core rule books are selling extr...

Monday, 18th May, 2015

  • 04:29 PM - Mercurius mentioned TerraDave in post I think WotC has it backwards (re: story arcs)
    TerraDave, I hear your anguish, but...well, delericho said it already. But here's the thing, as I said in the OP, there are new ways and angles to discuss this stuff. That's what online are for, to a large extent. Also, on every forum there are daily participants who get tired of seeing more occasional participants or newbies come in and post the same old questions. I'd call it the "Use the Search Function, Newb!" phenomena. But again, what are these forums for, anyhow? That said, I wouldn't mind a sub-forum for "meta-discussion" of D&D the brand, where it is going, that sort of thing. Take it up with Morrus.

Monday, 6th April, 2015


Wednesday, 10th December, 2014

  • 08:25 AM - pemerton mentioned TerraDave in post With the Holy Trinity out, let's take stock of 5E
    And of course early D&D was all about the DM improvising. That's entirely false. In the 1980s the majority of players knew the DM was not supposed to make anything up behind the screen.I don't think that TerraDave is counting the 1980s as "early D&D". I think the original campaigns are being referred to. But in fact there was plenty of improvisation in 1980s D&D too. Moldvay, in his Basic rulebook, even gave advice on how to handle it. (So does Gygax, less prominently, in his DMG discussion of optional secondary skills: he suggests that the GM should consider one of the skills in which s/he has some degree of proficiency, work out what that lets him/her accomplish in that particular field of endeavour, and then extrapolate to the various other fields of activity that the secondary skill table encompasses.) Upthread you compared D&D to computer games, but the permissible moves in D&D are not bound in the same way they are as for a computer game (especially computer games 25 or 30 years ago). The same is true when D&D is compared to Mastermind and Chess, other games that you have mentioned. For instance, what are the rules to determine if a character can use an iron spike and a mallet to ...

Wednesday, 15th October, 2014

  • 04:33 PM - Mercurius mentioned TerraDave in post [World Building] City & Setting design - best resources
    I'm sure this question has been asked a thousand times, and I've certainly asked it in various ways a few times over the years--I admittedly have a tendency to ask the question again and again, in different ways (right, TerraDave?)--but in addition to doing some searches, I thought I'd go to the Source of All Wisdom and see what I came up with. Basically I'm looking for the best resources, either online (i.e. free) or in book form for world building, in particular settlement (village-town-city) design. There is a lot of stuff out there, and I have a few books, but I'm especially looking for guidelines for building a village/town/city, and for what you consider "the best." The book that seems to have the best reputation is Expeditious Retreat's Magical Medieval Society: Western Europe 2nd Edition, which I just ordered from Noble Knight. But I'd also especially like pointers to online resources for city design. Feel free to throw in your own suggestions, as well! In short, I'm designing a small town of approximately 1,000 inhabitants, which will be the hub of a new 5E campaign I'm starting in January. I want to design it with a good degree of detail, complete with maps, shops, NPCs, history, rumors, all that fu...

Tuesday, 7th October, 2014


Friday, 26th September, 2014

  • 09:09 PM - Mercurius mentioned TerraDave in post "Monster density" and wilderness settlements in D&D campaign worlds
    Wow, such great responses - so many ideas to mine, thanks all! TerraDave, yours was evidently worth saying four times! Haha. I was going to respond earlier but fell behind, then EN World was being updated (twice), and now there are just too many. Anyhow, I'll be looking at this thread as I develop my fringe settlement - some really excellent answers, and I feel my question is adequately answered (although please feel free to carry on!).

Thursday, 11th September, 2014

  • 02:39 AM - Mercurius mentioned TerraDave in post (More) ruminations on the future of D&D
    @TerraDave, I think that's clearly true--and thanks for reminding us old fools about this--but part of what makes D&D, and tabletop RPGs in general, a unique hobby is the wide age range. Aside from exceptions, I think it is safe to say that the oldest group of folks still playing D&D are those who were in their 20s in the mid-70s, when it first game out. So let's say ~1950 is the birth year for the first generation of RPGers (again, there are certainly people born before 1950 that play, but they are few and far between and the 50s-60s, or those now age 50-65ish, would be the first solid sized group of people). The "Boomer" generation of gamers are those who started in the early to mid-80s, and tend to be folks born in the late 60s to mid-70s - people that are now 35-50ish, or true Gen Xers. I'm guessing that this would be the largest group on EN World. Then you have the folks who started a bit later, in the 90s or with 3E ~2000. These are folks who are now 20-35, or G Yers. The youngest genera...

Monday, 28th July, 2014

  • 07:30 PM - Mercurius mentioned TerraDave in post Given WotC plans with the RPG will 5e always be the #1 seller?
    ...h Pathfinder. If they are able to purchase and play both then they will do that, but if they have to decide between the two then they will go with Pathfinder. D&D will sell well in the beginning because you can't judge a game without buying it and playing it first. Times have changed with regards to RPGs and D&D. I'm hoping WoTc aren't relying on people to just jump their current ship and flock back over to the revised and rebuilt D&D one because that won't happen. People will migrate over, but it won't be this mass migration that will land them back in the #1 spot for years to come, that ship has already sailed. I don't think WotC is hoping to steal Pathfinder diehards. But I think you may underestimate how many people play Pathfinder, and other games in the extended D&D family, that are loose in their loyalties and, all things being equal, would like to play the official D&D game, if it is good/like old times/can accommodate a wide variety of styles, etc. I actually agree with @TerraDave that 5E is going to be very successful, perhaps very very successful - as in, regaining the throne and then some. The problem Pathfinder faces is that they've painted themselves into a crunchy, rules heavy corner. I thought that they were going to do a "basic" version of the game a couple years ago, but it only manifested in the Beginner's Box which wasn't the beginning of a simpler variant but the "easier entry ramp" (to use Essentials lingo) to the more complex Pathfinder game. But the thing is, not everyone want an uber-complicated game. Most people want a simpler core, but with the option to get complex. This is what 5E offers and Pathfinder doesn't, 4E didn't, 3.5 didn't. The other difference in 5E that I think will equal long-term success is that was designed, and is being developed, for long-term success - not simply the quick-fix, quick buck. It is like Mearls & Co have learned the fine art of delayed gratification and are willing to actually prioritize quality over quantit...

Tuesday, 1st July, 2014

  • 01:30 AM - Lanefan mentioned TerraDave in post My final 4E session
    In general, we get about 20-24 sessions per year. It's meant to be fortnightly, but things interfere. (Martin was badly ill for about 6 months at one point, which really delayed the completion of the campaign). Three of the players will have been there from the beginning. The other three have joined in along the way as replacements for regular attrition. (One has been there for about 20 levels, the other two for about 10 levels).Congrats! Interesting to hear that both you and TerraDave managed to eke a long campaign out of the 4e system. Did you intentionally slow down the level advance to allow this to happen? 22 (avg.) sessions a year for 6 years gives 132 sessions, so for 20 levels you've gone up about 1 level per 6.5 sessions; I think 4e expects faster advancement than this. Lan-"also running current campaign since 2008, it and this probably couldn't be more different"-efan


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Friday, 20th April, 2018

  • 09:49 PM - Paul Farquhar quoted TerraDave in post Dragon+ out celebrating 30 years of Drizzt.
    Ah, you beat me to it. PC drow that could wield two weapons where put by Gygax into the original Unearthed Arcana. (reasons: money, funny how that works). At that time Rangers added their level to damage versus a whole range of humanoid and giant opponents. Make another attack, say with an off hand weapon, also add the damage... So it was an optimized character, as we would say these days. When doing the 2e PHB, they had no intention of putting in drow, but yes did add dual wielding for Drizz't. Actually, duel wielding does synergize nicely with the 5e ranger's hunter's mark. At least the bonus damage does. Concentration, not so much. Drow actually first appeared - as monsters- in part three of "Against the Giants" (by Gygax). They where already duel wielding as standard, and described as universally ambidextrous in the fluff text.
  • 08:35 PM - Demetrios1453 quoted TerraDave in post Dragon+ out celebrating 30 years of Drizzt.
    There is another high level adversary: Vlaakith the Lich-Queen Towards the bottom here: http://www.dragonmag.com/5.0/#!/article/116396/103624352?loadFresh=true&title=19_14_Dragon%20ClassicJust for everyone's information, that appatently is their recreated version and not an official one we'll see in MToF.
  • 04:44 PM - Paul Farquhar quoted TerraDave in post Dragon+ out celebrating 30 years of Drizzt.
    So you are saying that the 5e ranger is Drizzt's fault? As was the 2nd and 3rd. In 1st edition rangers didn't go in for duel wielding. Originally Drizzt duel-wielded because it was something all 1st edition drow did. But later edition rangers inherited dual wielding so they could emulate Drizzt.

Thursday, 19th April, 2018

  • 02:12 PM - Abstruse quoted TerraDave in post News Digest: BattleTech Lawsuit Dismissed, Gygax Estate Licenses Unpublished Games, Deadpool RPG Covers, and more!
    WG7 was a horrible and insulting "parody" of a parody. Castle Zagyg I don't know, except that the widow pulled the plug on it, and I would guess there might be some issues on who owns what. WG7 was a comedy/parody adventure and, while its mandate may have been malicious (I'm not trying to defend Williams here because that's totally a thing she'd do, there's just no evidence she actually did it), most of the designers were long-time TSR employees and still friends (or on friendly terms at least) with Gygax. Castle Zagyg...it depends on what source you listen to what happened there. As far as I'm aware, no one's made any official statements about why it was cancelled and left out of print for so long and there's rumors of lawyers getting involved at some point.
  • 01:33 AM - fjw70 quoted TerraDave in post Amazon: D&D at the start of 2018
    And you can use BX and 1e adventures in 5E without to much work. Best of both! Yep and I regularly do. 2e works pretty well too (I am running some Spelljammer stuff now).

Tuesday, 17th April, 2018

  • 06:18 PM - Mistwell quoted TerraDave in post Players Handbook $20 at Amazon again.
    I will make my obligatory post: and its #7 in overall books sales. No matter how many times I have posted this before...its #7 in overall books sales!?! It was #5 yesterday. I am guessing because that's when the sale price went live? That's selling 1-2 per minute :)

Sunday, 15th April, 2018


Thursday, 12th April, 2018

  • 01:21 AM - dave2008 quoted TerraDave in post Check out the Astral Deadnought from Mordenkainen's Tome
    FYI you don't multiply for resistance with a CR 21 creature. But you seem to figure that out latter on in your reply. Your right - I was thinking about immunities. My bad!
  • 12:42 AM - dave2008 quoted TerraDave in post Check out the Astral Deadnought from Mordenkainen's Tome
    Its low. The DMG recommends 400-445 for a cr 21 monster. And an AC of 19 vs. the 20 it has. FYI, the DMG list effective HP. Per the guidelines you would have to multiply the 297 x1.25 (resistances) which gives an effective HP of 371, + 30 for each use of Legendary resistance, so 461 effective HP and an effective AC of 22 (maybe higher w/ the antimagic cone): By my quick calculation you get: Defensive CR: 23 (see above) Attack CR: DPR = 131 = 20 + 3 for attack bonus (16-10)/2 = CR 23 So that should be total CR 23. No I am guessing they didn't use the resistance multiplier (though the said they assume no magic weapons, this implies otherwise). So you get: Defensive CR: 20 Attack CR: 23 Total CR 21.5, rounded down to 21. Seems by the book to me.

Wednesday, 11th April, 2018

  • 11:02 PM - MonsterEnvy quoted TerraDave in post Check out the Astral Deadnought from Mordenkainen's Tome
    Its low. The DMG recommends 400-445 for a cr 21 monster. And an AC of 19 vs. the 20 it has. You are forgetting about damage resist and offensive CR. Is that supposed to be scary? It's big three-legendary-action special ability does 15 damage, with a save for half. A level 20 barbarian could take this thing in a fight. It just doesn't have the numbers. I guess the anti-magic cone is supposed to be scary, but that only works in one direction at a time, and there's nothing stopping you from just running in a circle around it. It's harder to run around the Antimagic cone when you are far away. But yeah it's damage seems a bit low. And while it does have quite a bit of HP it's actually slightly lower then the One CR Below it Pit Fiend. I haven't looked at many really high-level monsters, but 297 hp kind-of feels low. You could whittle that down even with just up-levelled fireballs and lightning bolts pretty quickly, and in any environment large enough to accommodate this thing, its anti-magic...

Monday, 2nd April, 2018

  • 02:13 AM - Zardnaar quoted TerraDave in post Midgard 5e campaign setting
    I thinks its now the best supported 5E setting. There is a lot to it. Fantasy Earth--Southlands is fantasy Egypt--with a very distinctive flavor. And I mean that in a good way. The world guide is the DM book, the size of Tome of Beasts, but mostly system neutral. There is a 30 or so page 5E appendix with some crunch. The heroes guide is much crunchier, lots and lots of players options, including things like a new rune magic system and fighters that can ride griffons as a player option. One nice thing about their approach is that everything--tome of beasts, the heroes guide, the other magic books, all the adventures--can be set in Midgard and reference it, but are very easy to use in other fantasy settings. And the world book itself has lots of material that could inspire ones homebrew. Nice how does it compare with Golarion? Assuming you are familiar with t and/or don't hate it.

Tuesday, 27th March, 2018

  • 07:56 PM - Gardens & Goblins quoted TerraDave in post Mythological Figures: Sir Lancelot (5E)
    You would have to decide what that is. O_o Yes.
  • 04:12 PM - Kobold Boots quoted TerraDave in post Mythological Figures: Sir Lancelot (5E)
    You can interpret any way you want. But but thats not the focus of the stories. (Cutting down mooks probably looks better on the screen then being described by a storyteller). They are the ones who beat the best, and can do so under arduous circumstances. They cannot be defeated in a straight fight, or even some crooked ones. Thats their job in the story. Lancelot can only defeat himself. And does. With Achilles, its the system that thwarts him, and risks disaster in the process. His final death comes from bad luck and plot extension. Cutting down mooks can look however you want it to look as a storyteller. No reason to tell the players that they're fighting mooks if you want your players to have that kind of experience. The fact that there's a certain mythology around Lancelot and Achilles that makes them invulnerable can create fear on two levels. 1. OMG I'm facing the unbeatable - from the perspective of enemies. 2. OMB I'm unbeatable - I wonder what the cost will be - ...
  • 04:06 PM - Gardens & Goblins quoted TerraDave in post Mythological Figures: Sir Lancelot (5E)
    You can interpret any way you want. But but thats not the focus of the stories. (Cutting down mooks probably looks better on the screen then being described by a storyteller). They are the ones who beat the best, and can do so under arduous circumstances. They cannot be defeated in a straight fight, or even some crooked ones. Thats their job in the story. Lancelot can only defeat himself. And does. With Achilles, its the system that thwarts him, and risks disaster in the process. His final death comes from bad luck and plot extension. Aye, and as you say, that can be interpreted any way. The best can be a 2nd level challenge, they can be 3rd level. They can have plot armour because, hey, its a story, right? The initial point, 'standing out as paragons' and that counter point that such paragon-like nature is relative to the setting and context, seems fair.
  • 03:33 PM - Gardens & Goblins quoted TerraDave in post Mythological Figures: Sir Lancelot (5E)
    Roland was the original paladin. Lancelot sometimes has some powers. Like in the musical Camelot. But both he and Achilles stood out as paragons of one on one (or one on many combat). They where essentially unbeatable in melee. Not sure that these write ups really capture that. 9th level characters versus 1/4 level fodder? Besides, you can never trust a story about folks with higher charisma scores!

Thursday, 22nd March, 2018


Monday, 26th February, 2018

  • 12:25 AM - alienux quoted TerraDave in post How similar are the 1E and 2E DMG books?
    I used my 1E DMG more when I playing 2E and I have kept using it. Only the 5E DMG comes close. I fell in love with the 5E DMG the day it came out, and I feel that they did an amazing job with it.

Saturday, 10th February, 2018

  • 07:36 AM - ccs quoted TerraDave in post Asmodee North America Acquires Mayfair Games Assets
    I wonder when they will buy WotC? Not in Hasbros lifetime.
  • 01:37 AM - Jester David quoted TerraDave in post Are We Looking At A New RPG Kickstarter Record?
    Its a good idea for a product...I mean the book part of it Yeah, it's a type of product I was poking away at with the potential of being a DMsGuild book. Has Matt designed much before (I'm def not a D&D/game/geek stream watcher)? EDIT: Amazing with no preview of the rules there, I thought there would be one for me to look at! He has a few credits here: https://index.rpg.net/display-search.phtml?key=contributor&value=Matthew+Colville He seems to have been involved in the prior Star Trek game, not the current one. And his dayjob is a video game writer.

Friday, 9th February, 2018

  • 09:25 PM - Jester David quoted TerraDave in post Amazon: D&D at the start of 2018
    My guess is that at this point D&D is more then a blip for WotC and that WotC is more then a blib for Hasbro. But my interpretation of this would be: great, D&D is strongly outperforming the category. Magic the Gathering makes a couple hundred dollars every year, making enough money to be comparable to other Hasbro brands. D&D makes a tenth that. The entire RPG industry makes less than Magic makes in a single month. I'm sure they’re happy D&D is doing well, but it's not shifting stock prices...


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