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About TerraDave

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February 24, 1971 (47)
About TerraDave
Veteran group looking for a player for new 5E game
A Nation's Capitol
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Over 40
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Details of games currently playing and games being sought.

Game Details:
A bunch of grognards who play D&D every month or so.

We ARE looking for a few good players interested in a new 5E game.
More information:
send me a pm


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4 years of 5E on Amazon: same old same old Tuesday, 17th July, 2018 05:46 PM


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My Game Details
Game Details:
A bunch of grognards who play D&D every month or so.

We ARE looking for a few good players interested in a new 5E game.
More information:
send me a pm

Wednesday, 18th July, 2018

Tuesday, 17th July, 2018

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Tuesday, 10th July, 2018

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Saturday, 23rd June, 2018

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Tuesday, 10th April, 2018

  • 08:10 PM - Hawk Diesel mentioned TerraDave in post Curse of Strahd and Strongholds
    ...a means of observing the characters while their. As to the campaign goal of getting out... that may be true. But I can't assume that the players will want to get out by the end of it. For all I know, one or all of them may want to take Strahd's place, with the Dark Powers jumping on the opportunity to corrupt an individual or group even stronger than Strahd. As for the safety piece, I disagree. As even pointed out in the book, horror themed campaigns require some instances of safety and levity. There needs to be a rhythm. If it is all horror, all the time, it can hamper the fun factor. It also creates difficulty as a DM or storyteller because you are always having to raise the bar to scare or creep out the players. The players need instances where they can believe they are safe (whether it is true or not) for the horror to be impactful. And the fact that having a base of operations makes them an easy target for Strahd is a perfect lesson for the players to learn in game. TerraDave I definitely see the concern about having a stronghold early, and especially for new players. But I'm not making this a true stronghold that requires upkeep or assume downtime unless that's what the players want. I don't even know if they are going to want to claim this place as theirs. But I've learned that even with new players (perhaps especially with new players because they don't know the rules well enough to make suggestions or intentions bounded within them) I need to be prepared for everything and also be prepared that none of my preparation will matter. So I'm just kinda testing the waters with proposing the idea in case that is what the players decide they want. Also, to see any blind spots I have in considering the idea.

Tuesday, 3rd April, 2018

  • 06:37 PM - iserith mentioned TerraDave in post Adventure running: when the PCs skip a step, what to do?
    It may be a bit late, but I think in general, you'd want to telegraph that they need the three 3 Macguffins early on and then if they don't get them and defeat the final boss having not fulfilled that aspect of the quest, they get only a partial victory e.g. the agenda of the villain is ended, but the threat of the gate forever remains. Or it kicks off some other chain of events that leads to future adventure. They knew what they had to do and they didn't do it. To undo their error would be a hit to their agency. If you didn't telegraph it such that the players can't possibly realize their "oversight," then I think TerraDave's suggestion is a good one.

Tuesday, 31st October, 2017

  • 08:35 AM - pemerton mentioned TerraDave in post Everybody Loves Lovecraft?
    Unlike Matthew L. Martin, I find many of the Lovecraftian tropes reasonably compelling in fantasy gaming. But I find HPL's fiction almost unreadable, and I find his "existential dread" very hard to take seriously. (Sorry TerraDave.)

Thursday, 1st June, 2017

  • 04:06 PM - Morrus mentioned TerraDave in post This is a wiki (collaborative) thread
    ... Did you know YOU can start a wiki thread? Yes, you! Start a collaborative project, list, or other thing. Who, me? Yes, you. Use wiki threads for any collaborative post or project. Feel free to edit this one to try it out. Click on the question mark above for more info, or click here -- they take you to the same place, through the power of hyperlinks. Or create your own wiki thread. Click the link to find out how easy it is. As a side note @Yunru's shameless plug, go check out a short rest variant of spellcasting. :cool: :cool: Stay tuned! I may say anything next! *** TESTING... oh wow it really works! -gx.sigma @GX.Sigma is right - BI I like soup. Poodle noodle doodle. How fun! Must watch developments, potentially avec popcorn...! - Grassy Neat! Does this count s as one of my three required posts before I'm able to post links? Let's find out! - Breon @Godfear wanders in, looks around wide-eyed, then slinks back into the shadows to lurk. @TerraDave says go here: SWORD SEEKERS | The Dungeon @PinkRose I don't think this works. @BoldItalic offers suggestion: make this post a WikiWiki - an index of all the wikis so people don't have to hunt for them. Best of the 5e Forum UNEARTHED ARCANA Index 5th Edition OGL Guide The new D&D Reading List- WIKI THREAD! Problems with Tales from the Yawning Portal Dude, where's my car? Creators of new Wikis can add links to their own. Neat. Check out my new free take on the Mystic There is now a wiki index page: You can sort by title, views, or last update. Also, ending a wiki page now bumps the thread. I am tempted to share my 5E campaign setting I'm developing, so is using a wiki page a good idea to solicit feedback and share ideas? Or will a regular post be just as effective? I'm reviving my old BECMI/2E setting from the late '80s and having a blast bringing it to 5E. A lot of work to going forward, so fe...

Sunday, 23rd April, 2017

  • 11:01 PM - SigmaOne mentioned TerraDave in post Amazon: PHB has new competition and Tales from the Yawning Portal...
    Seem to be theme dependent (bottom left of page). I changed to Legacy and now I seem them. But they do not show on Reborn Thanks, that works. I like the reborn theme better, but I'll stick with legacy until I hear reborn is fixed. TerraDave sorry for hijacking your thread, and once again thank you for posting the numbers periodically. Aside from the periodic ICv2 reports, the Amazon numbers are the best trend indicators I know of. I have to admit, as someone who came back to D&D in 2013 with the 5e playtest, after 20 years away, three years into the release of 5e I'm feeling a bit smug regarding about how the edition has worked out so far. It seemed there was so much acrimony and nay-saying, so much negativity, and so much fracturing of the community (of which some surely still exists, which is fine), so much back-seat driving of the designers and development. I know there is still a while before time proves the goals for the edition have been met, but I'm just glad so many people are happily playing D&D and entering the world of RPGS. Happy to see the game and the hobby are doing well.
  • 12:10 PM - SigmaOne mentioned TerraDave in post Amazon: PHB has new competition and Tales from the Yawning Portal...
    TerraDave I always greatly appreciate your tracking of these charts. Thank you. I do have a question: I cannot for the life of me find any timestamps in Enworld forums posts (am I missing them??? I can't believe they don't exist!) If you think of it when you post the numbers, it would be awesome to mention the date you posted it.

Thursday, 6th April, 2017

  • 02:59 PM - ChapolimX mentioned TerraDave in post News Digest: Controversy Abounds! New Vampire Edition Details, Green Ronin's Talent Search, 7th Sea Explorer's Society, Int'l Tabletop Day, and more!
    @TerraDave No. There will be: Vampire: The Requiem - A different game with its own mechanics, setting and themes. It holds some resemblance with Vampire: The Masquerade because it was released as a spiritual successor when the game line was closed. It will be supported by Onyx Path as a licensee. Vampire: The Masquerade - 20th Anniversary Edition - A commemorative compendium released by Onyx Path that evolved to its own game line. Probably it will still be available as pdf and print on demand but there will be no new releases besides the ones that are already in production. Vampire: The Masquerade - 5th Edition - A new edition under development by the new White Wolf now belonged to Paradox.

Wednesday, 4th January, 2017

  • 07:01 AM - pemerton mentioned TerraDave in post Fairy tale logic vs naturalism in fantasy RPGing
    ...even more able to be used by players ("okay, well, if the elves have fields somewhere, we can burn them to the ground when the elves don't want to give us help, right?!"). The "phantasm" approach makes things dreamy and fantastic and otherworldly and is firmly in the realm of (typically DM) fiat ("The elves wordlessly provide you with the bounty, though they've no fields to create such a repast"). To me it seems to be the opposite of this. Naturalism shifts much more control to the GM. Eg with your "burn the fields" example, mostly this will be subject almost entirely to GM fiat (in terms of setting checks required, DCs required, determining consequences, etc) - unless you're using something like the 4e skill challenge structure to resolve it. Whereas fairy tale logic is what allows the trolls to still be in the same place when the PCs come back to loot them; or allows a thief to get lucky and surive a 50' fall or not be seen hiding in the corner of the giant's hall. Because, as TerraDave put it, "things are what they are and do what they do. There is little overt motivation or exposition," there is no need to worry that the GM's framing, or the outcomes of the players' action resolution, is somehow "unrealistic" or lackingin verisimilitude/causal logic. (When Manbearcat ran a group of us through a play-by-post of the Chamberlain and the King, rather than conerns over whether or not the Chamberlain would grant us an audience, the Chamberlain turned out to be some sort of golem-thingy under the control of an evil dragon threatening the town. That's fairy tale logic!)

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned TerraDave in post Warlord Name Poll
    ...eferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Saturday, 8th August, 2015

  • 07:30 PM - Jester David mentioned TerraDave in post A new Golden Age for D&D
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  • 02:27 PM - Mercurius mentioned TerraDave in post A new Golden Age for D&D
    As I wrote in this thread and as pointed out by TerraDave here, D&D is not only surviving but thriving, yet it seems that there is still a long of whinging about the game, about future plans, about how Mearls & Co are not doing things the right way (that is, the way I Know Things Should Be Done). Now I will admit to having complained about the light product schedule, preferring a bit more - in particular, campaign settings, one-shot adventures, and tools for DMs like myself who prefer a middle-ground between story arcs and home-brewing everything. As Mearls pointed out recently, there are many 40+ DMs out there with kids and careers that want pre-made stuff to use. Now unfortunately WotC has mainly only served those who want to entirely use pre-packaged products; I for one like to use my own world, but would like one-shot adventures and encounters and sites to plop into it. But that aside, D&D is doing quite well. 5E is a great game and embraced by a huge percentage of the community. The game is thriving, the core rule books are selling extr...

Monday, 18th May, 2015

  • 04:29 PM - Mercurius mentioned TerraDave in post I think WotC has it backwards (re: story arcs)
    TerraDave, I hear your anguish, but...well, delericho said it already. But here's the thing, as I said in the OP, there are new ways and angles to discuss this stuff. That's what online are for, to a large extent. Also, on every forum there are daily participants who get tired of seeing more occasional participants or newbies come in and post the same old questions. I'd call it the "Use the Search Function, Newb!" phenomena. But again, what are these forums for, anyhow? That said, I wouldn't mind a sub-forum for "meta-discussion" of D&D the brand, where it is going, that sort of thing. Take it up with Morrus.

Monday, 6th April, 2015

Wednesday, 10th December, 2014

  • 08:25 AM - pemerton mentioned TerraDave in post With the Holy Trinity out, let's take stock of 5E
    And of course early D&D was all about the DM improvising. That's entirely false. In the 1980s the majority of players knew the DM was not supposed to make anything up behind the screen.I don't think that TerraDave is counting the 1980s as "early D&D". I think the original campaigns are being referred to. But in fact there was plenty of improvisation in 1980s D&D too. Moldvay, in his Basic rulebook, even gave advice on how to handle it. (So does Gygax, less prominently, in his DMG discussion of optional secondary skills: he suggests that the GM should consider one of the skills in which s/he has some degree of proficiency, work out what that lets him/her accomplish in that particular field of endeavour, and then extrapolate to the various other fields of activity that the secondary skill table encompasses.) Upthread you compared D&D to computer games, but the permissible moves in D&D are not bound in the same way they are as for a computer game (especially computer games 25 or 30 years ago). The same is true when D&D is compared to Mastermind and Chess, other games that you have mentioned. For instance, what are the rules to determine if a character can use an iron spike and a mallet to ...

Wednesday, 15th October, 2014

  • 04:33 PM - Mercurius mentioned TerraDave in post [World Building] City & Setting design - best resources
    I'm sure this question has been asked a thousand times, and I've certainly asked it in various ways a few times over the years--I admittedly have a tendency to ask the question again and again, in different ways (right, TerraDave?)--but in addition to doing some searches, I thought I'd go to the Source of All Wisdom and see what I came up with. Basically I'm looking for the best resources, either online (i.e. free) or in book form for world building, in particular settlement (village-town-city) design. There is a lot of stuff out there, and I have a few books, but I'm especially looking for guidelines for building a village/town/city, and for what you consider "the best." The book that seems to have the best reputation is Expeditious Retreat's Magical Medieval Society: Western Europe 2nd Edition, which I just ordered from Noble Knight. But I'd also especially like pointers to online resources for city design. Feel free to throw in your own suggestions, as well! In short, I'm designing a small town of approximately 1,000 inhabitants, which will be the hub of a new 5E campaign I'm starting in January. I want to design it with a good degree of detail, complete with maps, shops, NPCs, history, rumors, all that fu...

Tuesday, 7th October, 2014

Friday, 26th September, 2014

  • 09:09 PM - Mercurius mentioned TerraDave in post "Monster density" and wilderness settlements in D&D campaign worlds
    Wow, such great responses - so many ideas to mine, thanks all! TerraDave, yours was evidently worth saying four times! Haha. I was going to respond earlier but fell behind, then EN World was being updated (twice), and now there are just too many. Anyhow, I'll be looking at this thread as I develop my fringe settlement - some really excellent answers, and I feel my question is adequately answered (although please feel free to carry on!).

Thursday, 11th September, 2014

  • 02:39 AM - Mercurius mentioned TerraDave in post (More) ruminations on the future of D&D
    @TerraDave, I think that's clearly true--and thanks for reminding us old fools about this--but part of what makes D&D, and tabletop RPGs in general, a unique hobby is the wide age range. Aside from exceptions, I think it is safe to say that the oldest group of folks still playing D&D are those who were in their 20s in the mid-70s, when it first game out. So let's say ~1950 is the birth year for the first generation of RPGers (again, there are certainly people born before 1950 that play, but they are few and far between and the 50s-60s, or those now age 50-65ish, would be the first solid sized group of people). The "Boomer" generation of gamers are those who started in the early to mid-80s, and tend to be folks born in the late 60s to mid-70s - people that are now 35-50ish, or true Gen Xers. I'm guessing that this would be the largest group on EN World. Then you have the folks who started a bit later, in the 90s or with 3E ~2000. These are folks who are now 20-35, or G Yers. The youngest genera...

Monday, 28th July, 2014

  • 07:30 PM - Mercurius mentioned TerraDave in post Given WotC plans with the RPG will 5e always be the #1 seller?
    ...h Pathfinder. If they are able to purchase and play both then they will do that, but if they have to decide between the two then they will go with Pathfinder. D&D will sell well in the beginning because you can't judge a game without buying it and playing it first. Times have changed with regards to RPGs and D&D. I'm hoping WoTc aren't relying on people to just jump their current ship and flock back over to the revised and rebuilt D&D one because that won't happen. People will migrate over, but it won't be this mass migration that will land them back in the #1 spot for years to come, that ship has already sailed. I don't think WotC is hoping to steal Pathfinder diehards. But I think you may underestimate how many people play Pathfinder, and other games in the extended D&D family, that are loose in their loyalties and, all things being equal, would like to play the official D&D game, if it is good/like old times/can accommodate a wide variety of styles, etc. I actually agree with @TerraDave that 5E is going to be very successful, perhaps very very successful - as in, regaining the throne and then some. The problem Pathfinder faces is that they've painted themselves into a crunchy, rules heavy corner. I thought that they were going to do a "basic" version of the game a couple years ago, but it only manifested in the Beginner's Box which wasn't the beginning of a simpler variant but the "easier entry ramp" (to use Essentials lingo) to the more complex Pathfinder game. But the thing is, not everyone want an uber-complicated game. Most people want a simpler core, but with the option to get complex. This is what 5E offers and Pathfinder doesn't, 4E didn't, 3.5 didn't. The other difference in 5E that I think will equal long-term success is that was designed, and is being developed, for long-term success - not simply the quick-fix, quick buck. It is like Mearls & Co have learned the fine art of delayed gratification and are willing to actually prioritize quality over quantit...

Tuesday, 1st July, 2014

  • 01:30 AM - Lanefan mentioned TerraDave in post My final 4E session
    In general, we get about 20-24 sessions per year. It's meant to be fortnightly, but things interfere. (Martin was badly ill for about 6 months at one point, which really delayed the completion of the campaign). Three of the players will have been there from the beginning. The other three have joined in along the way as replacements for regular attrition. (One has been there for about 20 levels, the other two for about 10 levels).Congrats! Interesting to hear that both you and TerraDave managed to eke a long campaign out of the 4e system. Did you intentionally slow down the level advance to allow this to happen? 22 (avg.) sessions a year for 6 years gives 132 sessions, so for 20 levels you've gone up about 1 level per 6.5 sessions; I think 4e expects faster advancement than this. Lan-"also running current campaign since 2008, it and this probably couldn't be more different"-efan

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Wednesday, 18th July, 2018

  • 11:58 AM - Zardnaar quoted TerraDave in post 4 years of 5E on Amazon: same old same old
    In honor of the anniversary and all, I thought I would bring back some comparative numbers. From here: I use to use the wayback machine to get numbers like this, but then amazon put bots on it to stop that. Oh well. Here is what I got: 4E PHB Started at 33 Fell to 54 After six months its at 2,390 After one year: 6,435 That’s a big drop off. One issue could be other ways of getting it—there was a three book box set, a deluxe version, the pdf, and of course the character builder—but still, that’s a big drop. We can also look at 3.5 PHB After about 1 month its at 122 After 6 months 274 At the one year point it has dropped to 4844 But then rebounds, hanging around 1000, and reaching 969 two years after launch 5E is looking good compared to these, at least so far. 3.5 did not do that well as far as D&D editions went. Every edition of D&D has ...

Tuesday, 17th July, 2018

Monday, 16th July, 2018

  • 11:26 PM - AriochQ quoted TerraDave in post When D&D Was a Toy
    In the early 1980s I saw the following product in a toy store in Pocatello Idaho: Just saying. Ironically, the artwork was done by a teenage girl! Tim Kask talked about in an interview that is posted on youtube.

Tuesday, 10th July, 2018

  • 03:20 PM - ddaley quoted TerraDave in post An Army in the Dungeon
    This... our groups back in the day had what I would consider to be followers... somewhere between hirelings and henchmen. BTW There was a third category: followers. I am sure that reflected many gamers experiences. Lots of tables early on did not use henchmen, and certainly not hirelings. They did not know what they where, or get the point. But they might later on, if they where exposed to that playstyle. And later editions supported this sort of thing. 3E had the leadership feat. It was certainly used in play.

Thursday, 21st June, 2018

  • 11:27 PM - prosfilaes quoted TerraDave in post Everybody Cheats?
    I have never heard of computer generation used, and that would have been tough to do in, say, 1979. Actually, an Apple II or TRS 80 could probably handle a complete AD&D PHB 1st level character generator sans equipment and spells, and would have no problem rolling dice as many times as needed.

Monday, 18th June, 2018

  • 07:31 PM - kenmarable quoted TerraDave in post Origins Award Winners
    They did go for the big sellers. As discussed in the earlier thread, this is not done by popular vote, but I guess sales and popularity have some weight. Or, alternatively, capitalism works to some extent and the best products might tend to have the best sales. Or, the products with the highest budgets and best chance at high sales will tend to have the most effort put into them to make them better than other products. Or.... etc. There's many potential explanations of why the best selling products are more likely to win awards other than sales and popularity having some weight. Correlation does not mean causation (and even if it did, which way does that arrow of causation point?) :)

Sunday, 3rd June, 2018

  • 03:31 PM - Mortellan quoted TerraDave in post Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage
    Two linked Waterdeep products that actually draw on FR and not just some stuff randomly inserted into it?? Makes. Too. Much. Sense. Besides being too large to fit, I've argued Undermountain is FR's best "dungeoncrawl" and was a glaring omission from a book titled "Yawning Portal". This two-part release however feels right and should be quality. Now let's see WotC man up and do a City of Greyhawk-Greyawk Ruins two-parter.

Tuesday, 22nd May, 2018

  • 02:48 AM - the Jester quoted TerraDave in post Mounted get away
    I don't have the mounted combat rules in front of me, but a high level mounted paladin is in my campaign. So, as best I recall: 1) get on a horse and ride away on it in the same round Yes. But mounting takes half the character's movement. Since you share movement with your mount, the mount only has half its movement available. However, see my answer to 3, below. they could also 2) do 1 and ride away (via the horse disengaging) from adjacent enemies AFAIK, just because your mount doesn't provoke doesn't mean that you don't. they could also 3) stand up from prone and combine with 1 and or 2. Standing up from prone costs half your movement, mounting the other half. However, your mount could use its action to Dash. 4) get on that horse, attack, and ride away. And combine with 2 and or 3. Is that all correct? Does combining all just get too cheesy? So- get up (half your movement), mount (half your movement), attack (your action), ride away (mount's act...

Monday, 21st May, 2018

  • 08:34 PM - Oofta quoted TerraDave in post Mounted get away
    Basically yes to all of your questions. If I understand the RAW correctly, a character could... 1) get on a horse and ride away on it in the same round they could also 2) do 1 and ride away (via the horse disengaging) from adjacent enemies they could also 3) stand up from prone and combine with 1 and or 2. 4) get on that horse, attack, and ride away. And combine with 2 and or 3. Is that all correct? Does combining all just get too cheesy? This is covered under Mounted Combat (page 76 basic rules) When it comes to mounts and combats, there are two basic options. Do you control the mount or they can act independently. Intelligent mounts (i.e. most dragons, paladin's horse) act independently. If the PC is controlling the mount, they both go on the PC's initiative and the only thing it can do is move and take the actions Dash, Disengage and Dodge. If the mount provokes an opportunity attack, the attacker can target the PC. If the mount dodges, there is ...

Saturday, 19th May, 2018

  • 05:01 PM - Parmandur quoted TerraDave in post Mordenkainen's Tome of Foes 10th best selling book on preorder
    SCAG is #1,189 right now on Amazon. Its #12 on in fantasy gaming, just below the starter set and above all the adventures. I don't think it opened as strong as say Volo's, but can go through some old threads to check. I don't remember liking it very much, seemed a bit muddled.There is quite a bit good n the book, particularly if one likes the Forgotten Realms. But, the WotC folks have more or less admitted that it underperformed to expectation, and wasn't received well. Hence why we have a Volo's follow-up now, but no SCAG like follow-up.

Wednesday, 16th May, 2018

  • 09:01 PM - aramis erak quoted TerraDave in post Talking About An Apocalypse: Looking At Apocalypse World 2E
    I was wondering, and that helps. Still "world" means a lot of things. Drama (and hence story and rpgs) also depend on the protagonists expectations being occasionally exploded. I guess the GM still has scope to surprise? Per the RAW, only when the players stall things or it's time for the NPC's to act. That's still a large opening.

Saturday, 5th May, 2018

  • 07:40 PM - Tony Vargas quoted TerraDave in post Dungeons & Dragons has 15 Million Players in NA Alone; Storyline Is "The Da Vinci Code meets Gangs of New York"
    Ouch. Its been a while since you have been this nasty. Have you checked all the threads he's posted in lately? This whole website was about 3E self-congratulation. It just ended sooner thanks to 3.5. It didn't really end, though, because 3.5 was barely different, just a way of getting the same fans to re-buy the same books (yeah, I'm still cynical about that). Really, PF's prettymuch the same game, so the total 3e run /might/ be ending with the introduction of PF2, after 18 years - if no one else swoops in and clones PF or re-clones 3.5, that is. (Granted, by that standard, 1e & 2e AD&D could be 'pretymuch the same game,' and added together for a 20+ year run.) But we usual suspects have kept doing this because from the very beginning there were posters saying that 5e success was all some mirage and any day now it would all come crashing down . And they where always wrong. They continue to be wrong. They will post in the future, and still be wrong. Yeah, it's soo much more important ...

Friday, 4th May, 2018

  • 07:16 PM - the Jester quoted TerraDave in post Published Adventures You Have Run in 5e
    B4 Lost City That's one I have been thirsty to run for a while now, but it has an established location in my campaign and it's nowhere near the current pcs. One question this begs is "what do you get from a module?" Current monster stats clearly aren't the priority. And is it easier to convert an old module then trying to adapt one of the newer hard backs? That's a great question (or two questions)! I get ideas and inspiration, and cool things to run that I didn't set up. I often snatch bits and pieces from adventures- anything from a piece of lore, single trap, npc idea, or encounter setup to a full dungeon or location. As to the matter of whether it's easier to convert an older module or adapt one into my campaign, I'd say it's all the same to me. It's easy as butter to convert to 5e on the fly except in the case of some very complicated material that I want to keep thematically similar (e.g. the doomdreamers). And fitting a canned adventure into my world usually requires si...

Sunday, 29th April, 2018

  • 05:11 AM - MNblockhead quoted TerraDave in post A First Real Look At The Reincarnated 'Into The Borderlands'!
    I feel that some of the comments in the thread are potentially misleading: its a big book with a lot in it. Its true that it is for lovers of B1 and B2. I also wonder if there might a wider audience for the 5E stuff, and importantly all of the various things for starting DMs, as I don't imagine too many novice DMs will splurge on this. But in any case I am certainly glad I got it. I ran some of the bonus material today: Zelligar's Sanctuary. Fun stuff, and very much in the spirit of the original. While I like the book, I have to say that I could have done without the two older versions. I would have been happiest with just the 5e conversion, the essays, the color pages and the extra content. I want a classic module that is 5e ready, along with some nolstalgia-inducing artwork, and the essays and interview. The book would have been a more manageable size and perhaps less expensive. And it still would have been great.

Saturday, 28th April, 2018

  • 05:08 PM - Parmandur quoted TerraDave in post D&D Beyond: Mythology in MTOFs
    Ahh, but what context? The context of your character's world, which depends on the DM and the various materials they may or may not be using? The context of how people actually play that particular race, which this may or may not reflect? Or the context of this is what they have made up lately about these races? I do wonder about the audience for this. Its hard to get players to read more then a few paras here or there if there isn't some kind of obvious mechanical advantage to doing so. Are DMs really looking for a bunch of background on core races, outside the context of a particular setting, or at all?Same audience as Chapter 1 in Volo's Guide (which is much the same but for monstrous races) or the "Complete Book of *" series from 2E.

Friday, 27th April, 2018

  • 04:23 PM - gyor quoted TerraDave in post D&D Beyond: Mythology in MTOFs
    But do either why or how really have a big impact on most games? I guess people like reading that stuff, though I don't find what Mearls saying to be especially compelling in that sense either. It does seem like a strange point of emphasis. Elf or dwarf PCs are going to behave like the players want them to, and the same for NPCs controlled by the DM. You don't need more then a paragraph or two of flavor text to set that up. I think the idea is to provide a broader context to compare your character against.
  • 04:18 PM - gyor quoted TerraDave in post Part of Mordenkain's Tome of Foes ToC previewed.
    I hope not! Thats plenty, and elves better be less. But I am assuming that the monster stat blocks, including for Demons and Devils, are in another part of the book. Why do you say better be less?
  • 02:58 PM - Demetrios1453 quoted TerraDave in post Part of Mordenkain's Tome of Foes ToC previewed.
    I hope not! Thats plenty, and elves better be less. But I am assuming that the monster stat blocks, including for Demons and Devils, are in another part of the book.From the page numbers seen in the already released stat blocks of Moloch and the sibriex, we know they are much later in the book in a dedicated Bestiary chapter.
  • 01:29 AM - Harzel quoted TerraDave in post Can you locate multiple objects of the same type with "locate object"?
    I guess thats the question. The more conservative interpretation is that once you home in on 1 object, the closest at the casting, and thats it. Even if it moves, or another moves closer, or you just walk the wrong towards another one, and so forth But it could be interpreted that you can switch. I don't think thats explicit though. Well, to be fair, the notion that you can't switch is also an interpretation. I am thinking that is right, you just find that first one. But I do have some ambiguity in this case (maybe a particular strawberry was seen and maybe it wasn't). But I think I will just have to deal with that. If you choose the you-can't-switch ruling, then I would assume that if I cast the spell and there are no strawberries within 1000 ft. then the spell finds nothing, even if I move within 1000 ft of a strawberry later within the duration. Is that the way you would do it? That seems the most consistent, though perhaps a little disappointing to the caster. Personally, I play...

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