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  • Li Shenron's Avatar
    Today, 08:30 AM
    I like this idea. It achieves something similar in the end (if you fail the check, your speed is effectively decreased compared to someone who wins the check) but only when you actually have difficult terrain, while it leaves everyone on the same level when you have an open unobstructed field.
    12 replies | 330 view(s)
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  • Li Shenron's Avatar
    Today, 08:26 AM
    Ideally I would go with monsters ecology and rational traps... but I often find it hard to keep it all together, so I normally go with some unexplainable/unexplained stuff and tell the players that it's up to them to figure out, where really I have no idea either :)
    35 replies | 909 view(s)
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  • delericho's Avatar
    Yesterday, 04:37 PM
    Depends what mood I'm in. I'll happily roll with the silliness of Spelljammer, the magi-punk of Eberron, or the grit of Game of Thrones... sometimes (just don't try to combine them!).
    35 replies | 909 view(s)
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  • delericho's Avatar
    Yesterday, 02:34 PM
    I'm in the "roll initiative" camp. Since actions aren't instantaneous, there's always the chance that the other guy might just be quicker. In rare situations, I might award the guy who acted first surprise, but only if the other guy genuinely wouldn't be expecting the threat. That's basically never the case in the dungeon (where everyone will be at least a little on edge), but might be the...
    46 replies | 958 view(s)
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  • delericho's Avatar
    Yesterday, 02:07 PM
    While I agree it's a false equivalence, I don't agree with your characterization of the 3e -> 3.5e move. The thing is, that move had always been in the plan, but had been intended to occur 2 years later than it actually did. But there's a lot in 3.5e that hadn't been published in errata - to the extent that I'd characterize it as closer to being the pet house rules of one of the...
    196 replies | 5722 view(s)
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  • delericho's Avatar
    Yesterday, 10:45 AM
    The problem with that is that, whether through analysis or blind luck, WotC have managed to hit on a strategy that is working spectacularly well for them. It may not be the only strategy that would work, and it may not be the absolute best strategy, but it's a strategy that is working. It's really hard to see them varying that for another strategy that might work. Like you, I would prefer to...
    196 replies | 5722 view(s)
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  • delericho's Avatar
    Yesterday, 08:22 AM
    IMO Monster Manuals are like cookbooks - DM's are more likely to imagine what they might do with them than they are to actually use them. (Of course, that means that it may well be commercially wise to publish more and more monsters, since the market is there. But I'm less convinced they're actually a good purchase.) And, certainly, for 5e I have no desire for more general-use monsters....
    196 replies | 5722 view(s)
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  • delericho's Avatar
    Friday, 10th August, 2018, 04:57 PM
    It's probably lucky that that's not my position, then. I don't pretend to know why 5e is so hugely popular. I doubt anyone truly knows, with the possible exception of WotC. My best guess is that there almost certainly isn't any one single reason - a lot of things seem to have come together just right for this product at this time. But even that is speculation.
    196 replies | 5722 view(s)
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  • delericho's Avatar
    Friday, 10th August, 2018, 04:53 PM
    That doesn't actually contradict my point. In terms of sales, vanilla outstrips chocolate by more than 2:1. That dominance in terms of sales is a long way from being matched in terms of popularity. That I can agree with. :)
    196 replies | 5722 view(s)
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  • delericho's Avatar
    Friday, 10th August, 2018, 09:22 AM
    Vanilla ice cream is by far the best selling flavour of ice cream, yet there aren't too many people who would list it as their favourite. It has two great selling points - firstly, it's a wonderful common ground (group A likes rocky road but not mint choc chip; group B likes mint choc chip... they compromise on vanilla because while it's not their favourite they don't mind it); secondly, it's a...
    196 replies | 5722 view(s)
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  • delericho's Avatar
    Friday, 10th August, 2018, 09:14 AM
    Okay, I'll agree with that. But I'm not sure it makes any great difference - whether it's 80's nostalgia or an 80's aesthetic (quite possibly driven by nostalgia on the part of the creators), the point remains that the 80's is big in the zeitgeist right now, and D&D is benefiting from that. At some point pop-culture will inevitably move on, which is likely to affect D&D in turn. Of course,...
    196 replies | 5722 view(s)
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  • Li Shenron's Avatar
    Friday, 10th August, 2018, 08:50 AM
    I like it, all good ideas, and the booklet format is quite original. I followed a different approach for proficiencies, but the standard one is also ok. You could slightly improve the use of space by also removing Inspiration, similarly to what you did for death saves and current hp.
    4 replies | 318 view(s)
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  • delericho's Avatar
    Friday, 10th August, 2018, 08:44 AM
    Um... :blush: Yes, sorry, that's my bad. When counting subclasses I was in the habit of (a) not counting anything setting-specific, and (b) counting them individually by class. So my count was at something like 3 in supplemental material. Of course, the more sensible way to count the subclasses is, well, to count the subclasses, by which measure there are a lot more (though still relatively...
    196 replies | 5722 view(s)
    1 XP
  • Li Shenron's Avatar
    Friday, 10th August, 2018, 08:23 AM
    Yes, and I am aware that 5e is often somewhat "loosely defined". Only I don't necessarily think that TOTM has to always mean to be completely description-based. There is also a way to play the game (not sure if it should be still called TOTM) where a player may simply ask the DM "is there a way to get cover here?" (or higher ground, or concealment or else) and the DM makes the decision without...
    20 replies | 957 view(s)
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  • Li Shenron's Avatar
    Friday, 10th August, 2018, 07:08 AM
    No way, not at all. 5e character advancement gives you something new every single level (which didn't happen in older editions). Levelling up is also pretty fast, meaning you should not get bored by staying too long at the same level, but this is actually a double-edge sword because levelling too fast devalues what you gain each time. In fact, I can only imagine someone getting bored if...
    196 replies | 5722 view(s)
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  • delericho's Avatar
    Thursday, 9th August, 2018, 04:12 PM
    There's some truth in that. :) What I am a fan of is the concept of modular customization - I very much like the idea that you can trade an ASI for something else (currently, the choice of "something else" is limited to feats, but the first iteration of Dragonmarks treated those as another option). Similarly, the idea of switching out the characters Subrace or Subclass for something else has...
    196 replies | 5722 view(s)
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  • delericho's Avatar
    Thursday, 9th August, 2018, 03:58 PM
    Well, and skill points (and possibly feats and ability score increases). It's also quite telling that the Design & Development article that first talked about "dead levels" considered the level at which a Wizard got to cast wish as being a dead level. So while avoiding "dead levels" is generally a good thing, the extent to which they were a problem in 3e was rather over-stated.
    196 replies | 5722 view(s)
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  • delericho's Avatar
    Thursday, 9th August, 2018, 03:35 PM
    My main issue is that they became a lazy way for the designers to generate content - we ended up with book after book of dross. It's also worth noting that multiclassing seems to be one of the bigger sources of imbalance in the game, and adding Prestige Classes to that compounds the problem - balancing a Great Samurai subclass for the Fighter is rather easier than balancing a Great Samurai...
    196 replies | 5722 view(s)
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  • delericho's Avatar
    Thursday, 9th August, 2018, 03:14 PM
    That's pretty much Prestige Classes. I'd rather we didn't go down that road again.
    196 replies | 5722 view(s)
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  • delericho's Avatar
    Thursday, 9th August, 2018, 01:27 PM
    Given how successful they've been recently, I wouldn't be surprised to see very few new subclasses - basically a book like Xanathar's in 2020ish, another in 2022ish, and then "6th Edition" in 2024 for the 50th anniversary - but where that 6th edition is more like the 1st->2nd jump or the 4e->Essentials shift, rather than the 2nd->3e, 3.5e->4e, or 4e->5e jump. Heck, it might even be a smaller step...
    196 replies | 5722 view(s)
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  • delericho's Avatar
    Thursday, 9th August, 2018, 08:27 AM
    I can certainly see where the OP is coming from, but... yeah, I think I'm another in the camp of "not too little, not too much". I maybe wouldn't mind seeing a few more optional modular systems for customising characters (much like feats currently). But they would have to be strictly optional (and, indeed, I'd prefer them to be setting/campaign specific), and not just "here's a bunch of new...
    196 replies | 5722 view(s)
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  • Li Shenron's Avatar
    Wednesday, 8th August, 2018, 03:58 PM
    These are the rules I am having second thoughts about. I've always ruled that "behind" means "immediately behind". But the RAW doesn't say that, it says only "behind".
    20 replies | 957 view(s)
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  • Li Shenron's Avatar
    Wednesday, 8th August, 2018, 01:17 PM
    Thanks for pointing out the DMG which I forgot to check. The problem tho, is that the DMG considers only ground positions of obstacles and not their height or shape. And in addition, it's only for the grid. It does seem that the DMG rules favor whoever is closer to the cover, because the attacker can choose its own corner to evaluate cover, while all 4 defender's corners are used - thus...
    20 replies | 957 view(s)
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  • Li Shenron's Avatar
    Wednesday, 8th August, 2018, 10:48 AM
    The way I've always played cover is, character A goes behind cover to get AC bonus from character B who gets nothing. See this picture where "|" is for example 1/2 cover such as a low wall or tree trunk: A| B Recently I have been reading miniatures games rules, where actually cover works both ways: if A has cover from B then B has cover from A. My first reaction was to think...
    20 replies | 957 view(s)
    1 XP
  • delericho's Avatar
    Tuesday, 7th August, 2018, 03:45 PM
    As noted, many spells do require rolls, in the form of either attack rolls or saving throws. I would certainly rather not add another roll on top of that. That said, I could certainly see the merit in adding some rolls to spells that otherwise don't have them - to indicate how effective that divination was, or similar.
    60 replies | 2086 view(s)
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  • Li Shenron's Avatar
    Tuesday, 7th August, 2018, 12:54 PM
    How the hell the 13th Age banner got embedded in my post? :D
    91 replies | 1784 view(s)
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  • delericho's Avatar
    Tuesday, 7th August, 2018, 09:32 AM
    Somewhat. Spelljammer posits some key facts that apply to all connected settings - that there are other planets out there, that they (almost all) follow broadly circular orbits about something (not necessarily a sun), that systems are encased in Crystal Spheres, and that the Spheres are then connected. The key difference, though, is that Spelljammer says almost nothing about the planar...
    143 replies | 5142 view(s)
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  • delericho's Avatar
    Tuesday, 7th August, 2018, 09:05 AM
    "Scoundrels" was okay, though I could probably have done without the scene lifted from "Raiders of the Lost Ark". I definitely preferred Zahn's other two post-Ep4 novels ("Allegiance" and "Choices of One"). I'm between books - I finished "Mordenkainen's Tome of Foes" late last month, and have just finished my Pathfinder for this month (not really enjoying the current path, sad to say). Next...
    4 replies | 170 view(s)
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  • Li Shenron's Avatar
    Monday, 6th August, 2018, 12:13 PM
    Subclass features at the same level (and same class) are balanced with each other, I don't think you'll have noticeable problems. Just make sure you don't grant something that requires something else you didnt get previously.
    12 replies | 413 view(s)
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  • Li Shenron's Avatar
    Monday, 6th August, 2018, 12:09 PM
    Class, always.
    32 replies | 1226 view(s)
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  • Li Shenron's Avatar
    Monday, 6th August, 2018, 12:06 PM
    I don't see a problem if you do, but i don't give XP to missing players. It is actually the only way a PC can have less XP than others in my games. And it's wrong to think the absent player us penalised. It's instead the present players who are rewarded.
    136 replies | 2736 view(s)
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  • Li Shenron's Avatar
    Monday, 6th August, 2018, 11:52 AM
    For me it's a recurring interest, that of trying to incorporate an occasional mass battle into a game of D&D, and let the players command one side. I've never actually done it yet, just tried to study a few systems such as: - the war machine module from Dark Dungeon retroclone - the UA mass battle rules (2 versions) - Fantasy Battles: The 9th Age The last one is actually its own...
    6 replies | 235 view(s)
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  • delericho's Avatar
    Monday, 6th August, 2018, 11:02 AM
    The arrangement of spikes on the Stegosaurus' tail is informally called a Thagomizer. Because of a Far Side cartoon.
    51 replies | 912 view(s)
    2 XP
  • Li Shenron's Avatar
    Monday, 6th August, 2018, 07:20 AM
    Seeing that the ankheg is backing off, Lorelei immediately resumes the pursuit of the swamp giant, as soon as she is within range she will unleash two beams of Eldritch Blast again at the monster. Lorelei 2018-08-06 06:13:54 1d20+7+1d4;1d10+1d6 1D20+7+1D4 = +7+ = 18 1D10+1D6 = + = 7 1D20+7+1D4 = +7+ = 19 1D10+1D6 = + = 14 Eldritch blast (including Bless bonus), two beams, bonus Hex...
    91 replies | 1784 view(s)
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  • delericho's Avatar
    Sunday, 5th August, 2018, 08:22 PM
    Sure, I've done that. We used WFRP, and it worked just fine. I would recommend having the PCs spend a lot of their time on special assignments - they're given a set of goals, but the means are basically up to them. Over time, do consider having the PCs rise through the ranks of the company, until by the end (or even the mid-point) they're calling the shots. Also: I would strongly...
    8 replies | 272 view(s)
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  • Li Shenron's Avatar
    Friday, 3rd August, 2018, 12:51 PM
    Well honestly i have just been lost about what to ask... apparently i am really bad at interrogation scenes.
    56 replies | 2202 view(s)
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  • Li Shenron's Avatar
    Wednesday, 1st August, 2018, 09:23 PM
    AD&D: Cloudy Mountain 20 Baldur's Gate 24 Baldur's Gate II 23 Baldur's Gate: Dark Alliance Series 16 Chronicles of Mystara 20 Dungeons & Dragons Online 12 Eye of the Beholder Series 23 - I honestly wouldn't want to downvote any, but since I have to, I pick this one. Gold Box: Pool of Radiance Series 16 Gold Box: Dragonlance Series 20 Gold Box: Savage Frontier Series 20
    321 replies | 6116 view(s)
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  • Li Shenron's Avatar
    Wednesday, 1st August, 2018, 09:11 PM
    I don't know. The "favored xxx" types of abilities have had criticism since almost 20 years. If they are strong and narrow then people complain that most of the times they aren't using them, if they are weak and broad then people complain that they don't feel "favoured" enough, if they are strong and broad then they are broken, and if they are weak and narrow then they are ribbon.
    231 replies | 12967 view(s)
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  • delericho's Avatar
    Wednesday, 1st August, 2018, 06:29 PM
    This book is more or less what it says on the cover - it's a big thick book covering some of the great conflicts of the multiverse, between demons & devils; between elves & drow; between dwarves & duergar; between githyanki & githzerai; between Englishmen & Scots; and between... um... gnomes & halflings. The book is split, roughly, into two halves - the first 'half' consists of five chapters...
    13 replies | 1794 view(s)
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  • Li Shenron's Avatar
    Wednesday, 1st August, 2018, 09:07 AM
    That doesn't mean they will do absolutely nothing however, just not another class (unless they change their minds again). They can still do alternative class features, which is much better, and not only for the ranger.
    231 replies | 12967 view(s)
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  • Li Shenron's Avatar
    Wednesday, 1st August, 2018, 09:05 AM
    That is precisely what I've been saying all the time. Trying to embed a pet into a class or a feat never works, because it's either balanced and therefore weak, or strong and therefore unbalanced, and a middle ground has the worst of both worlds. Any solution may at best satisfy 20% of the people. It's just so much better to let a player run a pet as an NPC.
    231 replies | 12967 view(s)
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  • Li Shenron's Avatar
    Wednesday, 1st August, 2018, 08:53 AM
    Nope, never happened.
    67 replies | 2990 view(s)
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  • delericho's Avatar
    Wednesday, 1st August, 2018, 08:38 AM
    A couple of times I've had to speak to players who have been habitual no-shows for games - saying that if they can't commit to attending regularly then they should go take care of whatever it is that's more important. If and when their circumstances change such that they can attend regularly, their seat will be waiting for them. When this has happened, they've been okay with it - mostly, they've...
    67 replies | 2990 view(s)
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  • Li Shenron's Avatar
    Tuesday, 31st July, 2018, 08:02 PM
    Lorelei founds herself under sudden stress between her trying to maintain concentration of the Hex on the swamp giant and having to do something for the new threat. She then directs two new beams of Eldritch Blast against the ankheg. Lorelei 2018-07-31 18:57:23 1d20+7+1d4;1d10 1D20+7+1D4 = +7+ = 13 1D10 = = 10 1D20+7+1D4 = +7+ = 14 1D10 = = 8
    91 replies | 1784 view(s)
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  • delericho's Avatar
    Tuesday, 31st July, 2018, 03:36 PM
    I think some of that was motivated by the fact that R.A. Salvatore really didn't want to give up his toys.
    34 replies | 1293 view(s)
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  • delericho's Avatar
    Tuesday, 31st July, 2018, 03:31 PM
    It's been a little while since I read that section, and it would need adapted anyway. IIRC, at the end of each period (typically a day), you'd have each member of the group declare a role: navigator, forager, etc. Each would then make an appropriate skill check, and if half the group or more pass then the group gains 1 Fortune (if not, they lose 1 Fortune). Then, depending on the current level...
    39 replies | 932 view(s)
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  • delericho's Avatar
    Tuesday, 31st July, 2018, 03:00 PM
    Because of metaplot, I don't think it's possible to produce a conversion of most of the settings that will satisfy everyone - they'd have to decide whether to convert the setting as it originally was, as it was when it was last visited, or somewhere in between. And since so many of the settings have been 'ruined' by metaplot events, you'll never get the fanbase to settle on one good restore...
    12 replies | 469 view(s)
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  • delericho's Avatar
    Tuesday, 31st July, 2018, 09:25 AM
    O.L.D. has some really quite interesting rules that might be worth looking at. Basically, it suggests tracking Fortune - a cumulative measure of how well or poorly the journey is going. Amongst other things, Fortune would then alter the chance of random encounters (as things get worse, they're liable to get even worse), and also the condition the party arrives at their destination in. (That...
    39 replies | 932 view(s)
    2 XP
  • delericho's Avatar
    Tuesday, 31st July, 2018, 09:20 AM
    This. But my guess for the "something" would be "is in the PHB".
    15 replies | 846 view(s)
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  • delericho's Avatar
    Tuesday, 31st July, 2018, 08:12 AM
    My guess would be more of the same: no hardback for the setting itself, but with regions getting detailed as they are visited in storylines.
    34 replies | 1293 view(s)
    2 XP
  • delericho's Avatar
    Monday, 30th July, 2018, 07:57 PM
    They've gone backwards and forwards on it over the years - no sooner had Spelljammer come out and joined everything up than Dark Sun came out and was explicitly separated (by a closed crystal sphere). 3e instituted different cosmologies for the supported settings (in that MotP covered the Great Wheel, but FR used the Tree, and Eberron's planes were also its moons). 4e was different again, and now...
    143 replies | 5142 view(s)
    2 XP
  • delericho's Avatar
    Monday, 30th July, 2018, 04:09 PM
    Not only do I not see the need to join everything up, IMO Spelljammer (and probably Planescape too) works better if you treat it as it's own setting, and remove Greyspace, Realmspace, and Krynnspace from it.
    143 replies | 5142 view(s)
    2 XP
  • delericho's Avatar
    Monday, 30th July, 2018, 02:53 PM
    Maybe the "first principles" of the clockwork technology are absurdly complex and over-engineered, such that only the gnomes (who are a bit mad) would ever bother. Once you've got those basics mastered, maybe building up from the foundation is relatively easy and efficient (albeit prone to the gnomes' idiosyncrasies). But if mastering those basics is considerably harder than just learning to...
    48 replies | 1228 view(s)
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  • delericho's Avatar
    Monday, 30th July, 2018, 08:14 AM
    I'm afraid not - psionics in 3e predates Eberron by several years. Indeed, psionics support was one of the first things they added to the game, releasing in March 2001. Like Zardnaar, I expect the Artificer to be in the final version of WGtE, but not psionics. Though not for the same reason - I suspect Psionics support will require considerably more material than they'll want to give away...
    17 replies | 772 view(s)
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  • delericho's Avatar
    Saturday, 28th July, 2018, 06:22 PM
    In Krynn, the Kender and the Dwarves were created from the Gnomes when the Greystone of Gargath ran amok. It's fair to say that that's not my absolute favourite bit of lore in D&D history, but there it is. :) My view is that unless and until something is published in a book, it's just some guy Tweeting. Yes, that "some guy" might be a D&D designer or even the head of the division, but until...
    64 replies | 2292 view(s)
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  • delericho's Avatar
    Friday, 27th July, 2018, 11:16 AM
    Don't get me wrong - if WotC and/or Keith Baker produce them, and if they're of a good standard, then I'll probably buy them. But on the other hand, if they're never produced, I don't think I'd really feel their loss.
    20 replies | 766 view(s)
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  • delericho's Avatar
    Friday, 27th July, 2018, 08:46 AM
    As Mouseferatu has said, when they update the document, they'll update the PDF for free. So it's not just playtest material I've paid for - it's also the final version once that becomes available. Given that Eberron is my favourite of their published settings, and given that my efforts to run it with 5e (using the previous UA offering) have fallen badly flat, I'm quite glad to see this...
    76 replies | 2844 view(s)
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  • Li Shenron's Avatar
    Thursday, 26th July, 2018, 06:51 PM
    50-50 It's been always like that, and so it has been in all three 5e groups I played so far.
    60 replies | 1681 view(s)
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  • delericho's Avatar
    Thursday, 26th July, 2018, 01:33 PM
    Don't be silly. Pizza is a bad copy of apple pie. :)
    96 replies | 3242 view(s)
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  • delericho's Avatar
    Thursday, 26th July, 2018, 07:50 AM
    Meh. If they hadn't announced Eberron at the same time, I'd be disappointed. But they did, so... (And I'm happy with the Eberron announcement.)
    96 replies | 3242 view(s)
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  • Li Shenron's Avatar
    Wednesday, 25th July, 2018, 10:59 PM
    Yes that's what I mean... what crunch would a 5e Greyhawk book would have, besides famous NPC stats? I am not asking rhetorically, I just don't know. Is there any particular mechanics needed? Important PC races not yet available anywhere else? Classes? Subclasses?
    53 replies | 1960 view(s)
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  • delericho's Avatar
    Wednesday, 25th July, 2018, 08:17 PM
    Good, isn't it? :) I wish I could claim the credit for it, but alas...
    69 replies | 1963 view(s)
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  • delericho's Avatar
    Wednesday, 25th July, 2018, 01:58 PM
    In general, I tend to describe my preferred approach as "London Underground" - there are lots of different sets of tracks moving in lots of different directions (intersecting here and there), and by choosing where to change trains you can go in many different directions. And if you really want, you can always go up to the surface and walk! :) I think I've seen these referred to as "Theme...
    69 replies | 1963 view(s)
    1 XP
  • Li Shenron's Avatar
    Wednesday, 25th July, 2018, 11:23 AM
    I don't think this is always the solution, but it could go a long way. I say it's not always the solution because it's definitely possible that a player would anyway roleplay his PC in a disruptive way even without alignment. But at the same time, there are certainly players who get carried away by a label on their character sheet that says "chaotic" or "evil", and removing the label can help.
    30 replies | 1128 view(s)
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  • Li Shenron's Avatar
    Wednesday, 25th July, 2018, 09:42 AM
    If they focus on settings, I think it is indeed possible they will increase the number of books per year. That's because generic books like Xanathar are more easily seen as potentially useful by all gaming groups, while setting-specific books have a smaller target. Then, all 5e supplements so far featured a blend of fluff and crunch. What I wonder, is what kind of crunch they can fit into...
    53 replies | 1960 view(s)
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  • Li Shenron's Avatar
    Wednesday, 25th July, 2018, 09:23 AM
    All right, here's a suggestion. If you kill your players and they keep coming back... stay the hell away from them and call an exorcist! In the meantime, we will make sure to stay away from you :)
    30 replies | 1128 view(s)
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  • Li Shenron's Avatar
    Wednesday, 25th July, 2018, 09:21 AM
    I was very surprised by the Ravnica announcement, mainly because I think ENWorld is a top forum for "hardcore" D&D fans and I don't remember anyone seriously asking or wishing for this setting to be supported. That obviously doesn't mean nobody did, just that I don't remember it... at least if it had been a widespread request I should remember it, right? But that said, I am delighted that they...
    139 replies | 6923 view(s)
    3 XP
  • Li Shenron's Avatar
    Wednesday, 25th July, 2018, 09:15 AM
    Just for curiosity on the design process, I compared the old versions of Eberron races (1st UA article 3 years ago) to the new ones: Kalashtar is completely new, it wasn't part of the old UA article. Changeling - Cha bonus increased to +2, Dex bonus can now be replaced with Int bonus - Change Appearance is not limited to a creature you've seen, but you now must have the same shape; also...
    67 replies | 4770 view(s)
    2 XP
  • delericho's Avatar
    Wednesday, 25th July, 2018, 08:16 AM
    My take: 2019 will look very much like 2018. Except in one way, in which it will look surprisingly different. I have no idea what that "one way" is.
    53 replies | 1960 view(s)
    1 XP
  • delericho's Avatar
    Tuesday, 24th July, 2018, 04:26 PM
    Vehicles (and mounts). I don't know why, but I've never felt a scene with a vehicle or mount as anything other than simply a way to get around has really worked out right.
    39 replies | 932 view(s)
    1 XP
  • delericho's Avatar
    Tuesday, 24th July, 2018, 03:49 PM
    I voted for Keith Baker's stuff, but I'd also be interested in Adventures and, potentially, Setting Expansion Products. That said, I'm actually pretty much satisfied with the material in the 3e books, so don't have a burning desire for more - the main thing I'm lacking is conversions of the various bits of mechanics (some or all of which may be in the Wayfinder's Guide, of course - I haven't...
    20 replies | 766 view(s)
    1 XP
  • delericho's Avatar
    Tuesday, 24th July, 2018, 02:48 PM
    If the player is having fun, and you're having fun, and the rest of the group is having fun... there's no problem. Carry on as you are. If any one of those groups is not having fun, you need to have a talk with the player in question about him moderating his behaviour. And if he doesn't then eventually you'll have to bite the bullet and uninvite him.
    30 replies | 1128 view(s)
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  • Li Shenron's Avatar
    Tuesday, 24th July, 2018, 06:30 AM
    Oh and also it's great to hear about print on demand. I don't know how common it has been in D&D, or if you were always on your own so far. But there are book publishers like Mcgraw-Hill who have been offering it for years and it costs almost the same as a mass-printed book, so I don't see why it would be difficult to offer it as a default on every PDF.
    23 replies | 1058 view(s)
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  • Li Shenron's Avatar
    Tuesday, 24th July, 2018, 06:25 AM
    I am not interested in Eberron but I think the idea of offering a 'living' PDF which is updated and refined until a final version is achieved is good. Apparently the alternatives would have been either an unfinished/unrefined product now, or a good product but only after waiting at least another year. The chosen idea gets the best of both worlds, and is similar to what was done for 5e core rules,...
    23 replies | 1058 view(s)
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  • Li Shenron's Avatar
    Tuesday, 24th July, 2018, 06:17 AM
    Dragonmarks appeared in the very FIRST UA ever, something like 3 years ago.
    23 replies | 1058 view(s)
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  • delericho's Avatar
    Monday, 23rd July, 2018, 04:32 PM
    Indeed. Although it's always worth bearing in mind that it's not always the obvious "major things" that have the biggest impacts - as noted here, even a low-level spell could have world-changing implications.
    104 replies | 2187 view(s)
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  • delericho's Avatar
    Monday, 23rd July, 2018, 03:31 PM
    It's world-changing, probably moreso than any of the plots concocted by any of the BBEGs in any of the published 5e adventures to date. Don't believe me? Try going a week without any artificial light. You're not wrong, but the problem with that line of thinking is the can of worms it opens. If you really apply D&D magic logically, it makes a mockery of a pseudo-medieval world that is...
    104 replies | 2187 view(s)
    1 XP
  • Li Shenron's Avatar
    Monday, 23rd July, 2018, 02:49 PM
    No, it would be fine, because the Druid cannot choose and you don't know for sure that the spells from the current terrain are those you need prepared today (many of those spells are on the list because of an affinity to the terrain, not because they are more useful while in that terrain).
    3 replies | 165 view(s)
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  • delericho's Avatar
    Monday, 23rd July, 2018, 11:31 AM
    I think that's been there ever since they merged the DM's Guild store with the D&D Classics one. Note that if you first select to filter products to the DM's Guild only, the setting sidebar becomes restricted to only FR and Ravenloft.
    195 replies | 8309 view(s)
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  • delericho's Avatar
    Monday, 23rd July, 2018, 09:38 AM
    That's very good news.
    195 replies | 8309 view(s)
    1 XP
  • Li Shenron's Avatar
    Monday, 23rd July, 2018, 08:53 AM
    I think a Warlock cannot learn Wish... can use a Ring of Wishes, but it'd be quite an waste for a 2nd-level spell.
    11 replies | 397 view(s)
    0 XP
  • Li Shenron's Avatar
    Monday, 23rd July, 2018, 08:45 AM
    1. Yes, and then I would add the "epic boons" from DMG. 2. No. 3. No. 4. No. 5. Yes :) see next.
    36 replies | 1046 view(s)
    1 XP
  • Li Shenron's Avatar
    Saturday, 21st July, 2018, 09:44 PM
    No way to do that in core for a single-class Warlock, neither to learn the spell nor to get it as a magic item, unless I overlooked something.
    11 replies | 397 view(s)
    0 XP
  • delericho's Avatar
    Friday, 20th July, 2018, 01:58 PM
    It's a glitch in the Matrix, caused by the game rules butting up against the assumed fiction of the setting. What the goblins did is probably a little over-powered. But then, the sleep spell is probably a little over-powered too. I wouldn't worry about it.
    100 replies | 2039 view(s)
    1 XP
  • delericho's Avatar
    Friday, 20th July, 2018, 01:44 PM
    delericho replied to Common cold?
    Like other posters, I wouldn't bother with a mechanical representation. If a player chose to describe his character as having a cold, I'd take the opportunity to use that as flavour text when describing successes/failures.
    11 replies | 279 view(s)
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  • delericho's Avatar
    Thursday, 19th July, 2018, 12:55 PM
    Yep, that seems likely. Of course, it's relatively easy to set any Ravenloft adventure in almost any other setting - just rule that the relevant bit of the demiplane has come into conjunction with the other plane. :) I'm afraid I don't have the adventure to hand either, for the same reason. I looked up the publication dates online. :)
    33 replies | 897 view(s)
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  • delericho's Avatar
    Thursday, 19th July, 2018, 12:01 PM
    In terms of his title, it looks like his family were "long unseated from their ancestral thrones". So it's likely that his family were rulers of a kingdom once upon a time, but that the throne passed to another family. That being the case, it seems likely that Strahd was given the title of Count when he conquered Barovia (by whoever was the current king), but that he considered himself to be a...
    33 replies | 897 view(s)
    2 XP
  • delericho's Avatar
    Thursday, 19th July, 2018, 11:53 AM
    That's highly unlikely. The original Ravenloft module was published in 1983, some four years before TSR published FR (although it had been mentioned in Dragon before then). It's rather more likely that Ravenloft came out of Tracy Hickman's own home campaign rather than FR (or, indeed, Greyhawk).
    33 replies | 897 view(s)
    1 XP
  • Li Shenron's Avatar
    Thursday, 19th July, 2018, 08:26 AM
    Lorelei will pursue at normal speed and uses her action to cast Eldritch Blast at the swamp giant again, if she is within range (120ft). Otherwise if she can see that she is out of range, she'll Dash in order to get closer but she will still stay far enough so that the monster can't suddenly turn around and attack her in melee, using her best judgement to estimate the distances. Feel free to...
    91 replies | 1784 view(s)
    0 XP
  • Li Shenron's Avatar
    Wednesday, 18th July, 2018, 09:23 PM
    I just think that, more simply, most DMs prefer to make those decisions themselves instead of rolling.
    67 replies | 1975 view(s)
    1 XP
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Thursday, 19th July, 2018

  • 12:05 PM - Coroc mentioned delericho in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    well here i found something Matrix Sorcica posted in a 2016 thread http://www.enworld.org/forum/showthread.php?480668-Curse-of-Strahd-Can-Borovia-be-situated-in-Forgotten-Realms/page3 "IIRC, there's advice in Expedition to Castle Ravenloft on placing it in FR. I seem to recall it's somewhere in the Galena Mountains in Damara. " So maybe not in the original module but later on. Is I6 mentioning Lathander or only morning Lord? I have got the module but at home so not accessable atm delericho

Wednesday, 18th April, 2018

  • 08:46 AM - Coroc mentioned delericho in post Polymorph and Mental Ability Scores
    delericho #3 See, to prevent such unbelievable sillyness i use the houserule that to cast any spell of a given Level the casting attribute has to be 10+spellevel. To create an int 3 wizard (or even an int 11 wizard) is powergaming it wrong imho. Thats like a barbarian with 3 STR or a rogue with 3 dex. I hate that this 3rd Edition rule did not make it into 5th Edition officially. I mean if you want to Play a Retard, i got no Problems with that, but he will not be a wizard that is for sure. Int 3 means you are eventually unable to speak sentences with more than 3 words if you are able to speak at all, and do not even think about writing skills. For those rules lawyers disagreeing with my Point of view: how would you describe a mentally challenged individual in your campaign world if you had to give stats? Is 3 to high for that? Do we only have the 0, 1 and 2 to scale mental capabilities below the threshold?

Thursday, 29th March, 2018

  • 02:49 PM - Coroc mentioned delericho in post Is Dark Sun Coming To D&D?
    delericho #64 Were they were large as Monsters in bothe the Standard 2nd ed MM and the darksun MM, and wasn't there a Differentiation in Thri kreen and Thor kreen? I am pretty sure Thri kreen PCs in 2nd ed were medium. Otherwise they would have gotten some compensation mechanic like the halfgiants double hitpoints.

Friday, 16th March, 2018

  • 12:31 PM - CubicsRube mentioned delericho in post Should fighters be skill monkeys?
    I suspect youre right delericho but the rogue still has a niche in 5d in my mind as a skirmish fighter. With bonus action movement and dashes and evasion etc plus sneak attack they have a specific combat niche different to a fighter. Most rogues though not all are likely to devle towards theives tools, sleight of hand, stealth and the like to enhance their class, but fighters dont really have that same "skill burden". You could easily have an intelligent fighter learned in history and religion, or a charismatic fighter skilled at persuading people and reading moods.

Thursday, 1st February, 2018

  • 02:39 PM - Maxperson mentioned delericho in post No Magic Shops!
    delericho Coroc Now I'm picturing Nodwick running around with a golf bag full of swords. Thanks you two!
  • 12:12 PM - Coroc mentioned delericho in post No Magic Shops!
    delericho you mean those worlds where portable holes sometimes find their way into bags of holding and the resulting interdimensional rip forces the dungeonmaster with the heavy plight to decide on which layer of the infinite abyss the party therefore ends up next? (Big evil grin) And unfortunately all the contents of the bag of holding is strewn out over the multiverse, so the Party is forced to reequip themselves with some overpriced green steel items they can barter of a yugoloth for the diamonds they brought in the case a raise dead might benecessary. I mean nothing against green steel they will hurt demons perfectly good and despite that they have that lawful evil touch from Baator on them, sounds cool if ah ... ahm your Party actually also is lawful evil...

Saturday, 27th January, 2018

  • 12:32 AM - Nevvur mentioned delericho in post No Magic Shops!
    It all boils down to a simple question: are you opposed to providing optional support for playstyles you yourself might not prefer? Sent from my C6603 using EN World mobile app Will assume that question is open to the public. Really depends on the what the optional support is offering. For instance, if a supplement were released that included a new ability score generation method for Superhero campaigns (4d6 don't drop the lowest, and you can go over 20!), that's fine. I'd never play it, but neither is it going to create a new trend in the broader D&D community. In the case of magic shops, @delericho captured my feelings in the recent Wealth by Level thread when he wrote, "it's not enough to clearly state that all of these are guidelines, because people are much more likely to see a "Wealth by Level" table and assume it is holy writ than they are to read the accompanying guidelines." My opposition arises from concern that, on some level, optional support for magic shops would become the new normal for newer DMs and players. It won't affect my games; I'm happy with 5e's default treatment of magic items, so my opposition is self serving and paternalistic. So yes, I am opposed, but not strongly because I acknowledge it's based on a highly subjective point (playstyle). My opposition amounts to quiet discontent at the prospect (e.g. me posting this), and would result in silent disappointment if it were released. For those who want it, I don't fault you. I just don't want your preferences to become the default because I like where we are now, I plan to play for years to come, and don't...

Wednesday, 24th January, 2018

  • 03:49 PM - Coroc mentioned delericho in post What Nonstandard/Untraditional Races do you wish would return?
    delericho like that. It is about context. I love warforged and mul. But never ever ever in FR or greyhawk, but in the Settings they belong to. One additional: I would never ever allow dragonborn as PC in a DL campaign. If my Players want to Play Monsters (Orcs, Drow, Draconians) i am fine with that for a Change, but then i will Play the Paladins and light clerics and the mighty city guard, and the gold dragon, and they are in for an all evil style campaign. If they insist, no Problem for me as a DM.

Sunday, 16th October, 2016

  • 05:07 PM - Jester David mentioned delericho in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    I have a hard time viewing the slower approach of 5E as being the more commercially driven approach when compared to the splatbook a month of 4E. That logic just blows my mind. As delericho said, a book every two-months didn't mean lots of extra profit as each one only generated a small amount of income. They're still releasing three books per year after all, only focusing 2/3rds of their effort on DMs and producing non-crunch. The other catch is that regardless of the release rate, you can only release a finite number of desirable books. There are a few collectors that will buy everything, but many people will stop buying every release and just buy every second, or third, or one that interests them. Or just buy until they hit saturation and then stop. So if you're only ever really going to see six big hardcover books before you hit "bloat", you can either sell one every three months and complete the game after a year-and-a-half. Or you can sell one every six months and stretch things out to three years. Or you can release one a year and expand the lifespan of the books for six years. I often compare this to board game expansions, which is not an inapt comparison. D&...

Thursday, 5th May, 2016

  • 09:53 AM - Quickleaf mentioned delericho in post House Rules and You: A survey
    Xeviat By and large, I think 5e works great as intended and I agree with delericho that it's plenty complicated as is. That said, I realize I've been doing something unconsciously for a while as DM that technically is a house rule. Well, it used to be unconscious. Now it's quite intentional. I don't bother with inconsequential rolls anymore. There are no meaningless calls for "make a Wisdom (perception) check." Anytime I ask for a roll, I back it it up with some kind of consequence that has narrative impact. Additionally, most ability/skill checks have thresholds of success that roughly map to: fails by 5+, fails by 1-4, succeeds by 0-4, succeeds by 5+. And when a player fails a check, I'll sometimes give them a choice of failure options...usually before they roll the check. Why do I do this? Several reasons. First, it makes the fewer rolls I call for more suspenseful and interesting (i.e. quality not quantity). Second, the increased transparency lets the players decide more clearly what kind of risks vs. rewards they're willing to face. Third, it forces me to ...

Sunday, 3rd April, 2016

  • 07:19 PM - pming mentioned delericho in post Adjudicating "bursting in"
    Hiya! Depending on how game-mechanic'y you want to get, you could always just give a simple penalty to the 'other sides' initiative (like -1 if they are guards waiting for the next shift change...-2 if they are guards guarding in the middle of the night, -3 if those guards are extra tired, -4...etc...etc...or maybe even Disadvantage). You could also tie in the modifier to the lowest/worse Stealth check made by the PC's or something. But, as delericho said above, you're basically doing it right. You, the DM, figure out something that works for your group and your own particular DM'ing style, and go with that. Personally I just up and decide if they are or arn't 9/10 times. That other time, I drop back to my roots and roll 1d6, with 1 or 2 indicating surprise...and I make the players do the same in those situations. Whatever makes most sense for an actual 'surprise round' type of situation. ^_^ Paul L. Ming

Thursday, 24th March, 2016

  • 12:35 PM - Morrus mentioned delericho in post Adventures in other eras?
    I agree with delericho. It feels more like the American Western than Medieval Europe to me (aside from the technology level). Which isn't surprising; it was created by Americans, after all.

Monday, 14th March, 2016

  • 03:07 PM - SolitonMan mentioned delericho in post How do I search for a specific post?
    Thanks for the replies! delericho - I use Google as well at times, but usually only when the internal search isn't working for me. Morrus - that second image really helped - I was on the multiple content types tab, but i thought single was selected. I guess the color scheme wasn't registering with me. Selecting Single explicitly gave me the screen with the posts output option, which is what i was expecting.

Thursday, 4th February, 2016

  • 11:37 PM - Connorsrpg mentioned delericho in post Dwarves & Encumbrance?
    Thanks delericho. We have an easy rule for our games. But we also have a little more added to 'Dwarven Sturdiness' in our games. It is just a shame that such an insignificant rule was used to 'try' and portray a dwarf's sturdy nature. On our Race Pagehttp://connorscampaigns.wikidot.com/d-d-races, we have significantly increased this side of dwarves - though we also use flaws/drawbacks too.

Tuesday, 19th January, 2016

  • 11:28 AM - EzekielRaiden mentioned delericho in post Could Paizo go 5e?
    @Morlock it sounds to me like you are just thoroughly convinced that there is no possible downside to Paizo making a PF2 from the 5e rules. You're not interested in knowing whether it has potential problems--the only possible thing we can give you, since this is a huge hypothetical--so the thread title is a bit spurious. You're not really asking a question at all. You're presenting an argument. It's not the interrogative, "Could Paizo go 5e?" and rather a declaration, "Paizo Could go 5e." Intentionally shooting for hard compatibility with 5e, yet still meeting your points 1 and 2 there, seems pretty difficult. Unless, as @delericho put it, they "bring 5e enhancements into a new PF" rather than "build a new PF on the basis of 5e." And "they'll still have PF2(5e)" would be precisely where Paizo was back when 4e launched, which was a problem for them at the time. It WOULD be another case of "getting left behind." Their fanbase would get split, yet again. They'd be facing the same problems as D&D does, whenever a new edition is launched--they built for compatibility with a thing that isn't in vogue anymore. If the existence of 5e is a danger such that they should rework their stuff into a new PF2, then 6e should be precisely the same danger. And if 5e is having no meaningful negative effect on their sales, they have no reason to make 5e compatibility a goal with any prospective PF2--better to keep the fans you have than to risk it on fans you don't. Either way, shooting for deep/fundamental compatibility seems unwise...yet shooting for shallow compatibility, e.g. lifting all the useful ideas and trashing the rest, ...

Friday, 4th December, 2015

  • 10:32 AM - pukunui mentioned delericho in post Best 5E Adventure?
    Lost Mine isn't perfect but my group did enjoy it. I'd say the best part of it for me was how easy it was to run. As Chris Perkins said, it practically runs itself. I did very little prep for it. I disagree that HotDQ is a bad adventure, but we've been down that road a million times before. We haven't gotten to RoT yet, so I can't really comment on that one. I'm with delericho re: PotA, though. While I like parts of it and have been mining it for material for my episodic campaign, I don't think I'd like to run or play it in its entirety. I think it would just get way too repetitive. As for OotA ... I think I'd rather play it than run it, mainly because of the amount of work required to run it. So far I've just been stealing parts of it for my home campaign as well. (I ran the Neverlight Grove section as a standalone Halloween adventure, for instance.)

Wednesday, 2nd December, 2015

  • 04:46 PM - SkidAce mentioned delericho in post World-Building DMs
    Thanks delericho for the explanation, it was actually more of a rhetorical question for the "debate" as I have played a lot of Dark Sun starting around 2E. Was hoping there would be constructive discussion on the nuances of "just how far" can a character concept go before it "ruins" a setting. Or even can it? To answer my own question; My initial response when running a Dark Sun campaign would be "No, why?". After reading this thread, specifically the gnome parts where they talked about "last survivor" "delusional" etc, makes me wonder what I would do if the player had a really interesting idea for said wizard. Still, as you say, preserving/defiling is pretty integral, I would likely remain of the opinion that "No" was the proper answer.

Tuesday, 1st December, 2015

  • 03:52 PM - Hussar mentioned delericho in post Settings played in D&D: cause or effect?
    Which edition are you looking at? 3e? 3e Eberrondid very well. 4e? 4e had other problems that had a huge impact on book sales, including settings. See, here's the trick - what does "very well" actually mean? For example, without looking it up, can you name three of the Eberron novel line authors? There's a poorly received MMO, but, other than that, what "very well"? delericho mentions 14 source books. I'd point out that I've got close to that for my Scarred Lands setting. Compare to how many books you have in 3e - novels, sourcebooks, whatnot - never minding the Neverwinter Nights video game, for Forgotten Realms. Look, I love Eberron. I do. But, I think that it's a mistake to think that Eberron is even close to the same league as Forgotten Realms.

Monday, 2nd November, 2015

  • 05:25 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    ...ed, the 4e DMG and MM aren't yet available. They've never explicitly said why this is, but speculation has it that it might be to do with giving the physical stores a "grace period" in which to sell these big hitters (bearing in mind that they've recently reprinted most of those core rulebooks, so they're all somewhat 'current'). That being the case, I wouldn't be hugely surprised to see 5e PDFs start to appear quite soon - I'm inclined to think the answer is "not yet", rather than "no". I imagine if you thought otherwise it would make a difference lol. I am speaking more to the business point of view, rather than from my personal preference. Now you did bring up the last piece of the puzzle, but I don't feel as though making product available through an app will have a major effect on their distributors more so than it would with releasing a PDF. Again, not that it would have more of an effect than releasing the content via PDF. (This last part is not directed at you in particular delericho)
  • 05:06 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    Maybe I should clarify a point: I am personally in support of releasing PDFs first and foremost. I suggest an app as a compromise. We all want PDFs, but the game is coming up on a year and the only PDFs we have available are either ones that someone else has scanned and have been pirated, or ones that we have taken the time to scan ourselves. So if the options presented to me are those, nothing, or an app; I would choose the app every time. delericho See my above response. I agree with you. But we aren't getting that as it stands. So it does appear that right now, Wizards is in fact, doing nothing innovative. Koloth 1.) Absolutely right. The app would have to noninvasive. 2.) Why couldn't the app be set to download to your device like the books I read on Kindle? So what you're saying is the app would have to have few to no permissions and allow you to download the books to your device, not supported through the cloud, and you would be interested? Or is there a third objection? darjr see the above two responses. I think the app is the only clear solution to allowing us to have the information in a 'take with us anywhere' digital format. Any app done would have to be: Downloadable to the device, not based off of a cloud service Available for ipad/iphone, android & windows at launch Nonintrusive Reasonably priced (Either sub based or hard purchase) Well constructed, both in design and functionality


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Monday, 13th August, 2018

  • 01:31 PM - Maxperson quoted delericho in post Anyone else finding character advancement pretty dull?
    The problem with that is that, whether through analysis or blind luck, WotC have managed to hit on a strategy that is working spectacularly well for them. It may not be the only strategy that would work, and it may not be the absolute best strategy, but it's a strategy that is working. It's really hard to see them varying that for another strategy that might work. The problem is that WotC has failed in two editions now, to see the problem in enough time to save the editions. They are the Titanic trying to turn and not hit the iceberg. The 4e change to essentials didn't save them from having 4e sink. Someone upthread tried to compare the change to 3.5 as the same as the change to essentials, but that was a False Equivalence. The change to 3.5 was due to how much errata had come out and it was just better to reprint the core books with the errata inside and call it 3.5. 3e was not failing at the time of the change. When 3e/3.5 started failing some years after that, it was too late to alte...

Friday, 10th August, 2018

  • 09:08 PM - ad_hoc quoted delericho in post Anyone else finding character advancement pretty dull?
    It's probably lucky that that's not my position, then. I don't pretend to know why 5e is so hugely popular. I doubt anyone truly knows, with the possible exception of WotC. My best guess is that there almost certainly isn't any one single reason - a lot of things seem to have come together just right for this product at this time. But even that is speculation. I know a bunch of non-gamers from different social circles who play. This is anecdotal of course, but they mostly like it because it is inclusive, intuitive, and fast.
  • 09:03 PM - ad_hoc quoted delericho in post Anyone else finding character advancement pretty dull?
    Vanilla ice cream is by far the best selling flavour of ice cream, yet there aren't too many people who would list it as their favourite. It has two great selling points - firstly, it's a wonderful common ground (group A likes rocky road but not mint choc chip; group B likes mint choc chip... they compromise on vanilla because while it's not their favourite they don't mind it); secondly, it's a really good base for adding other flavours. D&D 5e of course has a third great selling point - it's much easier to find a group playing D&D than any other RPG. And, indeed, it's much easier to find a group playing 5e than any other edition. 5e is ice cream. Every other RPG is different flavours of sorbet. We have drifted from the original point. People put a responsibility on 5e to be everything for everyone then complain when it isn't. They will say that it is poorly designed because of this. This is the fault of their expectations, not the game. Not being able to make a particular character con...
  • 03:03 PM - Parmandur quoted delericho in post Anyone else finding character advancement pretty dull?
    Vanilla ice cream is by far the best selling flavour of ice cream, yet there aren't too many people who would list it as their favourite. It has two great selling points - firstly, it's a wonderful common ground (group A likes rocky road but not mint choc chip; group B likes mint choc chip... they compromise on vanilla because while it's not their favourite they don't mind it); secondly, it's a really good base for adding other flavours. D&D 5e of course has a third great selling point - it's much easier to find a group playing D&D than any other RPG. And, indeed, it's much easier to find a group playing 5e than any other edition. Actually, Vanilla is tied with Chocolate for favorite flavor at 23%: http://m.rasmussenreports.com/public_content/lifestyle/general_lifestyle/july_2011/vanilla_chocolate_top_list_of_favorite_ice_cream_flavors 5E is more like Vanilla plus Chocolate, in RPG preference terms.
  • 02:57 PM - Parmandur quoted delericho in post Anyone else finding character advancement pretty dull?
    Um... :blush: Yes, sorry, that's my bad. When counting subclasses I was in the habit of (a) not counting anything setting-specific, and (b) counting them individually by class. So my count was at something like 3 in supplemental material. Of course, the more sensible way to count the subclasses is, well, to count the subclasses, by which measure there are a lot more (though still relatively few compared with the options in 3e and 4e). Anyway, sorry about that! Heh, no worries. It does seem with the Ravnica book that they are providing options that will tempt people to pick up the book for PC options as much as for the setting material. With XGtE being so successful, I wouldn't be surprised if they did another similar book, as MToF followed VGtM within a year and a half. Certainly nothing like the throwing options at the wall and seeing what sticks approach of 3.x, truly, only providing options that enough people actually want does slow things down significantly.
  • 02:20 PM - Umbran quoted delericho in post Anyone else finding character advancement pretty dull?
    Vanilla ice cream is by far the best selling flavour of ice cream, yet there aren't too many people who would list it as their favourite. It has two great selling points - firstly, it's a wonderful common ground (group A likes rocky road but not mint choc chip; group B likes mint choc chip... they compromise on vanilla because while it's not their favourite they don't mind it); secondly, it's a really good base for adding other flavours. D&D 5e of course has a third great selling point - it's much easier to find a group playing D&D than any other RPG. And, indeed, it's much easier to find a group playing 5e than any other edition. That gives a plausible reason. It does not give *anything* like support. "This *sounds* true, so it is," is not a particularly strong position. We can talk about sales - but without data, the question of "favorite" is probably speculation.

Thursday, 9th August, 2018

  • 07:02 PM - Parmandur quoted delericho in post Anyone else finding character advancement pretty dull?
    Given how successful they've been recently, I wouldn't be surprised to see very few new subclasses - basically a book like Xanathar's in 2020ish, another in 2022ish, and then "6th Edition" in 2024 for the 50th anniversary - but where that 6th edition is more like the 1st->2nd jump or the 4e->Essentials shift, rather than the 2nd->3e, 3.5e->4e, or 4e->5e jump. Heck, it might even be a smaller step than 3e->3.5e. All that said, D&D is currently riding a big wave of 80s nostalgia, which will inevitably come down at some point. So past performance shouldn't be taken as an infallible guide to future earnings... Well, we are getting some indeterminate number of Subclasses in November with Ravnica (Spore Druid and Order Cleric confirmed to be in the book, Brute confirmed not to be, Inventor Wizard no confirmation, and maybe some surprises), and R&D is actively working on two whole new Classes and assorted Subclasses (Artificer & Psion, and various Psionic & Summon focused Subclasses for other cl...
  • 06:34 PM - Jester David quoted delericho in post Anyone else finding character advancement pretty dull?
    All that said, D&D is currently riding a big wave of 80s nostalgia, which will inevitably come down at some point. So past performance shouldn't be taken as an infallible guide to future earnings... I'm uncertain about that. I'm a big fan of the '80s. But I'm also pushing 40. I doubt there are many people 30 years and younger who have much nostalgia for the '80s. And D&D seems to be doing very well with people in their 30s, 20s, and even teens. Some of the '80s nostalgia is almost more for the pop culture and aesthetic without actually being nostalgic for the '80s. The Duffer Brothers of Stranger Things fame are a good example, having been born in 1984, they likely don't remember much of the '80s let alone are nostalgic for that era. They're not reliving their childhood with that series since the first season took place before they were born.
  • 05:39 PM - TwoSix quoted delericho in post Anyone else finding character advancement pretty dull?
    What I am a fan of is the concept of modular customization - I very much like the idea that you can trade an ASI for something else (currently, the choice of "something else" is limited to feats, but the first iteration of Dragonmarks treated those as another option). Similarly, the idea of switching out the characters Subrace or Subclass for something else has merit. Yea, the ASI/Feat choice is pretty close to perfect. Getting +2 to a stat is always a strong option, or I can choose from a medium-size pool of strong options, all of which are strongly named for easy identification (not much question of what concepts Tough or Great Weapon Master will fit!), and that theming to concept means the choices are already filtered to greatly lower analysis paralysis. One of the reason I like Spells Known classes so much is that picking that one new spell, and choosing whether to give one up to get a second spell, allows for that same level of customization and analysis.
  • 04:01 PM - TwoSix quoted delericho in post Anyone else finding character advancement pretty dull?
    My main issue is that they became a lazy way for the designers to generate content - we ended up with book after book of dross. It's also worth noting that multiclassing seems to be one of the bigger sources of imbalance in the game, and adding Prestige Classes to that compounds the problem - balancing a Great Samurai subclass for the Fighter is rather easier than balancing a Great Samurai prestige class that could be entered from Fighter, Barbarian, Paladin, or any combination of the above. Edit to add: There's also the consideration that multiclassing is an optional rule. The more material they publish that hangs off that, the harder it becomes to resist - you're up against players who have potentially paid a lot of money for their books and want to use them. (See also the Proficiency rules in 2nd Edition, which were marked as optional but became much less so as the edition went on.) (For much the same reason, I would rather not see a very large number of Feats being published. Though...
  • 03:18 PM - TwoSix quoted delericho in post Anyone else finding character advancement pretty dull?
    That's pretty much Prestige Classes. I'd rather we didn't go down that road again. If they had no requirements other than level, why not? The most onerous part of Prestige Classes was the requirement to build towards them, removing that would make the concept much more workable.

Tuesday, 7th August, 2018

  • 04:38 PM - Chaosmancer quoted delericho in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    I guess that would depend on how well or how horrible FR fans thought you integrated them... of course using portals to other worlds (one of the oldest staples in the fantasy genre) you get to avoid all that messiness. Yes but you are the only person your homebrew solution has to please. I'm not sure it avoids any messiness, it just creates a different type of mess. And I agree my homebrew works for me and not necessarily anyone else, but if they were well integrated (why assume they'll botch it) it would seem to work better than simply "portal shenagins" I mean, think about the table. A wandering Knight of Cormyr, a Sage from Candlekeep, A street Urchin from Baldur's Gate, and a Soldier of the Last war who fell through a portal to a strange new world where nothing is like they know it. No RP hooks unless we tie in planar travel from level one, no former contacts unless we brought in more than one person from Eberron. I'm not saying it can't be fun and interesting, but the last few tim...

Monday, 6th August, 2018


Tuesday, 31st July, 2018

  • 04:54 PM - Jester David quoted delericho in post How To Faithfully Convert Campaign Settings.
    Because of metaplot, I don't think it's possible to produce a conversion of most of the settings that will satisfy everyone - they'd have to decide whether to convert the setting as it originally was, as it was when it was last visited, or somewhere in between. And since so many of the settings have been 'ruined' by metaplot events, you'll never get the fanbase to settle on one good restore point. I think this is a problem Dragonlance fans know all too well...
  • 03:07 PM - Ralif Redhammer quoted delericho in post What do you find hardest when running RPGs?
    Interesting... how is Fortune accrued? O.L.D. has some really quite interesting rules that might be worth looking at. Basically, it suggests tracking Fortune - a cumulative measure of how well or poorly the journey is going. Amongst other things, Fortune would then alter the chance of random encounters (as things get worse, they're liable to get even worse), and also the condition the party arrives at their destination in. (That same section also discusses different levels of abstraction for journeys - suggesting that some should be resolved with just a couple of rolls, while others are covered day-by-day in rather more detail.)
  • 09:35 AM - Zardnaar quoted delericho in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    They've gone backwards and forwards on it over the years - no sooner had Spelljammer come out and joined everything up than Dark Sun came out and was explicitly separated (by a closed crystal sphere). 3e instituted different cosmologies for the supported settings (in that MotP covered the Great Wheel, but FR used the Tree, and Eberron's planes were also its moons). 4e was different again, and now 5e seems to be back to tying everything up neatly again. I fully expect, in a few years once the current team have moved on, that we may well see the pendulum swing the other way. Way I looked at it was Spell jammer was a way to link up worlds. Not all of the world's were linked though eg Athas.

Monday, 30th July, 2018

  • 11:35 PM - Remathilis quoted delericho in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    Not only do I not see the need to join everything up, IMO Spelljammer (and probably Planescape too) works better if you treat it as it's own setting, and remove Greyspace, Realmspace, and Krynnspace from it. Honestly, my favorite version of Spelljammer was Shadow of the Spider Moon in Dungeon; a self-contained variant they didn't use anything not found in the 3.5 core books (no giff, no guns, no neogi) but very much felt like a unique take and a great backdrop for a sword-and-planets adventure. It had a kinda OS Star Trek/Star Wars vibe to it. It felt like its own thing, not just the ferry service that gets kenders and muls to Oerth.
  • 08:26 PM - Chaosmancer quoted delericho in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    Yeah, it is rude and dismissive. It is possible to simply not respond to posts which one is not interested in. I'm genuinely interested in what Yaarel brought up. Aristotle and the Platonists were perceiving an aspect of reality. It's simplistic to just say: "Aristotle was wrong." There is a real-world branch of science - Anthroposophic / Goethean Science - which integrates the Neo-Platonic cosmology with modern material science. For example, the Crystal Sphere is the human experiential component of the Cosmic Microwave Background. Also, the crystal sphere of Laterre - the official D&D "Magical Medieval Earth" - mentioned in the Wrath of the Immortals boxed set, is probably Neo-Platonic as described in Dante. I know it is simplistic to say he was wrong, but... how do I explain this. How often do you sit down at the table to play, and talk about the bell curves and statistical probabilities, and how all of that tells you that there shouldn't be more than a handful of large pre...
  • 05:36 PM - Yaarel quoted delericho in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    Not only do I not see the need to join everything up, IMO Spelljammer (and probably Planescape too) works better if you treat it as it's own setting, and remove Greyspace, Realmspace, and Krynnspace from it. Conflating all settings into a single multiverse supersetting necessarily *changes* the settings. The settings have conflicting views about the multiverse, so it is impossible to reconcile and systematize these descriptions without *changing* them to various degrees. Even recontextualizing a description changes the meaning of the description. With regard to how changing context changes meaning. I find it unappealing to decide that the characters within one setting that has a cool compelling cosmology of the multiverse − are simply stupid ignorant morons who dont yet understand what the truth is. That seems a counterproductive way to make an appealing setting. For example, one of the design conceits of Eberron is that religions are subjective. If there is an objective religious tru...

Friday, 27th July, 2018

  • 10:51 AM - amethal quoted delericho in post What Eberron PDFs would you buy from the Guild
    I voted for Keith Baker's stuff, but I'd also be interested in Adventures and, potentially, Setting Expansion Products. That said, I'm actually pretty much satisfied with the material in the 3e books, so don't have a burning desire for more - the main thing I'm lacking is conversions of the various bits of mechanics (some or all of which may be in the Wayfinder's Guide, of course - I haven't yet had time to look it over).You don't want a "Planes of Eberron" book? You don't want an "Adventuring Beneath the Seas of Eberron" book? I certainly do!


delericho's Downloads

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Necromancer Games Character Sheet v1.02
The Necromancer Games Character Sheet by the Mad Irishman, v1.02. This has the ability scores in the "classic" order.
576 0 1 Tuesday, 27th May, 2014, 09:58 PM Tuesday, 27th May, 2014, 09:58 PM

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