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  • Li Shenron's Avatar
    Thursday, 15th November, 2018, 05:45 PM
    Dodging is useful if you can do it as a bonus action, or if you can do it as an action while doing something else as a bonus action. But Dodge + movement (and nothing else) is maybe only good for running away, and it's not the best choice in all cases, yet running away doesn't happen typically that often in RPG. It might also be an interesting choice in some other corner cases that happen even...
    70 replies | 1639 view(s)
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  • Li Shenron's Avatar
    Thursday, 15th November, 2018, 05:40 PM
    It has annoyed me as a DM more than as a player.
    64 replies | 2258 view(s)
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  • delericho's Avatar
    Tuesday, 13th November, 2018, 04:54 PM
    Yep, that's how I'd rule this one. Although... I quite like this. Though I'd probably argue that both the Fighter and Wizard should be knocked prone, as the Fighter desperately backs away, right into the face of his ally.
    35 replies | 892 view(s)
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  • delericho's Avatar
    Tuesday, 13th November, 2018, 02:17 PM
    Sure. But that person is seldom standing right there.
    174 replies | 4588 view(s)
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  • delericho's Avatar
    Tuesday, 13th November, 2018, 02:00 PM
    It would have been interesting in this episode if the Doctor had noted that she could have interfered here - except that doing so would delete Yaz.
    174 replies | 4588 view(s)
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  • delericho's Avatar
    Tuesday, 13th November, 2018, 11:02 AM
    For the most part, I don't bother. I probably won't need those stats, and I have plenty of other things to do. If I do need the stats, and I have time, I'll build the ruler as a unique NPC. If time doesn't permit, I'll grab something that looks about right - probably noble, or knight, or something. As regards the 'level' of the ruler: I tend towards the view that most rulers in a...
    57 replies | 1902 view(s)
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  • delericho's Avatar
    Tuesday, 13th November, 2018, 09:59 AM
    Just finding games. An awful lot of gaming in the UK seems to operate in submarine mode - you know they're there somewhere, but finding them is tricky. Last time I found myself in this situation I had to bite the bullet and set up a group myself. That worked well enough, but it was a lot of hassle, and I just don't have the will to do it again.
    10 replies | 461 view(s)
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  • delericho's Avatar
    Tuesday, 13th November, 2018, 09:29 AM
    They've stated that their default is "the multiverse". In practice, however, it's the Realms, at least so far.
    9 replies | 454 view(s)
    1 XP
  • delericho's Avatar
    Monday, 12th November, 2018, 03:48 PM
    Yeah. It kinda felt like there's a big piece missing - the bit where Yaz really wants to intervene but it reminded that she can't. If we hadn't had "Rosa" earlier in the series, I suspect I would have enjoyed this one more. As it is, that's three pretty weak episodes in a row.
    174 replies | 4588 view(s)
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  • delericho's Avatar
    Monday, 12th November, 2018, 10:55 AM
    I would change nothing - part of the fun of having the overpowered items is walking over opponents that would otherwise be a much harder challenge. That said, I would be very wary about giving out items in the manner described. IME there isn't much that players hate more than losing stuff.
    4 replies | 200 view(s)
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  • Li Shenron's Avatar
    Friday, 9th November, 2018, 08:22 AM
    Stat blocks are for combat encounters. A few individual stats are for non-combat encounters. Are you going to fight the king/queen? If yes, then give them full stat blocks. Use PC-like stats if the king/queen is (or was) and adventurer, otherwise use NPC stats from the MM (use Commoner if the king/queen has nothing special). Are you going to encounter the king/queen "socially"? Define only...
    57 replies | 1902 view(s)
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  • Li Shenron's Avatar
    Friday, 9th November, 2018, 06:28 AM
    1) I use the 3 core books only and for me 5e is old school enough, so I expect full stats for new monsters and unique NPC. Otherwise for non-essential NPC or those who are minimally different fromstock, just refer to existing stats in core and mention small additions. Saying "Doris Lewis" is an NPC Thief (see MM page X) with extra proficiency in Medicine and a cloak of resistance is OK. 2)...
    10 replies | 488 view(s)
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  • delericho's Avatar
    Thursday, 8th November, 2018, 06:54 PM
    I've just finished "Dungeon Crawl Classics", which looks like a good game... but deep down I know I'll never run it (and am doubtful that I'll ever get the chance to play it). Now reading "It Came From Hollow Mountain" for Pathfinder. I'm also reading "Dunstan" by Conn Iggulden, which is okay so far. Next up will be "Whit" by Iain Banks, and the "Anna Karenina" by Tolstoy.
    15 replies | 336 view(s)
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  • Li Shenron's Avatar
    Thursday, 8th November, 2018, 01:53 PM
    A scroll can be used by lower level casters, or have an ad-hoc magic item.
    11 replies | 356 view(s)
    1 XP
  • Li Shenron's Avatar
    Thursday, 8th November, 2018, 01:52 PM
    It's not that cover doesn't apply to melee... it's that in melee you have a lot easier time to circumvent the cover. Someone moves behind an obstacle while you're in melee with him? You move behind the same obstacle too. Someone moves behind an obstacle 100ft away while you're shooting arrow at him? Without getting into the lengthy discussion (which as usual means, the longer the discussion,...
    134 replies | 4211 view(s)
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  • Li Shenron's Avatar
    Tuesday, 6th November, 2018, 01:09 PM
    Just want to point out that while this is definitely an interesting thread, "solo" and "boss" are actually opposite words if you think about it: a "boss" is by definition someone who commands others, so it isn't much of a "boss" if it is encountered "solo". But I understand that the term "boss" has lost its meaning since computer games where it just started to mean the end-level BBEG.
    49 replies | 1659 view(s)
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  • Li Shenron's Avatar
    Tuesday, 6th November, 2018, 12:04 PM
    Blah... everyone always has their own pet peeve about a class or two being 'lacking', but Wizards are not one of them. They are also the class together with Cleric which gets by far the largest variety from archetypes.
    60 replies | 1736 view(s)
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  • Li Shenron's Avatar
    Monday, 5th November, 2018, 12:18 PM
    I think it should be 20. If moving diagonally is treated as moving alternately 5 and 10, then the second time your actual moved distance is 10 and for each 5 the difficult terrain costs 10.
    9 replies | 304 view(s)
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  • Li Shenron's Avatar
    Monday, 5th November, 2018, 12:01 PM
    Sounds like you mean for D&D as a whole, in which case no. Specialist concepts are best left to subclasses (if tied to a single class), spells (if should be open to multiple caster classes) or feats (if should be open to everyone). OTOH, it would totally make sense to have such concept as a base class in a fantasy settings that features planar travelling extensively, because such figures would...
    24 replies | 883 view(s)
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  • Li Shenron's Avatar
    Monday, 5th November, 2018, 11:57 AM
    I haven't actually tried any of these yet, but these are the ones from the DMG I would like to try, in order of decreasing interests: 1) Action Options: These are IMHO almost a no-brainer additions if you want to increase the tactical aspect of combat encounters. 2) Facing: Part of me is afraid that this is too fiddly, and it almost certainly requires minis to use these rules consistently....
    42 replies | 1600 view(s)
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  • Li Shenron's Avatar
    Friday, 2nd November, 2018, 10:46 AM
    I don't think so. Before augmentations*, EB is mostly on par with the other attack cantrips. It's not even the top-damage cantrip (Poison Spray is, with d12), it has a good base damage of d10 compared to most other cantrips, but in general one dice category difference means only 1 point of average damage difference per die, so even at the fourth tier (levels 17+) the average difference is 4...
    118 replies | 3895 view(s)
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  • Li Shenron's Avatar
    Thursday, 1st November, 2018, 10:53 AM
    Interesting... so this is essentially the first time that Errata Corrige will be used not for just clarifying the text or correcting pre-release mistakes, but to actually revise the rules. Despite of what Jeremy says, adding those 2 things are actual revisions, because at no time before now those 2 have been the intended rules. I was expecting him to say that from now on the beast companion...
    75 replies | 3518 view(s)
    2 XP
  • Li Shenron's Avatar
    Thursday, 1st November, 2018, 10:36 AM
    It's never come up, but I may probably allow it, as in general both "luck" and "foretelling" can explain almost all applications of a bonus. For some reason I don't feel fully comfortable with allowing it to rolls that represent activities that span multiple days... but again I don't think the narrative is against it, and it's probably also not unbalancing. I might just say that such case...
    36 replies | 873 view(s)
    1 XP
  • Li Shenron's Avatar
    Wednesday, 31st October, 2018, 09:53 AM
    Dragon 7 Giant 7
    343 replies | 5112 view(s)
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  • Li Shenron's Avatar
    Tuesday, 30th October, 2018, 08:24 AM
    downvotes are two, for me and for you Dragon 12 Elemental 5 Giant 10 Monstrosity 9 Undead 10
    343 replies | 5112 view(s)
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  • Li Shenron's Avatar
    Monday, 29th October, 2018, 09:26 AM
    downvotes are 2 Aberration 7 Dragon 21 Elemental 10 Fey 2 Giant 10 Monstrosity 11 Undead 11
    343 replies | 5112 view(s)
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  • Li Shenron's Avatar
    Saturday, 27th October, 2018, 07:29 AM
    Aberration 11 Construct 2 Dragon 27 Elemental 14 Fey 9 Fiend 5 Giant 17 Monstrosity 19 Undead 16
    343 replies | 5112 view(s)
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  • Li Shenron's Avatar
    Friday, 26th October, 2018, 04:14 PM
    Downvotes are 2 Aberration 11 Construct 6 Dragon 25 Elemental 14 Fey 13 Fiend 7 Giant 18 Monstrosity 23
    343 replies | 5112 view(s)
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  • Li Shenron's Avatar
    Friday, 26th October, 2018, 07:23 AM
    You don't need to have a trap every 5ft, all that it takes is a bad adventure/DM that places traps in locations so random (e.g. the casual tile on the floor) that they are impossible to guess with reason -> players get frustrated by springing traps randomly -> players declare that they now check every single tile in the floor -> DM has them roll every check separately -> everybody gets bored and...
    102 replies | 2483 view(s)
    3 XP
  • Li Shenron's Avatar
    Thursday, 25th October, 2018, 11:02 PM
    I can't be sure without asking the designers, but I don't think passive perception was meant to remove randomness. IMHO it was brought into the game to silence the idea of rolling for traps every 5ft step.
    102 replies | 2483 view(s)
    1 XP
  • Li Shenron's Avatar
    Thursday, 25th October, 2018, 10:57 PM
    It's an interesting idea. Kind of having traps roll for Stealth like creatures. You could do it in advance when writing the adventure, or wait until needed if you DM also like surprises. As I said, I don't like using passive skills vs DC but rolled DC would work.
    102 replies | 2483 view(s)
    1 XP
  • Li Shenron's Avatar
    Thursday, 25th October, 2018, 08:15 PM
    I am fine with the standard rules, but I think that possibly a common reason for dissatisfaction is the required bonus action which is seen in competition with other abilities. But I definitely think that the more complex the worse. If there will ever be such thing as a "perfect Two-weapon fighting rules", they will be surprisingly simple.
    85 replies | 3380 view(s)
    1 XP
  • Li Shenron's Avatar
    Thursday, 25th October, 2018, 08:02 PM
    Meh.
    80 replies | 2940 view(s)
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  • Li Shenron's Avatar
    Thursday, 25th October, 2018, 07:41 PM
    It changes nothing. The entire game is arbitrary. The DM can decide what the PC encounter, and what DCs are needed, if a roll is even needed at all. At the end of it, the rolling method is but a slight twist compared to everything else.
    102 replies | 2483 view(s)
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  • delericho's Avatar
    Thursday, 25th October, 2018, 02:26 PM
    If the circumstance is such that they can just repeat the task over and over again, there probably shouldn't be a check at all - they should probably just succeed. But these days I'm strongly inclined to use the ruling put forward by one of the designers (some time ago, possibly even in 4e days): you get to roll once, and that represents your very best efforts. And if everyone in the group...
    102 replies | 2483 view(s)
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  • Li Shenron's Avatar
    Thursday, 25th October, 2018, 07:17 AM
    Well yes! This is pretty much the right way to think about retreating: in a vacuum all actions options are nearly statistically equivalent, but you never retreat like that i.e. just moving away trying to pick the presumably statistically better option, because they all lose on the end. You need a PLAN to retreat successfully.
    20 replies | 861 view(s)
    1 XP
  • Li Shenron's Avatar
    Thursday, 25th October, 2018, 07:13 AM
    (Also for DEFCON 1) Rather than an example, a general principle: I use Passive Perception against other's rolls, but Perception checks against static DCs. There is then no need to sweat each time to decide what to use. The only decision I typically need to make is, when rolling, whether the player rolls in the open or I roll for her secretly.
    102 replies | 2483 view(s)
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  • Li Shenron's Avatar
    Thursday, 25th October, 2018, 06:07 AM
    Yes but my point is that if he catches up then you should not have retreated. The theoretical scenario of retreat-catch-retreat-catch illustrates that withdrawing successfully requires to think (e.g. use the environment or coordinate with others), and cannot be used to build a comparison, because whatever action you use, if you are being always caught up you're always going to lose. If truly...
    20 replies | 861 view(s)
    1 XP
  • Li Shenron's Avatar
    Wednesday, 24th October, 2018, 08:19 PM
    Mmm... I am a bit surprised by this. In a very simple one-on-one scenario, when you take either Dodge or Disengage but the enemy catches up and keeps attacking, Dodge (which bestows disadvantage also on regular attacks until your next turn) gives a small statistical advantage. But if the enemy does that then you've failed at retreating anyway and should think something else. Against...
    20 replies | 861 view(s)
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  • Li Shenron's Avatar
    Wednesday, 24th October, 2018, 07:52 PM
    No way. This may be how YOU like handling Perception, but nowhere in the rules it is said that the DM must do it like this.
    102 replies | 2483 view(s)
    1 XP
  • Li Shenron's Avatar
    Wednesday, 24th October, 2018, 06:38 PM
    Someone rolling a Stealth check to surprise the Fighter needs to beat 15 if the DM decides to use passive Perception or needs to beat on average 15.5 if the DM decides to let him roll Perception normally.
    102 replies | 2483 view(s)
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  • Li Shenron's Avatar
    Wednesday, 24th October, 2018, 09:17 AM
    Aberration 15 Beast 6 Celestial 13 Construct 12 Dragon 34 Elemental 20 Fey 18 Fiend 13 Giant 20 Monstrosity 28
    343 replies | 5112 view(s)
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  • delericho's Avatar
    Tuesday, 23rd October, 2018, 09:08 AM
    That was a great episode. Certainly the best of the three so far, and perhaps even the best of the entire revived series. But it certainly wasn't easy viewing.
    174 replies | 4588 view(s)
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  • Li Shenron's Avatar
    Tuesday, 23rd October, 2018, 09:04 AM
    Aberration 16 Beast 12 Celestial 15 Construct 16 Dragon 32 Elemental 20 Fey 20 Fiend 15 Giant 20 Monstrosity 25
    343 replies | 5112 view(s)
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  • delericho's Avatar
    Monday, 22nd October, 2018, 04:25 PM
    Aren't all covers removable with enough effort?
    45 replies | 1505 view(s)
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  • delericho's Avatar
    Monday, 22nd October, 2018, 10:53 AM
    Yeah, adventure backstory can be a pain. Especially if the adventure doesn't give any real way for the PCs to learn any of that lovingly-crafted detail. One of the big issues does indeed seem to be that there are two markets for published adventures: in addition to the market of DMs who want to use the material, there's a (larger?) market of people who just buy them to read them. For the...
    45 replies | 1505 view(s)
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  • delericho's Avatar
    Monday, 22nd October, 2018, 10:46 AM
    A bit of both. I find coming up with the "big picture" stuff comes quite easily, but filling in the detail a lot harder. Plus, I tend to repeat themes a great deal, so it's some effort to make sure that that is kept to a minimum. :)
    9 replies | 376 view(s)
    3 XP
  • delericho's Avatar
    Monday, 22nd October, 2018, 10:37 AM
    While I would very much like to see this, I'm beginning to think that those might be one of the truly sacred cows of D&D.
    253 replies | 10403 view(s)
    3 XP
  • Li Shenron's Avatar
    Monday, 22nd October, 2018, 10:03 AM
    I would have liked a little bit more balance in the general usefulness of the 6 ability scores. There is still a certain tendency to "dump" Strength, Intelligence or Charisma significantly more often than the other three. During the playtest I always wrote that in my feedback, the difference between the "greater three" and the "lesser three" could have been mitigated a bit for example by...
    253 replies | 10403 view(s)
    3 XP
  • delericho's Avatar
    Monday, 22nd October, 2018, 09:58 AM
    I disagree... mostly. At 1st level, I think Backgrounds make for a great addition to the character. I agree that they very quickly fall by the wayside, though. I think I'd be inclined to suggest that at 5th level they should consider having the character's Background be superseded by something else (maybe Faction at 5th level, then a Paragon Path at 11th, and Epic Destiny at 16th?). Yeah,...
    253 replies | 10403 view(s)
    1 XP
  • Li Shenron's Avatar
    Monday, 22nd October, 2018, 06:53 AM
    I think in most cases the resulting AC would be lower that the one for a fully-equipped Cleric, so it certainly wouldn't be too powerful. But I don't even think you need to define it as an action at all. It could be just a permanent magical effect bestowed by their deity on the whole temple.
    12 replies | 422 view(s)
    1 XP
  • Li Shenron's Avatar
    Monday, 22nd October, 2018, 06:41 AM
    Aberration 20 Beast 16 Celestial 17 Construct 18 Dragon 36 Elemental 20 Fey 23 Fiend 14 Giant 20 Monstrosity 25
    343 replies | 5112 view(s)
    0 XP
  • Li Shenron's Avatar
    Sunday, 21st October, 2018, 11:02 PM
    I think you were right the first time, but thanks.
    167 replies | 3634 view(s)
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  • Li Shenron's Avatar
    Sunday, 21st October, 2018, 08:14 PM
    Aberration 23 Beast 18 Celestial 18 Construct 20 Dragon 32 Elemental 20 Fey 23 Fiend 14 Giant 20 Humanoid 2
    343 replies | 5112 view(s)
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  • Li Shenron's Avatar
    Sunday, 21st October, 2018, 08:07 PM
    How? "You can benefit from only one shield at a time." Basic shield rule, PHB p.144.
    167 replies | 3634 view(s)
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  • Li Shenron's Avatar
    Saturday, 20th October, 2018, 04:25 PM
    DOWNVOTES ARE 2 Aberration 22 Beast 18 Celestial 20 Construct 20 Dragon 27 Elemental 20 Fey 22 Fiend 18
    343 replies | 5112 view(s)
    0 XP
  • Li Shenron's Avatar
    Saturday, 20th October, 2018, 08:21 AM
    IIRC without a special ability for it, you can attack with a shield as an improvised weapon, dealing 1d4 damage and without proficiency bonus on attack rolls, but you don't lose the AC bonus from it.
    167 replies | 3634 view(s)
    1 XP
  • Li Shenron's Avatar
    Thursday, 18th October, 2018, 08:57 AM
    Ghoul 6 Revenant 2 Shadow 8 Skeleton 13 Wight 12 Wraith 22
    549 replies | 8441 view(s)
    0 XP
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About delericho

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Date of Birth
June 30, 1976 (42)
About delericho
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I'm a long-time gamer, primarily interested in 5e and Pathfinder, although I'll play (almost) anything.
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Livingston, Scotland
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We play a variety of games, in various systems, with various GMs. Please check out our site at http://falkirkrpg.org.uk/ for more information.
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Scotland
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United Kingdom
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We play a variety of games, in various systems, with various GMs. Please check out our site at http://falkirkrpg.org.uk/ for more information.
More information:
http://falkirkrpg.org.uk/

Tuesday, 13th November, 2018


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Tuesday, 23rd October, 2018


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Friday, 19th October, 2018


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Thursday, 19th July, 2018

  • 12:05 PM - Coroc mentioned delericho in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    well here i found something Matrix Sorcica posted in a 2016 thread http://www.enworld.org/forum/showthread.php?480668-Curse-of-Strahd-Can-Borovia-be-situated-in-Forgotten-Realms/page3 "IIRC, there's advice in Expedition to Castle Ravenloft on placing it in FR. I seem to recall it's somewhere in the Galena Mountains in Damara. " So maybe not in the original module but later on. Is I6 mentioning Lathander or only morning Lord? I have got the module but at home so not accessable atm delericho

Wednesday, 18th April, 2018

  • 08:46 AM - Coroc mentioned delericho in post Polymorph and Mental Ability Scores
    delericho #3 See, to prevent such unbelievable sillyness i use the houserule that to cast any spell of a given Level the casting attribute has to be 10+spellevel. To create an int 3 wizard (or even an int 11 wizard) is powergaming it wrong imho. Thats like a barbarian with 3 STR or a rogue with 3 dex. I hate that this 3rd Edition rule did not make it into 5th Edition officially. I mean if you want to Play a Retard, i got no Problems with that, but he will not be a wizard that is for sure. Int 3 means you are eventually unable to speak sentences with more than 3 words if you are able to speak at all, and do not even think about writing skills. For those rules lawyers disagreeing with my Point of view: how would you describe a mentally challenged individual in your campaign world if you had to give stats? Is 3 to high for that? Do we only have the 0, 1 and 2 to scale mental capabilities below the threshold?

Thursday, 29th March, 2018

  • 02:49 PM - Coroc mentioned delericho in post Is Dark Sun Coming To D&D?
    delericho #64 Were they were large as Monsters in bothe the Standard 2nd ed MM and the darksun MM, and wasn't there a Differentiation in Thri kreen and Thor kreen? I am pretty sure Thri kreen PCs in 2nd ed were medium. Otherwise they would have gotten some compensation mechanic like the halfgiants double hitpoints.

Friday, 16th March, 2018

  • 12:31 PM - CubicsRube mentioned delericho in post Should fighters be skill monkeys?
    I suspect youre right delericho but the rogue still has a niche in 5d in my mind as a skirmish fighter. With bonus action movement and dashes and evasion etc plus sneak attack they have a specific combat niche different to a fighter. Most rogues though not all are likely to devle towards theives tools, sleight of hand, stealth and the like to enhance their class, but fighters dont really have that same "skill burden". You could easily have an intelligent fighter learned in history and religion, or a charismatic fighter skilled at persuading people and reading moods.

Thursday, 1st February, 2018

  • 02:39 PM - Maxperson mentioned delericho in post No Magic Shops!
    delericho Coroc Now I'm picturing Nodwick running around with a golf bag full of swords. Thanks you two!
  • 12:12 PM - Coroc mentioned delericho in post No Magic Shops!
    delericho you mean those worlds where portable holes sometimes find their way into bags of holding and the resulting interdimensional rip forces the dungeonmaster with the heavy plight to decide on which layer of the infinite abyss the party therefore ends up next? (Big evil grin) And unfortunately all the contents of the bag of holding is strewn out over the multiverse, so the Party is forced to reequip themselves with some overpriced green steel items they can barter of a yugoloth for the diamonds they brought in the case a raise dead might benecessary. I mean nothing against green steel they will hurt demons perfectly good and despite that they have that lawful evil touch from Baator on them, sounds cool if ah ... ahm your Party actually also is lawful evil...

Saturday, 27th January, 2018

  • 12:32 AM - Nevvur mentioned delericho in post No Magic Shops!
    It all boils down to a simple question: are you opposed to providing optional support for playstyles you yourself might not prefer? Sent from my C6603 using EN World mobile app Will assume that question is open to the public. Really depends on the what the optional support is offering. For instance, if a supplement were released that included a new ability score generation method for Superhero campaigns (4d6 don't drop the lowest, and you can go over 20!), that's fine. I'd never play it, but neither is it going to create a new trend in the broader D&D community. In the case of magic shops, @delericho captured my feelings in the recent Wealth by Level thread when he wrote, "it's not enough to clearly state that all of these are guidelines, because people are much more likely to see a "Wealth by Level" table and assume it is holy writ than they are to read the accompanying guidelines." My opposition arises from concern that, on some level, optional support for magic shops would become the new normal for newer DMs and players. It won't affect my games; I'm happy with 5e's default treatment of magic items, so my opposition is self serving and paternalistic. So yes, I am opposed, but not strongly because I acknowledge it's based on a highly subjective point (playstyle). My opposition amounts to quiet discontent at the prospect (e.g. me posting this), and would result in silent disappointment if it were released. For those who want it, I don't fault you. I just don't want your preferences to become the default because I like where we are now, I plan to play for years to come, and don't...

Wednesday, 24th January, 2018

  • 03:49 PM - Coroc mentioned delericho in post What Nonstandard/Untraditional Races do you wish would return?
    delericho like that. It is about context. I love warforged and mul. But never ever ever in FR or greyhawk, but in the Settings they belong to. One additional: I would never ever allow dragonborn as PC in a DL campaign. If my Players want to Play Monsters (Orcs, Drow, Draconians) i am fine with that for a Change, but then i will Play the Paladins and light clerics and the mighty city guard, and the gold dragon, and they are in for an all evil style campaign. If they insist, no Problem for me as a DM.

Sunday, 16th October, 2016

  • 05:07 PM - Jester David mentioned delericho in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    I have a hard time viewing the slower approach of 5E as being the more commercially driven approach when compared to the splatbook a month of 4E. That logic just blows my mind. As delericho said, a book every two-months didn't mean lots of extra profit as each one only generated a small amount of income. They're still releasing three books per year after all, only focusing 2/3rds of their effort on DMs and producing non-crunch. The other catch is that regardless of the release rate, you can only release a finite number of desirable books. There are a few collectors that will buy everything, but many people will stop buying every release and just buy every second, or third, or one that interests them. Or just buy until they hit saturation and then stop. So if you're only ever really going to see six big hardcover books before you hit "bloat", you can either sell one every three months and complete the game after a year-and-a-half. Or you can sell one every six months and stretch things out to three years. Or you can release one a year and expand the lifespan of the books for six years. I often compare this to board game expansions, which is not an inapt comparison. D&...

Thursday, 5th May, 2016

  • 09:53 AM - Quickleaf mentioned delericho in post House Rules and You: A survey
    Xeviat By and large, I think 5e works great as intended and I agree with delericho that it's plenty complicated as is. That said, I realize I've been doing something unconsciously for a while as DM that technically is a house rule. Well, it used to be unconscious. Now it's quite intentional. I don't bother with inconsequential rolls anymore. There are no meaningless calls for "make a Wisdom (perception) check." Anytime I ask for a roll, I back it it up with some kind of consequence that has narrative impact. Additionally, most ability/skill checks have thresholds of success that roughly map to: fails by 5+, fails by 1-4, succeeds by 0-4, succeeds by 5+. And when a player fails a check, I'll sometimes give them a choice of failure options...usually before they roll the check. Why do I do this? Several reasons. First, it makes the fewer rolls I call for more suspenseful and interesting (i.e. quality not quantity). Second, the increased transparency lets the players decide more clearly what kind of risks vs. rewards they're willing to face. Third, it forces me to ...

Sunday, 3rd April, 2016

  • 07:19 PM - pming mentioned delericho in post Adjudicating "bursting in"
    Hiya! Depending on how game-mechanic'y you want to get, you could always just give a simple penalty to the 'other sides' initiative (like -1 if they are guards waiting for the next shift change...-2 if they are guards guarding in the middle of the night, -3 if those guards are extra tired, -4...etc...etc...or maybe even Disadvantage). You could also tie in the modifier to the lowest/worse Stealth check made by the PC's or something. But, as delericho said above, you're basically doing it right. You, the DM, figure out something that works for your group and your own particular DM'ing style, and go with that. Personally I just up and decide if they are or arn't 9/10 times. That other time, I drop back to my roots and roll 1d6, with 1 or 2 indicating surprise...and I make the players do the same in those situations. Whatever makes most sense for an actual 'surprise round' type of situation. ^_^ Paul L. Ming

Thursday, 24th March, 2016

  • 12:35 PM - Morrus mentioned delericho in post Adventures in other eras?
    I agree with delericho. It feels more like the American Western than Medieval Europe to me (aside from the technology level). Which isn't surprising; it was created by Americans, after all.

Monday, 14th March, 2016

  • 03:07 PM - SolitonMan mentioned delericho in post How do I search for a specific post?
    Thanks for the replies! delericho - I use Google as well at times, but usually only when the internal search isn't working for me. Morrus - that second image really helped - I was on the multiple content types tab, but i thought single was selected. I guess the color scheme wasn't registering with me. Selecting Single explicitly gave me the screen with the posts output option, which is what i was expecting.

Thursday, 4th February, 2016

  • 11:37 PM - Connorsrpg mentioned delericho in post Dwarves & Encumbrance?
    Thanks delericho. We have an easy rule for our games. But we also have a little more added to 'Dwarven Sturdiness' in our games. It is just a shame that such an insignificant rule was used to 'try' and portray a dwarf's sturdy nature. On our Race Pagehttp://connorscampaigns.wikidot.com/d-d-races, we have significantly increased this side of dwarves - though we also use flaws/drawbacks too.

Tuesday, 19th January, 2016

  • 11:28 AM - EzekielRaiden mentioned delericho in post Could Paizo go 5e?
    @Morlock it sounds to me like you are just thoroughly convinced that there is no possible downside to Paizo making a PF2 from the 5e rules. You're not interested in knowing whether it has potential problems--the only possible thing we can give you, since this is a huge hypothetical--so the thread title is a bit spurious. You're not really asking a question at all. You're presenting an argument. It's not the interrogative, "Could Paizo go 5e?" and rather a declaration, "Paizo Could go 5e." Intentionally shooting for hard compatibility with 5e, yet still meeting your points 1 and 2 there, seems pretty difficult. Unless, as @delericho put it, they "bring 5e enhancements into a new PF" rather than "build a new PF on the basis of 5e." And "they'll still have PF2(5e)" would be precisely where Paizo was back when 4e launched, which was a problem for them at the time. It WOULD be another case of "getting left behind." Their fanbase would get split, yet again. They'd be facing the same problems as D&D does, whenever a new edition is launched--they built for compatibility with a thing that isn't in vogue anymore. If the existence of 5e is a danger such that they should rework their stuff into a new PF2, then 6e should be precisely the same danger. And if 5e is having no meaningful negative effect on their sales, they have no reason to make 5e compatibility a goal with any prospective PF2--better to keep the fans you have than to risk it on fans you don't. Either way, shooting for deep/fundamental compatibility seems unwise...yet shooting for shallow compatibility, e.g. lifting all the useful ideas and trashing the rest, ...

Friday, 4th December, 2015

  • 10:32 AM - pukunui mentioned delericho in post Best 5E Adventure?
    Lost Mine isn't perfect but my group did enjoy it. I'd say the best part of it for me was how easy it was to run. As Chris Perkins said, it practically runs itself. I did very little prep for it. I disagree that HotDQ is a bad adventure, but we've been down that road a million times before. We haven't gotten to RoT yet, so I can't really comment on that one. I'm with delericho re: PotA, though. While I like parts of it and have been mining it for material for my episodic campaign, I don't think I'd like to run or play it in its entirety. I think it would just get way too repetitive. As for OotA ... I think I'd rather play it than run it, mainly because of the amount of work required to run it. So far I've just been stealing parts of it for my home campaign as well. (I ran the Neverlight Grove section as a standalone Halloween adventure, for instance.)

Wednesday, 2nd December, 2015

  • 04:46 PM - SkidAce mentioned delericho in post World-Building DMs
    Thanks delericho for the explanation, it was actually more of a rhetorical question for the "debate" as I have played a lot of Dark Sun starting around 2E. Was hoping there would be constructive discussion on the nuances of "just how far" can a character concept go before it "ruins" a setting. Or even can it? To answer my own question; My initial response when running a Dark Sun campaign would be "No, why?". After reading this thread, specifically the gnome parts where they talked about "last survivor" "delusional" etc, makes me wonder what I would do if the player had a really interesting idea for said wizard. Still, as you say, preserving/defiling is pretty integral, I would likely remain of the opinion that "No" was the proper answer.

Tuesday, 1st December, 2015

  • 03:52 PM - Hussar mentioned delericho in post Settings played in D&D: cause or effect?
    Which edition are you looking at? 3e? 3e Eberrondid very well. 4e? 4e had other problems that had a huge impact on book sales, including settings. See, here's the trick - what does "very well" actually mean? For example, without looking it up, can you name three of the Eberron novel line authors? There's a poorly received MMO, but, other than that, what "very well"? delericho mentions 14 source books. I'd point out that I've got close to that for my Scarred Lands setting. Compare to how many books you have in 3e - novels, sourcebooks, whatnot - never minding the Neverwinter Nights video game, for Forgotten Realms. Look, I love Eberron. I do. But, I think that it's a mistake to think that Eberron is even close to the same league as Forgotten Realms.

Monday, 2nd November, 2015

  • 05:25 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    ...ed, the 4e DMG and MM aren't yet available. They've never explicitly said why this is, but speculation has it that it might be to do with giving the physical stores a "grace period" in which to sell these big hitters (bearing in mind that they've recently reprinted most of those core rulebooks, so they're all somewhat 'current'). That being the case, I wouldn't be hugely surprised to see 5e PDFs start to appear quite soon - I'm inclined to think the answer is "not yet", rather than "no". I imagine if you thought otherwise it would make a difference lol. I am speaking more to the business point of view, rather than from my personal preference. Now you did bring up the last piece of the puzzle, but I don't feel as though making product available through an app will have a major effect on their distributors more so than it would with releasing a PDF. Again, not that it would have more of an effect than releasing the content via PDF. (This last part is not directed at you in particular delericho)
  • 05:06 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    Maybe I should clarify a point: I am personally in support of releasing PDFs first and foremost. I suggest an app as a compromise. We all want PDFs, but the game is coming up on a year and the only PDFs we have available are either ones that someone else has scanned and have been pirated, or ones that we have taken the time to scan ourselves. So if the options presented to me are those, nothing, or an app; I would choose the app every time. delericho See my above response. I agree with you. But we aren't getting that as it stands. So it does appear that right now, Wizards is in fact, doing nothing innovative. Koloth 1.) Absolutely right. The app would have to noninvasive. 2.) Why couldn't the app be set to download to your device like the books I read on Kindle? So what you're saying is the app would have to have few to no permissions and allow you to download the books to your device, not supported through the cloud, and you would be interested? Or is there a third objection? darjr see the above two responses. I think the app is the only clear solution to allowing us to have the information in a 'take with us anywhere' digital format. Any app done would have to be: Downloadable to the device, not based off of a cloud service Available for ipad/iphone, android & windows at launch Nonintrusive Reasonably priced (Either sub based or hard purchase) Well constructed, both in design and functionality


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Wednesday, 14th November, 2018

  • 11:30 PM - TheCosmicKid quoted delericho in post How do you stat out rulers such as kings and queens in your games?
    As regards the 'level' of the ruler: I tend towards the view that most rulers in a pseudo-medieval realm should have at least some personal capability - magical assassins are just a bit too common to do without. That said, I also take the view that the PCs very quickly become the best of the best. So I'll probably put a ruler on a par with a level 5 PC, or thereabouts. I'm of the same mind. But not so much because of the "magical assassin" thing (we don't expect presidents and prime ministers to be badasses for fear of some well-equipped hostile special forces, the capabilities of which are arguably comparable to magic) as a general bias in the pseudomedieval culture's warrior ethos in favor of personal combat skill.

Tuesday, 13th November, 2018

  • 04:57 PM - Umbran quoted delericho in post A gelatinous Cube and a 10-feet corridor ...
    I quite like this. Though I'd probably argue that both the Fighter and Wizard should be knocked prone, as the Fighter desperately backs away, right into the face of his ally. He could fall prone, or we could call it disadvantage on Strength and Dexterity checks for both the fighter and wizard until the situation is resolved.
  • 02:05 PM - Morrus quoted delericho in post Thirteenth Doctor - First Season - Thoughts? (SPOILERS WELCOME)
    It would have been interesting in this episode if the Doctor had noted that she could have interfered here - except that doing so would delete Yaz. Presumable every action she takes deletes somebody from the perspective of a time traveller.

Thursday, 1st November, 2018

  • 10:15 PM - Mike Myler quoted delericho in post Epic Monsters: Dracula (5E)
    Surely Dracula's easy to do - he's just a rip-off of Strahd Von Zarovich, after all. :) No joke that's why he has Innate Spellcasting. I think my Dracula would *destroy* Strahd though ;)

Thursday, 25th October, 2018

  • 09:22 AM - Dannyalcatraz quoted delericho in post Creating your world: Is it a struggle or does it just come to you?
    A bit of both. I find coming up with the "big picture" stuff comes quite easily, but filling in the detail a lot harder. Plus, I tend to repeat themes a great deal, so it's some effort to make sure that that is kept to a minimum. :) Sometimes, the process is as easy as jumping in a pool on a hot summer day. Sometimes it’s as difficult as cleaning out the cooler you forgot in the garage last summer- the lair of The Smell.
  • 06:20 AM - Lanefan quoted delericho in post Creating your world: Is it a struggle or does it just come to you?
    A bit of both. I find coming up with the "big picture" stuff comes quite easily, but filling in the detail a lot harder. Plus, I tend to repeat themes a great deal, so it's some effort to make sure that that is kept to a minimum. :)This.

Tuesday, 9th October, 2018

  • 11:08 AM - Rya.Reisender quoted delericho in post Magic Missile. How have you and how do you roll the damage.
    As for requiring your DM to follow Sage Advice: that's your prerogative. But it's probably worth bearing in mind that that is neither RAW nor RAI - one of the tenets of 5e is that it is for the DM to make his own rulings. I think the conclusion is incorrect. Sage Advice is RAW/RAI. It's Jeremy explaining how he meant the rule he wrote to be interpreted. At the same time Jeremy of course also said multiple times that the DM is free to rule otherwise. But not following Sage Advice is still house ruling. Whether house ruling is good or bad is a matter of taste. But not liking a clarification of how a rule was intended to interpreted is not making that clarification "wrong". I found several of Jeremy's replies surprising myself (like this very reply on the handling of magic missile), but whenever I re-read the rules after that, I always came to the conclusion that it actually can be read that way.

Monday, 8th October, 2018

  • 06:01 PM - Caliban quoted delericho in post Magic Missile. How have you and how do you roll the damage.
    p196 says nothing about the damage being simultaneous or otherwise. It specifically says "if a spell or other effect deals damage to more than one target..." Scorching ray is one spell. The other problem with applying p196 to Magic Missile occurs if the missiles are divided unequally - if the Wizard sends two darts at the Ogre and one at the Goblin. If which case you "roll the damage once for all of them". Conveniently, you cut off your quote just before the important bit. "...At the same time." Hmm... I wonder what simultaneous means? And yes, if you choose to use the Sage's interpretation, you would roll a single D4 and that would apply to every missile, no matter how many you apply to each target. Or you could choose not to use the ruling and just a separate D4 for every missile. Personally, I give my players the option of using whatever they prefer and there have been exactly zero problems either way.
  • 06:01 PM - Ristamar quoted delericho in post Magic Missile. How have you and how do you roll the damage.
    p196 says nothing about the damage being simultaneous or otherwise. It specifically says "if a spell or other effect deals damage to more than one target..." "...at the same time." You chopped it off the sentence like it's not even there. Spells with multiple attack rolls like Scorching Ray and Eldritch blast to do not hit simultaneously. This was already established when it was clarified that Eldritch Blast with Repelling Blast can potentially knock a target out of range before the next beam from the same casting has a chance to hit.
  • 04:23 PM - Caliban quoted delericho in post Magic Missile. How have you and how do you roll the damage.
    No. The Sage is human, the same as everyone else. Not surprisingly, he makes mistake, the same as everyone else. And that has been true ever since the feature was introduced to Dragon magazine some decades ago. And you think this justifies engaging in a little Sage bashing and generally being a jerk about someone who isn't present whenever his name comes up. Hey, I'm human too, and I don't like seeing people bullied or insulted, especially when - as in this instance - they were correct and all the smug little jerks bashing them are actually wrong. I really hate how petty gamers are sometimes. Run the game however you want - Jeremy Crawford would tell you that himself. However, some people genuinely want his opinion on the rules, based on his position as the "official" rules guy and one of the 5e game designers. So he takes time out of his day to answers hundreds and thousands (by this point) of questions - for free. No one is forced to use any of his rulings, but some people still ...
  • 03:52 PM - Caliban quoted delericho in post Magic Missile. How have you and how do you roll the damage.
    Roll per missile. Sage Advice has a long and glorious history of getting things wrong. Or more properly - giving answers you don't like and pretend are wrong, even if they are correct. :p

Friday, 21st September, 2018


Thursday, 20th September, 2018

  • 07:32 PM - MNblockhead quoted delericho in post How have you improved as a DM?
    Funnily enough, I've just started a process of going through a lot of the paperwork I've generated from old campaigns, including a lot of stuff I hand-wrote when I was a teen. It's being scanned and stored electronically, and then the hard-copies disposed of to make room. But looking at all that stuff has been a bit of an eye-opener! I think possibly the biggest shock has been the sheer amount of time, and the number of pages, I've wasted on trying to find exactly the right set of house rules for the game - even going so far, on more than one occasion, as trying to rewrite the entire game from scratch to better suit. Invariably, each attempt got a certain distance in before I either got bored or drifted off, or had a better idea part way through that necessitated huge rewrites. The one time I did complete one of these projects, I almost immediately decided I didn't really care for the result and promptly went back to the real game. Then again, I'm not convinced that counts as an improvement -...

Tuesday, 18th September, 2018

  • 01:52 PM - Burnside quoted delericho in post Pulling Off a Dragon Heist in Waterdeep: The Review
    I thought "Lost Mine of Phandelver" was great. But that's one of very, very few - for any edition. I would agree that Lost Mine of Phandelver is great. Near-perfect for what it's supposed to be. I'd argue that Curse of Strahd is great. I'm playing Tomb of Annihilation as a player now, and either it's great or my DM is (or both). Storm King's Thunder is bad imho. Out of the Abyss is interesting but flawed and horribly organized. Horde of the Dragon Queen is actually I think underrated, but still manages to have all the flaws of a railroad while missing some of the virtues of a railroad. Tales from the Yawning Portal is a very mixed bag. Haven't read or played the others.

Tuesday, 4th September, 2018

  • 01:41 PM - pemerton quoted delericho in post What do you find hardest when running RPGs?
    Random friendly conversations are fine. I can always ramble like Abe Simpson <snip> I probably should just start doing that during waste-of-time interrogations. Eventually, they'll catch on that it's a sign the NPC doesn't know anything or is completely insane (or perhaps their mind exists in a different reality). If it seems unlikely that a particular npc knows anything about the plot, I will simply tell the players so.On this I'm with Imaculata - if there is no action to be had, then I will just tell the players as much. sometimes it can be like herding cats when I'm hoping they'll run into each other and they (without knowing I want them to meet) each go everywhere except where the other is.And this makes me think the same thing - why not just tell the players what you would like them to do? IIIRC, at the end of each period (typically a day), you'd have each member of the group declare a role: navigator, forager, etc. Each would then make an appropriate skill check, and if hal...

Saturday, 1st September, 2018

  • 12:21 AM - Sword of Spirit quoted delericho in post Acquiring books (but not reading them)?
    If only the collection was glorious boxed sets and other treasures! But for every gem there are half a dozen Encyclopedias of Demons and Devils or Quintessential Psion. Basically, a LOT of dross. Ah, yes. There is a difference between that 1e Manual of the Planes or Dragonlance Saga System, and that Dungeoneer's Survival Guide.

Friday, 31st August, 2018

  • 02:01 AM - Sword of Spirit quoted delericho in post Acquiring books (but not reading them)?
    And despite that, and despite having had a set of shelves literally collapse under the weight, I'm still having a hard time reconciling myself to getting rid of some of those books that have never (and will never) seen use. :) Don't do it! It only leads to pain, regret, ebay searching, and settling for pdfs rather than glorious boxed sets of olden dayes.

Saturday, 25th August, 2018

  • 09:50 PM - clearstream quoted delericho in post WotC RECALLS Mordenkainen Tome of Foes (special edition only)
    Mistakes happen. This sucks, but it does look like WotC are doing exactly the right thing - identify the problem, take swift and appropriate action, and fix it. And place the blame on Asmodeus...
  • 12:40 AM - gyor quoted delericho in post How many gods is too many gods?
    Agreed. At the very least, if they feel they absolutely must assign alignments and absolutely have to have Evil deities, they would (IMO) be well-served to make sure that those evil deities have at least some very strong admirable traits: rather than the God of Badness, they should go for something more like Discworld's Patrician - yes, he's a tyrant and does some really nasty things, but on the other hand he makes the city work better than anyone else, and has actually brought a measure of order and peace to the place. So, do you oppose him because he's evil, or accept him because the alternative would almost certainly be worse? Ooh, I really like this. My only objection is that it's a bit too neat, but that could be reasonably easily solved... Asmodeus is what this made me think of, the Gods of Good can't take him out or cripple him, because it would be a disaster for the planes as sickeningly as his evil is. There are some other Gods like this, mostly Lawful Evil like Bane,...

Friday, 24th August, 2018



delericho's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Necromancer Games Character Sheet v1.02
The Necromancer Games Character Sheet by the Mad Irishman, v1.02. This has the ability scores in the "classic" order.
601 0 1 Tuesday, 27th May, 2014, 09:58 PM Tuesday, 27th May, 2014, 09:58 PM

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