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  • Li Shenron's Avatar
    Yesterday, 08:57 AM
    Ghoul 6 Revenant 2 Shadow 8 Skeleton 13 Wight 12 Wraith 22
    536 replies | 6512 view(s)
    0 XP
  • Li Shenron's Avatar
    Wednesday, 17th October, 2018, 02:07 PM
    DOWNVOTES ARE 3 Ghost 6 Ghoul 11 Revenant 10 Shadow 13 Skeleton 18 Vampire 10 Wight 16 Wraith 22
    536 replies | 6512 view(s)
    0 XP
  • Li Shenron's Avatar
    Wednesday, 17th October, 2018, 10:39 AM
    Yes Mage Armor and Shield "stack" in the sense that your total AC will be the new base AC 13+Dex from the first spell plus the +5 bonus for the second spell, thus 18+Dex. But personally I do not miss the "bonus tags" systems of previous editions :)
    3 replies | 250 view(s)
    1 XP
  • Li Shenron's Avatar
    Wednesday, 17th October, 2018, 09:04 AM
    A Rogue player that wants to gain Sneak Attack damage as often as possible can already get close to "always". All she needs to do is attack an enemy which is already in melee with an ally. This is in general easier than having advantage on attacks, even tho the latter is presented as the main way to get Sneak Attack, however there are situations when this is not possible: e.g. when everyone is...
    39 replies | 928 view(s)
    1 XP
  • Li Shenron's Avatar
    Tuesday, 16th October, 2018, 08:58 AM
    There is Zone of Truth, but as a 1st-level spell it's not really powerful or fool-proof. I would rule that spell detects lies not falsehood: A spell/item that would actually detect what is intrinsically true/false as someone speaks it in words would be fun, probably more fun than a spell that itself just told you the truth. But then, why casting it on someone when you could just...
    16 replies | 368 view(s)
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  • Li Shenron's Avatar
    Tuesday, 16th October, 2018, 08:00 AM
    The obvious idea is scrolls. Let the PC find/buy scrolls of higher level and see how it goes... each scroll is normally single-use so in the worst case it can disrupt the game balance once. For non-spell high level features, you can still have them granted by other magic items. Make up an amulet or ring that grants the wearer whatever feature you want to try, but do not disclose how many uses...
    15 replies | 414 view(s)
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  • Li Shenron's Avatar
    Tuesday, 16th October, 2018, 07:36 AM
    DOWNVOTES ARE 3 Banshee 19 Ghost 18 Ghoul 16 Lich 4 Revenant 19 Shadow 20 Skeleton 19 Spectre 11
    536 replies | 6512 view(s)
    0 XP
  • Li Shenron's Avatar
    Tuesday, 16th October, 2018, 07:32 AM
    RAW: No RAI: No RAF: No
    42 replies | 1048 view(s)
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  • Li Shenron's Avatar
    Monday, 15th October, 2018, 12:25 PM
    I would just let the kid play a Brass Dragon Wyrmling painted green. Then add class levels on top of it.
    12 replies | 393 view(s)
    1 XP
  • Li Shenron's Avatar
    Monday, 15th October, 2018, 09:01 AM
    Down votes are 3 Banshee 21 Ghast 9 Ghost 24 Ghoul 23 Lich 15 Mummy 6 Mummy Lord 6 Revenant 24
    536 replies | 6512 view(s)
    0 XP
  • delericho's Avatar
    Monday, 15th October, 2018, 08:08 AM
    There was a line about halfway in about her remembering that she'd put things in them.
    54 replies | 1434 view(s)
    1 XP
  • Li Shenron's Avatar
    Sunday, 14th October, 2018, 12:05 PM
    DOWNVOTES ARE 3 Banshee 22 Demilich 7 Ghast 12 Ghost 24 Ghoul 21 Lich 18 Mummy 12 Mummy Lord 16
    536 replies | 6512 view(s)
    0 XP
  • Li Shenron's Avatar
    Saturday, 13th October, 2018, 07:50 PM
    DOWNVOTES ARE $3 Banshee 22 Demilich 14 Ghast 15 Ghost 22 Ghoul 21 Lich 22 Mummy 15 Mummy Lord 13
    536 replies | 6512 view(s)
    0 XP
  • Li Shenron's Avatar
    Friday, 12th October, 2018, 08:48 AM
    First of all, I don't think the archetype is necessarily the most important thing for all players. In some games, everyone's archetype is strongly rooted into the fantasy world, if the DM has decided to treat archetypes as organizations of characters, so that for example "Druids of the Circle of the Moon" are actually a different network of people compared to "Druids of the Circle of the Land...
    56 replies | 2251 view(s)
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  • Li Shenron's Avatar
    Friday, 12th October, 2018, 08:18 AM
    It's not a problem of expertise, it's a problem of all skills not being created equal! Stealth and Perception are on average significantly more valuable than other skills. Monte Cook et al. in the original 3.0 rules got it right when they made you pay double price for Stealth and Perception, but then a lot of people complained that they didn't want to pay double, so WotC designers accepted the...
    188 replies | 4979 view(s)
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  • Li Shenron's Avatar
    Friday, 12th October, 2018, 07:57 AM
    DOWNVOTES = 3 Banshee 26 Death Knight 2 Demilich 22 Dracolich 23 Flameskull 4 Ghast 18 Ghost 21 Ghoul 24
    536 replies | 6512 view(s)
    0 XP
  • Li Shenron's Avatar
    Friday, 12th October, 2018, 06:22 AM
    https://www.sageadvice.eu/2016/04/25/dungeon-delver-feat-phatom-rule/
    42 replies | 2332 view(s)
    0 XP
  • Li Shenron's Avatar
    Thursday, 11th October, 2018, 08:34 PM
    Last benefit refers to a nonexistent rule.
    42 replies | 2332 view(s)
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  • delericho's Avatar
    Thursday, 11th October, 2018, 02:59 PM
    I've just finished running "Lost Mine of Phandelver" for a set of brand new players. Having done so, I most definitely appreciate the value of levels 1 and 2! Even by level 3 the complexity of characters has ramped up quite a bit - those few sessions of players being able to feel their way with simpler characters is definitely a boon. If anything, I'd rather they'd deferred subclasses for all...
    56 replies | 2251 view(s)
    1 XP
  • Li Shenron's Avatar
    Thursday, 11th October, 2018, 01:18 PM
    Banshee 25 Boneclaw 10 Death Knight 9 Demilich 24 Dracolich 22 Flameskull 11 Ghast 18 Ghost 22 Ghoul 23 Lich 23
    536 replies | 6512 view(s)
    0 XP
  • Li Shenron's Avatar
    Thursday, 11th October, 2018, 11:18 AM
    I don't like it, because IMHO ability/skill checks do need a much larger bonus range compared to attacks and saves, and that's the reason behind WotC introducing Expertise for skills & tools only, with no similar feature available for attacks and saves. In other words, the standard bounded accuracy that works well with attacks and saves, doesn't work equally well with skills. This has something...
    188 replies | 4979 view(s)
    1 XP
  • Li Shenron's Avatar
    Thursday, 11th October, 2018, 11:11 AM
    It's never come up... Normally climbing is treated as part of movement, so it makes sense that a PC using her action to Dash i.e. move again would be allowed to try to climb again, probably in the same way as allowing 2 jumps in the same round. OTOH there is also a possibility within the rules for the DM to declare that something significant and important enough requires an action of...
    18 replies | 530 view(s)
    0 XP
  • Li Shenron's Avatar
    Thursday, 11th October, 2018, 11:05 AM
    No I don't use wandering treasure, mainly because I still love the exploration pillar of the game more than anything (especially indoor), and therefore I like stretching it... and a good way to stretch it, is to have the player characters deal with the details: to let them think where and how they want to search for things they are looking for (treasure, traps, hidden doors...). But if you...
    96 replies | 1808 view(s)
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  • Li Shenron's Avatar
    Thursday, 11th October, 2018, 08:21 AM
    I wonder what still needs to be fixed in the written text of the core books... I am not expecting more than a couple of fixes per book. Nevertheless, I've been having the feeling for a while that they still won't correct the text for the Dungeon Delver feat. :hmm:
    42 replies | 2332 view(s)
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  • Li Shenron's Avatar
    Wednesday, 10th October, 2018, 12:48 PM
    If the Sage wants to nitpick on the RAW, why not nitpicking even more? Let's add a couple of extra ridiculous nitpicking: The Magic Missile spell description actually says "A dart deals 1d4+1 force damage to its target." (emphasis mine) So the other darts deal nothing, they're just for show. But let's assume "simultanous" is a synonym with "at the same time". However, PHB page 196...
    73 replies | 2138 view(s)
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  • Li Shenron's Avatar
    Wednesday, 10th October, 2018, 12:01 PM
    Yeah, I had no idea what to vote so I had to vote randomly each time... makes me want to take the survey once again and try to vote the other way around just to offset my meaningless answers, but since the pairs are randomly generated, it would be pointless anyway. I suppose they just aggregate results and count on big data to have some representativeness, but at least for me it delivered a sense...
    65 replies | 2681 view(s)
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  • delericho's Avatar
    Tuesday, 9th October, 2018, 11:36 AM
    Perhaps I should clarify what I meant: requiring your DM to follow Sage Advice is not RAW/RAI.
    73 replies | 2138 view(s)
    0 XP
  • delericho's Avatar
    Tuesday, 9th October, 2018, 09:11 AM
    Having just finished up this month's Pathfinder, I've just started on "Midnight's Children", by Salman Rushdie. Good stuff so far. Though yesterday I managed to leave the book in the office when I left for home. Cue much wailing and gnashing of teeth... :) Oh, in my spare time I'm also gradually working through the "Dungeon Crawl Classics" RPG core rulebook. It's fine, but suffers a bit...
    23 replies | 449 view(s)
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  • delericho's Avatar
    Monday, 8th October, 2018, 09:29 PM
    Sage Advice started in Dragon magazine decades ago in 1st Ed AD&D days (1987, to be precise). It was initially penned by Skip Williams, who held the role right through 2nd edition and part of 3e, before passing it to Andy Collins. And now it's Jeremy Crawford. However, it is true what I said in my first post in this thread: Sage Advice has a long and glorious history of getting things wrong....
    73 replies | 2138 view(s)
    0 XP
  • delericho's Avatar
    Monday, 8th October, 2018, 06:12 PM
    Crap. Yes, you're right. I managed to miss that. My apologies.
    73 replies | 2138 view(s)
    4 XP
  • delericho's Avatar
    Monday, 8th October, 2018, 05:40 PM
    p196 says nothing about the damage being simultaneous or otherwise. It specifically says "if a spell or other effect deals damage to more than one target..." Scorching ray is one spell. The other problem with applying p196 to Magic Missile occurs if the missiles are divided unequally - if the Wizard sends two darts at the Ogre and one at the Goblin. If which case you "roll the damage once for...
    73 replies | 2138 view(s)
    0 XP
  • delericho's Avatar
    Monday, 8th October, 2018, 04:07 PM
    No. The Sage is human, the same as everyone else. Not surprisingly, he makes mistake, the same as everyone else. And that has been true ever since the feature was introduced to Dragon magazine some decades ago.
    73 replies | 2138 view(s)
    0 XP
  • delericho's Avatar
    Monday, 8th October, 2018, 08:54 AM
    It was better than Colin Baker's first episode. Slightly.
    54 replies | 1434 view(s)
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  • delericho's Avatar
    Monday, 8th October, 2018, 08:42 AM
    Roll per missile. Sage Advice has a long and glorious history of getting things wrong.
    73 replies | 2138 view(s)
    0 XP
  • Li Shenron's Avatar
    Friday, 5th October, 2018, 03:29 PM
    Yes, I got it. It kinda rigs the poll tho... they are meant to be mere examples.
    536 replies | 6512 view(s)
    0 XP
  • Li Shenron's Avatar
    Friday, 5th October, 2018, 07:31 AM
    Allip 8 Banshee 25 Bodak 20 Bone Naga 20 Boneclaw 21 Crawling Claw 18 Death Knight 20 Death Tyrant 20 Deathlock 20 Demilich 22
    536 replies | 6512 view(s)
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  • Li Shenron's Avatar
    Friday, 5th October, 2018, 07:30 AM
    Interesting. OTOH I am not sure it's fair to feature "Mind Flayer Lich" in the poll, it should be just a Lich. Or otherwise, we should feature also other races of Lich separately. Same goes for all other 'examples' zombies, skeletons etc... this way, it'll take twice as many downvotes to get rid of them.
    536 replies | 6512 view(s)
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  • Li Shenron's Avatar
    Thursday, 4th October, 2018, 12:50 PM
    Uhm... what's the difference between Alhoon and Mind Flayer Lich?
    536 replies | 6512 view(s)
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  • Li Shenron's Avatar
    Thursday, 4th October, 2018, 12:48 PM
    Alhoon 2 Allip 17 Banshee 24 - Possibly the only undead which is female by default? Count me in! Ultra cool in any case. Beholder Zombie 22 Bodak 20 Bone Naga 20 Boneclaw 21 Crawling Claw 21 Death Knight 21 - Never really understood the point of it. Death Tyrant 20
    536 replies | 6512 view(s)
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  • Li Shenron's Avatar
    Wednesday, 3rd October, 2018, 09:45 AM
    The real problem is HP difference, everything else is secondary. Monsters and traps that deal a large amount of damage because they are designed for higher-level PCs will be very risky for lower-level PCs, because they might be capable of reducing them to minus their maximum HP meaning instant death in one turn. I'd let the new PC start at 1st level, but also make sure that: - during...
    22 replies | 613 view(s)
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  • Li Shenron's Avatar
    Wednesday, 3rd October, 2018, 05:56 AM
    Not to contest your opinion, but I would like to highlight again that the crux of the matter is not really the grid but the tokens/minis. It's the visual aid that makes positioning and distance/area measurements easier to track, therefore enabling highly complex battles, not the fact that the battlemat is divided into squares (in fact the mass battles of miniature games are normally played on a...
    55 replies | 1373 view(s)
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  • Li Shenron's Avatar
    Tuesday, 2nd October, 2018, 06:47 PM
    Well at least my XP tells me that this doesn't depend on TotM vs battlegrid. If everyone plays like that, then OAs will be rare anyway. But I have played TotM even in 3.0 and OAs still happen just the same if someone runs away from melee. Perhaps the second most common case (running past front line enemies to attack someone in the back) is more dm-dependent in TotM but that doesn't mean...
    55 replies | 1373 view(s)
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  • Li Shenron's Avatar
    Tuesday, 2nd October, 2018, 09:00 AM
    I made some house rules to add a few spellcasting levels to monsters: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1495 I think you may want something different in order to have higher level spells immediately, but anyway my idea was to have simplified monster spellcasters.
    15 replies | 522 view(s)
    1 XP
  • Li Shenron's Avatar
    Tuesday, 2nd October, 2018, 08:56 AM
    Why do you say that OA don't exist? I think I've always used OA in TotM. Even without tracking positions or distances exactly, it's trivial to know who is in melee range. In fact, OA are part of the "mandatory" core rules of 5e which do not assume miniatures. Flanking is presented as an option rule with miniatures only, but it's not difficult to use it also in TotM. You only need to say which...
    55 replies | 1373 view(s)
    0 XP
  • Li Shenron's Avatar
    Tuesday, 2nd October, 2018, 08:38 AM
    I've used TotM frequently between 3.0 and 5e without necessarily simplifying the combat rules. You don't have to really remove any rule if you don't want, the challenge is to keep track of positions without a visual aid, which obviously increases with the number of participants in a fight. The contentious points are always borderline cases, primarily near the end of weapon/spell range and...
    55 replies | 1373 view(s)
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  • delericho's Avatar
    Monday, 1st October, 2018, 09:42 AM
    Alternatively, they think, but don't know, that PHB+2 won't cause problems. So they're building an experiment to test it. If Season 9 does have PHB+2 and it works well, they can easily decide to make the change permanent. If Season 9 does have PHB+2 and it goes badly, they have a built-in escape - they can change it back without difficulty. And as a side-effect of doing it this way, a lot...
    37 replies | 2203 view(s)
    4 XP
  • delericho's Avatar
    Friday, 28th September, 2018, 08:22 AM
    Spelljammer is also a really good fit for DM's Guild. It's something that WotC will only ever be able to address very very briefly, but which would also benefit from a lot of support - support that the Guild can provide.
    13 replies | 497 view(s)
    2 XP
  • Li Shenron's Avatar
    Friday, 28th September, 2018, 05:40 AM
    We all have tunnel vision. Almost all the gamed I've played including previous editions, started off with the DM saying everyone should track ammunition, and within a couple of sessions everyone stopped bothering. I would love to be a player in a game with micromanagement, but you just have to admit it's a playstyle for the minority.
    63 replies | 1496 view(s)
    1 XP
  • Li Shenron's Avatar
    Wednesday, 26th September, 2018, 11:36 AM
    I don't know the rules in Xanathar's, but overall these ideas sound fine to me. We can generally just use basic crafting rules to create standard items (or something close enough to existing stuff), and it will be ok. If a player is interested, IMHO the "next tier" of rules complexity can for example include acquiring and bookkeeping the individual components, as well as formulas, a little bit...
    4 replies | 226 view(s)
    0 XP
  • Li Shenron's Avatar
    Wednesday, 26th September, 2018, 11:12 AM
    Honestly? I think there are no issues, but it's pointless. On a campaign budget, if you require your PCs to spend 100 GP to level up, as a DM you will have to let them earn 100 GP before next level. If you require them to spend 10000 GP, you'll have to let them earn 10000 GP. There is really no difference, even when you consider the price for levelling compared to the magic item prices,...
    18 replies | 653 view(s)
    2 XP
  • Li Shenron's Avatar
    Wednesday, 26th September, 2018, 10:47 AM
    I think the aura's range is simply counted from the original Paladin's medium-sized occupied space. If you use squares/hexes you probably just pick one of them and count from that. I don't use them, so I just measure the distance with a ruler. A gigantic mount can possibly cover your whole aura, so what? You have a gigantic mount!! Your friends might actually want to jump on it too...
    17 replies | 531 view(s)
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  • Li Shenron's Avatar
    Wednesday, 26th September, 2018, 10:37 AM
    I think it would be fine, as long as it fits thematically your fantasy world to have magic generally accessible to non-casters. I don't think it is necessary to allow the knowledge skills proficiency bonus. For non-casters it would be ok, but it's practically a freebie to spellcasters who normally already have the proficiency, but by the default rules don't get it (IIRC a simple spellcasting...
    13 replies | 455 view(s)
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  • Li Shenron's Avatar
    Wednesday, 26th September, 2018, 06:25 AM
    1) By design, because in editions where monsters knowledge skills were codified there was always a risk to have a PC maximise those skills and spoil the fun of monsters uncertainty. 5e leaves it up to the DM to decide if and how you can roll to know something about a newly encountered creature. 2) Depends what you mean by effective. If you mean you can contribute significantly to the game,...
    36 replies | 1095 view(s)
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  • Li Shenron's Avatar
    Tuesday, 25th September, 2018, 02:06 PM
    You don't even need to go that far... :) How about these rewards: - completing quests - killing monsters and taking their stuff - interacting with NPCs and building relationships - hearing fantasy stories and contributing to them - exploring dangerous locations and overcoming hazards - saving people, towns, worlds and finally the universe
    80 replies | 2226 view(s)
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  • Li Shenron's Avatar
    Tuesday, 25th September, 2018, 08:43 AM
    I found the original post to be a bit confusing, so I am not sure I'm answering the actual question here... I think there can be problems depending on what kind of rolling procedure the DM chooses to use, so choose wisely :) In the scenario when an NPC is talking (possibly lying), the DM usually makes a Deception roll in secret, or no roll at all if there is no lie. Then there is a first...
    57 replies | 1122 view(s)
    0 XP
  • Li Shenron's Avatar
    Tuesday, 25th September, 2018, 08:23 AM
    Sure, why not? In a way, it would be a relief: less thinking about the next stats bump, more thinking about what happens in the game.
    80 replies | 2226 view(s)
    3 XP
  • Li Shenron's Avatar
    Tuesday, 25th September, 2018, 08:20 AM
    I think that if there is any design failure, it is the failure of designing something for one class that ends up being of little use for such class but of great use for other characters. It's like a red herring, which might be acceptable in a game designed around the concept of "system mastery" (e.g. purposefully include some bad choices that can be redeemed by an appropriate "build"), but I...
    66 replies | 2572 view(s)
    1 XP
  • Li Shenron's Avatar
    Monday, 24th September, 2018, 08:52 AM
    No, it is not common. Like, at all. Most players of a martial class do not dip into magic abilities. Those who do, they either look for boosts on their own attacks or for complementary abilities (some tricks their characters could otherwise not be able to do). But to a martial class character that already has martial weapon proficiency and likely doesn't have higher Wisdom than Strength, the...
    66 replies | 2572 view(s)
    0 XP
  • Li Shenron's Avatar
    Monday, 24th September, 2018, 08:30 AM
    This question comes to me every time I consider making some changes to my custom character sheets, and I look around other people's character sheets for inspiration... I can't believe that actually the vast majority of the 5e character sheets out there do not have enough space for all the spells known by Clerics and Druids, particularly at spell levels 1-3. How the hell do people use those...
    38 replies | 1952 view(s)
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  • Li Shenron's Avatar
    Monday, 24th September, 2018, 08:25 AM
    I would interested to know too, since I've made my own with cut-and-paste
    2 replies | 200 view(s)
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  • Li Shenron's Avatar
    Monday, 24th September, 2018, 08:18 AM
    A Druid does not have Extra Attacks. I don't believe this spell is designed for multiclass characters.
    66 replies | 2572 view(s)
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  • Li Shenron's Avatar
    Monday, 24th September, 2018, 08:06 AM
    Absolutely yes, a picture is worth a thousand words :)
    30 replies | 692 view(s)
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  • Li Shenron's Avatar
    Sunday, 23rd September, 2018, 08:59 AM
    With the Halflings Lucky racial trait, as a DM I would certainly do the reroll, because it has no cost. On the other hand, the Lucky feat would be more tricky, because it has limited uses... so as a DM it should not be me making the choice, it should be the player. But if the check is secret, as I ask the player I have to spoil the secret at least partially...
    67 replies | 1388 view(s)
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  • Li Shenron's Avatar
    Friday, 21st September, 2018, 07:08 AM
    How do you play a character who is much stronger than you are? How do you play a character who is much more agile than you are? How do you play a character who is much tougher than you are? How do you play a character who is much more alert than you are? How do you play a character who is much more charismatic than you are? By trying to use your key ability's checks as often and possible,...
    50 replies | 1602 view(s)
    1 XP
  • delericho's Avatar
    Thursday, 20th September, 2018, 01:19 PM
    According to the 1st Ed DMG, PC abilities only apply if the player specifically calls for their use. Therefore you should reroll that '1' if and only if the player of the halfling specifically reminds you about his "Lucky" ability. (IIRC, the actual example given is the then-elven ability to automatically roll to detect secret doors.) Though I can't say I would actually run it like that. :)
    67 replies | 1388 view(s)
    0 XP
  • delericho's Avatar
    Thursday, 20th September, 2018, 01:06 PM
    Funnily enough, I've just started a process of going through a lot of the paperwork I've generated from old campaigns, including a lot of stuff I hand-wrote when I was a teen. It's being scanned and stored electronically, and then the hard-copies disposed of to make room. But looking at all that stuff has been a bit of an eye-opener! I think possibly the biggest shock has been the sheer amount...
    42 replies | 1262 view(s)
    1 XP
  • delericho's Avatar
    Thursday, 20th September, 2018, 01:01 PM
    delericho replied to Table Rules
    Hmm. Turns out I had more than I thought... 1) We're here to play. If you want to be here and want to play the game, you're welcome! If you don't want to be here, the door is over there. 2) This game is open to anyone who wants to play. Racist, sexist, or bullying behaviour won't be accepted. (Caveat: you can play a character who is racist, sexist, or whatever, but see rule 3.) 3) Your...
    28 replies | 727 view(s)
    0 XP
  • delericho's Avatar
    Thursday, 20th September, 2018, 10:30 AM
    Yep, that would be me. :) Okay, under this model, I would start the new PC at fifth level - same as the lowest-level surviving PC. Though one of the things I have been toying with, since 5e seems to handle mixed-level groups better than either 3e or 4e, would be to start the new PC one or to levels lower, but then granting double XP until they catch up. That way death has some meaning,...
    46 replies | 1157 view(s)
    1 XP
  • Li Shenron's Avatar
    Thursday, 20th September, 2018, 08:38 AM
    Player's choice -> If you die in my games, I'll ask you (as well as the rest of the group) if you're fine with creating a new character, otherwise we make up some alternative penalty, less than death but still a significant one. I never really liked the idea that "bad luck" should be more acceptable than bad playing, but at the same time I think that a lot of "poor/stupid decisions" are pretty...
    49 replies | 1494 view(s)
    0 XP
  • Li Shenron's Avatar
    Thursday, 20th September, 2018, 08:30 AM
    In the past I used the "lowest XP for same level as the lowest-level PC". In 5e my default would be "start at 1st level", but no one has died yet.
    46 replies | 1157 view(s)
    0 XP
  • Li Shenron's Avatar
    Wednesday, 19th September, 2018, 08:16 AM
    Bardic Inspiration has a limited number of uses per day IIRC, so I don't think it's technically possible to "spam" it. Help use with skills is explicitly subject to DM's adjudication, and I think it should always be presented as "when the DM allows it" rather than "unless the DM disallows it". The DM absolutely should not allow it by default just because the player asks for it... instead, just...
    111 replies | 2557 view(s)
    0 XP
  • Li Shenron's Avatar
    Wednesday, 19th September, 2018, 08:00 AM
    I am sorry but this isn't working well for me. I read the updates, but I keep ending up without absolutely no clue about what to do since the interrogation scene. I feel incapable of picking up any clue... :( I am and will be still here, hoping that someone else would take action because right now it just feels like Sir Reginald has nothing to do but to return to his own errands.
    273 replies | 5954 view(s)
    0 XP
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About delericho

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Date of Birth
June 30, 1976 (42)
About delericho
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I'm a long-time gamer, primarily interested in 5e and Pathfinder, although I'll play (almost) anything.
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Livingston, Scotland
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We play a variety of games, in various systems, with various GMs. Please check out our site at http://falkirkrpg.org.uk/ for more information.
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Thursday, 19th July, 2018

  • 12:05 PM - Coroc mentioned delericho in post Curse of Strahd: What is Straud von Zarovich's Title? [SPOILERS ALERT]
    well here i found something Matrix Sorcica posted in a 2016 thread http://www.enworld.org/forum/showthread.php?480668-Curse-of-Strahd-Can-Borovia-be-situated-in-Forgotten-Realms/page3 "IIRC, there's advice in Expedition to Castle Ravenloft on placing it in FR. I seem to recall it's somewhere in the Galena Mountains in Damara. " So maybe not in the original module but later on. Is I6 mentioning Lathander or only morning Lord? I have got the module but at home so not accessable atm delericho

Wednesday, 18th April, 2018

  • 08:46 AM - Coroc mentioned delericho in post Polymorph and Mental Ability Scores
    delericho #3 See, to prevent such unbelievable sillyness i use the houserule that to cast any spell of a given Level the casting attribute has to be 10+spellevel. To create an int 3 wizard (or even an int 11 wizard) is powergaming it wrong imho. Thats like a barbarian with 3 STR or a rogue with 3 dex. I hate that this 3rd Edition rule did not make it into 5th Edition officially. I mean if you want to Play a Retard, i got no Problems with that, but he will not be a wizard that is for sure. Int 3 means you are eventually unable to speak sentences with more than 3 words if you are able to speak at all, and do not even think about writing skills. For those rules lawyers disagreeing with my Point of view: how would you describe a mentally challenged individual in your campaign world if you had to give stats? Is 3 to high for that? Do we only have the 0, 1 and 2 to scale mental capabilities below the threshold?

Thursday, 29th March, 2018

  • 02:49 PM - Coroc mentioned delericho in post Is Dark Sun Coming To D&D?
    delericho #64 Were they were large as Monsters in bothe the Standard 2nd ed MM and the darksun MM, and wasn't there a Differentiation in Thri kreen and Thor kreen? I am pretty sure Thri kreen PCs in 2nd ed were medium. Otherwise they would have gotten some compensation mechanic like the halfgiants double hitpoints.

Friday, 16th March, 2018

  • 12:31 PM - CubicsRube mentioned delericho in post Should fighters be skill monkeys?
    I suspect youre right delericho but the rogue still has a niche in 5d in my mind as a skirmish fighter. With bonus action movement and dashes and evasion etc plus sneak attack they have a specific combat niche different to a fighter. Most rogues though not all are likely to devle towards theives tools, sleight of hand, stealth and the like to enhance their class, but fighters dont really have that same "skill burden". You could easily have an intelligent fighter learned in history and religion, or a charismatic fighter skilled at persuading people and reading moods.

Thursday, 1st February, 2018

  • 02:39 PM - Maxperson mentioned delericho in post No Magic Shops!
    delericho Coroc Now I'm picturing Nodwick running around with a golf bag full of swords. Thanks you two!
  • 12:12 PM - Coroc mentioned delericho in post No Magic Shops!
    delericho you mean those worlds where portable holes sometimes find their way into bags of holding and the resulting interdimensional rip forces the dungeonmaster with the heavy plight to decide on which layer of the infinite abyss the party therefore ends up next? (Big evil grin) And unfortunately all the contents of the bag of holding is strewn out over the multiverse, so the Party is forced to reequip themselves with some overpriced green steel items they can barter of a yugoloth for the diamonds they brought in the case a raise dead might benecessary. I mean nothing against green steel they will hurt demons perfectly good and despite that they have that lawful evil touch from Baator on them, sounds cool if ah ... ahm your Party actually also is lawful evil...

Saturday, 27th January, 2018

  • 12:32 AM - Nevvur mentioned delericho in post No Magic Shops!
    It all boils down to a simple question: are you opposed to providing optional support for playstyles you yourself might not prefer? Sent from my C6603 using EN World mobile app Will assume that question is open to the public. Really depends on the what the optional support is offering. For instance, if a supplement were released that included a new ability score generation method for Superhero campaigns (4d6 don't drop the lowest, and you can go over 20!), that's fine. I'd never play it, but neither is it going to create a new trend in the broader D&D community. In the case of magic shops, @delericho captured my feelings in the recent Wealth by Level thread when he wrote, "it's not enough to clearly state that all of these are guidelines, because people are much more likely to see a "Wealth by Level" table and assume it is holy writ than they are to read the accompanying guidelines." My opposition arises from concern that, on some level, optional support for magic shops would become the new normal for newer DMs and players. It won't affect my games; I'm happy with 5e's default treatment of magic items, so my opposition is self serving and paternalistic. So yes, I am opposed, but not strongly because I acknowledge it's based on a highly subjective point (playstyle). My opposition amounts to quiet discontent at the prospect (e.g. me posting this), and would result in silent disappointment if it were released. For those who want it, I don't fault you. I just don't want your preferences to become the default because I like where we are now, I plan to play for years to come, and don't...

Wednesday, 24th January, 2018

  • 03:49 PM - Coroc mentioned delericho in post What Nonstandard/Untraditional Races do you wish would return?
    delericho like that. It is about context. I love warforged and mul. But never ever ever in FR or greyhawk, but in the Settings they belong to. One additional: I would never ever allow dragonborn as PC in a DL campaign. If my Players want to Play Monsters (Orcs, Drow, Draconians) i am fine with that for a Change, but then i will Play the Paladins and light clerics and the mighty city guard, and the gold dragon, and they are in for an all evil style campaign. If they insist, no Problem for me as a DM.

Sunday, 16th October, 2016

  • 05:07 PM - Jester David mentioned delericho in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    I have a hard time viewing the slower approach of 5E as being the more commercially driven approach when compared to the splatbook a month of 4E. That logic just blows my mind. As delericho said, a book every two-months didn't mean lots of extra profit as each one only generated a small amount of income. They're still releasing three books per year after all, only focusing 2/3rds of their effort on DMs and producing non-crunch. The other catch is that regardless of the release rate, you can only release a finite number of desirable books. There are a few collectors that will buy everything, but many people will stop buying every release and just buy every second, or third, or one that interests them. Or just buy until they hit saturation and then stop. So if you're only ever really going to see six big hardcover books before you hit "bloat", you can either sell one every three months and complete the game after a year-and-a-half. Or you can sell one every six months and stretch things out to three years. Or you can release one a year and expand the lifespan of the books for six years. I often compare this to board game expansions, which is not an inapt comparison. D&...

Thursday, 5th May, 2016

  • 09:53 AM - Quickleaf mentioned delericho in post House Rules and You: A survey
    Xeviat By and large, I think 5e works great as intended and I agree with delericho that it's plenty complicated as is. That said, I realize I've been doing something unconsciously for a while as DM that technically is a house rule. Well, it used to be unconscious. Now it's quite intentional. I don't bother with inconsequential rolls anymore. There are no meaningless calls for "make a Wisdom (perception) check." Anytime I ask for a roll, I back it it up with some kind of consequence that has narrative impact. Additionally, most ability/skill checks have thresholds of success that roughly map to: fails by 5+, fails by 1-4, succeeds by 0-4, succeeds by 5+. And when a player fails a check, I'll sometimes give them a choice of failure options...usually before they roll the check. Why do I do this? Several reasons. First, it makes the fewer rolls I call for more suspenseful and interesting (i.e. quality not quantity). Second, the increased transparency lets the players decide more clearly what kind of risks vs. rewards they're willing to face. Third, it forces me to ...

Sunday, 3rd April, 2016

  • 07:19 PM - pming mentioned delericho in post Adjudicating "bursting in"
    Hiya! Depending on how game-mechanic'y you want to get, you could always just give a simple penalty to the 'other sides' initiative (like -1 if they are guards waiting for the next shift change...-2 if they are guards guarding in the middle of the night, -3 if those guards are extra tired, -4...etc...etc...or maybe even Disadvantage). You could also tie in the modifier to the lowest/worse Stealth check made by the PC's or something. But, as delericho said above, you're basically doing it right. You, the DM, figure out something that works for your group and your own particular DM'ing style, and go with that. Personally I just up and decide if they are or arn't 9/10 times. That other time, I drop back to my roots and roll 1d6, with 1 or 2 indicating surprise...and I make the players do the same in those situations. Whatever makes most sense for an actual 'surprise round' type of situation. ^_^ Paul L. Ming

Thursday, 24th March, 2016

  • 12:35 PM - Morrus mentioned delericho in post Adventures in other eras?
    I agree with delericho. It feels more like the American Western than Medieval Europe to me (aside from the technology level). Which isn't surprising; it was created by Americans, after all.

Monday, 14th March, 2016

  • 03:07 PM - SolitonMan mentioned delericho in post How do I search for a specific post?
    Thanks for the replies! delericho - I use Google as well at times, but usually only when the internal search isn't working for me. Morrus - that second image really helped - I was on the multiple content types tab, but i thought single was selected. I guess the color scheme wasn't registering with me. Selecting Single explicitly gave me the screen with the posts output option, which is what i was expecting.

Thursday, 4th February, 2016

  • 11:37 PM - Connorsrpg mentioned delericho in post Dwarves & Encumbrance?
    Thanks delericho. We have an easy rule for our games. But we also have a little more added to 'Dwarven Sturdiness' in our games. It is just a shame that such an insignificant rule was used to 'try' and portray a dwarf's sturdy nature. On our Race Pagehttp://connorscampaigns.wikidot.com/d-d-races, we have significantly increased this side of dwarves - though we also use flaws/drawbacks too.

Tuesday, 19th January, 2016

  • 11:28 AM - EzekielRaiden mentioned delericho in post Could Paizo go 5e?
    @Morlock it sounds to me like you are just thoroughly convinced that there is no possible downside to Paizo making a PF2 from the 5e rules. You're not interested in knowing whether it has potential problems--the only possible thing we can give you, since this is a huge hypothetical--so the thread title is a bit spurious. You're not really asking a question at all. You're presenting an argument. It's not the interrogative, "Could Paizo go 5e?" and rather a declaration, "Paizo Could go 5e." Intentionally shooting for hard compatibility with 5e, yet still meeting your points 1 and 2 there, seems pretty difficult. Unless, as @delericho put it, they "bring 5e enhancements into a new PF" rather than "build a new PF on the basis of 5e." And "they'll still have PF2(5e)" would be precisely where Paizo was back when 4e launched, which was a problem for them at the time. It WOULD be another case of "getting left behind." Their fanbase would get split, yet again. They'd be facing the same problems as D&D does, whenever a new edition is launched--they built for compatibility with a thing that isn't in vogue anymore. If the existence of 5e is a danger such that they should rework their stuff into a new PF2, then 6e should be precisely the same danger. And if 5e is having no meaningful negative effect on their sales, they have no reason to make 5e compatibility a goal with any prospective PF2--better to keep the fans you have than to risk it on fans you don't. Either way, shooting for deep/fundamental compatibility seems unwise...yet shooting for shallow compatibility, e.g. lifting all the useful ideas and trashing the rest, ...

Friday, 4th December, 2015

  • 10:32 AM - pukunui mentioned delericho in post Best 5E Adventure?
    Lost Mine isn't perfect but my group did enjoy it. I'd say the best part of it for me was how easy it was to run. As Chris Perkins said, it practically runs itself. I did very little prep for it. I disagree that HotDQ is a bad adventure, but we've been down that road a million times before. We haven't gotten to RoT yet, so I can't really comment on that one. I'm with delericho re: PotA, though. While I like parts of it and have been mining it for material for my episodic campaign, I don't think I'd like to run or play it in its entirety. I think it would just get way too repetitive. As for OotA ... I think I'd rather play it than run it, mainly because of the amount of work required to run it. So far I've just been stealing parts of it for my home campaign as well. (I ran the Neverlight Grove section as a standalone Halloween adventure, for instance.)

Wednesday, 2nd December, 2015

  • 04:46 PM - SkidAce mentioned delericho in post World-Building DMs
    Thanks delericho for the explanation, it was actually more of a rhetorical question for the "debate" as I have played a lot of Dark Sun starting around 2E. Was hoping there would be constructive discussion on the nuances of "just how far" can a character concept go before it "ruins" a setting. Or even can it? To answer my own question; My initial response when running a Dark Sun campaign would be "No, why?". After reading this thread, specifically the gnome parts where they talked about "last survivor" "delusional" etc, makes me wonder what I would do if the player had a really interesting idea for said wizard. Still, as you say, preserving/defiling is pretty integral, I would likely remain of the opinion that "No" was the proper answer.

Tuesday, 1st December, 2015

  • 03:52 PM - Hussar mentioned delericho in post Settings played in D&D: cause or effect?
    Which edition are you looking at? 3e? 3e Eberrondid very well. 4e? 4e had other problems that had a huge impact on book sales, including settings. See, here's the trick - what does "very well" actually mean? For example, without looking it up, can you name three of the Eberron novel line authors? There's a poorly received MMO, but, other than that, what "very well"? delericho mentions 14 source books. I'd point out that I've got close to that for my Scarred Lands setting. Compare to how many books you have in 3e - novels, sourcebooks, whatnot - never minding the Neverwinter Nights video game, for Forgotten Realms. Look, I love Eberron. I do. But, I think that it's a mistake to think that Eberron is even close to the same league as Forgotten Realms.

Monday, 2nd November, 2015

  • 05:25 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    ...ed, the 4e DMG and MM aren't yet available. They've never explicitly said why this is, but speculation has it that it might be to do with giving the physical stores a "grace period" in which to sell these big hitters (bearing in mind that they've recently reprinted most of those core rulebooks, so they're all somewhat 'current'). That being the case, I wouldn't be hugely surprised to see 5e PDFs start to appear quite soon - I'm inclined to think the answer is "not yet", rather than "no". I imagine if you thought otherwise it would make a difference lol. I am speaking more to the business point of view, rather than from my personal preference. Now you did bring up the last piece of the puzzle, but I don't feel as though making product available through an app will have a major effect on their distributors more so than it would with releasing a PDF. Again, not that it would have more of an effect than releasing the content via PDF. (This last part is not directed at you in particular delericho)
  • 05:06 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    Maybe I should clarify a point: I am personally in support of releasing PDFs first and foremost. I suggest an app as a compromise. We all want PDFs, but the game is coming up on a year and the only PDFs we have available are either ones that someone else has scanned and have been pirated, or ones that we have taken the time to scan ourselves. So if the options presented to me are those, nothing, or an app; I would choose the app every time. delericho See my above response. I agree with you. But we aren't getting that as it stands. So it does appear that right now, Wizards is in fact, doing nothing innovative. Koloth 1.) Absolutely right. The app would have to noninvasive. 2.) Why couldn't the app be set to download to your device like the books I read on Kindle? So what you're saying is the app would have to have few to no permissions and allow you to download the books to your device, not supported through the cloud, and you would be interested? Or is there a third objection? darjr see the above two responses. I think the app is the only clear solution to allowing us to have the information in a 'take with us anywhere' digital format. Any app done would have to be: Downloadable to the device, not based off of a cloud service Available for ipad/iphone, android & windows at launch Nonintrusive Reasonably priced (Either sub based or hard purchase) Well constructed, both in design and functionality


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Tuesday, 9th October, 2018

  • 11:08 AM - Rya.Reisender quoted delericho in post Magic Missile. How have you and how do you roll the damage.
    As for requiring your DM to follow Sage Advice: that's your prerogative. But it's probably worth bearing in mind that that is neither RAW nor RAI - one of the tenets of 5e is that it is for the DM to make his own rulings. I think the conclusion is incorrect. Sage Advice is RAW/RAI. It's Jeremy explaining how he meant the rule he wrote to be interpreted. At the same time Jeremy of course also said multiple times that the DM is free to rule otherwise. But not following Sage Advice is still house ruling. Whether house ruling is good or bad is a matter of taste. But not liking a clarification of how a rule was intended to interpreted is not making that clarification "wrong". I found several of Jeremy's replies surprising myself (like this very reply on the handling of magic missile), but whenever I re-read the rules after that, I always came to the conclusion that it actually can be read that way.

Monday, 8th October, 2018

  • 06:01 PM - Caliban quoted delericho in post Magic Missile. How have you and how do you roll the damage.
    p196 says nothing about the damage being simultaneous or otherwise. It specifically says "if a spell or other effect deals damage to more than one target..." Scorching ray is one spell. The other problem with applying p196 to Magic Missile occurs if the missiles are divided unequally - if the Wizard sends two darts at the Ogre and one at the Goblin. If which case you "roll the damage once for all of them". Conveniently, you cut off your quote just before the important bit. "...At the same time." Hmm... I wonder what simultaneous means? And yes, if you choose to use the Sage's interpretation, you would roll a single D4 and that would apply to every missile, no matter how many you apply to each target. Or you could choose not to use the ruling and just a separate D4 for every missile. Personally, I give my players the option of using whatever they prefer and there have been exactly zero problems either way.
  • 06:01 PM - Ristamar quoted delericho in post Magic Missile. How have you and how do you roll the damage.
    p196 says nothing about the damage being simultaneous or otherwise. It specifically says "if a spell or other effect deals damage to more than one target..." "...at the same time." You chopped it off the sentence like it's not even there. Spells with multiple attack rolls like Scorching Ray and Eldritch blast to do not hit simultaneously. This was already established when it was clarified that Eldritch Blast with Repelling Blast can potentially knock a target out of range before the next beam from the same casting has a chance to hit.
  • 04:23 PM - Caliban quoted delericho in post Magic Missile. How have you and how do you roll the damage.
    No. The Sage is human, the same as everyone else. Not surprisingly, he makes mistake, the same as everyone else. And that has been true ever since the feature was introduced to Dragon magazine some decades ago. And you think this justifies engaging in a little Sage bashing and generally being a jerk about someone who isn't present whenever his name comes up. Hey, I'm human too, and I don't like seeing people bullied or insulted, especially when - as in this instance - they were correct and all the smug little jerks bashing them are actually wrong. I really hate how petty gamers are sometimes. Run the game however you want - Jeremy Crawford would tell you that himself. However, some people genuinely want his opinion on the rules, based on his position as the "official" rules guy and one of the 5e game designers. So he takes time out of his day to answers hundreds and thousands (by this point) of questions - for free. No one is forced to use any of his rulings, but some people still ...
  • 03:52 PM - Caliban quoted delericho in post Magic Missile. How have you and how do you roll the damage.
    Roll per missile. Sage Advice has a long and glorious history of getting things wrong. Or more properly - giving answers you don't like and pretend are wrong, even if they are correct. :p

Friday, 21st September, 2018


Thursday, 20th September, 2018

  • 07:32 PM - MNblockhead quoted delericho in post How have you improved as a DM?
    Funnily enough, I've just started a process of going through a lot of the paperwork I've generated from old campaigns, including a lot of stuff I hand-wrote when I was a teen. It's being scanned and stored electronically, and then the hard-copies disposed of to make room. But looking at all that stuff has been a bit of an eye-opener! I think possibly the biggest shock has been the sheer amount of time, and the number of pages, I've wasted on trying to find exactly the right set of house rules for the game - even going so far, on more than one occasion, as trying to rewrite the entire game from scratch to better suit. Invariably, each attempt got a certain distance in before I either got bored or drifted off, or had a better idea part way through that necessitated huge rewrites. The one time I did complete one of these projects, I almost immediately decided I didn't really care for the result and promptly went back to the real game. Then again, I'm not convinced that counts as an improvement -...

Tuesday, 18th September, 2018

  • 01:52 PM - Burnside quoted delericho in post Pulling Off a Dragon Heist in Waterdeep: The Review
    I thought "Lost Mine of Phandelver" was great. But that's one of very, very few - for any edition. I would agree that Lost Mine of Phandelver is great. Near-perfect for what it's supposed to be. I'd argue that Curse of Strahd is great. I'm playing Tomb of Annihilation as a player now, and either it's great or my DM is (or both). Storm King's Thunder is bad imho. Out of the Abyss is interesting but flawed and horribly organized. Horde of the Dragon Queen is actually I think underrated, but still manages to have all the flaws of a railroad while missing some of the virtues of a railroad. Tales from the Yawning Portal is a very mixed bag. Haven't read or played the others.

Tuesday, 4th September, 2018

  • 01:41 PM - pemerton quoted delericho in post What do you find hardest when running RPGs?
    Random friendly conversations are fine. I can always ramble like Abe Simpson <snip> I probably should just start doing that during waste-of-time interrogations. Eventually, they'll catch on that it's a sign the NPC doesn't know anything or is completely insane (or perhaps their mind exists in a different reality). If it seems unlikely that a particular npc knows anything about the plot, I will simply tell the players so.On this I'm with Imaculata - if there is no action to be had, then I will just tell the players as much. sometimes it can be like herding cats when I'm hoping they'll run into each other and they (without knowing I want them to meet) each go everywhere except where the other is.And this makes me think the same thing - why not just tell the players what you would like them to do? IIIRC, at the end of each period (typically a day), you'd have each member of the group declare a role: navigator, forager, etc. Each would then make an appropriate skill check, and if hal...

Saturday, 1st September, 2018

  • 12:21 AM - Sword of Spirit quoted delericho in post Acquiring books (but not reading them)?
    If only the collection was glorious boxed sets and other treasures! But for every gem there are half a dozen Encyclopedias of Demons and Devils or Quintessential Psion. Basically, a LOT of dross. Ah, yes. There is a difference between that 1e Manual of the Planes or Dragonlance Saga System, and that Dungeoneer's Survival Guide.

Friday, 31st August, 2018

  • 02:01 AM - Sword of Spirit quoted delericho in post Acquiring books (but not reading them)?
    And despite that, and despite having had a set of shelves literally collapse under the weight, I'm still having a hard time reconciling myself to getting rid of some of those books that have never (and will never) seen use. :) Don't do it! It only leads to pain, regret, ebay searching, and settling for pdfs rather than glorious boxed sets of olden dayes.

Saturday, 25th August, 2018

  • 09:50 PM - clearstream quoted delericho in post WotC RECALLS Mordenkainen Tome of Foes (special edition only)
    Mistakes happen. This sucks, but it does look like WotC are doing exactly the right thing - identify the problem, take swift and appropriate action, and fix it. And place the blame on Asmodeus...
  • 12:40 AM - gyor quoted delericho in post How many gods is too many gods?
    Agreed. At the very least, if they feel they absolutely must assign alignments and absolutely have to have Evil deities, they would (IMO) be well-served to make sure that those evil deities have at least some very strong admirable traits: rather than the God of Badness, they should go for something more like Discworld's Patrician - yes, he's a tyrant and does some really nasty things, but on the other hand he makes the city work better than anyone else, and has actually brought a measure of order and peace to the place. So, do you oppose him because he's evil, or accept him because the alternative would almost certainly be worse? Ooh, I really like this. My only objection is that it's a bit too neat, but that could be reasonably easily solved... Asmodeus is what this made me think of, the Gods of Good can't take him out or cripple him, because it would be a disaster for the planes as sickeningly as his evil is. There are some other Gods like this, mostly Lawful Evil like Bane,...

Friday, 24th August, 2018

  • 05:02 PM - Jay Verkuilen quoted delericho in post D&D = American + European Fantasy
    As with so much of 3e, the NPC classes took a great idea and expanded it to the point of stupidity. That is a spot-on summary of a lot of both 3E and 4E.
  • 08:56 AM - Tyler Do'Urden quoted delericho in post D&D = American + European Fantasy
    As with so much of 3e, the NPC classes took a great idea and expanded it to the point of stupidity. Those classes should probably have topped out somewhere around 5th level. Eh, I don't recall seeing a high level commoner ever statted-out in anything official. Such a creature could theoretically exist, but there were a lot of things in 3e that could theoretically exist that nobody ever bothered with.

Thursday, 23rd August, 2018

  • 02:51 PM - Parmandur quoted delericho in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    I daresay they want that, but it's just not happening: as we know, they've quoted a figure of 15M people having played D&D (in some form) in North America in the last year. We don't know how many copies the PHB has sold, but it's probably somewhere between 1 and 2 million. And we also know they have a stated goal of selling 100k of each of their hardbacks. So a very large number of players actually buy nothing for the game (maybe some dice), and of those who do a very large buy nothing beyond the PHB. And they are just fine with that, as business wise they care most about getting people playing, so that they can license the brand into tee shirts or motion pictures.

Wednesday, 22nd August, 2018

  • 05:36 PM - HawaiiSteveO quoted delericho in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    Wait a bit and then buy the ones you want? Bear in mind that if you're using them for your home game, there's also no reason to stick to only the Eberron AL adventures - just use whatever adventures happen to fit best with what you're doing. I get it thanks, just doesn't work with our group logistics. Our group is like SNL so need to have stuff planned out well in advance, but won't bore with details.
  • 05:07 PM - HawaiiSteveO quoted delericho in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    Close. They're short adventures intended for a fixed duration (3 hours?). It is indeed the case that the players may or may not come back, so they're very much self-contained. It's not particularly surprising that the reviews are a bit hit or miss. I'd stick with only the 'good' ones. :) Or you could homebrew your own Eberron adventures? :) Not sure how I can pick the good ones if I buy them for around $4 each (Canadian) as they come out! I'd love to make my own adventures if I had the time... :(
  • 03:36 PM - Jester David quoted delericho in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    As for the "splitting the market" thing: I don't think WotC are overly concerned about it in this case, largely because I think they're aimed at different groups - the Eberron 'book' is aimed at a smallish number of Eberron fans who use D&D Classics, while the Waterdeep book is aimed at the mass-market segment (who number in the millions, many of whom may never have heard of Eberron, D&D Classics, and may have no interest in either). Just as a bucket of cold water over Eberron fans, the Wayfarer's Guide quickly shot to Platinum on the Guild in a single day. That's a 1000 copies sold. And the Eberron Campaign Setting and Sharn: City of Towers 3e books, as well as the 4e Campaign Setting have both been in the "Hottest Classic Titles" since then. But... All three Eberron books are only at Silver. Which is around 100 to 250 sales, spread out over the many years those books those books have been on the Guild. So while the Wayfarer's Guide to Eberron sold really well, people who purchased it ...

Tuesday, 21st August, 2018

  • 12:25 PM - Aldarc quoted delericho in post How many gods is too many gods?
    That's fair enough. My reason for posting the link was to attempt to further discussion, rather than any attempt at a last word - I find Angry to be generally useful, but certainly don't agree with everything he writes! :) Where I think he has it right, though: - Fewer well realised gods are probably better than many undefined ones. - An odd, and indeed prime, number of gods is better than the alternative, to prevent balance and thus to generate conflict. - It's probably better if deities are not simplistically aligned to Good and Evil - better if you can make a strong argument for both sides of a conflict. - It's also not wise to be too systematic in the way things are laid out. Yes, there's a certain joy in symmetry and neatness... but it's more interesting to have oddities, gaps, and the like.I agree with your summation, and I would also add with one of those points that "evil" deities are generally rare in real world religions or at least far rarer than D&D's typical pantheon ...


delericho's Downloads

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Necromancer Games Character Sheet v1.02
The Necromancer Games Character Sheet by the Mad Irishman, v1.02. This has the ability scores in the "classic" order.
595 0 1 Tuesday, 27th May, 2014, 09:58 PM Tuesday, 27th May, 2014, 09:58 PM

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