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  • Li Shenron's Avatar
    Yesterday, 09:59 PM
    Lorelei is usually uninterested in food, and even less so in funny beverages. She takes as little as possible from the trays, more as a polite gesture than anything, and only raw or dried vegetables. She will then retire for the night, but will spend at least an hour trying to reconnect to her patron.
    55 replies | 936 view(s)
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  • Li Shenron's Avatar
    Yesterday, 09:48 PM
    I am not sure if I got it right... the half-elf IS Shadowknave, correct? It's not that there are 2 people tied up and wounded?
    223 replies | 4388 view(s)
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  • delericho's Avatar
    Wednesday, 20th June, 2018, 03:17 PM
    I don't use alignment these days (since the start of 4e, really), but that would indeed make for a cool PC concept.
    4 replies | 262 view(s)
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  • Li Shenron's Avatar
    Wednesday, 20th June, 2018, 10:41 AM
    Lorelei's attention is captured by Erevan's bear transformation... despite not being her own path, she has always been fascinated by druids' ability to wildshape, and perhaps a bit jealous. "Always nice to meet a friend of the wild...", she removes the hood from her head with one hand and produces a barley spike from inside her cloak, and with a whisper of hers (Druidcraft) the spike quickly...
    55 replies | 936 view(s)
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  • Li Shenron's Avatar
    Wednesday, 20th June, 2018, 09:39 AM
    It's ok, but why not just pick one PHB armor from each category, and say that everything else is not available on the market?
    72 replies | 1712 view(s)
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  • Li Shenron's Avatar
    Wednesday, 20th June, 2018, 09:35 AM
    This is what a good forum should be! :) A forum is not a "knowledge repository" where conclusions are reached and truths are established, but rather a place for discussions. If someone wants static knowledge, that could better be a wiki. Besides, one of the biggest pests in technical forums on the web is very much the habit of redirecting people to years-old answers, ignoring the fact that...
    25 replies | 657 view(s)
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  • delericho's Avatar
    Tuesday, 19th June, 2018, 04:51 PM
    I'm just finishing up "Norse Mythology" by Gaiman, which is okay but definitely not his best work. Next up will be "The Magic Faraway Tree" by Enid Blyton (best not ask), and then after that "The Bridge" by Iain Banks. I've also finally received my copy of "Mordenkainen's Tome of Foes", so that will be early on the list for next month.
    15 replies | 349 view(s)
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  • Li Shenron's Avatar
    Tuesday, 19th June, 2018, 03:28 PM
    Those feats are rarely taken IMHO. They are there mostly just so that the option of adding proficiencies exists at all in the game, even if multiclassing is not allowed. In that case, they are weak (or rather they are "expensive") partly because of a sort of niche protection: having the best (martial) weapons is a feature of Fighter/Barbarian/Paladin/Ranger, having heavy armor is only for...
    33 replies | 850 view(s)
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  • delericho's Avatar
    Tuesday, 19th June, 2018, 08:39 AM
    Sure. But if the cherries they pick aren't the cherries I want, why would I pay for them?
    43 replies | 1398 view(s)
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  • delericho's Avatar
    Monday, 18th June, 2018, 01:18 PM
    I would be interested in seeing what they do with Spelljammer. I have no interest in Planescape - that particular setting never grabbed me. In which case I'll pass. Sorry.
    43 replies | 1398 view(s)
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  • Li Shenron's Avatar
    Monday, 18th June, 2018, 08:04 AM
    I used to vary monsters HP in 3e, but so far in 5e I have always used average HP for monsters, no exceptions.
    25 replies | 765 view(s)
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  • Li Shenron's Avatar
    Saturday, 16th June, 2018, 01:38 PM
    Yes, I was talking only about combat. It's quite an oddity that the default exhaustion rules bestow disadvantage on ability checks first, considering how they include social and knowledge skills. One would assume that being tired would first hinder the most strenuous activities such as fighting. OTOH it could also be said that in combat the adrenaline pump makes you overcome mild tiredness...
    37 replies | 926 view(s)
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  • Li Shenron's Avatar
    Saturday, 16th June, 2018, 01:04 PM
    Despite all the attempts to convince me otherwise, I've never had a problem with hp, ac or initiative.
    72 replies | 2955 view(s)
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  • Li Shenron's Avatar
    Friday, 15th June, 2018, 06:54 PM
    Yes! But... are you really really really sure? Don't you want to discuss it a few decades more? ;)
    42 replies | 1566 view(s)
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  • Li Shenron's Avatar
    Friday, 15th June, 2018, 07:07 AM
    Mechanics disassociated from narrative are always the main threat to my own suspension of disbelief.
    72 replies | 2955 view(s)
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  • Li Shenron's Avatar
    Friday, 15th June, 2018, 06:54 AM
    Cooperative > there aren't many TT games other than RPG with this feature, especially with different roles per player Tactical > I certainly enjoy some tactics (but no grid), problem solving and resource management Storytelling + Fantasy > sure! Social > definitely, but I don't strictly need a game for this
    23 replies | 709 view(s)
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  • Li Shenron's Avatar
    Thursday, 14th June, 2018, 10:13 PM
    Bingo!
    34 replies | 1057 view(s)
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  • Li Shenron's Avatar
    Thursday, 14th June, 2018, 09:44 PM
    NO, absolutely utterly NO house rule is "agreed upon", and anyone trying to make you believe that is a fraud. Do yourself a favour and try out the game as-is first, then figure out what YOU would like to change, if anything. Don't start off with the wrong foot of thinking something needs fixing before even trying it.
    34 replies | 1057 view(s)
    3 XP
  • Li Shenron's Avatar
    Thursday, 14th June, 2018, 09:24 PM
    They may have changed the concept purposefully, but in 3e the stunning effect was strictly with unarmed strikes. That's where I think the idea originated, but I am not sure if maybe the older 1e monk also had stunning abilities. In addition, stunning is a sort of shock, and somewhat more believable with a bludgeoning weapon than e.g. a dagger or javelin or sickle. But I rather see the current...
    20 replies | 517 view(s)
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  • Li Shenron's Avatar
    Thursday, 14th June, 2018, 08:30 PM
    It's there mainly so that nobody is tempted to think that you can enchant your body parts or use special abilities with them. In addition, "unarmed strike" is not even a specific body part, it's rather a movement that can refer to any body part. TBH I think it could have been easier to just say explicitly that SS and other monk abilities can be used with it. SS is actually more meant for...
    20 replies | 517 view(s)
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  • Li Shenron's Avatar
    Thursday, 14th June, 2018, 02:19 PM
    That's true... I think the idea was that after a certain level the spellcaster has enough spell slots so that she may not need to cast combat cantrips often. For a low-magic campaign, the crossbow alternative works great only in the first tier, then the second tier is probably the most difficult for a spellcaster. It then depends what is more important for the players: do they really want to play...
    52 replies | 1810 view(s)
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  • Li Shenron's Avatar
    Thursday, 14th June, 2018, 08:53 AM
    It's a bit confusing to talk about "high power" and "high magic" at the same time, but anyway... Yes to all three! :D The point is, with regard to "high magic", in 3e is near-impossible to avoid it, because the equipment by level and monsters stats dictates that you must have magic items, and presumably also of a few specific sorts. In 5e you have a much better chance to pull off a game...
    52 replies | 1810 view(s)
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  • Li Shenron's Avatar
    Thursday, 14th June, 2018, 08:35 AM
    In our games the average has been more like one PC per encounter dropping unconscious. Meaning that for each encounter when nobody drops to 0, there is approximately another encounter when two of them drops to 0, or one of them drops to 0 twice. That's a rough average of course. When someone drops to 0, the obvious consequence is someone else casting a Cure Wounds or delivering a healing potion...
    37 replies | 926 view(s)
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  • Li Shenron's Avatar
    Thursday, 14th June, 2018, 08:09 AM
    You are seeing it only from one side. While you're focusing on the positive aspect of helping each other, you're not considering that a game can become terribly tedious if using Working Together or Guidance becomes a routine that only requires the second play to raise a hand and say "I help him" or "I cast Guidance", over and over and over. This is what concerns people who in this thread are...
    139 replies | 3715 view(s)
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  • Li Shenron's Avatar
    Thursday, 14th June, 2018, 07:57 AM
    "Let's make sure he's secured enough so that he won't flee, for now. We can question him when he regains consciousness. I could also ask for some backup from the Harmonium, but they'll probably just take him away and do the interrogations on their own. He sure does look a shady fellow..." As Khefren ties Shadowknave up, Sir Reginald slightly bends closer and inspects him carefully > uses Divine...
    223 replies | 4388 view(s)
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  • Li Shenron's Avatar
    Wednesday, 13th June, 2018, 07:46 PM
    Maybe not too weak, but at least mildly screwed will be any subclasses that grant abilities which compete for the same resources, such as Monk subclasses costing Ki or Sorcerer subclasses costing sorcery points.
    12 replies | 303 view(s)
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  • Li Shenron's Avatar
    Wednesday, 13th June, 2018, 04:33 PM
    I am not a fan of this house rule either, but I think you're taking it too hard... OB1 is going to use exhaustion levels as an alternative to simply dropping unconscious (i.e. unable to act). How is being unable to act more fun than still having a few rounds of action worth to change the tide of the battle? Sure, with the exhaustion penalties it won't be easy to do so, but you still have a...
    37 replies | 926 view(s)
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  • Li Shenron's Avatar
    Wednesday, 13th June, 2018, 09:01 AM
    He, he... I had 3 gaming groups in tabletop play so far in 5e, and in all groups there have been players playing 2 PCs. I allow the most experienced player(s) in a group to play 2 PCs instead of 1, if I am afraid that the party is too small. I'd rather do that, than have NPCs sidekicks join the party, so that I don't have to step into the party myself. Although NPCs and mercenaries of course...
    37 replies | 802 view(s)
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  • Li Shenron's Avatar
    Wednesday, 13th June, 2018, 08:52 AM
    Mmm... difficult! I need to think about what does the ability means in narrative terms. It works with weapons that have 10ft reach or with the quarterstaff. With those weapons you can strike anyone also at 5ft. The feat's ability however grants an OA only when an enemy enters your reach, not if it moves within your reach (or "threatened area", to use an older edition term). So I'd say that the...
    5 replies | 346 view(s)
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  • Li Shenron's Avatar
    Wednesday, 13th June, 2018, 08:28 AM
    Lorelei approaches the table to study the map a little bit. "A bulette, you say... I am not at ease with such kind of monstrosities, but I'm rather skilled at dealing with more natural beasts and humanoid folks as well. Perhaps I'd be of more use to protect the workers on the road."
    55 replies | 936 view(s)
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  • Li Shenron's Avatar
    Tuesday, 12th June, 2018, 11:43 AM
    As iserith already said, Help is successful if and only if the DM allows you to provide help in the first place. The description of the Help action in the Combat chapter is perhaps missing a reference to the more general rule of Working Together in a previous chapter, but Working Together explains how it just isn't always possible (and specifies that the Help action is merely the combat...
    139 replies | 3715 view(s)
    1 XP
  • Li Shenron's Avatar
    Tuesday, 12th June, 2018, 10:54 AM
    That is a common misconception. Bonus actions are not "faster". A character turn is not subdivided into smaller parts or individual seconds. Everything happens at the same time, your action, your movement, and eventually a bonus action. You normally resolve them in sequence, because it's easier, but there is no such thing as e.g. an Action taking 4 seconds and a bonus action taking 2 seconds....
    23 replies | 21581 view(s)
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  • Li Shenron's Avatar
    Monday, 11th June, 2018, 05:02 PM
    The answer is obviously NO, if GWM didn't exist, I would not have asked for it. But it's a mean question because that could be said about most of the exact game mechanics. And then, I would have certainly asked something in terms of tactical feats, we got GWM and thus I am glad we did. I liked the idea of Power Attack and Combat Expertise back in 3e, so this kind of feats are a good fit for me,...
    348 replies | 10437 view(s)
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  • Li Shenron's Avatar
    Monday, 11th June, 2018, 04:17 PM
    90% of the game material is unnecessary to the game. OD&D worked fine with 3 classes, so what?
    348 replies | 10437 view(s)
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  • Li Shenron's Avatar
    Monday, 11th June, 2018, 04:12 PM
    That's why I asked if people expects the Monk to be able to use Ki each round. When Ki is depleted, if I read it correctly the Monk falls back to using her bonus action for an extra unarmed strike. That's not as powerful as an extra attack because the damage is only 1d4+mod, but it's still roughly like "half an extra attack" each round.
    55 replies | 1682 view(s)
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  • Li Shenron's Avatar
    Monday, 11th June, 2018, 11:17 AM
    Meh... the more 'organized' magic gets, the more dumb it feels to my tastes. Why is the mind of a humanoid not part of nature? Why aren't those leylines or "life essence" outside nature? "Primal" is an even more watered down concept.
    244 replies | 9177 view(s)
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  • Li Shenron's Avatar
    Monday, 11th June, 2018, 11:04 AM
    Well, as I haven't seen a Monk in play yet, I trust your experience... to me it seemed reasonable for a WotFE Monk to be able to use a couple of spells per encounter, similar to what a Warlock does (since they are both short-rest based classes), at least until level 10 or so. I was of the opinion that the problem was in the actual power of those spells (e.g. Fireball at level 11, when normal...
    55 replies | 1682 view(s)
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  • Li Shenron's Avatar
    Monday, 11th June, 2018, 10:45 AM
    "By the gods of math and other nonsense, that is... remarkable to say the least!" (shuffles his fingers inside Lex, but delicately) "Well my dear gentleman, I am happy to learn that I can help you too, although naturally I wish there won't be need to." Then Sir Reginald retracts his hand, looks at it with dumb stupor and mutters to himself: "Ho, ho, who would have thought... I can fix things.
    223 replies | 4388 view(s)
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  • Li Shenron's Avatar
    Monday, 11th June, 2018, 10:29 AM
    Sir Reginald updated to Level 2.
    21 replies | 1386 view(s)
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  • Li Shenron's Avatar
    Monday, 11th June, 2018, 08:33 AM
    So because a 20th level maxed-out character has +10 damage bonus against a monster with a low-level AC, we should worry and ban the feat since level 1? Besides, we gotta stop this negative mentality that the game has to be competitive among the players. If my friend is playing an archer in the same group and is dropping goblins left and right, this actually benefits me as well. Am I doing less...
    348 replies | 10437 view(s)
    3 XP
  • Li Shenron's Avatar
    Monday, 11th June, 2018, 08:19 AM
    Mmm... why is everyone saying that the Monk doesn't have enough Ki points? I haven't seen a Monk in play yet, so I have no practical experience to back up any opinion. But with an amount of Ki equal to your level, most basic tricks costing just 1 Ki point, and even the Four Elements spells costing 1-2 Ki (those you get at 3rd level) or 3-4 Ki (those you get at 6th level), but most importantly...
    55 replies | 1682 view(s)
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  • Li Shenron's Avatar
    Sunday, 10th June, 2018, 03:24 PM
    Sounds like you intend to gain all the benefits of both archetypes for the same character. I'd allow something like that only in a game where every PC gets the same benefit, it could be an interesting experiment, but not in a game along regular characters. But on the other hand, I'd allow you to mix the two traditions, so that each time you gain a feature from a monastic tradition you could...
    55 replies | 1682 view(s)
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  • Li Shenron's Avatar
    Sunday, 10th June, 2018, 10:23 AM
    Lorelei quietly makes her way into the tavern. As typical of her, she tries to keep a low profile, half-hiding her face under the hood of her cloak. She'd usually watch and listen carefully at everyone in this sort of social situations, trying to get a glimpse at other people's personalities and learn their manners, but today her mind is distracted... she hadn't had a sign from her patron since...
    55 replies | 936 view(s)
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  • Li Shenron's Avatar
    Saturday, 9th June, 2018, 10:18 AM
    It's not you. It's because the concept difference is weak. "Supernatural but not magic" makes little sense because "magic" is already a catch-all word for everything supernatural. Psionics works great in context where you don't already use the word magic to explain the supernatural.
    244 replies | 9177 view(s)
    3 XP
  • Li Shenron's Avatar
    Saturday, 9th June, 2018, 07:19 AM
    Cheaters. I've always been loyal to the dice :D My first PC was a Dwarf in BECMI called Gorgo "the swine". Abysmal scores but never bitten the dust!
    59 replies | 1855 view(s)
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  • Li Shenron's Avatar
    Friday, 8th June, 2018, 09:48 AM
    Yes maybe I didn't understand you either, and overreacted to Ungeheuer's sentence. Obviously (see my previous post). I kind of took your comment in the last page to suggest that the DM should somehow warn newcomers of potential problems, and just meant to say that it's better not to mention any of those problem at all. Because maybe those problems won't even show up after all, but also...
    348 replies | 10437 view(s)
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  • Li Shenron's Avatar
    Friday, 8th June, 2018, 08:28 AM
    Name: Lorelei Race: Half-Elf Background: Wilderness Hermit Class: Warlock 5 with Archfey Patron Alignment: Neutral Gender: Female Age: 50 (young-ish adult by half-elven standards) Height: 5' 10" Weight: 100lb Skin: Fair
    81 replies | 8651 view(s)
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  • Li Shenron's Avatar
    Friday, 8th June, 2018, 08:16 AM
    Yeah but did you do it because someone told you? Nobody told me anything when I was a beginner, I was driven only by my curiosity, but not everyone is like that. Curious players will ask, or will look for insight by themselves. I largely prefer DMs who listen and answer, rather than DMs who tell their players what is better for them.
    348 replies | 10437 view(s)
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  • Li Shenron's Avatar
    Friday, 8th June, 2018, 08:11 AM
    It's a house rule, he's going to use it in his games. It's not like he's going to publish it in a book and has to make it fit in everyone's game...
    18 replies | 525 view(s)
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  • Li Shenron's Avatar
    Friday, 8th June, 2018, 08:03 AM
    I don't think it would be a problem at all. In theory it would give those characters an edge, should the need of a specific spell on a specific day arise, but in practice this is seldom the case and since you're playing at low levels those PCs don't actually know many spells at all. So if they needed that Locate Object spell, they will give up one of their few precious spells for a day. ...
    18 replies | 458 view(s)
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  • Li Shenron's Avatar
    Friday, 8th June, 2018, 07:51 AM
    I think the healthiest is to tell newcomers nothing. Tell them the rules and show them the options. Let them figure out the rest.
    348 replies | 10437 view(s)
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  • Li Shenron's Avatar
    Thursday, 7th June, 2018, 01:31 PM
    (This response of Sir Reginald to Lex's words occurred while still on the street) Sir Reginald takes a close look at the Modron, he's seen the kind before, and is aware that his Lay on Hands wouldn't work on constructs, so he tries to apologize as kindly as possible: "I am afraid dear sir, that I am unable to provide any help to your... wounds. My skills don't extend much beyond healing flesh...
    223 replies | 4388 view(s)
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  • Li Shenron's Avatar
    Thursday, 7th June, 2018, 09:30 AM
    I don't think it will be stronger. Intelligence is useful for knowledge skills, and Charisma for social skills. As a Lore Bard you probably want both of them fairly high. With your change you might want to keep Int the primary rather than Cha, so the practical difference might be slightly better knowledge at the expense of slightly worse social.
    18 replies | 525 view(s)
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  • Li Shenron's Avatar
    Thursday, 7th June, 2018, 09:15 AM
    As I mentioned in the other thread, our monsters do provoke OAs, but rarely. Intelligent monsters can figure out that it is a good idea to run past the melee enemy line and attack the backers, but since they are intelligent, they also probably use Disengage, especially if they would provoke more than one OA: this means they won't attack the backer in the same turn, but at least they get to...
    6 replies | 284 view(s)
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  • Li Shenron's Avatar
    Thursday, 7th June, 2018, 05:59 AM
    In fact I did say that we've had OA provoked only by the monsters :)
    42 replies | 1693 view(s)
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  • Li Shenron's Avatar
    Wednesday, 6th June, 2018, 07:15 PM
    Given a single choice, I went with "world master / creative", I interpret it not necessarily about designing a fantasy setting as s whole but rather as coming up with interesting plots and situations, as well as a vibrant background.
    37 replies | 1094 view(s)
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  • Li Shenron's Avatar
    Wednesday, 6th June, 2018, 10:01 AM
    I don't use tokens, but these are awesome! The bugbears are my favourites but... Boba Fett? :D
    6 replies | 460 view(s)
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  • Li Shenron's Avatar
    Wednesday, 6th June, 2018, 06:54 AM
    I am pretty much using standard XP awards, but I think non-combat XP is a good idea especially if you have quests that are largely about something else than fighting. My only recommendation is not to assign an XP value on something so small that it requires a single check or two. XP for combat feels good because a combat encounter requires multiple decisions (at least one per turn), so I...
    33 replies | 888 view(s)
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  • Li Shenron's Avatar
    Tuesday, 5th June, 2018, 01:53 PM
    Yeah... people who are playing rpgs for the first time start by buying XgtE? 18 pages are not a couple of pages anyway. Everything else from XGtE sounds good to me tho, I am just waiting until the errata/corrige are in the print before getting the book.
    40 replies | 2142 view(s)
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  • Li Shenron's Avatar
    Tuesday, 5th June, 2018, 08:09 AM
    I also don't see much need for adjudication about OA... if you move out of reach of an enemy you provoke an OA, what else do I need to adjudicate? Anyway, we've played TotM mostly for a while and then gradually switched to gridless combat, but with regard to OA I didn't actually see much difference. Even without a map, and without tracking distances, playing TotM for us always meant to be very...
    42 replies | 1693 view(s)
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  • Li Shenron's Avatar
    Tuesday, 5th June, 2018, 07:58 AM
    It's definitely about the Christmas tree, and that in turn is mainly related to passive (i.e. always active) personal buffs or protections. The purpose is twofold: avoid a single character to stack too many of these, and avoid a party pass the item among each other in quick succession to bypass a trap or similar obstacle. By converse, magic items that benefit the whole party, such as bags, and...
    6 replies | 323 view(s)
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  • Li Shenron's Avatar
    Tuesday, 5th June, 2018, 07:44 AM
    I am starting to think we've got it all wrong to always think that feats and multiclassing are for expert players... quite the contrary, perhaps they work best with beginners or casual players, or actually anyone who isn't a min-maxer obsessed with things such as "dpr" and probabilities. Experts should just progressively ban more and more things. Those who think too much into the math, will...
    348 replies | 10437 view(s)
    2 XP
  • Li Shenron's Avatar
    Monday, 4th June, 2018, 04:57 PM
    Sir Reginald sheathes his sword, straightens a bit the clothes coming out of his armor, then smiles at Khefren with a mix of pride and sense of duty in his voice: "Indeed I have dear gentleman, at least for tonight, as I am on routine patrol duties for the Harmonium. I thank you for your support in this little unpleasant but rightful scuffle... may I ask, are you or any of your comrades in need...
    223 replies | 4388 view(s)
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  • Li Shenron's Avatar
    Sunday, 3rd June, 2018, 09:20 AM
    Exactly... but even more than that, 85% chance of rolling better does NOT mean 85% chance of success. You still need to hit the DC/AC with the Lucky roll. It doesn't automatically turn a failure into success (except in that corner case we already mentioned when you have disadvantage and roll a failure and a success).
    50 replies | 1471 view(s)
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  • Li Shenron's Avatar
    Saturday, 2nd June, 2018, 11:05 PM
    I use TotM maybe half of the times and gridless battlemat the other half (but increasing). I haven't used the grid except in some PbP. I rarely see OA. All my players basically always avoided provoking them. I think the only OA I have seen were provoked by monsters, when I decided to play them a bit lousy.
    42 replies | 1693 view(s)
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  • Li Shenron's Avatar
    Saturday, 2nd June, 2018, 08:34 PM
    Half cover grants +2 AC, three-quarter cover grants +5... but TOTAL cover makes you non-targettable, also by spells which aren't affected by partial cover (because they don't use an attack). You can still attack or cast spells from behind total cover by using 5ft of your movement to pop out and another 5ft to move back behind it. So, are there any reasons you might still want to choose...
    6 replies | 299 view(s)
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  • Li Shenron's Avatar
    Saturday, 2nd June, 2018, 08:17 PM
    Yes that was the RAW problem. Page 173 talks about rerolling a die, but Lucky makes you roll an additional die. I agree that the sentence in Lucky that says "die" increases ambiguity. In fact, I just think that the designers weren't thinking of disadvantage when they wrote the feat. It just didn't come to their mind. But also note that IIRC the sentence "You can choose to spend one of...
    50 replies | 1471 view(s)
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  • Li Shenron's Avatar
    Saturday, 2nd June, 2018, 07:40 PM
    I am not sure. The less encounters per day, the less number of (bad) saving throws you roll, the higher the chance you're left with unused lucky points. You can increase your lucky point utilisation by using it on bad attack rolls, but they are generally not worth the same unless an important special ability depends on that.
    50 replies | 1471 view(s)
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  • Li Shenron's Avatar
    Saturday, 2nd June, 2018, 07:28 PM
    Ok...
    50 replies | 1471 view(s)
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  • Li Shenron's Avatar
    Saturday, 2nd June, 2018, 07:16 PM
    If you are referring to PHB page 173, I am afraid I fell for that too... :/ While that paragraph indicates what is probably the RAI, its RAW unfortunately doesn't help with Lucky. Can you spot the reason? ;)
    50 replies | 1471 view(s)
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  • Li Shenron's Avatar
    Saturday, 2nd June, 2018, 06:11 PM
    As a DM, if I didn't notice, I would just give the Lucky point back.
    50 replies | 1471 view(s)
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  • Li Shenron's Avatar
    Saturday, 2nd June, 2018, 09:24 AM
    A sensible DM probably should not ask for a ST roll if it fails also on a 20. In the worst case, let's say you fail on a 19, and need a 20 to succeed. There are DMs who tell you what roll results you need, and other DMs who don't. But whatever a DM's choice, that will affect everything , not just the Lucky feat. A lot of other decisions in the game will be made differently if you know the...
    50 replies | 1471 view(s)
    1 XP
  • Li Shenron's Avatar
    Saturday, 2nd June, 2018, 09:11 AM
    I like that limitation instead. I like the idea that I have to choose after seeing the dice but before knowing the outcome. In most cases it means I would use the feat when rolling low, but not when rolling average (although there are always cases when you can derive the roll you need based on previous rolls). The higher the original roll, the riskier the gamble. It kind of vibes well with me for...
    50 replies | 1471 view(s)
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  • Li Shenron's Avatar
    Friday, 1st June, 2018, 08:37 PM
    I think that if the feat lets you turn a failed save into a success, it's working as intended. It's never going to be as good as legendary saves however, because (a) it's not an automatic success, and (b) you have to use it before the outcome is determined. By contrast, a legendary save is used only after knowing the save was a failure (so it's never wasted), and is an automatic success....
    50 replies | 1471 view(s)
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  • Li Shenron's Avatar
    Friday, 1st June, 2018, 07:10 PM
    Well I just said that 2/day or maybe even just 1/day and IMHO the feat would still be worth... There is way too much theorycraft in our discussion by now. In practice, I think I would personally 'save up' my lucky points to when I'm down to few HP* or anyway fearing for my life, and probably end up often with unused lucky points. But I am quite a conservative player when it comes to finite...
    50 replies | 1471 view(s)
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  • Li Shenron's Avatar
    Friday, 1st June, 2018, 06:35 PM
    That's not my problem. I didn't write a feat that is causing DMs to ban it because it's too good. But I also didn't write its main limitation that says you have to choose before knowing whether the original roll succeeded or not. It's not me who is making the feat unfun.
    50 replies | 1471 view(s)
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  • Li Shenron's Avatar
    Friday, 1st June, 2018, 02:27 PM
    While I just wrote myself that I think it's a VERY GOOD feat, I would not go as far as saying it makes you "almost never fail check that matters" :) There is also a catch, that you don't always know which checks matters... your last death saving throws certainly matters, as well the proverbial athletic check to jump over the chasm - and I am not going to be picky on someone wanting to save...
    50 replies | 1471 view(s)
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  • Li Shenron's Avatar
    Friday, 1st June, 2018, 01:00 PM
    There is no such thing as "superadvantage". It only means that (a) if you had disadvantage and rolled two failures, spending a Lucky point gives effectively you an extra chance, and (b) if you had disadvantage and rolled a failure and a success, spending a Lucky point gives you an automatic success. In both cases, you still technically have disadvantage, in case it matters (probably it rarely...
    50 replies | 1471 view(s)
    2 XP
  • Li Shenron's Avatar
    Friday, 1st June, 2018, 08:29 AM
    I hate magic items that represents "magic as technology", particularly because they tend to become "must-have", and +1 weapons are the worst. I love magic items that are situational, that require a trade-offs (e.g. cursed magic items), and that grow in power in time, possibly depending on what happens to the character during the story.
    48 replies | 1723 view(s)
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  • Li Shenron's Avatar
    Friday, 1st June, 2018, 08:24 AM
    I think that if the Rogue had successfully hidden, the problem for the Paladin is that he won't know the location of the Rogue until after the attack was done (either hit or miss), because that's when the Rogue reveals her location. OTOH if the Rogue was merely behind some cover but technically not hidden, the Paladin should be able to cast the spell before the attack (note: I wouldn't punish...
    25 replies | 571 view(s)
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  • Li Shenron's Avatar
    Friday, 1st June, 2018, 08:04 AM
    I haven't actually seen either GWF or SS feats in play, so I am commenting only on the math. I think that in general the idea that a -5 to a d20 roll equates to -25% probability is misleading. I would rather think of it as the following: Old roll to hit Old prob New roll to hit New Prob Hit rate difference
    348 replies | 10437 view(s)
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  • Li Shenron's Avatar
    Thursday, 31st May, 2018, 11:04 AM
    Name: Lorelei Race: Half-Elf Background: Wilderness Hermit Class: Warlock 5 with Arcfey Patron Alignment: Neutral Proficiency Bonus: +3 Inspiration: No Spent HD: none Passive Perception: 14 Passive Investigation: 10
    11 replies | 502 view(s)
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  • delericho's Avatar
    Thursday, 31st May, 2018, 10:27 AM
    We really need a "Groan" button. :)
    377 replies | 13168 view(s)
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  • Li Shenron's Avatar
    Thursday, 31st May, 2018, 10:12 AM
    Lorelei's hit points rolls: Lorelei 2018-05-31 09:12:01 4d8 4D8 = = 17 Hit Points for levels 2-5 (not including Con bonus)
    201 replies | 3922 view(s)
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  • delericho's Avatar
    Thursday, 31st May, 2018, 08:44 AM
    Shady Dragon Inn (B/X)-- 12 Rogue's Gallery (1e)--10 Encyclopedia Magica (2e)--21 Creative Campaigning (2e)--20 Campaign Sourcebook and Catacomb Guide (2e)--19 Arms and Equipment Guide (2e)--17 Complete Guide to Villains (2e)--15 Arms and Equipment Guide (3e)--19 Magic Item Compendium (3e)--22 Tome of Magic (3e)-- 2
    340 replies | 6810 view(s)
    2 XP
  • delericho's Avatar
    Thursday, 31st May, 2018, 08:39 AM
    Leia stuns Poe in "The Last Jedi".
    48 replies | 1362 view(s)
    1 XP
  • Li Shenron's Avatar
    Wednesday, 30th May, 2018, 08:34 PM
    "Ha! Fly away like the Pandemonium's wind, do you? Ghastly berks..." Sir Reginald has almost the temptation to chase the fleeing thug, but the wound he received stings now, and he keeps his position, eyes open in case any threat is still hanging. He also won't try anything that might hurt the newly found comrades.
    223 replies | 4388 view(s)
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  • delericho's Avatar
    Wednesday, 30th May, 2018, 01:04 PM
    Why would you expect a god to grant his rewards to people who choose not to follow him?
    377 replies | 13168 view(s)
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  • delericho's Avatar
    Wednesday, 30th May, 2018, 01:03 PM
    Unless it's Mask, of course, who routinely grants spells to atheists, just to mess with them.
    377 replies | 13168 view(s)
    2 XP
  • delericho's Avatar
    Wednesday, 30th May, 2018, 12:58 PM
    Harsh, but very true. I'm really not convinced about this. I'm afraid my experience with players is that they tend towards doing absolutely no reading outside of the game, and certainly not more than the very briefest of skims of DM-created worlds. I might just have been unlucky in this, but somehow I don't think so. This, incidentally, is probably the single best piece of event in...
    27 replies | 825 view(s)
    3 XP
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Wednesday, 18th April, 2018

  • 08:46 AM - Coroc mentioned delericho in post Polymorph and Mental Ability Scores
    delericho #3 See, to prevent such unbelievable sillyness i use the houserule that to cast any spell of a given Level the casting attribute has to be 10+spellevel. To create an int 3 wizard (or even an int 11 wizard) is powergaming it wrong imho. Thats like a barbarian with 3 STR or a rogue with 3 dex. I hate that this 3rd Edition rule did not make it into 5th Edition officially. I mean if you want to Play a Retard, i got no Problems with that, but he will not be a wizard that is for sure. Int 3 means you are eventually unable to speak sentences with more than 3 words if you are able to speak at all, and do not even think about writing skills. For those rules lawyers disagreeing with my Point of view: how would you describe a mentally challenged individual in your campaign world if you had to give stats? Is 3 to high for that? Do we only have the 0, 1 and 2 to scale mental capabilities below the threshold?

Thursday, 29th March, 2018

  • 02:49 PM - Coroc mentioned delericho in post Is Dark Sun Coming To D&D?
    delericho #64 Were they were large as Monsters in bothe the Standard 2nd ed MM and the darksun MM, and wasn't there a Differentiation in Thri kreen and Thor kreen? I am pretty sure Thri kreen PCs in 2nd ed were medium. Otherwise they would have gotten some compensation mechanic like the halfgiants double hitpoints.

Friday, 16th March, 2018

  • 12:31 PM - CubicsRube mentioned delericho in post Should fighters be skill monkeys?
    I suspect youre right delericho but the rogue still has a niche in 5d in my mind as a skirmish fighter. With bonus action movement and dashes and evasion etc plus sneak attack they have a specific combat niche different to a fighter. Most rogues though not all are likely to devle towards theives tools, sleight of hand, stealth and the like to enhance their class, but fighters dont really have that same "skill burden". You could easily have an intelligent fighter learned in history and religion, or a charismatic fighter skilled at persuading people and reading moods.

Thursday, 1st February, 2018

  • 02:39 PM - Maxperson mentioned delericho in post No Magic Shops!
    delericho Coroc Now I'm picturing Nodwick running around with a golf bag full of swords. Thanks you two!
  • 12:12 PM - Coroc mentioned delericho in post No Magic Shops!
    delericho you mean those worlds where portable holes sometimes find their way into bags of holding and the resulting interdimensional rip forces the dungeonmaster with the heavy plight to decide on which layer of the infinite abyss the party therefore ends up next? (Big evil grin) And unfortunately all the contents of the bag of holding is strewn out over the multiverse, so the Party is forced to reequip themselves with some overpriced green steel items they can barter of a yugoloth for the diamonds they brought in the case a raise dead might benecessary. I mean nothing against green steel they will hurt demons perfectly good and despite that they have that lawful evil touch from Baator on them, sounds cool if ah ... ahm your Party actually also is lawful evil...

Saturday, 27th January, 2018

  • 12:32 AM - Nevvur mentioned delericho in post No Magic Shops!
    It all boils down to a simple question: are you opposed to providing optional support for playstyles you yourself might not prefer? Sent from my C6603 using EN World mobile app Will assume that question is open to the public. Really depends on the what the optional support is offering. For instance, if a supplement were released that included a new ability score generation method for Superhero campaigns (4d6 don't drop the lowest, and you can go over 20!), that's fine. I'd never play it, but neither is it going to create a new trend in the broader D&D community. In the case of magic shops, @delericho captured my feelings in the recent Wealth by Level thread when he wrote, "it's not enough to clearly state that all of these are guidelines, because people are much more likely to see a "Wealth by Level" table and assume it is holy writ than they are to read the accompanying guidelines." My opposition arises from concern that, on some level, optional support for magic shops would become the new normal for newer DMs and players. It won't affect my games; I'm happy with 5e's default treatment of magic items, so my opposition is self serving and paternalistic. So yes, I am opposed, but not strongly because I acknowledge it's based on a highly subjective point (playstyle). My opposition amounts to quiet discontent at the prospect (e.g. me posting this), and would result in silent disappointment if it were released. For those who want it, I don't fault you. I just don't want your preferences to become the default because I like where we are now, I plan to play for years to come, and don't...

Wednesday, 24th January, 2018

  • 03:49 PM - Coroc mentioned delericho in post What Nonstandard/Untraditional Races do you wish would return?
    delericho like that. It is about context. I love warforged and mul. But never ever ever in FR or greyhawk, but in the Settings they belong to. One additional: I would never ever allow dragonborn as PC in a DL campaign. If my Players want to Play Monsters (Orcs, Drow, Draconians) i am fine with that for a Change, but then i will Play the Paladins and light clerics and the mighty city guard, and the gold dragon, and they are in for an all evil style campaign. If they insist, no Problem for me as a DM.

Sunday, 16th October, 2016

  • 05:07 PM - Jester David mentioned delericho in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    I have a hard time viewing the slower approach of 5E as being the more commercially driven approach when compared to the splatbook a month of 4E. That logic just blows my mind. As delericho said, a book every two-months didn't mean lots of extra profit as each one only generated a small amount of income. They're still releasing three books per year after all, only focusing 2/3rds of their effort on DMs and producing non-crunch. The other catch is that regardless of the release rate, you can only release a finite number of desirable books. There are a few collectors that will buy everything, but many people will stop buying every release and just buy every second, or third, or one that interests them. Or just buy until they hit saturation and then stop. So if you're only ever really going to see six big hardcover books before you hit "bloat", you can either sell one every three months and complete the game after a year-and-a-half. Or you can sell one every six months and stretch things out to three years. Or you can release one a year and expand the lifespan of the books for six years. I often compare this to board game expansions, which is not an inapt comparison. D&...

Thursday, 5th May, 2016

  • 09:53 AM - Quickleaf mentioned delericho in post House Rules and You: A survey
    Xeviat By and large, I think 5e works great as intended and I agree with delericho that it's plenty complicated as is. That said, I realize I've been doing something unconsciously for a while as DM that technically is a house rule. Well, it used to be unconscious. Now it's quite intentional. I don't bother with inconsequential rolls anymore. There are no meaningless calls for "make a Wisdom (perception) check." Anytime I ask for a roll, I back it it up with some kind of consequence that has narrative impact. Additionally, most ability/skill checks have thresholds of success that roughly map to: fails by 5+, fails by 1-4, succeeds by 0-4, succeeds by 5+. And when a player fails a check, I'll sometimes give them a choice of failure options...usually before they roll the check. Why do I do this? Several reasons. First, it makes the fewer rolls I call for more suspenseful and interesting (i.e. quality not quantity). Second, the increased transparency lets the players decide more clearly what kind of risks vs. rewards they're willing to face. Third, it forces me to ...

Wednesday, 13th April, 2016

  • 03:21 AM - Sunseeker mentioned delericho in post As a DM, do I kill the entire party at the end? Im torn?
    As delericho mentions right off the bat, relying on one clue is great for storytelling, but not so great for a game. Honestly, is it possible they could defeat the bad guy? IE: knock him to 0 HP and see his spirit vanish, thinking him defeated, only to have his return later on? That's much the same way Voldemort's Horcruxes worked, which were conceptually similar to how a lich's phylactery works in most D&D system: the body reforms after X amount of time until the phylactery is destroyed. Personally, I have "the same clue" in several different locations around my game, and often multiples of objects that would provide them with the same information. There's no real point in creating something awesome that you want the players to find but can't just give them and only having one chance encounter of them finding it. Would I kill your party? I don't know. If they can't reasonably defeat the BBEG, yes. If they can, but the BBEG just can't DIE unless they destroy the heart, then no I wo...

Sunday, 3rd April, 2016

  • 07:19 PM - pming mentioned delericho in post Adjudicating "bursting in"
    Hiya! Depending on how game-mechanic'y you want to get, you could always just give a simple penalty to the 'other sides' initiative (like -1 if they are guards waiting for the next shift change...-2 if they are guards guarding in the middle of the night, -3 if those guards are extra tired, -4...etc...etc...or maybe even Disadvantage). You could also tie in the modifier to the lowest/worse Stealth check made by the PC's or something. But, as delericho said above, you're basically doing it right. You, the DM, figure out something that works for your group and your own particular DM'ing style, and go with that. Personally I just up and decide if they are or arn't 9/10 times. That other time, I drop back to my roots and roll 1d6, with 1 or 2 indicating surprise...and I make the players do the same in those situations. Whatever makes most sense for an actual 'surprise round' type of situation. ^_^ Paul L. Ming

Thursday, 24th March, 2016

  • 12:35 PM - Morrus mentioned delericho in post Adventures in other eras?
    I agree with delericho. It feels more like the American Western than Medieval Europe to me (aside from the technology level). Which isn't surprising; it was created by Americans, after all.

Monday, 14th March, 2016

  • 03:07 PM - SolitonMan mentioned delericho in post How do I search for a specific post?
    Thanks for the replies! delericho - I use Google as well at times, but usually only when the internal search isn't working for me. Morrus - that second image really helped - I was on the multiple content types tab, but i thought single was selected. I guess the color scheme wasn't registering with me. Selecting Single explicitly gave me the screen with the posts output option, which is what i was expecting.

Thursday, 4th February, 2016

  • 11:37 PM - Connorsrpg mentioned delericho in post Dwarves & Encumbrance?
    Thanks delericho. We have an easy rule for our games. But we also have a little more added to 'Dwarven Sturdiness' in our games. It is just a shame that such an insignificant rule was used to 'try' and portray a dwarf's sturdy nature. On our Race Pagehttp://connorscampaigns.wikidot.com/d-d-races, we have significantly increased this side of dwarves - though we also use flaws/drawbacks too.

Tuesday, 19th January, 2016

  • 11:28 AM - EzekielRaiden mentioned delericho in post Could Paizo go 5e?
    @Morlock it sounds to me like you are just thoroughly convinced that there is no possible downside to Paizo making a PF2 from the 5e rules. You're not interested in knowing whether it has potential problems--the only possible thing we can give you, since this is a huge hypothetical--so the thread title is a bit spurious. You're not really asking a question at all. You're presenting an argument. It's not the interrogative, "Could Paizo go 5e?" and rather a declaration, "Paizo Could go 5e." Intentionally shooting for hard compatibility with 5e, yet still meeting your points 1 and 2 there, seems pretty difficult. Unless, as @delericho put it, they "bring 5e enhancements into a new PF" rather than "build a new PF on the basis of 5e." And "they'll still have PF2(5e)" would be precisely where Paizo was back when 4e launched, which was a problem for them at the time. It WOULD be another case of "getting left behind." Their fanbase would get split, yet again. They'd be facing the same problems as D&D does, whenever a new edition is launched--they built for compatibility with a thing that isn't in vogue anymore. If the existence of 5e is a danger such that they should rework their stuff into a new PF2, then 6e should be precisely the same danger. And if 5e is having no meaningful negative effect on their sales, they have no reason to make 5e compatibility a goal with any prospective PF2--better to keep the fans you have than to risk it on fans you don't. Either way, shooting for deep/fundamental compatibility seems unwise...yet shooting for shallow compatibility, e.g. lifting all the useful ideas and trashing the rest, ...

Friday, 4th December, 2015

  • 10:32 AM - pukunui mentioned delericho in post Best 5E Adventure?
    Lost Mine isn't perfect but my group did enjoy it. I'd say the best part of it for me was how easy it was to run. As Chris Perkins said, it practically runs itself. I did very little prep for it. I disagree that HotDQ is a bad adventure, but we've been down that road a million times before. We haven't gotten to RoT yet, so I can't really comment on that one. I'm with delericho re: PotA, though. While I like parts of it and have been mining it for material for my episodic campaign, I don't think I'd like to run or play it in its entirety. I think it would just get way too repetitive. As for OotA ... I think I'd rather play it than run it, mainly because of the amount of work required to run it. So far I've just been stealing parts of it for my home campaign as well. (I ran the Neverlight Grove section as a standalone Halloween adventure, for instance.)

Wednesday, 2nd December, 2015

  • 04:46 PM - SkidAce mentioned delericho in post World-Building DMs
    Thanks delericho for the explanation, it was actually more of a rhetorical question for the "debate" as I have played a lot of Dark Sun starting around 2E. Was hoping there would be constructive discussion on the nuances of "just how far" can a character concept go before it "ruins" a setting. Or even can it? To answer my own question; My initial response when running a Dark Sun campaign would be "No, why?". After reading this thread, specifically the gnome parts where they talked about "last survivor" "delusional" etc, makes me wonder what I would do if the player had a really interesting idea for said wizard. Still, as you say, preserving/defiling is pretty integral, I would likely remain of the opinion that "No" was the proper answer.

Tuesday, 1st December, 2015

  • 03:52 PM - Hussar mentioned delericho in post Settings played in D&D: cause or effect?
    Which edition are you looking at? 3e? 3e Eberrondid very well. 4e? 4e had other problems that had a huge impact on book sales, including settings. See, here's the trick - what does "very well" actually mean? For example, without looking it up, can you name three of the Eberron novel line authors? There's a poorly received MMO, but, other than that, what "very well"? delericho mentions 14 source books. I'd point out that I've got close to that for my Scarred Lands setting. Compare to how many books you have in 3e - novels, sourcebooks, whatnot - never minding the Neverwinter Nights video game, for Forgotten Realms. Look, I love Eberron. I do. But, I think that it's a mistake to think that Eberron is even close to the same league as Forgotten Realms.

Monday, 2nd November, 2015

  • 05:25 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    ...ed, the 4e DMG and MM aren't yet available. They've never explicitly said why this is, but speculation has it that it might be to do with giving the physical stores a "grace period" in which to sell these big hitters (bearing in mind that they've recently reprinted most of those core rulebooks, so they're all somewhat 'current'). That being the case, I wouldn't be hugely surprised to see 5e PDFs start to appear quite soon - I'm inclined to think the answer is "not yet", rather than "no". I imagine if you thought otherwise it would make a difference lol. I am speaking more to the business point of view, rather than from my personal preference. Now you did bring up the last piece of the puzzle, but I don't feel as though making product available through an app will have a major effect on their distributors more so than it would with releasing a PDF. Again, not that it would have more of an effect than releasing the content via PDF. (This last part is not directed at you in particular delericho)
  • 05:06 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    Maybe I should clarify a point: I am personally in support of releasing PDFs first and foremost. I suggest an app as a compromise. We all want PDFs, but the game is coming up on a year and the only PDFs we have available are either ones that someone else has scanned and have been pirated, or ones that we have taken the time to scan ourselves. So if the options presented to me are those, nothing, or an app; I would choose the app every time. delericho See my above response. I agree with you. But we aren't getting that as it stands. So it does appear that right now, Wizards is in fact, doing nothing innovative. Koloth 1.) Absolutely right. The app would have to noninvasive. 2.) Why couldn't the app be set to download to your device like the books I read on Kindle? So what you're saying is the app would have to have few to no permissions and allow you to download the books to your device, not supported through the cloud, and you would be interested? Or is there a third objection? darjr see the above two responses. I think the app is the only clear solution to allowing us to have the information in a 'take with us anywhere' digital format. Any app done would have to be: Downloadable to the device, not based off of a cloud service Available for ipad/iphone, android & windows at launch Nonintrusive Reasonably priced (Either sub based or hard purchase) Well constructed, both in design and functionality


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Tuesday, 19th June, 2018

  • 05:05 AM - Ilbranteloth quoted delericho in post Everybody Cheats?
    In answer to the last question: yes, it's still cheating. When you're the guy following the dice results and you're watching your team mates hogging all the glory with their dice that just 'happen' to always roll well, that does indeed suck. As for the question of whether everybody cheats... I make no secret of the fact that there is one (and only one) roll on which I'll cheat - hit point rolls. I went almost a decade during which I never rolled higher than a '1' for hit points for any PC I was running, and while playing a character with a weakness can be fun briefly, running a succession of characters all with exactly the same weakness really isn't. So if a DM insists on rolled hit points, I'll cheat. I wouldn't be surprised if almost everybody has some scenarios under which they'll cheat, whether it's hit point rolls as above, or if their character is one roll away from death, or whatever. There's probably someone out there who never cheats, but I strongly suspect they're rare enough ...
  • 04:28 AM - Grumpy RPG Reviews quoted delericho in post Planejammer / Spellscape
    In which case I'll pass. Sorry. To each their own. But I must point out, every edition change and setting update is an exercise in cherry picking to some degree. It is inevitable. And the phlogiston feel too complicated to me. Complicated in a bad way, in a way that slowed down the game, the group-storytelling and so forth. An update to Spelljammer - or whatever they call it - could include multiple presentations on a "solar system," for lack of a better term. The book could provide a discussion and diagrams showing how it could work in a heliocentric model, in a geocentric model, possibly a Pythagorean model (both the Earth and the Sun orbit something else at the center of the universe, and maybe even a psuedo-Greek model (with Apollo and his chariot function as the sun).

Thursday, 31st May, 2018


Wednesday, 30th May, 2018

  • 08:44 PM - Harzel quoted delericho in post SURVIVOR Supplement Edition--Volo's Guide Wins!
    Incidentally: does "The Magic Encyclopedia (2e)" mean "Encyclopedia Magica"? That is a good and pertinent question. "The Magic Encyclopedia" was published first, and was just a listing with no descriptions. "Encyclopedia Magica" followed a couple of years later and contained descriptions. The difference would certainly affect my votes. lowkey13, which did you intend to include in the list?
  • 01:23 PM - Hussar quoted delericho in post Creating a new World: Advices and Suggestions
    Harsh, but very true. I'm really not convinced about this. I'm afraid my experience with players is that they tend towards doing absolutely no reading outside of the game, and certainly not more than the very briefest of skims of DM-created worlds. I might just have been unlucky in this, but somehow I don't think so. This, incidentally, is probably the single best piece of event in this thread, including any posts that are yet to be written. I'll cop to the fact that as a DM, I've had pretty much exactly this experience as well, and, as a player, I'm every bit as guilty as anyone else. :D It's pretty much the reason I've largely given up on world building. It's not something I ever really enjoyed all that much, and the fact that no one else at the table could give the slightest toss about it pretty much means that my motivation to create worlds is about as close to zero as it can get. FATE really nails it AFAIC.

Tuesday, 29th May, 2018

  • 03:54 PM - Mike Myler quoted delericho in post Mythological Figures: King Arthur (5E)
    A good write-up. However, Arthur is strongly associated with some key magic items. Shouldn't his write-up therefore include stats for Excalibur and the Hold Hand Grenade? (Also, I'm not sure about giving him a crossbow - although the Roman empire did have some, references to them in Europe after the fall of that empire seem to be largely non-existent for the next several centuries. Wouldn't a shortbow be a better choice for ranged weapon?) Thank you delericho! I decided not to go after Excalibur proper and he's just got the enchanted longsword (which, if everyone else is covered in filth, is amazing even only if it's still just a +1 weapon). Having stats for a holy hand grenade here would be very, very silly. That said I didn't realize that crossbows went entirely out of fashion for the period of Arthur (and another few hundred years after that) and have amended his weapons list.
  • 03:46 PM - Eltab quoted delericho in post Mythological Figures: King Arthur (5E)
    Shouldn't his write-up therefore include stats for Excalibur and the Hold Hand Grenade? I think you mean the Holy Hand Grenade? Unless you are playing a spoof campaign, I wouldn't touch that with a 10-foot pole. If I did touch it, I would run away until I had counted to 3, not to 2 nor to 4.
  • 10:02 AM - Dannyalcatraz quoted delericho in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    The real delericho was certainly happier after he replaced himself with AI. We should all trust the computer. 97923

Monday, 28th May, 2018

  • 02:49 PM - Umbran quoted delericho in post Solo: A Star Wars Story (seen it!) (spoilers)
    There I was worried that it might remind me too much of Firefly's train job episode... Yeah, as we were walking out of the theater last night, my wife turned to me ans said, "That was one of the better episodes of Firefly I've ever seen." Between us, that's not a knock on the movie - we like Firefly, so the comparison is a compliment. We liked the film. The bit with Darth Maul was a bit like a Marvel post-credits scene, and judging from my compatriots, it has a problem with folks who don't know about the cartoon - their first thought was that this screwed up the timeline, as this makes Han perhaps 10 years older than Anakin, rather than ten years older than Luke, and how does that work with the presence of the Empire?Because, if you don't give a little more indication of his condition, the idea that someone screwed up continuity is easier to grasp than a character survived being literally cut in two.

Saturday, 26th May, 2018

  • 07:23 AM - TheCosmicKid quoted delericho in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    Presumably, it will be like when Peter Capaldi regenerated into Jodie Whittaker and the Doctor's trousers magically changed size as well. Maybe elves use spandex in all of their tailoring? Either that, or they just retain an almost identical build in both cases. That would explain why they don't change height or weight, and can't use this ability to help escape bonds, or similar. It might explain why they are often depicted wearing long, flowing robes.
  • 01:11 AM - Bagpuss quoted delericho in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm quite happy to see gender-fluidity in the lore. I do wish it wasn't elves though. They seem to get everything. They aren't gender fluid, they can change their sex. WotC are using the definitions where gender refers to social and cultural difference between different sexes and sex refers to the biological differences. For most people sex and gender match, some people suffer from gender dysphoria (the condition of feeling one's emotional and psychological identity as male or female to be opposite to one's biological sex). Certain elves can willingly give themselves gender dysphoria, why they would want to is the real question. Unless elves only have the one gender but two sexes which is entirely likely. They point out that any race can change its gender. Of course if changing gender was easy you wouldn't have people that suffer from gender dysphoria. So I do wonder what they meant by that. Then there is the whole question of wardrobe... since changing sex will mean trousers get a littl...

Friday, 25th May, 2018

  • 04:50 PM - TwoSix quoted delericho in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    (It's possibly also worth noting that, again IMC, Warforged don't have either sex or any concept of gender - as a constructed race, such things just don't apply to them. So it is possible in my campaigns to play characters of any sex or gender, or indeed none - at least, when we're playing in Eberron.) I could see the ritual playing a role for Valenar elves in particular, depending on which ancient hero they end up emulating. I could also see potions of permanent change being something that House Jorasco would offer.
  • 02:13 PM - TwoSix quoted delericho in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I'm quite happy to see gender-fluidity in the lore. I do wish it wasn't elves though. They seem to get everything. It should have been dwarves. It would have explained the classic trope of "Where are the dwarf women at?"
  • 02:04 PM - gyor quoted delericho in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I don't think that's the point. I think this is about saying, "you are welcome here." My only concern with the approach taken is the risk of trivialising the experiences of the relevant minorities. But I'll leave that for them to say if there's an issue or not - they're better qualified. And what about the person who wants to play a transgender character but doesn't want it to be a big deal? After all, I get to play a male character and nobody bats an eyelid. I suggested the big sex charging quest to simulate a fantasy equiviliant to the challenges of surgical sex changes, but its an entirely optional thing, especial of changing the physical sex to match the gender is something the character doesn't want to do. I did have a weird idea, should The Blessed of Corellon count as Shapeshifters for the purposes of game mechanics that effect shapeshifters?
  • 01:48 PM - flametitan quoted delericho in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    I don't think that's the point. I think this is about saying, "you are welcome here." My only concern with the approach taken is the risk of trivialising the experiences of the relevant minorities. But I'll leave that for them to say if there's an issue or not - they're better qualified. As only one of the resident trans gamers her, I won't speak for everyone else. However, for me, fluid elves are rad as hell and should become the default in future publishings. The bigger thing to me, though, was that aside from calling Corellon a father figure (and a couple lines that seem more like slip ups than deliberate), they made great lengths to avoid referring to the god by a given gender in this book. This seems in line with the concept of mutability the book goes for and in some incredibly small way validates the NB friends I have.

Wednesday, 2nd May, 2018

  • 06:36 PM - DQDesign quoted delericho in post "Stream of Many Eyes" -- WotC To Announce New Storyline In June
    Bear in mind that we only have a sample size of one. There's nothing to stop them opening any other setting at any time and for any reason. They could, for instance, decide to open up a few settings as a means to judge interest - if nobody writes for Birthright (for instance) then they know not to bother with a Birthright adventure. (And, conversely, if there's a sudden flurry of Birthright material, maybe they rethink that.) Uhm, let see... the situation is the following: FR, published official adventures: a lot, open on DMsGuild? Y Ravenloft, published official adventures: 1, open on DMsGuild? Y Mystara, published official adventures: 0, explicitly cited in DM Guide, Island of Terror in DM Guild, open on DMsGuild? N Eberron, published official adventures: 0, explicitly cited in DM Guide, treated in UA, treated in SCAG, open on DMsGuild? N Dragonlance, published official adventures: 0, explicitly cited in DM Guide, treated in UA, treated in SCAG, open on DMsGuild? N Planescape, published offic...

Tuesday, 17th April, 2018

  • 06:06 PM - Parmandur quoted delericho in post 5e & PF2 - Why Choose the Same Approach?
    Ah, yes, you're right. I'd forgotten about that. Hard to believe that was ten years ago next month!The weird part is that the Lost Mines Starter Set is still a top seller nearing four years after release: Keep on the Shadowfell was not in print after four years.a
  • 05:13 PM - Tony Vargas quoted delericho in post 5e & PF2 - Why Choose the Same Approach?
    Ah, yes, you're right. I'd forgotten about that. Hard to believe that was ten years ago next month! Yeah, 10 years, we should be seeing a 'fifth edition' pretty soon....
  • 01:41 PM - pemerton quoted delericho in post 5e & PF2 - Why Choose the Same Approach?
    Probably a nitpick, but wasn't "Keep on the Shadowfell" also 4e's second adventure - the first being "Kobold Hall" in the DMG? (Which, granted, was also dire.)I thought KotS came out before the core rule books?
  • 09:44 AM - pemerton quoted delericho in post Lost In Translation: Adapting Fictional Characters To Games
    D&D isn't intended to simulate LotR, or Conan, or Elric, or the rest. So while you should be able to create characters rather like those from the stories that served to inspire it, it's much less necessary that they be perfect, or even particularly accurate, simulations.I think this is a tricky issue. Page 7 of Gygax's PHB says that Swords & sorcery best describes what this game is all about . . . This game lets all of your fantasies come true. This is a world where monsters, dragons, good and evil high priests, fierce demons, and even the gods themselves may enter your character's life. Enjoy, for this game is what dreams are made of!! And the famous Appendix N (DMG, p 224) adds: The following authors were of particular inspiration to me. . . . From such sources, as well as just about any other imaginative writing or screenplay you will be able to pluck kernels from which grow the fruits of exciting campaigns. If the game doesn't deliver experiences, in play, that in some sense...


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delericho's Downloads

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Necromancer Games Character Sheet v1.02
The Necromancer Games Character Sheet by the Mad Irishman, v1.02. This has the ability scores in the "classic" order.
566 0 1 Tuesday, 27th May, 2014, 09:58 PM Tuesday, 27th May, 2014, 09:58 PM

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