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  • Li Shenron's Avatar
    Today, 07:23 AM
    I think they would have liked to do that, but there simply wasn't time to. At some point they had to stop designing and release the game. Even the Sorcerer class felt a bit rushed at the end, remember how it and the Warlock were published without public playtest.
    37 replies | 882 view(s)
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  • Li Shenron's Avatar
    Today, 07:18 AM
    Exactly. I also avoid using the grid, and I have no problem either.
    60 replies | 1714 view(s)
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  • Li Shenron's Avatar
    Friday, 20th April, 2018, 12:38 PM
    Wait, I am confused... Not releasing new classes is pretty much a way to deal with this problem. When you publish a new class in a supplement, you are pretty much guaranteed that only a minority of DMs and players will ever have that class available to use; after that, if additional books provide extras for such class, such material will be usable only by those who own the previous supplement...
    37 replies | 882 view(s)
    1 XP
  • Li Shenron's Avatar
    Friday, 20th April, 2018, 10:28 AM
    Really? :) But you do allow fighters et al to target a specific creature when shooting arrows or throwing weapons. You do not normally contemplate the possibility that they hit another square.
    60 replies | 1714 view(s)
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  • Li Shenron's Avatar
    Friday, 20th April, 2018, 10:25 AM
    But then you CAN play without a grid. I don't really think you "can't" do the above, you can do whatever you want and it's probably going to work even better than the RAW. Uhm... probably I don't understand here, but how does 1:1 diagonals help the case of a wizard wanting to cast a 45-degrees Fireball? If you apply the 1:1 rule to spells area, the 45-degrees Fireball has a DOUBLE total...
    60 replies | 1714 view(s)
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  • Li Shenron's Avatar
    Friday, 20th April, 2018, 10:08 AM
    Something like this would work mechanically in a RPG, but honestly I wouldn't like it in D&D, where I am quite fond of the traditional schools of magic with all their imperfections and overlapping. There is a certain set of iconic traditional features of D&D, which gets thinner at every edition (in 5e we lost "true" vancian spellcasting), so I'd rather not accelerate the process.
    26 replies | 650 view(s)
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  • Li Shenron's Avatar
    Friday, 20th April, 2018, 07:09 AM
    I had the same thoughts... unless these new actions options are allowed only to the PCs, they don't remove the fact that, as long as the turn-based initiative continues, the PCs can really move away only if they all have higher speed than the monsters, otherwise the monsters always catch up. I think that it might be better to look into chase rules when the whole PC party (or the monsters...
    25 replies | 501 view(s)
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  • Li Shenron's Avatar
    Thursday, 19th April, 2018, 01:15 PM
    Why don't you ask your player upfront about how much (s)he wants you to be involved? Some players may certainly respond well and be grateful to have RP opportunities and quests given, but other players may just hate it that you might end up pulling strings on their PC, if it starts to feel too much that the patron is forcing them to do this or not to do that, while other PCs are totally free.
    23 replies | 732 view(s)
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  • Li Shenron's Avatar
    Thursday, 19th April, 2018, 01:03 PM
    That's pretty much one of the trade-offs that can make the game tactically more interesting. Do you prefer a flat permanent bonus or a "burst" bigger bonus that is otherwise situational? :) I don't think there is much problem in combining the two, but then clearly the weapon becomes a no-brainer unless you find a flat one with an even bigger bonus.
    12 replies | 327 view(s)
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  • delericho's Avatar
    Thursday, 19th April, 2018, 10:04 AM
    The Clone Wars cartoon was set between Eps 2 and 3. The Rebels cartoon started 5 years before ANH. Obviously some time has passed in the four seasons the show has run, but I don't think it's clearly stated how much.
    25 replies | 475 view(s)
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  • delericho's Avatar
    Thursday, 19th April, 2018, 09:16 AM
    Paizo published a book on the "Art of Dragon Magazine" some years ago, which appears to still be available (and at an absurdly low price). I would guess it probably doesn't include every cover, but it probably includes a good selection of the best ones! That might be worth a look?
    11 replies | 697 view(s)
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  • delericho's Avatar
    Tuesday, 17th April, 2018, 03:04 PM
    Ah, yes, you're right. I'd forgotten about that. Hard to believe that was ten years ago next month!
    44 replies | 1383 view(s)
    1 XP
  • delericho's Avatar
    Tuesday, 17th April, 2018, 11:36 AM
    Probably a nitpick, but wasn't "Keep on the Shadowfell" also 4e's second adventure - the first being "Kobold Hall" in the DMG? (Which, granted, was also dire.)
    44 replies | 1383 view(s)
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  • Li Shenron's Avatar
    Tuesday, 17th April, 2018, 11:04 AM
    No grid.
    19 replies | 459 view(s)
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  • delericho's Avatar
    Tuesday, 17th April, 2018, 10:51 AM
    Mostly this. These days, I very much prefer my fantasy settings to be exactly that - fantasy settings. So the default land is not "fantasy Europe", the lands to the east are not "fantasy Asia", and so on. Simply taking a real-world nation and filing off the serial numbers is... okay, I guess, but it's just not what I'm looking for in a setting these days. But in addition: This is pretty...
    84 replies | 2213 view(s)
    1 XP
  • delericho's Avatar
    Tuesday, 17th April, 2018, 10:42 AM
    'Best' may be too strong a term - unfortunately, while there is some fantastic material out there, the ones I've seen have all been badly flawed (IMO, of course). "Out of the Abyss" has the very best material I've yet seen for 5e, but only in the first half. The second half is much weaker, and the ending is, frankly, dire. "Curse of Strahd" suffers significantly by comparison with the...
    13 replies | 618 view(s)
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  • Li Shenron's Avatar
    Tuesday, 17th April, 2018, 10:31 AM
    I don't. Because I don't like the game to be directed by the DM to a pre-decided outcome. I don't want the game to be like a movie, if I wanted that I'd watch a movie. Despite the fact that the "saved by the bell" situation is possibly the most rewarding, I want it to happen when it happens, not to be staged by myself.
    180 replies | 4073 view(s)
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  • Li Shenron's Avatar
    Tuesday, 17th April, 2018, 10:26 AM
    Weird, I usually thought that "daemon" was a mix between the words "devil" and "demon", and its "dae-" was pronounced just like the "de-" in "devil".
    171 replies | 9895 view(s)
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  • Li Shenron's Avatar
    Tuesday, 17th April, 2018, 09:30 AM
    I haven't played any of these, but from what I know about them, perhaps all of them are too long to fit in a single game day, or maybe only LMoP can do? If you want to be able to complete an adventure in a day, you may also want to seriously cut down the time between sitting down at the table and starting the adventure. Consider the following options: 1- skip rules explanations -> you don't...
    19 replies | 512 view(s)
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  • Li Shenron's Avatar
    Monday, 16th April, 2018, 06:45 PM
    We use average HP for both PC and monsters. I don't think that using max and thus almost doubling combat length would be a problem. 5e combats are short-ish anyway.
    46 replies | 1185 view(s)
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  • Li Shenron's Avatar
    Monday, 16th April, 2018, 05:15 PM
    In 5e I've been running published adventures only (either 5e playtest packets or older editions adventures converted on the fly), so I just hand out whatever the adventure say, with casual adjustments. I have rarely used the random tables.
    29 replies | 843 view(s)
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  • Li Shenron's Avatar
    Monday, 16th April, 2018, 01:11 PM
    Certainly! That would be the reason for me to prefer the FLGS, so that I can always double-check the printing run. With Amazon it's impossible, AFAIK, but the 30% discount is tempting.
    3 replies | 187 view(s)
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  • Li Shenron's Avatar
    Monday, 16th April, 2018, 08:53 AM
    Does anyone know if the current printings of the supplements already include all the errata, or are they still coming in future prints? More specifically, I am looking for information on Volo's Guide to Monsters and Xanathar's Guide to Everything, since these books are currently available for a decent price (~36e) on Amazon, but I'd rather wait for longer if they still don't include the...
    3 replies | 187 view(s)
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  • Li Shenron's Avatar
    Monday, 16th April, 2018, 08:49 AM
    Human* Wizard, because it's one with the highest potential variety. *variant, please
    48 replies | 1193 view(s)
    2 XP
  • Li Shenron's Avatar
    Saturday, 14th April, 2018, 07:03 AM
    If taken with the right spirit, this could be a great idea :) The point is not to design unplayable characters but to design flawed characters that are still playable. Examples: - a truly dumb Wizard > can be still quite effective if casting spells that require no attacks or saves - a Bard that sounds atrocious when singing > think Assourancetourix. His allies use his "skills" for driving...
    50 replies | 1585 view(s)
    1 XP
  • Li Shenron's Avatar
    Friday, 13th April, 2018, 07:44 AM
    None of them (technically I've been in a Tyranny of Dragons PbP game, but it didn't last long, as usual).
    31 replies | 1023 view(s)
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  • Li Shenron's Avatar
    Wednesday, 11th April, 2018, 01:06 PM
    Both "roll, then halve" and "roll a half dice" give you an average result which is higher than the static half-prof-bonus, but this is ok because the whole rolled-proficiency variant does that already for those with regular proficiency. The averages of "Roll, then halve" are smaller than those of "roll a half dice", and thus closer to the static half-prof-bonus. But from another...
    8 replies | 285 view(s)
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  • Li Shenron's Avatar
    Wednesday, 11th April, 2018, 12:41 PM
    Do we actually have a RAW to imply that the grid is fixed? I don't use a grid so I am not sure... it just occurred to me that a fixed grid is obviously convenient, but perhaps not strictly required by the RAW, although the books normally refer to moving diagonally on a grid (which kind of implies that the grid must be fixed indeed). A check is better than advantage on ST, IMHO, because the...
    60 replies | 1714 view(s)
    2 XP
  • Li Shenron's Avatar
    Wednesday, 11th April, 2018, 09:54 AM
    Not of every game tho. You are welcome. For me it is normal to have boundaries within a game, and I accept them. If a DM tells me that in her game I must play a knight of the round table loyal to King Arthur, I typically play along with it, I don't start thinking about it in terms of "the DM is already telling me how to play my character". Although I understand your concerns in the bigger...
    19 replies | 408 view(s)
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  • Li Shenron's Avatar
    Wednesday, 11th April, 2018, 09:39 AM
    I think this is a great idea! I am not at all into RPG minis myself, since I always use Lego minifigs instead when playing D&D, but if I had a 3D printer I would probably use it to print unique weapons, magic items and maybe monsters heads and bodies to augment those Lego minfigs :)
    8 replies | 402 view(s)
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  • Li Shenron's Avatar
    Wednesday, 11th April, 2018, 08:52 AM
    I never use timers. I had a few cases as a player in the past of DMs using timers, and I absolutely utterly HATED them. They create a kind of pressure and stress that for me is not enjoyable. When I play a RPG I like the thinking aspects, and timers pretty much cut the thinking opportunities. Obviously, I am not trying to say that a player should take an hour to resolve a combat turn, but...
    12 replies | 366 view(s)
    1 XP
  • Li Shenron's Avatar
    Wednesday, 11th April, 2018, 08:47 AM
    Ditto. I think the DM should tell the players that they are required to create PCs such that helping each other IS what their characters would do, first and foremost. Maybe conflicts of interests are a by-product of the traditional "you all meet in a tavern" game kick-off, and it might make things easier to start the game instead under the assumption that all PCs already know each other since a...
    19 replies | 408 view(s)
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  • Li Shenron's Avatar
    Wednesday, 11th April, 2018, 08:29 AM
    You pretty much just explained why I always simply VETO any attempt of a PC to attack/rob/betray another PC. It's now too late for your group to resolve this without any damage of sort to the credibility of your game. If you continue along this path, be prepared for the campaign to end, the group split, and perhaps even some friendship being broken. The best thing you can do IMHO is admit you...
    19 replies | 408 view(s)
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  • Li Shenron's Avatar
    Wednesday, 11th April, 2018, 08:09 AM
    There are no answers to your questions. While it's true that in many settings there is a mutual hatred between orcs and elves (and their respective patron deities), in your fantasy world things can go differently. I usually myself downplay (or outright ignore) the "racial" aspects of deities. For instance, I depict Moradin as the "god of mountains", and then maybe say that dwarves pick Moradin...
    107 replies | 2826 view(s)
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  • Li Shenron's Avatar
    Wednesday, 11th April, 2018, 08:02 AM
    We don't use a grid for adjudicating combat, so this idea would be perfectly normal for us.
    60 replies | 1714 view(s)
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  • Li Shenron's Avatar
    Tuesday, 10th April, 2018, 11:37 AM
    I am still not sold on Inspiration. For me the problem is not that it depends on the DM (and I would argue that it still does even with this self-claimed variant), bu rather these: - it grants advantage, which is statistically powerful but also boring: there's already many sources of advantage in the game, if you grant inspiration too frequently then you get advantage more often than not,...
    63 replies | 1919 view(s)
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  • Li Shenron's Avatar
    Tuesday, 10th April, 2018, 11:03 AM
    It's an ok subclass, nothing particularly original but soundd usable by many deities and fairly balanced. I just don't understand why after the great bunch of subclasses from Xanathar’s they are still spending time designing more... why don't they try and do something else instead? Like, finalizing one of those long-standing open items such as alternate class features or mass combat rules?
    64 replies | 4179 view(s)
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  • delericho's Avatar
    Tuesday, 10th April, 2018, 10:25 AM
    IMO they should do what "Doctor Who" did when it came back: a quasi-reboot: you take the existing lore and use as much, or as little, of it as you feel makes for the best resulting setting. So since Eberron was never formally lined up with the Realms, they can just use it pretty much as-is, and assume that all books published to date happened to line up with 'now'. Likewise Athas, Mystara,...
    13 replies | 501 view(s)
    1 XP
  • delericho's Avatar
    Tuesday, 10th April, 2018, 07:54 AM
    The riddle, not its solution. "The leap untaken" vs "only a leap from the lion's head".
    37 replies | 1401 view(s)
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  • delericho's Avatar
    Monday, 9th April, 2018, 10:44 PM
    I've just finished up "A Fine Balance", by Rohinton Mistry. Which made me incredibly angry - one of those books I wish I hadn't read. I've also just read "Crownfall", the first volume in the latest Pathfinder Adventure Path. Unfortunately, while I really like the premise of this path, the execution left me cold. I'm now reading "Coruscant and the Core Worlds", which was the one supplement for...
    16 replies | 419 view(s)
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  • delericho's Avatar
    Monday, 9th April, 2018, 06:59 PM
    There was the T-Rex, and I'm sure I saw a "War of the Worlds" Martian ship in there. And the Macguffin hunt was very Indiana Jones, especially with the three riddles of fiendish cunning - notably the middle one. More importantly, it felt very much like Spielberg in 80's mode. Deliberately so.
    37 replies | 1401 view(s)
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  • delericho's Avatar
    Monday, 9th April, 2018, 05:52 PM
    It's okay. The biggest problem, though, is that it trades hard on nostalgia for other, better, Spielberg movies. Maybe watch some of those instead?
    37 replies | 1401 view(s)
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  • Li Shenron's Avatar
    Monday, 9th April, 2018, 10:16 AM
    This. I don't know the details of milestone XP rules but obviously if the PCs don't pick up a quest, they'll get XP from another. It's also definitely possible to use both milestone XP and monsters XP in the same game, in case the PCs are giving up too many quests.
    289 replies | 7695 view(s)
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  • Li Shenron's Avatar
    Monday, 9th April, 2018, 10:12 AM
    Ok let's be honest... the Rogue has never been a combat-heavy character except probably in 4e. And the whole game has become combat-heavy only in 3e thanks to gamers who wanted it to be. But the game doesn't belong solely to those gamers, and thank God 5e provides some characters also to those who don't always want to fight. I suggest you play your combat-heavy games without a Rogue (everyone...
    323 replies | 13269 view(s)
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  • Li Shenron's Avatar
    Monday, 9th April, 2018, 09:58 AM
    While an action economy is in a sense implicit in EVERY game, IMO Mearls might be saying that he didn't want this to be so prominent as to feel necessary to think in terms of it when playing the game. Remember that 5e had a primary design goal of allowing as many playstyles as possible. Action economy micromanagement makes for a specific playstyle, a valid one, but something they likely...
    163 replies | 5249 view(s)
    2 XP
  • Li Shenron's Avatar
    Monday, 9th April, 2018, 09:33 AM
    RPGs suffer from this odd thing by which their players think too much and feel entitled to see all that's "wrong" with the game. They all would know better how the game should be, and often spend hours rewriting the rules or the entire system and then brag about it, instead of shut up and play yer game. If you are tired AND you are actually playing the game regularly, just take a break and try...
    51 replies | 2762 view(s)
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  • Li Shenron's Avatar
    Monday, 9th April, 2018, 09:19 AM
    Usually I found very little reason in multiclassing at all, for either of those.
    89 replies | 2147 view(s)
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  • delericho's Avatar
    Thursday, 29th March, 2018, 06:52 PM
    I think that's too much, especially when applied to monsters (like the cyclops) where so much power is vested in that one body part. I'd be inclined to let players trade the extra damage for a chance at a called shot - you get an immediate free attack against the same target (all the same modifiers and AC apply), and if that hits then you score the called shot. I would also be inclined to...
    24 replies | 528 view(s)
    1 XP
  • delericho's Avatar
    Thursday, 29th March, 2018, 09:06 AM
    All of the above. Also, not all magic items are created equal - different items can serve different purposes, and indeed the same item can serve different purposes at different times.
    28 replies | 771 view(s)
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  • delericho's Avatar
    Wednesday, 28th March, 2018, 09:59 PM
    Mathematically, you're correct. And yet confirmation rolls are one of the most hated rules in the entirety of 3e. Because game design isn't just about maths - how they feel in play matters as well, and a failed confirmation felt (for too many people) like they were having their critical hit snatched away.
    79 replies | 2124 view(s)
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  • delericho's Avatar
    Wednesday, 28th March, 2018, 02:52 PM
    The thing is that that experience wasn't boring and drawn out. It was blood-boilingly frustrating and drawn out.
    79 replies | 2124 view(s)
    2 XP
  • delericho's Avatar
    Wednesday, 28th March, 2018, 02:50 PM
    Sure, I could agree with that, if it were actually implemented. Sadly, my experience is that games (and groups) are more likely to give extra to those players who are lucky (or, also my experience, 'lucky') than they are to shore things up for those who hit a bad streak - you're more likely to see a house rule to give people who score a crit "a little something extra", or effects that trigger...
    79 replies | 2124 view(s)
    1 XP
  • delericho's Avatar
    Wednesday, 28th March, 2018, 02:17 PM
    Not me. I seem to be prone to bouts of bad luck, which in my last-ever* 4e game saw me lose all of my limited-use powers (daily and per-encounter) to misses. When I finally managed a hit, it was with a piddly at-will power. I'd much rather the deck was stacked assuming most attacks hit, even if that meant a lower average damage per hit. Indeed, a couple of bad experiences like the above have...
    79 replies | 2124 view(s)
    3 XP
  • delericho's Avatar
    Wednesday, 28th March, 2018, 02:07 PM
    We have plenty of people willing to DM over here. But we also have plenty of people willing to play - including almost all of the same people. The big issue I'm having at the moment is scheduling. Which sucks, but there's basically nothing I can do about it - I'm just too busy for gaming right now. :(
    30 replies | 1006 view(s)
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  • delericho's Avatar
    Wednesday, 28th March, 2018, 09:35 AM
    Yep. That's pretty much intentional - large hit point totals have replaced high AC as the preferred marker of a tough opponent. And for the most part, that's a good thing. The key, I think, is to keep things lively and interesting while that bag of hit points is being whittled down - make sure that the monsters have something interesting to do, do something to change the tactical situation...
    79 replies | 2124 view(s)
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  • Li Shenron's Avatar
    Tuesday, 27th March, 2018, 11:04 AM
    I am in favor of adding swiss-army knife spells ONLY to the Sorcerer's spell list.
    24 replies | 1077 view(s)
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  • Li Shenron's Avatar
    Tuesday, 27th March, 2018, 10:45 AM
    Uhm... I haven't run 5e nearly as much as I wanted to, but so far the only thing that came up and I hated was the druid's armor restrictions.
    104 replies | 4908 view(s)
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  • Li Shenron's Avatar
    Tuesday, 27th March, 2018, 09:04 AM
    Currently I am running a family game with children as young as 7, so we definitely avoid a lot of stuff. In general, even when playing among adults I am not interested in bringing up sexual situations, but if some player looks for them in the story, I allow them but I enforce skipping over the narrative details. I do the same about out-of-combat violence. So if a player wants his PC to sleep...
    90 replies | 3207 view(s)
    1 XP
  • Li Shenron's Avatar
    Monday, 26th March, 2018, 08:16 PM
    It doesn't really matter what 10 other people say... the OP says that it bothers HIM, and that's why he started the thread asking for help. So if you want to help, make your suggestions. What are you going to achieve instead by saying that the OP's discomfort is invalid?
    142 replies | 4319 view(s)
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  • Li Shenron's Avatar
    Monday, 26th March, 2018, 08:02 PM
    Let's not base it on a whim then. Let's say that all lock picking checks takes 2 minutes at least, and so Guidance doesn't help with them OR that they all take 30 seconds and thus Guidance helps. Maybe lockpicking is too much arbitrary and makes for a bad example. Other skills are easier to estimate naturally how long they take. Climbing time depends mostly on height, stealth depends...
    142 replies | 4319 view(s)
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  • delericho's Avatar
    Monday, 26th March, 2018, 02:11 PM
    "Sunless Citadel" and "Forge of Fury" were 32-page dungeon crawls. And while WotC marketed them as part of an adventure path, the links between them were so light that they might as well have been stand-alone. (And just as well, really, since they've since reprinted them for 5e without the rest of the path.) :)
    141 replies | 6130 view(s)
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  • Li Shenron's Avatar
    Monday, 26th March, 2018, 01:25 PM
    Yep. It's not really a balance problem, just like a cantrip that would take 1 minute to cast and healed 1 HP or created 1cp wouldn't be. But like those would be, Guidance is plain a simply a design mistake. I don't know if the rules really offer a way out of it, and to my understanding you wish there was a way within the rules to mitigate the amount of times this cantrip is being used. Is...
    142 replies | 4319 view(s)
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  • delericho's Avatar
    Monday, 26th March, 2018, 08:46 AM
    IMO, it's simply a matter of having the right product at the right time. 5e is a very good game, but it's also lucky enough that the zeitgeist just now is coming off a wave of geek-chic (things like "The Big Bang Theory") and is now riding a huuge wave of 80's nostalgia ("The Goldbergs", "Stranger Things", "Ready Player One"). And, yes, it doesn't at all hurt that 5e got immense goodwill...
    91 replies | 3539 view(s)
    1 XP
  • delericho's Avatar
    Monday, 26th March, 2018, 08:42 AM
    This. The PHB is probably somewhere between 1 and 2 million units sold - if they'd hit even 2 million I would expect WotC to be shouting it from the rooftops, since that would make 5e by far the best-selling edition ever. (The 1st ed book is estimated at 1.5m copies sold, but the historical data makes it hard to be certain.) It's also worth noting that WotC's target is for their supplements to...
    37 replies | 1706 view(s)
    1 XP
  • delericho's Avatar
    Friday, 23rd March, 2018, 01:56 PM
    The Alexandrian wrote a series on articles ("Jaquaying the Dungeon") that uses many of the same techniques, and also uses diagrams of the same format as in the post you linked. I've linked to the first article in the series. I hope that helps!
    27 replies | 636 view(s)
    4 XP
  • delericho's Avatar
    Friday, 23rd March, 2018, 11:02 AM
    I've found that having at least two at the table is very helpful, since it allows the players and the DM to look things up in parallel. However, there's no need for the DM to provide both, of course. :)
    37 replies | 1706 view(s)
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About delericho

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I'm a long-time gamer, primarily interested in 5e and Pathfinder, although I'll play (almost) anything.
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Wednesday, 18th April, 2018

  • 08:46 AM - Coroc mentioned delericho in post Polymorph and Mental Ability Scores
    delericho #3 See, to prevent such unbelievable sillyness i use the houserule that to cast any spell of a given Level the casting attribute has to be 10+spellevel. To create an int 3 wizard (or even an int 11 wizard) is powergaming it wrong imho. Thats like a barbarian with 3 STR or a rogue with 3 dex. I hate that this 3rd Edition rule did not make it into 5th Edition officially. I mean if you want to Play a Retard, i got no Problems with that, but he will not be a wizard that is for sure. Int 3 means you are eventually unable to speak sentences with more than 3 words if you are able to speak at all, and do not even think about writing skills. For those rules lawyers disagreeing with my Point of view: how would you describe a mentally challenged individual in your campaign world if you had to give stats? Is 3 to high for that? Do we only have the 0, 1 and 2 to scale mental capabilities below the threshold?

Thursday, 29th March, 2018

  • 02:49 PM - Coroc mentioned delericho in post Is Dark Sun Coming To D&D?
    delericho #64 Were they were large as Monsters in bothe the Standard 2nd ed MM and the darksun MM, and wasn't there a Differentiation in Thri kreen and Thor kreen? I am pretty sure Thri kreen PCs in 2nd ed were medium. Otherwise they would have gotten some compensation mechanic like the halfgiants double hitpoints.

Friday, 16th March, 2018

  • 12:31 PM - CubicsRube mentioned delericho in post Should fighters be skill monkeys?
    I suspect youre right delericho but the rogue still has a niche in 5d in my mind as a skirmish fighter. With bonus action movement and dashes and evasion etc plus sneak attack they have a specific combat niche different to a fighter. Most rogues though not all are likely to devle towards theives tools, sleight of hand, stealth and the like to enhance their class, but fighters dont really have that same "skill burden". You could easily have an intelligent fighter learned in history and religion, or a charismatic fighter skilled at persuading people and reading moods.

Thursday, 1st February, 2018

  • 02:39 PM - Maxperson mentioned delericho in post No Magic Shops!
    delericho Coroc Now I'm picturing Nodwick running around with a golf bag full of swords. Thanks you two!
  • 12:12 PM - Coroc mentioned delericho in post No Magic Shops!
    delericho you mean those worlds where portable holes sometimes find their way into bags of holding and the resulting interdimensional rip forces the dungeonmaster with the heavy plight to decide on which layer of the infinite abyss the party therefore ends up next? (Big evil grin) And unfortunately all the contents of the bag of holding is strewn out over the multiverse, so the Party is forced to reequip themselves with some overpriced green steel items they can barter of a yugoloth for the diamonds they brought in the case a raise dead might benecessary. I mean nothing against green steel they will hurt demons perfectly good and despite that they have that lawful evil touch from Baator on them, sounds cool if ah ... ahm your Party actually also is lawful evil...

Saturday, 27th January, 2018

  • 12:32 AM - Nevvur mentioned delericho in post No Magic Shops!
    It all boils down to a simple question: are you opposed to providing optional support for playstyles you yourself might not prefer? Sent from my C6603 using EN World mobile app Will assume that question is open to the public. Really depends on the what the optional support is offering. For instance, if a supplement were released that included a new ability score generation method for Superhero campaigns (4d6 don't drop the lowest, and you can go over 20!), that's fine. I'd never play it, but neither is it going to create a new trend in the broader D&D community. In the case of magic shops, @delericho captured my feelings in the recent Wealth by Level thread when he wrote, "it's not enough to clearly state that all of these are guidelines, because people are much more likely to see a "Wealth by Level" table and assume it is holy writ than they are to read the accompanying guidelines." My opposition arises from concern that, on some level, optional support for magic shops would become the new normal for newer DMs and players. It won't affect my games; I'm happy with 5e's default treatment of magic items, so my opposition is self serving and paternalistic. So yes, I am opposed, but not strongly because I acknowledge it's based on a highly subjective point (playstyle). My opposition amounts to quiet discontent at the prospect (e.g. me posting this), and would result in silent disappointment if it were released. For those who want it, I don't fault you. I just don't want your preferences to become the default because I like where we are now, I plan to play for years to come, and don't...

Wednesday, 24th January, 2018

  • 03:49 PM - Coroc mentioned delericho in post What Nonstandard/Untraditional Races do you wish would return?
    delericho like that. It is about context. I love warforged and mul. But never ever ever in FR or greyhawk, but in the Settings they belong to. One additional: I would never ever allow dragonborn as PC in a DL campaign. If my Players want to Play Monsters (Orcs, Drow, Draconians) i am fine with that for a Change, but then i will Play the Paladins and light clerics and the mighty city guard, and the gold dragon, and they are in for an all evil style campaign. If they insist, no Problem for me as a DM.

Sunday, 16th October, 2016

  • 05:07 PM - Jester David mentioned delericho in post I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).
    I have a hard time viewing the slower approach of 5E as being the more commercially driven approach when compared to the splatbook a month of 4E. That logic just blows my mind. As delericho said, a book every two-months didn't mean lots of extra profit as each one only generated a small amount of income. They're still releasing three books per year after all, only focusing 2/3rds of their effort on DMs and producing non-crunch. The other catch is that regardless of the release rate, you can only release a finite number of desirable books. There are a few collectors that will buy everything, but many people will stop buying every release and just buy every second, or third, or one that interests them. Or just buy until they hit saturation and then stop. So if you're only ever really going to see six big hardcover books before you hit "bloat", you can either sell one every three months and complete the game after a year-and-a-half. Or you can sell one every six months and stretch things out to three years. Or you can release one a year and expand the lifespan of the books for six years. I often compare this to board game expansions, which is not an inapt comparison. D&...

Thursday, 5th May, 2016

  • 09:53 AM - Quickleaf mentioned delericho in post House Rules and You: A survey
    Xeviat By and large, I think 5e works great as intended and I agree with delericho that it's plenty complicated as is. That said, I realize I've been doing something unconsciously for a while as DM that technically is a house rule. Well, it used to be unconscious. Now it's quite intentional. I don't bother with inconsequential rolls anymore. There are no meaningless calls for "make a Wisdom (perception) check." Anytime I ask for a roll, I back it it up with some kind of consequence that has narrative impact. Additionally, most ability/skill checks have thresholds of success that roughly map to: fails by 5+, fails by 1-4, succeeds by 0-4, succeeds by 5+. And when a player fails a check, I'll sometimes give them a choice of failure options...usually before they roll the check. Why do I do this? Several reasons. First, it makes the fewer rolls I call for more suspenseful and interesting (i.e. quality not quantity). Second, the increased transparency lets the players decide more clearly what kind of risks vs. rewards they're willing to face. Third, it forces me to ...

Wednesday, 13th April, 2016

  • 03:21 AM - shidaku mentioned delericho in post As a DM, do I kill the entire party at the end? Im torn?
    As delericho mentions right off the bat, relying on one clue is great for storytelling, but not so great for a game. Honestly, is it possible they could defeat the bad guy? IE: knock him to 0 HP and see his spirit vanish, thinking him defeated, only to have his return later on? That's much the same way Voldemort's Horcruxes worked, which were conceptually similar to how a lich's phylactery works in most D&D system: the body reforms after X amount of time until the phylactery is destroyed. Personally, I have "the same clue" in several different locations around my game, and often multiples of objects that would provide them with the same information. There's no real point in creating something awesome that you want the players to find but can't just give them and only having one chance encounter of them finding it. Would I kill your party? I don't know. If they can't reasonably defeat the BBEG, yes. If they can, but the BBEG just can't DIE unless they destroy the heart, then no I wo...

Sunday, 3rd April, 2016

  • 07:19 PM - pming mentioned delericho in post Adjudicating "bursting in"
    Hiya! Depending on how game-mechanic'y you want to get, you could always just give a simple penalty to the 'other sides' initiative (like -1 if they are guards waiting for the next shift change...-2 if they are guards guarding in the middle of the night, -3 if those guards are extra tired, -4...etc...etc...or maybe even Disadvantage). You could also tie in the modifier to the lowest/worse Stealth check made by the PC's or something. But, as delericho said above, you're basically doing it right. You, the DM, figure out something that works for your group and your own particular DM'ing style, and go with that. Personally I just up and decide if they are or arn't 9/10 times. That other time, I drop back to my roots and roll 1d6, with 1 or 2 indicating surprise...and I make the players do the same in those situations. Whatever makes most sense for an actual 'surprise round' type of situation. ^_^ Paul L. Ming

Thursday, 24th March, 2016

  • 12:35 PM - Morrus mentioned delericho in post Adventures in other eras?
    I agree with delericho. It feels more like the American Western than Medieval Europe to me (aside from the technology level). Which isn't surprising; it was created by Americans, after all.

Monday, 14th March, 2016

  • 03:07 PM - SolitonMan mentioned delericho in post How do I search for a specific post?
    Thanks for the replies! delericho - I use Google as well at times, but usually only when the internal search isn't working for me. Morrus - that second image really helped - I was on the multiple content types tab, but i thought single was selected. I guess the color scheme wasn't registering with me. Selecting Single explicitly gave me the screen with the posts output option, which is what i was expecting.

Thursday, 4th February, 2016

  • 11:37 PM - Connorsrpg mentioned delericho in post Dwarves & Encumbrance?
    Thanks delericho. We have an easy rule for our games. But we also have a little more added to 'Dwarven Sturdiness' in our games. It is just a shame that such an insignificant rule was used to 'try' and portray a dwarf's sturdy nature. On our Race Pagehttp://connorscampaigns.wikidot.com/d-d-races, we have significantly increased this side of dwarves - though we also use flaws/drawbacks too.

Tuesday, 19th January, 2016

  • 11:28 AM - EzekielRaiden mentioned delericho in post Could Paizo go 5e?
    @Morlock it sounds to me like you are just thoroughly convinced that there is no possible downside to Paizo making a PF2 from the 5e rules. You're not interested in knowing whether it has potential problems--the only possible thing we can give you, since this is a huge hypothetical--so the thread title is a bit spurious. You're not really asking a question at all. You're presenting an argument. It's not the interrogative, "Could Paizo go 5e?" and rather a declaration, "Paizo Could go 5e." Intentionally shooting for hard compatibility with 5e, yet still meeting your points 1 and 2 there, seems pretty difficult. Unless, as @delericho put it, they "bring 5e enhancements into a new PF" rather than "build a new PF on the basis of 5e." And "they'll still have PF2(5e)" would be precisely where Paizo was back when 4e launched, which was a problem for them at the time. It WOULD be another case of "getting left behind." Their fanbase would get split, yet again. They'd be facing the same problems as D&D does, whenever a new edition is launched--they built for compatibility with a thing that isn't in vogue anymore. If the existence of 5e is a danger such that they should rework their stuff into a new PF2, then 6e should be precisely the same danger. And if 5e is having no meaningful negative effect on their sales, they have no reason to make 5e compatibility a goal with any prospective PF2--better to keep the fans you have than to risk it on fans you don't. Either way, shooting for deep/fundamental compatibility seems unwise...yet shooting for shallow compatibility, e.g. lifting all the useful ideas and trashing the rest, ...

Friday, 4th December, 2015

  • 10:32 AM - pukunui mentioned delericho in post Best 5E Adventure?
    Lost Mine isn't perfect but my group did enjoy it. I'd say the best part of it for me was how easy it was to run. As Chris Perkins said, it practically runs itself. I did very little prep for it. I disagree that HotDQ is a bad adventure, but we've been down that road a million times before. We haven't gotten to RoT yet, so I can't really comment on that one. I'm with delericho re: PotA, though. While I like parts of it and have been mining it for material for my episodic campaign, I don't think I'd like to run or play it in its entirety. I think it would just get way too repetitive. As for OotA ... I think I'd rather play it than run it, mainly because of the amount of work required to run it. So far I've just been stealing parts of it for my home campaign as well. (I ran the Neverlight Grove section as a standalone Halloween adventure, for instance.)

Wednesday, 2nd December, 2015

  • 04:46 PM - SkidAce mentioned delericho in post World-Building DMs
    Thanks delericho for the explanation, it was actually more of a rhetorical question for the "debate" as I have played a lot of Dark Sun starting around 2E. Was hoping there would be constructive discussion on the nuances of "just how far" can a character concept go before it "ruins" a setting. Or even can it? To answer my own question; My initial response when running a Dark Sun campaign would be "No, why?". After reading this thread, specifically the gnome parts where they talked about "last survivor" "delusional" etc, makes me wonder what I would do if the player had a really interesting idea for said wizard. Still, as you say, preserving/defiling is pretty integral, I would likely remain of the opinion that "No" was the proper answer.

Tuesday, 1st December, 2015

  • 03:52 PM - Hussar mentioned delericho in post Settings played in D&D: cause or effect?
    Which edition are you looking at? 3e? 3e Eberrondid very well. 4e? 4e had other problems that had a huge impact on book sales, including settings. See, here's the trick - what does "very well" actually mean? For example, without looking it up, can you name three of the Eberron novel line authors? There's a poorly received MMO, but, other than that, what "very well"? delericho mentions 14 source books. I'd point out that I've got close to that for my Scarred Lands setting. Compare to how many books you have in 3e - novels, sourcebooks, whatnot - never minding the Neverwinter Nights video game, for Forgotten Realms. Look, I love Eberron. I do. But, I think that it's a mistake to think that Eberron is even close to the same league as Forgotten Realms.

Monday, 2nd November, 2015

  • 05:25 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    ...ed, the 4e DMG and MM aren't yet available. They've never explicitly said why this is, but speculation has it that it might be to do with giving the physical stores a "grace period" in which to sell these big hitters (bearing in mind that they've recently reprinted most of those core rulebooks, so they're all somewhat 'current'). That being the case, I wouldn't be hugely surprised to see 5e PDFs start to appear quite soon - I'm inclined to think the answer is "not yet", rather than "no". I imagine if you thought otherwise it would make a difference lol. I am speaking more to the business point of view, rather than from my personal preference. Now you did bring up the last piece of the puzzle, but I don't feel as though making product available through an app will have a major effect on their distributors more so than it would with releasing a PDF. Again, not that it would have more of an effect than releasing the content via PDF. (This last part is not directed at you in particular delericho)
  • 05:06 PM - Cody C. Lewis mentioned delericho in post D&D Does Digital Part III: PDFs
    Maybe I should clarify a point: I am personally in support of releasing PDFs first and foremost. I suggest an app as a compromise. We all want PDFs, but the game is coming up on a year and the only PDFs we have available are either ones that someone else has scanned and have been pirated, or ones that we have taken the time to scan ourselves. So if the options presented to me are those, nothing, or an app; I would choose the app every time. delericho See my above response. I agree with you. But we aren't getting that as it stands. So it does appear that right now, Wizards is in fact, doing nothing innovative. Koloth 1.) Absolutely right. The app would have to noninvasive. 2.) Why couldn't the app be set to download to your device like the books I read on Kindle? So what you're saying is the app would have to have few to no permissions and allow you to download the books to your device, not supported through the cloud, and you would be interested? Or is there a third objection? darjr see the above two responses. I think the app is the only clear solution to allowing us to have the information in a 'take with us anywhere' digital format. Any app done would have to be: Downloadable to the device, not based off of a cloud service Available for ipad/iphone, android & windows at launch Nonintrusive Reasonably priced (Either sub based or hard purchase) Well constructed, both in design and functionality


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Tuesday, 17th April, 2018

  • 06:06 PM - Parmandur quoted delericho in post 5e & PF2 - Why Choose the Same Approach?
    Ah, yes, you're right. I'd forgotten about that. Hard to believe that was ten years ago next month!The weird part is that the Lost Mines Starter Set is still a top seller nearing four years after release: Keep on the Shadowfell was not in print after four years.a
  • 05:13 PM - Tony Vargas quoted delericho in post 5e & PF2 - Why Choose the Same Approach?
    Ah, yes, you're right. I'd forgotten about that. Hard to believe that was ten years ago next month! Yeah, 10 years, we should be seeing a 'fifth edition' pretty soon....
  • 01:41 PM - pemerton quoted delericho in post 5e & PF2 - Why Choose the Same Approach?
    Probably a nitpick, but wasn't "Keep on the Shadowfell" also 4e's second adventure - the first being "Kobold Hall" in the DMG? (Which, granted, was also dire.)I thought KotS came out before the core rule books?
  • 09:44 AM - pemerton quoted delericho in post Lost In Translation: Adapting Fictional Characters To Games
    D&D isn't intended to simulate LotR, or Conan, or Elric, or the rest. So while you should be able to create characters rather like those from the stories that served to inspire it, it's much less necessary that they be perfect, or even particularly accurate, simulations.I think this is a tricky issue. Page 7 of Gygax's PHB says that Swords & sorcery best describes what this game is all about . . . This game lets all of your fantasies come true. This is a world where monsters, dragons, good and evil high priests, fierce demons, and even the gods themselves may enter your character's life. Enjoy, for this game is what dreams are made of!! And the famous Appendix N (DMG, p 224) adds: The following authors were of particular inspiration to me. . . . From such sources, as well as just about any other imaginative writing or screenplay you will be able to pluck kernels from which grow the fruits of exciting campaigns. If the game doesn't deliver experiences, in play, that in some sense...

Tuesday, 10th April, 2018

  • 03:57 AM - trappedslider quoted delericho in post What are you Reading? April 2018 edition
    I'm now reading "Coruscant and the Core Worlds", which was the one supplement for the 2nd Ed of the d20 Star Wars game that I somehow missed. It's actually pretty good, even discounting the third or so of it that is tied to a rather poor game system. Next up, I think, will be the "Dangerous Women" anthology of short stories. my library has that RPG book along with 4e D&D, not sure if they have any others....As for the collection IIRC There's a short story by Butcher in it dealing with Molly I think.
  • 12:21 AM - Morrus quoted delericho in post READY PLAYER ONE - Come With Me
    More importantly, it felt very much like Spielberg in 80's mode. Deliberately so. Sure. It literally was that exact person doing that exact thing. especially with the three riddles of fiendish cunning - notably the middle one. Associating the The Shining (the "middle one") with Steven Spielberg rather than Stanley Kubrick is a bit bizarre, but OK.

Monday, 9th April, 2018

  • 06:37 PM - Morrus quoted delericho in post READY PLAYER ONE - Come With Me
    It's okay. The biggest problem, though, is that it trades hard on nostalgia for other, better, Spielberg movies. Maybe watch some of those instead? There are very few Spielberg movies referenced in it. He refused to include his own stuff, although he allowed the DeLorean as he only exec-produced that one. The special effects guys kept trying to sneeck references to Spielberg movies into the backgrounds, and he kept telling them to remove them.

Thursday, 29th March, 2018

  • 07:48 PM - robus quoted delericho in post Critical hit allows called shot?
    I'd be inclined to let players trade the extra damage for a chance at a called shot - you get an immediate free attack against the same target (all the same modifiers and AC apply), and if that hits then you score the called shot. I hear what you're saying but I don't want players to feel cheated out of their crit. It's just as easy for a nat-1 to come up after all. So I'd prefer Ralif's choice of condition or damage - that way the player has a real choice rather than a gamble.
  • 07:17 PM - Werebat quoted delericho in post Is Dark Sun Coming To D&D?
    Ah, now that I'd be inclined to stat up as a feat, and allow players to select a psionic version of their race - lower ability adjustments, but they get the feat instead. Of course, the wild talents would then need to be powerful enough to justify a feat, but I don't have a problem with that. :) (Also, FWIW, I'd be inclined to stat up Eberron's Dragonmarks in essentially the same way.) I could see this working well with Eberron's Dragonmarks (weren't they feats in the original?) With Dark Sun... Well it would be easy enough to DO, since we already have feats that grant cantrips. But I think psionics was supposed to be much more prevalent in Athas -- like you never knew which slave or merchant might have the ability to do something unexpected. I think leaving it at "sure, you can take the 'Psionic Initiate' feat if you really want to forego something else" isn't going to be enough to accomplish that. Think about how often Magic Initiate is taken NOW. It wouldn't be enough.
  • 06:46 PM - Werebat quoted delericho in post Is Dark Sun Coming To D&D?
    Yes, I know. I'd rather they didn't go down that route again. If they really, really must give a power boost, they should do it by starting everyone at a higher level (and nothing else). That way, everything automatically scales. Plus, it makes all those game elements they introduce for DS easier to transplant to other settings - which presumably has to be at least a consideration for them (given their 100k+ units sales goal). All IMO, of course. I see what you are saying. But given the realities of Dark Sun, they are going to have to come up with a new Monster Manual for it anyway, so that aspect is moot. And Dark Sun wouldn't be Dark Sun without everyone getting a wild talent. Which I think would be best done with psionic cantrips, mechanics-wise. Again, I see what you are saying, but to me part of the warp and woof of Dark Sun has always been powerful PCs living in a crapsack world. I can't see them making, say, Athasian elves no more powerful than the elves in the PHB. The...
  • 06:40 PM - Werebat quoted delericho in post Is Dark Sun Coming To D&D?
    Good question - I had to check that one! Thri-kreen are Large in the Monstrous Manual. They don't seem to appear in either the first or second MC appendices, nor are they in the first Dark Sun boxed set or the first Dark Sun MC appendix. They do appear in the second Dark Sun appendix, where they are large. The Tohr-kreen appear in the first DS appendix (Large), with several further variants appearing in the second (a mix of Medium and Large). I don't have the revised DS box. However... after some further searching, I've found the original entry for them in 2nd Ed - they're in the first Forgotten Realms appendix. And they are, indeed, Medium-size there. I think you could make a strong argument for Thri-Kreen being Medium with Powerful Build. Which would not honestly bother me.
  • 06:36 PM - Dausuul quoted delericho in post Is Dark Sun Coming To D&D?
    That said, I'd really rather not. 2nd Ed Dark Sun PCs may be more powerful than standard 2nd Ed PCs, but so too are 5e PCs in general. Comparing 2E PCs to 5E PCs is meaningless. They're radically different systems. You can't just look at the numbers on the character sheet and assume they mean the same thing. Plus, if you boost the PCs, you start messing with the careful balance of the game ( :) ), have to then boost everything else to match, and it just turns into a pain. What would you actually have to change? Monster CRs and encounter guidelines? They're broken anyway, an excuse to fix them would be just what the doctor ordered. And I can't offhand think of anything else you'd need to adjust.
  • 06:27 PM - Werebat quoted delericho in post Is Dark Sun Coming To D&D?
    Plus, if you boost the PCs, you start messing with the careful balance of the game ( :) ), have to then boost everything else to match, and it just turns into a pain. That's... exactly what 2e Dark Sun did. The Gith, for example (who were basically the orcs of the setting) had 3 hit dice IIRC, and some kind of special leap attack, in addition to possible psionic ability.
  • 04:52 PM - lewpuls quoted delericho in post How Would You Design For Spelljammer?
    That explains RPGs and board games, but it doesn't explain Star Wars, Star Trek, BSG, Babylon 5, "Space: Above and Beyond", or the like. Which was the point I was making in the paragraph above the one you quoted. Sci-fi, for all that it deals in a 3d environment, still extensively uses ships best suited to a 2d environment. There's no reason, then, that space fantasy such as Spelljammer should be any different. I watched a short vid on the maker's ideal Star Wars ship and laughed. The military side of Star Wars, from a practical point of view, is ludicrous. Spherical ships are boring, but far more practical than anything he suggested. I still remember complaining, after watching the first movie the first time, about the sound effects in outer space. But SW isn't even science fiction, it's science fantasy. From a game design point of view, if I can make sense, and make a good game, that's preferable to making a game (good or not) that doesn't make sense.
  • 04:44 AM - gyor quoted delericho in post Is Dark Sun Coming To D&D?
    To me, that reads as the opposite - the Dark Sun isn't currently on the cards and that, therefore, neither is the Mystic. (It's also worth noting that Eberron also 'needs' psionics, though...) And, incidentally, any of those three settings (Spelljammer, Dark Sun, Eberron) would be fine with me. Certainly preferable to more Realms (and, alas, I was never a fan of Planescape). Forgotten Realms also has Psionics, not as current or pressing as the other two, but it did have the Psicracy of Jhaamdath among others.

Wednesday, 28th March, 2018

  • 10:14 PM - Saelorn quoted delericho in post Bashing bags of hitpoints
    Mathematically, you're correct. And yet confirmation rolls are one of the most hated rules in the entirety of 3e. Because game design isn't just about maths - how they feel in play matters as well, and a failed confirmation felt (for too many people) like they were having their critical hit snatched away.Something that can be very hard for game designers to come to terms with is that some potential players aren't very good at math, and they also get a say in how a game mechanic is received.
  • 08:37 PM - Lanefan quoted delericho in post Bashing bags of hitpoints
    Not me. I seem to be prone to bouts of bad luck, which in my last-ever* 4e game saw me lose all of my limited-use powers (daily and per-encounter) to misses. When I finally managed a hit, it was with a piddly at-will power. I see times like this as just a part of the game. :) 3e's DR wasn't hugely fun either. IME, players hate seeing their successes negated [...] Consider two cases: one where an average hit does 15 damage, but the creature has DR10 and 18 hit points; versus one where an average hit does 15 damage, the creature has no DR but 58 hit points. The maths suggest that these two cases are effectively the same - the creature dies on the fourth hit. However, the latter is much more likely to give a more satisfying game experience, because the PCs aren't "losing" 40 hit points of damage. If the players don't know how many h.p. the monster has (and they shouldn't!) and the DM is doing a half-decent job of narration, the end result should look exactly the same: each hit is clobberi...
  • 06:27 PM - Von Ether quoted delericho in post How Would You Design For Spelljammer?
    ... if you work purely from setting first you'll get something that may look nice but is unfocused and useless. If you are world building for sake of world building, yes. And it's a classic trap many novice game designers and genre writers fall into, letting the world get away from them as they get lost in the weeds creating detail after detail. Many designers and authors do worlds in iteration, reigning things in and refocusing as they keep in mind that future mechanics or plot have an impact. It's one of the reasons I think that genre writer don't get the credit they deserve. They have to make a fun plot, engaging characters, great prose AND a new world.
  • 06:09 PM - 5ekyu quoted delericho in post Bashing bags of hitpoints
    Sure, I could agree with that, if it were actually implemented. Sadly, my experience is that games (and groups) are more likely to give extra to those players who are lucky (or, also my experience, 'lucky') than they are to shore things up for those who hit a bad streak - you're more likely to see a house rule to give people who score a crit "a little something extra", or effects that trigger if you hit twice in a single round, or whatever. One suggestion I might make is an adaptation of "13th Age's" Escalation Die - if you miss an attack you are awarded an ED of d4. Each successive miss then boosts that die type (d6, d8, d10, etc). If and when you eventually hit, that ED is then rolled and added to your damage done. That way, although the miss sucks (which is probably unavoidable), when you do finally hit it is at least worthwhile. (As a corollary to that, though, giving characters a very small number of high-impact but limited-use powers should be a no-no, at least if they're wasted on a...
  • 02:38 PM - Maxperson quoted delericho in post Bashing bags of hitpoints
    Not me. I seem to be prone to bouts of bad luck, which in my last-ever* 4e game saw me lose all of my limited-use powers (daily and per-encounter) to misses. When I finally managed a hit, it was with a piddly at-will power. I'd much rather the deck was stacked assuming most attacks hit, even if that meant a lower average damage per hit. Indeed, a couple of bad experiences like the above have left me almost wishing for the remove of attack rolls altogether! * Incidentally, it's a coincidence that that was the last-ever 4e game - it wasn't a conscious decision, never mind being one motivated by that bad experience. I never really played 4e, so I can't speak to that experience. It seems, though, that boring and drawn out is boring and drawn out, whether through misses or hits that do little. I'm not convinced that 5e's method is much better. Hitting and doing little seems like a negated success to me. 3e's DR wasn't hugely fun either. IME, players hate seeing their successes negate...


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Necromancer Games Character Sheet v1.02
The Necromancer Games Character Sheet by the Mad Irishman, v1.02. This has the ability scores in the "classic" order.
558 0 1 Tuesday, 27th May, 2014, 09:58 PM Tuesday, 27th May, 2014, 09:58 PM

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