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  • Hussar's Avatar
    Today, 08:00 AM
    And, to me, that kinda fits with my point. In a group with casters, skills IME get somewhat sidelined. Not completely of course, but, de-emphasized I guess would be the way I would put it. I wanted a stronger focus on skills to overcome challenges rather than just scratching off another spell slot.
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  • Aldarc's Avatar
    Yesterday, 07:50 PM
    As is also the case in nearly every other system out there so I don't think it really says anything about what a system can do.
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  • Aldarc's Avatar
    Yesterday, 06:45 PM
    I'm not so sure about that, at least not without some caveats. It sounds less like "D&D can do this" and more like "the GM can do this." Your answer seems less about what the system can do and more about the capabilities of the GM, an agent independent of the system. And your second sentence kinda underscores this point; you do this, but the system does not inherently facilitate these sort of...
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  • Hussar's Avatar
    Yesterday, 06:40 AM
    Oh sure. And this was certainly discussed. I frankly got kinda tired of what turned out to be a string of "well, what about ..." pitches and just shut it all down. Frankly, one thing that I realized when doing this is as soon as the DM says you can't do something, pretty much everyone wants to do that. :D Next time I want to do something like this, I'm going to pitch the exact opposite of...
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  • Hussar's Avatar
    Yesterday, 05:43 AM
    And that's fair enough. Totally get that. I wanted a much stronger sword and sorcery feel, which means that having two, three, or four spells being cast every single round and every single challenge being met with a shopping list of spells really doesn't get achieve that feel. It's great D&D, sure, but, it's not terribly great S&S.
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  • Hussar's Avatar
    Yesterday, 04:59 AM
    Sure, but, the time lost as the wizard places that fireball in juuuust the right square and then making sure that the spell template is the right size and orientation eats up so much time. IOW, sure, you might end the combat a round earlier, but, the casters' individual turns are so much longer that it winds up being much longer at the table. Again, because the combat is fairly...
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  • Hussar's Avatar
    Yesterday, 01:03 AM
    The simple answer is probably laziness on my part. Just a blanket ban on any class with a cantrip achieved most of what I wanted. While we had a monk, no one showed any interest in a monk of the 4 elements so, it just didn't come up. My main idea was to reduce the level of magic in the game, no erase it entirely. The 1/3 casters almost always come packaged with cantrips which mean that they...
    32 replies | 1225 view(s)
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  • Hussar's Avatar
    Friday, 15th June, 2018, 09:48 PM
    Well, there's that, but, also, I think there's the tendency of DM's to pile on skill check after skill check and make any failure a catastrophic failure. You want to sneak around and scout out enemy territory? Ok, well, you have to succeed these fifteen stealth checks, and fail one and the alarm is immediately raised. Do it with an Arcane Eye? Ok, no problem. Jeez, magic is powerful.
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  • Hussar's Avatar
    Friday, 15th June, 2018, 09:41 PM
    Yes, I did. However, no one took it, so, it never came up. Note, that I did still have rangers and paladins, so, it's not like I went no magic. Just a lot lower.
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  • Aldarc's Avatar
    Friday, 15th June, 2018, 02:52 PM
    Over half of your wall-of-text is just snide, passive aggressive bickering. These aren't the sort of "arguments" that one should even respond to. It's not helping anything. Please chill down. So, Imaro, in meatbag communication I have found it extraordinarily helpful to let people know how the message of their speech come across, whether intentionally or not. Most people will say, "Oh, sorry...
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  • Aldarc's Avatar
    Friday, 15th June, 2018, 12:48 PM
    Most of my cosmologies are fairly boring and derivative. I prefer to keep the story focused on the material world, and I find most planar travel overrated. Bifold Model (1): Prime World and Spirit World. And done. Keep it safe and simple. It's the Avatar the Last Airbender model, and also the Dragon Age model. I use this model when I just want all "spirits" to be regarded as fae, angels,...
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  • Aldarc's Avatar
    Friday, 15th June, 2018, 10:41 AM
    Trimming your post a bit. I would agree with that claim, at least based on your post that Campbell quoted and some of your comments before that. You have also left out another key point of Campbell's quote in this section: "I have never had the same sort of fun that Sorcerer provides in a mainstream game for any significant measure of time." And I do think that persistence and consistency...
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  • Aldarc's Avatar
    Thursday, 14th June, 2018, 10:28 PM
    What I perhaps unfairly hear in your questions to Campbell essentially amounts to an unnecessarily defensive "More 'fun' in Sorcerer with this theme than D&D? Outrageous. How is this possible? You should be able to do this in D&D too" and therefore "Why bother with other systems when we already have D&D that could do that?" in the subtext. ("D&D is mother. D&D is father. D&D, über alles.") And...
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  • Hussar's Avatar
    Thursday, 14th June, 2018, 03:08 PM
    Not entirely true. Not to bring up edition warring, but, 4e allowed a HUGE variety between and within the classes, even those that couldn't cast spells. However, 5e has gone back to a more traditional arrangement for classes, so, the non-casters have a much more limited palette to work from.
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  • Aldarc's Avatar
    Thursday, 14th June, 2018, 02:37 PM
    I too would enjoy a follow-up from Campbell. I suspect there is an interesting conversation topic there waiting to erupt. Your post here seems focused heavily on the matter of "what," but I think that the underlying nature of Campbell's post was about a "how" issue. You could have multiple board games be about sorcerer player-characters "winning" by acquiring the most amount of power at the...
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  • Hussar's Avatar
    Thursday, 14th June, 2018, 08:34 AM
    Well, we've kinda rounded a bend in our Primeval Thule campaign, and things have changed at the table, so, I thought now is a good time to show the results of my 5e experiment. When running PT in 5e, I wanted to really strengthen the "SWORD and sorcery" feel and I felt that 5e is a smidgeon too magic happy for what I wanted. So, at character generation, I put my foot down, and managed to badger...
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  • Hussar's Avatar
    Thursday, 14th June, 2018, 08:10 AM
    I wasn't really comparing 5e characters to other 5e characters. I was more referring to what clerics could do in 3e. Clerics in 3e, even in core, had a shopping list of combat spells from summoning all the way through to direct damage spells. And, if you went beyond core, the sky really was the limit. I didn't mean to imply that clerics had no offensive spells. Just that they had been...
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  • Hussar's Avatar
    Wednesday, 13th June, 2018, 11:41 PM
    That's actually a pretty nuanced question. So, if you don't mind, I'll take it in order: 1. Does vanilla 5e produce a more grounded swords and sorcery game than 3e? No. It doesn't. Well, IMO, it doesn't. Virtually every class is casting spells and casting spells very, very often. That right there pushes it out of S&S for me. Sure, those spells are a LOT less powerful than they were...
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  • Raunalyn's Avatar
    Wednesday, 13th June, 2018, 04:15 PM
    I've had several campaigns where time travel played a prominent role, but the PCs were very rarely directly involved. In one D&D campaign (set in Dragonlance), I had the main villain travel back in time to before the War of the Lance and convince Verminaard to attack the city of Solace with his red dragonarmies before the Companions could begin their journey to restore knowledge of the Gods of...
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  • Aldarc's Avatar
    Monday, 11th June, 2018, 12:01 PM
    Much akin to the name "warlord," the name "psion" has accumulated a lot of legacy traction: 3-4E plus its fairly popular re-implementation in Pathfinder by Dreamscarred Press. The Ardent would indeed work well for a Warlord or a Bard subclass, though I would lean towards Warlord since it decouples the Ardent from any musical or poetic baggage of the Bard. Same. It would be a bit odd for...
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  • Hussar's Avatar
    Sunday, 10th June, 2018, 05:56 AM
    You realize that an ad&d monk flat out could not use that sword right? Never mind proficiency issues, he can’t use a sword. So how is this a “later edition” thing?
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  • Aldarc's Avatar
    Friday, 8th June, 2018, 12:54 PM
    Any other new and exciting adventures sense then? I have begun looking into DW myself.
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  • Hussar's Avatar
    Friday, 8th June, 2018, 08:08 AM
    Wow. Seriously? "This one movie with an all black cast doesn't have other ethnicities in it, so, why should any other work attempt to bring in other ethnicities"? That's the argument you want to make? Talk about missing the point. If I want to find a fantasy work with an all white cast, I can find thousands, literally thousands. The existence of a tiny, tiny number of works that feature a...
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  • Hussar's Avatar
    Thursday, 7th June, 2018, 09:37 PM
    It's always funny how experience differs. We started playing in the late 70's and, among the people I played with anyway, Cha was the dump stat. The only character that had a decent Cha was the paladin or the ranger (because they HAD to). Everyone else? That's where you're 9 or lower roll went if you could. Then again, we never really bothered too much with henchmen and hirelings.
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  • Aldarc's Avatar
    Thursday, 7th June, 2018, 01:43 PM
    I always thought of the wizard more as a battlefield controller and utility kit rather than damage dealer.
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  • Aldarc's Avatar
    Thursday, 7th June, 2018, 01:39 PM
    Considering the Fantasy Age system? :confused:
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  • Aldarc's Avatar
    Thursday, 7th June, 2018, 01:24 PM
    I believe that this is also how Dungeon World does it.
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  • Hussar's Avatar
    Thursday, 7th June, 2018, 06:58 AM
    Hey, here's another example of someone arguing that since the rules don't make any distinction, then we shouldn't make any distinction in how we play the character. I was told earlier upthread that no one ever makes this argument.
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  • Hussar's Avatar
    Thursday, 7th June, 2018, 06:57 AM
    And that's perfectly fair. No problems. Heck, I'm more than guilty of that myself. :D OTOH, I don't pretend that it's great role play though. Nope. But, let's not pretend that it's great role play either and take me to task for saying, "Hey, that's not great role play when you are roll playing". I mean, good grief, pretty soon I'll be in trouble for saying rain is wet. I didn't...
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  • Hussar's Avatar
    Thursday, 7th June, 2018, 02:02 AM
    The Witcher RPG was mentioned as having push back for not having art that is inclusive. In all honesty, I haven't been following it at all, and I have no opinion on that particular issue. I simply don't know anything about it. But, I am running a campaign using Sasquatch Games Primeval Thule setting. Now, here's a setting set in a "savage lands" type setting, heavily influenced by the...
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  • Hussar's Avatar
    Thursday, 7th June, 2018, 01:45 AM
    I think that's what I was obliquely referencing. It's roll play vs role play. If the only thing elven about your character is stat bonus and the ability to see in the dark, that's pretty poor role play, IMO.
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  • Hussar's Avatar
    Thursday, 7th June, 2018, 01:44 AM
    Those are some fascinating links. Especially the People of Color in European Art. Interesting stuff.
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  • Hussar's Avatar
    Thursday, 7th June, 2018, 01:28 AM
    But, that's my point. How can you "imagine a bunch of characters moving through a dungeon corridor" if you actually have no idea what some of those characters actually look like? Like, for example, Bob's character being female. I agree that D&D is all about imagination. But, imagination is all well and good until what you imagine and what I'm imagining don't line up. It causes break downs in...
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  • Aldarc's Avatar
    Tuesday, 5th June, 2018, 12:29 PM
    I wish I could give you 1 XP for your post and an additional 1 XP for your use of a basketball analogy. To rephrase the sentiment in terms of a supers game, it seems that you are saying that the culture of 5e (potentially) cultivates character creation strategies that encourage players to build Thors, Iron Men, Hulks, and Dr. Stranges while discouraging Hawkeyes and Black Widows.
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  • Aldarc's Avatar
    Tuesday, 5th June, 2018, 11:48 AM
    ...in the case of this campaign setting premise.
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  • Aldarc's Avatar
    Tuesday, 5th June, 2018, 10:44 AM
    I would probably go with defeat or the usual slumber for another millennium once it was sated. The tarrasque is more of a plot device than actual foe.
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  • Hussar's Avatar
    Tuesday, 5th June, 2018, 09:32 AM
    And, let's be fair, if we're going to have a player race, giving that race relatable genders is a pretty easy way to go. It might be a lot more difficult to insist that warforged have no genders and then expect everyone playing one to be groovy with being called "it".
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  • Hussar's Avatar
    Tuesday, 5th June, 2018, 07:43 AM
    Well, considering Stove is a construct, it has no gender at all. I probably default in my head to "he" simply because it's a dude playing the character. But, again, there was never any question about what the character was. Only if he has no arms and no legs. :D
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  • Hussar's Avatar
    Tuesday, 5th June, 2018, 07:41 AM
    Yup, that did it. Cheers.
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  • Hussar's Avatar
    Tuesday, 5th June, 2018, 04:01 AM
    Oh, and fair enough. I certainly didn't mean to step on so many toes. I obviously overstated my point (my wife constantly tells me I do this) which in turn swirled this conversation in directions I really didn't mean. :( Apropos of nothing, the last warforged character we had in a game was named Stove. His whole goal was to keep people warm. Actually, I say his, but, to be fair, I don't...
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  • Hussar's Avatar
    Tuesday, 5th June, 2018, 12:02 AM
    Yet, funnily enough, you DO know the gender of your wife's character. So, again, job done. I've repeatedly, REPEATEDLY stated that that's all it needs. Has anyone turned to her and said, "What? I thought your character was male!" No? Then why are you arguing with me? She did precisely what I think is needed. No problems here. This whole "not female enough" thing is entirely an...
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  • Hussar's Avatar
    Monday, 4th June, 2018, 11:53 PM
    Nope. On my screen, it's black on black. Or, very dark grey on black anyway. In any case, you've somehow added color to your first post that on my screen anyway, makes it unreadable unless I highlight all the text.
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  • Hussar's Avatar
    Monday, 4th June, 2018, 11:50 PM
    Well, mostly because it's a long thread and I simply forgot. Again, sorry for that. No nefarious intentions, just simply poor recall. :)
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  • Raunalyn's Avatar
    Monday, 4th June, 2018, 04:43 PM
    Oh, I love magic items in general, even the ones that seem fairly useless. One thing I like to do in my campaigns is give my magic items quirks or personalities. For example, in my Storm King Thunder's game, the party has acquired a Bag of Devouring. However, this bag is an extraplanar entity that wishes to devour all things. The party has negotiated with the entity to allow them to use it as...
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  • Aldarc's Avatar
    Monday, 4th June, 2018, 03:11 PM
    So what settings and associated campaign "guides" do you think we will get? Planescape/Sigil (1/2 Planar Guide) seems like an obvious one.
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  • Aldarc's Avatar
    Monday, 4th June, 2018, 12:27 PM
    That would be the general idea. You are selling the horrors of what the tarrasque "means" as a monster not through saying/threatening what would happen should the players stop its awakening but through showing the actual disaster, calamity, and chaos that followed in the wake of its defeat. IMHO, this would make a great startup for a setting, much like the wake of the Last War acts as the...
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  • Hussar's Avatar
    Monday, 4th June, 2018, 12:15 PM
    Fair enough, that works too. Again, I'm not jumping up and down shouting "BAD GAMER" here. It's a fairly minor thing. More of a proud nail moment than anything. The point I've been trying to make here, and fairly unsuccessfully I think, is that it behooves the player to play the character in such a way that these things aren't forgotten in play. If you choose something for your character,...
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  • Hussar's Avatar
    Monday, 4th June, 2018, 10:57 AM
    You'd think. But, by the same token, I've heard the comment "You're playing a what?" on more than a few occasions. Then again, people do forget too. Sure, you introduced your character five months ago (in real time), but, since then, never once mentioned that your character is _____. It's not too farfetched that people might not recall that given that you (generic you) have never actually...
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  • Hussar's Avatar
    Monday, 4th June, 2018, 08:02 AM
    Interesting point, but, somewhat lost because the color you are using makes it virtually unreadable.
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  • Hussar's Avatar
    Monday, 4th June, 2018, 07:00 AM
    Bagpuss right above you talks about going back to gaming roots and "play them like the Heroquest boardgame, with just tactical aspects, and testing the player not the character. Early dungeons often had tests aimed at the player not the character like riddles and puzzles." There were earlier comments as well. Appologies. I misread. I thought that the point of your bringing up the...
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  • Hussar's Avatar
    Sunday, 3rd June, 2018, 11:22 PM
    Thank you for this. Ok, now, you are saying that it's "different and novel" to play a cross gender character. Ok, I'll buy that. But, everyone else is saying that gender doesn't matter at all. That your female or male character (not you specifically, but you generally) should play exactly the same and no one should know or care what gender the character is. Would you agree? Again,...
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  • Hussar's Avatar
    Sunday, 3rd June, 2018, 02:45 AM
    So, let me get this straight. We're five sessions in, about 20 hours of play (or thereabouts - the run time of an entire season of a TV show) and your portrayal of your character is so lacking in any indicators that no one at the table has realized that your character is a different gender than you and that's their fault? Again, and I keep repeating the question because no one seems to want...
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  • Hussar's Avatar
    Sunday, 3rd June, 2018, 02:40 AM
    Except that the paladin needs to take an action if he's trying to perceive the hidden rogue. You can't actually do both try to perceive the rogue and ready a spell for when you see the rogue. So long as the rogue's hide check beats the paladin's passive perception, the paladin can't see the rogue until the rogue attacks. So, it's always going to be rogue attacks first, which, if successful,...
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  • Hussar's Avatar
    Sunday, 3rd June, 2018, 12:46 AM
    If I may ask, what about playing female characters makes them fun for you? What, specifically related to the gender of your character, makes it fun?
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  • Hussar's Avatar
    Sunday, 3rd June, 2018, 12:07 AM
    Sorry, no. In order to cast a spell as a reaction, which is what readying does, you need to cast the spell first and then hold the charge as per the concentration rules.
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  • Aldarc's Avatar
    Saturday, 2nd June, 2018, 08:20 AM
    Wow, these adventure paths that WotC keep picking keep on disappointing. Oh, well.
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  • Hussar's Avatar
    Friday, 1st June, 2018, 09:06 AM
    That's not how readying a spell works. You have to cast the spell on your turn and then you "hold" it, as per a concentration spell, until the trigger goes off and the spell takes effect.
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  • Aldarc's Avatar
    Friday, 1st June, 2018, 08:51 AM
    And I always wanted to run a D&D campaign dealing with the repercussions of a tarrasque cross-country rampage that ended with the honorable deaths of the previous generation of heroes (and villains). Homes destroyed, both human and "monster." Lives lost. Countries are rebuilding. Countries are scheming for advantage. People and monsters are migrating. Ruins were uncovered by the rampage. Sure,...
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  • Hussar's Avatar
    Friday, 1st June, 2018, 03:06 AM
    IMO, the key point here is that reactions (barring some specific rulings) occur after the triggering action. So, rogue attacks (and becomes visible), and then the command spell would go off, presuming that the spell isn't lost from the rogue's attack.
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  • Hussar's Avatar
    Friday, 1st June, 2018, 02:23 AM
    Well, really? You've played with people that you actually didn't know what gender they were? It's not a case of "enough". It's a case of "at all". If you are playing cross genders, and it never, ever comes up, well, why bother? Like I said, simply using a bloody gender pronoun once in a while is "enough". Yes, absolutely. Every single choice you make when creating a...
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  • Hussar's Avatar
    Friday, 1st June, 2018, 01:06 AM
    I'm not saying we shouldn't have cosmologies. I'm saying that each setting should have a distinct cosmology that makes sense for that setting. When Dragonlance came out, there was very little detail about the cosmology. You basically had Krynn, some sort of very undefined heaven and the abyss. That was it. There was no Hell at all in Dragonlance. Which makes sense. If Takhisis is the big,...
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  • Hussar's Avatar
    Friday, 1st June, 2018, 12:56 AM
    Very much. Cosmology is an integral part of any setting. It matters.
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  • Hussar's Avatar
    Thursday, 31st May, 2018, 11:37 AM
    If you don't mind, why not? Hey, I've been a bit critical (maybe more than a bit) of people who play cross gendered characters, but, outright banning it?
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  • Hussar's Avatar
    Thursday, 31st May, 2018, 11:35 AM
    But, my point is, because Planescape has become so intertwined with all planar lore, and has become the default, in 40 years of D&D, it's all we've gotten. All demons come from the Abyss which has 666 layers and all devils come from Hell which has 9 layers and is ruled by Asmodeus. No other type of creatures in the game have been so ossified. Giants in Greyhawk and Giants in Xendrick are...
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  • Hussar's Avatar
    Thursday, 31st May, 2018, 08:02 AM
    Let me turn the question around a bit. Is it reasonable to ask why someone is choosing to play something? If you are choosing to play a different gender, why? This is a conscious choice that you are making. You have deliberately chosen this. So, again, why? And the question applies to every single choice you made when creating this character. If you're a drink loving pyromaniac elf, ok,...
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  • Hussar's Avatar
    Thursday, 31st May, 2018, 07:53 AM
    Swimming way upthread. My primary issue with Planescape is that it has become the default planar setting for all settings. All planar creatures are drawn from that single setting, regardless of whatever Prime Material setting you happen to be playing in. So, a Vrock summoned to Greyhawk is identical to the Vrock summoned to Faerun or any other setting and comes pre-packaged with all the...
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  • Hussar's Avatar
    Thursday, 31st May, 2018, 07:46 AM
    Now, honestly, this is an interesting question. By salient, I'd generally default to stuff that people would pretty much automatically know about you within 10 minutes of meeting you. So, yes, gender (although that can depend on the species of the character, it really might not be apparent, or heck, even exist - my Star Frontiers Dralazite (think giant sentient amoebas), is often pretty...
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  • Manbearcat's Avatar
    Thursday, 31st May, 2018, 02:35 AM
    So while VB is my favorite designer, IaWA is not something I've run. The (probably erroneous) abstract that I've culled from various bits and pieces over the years is that, while by NO MEANS is it thematically neutral, it is not remotely in the same ballpark of thematic distillation/focus as his games Dogs in the Vineyard and Apocalypse World. After a read-through and a game, what do you...
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  • Manbearcat's Avatar
    Wednesday, 30th May, 2018, 11:14 PM
    AbdulAlhazred and pemerton , let me wander around my head aloud for a minute. This is kind of where my brain was going: * I was thinking about the parallels of Blades in the Dark and the Mexican Drug Wars particularly in the states of Sinaloa and Durango (which has also spread plenty elsewhere). I was thinking about how when a vacuum of power emerges (where a cartel which has dominated the...
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  • Hussar's Avatar
    Wednesday, 30th May, 2018, 01:27 PM
    Nope. Jeez, I even REPOSTED my arguments above. Did you miss the bit where I totally agreed with Umbran that simply using a bloody gender specific PRONOUN was enough to satisfy me? Look, I get the idea that I've rather touched a nerve in people by even suggesting that their perfectly crafted character could be better portrayed, but, sheesh, do you really have to start inventing things to be...
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  • Hussar's Avatar
    Wednesday, 30th May, 2018, 01:23 PM
    I'll cop to the fact that as a DM, I've had pretty much exactly this experience as well, and, as a player, I'm every bit as guilty as anyone else. :D It's pretty much the reason I've largely given up on world building. It's not something I ever really enjoyed all that much, and the fact that no one else at the table could give the slightest toss about it pretty much means that my motivation...
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  • Hussar's Avatar
    Wednesday, 30th May, 2018, 01:19 PM
    Again, this depends entirely on setting. In Primeval Thule, the gods are distant and clerics are not bound in any way, shape or form by their deities. IOW, in PT, a cleric is essentially just a wizard with a different spell list. And, funnily enough, this is done using the 5e rules. Funny that.
    377 replies | 13072 view(s)
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  • Hussar's Avatar
    Wednesday, 30th May, 2018, 11:25 AM
    Meh. Settings are disposable. Starting from the position that this campaign setting is going to be the one and only setting you're going to use for years to come is far too stifling for my tastes. There are just too many cool ideas out there.
    27 replies | 801 view(s)
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  • Hussar's Avatar
    Wednesday, 30th May, 2018, 11:17 AM
    Well, the fact that the character is named "Boris" is a pretty big sign being held up that the character is male. Now, if that character is female and no one at any point in time, no NPC, no PC no one has ever mentioned the fact that it's somewhat unusual for a woman to be named Boris because no one at the table, including the DM has the slightest idea that your character is female, then that's...
    334 replies | 11801 view(s)
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  • Hussar's Avatar
    Wednesday, 30th May, 2018, 06:14 AM
    But, Umbran, I've been pretty specific all the way along. I AM talking about someone who makes ZERO attempt to convey the gender of their character. Like I said, simply using gender specific pronouns is enough to satisfy me. Other people have turned that into, "Well, how dare you imply that someone's roleplaying isn't perfect?" Let's recap shall we: All quotes are from me:
    334 replies | 11801 view(s)
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  • Hussar's Avatar
    Wednesday, 30th May, 2018, 04:20 AM
    Scrap everything you've done. Turn to the players, and get THEM to create 90% of your setting. That way they're actually informed about the setting without having to wade through page after page of setting exposition, which, frankly they don't care about and, this has the added bonus of actually investing them in the world.
    27 replies | 801 view(s)
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  • Hussar's Avatar
    Wednesday, 30th May, 2018, 04:17 AM
    Well, since all we're discussing is personal preferences, then, well, it is my call because it's my personal preference. If you want to play a character where everything about that character only exists in your head, go write fiction. In a game about shared fiction, SHARING is the important part. So, someone comes to the table with a character, makes zero attempt to actually display...
    334 replies | 11801 view(s)
    1 XP
  • Hussar's Avatar
    Wednesday, 30th May, 2018, 04:10 AM
    However, again, this is not any different than it was back in the day either. If you played Living Greyhawk, Living FR or Living Eberron, then you had to choose clerics from those pantheons. The argument on the table is that 5e has somehow changed things. It hasn't. It's identical to what came before.
    377 replies | 13072 view(s)
    2 XP
  • Manbearcat's Avatar
    Wednesday, 30th May, 2018, 03:52 AM
    @pemerton , I'll check out your thread at some point in the future and post some comments. I haven't played In a Wicked Age, so that is very interesting (and obviously VB is my favorite designer). I just logged on briefly because I had a thought and this seemed like a decent enough repository for a game premise. In a Points of Light sort of world where humanoidkind (I guess that would be...
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  • Aldarc's Avatar
    Tuesday, 29th May, 2018, 04:34 PM
    This just means that this is not a 5e rules problem but an AL problem which does not seem applicable for someone who homebrews.
    377 replies | 13072 view(s)
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  • Hussar's Avatar
    Tuesday, 29th May, 2018, 11:21 AM
    Heh, I never said I was consistent. :) But, be that as it may, my complaint is that Planescape is a specific setting in the game that has largely taken over every part of the cosmology. So, yeah, I don't like it very much. OTOH, I'm not the one saying that D&D is destroyed because of it, nor am I making up facts in order to support my rant. Complaining that elves aren't mechanically the...
    377 replies | 13072 view(s)
    2 XP
  • Hussar's Avatar
    Tuesday, 29th May, 2018, 09:26 AM
    It's irrelevant to the table, not just me. It has no impact on me because it has no impact full stop. If you want to have all this information about your character in your head and never actually bring it to the table, go write fiction. It's certainly not helping in a game that's about shared fiction. Fair enough. I wasn't really giving much thought to it to be honest. Like I...
    334 replies | 11801 view(s)
    0 XP
  • Hussar's Avatar
    Tuesday, 29th May, 2018, 09:20 AM
    How is it illegal? Now, to be fair, it does say choose a domain related to your diety, but, let's be honest, that's typically how most campaigns are set up. But, stripping out the diety wouldn't be much of a challenge. Now, I suppose you could make a stronger argument for the Divine Intervention power, but, then again, it's not really very different. Unless your D&D includes absolutely no...
    377 replies | 13072 view(s)
    1 XP
  • Hussar's Avatar
    Tuesday, 29th May, 2018, 04:38 AM
    Yup. Never really had much truck with it to be honest. If everything about your character only ever happens in your head, then, well, who cares? It's irrelevant to the table and everyone else participating. I'm avoiding giving specific answers. I mentioned an easy one earlier, clothing, and shidaku immediately jumped to the assumption of frilly clothes. Never minding that there...
    334 replies | 11801 view(s)
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  • Hussar's Avatar
    Tuesday, 29th May, 2018, 04:33 AM
    5e. Light Domain cleric. Done. 100% strictly legal. No reference whatsoever to any diety. What's the difference?
    377 replies | 13072 view(s)
    3 XP
  • Hussar's Avatar
    Tuesday, 29th May, 2018, 03:26 AM
    MechaPilot gets it. I don't really care HOW you portray your character, just that your character is actually being portrayed. Particularly since things like race and gender are generally speaking major elements of what makes a character a character.
    334 replies | 11801 view(s)
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  • Hussar's Avatar
    Tuesday, 29th May, 2018, 03:17 AM
    Because, frankly, if at the table, you cannot or will not convey the pertinent facts of your character to the rest of the table in any way, then, why bother?
    334 replies | 11801 view(s)
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  • Hussar's Avatar
    Tuesday, 29th May, 2018, 03:01 AM
    My point has always been about the Monster Manual. I'm right there with you if you want to say that they've gone too far in the Monster Manual for flavor. But the PHB? Nope, sorry, not seeing it. Particularly given the fact that the PHB stuff is EXACTLY THE SAME as what came before. You're complaining about flavor that has been part of the game since day 1. I'm complaining about stuff that...
    377 replies | 13072 view(s)
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  • Hussar's Avatar
    Tuesday, 29th May, 2018, 02:46 AM
    You mean playing blank cypher characters with no actual indication at the table what your character is is considered good roleplaying to you? Good to know what your standards are.
    334 replies | 11801 view(s)
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  • Hussar's Avatar
    Tuesday, 29th May, 2018, 02:36 AM
    Bold mine. Nope. I'm demanding that you actually play the character you brought to the table. If you want to play a nothing cypher with no indications of something that is pretty basic to anyone observing the character, that's a poor portrayal of that character. If you are completely unwilling or unable to actually show the table to the point where the table actually knows that your...
    334 replies | 11801 view(s)
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Monday, 11th June, 2018

  • 11:34 AM - Ratskinner mentioned Hussar in post Jon Peterson posts Mordenkainen in 1974
    ...lking about the facts in the encounter, and my buddy was talking about the facts on his sheet. I half wanted to say in character "what is a proficiency bonus?" Keep on managing your stats and playing based on your stats if that makes you happy. I will play in the moment, and if the stats serve my play so be it, and if they don't I will cope. But I certainly would never think about not taking a logical course of action because I might lose a +2 proficiency. I wouldn't even be thinking about such a thing. I don't know why you would think a DM should ban me from making an in game realization. Why would a DM ban good playing, which is what paying attention is. I wouldn't play with a DM who banned me from using my head. I see the difference, but I reject the notion that they are edition-centric. I've seen similar differences in playstyles in other game systems. Heck those kinds of differences are why people invent other systems and prefer one edition over the other. As Hussar pointed out, a 1e player might act the same way with even more mechanical influence on his decision. My group right now has a guy who runs at the first sign of non-optimisation, regardless of edition (and we just left a period of playing AD&D and Boot Hill).

Thursday, 31st May, 2018

  • 08:33 AM - Mouseferatu mentioned Hussar in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    So, Hussar, I'm not necessarily disagreeing with you overall. There are elements of Planescape I'm not fond of, too, and would prefer they hadn't become the default. But a lot of what you're talking about predates Planescape. Demons and demon lords all coming from the Abyss, all that? That's 1E planar lore, prior to Planescape as a setting.

Wednesday, 30th May, 2018

  • 09:37 PM - Sunseeker mentioned Hussar in post Comfort withcross gender characters based on your gender
    I'm going to foolishly wade into this thread once more and see if perhaps, I can be more clear. I come to the table with a character (we have, at this point, reached Hussar's "cypher" point). Through simple introduction, I explain the character is an elf, and female. NOW! I have established that my character is not myself (a male human), from this point forward, the presentation of this elf female is largely in my hands. If I am playing a fairly culturally-normative elf female, then per @MechaPilot this character should uphold certain established cultural norms and values. I may need some assistance from the GM from time to time since me, the IRL male human, wouldn't know the ins and outs of the elf society I come from, or how women are treated and behave in that society. BUT! It is highly common for adventurers to be exceptions rather than norms. Perhaps I have a particularly stronk elf, who is a bit of a pyro that likes getting drunk and generally being loud. Most people, regardless of the particulars of any homebrew elf-culture, would compare that to traditional elf cultures (such as portrayed in Tolkein) and agree that's not normative. In ...
  • 02:56 PM - Yaarel mentioned Hussar in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    Hussar You complain that 5e changed the Monster Manual. I complain 5e changed the grey elf and changed the sun elf, and changed the eladrin elf.

Tuesday, 29th May, 2018

  • 10:41 AM - Sadras mentioned Hussar in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    ...o the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument?

Thursday, 24th May, 2018

  • 02:49 PM - lowkey13 mentioned Hussar in post Harassment Policies: New Allegations Show More Work To Be Done
    Sure I can imagine another reason, but Gygax wasn't some raging racist. So given the incredibly unlikely possibility that he decided to make elves with racism in mind, or the incredibly likely possibility that he didn't, I'm not going to assume racism. They don't hate men. Just because you can draw parallels in the real world, doesn't make those parallels the intended reason for something. Correlation does not equal causation. Unless you can PROVE that misogyny is what caused Gygax to create drow, rather than just trying to imagine what an evil matriarchal society might be like, assuming the worst doesn't accomplish much other than to drag someone's name through the mud. Can you prove that misogyny is the reason for his decision? So, here's the problem. And this is why I can't agree with Hussar and his otherwise completely reasonable post which noted the problematic issues with drow, but said it was important to just concentrate on the current issues. If you don't know where you came from, how do you know where you're going? Notice the amount of pushback a simple observation like this has caused? No one said, "Hey, that EGG, he was a raging racist and sexist who was trying to advance white power and males uber alles with the drow!" No, instead people were discussing, in fairly reasonable terms, how depictions of the drow reflected a lot of baggage- racial and sexist baggage. And that's the problem when you attempt to take Hussar's reasonable suggestion and just move on; if people wish to disregard the structural issues of the past that were glaringly obvious, how can we address the structural issues of the present or future, which may be a little more subtle? It is neither an attack, nor a defense, to say that EGG was not a racist. I don't believe that the origin...

Tuesday, 22nd May, 2018


Saturday, 12th May, 2018

  • 09:22 PM - AbdulAlhazred mentioned Hussar in post Why Worldbuilding is Bad
    On the other thread, when I've suggested this is one thing that worldbuilding is for, there has been a lot of disagreement. Most posters on that thread seem to deny that one function of worldbuilding is to establish stuff for the GM to tell to the players. I think the difficulty isn't in denying that it is to 'establish stuff for the GM to tell to the players.' I think they are objecting to the entire concept of analyzing play from a standpoint of what the people at the table DO. They want to only look at what is going on fictionally. Beyond that they wanted to emphasize the tentative, provisional, and incomplete nature of what was world built in order to reduce its significance to being more of a way to establish general character knowledge, mapping of genre tropes to their instantiation within the given milieu, and as a 'convenience feature' for the GM. This lead, more or less directly, to a rather long drawn out debate between Hussar and others about exactly where 'world building' ended and 'adventure design' (or whatever terms you want to use, don't drag me into that) began. Of course, YOU pretty much relegated adventure design itself to the category of world building back in the start of the other thread ('What is World Building For?'). I assume there was, long ago, a similar debate in this thread. I happen to agree with you that for the purposes of analysis the two activities are closely related, but obviously for someone who wants to kind of pass off world building as a sort of side activity it becomes convenient to draw a stronger line between them. So that might be ANOTHER way in which worldbuilding was 'denied' to be a source of information to dictate to players, because the people who did the denying called it something else! Nevertheless, your central assertion, that material produced by the GM exists for the purpose of telling the players how things are in the game world rather than establishing it by...
  • 11:28 AM - pemerton mentioned Hussar in post Why Worldbuilding is Bad
    Or else it's because it has no inherent property of good or bad, so calling it bad is wrong. You can dislike it, but it can't be bad. I can like it, but it can't be good.So I take it you think Lanefan is wrong to have said there is a reason in favour of worldbuilding, namely, that otherwise there is a serious risk of a hodge-podge world. I assume you are going to take him to task for confusing "bad GMing" with some objective risk. Or, alternatively, this whole pseuo-moralising attack on Hussar is nonsense. Yes, I think that's it.
  • 11:09 AM - pemerton mentioned Hussar in post Why Worldbuilding is Bad
    ...rld provides a foundation for the action of a story." which completely refute his argument that any part of building the world that deals with plot is not worldbuilding.Again, worldbuiding may have the goal of creating context. It doesn't follow that all context is worldubilding. And nor does it follow that all RPGing even has some context. There is no context to B1 other than "Let's earn some XP by exploring a dungeon." The context for S1 (Tomb of Horrors) is similar. The context in B2 is marginally thicker, but only marginally. Likewise S2 (White Plume Mountain), which is - by the way - another single-building adventure. Going back to Tomb of Horrors, contrast S1 with the Return to . . . version, which (I understand by reputation - I've never read it) does engage in a whole lot of worldbuilding, establishing all this backstory to try and make the dungeon actually make sense in the context of a consistent, coherent world. This seems to me to be exactly the sort of distinction Hussar is drawing, between adventure design and worldbuilding. You believe he's stating personal preference and applying these reasons to... himself only as opposed to making a general statement about why he believes world building is bad in general? If so that seems like an interesting way of interpreting his statement, and certainly not how I read it. I don't blame you for your preferences, and I'm sure they've formed as a result of your actual experiences, but I don't think they are universal enough to consider worldbuilding as bad. I just don't think it's all that different from any other tool the DM can use....they can be used effectively, or they can be abused.Let's take it, for the sake of argument, that Hussar's comments are grounded primarily in personal preference grounded in personal experience. Are hawkeyefan's grounded in anything more robust or objective? I doubt it. In other words, the claims worldbuilding is not bad is not grounded more firmly than the claim tha...

Friday, 11th May, 2018

  • 09:53 PM - Maxperson mentioned Hussar in post Why Worldbuilding is Bad
    I think your splitting hairs. I don't think so. A good analogy for this would be if Hussar said, "I don't like vehicles, because they're too big. Cars, trucks, semis, and airplanes are just too much. That's why I ride a motorcycle. That's not a vehicle." Pointing out that a motorcycle IS a vehicle, just a smaller one that he does like is not splitting hairs. It's similarly not splitting hairs to point out the fact that he does worldbuild, even if on a smaller scale.
  • 06:27 PM - Aldarc mentioned Hussar in post Why Worldbuilding is Bad
    Hussar restated his points in the post I quoted, I chose it because it's a clarification of his position in this thread... and it calls into question problems around worldbuilding as a whole not as they pertain to his preferences...Then I will leave that to Hussar to clarify, as I can only speak for my own reading of the situation in the context of the thread. But I do hope that you better understand the contextualization of my own response to you.
  • 06:12 PM - Imaro mentioned Hussar in post Why Worldbuilding is Bad
    Let's retrace our steps a bit for contextualization because this entire line of thinking is becoming absurd, and I have little desire to perpetuate that absurdity. I disagreed with Bedrockgames's assertion and kinda spiteful characterization that Hussar was expressing his opinion "as an absolute" and that "Hussar has the answer for everyone." This runs counter, IME, to how I see Hussar expressing his viewpoints in the context of the wider conversation. You asked what then we were discussing. And in the context of this entire conversation, one portion of that is Hussar's preferences rooted in and based on his general observations about worldbuilding as an enterprise of RPGs. I am talking about the wider context of his conversation in this thread. You then asked for my reading on a specific passage. My reading of this passage is again tied to my understanding of Hussar's argument in this entire thread, and I do think that his post in question that you quoted is led by those preferences. Hussar restated his points in the post I quoted, I chose it because it's a clarification of his position in this thread... and it calls into question problems around worldbuilding as a whole not as they pertain to his preferences...
  • 05:59 PM - Aldarc mentioned Hussar in post Why Worldbuilding is Bad
    But I was asking about that specific passage... Him having done both in the thread means he has made general statements about worldbuilding while you claimed he was only stating preference.Let's retrace our steps a bit for contextualization because this entire line of thinking is becoming absurd, and I have little desire to perpetuate that absurdity. I disagreed with Bedrockgames's assertion and kinda spiteful characterization that Hussar was expressing his opinion "as an absolute" and that "Hussar has the answer for everyone." This runs counter, IME, to how I see Hussar expressing his viewpoints in the context of the wider conversation. You asked what then we were discussing. And in the context of this entire conversation, one portion of that is Hussar's preferences rooted in and based on his general observations about worldbuilding as an enterprise of RPGs. I am talking about the wider context of his conversation in this thread. You then asked for my reading on a specific passage. My reading of this passage is again tied to my understanding of Hussar's argument in this entire thread, and I do think that his post in question that you quoted is led by those preferences. Aldarc, I share a lot of Imaro's sentiments here. I think you and Hussar are trying to have it both ways, on the one hand saying "this is just my opinion and if you object you are reacting because you feel morally judged", on the other hand saying "...
  • 04:20 PM - Aldarc mentioned Hussar in post Why Worldbuilding is Bad
    ...finition, instead of "admitting" to a false one, then that's on you. It's no sweat off my back if some faceless person on the internet doesn't have respect for me. :)However, we are not discussing whether an orange is an apple or an apple is an orange. 'Apples' and 'oranges' are physical objects that have physical properties that we can ascertain. We are discussing what constitutes the definition for an abstract concept that pertains to fiction-making: e.g., "Mary Sue," "Anti-hero," "Second World," etc. LOL He posted this example as a definition of his worldbuilding. "Worldbuilding is the process of constructing an imaginary world, sometimes associated with a whole fictional universe. ... Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task for many science fiction or fantasy writers"Yes, and you and you alone misread what he quoted to mean "the entire world" and then proceded to gloat in song and dance that you got Hussar to "refute" a point that he never made. "LOL," indeed. But he intentionally left out these portions of the link. "Worldbuilding often involves the creation of maps, a backstory, and people for the world." which lists people and for RPGs would include monsters.Simply pulling monsters from a monster manual, however, would likely not fall within the conventional usage or sense of "worldbuilding." Again, to echo Bedrockgames, I think that this is you splitting hairs. "From a game-design perspective, the goal of worldbuilding is to create the context for a story. Consistency is an important element, since the world provides a foundation for the action of a story." which completely refute his argument that any part of building the world that deals with plot is not worldbuilding. It's says that the freaking goal of worldbuilding in a game is for the story(plot).Did you have a reason for intentionally leaving out the following sentence? "However, J. R. R. Tolkien described the go...
  • 04:07 PM - Imaro mentioned Hussar in post Why Worldbuilding is Bad
    Want to address this and get some clarity first but I'll get to your other points later... One would certainly hope that you would know that before you chose to wade into it. There are multiple divergent conversations at play here though. On this point, however, I think that Hussar is clearly discussing his own preferences that he would like expressed in published materials. As to the rest of the conversations? That might be a bit much to summarize. So just to be clear, when Hussar posts... Ok, perhaps a point form list of how I think that world building is bad might be a good idea. I. How Worldbuilding is Bad for the DM/Table Worldbuilding takes away from time that could be spent writing the actual adventure. The more time the DM spends detailing Elven Tea Ceremonies, the less time he or she has to write an actual adventure. Some DM's become very, very attached to their creations. To the point where any attempt by the players to change that creation will be met with very stiff resistance. The possibility of the "Tour Des Realms" campaign where the PC's are basically just tourists in the game and are expected to make the appropriate oohing and ahhhing noises at the DM's wonderful creation. The narrowing of possibilities in the game. The...
  • 02:38 PM - Maxperson mentioned Hussar in post Why Worldbuilding is Bad
    Lol... what a way to dismiss the other side of a conversation... Don't address their responses and counterpoints, just declare their perspective as emotionally driven and use a bad analogy (oh the irony) to characterize their responses as both illogical and ill-infomed. See it's this type of declaration that gets conversations emotionally driven. That seems par for the course. Take a look at him saying that I'm arguing in bad faith for sticking to the definition of worldbuilding, and not accepting Hussar's re-definition of the term to mean the opposite of what the definition Hussar provides says is the goal of worldbuilding in a game.
  • 02:20 PM - Imaro mentioned Hussar in post Why Worldbuilding is Bad
    I think you are projecting here or at least exposing your own knee-jerk reaction. I don't think that Hussar is expressing this sentiment, as he is fairly clear about his own viewpoint and perspective on the matter. Then what exactly are we discussing? Hussar clearly knows what is better for his specific game (something that hasn't really been addressed or acknowledged from those against worldbuilding) so that begs the question... what is the conversation supposed to be around if he's asserting this only for himself and his particular game?
  • 02:11 PM - Aldarc mentioned Hussar in post Why Worldbuilding is Bad
    ... in the actual advice "you should drink alcohol in moderation" or based on disagreement with basic facts like "alcohol has well-documented negative side-effects" but because their response will invariably be guided by their own emotional knee-jerk reaction of "I enjoy drinking and I am feeling morally judged for drinking alcohol ergo the article must be wrong and drinking is not bad." Nevertheless, most rational people should be able to pick up on how an article entitled "Why Drinking is Bad" is not meant to be a blanket moral judgment against drinking. Though most rational people should be able to understand that, that will not always be the case as people are not entirely rational people. You could replace the word "worldbuilding" with just about any issue and see a similar brand of emotionally-charged pushback that speaks less about the validity of the argument and more about the persecution complex of the respondants. And this is being expressed as an absolute, objective, Hussar has the answer for everyone.I think you are projecting here or at least exposing your own knee-jerk reaction. I don't think that Hussar is expressing this sentiment, as he is fairly clear about his own viewpoint and perspective on the matter. There is no False Equivalence going on with my posts. Your analogy was a false equivalence between situations, Max. Your false equivalence literally was a case of apples and oranges to debating the definition of 'worldbuilding.' If you honestly believe that this wasn't a case of false equivalence or have no intent to sincerely reflect on why that is the case, then I am hard-pressed to see how you have any intent whatsoever to engage in this conversation with any shred of good faith or self-respect. Hussar provided definitions that fail to back him up. More than one of them in fact. His claim that worldbuilding involves building the world, EXCEPT when it pertains to the plot(Then it's magically not worldbuilding) is absurd and doesn't ...
  • 01:40 PM - Maxperson mentioned Hussar in post Why Worldbuilding is Bad
    Cut it out with the false equivalence, Max. We are discussing of abstract ideas and not the classification of fruits. There is no False Equivalence going on with my posts. "New definition" implies the establishment of an "old definition," yet the argument transpiring is about establishing what that "old definition" entails. You referring to your opponents' definition as a "new definition" is a pretty sleezy rhetorical way to position your own idiomatic definition as the "old definition" when you have not made a convincing case for that at all yet. Hussar provided definitions that fail to back him up. More than one of them in fact. His claim that worldbuilding involves building the world, EXCEPT when it pertains to the plot(Then it's magically not worldbuilding) is absurd and doesn't mean the definitions even he provided. I reject his selective worldbuilding re-definition in favor of the old ones which involve those things that make up building the world.


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Monday, 18th June, 2018

  • 06:57 PM - Tony Vargas quoted Hussar in post My Experiment with 5e - No Classes with Cantrips
    Oh sure. And this was certainly discussed. I frankly got kinda tired of what turned out to be a string of "well, what about ..." pitches ...Well, cantrips aren't really the problem, systematic daily spell casting is, so what about removing slots rather than removing classes? Casters with just cantrips and rituals would display abilities much more in keeping with genre! ;D
  • 02:01 PM - Sadras quoted Hussar in post Flipping the Table: Did Removing Miniatures Save D&D?
    Wow, I skip a few pages reading the thread and it turns from an interesting discussion about mini use to yet another edition war wank. Those are the very best wanks.

Sunday, 17th June, 2018

  • 05:54 AM - Ancalagon quoted Hussar in post My Experiment with 5e - No Classes with Cantrips
    And that's fair enough. Totally get that. I wanted a much stronger sword and sorcery feel, which means that having two, three, or four spells being cast every single round and every single challenge being met with a shopping list of spells really doesn't get achieve that feel. It's great D&D, sure, but, it's not terribly great S&S. That being said though - of all the "full" casters, the warlock is *by far* the most S&S. Another thing you could do is restrict a party to one caster only (the warlock).
  • 05:21 AM - Enevhar Aldarion quoted Hussar in post My Experiment with 5e - No Classes with Cantrips
    5e works pretty well as a low magic game, IMO. Adventures in Middle Earth congratulates you on figuring that out. ;) and they STILL fail pedestrian tasks 5% of the time. Where are you getting this from? There is no auto-fail for skill checks. A natural 1 only matters on attack rolls and death saves.
  • 05:13 AM - jgsugden quoted Hussar in post My Experiment with 5e - No Classes with Cantrips
    ... It's not so much about the options than the opportunities. Warlocks cast spells every single round. This isn't what I want in a low magic game. It's too Harry Potter for what I want...They generally have 2 or 3 slots per SR, plus cantrips that are effectively archery. With the right invocations, they might spam illusions or something, but I have always felt like warlocks, like 4E monks, were more like Rangers and Paladins - they spam attacks and augment them with a few spells. Regardless, I've never been too worried about heroes overcoming challenges using magic. They rarely have enough magic to overcome all challenges (either due to spell selection, slots, or design), and I like it when they use magic to overcome challenges - it makes them feel like heroes that can do the impossible. It makes for a good story.
  • 01:57 AM - jgsugden quoted Hussar in post My Experiment with 5e - No Classes with Cantrips
    ...So, after about year of play and 9 levels, here's what I learned: 1. Combat becomes LIGHTNING fast. When you remove casters, area of effects, and whatnot from combat, you can blow through a LOT of combat in a 3 hour session. We actually touched into 7 combats one session, with a fair bit of time for other stuff, although that was very much the exception. However, we frequently did 3-5 combats in a 3 hour session and rounds just blow past. When you strip down the analysis paralysis that often comes with casters (should I cast this spell or that spell... or if I move the spell 5 feet to the left I can get that guy, but, then I won't get that other guy... ), the game really speeds up.This surprises me. In my experience, the spellcasters speed up the combat. We, perhaps, have less time lost to indecision than at your table, but when a fireball deals a total of 200 damage as opposed to the 45 a fighter is dealing in one round, it tends to push the combats closer to the end faster. 2. ...

Friday, 15th June, 2018

  • 02:55 AM - Saeviomagy quoted Hussar in post My Experiment with 5e - No Classes with Cantrips
    4. One thing that I did like, and now that we've done some shifting around with characters and allowed full casters, is that without casters in the party, "Magic Solves All Problems" becomes a lot less of an issue. Players rely on their skills a lot more since you can't just magic problems away. They spent a lot of down time learning new languages and tools so that they could broaden their approaches to problems. Now that we have a bard and a warlock in the party, every problem becomes a nail to the hammer of magic. Instead of relying on skills, spells become the default. :( Not a result I'm very happy about. I think that this is actually a problem with skills and ability checks - at first level the best spell for a job just succeeds, while the best skill for a job, still has a 15% chance of failing a simple task.* *I'm leaving out skill specialization, because I don't think that requiring everyone who wants to use skills to be a rogue or bard is sensible... and they STILL fail p...

Thursday, 14th June, 2018

  • 08:35 PM - Tony Vargas quoted Hussar in post My Experiment with 5e - No Classes with Cantrips
    , 4e allowed a HUGE variety between and within the classes, even those that couldn't cast spells. However, 5e has gone back to a more traditional arrangement for classes, so, the non-casters have a much more limited palette to work from.Even 4e didn't have quite as much variety among the non-casters, not only in the sense of pairing them down to beatsticks in Essentials, either. The '4.0,' call it, Martial Source never supported the Controller Role, while every other source - all essentially 'casters,' or at least solidly supernatural - did. FWIW. That's always been true of D&D, it's not just a 5e thing. And I would suggest it is the main reason for the success of D&D, and fantasy RPGs in general, over RPGs in other genres. D&D's success is obviously due to it's 1st-RPG past fad (and current come-back!) status - it has a mainstream name recognition that no other TTRPG remotely rivals, so most players enter the hobby by trying D&D - if they don't like it, they probably don't stick with ...
  • 04:02 PM - Paul Farquhar quoted Hussar in post My Experiment with 5e - No Classes with Cantrips
    Not entirely true. Not to bring up edition warring, but, 4e allowed a HUGE variety between and within the classes, even those that couldn't cast spells. However, 5e has gone back to a more traditional arrangement for classes, so, the non-casters have a much more limited palette to work from. There is some validity in that, and I think that is what non-fantasy games need to try and do (which, quite frankly, is where the warlord belongs).
  • 03:50 PM - TwoSix quoted Hussar in post My Experiment with 5e - No Classes with Cantrips
    1. Combat becomes LIGHTNING fast. When you remove casters, area of effects, and whatnot from combat, you can blow through a LOT of combat in a 3 hour session. We actually touched into 7 combats one session, with a fair bit of time for other stuff, although that was very much the exception. However, we frequently did 3-5 combats in a 3 hour session and rounds just blow past. When you strip down the analysis paralysis that often comes with casters (should I cast this spell or that spell... or if I move the spell 5 feet to the left I can get that guy, but, then I won't get that other guy... ), the game really speeds up. 2. Combat becomes very predictable. Not sure if this is a good thing or not. But, I can pretty much guarantee how much damage the party will do per round and plan an encounter accordingly. I know that the 5 PC's we have will do about 125 (give or take) damage per round. Pretty much like clockwork. So, if I wanted a strong encounter, I needed about 400 HP worth of ba...
  • 12:14 AM - Mort quoted Hussar in post 5e: Is it really lower magic/less gonzo than 3e?
    Clerics get virtually no offensive spells for example (although that does depend on which domain they have). Just a quick off topic quibble. Not sure where the above statement comes from. Cantrips, they get Toll the Dead, ranged d8 or d12 damage with a will save. 1st Level they get inflict wounds, 3d10 damage, requires a hit but no save. 1st level also gets guiding bolt : decent range 4d6 damage AND gives advantage to the next hit. 2nd level gives spiritual weapon which, while it does less damage, is in every other way objectively better than the wizards 7th level spell mordenkainen's sword. At least at low levels, they seem to do OK at damage dealing spells.

Tuesday, 12th June, 2018

  • 12:32 PM - Aldarc quoted Hussar in post Two New Settings For D&D This Year
    They made Eberron work with the World Axis, it can work with the Great Wheel if they want it to.It honestly didn't work that well when WotC attempted to shove the World Axis into Eberron, and a lot of Eberron fans weren't particularly happy with it. I don't see the Great Wheel working for Eberron, especially since it would break the great conceit of the setting: Baker's Dozen. Settings EXPLAND and COLOR the base game, they don't SHRINK it.You can EXPAND and COLOR the base game while also SHRINKING elements of the game, including player options. These are not mutually exclusive perspectives here. Literally, "if it exists in D&D, it exists in Eberron" is a selling point. You can argue Eberron all you like, but, again, if it exists in D&D, it exists in Eberron. Isn't that the tagline? So, yup, we've got Orcus and Teneberous and everything else shoehorned into the setting even when it makes zero sense.This catchphrase has a more restricted sense in Eberron than you both think it does:...
  • 04:55 AM - kenmarable quoted Hussar in post Two New Settings For D&D This Year
    (Snipped because there’s no point in arguing to prove what’s already clearly printed in the books) So in other news, a Magic setting would be interesting to me for the novelty of it especially since I know little about it. And as for unhappy fans, no matter what is released, there will be a lot of unhappy and happy fans. What’s perfect for some is absolute garbage for others. :)
  • 02:41 AM - kenmarable quoted Hussar in post Two New Settings For D&D This Year
    Meh, hairsplitting. The second you leave whatever setting you started in, you're stuck in Planescape/Multiverse (because the two are inseparable). What?!! Put the 1e Manual of the Planes next to the Planescape campaign boxed set and they are indistinguishable? Seriously?So tone, flavor, theme, etc. has nothing to do with a setting? I don’t agree with everything Kobold Avenger says, but this is exactly like saying every game that happens on Earth is indistinguishable because it uses the same map. That’s just ridiculous. So, we can talk about The Gray, or whatever it is that makes Eberron cosmology different, but, at the end of the day, one Plane Shift spell later and we're right back in the middle of Planescape. Are you familiar with Eberron? The way you word this, it sure doesn’t sound like it. Because the 3.5 Eberron products did exactly what you are asking for and had a non-Great Wheel cosmology. If you Plane Shift out of Eberron, there’s other planes you would go to NOT the...
  • 01:25 AM - Doctor Futurity quoted Hussar in post Two New Settings For D&D This Year
    Meh, hairsplitting. The second you leave whatever setting you started in, you're stuck in Planescape/Multiverse (because the two are inseparable). Every module, every guide baselines to the same thing. You have Asmodeus ruling Hell, you have Demogorgon rooting around in the Abyss with Orcus as the Demon Prince of Undead. So on and so forth. Never minding that in a number of settings, it makes absolutely no sense for these things to even exist. Why would Krynn need a Hell? Why would my Viking setting need an Abyss? But, as soon as we cast Plane Shift, poof, instant Planescape. Not so much miserable as very disappointed. I haven't bought anything planar for D&D in twenty years or so. Because I know it's just warmed over Planescape. No setting is allowed to have a unique cosmology regardless of how much they try, because, again, it all has to be connected to the Great Wheel and all those extra bits and bobs that go with the Great Wheel and Planescape. So, we can talk about ...

Monday, 11th June, 2018

  • 05:22 PM - DEFCON 1 quoted Hussar in post Two New Settings For D&D This Year
    So, that's why I let myself get bent out of shape. I want D&D to be free of the restrictions that Planescape has placed on D&D. Hey, if you want to be constantly miserable about what happens in D&D, that's you're prerogative. Enjoy your misery. ;)
  • 04:30 PM - MechaTarrasque quoted Hussar in post Two New Settings For D&D This Year
    Swimming way upthread because I'm still catching up on this long thread, but, I just wanted to comment on this. I get "bent out of shape" when they say it because it gets forced upon every single publication. We have dozens, if not hundreds, of unique (for a given level of uniqueness) settings for D&D. Every setting has its own schtick. But, no matter what setting you start on, as soon as you leave that setting and travel into the planes, you land slap dab in Planescape. And it's a setting that has been ossified over the years and nothing is allowed to change it. Despite virtually every monster in D&D being given reinterpretations over the editions, the planar stuff is pretty much cut and paste exactly the same as it was back in the 70's. Never minding that it makes zero sense that in a setting like, say, Dragonlance, that devils and Hell exists. The second you jump out of Krynn, poof, you're in the Great Wheel whether you like it or not. Despite the fact that we have all these...
  • 04:21 PM - Kobold Avenger quoted Hussar in post Two New Settings For D&D This Year
    I get "bent out of shape" when they say it because it gets forced upon every single publication. We have dozens, if not hundreds, of unique (for a given level of uniqueness) settings for D&D. Every setting has its own schtick. But, no matter what setting you start on, as soon as you leave that setting and travel into the planes, you land slap dab in Planescape. The D&D Multiverse is not Planescape, this was also clear back even back in 2e when Planescape was published. In Planescape philosophy and personal agendas matter a lot, and there's a different tone everything takes under Planescape. It's like the various published campaign settings that take place in Earth, just because one is on Earth doesn't mean they're playing Dark*Matter or Masque of the Red Death.
  • 07:46 AM - KenNYC quoted Hussar in post Jon Peterson posts Mordenkainen in 1974
    I reject your reality and substitute my own. There is no difference here. The 1e PHB is pretty clear - Monks cannot use swords. Full stop. If the player said the same thing, in either edition, he wouldn't be wrong. Again, it's not merely a suggestion, the 1e PHB states, "There are a number of strictures which monk characters must abide by. (1e PHB P 32)" That doesn't leave a lot of room for interpretation. In the 1e case, it's not about losing a proficiency bonus, it's that, by the rules, he flat out CAN'T use that, regardless of the story. Now, you can ignore the rules all you like, but, I'm finding it hard to think that if you ignored the rules in 1e, you'd have any real problem ignoring them in 5e. And vice versa. I know, flat out, that any DM I played with back in the day would have forbidden my monk character from using that sword. Pass it to someone else? Fair enough, but, again, that has nothing to do with the rules. Maybe we are talking about two different games....

Sunday, 10th June, 2018

  • 05:59 AM - KenNYC quoted Hussar in post Jon Peterson posts Mordenkainen in 1974
    You realize that an ad&d monk flat out could not use that sword right? Never mind proficiency issues, he can’t use a sword. So how is this a “later edition” thing? A) he could have grabbed it and passed it to someone else B) put the sheet down and don't worry about BS like if he will lose a proficiency bonus and just go with the story. It's an obsession with stats over roleplaying. That is where the Es differ.


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