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  • Aldarc's Avatar
    Today, 02:25 PM
    13th Age, which is something akin to a 3e/4e hybrid, uses escalation die (as explained and expanded upon here) to speed up combat. It may be worth looking into a conversion of the principle for 4e.
    17 replies | 1300 view(s)
    0 XP
  • Aldarc's Avatar
    Yesterday, 08:09 PM
    It can be both.
    41 replies | 1879 view(s)
    0 XP
  • Aldarc's Avatar
    Yesterday, 04:35 PM
    The Intelligence/Charisma divide is unfortunately a shortcoming of D&D when it comes to describing a skill set for the Warlord that may broadly span what we could call "wits." Other systems that are less reliant on this spread of attributes could potentially have a much easier time with creating a Warlord that encompasses both Intelligence/Charisma. That said, I do appreciate Schwalb's...
    41 replies | 1879 view(s)
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  • Hussar's Avatar
    Yesterday, 08:50 AM
    Here's a little something for the ten day that the party will be fixing the Trollskull Tavern. Various visitors and the guild representatives and faction representatives.
    96 replies | 15574 view(s)
    1 XP
  • Hussar's Avatar
    Yesterday, 04:18 AM
    Really? I thought the guy nailed the role pretty well. Huh. Different strokes. :D
    17 replies | 532 view(s)
    1 XP
  • Hussar's Avatar
    Yesterday, 04:17 AM
    Ah, sorry. Well, considering how far behind my Netflix service is in Japan when it comes to pretty much EVERYTHING else, I don't have that much sympathy. :D
    12 replies | 293 view(s)
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  • Hussar's Avatar
    Yesterday, 04:04 AM
    Y'know that's a good idea. Tool use isn't a bad idea at all. IIRC, you can become proficient in tools through down time training, no? Like you can learn languages right? Or am I misremembering things? Well, in any case, why not allow fighters to train in tools the way you can learn languages - 10 work weeks (?) of down time to learn a new tool? IDHMBIFOM, so, I can't remember the actual...
    263 replies | 8747 view(s)
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  • Hussar's Avatar
    Tuesday, 15th January, 2019, 09:55 PM
    I watched with my 14 year old, but, not my 12 year old. There's a few sexy bits, not too bad and the violence is pretty graphic.
    12 replies | 293 view(s)
    1 XP
  • Hussar's Avatar
    Tuesday, 15th January, 2019, 12:04 AM
    Saw it in the theaters. Not sure why there was such a hate on for this movie. It was fun.
    17 replies | 532 view(s)
    3 XP
  • Hussar's Avatar
    Tuesday, 15th January, 2019, 12:03 AM
    This just popped up in my Netflix queue so, over the weekend, my daughter and I binge watched the Titans series. Much, much better than I was expecting. Story was cool. Very good writing and the action was well done. I'm impressed. One thing though, I was expecting a 10 series Netflix pacing. It's not. it's a 20 episode season cut in two and spread over two years. Which means that the...
    12 replies | 293 view(s)
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  • Hussar's Avatar
    Monday, 14th January, 2019, 08:12 AM
    LOL. Ok, fair enough. :D
    263 replies | 8747 view(s)
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  • Hussar's Avatar
    Monday, 14th January, 2019, 08:11 AM
    Well, honestly, LowKey, while I appreciate the humour you bring to the discussion, I would regrettably say that you're part of the problem. You might say it a lot more nicely, but, at the end of the day, you're basically telling anyone who has a problem with fighters not having enough stuff to do out of combat to play another class. Which isn't really a solution to the problem. It's...
    263 replies | 8747 view(s)
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  • Hussar's Avatar
    Monday, 14th January, 2019, 02:43 AM
    Well, since you asked so nicely: Your first contribution to this thread was to tell the OP to play a different class:
    263 replies | 8747 view(s)
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  • Manbearcat's Avatar
    Saturday, 12th January, 2019, 11:59 PM
    Just logged in to xp your play recap darkbard . Awseome! This is a great reference for would-be GMs trying to integrate Skill Challenges with a combat. Great job and thanks for spending the effort to put it in print.
    31 replies | 2438 view(s)
    1 XP
  • Hussar's Avatar
    Friday, 11th January, 2019, 08:01 AM
    Mistwell, you kinda chopped off the important bit of the quote though: Kinda left off the important bit there right? That sure, roleplay has its place, but, "Fighters wouldn't do well with something else". Now, the notion of moving those features into the base class does kinda do the trick actually. Although, to be fair, the example I gave upthread was limited to the Battlemaster...
    263 replies | 8747 view(s)
    2 XP
  • Hussar's Avatar
    Friday, 11th January, 2019, 06:29 AM
    Well, we're now about twelve pages into the thread and every single page has included multiple posts telling me that the problem doesn't actually exist and that no fix is needed. In what way is this helping me? And it's not like this is the first time. EVERY time this topic comes up, it gets buried under pages and pages of all and sundry loudly proclaiming how the problem isn't really there...
    263 replies | 8747 view(s)
    1 XP
  • Hussar's Avatar
    Friday, 11th January, 2019, 12:20 AM
    I think I'm seeing the difference here. You see the fighter as having "enough" to contribute and that's good enough. I don't. I think the fighter is quite useless outside of combat. He's not in the same league as the rest of the group. Those two feats, even presuming they both get spent on non-combat feats, just aren't going to bring the fighter up to barely competent standard. I dunno. ...
    263 replies | 8747 view(s)
    2 XP
  • Hussar's Avatar
    Thursday, 10th January, 2019, 11:52 PM
    Then, I'm sorry, I entirely missed your point. What did you mean?
    263 replies | 8747 view(s)
    1 XP
  • Hussar's Avatar
    Thursday, 10th January, 2019, 11:42 PM
    This is why this conversation never goes anywhere. Talk about missing the point. The point isn't that I want my fighter to have magical abilities. The point is, I keep being told that the fighter options that he gets are EQUAL to whatever everyone else gets. And that's flat out not true. That fighters are just as versatile and can contribute just as much in other pillars and that's not...
    263 replies | 8747 view(s)
    2 XP
  • Hussar's Avatar
    Thursday, 10th January, 2019, 09:06 AM
    Sure, that's true. By FOURTEENTH level. Are you seriously going to claim that Know your Enemy and 2 Feats grants the same versatility as 14 levels of casting? Even half casters like rangers and paladins? What feat lets you FLY like a 14th level Barbarian? Yay, you get a great Athletics check. Meanwhile, I can Fly and talk to animals. And that's just a plain jane PHB barbarian. Oh, and I...
    263 replies | 8747 view(s)
    3 XP
  • Hussar's Avatar
    Thursday, 10th January, 2019, 06:01 AM
    Well, yeah. Of course. Back then, all we did was start at A in the Monster Manual and fight our way through Z. :D :p A little less tongue in cheek though, even back in the day, any contribution your fighter was making was pretty much outside of the actual mechanics of the game. Because, frankly, there were so few mechanics for dealing with out of combat stuff back then. Intimidate the...
    263 replies | 8747 view(s)
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  • Hussar's Avatar
    Thursday, 10th January, 2019, 04:52 AM
    I've long been on the bandwagon that fighters could use a little more loving. Not a huge amount. I don't find the "you get extra feats" argument all that compelling since those actually don't really come in until fairly late. I mean, by 8th level, sure, you've got 3 feats to everyone's 2, but, meh, after the first two choices, it's gravy anyway. Not generally something that's going to be...
    263 replies | 8747 view(s)
    2 XP
  • Hussar's Avatar
    Saturday, 5th January, 2019, 10:26 AM
    You might want to give virtual table top play a whirl.
    227 replies | 9790 view(s)
    1 XP
  • steenan's Avatar
    Monday, 31st December, 2018, 05:08 PM
    I'm not sure if it's fair for me to answer this thread's question as I mainly play non-D&D games. But if I were to design a game that could be identified as D&D and keep at least some of the D&D tropes, I'd start by deciding what I want the game to do, what is its main goal. I see several different approaches here. D&D as an entry game Simple rules, with character sheets containing everything...
    115 replies | 3618 view(s)
    1 XP
  • Hussar's Avatar
    Sunday, 30th December, 2018, 11:11 PM
    For me the cantrip issue has more to do with clerics and druids. What’s the point of giving a class good weapons and armour then giving the same class as good or better ranged attack cantips? Which is it? Is a cleric supposed to stand back and plink away with sacred flame or is the cleric supported to step up beside the fighter? As it stands, both clerics and druids are rather...
    299 replies | 14644 view(s)
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  • Hussar's Avatar
    Saturday, 29th December, 2018, 02:22 PM
    Hussar replied to No Magic Shops!
    Well since I’m not on multiple block lists and am not experiencing serious inconvenience, and considering my number of posts, I’d say that I’m fairly good at taking my own advice. Case in point. The question was asked, I posited my answer. People apparently don’t like my answer but haven’t really come up with alternative behaviour either. So I could continue beating the dead horse or I could...
    928 replies | 36871 view(s)
    1 XP
  • Hussar's Avatar
    Saturday, 29th December, 2018, 05:38 AM
    Hussar replied to No Magic Shops!
    No, I honestly think we should play that game. You asked the question. I gave an answer. Make of it what you will.
    928 replies | 36871 view(s)
    1 XP
  • Hussar's Avatar
    Saturday, 29th December, 2018, 03:44 AM
    The trick is Maxperson, you don’t need any of that complexity in the combat rules. Lots of rpgs don’t have any of the rules for combat you’ve listed. The reason why dnd does have all these rules is because combat is quite clearly the most important pillar.
    58 replies | 1281 view(s)
    1 XP
  • Hussar's Avatar
    Saturday, 29th December, 2018, 03:34 AM
    Hussar replied to No Magic Shops!
    Heh. It’s funny the discussion about responding to quotes. I just did it twice as prett direct responses to questions that were asked. Were they for general consumption? Sure. But the were also pretty direct responses as well. And that’s not counting section by section quote responses. How could that possibly be taken as anything other than s direct response?
    928 replies | 36871 view(s)
    1 XP
  • Hussar's Avatar
    Saturday, 29th December, 2018, 03:23 AM
    Hussar replied to No Magic Shops!
    Well, this is an interesting question. In no particular order: 1. Be willing to admit fault. If you make a mistake, own it and move on. 2. Don’t play silly buggers semantic games. If your first response is to link to Dictionary.com, you’ve already lost. 3. Be willing to walk away. Hit that unsubscribe button to a thread when you realize that you are no longer going to make...
    928 replies | 36871 view(s)
    2 XP
  • Hussar's Avatar
    Saturday, 29th December, 2018, 03:16 AM
    Hussar replied to No Magic Shops!
    Yet, despite being outspoken and hardly one to be shy about arguing, I find that I very rarely run into the blocking bug issues. It does happen from time to time, but, honestly very rarely. In other words, while I might be an annoying idiot from time to time, I’m not so annoying that it causes numerous people to block me. If your board experience runs into the block bugs multiple times...
    928 replies | 36871 view(s)
    1 XP
  • Hussar's Avatar
    Friday, 28th December, 2018, 05:41 AM
    It’s funny. This is completely opposite to my experience. To me a fighter is a pointless class unless you want a bit of beefing up for a multi class. I’ve played fighters and I’ve seen them played and I have to say that there is zero chance I’ll ever play another one.
    99 replies | 4076 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 27th December, 2018, 05:48 AM
    Hussar replied to No Magic Shops!
    And some of us, despite having literally tens of thousands of posts manage to do so without getting blocked by other posters too often. If you are finding your board experience deteriorating significantly because of the number of people that have blocked you, umm... well... it might not be them that’s the problem. Funny thing is I’m on my phone for the first time in ages. I wonder just...
    928 replies | 36871 view(s)
    3 XP
  • Hussar's Avatar
    Wednesday, 26th December, 2018, 02:29 PM
    Depends on what we’re playing. Our Storm King’s Thunder game is primarily combat. Probably 60:20:20 split between combat, exploration and social. OTOH, our Dragon Heist game is reversed. 60% social with exploration and combat eating up the remaining time.
    58 replies | 1281 view(s)
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  • Hussar's Avatar
    Wednesday, 26th December, 2018, 02:22 PM
    You can talk all you like about how your ranged builds are so much better, but without a melee build in there taking the beating, you warlocks and rogues get smooshed. IOW it’s all about party synergy. Stop trying to look at groups individually and it makes a lot more sense. Or to put it another way, sure my forge priest does far less dpr than the rest of the group. But without the...
    99 replies | 4076 view(s)
    6 XP
  • Manbearcat's Avatar
    Friday, 21st December, 2018, 05:35 PM
    Then I guess the only real daylight between our positions is on the questions of “what does that mean for the conscious actor in terms of their probability/opportunity cost evaluation” and “how does the answer to the question interface with RPG PC build + action resolution mechanics.” Yeah?
    171 replies | 5544 view(s)
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  • Manbearcat's Avatar
    Friday, 21st December, 2018, 03:36 PM
    lowkey13 Going to attempt to sum up my thoughts on this right quick and put a bow on it. I think you’ll disagree, but here it is. Lets go with baseball as the case study. Expert, professional hitters have about .125 seconds (after all the other components of the .4 to .45 seconds it takes from release to plate occur; such as eye hardware to neural software) to determine (a) what...
    171 replies | 5544 view(s)
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  • Hussar's Avatar
    Friday, 21st December, 2018, 07:21 AM
    Maybe not. But, they weren't too shabby either. And, outside of fighter types, they were second best in combat, hands down. The thief and the wizard weren't even close. You could stand your cleric beside the fighter and, if the game went from say 1st to 10th level, in AD&D, you weren't that far behind the fighter. Sure, at 7th level he was getting 2 attacks per round, but, you were both...
    262 replies | 7299 view(s)
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  • Hussar's Avatar
    Friday, 21st December, 2018, 06:01 AM
    None of these things are cantrips. We're talking about cantrips and attacks here. Again, being a themed wizard means that you have different spells than a standard wizard. Why aren't cantrips primary? Outside of a war priest, no cleric can EVER deal as much damage with a mace as he can with his cantrips. But, weapons and armor ARE class features for clerics and druids. So, if we're...
    262 replies | 7299 view(s)
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  • Manbearcat's Avatar
    Thursday, 20th December, 2018, 09:45 PM
    lowkey13 , I just read your bottom sentence (I skimmed your response due to time). That hooks into my (1) above.
    171 replies | 5544 view(s)
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  • Manbearcat's Avatar
    Thursday, 20th December, 2018, 09:43 PM
    lowkey13 This is going to get into neuro/cognitive science a bit: 1) We’re starting to discover that the overwhelming % of our decision-tree work is performed before our conscious mind (the machinery that we identify as “I”) comes online. It appears what happens then is that the conscious mind just cleans up the now constrained subset and post-hoc rationalizes itself into the computations...
    171 replies | 5544 view(s)
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  • Manbearcat's Avatar
    Thursday, 20th December, 2018, 09:04 PM
    @lowkey13 I’m going to agree with @Elfcrusher here. I tend to think of D&D Fighters as representing the tails of the (demi)human distribution in the same way that world class Jiujitsu players like Renzo Gracie, a boxer like Vasyl Lomachenko, and a QB like Drew Brees would be. My guess is that as you move toward that tail, the ability to perform immediate multivariate analysis...
    171 replies | 5544 view(s)
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  • Hussar's Avatar
    Thursday, 20th December, 2018, 08:44 AM
    Don't be obtuse. Any spell casting that is effectively at will for Xd8 (or so) damage is pew pew. I mean, again, what's the difference between what you do when you cast firebolt and what you do when you cast sacred flame? In both cases, you stand back, shoot the spell and deal the damage. Just like there really isn't a whole lot of difference between a longsword and a two handed sword. ...
    262 replies | 7299 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 20th December, 2018, 08:37 AM
    Well, considering the "holy warrior" thing has been part and parcel to clerics since day 1, I'm rather shocked Imaro that you would go this route. I thought you were all about maintaining traditions. But, for me, if the cleric is using magic as the primary source of combat damage, then, well, that character is just a themed wizard. What's the difference? Clerics have always been a close...
    262 replies | 7299 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 20th December, 2018, 08:29 AM
    There's more to the problem though. It's not like Nightcrawler is a black skinned sadomasochist who hates and enslaves all men. It's not just the color issue here. The entire race is very problematic. And trying to point to mythological origins doesn't work either because, while drow might look something like svartalfar, the whole femdom dominatrix thing is going to piss off pretty much...
    227 replies | 9790 view(s)
    2 XP
  • Manbearcat's Avatar
    Thursday, 20th December, 2018, 02:30 AM
    Exactly. Its literally what "skilled play" is in traditional, (not 2e AD&D) challenge-based D&D. The idea that with each new character you play you're supposed to willfully pretend like you don't know the embedded challenge tropes of D&D and haven't operationalized rote power plays to defeat them is actually anathema to the spirit of traditional D&D. But somewhere along the line (I've...
    171 replies | 5544 view(s)
    4 XP
  • Manbearcat's Avatar
    Wednesday, 19th December, 2018, 05:25 AM
    Agreed (twice-over). Martial practitioners (whether its physical combat, ball sports, any form of climbing, etc) live a world of shrewd judgement based on perceived odds and opportunity cost. The idea that rules should indicate that martial combatants and athletes aren't subconsciously performing high-level computations of angles, relative velocities, and spatial relationships (therefore...
    171 replies | 5544 view(s)
    0 XP
  • Manbearcat's Avatar
    Wednesday, 19th December, 2018, 02:17 AM
    Have you read (or perhaps played) Torchbearer, Beyond the Wall, and/or Dungeon World? They have some similarities and some extreme differences. I'd be particularly curious of what you think of their bestiaries as its central to the premise of your thread. How about this? Take a look at https://www.dungeonworldsrd.com/monsters/ How does reading those entries compare to your initial...
    171 replies | 5544 view(s)
    0 XP
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Wednesday, 16th January, 2019


Tuesday, 15th January, 2019

  • 03:09 PM - lowkey13 mentioned Hussar in post Titans - Surprisingly Good if a bit uneven
    rather than just focussing on Dick Um .... Anyway, Hussar and Tonguez, I am a sucker for there DC Universe shows, and I didn't know this had released on Netflix (thanks!). How is the maturity level for teens (say, a mature 12 year old)?

Friday, 11th January, 2019


Thursday, 27th December, 2018

  • 05:44 PM - lowkey13 mentioned Hussar in post No Magic Shops!
    ...not my job to yuck on their yum. Some people really enjoy that. They should just enjoy it with others who do so- not me. And, to be honest, I sometimes put in a temporary prophylactic ignore even if *I* am engaging in that. If I am 1% responsible, or 99% responsible, for behavior I don't like, it allows for a cooling off period and then I can go and evaluate whether or not this is a person I want to converse with (is it the other person, or me, or a combination?). I have lots of great discussions here with people that disagree with me. And I learn a lot from them. What I don't enjoy, and what usually ends up poorly, is when someone feels the need to "challenge me" because ... well, they can do that with someone else. You want to discuss something with me? Great! You want to challenge me and argue about arguing? No thank you. So I think we have slightly different ideas when it comes to what a discussion really means. It's not that I don't have discussions - it's just that, as @Hussar and others have pointed out, certain individuals tend to be a little more aggressive in their ... discussions. Which is great in some places, with some people, and not so great with others. This is supposed to be a fun place for people to discuss their hobby, and that's how I treat it. :)

Monday, 10th December, 2018

  • 04:21 PM - Sadras mentioned Hussar in post Cantrip Auto-Scaling - A 5e Critique
    This is a tall order. You want the cantrip to be effectively weaker than 1st level damaging spells, so no quadratic power up, but also useful enough to use as a viable action presumably at those higher levels? But maybe not? Maybe balance is of no concern and it is purely thematic and your idea of magic in the setting? Other than making cantrips a limited resource the only other option I can think of would be roll over the damage dealing cantrips into first level and give bonus spell slots. Both those mess a little with balance but then again it depends on the theme of the campaign. For example, in @Hussar's Savage Worlds campaign their table agreed to nix cantrips. EDIT: Magic is one of those areas where special consideration by the DM is required when designing his/her gaming world. So keeping damage-dealing cantrips at their base perhaps ensures that cantrips are really only viewed as play-play magic for those with true arcane/divine power, at least for that setting.

Thursday, 22nd November, 2018

  • 01:35 AM - pemerton mentioned Hussar in post Defining RPG's Take 2 - Prescriptive vs Descriptive
    ...at good at it. And so a game - like a RPG - that says "Player moves must engage the relationship between the protagonist who is the centre of the player's action declaration, and the rest of the fictional environment in which s/he finds him/herself" is going to produce wildly varying action declarations. And if the rules then say "The game includes a referee who will adjudicate the outcomes of such declarations", those adjudications will vary quite a bit as well. (Over the past few years, I've participated in multiple thread about that, with particular reference to adjudication of declarations of actions for high level non spellcasters in D&D.) All this has nothing to do with prescriptive vs descriptive. The rules of a RPG don't describe anything. They set out permissions, limitations, requirements, procedures for doing things, etc. That's what makes them rules. The mechanics of a RPG are a subset of those rules, and mostly they set out procedures but often also requirements. Hussar wants to bracket PC build mechanics, so let's look at some others: The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. (Basic PDF, p 58) Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. (Basice PDF, p 63) The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. (Basic PDF, p 69) Those are all prescriptions. They state procedures to be followed in the context of various sorts of action declarations. And obviously the examples could be multiplied. As far as I can tell, the real diff...

Friday, 16th November, 2018

  • 03:44 PM - Yaarel mentioned Hussar in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    Hussar What the Norse understood to be ‘magic’ (seiđr) was achieved by the forces of ones own mind (hugar). What the 1950s science fiction writers understood to be ‘psionics’ (psi + electronics) was achieved by the forces of ones own mind (psyche). These are tautologically identical concepts. In this case, the ‘fantasy’ and the ‘science fiction’ are the same, except the choice of language to describe it. It is easy to have a ‘science fiction’ movie in a Viking Era setting, where the ‘mindforces’ (hugar) accompanies a plausible explanation. Actually, the movie Outlander resembles such. It is a Viking movie where the dragon is a space alien. To me, I can find no meaningful distinction between fantasy and science fiction. I am comfortable with the need of scifi (aka speculative fiction) to be able to represent both.
  • 01:25 AM - Yaarel mentioned Hussar in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    @Hussar I use ‘scifi’ and ‘speculative fiction’ as synonyms ... because scifi has fewer syllables ... and enjoys an official sticker on the spines of many library books ... and is the kind of thing that shows up on the Syfy channel. In other words, the obsolete distinction between ‘science fiction’ and ‘fantasy’ seems nonuseful. But the broad category of scifi (aka speculative fiction) along with a multitude of distinctive subgenres seems useful.

Monday, 12th November, 2018

  • 07:53 AM - pemerton mentioned Hussar in post Mike Mearls on how 4E could have looked
    I keep saying that this is a problem with 3e/4e/PF and you keep focusing on 4e, trying to turn this into a “vs 4e Edition war”. But this isn’t 2008 and I have zero interest in that kind of discussion...I don't have any views about 3E. I've played only a very small amount of it, and as a design I think it has a number of well-known problems. The most interesting thing to be about 3E is that if you apply a level-bonus to AC but call it "natural armour" then many RPGers will regard that as a simulation even though it is just a label with no meaning in the fiction whatsoever (ie the best possible magic armour is +5 plate for around +14 AC, while there are natural armour bonuses in the 30s - what is "natural armour" that is so much better than what the best smith can possibly forge?). Mutatis mutandis for many other aspects of 3E. I agree with Hussar (from past threads, not this one) that PC build in 4e owes quite a bit to 3E. But encounter build/design and action resolution in 4e is wildly different from 3E - very much to the benefit of 4e!

Sunday, 11th November, 2018

  • 07:08 AM - Sadras mentioned Hussar in post Mike Mearls on how 4E could have looked
    @pemerton and in part @Hussar You have pushed for the merits of a defined skill table at various levels and/or mentioned 5e DM's giving varying DCs on skill checks as issues of the game. I'm wondering if you have the same contempt, because it can only be described as contempt after so many posts, with TotM. Let us face it TotM can produce some varied results, not all DMs will have the exact same picture in their mind and certainly players will have different ones. I'm wondering if you are consistent in your contempt for unsurety across the board or if you're just cherry-picking?
  • 04:43 AM - Imaro mentioned Hussar in post Mike Mearls on how 4E could have looked
    ...hat the examples that I have in mind as illustrating what 4e permits, and as thereby marking the difference between the systems (eg 15h level fighters cutting down phalanxes of hobgoblins (statted as swarms), the forge scene, etc) are properly not feasible in 5e (because even a 15th level fighter should be threatened if surrounded by 20 hobgoblins, should most likely have his/her hands burn off if shoved into a forge, etc). I don't care whether or not anyone else wants to play a game in which 15th level fighters are capable in that sort of way. I'm simply explaining why the 4e framework makes stuff possible - encourages it, even - which the 5e framework does not. I want that stuff even if no one else does. To put it even more bluntly - I'm not trying to show that 5e players are irrational. I'm rebutting the suggestion that 4e does not offer anything different from 5e. It obviously does, and this thread has only underlined that fact. Which is why I was replying specifically to Hussar who seems to want a different conversation than you do.

Saturday, 3rd November, 2018

  • 06:21 PM - Imaro mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    I don't give my wife special treatment, her character has the same risk and rewards as anyone else. She wouldn't want it any other way, nor would I when she'd DMing. However, I'm realistic in that as much as I like my players they could get a job out of state (or I could) tomorrow. I know my wife is going to be in my campaign for the long haul. So yes, her vote on what the next campaign is going to be and whether we allow option ___ has more weight than others. This brings up another interesting axis on Hussar 's objective player over DM stance... What if the DM is more committed to playing than the player? If I have a player who hates horror games but is often late or cancels often enough to be noticeable (but we still enjoy playing with him in a casual sense)... should their preference still be held in higher regard than mine as the DM who shows up to every session? Should their preferences hold as much weight as everyone else's in the group? This is why I don't like this blanket... "Not catering to a player" = "Bad DM" rhetoric. Way to many factors to make that a blanket statement.

Friday, 2nd November, 2018

  • 01:04 PM - Imaro mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    Now, that being said, I would say that there are differently levels of justification for things. I don't want X because I don't like X and I'm the DM so, what I say goes, is a pretty darn weak argument. If that's the best justification you can come up with, well, at that point, I'm of a mind that I'll just suck it up and let the player have their way because it means that the player will be more invested in the game. I'll address the direct response to me a little later but I did want to touch on this... Does this work in reverse? If a player's justification is that I don't want to play X because I don't like X and we agreed to only play games everyone liked so what I say goes do you as a DM consider that an equally weak argument? Is there a point where the player should just suck it up and let the DM have their way? If so what is it. This is what I'm trying to figure out with you Hussar, because while I get where you're coming from in a general sense I am also getting the impression that compromise from your point of view is the DM always conceding to the players. Now if that;s the case just state it as opposed to claiming compromise when the player never has to. It's similar to the question I asked previously... if you always concede to the player at what point do they actually need to be open minded or adaptable?

Thursday, 1st November, 2018

  • 01:05 PM - jasper mentioned Hussar in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Hussar Every Dining out hussar votes steak, steak, steak, steak, steak, steak,. Some times Fried shrimp with steak. The rest of us vote on variety. Sooner or later Hussar is going lose the vote. So he has to learn to got along with reasonable demands. Or hit Steak and Shake alone this Taco Tuesday. Sorry If I told the group the Convoy/Train/Plane leaves at 1600 hrs 2 times before the event, 2 times in the ride to the event. 2 times at the event. And at 1545 I tell you to be ready, you turn and run away deeper in the con. You are the one with problem. So Matt Mercer must allow me to use my Vulcan with wolverine claws, phaser, and magical missile or he is a bad DM. Got it.

Tuesday, 30th October, 2018

  • 03:11 PM - Imaro mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    ...sagree with you, I do also think refusing to play in a game that everyone in your (presumably stable and long-standing) social group wants to play is a bit gauche. Unless the game or campaign concept is bringing up some kind of psychological issue, the fun of hanging with your social group should trump the relative negative feeling towards the game as a whole. I think they key here isn't the DM's pet campaign or the player for whom the particular system is a bęte noire, but the other players in the group. If they're ambivalent about the DM's concept, better for the DM to make a change. If they're enthusiastic, though, the player with the problem may have to be the one to change their attitude. Granted, this probably points more to the importance of saving strong aesthetic considerations for the internet, and not bringing them into casual social encounters. Nobody wants to hear your "TLJ ruined Star Wars" diatribe at the office Christmas party. :) This is pretty much where Hussar 's blanket "Bad DM" characterization of this falls flat for me. There seems to be this sentiment that the DM is supposed to be extraordinarily flexible, accommodating, not really own anything, cater to players, etc. But I don't see this line of thinking ever reflected back towards players (admittedly by some though not all posters in this thread). As a player if I'm not feeling what the DM has suggested but the rest of the group is cool with it... why would I force him to change it and why is he a bad DM if he doesn't cater to me specifically? If I have that big of a problem with it (to the point that I refuse to play) why am I not being held to the same standard of... friendship, camaraderie and social enjoyment should trump your lpersonal wants... that apparently DM's should be held to?

Monday, 29th October, 2018

  • 06:05 AM - pemerton mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    There is a difference in arguments between, "X is true, because Y is an authority" and "X is true, because of X, Y, and Z reasons", even if those reasons are from various authorities. One is a fallacy, and the other is not.In the abstract, sure. But here is Hussar's argument: X is true because I believe X, I'm an English teacher, and therefore I would know. And here is your argument: X is true because I read it in a book, and the book is right because the people who wrote it would know. Those arguments are both appeals to authority. Fallacies are fallacies. Period. If you engage in one it doesn't automatically make you wrong or right, but it does make the argument logically invalid.Maxperson, every argument I have ever seen you run is logically invalid. (I have never seen you make an argument in mathematics or logic.) Practally every argument every human being has ever made in the history of humanity is logically invalid. The argument that If you jump off the roof of a bulding, you will fall is logically invalid. That doesn't make it a bad argument; it just means that it is defeasible by contrary emprical evidence. That an argument is not logically valid doesn't make it a bad one. That my best reason to believe X is that someone w...
  • 01:32 AM - Maxperson mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    ... the status of Paris as the capital of France are authorities is enough to prove my point! There is a difference in arguments between, "X is true, because Y is an authority" and "X is true, because of X, Y, and Z reasons", even if those reasons are from various authorities. One is a fallacy, and the other is not. I'm not an attorney. I'm an academic lawyer. And yes, authorities can be wrong. That's why argument from authority is defeasible. But as I already posted, practically every bit of inference you engage in is defeasible. For a good discussion of what bits of your "knowledge" you would have to erase if you resolved to accept only non-defeasible inference I recommend Bertrand Russell's The Problems of Philosophy. Short answer: practically all of it. Fallacies are fallacies. Period. If you engage in one it doesn't automatically make you wrong or right, but it does make the argument logically invalid. All of these things you are mentioning are irrelevant to whether or not @Hussar made an Appeal to Authority as his only response to my argument. Not only was it an Appeal to Authority, but his next response was an Ad Hominem attack. If he really is an English teacher, he should know better.
  • 12:15 AM - pemerton mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    ...hematics, and stuff that happens every day outside your hometown. If you argument hinges on nothing more than "that's what folks say" (with presumably your choice of folks being credible) the whole of your argument boils down to their credibility.]"What foks say" is largely the opposite of authority (unless you're talking about stuff that happened at the shopping centre down the street). The key being this - is there evidence other than the perceived authority?Evidence available to whom? What's the evidence that New York was settled before the 18th century? Other than a book (= the dreaded "authority"!) But the key part is A2A can be reasonable- if the source is credible and supported by evidence.An argument that can be reasonable is not a logical fallacy. It's not even an informal fallacy. As Wikipedia notes, it's defeasible. Given that basically every argument anyone ever runs outside of mathematics is defeasible, that's not a very telling blow against it. As far as Hussar's claim is concerned, two things: (1) Either Hussar's an English teacher, or has been working hard to maintain the online facade of being an English teacher for over a decade. Given that there's little reason for someone to do the latter, and given that his reports about English teaching and challengs of cross-cultural education have always seemed coherent enough to me, I'm going to give him the benefit of the doubt. (2) I'm not an English teacher - I'm an academic lawyer and philosopher - and I know that Hussar is 100% correct when he says that Maxperson is 100% wrong to say that " 'On a hit, roll damage' is equal to 'On a miss, don't roll damage.' It's just the way language works." The instruction that, on a hit, one must roll damage, doesn't forbid anyone from rolling damage on a miss. It probably implies that "On a miss, you don't need to roll damage" but the absence of an obligation isn't the same thing as being forbidden - the absence of an obligation is consistent wit...

Sunday, 28th October, 2018

  • 03:15 PM - Maxperson mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    ENWorld is the only forum I know where "appeal to authority" is treated as a fallacy rather than good evidence! Why would a fallacy not be treated as a fallacy? Also, @Hussar claimed to be an English teacher, but that he immediately engaged in an Appeal to Authority in his post, and then in the following post engaged in an Ad Hominem attack, causes me to doubt that claim. An English teacher should know better. I've never been to France or spoken to a French government official. How do I know France's capital is Paris? I learned it from an authority! Fallacious me! The fallacy would be if you presented as your only proof that France's capitol is Paris, that an authority said so. If you engaged other arguments, such as maps, news sources, a french citizen you spoke with, and so on, it would not be an Appeal to Authority to also mention that a geography teacher taught that to you. Edit: Authorities can also be wrong. As an attorney, you should be well aware of that fact, since your profession engages in dueling experts on a regular basis, where you have authorities making opposing claims on important parts of the case. They both can't be right, and it'...

Thursday, 25th October, 2018



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Friday, 18th January, 2019

  • 01:26 PM - Bedrockgames quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    Oh, sorry, I didn't mean that the book was without value or that there aren't all sorts of great ideas there. There really are. But, like you say, one should read the book. And, well, I'll stand by what I said. It tends to be all over the place when it comes to advice and whatnot. And, really, there's more to AD&D than just the DMG. You have the other books as well as The Dragon and modules and other goodies. Which, again, coupled with what I mentioned earlier and the cargo cult aspect of many gamers, means that trying to pin down what 1e is actually about is very difficult. I think when you start throwing in supplementary books for any editions, it seriously complicates the conversation. Even 3E changes radically when you do that. With AD&D though, I always tended to view most of the material in other books outside the core as optional and up to the GM to include or not. This felt particularly true in 2E when so many features of the game (even in the core) were tagged as "optio...
  • 01:33 AM - Bedrockgames quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    This is probably one of the biggest issues when talking about AD&D - AD&D was very, very schizophrenic when it came to the writing. You had Gygax saying one thing in the DMG, then presenting something completely different in modules (treasure distribution is a good example here - the DMG talks about keeping the players poor but Gygax modules were absolutely chock a block with treasure). Is the DM a neutral arbiter or is the DM antagonistic? Well, depends which chapter of the DMG you happen to read that day. :D So on and so forth. . Honestly people should read the 1E DMG for themselves and decide, rather than take poster's words for it on the internet. My attitude toward the book is it is an engaging read, with a strong personality, and offers up all kinds of good advice to pick through. The value it had for me, was I was genuinely struggling trying to find a satisfying way to approach the game at a certain point in the early 2000s. I just was not happy with the mainstream GM advice a...

Thursday, 17th January, 2019

  • 05:36 AM - Jay Verkuilen quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    This is probably one of the biggest issues when talking about AD&D - AD&D was very, very schizophrenic when it came to the writing. <...> So, it does get problematic talking about old school vs new school when old school is often all over the bloody place in terms of what the actual play expectations are. Very good set of points. EGG was a real pill for "official" some days---the infamous DMG1E intro being a good example---and other days was much more "make it up yourselves!" on other days. I do think it's fairly clear that most OSR type games I've looked at seek to emulate BECMI D&D more than Advanced.
  • 05:20 AM - Orius quoted Hussar in post Solo: A Star Wars Story on Netflix
    Saw it in the theaters. Not sure why there was such a hate on for this movie. It was fun. I liked it. Don't really know why people don't like it besides petty nitpicking.
  • 05:07 AM - Aeson quoted Hussar in post Solo: A Star Wars Story on Netflix
    Really? I thought the guy nailed the role pretty well. Huh. Different strokes. :D I wouldn't say nailed it, but he did better than expected. I saw in him what I thought a young Han might be like. One that had yet to go from one end of the galaxy to the other, and seen it all. Middle age Han was cynical. Young Han still saw the galaxy as full of adventure. I think one thing this movie lacked was memorable quotes.
  • 04:57 AM - Umbran quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    So, it does get problematic talking about old school vs new school when old school is often all over the bloody place in terms of what the actual play expectations are. Yep. That's why this discussion would probably be better formatted as, "What did you like about 'Old School' play?" Followed by an honest assessment of whether that experience was really a common element, and whether supposedly "New School" games do not/cannot provide it, sans pre-judgments. Good luck getting that, though.
  • 04:26 AM - billd91 quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    This is probably one of the biggest issues when talking about AD&D - AD&D was very, very schizophrenic when it came to the writing. You had Gygax saying one thing in the DMG, then presenting something completely different in modules (treasure distribution is a good example here - the DMG talks about keeping the players poor but Gygax modules were absolutely chock a block with treasure). Is the DM a neutral arbiter or is the DM antagonistic? Well, depends which chapter of the DMG you happen to read that day. :D So on and so forth. So, it does get problematic talking about old school vs new school when old school is often all over the bloody place in terms of what the actual play expectations are. I think it underscores the idea that "old school" is often more a state of mind than a concrete, definable thing.
  • 04:20 AM - Mistwell quoted Hussar in post yes, this again: Fighters need more non-combat options
    Y'know that's a good idea. Tool use isn't a bad idea at all. IIRC, you can become proficient in tools through down time training, no? Like you can learn languages right? Or am I misremembering things? You remember correctly. "Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the character’s Intelligence modifier (an Intelligence penalty doesn’t increase the time needed). Training costs 25 gp per workweek."

Wednesday, 16th January, 2019

  • 06:01 AM - ccs quoted Hussar in post Solo: A Star Wars Story on Netflix
    Saw it in the theaters. Not sure why there was such a hate on for this movie. It was fun. I don't know why others disliked it, but I wasn't a fan because: 1) It compressed virtually everything (including the dice, gun, & name) we know about pre-ANH Han into 1 adventure. The only thing you don't see is him dumping a load of spice... 2) I just didn't buy the actor they tapped to play Han. He might be just fine in some other movie, but I think they picked the wrong guy for this role.
  • 04:38 AM - Umbran quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    Ok, then how would you characterize it? The rules are designed in such a way that the GM/DM is no longer expected to perform tasks that in OS systems would have directly fallen on the DM/GM. Would that about cover it? Perhaps "expect" rather than "trust" is the better word to use. OS games expect the DM to create rules ad hoc throughout play whereas NS games often use more comprehensive rulesets. "Expect" or "require" would probably be reasonable ways to say it. Though, to be honest, all games call for a GM to make up stuff on the spot. The focus here is on making up rules ("Gee, there's no rule here for how you climb a wall if you aren't a thief... well, let us do this!"). But is that so fundamentally different from, "Gee, I didn't expect you to try to *bribe* the efreet rather than fight him, so I don't have a plan for it... well, let's do this!"? Either way, the GM is making a judgement call on how to resolve a situation that wasn't worked out before play began. How do ...
  • 12:23 AM - AriochQ quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    Ok, then how would you characterize it? The rules are designed in such a way that the GM/DM is no longer expected to perform tasks that in OS systems would have directly fallen on the DM/GM. Would that about cover it? Perhaps "expect" rather than "trust" is the better word to use. OS games expect the DM to create rules ad hoc throughout play whereas NS games often use more comprehensive rulesets. Note, I do disagree with @AriochQ's characterization of rules light vs rules heavy. That's certainly not true. I mean, many NS games are only a couple of pages long. Or, even something like Savage Worlds, while hardly rules light, is far, far lighter than, say, AD&D. Old School games are rules absent, but, they are certainly not rules light. Fair enough. That was one reason I restricted my list to D&D though, it is always possible to find counter-examples if you broaden the scope enough. Perhaps 'rules heavy' and 'rules light' are not the best terms to use. In my experience, an OS DM w...

Tuesday, 15th January, 2019

  • 03:49 PM - Umbran quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    That's not quite right. I get what Bedrockgames is getting at. In newer games, a lot of the heavy lifting when it comes to determining how to adjudicate a situation is often already done for you by the system. You aren't expected to come up with entirely new mechanics, whole cloth, very often. I have a big problem likening that to "trust". It seems a bit.. revisionist, in a way. Here's a kitchen refrigerator-freezer. It has an ice maker. Does that imply I don't "trust" you to make ice? Or does it imply I've worked out a way where you don't have to worry about making ice, and can get along with more important things in your life? If I build you a car with a crank on the front, rather than an electrical ignition, is that because I "trust" you to be able to start your own darn car? No, it is because I haven't gotten to that point of technical sophistication yet, or have some other limitation such that I can't give you the ease of use of an electrical starter motor. Gygax and ...
  • 12:38 AM - Bedrockgames quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    That's not quite right. I get what Bedrockgames is getting at. In newer games, a lot of the heavy lifting when it comes to determining how to adjudicate a situation is often already done for you by the system. You aren't expected to come up with entirely new mechanics, whole cloth, very often. Like I mentioned before, in a new school game, when a player attempts something that's not specifically prescribed by the mechanics, usually there is some sort of fall back mechanic like, say, Savage World's Rule of 4 (any final score higher than 4 is a success). It's not like in, say, AD&D, when you ask DM's how to jump over a pit and get ten different answers, none of which are actual mechanics in the system itself. I can see what Bedrockgames means here by OSR players being more "optimistic" in their view of the GM. They have to be. They're playing systems where the GM is expected to repeatedly create new mechanics as needed. It is something OSR bloggers actively discuss. It comes up...

Monday, 14th January, 2019

  • 03:45 PM - lowkey13 quoted Hussar in post yes, this again: Fighters need more non-combat options
    Well, honestly, @LowKey, while I appreciate the humour you bring to the discussion, I would regrettably say that you're part of the problem. You might say it a lot more nicely, but, at the end of the day, you're basically telling anyone who has a problem with fighters not having enough stuff to do out of combat to play another class. Which isn't really a solution to the problem. It's acknowledging that people might have the issue while simply sweeping it under the rug. Don't like the class? Want something a bit more in the class? No problem, here's a completely different class you can play that will do the trick. :erm: Why not actually fix the class? So, I assume you read all of my posts in the thread? I would hope that you would see that I have a more nuanced view of things than that, especially given that I started by saying that this sounds like it should be tried out as homebrew. And then I summed it up with the following: But why, then, do I think that the issues around the ...
  • 05:56 AM - Mistwell quoted Hussar in post yes, this again: Fighters need more non-combat options
    I mean, seriously, what's the point in telling everything in this thread that's having the problem that it's a "player issue"? What do you hope to prove here? Imma go out on a limb and guess he's trying to prove it's a player issue? Too on the nose?
  • 04:57 AM - Bedrockgames quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    Whereas, my experience is almost completely opposite. Because so many people are really, really bad at calculating odds, DM's, again IME (and I'm including myself in here) tend to rig the game to the point where attempting anything that wasn't specifically mechanically prescribed, was mostly pointless. And players learned that very quickly. So, you never bothered trying to have your fighter climb a wall. It was almost assuredly going to fail anyway, so, either get the thief to do it or get a spell/magic item. I find that in true rules light games - where you have mechanics that are broadly applicable, players are far more willing to try things because they know that their chances of success are good enough that the risk/reward balance is positive enough. As far as "drawing on what seems the most appropriate mechanic available" goes, well, fair enough I suppose. I'm not really sure what a save vs petrification had to do with climbing a wall or jumping over a pit, but, hey, I gue...
  • 04:52 AM - lowkey13 quoted Hussar in post yes, this again: Fighters need more non-combat options
    Well, since you asked so nicely: Hi! not sure why I’m being quoted - but please leave me out of this argument. 😁
  • 02:45 AM - Bedrockgames quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    Honestly, I think the biggest shift from what I think of as Old School games and New School games has a lot less to do with pacing or treasure expectations or that sort of stuff. That's all largely table expectation stuff and will vary far more from table to table than from game to game. I've played "old school" games where treasure was plentiful and death was relatively rare (mostly due to aforesaid treasure allowing copious raising and resurrection) such as playing the old GDQ series of modules for AD&D. I've also played new school games where there was no treasure and death was frequent and permanent. That's not really the difference so much as simply a symptom. No, to me the difference between OS and NS games is the expectation that the DM/GM will play amateur games designer far, far more often in an OS game than in a NS game. OS games are characterized by rules absence. Not rules light, no. Simply rules absence. The earlier example of climbing the wall is a perfect one. In an...
  • 02:08 AM - Bedrockgames quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    Thus Bedrockgames, the criticism that the article is not very well written. It's unclear and vague. Even the basic premises of the articles aren't clearly defined which means that the articles mean pretty much whatever the reader wants them to mean. When you have a very tight word count - I believe the articles are limited to 500 words - then precision in writing is an absolute must. I think I've already exhausted my end of this discussion in terms of its quality and value for the forum. I made my points already as to why I thought this sort of article was useful.
  • 12:02 AM - Bedrockgames quoted Hussar in post Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay
    I'm still rather baffled how the idea of "GM Story" is being trotted out here for story based games. Sorry, that's a complete mischaracterization of story heavy games. They are not about the GM's Story. In fact, if you're playing FATE (for example) and you're the GM and it's all about your story, you are playing the game wrong. These articles would be a lot better received if lewpuls actually would take the time to learn about story based games before criticizing them. I agree that there is often a mischaracterization of story game play in these discussion. I was honestly a little unclear on what Lewpuls meant by the term story. My experience in the OSR is story denotes narrative style play. But my experience with old school gamers is they often use story just to mean 'the stuff that happens in the game'. The way he was using it seemed more in line with 90s storyteller style play.


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