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  • Hussar's Avatar
    Today, 07:25 AM
    So, about half way between Clone Wars and A New Hope. Makes sense. Isn't Clone Wars supposed to be about 20 years or so before ANH? Isn't that when the Rebels cartoon is set? Not that any of this really matters, just curious.
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  • Hussar's Avatar
    Today, 04:42 AM
    Ok, specific criticisms of world building: It takes away time from the DM that would be better spent on developing adventures. We do not have unlimited time, and much of the world building stuff that goes on has little or nothing to do with the specific adventure that the players are doing. Worldbuilding replaces more practical elements in supplements. I mentioned earlier the old Dragon...
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  • Hussar's Avatar
    Today, 12:52 AM
    Well, there's only so much fiddling you can do with a square that you cannot rotate. I mean, it's not like you have a lot of options here.
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  • Aldarc's Avatar
    Yesterday, 04:28 PM
    Possibly, as I have no foreknowledge of what your players will think, but Law-Chaos was a dynamic long before Warhammer. There are a number of other systems and settings that draw upon Law-Chaos as well. For example in Tťkumel, the gods are divided between the Gods of Stability and the Gods of Change, thinly veiled Law-Chaos themes. So it is really a question of how you approach the conflict...
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  • Aldarc's Avatar
    Yesterday, 12:59 PM
    In general, avoid shallow, monolithic depictions of in-game cultures. If you want to draw upon real world cultures, be reflective of why you are drawing on particular cultures and what in particular are you drawing from them. Be conscientious about what and how you are incorporating cultures, and how you are portraying those cultures in the wider context of the in-game world. I am a fan of...
    38 replies | 1137 view(s)
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  • Hussar's Avatar
    Yesterday, 05:30 AM
    Totally agree. But the game says that you are tired and therefore suffer disadvantage to all skill checks. Interpreting that as grumpy isnít all that unreasonable. The game says that you believe the deception. The game says you donít see the ninjas. The game says that you find the argument compelling. You are not your character. You are trying to role play that character. Which means...
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  • Hussar's Avatar
    Yesterday, 04:57 AM
    Thatís just it, no he isnít. Heís telling you that x is true. You believe the lie, you donít see the ninja, you find the argument very compelling to the point where you agree with it, you are grumpy because you are tired. Now, given that information, what do you do? This massive pile of straw you folks are building doesnít carry any water. The dm is no more portraying your character...
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  • Hussar's Avatar
    Yesterday, 04:47 AM
    I really liked it. For one itís almost impossible to find something I want to watch with my kids so this hits the right spot right there. And it was fun. Weíve only watched the first episode but we seem to be hooked.
    9 replies | 185 view(s)
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  • Hussar's Avatar
    Yesterday, 04:38 AM
    Well, technically no he canít since you need to be able to see to target by RAW, no? But yeah, itís maaaaaaaagic just flies straight up my nose.
    51 replies | 1459 view(s)
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  • Hussar's Avatar
    Yesterday, 04:35 AM
    Which would be all well and good except that in play itís a pretty rare dm that just flat out whacks the pc. Meh, Iím not a huge believer in the divide as I used to be. I have no problems with players stepping into the dms role from time to time and taking control of the game. Nor do I have a particular issue with the dm forcing particular situations. As I said, to me itís the mark of a...
    406 replies | 6384 view(s)
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  • Hussar's Avatar
    Tuesday, 17th April, 2018, 12:21 PM
    For me, it's needlessly mickey mouse. And, again, this is a proud nail thing for me, so, it's not entirely rational. :D But, think about it. You need to hit a point 50 feet away from you that is exactly 20 feet away from point A and 25 feet from point B. And the wizard can do it EVERY time. We don't allow fighters to do that. But, as soon as it's maaaaaaagic, then it's perfectly fine? ...
    51 replies | 1459 view(s)
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  • Hussar's Avatar
    Tuesday, 17th April, 2018, 04:38 AM
    Not really though. It's not the square that's the problem, it's the notion that you can manipulate the square to the point where you can use what is effectively a grenade as a sniper weapon. Fixed squares solves all those shenanigans.
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  • Hussar's Avatar
    Tuesday, 17th April, 2018, 04:37 AM
    Cue the peanut gallery swooping in to tell us that WotC is a total failure at business and they should be banging out books as fast as possible. :p
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  • Aldarc's Avatar
    Monday, 16th April, 2018, 05:26 PM
    Supposedly you can learn a language with conversant profiency with three months of full language immersion. But this would also mean that you would potentially be considered an idiot for at least your first three months of time travel. And this does not take into account the possibilities for multiple language proficiencies required for conversing back to any given hypothetical "King Arthurs...
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  • Aldarc's Avatar
    Monday, 16th April, 2018, 04:04 PM
    Although I am not the biggest fan of having Gruumsh cleric in this context, there is nevertheless some undoubtable roleplaying opportunities present that are worth exploring. The elf player, for example, can push back against the Gruumsh cleric. "You do realize that your god wants to kill us (elves, humans, dwarves) right?" Or here are all the pleasant things that your deity would advocate...
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  • Raunalyn's Avatar
    Monday, 16th April, 2018, 02:37 PM
    My party just arrived in Omu after 8 sessions. They didn't stay in Nyanzaru very long and took Inete as their guide. They stopped at Camp Righteous and Camp Vengeance along the way (they took a canoe down), then went straight for the Aldani Basin. They went ahead and climbed M'bala to get the lay of the land (encountering Nanny Pu'pu, who escaped after forcing the group to fight her flying...
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  • Aldarc's Avatar
    Monday, 16th April, 2018, 02:07 PM
    I was hoping to propose that term, only to wake up to discover the thread was closed. But if I do have a problem with the term "race," then I should practice what I preach and use alternative terms in my parlance. Potentially yes. But I would wager that "wipe them all out" is more core to the theology and dogmatic teachings of one deity than to the other. To the best of my knowledge, however,...
    106 replies | 2675 view(s)
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  • Aldarc's Avatar
    Monday, 16th April, 2018, 11:46 AM
    Presumbably because selecting a deity for the cleric is more tertiary in character creation than basic bioform-class combo, and the cleric is selecting a deity that would hypothetically bring them into conflict with the elf character. It's about like picking to play a minority and then your cleric picks a racial supremacist deity. I don't think that is the case. The fundamental issue is not...
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  • Hussar's Avatar
    Sunday, 15th April, 2018, 11:48 PM
    It's kinda funny. I have no idea how to knap flint. I don't. Never done it. A neolithic farmer certainly would have that knowledge. However, there's a bit that's being ignored. I DO know what knapping flint is, and, in a very broad way (you whack one rock with another) have some idea how it might be done. Flip it around, and that neolithic farmer would have zero ability to conceptualize...
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  • Hussar's Avatar
    Sunday, 15th April, 2018, 11:44 AM
    Yeah it wouldnít break my heart to see this class lose heavy armour. Maybe a bonus proficiency or tool.
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  • Hussar's Avatar
    Sunday, 15th April, 2018, 11:41 AM
    Iíd just like to say that this thread has made a really productive and interesting left turn. Thanks people.
    406 replies | 6384 view(s)
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  • Hussar's Avatar
    Sunday, 15th April, 2018, 11:34 AM
    On the other hand, that Neolithic farmer wouldnít have the first clue about any place more than maybe a few dozen miles away. The modern farmer has a pretty decent working knowledge of mist of the entire planet.
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  • Hussar's Avatar
    Sunday, 15th April, 2018, 03:21 AM
    But pemerton, expecting mechanics to somehow align your personal feelings with the characterís is virtually impossible. Or at least extremely difficult. To me, being able to immerse yourself in a role to the point where you react AS that character is the best part of role play. Itís extremely hard for Bob to actually scare me at the table but I donít find it insipid at all when a player...
    406 replies | 6384 view(s)
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  • Hussar's Avatar
    Sunday, 15th April, 2018, 01:54 AM
    The truly funny thing is, while my group absolutely insists on pixelated fireballs, they have zero problem with movement being 1:1. GARGH!H!HH! Makes my inner geek rage. I get that 1:2:1 is more accurate than 1:1, but, if you're just going to cross the streams, then someone's getting wet.
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  • Hussar's Avatar
    Sunday, 15th April, 2018, 01:21 AM
    I gotta admit that this is one of my proud nail moments in 5e. I hate it when casters do it. It just bugs the heck out of me. I think it's cheesy. Yes, it's perfectly fine by the rules, but... well... my but isn't all that rational and I think I might be talking out of it. :D I do think that 4e had the right of it. 1:1 counting and be done with it. Yes, for the 2 seconds that a fireball...
    51 replies | 1459 view(s)
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  • Hussar's Avatar
    Saturday, 14th April, 2018, 11:49 PM
    Because by letting the dice do it players are forced to react in new and unexpected ways which gets to the heart of role play. If the player always determines his or her own reaction then it becomes predictable and frankly boring.
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  • Hussar's Avatar
    Saturday, 14th April, 2018, 01:59 PM
    Whereas I view that sort of thing as filling time because the writers donít want to be bothered with the hard stuff like plot and character development.
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  • Hussar's Avatar
    Saturday, 14th April, 2018, 01:56 PM
    Fair enough but, by far the same token, thatís precisely how deception works in the game. Your ďdisbeliefĒ dc is set by your Insight skill. Whatever you the player might think, your character believes the lie if you fail to beat the opposed check. And for persuasion it could easily be an opposed check. Your wisdom vs persuasion or something like that. The mechanics are there already. I...
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  • Hussar's Avatar
    Saturday, 14th April, 2018, 09:10 AM
    How far back is Solo supposed to be set?
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  • Hussar's Avatar
    Saturday, 14th April, 2018, 09:08 AM
    I guess I donít really see the distinction between the player setting the DC and the game doing the same. After all, isnít that what opposed checks do? Set the DC? So if itís okay for the player to set a dc, why canít the rules do the same? And your third point about there being a disparity between the player and the character, to me thatís the point of role play. Iím not my character....
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  • Hussar's Avatar
    Saturday, 14th April, 2018, 07:57 AM
    That's largely how I look at it. Take the old Dragon Magazine articles "Ecology of..". Now, these were a ton of fun to read. I really enjoyed them. But, from a practical standpoint, they were about as useful as a rubber hammer. The articles ran about 3000 words - about four to six pages or so by and large. Now, imagine, for a second that the "Ecology of" articles were written by me. The...
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  • Hussar's Avatar
    Saturday, 14th April, 2018, 07:47 AM
    I have to admit, I'm nowhere near as fixated on specific warlord designs as you seem to be. So long as the character is providing attacks, more than about 1/2 the time which is about what a battlmaster can do now, provides some healing, about the level of a paladin, and provides some means of granting other actions, I'm good. You've kinda painted yourself into a corner with this insistance...
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  • Hussar's Avatar
    Saturday, 14th April, 2018, 12:37 AM
    I dunno Tony. I look at his solution and see something that's 99% of the way there. I really don't think that these quite complicated classes are the way to go. A couple of minor additions to the Battlemaster and we're good to go.
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  • Hussar's Avatar
    Friday, 13th April, 2018, 09:14 AM
    You didn't like Rogue One? I adored it. So did my kids. Probably the best Star Wars movie to date, IMO.
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  • Hussar's Avatar
    Friday, 13th April, 2018, 06:32 AM
    And that's fair enough. But, unlike Imaro, I think that whenever this sort of thing comes up, I see the exact opposite of what he does- the basic advice is always world building first. If you're a good DM, you're going to world build and anyone who doesn't spend the time doing it is, by implication anyway, a bad DM. Like was said earlier, to me, it's a red flag. I've almost never enjoyed...
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  • Aldarc's Avatar
    Thursday, 12th April, 2018, 01:34 PM
    From the perspective of my own experiences, I would suggest that the quote is less a matter of "worldbuilding is bad," but, rather, it is a matter of "too much self-indulgent worldbuilding can be a red flag for other issues." So the entire enterprise of worldbuilding must be approached with some degree of cautionary self-awareness. In itself, worldbuilding does not lead to railroading. As you...
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  • Hussar's Avatar
    Wednesday, 11th April, 2018, 12:47 PM
    Who said anything about home brewers? Doesn't really matter IME. Home brewer or published setting - DM's who spend extended efforts in world building make games that I don't want to play in. And, honestly, the same goes for fiction. My favorite genre fiction is short story or maybe novelette. Full length fantasy novel? Outside of a couple of authors, I haven't read a full length fantasy...
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  • Aldarc's Avatar
    Wednesday, 11th April, 2018, 12:05 PM
    Reading backwards to get a sense for this conversation, I am now intrigued by what Eero Tuovinen wrote in this context, but I am doing a terrible job finding the article that others are referencing. Do you or pemerton have the link available?
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  • Hussar's Avatar
    Wednesday, 11th April, 2018, 11:19 AM
    I don't pretend to know what "they" want. And, frankly, you have no idea either. That would be true IF people had unlimited time. Unfortunately, most of us don't. And, I've seen far, far too many DM's who mistake world building for campaign. We used to call them "Tour Des Realms" games where all you do is wander around making the appropriate oohing and awwing noises over the wonderful...
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  • Hussar's Avatar
    Wednesday, 11th April, 2018, 06:37 AM
    But, 90% of the FR material has little or nothing to do with the Sword coast. And it certainly isn't needed to play nor is it particularly even referenced. 2e, 3e and 4e banged out source book after source book and none of those editions came anywhere near what 5e is doing. Now, I'm certainly not going to say that lack of world building is the primary, only or even a main reason. There are...
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  • Hussar's Avatar
    Wednesday, 11th April, 2018, 05:42 AM
    Just a point about would D&D be as popular without the world building. I'd offer a counter example: 5e D&D. Arguably the most popular or at least in the top 2 versions of D&D. Yet, the entire 5e line consists of what, 8 campaign length modules, a single (fairly short) setting guide, and a character option book. Not a lot of world building going on there. It's a far, far more practical...
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  • Hussar's Avatar
    Wednesday, 11th April, 2018, 04:56 AM
    I guess for me I do draw a distinction between worlds building and setting building. And there is no hard line between them. One shades into the other. For me, setting is anything you need. You have throat warbler mangroves in your game? Cool. Those need to be defined and in doing so lore will be added to the game. Of course. However three thousand word essays a la Dragon magazine...
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  • Hussar's Avatar
    Wednesday, 11th April, 2018, 04:44 AM
    So, to sum up, the reason against changing the word is a slippery slope fallacy without any actual supporting evidence. There is no evidence that previous changes, like lizard folk , have had any negative impact so claims of ďthin edge of the wedgeĒ seem rather disingenuous considering changes that have already been made and accepted.
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  • Aldarc's Avatar
    Tuesday, 10th April, 2018, 11:44 AM
    You missed an option: mostly an aesthetic choice that players desire to confer some mechanical advantage that justifies and rationalizes that aesthetic choice.
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  • Hussar's Avatar
    Tuesday, 10th April, 2018, 04:47 AM
    That doesn't work in the same round. You cannot cast bonus action spells with anything other than a cantrip. So, you could do Healing Word to grant the attack, after you dropped, say, a Sacred Flame. Or, as a nice combo, Healing Word plus Toll the Dead. But, no, your combo doesn't work.
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  • Hussar's Avatar
    Tuesday, 10th April, 2018, 04:00 AM
    I was more referring to official canon. 4e got absolutely crucified for not following earlier edition canon (even when it actually DID follow earlier canon, people insisted that their interpretations of earlier canon were canonical). The canon police come out of the woodwork as soon as any change is proposed - "You can't change this because in some article in Dragon 128, this random author...
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  • Hussar's Avatar
    Monday, 9th April, 2018, 11:46 PM
    Viewing this thread in light of events of the past several years, pretty much demonstrates to me that world building is far more negative than positive. It's limiting to creativity because, once you start with all the world building and accumulating all that game lore, people become EXTREMELY attached to it and will fight tooth and nail to prevent any and all changes to that lore. IOW, world...
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  • Hussar's Avatar
    Monday, 9th April, 2018, 10:00 PM
    Is that a bad thing?
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  • Hussar's Avatar
    Monday, 9th April, 2018, 02:30 PM
    That looks like a whole bunch of fun.
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  • Hussar's Avatar
    Sunday, 8th April, 2018, 01:53 PM
    Y'know, I'm going to 100% agree with both of those statements.
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  • Hussar's Avatar
    Sunday, 8th April, 2018, 01:52 PM
    See, to me, I don't really count that as world building. That's directly tied to the campaign and the PC's. The history of griffon cavalry would be world building, because, quite frankly, it doesn't really matter. But, the fact that you had it directly tied to the campaign, "they would be flown to Tiamat's Lair ... via griffon" makes it simply setting and adventure building.
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  • Hussar's Avatar
    Friday, 6th April, 2018, 10:47 PM
    Are you being serious or just having a laugh? And I do mean that as a question. Iíve never heard anyone having this particular issue with paladins before. What is there to get offended by?
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  • Hussar's Avatar
    Friday, 6th April, 2018, 10:43 PM
    Actually in SF itís almost always species and not race. But apparently we canít use species in dnd because itís too sf sounding. :/
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  • Hussar's Avatar
    Friday, 6th April, 2018, 10:36 PM
    Whatís wrong with paladin?
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  • Hussar's Avatar
    Friday, 6th April, 2018, 06:37 AM
    Holy threadomancy Batman!!! Fun thread though. I remember this one. And, as I stated in this thread, world building, outside of simply setting the scene, is, IMO, a complete waste of time and largely a pile of DM wankery. Set the scene, and get to the point. Worry about the entire royal family's family tree going back three generations is pointless. You have the king, you have the...
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  • Aldarc's Avatar
    Thursday, 5th April, 2018, 11:12 AM
    I will whole-heartily echo this sentiment. There are so many more interesting things than you can build for your character than what's essentially a gimmick.
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  • Aldarc's Avatar
    Thursday, 5th April, 2018, 10:31 AM
    My preference, in general, when it comes to Arcana clerics is to pick up Ritual Master (Wizard) for the vastly expanded utility of wizard spells that supplement the cleric ones. Itís also more thematicc while not feeling, as much, about juking the system.
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  • Hussar's Avatar
    Thursday, 5th April, 2018, 09:09 AM
    Yeah, I like that idea. make it immediately burned. You drop one attack, which grants you an SD, but, it has to be used that round. Nice limitation. Means that while you are going to get SD's every single round, since you only get one (well, I suppose if you had 4 attacks, you could get 2, but, meh, by that point, that's not going to break anything) and you have to burn it, you're pretty...
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  • Hussar's Avatar
    Thursday, 5th April, 2018, 09:04 AM
    Why are you concerned about other tables? No one else, apparently, is having this issue. Or at least, very, very few people are.
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  • Hussar's Avatar
    Thursday, 5th April, 2018, 04:44 AM
    This really, REALLY has nothing to do with when you started playing. Honest. Look at all those 1e modules. Towers of orcs for killing. Combat has ALWAYS been a huge part of the game. Maybe not for you, but, please, try not to project your experience onto others.
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  • Hussar's Avatar
    Thursday, 5th April, 2018, 04:42 AM
    THat's... not a bad idea at all. Pretty easy to implement, I think. Something like: When you give up an attack, you gain 1 Superiority die up to the maximum for your level. That would let battle masters do a LOT of the things that a warlord should be able to do and do it every round, rather than about half the time now. So the first half (ish) of a short rest period, the battle master...
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  • Aldarc's Avatar
    Wednesday, 4th April, 2018, 02:43 PM
    Clerics: Life is the best at the healing angle of the cleric. Light makes for a good blaster cleric. But Tempest is probably the best all-rounder cleric. It gets a nice mix of the blasting (Light) and warrior (War) style cleric stuff, and it gets flight. Wizard: Divination and Abjuration are indeed probably regarded as the strongest two options. But beware an Illustionist in the hands of a...
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  • Raunalyn's Avatar
    Wednesday, 4th April, 2018, 02:38 PM
    From personal experience, I will agree with everyone here re: the Divination wizard. Portent is just a fun ability all around. While the Clerics mentioned are good all around, I've found that the Grave domain cleric is extremely satisfying to play. Their ability to keep people in the action when they've gone down with their maximized healing to anyone who is at zero hit points is very strong;...
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  • Aldarc's Avatar
    Wednesday, 4th April, 2018, 09:53 AM
    Would someone else suggest what they would think of as the most iconic city/town of the Points of Light / Nentir Vale setting?
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  • Hussar's Avatar
    Wednesday, 4th April, 2018, 04:38 AM
    But, even then Tony, it's all in how the player plays, not in the mechanics. A lazy lord is still a warlord. The character still has all the same proficiencies, skills and hit points and attack bonus as any other warlord (talking about 4e here, in 5e, it's even worse because EVERY character has the same attack bonuses, modified by stat of course). There was no actual "lazy lord" class. All...
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  • Aldarc's Avatar
    Tuesday, 3rd April, 2018, 03:04 PM
    Nentir Vale: probably Fallcrest Ghostwalk (3e setting): Manifest Though not "official D&D," Paizo's Golarion setting has its fair share of iconic towns and cities: Sandpoint, Absalom, Magnimar, Korvosa, etc.
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  • Hussar's Avatar
    Tuesday, 3rd April, 2018, 09:34 AM
    Jester David, I already did make a warlord. Although, to me, I'd rather bolt it on a rogue chasis as a subclass of rogue. Trade sneak attack damage dice for effects. Done. You are making it WAY too complicated. A warlord, as a class, should grant actions, grant some sort of damage mitigation (either by healing or temp HP or some combination of both) and, well, that's pretty much it. ...
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  • Hussar's Avatar
    Tuesday, 3rd April, 2018, 04:25 AM
    Look at it this way. A 10th level Battlemaster can grant 15 off turn attacks. Presume 66% hit rates, meaning that the Battlemaster granted 10 sneak attacks. But, wait, there's more. The BM also granted 10d8 damage on those 10 attacks, because he gets bonus damage for his commander's strike. AND the battle master attacked 15 more times (for 10 hits) over the course of granting this 15...
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  • Hussar's Avatar
    Monday, 2nd April, 2018, 11:35 PM
    Not caring about "lazy lord". EVERY SINGLE WARLORD granted actions. It's iconic to the class. It's not some minor element that's shunted to a 10th level ability. You couldn't make a warlord that never granted any actions, be they movement or attacks. At least, you can't with the PHB. And, note that the "warlord" elements that made it into the 5e PHB, are GRANTING ACTIONS! It's so...
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  • Raunalyn's Avatar
    Monday, 2nd April, 2018, 08:48 PM
    I did the exact same thing...tied it in to the Warlock's infernal patron who wanted the Warlock to do more and more evil things. The Warlock decided to MC into a bard and they placed the imp into a demonic prison to keep it from reporting back to the Warlock's patron. The patron (and the imp) were not pleased.
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  • Hussar's Avatar
    Monday, 2nd April, 2018, 10:04 AM
    And, one more thing. Can we please stop with the very disingenuous argument that clerics heal 0/day? Yes, that is possible. But, it's also extremely unlikely. Have you ever seen more than one cleric in any campaign in any edition that never had so much as a cure light wounds spell? So often that it's actually a thing? A 10th level cleric has 15 spell slots per day. It's probably not...
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  • Hussar's Avatar
    Monday, 2nd April, 2018, 09:53 AM
    Sorry, snipped the images, just to save space. And, since I fell behind in the thread, I might be retreading stuff. Again sorry. But, Jester David - this is not a warlord. The only action granting is by one subclass and at 10th level when he gives up an entire action to grant one attack? Are you kidding me? Good grief, this is worse than a Battlemaster.
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  • Hussar's Avatar
    Monday, 2nd April, 2018, 09:44 AM
    What? Are we really going to be that pedantic. Sacred Flame, a cleric at-will, granted temp HP with every single attack. Ok, sure, that's not specifically healing, but, it's pretty darn close. Never minding that 3rd and 5th are the only 2 levels in Heroic Tier that clerics can't take a healing power. Ten of the 37 powers available to a cleric healed in heroic tier. Plus one of the at-will...
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  • Hussar's Avatar
    Monday, 2nd April, 2018, 09:35 AM
    Yeah, really, at the end of the day, if you're going to pick a culture, and then bowdlerize that culture into a specific race, then, yeah, you're probably going to offend someone. There's no real way to avoid it. So, either don't do it, or do it and accept that people are going to react negatively to it.
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  • Hussar's Avatar
    Monday, 2nd April, 2018, 09:31 AM
    Heh. See, this is the direction I was going with when I pointed out that CapnZapp has a very, very specific playstyle and a strong aversion to any suggestion that it's that very playstyle that is the source of pretty much all of his problems. In a group where you only have 1-3 encounters per day, allow for the players to buy magic items and have a group that is heavily into optimization, some...
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  • Hussar's Avatar
    Monday, 2nd April, 2018, 04:19 AM
    Oh, for sure. That's why I always suggest tracking this stuff for a few sessions before you do anything. Is this actually a problem? Or is it simply perception? How much of a problem is it? Are we talking a 10 point spread over the course of a session or a 100? IME, so much of this is tied up in confirmation bias that without actually tracking the numbers over a reasonable set of time...
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  • Hussar's Avatar
    Monday, 2nd April, 2018, 12:32 AM
    CapnZapp - you are already pretty convinced of your fix. So, what's the problem here. Institute your fix and have at it. Take the time to actually track damage done for a couple of sessions (just to do away with confirmation bias) and you're golden. I know that I had a heck of a time convincing my group just how far behind my fighter was than the rest of the group until I actually tracked...
    323 replies | 13212 view(s)
    2 XP
  • Aldarc's Avatar
    Saturday, 31st March, 2018, 10:50 AM
    In case anyone is wondering or feeling discouraged, the Warlord conversation of the past few weeks have been far more cordial than in the past. Good work, everyone!
    480 replies | 9275 view(s)
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  • Aldarc's Avatar
    Friday, 30th March, 2018, 10:39 AM
    Arcane Trickster 2 Eldritch Knight 10 Oath of Ancients 9
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  • Hussar's Avatar
    Friday, 30th March, 2018, 04:40 AM
    Jester David - I really believe your definition of iconic is not the same as mine. To me, iconic means that this is what you think of when you envisage some concept. So, fireball and magic missile are iconic to wizards in D&D, despite the fact that you certainly don't need to have them on your casting list. The notion that you could remove those spells from the game is pretty much a...
    480 replies | 9275 view(s)
    1 XP
  • Hussar's Avatar
    Friday, 30th March, 2018, 04:17 AM
    Hang on a tick. CapnZapp, aren't you the one who went on at rather length about how 5e combats aren't challenging enough and that your PC's are steam rolling your encounters? And now you want to make the PC's even stronger in combat? Something is not adding up here.
    323 replies | 13212 view(s)
    3 XP
  • Hussar's Avatar
    Friday, 30th March, 2018, 01:41 AM
    Wait, what? A rogue will be 1 hp/level behind the fighter. That's not exactly squishy. And with the high dex, he'll be what, 2 points behind in AC? Whoopee. I'm really, really glad I don't play with people who absolutely need to maximize their optimize. We've had rogues in every campaign we've played and they've all been excellent. No problems at all. The fact that you think all...
    323 replies | 13212 view(s)
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  • Hussar's Avatar
    Friday, 30th March, 2018, 01:13 AM
    That's like saying less than 50% of wizard spells deal direct damage, so, it's okay for a wizard to not have fireball, lightning bolt and magic missile. I think your personal experiences might be coloring your perception here. We had several warlords in our 4e games and every single one of them was primarily about action granting. About a third of the powers in the PHB grant actions. ...
    480 replies | 9275 view(s)
    1 XP
  • Hussar's Avatar
    Thursday, 29th March, 2018, 03:39 PM
    Thing to remember though, is that the warlord rarely had to forego an attack in order to trigger another attack. More often, the warlord made an attack, and then someone else got to do something - attack, move, whatever. So, it wasn't like you were replacing actions, you were adding. To be fair, the at-will power was a replacement - you gave up your attack to have someone else make a basic...
    480 replies | 9275 view(s)
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Thursday, 19th April, 2018


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Wednesday, 18th April, 2018

  • 09:12 PM - Ovinomancer mentioned Hussar in post Game Mechanics And Player Agency
    ...t to be the focus of the story, but to aid in telling the story. And that's the key, for me -- PCs are the ONLY way the players interact with the game. NPCs are one of many many authorities that the DM controls for the game. Claiming that PCs must be susceptible to the same mechanics as NPCs is saying that the PCs are unimportant in the game, because there are so many more NPCs and the DM has 100% control of them all. Rather, I subscribe to the idea that NPCs are just a tool to frame scenes for the game and are there to provide foils to the PCs, not usurp them. The Prince that wants his daughter rescued is a challenge to the PCs, not a controller of them. If the PCs decide this isn't a challenge they care for, why am I going to force them to go along using a mechanic when it's clear that the players don't want to do that? Do I, as DM, have the right to decide what the players want to play? Rhetorical questions, my answers are 'I wouldn't, that's bad' and 'No, I do not.' Hussar's statement that it's rude of the players to ignore what the DM has prepped by trying to ignore the hook and so he's justified in using mechanics to force them to bite the hook is a social contract problem being addressed in the game -- he should, instead, be talking to his players as players and finding out what assumption mismatches are going on at the table instead of relying on his ability to force a check and tell the players what they're going to play. This is basic game social interaction 101 -- deal with player problems directly with the players and not in the game. And, again, as a note (heh), I used to be on the 'NPCs and PCs should be subject to the mechanics equally' side of this. I came around when I realized that my real issue was trying to recover from failure points in game. If I had a great scenario lined up but it hinged on the PCs taking the quest, and, for whatever reason, I did a bad job selling it, then I was out time and had no prep. So, I thought it shoul...
  • 11:10 AM - pemerton mentioned Hussar in post Game Mechanics And Player Agency
    I think that would be a fairly poor mechanic.It would be, but that's how some would see it working in, say, 3e D&D.Part of my point is that the discussion in this thread is somewhat distort by excessive focus on 3E's poor social rules. mechanics - good or poor - aren't needed for this at all; just in-character negotiation.There are all sorts of things for which mechanics aren't needed. The question is whether they might, by some, for some purposes, be wanted. Most reasonable players/PCs would take the mission on, in the fiction either out of altruism or loyalty to the crown or for whatever reward may be in the offing; and at the table because the players want to bite the hook being offered. This I don't agree with at all. (When Hussar said something similar, he described it as an empirical prediction but didn't use the normative language of reasonable.) The whole "hook" model of RPGing is something I don't care for.

Sunday, 15th April, 2018

  • 11:57 AM - pemerton mentioned Hussar in post Game Mechanics And Player Agency
    ...human resolve to resist being persuaded of something to which you are adamantly opposed (unless the persuasion itself is somehow also superhuman). If, by choosing your own DC, you are modeling your initial receptiveness/opposition to an idea, then you shouldn't be spending any real resource to do so. Therefore any resource would be a metagame resource, which becomes hard to explain as a real thing. <snip> if it's "You may invoke a detail about your character to increase the DC to be persuaded or intimidated. You may do this as many times as your Wisdom modifier per short rest" then that's fine and fair, but that also makes it a metagame resource not a real resource. And, sure, we can always come up with some justification for why a metagame resource is rooted in some kind of reality, but there wouldn't be huge forum battles raging about martial abilities if there wasn't at least something dissonant about it.So if this wasn't a warlord thread, now it's become one?!?! Given Hussar's optimistic post just above this one, I'll try to keep my deraiing of it to that one comment. So I'll try a different way in: declining the offered beer seems like it might be rude. Does the PC in question have an unlimited capacity for declining polite invitations or requests? In real life, there are innumerable occasions every day in which someone does something not because s/he really wants to but because some sort of social custom or expectation operates to produce the behaviour. A really simple example is greeting someone (whether a nod, a word, a handshake, whatever) in response to that other person's greeting; or perhaps just in response to his/her presence, if that then leads one to offer them a greeting. If we assume that the PCs in a RPG never respond to social cues of this sort, and never participate in the associated practices, unless the player says so, then we're positing incredibly austere, alienated individuals as PCs. Because hardly any of the time is this so...

Tuesday, 10th April, 2018

  • 01:20 PM - Imaro mentioned Hussar in post Why Worldbuilding is Bad
    ...estion) about the relationship between worldbuilding and RPGing. Shared fiction is at the heart of RPGing: the GM describes some situation to the players; the players declare actions for their PCs; those actions are resolved; new fiction is thereby established. What is the relationship between this collective endeavour, and one participant's sole authorship of a whole lot of stories? Isn't this for the gaming group to decide? I mean honestly we have games that run the gamut from sole world authorship by the GM to games that create the world as an equal endeavor shared by all players, so I would assume groups would choose to play games that fit their particular needs. Now whether the flagship game of the hobby should swing one way or the other on this axis is a different question. As it stands 5e has optional rules for co-authorship of the world in the DMG, but I'm not sure I thiknk the game would be be best served by that being the default. OAN, but related I don't think Hussar's proposed fiction less D&D would be anywhere near as popular as D&D currently is, the game is best served (from a sales perspective) in getting people invested in the default lore... for different and experimental lore you have various camapign settings.

Thursday, 5th April, 2018

  • 05:12 AM - FrogReaver mentioned Hussar in post Lets design a Warlord for 5th edition
    So I would do it as an immediate effect instead of an additional superiority dice. Something like: You may give up an attack any time during your attack action to gain a superiority dice that must be immediately used. A few reasons: 1. If you let the fighter gain a superiority dice permanently as Hussar proposed then you risk players fighting a rat or punching another player just to get their max allotment of superiority dice. I don't want to encourage that playstyle. 2. I don't think letting 2 superiority dice apply to the same attack will be problematic, however, it would require a lot of additional rules/rulings to work. So I would try it without that initially. 3. I think we should keep the ability to save superiority dice for hard fights instead of incentivizing players to burn through them immediately. I think this proposal allows that. 4. If our general premise is right that extra attack is nearly equivalent to superiority dice then I don't see an issue with trading any number of attacks we want for dice.

Tuesday, 27th March, 2018

  • 10:17 AM - pemerton mentioned Hussar in post From Dogs to Dragons: Kobold Evolution
    ...ortress? (Like a military trench with machine gun emplacements, barbed wire, etc.) Is it a home? An attempt at both, like a castle? I've got nothing against running a kobold lair as a death trap if that's what someone wants to do, but I find it hard to see it as more "realistic" until some of these questions are addressed. But I think the process of addressing them is really going to kill off a B2-style adventure. If the Caves of Chaos are really a series of well-supplied, well-defended, fortified emplacements, why are we sending 4 relatively ineffectual mercenaries to deal with them? I don't get calculus, so I guess that means that calculus is invalid.Well, I do get 1st ed AD&D. That's why I don't get Tucker's kobolds. If you have a mage of double-digit levels, you go away, spend a day or so resting and memorising, and come back with the spell load-out to destroy them. (The more I think about it, the more I think that an earth elemental would really be a good way to do it.) Hussar suggested that the kobolds would attack with darts - but Protection from Normal Missiles is a 3rd level spell that lasts for 10 minutes per level. Whether it makes for fun play to root out the kobolds I guess is a different question - some people think ToH is the height of dungeon design, while others think that it is a tedious bore that mostly involves a flying scout tied to a rope - but the challenge seems essentially a logistical one (memorising the right spells, and maintaining a blockade in the meantime) rather than something that would sow terror in the hearts of even high level adventurers.

Monday, 26th March, 2018

  • 02:57 PM - Celebrim mentioned Hussar in post Do You Use Your RPG Rules as Written?
    ...ame and the purpose of play is to facilitate chargen. Moreover, to me there is a bit of incoherence here in a table that says "No house rules at all" but readily accepts every single rule published in an official book. To me, all of those supplements official or not is just some other DMs house rules, that he's been lucky enough to have been paid to publish. The fact that he got paid to do it in no way guarantees though that those rules are somehow better than what the table or the DM might have come up with themselves through play. In point of fact, most of the 3.5 supplements were clearly not playtested and churned out to generate revenue streams regardless of how the rules enhanced or detracted from the game. It was clear very soon after 3.5 that WotC had lost interest in making the game better, and was just trying to milk the cash cow. The idea that those rules are somehow more valid than what you adopt to fix problems actually encountered in play to me boggles my mind. Hussar: I have no idea why you think my table rules are less stable than the RAW of 3.5 edition, or really any official edition. If anything, my house rules are _more stable_ and less subject to change than the RAW. The RAW gets errata all the time, and your table doesn't get input on those changes. The RAW gets altered or extended by new supplements all the time. Why should the table be forced to accept everything or anything that is in that supplement? Moreover, since the goal of writing my house rules up in a formal manner is to limit the number of times I have to make rulings, I probably less rarely make a ruling that I can't reference the letter of the rules than someone running the RAW. Running the RAW doesn't stop you having problems with rules interpretation. The RAW is and has been vague in every edition. You frequently don't notice this though until you actually use the rules, particularly if the player is creative in his propositions. New house rules only happen general...

Friday, 23rd March, 2018

  • 12:26 AM - Shasarak mentioned Hussar in post Pathfinder 2E's New Death & Dying Rules; More on Resonance
    The player doesn't want those items, because they would rather play in a lower-magic setting. So then play in a lower magic setting. I have seen Hussar talk about his low magic Primeval Thule setting so it is possible. Golarion and the Forgotten Realms are not low magic settings though. The character has to deal with the reality that they live in a world where there is a lot of magic and where you must cover yourself in magical trinkets in order to survive, regardless of their personal feelings on the topic, so the player is carried along for the ride. The fact is that you do not need all of that stuff. Sure you will not get a bonus to your saves because you dont have a magic cloak but that means you have to rely on your characters abilities to survive - just like Arakasius claims that he wants. Personally I do not know why you would expect that it would be just as easy to defeat a Dragon while using your Dads old sword that he made from a plow as it would while using Excalibur. You could use the Pathfinder Unchained rules if you still want your bonuses without "using" magic.

Tuesday, 20th March, 2018


Wednesday, 14th March, 2018

  • 10:12 AM - Yaarel mentioned Hussar in post Do We Still Need "Oriental Adventures"?
    @Hussar, There are positive developments. Xanthars Guide, in its cleric class section has a sidebar that explicates − to the player! − that a cleric can instead revere a Ďphilosophyí (such as some traditions of Buddhism!) or an abstract Ďforceí (such as some traditions of Daoism!). These official clarifications about the absence of polytheism are useful for many Asia-esque settings. This clarification concerning the spiritual diversity of the cleric class needs to be core, and integrated into the Players Handbook from the get-go. If an update to the 5e SRD includes this explicit reference to the cleric class representing a diversity of spiritual worldviews, especially clerics with nonpolytheistic views, I would relax a bit more on this issue. 4e and worse 5e have become too heavy handed about imposing polytheism as the setting assumptions in the rules descriptions. The motive is corporate, out of desire to use D&D gods as trademark branding, relating to novels, movie right...

Wednesday, 7th March, 2018


Monday, 5th March, 2018

  • 06:29 PM - Mallus mentioned Hussar in post Where Do They Get Their Laws?
    And it of course never happens that the bag ruptures or the criminal unties the rope to swim away downstream... Some context here helps. Hussar is talking about the Letherii, introduced in Midnight Tides. Their whole culture is meant as a kind of parody of capitalism. The main character from this culture is an ungodly cross between Bertie Wooster and an Ayn Rand-ian superman who engineers the collapse of his country's economy with the help of his "Jeeves", who is secretly an ancient sea god. Their legal system is not supposed to be realistic or workable. Rather, fantastical & satirical & memorable. Therefore, it's a perfect fit for a D&D campaign! Full disclosure: I really liked Midnight Tides. Esp. Tehol Beddict and Bugg.

Friday, 9th February, 2018


Thursday, 8th February, 2018

  • 04:17 PM - Dax Doomslayer mentioned Hussar in post Animated "Living Battlemaps" by Dynamic Dungeons for Digital game tables.
    Hussar, will the eventual "Unity" release allow for the animations do you know?
  • 04:12 AM - shidaku mentioned Hussar in post No Magic Shops!
    ...s based on what they've found in the books. "But the books says THIS..." 2) The arguments I see put forward on these (and other RPG) forums. In this very thread people are using 'evidence' from every edition, and even FR novels for crying out loud, to make their case. 1: AL is a different beast, I think, because WOTC requires you to play a certain way. If AL mandated magic item shops in every game, well, tough. People who DM for AL are essentially performing a job. If they don't like the way AL is run, they can quit, same as any other game. The books say a very specific thing in AL, and WOTC has very AL-specific rulings. It's not one of those sort of games where the DM and the players have a spirited debate about how something works, and come to a conclusion that is unique to their table. 2: I have to be honest I haven't actually seen anyone argue the other side of your hypothetical. Now, I've skipped some pages and some folks are on ignore, but if your argument (and that of Hussar as they seem similar) comes down to: if it's in the book people will demand to have it...I haven't actually seen anyone make that demand. At least not in this discussion. I've seen it for races, classes, that sort of thing, but a list of prices is not a shop. It's a guide for what, if you had a shop, those items could be reasonably priced at. I don't like magic item shops. I DO like magic item prices. Because the former is something I don't enjoy running in a campaign, and the latter is a tool for designing the economy of my campaign. One does not imply the other and I'm sure there are people running 5E with magic item shops even without a price guide.

Friday, 2nd February, 2018

  • 12:59 PM - Coroc mentioned Hussar in post No Magic Shops!
    On fair Prices Hussar and Inflation 5ekyu : Fair Price is not a matter of Fairness but balancing "wealth per Level" more correct what the Party can afford with power Level (NOT DEFINED BY RARITY a la DMG) which can also vary - depending on the campaign style, -world, Party composition (healing pots in a Party where everyone has some cure wounds or the like spell available are worth much less than in a purely melee types Party e.g.) etc. More examples: -Some waterbreathing item is worth more than a +3 blunt weapon in a maritime / underwater campaign. -A decanter of endless water would be considered gamebreaking by some in a dark sun campaign by the book -Same goes a for a holy sword in a ravenloft game for purists So rarity is only a very rough indicator for the Price of an item as i have clearly shown, you could make 100s of other example confirming this. On Inflation: For purists: there is None! and you are playing it most acurately based on RL history with that. Prices for goods i...

Sunday, 14th January, 2018


Sunday, 7th January, 2018

  • 11:25 PM - pemerton mentioned Hussar in post What Do You Mean By "Fun" In Your RPG?
    ...sked.) Another asked for a mix of things that the players were looking for from the particular game in terms of themes and activities such as diplomacy, exploration, combat, technology, and so on. This helped guide chargen and adventure design.When I started my first 4e campaign, I required each player to indicate one loyalty for his/her PC, and one reason the PC would be ready to fight goblins. These provided the starting point for play. Other systems that I run (eg Burning Wheel, Marvel Herioc RP) build these sorts of things more directly into PC creation: Burning Wheel requires each PC to have three Beliefs, which the GM then uses as the basis for running the game; and Marvel Heroic PCs have "milestones" - ie designated episodes of characerisation and character development which earn XP when they occur, and thus are the basis for PC improvement in that game. I would see these sorts of systems as a bit different from what is at issue in the OP, though, and a bit different from Hussar's questionnaire, because they already presuppose that part of the players' "fun" in that game is expressing/evoking their characters, and seeing that character-driven play at the core of the game. You only have to read around ENworld a little bit to see that, for many RPGers, that's not central to what they enjoy about their RPG experience!

Friday, 22nd December, 2017


Tuesday, 12th December, 2017



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Thursday, 19th April, 2018

  • 10:39 AM - 5ekyu quoted Hussar in post Game Mechanics And Player Agency
    5ekyu - you are presuming, of course, that the pitch man is always successful. After all, I'm advocating a mechanical resolution here, which means that success is never guaranteed. Flip it over. How likely is it that the 8 Wis barbarian is going to disbelieve that bluff? You are saying that it's good roleplaying when the 8 wis barbarian (or whatever) chooses to ignore the rolls at the table because you, the player, feel like it. To me, and, hey, you can get all snarky about it all you like, I think that's poor play. Play the character that you brought to the table. If that means that sometimes your character is influenced by stuff that you the player aren't then so be it. I'm a very big fan of games like Burning Wheel and FATE and Blades in the Dark which actually have mechanics in place to achieve this. I do wish that D&D would bring them in too. If we're honestly going to promote the idea that the three pillars of the game are supposed to be equal, then how does it make sense ...
  • 10:04 AM - delericho quoted Hussar in post New Solo: A Star Wars Story Official Trailer
    So, about half way between Clone Wars and A New Hope. Makes sense. Isn't Clone Wars supposed to be about 20 years or so before ANH? Isn't that when the Rebels cartoon is set? The Clone Wars cartoon was set between Eps 2 and 3. The Rebels cartoon started 5 years before ANH. Obviously some time has passed in the four seasons the show has run, but I don't think it's clearly stated how much.
  • 09:40 AM - Lanefan quoted Hussar in post Why Worldbuilding is Bad
    Ok, specific criticisms of world building: For fun, let's see if I can counter these: It takes away time from the DM that would be better spent on developing adventures. We do not have unlimited time, and much of the world building stuff that goes on has little or nothing to do with the specific adventure that the players are doing. It moves this work from during play to before play starts. You still need to know where the adventures are located, what's around them, where the nearby towns are, what the terrain is like, the distances involved, and a few boatloads of other stuff - might as well have this all nailed down ahead of time. Then, even if you decide to drop an adventure into a somewhat random place later you've already got all the surrounding stuff you need, rather than having to do it all (and record it all!) on the fly. Worldbuilding replaces more practical elements in supplements. I mentioned earlier the old Dragon Magazine Ecology of articles. Replacing them with a more...
  • 07:54 AM - Afrodyte quoted Hussar in post Game Mechanics And Player Agency
    How likely is it that the 8 Wis barbarian is going to disbelieve that bluff? You are saying that it's good roleplaying when the 8 wis barbarian (or whatever) chooses to ignore the rolls at the table because you, the player, feel like it. To me, and, hey, you can get all snarky about it all you like, I think that's poor play. Ugh! This reminds me of something that happened to me a lot in one game more years ago than I care to admit. This was 3e. I was playing a silver-tongued rogue (I am shy and awkward in real life, and I was even worse back then), and whenever the party interacted with NPCs, another player, who was playing a monk with a Charisma of about 8 sort of steamrolled over the interaction and did all the talking, even interrupting me before I had a chance to say, "Can I make a check?" Finally, I had enough of it, and when he steamrolled over an interaction again while my silver-tongued rogue was right there, I piped up with, "Isn't Charisma [I]your dump stat?" Nowaday...
  • 06:02 AM - 5ekyu quoted Hussar in post Game Mechanics And Player Agency
    Totally agree. But the game says that you are tired and therefore suffer disadvantage to all skill checks. Interpreting that as grumpy isnít all that unreasonable. The game says that you believe the deception. The game says you donít see the ninjas. The game says that you find the argument compelling. You are not your character. You are trying to role play that character. Which means that that character reacts and acts differently than you do. To me, saying ďnope, I the player donít think that therefore thatís what my character thinks/feelsĒ is poor role play. Why bother having a character at all if your just playing yourself in a virtual meat suit?"To me, saying ďnope, I the player donít think that therefore thatís what my character thinks/feelsĒ is poor role play. " So glad we get to the good roleplay vs bad roleplay. Its always such a great straw man and so productive. Nobody is saying or even close to the player think equaling character think bad roleplay. Its the notion of **...
  • 05:31 AM - pemerton quoted Hussar in post Game Mechanics And Player Agency
    It would be a pretty rare group, I think, that sees the DM plunk down Out of the Abyss and the players go, "Naw, we want to be innkeepers in Waterdeep". And no amount of social rules is going to help that group.Just on this point - I agree with your particular example. But Luke Crane does comment, in one of the Burning Wheel rulebooks, that in his experience the use of social mechanics to resolve PC vs PC arguments does (i) help the group at the table reach consensus on what to do next, and (ii) makes players feel more comfortable to have their PC argue with another PC, precisely because there's a way of resolving it at the table which sees the game go on, rather than having everything grind to a halt due to this social issue with no straightforward resolution. In my Cortex+ Heroic game the PCs argue with one another from time to time, inflicting mental or emotional stress on one another (because some of the PCs have milestones which yield XP when this happens, some of the players are ...
  • 03:39 AM - Shasarak quoted Hussar in post Game Mechanics And Player Agency
    Just a caveat here. The NPC has made a suggestion (save my daughter) and made a persuasive arguement (diplomacy check). Which doesn't mean that you have to jump on a horse right now and ride off. It would mean, though, that you accept that quest, in that example. Right? I just want to be pretty clear here what we're actually talking about. The NPC has made a plausible suggestion (kill your ally is NOT a plausible suggestion) and we're rolling dice. ((I'm being specific here, because obviously in specific circumstances, there might be all sorts of other issues - maybe the princess is a vampire and the PC is a paladin)) So, with that in mind, I'd probably just go with the set DC's from the DMG. It's a pretty plausible suggestion from someone who can quite plausibly make suggestions that are going to get acted on (not that many people tell the king to piss off, at least, not more than once), so, probably somewhere in the neighbourhood of a DC 15. Pretty decent pass/fail chances. ...
  • 01:49 AM - hawkeyefan quoted Hussar in post Game Mechanics And Player Agency
    Why would I bother rolling here? If your character chooses to do something self destructive, I'd probably raise an eyebrow and say, "Are you really sure you want to put your hand in the Green Demon face?" But, it would be a pretty rare D&D game where an NPC is going to try to convince the PC to eat more kale. Well the self destructive bit was just an example to show how people can ignore even helpful advice or requests. But it was to illustrate how an even less extreme example could come up. So a miller making an incredibly persuasive plea to save his daughter, some people simply would not get involved no matter how persuasive his request might be. How do you allow for that? Every PC has a different saving throw vs a given spell. How is that any more cumbersome? Every PC has a different AC. What's the difference? Thatís a fair point. But in a system that doesnít have such a mechanic built in, what do you use? In 5E, how would you handle this? As far as trying to convince the ...
  • 01:44 AM - Tony Vargas quoted Hussar in post Game Mechanics And Player Agency
    But, it would be a pretty rare D&D game where an NPC is going to try to convince the PC to eat more kale. Now I have to work that into my next session somehow... It'll be a toughie, they're talking to Loki in a seedy corner of Valhalla (OK, it's a ravine towards the base Kord's peak in Celestia, but six-of-one). Like I said, when the King says, "Hey can you rescue my daughter" my players know that "Hey, the adventure is that way!" and react accordingly. And, as a side note, I'd point to the popularity of Adventure Paths as evidence that this sort of behavior at the table is pretty common. I think there's a fair bit of 'borrowing trouble' for the sake of an example going on here. Persuasion is a skill in one ed of D&D (and that seems to be where the example's coming from) and it's not exactly spelled out that it should be used to dictate PC behavior. I said no such thing. Saying that somethibg isnít that complicated isnít the same as saying anyone who doesnít get it is a moron....
  • 12:23 AM - Dausuul quoted Hussar in post Diagonal area of spells
    Yes, for the 2 seconds that a fireball is on the table, it's square, but, that resolves so many of the niggling "Oh, if I shift this over 5 feet, it might get that guy, but that other guy is going next in initiative, so I should shift it over there" Mickey Mouse crap that I see at the table. Really? I saw plenty of this in 4E. You can be just as niggly and nitpicky about the placement of a square fireball as a circular one. Theater of the mind is the only solution I've ever found for this particular issue.

Wednesday, 18th April, 2018

  • 04:53 PM - hawkeyefan quoted Hussar in post Game Mechanics And Player Agency
    Thatís just it, no he isnít. Heís telling you that x is true. You believe the lie, you donít see the ninja, you find the argument very compelling to the point where you agree with it, you are grumpy because you are tired. Now, given that information, what do you do? This massive pile of straw you folks are building doesnít carry any water. The dm is no more portraying your character for you than hitting you for five damage negates your ability to act. There is a huge excluded middle between the dm not being able to say anything about your character and the dm turning you into a puppet. I think that the DM telling you not that an argument is compelling, but that your character is swayed by the argument, leans more toward the puppet end of that spectrum. I'd be annoyed with it, and I don't do that to players when I DM. I just feel there are too many holes in this approach. I will make the argument compelling if that's what I hope for. I'll let the players make Insight or w...
  • 09:43 AM - Lanefan quoted Hussar in post Game Mechanics And Player Agency
    There is a huge excluded middle between the dm not being able to say anything about your character and the dm turning you into a puppet.Agreed. The arguments come because somewhere in that middle many of us also see a point along the spectrum that we don't want crossed. Problem is, we don't all see that point as being in the same place. (1) The game says that you believe the deception. (2) The game says you donít see the ninjas. (3) The game says that you find the argument compelling.There's three different things here that should, I posit, be resolved differently. I've taken the liberty of inserting numbers, for clarity. 1. There's many kinds of deception and thus many ways to resolve them. If it's an illusion spell or effect then resolve it using whatever save-vs.-spells the game system allows you. If it's some thiefly sleight of hand then resolve it using whatever thieving mechanics the system has. But if it's a spoken deception e.g. a lie or misdirection then see point 3. ...
  • 09:16 AM - Lanefan quoted Hussar in post Game Mechanics And Player Agency
    But, hang on, a few pages ago, I was told, in pretty strong terms, that a DM using Geas spells to compel the players was a bad, railroading DM. Perhaps you were, but not by me. :) That said, however... But, killing the PC's for not getting with the program is ok? How is that not just as "railroading" as dropping Geas spells?Proaction vs. reaction. A Geas or Quest spell is, from the DM side, a proactive way to force a PC to do something without the PC necessarily bringing it on him/herself. Killing a PC for spitting in the King's face is reactive on the DM's part, as one of several quite plausible and logical responses that the PC has brought upon itself by its own actions. Lanefan
  • 08:41 AM - Imaculata quoted Hussar in post Diagonal area of spells
    Well, technically no he canít since you need to be able to see to target by RAW, no? Of course. But what I meant is, you don't need to be accurate, you just need to define the target. Magic doesn't require accuracy, strength or dexterity. If you know where you want the spell to go, then that is exactly where it goes.
  • 07:15 AM - Shasarak quoted Hussar in post Game Mechanics And Player Agency
    Meh, Iím not a huge believer in the divide as I used to be. I have no problems with players stepping into the dms role from time to time and taking control of the game. Nor do I have a particular issue with the dm forcing particular situations. As I said, to me itís the mark of a really great player who can incorporate these outside elements and build an even better game. Itís not ďless goodĒ at all. Itís all about how you portray your character. For the sake of the discussion, say we are going for your NPC diplomancy idea. Which way do you suggest that you want to play it out? Is it going to be a DM roll against a DC or would you prefer the PC to make a save against the NPC (either a fixed DC or an opposed roll)?
  • 05:52 AM - Rabulias quoted Hussar in post New Solo: A Star Wars Story Official Trailer
    How far back is Solo supposed to be set? Since the canon is that Chewie is 200 years old in Episode 4, and in one of the trailers for Solo he says he is 190 years old, I would say 10 years before Episode 4.
  • 05:12 AM - 5ekyu quoted Hussar in post Game Mechanics And Player Agency
    Thatís just it, no he isnít. Heís telling you that x is true. You believe the lie, you donít see the ninja, you find the argument very compelling to the point where you agree with it, you are grumpy because you are tired. Now, given that information, what do you do? This massive pile of straw you folks are building doesnít carry any water. The dm is no more portraying your character for you than hitting you for five damage negates your ability to act. There is a huge excluded middle between the dm not being able to say anything about your character and the dm turning you into a puppet.I have had days when i am dogged tired and in great spirits cuz that effort was rewarding. I have had very complete logical and what most would consider compelling, but which failed to move me one bit cuz i had different priorities. I have had very skilked pitches expertly arranged, seup and followed thru played to me where i sat actually extremely interested and fascinated - by their techniques, their...
  • 04:52 AM - Elfcrusher quoted Hussar in post Game Mechanics And Player Agency
    Which would be all well and good except that in play itís a pretty rare dm that just flat out whacks the pc. Meh, Iím not a huge believer in the divide as I used to be. I have no problems with players stepping into the dms role from time to time and taking control of the game. Nor do I have a particular issue with the dm forcing particular situations. As I said, to me itís the mark of a really great player who can incorporate these outside elements and build an even better game. Itís not ďless goodĒ at all. Itís all about how you portray your character. I fully agree with the part in the bold. But if something is not optional it's not really "great" play, it's just following instructions. Really great play would be to "incorporate these outside elements" in a non-obvious way that took the story in an unexpected direction. Hard to do that when you're simply acquiescing. And I guess that's why I'm ok with players sometimes simply choosing their mechanically preferred outcome: because t...
  • 04:45 AM - Ovinomancer quoted Hussar in post Game Mechanics And Player Agency
    Which would be all well and good except that in play itís a pretty rare dm that just flat out whacks the pc. Meh, Iím not a huge believer in the divide as I used to be. I have no problems with players stepping into the dms role from time to time and taking control of the game. Nor do I have a particular issue with the dm forcing particular situations. As I said, to me itís the mark of a really great player who can incorporate these outside elements and build an even better game. Itís not ďless goodĒ at all. Itís all about how you portray your character. How, exactly, am I portraying my character when the DM rolls some dice at me and tells me what my character thinks and does? I'm portaying nothing -- the DM's portraying my character for me at that moment. This is the problem. The DM already has the world and all the NPCs and the rules. If the DM also can play my character for me, why am I there at all?
  • 12:03 AM - Tony Vargas quoted Hussar in post Game Mechanics And Player Agency
    But, hang on, a few pages ago, I was told, in pretty strong terms, that a DM using Geas spells to compel the players was a bad, railroading DM. But, killing the PC's for not getting with the program is ok? How is that not just as "railroading" as dropping Geas spells? Because it's not being railroaded, at all, if he'd been railroaded, he'd be on the quest. He's not, he's dead, that's about as far from being on the quest as you can get. It's more like being run over by the train. A railroad was involved, your heirs might even be able to slap it with a wrongful death suit, but you are in no way a passenger on that railroad, being taken to the next destination, lamenting the lack of options to take side-trips or choose alternate destinations where track has not yet been laid.


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