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  • Hussar's Avatar
    Today, 07:48 AM
    You think that Hansel and Gretal was perceived as a factual retelling of an event? Or Cinderella? Or the 1001 Nights?
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  • Aldarc's Avatar
    Tuesday, 13th November, 2018, 01:06 PM
    Why did you feel it necessary to post this? Is there something compelling you to re-instigate old flame wars? :erm:
    14 replies | 559 view(s)
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  • Hussar's Avatar
    Saturday, 10th November, 2018, 09:19 AM
    Hey a Fantastic Four TV show! :erm: Well, maybe not. :D
    55 replies | 1193 view(s)
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  • Hussar's Avatar
    Saturday, 10th November, 2018, 12:20 AM
    Honestly? I found it MUCH better on the reread. Makes a TON more sense when you can read them one after another.
    21 replies | 845 view(s)
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  • Hussar's Avatar
    Thursday, 8th November, 2018, 10:59 AM
    Well, the first one was meant to be a pitch for a movie. But, yeah, I get what you mean by convoluted. There are just so many different stories mashed into the one series. Fun, but, yeah, it does get to be a slog and I've completely ignored the later books after the last one in the series. On the plus side, at least it's finished. :D
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  • Manbearcat's Avatar
    Wednesday, 7th November, 2018, 03:10 AM
    I can't find the old post by chao and I that went very in-depth into Blades, unfortunately. I'm sure a solid effort to search should find it. I'm currently running a very intermittent Wild West hack of Blades rifted off of Red Dead Redemption (after considering a Space hack) retrofitting the Duskvol map and refluffing all of the gangs/power players therein. I'd be glad to run DW for you...
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  • Manbearcat's Avatar
    Tuesday, 6th November, 2018, 02:25 PM
    On (1), one way to systematize it would be to mechanically gate every spell that is cast by an Intelligence (Arcana), Wisdom (Religion), Charisma (Perform), maybe Constitution (Endurance). Depending on how it’s subsequently systematized, there could be a few different emergent properties. One approach could be a success let’s you cast the spell normally, a success with a cost/Complication...
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  • Manbearcat's Avatar
    Tuesday, 6th November, 2018, 05:30 AM
    Agreed with everything above and that (b) is most certainly the lynchpin. The only thing I'll add is that you forgot to add the savant-level memory component required to assimilate an (dare-I-say genre-defying?) overwhelming curriculum of precise arcane formulae (surely in ancient, nigh-impossible-to-articulate, tongues) and spit them out with absolute precision and reproducibility under the...
    931 replies | 12855 view(s)
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  • Manbearcat's Avatar
    Tuesday, 6th November, 2018, 04:50 AM
    You don't think the below are HUGE PARTS OF THE PUZZLE in the majority of D&D: a) the designers CHOSE (it didn't have to be done this way...plenty of systems don't...and they play VERY differently for it) to have a ridiculous number of codified spell effects covering an absurdly large number of broad, significantly gamestate-changing supernatural abilities ("I can expressly accomplish a, b, c,...
    931 replies | 12855 view(s)
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  • Manbearcat's Avatar
    Tuesday, 6th November, 2018, 04:29 AM
    What is on the table is how "player-facing" (or codified/explicit) prospects for martial action declarations vs "GM-mediated" prospects for action declaration affect the table. Personally, my sense is it affects the table as follows: 1) In "player-facing" systems, players who play martial characters KNOW FOR CERTAIN (before play ever begins) that (a) their conception of their martial...
    931 replies | 12855 view(s)
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  • Hussar's Avatar
    Monday, 5th November, 2018, 10:05 AM
    Now this I agree with.
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  • Hussar's Avatar
    Friday, 2nd November, 2018, 08:34 AM
    I think I see where I've gone wrong here. People are phrasing things kinda from the other end of where I am. Just to repeat from last post: It's not about doing what you want. It's about not doing things that someone at the table doesn't want to do. It's about the table, as a group, putting forth the things that they don't want to do and then the group agreeing not to do those things. ...
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  • Hussar's Avatar
    Friday, 2nd November, 2018, 08:27 AM
    To me, it's not about what you want but, rather what people don't want. Someone doesn't want X. If we do X, then we will exclude that someone. Is it worth doing X if that means that that someone is excluded? As far as gaming is concerned, I would say no. True. And we don't have to do everything together. Now, imagine that the group only plays basketball to the exclusion of all...
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  • Hussar's Avatar
    Friday, 2nd November, 2018, 02:21 AM
    Fair enough if you want to phrase it that way, sure. It's a social activity. Being a bad friend makes me a bad DM as well. It would be pretty hard to be one and not the other.
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  • Hussar's Avatar
    Friday, 2nd November, 2018, 12:54 AM
    I started watching Supergirl with my wife and really enjoyed season 1. Then they moved to the CW and turned it into a teen romance drama and both of us really tuned out. Just can't force ourselves to watch it. Quit halfway through season 2. Real shame. The show had potential, but, I can't just get into it.
    55 replies | 1193 view(s)
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  • Hussar's Avatar
    Friday, 2nd November, 2018, 12:52 AM
    Ahh, the old guild trip chestnut. I spent the money, I did the work, so you have to do what I want to do. It's my ball, so I get to make the rules? Yeah, no thanks. Because it's an incredibly douchey thing to do to eject a perfectly good player just because you want to run something? It's not like you HAVE to run this specific game. Again, we're back to DM's who are apparently...
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  • steenan's Avatar
    Thursday, 1st November, 2018, 06:08 PM
    We typically play 3+GM or 4+GM. But it's not the same group every time - different sets of players for different games. I often GM, but I'm not the only GM in the group. Currently I play in a campaign my wife runs. Most of the people in our group run games sometimes. I think my wife and me are the GMs most often. In the current campaign: 2 females and 3 males (this includes the GM).
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  • Hussar's Avatar
    Thursday, 1st November, 2018, 11:17 AM
    Fair enough. And, let's be honest here, it's pretty likely, unless there is some really compelling stuff, that the player will change their attitude. But, the point that keeps getting hammered home by some in this thread is that the onus is always on the player to change attitudes and that the DM never has to. The player is expected to accept whatever the DM is offering, or walk away from...
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  • Aldarc's Avatar
    Thursday, 1st November, 2018, 05:17 AM
    Players only love you when they're playing; say DMs they will come and they will go.
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  • Aldarc's Avatar
    Wednesday, 31st October, 2018, 10:17 PM
    Wouldn't this also exclude the possibility of "bad players" before the game as well? :p
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  • Hussar's Avatar
    Tuesday, 30th October, 2018, 12:51 AM
    Funny, the only, ONLY thing that I've claimed was bad DMing was booting a player for not wanting to play a specific campaign. But, hey, feel free to imply that the problem is the other side is unreasonable. Other than that one specific example, show me where I've, or anyone else for that matter, has claimed that forcing a DM to play a certain way makes one a bad DM. And, yup, I'll stand...
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  • Hussar's Avatar
    Tuesday, 30th October, 2018, 12:50 AM
    So, the DM has the authority to change any rule he likes but, really can't because that would violate the social contract. What's your point then? Does it really matter what the authority is when, in play, using that authority is considered bad play? IOW, saying "must" is a pretty accurate description of what's actually going on at the table. Bringing in "Well, DM's have authority to change...
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  • Hussar's Avatar
    Monday, 29th October, 2018, 07:18 AM
    Just to back up a second pemerton. In 5e D&D, which is where we'll stay for just the moment, social and combat mechanics are quite different. Social mechanics are very loosey goosey and require a lot of DM and player input in order to work. They are not particularly formulaic in their presentation. How we use skills is left largely up to the table. Combat, OTOH, is not. It is very...
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  • Hussar's Avatar
    Monday, 29th October, 2018, 03:36 AM
    Stephen Erikson's Malazan series would be cool
    21 replies | 845 view(s)
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  • Hussar's Avatar
    Monday, 29th October, 2018, 03:32 AM
    I've been watching the Flash with my daughter and she's loving it, so, it ranks pretty high on my list. Fun, not too serious and it's getting her into the genre so it's something we can share. Jessica Jones season 1 is definitely my favorite followed by Daredevil. League of Legends is definitely a guilty pleasure, but, again, fun and campy. Never really got into Gotham. Watched the...
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  • Hussar's Avatar
    Monday, 29th October, 2018, 03:21 AM
    This entire thread has pretty much been that. Someone brings up an idea and adds an example to clarify - spend the next several pages ignoring the idea and focusing on deconstructing the example. Thus magic missiles are the issue, not the idea that 5e has numerous rules that allow for rerolls and changing the fiction after the fact. Don't like Shield? Ok, a Great Weapon Fighting Style...
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  • Hussar's Avatar
    Monday, 29th October, 2018, 03:06 AM
    OTOH, I just watched the first episode of Season 3 of Daredevil. WOW. Not exactly standard superhero fare. Really good stuff. Slow, deliberate, and just atmospheric as hell. I'm deliberately pacing myself and not bingeing this one. :D
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  • Hussar's Avatar
    Sunday, 28th October, 2018, 01:10 AM
    I'm sorry for laughing at this, but, it really, honestly, made me laugh. The contortions of logic required here are truly stunning to behold. That's just bloody impressive.
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  • Hussar's Avatar
    Sunday, 28th October, 2018, 01:07 AM
    Sorry, but, no. That's not a mistake. 5e is chock-a-block with these sorts of mechanics. There's tons of them. Virtually every class has at least one of them. Many races also have them. You mentioned the similarities to Magic The Gathering, and, well, that's pretty apt. There's a shopping list of interrupt mechanics that let you "go back in time" by your definition. IOW, this is a core...
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  • Hussar's Avatar
    Sunday, 28th October, 2018, 12:35 AM
    Like I said, interesting. Watching the implosion of characters is interesting. At least to me. That's why I love Daredevil and Jessica Jones.
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  • Aldarc's Avatar
    Friday, 26th October, 2018, 04:14 PM
    From my own limited understanding, I was under the impression that rolling attack rolls and damage rolls simultaneously was a fairly common practice in AL.
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  • Aldarc's Avatar
    Friday, 26th October, 2018, 11:35 AM
    It depends on when and where we are talking about. I disagree, but this merely brings us around full circle, with you repeating the same false talking point as before. You have shown no effort in listening or understanding my position. It's as if you have no interest in actually conversing in good faith, which is certainly frustrating to encounter from you. :erm:
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  • Hussar's Avatar
    Friday, 26th October, 2018, 08:55 AM
    Well, kinda sorta. The advice here is that unless there is some compelling reason not to, then the DM should say yes. And note, the location - 100 miles from a border town - isn't subject to the DM. He needs a bit more information about the area, but, if he had that information - say they had already scouted that location and knew there was a bluff there, then the DM wouldn't need to be...
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  • Hussar's Avatar
    Friday, 26th October, 2018, 08:07 AM
    Well, other than the power to eject them at any point in time. Plus the power to dictate what classes/races/details of their characters they may take. Plus the power to dictate the entire world around their characters. But, other than that... :erm:
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  • Hussar's Avatar
    Friday, 26th October, 2018, 03:22 AM
    Well, there is some truth to that. If you run into a situation where there just is no possible compromise, then fair enough. I was presuming here though that, since the player had been playing good characters, the player didn't hate playing good characters, but, rather that the player just wanted to try an evil character. The whole point is, no one, not the DM nor the players, should feel...
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  • Hussar's Avatar
    Friday, 26th October, 2018, 01:02 AM
    And hey, totally fair. Real life and all that gets in the way of gaming. :D Totally get that. And, since you have a group that has played together for some time, you presumably enjoy playing together and know each other's tastes. But, noticeably absent from your "can't start" is "Well, we started a game, but, the DM I learned from didn't play because I didn't invite him because I know he'd...
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 11:53 PM
    Wow, En World is not loving this thread. I keep getting redirect errors. :( I think one of the fundamental differences here is how many DM's do you have at your table. Of the six at mine, 4 (including myself) DM on a pretty regular basis. If I pitched a game that one player hated, someone else would just pitch a game that everyone liked and we'd play that. There's no real option here to...
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 11:47 PM
    Because, the difference is (and this should answer Oofta as well) I'm saying that no one, player or DM, should be told that they should play something they don't like or leave the group. At no point is anyone being told to play something they don't want to play. Now, this presumes that players or DM's have broader tastes and that means that there are other options to choose from. You want to...
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  • Aldarc's Avatar
    Thursday, 25th October, 2018, 10:55 PM
    No, Lanefan.
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 10:02 PM
    NOPE. NO. That's not what's been said AT ALL. No one is claiming that the DM should run a game that the DM doesn't like. Not ONCE has that been claimed. You don't want to run an Evil game, so, we don't play an Evil game. Fair enough. The player has no way to compel you to play an evil campaign. Now, turn it around though. You WANT to play an evil campaign, and the player, a long time...
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 09:58 PM
    Really? The problem with silly buggers games is my labels? When you have responses like this gem: Or comments about jumping off bridges? Yeah, I'm thinking that there's a significant level of bad faith going on when people are ignoring actual dictionary definitions and then doubling down by making ridiculous claims that even the definitions that they chose to use don't even come...
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  • Aldarc's Avatar
    Thursday, 25th October, 2018, 07:58 PM
    Seems a bit harsh for rogues, but maybe there is something that I am missing.
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  • Aldarc's Avatar
    Thursday, 25th October, 2018, 04:32 PM
    Nevertheless, as one would reasonably argue, I don't think that any historian or political scientist would define the powers of an absolute monarchy in such an oblique and tertiary way. If you are privilege to such a definition, then I would be keen to hear it. However, defining this as a "key part" is vacuous under scrutiny. The (in)ability for people to leave is not unique to monarchies,...
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  • Aldarc's Avatar
    Thursday, 25th October, 2018, 02:46 PM
    Though I understand that you are arguing that a GM's power requires a governing consent, I don't think that the absolute power of monarchs, for example, is measured by the (in)ability for its people to leave. It's almost as if this is actually the problemic issue(s) that I have been talking about all along. ;)
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  • Aldarc's Avatar
    Thursday, 25th October, 2018, 01:49 PM
    My issue is not with the term - a rose by any other name - but the nature and culture of authority surrounding the role. If I say that I'm allergic to dogs,* but then you suggest that I refer to it as der Hund, that does nothing to address the allergy issue. You are quibbling about the term. I'm concerned about my allergy.* * For the record, I am not allergic to dogs. And also they're all...
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  • Aldarc's Avatar
    Thursday, 25th October, 2018, 12:51 PM
    Perhaps not as telling as your choice to put a misconstrued strawman argument into my mouth. :erm: I had certainly not intended that my remarks would have devolved into a derailed discussion of the "title" used to describe the DM or accusations of tyranny. I did not call anyone a despot nor were my comments meant to serve as slander. For analogic purposes, I said that even if supreme...
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 10:49 AM
    It's also rather telling that once you get outside of D&D, the moniker of "Master" often falls by the wayside. Heck even in earlier versions of D&D, the DM was referred to as referee. Vampire calls it a Storyteller. While FATE might call it a Game Master, I don't think the intent in FATE is that that person has the level of authority over the game that people seem to be advocating.
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 10:38 AM
    Huh. 5ekyu, you booted a player out of your gaming group because he didn't want to play a game that you wanted to play. You've never disputed that. Now, since no other player at the table could possibly do that, how exactly do you not have authority over someone? Funny how the idea that you would pick a different day, create a new group and run what you wanted to run was never even...
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 10:32 AM
    /ninja'd by pemerton. Readied actions are a special case. Which, I did mention there were a few of in 5e.
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 08:55 AM
    Not quite pemerton. While it does vary from ability to ability (some fighters, for example, can impose disadvantage on an attack but, by the rules, must declare they are doing so (it uses their reaction, so, they can only do it once per round) before any dice are rolled. OTOH, a Shield Spell states: But, by and large, at least, as far as I can think right now, nothing lets you change...
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 08:14 AM
    pemerton, I'm afraid you're barking up the wrong tree on this one. Virtually every interupt power in 5e is used before damage is rolled. It is, however, typically done AFTER a hit is declared. So, technically, they are time travel powers since it can turn a hit into a non-hit. That of course presumes that die rolling corresponds to actions in the game world. Which, IMO, they don't. You...
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  • Hussar's Avatar
    Thursday, 25th October, 2018, 08:11 AM
    Yup, silly buggers with a dictionary. Ignoring the base meaning of the word which is a ruler or other person who holds absolute power. Or, ignoring the primary meaning for the secondary one. Yeah, that's pretty much par for the course. But, ok, if that doesn't float your boat, howzabout benevolent dictator?
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  • Aldarc's Avatar
    Thursday, 25th October, 2018, 07:14 AM
    "Absolute power" is also negative, but that did not stop you from describing how you envision the role. But as I said before, you can rename it to "autocrat" or something else less derogatory if you like. But that's again missing the forest for the trees. You are not being called names. I am talking about my position regarding the authority, privileges, and culture surrounding the DM role....
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  • Aldarc's Avatar
    Thursday, 25th October, 2018, 05:41 AM
    I had in mind the so-called "enlightened absolutism" of the 18th century. Warring and power struggles aside, the enlightened despots were fairly-benign absolute monarchs who largely wielded unrivaled power for what they believed was the greater good of their country and people. Hence my word choice. I do think that "enlightened despot" applies to how many DMs here would describe their role and...
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  • Hussar's Avatar
    Wednesday, 24th October, 2018, 11:57 PM
    I was going to answer this, but, Aldarc just answered it much better than I could. Ovinomancer - what is the proper term then for a table where one person holds all (or at least the vast majority of ) the power at the table? You might not like the word despot, but, that's precisely what a "traditionalist" DM is. I'm sorry if you find that overly antagonistic, but, at what point should we...
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  • Aldarc's Avatar
    Wednesday, 24th October, 2018, 02:45 PM
    I know you dislike the Warlord, but do you really want to start this debate again? Because them be fightin' words. ;)
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  • Aldarc's Avatar
    Wednesday, 24th October, 2018, 02:40 PM
    Attach it to Inspiration?
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  • Aldarc's Avatar
    Wednesday, 24th October, 2018, 02:36 PM
    It need not be abuse. I have reason distrust it when I see people in this thread feel threatened by the DM having less authority or by players expressing desire to have some semblance of authority beyond their character. I have reason to distrust it when DMs express hostile territorial behaviors regarding their role. I have reason to distrust it when DMs condescendingly speak of their players and...
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  • Hussar's Avatar
    Wednesday, 24th October, 2018, 11:27 AM
    To be fair, most of the reaction type powers in 5e specify that you use the reaction power before damage is rolled. Maxperson is right on this one.
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  • Aldarc's Avatar
    Wednesday, 24th October, 2018, 09:13 AM
    And yet I suspect that many of us are also primarily the DMs as well. So maybe it is not the DM we distrust, but, rather, the culture of attitudes and privileges surrounding and imparted into the role.
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  • Hussar's Avatar
    Wednesday, 24th October, 2018, 06:39 AM
    Just to put this in perspective: If playing "Dude, where's my dinosaur" is among the top ten most interesting things that happened in your last session with 17th level 3e characters, I'm going to go way out on a limb here and humbly opine that perhaps, just maybe, there is a chance that your game isn't as much fun as you think it is. :D ---------- As far as being against DM authority...
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  • Aldarc's Avatar
    Tuesday, 23rd October, 2018, 10:40 PM
    I would also consider importing a modified version of the Dungeon Worlds Bonds system. Bonds are principally about the relationships between the PC and other PCs, though also possibly NPCs, generally determined by class/playbook. Though it rewards XP, it does not seem unfeasible to have it provide Inspiration. But one could then stipulate that Inspiration is used to assist another player...
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 10:06 PM
    Well, there's some difference between questioning how something works, and arguing at considerable length when you obviously are not understanding how something works.
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 09:59 PM
    Just to go back to the T-Rex for a moment. The argument about consequences is interesting to me. I wonder just how far that goes. Think about it, we're a 17th level D&D party including a 17th level druid. We're the closest thing to gods with a heartbeat. Having a T-Rex is probably the least noticeable thing about this party. We're each carrying enough personal wealth to destabilize large...
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 09:52 PM
    Can you show me where I've done that? I take a lot of flak because I don't automatically agree that everything every DM does is automatically right, that's true. But, where have I argued that DM's will abuse their power and act in bad faith? There's a difference between not thinking that sitting in the DM's chair makes one completely immune to making mistakes and treating DM's as if they...
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 12:25 PM
    Wait, what? Why would any NPC have anything backgrounded? This isn't a class power and it certainly doesn't apply to NPC's. Why on earth would a DM have to background anything? Unless, your party is somehow tracking the PC druid for some reason? I'm rather confused. And again, you are stating that a T-Rex needs to be balanced against the inconvenience of having a T-Rex. That having a,...
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  • Aldarc's Avatar
    Tuesday, 23rd October, 2018, 11:47 AM
    Then don't play using Backgrounding? :erm: So why create so much fuss about something that has zero impact on how you will continue to play your game?
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 11:09 AM
    Something that I realized some years ago is that when you place the responsibility for the success of the campaign in the hands of the players equally to the DM, the players will rise to the occasion and create a much better experience for everyone at the table. I've really made it clear over the years that I expect that the players can do whatever the heck they want, but, it's up to them to...
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 10:55 AM
    Why would either of those be backgrounded? Neither of them involves a town. A rope bridge, obviously, would be part of adventuring, so, a companion wouldn't be backgrounded. Or, if the player did background the companion, then he would not have that companion available until he or she returned. Note, it's not about making the T-rex town friendly. It's not. It's that instead of spending...
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  • Aldarc's Avatar
    Tuesday, 23rd October, 2018, 10:01 AM
    It was an error on my part to use terminology that loaded. Angry DM talks about this is in his own article complaining about Inspiration. There is not really a mechanical or in-fiction connection between how one earns and spends Inspiration. In contrast, in Fate a PC gains fate points (FPs) through two means: Refresh and Compels. Refresh is the amount re-gained at the start of every session....
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 09:24 AM
    Yup. Heck, it worked in 3e too. Followers from the Leadership feat didn't gain XP but the cohort did. I'm pretty sure there were other examples too. \edit to add the appropriate quote of the 3 rules: That's going to be very, very campaign specific. In my Thule game, for example, 10th level is about the highest anyone gets. Lots of people have classes, but vanishingly few would...
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 03:09 AM
    Well, it is supposed to be the first female incarnation of the Doctor, so, I could see not knowing who she is. Also, it goes back to River Song not knowing who the Peter Capaldi doctor was too. There are only supposed to be 13 Doctors (well, a bit less than that) so, any Doctor going forward might not actually be recognized the way the others were.
    174 replies | 4588 view(s)
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 03:04 AM
    Sorry BryonD, laughed at this because the typo was really funny. :D Time to quantum up really needs to be a battlecry for my next superhero character. lol
    1795 replies | 57730 view(s)
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  • Manbearcat's Avatar
    Tuesday, 23rd October, 2018, 02:23 AM
    On this, I would say that AD&D 2e actually suffers from too many various forms of discrete action resolution (2 of which you've mentioned above) rather than a dearth of them. Accordingly, it does (naturally), suffer from a unified framework of action resolution. Simultaneously, (alluding to my post above), it suffers from a dearth of all the things I mentioned above that would lend coherency,...
    13 replies | 757 view(s)
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  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 12:04 AM
    Again, this is a complete misreading of what Backgrounding is. But, if that's your interpretation, then I can see why you would argue against it. I would too.
    1795 replies | 57730 view(s)
    2 XP
  • Hussar's Avatar
    Tuesday, 23rd October, 2018, 12:02 AM
    Nobody expects this. No one is arguing for this. Remember, it cuts both ways. While that element is backgrounded, the player has no access to it either. So, no bringing your T-Rex into town and hiding it somehow so you can use it while in town.
    1795 replies | 57730 view(s)
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  • Aldarc's Avatar
    Monday, 22nd October, 2018, 11:12 PM
    And do we also wind up with message boards choked with hyperbolic unrealistic examples like these? No thx.
    1795 replies | 57730 view(s)
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  • Aldarc's Avatar
    Monday, 22nd October, 2018, 10:47 PM
    IME, most players don't care and see it as a non-issue.
    1795 replies | 57730 view(s)
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  • Aldarc's Avatar
    Monday, 22nd October, 2018, 10:40 PM
    Then you misunderstand me and talk past me.
    118 replies | 2864 view(s)
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  • Aldarc's Avatar
    Monday, 22nd October, 2018, 09:53 PM
    You know what? Inspiration is fine. Inspiration is perfect. I apologize for bothering to voice a contrary opinion.
    118 replies | 2864 view(s)
    1 XP
  • Aldarc's Avatar
    Monday, 22nd October, 2018, 08:12 PM
    Not quite, but not important enough to press. For starters, decouple Inspiration from Backgrounds. It seems like other factors such as class, race, nation, should be potential sources of Inspiration. Also decouple Inspiration from subjective notions of "good roleplaying." The parameters for "good roleplay" are too ambiguous and contentious for my tastes. I also dislike how Inspiration can be...
    118 replies | 2864 view(s)
    0 XP
  • Manbearcat's Avatar
    Monday, 22nd October, 2018, 06:55 PM
    Alright, lots of things I want to address here. I'm not going to quote anyone's particular text here, but it will relate to each participants' (thus far) posts. 1) Fail Forward (FF) vs Success With Complications/At a Cost (SWC) These are two different GMing techniques or components of a ruleset. I'm going to use Dungeon World and D&D 4e to untangle them. Dungeon World The 7-9 move...
    13 replies | 757 view(s)
    1 XP
  • Aldarc's Avatar
    Monday, 22nd October, 2018, 03:21 PM
    You did it. You got it. You spent it. You did it again. You await for the DM to provide you the reward. They do not give it to you. You may be doing it too much, and the DM may not want to keep giving you Inspiration for doing the thing, as you fish the DM for more Advantage. IMO, this is why I view Inspiration as a poorly designed Skinner Box mechanic.
    118 replies | 2864 view(s)
    1 XP
  • Aldarc's Avatar
    Monday, 22nd October, 2018, 02:46 PM
    And if you don't get your reward from the DM for playing in that certain way?
    118 replies | 2864 view(s)
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  • Aldarc's Avatar
    Monday, 22nd October, 2018, 02:34 PM
    This feels more like playing the DM and less like playing the character. :erm:
    118 replies | 2864 view(s)
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  • Aldarc's Avatar
    Monday, 22nd October, 2018, 02:04 PM
    I have had this debate regarding Inspiration elsewhere. It's telling that there is an undercurrent tone of "Inspiration is fine, but here is how to fix it" that runs here and in the original thread that spawned this one. There seems to be a consensus that it needs revision to work properly. Money is advantage in my pocket, but my laundry demonstrates to me that sometimes you perpetually...
    118 replies | 2864 view(s)
    2 XP
  • Hussar's Avatar
    Monday, 22nd October, 2018, 01:41 PM
    Sure they do. Dueling doesn't mean to the death all the time, and, in more civilized places, usually didn't. Being the king's champion didn't mean that you were a mass murderer.
    1795 replies | 57730 view(s)
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  • Hussar's Avatar
    Monday, 22nd October, 2018, 12:32 PM
    But the thing is, the world is still consistent. Not bringing something into the foreground doesn't mean it doesn't happen. Just that you don't play it out.
    1795 replies | 57730 view(s)
    1 XP
  • Hussar's Avatar
    Monday, 22nd October, 2018, 07:17 AM
    "My patron or God doesn't get involved in his cleric's activities" isn't really all that different from alignment. And, let's be honest, every edition of the game from 1e to 3e made alignment a major element mechanically. For me, it was a case of a single player wanting to essentially background alignment. Which is what backgrounding always is - a single player and a single character. So, for...
    1795 replies | 57730 view(s)
    2 XP
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Friday, 16th November, 2018

  • 03:44 PM - Yaarel mentioned Hussar in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    Hussar What the Norse understood to be ‘magic’ (seiðr) was achieved by the forces of ones own mind (hugar). What the 1950s science fiction writers understood to be ‘psionics’ (psi + electronics) was achieved by the forces of ones own mind (psyche). These are tautologically identical concepts. In this case, the ‘fantasy’ and the ‘science fiction’ are the same, except the choice of language to describe it. It is easy to have a ‘science fiction’ movie in a Viking Era setting, where the ‘mindforces’ (hugar) accompanies a plausible explanation. Actually, the movie Outlander resembles such. It is a Viking movie where the dragon is a space alien. To me, I can find no meaningful distinction between fantasy and science fiction. I am comfortable with the need of scifi (aka speculative fiction) to be able to represent both.
  • 01:25 AM - Yaarel mentioned Hussar in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    @Hussar I use ‘scifi’ and ‘speculative fiction’ as synonyms ... because scifi has fewer syllables ... and enjoys an official sticker on the spines of many library books ... and is the kind of thing that shows up on the Syfy channel. In other words, the obsolete distinction between ‘science fiction’ and ‘fantasy’ seems nonuseful. But the broad category of scifi (aka speculative fiction) along with a multitude of distinctive subgenres seems useful.

Monday, 12th November, 2018

  • 07:53 AM - pemerton mentioned Hussar in post Mike Mearls on how 4E could have looked
    I keep saying that this is a problem with 3e/4e/PF and you keep focusing on 4e, trying to turn this into a “vs 4e Edition war”. But this isn’t 2008 and I have zero interest in that kind of discussion...I don't have any views about 3E. I've played only a very small amount of it, and as a design I think it has a number of well-known problems. The most interesting thing to be about 3E is that if you apply a level-bonus to AC but call it "natural armour" then many RPGers will regard that as a simulation even though it is just a label with no meaning in the fiction whatsoever (ie the best possible magic armour is +5 plate for around +14 AC, while there are natural armour bonuses in the 30s - what is "natural armour" that is so much better than what the best smith can possibly forge?). Mutatis mutandis for many other aspects of 3E. I agree with Hussar (from past threads, not this one) that PC build in 4e owes quite a bit to 3E. But encounter build/design and action resolution in 4e is wildly different from 3E - very much to the benefit of 4e!

Sunday, 11th November, 2018

  • 07:08 AM - Sadras mentioned Hussar in post Mike Mearls on how 4E could have looked
    @pemerton and in part @Hussar You have pushed for the merits of a defined skill table at various levels and/or mentioned 5e DM's giving varying DCs on skill checks as issues of the game. I'm wondering if you have the same contempt, because it can only be described as contempt after so many posts, with TotM. Let us face it TotM can produce some varied results, not all DMs will have the exact same picture in their mind and certainly players will have different ones. I'm wondering if you are consistent in your contempt for unsurety across the board or if you're just cherry-picking?
  • 04:43 AM - Imaro mentioned Hussar in post Mike Mearls on how 4E could have looked
    ...hat the examples that I have in mind as illustrating what 4e permits, and as thereby marking the difference between the systems (eg 15h level fighters cutting down phalanxes of hobgoblins (statted as swarms), the forge scene, etc) are properly not feasible in 5e (because even a 15th level fighter should be threatened if surrounded by 20 hobgoblins, should most likely have his/her hands burn off if shoved into a forge, etc). I don't care whether or not anyone else wants to play a game in which 15th level fighters are capable in that sort of way. I'm simply explaining why the 4e framework makes stuff possible - encourages it, even - which the 5e framework does not. I want that stuff even if no one else does. To put it even more bluntly - I'm not trying to show that 5e players are irrational. I'm rebutting the suggestion that 4e does not offer anything different from 5e. It obviously does, and this thread has only underlined that fact. Which is why I was replying specifically to Hussar who seems to want a different conversation than you do.

Saturday, 3rd November, 2018

  • 06:21 PM - Imaro mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    I don't give my wife special treatment, her character has the same risk and rewards as anyone else. She wouldn't want it any other way, nor would I when she'd DMing. However, I'm realistic in that as much as I like my players they could get a job out of state (or I could) tomorrow. I know my wife is going to be in my campaign for the long haul. So yes, her vote on what the next campaign is going to be and whether we allow option ___ has more weight than others. This brings up another interesting axis on Hussar 's objective player over DM stance... What if the DM is more committed to playing than the player? If I have a player who hates horror games but is often late or cancels often enough to be noticeable (but we still enjoy playing with him in a casual sense)... should their preference still be held in higher regard than mine as the DM who shows up to every session? Should their preferences hold as much weight as everyone else's in the group? This is why I don't like this blanket... "Not catering to a player" = "Bad DM" rhetoric. Way to many factors to make that a blanket statement.

Friday, 2nd November, 2018

  • 01:04 PM - Imaro mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    Now, that being said, I would say that there are differently levels of justification for things. I don't want X because I don't like X and I'm the DM so, what I say goes, is a pretty darn weak argument. If that's the best justification you can come up with, well, at that point, I'm of a mind that I'll just suck it up and let the player have their way because it means that the player will be more invested in the game. I'll address the direct response to me a little later but I did want to touch on this... Does this work in reverse? If a player's justification is that I don't want to play X because I don't like X and we agreed to only play games everyone liked so what I say goes do you as a DM consider that an equally weak argument? Is there a point where the player should just suck it up and let the DM have their way? If so what is it. This is what I'm trying to figure out with you Hussar, because while I get where you're coming from in a general sense I am also getting the impression that compromise from your point of view is the DM always conceding to the players. Now if that;s the case just state it as opposed to claiming compromise when the player never has to. It's similar to the question I asked previously... if you always concede to the player at what point do they actually need to be open minded or adaptable?

Thursday, 1st November, 2018

  • 01:05 PM - jasper mentioned Hussar in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Hussar Every Dining out hussar votes steak, steak, steak, steak, steak, steak,. Some times Fried shrimp with steak. The rest of us vote on variety. Sooner or later Hussar is going lose the vote. So he has to learn to got along with reasonable demands. Or hit Steak and Shake alone this Taco Tuesday. Sorry If I told the group the Convoy/Train/Plane leaves at 1600 hrs 2 times before the event, 2 times in the ride to the event. 2 times at the event. And at 1545 I tell you to be ready, you turn and run away deeper in the con. You are the one with problem. So Matt Mercer must allow me to use my Vulcan with wolverine claws, phaser, and magical missile or he is a bad DM. Got it.

Tuesday, 30th October, 2018

  • 03:11 PM - Imaro mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    ...sagree with you, I do also think refusing to play in a game that everyone in your (presumably stable and long-standing) social group wants to play is a bit gauche. Unless the game or campaign concept is bringing up some kind of psychological issue, the fun of hanging with your social group should trump the relative negative feeling towards the game as a whole. I think they key here isn't the DM's pet campaign or the player for whom the particular system is a bête noire, but the other players in the group. If they're ambivalent about the DM's concept, better for the DM to make a change. If they're enthusiastic, though, the player with the problem may have to be the one to change their attitude. Granted, this probably points more to the importance of saving strong aesthetic considerations for the internet, and not bringing them into casual social encounters. Nobody wants to hear your "TLJ ruined Star Wars" diatribe at the office Christmas party. :) This is pretty much where Hussar 's blanket "Bad DM" characterization of this falls flat for me. There seems to be this sentiment that the DM is supposed to be extraordinarily flexible, accommodating, not really own anything, cater to players, etc. But I don't see this line of thinking ever reflected back towards players (admittedly by some though not all posters in this thread). As a player if I'm not feeling what the DM has suggested but the rest of the group is cool with it... why would I force him to change it and why is he a bad DM if he doesn't cater to me specifically? If I have that big of a problem with it (to the point that I refuse to play) why am I not being held to the same standard of... friendship, camaraderie and social enjoyment should trump your lpersonal wants... that apparently DM's should be held to?

Monday, 29th October, 2018

  • 06:05 AM - pemerton mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    There is a difference in arguments between, "X is true, because Y is an authority" and "X is true, because of X, Y, and Z reasons", even if those reasons are from various authorities. One is a fallacy, and the other is not.In the abstract, sure. But here is Hussar's argument: X is true because I believe X, I'm an English teacher, and therefore I would know. And here is your argument: X is true because I read it in a book, and the book is right because the people who wrote it would know. Those arguments are both appeals to authority. Fallacies are fallacies. Period. If you engage in one it doesn't automatically make you wrong or right, but it does make the argument logically invalid.Maxperson, every argument I have ever seen you run is logically invalid. (I have never seen you make an argument in mathematics or logic.) Practally every argument every human being has ever made in the history of humanity is logically invalid. The argument that If you jump off the roof of a bulding, you will fall is logically invalid. That doesn't make it a bad argument; it just means that it is defeasible by contrary emprical evidence. That an argument is not logically valid doesn't make it a bad one. That my best reason to believe X is that someone w...
  • 01:32 AM - Maxperson mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    ... the status of Paris as the capital of France are authorities is enough to prove my point! There is a difference in arguments between, "X is true, because Y is an authority" and "X is true, because of X, Y, and Z reasons", even if those reasons are from various authorities. One is a fallacy, and the other is not. I'm not an attorney. I'm an academic lawyer. And yes, authorities can be wrong. That's why argument from authority is defeasible. But as I already posted, practically every bit of inference you engage in is defeasible. For a good discussion of what bits of your "knowledge" you would have to erase if you resolved to accept only non-defeasible inference I recommend Bertrand Russell's The Problems of Philosophy. Short answer: practically all of it. Fallacies are fallacies. Period. If you engage in one it doesn't automatically make you wrong or right, but it does make the argument logically invalid. All of these things you are mentioning are irrelevant to whether or not @Hussar made an Appeal to Authority as his only response to my argument. Not only was it an Appeal to Authority, but his next response was an Ad Hominem attack. If he really is an English teacher, he should know better.
  • 12:15 AM - pemerton mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    ...hematics, and stuff that happens every day outside your hometown. If you argument hinges on nothing more than "that's what folks say" (with presumably your choice of folks being credible) the whole of your argument boils down to their credibility.]"What foks say" is largely the opposite of authority (unless you're talking about stuff that happened at the shopping centre down the street). The key being this - is there evidence other than the perceived authority?Evidence available to whom? What's the evidence that New York was settled before the 18th century? Other than a book (= the dreaded "authority"!) But the key part is A2A can be reasonable- if the source is credible and supported by evidence.An argument that can be reasonable is not a logical fallacy. It's not even an informal fallacy. As Wikipedia notes, it's defeasible. Given that basically every argument anyone ever runs outside of mathematics is defeasible, that's not a very telling blow against it. As far as Hussar's claim is concerned, two things: (1) Either Hussar's an English teacher, or has been working hard to maintain the online facade of being an English teacher for over a decade. Given that there's little reason for someone to do the latter, and given that his reports about English teaching and challengs of cross-cultural education have always seemed coherent enough to me, I'm going to give him the benefit of the doubt. (2) I'm not an English teacher - I'm an academic lawyer and philosopher - and I know that Hussar is 100% correct when he says that Maxperson is 100% wrong to say that " 'On a hit, roll damage' is equal to 'On a miss, don't roll damage.' It's just the way language works." The instruction that, on a hit, one must roll damage, doesn't forbid anyone from rolling damage on a miss. It probably implies that "On a miss, you don't need to roll damage" but the absence of an obligation isn't the same thing as being forbidden - the absence of an obligation is consistent wit...

Sunday, 28th October, 2018

  • 03:15 PM - Maxperson mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    ENWorld is the only forum I know where "appeal to authority" is treated as a fallacy rather than good evidence! Why would a fallacy not be treated as a fallacy? Also, @Hussar claimed to be an English teacher, but that he immediately engaged in an Appeal to Authority in his post, and then in the following post engaged in an Ad Hominem attack, causes me to doubt that claim. An English teacher should know better. I've never been to France or spoken to a French government official. How do I know France's capital is Paris? I learned it from an authority! Fallacious me! The fallacy would be if you presented as your only proof that France's capitol is Paris, that an authority said so. If you engaged other arguments, such as maps, news sources, a french citizen you spoke with, and so on, it would not be an Appeal to Authority to also mention that a geography teacher taught that to you. Edit: Authorities can also be wrong. As an attorney, you should be well aware of that fact, since your profession engages in dueling experts on a regular basis, where you have authorities making opposing claims on important parts of the case. They both can't be right, and it'...

Thursday, 25th October, 2018


Monday, 22nd October, 2018

  • 11:51 PM - pemerton mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    And do we also wind up with message boards choked with hyperbolic unrealistic examples like these? No thx.Right. If one reads Hussar's post, or the text of the game he posted, T-Rexes walking unnoticed through town has nothing to do with it.

Saturday, 20th October, 2018

  • 08:15 AM - pemerton mentioned Hussar in post Shootout at the D&D Corral
    Hussar, absolutely. I've never lived in a non-settler colony country, but I've been a tourist in Egypt, in Morocco, in Zanzibar, in Palestine and Israel. And I have run an interesting campaign set in a fantasy version of feudal Japan!

Thursday, 18th October, 2018

  • 09:02 AM - Sadras mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    @Hussar, I think the background idea has some merit. At session 0 most of what comes up is - selecting a setting, cosmology, level of magic, the difficulty, playable races/classes, published material allowed, house rules, genre...etc. What hardly or never comes up (at least at my table) is what each player perhaps likes least. It would be a good way for the DM to gauge what would be most enjoyable at the table by backgrounding some of these story components Whether I'd agree to background something as pivotal as a Warlock's patron would largely depend primarily on my knowledge of the player and his/her maturity level, length of the campaign and the overall campaign story.

Wednesday, 17th October, 2018

  • 03:57 PM - Aldarc mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    ...t the GM wasn't hands off regarding the deity... he created history, setting, icons, etc. about the deity. that's not hands off that's very much hands on. You were hands off about a very specific aspect of the deity but this is more akin to collaboration (which many posters including myself are ok with to an extent) as opposed to the deity being backgrounded by the player so that the DM must be hands off. You can't argue these things are part of a players concept and not be touched when it comes to the father example but then claim they are irrelevant in this one.Reading this, I wonder if you may be talking from different senses or understandings about "hands off" or "hands on" regarding Backgrounded elements, and this may be leading to some of the all-around confusion or disagreement. But based upon most discussion from the various positions, it would seem that most agree that player/DM cooperation for establishing characters and their anchor into the world is good and healthy. Hussar, to save a bit of time with hunting for a needle in a haystack, what was the name again of the RPG you mentioned that had this Background mechanic? It may be helpful to examine how the mechanic or rule is worded. It could help us all re-focus our efforts in this thread.
  • 03:34 PM - pemerton mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    I am responding to the thread as I read it. To me it seemed very clear in a range of posts that the technical device of "backgrounding" that Hussar mentioned was just an instance of, or useful expostiroy proxy for, a broader range of considerations about how fiction is established, handled etc. I feel that my discussion with Sadras is operating under that understanding and while obviously we have different views about what makes for good GMing I don't think there are any conceptual or terminological confusions affecting our discussion. (Maybe Sadras will correct me on that!) The argument about whether "backgrounding" prevents consequences was premised not on the fact that it is "not a focus of play" (as per Imaro's post just upthread) but on the fact that "the DM is hands off about it" (from the same post). I have posted an example in which the GM was hands off about the demands of allegiance - ie the players decided this - but in which consequences most definitely ensued. That is sufficient to refeute the claims made. If soemone now wants to say that all the action really is not in regard to the GM being hands off but rather t...

Tuesday, 16th October, 2018

  • 06:10 AM - pemerton mentioned Hussar in post What DM flaw has caused you to actually leave a game?
    ...ead my example of having the warlock make a side trip to the Old Man of the Woods as the party goes through the forest.What's the point of that, from a gameplay perspective, in circumstances where the player has already flagged that s/he is not interested in this sort of stuff? And how could it be that a GM can't enjoy the game unless it includes this - does that mean s/he always insists that at least one player play a feypact warlock? I get what your saying. I was in a game once where we were playing pirates. The problem? The DM started us without a boat and not even near the water. Several sessions later and we never did mange to get a boat for the pirates campaign. However, there's a world of difference between having your bike stolen, and running out of gas and being inconvenienced. Jumping to the horrible DM example that almost never actually happens, doesn't give you a win in the discussion.Well, the threat of the bike being stolen was the actual example given from Hussar's actual play. But let's take running out of petrol. What does that add to the game? Do you keep track of how much leather is left on the soles of PCs' shoes? You might think that that is a snide question, but it's intended literally. In real life, shoes wear out - I know this from the experience of wearing them out by running in them. But I've never played in a RPG where this "consequence" is kept track of, and where the players therefore risk having their PC suddenly inconvenienced by a hole in his/her shoe. The bigger point is that, in RPGing, we "background" stuff - as in, disregard it and/or take it for granted - all the time. If a player has said that s/he wants to treat his/her PC's motorcycle in this way, what reason does a GM have for doing otherwise?


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Friday, 16th November, 2018

  • 11:28 PM - TrippyHippy quoted Hussar in post Big Changes At White Wolf Following Controversy
    Well, it sends a pretty clear message to anyone in the future that doing this sort of thing is a BAD idea. That using ongoing human tragedy for entertainment purposes is maybe not a great idea. That's certainly a plus. I don't agree. I think it's a concern that people will now feel it is too much of a risk to highlight real world events in art. People will feel that the only safe option is to stick with pure escapism, without any cultural reference. That is not a good state of affairs.
  • 03:25 PM - Yaarel quoted Hussar in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    Well, except that fantasy predates SF by several centuries. You've got it rather backward. SF is an outgrowth of Fantasy, not the other way around. Grimm Fairy Tales (just to pick one example) are a lot older than any SF story. And, frankly, I don't find the distinction obsolete in the slightest. Nor do most libraries that I've seen that distinguish SF from Fantasy - our libraries certainly have different stickers for the two. The issue I have with subgenres, is it becomes the tail wagging the dog. You wind up with this explosion of sub-genres that become more and more hair splittingly different that they become meaningless. Is it "slipstream" or "science fantasy" or .... Folkbelief was perceived as fact, according to how the universe works within their worldview. For example, when they talk about ghosts or goblins or witches or shapeshifters or power animals or dragons, these were plausible possibilities. Only today do we think of it as ‘metaphor’ or ‘archetypes’ or ‘fantasy’. ...
  • 09:30 AM - Jhaelen quoted Hussar in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    Well, except that fantasy predates SF by several centuries. You've got it rather backward. SF is an outgrowth of Fantasy, not the other way around. Grimm Fairy Tales (just to pick one example) are a lot older than any SF story.Uh,oh. Now we're entering tricky territory. I wouldn't really consider Faerie Tales, Fables, or Myths part of the Fantasy genre. I've seen people call the 'Gilgamech' epos either the first Fantasy or Sci-Fi story interchangeably. I'm not sure I agree with either idea. Imho, Fantasy and Sci-Fi as a literary genre are a more modern invention. I'm much more comfortable with Mary Shelley's 'Frankenstein' as the first sci-fi novel.
  • 02:40 AM - Parmandur quoted Hussar in post Mike Mearls on how 4E could have looked
    I would argue that if the DM needs to specifically design scenarios to account for certain classes, that's a limitation of the system. If I have to write every scenario with casters in mind and deliberately design so that casters don't dominate just so I can let the non-casters shine, then that is very limiting on what I can design for that system. And, again, when we're talking high level casters, the daily limit on spells isn't exactly much of a limitation at all. They just have SO many spells that running out is rarely an issue. Or, to put it another way, if the adventuring day is so punishing that the caster has blown his entire load out, then likely the non-caster classes will be similarly depleted. But their resources don't deplete. They can keep swinging the sword (magic or not) and making skill checks all the live long day. The game is designed around "punishing," yes. Anything less can obviously be perfectly fun, folks do it all the time. But if a group doesn't care about...
  • 02:18 AM - Lanefan quoted Hussar in post Mike Mearls on how 4E could have looked
    I would argue that if the DM needs to specifically design scenarios to account for certain classes, that's a limitation of the system. If I have to write every scenario with casters in mind and deliberately design so that casters don't dominate just so I can let the non-casters shine, then that is very limiting on what I can design for that system. System issue maybe, but within the fiction these precautions make perfect sense. If you're a name-level fighter building your stronghold you're going to be mighty familiar with what the casters can do at low-moderate levels and are probably going to want to factor those possibilities into your defenses because you'll know full well that any significant attack is probably going to have some magical backup. (and any revenge attack from those you've pissed off during your adventuring career is almost certain to involve magic!) You'll want some anti-flight defense. You'll want whatever magical defenses you can set up. If you can swing it you'l...
  • 01:42 AM - Jay Verkuilen quoted Hussar in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    But, there are very good critical reasons for genre specification. If a genre is so broad that it just becomes Spec Fiction, then, well, it encompasses just about anything. Indeed, alternative history is a good example. It's speculative fiction but often doesn't have any notable fantastic elements to it at all, just a notion that "things went differently." Without genre categorization, every conversation we start having about any book has to start with a lengthy conversation just nailing down the language that we would use to critique the work. Having genre categories allows us to have a common framework to start from. It allows us to have the right questions to ask. Absolutely, as long as it doesn't become a straight jacket. IOW, we don't go down a totally pointless road of trying to analyze how magic functions in Tolkien because it's fantasy - we're not really supposed to worry about how magic functions in fantasy, that's not the point. Also, because Tolkien is fan...
  • 12:26 AM - Yaarel quoted Hussar in post Worlds of Design: Fantasy vs. Sci-Fi Part 2
    But, there are very good critical reasons for genre specification. If a genre is so broad that it just becomes Spec Fiction, then, well, it encompasses just about anything. I mean, the latest Sherlock Holmes movie with Robert Downey Jr had steam punk elements in it that were obviously anachronistic. Does that make it spec fiction? Not really. It's still a mystery movie with a bit more action than perhaps the books had. I would describe that particular Sherlock Holmes movie as ‘steampunk’ scifi in a Victorian ‘gaslight’ setting. It seems useful to say that the ‘scifi’ genre includes subgenres, such as ‘cyberpunk’, ‘technotopia’, ‘space opera’, ‘urban fantasy’, ‘high fantasy’, and ‘superhero’.

Monday, 12th November, 2018

  • 03:34 PM - Aldarc quoted Hussar in post Mike Mearls on how 4E could have looked
    Oh, hey, I get that. 5e is FAR more accessibly written. And it comes paired with really excellent adventures that take advantage of the best parts of the system. 4e's biggest failure was in how it was presented. Skill Challenges are a fantastic idea, but, the first 4e DMG didn't present them that way at all. Rituals were a fantastic idea that never really went anywhere. I'm now curious how 4e would fare if it was given a revamp or rewrite that properly/more naturally communicated its design principles. Though it would still be lipstick on a pig for some, it seems like it would be an "ah ha!" moment for others. The closest we may have to that end is likely 13th Age, which is not purely 4e or 3e, but certainly has a degree of familiarity for both. So, for some, the notion that you'd use the skill system and a "fightery" character to produce magical effects makes intuitive sense. These are fantasy heroes and legendary ones at that. Of course they can wrestle death. Of course they ca...
  • 11:00 AM - Lanefan quoted Hussar in post Mike Mearls on how 4E could have looked
    Has nothing to do with bad DMing or railroading or anything else. It's just not going to happen. Imagine that conversation at the table. The fighter players says, "Ok, Bob's character just died, so, I'm going to travel to the underworld and get him back." Yeah, that's going to fly at any table. :erm: There isn't a chance in hell that any DM is going to let that go.Don't be so quick to judge, sir. :) In a previous campaign of mine something similar actually happened: a PC died and couldn't be revived by conventional means, so another character - a non-caster! - decided she was going to find a way to get into Niflheim and somehow retrieve the soul from Hel. She did her research and found a means of getting there - a long journey on this world followed by a walk through a very dangerous tunnel to a planar gate through which you had to in some combination fight and bribe your way through, then very likely another long journey once in Niflheim. She rounded up a party and off they w...
  • 05:26 AM - Jay Verkuilen quoted Hussar in post Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
    AFAIK, you have this backward. They played the adventures then wrote the story. The tropes, like wizards getting tired, were a way to try to get around the derivative nature of Vancian casting. Funnily enough, in Raistlin's D&D stats, his Con was average. The whole "Sick Raistlin" thing was from how the player played the character. As is usually the case, the player basically ignored the character sheet. :D I haven't seen Raistlin's stats in a long time. That's pretty amusing, though. I don't think I had it backwards, but may have said it in a confusing way. Dragonlance started as a D&D setting and they added the stories. Vancian casting really doesn't describe well in fiction. I've read Vance and mages don't actually cast all that many spells so it's hard to tell how it affects them. It's been a while since I read it, though, so I con'd recall how consistent Vance is.
  • 03:39 AM - Shasarak quoted Hussar in post Mike Mearls on how 4E could have looked
    It's just not going to happen. What will actually happen is that the player will say, "I want to wrestle Death" and the DM will say, "You got a magic item for that? No? Sorry, you can't." Just thinking about this point a little. Can you force the DM into doing anything? Maybe. Your Magic User gets the spell Fireball and then, by coincidence, all of a sudden no two enemies are ever positioned close enough together to hit more then 2 or 3 at a time. Wotc releases a book that has Gnomes and Monks and then, by coincidence, all of a sudden all the Gnomes and Monks get eaten by the DM Grudge Monster. Frankly it would be easier to just get a good DM then trying to rules lawyer a bad DM into throwing some crumbs.
  • 02:36 AM - Garthanos quoted Hussar in post Mike Mearls on how 4E could have looked
    What will actually happen is that the player will say, "I want to wrestle Death" and the DM will say, "You got a magic item for that? No? Sorry, you can't." Sadly true. I mentioned the PC having a personal theme about seeing death? and presenting the combat medic as him fending off a shadowy figure nobody else sees. The idea being if this is part of the story directional for that character. In other words it provides the set up. Something I think about wrt a downed hero is the problem of Party Death Spiral... the party action economy takes a hit essentially a way for the Dead hero to take part by using a inspiration almost like they are currently a disembodied lazylord beconning from the other heroes parties memories as flashbacks, some he gives extra attacks to and its like they are raging over his death and other lazylord effects. It might give a player something to do at least for a bit when his character is dead maybe even till the end of this immediate sub arc.
  • 12:59 AM - Shasarak quoted Hussar in post Mike Mearls on how 4E could have looked
    Your assumption here is that every DM would go ahead and create an adventure where you go and wrestle death instead of just looking at the player and saying, "No." Which, IME, is FAR more likely. No, my assumption is that sounds like a cool idea how can we narratively tie that into the story. Then the immediate push back from you that I get is that "you dont want to faff about" actually doing it. In contrast the feedback from Garthanos is that it would be perfect. The acquistion of rituals and practices both in 4e are in story like magic items and the first time you do it I think yes that binding it up in a quest is perfect The knights travel into the other world and recover the Grail is one version of this. So what is it? Do you want to do Epic stuff or do you just want to say that you do Epic stuff. Very, very few DM's IME are going to just drop whatever adventure they've got prepared, and create an entire new adventure which means traveling into some sort of Hell, fighting ...
  • 12:32 AM - Shasarak quoted Hussar in post Mike Mearls on how 4E could have looked
    And, here again, THIS is the problem. The cleric spends some money and a spell slot and poof, problem solved. The fighter wants to do the same thing, and now he has to spend an entire adventure faffing about. THIS is the problem? You have a chance to do something truly epic by wrassling Death into returning your dead friend to life and the problem is that you actually have to play it out rather then making an Athletics check and spending 1000gp so you dont have to "faff about"? What I am hearing is that you want your character to "do" epic things with the proviso that you do not have to actually do epic things, just say that you have done them. Is that more or less correct? presumably one where the dead PC's player is warming the pines. My fake answer to this is, that he should have played a better game so his loser character did not die then. My actual answer to this is, that it is a complicated topic that probably should at least be mentioned in session 0 so that Pla...

Sunday, 11th November, 2018

  • 11:55 PM - Parmandur quoted Hussar in post Mike Mearls on how 4E could have looked
    Wow. You had a terrible 4e DM. Yeah, probably: but, innspite of having a robust tool set for DMs, that seems to have been relatively common as an experience. I know from personal experience that any idiot can run 5E without the game breaking, because I've done it.
  • 03:17 PM - Jay Verkuilen quoted Hussar in post Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
    Now that's a new one. Never heard that before. Not sure what other game it would be grounded on considering they were playing in the late 70's. Some of the classic modules are clearly directly inspired by novels or stories. The most notable example of this is G1: Steading of the Hill Giant King, which is very clearly based on the first de Camp and Pratt Incompleat Enchanter novel. The claim though (responding to my post about Raistlin) was that Dragonlance was originally played in a different game, not D&D. At least from the Wikipedia entry, Dragonlance was conceived by Tracy and Laura Hickman on their way to Lake Geneva for a job interview in 1982. I would not be surprised if the "Raistlin being tired when he got low on spells" trope was RP fluff that whoever played Raistlin in the original games put on combined with the fact that Raistlin's Con was fairly low. Certainly it's the kind of thing that Tolkien had had Gandalf say in LotR so it makes sense that it was a way to RP. But it...
  • 04:27 AM - Imaro quoted Hussar in post Mike Mearls on how 4E could have looked
    Really? Because that's not the conversation I was having. My point is, of the four PC's at the table, two are bounded by bounded accuracy to either potentially succeed or fail depending on DM fiat while the other two (i.e. magic using classed PC's) get to ignore the DM and declare success whenever they feel like it. And somehow that's not a problem. I'm not sure how it isn't a problem. Tradition maybe? But, that's the fundamental issue right there and it's wound in with the bounded accuracy rules. Why should a high level character be challenged by a low level skill check? The magic using characters aren't and never have been. I mean, a 20th level champion fighter can NEVER push a giant. Ever. Not without some sort of size increasing magic anyway. On his own? Not a chance. But, a 3rd level Way of the Open Hand monk spends a ki point and poof, that same giant flies back 15 feet. There's a save, sure, but, that 3rd level monk can do it. Why do fighters never get anything ...
  • 03:26 AM - Parmandur quoted Hussar in post Mike Mearls on how 4E could have looked
    Which is fine to a point. Unfortunately, the whole resource management issue goes out the window at higher levels which is, I thought, what we were talking about. See, the 1st level fighter and the 15th level fighter don't have too different chances of success of throwing that rope. 20%, 30% difference by and large? Meanwhile, that 15th level wizard has so many spell slots that burning a low level one, or, simply using some ritual is such a trivial expenditure that it isn't really a resource management issue at all. Let's be honest here, how often is a 15th level caster going to blow his or her full load out of spells in a single day? That's one hell of a lot of destruction. :D And, heck, you keep insisting on levitate. Why? I can mage hand the rope 30 feet and hook the grapple, silently and successfully every single time. Doesn't even cost me a resource. What I would like to see is high level fighters be able to have a sort of free form power which lets them do amazing physic...
  • 03:15 AM - Shasarak quoted Hussar in post Mike Mearls on how 4E could have looked
    Which is fine to a point. Unfortunately, the whole resource management issue goes out the window at higher levels which is, I thought, what we were talking about. See, the 1st level fighter and the 15th level fighter don't have too different chances of success of throwing that rope. 20%, 30% difference by and large? Meanwhile, that 15th level wizard has so many spell slots that burning a low level one, or, simply using some ritual is such a trivial expenditure that it isn't really a resource management issue at all. Let's be honest here, how often is a 15th level caster going to blow his or her full load out of spells in a single day? That's one hell of a lot of destruction. :D And, heck, you keep insisting on levitate. Why? I can mage hand the rope 30 feet and hook the grapple, silently and successfully every single time. Doesn't even cost me a resource. If you want to talk about high level play, then by 15th level my Fighter has all sorts of items that bypass all those norma...
  • 02:58 AM - Garthanos quoted Hussar in post Mike Mearls on how 4E could have looked
    I feel a great disturbance in the snark. :D Tony Vargas isn't around so much.


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