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Friday, 20th July, 2018

  • 03:29 PM - Kobold Boots mentioned Hussar in post Roll 20, Fantasy Grounds, or other VTT?
    Thank you to everyone who has contributed. The tool of choice for my needs has been determined to be Fantasy Grounds. Key Factors: 1. LUA - I'm very familiar with LUA from spending years hacking the World of Warcraft UI. 2. It just looks and feels better to me than the R20 UI 3. Full D&D 5e support. 4. Community feels right. Not too large or too small. 5. Don't have to subscribe. I can just buy the tool and be done with it. Sunk costs are better than operating expenses in my book. 6. Video/Audio won't be an issue. Can either use OBS or integrate Discord into the app. Anyhoo, appreciate the feedback. Hussar - I agree that the price seems high for what it is, but it's what the market will bear so if I get a year long campaign out of it every 18 months it's worth it. Be well KB

Thursday, 19th July, 2018


Thursday, 21st June, 2018

  • 03:12 PM - jgsugden mentioned Hussar in post My Experiment with 5e - No Classes with Cantrips
    I think a skill system can handle this pretty well. How? Inherently your options are static. You might be able to jump slighylyvfarther or break down a slightly thicker door, but your problem solutions remain substantially the same. The key feature of skill resolution rather than spell resolution that Hussar is pointing to is (i) the need to engage the fiction in action declaration and resolution, and (ii) the lack of auto-success.[quote]I understand this is what he is seeking, but that is apples and oranges with my point. He wants a certain low magic feel, but my point is that one style being used throughout an entire campaign doesn' eveolve as much as a system that starts there, then adds layers of magic over and over and over to evolve constantly. Also, as to (i) - Spells do not mean you don't engage the fiction. If magic feels like you're shutting down the engagement with the fiction, you're forgetting how wonderful and exotic magic should be. Listen a bit to Critical Role podcasts/videos for some good evocative use of magic that might feel better to folks that get bored by magical solutions. As to (ii) - I see three tiers when it comes to approaching problems with magic: 1.) You have no magic that assists, 2.) Magic helps but does not solve the problem, 3.) Magic bypasses the...
  • 12:10 PM - pemerton mentioned Hussar in post My Experiment with 5e - No Classes with Cantrips
    ...the types of challenges PCs face. As PCs obtain more tools and gain the ability to bypass certain types of challenges, the game introduces newer challenges that take more advanced capabilities to confront. This is a problem for PC types that do not have evolving capabilities that handle these challenges, but it does provide benefits: Things do not get old and players feel like their characters are evolving. If you're still wrestling with how to get the amulet that sits on a floating pedestal that hovers above a 100' wide canyon when you're 15th level, the PCs don't feel that different than a 3rd level party. If, however, that amulet is in an extradimensional pocket protected by animated energy motes ... the PCs don't feel like they're in Kansas anymore. They've graduated... although the S&S tpe PCs don't feel like they have as much to offer in these challenges.I think a skill system can handle this pretty well. The key feature of skill resolution rather than spell resolution that Hussar is pointing to is (i) the need to engage the fiction in action declaration and resolution, and (ii) the lack of auto-success. You can get those features while allowing high level PCs to do things with their skills that are superhuman in capability.

Monday, 18th June, 2018

  • 08:43 PM - Satyrn mentioned Hussar in post My Experiment with 5e - No Classes with Cantrips
    ...but one more thing to consider: D&D used magic to 'escalate' the types of challenges PCs face. As PCs obtain more tools and gain the ability to bypass certain types of challenges, the game introduces newer challenges that take more advanced capabilities to confront. This is a problem for PC types that do not have evolving capabilities that handle these challenges, but it does provide benefits: Things do not get old and players feel like their characters are evolving. If you're still wrestling with how to get the amulet that sits on a floating pedestal that hovers above a 100' wide canyon when you're 15th level, the PCs don't feel that different than a 3rd level party. If, however, that amulet is in an extradimensional pocket protected by animated energy motes ... the PCs don't feel like they're in Kansas anymore. They've graduated... although the S&S tpe PCs don't feel like they have as much to offer in these challenges. Does this match what you saw during your experiment, Hussar?

Monday, 11th June, 2018

  • 11:34 AM - Ratskinner mentioned Hussar in post Jon Peterson posts Mordenkainen in 1974
    ...lking about the facts in the encounter, and my buddy was talking about the facts on his sheet. I half wanted to say in character "what is a proficiency bonus?" Keep on managing your stats and playing based on your stats if that makes you happy. I will play in the moment, and if the stats serve my play so be it, and if they don't I will cope. But I certainly would never think about not taking a logical course of action because I might lose a +2 proficiency. I wouldn't even be thinking about such a thing. I don't know why you would think a DM should ban me from making an in game realization. Why would a DM ban good playing, which is what paying attention is. I wouldn't play with a DM who banned me from using my head. I see the difference, but I reject the notion that they are edition-centric. I've seen similar differences in playstyles in other game systems. Heck those kinds of differences are why people invent other systems and prefer one edition over the other. As Hussar pointed out, a 1e player might act the same way with even more mechanical influence on his decision. My group right now has a guy who runs at the first sign of non-optimisation, regardless of edition (and we just left a period of playing AD&D and Boot Hill).

Thursday, 31st May, 2018

  • 08:33 AM - Mouseferatu mentioned Hussar in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    So, Hussar, I'm not necessarily disagreeing with you overall. There are elements of Planescape I'm not fond of, too, and would prefer they hadn't become the default. But a lot of what you're talking about predates Planescape. Demons and demon lords all coming from the Abyss, all that? That's 1E planar lore, prior to Planescape as a setting.

Wednesday, 30th May, 2018

  • 09:37 PM - Sunseeker mentioned Hussar in post Comfort withcross gender characters based on your gender
    I'm going to foolishly wade into this thread once more and see if perhaps, I can be more clear. I come to the table with a character (we have, at this point, reached Hussar's "cypher" point). Through simple introduction, I explain the character is an elf, and female. NOW! I have established that my character is not myself (a male human), from this point forward, the presentation of this elf female is largely in my hands. If I am playing a fairly culturally-normative elf female, then per @MechaPilot this character should uphold certain established cultural norms and values. I may need some assistance from the GM from time to time since me, the IRL male human, wouldn't know the ins and outs of the elf society I come from, or how women are treated and behave in that society. BUT! It is highly common for adventurers to be exceptions rather than norms. Perhaps I have a particularly stronk elf, who is a bit of a pyro that likes getting drunk and generally being loud. Most people, regardless of the particulars of any homebrew elf-culture, would compare that to traditional elf cultures (such as portrayed in Tolkein) and agree that's not normative. In ...
  • 02:56 PM - Yaarel mentioned Hussar in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    Hussar You complain that 5e changed the Monster Manual. I complain 5e changed the grey elf and changed the sun elf, and changed the eladrin elf.

Tuesday, 29th May, 2018

  • 10:41 AM - Sadras mentioned Hussar in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    ...o the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument?

Thursday, 24th May, 2018

  • 02:49 PM - lowkey13 mentioned Hussar in post Harassment Policies: New Allegations Show More Work To Be Done
    Sure I can imagine another reason, but Gygax wasn't some raging racist. So given the incredibly unlikely possibility that he decided to make elves with racism in mind, or the incredibly likely possibility that he didn't, I'm not going to assume racism. They don't hate men. Just because you can draw parallels in the real world, doesn't make those parallels the intended reason for something. Correlation does not equal causation. Unless you can PROVE that misogyny is what caused Gygax to create drow, rather than just trying to imagine what an evil matriarchal society might be like, assuming the worst doesn't accomplish much other than to drag someone's name through the mud. Can you prove that misogyny is the reason for his decision? So, here's the problem. And this is why I can't agree with Hussar and his otherwise completely reasonable post which noted the problematic issues with drow, but said it was important to just concentrate on the current issues. If you don't know where you came from, how do you know where you're going? Notice the amount of pushback a simple observation like this has caused? No one said, "Hey, that EGG, he was a raging racist and sexist who was trying to advance white power and males uber alles with the drow!" No, instead people were discussing, in fairly reasonable terms, how depictions of the drow reflected a lot of baggage- racial and sexist baggage. And that's the problem when you attempt to take Hussar's reasonable suggestion and just move on; if people wish to disregard the structural issues of the past that were glaringly obvious, how can we address the structural issues of the present or future, which may be a little more subtle? It is neither an attack, nor a defense, to say that EGG was not a racist. I don't believe that the origin...

Tuesday, 22nd May, 2018


Saturday, 12th May, 2018

  • 09:22 PM - AbdulAlhazred mentioned Hussar in post Why Worldbuilding is Bad
    On the other thread, when I've suggested this is one thing that worldbuilding is for, there has been a lot of disagreement. Most posters on that thread seem to deny that one function of worldbuilding is to establish stuff for the GM to tell to the players. I think the difficulty isn't in denying that it is to 'establish stuff for the GM to tell to the players.' I think they are objecting to the entire concept of analyzing play from a standpoint of what the people at the table DO. They want to only look at what is going on fictionally. Beyond that they wanted to emphasize the tentative, provisional, and incomplete nature of what was world built in order to reduce its significance to being more of a way to establish general character knowledge, mapping of genre tropes to their instantiation within the given milieu, and as a 'convenience feature' for the GM. This lead, more or less directly, to a rather long drawn out debate between Hussar and others about exactly where 'world building' ended and 'adventure design' (or whatever terms you want to use, don't drag me into that) began. Of course, YOU pretty much relegated adventure design itself to the category of world building back in the start of the other thread ('What is World Building For?'). I assume there was, long ago, a similar debate in this thread. I happen to agree with you that for the purposes of analysis the two activities are closely related, but obviously for someone who wants to kind of pass off world building as a sort of side activity it becomes convenient to draw a stronger line between them. So that might be ANOTHER way in which worldbuilding was 'denied' to be a source of information to dictate to players, because the people who did the denying called it something else! Nevertheless, your central assertion, that material produced by the GM exists for the purpose of telling the players how things are in the game world rather than establishing it by...
  • 11:28 AM - pemerton mentioned Hussar in post Why Worldbuilding is Bad
    Or else it's because it has no inherent property of good or bad, so calling it bad is wrong. You can dislike it, but it can't be bad. I can like it, but it can't be good.So I take it you think Lanefan is wrong to have said there is a reason in favour of worldbuilding, namely, that otherwise there is a serious risk of a hodge-podge world. I assume you are going to take him to task for confusing "bad GMing" with some objective risk. Or, alternatively, this whole pseuo-moralising attack on Hussar is nonsense. Yes, I think that's it.
  • 11:09 AM - pemerton mentioned Hussar in post Why Worldbuilding is Bad
    ...rld provides a foundation for the action of a story." which completely refute his argument that any part of building the world that deals with plot is not worldbuilding.Again, worldbuiding may have the goal of creating context. It doesn't follow that all context is worldubilding. And nor does it follow that all RPGing even has some context. There is no context to B1 other than "Let's earn some XP by exploring a dungeon." The context for S1 (Tomb of Horrors) is similar. The context in B2 is marginally thicker, but only marginally. Likewise S2 (White Plume Mountain), which is - by the way - another single-building adventure. Going back to Tomb of Horrors, contrast S1 with the Return to . . . version, which (I understand by reputation - I've never read it) does engage in a whole lot of worldbuilding, establishing all this backstory to try and make the dungeon actually make sense in the context of a consistent, coherent world. This seems to me to be exactly the sort of distinction Hussar is drawing, between adventure design and worldbuilding. You believe he's stating personal preference and applying these reasons to... himself only as opposed to making a general statement about why he believes world building is bad in general? If so that seems like an interesting way of interpreting his statement, and certainly not how I read it. I don't blame you for your preferences, and I'm sure they've formed as a result of your actual experiences, but I don't think they are universal enough to consider worldbuilding as bad. I just don't think it's all that different from any other tool the DM can use....they can be used effectively, or they can be abused.Let's take it, for the sake of argument, that Hussar's comments are grounded primarily in personal preference grounded in personal experience. Are hawkeyefan's grounded in anything more robust or objective? I doubt it. In other words, the claims worldbuilding is not bad is not grounded more firmly than the claim tha...

Friday, 11th May, 2018

  • 09:53 PM - Maxperson mentioned Hussar in post Why Worldbuilding is Bad
    I think your splitting hairs. I don't think so. A good analogy for this would be if Hussar said, "I don't like vehicles, because they're too big. Cars, trucks, semis, and airplanes are just too much. That's why I ride a motorcycle. That's not a vehicle." Pointing out that a motorcycle IS a vehicle, just a smaller one that he does like is not splitting hairs. It's similarly not splitting hairs to point out the fact that he does worldbuild, even if on a smaller scale.
  • 06:27 PM - Aldarc mentioned Hussar in post Why Worldbuilding is Bad
    Hussar restated his points in the post I quoted, I chose it because it's a clarification of his position in this thread... and it calls into question problems around worldbuilding as a whole not as they pertain to his preferences...Then I will leave that to Hussar to clarify, as I can only speak for my own reading of the situation in the context of the thread. But I do hope that you better understand the contextualization of my own response to you.
  • 06:12 PM - Imaro mentioned Hussar in post Why Worldbuilding is Bad
    Let's retrace our steps a bit for contextualization because this entire line of thinking is becoming absurd, and I have little desire to perpetuate that absurdity. I disagreed with Bedrockgames's assertion and kinda spiteful characterization that Hussar was expressing his opinion "as an absolute" and that "Hussar has the answer for everyone." This runs counter, IME, to how I see Hussar expressing his viewpoints in the context of the wider conversation. You asked what then we were discussing. And in the context of this entire conversation, one portion of that is Hussar's preferences rooted in and based on his general observations about worldbuilding as an enterprise of RPGs. I am talking about the wider context of his conversation in this thread. You then asked for my reading on a specific passage. My reading of this passage is again tied to my understanding of Hussar's argument in this entire thread, and I do think that his post in question that you quoted is led by those preferences. Hussar restated his points in the post I quoted, I chose it because it's a clarification of his position in this thread... and it calls into question problems around worldbuilding as a whole not as they pertain to his preferences...
  • 05:59 PM - Aldarc mentioned Hussar in post Why Worldbuilding is Bad
    But I was asking about that specific passage... Him having done both in the thread means he has made general statements about worldbuilding while you claimed he was only stating preference.Let's retrace our steps a bit for contextualization because this entire line of thinking is becoming absurd, and I have little desire to perpetuate that absurdity. I disagreed with Bedrockgames's assertion and kinda spiteful characterization that Hussar was expressing his opinion "as an absolute" and that "Hussar has the answer for everyone." This runs counter, IME, to how I see Hussar expressing his viewpoints in the context of the wider conversation. You asked what then we were discussing. And in the context of this entire conversation, one portion of that is Hussar's preferences rooted in and based on his general observations about worldbuilding as an enterprise of RPGs. I am talking about the wider context of his conversation in this thread. You then asked for my reading on a specific passage. My reading of this passage is again tied to my understanding of Hussar's argument in this entire thread, and I do think that his post in question that you quoted is led by those preferences. Aldarc, I share a lot of Imaro's sentiments here. I think you and Hussar are trying to have it both ways, on the one hand saying "this is just my opinion and if you object you are reacting because you feel morally judged", on the other hand saying "...
  • 04:20 PM - Aldarc mentioned Hussar in post Why Worldbuilding is Bad
    ...finition, instead of "admitting" to a false one, then that's on you. It's no sweat off my back if some faceless person on the internet doesn't have respect for me. :)However, we are not discussing whether an orange is an apple or an apple is an orange. 'Apples' and 'oranges' are physical objects that have physical properties that we can ascertain. We are discussing what constitutes the definition for an abstract concept that pertains to fiction-making: e.g., "Mary Sue," "Anti-hero," "Second World," etc. LOL He posted this example as a definition of his worldbuilding. "Worldbuilding is the process of constructing an imaginary world, sometimes associated with a whole fictional universe. ... Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task for many science fiction or fantasy writers"Yes, and you and you alone misread what he quoted to mean "the entire world" and then proceded to gloat in song and dance that you got Hussar to "refute" a point that he never made. "LOL," indeed. But he intentionally left out these portions of the link. "Worldbuilding often involves the creation of maps, a backstory, and people for the world." which lists people and for RPGs would include monsters.Simply pulling monsters from a monster manual, however, would likely not fall within the conventional usage or sense of "worldbuilding." Again, to echo Bedrockgames, I think that this is you splitting hairs. "From a game-design perspective, the goal of worldbuilding is to create the context for a story. Consistency is an important element, since the world provides a foundation for the action of a story." which completely refute his argument that any part of building the world that deals with plot is not worldbuilding. It's says that the freaking goal of worldbuilding in a game is for the story(plot).Did you have a reason for intentionally leaving out the following sentence? "However, J. R. R. Tolkien described the go...


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Saturday, 21st July, 2018

  • 12:52 AM - Maxperson quoted Hussar in post Everybody Cheats?
    Therein lies the disagreement. Simply writing it into the rules that you can cheat doesn't suddenly make it not cheating. It's that you've changed the rules to make yourself feel better because, while everyone knows that you are cheating, you don't have to call it that. That's the whole point of the original article. We added these allowances to allow the DM to "fudge" the rules so we didn't have to call it cheating. This can only be true if you completely re-define cheating. Of course, then every rule ever made for every game is also cheating, since at some point those rules didn't exist and were only created to make the players feel better.
  • 12:51 AM - Maxperson quoted Hussar in post Everybody Cheats?
    So, yes, regardless of permissibility, it's cheating. Of course, we don't call it "cheating". We call it "fudging", so that DM's can still feel all warm and fuzzy inside and pretend that they aren't cheating. Incorrect! We don't call it cheating or fudging. We call them rules. In the beginning Gygax had a game without rules, and everything was cheating. Then he said, let there be 20 sided dice, 12 sided dice, 10 sided dice, 8 sided dice, 6 sided dice and 4 sided dice, and it was good, and they were used for the game, and it was no longer cheating to do so. When you make something a rule, it ceases to be cheating or even fudging. Fudging is only fudging, because that's the name that was stuck on the rule many years ago. It really has no place. If I alter a die roll or tweak hit points on a monster mid fight, I'm simply engaging a rule. I'm not fudging or cheating.

Thursday, 19th July, 2018

  • 04:09 PM - Caliban quoted Hussar in post Is Dying really hard?
    Given the plethora of healing available in 5e, I donít think it would be unreasonable to think that combat evolves a bit and hacking downed targets becomes a lot more viable of a tactic. How many people and creatures in the campaign world have access to the same healing abilities as the PC's? In most settings the PC's are very much the exception, most creatures don't have such ready access to potions, healing spells, and other in-combat healing abilities (or really most of the abilities that PC's display). YMMV, depending on how the campaign is set up.
  • 06:57 AM - Maxperson quoted Hussar in post Everybody Cheats?
    I suppose it depends on the viewer really. A table that lets you declare hits, for example, isnít cheating by your definition since the table agrees. But they certainly arenít playing by the rules either. Sure they are. The table makes the rules. Official rules aren't sacred. They can be altered or removed without it being cheating. Are they cheating or not? From their perspective probably not. But from any outside observer? Iíd say yes they are. They can't be. An outside observer may not understand, but if everyone at the table is doing it, the outside observer can't call it cheating and be correct.
  • 01:29 AM - Emerikol quoted Hussar in post What's the best and worst D&D book you own from any edition?
    But... But... I was just told, repeatedly, many, many, many times, that there is no need to improve fighters. That it's all just made up by DM's who lack the ability to run a balanced game. :D :p It's like there are two factions. The ones that can't and the ones who can. There are a lot who can't though so all this stuff helps those people.

Tuesday, 17th July, 2018

  • 12:31 PM - Ilbranteloth quoted Hussar in post Everybody Cheats?
    As I recall, don't you roll 5d6 drop 2 for chargen? I seen to recall that from another conversation. So, realistically, not really much of a chance of a low score and very good chances of high scores. IOW, cheating in anything but name. How can following the rules for their game be cheating? By that measure, everybody using point buy or 4d6 drop 1 is cheating as far as I'm concerned. 3d6 all the way!
  • 04:53 AM - Myrdin Potter quoted Hussar in post Roll 20, Fantasy Grounds, or other VTT?
    Sure, you can make it easier and organize things. Totally agree. Doesn't change the point that each of those pictures take about five steps in order to use. As compared to drag and drop which every other VTT does. One other issue to bear in mind too is the ability to port forward on your router. This has been an issue for me since my router doesn't support port forwarding, requiring me to use Hamachi in order to run the program. Not a huge hurdle, but, something to be aware of. Granted, this was also an issue with Maptool but, not one for Roll 20. When I travel I use PureVPN. That works well and I want a VPN on shared networks anyways. There are a few other free solutions on the forums now, including running the program in a cloud instance server which is essentially the same as other models, no messing with port forwarding at all. There is a thread on the forums detailing all the ways to do it. I also set-up a separate folder outside of the apps folder which makes life eas...

Monday, 16th July, 2018

  • 06:33 AM - Myrdin Potter quoted Hussar in post Roll 20, Fantasy Grounds, or other VTT?
    Like I said, for the price, fantasy grounds should be a hell of a lot better than it is. To give an example, the number of steps required to add something as simple as a single image is a bad joke. Find the pic, download it to your computer in the correct directory. Go back into fg find the file through the images tab, hope that you know the file name because good luck finding it otherwise. Bring it up on your game table. Right click and navigate the radial menu to find share and now you can show a simple jpg to your players. Compare to Maptool which is a free program that is about fifteen years old and I drag and drop the image to the game map and poof everyone can see it. I paid 130 USD for what exactly? You mean download an image, put into the images folder of your campaign, click the images button and share it? I mean, some images, like maps, are DM only, so sharing explicitly is needed. Takes me under 5 seconds, it is not like remembering a name you just gave it is hard an...
  • 02:35 AM - Myrdin Potter quoted Hussar in post Roll 20, Fantasy Grounds, or other VTT?
    I use Fantasy Grounds, but, I have to admit, I really have a love/hate relationship with it. Sure, as a DM, you get fantastic tools. Really great stuff for getting up and running. On the downside though, it's unbelievably expensive for what you get. I mean, an ultimate license is going to run you 150 bucks, another 150 bucks (maybe 100 depending on the discounts you get) for the core three books means that this is a 200-300 dollar program. Tack on a couple of extra books and you're looking at a 4-500 dollar program. This is NOT a 300 dollar program. As noted, if you buy the ultimate license at full price (not on sale), then it is $150. It is pretty easy to wait for a sale and pay around $120. But with that license, none of the players need to pay for a license. If it is 4 players and one DM, then the cost is $30 each at full price. You cannot add the price of the books in, that is WoTC material. Plus, no 5e book is $50 on FG. Regular price is $30 ($29.99). They go on sale ...

Sunday, 8th July, 2018

  • 04:49 AM - Umbran quoted Hussar in post How big's the RPG market?
    But, even of DM's, how many DM's are like me that buy the core books and maybe one book every two years? My "gotta catch'em all" days died in early 2e. Well, you didn't say "The number of gamers who buy *all the books* is a tiny, tiny fraction." I'm saying the GM and maybe one player in five buys some stuff. I am agreeing that it isn't a majority, but it isn't "tiny, tiny" either.

Saturday, 7th July, 2018

  • 03:52 PM - Umbran quoted Hussar in post How big's the RPG market?
    Why surprised? It's always been thus. The number of gamers who buy books is a tiny, tiny minority of players. I dunno if "tiny, tiny minority" is appropriate. If we say every GM, and then one in five players, on broad average, I think that'd be about right - and that's 20% of players. A minority, but not a *tiny* minority.
  • 02:50 PM - Umbran quoted Hussar in post What no Luke Cage love?
    Loads of emotion and personal stakes? Oh, noes, I have to get my multi-billion dollar company back No, dude. The company isn't the thing at all. You seem to have entirely missed it. The entire show is about *family*, loyalty, and personal identity. The company is merely a McGuffin around which to have conflict to test these things. Like I said, the stakes are totally unimportant. If Danny fails, he's STILL Iron Fist. Again, you've misidentified the real conflict for Danny, and therefore miss the stakes. In K'un-Lun, he was an instrument, a tool, a living weapon. Not a person. In his teens, his development *as a person* was arrested. He leaves in large part to discover who the heck he really is. And, like most people, he feels he is largely defined by his family, so he tries to return to it. The stakes are, for Danny, whether he really is just a sword to be used by others. The stakes, for him, are not dissimilar than for, say, Jean Valjean in Les Miserables - Who ...

Friday, 6th July, 2018

  • 08:05 PM - Emerikol quoted Hussar in post How big's the RPG market?
    Let's be honest here. There are very, very few hobbies out there as cheap to enjoy as roleplaying. This can't be emphasized enough. Compared to almost any hobby RPG's are really cheap. I have two hobbies. Reading rpg rules and playing rpgs. The former hobby makes more money for the industry than the latter but it's a team effort.
  • 04:48 PM - gyor quoted Hussar in post 5e needs a Faiths and Avatars style book
    Wait, what? I live in a polytheistic country - Japan. And, I'm going to tell you right now that there ARE standardized rituals, and uniforms for priests and standardized holy days in Shinto. I'm not sure what kind of polytheism you are thinking of, but, most religions, whether mono or polytheistic, have pretty standardized rituals and holy days and easily recognizable priesthoods. I'm pretty sure it's the 2 dimensional understanding of religion during the Roman Empire.
  • 04:33 AM - Umbran quoted Hussar in post What no Luke Cage love?
    But, I think that's what makes Jessica Jones and Daredevil much better shows. Sure, JJ is an alcoholic, but, it's never "let slide" in the show. It's destructive as all get out. Watching JJ implode is a big part of what makes the show good. She doesn't implode *because of the alcohol*, though. The alcohol is presented as a result of her problems, not a cause of them. The alcohol is treated as "self medication" for her other issues, and itself doesn't get in her way - she never loses a fight for being drunk, does she? And I know a number of people who love JJ, and think that her hard-drinking is there to show that she's badass, because ability to hold one's liquor is seen as a sign of strength. Those are the reasons why I think of it as being normalized - especially the hard-drinking as a sign of strength. But, then you've got Iron Fist. The bad guy is a somewhat smarmy businessman? Ummm, really? I'm not really into watching a superhero show that focuses on boardroom dealing...

Thursday, 5th July, 2018

  • 12:13 AM - Lanefan quoted Hussar in post Everybody Cheats?
    As I recall, don't you roll 5d6 drop 2 for chargen? I seen to recall that from another conversation. No, that's us who do that. (though Max might do so as well, I think you're remembering our crew)

Wednesday, 4th July, 2018

  • 11:50 PM - Maxperson quoted Hussar in post Everybody Cheats?
    As I recall, don't you roll 5d6 drop 2 for chargen? I seen to recall that from another conversation. Not quite. It's 4d6 straight down, but I give them the option to have 2 rolls at 5d6 drop 2, and 2 rolls at 3d6 straight up. It's a gamble they sometimes take and sometimes don't. So, realistically, not really much of a chance of a low score and very good chances of high scores. IOW, cheating in anything but name. First, it's not what I give. Second, I play in a game where the DM does give 5d6 drop the lowest 2 and low numbers still make it into stats a lot of the time. He plays a harsher world, though, so the higher stats are sort of a necessity. Edit: Third, even if it was 5d6 drop 2 the entire way, it's still not cheating in any form whatsoever, since they would be following a rule that I made, so it's not possible for it to be cheating, or even fudging. Hell, it's not even unfair since they would all get it.
  • 10:14 PM - Lanefan quoted Hussar in post Everybody Cheats?
    As far as "keeping the numbers secret" goes, in 5e, monster HP are standardized - well, that's been true since 3e. And, damage isn't random either - your monsters deal average damage. Granted, I think most groups randomize damage. In 3e-4e-5e monster h.p. are standardized only if you want them to be. Ditto damage. But, don't you tell your player's the save DC when they make a saving throw? I do. "The spell hits you, make a DC X Wisdom save to resist". Never. I just say something like "Somer, you need a saving throw". Sometimes she'll in-character know or guess against what, other times (e.g. a hidden caster or any psionic attack) she won't have a clue. EDIT to add: I do it this way because in cases where it's not obvious what she's saving against, if she fails the other characters might not know what happened to her and-or what caused it, only that she's down or acting funny or whatever. And because the characters don't know the players shouldn't know either. I've never un...
  • 08:54 PM - gyor quoted Hussar in post 5e needs a Faiths and Avatars style book
    Wait, what? I live in a polytheistic country - Japan. And, I'm going to tell you right now that there ARE standardized rituals, and uniforms for priests and standardized holy days in Shinto. I'm not sure what kind of polytheism you are thinking of, but, most religions, whether mono or polytheistic, have pretty standardized rituals and holy days and easily recognizable priesthoods. Wicca too depending on domination, some traditionalists for example do rituals sky clad.
  • 03:10 PM - Les Moore quoted Hussar in post Everybody Cheats?
    Sorry, I misspoke. Standard HP/level are a norm, not the norm. The other option is, of course, rolling. It's been so long since I actually rolled HP's, that I honestly forgot that some people still do this. Good grief, it's been almost ten years now for me. 4e and then 5e. Heck, even in 3e we typically took standard HP values. Kinda like die rolling characters. Again, it's been so long since I've done that, I've kinda forgot that it's a thing that people do. I wonder if there's any sort of correlation there. Between people who prefer larger degrees of randomness in their game and also prefer to fudge. IME, there is, but, that's just purely anecdotal. Part of the point of the game, at least for us, is to "roll the bones". I guess what you do must be fun (?) but it wouldn't be the same without dice. Some of us harken back to before the planet's crust cooled, and we used 4D6 as the basis for all rolls, in the early times, before polyhedrals were widely available. Gran...


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