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  • Hussar's Avatar
    Yesterday, 01:40 PM
    In my experience, this just leads to players using magic to overcome everything because magic, unlike skills, doesn't require any DM adjudication. They know what they are going to get if they use a mage hand to open a chest or whatever. And I really don't want that. On a side note, if someone would like to quote this and ask why @Ovinomancer has me blocked. I honestly have zero idea where...
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  • Manbearcat's Avatar
    Yesterday, 01:29 PM
    Maxperson Maybe you could detail your thoughts on this Blades mechanic: To harken back to my post upthread, the deployment of Flashbacks hooks deeply into all 3 of Discovery, Creation, and Competition; weíre finding out something new about the world, someone besides the GM has introduced compelling content, and the conception/deployment/and opportunity cost evals is a manifestation of...
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  • Hussar's Avatar
    Yesterday, 12:28 PM
    Ah, sorry, missed that. Reading to quickly. Then, honestly, it really is a suckers bet. Again, unless the PC's know that there are enemies above them for some reason, there's no reason to specify looking up. Far, far more things are going to try to surprise you on your level (I mean altitude, flat plane, same elevation - grrr, English hard sometimes), so, again, unless you have a really...
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  • Hussar's Avatar
    Yesterday, 11:50 AM
    They weren't cloakers actually, they were darkmantles. Not sure why I felt OCD enough to correct that. :p Also, I'm not sure why WotC got brought into this. This was from the World's Largest Dungeon (3.5e) from AEG games. Totally 3rd party. Someone else mentioned WotC modules having the same sort of thing though. Like I said, things like what you're describing are things that bug me in a...
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  • Hussar's Avatar
    Yesterday, 07:49 AM
    To be honest Charlaquin, it's a lot less about the "gotcha" element and far more about the "Why am I pissing about describing for the 237th time how I look for traps on a chest" thing. It gets old really, really fast. If you do dungeon crawls, and I do, you're likely to have dozens of rooms/chambers. Each of which is likely going to get searched at some point. Having to repeat myself dozens...
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  • Hussar's Avatar
    Yesterday, 07:43 AM
    This, I think, puts it about as well as can be put. There are definitely advantages to either way. And disadvantages too. For myself, obviously I prefer the former approach to the latter, and, I think Elfcrusher nails it, precisely because of pacing issues. Does the DM from time to time take over the character? I suppose. But, to me, that's just bog standard narration. No different than...
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  • Hussar's Avatar
    Yesterday, 03:52 AM
    Yeah, not going to get bogged down in a RAW discussion based on a single line from the rules which are, in my mind, most certainly not meant to be comprehensive. So, feel free to lump my approach in with house ruling if it makes you feel better.
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  • Hussar's Avatar
    Yesterday, 03:50 AM
    A question might be though - is the dm allowed to use the same rules?
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  • Hussar's Avatar
    Yesterday, 03:17 AM
    Meh. Not a big deal. The character made a check, the DM adjudicates. I don't need to delve much deeper than that. Why? "I search the chest for traps" is good enough. Heck, I search the room works for me. I'm not going to go any deeper than that. I simply, completely don't care. My approach is, "My character is a professional adventurer. He's doing whatever is reasonable for a...
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  • Hussar's Avatar
    Yesterday, 02:29 AM
    Nope, been playing since the 80's. Nope, your approach is neither new, nor novel. It's been around for a long time. And, yup, IME, it leads to ungenerous, pixel bitching, nit-picky DM's. But, as far as setting DC's, sure, no worries. And, since I'm not interested in the minutia, yeah, I have very few problems with published modules. Works for me. Yup. No problems at all. I trust...
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  • Hussar's Avatar
    Yesterday, 02:03 AM
    Going to take these out of order: Well, considering this was a published module, and even WotC modules have had this sort of thing, I'd say that at least some people think that this is reasonable. You wouldn't see it in published modules if no one thought it was reasonable. Now you see why this sort of thing bothers some people.
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  • Hussar's Avatar
    Yesterday, 12:18 AM
    I like option 2 just because it's more interesting.
    48 replies | 878 view(s)
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  • Hussar's Avatar
    Yesterday, 12:10 AM
    Heh, thinking about it, how does that pedestal trap work? It sinks if there isn't the right amount of weight on it? Hang on, how exactly do you do that? Which, in my mind, is why I generally don't futz too much on the details. Too much risk of making stuff that, under a bit of scrutiny, doesn't actually work. I remember running the World's Largest Dungeon years ago. One of the most...
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  • Hussar's Avatar
    Monday, 25th March, 2019, 02:50 PM
    Something that occurs to me that maybe is shaping my POV, is that I play online. And have done so for a long time. Which means that players can roll dice to me (the DM) without knowing the results of the roll. Fantasy Grounds, for example, has the Dice Tower, which means that anything rolled in the tower is only visible to the DM. So, yeah, of course my players are going to drop dice...
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  • Hussar's Avatar
    Monday, 25th March, 2019, 09:50 AM
    Fair 'nuff I suppose. Probably reading too much into this anyway. It was meant as an off the cuff remark that I was surprised that DM's do this. Just something I'd never run across.
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  • Hussar's Avatar
    Monday, 25th March, 2019, 04:50 AM
    Firstly, since we both agree that there are no auto succeeds or auto fails, what is changed by a player rolling before asking? If the task was impossible, it remains impossible. If the task was very easy, it remains very easy. Rolling beforehand changes nothing. However, the notion that a player is not "entitled" to a skill check is something I strongly disagree with. Earlier examples...
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  • Hussar's Avatar
    Monday, 25th March, 2019, 02:24 AM
    Just as a point. There is no autofail of skill checks in D&D and never has been. Let me repeat that. There is, and never has been, any autofail roll for skill checks in D&D. I notice a lot of DM's in various editions don't realize that. "A one always fails" right? No. Not on skill checks. So, if I can climb without a check, then I can climb with a check and there is still no chance of...
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  • Hussar's Avatar
    Sunday, 24th March, 2019, 02:11 PM
    I always find it surprising how many DM's insist on only the DM calling for skill rolls. I've honestly never played this way. We've always assumed that a player can make a skill roll whenever the player chooses. Granted, of course, sometimes the DM will call for rolls too, fair enough, but, I've never played in a game where the players are not allowed to make skill rolls. Maybe I'm just too...
    200 replies | 3807 view(s)
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  • Hussar's Avatar
    Sunday, 24th March, 2019, 03:18 AM
    Considering you had Abrams do both Star Wars and Star Trek, having Gunn do an MCU and DCU movie doesn't seem like a stretch. I imagine that the circle of people interested in directing a superhero movie is fairly small and probably a lot more friendly than fans.
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  • Hussar's Avatar
    Sunday, 24th March, 2019, 03:11 AM
    On a successful roll, I'll straight up tell the players that the NPC appears to be telling the truth. Only problem is, how do the players tell a successful roll vs a fail, which would also give the same answer. Solution? Roll in the open. Let the players know that they succeeded. Let them know that they failed. A fail doesn't mean that the NPC is lying, just that the players don't know...
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  • Hussar's Avatar
    Saturday, 23rd March, 2019, 11:19 AM
    Actually, according to Wikipedia, the original Conan The Barbarian actually wasn't a blockbuster, although it was a commercial success. It made money, but, that's about as far as it goes. To be fair, that's a lot better than the Jason Momoa Conan. :D
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  • Aldarc's Avatar
    Saturday, 23rd March, 2019, 02:29 AM
    Yes, this link describes your argumentative style pretty well. Roleplaying a character who knows things without asking for DM permission to know them is not metagaming; it's just called "roleplaying." Your entire DMing approach has been advocating for players fishing for DM permission out of the wazoo. Including what the characters can know. How is that not MMI?
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  • Aldarc's Avatar
    Saturday, 23rd March, 2019, 01:04 AM
    What do you like to say again? Oh, yes. False equivalence is false. Mother May I. Roleplaying a character and their headspace is not inventing a rule. I believe that it's called "roleplaying a character." You should try engaging those parts of the game some time. LOL. You just literally described how the Mother May I children's game is played. Both here and practically earlier as...
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  • Aldarc's Avatar
    Friday, 22nd March, 2019, 04:08 PM
    1) This is an assertion about your play preferences disguised as rules facts. Do I need to pull up your quote on facts and opinions again? ;) 2) Max, I think you need to actually demonstrate some awareness of how the game exists in a more open space than your own narrow reading of the game rules. One can also note, for example, that although you may say that there are no rules allowing...
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  • Hussar's Avatar
    Friday, 22nd March, 2019, 08:58 AM
    Was going to say. Didn't Hasbro pony up something like 10 million dollars in prize money for the 2019 season? One of those is a 1 million dollar prize for MTG Arena IIRC. I'd say they're doubling down on their digital products pretty hard. Thing is, after the 4e online debacle, I can't see Hasbro or WotC being in any hurry to bring D&D into the digital realm. But, if this new E-Sports...
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  • Hussar's Avatar
    Friday, 22nd March, 2019, 08:43 AM
    Why would D&D find it's niche in R rated? It's not like the game is R rated, nor is it even remotely meant to be. The game is very, very much PG. Curse of Strahd is just warmed over Dracula. It's been done to death. What would differentiate a Strahd movie? Confusing people because your obvious Dracula stand in complete with bog standard Dracula plot (Strahd's lost love) has a funny name?
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  • Manbearcat's Avatar
    Friday, 22nd March, 2019, 05:38 AM
    Its almost like... I don't know... call me crazy... but system matters! As to the last style (we've discussed this aplenty), it is almost surely the most popular form of TTRPGing on the market presently (for a myriad of reasons). During the playtest, I called D&D Next (which became 5e) AD&D 3e w/ some bolted on (meaning not integrated holistically) indie tech. But its play paradigm...
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  • Aldarc's Avatar
    Friday, 22nd March, 2019, 03:34 AM
    The part where you actually manage to establish that this is knowledge that the PC doesn't have.
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  • Hussar's Avatar
    Friday, 22nd March, 2019, 12:33 AM
    Yeah, I think Kobold's Deep Magic https://koboldpress.com/kpstore/?s=Deep+magic&post_type=product series is what you are looking for.
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  • Manbearcat's Avatar
    Thursday, 21st March, 2019, 11:51 PM
    Jesus man. You think my post above reveals me to have a bias issue? Yet your complete lack of analyzing the utterly obvious implications of what I wrote and instead going with with "look how biased you are(!)" instead...isn't your cognitive blind spot shouting from the mountaintop? Alright, since you won't do the math on my post, let me do it for you. At the risk of offending myself,...
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  • Manbearcat's Avatar
    Thursday, 21st March, 2019, 11:00 PM
    This thread isn't about it, and if you want to make a thread about it I'll participate, but how about a quick breakdown of what can go wrong when running a Powered By the Apocalypse game? Dungeon World since its been discussed? * Its difficult to improvise. * Its difficult to improvise while simultaneously managing the cognitive burden of integrating specific and differentiated character...
    1856 replies | 50860 view(s)
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  • Hussar's Avatar
    Thursday, 21st March, 2019, 09:27 AM
    Whatís wrong with the Baldurs Gate storyline? One of the larger issues with using dnd stuff is that DnD has always been derivative. So much of it is based on other fantasy works. Which makes it somewhat problematic in trying to present a new story that is a DnD story.
    59 replies | 1536 view(s)
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  • Hussar's Avatar
    Thursday, 21st March, 2019, 09:21 AM
    I dunno. 4e proved that they could create very good digital tools for delivering material. They had a functioning vtt within a handful of months of development. Give me a product that combines DnDBeyond with a decent VTT, charge a subscription for access to the entire library and youíve got a pretty decent way forward. Like I said, 4e proves the can do it.
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  • Hussar's Avatar
    Thursday, 21st March, 2019, 09:16 AM
    Given the choice between a dnd movie that makes a truckload of money or one that people consider ďgoodĒ, Iíll take the money every time. Money means we get more movies and means more people actually watched the movie. Rather than be some cult hit so fans can look down their noses at other folks. Show me the money!!
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  • Hussar's Avatar
    Thursday, 21st March, 2019, 02:54 AM
    My totally unfounded, purely gut feeling (stupid gut) prediction. 1. VTT play will continue to grow and expand while face to face game will remain largely static, or will grow at a much slower pace. 2. Print publication will continue as it remains the primary means to draw new gamers into the hobby. Even those of us who do play online still own at least the core books in paper form. ...
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  • Hussar's Avatar
    Thursday, 21st March, 2019, 02:41 AM
    Bot?
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  • Hussar's Avatar
    Thursday, 21st March, 2019, 02:24 AM
    Fair enough. :D
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  • Hussar's Avatar
    Thursday, 21st March, 2019, 01:20 AM
    Well, considering they're launching a Section 31 show, it would be hard for it to be dead. But, I can see the show being about Section 31 trying to root out this AI Control. Would backfill a LOT of canon about ST really. As in why AI is barely used by Star Fleet and virtually no robots or androids (Data excepted). I have a sneaking suspicion that the Red Angel is Burnham, but, I rather...
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  • Hussar's Avatar
    Thursday, 21st March, 2019, 01:10 AM
    ROTFLMAO. I see. We're going with the "what I like is the definition of core fanbase" argument. Snort. Giggle. Gimme a break. Hrm, most popular show on CBS's streaming service, responsible for huge upticks in sign ups, rates about 80% on Rotten Tomatoes, critically successful. But, you hate it, so, everyone must hate it. :uhoh: Look, I get it. You don't like it. You like the...
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  • Manbearcat's Avatar
    Thursday, 21st March, 2019, 12:38 AM
    Even if a setting is working as a Point of Light theme (which the classic standards of modern D&D's prepackaged, high resolution settings - eg Forgotten Realms - fundamentally do not), there is still going to be communication that significantly exceeds that of European Middle Ages and Feudal Japan (which weren't short on communication themselves). - Adventurers are going to be coming back...
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  • Aldarc's Avatar
    Thursday, 21st March, 2019, 12:06 AM
    I remember playing a bit of 2E in high school. I came in late during the campaign. We encountered a troll, and the other players informed me that trolls in the game were vulnerable to fire and acid. So that's what we used to defeat it. When we started a new campaign in 3E, our new characters were never forced to "relearn" this weakness. It was understood that these were things that our characters...
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  • Manbearcat's Avatar
    Thursday, 21st March, 2019, 12:05 AM
    Not if its a Schrodinger's Gorge spanning a river (with egress into the safety of the forest on the other side) and you've got an overwhelming enemy force chasing you on horseback through the badlands (and the success or failure of the Skill Challenge is riding on this last action declaration/Group Check!)!
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  • Aldarc's Avatar
    Wednesday, 20th March, 2019, 05:49 PM
    Such presumptive condescension you have. But obviously others disagree with your assertion. And thus it is not self-evident as you assert here. But I suppose if you put the word 'obviously' in your opinion then you can present your singular reading as a fact while discounting the genuine readings that others have? You are obviously not being genuine, Bedrockgames.
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  • Aldarc's Avatar
    Wednesday, 20th March, 2019, 04:38 PM
    My knowledge of trees comes from the real world, does this mean that my character can't recognize trees with it being metagaming? Or how about a sword? Or how about what it's like being a peasant? Why do you keep using the word "obviously" as if your opinions were self-evident truths? It's not just here in this post but also in many beforehand.
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  • Aldarc's Avatar
    Wednesday, 20th March, 2019, 03:18 PM
    We are sincere in our readings of the RQ text, though you seem to be insinuating here that we are not, or that we are misreading it. So perhaps you are confused that others would have different genuine readings from yours? This. And also this.
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  • steenan's Avatar
    Wednesday, 20th March, 2019, 03:00 PM
    Complexity is always a cost. It requires mental effort and time spent handling it during play. This, in itself, does not make complexity bad. It makes it a budget. The question is, how well it is spent. How much value does the game offer in exchange for the complexity? Or, in other words, how well do the complex rules support and direct the process of play, compared to what simpler ones would...
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  • Aldarc's Avatar
    Wednesday, 20th March, 2019, 12:55 PM
    ...as previously rebutted by others.
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  • Aldarc's Avatar
    Wednesday, 20th March, 2019, 12:40 PM
    Because a player can use their college-learned knowledge of real life trolls in this game? :confused:
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  • Aldarc's Avatar
    Wednesday, 20th March, 2019, 12:01 PM
    Hey, look what we have here. It's an old man yelling at the sky while complaining about young kids these days. :p
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  • Hussar's Avatar
    Wednesday, 20th March, 2019, 09:39 AM
    The problem is, "that certain feel" is far more in the mind of the fan than in anything real in the show. You can point to all sorts of elements that aren't part of the "feel", but, apparently, we're not supposed to look at those things. We're only supposed to like the same things and we're all supposed to keep liking the same things so the franchise can keep pumping out the same thing over and...
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  • Hussar's Avatar
    Wednesday, 20th March, 2019, 06:41 AM
    Hrm. Coffee that tastes like coffee. Would that be Kenyan, Vietnamese, Arabica, or one of the thousand variations of coffee that taste very, very differently. Hot dogs that taste like pork? Yuck. Gimme beef hotdogs any day of the week. Or goat. Goat hotdogs are actually surprisingly good. :D Thing is, your better is my worse. You want Roddenberry era Star Trek? Blech. First...
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  • Hussar's Avatar
    Wednesday, 20th March, 2019, 02:02 AM
    Ok. Who's arguing with you?
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  • Hussar's Avatar
    Wednesday, 20th March, 2019, 01:44 AM
    Y'know, sometimes it's an advantage being so far away from all the hype machine. I saw virtually no promotional material for Star Trek. Heck, I see very little promotional material for nearly anything unless I go looking for it. Means I get to judge things based on my own views. Nearly all the criticisms that Jester David brings up really don't bother me. I don't judge shows based on other...
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  • Aldarc's Avatar
    Tuesday, 19th March, 2019, 08:16 PM
    You should exercise faith in your players. I think that players have a widely diverse array of character concepts that they want to play regardless of what choices other players make.
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  • Hussar's Avatar
    Tuesday, 19th March, 2019, 10:32 AM
    Oofta, it seems my "legacy" comment was problematic. As I said, it's the notion of using in game "role play" to balance mechanics that is the legacy of older editions. Not alignment. Just to be absolutely clear.
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  • Hussar's Avatar
    Tuesday, 19th March, 2019, 07:49 AM
    If relying on the player is ever a problem, you have much larger problems at your table than someone playing an oddball race.
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  • Hussar's Avatar
    Tuesday, 19th March, 2019, 04:06 AM
    Love the irony of the double post. :D LOL
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  • Hussar's Avatar
    Tuesday, 19th March, 2019, 04:04 AM
    Note, I never said that alignment is a legacy thing. To be fair, in 5e, it largely is, but, that wasn't the legacy bits I was pointing to. In earlier D&D, monstrous races were extremely unbalanced. Particularly in pre-3e, but, even 3e had all sorts of issues with trying to balance races for play. So, often the notion of "this race is hated" was used to balance the totally unbalanced...
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  • Hussar's Avatar
    Tuesday, 19th March, 2019, 12:04 AM
    Whoa there, slow down. Who has even remotely suggested that DM's allow all races? Where did that come from? This conversation presumed that DM has ok'd the race in the first place but then wants to somehow force his ideas of a "disadvantage" onto the player to ensure that the player is "playing right". Because, obviously, there is only one true way of playing a campaign and any suggestion...
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  • Hussar's Avatar
    Tuesday, 19th March, 2019, 12:01 AM
    Meh, not in 5e. Alignment in 5e is a suggestion and not every member of a race is a murdering sociopath. Like I said, it's far more legacy notions and more often than not, a DM issue. Players frankly don't care most of the time. Like I said, if it's not fun for the players, then why bother?
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  • Aldarc's Avatar
    Monday, 18th March, 2019, 02:37 PM
    Your character has never encountered a trap before. Good roleplay involves intentionally triggering the trap to doom your character. ;) Ah, yes. Again, the previously discussed situation where the mental headspace of your PC exists as SchrŲdinger's Cat.
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  • Manbearcat's Avatar
    Monday, 18th March, 2019, 01:47 PM
    Yeah. This line of conversation has borderline unnavigable for myself. When Iím talking about Discovery and Competition I have a particular meaning that doesnít appear to be relatable to some. Itís central to player and mediated through a particular gameís principles and play priorities/goals. Competition is going to mean something slightly (or significantly) different in 4e than it...
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  • Hussar's Avatar
    Monday, 18th March, 2019, 01:35 PM
    Heh, it all does come down to what you want out of the game, yeah? For me, as a player, if another player decides to go on and on in an in character conversation, I'm pretty much checked out after a pretty short time. I just don't care. Sorry, but, I don't. My gaming time is extremely limited. I get my 3 hours a week, and that's it. Spending an extended time on stuff that isn't really...
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  • Aldarc's Avatar
    Monday, 18th March, 2019, 11:16 AM
    Incidentally, player vs. game is a guiding tenet and point of identity for the OSR community. They largely agree this was the principle focus of the "old school D&D" era. And this is congruent with what pemerton and AbdulAlhazred have said. I know that Bedrockgames also has experience with the OSR community and games, so he may also have some insight to shed on this issue as well. This player...
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  • Hussar's Avatar
    Monday, 18th March, 2019, 07:37 AM
    He's using two instances of Maptools, one for player side and one for DM side, so, yeah, you'd need an internet connection. Note, Fantasy Grounds won't run at all without an internet connection, so, no, FG won't help you here. I'm thinking that a VTT probably won't do what you want it to do here.
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  • Hussar's Avatar
    Monday, 18th March, 2019, 04:13 AM
    Part of the issue here is that in previous editions of the game, taking "weird" race characters actually often meant that your character flat out was more (and sometimes MUCH more) powerful than the baseline. So, they added in "roleplaying" elements to balance the power. For example, a minotaur character from Dragonlance could start with a 20 strength in AD&D, which was similar to about a 30...
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  • Manbearcat's Avatar
    Sunday, 17th March, 2019, 10:11 PM
    On Competition So what you're saying here is that in your table's hierarchy of play priorities, (your perception of) "good roleplay" is a higher priority than "competition". To wit, when play at the table puts these two priorities at tension, "competition" becomes subordinate (possibly to the extent of rendering it null) to (your perception of) "good roleplay". Is that correct? (if its...
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  • Aldarc's Avatar
    Sunday, 17th March, 2019, 08:10 PM
    LOL. So clear that you still had plenty enough disagreement about the issue. Hardly as clear cut as you like to pretend it is. You have an incredibly Manichaean approach to reading text. You remind me of Supreme Court Justice Gorsuch who made the argument (albeit before joining SCOTUS) that law should be read and interpreted as "plain text," which his future Supreme Court Justices (including...
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  • Aldarc's Avatar
    Sunday, 17th March, 2019, 04:10 PM
    That's only how you choose to run it, Max. It's also clear that players were supposed to use their knowledge and wits to overcome challenges to achieve the victory conditions of the game. ;) You should know better to equate silence with agreement or victory. Please, stop treating conversations as something to be won. The reality is that I don't necessarily want to pursue every single...
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  • Aldarc's Avatar
    Sunday, 17th March, 2019, 03:33 PM
    I meant the classical sense of "gorgon," since Medusa is actually the personal name of a gorgon. I thought that would have been obvious given the and/or slash. :shrug: That's only how you choose to run it, Max. Leaving your play preference snobbery aside, this was how RPGs were played before people got into their head notions of acting and voicing characters using silly accents. It's...
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  • Aldarc's Avatar
    Sunday, 17th March, 2019, 01:37 PM
    That's debatable. And regardless of original intent, D&D has developed its own D&Disms as parts of its game culture regarding its in-game assumptions about its settings and its monsters. So do I have to let my character be turned to stone and die like a chump to figure out that the medusa/gorgon turns people to stone with sight? How many times must I go through that ringer before I can play a...
    1856 replies | 50860 view(s)
    3 XP
  • Manbearcat's Avatar
    Saturday, 16th March, 2019, 07:21 PM
    /golfclap But you forgot ďkick them in the business when the attempt to declare actions, roll dice, or rebel and leave the premises!Ē And yes, Flashbacks (a la Blades in the Dark) is the best way to handle something like this. Itís unclear what system is being used, but Bladesí Flashbacks cost Stress, so tax the PC some sort of meaningful resource and give them a fictional advantage they...
    17 replies | 488 view(s)
    1 XP
  • Hussar's Avatar
    Saturday, 16th March, 2019, 08:43 AM
    Heh, if we want to get right down to it, virtually all of skilled play would be considered "meta-gaming". After all, you didn't just "check for traps", you detailed to the DM what exactly you were doing. There was no notion that your character wouldn't know how to check for a trap or a hidden compartment, or, conversely that your character would know anything that you didn't. I mean, what...
    1856 replies | 50860 view(s)
    2 XP
  • Hussar's Avatar
    Saturday, 16th March, 2019, 08:19 AM
    Just to be absolutely clear. This sort of thing is fantastic. It's great. It's interesting and it really brings the character to life. It's a nice schtick to hang off of a character. I love this sort of thing. But, as a DM, I would be very, very wary about forcing it on players. If the player is groovy, then go for it. Otherwise, you really have to ask yourself, is it making the game...
    75 replies | 2376 view(s)
    0 XP
  • Hussar's Avatar
    Saturday, 16th March, 2019, 07:06 AM
    Yeah, I noticed that when you have NFL Fantasy Football which makes more money than the entire RPG industry, and actually makes enough money to make it worth doing for a multi-billion dollar industry. Or the myriad NFL branded video games. Why on earth would they even consider an NFL RPG? It's apples to oranges. Why do people insist on bringing up completely ludicrous comparisons here? ...
    102 replies | 3404 view(s)
    0 XP
  • Hussar's Avatar
    Saturday, 16th March, 2019, 06:49 AM
    One thing that did jump out at me as I watched was, DAMN, this show is GORGEOUS. It really, really is.
    209 replies | 6702 view(s)
    0 XP
  • Hussar's Avatar
    Saturday, 16th March, 2019, 06:35 AM
    Oh, totally. Obviously if this is what the player wants to deal with, then, by all means, make it an issue. Like I said, go with what the player and the table wants and everyone's golden. Most of the time it seems to be a much bigger issue with DM's than with players. The other players often don't really care, and, after the fifteenth time they've had to deal with the ranger's pet tiger, it...
    75 replies | 2376 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 04:59 PM
    Hussar replied to Command: Flee
    I'm not sure if that's true. "Grovel" forces you to lose your action and go prone. True, you're not eating AO's for that, but, OTOH, you just granted advantage to virtually everyone around you. How is that any different than granting AO's? I mean, is dropping prone while surrounded by 5 experienced warriors any less dangerous than moving out of their threatened reach and eating 5 AO's? ...
    45 replies | 1803 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 04:50 PM
    Heh. Good, Celebrim, you took that in good fun. :D Posting can be tricky sometimes and I didn't want to rub things the wrong way. That being said, again, I don't see it as my job to move anyone "out of their comfort zone". That zone is comfortable for a reason and I have zero interest in trying to push anyone in any direction. If they want to go all thespian on me, great. If they want to...
    53 replies | 1990 view(s)
    4 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 04:44 PM
    Heh. Talk about different reactions. I watched this and thought, damn, now there's a Star Trek episode. Hit all the notes just right. We care about the character that's going to die. Don't need to spend hours building up the character - get to the point and off we go. I have to admit Jester David - I had pretty much the completely opposite reaction that you did. Although, I have to...
    209 replies | 6702 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 02:40 PM
    Indeed, so let me clarify further with this addition: "And if it seems reasonable for the player's sense of their character,..." So you only read articles with viewpoints that reinforce your own? Seems a bit limiting. I also have found myself at odds with many things that Angry DM has written, yet I still enjoy reading articles that present different viewpoints than my own because, I find...
    1856 replies | 50860 view(s)
    1 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 12:59 PM
    Okay. However, I would not say that a player inputing their knowledge of trolls into their characters is metagaming anymore than a player inputting their knowledge about apple pie to thermodynamics in their characters entails metagaming. Trolls are part of the world that the characters inhabit. And if it seems reasonable, then a player should have sufficient autonomy over their character to...
    1856 replies | 50860 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 12:33 PM
    And that's fine. But regardless of whether or not you are utilizing "or roll the dice," you are nevertheless arguing that the DM can say "no" to player characters knowing about troll weaknesses. I personally dislike how this can degenerate into MMI regardless of whether you are doing MMI or not.
    1856 replies | 50860 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 12:25 PM
    Of course it is true that these things may have more complexity in praxis at the table. However, this is also a long-winded way of confirming my point about how this makes my character prior knowledge's dependent on DM's permission, creating a sort of SchrŲdinger's Character Knowledge. And this suspicion is even confirmed by your most recent post: Translation: "Dungeon Mother, may I know about...
    1856 replies | 50860 view(s)
    1 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 12:18 PM
    I agree that "I diplomatize them" should be discouraged, but that's mainly because, much as pemerton above says, it fails to create any sense for the common fiction, the stakes, or the consequences for either the other players or the GM.
    53 replies | 1990 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 12:12 PM
    I detect an elitist attitude of "BadWrongFun" in your post that I strongly dislike. Though I do not understand why you are indicating that third-person is wrong or indicative of a lack of engagement, when you earlier wrote: But the idea that the voice used by a player indicates their level of engagement is utter unsubstantiated malarky in my experience.
    53 replies | 1990 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 11:32 AM
    I think that you may be projecting your own views here while dismissing how other play preferences or engagement modes that others people may have that are different from your own. When I look back at my own experiences and those of others I have played with, I would not be able to reliably say that the use of First Person or Third Person was indicative of the player's relative engagement level....
    53 replies | 1990 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 09:10 AM
    I'd like to echo Sadra's point. Waterdeep, for example, is seriously weird. There's all sorts of fantastic stuff all over the city. A pet tiger probably wouldn't raise so much as an eyebrow and a duerger likely wouldn't have any problems. One of the issues, particularly in homebrew campaigns, is that many DM's don't account for just how weird a D&D world would be. Things that to us would...
    75 replies | 2376 view(s)
    2 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 09:05 AM
    I'm sorry Celebrim, but, the irony of this statement just about made me blow my coffee all over my computer. :D Really not meant as an attack. Honest it's not. Just honestly really, really funny. ---------- As a DM, I'm not there to police how other people play the game. If Bob likes to just say, "I bluff the guard" then, groovy. He's not the talky type. No problems. He's probably...
    53 replies | 1990 view(s)
    3 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 08:25 AM
    I tend to be a bit more pragmatic about this. Do the other player's care? Has anyone said anything about it? Has anyone (other than the DM) made this an issue? If the answer is no, then, let it slide. It's not something they want to worry about and it's just easier to lampshade the whole thing than try to come up with all sorts of contortions. I mean, by the time the party is...
    75 replies | 2376 view(s)
    8 XP
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Tuesday, 26th March, 2019

  • 12:32 PM - Oofta mentioned Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    I just want to echo @Hussar on something. Describing exactly what my PC does is tedious, boring and frustrating in many situations. For example, I had a DM let slip that we missed a significant amount of treasure because we hadn't specifically stated that we searched under the mattress of the bad guy's bed when we searched his room. I know some people say not going to that level of detail is "the DM telling the player what their PC does" but it's unnecessary in my games. Unless there are extenuating circumstances, a player telling me they search the room is enough. Depending on circumstances I might clarify how thoroughly the room is being searched. Do they care if they leave evidence or are they tossing it? Are they doing anything special before opening the the chest, etc. I'll even assume they're checking for traps unless they're in a hurry. So most of the time? Just searching the room is all I want so I can go on to the fun stuff.
  • 06:19 AM - Elfcrusher mentioned Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    I've played both ways...let's call them @iserith's way and @Hussar's way...and still do. In fact, I would say I end up at tables who play Hussar's way more often, with people who blurt out "Can I make a (insert skill) check?" Here's how I see the two approaches contrasting: Hussar's way has the advantage that it's straightforward and quick. The players don't have to try a bunch of different things. "I check for traps" gets resolved quickly. On the other hand, the 'challenge' for the player (if you can call it that) is simply to remember to invoke items on the character sheet. In the case of traps, the interaction with the fiction is the same every time: "I check for traps." If there's variation, it's solely in the DM's narration: "Yeah, you look up at the ceiling and you see...." (This might be followed by a similar thing for disarming it: you roll Disarm, or whatever, and succeed, and the DM narrates: "Using a 10 foot pole, you snag the trip wire and...) Note that the DM is, in a small way, taking control of the character: "You look up..." ...

Friday, 22nd March, 2019

  • 10:21 AM - pemerton mentioned Hussar in post D&D storylines for a movie?
    I'm not familiar with the FR stuff S'mon, Hussar et al have mentioned. To me DragonLance seems obvious and far-and-away better movie-fodder than anything else D&D-ish that I'm familiar with. Another option would be to try for a sci-fantasy vibe that tries to ape some aspects of Dr Strange, Guardians of the Galaxy etc and do Dark Sun - but the relative suckage that was the John Carter movie might put producers off swords-and-planet type stuff. I'd add - the fact that setting purists might get irritated by this or that change is as relevant to a D&D film's commercial prospects as the changes made by Peter Jackson to canonical LotR ie not relevant at all!
  • 08:51 AM - Sadras mentioned Hussar in post D&D storylines for a movie?
    Agree with @Ralif Redhammer's and @Hussar's suggestions Curse of the Azure Bonds or the Baldur's Gate storyline would be a perfect fit. The War of the Lance story I feel is much too big in scope as a first feature.

Monday, 18th March, 2019

  • 01:59 PM - Sadras mentioned Hussar in post Role-Players vs. Actors
    Sadly RL time constraints are a thing so I'm with @Hussar on this. Currently I'm only getting roughly 6 hours per campaign a month (2 campaigns). I try as best to harry my players during combat or during the making of decisions by organising their thoughts quickly and framing their options. Our entire session last time included, (1) apportioning several magical items amongst the characters, (2) a brief montage journey to Nerovain's Stronghold (RoT), (3) general exploration within the stronghold including setting off two traps, (4) a combat involving the cultists and 3 Ettins (played humourously and very dim-witted), (5-6) an extended and tactical ToM combat with an adult Green Dragon who successfully fled into an underground lake connecting two caverns after being bloodied in its first encounter with the PCs and then spent HD healing itself to full only to engage with the PCs some 45-game minutes later while they were leaving as well as (7) a final social exchange leading to a discovery/story-line twist. The above, as well as a quick suppe...
  • 12:37 PM - pemerton mentioned Hussar in post A GMing telling the players about the gameworld is not like real life
    ... that this distinction is arbitrary and without foundation except as a local table convention. Were it me, a PC with a peasant background would very likely have a penalty on such a knowledge check, while a PC with an engineering background or any sort of Rogue/Thief training would have a bonus or even not require a check at all (potential bonuses would be looked at first and if any existed then any penalties would go away).Knowledge checks don't come into it. In the AD&D, B/X other D&D rules, a player doesn't need to make a knowledge check in order to declare that his/her PC searches for secret doors, or that s/he is tapping the floor looking for pressure plates. My point is that it is no more "metagaming" to declare that my PC had an uncle that taught her about trolls, than to take it for granted that my PC has had some experience or training that means s/he knows about the possibility of moving masonry, presssure plates, and the like. (And when I say "my point", really I mean Hussar and AbdulAlhazred's point.) when next those players run out a posse of brand new adventurers in a different campaign those PCs as PCs still have to solve the same puzzle again; because for those PCs it is the first ever encounter with that type of creature. That the players have done it before is irrelevant. Thus the challenge - and you're quite right when you suggest that it's a challenge - for the players is to role-play those PCs true to their (the PCs') level of knowledge <snip> The challenge isn't competitive in this case, it's how to remain true to your PC's knowledge level when you-as-player know more...and often this can and does lead to intentionally making some "sub-optimal" choicesI don't think you're really engaging with what I'm saying about the monster with the puzzle immunity/vulnerability. Puzzles aren't interesting because the PCs solve them. I mean, I could sit back and have the GM regale me with a story about how my PC solves such-and-such a puzzle, b...

Sunday, 17th March, 2019

  • 12:10 PM - pemerton mentioned Hussar in post A GMing telling the players about the gameworld is not like real life
    You can be skilled in play, learning how best to go through the game world to minimize dangers. Searching for traps everywhere, learning where secret doors are more likely to be placed, and so on, without relying on metagame knowledge.I think AbdulAlhazred and Hussar already responded to this - if my PC can know how to check for traps, etc, because that's "what people know how to do", then s/he can know about trolls because that's "what my uncle taught me as a kid".

Thursday, 14th March, 2019

  • 09:11 AM - Sadras mentioned Hussar in post Do orcs in gaming display parallels to colonialist propaganda?
    There was virtually no sense in the games that orcs were inherently evil. @Hussar I agree with your above post, I just have issue with the above quote and so have to ask if it makes no sense have orcs as inherently evil* then what is your take on gnolls? *And I'm not arguing for either way, for me playing them inherently evil or misunderstood or misled is a matter of taste for the campaign mythos or otherwise. Cause essentially you're skirting very close to saying there is a badwrongfun way for playing orcs.
  • 06:26 AM - i_dont_meta mentioned Hussar in post Artificer UA has been released!
    You raise a great point, Seramus. My PC is a Fighter (Samurai) 3/Artificer (Alchemist) 3, so being able to save my 3 Fighting Spirits for emergencies is a huge plus. With my Infused "katana" (longsword) + Great Weapon style I'd probably prefer the Advantage with that Attack over the Acidic Spittle my lil Homunculus spits, but it's always situational. Another shout-out to Hussar for a very valid counter-argument. Thanks, y'all!

Wednesday, 13th March, 2019


Friday, 8th March, 2019

  • 08:41 AM - pemerton mentioned Hussar in post Do orcs in gaming display parallels to colonialist propaganda?
    ...concerns me here, is I see more and more rules being laid down about what is acceptable in a fantasy gaming setting. And there doesn't seem to be a lot of room for differences in interpretation. You say the author's intent shouldn't matter, but I don't think we can just limit this to our own subjective reactions. There is a world that exists outside of us. We have to reach beyond our own minds and see what the intention behind the creation was.To be honest, this reads like special pleading -why can't I still have my jungle savages and my harlots without anyone judging me for it? I don't care what Gygax intended with his random harlot table. Was his intention to pander to juvenile male fantasies about readily available sex? Was his intention to emulate and evoke the world of the fantasy pulps? Was his intention to celebrate the contribution made to humanity by sex workers? I am talking about the work he produced, not the work he hoped or wanted to produce. And this, as I take it, is Hussar's point: we are not discussing what authors hoped to do, we are discussing what authors have actually done in producing these works with these tropes and evoking these ideas. If they didn't know what they were doing, or didn't care, or thought it was just innocent fun - well, that tells me something about them and their personal history, but it doesn't tell me anything about their work. If someone wants to defend the presence of a random harlot table in their FRPG, then do that. Don't explain to me that Gygax meant no harm by it. Explain to me why it does no harm; why it is a good thing. After all, if you think there is such reason, that justifies Gygax's decision to include it, then you should be able to reproduce it. And if you can't adduce such a reason, then that pretty much speaks for itself, doesn't it? To reiterate a point I made upthread, I am saying these things as a citizen of a country in which it is routine for prominent national newspapers to publish blatantly racist...

Thursday, 7th March, 2019

  • 10:55 PM - pemerton mentioned Hussar in post Do orcs in gaming display parallels to colonialist propaganda?
    Author's intent presumably matters to whether or not we judge an author to be morally flawed. But I take Hussar to be talking about the meaning of the work. What tropes does it embody and express? What ideas does it draw upon, and evoke? And what is the political/moral significance of these things? I don't know what JRRT had in mind when he wrote the passages that Doug McCrae has quoted just upthread. And I don't really care. Those are questions about his biography. But this thread is about the significance of those passages, and similar ideas, as they have been received into fantasy RPGing. And frankly I think they speak for themselves.
  • 02:28 AM - Aldarc mentioned Hussar in post Do orcs in gaming display parallels to colonialist propaganda?
    I have zero interest in how best to categorize postmodernism.I also think that Hussar is wrong in attributing "death of the author" to postmodernism, but your post was the one that caught my eye, perhaps unfairly so. I never mentioned communism in my response. So I am not sure why that is getting brought up.I never said that you did, and I thought my reasons for bringing it up were apparent enough: it is one example (among many) of a common misconception people have of postmodernists while also illustrating the wider postmodern program of rejecting meta-narratives. It was certainly not to make value judgments about the relative worth of either Communism or Postmodernism. :)

Wednesday, 6th March, 2019

  • 10:56 AM - pemerton mentioned Hussar in post Do orcs in gaming display parallels to colonialist propaganda?
    I think the connection between JRRT's orcs and certain stereotypical presentations of "eastern"/Turkic peoples is fairly self-evident. And what Hussar and Dannyalcatraz have said about the pulp origins of contemporary fantasy is likewise pretty evident. Then there are peculiarities that are distinctive to D&D, like Gygax's Monster Manual describing dwarves as brown but nearly all D&D art depicting them as white.
  • 08:51 AM - CleverNickName mentioned Hussar in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...e prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Last Day to Enter! Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 -----------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 ...

Friday, 15th February, 2019

  • 04:49 AM - Maxperson mentioned Hussar in post Sage Advice Compendium Update 1/30/2019
    ... isn't allowed by the RAW. Right? Bonus actions are not actions, and the bonus action rules clearly state you get to decide when to take the bonus action on your turn (unless there are timing requirements in the bonus action itself). To use your example, you could: - Move - Attack action, take first swing - Move some more - Take a bonus action without timing requirements, because this qualifies as "any time on your turn" - Move a little more - Take second swing, completing the Attack action - Action Surge - Move a little more - Take a second action It's not my argument. If actions are naturally divisible like 5ekyu and other are claiming, then you can in fact trigger the Action Surge in the middle of your Attack Action or Cast a Spell Action. There's no inherent timing conflict built into Action Surge that would prevent it. You get to choose when to take your action, and you get to choose when to Action Surge. However, if actions are not naturally divisible like Hussar and I are saying, you could not do that. You would need a rule that explicitly allows you to use it during the action, such as reaction rules or smite.

Tuesday, 12th February, 2019

  • 08:57 PM - Lanefan mentioned Hussar in post Monster spawned by a typo
    ...menestra, the original creator of the Lynch Mop realized she had made a significant discovery...once she recovered from the beating administered by said Lynch Mop...and set about trying to replicate what she had done, only in a manner less dangerous to herself. She succeeded, and went on to become very wealthy through selling her design to other wizards; some of whom went on to refine her design and add the pack tactics. Construction of a Lynch Mop requires a mop, on which are cast in sequence Enchant An Item, Golem, and Animate Dead over a 24-hour period. Not less than 3000 g.p. of fine gold dust must be included in the casting of Golem; this dust is sprinkled over the mop and - if the spell is successful - absorbed by it. A Lynch Mop can be given no orders or instructions whatsoever. On completion of the spell sequence it animates and then acts as noted above. Note that construction of a Lynch Mop is generally considered a non-Good act. Lan-"have fun, everyone; and thanks Hussar !"-efan

Friday, 8th February, 2019

  • 02:32 PM - jasper mentioned Hussar in post The Battle Continues Over "Childish Things"
    @Hussar I guess my point is, if adults aren't reading Shakespeare and kids are, then doesn't that place Shakespeare largely in the same reading bracket as comic books? After all, it's not like kids can't understand Romeo and Juliet or get the nuances of A Merchant of Venice. It's not like these are really all that subtle. ... No. Because great adults of the school critic a lum, have proclaim Shakespeare and Melville are GREAT LITERATURE. And we must force it down you rugrats throats so you can be educated. Other wise you will start thinking Avengers are literature. And then we have trouble right here in River City.

Wednesday, 16th January, 2019


Tuesday, 15th January, 2019

  • 03:09 PM - lowkey13 mentioned Hussar in post Titans - Surprisingly Good if a bit uneven
    rather than just focussing on Dick Um .... Anyway, Hussar and Tonguez, I am a sucker for there DC Universe shows, and I didn't know this had released on Netflix (thanks!). How is the maturity level for teens (say, a mature 12 year old)?


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Tuesday, 26th March, 2019

  • 10:47 PM - Imaculata quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    In my experience, this just leads to players using magic to overcome everything because magic, unlike skills, doesn't require any DM adjudication. They know what they are going to get if they use a mage hand to open a chest or whatever. And I really don't want that. If the players are going to use magic to overcome my traps, they are using up some of their resources, which is okay in my book. Besides, not all traps can be overcome that easily with magic, and magic should feel useful to the players. Honestly, I cant remember the last time I saw someone posting about their GMing and saying anything like "Honestly though, the way I make rulings on ABCD is very unfair towards my players." Just sayin' You haven't seen me posting about how I balance my combat encounters then, I presume. :D Honestly though, it is very unfair. I always pick monsters at least 2 CR's higher than what is reasonable. I first throw a bunch of easy encounters at them to completely drain them of their resources, bef...
  • 04:41 PM - iserith quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    They weren't cloakers actually, they were darkmantles. Not sure why I felt OCD enough to correct that. :p Also, I'm not sure why WotC got brought into this. This was from the World's Largest Dungeon (3.5e) from AEG games. Totally 3rd party. Someone else mentioned WotC modules having the same sort of thing though. I will never defend an adventure module as being perfect (I find them frequently terrible), but I haven't seen anything like that in the WotC adventures I've read (granted, I've not read them all). I'd be curious to see any citations if anyone knows of any. Like I said, things like what you're describing are things that bug me in a game. I'm looking around. My character has a pretty high perception score (or spot or whatever your system uses). If you say X you get bonus Y but penalty Z is a losing bet, most of the time. I mean, using your examples, why would I do that unless there was some reason I knew there were monsters hanging on the ceiling beforehand? It's jus...
  • 03:54 PM - iserith quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    To be honest Charlaquin, it's a lot less about the "gotcha" element and far more about the "Why am I pissing about describing for the 237th time how I look for traps on a chest" thing. It gets old really, really fast. If you do dungeon crawls, and I do, you're likely to have dozens of rooms/chambers. Each of which is likely going to get searched at some point. Having to repeat myself dozens of times because the DM wants more than "I search the room" just makes me want to blow my brains out. What this sounds like to me is that the DM isn't presenting compelling content. Just a lot of repetitive chests and chambers. That would make me bored as well, regardless of how actions were adjudicated. Some DMs aren't great at presenting exploration challenges. I've played the way you're talking about. I can see the attraction for a certain kind of player but, I'm very, very much not that kind of player. Very little would cause me to check out of a game faster than this. Not that it's bad o...
  • 03:37 PM - iserith quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    This, I think, puts it about as well as can be put. There are definitely advantages to either way. And disadvantages too. For myself, obviously I prefer the former approach to the latter, and, I think @Elfcrusher nails it, precisely because of pacing issues. Does the DM from time to time take over the character? I suppose. But, to me, that's just bog standard narration. No different than what a DM does in combat when he says something like, "You swing your sword mightly and hack that orc's head off!" Does anyone have an issue with the DM doing that? Yes, I do have an issue with the DM doing that. A player gets to do one thing in this game, broadly speaking: Describe what he or she wants to do. The DM should not be doing this for them in my view and that includes combat. So when I DM, I describe the impact of the attack on the orc, to use your example, but I will not describe the character swinging the sword in any particular way. That's the player's role and responsibility. As for ...
  • 02:53 PM - 5ekyu quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    They weren't cloakers actually, they were darkmantles. Not sure why I felt OCD enough to correct that. [emoji14] Also, I'm not sure why WotC got brought into this. This was from the World's Largest Dungeon (3.5e) from AEG games. Totally 3rd party. Someone else mentioned WotC modules having the same sort of thing though. Like I said, things like what you're describing are things that bug me in a game. I'm looking around. My character has a pretty high perception score (or spot or whatever your system uses). If you say X you get bonus Y but penalty Z is a losing bet, most of the time. I mean, using your examples, why would I do that unless there was some reason I knew there were monsters hanging on the ceiling beforehand? It's just as likely that something will come up from the floor, so, it's a wash. Actually, thinking about it, in 5e, there really aren't any monsters that hide on the floor particularly, so, why wouldn't players just always look up? Odds are they are going to b...
  • 02:43 PM - 5ekyu quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Heh, thinking about it, how does that pedestal trap work? It sinks if there isn't the right amount of weight on it? Hang on, how exactly do you do that? Which, in my mind, is why I generally don't futz too much on the details. Too much risk of making stuff that, under a bit of scrutiny, doesn't actually work. I remember running the World's Largest Dungeon years ago. One of the most egregious examples of what I see as "describe what you do" play was in a room description where it actually says something to the effect (it's been a number of years, I could get the exact quote if you really want me to), PC's who state they are looking at the ceiling have a chance of noticing the darkmantles hidden there (DC whatever). Those who don't are automatically surprised". Yeah, I don't play that way. If you say you are looking around the room, that includes up. So, yeah, to me, simply saying, I look for traps in the room is perfectly fine. I'm not interested in any more detail than that.Ye old...
  • 01:57 PM - robus quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    On a side note, if someone would like to quote this and ask why @Ovinomancer has me blocked. I honestly have zero idea where that came from and I wonder if he was experimenting with blocking in another thread and forgot to change it off. You can message them, I believe. I did when someone else had blocked me (unbelievable right? ;) ) and they removed the block.
  • 12:17 PM - S'mon quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Actually, thinking about it, in 5e, there really aren't any monsters that hide on the floor particularly, so, why wouldn't players just always look up? Odds are they are going to be right more often than wrong. And since there's no bonus or penalty horizontally, it's a free advantage that works most of the time. If you read what I wrote, I said disad vs walls & floor. This basically only happens if the PCs have reason to suspect stuff will drop on them from above as they enter the room. Which happened IMC recently - using 'detect evil' the PCs detected some zombies on a ledge over the entrance waiting to drop boulders on them, and negated the trap.
  • 12:14 PM - S'mon quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Thinking about it, that's why it bugs me so much. Well you're renowned for being bugged. :D Some of what bugs you seem reasonable IMO - excessive pixel-bitching GMs. Some of it looks more like regular playing the game - if you take out all player skill from the game you might as well play Progress Quest. The case where I apply it is if the monsters are aware the PCs are entering the room (light, noise etc) and drop on them as they enter. I think the 5e Surprise mechanic handles this well - if the PCs win init they aren't actually 'surprised' by the time the creatures attack them. If the creatures fail Stealth check then they don't get advantage on the check. It's not like 1e Surprise with 1 attack routine per segment of Surprise.
  • 08:22 AM - Charlaquin quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    To be honest Charlaquin, it's a lot less about the "gotcha" element and far more about the "Why am I pissing about describing for the 237th time how I look for traps on a chest" thing. It gets old really, really fast. If you do dungeon crawls, and I do, you're likely to have dozens of rooms/chambers. Each of which is likely going to get searched at some point. Having to repeat myself dozens of times because the DM wants more than "I search the room" just makes me want to blow my brains out. This is one of the advantages of telegraphing. Searching every room, in my experience, is something that players do when they donít have enough information to reliably discern what is or isnít worth searching. I've played the way you're talking about. I can see the attraction for a certain kind of player but, I'm very, very much not that kind of player. Very little would cause me to check out of a game faster than this. Not that it's bad or that you're a bad DM or badwrongfun or anything like t...
  • 06:48 AM - Charlaquin quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    The reason we think this is because we've seen examples of exactly the kind of thing you are talking about in numerous sources - both anecdotally and published adventures. It's not exactly a rare thing IME. Lots of DM's do this. So, when you advocate for a DMing style which, in my experience at least, leads to frustration, wasted time and far too many arguments at the table, you can't really be surprised that you get some push back. It's not that we're being disingenuous or arguing in bad faith, it's that we've seen what sometimes happens when DM's get that fixated on details and minutia, and it ain't pretty. And this is why some of us get very weary of these arguments. In your mind, Iím a guilty of being gotcha DM until proven innocent. I could also share horror stories about DMs who who give no fictional context and basically force the players to interact solely in terms of mechanics because they donít have enough information about whatís going on in the game world to act otherwise. Or...
  • 04:18 AM - iserith quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Yeah, not going to get bogged down in a RAW discussion based on a single line from the rules which are, in my mind, most certainly not meant to be comprehensive. So, feel free to lump my approach in with house ruling if it makes you feel better. The standard set forth and the rules for How to Play are certainly longer than a single line. Taken as a whole, it informs us what the game expects which in turn informs my approach. I wouldn't call what you do house-ruling. It's just an approach I find works better with other games like D&D 3e or D&D 4e. And neither of our approaches for D&D 5e would work well with, say, Dungeon World. Different games demand different approaches in my view.
  • 03:56 AM - robus quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Nope, been playing since the 80's. Nope, your approach is neither new, nor novel. It's been around for a long time. And, yup, IME, it leads to ungenerous, pixel bitching, nit-picky DM's. But, as far as setting DC's, sure, no worries. And, since I'm not interested in the minutia, yeah, I have very few problems with published modules. Works for me. Wow, thatís quite unfortunate. Well Iím glad youíve found an approach that letís you still enjoy the game. Iíve, surprisingly it seems, not yet ended in that inevitable state despite running an almost 3 year long campaign, but Iíll keep an eye out for it, only a few sessions remaining though... ;)
  • 03:56 AM - doctorbadwolf quoted Hussar in post How Should Taunting Work?
    A question might be though - is the dm allowed to use the same rules? I donít think it has to, bc the rules arenít the same for PCs and NPCs, but Iím not bothered by this one going both ways.
  • 03:25 AM - iserith quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Why? "I search the chest for traps" is good enough. Heck, I search the room works for me. I'm not going to go any deeper than that. I simply, completely don't care. My approach is, "My character is a professional adventurer. He's doing whatever is reasonable for a professional adventurer to do. Please interpret the situation as such." So, no, you don't need any more information. You might want it. You might prefer it. Fair enough. But, you don't actually need it. The rules lay out who gets to say what and a standard for reasonable specificity, particularly in regards to searching for hidden objects. I might be less concerned with that and more open to players asking to make ability checks if I wasn't playing D&D 5e. It would certainly be appropriate for D&D 3e and 4e as the rules encourage it. But those are different games.
  • 02:34 AM - iserith quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Yup. No problems at all. I trust that the DM will choose things that are more interesting and isn't interested in playing mother may I, so, he (or in most cases me since I DM more than I play) will simply take the most advantageous interpretation. You say you search for traps, you find them (presuming you succeed of course). Where, how, don't care. The consequence for failure? Trap goes off. Or, you don't know if that NPC is lying. Or you fail to change the NPC's attitude. Whatever. As DM, I prefer not to play the characters for the players. That's not my role in the game as prescribed by the rules. No, I meant you. You flat out stated: "Where in the room are you looking? Do you move about the whole chamber freely? Is there any feature of the room as describe that you're careful to avoid? Are you using any items in your search? How long do you take to perform this task?" Which means that if the PC's don't state they are looking at the ceiling, you would have no problem with...
  • 02:12 AM - iserith quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Really, really don't care. So are you okay with the DM just establishing what your character is doing? Or does he or she have to ask questions of you until what you want to do is clear enough to adjudicate? How does that work in practice? If a player only gives me a goal (search for traps), I don't have an approach (how the search is conducted) and thus I can't decide if there is certainty or uncertainty to the outcome or a meaningful consequence of failure. But, Charlaquin, we have an example of at least one DM who seems to think that the module was reasonable. I assume you mean the author of the adventure you referenced?
  • 02:09 AM - robus quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    The reason we think this is because we've seen examples of exactly the kind of thing you are talking about in numerous sources - both anecdotally and published adventures. It's not exactly a rare thing IME. Lots of DM's do this. So, when you advocate for a DMing style which, in my experience at least, leads to frustration, wasted time and far too many arguments at the table, you can't really be surprised that you get some push back. It's not that we're being disingenuous or arguing in bad faith, it's that we've seen what sometimes happens when DM's get that fixated on details and minutia, and it ain't pretty. Sure, but that's entirely different from claiming that it doesn't have a simple answer. All systems can be abused and ungenerous, pixel bitching, nit-picky DMs that want people to jump through their hoops are trouble no matter what approach they choose. My commiserations, I would also be mad if I'd had that bad experience. However I am surprised that, given the relative novelty of...
  • 01:31 AM - robus quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Which, in my mind, is why I generally don't futz too much on the details. Too much risk of making stuff that, under a bit of scrutiny, doesn't actually work. I remember running the World's Largest Dungeon years ago. One of the most egregious examples of what I see as "describe what you do" play was in a room description where it actually says something to the effect (it's been a number of years, I could get the exact quote if you really want me to), PC's who state they are looking at the ceiling have a chance of noticing the darkmantles hidden there (DC whatever). Those who don't are automatically surprised". WotC, IMHO, pulls this crap way too much in their published adventures. It's not only unpleasant for the players, it makes more work for the DMs as we try and figure out ways to telegraph some hint that there's some overhead trap.
  • 12:48 AM - Charlaquin quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Heh, thinking about it, how does that pedestal trap work? It sinks if there isn't the right amount of weight on it? Hang on, how exactly do you do that? Which, in my mind, is why I generally don't futz too much on the details. Too much risk of making stuff that, under a bit of scrutiny, doesn't actually work. I remember running the World's Largest Dungeon years ago. One of the most egregious examples of what I see as "describe what you do" play was in a room description where it actually says something to the effect (it's been a number of years, I could get the exact quote if you really want me to), PC's who state they are looking at the ceiling have a chance of noticing the darkmantles hidden there (DC whatever). Those who don't are automatically surprised". Yeah, I don't play that way. If you say you are looking around the room, that includes up. So, yeah, to me, simply saying, I look for traps in the room is perfectly fine. I'm not interested in any more detail than that. ...


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