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  • Hussar's Avatar
    Today, 12:46 AM
    I know that's just a typo, but, I would sell blood for the PHB to include that spell. :D Ultimate DM spell.
    71 replies | 2464 view(s)
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  • Hussar's Avatar
    Yesterday, 04:44 AM
    Heh. Again, it's all down to experiences. We used the heck out of the summonings and the players were prepped in order to use them without unduly slowing the game down. I'm not saying you're wrong. I'm just saying that you might be painting with too broad of a brush to say that only moon druids are good in combat.
    31 replies | 956 view(s)
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  • Hussar's Avatar
    Yesterday, 12:44 AM
    I don't know why you would say this. Summoning is an extremely powerful tool. Drop 4 flying swarms on the board and go to town. Or, make it a 5th level spell and drop 8. Sure, they're only +3 to hit, but, most baddies aren't that hard to hit and 4d4 damage on a hit is pretty significant. Not when you can get 4 attacks per round. And, aside from a few attacks, they effectively have 44 hp...
    31 replies | 956 view(s)
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  • Hussar's Avatar
    Yesterday, 12:38 AM
    There is some truth to this. :)
    4 replies | 148 view(s)
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  • Hussar's Avatar
    Monday, 24th September, 2018, 11:32 PM
    Note, when I said "Cast like a sorcerer", I meant that they pick and choose from their spells known as needed. But, their spells known don't change. IOW, they have every spell of whatever levels they can access accessible. I remember actually doing this in 2e and it worked great. 99% of the time, I simply cast the normal stuff, and that 1% of the time, I'd actually use spells that no one...
    31 replies | 956 view(s)
    1 XP
  • Hussar's Avatar
    Monday, 24th September, 2018, 09:38 AM
    Disclaimer - I really, really did not like season one of Iron Fist. I thought it was brutally bad. Not even fun bad, but, just bad bad. So, when season 2 popped up on my Netflix, I didn't exactly rush out to binge watch it. But, it was a slow day, and I thought I'd give it a shot. Wow, am I glad I did. Story was great, characters were interesting and I really enjoyed it. Gone was...
    4 replies | 148 view(s)
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  • Hussar's Avatar
    Monday, 24th September, 2018, 09:10 AM
    Really, I think this is the probable answer. How often do your cleric/druid players completely revise their prepared list? Sure, you might switch out a couple of spells here and there, but, really, it's not like you're suddenly not going to have that spell you've been using for the last three levels unless there is a REALLY good reason. And, let's not forget, the cleric spell list isn't...
    31 replies | 956 view(s)
    3 XP
  • Hussar's Avatar
    Monday, 24th September, 2018, 04:52 AM
    As LowKey mentioned pages and pages ago, it's all about priorities. That's what we really mean when we talk about play styles. What is important to you and your group. For me, setting fidelity is a very, very low priority. Granting player authority is a much, much higher priority, although, to be perfectly honest, I've probably strayed from that quite a bit in my current campaign. But,...
    921 replies | 24196 view(s)
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  • Hussar's Avatar
    Sunday, 23rd September, 2018, 11:44 PM
    Meh. I'm far too lazy. The player comes up with that stuff and calls it a paladin? Fantastic. He now gets homework developing his order and how it works in the world. Ownership over the world is never one of my priorities.
    921 replies | 24196 view(s)
    4 XP
  • Hussar's Avatar
    Saturday, 22nd September, 2018, 02:49 AM
    Why not? Paladins aren't "knights in shining armor" anymore. Never really were, but, that's how a lot of people viewed them. So, why couldn't Luke Skywalker be modeled as a paladin? Makes pretty decent sense. Now, Wesley wasn't dropping spells, and nor were the Three Musketeers, so a 1:1 conversion isn't going to be completely accurate. But, you can certainly get the whole "inspired by"...
    921 replies | 24196 view(s)
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  • Aldarc's Avatar
    Thursday, 20th September, 2018, 03:39 PM
    I would say that one of the biggest flaws is the "GM as Author." Often there is an almost literal sense to this as these are the sort of GMs you can tell envision this campaign as the novel they are writing and players are just along for the ride. And this results in a number of commonly raised red flags mentioned already. It's the GM who wants to railroad you along their story. You have no...
    225 replies | 5711 view(s)
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  • Hussar's Avatar
    Thursday, 20th September, 2018, 12:08 AM
    Now, to be perfectly fair, LowKey has never, ever tried to pass off his bias as objective truth. Which, for myself, I give him MASSIVE props for. It's so refreshingly honest. And, as far as your Pal/War goes, FANTASTIC. Well done you. That's just handing the DM oodles of stuff to play off of. Look, I get that some DM's are far, far more interested in the "ownership" of the game or...
    921 replies | 24196 view(s)
    5 XP
  • Hussar's Avatar
    Tuesday, 18th September, 2018, 11:36 PM
    I'm trying to remember just how long SAelorn has had me on ignore because of the spanking received for pushing the ludicrous notion that all meta gaming is bad and cheating. Fun to see the points being repeated in quotes being spanked just as hard. It's just so toxic to the hobby.
    921 replies | 24196 view(s)
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  • Hussar's Avatar
    Tuesday, 18th September, 2018, 02:30 PM
    Does make me feel bad though for the RPG refugees I keep having to give shelter to after they have such incredibly poor experiences at some tables. :( And it's such a PITA having to treat their gamer PTSD and get them to realize that D&D is a shared game where everyone at the table is equal.
    921 replies | 24196 view(s)
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  • Hussar's Avatar
    Tuesday, 18th September, 2018, 02:15 PM
    Threads like this remind me of the hours that I wasted playing terrible games with terrible DM's. *shudder* Does make me thankful for the group I have though.
    921 replies | 24196 view(s)
    2 XP
  • Aldarc's Avatar
    Tuesday, 18th September, 2018, 01:37 PM
    Okay. I have been in two major gaming groups, both composed of good friends who can trust each other. One set while I was in America and another here in Austria. I have GMed and been a player alike. The snags in the games of 5E occurred at around the same places. Group USA: We had previously played through the entirety of Rise of the Runelords using Pathfinder. Afterwards, we switched to 5e...
    183 replies | 7301 view(s)
    2 XP
  • Aldarc's Avatar
    Tuesday, 18th September, 2018, 10:39 AM
    Though this says nothing about 5e on the whole, in terms of its worth or popularity, 5e D&D has become dead in the water for my TTRPG group.
    183 replies | 7301 view(s)
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  • Hussar's Avatar
    Monday, 17th September, 2018, 02:16 PM
    Ladies and gentlemen, I present Exhibit A.
    921 replies | 24196 view(s)
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  • Aldarc's Avatar
    Monday, 17th September, 2018, 01:57 PM
    Aldarc replied to Fantasy Africa
    Presumably in such a setting, blink dogs cry out in the night as they grow restless longing for some mercenary company and the PCs know that they must do what's right, as sure as White Plume Mountain rises like Olympus above the Flanaess Shield Lands.
    38 replies | 1267 view(s)
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  • Hussar's Avatar
    Monday, 17th September, 2018, 10:47 AM
    To me, therein lies the difference. You are being pretty up front here. You don't like the multiclassing rules, so, you disallow them. You're not trying to say that the rules are broken or bad or anything else. Just expressing your preference. Which is fine. It would be helpful if more DM's were more upfront about their personal preferences instead of trying to justify them. Heck, I just...
    921 replies | 24196 view(s)
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  • Hussar's Avatar
    Monday, 17th September, 2018, 07:20 AM
    Rolling back to the Street Urchin Barbarian for a second, because this, in my mind, gets to the heart of the issue of the disconnect between DM and Player. Maxperson is insisting that Street Urchin doesn't fit with the barbarian class because street urchins aren't physically strong and barbarians are. The image just doesn't fit, in his opinion. But, here's the rub, when you actually READ...
    921 replies | 24196 view(s)
    5 XP
  • Manbearcat's Avatar
    Sunday, 16th September, 2018, 05:45 PM
    Its crazy, right? Its almost like nerds obsessively wringing their hands endlessly over a singular 4e power (Come and Get It) or "Damage On a Miss" powers as if they feel pressured to use that 1 CaGI power or those few baker's dozen of DoaM powers amidst the hundreds of other powers...instead of simply ignoring what the don't like and using something else. But that is unpossible (nerds...
    49 replies | 985 view(s)
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  • Hussar's Avatar
    Saturday, 15th September, 2018, 03:55 AM
    Saying that barbarian is a Str based class is kinda like saying rain is wet. Of course it is. My issue is with the idea that barbarians are somehow the "peak of human strength". There are other Str based classes in the game. And you can certainly play a 16 Str barbarian every effectively. Heck, even a 14 Str Barbarian works.
    921 replies | 24196 view(s)
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  • Hussar's Avatar
    Saturday, 15th September, 2018, 03:45 AM
    Well, that's true. I forgot that capstone. But, to be fair, it doesn't really counter my point. A single capstone power that is almost never seen in play isn't really a big thing is it? And, 5e uses the term "strength attacks" because if they say melee, then a barbarian can't use thrown weapons while raging without losing his rage. Now, to be fair, most barbarian PC's are going to be...
    921 replies | 24196 view(s)
    1 XP
  • Hussar's Avatar
    Saturday, 15th September, 2018, 03:30 AM
    Since when are Barbarians the "peak of human strength"? You are adding definitions here that don't actually exist in the game. Note, it's not 3e. Barbarians gain exactly ZERO bonuses to strength. Nothing. Heck, in our current D&D game, both the cleric and the paladin are stronger than the barbarian (to be fair, the cleric has Gauntlets of Ogre Power, but, still, there's nothing preventing me...
    921 replies | 24196 view(s)
    2 XP
  • Hussar's Avatar
    Saturday, 15th September, 2018, 02:31 AM
    Well, considering that your apparent expert knowledge on people who have gone from being small to buff is based on pretty much exactly the same level of knowledge as what you personally know about street urchins, ie. nothing, it's pretty hard to take you seriously when you are making absolute claims about what a street urchin can only be.
    921 replies | 24196 view(s)
    3 XP
  • Hussar's Avatar
    Friday, 14th September, 2018, 10:46 AM
    Oh, I do agree. Always play with people you can share interests with. My issue here is that the idea that barbarian mechanics are tied to any sort of specific flavor. They aren't. There's absolutely nothing in the PHB to justify the idea that barbarians must derive their powers from any specific source. You can tell me that you want a specific source for your game, fair enough. But, don't...
    921 replies | 24196 view(s)
    3 XP
  • Hussar's Avatar
    Thursday, 13th September, 2018, 10:03 PM
    I get what you're saying here, but, let's be honest here with the example - if your enjoyment of the game is dependent upon another player at the table adhering to your specific interpretation of how a class must be played, then, well, as you said, no compromise is likely possible and those two people should not be gaming together. And, frankly, if someone's ego is so tied up into forcing...
    921 replies | 24196 view(s)
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  • Hussar's Avatar
    Thursday, 13th September, 2018, 03:13 PM
    An inability to conceptualize these elements under the umbrella of "street urchin" is not the fault of the concept. Unarmored defense - whodathunk that a person with no training in wearing armor might develop skills that would make them better at avoiding getting smacked with lumpy metal things. Unless you're insisting that Unarmored Defense somehow actually makes the skin of the barbarian...
    921 replies | 24196 view(s)
    2 XP
  • Hussar's Avatar
    Thursday, 13th September, 2018, 01:38 AM
    Apropos of nothing, I recently ran an adventure where I needed a demonically possessed person who gained magical powers because of the possession. So, I used a beholder's stats. Fit perfectly. Took away the anti-magic ray, but, everything else, including the lair actions, fit to a T. Not sure what the problem is with using a white dragon's stats for a giant spider, if needed.
    921 replies | 24196 view(s)
    3 XP
  • Raunalyn's Avatar
    Tuesday, 11th September, 2018, 03:42 PM
    Or, do like me, and change things up to keep the players off balance. I don't often like to really challenge my players, but when I do, they tend to enjoy it as much as regular heroic game play. It's the moments of high tension that adds spice to the game, IMHO.
    91 replies | 2567 view(s)
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  • Raunalyn's Avatar
    Tuesday, 11th September, 2018, 02:11 PM
    My point is that it's OK for the DM to use a monster or group of monsters intelligently. Play to their strengths. Fighting a lair full of goblins? Lots of traps, little ambushes, etc. If the party withdraws for some reason (like to rest), reposition enemies...have them fortify areas that they believe would be likely areas of incursion. It's OK to overwhelm PC's occasionally...as long as it's not...
    91 replies | 2567 view(s)
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  • Raunalyn's Avatar
    Tuesday, 11th September, 2018, 01:44 PM
    I don't know...you can effectively scare them with the right monster(s) and good tactics. Primary example: Last night, I was running my group (all 8th level) through Storm King's Thunder. They are currently dealing with the Fire Giants, and they had already entered the Fire Giants' lair once, killing a few of them, then withdrawing. Fire giants, being tactically proficient, went on a higher...
    91 replies | 2567 view(s)
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  • Hussar's Avatar
    Monday, 10th September, 2018, 02:20 PM
    Great article but hardly a major part of the edition.
    921 replies | 24196 view(s)
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  • Hussar's Avatar
    Monday, 10th September, 2018, 04:57 AM
    I really gotta ask how you are dealing 34+ damage per round. Single handed weapon (since you have a shield) means d8+5 at best with your attacks. You'd have to get about 4-5 attacks per round to routinely do that kind of damage. Where is advantage coming from? Nothing from you grants advantage. And you do realize that those large creatures gain advantage on being pushed right? You've got...
    921 replies | 24196 view(s)
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  • Hussar's Avatar
    Monday, 10th September, 2018, 12:58 AM
    I always liked the Scarred Lands twist on elves - the elven god was killed which means elves can no longer reproduce. All elves in SL are the last generation and they know it. How they react to that knowledge really drives the story.
    30 replies | 1133 view(s)
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  • Hussar's Avatar
    Sunday, 9th September, 2018, 11:46 PM
    This is why I have such a problem with the whole "trust your DM" line that gets thrown about. Here we have a DM who is presuming that players will always act in bad faith and never choose a bad score. Players need to be "forced" to make choices and be creative. Trust is absolutely a two way street. Why one earth would I trust you to run your game if you cannot trust me to run my...
    921 replies | 24196 view(s)
    5 XP
  • Aldarc's Avatar
    Friday, 7th September, 2018, 11:43 AM
    Aldarc replied to Norse World
    I immerse my time primarily in the Hebraic (and sometimes Greek and Aramaic) scriptures of the Hebrew Bible/Old Testament/Tanakh and associated apocryphal and other West Asian/North African cultural texts. However, "scientific precautions" largely depends on the focus or approach desired in the study. It's not as if this issue regarding "scientific precautions" regarding polytheism comes up as...
    52 replies | 3110 view(s)
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  • Hussar's Avatar
    Friday, 7th September, 2018, 08:06 AM
    Yeah, things like this make me very glad for my group. "Yeah, you can have what you want, but, I'm going to beat you about the head and ears with the DM beatstick until you either give up in frustration or your character dies. Hey, what? I didn't kill your character. Got nothing to do with me. Nosiree." If it works for you folks, hey, more power to you. Me, I'll most often rewrite the...
    921 replies | 24196 view(s)
    2 XP
  • Raunalyn's Avatar
    Thursday, 6th September, 2018, 08:18 PM
    Legendary actor Burt Reynolds has died: https://www.yahoo.com/entertainment/burt-reynolds-star-deliverance-smokey-185417744.html
    261 replies | 16196 view(s)
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  • Aldarc's Avatar
    Thursday, 6th September, 2018, 05:38 PM
    Aldarc replied to Norse World
    In biblical studies, I primarily deal with archaeology (and archaeologists) as it pertains to the Bronze and Iron Age West Asia, though my own focus is obviously far less historical/archaeological and more literary and ideological. Nevertheless, many of my peers in archaeology have impressed upon me the nature of their work as well as the frustration of how their data says one thing - often...
    52 replies | 3110 view(s)
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  • Manbearcat's Avatar
    Tuesday, 4th September, 2018, 07:27 PM
    AA has a great post immediately above which answers most things, so I’ll just throw a few supplementary words out. Absolutely. Bigger and broader guns (hirelings and companions or squads of them) in order to offset Wizards ridiculous inherent scaling. Debilities give you -1 ongoing to an Attribute (eg “Concussed” -1 Wisdom) until a condition/trigger is met to alleviate the Debility....
    240 replies | 23027 view(s)
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  • Hussar's Avatar
    Tuesday, 4th September, 2018, 12:41 PM
    Average of a D10. I guess technically it's 5.5 HP. But the point still remains. Heck, even at 10 HP, I'm thinking that gaining 6 levels of wizard is worth one level of fighter. Heck, at higher levels, because of the weirdness of the XP tables, a F/MU/Thief is something like 8/9/10 for the xp of a 10th level fighter. Been a while since I looked at the chart, but, it was pretty close to that.
    921 replies | 24196 view(s)
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  • Hussar's Avatar
    Tuesday, 4th September, 2018, 07:13 AM
    There are some serious issues with the AD&D way of doing it though. Because of the wonkiness of the XP tables in 1e, a character with 2 classes was essentially only one level behind the rest of the group. The XP for a 7th level fighter, forex, made a 6/6 fighter wizard. Which is an incredibly powerful combination for very little cost. I'm losing 5 HP and +1 attack to gain 6 levels of wizard? ...
    921 replies | 24196 view(s)
    2 XP
  • Hussar's Avatar
    Tuesday, 4th September, 2018, 12:44 AM
    You're missing my point. You made a character that looks pretty powerful in comparison to the other PC's. Compared to baseline characters though, yes, this is a very weak character. IOW, the issue isn't multiclassing, it's that you are setting a very low baseline. You talk about dealing the most damage in a group where no one has multiple attacks. Well, again, that's not a mechanics issue. ...
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  • Manbearcat's Avatar
    Monday, 3rd September, 2018, 09:32 PM
    I'll have to refamiliarize myself with my thoughts in this thread. I don't have the slightest idea off the top of my head of what I was referring to! However, just a quick response to the 2nd paragraph here. I don't exactly agree that DW is "pretty much totally FLAT." I've run a game from 1-10 w/ 4 different melee playbooks; Arcane Duelist, Barbarian, Dashing Hero, Fighter. Each of those...
    240 replies | 23027 view(s)
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  • Aldarc's Avatar
    Monday, 3rd September, 2018, 03:37 PM
    Aldarc replied to Norse World
    No, I mean that a culture can be simultaneously polytheist and animist. A culture having animist practices and beliefs does not somehow erase the presence of polytheism within that same culture. Joseph Embley Emonds and Jan Terje Faarlund, English: The Language of the Vikings. Olomouc Modern Language Monographs, vol. 3, 2014. Of course, but here I would advise caution much as TheCosmicKid...
    52 replies | 3110 view(s)
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  • Aldarc's Avatar
    Monday, 3rd September, 2018, 11:24 AM
    Aldarc replied to Norse World
    One of the big problems with your argument is that you are treating animism and polytheism as mutually exclusive positions. The pre-Christianized Norse were likely both polytheistic and animistic. The idea that these Norse were not polytheistic or conceptually connected to comparable continental Germanic deities is laughable and again reeks of Norse exceptionalism, one of the biggest fallacies of...
    52 replies | 3110 view(s)
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  • Hussar's Avatar
    Sunday, 2nd September, 2018, 11:47 PM
    As the play tester for that Knight of the Crown, I do disagree with Raunalyn that the class works as a Knight of the Crown. To me, a KotC is meant as the pretty stereotypical "sword and board" fighter type. The problem with this power is that it almost forces the class to go two weapon fighting. Gaining what is effectively a poor man's rage for 2 rounds 1/short rest does not make up for the...
    36 replies | 6230 view(s)
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  • Hussar's Avatar
    Sunday, 2nd September, 2018, 11:39 PM
    But, you were more powerful, barely, than 4 support characters. The argument is that multiclassing makes your character more powerful. And, let's not forget, in your example, other than the Beastmaster, every other character multi classed (very poorly) too. I mean, good grief, reverse the levels of your fighter/Mastermind and he doubles his damage output. The fact that you have this many...
    921 replies | 24196 view(s)
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  • Raunalyn's Avatar
    Sunday, 2nd September, 2018, 01:44 PM
    The Knight of the Crown is actually a simple implementation. I had created a subclass for the Crown knight, which I will post here, but any of the fighter subclasses will work. Being a member of the Crown knights is like joining a faction. Here's my Crown knight. Keep in mind that while it was playtested extensively, some of the newer subclasses work just as well (either the Cavalier or the...
    36 replies | 6230 view(s)
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  • Hussar's Avatar
    Sunday, 2nd September, 2018, 01:47 AM
    This is making some serious presumptions about the setting though. What would a Great Old One care about how a warlock used his or her powers? How could you possibly know what a Great Old One wants? The thing to remember here is that the Patron's are going to take a VERY long view of things. The day to day stuff that the PC does is most like way, WAY below their notice.
    921 replies | 24196 view(s)
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  • Hussar's Avatar
    Saturday, 1st September, 2018, 04:23 AM
    Look, as much as a 4e fan as I am, I have to admit that 4e is the perfect example of what happens when WotC listens to only a certain subset of gamers to build games. 4e is the RPGA edition of D&D. It was built almost entirely to satisfy organized play issues. And they based it on the fact that you have tens of thousands of organized play players, so, they if they want X, then everyone must...
    671 replies | 31591 view(s)
    2 XP
  • Hussar's Avatar
    Saturday, 1st September, 2018, 04:13 AM
    So, yeah, you were the DPR king in a group that had zero interest in dealing damage. Compare your character to a single classed character of any of the three classes you chose and you are dealing far, far less damage. DPR king doesn't mean a whole lot in a group of Timmy's. That's not what game breaking means when you deal more damage than other characters that are completely disinterested in...
    921 replies | 24196 view(s)
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  • Hussar's Avatar
    Friday, 31st August, 2018, 10:28 AM
    Again, how? A Paladin 5 attacks 2/round, so, right off the bat, he's doubling the damage output of this character. Never minding having 6 smites/day plus whatever subclass powers and additional lay on hands. How is your AC any better than a normal Paladin? Full plate and shield plus, maybe Shield of Faith (which the 5th level pally can cast anyway). Nothing clerics or druids get at 1st and...
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  • Aldarc's Avatar
    Friday, 31st August, 2018, 09:14 AM
    Aldarc replied to Norse World
    Academia is a collective international effort and not something we necessarily leave to nations with invested political interests in shaping particular historical narratives about their cultures.
    52 replies | 3110 view(s)
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  • Aldarc's Avatar
    Friday, 31st August, 2018, 08:58 AM
    Aldarc replied to Norse World
    Basically all just fancy talk for Norse Exceptionalism and Germanic Norse (obviously excluding the Finn/Sami) not being Germanic despite linguistic, historic, and genetic evidence. As CosmicKid says, you're wading into fringe theories.
    52 replies | 3110 view(s)
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  • Hussar's Avatar
    Friday, 31st August, 2018, 12:04 AM
    If Paladin 2/Druid 1/Cleric 2 is the most powerful 5th level character in the group, something is seriously wrong. Good grief, a Druid 5 is far, far more powerful than this character. Better shape change and access to 3rd level spells? A 5th level Land Druid can potentially cast fireball and there's nothing in your character that comes even close to the damage potential of that. Sure, you've...
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  • Hussar's Avatar
    Thursday, 30th August, 2018, 11:10 AM
    Are we talking white room theorycrafting or actual play experience. Because, IME, paladin is almost never chosen as a second class. Fighters are by far the most common second class IME. I've yet to see a player start as one class and then MC into paladin. Maybe my group is just strange.
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  • Hussar's Avatar
    Wednesday, 29th August, 2018, 11:53 PM
    Wouldn't the solution be then to pair the original ranger class with the UA Beast Master? Simply use the sub-class without the revised base class? And, why does it matter if it's "official" or not?
    671 replies | 31591 view(s)
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  • Hussar's Avatar
    Wednesday, 29th August, 2018, 07:03 AM
    Whee, I'm not the only one to use the morale rules. Yay! :D
    23 replies | 1120 view(s)
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  • Hussar's Avatar
    Wednesday, 29th August, 2018, 06:55 AM
    Ok, I'll cop to maybe missing stuff from earlier posts, but, is the issue on the table right now pet survivability? Is that right? So, here are three solutions: 1. Give pets max HP. 2. Give pets Resistance to all forms of damage. The bonding of the ranger and the pet makes the pet more durable. 3. The pet and the ranger share a single pool of HP. Yes, that means that a Beast...
    671 replies | 31591 view(s)
    1 XP
  • Hussar's Avatar
    Wednesday, 29th August, 2018, 04:49 AM
    Umm, pardon me if I'm wrong here, but, doesn't that just mean that you should play the Revised Ranger Beastmaster? Doesn't that resolve the issues of hit dice and survivability? So... again... isn't this problem already fixed? Why continue to bitch about the PHB ranger when the solution is already available? Or is there some issue with the revised beast master that I'm missing?
    671 replies | 31591 view(s)
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  • Aldarc's Avatar
    Tuesday, 28th August, 2018, 02:03 PM
    Aldarc replied to Norse World
    I don't know. This sounds like these archaeologists are attempting to position Norse religion as Norse exceptionalism that lies distinctly separate from similar religious forms from continental Germanic peoples.
    52 replies | 3110 view(s)
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  • Aldarc's Avatar
    Tuesday, 28th August, 2018, 12:10 PM
    Aldarc replied to Norse World
    Not attempting to push your buttons here, but how are you coping with the whole Norse polytheism thing?
    52 replies | 3110 view(s)
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  • Aldarc's Avatar
    Tuesday, 28th August, 2018, 12:07 PM
    Aldarc replied to PF2 PF2 Peeves
    I kinda like that. The "purer" they become elementally the more they suffer those elemental vulnerabilities. It also gives lesser elementals more reason to be on the frontlines of elemental planar conflicts and wars.
    40 replies | 2842 view(s)
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  • Aldarc's Avatar
    Tuesday, 28th August, 2018, 11:14 AM
    The Three-Legged Father-Son Race
    91 replies | 2658 view(s)
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  • Hussar's Avatar
    Tuesday, 28th August, 2018, 12:21 AM
    There's a fairly simple way to illustrate the distinction here. In a non-RPG, the rules answer the question, "What?" What are you going to do when you play this game? You are going to draw hints related to "Cagney and Lacey". You aren't going to change key words half way through. You aren't going to invent a new language in play. You are going to draw hints related to whatever key word...
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  • Hussar's Avatar
    Tuesday, 28th August, 2018, 12:01 AM
    Yup, there is. This has been asked and answered. Again, mea culpa for the clickbait in the title. RPG's are games and game creation engines. Sigh.
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  • Hussar's Avatar
    Tuesday, 28th August, 2018, 12:00 AM
    Where did the peddler come from? Where did the feather come from? Where did the Bright Desert come from? What rules of D&D or whatever system you are using, did you draw those from? None. You had to create that scenario - talking to the peddler with an alleged angel feather before play could progress. Without that, you cannot play. Every single example you bring up Pemerton simply...
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  • Hussar's Avatar
    Monday, 27th August, 2018, 11:57 PM
    So, you agree that not all set up is the same. That there are different kinds of set up. So, that make the difference I've been saying all the way along. Not all set up is the same. RPG's share a kind of set up that is not shared in any other game. Can you play Pictionary without drawing a picture? No, or at least, not very well. But, the drawing is not part of set-up. Set up is picking...
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  • Hussar's Avatar
    Monday, 27th August, 2018, 11:53 PM
    Where did the "fish vendor" come from? What page of the rules has a fish vendor? SOMEONE had to create that fish vendor. Whether it's the DM, or the players, someone at the table had to create that information before you could play it out. Your entire example is replete with the players creating material, that is not actually part of the game itself, in order to have something to play. ...
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  • Hussar's Avatar
    Monday, 27th August, 2018, 12:17 PM
    What do you create in Pictionary BEFORE you start play? What do you have to create before play starts, in order to play? Or, in Pictionary, you have EVERYTHING you need before you begin play. You have your word list, you have your pen, you have your drawing surface. What more do you need? I'd say you're being overly pedantic by saying that the game doesn't start until after I start...
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  • Hussar's Avatar
    Monday, 27th August, 2018, 12:14 PM
    Ok, let's work with this. DM: You are at the Hardby market. Players: Ok. ... .... crickets chirp... DM: What do you do?
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  • Hussar's Avatar
    Monday, 27th August, 2018, 12:10 PM
    Sigh. There is NO CREATION IN SET UP when you play Pictionary. There is NO CREATION in set up when you play virtually any board game, outside of strictly delineated elements like deciding a warband in a war game. Is creation part of set up? Sure. I can see that. Is all set up creation? Nope. Not at all. That's the false equivalency you keep trying to make. Board games do not require...
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  • Hussar's Avatar
    Monday, 27th August, 2018, 12:07 PM
    Well, I can think of several reasons why not. 1. By your own admission, it's unbalanced. There's zero chance they're going to publish that when it's clearly unbalanced. You're granting a player, essentially, two characters, or about one and three quarters. In a game where you have zero followers or anything like that. There's a reason we don't have the Leadership feat anymore. 2. They...
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Tuesday, 28th August, 2018

  • 03:14 AM - pemerton mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    Creation is a prelude to play even if it occurs during play - that's the bit you can't seem to grasp here.You're mistaken - I understand what you're saying, I just know that it's not true. Here's one way I know it's not true: X is set up for Y entails that X occurs prior to Y entails that X is not simultaneous with Y. And also: X is a prelude to Y entails that X occurs prior to Y entails that X is not simultaneous with Y. Your equation of creation with set-up is leading you into obvious contradiction. And there's an obvious solution: abandon that equation, and actually look at what is happening at the table where the game is being played. The biggest obstacle to having serious discussions about how RPGs work is this tendency to insist on dogmatic frameworks that have no foundation in the full variety of RPG play. (Typically they idealised versions of a type of 70s or 80s D&D play. Which is weird in Hussar's case, because I know that he's played plenty of non-D&D RPGs.)
  • 03:03 AM - pemerton mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    ..., as part of playing the game, imagine a world in which these characters are inhabitants. A player's moves consist in declaring actions for this character, which aren't just moves in the traditional boardgame sense, but are also understood as intentions to change the fiction that this character is part of. Another, distinct set of "moves" consists in establishing the rst of the shared fiction beyond these characers and their players' action declarations. In most RPGs on the traditional model, the GM does this. The rules of the game (which may include various sorts of "mechanics", but may also confer direct authority on one participant to sauy what the shared fiction shall be) are used to help determine the outcomes of these moves.The self-quote is from the first page of this thread. I was the first poster in this thread to identify creation of a shared fiction as a key element in RPGing. That's not in dispute. What's in dispute is what I have bolded in the two quotes from Hussar: that creation is preparation for play rather than, itself, a key component of RPG play. No argument in favour of that proposition has been put forward in this thread. It's not true to my own experience. And it seems to rest on an unsound generalisation from two ways of playing D&D: (i) the GM draws a dungeon map and writes notes, and the heart of play is the players declaring moves that enable them to learn what the GM created and thereby make it true, in the fiction, that their PCs are looting the dungeon; (ii) the GM writes up a series of events - a scenario, like DL or any of dozens of post-DL modules/APs - and then the players "play through" the adventure. But as far as my own episodes of play, which I've posted an linked to are concerned: when I tell the players, ie my friends, who are sitting with me about a dining room table, "You're at a market in Hardby. A peddler of trinkets has an angel feather for sale. He says its from the Bright Desert," I'm not getting ready to pl...

Monday, 27th August, 2018

  • 12:27 AM - Lanefan mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    ... response to failed Aura Reading check, that an angel feather is cursed). Here we disagree; I see pretty much all RPG creation as coming under set-up and certainly all RPG creation that comes from the GM. Play: declaring the Aura Reading and then having it fail via game mechanics Creation: deciding the feather is cursed in response to this failure, along with any associated narration thereof Play: whatever the player/PC does in response to this creation piece. Why and how do I make this distinction? That the feather is cursed is something that is and becomes a part of the setting and - taken retroactively - was therefore actually in place all along within the game world. That's set-up. And telling the players that they're at a market is not "the very definition of creating a scenario". In Moldvay Basic, a "scenario" is a premapped and pre-described dungeon, with some motivating backstory built in. In the DL modules, a "scenario" is a pre-authored sequence of events. Hussar has described scenarios by reference to events eg "wooing the widow". You are at a market. There is a seller of magical trinkets who claims to have an angel feather from the Bright Desert. What doyou do? is not a scenario. It's a bare situation. It's not "game creation" - it's playing the game (ie the GM saying stuff about the PCs' situation, as a prelude to and invitation to the players saying stuff about what their PCs do). You call it scene framing. I call it scenario creation. Same thing, and it's all set-up. Likewise You come upon a Large Steading that Reeks of Smoke and Worse. That turned out to be an invitation to make an ally of a giant shaman after trying to trick the giant chieftain by selling him his own ox. The existence of both ox and shaman were the result of successful player action declarations. Remind me what the "game creation" is here again, as opposed to the playing of the game?Creation, whether by player or GM, brought the ox and shaman into existence with...

Sunday, 26th August, 2018

  • 04:47 PM - pemerton mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    Well it's creating an essential element of the game, without which the game cannot be played. Er...telling the players that their PCs are at the Hardby market* is the very definition of creating a scenario. The players then take that scenario and interact with it (i.e. play through it) via their PCs: in this case someone looks for and finds a peddler of tokens and feathers and seeks to buy an angel feather, etc. * - along with, I have to assume, some descriptive narration and-or trope-based examples of what the PCs see there - the bustling crowds, the weather, some examples of goods and wares available, etc. I'll leave this one to Hussar , as that's his term not mine. In this particular example: the Hardby market (created by you, I assume) and Hardby itself along with whatever other parts of the Greyhawk setting you used (created by the Greyhawk authors, as modified by you). Creating the setting is, in an RPG, a part of creating the game. However, say it with me slowly: creation/set-up - does - not - always - have - to - occur - in - advance - of - play - to - still - be - creation/set-up.You're treating creation and set-up as synonyms, or at least as co-referring. But they're not. Some RPG set-up is not creation (eg choosing house rules, or optional rules, or whatever). And some RPG creation is not set-up (eg deciding, in response to failed Aura Reading check, that an angel feather is cursed). And telling the players that they're at a market is not "the very definition of creating a scenario". In Moldvay Basic, a "scenario" is a premapped and pre-described dungeon, with some motivating backstory built in. I...
  • 11:07 AM - Lanefan mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    Building PCs insn't creating a scenario, or a game to "play through". Well it's creating an essential element of the game, without which the game cannot be played. Telling the players that their PCs are at the Hardby market is not creating a scenario, or a game to "play through". Er...telling the players that their PCs are at the Hardby market* is the very definition of creating a scenario. The players then take that scenario and interact with it (i.e. play through it) via their PCs: in this case someone looks for and finds a peddler of tokens and feathers and seeks to buy an angel feather, etc. * - along with, I have to assume, some descriptive narration and-or trope-based examples of what the PCs see there - the bustling crowds, the weather, some examples of goods and wares available, etc. What exactly is your claim about RPGs being "game creation engines", and how does that claim apply to the two examples I've given. I'll leave this one to Hussar , as that's his term not mine. What game was created in advance of play?In this particular example: the Hardby market (created by you, I assume) and Hardby itself along with whatever other parts of the Greyhawk setting you used (created by the Greyhawk authors, as modified by you). Creating the setting is, in an RPG, a part of creating the game. However, say it with me slowly: creation/set-up - does - not - always - have - to - occur - in - advance - of - play - to - still - be - creation/set-up. I've half a hunch that Maxperson and I are agreeing on this bit, if maybe not on much else. :) Lanefan
  • 05:11 AM - pemerton mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    Lanefan, Hussar Building PCs insn't creating a scenario, or a game to "play through". Telling the players that their PCs are at the Hardby market is not creating a scenario, or a game to "play through". What exactly is your claim about RPGs being "game creation engines", and how does that claim apply to the two examples I've given. What game was created in advance of play?

Saturday, 25th August, 2018

  • 06:38 AM - pemerton mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    ...rio being "played through". From the descriptions of the set-up - which are not missing anything - you can't even tell what happened next, let alone what had happened by the end of the scenario: you can't predict the NPCs, or the locations, or the actions. Nor could have I, or the players. before you can do more detailed attention to training the young son how to be a knight, you MUST create something to play off of."Something to play off" is not a scenario. It need not be anything more than a simple game element, which in this instance already existed - the son. "Playing off" is just another way of saying engaging the fiction. It doesn't have to mean playing through a scenario. Lanefan: I don't know why you're trying to persuade me that playing a RPG involves creating fiction. I think I was the first person to make that point in my thread. But creating fiction need not be preparing for play - as you say - nor need it be using the game creation engine to create a game - as Hussar says. It can just be playing a RPG.

Thursday, 23rd August, 2018

  • 11:37 PM - Chaosmancer mentioned Hussar in post Revised Ranger update
    @Hussar, your quote is at the bottom. Sorry for the long read, but I prefer multi-quoting to making multiple posts. I didn't imply it I said it. And it was accurate, as we were discussing topics which had already been discussed in the thread earlier, and you were asking for a list that had already been listed and discussed earlier. Why are you trying to imply or say you had read it? I was not attacking you, I was making an accurate observation that we were re-treading old ground. I never asked for a list. I stated that there are very few spells that actually allow you to add beasts to your party, because most spells that summon actually create fey. You decided to list a bunch of spells to prove me wrong, the majority of which did not add a beast to the party. Now, I'll grant, I've been in this thread for over a week and it stretches nearly 400 posts, we might have talked about how conjure animals creates fey before and I might have forgotten. I don't have a steel-trap mind to remember ...
  • 01:36 PM - Maxperson mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    ...like a great many other games. B is where we disagree. Creating a secret door is not set-up. It's creation, yes, but the only thing that happens prior to the player in a No Myth game creating a secret door in game play is the thought to do so. Thought is not set-up. If it was, then literally all game play in or out of RPGs would be set-up. Even something as simple as me having my PC say to a guard, "How's the wife and kids?" involves me thinking of what to say before hand, and creating that dialogue, which could be considered to be interaction set-up. Set-up involves more than just a thought process immediately before creation. Yes, this is true. But what shuffling cards for a card game does not include is having to draw and paint some new and different cards for each game even during play, which is more analagous to what happens in an RPG when background and-or setting are (in some cases) prepared beforehand and (in all cases) expanded on during play. Okay, but other than @Hussar attributing that to me via several Strawmen, nobody I can remember has said that those are equivalent forms of set-up. The rules say to draw something, as opposed to trying to act it out or give synonyms or move pawn-to-king-4. As a result of this, you draw something (and yeah, drawing for Cagney would stump me too). And as I mentioned to @Hussar, the D&D rules say to create a scenario. Another difference between Pictionary and any RPG that just occurred to me: in Pictionary, any creation that happens is temporary: the pictures you draw for that particular round have no influence or use beyond that round. Your picture of Lacey, for example, won't be at all relevant two rounds later when you're trying to represent Hogwarts School in a drawing; and when you play again next week will have probably long since been tossed in the recycle bucket. Maybe so, but they will still be laughing at my horribly bad drawing of Cagney Even my stick figures end up lopsided. ;)
  • 12:48 PM - pemerton mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    ...ny, the bits that were exciting, the bits that were surprising, etc. Even while a campaign is still on-foot, individual bits of fiction created for it might cease to be relevant. In a Moldvay Basic game, if the PCs enter a dungeon and have a random encounter with 2 giant rats, it's highly unlikely that particular bit of fiction will ever matter to anything that happens again. That might be true even of a random encounter with 2 hobgoblins! - depending on the approach the GM takes to integrating random encounters into the non-random components of the dungeon setting. Trying to analyse RPGs through the metaphysical status of their fictions is in my view a dead end, as well as being an almost surefire way to make assertions that won't hold true. (Maybe she's not a widow at all but everyone just thought she was . . . that could happen easily enough in my game, and even more easily in a game with time travel, or memory horror, or dimension hopping, or whatever else aspects to it.) Hussar is on the right track by focusing on the process of play rather than its product: the fiction produced by playing a RPG isn't inherently different from any other fiction produced in some other way, and if we go more abstract, the "artwork" produced by playing a RPG isn't inherently different from any other "artwork" produced in some other way, including by the play of some other game. His mistake is to generalise a process that is true for most D&D play (both pre-and-post DL), and for quite a bit of play that is pretty similar to D&D, but that isn't true of RPGing in general.

Tuesday, 21st August, 2018

  • 01:18 AM - Ovinomancer mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    ...interesting gray area. A true TotM collective-storytelling or pass-the-conch game would be perhaps the one type of game where prep and play largely become one and the same once play begins. An RPG using story creation mechanics as in your example would lead to a bizarre situation where play causes prep to happen - the use of the mechanic is play but the result kinda falls under prep! Further engagement with the door thus created is, obviously, play. How is it obviously play? The nature of the door being able to be opened seems like it would be prep, because someone has to create that bit of fiction. Is it locked? Prep. Does it open inward or outward? Prep. Pin hinges or pivot? Prep. All of these things, according to your framework, are prep. The play is... not sure what the play is, when so much is prep. Your framework is what's bizarre, not the play description. Absent the requirement to define the creation of fiction happening during play as prep so as to save Hussar's definition, the bizarre drops away and you just have a game.

Monday, 20th August, 2018

  • 02:02 PM - pemerton mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    ....This is bollocks. A player declaring an attack for his/her PC is not prep - it's playing the game. Yesterday, in the session that I ran, at one point we had to work out whether or not one of the PCs was married or widowed. That became relevant because of events that had happened in play - namely, the emergence of an opportunity to woo a recently widowed noblewoman. That is not preparing to play, it's playing the game. It's not "pseudo-preparation" either - if the game is not on rails, then no one knows what might happen during play, and hence what fiction might need to be established as part of play. Another major difference in your system is that it's not just you doing these on-the-fly prep steps; your players are doing some of it as well, probably without realizing it. Contrast this with a more traditional game where the DM does nearly all the prep, whether ahead of time or on the fly.What's your point here? That I'm not playing RPGs? That the definition of RPGs that you and Hussar are advocating doesn't capture the way I play RPGs (which is not terribly radical as soon as you look beyond the parameters of traditional D&D RPGing)? If the former, I disagree - what do you think I'm doing, then, when I think I'm playing a RPG? If the latter, well that's my point - the two of you are advocating a definition that only fits a limited range of approaches to RPGing, namely, those in which the GM designs a scenario or dungeon in advance and then runs the players through it. But that's not the only way that RPGs are played. Other games don't have this, which is all I'm trying to point out.Other non-storytelling games don't have authorship of fiction. That's verging on tautology. But they do involve steps that replicate steps that might be part of set-up - I already gave an example of drawing a new hand of cards during the course of the play of a board game.
  • 07:27 AM - MichaelSomething mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    So according to Hussar , Super Mario Maker wouldn't count as a game either?
  • 02:58 AM - pemerton mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    Lanefan, Hussar - the idea that one is "setting up" a game while playing it is silly. Yesterday before our RPG session a few of us (not me) were playing a boardgame. After each turn the player had to draw some cards. Is that "set up" that happens at the same time as playing the game? Or is it just playing the game? If the former, then Hussar's distinction between board games and RPGs collapses. If the latter, then why are RPGs being analysed differently? when the PCs in my game, for example, decide to grill some random shopkeeper for information and I-as-DM suddenly have to dream up a random shopkeeper in response, that dreaming-it-up bit is in fact a part of game set-up. Game play, from my side, is when I role-play this shopkeeper as he interacts with the PCs. Put another way, as the random shopkeeper is a) in theory going to be the same whether prepped now or prepped a long time ago, and b) in theory now becomes a part of my game's setting, dreaming him up right now falls just as much und...

Saturday, 18th August, 2018

  • 08:12 PM - Lanefan mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    Hussar - I don't understand why you describe one aspect of playing the game as creating the game. When I think of "creating a game" I think of game design. But when I decide in the Traveller game that Lt Li (the initial patron) is part of a bioweapons conspiracy, that's not game design. Is it? I think what Hussar is saying (and I know he'll correct me if I'm wrong :) ) is that there's more to creating the game in an RPG than simply designing the rules; and that your-as-GM decision that Lt Li is part of a conspiracy comes under game creation rather than game play. In more clear-cut situations, the game creation and set-up phase is pretty much finished before game play begins: you don't start making chess moves before all the pieces are on the board where they should be, and a traditional DM doesn't start running an adventure before she's got it all mapped out and stocked. But in the way you play RPGs I'd say the creation and set-up phase never really ends and very much overlaps with the ac...
  • 12:28 PM - pemerton mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    Hussar - I don't understand why you describe one aspect of playing the game as creating the game. When I think of "creating a game" I think of game design. But when I decide in the Traveller game that Lt Li (the initial patron) is part of a bioweapons conspiracy, that's not game design. Is it? The approach to RPGing where your description seems most apt is classic dungeoncrawling, where mapping and stocking the dungeon is highly analogous to designing a (very complex) board for a boardgame. But I don't think most of your RPGing looks much like that, or anyone else's really these days except for an old school or OSR minority.

Thursday, 16th August, 2018

  • 10:14 AM - pemerton mentioned Hussar in post My Attempt to Define RPG's - RPG's aren't actually Games
    ...ses, and we came up with a reason why he was also heading to the tournament (it involved horses, but I can't remember now whether he was looking for buyers, or sellers, or just to admire the many horses that would be on display). I used a total of three "episodes" - what in D&D terms would be considered "mini-scenarios" of 1 to 3 pages each - to provide material for the session (both fiction and stats). One I had read before and so knew what I was looking for when I hunted through the core rulebook to find it. The two others are in the "Episodes" supplement which I hadn't read before, and I chose one on the basis of authorship + theme (Kenneth Hite, "The Wild Hunt") and the other based on theme alone (it was a tournament scenario, and I can't remember the author's name but it wasn't someone I recognised). Elaborating on the scenarios - eg providing NPC motivations and responses in the tournament - and connecting them together was something that I did as we went along. Contra Hussar's claim, we were able to open the rulebook, read it, or at least the relevant bits of it - obviously it's longer than most boardgame rulebooks - and then start playing. This is exactly the sort of play experience that makes me think that Hussar is write to focus on scenario as a key element of RPGing but is making a mistake in seeing it as an intermediate step that takes "game creation engine" to "game". Scenario is key because shared fiction is key - and the rules of a RPG can tell you when you need to establish some shared fiction, and they can tell you subject matters for that fiction, and they can even give suggestions for that fiction (eg as the Prince Valiant "episodes" do). But in the end the people at the table have to actually construct that fiction, because that's part of the core activity of playing a RPG.

Tuesday, 14th August, 2018

  • 06:05 PM - Eric V mentioned Hussar in post Revised Ranger update
    Hussar, I agreed with you earlier that the class works. I use it myself. I am concerned, however, that it might be a bit over-the-top in some of its abilities, and wanted the professionals (with more expertise in this area than me) to give it another pass, like it was originally intended. That desire is not coming from a min-maxing place, and it's boorish to assume that it does.

Wednesday, 8th August, 2018

  • 08:15 AM - Coroc mentioned Hussar in post Sage Advice: Plane and world hopping (includes how Eberron and Ravnica fit in D&D cosmology)
    ...e advantage of making it all fit with each other. Even in the DM Guide they offer different world philosophies, e.g. Heaven Hell Prime (shadow) for something very basic, Great wheel, Axis etc. The only time you really need something logic is when you are doing the following: 1. And precondition: You are a DM who sticks to the published material (mostly) true to the letter, especially on things like canon 2. You decide to connect two or more official primes (Or planescape) in a campaign. For every other scenario NOTHING has to be done, Eberron works fine with its own philosophy of the planes (Better eventually than with some shoehorned great wheel), Dragonlance works well with its Philosophy and any of the primes of the official settings are far easier to shoehorn into a homebrew plane arrangement - aka axis instead of wheel - than to be implemented into the planescape universe which is a great setting, but on its own, and not as an INTERPLANAR SUBWAY of some sort. Btw Hussar help me out here, I am not at home and cannot look it up: Tiamat / Takishis was put into one of the nine hells layers as far as I can remember, ?whereas in Dragonlance 1e she was from the abyss? I think they also did change her alignment from CE to LE at some point for that? Am I correct?


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Wednesday, 26th September, 2018

  • 01:02 AM - Charlaquin quoted Hussar in post Mearls On D&D's Design Premises/Goals
    I know this has been asked many times but, I never get an answer I understand. There are literally thousands of rule expansions available for 5e on the DM's Guild. There are rule expansions for pretty much everything you could possibly think of for 5e. The only thing is, they aren't "official". But, since the issue is that people want mechanical differentiation and options, and those options are easily available, what's the problem? I know that I'd love to run a Binder in 5e using the binder rules - a massive book on binders on the DM's guild all free. Our next campaign will feature a skeleton PC from DM's Guild. I've run modules, heck, my Thule campaign is hardly "official" D&D. Why are people so hung up on "official" for home games? For me, it's not about 5e not having enough classes, subclasses, feats, etc. It's about 5e not having enough ways to customize a character. Subclass is only one choice. Feats and ASIs are only 4 choices (a few more for Fighters and Rogues). When I sa...
  • 12:41 AM - Fallstorm quoted Hussar in post Mearls On D&D's Design Premises/Goals
    I know this has been asked many times but, I never get an answer I understand. There are literally thousands of rule expansions available for 5e on the DM's Guild. There are rule expansions for pretty much everything you could possibly think of for 5e. The only thing is, they aren't "official". But, since the issue is that people want mechanical differentiation and options, and those options are easily available, what's the problem? I know that I'd love to run a Binder in 5e using the binder rules - a massive book on binders on the DM's guild all free. Our next campaign will feature a skeleton PC from DM's Guild. I've run modules, heck, my Thule campaign is hardly "official" D&D. Why are people so hung up on "official" for home games? For the same reason people want WOTC to publish official campaign worlds instead of one of the numerous third party worlds out there. People enjoy official products. I am partly joking and partly serious. Official products in theory have had bett...
  • 12:22 AM - TwoSix quoted Hussar in post Mearls On D&D's Design Premises/Goals
    I know this has been asked many times but, I never get an answer I understand. There are literally thousands of rule expansions available for 5e on the DM's Guild. There are rule expansions for pretty much everything you could possibly think of for 5e. The only thing is, they aren't "official". But, since the issue is that people want mechanical differentiation and options, and those options are easily available, what's the problem? I know that I'd love to run a Binder in 5e using the binder rules - a massive book on binders on the DM's guild all free. Our next campaign will feature a skeleton PC from DM's Guild. I've run modules, heck, my Thule campaign is hardly "official" D&D. Why are people so hung up on "official" for home games? <shrug> Got me. I use a ton of homebrew material. (Granted, relatively little is from DMs Guild, I sponsor several Patreons to get my material.) The good thing about "official" material is that it drives discussion and opens up new app...
  • 12:20 AM - Eric V quoted Hussar in post Mearls On D&D's Design Premises/Goals
    Why are people so hung up on "official" for home games? For some, it's the DM of their group that won't allow non-WotC material. As for why that might be the case, I think it has to do with using material created by someone who does this for a living as opposed to just on the side. Presumably, the former brings a level of expertise and playtesting that the latter simply can not. As a result, the product is more "trustworthy."

Tuesday, 25th September, 2018

  • 02:43 AM - Maxperson quoted Hussar in post Burning Questions: What's the Worst Thing a DM Can Do?
    Heh. I haven't played in a group with only a single DM in forever. My current group of six has four of us that DM regularly. The notion that no DM=no game hasn't occurred to me in a very long time. I sometimes forget that for some groups that DM isn't easily replaceable. But, yeah, I'll stand by what I said - every really bad DM decision boils down to ego issues. Yeah. My group of 5 has 3 DMs. I'm the primary DM, but I get relief from the other two now and then so I don't burn out. I'm always so amazed at how easy the game gets when I sit back down as a player after a long stint DMing. Having to only worry about ONE character and no adventure building/planning is nice to experience now and then. :)
  • 02:21 AM - Zardnaar quoted Hussar in post Do Cleric/Druid players just ignore a large portion of their spells list?
    I don't know why you would say this. Summoning is an extremely powerful tool. Drop 4 flying swarms on the board and go to town. Or, make it a 5th level spell and drop 8. Sure, they're only +3 to hit, but, most baddies aren't that hard to hit and 4d4 damage on a hit is pretty significant. Not when you can get 4 attacks per round. And, aside from a few attacks, they effectively have 44 hp each, meaning they can take a few hits that aren't hitting the party. I found land druids to be very effective. It's funny how everyone has such different experiences. That would be one of the good spells. Summoning spells can be a problem a lot of players I notice don't use them because its more bookwork. We know summoning spells are good its rare that they get used as a horde of 8 whatevers or even 4 tends to slow things down.
  • 02:09 AM - Lanefan quoted Hussar in post Burning Questions: What's the Worst Thing a DM Can Do?
    FWIW, i would view the "make a perception check" a part of whatever action the player described that gave him access to the description of the room. Am i mistaken? Are you saying that your "make a perception check" is some new task? Or is it just a roll to determine what they see at first blush - allowing for different outcomes of "how much do we notice?" Exactly - how much do they notice at first blush, and-or do they notice one or more less-obvious things at first glance. It's not always necessary, of course: an empty 20x20' room doesn't usually have many subtleties going on. But sometimes it can be useful. And, to me, this is about as toxic an approach to DMing as you could possibly have. Far, far too much poor gaming has been had because the "DM is always right" even in the moment. If the choice is between a) an argument that wipes out half the session and b) the DM's word is law so shuddup and siddown then about 98% of the time I'll take b) just to keep the game going. T...

Monday, 24th September, 2018

  • 11:34 AM - Lanefan quoted Hussar in post Burning Questions: What's the Worst Thing a DM Can Do?
    Heh. I haven't played in a group with only a single DM in forever. My current group of six has four of us that DM regularly. The notion that no DM=no game hasn't occurred to me in a very long time. I sometimes forget that for some groups that DM isn't easily replaceable. In our crew there's three of us (with any luck, soon to be four) that DM; but we each DM our own game, each have a different group of players with varying amounts of overlap with the other games, and each have at least one player unique to that game who is in no other game. What this means is that if any one of us can't run his-her game on its scheduled night then no matter what happens there's going to be at least one player without a game that night; though the much more usual outcome is no game that night at all because a game can't really sail without its DM. But, yeah, I'll stand by what I said - every really bad DM decision boils down to ego issues.Still can't agree. Some really bad DM decisions boil down to...
  • 07:29 AM - Shasarak quoted Hussar in post Dragon Reflections #12 - Cthulhu Rises!
    Sure, if we insisted that a "lizardy PC" had to be lizard folk. But, we went through 3+ editions before we got an actual playable scaley PC. :uhoh: I never understood what the problem was. I can not believe that DnD never had playable PC Lizard folk! Wait, how are we numbering editions again?
  • 06:14 AM - pemerton quoted Hussar in post Dragon Reflections #12 - Cthulhu Rises!
    Sure, if we insisted that a "lizardy PC" had to be lizard folk. But, we went through 3+ editions before we got an actual playable scaley PC. :uhoh: I never understood what the problem was.Aren't they too emo or something? Or is that the demonspawn PCs, that REH et al were envisaging before Appendix N was even a twinkle in Gary's eyes?
  • 04:43 AM - Dannyalcatraz quoted Hussar in post Arguments and assumptions against multi classing
    Meh. I'm far too lazy. The player comes up with that stuff and calls it a paladin? Fantastic. He now gets homework developing his order and how it works in the world. Ownership over the world is never one of my priorities. You’d probably have loved Antares Whitechapel, Sword of Thoth of the Illuminated Society of Thoth. He was an “arcane Paladin” in a 3.5Ed campaign, and I did exactly that for the DM. (Yes, multiclassing was involved.)
  • 03:29 AM - R_Chance quoted Hussar in post Dragon Reflections #12 - Cthulhu Rises!
    Heh. Even way back then, we get lizard folk PC's but, the game will have to wait decades before we actually get anything official. I've always wondered why D&D could never get some sort of lizard dude as a PC race. I think it was a combination of "not traditional" and advantage in HD (iirc Lizard Men had 2 dice and an AC advantage). Empire of the Petal Throne (which was D&D based in rules) had PC races with up to 3 HD starting and that's the route I took. I had Half Ogres (2 HD) and my own version of Centaurs (3 HD). Both races were "Large" size and a lot of weapons dealt higher damage (and a few dealt lower) to creatures of that size. Along with the increased costs of armor and equipment it balanced out imho. But those were the days of heavy homebrew. AD&D (1E) discouraged that , but we did our own thing anyway. Still do of course :) *edit* added a bit and spelling. I swear sometimes it comes out like I'm on a phone with auto correct... even when I'm not.

Saturday, 22nd September, 2018

  • 10:56 AM - Lanefan quoted Hussar in post Burning Questions: What's the Worst Thing a DM Can Do?
    But rolling this back around to the original question of the thread, IMO, ((barring the more extreme/illegal actions a person might do)) the worst thing a DM can do as a DM (and not just as a human being), is allow his or her ego to dominate. Pretty much every DM/Player issue that's the DM's fault can be traced back to the DM not checking his or her ego at the door. People who forget that the DM is just another player at the table and is no more or less important than anyone else at the table make very, very poor DM's.Not 100% convinced on this one, based on my own experience...and I guess that'd make me a very very poor DM in that from either side of the screen I do see the DM as the most important person at the table. Never mind that no DM = no game. Having a reasonably strong ego often implies also having a reasonable degree of self-confidence, without which a DM is more or less doomed. Yeah there's examples of overkill out there, but I can think of one DM from way back who was qu...
  • 10:44 AM - pemerton quoted Hussar in post Mearls On D&D's Design Premises/Goals
    removing *ALL* mechanical advantages means that all characters are mechanically identical in all ways, and no actions (including roleplay choices) on the part of the PCs impact resolution of events, which is probably not what we want in RPGsThis doesn't seem right. A few weeks ago I GMed a session of Cthulhu Dark. Each PC had two things written on their sheet: a name and an occupation. There was also a sanity die in front of each player (it starts at 1; 6 is bad news). The basic mechanics are build a pool and roll, taking the highest - if the action is within the scope of your occuption, you get a die for that; if it's something within human capabilities, yout get a die for that; and if you're willing to risk your sanity to succeed, you can include your sanity die. The actions chosen by the players impacted the resolution of events. One player played a reporter, one a secretary in a law firm and one a longshoreman, but even had they all been playing longshoremen the actions that they...
  • 04:59 AM - Greg K quoted Hussar in post Arguments and assumptions against multi classing
    Why not? Paladins aren't "knights in shining armor" anymore. Never really were, but, that's how a lot of people viewed them.. I am not saying others cannot or should not do it or interpret them that way. However I would not allow it a game that I am running. For the Three Musketeers and Wesley, I would rule that the oaths falls under ideals and bonds rather than Paladin oaths, because, as you pointed out, they are not doing spell stuff. For Luke, I can see it inspiring a Paladin like order, but to me the Jedi stuff falls more under a psionic or arcane warrior or even a weapon using monk with semi-religious or philosophical overtones. Assuming, there is a jedi influenced order, I as the DM would decide how I want them represented.
  • 04:09 AM - pemerton quoted Hussar in post Burning Questions: What's the Worst Thing a DM Can Do?
    Heh. I tried to say this in another thread and got dogpiled for it.To be fair, you got dogpiled for saying that it's a game creation engine in which the adventure/scenario is the game that is created. That's not what Nagol said - he pointed to a feature of adjudication of player-declared moves in RPGs.
  • 03:14 AM - Parmandur quoted Hussar in post New D&D Monsters and More in Guildmasters’ Guide to Ravnica
    Having the art budget that Magic brings to its cards design D&D based Eberron or Dark Sun cards? Yes, please. And I'll have a second helping if I could. And I haven't played Magic since the 90's. I remember the old Battletech CCG. It really was a fantastic gateway game for getting people into Battletech. Lots of great art, the game was a pile of fun and all the tidbits on the cards really gave a great feel for the setting. I could only hope that D&D would get that kind of boost from Magic. Their approach to Ravnica is very suggestive: a purely D&D version is f the world, no mention of Magic cosmology or metaphysics. They could go the other other way, and have a card set with a pure Magic version of, say, Eberron. They could easily do an all-Magic version of a setting, an all-D&D version of the setting and a game-neutral art book all at the same time...as they are doing with Ravnica right now. Would also work with developit bew settings for both games simultaneously. I'd buy...
  • 02:54 AM - iserith quoted Hussar in post Burning Questions: What's the Worst Thing a DM Can Do?
    But rolling this back around to the original question of the thread, IMO, ((barring the more extreme/illegal actions a person might do)) the worst thing a DM can do as a DM (and not just as a human being), is allow his or her ego to dominate. Pretty much every DM/Player issue that's the DM's fault can be traced back to the DM not checking his or her ego at the door. People who forget that the DM is just another player at the table and is no more or less important than anyone else at the table make very, very poor DM's. I agree. The DM has no more power socially than anyone else. It gets weird otherwise, like that Jack Chick tract.

Friday, 21st September, 2018

  • 05:17 PM - Muso quoted Hussar in post New D&D Monsters and More in Guildmasters’ Guide to Ravnica
    Wow, I am into the lion's den surrounded by enemies :) My point was that WotC is most concerned with the majority of D&D players. Only about 10-15% of the market (at most) has the desire for a particular setting other than homebrew and FR. They simply cannot focus on that small of a market and make the money they need to under their current model. 5e has only been out for 4years, nothing was promised that long ago. Heck, we switched to 5e in 2014/2015 and my PCs are still only at 12th level. OK, D&D team cannot copletely focus on that small market, but they should almost partially focus on it because their fan-base asked for old settings. And Mearls&Co continued to talk about the old settings from the Next's play-test times. Somehow they made us desire the old settings and a part of us (not the majority, I am not saying this) are asking for them. P.s. sorry, but the level of your PCs is irrilevent in a general discussion. We are not talking of your game pace. Spelljammer is considered...

Thursday, 20th September, 2018

  • 12:09 AM - gyor quoted Hussar in post New D&D Monsters and More in Guildmasters’ Guide to Ravnica
    And, let's not forget, that while fans have requested updates to older settings, those older settings are so incredibly unpopular with the larger hobby population that doing any one of them is basically pouring money down the drain. According to those surveys, it was homebrew for about 50% of gamers, Forgotten Realms was the next big chunk, and everyone else was essentially a rounding error. Taken together, they might have appealed to about a third of gamers, but, individually? They're very much a non-starter. I know that's not what setting fans want to hear. They think that their favorite setting is the greatest thing. Unfortunately, it's a simple fact that most settings just aren't popular enough to justify the effort to update them. "The popularity of settings in the survey fell into three distinct clusters. Not surprisingly, our most popular settings from prior editions landed at the top of the rankings, with Eberron, Ravenloft, Dark Sun, Planescape, and the Forgotten Realms a...


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