View Profile: Hussar - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
Tab Content
  • Aldarc's Avatar
    Today, 12:18 AM
    What constant string? You are welcome to count up any ad hominems I may have said about you and then I would invite you to do the same regarding ad hominems you have said about me, include calling me "the worst" just now, and you may find yourself at the nasty end of a surprise that should spur some self-reflection. I'm not saying what I'm saying to get a reaction. The sooner you can get over...
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Yesterday, 09:15 PM
    You are certainly getting into the miserable habit of insulting others. Second Wind and Action Surge are not on daily mechanics, but on short (and/or long) rest mechanics, which are not - to me at least - per encounter mechanics. Short rest mechanics simulate regaining energy from short bursts of exertion that can be potentially regained throughout the day with a modicum of rest. I think that...
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Yesterday, 04:01 PM
    Despite how heated many of these threads get, I have increasingly found myself drawn to many such threads in General Roleplaying Games. Because a lot of the insight on game design, game theory, and play approaches provided by you, pemerton, Hussar, Maxperson, Lanefan, Manbearcat, Imaro, Bedrockgames, Tony Vargas, among many others unlisted, has been incredibly engaging for me, as it I can...
    347 replies | 11663 view(s)
    3 XP
  • Aldarc's Avatar
    Yesterday, 01:28 PM
    Your ad hominems and unsupported claims don't hold much weight here, Emerikol. I am not projecting onto "old school D&D." I hoped that would have been clear in reading my posts. I have only spoken for the worldview that D&D 5e presumes. I have even made that explicit on numerous points, as I have been clear to include "5e" to clarify that this pertains only to 5e. I have not looked into the...
    603 replies | 13117 view(s)
    1 XP
  • Hussar's Avatar
    Saturday, 21st July, 2018, 02:14 AM
    I have to admit, I use the 5e morale rules and I find they work great. I'm probably not a real stickler for the details of the rules, but, typically I start rolling when it's obvious that the baddies are going to lose. Which is usually after about 1/3 of the baddies go down/lost HP. Adds a nice tactical element, and it means that it's a very viable tactic to spread the damage rather than focus...
    67 replies | 1792 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 20th July, 2018, 07:58 PM
    Are you genuinely arguing in any good faith or from any desire for nuance when you write this stuff, Ovinomancer? Or are you being argumentative just for the sake of it? No, it is not an error. It is true that "human beings have water in them" and that "human beings are composed of water," though not in our entirety as the human person consists of a variety of elements and compounds. There is...
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 20th July, 2018, 06:03 PM
    Now I get it. You are misunderstanding me. Or perhaps arguing with me out of force of habit, but I will assume that you are arguing in good faith. Let's work with another example: water. Me: Human beings are composed of water. You and Max: Humans are not water, nor would we count as water. OR Me: Human bodies are naturally radioactive.
    603 replies | 13117 view(s)
    3 XP
  • Aldarc's Avatar
    Friday, 20th July, 2018, 05:32 PM
    The rock does not necessarily have "no source of power," as the PHB does say that every rock has the untapped potential energy of magic. We could speculate why souls are more valuable to devils than the magic potential of rocks - maybe in that new Mordenkainen book - but this seems beside the point. Probably not. Most people would not consider themselves being "electric" or producers of...
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 20th July, 2018, 11:04 AM
    The 5e PHB backs up my position and then goes several steps further. It's time to admit that you were wrong, learn from your mistakes, and move on. And you accuse me of being dismissive and curt? :erm: This would get us into a debate of analogies and semantics. So again for example, the humanoid soul in D&D is magical. It is part of the humanoid person. Is the humanoid person magical? I...
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 20th July, 2018, 10:23 AM
    Maybe. Possibly to an extent. For me, it comes from how saturated with magic everything in D&D's worldview is and how the cosmology of the world have implications and effects in the Prime. Our norm is simply not their norm. Sure we cannot understand it and we inescapably think from modernist perspectives, but nothing about their world is "mundane" or free from magic. You can't be free from magic...
    603 replies | 13117 view(s)
    2 XP
  • Aldarc's Avatar
    Friday, 20th July, 2018, 08:51 AM
    I'm sorry. I misspoke in my glib. It is less a "debate" and more like a "Big Ole Can-o-Worms" that has involved many of the same people in this thread. Here is probably the most famous 250+ page leviathan: What is *Worldbuilding* For? Be careful. It gets ugly in there and diverges often from the central thread points.
    347 replies | 11663 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 20th July, 2018, 08:32 AM
    Yes, it is, and have a nice day. :D I'm glad you like it, since I would say that "neat setting concept" is the implied, baseline default setting of D&D. :D When you look at the rules and nature of the implied world, I would say that the world and everything it is naturally magical, but not to equally significant degrees. And so that would represent your conception of your world as...
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Thursday, 19th July, 2018, 03:42 PM
    Ah, but it is true. The world of D&D presumes that said world is inherently magical. Some things may have more magic than others, but that does not mean that everything is mundane and devoid of magic by our sensibilities. It is a world influenced by other planes of existence and you can use portals in the world to traverse them. The stars may have a bearing on the fate of mortals. The world may...
    603 replies | 13117 view(s)
    1 XP
  • Aldarc's Avatar
    Thursday, 19th July, 2018, 11:08 AM
    "I felt a great disturbance in the Thread, as if millions of voices suddenly cried out in terror, 'Oh Heavens, not this debate again.'"
    347 replies | 11663 view(s)
    1 XP
  • Aldarc's Avatar
    Thursday, 19th July, 2018, 09:55 AM
    That entire world in D&D is presumed magical. You are trying to apply a modernist mindset that distinguishes between the mundane and the magical to a world that presumes a premodern worldview wherein the supernatural, magical, and irrational are infused into everything of the cosmos. Everything. In such a worldview, whether you are playing 0E-5E, there is no "just a mundane person" in this world....
    603 replies | 13117 view(s)
    1 XP
  • Hussar's Avatar
    Thursday, 19th July, 2018, 05:23 AM
    I suppose it depends on the viewer really. A table that lets you declare hits, for example, isnít cheating by your definition since the table agrees. But they certainly arenít playing by the rules either. Are they cheating or not? From their perspective probably not. But from any outside observer? Iíd say yes they are.
    440 replies | 9748 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 19th July, 2018, 05:20 AM
    Given the plethora of healing available in 5e, I donít think it would be unreasonable to think that combat evolves a bit and hacking downed targets becomes a lot more viable of a tactic.
    124 replies | 6158 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 19th July, 2018, 05:18 AM
    Iíd say that as far as kitbash stuff goes, either will get the job done. Once you know the syntax that either program uses, itís likely about equal.
    30 replies | 797 view(s)
    0 XP
  • Manbearcat's Avatar
    Wednesday, 18th July, 2018, 07:26 PM
    Sorry Lanefan (yes, that is the sort of reply I was looking for) and @ Emerikol . Iíll get back to your guysí responses as soon as I can. Pretty tied up. Yup, I was referring to Blades (also, I think you may have a different copy than mine because mine is H1 -H4; Lesser, Moderate, Severe, Fatal...no H5!)! Death Spiral is certainly a concern (because itís not fun and not genre coherent)....
    603 replies | 13117 view(s)
    1 XP
  • Aldarc's Avatar
    Wednesday, 18th July, 2018, 04:10 PM
    But what I appreciate about Fate in this regard is Stress and Consequences. Stress is not a traditional HP system, but is, instead, a more transparent about being a pacing mechanism representing your ability to remain in the action or scene. But you can potentially stay in the action longer if you choose to take Consequences that follow from the fiction: e.g., sprained ankle, publicly humiliated,...
    603 replies | 13117 view(s)
    2 XP
  • Aldarc's Avatar
    Wednesday, 18th July, 2018, 03:06 PM
    I would wager that the intent represents the sort of play that the game rules were designed to support and engender. Often nowadays, the writers will state their intent in the game book. Savage Worlds, for example, uses the slogan "Fast! Furious! Fun!" to describe its intended playstyle that harkens to its desire to simulate pulp action adventures through its gameplay. Ideally, the rules as...
    59 replies | 1512 view(s)
    1 XP
  • Aldarc's Avatar
    Wednesday, 18th July, 2018, 12:31 PM
    (1) It was an example of a potential solution, but I have no doubt that you could create such a solution that was more appropriate to your sensibilities. (2) I don't think that this interpretation necessarily needs to be understood as "magic." Ki, for me, is simply some form of latent energy (e.g., life? psionic? etc.) that permeates the world or life therein. The fighter may be "non-magical"...
    603 replies | 13117 view(s)
    0 XP
  • Manbearcat's Avatar
    Tuesday, 17th July, 2018, 10:10 PM
    I definitely agree. Take Blades in the Dark, for example. Itís has 3 phases of play: Free Play Score Downtime Each of those are effectively ďscenesĒ or multiple scenes. However, only in certain cases (eg the GM deployment of a Clock or Opposing Clocks - very much kindred to 4e) will scene resolution be cemented in mechanically (rather than ďorganicallyĒ).
    347 replies | 11663 view(s)
    2 XP
  • Raunalyn's Avatar
    Tuesday, 17th July, 2018, 09:46 PM
    A Beholder would likely sing "Hungry Eyes" by Eric Carmen. Then again, they could sing about Betty Davis eyes...like literally having them, I suppose... "I Only Have Eyes For You?"
    46 replies | 1065 view(s)
    0 XP
  • Manbearcat's Avatar
    Tuesday, 17th July, 2018, 07:17 PM
    @MwaO Iím not sure what youíre disagreeing with in my post. Can you hone in on the aspect youíre disagreeing with? Are you saying that you donít believe there are inherent advantages to having closed scene resolution machinery player-facing or there arenít inherent disadvantages to making the situation only GM facing? If you feel that way, could you maybe talk about other scene-based...
    347 replies | 11663 view(s)
    0 XP
  • Manbearcat's Avatar
    Tuesday, 17th July, 2018, 05:03 PM
    Quite the thread! Surprised I didnít notice it before. Just a few quick thoughts in relation to pemerton Ďs post on player-facing Skill Challenges . Iíve long been an advocate of transparency (including making everything player-facing) in mechanical archetecture of scene-based games. While 4e is a fiction-first RPG like Apocalypse World, it is not a free form RPG like AW. Itís more...
    347 replies | 11663 view(s)
    2 XP
  • Aldarc's Avatar
    Tuesday, 17th July, 2018, 02:25 PM
    Probably the adjective "draconian." It's more complicated than that. At the outset, you asserted that certain mechanics of the fighter were metagame mechanics. Those were controversial claims. People naturally disputed that they were as they do rationalize these mechanics from in-character perspectives. It does not constitute metagame for them even from your provided definition. But you also...
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Tuesday, 17th July, 2018, 11:56 AM
    Goblins in Pathfinder are noteworthy singers, and several adventures print some of their songs.
    46 replies | 1065 view(s)
    0 XP
  • Hussar's Avatar
    Tuesday, 17th July, 2018, 11:07 AM
    I'm not explaining myself well enough. It's not that FG is a bad program. It isn't. It does what it says on the tin, by and large. But, for 130 dollars I expect a HELL of a lot more than what it does.
    30 replies | 797 view(s)
    0 XP
  • Aldarc's Avatar
    Tuesday, 17th July, 2018, 10:23 AM
    Incidentally, I don't think that "fail forward," "near success," or "success-at-a-cost" are contradictory in play, as one could implement all methods within the same game. "Success-at-a-cost," for example, is often a player-facing choice where the player decides that success is necessary and worth the risk of the cost. "Fail forward" is a GM-facing technique about interpreting the failure of die...
    347 replies | 11663 view(s)
    5 XP
  • Aldarc's Avatar
    Tuesday, 17th July, 2018, 09:26 AM
    This is just false equivalence. It is fine and great to have a preferred taste for Actor stance. Where I take issue here is in the pragmatics of saying that you want 100 percent Actor stance to the exclusion of Author and Director. (Well that and the idea that in-character-speak roleplay should be preferred.) Though I disagree with Lanefan's position on in-character roleplay as the...
    603 replies | 13117 view(s)
    2 XP
  • Hussar's Avatar
    Tuesday, 17th July, 2018, 03:27 AM
    Now, that is very true. The Fantasy Grounds community rocks on toast. They really are fantastic.
    30 replies | 797 view(s)
    0 XP
  • Hussar's Avatar
    Tuesday, 17th July, 2018, 02:57 AM
    Sure, you can make it easier and organize things. Totally agree. Doesn't change the point that each of those pictures take about five steps in order to use. As compared to drag and drop which every other VTT does. One other issue to bear in mind too is the ability to port forward on your router. This has been an issue for me since my router doesn't support port forwarding, requiring me...
    30 replies | 797 view(s)
    0 XP
  • Aldarc's Avatar
    Tuesday, 17th July, 2018, 12:41 AM
    (1) Pawn is a separate stance that the blog author details. (2) Playing a role when acting often does involve role switching as the actor is an interlocutor of the character. The director has a sense of character. The author has a sense of character. The actor has a sense of character. Neither director, author, nor actor inherently has a sense of character as pawn. This is why I find such...
    603 replies | 13117 view(s)
    1 XP
  • Hussar's Avatar
    Tuesday, 17th July, 2018, 12:32 AM
    I went with the 130 dollars that you insisted on quoting. For the sake of argument. It is about 300 dollars to run a 5e full featured game. But, fair enough, you do get a lot of bang for your buck for that second 150 bucks. I'll agree with that. But, you do kinda gloss over the steps needed to load an image. 1. Download the image to your computer and place it into the right folder...
    30 replies | 797 view(s)
    0 XP
  • Aldarc's Avatar
    Monday, 16th July, 2018, 03:22 PM
    You may be more fixated on his use of "railroad" here - likely due to its pejorative connotation - but keep in mind that the "/" designates "and or," with the first element in that phrase being "GM-driven play" and I would personally place greater emphasis in what pemerton said on that than "railroad." I would estimate that a lot of GM-driven play does entail "being stuck at a door," because it...
    347 replies | 11663 view(s)
    1 XP
  • Aldarc's Avatar
    Monday, 16th July, 2018, 02:51 PM
    Which you could also do from an Authorial or Directorial stance. These are not necessarily contradictory stances, as it were, when it comes to the expectation of "acting like a real person." But my point was that the social contract of expected play (e.g., "please go along with the GM's adventure that they put work into," or "my character is being too disruptive to the enjoyment of other...
    603 replies | 13117 view(s)
    1 XP
  • Aldarc's Avatar
    Monday, 16th July, 2018, 08:41 AM
    Sure, but the problem IMHO is that I think that 100 percent pure Actor Stance is an inherent impossibility. In the context of theatrical drama, the Actor is a also a part-time Author and Director. The Actor is interpreting the character, but that interpretation will be guided by their own Authorial sense. And we may take "Authorial sense" here as a conglomeration of the Actor's understanding of...
    603 replies | 13117 view(s)
    1 XP
  • Hussar's Avatar
    Monday, 16th July, 2018, 06:04 AM
    Like I said, for the price, fantasy grounds should be a hell of a lot better than it is. To give an example, the number of steps required to add something as simple as a single image is a bad joke. Find the pic, download it to your computer in the correct directory. Go back into fg find the file through the images tab, hope that you know the file name because good luck finding it otherwise....
    30 replies | 797 view(s)
    0 XP
  • Hussar's Avatar
    Monday, 16th July, 2018, 12:27 AM
    I use Fantasy Grounds, but, I have to admit, I really have a love/hate relationship with it. Sure, as a DM, you get fantastic tools. Really great stuff for getting up and running. On the downside though, it's unbelievably expensive for what you get. I mean, an ultimate license is going to run you 150 bucks, another 150 bucks (maybe 100 depending on the discounts you get) for the core...
    30 replies | 797 view(s)
    0 XP
  • Aldarc's Avatar
    Sunday, 15th July, 2018, 11:03 PM
    Haven't your issues been mostly addressed already by Bawylie? Haven't others and I not already provided you with other possible alternative systems to look into for your purposes? I'll admit that it is difficult for me to find much gusto for the original thread topic anymore when you speak rudely and insultingly to me for disagreeing with your definition of metagaming. It zaps a lot of good will...
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Sunday, 15th July, 2018, 06:20 PM
    Just like raging. ;)
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Sunday, 15th July, 2018, 06:14 PM
    As it turns out, such pacing is called getting your "second wind."
    603 replies | 13117 view(s)
    1 XP
  • Aldarc's Avatar
    Sunday, 15th July, 2018, 05:24 PM
    And if you can control when you rage, why can't you control when you summon upon your reserves for a Second Wind? This mechanic reminds me of athletes who pace themselves and who know that they have reserves that they can draw upon for bursts of short-term energy.
    603 replies | 13117 view(s)
    0 XP
  • Manbearcat's Avatar
    Sunday, 15th July, 2018, 12:23 PM
    Emerikol (and Lanefan and perhaps Saelorn ), you (and Lanefan) answered my question with a response about the implications on the gameplay paradigm; eg ďit would make it more lethal.Ē This thread is about ďmetagame mechanicsĒ and players making decisions based exclusively on (what you perceive as) observable phenomenon (biological, physical) from the characterís perspective. Iím looking for...
    603 replies | 13117 view(s)
    0 XP
  • Manbearcat's Avatar
    Saturday, 14th July, 2018, 01:39 PM
    I donít want to dig down too deeply into the rest of the hacking required, because I was trying to solicit solely the visceral reaction from Emerikol . Iím inthe same camp as Ratskinner ; the reaction to one type of mechanics or information organization versus another is primarily because of familiarity or the internalization of a set of stuff into a mental framework that youíve settled into...
    603 replies | 13117 view(s)
    0 XP
  • Hussar's Avatar
    Saturday, 14th July, 2018, 10:09 AM
    I think this, more than anything is why you rarely see groups hiring. And in my experience dms as well hate the idea. Too much paperwork.
    64 replies | 1283 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 13th July, 2018, 11:30 PM
    It seems absurd to say this when this is on the same level as, "Hey, I'm going to cast one of my level 4 spells, and then I will be out of spell slots of that level." The resource management of Vancian casting is simply part of the metagame. Call it a "necessary evil" if you like, but let's face it: metagaming is an intrinsic part of the D&D spell system. Again, lipstick on a pig. But it...
    603 replies | 13117 view(s)
    1 XP
  • Aldarc's Avatar
    Friday, 13th July, 2018, 10:16 PM
    The character can know about lots of things that would still nevertheless constitute metagaming. The character can "know" that they still have a single Second Wind available. The character can "know" that they have one level-one spell left. The character can "know" the placement of allies and foes in combat despite the fact that the character is operating from the players have a tactical...
    603 replies | 13117 view(s)
    1 XP
  • Aldarc's Avatar
    Friday, 13th July, 2018, 07:09 PM
    Part of the issue is that the entire vancian magic system works in the meta economy of spell slots and levels where you can cast X number of times per day. I usually prefer magic as "skill" rolls/checks (e.g., Blue Rose, True20). Keep casting until you fatigue yourself. This would also be fantastic for a fail-forward or success-with-a-cost subsystem. So the caster could "fail" the ability...
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 13th July, 2018, 09:42 AM
    Have you even been paying attention to our conversation? :confused: IMHO, this is the metagame that the player does as part of the "strategic play" of the game. If you want to say that Vancian casting is 'magic,' then we may as well call Fate points 'fate.'
    603 replies | 13117 view(s)
    0 XP
  • Manbearcat's Avatar
    Friday, 13th July, 2018, 04:02 AM
    Emerikol, let me pose you a question. I'm not sure you've ever GMed or played under the following paradigm, so let me lay it out. Try to conceive of simply switching out the HP model from your current game for a low overhead system that handles it in fictional terms that also intersect with action resolution (what action declarations might be permissible, what may be penalized). It looks...
    603 replies | 13117 view(s)
    0 XP
  • Raunalyn's Avatar
    Thursday, 12th July, 2018, 02:44 PM
    I had a Bladesinger in my Out of the Abyss campaign...I can see some of the criticisms around this class and how it can be construed as over-powered or over-shadowing the melee classes. However, I would like to explain how I was able to overcome this. First of all, their damage does not scale as well as a similar level melee class. They get a maximum of 2 attacks (3 if they are hasted),...
    395 replies | 36698 view(s)
    0 XP
  • Raunalyn's Avatar
    Thursday, 12th July, 2018, 02:35 PM
    Divination. I see that "Whoever wins initiative" has the most votes. Well, with a diviner, it's likely that one of their portents will allow them to win initiative. On top of that, it's likely that one of their portents will allow the Diviner to inflict a failed save on one of their spells, particularly if it's a save-or-suck spell.
    38 replies | 1726 view(s)
    0 XP
  • Aldarc's Avatar
    Thursday, 12th July, 2018, 10:05 AM
    Such as? I'm a fan of Numenera, and I have been looking over the just-released-to-backers Numenera 2: Discovery and Destiny the past few days. It's probably in my top 3 favorite settings ever created. Though I like the Cypher system, I don't love it, and there are a few things that sometimes frustrate me when it comes to character creation and customization. But I sometimes think that comes...
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Wednesday, 11th July, 2018, 01:39 PM
    Truth of the matter is that I do not know what new attributes I would create, because I also think such things would depend on my design goals for the system, and I have not created a new system yet. I would prefer attributes/abilities with distinct and clear non-overlapping functionality, and I agree with Angry DM that this is where D&D's Big Six fails hard. (This is also part of my...
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Wednesday, 11th July, 2018, 06:51 AM
    This definition kinda begs the question, and I don't think that your assertion here is true. Yes. Does it matter? The point is not those. If you were forced to create attributes that were not the Big Six (or the Big Six renamed), what attributes would you create or use? (So no "they are perfect as they" are non-answers.)
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Tuesday, 10th July, 2018, 12:44 PM
    Yeah, it's often just basic minor things like "the character knew a widow exists in this village" or even "Player 2 helped Player 1 defend themselves from being attacked by a ghost." Though if you don't have ghosts in your campaign, I'm sure you could just replace the word 'ghost' with 'rabid badger' or something. Blending player and character engagement is practically the definition of all...
    603 replies | 13117 view(s)
    1 XP
  • Aldarc's Avatar
    Monday, 9th July, 2018, 04:19 PM
    Your rude, condescending tone that reeking of one-true-wayism you have been repeatedly called out for using for starters. Or maybe comments like this: Were we not supposed to bask in awe at your experience and expertise as you toot your own horn? Theirs or yours? :erm: Perhaps if you want people to be receptive to the sagacity of your arguments, you should work on your tone and how you...
    164 replies | 5348 view(s)
    2 XP
  • Aldarc's Avatar
    Monday, 9th July, 2018, 12:20 PM
    It's similar with Beyond the Wall. However, BtW is more young adult oriented. It takes inspiration from the novels of Ursula LeGuin (Earthsea), Lloyd Alexander (Chronicles of Prydain), Tolkien (The Hobbit), and arguably the first few books of Robert Jordan (Wheel of Time), where it is often about relatively young heroes exploring beyond the bounds of their lifelong homes and grow into heroes....
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Sunday, 8th July, 2018, 11:50 AM
    My take-away reading was the opposite here, though we likely refer to the same phenomenon. For me, this system makes world creation necessary - as in the process necessarily transpires - because it partially happens through the character creation process via playbooks. The major strength of this system is that it 1) alleviates some of the world-creation process from the GM, 2) it connects PCs to...
    603 replies | 13117 view(s)
    4 XP
  • Aldarc's Avatar
    Saturday, 7th July, 2018, 10:13 AM
    Have you looked into any of my TTRPG recommendations yet? I also have another: Beyond the Wall and Other Adventures. It combines Basic/1e OSR and more contemporary game design.
    603 replies | 13117 view(s)
    0 XP
  • Hussar's Avatar
    Saturday, 7th July, 2018, 04:08 AM
    Loads of emotion and personal stakes? Oh, noes, I have to get my multi-billion dollar company back because, if I don't, I'll only be the chosen one savior. Gee, yeah, totally see the stakes there. Like I said, the bad guy is a smarmy businessman who isn't actually all that wrong. Danny as CEO is a financial disaster. Like I said, the stakes are totally unimportant. If Danny fails, he's...
    33 replies | 911 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 6th July, 2018, 03:56 AM
    But, I think that's what makes Jessica Jones and Daredevil much better shows. Sure, JJ is an alcoholic, but, it's never "let slide" in the show. It's destructive as all get out. Watching JJ implode is a big part of what makes the show good. Same with Daredevil. His self-destructive tendencies cause so much of the plot. It's a big old dose of catharsis. And, there's the other point. ...
    33 replies | 911 view(s)
    0 XP
  • Aldarc's Avatar
    Thursday, 5th July, 2018, 02:54 PM
    I have apparently missed it again because I do not see here where you state it. So what is your point here? That combat frequently involves death, killing, and violence? Is your grandstanding point really that insipid?
    164 replies | 5348 view(s)
    0 XP
  • Manbearcat's Avatar
    Thursday, 5th July, 2018, 12:56 AM
    Very good post here. I think each discrete part is very salient. I think the first part happens to be a big component of these conversations because a great many D&D players seem to have internalized an AD&D rules paradigm as representing something like the actual mental overhead that is going on in physical, hand-to-hand combat...when they, in all likelihood, have never engaged in actual...
    603 replies | 13117 view(s)
    4 XP
  • Hussar's Avatar
    Wednesday, 4th July, 2018, 11:38 PM
    Mustrum_Ridcully - you're spoiler tags don't work. Just finished the series. The season finale was not what I was expecting, although, to be fair, it's foreshadowed quite a few times in earlier episodes. Much more low key. For a show about an invulnerable strong guy, there are surprisingly few actual fights in the show. I'm still mulling over whether I really like the season, or if I'm...
    33 replies | 911 view(s)
    0 XP
  • Aldarc's Avatar
    Wednesday, 4th July, 2018, 02:20 PM
    Indeed. If HP truly represented flesh, meat, or bodily wounds, then we can only conclude that as player characters level-up they gain more mass in flesh.
    603 replies | 13117 view(s)
    0 XP
  • Aldarc's Avatar
    Wednesday, 4th July, 2018, 02:07 PM
    This seems presumptuous, though disputing your claim opens up further conversation that I doubt would be particularly productive for our mutual purposes here. Thank you, though I do think that you implying that Fate is a "metagame style rpg" comes across as belittling. But I am also arguing that metagaming is a core and inescapable part of gaming.* There are metagaming mechanics that you find...
    603 replies | 13117 view(s)
    2 XP
  • Aldarc's Avatar
    Wednesday, 4th July, 2018, 11:32 AM
    Is there much of a point to miss? On one hand, you seem to be arguing that death happens in roleplaying games, which is a banal argument to make. On the other hand, you are arguing that death "IS the point of combat," which is demonstrably false and any time someone provides counter-examples and counter-opinions, you cast your net wider. I suspect that there are reasons to make 'em less...
    164 replies | 5348 view(s)
    2 XP
  • Hussar's Avatar
    Wednesday, 4th July, 2018, 04:55 AM
    Heck pcs having standard hps are the norm in 5e. And, Rand hps for monsters so I can fudge is a pretty weak argument from my POV.
    440 replies | 9748 view(s)
    0 XP
  • Hussar's Avatar
    Tuesday, 3rd July, 2018, 09:57 PM
    Wait, what? I live in a polytheistic country - Japan. And, I'm going to tell you right now that there ARE standardized rituals, and uniforms for priests and standardized holy days in Shinto. I'm not sure what kind of polytheism you are thinking of, but, most religions, whether mono or polytheistic, have pretty standardized rituals and holy days and easily recognizable priesthoods.
    119 replies | 3627 view(s)
    5 XP
  • Manbearcat's Avatar
    Tuesday, 3rd July, 2018, 01:36 PM
    Ovinomancer , TwoSix , @ anyone else... I feel like digging down really deeply on the TLJ/4E tradition deviation comparison may (a) not be something that anyone else in this thread cares about and (b) while works into 4eís ďessenceĒ, it may push the bounds of threadcrapping (and my next response would be long). What do you guys think? Anyone else care about that topic?
    171 replies | 5867 view(s)
    0 XP
  • Aldarc's Avatar
    Tuesday, 3rd July, 2018, 12:59 PM
    I hope you don't presume here that my PCs don't. :erm: It is inherently a fool's errand. You are correct that "it's easier to play true to character if what you know as a player matches what you know as a character," but this is striving after wind. There is an inherent disconnect and power imbalance between player and character knowledge that Neonchameleon overviews quite well. So for me...
    603 replies | 13117 view(s)
    2 XP
  • Aldarc's Avatar
    Tuesday, 3rd July, 2018, 09:25 AM
    Counterpoint: The theatrical trailer for Babe reveals that he will succeed as a sheepherding pig and that some grand audience will cheer for him. So yeah, we know but are presumably watching anyway. I don't think anyone is necessarily advocating the complete removal of death for the PCs. The issue raised by Vincent Baker is having uncertain outcomes serve as the primary method of creating...
    164 replies | 5348 view(s)
    3 XP
  • Manbearcat's Avatar
    Monday, 2nd July, 2018, 05:02 PM
    Well, personally, I didnít think 4e had much in the way of problems with its skill set up. In 4e noncombat conflict resolution and stunting, there are only a few relevant parts to action resolution and micro-story-progression when it comes to characters: 1) Can this PC realize their archetype through play (conflict framing > action resolution > story output)? 2) Through the realization...
    60 replies | 2695 view(s)
    1 XP
  • Raunalyn's Avatar
    Monday, 2nd July, 2018, 03:30 PM
    Of note is Armor of Agathys for the Bladelock. In my Tomb of Annihilation game, our bladelock uses this spell (only able to cast 2 spells at 5th level, which is often Armor of Agathys and Hex or Hellish Rebuke depending on the situation) to devastating effect when fighting mobs with either multi-attack or multiple mobs. With 15 temps and inflicting 15 damage each time he's hit (until the temps...
    40 replies | 11800 view(s)
    0 XP
  • Aldarc's Avatar
    Monday, 2nd July, 2018, 02:19 PM
    I am a big fan of Fate, including aspects and fate points, but I recognize that it is not for everyone. So if you just like fudge dice and skill trees, then perhaps you should look into Fudge. There is a reason those dice you love are called "fudge dice" after all. Buf if you enjoy game design analysis as a "gamer junky" then I would recommend reading The Book of Hanz, which is a series of...
    603 replies | 13117 view(s)
    1 XP
  • Aldarc's Avatar
    Monday, 2nd July, 2018, 01:04 PM
    I'm not sure if I would say that he "hates bonus actions," but he has voiced dissatisfaction with how they work: Most definitely.
    347 replies | 11663 view(s)
    0 XP
  • Hussar's Avatar
    Monday, 2nd July, 2018, 12:21 PM
    Hussar started a thread What no Luke Cage love?
    Havenít finished the series yet but Iím liking it a lot more than the first season. Tighter story and better characters. Two thumbs up.
    33 replies | 911 view(s)
    0 XP
  • Aldarc's Avatar
    Monday, 2nd July, 2018, 11:45 AM
    You are presenting death as the ends of combat, but I find that death, even in combat, is not an end but a means. Hypothesis: The main point of most combat in RPGs is not the risk of death. Most RPGs, including many D&D, frame combat as an obstacle to the goals of the PC for them to overcome (e.g., proceeding to the next room, retrieving the item/person, the countdown clock, etc.). Combat...
    164 replies | 5348 view(s)
    4 XP
  • Manbearcat's Avatar
    Sunday, 1st July, 2018, 06:16 PM
    Sorry for the delay in getting back. Alright, so my thoughts: I definitely agree with TwoSix's first thought above: a) "I imagine there's a decent correlation between those who disliked 4e and those who disliked TLJ for the same reasons; it didn't match their expectations of what "D&D" or "Star Wars" should be." I also saw on the TLJ thread on these boards that there are...
    171 replies | 5867 view(s)
    2 XP
  • Rechan's Avatar
    Sunday, 1st July, 2018, 06:08 AM
    Ahh, then the third installment must have been when WotC took over Dungeon, but hadn't converted to 4e yet. Thanks!
    3 replies | 196 view(s)
    0 XP
  • Hussar's Avatar
    Saturday, 30th June, 2018, 04:21 AM
    There is a significant range between "clerics never act like anything other than fighters with a spell list" and "clerics must have daily/hourly rituals which must be detailed out." I would just like to see cleric (and paladin and druid) players actually acknowledge that they have a patron diety once in a while and do anything at the table to make that part of the game.
    119 replies | 3627 view(s)
    4 XP
  • Aldarc's Avatar
    Friday, 29th June, 2018, 11:30 PM
    Not quite. I'm saying that the D&D 3e engine (i.e., the d20 System) essentially remains the core of many systems, such as D&D 4-5e, Pathfinder, 13th Age, Shadow of the Demon Lord, etc. But that core 3e skeleton has its flaws, shortcomings, and pitfalls. But how do you address those flaws? 4e was one such response, and one underrated in its influence. Pathfinder (aka "3.75e") kept closer to...
    347 replies | 11663 view(s)
    4 XP
More Activity
About Hussar

Basic Information

About Hussar
Location:
Fukuoka, Japan
Sex:
Male
Age Group:
Over 40

Statistics


Total Posts
Total Posts
21,162
Posts Per Day
4.15
Last Post
Everybody Cheats? Yesterday 02:04 PM

Currency

Gold Pieces
30
General Information
Last Activity
Yesterday 02:35 PM
Join Date
Monday, 9th August, 2004
Product Reviews & Ratings
Reviews Written
1

10 Friends

  1. Aldarc Aldarc is offline

    Member

    Aldarc
  2. God Returns God Returns is offline

    Member

    God Returns
  3. Manbearcat Manbearcat is offline

    Member

    Manbearcat
  4. Merkuri Merkuri is offline

    Member

    • Send a message via MSN to Merkuri
    • Send a message via AIM to Merkuri
    • Send a message via Yahoo to Merkuri
    Merkuri
  5. MurderHobo1 MurderHobo1 is offline

    Member

    MurderHobo1
  6. Raunalyn Raunalyn is offline

    Member

    Raunalyn
  7. Rechan Rechan is offline

    Member

    Rechan
  8. sev sev is offline

    Member

    sev
  9. Southern Oracle Southern Oracle is offline

    Member

    • Send a message via AIM to Southern Oracle
    Southern Oracle
  10. steenan steenan is offline

    Member

    steenan
Showing Friends 1 to 10 of 10
Page 1 of 3 123 LastLast

Sunday, 22nd July, 2018


Saturday, 21st July, 2018


Monday, 16th July, 2018


Tuesday, 10th July, 2018


Sunday, 8th July, 2018


Saturday, 7th July, 2018


Friday, 6th July, 2018


Thursday, 5th July, 2018


Wednesday, 4th July, 2018



Page 1 of 3 123 LastLast
Page 1 of 46 1234567891011 ... LastLast

Monday, 23rd July, 2018

  • 06:51 AM - Maxperson mentioned Hussar in post Everybody Cheats?
    ...hat monster stats and abilities donít necessarily match whatís in the MM. Thatís an important distinction for a lot of players, because many expect them to be used as written. Even clarifying that I donít utilize the standard CR system or design encounters based on the partyís level, and that they need to pay attention and be prepared to run. There are so many different ways to play I just think that setting proper expectations and determining whether there are any serious disagreements on play style. I might not change the play style depending on the circumstances, but I also would hope that somebody will give it a chance and I will be as transparent as possible. Itís a table decision, though and we canít always accommodate everybody. I exert more control in my home game. For a public game It varies. But the table has to agree, and the only way that happens is we have to talk about it. This is one of those rules, perhaps the only rule, where I can't bring it up. Before Hussar or someone comes in screaming, "Because they would think it's cheating!," that has nothing to do with it. Even if they were all okay with it, I would have to stop altering die rolls so as not to cause bad feelings if I don't alter rolls when a player thinks I should have. Beyond that, I don't want the players thinking that I will keep their PCs alive. I don't alter die rolls for that purpose. There's no point in bringing up a rule that if brought up, won't be used. As I mentioned multiple times earlier in this thread, I will only alter rolls in two circumstances. The first circumstance is if they PCs are going to be wiped out or lose members due purely to horrible luck. If my dice are hot and theirs are not, and things are grim, I will alter a roll here and there to even things up a bit. They could, and sometimes still do lose, but at least it won't be because the dice gods said so. If they are in a bad way due to bad decisions, no die altering will happen. The second time ...
  • 02:54 AM - Ilbranteloth mentioned Hussar in post Everybody Cheats?
    ...which would make his argumentative content consistent with everyone else in this latest top quality "yes it is" / "no, it is not" thread. :p Going back to an earlier point... I had also quoted this paragraph before. My reading of this paragraph in the 5e DMG, much like the preceding paragraph on players fudging, does not seem so much to be about permitting DM fudging as legal, but, rather, simply an admission that it happens and that DMs use the DM Screen as a means to "cleverly" enable their own cheating. Jaywalking does not become legal just because most law enforcement looks the other way or finds it beneath their trouble. Now if the DM and players decide that cheating is permissible, presumably within limits of some social contract, then it does not mean that cheating has ceased being cheating, but that certain forms of cheating has become permissible within play at that table. Again, this is where I disagree with Hussar and you.ere are a couple of definitions of cheating: Act dishonestly or unfairly in order to gain an advantage, especially in a game or examination. "she always cheats at cards" And another: Act dishonestly, be cunning, be dishonest, befool, beguile, betray, break faith, commit breach of trust, cozen, deceive, defalcate, defraud, deprive of dishonestly, dissemble, dupe, embezzle, fraudare, ignore ethics, lack honesty, obtain money by false pretenses, pettifog, play false, practice chicanery, practice fraud, prevaricate, purloin, represent falsely, sharp, swindle. The definition of cheating is all about being dishonest, unethical, breaking the rules, etc. Literally, by definition, playing by the rules cannot be cheating. Telling us we're cheating when we're following the rules, openly and honestly at our tables is insulting. The problem I have with folks continuing to call this cheating within the context of a game where it is explicitly allowed by the people playing the ...

Sunday, 22nd July, 2018

  • 04:01 PM - Aldarc mentioned Hussar in post The roots of 4e exposed?
    Oh, come now, it was a triumph of expostulation...:cool:Despite how heated many of these threads get, I have increasingly found myself drawn to many such threads in General Roleplaying Games. Because a lot of the insight on game design, game theory, and play approaches provided by you, pemerton, Hussar, Maxperson, Lanefan, Manbearcat, Imaro, Bedrockgames, Tony Vargas, among many others unlisted, has been incredibly engaging for me, as it I can apply those insights and approaches to games outside of D&D.

Friday, 20th July, 2018

  • 03:29 PM - Kobold Boots mentioned Hussar in post Roll 20, Fantasy Grounds, or other VTT?
    Thank you to everyone who has contributed. The tool of choice for my needs has been determined to be Fantasy Grounds. Key Factors: 1. LUA - I'm very familiar with LUA from spending years hacking the World of Warcraft UI. 2. It just looks and feels better to me than the R20 UI 3. Full D&D 5e support. 4. Community feels right. Not too large or too small. 5. Don't have to subscribe. I can just buy the tool and be done with it. Sunk costs are better than operating expenses in my book. 6. Video/Audio won't be an issue. Can either use OBS or integrate Discord into the app. Anyhoo, appreciate the feedback. Hussar - I agree that the price seems high for what it is, but it's what the market will bear so if I get a year long campaign out of it every 18 months it's worth it. Be well KB

Thursday, 19th July, 2018


Thursday, 21st June, 2018

  • 03:12 PM - jgsugden mentioned Hussar in post My Experiment with 5e - No Classes with Cantrips
    I think a skill system can handle this pretty well. How? Inherently your options are static. You might be able to jump slighylyvfarther or break down a slightly thicker door, but your problem solutions remain substantially the same. The key feature of skill resolution rather than spell resolution that Hussar is pointing to is (i) the need to engage the fiction in action declaration and resolution, and (ii) the lack of auto-success.[quote]I understand this is what he is seeking, but that is apples and oranges with my point. He wants a certain low magic feel, but my point is that one style being used throughout an entire campaign doesn' eveolve as much as a system that starts there, then adds layers of magic over and over and over to evolve constantly. Also, as to (i) - Spells do not mean you don't engage the fiction. If magic feels like you're shutting down the engagement with the fiction, you're forgetting how wonderful and exotic magic should be. Listen a bit to Critical Role podcasts/videos for some good evocative use of magic that might feel better to folks that get bored by magical solutions. As to (ii) - I see three tiers when it comes to approaching problems with magic: 1.) You have no magic that assists, 2.) Magic helps but does not solve the problem, 3.) Magic bypasses the...
  • 12:10 PM - pemerton mentioned Hussar in post My Experiment with 5e - No Classes with Cantrips
    ...the types of challenges PCs face. As PCs obtain more tools and gain the ability to bypass certain types of challenges, the game introduces newer challenges that take more advanced capabilities to confront. This is a problem for PC types that do not have evolving capabilities that handle these challenges, but it does provide benefits: Things do not get old and players feel like their characters are evolving. If you're still wrestling with how to get the amulet that sits on a floating pedestal that hovers above a 100' wide canyon when you're 15th level, the PCs don't feel that different than a 3rd level party. If, however, that amulet is in an extradimensional pocket protected by animated energy motes ... the PCs don't feel like they're in Kansas anymore. They've graduated... although the S&S tpe PCs don't feel like they have as much to offer in these challenges.I think a skill system can handle this pretty well. The key feature of skill resolution rather than spell resolution that Hussar is pointing to is (i) the need to engage the fiction in action declaration and resolution, and (ii) the lack of auto-success. You can get those features while allowing high level PCs to do things with their skills that are superhuman in capability.

Monday, 18th June, 2018

  • 08:43 PM - Satyrn mentioned Hussar in post My Experiment with 5e - No Classes with Cantrips
    ...but one more thing to consider: D&D used magic to 'escalate' the types of challenges PCs face. As PCs obtain more tools and gain the ability to bypass certain types of challenges, the game introduces newer challenges that take more advanced capabilities to confront. This is a problem for PC types that do not have evolving capabilities that handle these challenges, but it does provide benefits: Things do not get old and players feel like their characters are evolving. If you're still wrestling with how to get the amulet that sits on a floating pedestal that hovers above a 100' wide canyon when you're 15th level, the PCs don't feel that different than a 3rd level party. If, however, that amulet is in an extradimensional pocket protected by animated energy motes ... the PCs don't feel like they're in Kansas anymore. They've graduated... although the S&S tpe PCs don't feel like they have as much to offer in these challenges. Does this match what you saw during your experiment, Hussar?

Monday, 11th June, 2018

  • 11:34 AM - Ratskinner mentioned Hussar in post Jon Peterson posts Mordenkainen in 1974
    ...lking about the facts in the encounter, and my buddy was talking about the facts on his sheet. I half wanted to say in character "what is a proficiency bonus?" Keep on managing your stats and playing based on your stats if that makes you happy. I will play in the moment, and if the stats serve my play so be it, and if they don't I will cope. But I certainly would never think about not taking a logical course of action because I might lose a +2 proficiency. I wouldn't even be thinking about such a thing. I don't know why you would think a DM should ban me from making an in game realization. Why would a DM ban good playing, which is what paying attention is. I wouldn't play with a DM who banned me from using my head. I see the difference, but I reject the notion that they are edition-centric. I've seen similar differences in playstyles in other game systems. Heck those kinds of differences are why people invent other systems and prefer one edition over the other. As Hussar pointed out, a 1e player might act the same way with even more mechanical influence on his decision. My group right now has a guy who runs at the first sign of non-optimisation, regardless of edition (and we just left a period of playing AD&D and Boot Hill).

Thursday, 31st May, 2018

  • 08:33 AM - Mouseferatu mentioned Hussar in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    So, Hussar, I'm not necessarily disagreeing with you overall. There are elements of Planescape I'm not fond of, too, and would prefer they hadn't become the default. But a lot of what you're talking about predates Planescape. Demons and demon lords all coming from the Abyss, all that? That's 1E planar lore, prior to Planescape as a setting.

Wednesday, 30th May, 2018


Tuesday, 29th May, 2018

  • 10:41 AM - Sadras mentioned Hussar in post MTOF: Elves are gender-swapping reincarnates and I am on board with it
    ...o the game. And it makes other folks happy. What's in it for me to oppose that? What am I gaining? Or, better yet, what are you gaining by opposing this? @Yaarel talks quite extensively about the change in elven lore. Thing is, it's not really a change. 1e limited elves to 12th level magic users. Until 3e, elves were NEVER the greatest wizards in the game. In 3e, baseline elves didn't gain an Int or Cha bonus at all, so, nope, other than some campaign specific variants, elves were not the greatest wizards in the game. It wasn't until 4e with Eladrin that the lore and the mechanics actually matched - eladrin wizards were among the best in the game. But, we don't HAVE eladrin in 5e. Not in core anyway. Core 5e elves fit best with 1e to 3e elves. So, his entire complaint ignores what's actually written in the game. So, I'll ask again, what is the cost to you to have this in the game? I'm coming in rather late into this debate and I have not read the entire thread - but @Hussar to be fair to @Yaarel don't you argue along similar lines when it comes to D&D cosmology as presented in the books? How do you differentiate between yours and his argument?

Thursday, 24th May, 2018

  • 02:49 PM - lowkey13 mentioned Hussar in post Harassment Policies: New Allegations Show More Work To Be Done
    Sure I can imagine another reason, but Gygax wasn't some raging racist. So given the incredibly unlikely possibility that he decided to make elves with racism in mind, or the incredibly likely possibility that he didn't, I'm not going to assume racism. They don't hate men. Just because you can draw parallels in the real world, doesn't make those parallels the intended reason for something. Correlation does not equal causation. Unless you can PROVE that misogyny is what caused Gygax to create drow, rather than just trying to imagine what an evil matriarchal society might be like, assuming the worst doesn't accomplish much other than to drag someone's name through the mud. Can you prove that misogyny is the reason for his decision? So, here's the problem. And this is why I can't agree with Hussar and his otherwise completely reasonable post which noted the problematic issues with drow, but said it was important to just concentrate on the current issues. If you don't know where you came from, how do you know where you're going? Notice the amount of pushback a simple observation like this has caused? No one said, "Hey, that EGG, he was a raging racist and sexist who was trying to advance white power and males uber alles with the drow!" No, instead people were discussing, in fairly reasonable terms, how depictions of the drow reflected a lot of baggage- racial and sexist baggage. And that's the problem when you attempt to take Hussar's reasonable suggestion and just move on; if people wish to disregard the structural issues of the past that were glaringly obvious, how can we address the structural issues of the present or future, which may be a little more subtle? It is neither an attack, nor a defense, to say that EGG was not a racist. I don't believe that the origin...

Tuesday, 22nd May, 2018


Saturday, 12th May, 2018

  • 09:22 PM - AbdulAlhazred mentioned Hussar in post Why Worldbuilding is Bad
    On the other thread, when I've suggested this is one thing that worldbuilding is for, there has been a lot of disagreement. Most posters on that thread seem to deny that one function of worldbuilding is to establish stuff for the GM to tell to the players. I think the difficulty isn't in denying that it is to 'establish stuff for the GM to tell to the players.' I think they are objecting to the entire concept of analyzing play from a standpoint of what the people at the table DO. They want to only look at what is going on fictionally. Beyond that they wanted to emphasize the tentative, provisional, and incomplete nature of what was world built in order to reduce its significance to being more of a way to establish general character knowledge, mapping of genre tropes to their instantiation within the given milieu, and as a 'convenience feature' for the GM. This lead, more or less directly, to a rather long drawn out debate between Hussar and others about exactly where 'world building' ended and 'adventure design' (or whatever terms you want to use, don't drag me into that) began. Of course, YOU pretty much relegated adventure design itself to the category of world building back in the start of the other thread ('What is World Building For?'). I assume there was, long ago, a similar debate in this thread. I happen to agree with you that for the purposes of analysis the two activities are closely related, but obviously for someone who wants to kind of pass off world building as a sort of side activity it becomes convenient to draw a stronger line between them. So that might be ANOTHER way in which worldbuilding was 'denied' to be a source of information to dictate to players, because the people who did the denying called it something else! Nevertheless, your central assertion, that material produced by the GM exists for the purpose of telling the players how things are in the game world rather than establishing it by...
  • 11:28 AM - pemerton mentioned Hussar in post Why Worldbuilding is Bad
    Or else it's because it has no inherent property of good or bad, so calling it bad is wrong. You can dislike it, but it can't be bad. I can like it, but it can't be good.So I take it you think Lanefan is wrong to have said there is a reason in favour of worldbuilding, namely, that otherwise there is a serious risk of a hodge-podge world. I assume you are going to take him to task for confusing "bad GMing" with some objective risk. Or, alternatively, this whole pseuo-moralising attack on Hussar is nonsense. Yes, I think that's it.
  • 11:09 AM - pemerton mentioned Hussar in post Why Worldbuilding is Bad
    ...rld provides a foundation for the action of a story." which completely refute his argument that any part of building the world that deals with plot is not worldbuilding.Again, worldbuiding may have the goal of creating context. It doesn't follow that all context is worldubilding. And nor does it follow that all RPGing even has some context. There is no context to B1 other than "Let's earn some XP by exploring a dungeon." The context for S1 (Tomb of Horrors) is similar. The context in B2 is marginally thicker, but only marginally. Likewise S2 (White Plume Mountain), which is - by the way - another single-building adventure. Going back to Tomb of Horrors, contrast S1 with the Return to . . . version, which (I understand by reputation - I've never read it) does engage in a whole lot of worldbuilding, establishing all this backstory to try and make the dungeon actually make sense in the context of a consistent, coherent world. This seems to me to be exactly the sort of distinction Hussar is drawing, between adventure design and worldbuilding. You believe he's stating personal preference and applying these reasons to... himself only as opposed to making a general statement about why he believes world building is bad in general? If so that seems like an interesting way of interpreting his statement, and certainly not how I read it. I don't blame you for your preferences, and I'm sure they've formed as a result of your actual experiences, but I don't think they are universal enough to consider worldbuilding as bad. I just don't think it's all that different from any other tool the DM can use....they can be used effectively, or they can be abused.Let's take it, for the sake of argument, that Hussar's comments are grounded primarily in personal preference grounded in personal experience. Are hawkeyefan's grounded in anything more robust or objective? I doubt it. In other words, the claims worldbuilding is not bad is not grounded more firmly than the claim tha...

Friday, 11th May, 2018

  • 09:53 PM - Maxperson mentioned Hussar in post Why Worldbuilding is Bad
    I think your splitting hairs. I don't think so. A good analogy for this would be if Hussar said, "I don't like vehicles, because they're too big. Cars, trucks, semis, and airplanes are just too much. That's why I ride a motorcycle. That's not a vehicle." Pointing out that a motorcycle IS a vehicle, just a smaller one that he does like is not splitting hairs. It's similarly not splitting hairs to point out the fact that he does worldbuild, even if on a smaller scale.
  • 06:27 PM - Aldarc mentioned Hussar in post Why Worldbuilding is Bad
    Hussar restated his points in the post I quoted, I chose it because it's a clarification of his position in this thread... and it calls into question problems around worldbuilding as a whole not as they pertain to his preferences...Then I will leave that to Hussar to clarify, as I can only speak for my own reading of the situation in the context of the thread. But I do hope that you better understand the contextualization of my own response to you.
  • 06:12 PM - Imaro mentioned Hussar in post Why Worldbuilding is Bad
    Let's retrace our steps a bit for contextualization because this entire line of thinking is becoming absurd, and I have little desire to perpetuate that absurdity. I disagreed with Bedrockgames's assertion and kinda spiteful characterization that Hussar was expressing his opinion "as an absolute" and that "Hussar has the answer for everyone." This runs counter, IME, to how I see Hussar expressing his viewpoints in the context of the wider conversation. You asked what then we were discussing. And in the context of this entire conversation, one portion of that is Hussar's preferences rooted in and based on his general observations about worldbuilding as an enterprise of RPGs. I am talking about the wider context of his conversation in this thread. You then asked for my reading on a specific passage. My reading of this passage is again tied to my understanding of Hussar's argument in this entire thread, and I do think that his post in question that you quoted is led by those preferences. Hussar restated his points in the post I quoted, I chose it because it's a clarification of his position in this thread... and it calls into question problems around worldbuilding as a whole not as they pertain to his preferences...


Page 1 of 46 1234567891011 ... LastLast
No results to display...

Sunday, 22nd July, 2018

  • 04:01 PM - Maxperson quoted Hussar in post Everybody Cheats?
    When you change the result of a die, what rule are you following? And, even if you want to point to "rulings not rules" or some other vaguely defined term, it's cheating, even if the rules kinda/sorta give you permission to do so. So all you can come up with to counter our arguments is, "Yes it is!"?
  • 02:34 AM - Ilbranteloth quoted Hussar in post Everybody Cheats?
    When you change the result of a die, what rule are you following? And, even if you want to point to "rulings not rules" or some other vaguely defined term, it's cheating, even if the rules kinda/sorta give you permission to do so. I also want to point out that I think that itís a reasonable expectation when playing a game, even one like D&D, that something like die rolls are accepted as they lay. When I started playing and read a sentence like, ď...it is your right to control the dice at any time and to roll dice for the players,Ē and, ďYou do have the right to overrule the dice at any time...Ē it was a bit of an aha moment. That thereís something different about this and that the events in the game are more important that the rules, and the rules perform a different function in this game. But because that is so different than what people might expect in a game, I also think itís important for them to understand how I consider the rules, and what to expect when playing with me. I don...
  • 01:45 AM - Ilbranteloth quoted Hussar in post Everybody Cheats?
    When you change the result of a die, what rule are you following? And, even if you want to point to "rulings not rules" or some other vaguely defined term, it's cheating, even if the rules kinda/sorta give you permission to do so. Well there are plenty of examples in the thread already, and like I said it matters what rules the table has. But hereís one from the 5e DMG: ďRolling behind a screen lets you fudge the results if you want to. If two critical hits in a row would kill a character, you could change the second critical hit into a normal hit, or even a miss. Don't distort die rolls too often, though, and don't let on that you're doing it. Otherwise, your players might think they don't face any real risks-or worse, that you're playing favorites.Ē Itís not a vague reference, itís a rule specifically allowing the DM to fudge rolls. And if youíre just going to keep repeating your mantra that itís still cheating even if the rules say you can do it, then thereís no point in discus...

Saturday, 21st July, 2018

  • 06:11 PM - Ilbranteloth quoted Hussar in post Everybody Cheats?
    However, that's not what's being discussed. What actually is the issue is when there is a perfectly clear rule that everyone at the table agrees to abide by, and the DM decides to abandon that rule, for only this specific situation, because the DM thinks it will make the game "better". IOW, the DM fudge or, by any other name, cheats. Actually, one of the rules actually being discussed are the rules that state the DM is allowed to "fudge" or to modify or ignore a die roll in the moment. Whether that's the interpretation that the table has of the 1e DMG, or the more explicit rules in later DMGs, even if it's simply a house rule. We are discussing this rule in the context that everyone at the table agrees to abide by that rule - that is, the DM has the right to use it, and the players will abide by the results, whether they were determined by die roll or DM. This is probably the most important aspect of this discussion: The rule is agreed upon as a rule by the table. At this point it...
  • 04:24 PM - Ilbranteloth quoted Hussar in post Everybody Cheats?
    Therein lies the disagreement. Simply writing it into the rules that you can cheat doesn't suddenly make it not cheating. It's that you've changed the rules to make yourself feel better because, while everyone knows that you are cheating, you don't have to call it that. That's the whole point of the original article. We added these allowances to allow the DM to "fudge" the rules so we didn't have to call it cheating. But, like Aldarc says, let's call a spade a pointy digging implement. It's cheating in everything but name. OK, so what are you defining as cheating? Because to me, following the rules by definition cannot be cheating. I disagree with the assertion that we "added these allowances to allow the DM to "fudge" the rules so we didn't have to call it cheating." We have no idea why they more explicitly stated something in the rules. Regardless, it really doesn't matter why something was added to the rules. In American football it used to be against the rules to throw a f...
  • 11:31 AM - pemerton quoted Hussar in post Everybody Cheats?
    In the absence of any rule, there can be no cheating, since there is nothing to cheat. That's what Rule 0 was meant for. The rules cannot cover everything, so, the DM needs to step in and make a ruling to keep the game moving. No problems. However, that's not what's being discussed. What actually is the issue is when there is a perfectly clear rule that everyone at the table agrees to abide by, and the DM decides to abandon that rule, for only this specific situation, because the DM thinks it will make the game "better".Well, this is one of those points where the disinclination of some posters to actually analyse anything, or even to acknowledge that there can be different sorts of game rules serving different sorts of purposes, makes it very hard to talk coherently about various roles the GM might have. In this thread, the following things have all been lumped togther as "rule zero" - and probably others as well: * A GM describes a boulder as "large", and then a player says "I ...
  • 01:54 AM - Maxperson quoted Hussar in post Everybody Cheats?
    And, if you or I were sitting at that table back in the 70's, you'd have a point. Unfortunately, I doubt that either of us were there. So, what's your point? We're now going to include game development into the conversation? Gimme a break. You made the claim that making rules is cheating. Not me. If making rules is not cheating, then a rule to alter die rolls is not cheating. There is literally no difference between making a rule about critical hits and making a rule about altering die rolls. Both are now fair and game legal rules that make whatever they allow into acceptable game behavior.
  • 12:52 AM - Maxperson quoted Hussar in post Everybody Cheats?
    Therein lies the disagreement. Simply writing it into the rules that you can cheat doesn't suddenly make it not cheating. It's that you've changed the rules to make yourself feel better because, while everyone knows that you are cheating, you don't have to call it that. That's the whole point of the original article. We added these allowances to allow the DM to "fudge" the rules so we didn't have to call it cheating. This can only be true if you completely re-define cheating. Of course, then every rule ever made for every game is also cheating, since at some point those rules didn't exist and were only created to make the players feel better.
  • 12:51 AM - Maxperson quoted Hussar in post Everybody Cheats?
    So, yes, regardless of permissibility, it's cheating. Of course, we don't call it "cheating". We call it "fudging", so that DM's can still feel all warm and fuzzy inside and pretend that they aren't cheating. Incorrect! We don't call it cheating or fudging. We call them rules. In the beginning Gygax had a game without rules, and everything was cheating. Then he said, let there be 20 sided dice, 12 sided dice, 10 sided dice, 8 sided dice, 6 sided dice and 4 sided dice, and it was good, and they were used for the game, and it was no longer cheating to do so. When you make something a rule, it ceases to be cheating or even fudging. Fudging is only fudging, because that's the name that was stuck on the rule many years ago. It really has no place. If I alter a die roll or tweak hit points on a monster mid fight, I'm simply engaging a rule. I'm not fudging or cheating.

Thursday, 19th July, 2018

  • 04:09 PM - Caliban quoted Hussar in post Is Dying really hard?
    Given the plethora of healing available in 5e, I donít think it would be unreasonable to think that combat evolves a bit and hacking downed targets becomes a lot more viable of a tactic. How many people and creatures in the campaign world have access to the same healing abilities as the PC's? In most settings the PC's are very much the exception, most creatures don't have such ready access to potions, healing spells, and other in-combat healing abilities (or really most of the abilities that PC's display). YMMV, depending on how the campaign is set up.
  • 06:57 AM - Maxperson quoted Hussar in post Everybody Cheats?
    I suppose it depends on the viewer really. A table that lets you declare hits, for example, isnít cheating by your definition since the table agrees. But they certainly arenít playing by the rules either. Sure they are. The table makes the rules. Official rules aren't sacred. They can be altered or removed without it being cheating. Are they cheating or not? From their perspective probably not. But from any outside observer? Iíd say yes they are. They can't be. An outside observer may not understand, but if everyone at the table is doing it, the outside observer can't call it cheating and be correct.
  • 01:29 AM - Emerikol quoted Hussar in post What's the best and worst D&D book you own from any edition?
    But... But... I was just told, repeatedly, many, many, many times, that there is no need to improve fighters. That it's all just made up by DM's who lack the ability to run a balanced game. :D :p It's like there are two factions. The ones that can't and the ones who can. There are a lot who can't though so all this stuff helps those people.

Tuesday, 17th July, 2018

  • 12:31 PM - Ilbranteloth quoted Hussar in post Everybody Cheats?
    As I recall, don't you roll 5d6 drop 2 for chargen? I seen to recall that from another conversation. So, realistically, not really much of a chance of a low score and very good chances of high scores. IOW, cheating in anything but name. How can following the rules for their game be cheating? By that measure, everybody using point buy or 4d6 drop 1 is cheating as far as I'm concerned. 3d6 all the way!
  • 04:53 AM - Myrdin Potter quoted Hussar in post Roll 20, Fantasy Grounds, or other VTT?
    Sure, you can make it easier and organize things. Totally agree. Doesn't change the point that each of those pictures take about five steps in order to use. As compared to drag and drop which every other VTT does. One other issue to bear in mind too is the ability to port forward on your router. This has been an issue for me since my router doesn't support port forwarding, requiring me to use Hamachi in order to run the program. Not a huge hurdle, but, something to be aware of. Granted, this was also an issue with Maptool but, not one for Roll 20. When I travel I use PureVPN. That works well and I want a VPN on shared networks anyways. There are a few other free solutions on the forums now, including running the program in a cloud instance server which is essentially the same as other models, no messing with port forwarding at all. There is a thread on the forums detailing all the ways to do it. I also set-up a separate folder outside of the apps folder which makes life eas...

Monday, 16th July, 2018

  • 06:33 AM - Myrdin Potter quoted Hussar in post Roll 20, Fantasy Grounds, or other VTT?
    Like I said, for the price, fantasy grounds should be a hell of a lot better than it is. To give an example, the number of steps required to add something as simple as a single image is a bad joke. Find the pic, download it to your computer in the correct directory. Go back into fg find the file through the images tab, hope that you know the file name because good luck finding it otherwise. Bring it up on your game table. Right click and navigate the radial menu to find share and now you can show a simple jpg to your players. Compare to Maptool which is a free program that is about fifteen years old and I drag and drop the image to the game map and poof everyone can see it. I paid 130 USD for what exactly? You mean download an image, put into the images folder of your campaign, click the images button and share it? I mean, some images, like maps, are DM only, so sharing explicitly is needed. Takes me under 5 seconds, it is not like remembering a name you just gave it is hard an...
  • 02:35 AM - Myrdin Potter quoted Hussar in post Roll 20, Fantasy Grounds, or other VTT?
    I use Fantasy Grounds, but, I have to admit, I really have a love/hate relationship with it. Sure, as a DM, you get fantastic tools. Really great stuff for getting up and running. On the downside though, it's unbelievably expensive for what you get. I mean, an ultimate license is going to run you 150 bucks, another 150 bucks (maybe 100 depending on the discounts you get) for the core three books means that this is a 200-300 dollar program. Tack on a couple of extra books and you're looking at a 4-500 dollar program. This is NOT a 300 dollar program. As noted, if you buy the ultimate license at full price (not on sale), then it is $150. It is pretty easy to wait for a sale and pay around $120. But with that license, none of the players need to pay for a license. If it is 4 players and one DM, then the cost is $30 each at full price. You cannot add the price of the books in, that is WoTC material. Plus, no 5e book is $50 on FG. Regular price is $30 ($29.99). They go on sale ...

Sunday, 8th July, 2018

  • 04:49 AM - Umbran quoted Hussar in post How big's the RPG market?
    But, even of DM's, how many DM's are like me that buy the core books and maybe one book every two years? My "gotta catch'em all" days died in early 2e. Well, you didn't say "The number of gamers who buy *all the books* is a tiny, tiny fraction." I'm saying the GM and maybe one player in five buys some stuff. I am agreeing that it isn't a majority, but it isn't "tiny, tiny" either.

Saturday, 7th July, 2018

  • 03:52 PM - Umbran quoted Hussar in post How big's the RPG market?
    Why surprised? It's always been thus. The number of gamers who buy books is a tiny, tiny minority of players. I dunno if "tiny, tiny minority" is appropriate. If we say every GM, and then one in five players, on broad average, I think that'd be about right - and that's 20% of players. A minority, but not a *tiny* minority.
  • 02:50 PM - Umbran quoted Hussar in post What no Luke Cage love?
    Loads of emotion and personal stakes? Oh, noes, I have to get my multi-billion dollar company back No, dude. The company isn't the thing at all. You seem to have entirely missed it. The entire show is about *family*, loyalty, and personal identity. The company is merely a McGuffin around which to have conflict to test these things. Like I said, the stakes are totally unimportant. If Danny fails, he's STILL Iron Fist. Again, you've misidentified the real conflict for Danny, and therefore miss the stakes. In K'un-Lun, he was an instrument, a tool, a living weapon. Not a person. In his teens, his development *as a person* was arrested. He leaves in large part to discover who the heck he really is. And, like most people, he feels he is largely defined by his family, so he tries to return to it. The stakes are, for Danny, whether he really is just a sword to be used by others. The stakes, for him, are not dissimilar than for, say, Jean Valjean in Les Miserables - Who ...

Friday, 6th July, 2018

  • 08:05 PM - Emerikol quoted Hussar in post How big's the RPG market?
    Let's be honest here. There are very, very few hobbies out there as cheap to enjoy as roleplaying. This can't be emphasized enough. Compared to almost any hobby RPG's are really cheap. I have two hobbies. Reading rpg rules and playing rpgs. The former hobby makes more money for the industry than the latter but it's a team effort.


0 Badges

Hussar's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites