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  • Hussar's Avatar
    Today, 12:18 AM
    I like option 2 just because it's more interesting.
    15 replies | 235 view(s)
    1 XP
  • Hussar's Avatar
    Today, 12:10 AM
    Heh, thinking about it, how does that pedestal trap work? It sinks if there isn't the right amount of weight on it? Hang on, how exactly do you do that? Which, in my mind, is why I generally don't futz too much on the details. Too much risk of making stuff that, under a bit of scrutiny, doesn't actually work. I remember running the World's Largest Dungeon years ago. One of the most...
    135 replies | 2655 view(s)
    1 XP
  • Hussar's Avatar
    Yesterday, 02:50 PM
    Something that occurs to me that maybe is shaping my POV, is that I play online. And have done so for a long time. Which means that players can roll dice to me (the DM) without knowing the results of the roll. Fantasy Grounds, for example, has the Dice Tower, which means that anything rolled in the tower is only visible to the DM. So, yeah, of course my players are going to drop dice...
    135 replies | 2655 view(s)
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  • Hussar's Avatar
    Yesterday, 09:50 AM
    Fair 'nuff I suppose. Probably reading too much into this anyway. It was meant as an off the cuff remark that I was surprised that DM's do this. Just something I'd never run across.
    135 replies | 2655 view(s)
    1 XP
  • Hussar's Avatar
    Yesterday, 04:50 AM
    Firstly, since we both agree that there are no auto succeeds or auto fails, what is changed by a player rolling before asking? If the task was impossible, it remains impossible. If the task was very easy, it remains very easy. Rolling beforehand changes nothing. However, the notion that a player is not "entitled" to a skill check is something I strongly disagree with. Earlier examples...
    135 replies | 2655 view(s)
    1 XP
  • Hussar's Avatar
    Yesterday, 02:24 AM
    Just as a point. There is no autofail of skill checks in D&D and never has been. Let me repeat that. There is, and never has been, any autofail roll for skill checks in D&D. I notice a lot of DM's in various editions don't realize that. "A one always fails" right? No. Not on skill checks. So, if I can climb without a check, then I can climb with a check and there is still no chance of...
    135 replies | 2655 view(s)
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  • Hussar's Avatar
    Sunday, 24th March, 2019, 02:11 PM
    I always find it surprising how many DM's insist on only the DM calling for skill rolls. I've honestly never played this way. We've always assumed that a player can make a skill roll whenever the player chooses. Granted, of course, sometimes the DM will call for rolls too, fair enough, but, I've never played in a game where the players are not allowed to make skill rolls. Maybe I'm just too...
    135 replies | 2655 view(s)
    2 XP
  • Hussar's Avatar
    Sunday, 24th March, 2019, 03:18 AM
    Considering you had Abrams do both Star Wars and Star Trek, having Gunn do an MCU and DCU movie doesn't seem like a stretch. I imagine that the circle of people interested in directing a superhero movie is fairly small and probably a lot more friendly than fans.
    16 replies | 527 view(s)
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  • Hussar's Avatar
    Sunday, 24th March, 2019, 03:11 AM
    On a successful roll, I'll straight up tell the players that the NPC appears to be telling the truth. Only problem is, how do the players tell a successful roll vs a fail, which would also give the same answer. Solution? Roll in the open. Let the players know that they succeeded. Let them know that they failed. A fail doesn't mean that the NPC is lying, just that the players don't know...
    135 replies | 2655 view(s)
    1 XP
  • Hussar's Avatar
    Saturday, 23rd March, 2019, 11:19 AM
    Actually, according to Wikipedia, the original Conan The Barbarian actually wasn't a blockbuster, although it was a commercial success. It made money, but, that's about as far as it goes. To be fair, that's a lot better than the Jason Momoa Conan. :D
    54 replies | 1360 view(s)
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  • Aldarc's Avatar
    Saturday, 23rd March, 2019, 02:29 AM
    Yes, this link describes your argumentative style pretty well. Roleplaying a character who knows things without asking for DM permission to know them is not metagaming; it's just called "roleplaying." Your entire DMing approach has been advocating for players fishing for DM permission out of the wazoo. Including what the characters can know. How is that not MMI?
    1841 replies | 50145 view(s)
    3 XP
  • Aldarc's Avatar
    Saturday, 23rd March, 2019, 01:04 AM
    What do you like to say again? Oh, yes. False equivalence is false. Mother May I. Roleplaying a character and their headspace is not inventing a rule. I believe that it's called "roleplaying a character." You should try engaging those parts of the game some time. LOL. You just literally described how the Mother May I children's game is played. Both here and practically earlier as...
    1841 replies | 50145 view(s)
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  • Aldarc's Avatar
    Friday, 22nd March, 2019, 04:08 PM
    1) This is an assertion about your play preferences disguised as rules facts. Do I need to pull up your quote on facts and opinions again? ;) 2) Max, I think you need to actually demonstrate some awareness of how the game exists in a more open space than your own narrow reading of the game rules. One can also note, for example, that although you may say that there are no rules allowing...
    1841 replies | 50145 view(s)
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  • Hussar's Avatar
    Friday, 22nd March, 2019, 08:58 AM
    Was going to say. Didn't Hasbro pony up something like 10 million dollars in prize money for the 2019 season? One of those is a 1 million dollar prize for MTG Arena IIRC. I'd say they're doubling down on their digital products pretty hard. Thing is, after the 4e online debacle, I can't see Hasbro or WotC being in any hurry to bring D&D into the digital realm. But, if this new E-Sports...
    44 replies | 1357 view(s)
    1 XP
  • Hussar's Avatar
    Friday, 22nd March, 2019, 08:43 AM
    Why would D&D find it's niche in R rated? It's not like the game is R rated, nor is it even remotely meant to be. The game is very, very much PG. Curse of Strahd is just warmed over Dracula. It's been done to death. What would differentiate a Strahd movie? Confusing people because your obvious Dracula stand in complete with bog standard Dracula plot (Strahd's lost love) has a funny name?
    54 replies | 1360 view(s)
    6 XP
  • Manbearcat's Avatar
    Friday, 22nd March, 2019, 05:38 AM
    Its almost like... I don't know... call me crazy... but system matters! As to the last style (we've discussed this aplenty), it is almost surely the most popular form of TTRPGing on the market presently (for a myriad of reasons). During the playtest, I called D&D Next (which became 5e) AD&D 3e w/ some bolted on (meaning not integrated holistically) indie tech. But its play paradigm...
    1841 replies | 50145 view(s)
    5 XP
  • Aldarc's Avatar
    Friday, 22nd March, 2019, 03:34 AM
    The part where you actually manage to establish that this is knowledge that the PC doesn't have.
    1841 replies | 50145 view(s)
    1 XP
  • Hussar's Avatar
    Friday, 22nd March, 2019, 12:33 AM
    Yeah, I think Kobold's Deep Magic https://koboldpress.com/kpstore/?s=Deep+magic&post_type=product series is what you are looking for.
    5 replies | 215 view(s)
    1 XP
  • Manbearcat's Avatar
    Thursday, 21st March, 2019, 11:51 PM
    Jesus man. You think my post above reveals me to have a bias issue? Yet your complete lack of analyzing the utterly obvious implications of what I wrote and instead going with with "look how biased you are(!)" instead...isn't your cognitive blind spot shouting from the mountaintop? Alright, since you won't do the math on my post, let me do it for you. At the risk of offending myself,...
    1841 replies | 50145 view(s)
    1 XP
  • Manbearcat's Avatar
    Thursday, 21st March, 2019, 11:00 PM
    This thread isn't about it, and if you want to make a thread about it I'll participate, but how about a quick breakdown of what can go wrong when running a Powered By the Apocalypse game? Dungeon World since its been discussed? * Its difficult to improvise. * Its difficult to improvise while simultaneously managing the cognitive burden of integrating specific and differentiated character...
    1841 replies | 50145 view(s)
    5 XP
  • Hussar's Avatar
    Thursday, 21st March, 2019, 09:27 AM
    What’s wrong with the Baldurs Gate storyline? One of the larger issues with using dnd stuff is that DnD has always been derivative. So much of it is based on other fantasy works. Which makes it somewhat problematic in trying to present a new story that is a DnD story.
    54 replies | 1360 view(s)
    1 XP
  • Hussar's Avatar
    Thursday, 21st March, 2019, 09:21 AM
    I dunno. 4e proved that they could create very good digital tools for delivering material. They had a functioning vtt within a handful of months of development. Give me a product that combines DnDBeyond with a decent VTT, charge a subscription for access to the entire library and you’ve got a pretty decent way forward. Like I said, 4e proves the can do it.
    44 replies | 1357 view(s)
    1 XP
  • Hussar's Avatar
    Thursday, 21st March, 2019, 09:16 AM
    Given the choice between a dnd movie that makes a truckload of money or one that people consider “good”, I’ll take the money every time. Money means we get more movies and means more people actually watched the movie. Rather than be some cult hit so fans can look down their noses at other folks. Show me the money!!
    115 replies | 2789 view(s)
    3 XP
  • Hussar's Avatar
    Thursday, 21st March, 2019, 02:54 AM
    My totally unfounded, purely gut feeling (stupid gut) prediction. 1. VTT play will continue to grow and expand while face to face game will remain largely static, or will grow at a much slower pace. 2. Print publication will continue as it remains the primary means to draw new gamers into the hobby. Even those of us who do play online still own at least the core books in paper form. ...
    44 replies | 1357 view(s)
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  • Hussar's Avatar
    Thursday, 21st March, 2019, 02:41 AM
    Bot?
    15 replies | 756 view(s)
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  • Hussar's Avatar
    Thursday, 21st March, 2019, 02:24 AM
    Fair enough. :D
    209 replies | 6691 view(s)
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  • Hussar's Avatar
    Thursday, 21st March, 2019, 01:20 AM
    Well, considering they're launching a Section 31 show, it would be hard for it to be dead. But, I can see the show being about Section 31 trying to root out this AI Control. Would backfill a LOT of canon about ST really. As in why AI is barely used by Star Fleet and virtually no robots or androids (Data excepted). I have a sneaking suspicion that the Red Angel is Burnham, but, I rather...
    14 replies | 248 view(s)
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  • Hussar's Avatar
    Thursday, 21st March, 2019, 01:10 AM
    ROTFLMAO. I see. We're going with the "what I like is the definition of core fanbase" argument. Snort. Giggle. Gimme a break. Hrm, most popular show on CBS's streaming service, responsible for huge upticks in sign ups, rates about 80% on Rotten Tomatoes, critically successful. But, you hate it, so, everyone must hate it. :uhoh: Look, I get it. You don't like it. You like the...
    209 replies | 6691 view(s)
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  • Manbearcat's Avatar
    Thursday, 21st March, 2019, 12:38 AM
    Even if a setting is working as a Point of Light theme (which the classic standards of modern D&D's prepackaged, high resolution settings - eg Forgotten Realms - fundamentally do not), there is still going to be communication that significantly exceeds that of European Middle Ages and Feudal Japan (which weren't short on communication themselves). - Adventurers are going to be coming back...
    1841 replies | 50145 view(s)
    4 XP
  • Aldarc's Avatar
    Thursday, 21st March, 2019, 12:06 AM
    I remember playing a bit of 2E in high school. I came in late during the campaign. We encountered a troll, and the other players informed me that trolls in the game were vulnerable to fire and acid. So that's what we used to defeat it. When we started a new campaign in 3E, our new characters were never forced to "relearn" this weakness. It was understood that these were things that our characters...
    1841 replies | 50145 view(s)
    3 XP
  • Manbearcat's Avatar
    Thursday, 21st March, 2019, 12:05 AM
    Not if its a Schrodinger's Gorge spanning a river (with egress into the safety of the forest on the other side) and you've got an overwhelming enemy force chasing you on horseback through the badlands (and the success or failure of the Skill Challenge is riding on this last action declaration/Group Check!)!
    1841 replies | 50145 view(s)
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  • Aldarc's Avatar
    Wednesday, 20th March, 2019, 05:49 PM
    Such presumptive condescension you have. But obviously others disagree with your assertion. And thus it is not self-evident as you assert here. But I suppose if you put the word 'obviously' in your opinion then you can present your singular reading as a fact while discounting the genuine readings that others have? You are obviously not being genuine, Bedrockgames.
    1841 replies | 50145 view(s)
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  • Aldarc's Avatar
    Wednesday, 20th March, 2019, 04:38 PM
    My knowledge of trees comes from the real world, does this mean that my character can't recognize trees with it being metagaming? Or how about a sword? Or how about what it's like being a peasant? Why do you keep using the word "obviously" as if your opinions were self-evident truths? It's not just here in this post but also in many beforehand.
    1841 replies | 50145 view(s)
    1 XP
  • Aldarc's Avatar
    Wednesday, 20th March, 2019, 03:18 PM
    We are sincere in our readings of the RQ text, though you seem to be insinuating here that we are not, or that we are misreading it. So perhaps you are confused that others would have different genuine readings from yours? This. And also this.
    1841 replies | 50145 view(s)
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  • steenan's Avatar
    Wednesday, 20th March, 2019, 03:00 PM
    Complexity is always a cost. It requires mental effort and time spent handling it during play. This, in itself, does not make complexity bad. It makes it a budget. The question is, how well it is spent. How much value does the game offer in exchange for the complexity? Or, in other words, how well do the complex rules support and direct the process of play, compared to what simpler ones would...
    171 replies | 7082 view(s)
    4 XP
  • Aldarc's Avatar
    Wednesday, 20th March, 2019, 12:55 PM
    ...as previously rebutted by others.
    1841 replies | 50145 view(s)
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  • Aldarc's Avatar
    Wednesday, 20th March, 2019, 12:40 PM
    Because a player can use their college-learned knowledge of real life trolls in this game? :confused:
    1841 replies | 50145 view(s)
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  • Aldarc's Avatar
    Wednesday, 20th March, 2019, 12:01 PM
    Hey, look what we have here. It's an old man yelling at the sky while complaining about young kids these days. :p
    1841 replies | 50145 view(s)
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  • Hussar's Avatar
    Wednesday, 20th March, 2019, 09:39 AM
    The problem is, "that certain feel" is far more in the mind of the fan than in anything real in the show. You can point to all sorts of elements that aren't part of the "feel", but, apparently, we're not supposed to look at those things. We're only supposed to like the same things and we're all supposed to keep liking the same things so the franchise can keep pumping out the same thing over and...
    209 replies | 6691 view(s)
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  • Hussar's Avatar
    Wednesday, 20th March, 2019, 06:41 AM
    Hrm. Coffee that tastes like coffee. Would that be Kenyan, Vietnamese, Arabica, or one of the thousand variations of coffee that taste very, very differently. Hot dogs that taste like pork? Yuck. Gimme beef hotdogs any day of the week. Or goat. Goat hotdogs are actually surprisingly good. :D Thing is, your better is my worse. You want Roddenberry era Star Trek? Blech. First...
    209 replies | 6691 view(s)
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  • Hussar's Avatar
    Wednesday, 20th March, 2019, 02:02 AM
    Ok. Who's arguing with you?
    75 replies | 2369 view(s)
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  • Hussar's Avatar
    Wednesday, 20th March, 2019, 01:44 AM
    Y'know, sometimes it's an advantage being so far away from all the hype machine. I saw virtually no promotional material for Star Trek. Heck, I see very little promotional material for nearly anything unless I go looking for it. Means I get to judge things based on my own views. Nearly all the criticisms that Jester David brings up really don't bother me. I don't judge shows based on other...
    209 replies | 6691 view(s)
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  • Aldarc's Avatar
    Tuesday, 19th March, 2019, 08:16 PM
    You should exercise faith in your players. I think that players have a widely diverse array of character concepts that they want to play regardless of what choices other players make.
    1841 replies | 50145 view(s)
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  • Hussar's Avatar
    Tuesday, 19th March, 2019, 10:32 AM
    Oofta, it seems my "legacy" comment was problematic. As I said, it's the notion of using in game "role play" to balance mechanics that is the legacy of older editions. Not alignment. Just to be absolutely clear.
    75 replies | 2369 view(s)
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  • Hussar's Avatar
    Tuesday, 19th March, 2019, 07:49 AM
    If relying on the player is ever a problem, you have much larger problems at your table than someone playing an oddball race.
    75 replies | 2369 view(s)
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  • Hussar's Avatar
    Tuesday, 19th March, 2019, 04:06 AM
    Love the irony of the double post. :D LOL
    53 replies | 1980 view(s)
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  • Hussar's Avatar
    Tuesday, 19th March, 2019, 04:04 AM
    Note, I never said that alignment is a legacy thing. To be fair, in 5e, it largely is, but, that wasn't the legacy bits I was pointing to. In earlier D&D, monstrous races were extremely unbalanced. Particularly in pre-3e, but, even 3e had all sorts of issues with trying to balance races for play. So, often the notion of "this race is hated" was used to balance the totally unbalanced...
    75 replies | 2369 view(s)
    1 XP
  • Hussar's Avatar
    Tuesday, 19th March, 2019, 12:04 AM
    Whoa there, slow down. Who has even remotely suggested that DM's allow all races? Where did that come from? This conversation presumed that DM has ok'd the race in the first place but then wants to somehow force his ideas of a "disadvantage" onto the player to ensure that the player is "playing right". Because, obviously, there is only one true way of playing a campaign and any suggestion...
    75 replies | 2369 view(s)
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  • Hussar's Avatar
    Tuesday, 19th March, 2019, 12:01 AM
    Meh, not in 5e. Alignment in 5e is a suggestion and not every member of a race is a murdering sociopath. Like I said, it's far more legacy notions and more often than not, a DM issue. Players frankly don't care most of the time. Like I said, if it's not fun for the players, then why bother?
    75 replies | 2369 view(s)
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  • Aldarc's Avatar
    Monday, 18th March, 2019, 02:37 PM
    Your character has never encountered a trap before. Good roleplay involves intentionally triggering the trap to doom your character. ;) Ah, yes. Again, the previously discussed situation where the mental headspace of your PC exists as Schrödinger's Cat.
    1841 replies | 50145 view(s)
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  • Manbearcat's Avatar
    Monday, 18th March, 2019, 01:47 PM
    Yeah. This line of conversation has borderline unnavigable for myself. When I’m talking about Discovery and Competition I have a particular meaning that doesn’t appear to be relatable to some. It’s central to player and mediated through a particular game’s principles and play priorities/goals. Competition is going to mean something slightly (or significantly) different in 4e than it...
    1841 replies | 50145 view(s)
    1 XP
  • Hussar's Avatar
    Monday, 18th March, 2019, 01:35 PM
    Heh, it all does come down to what you want out of the game, yeah? For me, as a player, if another player decides to go on and on in an in character conversation, I'm pretty much checked out after a pretty short time. I just don't care. Sorry, but, I don't. My gaming time is extremely limited. I get my 3 hours a week, and that's it. Spending an extended time on stuff that isn't really...
    53 replies | 1980 view(s)
    1 XP
  • Aldarc's Avatar
    Monday, 18th March, 2019, 11:16 AM
    Incidentally, player vs. game is a guiding tenet and point of identity for the OSR community. They largely agree this was the principle focus of the "old school D&D" era. And this is congruent with what pemerton and AbdulAlhazred have said. I know that Bedrockgames also has experience with the OSR community and games, so he may also have some insight to shed on this issue as well. This player...
    1841 replies | 50145 view(s)
    3 XP
  • Hussar's Avatar
    Monday, 18th March, 2019, 07:37 AM
    He's using two instances of Maptools, one for player side and one for DM side, so, yeah, you'd need an internet connection. Note, Fantasy Grounds won't run at all without an internet connection, so, no, FG won't help you here. I'm thinking that a VTT probably won't do what you want it to do here.
    11 replies | 445 view(s)
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  • Hussar's Avatar
    Monday, 18th March, 2019, 04:13 AM
    Part of the issue here is that in previous editions of the game, taking "weird" race characters actually often meant that your character flat out was more (and sometimes MUCH more) powerful than the baseline. So, they added in "roleplaying" elements to balance the power. For example, a minotaur character from Dragonlance could start with a 20 strength in AD&D, which was similar to about a 30...
    75 replies | 2369 view(s)
    3 XP
  • Manbearcat's Avatar
    Sunday, 17th March, 2019, 10:11 PM
    On Competition So what you're saying here is that in your table's hierarchy of play priorities, (your perception of) "good roleplay" is a higher priority than "competition". To wit, when play at the table puts these two priorities at tension, "competition" becomes subordinate (possibly to the extent of rendering it null) to (your perception of) "good roleplay". Is that correct? (if its...
    1841 replies | 50145 view(s)
    4 XP
  • Aldarc's Avatar
    Sunday, 17th March, 2019, 08:10 PM
    LOL. So clear that you still had plenty enough disagreement about the issue. Hardly as clear cut as you like to pretend it is. You have an incredibly Manichaean approach to reading text. You remind me of Supreme Court Justice Gorsuch who made the argument (albeit before joining SCOTUS) that law should be read and interpreted as "plain text," which his future Supreme Court Justices (including...
    1841 replies | 50145 view(s)
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  • Aldarc's Avatar
    Sunday, 17th March, 2019, 04:10 PM
    That's only how you choose to run it, Max. It's also clear that players were supposed to use their knowledge and wits to overcome challenges to achieve the victory conditions of the game. ;) You should know better to equate silence with agreement or victory. Please, stop treating conversations as something to be won. The reality is that I don't necessarily want to pursue every single...
    1841 replies | 50145 view(s)
    2 XP
  • Aldarc's Avatar
    Sunday, 17th March, 2019, 03:33 PM
    I meant the classical sense of "gorgon," since Medusa is actually the personal name of a gorgon. I thought that would have been obvious given the and/or slash. :shrug: That's only how you choose to run it, Max. Leaving your play preference snobbery aside, this was how RPGs were played before people got into their head notions of acting and voicing characters using silly accents. It's...
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  • Aldarc's Avatar
    Sunday, 17th March, 2019, 01:37 PM
    That's debatable. And regardless of original intent, D&D has developed its own D&Disms as parts of its game culture regarding its in-game assumptions about its settings and its monsters. So do I have to let my character be turned to stone and die like a chump to figure out that the medusa/gorgon turns people to stone with sight? How many times must I go through that ringer before I can play a...
    1841 replies | 50145 view(s)
    3 XP
  • Manbearcat's Avatar
    Saturday, 16th March, 2019, 07:21 PM
    /golfclap But you forgot “kick them in the business when the attempt to declare actions, roll dice, or rebel and leave the premises!” And yes, Flashbacks (a la Blades in the Dark) is the best way to handle something like this. It’s unclear what system is being used, but Blades’ Flashbacks cost Stress, so tax the PC some sort of meaningful resource and give them a fictional advantage they...
    17 replies | 483 view(s)
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  • Hussar's Avatar
    Saturday, 16th March, 2019, 08:43 AM
    Heh, if we want to get right down to it, virtually all of skilled play would be considered "meta-gaming". After all, you didn't just "check for traps", you detailed to the DM what exactly you were doing. There was no notion that your character wouldn't know how to check for a trap or a hidden compartment, or, conversely that your character would know anything that you didn't. I mean, what...
    1841 replies | 50145 view(s)
    2 XP
  • Hussar's Avatar
    Saturday, 16th March, 2019, 08:19 AM
    Just to be absolutely clear. This sort of thing is fantastic. It's great. It's interesting and it really brings the character to life. It's a nice schtick to hang off of a character. I love this sort of thing. But, as a DM, I would be very, very wary about forcing it on players. If the player is groovy, then go for it. Otherwise, you really have to ask yourself, is it making the game...
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  • Hussar's Avatar
    Saturday, 16th March, 2019, 07:06 AM
    Yeah, I noticed that when you have NFL Fantasy Football which makes more money than the entire RPG industry, and actually makes enough money to make it worth doing for a multi-billion dollar industry. Or the myriad NFL branded video games. Why on earth would they even consider an NFL RPG? It's apples to oranges. Why do people insist on bringing up completely ludicrous comparisons here? ...
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  • Hussar's Avatar
    Saturday, 16th March, 2019, 06:49 AM
    One thing that did jump out at me as I watched was, DAMN, this show is GORGEOUS. It really, really is.
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  • Hussar's Avatar
    Saturday, 16th March, 2019, 06:35 AM
    Oh, totally. Obviously if this is what the player wants to deal with, then, by all means, make it an issue. Like I said, go with what the player and the table wants and everyone's golden. Most of the time it seems to be a much bigger issue with DM's than with players. The other players often don't really care, and, after the fifteenth time they've had to deal with the ranger's pet tiger, it...
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  • Hussar's Avatar
    Friday, 15th March, 2019, 04:59 PM
    Hussar replied to Command: Flee
    I'm not sure if that's true. "Grovel" forces you to lose your action and go prone. True, you're not eating AO's for that, but, OTOH, you just granted advantage to virtually everyone around you. How is that any different than granting AO's? I mean, is dropping prone while surrounded by 5 experienced warriors any less dangerous than moving out of their threatened reach and eating 5 AO's? ...
    45 replies | 1803 view(s)
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  • Hussar's Avatar
    Friday, 15th March, 2019, 04:50 PM
    Heh. Good, Celebrim, you took that in good fun. :D Posting can be tricky sometimes and I didn't want to rub things the wrong way. That being said, again, I don't see it as my job to move anyone "out of their comfort zone". That zone is comfortable for a reason and I have zero interest in trying to push anyone in any direction. If they want to go all thespian on me, great. If they want to...
    53 replies | 1980 view(s)
    4 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 04:44 PM
    Heh. Talk about different reactions. I watched this and thought, damn, now there's a Star Trek episode. Hit all the notes just right. We care about the character that's going to die. Don't need to spend hours building up the character - get to the point and off we go. I have to admit Jester David - I had pretty much the completely opposite reaction that you did. Although, I have to...
    209 replies | 6691 view(s)
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  • Aldarc's Avatar
    Friday, 15th March, 2019, 02:40 PM
    Indeed, so let me clarify further with this addition: "And if it seems reasonable for the player's sense of their character,..." So you only read articles with viewpoints that reinforce your own? Seems a bit limiting. I also have found myself at odds with many things that Angry DM has written, yet I still enjoy reading articles that present different viewpoints than my own because, I find...
    1841 replies | 50145 view(s)
    1 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 12:59 PM
    Okay. However, I would not say that a player inputing their knowledge of trolls into their characters is metagaming anymore than a player inputting their knowledge about apple pie to thermodynamics in their characters entails metagaming. Trolls are part of the world that the characters inhabit. And if it seems reasonable, then a player should have sufficient autonomy over their character to...
    1841 replies | 50145 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 12:33 PM
    And that's fine. But regardless of whether or not you are utilizing "or roll the dice," you are nevertheless arguing that the DM can say "no" to player characters knowing about troll weaknesses. I personally dislike how this can degenerate into MMI regardless of whether you are doing MMI or not.
    1841 replies | 50145 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 12:25 PM
    Of course it is true that these things may have more complexity in praxis at the table. However, this is also a long-winded way of confirming my point about how this makes my character prior knowledge's dependent on DM's permission, creating a sort of Schrödinger's Character Knowledge. And this suspicion is even confirmed by your most recent post: Translation: "Dungeon Mother, may I know about...
    1841 replies | 50145 view(s)
    1 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 12:18 PM
    I agree that "I diplomatize them" should be discouraged, but that's mainly because, much as pemerton above says, it fails to create any sense for the common fiction, the stakes, or the consequences for either the other players or the GM.
    53 replies | 1980 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 12:12 PM
    I detect an elitist attitude of "BadWrongFun" in your post that I strongly dislike. Though I do not understand why you are indicating that third-person is wrong or indicative of a lack of engagement, when you earlier wrote: But the idea that the voice used by a player indicates their level of engagement is utter unsubstantiated malarky in my experience.
    53 replies | 1980 view(s)
    0 XP
  • Aldarc's Avatar
    Friday, 15th March, 2019, 11:32 AM
    I think that you may be projecting your own views here while dismissing how other play preferences or engagement modes that others people may have that are different from your own. When I look back at my own experiences and those of others I have played with, I would not be able to reliably say that the use of First Person or Third Person was indicative of the player's relative engagement level....
    53 replies | 1980 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 09:10 AM
    I'd like to echo Sadra's point. Waterdeep, for example, is seriously weird. There's all sorts of fantastic stuff all over the city. A pet tiger probably wouldn't raise so much as an eyebrow and a duerger likely wouldn't have any problems. One of the issues, particularly in homebrew campaigns, is that many DM's don't account for just how weird a D&D world would be. Things that to us would...
    75 replies | 2369 view(s)
    2 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 09:05 AM
    I'm sorry Celebrim, but, the irony of this statement just about made me blow my coffee all over my computer. :D Really not meant as an attack. Honest it's not. Just honestly really, really funny. ---------- As a DM, I'm not there to police how other people play the game. If Bob likes to just say, "I bluff the guard" then, groovy. He's not the talky type. No problems. He's probably...
    53 replies | 1980 view(s)
    3 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 08:25 AM
    I tend to be a bit more pragmatic about this. Do the other player's care? Has anyone said anything about it? Has anyone (other than the DM) made this an issue? If the answer is no, then, let it slide. It's not something they want to worry about and it's just easier to lampshade the whole thing than try to come up with all sorts of contortions. I mean, by the time the party is...
    75 replies | 2369 view(s)
    8 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 08:05 AM
    Why wouldn't you use a VTT? What's the point in using D&D Beyond as a virtual tabletop? I mean, even free VTT's like Maptool will do what you want.
    102 replies | 3402 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 08:04 AM
    Hussar replied to Command: Flee
    "Your mother is a big hippo!" "More oil please!" "Throat warbler mangrove".
    45 replies | 1803 view(s)
    0 XP
  • Hussar's Avatar
    Friday, 15th March, 2019, 12:35 AM
    Is there a particular reason that D&D Beyond couldn't support a Critical Role game? It's not like D&D Beyond is owned by WotC. Critical Role has a built in audience for play testing as well. Hundreds of thousands of viewers is a vastly larger audience than virtually any RPG has other than maybe D&D. They could go the Paizo route of creating a game, leveraging their viewership into play...
    102 replies | 3402 view(s)
    0 XP
  • Aldarc's Avatar
    Thursday, 14th March, 2019, 04:14 PM
    Instead of a new house-built system, I would much rather see Critical Role play non-D&D games from time to time.
    102 replies | 3402 view(s)
    0 XP
  • Aldarc's Avatar
    Thursday, 14th March, 2019, 04:07 PM
    But the point is that you can method roleplay that your characters are cognizant of troll vulnerabilities. The idea that they must method roleplay from a (DM) predetermined position of ignorance or be accused of "cheating" is the point of contention. Imagine that we were students in a college course and the class professor presumed that we should all be ignorant about a subject matter, no...
    1841 replies | 50145 view(s)
    2 XP
  • Aldarc's Avatar
    Thursday, 14th March, 2019, 03:44 PM
    So who gets to determine what "actions or activities their characters would have no knowledge of"? Does the GM get to determine that I have no prior knowledge about a town? Does the GM get to determine that I have no prior knowledge of basic math? Does the GM get to determine that I have no prior knowledge about a troll's weakness? If the answer is 'yes,' then we are indeed engaging the sort...
    1841 replies | 50145 view(s)
    3 XP
  • Aldarc's Avatar
    Thursday, 14th March, 2019, 02:59 PM
    It has been retconned over the years. Their backstory changed between Warcraft 1 to Warcraft 2 to Warcraft 3, which then becomes the primary background for WoW. However, WoW and its past, present, and future lore is also a mess. Blizzard has attempted to repackage the lore several times, most notably with the World of Warcraft: Chronicle lore book series. They only really received a biogensis...
    624 replies | 15137 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 14th March, 2019, 01:40 PM
    One rather hopes the rising tide and all that.
    102 replies | 3402 view(s)
    1 XP
  • Hussar's Avatar
    Thursday, 14th March, 2019, 01:39 PM
    But, like the old 4e edition wars, there's a difference between someone stating, "I really don't like the newest Ghostbusters" and someone who jumps into every single conversation screaming from the top of their lungs how the newest Ghostbusters has ruined their childhood, destroyed humanity and kicked puppies. It's the difference between saying, "Hey, I don't like X" and making a seven hour...
    624 replies | 15137 view(s)
    3 XP
  • Hussar's Avatar
    Thursday, 14th March, 2019, 01:34 PM
    But, the appearance of Klingons has never been tied to any particular race. We've had actors of all colors playing Klingons over the years. Your preferences here are your own and there's no problem to be found. OTOH, things like Tolkien's Elves and Orcs ARE problematic. In fact I can point to examples where it IS problematic. It's not a case of simple personal preference because the entire...
    624 replies | 15137 view(s)
    0 XP
  • Hussar's Avatar
    Thursday, 14th March, 2019, 01:27 PM
    Hussar replied to Command: Flee
    OTOH, the presence of a cliff wouldn't actually stop the spell. You'd simply flee along the edge of the cliff. Sure, it wouldn't force you to jump. But, you'd still move away from the caster in a direction that you could move. I'd be wary of nerfing the effectiveness of the spell simply because of the wording. Sure, the spell won't cause you to kill yourself, but, it does force you to do...
    45 replies | 1803 view(s)
    0 XP
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Friday, 22nd March, 2019

  • 10:21 AM - pemerton mentioned Hussar in post D&D storylines for a movie?
    I'm not familiar with the FR stuff S'mon, Hussar et al have mentioned. To me DragonLance seems obvious and far-and-away better movie-fodder than anything else D&D-ish that I'm familiar with. Another option would be to try for a sci-fantasy vibe that tries to ape some aspects of Dr Strange, Guardians of the Galaxy etc and do Dark Sun - but the relative suckage that was the John Carter movie might put producers off swords-and-planet type stuff. I'd add - the fact that setting purists might get irritated by this or that change is as relevant to a D&D film's commercial prospects as the changes made by Peter Jackson to canonical LotR ie not relevant at all!
  • 08:51 AM - Sadras mentioned Hussar in post D&D storylines for a movie?
    Agree with @Ralif Redhammer's and @Hussar's suggestions Curse of the Azure Bonds or the Baldur's Gate storyline would be a perfect fit. The War of the Lance story I feel is much too big in scope as a first feature.

Monday, 18th March, 2019

  • 01:59 PM - Sadras mentioned Hussar in post Role-Players vs. Actors
    Sadly RL time constraints are a thing so I'm with @Hussar on this. Currently I'm only getting roughly 6 hours per campaign a month (2 campaigns). I try as best to harry my players during combat or during the making of decisions by organising their thoughts quickly and framing their options. Our entire session last time included, (1) apportioning several magical items amongst the characters, (2) a brief montage journey to Nerovain's Stronghold (RoT), (3) general exploration within the stronghold including setting off two traps, (4) a combat involving the cultists and 3 Ettins (played humourously and very dim-witted), (5-6) an extended and tactical ToM combat with an adult Green Dragon who successfully fled into an underground lake connecting two caverns after being bloodied in its first encounter with the PCs and then spent HD healing itself to full only to engage with the PCs some 45-game minutes later while they were leaving as well as (7) a final social exchange leading to a discovery/story-line twist. The above, as well as a quick suppe...
  • 12:37 PM - pemerton mentioned Hussar in post A GMing telling the players about the gameworld is not like real life
    ... that this distinction is arbitrary and without foundation except as a local table convention. Were it me, a PC with a peasant background would very likely have a penalty on such a knowledge check, while a PC with an engineering background or any sort of Rogue/Thief training would have a bonus or even not require a check at all (potential bonuses would be looked at first and if any existed then any penalties would go away).Knowledge checks don't come into it. In the AD&D, B/X other D&D rules, a player doesn't need to make a knowledge check in order to declare that his/her PC searches for secret doors, or that s/he is tapping the floor looking for pressure plates. My point is that it is no more "metagaming" to declare that my PC had an uncle that taught her about trolls, than to take it for granted that my PC has had some experience or training that means s/he knows about the possibility of moving masonry, presssure plates, and the like. (And when I say "my point", really I mean Hussar and AbdulAlhazred's point.) when next those players run out a posse of brand new adventurers in a different campaign those PCs as PCs still have to solve the same puzzle again; because for those PCs it is the first ever encounter with that type of creature. That the players have done it before is irrelevant. Thus the challenge - and you're quite right when you suggest that it's a challenge - for the players is to role-play those PCs true to their (the PCs') level of knowledge <snip> The challenge isn't competitive in this case, it's how to remain true to your PC's knowledge level when you-as-player know more...and often this can and does lead to intentionally making some "sub-optimal" choicesI don't think you're really engaging with what I'm saying about the monster with the puzzle immunity/vulnerability. Puzzles aren't interesting because the PCs solve them. I mean, I could sit back and have the GM regale me with a story about how my PC solves such-and-such a puzzle, b...

Sunday, 17th March, 2019

  • 12:10 PM - pemerton mentioned Hussar in post A GMing telling the players about the gameworld is not like real life
    You can be skilled in play, learning how best to go through the game world to minimize dangers. Searching for traps everywhere, learning where secret doors are more likely to be placed, and so on, without relying on metagame knowledge.I think AbdulAlhazred and Hussar already responded to this - if my PC can know how to check for traps, etc, because that's "what people know how to do", then s/he can know about trolls because that's "what my uncle taught me as a kid".

Thursday, 14th March, 2019

  • 09:11 AM - Sadras mentioned Hussar in post Do orcs in gaming display parallels to colonialist propaganda?
    There was virtually no sense in the games that orcs were inherently evil. @Hussar I agree with your above post, I just have issue with the above quote and so have to ask if it makes no sense have orcs as inherently evil* then what is your take on gnolls? *And I'm not arguing for either way, for me playing them inherently evil or misunderstood or misled is a matter of taste for the campaign mythos or otherwise. Cause essentially you're skirting very close to saying there is a badwrongfun way for playing orcs.
  • 06:26 AM - i_dont_meta mentioned Hussar in post Artificer UA has been released!
    You raise a great point, Seramus. My PC is a Fighter (Samurai) 3/Artificer (Alchemist) 3, so being able to save my 3 Fighting Spirits for emergencies is a huge plus. With my Infused "katana" (longsword) + Great Weapon style I'd probably prefer the Advantage with that Attack over the Acidic Spittle my lil Homunculus spits, but it's always situational. Another shout-out to Hussar for a very valid counter-argument. Thanks, y'all!

Wednesday, 13th March, 2019


Friday, 8th March, 2019

  • 08:41 AM - pemerton mentioned Hussar in post Do orcs in gaming display parallels to colonialist propaganda?
    ...concerns me here, is I see more and more rules being laid down about what is acceptable in a fantasy gaming setting. And there doesn't seem to be a lot of room for differences in interpretation. You say the author's intent shouldn't matter, but I don't think we can just limit this to our own subjective reactions. There is a world that exists outside of us. We have to reach beyond our own minds and see what the intention behind the creation was.To be honest, this reads like special pleading -why can't I still have my jungle savages and my harlots without anyone judging me for it? I don't care what Gygax intended with his random harlot table. Was his intention to pander to juvenile male fantasies about readily available sex? Was his intention to emulate and evoke the world of the fantasy pulps? Was his intention to celebrate the contribution made to humanity by sex workers? I am talking about the work he produced, not the work he hoped or wanted to produce. And this, as I take it, is Hussar's point: we are not discussing what authors hoped to do, we are discussing what authors have actually done in producing these works with these tropes and evoking these ideas. If they didn't know what they were doing, or didn't care, or thought it was just innocent fun - well, that tells me something about them and their personal history, but it doesn't tell me anything about their work. If someone wants to defend the presence of a random harlot table in their FRPG, then do that. Don't explain to me that Gygax meant no harm by it. Explain to me why it does no harm; why it is a good thing. After all, if you think there is such reason, that justifies Gygax's decision to include it, then you should be able to reproduce it. And if you can't adduce such a reason, then that pretty much speaks for itself, doesn't it? To reiterate a point I made upthread, I am saying these things as a citizen of a country in which it is routine for prominent national newspapers to publish blatantly racist...

Thursday, 7th March, 2019

  • 10:55 PM - pemerton mentioned Hussar in post Do orcs in gaming display parallels to colonialist propaganda?
    Author's intent presumably matters to whether or not we judge an author to be morally flawed. But I take Hussar to be talking about the meaning of the work. What tropes does it embody and express? What ideas does it draw upon, and evoke? And what is the political/moral significance of these things? I don't know what JRRT had in mind when he wrote the passages that Doug McCrae has quoted just upthread. And I don't really care. Those are questions about his biography. But this thread is about the significance of those passages, and similar ideas, as they have been received into fantasy RPGing. And frankly I think they speak for themselves.
  • 02:28 AM - Aldarc mentioned Hussar in post Do orcs in gaming display parallels to colonialist propaganda?
    I have zero interest in how best to categorize postmodernism.I also think that Hussar is wrong in attributing "death of the author" to postmodernism, but your post was the one that caught my eye, perhaps unfairly so. I never mentioned communism in my response. So I am not sure why that is getting brought up.I never said that you did, and I thought my reasons for bringing it up were apparent enough: it is one example (among many) of a common misconception people have of postmodernists while also illustrating the wider postmodern program of rejecting meta-narratives. It was certainly not to make value judgments about the relative worth of either Communism or Postmodernism. :)

Wednesday, 6th March, 2019

  • 10:56 AM - pemerton mentioned Hussar in post Do orcs in gaming display parallels to colonialist propaganda?
    I think the connection between JRRT's orcs and certain stereotypical presentations of "eastern"/Turkic peoples is fairly self-evident. And what Hussar and Dannyalcatraz have said about the pulp origins of contemporary fantasy is likewise pretty evident. Then there are peculiarities that are distinctive to D&D, like Gygax's Monster Manual describing dwarves as brown but nearly all D&D art depicting them as white.
  • 08:51 AM - CleverNickName mentioned Hussar in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...e prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Last Day to Enter! Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 -----------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 ...

Friday, 15th February, 2019

  • 04:49 AM - Maxperson mentioned Hussar in post Sage Advice Compendium Update 1/30/2019
    ... isn't allowed by the RAW. Right? Bonus actions are not actions, and the bonus action rules clearly state you get to decide when to take the bonus action on your turn (unless there are timing requirements in the bonus action itself). To use your example, you could: - Move - Attack action, take first swing - Move some more - Take a bonus action without timing requirements, because this qualifies as "any time on your turn" - Move a little more - Take second swing, completing the Attack action - Action Surge - Move a little more - Take a second action It's not my argument. If actions are naturally divisible like 5ekyu and other are claiming, then you can in fact trigger the Action Surge in the middle of your Attack Action or Cast a Spell Action. There's no inherent timing conflict built into Action Surge that would prevent it. You get to choose when to take your action, and you get to choose when to Action Surge. However, if actions are not naturally divisible like Hussar and I are saying, you could not do that. You would need a rule that explicitly allows you to use it during the action, such as reaction rules or smite.

Tuesday, 12th February, 2019

  • 08:57 PM - Lanefan mentioned Hussar in post Monster spawned by a typo
    ...menestra, the original creator of the Lynch Mop realized she had made a significant discovery...once she recovered from the beating administered by said Lynch Mop...and set about trying to replicate what she had done, only in a manner less dangerous to herself. She succeeded, and went on to become very wealthy through selling her design to other wizards; some of whom went on to refine her design and add the pack tactics. Construction of a Lynch Mop requires a mop, on which are cast in sequence Enchant An Item, Golem, and Animate Dead over a 24-hour period. Not less than 3000 g.p. of fine gold dust must be included in the casting of Golem; this dust is sprinkled over the mop and - if the spell is successful - absorbed by it. A Lynch Mop can be given no orders or instructions whatsoever. On completion of the spell sequence it animates and then acts as noted above. Note that construction of a Lynch Mop is generally considered a non-Good act. Lan-"have fun, everyone; and thanks Hussar !"-efan

Friday, 8th February, 2019

  • 02:32 PM - jasper mentioned Hussar in post The Battle Continues Over "Childish Things"
    @Hussar I guess my point is, if adults aren't reading Shakespeare and kids are, then doesn't that place Shakespeare largely in the same reading bracket as comic books? After all, it's not like kids can't understand Romeo and Juliet or get the nuances of A Merchant of Venice. It's not like these are really all that subtle. ... No. Because great adults of the school critic a lum, have proclaim Shakespeare and Melville are GREAT LITERATURE. And we must force it down you rugrats throats so you can be educated. Other wise you will start thinking Avengers are literature. And then we have trouble right here in River City.

Wednesday, 16th January, 2019


Tuesday, 15th January, 2019

  • 03:09 PM - lowkey13 mentioned Hussar in post Titans - Surprisingly Good if a bit uneven
    rather than just focussing on Dick Um .... Anyway, Hussar and Tonguez, I am a sucker for there DC Universe shows, and I didn't know this had released on Netflix (thanks!). How is the maturity level for teens (say, a mature 12 year old)?

Friday, 11th January, 2019


Thursday, 27th December, 2018

  • 05:44 PM - lowkey13 mentioned Hussar in post No Magic Shops!
    ...not my job to yuck on their yum. Some people really enjoy that. They should just enjoy it with others who do so- not me. And, to be honest, I sometimes put in a temporary prophylactic ignore even if *I* am engaging in that. If I am 1% responsible, or 99% responsible, for behavior I don't like, it allows for a cooling off period and then I can go and evaluate whether or not this is a person I want to converse with (is it the other person, or me, or a combination?). I have lots of great discussions here with people that disagree with me. And I learn a lot from them. What I don't enjoy, and what usually ends up poorly, is when someone feels the need to "challenge me" because ... well, they can do that with someone else. You want to discuss something with me? Great! You want to challenge me and argue about arguing? No thank you. So I think we have slightly different ideas when it comes to what a discussion really means. It's not that I don't have discussions - it's just that, as @Hussar and others have pointed out, certain individuals tend to be a little more aggressive in their ... discussions. Which is great in some places, with some people, and not so great with others. This is supposed to be a fun place for people to discuss their hobby, and that's how I treat it. :)


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Tuesday, 26th March, 2019

  • 12:48 AM - Charlaquin quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Heh, thinking about it, how does that pedestal trap work? It sinks if there isn't the right amount of weight on it? Hang on, how exactly do you do that? Which, in my mind, is why I generally don't futz too much on the details. Too much risk of making stuff that, under a bit of scrutiny, doesn't actually work. I remember running the World's Largest Dungeon years ago. One of the most egregious examples of what I see as "describe what you do" play was in a room description where it actually says something to the effect (it's been a number of years, I could get the exact quote if you really want me to), PC's who state they are looking at the ceiling have a chance of noticing the darkmantles hidden there (DC whatever). Those who don't are automatically surprised". Yeah, I don't play that way. If you say you are looking around the room, that includes up. So, yeah, to me, simply saying, I look for traps in the room is perfectly fine. I'm not interested in any more detail than that. ...
  • 12:23 AM - iserith quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Heh, thinking about it, how does that pedestal trap work? It sinks if there isn't the right amount of weight on it? Hang on, how exactly do you do that? Magnets. Which, in my mind, is why I generally don't futz too much on the details. Too much risk of making stuff that, under a bit of scrutiny, doesn't actually work. I remember running the World's Largest Dungeon years ago. One of the most egregious examples of what I see as "describe what you do" play was in a room description where it actually says something to the effect (it's been a number of years, I could get the exact quote if you really want me to), PC's who state they are looking at the ceiling have a chance of noticing the darkmantles hidden there (DC whatever). Those who don't are automatically surprised". Players who state they are staying alert to hidden danger while traveling the dungeon and don't turn their attention to other tasks that distract from that effort get to apply their passive Perception when the D...

Monday, 25th March, 2019

  • 04:32 PM - 5ekyu quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Firstly, since we both agree that there are no auto succeeds or auto fails, what is changed by a player rolling before asking? If the task was impossible, it remains impossible. If the task was very easy, it remains very easy. Rolling beforehand changes nothing. However, the notion that a player is not "entitled" to a skill check is something I strongly disagree with. Earlier examples from Charlaquin regarding his player would cause me, as a player to do nothing but grind my teeth. You don't ask me to describe my actions before I attack and I can certainly roll an attack roll without your permission, nor do you ask me to describe my actions before casting a spell. So, what's wrong with, "I'm trained in investigation - I check for traps"? The idea that somehow that makes me an "entitled" player is something I strongly object to. And, as a DM, I have zero interest in gate keeping player skill checks. They can roll any time they want. Frankly I prefer it that way. To me the fact tha...
  • 04:30 PM - Charlaquin quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Something that occurs to me that maybe is shaping my POV, is that I play online. And have done so for a long time. Which means that players can roll dice to me (the DM) without knowing the results of the roll. Fantasy Grounds, for example, has the Dice Tower, which means that anything rolled in the tower is only visible to the DM. So, yeah, of course my players are going to drop dice without me asking. They don't know the results anyway, so, may just as well. In addition to generally running games in person, another difference in how we DM is that I don’t hide the results of my players’ dice rolls from them. Generally, I find that the more information players have, the more confident they feel in their decisions, the more rewarded they feel when their decisions yield positive results, and the less cheated they feel when their actions yield negative results. When I call for a check, I always tell the players the DC, and when it’s reasonable to do so, I tell them the potential consequen...
  • 03:56 PM - DM Dave1 quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Fair 'nuff I suppose. Probably reading too much into this anyway. It was meant as an off the cuff remark that I was surprised that DM's do this. Just something I'd never run across. Which is at least somewhat surprising, since it is RAW (PHB p 174, emphasis mine): An ability check tests a character's or monster's innate talent and training in an effort to overcome a challenge. The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, the dice determine the results. That said, I totally missed - or at least did not fully absorb - this passage when I started DMing 5e. I let players self-assign rolls which seemed ok as some of them had more RPG experience than I did and what did I know about D&D after not playing since 1e - but something just didn't feel right during our games for many months. I didn't recognize the solution until I started reading stuff from Angry and getting so...
  • 07:15 AM - Charlaquin quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Earlier examples from @Charlaquin regarding his player would cause me, as a player to do nothing but grind my teeth. That’s fine. I’m open to the possibility that not everyone’s preferred play style will mesh with mine. If you don’t like the way I run the game, no one will force you to play at my table. Also, it’d be “regarding her player.” No big deal, but just so we’re clear. You don't ask me to describe my actions before I attack and I can certainly roll an attack roll without your permission, nor do you ask me to describe my actions before casting a spell. I don’t ask you to describe your search for traps either. I ask you to state a goal and an approach. An attack in combat has that built in - your goal is to kill your target, and your approach is to use your weapon. That much is pretty easy and uncontroversial to infer. However, in order to properly adjudicate the action, I do need you to tell me what target you are attacking and with what weapon. Likewise, it is pretty easy and unco...
  • 05:07 AM - Bawylie quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Firstly, since we both agree that there are no auto succeeds or auto fails, what is changed by a player rolling before asking? If the task was impossible, it remains impossible. If the task was very easy, it remains very easy. Rolling beforehand changes nothing. However, the notion that a player is not "entitled" to a skill check is something I strongly disagree with. Earlier examples from Charlaquin regarding his player would cause me, as a player to do nothing but grind my teeth. You don't ask me to describe my actions before I attack and I can certainly roll an attack roll without your permission, nor do you ask me to describe my actions before casting a spell. So, what's wrong with, "I'm trained in investigation - I check for traps"? The idea that somehow that makes me an "entitled" player is something I strongly object to. And, as a DM, I have zero interest in gate keeping player skill checks. They can roll any time they want. Frankly I prefer it that way. To me the ...
  • 03:27 AM - Bawylie quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    Just as a point. There is no autofail of skill checks in D&D and never has been. Let me repeat that. There is, and never has been, any autofail roll for skill checks in D&D. I notice a lot of DM's in various editions don't realize that. "A one always fails" right? No. Not on skill checks. So, if I can climb without a check, then I can climb with a check and there is still no chance of failure. As to why would I want a check in these cases - well, until I attempt the action, I cannot know any of these things can I? So, to me, it's just a skill check. Nothing changes if I roll the check. So, what's the problem? I hear you. Once I ask for a roll, I don’t count a result of 1 as an automatic fail. But there are things that cannot succeed on their own merit regardless of a result of the die roll. Just as there are no automatic failures, there are no automatic successes as a result of a check. But before we ask for a check, we determine whether or not a proposed action is possi...

Sunday, 24th March, 2019

  • 05:13 PM - iserith quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    I always find it surprising how many DM's insist on only the DM calling for skill rolls. I've honestly never played this way. We've always assumed that a player can make a skill roll whenever the player chooses. Granted, of course, sometimes the DM will call for rolls too, fair enough, but, I've never played in a game where the players are not allowed to make skill rolls. Maybe I'm just too gamist in my approach. The D&D 3e and D&D 4e rules explicitly encouraged players to ask to make rolls and for the DM to be open to it. So if you play in a D&D 4e game that I run, ask for all the rolls you want! D&D 5e, however, has nothing like that in its rules. The player describes what he or she wants to do, that's all. (Or at most can ask if a particular skill proficiency applies to an ability check the DM has already called for.) The DM then decides if a mechanic applies, which is when there's uncertainty as to the outcome and a meaningful consequence of failure. Those two elements must be...
  • 04:05 PM - Oofta quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    I always find it surprising how many DM's insist on only the DM calling for skill rolls. I've honestly never played this way. We've always assumed that a player can make a skill roll whenever the player chooses. Granted, of course, sometimes the DM will call for rolls too, fair enough, but, I've never played in a game where the players are not allowed to make skill rolls. Maybe I'm just too gamist in my approach. Same here. I don't require a player to state "I'm looking through the text to see if I recognize anything from my studies" instead of saying "I do a history check" if it's clear they're talking about the texts. Sometimes I'll ask for more detail, sometimes I'll just give them the information I was going to give them anyway. If they roll exceptionally well I may add a little extra "flair" and details that isn't really important to the story but that's just something I add on the spot for color. If a history check isn't important or not appropriate I'll simply ignore the...
  • 03:43 PM - Bawylie quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    I always find it surprising how many DM's insist on only the DM calling for skill rolls. I've honestly never played this way. We've always assumed that a player can make a skill roll whenever the player chooses. Granted, of course, sometimes the DM will call for rolls too, fair enough, but, I've never played in a game where the players are not allowed to make skill rolls. Maybe I'm just too gamist in my approach. I wouldn’t say you were too “gamist” but that’s largely because I find no value in Forge-waffle. Apart from that, when I played (for a very limited time) 1st edition, my DM did ALL the rolling except damage dice. Now I was 8, and that’s fair. But he rolled everyone else too (his brothers) and they were 9 and 12. In 2nd, I remember rolling to hit and making ability checks when asked to by the DM. But it wasn’t (in my experience) until 3rd edition that players started asking to make skill checks. And they often short-handed their play down to “I roll to seduce” rather than ...
  • 03:11 PM - Jer quoted Hussar in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    I always find it surprising how many DM's insist on only the DM calling for skill rolls. I've honestly never played this way. We've always assumed that a player can make a skill roll whenever the player chooses. Granted, of course, sometimes the DM will call for rolls too, fair enough, but, I've never played in a game where the players are not allowed to make skill rolls. Yeah - my players are always asking whether or not they can make this check or that check. The games with kids especially - they want to roll dice and they keep looking for ways to use their skills. With the kids I insist that they not just make a roll but that they propose what they want to do - "I want to use my Insight to..." or "I want to use my Athletics to..." - and then I'll tell them whether or not they just succeed without having to roll, or if I want them to roll, or if what they're proposing is impossible so it won't matter how they roll (the kids are actually pretty good at not proposing impossible stuf...

Saturday, 23rd March, 2019

  • 05:23 AM - jmucchiello quoted Hussar in post Casting Begins Soon For D&D Movie?
    Sorry, I lack the arrogance to think that my personal tastes denote anything remotely related to quality. Now I'm arrogant because I like different things. That's rich. We live in different worlds, I guess.

Friday, 22nd March, 2019

  • 04:40 PM - the Jester quoted Hussar in post Who Killed the Megaverse?
    I mean, good grief, it took 4e to give us the first non-Tolkien core race and people actually bitched about it. THAT'S how ingrained Tolkien is in the game. Gnomes were in starting with 1e, and I don't recall anything like the D&D gnome in Tolkien.
  • 03:35 PM - jmucchiello quoted Hussar in post Casting Begins Soon For D&D Movie?
    So, we're back to "I like it, therefore it's good". While that's great for you and all, it doesn't really help anyone else. So, if your notion of good only really means, "stuff I like", then blanket statements about the cost of movies vs their quality don't really hold up at all do they? "Hold up?" I can only express opinions that "Hold Up"? WTF and give me break. There is no f---ing burden of proof on anything said when one is not claiming some form of universal truth. I said "expensive and good are orthogonal in movies". I didn't say "it is a stone cold fact that expensive and good are orthogonal in movies and anyone who disagrees is an idiot." It's kind of pointless discussion. By it's very nature a D&D movie is not going to be what critics would call a "good" movie. If it was it wouldn't be faithful to the source martial, and thus, by the laws of paradox, would not be "good". Not so fast. According Hussar, good is objective, not subjective. You aren't really getting the point. Pirates of the Caribbean is an entertaining film. It's isn't what critics would consider a "good" film because it doesn't aspire to be anything more than merely entertaining. No, no, no. Good is objective. And since Rotten Tomatoes gave it a critics score of 79% (aka Fresh) and 86% of people liked it (giving it 3.5 stars or better), Pirates of the Caribbean is a GOOD film. Your opinion is unimportant. The critics and the people have spoken. PotC is objectively a GOOD film. There can be no dissension. Have I learned my lesson?
  • 02:03 PM - Paul Farquhar quoted Hussar in post D&D storylines for a movie?
    Why would D&D find it's niche in R rated? It's not like the game is R rated, nor is it even remotely meant to be. The game is very, very much PG. Curse of Strahd is just warmed over Dracula. It's been done to death. What would differentiate a Strahd movie? Confusing people because your obvious Dracula stand in complete with bog standard Dracula plot (Strahd's lost love) has a funny name? Agreed, and adding on to that: There is no more (or less) reason why a Ravenloft movie should have an R rating than any other D&D movie. The Universal and Hammer Dracula films that where such a strong influence of Ravenloft don't have R ratings. Any D&D movie could go full Game of Thrones and get an R rating with explicit sex and violence. It might or might not make for a successful movie, but somehow I can't see toy manufacturer Hasbro allowing it...
  • 01:52 PM - Jay Verkuilen quoted Hussar in post Who Killed the Megaverse?
    Oh, dahellwiddit. I'll flog this equine Yeah, it's one of the internet's greatest hits. But, good grief, Balor (originally named a Balrog!), color coded dragons, Balor, yes, direct lift, but its role in the hierarchy of demons, most of the rest of which were made up by Gygax? Color coded dragons that have different breath types? No. Dragons laying on hordes of treasure is hardly unique to Tolkien, as well---it's in Beowulf, there's one in one of the Narnia books, and plenty of other mythology. on and on and on. Heck the notion of the adventuring PARTY rather than a lone hero and maybe a sidekick, certainly isn't part and parcel of pulp action stories. The whole "ensemble cast" thing is a direct port from Tolkien. There are other stories with a "party" element from around that time---Westerns and movies inspired by them like Kurosawa were very notable, but it's also in The Incompleat Enchanter---but interestingly enough this isn't how early D&D was played. There was a protagoni...
  • 01:50 PM - jasper quoted Hussar in post D&D storylines for a movie?
    Why would D&D find it's niche in R rated? It's not like the game is R rated, nor is it even remotely meant to be. The game is very, very much PG. Curse of Strahd is just warmed over Dracula. It's been done to death. What would differentiate a Strahd movie? Confusing people because your obvious Dracula stand in complete with bog standard Dracula plot (Strahd's lost love) has a funny name? TRUTH ALERT TRUTH ALERT. Mr. Hussar please report to the suicide booth for debriefing. Remember to bring you 27 yen for admission.
  • 12:43 PM - Reynard quoted Hussar in post Who Killed the Megaverse?
    To be fair, if the D&D fighter was as powerful as Wolverine, I'd bitch about it a lot less. :D Immortal, unkillable, super killer is not exactly a D20 fighter. Tangent -- Yeah, that's the barbarian. Joking aside, they should have made the barbarian, ranger and paladin all archetypes of the fighter. -- End Tangent As to Tolkienesque elements: yes they were originally included because players wanted them, and they became central features because the audience at large wanted them. The fans of Shannara are as responsible as anyone else for enshrining "traditional fantasy" elements in D&D.

Thursday, 21st March, 2019

  • 08:55 PM - gyor quoted Hussar in post Casting Begins Soon For D&D Movie?
    Given the choice between a dnd movie that makes a truckload of money or one that people consider “good”, I’ll take the money every time. Money means we get more movies and means more people actually watched the movie. Rather than be some cult hit so fans can look down their noses at other folks. Show me the money!! I'm greedy, I want both.


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