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  • Ancalagon's Avatar
    Yesterday, 05:26 PM
    An all stealth party is quite easy to do in 5e, and I'm surprised that it's not done more often. There may be 1-2 classes that are poorly suite for it (paladin?) but most can be decent, while a few will excel. One thing I'll note though is that this requires some party members taking the criminal/street urchin backgrounds to get access to the relevant skills, which may then mean that the...
    1 replies | 130 view(s)
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  • Ancalagon's Avatar
    Yesterday, 06:07 AM
    Ovinomancer will get it at the very least
    31 replies | 1311 view(s)
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  • Ancalagon's Avatar
    Yesterday, 03:37 AM
    I think the big problem with 5e and Veins of the Earth is the ample amounts of food and especially light that low level magic can provide. It wrecks the the setting. Yoon Suin has no such issues. You might want to limit long-distance teleportation, but apart from that it works quite well in 5e - I've been running it for a year and a half :)
    17 replies | 397 view(s)
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  • Warpiglet's Avatar
    Saturday, 14th July, 2018, 10:07 PM
    I printed many of your replies to this thread and marked my book for relevant rules... Great great hints. What I decided to do was wait of course to use chase rules until the distance is closed and paid more attention to decisions made about forced marches, travel pace and watch at night and so forth. Tracking is important. My group is very cautious! Right out of the gate, they let the...
    14 replies | 446 view(s)
    3 XP
  • Ancalagon's Avatar
    Saturday, 14th July, 2018, 05:54 PM
    Veinscrawls is essentially a campaign to be run using veins of the earth, in "hexcrawl" style - there is no overarching plot, that will emerge through play. Veins of the Earth can be a bit daunting to use, and I think that veinscrawl makes it more "achievable" Yoon Suin is a campaign setting set in a bizarre pseudo-india setting. I've reviewed it here: ...
    17 replies | 397 view(s)
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  • Ancalagon's Avatar
    Saturday, 14th July, 2018, 05:48 PM
    I'm in 1 game, one stalled game and waiting for a game to start in august. I *might* run a game later this fall. Too busy right now.
    97 replies | 1553 view(s)
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  • Ancalagon's Avatar
    Saturday, 14th July, 2018, 05:00 AM
    Rodrigo's eyebrow rose as he moved forward - Dellrack had an enchanted axe? There would be time for that later. He moved in an almost flanking position - he didn't want to block Miss Imogen's deadly arrows nor Brother Chyrsagon's attacks. Move: AI28 Attack: First stab at ghoul: 1D20+5 = +5 = 13 He trusted directly at the ghoul - this wouldn't do, this was no Zombie, it needed...
    936 replies | 19935 view(s)
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  • Ancalagon's Avatar
    Saturday, 14th July, 2018, 12:47 AM
    The young punk wanting your money is a real concern, but inflationary tales are not. Do the math - I have ;)
    55 replies | 1182 view(s)
    2 XP
  • Ancalagon's Avatar
    Friday, 13th July, 2018, 11:52 PM
    Have you heard about veinscrawl? https://coinsandscrolls.blogspot.com/2018/05/osr-veinscrawl.html I think that there is a bit of an "oh that's OSR I can stop paying attention" thing going on and it's a bit of a shame. I've mentioned Yoon-Suin several times but few people seem to be willing to check it out.
    17 replies | 397 view(s)
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  • Warpiglet's Avatar
    Friday, 13th July, 2018, 07:05 PM
    Indeed...but I am interested to see if fighter 1 sorcerer x will work! It would be more magic heavy...and by extension if I really support gfb and bb how it goes...
    15 replies | 436 view(s)
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  • Warpiglet's Avatar
    Friday, 13th July, 2018, 04:53 PM
    Yes, my own tolerance for creativity meets its limit when someone does something for an in game advantage that does not make any sense given some assumptions about the world and medieval combat. No, dual wielding lances is not OK and polearm master while using a shield? Nope. RAW may say otherwise but I cannot stomach that among a few other things. Some people don't care and I trust they are...
    83 replies | 2122 view(s)
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  • Ancalagon's Avatar
    Friday, 13th July, 2018, 04:42 PM
    It is optional!
    83 replies | 2122 view(s)
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  • Warpiglet's Avatar
    Friday, 13th July, 2018, 01:08 PM
    I am seeing an argument that multiclassing in not necessary. But my question would so are many choices in he game. You can have a successful game without it but is the objection one of fluff or mechanics. If fluff, why is it such a sacred cow? When 5e first came out, I thought no optional rules was the way to recreate an old school feel. Pretty quickly my focus changed...but why are...
    83 replies | 2122 view(s)
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  • Ancalagon's Avatar
    Friday, 13th July, 2018, 05:24 AM
    I should also mention that there is some good stuff from the OSR that can easily be brought into more modern games. I've been running a Yoon-Suin campaign in 5e for over a year and a half now.
    20 replies | 500 view(s)
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  • Warpiglet's Avatar
    Friday, 13th July, 2018, 02:41 AM
    I see. Yes that covers some of what I want for sure. However, I think metamagic would be fun and instead of smites, I could quicken greenflame blade in melee and throw a spell the next. Mostly flavor but also I like the spells and metamagic. But interested to learn the oathbrwaker can do blight...
    15 replies | 436 view(s)
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  • Warpiglet's Avatar
    Friday, 13th July, 2018, 02:08 AM
    We might ask why play paladin over fighter or wizard over warlock and get the same answer. Flavor. Everyone says the paladin is a gish of sorts. However I am more interested in fighter magic user of old today. Might want to play a righteous holy warrior another day. The sorcerer can throw fire bolts, have a flaming sword, fly and cast blight. A paladin does more paladin stuff. If you mean...
    15 replies | 436 view(s)
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  • Ancalagon's Avatar
    Friday, 13th July, 2018, 12:27 AM
    If you want a *breathtaking* take on the derro, look up "veins of the earth".
    17 replies | 397 view(s)
    1 XP
  • Warpiglet's Avatar
    Friday, 13th July, 2018, 12:02 AM
    In many fantasy movies or fiction, many of the characters powers are not mapped to a game class. Why couldn't an evil sorcerer both consult with evil beings while also using force of will and study? In short the whole point I am making is this: why so warlocks represent someone consorting with devils in a pact vs. them being a sorcerer of some stripe who gets the powers from discipline and...
    83 replies | 2122 view(s)
    2 XP
  • Ancalagon's Avatar
    Thursday, 12th July, 2018, 11:25 PM
    Ooc: ultra busy today. Will post Friday evening. Hp should be full.
    936 replies | 19935 view(s)
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  • Warpiglet's Avatar
    Thursday, 12th July, 2018, 08:32 PM
    http://www.enworld.org/forum/showthread.php?650123-Multi-classing-as-good-as-it-seems Recently there was a discussion here about the relative power of multiclassing vs. Single classes. The argument seemed to go in two directions. First, some observed that multiclassing is/is not overpowered. But a second vocal group suggested multiclassing is all wrong much of the time for RP reasons. I...
    83 replies | 2122 view(s)
    4 XP
  • Warpiglet's Avatar
    Thursday, 12th July, 2018, 06:16 PM
    my plan is to take tough feat and a con bonus. A 1d6+1 with a dragon sorcerer is only one HP a level than fighter. And if you start as fighter with a full 10 its only 9 HPs different by 10th level! This could easily be overcome with one false life spell... With a single level of fighter, I don't think they have to be a glass cannon! Even consider heavy armor master... I think my point...
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  • Ancalagon's Avatar
    Thursday, 12th July, 2018, 01:28 PM
    I'm not trying to start an edition war here, I'm trying to see if this type of play would work in a pbp game :)
    97 replies | 1553 view(s)
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  • Ancalagon's Avatar
    Thursday, 12th July, 2018, 01:13 PM
    Remember, when a miscommunication occurs, it's because the message wasn't understood. This could be because of the receiver, the messenger, *or both*. questions and clarifications are better than arguing ;)
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  • Ancalagon's Avatar
    Thursday, 12th July, 2018, 05:28 AM
    I've been looking at it for a while. Recently I found the "GLOG" and I've been very intrigued. *no* idea when I might get to play though ... https://coinsandscrolls.blogspot.com/2018/01/osr-glog-based-homebrew-v01-rat-on.html
    20 replies | 500 view(s)
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  • Ancalagon's Avatar
    Thursday, 12th July, 2018, 05:23 AM
    Dex based characters have so many advantages they don't need GWM/PAM...
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  • Ancalagon's Avatar
    Thursday, 12th July, 2018, 02:16 AM
    Nice! So no jungle, but maybe the lack of sleep will create zombies
    705 replies | 13737 view(s)
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  • Ancalagon's Avatar
    Thursday, 12th July, 2018, 02:10 AM
    I don't understand why simply not make a dex based fighter...
    34 replies | 890 view(s)
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  • Warpiglet's Avatar
    Wednesday, 11th July, 2018, 08:24 PM
    what I planned on was an overland chase until the quarry is in sight and then have the characters, if they chance upon the baddies, be able to try and pursue. If they are slow in getting to them, and this does not develop, they will be led to a place of decay and badness they would not otherwise know about. The big bad lives here and this might be one way they can chance upon her lair. If...
    14 replies | 446 view(s)
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  • Warpiglet's Avatar
    Wednesday, 11th July, 2018, 06:41 PM
    very cool! thanks! I have been doing one big set piece encounter per meeting and want a race to civilization or to get the bad guys as the biggest choices. I want to be prepared for the group to get home or get the bad guys and have their minions desert. The other option will be that they simply track the bad guys to the hidden location of the the big villain who is generally not...
    14 replies | 446 view(s)
    2 XP
  • Warpiglet's Avatar
    Wednesday, 11th July, 2018, 05:56 PM
    Has anyone used the chase rules in DMG? I have yet to do so but think it would be fun as the party moves to either apprehend the bad guys who have an hour lead OR to be chased by their minions (overwhelming numbers). If you have used the rules, do they work well? Any ideas on what would be a fun use of the chase? I have to have it friday so if you are bored and want to reply today, it...
    14 replies | 446 view(s)
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  • Warpiglet's Avatar
    Wednesday, 11th July, 2018, 05:54 PM
    I have played for decades...if it matters. And never once did we say "which role is covered?" We generally asked: "evil, good or neutral?" We were interested in expectations for the party in terms of harmony and tone. The best group we had ended up being evil with one barbarian and two halfling thieves joined shortly later by a half-orc fighter assassin. No cleric? No problem. The DM...
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  • Ancalagon's Avatar
    Wednesday, 11th July, 2018, 03:55 PM
    I too fail to see the link.
    26 replies | 917 view(s)
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  • Ancalagon's Avatar
    Wednesday, 11th July, 2018, 05:14 AM
    I hope that by having only a portion of the XP be gold related that I will have more slack/flexibility/room for error. Here's a thought: You could give exp for the challenges overcome/avoided (monsters, traps, puzzles), and for the /percentage/ of possible treasure recovered. (I know: gamist.) So if the only treasure in the dungeon is a copper bowl worth 5 gp, and the party leaves...
    55 replies | 1182 view(s)
    1 XP
  • Ancalagon's Avatar
    Wednesday, 11th July, 2018, 04:54 AM
    So, different question. I've been looking into OSR systems - old school D&D - pre 1e kinda stuff. (Specifically, the GLOG which has as brilliant take on magic - more specifically https://coinsandscrolls.blogspot.com/2018/01/osr-glog-based-homebrew-v01-rat-on.html) One of the key aspect of the play seems to be a constant back and forth between the players and the GM, as the players try to...
    97 replies | 1553 view(s)
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  • Ancalagon's Avatar
    Wednesday, 11th July, 2018, 04:50 AM
    What is DW? Dragon Warriors? I'm essentially trying to get the benefit of the gold for XP by having some XP for gold but not it being solely that.
    55 replies | 1182 view(s)
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  • Warpiglet's Avatar
    Wednesday, 11th July, 2018, 02:23 AM
    I am toying with one level fighter and then all dragon (fire) sorcerer. I am thinking about a lot of quickened GFBs...with a greatsword. I am thinking it could be a bread and butter attack if resources (armor/martial weapons) are allocated. If fire damage after sorcerer 6, it would allow a spell caster to primarily be in melee range
    15 replies | 436 view(s)
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  • Ancalagon's Avatar
    Tuesday, 10th July, 2018, 07:04 PM
    I hope that it's a good trip and not in a zombie infested jungle...
    705 replies | 13737 view(s)
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  • Warpiglet's Avatar
    Tuesday, 10th July, 2018, 06:57 PM
    Not only do they exist, but they can be fun because they are less common! If one stat powers everything, everything seems samey samey to me. The fact that a melee sorcerer might have to pump strength AND charisma causes me no heartburn at all. Essentially the character concept is totally legal within the rules. Bending the rules is merely to get a higher bonus. I dunno...sort of...
    43 replies | 994 view(s)
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  • Warpiglet's Avatar
    Tuesday, 10th July, 2018, 06:32 PM
    Nothing wrong with that. However, I am wanting full arcane caster...
    15 replies | 436 view(s)
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  • Warpiglet's Avatar
    Tuesday, 10th July, 2018, 04:43 PM
    So for some time I have played blade pact warlocks. They are a favorite even before hexblade. Frankly, I don't like their flavor as much as fiend, but I digress. I wondered about another way to get the playstyle I want with a different route. I had considered taking a dragon sorcerer with greenflame blade. However, given a fighting background, I think a level of fighter or some other...
    15 replies | 436 view(s)
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  • Ancalagon's Avatar
    Tuesday, 10th July, 2018, 05:41 AM
    I think I have an acceptable solution. The system I'm looking at (GLOG - rat on a stick edition) - proposes 1 xp per gp, and 200 xp to reach level 2. So what I would do is that I would give XP per session, based on the rate of leveling up I want to see (say, 5 sessions) so 40 XP. A session where not much was done would have less XP - and a dead PC gets no XP, of course. There would be...
    55 replies | 1182 view(s)
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  • Ancalagon's Avatar
    Monday, 9th July, 2018, 11:14 PM
    My PCs ran away from a CR 15 purple worm recently...
    29 replies | 895 view(s)
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  • Ancalagon's Avatar
    Monday, 9th July, 2018, 08:36 PM
    But that's the thing, it *forces* the GM to do this. It's adding a constraint.
    55 replies | 1182 view(s)
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  • Ancalagon's Avatar
    Monday, 9th July, 2018, 05:29 PM
    He could take the healer feat mind you... but yes, multiclassing should be significant
    86 replies | 3326 view(s)
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  • Warpiglet's Avatar
    Sunday, 8th July, 2018, 07:22 PM
    I don't disagree with any of the things you prefer. As to a misread of your intent it may have to do with dismissive if not rude presentation. One line labeling someone in a pejorative fashion is hard to misread, dude. I am willing to believe you are not so rude in person and do not go out of your way to insult someone on first meeting. I am a nice guy that way. Hopefully you add a lot of...
    86 replies | 3326 view(s)
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  • Warpiglet's Avatar
    Sunday, 8th July, 2018, 06:21 PM
    Looks fun...I think u could get some traction with warlock and dragon sorcerer themed as infernal. The minion summoning can be tricky but you can get a warlock invocation to call ementals and in xanathars guide there are both undead as well as fiend summoning spells.
    2 replies | 254 view(s)
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  • Warpiglet's Avatar
    Sunday, 8th July, 2018, 05:08 PM
    The subtext here is that the creative process must follow one path or else it is invalid. Recently I wanted to play a gish of sorts. I rolled "interesting" stats with a 6 and 7 and it led to an idea to explain them to include having a limp and a trauma history. I had not thought of these things during a pitch to the DM, but rather these ideas unfolded. The rigidity in saying this must be...
    86 replies | 3326 view(s)
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  • Ancalagon's Avatar
    Sunday, 8th July, 2018, 06:38 AM
    Hello So I'm looking into the Spiked Gobling Punch system (itself based on GLOG, itself based on older editions of D&D, a simple yet very intriguing system, esp magic) and one of the (to me) striking elements is that you don't get XP for killing monsters, but from gold. The logic is that your characters aren't going in the dungeon (or other adventurish things) to kill monsters - they are going...
    55 replies | 1182 view(s)
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  • Ancalagon's Avatar
    Sunday, 8th July, 2018, 05:18 AM
    It could make for an interesting character, but is there a point to doing this besides roleplaying? What will you gain from that level of bard? I can propose 2 alternatives: 1: making a wizard with the background of "entertainer" 2: Taking the feat "magic initiate" and learning a bit of bardic magic.
    925 replies | 953309 view(s)
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  • Ancalagon's Avatar
    Sunday, 8th July, 2018, 04:29 AM
    please delete, this has already been posted (did a search for warhammer but not the abbreviation... )
    0 replies | 146 view(s)
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  • Ancalagon's Avatar
    Saturday, 7th July, 2018, 09:49 PM
    I think that magic jar should be used as a tool to compare, but I am away from my books at the moment...
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  • Ancalagon's Avatar
    Saturday, 7th July, 2018, 05:01 PM
    Intriguing!
    2 replies | 365 view(s)
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  • Ancalagon's Avatar
    Saturday, 7th July, 2018, 06:34 AM
    I read Irda Ranger 's interesting thread about "in game time" and level advancement, and I realized I had a different question What about *session time* and level advancement? In the game I'm running, I did an approximate calculation and it seems that we are gaining one level per 25 hours of play. Given our gaming schedule, this also corresponds to a level every 4 months - not of time in...
    29 replies | 883 view(s)
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  • Warpiglet's Avatar
    Saturday, 7th July, 2018, 01:24 AM
    I am a purist and have played for 36 years. I hate cheese but know that with the right attitude, you can realize any concept without wrecking the game. Wet blankets not withstanding. With approximately two exceptions, I think single classes characters are more powerful. But so what? Have fun.
    86 replies | 3326 view(s)
    3 XP
  • Ancalagon's Avatar
    Saturday, 7th July, 2018, 12:03 AM
    Warpiglet had an *excellent* character concept and we've been discussing how to realize it for a week now. And by concept, I don't mean a "build", I mean an origin, a role-playing idea. In a few weeks I will start into a pbp campaign that starts at level 8. I've already created a "gish" for that campaign. And even though my initial build is mechanically superior (and the character fits...
    86 replies | 3326 view(s)
    2 XP
  • Warpiglet's Avatar
    Friday, 6th July, 2018, 11:02 PM
    i was describing a fun character. There is a nice trail of collaboration on the boards here documenting it. as to defense, what is being defended? I hope your group enjoys rigidity :)
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  • Warpiglet's Avatar
    Friday, 6th July, 2018, 10:50 PM
    It seems to me your entire answer is snark with some failed attempt at wit. What did you add? Haha oh well, internet.
    86 replies | 3326 view(s)
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  • Warpiglet's Avatar
    Friday, 6th July, 2018, 07:02 PM
    For me the whole equation comes down to whether or not a rule makes it more fun. Period. If the text does not make it more fun, to hell with it. For example, I do not want to play a character that sold his soul for warlock powers. It does not interest me. I like to make stories about finding forbidden lore and being influenced and guided by fallen angels or alien entities. I don't like...
    86 replies | 3326 view(s)
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  • Warpiglet's Avatar
    Friday, 6th July, 2018, 04:07 PM
    It is funny you say this...totally agree on the issue with pacts. I like warlocking for flavor. I have had several, all lower level frankly. Would like to really advance one! I have never subscribed to the idea of pact as written just because I don't like the idea of someone being granted the spells. Rather, I like the idea of s being sharing knowledge (perhaps some that should be...
    86 replies | 3326 view(s)
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  • Ancalagon's Avatar
    Friday, 6th July, 2018, 01:22 PM
    It's your concept (and a great one!) and whatever you come up with isn't the "wrong" answer :) I think foreshadowing like this is a good idea, but for this specific case it wouldn't have to be because *he's the victim of a crazy experiment*. The power comes from the experiment, no need for explanation. In general, warlock is the most suitable for "sudden magical power" I think. If...
    86 replies | 3326 view(s)
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  • Ancalagon's Avatar
    Friday, 6th July, 2018, 01:17 PM
    Yup - being a warlock should "dominate" your character, RP wise. I think the celestial pack warlock can make sense if the player and DM work on it ... but it's the only one that makes such sense easily. And min-maxers want *hexblade*...
    86 replies | 3326 view(s)
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  • Ancalagon's Avatar
    Friday, 6th July, 2018, 03:48 AM
    In my campaign the party went from level 2 to level 7 in a bit less than a year... anything faster than that seems ludicrous to me. Edit: this is in game time. Out of game it has been 1.5 year, 3 hour sessions every 2 weeks.
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  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 11:20 PM
    The reasons, I think, for a warlock dip is either eldritch blast spam or hexblade cha as a melee stat. The hexblade is pretty good to make a gish, but can benefit from a dip from another class. It's a bit too much though when it is used with paladin , the paladin doesn't need any help...
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  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 11:05 PM
    Maybe Laurenn is dating a centaur
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  • Warpiglet's Avatar
    Thursday, 5th July, 2018, 06:08 PM
    thanks for the clarification. go ahead and be salty. cannot have your cake and eat it too (and complain on top of it!). I think the system is actually pretty balanced. I never feel totally outclassed as a player unless someone rolls stats (not witnessed of course) and takes every possible feat while I am trying to get to 18 in a primary stat or whatever. Even then, its not too bad. My...
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  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 05:50 PM
    Well... the idea warpiglet came up with was of someone who's power comes from being the victim of a horrific experiment by an evil wizard: having a "demon leg" grafted on. The idea of that someone being a centaur is quite amusing :D
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  • Warpiglet's Avatar
    Thursday, 5th July, 2018, 04:06 PM
    I agree with you wholeheartedly but just wondered why the difficulty class of saves would be different? I was under the impression those are rooted in prof bonus and ability score. (as an aside, not being critical just trying to make sure I did not misunderstand a rule!) that said, I think you are right. You can get some interesting combos or whatever and there are a few that seem a...
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  • Warpiglet's Avatar
    Thursday, 5th July, 2018, 04:00 PM
    Fortunately, there are a few ways to skin a cat. This is why even after our discussion I am trying to decide between taking a level of fighter or to start as a hexblade. If I go fighter, I want to make sure I can take arcana or perhaps magic initiate to show he was already on the path the spell-slinging. I almost always try to do some foreshadowing for any multiclass character to show that...
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  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 02:58 PM
    Rodrigo cursed and drew his sword, moving quickly towards the commotion. "I knew it! Eyes all around, the fight might draw more in!" He hoped that they were zombies and not ghouls... Rodrigo Di Castalone, Human Fighter (battlemaster, criminal(spy)), level 3 HP: 28/28, Hit dice: 3/3 AC: 17 Passive Perception 14
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  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 02:53 PM
    That's what the climb speed is for!
    63 replies | 11880 view(s)
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  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 02:16 PM
    Another thing, and an important one I think: I'm not sure that balancing across levels is a good idea, or even fair. It used to be that wizards were quite weak at low levels, compared to say a fighter, and very potent at high levels. This was seen as balanced "overall ", but many felt that this wasn't a good way to balance classes.
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  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 02:08 PM
    You're not supposed to say that out loud! People are going to cast tiny servant to vote on themselves!
    63 replies | 11880 view(s)
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  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 05:50 AM
    The problem with this is that it's not always possible from a "story" perspective. The other day Warpiglet came up with a very good character concept and we bounced ideas on how to do it, rule wise. The base concept is a character who's experimented upon by a powerful evil wizard, resulting in warlock levels. I thought I would have the character be a fighter level 2-3, and then move on...
    86 replies | 3326 view(s)
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  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 05:46 AM
    I think a few other hexblades can be fine too - like a fighter dip to "stiffen" the class, or maybe swashbuckler? But paladin hexblade is crazy, and hexblade/college of sword is *extremely* flexible.
    86 replies | 3326 view(s)
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  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 05:43 AM
    Some further thought on this issue: 1: Opportunity cost. When looking if a spell is good - the "cast round A, act round B" type - you always want to ask yourself "would I have been better off just acting twice"? True Strike is a great example of a spell where it's just not worth it. Well it's one thing wasting a round. Imagine wasting *a level or two*. Painful! I think this cost is...
    86 replies | 3326 view(s)
    2 XP
  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 05:30 AM
    Another interesting read in this series: http://dmdavid.com/tag/the-unintended-consequence-that-ruined-fourth-edition-dds-chance-of-success-but-proved-great-for-gamers/ This is about the transition that Paizo had to go through, and how WotC treated them (better than it could have been, turns out)
    271 replies | 7701 view(s)
    1 XP
  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 05:10 AM
    do we have too many elves? I can totally play a human hexblade :P
    175 replies | 2512 view(s)
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  • Ancalagon's Avatar
    Thursday, 5th July, 2018, 02:36 AM
    I apologize, I didn't connect the dot and realize you had already answered - and a good answer it was.
    17 replies | 636 view(s)
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  • Ancalagon's Avatar
    Wednesday, 4th July, 2018, 11:16 PM
    Shadow might make more thematic sense... unless it's an *angel* leg?!
    6 replies | 336 view(s)
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  • Ancalagon's Avatar
    Wednesday, 4th July, 2018, 11:12 PM
    So When I first read the 5e PHB, I was initially surprised that multiclassing was optional. However, when I saw the flexibility that backgrounds brought to the game, and the number of "pseudo multiclass " options (like the arcane trickster), it seemed that multiclassing wasn't really needed anymore. The inclination to not allow multiclassing increased when I started seeing things like...
    86 replies | 3326 view(s)
    4 XP
  • Ancalagon's Avatar
    Wednesday, 4th July, 2018, 08:40 PM
    Of course - but which one should I use? That's the question
    17 replies | 636 view(s)
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  • Ancalagon's Avatar
    Wednesday, 4th July, 2018, 08:34 PM
    Now that is the spirit. (Reply written by Tiny servant smartphone)
    63 replies | 11880 view(s)
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  • Warpiglet's Avatar
    Wednesday, 4th July, 2018, 03:49 PM
    I Am not patient and when I multiclass, it's usually a level or two. We have some similar ideas here. I think GWM would be great. Shocking grasp and greenflame blade or booming blade would all be fun! I like the spell suggestions. In a perfect world I could start warlock and then go sorc but unless I use a bunch of feats or go all he way to blade boon, I will not have the weapons I want...
    6 replies | 336 view(s)
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  • Ancalagon's Avatar
    Wednesday, 4th July, 2018, 02:46 PM
    Rodrigo drew his main gauche, just in case, and nodded at the others. He was glad to hear Miss Imogen's focus. "Right. I'll watch the left flank." He turned to the newcomers. "Do we need to stand clear if you are about to use your ice powers?"
    936 replies | 19935 view(s)
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  • Ancalagon's Avatar
    Wednesday, 4th July, 2018, 02:13 PM
    Also, perhaps the d&d hanzo asked the Kami to bless his blade and they answered his prayers... a legendary swordsmith may know ancient rituals and secrets components. She doesn't have to be a wizard!
    20 replies | 1193 view(s)
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  • Ancalagon's Avatar
    Wednesday, 4th July, 2018, 02:09 PM
    So dex shouldn't add to damage? That is what you are suggesting. And... well there are some advantages to that...
    20 replies | 1193 view(s)
    1 XP
  • Ancalagon's Avatar
    Wednesday, 4th July, 2018, 01:54 PM
    I think that you aren't wrong. Skills and powers was the really unbalanced part and it "infected " my feelings about the other books. I'm sure that there must have been some good stuff in there that could be mined for other editions . ..
    15 replies | 555 view(s)
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  • Ancalagon's Avatar
    Wednesday, 4th July, 2018, 01:23 PM
    But I can't concentrate on both :P
    17 replies | 636 view(s)
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Thursday, 28th June, 2018


Wednesday, 27th June, 2018

  • 09:44 PM - DM Dave1 mentioned Ancalagon in post "Run away! Run away!" ... what if they don't?
    BUT... what if they don't? Late to the party, but I'd have them turn to the beginning of the PHB and follow the step-by-step instructions for creating new characters. Good discussion Ancalagon - thanks for getting it going!
  • 06:23 PM - Satyrn mentioned Ancalagon in post "Run away! Run away!" ... what if they don't?
    What started me down this avenue of the comversation is that so many were advising @Ancalagon in response to his OP to go with a TPK. To me, that seems a bit extreme. Especially since he ends his post asking for ways to avoid drastic measures to save the party. I think we were advising him not to hold back on a TPK if that's where the dice actually lead. I was anyway. The scenario he provided in the OP read to me to be of the sort where (by player and DM decisions, good and bad) all previous decisions have led up to the moment where the dragon's breath weapon is charged and the players are huddled together, clutching their last hp, and Ancalagon's asking "should the dragon breathe on them?" "It probably should - unless it's a forgiving dragon" is what I'm saying. At this point, a TPK is a reasonable ending, and pulling the trigger is a fine choice. Indeed, not pulling it might prove quite unsatisfying for the players, especially if it comes across as the DM saving the party.
  • 12:55 AM - hawkeyefan mentioned Ancalagon in post "Run away! Run away!" ... what if they don't?
    ...tually pretty hard to come by, if one happens it's really just not a big deal. The backup characters come in, very little effort is lost, and we're back at it within minutes. Yeah, my views are geared toward my style of play, or at least a game similar in style. We play a very story heavy game. To clarify, the story is based on ideas the players have brought to the game in addition to some I’ve brought as DM. The story does emerge through play, but there’s a good deal of effort put in by all. So the idea of a TPK seems totally negative. I think it would have to somehow add more to the campaign than it takes away in order to be worth it. And I have a hard time seeing how that could be. Now that doesn’t mean that this is true of all games and all players or DMs. I’ve played in games that were very differemt in style, and where the lethality of the game is ramped up. That can be fun, of course. What started me down this avenue of the comversation is that so many were advising Ancalagon in response to his OP to go with a TPK. To me, that seems a bit extreme. Especially since he ends his post asking for ways to avoid drastic measures to save the party.

Tuesday, 26th June, 2018

  • 05:07 PM - hawkeyefan mentioned Ancalagon in post "Run away! Run away!" ... what if they don't?
    ...mon' in as much as any of them can be. As a DM, my hands are virtually tied. And, IMNSHO, any DM that 'downgrades' or 'upgrades' creatures in some area/adventure to be compatible (re: "balanced") to the players PC's is doing a serious disservice to both his players and himself. But then again...I'm old and crotchety like that! ;) ^_^ Paul L. Ming No where did I say that the characters should never run into anything beyond them from a combat perspective. In fact, I am all for that idea. However, if they choose to engage such a creature, I think that a TPK is probably too harsh of a punishment. Especially since the DM has directly contributed to what happened. And for what it’s worth, I think that a TPK is just as much a punishment for the DM as the players in a lot of ways. I’m not advocating going easy on the PCs or always keeping encounters as level appropriate. I think I’ve been clear on that. I just think people are being a bit overzealous with offering a TPK as a solution to Ancalagon’s problem. The DM can have the PCs face repurcussions of their bad decisions without the need to resort to a TPK. Especially when the DM contibuted to the situation. Denying the DM’s responsibility because his “habds are tied” is a bit silly. No, they’re really not. The DM can establish if and when and why and how an encounter happens. And with whom. Again, if the players make foolish decisions like attacking creatures that are too dangerous for them, yes I think they should face the consequences. I just don’t think the consequence needs to be a TPK. There are other less harsh and wasteful ways to handle it.

Monday, 25th June, 2018

  • 01:58 AM - Charlaquin mentioned Ancalagon in post What was the big difference between 4e and "essentials"?
    ... beginning of the end, or maybe the "hail mary" pass at the end. Essentials may have been a mistake, but it definitely wasn't back peddling from the original design goals of 4e. As Jester David pointed out, it was actually closer to the original design goals of 4e. It's just that by the time it came out, most of the 4e fandom was already invested in the pre-Essentials design. That said, I would definitely use Essentials exclusively as a "Basic" version of the game today for friends and family who are more casual players, and reserve 4e Core for the more hardcore table. Either way, still my edition of choice. But like the peas and gravy on my plate, I like to keep them separate. While I agree that pre-essentials 4e and post-essentials 4e are both great and best kept separate, I wouldn't necessarily label Essentials as the "basic" version of the more "hardcore" 4e. It was marketed that way, but that was one of the many mistakes that were made with Essentials. To answer your question, Ancalagon, Essentials was basically 4.5e, branded as 4e lite, and touted as back-compatible with 4.0e. As much as I love it, it was a complete and utter marketing debacle.

Thursday, 14th June, 2018


Sunday, 10th June, 2018

  • 06:58 PM - Lanefan mentioned Ancalagon in post Post your oldest PC!
    Ancalagon - around when was Ajax Vornfell in play? I ask because you've got the stats in S-D-C-I-W-Ch order which I somehow remember as being more a 3e thing, yet that looks like a 1e or early 2e-era sheet. Lanefan

Sunday, 27th May, 2018

  • 05:10 PM - FitzTheRuke mentioned Ancalagon in post (OOC) Rise of the Dracolich (Full)
    (RG) Rise of the Dracolich: Imani's Tower I may be a sucker for punishment, but I'm gonna do it. This is a thread to discuss the possibilities of a sequel to my Vault of the Dracolich game. It's probably full, as I will give dibs to the players of that game, but if enough of them are tapped for games I will open up a spot or two. (Let me know if you're new to it and want dibs on any spot that opens up.) This will be a mashup of stuff pulled mostly from Rise of Tiamat, mixed with some other stuff. @Ancalagon @EarlyBird @Fradak @gargoyleking @Prickly Pear @tglassy You are all, of course, invited to play, but you are under no obligation to. If you've got enough on your plate already, and (like me) were looking forward to the break when Vault ended, feel free to drop out. We can always work you in again at another time, too, if you like. We will be starting at level 8. In most cases, I assume that will mean levelling up your current Vault character, but feel free to make a new character. 500gp budget and 1 uncommon item. Array stats, but feel free to move a point or two here and there with point-buy. I will make a new RG, but for now, let's just talk about who's in, and who you want to play. (I would like a bit of a break, so I don't think we will actually start until August, but you never know. I'm obviously already thinking about it more than I should.)

Saturday, 26th May, 2018


Wednesday, 9th May, 2018

  • 02:16 AM - Quickleaf mentioned Ancalagon in post [5e] QL's Al-Qadim Game
    Thateous Shayuri VLAD the Destroyer Ancalagon tglassy Matthan So sorry about the delay on my end! This time of year I normally go through a crunch with architecture school, but it was compounded by starting a new internship. I'll be getting back to posting again soon, figuring out what rate I can manage with my new schedule. Looking forward to resuming our Al-Qadim game :) Since the old thread subscription notification system we used to have on ENWorld seems indefinitely down, I'm going to get in the habit of tagging you in posts. Feel free to tag me too. If, for any reason, you wish to drop the game or not to be tagged just let me know. ART! I'd need to confer with other players first. We do have a pretty solid group of 6 great players, but I've run for 7 before. We're kinda just getting back into the swing of things. Mea culpa. And thank you Shayuri for reaching out to me!

Tuesday, 8th May, 2018

  • 07:38 AM - Coroc mentioned Ancalagon in post Help Me balance a fight vs BBEG
    Ancalagon hm the warlocks fear could work, the other things are just nice Gimmicks except the wand of negation. But do take into account that your Players might estimate the Situation wrong and not apply the perfect tactic obvious to you, because you have more insight as being the creator of that Encounter. If this is the final fight of the final session of a campaign then the Setup is ok, even with the gate Thing. If not then it is to hard.

Thursday, 3rd May, 2018

  • 07:17 AM - FitzTheRuke mentioned Ancalagon in post (OOC) Vault of the Dracolich 5E (Full)
    The Spiritual Weapon stayed up above. I'm afraid it would take forever to call it down at 20' per bonus action. Sesto's mace is in the Dracolich's bones. Might be tricky to get it... Preserve life will heal her, yes. She needs to get out of the toxic mud, or she just keeps getting knocked out again. Ancalagon is right about Udit's Haste move, though. His Speed is doubled, making it 60 feet. He moves 60 feet, then spends his action to Dash 60 feet, then his cunning bonus action to Dash 60 feet, THEN his Haste Action to Dash 60 feet. 240 feet. Crazy, I know.
  • 06:57 AM - Prickly Pear mentioned Ancalagon in post (OOC) Vault of the Dracolich 5E (Full)
    Ancalagon, Haste is good but not that good. It doubles your speed (2x30') and grants you a second action (plus some AC...). So if you use your action to dash then you can dash twice (2x30') and then use your cunning action to dash again as a bonus action (1x30'). That will give you a total of 150' of distance that you can move. Still impressive but not quite the 240' per round. Sorry, it will take you two rounds to get down... Do you have spider climb slippers or gloves? FitzTheRuke, what happened to Sesto's spiritual weapon when he dimension door'ed with Mord? Is it still up on top or did it follow through the dimension door? I guess that Sesto could have used his bonus action to move it through the dimension door... but maybe the distance was too far to move it (only 20'). Sesto could always pick up his mace that he dropped earlier. SnorLoska jumped... can he still use an action to attack in this round? How about Sesto? I think Sesto has one more Channel Divinity left... How does Cha...

Friday, 27th April, 2018

  • 03:23 AM - FitzTheRuke mentioned Ancalagon in post (IC) Vault of the Dracolich (Infiltrators)
    Pyrus & Torbin Pyrus concentrated and the Dracolich Simulacrum burst into flames. It spun about, trying to put itself out to no avail. Torbin fired his bow as it revealed its underside (which was not on fire) and the arrows stuck into the softer rib-bones as it flailed about. It was not finished, but the battle was clearly on the side of Imani's fortunate volunteers. I had to resolve the round before taking Udit's action into account. What @Ancalagon posted will be up soon, though. Damage Taken:(BGs) Simulacrum1 31 & On Fire! & 9 & 9 (Arrows) Simulacrum Con Save vs Pyrus (Whoops!) Save: 2D20.HIGH(1)+7 = [1, 2]+7 = 9

Friday, 13th April, 2018

  • 06:29 PM - Oofta mentioned Ancalagon in post Dwarf height in D&D
    All I can say is that I would not allow it, there has never been a dwarf that tall barring an enlargement spell for the reasons Ancalagon and others have mentioned. But coming to a message board like this for answers of this type doesn't really buy much. The DM makes the final call and therefore opinions on this site are worth what you pay for them ... nothing. Maybe it's because one of the worst PCs I ever allowed when I was young and foolish was a 7 foot tall albino elf. Who had no weapons, powers, spells or any way to contribute to combat in any way shape or form. When I told him after the session he had to come up with a better PC he wanted to play a half dragon half vampire. Fortunately I never saw him after that. Which is my way of saying: not all concepts work for all games.

Sunday, 8th April, 2018

  • 06:28 PM - Satyrn mentioned Ancalagon in post Wand of Lightning Bolt - how good is it really?
    It's very strong, but it's just damage. Compensating for a party being able to deal more damage than "normal" is the easiest thing to compensate for as a DM. This is what I mean when I say I'm leery of using it. If my DM compensates for its damage, I'm just gonna wind up feeling like I have to use it because all my other options have been effectively weakened. Ancalagon, If you're inclined to do this, don't hand out this wand as written. Change it into a cantrip effect, or lower the damage of the wand so that it doesn't overshadow your players' other options.

Friday, 23rd March, 2018

  • 02:27 PM - Coroc mentioned Ancalagon in post The best solution for longswords
    Ancalagon #150 .... except it is not. Still most people think of it as a rapier blade with a Knight sword hilt of a 1.5 hander / Bastard sword or as an arming sword. A Long sword historically is a designated 2 handed weapon of approx 1m20 (4ft) bladelength with a hilt to accomodate 2 Hands. It has good slashing and in most cases sufficient piercing cpabilities. It is used in 1 Hand only in emergency situations or Special applications, as e.g. getting injured on 1 arm grappling prolonging the reach for a lunging strike having to grab for a shield because of incoming arrows/spears / bolts riding down fleeing enemies (needing 1 Hand on the reigns)

Wednesday, 21st March, 2018

  • 01:50 PM - akr71 mentioned Ancalagon in post Like I said before
    Ancalagon, I wouldn't worry too much. There has been a rash of 15 year old thread necro today by LaKruz

Sunday, 11th March, 2018

  • 10:25 AM - MechaPilot mentioned Ancalagon in post So...am I evil??
    ... much of a good thing...can't recall...but in this instance too much of 4e was driving me insane!). So, yeah...hope that this makes it so he runs something different for once. Even better, if he goes along with it he may become the group DM again rather than me doing it by substitution (just to keep the group together) currently. I agree that it wasn't a practical joke. You mention what you did being an act of desperation. Desperation implies that rational and measured means have been previously attempted to no avail. However, your OP makes it sound like you never even spoke to him about changing editions, or even about him trying 5e (as a player or a DM). If you can't talk to your kid about something as trivial as a game (I love it too, but D&D is still just a game), I'm loathe to consider how you've handled more serious parenting issues where communicating with your child is vital. If this acting on your own selfishness (and you admit that it was selfish in your reply to Ancalagon) is indicative of how you parent, then I'd suggest seriously re-evaluating whether either of your children will be inclined to support you when you're too old to move around (as you suggested to Ancalagon that your son or daughter might do). Last year, my father became so ill that he stopped eating and taking care of himself. I did what I could to help him, but he just refused to eat and dwindled away. I had to pump formula through his feeding tube, change his diapers, clean him up, and leave my job to care for him 24/7. He passed in late October of last year, with me at his bedside holding his hand while he passed. The whole experience was incredibly stressful and emotionally wracking, especially as his mental faculties left him, and he became irrational and abusive. It's only the strong bond I had with my father, and his example of giving of himself to do for others, that kept me from throwing up my hands and crying "no more, I'm done." I can't imagine I'd have been as incli...


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Sunday, 15th July, 2018

  • 09:39 AM - pemerton quoted Ancalagon in post An Army in the Dungeon
    This shifting nomenclature isn't helping isn't it?AD&D is fairly careful with it. Moldvay Basic has retainers only (the analogue of AD&D henchmen); Cook/Marsh Expert adds hirelings, who are the same (functionally, and also in general descriptions of the various categories) as AD&D. Having just had a look at RC, it doesn't have the same clear distinction between retainers/henchmen, and hirelings. It seems to have a general category of hirelings, which includes retainers, mercenaries and specialists (in earlier editions these would be "hirelings'), and then stronghold retainers (who in earlier editions would be "followers"). I don't know if this terminological feature of RC is unique to it, or reflects changes that were made in the Mentzer versions of BECMI. In a somewhat high mortality game, there is a benefit to having some hireling around - if some of them stick around (ie survive), they are a pool of plausible character replacement - they can get promoted to "PC" status (first level, fu...
  • 05:19 AM - R_Chance quoted Ancalagon in post An Army in the Dungeon
    This is a very good point... and yet.... (again from Rule Cyclopedia) "A retainer is a person hired by a character to help on an adventure or a series of adventures. Retainers are sometimes called "hirelings." Retainers are never characters run by players; retainers are always NPCs run by the DM" .... sigh. The Rules Cyclopedia is one source for one edition. I have several versions of Basic D&D including it, but never played them (we did borrow from all sources as needed :) ). I played the original game, and 1st and 2nd Edition AD&D (and 3E, 3.5E and now 5E -- sorry never played 4E). The terminology has varied with the edition and has never been all that plain. 2E, iirc, defined it fairly carefully. I don't want to wake up the wife digging in my closet tonight, but I'll pull the relevant books tomorrow and go over the variations.
  • 04:36 AM - pemerton quoted Ancalagon in post An Army in the Dungeon
    I just looked this up the rule Cyclopedia (which is my "bible" when it comes to old D&D... I just can't research/master all the old editions, so it will have to do!) "When the DM calculates experience points at the end of an adventure, the total amount of experience points earned by the group is divided among the number of characters. A retainer gets one share of experience just as any player character does." daaaaaaaamn So Job the halfwit in charge of holding the torch and carrying the spare shovel gets full XP?A retainer in B/X or RC = a henchman in AD&D. They get a share of XP (which is then halved when it is added to their total). But hirelings do not get a share of XP, as they are mostly zero-level, and even if not (sages (who generally won't come on adventures in any event), mercenary officers) are unable to gain levels. Having read your later post with the quote from RC, I can only say that it seems confused compared to the clearer distinctions in AD&D and B/X. And hav...

Saturday, 14th July, 2018

  • 08:54 PM - Ratskinner quoted Ancalagon in post An Army in the Dungeon
    I just looked this up the rule Cyclopedia (which is my "bible" when it comes to old D&D... I just can't research/master all the old editions, so it will have to do!) "When the DM calculates experience points at the end of an adventure, the total amount of experience points earned by the group is divided among the number of characters. A retainer gets one share of experience just as any player character does." daaaaaaaamn So Job the halfwit in charge of holding the torch and carrying the spare shovel gets full XP? Yup. But this is (apparently) one of those areas where different groups ran with different subsets of rules back in the day. It makes me very skeptical of the confidence with which people talk of "how things were" back in the day.
  • 06:23 PM - rgoodbb quoted Ancalagon in post Derro Derivatives?
    Veinscrawls is essentially a campaign to be run using veins of the earth, in "hexcrawl" style - there is no overarching plot, that will emerge through play. Veins of the Earth can be a bit daunting to use, and I think that veinscrawl makes it more "achievable" Yoon Suin is a campaign setting set in a bizarre pseudo-india setting. I've reviewed it here: http://www.enworld.org/forum/showthread.php?479643-Yoon-Suin What I'm after essentially is to bring as much Veins of the Earth feel into my next 5th ed sessions as possible. I know that mechanics-wise that's too much of a big ask but the descriptions and writing are pure gold. Yoon Suin sounds fascinating as well. I will take a look. Cheers.
  • 10:15 AM - Lanefan quoted Ancalagon in post An Army in the Dungeon
    The problem I envisioned with hirelings and henchmen - outside of trust issues (lots of treasure, absent employers) - is that once the party "loses" a few... no one else wants to hire on. If, as the OP says, hirelings have a life expectancy measured in *minutes*.... maybe you could raid a local jailhouse for volunteers? (Did I mention trust issues?)We've had this sort of thing happen a few times, in a sequence vaguely like this: Day 1: party arrive in town and pick up a hench - usually a spare cleric. Day 2: party leave town, whereupon their shiny new henchcleric dies at the first opportunity. Day 3: party return to town and to temple, with corpse: - Party: "This one was defective. Can we have another one?" - Temple: "GET OUT AND NEVER COME BACK!!!" I just looked this up the rule Cyclopedia ... That's Basic or BECMI. I think 1e has it that adventuring henches get half xp. I didn't know hirelings were supposed to get any, particularly if all they do is stand outside the dungeon ...
  • 10:05 AM - rgoodbb quoted Ancalagon in post Derro Derivatives?
    Have you heard about veinscrawl? https://coinsandscrolls.blogspot.com/2018/05/osr-veinscrawl.html I think that there is a bit of an "oh that's OSR I can stop paying attention" thing going on and it's a bit of a shame. I've mentioned Yoon-Suin several times but few people seem to be willing to check it out. I have not until now. Thanks. I will definitely check these out. Anything that inspires me and can add to the description and immersion of the world I DM in, is worth my time. Cheers for the pointers.

Friday, 13th July, 2018

  • 07:40 AM - rgoodbb quoted Ancalagon in post Derro Derivatives?
    If you want a *breathtaking* take on the derro, look up "veins of the earth". My favourite reference/inspiration book. One of the best I have read. And read. And Read. And Read. I posted about this beautiful book a while back but didn't get many responses. The descriptions alone are worth the cost.

Thursday, 12th July, 2018

  • 04:25 PM - Ralif Redhammer quoted Ancalagon in post Preview WFRP4's Career List! Plus The Apothecary!
    Counterpoint: Ratcatchers are really just conveyance vehicles for the awesomeness that is the Small but Vicious Dog. But really, Ratcatchers are awesome, too; all those gloriously scuzzy beginning classes are what makes Warhammer what it is. The people that just want to start off as Troll Slayers are missing it. P.S. Ratcatchers are awesome.
  • 02:44 PM - Pauper quoted Ancalagon in post Gender and Sexuality in Golarion
    questions and clarifications are better than arguing ;) Agreed! -- Pauper
  • 06:43 AM - Staffan quoted Ancalagon in post Preview WFRP4's Career List! Plus The Apothecary!
    I think that was in 1e. In 2e you rolled twice, picked once. There was no "class" like this (that I can remember). This method was re-introduced in the career compendium - a book with... issues. Yeah, but we were talking about the traditional way of doing it, not that new-fangled Green Ronin stuff.
  • 05:57 AM - 5ekyu quoted Ancalagon in post Tweaking the fighter: bonus to AC when unarmoured or lightly armoured
    Dex based characters have so many advantages they don't need GWM/PAM...No argument here, just giving an answer why rewriting ruleset to allow it could be desired. Have all the dex advantages plus the rest too. But it seems often there is a desire to cash out class features deemed "not for those character" for better total options. Heavy armor is one easily tossed aside if they can get something for it.
  • 02:21 AM - 5ekyu quoted Ancalagon in post Tweaking the fighter: bonus to AC when unarmoured or lightly armoured
    I don't understand why simply not make a dex based fighter...No gwm pam dex based finesse options. This idea could allow those plus moderate stealth.

Wednesday, 11th July, 2018

  • 11:13 PM - Staffan quoted Ancalagon in post Preview WFRP4's Career List! Plus The Apothecary!
    Well... it's traditional that you don't *chose* your career. You may have dreams of being a warrior priest of sigmar, but you're a ratcatcher! P.S. Ratcatchers are awesome. Traditionally, you chose your class (old school: Academic, Rogue, Ranger, Warrior) and then rolled for your actual career. You could also, within reason, switch to another career in the same class for one or two advances' worth of XP.
  • 02:00 PM - Mordorandor quoted Ancalagon in post OSR/older D&D and XP from gold - is there a "proper" alternative?
    Hello .... one of the (to me) striking elements is that you don't get XP for killing monsters, but from gold. The logic is that your characters aren't going in the dungeon (or other adventurish things) to kill monsters - they are going in there to get treasure. .... buuuuut I'm kind of bothered by gold as the source of XP, because it too can distort the game! .... And what you learn from an adventure isn't just about the reward. It can also lead to logic-defying situation. .... This isn't right. .... thanks, You made such a number of interesting points and claims, I can’t begin to express all my thoughts. As many have noted, how you decide to reward players determines the style of play. Early war gamers were eager to build armies and kingdoms. They needed money. Also, referees were eager for people to explore their dungeons. And gold became a proxy: “did we find all the gold?” “I don’t know, maybe there’s more dungeon to explore.” “Yeah, we didn’t take those stairs ...
  • 06:17 AM - pemerton quoted Ancalagon in post OSR/older D&D and XP from gold - is there a "proper" alternative?
    What is DW?DW = Dungeon World.
  • 06:13 AM - Radaceus quoted Ancalagon in post PbP games: what works and what doesn't?
    So, different question. I've been looking into OSR systems - old school D&D - pre 1e kinda stuff. (Specifically, the GLOG which has as brilliant take on magic - more specifically https://coinsandscrolls.blogspot.com/2018/01/osr-glog-based-homebrew-v01-rat-on.html) One of the key aspect of the play seems to be a constant back and forth between the players and the GM, as the players try to carefully gather as much info as possible to not have their PCs die. Is this feasible in a pbp game? It used to take us hours to enter/search a room, hell it still does when we play 1e. My Rl group started in the early 80s , with OD&D/Basic that Hybridized in AD&D when the HC books came out (we had the PHB and the DMG but we used then in conjunction with the D&D boxed set for awhile) and granted we manage to stream line it a bit these days, but our grognard 1e DM is a Gygaxian fanatic, so we rarely make it to level 10 or even level 7+... long story short,to answer the question...I think the older...
  • 12:21 AM - Tony Vargas quoted Ancalagon in post OSR/older D&D and XP from gold - is there a "proper" alternative?
    I think I have an acceptable solution. The system I'm looking at (GLOG - rat on a stick edition) - proposes 1 xp per gp, and 200 xp to reach level 2. So what I would do is that I would give XP per session, based on the rate of leveling up I want to see (say, 5 sessions) so 40 XP. A session where not much was done would have less XP - and a dead PC gets no XP, of course. There would be small bonus given in game for good role playing or great ideas. I would *also* give XP for gold but at a reduced rate - say 10 or 20% of the 1 per 1 rate. This would still motivate the PCs to go get the treasure, but it wouldn't have such a big influence anymore. It seems best of both worlds. Sounds workable, you still have to scale treasure to the exp progression table, though. Here's a thought: You could give exp for the challenges overcome/avoided (monsters, traps, puzzles), and for the /percentage/ of possible treasure recovered. (I know: gamist.) So if the only treasure in the dun...

Tuesday, 10th July, 2018

  • 06:52 AM - Charlaquin quoted Ancalagon in post OSR/older D&D and XP from gold - is there a "proper" alternative?
    When your level primarily measures how good you are at fighting, getting better at fighting by surviving fights is a pretty realistic mechanic. Except for the part where you see no improvement at all for huge stretches of time and then suddenly become significantly better all at once. Or the part where punching enough boars can somehow make you better at playing the lure (but actually playing the lute can’t). All game mechanics are necessarily abstract and break down past a certain point. All “realism” in game mechanics is necessarily selective. It’s just a matter of what parts you’re ok with selecting. But that's the thing, it *forces* the GM to do this. It's adding a constraint. No more than XP for combat forces the GM to design campaigns to have consistent opportunities for violent conflict. All rules systems constrain design, it’s just a matter of what constraints are right for your purposes. Which is why, as I say, “what am I going to award XP for?” is as important of a question as...
  • 01:54 AM - Tony Vargas quoted Ancalagon in post OSR/older D&D and XP from gold - is there a "proper" alternative?
    This encourages the players to favor cunning over brawn and leads to better play. I'm given to understand that this feature is not unique to GLOG but is how it was done in older editions (I started playing with 2nd ed). XP for gold was an option in 2e, as well, IIRC, but, yes, it was pretty standard before that. In 3e, ironnically, you don't get xp for gold, but you can burn xp, via item creation, to save gold, and there was expected wealth/level, so there was still a link between gold & xp, just an indirect one... I really do agree that killing the monsters shouldn't be the objective. And I really think that cunning over brawn is *good*. There is no need to force battle, it will happen sooner or later anyway. Monsters as XP can really distort the game. You can give xp for avoiding monsters, or even not give xp (or give less) for fighting them. It doesn't make tons of sense, but little about xp does. I'm kind of bothered by gold as the source of XP, because it too can distort the ga...


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