View Profile: Maxperson - Morrus' Unofficial Tabletop RPG News
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  • Maxperson's Avatar
    Yesterday, 02:28 PM
    Rod of Absorption 20 Rod of Alertness 22 Rod of Lordly Might 19 Rod of the Pact Keeper 9 Rod of Resurrection 21 Rod of Rulership 21 Rod of Security 20 Staff of the Adder 16 Staff of Charming 12 Staff of Fire 21
    76 replies | 904 view(s)
    0 XP
  • OB1's Avatar
    Yesterday, 01:45 PM
    Rod of Absorption 20 Rod of Alertness 22 Rod of Lordly Might 19 Rod of the Pact Keeper 13-2=11 Rod of Resurrection 21 Rod of Rulership 20 Rod of Security 20 Staff of the Adder 16 Staff of Charming 12 Staff of Fire 21
    76 replies | 904 view(s)
    0 XP
  • Maxperson's Avatar
    Tuesday, 11th December, 2018, 03:19 PM
    I don't see a problem with making decisions "in character" if that's how the group has fun. A buddy of mine also gets frustrated by certain players(read one player) taking forever to figure out what they are going to do, so he instituted a 1 minute to decide rule. 1 minute is more than enough time, especially since players really should be thinking about likely decisions during the turns prior...
    24 replies | 572 view(s)
    1 XP
  • Maxperson's Avatar
    Tuesday, 11th December, 2018, 02:49 PM
    Use multiple monsters instead of one big one. You can also roll separate initiatives for your monsters so that their turns are sprinkled among the players' turns, rather than having to wait for all 7 players to be done before it gets back to your turn.
    24 replies | 572 view(s)
    1 XP
  • Maxperson's Avatar
    Tuesday, 11th December, 2018, 02:39 PM
    Immovable Rod 8 Rod of Absorption 20 Rod of Alertness 21 Rod of Lordly Might 19 Rod of the Pact Keeper 19 Rod of Resurrection 21 Rod of Rulership 20 Rod of Security 20 Staff of the Adder 18 Staff of Charming 14
    76 replies | 904 view(s)
    0 XP
  • OB1's Avatar
    Tuesday, 11th December, 2018, 02:01 PM
    Immovable Rod 8 Rod of Absorption 20 Rod of Alertness 21 Rod of Lordly Might 19 Rod of the Pact Keeper 19 Rod of Resurrection 21 Rod of Rulership 20 Rod of Security 20 Staff of the Adder 18 Staff of Charming 14
    76 replies | 904 view(s)
    0 XP
  • Maxperson's Avatar
    Monday, 10th December, 2018, 02:32 PM
    Hell no! If my escapism escaped I wouldn't be able to engage in my regular escape from the drudge of reality. I want my escapism to be tightly bound and waiting for me every Thursday and the occasional Saturday.
    106 replies | 2554 view(s)
    0 XP
  • Maxperson's Avatar
    Sunday, 9th December, 2018, 07:52 PM
    Immovable Rod 12 Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 22 Rod of the Pact Keeper 18 Rod of Resurrection 21 Rod of Rulership 20 Rod of Security 20 Staff of the Adder 20 Staff of Charming 20
    76 replies | 904 view(s)
    0 XP
  • OB1's Avatar
    Sunday, 9th December, 2018, 07:52 PM
    Immovable Rod 14 Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 21 Rod of the Pact Keeper 18 Rod of Resurrection 21 Rod or Rulership 20 Rod of Security 20 Staff of the Adder 20 Staff of Charming 20
    76 replies | 904 view(s)
    0 XP
  • Maxperson's Avatar
    Sunday, 9th December, 2018, 02:06 AM
    Immovable Rod 14 Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 21 Rod or Rulership 20 Rod of Security 20 Staff of Charming 20 Staff of Fire 20 Staff of Frost 21 Staff of Healing 20
    76 replies | 904 view(s)
    0 XP
  • Maxperson's Avatar
    Sunday, 9th December, 2018, 02:04 AM
    Wonder Twins power activate!
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Saturday, 8th December, 2018, 09:58 PM
    Immovable Rod 14 Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 21 Rod or Rulership 20 Rod of Security 20 Staff of Charming 20 Staff of Fire 20 Staff of Frost 21 Staff of Healing 20
    76 replies | 904 view(s)
    0 XP
  • Maxperson's Avatar
    Friday, 7th December, 2018, 02:09 PM
    Lightning Bolts 15 Paralysis 0 - I don't think this one is paralyzed. I think it's dead and we should bury it. Polymorph 6 Wonder 11
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Friday, 7th December, 2018, 02:01 PM
    Lightning Bolts 17-2=15 Paralysis 1 (seems to be stuck in place) Polymorph 5+1=6 Wonder 10
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Thursday, 6th December, 2018, 10:25 PM
    Lightning Bolts 16 Paralysis 4-2=2 Polymorph 6+1=7 Wonder 14
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 6th December, 2018, 02:00 PM
    Lightning Bolts 19 Paralysis 9 Polymorph 8 Wonder 13
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 6th December, 2018, 04:14 AM
    I don't necessarily agree with this. Given the length of time since the Sorcerer Kings wipes out the gnomes, in all likelihood very, very few other than the Sorcerer Kings will even recognize a gnome for what it is.
    201 replies | 6863 view(s)
    2 XP
  • Maxperson's Avatar
    Thursday, 6th December, 2018, 04:04 AM
    There is "the way it was" with regard to how it was written. As written xenophobia is a major aspect of the setting, as it is deliberately placed in around 80% of the domains. Is it "the one way?" Of course not. You can modify the setting to reduce or eliminate it entirely. And the setting is not entirely gothic horror, but rather horror of all sorts. Gothic just gets top billing. The...
    201 replies | 6863 view(s)
    0 XP
  • OB1's Avatar
    Wednesday, 5th December, 2018, 07:24 PM
    Lightning Bolts 18 Magic Missiles 4-2=2. The next vote canít miss Paralysis 15 Polymorph 11+1=12 at least the results of using this wand are varied, other than wonder the others only have one possible use Wonder 19
    266 replies | 3513 view(s)
    1 XP
  • Maxperson's Avatar
    Wednesday, 5th December, 2018, 03:34 PM
    That's the way it was. If you didn't play it that way enabling non-humans to be playable, then that's fine. But you fixed the "problem" yourself. It doesn't cease to be a "problem" in general just because you fixed it for your game. You claimed that the nature of Ravenloft allowed non-humans to be playable by its nature, and that's simply a false statement. The nature of Ravenloft made...
    201 replies | 6863 view(s)
    0 XP
  • Maxperson's Avatar
    Wednesday, 5th December, 2018, 02:44 PM
    Sure, if you didn't want to go into the 80% or so domains that shunned or in some cases outright killed non-humans.
    201 replies | 6863 view(s)
    0 XP
  • Maxperson's Avatar
    Wednesday, 5th December, 2018, 02:16 PM
    Lightning Bolts 25 Magic Missiles 4 Paralysis 15 Polymorph 13 Wonder 16
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Tuesday, 4th December, 2018, 03:27 PM
    Lightning Bolts 24 Magic Missiles 10 Paralysis 17 Polymorph 15 Wonder 21 Don't conform. Reform!
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Tuesday, 4th December, 2018, 02:38 PM
    Lightning Bolts 24 Magic Missiles 14-2=12 Paralysis 19 Polymorph 15+1=16 Wonder 19
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Tuesday, 4th December, 2018, 02:37 PM
    I don't look at it like that. If I'm a wizard and I have a scroll with Haste and Fly on it, that's a fantastic opportunity for me to memorize two other spells in their places. The additional spells increase the odds that in any given situation I will have a useful spell.
    24 replies | 973 view(s)
    1 XP
  • Maxperson's Avatar
    Tuesday, 4th December, 2018, 02:57 AM
    That isn't my experience. At low levels with 4 people is exactly when the potion of climbing is useful. You drink it, climb up the problem area and lower a rope. It's very useful in solving problems. As for healing potions, those are rarely useful in combat in my experience. You find them at level appropriate strengths, so light wounds at low level, moderate-serious at mid level, and so on. ...
    24 replies | 973 view(s)
    0 XP
  • Maxperson's Avatar
    Monday, 3rd December, 2018, 04:31 PM
    I've found it to be the exact opposite. The Potion of Climbing is only really useful now, because later on when the challenges increase, so do our abilities and someone will be able to fly, dimension door, or use some other ability that makes the potion useless.
    24 replies | 973 view(s)
    0 XP
  • Maxperson's Avatar
    Monday, 3rd December, 2018, 04:20 PM
    I think that's a good theory on why people are having gold issues in 5e. For me, I have not had any issues with their gold or wishes. I come from a viewpoint of, "If it's on my sheet and I never use it, it's useless, so I might as well use it during this appropriate situation." Sure, a better situation might come, but one may not and I'm not going to hold back over a maybe.
    24 replies | 973 view(s)
    1 XP
  • Maxperson's Avatar
    Monday, 3rd December, 2018, 03:37 PM
    Lightning Bolts 23 Magic Missiles 17 Paralysis 17 Polymorph 24 Web 1 Wonder 22
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Monday, 3rd December, 2018, 01:53 PM
    Lightning Bolts 25 Magic Missiles 19-2=17 Paralysis 19 Polymorph 22+1=23 Web 4 Wonder 20
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Monday, 3rd December, 2018, 12:23 AM
    He did, and that was my point.
    201 replies | 6863 view(s)
    0 XP
  • Maxperson's Avatar
    Monday, 3rd December, 2018, 12:21 AM
    Um, no. YOU are the only dismissive one here. You dismissed those who have suffered assault and attempted murder when you stated that nobody plays with people who were murdered in your response to Umbran. I made no reference at all to those who were the victims of rape, because if you play with a victim of rape, you should be considerate of what happened. I agree with you. How about...
    201 replies | 6863 view(s)
    0 XP
  • Maxperson's Avatar
    Sunday, 2nd December, 2018, 07:00 PM
    To answer the question in the thread title, no you don't need half-elves or half-orcs. You also don't need humans, halflings, gnomes, dwarves, etc. The game requires a race in order to be played, but no specific race is needed.
    201 replies | 6863 view(s)
    4 XP
  • Maxperson's Avatar
    Sunday, 2nd December, 2018, 06:35 PM
    You will also possibly play the game with someone who has been the victim of an assault ranging from minor, up to someone attempting to murder them.
    201 replies | 6863 view(s)
    3 XP
  • OB1's Avatar
    Sunday, 2nd December, 2018, 06:10 PM
    Binding 6 Lightning Bolts 24 Magic Missiles 19-2=17 Paralysis 18 Polymorph 22+1=23 Web 8 Wonder 23
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Sunday, 2nd December, 2018, 03:50 PM
    Binding 10 Lightning Bolts 23 Magic Missiles 18 Paralysis 17 Polymorph 24 Web 8 Wonder 23
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Sunday, 2nd December, 2018, 12:23 AM
    It would be fun, though!
    27 replies | 797 view(s)
    0 XP
  • Maxperson's Avatar
    Saturday, 1st December, 2018, 11:27 PM

    27 replies | 797 view(s)
    0 XP
  • OB1's Avatar
    Saturday, 1st December, 2018, 08:52 PM
    Binding 12 Lightning Bolts 22 Magic Missiles 19-2=17 Paralysis 23 Polymorph 23+1=24 Web 11 Wonder 22
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Saturday, 1st December, 2018, 03:41 PM
    Binding 14 Lightning Bolts 24 Magic Missiles 19 Paralysis 23 Polymorph 24 Web 12 - They sold themselves short with this one. A Wand of Webinar would truly be a horror to use on an enemy. Wonder 22
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Friday, 30th November, 2018, 06:16 PM
    Binding 16 Fear 4-2=2 Iím afraid itís just going to get harder and harder to choose a downvote Lightning Bolts 22 Magic Missiles 21 Paralysis 21 Polymorph 25+1=26 Web 16 Wonder 23
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Friday, 30th November, 2018, 02:25 PM
    Binding 16 Fear 7 Lightning Bolts 24 Magic Missiles 23 Paralysis 23 Polymorph 25 Web 16 Wonder 19
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Friday, 30th November, 2018, 03:00 AM
    The drop in demand due to digital led to paper mills closing which led to price increases leading to more drop in demand. And now weíve reached the point where paper mills are better off making packaging than paper, causing paper costs to increase further and more consumers to choose digital. Kodak, Deluxe, Technicolor and Fuji saw 35mm in a similar death spiral back in 2010-2012. Of...
    157 replies | 5018 view(s)
    1 XP
  • OB1's Avatar
    Friday, 30th November, 2018, 12:49 AM
    Itís actually worse than that. Last year saw print costs increase about 12% and all signs are the increases will continue to accelerate. Innovation in print operations offset paper cost increases for a few years, but itís looking like the market has squeezed out all the efficiencies it can and with so much print operating at razor thin margins, price increases will get passed to end users which...
    157 replies | 5018 view(s)
    0 XP
  • OB1's Avatar
    Friday, 30th November, 2018, 12:24 AM
    I literally mean in a couple. I know itís been predicted for 20+ years now, but mass print is very, very close to to death spiraling.
    157 replies | 5018 view(s)
    0 XP
  • OB1's Avatar
    Thursday, 29th November, 2018, 11:26 PM
    I think the last bit is right, just like film fanatics can find a few theatres that still show movies in 35mm, but 99% of moviegoers see films projected digitally. When that $30/$50 hardcover becomes $90/$150 in a couple of years, it will make digital very attractive, and an absolute requirement for the hobby to continue to grow.
    157 replies | 5018 view(s)
    0 XP
  • OB1's Avatar
    Thursday, 29th November, 2018, 11:01 PM
    Iím arguing that instead of a new edition, they will just stop print sales and make changes to an ďevergreenĒ 5e via updates to the digital. Again, as paper costs skyrocket over the next few years, it may no longer be economically viable to print 200+ page hardcovers, thus forcing WotCís hand. Part of the reason D&D books rank so high in Amazon sales is because most books are bought...
    157 replies | 5018 view(s)
    0 XP
  • OB1's Avatar
    Thursday, 29th November, 2018, 10:55 PM
    You might be surprised. I saw close up the 35mm film industry completely collapse over the course of a couple of years and whatís going on now in print has a very similar feel. Already, paper suppliers are going out of business left and right, causing paper costs to go up, leading to more publishers switching to digital, leading to more paper suppliers going out of business. There is a...
    157 replies | 5018 view(s)
    0 XP
  • OB1's Avatar
    Thursday, 29th November, 2018, 10:34 PM
    Does anyone know how sales of the print books currently compare to Beyond? Because I can easily imagine that 5e will be the last physical edition of D&D. I know that sounds blasphemous, but the bottom line is that the print business is rapidly collapsing, and as it continues, the costs to produce hardcover books is going to skyrocket. Combine that with the fact that a digital edition can be...
    157 replies | 5018 view(s)
    1 XP
  • OB1's Avatar
    Thursday, 29th November, 2018, 08:28 PM
    Binding 18 Fear 11-2=9 Lightning Bolts 23 Magic Missiles 24 Paralysis 23 Polymorph 23+1=24 Web 20 Wonder 21
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 29th November, 2018, 02:22 PM
    Binding 20 Fear 17 Fireballs 5 Lightning Bolts 22 Magic Missiles 23 Paralysis 24 - I tried to down vote this, but it can't move. Polymorph 23 Web 18 Wonder 20
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Wednesday, 28th November, 2018, 02:40 PM
    Binding 22 Fear 20 Fireballs 12 ​- Nothing strikes fear into the heart of your male enemies like this disease ridden wand. Lightning Bolts 23 Magic Missiles 22 Paralysis 26 Polymorph 22 Web 21 Wonder 20
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Wednesday, 28th November, 2018, 02:38 PM
    Binding 22 Fear 20 Fireballs 13-2=11 Lightning Bolts 23 Magic Missiles 22 Paralysis 26 Polymorph 21+1=22 Web 23 Wonder 20
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Tuesday, 27th November, 2018, 11:00 PM
    Iíd like to see WoTC focus on two areas going forward. First is to create more and varied entry points for new players and GMs. Products like the starter set that are easy to run, fun to play and really show off what this game is all about to new players. And do it by hitting on lots of different genres. Different types of stories appeal to different people, and having a wide selection of...
    129 replies | 5250 view(s)
    1 XP
  • OB1's Avatar
    Tuesday, 27th November, 2018, 02:56 PM
    Binding 22 Fear 19 Fireballs 20 Lightning Bolts 22 Magic Detection 7-2=5 Magic Missiles 22 Paralysis 24 Polymorph 19+1=20 Web 23 Wonder 24
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Tuesday, 27th November, 2018, 02:25 PM
    Binding 21 Fear 19 Fireballs 22 Lightning Bolts 22 Magic Detection 7 Magic Missiles 22 Paralysis 24 Polymorph 19 Web 25 Wonder 23
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Monday, 26th November, 2018, 04:13 PM
    Binding 21 Fear 20 Fireballs 21 Lightning Bolts 22 Magic Detection 12-2=10 Magic Missiles 22 Paralysis 23 Polymorph 18+1=19 Secrets 9 Web 24
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Monday, 26th November, 2018, 02:38 PM
    Binding 21 Fear 20 Fireballs 23 Lightning Bolts 22 Magic Detection 12 Magic Missiles 22 Paralysis 23 Polymorph 18 Secrets 10 War Mage 0 - Give peace a chance.
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Monday, 26th November, 2018, 04:57 AM
    Curious as to your goal in asking the DM to revise his rulings in this. Clearly itís a benefit to the PC and the party. Are you concerned that he DM will be unable to challenge the group due to their ruling on this? Seems like a fun ruling that goes with the spirit of a martial arts master. And should it make combat encounters to easy the DM can always add more monsters.
    57 replies | 1448 view(s)
    1 XP
  • Maxperson's Avatar
    Sunday, 25th November, 2018, 05:29 PM
    Binding 21 Fear 20 Fireballs 20 Lightning Bolts 20 Magic Detection 13 Magic Missiles 21 Paralysis 22 Polymorph 21 Secrets 16 War Mage 13
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Sunday, 25th November, 2018, 04:59 PM
    Binding 21 Fear 20 Fireballs 19 Lightning Bolts 20 Magic Detection 17-2=15 Magic Missiles 21 Paralysis 22 Polymorph 20+1=21 Secrets 16 War Mage 13
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Sunday, 25th November, 2018, 06:12 AM
    Binding 20 Enemy Detection 4 Fear 20 Fireballs 19 Lightning Bolts 20 Magic Detection 17 Magic Missiles 21 Paralysis 22 Polymorph 19 Secrets 18
    266 replies | 3513 view(s)
    0 XP
  • Maxperson's Avatar
    Saturday, 24th November, 2018, 06:50 PM
    In 1e and 2e where hit points were very low and a short fall could kill, I liked a Ring of Feather Falling. Since 3e came out in 2000, falls have become a mere nuisance in the rare times that they happen. Rings of Feather falling are just gold at the next city now. I like Ring of the Ram and Ring of Shooting Stars a lot, but Rings of Elemental Command are my favorite.
    491 replies | 7020 view(s)
    1 XP
  • OB1's Avatar
    Saturday, 24th November, 2018, 05:00 PM
    Binding 20 Enemy Detection 10-2=8 Fear 20 Fireballs 18 Lightning Bolts 20 Magic Detection 19 Magic Missiles 21 Paralysis 21 Polymorph 18+1=19 Secrets 18
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Saturday, 24th November, 2018, 04:45 AM
    Binding 20 Enemy Detection 20-2=18 Fear 20 Fireballs 18 Lightning Bolts 20 Magic Detection 20 Magic Missiles 20 Paralysis 20 Polymorph 20+1=21 Secrets 18
    266 replies | 3513 view(s)
    0 XP
  • OB1's Avatar
    Friday, 23rd November, 2018, 04:38 PM
    For the campaign I'm running now, I use two home-brew rules *Failed Death Saves only go away with a long rest *When you drop to 0 or fewer hit points, you immediately make a death-save who's DC is 10 or 1/2 the damage of the attack, whichever is higher This does a pretty good job of keeping players from going full whack-a-mole For the grittier campaign I'm working on that will come up...
    84 replies | 2086 view(s)
    0 XP
  • Maxperson's Avatar
    Friday, 23rd November, 2018, 11:51 AM
    Oh, for sure it's useful in rare corner cases. It's just not a useful ring in general like the vast majority of the res that were eliminated.
    491 replies | 7020 view(s)
    1 XP
  • Maxperson's Avatar
    Thursday, 22nd November, 2018, 10:50 PM
    Happy Thanksgiving everyone!!
    491 replies | 7020 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 22nd November, 2018, 10:45 PM
    Survivor Survivor, I like it.
    491 replies | 7020 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 22nd November, 2018, 10:44 PM
    For when you decide to jump off of a building? There aren't that many pits, and you find most of them without falling in. You're much more likely to want to jump over something, or swim across a river or in an ocean.
    491 replies | 7020 view(s)
    0 XP
  • OB1's Avatar
    Thursday, 22nd November, 2018, 09:21 PM
    Happy Thanksgiving to you and all the Survivor players! How about Wands or Rods/Staves for the next one?
    491 replies | 7020 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 22nd November, 2018, 07:22 PM
    It's less useful than the rings of swimming and jumping.
    491 replies | 7020 view(s)
    0 XP
  • OB1's Avatar
    Thursday, 22nd November, 2018, 03:51 PM
    So one of the most exciting and useful rings has won. Yay!
    491 replies | 7020 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 22nd November, 2018, 03:30 PM
    So one of the most boring and useless rings has won. Yay.
    491 replies | 7020 view(s)
    2 XP
  • OB1's Avatar
    Thursday, 22nd November, 2018, 02:25 PM
    Feather Falling 3+1=4 Spell Turning 4-2=2
    491 replies | 7020 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 22nd November, 2018, 10:34 AM
    Feather Falling 4 Spell Turning 8
    491 replies | 7020 view(s)
    0 XP
  • Maxperson's Avatar
    Wednesday, 21st November, 2018, 10:06 PM
    I can't see any reason why it would be. Unless it wins of course, then it will be the clear winner. :lol:
    491 replies | 7020 view(s)
    0 XP
  • OB1's Avatar
    Wednesday, 21st November, 2018, 06:28 PM
    5ekyu your argument is that balance is subjective. My argument is that itís objective but not a single point. There is a range of acceptable power levels that can be considered balanced in the overall context of the game. dco argues that the errata was made for balance issues, and that the designers used to think the subclass was balanced and now say it wasnít and needed fixing. My argument is...
    139 replies | 6306 view(s)
    1 XP
  • OB1's Avatar
    Wednesday, 21st November, 2018, 04:39 PM
    Again, the balancing point of 5e is not so sharp that you canít increase or decrease the power level of most anything without it becoming unbalanced. The pre errata Beastmaster was balanced, the post errata Beastmaster is balanced. What the errata did was take two of the biggest complaints about the Beastmaster and addressed them. My companion is too easily killed by AOE attacks and from...
    139 replies | 6306 view(s)
    2 XP
  • OB1's Avatar
    Wednesday, 21st November, 2018, 03:32 PM
    Feather Falling 6+1=7 Invisibility 6 Shooting Stars 7+1=8(dmDAVE vote) Spell Turning 11-4=7(my vote + dmDAVE vote)
    491 replies | 7020 view(s)
    2 XP
  • OB1's Avatar
    Wednesday, 21st November, 2018, 03:28 PM
    Balance in 5e isnít on a tightrope, itís on a meter wide suspension bridge. There is plenty of room to adjust without falling off. This change wasnít necessary for balance, but it does move the class closer to the middle of the bridge without changing the intended flavor of the class.
    139 replies | 6306 view(s)
    3 XP
  • Maxperson's Avatar
    Wednesday, 21st November, 2018, 02:06 PM
    Feather Falling 6 Invisibility 8 Shooting Stars 7 Spell Turning 10
    491 replies | 7020 view(s)
    0 XP
  • OB1's Avatar
    Wednesday, 21st November, 2018, 12:54 AM
    Avenged Sevenfold - most of their music has a great D&D feel to it I actually put the band into the game, having them performing a street concert in Sigil, playing Afterlife, whose lyrics go I donít belong here Itís time to move on dear Escape from this afterlife Cause the time is right To move on and on Far away from here
    42 replies | 1169 view(s)
    0 XP
  • OB1's Avatar
    Tuesday, 20th November, 2018, 06:45 PM
    Feather Falling 9+1=10 Invisibility 9 Shooting Stars 10 Spell Storing 6-2=4 Spell Turning 7
    491 replies | 7020 view(s)
    0 XP
  • Maxperson's Avatar
    Tuesday, 20th November, 2018, 02:03 PM
    Feather Falling 9 Free Action 6 Invisibility 8 Shooting Stars 10 Spell Storing 7 Spell Turning 9
    491 replies | 7020 view(s)
    0 XP
  • Maxperson's Avatar
    Monday, 19th November, 2018, 02:42 PM
    Feather Falling 11 Free Action 13 Invisibility 11 Shooting Stars 15 Spell Storing 8 Spell Turning 11
    491 replies | 7020 view(s)
    0 XP
  • OB1's Avatar
    Monday, 19th November, 2018, 01:45 PM
    Feather Falling 12+1=13 Free Action 13 Invisibility 11 Shooting Stars 14 Spell Storing 10-2=8 Spell Turning 11
    491 replies | 7020 view(s)
    0 XP
  • Maxperson's Avatar
    Sunday, 18th November, 2018, 04:56 PM
    Feather Falling 14 Free Action 18 Invisibility 14 Shooting Stars 15 Spell Storing 6 Spell Turning 15 Telekinesis 5 Correcting for my post being skipped. ;)
    491 replies | 7020 view(s)
    0 XP
  • Maxperson's Avatar
    Sunday, 18th November, 2018, 04:10 PM
    Feather Falling 14 Free Action 18 Invisibility 13 Shooting Stars 15 Spell Storing 8 Spell Turning 15 Telekinesis 6
    491 replies | 7020 view(s)
    0 XP
  • OB1's Avatar
    Sunday, 18th November, 2018, 03:56 PM
    Feather Falling 15+1=16 Free Action 18 Invisibility 13 Shooting Stars 14 Spell Storing 10-2=8 Spell Turning 15 Telekinesis 6
    491 replies | 7020 view(s)
    0 XP
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Wednesday, 12th December, 2018


Tuesday, 11th December, 2018


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Saturday, 24th November, 2018

  • 10:39 PM - doctorbadwolf mentioned Maxperson in post Big Changes At White Wolf Following Controversy
    ...tler was the hero of his own story, to a pathological degree. The OSS created a psychological profile of him which concluded that saw himself as the protagonist of a Wagner epic, and based on that profile made several very accurate predictions of his behavior. Including his suicide -- which is something that people who "only care about what benefits them" by definition do not do. Hitler killed himself, and millions of other people before that, even when it did him personally no good at all. Why? To begin to understand that, you have to picture him as a youth sitting in an opera house and soaking up the apocalyptic romanticism of Twilight of the Gods. I would hope that you donít think that no ďvillainsĒ of the real world were/are apathetic to the notion of being good or bad, hero or villain. Plenty are motivated by power, petty revenge, or just simple greed. Whether Hitler specifically was motivated by X or Y or both wasnít the topic of my comment about motivations. I agree with Maxperson on the idea that folks dehumanize servers wih any regularity.

Wednesday, 7th November, 2018

  • 10:08 AM - Sadras mentioned Maxperson in post What's the point of gold?
    @Maxperson, I think @Charlaquin's issue, and he may correct me where I'm misstating him, is that unless one incorporates the purchasing and management of castles, homesteads, ships, businesses and/or staff/crew the direct influence of gold is reduced to the acquisition of magical items (which I have to agree with him is hardly exciting), bribery (again mostly inconsequential), advice/services (not dynamic enough) and the purchasing of equipment (hardly relevant given its blandness). [Disclaimer: I have not gone through Xanathar's in depth] To Charlaquin the decision points the above spend necessitate are not exciting and meaningful enough. He believes it requires an active DM to stress wealth in the game that will encourage meaningful decisions. I kind of agree with him on this as I'm one of those DM's that had to work to make wealth matter. One of my campaigns was called Darokin: The Accounting, it doesn't get much more than that. :) Lifestyle tendencies, fine and masterwork items and interest...

Friday, 2nd November, 2018

  • 08:34 AM - Hussar mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    I think I see where I've gone wrong here. People are phrasing things kinda from the other end of where I am. Just to repeat from last post: It's not about doing what you want. It's about not doing things that someone at the table doesn't want to do. It's about the table, as a group, putting forth the things that they don't want to do and then the group agreeing not to do those things. Now, that being said, I would say that there are differently levels of justification for things. I don't want X because I don't like X and I'm the DM so, what I say goes, is a pretty darn weak argument. If that's the best justification you can come up with, well, at that point, I'm of a mind that I'll just suck it up and let the player have their way because it means that the player will be more invested in the game. Which means that as a DM, I need to implicitly trust that the players are acting in good faith, same as they have to trust that I am too. No, Maxperson, it's not about power tripping. It's about DM's who are incapable of checking their ego at the door. Consciously deciding not to force their preferences on the players is the hallmark of a great DM, IMO. The ability of a DM to take what the players want and mold that into a campaign is what makes someone a great DM. Anyone can put on the Viking Hat and dictate to the group. That's easy. There's no challenge to the DM there. The DM sits perched comfortably in the middle of his or her comfort zone, secure in the knowledge that nothing can disturb the carefully crafted campaign. Consensus is messy as Hell. It's difficult. It's slow. It's never the easy way. But, it does give the absolute best results.

Monday, 29th October, 2018

  • 10:13 AM - pemerton mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    ... DM might just say that the door opens and describe what lies beyond. But the door might be locked, the floor might hide a deadly trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM decides what happens, often relying on the roll of a die to determine the results of an action. 3. The DM narrates the results of the adventurersí actions. Describing the results often leads to another decision point, which brings the flow of the game right back to step 1. The description of (3) makes it clear that the outcomes of action resolution feed back into (1). In other words, the outcomes of action resolution are one crucial source of shared fiction. Step (2) is therefore the crux of it - it is the presence of step (2) that distinguishes the game as an RPG from (say) the GM just telling a story about some stuff that happens to some people. It's interesting to note that the full statement of Step 2 - including the bits that Maxperson left out upthread - includes the missing steps I identified, of (i) working out what actions the adventurers take, and (ii) working out what the results of those actions are. We can see this in the examples of opening the east door and perhaps having to deal with locks and traps. Moreover, and again quite consistent with what I posted earlier, nothing in the description of step (2), nor in the step (3) phrase the GM narrates the results of the adventurers' actions, states or even implies that the GM just makes stuff up about what happens to the PCs when their players decide that they want to do something. Likewise if we turn to the desciption of Ability Checks on p 58: The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, the dice determine the results. For every ability check, the DM decides which of the six abilities is relevant to the task at hand and the diffi...
  • 03:21 AM - Hussar mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    ... Weapon Fighting Style fighter potentially REROLLS damage AFTER the roll. No magic involved whatsoever. Rolled a 1 on your damage with your greatsword? No problem, reroll and get a 10. Whoohoo, your minimum damage attack now deals maximum damage. But, apparently that's time travel? Someone brings up an idea and adds an example to clarify - spend the next several pages taking the example to extremes that were obviously not intended. So, now backgrounding a bear companion results in the DM being forced to allow T-Rex's in every town. :uhoh: Someone suggests that maybe not forcing players to do stuff they don't want? - spend several pages claiming that DM will now be forced to run games they hate. On and on and on. It would be nice if there was just a smidgeon less bad faith arguing going on here, so we could actually have a discussion without screwing around page after page correcting faulty assumptions and blindingly stupid interpretations. -------- Oh, and btw, Maxperson, since someone else has also corrected you on your English usage, it's no longer an appeal to authority since multiple sources have been stated. I didn't bother, because, well, I have been teaching English for about 20 years and feel no real need to provide my bona fides. A more reasonable response on your part would be a reexamination of where you went wrong in your use of the language, rather than, again, ignoring the point, and simply attacking me. But, hey, that's been pretty much par for the course for this entire thread.
  • 12:15 AM - pemerton mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    ...ury? Other than a book (= the dreaded "authority"!) But the key part is A2A can be reasonable- if the source is credible and supported by evidence.An argument that can be reasonable is not a logical fallacy. It's not even an informal fallacy. As Wikipedia notes, it's defeasible. Given that basically every argument anyone ever runs outside of mathematics is defeasible, that's not a very telling blow against it. As far as Hussar's claim is concerned, two things: (1) Either Hussar's an English teacher, or has been working hard to maintain the online facade of being an English teacher for over a decade. Given that there's little reason for someone to do the latter, and given that his reports about English teaching and challengs of cross-cultural education have always seemed coherent enough to me, I'm going to give him the benefit of the doubt. (2) I'm not an English teacher - I'm an academic lawyer and philosopher - and I know that Hussar is 100% correct when he says that Maxperson is 100% wrong to say that " 'On a hit, roll damage' is equal to 'On a miss, don't roll damage.' It's just the way language works." The instruction that, on a hit, one must roll damage, doesn't forbid anyone from rolling damage on a miss. It probably implies that "On a miss, you don't need to roll damage" but the absence of an obligation isn't the same thing as being forbidden - the absence of an obligation is consistent with a permission. Which was Hriston's point. Of course if there is not hit, and damage is rolled, no hit point reduction will take place. But that's a different thing. Hriston's point is that the combat rules don't forbid rolling to hit and damage together (and the absence of doubt about this is simply reinforced by the fact that the DMG advises rolling them together!). Why would a fallacy not be treated as a fallacy? <snip> The fallacy would be if you presented as your only proof that France's capitol is Paris, that an authority said so. If you ...

Sunday, 28th October, 2018

  • 11:47 AM - pemerton mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    Maxperson, you might want to reread my post noting that (i) and (ii) refer to some steps that your (1) to (3) left out, not to your (1) and (2). Working out what actions the adventurers take happens before step 2. The player works those out and then describes them to the DM. <snip.> Working out the results of those actions just means the details, like is the action automatic fail/succeed, or does it require a roll. That doesn't mean the action has occurred in the fiction, but instead is just informative to the DM and allows the DM to narrate the results. <snip> I didn't say the DM makes up whatever he wants, though he is within his power to do so, he probably will use the mechanics provided to figure it out. It doesn't matter at all to my argument, though. The action doesn't actually happen within the fiction until the DM narrates it during step 3.I find this a bit hard to follow, because you say that the players work some stuff out but that nothing changes in the fiction unt...
  • 01:07 AM - Hussar mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    ...) is merely a subset of that argument. Lan-"shields up!"-efan Sorry, but, no. That's not a mistake. 5e is chock-a-block with these sorts of mechanics. There's tons of them. Virtually every class has at least one of them. Many races also have them. You mentioned the similarities to Magic The Gathering, and, well, that's pretty apt. There's a shopping list of interrupt mechanics that let you "go back in time" by your definition. IOW, this is a core element of play, not a mistake. I may not need to say that, but it does in fact say it. "On a hit, roll damage" is equal to "On a miss, don't roll damage." It's just the way language works. As an English teacher, I can categorically say that you are wrong here. No, language most certainly doesn't work that way. But, I can see why you would go down this road. This entire thread has been spent wasting time trying to teach the English language to you. I cannot see it as anything other than very bad faith on your part Maxperson.

Friday, 26th October, 2018

  • 02:05 PM - pemerton mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    The ideal is not to have the foreknowledge of damage as that meta is likely to influence ones decision. By providing that information upfront you reduce the importance of the decision and by extension the fun IMO. The unknown variable provides a risk factor... If someone casts a Sleep spell on you and rolled the sleep damage upfront, you would know if you would be affected and then it would be obvious if you should Counterspell or not. If the sleep damage is rolled only after you declined to Counterspell it makes for a more exciting resolution.I agree that blind declaration is sometimes more exciting. If less tactical. But that's not the argument that Lanefan and Maxperson were running. They were talking about "time travelling", not what makes for more or less fun at the table.

Thursday, 25th October, 2018

  • 06:18 AM - pemerton mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    For reasons already noted in this thread, that is a poor recommendation on the part of the DMG authors. To be pickier about it: there's nothing wrong with rolling both dice at the same time as long as the results are announced separately by the roller, with time between for interrupts. "Roll 18 for 6 damage!" is poor, as any reaction is going to force some sort of retcon. (part of this for me is that AFAIC once the damage has been announced at the table it's also occurred in the fiction, meaning it's now too late for reactions)This goes back to my comment about Maxperson's account of the 5e system. If you think that declaring the result of a damage roll ipso facto establishes some fiction; or that declaring a reduction to zero hp as unconsciousness rather than death is "time travelling"; then you're clearly interpreting the mechanics differently from how the 5e authors intended their mechanics to be interpreted. At which point I'm not that inclined to accept your readings of the system as reliable ones.

Wednesday, 24th October, 2018

  • 11:27 AM - Hussar mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    To be fair, most of the reaction type powers in 5e specify that you use the reaction power before damage is rolled. Maxperson is right on this one.
  • 09:28 AM - pemerton mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    Really @pemerton :erm: If you have 10 hit points and you know the damage will floor you then you'd raise a shield. If you have 10 hit points and you know the damage will not floor you and your ally cleric is going next who is going to heal you, then you might save your reaction (counterspell) for the evil mage whose turn is after your cleric friend. Maxperson's "time travel" argument relies on a distinction between rolling to hit and rolling the damage. I'm curious what he says if there is no damage roll. And more generally, I find it interesting that Maxperson is very quick to tell us how the 5e rules should be understood (on this thread vis-a-vis clerics and warlocks; on another current thread vis-a-vis initiative), and yet is revising/ reinterpreting these various rules because they don't fit with his picture of how the game works. That's not necessarily a fault in his picture, but it does strongly suggest that it's not a very good picture of 5e! (If there are all these features that it can't handle.)
  • 09:24 AM - Sadras mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    What if it's an attack that does a static amount of damage? (Eg a blowgun) Really @pemerton :erm: If you have 10 hit points and you know the damage will floor you then you'd raise a shield. If you have 10 hit points and you know the damage will not floor you and your ally cleric is going next who is going to heal you, then you might save your reaction (counterspell) for the evil mage whose turn is after your cleric friend.
  • 06:39 AM - Hussar mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    Just to put this in perspective: If playing "Dude, where's my dinosaur" is among the top ten most interesting things that happened in your last session with 17th level 3e characters, I'm going to go way out on a limb here and humbly opine that perhaps, just maybe, there is a chance that your game isn't as much fun as you think it is. :D ---------- As far as being against DM authority Maxperson, I'd say that's a fair cop actually. I'm very much not a "I'm in the big daddy chair, so you gotta do what I say" sort of DM. We left those kinds of games behind a long time ago, and, frankly, good riddance. Like I said, when everyone at the table is considered equally responsible for the table having a good time, games go a whole lot better. Consensus leads to much better games, IMO, than majority rules.

Monday, 22nd October, 2018

  • 01:10 PM - pemerton mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    Flaw... "well acquainted with" and "did it myself" are not the same thing.Did you miss the bit where it says "meting it out". That = "doing it themselves". Maxperson didn't comment on that either, but just engaged in some special pleading to distinguish this stuff from clerics.

Sunday, 21st October, 2018

  • 11:52 PM - Hussar mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    Folks, you are not going to get anywhere with this discussion with Maxperson. Not because anyone is being unreasonable, but, because you are fundamentally not speaking the same language. Maxperson sees the rulebooks through the lens of 3e where anything that is not specifically stated is verboten. The rules are prescriptive, not descriptive. Thus, all clerics must be this, all barbarians must be that, and all urchins must be something else. Now, to be honest, I disagree with this approach. 5e is pretty clearly not prescriptive, but, for anyone who cut their teeth on 3e I can totally see where they are coming from. 3e didn't work if you started trying to extrapolate from the rules. The whole King of RAW thing is very much a 3e approach to RPG's. And 5e has enough 3e DNA in there to actually work if you approach the game this way. It's not the way I personally would approach the game, but, it does work. Running at this wall isn't going to get you anywhere. The baselines are just too different. And: For you, perhaps, but a rule - any rule ...
  • 03:56 AM - Hussar mentioned Maxperson in post Mearls On D&D's Design Premises/Goals
    Well, from what I understand, Maxperson is insisting that as per RAW, a contest in 5e D&D can only be between two actors. That any time you have more or less than 2 actors, it cannot be a contest. It requires an extremely narrow interpretation of what's written there, but, from what I understand, that's the issue.

Friday, 19th October, 2018

  • 09:38 AM - Sadras mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    I don't know much about Eberron, but you're wrong here about 4e. Gods in 4e are as tangible as you want them to be. In my 4e game, the PCs have killed two and visited the burial place of a third. The default cosmology of 4e makes the god's more active, and more "tangible", than any other D&D setting I know of. (And I'm including FR in this judgement.) Maxperson I was also wondering about your claim about 4e deities being distant. Do you make this distant claim because many of their stats have not been published, as opposed to the previous editions?
  • 09:12 AM - Aldarc mentioned Maxperson in post What DM flaw has caused you to actually leave a game?
    ...high-level clerics, and b) give halfway detailed answers when hit with a Commune. I think the same is supposed to be the case in 2e but I'm not sure. And in at least one major setting (FR - in the 1e-2e-3e versions anyway; haven't got anything newer) the deities* are supposed to be close and tangible enough to manifest in the prime material now and then. I think, but am not sure, the same is in theory true in Greyhawk. * - or their avatars, pretty much the same as the deity itself only in recognizable physical form So saying Eberron, which came out in the 3.5 era, is an exception is true in one regard: it's an exception based on comparisons to what went before it and concurrently with it. 4e, and maybe 5e, have since made Eberron look like less of an exception than it was to begin with.What this says is that the cleric class changed between editions, which is hardly that meaningful or novel of an assertion. But that does not mean that Eberron changed the cleric class. But Maxperson is welcome to demonstrate where and how Eberron changes the rules of the cleric class.

Thursday, 18th October, 2018

  • 05:29 PM - Hriston mentioned Maxperson in post Mearls On D&D's Design Premises/Goals
    Ye gods, I'm having flashbacks to the rules arguments I sat through back when I was serious about M:tG...declaration of attack, resolution of attack, combat phase...next thing you'll both be on about is who's the active player and what order the reactions can happen in. Lan-"I'm not entirely sure this represents 5e in the way the designers had in mind"-efan I think the question is whether declaring an attack or some other action that triggers resort to the combat rules is constitutive of fiction in which the participants are in opposition to one another. I clearly think it is, as are many other sorts of action declarations such as trying to determine the true intentions of an NPC that's lying to you or trying to notice a hidden threat. Maxperson seems to think it isn't, due to his treatment of such action declarations as basically provisional until after initiative has been rolled. My problem with that is if there's no in-fiction conflict then why are combat rules like initiative being invoked?


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Wednesday, 12th December, 2018

  • 04:38 PM - dragoner quoted Maxperson in post Do you believe we are alone in the universe?
    And the quote above is you denying what you said. :confused: Because you are wrong? You have been terrible with logic here.
  • 06:27 AM - dragoner quoted Maxperson in post Do you believe we are alone in the universe?
    Er, it's not semantics to say that "always correct" is different from "Correct most of the time." The difference between the two is rather profound. Good, because I never said such. Now maybe you should get back to disputing dark matter, yes?
  • 06:16 AM - dragoner quoted Maxperson in post Do you believe we are alone in the universe?
    You don't have to give equal weight to other theories. Here's a fact for you. The one and only way you can know that it's the best solution is if you are God. You literally have to know everything so that you can be sure this one is the best. Otherwise, it's just the best of what we know, which may or may not be the best. The hubris is in acting as you are omniscient and making the absolute claim that this is THE BEST. That's not Occam's Razor. Occam's Razor says that the simplest solution is usually correct. That leaves lots of room for it not to be correct. Semantics, not surprised it has devolved to this; however, being born in the Soviet Union, English is not my first language. /shrug Let's look at your fact though, now having been raised a godless communist, I find little of import to the idea of "god"; nevertheless, your fact is in fact, non-factual. Because if all human knowledge is limited, that would include your knowledge of god's ability to know everything, thus recursivel...
  • 04:53 AM - Umbran quoted Maxperson in post Do you believe we are alone in the universe?
    Here's a fact for you. The one and only way you can know that it's the best solution is if you are God. Uh, huh. And, if you yourself are not God, how do you have that "fact"? Beware that you not slip into solipsism. Otherwise, it's just the best of what we know, which may or may not be the best. Oh, please. Have you not ever heard of "colloquial use" before? Everyone who studies enough science gets that point drilled in there - that what we know is the best we know at the time, and that science is always learning new things, and that we must be prepared to accept new information when it comes. It gets tiresome when you have to say, "....the best we know at the moment, which may not be the Eternal Truth" over and over. Every. Gorram. Other. Sentence. So, we tend to shorten it. Just like in science, "Theory" means "something really well tested," and "hypothesis" means what most other people call "theory". The use is irregular, but getting on a high-horse about it does...

Tuesday, 11th December, 2018

  • 11:21 PM - WaterRabbit quoted Maxperson in post Removing Initiative
    I don't see a problem with making decisions "in character" if that's how the group has fun. A buddy of mine also gets frustrated by certain players(read one player) taking forever to figure out what they are going to do, so he instituted a 1 minute to decide rule. 1 minute is more than enough time, especially since players really should be thinking about likely decisions during the turns prior to theirs. I do something like that. If I can run through the Jeopardy theme in my head before they act I default them to a Dodge action and move to the next. Do that a couple of times and they will act.
  • 05:16 PM - Umbran quoted Maxperson in post Do you believe we are alone in the universe?
    Here's the thing, though. We're observing 16 and plugging in 8+8(Dark matter/energy). Okay, first off, this is incorrect. Very incorrect. I mean, we are on the edge of "not even wrong" territory. We are observing anomalous motion of stars in galaxies, and we are observing acceleration of expansion of space as a whole - these two things happen on two different scales. Different like, "your left leg," and, "the continent," different scales. We observe these things separately, and do not have a specific reason to believe they are related. I do have to ask - are you a licensed electrician or plumber? Pick one that you are not. When you need some of this work done, you hire the best one you can, right? The one with the most experience and understanding? When you do hire one of these trained professionals to do their job, do you look over their shoulders and nitpick the way they do things? Do you hang over then and tell them how to do their job? Do you question the entire approac...
  • 04:47 PM - dragoner quoted Maxperson in post Do you believe we are alone in the universe?
    I think it's hubris to assume that it's the best solution. There could literally be millions of better solutions that we haven't thought up yet. Just because it might be the best solution that we've thought up so far, doesn't meant that it is the best solution, or that it's even in the running for the best 100 solutions. It's not hubris at all, as a matter of fact, the negative mass paper from Oxford is a perfect example of other ideas being entertained. Best solution is best solution, it's the piece of the puzzle with the least gaps. Not entertaining, or giving equal weight to crank theories, is not hubris, nor is disregarding people who do not know what they are talking about. Or is causes by something completely different. We're assuming that it's caused by mass, and further assuming that it's caused by invisible mass rather than say an unknown property of the mass that we can see. The most simple solution being true (sometimes called Occam's Razor, or Scientific Parsimony)...
  • 02:56 PM - vincegetorix quoted Maxperson in post Removing Initiative
    Use multiple monsters instead of one big one. You can also roll separate initiatives for your monsters so that their turns are sprinkled among the players' turns, rather than having to wait for all 7 players to be done before it gets back to your turn. Yeah, this is exactly what I do, but with a large party where each players takes a lot of time to resolve its turn its still very long. Even more when you take into account that they are the worst tactical players I've ever seen, so I dont want to add to many monsters because they dont focus fire or use tactic to eliminate them quickly. I dont really mind, but sometime it get a little boring to wait 3 minutes (each player) to finally just hear ''so....I attack, I think''. Its still a great group, they just tend to use ''in character'' reasoning for the action they would take, even if tactically speaking on the meta-game side of things, its a worst choice (full action heal in combat on not-that-wounded character, looting while the party fig...
  • 07:47 AM - dragoner quoted Maxperson in post Do you believe we are alone in the universe?
    Just because the math works out and explains things, doesn't mean that it's correct. It doesn't even mean that it's probably correct. We have no idea. All we really know is that we've stuck in math that works. The equations are much more complex, as is the observable data. So the theory does represent the best solution; and general parsimony says the most direct solution is likely to be true. It's not "taking it on faith", for example, you know baby pigeons exist because you see adult pigeons, so the knowledge that the baby pigeons exist even if you don't see them is informed by seeing the adult. Thus similar to seeing gravitational lensing, we might not see that mass there, except the informed assumption (scientific parsimony) would be that it exists. Edit: Statements such as: "Just because the math works out and explains things, (it) doesn't mean that it's correct." Can be falsified as: "Just because the math works out and explains things, (it) does mean that it's correct." Are simu...
  • 05:09 AM - Umbran quoted Maxperson in post Do you believe we are alone in the universe?
    Dark matter/energy just doesn't seem to me to be any less of a "hack"(To use Umbran's term) than the theory that negative matter is being created. I'm sure work went into that theory as well. The theory that there's matter out there we cannot see has been knocking around since the 1920s. More serious support for its existence using galaxy rotation speeds came along in the 1970s. This has been around for decades, slowing gaining support in the data. The paper for this new thing, however, was published this year. It is *far less* worked through. And, reading the paper, I don't feel he goes into the thermodynamic issue well enough at all. I follow his math well enough, but there are things buried in, "Such speculations can be considered more rigorously in future works." So, I am not convinced.

Monday, 10th December, 2018

  • 09:06 PM - Morrus quoted Maxperson in post Do you believe we are alone in the universe?
    Dark matter and energy were invented to explain why galaxies don't fly apart. Massive black holes are at the center of each galaxy, so it seems far more likely that something we don't understand about gravity and/or black holes is keeping galaxies together and spinning, not some magic particles. Hell, the gravity from black holes would extend out in a sphere to create the "halo" they say dark matter/energy creates. Science does take time, but hacks are still hacks. Magic matter/energy and magic creation of negative matter are both hacks in my opinion. I could be wrong on one or both counts, but I'm not going to hold my breath. I think the issue here is a fundamental misunderstanding of the amount of work that goes into serious science, and a frankly insulting trivialization of that work into soundbytes like "magic particles" and implications that scientists just ďmake stuff upĒ. It's the traditional weapons of the psuedoscientist and the anti-science campaigners.
  • 04:35 AM - Umbran quoted Maxperson in post Do you believe we are alone in the universe?
    It's not just something "that doesn't glow really bright." It's freaking invisible. We have matter, so it's solid That word - solid. No. I mean, not any more solid than hard vacuum. Out in interstellar space, you can get densities of normal matter about 1 atom per cubic centimeter. Somewhat lower out between the spiral arms of the galaxy. This is "hard vacuum" - not "solid". The density of dark matter in our region of space is calculated to be roughly 1 proton mass per three cubic centimeters. So, the density of dark matter is less than a third of that of normal matter in the void. What it misses in density around us, it makes up for in sheer volume. The Earth should be impacting with it on a regular basis, but we don't seem to be. The exact same things were said about neutrinos. They don't obstruct light or other emitted energy in any way. They are very light, but there's *lots* of them. Like 500 million per cubic meter around us. They are sleeting through the Ear...
  • 04:18 AM - MoonSong quoted Maxperson in post Do you believe we are alone in the universe?
    Are we including Neanderthals and Denisovans as different species to (modern) humans? I mean are we just looking at survivor bias? We as a whole have a few Neanderthal genes, specially all gingers and redheads. They were our same species at least. If we look at pretty much any galaxy, we can see (via doppler shift of light from stars) how fast the stars in it are orbiting the galaxy's center. They are pretty much all orbiting too fast. When you do the math, they are moving too fast in the exact way you'd expect if the galaxy was far heavier than the sum of all mass of all the stars we can see. In this situation, is it "a hack" to guess that, when it moves as if there's matter you don't see, that there probably *is* some matter we don't see? And, in case you are thinking this, no, the physics community didn't just say, "Hey, there's dark matter there," and move on. They hypothesized that it is there, and have been looking for exactly what it was ever since. As well as lookin...
  • 01:19 AM - Umbran quoted Maxperson in post Do you believe we are alone in the universe?
    Why do you view one as a hack, and the other not? Oh, that's simple. It isn't the stuff that's the issue. It is the *constant creation of more stuff for eternity* that is the issue. I mean, really, "there is stuff that doesn't glow really bright, so you don't see it from afar," isn't exactly a strange concept, now is it? There's no infinities or anything - just stuff that we didn't see before. Meanwhile the other is, "Wait a minute, let me hook up this infinite supply of something from nothing, and *then* the math works out fine!" is a bit hinkey.

Sunday, 9th December, 2018

  • 09:10 PM - Shasarak quoted Maxperson in post Do you believe we are alone in the universe?
    I see no real difference between scientists assuming dark matter/energy exists, and then looking for it, and scientists assuming a bunch of negative matter is being created, and then going looking for it. Both seem like hacks that assume things in order to fill a gap that we have. Both are science. Why do you view one as a hack, and the other not? Science that you like is science.
  • 08:06 PM - Umbran quoted Maxperson in post Do you believe we are alone in the universe?
    Yes, it's still a hack. There could be other forces other than gravity or matter that play into the acceleration. Or maybe there is enough mass in the universe that we can see that accounts for it, but there are aspects of gravity that we just don't know about yet. What part of the fact that folks *are* looking for modifications to gravity, and that so far none have worked out, did not register on your eyeballs? It is, however, just something unseen and undetectable that they stuck in to explain something we are observing. Well, I will grant that you probably don't have the math for part of this - the motion is *EXACTLY* like there's a halo of matter around and through each galaxy we just can't see with telescopes. *EXACTLY*. It is kind of like noticing that the cake is missing, and the dog has icing all over it's snoot. It does not give you a 100% surety, but is certainly a valid path to investigate.... You do realize that this is how science works, right? You take a gues...
  • 07:30 PM - Umbran quoted Maxperson in post Do you believe we are alone in the universe?
    That's how I view dark energy and dark matter as well. If we look at pretty much any galaxy, we can see (via doppler shift of light from stars) how fast the stars in it are orbiting the galaxy's center. They are pretty much all orbiting too fast. When you do the math, they are moving too fast in the exact way you'd expect if the galaxy was far heavier than the sum of all mass of all the stars we can see. In this situation, is it "a hack" to guess that, when it moves as if there's matter you don't see, that there probably *is* some matter we don't see? And, in case you are thinking this, no, the physics community didn't just say, "Hey, there's dark matter there," and move on. They hypothesized that it is there, and have been looking for exactly what it was ever since. As well as looking at other explanations, like modifications to gravity that still fit what we observe in, say, the movements of planets in our Solar System - but none of those other options have worked out yet. So, ...

Saturday, 8th December, 2018


Friday, 7th December, 2018

  • 01:23 PM - Morrus quoted Maxperson in post Do you believe we are alone in the universe?
    Just as we once conclusively ruled that the Sun revolved around the Earth, sure. As I said earlier, this is just a conversation/ending nothing statement. Sure. By definition, we canít know anything for certain ever. So what? We talk using what we know, or we all just stop talking about anything ever. Whatís the fun in that?

Thursday, 6th December, 2018

  • 03:50 AM - MoonSong quoted Maxperson in post Do you believe we are alone in the universe?
    Or Europe. Really, most of the political crap is denial of science, not squashing or preventing it from happening. Science is marching on. Politics get in the way of proper funding and access to peer reviewed publication -some fields of study get more or less of either depending on what is popular in the government and academia, but the itty gritty details are best left off this site-. Those are key to have the scienting done. We are already starting to understand more. Who's to say that there aren't other ways around that law that we don't yet know of? https://cosmosmagazine.com/physics/can-faster-than-light-tachyons-explain-dark-matter-dark-energy-and-the-big-bang https://www.bbc.com/news/science-environment-40594387 ^o^ wiii!! someone found a practical use for quantum entanglement. We truly are living in the future. Just note that neither of these truly meant FTL is possible. Quantum entanglement can transmit information quite fast, but it's just data, you cannot do it with people...


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