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Date of Birth
November 21, 1974 (43)
About buda
Introduction:
So many games, so little time.
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LFG PST
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Sammamish, WA
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31-40
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Details of games currently playing and games being sought.

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Sammamish
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Washington
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USA

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Worlds of Design: “All About Me” RPGs (Part 1) Friday, 12th October, 2018 07:41 PM

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Thursday, 14th October, 2004
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Friday, 12th October, 2018


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Sunday, 5th August, 2018


Wednesday, 28th February, 2018

  • 04:46 PM - Vicente quoted buda in post Palladium Announces Collapse of Robotech RPG Tactics Kickstarter
    KS is an investment. There are risks. It is not a pre-order. It sucks to fail, but these are just toys. The threats and outrage needs to dial it down a bit. Kickstarter creators still have obligations. Backers can ask for refunds if what they backed is not delivered. And if not refunded, they can, and honestly should, sue. It has happened in the past and backers have won hand down those situations.

Wednesday, 20th December, 2017

  • 03:15 AM - Morrus quoted buda in post New D&D Movie: July 23rd 2021
    $33 million is not a very good return on your money when you have to spend $45 million to earn it. yeah but: Budget:$45,000,000 (estimated) It wasn't a comment on its profitability, just the amusing coincidental similarity of the completely unrelated figures.

Wednesday, 29th November, 2017

  • 08:49 PM - innerdude quoted buda in post Robot Wars: Transformers vs. Robotech vs. BattleTech
    While Battletech is certainly cool, Mechwarrior and Mech Assault games were huge money losers. Uh, what? In PC gaming circles, the Mechwarrior 2 video game was hugely influential in ushering in the 3D acceleration era of gaming by having its own "3dfx Voodoo" edition, that only ran on 3dfx Voodoo hardware. I still have MP3s of the Mechwarrior 2 soundtrack I ripped from the game disc twenty years ago. Mechwarrior 3 was a mega-mega blockbuster video game for its time. Now, if you're talking about the Mechwarrior pen-and-paper RPG? Then yes, it was terrible. It was one of the least flavorful, boring 2d6 + bonus systems I've ever seen. That said, I'm pretty sure I have my thirty-year-old paperback copy lying around somewhere just for all of the background information on the Battletech universe.

Tuesday, 28th November, 2017


Tuesday, 31st October, 2017


Friday, 1st September, 2017


Wednesday, 24th May, 2017

  • 04:25 PM - Davelozzi quoted buda in post James Bond And The Espionage Role-Playing Game
    Spy movies/shows are all about the one super-spy (007, M.I., Alias) with a small support crew. How do you turn that into an adventure for 4 to 6 players? Take a look at some of those games, or The A-Team, for your answer. I'm not well versed in most of these, but I recall that Spycraft had classes that were basically Faceman (charisma based smooth guy), Fixer, Soldier (weapons guy), Wheelman (driver) etc.

Tuesday, 9th May, 2017

  • 01:45 PM - Dausuul quoted buda in post Moving diagonally between enemies on a grid
    Do other people have an issue with this? This was initiated by a player. Two PCs were diagonally adjacent, and an enemy moved up and tried to pass between them. The player declared the creature couldn't pass them diagonally. I didn't mind the the idea (and didn't want to look it up), so I let is stick. And reinforced it the next time a PC tried the same move. Now that is counts against them the other players don't like it. How do others feel about this? I would allow diagonal movement between enemies, but I'd be fine with a ruling that went the other way. Regardless, what's good for the monsters is good for the PCs, as I make a point of reminding my players whenever they propose an... expansive reading of the rules.
  • 12:14 AM - Brandegoris quoted buda in post Moving diagonally between enemies on a grid
    Do other people have an issue with this? This was initiated by a player. Two PCs were diagonally adjacent, and an enemy moved up and tried to pass between them. The player declared the creature couldn't pass them diagonally. I didn't mind the the idea (and didn't want to look it up), so I let is stick. And reinforced it the next time a PC tried the same move. Now that is counts against them the other players don't like it. How do others feel about this? I Must admit, that I am unsure how that works in 5th edition. After years of playing D&D with the same group we have house rules so its not always 5th edition RAW. :) We usually fall back on the 3.5 rule ( or some version similar) Where if a person wants to make it through that square they have to make an Acrobatics test. if they do, they can get through, If not they stop one square short as they fail Attacks of Opportunity MAY be appropriate as well ( Even on a made acrobatics role?). LOL

Monday, 8th May, 2017

  • 10:28 PM - Mercule quoted buda in post Moving diagonally between enemies on a grid
    Do other people have an issue with this? This was initiated by a player. Two PCs were diagonally adjacent, and an enemy moved up and tried to pass between them. The player declared the creature couldn't pass them diagonally. I didn't mind the the idea (and didn't want to look it up), so I let is stick. And reinforced it the next time a PC tried the same move. Now that is counts against them the other players don't like it. How do others feel about this? I'd say that the group should decide on a table rule and stick to it. I could see the argument, either way. From the hip, I'm inclined to say that movement between diagonal critters is totally permitted. This is based on thinking over the melees we've had, where the participants are fairly mobile and trying to maneuver in a relatively open space. But... if you have a diagonal hallway, two guards should be fine to hold it. So, if pressed, I'd say that the default is that movement is permitted, but that there should be a way to choke point. ...
  • 10:25 PM - Satyrn quoted buda in post Moving diagonally between enemies on a grid
    Do other people have an issue with this? This was initiated by a player. Two PCs were diagonally adjacent, and an enemy moved up and tried to pass between them. The player declared the creature couldn't pass them diagonally. I didn't mind the the idea (and didn't want to look it up), so I let is stick. And reinforced it the next time a PC tried the same move. Now that is counts against them the other players don't like it. How do others feel about this? What your player argued for is how I have always handled it.
  • 10:16 PM - cbwjm quoted buda in post Moving diagonally between enemies on a grid
    Do other people have an issue with this? This was initiated by a player. Two PCs were diagonally adjacent, and an enemy moved up and tried to pass between them. The player declared the creature couldn't pass them diagonally. I didn't mind the the idea (and didn't want to look it up), so I let is stick. And reinforced it the next time a PC tried the same move. Now that is counts against them the other players don't like it. How do others feel about this? I'd say it is fair enough to say that someone cannot pass between two diagonally adjacent enemies. Just think of it as if it is a straight line and rule that it would be moving through someone else's space which, barring size differences, can't be done.

Wednesday, 26th April, 2017

  • 12:33 AM - Tony Vargas quoted buda in post Werewolf and WoD
    I have never been able to figure out how to run a WoD game. Ironically, not all that differently than you might run an early D&D game: just make stuff up. The rules are borked so just use rolling those hand-fulls of dice as a placebo to keep the players engaged and describe what happens. It really was almost literally 'Storytelling.' So what does a party of 4 to 6 werewolves ... do?Hunt nexus crawlers (seriously, there are critters in W:tA that can not only challenge, but annihilate a pack of werewolves). Actually, when I ran WoD it was a Werewolf/Mage crossover, so it got pretty weird. Between 'sense wyrm' and all the extrasensory perceptions mages got with even 1 dot in a sphere, plot hooks were dead easy. Someone just notices something. That building is black and creepy in the umbra. The person you're talking to is actually a ghost. The police officers that drove past you reek of the wyrm. The patients leaving that clinic have much less life-energy than they did going in. ...

Sunday, 26th March, 2017


Friday, 13th January, 2017


Saturday, 23rd January, 2016

  • 12:05 AM - JohnRTroy quoted buda in post Gygax Magazine to Cease Publication
    Nothing like getting sued by your mom to take the wind out of your sails. She isn't their mom. And I should point out that she never engaged in a lawsuit. These are the facts that occurred. In 2012 Gygax Magazine was announced with a press release, and Gail immediately responded regarding the trademark with her own press release. Curiously, for all the prep work done for the magazine, there was never a filing of "intent to use" with the USPTO. That's a huge red flag. Why didn't TSR register the trademark in advance? That's business rule #1. Even when the first issue was released they didn't register an "in use" trademark. That's really a poor business decision...unless there was more going on behind the scenes. If you read Jayson Elliot's interview in the examiner, it appears he was talking to Gail, stating the following: "No. I talked to her before we did this. Gail Gygax has been very nice this whole time. She and I have been talking all through this process. I'm ho...

Monday, 16th November, 2015

  • 04:44 PM - delericho quoted buda in post Where Has the Magic Gone?
    "the Fox-based writer-producer who is also helping shepherd the X-Men and Fantastic Four universes at the studio" ... because those have turned out so well. How about you call the brain child behind Avengers instead. FF maybe, but X-Men is doing pretty well - seven films in, with two more on the way, and only a semi-reboot required along the way.

Thursday, 30th July, 2015

  • 06:37 PM - Morrus quoted buda in post Diana Jones Award Announced
    Instead of typing this in a forum and waiting for an answer: http://letmebingthatforyou.com/?q=What's%20the%20Guide%20to%20Glorantha Conversation is a perfectly reasonable, and often pleasant, way to casually ask for information. You, yourself, of course, are welcome to choose whatever medium you prefer.

Wednesday, 29th July, 2015



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