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  • Mistwell's Avatar
    Today, 05:02 AM
    The rules are public. Anyone can see them and read them. There is no such charge. Mike Mearls was even asked on Twitter about why some stores charge. His answer was it was up to each store or DM, and some do it to pay for their costs (stores don't receive all the material for free). WOTC has nothing to do with the fee though.
    46 replies | 1163 view(s)
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  • Mistwell's Avatar
    Yesterday, 11:57 PM
    Say what now? Nope. Read again:
    224 replies | 4674 view(s)
    2 XP
  • Mistwell's Avatar
    Yesterday, 08:52 PM
    This isn't a thing. Or I should say, this isn't a thing about AL. There is no charge for AL from WOTC. There is no requirement in any way that AL games charge to play, any more than there ever was a charge to play in Pathfider Society. If you are encountering a fee, it's purely that game store doing it, or some DM doing it. It has literally nothing to do with AL. There is no "AL Fee". And I...
    46 replies | 1163 view(s)
    0 XP
  • Mistwell's Avatar
    Yesterday, 07:39 PM
    Nope. He never says he ruled against RAW. He never once mentions that phrase Rules As Written. The fact he, and Mike Mearls for that matter, both had conflicting and contradictory interpretations tells us, without any debate needed further, that the Rules As Written were not clear. That they needed intepretation, and that it wasn't that easy to intepret it because the guys who wrote it were not...
    224 replies | 4674 view(s)
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  • Mistwell's Avatar
    Wednesday, 17th October, 2018, 11:04 PM
    I am using wording specific to the feat :)
    224 replies | 4674 view(s)
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  • Mistwell's Avatar
    Wednesday, 17th October, 2018, 10:42 PM
    The original interpretation allowed the melee attacker to attack at advantage with often multiple attacks. This version, while not using a bonus action, also doesn't cause advantage for the attacker as often. So I am not sure it's "more powerful" than the original interpretation. I am also unsure why it took a bonus action to begin with - you're not doing anything extra by knocking someone down...
    224 replies | 4674 view(s)
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  • Mistwell's Avatar
    Wednesday, 17th October, 2018, 10:39 PM
    DOWNVOTES ARE 3 Ghoul 8 Revenant 5 Shadow 10 Skeleton 17 Wight 15 Wraith 22
    536 replies | 6512 view(s)
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  • Mistwell's Avatar
    Wednesday, 17th October, 2018, 09:32 PM
    What would have worked best is if they eliminated the use of a bonus action for the shove entirely. Just have it say, "Once per turn on your turn if you hit a creature that is no more than one size larger than you with a melee attack, you do damage as normal, and as part of that same successful attack you can make a Strength (Athletics) check contested by the target's Strength (Athletics) or...
    224 replies | 4674 view(s)
    1 XP
  • Mistwell's Avatar
    Wednesday, 17th October, 2018, 08:59 PM
    Except the prior logic follows the established RAW/RAI for triggers that was established with Bonus Actions (as opposed to Reactions). As Jeremy Crawford points out in his response, "As with most bonus actions, you choose the timing..."
    224 replies | 4674 view(s)
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  • Mistwell's Avatar
    Wednesday, 17th October, 2018, 08:45 PM
    For those saying this is purely a Rules As Written or Rules As Intended issue: Are you guys arguing the Rules As Written changed since these tweets despite no errata to this rule? Are you guys arguing the Rules As intended changed such that the tweets made closer in time to the point where these guys wrote these rules are less reliable concerning their then-recent intent than...
    224 replies | 4674 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 17th October, 2018, 07:34 PM
    Normally I'd agree. But when that game designer issues a ruling on how a rule works, and the ruling is 100% clear, and then three years later he issues a different and completely opposite ruling, and that different and completely opposite ruling is also 100% clear, we're now in a territory where the designer of that rule isn't sure how he meant it to work in the first place. He really, honestly...
    224 replies | 4674 view(s)
    6 XP
  • Mistwell's Avatar
    Tuesday, 16th October, 2018, 08:08 PM
    Are you a time traveller? Are you lost in time? Is your internet connection so slow that you posted this at the beginning of the year and it only now finally was submitted?
    224 replies | 4674 view(s)
    1 XP
  • Warpiglet's Avatar
    Tuesday, 16th October, 2018, 02:48 PM
    Warpiglet replied to Green hag CR
    I actually have a green hag as a main villain right now...she is posing as a good religious figure in exile. I don't plan to make it easy. First, she will have minions. Secondly, she is hard to track! If she goes invisible and runs, the party better have a good plan to catch her! A big greatsword does little to someone who is no longer there. I don't think they are all that tough frankly. ...
    6 replies | 346 view(s)
    0 XP
  • Mistwell's Avatar
    Sunday, 14th October, 2018, 08:28 PM
    Sorry about that...my kid had a slime emergency and I got pulled away from the laptop, and then came back later to finish the post :)
    73 replies | 2872 view(s)
    2 XP
  • Mistwell's Avatar
    Sunday, 14th October, 2018, 07:22 PM
    Their average salary is $75K.
    73 replies | 2872 view(s)
    0 XP
  • Mistwell's Avatar
    Friday, 12th October, 2018, 07:15 PM
    It had us terrified. The Warlock was quickly down to just cantrips and begging us to risk a short rest despite the damage we'd all take. The bard was hoarding his spells like they were gemstones. The fighter was tired of always having to be the only guy wading into the thick of battle because nobody else could risk the loss of hit points. The druid was bemoaning having not gone circle of moon for...
    42 replies | 2332 view(s)
    2 XP
  • Mistwell's Avatar
    Friday, 12th October, 2018, 07:08 PM
    It's fine that Jeremy forgot the -5 to perception checks to notice hidden threats rule. That doesn't make him correct...he's forgotten stuff before and I think this is just one of them. People used to forget about the darkvision in darkness = disadvantage to perception checks rule all the time before as well. There are all sorts of things which mess with perception and it's hard to remember them...
    42 replies | 2332 view(s)
    0 XP
  • Mistwell's Avatar
    Friday, 12th October, 2018, 07:05 PM
    It has an effect where time is of the essence. Deadlines are a real thing in D&D. I've used them. I am just now exiting the poisonous air sections of the Hidden Shrine adventure, which is full of traps (so you want to be able to spot them) and all with a very meaningful time limit built into it (you will die if you stay down there too long, and you cannot realistically take a long rest in it...
    42 replies | 2332 view(s)
    1 XP
  • Mistwell's Avatar
    Friday, 12th October, 2018, 02:54 AM
    DOWNVOTES = 3 Banshee 25 Death Knight 1 Demilich 22 Dracolich 23 Flameskull 3+1=4 Ghast 18 Ghost 21 Ghoul 24
    536 replies | 6512 view(s)
    0 XP
  • Mistwell's Avatar
    Thursday, 11th October, 2018, 10:25 PM
    I personally really enjoyed skill challenges in 4e. I have not used them in 5e yet, but I've seen Morrus write about how he uses them and I will probably try something similar in the future. Yeah I was thinking XP was probably one of the better ways to approach this. It's apples to apples with combat at least.
    52 replies | 1790 view(s)
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  • Mistwell's Avatar
    Thursday, 11th October, 2018, 08:52 PM
    It is? PHB rule is, "While traveling at a fast pace, characters take a –5 penalty to their passive Wisdom (Perception) scores to notice hidden threats." Dungeon Delver rule is, "You can search for traps while traveling at a normal pace, instead of only at a slow pace." Seems to be an existing rule, though inexpertly addressed by the feat. Probably could use a clarification.
    42 replies | 2332 view(s)
    0 XP
  • Warpiglet's Avatar
    Thursday, 11th October, 2018, 08:31 PM
    I think crown of madness can be a good example of this. It does not damage unless the creature effected hits his friend. We ran into two ogres along with some troops. Having one ogre slug the other created chaos while the character (warlock) actually did not damage directly. The ogre being stupid decided he was being challenged by his ally...
    52 replies | 1790 view(s)
    2 XP
  • Warpiglet's Avatar
    Thursday, 11th October, 2018, 07:18 PM
    I have a stable of warlock characters (about 4). I also had a cleric but dropped him at level 5. I only have two active warlocks. In one case, I have a dwarf warlock (mountain) with criminal background. My plan is to multiclass into rogue. This is what got me thinking. No matter what, he will be fine in combat. OK armor, he will get some sneak attack. But he is a weird one. He is...
    52 replies | 1790 view(s)
    1 XP
  • Mistwell's Avatar
    Thursday, 11th October, 2018, 06:11 PM
    We're talking about errata in a thread labelled errata. I don't personally care what they label it as as I don't imagine that would impact anyone's game if the label says errata or clarification in a document listed itself as errata. I know you have some issues with companies "getting away with" stuff and that your comment might reflect that view, but I don't personally share your views on that.
    42 replies | 2332 view(s)
    2 XP
  • Mistwell's Avatar
    Thursday, 11th October, 2018, 03:18 AM
    You necroed a 2015 thread, from a different edition of D&D (but in the 5e forum), to someone who hasn't posted in a couple years, for a correction? OK then. I am sure this will help someone. Some day. In some way. Some how.
    12 replies | 28082 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 10th October, 2018, 10:06 PM
    Might be worth pointing out this is a problem which isn't unique to RPGs or D&D. In comes up in sports discussion a lot as well. For example, if a basketball player scores a basket, this is a very clearly recognized statistic you can measure against other basketball players. However, if a basketball player is very good at doing things which cause opposing players to take higher risk shots...
    52 replies | 1790 view(s)
    5 XP
  • Mistwell's Avatar
    Wednesday, 10th October, 2018, 09:16 PM
    There should be a point system we can use to evaluate abilities and spells and magic items and such which do these sorts of things: Bypass part of a challenge you're aware of (like one monster in a group of monsters) Bypass an entire challenge you're aware of Reduce the risk of having a random challenge you don't even know about Aid the party's ability to prepare for a challenge or make it...
    52 replies | 1790 view(s)
    1 XP
  • Mistwell's Avatar
    Wednesday, 10th October, 2018, 08:44 PM
    Uh, what? Level 1-2 are often the most fun levels of the games I've played. Pretty sure fun is the point, right? I don't recall the point of the game being "getting to the level where you get the mechanical benefit you want".
    56 replies | 2251 view(s)
    18 XP
  • Warpiglet's Avatar
    Wednesday, 10th October, 2018, 06:38 PM
    With background in testing/test theory I am very aware that the way we measure things shapes the conversation about and perception of a 'thing' or construct. With D&D, the conversation often centers on damage output and the many 'musts.' I am astonished at times at how vehemently people claim something is a 'trap,' when what might be more accurate is 'slightly lower bonus' to a particular...
    52 replies | 1790 view(s)
    11 XP
  • Mistwell's Avatar
    Tuesday, 9th October, 2018, 02:30 AM
    Let me put this a different way. If there were a feat, and the ONLY thing it did were grant Expertise in one skill, would that feat be overpowered? Would a lot of people take it?
    188 replies | 4979 view(s)
    0 XP
  • Mistwell's Avatar
    Monday, 8th October, 2018, 09:09 PM
    I played with the Shield Master field for over a year. I also found it effectively knocked foes prone (without expertise). But more importantly, I often found this to be nearly useless. They would just stand back up. Meanwhile our ranged attackers were pissed they now had disadvantage to attack that foe who was prone. But that's Pass Without Trace, which is a GREAT spell and the bonus...
    188 replies | 4979 view(s)
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  • Mistwell's Avatar
    Sunday, 7th October, 2018, 05:05 PM
    Turn this problem into an opportunity...for more dice! So 8 badgers, each with multiattack. One attack does 1d6+1, the other 2d4+1. So your PC needs 8 d20s of different colors, then 8 d6s of those same colors, and then 8 sets of two d4s all matching those colors. PC throws 8 d20s and their matching d6s first. Match the d20 to the d6 of the same color to see what attack they roll, and the...
    38 replies | 1263 view(s)
    1 XP
  • Mistwell's Avatar
    Sunday, 7th October, 2018, 12:40 AM
    You think it's disingenuous that I repeated my experience? I assure you, it's genuine. I have never seen anyone dip rogue for expertise, even if it was just expertise as the primary thing they were getting and they also got other things they might want. Or phrase it any way you want. In my experience, I have never seen anyone dip rogue with expertise in mind even vaguely. You say you have. OK...
    188 replies | 4979 view(s)
    0 XP
  • Mistwell's Avatar
    Friday, 5th October, 2018, 07:55 PM
    My hope is they clarify that an animal companion of a Beastmaster Ranger continues to do whatever it was doing when it got its last command from the Ranger if it receives no contrary command.
    42 replies | 2332 view(s)
    2 XP
  • Mistwell's Avatar
    Wednesday, 3rd October, 2018, 09:44 PM
    I have no problem with two tiers of players where one tier is up to ten people across the nation who all donated massive sums to charity, to gain this minor benefit for one campaign. And yes, it's a minor benefit. Because it COSTS $10,000 and relative to that expense it's incredibly minor. It's not that I think you are against charity - it's that I find your objection so incredibly hugely...
    37 replies | 2203 view(s)
    2 XP
  • Mistwell's Avatar
    Wednesday, 3rd October, 2018, 09:31 PM
    I am taking this out of context and repeating it because it's funny. Because THAT is on the top ten list of things RPGs don't simulate well, right? Won't someone think of the fictional squirrels?
    74 replies | 1792 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 3rd October, 2018, 09:05 PM
    Gorgoldand's Gauntlet! It will take some conversion, but not much as it's not primarily combat related.
    6 replies | 256 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 3rd October, 2018, 09:02 PM
    Only as it relates to the part of my comment you cut? IE "It's worrying about a problem that I don't think exists. I don't think anyone is actually bothered that rogues get double proficiency either." I don't think theorizing about house rules without actually encountering the problem in a game is wise most of the time. Particularly concerning a rule that hasn't received widespread complaint...
    188 replies | 4979 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 3rd October, 2018, 07:38 PM
    I am curious about your math. 16 score is +3. Proficiency at first level is +2. Double that proficiency makes it another +2. 3+2+2= +7 at first level, not +6.
    188 replies | 4979 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 3rd October, 2018, 07:23 PM
    Yeah I've never once seen anyone dip rogue just for expertise. It's worrying about a problem that I don't think exists. I don't think anyone is actually bothered that rogues get double proficiency either. Thought so.
    188 replies | 4979 view(s)
    1 XP
  • Mistwell's Avatar
    Tuesday, 2nd October, 2018, 03:28 AM
    It's basically the most successful and well loved adventure of this generation man. I get you don't like it...but read the room :)
    55 replies | 1821 view(s)
    1 XP
  • Mistwell's Avatar
    Monday, 1st October, 2018, 11:11 PM
    LOL you accuse it of being too video-gamey and then suggest you stat and equip the NPCs...what, in case the players attack and loot them like they'd do in a video game? I recommend you not do all that for the NPCs. Some random tables for descriptions and relations and motives is fine, but don't go to all the work of stattting out everyone when only a fraction of the NPCs will likely ever be...
    55 replies | 1821 view(s)
    0 XP
  • Mistwell's Avatar
    Monday, 1st October, 2018, 10:21 PM
    Yeah it's far better for charity to not have those $10Ks to help people's lives than it is for up to 10 people across the nation to do this for 6 months in one campaign. I mean if they go ahead with this we will have a tier of people, up to ten whole good people across the nation who all donated massive funds to charity, with slightly incrementally more options than 9.99999% of the other players....
    37 replies | 2203 view(s)
    0 XP
  • Mistwell's Avatar
    Monday, 1st October, 2018, 09:13 PM
    Keywords make the rules master of what you can do, as opposed to the DM. So while this might increase freedom at a table with a DM more towards the "permit the least amount" side of the spectrum, I think your average table results in increased freedom because your average DM will find a way to say "yes" to more things than the keywords would otherwise allow. In addition, the keywords by their...
    1818 replies | 157677 view(s)
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  • Mistwell's Avatar
    Saturday, 29th September, 2018, 12:13 AM
    That worked beautifully, thanks!
    62 replies | 2237 view(s)
    1 XP
  • Mistwell's Avatar
    Friday, 28th September, 2018, 11:14 PM
    Oooo how do you do that?
    62 replies | 2237 view(s)
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  • Mistwell's Avatar
    Friday, 28th September, 2018, 09:22 PM
    I second Vornheim, for the same reasons. For initiative right now my in-person DM uses an index card or scrap paper, and writes down initiative on the page/card on the same place on that page/card as the player is sitting (relative to him) around the table in front of him. So he doesn't need to write anything more than a number, and a tick mark I think for the round.
    14 replies | 654 view(s)
    1 XP
  • Mistwell's Avatar
    Friday, 28th September, 2018, 03:05 AM
    Both of these are good choices.
    55 replies | 1821 view(s)
    0 XP
  • Mistwell's Avatar
    Thursday, 27th September, 2018, 10:35 PM
    Divination? Really? I mean, it's only good for one casting a day anyway. And requires a material component that's consumed. Just doesn't seem like a smart choice. If you can't find a 4th level spell you like, I don't think you HAVE to choose a 4th level spell. Why not have a good situational spell in your pocket instead? Clairvoyance or Enhance Ability or Freedom of Movement or Locate...
    3 replies | 559 view(s)
    0 XP
  • Mistwell's Avatar
    Thursday, 27th September, 2018, 07:39 PM
    The spirit of the game is very much one of "rulings, not rules", which is more of an OSR spirit. The structure of the rules are extremely modular, making houserulling easier. Multiclassing and feats were shunted to optional rules, making emulation of a style of game without them much easier to pull off. Maxing ability scores puts more emphasis on levels than on ability scores, which is more...
    1818 replies | 157677 view(s)
    3 XP
  • Mistwell's Avatar
    Wednesday, 26th September, 2018, 08:29 PM
    yeah I use D&D Beyond but I print my character sheet and prepared spells out in advance and bring just the print outs.
    62 replies | 2237 view(s)
    1 XP
  • Mistwell's Avatar
    Wednesday, 26th September, 2018, 08:15 PM
    I came to the thread thinking, "OK what is this rando wrongly alleging.." And came away nodding my head and thinking, "Yup, make sense. It's a fair argument."* *Not the paladins, gnomes, rapiers, and sorcerers part though. But that's OK. You're allowed to be oh so wrong on those. So says my Dexadin gnome rapier wielding paladin/sorcerer who rides a mastiff into battle.
    64 replies | 2716 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 26th September, 2018, 03:17 AM
    I disagree with this. I find the utility of D&D Beyond is lightyears better than the utility of a PDF. There are just so many sorting options, for many sources at once, and ways to limit your searches, see other similar options side by side, and ways to properly cut and paste rules, DNDB is just built for use. PDFs are built to read, but not "use" in that way.
    62 replies | 2237 view(s)
    6 XP
  • Mistwell's Avatar
    Tuesday, 25th September, 2018, 05:28 PM
    I think you really need to get a 5e game in there. With no minis or maps, just theater of the mind (which 5e does well). A game or two under your belt and some of your perspective might change for the better.
    25 replies | 727 view(s)
    0 XP
  • Mistwell's Avatar
    Tuesday, 25th September, 2018, 12:35 AM
    You're going to feel awful if that turns out to be the case, yah know!
    66 replies | 3226 view(s)
    0 XP
  • Mistwell's Avatar
    Monday, 24th September, 2018, 07:42 PM
    Sorry. Memes are on my mind lately.
    38 replies | 1952 view(s)
    0 XP
  • Mistwell's Avatar
    Monday, 24th September, 2018, 02:13 AM

    66 replies | 3226 view(s)
    1 XP
  • Mistwell's Avatar
    Saturday, 22nd September, 2018, 05:25 AM
    I ran Savage Tide until the island in 5e. It worked very well. I mostly converted on the fly. I'd do it again.
    28 replies | 1012 view(s)
    0 XP
  • MoonSong's Avatar
    Saturday, 22nd September, 2018, 02:51 AM
    I think she would be like a noble barbarian?
    921 replies | 25135 view(s)
    1 XP
  • Warpiglet's Avatar
    Thursday, 20th September, 2018, 04:52 PM
    I am pretty damn nice to people. I tell them at times their choices or actions are cool. I think I am a really good co-player. I high five the successes of others. My over organization or having too many items at hand may be annoying...lots of dice and gadgets, dice trays etc. As DM sometimes I fumble for rules that we don't use enough instead of just making a call. My use of minis is...
    34 replies | 1105 view(s)
    1 XP
  • MoonSong's Avatar
    Thursday, 20th September, 2018, 01:29 AM
    See? I told you it was going to be obvious.
    1307 replies | 33304 view(s)
    0 XP
  • MoonSong's Avatar
    Thursday, 20th September, 2018, 12:41 AM
    I can't for the life of mine decipher this line, would you please explain? I've got the feeling this one is relevant to my experience, but I can only be sure if I understand. (Sorry, I know it might turn out to be obvious, but I'm feeling dumb right now)
    1307 replies | 33304 view(s)
    0 XP
  • Warpiglet's Avatar
    Wednesday, 19th September, 2018, 09:02 PM
    Fair enough. My preference is for a CHARACTER to have character and multiclassing or not is secondary. As for starting the thread and my arguments afterwards, I am actually in the camp of preferring minimal cheese and all of that. However, I am not immune to some desire for power or ability. For example, i thought of playing a ranger/druid and really enjoying the ability to swing a big...
    921 replies | 25135 view(s)
    0 XP
  • Warpiglet's Avatar
    Wednesday, 19th September, 2018, 08:02 PM
    Some--many of them? are but not all of them. All but a few combinations are less powerful than a single class character. Our assumptions shape a great deal. What if someone just likes to play a fighter/magic-user? Ahem, wizard? Is that terrible too? The fear of someone gaming the system can ruin it for the rest of us if we allow it to do so.
    921 replies | 25135 view(s)
    0 XP
  • Warpiglet's Avatar
    Wednesday, 19th September, 2018, 06:48 PM
    I can't believe the nerve of some people! Playing single classed characters just to get the goodies faster! I bet they punch babies too! Don't even get me started on their munchkin grab for ASIs!
    921 replies | 25135 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 19th September, 2018, 03:35 PM
    This is complete twaddle. Again, one was a transcript of the phone call conference HASBRO makes with shareholders in conjunction with the release of a quarterly report. The other was a CNBC interview done in conjunction with the release of the annual and quarterly reports. Both are covered by FTC regulations regarding forward looking statements and so both cannot be purely puffery in the mode of...
    185 replies | 7951 view(s)
    1 XP
  • Mistwell's Avatar
    Wednesday, 19th September, 2018, 06:22 AM
    I've been thinking of creative uses for Druid rituals. They don't get a lot of rituals, but some of the ones they do get might be put to some interesting applications. If you can think of some, please feel free to suggest them here. My first thought is Animal Messenger and Beast Sense. So you need a level 3 druid for this, with each of those spells prepared. They will be cast as rituals...
    3 replies | 209 view(s)
    2 XP
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Tuesday, 9th October, 2018

  • 09:28 PM - Ristamar mentioned Mistwell in post What if Expertise were a simple +2?
    I agree, but those feats were more-or-less examples. The UA feats and the Prodigy feat grant expertise plus a small package of other abilities, providing additional context for the question posed by Mistwell. We already know the Skilled feat in the PHB provides three skill proficiencies and no ability score increase. The designers have also stated that a tool proficiency is typically less valuable than skill proficiency, and languages are typically less valuable than tools. As such, expertise in one skill or tool seems to be worth about half a feat, at best.

Tuesday, 18th September, 2018

  • 09:39 PM - Parmandur mentioned Mistwell in post 4 years of 5E on Amazon: same old same old
    ...bers of D&D in reports. It may have had a mention, but it's not been like MtG which is named and in instances we see how much it actually is making for Hasbro. Anyways, I tracked down the source of the information people were thinking about, and found out what it's all about. I'm happy to let you guys go on with your party now that I know what all of it is really about. On your link thing though...I really have no idea what you are talking about or referring to. Most of the links that I see and things posted are on how the books are selling on Amazon, not the Hasbro stock reports. Right now they are up 2 from when I last mentioned them (they were at 105 around at that time, currently at this point they are 107.62 high right now). I don't think I'm going against your numbers anymore now that I know the REASON why they probably are advertising it like they are with those numbers and an actual plausible explanation of where they got those numbers in the first place. Mistwell (who, IIRC, is both a Hasbro stockholder and a lawyer) is referring to your post, #133, which quotes Jester David in post #130, wherein can be found three links providing details of the Hasbro CEO discussing D&D in a stockholder facing context: that is, not a marketing context, but an actionable stockholder communication. The local paper article is interesting because it provides a solid number, but it is in line with what Hasbro has communicated to stockholders.

Wednesday, 29th August, 2018

  • 10:12 PM - Chaosmancer mentioned Mistwell in post Revised Ranger update
    ... win? [citation needed] Actually, just because the Basic rules are free doesn't mean people even know they exist. I certainly didn't tell my new players about it, because it is a poor version of the PHB and I always allow people to peruse my Player's Handbook so there is no need to tell them about the Basic Rules online. And, I think Yunru has a fair point I had not considered. There is a taboo on the players looking through the Monster Manual, but alternatively, all of the best companion choices are not in the Player's Handbook and are intstead in the Monster Manual. Yes, a proper DM should make those stats available to the player, but it would not be something a new player would see on their own. An animal companion is meant to be used strategically and support your own abilities and powers, not provide another party tank. That is completely unreasonable. Before level 5 or level 7, how does the Companion do this. Yes, Mistwell has talked a lot about the help action, but you are four levels deep into the subclass by that point. Is getting the equivalent of the True Strike Cantrip a valuable use of your time at levels 3 and 4? Sure, you could also have it stand somewhere and threaten opportunity attacks. But, either the enemy will be engaged with another PC (in which case the animal will be ignored as it is not contributing to the fight) or the animal will be 1v1 (in which case the enemy might kill the beast, use their action to disengage and move towards the backline, or simply take the relatively weak attack of the beast). This also puts the full tactical value of your beast on the DMs whims, because the DM gets to decide what the enemy does and you just have to hope it is what you were expecting. These spells and feats aren’t taxes, they are trade offs. And if having your animal companion be a DPR boosting meat shield is what you want out of it, you should have to pay for that with other ...
  • 06:09 PM - Satyrn mentioned Mistwell in post Revised Ranger update
    I am pretty sure at least Chaosmancer addressed them...I'm not trying to criticize, they're all fine as ideas, but the fighting style comes on at a different level than when they would get the companion, and the feats and spells are "taxes" that the Beastmaster has to use to make his subclass abilities be on par with the other subclasses who can use their feats and spells for additional things. Like I asked someone else: why couldn't those ideas just be subclass features? They can be. I even talked to Mistwell about simply giving the benefits of his suggested fighting style to the beastmaster directly, and added that to my notes as my preferred fix.

Tuesday, 28th August, 2018

  • 10:53 PM - Gradine mentioned Mistwell in post Revised Ranger update
    ...p that got caught in the battle. Honestly, my first thoughts when I hear "animal companion" are Aladdin and the PS2 cult action game Mark of Kri. Also, you know, The Beastmaster, who, yes, fights alongside a tiger, but for my money gets a lot more mileage out of his eagle and ferret companions. Helpful in a pinch but not something I'd expect to fight right at my side against anything more threatening that, say, a bugbear. Also, if I'm fighting a bugbear alongside my trusty wolf, and the bugbear starts attacking my wolf because he sees it as the bigger threat, there's something that's gone horribly wrong and has little to do with the construction of the class or its features. And that's it. 1 manoeuvrability option, and a couple of support options that mostly require charging straight to the animal companion's death. I exaggerated a bit on the straight maneuverability options (though you are discounting how useful the prone condition for getting in and out of harm's way). Mistwell once again clearly demonstrates some of the other ways different animal companions can be handy in a fight, but you've helpfully ignored those (and basically everything else I said). Again, what you seem to be asking for is something at least approaches the same level of combat functionality and survivability as another PC. I posit that that is an unreasonable request.
  • 09:57 PM - Gradine mentioned Mistwell in post Revised Ranger update
    Because "Being able to fight and take a hit" is in no way "ewuivalent to a PC"? The fact that I have to even explain that boggles the mind. 1) @Mistwell has already covered the numerous ways in which various animal companions are "able to fight", just not in the meat-shield manner you seem to hold as the only way to accomplish this 2) At what point is "being able to take a hit" necessary to be engaged in a fight? My wizard buddy can't really take many hits either, after all. Again, it is clear that you have a very precise expectation for what a Ranger's companion is supposed to be able to do. What is also clear (and the issue that is actually being discussed at the moment) is that there is nothing in the overall text of this current edition of D&D that would have reasonably given you that expectation with regards to the Beastmaster Ranger. You are instead relying on overly literal interpretations of this text (and the arguments of those responding to you) to try to make some obtuse semantic point. It is not working. Again, @Mistwell has pointed out that there are plenty of places across the internet that have taken the impetus to bui...

Friday, 24th August, 2018

  • 10:43 PM - Oofta mentioned Mistwell in post Missing Rules
    ...en DMs weren't allowed to alter or ignore rules. Oh wait... There are two questions here that I'm finding interesting. 1) Are rulings in some sense superior to rules? 2) Does whatever we decide about 1) entail that rules mean anything we want them to mean? In looking at those questions, I ask other questions like - why buy rule books? what allows us to recognise a D&D game as a D&D game? what did we want from rules anyway? My working premise is something like - Rules are a stable and meaningful foundation. They continue to have meaning even if we can alter or ignore them as we choose. We can have meaningful, resolvable debates about rules. A claim that rules mean whatever a given DM wants them to mean is not only unhelpful, in terms of the analysis of rules, but also false. A DM can alter or ignore the meaning, but cannot erase the meaning. As an aside, I think their meaning can be erased through removing them from context, i.e. rules only have meaning, given context. What Mistwell said, with a little extra. I would say there's a line between a ruling and a house rule that most people would recognize (not all, this is the internet of course). How you handle jumping an "unusually long distance" for example is a ruling. The rules are silent on the subject other than to say that sometimes it can be done. It gives no DCs, no instructions on whether you just state your character is going to jump further than usual or need a pogo-stick or roll a percentile die. So how it happens IMHO is a ruling. I make a ton of rulings all the time. It's just part of running a smooth game and can change the flavor of the game without changing core assumptions. On the other hand, I have a handful of house rules for when I explicitly override the clear intent of a rule in the book. For example, I've always thought the way certain items replace ability scores instead of enhancing them is dumb. A two year old should not be able to but on a belt and be able to lift a hor...

Thursday, 23rd August, 2018

  • 01:55 AM - Maxperson mentioned Mistwell in post Missing Rules
    There is a different between clear rules and ambiguous rules and between reading and hostile reading. There was no "hostile" reading. "Hostile" just a buzzword you are using. My reading is as it is written. It has two opposing rules. One says each magic missile targets a creature. The other says several creatures. You and I(assume you anyway) have the advantage of having played the game before, so we are aware of what Magic Missile is intended to do. New players are extremely unlikely to be on forums or twitter, or look online for errata. If Mistwell's completely unsubstantiated claim that 50% of the people who play 5e are new players to the game, there are a lot of people who are going to be confused by the contradiction in the Magic Missile rules.

Wednesday, 22nd August, 2018

  • 10:19 PM - CleverNickName mentioned Mistwell in post Favorite Flanking Fixes in Five-E?
    in 4e you got a +2 bonus to hit Personally that seems to small to me. Ever tried to fight two people at once. It ain't like the movies I will tell you that. I thank advantage is actually more realisticThis is what Mistwell was saying also. Getting a +2 to hit is not a bad solution, and it would feel very familiar to my group.

Monday, 23rd July, 2018

  • 12:23 AM - Blue mentioned Mistwell in post [GUIDE] Guide for optimized Sorcerer
    It's a bit disconcerting that you don't mention paladin under multiclassing, as it's widely considered to be one of the best combinations in 5e, and is significantly more powerful than any single class. I'm not sure if you noticed, the byline is: "By Sorxores, as originally published on the Wizards of the Coast message boards" When Wizards of the Coast shut down their forums in 2015, @Mistwell brought this and other guides over. Unfortunately the original author never came here and claimed it so it hasn't been updated since then. It's kept around in the links, but if you're looking for an actual discussion I'd suggest one of the guides with current posting in it.

Thursday, 12th July, 2018

  • 10:56 PM - Elfcrusher mentioned Mistwell in post Barbarian with Mobile and GWM Feats: as cool as it seems?
    Just for reference: "That is why you fail" is a Star Wars quote I paraphrased - Yoda to Luke in Empire. Not knowing that is why you fail to take the comment in the light hearted spirit in which it was intended when delivered by a being of pure evil. Ah, I didn't hear the Yoda voice. I took it as typical internet-forum disparagement. If you feel like explaining, I AM interested in your point. @Mistwell: Yeah combined with Ancestral Guardian it could be awesome. Either chase me and trigger AoO from my friends, or attack them with Disadvantage. EDIT: And if one of the friends has Sentinel it gets even better.

Sunday, 10th June, 2018

  • 07:16 AM - Ancalagon mentioned Mistwell in post What is the bard's "fireball"?
    Hello. So the Wizard/sorcerer has fireball, an iconic spell that is probably too good for its level. The cleric now has spiritual guardian, that's really freaking good. And Mistwell pointed out that druids have conjure animals - I haven't tried it but he swears it's great, and looking at it I see it has potential. These are all spells that are unique to those classes, and are all in that sort of "low-mid" sweet spot where D&D works so well (3rd level spell in this case). Gaining 3rd level spells is a big step up in the power of these classes, equivalent for the warriors getting their second attack. But I started wondering... what is the bard's version of this? For Warlocks it's arguably hunger of hadar (it's great area denial) but for the bard nothing leaps out at me...

Monday, 4th June, 2018


Wednesday, 30th May, 2018

  • 01:29 AM - pemerton mentioned Mistwell in post Cubicle 7 forums to close due to EU data law
    Mistwell, aramis erak The poster was Raven Crowking. He demanded that his posts be removed, but the demand was (sensibly) ignore. He therefore started to do it himself, editing out each post using the "edit" function. The issue was not about the capacity of the forum software.

Sunday, 20th May, 2018

  • 04:16 AM - FrogReaver mentioned Mistwell in post Shield master on twitter
    Mistwell Oofta I just realized 5ekyu has me blocked so I take it all back. Give him heck for whatever the heck you desire!!! Thanks for doing the needful. :)
  • 03:55 AM - FrogReaver mentioned Mistwell in post Shield master on twitter
    @Mistwell You said: "Don't accuse people of trying to change the subject because of some tactic or something - it's a legit issue that you're dismissing. It's just a rudeness issue that you can easily address...so why not address it?" I say: As long as your words are attributed correctly then what does it actually matter how that is actually accomplished? This is much ado about nothing IMO. In fact it's more rude and even more of an issue that we are even having to take time to address how you are being quoted (because you somehow declare it to be rude). Goodness Gracious...

Wednesday, 16th May, 2018

  • 01:07 AM - Oofta mentioned Mistwell in post Shield master on twitter
    Maybe you didn’t see the post where I stated that I’ve given up trying to engage with this? No examples will change your mind. Why bother? You have made some pretty grandiose claims. I'd be curious on why, for example, the shove tactic works for you and why you think it can "destroy" the enemy because I just don't see it. Mistwell may be a bit harsh, but at the same time you've made claims that don't seem to add up. For example with the shove and walk away (assuming shover has same movement rate as shovee) it simply wouldn't work very well. So I've got to wonder if you play theater of the mind, have the same group and DM, always play in wide open spaces, etc. I can see a few scenarios, assuming that PC Sam (who has shield master) shoves an Orc and then moves away. Other PCs in the group include Monty the Monk and Randy the Ranger. Scenario 1: Orc has a buddy Bob, also adjacent to Sam before the shove. Bob gets an opp attack if Sam runs away. No good. Scenario 2: Orc, no longer able to get to Sam goes after Monty who is within 30 feet after the shove and attacks him instead. Monty has a lower AC than Sam. No good. Scenario 3:Orc, no longer able to get to Sam, Monty or Randy moves and dashes to get next to Randy so he has disadvantage on his ranged attacks. No good. Scenario 4: Sam can't g...

Tuesday, 15th May, 2018

  • 08:30 PM - warfteiner mentioned Mistwell in post Lost Tales of Myth Drannor: DDAL's "Secret" D&D Book For Gen Con 50
    CapnZapp - No, you didn't come across that way at all. On the same token, my apologies if I came across snappish; not my intention. We're looking for awesome ways to incentive public play when we attend events, and Lost Tales happened to be our thing for 2017. As much as I'd love to say that I did it for the money (I do need at least two more shiny nickels in my collection!) it was really to provide something cool and unexpected for our public play people across the world. Future things will almost certainly be along these same lines. Mistwell - We started handing them out at Gen Con last year and continued doing so throughout the summer, fall, winter, and now spring of 2018. A couple admins still have copies - I only have my personal 2 copies left out of my original ~160 or so - and we've sent a ton of them to various locations all around the world. I sent them to Australia, a couple events in Russia, some in Italy, and even some to Israel last fall. The adventures don't have to be played at conventions, but that's just the most common way to get a copy of the book. As above, our intention is to reward the dedicated folks that attend public play events. The market on those things will crash, and hard, upon the digital release. We assumed that it would take roughly a year to get it that way, though, due to the huge number of other tasks that we're working on.

Thursday, 10th May, 2018

  • 11:58 AM - Jacob Lewis mentioned Mistwell in post Mordenkainens starting to show up in the wild?
    Mistwell Thank you! For that reasonable, rational, mature, and unemotional response. And for that Skeletor gif! I think I watched it for a minute before reading the rest of your response. And you're right. I could post my thoughts and ideas on system neutral topics, as I have in the past. I still do sometimes. But mostly I just read and don't always have time for posting. Not unless I think I have something funny to say. And it's not always as funny as I think it is, and it's never funny for everyone. Some people take their hobbies way too seriously. I like to think that I am lightening the mood. Most of the time... Anyway. I am not concerned with appeasing everyone else, though I do my best not to cross certain lines. Morrus (and a few others) keep me in check. I poke fun at everything, and if it gets some laughs, great! Mostly they go unnoticed or ignored, and that's fine too. I've played the game for almost four decades, been through edition changes, forum battles, much like many other...

Monday, 7th May, 2018

  • 02:36 PM - lowkey13 mentioned Mistwell in post [+] Plus Threads
    Your disagreement is noted. If he wants to take it into consideration, he may do so. For now, there is not so much adversity as to be a big deal, in terms of moderation. As most experiments, it will be monitored. It'll take off, fall flat, or blow up, as experiments do. That's okay. I'm just going to add that I happen to agree with Mistwell The use of (+) threads, not marked by rule, might work in carefully limited circumstances, of which I can think of two- a. Rules questions (or other "short" threads). b. Fan threads. "I love FR. Don't you?" While I hesitate to get into this, I have seen that this has been employed by only one poster, and that they have used it on expansive topics in order to police them. Maybe that's what we want, but I don't think so. For the most part, we should be able to rely on the overall forum rules for civility and the fact that we are all good & honorable gamers in order to keep conversations going. Just my two cents.


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Friday, 19th October, 2018

  • 02:18 AM - ElterAgo quoted Mistwell in post My (Personal) Early Evaluation of the D&D 5thEd System – Wall of Text
    This isn't a thing. Or I should say, this isn't a thing about AL. There is no charge for AL from WOTC. There is no requirement in any way that AL games charge to play, any more than there ever was a charge to play in Pathfider Society. If you are encountering a fee, it's purely that game store doing it, or some DM doing it. It has literally nothing to do with AL. There is no "AL Fee". And I suspect if WOTC found out that some game store was saying or implying a fee they were charging was from AL or from WOTC, they'd be unhappy about that. As I said above: ...Not just one store. I've been to AL in 4 different stores in 3 different states. All charged $5 and said they were 'supposed' to because of AL rules. None of them charge for a PFS or SW game at the same store. The only place that didn't charge was AL at a bar. But even they said they were told they were supposed to charge, but didn't because we all came in and bought plenty of drinks and food... I guess I can't say where this is coming f...

Thursday, 18th October, 2018

  • 09:53 PM - Enevhar Aldarion quoted Mistwell in post I was right about Shield Master
    There are other bonus actions which can come between two or more attacks in your attack sequence. Jeremy Crawford even mentions this in his first reply on this topic. It's one issue that made this so complicated. So, you are incorrect...and incorrect in a way which says you're not really appreciating the arguments people are making here, including Crawford himself, about the complexities of this issue. This here is a part of the problem in how you, and others, are trying to answer this. The original Sage Advice, and his recent correction, deal with Shield Master being used by a character who only has one attack per round, not characters with multiple attacks or Extra Attack, etc. People asked him about these as separate questions and the replies to those further muddied the situation when everything was lumped together. A character with Shield Master and only one attack action per round, by my reading of the RAW and Crawford's answer, is that the attack action has to be taken, meaning c...
  • 07:46 AM - Enevhar Aldarion quoted Mistwell in post I was right about Shield Master
    For those saying this is purely a Rules As Written or Rules As Intended issue: (old tweets) Are you guys arguing the Rules As Written changed since these tweets despite no errata to this rule? Are you guys arguing the Rules As intended changed such that the tweets made closer in time to the point where these guys wrote these rules are less reliable concerning their then-recent intent than tweets made years later about that now-distant intent? The problem with repeating these old tweets is that the tweet we are discussing here is from May of 2018 (including the year for people reading this next year) where Jeremy says he ruled against the RAW in those other tweets, that he was wrong, and that the triggered action having to come after the triggering action matches RAW and does not change anything about the wording in the books. Also, people need to stop using "when" to start their comparison examples because the feat wording starts with "if", not "when", and in natural American Engli...
  • 12:36 AM - pemerton quoted Mistwell in post I was right about Shield Master
    What would have worked best is if they eliminated the use of a bonus action for the shove entirely. Just have it say, "Once per turn on your turn if you hit a creature that is no more than one size larger than you with a melee attack, you do damage as normal, and as part of that same successful attack you can make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, you can either knock the target prone or push it 5 feet away from you." That way you still have your bonus action, and there are no timing questions.That's what I take it to mean (subject to the suggestion from epithet and TwoSix that's come out upthread): taking the attack action means taking an attack, but doesn't require finishing taking all those attacks.

Wednesday, 17th October, 2018

  • 10:58 PM - Ristamar quoted Mistwell in post I was right about Shield Master
    The original interpretation allowed the melee attacker to attack at advantage with often multiple attacks. This version, while not using a bonus action, also doesn't cause advantage for the attacker as often. So I am not sure it's "more powerful" than the original interpretation. I am also unsure why it took a bonus action to begin with - you're not doing anything extra by knocking someone down with your attack. It's still your attack doing the knocking down. EDIT: I guess it is highly dependent upon your potential bonus action options and how hard it is to hit or knock down your opponent.
  • 09:38 PM - Ristamar quoted Mistwell in post I was right about Shield Master
    What would have worked best is if they eliminated the use of a bonus action for the shove entirely. Just have it say, "Once per turn on your turn if you hit a creature that is no more than one size larger than you with a melee attack, you do damage as normal, and as part of that same successful attack you can make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, you can either knock the target prone or push it 5 feet away from you." That way you still have your bonus action, and there are no timing questions. That would make it even more powerful than the original interpretation in most cases. Not sure how I feel about that, but it would fall in line with Mearls' desire to get rid of bonus actions.
  • 09:19 PM - Ristamar quoted Mistwell in post I was right about Shield Master
    Except the prior logic follows the established RAW/RAI for triggers that was established with Bonus Actions (as opposed to Reactions). As Jeremy Crawford points out in his response, "As with most bonus actions, you choose the timing..." Yeah, I didn't quite understand that logic at the time, so I shrugged it off and assumed it was an exception based ruling. Why have two sets of general rules for triggers? Why would you allow most Bonus actions to trigger like an interrupting Reaction (which are the rare exceptions)? If they switch back again for some reason, well, that's their prerogative as the designers... I'm not going to rage about it. I do think this is a cleaner interpretation aside from the fact that the wording of the Shield Master feat kinda sucks. Is anything else triggered off only the Attack Action? Even the rule for two-weapon fighting is more specific. I certainly understand the general confusion and disappointment. They probably should have made the shove granted by...
  • 08:57 PM - Ristamar quoted Mistwell in post I was right about Shield Master
    For those saying this is purely a Rules As Written or Rules As Intended issue: https://i.imgur.com/7OyZlpU.jpg https://i.imgur.com/JQQxyOP.jpg https://i.imgur.com/byBwZdh.jpg Are you guys arguing the Rules As Written changed since these tweets despite no errata to this rule? Are you guys arguing the Rules As intended changed such that the tweets made closer in time to the point where these guys wrote these rules are less reliable concerning their then-recent intent than tweets made years later about that now-distant intent? I'm arguing the current logic follows the established RAW/RAI for triggers relative to Reactions. The consistency makes sense, even if it does render the Shield Master feat less useful as written. As for whether or not they issue official errata for the feat, or how anyone runs it at their table, I couldn't care less.

Tuesday, 16th October, 2018

  • 09:38 PM - FrogReaver quoted Mistwell in post I was right about Shield Master
    Are you a time traveller? Are you lost in time? Is your internet connection so slow that you posted this at the beginning of the year and it only now finally was submitted? [For those curious, the OP is commenting on a tweet from over 5 months ago...for some strange reason.] Yes to all of the above

Sunday, 14th October, 2018


Friday, 12th October, 2018

  • 07:28 PM - Satyrn quoted Mistwell in post Updated errata will be released within the next month!
    It had us terrified. The Warlock was quickly down to just cantrips and begging us to risk a short rest despite the damage we'd all take. The bard was hoarding his spells like they were gemstones. The fighter was tired of always having to be the only guy wading into the thick of battle because nobody else could risk the loss of hit points. The druid was bemoaning having not gone circle of moon for the extra tough wild shapes, while looking at his precious goodberries as if they represented life itself. And all of us were thinking maybe a cleric would have been super helpful right about now. Now I really need to add a section like that to my megadungeon. My first thoughts are 1) the poison gas would keep out the dungeon's current occupants, so the treasures from the ancient, fallen dwarven kingdom could remain in place . . . no, even better, the dwarves used the gas in that long ago time to repel kobold invaders (because Mordenkainen tells us that dwarves don't lay traps in their hom...
  • 07:08 PM - Satyrn quoted Mistwell in post Updated errata will be released within the next month!
    It has an effect where time is of the essence. Deadlines are a real thing in D&D. I've used them. I am just now existing the poisonous air sections of the Hidden Shrine adventure, which is full of traps (so you want to be able to spot them) and all with a very meaningful time limit built into it (you will die if you stay down there too long, and you cannot realistically take a long rest in it without dying or at least being worse off than you were before the long rest). Ooh. I need to add a section like that to my megadungeon!
  • 08:35 AM - Paul Farquhar quoted Mistwell in post Updated errata will be released within the next month!
    It is? PHB rule is, "While traveling at a fast pace, characters take a –5 penalty to their passive Wisdom (Perception) scores to notice hidden threats." Dungeon Delver rule is, "You can search for traps while traveling at a normal pace, instead of only at a slow pace." Seems to be an existing rule, though inexpertly addressed by the feat. Probably could use a clarification. Most games don't seem to use the rule, since "traveling at a slow pace" doesn't really have any effect in PnP*. I would reinterpret the feat as allowing an automatic perception check whenever there is a trap. *Whereas it is really annoying in CRPGs like NWN2.
  • 06:22 AM - Li Shenron quoted Mistwell in post Updated errata will be released within the next month!
    It is? PHB rule is, "While traveling at a fast pace, characters take a –5 penalty to their passive Wisdom (Perception) scores to notice hidden threats." Dungeon Delver rule is, "You can search for traps while traveling at a normal pace, instead of only at a slow pace." Seems to be an existing rule, though inexpertly addressed by the feat. Probably could use a clarification. https://www.sageadvice.eu/2016/04/25/dungeon-delver-feat-phatom-rule/

Thursday, 11th October, 2018

  • 09:42 PM - Umbran quoted Mistwell in post A Change of Discussion
    How we calculate such a point system? Not sure. But there should be one. Part of the problem is that we have no structure around which to frame these events, nor a handle on their value. At least, not in 5e. In 4e, we could frame a Skill Challenge (I know, many people hated these, but bear with me for a moment) that was of a given XP value, much like we could give the XP value of a combat. DPR matters to combat much like ability to pass skill tests in a Skill Challenge. In 5e, we could broaden this a bit - frame all that stuff that isnt' combat itsefl in terms of a challenge worth XP, and then you get a value of these non-combat abilities in terms of the XP they help you get without dying.
  • 09:00 AM - CapnZapp quoted Mistwell in post Updated errata will be released within the next month!
    My hope is they clarify that an animal companion of a Beastmaster Ranger continues to do whatever it was doing when it got its last command from the Ranger if it receives no contrary command. I hope they don't label that explicit rule change as a "clarification" when it is obvious errata.

Tuesday, 9th October, 2018

  • 06:17 PM - Quartz quoted Mistwell in post What if Expertise were a simple +2?
    Let me put this a different way. If there were a feat, and the ONLY thing it did were grant Expertise in one skill, would that feat be overpowered? Would a lot of people take it? There was an Unearthed Arcana on this, offering feats like Burglar, Gourmand, and Master of Disguise, all of which gave the equivalent of Expertise. You gain proficiency with the disguise kit. If you are already proficient with it, you add double your proficiency bonus to checks you make with it.
  • 11:08 AM - 5ekyu quoted Mistwell in post What if Expertise were a simple +2?
    Let me put this a different way. If there were a feat, and the ONLY thing it did were grant Expertise in one skill, would that feat be overpowered? Would a lot of people take it?My answer would be that for me it would be something some of my PCs would take but not for power. Problem is that at low level it's up against not only the ASI on prime abilities (which many prioritize) but also the feats which add new abilities, open new doors (which I prioritize) and by the tier 3 timeframe skills are now longer as crucial that burning a feat for +5ish in one skill to be worth it. But you could likely put "clerics turn undead once not twice" into a feat and see the same thing. Now, if "reliable talent one skill" were a feat, that's imo a lot more appealing than expertise.

Monday, 8th October, 2018

  • 11:02 PM - Greenstone.Walker quoted Mistwell in post Is there a way to make Conjure Animals take less time?
    …you can instead use average damage. That is a great idea. Consider it stolen. :-) Thanks
  • 09:38 PM - clearstream quoted Mistwell in post What if Expertise were a simple +2?
    I played with the Shield Master field for over a year. I also found it effectively knocked foes prone (without expertise). But more importantly, I often found this to be nearly useless. They would just stand back up. Meanwhile our ranged attackers were pissed they now had disadvantage to attack that foe who was prone. It depends what your players choose to do. That a mechanic can be exploited doesn't mean it will be at all tables. There was a period where Warlock players didn't like downed foes, but that seems to have passed. But that's Pass Without Trace, which is a GREAT spell and the bonus dwarfs any expertise bonus you get. Not sure how that's an expertise issue. The feeling I get from 5th is that it had strong attention to balance through the first two tiers, much less so thereafter. For 30 or 40 sessions all went well. The Battlemaster didn't even have Expertise until about session 20. The characters can now layer buffs from several sources, and I see some mechanics showing marked i...


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