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  • MoonSong's Avatar
    Saturday, 23rd March, 2019, 05:10 PM
    Or maybe take the chance to do something fun with it like the last time? http://www.enworld.org/forum/showthread.php?546123-So-long-and-thanks-for-all-the-fish!
    15 replies | 756 view(s)
    0 XP
  • MoonSong's Avatar
    Saturday, 23rd March, 2019, 04:52 PM
    Here, fixed it for you...
    51 replies | 11484 view(s)
    0 XP
  • Mistwell's Avatar
    Friday, 22nd March, 2019, 02:44 AM
    Yes and no. Yes, it's about optimization, but no it's not about combat. He's optimizing a support themed wizard, with interesting applications for out of combat. You don't need the thread at all, just the two links in the first post.
    5 replies | 215 view(s)
    1 XP
  • MoonSong's Avatar
    Friday, 22nd March, 2019, 01:55 AM
    mmm, no, that would be MTG Arena. D&D Beyond isn't an in-house project, and MTG being MTG is way a bigger phenomenon worldwide.
    44 replies | 1357 view(s)
    1 XP
  • Mistwell's Avatar
    Thursday, 21st March, 2019, 08:45 PM
    You just want Treantmonk's guide to GOD Wizards to start.
    5 replies | 215 view(s)
    0 XP
  • MoonSong's Avatar
    Thursday, 21st March, 2019, 04:38 AM
    I notice a lot of good arguments in favor of the idea that the future is digital. But all of them ignore a simple fact: All of these digital tools are ancillary second party products, and WotC isn't a digital developer -for the most part, MTG arena notwithstanding-. Their main business is in cardboard, with only a relatively small crew for MTGArena. The development and maintenance costs of...
    44 replies | 1357 view(s)
    1 XP
  • Mistwell's Avatar
    Thursday, 21st March, 2019, 02:32 AM
    I like it. I'd allow some sort of check each round to see if the targets decide to suspect the walls. A will check based on your spell DC, or an insight check or a perception check, or something.
    6 replies | 285 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 20th March, 2019, 11:53 PM
    Would it be cool to allow the feat to add the damage? That's really the only question you need to answer for something like this. It's not like it will break your games. The only challenge it really poses is whether it makes the game feel weird because you don't think of nets that way, or whether you think it would be fun and interesting and believable to be able to do damage with nets this...
    222 replies | 4140 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 20th March, 2019, 09:23 PM
    because because because.
    12 replies | 686 view(s)
    1 XP
  • Mistwell's Avatar
    Monday, 18th March, 2019, 10:50 PM
    I am all for finding more uses for Intelligence, but I don't think it's perception. Investigation in our games is pretty critical. That's where a lot of it comes in. But, I do wish they had more Intelligence saves and fewer Wisdom saves.
    66 replies | 1993 view(s)
    0 XP
  • Mistwell's Avatar
    Friday, 15th March, 2019, 09:43 PM
    We played it under the original ruling, which is the bonus action to shove can come at any point during your turn. And I STILL found it relatively underpowered and uninteresting. So much so, the feat was eventually swapped out for another with DM permission.
    58 replies | 1960 view(s)
    2 XP
  • Mistwell's Avatar
    Wednesday, 13th March, 2019, 10:07 PM
    Assault on Maerimydra?
    14 replies | 529 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 13th March, 2019, 05:38 AM
    Abominable Yeti, White Dragons, Bheur Hags, Boneclaws, Bears, Trolls, Frost Giants, Frost Salamanders, Gnolls, Griffons, Ogres, Ice Mephits, Kobolds, Mammoths, Manticores, Nightwalkers, Orcs, Remorhaz, Werebears, Wolves, Sharks, Whales, Krakens, Merfolk, Marrow, Sea Hags, Storm Giants, Water Elementals, NPCs, etc..
    16 replies | 597 view(s)
    2 XP
  • Mistwell's Avatar
    Wednesday, 13th March, 2019, 03:46 AM
    They could, but why would they? They can sell books for D&D, without paying WOTC a dime for the license. Let WOTC do the heavy lifting on RPG design, and initial branding and R&D, and just publish books for it.
    102 replies | 3402 view(s)
    8 XP
  • Mistwell's Avatar
    Saturday, 9th March, 2019, 01:01 AM
    What does "update the lore for 5e" even mean? The lore doesn't have DCs.
    68 replies | 3324 view(s)
    1 XP
  • Mistwell's Avatar
    Friday, 8th March, 2019, 12:35 AM
    You ignored half my objections, and your response to the one you did address was more of a fiat. That tells me you just wanted to compare them even if that's fitting a square peg in a roung hole. Again, Bane seems to be the comparable spell, and I am not sure why you think it's not?
    92 replies | 2437 view(s)
    0 XP
  • Mistwell's Avatar
    Friday, 8th March, 2019, 12:33 AM
    I'd give them a perception chance to spot what's she's doing before she does it. But, if they don't spot it in time, it seems a perfectly legit thing to do.
    29 replies | 1455 view(s)
    0 XP
  • Mistwell's Avatar
    Thursday, 7th March, 2019, 10:19 PM
    Well that seems like the thing a hag would do, particularly after they killed her allies and injured her. Is the key just sitting there in the lock, or on someone? If it's on someone, they should have a chance to catch her in the act and stop her.
    29 replies | 1455 view(s)
    0 XP
  • Mistwell's Avatar
    Thursday, 7th March, 2019, 10:08 PM
    That seems an odd decision. A check to focus, that I can understand. But just hand waiving "only part" seems odd. It's either a long rest or it isn't a long rest. Seems rational, but can't the party break down the door?
    29 replies | 1455 view(s)
    2 XP
  • Mistwell's Avatar
    Thursday, 7th March, 2019, 09:57 PM
    And I disagree with your opinion. It might be more fun from a selfish perspective to kill one rather than debuff many, but the debuff to many will benefit the party more in all likelihood. It's like giving a +5 to all attacks for your allies against multiple foes. That's huge. But someone already did the math for you, you had a minor quibble but pretended it was a refutation of his entire...
    92 replies | 2437 view(s)
    1 XP
  • Mistwell's Avatar
    Thursday, 7th March, 2019, 09:53 PM
    Comparing it to Bless is unfair. Bless is a cleric-only spell, and hands down one of the best low level spells in the game. Faerie Fire is a bard and druid only spell, neither of which can even cast bless. They're not designed with a Bless baseline because they're not even on the same lists! Plus Bless is a buff while FF is a debuff, so if you wanted to cross-list compare spells, Bane would be...
    92 replies | 2437 view(s)
    0 XP
  • Mistwell's Avatar
    Thursday, 7th March, 2019, 04:45 AM
    Let's see, if each episode costs about $500,000 and a season is 22 episodes that's about $11M for a season. But they'd add a bonus episode and some filler making-of videos and such, so let's round it all to about $11.8M.
    80 replies | 3340 view(s)
    0 XP
  • Mistwell's Avatar
    Thursday, 7th March, 2019, 04:18 AM
    You are incorrect on 20' cube . From the PHB "The cube's size is expressed as the length of each side." A 20' cube is therefore 20' x 20' (and 20' high). It's 16 five-foot squares. You described a 10' cube. It's a pretty big area. You can usually get three targets in it, or more. For example, the Web spell's 20' cube.
    92 replies | 2437 view(s)
    1 XP
  • Mistwell's Avatar
    Thursday, 7th March, 2019, 01:39 AM
    First, you cherry picked your examples. A 20' cube isn't "small" (given the default is a dungeon room), and is also easily placed to avoid your allies most of the time (you can case against a wall to reduce it's field if you need to). Second, you happened to pick a foe with a bonus to Dex which happens to be the FF save. But even with that, it's not a "very low chance" of getting two because your...
    92 replies | 2437 view(s)
    2 XP
  • MoonSong's Avatar
    Wednesday, 6th March, 2019, 12:31 AM
    I love detailed descriptions of towns and cities,( and small regions too). Do you guys know of good ones in DMsGuild?
    0 replies | 171 view(s)
    0 XP
  • Mistwell's Avatar
    Sunday, 3rd March, 2019, 05:24 PM
    It's not official for AL because there is one official rule for AL - the DM decides, like always. But it can be persuasive in making your case to the DM, which is what's being asked for. Which is why I said it's as official as you can get (without being official). There is no official AL list of decisions and I think it would be a bad idea for there to be one, for this particular type of...
    116 replies | 4658 view(s)
    0 XP
  • Mistwell's Avatar
    Sunday, 3rd March, 2019, 02:34 AM
    The sage advice answer is about as official as you can get. Which was, "A druid typically wears leather, studded leather, or hide armor, and if a druid comes across scale mail made of a material other than metal, the druid might wear it."
    116 replies | 4658 view(s)
    4 XP
  • Warpiglet's Avatar
    Friday, 1st March, 2019, 10:51 PM
    I think this is a great way to go! And as a group we could all roleplay and discuss the shared stories before going back out and doing our respective tasks! Brilliant! I guess I better get to writing a good story....
    5 replies | 422 view(s)
    0 XP
  • Warpiglet's Avatar
    Friday, 1st March, 2019, 03:35 AM
    Dear ENWorlders, I could sure use some advice! I play D&D with friends of many years...decades. We are older now with careers, spouses and kids. And as it is, life gives and takes away. I decided we would do something big and silly. We decided to have a multiday convention in my house. How out of control is it? One friend bought me a 3D printer! We are making things with foam and are...
    5 replies | 422 view(s)
    2 XP
  • MoonSong's Avatar
    Friday, 1st March, 2019, 02:41 AM
    Ok among: World of Greyhawk (1980) World of Greyhawk (1983) Greyhawk Castle Greyhawk Wars From the Ashes Greyhawk Return of the Eight
    142 replies | 4773 view(s)
    1 XP
  • MoonSong's Avatar
    Thursday, 28th February, 2019, 03:19 PM
    Ok, that's $17. What other important stuff can we get get for the other 13? Cool! where can I find these articles? (Magazzine and number?) Well I would love some stats for the important NPCs, and some for grey and valley elves. And we are talking about the birth world of Rary, Melf and Mordekainen, sure thre are some cool spells that haven't seen thelight in a while?
    142 replies | 4773 view(s)
    0 XP
  • MoonSong's Avatar
    Thursday, 28th February, 2019, 03:14 AM
    Ok, let's see. For all of you who say we don't need an updated Greyhawk because we have all we need at hand. Let's put that to test. Can you put together a list of DNDClassics products that captures the best and most interesting/useful parts of the setting? And let's have, say a $30 budget -the average price one can get a book at Amazon-. Is it doable?
    142 replies | 4773 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 27th February, 2019, 07:16 AM
    It's all the bird poop. Puts one in a fowl mood.
    41 replies | 1717 view(s)
    1 XP
  • Mistwell's Avatar
    Wednesday, 27th February, 2019, 06:43 AM
    I second a ring of spell storing for warlock. Ours has made great use f it.
    25 replies | 49722 view(s)
    0 XP
  • MoonSong's Avatar
    Wednesday, 27th February, 2019, 01:43 AM
    I think we would need a specially-made slow healing module, the one in the DMG is not really that useful, as all it does is slowdown adventuring pace, sometimes in a way that breaks the plot. Also I would like a brief rundown on the different baronies and regions, with perhaps detailing a few important settlements, plus stats for important NPCs and unique artifacts. A big part is...
    142 replies | 4773 view(s)
    0 XP
  • Mistwell's Avatar
    Tuesday, 26th February, 2019, 11:19 PM
    Why the heck are the results in this poll hidden?
    142 replies | 4773 view(s)
    1 XP
  • Mistwell's Avatar
    Tuesday, 26th February, 2019, 12:20 AM
    When one of the hags allies is down to their last hit points, the hag should turn her ally into a Shambling Mound. Extra 135 hit points, a good attack, and engulf!
    288 replies | 8237 view(s)
    2 XP
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About Mistwell

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Thursday, 7th March, 2019

  • 05:05 AM - CleverNickName mentioned Mistwell in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...Ian: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 ------------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: 11,354,883 Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 ...

Wednesday, 6th February, 2019

  • 02:27 AM - FrogReaver mentioned Mistwell in post Cantrip House Rule
    ...ve adventuring days where your casters run out of spell slots and are forced to use their now totally useless cantrips*, or you have adventuring days where they get plenty of rest and have more spells to throw around and never use cantrips at all. Neither option sounds particularly engaging. This sounds a lot like current 5e to me: "You either have adventuring days where your casters run out of spell slots and are forced to use totally useless cantrips, or you have adventuring days where they get plenty of rest and have more spells to throw around and never use cantrips at all." Given that, I'm not sure how criticizing my change with a criticism that could just as easily apply to current 5e helps support your "all 5e changes are bad position". *Yes, at 11 a cantrip that does 1d8 damage is useless, you'd be better off providing the help action to the fighter. Actually in terms of DPR helping on a fighter's attack or casting a 1d8 cantrip would come out about the same ;) BTW Mistwell answered your post much better and nicer than I did. Thank you Mistwell.

Wednesday, 16th January, 2019

  • 07:36 PM - Satyrn mentioned Mistwell in post yes, this again: Fighters need more non-combat options
    This is just not true in an ingame sense. I think a lot of this discussion forgets the Social Interaction section in the DMG pg. 244. NPCs have a starting attitude of friendly, indifferent, and hostile. That attitude isn't going to be the same for every PC in the group. In many situations, the Warlock will be looking at a hostile reaction compared to a fighter looking at a indifferent or even friendly attitude. In many cases having certain PCs present might sour the social interaction. I was skipping past the metagame discussion so I only noticed this because Mistwell quoted it later. I'm glad he did, because this is an excellent point to be reminded of as the social encounters ramp up in my megadungeon. ( I probably won't inflict that last sentence on my players, though, as I don't want too make rulings that encourage the players to split up)

Friday, 11th January, 2019

  • 12:44 PM - Quartz mentioned Mistwell in post The Fighter: tweaking Indomitable to work in all the Pillars.
    Hmm.. I've just read Mistwell 's thread on Action Surge and I wonder if Action Surge and Indomitable could be folded together? That might make a Fighter dip too powerful if both abilities were allowed straight off.
  • 08:02 AM - Hussar mentioned Mistwell in post yes, this again: Fighters need more non-combat options
    Is it? Does this sound like what you and Hussar are saying? "I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree." I think the OP's ideas are sound...and are very little like the things you guys seem to be advocating. His ideas are a fairly modest change using the existing Fighter mechanics found in some sub-classes and moving them to the core classes. The nature of his idea seems very less radical than what you guys seem to be advocating. Mistwell, you kinda chopped off the important bit of the quote though: I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree. But that hasn't been enough to fully convince me Fighters wouldn't do well with something else. Kinda left off the important bit there right? That sure, roleplay has its place, but, "Fighters wouldn't do well with something else". Now, the notion of moving those features into the base class does kinda do the trick actually. Although, to be fair, the example I gave upthread was limited to the Battlemaster since several posters insisted that they wanted a fighter for lazy players who don't want to deal with complexity. Fair enough. My idea was to allow BM's to spend their superiority dice on skill checks. Don't see where that would be hugely over powered and would nicely do the trick as well. Might want to maybe grant an extra...

Thursday, 10th January, 2019

  • 10:59 PM - doctorbadwolf mentioned Mistwell in post yes, this again: Fighters need more non-combat options
    @Mistwell dndbeyond and wotc have stated that all of their extensive data shows that most players don’t use feats, by a significant margin. I know humans were called out as a surprising non-exception, but I don’t recall if fighters were, as well. But, if most fighters, the most popular class, take feats, I doubt that the numbers would favor no-feats in general. More importantly, even if only 1/4 of players don’t use feats, that’s plenty to make the intended discussion of the OP perfectly legitimate. And no, writing out some feats as optional abilities at level 6 wouldn’t change anything.

Friday, 4th January, 2019

  • 02:58 AM - FrogReaver mentioned Mistwell in post Does Rope Trick Heal?
    @Mistwell It feels like you are trying to say I should understand what others meant by heal, when it was me that first uttered the phrase about healing that started this all. Should they not have understood what I meant by heal and thus avoided this whole episode? Why attempt to chastise me when it was their lack of understanding, or worse - extreme pedantry, that caused this?

Monday, 31st December, 2018

  • 04:01 AM - SkidAce mentioned Mistwell in post Does Rope Trick Heal?
    I understand your point, and somewhat agree. But enabling something is not the same thing as doing something. Rope Trick (IMO) does not heal. The resting/spell casting does. Its all good, its mostly semantics....I do wish I had read the thread before answering though....a couple of those middle pages....sheesh!!! (not poking at you Mistwell)

Friday, 21st December, 2018

  • 02:46 PM - lowkey13 mentioned Mistwell in post No Magic Shops!
    Not being able to see posts by people that have blocked you? Fair enough. Not being able to access entire threads just because they happened to be started by people that have blocked you? Broken as freak - I didn't know we could own threads and decide who gets to see them. (I duly note that this behavior is likely not consciously set up that way by Morrus and is probably considered a bug in the forum software. Still, it hasn't been fixed or mitigated for years, so that excuse isn't particularly persuasive anymore) Hey now! I love me a magic shop thread! ;) Anyway, cbwjm and Mistwell I think a lot of the debate over the block/ignore function tends to be one of those, "Sure, it is great in practice, but how does it work in theory," type of issues. The enworld community, in contrast to an unfortunately large part of the internet, is still a large, diverse, and active community of people engage in regular conversations without it going off the rails. Part of this is because of the excellent moderation of Morrus, Umbran, Danny, and others (including all of us regular users who flag issues). But part of this, IMO, is because of the block list. It's a great feature for several reasons. First, in use, it keeps people from further attacking each other. It's the ultimate in de-escalation. But, and this is an important point, it's also a calming/moderating influence on all posts, IMO. Because I don't know about you- but I don't want to get blocked. I like talking to people! So any time I think maybe I just need to ratchet it up a little .... I don't. I stop. I remembe...

Tuesday, 23rd October, 2018

  • 11:23 PM - FrogReaver mentioned Mistwell in post Shield Attacks and AC Bonus
    Not sure why you added my name to this list (and poorly as it didn't work but fortunately I just happened to see it) but my argument is the area of the shield you're hitting with is "similar" enough to a mace to be treated as a mace for purposes of using the maces damage die. You disagree and wouldn't play it that way in your game, which is fine. You however want me to say this is somehow a house rule and not an intepretation of the rules, and that's not fine. I've never said there is no rule...I've said the existing rules allow for my intepretation of them. I still have no idea why saying Mistwell didn't work.

Tuesday, 9th October, 2018

  • 09:28 PM - Ristamar mentioned Mistwell in post What if Expertise were a simple +2?
    I agree, but those feats were more-or-less examples. The UA feats and the Prodigy feat grant expertise plus a small package of other abilities, providing additional context for the question posed by Mistwell. We already know the Skilled feat in the PHB provides three skill proficiencies and no ability score increase. The designers have also stated that a tool proficiency is typically less valuable than skill proficiency, and languages are typically less valuable than tools. As such, expertise in one skill or tool seems to be worth about half a feat, at best.

Tuesday, 18th September, 2018

  • 09:39 PM - Parmandur mentioned Mistwell in post 4 years of 5E on Amazon: same old same old
    ...bers of D&D in reports. It may have had a mention, but it's not been like MtG which is named and in instances we see how much it actually is making for Hasbro. Anyways, I tracked down the source of the information people were thinking about, and found out what it's all about. I'm happy to let you guys go on with your party now that I know what all of it is really about. On your link thing though...I really have no idea what you are talking about or referring to. Most of the links that I see and things posted are on how the books are selling on Amazon, not the Hasbro stock reports. Right now they are up 2 from when I last mentioned them (they were at 105 around at that time, currently at this point they are 107.62 high right now). I don't think I'm going against your numbers anymore now that I know the REASON why they probably are advertising it like they are with those numbers and an actual plausible explanation of where they got those numbers in the first place. Mistwell (who, IIRC, is both a Hasbro stockholder and a lawyer) is referring to your post, #133, which quotes Jester David in post #130, wherein can be found three links providing details of the Hasbro CEO discussing D&D in a stockholder facing context: that is, not a marketing context, but an actionable stockholder communication. The local paper article is interesting because it provides a solid number, but it is in line with what Hasbro has communicated to stockholders.

Wednesday, 29th August, 2018

  • 10:12 PM - Chaosmancer mentioned Mistwell in post Revised Ranger update
    ... win? [citation needed] Actually, just because the Basic rules are free doesn't mean people even know they exist. I certainly didn't tell my new players about it, because it is a poor version of the PHB and I always allow people to peruse my Player's Handbook so there is no need to tell them about the Basic Rules online. And, I think Yunru has a fair point I had not considered. There is a taboo on the players looking through the Monster Manual, but alternatively, all of the best companion choices are not in the Player's Handbook and are intstead in the Monster Manual. Yes, a proper DM should make those stats available to the player, but it would not be something a new player would see on their own. An animal companion is meant to be used strategically and support your own abilities and powers, not provide another party tank. That is completely unreasonable. Before level 5 or level 7, how does the Companion do this. Yes, Mistwell has talked a lot about the help action, but you are four levels deep into the subclass by that point. Is getting the equivalent of the True Strike Cantrip a valuable use of your time at levels 3 and 4? Sure, you could also have it stand somewhere and threaten opportunity attacks. But, either the enemy will be engaged with another PC (in which case the animal will be ignored as it is not contributing to the fight) or the animal will be 1v1 (in which case the enemy might kill the beast, use their action to disengage and move towards the backline, or simply take the relatively weak attack of the beast). This also puts the full tactical value of your beast on the DMs whims, because the DM gets to decide what the enemy does and you just have to hope it is what you were expecting. These spells and feats aren’t taxes, they are trade offs. And if having your animal companion be a DPR boosting meat shield is what you want out of it, you should have to pay for that with other ...
  • 06:09 PM - Satyrn mentioned Mistwell in post Revised Ranger update
    I am pretty sure at least Chaosmancer addressed them...I'm not trying to criticize, they're all fine as ideas, but the fighting style comes on at a different level than when they would get the companion, and the feats and spells are "taxes" that the Beastmaster has to use to make his subclass abilities be on par with the other subclasses who can use their feats and spells for additional things. Like I asked someone else: why couldn't those ideas just be subclass features? They can be. I even talked to Mistwell about simply giving the benefits of his suggested fighting style to the beastmaster directly, and added that to my notes as my preferred fix.

Tuesday, 28th August, 2018

  • 10:53 PM - Gradine mentioned Mistwell in post Revised Ranger update
    ...p that got caught in the battle. Honestly, my first thoughts when I hear "animal companion" are Aladdin and the PS2 cult action game Mark of Kri. Also, you know, The Beastmaster, who, yes, fights alongside a tiger, but for my money gets a lot more mileage out of his eagle and ferret companions. Helpful in a pinch but not something I'd expect to fight right at my side against anything more threatening that, say, a bugbear. Also, if I'm fighting a bugbear alongside my trusty wolf, and the bugbear starts attacking my wolf because he sees it as the bigger threat, there's something that's gone horribly wrong and has little to do with the construction of the class or its features. And that's it. 1 manoeuvrability option, and a couple of support options that mostly require charging straight to the animal companion's death. I exaggerated a bit on the straight maneuverability options (though you are discounting how useful the prone condition for getting in and out of harm's way). Mistwell once again clearly demonstrates some of the other ways different animal companions can be handy in a fight, but you've helpfully ignored those (and basically everything else I said). Again, what you seem to be asking for is something at least approaches the same level of combat functionality and survivability as another PC. I posit that that is an unreasonable request.
  • 09:57 PM - Gradine mentioned Mistwell in post Revised Ranger update
    Because "Being able to fight and take a hit" is in no way "ewuivalent to a PC"? The fact that I have to even explain that boggles the mind. 1) @Mistwell has already covered the numerous ways in which various animal companions are "able to fight", just not in the meat-shield manner you seem to hold as the only way to accomplish this 2) At what point is "being able to take a hit" necessary to be engaged in a fight? My wizard buddy can't really take many hits either, after all. Again, it is clear that you have a very precise expectation for what a Ranger's companion is supposed to be able to do. What is also clear (and the issue that is actually being discussed at the moment) is that there is nothing in the overall text of this current edition of D&D that would have reasonably given you that expectation with regards to the Beastmaster Ranger. You are instead relying on overly literal interpretations of this text (and the arguments of those responding to you) to try to make some obtuse semantic point. It is not working. Again, @Mistwell has pointed out that there are plenty of places across the internet that have taken the impetus to bui...

Friday, 24th August, 2018

  • 10:43 PM - Oofta mentioned Mistwell in post Missing Rules
    ...en DMs weren't allowed to alter or ignore rules. Oh wait... There are two questions here that I'm finding interesting. 1) Are rulings in some sense superior to rules? 2) Does whatever we decide about 1) entail that rules mean anything we want them to mean? In looking at those questions, I ask other questions like - why buy rule books? what allows us to recognise a D&D game as a D&D game? what did we want from rules anyway? My working premise is something like - Rules are a stable and meaningful foundation. They continue to have meaning even if we can alter or ignore them as we choose. We can have meaningful, resolvable debates about rules. A claim that rules mean whatever a given DM wants them to mean is not only unhelpful, in terms of the analysis of rules, but also false. A DM can alter or ignore the meaning, but cannot erase the meaning. As an aside, I think their meaning can be erased through removing them from context, i.e. rules only have meaning, given context. What Mistwell said, with a little extra. I would say there's a line between a ruling and a house rule that most people would recognize (not all, this is the internet of course). How you handle jumping an "unusually long distance" for example is a ruling. The rules are silent on the subject other than to say that sometimes it can be done. It gives no DCs, no instructions on whether you just state your character is going to jump further than usual or need a pogo-stick or roll a percentile die. So how it happens IMHO is a ruling. I make a ton of rulings all the time. It's just part of running a smooth game and can change the flavor of the game without changing core assumptions. On the other hand, I have a handful of house rules for when I explicitly override the clear intent of a rule in the book. For example, I've always thought the way certain items replace ability scores instead of enhancing them is dumb. A two year old should not be able to but on a belt and be able to lift a hor...

Thursday, 23rd August, 2018

  • 01:55 AM - Maxperson mentioned Mistwell in post Missing Rules
    There is a different between clear rules and ambiguous rules and between reading and hostile reading. There was no "hostile" reading. "Hostile" just a buzzword you are using. My reading is as it is written. It has two opposing rules. One says each magic missile targets a creature. The other says several creatures. You and I(assume you anyway) have the advantage of having played the game before, so we are aware of what Magic Missile is intended to do. New players are extremely unlikely to be on forums or twitter, or look online for errata. If Mistwell's completely unsubstantiated claim that 50% of the people who play 5e are new players to the game, there are a lot of people who are going to be confused by the contradiction in the Magic Missile rules.

Wednesday, 22nd August, 2018

  • 10:19 PM - CleverNickName mentioned Mistwell in post Favorite Flanking Fixes in Five-E?
    in 4e you got a +2 bonus to hit Personally that seems to small to me. Ever tried to fight two people at once. It ain't like the movies I will tell you that. I thank advantage is actually more realisticThis is what Mistwell was saying also. Getting a +2 to hit is not a bad solution, and it would feel very familiar to my group.

Monday, 23rd July, 2018

  • 12:23 AM - Blue mentioned Mistwell in post [GUIDE] Guide for optimized Sorcerer
    It's a bit disconcerting that you don't mention paladin under multiclassing, as it's widely considered to be one of the best combinations in 5e, and is significantly more powerful than any single class. I'm not sure if you noticed, the byline is: "By Sorxores, as originally published on the Wizards of the Coast message boards" When Wizards of the Coast shut down their forums in 2015, @Mistwell brought this and other guides over. Unfortunately the original author never came here and claimed it so it hasn't been updated since then. It's kept around in the links, but if you're looking for an actual discussion I'd suggest one of the guides with current posting in it.


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Saturday, 23rd March, 2019

  • 11:52 AM - Vanveen quoted Mistwell in post Tough Truths About the Game Industry
    Justification given then by publishers for print books to go up dramatically higher than the rate of inflation? The cost of printing books has gone up. Justification given now by publishers for electronic versions of those books to be priced at or near the same price as print books? The cost of print is only a small fraction of the cost of books. Not that this applies as well to RPGs, which have a lot more artwork and layout than a typical novel. Still, it bothers me that we pretend the baseline price didn't go up well beyond the rate of inflation with prior explanations that don't hold up well to scrutiny. Here's another little tidbit. Thanks to the Thor Power Tools decision in the mid-70s (not making this up), unsold inventory, including books, is subject to inventory tax. That means that if you print a book in 2017, any unsold copies at the end of 2017 will pay an inventory tax in addition to the cost of warehousing them, etc. This has had two profound effects on the book industry: firs...

Friday, 22nd March, 2019

  • 08:12 PM - Deset Gled quoted Mistwell in post Tough Truths About the Game Industry
    Justification given then by publishers for print books to go up dramatically higher than the rate of inflation? The cost of printing books has gone up. This is complete tangent, but do you have any information showing that the price of gaming books is going up much greater than inflation? I remember getting into the Star Wars WEG RPG in the mid 90's, and most books cost about $20. When 3e came out an I got serious about D&D, I think the core books were still $20 each. I recently bought the 5e books and paid about $35 for them. Going by a quick online inflation calculator, that seems pretty on par with inflation. And the new RPG books I'm buying are much higher quality (color, glossy, more pages) than the books I was buying in the 90s.
  • 05:22 PM - Bedrockgames quoted Mistwell in post Tough Truths About the Game Industry
    My comment is much more applicable to novels than it is to the gaming industry. But, there was a point in the gaming industry where a justification for large price hikes (well above inflation rates) was given concerning the actual cost of printing. If those justifications were as legit as they claimed, then the cost of PDF wouldn't be virtually identical to the cost of print. But a lot of the prices have shifted primarily on the pre-production side. I can't speak for other companies. I think with RPGs, a lot of stuff gets eyeballed too because it isn't the most professional industry, so there are probably a lot of examples of oddly priced books. Also I think publishers are trying to recoup that pre-production cost and the place they can increase is on the PDF side. I keep my PDF prices pretty low (print is harder). For a 500 page book I typically charge 50 bucks for print and 10 bucks for PDF. I don't think a PDF is worth the same amount as a book. But the margins are pretty tight. And as th...
  • 03:36 PM - Corone quoted Mistwell in post Tough Truths About the Game Industry
    Justification given then by publishers for print books to go up dramatically higher than the rate of inflation? The cost of printing books has gone up. Justification given now by publishers for electronic versions of those books to be priced at or near the same price as print books? The cost of print is only a small fraction of the cost of books. Not that this applies as well to RPGs, which have a lot more artwork and layout than a typical novel. Still, it bothers me that we pretend the baseline price didn't go up well beyond the rate of inflation with prior explanations that don't hold up well to scrutiny. Prices always go up, so I'm not sure it really needs any justification on the part of producers. (and as Russ points out, games are also more expensive the more appropriately you pay staff costs too, which are still very low compared to standard publishing) However, RPGs compare well in price rise terms for the most part against most other things (like Starbucks coffee and snea...
  • 03:25 PM - Bedrockgames quoted Mistwell in post Tough Truths About the Game Industry
    Justification given then by publishers for print books to go up dramatically higher than the rate of inflation? The cost of printing books has gone up. Justification given now by publishers for electronic versions of those books to be priced at or near the same price as print books? The cost of print is only a small fraction of the cost of books. Not that this applies as well to RPGs, which have a lot more artwork and layout than a typical novel. Still, it bothers me that we pretend the baseline price didn't go up well beyond the rate of inflation with prior explanations that don't hold up well to scrutiny. Morrus already touched on this but in the last few years there has been a big change in pay expectations of writers, editors, etc. A lot of the pricing changes are a reflection of that change (at least for smaller publishers).
  • 03:10 PM - Morrus quoted Mistwell in post Tough Truths About the Game Industry
    The cost of print is only a small fraction of the cost of books. Yup. Especially if you’re paying writers, artists etc. a fair wage. Per book, the printing cost is very low.

Thursday, 21st March, 2019

  • 10:39 PM - jmucchiello quoted Mistwell in post Casting Begins Soon For D&D Movie?
    And if you disagree and think there are "far more cheap good movies than expensive good movies" give me some objective data showing that which isn't cherry picking a handfull of examples. It would make HUGE news in the Entertainment industry, which is full of analysts who would salivate over such objective data and which would dramatically change the entire industry if it were true because they could make so much more money if they could spend less to make more. "Objective data?" How can I give objective data about the subjective concept "good movie"? Please. I'm stating and have always been stating an opinion. If you disagree with my opinion. That's your prerogative. I don't think money affects quality directly: they are orthogonal. You disagree. So be it.
  • 10:18 PM - Reynard quoted Mistwell in post DMs Guild or 3rd Party Wizardry Please
    You just want Treantmonk's guide to GOD Wizards to start.That's a very long thread. Is it about optimization, because that's not what I am interested in.
  • 05:15 AM - jmucchiello quoted Mistwell in post Casting Begins Soon For D&D Movie?
    On average, movies which have a lot of money invested tend to be better than the same style of movie without money invested. For example, the difference between a romantic comedy with a lot of money behind it and one with little money behind it is usually a pretty big difference (the former can get you Rebel Wilson as the lead and the later will end up on Lifetime television). It's not a hard and fast rule, but it does hold pretty well as an average. I don't accept this at all. Money does not determine the quality of the movie. It never does.
  • 01:19 AM - TarionzCousin quoted Mistwell in post Why, Why, Why?
    because because because.105505

Wednesday, 13th March, 2019

  • 06:40 PM - Satyrn quoted Mistwell in post WotC Considering NPC Stat Format Change
    I would really like to see a page of this in use before deciding if I liked it or not. That's crazy talk!
  • 03:30 PM - FrogReaver quoted Mistwell in post Sage Advice Compendium Update 1/30/2019
    Oh no, I participated for over a week. This is an old thread now though, being continuously discussed for a month and a half now with no meaningful progress since that first week. Nothing new has been said for ages. It's just the same people repeating the same points over and over at each other, and not really addressing anyone else's point anymore other than to be dismissive and play whack a mole with each other, It is in fact an addition to the discussion to say, "This rule in particular, due to the nature of the rule and what the author's specifically said about it, results in it being specially more of a a DMs call than most other rules." To which you appear to have no reply. Instead, for multiple posts now, you've distracted from that point. Your current distraction is to whine and pretend that point isn't part of a discussion. Which just reinforces my point. The disengage action, the sanctuary spell and booming blade were all new points that added to the discussion
  • 01:10 PM - Maxperson quoted Mistwell in post Sage Advice Compendium Update 1/30/2019
    Your current distraction is to whine and pretend that point isn't part of a discussion. It's whinge. If you're going to insult someone, you could at least get it right.
  • 12:29 PM - Asgorath quoted Mistwell in post Sage Advice Compendium Update 1/30/2019
    Oh no, I participated for over a week. This is an old thread now though, being continuously discussed for a month and a half now with no meaningful progress since that first week. Nothing new has been said for ages. It's just the same people repeating the same points over and over at each other, and not really addressing anyone else's point anymore other than to be dismissive and play whack a mole with each other. Well, I didn't see the thread for a while, and wasn't participating actively at the start. I've been fascinated by some other people's interpretations of basic things like how the action system works, and have enjoyed digging into why they believe what they believe. I haven't been trying to convert anyone or change their mind, so apologies if it's come across that way. The discussion certainly seems to have died down after the most recent round of tweets, so maybe we can all just move on and keep playing the feat the same way JEC does.
  • 06:25 AM - Maxperson quoted Mistwell in post Sage Advice Compendium Update 1/30/2019
    Show me 10 rules where the author said it's written different than his intent or how he plays it. I'll wait. Right. Now that we're done with that silliness, it's not like all the other rules in the game. It's pretty unique. If you don't want to discuss that aspect that's fine, you can stop replying to me. But that's the point I am making, no matter how much you want to drag this back to the minutiae. So you waltzed into the thread with nothing to add except to poo poo on the people having the discussion. There's a word for people who do that on the internet. If only I could remember it.
  • 05:05 AM - Maxperson quoted Mistwell in post Sage Advice Compendium Update 1/30/2019
    The most important part of what I wrote, the entire thesis of my statement, you cut. And my thesis refutes what you just wrote. That being, that this entire debate is incredibly silly and it's obviously, blatantly, screamingly a DM call. The very author of it says the way it's written, which itself is very vague and subject to interpretation, ended up different than both his intent and how he runs it. It doesn't refute what I wrote. It's just an observation that applies to quite literally every rule in the game. If we are going to eliminate discussion on things that are the DM's call, there's nothing to discuss, and this is a forum to discuss things. If you don't want to discuss with us, don't.
  • 02:06 AM - Maxperson quoted Mistwell in post Sage Advice Compendium Update 1/30/2019
    "[M]aking one attack fulfills the action's basic definition (PH, 192). If you have Extra Attack, you decide which of the attacks the bonus action follows." contradicts that however. How does specific beats general contradict the general attack rule? It simply overrides the basic attack rules and adds in some other stuff, which allows you to take bonus actions after the first attack.

Tuesday, 12th March, 2019

  • 04:32 AM - MNblockhead quoted Mistwell in post Goodman Games' Next Reincarnation Is Expedition To The Barrier Peaks
    I am surprised. I thought WOTC would want to revamp this themselves for 5e. They did revamp it: LOST LABORATORY OF KWALISH Available on D&D Beyond and, I think, on DMs Guild. I'm looking forward to getting this. I'll run Barrier Peaks and then run the same players, but with another group of characters through Kwalish. Need to find players from whom all this stuff is new for the best impact. I've bought the first two books and will buy this one as well. They are geared more for collectors as only a third of the pages--if that--are needed to run the adventures in 5e. I wish they would release just the 5e portion on D&D Beyond and DMs Guild. I think a lot of people are turned off paying for a thick hardbook that serves better as a game-history text book than a convenient adventure module.
  • 12:50 AM - MerricB quoted Mistwell in post Goodman Games' Next Reincarnation Is Expedition To The Barrier Peaks
    I am surprised. I thought WOTC would want to revamp this themselves for 5e. I think the maps alone might give them pause. :) This one's also full of making up weird mechanics for technology, which doesn't quite fit with the streamlined nature of 5e. I can see them avoiding it purely for that reason. Cheers!

Monday, 11th March, 2019



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