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  • Mistwell's Avatar
    Today, 05:47 AM
    I've awarded XP for successfully fleeing a creature too powerful for the party. It's akin in my mind to solving a problem - the problem being they would die if they stayed.
    45 replies | 1349 view(s)
    1 XP
  • Mistwell's Avatar
    Today, 05:43 AM
    If the fighter came with 3-4 tool proficiencies, would that make sense? Does "tool user" fit the fighter theme in people's perceptions of that class?
    301 replies | 10220 view(s)
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  • Mistwell's Avatar
    Yesterday, 10:57 PM
    What's up with you quoting people, replying to them, and then sticking them on block so they cannot respond?
    301 replies | 10220 view(s)
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  • Mistwell's Avatar
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  • MoonSong's Avatar
    Yesterday, 07:35 PM
    Easier methods: Multi into Bard/Divine Soul Pick Celestial Patron
    33 replies | 687 view(s)
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  • MoonSong's Avatar
    Yesterday, 03:25 AM
    So nothing for spontaneous casters?
    33 replies | 687 view(s)
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  • Mistwell's Avatar
    Friday, 18th January, 2019, 03:34 PM
    It was the "You, while completely unarmed, unleash a string of insults which kill someone at a 60' range using untraceable and mysterious psychic damage" that I think was the attraction for the one would-be silent assassin here who chose an attack cantrip.
    95 replies | 2584 view(s)
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  • Mistwell's Avatar
    Friday, 18th January, 2019, 03:02 PM
    Yes, I am looking, I am looking....
    23 replies | 634 view(s)
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  • Mistwell's Avatar
    Friday, 18th January, 2019, 04:33 AM
    You either 1) intentionally strawmanned, or 2) failed to read the thread you're claiming to have read. Well I suppose there could be 3) are either on ignore or yourself ignored a couple of key people posting to this thread. Either 1 or 2 sucks. Please don't do that. If it's 3, well...not much to be done about that. I really think you are mistaken. I and a couple of others have...
    50 replies | 1651 view(s)
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  • Mistwell's Avatar
    Friday, 18th January, 2019, 04:27 AM
    Oooh I have some obscure but helpful information! I once read a book about the westward travel of gold rush seekers, who grouped together into formal parties with just such charters, which were essentially real life adventuring parties. Members would all sign the charter and pledge things like, "We hereby pledge ourselves, to support and protect each other in case of emergency and sickness,...
    23 replies | 634 view(s)
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  • Mistwell's Avatar
    Friday, 18th January, 2019, 03:56 AM
    I love Cunning Action. Super powerful and versatile. And nobody would question it has out of combat applications where movement is an issue, right? I have not found it to be rare. Particularly since our DM loves to have smart foes flee and we often cannot keep up with them. You don't need "universal" times for almost ANY out of combat ability in the game. Tables will vary,...
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  • MoonSong's Avatar
    Friday, 18th January, 2019, 03:15 AM
    These spells aren't on the sorcerer list. Sorcerers don't choose them because they don't get to make that choice. I'd love to be able to choose them, but the designers arbitrarily decided they should be wizard only.
    95 replies | 3691 view(s)
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  • Mistwell's Avatar
    Friday, 18th January, 2019, 12:59 AM
    The Summoning Charm from Harry Potter is really what I want. IE I want a combined "Locate Object" with "Bring that object to me". With a 7 year old, lost objects cost me precious hours each week. Accio Missing Sock! Accio Bobby Pin! Accio Cell Phone! A Charm Child into Doing Homework, or Getting Dressed, or Brushing Teeth, or Turning Off YouTube, would all be invaluable.
    8 replies | 342 view(s)
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  • Warpiglet's Avatar
    Thursday, 17th January, 2019, 10:23 PM
    For evil characters, yes. When we were teenagers in high school we wanted the novelty of being villains but wanted to be able to actually have a party function for more than a session. Oh! The lazy days of youth and marathon DnD! (1st AD&D).
    23 replies | 634 view(s)
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  • Mistwell's Avatar
    Thursday, 17th January, 2019, 09:14 PM
    Level 2: Action Surge, usuable outside combat in time sensitive challenges Level 3: One of: A. Arcane Archer: Arcane Archer Lore: Proficiency in Arcana or Nature skill, and prestidigitation or druidcraft cantrip B. Battle Masrter: Student of War: Proficiency with one type of artisanís tools of your choice (detailed above how strong Xanathar's made this) C. Cavalier: Bonus Proficiency:...
    301 replies | 10220 view(s)
    1 XP
  • Mistwell's Avatar
    Thursday, 17th January, 2019, 04:20 AM
    You remember correctly. "Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the characterís Intelligence modifier (an Intelligence penalty doesnít increase the time needed). Training costs 25 gp per workweek."
    301 replies | 10220 view(s)
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  • Mistwell's Avatar
    Thursday, 17th January, 2019, 01:39 AM

    42 replies | 1277 view(s)
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  • Mistwell's Avatar
    Thursday, 17th January, 2019, 12:30 AM
    Say what? Here some the examples again. Show me which ones do not include both 1) time constraints, and 2) actions. Hint - I've noted the action and time contraint in them all. Party is scaling a wall or cliff to enter a building and doing it quickly is of concern because they don't want to be spotted by the roving guards . Where others can climb 15 feet in 6 seconds, the fighter could climb...
    50 replies | 1651 view(s)
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  • Mistwell's Avatar
    Thursday, 17th January, 2019, 12:16 AM
    At 6th level you can forgo an attack and cause an ally to take a reaction to make a weapon attack. At 10th level you can grant allies they ability to spend hit dice without a rest (AND they can remove 1 lev exhaustion). Of course, lots of other abilities in there, but these two stood out. It's worth the small sum to purchase it.
    45 replies | 2542 view(s)
    1 XP
  • Mistwell's Avatar
    Wednesday, 16th January, 2019, 11:24 PM
    I no longer know what point you're trying to make which is relevant to the point I was trying to make. What does your point have to do with the use or non-use of action surge in situations which IN THE COMMON PARLANCE OF D&D FANS HERE IN THIS THREAD they're referring to "out of combat"? IE - what the heck are you looking for here?
    50 replies | 1651 view(s)
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  • Mistwell's Avatar
    Wednesday, 16th January, 2019, 11:02 PM
    I think one area that's ripe for a fighter is tool use (and yes I know everyone can gain tool usage, but the incentive for the Fighter to gain them so they have more to do when out of combat is higher than for other classes). It's something which can be learned in downtime, and which has potentially much wider application than I suspect a lot of games use/exploit to their most advantage. ...
    301 replies | 10220 view(s)
    4 XP
  • Warpiglet's Avatar
    Wednesday, 16th January, 2019, 07:10 PM
    I am about to venture into the realm of the cleric. As with warlocks, I greatly prefer melee focus. I understand other choices might be "better" from an optimization perspective but this is the class and the focus for me. i would like some suggestions about making a better melee focused cleric. I had a tempest cleric get to fifth level. I am more interested in war cleric or arcana cleric....
    7 replies | 467 view(s)
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  • Mistwell's Avatar
    Wednesday, 16th January, 2019, 06:15 AM
    Ah, Creature. I've met her a couple of times at conventions. Seemed nice.
    95 replies | 2584 view(s)
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  • MoonSong's Avatar
    Wednesday, 16th January, 2019, 04:24 AM
    Also remember that the wizard gets to prepare more spells than the sorcerer knows. An average wizard will start prepping four spells at first level, while a human divine soul with magic initiate gets 4 spells known. Both of them get to add one more at second and third. Then fourth level happens and the wizard increases int, so it's 8 prepped spells versus seven known spells, then 13 vs 11 at...
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  • Mistwell's Avatar
    Wednesday, 16th January, 2019, 04:20 AM
    Interesting and thoughtful response. Thank you. What you say is true.
    301 replies | 10220 view(s)
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  • Mistwell's Avatar
    Wednesday, 16th January, 2019, 03:32 AM
    It's a question of versatility. Sorcerers can be good in a select group of challenges, while wizards can be a swiss army knife in term of options to deal with virtually any kind of challenge. See for example Treantmonk's Guide To Wizards. War Wizard, btw, is in my opinion the worst Wizard subclass.
    95 replies | 3691 view(s)
    3 XP
  • Mistwell's Avatar
    Wednesday, 16th January, 2019, 03:23 AM
    OK, well when people talk about some classes having more out of combat abilities built into the classes, I think they're making a distinction between "challenges of a fight" and "challenges which are not a fight". Fighters have few built-in abilities which are applicable specifically to "challenges which are not a fight" whether they are in initiative or not. Action surge is one of the few they...
    50 replies | 1651 view(s)
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  • Mistwell's Avatar
    Wednesday, 16th January, 2019, 03:00 AM
    What if the DM says, "knowledge of religion or history may help with this negotiation, but you only have time for one or the other during your turn?" Would you then allow an action surge for a second action to make the second check that turn?
    50 replies | 1651 view(s)
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  • Mistwell's Avatar
    Wednesday, 16th January, 2019, 02:58 AM
    This is how "I attack the gazebo" scenarios happen! Combat is not any situation with time constraints and actions. A negotiation with an NPC is not combat. Disabling a trap is not combat. Climbing across a swaying rope bridge is not combat. These are all out of combat challenges which can have time constraints. When people in this thread say the rogue has lots of out of combat abilities, these...
    50 replies | 1651 view(s)
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  • Mistwell's Avatar
    Wednesday, 16th January, 2019, 02:49 AM
    Who is your cousin?
    95 replies | 2584 view(s)
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  • Mistwell's Avatar
    Wednesday, 16th January, 2019, 02:48 AM
    She was Hygena, though I know Basura still :)
    95 replies | 2584 view(s)
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  • Mistwell's Avatar
    Wednesday, 16th January, 2019, 12:28 AM
    I think it has practical impact
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 10:42 PM
    I am a bit surprised nobody has chosen Thaumaturgy yet. 30' range, lasts for up to a minute, you create minor mircles at a whim. Booming voice, flickering flames which can change color, tremors in the ground, instant remote sounds, make doors and windows fly open or slam shut, completely alter your eyes (not just color but their entire appearance), and have three of these effects going at...
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 10:28 PM
    I agree I am just a bit confounded on the pratical application. A tire break? Sure, mending should work. But and unknown engine problem? If I can identify a hole somewhere or break, OK that's an easy fix for this spell. But if I have no idea what's wrong? Can you just touch the engine and attempt to mend it without knowing what or where the break is at? I dunno.
    95 replies | 2584 view(s)
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 10:09 PM
    It's a fine choice. Making seeds sprout instantly is pretty potent.
    95 replies | 2584 view(s)
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 09:25 PM
    Speaking of shipwrecks....oh what the crew of the Titanic would have given for a wizard with Mending...
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 08:52 PM
    I am happy to be corrected. I have not seen those threads myself. In the past when I've asked him for specific examples, he doesn't reply. Į\_(ツ)_/Į
    110 replies | 3068 view(s)
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 08:48 PM
    I asked to find out what Capn means by frequently claiming his game breaks and that WOTC is to be held responsible due to horrible lazy rules which broke his game. I am not sure my comment is applicable to your views on it or not, as you are pretty up front with folks about what you mean. Noteworthy, the OP didn't specifically ask you to refrain from posting your previously-stated-many-times...
    110 replies | 3068 view(s)
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 08:41 PM
    I am curious about the archeological repair business you consider here. Would it work? I mean OK if you have a complete pottery in one place it's just broken to pieces, I can see using the spell (many times) right there to repair it. But if it's not complete? If portions are particles of dust at that point? Does the spell create new materials to fill in gaps, or just glue together existing pieces?
    95 replies | 2584 view(s)
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 08:39 PM
    Ah, true, a CUBIC foot. So toss all the laundry in a pile, and cast it on the pile a few times. OK this makes sense. I wonder...where does the refuse go?
    95 replies | 2584 view(s)
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 08:37 PM
    See now this man is a True D&Der. Give him a choice of superpowers, and he chooses the power most applicable to him playing more D&D!
    95 replies | 2584 view(s)
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 06:19 PM
    My wife played a superhero on a Stan Lee show where her character's super power was...cleaning. Which is the power she chose. The idea that she could point at a section of our shower ceiling as much as 10 feet away and simply clean it to perfection with a word really IS her idea of a great super power!
    95 replies | 2584 view(s)
    2 XP
  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 06:11 PM
    We'll never know because he will never answer. And curiously almost never mentions anything that happens in games he plays in almost any thread he posts to.
    110 replies | 3068 view(s)
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 05:41 PM
    The laundry answer isnt even a very good one. You clean a square foot every six seconds, with you having to be there. How is that easier than throwing a pile in the washing machine? I think the sweater I'm wearing right now would take a minute and a half or so to clean, given each arm needs two castings each, and that's one item...how is that a big time saver?
    95 replies | 2584 view(s)
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 07:30 AM
    Good point I had missed that. Thanks! Well, cleaning has a lot of utility for sure.
    95 replies | 2584 view(s)
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 07:25 AM
    Your boss would become outright hostile to you one minute later!
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 07:23 AM
    I've been wondering about that...and I am not convinced the spell works like that. It has a duration of one hour, and you can have up to three of its non-instantaneous effects active at a time. Doesn't that mean at the end of the hour whatever effects you used return to what they were before? Doesn't the cleaned item become dirty again an hour later?
    95 replies | 2584 view(s)
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 06:04 AM
    Guidance would allow you to do everything better really. If I had cast it before typing this, I'd have written it better :)
    95 replies | 2584 view(s)
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  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 04:10 AM
    A lot of good choices in there. Spare the Dying would be superb if you were an EMT or ER doctor/nurse. Mending comes to mind for many uses. I mean, repairing tiny tears to my silver age comic book collection FTW! Prestidigitation has some fun uses, though the 1 hour time limit messes with some things like cleaning (assuming it gets dirty again after the hour). Minor Illusion has some...
    95 replies | 2584 view(s)
    3 XP
  • Mistwell's Avatar
    Tuesday, 15th January, 2019, 02:56 AM
    I always assume there will never be errata for things like this, but there might be added features which can address some concerns without invalidating games which use the existing rules. With that in mind, I wonder if something could be done with the Downtime rules to allow fighters to gain some non combat abilities in a way which does not involve altering the core class? For example, let's...
    301 replies | 10220 view(s)
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  • Mistwell's Avatar
    Monday, 14th January, 2019, 11:30 PM
    Capn says it broke his games. It's fair to ask about the details of that, isn't it? It really is not easy. It's extraordinarly tiresome. It derails countless threads including this one. If this is what easy looks like to you, I'd love to see what hard looks like. If his game broke and it's real and representative of a lot of games out there, it would help to know how. If his game has not...
    110 replies | 3068 view(s)
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  • Mistwell's Avatar
    Monday, 14th January, 2019, 11:25 PM
    That's not my motivation but I am not sure that would be such a bad thing. If it's a fact there is something atypical and meaningful, then pointing it out is reasonable thing to do, isn't it? Because there is an element of faith being asked for here. Faith that what's happening in his game is reasonably represetative of something larger than his game. We can't know that without details....
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  • Mistwell's Avatar
    Monday, 14th January, 2019, 09:37 PM
    Naw, that's not my motive for asking at least. Introduce a godlike being as a PC who can destroy foes with a wave of the hand and it would definitely at least significantly alter a story.
    110 replies | 3068 view(s)
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  • Mistwell's Avatar
    Monday, 14th January, 2019, 09:35 PM
    Why would it be helpful? Because there is an element of faith being asked for here. Faith that what's happening in his game is reasonably represetative of something larger than his game. We can't know that without details. We can't know if they're doing things like house ruling something which is resulting in a weird result (and they may not even know it's a house rule - it might be one of those...
    110 replies | 3068 view(s)
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  • Mistwell's Avatar
    Monday, 14th January, 2019, 09:29 PM
    I've seen you use the term "break" several times, but I am curious to know precisely what's happening to your games when you say something "breaks" them. I don't mean theoretically with averages, I mean I wish you'd recount for us what actually happens, step by step, and how the game breaks, and what happens in the broken game, and how all the players and DM react to that breaking.
    110 replies | 3068 view(s)
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  • Mistwell's Avatar
    Monday, 14th January, 2019, 08:24 PM
    Here is where I really struggle with this issue. It's a matter of rules being the source of role playing vs rules getting in the way of it. That's not a precise way of putting it, so let me explain. OD&D (1974) had very few rules which themselves supported out of combat challenges, aside from traps. If you wanted to persuade an NPC to do something - you just had to persuade them with the...
    301 replies | 10220 view(s)
    4 XP
  • Warpiglet's Avatar
    Monday, 14th January, 2019, 07:03 PM
    Well I don't know if battlemaster is the class selected necessarily. But then are we saying this is the only fighter that should take it? I guess I am wondering where people say the line is for value. For me, it's horseshoes and hand grenades. I want the fun of an occasional intentional big hit with war cleric. I like to RP clerics and I like the satisfaction of melee (only play blade...
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  • Warpiglet's Avatar
    Monday, 14th January, 2019, 06:39 PM
    Warpiglet started a thread GWM without advantage
    So a question just came to mind as I began plans to play a cleric. specifically I have been debating a war cleric and an arcana cleric. Going against the advice of some, I planned to take GWM at some point. With the war cleric, channel divinity for. +10 seems a natural fit. Sure, it's limited to a time or two per day initially, but it is a very likely hit even with -5 +10. I recall a...
    17 replies | 629 view(s)
    2 XP
  • Mistwell's Avatar
    Monday, 14th January, 2019, 05:56 AM
    Imma go out on a limb and guess he's trying to prove it's a player issue? Too on the nose?
    301 replies | 10220 view(s)
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  • Mistwell's Avatar
    Monday, 14th January, 2019, 03:23 AM
    Ranger is attractive because there is a fair amount of wilderness travel in this adventure. Hexblade is attractive because there is a fair amount of diplomacy with NPCs in this adventure. So I'd pick whichever one you think will be the most fun to play. Both should do fine.
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  • Mistwell's Avatar
    Sunday, 13th January, 2019, 07:16 PM
    If you are going to higher levels I have to admit malleable illusions can be a very powerful ability. Using a 6th level slot you can make an illusion permanent and use Malleable Illusions to change itís nature, have it follow you around and turn it into whatever you need when you need it without using spell slots. Probably have an illusionary ring as your staple. It can even work with lower level...
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  • Mistwell's Avatar
    Sunday, 13th January, 2019, 05:26 AM
    Abjurer. If you will have many DMs with differing opinions on illusions, then go abjurer. Plus, it's a strong school. Remember to get the Alarm spell for your ritual book, and cast it as a ritual every short rest to recharge your arcane ward.
    22 replies | 673 view(s)
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  • Mistwell's Avatar
    Saturday, 12th January, 2019, 02:28 AM
    Yes I do. In fact, I think a re-roll ability check or save makes sense. Though it starts to step on Luck points and Inspiration.
    21 replies | 648 view(s)
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  • Mistwell's Avatar
    Saturday, 12th January, 2019, 12:30 AM
    Probably I didn't clarify. I don't think short rests are easy to come by in an environment which is otherwise ripe for combat encounters like a dungeon. I mean that short rests are easier to come by in environments where a lot of skill checks are involved, like political intrigue scenarios or outdoor travel scenarios or pre or post dungeon negotiations with a sponsor or urban setting scenarios....
    21 replies | 648 view(s)
    2 XP
  • Mistwell's Avatar
    Friday, 11th January, 2019, 11:06 PM
    doublepost
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  • Mistwell's Avatar
    Friday, 11th January, 2019, 11:04 PM
    Is there anything which would break or work unusually if we simply added some battle master superiority dice options for out of combat functions? Seems like you could add a die to an ability check pretty easily. In fact, adding advantage to someone else's check AND adding the die seems balanced given the other manuevers available.
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  • Mistwell's Avatar
    Friday, 11th January, 2019, 11:02 PM
    They re-charge on a short rest, and you're already out of combat, so the odds are you can re-charge it after use prior to the next combat. I disagree they are behind other martials but regardless in use I don't think Action Surge can't be used out of combat more...it's already used out of combat plenty by some players as it is. Action Surge is not a combat resource. People USE it in...
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  • Mistwell's Avatar
    Friday, 11th January, 2019, 07:33 AM
    Is it? Does this sound like what you and Hussar are saying? "I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree." I think the OP's ideas are sound...and are very little like the things you guys seem to be advocating. His ideas are a fairly modest change using...
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  • Mistwell's Avatar
    Friday, 11th January, 2019, 07:02 AM
    Waste? Why would those activities be more important than a chase scene or not getting caught? I'd say those are usually more important than an extra set of attacks, in the grand scheme of a campaign. Plus, if you are already out of combat, an hour of non-strenuous activity is easier to come by to regenerate the ability.
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  • Mistwell's Avatar
    Friday, 11th January, 2019, 06:59 AM
    No it doesn't. I quoted the description above. It doesn't say anything about strenuous activity. It says you can push yourself beyond your normal limits for a moment That's not strenuous activity. It can be intellectual or physical as the phrase "normal limits" applies fine to either.
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  • Mistwell's Avatar
    Friday, 11th January, 2019, 06:51 AM
    You're not the OP, and the OP is talking about two topics you've barely touched on and don't seem to want to discuss. Why are you trying to take over the thread to discuss your needs when they don't even seem to match the needs of the guy who started the thread, who was asking about two specific abilities being combined into the core base class?
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  • Mistwell's Avatar
    Friday, 11th January, 2019, 01:33 AM
    Yes. A whole lot of it, in the sense that most of it is time pressured, and frequently allows for just a single check in the midst of something else happening before someone else does something. We might not call it a "round" or a "turn" because nobody else other than the fighter could actually do two things in that time frame. But once you introduce a fighter with action surge, provided the...
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  • Mistwell's Avatar
    Friday, 11th January, 2019, 12:38 AM
    Gives numerous examples of how Action Surge is a powerful out of combat feature unique to the fighter class. Everyone complaining about lack of out of combat Fighter features ignores it.
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  • Mistwell's Avatar
    Thursday, 10th January, 2019, 11:23 PM
    The 7 examples given didn't provide context to know what sorts of things we're talking about?
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  • Mistwell's Avatar
    Thursday, 10th January, 2019, 11:20 PM
    I disagree. Fighters are the most popular class, but they were still only 12.5% of the classes taken. Which means if a majority of Fighter players use feats, that would be only 7% of the players. Which is why that data does not prove what you're trying to prove with it. Strawman. I never said or implied anything about the legitemacy of this discussion. It's a perfectly legitemate...
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  • Mistwell's Avatar
    Thursday, 10th January, 2019, 10:51 PM
    Ah yes thank you! Crawford ruled on it. "The benefit of the Survivor feature happens at the start of each of your turns, whether those turns are inside or outside combat."
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  • Mistwell's Avatar
    Thursday, 10th January, 2019, 10:28 PM
    In my opinion, Action Surge can be used out of combat. Here is the text, "Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action." It says actions and turns, but then spells say the same thing (and yes I can quote plenty of places in the Spells section which...
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    10 XP
  • Mistwell's Avatar
    Thursday, 10th January, 2019, 10:08 PM
    From Oct 2017. Still most popular.
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  • Mistwell's Avatar
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  • Mistwell's Avatar
    Thursday, 10th January, 2019, 09:17 PM
    This exact same thing happened to my dwarf fighter while exploring the Forge of Fury!
    301 replies | 10220 view(s)
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  • Mistwell's Avatar
    Thursday, 10th January, 2019, 09:05 PM
    Not every class gets a free feat at levels 6 and 14. In fact, only one class does - Fighter. So no, not all the arguments can be applied to every class. One glaring one cannot. Because it's an "ability that makes up for" not having an other built in role playing feature. And those feats can grant them additional skill proficiencies, expertise, special skill-based abilities, and a host of similar...
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  • Mistwell's Avatar
    Thursday, 10th January, 2019, 08:33 PM
    I have no idea where you are getting this "fact" from, but I don't think it's a player-oriented question, but a fighter-oriented one. Do most players of FIGHTERS use feats? I suspect they do. If instead of gaining an ASI at levels 6 and 14 they instead offerred this power, would it change things because the optics change? Adroit Specialization. At 6th level you gain one Adroit...
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  • Mistwell's Avatar
    Thursday, 10th January, 2019, 08:00 PM
    Fair enough. I was more thinking along the lines of, "You can cast cantrips as often as you normally would need in a day...but you cannot sit there blasting a wall with your mini fireball for hours until it melts into slag. Cantrips take something from you and are not infinite pew-pew guns."
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  • Mistwell's Avatar
    Thursday, 10th January, 2019, 12:05 AM
    One subclass of fighter gets spells, and all classes can take feats which grant spells, therefore we can say all classes get spells it's just that some get more. Getting more feats is SUPER MEANINGFUL. It's not something available to everyone else - nobody else gets as many. Much like Fighters can't get many spells, but they can get a few. If we filled some of those feat slots with fixed...
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  • Mistwell's Avatar
    Wednesday, 9th January, 2019, 11:42 PM
    I don't think you read my post all the way and accidentally made an incorrect assumption. I spelled it out with an example, right there in what you quoted. 17 uses, per short rest at first level assuming a 16 in your key ability score, which all reset on a short rest. Assuming 2 short rests a day to use your example, that's FIFTY ONE uses per day at first level. I think you assumed it was...
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  • Mistwell's Avatar
    Wednesday, 9th January, 2019, 11:22 PM
    My fighter is planning to take the ritual caster feat soon. This will allow him to cast comprehend languages and find familiar, and if we can find the scrolls or buy them, Tiny hut, Alarm, Detect Magic, Floating Disk, Identify, Illusory Script, Magic Mouth, Phantom Steed, Ubseen Servant, Water Breathing, etc.. This will add sooooo much to out of combat aspects of the PC, for the cost of a feat...
    301 replies | 10220 view(s)
    5 XP
  • Mistwell's Avatar
    Wednesday, 9th January, 2019, 09:34 PM
    Would this help? "Cantrips manifest from within the spellcasters well of power, and become more difficult to cast over time. You may cast cantrips without difficulty a number of times equal to your spellcasting ability (intelligence, wisdom, or charisma, depending on your caster type) plus your spellcaster level. Once you exceed this number of castings you may still cast a cantrip, however it...
    203 replies | 6504 view(s)
    1 XP
  • Mistwell's Avatar
    Tuesday, 8th January, 2019, 10:25 PM
    Nevwermind, fixed now. And, gotcha Umbran.
    97 replies | 3601 view(s)
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Wednesday, 16th January, 2019

  • 07:36 PM - Satyrn mentioned Mistwell in post yes, this again: Fighters need more non-combat options
    This is just not true in an ingame sense. I think a lot of this discussion forgets the Social Interaction section in the DMG pg. 244. NPCs have a starting attitude of friendly, indifferent, and hostile. That attitude isn't going to be the same for every PC in the group. In many situations, the Warlock will be looking at a hostile reaction compared to a fighter looking at a indifferent or even friendly attitude. In many cases having certain PCs present might sour the social interaction. I was skipping past the metagame discussion so I only noticed this because Mistwell quoted it later. I'm glad he did, because this is an excellent point to be reminded of as the social encounters ramp up in my megadungeon. ( I probably won't inflict that last sentence on my players, though, as I don't want too make rulings that encourage the players to split up)

Friday, 11th January, 2019

  • 12:44 PM - Quartz mentioned Mistwell in post The Fighter: tweaking Indomitable to work in all the Pillars.
    Hmm.. I've just read Mistwell 's thread on Action Surge and I wonder if Action Surge and Indomitable could be folded together? That might make a Fighter dip too powerful if both abilities were allowed straight off.
  • 08:02 AM - Hussar mentioned Mistwell in post yes, this again: Fighters need more non-combat options
    Is it? Does this sound like what you and Hussar are saying? "I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree." I think the OP's ideas are sound...and are very little like the things you guys seem to be advocating. His ideas are a fairly modest change using the existing Fighter mechanics found in some sub-classes and moving them to the core classes. The nature of his idea seems very less radical than what you guys seem to be advocating. Mistwell, you kinda chopped off the important bit of the quote though: I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree. But that hasn't been enough to fully convince me Fighters wouldn't do well with something else. Kinda left off the important bit there right? That sure, roleplay has its place, but, "Fighters wouldn't do well with something else". Now, the notion of moving those features into the base class does kinda do the trick actually. Although, to be fair, the example I gave upthread was limited to the Battlemaster since several posters insisted that they wanted a fighter for lazy players who don't want to deal with complexity. Fair enough. My idea was to allow BM's to spend their superiority dice on skill checks. Don't see where that would be hugely over powered and would nicely do the trick as well. Might want to maybe grant an extra...

Thursday, 10th January, 2019

  • 10:59 PM - doctorbadwolf mentioned Mistwell in post yes, this again: Fighters need more non-combat options
    @Mistwell dndbeyond and wotc have stated that all of their extensive data shows that most players donít use feats, by a significant margin. I know humans were called out as a surprising non-exception, but I donít recall if fighters were, as well. But, if most fighters, the most popular class, take feats, I doubt that the numbers would favor no-feats in general. More importantly, even if only 1/4 of players donít use feats, thatís plenty to make the intended discussion of the OP perfectly legitimate. And no, writing out some feats as optional abilities at level 6 wouldnít change anything.

Friday, 4th January, 2019

  • 02:58 AM - FrogReaver mentioned Mistwell in post Does Rope Trick Heal?
    @Mistwell It feels like you are trying to say I should understand what others meant by heal, when it was me that first uttered the phrase about healing that started this all. Should they not have understood what I meant by heal and thus avoided this whole episode? Why attempt to chastise me when it was their lack of understanding, or worse - extreme pedantry, that caused this?

Monday, 31st December, 2018

  • 04:01 AM - SkidAce mentioned Mistwell in post Does Rope Trick Heal?
    I understand your point, and somewhat agree. But enabling something is not the same thing as doing something. Rope Trick (IMO) does not heal. The resting/spell casting does. Its all good, its mostly semantics....I do wish I had read the thread before answering though....a couple of those middle pages....sheesh!!! (not poking at you Mistwell)

Friday, 21st December, 2018

  • 02:46 PM - lowkey13 mentioned Mistwell in post No Magic Shops!
    Not being able to see posts by people that have blocked you? Fair enough. Not being able to access entire threads just because they happened to be started by people that have blocked you? Broken as freak - I didn't know we could own threads and decide who gets to see them. (I duly note that this behavior is likely not consciously set up that way by Morrus and is probably considered a bug in the forum software. Still, it hasn't been fixed or mitigated for years, so that excuse isn't particularly persuasive anymore) Hey now! I love me a magic shop thread! ;) Anyway, cbwjm and Mistwell I think a lot of the debate over the block/ignore function tends to be one of those, "Sure, it is great in practice, but how does it work in theory," type of issues. The enworld community, in contrast to an unfortunately large part of the internet, is still a large, diverse, and active community of people engage in regular conversations without it going off the rails. Part of this is because of the excellent moderation of Morrus, Umbran, Danny, and others (including all of us regular users who flag issues). But part of this, IMO, is because of the block list. It's a great feature for several reasons. First, in use, it keeps people from further attacking each other. It's the ultimate in de-escalation. But, and this is an important point, it's also a calming/moderating influence on all posts, IMO. Because I don't know about you- but I don't want to get blocked. I like talking to people! So any time I think maybe I just need to ratchet it up a little .... I don't. I stop. I remembe...

Tuesday, 23rd October, 2018

  • 11:23 PM - FrogReaver mentioned Mistwell in post Shield Attacks and AC Bonus
    Not sure why you added my name to this list (and poorly as it didn't work but fortunately I just happened to see it) but my argument is the area of the shield you're hitting with is "similar" enough to a mace to be treated as a mace for purposes of using the maces damage die. You disagree and wouldn't play it that way in your game, which is fine. You however want me to say this is somehow a house rule and not an intepretation of the rules, and that's not fine. I've never said there is no rule...I've said the existing rules allow for my intepretation of them. I still have no idea why saying Mistwell didn't work.

Tuesday, 9th October, 2018

  • 09:28 PM - Ristamar mentioned Mistwell in post What if Expertise were a simple +2?
    I agree, but those feats were more-or-less examples. The UA feats and the Prodigy feat grant expertise plus a small package of other abilities, providing additional context for the question posed by Mistwell. We already know the Skilled feat in the PHB provides three skill proficiencies and no ability score increase. The designers have also stated that a tool proficiency is typically less valuable than skill proficiency, and languages are typically less valuable than tools. As such, expertise in one skill or tool seems to be worth about half a feat, at best.

Tuesday, 18th September, 2018

  • 09:39 PM - Parmandur mentioned Mistwell in post 4 years of 5E on Amazon: same old same old
    ...bers of D&D in reports. It may have had a mention, but it's not been like MtG which is named and in instances we see how much it actually is making for Hasbro. Anyways, I tracked down the source of the information people were thinking about, and found out what it's all about. I'm happy to let you guys go on with your party now that I know what all of it is really about. On your link thing though...I really have no idea what you are talking about or referring to. Most of the links that I see and things posted are on how the books are selling on Amazon, not the Hasbro stock reports. Right now they are up 2 from when I last mentioned them (they were at 105 around at that time, currently at this point they are 107.62 high right now). I don't think I'm going against your numbers anymore now that I know the REASON why they probably are advertising it like they are with those numbers and an actual plausible explanation of where they got those numbers in the first place. Mistwell (who, IIRC, is both a Hasbro stockholder and a lawyer) is referring to your post, #133, which quotes Jester David in post #130, wherein can be found three links providing details of the Hasbro CEO discussing D&D in a stockholder facing context: that is, not a marketing context, but an actionable stockholder communication. The local paper article is interesting because it provides a solid number, but it is in line with what Hasbro has communicated to stockholders.

Wednesday, 29th August, 2018

  • 10:12 PM - Chaosmancer mentioned Mistwell in post Revised Ranger update
    ... win? [citation needed] Actually, just because the Basic rules are free doesn't mean people even know they exist. I certainly didn't tell my new players about it, because it is a poor version of the PHB and I always allow people to peruse my Player's Handbook so there is no need to tell them about the Basic Rules online. And, I think Yunru has a fair point I had not considered. There is a taboo on the players looking through the Monster Manual, but alternatively, all of the best companion choices are not in the Player's Handbook and are intstead in the Monster Manual. Yes, a proper DM should make those stats available to the player, but it would not be something a new player would see on their own. An animal companion is meant to be used strategically and support your own abilities and powers, not provide another party tank. That is completely unreasonable. Before level 5 or level 7, how does the Companion do this. Yes, Mistwell has talked a lot about the help action, but you are four levels deep into the subclass by that point. Is getting the equivalent of the True Strike Cantrip a valuable use of your time at levels 3 and 4? Sure, you could also have it stand somewhere and threaten opportunity attacks. But, either the enemy will be engaged with another PC (in which case the animal will be ignored as it is not contributing to the fight) or the animal will be 1v1 (in which case the enemy might kill the beast, use their action to disengage and move towards the backline, or simply take the relatively weak attack of the beast). This also puts the full tactical value of your beast on the DMs whims, because the DM gets to decide what the enemy does and you just have to hope it is what you were expecting. These spells and feats arenít taxes, they are trade offs. And if having your animal companion be a DPR boosting meat shield is what you want out of it, you should have to pay for that with other ...
  • 06:09 PM - Satyrn mentioned Mistwell in post Revised Ranger update
    I am pretty sure at least Chaosmancer addressed them...I'm not trying to criticize, they're all fine as ideas, but the fighting style comes on at a different level than when they would get the companion, and the feats and spells are "taxes" that the Beastmaster has to use to make his subclass abilities be on par with the other subclasses who can use their feats and spells for additional things. Like I asked someone else: why couldn't those ideas just be subclass features? They can be. I even talked to Mistwell about simply giving the benefits of his suggested fighting style to the beastmaster directly, and added that to my notes as my preferred fix.

Tuesday, 28th August, 2018

  • 10:53 PM - Gradine mentioned Mistwell in post Revised Ranger update
    ...p that got caught in the battle. Honestly, my first thoughts when I hear "animal companion" are Aladdin and the PS2 cult action game Mark of Kri. Also, you know, The Beastmaster, who, yes, fights alongside a tiger, but for my money gets a lot more mileage out of his eagle and ferret companions. Helpful in a pinch but not something I'd expect to fight right at my side against anything more threatening that, say, a bugbear. Also, if I'm fighting a bugbear alongside my trusty wolf, and the bugbear starts attacking my wolf because he sees it as the bigger threat, there's something that's gone horribly wrong and has little to do with the construction of the class or its features. And that's it. 1 manoeuvrability option, and a couple of support options that mostly require charging straight to the animal companion's death. I exaggerated a bit on the straight maneuverability options (though you are discounting how useful the prone condition for getting in and out of harm's way). Mistwell once again clearly demonstrates some of the other ways different animal companions can be handy in a fight, but you've helpfully ignored those (and basically everything else I said). Again, what you seem to be asking for is something at least approaches the same level of combat functionality and survivability as another PC. I posit that that is an unreasonable request.
  • 09:57 PM - Gradine mentioned Mistwell in post Revised Ranger update
    Because "Being able to fight and take a hit" is in no way "ewuivalent to a PC"? The fact that I have to even explain that boggles the mind. 1) @Mistwell has already covered the numerous ways in which various animal companions are "able to fight", just not in the meat-shield manner you seem to hold as the only way to accomplish this 2) At what point is "being able to take a hit" necessary to be engaged in a fight? My wizard buddy can't really take many hits either, after all. Again, it is clear that you have a very precise expectation for what a Ranger's companion is supposed to be able to do. What is also clear (and the issue that is actually being discussed at the moment) is that there is nothing in the overall text of this current edition of D&D that would have reasonably given you that expectation with regards to the Beastmaster Ranger. You are instead relying on overly literal interpretations of this text (and the arguments of those responding to you) to try to make some obtuse semantic point. It is not working. Again, @Mistwell has pointed out that there are plenty of places across the internet that have taken the impetus to bui...

Friday, 24th August, 2018

  • 10:43 PM - Oofta mentioned Mistwell in post Missing Rules
    ...en DMs weren't allowed to alter or ignore rules. Oh wait... There are two questions here that I'm finding interesting. 1) Are rulings in some sense superior to rules? 2) Does whatever we decide about 1) entail that rules mean anything we want them to mean? In looking at those questions, I ask other questions like - why buy rule books? what allows us to recognise a D&D game as a D&D game? what did we want from rules anyway? My working premise is something like - Rules are a stable and meaningful foundation. They continue to have meaning even if we can alter or ignore them as we choose. We can have meaningful, resolvable debates about rules. A claim that rules mean whatever a given DM wants them to mean is not only unhelpful, in terms of the analysis of rules, but also false. A DM can alter or ignore the meaning, but cannot erase the meaning. As an aside, I think their meaning can be erased through removing them from context, i.e. rules only have meaning, given context. What Mistwell said, with a little extra. I would say there's a line between a ruling and a house rule that most people would recognize (not all, this is the internet of course). How you handle jumping an "unusually long distance" for example is a ruling. The rules are silent on the subject other than to say that sometimes it can be done. It gives no DCs, no instructions on whether you just state your character is going to jump further than usual or need a pogo-stick or roll a percentile die. So how it happens IMHO is a ruling. I make a ton of rulings all the time. It's just part of running a smooth game and can change the flavor of the game without changing core assumptions. On the other hand, I have a handful of house rules for when I explicitly override the clear intent of a rule in the book. For example, I've always thought the way certain items replace ability scores instead of enhancing them is dumb. A two year old should not be able to but on a belt and be able to lift a hor...

Thursday, 23rd August, 2018

  • 01:55 AM - Maxperson mentioned Mistwell in post Missing Rules
    There is a different between clear rules and ambiguous rules and between reading and hostile reading. There was no "hostile" reading. "Hostile" just a buzzword you are using. My reading is as it is written. It has two opposing rules. One says each magic missile targets a creature. The other says several creatures. You and I(assume you anyway) have the advantage of having played the game before, so we are aware of what Magic Missile is intended to do. New players are extremely unlikely to be on forums or twitter, or look online for errata. If Mistwell's completely unsubstantiated claim that 50% of the people who play 5e are new players to the game, there are a lot of people who are going to be confused by the contradiction in the Magic Missile rules.

Wednesday, 22nd August, 2018

  • 10:19 PM - CleverNickName mentioned Mistwell in post Favorite Flanking Fixes in Five-E?
    in 4e you got a +2 bonus to hit Personally that seems to small to me. Ever tried to fight two people at once. It ain't like the movies I will tell you that. I thank advantage is actually more realisticThis is what Mistwell was saying also. Getting a +2 to hit is not a bad solution, and it would feel very familiar to my group.

Monday, 23rd July, 2018

  • 12:23 AM - Blue mentioned Mistwell in post [GUIDE] Guide for optimized Sorcerer
    It's a bit disconcerting that you don't mention paladin under multiclassing, as it's widely considered to be one of the best combinations in 5e, and is significantly more powerful than any single class. I'm not sure if you noticed, the byline is: "By Sorxores, as originally published on the Wizards of the Coast message boards" When Wizards of the Coast shut down their forums in 2015, @Mistwell brought this and other guides over. Unfortunately the original author never came here and claimed it so it hasn't been updated since then. It's kept around in the links, but if you're looking for an actual discussion I'd suggest one of the guides with current posting in it.

Thursday, 12th July, 2018

  • 10:56 PM - Elfcrusher mentioned Mistwell in post Barbarian with Mobile and GWM Feats: as cool as it seems?
    Just for reference: "That is why you fail" is a Star Wars quote I paraphrased - Yoda to Luke in Empire. Not knowing that is why you fail to take the comment in the light hearted spirit in which it was intended when delivered by a being of pure evil. Ah, I didn't hear the Yoda voice. I took it as typical internet-forum disparagement. If you feel like explaining, I AM interested in your point. @Mistwell: Yeah combined with Ancestral Guardian it could be awesome. Either chase me and trigger AoO from my friends, or attack them with Disadvantage. EDIT: And if one of the friends has Sentinel it gets even better.

Sunday, 10th June, 2018

  • 07:16 AM - Ancalagon mentioned Mistwell in post What is the bard's "fireball"?
    Hello. So the Wizard/sorcerer has fireball, an iconic spell that is probably too good for its level. The cleric now has spiritual guardian, that's really freaking good. And Mistwell pointed out that druids have conjure animals - I haven't tried it but he swears it's great, and looking at it I see it has potential. These are all spells that are unique to those classes, and are all in that sort of "low-mid" sweet spot where D&D works so well (3rd level spell in this case). Gaining 3rd level spells is a big step up in the power of these classes, equivalent for the warriors getting their second attack. But I started wondering... what is the bard's version of this? For Warlocks it's arguably hunger of hadar (it's great area denial) but for the bard nothing leaps out at me...


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Sunday, 20th January, 2019

  • 07:35 AM - Cap'n Kobold quoted Mistwell in post yes, this again: Fighters need more non-combat options
    If the fighter came with 3-4 tool proficiencies, would that make sense? Does "tool user" fit the fighter theme in people's perceptions of that class? I'd go with maybe Skills or Tool proficiencies, to represent a wide range of life experience picked up alongside combat training. However just tool proficiencies seem to push the class into "craftsman" niche, and I don't think that fits all fighter concepts so well. Making the fighter into the "relies on training" class for both combat skills and non-combat proficiencies fits the concept pretty well. (Although without the intense focus on a few aspects that Rogues and Bards can bring.) Just tools however would be something that I might associate with the Artificer rather than Fighter. This is totally off-topic, but, out of curiosity, how does the block function here work? Is it two way, a la Facebook, in that after you block someone they cannot see your posts either? Or, is it more like a classic forum where you can no longer see what they...
  • 06:25 AM - cbwjm quoted Mistwell in post yes, this again: Fighters need more non-combat options
    If the fighter came with 3-4 tool proficiencies, would that make sense? Does "tool user" fit the fighter theme in people's perceptions of that class? It doesn't really fit my perception of the class, I think that's more of a background/subclass. If I was going to go with a specific theme for a fighter, I might say physical perfection. Where a barbarian focuses on raw strength and a rogue focuses on nimbleness and precise strikes, a fighter focuses on honing his whole body to the warrior ideal, something of a jack of all trades for the physical scores. A good first step would have been to have remarkable athlete in the base class at level 1 or 2. I don't know how many others would agree with me, but if I was going to focus on changing the fighter somewhat, that might be where I would start.
  • 06:24 AM - Cyber-Dave quoted Mistwell in post yes, this again: Fighters need more non-combat options
    If the fighter came with 3-4 tool proficiencies, would that make sense? Does "tool user" fit the fighter theme in people's perceptions of that class? I also think that, with 5eís system of spotlight balance, giving the fighter more interactive power outside of combat would overpower the class...

Saturday, 19th January, 2019

  • 11:05 PM - TheSword quoted Mistwell in post yes, this again: Fighters need more non-combat options
    What's up with you quoting people, replying to them, and then sticking them on block so they cannot respond? You know youíll probably get blocked for asking that question! If you get an answer, could you let us know the reason? Of course we have no way of knowing if the reason you is the real one as we canít see what AdHoc writes. I feel like Iím sharing a conversation with someone on the ethereal plane and my words arenít Ďghost touchí.

Friday, 18th January, 2019

  • 07:46 PM - Satyrn quoted Mistwell in post Choose One Cantrip You'd Like In Real Life
    It was the "You, while completely unarmed, unleash a string of insults which kill someone at a 60' range using untraceable and mysterious psychic damage" that I think was the attraction for the one would-be silent assassin here who chose an attack cantrip. I just hope he never shows up at the club when I'm doing my stand-up. He be a killer heckler.
  • 05:44 AM - Sacrosanct quoted Mistwell in post Out Of Combat Action Surge Uses
    You either 1) intentionally strawmanned, or 2) failed to read the thread you're claiming to have read. Well I suppose there could be 3) are either on ignore or yourself ignored a couple of key people posting to this thread. Either 1 or 2 sucks. Please don't do that. If it's 3, well...not much to be done about that. I really think you are mistaken. I and a couple of others have expounded about it at length. You appear to have either not read much of it or handwaived it, followed by you asking people to expound on it. Well, he has me on ignore, so he never saw my post on the first page reiterating your OP with examples. Seriously, AS is so good for sneaky types, itís almost worth rogues taking fighter levels just to get it. Cunning action is limited to only a few things. AS allows another turn, basically.
  • 04:32 AM - Nevvur quoted Mistwell in post Making a Formal Party Charter
    Oooh I have some obscure but helpful information! I once read a book about the westward travel of gold rush seekers, who grouped together into formal parties with just such charters, which were essentially real life adventuring parties. Members would all sign the charter and pledge things like, "We hereby pledge ourselves, to support and protect each other in case of emergency and sickness, and in all cases to stand by each other as a band of brothers, to elect officers and vote to determine company actions, to work together under and agreed-upon division of labor, etc.." They would include morality and ethics clauses about gambling and cursing and drinking, rules for splitting found minerals, rules for differing roles in the company, etc.. You get XP once you tell us the name of the book. ;)
  • 04:26 AM - FrogReaver quoted Mistwell in post Out Of Combat Action Surge Uses
    I love Cunning Action. Super powerful and versatile. And nobody would question it has out of combat applications where movement is an issue, right? I have not found it to be rare. Particularly since our DM loves to have smart foes flee and we often cannot keep up with them. You don't need "universal" times for almost ANY out of combat ability in the game. Tables will vary, situations will vary, but abilities can "sometimes" help and that's all you need for it to be a "useful" out of combat ability. I mean, your objection is similar to "disguise self is very situational therefore not universally applicable". Well yes, but it's pretty well accepted it's a good spell for the situations it works and nobody has an issue with that application. But for some reason when it comes to action surge that's not good enough? You have 1) not tried it, and 2) have an opinion which runs contrary to numerous testimonials in this very thread. The situations are really not rare once you are loo...
  • 03:44 AM - FrogReaver quoted Mistwell in post Out Of Combat Action Surge Uses
    In my opinion, Action Surge can be used out of combat. Here is the text, "Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action." It says actions and turns, but then spells say the same thing (and yes I can quote plenty of places in the Spells section which mentions turns and actions)...but everyone agrees you can cast spells outside of combat as well, right? So by that logic, there should be no rule against using action surge out of combat in the appropriate situation. What is the appropriate situation? Any encounter or challenge out of combat with a time constraint involved where normally the DM would ask the PC for their action. In such cases, a Fighter should be able to choose an action (like a skill check) and then action surge to apply a second action (like another skill check). So what are some examples of out of combat challenges where action surg...

Thursday, 17th January, 2019

  • 04:04 AM - Hussar quoted Mistwell in post yes, this again: Fighters need more non-combat options
    I think one area that's ripe for a fighter is tool use (and yes I know everyone can gain tool usage, but the incentive for the Fighter to gain them so they have more to do when out of combat is higher than for other classes). It's something which can be learned in downtime, and which has potentially much wider application than I suspect a lot of games use/exploit to their most advantage. Xanathar's Guide went a long way to helping out with this. For example at level 3 a Battle Master gets "Student of War", where you gain proficiency with one type of artisanís tools of your choice. I picked Carpentry Tools, and this is on my Character Sheet with all my other abilities: Carpentry: Enables a character to construct wooden structures; house, a shack, a wooden cabinet, or similar items. Components. saw, hammer, nails, hatchet, square, ruler, adze, plane, chisel. Xanathar's Pg 78 History. Aids you in identifying the use and the origin of wooden buildings and other large wooden objects. Inves...

Wednesday, 16th January, 2019

  • 11:01 PM - Greenstone.Walker quoted Mistwell in post Out Of Combat Action Surge Uses
    Combat is not any situation with time constraints and actions. A negotiation with an NPC is not combat. Disabling a trap is not combat. Climbing across a swaying rope bridge is not combat. The characters are negotiating with an NPC when one player yells "I'm sick of this, I cast a spell!", another player responds with "No, I try to stop him!", a third player says "I cast counterspell!" and the GM decides that the NPC flees. How to determine whose actions get resolved first? The characters are caught in a room filled with flames. One of them starts picking the lock to get out. How to determine how much damage the characters take before the thief picks the lock? The characters are climbing across a rope bridge while someone on the other side is trying to cut the bridge. How to determine whether or not they make it before the bridge is destroyed? Maybe its a race - several characters are trying to be the first to cross the bridge. How to determine who wins? Roll Initiative (a DEX abi...
  • 08:02 PM - Satyrn quoted Mistwell in post Choose One Cantrip You'd Like In Real Life
    I am a bit surprised nobody has chosen Thaumaturgy yet. 30' range, lasts for up to a minute, you create minor mircles at a whim. Booming voice, flickering flames which can change color, tremors in the ground, instant remote sounds, make doors and windows fly open or slam shut, completely alter your eyes (not just color but their entire appearance), and have three of these effects going at once. I mean, this is the "scare people into thinking you're an angel/demon walking the earth" cantrip :) Sure, but if I posed a demon, I got nothing to defend myself against the hordes of do-gooders looking to exorcise me with their assault rifles. Maybe if I looked like The Rock or Taylor Swift people would think I'm an angel.
  • 07:28 PM - Aiden_Keller_ quoted Mistwell in post Choose One Cantrip You'd Like In Real Life
    Ah, Creature. I've met her a couple of times at conventions. Seemed nice. Yep! She is the Odd Duck in the Family. One of my personal, favorite family members. She was also a dancer in STOMP and Panic at the Disco and in the final dance at the end of The Muppets (2011).
  • 10:00 AM - The Human Target quoted Mistwell in post Choose One Cantrip You'd Like In Real Life
    I am a bit surprised nobody has chosen Thaumaturgy yet. 30' range, lasts for up to a minute, you create minor mircles at a whim. Booming voice, flickering flames which can change color, tremors in the ground, instant remote sounds, make doors and windows fly open or slam shut, completely alter your eyes (not just color but their entire appearance), and have three of these effects going at once. I mean, this is the "scare people into thinking you're an angel/demon walking the earth" cantrip :) You'd be burned as a witch or captured by the government for vivisection in about 6 hours.
  • 05:43 AM - Aiden_Keller_ quoted Mistwell in post Choose One Cantrip You'd Like In Real Life
    Who is your cousin? Tonya Kay
  • 04:51 AM - Leatherhead quoted Mistwell in post Wizard vs. Sorcerer
    Coincidentally, I have spent about a week trying to figure out this question, here is what I have come up with so far: Firstly, we have to start with the basics. Because I'm not going to start from the Capstone and work my way down, that doesn't flow, and most people get fed up with the class well before the Capstone is an option. HD: D6 Armor: None Weapons: Daggers, Darts, Slings, Quaterstaffs, Light Crossbows. Tools: None Saving Throws: INT, WIS Skills: Pick two; Arcana, History, Insight, Investigation, Medicine, Religion. Primary Ability Score: INT This means that Wizards are the squishiest members of their team, sharing the smallest HD, the d6, with Sorcerers and being restricted from using even the least of armors. Wis is a good save to prevent some nasty conditions, but INT is rare unless you are in a campaign with Mind Flayers. But against traditional damaging spells you are quite vulnerable. Wizards also have a small and the least useful selection of skills out of the...
  • 04:24 AM - MoonSong quoted Mistwell in post Wizard vs. Sorcerer
    The ritual casting from spell book is a nice feature, but with so few spells having the ritual tag it isn't a big thing IMO. Arcane Recovery is not much compared to using Sorcerer points as you can use them to recover spell slots as well. The increased spell list is good, but since players often pick their favorites I don't see that being big either. I'll spend more time reviewing the lists later. I've never been impressed with any of the Wizard subclasses other than War Magic personally. Again, thanks for the feedback and I'll keep looking into the comparison. Also remember that the wizard gets to prepare more spells than the sorcerer knows. An average wizard will start prepping four spells at first level, while a human divine soul with magic initiate gets 4 spells known. Both of them get to add one more at second and third. Then fourth level happens and the wizard increases int, so it's 8 prepped spells versus seven known spells, then 13 vs 11 at eight, then 17 vs 14 at 12th, a...
  • 03:45 AM - epithet quoted Mistwell in post Out Of Combat Action Surge Uses
    OK, well when people talk about some classes having more out of combat abilities built into the classes, I think they're making a distinction between "challenges of a fight" and "challenges which are not a fight". Fighters have few built-in abilities which are applicable specifically to "challenges which are not a fight" whether they are in initiative or not. Action surge is one of the few they do have which are applicable to some (but not all) "challenges which are not a fight". Since it would provide an additional dash, I think Action Surge would apply to most exploration challenges. I also see no reason it wouldn't provide a "fast talker" benefit to social encounters. My point was that any time you need to do more with 6 seconds than you could otherwise do, Action Surge is there for you regardless of whether anyone feels like combat is taking place.
  • 03:40 AM - GlassJaw quoted Mistwell in post Wizard vs. Sorcerer
    It's a question of versatility. Sorcerers can be good in a select group of challenges, while wizards can be a swiss army knife in term of options to deal with virtually any kind of challenge. See for example Treantmonk's Guide To Wizards. War Wizard, btw, is in my opinion the worst Wizard subclass. Arcane Deflection and Int mod to Initiative are good but after that, the subclass is pretty awful. Dispel or Counterspell just to gain damage equal to half your wizard level? Bleh.
  • 03:05 AM - the Jester quoted Mistwell in post Out Of Combat Action Surge Uses
    What if the DM says, "knowledge of religion or history may help with this negotiation, but you only have time for one or the other during your turn?" Would you then allow an action surge for a second action to make the second check that turn? If a DM put it that way, sure, but that's not how I would put it myself- and obviously, I wouldn't get to make the call in someone else's game. To me, it's an "Int check to see what you know, and you can apply your proficiency bonus if you know about A or B" situation, with no "you only have time to think about some of what you know" time factor.


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