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Tuesday, 7th May, 2019

  • 02:58 AM - OlegRu mentioned Mistwell in post Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
    So from reading all of the replies, here are my follow-up ideas/questions for you guys - @Zardnaar, @TwoSix, @Mistwell, @Tony Vargas, @Treantmonklvl20 I'll format this to go by topic: Is there something you'd recommend outside an archer bard that would fit my char's style (maybe some simple-type multiclass I mentioned in the OP or something else)? Also, is a ranged bard preferable to keep him safer due to lower defense/HP and for spell concentration? Ability Scores: Cool so I'll probably take the STR10 DEX16 CON12 INT10 WIS12 CHA16 then. (I care about strength as I'd like to have decent athletics score and wisdom, again, for the skills) Although, I'm a bit worried regarding the CON - I've seen a lot of talk that it's important - for concentration I think? So in order to avoid issues casting, I should equip just a sword if I'm not using ranged at the moment, not the shield? (and keep shield around just in case, but I'm not sure when I'd use it) For armor, yeah I don't want penalties to stealth as I'd like my char to be able to sneak around in the wilderness camouflaged or hide places, so I gues...

Monday, 22nd April, 2019


Thursday, 18th April, 2019

  • 09:43 PM - CleverNickName mentioned Mistwell in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    And Tazawa takes the lead! There's only 10 hours remaining, and most online prediction tools are telling us that Mort and Zardnaar are in the best position to win. (My spreadsheet, on the other hand, is stubbornly suggesting either Mistwell or Morrus for the win.) Critters are crazy, though...we likely won't know for sure until after tonight's show.

Wednesday, 10th April, 2019

  • 04:56 PM - CleverNickName mentioned Mistwell in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    And akr71 takes the lead! ( rczarnec also guessed the same amount, but akr71 guessed it first.) There are only 8 days remaining, and my spreadsheet predicts that Mistwell will win by less than $10k. At $9,264,399 the "Legend of Vox Machina Animated Series" Kickstarter has replaced "The World's Best Travel Jacket" as the 6th highest-funded project in Kickstarter history. Because as Marisha would tell you: 105811

Thursday, 7th March, 2019

  • 05:05 AM - CleverNickName mentioned Mistwell in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Wednesday, 6th February, 2019

  • 02:27 AM - FrogReaver mentioned Mistwell in post Cantrip House Rule
    ...ve adventuring days where your casters run out of spell slots and are forced to use their now totally useless cantrips*, or you have adventuring days where they get plenty of rest and have more spells to throw around and never use cantrips at all. Neither option sounds particularly engaging. This sounds a lot like current 5e to me: "You either have adventuring days where your casters run out of spell slots and are forced to use totally useless cantrips, or you have adventuring days where they get plenty of rest and have more spells to throw around and never use cantrips at all." Given that, I'm not sure how criticizing my change with a criticism that could just as easily apply to current 5e helps support your "all 5e changes are bad position". *Yes, at 11 a cantrip that does 1d8 damage is useless, you'd be better off providing the help action to the fighter. Actually in terms of DPR helping on a fighter's attack or casting a 1d8 cantrip would come out about the same ;) BTW Mistwell answered your post much better and nicer than I did. Thank you Mistwell.

Wednesday, 16th January, 2019

  • 07:36 PM - Satyrn mentioned Mistwell in post yes, this again: Fighters need more non-combat options
    This is just not true in an ingame sense. I think a lot of this discussion forgets the Social Interaction section in the DMG pg. 244. NPCs have a starting attitude of friendly, indifferent, and hostile. That attitude isn't going to be the same for every PC in the group. In many situations, the Warlock will be looking at a hostile reaction compared to a fighter looking at a indifferent or even friendly attitude. In many cases having certain PCs present might sour the social interaction. I was skipping past the metagame discussion so I only noticed this because Mistwell quoted it later. I'm glad he did, because this is an excellent point to be reminded of as the social encounters ramp up in my megadungeon. ( I probably won't inflict that last sentence on my players, though, as I don't want too make rulings that encourage the players to split up)

Friday, 11th January, 2019

  • 12:44 PM - Quartz mentioned Mistwell in post The Fighter: tweaking Indomitable to work in all the Pillars.
    Hmm.. I've just read Mistwell 's thread on Action Surge and I wonder if Action Surge and Indomitable could be folded together? That might make a Fighter dip too powerful if both abilities were allowed straight off.
  • 08:02 AM - Hussar mentioned Mistwell in post yes, this again: Fighters need more non-combat options
    Is it? Does this sound like what you and Hussar are saying? "I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree." I think the OP's ideas are sound...and are very little like the things you guys seem to be advocating. His ideas are a fairly modest change using the existing Fighter mechanics found in some sub-classes and moving them to the core classes. The nature of his idea seems very less radical than what you guys seem to be advocating. Mistwell, you kinda chopped off the important bit of the quote though: I know what the replies will be: use your background skills, role-play your character, you can skill use skills you aren't proficient in, etc. I get it, I really do. And I don't disagree. But that hasn't been enough to fully convince me Fighters wouldn't do well with something else. Kinda left off the important bit there right? That sure, roleplay has its place, but, "Fighters wouldn't do well with something else". Now, the notion of moving those features into the base class does kinda do the trick actually. Although, to be fair, the example I gave upthread was limited to the Battlemaster since several posters insisted that they wanted a fighter for lazy players who don't want to deal with complexity. Fair enough. My idea was to allow BM's to spend their superiority dice on skill checks. Don't see where that would be hugely over powered and would nicely do the trick as well. Might want to maybe grant an extra...

Thursday, 10th January, 2019

  • 10:59 PM - doctorbadwolf mentioned Mistwell in post yes, this again: Fighters need more non-combat options
    @Mistwell dndbeyond and wotc have stated that all of their extensive data shows that most players don’t use feats, by a significant margin. I know humans were called out as a surprising non-exception, but I don’t recall if fighters were, as well. But, if most fighters, the most popular class, take feats, I doubt that the numbers would favor no-feats in general. More importantly, even if only 1/4 of players don’t use feats, that’s plenty to make the intended discussion of the OP perfectly legitimate. And no, writing out some feats as optional abilities at level 6 wouldn’t change anything.

Friday, 4th January, 2019

  • 02:58 AM - FrogReaver mentioned Mistwell in post Does Rope Trick Heal?
    @Mistwell It feels like you are trying to say I should understand what others meant by heal, when it was me that first uttered the phrase about healing that started this all. Should they not have understood what I meant by heal and thus avoided this whole episode? Why attempt to chastise me when it was their lack of understanding, or worse - extreme pedantry, that caused this?

Monday, 31st December, 2018

  • 04:01 AM - SkidAce mentioned Mistwell in post Does Rope Trick Heal?
    I understand your point, and somewhat agree. But enabling something is not the same thing as doing something. Rope Trick (IMO) does not heal. The resting/spell casting does. Its all good, its mostly semantics....I do wish I had read the thread before answering though....a couple of those middle pages....sheesh!!! (not poking at you Mistwell)

Friday, 21st December, 2018

  • 02:46 PM - lowkey13 mentioned Mistwell in post No Magic Shops!
    Not being able to see posts by people that have blocked you? Fair enough. Not being able to access entire threads just because they happened to be started by people that have blocked you? Broken as freak - I didn't know we could own threads and decide who gets to see them. (I duly note that this behavior is likely not consciously set up that way by Morrus and is probably considered a bug in the forum software. Still, it hasn't been fixed or mitigated for years, so that excuse isn't particularly persuasive anymore) Hey now! I love me a magic shop thread! ;) Anyway, cbwjm and Mistwell I think a lot of the debate over the block/ignore function tends to be one of those, "Sure, it is great in practice, but how does it work in theory," type of issues. The enworld community, in contrast to an unfortunately large part of the internet, is still a large, diverse, and active community of people engage in regular conversations without it going off the rails. Part of this is because of the excellent moderation of Morrus, Umbran, Danny, and others (including all of us regular users who flag issues). But part of this, IMO, is because of the block list. It's a great feature for several reasons. First, in use, it keeps people from further attacking each other. It's the ultimate in de-escalation. But, and this is an important point, it's also a calming/moderating influence on all posts, IMO. Because I don't know about you- but I don't want to get blocked. I like talking to people! So any time I think maybe I just need to ratchet it up a little .... I don't. I stop. I remembe...

Tuesday, 23rd October, 2018

  • 11:23 PM - FrogReaver mentioned Mistwell in post Shield Attacks and AC Bonus
    Not sure why you added my name to this list (and poorly as it didn't work but fortunately I just happened to see it) but my argument is the area of the shield you're hitting with is "similar" enough to a mace to be treated as a mace for purposes of using the maces damage die. You disagree and wouldn't play it that way in your game, which is fine. You however want me to say this is somehow a house rule and not an intepretation of the rules, and that's not fine. I've never said there is no rule...I've said the existing rules allow for my intepretation of them. I still have no idea why saying Mistwell didn't work.

Tuesday, 9th October, 2018

  • 09:28 PM - Ristamar mentioned Mistwell in post What if Expertise were a simple +2?
    I agree, but those feats were more-or-less examples. The UA feats and the Prodigy feat grant expertise plus a small package of other abilities, providing additional context for the question posed by Mistwell. We already know the Skilled feat in the PHB provides three skill proficiencies and no ability score increase. The designers have also stated that a tool proficiency is typically less valuable than skill proficiency, and languages are typically less valuable than tools. As such, expertise in one skill or tool seems to be worth about half a feat, at best.

Tuesday, 18th September, 2018

  • 09:39 PM - Parmandur mentioned Mistwell in post 4 years of 5E on Amazon: same old same old
    ...bers of D&D in reports. It may have had a mention, but it's not been like MtG which is named and in instances we see how much it actually is making for Hasbro. Anyways, I tracked down the source of the information people were thinking about, and found out what it's all about. I'm happy to let you guys go on with your party now that I know what all of it is really about. On your link thing though...I really have no idea what you are talking about or referring to. Most of the links that I see and things posted are on how the books are selling on Amazon, not the Hasbro stock reports. Right now they are up 2 from when I last mentioned them (they were at 105 around at that time, currently at this point they are 107.62 high right now). I don't think I'm going against your numbers anymore now that I know the REASON why they probably are advertising it like they are with those numbers and an actual plausible explanation of where they got those numbers in the first place. Mistwell (who, IIRC, is both a Hasbro stockholder and a lawyer) is referring to your post, #133, which quotes Jester David in post #130, wherein can be found three links providing details of the Hasbro CEO discussing D&D in a stockholder facing context: that is, not a marketing context, but an actionable stockholder communication. The local paper article is interesting because it provides a solid number, but it is in line with what Hasbro has communicated to stockholders.

Wednesday, 29th August, 2018

  • 10:12 PM - Chaosmancer mentioned Mistwell in post Revised Ranger update
    ... win? [citation needed] Actually, just because the Basic rules are free doesn't mean people even know they exist. I certainly didn't tell my new players about it, because it is a poor version of the PHB and I always allow people to peruse my Player's Handbook so there is no need to tell them about the Basic Rules online. And, I think Yunru has a fair point I had not considered. There is a taboo on the players looking through the Monster Manual, but alternatively, all of the best companion choices are not in the Player's Handbook and are intstead in the Monster Manual. Yes, a proper DM should make those stats available to the player, but it would not be something a new player would see on their own. An animal companion is meant to be used strategically and support your own abilities and powers, not provide another party tank. That is completely unreasonable. Before level 5 or level 7, how does the Companion do this. Yes, Mistwell has talked a lot about the help action, but you are four levels deep into the subclass by that point. Is getting the equivalent of the True Strike Cantrip a valuable use of your time at levels 3 and 4? Sure, you could also have it stand somewhere and threaten opportunity attacks. But, either the enemy will be engaged with another PC (in which case the animal will be ignored as it is not contributing to the fight) or the animal will be 1v1 (in which case the enemy might kill the beast, use their action to disengage and move towards the backline, or simply take the relatively weak attack of the beast). This also puts the full tactical value of your beast on the DMs whims, because the DM gets to decide what the enemy does and you just have to hope it is what you were expecting. These spells and feats aren’t taxes, they are trade offs. And if having your animal companion be a DPR boosting meat shield is what you want out of it, you should have to pay for that with other ...
  • 06:09 PM - Satyrn mentioned Mistwell in post Revised Ranger update
    I am pretty sure at least Chaosmancer addressed them...I'm not trying to criticize, they're all fine as ideas, but the fighting style comes on at a different level than when they would get the companion, and the feats and spells are "taxes" that the Beastmaster has to use to make his subclass abilities be on par with the other subclasses who can use their feats and spells for additional things. Like I asked someone else: why couldn't those ideas just be subclass features? They can be. I even talked to Mistwell about simply giving the benefits of his suggested fighting style to the beastmaster directly, and added that to my notes as my preferred fix.

Tuesday, 28th August, 2018

  • 10:53 PM - Gradine mentioned Mistwell in post Revised Ranger update
    ...p that got caught in the battle. Honestly, my first thoughts when I hear "animal companion" are Aladdin and the PS2 cult action game Mark of Kri. Also, you know, The Beastmaster, who, yes, fights alongside a tiger, but for my money gets a lot more mileage out of his eagle and ferret companions. Helpful in a pinch but not something I'd expect to fight right at my side against anything more threatening that, say, a bugbear. Also, if I'm fighting a bugbear alongside my trusty wolf, and the bugbear starts attacking my wolf because he sees it as the bigger threat, there's something that's gone horribly wrong and has little to do with the construction of the class or its features. And that's it. 1 manoeuvrability option, and a couple of support options that mostly require charging straight to the animal companion's death. I exaggerated a bit on the straight maneuverability options (though you are discounting how useful the prone condition for getting in and out of harm's way). Mistwell once again clearly demonstrates some of the other ways different animal companions can be handy in a fight, but you've helpfully ignored those (and basically everything else I said). Again, what you seem to be asking for is something at least approaches the same level of combat functionality and survivability as another PC. I posit that that is an unreasonable request.
  • 09:57 PM - Gradine mentioned Mistwell in post Revised Ranger update
    Because "Being able to fight and take a hit" is in no way "ewuivalent to a PC"? The fact that I have to even explain that boggles the mind. 1) @Mistwell has already covered the numerous ways in which various animal companions are "able to fight", just not in the meat-shield manner you seem to hold as the only way to accomplish this 2) At what point is "being able to take a hit" necessary to be engaged in a fight? My wizard buddy can't really take many hits either, after all. Again, it is clear that you have a very precise expectation for what a Ranger's companion is supposed to be able to do. What is also clear (and the issue that is actually being discussed at the moment) is that there is nothing in the overall text of this current edition of D&D that would have reasonably given you that expectation with regards to the Beastmaster Ranger. You are instead relying on overly literal interpretations of this text (and the arguments of those responding to you) to try to make some obtuse semantic point. It is not working. Again, @Mistwell has pointed out that there are plenty of places across the internet that have taken the impetus to bui...


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Wednesday, 22nd May, 2019

  • 04:40 PM - Ed Laprade quoted Mistwell in post Survivor Magic Jewelry (PART II)- THERE CAN BE ONLY ONE!
    I am not sure what you're asking? "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you." It's just a magical stone which orbits you, continually. Once you toss it up there, it just stays orbiting, conferring it's benefit the whole time. I mean, it is used exactly as it sounds. They give you an image of it: http://spartans.org.uk/wp-content/uploads/2013/11/Ioun-Stones1.jpg And here is an animation in case it's unclear: http://thumbs.modthesims2.com/img/9/7/9/3/0/2/MTS_Akabarl-623293-Ioun_Animated.gif Well, yeah, but how do you sleep, standing up? And good luck putting on any kind of pull-over!
  • 01:35 AM - dragoner quoted Mistwell in post Tough Truths About the Game Industry
    Everyone raise a drink to our own Ghostwind, who has left this world (in real life) on the last great adventure, and who passed away this afternoon. He was a good man, a talented RPG writer, and one of our own. So say we all. That it very sad, my condolences to his friends and family. :(

Thursday, 16th May, 2019

  • 02:59 AM - CleverNickName quoted Mistwell in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    Unique and otherwise hard to accomplish is not, in itself, an argument for the item. If the item made one hair stand on end no matter what, that would be both unique and otherwise very difficult to do. And still boring and unlikely to come up often. It's sort of similar to the item which absorbs magic missiles - yay?That one's on my list also, right after I get rid of the Constitution-flavored Thing of Statboost, the AC-flavored Thing of Statboost, and the Bow-flavored Thing of Statboost. ANY item can be worked that way by a DM. Indeed, the DM making a huge background around that item was probably a sign the DM felt the need to jazz something up which would otherwise be boring and not come up very often naturally on it's own without the DM intervening in the plot to adapt to the boring itemAgree. The AC-flavored Thing of Statboost is pretty useless and won't come up very often in a court-intrigue campaign unless the DM intervenes and shapes the story around it. I get it, scrying doesn'...
  • 12:48 AM - CleverNickName quoted Mistwell in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    Can't believe some of you guys love the Amulet of Proof Against Detection and Location. It's 1) boring, and 2) comes up incredibly rarely. I mean really, how often are you the subject of a divination spell by someone else? And of those times, how many do you really care about?It's one of the most unique items in the game. It does something that is very, very difficult to do otherwise. If it's boring, or if using it doesn't come up very often in your games, that's your DM's fault. Case in point: for Season 2 of Critical Role, Liam O'Brian chose this item as the starting magic item for his character Caleb Widogast. It doesn't just sit around Caleb's neck wasting space; Matt wove it into the plot and made it integral to Caleb's backstory and character arc. I won't post any spoilers here, but...yikes. Turns out, it's a pretty awesome magic item. FAR more interesting than another (Thing) of (Statboost).
  • 12:35 AM - Gradine quoted Mistwell in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    I've been playing since 1978. It really doesn't come up all that often. And those times it does come up, it's usually not critical if it gets blocked. If the villain needs to spy on you, there are a good half dozen other ways they can do it if the divination route gets blocked (and it doesn't even help the entire party, just the one character wearing the amulet). I wasn't clear; I meant that villains and major NPCs are more likely to get use out of the item than PCs are, and that's something to take into account. At least with Constitution, it will come up with your hit points, Numbers go up :yawn: your saves, :yawn: your endurance checks like drowning, your ability to shrug off disease and poison, etc.. :yawn: Also, speaking of things that don't come up that often... Edit: Literally every other "[item] of [stat] to 19" is more interesting because while still only give bonuses of the numbers-go-up :yawn: variety, at least they impact choices and actions that your characters can act...

Wednesday, 15th May, 2019

  • 11:35 PM - Gradine quoted Mistwell in post Survivor Magic Jewelry (PART I)- AMULET OF THE PLANES WINS!
    Can't believe some of you guys love the Amulet of Proof Against Detection and Location. It's 1) boring, and 2) comes up incredibly rarely. I mean really, how often are you the subject of a divination spell by someone else? And of those times, how many do you really care about? I'll counter these points in reverse order: 2) It comes up more often than you think for villains and other very important NPCs. A reminder that most of us on this board are DMs 1) Even discounting the above, it's still not nearly as boring as setting your Constitution score to 19.

Tuesday, 14th May, 2019

  • 09:40 PM - MarkB quoted Mistwell in post Bethesda Comments On Accusations Of Plagiarizing D&D Adventure
    I am trying to think of what legal implications sufficient for an apology remained after the first week of notice about this and the obvious evidence they're the same. All they need to do is talk to the person who did it and that should be the beginning and end of the legal investigation which would be enough to issue a genuine public apology (and I say that as someone with 25 years of legal experience). The first thing I can think of is that they're going to be going through every e-mail and memo involved in the ordering, production and distribution of this product, just in case there's anything in there which could be interpreted as Bethesda being aware of (or even just having cause to be suspicious of) the malfeasance and then going ahead with the project anyway. Also, the author may not necessarily be co-operating with the investigation. He doesn't have to, unless they bring legal charges. And before they start bringing legal charges they'll want to be sure of the facts of the situati...
  • 09:23 PM - EpicureanDM quoted Mistwell in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    This thread is about Bethesda, not the general topic. Sure seems like you have a personal beef with this guy, tracked him to this board, created an account just to call him out, and have no intention of engaging in any of the general discussion on this board except for this topic. Am I wrong? This thread can be about more than one thing. As for my intentions, I have no idea who volanin is. I found their thread while browsing other threads here in the forum, as I've done for some time. Seeing what they did in their TotM/Roshambo "development" thread, I wanted to be sure that they didn't give credit to how much they lifted from 13th Age in some other post. I followed their post history to see them taking hypocritical pot shots at people who took public credit for the work of others, just as they seem to have done with TotM/Roshambo and 13th Age. I did create the account to call them out, but that doesn't mean that I won't stick around for general discussion. Seems a bit early to jump to ...
  • 09:04 PM - EpicureanDM quoted Mistwell in post Bethesda Pulls Promotional Elder Scrolls D&D Module Following Plagiarism Accusations
    Doesn't this seem like the sort of beef you'd take up with him in private rather than trying to make this thread about that topic? It doesn't seem too out of place given that this thread's about taking credit for the work of others.
  • 08:58 PM - Motorskills quoted Mistwell in post Bethesda Comments On Accusations Of Plagiarizing D&D Adventure
    I am trying to think of what legal implications sufficient for an apology remained after the first week of notice about this and the obvious evidence they're the same. All they need to do is talk to the person who did it and that should be the beginning and end of the legal investigation which would be enough to issue a genuine public apology (and I say that as someone with 25 years of legal experience). I bow to your legal wisdom. :)
  • 06:54 PM - Motorskills quoted Mistwell in post Bethesda Comments On Accusations Of Plagiarizing D&D Adventure
    It's OK that their contractor messed up. It's OK they didn't catch it. What I don't like is their apology once they realized that's what happened. It should have been a much better apology, a much more direct one, it should have named the real authors and appreciated their work more and described the process mistakes which led to this, and, and taken specific responsibility for those mistakes, and what they're going to do in the future to prevent this from happening again and what they're going to do now to make it up to those authors who they wronged. Huh, I am 180 from you on this it seems. It's not okay that the vendor's contractor messed up. The vendor hired the contractor, they are responsible. If the company responsible for replacing your roof (vendor) hires a sub-contractor who uses stolen roof tiles, it is the vendor who is responsible for making things right. It's not okay that they missed it. As above, it is the vendor's responsibility to check that the work has been perfo...
  • 05:58 AM - Charlaquin quoted Mistwell in post Bethesda Comments On Accusations Of Plagiarizing D&D Adventure
    It's OK that their contractor messed up. It's OK they didn't catch it. What I don't like is their apology once they realized that's what happened. It should have been a much better apology, a much more direct one, it should have named the real authors and appreciated their work more and described the process mistakes which led to this, and, and taken specific responsibility for those mistakes, and what they're going to do in the future to prevent this from happening again and what they're going to do now to make it up to those authors who they wronged. This. It wasn't their fault the contractor turned out to be a plagiarist, I don't blame them for not catching it, and they did the right thing by taking it down right away. My only issue is with this lame (non-)apology.
  • 01:16 AM - Loren the GM quoted Mistwell in post Bethesda Comments On Accusations Of Plagiarizing D&D Adventure
    It's OK that their contractor messed up. It's OK they didn't catch it. What I don't like is their apology once they realized that's what happened. It should have been a much better apology, a much more direct one, it should have named the real authors and appreciated their work more and described the process mistakes which led to this, and, and taken specific responsibility for those mistakes, and what they're going to do in the future to prevent this from happening again and what they're going to do now to make it up to those authors who they wronged. I'd say the article is misleading on this. They have not issued an apology, they issued a statement. I wouldn't expect an apology until they finish their investigation and deal with things - there are too many legal things involved for them to admit specific fault until everything has been legally dealt with.

Sunday, 12th May, 2019


Saturday, 11th May, 2019

  • 04:58 AM - Olaf the Stout quoted Mistwell in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Posted without further comment other than to say I found it somewhat interesting to read this history, biased though it may be: Jessica Price, former Paizo Employee, Comments on This Product. She makes many good points. In addition to being forced to buy the AP in order to have the chance to buy the Bestiary, there were several red flags she pointed out that made me wary of backing this one. That said, she also sounds very salty. Does anyone know what led to her no longer working for Paizo?
  • 02:18 AM - Parmandur quoted Mistwell in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Posted without further comment other than to say I found it somewhat interesting to read this history, biased though it may be: Jessica Price, former Paizo Employee, Comments on This Product. On the one hand, she is a former employee with potentially an axe to grind. On the other, her narrative is plausible and would be excellent motivation for being an ex-employee with an axe to grind. This certainly seems...bad...for the long term survivability of the business and game line.
  • 01:20 AM - Azzy quoted Mistwell in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Posted without further comment other than to say I found it somewhat interesting to read this history, biased though it may be: Jessica Price, former Paizo Employee, Comments on This Product. Oh. Wow. That's not a pretty picture.

Friday, 10th May, 2019

  • 08:10 PM - kenmarable quoted Mistwell in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    No, Paizo is not publishing PF as 5e. It's possible we might see Paizo publish adventure conversions for 5e. It's possible we might see Paizo publish expansion book conversions for 5e. Who knows. Exactly. Plus it's important to note that Paizo is publishing a 5e book but it's being written by an outside company - Legendary Games. So they are still keeping their staff focused on PF.

Wednesday, 8th May, 2019

  • 02:56 AM - MNblockhead quoted Mistwell in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    Objection, asked and answered :) Sorry, replied before getting through the thread. I don't understand how PF gives NPC and monster stat blocks. For a monster, I could see just giving the name and parenthetical letting you know which bestiary you need. But for NPCs, are they built like characters? Wouldn't they be treated like monsters and just have a description of their abilities in their stat block? If not, ouch! Yes, that would suck. I also wasn't thinking of the poor game designer who would have to take into account all of the official classes and feats when designing an adventure. One could always just run their own home-brew adventures...but that is a lot of work, which will turn away a lot of people from being game master for the system. I concede the point.

Tuesday, 7th May, 2019

  • 08:09 PM - Morrus quoted Mistwell in post Paizo To Make Kingmaker Bestiary... For D&D 5E!
    I've written about this concept a lot before, but the short answer is no. The longer answer is that nobody is an island in a group game like this. Particularly if you are the DM, and you're playing with friends who buy stuff they like, it becomes increasingly difficult to say no to everything, to test everything and see how it works with everything else, to anticipate how things will be used, etc.. I can’t get my friends to buy my own supplements let alone anybody else’s. Maybe I’m unusual, but this problem doesn’t exist for me — we simply use whatever books the GM (me) provides.


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