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  • jgsugden's Avatar
    Yesterday, 02:13 PM
    Few of them require attunement, but the ones that do are actually fairly useful at lower levels. I throw a lot of 'minor' magic items into games that are non-combat items. They're the things that a noble would commission to make their lives easier - a pair of shells that can cast message once per day, a rod that vibrates on command, a lens that can count similar objects that the user is...
    12 replies | 408 view(s)
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  • jgsugden's Avatar
    Yesterday, 01:24 AM
    We live ina digital world. It isn't too hard to have it every which way you ight want with community involvement.
    83 replies | 1953 view(s)
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  • jgsugden's Avatar
    Tuesday, 16th April, 2019, 03:25 PM
    New players and 2 hours of time? Run a first level adventure. Keep it super simple. 2 combats, with one being super easy, would be the max you can fit into the game. The PCs are attending a festival in a small town. Goblins attack. The PCs have a chance to save some of the residents from goblins that are trying to drag them off. Whether they save those people or not, goblins that...
    6 replies | 228 view(s)
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  • jgsugden's Avatar
    Tuesday, 16th April, 2019, 07:59 AM
    ...I meant in my campaigns there are usually about 8 meaningful dragons in a 20 level campaign... I was recounting my general pattern, not dictating a plan to others...
    48 replies | 1453 view(s)
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  • jgsugden's Avatar
    Monday, 15th April, 2019, 03:55 PM
    Warlock having two slots is a huge limitation, but I find that it is worth the cast for the two Hexblades I've run for a bit. I also find that warlocks tend to end up with more than just 2 slots at some point - often fairly early, either due to multiclassing or magic items. My most recent warlock is fifth level. He found a pearl of power and built a rod of the pact keeper. His common trend...
    73 replies | 2197 view(s)
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  • jgsugden's Avatar
    Sunday, 14th April, 2019, 11:31 PM
    In a 20 level campaign, there will usually be about 8 significant dragons, and a few that are part of a battle, but not the focus. Every few levels...
    48 replies | 1453 view(s)
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  • jgsugden's Avatar
    Sunday, 14th April, 2019, 09:27 PM
    They roll, but only I look. I have a dice chute that sends their dice to me, behind my screen. I then pass them back. I trust my players to try not to metagame, but it is hard at times. If your PC is unsure if someone lies, but the player knows, it is hard to decide whether the PC will decide to treat them as a liar or not if the stakes are high.
    998 replies | 27339 view(s)
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  • jgsugden's Avatar
    Sunday, 14th April, 2019, 05:57 PM
    For those seeking similar benefits without the Smite, Armor of Agathys for a melee spellcaster is very efficient and also costs no slots in combat as you usually cast it before combat. It also grants some temporary hps, but the beauty is the damage dealt. My Hexblade with 5th level slots dealt a lot of damage with that spell. A 5th level slot often deals 50 or 75 damage (although a spell,...
    73 replies | 2197 view(s)
    1 XP
  • jgsugden's Avatar
    Sunday, 14th April, 2019, 04:11 PM
    OK, a few folks took this conversation off this flame war and bounced ideas back and forth. Here is what we came up with: Basic Insight DC: 20. This is the DC to be confident the speaker is telling the truth. If you miss it by 10, you're convinced they're lying. If you miss it by less than 10, you're unsure. Modifiers: * Subtract the speakers persuasion from the DC. * Add to the DC if...
    998 replies | 27339 view(s)
    2 XP
  • jgsugden's Avatar
    Sunday, 14th April, 2019, 02:12 PM
    One thing to note about the lowest tier is that you're expected to spend less time at levels 1 and 2 than 3 and 4. As such, those treasure bundles are more likely to be found at those higher levels.
    126 replies | 135339 view(s)
    1 XP
  • jgsugden's Avatar
    Thursday, 11th April, 2019, 11:40 PM
    I had a spell called "count" in an old edition that did just what it said it did - it counted whatever you wanted to count within range, whether it was grains of sand or coins. How long does it take to count 10K coins? For an intelligent person, about an hour assuming that coins of a similar type (gp) have a similar size. It is just a sorting and stacking exercise. I can do 100 coins in a...
    11 replies | 388 view(s)
    1 XP
  • jgsugden's Avatar
    Wednesday, 10th April, 2019, 10:45 PM
    When I was 15 I had a Dracolich destroy Waterdeep entirely. That was a loooong time ago and I'd never repeat that... Even if the Major Players in Waterdeep dictate who wins the battle overall, the PCs can play a major part in defending a particular location. I'd focus in on that as the Big Players can't be everywhere all at once (except Manshoon).
    10 replies | 360 view(s)
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  • jgsugden's Avatar
    Wednesday, 10th April, 2019, 01:55 PM
    To an extent, there are four archetypes in the game - the mage, the priest, the warrior and the thief. With wizard, cleric, fighter and rogue you can pretty much make any character concept roughly fit. The beauty of other classes is to take the roughness out of the fit and build something more tailored to a concept. Once we realize this, then pretty much nothing is obsolete as even small...
    50 replies | 2840 view(s)
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  • jgsugden's Avatar
    Wednesday, 10th April, 2019, 01:34 PM
    RAW: Correct. No counterspelling. RAI: Unknown, but perhaps intentional. RAF: That is up to the DM as either approach could work. What tells a better story? I might decide it is more fun to require the ability check (if spell slot is 6 or lower, regardless of the level of the Rakshasa's spell - even cantrips), but to give the caster disadvantage on the roll and perhaps a bumped DC. Unlikely...
    35 replies | 1401 view(s)
    2 XP
  • jgsugden's Avatar
    Tuesday, 9th April, 2019, 11:43 PM
    You can understand why people doubt this when there is almost no charismatic communications on message boards like these...
    193 replies | 5168 view(s)
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  • jgsugden's Avatar
    Sunday, 7th April, 2019, 04:27 PM
    Two Hill Giants (3600 XP) plus three Winter Wolves (2100 XP). The wolves are the brains of the operation and will focus fire on one target - a target that they instruct the giants to pelt with boulders once before engaging in melee.
    30 replies | 760 view(s)
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  • jgsugden's Avatar
    Saturday, 6th April, 2019, 07:02 PM
    (edit - this was in reference to crassballs post prior to that threat being merged into the 5E trashing post)...I find it strange that someone would bother to hunt down a site for discussing RPGs and make their first post be about how much they hate the game. I mean, he speaks like he has played prior editions, but this is the first time he makes a post on Enworld? Very odd... Regardless,...
    1852 replies | 171502 view(s)
    3 XP
  • jgsugden's Avatar
    Saturday, 6th April, 2019, 08:42 AM
    Saying that regenerate can grow back the body parts over time does not mean that other spells can't regrow missing body parts. The spell descriptions are silent. As such, it is up to the DM to decide, although not allowing it except for with regenrtion certainly makes sense.
    17 replies | 9206 view(s)
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  • jgsugden's Avatar
    Friday, 5th April, 2019, 02:45 PM
    To address one common concern: When I ran it for 4E, I highlighted how unusual it was to have so many different monsters in close proximity, and then added a hidden shrine to a God of Tyranny beneath the center of it - the shrine was drawing all of these various races to it. But, generally speaking, as one of the first adventures, ever, it doesn't hold up by modern standards, but was great for...
    105 replies | 3593 view(s)
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  • jgsugden's Avatar
    Friday, 5th April, 2019, 02:42 PM
    With the popularity of Critical Role, I imagine the occurence of Goliaths has increased.
    103 replies | 42369 view(s)
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  • jgsugden's Avatar
    Thursday, 4th April, 2019, 11:48 PM
    Step 1: Don't fear their heroic abilities.... celebrate them. The high level PCs are powerful heroes that can do amazing things. Make sure it feels that way. The fights they enter do not need to be fights they fear will kill them - they can be fights where the PCs have to beat down their foes before something bad happens. In most of the fights, survival should never really be in question......
    25 replies | 989 view(s)
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  • jgsugden's Avatar
    Sunday, 31st March, 2019, 09:32 PM
    jgsugden replied to Bank Security
    And the archmage charged with investiating might be fooled, or might realize the subterfuge and obliterate the correct party.
    21 replies | 737 view(s)
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  • jgsugden's Avatar
    Sunday, 31st March, 2019, 08:04 PM
    jgsugden replied to Bank Security
    The best defense is a good offense. Having someone on the payroll that can hunt down the thieves, slay them, and recover the goods means you only need minimal defenses (mundane locks) to keep out the foolish. If it is well known that the local archmage is on payrol from the bank to hunt down and destroy thieves, few people will brave stealing from the bank.
    21 replies | 737 view(s)
    2 XP
  • jgsugden's Avatar
    Thursday, 28th March, 2019, 05:52 PM
    I got what you're saying, but your PCs must have very short adventures. There are rules covering when you run out of breath if you have to hold it, but no rules saying that they can take in a breath in the first place in non-suffocation situations. The rule section said you can carry weight as determined by your strength score. It did not say, "Hey, Bud, like if you can carry stuff,...
    27 replies | 839 view(s)
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  • jgsugden's Avatar
    Thursday, 28th March, 2019, 02:04 PM
    If there is a saving throw, the poison dice are intended to not add. If the poison is automatic with no save, it does add. As for the cleric of the grave - you're better off having that cleric ally. Causally assuming you can get an action in , stay hidden, and then attack is a lot. For the assassin concept, I'm looking for ways to deliver that crit over and over by having a surprise and...
    94 replies | 353797 view(s)
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  • jgsugden's Avatar
    Wednesday, 27th March, 2019, 01:47 PM
    From an effectiveness standpoint, monks work best without multiclassing - or with very limited multiclassing. Missing out on Ki, escalating damage, and escalating speed is painful - so a 3 level dip in another class costs you a lot. Especially is your multiclassing comes before 5th level and you delay multi-attack and stunning strike. However, a 1 level dip into rogue, warlock (for hex...
    12 replies | 531 view(s)
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  • jgsugden's Avatar
    Wednesday, 27th March, 2019, 02:43 AM
    Errr....This is explicitly a rule stating what you can carry in weight if you have a strength score. Creatures have strength scores. All of these incorporeal creatures have strength scores. If you want to try to parse these rules so that they mean something else, be my guest.
    27 replies | 839 view(s)
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  • jgsugden's Avatar
    Wednesday, 27th March, 2019, 02:32 AM
    How about this: The Insight DC to tell that someone is telling the truth is 20 minus their persuasion score.
    998 replies | 27339 view(s)
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  • jgsugden's Avatar
    Tuesday, 26th March, 2019, 03:36 PM
    See the Strength rules.
    27 replies | 839 view(s)
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  • jgsugden's Avatar
    Monday, 25th March, 2019, 03:35 PM
    The absence of an *exception* to a rule, however, is a sound basis. The general rule is that creatures can carry objects. If there is nothing to contradict that for a partcular creature, the general rule applies. This is how the rules are constructed, explicitly.No, there is a significant difference. We have a general rule that creatures can carry objects. There is no general rule about what...
    27 replies | 839 view(s)
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  • jgsugden's Avatar
    Monday, 25th March, 2019, 01:59 AM
    That is similar to the Elemental Adept feat. Generally speaking, an item that grants the benefits of a feat is usually balanced as a rare item. If the damage is more than 1 per die, I'd make it very rare.
    2 replies | 208 view(s)
    3 XP
  • jgsugden's Avatar
    Sunday, 24th March, 2019, 11:24 PM
    Dread. Give each player a Jenga tower. Whever they fail a save, take damage, or otherwise have something go wrong, have them also pull from the tower. If a tower falls, advance a character specific 'dark plot' against the PC. Maybe it is a curse. Maybe lycanthropy. Maybe a cursed object. Maybe a haunting. Maybe a possession. Maybe insanity. Whatever dark plot you like... but something...
    14 replies | 491 view(s)
    1 XP
  • jgsugden's Avatar
    Sunday, 24th March, 2019, 08:45 PM
    For decades I have been pinning up a series or random numbers on my DM screen. The sheet has a section with percentile dice and a section with d20s. Whenever I need a d20 roll - for any purpose, but I do not want to tip that it was necessary, I look at the next number on the sheet that I have not seen and use it for the roll. New players often raise that they don't like that they are not...
    25 replies | 609 view(s)
    1 XP
  • jgsugden's Avatar
    Sunday, 24th March, 2019, 03:55 PM
    Creatures can carry objects. There is no rule stating that incorporeal creatures can't. So, your Hexblade's Accursed Specter can carry things for you, or be sent to retrieve things. However, I believe it is up to the DM whether an incorporeal creature can carry something through a wall as there is no guidance I can find on this point. I would say no.
    27 replies | 839 view(s)
    0 XP
  • jgsugden's Avatar
    Saturday, 23rd March, 2019, 05:36 AM
    This is the way I do it: When a PC attempts to use a skill without spending an action, they generally do so "passively", meaning they add 10 to their skill and use that as the result (with a +/- 5 for advantage/disadvantage). If they take an action to perform the skill, they get to roll a d20, but their "passive" score is a floor for their result unless there is time pressure or other...
    998 replies | 27339 view(s)
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  • jgsugden's Avatar
    Tuesday, 19th March, 2019, 05:53 PM
    I think it depends upon how you see the definition of athletics. For example, some people call acrobats athletes. I disagree. It think it depends upon where you draw your lines. For me, athletics and strength is to be used when you can muscle a solution. Acrobatics and dexterity are to be used when finesse is required. Many solutions can be addressed by either. However, some problems...
    47 replies | 1490 view(s)
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  • jgsugden's Avatar
    Tuesday, 19th March, 2019, 02:54 PM
    Actively, whenever there is an argument it applies. Often, one PC may be looking to 'muscle' their way through a physical challenge with athletics while another will try to 'fnesse their way through with acrobatics. However, there are a umber of things that are clearly not appropriate for both muscle and finesse, such as maintaining balance, opening a stuck door, etc... Passively, I use...
    47 replies | 1490 view(s)
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  • jgsugden's Avatar
    Tuesday, 19th March, 2019, 02:05 PM
    It feels weird to e that people are defending an approach here: These are fantasy worlds, they have fantasy rules, and DMs can do whatever works for them and their group. Your goblins can be killing because it is the way they know how to get food to survive, because they have an innate instinct for evil, or because they have no souls. Whatever works for you - all of these options can be part of...
    75 replies | 2581 view(s)
    1 XP
  • jgsugden's Avatar
    Tuesday, 19th March, 2019, 07:55 AM
    Great. I never said that. Read what I said again.
    75 replies | 2581 view(s)
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  • jgsugden's Avatar
    Tuesday, 19th March, 2019, 01:27 AM
    Something to consider here - most great fantasy stories are allegories. The elements of the story stand in for something else, either intentionally or accidentally. When the story is not about the enemy, but the enemy is merely a force that opposes the protagonist, we don't need much depth for that enemy in the story. It can be superficial, simplistic and a faceless evil to be slaughtered....
    75 replies | 2581 view(s)
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About jgsugden

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Wednesday, 6th March, 2019

  • 08:51 AM - CleverNickName mentioned jgsugden in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 -----------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 ------------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: 11,354,883 Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 <--- Currently Winning! DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7...

Friday, 1st March, 2019

  • 10:45 PM - CleverNickName mentioned jgsugden in post Mixing Genres: Sci-Fi Campaign using 5E Rules
    ...oxes: it's 5th Edition rules, and it's science fiction. I am going to download it as soon as I get home and start tinkering with it. And from what you said about the Mage Hand Press kickstarter, I'll definitely be checking that out as well. lowkey13: Thank you for the list of source material. I am especially, incredibly, super-stoked about the Numinera 5E resource! I would really love to run a Numinera campaign one of these days, and this just might be the way to introduce my table (and myself) to that system. And it's nice to see an old vrusk like Star Frontiers getting some 5E love...I played that game like crazy back in high school. DM Dave1, Capn Charlie: the ENWorld community is the best gaming community on the Internet, and I'll fight anyone who says otherwise. Thank you for pointing me to the Fifth Age material...I'll add it to my list of materials to check out when I get home. It's looking like a long, awesome weekend of sci-fi and dice! jgsugden, Ed Laprade: I picked up Starfinder as part of Paizo's most recent Humble Bundle (everybody else should, too.) The lore looks interesting, and probably wouldn't take a lot of work to bring it into any RPG system. But as far as the rules go, my gaming group made it very clear that we would be using 5th Edition rules only. (And given our past experience with Pathfinder's rigorous rules, I'm afraid they might revolt.)

Wednesday, 31st October, 2018

  • 05:36 PM - Sword of Spirit mentioned jgsugden in post Wizard's Spell Book Allocation
    So far, the only wizards we have encountered have been from published adventures (including previous edition adventures). If it makes sense for them to encounter a wizard in a home-brew adventure or other situation, they will.The spellbook's location is usually specified in the adventure. If not, I place it in a place that makes sense. They usually carry a copy on them so they don't risk it being stolen somewhere else. If the PC defeats the wizard, they should usually be able to get access to their spellbook. While 5e doesn't require it, found spellbooks and scrolls has traditionally been the wizards main method of acquiring spells, and should be encouraged. As jgsugden said, finding spells won't mess anything up. One thing to keep in mind is that copying spells into a spellbook a major drain on resources. And if you want to make a backup spellbook that adds even more cost (not too much though in 5e). My wizard is perpetually poor. Sometimes he has to borrow money from other party members. Usually he has spells he can't yet afford to copy sitting around in a captured spellbook. At the same time, the party members who don't spend much money are racking up a nice nest egg. As far as fleshing out the spellbook itself, here is what I do. 1) If there is a published list of spells in the book, or a list of prepared spells, I start there. 2) I figure out how many spells he should know based on the wizard class rules. 3) After they hit that number, I tend to give them a few more spells. NPC wizards expand their spellbook too! I roll a die for this based on what makes sense to me. 4) I figure out which spells they have. a) I don't worry about whi...

Thursday, 19th July, 2018

  • 09:50 PM - Staffan mentioned jgsugden in post Does immunity to Charm prevent other enchantment spells?
    jgsugden is pretty much right. Many enchantment spells use the format "must succeed on a Wisdom saving throw or be charmed for the duration. While charmed in this way, ______________". If you're immune to the charmed condition, you would not be affected by such a spell (unless it has multiple effects - for example, I could imagine a spell that charmed you and gave you some form of buff, and in such a case the buff would remain unless it was specifically tied to the charm condition).

Thursday, 21st June, 2018

  • 08:50 PM - akr71 mentioned jgsugden in post Need input on a ship based mini adventure
    Ooh, jgsugden I really like that! I had been trying to figure out who the slavers clients were. I was playing with the idea of an efreeti cuz I didn't really want to get into a whole "stop the slave trade" quest. I mean if they want to travel to the City of Brass and give it a go, I won't stop them, but orcs or goblins are as good as any other strong back to the efreeti. TheSword maybe that's where the juvenile kraken comes into the picture - it could be what the shaman summons. Kraken-Priest/Orc Shaman mashup? Don't mind if I do... Sprinkle a few swampy, sunken ruins around the island and they can explore for a good while.

Monday, 18th June, 2018

  • 05:34 PM - Hawk Diesel mentioned jgsugden in post Improving the armor proficiency feats
    Ah, so something like add proficiency to heavy armor master, that kind of thing? I mean that's one way to handle it. But once again I think it would be better or more interesting for players to gain active abilities rather than passive ones. jgsugden provides a rather nice example of that.

Tuesday, 22nd May, 2018

  • 11:04 PM - Yaarel mentioned jgsugden in post Core+1
    Core+1 is a ‘rule’, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a ‘policy’ that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. @jgsugden There might already be a drift toward what you are proposing. In addition to ‘core’, you want to see something like ‘standard’ and ‘exotic’. Apparently, certain options from noncore rulebooks are considered legal even if not using it for the plus-one. For example, someone mentioned the ‘Blessing’ elf trait to change sex per long rest, as legal, even using an other noncore, besides Mordenkains Tome. Various clarifications probably fall into this ‘standard’ category. Certain thematically-related options for race and class, should probably be ‘standard’, even if in separate books. And so on.

Monday, 14th May, 2018


Thursday, 3rd May, 2018

  • 01:20 AM - TheSword mentioned jgsugden in post High AC and encounters
    @jgsugden. You’re making a lot of assumptions about the way the game is ‘meant to be played’ but these opinions are not universally held. There is an old and established tradition of tailoring adventures to the capabilities and interests of your groups. Doing so isn’t metagaming in the common sense of the word - which is characters acting with knowledge they couldn’t have in game. The DM isn’t a character. They are the architect of the adventure. The DMG is full of advice on the subject. It’s worth a good read before stating what d&d is or isn’t. Stratagey and story are not mutually exclusive. By forcing a choice between ROLEPLAYING game and roleplaying GAME you’re making a distinction we don’t need to make. For many people it’s a Roleplaying Game. As simple as that. I can only assume you don’t realise how patronizing it is to tell someone to go and play a board game because they’re playing D&D wrong... as if D&D was ever about one thing.

Wednesday, 2nd May, 2018

  • 02:02 AM - the Jester mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? ... What if the monsters didn't attack the cleric at all? That adventurer's wearing heavy armor and is dodging. So they opt for another target. Concept realized? Or player robbed? Speaking as another DM on the same page as jgsugden, I think that's fine. However, if every monster always automatically skipped past him to attack softer targets, that would be different. Again, speaking only for myself, I try to choose targets for my monsters that they would choose. I use, or try to use, the targeting methodology that they would use. So, for instance, a kobold is probably going to target the easiest looking enemy. An orc warlord will probably engage the toughest looking warrior, but might lose interest after a couple of rounds of trading zero damage. An ooze will probably attack the closest creature; a wolf is likely to strike at an enemy with its pack mates surrounding it, and a zombie will probably try to hit whatever hit it last. Sometimes there's more to drawing fire than just standing there dodging. The cleric in the OP is more likely to draw fire if he moves into the enemies' formation, if he shows that he's a threat instead of just dodging, if he uses an action to insult his foes. There are lots of ways...
  • 01:29 AM - MechaPilot mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? I can't speak for jgsugden, and I won't try to. However, his post really sums up my opinion on the OP's question. Therefore, I feel at least partially compelled to answer your question. Perhaps my answer will be similar to that of jgsugden, since his post really resonates with my response to the OP. For me, I feel that the monsters giving up on attacking the PC they can't hit wouldn't infringe on embracing the cleric being good at what he/she's invested their resources in. Let the monsters waste a couple rounds of attacks trying to hit the cleric. These wasted attacks against the forge cleric gives the rest of the party a couple free rounds to whoop on their enemies, helping everyone contribute in their chosen manner. Then, when the monsters realize they can't hit the cleric and switch to other softer targets, the monsters challenge the cleric's ability to support his/her allies (which is a basic function of the cleric class and which the character should be good at, though perhaps not as good as other ...

Wednesday, 18th April, 2018

  • 11:07 AM - Coroc mentioned jgsugden in post I know magic items are unnecessary but
    jgsugden #11 Very good post, and good System to spend coin on, i especially like how you exponentially increase cost by scroll Level. I do it quite similar, but i did not offer other Magic items than scrolls or potions to be bought by the Players. I got some other goodies although like compass, clocks, war machines, vessels coaches etc. for my current campaign. A question: Do you always follow this rule, no matter what campaign? (Asuming you do not only run 1 style of campaign which makes this question obsolete)

Friday, 13th April, 2018

  • 10:41 PM - MechaTarrasque mentioned jgsugden in post [5E] Let's Brainstorm a Sumo Class!
    I will go from left field and say a barbarian or paladin would be better chassis than a monk or a fighter. It seems like sumo is more of a single attack nova (albeit that nova might be extra good shoving or grappling rather than damage) than multiple attacks. I think I lean towards barbarian, as everything about rage (except for the name) seems like a good fit for the sumo, although jgsugden's idea about wrestling divine spirits could fit the paladin. [I will admit that a desire for a barbarian and/or paladin subclass really good at unarmed attacks is part of my assessment--if El Santo is not a good paladin, something is wrong with paladins.]

Tuesday, 27th March, 2018

  • 04:09 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    You don't really need to reconcile it too much because it's not a binary answer, and because you already have the common-sense approach to it. Many things like disease, insanity, and murder are well tread elements of the genre and often have rules directly associated with them, while sexual situations do not, to the best of my knowledge. As such I don't find your viewpoint to be outside the norm for most RPG communities. Well, I wanted to check in with the community, and perhaps I didn't explain myself very well. That said, I think that the vast majority of the conversations in this thread have been amazing and respectful and have provided some great ideas! I think it was that, when I saw the comment by jgsugden (and I saw your followup in this thread, thank you!), it made me examine some of my prior conceptions about sensitive game material. Not just handling it, and disclosing it, but what the general norms are about sensitive game material, and whether those might have changed over time. One thing I am noticing is that many people refer to keeping games "PG" or "PG-13," which is something I think is a common idea (in principle). But that had me thinking that this idea of "PG-13" in America, for example, is something that is overly friendly to a lot of violence, but not so much sex. That happens to be something I kinda agree with, at least in terms of a game that involves, um, some killing, but I was trying to understand whether my beliefs are universal, whether they have changed, etc. I think I'm trying to understand whether there are certain "norms" baked into a D&D game, what those norms are, and what deviations from those norms require disclosure. Perhaps, on a more meta- level, I ...

Monday, 26th March, 2018

  • 04:17 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    Hola! A recent comment in a separate thread got me thinking- "Just to be on the safe side, try to make sure nobody has had any family losses associated with the disease ... It is far rarer these days, but once upon a time it was not too uncommon for a pet to be put down for fear of the disease. A parent or grandparent that lost a pet for fear of the disease may not enjoy overhearing it being used as part of entertainment." jgsugden Now, I have to admit that this thought caught me by surprise. While I am a big advocate of open communication at the table, I never would have thought that something like this would be, or should be, an issue. But is this something that is a blindspot for me? So, here are my thoughts on the issue- A. I do think that there are some issues that require prior warning to a group before the come up in play. For example, I am uncomfortable with running overly sexual situations in my 5e games (or, really, any RPGs), and while I understand that others have more comfort with that, I would expect some type of heads up before entering that type of campaign. Allowing PvP would be something else that falls into that category- to me, these are basic playstyle issues that need to be clearly communicated. B. OTOH, I also feel that life is too diverse and that we all know that we are playing a game. A game that often involves (for lack of a better term) killing. So, there are often ancillary issue...

Thursday, 22nd March, 2018

  • 01:45 PM - akr71 mentioned jgsugden in post Just Finished LMoP--What Next?
    There have been lots of great ideas already posted - I like jgsugden suggestion of a short adventure to get the party to 5th level, whether its of your own design (the found treasure map in Wave Echo Cave perhaps) or a pre-made adventure. Storm Kings Thunder starts nearby in Triboar. Princes of the Apocalypse starts not that far away too. For my LMoP campaign, Glasstaff and the Black Spider escaped and I have been using them as reoccurring villains - which the players love! They also tried to bargain with the green dragon into leaving Thundertree and lair in the ruined castle. They moved its treasure for the dragon, but then it tried to double cross them. They were prepared and had hired crossbow wielding mercenaries to offer support. Enough of them hit in the first couple rounds to make the dragon think twice and it flew off. So they'll have to deal with it at some point too.

Wednesday, 15th November, 2017

  • 11:06 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I think the main concern people have is that it stomps all over prayer of healing. EDIT: Out of combat, healing spirit can heal up to 35 (10d6) hit points per PC at its base level. Prayer of healing, however, can only heal 9-14 (2d8 + 1-5) per PC, with a limit of six PCs in total. Both are 2nd level spells.
  • 08:17 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I'm not seeing anyone complaining about its use in combat. It's the out-of-combat use that's causing people to cry foul.

Tuesday, 6th June, 2017

  • 11:59 AM - Sword of Spirit mentioned jgsugden in post Pitch Ravenloft to new players
    Ravenloft is my friend's favorite setting to run. In my mega-campaign where I encourage guest DMing, he has laid claim to DMing all Ravenloft visits. He runs Ravenloft much like jgsugden describes. The PCs are meant to be heroes, and the world is stacked against them. Success often comes at a cost, you can't trust a lot of things (like some types of beneficial magic) you can in typical D&D, etc. Ravenloft in no way requires (or even encourages) playing less heroic characters. In fact, characters with questionable morals are actually at greatest risk of having their souls claimed...

Friday, 28th April, 2017

  • 07:28 PM - iserith mentioned jgsugden in post Crawford on Stealth
    I think this comes down to differences in terminology, not an actual disagreement. I think that the way 5e uses the term, Passive <skill> doesn't take you an action, Active <skill> does take you an action. Passive Athletics, at least in the sense that I think Jgudsden and Flametitan are using it, would still take your action, you are just using an average roll. That's not "Passive" in the way that the 5e rulebook uses the term 5e doesn't seem to have a mechanic spelled out for "taking 10" the way 3e did. (The closest thing I can think of is "The DM can decide you don't need to roll".) And I think that is what we are talking about - the difference between Taking 10 (still takes your action, you have to choose to do it) and Passive (does not take your action, is always operating by default). Of course "taking an action" only really matters when the action economy matters, such as in combat, right? So in the case of jgsugden's examples, it's more abstract than that. It's stuff the PCs are doing constantly over time and with an uncertain outcome, so a passive check could apply to resolve. It probably wouldn't come up much except perhaps in particular overland travel scenarios or montages of one kind of another.


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Wednesday, 17th April, 2019

  • 05:14 AM - Parmandur quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    They may not directly do this, but there are a lot of ways to indirectly fund season 2 with these proceeds. Although I like Critical Role for what it specifically is, what excites me most about this project is that it will be a real D&D game turned into animation rather than being one of those hald hearted attempts at it that is scared to embrace the game. Underhandedly, sure: they've already made it clear they are putting every extra penny into animation budget.
  • 12:33 AM - jmucchiello quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    They may not directly do this, but there are a lot of ways to indirectly fund season 2 with these proceeds. A season 2 should be paid for by a studio. They should be able to negotiate a deal the leaves them total creative control and a pay day.

Tuesday, 16th April, 2019

  • 06:07 AM - ParanoydStyle quoted jgsugden in post How many dragons?
    First off, it's funny that I voted for by far the least popular option in my own poll. I do shoehorn a dragon into every session I can. Even if it's just, as mentioned above, seen passing overhead from a great distance. In a 20 level campaign, there will usually be about 8 significant dragons, and a few that are part of a battle, but not the focus. Every few levels... This is an interesting response because it has a kind of absoluteness to it that seems to innately confer authority (like Chef, from South Park, telling everyone when teenagers are old enough to have sex: it's 17. "But doesn't it depend on the-" No. 17.) Personally, in a 20 level Dungeons & Dragons campaign I would feel cheated if there were less than a dozen significant dragons, and I would expect to meet at least 20 distinct dragons over the course of the campaign (although obviously not at a rate of one dragon per level: they'd mostly be backloaded towards the higher level stuff). I'd also want to kill at least 6-10 dragon...

Monday, 15th April, 2019

  • 06:50 PM - Ancalagon quoted jgsugden in post why paladins (smite) are powerful: action economy efficiency
    Warlock having two slots is a huge limitation, but I find that it is worth the cast for the two Hexblades I've run for a bit. I also find that warlocks tend to end up with more than just 2 slots at some point - often fairly early, either due to multiclassing or magic items. My most recent warlock is fifth level. He found a pearl of power and built a rod of the pact keeper. His common trend right now is to cast AoA, recover the slot, use a spell in the combat (hex, hypnotic pattern, suggestion) and to reserve a misty step or invisibility if necessary for escape / utility. In a recent battle, he held a choke point and a lage number of weaker damage melee opponents were stopped in their tracks when they each realized that hitting him killed themselves. My warlock is EK 3/hexblade 5, so he has 2 extra slots per day - but those are reserved for "don't die!" spells (shield, absorb element). So I only have 2 slots. And these items that boost slots aren't always available, or are someti...
  • 08:12 AM - Ancalagon quoted jgsugden in post why paladins (smite) are powerful: action economy efficiency
    For those seeking similar benefits without the Smite, Armor of Agathys for a melee spellcaster is very efficient and also costs no slots in combat as you usually cast it before combat. It also grants some temporary hps, but the beauty is the damage dealt. My Hexblade with 5th level slots dealt a lot of damage with that spell. A 5th level slot often deals 50 or 75 damage (although a spell, breath weapon, etc... can reduce that to 0 damage dealt by killing the temp hps before a melee attack). Obviously, it is less targeted, but it is another efficient way to deal action efficient damage, especially at higher levels.It is a good spell, but it does suffer from the fact that the average warlock only has two slots. So if you cast armor of Agathys, you only have one more slot in the tank. Is armor of Agathys the best use of that slot, even for a melee hexblade?

Sunday, 14th April, 2019

  • 11:02 PM - Oofta quoted jgsugden in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    They roll, but only I look. I have a dice chute that sends their dice to me, behind my screen. I then pass them back. I trust my players to try not to metagame, but it is hard at times. If your PC is unsure if someone lies, but the player knows, it is hard to decide whether the PC will decide to treat them as a liar or not if the stakes are high. Hmmm ... now I'm kind of envisioning some kind of Rube Goldberg dice rolling apparatus involving small rockets, squirrels on an exercise wheel and of course a catapult. :heh:
  • 09:40 PM - Sadras quoted jgsugden in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    They roll, but only I look. I have a dice chute that sends their dice to me, behind my screen. I then pass them back. Oh that's a neat idea :)
  • 05:38 PM - Oofta quoted jgsugden in post If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
    OK, a few folks took this conversation off this flame war and bounced ideas back and forth. Here is what we came up with: Basic Insight DC: 20. This is the DC to be confident the speaker is telling the truth. If you miss it by 10, you're convinced they're lying. If you miss it by less than 10, you're unsure. Modifiers: * Subtract the speakers persuasion from the DC. * Add to the DC if there is reason to doubt the truth. Examples (everything below is believed to be true by the speaker): * No modifier: The merchant is telling you that he is selling the product to you at his cost. * +5: You come across a man in an alley standing over a corpse. He has a bloody weapon in his hand and is trying to convince you that he did not kill the dead person. * +10: The sage reveals that the God the PC worships is not a God, but is instead a Demon Lord. * +15: The sage reveals that the PCs are just characters in a game and do not really exist. * If the speaker would have...

Saturday, 13th April, 2019

  • 02:27 PM - aco175 quoted jgsugden in post Boundless: An Excerpt From The Upcoming Drizzt Novel
    I think he means that rather than be a story set back before Drizz't was born, this is a story taking place in the current timeline of the Forgotten Realms, the one described in 5E books. This. There was a series of books that transitioned from 4e to 5e and told about how the companions were reincarnated in new bodies. This looks like it continues the same timeline rather than be a book set before when Drizzt was born.

Monday, 8th April, 2019

  • 02:37 AM - Parmandur quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Folks, most of these one shots will take the place of a regular CR night when someone has a known conflict. Not all, but most. Regardless, this is a pointless argument. Probably not: since they started their own channel, their one-sots like Honey Heist have been in addition to their regular programming.

Sunday, 7th April, 2019

  • 07:34 AM - Hussar quoted jgsugden in post Why does 5E SUCK?
    I find it strange that someone would bother to hunt down a site for discussing RPGs and make their first post be about how much they hate the game. I mean, he speaks like he has played prior editions, but this is the first time he makes a post on Enworld? Very odd... /snip Gets even better. Think about the steps required here: 1. Open your browser 2. Google search something with keywords that are going to bring up an En World thread that is almost four years old and hasn't seen a new post in over a year. 3. Follow that link to the En World site, register on the site, go to your email to verify the registration, then come back to this thread. 4. Post a lengthy rant, lacking line breaks and incredibly hard to read, about how much you don't like 5e. 5. Apparently never return. I'm thinking someone's having a laugh here.
  • 07:20 AM - Hussar quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Errr... you do realize the "score" is money, right? They're asking people to give them money for very little in return. Running up the "score" is really useful to them. If you disagree, you can send some of your score to me - I accept Paypal. The question is, money for what? It's not like Kickstarter is supposed to line your pockets. It's supposed to fund a project. The project is funded, end of story. There's no need for extra money, and, frankly, just setting up to get extra money that you absolutely (they have funded their project TEN TIMES over) do not need, is pointless. Say they do this. They extend stretch goals with a bunch of, frankly, pointless crap that, as you say, doesn't actually really cost much. What are they supposed to do with the extra money? Kickstarter is NOT a store. It's not, and never should be, the goal to get as much money as you can. The goal is to fund your project and then get that project done. Could they rake in extra cash? Sure. Ok. So wh...
  • 04:07 AM - Olaf the Stout quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Note that my suggestions did not require significant time or cost. In fact, beyond the cost of a pie, a VHS, and perhaps a copy of Paranoia, there is no signfiicant costs... and they could do the things during the normal CR time. That is true when you continue to add big materials without planning, but some of their current goals are 'near no cost' activites, like having people run a one shot. They can add a lot of those things and release them over a full year. It is very easy to find fun things to add here that are cost, time and resource sensitive. I don't disagree, but Stretch Goals can be wisely run, beneficial, and not money holes. You make it sound like it takes exactly zero time to plan, run, film, edit and produce their shows. You don't think that the crew filming, editing and producing the one-shot will need to be paid for their time, as well as the people appearing in the one-shot? These aren't exactly one guy filming his home game on an iPhone. They are professionally prod...
  • 02:27 AM - Morrus quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Errr... you do realize the "score" is money, right? They're asking people to give them money for very little in return. Running up the "score" is really useful to them. If you disagree, you can send some of your score to me - I accept Paypal. OK. Well done.
  • 01:42 AM - Morrus quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    I don't disagree, but Stretch Goals can be wisely run, beneficial, and not money holes. And they have been wisely run, and beneficial. I don't have any insight into their plans. I'm sure there will be something else coming. But demanding stretch goals just for the sake of increasing the 'score' isn't really useful to anybody.

Saturday, 6th April, 2019

  • 07:31 PM - Morrus quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    There are a lot of things they could promise as stretch goals that have nothing to do with the animation. Every $50K is a pie in Matt's face. Sam and Liam's Sax tape gets released at $10M. Personally, I'd enjoy seeing the play a game of Paranoia, seeing them do the Star Trek Mirror Universe versions of Vox Machina in a one shot, and return to Crash Pandas. They could get the company that did the miniature kickstarter to do something, as well. And - they could announce that the funding will go to a Season 2. They could. And suddenly they have double the work to do. And in four years, people are getting angry. It’s easy to come up with ideas for stretch goal, until you realise you’re working solidly for the next 10 years to produce them, clawing after that final KS “score” as though it itself is the goal. It’s why I don’t do stretch goals on my Kickstarters. Sure, I get a lower total; but I also fulfill the Kickstarter and then move on. No chance of 7th Sea happening. The bigges...
  • 03:06 PM - Blue quoted jgsugden in post Cure Wounds: does it heal amputees?
    Saying that regenerate can grow back the body parts over time does not mean that other spells can't regrow missing body parts. The spell descriptions are silent. As such, it is up to the DM to decide, although not allowing it except for with regenrtion certainly makes sense. I think it's safe to say that, as a general rule of thumb, a power that needs to be explicitly listed in one place and is absent in another is likely intentional. A Cure Wounds spell doesn't remove levels of exhaustion, either.

Friday, 5th April, 2019

  • 03:59 PM - Celebrim quoted jgsugden in post Keep On The Borderline
    But, generally speaking, as one of the first adventures, ever, it doesn't hold up by modern standards, but was great for the time. I'm not even sure I agree with that. "Tomb of Horrors", "Dark Tower", and "Caverns of Thracia" were great modules for their time, but I wasn't exposed to them to later or in some cases much later. And that's true of a pretty much everyone of my age whose first D&D product that they owned was the Basic Set. If Dark Tower or Caverns of Thracia was included in that Red Box and Keep on the Borderlands was obscure, we'd almost certainly find their positions on popularity contest lists switched. Keep on the Borderlands was a module Gygax rushed together to meet a deadline using the limited content available to him in the basic set and is really one of the most straightforward applications of that material you could create. It's an uber-primitive module.

Sunday, 31st March, 2019

  • 08:46 PM - MarkB quoted jgsugden in post Bank Security
    The best defense is a good offense. Having someone on the payroll that can hunt down the thieves, slay them, and recover the goods means you only need minimal defenses (mundane locks) to keep out the foolish. If it is well known that the local archmage is on payrol from the bank to hunt down and destroy thieves, few people will brave stealing from the bank. But some will be foolish enough to try to frame people for stealing from the bank. :)

Thursday, 28th March, 2019

  • 03:13 PM - Istbor quoted jgsugden in post [GUIDE] Dealing Death: Handbook of the True Assassin
    If there is a saving throw, the poison dice are intended to not add. If the poison is automatic with no save, it does add. As for the cleric of the grave - you're better off having that cleric ally. Causally assuming you can get an action in , stay hidden, and then attack is a lot. For the assassin concept, I'm looking for ways to deliver that crit over and over by having a surprise and then ending the combat, but attacking again before they can heal. To me, that is a bow long ranged attacker. Thanks for that clarification. And that does make a certain kind of sense. I'll remember this.


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