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  • jgsugden's Avatar
    Tuesday, 19th March, 2019, 05:53 PM
    I think it depends upon how you see the definition of athletics. For example, some people call acrobats athletes. I disagree. It think it depends upon where you draw your lines. For me, athletics and strength is to be used when you can muscle a solution. Acrobatics and dexterity are to be used when finesse is required. Many solutions can be addressed by either. However, some problems...
    35 replies | 842 view(s)
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  • jgsugden's Avatar
    Tuesday, 19th March, 2019, 02:54 PM
    Actively, whenever there is an argument it applies. Often, one PC may be looking to 'muscle' their way through a physical challenge with athletics while another will try to 'fnesse their way through with acrobatics. However, there are a umber of things that are clearly not appropriate for both muscle and finesse, such as maintaining balance, opening a stuck door, etc... Passively, I use...
    35 replies | 842 view(s)
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  • jgsugden's Avatar
    Tuesday, 19th March, 2019, 02:05 PM
    It feels weird to e that people are defending an approach here: These are fantasy worlds, they have fantasy rules, and DMs can do whatever works for them and their group. Your goblins can be killing because it is the way they know how to get food to survive, because they have an innate instinct for evil, or because they have no souls. Whatever works for you - all of these options can be part of...
    75 replies | 2281 view(s)
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  • jgsugden's Avatar
    Tuesday, 19th March, 2019, 07:55 AM
    Great. I never said that. Read what I said again.
    75 replies | 2281 view(s)
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  • jgsugden's Avatar
    Tuesday, 19th March, 2019, 01:27 AM
    Something to consider here - most great fantasy stories are allegories. The elements of the story stand in for something else, either intentionally or accidentally. When the story is not about the enemy, but the enemy is merely a force that opposes the protagonist, we don't need much depth for that enemy in the story. It can be superficial, simplistic and a faceless evil to be slaughtered....
    75 replies | 2281 view(s)
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  • jgsugden's Avatar
    Monday, 18th March, 2019, 06:26 PM
    Well, of course. For example, most of us use dice rather than dice apps. People tend to play barbarians as melee builds. However, for the topics discussed here, I do not find there to be meaningful play styles that are consistent over a majority of the games unless you speak very vaguely. DMs run very different games. If your recipe doesn't turn out, ask if you followed the entire recipe. ...
    85 replies | 2873 view(s)
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  • jgsugden's Avatar
    Monday, 18th March, 2019, 05:42 PM
    In a thing that has been touched by as many hands as the FR has, you have to expect some dissonance. Look at the history of Spider-man in the comics... crazy changes happen all the time. If we're hung up on Salvatre, I will point out that he addressed these very issues multiple times in his series of FR books. There is a story about Drizzt and a goblin that tackles the core of these issues -...
    75 replies | 2281 view(s)
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  • jgsugden's Avatar
    Monday, 18th March, 2019, 02:26 PM
    D&D is an RPG, a Role playing Game. Characters play a role in a story. These are really common challenges for certain types of heroes in many stories. Quasimodo. Knott the Brave. Drizzt. The Beast. Use the challenge to tell a good story. let's say the party has a bugbear rogue in it. When the PCs hit a new town, he hides in the woods and camps while the PCs settle into the inn. How...
    75 replies | 2281 view(s)
    2 XP
  • jgsugden's Avatar
    Monday, 18th March, 2019, 04:24 AM
    In my campaign world, I have a few extra intelligence skills. One is Science. People can use it to understand how the natural laws of the hard sciences apply. It is used t understand traditional firearms, unusual architecture, and a variety of other things where something relies upon advanced scientific knowledge. Scientists are rare in my world, but they have an important role. This...
    14 replies | 1711 view(s)
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  • jgsugden's Avatar
    Monday, 18th March, 2019, 01:33 AM
    I find these argumnets odd. I have played with hundreds of different players since 1979. Every player, and every group, is different. I've never been in a group exectly like VM or TMN, but I have played in groups where the entire session involving no combat, but a lot of great story based action. Personally - after playing with scores of DMs... after seeing a wide array of games ... I do...
    85 replies | 2873 view(s)
    1 XP
  • jgsugden's Avatar
    Monday, 18th March, 2019, 01:14 AM
    An interesting multiclass for the diviner is Warlock. It allows you to grab Armor of Agathys which is a great non-divination 'prep' spell that is useful at various casting levels.
    1045 replies | 1346468 view(s)
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  • jgsugden's Avatar
    Sunday, 17th March, 2019, 03:47 AM
    Years ago I wanted to run a game on an available tabletop display to try it out, but I had about 30 minutes to get ready. I ended up using Microsoft Paint. I set up paint so that it spanned both screens (my laptop screen and the tabletop). Then I'd cut and drag rooms into position on the other screen when the PCs popped open a door, etc... Super simple.
    11 replies | 432 view(s)
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  • jgsugden's Avatar
    Saturday, 16th March, 2019, 01:26 AM
    In a prior edition I went to a wound system. We used HPs as is, but they did not represent your wounds. Instead, you rolled percentage dice. If the percentage dice roll exceeded he percentage of hps you had remaining, you took a wound. The type of attack determined the type of wound, but they were on cards, and the deck ou drew from was based upon the type of damage and the extent to which...
    62 replies | 1944 view(s)
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  • jgsugden's Avatar
    Monday, 11th March, 2019, 02:45 AM
    jgsugden replied to Tier 4 rogue
    Pure rogue of 17th level plus that started at 1? 1 Arcane Trickster and 1 Assassin. Both enjoyed their characters.
    2 replies | 288 view(s)
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  • jgsugden's Avatar
    Sunday, 10th March, 2019, 05:11 PM
    When in the course of role playing events it becomes necessary for a DM to dissolve the rules bands which have connected them with the PHB and to assume among the powers of the game, the separate and house ruled station to which the Laws of DM Perogative and of DM's Hat entitle them, a decent respect to the opinions of sensibility requires that they should declare the causes which impel them to...
    32 replies | 1319 view(s)
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  • jgsugden's Avatar
    Sunday, 10th March, 2019, 12:59 AM
    jgsugden replied to Command: Flee
    I think the target will follow the command, but will do so using their normal levels of caution.
    45 replies | 1748 view(s)
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  • jgsugden's Avatar
    Saturday, 9th March, 2019, 12:23 AM
    It is a role playing game. Characters play a role in a story. Make it a good story and it will be a good campaign. Don't take agency from players. Don't dictate their actions or beliefs. Don't tell them they're scared unless there is a mechanic that makes them frightened, and then couch it as a superatural fear beyond their control. Set the players up for great lines and heroic...
    61 replies | 2005 view(s)
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  • jgsugden's Avatar
    Thursday, 7th March, 2019, 03:27 AM
    If the AC is that high, it is the focus of the character. It should be hard to hit them if they focus on defense..
    84 replies | 3688 view(s)
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  • jgsugden's Avatar
    Wednesday, 6th March, 2019, 05:37 AM
    14,520,000 … $660,000 per 22 minute episode times 22 episodes.
    80 replies | 3223 view(s)
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  • jgsugden's Avatar
    Tuesday, 5th March, 2019, 09:55 PM
    Except you're reading the rule in a way that implies the authors went out of their way to be obtuse. If it is magical, they'll call it magical. They will not use extra words to create ambiguity for no reason. What happens when the spell ends? The item disappears. And that is happenning because.... the non-magical item is made by magic and exists only as long as magic holds it there. ...
    29 replies | 1039 view(s)
    1 XP
  • jgsugden's Avatar
    Tuesday, 5th March, 2019, 06:50 PM
    You rolled a one. Genius start. Let's see where you went wrong. Your assertion is false. We have no reason to believe they looked at eye blinking as an area of rules. However, for his area of the rules they have repeatedly talked about how they crafted these sections carefully: ...
    29 replies | 1039 view(s)
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  • jgsugden's Avatar
    Tuesday, 5th March, 2019, 06:37 PM
    No, the elements under discussion are not loopholes - an unintended or unintnded inadequacy in a rule that allows an unexpected favrable situation. These elements were specifically crafted and their interaction was considered. They build the Hexblade, and edited the language of these abilities, to interact.That element is the remaining element where there is uncertainty. I'm not looking for ...
    29 replies | 1039 view(s)
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  • jgsugden's Avatar
    Tuesday, 5th March, 2019, 08:32 AM
    *Sigh*. If they wanted it to be a magic weapon, they'd call it a magic weapon. Do remember that they recrafted the wording of these abilities carefully. It isn't something where the exact wording was not well thought out. And as for your contention that something made with magic must be magic - Read prestidigitation. They explicitly state that you are creating something non-magical that...
    29 replies | 1039 view(s)
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  • jgsugden's Avatar
    Sunday, 3rd March, 2019, 10:15 PM
    Their options were to say one of the following: 1.) It is a magic weapon or counts as a magic weapon for all purposes, 2.) It is a magic weapon, but does not count as one for specified purposes, 3.) It is not a magic weapon, but specifies as one for specified purposes, or 4.) It is not a magic weapon and does not count as one. They selected option 3. It was intentional and they...
    29 replies | 1039 view(s)
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  • jgsugden's Avatar
    Sunday, 3rd March, 2019, 08:35 PM
    I looked at a few different Warlock guides for thoughts on building a Hexblade, but they all seem to have the same general problem: They ignore how few spell slots the Warlock has. So far, this is what Ive planned out/done. The idea is to be capable as both a melee and ranged combatant. I do not take Improved Pact Weapon as I assume I'll fid a decent magic weapon that would not stack and...
    161 replies | 321245 view(s)
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  • jgsugden's Avatar
    Sunday, 3rd March, 2019, 07:14 PM
    Except it specifies the exact limited purposes for which it counts as a magic weapon. There is a reason they do not just call it a magic weapon... it is to limit treating it as a magic weapon to just the specified limitations.
    29 replies | 1039 view(s)
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  • jgsugden's Avatar
    Sunday, 3rd March, 2019, 06:55 PM
    Improved Pact Weapon's bonus does not - Pact Weapon by itself - doesn't have any language about this as it gives no bonuses by itself. Improved Pact Weapon's restriction only applies if it is a Magic Weapon. Elemental Weapon does make the weapon a magic weapon, so thre improved stack does not apply... But I still question the rules about whether a weapon's bonuses apply when it is used as an...
    29 replies | 1039 view(s)
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  • jgsugden's Avatar
    Saturday, 2nd March, 2019, 08:16 PM
    Druids will not wear armor or shields made of metal is a restriction under proficiency. What is, or is not, an armor made of metal is specific to the armor in question. While the PHB specifies what a typical set of armor may be, there are explicit instances of magical armor made of non-metal substances, such as Dragon-Scale Mail, and Scorpion (plate) Armor. Those would b allowed, although...
    116 replies | 4545 view(s)
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  • jgsugden's Avatar
    Saturday, 2nd March, 2019, 04:52 AM
    jgsugden replied to Archer build
    My favorite would be a kobold ranger (hunter) with the criminal background for 5 levels, then switch to bard for the last 15. You go from an outcast criminal monster to the most beloved of heroes...
    25 replies | 1000 view(s)
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  • jgsugden's Avatar
    Friday, 1st March, 2019, 09:30 PM
    For Sci-fi or Modern Settings I like to use the 4E D&D mechanics as a base. However, I would give it a test run with the Starfinder materials from the Pathfinder folks. Even if you do not use it for the long run, you can mine it for ideas.
    24 replies | 690 view(s)
    2 XP
  • jgsugden's Avatar
    Friday, 1st March, 2019, 07:36 PM
    Recall that this is NOT A MAGIC WEAPON, but counts as one for several purposes. It is clear that it is not a magic weapon.
    29 replies | 1039 view(s)
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  • jgsugden's Avatar
    Friday, 1st March, 2019, 06:19 PM
    Apologies f this has been hashed out before - I searched for it and did not find it. We have a 9th level Hexblade with Improved Pact Weapon as an Invocation, and Pact of the Blade. They have Cast Elemental Weapon (a Hexblade spell) with a 5th level slot. Their weapon is a 2 handed sword they created with Pact of the Blade. Pact of the Blade: You can use your action to create a pact weapon...
    29 replies | 1039 view(s)
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  • jgsugden's Avatar
    Wednesday, 27th February, 2019, 06:30 PM
    Keep it in game as part of the story. I'd have his powers wane. DCs on his spells lower. Attack rolls on his spells fade. Some spells just don't work. When he asks why, say he feels his connection to his God has weakened. When he asks what to do, suggest he speak with a more senios cleric of his faith. Then, present options via that cleric. He either needs to find his faith and...
    24 replies | 839 view(s)
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  • jgsugden's Avatar
    Wednesday, 27th February, 2019, 04:26 PM
    Let's say you find a spellbook with 3 3rd level spells, 5 second level spells and 10 first level spells. You take it to a large city and put it up for auction with a fine auction house with connections in the wizard community. High level wizards (11+) look at it and see a lot of spells they know, and if they do not know it, it is likely just a curiosity. They may make a minimal bid, but ......
    32 replies | 933 view(s)
    2 XP
  • jgsugden's Avatar
    Tuesday, 26th February, 2019, 10:31 PM
    I used facing rules for nearly 2 decades prior to 5E. I do not miss them. 6 second rounds are a long time to have a PC treated as if they faced in only one direction. Watch any fantasy movie with combat and see how often the heroes stay facing in a single direction for 6 full seconds.
    3 replies | 243 view(s)
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  • jgsugden's Avatar
    Tuesday, 26th February, 2019, 05:08 PM
    ... and do not forget that in home games, there may be additional home-brew rituals. Another ritual that s often overlooked due to source is Skywrite. Being able to write a message that an entire city can see can be a huge ability. Contact Other plane (if you have a decent Int) and Telepathic Bond can be huge. A warlock in my game keeps a headband of intellect just to done for using...
    11 replies | 57261 view(s)
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  • jgsugden's Avatar
    Tuesday, 26th February, 2019, 05:27 AM
    Mordenkainen's Magnificent Mansion. 100 servants that are near transparent, but otherwise their visul appearance and attire is up to the caster - and they are 100% obedient. They can perform *any* task a normal human servant could perform. They can't cause actual harm, so there is a built in safe word. This spell is the reason why few bards and wizards progress beyond 13th level. They...
    12 replies | 553 view(s)
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  • jgsugden's Avatar
    Monday, 25th February, 2019, 03:53 PM
    There are some simple arguments where if you need to speak them, they'll never be understood. If a character that does not understand polymorph commits frog suicide while polymorphed, it is 100% metagaming. Whether that is welcome at your table is your business.
    288 replies | 7984 view(s)
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  • jgsugden's Avatar
    Sunday, 24th February, 2019, 11:43 PM
    In my games, an enemy that is flanked provokes OAs (to all enemies that can reach it) whenever it moves (even if it is not leaving reach), rather than granting advantage to the creatures flanking it. Thus, it is a lockdown move more than a 'bonus to hit' move. It works well and preserves the 'sacntity' of advantage. Flanking granting advantage gives advantage too easily...
    25 replies | 958 view(s)
    8 XP
  • jgsugden's Avatar
    Sunday, 24th February, 2019, 07:22 PM
    A counterpoint to this approach: When a new edition comes out, old edition stuff tends to go to the used book stores, etc... I see 4E and 3E stuff at used book sores for a couple bucks. Accordingly, I see two fiscally cheap approaches: 1.) Buy physical now and deal with the 15 book backpack issues, or 2.) Buy digital not and then buy the physical if you want them when they're dirt cheap...
    20 replies | 1612 view(s)
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  • jgsugden's Avatar
    Sunday, 24th February, 2019, 06:14 PM
    In campaigns in whivh I play, PC death is extremely rare, espcially after level 4. Once revivify is available, we usually don't lose anyone in 5E. In one shots or short adventures, death is more common. The DMs tend to play tougher and focus on more deadly challenges and less 'campaign ramifications' type challenges. I TPKed a group running through an Eberron short adventure in January. I...
    25 replies | 905 view(s)
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  • jgsugden's Avatar
    Sunday, 24th February, 2019, 05:28 PM
    Here is a house I wrote that allows for people to train to learn new tools and languages. It is a bit cumbersome, but as a no-combat element that has a large impact, the bulk gives it some substance. * You may study to learn a new 'extra' weapon proficiency, tool proficiency, skill or language if you 'know' fewer extra (weapon + tool proficiencies + skills + languages) than your Intelligence...
    26 replies | 1029 view(s)
    1 XP
  • jgsugden's Avatar
    Sunday, 24th February, 2019, 07:20 AM
    I had an NPC cleric of a Love God that cast a ... variant ... of Tasha's Laughter. It caused a different type of positive euphoric state. My gnome wizard (school of enchantment) has been known to target himself with Phantasmal Force when alone. He also casts modify memory on himself, and then uses the 14th level ability make him not realize he has done it. This allows him to stand up to...
    12 replies | 553 view(s)
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  • jgsugden's Avatar
    Friday, 22nd February, 2019, 04:17 PM
    Yes. And I regret that we were unable to find a better path.
    21 replies | 1140 view(s)
    1 XP
  • jgsugden's Avatar
    Friday, 22nd February, 2019, 06:35 AM
    No annoyance... it is just hard to remember all the details. Some of these games that crossed editions are six or seven years old (and older for the DS game). We're talking about small parts of 1500+ hours of 5E gaming...
    14 replies | 580 view(s)
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  • jgsugden's Avatar
    Friday, 22nd February, 2019, 01:43 AM
    I honestly can't tell you without doing research into old emails. PCs that do not get brought back die in levels 1 to 4, generally, and PCs tend to rocket from 1 to 2 in one session, 2 to 3 in about 2, and 3 and 4 pretty quickly as well.... You're asking me to recall PCs that someone else played for a small number of sessions. Permanent deaths are extremely rare and most players do not give...
    14 replies | 580 view(s)
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  • jgsugden's Avatar
    Thursday, 21st February, 2019, 06:47 PM
    Most of them, with a few being characters that joined at low levels. Few PCs are 'lost' after revivify is available, as that (or purchasing raise dead) is usually available. As long as the desire is there to continue the game and character, once life magic is available, PCs tend to stay in the game. The Half-orc fighter in the first group is also a replacement PC that stepped in somewhere...
    14 replies | 580 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 21st February, 2019, 04:36 PM
    If you polymorph someone into a very tiny creature, their allies need to identify that you've done so. They could use their reaction to identify the spell, they might have strong enough perception to see that there was a tiny creature left over, etc... but they do not automatically know what happened to the PC. Second, creative choices for the form can cause more chaos. So can readily prepared...
    288 replies | 7984 view(s)
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  • jgsugden's Avatar
    Thursday, 21st February, 2019, 04:14 PM
    My suggestion: Don't do too much before the first session. Every group is different. Getting a chance to figure out how the group works may influence how you proceed. For example, if the DM uses D&DBeyond, you may have access to all books electronically once in his campaign without buying anything. If not, you may want to purchase your own PHB. Blue dice are better. It is known. ...
    24 replies | 826 view(s)
    1 XP
  • jgsugden's Avatar
    Tuesday, 19th February, 2019, 04:57 PM
    You are going to be playing this character a long time before you need to worry about 20th level. I'd forget that level's impacts and focus on what makes the next few levels fun and what is the most interesting for the PC's story. You'll be happier.
    39 replies | 1103 view(s)
    2 XP
  • jgsugden's Avatar
    Tuesday, 19th February, 2019, 05:43 AM
    There are is a lot written on this topic. A short version that works well: Being unseen means that the 'viewer' can't see you for whatever reason. They get disadvantage on attacks, but by itself, being unseen does not mean that your location is not known. Being hidden means the DM has allowed you to make a hiding stealth check and you've beaten the passive (if the enemy is not using...
    11 replies | 426 view(s)
    2 XP
  • jgsugden's Avatar
    Tuesday, 19th February, 2019, 04:35 AM
    Reminder: 20 is the cap in 5E, but 4E went to 30, 3E went to 30, 2E and 1E had some varied level limitations and the basic/expert/etc... series was also a bit crazy. 20th as a cap is a 5E beast. I expect to see an "Epic Campaign" Supplement for 5E that will give us character levels 21 to 30 for each class. Regardless, I consider it a bot of a shame that more games are not going into...
    34 replies | 1482 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 19th February, 2019, 03:46 AM
    I was excited about the mechanic when 5E came around. I bought clear plastic d20s with another d20 inside to hand out as inspiration when I DM... but I quickly found that nobody really cared about it. Other DMs consistently do NOT use it. When I give it out, players forget to use it. It just isn't sinking into our minds as part of the game.
    63 replies | 1781 view(s)
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  • jgsugden's Avatar
    Monday, 18th February, 2019, 06:17 PM
    My choices for the 6 spells and 2 cantrips of a 3rd level lore bard would be: C: Vicious Mockery, Mage Hand 1: Dissonant Whispers, Healing Word, Charm Person, Sleep 2: Invisibility (Conc), Phantasmal Force (Conc) You have a nice combination of utility and combat spells and only 2 concentration spells. Dissonant Whispers is a winner that, even at higher levels, can deal massive damage to...
    10 replies | 479 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 18th February, 2019, 04:19 PM
    If I might ask - with that much play (comporable to my levels), why did only 2 PCs in the games you've played in reach 17+? Did the DM end the other campaigns? Players lose interest and end the campaign? Players die and come in with lowere level PCs that for some reason never caught up?
    14 replies | 580 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 18th February, 2019, 07:18 AM
    Spellcasters, in general, us one concentration spell early in combat and often switch to a second somewhere in harder battles. In other rounds, they cantrip or use non-concentration spells. Blindness/Deafness is a good choice, as is Shatter, for non-concentration attack spells. A great choice for a bard to pick up wuth magical secrets is spiritiual weapon. It allows you to have a...
    10 replies | 479 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 18th February, 2019, 03:39 AM
    Just 5E? Or any edition that reached a point where 9th level spells were flowing? Going in reverse order and only games that are (currently) 5E: Party 1 (not quite at 17th yet, but soon): Deep Gnome Wizard (my PC) Dwarf Cleric Half-orc Fighter Halfling Paladin
    14 replies | 580 view(s)
    0 XP
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Wednesday, 6th March, 2019

  • 08:51 AM - CleverNickName mentioned jgsugden in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...ate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Last Day to Enter! Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 -----------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 ------------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: 11,354,883 S...

Friday, 1st March, 2019

  • 10:45 PM - CleverNickName mentioned jgsugden in post Mixing Genres: Sci-Fi Campaign using 5E Rules
    ...oxes: it's 5th Edition rules, and it's science fiction. I am going to download it as soon as I get home and start tinkering with it. And from what you said about the Mage Hand Press kickstarter, I'll definitely be checking that out as well. lowkey13: Thank you for the list of source material. I am especially, incredibly, super-stoked about the Numinera 5E resource! I would really love to run a Numinera campaign one of these days, and this just might be the way to introduce my table (and myself) to that system. And it's nice to see an old vrusk like Star Frontiers getting some 5E love...I played that game like crazy back in high school. DM Dave1, Capn Charlie: the ENWorld community is the best gaming community on the Internet, and I'll fight anyone who says otherwise. Thank you for pointing me to the Fifth Age material...I'll add it to my list of materials to check out when I get home. It's looking like a long, awesome weekend of sci-fi and dice! jgsugden, Ed Laprade: I picked up Starfinder as part of Paizo's most recent Humble Bundle (everybody else should, too.) The lore looks interesting, and probably wouldn't take a lot of work to bring it into any RPG system. But as far as the rules go, my gaming group made it very clear that we would be using 5th Edition rules only. (And given our past experience with Pathfinder's rigorous rules, I'm afraid they might revolt.)

Wednesday, 31st October, 2018

  • 05:36 PM - Sword of Spirit mentioned jgsugden in post Wizard's Spell Book Allocation
    So far, the only wizards we have encountered have been from published adventures (including previous edition adventures). If it makes sense for them to encounter a wizard in a home-brew adventure or other situation, they will.The spellbook's location is usually specified in the adventure. If not, I place it in a place that makes sense. They usually carry a copy on them so they don't risk it being stolen somewhere else. If the PC defeats the wizard, they should usually be able to get access to their spellbook. While 5e doesn't require it, found spellbooks and scrolls has traditionally been the wizards main method of acquiring spells, and should be encouraged. As jgsugden said, finding spells won't mess anything up. One thing to keep in mind is that copying spells into a spellbook a major drain on resources. And if you want to make a backup spellbook that adds even more cost (not too much though in 5e). My wizard is perpetually poor. Sometimes he has to borrow money from other party members. Usually he has spells he can't yet afford to copy sitting around in a captured spellbook. At the same time, the party members who don't spend much money are racking up a nice nest egg. As far as fleshing out the spellbook itself, here is what I do. 1) If there is a published list of spells in the book, or a list of prepared spells, I start there. 2) I figure out how many spells he should know based on the wizard class rules. 3) After they hit that number, I tend to give them a few more spells. NPC wizards expand their spellbook too! I roll a die for this based on what makes sense to me. 4) I figure out which spells they have. a) I don't worry about whi...

Thursday, 19th July, 2018

  • 09:50 PM - Staffan mentioned jgsugden in post Does immunity to Charm prevent other enchantment spells?
    jgsugden is pretty much right. Many enchantment spells use the format "must succeed on a Wisdom saving throw or be charmed for the duration. While charmed in this way, ______________". If you're immune to the charmed condition, you would not be affected by such a spell (unless it has multiple effects - for example, I could imagine a spell that charmed you and gave you some form of buff, and in such a case the buff would remain unless it was specifically tied to the charm condition).

Thursday, 21st June, 2018

  • 08:50 PM - akr71 mentioned jgsugden in post Need input on a ship based mini adventure
    Ooh, jgsugden I really like that! I had been trying to figure out who the slavers clients were. I was playing with the idea of an efreeti cuz I didn't really want to get into a whole "stop the slave trade" quest. I mean if they want to travel to the City of Brass and give it a go, I won't stop them, but orcs or goblins are as good as any other strong back to the efreeti. TheSword maybe that's where the juvenile kraken comes into the picture - it could be what the shaman summons. Kraken-Priest/Orc Shaman mashup? Don't mind if I do... Sprinkle a few swampy, sunken ruins around the island and they can explore for a good while.

Monday, 18th June, 2018

  • 05:34 PM - Hawk Diesel mentioned jgsugden in post Improving the armor proficiency feats
    Ah, so something like add proficiency to heavy armor master, that kind of thing? I mean that's one way to handle it. But once again I think it would be better or more interesting for players to gain active abilities rather than passive ones. jgsugden provides a rather nice example of that.

Tuesday, 22nd May, 2018

  • 11:04 PM - Yaarel mentioned jgsugden in post Core+1
    Core+1 is a ‘rule’, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a ‘policy’ that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. @jgsugden There might already be a drift toward what you are proposing. In addition to ‘core’, you want to see something like ‘standard’ and ‘exotic’. Apparently, certain options from noncore rulebooks are considered legal even if not using it for the plus-one. For example, someone mentioned the ‘Blessing’ elf trait to change sex per long rest, as legal, even using an other noncore, besides Mordenkains Tome. Various clarifications probably fall into this ‘standard’ category. Certain thematically-related options for race and class, should probably be ‘standard’, even if in separate books. And so on.

Monday, 14th May, 2018


Thursday, 3rd May, 2018

  • 01:20 AM - TheSword mentioned jgsugden in post High AC and encounters
    @jgsugden. You’re making a lot of assumptions about the way the game is ‘meant to be played’ but these opinions are not universally held. There is an old and established tradition of tailoring adventures to the capabilities and interests of your groups. Doing so isn’t metagaming in the common sense of the word - which is characters acting with knowledge they couldn’t have in game. The DM isn’t a character. They are the architect of the adventure. The DMG is full of advice on the subject. It’s worth a good read before stating what d&d is or isn’t. Stratagey and story are not mutually exclusive. By forcing a choice between ROLEPLAYING game and roleplaying GAME you’re making a distinction we don’t need to make. For many people it’s a Roleplaying Game. As simple as that. I can only assume you don’t realise how patronizing it is to tell someone to go and play a board game because they’re playing D&D wrong... as if D&D was ever about one thing.

Wednesday, 2nd May, 2018

  • 02:02 AM - the Jester mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? ... What if the monsters didn't attack the cleric at all? That adventurer's wearing heavy armor and is dodging. So they opt for another target. Concept realized? Or player robbed? Speaking as another DM on the same page as jgsugden, I think that's fine. However, if every monster always automatically skipped past him to attack softer targets, that would be different. Again, speaking only for myself, I try to choose targets for my monsters that they would choose. I use, or try to use, the targeting methodology that they would use. So, for instance, a kobold is probably going to target the easiest looking enemy. An orc warlord will probably engage the toughest looking warrior, but might lose interest after a couple of rounds of trading zero damage. An ooze will probably attack the closest creature; a wolf is likely to strike at an enemy with its pack mates surrounding it, and a zombie will probably try to hit whatever hit it last. Sometimes there's more to drawing fire than just standing there dodging. The cleric in the OP is more likely to draw fire if he moves into the enemies' formation, if he shows that he's a threat instead of just dodging, if he uses an action to insult his foes. There are lots of ways...
  • 01:29 AM - MechaPilot mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? I can't speak for jgsugden, and I won't try to. However, his post really sums up my opinion on the OP's question. Therefore, I feel at least partially compelled to answer your question. Perhaps my answer will be similar to that of jgsugden, since his post really resonates with my response to the OP. For me, I feel that the monsters giving up on attacking the PC they can't hit wouldn't infringe on embracing the cleric being good at what he/she's invested their resources in. Let the monsters waste a couple rounds of attacks trying to hit the cleric. These wasted attacks against the forge cleric gives the rest of the party a couple free rounds to whoop on their enemies, helping everyone contribute in their chosen manner. Then, when the monsters realize they can't hit the cleric and switch to other softer targets, the monsters challenge the cleric's ability to support his/her allies (which is a basic function of the cleric class and which the character should be good at, though perhaps not as good as other ...

Wednesday, 18th April, 2018

  • 11:07 AM - Coroc mentioned jgsugden in post I know magic items are unnecessary but
    jgsugden #11 Very good post, and good System to spend coin on, i especially like how you exponentially increase cost by scroll Level. I do it quite similar, but i did not offer other Magic items than scrolls or potions to be bought by the Players. I got some other goodies although like compass, clocks, war machines, vessels coaches etc. for my current campaign. A question: Do you always follow this rule, no matter what campaign? (Asuming you do not only run 1 style of campaign which makes this question obsolete)

Friday, 13th April, 2018

  • 10:41 PM - MechaTarrasque mentioned jgsugden in post [5E] Let's Brainstorm a Sumo Class!
    I will go from left field and say a barbarian or paladin would be better chassis than a monk or a fighter. It seems like sumo is more of a single attack nova (albeit that nova might be extra good shoving or grappling rather than damage) than multiple attacks. I think I lean towards barbarian, as everything about rage (except for the name) seems like a good fit for the sumo, although jgsugden's idea about wrestling divine spirits could fit the paladin. [I will admit that a desire for a barbarian and/or paladin subclass really good at unarmed attacks is part of my assessment--if El Santo is not a good paladin, something is wrong with paladins.]

Tuesday, 27th March, 2018

  • 04:09 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    You don't really need to reconcile it too much because it's not a binary answer, and because you already have the common-sense approach to it. Many things like disease, insanity, and murder are well tread elements of the genre and often have rules directly associated with them, while sexual situations do not, to the best of my knowledge. As such I don't find your viewpoint to be outside the norm for most RPG communities. Well, I wanted to check in with the community, and perhaps I didn't explain myself very well. That said, I think that the vast majority of the conversations in this thread have been amazing and respectful and have provided some great ideas! I think it was that, when I saw the comment by jgsugden (and I saw your followup in this thread, thank you!), it made me examine some of my prior conceptions about sensitive game material. Not just handling it, and disclosing it, but what the general norms are about sensitive game material, and whether those might have changed over time. One thing I am noticing is that many people refer to keeping games "PG" or "PG-13," which is something I think is a common idea (in principle). But that had me thinking that this idea of "PG-13" in America, for example, is something that is overly friendly to a lot of violence, but not so much sex. That happens to be something I kinda agree with, at least in terms of a game that involves, um, some killing, but I was trying to understand whether my beliefs are universal, whether they have changed, etc. I think I'm trying to understand whether there are certain "norms" baked into a D&D game, what those norms are, and what deviations from those norms require disclosure. Perhaps, on a more meta- level, I ...

Monday, 26th March, 2018

  • 04:17 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    Hola! A recent comment in a separate thread got me thinking- "Just to be on the safe side, try to make sure nobody has had any family losses associated with the disease ... It is far rarer these days, but once upon a time it was not too uncommon for a pet to be put down for fear of the disease. A parent or grandparent that lost a pet for fear of the disease may not enjoy overhearing it being used as part of entertainment." jgsugden Now, I have to admit that this thought caught me by surprise. While I am a big advocate of open communication at the table, I never would have thought that something like this would be, or should be, an issue. But is this something that is a blindspot for me? So, here are my thoughts on the issue- A. I do think that there are some issues that require prior warning to a group before the come up in play. For example, I am uncomfortable with running overly sexual situations in my 5e games (or, really, any RPGs), and while I understand that others have more comfort with that, I would expect some type of heads up before entering that type of campaign. Allowing PvP would be something else that falls into that category- to me, these are basic playstyle issues that need to be clearly communicated. B. OTOH, I also feel that life is too diverse and that we all know that we are playing a game. A game that often involves (for lack of a better term) killing. So, there are often ancillary issue...

Thursday, 22nd March, 2018

  • 01:45 PM - akr71 mentioned jgsugden in post Just Finished LMoP--What Next?
    There have been lots of great ideas already posted - I like jgsugden suggestion of a short adventure to get the party to 5th level, whether its of your own design (the found treasure map in Wave Echo Cave perhaps) or a pre-made adventure. Storm Kings Thunder starts nearby in Triboar. Princes of the Apocalypse starts not that far away too. For my LMoP campaign, Glasstaff and the Black Spider escaped and I have been using them as reoccurring villains - which the players love! They also tried to bargain with the green dragon into leaving Thundertree and lair in the ruined castle. They moved its treasure for the dragon, but then it tried to double cross them. They were prepared and had hired crossbow wielding mercenaries to offer support. Enough of them hit in the first couple rounds to make the dragon think twice and it flew off. So they'll have to deal with it at some point too.

Wednesday, 15th November, 2017

  • 11:06 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I think the main concern people have is that it stomps all over prayer of healing. EDIT: Out of combat, healing spirit can heal up to 35 (10d6) hit points per PC at its base level. Prayer of healing, however, can only heal 9-14 (2d8 + 1-5) per PC, with a limit of six PCs in total. Both are 2nd level spells.
  • 08:17 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I'm not seeing anyone complaining about its use in combat. It's the out-of-combat use that's causing people to cry foul.

Tuesday, 6th June, 2017

  • 11:59 AM - Sword of Spirit mentioned jgsugden in post Pitch Ravenloft to new players
    Ravenloft is my friend's favorite setting to run. In my mega-campaign where I encourage guest DMing, he has laid claim to DMing all Ravenloft visits. He runs Ravenloft much like jgsugden describes. The PCs are meant to be heroes, and the world is stacked against them. Success often comes at a cost, you can't trust a lot of things (like some types of beneficial magic) you can in typical D&D, etc. Ravenloft in no way requires (or even encourages) playing less heroic characters. In fact, characters with questionable morals are actually at greatest risk of having their souls claimed...

Friday, 28th April, 2017

  • 07:28 PM - iserith mentioned jgsugden in post Crawford on Stealth
    I think this comes down to differences in terminology, not an actual disagreement. I think that the way 5e uses the term, Passive <skill> doesn't take you an action, Active <skill> does take you an action. Passive Athletics, at least in the sense that I think Jgudsden and Flametitan are using it, would still take your action, you are just using an average roll. That's not "Passive" in the way that the 5e rulebook uses the term 5e doesn't seem to have a mechanic spelled out for "taking 10" the way 3e did. (The closest thing I can think of is "The DM can decide you don't need to roll".) And I think that is what we are talking about - the difference between Taking 10 (still takes your action, you have to choose to do it) and Passive (does not take your action, is always operating by default). Of course "taking an action" only really matters when the action economy matters, such as in combat, right? So in the case of jgsugden's examples, it's more abstract than that. It's stuff the PCs are doing constantly over time and with an uncertain outcome, so a passive check could apply to resolve. It probably wouldn't come up much except perhaps in particular overland travel scenarios or montages of one kind of another.


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Tuesday, 19th March, 2019

  • 04:41 PM - Oofta quoted jgsugden in post Too weird for town....
    It feels weird to e that people are defending an approach here: These are fantasy worlds, they have fantasy rules, and DMs can do whatever works for them and their group. Your goblins can be killing because it is the way they know how to get food to survive, because they have an innate instinct for evil, or because they have no souls. Whatever works for you - all of these options can be part of a great story. I agree that a fantasy world can and should work differently. We don't have real goblins in our world so it's up to the DM to decide what they really are and whether they work as written. Maybe the DM is a big Harry Potter fan and goblins are mostly friendly if a bit ugly and sometimes misunderstood. Heck, in LFR campaign I played a gnoll. I have no problem with monstrous PCs per se. However, I do think a campaign should have internal consistency that I personally find lacking in FR. If goblins are neutral evil black-hearted little humanoids motivated by greed and malice as sta...
  • 03:28 PM - Yaarel quoted jgsugden in post How is Acrobatics used in your game?
    However, there are a umber of things that are clearly not appropriate for both muscle and finesse, such as maintaining balance ... In my view, I use Strength (Athletics) to run across a beam (as if ‘climb’), for the same reason I use Strength (Athletics) to aim a sword or throw something heavy. Athletics necessarily includes gross motor skills, body coordination, and physical stunts such as jumping. It seems to me, the early 1e decision to link Dexterity to balance screwed up all of the ability scores ever since. People who are master archers, who stand still and aim carefully, are never necessarily master gymnasts.
  • 01:48 PM - André Soares quoted jgsugden in post Morgrave Miscellany: Eberron Sourcebook from Keith Baker
    Is there a rush? If you're not playing an Eberron game today, you can wait and see. For me, the biggest issue is that KB is working on a book that contains the same/similar elements as this bok, but that book has not been finalized and released, yet. That puts this in the same neihborhood as a Kickstarter board game that puts out an expansion Kickstarter before the base board game ships - finish step 1 before selling step 2. Keith is not working on the WGtE. His part of the book is finished. The only thing missing is the Artificer, and it's WotC's responsability. Also he is not in charge of the mechanics in the Miscelanny, he said he did only the lore, because he is not familiar enough with the 5e mechanics to design for it.
  • 01:16 PM - Morrus quoted jgsugden in post Morgrave Miscellany: Eberron Sourcebook from Keith Baker
    No impact? So you won't be responding to people complaining about it? AHA! Well that was weird.
  • 01:02 PM - Morrus quoted jgsugden in post Morgrave Miscellany: Eberron Sourcebook from Keith Baker
    Except that it will not be in D&D Beyond, be AL legal, etc... None of those things affect me. Like I said, “as far as I’m concerned”. :)
  • 03:17 AM - Oofta quoted jgsugden in post Too weird for town....
    Something to consider here - most great fantasy stories are allegories. The elements of the story stand in for something else, either intentionally or accidentally. And sometimes a cigar is just a cigar. Sometimes orcs are just evil because I don't house rule monster alignments. Sometimes it's more fun to just know who the bad guys are and not worry about wiping them out. Sometimes it's more fun to find out that the orcs aren't the only bad guys. To imply that you can't have depth to a campaign because some races are by nature evil is insulting.

Monday, 18th March, 2019

  • 06:59 PM - Oofta quoted jgsugden in post Too weird for town....
    In a thing that has been touched by as many hands as the FR has, you have to expect some dissonance. Look at the history of Spider-man in the comics... crazy changes happen all the time. If we're hung up on Salvatre, I will point out that he addressed these very issues multiple times in his series of FR books. There is a story about Drizzt and a goblin that tackles the core of these issues - it is over a decade old. Regardless: This is a common challenge in stories and there are a lot of ways to address it. Some of them contrast with the rest of the world. Others struggle to tell it within the context of the world and without being 'preachey'. As a DM, there are a lot of ways for you to make this an interesting story for the entire group. This is something I felt has been addressed in a good approach in the second Critical Role campaign. A goblin PC created challenges and interesting story options for them. Recently, they even turned the whole concept a bit upside down... (avoidin...
  • 03:23 PM - Umbran quoted jgsugden in post Do you Critical Role?
    I find these argumnets odd. I have played with hundreds of different players since 1979. Every player, and every group, is different. True, though I expect you'll find there's some aspects that are, while not ubiquitous, are very common. There are styles that exist through large swaths of the gaming community that most of us an recognize. The argument arises because media consumption sets expectations. And if you have your expectations set by behavior that actually has different goals than the folks at your table, that's a recipe for confusion and disappointment. Personally - after playing with scores of DMs... after seeing a wide array of games ... Appeal to authority? As if we don't have scores of people around who have similar levels of exposure. And... if those scores were mostly convention and one-shot play, that experience doesn't necessarily translate to long-term campaign play, much like many of the patterns useful in short-story writing must be left behind when y...
  • 03:07 PM - Oofta quoted jgsugden in post Too weird for town....
    D&D is an RPG, a Role playing Game. Characters play a role in a story. These are really common challenges for certain types of heroes in many stories. Quasimodo. Knott the Brave. Drizzt. The Beast. Use the challenge to tell a good story. But as an RPG, it's up to the DM to craft a world that makes sense. Quasimodo, Knott the Brave and The Beast are (or were) human or halfling. Drizzt lives in a world where racial alignments are thrown out the window now and then ... unless it's convenient to the more recent set of books where somehow goblins are evil because your goddess told you they were except your husband is a member of an "evil" race but he's okay because the gods decided to resurrect y'all so you could sell more books. If alignments are "fuzzy suggestions" or ignored in your world, that's fine. But one of the things that bugs me about FR (and the reason I've stopped reading Salvatore) is that sometimes it's a hard and fast rule and other times it's more like The Pira...

Saturday, 16th March, 2019

  • 04:07 PM - Kor quoted jgsugden in post Deborah Ann Woll's Relics & Rarities Ep #1 Is Now Free
    I love DAW as an actress, but I gave up after 5 minutes on R&R. I do not like a DM that tells a PC what the PC decides to do or believes. I have no problem with the DM describing an involuntary reaction after a failed ability check/saving throw, etc... or even offering a reaction for the player to confirm or let pass, such as, "You'd be hard pressed to find anyone not revolted by the smell inside of it." In the first few minutes it came off with the feel of a DM that wanted the players to play her game, rather than a DM that sets the stage and unfolds it with the players. That makes sense given the physicalities she icorporates, but it isn't for me. This is something Mercer does well with C&R... he has put in a lot of work to prep for things that never come to pass. Perhaps that changed over the episode, but I was not willing to stick it out. I'd rather devote some time to finish Punisher Season 2 and see her there. You really needed to watch more than 5 minutes. This is a ver...

Sunday, 10th March, 2019

  • 07:50 AM - jmucchiello quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    The proceeds of the KS fund animation with them getting scale, which they could easily get for other projeacts. What happens to the proceeds of selling the animation? Will they reinvest it in a second season? They'll probably reinvest part of such assumed future proceeds into the rest of the CR business. Whether any of that makes into their salaries, who knows? But it is certainly their right to do so. Fruits of selling the animation series are beyond the scope of the kickstarter. And if they do sell the distributions rights, they would probably want to get the distributor to pay for some or all of the future animation costs.
  • 06:13 AM - Azzy quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    The proceeds of the KS fund animation with them getting scale, which they could easily get for other projeacts. What happens to the proceeds of selling the animation? Will they reinvest it in a second season? Cant say, but that would be cool.

Tuesday, 5th March, 2019

  • 09:48 PM - BluejayJunior quoted jgsugden in post Hexblade, Pact of the Blade, Improved Pact Weapon and Elemental Weapon
    However, that is not what the rules say in this instance.It is non-magical, but counts as magical for the specified purposes. That is EXACTLY what it says. There is no interpretation to be made there.A trinket summoned by Prestidigitation? It is non-magical EXPLICITLY in the description, but it was created by magic. Regardless, there are plenty of things that "count as magical" without being magical. The rule does not say that it is non-magical. It says you create a pact weapon and that the weapon counts as magical for the purpose of ignoring resistance. Nowhere does it explicitly say that the weapon is non-magical. We are both reading the rule exactly as written and coming to different conclusions, so obviously there is interpretation. Prestidigitation uses magic to create a non-magical trinket. But it never says that it counts as magical. And the spell explicitly calls out that it is non-magical. Nothing gives the impression that it is both mechanically non-magical and magical at the...
  • 05:51 PM - Immoralkickass quoted jgsugden in post Hexblade, Pact of the Blade, Improved Pact Weapon and Elemental Weapon
    *Sigh*. If they wanted it to be a magic weapon, they'd call it a magic weapon. Do remember that they recrafted the wording of these abilities carefully. It isn't something where the exact wording was not well thought out. And as for your contention that something made with magic must be magic - Read prestidigitation. They explicitly state that you are creating something non-magical that lasts for an hour. Here, they are caeful to say that it only counts as magical for limited purposes. People use 'rules lawyer' as a slur without really understanding what it means. It isn't someone that points to the rules, or even someone that carefully figures out what a rule means. That is just something players should do. A rules lawyer is someone that finds loopholes in the rules and twists the rules to do something unintended, like the infamous bag of rats example of 3E used to generate nearly unlimited cleaves into a target. Here, we're just reading rules as written that they - and Iam rep...
  • 04:26 PM - BluejayJunior quoted jgsugden in post Hexblade, Pact of the Blade, Improved Pact Weapon and Elemental Weapon
    People use 'rules lawyer' as a slur without really understanding what it means. It isn't someone that points to the rules, or even someone that carefully figures out what a rule means. That is just something players should do. A rules lawyer is someone that finds loopholes in the rules and twists the rules to do something unintended, like the infamous bag of rats example of 3E used to generate nearly unlimited cleaves into a target. Here, we're just reading rules as written that they - and Iam repeating myself here - they specifically wrote in this careful fashion to mean exactly what they said. But you're trying to find loopholes in the rules right now. Adding the bonus to spells cast with the weapon is no where in the rules, but you are trying to read it that way and add to what is actually written. And I think it is a more logical conclusion that if something counts as magical for the purposes of overcoming resistance, then it is magical. Not that it is both magical and nonmagical a...
  • 08:02 AM - Immoralkickass quoted jgsugden in post Hexblade, Pact of the Blade, Improved Pact Weapon and Elemental Weapon
    Recall that this is NOT A MAGIC WEAPON, but counts as one for several purposes. It is clear that it is not a magic weapon. Your logic is wrong. The entire purpose of magic weapons is to overcome resistance or immunity to non-magical damage. So if Pact of the Blade states that your weapon counts as magical for that purpose, then it is a magic weapon. Plus, you cant convince anyone that a weapon you can summon/dismiss with magic is not a magic weapon. Gosh, rules lawyers these days.
  • 01:37 AM - dave2008 quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Anyone know how much it costs to do a 22 episode season of animated TV? Will we hit that? A quick google search for cost and I got a range of $350,000 per episode up to about $1,000,000 per episode for something like Avatar the Last Airbender. So $11M to $22M for a 22 episode show. That also makes sense with the original funding goal and stretch goals.

Monday, 4th March, 2019

  • 02:19 PM - Dausuul quoted jgsugden in post Hexblade, Pact of the Blade, Improved Pact Weapon and Elemental Weapon
    So, your summoned/created weapon counts as magical for specifi purposes, but is not magical. You can use it as a focus and it gets +1 to hit and damage generally - but nothing makes it a magic weapon and the language specifies speifically that it is only sometimes a magic weapon (as in when you used your Pact abilities with an existing magic weapon). When you cast Elemental weapon, it is not a magic weapon and gets +2 to hit and +2d4 elemental (you choose) damage. Is all of that right? That is how I read it, yes. If so, does the +2/2d4 damage go on top of the Improved Pact Weapon +1/+1 for to hit/damage? No. While Improved Pact Weapon does not make the weapon magical per se, elemental weapon explicitly does. The weapon becomes a magic weapon that has a bonus to attack and damage rolls; thus, Improved Pact Weapon's bonus will shut off for the duration. Now, we can also use the weapon as an implement. Does the Improved Pact Weapon and Elemental Weapon damage bonus to hit and damage apply...
  • 02:19 PM - BluejayJunior quoted jgsugden in post Hexblade, Pact of the Blade, Improved Pact Weapon and Elemental Weapon
    But I still question the rules about whether a weapon's bonuses apply when it is used as an implement. The language under improved pact weapon and elemental damage is different... whle elemental weapon seems like a non-starter, improved pact weapon's language (is a spell cast using the weapon as an implement an attack roll/damage roll of the implement/weapon? What specific language in the books determines this?) has more amiguity. There is no ambiguity. The text does exactly what is says. Your attacks with the weapon get a +1 to hit and damage. There are no rules that say that using it as a focus lets you add that to your spell rolls. If that is what it meant, that is what would be said. Look at the Staff of the Magi. That item specifically says that it gives +2 to attack and damage rolls with the weapon and then further specifies that spells cast using it also get a +2 to hit.

Sunday, 3rd March, 2019

  • 07:30 PM - CleverNickName quoted jgsugden in post Hexblade, Pact of the Blade, Improved Pact Weapon and Elemental Weapon
    Except it specifies the exact limited purposes for which it counts as a magic weapon. There is a reason they do not just call it a magic weapon... it is to limit treating it as a magic weapon to just the specified limitations.But it can't specify every possible purpose, can it? That rule could also have been written to limit the weapon from every other non-specified situation in the game. (shrug) This is all just game theory and speculation, though; things get weird when weapons, magic(ish) items, and spells start getting layered on top of each other. There are just too many possible combinations to consider. I think that's why it's ultimately up to the DM to describe the nature of magic in the game world, along with its limitations.


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