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  • jgsugden's Avatar
    Yesterday, 11:24 PM
    Gla to see you've caught on with Enchantment ... it is great. It and illusion are the most fun of the schools. Instinctive charm is the most challenging abiliy to use well. I find that you need to plan to use it and then make sure you're using it against a creature that follows you closely within initiative. It can also be amazingly effective if your DM plys it up. My enchanter ICed a...
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  • jgsugden's Avatar
    Yesterday, 07:21 AM
    Your son must be very bright. He lept to that large conclusion... and it must have taken less than 6 seconds as you can't make a leap like that that stretches beyond a round...
    96 replies | 2466 view(s)
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  • jgsugden's Avatar
    Yesterday, 05:11 AM
    I think we're really close to everyone agreeing on the one right way to do this... just a few ... more ... posts ...
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  • jgsugden's Avatar
    Saturday, 14th July, 2018, 11:37 PM
    The story dictates. Some monsters are trying to get a meal. If the PC falls, they drag it off to eat. Other monsters are there to destroy all life. They'll turn on the next greatest threat. Some have other goals and will act according to those goals... And all of this is irrespective of the player spells, generally. An intelligent villain that knows the PCs have spells for raising the dead...
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  • jgsugden's Avatar
    Friday, 13th July, 2018, 10:04 PM
    Was that intended to be a list of adventure hookds? Because that is what it sounded like to me...
    24 replies | 887 view(s)
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  • jgsugden's Avatar
    Thursday, 12th July, 2018, 09:14 PM
    Just for reference: "That is why you fail" is a Star Wars quote I paraphrased - Yoda to Luke in Empire. Not knowing that is why you fail to take the comment in the light hearted spirit in which it was intended when delivered by a being of pure evil.
    69 replies | 1626 view(s)
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  • jgsugden's Avatar
    Thursday, 12th July, 2018, 08:41 AM
    So the administrative concept of a round limits the story. That is what people are saying is a bad result. How would you like it if a movie character stopped for no story based reason in the middle of a chase? ...which puts him arbitrarily 10 feet back of where he would be had the administrative concept of a round not limited his movement.It is no hard at all. I've been using it for a long...
    96 replies | 2466 view(s)
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  • jgsugden's Avatar
    Thursday, 12th July, 2018, 08:33 AM
    Elfcrusher: You're uninterested in understanding what I, and others that agree with me, are saying. Good luck. Salthorae: I never referenced Bear Totem once - all of my arguments apply to all subclasses for barbarians. All of them are highly invested in endurance abilities that allow them to sustain being attacked - and hit - a lot. Good luck. Those interested in hearing have heard what...
    69 replies | 1626 view(s)
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  • jgsugden's Avatar
    Thursday, 12th July, 2018, 02:01 AM
    A barbarian has features that can be used to make a hit and run PC. However, avoiding being attacked means you're not taking advantage of the high hit points, highish AC, or the damage resistance. You paid for the features by choosing the class, but you're trying not to use them. You can make that choice, but any sane, rational, sensible, reasonable, intelligent person will not care what you're...
    69 replies | 1626 view(s)
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  • jgsugden's Avatar
    Wednesday, 11th July, 2018, 10:02 PM
    Which is WHY we should not limit the PCs actions by the artificial constraint of the round. The PC is unaware of it, so should not be constrained by it. Think through the story without the artificial constraints of the game and adjust accordingly. Example: PC A and B are - mid-combat - chasing a fleeing enemy. The enemy leaps across a slightly less than 20' wide chasm. A and B each move...
    96 replies | 2466 view(s)
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  • jgsugden's Avatar
    Wednesday, 11th July, 2018, 09:41 PM
    ... and that is why you fail. Might I suggest listening to Critical Role, a great podcast where voice actors play D&D. In it, there are a lot of situations in which the DM does exactly the type of thing we discuss. No DM (except me) is perfect. However, you're a better DM if you try to do the right things.
    69 replies | 1626 view(s)
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  • jgsugden's Avatar
    Wednesday, 11th July, 2018, 08:10 PM
    Way too much complexity being discussed here. Question 1: What AC would a PC be able to generate using their normal features and resources? Question 2: Would they have any significant limitations using that approach (reduced speed, penalties to stealth)? If the answer to 2 is no, allow them to get the AC from 1 and don't worry about the official rules. If the answer to 2 is yes, figure...
    34 replies | 886 view(s)
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  • jgsugden's Avatar
    Wednesday, 11th July, 2018, 06:59 PM
    Historically, Improved/Greater Invisibility and Fly were bread and butter for arcane spellcasters. With the new concentration rules, not so much, although I recently added a spell to my game that lasts 1 minute and gives the benefit of both spells at 5th level (concentration). Phantasmal Force is great to lure an enemy into a trap. I like to use it to get an enemy in position and then use...
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  • jgsugden's Avatar
    Wednesday, 11th July, 2018, 06:27 PM
    That depends. I look at the story unfolding and either determine what makes sense. In general, I attempt to make no PC more or less vulnerable in these situations than other PCs that have made the movement entirely during their turn. It is generally easy to make rulings that accommodate. However, as some PCs in a fairly recent game will tell you, when they were hit by boulders while...
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  • jgsugden's Avatar
    Wednesday, 11th July, 2018, 06:05 PM
    You misunderstand my way. I'm not saying that a PC with 20 Strength and Move 30 would be able to DASH, move 50', then jump for 20' more in the same round. I would instead have that PC move 50' on the ground, begin to leap, move 10' more... and be in the air at the end of his round. Any attempts at abuses from this approach are fairly easily countered. Nobody says it would take less time. It...
    96 replies | 2466 view(s)
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  • jgsugden's Avatar
    Wednesday, 11th July, 2018, 04:44 PM
    You recognize that this results in nonsensical situations, right? A PC in a chase being limited to either waiting a round or only being able to jump 5' (which is not enough to clear a crevice) while his ally that is weaker but happened to start 20 feet closer to the gap can cover the entire 20 feet. Allowing an administrative constraint to limit the otherwise sensible actions of a PC reduces...
    96 replies | 2466 view(s)
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  • jgsugden's Avatar
    Wednesday, 11th July, 2018, 04:41 AM
    If a PC can move 30' and generate a 17 AC in armor under the rules, then you're ok with just letting them have it without the armor. It is just reskinning with negligible balance impacts.
    34 replies | 886 view(s)
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  • jgsugden's Avatar
    Wednesday, 11th July, 2018, 04:03 AM
    At least we all finally agree that barbarians are there to be damage sponges and building them as hit and run specialists is immoral, unethical, wrong, unconscionable, base, iniquitous, and no big deal.
    69 replies | 1626 view(s)
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  • jgsugden's Avatar
    Wednesday, 11th July, 2018, 01:51 AM
    You're obviously completely right. My analogy was like a hamster being used as a Star Vessel to make lunch for Ioun Stones. It was entirely present. As I have now performed the most heinous crime possible against another being by saying something about a game that they thought was excessive, I will now ... uhhh well, I'm just going to start to wonder why, if resilience and the ability to...
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  • jgsugden's Avatar
    Tuesday, 10th July, 2018, 11:27 PM
    I'm sure that everyone reading this thread would like to thank you for clarifying that I was exaggerating for dramatic effect. It was incredibly subtle and definitely needed to be explained as many readers were probably wondering where the automobile driving abilities of the barbarian were located.
    69 replies | 1626 view(s)
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  • jgsugden's Avatar
    Tuesday, 10th July, 2018, 07:36 PM
    Raise your right hand. Move it to the left. Move it back to the right. Then to the left. Then to the right. This maneuver is called hand waiving and it is a great tool. Johnny and Jimmy decide to settle down for the winter, help out around the town, maybe find love, who knows. They get no experience, but you might have a few story based encounters to set up the next adventure or just to...
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  • jgsugden's Avatar
    Tuesday, 10th July, 2018, 07:09 PM
    I find that granting advantage for flanking trivializes advantage and makes it too easy to obtain. As such, I would not offer it up as a benefit for flanking. However, I do like that flanking to provide some benefit. As such, I instituted the following rule for flanking to make it a 'lockdown' technique that returns a bit of battlefield control to the game that was stripped in the move from...
    19 replies | 479 view(s)
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  • jgsugden's Avatar
    Tuesday, 10th July, 2018, 04:35 PM
    It is a bit like buying a $500,000 sports car and only using it to pick up dogs to take to a pet washing service. It'll work, and be awesome at it - but it isn't what the car was intended to do and you're wasting a lot of benefits. The Barby soaks up damage. I had a high level fighter/barbarian with a good con and I pretty much ignored taking damage. I marked it off, but taking damage...
    69 replies | 1626 view(s)
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  • jgsugden's Avatar
    Monday, 9th July, 2018, 11:28 PM
    30 if we include encounters where the PCs should not fight - the PCs met Asmodeus. In a one shot I put 20th level PCs against a CR 26 Demon Lord of my creation. In a campaign they have not exceeded 22, but there were a few CR 22 enemies. I tend to prefer groups of enemies at higher levels, so they rarely encounter anything solo and deadly.
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  • jgsugden's Avatar
    Monday, 9th July, 2018, 09:10 PM
    I try to have down time between adventures, but beyond that I do not worry about it too much. I use milestone advancement for leveling, but consider XP / EL / CR / etc. when assembling what is to come between milestones. This gives me some degree of control to allow PCs to advance when it makes sense. I ask the players to consider planned advancement and to foreshadow it with their role...
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  • jgsugden's Avatar
    Monday, 9th July, 2018, 07:51 PM
    I was really only speaking of the Wizard and Sorcerer - and a few types of druid, cleric and bard. The ones that rely upon spells first and foremost and for which weapons, etc... have no value....looking at more than a role. You're specifying minor details. Here are the role relevant concepts from your description: Melee Jack of all Trades capable of high damage, durability, and support...
    86 replies | 3315 view(s)
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  • jgsugden's Avatar
    Monday, 9th July, 2018, 06:34 PM
    Two forces colliding can either merge or repel each other. You might consider looking at this as an opportunity to show conflict. Rather than blend Shadow/Fey into the Elements, I would keep them distinct and create dangerous interactions between Shadow/Fey and the Elements. To that end, I would not have a Shadow version of the Elemental Plane of Fire, but instead would have places in the...
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  • jgsugden's Avatar
    Monday, 9th July, 2018, 05:40 AM
    You'll never know. Whatever you think took place in the battle could be your memory, or it could be the memory the enchanter decided to give you. You might even think you snuck off to a pub...
    38 replies | 1671 view(s)
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  • jgsugden's Avatar
    Monday, 9th July, 2018, 01:50 AM
    Nope. D&D is an RPG - a role playing game. Characters play a role in a story. The DM and the players are working together to make it the best story they can. There are a lot of great stories where a main character suddenly does the impossible... and it is best when the impossible was foreshadowed. If it is a story point that he has no wings, having them sprout at just the time of need...
    189 replies | 6101 view(s)
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  • jgsugden's Avatar
    Monday, 9th July, 2018, 01:21 AM
    If you follow the guidelines in the DMG for encounter designs and have 3 to 4 encounters in a 3 to 5 hour weekly session, you should expect to advance to 20th level in about 50 to 70 weeks of play. In my experience, it is more like 100 weeks when you factor in weeks lost to missed sessions, early ends, late starts, and sessions sidetracked by discussions of the most recent Marvel movies.
    29 replies | 882 view(s)
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  • jgsugden's Avatar
    Sunday, 8th July, 2018, 06:10 PM
    It depends highly. We've had sessions where the PCs sat and planned the entire time - accumulating no experience for level advancement purposes, but havinga great time and moving the story ahead. We've also seen the PCs burn through dungeon and walk out the other side with 12 to 15 combats completed in 6 hours of gaming. It could be anywhere from 6 to 40 hours.
    29 replies | 882 view(s)
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  • jgsugden's Avatar
    Sunday, 8th July, 2018, 05:17 PM
    It is a good thing that my post spent two paragraphs dealing with the common situation we actually experience all the time. Any PC that has a good strength and uses jump will likely encounter stiuations where a DM needs to deal with the problem. And if you have that type of PC in your group, it will happen many times, most likely.
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  • jgsugden's Avatar
    Sunday, 8th July, 2018, 04:10 PM
    We can set up a dwarf with any strength we want (and thus any maximum jump distance) using an many Manuals of Gainful Exercise as needed, and ther are plenty of speed reducers that cut your speed in half but do not state they reduce your maximum jump distance. We can get a PC down to a speed of 5 feet and a jump distance of 1000000000000000000000 if we want to really push it. The most...
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  • jgsugden's Avatar
    Sunday, 8th July, 2018, 03:41 PM
    It would be random. Run it a thousand times and there might be some slight trends towards abjurers, war mages and diviners, but only a slight trend. It would mostly depend upon initiative (anyone going late is likely to die before they go).
    38 replies | 1671 view(s)
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  • jgsugden's Avatar
    Sunday, 8th July, 2018, 05:23 AM
    Multiclassing as a wizard slows down your progress towards higher level spells... and from an effectiveness standoint, it is a huge cost. However, if it makese sense for your character to have some bard in him, that cost is worth it. You don't have to be the most effective PC to be a fun PC. And, I would rather have a fun diviner/bard than a super effective but less interesting pure diviner.
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  • jgsugden's Avatar
    Saturday, 7th July, 2018, 10:15 PM
    jgsugden replied to 6e? Why?
    If you're intentionally shooting for a controversial title...
    137 replies | 6444 view(s)
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  • jgsugden's Avatar
    Saturday, 7th July, 2018, 04:45 PM
    jgsugden replied to 6e? Why?
    Given the comments, I feel like a 5.5 would eliminate bonus actions... so I hope we never get one.
    137 replies | 6444 view(s)
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  • jgsugden's Avatar
    Saturday, 7th July, 2018, 04:26 PM
    jgsugden replied to 6e? Why?
    On a completely related note: I wonder if Enworld should have an anti-clickbait policy on thread titles.
    137 replies | 6444 view(s)
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  • jgsugden's Avatar
    Friday, 6th July, 2018, 09:27 PM
    Foul! You can't say you disagree and then change the rules. You don't see to disagree that at any given one levela multiclass will be better at a given role that a single class character outside levels 1,5 and 11... unless we're talking pure spellcaster.Again, not what I said... but it is still very often true. There are many builds that are more powerful once they diverge into mutliclass for...
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  • jgsugden's Avatar
    Friday, 6th July, 2018, 07:03 PM
    jgsugden replied to One Shot Game
    I like one shots as a way to play builds that would be fun for a dip, but not for a whole campaign. They also make fun little palette cleansers when you've been playing the same character for several months and want to experience another style of PC.
    12 replies | 995 view(s)
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  • jgsugden's Avatar
    Friday, 6th July, 2018, 05:03 PM
    30 seconds would only be if you took advantage of every option to increase jump distance with favorable rulings by the DM. Let's just say 12 seconds using less favorable rulings for the dwarf with striding and springing boots leaping 100 feet at speed 25. That would be 12 seconds that you're suspended magically in the air following an arc with no control over your path... Why would he not...
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  • jgsugden's Avatar
    Friday, 6th July, 2018, 02:58 PM
    He is up in the air for nearly 30 seconds. Other than do dynamic poses as a free action, he can't do anything? I'd give them the benefits of the dash action, but not require them to take it. It tells a better story.
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  • jgsugden's Avatar
    Friday, 6th July, 2018, 12:33 AM
    As other spoint out, the spell is not the only text in the book. Regardless of the text, the story reasons are what drives an RPG and set the RPG apart from a mere board game. They are the core of D&D.
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  • jgsugden's Avatar
    Thursday, 5th July, 2018, 04:56 PM
    For those of you with minis (D&D Miniatures, etc...) and terrain (Dwarven Forge, etc...), what are some great non-RPG gaming solutions you use as part of your D&D games? For example, https://www.amazon.com/dp/B0767FTC8L?ref_=pfb_151n0kdkbb6m4fb2nklcifm630k6&tag=hydfbook0e-20&ascsu is from the Safari Ltd line. I've purchased some of their figures to use for a Giant Ape, an Elder Evil, a...
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  • jgsugden's Avatar
    Thursday, 5th July, 2018, 04:01 PM
    OK. Then go ahead and figure out your rules and then use them to run a Care Bears, Rainbow Bright, Monchi-chi campaign that is true to the original source material. If it is mostly mechanics, then this should work to create a gritty campaign. (For the record, yes, you can tell a Gritty story with these characters... but not one true to the source material).
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  • jgsugden's Avatar
    Thursday, 5th July, 2018, 06:43 AM
    On Critical Role they have the mockery be in an abyssal tongue. That is a good first step. This definitely does not need to be something you'd get from a Jester in a cartoon... Lots of options.You mean the guys that use magic to trick people and steal free will? The ones that learned their craft from satyrs (the roofie race)? Watch Sin City and tell me if you spot the folks that use beauty...
    51 replies | 1740 view(s)
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  • jgsugden's Avatar
    Thursday, 5th July, 2018, 04:55 AM
    I don't think you need to change the mechanics to make grit, but if you do: 1 Level of exhustion whenever you are magically healed.
    51 replies | 1740 view(s)
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  • jgsugden's Avatar
    Thursday, 5th July, 2018, 01:12 AM
    For any character levels except 1, 5 and 11, I can generally create a multiclass combo that is "better" than a monoclass option... except for primary spellcasters. By better, I mean is more effective in their primary role.
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  • jgsugden's Avatar
    Thursday, 5th July, 2018, 12:58 AM
    I strongly disagree. A great gritty game can be achieved with no rule changes. Grit is going to mostly arise from the storytelling... not the mechanics.
    51 replies | 1740 view(s)
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  • jgsugden's Avatar
    Wednesday, 4th July, 2018, 05:22 AM
    Just a note: Their spells are per SHORT REST, not per day.
    3 replies | 225 view(s)
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  • jgsugden's Avatar
    Tuesday, 3rd July, 2018, 09:17 PM
    This spell is intended to be a fun little nod to address real world concerns with a little game TLC. If you find yourself in a game where this seriously gets abused, it is likely not that important as there are greater abuses to be had out there... However, I stand by my idea of Black Widow Drow Priestesses that marry and then sacrifice weekly. That uses the mechanics in an abusive, yet...
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  • jgsugden's Avatar
    Tuesday, 3rd July, 2018, 09:05 PM
    I agree that there is some merit to the idea of a tactics discussion for how to deal with an enemy spellcaster as a wizard. You could put that in any class guide (it is a concern for fighters, monks and clerics just as much as for wizards) - but (IMHO) it isn't really the focus of these types of guides. These focus on "building" decisions, not "playing" decisions. References to spells being a...
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  • jgsugden's Avatar
    Tuesday, 3rd July, 2018, 07:41 PM
    You're all short-sighted. Polygamous undead weddings, once per week. Marry into widowed status.
    61 replies | 2255 view(s)
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  • jgsugden's Avatar
    Tuesday, 3rd July, 2018, 06:19 PM
    More than you think.So, you're saying it wasn't a true claim that this is the bestesterest spell ever? So? There have been discussions of the merits of the spell going on for three pages. Not all of it a joke. As I mentioned, I saw people trying to make use of this spell in game becase of the action economy issues.
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  • jgsugden's Avatar
    Tuesday, 3rd July, 2018, 05:29 PM
    So then you had no point? Seriously, you're all alone out in left field, here, and everyone else is playing hockey. If anyone else understands what he means, feel free to post.
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  • jgsugden's Avatar
    Tuesday, 3rd July, 2018, 03:10 PM
    Your point is unclear. Intelligence 2... go.
    63 replies | 11855 view(s)
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  • jgsugden's Avatar
    Monday, 2nd July, 2018, 09:39 PM
    I've been trying to think what it would take for me to spend $500 on an adventure that covers 5 levels. * Credits to Hero Forge that get me PCs for 6 party figures. A contract to have them professionally painted. * Painted minis of great quality for all encounters in the module. * Dwarven Forge to build every encounter location (including enough to do connected encounter locations). *...
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    Monday, 2nd July, 2018, 09:24 PM
    Oddly, that is a common time for people to stop using protection.
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    Monday, 2nd July, 2018, 09:23 PM
    No offense to you or him, but that does not work. You need to understand your framework to build something that interacts with it. To paraphrase an idiot that made one good point: There is the stuff you know you know, the stuff you know you don't know, the stuff you don't know you know, and the stuff you don't know you don't know. The last part is the rub here. If you don't know something...
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  • jgsugden's Avatar
    Monday, 2nd July, 2018, 07:43 PM
    I don't think we have a great gish in 5E. They all have defects. Either you have to wait to get to the mechanics that make it work, it lacks the spell slots to be able to fell like a complete spellcaster, or it runs into a poor spell selection for buffs that do not require concentration. The best I've created is a Hexblade that adds three levels of sorcerer. (Hexblade 5, Divine Soul 4, then...
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  • jgsugden's Avatar
    Monday, 2nd July, 2018, 06:53 PM
    You can issue a command to a tiny servant and it will follow that command until completed. As such, you can have several multi-round orders in place at a time. You can even synchronize their orders by giving them a command to "X when Y happens". Regardless, I've seen players try to make use of this spell in combat. The idea was that they needed an extra set of hands to perform certain tasks...
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  • jgsugden's Avatar
    Monday, 2nd July, 2018, 06:40 PM
    Putting aside my great appreciation for all the hard work that has been put into 5E: His design job requires him to know the existing mechanics and options in order to design new elements that do not interact inappropriately with existing materials. Whether it is hard or not - and why it might be hard or not - is a bit irrelevant. It surprised me that he was unaware of the contents of several...
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  • jgsugden's Avatar
    Monday, 2nd July, 2018, 03:09 PM
    You're forgetting that cleric and paladins answer to another power for their magic. Most Deities will not take kindly to abuses of their magic. I say most, as some might be all over this type of thing. The High Priest of Lolth cordially invtes you to the weekly Black Widow Sacrifical Wedding, in which her elite guards wed immediatey following the sacrifice of their current spouses. In lieu...
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    Sunday, 1st July, 2018, 08:12 PM
    I hate that it spawns threads like these that survive this long.
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    Sunday, 1st July, 2018, 07:24 PM
    Delayed blast fireballl can be carried.
    63 replies | 11855 view(s)
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    Sunday, 1st July, 2018, 06:02 PM
    It is also worth noting in Major Image, by the way, that it stops being a concentration spell when you use a 6th level slot. Being able to create an illusion that does not require your concentration can be worth a 6th level slot, at times, in combat.
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  • jgsugden's Avatar
    Sunday, 1st July, 2018, 05:42 PM
    There is a lot of different things that go into the balance of what to learen, when to learn it, how to learn it, what to prepare, when to prepare, what to devote concentration to, what rituals are worth preparing, etc... It is a complex weave with some campaign specific elements (such as how often the party long rests, how often you can acquire new spells, etc...), but there are some universal...
    921 replies | 952519 view(s)
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  • jgsugden's Avatar
    Sunday, 1st July, 2018, 04:12 PM
    Mechanics for a gritty campaign are fine to consider, but you can do gritty with no rule changes at all ... You want a feel to your game. That feel come from the storytelling, not the mechanics. A story about a high school girl struggling with a part time job, getting through school, and dealing with friend and family drama... can be a gritty Veronica Mars story, or it can be Saved by the Bell....
    51 replies | 1740 view(s)
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  • jgsugden's Avatar
    Saturday, 30th June, 2018, 06:51 PM
    Glad the health scare is passed. As someone else that has been probed... I feel your pain. You hit on the one thing I think guides like this are lacking: Guidance on managing spells available, spells known, spells prepared and spell slot usage. When does it make sense to add another class or feature to gain access to spells no on the wizard list? What spells do you want to select when...
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  • jgsugden's Avatar
    Friday, 29th June, 2018, 07:24 PM
    D&D is an RPG. A role playing game. Characters play a role in a story. That story is one that the DM plans and the players improvise through. The first role of being a good improvisation partner is NEVER SAY NO. You had a plan. They came up with something unexpected. Your job: DON'T SAY NO. Find the fun in their plan and let it go. It doesn't mean you need to let it succeed, but build...
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  • jgsugden's Avatar
    Friday, 29th June, 2018, 05:26 AM
    Try again. In 2nd edition, 500,000 is 11th level wizard, 9th level paladin, 10th level fighter, 12th level druid, etc... If you don't remember that, you're not prepared for the skill systems, death immeditely at zero, THAC0, non-dynamic saves, thief skill points, instadeath spells, varied attacks per round, initiative system, etc.... Going from 5E to 2E is a bit like going from a 2015 Honda...
    33 replies | 1065 view(s)
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  • jgsugden's Avatar
    Friday, 29th June, 2018, 12:33 AM
    Go grab some friends and have a nostalgic night: Run a one session 2E game for them. Tell them to build 500,000 EXP 2E characters. When you're done, you can come back and hang your head in shame for thinking it would be easier to run it in 2E.
    33 replies | 1065 view(s)
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  • jgsugden's Avatar
    Thursday, 28th June, 2018, 11:38 PM
    D&D is an RPG. The DM puts a structure around the PCs while they improvise their way to glory. The first rule of improvisation is DON'T SAY NO. If the PC wants to jump across the battlefield, figure out if there is a way to make it work and go with it. To that end: I'd look to tell a good story. I'd also look to avoid having any abstraction due to the game rules ruin what would make...
    96 replies | 2466 view(s)
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  • jgsugden's Avatar
    Thursday, 28th June, 2018, 10:17 PM
    Yes. The mechanics of 5E work much better than the mechanics of 2E. To do Dark Sun well in 5E, you need to do what they did when Dark Sun was first released: Build a specialized campaign setting. If you really like the vision, it is worth the effort. I would: 1.) Eliminate the cleric and paladin classes. 2.) Add a Templar class that is similar to the cleric, but designed to fit the...
    33 replies | 1065 view(s)
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  • jgsugden's Avatar
    Thursday, 28th June, 2018, 09:39 PM
    Stories have twists. It can be fun for a story to go in an unexpected direction and see where it goes. An 'outted' Werewolf that wants to survive being a known Werewolf can also be a fun story.
    7 replies | 313 view(s)
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  • jgsugden's Avatar
    Thursday, 28th June, 2018, 08:09 PM
    It is a pretty hefty investment (2 feats), but useful if you do not have a regular way to 'use up' your reaction effectively. That investment is palatable when you consider the independent utility of war caster. I considered it once, but realized that there were a lot of OAs being generated for the benefit of my wizard without PAM... it would not have added that many additional spells.
    921 replies | 952519 view(s)
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  • jgsugden's Avatar
    Thursday, 28th June, 2018, 01:12 AM
    I'm surprised how little he knows of the spells in the PHB. I also was not a fan of his design ideas as they unfolded for the nomad.
    273 replies | 13735 view(s)
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  • jgsugden's Avatar
    Wednesday, 27th June, 2018, 10:41 PM
    I agree, but I wish they'd been able to include The Gentleman, instead.
    23 replies | 1317 view(s)
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  • jgsugden's Avatar
    Wednesday, 27th June, 2018, 10:40 PM
    We'll look into it and see if we can find some indication.
    23 replies | 1317 view(s)
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  • jgsugden's Avatar
    Wednesday, 27th June, 2018, 10:12 PM
    Hey, Buddy, if your PCs elect to jump into a Sphere of Annihilation and feel cheated because you decide to not have it annihilate them... Maybe you should take the hint. :cool:
    293 replies | 6619 view(s)
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  • jgsugden's Avatar
    Wednesday, 27th June, 2018, 07:54 AM
    I'm not sure what you are arguing here, but I think there is more opportunity for you to enjoy the game.That is a situation, not a story. Right? There is no protagonist, no climax... it is a setting. So far...Don't put a gun in the play if it won't be fired? Don't put the GIant Hills in the game if we won't see Giants? Guns can be used as more than a boom stick, and Giants are more than than...
    293 replies | 6619 view(s)
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  • jgsugden's Avatar
    Wednesday, 27th June, 2018, 02:32 AM
    You know, I think I heard that somewhere. It might not be included... that shipping. In fact, I don't think it is.
    23 replies | 1317 view(s)
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  • jgsugden's Avatar
    Tuesday, 26th June, 2018, 10:54 PM
    Not entirely true. I once killed a 6th level party with a single kobold. They decided to scale down a cliff to come at the Kobold Lair from an unexpected angle - ABOVE! They didn't spot the kobold on watch on the cliff above, and the lonely kobold was too scared to fight them... but not to cut the rope. All the PCs fell. All died when the falling damage was pretty high per die. As a DM,...
    293 replies | 6619 view(s)
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  • jgsugden's Avatar
    Tuesday, 26th June, 2018, 10:44 PM
    There was a lot of houseruling in 3E era, so I do not recall all the details from the official rules, but I would think this would be cost prohibitive. It certain is in 5E. Having a huge number of scrolls in reserve for that once in a career need of Fool's Gold... kind of hard to justify under every system I can remember.
    47 replies | 2241 view(s)
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  • jgsugden's Avatar
    Tuesday, 26th June, 2018, 09:43 PM
    So, wait, does the $60 include shipping?
    23 replies | 1317 view(s)
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  • jgsugden's Avatar
    Tuesday, 26th June, 2018, 09:40 PM
    Of course we do. The DMG repeatedly discusses the story we craft with our players... We're all storytellers... WTF? I don't see a lot of people on this thread telling their players to dance like puppets. I see DMs, as SUGGESTED REPEATEDLY IN THE DMG - OF THIS EDITION AND EVERY OTHER EDITION, talking about crafting a storyline with the players that their characters can encounter, advance and...
    293 replies | 6619 view(s)
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  • jgsugden's Avatar
    Tuesday, 26th June, 2018, 08:42 PM
    It is $60 plus shipping for 22 unpainted minis. NOt too bad, but not great, either - in terms of costs. The minis themselves look evocative and fun. I wish they'd put in Jester's Spiritual Weapon and Kiri.
    23 replies | 1317 view(s)
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  • jgsugden's Avatar
    Tuesday, 26th June, 2018, 08:00 PM
    My system is pretty simple: 1.) Demi-Gods: These beings were once mortal but through breeding, great deeds or powerful magic they have obtained some level of divinity. Basically, you have an epic divine ability. They can grant power via Pacts to Warlocks. 2.) Lesser Gods: These beings are Demi-Gods with sufficient worshippers to Transcend. They are Immortal in their homes, but vulnerable...
    14 replies | 446 view(s)
    1 XP
  • jgsugden's Avatar
    Tuesday, 26th June, 2018, 07:16 PM
    They're close enough in efficacy that I would determine entirely based upon RPG character elements.
    18 replies | 730 view(s)
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  • jgsugden's Avatar
    Tuesday, 26th June, 2018, 06:01 PM
    Aw, man... I hope the price point is not too high. They look great.
    23 replies | 1317 view(s)
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Thursday, 21st June, 2018

  • 08:50 PM - akr71 mentioned jgsugden in post Need input on a ship based mini adventure
    Ooh, jgsugden I really like that! I had been trying to figure out who the slavers clients were. I was playing with the idea of an efreeti cuz I didn't really want to get into a whole "stop the slave trade" quest. I mean if they want to travel to the City of Brass and give it a go, I won't stop them, but orcs or goblins are as good as any other strong back to the efreeti. TheSword maybe that's where the juvenile kraken comes into the picture - it could be what the shaman summons. Kraken-Priest/Orc Shaman mashup? Don't mind if I do... Sprinkle a few swampy, sunken ruins around the island and they can explore for a good while.

Monday, 18th June, 2018

  • 05:34 PM - Hawk Diesel mentioned jgsugden in post Improving the armor proficiency feats
    Ah, so something like add proficiency to heavy armor master, that kind of thing? I mean that's one way to handle it. But once again I think it would be better or more interesting for players to gain active abilities rather than passive ones. jgsugden provides a rather nice example of that.

Tuesday, 22nd May, 2018

  • 11:04 PM - Yaarel mentioned jgsugden in post Core+1
    Core+1 is a ‘rule’, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a ‘policy’ that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. @jgsugden There might already be a drift toward what you are proposing. In addition to ‘core’, you want to see something like ‘standard’ and ‘exotic’. Apparently, certain options from noncore rulebooks are considered legal even if not using it for the plus-one. For example, someone mentioned the ‘Blessing’ elf trait to change sex per long rest, as legal, even using an other noncore, besides Mordenkains Tome. Various clarifications probably fall into this ‘standard’ category. Certain thematically-related options for race and class, should probably be ‘standard’, even if in separate books. And so on.

Monday, 14th May, 2018


Thursday, 3rd May, 2018

  • 01:20 AM - TheSword mentioned jgsugden in post High AC and encounters
    @jgsugden. You’re making a lot of assumptions about the way the game is ‘meant to be played’ but these opinions are not universally held. There is an old and established tradition of tailoring adventures to the capabilities and interests of your groups. Doing so isn’t metagaming in the common sense of the word - which is characters acting with knowledge they couldn’t have in game. The DM isn’t a character. They are the architect of the adventure. The DMG is full of advice on the subject. It’s worth a good read before stating what d&d is or isn’t. Stratagey and story are not mutually exclusive. By forcing a choice between ROLEPLAYING game and roleplaying GAME you’re making a distinction we don’t need to make. For many people it’s a Roleplaying Game. As simple as that. I can only assume you don’t realise how patronizing it is to tell someone to go and play a board game because they’re playing D&D wrong... as if D&D was ever about one thing.

Wednesday, 2nd May, 2018

  • 02:02 AM - the Jester mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? ... What if the monsters didn't attack the cleric at all? That adventurer's wearing heavy armor and is dodging. So they opt for another target. Concept realized? Or player robbed? Speaking as another DM on the same page as jgsugden, I think that's fine. However, if every monster always automatically skipped past him to attack softer targets, that would be different. Again, speaking only for myself, I try to choose targets for my monsters that they would choose. I use, or try to use, the targeting methodology that they would use. So, for instance, a kobold is probably going to target the easiest looking enemy. An orc warlord will probably engage the toughest looking warrior, but might lose interest after a couple of rounds of trading zero damage. An ooze will probably attack the closest creature; a wolf is likely to strike at an enemy with its pack mates surrounding it, and a zombie will probably try to hit whatever hit it last. Sometimes there's more to drawing fire than just standing there dodging. The cleric in the OP is more likely to draw fire if he moves into the enemies' formation, if he shows that he's a threat instead of just dodging, if he uses an action to insult his foes. There are lots of ways...
  • 01:29 AM - MechaPilot mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? I can't speak for jgsugden, and I won't try to. However, his post really sums up my opinion on the OP's question. Therefore, I feel at least partially compelled to answer your question. Perhaps my answer will be similar to that of jgsugden, since his post really resonates with my response to the OP. For me, I feel that the monsters giving up on attacking the PC they can't hit wouldn't infringe on embracing the cleric being good at what he/she's invested their resources in. Let the monsters waste a couple rounds of attacks trying to hit the cleric. These wasted attacks against the forge cleric gives the rest of the party a couple free rounds to whoop on their enemies, helping everyone contribute in their chosen manner. Then, when the monsters realize they can't hit the cleric and switch to other softer targets, the monsters challenge the cleric's ability to support his/her allies (which is a basic function of the cleric class and which the character should be good at, though perhaps not as good as other ...

Wednesday, 18th April, 2018

  • 11:07 AM - Coroc mentioned jgsugden in post I know magic items are unnecessary but
    jgsugden #11 Very good post, and good System to spend coin on, i especially like how you exponentially increase cost by scroll Level. I do it quite similar, but i did not offer other Magic items than scrolls or potions to be bought by the Players. I got some other goodies although like compass, clocks, war machines, vessels coaches etc. for my current campaign. A question: Do you always follow this rule, no matter what campaign? (Asuming you do not only run 1 style of campaign which makes this question obsolete)

Friday, 13th April, 2018

  • 10:41 PM - MechaTarrasque mentioned jgsugden in post [5E] Let's Brainstorm a Sumo Class!
    I will go from left field and say a barbarian or paladin would be better chassis than a monk or a fighter. It seems like sumo is more of a single attack nova (albeit that nova might be extra good shoving or grappling rather than damage) than multiple attacks. I think I lean towards barbarian, as everything about rage (except for the name) seems like a good fit for the sumo, although jgsugden's idea about wrestling divine spirits could fit the paladin. [I will admit that a desire for a barbarian and/or paladin subclass really good at unarmed attacks is part of my assessment--if El Santo is not a good paladin, something is wrong with paladins.]

Tuesday, 27th March, 2018

  • 04:09 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    You don't really need to reconcile it too much because it's not a binary answer, and because you already have the common-sense approach to it. Many things like disease, insanity, and murder are well tread elements of the genre and often have rules directly associated with them, while sexual situations do not, to the best of my knowledge. As such I don't find your viewpoint to be outside the norm for most RPG communities. Well, I wanted to check in with the community, and perhaps I didn't explain myself very well. That said, I think that the vast majority of the conversations in this thread have been amazing and respectful and have provided some great ideas! I think it was that, when I saw the comment by jgsugden (and I saw your followup in this thread, thank you!), it made me examine some of my prior conceptions about sensitive game material. Not just handling it, and disclosing it, but what the general norms are about sensitive game material, and whether those might have changed over time. One thing I am noticing is that many people refer to keeping games "PG" or "PG-13," which is something I think is a common idea (in principle). But that had me thinking that this idea of "PG-13" in America, for example, is something that is overly friendly to a lot of violence, but not so much sex. That happens to be something I kinda agree with, at least in terms of a game that involves, um, some killing, but I was trying to understand whether my beliefs are universal, whether they have changed, etc. I think I'm trying to understand whether there are certain "norms" baked into a D&D game, what those norms are, and what deviations from those norms require disclosure. Perhaps, on a more meta- level, I ...

Monday, 26th March, 2018

  • 04:17 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    Hola! A recent comment in a separate thread got me thinking- "Just to be on the safe side, try to make sure nobody has had any family losses associated with the disease ... It is far rarer these days, but once upon a time it was not too uncommon for a pet to be put down for fear of the disease. A parent or grandparent that lost a pet for fear of the disease may not enjoy overhearing it being used as part of entertainment." jgsugden Now, I have to admit that this thought caught me by surprise. While I am a big advocate of open communication at the table, I never would have thought that something like this would be, or should be, an issue. But is this something that is a blindspot for me? So, here are my thoughts on the issue- A. I do think that there are some issues that require prior warning to a group before the come up in play. For example, I am uncomfortable with running overly sexual situations in my 5e games (or, really, any RPGs), and while I understand that others have more comfort with that, I would expect some type of heads up before entering that type of campaign. Allowing PvP would be something else that falls into that category- to me, these are basic playstyle issues that need to be clearly communicated. B. OTOH, I also feel that life is too diverse and that we all know that we are playing a game. A game that often involves (for lack of a better term) killing. So, there are often ancillary issue...

Thursday, 22nd March, 2018

  • 01:45 PM - akr71 mentioned jgsugden in post Just Finished LMoP--What Next?
    There have been lots of great ideas already posted - I like jgsugden suggestion of a short adventure to get the party to 5th level, whether its of your own design (the found treasure map in Wave Echo Cave perhaps) or a pre-made adventure. Storm Kings Thunder starts nearby in Triboar. Princes of the Apocalypse starts not that far away too. For my LMoP campaign, Glasstaff and the Black Spider escaped and I have been using them as reoccurring villains - which the players love! They also tried to bargain with the green dragon into leaving Thundertree and lair in the ruined castle. They moved its treasure for the dragon, but then it tried to double cross them. They were prepared and had hired crossbow wielding mercenaries to offer support. Enough of them hit in the first couple rounds to make the dragon think twice and it flew off. So they'll have to deal with it at some point too.

Wednesday, 15th November, 2017

  • 11:06 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I think the main concern people have is that it stomps all over prayer of healing. EDIT: Out of combat, healing spirit can heal up to 35 (10d6) hit points per PC at its base level. Prayer of healing, however, can only heal 9-14 (2d8 + 1-5) per PC, with a limit of six PCs in total. Both are 2nd level spells.
  • 08:17 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I'm not seeing anyone complaining about its use in combat. It's the out-of-combat use that's causing people to cry foul.

Tuesday, 6th June, 2017

  • 11:59 AM - Sword of Spirit mentioned jgsugden in post Pitch Ravenloft to new players
    Ravenloft is my friend's favorite setting to run. In my mega-campaign where I encourage guest DMing, he has laid claim to DMing all Ravenloft visits. He runs Ravenloft much like jgsugden describes. The PCs are meant to be heroes, and the world is stacked against them. Success often comes at a cost, you can't trust a lot of things (like some types of beneficial magic) you can in typical D&D, etc. Ravenloft in no way requires (or even encourages) playing less heroic characters. In fact, characters with questionable morals are actually at greatest risk of having their souls claimed...

Friday, 28th April, 2017

  • 07:28 PM - iserith mentioned jgsugden in post Crawford on Stealth
    I think this comes down to differences in terminology, not an actual disagreement. I think that the way 5e uses the term, Passive <skill> doesn't take you an action, Active <skill> does take you an action. Passive Athletics, at least in the sense that I think Jgudsden and Flametitan are using it, would still take your action, you are just using an average roll. That's not "Passive" in the way that the 5e rulebook uses the term 5e doesn't seem to have a mechanic spelled out for "taking 10" the way 3e did. (The closest thing I can think of is "The DM can decide you don't need to roll".) And I think that is what we are talking about - the difference between Taking 10 (still takes your action, you have to choose to do it) and Passive (does not take your action, is always operating by default). Of course "taking an action" only really matters when the action economy matters, such as in combat, right? So in the case of jgsugden's examples, it's more abstract than that. It's stuff the PCs are doing constantly over time and with an uncertain outcome, so a passive check could apply to resolve. It probably wouldn't come up much except perhaps in particular overland travel scenarios or montages of one kind of another.

Monday, 24th April, 2017

  • 03:08 PM - Corwin mentioned jgsugden in post Nerfing Great Weapon Master
    Case in point: myself. If you had asked me about the feat years ago (plural number of years) I would not have had the insight I have today. That is not what jgsugden was getting at. Just because your personal opinion is new, does not mean you brought something new to the topic. Nor does it mean your newly formed opinion is in the majority, while we are at it.

Sunday, 23rd April, 2017

  • 09:41 PM - Quickleaf mentioned jgsugden in post Meaningful traps
    jgsugden You do make some great points about traps, but I think you fell into the "trap" of how traps are usually used in D&D. And it has to do with locating traps & observant PCs. Is noticing a trap with a high roll as satisfying as deducing the presence of a trap? My answer is an emphatic "no." Traps are most interesting when they invite interaction and require thought. They are least interesting when discovered or resolved by rolling a die without any thinking required. Consider the 5e Monster Manual entries for Animated Armor or Mimic or Gargoyle – they all have a trait called False Appearance. That should be the starting point of design for traps. I've previously posted extensively on the topic, but can't find my old post (possibly it was eaten in the database crash). Here's the essence of my idea... At a bare minimum a trap is so well concealed that it effectively appears to be something else - essentially, ALL traps have the False Appearance trait. This works. Let me explain. ...

Thursday, 24th March, 2016

  • 12:47 AM - Relic Dice mentioned jgsugden in post Wizards and bonus actions - not just for bonus action casting cost spells?
    jgsugden First, thank you. I'm a clutz with rules. Second, I apologize. I was simply restating what you had already said. Lastly, here's 3 from the top of my head: Bigby's Hand - The entire spell revolves around using your bonus actions to manipulate the hand to maximum effect. Since you get a bonus action each turn... Expeditious Retreat - Bonus action to run! (Always useful) Arcane Gate - "Use a bonus action to turn the portals to face another direction." Really, no end of wonderful uses here. Block a doorway, change direction when you need. Plop in front of you so arrows and other projectiles pass through instead of hitting you, then change direction when your attacker moves to block further attacks. Use the portal as an escape, then change one portal from a "safe" position (edge of cliff) to an unsafe position (off the edge of the cliff) if they decide to pursue (since you can't see through the portal). All bonus action, except the cast. Hope some of that was useful. Arcane Gate is a sp...

Wednesday, 23rd March, 2016

  • 09:26 PM - Relic Dice mentioned jgsugden in post Wizards and bonus actions - not just for bonus action casting cost spells?
    jgsugden I'm afraid I don't remember why you cannot cast a spell with a bonus action as it's casting time, and then cast a non-cantrip spell (such as Fly). Where does it say you can only cast a cantrip? And usually, wizards don't use their bonus actions unless they multi-class they started out as a Rouge before going into wizard. Even if they did, redirecting spells is probably the best thing they can do with it.


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Sunday, 15th July, 2018

  • 06:28 AM - Hriston quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    I think we're really close to everyone agreeing on the one right way to do this... just a few ... more ... posts ... Well, we’d better come to an agreement soon. My son, who only plays computer rpg’s and refuses to play D&D, is now pointing to this issue as evidence that D&D is a “broken system”. 😉

Thursday, 12th July, 2018

  • 10:56 PM - Elfcrusher quoted jgsugden in post Barbarian with Mobile and GWM Feats: as cool as it seems?
    Just for reference: "That is why you fail" is a Star Wars quote I paraphrased - Yoda to Luke in Empire. Not knowing that is why you fail to take the comment in the light hearted spirit in which it was intended when delivered by a being of pure evil. Ah, I didn't hear the Yoda voice. I took it as typical internet-forum disparagement. If you feel like explaining, I AM interested in your point. @Mistwell: Yeah combined with Ancestral Guardian it could be awesome. Either chase me and trigger AoO from my friends, or attack them with Disadvantage. EDIT: And if one of the friends has Sentinel it gets even better.
  • 08:17 PM - Elfcrusher quoted jgsugden in post Barbarian with Mobile and GWM Feats: as cool as it seems?
    Elfcrusher: You're uninterested in understanding what I, and others that agree with me, are saying. Good luck. I have to admit that a post that starts off with "this is why you fail" might subconsciously impede my interest in understanding. Good luck to you as well.
  • 03:52 PM - Hriston quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    So the administrative concept of a round limits the story. That is what people are saying is a bad result. How would you like it if a movie character stopped for no story based reason in the middle of a chase? This isn't what I'm advocating, though. You don't seem to get that in the fiction there is no break between one round and the next. The story doesn't include a moment where PC B is stopping at the edge of the chasm. The story I'm imagining is that B runs up to the edge and leaps across, which I think is the same story you imagine. So our difference isn't in the resulting story, but rather it's in how we choose to adjudicate the game at the table, specifically how we set the timing of the ending of one turn and the beginning of the next one. ...which puts him arbitrarily 10 feet back of where he would be had the administrative concept of a round not limited his movement. I think this is what the issue seems to be about, despite the protestations of "story first". You feel the...
  • 11:43 AM - FarBeyondC quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    Why are you assuming chases can't occur during combat? I'm not. In fact, I've played (and run) chase sequences during combat quite often. Well, I'm evil to the core and it is step 1 in my 3 step plan to make profit. Oh, and because chases often occur during combat when the enemy decides to flee, rather than die, but the PCs can't afford to let them go. This happens in a significant number of fights. Where I'm from, this usually ends up being resolved within the next round via focused fire on the escaping enemy, so chases during combat generally don't last long enough to run into any odd rule interaction problems. Anywhere that this doesn't happen? All participants in the chase stop operating under the chase rules and start operating under a more narrative oriented skill challenge type framework.
  • 05:32 AM - Elfcrusher quoted jgsugden in post Barbarian with Mobile and GWM Feats: as cool as it seems?
    ... and that is why you fail. o.O Insults? I didn't realize we had crossed that threshold (already). Might I suggest listening to Critical Role, a great podcast where voice actors play D&D. In it, there are a lot of situations in which the DM does exactly the type of thing we discuss. No DM (except me) is perfect. However, you're a better DM if you try to do the right things. Clearly you have likewise completely failed to comprehend the point, if you think that "voice actors" have anything to do with it. Saelorn claimed that adversaries are sentient beings. Like, literally claimed they are sentient. Here, I'll quote: It's a role-playing game, so the enemies are sentient. They make decisions based on their own observations and internal logic.. Not, "they are imaginary representations of sentient beings" or whatever. No, the enemies are sentient. But here's the end of the quote: ...as the DM interprets it. Right. That's the point. You can imagine all ...
  • 05:09 AM - Hriston quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    Which is WHY we should not limit the PCs actions by the artificial constraint of the round. The PC is unaware of it, so should not be constrained by it. Think through the story without the artificial constraints of the game and adjust accordingly. This makes no sense to me. The whole point of the combat round is to limit how much stuff you can do with your PC. You want to do more stuff than fits into this round? It’ll have to wait until next round to be resolved. Example: PC A and B are - mid-combat - chasing a fleeing enemy. The enemy leaps across a slightly less than 20' wide chasm. A and B each move 30' on a normal move, and have a 20 strength - enough to clear the chasm on a running start under the basic rules. A is 20 feet from the chasm at the start of his turn, B is 50. A can DASH, leap over the chasm and move 60' closer to the enemy by the end of his round. B, under your view of the rules, would fall into the chasm if he tried to leap (because he can only leap 10' due to ...
  • 02:10 AM - Salthorae quoted jgsugden in post Barbarian with Mobile and GWM Feats: as cool as it seems?
    A barbarian has features that can be used to make a hit and run PC. However, avoiding being attacked means you're not taking advantage of the high hit points, highish AC, or the damage resistance. You paid for the features by choosing the class, but you're trying not to use them. You can make that choice, but any sane, rational, sensible, reasonable, intelligent person will not care what you're doing. Unless your PC is in a party with my PC, because very few of my PCs would pass on the opportunity to mock the cowardly barbarian. Can you please make the PC a Tabaxi? It seems like people on this thread don’t realize that there are other ideas and concepts for barbarians than a Bear Totem version. There are at least 4 other totem options that allow for mobility and movement and pack tactics over just being a damage absorber. And that is just ONE subclass. Don’t give someone a hard time for wanting to do a different barbarian and tell them how they’re not doing it right. That is a meta gam...

Wednesday, 11th July, 2018

  • 09:27 PM - Hriston quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    You recognize that this results in nonsensical situations, right? A PC in a chase being limited to either waiting a round or only being able to jump 5' (which is not enough to clear a crevice) while his ally that is weaker but happened to start 20 feet closer to the gap can cover the entire 20 feet. Allowing an administrative constraint to limit the otherwise sensible actions of a PC reduces the RPG to board game. The PC doesn't have to wait for a round before it jumps, the player does. The combat round only pertains to the players at the table. The PC isn't aware it's happening. To me, the abstraction that makes a jump a discrete event that's resolved in the same turn is well worth maintaining the simultaneity of action in the round. No one for a second believes the PC is hanging in the air while every other participant takes their complete turn, so why create that impression?
  • 06:13 PM - Pauper quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    You misunderstand my way. I'm not saying that a PC with 20 Strength and Move 30 would be able to DASH, move 50', then jump for 20' more in the same round. I would instead have that PC move 50' on the ground, begin to leap, move 10' more... and be in the air at the end of his round. Any attempts at abuses from this approach are fairly easily countered. Fair enough. I've actually ruled this way myself, so I can't say this is an unintuitive ruling. I don't rule this way anymore, though, for reasons that have been largely, but not entirely, covered elsewhere in this thread. For example, do you also account for changes in momentum based on the jumping character being in the air during enemy turns and possibly being attacked by anything from arrows to thrown boulders? This is why I find the assertion that limiting characters to a jump equal to their remaining move to be "nonsensical" to be a bit much. Particularly when the rules are explicit that jumping uses a character's normal movemen...
  • 05:07 PM - FarBeyondC quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    You recognize that this results in nonsensical situations, right? A PC in a chase being limited to either waiting a round or only being able to jump 5' (which is not enough to clear a crevice) while his ally that is weaker but happened to start 20 feet closer to the gap can cover the entire 20 feet. Allowing an administrative constraint to limit the otherwise sensible actions of a PC reduces the RPG to board game. Why are you applying the rigid combat framework to a chase scene?
  • 04:55 PM - Oofta quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    You recognize that this results in nonsensical situations, right? A PC in a chase being limited to either waiting a round or only being able to jump 5' (which is not enough to clear a crevice) while his ally that is weaker but happened to start 20 feet closer to the gap can cover the entire 20 feet. Allowing an administrative constraint to limit the otherwise sensible actions of a PC reduces the RPG to board game. My thoughts on the topic exactly. D&D is not very "granular". The only reason we have turns is because we have to simplify the fiction of the universe to a point that we can resolve actions systematically. Turns are a necessary but completely artificial concept that should not impact actions taken. It does allow others to possibly "interrupt" the jump being taken when some other creatures turn happens while the jumper is in mid-air, but I think that's part of the fun.
  • 04:49 PM - Pauper quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    You recognize that this results in nonsensical situations, right? I find your way to be significantly more nonsensical, as allowing the PC to make a full jump after expending all movement creates an exception in the movement rules that can be horribly exploited. ("Hey, I was able to jump 30 feet after moving to clear that chasm. Why can't I do it here to get in my attacks on the big bad?") Besides, I don't find it that nonsensical that a character who starts 20 feet closer to a chasm will take less time to clear that chasm than one who starts farther away. YMMV, I guess. -- Pauper
  • 04:33 PM - Pauper quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    Any PC that has a good strength and uses jump will likely encounter stiuations where a DM needs to deal with the problem. And if you have that type of PC in your group, it will happen many times, most likely. Doesn't even have to be the Jump spell -- Adventurer's League has given out a Ring of Jumping as a magic item in a couple of Tier 1 adventures, and any DM that does the same in her own campaign will find high STR characters with the Jump effect without needing to be a spellcaster. With that said, I stick by my earlier assertion that, although the rules don't say so explicitly, the jump distance you can achieve, either with or without the Jump spell, is meant to be a maximum distance, not an assumed or expected distance. Jumping with 0 feet of movement remaining results in a jump of 0 feet, no matter what your STR score or magical buffs. -- Pauper
  • 12:23 AM - Elfcrusher quoted jgsugden in post Barbarian with Mobile and GWM Feats: as cool as it seems?
    I'm sure that everyone reading this thread would like to thank you for clarifying that I was exaggerating for dramatic effect. It was incredibly subtle and definitely needed to be explained as many readers were probably wondering where the automobile driving abilities of the barbarian were located. No, I'm sorry, but I don't think that's a fair response. Exaggerating for dramatic effect is fine, but in this case it's misleading. It's true that Barbarians are good at soaking damage, and that if some of the time I'm running in and out of range then I'm not optimizing that ability for the good of the party. But your analogy made it sound like I was ripping the guts out of the class, and not utilizing their main asset. Perhaps if I were playing a Rogue who was not going to use a finesse weapon (and thus never get Sneak Attack) or a Wizard who was only going to cast rituals, then the "$500k sports car for errands" analogy would be appropriate.

Tuesday, 10th July, 2018

  • 11:17 PM - Elfcrusher quoted jgsugden in post Barbarian with Mobile and GWM Feats: as cool as it seems?
    It is a bit like buying a $500,000 sports car and only using it to pick up dogs to take to a pet washing service. It'll work, and be awesome at it - but it isn't what the car was intended to do and you're wasting a lot of benefits. Actually, it's like buying a supertanker and using it to go fishing. Wait, no, it's like taking over the galaxy with an armada of interstellar battleships so that you don't have to use Uber. Oh, no, I got it: it's like.... I get your point, but your example is a little hyperbolic.

Sunday, 8th July, 2018

  • 06:56 PM - Ovinomancer quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    It is a good thing that my post spent two paragraphs dealing with the common situation we actually experience all the time. Any PC that has a good strength and uses jump will likely encounter stiuations where a DM needs to deal with the problem. And if you have that type of PC in your group, it will happen many times, most likely.You've missed a better argument: any PC can find your complaint by merely jumping at the end of their movement. If that's your point, you don't even need to search for it with high STR or jump multipliers. And, again, I've already posted on that issue above, with a few approaches. Do you maybe want to talk about those or is it important that high STR builds have a trouble?
  • 06:26 PM - Aebir-Toril quoted jgsugden in post 6e? Why?
    If you're intentionally shooting for a controversial title... You have me there.
  • 04:28 PM - Ovinomancer quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    We can set up a dwarf with any strength we want (and thus any maximum jump distance) using an many Manuals of Gainful Exercise as needed, and ther are plenty of speed reducers that cut your speed in half but do not state they reduce your maximum jump distance. We can get a PC down to a speed of 5 feet and a jump distance of 1000000000000000000000 if we want to really push it. The most common situation we'll see, however, that demonstrates the problem at the core of this thread is a PC that dashes and wishes to launch themselves off the ground right before that second set of movement ends. You can fudge a bit to have them be right before launch or right after lnding rather than mid-flight if you want, but at some point the fudging is stretched too far and you need a way to handle it... and thus we have the suggestions above. If a PC jumps and will spend more than 6 seconds in the air before landing, I see no reason to pretend they're being forced to do physical feats to stay up there... th...
  • 03:39 PM - Ovinomancer quoted jgsugden in post Hang Time - What if you jump farther than your speed?
    30 seconds would only be if you took advantage of every option to increase jump distance with favorable rulings by the DM. Let's just say 12 seconds using less favorable rulings for the dwarf with striding and springing boots leaping 100 feet at speed 25. That would be 12 seconds that you're suspended magically in the air following an arc with no control over your path... Why would he not have time to fire his bow, or take some other action?Well... the speed would be 35 (lvl 2 Monk) and if using Step the dwarf could dash and bonus dash for the distance. Technically speaking.


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