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  • jgsugden's Avatar
    Saturday, 26th May, 2018, 05:25 PM
    Another option would parallel Disnintegrate 6th Level 60' range VSM Concentratin / 10 rounds You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is restrained and takes 10d8 damage as its flesh begins to harden. On a successful save, the creature isn't...
    32 replies | 1060 view(s)
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    Friday, 25th May, 2018, 09:28 PM
    Not a suggestion for London, but a suggestion in general for new people looking to gather a miniature collection: 1.) Look for a large collection for sale on Ebay. When they pop up, they tend to be the best figure per cost approach to get a basic collection. 2.) Buy a 3d printer and print minis as you need them to top off the collection. Your players can help you paint them. It doesn't...
    4 replies | 248 view(s)
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  • jgsugden's Avatar
    Friday, 25th May, 2018, 09:15 PM
    Going down my list: * FR set at the time of the original boxed set, using a 2nd edition module (Haunted Halls of Eveningstar). - I am unaware of any house rules beyond a few monsters being created. * Original Dragonlance Saga - The only house rules were three wizard subclasses which nobody used. * Shackled City - No house rules. * Dark Sun (original adventure path) - They used the...
    16 replies | 511 view(s)
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  • jgsugden's Avatar
    Friday, 25th May, 2018, 07:04 PM
    I would not say there were raves for the Mystic, but there was interest. I'm betting the backburner, if true, is due to the product it would be in getting pushed back.
    20 replies | 1132 view(s)
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  • jgsugden's Avatar
    Friday, 25th May, 2018, 05:47 PM
    This was very true for 4E, but based upon the direction of 5E they realized that was a mistake for the brand. However, in 5E I've seen the following games run: * FR set at the time of the original boxed set, using a 2nd edition module (Haunted Halls of Eveningstar). * Original Dragonlance Saga * Shackled City * Dark Sun (original adventure path) * A Middle Earth game (PCs had to...
    16 replies | 511 view(s)
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  • jgsugden's Avatar
    Friday, 25th May, 2018, 05:30 PM
    2 uncommon items, one purchased, one found... and most Warlocks end up with Pact keeper Rod pretty early on in my experience.Very true. I have to decide when to cast the Hex, and it does cut off some of those options while I have it in place... but even when it is up I have useful options. Yes. And if a fighter only has melee weapons they are horrible at ranged fighting. I'm pointing out that...
    26 replies | 938 view(s)
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  • jgsugden's Avatar
    Friday, 25th May, 2018, 06:59 AM
    It is easily abusable. Start with a 16 Charisma ... and be a Warlock with no Patron (18 Charisma at level 1). Take level 2 as a Sorcerer ... with no origin to get that Charisma to 20 at level 2. Now start being a Bard at 3rd level... you have the DCs of an 8th level PC at level 2.
    24 replies | 534 view(s)
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  • jgsugden's Avatar
    Friday, 25th May, 2018, 06:49 AM
    jgsugden replied to Core+1
    I'm blocking Mistwell, but if anyone else has a question about my position let me know.
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Friday, 25th May, 2018, 05:19 AM
    jgsugden replied to Core+1
    The options when a player wishes to use three plus books that I am suggesting are listed above. If you're asking something other than what I would suggest should be the rule if people wish to use content from more than core + 1, be clear about what you want because that is what you seem to be asking.Again, if you feel like people are not answering your question, consider that you might be failing...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Friday, 25th May, 2018, 12:19 AM
    jgsugden replied to Core+1
    Well, my suggestion above addresses the situation entirely. The number of books does not matter if you're only restricting offending options within books rather than blacklisting books as a whole upon selecting one of the other books. Obviously, you can just allow everything and address the optics that the Core +1 addresses with a sales pitch that everything is balanced, even if you just have...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 10:30 PM
    jgsugden replied to Core+1
    As you quote your incidental observations, I quote mine: Players are frustrated when they can't play options because a seemingly arbitrary rule. And as for whether a well presented version of a rule along the lines of my proposal would hook more or less players than Core +1: We'll never know for sure. However, as people can sell pretty much anything - even real @#$% - with a good marketing...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 09:47 PM
    jgsugden replied to Core+1
    Yes, I should have said that he gets to level 6, etc... And regardless, the underlying problem at the core is that he wants to play something and is told "NO." Not because it breaks the game. Not because it gives him an unfair advantage. Just because the features happen to be in separate books. You can achieve all the benefits of the Core +1 system with a properly packed but more...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 09:06 PM
    jgsugden replied to Core+1
    Thank you for trying to frame the entire conversation and say only your concern matters, but there are other concerns.And at that moment, being asked to IMPLY there is no problem because there is a Core +1 Rule rather than being TOLD EXPLICITLY that they've created rules tailored to avoid the problem is not going to be inherently better. AGAIN, no. Not true. Irrelevant means no relevance,...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 08:44 PM
    I am not so sure. I would not be surprised to see a PHB 2 with variant class features for all existing classes, some new classes, etc.... Hopefully it would be treated as Core for Core +1 if it does happen.
    20 replies | 1132 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 08:21 PM
    As all subclasses for all classes are not balanced against each other, I'd have to judge it on a case by case basis if a player asked. What I would fear would be a character using it as a method to "rush" to 4 ASI/feats. "I took 1 level of Warlock just to get the ASI at first level in place of the Patron".
    24 replies | 534 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 07:03 PM
    jgsugden replied to Core+1
    Again, not true. If the book I use is great at the time, but later on a superbook is introduced, other players that have not yet used their +1 have access to those elements for their PC - and I do not for mine. It will not be equal footing if the books are not equal.It absolutely could meet the same goal, especially with an opening paragraph that states that the list was created for the very...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 06:51 PM
    I've previously heard in various spots, such as the thread below, that we can expect the artificer and revised Ranger sometime in 2018. Do we still expect that to be true? Or were there official words to the contrary somewhere? https://www.dndbeyond.com/posts/137-unearthed-arcana-content-on-d-d-beyond
    20 replies | 1132 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 06:29 PM
    That is correct. The "loss of concentration" special rule is not relevant as nobody lost concentration. If your concentration is broken, the specific rule of the conjure elemental spell overrides the general rule that a spell ends when concentration is broken by providing a different result (uncontrolled elemental). However, that has no impact on the spell ending via dispel magic as the...
    11 replies | 556 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 05:55 PM
    As noted by the Sage Advice reference above, DM, if successful, would end the spell and send the elemental back home.
    11 replies | 556 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 05:38 PM
    My 6th level Tome / Great Old One Warlock has: Eldritch Blast boosted by Hex (d10+d6+4) (uses one slot, lasts all day) Unlimited Silent Image, MInor Image, Prestidigitation, Mage Hand, Guidance, Mold Earth, Telepathy speaking Ritual Casting with several spells (8 already) 1 Free spell slot per short rest (after hex) of 3rd level 1 Free spell slot per long rest (from rod) Wand of Web with...
    26 replies | 938 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 03:26 PM
    jgsugden replied to Core+1
    Of course, a list that limits abusive concepts and expressly states the intent of the list is to maintain balance for players that have not bought all the books, but preserves the most options available that are not out of balance also achieves the same goal with the same message *explicitly* made. Further, a player that buys the PHB and most recent book and starts to play right now can still be...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 03:05 PM
    jgsugden replied to Core+1
    It is not necessary. It is one possible approach that favors simplicity over broadness, but it does not inherently provide a more balanced environment. Also, I find this idea that monitoring it is easier than just referencing a list. Is it easier for DMs to know the contents of each different supplement out there? I bet that if we went onto Beyond and had all AL charaters identified, we'd find...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Thursday, 24th May, 2018, 05:54 AM
    jgsugden replied to Core+1
    How coud you possibly think I was arguing there was a time or finacial burden? The burden is that we cut out many different non-offesive character concepts. The burden is that a player that has happened to not take any options outside the PHB can choose to multiclass into something fun in a new book whil his friend that took one spell from a previously released book can't... unless that...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Wednesday, 23rd May, 2018, 09:51 PM
    jgsugden replied to Core+1
    They have Standard, Modern, Vintage and Legacy formats in M:tG. Standard is what you describe, Modern is about the last Decade of Cards, and Vintage/Legacy is from any set. Certain cards are restricted or banned in each environment. They could do the exact same thing in D&D if they wanted to do so, although I'm not suggesting that specifically - I am suggesting a similar approach to Modern...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Wednesday, 23rd May, 2018, 09:36 PM
    I would never consider using such a rule. If I were to include it for some reason, I'd exclude Warlocks from it. If I were trying to achieve what this seems to be trying to do, I would instead have spellcasters (other than Warlocks) regain up to 1/3 their spellcasting level (as determined by the multilclass rules) rounded up in spells each short rest (following the Wizard's Arcane...
    31 replies | 840 view(s)
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  • jgsugden's Avatar
    Wednesday, 23rd May, 2018, 08:48 PM
    Nitpick: A player may be motivated to level up. A character would be motivated to learn more magic, get better with their weapons, get tougher, etc... so that they can handle the beholder in combat. Or they may be motivated to find a non-combat way to deal with the beholder.
    152 replies | 3897 view(s)
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  • jgsugden's Avatar
    Wednesday, 23rd May, 2018, 08:44 PM
    Remember that you do not know you were under a suggestion when you have had this spell cast on you unless you recognize the spellcasting, which requires some arcane knowledge. If they do not recognize that a spell has been cast on them, I'd have the PC respond to the situation just as if they suddenly realized they made a mistake, generally. In your sleeping example, I would not have them...
    7 replies | 238 view(s)
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  • jgsugden's Avatar
    Wednesday, 23rd May, 2018, 08:35 PM
    Real life gets in the way. It happens. You have two choices: Write a PC out for the period where the player is MIA, or NPC the PC when the player is MIA. When you have short sessions and attendance is not very consistent, I have found that the NPC the PC approach is the only viable option most of the time, although the PC wandering off while the party is in town is an approach you can use for...
    152 replies | 3897 view(s)
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  • jgsugden's Avatar
    Wednesday, 23rd May, 2018, 08:20 PM
    jgsugden replied to Core+1
    Wizards has experience with M:tG in handling an ever expanding rule set. Many new rules are introduced in Magic each year, and they have to consider how they all fit together. When they screw up, they remove or limit the offender. The same approach can be applied here. Core+1 is an easy rule, it avoids most abusive combos, but it is limiting and - when used as a design philosophy -...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Wednesday, 23rd May, 2018, 05:12 PM
    Perhaps I have my eye on you. I made this modification the day I popped open the Spelljammer boxed set back in the late 80s. I have campaign materials from 1989 with the first adventure I ran where PCs entered a gate, boarded a ship and sailed the Astral Plane. :-P
    25 replies | 1279 view(s)
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  • jgsugden's Avatar
    Wednesday, 23rd May, 2018, 05:54 AM
    As you note, 6 to 8.Going a few sessions before a long rest is not a problem. One of my games is also a 3 hour a week deal. We often go a few sessions before finding time for a long rest. As for the '24esque' nature of this scenarion: Most published modules feature encounters in close proximity. There may not be a clicking clock driving these encounters, but there are a lot of encounters...
    152 replies | 3897 view(s)
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  • jgsugden's Avatar
    Wednesday, 23rd May, 2018, 04:12 AM
    This whole 'problem' baffles me. The PCs are traveling and come across a town... in the process of being attacked by gnolls. They race to the town to help, stopping a bunch of gnolls attacking the butcher, then sprinting off to aid at a tavern down the way. After those gnolls are dispatched they spot where the main host of the gnolls are gathering at the edge of town to drag away captives. ...
    152 replies | 3897 view(s)
    9 XP
  • jgsugden's Avatar
    Wednesday, 23rd May, 2018, 03:13 AM
    If they're pregens, give them each secret agendas to achieve while in the prison. They want to escape, but only after they've done what they were seeking to do....
    7 replies | 188 view(s)
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  • jgsugden's Avatar
    Tuesday, 22nd May, 2018, 11:09 PM
    jgsugden replied to Core+1
    I would also note that the Core +1 rule has been cited as a reason for the direct reprinting of a number of spells, features, etc... We're killing trees or wasting space that could have been used for something else.
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Tuesday, 22nd May, 2018, 10:18 PM
    jgsugden replied to Core+1
    No. Hey, you asked. So? It applies to all D&D that some players play.If the rule doesn't impact your gaming, you need not have an opinion about it. If it does, it can have a large impact. It unnecessarily limits many of those players. I don't understand the argument that if the role doesn't apply to most players, it doesn't need to be designed we'll to provide the best game experience for...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Tuesday, 22nd May, 2018, 10:06 PM
    I wish they'd go to a different model: Lore versus crunch. Lore doesn't need to be released over and over and over, edition after edition after edition. Why not have edition agnostic lore books that you can use in any edition of the game? Heck, why not have these just be online resources? Then, supplement those books with crunch that includes game mechanics, monsters, classes, races,...
    16 replies | 511 view(s)
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  • jgsugden's Avatar
    Tuesday, 22nd May, 2018, 10:01 PM
    Can you provide an example? DO you mean like more specific underwater combat rules? Or do you mean new mechanics on new monsters?
    53 replies | 1694 view(s)
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  • jgsugden's Avatar
    Tuesday, 22nd May, 2018, 09:52 PM
    There is a podcast called Critical Role that is a nice demo for one successful style of running a game. The best single line of advice I have for DMs is this: This is not a game where the DM is opposing the players, Instead, the DMs and the players are working together to tell a great story. As a DM, focus on ways to make the story great rather than focusing on challenging the PCs at every...
    21 replies | 829 view(s)
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  • jgsugden's Avatar
    Tuesday, 22nd May, 2018, 09:42 PM
    jgsugden replied to Core+1
    Simple makes sense when it functions well. This is an overly burdensome rule that favors simplicity over making sure that all balanced, fair and fun options are available. It eliminates, or at least greatly limits, a number of concepts that are not offensive in any way.
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Tuesday, 22nd May, 2018, 09:35 PM
    jgsugden replied to Core+1
    They chose a simple rule to address a potential problem rather than something more elegant. My preference would be that they have a list of "character creation and advancement" features that are considered "exotic" and limit the number you can take while allowing any combination of everything else: * You can have either an exotic race or an exotic class. * You can select no more than three...
    104 replies | 2970 view(s)
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  • jgsugden's Avatar
    Tuesday, 22nd May, 2018, 08:29 PM
    Misclicked it - my bad, but I'll share the results.
    53 replies | 1694 view(s)
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  • jgsugden's Avatar
    Tuesday, 22nd May, 2018, 07:14 PM
    If you were going to pick one "type" of thing to be expanded significantly by a new WotC products, what would you most like to see addressed? In other words, what needs the most additional options added to the game right now? Edit: I misclicked the option to share results, but will update them here occasionally. My bad. New Feats 22. 29.33% New Magic Items 17. 22.67% New Monsters 11. ...
    53 replies | 1694 view(s)
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  • jgsugden's Avatar
    Tuesday, 22nd May, 2018, 06:01 PM
    In my game I introduced a new spell which has some advantages that I believe makes it more attractive. Primarily, it is not a concentration spell and the creature can't shrug it off with one successful save - they must continue to make saves every round until the end of the duration unless someone assists them with dispel magic or they get a lucky saving throw. The one PC that used it typically...
    32 replies | 1060 view(s)
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  • jgsugden's Avatar
    Monday, 21st May, 2018, 10:03 PM
    It was a pun I discovered early much to the chagrin of many a gamer. I've used Nezumi, Wererats and Skaven pirates over and over and over in the last 30 years...
    25 replies | 1279 view(s)
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  • jgsugden's Avatar
    Monday, 21st May, 2018, 07:38 PM
    Can we please not derail yet another thread with this stuff? If his constant references to the issue bug you, there is a block feature on ENWORLD (which you can remove after he has had time to get it out of his system should you choose to do so).
    43 replies | 2864 view(s)
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  • jgsugden's Avatar
    Monday, 21st May, 2018, 07:07 PM
    My simpler version: Spelljammers sail the Astral Sea (Astral Plane). 'Ports' are built near gates (on both sides of the gate) that lead to the Astral Plane, and then Spelljammers are used to travel to other ports. The gates near other ports might go to other planes (Dwarves mine my Elemental Planes and then sell the proceeds back on the PMP), or might be a shortcut across the PMP (mine is...
    25 replies | 1279 view(s)
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  • jgsugden's Avatar
    Sunday, 20th May, 2018, 08:34 PM
    I can't believe you've run an Earth Elemental in combat if you think Earth Glide doesn't impact combat. Regardless, Myrmidon has one AC higher, one hp more, and slightly higher strength, dexterity, wisdom and charisma. It also, about once per 6 rounds, can do about 16 extra damage and knock someone prone - except it isn't extra damage as it can't be part of a multi-attack. So it does only an...
    43 replies | 2864 view(s)
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  • jgsugden's Avatar
    Saturday, 19th May, 2018, 05:37 PM
    If you moved and are not playing online, you're likely playing with a new group. Get to know them and find out what they want. They may be interested in prewritten module, which can be a nice change of pace for those of us that make our own worlds usually.
    36 replies | 1220 view(s)
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  • jgsugden's Avatar
    Saturday, 19th May, 2018, 04:05 PM
    I have not looked at it in PoTA, but the stats are very close except the Elementals have more special abilities. The Elemental is clearly the stronger foe, IMHO. When a creature's lore discusses how they made it out of the other creature, you'd expect them to use the other creature as a referene point... and clearly it was not, here.
    43 replies | 2864 view(s)
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  • jgsugden's Avatar
    Saturday, 19th May, 2018, 03:59 AM
    Compare the CR 7 Earth Elemental Myrmidon to a CR 5 Earth Elemental.
    43 replies | 2864 view(s)
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  • jgsugden's Avatar
    Saturday, 19th May, 2018, 03:15 AM
    That depends upon the sig ificance of the error. "Wait, you said the Shallows Gruel was yellowish brown, now it is brownish yellow?" "Wait, you said the spell determined it was impossible for him to lie. Now the only clue to figure out the murder ony made sense if we figured out that he was lying?" "We just spent 13 hours of real time following a clue that you decided isn't true...
    68 replies | 1826 view(s)
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  • jgsugden's Avatar
    Friday, 18th May, 2018, 11:11 PM
    How often have we watched a TV show and noted an inconsistency? "Wait, I thought he was from Chicago, not St Louis?" "Why was he on a date with Stella - he's married to Ellen!" "He struggled to lift the back end of a car off the ground last week, but this week he is lifting and throwing a garbage truck?" When you don't have specific answers to a question when it arises and wait to establish...
    68 replies | 1826 view(s)
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  • jgsugden's Avatar
    Friday, 18th May, 2018, 09:08 PM
    I keep it simple. There is an infinitely wide (and flat) Prime Material Plane. It has three mirror plans - the Shadowfell, the Feywild, and the Ethereal Plane. Those planes constantly evolve to reflect the PMP in their own special ways. As the plane is infinitely huge, it allows for all sorts of campaign worlds to be set in it - and any type of PC to be played in any game. There is an...
    68 replies | 1826 view(s)
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  • jgsugden's Avatar
    Friday, 18th May, 2018, 08:51 PM
    Dex builds can't do much with Polearm Master. This is the real core of it - dual wielding is really the way to bump up a PC willing to to up both hand, but as they can also be good at archery, etc... it is fair that they're not as good at this element as the heavy weapon fighters. Also, sometimes you're better off with two magic weapons than one - each might have their own benefits. ...
    58 replies | 2155 view(s)
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  • jgsugden's Avatar
    Friday, 18th May, 2018, 08:03 PM
    I imagine that the next book of this type will have more goodly and lawful creatures, such as Inevitables, Modrons, Guardinals, etc...
    52 replies | 2459 view(s)
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  • jgsugden's Avatar
    Friday, 18th May, 2018, 06:07 PM
    It can be both a mystery and create a sexist issue. There were a lot of things written in the past (with absolutely no foul intent) that that are laced with dated concepts of gender equality that do not sit well with people today. When we revisit these ideas, there is pressure to modernize the concepts and create a more inclusive revision. That appears to be what took place here - "All male -...
    52 replies | 2459 view(s)
    2 XP
  • jgsugden's Avatar
    Friday, 18th May, 2018, 05:09 PM
    My book is fine, but it is going to likely show a lot more damage than that within 6 months of traveling via backpack, sitting on a game table, etc...
    26 replies | 3048 view(s)
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    Friday, 18th May, 2018, 03:36 PM
    Give them a cantrip called Pengo that allows them to make large blocks of super kinetic ice that can be pushed along smooth services as a weapon...
    11 replies | 330 view(s)
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  • jgsugden's Avatar
    Friday, 18th May, 2018, 03:25 PM
    I'm not a fan of revision to address racist/sexist trends like the male gnome Gods... I swish they'd just added female gnome Goddesses to the pantheon... Maybe even as a conflicting pantheon. It feels patronizing to "give them one" rather than let them build ones.
    52 replies | 2459 view(s)
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    Friday, 18th May, 2018, 03:07 PM
    Mine seems fine. I wish they were clearer whether this is just cosmetic or if it is a binding issue where the book will fall apart eventually.
    26 replies | 3048 view(s)
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  • jgsugden's Avatar
    Thursday, 17th May, 2018, 07:17 PM
    Passive monsters that can be contained and watched/used without training are just a matter of capture, transport and securing. I've seen PCs do this several times. On the other hand, if training is involved, as would usually be the case if this is a companion, it is a huge investment to train - and generally a huge risk as training is never perfect. I've seen multiple attempts to train...
    17 replies | 484 view(s)
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  • jgsugden's Avatar
    Wednesday, 16th May, 2018, 11:19 PM
    Just to point it out - you don't need to be a cleric, paladin or druid to have faith in D&D. The most pious PC I've played was a long time ago - and he was a 'Priest' of a God with an unknown name... in Athas. I played him for about a year, preaching in the shadows as secretly as a Veiled Alliance member - but with no spells granted to him, ever. Yet, he was the PC I've played that had the...
    68 replies | 2832 view(s)
    2 XP
  • jgsugden's Avatar
    Wednesday, 16th May, 2018, 09:30 PM
    I don't think players should be allowed to do anything, but - as a DM - we should encourage them to be creative and heroic. D&D is an RPG - a role playing game. Players and the DM come together to tell a great story. The DM creates the story and the setting, the players provide the protagonists... but it is a group effort. While the DM is asked to be the final arbiter of the rules,...
    51 replies | 1166 view(s)
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  • jgsugden's Avatar
    Wednesday, 16th May, 2018, 05:06 PM
    It is close enough to Phantasmal Force that I don't think you need to add an additional spell to the game for it. I have actually used Phantasmal Force to do the two things you suggest in your spell description: * I made a young dragon see a huge pile of treasure, resulting in it staying to collect the treasure rather than chase the party. * I made a villain see his child in perilous...
    6 replies | 208 view(s)
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  • jgsugden's Avatar
    Wednesday, 16th May, 2018, 04:53 PM
    WotC doesn't owe us support for anything. They can elect not to produce anything for any setting. However, it would be in their best interest to maintain their IP by providing support for Blackmoor, Dark Sun, Krynn, FR, GH, Eberron, Mystara, Planescape, Ravenloft, Spelljammer, and Gamma World. Personally, I believe they should have edition agnostic support for all of these settings up...
    42 replies | 2025 view(s)
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  • jgsugden's Avatar
    Tuesday, 15th May, 2018, 11:50 PM
    You're just raising PC ACs with this system at levels 5 to 20. The impact will be minor at 5 to 8. From 9 to 12 you'll feel it a bit more, but it won't be overwhelming. 13 to 16 will be noticeable for sure. At 17th level it is a +4 bonus. That changes a lot of the assumptions of the game at these high levels... However, as many games don't really extend far beyond 13th level, it is not...
    43 replies | 1331 view(s)
    5 XP
  • jgsugden's Avatar
    Tuesday, 15th May, 2018, 08:24 PM
    We're getting into 'Thor's Hammer' territory here. DM: The Werewolf out and claws. Roll a Saving Throw to avoid Lyncanthropy. Player: No. DM: ... Player: What?
    51 replies | 1166 view(s)
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  • jgsugden's Avatar
    Tuesday, 15th May, 2018, 05:51 PM
    Rules as Written versus Rules as Intended. Under RAW, I think it is allowable. Under RAI, it is questionable. In instances like this, I ask: 1.) Does it break the game? (Clearly, no). 2.) There is nothing else to ask - let the clever use of the spell stand.
    51 replies | 1166 view(s)
    2 XP
  • jgsugden's Avatar
    Monday, 14th May, 2018, 11:39 PM
    There is a thread with a video review of it (including video of the book being thumbed through slowly), and several threads spawning with people discussing the book - here, and on other sites (GitP, etc...)
    3 replies | 292 view(s)
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  • jgsugden's Avatar
    Monday, 14th May, 2018, 10:42 PM
    My Prime Material Plane is infinite. The PHB description of the races is what you find in examples of those races that are close to where the adventuring parties adventure. However, the farther you go, the greater the difference you'll find. There are certain elements that tend to remain true most of the time: Dwarves like the underground and are a bit xenophobic, Elves live in harmony with...
    42 replies | 1518 view(s)
    1 XP
  • jgsugden's Avatar
    Monday, 14th May, 2018, 10:19 PM
    The simple story is the Dawn War happens, and then later the survivors tap into the Far Realm and create the leaks by which the Lovecraftian threats begin to enter the campaign world. That is my campaign story world, basically. The Far Realm is an ancient universe that is dying. As it dies, it is slowly, over perhaps millions of years, collapsing into the universe that the PCs occupy. For...
    9 replies | 237 view(s)
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  • jgsugden's Avatar
    Monday, 14th May, 2018, 09:38 PM
    When you play D&D you tell a story, but you do not do it by yourself. The DM and the players do it together. I might suggest going to the DM with the outline of the origin story and talking it out with the DM. Let them introduce some story elements (especially ones that fit in with the campaign tale they may wish to tell), and make it a shared journey. This approach has a few...
    8 replies | 231 view(s)
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  • jgsugden's Avatar
    Monday, 14th May, 2018, 05:22 PM
    Can you give us a quick description of the Oblex (monster)?
    89 replies | 3159 view(s)
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  • jgsugden's Avatar
    Monday, 14th May, 2018, 06:08 AM
    They're not just healers. Mock up an 11th level cleric. Run it through a delve scenario with a party. You'l see that they have a lot more to offer.
    68 replies | 2832 view(s)
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  • jgsugden's Avatar
    Sunday, 13th May, 2018, 10:38 PM
    As long as the mechanical differences are balanced fairly well and support defining features of the races, I love 'em. I think 5E nailed most of tehm, although a few need a bit more oomph.
    32 replies | 1014 view(s)
    2 XP
  • jgsugden's Avatar
    Sunday, 13th May, 2018, 10:19 PM
    RPG. Role playing game. The characters have a role in the story... flesh out that role to include their origin. Work in elements to the adventures that tie back to where their PCs originated. Perhaps a villain is a relative of the elf? Or the Halfing's birth village is built upon an ancient Tomb the PCs need to plunder? And when a heroic dwarf makes a fortune as an adventurer, could their...
    32 replies | 1014 view(s)
    1 XP
  • jgsugden's Avatar
    Sunday, 13th May, 2018, 02:51 AM
    I just look at the mechanics and tell the story. Example: Goblins sneak up on the camping PCs. Their stealth beats the passive perception of the party and the active perception of the PCs on watch. One of the PCs on watch has alertness. "The quiet of the wilderness is almost thick tonight. The droning of the insects that made sleep last night difficullt was annoying, but the silence of...
    36 replies | 878 view(s)
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  • jgsugden's Avatar
    Saturday, 12th May, 2018, 01:30 AM
    He made a bad call in 2015. He fixed it in 2017, but we didn not notice. He reminded us in 2018. The rule now makes sense gives the text... so what is the problem? That he originally made a mistake? Yes, I know some people have been making use of the so called cheese for several years. It was always annoyin when I saw it. I'm not sad that it will be diminished... but if your table...
    343 replies | 11029 view(s)
    3 XP
  • jgsugden's Avatar
    Friday, 11th May, 2018, 09:34 PM
    My uses of Ready in the past 6 months: * Ready to cast fireball on the fighters turn so that I can clear a path to the big bad guys in the back for her. * Ready to cast invisibilty on the party after the fighter attacks. * Ready to Ready to banish the demons once they swoop in to range. * Readied a hold monster to cast it right after the enemy went so that it would be longer before they...
    52 replies | 1537 view(s)
    2 XP
  • jgsugden's Avatar
    Friday, 11th May, 2018, 09:18 PM
    It depends upon class. For heavy weapon characters, feats come first. For a wizard, Int boosts come first.... generally. As a caveat, some character builds require feat investments to fit the story, and those overrule the general build plans Id follow in general.
    59 replies | 1794 view(s)
    1 XP
  • jgsugden's Avatar
    Friday, 11th May, 2018, 04:03 PM
    Repeat a saving throw on Horrid Touch - but there is no initial save?
    53 replies | 1980 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 10th May, 2018, 09:17 PM
    If you're flying and there are 26 creatures around you (9 above, 9 below, 8 around) this spell could do 52d6 at level 6!!!!! And if you're large that could be 88d6! Clearly, that beats Meteor Swarm, right? On a more realistic note: This can be a useful cantrip if you roll good damage and are fighting a lot of enemies, especially weak ones, but it is not something most players would even...
    44 replies | 1655 view(s)
    2 XP
  • jgsugden's Avatar
    Thursday, 10th May, 2018, 08:00 PM
    That already exists - he may have meant "what they'll due to further build upon the rock gnome subrace", but it sounded a bit more like he thought they were adding something additional. Perhaps a racial feat or a wizard subclass?
    19 replies | 974 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 10th May, 2018, 07:25 PM
    Have they confirmed there will be anything mechanical to create a Gnome Tinkerer? The author references a "subclass"...
    19 replies | 974 view(s)
    1 XP
  • jgsugden's Avatar
    Monday, 7th May, 2018, 08:44 PM
    It depends upon campaign and play style. When I run a Dwarven Frenzied Berserker Barbarian, I was happy for every HP I had - because I found ways to use them. He lept off 200 foot tall towers, took OAs by the bucket while charging at an enemy, and found the best way through a trap was ... through the trap. He had over 230 hps when the campaign ended, and he rarely was under 50 hps.... but...
    17 replies | 794 view(s)
    0 XP
  • jgsugden's Avatar
    Friday, 4th May, 2018, 04:40 AM
    A few minor mechanical differences that will have little impact overall. Some, like rampage versus aggression, are meant to reinforce/establish the racial tendencies in combat, but there are a lot of combats out there in a lot of games where the goblins, orcs, gnolls, hobgoblins and human bandits all feel pretty similar ... and other games where they feel worlds apart.
    98 replies | 2869 view(s)
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  • jgsugden's Avatar
    Friday, 4th May, 2018, 01:53 AM
    The game works really well with a mix of encounters. In each, the monsters should act per *their* character if you want to maximize the uniqueness of each combat. What is the difference between a gnoll war party and an orc war party? A few hp, agression vs rampage ... so a few minor mechanical differences that really won't have much impact.... leaving you with 2 groups that are a sack of...
    98 replies | 2869 view(s)
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  • jgsugden's Avatar
    Thursday, 3rd May, 2018, 08:58 PM
    Good luck on your future endeavors.
    98 replies | 2869 view(s)
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  • jgsugden's Avatar
    Thursday, 3rd May, 2018, 07:46 PM
    Nice issue spotting.
    98 replies | 2869 view(s)
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  • jgsugden's Avatar
    Thursday, 3rd May, 2018, 04:39 AM
    You suggested I read the DMG as you thought it supported your view. I pointed out the entirety of Chapter 3 pretty much opposes your view. Instead of addressing that, you raised another section. I asked how it might support the argument that you should build an encounter to counter the choices a player makes. You did not address that either. And now you say you know the DMG really well. ...
    98 replies | 2869 view(s)
    0 XP
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Tuesday, 22nd May, 2018

  • 11:04 PM - Yaarel mentioned jgsugden in post Core+1
    Core+1 is a ‘rule’, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a ‘policy’ that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. @jgsugden There might already be a drift toward what you are proposing. In addition to ‘core’, you want to see something like ‘standard’ and ‘exotic’. Apparently, certain options from noncore rulebooks are considered legal even if not using it for the plus-one. For example, someone mentioned the ‘Blessing’ elf trait to change sex per long rest, as legal, even using an other noncore, besides Mordenkains Tome. Various clarifications probably fall into this ‘standard’ category. Certain thematically-related options for race and class, should probably be ‘standard’, even if in separate books. And so on.

Monday, 14th May, 2018


Thursday, 3rd May, 2018

  • 01:20 AM - TheSword mentioned jgsugden in post High AC and encounters
    @jgsugden. You’re making a lot of assumptions about the way the game is ‘meant to be played’ but these opinions are not universally held. There is an old and established tradition of tailoring adventures to the capabilities and interests of your groups. Doing so isn’t metagaming in the common sense of the word - which is characters acting with knowledge they couldn’t have in game. The DM isn’t a character. They are the architect of the adventure. The DMG is full of advice on the subject. It’s worth a good read before stating what d&d is or isn’t. Stratagey and story are not mutually exclusive. By forcing a choice between ROLEPLAYING game and roleplaying GAME you’re making a distinction we don’t need to make. For many people it’s a Roleplaying Game. As simple as that. I can only assume you don’t realise how patronizing it is to tell someone to go and play a board game because they’re playing D&D wrong... as if D&D was ever about one thing.

Wednesday, 2nd May, 2018

  • 02:02 AM - the Jester mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? ... What if the monsters didn't attack the cleric at all? That adventurer's wearing heavy armor and is dodging. So they opt for another target. Concept realized? Or player robbed? Speaking as another DM on the same page as jgsugden, I think that's fine. However, if every monster always automatically skipped past him to attack softer targets, that would be different. Again, speaking only for myself, I try to choose targets for my monsters that they would choose. I use, or try to use, the targeting methodology that they would use. So, for instance, a kobold is probably going to target the easiest looking enemy. An orc warlord will probably engage the toughest looking warrior, but might lose interest after a couple of rounds of trading zero damage. An ooze will probably attack the closest creature; a wolf is likely to strike at an enemy with its pack mates surrounding it, and a zombie will probably try to hit whatever hit it last. Sometimes there's more to drawing fire than just standing there dodging. The cleric in the OP is more likely to draw fire if he moves into the enemies' formation, if he shows that he's a threat instead of just dodging, if he uses an action to insult his foes. There are lots of ways...
  • 01:29 AM - MechaPilot mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? I can't speak for jgsugden, and I won't try to. However, his post really sums up my opinion on the OP's question. Therefore, I feel at least partially compelled to answer your question. Perhaps my answer will be similar to that of jgsugden, since his post really resonates with my response to the OP. For me, I feel that the monsters giving up on attacking the PC they can't hit wouldn't infringe on embracing the cleric being good at what he/she's invested their resources in. Let the monsters waste a couple rounds of attacks trying to hit the cleric. These wasted attacks against the forge cleric gives the rest of the party a couple free rounds to whoop on their enemies, helping everyone contribute in their chosen manner. Then, when the monsters realize they can't hit the cleric and switch to other softer targets, the monsters challenge the cleric's ability to support his/her allies (which is a basic function of the cleric class and which the character should be good at, though perhaps not as good as other ...

Wednesday, 18th April, 2018

  • 11:07 AM - Coroc mentioned jgsugden in post I know magic items are unnecessary but
    jgsugden #11 Very good post, and good System to spend coin on, i especially like how you exponentially increase cost by scroll Level. I do it quite similar, but i did not offer other Magic items than scrolls or potions to be bought by the Players. I got some other goodies although like compass, clocks, war machines, vessels coaches etc. for my current campaign. A question: Do you always follow this rule, no matter what campaign? (Asuming you do not only run 1 style of campaign which makes this question obsolete)

Friday, 13th April, 2018

  • 10:41 PM - MechaTarrasque mentioned jgsugden in post [5E] Let's Brainstorm a Sumo Class!
    I will go from left field and say a barbarian or paladin would be better chassis than a monk or a fighter. It seems like sumo is more of a single attack nova (albeit that nova might be extra good shoving or grappling rather than damage) than multiple attacks. I think I lean towards barbarian, as everything about rage (except for the name) seems like a good fit for the sumo, although jgsugden's idea about wrestling divine spirits could fit the paladin. [I will admit that a desire for a barbarian and/or paladin subclass really good at unarmed attacks is part of my assessment--if El Santo is not a good paladin, something is wrong with paladins.]

Tuesday, 27th March, 2018

  • 04:09 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    You don't really need to reconcile it too much because it's not a binary answer, and because you already have the common-sense approach to it. Many things like disease, insanity, and murder are well tread elements of the genre and often have rules directly associated with them, while sexual situations do not, to the best of my knowledge. As such I don't find your viewpoint to be outside the norm for most RPG communities. Well, I wanted to check in with the community, and perhaps I didn't explain myself very well. That said, I think that the vast majority of the conversations in this thread have been amazing and respectful and have provided some great ideas! I think it was that, when I saw the comment by jgsugden (and I saw your followup in this thread, thank you!), it made me examine some of my prior conceptions about sensitive game material. Not just handling it, and disclosing it, but what the general norms are about sensitive game material, and whether those might have changed over time. One thing I am noticing is that many people refer to keeping games "PG" or "PG-13," which is something I think is a common idea (in principle). But that had me thinking that this idea of "PG-13" in America, for example, is something that is overly friendly to a lot of violence, but not so much sex. That happens to be something I kinda agree with, at least in terms of a game that involves, um, some killing, but I was trying to understand whether my beliefs are universal, whether they have changed, etc. I think I'm trying to understand whether there are certain "norms" baked into a D&D game, what those norms are, and what deviations from those norms require disclosure. Perhaps, on a more meta- level, I ...

Monday, 26th March, 2018

  • 04:17 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    Hola! A recent comment in a separate thread got me thinking- "Just to be on the safe side, try to make sure nobody has had any family losses associated with the disease ... It is far rarer these days, but once upon a time it was not too uncommon for a pet to be put down for fear of the disease. A parent or grandparent that lost a pet for fear of the disease may not enjoy overhearing it being used as part of entertainment." jgsugden Now, I have to admit that this thought caught me by surprise. While I am a big advocate of open communication at the table, I never would have thought that something like this would be, or should be, an issue. But is this something that is a blindspot for me? So, here are my thoughts on the issue- A. I do think that there are some issues that require prior warning to a group before the come up in play. For example, I am uncomfortable with running overly sexual situations in my 5e games (or, really, any RPGs), and while I understand that others have more comfort with that, I would expect some type of heads up before entering that type of campaign. Allowing PvP would be something else that falls into that category- to me, these are basic playstyle issues that need to be clearly communicated. B. OTOH, I also feel that life is too diverse and that we all know that we are playing a game. A game that often involves (for lack of a better term) killing. So, there are often ancillary issue...

Thursday, 22nd March, 2018

  • 01:45 PM - akr71 mentioned jgsugden in post Just Finished LMoP--What Next?
    There have been lots of great ideas already posted - I like jgsugden suggestion of a short adventure to get the party to 5th level, whether its of your own design (the found treasure map in Wave Echo Cave perhaps) or a pre-made adventure. Storm Kings Thunder starts nearby in Triboar. Princes of the Apocalypse starts not that far away too. For my LMoP campaign, Glasstaff and the Black Spider escaped and I have been using them as reoccurring villains - which the players love! They also tried to bargain with the green dragon into leaving Thundertree and lair in the ruined castle. They moved its treasure for the dragon, but then it tried to double cross them. They were prepared and had hired crossbow wielding mercenaries to offer support. Enough of them hit in the first couple rounds to make the dragon think twice and it flew off. So they'll have to deal with it at some point too.

Wednesday, 15th November, 2017

  • 11:06 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I think the main concern people have is that it stomps all over prayer of healing. EDIT: Out of combat, healing spirit can heal up to 35 (10d6) hit points per PC at its base level. Prayer of healing, however, can only heal 9-14 (2d8 + 1-5) per PC, with a limit of six PCs in total. Both are 2nd level spells.
  • 08:17 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I'm not seeing anyone complaining about its use in combat. It's the out-of-combat use that's causing people to cry foul.

Tuesday, 6th June, 2017

  • 11:59 AM - Sword of Spirit mentioned jgsugden in post Pitch Ravenloft to new players
    Ravenloft is my friend's favorite setting to run. In my mega-campaign where I encourage guest DMing, he has laid claim to DMing all Ravenloft visits. He runs Ravenloft much like jgsugden describes. The PCs are meant to be heroes, and the world is stacked against them. Success often comes at a cost, you can't trust a lot of things (like some types of beneficial magic) you can in typical D&D, etc. Ravenloft in no way requires (or even encourages) playing less heroic characters. In fact, characters with questionable morals are actually at greatest risk of having their souls claimed...

Friday, 28th April, 2017

  • 07:28 PM - iserith mentioned jgsugden in post Crawford on Stealth
    I think this comes down to differences in terminology, not an actual disagreement. I think that the way 5e uses the term, Passive <skill> doesn't take you an action, Active <skill> does take you an action. Passive Athletics, at least in the sense that I think Jgudsden and Flametitan are using it, would still take your action, you are just using an average roll. That's not "Passive" in the way that the 5e rulebook uses the term 5e doesn't seem to have a mechanic spelled out for "taking 10" the way 3e did. (The closest thing I can think of is "The DM can decide you don't need to roll".) And I think that is what we are talking about - the difference between Taking 10 (still takes your action, you have to choose to do it) and Passive (does not take your action, is always operating by default). Of course "taking an action" only really matters when the action economy matters, such as in combat, right? So in the case of jgsugden's examples, it's more abstract than that. It's stuff the PCs are doing constantly over time and with an uncertain outcome, so a passive check could apply to resolve. It probably wouldn't come up much except perhaps in particular overland travel scenarios or montages of one kind of another.

Monday, 24th April, 2017

  • 03:08 PM - Corwin mentioned jgsugden in post Nerfing Great Weapon Master
    Case in point: myself. If you had asked me about the feat years ago (plural number of years) I would not have had the insight I have today. That is not what jgsugden was getting at. Just because your personal opinion is new, does not mean you brought something new to the topic. Nor does it mean your newly formed opinion is in the majority, while we are at it.

Sunday, 23rd April, 2017

  • 09:41 PM - Quickleaf mentioned jgsugden in post Meaningful traps
    jgsugden You do make some great points about traps, but I think you fell into the "trap" of how traps are usually used in D&D. And it has to do with locating traps & observant PCs. Is noticing a trap with a high roll as satisfying as deducing the presence of a trap? My answer is an emphatic "no." Traps are most interesting when they invite interaction and require thought. They are least interesting when discovered or resolved by rolling a die without any thinking required. Consider the 5e Monster Manual entries for Animated Armor or Mimic or Gargoyle – they all have a trait called False Appearance. That should be the starting point of design for traps. I've previously posted extensively on the topic, but can't find my old post (possibly it was eaten in the database crash). Here's the essence of my idea... At a bare minimum a trap is so well concealed that it effectively appears to be something else - essentially, ALL traps have the False Appearance trait. This works. Let me explain. ...

Thursday, 24th March, 2016

  • 12:47 AM - Relic Dice mentioned jgsugden in post Wizards and bonus actions - not just for bonus action casting cost spells?
    jgsugden First, thank you. I'm a clutz with rules. Second, I apologize. I was simply restating what you had already said. Lastly, here's 3 from the top of my head: Bigby's Hand - The entire spell revolves around using your bonus actions to manipulate the hand to maximum effect. Since you get a bonus action each turn... Expeditious Retreat - Bonus action to run! (Always useful) Arcane Gate - "Use a bonus action to turn the portals to face another direction." Really, no end of wonderful uses here. Block a doorway, change direction when you need. Plop in front of you so arrows and other projectiles pass through instead of hitting you, then change direction when your attacker moves to block further attacks. Use the portal as an escape, then change one portal from a "safe" position (edge of cliff) to an unsafe position (off the edge of the cliff) if they decide to pursue (since you can't see through the portal). All bonus action, except the cast. Hope some of that was useful. Arcane Gate is a sp...

Wednesday, 23rd March, 2016

  • 09:26 PM - Relic Dice mentioned jgsugden in post Wizards and bonus actions - not just for bonus action casting cost spells?
    jgsugden I'm afraid I don't remember why you cannot cast a spell with a bonus action as it's casting time, and then cast a non-cantrip spell (such as Fly). Where does it say you can only cast a cantrip? And usually, wizards don't use their bonus actions unless they multi-class they started out as a Rouge before going into wizard. Even if they did, redirecting spells is probably the best thing they can do with it.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned jgsugden in post Warlord Name Poll
    ...ybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; ...

Wednesday, 2nd September, 2015

  • 12:07 PM - El Mahdi mentioned jgsugden in post Warlording the fighter
    .... Doing so either allows all members of the group to recover hit points equivalent to the Warlord’s Wisdom or Charisma modifier times ˝ the allies level (minimum of 1), or free all members of the group from non-magical fear (the Frightened condition), or reduce any effects due to exhaustion by one level. The group must be within hearing range of the Warlord, and only affects members not at 0 hit points. Command Actions (in-work) Individual tactics or maneuvers - based on Battlemaster maneuvers, 4E Warlord powers, etc. @fuindordm @Tony Vargas @GMforPowergamers @Hussar @cbwjm @epithet @MoonSong(Kaiilurker) @bert1000 EzekielRaiden @Manbearcat @Uchawi @Ashkelon @Eric V @pemerton @Jester Canuck @Bluenose @Minigiant @I'm A Banana @aramis erak @Warbringer @Leatherhead @ehren37 @Winterthorn @TheHobgoblin @Neonchameleon @Obryn @Imaro @nomotog @Ashrym @The_Gneech @Remathilis @Olgar Shiverstone @Sacrosanct @Gimul @Twiggly the Gnome @CapnZapp @MechaPilot @kerbarian @Psikerlord# @jgsugden @DEFCON 1


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Friday, 25th May, 2018

  • 07:40 PM - Blue quoted jgsugden in post Format of Books, Ease of use?
    This was very true for 4E, but based upon the direction of 5E they realized that was a mistake for the brand. However, in 5E I've seen the following games run: * FR set at the time of the original boxed set, using a 2nd edition module (Haunted Halls of Eveningstar). * Original Dragonlance Saga * Shackled City * Dark Sun (original adventure path) * A Middle Earth game (PCs had to have more levels in Fighter, Monk or Rogue combined than any other class - worked well) * A1 to A4 * G1 to G3 * Gamma World * The Sunless Citadel Adventure Path (SC, FoF, SiD, SS, HNfS, DH, LotIF, BBS) * A Planescape Game * Ravenloft 5E adapts very well to prior edition materials. As long as they don't rebuild the entire game like they did in 4E, they could take my suggested approach... and to be honest, I did run a FR original boxed set era game in 4E, but did not enjoy it as much as I could have... If you've seen all those without rules changes to support the individual settings, then you're missing out. Som...
  • 02:58 PM - Blue quoted jgsugden in post Format of Books, Ease of use?
    I wish they'd go to a different model: Lore versus crunch. Lore doesn't need to be released over and over and over, edition after edition after edition. Why not have edition agnostic lore books that you can use in any edition of the game? Heck, why not have these just be online resources? Then, supplement those books with crunch that includes game mechanics, monsters, classes, races, feats, magic items, spells. I just get tired of forcing the lore to leap 50 years ahead to adjust for changing game mechanics... Your last sentence catches why they can't do this. The mechanics need to support the setting. And to a lesser degree, the setting needs to support the mechanics. For example, straight D&D 5e doesn't strongly support a Middle Earth type setting, because of the high levels of magic and such. You'd want to either adjust the rules (like has been done in 3rd party suppliments for ME) or adjust the setting to jive with the rules. What this means is that when there are s...
  • 08:45 AM - Baumi quoted jgsugden in post Warlock as Full Caster
    My 6th level Tome / Great Old One Warlock has: Eldritch Blast boosted by Hex (d10+d6+4) (uses one slot, lasts all day) Unlimited Silent Image, MInor Image, Prestidigitation, Mage Hand, Guidance, Mold Earth, Telepathy speaking Ritual Casting with several spells (8 already) 1 Free spell slot per short rest (after hex) of 3rd level 1 Free spell slot per long rest (from rod) Wand of Web with 7 charges per day I don't feel constrained. I don't think that this is good example because it includes quite powerful Items and Hex might last all day, but is a Concentration Spell and therefore broken as soon as you cast your Image Spells, Guidance and many other spells. And Tome Warlock is also ment to be the Spellcasting/Utility Warlock .. if you take Chain or Blade you are also much more limited in your Resources. But my OP was not ment to start a big SR vs LR discussion or to fix the Warlock itself (which I love and in the right campaign is absolutely fine). But merely to see if the Warlo...
  • 07:39 AM - R_Chance quoted jgsugden in post Making A Wish Creates New D&D Monster In Mordenkainen's
    It reminds me of the Obliviax, Memory Moss, from prior editions. I thought the same thing.
  • 07:02 AM - Li Shenron quoted jgsugden in post Do we still expect the Revised Ranger and Artificer this year?
    I've previously heard in various spots, such as the thread below, that we can expect the artificer and revised Ranger sometime in 2018. Do we still expect that to be true? Or were there official words to the contrary somewhere? I am still expecting what they have mentioned latest i.e. Alternate Class Features (for all classes, rather than a complete Revised Ranger class) and an Artificer base class. But of course they've changed their plans before, and can do so again. It's very possible that the gamer base still can't wrap their head around not getting a whole class revision, which in my personal opinion is both unnecessary and potentially damaging, and are still asking for that, which would probably push WotC towards burying the ACF idea. OTOH, if we do get ACFs at some point, let's prepare to be underwhelmed: they'll probably publish one ACF per class, and maybe 2 for a couple of classes, but they won't certainly provide an ACF for even half of the existing class features. Not so muc...
  • 06:05 AM - Mistwell quoted jgsugden in post Core+1
    * On multiple occasions players that took a Volo or Elemental Evil race were told they could not take spells from or Multiclass into options from XGtE. That has been the biggest complaint: Being told XGtE content is off limits. WHAT. SPECIFIC. THINGS. DID. YOUR. PLAYERS. WANT. THAT. THEY. COULD. NOT. DO? "race" and "spells" and "Multiclass" are not specific, they are general. When people around here are speaking in hypotheticals about something they think could be a problem but they have not actually been playing so much that it really came up, they tend to answer the way you're answering right now. Someone says, "Specifcs?" and they answer "Theory". Asked again "Specific?" and they answer "generalities". Usually by the time you get to "Specifics?" a third time, you get a manufactured answer of what they've read on the boards a couple times. * T]However, the loudest complaint was from a rogue Scout that was told he could no take the melee cantrips from EE/SCaG because they were not r...
  • 12:34 AM - Mistwell quoted jgsugden in post Core+1
    Well, my suggestion above addresses the situation entirely. That's nice. What exactly are the options involving three books (PHB+2) that you're seeing? We seem to have a recurring problem here. I say something, and then you respond to me but appear to be responding to some other thing in your answer. It's like I asked what your favorite color was, and you answered "I like soup." I guess I will rephrase and try again? You said you observed "Players are frustrated when they can't play options because a seemingly arbitrary rule." What is it your players wanted that they couldn't do under the existing AL rules? Not in the hypothetical, but what did you observe?

Thursday, 24th May, 2018

  • 10:34 PM - Mistwell quoted jgsugden in post Core+1
    As you quote your incidental observations, I quote mine: Players are frustrated when they can't play options because a seemingly arbitrary rule. And as for whether a well presented version of a rule along the lines of my proposal would hook more or less players than Core +1: We'll never know for sure. However, as people can sell pretty much anything - even real @#$% - with a good marketing campaign, I feel comfortable in my position. Offering comfort to new players, as you note, is a matter of optics, and relying upon new players to Deduce that Core +1 significantly levels the playing field, when in fact that is actually not true (as you can 'lock' in your character into a bad choice when you don't know the game - and even if you have the option to rebuild, you're losing the investment you had in the character as built when you rebuild - it is a restart rather than a continuation), is a weak approach compared to explicit rules that show they were built explicitly to meet those goals. An...
  • 10:19 PM - Mistwell quoted jgsugden in post Core+1
    Yes, I should have said that he gets to level 6, etc... And regardless, the underlying problem at the core is that he wants to play something and is told "NO." Not because it breaks the game. Not because it gives him an unfair advantage. Just because the features happen to be in separate books. You can achieve all the benefits of the Core +1 system with a properly packed but more versatile system. There are a lot of options. It is an oversimplified system that annoys a lot of players needlessly. And yet it does not appear to annoy a lot of players, while the current system is hooking epic levels of new players. I also know two players who, when Xanathar's was released, did some binge gaming at a convention with new characters and followed it up by some game store gaming and power leveled their new PCs back to the level they were prior to Xanathar's coming out in a single week. And they were pleased as punch. I really don't think your proposal would hook as many new playe...
  • 09:44 PM - pogre quoted jgsugden in post Core+1
    Thank you for trying to frame the entire conversation and say only your concern matters, but there are other concerns. Your concerns, my concerns - both really do not matter. The concern of WOTC is to employ AL to get new players involved in D&D. From that basis they believe core +1 makes sense. I agree with them. I would find it hard to imagine any concern that could possibly trump expanding the player base for the folks who make the game.
  • 09:19 PM - Enevhar Aldarion quoted jgsugden in post Core+1
    Bob walks in the door. Bob wants to play. Bob asks how to get started. Someone, magically, Bob implies that at the moment of character creation he is on a level playing field with everyone else because of the Core +1 rule. Bob makes a character and plays 2 sessions with his Hexblade. Then, Bob hears about Eliminster's Manual of the Planes being released. And it is FREAKING AWESOME. It has perfect stuff for his PC. And Bob is told, "Sorry, you can't use anything in it for your character... you chose Xanathar's as your +1." Does Bob like that he is told he can't use it? Does Bob feel like buying a book he can't use? Does Bob feel like the game protected him with the +1 Rule, or that the +1 Rule screwed him? Then Bob and the DM look at his character sheet and see that, since he has only played two sessions, his character is still under 5th level, so he can still freely rebuild his AL character as much as he wants, including changing his +1. And even if it he is further along...
  • 09:18 PM - Mistwell quoted jgsugden in post Core+1
    Thank you for trying to frame the entire conversation and say only your concern matters, but there are other concerns. Only my concerns matter when responding to someone who is answering my concerns, yes. You are free to talk about whatever you want and I am not here to stop you, but you might want to do it in response to someone else if that's what you want ME to be talking about. And at that moment, being asked to IMPLY there is no problem because there is a Core +1 Rule rather than being TOLD EXPLICITLY that they've created rules tailored to avoid the problem is not going to be inherently better. AGAIN, no. Not true. Irrelevant means no relevance, and it is quite relevant to some players that they are prevented from taking certain options because they chose the wrong +1. Sure that's relevant to that question, but it's not relevant to the question I actually posed, which is "Will I FEEL BEHIND?" Again, all your arguments are realistic for once you start playing the game...the...
  • 09:15 PM - DM Dave1 quoted jgsugden in post Core+1
    ... Bob walks in the door. Bob wants to play. Bob asks how to get started. Someone, magically, Bob implies that at the moment of character creation he is on a level playing field with everyone else because of the Core +1 rule. Bob makes a character and plays 2 sessions with his Hexblade. Then, Bob hears about Eliminster's Manual of the Planes being released. And it is FREAKING AWESOME. It has perfect stuff for his PC. And Bob is told, "Sorry, you can't use anything in it for your character... you chose Xanathar's as your +1." Does Bob like that he is told he can't use it? Does Bob feel like buying a book he can't use? Does Bob feel like the game protected him with the +1 Rule, or that the +1 Rule screwed him? ... Excuse my ignorance as I've not played in AL, but assuming Bob's original character is now level 3 after 2 sessions, couldn't Bob then create a new, nearly exact character except utilizing the content of Elminster's Manual of the Plannes instead of Xanathar's?...
  • 08:55 PM - Jester David quoted jgsugden in post Do we still expect the Revised Ranger and Artificer this year?
    I am not so sure. I would not be surprised to see a PHB 2 with variant class features for all existing classes, some new classes, etc.... Hopefully it would be treated as Core for Core +1 if it does happen. Mearls has a fun story about meeting a player of 4e, who picked up “Players Handbook 3” figuring it was the newest and most revised version of the rules, not realizing it was an expansion. I doubt very much they’ll do a PHB2. A big book of variant class features is a good idea for a 3PP, but I doubt it’s planned. Subclasses seem to be the customization method, not variant features. Because they have associated story and character hooks that aid the design. Alternate class features are just mechanical. Even something like a spell-less ranger seems to be handled via a rogue subclass rather than a variant version of the class. Plus, giving 2-3 options at every level will just lead to pure power creep. Which pretty much happened with the ranger, which got a power increase at every...
  • 07:40 PM - Mistwell quoted jgsugden in post Core+1
    Again, not true. If the book I use is great at the time, but later on a superbook is introduced, other players that have not yet used their +1 have access to those elements for their PC - and I do not for mine. It will not be equal footing if the books are not equal. That's not what I mean by equal. You seem really hung up on these issues of balance and equality rather than the concept I am getting at which has zero to do with those issues in the game. I am talking purely about the perception of a new player approaching the game. Assume they know nothing. All they want to know is, in that very moment (not the future) if they buy into the game will they FEEL LIKE they're not far behind. Right then, as they enter the game. Odds are once they get into the game these issues will go away. So future books are irrelevant, and the reality of balance and equality once actually playing is irrelevant. All I am addressing is the message in that moment to a new player about purely the perception o...
  • 07:00 PM - BookBarbarian quoted jgsugden in post Core+1
    Do we think it is good to discourage Gith Wizards? Only ones with XtGE or SCAG spells. :-)
  • 06:45 PM - Mistwell quoted jgsugden in post Core+1
    Of course, a list that limits abusive concepts and expressly states the intent of the list is to maintain balance for players that have not bought all the books, but preserves the most options available that are not out of balance also achieves the same goal with the same message *explicitly* made. No, it does not, and I think you're not addressing the point I made. What I said had ZERO to do will abusive concepts or balance. If players know that ALL other players can only use one extra book going in, that gives them the sense they can never "fall behind" in their choice to enter the game. That it's not a game which involves buying a lot of books. That if they only ever buy one extra book they will be on equal footing (in their mind) with all other players. That doesn't have to be reality. I am not talking about whether the game has or should function that way when actually playing, I am talking about THE PERCEPTION IT CREATES IN THE MIND OF A POTENTIAL NEW PLAYER. So no, no li...
  • 06:17 PM - jaelis quoted jgsugden in post Does Dispel Magic banish a summoned Fire Elemental?
    As noted by the Sage Advice reference above, DM, if successful, would end the spell and send the elemental back home. Well, the Sage Advice was in regard to conjure woodland beings, which doesn't have the special concentration rule like conjure elemental. So if you think that matters, the Sage Advice isn't really relevant. OTOH, conjure elemental does say that the elemental disappears when the spell ends, which is a pretty solid argument that the funny part about concentration just means the spell doesn't end when your concentration breaks.
  • 06:38 AM - Li Shenron quoted jgsugden in post Core+1
    The burden is that we cut out many different non-offesive character concepts. It's a necessary evil. They want to prevent organized play from being too competitive. Making 5e in general non-competitive is one of the reasons why it has succeeded at attracting millions of new players.
  • 05:04 AM - Greenstone.Walker quoted jgsugden in post Core+1
    This is an overly burdensome rule What burden? An AL GM asks, "What is your +1?". The player tells them. It takes less than a minute at the start of play. No time burden. An AL player has to buy at most two books. No financial burden.


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