View Profile: jgsugden - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
Tab Content
  • jgsugden's Avatar
    Yesterday, 10:49 PM
    This seems to be misdirected: I was saying that with far more spells known than spell slots, spells known is not a limitation. I find that most of my slots get used in a small circle of spells, including Hex, leaving a lot of spells known unused. However, with Rituals (I favor Tomelock as well), a lot of cantrips, and special abilities from invocations, my Warlock(s) tend to also feel flush...
    9 replies | 379 view(s)
    0 XP
  • jgsugden's Avatar
    Yesterday, 10:34 PM
    With far more spells known than spells per day, I have never seen this as a problem. My warlocks prepare Hex as a 'most of the time' spell and then have a laundry list of other spells known that cover a wide variety of situations, but few rarely ever get cast. If the warlock capped out at 5 spells known it would not make a huge difference in my warlocks.
    9 replies | 379 view(s)
    0 XP
  • jgsugden's Avatar
    Yesterday, 08:46 PM
    While I agree with the idea that commenting that a thread necro is taking place, remember that many people will just click on the thread when they see the topic and will start reading from the start... without noting that it is 2 years old... and may feel like replying to the post noting the lack of a Charm Monster spell (which was posted in 2016) by saying that Charm Monster is in Mordy's....
    24 replies | 593 view(s)
    1 XP
  • jgsugden's Avatar
    Yesterday, 08:09 PM
    Fixed that for you. Many games work a bit like the below. This is a combination of guidance from the DMG and DM tendencies that seem to be common - but there are a lot of games that end up differing quite widely from this tendency. Somewhere in Levels 1 to 5 you find a magic item of uncommon rarity. Somewhere in Levels 6 to 10 you find a rare item and an uncommon item, and buy an...
    7 replies | 188 view(s)
    0 XP
  • jgsugden's Avatar
    Yesterday, 03:21 PM
    There are a lot of spells that were great in prior editions that have not yet appeared. Druid is not the only class that has been wishing to see some favorites from prior editions return. There was no Charm Monster until Mordy's.
    15 replies | 529 view(s)
    1 XP
  • jgsugden's Avatar
    Yesterday, 06:27 AM
    Only to an extent. Open your PHB. Those squiggly things you see in it are words. They have meanings and stuff. They provide the starting point for what the game is. We can modify it, we can tweak it, we can alter it... but when I go the local game store and join an AL game, the core rulebook establises what we expect for the game. In AL we have to play it like that... If we're not...
    225 replies | 8364 view(s)
    0 XP
  • jgsugden's Avatar
    Yesterday, 12:36 AM
    Stop using past perfect tense, challenging the right of others to nitpick, and using vagueries like "these parts." And don't even get me started on your letter count per post. And this thread is about the lives of threads, so if you want to discuss people's behavior you should really start your own thread. And your font is unimaginative. And stuff.
    24 replies | 593 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 19th June, 2018, 09:45 PM
    Simply Put: Human Variant Vengeance Paladin (casts Haste) at level 12 with 20 Strength, 16 Charisma, and Polearm and GWM Feats is at a power point that really hurts... Action - Multi-attack with Halberd Haste - One more Attack with Halberd Bonus - Either a d4 or extra Halberd attack (if they have critted or felled an enemy). Reaction Attack - a couple sources, but not entirely reliable. ...
    130 replies | 17442 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 19th June, 2018, 09:07 PM
    For me, psionics should not be spells. There may be a few psionics that duplicate the effects of spells, but if you're just going to make it into another form of spellcasting similar to wizard or cleric, you're not really giving us something worthwhile and distinct. I'd rather you have something new. Example: Psions gain 4 keywords at first level, and psychic warriors gain 3. Each...
    225 replies | 8364 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 19th June, 2018, 08:45 PM
    My campaigns tend to be stews collected and melded from several sources over a long period. When I start running campaign A, I start thinking about Campaign B. It usually takes about 2 or 3 years to run a full campaign and I'm gathering ideas and fleshing out the next campaign as I run the current one. I steal ideas from Books, TV, Movies, my imagination, and anything else that crosses my path...
    26 replies | 610 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 19th June, 2018, 08:37 PM
    My skill system: If you do not use an action, your skill check is 10+your skill. No roll. +/- 5 for advantage/disadvantage. (Yes, I know about reliable talent...wait). If you use an action, reaction or bonus action when using a skill (as appropriate), you roll a d20 and add your modifier - but 10 is generally treated as the minimum roll. You're always going to be as good as at least your...
    121 replies | 3314 view(s)
    1 XP
  • jgsugden's Avatar
    Tuesday, 19th June, 2018, 05:35 PM
    My best practice suggestions: 1.) Search First: If the underlying material is something that may have been discussed in the past, do a search. If you have questions, they may already be answered. Old posts may already have comments relative to your discussion. If you decide that the thread is useful and you are going to Necro it, start your 'Raise Dead' post with something that acknowledges...
    24 replies | 593 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 19th June, 2018, 03:28 PM
    You need to think of your limited resources when you evaluate these abilities. Your most limited constraints are the few number of spell slots per SR you get, and only being able to concentrate on one spell at a time. This makes all of the invocations that grant access to a spell once per LR non-starters for me. It also limits the value of the unlimited use concentatrion spells like the ones...
    9 replies | 379 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 18th June, 2018, 11:16 PM
    *hands mc back to tglassy. "You're not done with this, yet." At a core, there are really only three classes: Brute, Sneak and Spellcaster. Everything we have could be approximated in those three classes (or a multi-class between them). So, noting that there is a similarity between prior Psionic builds and the 5E Eldritch Knight really doesn't matter too much - The Ranger is like the...
    225 replies | 8364 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 18th June, 2018, 09:01 PM
    Invasion of the Body Snatchers. It might work best as a shorter story... when there is a 'secret' focused campaign, it can come to a head faster when the secret gets out. To make it work over a longer period, you need to isolate the Doppelgangers to keep their nature suspected, but unproven. I had a Doppelganger (technically half dragon doppelganger) as a major BBEG in my campaign world for...
    14 replies | 254 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 18th June, 2018, 08:09 PM
    To each their own, but one more thing to consider: D&D used magic to 'escalate' the types of challenges PCs face. As PCs obtain more tools and gain the ability to bypass certain types of challenges, the game introduces newer challenges that take more advanced capabilities to confront. This is a problem for PC types that do not have evolving capabilities that handle these challenges, but it...
    47 replies | 1817 view(s)
    1 XP
  • jgsugden's Avatar
    Monday, 18th June, 2018, 06:53 PM
    I introduced guns to D&D in the 80s. It was very simple: Steps: 1.) Use crossbow characteristics and change the fluff description. 2.) Say "Boom" when you attack. It has worked in AD&D, 2E, 3E, 4E and 5E. There is no real reason you need to give the gun and crossbow any more mechanical differences than a Glaive and a Halberd or Battleaxe and Longsword.
    21 replies | 3227 view(s)
    2 XP
  • jgsugden's Avatar
    Monday, 18th June, 2018, 05:30 PM
    The answer to getting the armor proficiency is almost always better off as a multiclass. The feats, as they exist, are a nice fallback should you want the armor, but not have the ability to multiclass. However, adding a level of healing cleric gives you four spells known, heavy armor proficiency, advances the efficacy of your healing, and 3 cantrips (in addition to advancing your spell slots). ...
    33 replies | 817 view(s)
    2 XP
  • jgsugden's Avatar
    Monday, 18th June, 2018, 05:06 PM
    The 'jedi' is an easy access reference point that people can understand, but - in my vision of how the psychic warrior should work - it is not a complete picture. I suggested 5 builds for a psychic warrior, all built around a base class: The base class would be medium armor, all martial weapons, and a small suite of psi powers (much less than the psion) from which to choose - in my mind...
    225 replies | 8364 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 18th June, 2018, 03:24 PM
    The enchantment spells will always be more heavily influenced by DM interpretation than by text. Since the start of this thread we gained Charm Monster and other enchantment spells. I've played a lot of hours as an enchanter wizard and find the spells to be fine, and fun. Even with a mediocre charisma.
    72 replies | 18268 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 18th June, 2018, 03:08 PM
    That oversimplifies the concept. There is a lot of room for more than one build of psychic warrior/jedi. And the Jedi element deserves to be more than a delayed tweak that doesn't get used because it cannibalized the Ki Points... it deserves to be the core.
    225 replies | 8364 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 18th June, 2018, 12:35 AM
    Telepath returns FROM wizard TO psion. So both Telekinetic and telepath are psions. I hope they give us the jedi equivalent base class. Fundamentally, adding psionics to another class gives you a psionic fighter, a psionic wizard, a psionic paladin, or a psionic barbarian. Psionic is the tweak, not the core of the class. However, if we give ourselves a jedi class it can be distinct and...
    225 replies | 8364 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 17th June, 2018, 10:17 PM
    Yes. Your points were considered. Especially by my gnome. Prices are competitive with the non-magical equivalents, and there are folks in town angry about the competition. He isn't too worried about angering those folks... he saved their lives, after all. They should be grateful they're alive to have their business stolen. And they won't get tooooooo angry with an ENCHANTER... (note:...
    17 replies | 584 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 17th June, 2018, 04:42 PM
    When Spelljamming was first introduced, I, as a teenager, replaced the Phlogiston with the Astral Plane. At the time, I didn't want to add the 'Dead Space' to my games and the players were already touching on the Astral Plane. I think that is at the core of the issue... man of us are familiar with the Astral Plane and make use of it already, and it was a more efficient place for Spelljamming...
    43 replies | 1379 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 17th June, 2018, 03:20 PM
    How different are fighters and barbarians? There are dozens of distinct (enough) psionic concepts. If you look at all the different types of lore where someone has powers of the mind, you can see a lot of options. Some are best merged, some work fine as subclasses, but you could make over two dozen different ideas... and we have in prior editions. Personally, I'm fine with the subclasses...
    225 replies | 8364 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 17th June, 2018, 05:13 AM
    They generally have 2 or 3 slots per SR, plus cantrips that are effectively archery. With the right invocations, they might spam illusions or something, but I have always felt like warlocks, like 4E monks, were more like Rangers and Paladins - they spam attacks and augment them with a few spells. Regardless, I've never been too worried about heroes overcoming challenges using magic. They...
    47 replies | 1817 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 17th June, 2018, 04:49 AM
    … which is why I am asking what your PCs would be doing? Also, two PCs with the exact same build might have very different 'private lives' in town. I'm curious about how people envision their PCs in the less dynamic parts of their lives. A few years back I had the PCs in one of my games experience a decade of peace. There were no significant adventures to be had. No wars to be fought. No...
    17 replies | 584 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 17th June, 2018, 02:59 AM
    jgsugden started a thread Mage about town...
    OK, so your wizard/cleric/druid/bard's last adventure ended a month ago and no new adventure has presented itself. A day end with a trip to the tavern stops being about listening for rumors of adventure and more about a game of darts, a good drink, and arguing about the local sports teams. What does your full spellcaster do with his time? What spells does he have prepared every day? Does he...
    17 replies | 584 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 17th June, 2018, 01:57 AM
    This surprises me. In my experience, the spellcasters speed up the combat. We, perhaps, have less time lost to indecision than at your table, but when a fireball deals a total of 200 damage as opposed to the 45 a fighter is dealing in one round, it tends to push the combats closer to the end faster.Again, the last statement, about how much damage they deal per round, seems to contradict the...
    47 replies | 1817 view(s)
    0 XP
  • jgsugden's Avatar
    Friday, 15th June, 2018, 08:06 PM
    Wow. Delivering a supplex deals 1d6+double strength modifier to you and only knocks the target prone? Seems like a bad option.
    25 replies | 818 view(s)
    0 XP
  • jgsugden's Avatar
    Friday, 15th June, 2018, 07:50 PM
    I agree this is a great cantrip, but not as good as you make it out to be... I don't think this works. The language says that you select dirt that fits in the box - you see that as saying to select dirt that *could* fit in the box, while I think the intent is that the drug *does* fit in the box. One reason to believe my approach is what was intended is that your approach gives you results...
    202 replies | 122864 view(s)
    0 XP
  • jgsugden's Avatar
    Friday, 15th June, 2018, 04:12 PM
    None. In general, advantage requires magic, inspiration, or a condition. The 5E design assumed that advantage was a boon, not the status quo, so certain mathematical elements of the game do not work as well when it is too common. When I play in games where flanking allows advantage, it is rare that a PC melee attack doesn't have advantage and (smart) monster groups can become overwhelming...
    34 replies | 1053 view(s)
    1 XP
  • jgsugden's Avatar
    Thursday, 14th June, 2018, 10:25 PM
    Stuff in my game not part of the core books: 1.) A lot of original content (new spells, monsters, items) added to 'fill gaps'. 2.) If you do not use an action when using a skill, you use a skill's passive score. If you use an action, bonus action or reaction you can roll a die, but the passive score is generally the lowest result you can get. (Example - knowledge checks are often passive...
    34 replies | 1053 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 14th June, 2018, 08:57 PM
    What is his charisma and is he proficient in perform (comedy)? I believe that they, like pretty much all of the wizard subclasses, are a lot of fun and are very effective throughout their careers. I personally prefer the subclasses that have more 'iconic' abilities, such as the hypnosis of the enchanters, the advanced illusions of the illusionists, and the world alteration of the...
    12 replies | 771 view(s)
    2 XP
  • jgsugden's Avatar
    Thursday, 14th June, 2018, 03:18 PM
    That was quite the thread necro - just to add the text of a section already referenced. Reminders: Misty Step means you are limited to a cantrip for that round (or, at least, you can't cast a 1 action spell). In the last 2 years I've seen a lot of wizards attempt to cast a 1 action spell and then misty step away.... only to be told that they can't misty step after the 1 action spell. This...
    23 replies | 21557 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 14th June, 2018, 04:31 AM
    I had a merchant that was a former adventurer. He hid that from the community (few knew of it, and those that did knew to keep it secret). When adventurers or mages were in town, he'd hire a local kid to give him a heads up if the discerning folk were approaching... and then when warned he'd cast Nystul's Magic Aura on as many non-magical items as he could. Then he'd let them come in detect...
    10 replies | 314 view(s)
    2 XP
  • jgsugden's Avatar
    Thursday, 14th June, 2018, 12:32 AM
    You don't see the relevance? If someone asked for directions on how to drivefrom California to Hawaii, I'd think it might be a good idea to mention that there are no roads there, you'd be better off taking a boat/flight, and if you insist on driving you're going to ... get wet. Again, please don't be the thread police. I don't see a moderator title on your profile. I'm not the first to...
    19 replies | 1084 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 13th June, 2018, 11:47 PM
    Please don't impose YOUR view of the limits of a thread on others (yet again). Half of the first post in this thread is about the troubles with the 3E templates. Any non-offensive extension of the original post (or ensuing on topic conversation) is generally acceptable. My thoughts are on point, despite not being in alignment with your views. Templates, in general, were abandoned between...
    19 replies | 1084 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 13th June, 2018, 08:12 PM
    Note that this has implications for polymorph spells... suddenly the Dire T-rex as a CR 16 monster opens the door for a much more powerful polymorph augmentation at higher levels. Making a beast is usually pretty simple. Rather than try to come up with a template that doesn't work great, I'd instead try this: 1.) Pick the base beast and look up the stats and abilities. 2.) Pick the CR...
    19 replies | 1084 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 12th June, 2018, 10:04 PM
    D&D is simplified system. The simple mechanics do not have to match the complex story. What we see at the table: Bob wants to look for traps. Tim helps. Bob rolls a perception check with advantage, but fails. What the DM can describe: "Bob, as you approach the door with Tim at your side you see a floor stone that looks to have scuffs along the edges, as if it has been pushed into the...
    121 replies | 3314 view(s)
    2 XP
  • jgsugden's Avatar
    Tuesday, 12th June, 2018, 08:50 PM
    Huh? Unless they're an aaracockra, have an ally that can cast fly, buy a potion for the rare occasion when they need it, etc... but generally, yes - they may have a few utility abilitiesw. Try it and see how often you make use of the Order's benefits.
    55 replies | 1658 view(s)
    1 XP
  • jgsugden's Avatar
    Tuesday, 12th June, 2018, 08:38 PM
    I addressed this by suggesting that they specifically not fly around and zap from above.Play the 4 Element version of the monk and see how often you use the 'elements' that come from the Order. It is going to be quite rare - even rarer than in my exercise as you'll have other team members that are better at sweeping out enemies than you are so you won't have as much of a need to use a fireball,...
    55 replies | 1658 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 12th June, 2018, 06:10 PM
    For those that have not played a 4E monk and wish to understand the issues better: Before reading further, make an 11th level 4 Element monk. 1 very rare item of your choice, 1 rare item, 3 uncommon. 4 4d4+4 healing potions. Now, run the series of battles below against it solo with no rest between the battles. Run the monsters intelligently, but have them engage the monk directly. No...
    55 replies | 1658 view(s)
    1 XP
  • jgsugden's Avatar
    Tuesday, 12th June, 2018, 03:17 PM
    Give us Sigil, the City of Brass and detail a major city in the Abyss. Drop phlogiston and replace it with sailing the Astral Sea. Give us reasons to Spelljam. Trading routes, products that are traded across the planes, etc.... Spelljamming subclasses.
    43 replies | 1379 view(s)
    4 XP
  • jgsugden's Avatar
    Tuesday, 12th June, 2018, 02:37 PM
    This is addressed in my last paragraph ... with capitalized letters to draw attention to it, even.That is one way to tell the story... but there is a lot more than those few words to tell that story. How does the story unfold in a fun way beyond that approach? How do the low wisdom save PCs win the day? How does the DM create that story with the players. D&D is a game in addition to a story,...
    40 replies | 1003 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 11th June, 2018, 11:28 PM
    Asked and answered.
    24 replies | 1128 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 11th June, 2018, 10:20 PM
    Understood. A paladin deciding to multiclass into sorcerer has to work through 5 levels to get to the "at-will" lesser misty step (shorter, requires you action). That is a long wait for the benefit. If you're going paladin 5, then sorcerer 15... you'll gain this ability at 11th level. I think most paladins would lean towards more immediate benefits of the dragon sorcerer, etc..
    71 replies | 3015 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 11th June, 2018, 10:04 PM
    I don't think so. Paladin is better off multiclassing with other options in sorcerer. A few extra hps, a cantrip and a couple extra spells known won't pull the attention. The 6th level ability, should the multiclass go that far, is not too exceiting for a paladin that turns spells into smites.
    71 replies | 3015 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 11th June, 2018, 09:51 PM
    What happens to a pregnant female elf with the Blessing of Corellon that elects to become male?
    566 replies | 17328 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 11th June, 2018, 07:22 PM
    Forest for the trees... forest for the trees. What I do not like is the mentality that players should be punished for character design, whether that design results in low wisdom saves, low wisdom scores, or low wisdom skills. You're telling a great story together. The players are not trying to gain the DM's approval. The DM should not be attacking their 'poor PC design', but instead...
    40 replies | 1003 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 11th June, 2018, 04:48 PM
    Punish players for having low wisdom? I'm not a fan of that mentality. D&D is an RPG - a role playing game. Characters play a role in a story. Look to the story to solve these mechanical issues by figuring out what would make for an exciting story... 1.) They could hear of his abilities in advance and have a chance to come up with their own defenses. Silence, counterspells, ambushes,...
    40 replies | 1003 view(s)
    1 XP
  • jgsugden's Avatar
    Sunday, 10th June, 2018, 10:19 PM
    The starting question was: Would a monk PC that has both OH and 4E be too strong. To me, the answer is no. I see no situation in which adding the 4E options to the OH abilities, when all of the 4E abilities (except the 1 that approximates a cantrip) cost Ki, would be too strong.
    55 replies | 1658 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 10th June, 2018, 06:02 PM
    We're saying the same thing. Open Hand Technique augments Flurry, which requires Ki - it is on top of the pother benefits of Ki, but still requires Ki. Wholeness of Body and Tranquility do not require Ki, Quivering Palm requires 3 Ki. All of Four Elements requires Ki. Honestly, I wonder if there is any combination of 2 Orders that, when combined, would make the monk too powerful.
    55 replies | 1658 view(s)
    1 XP
  • jgsugden's Avatar
    Sunday, 10th June, 2018, 05:52 PM
    The only abilities you gain that are not uses of Ki points, which you'll already be sharing with your stuns, step of the wind, patient defense, flurry) are some healing at 6 and sanctuary at 11. I wouldn't be worried about it as a DM. In my game I'd buff the monk considerably... but so far nobody really wants to play one (even knowing there would be buffs).
    55 replies | 1658 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 10th June, 2018, 05:17 PM
    Pathfinder has some "dungeon dressing" minis in recent sets. There are also things you can find in doll house furniture (beds, tables, shelves, etc...) If you Google Dungeon Furniture … you get BDSM websites. However, there are some old sets of dungeon dressing that you can occasionally find out there on the cheap with things like fountains, chests, pillars, etc... (Mage Knight Dungeon...
    32 replies | 969 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 10th June, 2018, 08:40 AM
    There are certain third level spells that are disproportionately strong. However, they are not all class unique. Fireball, afterall is a (Light) Cleric spell. The Bard's best third level combat spell, IMO, is Hypnotic Pattern, which it shares with other classes.
    24 replies | 1128 view(s)
    6 XP
  • jgsugden's Avatar
    Sunday, 10th June, 2018, 01:36 AM
    You're writing a story with the players. There is no right answer to any story question. If it were my game, artifacts are the ultimate. Even the Greater Gods can't just destroy an artifact. They are objects that harness the pure fundamental core energies of the universe... so if it were my game, the artifct would not have been the thing that gave. The gate might have broken, theatifact...
    20 replies | 424 view(s)
    0 XP
  • jgsugden's Avatar
    Saturday, 9th June, 2018, 02:02 PM
    The psychic wizard should b a sorcerer king in training. It should be magic augmented by psionics - it is a wizard first. The telepath should be a psion subclass. As others mention, it is too iconic of a psionic element to be contracted out to the wizard. Regardless, it is hard to understand what the total puzzle would look like until we get some playtest materials.
    225 replies | 8364 view(s)
    0 XP
  • jgsugden's Avatar
    Friday, 8th June, 2018, 10:26 PM
    I remember my first PC... a Basic Fighter that died when he met a medusa in caves near a Keep on the Borderlines. 1979. The oldest character sheet I have is from 1989 - Myztek Dryken Delorosh, the Son of a Red Wizard of Thay that stole a delivery from his father... a magical helmet... of opposite alignment. He became Lawful Good and fled the evil empire to become a warrior for good... that...
    59 replies | 1844 view(s)
    0 XP
  • jgsugden's Avatar
    Friday, 8th June, 2018, 06:01 PM
    I'd have an eye on how these would all translate to Dark Sun - I expect we'll see these either around the time of a DS book, or in a DS book.
    225 replies | 8364 view(s)
    1 XP
  • jgsugden's Avatar
    Friday, 8th June, 2018, 04:26 PM
    I'd really love to know what percentage of folks that have an opinion on this date issue are actually running a 5E game in the FR. My honest preference would be a reboot back to the time of the 1E boxed set. You could do it via a new Star Trek storyline - someone goes back in time and changes one little thing that results in the world unfolding slightly differently...
    30 replies | 1061 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 7th June, 2018, 05:29 PM
    If you do not care that much about quality, the best options are: 1.) Used board games - I've spent $3 on a board games that had 40 fantasy appropriate minis. 2.) Tube of figures - there are a lot of cheap plastic figures of skeletons, zombies, animals, insects, dinosaurs, etc... It is not hard to find 20 for less than $10. Some people have also mined old message boards for the D&D...
    32 replies | 969 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 7th June, 2018, 03:18 PM
    Dude. There are children present.
    32 replies | 969 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 6th June, 2018, 10:49 PM
    That might be a fun thread - Post a description of the monster you made up and see if people have suggestions for a mini for it... I usually go the other way - I see a cool mini and then make a monster up that embodies the mini (My Axemorph Demons based upon the Dreamscape minis are terrifying to my player groups - They're the ultimate brutes). I've been looking at my Rising Sun minis and...
    32 replies | 969 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 6th June, 2018, 09:27 PM
    jgsugden started a thread Most Needed Minis
    For those of you that use minis, I'd be curious to hear what Minis you lament not having... either because a good one has never been made, the only good one is old and expensive, or you just have not picked it up... For me (and I have a vast collection): * PCs with polearms (there are very few minis out there with a good polearm for a weapon - especially amongst prepainted minis) *...
    32 replies | 969 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 6th June, 2018, 07:23 PM
    jgsugden replied to Core+1
    Around the questionable core mechanics? Yes. However, for the stuff that is not 'controversial' or 'risky', it opens the floodgates. You can take spells from five different sources, so long as they are not ones that have been given the restricted label. Heck, you could even take PHB stuff like GWM and SS and put it on the exotic table.... Making stuff in the main books limited.
    159 replies | 5685 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 6th June, 2018, 07:21 PM
    jgsugden replied to Core+1
    Like the class specific spells/powers the Psion (and Artificer?) would use? THe majority of the book would need to be included to support the classes.
    159 replies | 5685 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 6th June, 2018, 07:04 PM
    D&D is an offshoot of mass warfare miniature gaming. The idea of having a high charisma so that you could have an army of followers was not just in the rules, but was something that was part of the vision of the game. Regardless, the original gamers seem like they were huge cheaters. There is a lot of stuff in their original characters that was highly improbable from a statistical standpoint.
    92 replies | 3412 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 6th June, 2018, 06:01 PM
    There are places online where you can buy punch out tools, including octagons. I built one for a craft project for my wife and it took me about 5 minutes.
    6 replies | 450 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 5th June, 2018, 06:59 PM
    I don't have the article, but I'd just take a chromatic dragon, remove the breath weapon and resistances, add a psionic blast with half the breath weapon damage plus stun, and give it telepathy.
    2 replies | 173 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 5th June, 2018, 06:52 AM
    Ugh. The rules,as is, appeal to many players. Your views, while absolute in your eyes, are not shared by a lot of other experienced players. This spell, as well as many others, appeal as is to many players and offend others. If it offends you, discuss what offends you and then make changes for your game, but believing that your view is the only correct view and WotC has tochange a game...
    70 replies | 17522 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 4th June, 2018, 09:35 PM
    If you go through the boards, most spells in the game have been argued over and determined, by enough people, to be divisive and contentious. Fireball and Hypnotic pattern is too powerful. Polymorph negates fighters. Light is superior to dancing lights. Illusion spells are too strong. How the %@# does phantasmal force work? Flesh to stone is underpowered. Healing spirit? Wish? ...
    70 replies | 17522 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 4th June, 2018, 09:27 PM
    I'd have the wizard roll an arcana roll. The goal would be 20. If he gets that or above, he could do it in one sending. If he had less, I'd have it take more than one - and anything beneath 10 would make it impossible. Once we establish the difficulty, that would stick for the campaign for the PC.
    17 replies | 491 view(s)
    1 XP
  • jgsugden's Avatar
    Monday, 4th June, 2018, 09:02 PM
    D&D is an RPG, a role playing game. You're telling a story. The 'kid hero' is a perfectly fine story. You may have to tweak the preprinted adventure to accommodate the heroic kid, but there is no reason to turn it down flat. The only reason I would not allow it would be if the player were playing a kid in a way that made other players uncomfortable. After all, Dumbledore...
    68 replies | 2087 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 4th June, 2018, 08:24 PM
    You can have it take as long as you want. I play in a game where PCs advance at the end of a chapter, which is essentially once per adventure. We get 30 to 40 hours of play per level (except level 1 which is always pretty quick).
    14 replies | 1173 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 4th June, 2018, 12:22 AM
    jgsugden replied to Core+1
    So the Psion and artificer would be exceptions to PHB+1 instead of having the book that contained them being treated the same as the PHB for the rule? Essentially, the same net effect. You get to play Psion and artificer nd their support materials as core materials.
    159 replies | 5685 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 3rd June, 2018, 10:14 PM
    jgsugden replied to Core+1
    Read option 2 again. It suggests adding a new book that also counts as core/phb... basically, PHB + this book + 1 would be the new rule.
    159 replies | 5685 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 3rd June, 2018, 10:01 PM
    It is fine. Not over the top, not too weak. If you like the idea of playing one, go for it.
    23 replies | 945 view(s)
    1 XP
  • jgsugden's Avatar
    Sunday, 3rd June, 2018, 06:31 PM
    jgsugden replied to Core+1
    So something very close to option 2?
    159 replies | 5685 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 3rd June, 2018, 06:28 PM
    Dangerous waters are sometimes worth the swim. The scientific term for the closest real world parallel to these exceedingly rare Blessed of Corellon is sequential hermaphroditism. There is no real world human equivalent, so there is no spot on term for it in real life, and applying real world terminology to it as a 'rough fit' may anger some people - so tact is recommended where this is...
    566 replies | 17328 view(s)
    1 XP
  • jgsugden's Avatar
    Saturday, 2nd June, 2018, 11:03 PM
    I'd think the answer to that would be self evident, but yes. Same with creatures with natural weapons, brawling feats, and bad BO.
    21 replies | 663 view(s)
    0 XP
  • jgsugden's Avatar
    Saturday, 2nd June, 2018, 04:02 PM
    D&D is not a real world simulation, and a certain level of abstraction is necessary to make it a fun game. If we determine that the current system is offensive to us, I'd go in the opposite different direction: Penalize unarmed folks. The 10 AC base assumes a PC has combat tools available to them and there is a penalty of 1 to AC if you are caught defenseless.
    21 replies | 663 view(s)
    1 XP
  • jgsugden's Avatar
    Saturday, 2nd June, 2018, 02:58 AM
    jgsugden replied to Core+1
    As we already have a setting specific book (SCA) and there is no such rule, I'd say that we might be SOL.
    159 replies | 5685 view(s)
    0 XP
  • jgsugden's Avatar
    Saturday, 2nd June, 2018, 02:53 AM
    A penny less than $450 now. What a deal!
    272 replies | 12078 view(s)
    0 XP
  • jgsugden's Avatar
    Saturday, 2nd June, 2018, 02:31 AM
    jgsugden replied to Core+1
    ... if you want to make psionics Dark Sun unique. If you want psionics in a fantasy game and tie them too closely into a DSspecific book, you're limited in your psionics options.
    159 replies | 5685 view(s)
    0 XP
  • jgsugden's Avatar
    Friday, 1st June, 2018, 10:31 PM
    This all comes down to DM play style. Until we have "combat tactics" sections that encourage DMs, for certain monsters, to be willing toi take the OA, there will be games out there where they never happen.
    42 replies | 1685 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 31st May, 2018, 11:33 PM
    jgsugden replied to Core+1
    How do people want them to interact with the Core +1 / PHB +1 rule when it comes to the inevitable Psionics release? Option 1: Psionic classes, powers/spells, items, and races are all contained in one Supplement book with no further support ever planned (as the +1 rule would prohibit us from mixing the supplements)? Option 2: Psionics introduced in a new CORE/PHB book so that it does not...
    159 replies | 5685 view(s)
    1 XP
  • jgsugden's Avatar
    Thursday, 31st May, 2018, 09:34 PM
    Physical real world mapping of what characters see in the game seems to be a bit of a cheat to me if I give actual dimensions to the PCs. Unless they stop to measure rooms, I rarely give them specific dimensions. Instead, I offer up descriptions with comparisons. If they ask for dimensions I give them an estimate based upon an investigation check result (and sometimes a perception roll as...
    33 replies | 969 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 31st May, 2018, 09:04 PM
    Spells only do what they say they do. This spell simply says it reduces flying speed to zero and allows slow and safe descent.
    12 replies | 490 view(s)
    1 XP
More Activity
About jgsugden

Basic Information

Date of Birth
August 23, 1973 (44)
About jgsugden
Location:
Concord, CA
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Berkeley

Statistics


Total Posts
Total Posts
2,893
Posts Per Day
0.48
Last Post
Warlock Eldritch Invocations Yesterday 10:49 PM

Currency

Gold Pieces
20
General Information
Last Activity
Today 12:53 AM
Join Date
Wednesday, 6th February, 2002
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
Berkeley
Page 1 of 4 1234 LastLast

Thursday, 21st June, 2018


Wednesday, 20th June, 2018


Tuesday, 19th June, 2018


Monday, 18th June, 2018


Friday, 15th June, 2018


Thursday, 14th June, 2018


Wednesday, 13th June, 2018



Page 1 of 4 1234 LastLast
Page 1 of 2 12 LastLast

Monday, 18th June, 2018

  • 05:34 PM - Hawk Diesel mentioned jgsugden in post Improving the armor proficiency feats
    Ah, so something like add proficiency to heavy armor master, that kind of thing? I mean that's one way to handle it. But once again I think it would be better or more interesting for players to gain active abilities rather than passive ones. jgsugden provides a rather nice example of that.

Tuesday, 22nd May, 2018

  • 11:04 PM - Yaarel mentioned jgsugden in post Core+1
    Core+1 is a ‘rule’, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a ‘policy’ that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. @jgsugden There might already be a drift toward what you are proposing. In addition to ‘core’, you want to see something like ‘standard’ and ‘exotic’. Apparently, certain options from noncore rulebooks are considered legal even if not using it for the plus-one. For example, someone mentioned the ‘Blessing’ elf trait to change sex per long rest, as legal, even using an other noncore, besides Mordenkains Tome. Various clarifications probably fall into this ‘standard’ category. Certain thematically-related options for race and class, should probably be ‘standard’, even if in separate books. And so on.

Monday, 14th May, 2018


Thursday, 3rd May, 2018

  • 01:20 AM - TheSword mentioned jgsugden in post High AC and encounters
    @jgsugden. You’re making a lot of assumptions about the way the game is ‘meant to be played’ but these opinions are not universally held. There is an old and established tradition of tailoring adventures to the capabilities and interests of your groups. Doing so isn’t metagaming in the common sense of the word - which is characters acting with knowledge they couldn’t have in game. The DM isn’t a character. They are the architect of the adventure. The DMG is full of advice on the subject. It’s worth a good read before stating what d&d is or isn’t. Stratagey and story are not mutually exclusive. By forcing a choice between ROLEPLAYING game and roleplaying GAME you’re making a distinction we don’t need to make. For many people it’s a Roleplaying Game. As simple as that. I can only assume you don’t realise how patronizing it is to tell someone to go and play a board game because they’re playing D&D wrong... as if D&D was ever about one thing.

Wednesday, 2nd May, 2018

  • 02:02 AM - the Jester mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? ... What if the monsters didn't attack the cleric at all? That adventurer's wearing heavy armor and is dodging. So they opt for another target. Concept realized? Or player robbed? Speaking as another DM on the same page as jgsugden, I think that's fine. However, if every monster always automatically skipped past him to attack softer targets, that would be different. Again, speaking only for myself, I try to choose targets for my monsters that they would choose. I use, or try to use, the targeting methodology that they would use. So, for instance, a kobold is probably going to target the easiest looking enemy. An orc warlord will probably engage the toughest looking warrior, but might lose interest after a couple of rounds of trading zero damage. An ooze will probably attack the closest creature; a wolf is likely to strike at an enemy with its pack mates surrounding it, and a zombie will probably try to hit whatever hit it last. Sometimes there's more to drawing fire than just standing there dodging. The cleric in the OP is more likely to draw fire if he moves into the enemies' formation, if he shows that he's a threat instead of just dodging, if he uses an action to insult his foes. There are lots of ways...
  • 01:29 AM - MechaPilot mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? I can't speak for jgsugden, and I won't try to. However, his post really sums up my opinion on the OP's question. Therefore, I feel at least partially compelled to answer your question. Perhaps my answer will be similar to that of jgsugden, since his post really resonates with my response to the OP. For me, I feel that the monsters giving up on attacking the PC they can't hit wouldn't infringe on embracing the cleric being good at what he/she's invested their resources in. Let the monsters waste a couple rounds of attacks trying to hit the cleric. These wasted attacks against the forge cleric gives the rest of the party a couple free rounds to whoop on their enemies, helping everyone contribute in their chosen manner. Then, when the monsters realize they can't hit the cleric and switch to other softer targets, the monsters challenge the cleric's ability to support his/her allies (which is a basic function of the cleric class and which the character should be good at, though perhaps not as good as other ...

Wednesday, 18th April, 2018

  • 11:07 AM - Coroc mentioned jgsugden in post I know magic items are unnecessary but
    jgsugden #11 Very good post, and good System to spend coin on, i especially like how you exponentially increase cost by scroll Level. I do it quite similar, but i did not offer other Magic items than scrolls or potions to be bought by the Players. I got some other goodies although like compass, clocks, war machines, vessels coaches etc. for my current campaign. A question: Do you always follow this rule, no matter what campaign? (Asuming you do not only run 1 style of campaign which makes this question obsolete)

Friday, 13th April, 2018

  • 10:41 PM - MechaTarrasque mentioned jgsugden in post [5E] Let's Brainstorm a Sumo Class!
    I will go from left field and say a barbarian or paladin would be better chassis than a monk or a fighter. It seems like sumo is more of a single attack nova (albeit that nova might be extra good shoving or grappling rather than damage) than multiple attacks. I think I lean towards barbarian, as everything about rage (except for the name) seems like a good fit for the sumo, although jgsugden's idea about wrestling divine spirits could fit the paladin. [I will admit that a desire for a barbarian and/or paladin subclass really good at unarmed attacks is part of my assessment--if El Santo is not a good paladin, something is wrong with paladins.]

Tuesday, 27th March, 2018

  • 04:09 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    You don't really need to reconcile it too much because it's not a binary answer, and because you already have the common-sense approach to it. Many things like disease, insanity, and murder are well tread elements of the genre and often have rules directly associated with them, while sexual situations do not, to the best of my knowledge. As such I don't find your viewpoint to be outside the norm for most RPG communities. Well, I wanted to check in with the community, and perhaps I didn't explain myself very well. That said, I think that the vast majority of the conversations in this thread have been amazing and respectful and have provided some great ideas! I think it was that, when I saw the comment by jgsugden (and I saw your followup in this thread, thank you!), it made me examine some of my prior conceptions about sensitive game material. Not just handling it, and disclosing it, but what the general norms are about sensitive game material, and whether those might have changed over time. One thing I am noticing is that many people refer to keeping games "PG" or "PG-13," which is something I think is a common idea (in principle). But that had me thinking that this idea of "PG-13" in America, for example, is something that is overly friendly to a lot of violence, but not so much sex. That happens to be something I kinda agree with, at least in terms of a game that involves, um, some killing, but I was trying to understand whether my beliefs are universal, whether they have changed, etc. I think I'm trying to understand whether there are certain "norms" baked into a D&D game, what those norms are, and what deviations from those norms require disclosure. Perhaps, on a more meta- level, I ...

Monday, 26th March, 2018

  • 04:17 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    Hola! A recent comment in a separate thread got me thinking- "Just to be on the safe side, try to make sure nobody has had any family losses associated with the disease ... It is far rarer these days, but once upon a time it was not too uncommon for a pet to be put down for fear of the disease. A parent or grandparent that lost a pet for fear of the disease may not enjoy overhearing it being used as part of entertainment." jgsugden Now, I have to admit that this thought caught me by surprise. While I am a big advocate of open communication at the table, I never would have thought that something like this would be, or should be, an issue. But is this something that is a blindspot for me? So, here are my thoughts on the issue- A. I do think that there are some issues that require prior warning to a group before the come up in play. For example, I am uncomfortable with running overly sexual situations in my 5e games (or, really, any RPGs), and while I understand that others have more comfort with that, I would expect some type of heads up before entering that type of campaign. Allowing PvP would be something else that falls into that category- to me, these are basic playstyle issues that need to be clearly communicated. B. OTOH, I also feel that life is too diverse and that we all know that we are playing a game. A game that often involves (for lack of a better term) killing. So, there are often ancillary issue...

Thursday, 22nd March, 2018

  • 01:45 PM - akr71 mentioned jgsugden in post Just Finished LMoP--What Next?
    There have been lots of great ideas already posted - I like jgsugden suggestion of a short adventure to get the party to 5th level, whether its of your own design (the found treasure map in Wave Echo Cave perhaps) or a pre-made adventure. Storm Kings Thunder starts nearby in Triboar. Princes of the Apocalypse starts not that far away too. For my LMoP campaign, Glasstaff and the Black Spider escaped and I have been using them as reoccurring villains - which the players love! They also tried to bargain with the green dragon into leaving Thundertree and lair in the ruined castle. They moved its treasure for the dragon, but then it tried to double cross them. They were prepared and had hired crossbow wielding mercenaries to offer support. Enough of them hit in the first couple rounds to make the dragon think twice and it flew off. So they'll have to deal with it at some point too.

Wednesday, 15th November, 2017

  • 11:06 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I think the main concern people have is that it stomps all over prayer of healing. EDIT: Out of combat, healing spirit can heal up to 35 (10d6) hit points per PC at its base level. Prayer of healing, however, can only heal 9-14 (2d8 + 1-5) per PC, with a limit of six PCs in total. Both are 2nd level spells.
  • 08:17 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I'm not seeing anyone complaining about its use in combat. It's the out-of-combat use that's causing people to cry foul.

Tuesday, 6th June, 2017

  • 11:59 AM - Sword of Spirit mentioned jgsugden in post Pitch Ravenloft to new players
    Ravenloft is my friend's favorite setting to run. In my mega-campaign where I encourage guest DMing, he has laid claim to DMing all Ravenloft visits. He runs Ravenloft much like jgsugden describes. The PCs are meant to be heroes, and the world is stacked against them. Success often comes at a cost, you can't trust a lot of things (like some types of beneficial magic) you can in typical D&D, etc. Ravenloft in no way requires (or even encourages) playing less heroic characters. In fact, characters with questionable morals are actually at greatest risk of having their souls claimed...

Friday, 28th April, 2017

  • 07:28 PM - iserith mentioned jgsugden in post Crawford on Stealth
    I think this comes down to differences in terminology, not an actual disagreement. I think that the way 5e uses the term, Passive <skill> doesn't take you an action, Active <skill> does take you an action. Passive Athletics, at least in the sense that I think Jgudsden and Flametitan are using it, would still take your action, you are just using an average roll. That's not "Passive" in the way that the 5e rulebook uses the term 5e doesn't seem to have a mechanic spelled out for "taking 10" the way 3e did. (The closest thing I can think of is "The DM can decide you don't need to roll".) And I think that is what we are talking about - the difference between Taking 10 (still takes your action, you have to choose to do it) and Passive (does not take your action, is always operating by default). Of course "taking an action" only really matters when the action economy matters, such as in combat, right? So in the case of jgsugden's examples, it's more abstract than that. It's stuff the PCs are doing constantly over time and with an uncertain outcome, so a passive check could apply to resolve. It probably wouldn't come up much except perhaps in particular overland travel scenarios or montages of one kind of another.

Monday, 24th April, 2017

  • 03:08 PM - Corwin mentioned jgsugden in post Nerfing Great Weapon Master
    Case in point: myself. If you had asked me about the feat years ago (plural number of years) I would not have had the insight I have today. That is not what jgsugden was getting at. Just because your personal opinion is new, does not mean you brought something new to the topic. Nor does it mean your newly formed opinion is in the majority, while we are at it.

Sunday, 23rd April, 2017

  • 09:41 PM - Quickleaf mentioned jgsugden in post Meaningful traps
    jgsugden You do make some great points about traps, but I think you fell into the "trap" of how traps are usually used in D&D. And it has to do with locating traps & observant PCs. Is noticing a trap with a high roll as satisfying as deducing the presence of a trap? My answer is an emphatic "no." Traps are most interesting when they invite interaction and require thought. They are least interesting when discovered or resolved by rolling a die without any thinking required. Consider the 5e Monster Manual entries for Animated Armor or Mimic or Gargoyle – they all have a trait called False Appearance. That should be the starting point of design for traps. I've previously posted extensively on the topic, but can't find my old post (possibly it was eaten in the database crash). Here's the essence of my idea... At a bare minimum a trap is so well concealed that it effectively appears to be something else - essentially, ALL traps have the False Appearance trait. This works. Let me explain. ...

Thursday, 24th March, 2016

  • 12:47 AM - Relic Dice mentioned jgsugden in post Wizards and bonus actions - not just for bonus action casting cost spells?
    jgsugden First, thank you. I'm a clutz with rules. Second, I apologize. I was simply restating what you had already said. Lastly, here's 3 from the top of my head: Bigby's Hand - The entire spell revolves around using your bonus actions to manipulate the hand to maximum effect. Since you get a bonus action each turn... Expeditious Retreat - Bonus action to run! (Always useful) Arcane Gate - "Use a bonus action to turn the portals to face another direction." Really, no end of wonderful uses here. Block a doorway, change direction when you need. Plop in front of you so arrows and other projectiles pass through instead of hitting you, then change direction when your attacker moves to block further attacks. Use the portal as an escape, then change one portal from a "safe" position (edge of cliff) to an unsafe position (off the edge of the cliff) if they decide to pursue (since you can't see through the portal). All bonus action, except the cast. Hope some of that was useful. Arcane Gate is a sp...

Wednesday, 23rd March, 2016

  • 09:26 PM - Relic Dice mentioned jgsugden in post Wizards and bonus actions - not just for bonus action casting cost spells?
    jgsugden I'm afraid I don't remember why you cannot cast a spell with a bonus action as it's casting time, and then cast a non-cantrip spell (such as Fly). Where does it say you can only cast a cantrip? And usually, wizards don't use their bonus actions unless they multi-class they started out as a Rouge before going into wizard. Even if they did, redirecting spells is probably the best thing they can do with it.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned jgsugden in post Warlord Name Poll
    ...ybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; ...


Page 1 of 2 12 LastLast
No results to display...
Page 1 of 39 1234567891011 ... LastLast

Wednesday, 20th June, 2018

  • 10:44 PM - Pauln6 quoted jgsugden in post Warlock Eldritch Invocations
    With far more spells known than spells per day, I have never seen this as a problem. My warlocks prepare Hex as a 'most of the time' spell and then have a laundry list of other spells known that cover a wide variety of situations, but few rarely ever get cast. If the warlock capped out at 5 spells known it would not make a huge difference in my warlocks. I don't think I've ever used Hex but with so much at will magic plus rituals as a Tomelock, I don't feel short on magic at all. I probably miss having more choice of beefier spells to replicate more of my 3e or 4e version, especially versatile ones like shadow conjuration of evocation.
  • 02:17 AM - Henry quoted jgsugden in post Regarding the Life of Threads
    Stop using past perfect tense, challenging the right of others to nitpick, and using vagueries like "these parts." And don't even get me started on your letter count per post. And this thread is about the lives of threads, so if you want to discuss people's behavior you should really start your own thread. And your font is unimaginative. And stuff. Jgsugden, we’ve already discussed the discussion of gatekeeping before HERE, so go necro that thread if you wish to discuss the discussion of the discussion.
  • 12:40 AM - Eubani quoted jgsugden in post Regarding the Life of Threads
    Stop using past perfect tense, challenging the right of others to nitpick, and using vagueries like "these parts." And don't even get me started on your letter count per post. And this thread is about the lives of threads, so if you want to discuss people's behavior you should really start your own thread. And your font is unimaginative. And stuff. Don't forget to lock up and to turn the lights off after you close up......

Tuesday, 19th June, 2018

  • 03:45 AM - AmerginLiath quoted jgsugden in post Mage about town...
    Yes. Your points were considered. Especially by my gnome. Prices are competitive with the non-magical equivalents, and there are folks in town angry about the competition. He isn't too worried about angering those folks... he saved their lives, after all. They should be grateful they're alive to have their business stolen. And they won't get tooooooo angry with an ENCHANTER... (note: alignment is not lawful good). But, you're talking about exactly the thing I'm looking to see: hooks that grow out of down time activity. Gnome enchanters are basically the Ordering-Kiosks-at-McDonalds of the gaming world!

Monday, 18th June, 2018

  • 08:43 PM - Satyrn quoted jgsugden in post My Experiment with 5e - No Classes with Cantrips
    To each their own, but one more thing to consider: D&D used magic to 'escalate' the types of challenges PCs face. As PCs obtain more tools and gain the ability to bypass certain types of challenges, the game introduces newer challenges that take more advanced capabilities to confront. This is a problem for PC types that do not have evolving capabilities that handle these challenges, but it does provide benefits: Things do not get old and players feel like their characters are evolving. If you're still wrestling with how to get the amulet that sits on a floating pedestal that hovers above a 100' wide canyon when you're 15th level, the PCs don't feel that different than a 3rd level party. If, however, that amulet is in an extradimensional pocket protected by animated energy motes ... the PCs don't feel like they're in Kansas anymore. They've graduated... although the S&S tpe PCs don't feel like they have as much to offer in these challenges. Does this match what you saw during your ex...
  • 06:28 PM - Satyrn quoted jgsugden in post Improving the armor proficiency feats
    This. This is what you should do. Trained Soldier No prerequisite. - Gain proficiency in all armor, shields, and weapons (including siege weapons). - As a bonus action you may issue a battlefield command. Pick a target that can see and hear you within 30 feet. That target gains advantage on their next saving throw, ability check or attack roll before the end of your next turn. You may use this ability three times. Those uses recharge on a long rest.
  • 03:26 PM - TwoSix quoted jgsugden in post Psion class (Mearls, Happy Fun Hour)
    That oversimplifies the concept. There is a lot of room for more than one build of psychic warrior/jedi. And the Jedi element deserves to be more than a delayed tweak that doesn't get used because it cannibalized the Ki Points... it deserves to be the core. I have every confidence they'll get it right. Really, I find your lack of faith disturbing. :)
  • 06:41 AM - NaturalZero quoted jgsugden in post Psion class (Mearls, Happy Fun Hour)
    I hope they give us the jedi equivalent base class. Fundamentally, adding psionics to another class gives you a psionic fighter, a psionic wizard, a psionic paladin, or a psionic barbarian. Psionic is the tweak, not the core of the class. A million times this. The problem with the current class design is that, for many classes, the subclass features are too little, too late. If I want to play a psychic warrior, i don't want to be a generic fighter for 2 levels, then get a drip of psionics that kinda-sorta works with my 90% core fighter chasis. Just give me the damned battlemind or psywar from level 1 with psionic ability that start taking off from the get-go. Also, the wizard absolutely cannot be THE telepath for this reason. The wizard subclasses in this edition are completely anemic compared to the base class chasis. One wizard at the table gets oracle dice and the other gets +1 hp on zombies but they still wind up picking 90% of the same standard spells! The "telepath" wizard is goi...

Sunday, 17th June, 2018

  • 05:43 AM - Hussar quoted jgsugden in post My Experiment with 5e - No Classes with Cantrips
    They generally have 2 or 3 slots per SR, plus cantrips that are effectively archery. With the right invocations, they might spam illusions or something, but I have always felt like warlocks, like 4E monks, were more like Rangers and Paladins - they spam attacks and augment them with a few spells. Regardless, I've never been too worried about heroes overcoming challenges using magic. They rarely have enough magic to overcome all challenges (either due to spell selection, slots, or design), and I like it when they use magic to overcome challenges - it makes them feel like heroes that can do the impossible. It makes for a good story. And that's fair enough. Totally get that. I wanted a much stronger sword and sorcery feel, which means that having two, three, or four spells being cast every single round and every single challenge being met with a shopping list of spells really doesn't get achieve that feel. It's great D&D, sure, but, it's not terribly great S&S.
  • 04:59 AM - Hussar quoted jgsugden in post My Experiment with 5e - No Classes with Cantrips
    This surprises me. In my experience, the spellcasters speed up the combat. We, perhaps, have less time lost to indecision than at your table, but when a fireball deals a total of 200 damage as opposed to the 45 a fighter is dealing in one round, it tends to push the combats closer to the end faster. Sure, but, the time lost as the wizard places that fireball in juuuust the right square and then making sure that the spell template is the right size and orientation eats up so much time. IOW, sure, you might end the combat a round earlier, but, the casters' individual turns are so much longer that it winds up being much longer at the table. Again, the last statement, about how much damage they deal per round, seems to contradict the 'speeding up combat' element. Do you also avoid using monsters with spells or things that simulate spells like breath weapons? Again, because the combat is fairly predictable (within a certain level of predictable), I can simply design encounters wi...
  • 03:33 AM - gyor quoted jgsugden in post Mage about town...
    OK, so your wizard/cleric/druid/bard's last adventure ended a month ago and no new adventure has presented itself. A day end with a trip to the tavern stops being about listening for rumors of adventure and more about a game of darts, a good drink, and arguing about the local sports teams. What does your full spellcaster do with his time? What spells does he have prepared every day? Does he have a job? For example, I have an 11th level (deep) gnome enchanter. He is preparing to buy a tavern out of which he'll also run a small for profit spellcasting business. Move Earth to prepare fields (with Unseen Servants to seed them and start the watering). Permanent Major Images cast in your home to provide classy embellishments (or just some inspirational imagery for the bedroom). Need a new bridge, stable or statue? 10 minute fabrication while you wait. And then in the evening he'll be enjoying his own tavern … quietly using his charms, his hypnotic gaze and his illusions to keep lif...

Saturday, 16th June, 2018

  • 12:03 AM - SkidAce quoted jgsugden in post How Much Damage does a supplex do in D&D?
    Wow. Delivering a supplex deals 1d6+double strength modifier to you and only knocks the target prone? Seems like a bad option. Would it not nearly kill 95% of the fantasy world's NPC population? *MIGHTY BLOW*

Friday, 15th June, 2018

  • 01:16 PM - Sadras quoted jgsugden in post Common Houserules?
    3.) Flanking: I do not use the DMG optional rule. Instead, a flanked creature provokes OAs if it moves out of the flanked square. The optional rule from the DMG trivializes advantage in my experience - most attacks are made with advantage when it is used. What about enemies flanking PCs which might be more common? I mean when there are 5 on 1 do none of them get advantage?
  • 01:17 AM - CTurbo quoted jgsugden in post How ridiculous is a Level 20 Abjur Wizard?
    What is his charisma and is he proficient in perform (comedy)? I believe that they, like pretty much all of the wizard subclasses, are a lot of fun and are very effective throughout their careers. I personally prefer the subclasses that have more 'iconic' abilities, such as the hypnosis of the enchanters, the advanced illusions of the illusionists, and the world alteration of the transmutation wizards. They may not be more powerful, but they tend to be more 'actively iconic'. So much of the abjurer and diviner are responsive and non-dynamic (while being very powerful). Diviners and abjurers tend to be stronger PCs, but the others are string enough and have felt like more fun to me. I definitely do not regret playing an enchanter wizard up to level 11 as one of my current characters. I agree that Illusionists and Enchanters are probably the most fun, and Abjurs and Diviners are probably the most "powerful" I'm not a big fan of 5e Wizards at lower levels. They are all obvio...

Thursday, 14th June, 2018

  • 12:02 AM - CapnZapp quoted jgsugden in post Dire Animal Template
    which is exactly what the OP said he wants a new template to do: First off, I'm the OP. I brought up 3E templates, not to discuss "templates are the worst", but to contrast 5E to an old cluttery edition. So how about... not... starting to discuss what's wrong with templates when I'm asking for templates that work, eh? I will never see the great allure in derailing threads... Sigh. Why is is apparently impossible to ask that if you want to discuss the exact opposite of what the thread asks for, you start a new thread? (Please don't answer that. It would be yet another conversation that isn't about the thread topic.)

Wednesday, 13th June, 2018

  • 08:50 PM - CapnZapp quoted jgsugden in post Dire Animal Template
    - How about increasing the saves in which it is proficient by 2, also? And skills in which it is proficient. I guess the line on "quick and simple" needs to be drawn somewhere. I'm not sure why we're increasing Int to 6. To be honest, I'm not sure either. Did d20 do things differently? I don't remember. We can easily drop this. As you say, Awaken still exists. - Finally, if your goal is to increase an entire tier, that's going to be really tough. I guess I'm settling for "five CR steps" (which amounts to a tier as long as you start at CR 1). I'm pleased you think the example snake did jump a tier. Of course the results will mainly be giant sacks of hit points. When you need something more intricate, "quick and easy" is not the right tool for the job. This template is for when you want to upgrade a spider or crocodile to a dire beast. Not when you're weaving a tale around an individual beast monster. So my question is: can you apply this template twice. Your Dire Wo...
  • 02:41 AM - TarionzCousin quoted jgsugden in post Planejammer / Spellscape
    Give us Sigil, the City of Brass and detail a major city in the Abyss. Drop phlogiston and replace it with sailing the Astral Sea. Give us reasons to Spelljam. Trading routes, products that are traded across the planes, etc.... Spelljamming subclasses. This is a very good list. You'd need to add one or two Space-cities, like the Rock of Bral, as well. Maybe an Astral Sea piratical port-o-call run by less-murderous-than-average Githyanki.Do you hate it or love it when you have a strong opinion on a new thread and other people have already said what you were going to say--better than you could have said it? I can relate. B-)

Tuesday, 12th June, 2018

  • 09:10 PM - UngeheuerLich quoted jgsugden in post A question for the 5e Experts about the Monk class
    Huh? If fighting power is all you need and you only want to focus on what is augmenting your base monk powers, then you have good reason to dismiss the 4e monk as "underpowered". And still, there might be situations where utility beats combat strength. That might be true only for some tables. I am sorry for spelling errors. I am typing fast on my smartphone. I probably won't chose the fly spell omfor an aaracokra monk. And to repeat myself again: I think the subclass is not very well designed. It is also very strange that you cam dump all kinpoints into a single power that is not a spell but the spell is limited. Clench of the northwind and eternal mountain defense are probably strong, but less weaker than similar level base powers. I recently looked for the playtest of the monk and you notice that the monk (and the ranger too) were heavily modified after the last playtest. So it is not surprising that those classes while not totally off are not feeling right. Last plea: please en...
  • 08:45 PM - UngeheuerLich quoted jgsugden in post A question for the 5e Experts about the Monk class
    I addressed this by suggesting that they specifically not fly around and zap from above.Play the 4 Element version of the monk and see how often you use the 'elements' that come from the Order. It is going to be quite rare - even rarer than in my exercise as you'll have other team members that are better at sweeping out enemies than you are so you won't have as much of a need to use a fireball, thunderwave, etc... This is one of those situations where people that do not see the problem probably have not played the class. Yes. And if they do? The 4e monk has more utility if you focus on those spells. Enough? Maybe not. Those encoubters are a good measure and it is completely legitimate to dismiss it. I am now thinking thag maybe my monk I just play will chose 4elements to see for myself. I just believe power in encounters does not twll the whole story. If I can cast fly to reach a point noone else could, that is a big plus and no other monk subvlass can even compete.
  • 08:29 PM - UngeheuerLich quoted jgsugden in post A question for the 5e Experts about the Monk class
    snip Cool idea. Just as a reminder: the 4e monk is the only one that can actually stand against the white dragon because he can fly up to jim while the other monks will only be able to hide if they did not happen to chose an item that allows them to fly. Is it enough to make the 4element monk a useful choice? Maybe not. I'd say he gets better at level 15 when his fly spell won't end because of lost concentration. After all I don't really see what the open hand monk really brings to the table. 33 more hp per day? He is a bit more mobile due to reaction taking. His second flurry attack migh be with advantage because he brought the enemy to the ground. A stunned target alway grants advantage and has no reaction. Pushing away frees you from grabs... i think stuns also do that. So while all those abilities don't cost extra ki, they won't help a lot in many cases. And again, I think the 4element monk could use little tweaks bit no overreaction.


Page 1 of 39 1234567891011 ... LastLast

0 Badges

jgsugden's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites