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    Saturday, 13th October, 2018, 04:21 AM
    Skill challenges are artifical structure where it isn't needed. They make a nice 'training wheel' for new DMs, but once you know what you're doing, youll likely find yourself having a more organic game without the fixed structure of a skill challenge. Some reasons I do not like them: 1.) It is often possible to do something with magic or a character ability that would otherwise require a...
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    Friday, 12th October, 2018, 01:32 PM
    What are you missing from this concept if you ust play a Circle of the Land druid?
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    Monday, 8th October, 2018, 09:47 PM
    D&D is an RPG. A role playing game. Characters play a role in a story. Make it a good story. Let the mechanics serve the story. Should an ogre have Great Weapon Master as a feat? Why would he have it? Is he a trained warrior? Who trained him? Or did his mastery of great weapons just come with so much experience squashing little ones? Does that mean he is an old ogre? Should an...
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    Monday, 8th October, 2018, 07:14 PM
    D&D is an RPG. A role playing game. Characters play a role in a story. Let the story be your guide. Maybe your PCs encountered a powerful Fey, Demon, Devil, etc... Would your PC be enticed into making a pact and becoming a warlock? Maybe there is a huge wizard's concalve in the town where they find their home. Perhaps he struck up a friendship with a wizard... Or the rogues guild...
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    Thursday, 4th October, 2018, 03:28 PM
    D&D is an RPG. A role playing game. Characters play a role in the story. So do their enemies. Make sure you're telling a good story. If you believe the above is important, you as a DM should *not* be finding strategies to counter the strategies the PCs rely upon unless you are doing so in the shoes of a monster or NPC that is in position to do so. If an enemy does not know of the PCs, it...
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    Wednesday, 3rd October, 2018, 03:09 PM
    PCs are heroes. They do remarkable things. Being experts in a couple skills allows a PC to do some remarkable things.... like they're supposed to do. Trivialing certain challenges MAKES the PCs heroic. Celebrate these high ability scores for what they are - something that makes the PC far better than the average Joe...
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    Tuesday, 2nd October, 2018, 11:54 PM
    jgsugden replied to Eberron mark
    You can go with that approach, but Baker still seems to be granted complete control over the development of the IP. As such, I'd consider the Forback novels - which contradict his statement - to be non-canon specifically because they violate Baker's statements abou what a mark should do. I never read the books, but from the summaries I see, they are in contradiction to the statements of Baker...
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    Saturday, 29th September, 2018, 03:06 AM
    If there is a problem with alcohol I dispose of it.
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    Friday, 28th September, 2018, 01:58 PM
    jgsugden replied to Eberron mark
    You'll find no official answers - intentionally. Keith has states that there will be no official supplement with answers to this question. Eberron is filled with mysteries. It is intentionally plagued with story hooks that have no resolution stated. This is done to allow each DM to resolve them for their game in a unique way... and to prevent players from going to a message board and...
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    Thursday, 27th September, 2018, 09:13 PM
    You can also look on beyond for Nezumi. Ratfolk historically are a signifciant part of my campaign worlds. They are 'Pi-rats' made up of my Nezumi and Were-rats. Mine have: Size: Medium Dex +2 / Chr +1 Darkvision Climb speed of 20 Proficiency: Acrobatics, Perception
    6 replies | 243 view(s)
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  • jgsugden's Avatar
    Tuesday, 25th September, 2018, 04:40 AM
    It isn't really D&D without leveling. Advancing through the levels is a core feature of the game. I've played in other systems wth a lot flatter of a leveling mechanic - the equivalent of PCs going from 4th to 7th level over their entire 100 or so session campaign. GURPs is a great example of it. When the story is great, that works well. When the story lags, and there are no little perks...
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  • jgsugden's Avatar
    Tuesday, 25th September, 2018, 04:12 AM
    I see the evolution of the game differetly. Prior to the internet, which was really hitting stride with 3E, games were very different when you moved from table to table. Most people misunderstood some of the rules, but the rules they misunderstood (r did no know about) differed from table to table. The best source to understand the rules as written were monthly magazines like Dragon. It...
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  • jgsugden's Avatar
    Monday, 24th September, 2018, 02:35 AM
    I'm a bit annoyed that the new format makes i harder to block people. It would be handy to block people that start threads like these with 2 clicks rather than about 10.
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  • jgsugden's Avatar
    Saturday, 22nd September, 2018, 05:27 PM
    D&D is a role playing game. Characters play a role in a story. Make it a good story. If the PCs come up with a questionable way to use a spell, item or ability, ask 2 questions: 1.) Will it ruin the game? 2.) Is it fun? If the answers are no and yes, allow it. DO NOT suddenly have enemies start using the tactic against them randomly... the PCs are the heroes of the tale. Let them...
    23 replies | 775 view(s)
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  • jgsugden's Avatar
    Saturday, 22nd September, 2018, 03:30 AM
    Another character building guide idea: Secondary Role discussions. The Scout. The Face(of the party). The Healer. The Trapfinder. Making guides that discuss these roles and the various ways they can be filled, and some considerations you want to think about when you take on that secondary role. For example, a guide on building a Scout PC might state you want a scout to be stealthy,...
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  • jgsugden's Avatar
    Thursday, 20th September, 2018, 04:59 PM
    However, if there are large levels of ambiguity between which is which, then the labels are useless to make informed decisions. Further, homebrew/personalized/stock is a very minor part of a much larger conversation that should take place before a campaign begins. You can buy stock materials off the shelves that contain materials that are offensive to some players. As such, you need to sit...
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About jgsugden

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Thursday, 19th July, 2018

  • 09:50 PM - Staffan mentioned jgsugden in post Does immunity to Charm prevent other enchantment spells?
    jgsugden is pretty much right. Many enchantment spells use the format "must succeed on a Wisdom saving throw or be charmed for the duration. While charmed in this way, ______________". If you're immune to the charmed condition, you would not be affected by such a spell (unless it has multiple effects - for example, I could imagine a spell that charmed you and gave you some form of buff, and in such a case the buff would remain unless it was specifically tied to the charm condition).

Thursday, 21st June, 2018

  • 08:50 PM - akr71 mentioned jgsugden in post Need input on a ship based mini adventure
    Ooh, jgsugden I really like that! I had been trying to figure out who the slavers clients were. I was playing with the idea of an efreeti cuz I didn't really want to get into a whole "stop the slave trade" quest. I mean if they want to travel to the City of Brass and give it a go, I won't stop them, but orcs or goblins are as good as any other strong back to the efreeti. TheSword maybe that's where the juvenile kraken comes into the picture - it could be what the shaman summons. Kraken-Priest/Orc Shaman mashup? Don't mind if I do... Sprinkle a few swampy, sunken ruins around the island and they can explore for a good while.

Monday, 18th June, 2018

  • 05:34 PM - Hawk Diesel mentioned jgsugden in post Improving the armor proficiency feats
    Ah, so something like add proficiency to heavy armor master, that kind of thing? I mean that's one way to handle it. But once again I think it would be better or more interesting for players to gain active abilities rather than passive ones. jgsugden provides a rather nice example of that.

Tuesday, 22nd May, 2018

  • 11:04 PM - Yaarel mentioned jgsugden in post Core+1
    Core+1 is a ‘rule’, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a ‘policy’ that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. @jgsugden There might already be a drift toward what you are proposing. In addition to ‘core’, you want to see something like ‘standard’ and ‘exotic’. Apparently, certain options from noncore rulebooks are considered legal even if not using it for the plus-one. For example, someone mentioned the ‘Blessing’ elf trait to change sex per long rest, as legal, even using an other noncore, besides Mordenkains Tome. Various clarifications probably fall into this ‘standard’ category. Certain thematically-related options for race and class, should probably be ‘standard’, even if in separate books. And so on.

Monday, 14th May, 2018

Thursday, 3rd May, 2018

  • 01:20 AM - TheSword mentioned jgsugden in post High AC and encounters
    @jgsugden. You’re making a lot of assumptions about the way the game is ‘meant to be played’ but these opinions are not universally held. There is an old and established tradition of tailoring adventures to the capabilities and interests of your groups. Doing so isn’t metagaming in the common sense of the word - which is characters acting with knowledge they couldn’t have in game. The DM isn’t a character. They are the architect of the adventure. The DMG is full of advice on the subject. It’s worth a good read before stating what d&d is or isn’t. Stratagey and story are not mutually exclusive. By forcing a choice between ROLEPLAYING game and roleplaying GAME you’re making a distinction we don’t need to make. For many people it’s a Roleplaying Game. As simple as that. I can only assume you don’t realise how patronizing it is to tell someone to go and play a board game because they’re playing D&D wrong... as if D&D was ever about one thing.

Wednesday, 2nd May, 2018

  • 02:02 AM - the Jester mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? ... What if the monsters didn't attack the cleric at all? That adventurer's wearing heavy armor and is dodging. So they opt for another target. Concept realized? Or player robbed? Speaking as another DM on the same page as jgsugden, I think that's fine. However, if every monster always automatically skipped past him to attack softer targets, that would be different. Again, speaking only for myself, I try to choose targets for my monsters that they would choose. I use, or try to use, the targeting methodology that they would use. So, for instance, a kobold is probably going to target the easiest looking enemy. An orc warlord will probably engage the toughest looking warrior, but might lose interest after a couple of rounds of trading zero damage. An ooze will probably attack the closest creature; a wolf is likely to strike at an enemy with its pack mates surrounding it, and a zombie will probably try to hit whatever hit it last. Sometimes there's more to drawing fire than just standing there dodging. The cleric in the OP is more likely to draw fire if he moves into the enemies' formation, if he shows that he's a threat instead of just dodging, if he uses an action to insult his foes. There are lots of ways...
  • 01:29 AM - MechaPilot mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? I can't speak for jgsugden, and I won't try to. However, his post really sums up my opinion on the OP's question. Therefore, I feel at least partially compelled to answer your question. Perhaps my answer will be similar to that of jgsugden, since his post really resonates with my response to the OP. For me, I feel that the monsters giving up on attacking the PC they can't hit wouldn't infringe on embracing the cleric being good at what he/she's invested their resources in. Let the monsters waste a couple rounds of attacks trying to hit the cleric. These wasted attacks against the forge cleric gives the rest of the party a couple free rounds to whoop on their enemies, helping everyone contribute in their chosen manner. Then, when the monsters realize they can't hit the cleric and switch to other softer targets, the monsters challenge the cleric's ability to support his/her allies (which is a basic function of the cleric class and which the character should be good at, though perhaps not as good as other ...

Wednesday, 18th April, 2018

  • 11:07 AM - Coroc mentioned jgsugden in post I know magic items are unnecessary but
    jgsugden #11 Very good post, and good System to spend coin on, i especially like how you exponentially increase cost by scroll Level. I do it quite similar, but i did not offer other Magic items than scrolls or potions to be bought by the Players. I got some other goodies although like compass, clocks, war machines, vessels coaches etc. for my current campaign. A question: Do you always follow this rule, no matter what campaign? (Asuming you do not only run 1 style of campaign which makes this question obsolete)

Friday, 13th April, 2018

  • 10:41 PM - MechaTarrasque mentioned jgsugden in post [5E] Let's Brainstorm a Sumo Class!
    I will go from left field and say a barbarian or paladin would be better chassis than a monk or a fighter. It seems like sumo is more of a single attack nova (albeit that nova might be extra good shoving or grappling rather than damage) than multiple attacks. I think I lean towards barbarian, as everything about rage (except for the name) seems like a good fit for the sumo, although jgsugden's idea about wrestling divine spirits could fit the paladin. [I will admit that a desire for a barbarian and/or paladin subclass really good at unarmed attacks is part of my assessment--if El Santo is not a good paladin, something is wrong with paladins.]

Tuesday, 27th March, 2018

  • 04:09 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    You don't really need to reconcile it too much because it's not a binary answer, and because you already have the common-sense approach to it. Many things like disease, insanity, and murder are well tread elements of the genre and often have rules directly associated with them, while sexual situations do not, to the best of my knowledge. As such I don't find your viewpoint to be outside the norm for most RPG communities. Well, I wanted to check in with the community, and perhaps I didn't explain myself very well. That said, I think that the vast majority of the conversations in this thread have been amazing and respectful and have provided some great ideas! I think it was that, when I saw the comment by jgsugden (and I saw your followup in this thread, thank you!), it made me examine some of my prior conceptions about sensitive game material. Not just handling it, and disclosing it, but what the general norms are about sensitive game material, and whether those might have changed over time. One thing I am noticing is that many people refer to keeping games "PG" or "PG-13," which is something I think is a common idea (in principle). But that had me thinking that this idea of "PG-13" in America, for example, is something that is overly friendly to a lot of violence, but not so much sex. That happens to be something I kinda agree with, at least in terms of a game that involves, um, some killing, but I was trying to understand whether my beliefs are universal, whether they have changed, etc. I think I'm trying to understand whether there are certain "norms" baked into a D&D game, what those norms are, and what deviations from those norms require disclosure. Perhaps, on a more meta- level, I ...

Monday, 26th March, 2018

  • 04:17 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    Hola! A recent comment in a separate thread got me thinking- "Just to be on the safe side, try to make sure nobody has had any family losses associated with the disease ... It is far rarer these days, but once upon a time it was not too uncommon for a pet to be put down for fear of the disease. A parent or grandparent that lost a pet for fear of the disease may not enjoy overhearing it being used as part of entertainment." jgsugden Now, I have to admit that this thought caught me by surprise. While I am a big advocate of open communication at the table, I never would have thought that something like this would be, or should be, an issue. But is this something that is a blindspot for me? So, here are my thoughts on the issue- A. I do think that there are some issues that require prior warning to a group before the come up in play. For example, I am uncomfortable with running overly sexual situations in my 5e games (or, really, any RPGs), and while I understand that others have more comfort with that, I would expect some type of heads up before entering that type of campaign. Allowing PvP would be something else that falls into that category- to me, these are basic playstyle issues that need to be clearly communicated. B. OTOH, I also feel that life is too diverse and that we all know that we are playing a game. A game that often involves (for lack of a better term) killing. So, there are often ancillary issue...

Thursday, 22nd March, 2018

  • 01:45 PM - akr71 mentioned jgsugden in post Just Finished LMoP--What Next?
    There have been lots of great ideas already posted - I like jgsugden suggestion of a short adventure to get the party to 5th level, whether its of your own design (the found treasure map in Wave Echo Cave perhaps) or a pre-made adventure. Storm Kings Thunder starts nearby in Triboar. Princes of the Apocalypse starts not that far away too. For my LMoP campaign, Glasstaff and the Black Spider escaped and I have been using them as reoccurring villains - which the players love! They also tried to bargain with the green dragon into leaving Thundertree and lair in the ruined castle. They moved its treasure for the dragon, but then it tried to double cross them. They were prepared and had hired crossbow wielding mercenaries to offer support. Enough of them hit in the first couple rounds to make the dragon think twice and it flew off. So they'll have to deal with it at some point too.

Wednesday, 15th November, 2017

  • 11:06 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I think the main concern people have is that it stomps all over prayer of healing. EDIT: Out of combat, healing spirit can heal up to 35 (10d6) hit points per PC at its base level. Prayer of healing, however, can only heal 9-14 (2d8 + 1-5) per PC, with a limit of six PCs in total. Both are 2nd level spells.
  • 08:17 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I'm not seeing anyone complaining about its use in combat. It's the out-of-combat use that's causing people to cry foul.

Tuesday, 6th June, 2017

  • 11:59 AM - Sword of Spirit mentioned jgsugden in post Pitch Ravenloft to new players
    Ravenloft is my friend's favorite setting to run. In my mega-campaign where I encourage guest DMing, he has laid claim to DMing all Ravenloft visits. He runs Ravenloft much like jgsugden describes. The PCs are meant to be heroes, and the world is stacked against them. Success often comes at a cost, you can't trust a lot of things (like some types of beneficial magic) you can in typical D&D, etc. Ravenloft in no way requires (or even encourages) playing less heroic characters. In fact, characters with questionable morals are actually at greatest risk of having their souls claimed...

Friday, 28th April, 2017

  • 07:28 PM - iserith mentioned jgsugden in post Crawford on Stealth
    I think this comes down to differences in terminology, not an actual disagreement. I think that the way 5e uses the term, Passive <skill> doesn't take you an action, Active <skill> does take you an action. Passive Athletics, at least in the sense that I think Jgudsden and Flametitan are using it, would still take your action, you are just using an average roll. That's not "Passive" in the way that the 5e rulebook uses the term 5e doesn't seem to have a mechanic spelled out for "taking 10" the way 3e did. (The closest thing I can think of is "The DM can decide you don't need to roll".) And I think that is what we are talking about - the difference between Taking 10 (still takes your action, you have to choose to do it) and Passive (does not take your action, is always operating by default). Of course "taking an action" only really matters when the action economy matters, such as in combat, right? So in the case of jgsugden's examples, it's more abstract than that. It's stuff the PCs are doing constantly over time and with an uncertain outcome, so a passive check could apply to resolve. It probably wouldn't come up much except perhaps in particular overland travel scenarios or montages of one kind of another.

Monday, 24th April, 2017

  • 03:08 PM - Corwin mentioned jgsugden in post Nerfing Great Weapon Master
    Case in point: myself. If you had asked me about the feat years ago (plural number of years) I would not have had the insight I have today. That is not what jgsugden was getting at. Just because your personal opinion is new, does not mean you brought something new to the topic. Nor does it mean your newly formed opinion is in the majority, while we are at it.

Sunday, 23rd April, 2017

  • 09:41 PM - Quickleaf mentioned jgsugden in post Meaningful traps
    jgsugden You do make some great points about traps, but I think you fell into the "trap" of how traps are usually used in D&D. And it has to do with locating traps & observant PCs. Is noticing a trap with a high roll as satisfying as deducing the presence of a trap? My answer is an emphatic "no." Traps are most interesting when they invite interaction and require thought. They are least interesting when discovered or resolved by rolling a die without any thinking required. Consider the 5e Monster Manual entries for Animated Armor or Mimic or Gargoyle – they all have a trait called False Appearance. That should be the starting point of design for traps. I've previously posted extensively on the topic, but can't find my old post (possibly it was eaten in the database crash). Here's the essence of my idea... At a bare minimum a trap is so well concealed that it effectively appears to be something else - essentially, ALL traps have the False Appearance trait. This works. Let me explain. ...

Thursday, 24th March, 2016

  • 12:47 AM - Relic Dice mentioned jgsugden in post Wizards and bonus actions - not just for bonus action casting cost spells?
    jgsugden First, thank you. I'm a clutz with rules. Second, I apologize. I was simply restating what you had already said. Lastly, here's 3 from the top of my head: Bigby's Hand - The entire spell revolves around using your bonus actions to manipulate the hand to maximum effect. Since you get a bonus action each turn... Expeditious Retreat - Bonus action to run! (Always useful) Arcane Gate - "Use a bonus action to turn the portals to face another direction." Really, no end of wonderful uses here. Block a doorway, change direction when you need. Plop in front of you so arrows and other projectiles pass through instead of hitting you, then change direction when your attacker moves to block further attacks. Use the portal as an escape, then change one portal from a "safe" position (edge of cliff) to an unsafe position (off the edge of the cliff) if they decide to pursue (since you can't see through the portal). All bonus action, except the cast. Hope some of that was useful. Arcane Gate is a sp...

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Wednesday, 3rd October, 2018

  • 01:06 AM - Duncan Wynn Jr. quoted jgsugden in post Eberron mark
    You can go with that approach, but Baker still seems to be granted complete control over the development of the IP. As such, I'd consider the Forback novels - which contradict his statement - to be non-canon specifically because they violate Baker's statements abou what a mark should do. I never read the books, but from the summaries I see, they are in contradiction to the statements of Baker and thus are not part of the setting as officially released. I googled it and came upon an article by Baker that said the design team didn`t consider Eberron novels canon but that they could be considered canon. The official Wizard`s novels. Since there isn`t any other info except Baker`s admitted non canon MOD article , I`ll go with the Lost Mark.

Tuesday, 2nd October, 2018

  • 11:35 PM - Duncan Wynn Jr. quoted jgsugden in post Eberron mark
    You'll find no official answers - intentionally. Keith has states that there will be no official supplement with answers to this question. Eberron is filled with mysteries. It is intentionally plagued with story hooks that have no resolution stated. This is done to allow each DM to resolve them for their game in a unique way... and to prevent players from going to a message board and finding the answer to the mystery in their adventure. If you're a DM - be creative and go big with the msyteries you choose to solve. If you're a player, get excited about having true mysteries to embrace in Eberron. Yes , Baker states in his MOD article on his site that there`s no canon info on the MOD , which I`d agree with except for the Lost Mark trilogy. Since WotC published it , that makes it canon . Thus far (110 pages into Road To Death , the second one.) , it seems that Forbeck didn`t get the memo as he makes it clear that Espre`s mark is the MOD. From descriptions when Espre used her mark , it h...

Wednesday, 26th September, 2018

  • 04:34 PM - Sacrosanct quoted jgsugden in post 5E And The D&D Play style "Won"
    Prior to the internet, which was really hitting stride with 3E, games were very different when you moved from table to table. Most people misunderstood some of the rules, but the rules they misunderstood (r did no know about) differed from table to table. The best source to understand the rules as written were monthly magazines like Dragon. It was a dffernt experience fr every group. . I know this is anecdotal, but I just don't see this. In the 80s, my group was pretty static. Same core group of players with only rarely bringing in new player or me going to a different group. But then, there were very few differences. In the 90s, I was in the military, and must have gamed with over a hundred different people. Players were coming and going every couple months as everyone got deployed to different areas and/or switched duty stations. And again, there was little change from table to table. The only differences I've seen in those 20 years were minor house rules, like 4d6 vs. 3d6. ...

Thursday, 20th September, 2018

  • 11:13 AM - staticdrifter quoted jgsugden in post Curiosity: Demarcation between Personalizing and Homebrew
    Why would it matter? Isn't it just a label that has no impact?They may be labels, but they do represent two very different ideas that do matter a lot. Assume you are a player looking for a game in a world you are familiar with, say Greyhawk. You find a DM and he tells you he has some personalized features in his game. This is fine, he will present you with what boils down to flavor text about his particular world of Greyhawk. It will not matter as much but you might need to know that strawberries are poisonous and items sold by redheaded orc children, which are known as rhorcs, are required to be orange, blah, blah, blah... You don't care to play in a world where strawberries can kill you, so you pass and keep on looking. The next DM you come across also runs Greyhawk, but he uses some homebrew features. These may be races, classes, feats, etc... or even core mechanics, which may change the very nature of how you're character will interact with everything in the game. Homebrew affects ru...

Monday, 17th September, 2018

  • 08:28 PM - Satyrn quoted jgsugden in post Most Outlandish Creative Non-sense You Ever Thought Up.
    Bunnyfish. They appear as mere bunnies in large schools. When the heads poke out of the water they look around and spot sailing vessels... and then approach as a group. When they reach the vessel, they gently bump into it... and explode. They're actually the weaponized probes of a large undersea beast that uses them to scout, draw land dwelling creatures into the water, and kill themso that it can eat their corpses. I . . . almost want to add that to my slumbering great old one. This'd be the way it hunts and eats while still sleeping. . . . And OMG, this could be the origin of the threshers! Probes that separated from the great old one's body. And even probes still attached that poke up through the ponds, puddles and cracks connected its watery lair scattered through the megadungeon
  • 05:57 AM - Grognerd quoted jgsugden in post Curiosity: Demarcation between Personalizing and Homebrew
    Why would it matter? Isn't it just a label that has no impact? As I said... Curiosity and conversation.

Sunday, 16th September, 2018

  • 08:35 PM - DMMike quoted jgsugden in post How do you play a character who is much smarter than you are?
    How to play a smarter character? Abstraction. And visit the OGRE to generate some smart-sounding lines to deliver. The flip is also the way to go for players with more knowledge or wisdom than their PC - tell them to make a roll when they try to use capabilities their PC probably should not have... and then tell them no if the roll fails. Tell a player "no?" Tell a player who thinks he's smart "no?" Playing with fire, here. I hope it works out for ya.

Friday, 14th September, 2018

  • 04:19 AM - Garthanos quoted jgsugden in post Strength bows?
    One fighter had a bow built, but he never actually used it in combat. Did Odysseus even? It was evidence of potent godlike strength AND a token of his identity but... killing things with it or doing William Tell or Robinhood Tricks not really.
  • 01:38 AM - Garthanos quoted jgsugden in post Katana
    Critical Role, the podcast D&D game, has a take on this concept. The weapon in question - the patron weapon of a Hexblade Warlock -makes the Warlock 'eat' other magic weapons to steal their magic. I'd ask the DM to give you a longsword/katana that starts out effectively non-magical, but it can absorb the powers of other weapons, but when it absorbs a new weapon, it loses the power of any it previously ate.We will was 2wer we talked re re er

Friday, 7th September, 2018

  • 06:01 AM - Lanefan quoted jgsugden in post Preserving the Fear Inherent in 1st Level
    Just make sure to kill characters regularly. If the monsters in a Hard or Deadly encounter focus fire on a single character they will go down quickly and possibly die. Removing Raise Dead and similar spells from the game also helps.I'm not sure removing Raise Dead etc. is the answer; though there's something to be said for making it more costly and-or for removing Revivify and suchlike. My own take is that a death-revival cycle should have some lasting or permanent impact. In 1e you came back permanently down a point of Con, for example - maybe give this a look. When you are first level, you're stepping into a scary world of danger and adventure. It is easy to find yourself overpowered... and many new adventurers die. That is the feeling of level 1. Why do you want to preserve that feeling? Wouldn't you rather evolve the game to keep it interesting? Yes, but I'd rather see that evolution take a lot longer. By the time they hit level 5 they should feel like heroes. They've been on...

Monday, 3rd September, 2018

  • 07:09 AM - Horwath quoted jgsugden in post The D4
    Go get an app and free yourself of the physical limitations of dice. Friend did that once, the rest of us started arguing who will get the honor of smashing his smartphone into wall. Needless to say he put the phone away in couple of seconds :D
  • 06:17 AM - MNblockhead quoted jgsugden in post The D4
    Go get an app and free yourself of the physical limitations of dice. BLASPHEMY! BURN THE HERETIC! Oh, okay, for a group of players who are not co-located, playing on a VTT, it makes sense. But I don't allow digital dice rolling at my physical table for my home game. Also, even if I use a flat screen to display a digital battle map, we still use minis. The later is harder to defend because we play a lot of theater-of-the-mind, which doesn't use minis of course. But we are physcial creatures. The tactile feedback and having the players be able to move their own characters add to the game IMO. For dice, I don't like digital dice rollers at a physical table, especially if not on a shared platform, because it makes rolling the dice less of a group activity. Dice are rolled in the open and everyone can get the share experience of a success or failure, crit or fumble, at the same time as they watch the die come to rest.

Sunday, 2nd September, 2018

  • 04:46 PM - smbakeresq quoted jgsugden in post Arguments and assumptions against multi classing
    1.) I can make 'overpowered' single class characters. Accordingly, I'm not worried if we can do it with multi-class, too. 2.) As long as the character origin and development tell a good story, I do not have any concerns about it being a multi-class. If you're building a cleric 1, warlock 5, bad 6, paladin 8 design.... why? What is the story? As long as the development makes sense for the character story, and as a DM I can build off it n create a great game with all the players.... GREAT. That is the beginning, middle and end of my concerns on muti-classing. Correct. It seems that many do not care about 2 at all or very little, a simple sentence of PC origin and development is enough to justify anything. That’s the point I am making

Monday, 27th August, 2018

  • 12:09 PM - clearstream quoted jgsugden in post Interpreting Barbarian Rage in Non-combat Situations
    D&D is a Role Playing Game. Characters play a role in a story. If this is cnsidered to be a point of rule ambiguity, ask whether the situation tells a good story. If so, go with it. To me, a tortle druid screaming at the river that it shall not take his friends as it batters and throws him against the rocks is a perfectly fine use of rage. However, I would not consider this an ambiguous situation. As long as there is damage he is taking that is actually a threat to him, or he is fighting against something, I'd allow it. I have also been known to allow it in other situations, such as when the barbarian was in a weight lifting competition and had a huge crowd cheering him on. It seems like two questions are being asked here. Question 1) Is it fun/reasonable for a DM to allow this at their table? Question 2) Is it entailed by RAW that this should be possible? The answer to question 1) is easy - yes - but that cannot be mixed up with question 2. The answer to question 2) rests on ...

Sunday, 26th August, 2018

  • 01:26 AM - Reynard quoted jgsugden in post Party flight at 5th? Druid summoned giant vultures
    In my games, if the druid summoned some vultures to shuttle the PCs across a gorge, I'd make them do a few easy animal handling rolls Just as a point of order, they aren't vultures, they are Fey in the form of vultures that follow verbal orders. No roll should be necessary.

Thursday, 23rd August, 2018

  • 05:01 PM - CleverNickName quoted jgsugden in post Favorite Flanking Fixes in Five-E?
    D&D is intentionally stingy with the +X bonuses to hit. They're limited to a verysmall set of situations. The math of the game does not do well with giving it away too freely... nor does it work too well when everyone can easily get advantage.This is my biggest argument for giving a bonus to damage, rather than a bonus to hit. In 5E, armor classes are quite a bit lower compared to 3.x, so that +2 bonus is more powerful now than it was Back In The Day. I like the bonus to damage because it has a couple of built-in power checks: you have to hit first, and it doesn't multiply on a crit.

Wednesday, 22nd August, 2018

  • 03:06 AM - ValdDrakul quoted jgsugden in post Man in a Construct
    I gave the man inside three quarters cover. He was lashed into the device, effectively making him immune to most strength saving throws. However constitution, wisdom, charisma and intelligence saves generally impacted him normally. Melee and ranged attacks could target either the driver or the construct. Area of effects had a chance to hit either, but that three quarters cover gave the driver a +5 on dex saving throws and most attacks. The driver gained more defensive abilities as they improved their construct building capabilitises, eventually gaining the ability to create a construct that gave them total cover (for a period of time - air runs out eventually). I'm making this encounter a bit tougher since my players, a group of 5 who are all lvl 15 with really good gear, plus a bunch of npc followers with them. As long as the "pilot" is in the suit he's pretty much invulnerable. The suit is air tight and covers him head to toe. I might allow gas and cloud based attacks to effect him sinc...

Monday, 20th August, 2018

  • 06:02 PM - Oofta quoted jgsugden in post Why stop at Level 20?
    That is a long discussion, but the short version: In optimized parties: Often, yes. The difference between optimized and non-optimized at 20th level can be extreme. The most powerful optimized parties can cruise through a lot of CRs up to 26. However, my point, from a year ago, was apparently not clear - It isn't that you can't challenge a group of PCs lives in every encounter at 20th level. It is that you shouldn't. They're the greatest of epic heroes. If every moment is a life and death struggle, they do not feel that way. Instead, make them feel like the heroes of legend by giving them challenges that don't threaten their lives, but threaten the lives of those that believe in them - at least most of the time. There should still be encounters that challenge their lives at times, but most encounters should present other types of challenges. It is part of the evolution of the game and the evolution of the stories you tell... D&D is an RPG - a role playing game. Characters play a ...
  • 12:35 PM - Ymdar quoted jgsugden in post Why stop at Level 20?
    Something to consider for adventuring beyond 20: The PCs are some of the most powerful entities in existence. They should not face many enemies that pose a large risk to their lives. If they do, you diminish how powerful they are. They're Supermen. And like Superman, the way to challenge them is not by threatening their lives, it is by threatening the things they care about. Threats to their loved ones, their kingdom, their faith... these all the PCs to be stronger than others, but still face challenges. I haven't played high level games yet but I see a lot of monsters with CR's over 20. Do characters plough through these as easily as you suggest?

Sunday, 19th August, 2018

  • 01:49 AM - smbakeresq quoted jgsugden in post Missing Rules
    A jump should be an exciting moment in a game. If it takes more than a moment to adjudicate, it is taking too long. The PHB rules handle it perfectly by giving simple, easy and dramatic - yet quick to adjudicate - rules. This is %100 true, however i use jump ALL the time, especially as a martial PC. Jump over that difficult terrain, on that table and then off again to attack from above (and ask for a bonus to damage from DM), jump to get next to the bad guy in case the floor is trapped, etc. As a DM I always use terrain and difficult terrain and hazardous terrain mixed in and around each other and at different heights. You would be amazed at how many players just follow the normal terrain around instead of just jumping over it or using acrobatics skill to tumble around it. It’s a form of movement that is greatly underused considering how many regular situations it can be used in.

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