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  • jgsugden's Avatar
    Today, 05:35 AM
    You see, I'm confused because the article walks you through how to get your songs from your CDs into ITUNES FOR FREE. And I have thousands of songs on my ITUNES THAT I TOOK FROM CDS FOR FREE. Regardless, I'm done with this discussion. And with certain people.
    94 replies | 2717 view(s)
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  • jgsugden's Avatar
    Yesterday, 10:02 PM
    Except I quoted his active laguage and then demonstrated how it was inaccurate. I dealt directly with what he said, and I demonstrated that from a use perspective his point was 100% wrong. Man, I miss the super easy access to blocking people.
    94 replies | 2717 view(s)
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  • jgsugden's Avatar
    Yesterday, 09:30 PM
    Dude, I was replying to the guy that said something 100% false. My statement is 100% true. It is annoying to pay for content twice. A lot of services avoid that. WotC / Beyond does not. It annoys people. They can vote with their dollars.
    94 replies | 2717 view(s)
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  • jgsugden's Avatar
    Yesterday, 09:19 PM
    You said you don't get SONGS ON ITUNES just because you purchased them on CD years ago. I have thousands of SONGS ON ITUNES that I added from CDs I purchased years ago. You can persniggle about the methodology, but I get the use of my songs, on ITUNES, without additional cost because I bought them on CD once upon a time. Regardless, I've stopped buying pen and paper supplements for D&D now...
    94 replies | 2717 view(s)
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  • jgsugden's Avatar
    Yesterday, 04:48 PM
    Actually, you do. https://support.apple.com/guide/itunes/import-songs-from-cds-itns2935/windows
    94 replies | 2717 view(s)
    1 XP
  • jgsugden's Avatar
    Yesterday, 06:39 AM
    So, your PC faces challenges for which they are not ideally prepared? Awesome. Sounds like a great role playing opportunty for me. The uncharismatic leader is a great story idea.
    9 replies | 213 view(s)
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  • jgsugden's Avatar
    Wednesday, 14th November, 2018, 10:57 PM
    I'm looking for suggestions. I may be moving across the country in the not so distant future and would love to continue playing with my pen and paper group. I'm trying to figure out the best way to set things up so that I can sit down at a computer on the East Coast and play with this group (who will be on the West Coast) with minimal impact on them. Goals: * I'd like to be able to see...
    1 replies | 120 view(s)
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  • jgsugden's Avatar
    Monday, 12th November, 2018, 04:34 AM
    Seriously. D&D beyond. The cost for a group to use it s pretty manageable.
    94 replies | 2717 view(s)
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  • jgsugden's Avatar
    Monday, 12th November, 2018, 01:52 AM
    D&D is a complex weave of many different interacting rules. It also aims to achieve a balance that is not easy to measure mathematically. In essence, it is balanced when every class is fun. 5E does this very well. I suggest anyone playing the game try it for 6 months with no variant rules (except feats/variant humans) or home rules before they make any changes. It provides a deeper...
    129 replies | 4786 view(s)
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  • jgsugden's Avatar
    Sunday, 11th November, 2018, 06:04 PM
    D&D Beyond.
    94 replies | 2717 view(s)
    5 XP
  • jgsugden's Avatar
    Thursday, 8th November, 2018, 08:38 PM
    Hsving played a wizard for a good portion of the 5E era - piffle. NOthing i needed. They're fun, engaging and evocative.
    60 replies | 1748 view(s)
    1 XP
  • jgsugden's Avatar
    Sunday, 4th November, 2018, 07:52 PM
    There are a variety of ways to handle the concept, but you need to address it in 4E. The simplest is to make it a feat that grants access to a version of Planeshift. However, what they relly need to have to put M:tG into D&D is a vast spectrum of single action monster summoning spells that give you access to everything from goblins to pit fiends - and mechanics that allow for multiple...
    24 replies | 895 view(s)
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  • jgsugden's Avatar
    Sunday, 4th November, 2018, 06:42 PM
    Dude. Why would anyone need to assume anything when you write everything you believe in these lengthy posts? You are clearly not getting my point because your arguments contradict the underlying concept. You ask why bother to spend gold on stuff when the things you're spending the gold on are not directly related to the adventure. I've answered that question. Other people have answered that...
    780 replies | 85017 view(s)
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  • jgsugden's Avatar
    Sunday, 4th November, 2018, 03:14 PM
    Note that D&D is not called a Mechanics Playing Game. It is an RPG. If you're not interested in the story, you're likely going to be better off playing board games that are designed to focus on giving you mechanical staisfaction rather than games where the ability to tell a great story is put before the pure strategic and tactical balance of the game. Yeah, I suppose it is impossible to have...
    780 replies | 85017 view(s)
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  • jgsugden's Avatar
    Sunday, 4th November, 2018, 05:55 AM
    D&D is a role playing game. Your characters play a role in a story. How the trucking hash can you not see how a huge amount of money can give you a plethora of story options? People want your money! You can use it to solve so many problems in the world! Even if you have no immediate use for it, what are you going to do if someone steals it? And buying and paying for a mansion, keep,...
    780 replies | 85017 view(s)
    1 XP
  • jgsugden's Avatar
    Saturday, 3rd November, 2018, 03:48 AM
    It amazes me how many people think they need to 'fix' things that are not broken. The warlock is not overpowered. Period. Their DPR is not too high, their ability to effectively do powerful cantris with unlimited levitates, etc... is not overpowered. Being able to use melee weapons with a Hexblade by using Charisma is not broken. All this focus on the power levels of such an evocative...
    118 replies | 3952 view(s)
    1 XP
  • jgsugden's Avatar
    Tuesday, 30th October, 2018, 01:47 PM
    The greater restriction on wizards is prepared spells. You could give them every spell in the game for their spellbook and it will not make them overpowered. They can't prepare enough to make it matter too much.
    14 replies | 577 view(s)
    6 XP
  • jgsugden's Avatar
    Monday, 29th October, 2018, 03:03 AM
    In practice, many DMs will have monsters target that familiar and put an end to it breathing energy within 1 round, meaning you used a spell slot and a bonus action for about 10 damage on a small number of creatures - and it cost you your familiar for a while. Also, some DMs may decide that the breath is an 'attack' which is not allowed for a standard familiar, although RAW, this is incorrect. ...
    1022 replies | 1143280 view(s)
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  • jgsugden's Avatar
    Thursday, 25th October, 2018, 01:27 PM
    If your heroes invest resources in being perceptive, they should notice pretty much everything. This is something a DM should celebrate, not something that should be frustrating for the DM. Describe how they notice the small things effortlessly like so many perceptive characters in literature... make them feel like they are amazingly good at perception if they are heavily invested in it. ...
    102 replies | 2498 view(s)
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About jgsugden

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Wednesday, 31st October, 2018



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Wednesday, 31st October, 2018

  • 05:36 PM - Sword of Spirit mentioned jgsugden in post Wizard's Spell Book Allocation
    So far, the only wizards we have encountered have been from published adventures (including previous edition adventures). If it makes sense for them to encounter a wizard in a home-brew adventure or other situation, they will.The spellbook's location is usually specified in the adventure. If not, I place it in a place that makes sense. They usually carry a copy on them so they don't risk it being stolen somewhere else. If the PC defeats the wizard, they should usually be able to get access to their spellbook. While 5e doesn't require it, found spellbooks and scrolls has traditionally been the wizards main method of acquiring spells, and should be encouraged. As jgsugden said, finding spells won't mess anything up. One thing to keep in mind is that copying spells into a spellbook a major drain on resources. And if you want to make a backup spellbook that adds even more cost (not too much though in 5e). My wizard is perpetually poor. Sometimes he has to borrow money from other party members. Usually he has spells he can't yet afford to copy sitting around in a captured spellbook. At the same time, the party members who don't spend much money are racking up a nice nest egg. As far as fleshing out the spellbook itself, here is what I do. 1) If there is a published list of spells in the book, or a list of prepared spells, I start there. 2) I figure out how many spells he should know based on the wizard class rules. 3) After they hit that number, I tend to give them a few more spells. NPC wizards expand their spellbook too! I roll a die for this based on what makes sense to me. 4) I figure out which spells they have. a) I don't worry about whi...

Thursday, 19th July, 2018

  • 09:50 PM - Staffan mentioned jgsugden in post Does immunity to Charm prevent other enchantment spells?
    jgsugden is pretty much right. Many enchantment spells use the format "must succeed on a Wisdom saving throw or be charmed for the duration. While charmed in this way, ______________". If you're immune to the charmed condition, you would not be affected by such a spell (unless it has multiple effects - for example, I could imagine a spell that charmed you and gave you some form of buff, and in such a case the buff would remain unless it was specifically tied to the charm condition).

Thursday, 21st June, 2018

  • 08:50 PM - akr71 mentioned jgsugden in post Need input on a ship based mini adventure
    Ooh, jgsugden I really like that! I had been trying to figure out who the slavers clients were. I was playing with the idea of an efreeti cuz I didn't really want to get into a whole "stop the slave trade" quest. I mean if they want to travel to the City of Brass and give it a go, I won't stop them, but orcs or goblins are as good as any other strong back to the efreeti. TheSword maybe that's where the juvenile kraken comes into the picture - it could be what the shaman summons. Kraken-Priest/Orc Shaman mashup? Don't mind if I do... Sprinkle a few swampy, sunken ruins around the island and they can explore for a good while.

Monday, 18th June, 2018

  • 05:34 PM - Hawk Diesel mentioned jgsugden in post Improving the armor proficiency feats
    Ah, so something like add proficiency to heavy armor master, that kind of thing? I mean that's one way to handle it. But once again I think it would be better or more interesting for players to gain active abilities rather than passive ones. jgsugden provides a rather nice example of that.

Tuesday, 22nd May, 2018

  • 11:04 PM - Yaarel mentioned jgsugden in post Core+1
    Core+1 is a Ďruleí, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a Ďpolicyí that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. @jgsugden There might already be a drift toward what you are proposing. In addition to Ďcoreí, you want to see something like Ďstandardí and Ďexoticí. Apparently, certain options from noncore rulebooks are considered legal even if not using it for the plus-one. For example, someone mentioned the ĎBlessingí elf trait to change sex per long rest, as legal, even using an other noncore, besides Mordenkains Tome. Various clarifications probably fall into this Ďstandardí category. Certain thematically-related options for race and class, should probably be Ďstandardí, even if in separate books. And so on.

Monday, 14th May, 2018


Thursday, 3rd May, 2018

  • 01:20 AM - TheSword mentioned jgsugden in post High AC and encounters
    @jgsugden. Youíre making a lot of assumptions about the way the game is Ďmeant to be playedí but these opinions are not universally held. There is an old and established tradition of tailoring adventures to the capabilities and interests of your groups. Doing so isnít metagaming in the common sense of the word - which is characters acting with knowledge they couldnít have in game. The DM isnít a character. They are the architect of the adventure. The DMG is full of advice on the subject. Itís worth a good read before stating what d&d is or isnít. Stratagey and story are not mutually exclusive. By forcing a choice between ROLEPLAYING game and roleplaying GAME youíre making a distinction we donít need to make. For many people itís a Roleplaying Game. As simple as that. I can only assume you donít realise how patronizing it is to tell someone to go and play a board game because theyíre playing D&D wrong... as if D&D was ever about one thing.

Wednesday, 2nd May, 2018

  • 02:02 AM - the Jester mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? ... What if the monsters didn't attack the cleric at all? That adventurer's wearing heavy armor and is dodging. So they opt for another target. Concept realized? Or player robbed? Speaking as another DM on the same page as jgsugden, I think that's fine. However, if every monster always automatically skipped past him to attack softer targets, that would be different. Again, speaking only for myself, I try to choose targets for my monsters that they would choose. I use, or try to use, the targeting methodology that they would use. So, for instance, a kobold is probably going to target the easiest looking enemy. An orc warlord will probably engage the toughest looking warrior, but might lose interest after a couple of rounds of trading zero damage. An ooze will probably attack the closest creature; a wolf is likely to strike at an enemy with its pack mates surrounding it, and a zombie will probably try to hit whatever hit it last. Sometimes there's more to drawing fire than just standing there dodging. The cleric in the OP is more likely to draw fire if he moves into the enemies' formation, if he shows that he's a threat instead of just dodging, if he uses an action to insult his foes. There are lots of ways...
  • 01:29 AM - MechaPilot mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? I can't speak for jgsugden, and I won't try to. However, his post really sums up my opinion on the OP's question. Therefore, I feel at least partially compelled to answer your question. Perhaps my answer will be similar to that of jgsugden, since his post really resonates with my response to the OP. For me, I feel that the monsters giving up on attacking the PC they can't hit wouldn't infringe on embracing the cleric being good at what he/she's invested their resources in. Let the monsters waste a couple rounds of attacks trying to hit the cleric. These wasted attacks against the forge cleric gives the rest of the party a couple free rounds to whoop on their enemies, helping everyone contribute in their chosen manner. Then, when the monsters realize they can't hit the cleric and switch to other softer targets, the monsters challenge the cleric's ability to support his/her allies (which is a basic function of the cleric class and which the character should be good at, though perhaps not as good as other ...

Wednesday, 18th April, 2018

  • 11:07 AM - Coroc mentioned jgsugden in post I know magic items are unnecessary but
    jgsugden #11 Very good post, and good System to spend coin on, i especially like how you exponentially increase cost by scroll Level. I do it quite similar, but i did not offer other Magic items than scrolls or potions to be bought by the Players. I got some other goodies although like compass, clocks, war machines, vessels coaches etc. for my current campaign. A question: Do you always follow this rule, no matter what campaign? (Asuming you do not only run 1 style of campaign which makes this question obsolete)

Friday, 13th April, 2018

  • 10:41 PM - MechaTarrasque mentioned jgsugden in post [5E] Let's Brainstorm a Sumo Class!
    I will go from left field and say a barbarian or paladin would be better chassis than a monk or a fighter. It seems like sumo is more of a single attack nova (albeit that nova might be extra good shoving or grappling rather than damage) than multiple attacks. I think I lean towards barbarian, as everything about rage (except for the name) seems like a good fit for the sumo, although jgsugden's idea about wrestling divine spirits could fit the paladin. [I will admit that a desire for a barbarian and/or paladin subclass really good at unarmed attacks is part of my assessment--if El Santo is not a good paladin, something is wrong with paladins.]

Tuesday, 27th March, 2018

  • 04:09 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    You don't really need to reconcile it too much because it's not a binary answer, and because you already have the common-sense approach to it. Many things like disease, insanity, and murder are well tread elements of the genre and often have rules directly associated with them, while sexual situations do not, to the best of my knowledge. As such I don't find your viewpoint to be outside the norm for most RPG communities. Well, I wanted to check in with the community, and perhaps I didn't explain myself very well. That said, I think that the vast majority of the conversations in this thread have been amazing and respectful and have provided some great ideas! I think it was that, when I saw the comment by jgsugden (and I saw your followup in this thread, thank you!), it made me examine some of my prior conceptions about sensitive game material. Not just handling it, and disclosing it, but what the general norms are about sensitive game material, and whether those might have changed over time. One thing I am noticing is that many people refer to keeping games "PG" or "PG-13," which is something I think is a common idea (in principle). But that had me thinking that this idea of "PG-13" in America, for example, is something that is overly friendly to a lot of violence, but not so much sex. That happens to be something I kinda agree with, at least in terms of a game that involves, um, some killing, but I was trying to understand whether my beliefs are universal, whether they have changed, etc. I think I'm trying to understand whether there are certain "norms" baked into a D&D game, what those norms are, and what deviations from those norms require disclosure. Perhaps, on a more meta- level, I ...

Monday, 26th March, 2018

  • 04:17 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    Hola! A recent comment in a separate thread got me thinking- "Just to be on the safe side, try to make sure nobody has had any family losses associated with the disease ... It is far rarer these days, but once upon a time it was not too uncommon for a pet to be put down for fear of the disease. A parent or grandparent that lost a pet for fear of the disease may not enjoy overhearing it being used as part of entertainment." jgsugden Now, I have to admit that this thought caught me by surprise. While I am a big advocate of open communication at the table, I never would have thought that something like this would be, or should be, an issue. But is this something that is a blindspot for me? So, here are my thoughts on the issue- A. I do think that there are some issues that require prior warning to a group before the come up in play. For example, I am uncomfortable with running overly sexual situations in my 5e games (or, really, any RPGs), and while I understand that others have more comfort with that, I would expect some type of heads up before entering that type of campaign. Allowing PvP would be something else that falls into that category- to me, these are basic playstyle issues that need to be clearly communicated. B. OTOH, I also feel that life is too diverse and that we all know that we are playing a game. A game that often involves (for lack of a better term) killing. So, there are often ancillary issue...

Thursday, 22nd March, 2018

  • 01:45 PM - akr71 mentioned jgsugden in post Just Finished LMoP--What Next?
    There have been lots of great ideas already posted - I like jgsugden suggestion of a short adventure to get the party to 5th level, whether its of your own design (the found treasure map in Wave Echo Cave perhaps) or a pre-made adventure. Storm Kings Thunder starts nearby in Triboar. Princes of the Apocalypse starts not that far away too. For my LMoP campaign, Glasstaff and the Black Spider escaped and I have been using them as reoccurring villains - which the players love! They also tried to bargain with the green dragon into leaving Thundertree and lair in the ruined castle. They moved its treasure for the dragon, but then it tried to double cross them. They were prepared and had hired crossbow wielding mercenaries to offer support. Enough of them hit in the first couple rounds to make the dragon think twice and it flew off. So they'll have to deal with it at some point too.

Wednesday, 15th November, 2017

  • 11:06 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I think the main concern people have is that it stomps all over prayer of healing. EDIT: Out of combat, healing spirit can heal up to 35 (10d6) hit points per PC at its base level. Prayer of healing, however, can only heal 9-14 (2d8 + 1-5) per PC, with a limit of six PCs in total. Both are 2nd level spells.
  • 08:17 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I'm not seeing anyone complaining about its use in combat. It's the out-of-combat use that's causing people to cry foul.

Tuesday, 6th June, 2017

  • 11:59 AM - Sword of Spirit mentioned jgsugden in post Pitch Ravenloft to new players
    Ravenloft is my friend's favorite setting to run. In my mega-campaign where I encourage guest DMing, he has laid claim to DMing all Ravenloft visits. He runs Ravenloft much like jgsugden describes. The PCs are meant to be heroes, and the world is stacked against them. Success often comes at a cost, you can't trust a lot of things (like some types of beneficial magic) you can in typical D&D, etc. Ravenloft in no way requires (or even encourages) playing less heroic characters. In fact, characters with questionable morals are actually at greatest risk of having their souls claimed...

Friday, 28th April, 2017

  • 07:28 PM - iserith mentioned jgsugden in post Crawford on Stealth
    I think this comes down to differences in terminology, not an actual disagreement. I think that the way 5e uses the term, Passive <skill> doesn't take you an action, Active <skill> does take you an action. Passive Athletics, at least in the sense that I think Jgudsden and Flametitan are using it, would still take your action, you are just using an average roll. That's not "Passive" in the way that the 5e rulebook uses the term 5e doesn't seem to have a mechanic spelled out for "taking 10" the way 3e did. (The closest thing I can think of is "The DM can decide you don't need to roll".) And I think that is what we are talking about - the difference between Taking 10 (still takes your action, you have to choose to do it) and Passive (does not take your action, is always operating by default). Of course "taking an action" only really matters when the action economy matters, such as in combat, right? So in the case of jgsugden's examples, it's more abstract than that. It's stuff the PCs are doing constantly over time and with an uncertain outcome, so a passive check could apply to resolve. It probably wouldn't come up much except perhaps in particular overland travel scenarios or montages of one kind of another.

Monday, 24th April, 2017

  • 03:08 PM - Corwin mentioned jgsugden in post Nerfing Great Weapon Master
    Case in point: myself. If you had asked me about the feat years ago (plural number of years) I would not have had the insight I have today. That is not what jgsugden was getting at. Just because your personal opinion is new, does not mean you brought something new to the topic. Nor does it mean your newly formed opinion is in the majority, while we are at it.

Sunday, 23rd April, 2017

  • 09:41 PM - Quickleaf mentioned jgsugden in post Meaningful traps
    jgsugden You do make some great points about traps, but I think you fell into the "trap" of how traps are usually used in D&D. And it has to do with locating traps & observant PCs. Is noticing a trap with a high roll as satisfying as deducing the presence of a trap? My answer is an emphatic "no." Traps are most interesting when they invite interaction and require thought. They are least interesting when discovered or resolved by rolling a die without any thinking required. Consider the 5e Monster Manual entries for Animated Armor or Mimic or Gargoyle Ė†they all have a trait called False Appearance. That should be the starting point of design for traps. I've previously posted extensively on the topic, but can't find my old post (possibly it was eaten in the database crash). Here's the essence of my idea... At a bare minimum a trap is so well concealed that it effectively appears to be something else - essentially, ALL traps have the False Appearance trait. This works. Let me explain. ...


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Sunday, 18th November, 2018

  • 05:51 AM - Azzy quoted jgsugden in post Anyone else find this really irritating?
    You see, I'm confused because the article walks you through how to get your songs from your CDs into ITUNES FOR FREE. And I have thousands of songs on my ITUNES THAT I TOOK FROM CDS FOR FREE. Not free. Also, not from iTunes. You paid (I assume) for the CD. Then you ripped the CD to iTunes. That's the point that was trying to be made.
  • 04:22 AM - doctorbadwolf quoted jgsugden in post Anyone else find this really irritating?
    You said you don't get SONGS ON ITUNES just because you purchased them on CD years ago. I have thousands of SONGS ON ITUNES that I added from CDs I purchased years ago. You can persniggle about the methodology, but I get the use of my songs, on ITUNES, without additional cost because I bought them on CD once upon a time. Regardless, I've stopped buying pen and paper supplements for D&D now that I am on Beyond. I like having the core books in hard copy, but I have not opened Sword Coast, Xanathar's, Mordy's or any of the other books in months, despite using the content all the time. It is sad that I will not have all of this content available forever in hardback, but I'll deal - most likely the material will be available in some format cheap/free by the time we hit 7E. What I said is 100%, inarguably, correct. It ainít any kind of nitpick, bud. You donít get anything for free from iTunes just bc you purchased a cd. You can add your personal library, just like you can in DDB. Youí...
  • 12:11 AM - cbwjm quoted jgsugden in post Anyone else find this really irritating?
    You said you don't get SONGS ON ITUNES just because you purchased them on CD years ago. I have thousands of SONGS ON ITUNES that I added from CDs I purchased years ago. You can persniggle about the methodology, but I get the use of my songs, on ITUNES, without additional cost because I bought them on CD once upon a time. Regardless, I've stopped buying pen and paper supplements for D&D now that I am on Beyond. I like having the core books in hard copy, but I have not opened Sword Coast, Xanathar's, Mordy's or any of the other books in months, despite using the content all the time. It is sad that I will not have all of this content available forever in hardback, but I'll deal - most likely the material will be available in some format cheap/free by the time we hit 7E.Are those songs available if you load up iTunes on another machine? For instance, if all the music you added was on your home machine and you wanted to listen to music at work, is all of the music you added from CDs available ...

Saturday, 17th November, 2018

  • 09:45 PM - Satyrn quoted jgsugden in post Anyone else find this really irritating?
    Dude, I was replying to the guy that said something 100% false. Your reply makes it look like you didn't understand what the guy was saying, since you saying the same thing about iTunes as he was - "You can buy songs from Apple, or use your own files" - even though you don't think you are.
  • 09:25 PM - Satyrn quoted jgsugden in post Anyone else find this really irritating?
    I have thousands of SONGS ON ITUNES that I added from CDs I purchased years ago. You can persniggle about the methodology, but I get the use of my songs, on ITUNES, without additional cost because I bought them on CD once upon a time. Yeah, you have them because you added them instead of buying them again through iTunes. Just like you can have D&D stuff on DDB by adding it instead of buying it through DDB. Of course, it's significantly easier to add new songs than it is to add new D&D stuff, so it doesn't really seem like the same.
  • 08:32 PM - robus quoted jgsugden in post Anyone else find this really irritating?
    No, you donít. You can upload songs and organize them with iTunes. That isnít the same thing. You can do the same thing with DDB. That seems like hair splitting. You donít have to buy the same music again to get it on another device via iTunes (if you purchased the original CD and you ripped it, illegally originally remember (at least in the UK: https://www.telegraph.co.uk/technology/news/12021607/Why-in-2015-is-ripping-CDs-still-illegal-in-the-UK.html)?, and added it to your iTunes library)
  • 07:56 PM - doctorbadwolf quoted jgsugden in post Anyone else find this really irritating?
    [QUOTE=doctorbadwolf;7523796]... DDB is that experience. You don't get songs free on iTunes just because you purchased the CD years ago before iTunes was made... [\quote]Actually, you do. https://support.apple.com/guide/itunes/import-songs-from-cds-itns2935/windows No, you donít. You can upload songs and organize them with iTunes. That isnít the same thing. You can do the same thing with DDB.
  • 05:55 PM - LordEntrails quoted jgsugden in post Anyone else find this really irritating?
    [QUOTE=doctorbadwolf;7523796]... DDB is that experience. You don't get songs free on iTunes just because you purchased the CD years ago before iTunes was made... [\quote]Actually, you do. https://support.apple.com/guide/itunes/import-songs-from-cds-itns2935/windows That's akin to putting in the spells from your ook yourself. The point is that you have to upload/import it yourself, you don't get the iTunes "version" itself.
  • 08:40 AM - doctorbadwolf quoted jgsugden in post Anyone else find this really irritating?
    Problems like this are why good old fashioned books made out of paper were invented. Trying to scroll up and down a PDF or Word file is more inconvenient. There isn't any way to "hold your page while you look at something else." I find it more annoying in a physical book. D&D Beyond. Seriously. D&D beyond. The cost for a group to use it s pretty manageable. Spell organization by class is available completely free. You just can't view the content of spells you havne't purchased the source of, but you can look at the list of all wizard spells ever printed for 5e, for free. And the Legendary Bundle gives you all currently published content for about 15% below amazon cost. So....to get back to your question....the way you "provide sufficient incentive" is by providing an experience superior to what customers can get by downloading illicit copies.* In other words, leverage the power of technology to do something more powerful than a PDF. Then just stop worrying (even if it's aggr...

Thursday, 15th November, 2018

  • 01:53 PM - MarkB quoted jgsugden in post Unearthed Arcana: of ships and the sea
    This article says airships travel at 9 MPH. In prior editions, the airships moved at between 20 and 24 MPH. 9 MPH is just shy of 80 feet per round - meaning that thy're slower than your average barbarian. I'd prefer the faster speed. For what it's worth, the Wayfinder's Guide to Eberron puts elemental airship speeds at between 20 and 40 mph.
  • 04:46 AM - Azzy quoted jgsugden in post Unearthed Arcana: of ships and the sea
    is it a personal problem for you? are you part in the delays? do you feel guilty? This article says airships travel at 9 MPH. In prior editions, the airships moved at between 20 and 24 MPH. 9 MPH is just shy of 80 feet per round - meaning that thy're slower than your average barbarian. I'd prefer the faster speed. We really need to keep a list of issues, potential issues, and perceived issues for reference for when the survey on this opens up.

Sunday, 4th November, 2018

  • 06:11 PM - Charlaquin quoted jgsugden in post What's the point of gold?
    It absolutely is true. I've played with people who couldn't care less about experience points. Level was meaningless to them as they only cared about exploring character and interacting with the world in ways that helped them explore their character, and roleplay. Level 1 was the same as level 5, which was the same as level 20 to them. Level is only has meaning if players give it meaning. They may not have cared about their level, but thatís not the same thing as level not mattering. Whether they cared or not, at level 5 they had more spells and abilities at their disposal and a higher probability of succeeding on rolls to which their proficiencies applied than at level 1. That makes the level objectively significant, even if they donít care about its significance. Same with race and class. There is no race and class that has meaning unless players give them meaning. The simple fact that some classes can cast spells and others canít proves you wrong. You may not care whether or not y...
  • 05:54 PM - Charlaquin quoted jgsugden in post What's the point of gold?
    Note that D&D is not called a Mechanics Playing Game. It also is not called a Role Playing Conversation. It is an RPG. Yes. A role playing game. Role playing is the act of imagining yourself as someone else and making decisions as you imagine that person would. Games have mechanics. Role playing games have mechanics that revolve around imagining yourself as someone else and making decisions as you imagine that person would. If you're not interested in the story, you're likely going to be better off playing board games that are designed to focus on giving you mechanical staisfaction rather than games where the ability to tell a great story is put before the pure strategic and tactical balance of the game. I have never said Iím not interested in the story. Because it isnít true. Donít assume things about my taste in games. Yeah, I suppose it is impossible to have HEIST adventure.Your party is 4 to 7 beings in a world. There are a near infinite supply of others that can also want ...
  • 07:17 AM - Charlaquin quoted jgsugden in post What's the point of gold?
    D&D is a role playing game. Your characters play a role in a story. And you also play a game with mechanics. How the trucking hash can you not see how a huge amount of money can give you a plethora of story options? People want your money! In theory, but that only matters if the DM actually decides to run a scene where an NPC shows that they want my money. And frankly, I would find that much less interesting than a scene where Iím... you know, going on adventures. You can use it to solve so many problems in the world! If the rest of the group is interested in playing a game where we save the world through philanthropy, sure. Thatís not generally what I playbD&D for though. Even if you have no immediate use for it, what are you going to do if someone steals it? Sounds like the start of an adventure. Thatís far more interesting than anything I could have spent the money on. Thank you, mysterious thief, for giving me something to do. Thatís more than the gold ever did for me. And buying ...

Saturday, 3rd November, 2018

  • 06:39 AM - Hawk Diesel quoted jgsugden in post Banishing Eldritch Blast
    It amazes me how many people think they need to 'fix' things that are not broken. The warlock is not overpowered. Period. Their DPR is not too high, their ability to effectively do powerful cantris with unlimited levitates, etc... is not overpowered. Being able to use melee weapons with a Hexblade by using Charisma is not broken. All this focus on the power levels of such an evocative class is really missing the entire point of the class. Sorry, but I disagree. Not about things being broken or not. But every play style and table is different. I think it absolutely is part of this hobby to tweak things to be more aligned with how you use the game or to maximize fun. There is not a class or feat or archetype that I haven't adjusted to some degree. So sure, you may not see these things as broken. And that's fine. Others do. Neither is wrong. Except about the Hexblade. That thing is hot garbage compared to what every other patron offers.

Thursday, 1st November, 2018

  • 01:29 AM - BlivetWidget quoted jgsugden in post Wizard's Spell Book Allocation
    The greater restriction on wizards is prepared spells. You could give them every spell in the game for their spellbook and it will not make them overpowered. They can't prepare enough to make it matter too much. This. Why do so many DMs think giving more spells to PC wizards will "make them OP"? Complete nonsense. I want to know where this assumption comes from, because I see it all over the place. But consider: Completely on their own, a level 20 wizard will have 42 non-cantrip spells (anyone else think that number was deliberate? =). Those 42 spells are going to be, in the wizard's calculation, the absolute best ~4 spells for each level. Ipso facto, any spells you give them are going to be, at best, ~5th from the top of their ranking, if not much much lower. Furthermore, an optimized level 20 wizard can only prepare 25 of their spells (generally a wizard can prepare about half of what they get automatically, at any level). Unless it's for the fun of variety, a wizard isn't go...

Tuesday, 30th October, 2018

  • 04:49 PM - smbakeresq quoted jgsugden in post Treantmonk's Guide to Wizards 5e
    In practice, many DMs will have monsters target that familiar and put an end to it breathing energy within 1 round, meaning you used a spell slot and a bonus action for about 10 damage on a small number of creatures - and it cost you your familiar for a while. Also, some DMs may decide that the breath is an 'attack' which is not allowed for a standard familiar, although RAW, this is incorrect. It is a fun idea, but likely will not be a strong option. In my experience, saving those bonus actions and 2nd level slots for misty steps is a more advantageous idea. My experience is DM do that sometimes. The familiars that can fly away are better for this obviously. However, if the creature spends its turn chasing and attack a familiar that is a good use of 2nd level spell as a form of soft control. In our group recently its been used to prevent regeneration of some creature, we are fighting a lot of regenerating undead. Its sometimes its worth it, sometimes it isn't. Its a neat idea...

Wednesday, 3rd October, 2018

  • 01:06 AM - Duncan Wynn Jr. quoted jgsugden in post Eberron mark
    You can go with that approach, but Baker still seems to be granted complete control over the development of the IP. As such, I'd consider the Forback novels - which contradict his statement - to be non-canon specifically because they violate Baker's statements abou what a mark should do. I never read the books, but from the summaries I see, they are in contradiction to the statements of Baker and thus are not part of the setting as officially released. I googled it and came upon an article by Baker that said the design team didn`t consider Eberron novels canon but that they could be considered canon. The official Wizard`s novels. Since there isn`t any other info except Baker`s admitted non canon MOD article , I`ll go with the Lost Mark.

Tuesday, 2nd October, 2018

  • 11:35 PM - Duncan Wynn Jr. quoted jgsugden in post Eberron mark
    You'll find no official answers - intentionally. Keith has states that there will be no official supplement with answers to this question. Eberron is filled with mysteries. It is intentionally plagued with story hooks that have no resolution stated. This is done to allow each DM to resolve them for their game in a unique way... and to prevent players from going to a message board and finding the answer to the mystery in their adventure. If you're a DM - be creative and go big with the msyteries you choose to solve. If you're a player, get excited about having true mysteries to embrace in Eberron. Yes , Baker states in his MOD article on his site that there`s no canon info on the MOD , which I`d agree with except for the Lost Mark trilogy. Since WotC published it , that makes it canon . Thus far (110 pages into Road To Death , the second one.) , it seems that Forbeck didn`t get the memo as he makes it clear that Espre`s mark is the MOD. From descriptions when Espre used her mark , it h...

Wednesday, 26th September, 2018

  • 04:34 PM - Sacrosanct quoted jgsugden in post 5E And The D&D Play style "Won"
    Prior to the internet, which was really hitting stride with 3E, games were very different when you moved from table to table. Most people misunderstood some of the rules, but the rules they misunderstood (r did no know about) differed from table to table. The best source to understand the rules as written were monthly magazines like Dragon. It was a dffernt experience fr every group. . I know this is anecdotal, but I just don't see this. In the 80s, my group was pretty static. Same core group of players with only rarely bringing in new player or me going to a different group. But then, there were very few differences. In the 90s, I was in the military, and must have gamed with over a hundred different people. Players were coming and going every couple months as everyone got deployed to different areas and/or switched duty stations. And again, there was little change from table to table. The only differences I've seen in those 20 years were minor house rules, like 4d6 vs. 3d6. ...


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