View Profile: jgsugden - Morrus' Unofficial Tabletop RPG News
Tab Content
  • jgsugden's Avatar
    Yesterday, 11:35 PM
    My bard archer build is ranger 5 / lore bard to 15. From level 2 you have Hunter's Mark and Archery, an extra attack on an adjacent at 3rd (or increased damage) and then multi at 5. You follow that us by adding spells, getting Haste at 11 and Swift Quiver at 15. However, my favorite archer is an Eldritch Knight. They're versatile and strong with lots of RP opportunities.
    6 replies | 160 view(s)
    0 XP
  • jgsugden's Avatar
    Friday, 17th May, 2019, 06:07 PM
    Out of curiosity: What is missing in the 5E rule sets that you enjoyed in prior editions? Dual Class: In AD&D a human could dual class, while every other race could multi-class. Multi-class was advancing in several classes at once, while dual classing was starting over in a new class and getting your old class abilities back once you reached a higher level in your new class. Modern...
    69 replies | 3057 view(s)
    2 XP
  • jgsugden's Avatar
    Thursday, 16th May, 2019, 05:26 PM
    My house rule - if you have a potion in hand, you can drink it as a bonus action. Otherwise it is an action to take it out and either drink it or feed it to someone. It works. Potions are not spells, inherently. They do just what the description states. A potion of animal frienship lets you cast the spell. A potion of clairvoyance provides you the *effect* of the clairvoyance spell...
    66 replies | 9274 view(s)
    0 XP
  • jgsugden's Avatar
    Thursday, 16th May, 2019, 02:24 AM
    This would be like inventing an airplane for trips down the street. There is alternative technology/magic that gets you the results you want for a lot less effort. The variety of divination spells solves these mysteries. If you really want this approach, the locate spells cover a lot of this ground.
    5 replies | 272 view(s)
    1 XP
  • jgsugden's Avatar
    Tuesday, 14th May, 2019, 07:59 PM
    I might suggest you're going at this backwards. Star with the people that worship the pantheon. Where are they located in your game world. Name the Pantheon after that game region, not after a region on Earth.
    26 replies | 653 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 14th May, 2019, 02:11 PM
    So you identified one of the conditions I said was necessary for the result and said it could not work as part of the proposition. When you counter an argument by taking away a stated assumption for the argument, you are not counteing the argument. That was my point.
    121 replies | 4588 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 13th May, 2019, 06:41 PM
    Then remove it. You can't change the assumptions to counter an argument. Yes, the wealthy and the poor would all need to change how they live in order for nobody in the world to starve, to lack healthcare, to have clean water, to have food, etc... but we're on the verge of a politics discussion and I'm not terribly interested in that... My point is that in the real world, there are a lot of...
    121 replies | 4588 view(s)
    2 XP
  • jgsugden's Avatar
    Monday, 13th May, 2019, 05:14 PM
    So your belief is that it would be impossible for our world to provide sufficient resoures that everyone could have all the basics - food, shelter, water, healthcare ... the truh is that if we had an efficient allocation of resources and smoothly functioning economies with an educated and willing workforce expectation from every person, there is no reason why - globally - we could not (within a...
    121 replies | 4588 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 13th May, 2019, 01:48 PM
    The wealthiest people in our world could solve homelessness and poverty if the just donated most of their money to the community.
    121 replies | 4588 view(s)
    1 XP
  • jgsugden's Avatar
    Sunday, 12th May, 2019, 04:02 PM
    Your DM's interpretation seems to be rare, if not unique, in the community. Most DMs rule it the way you see it, although the wording is ambiguous. At higher levels, it is one of the most powerful invocations as you can end up pushing a creature 40 - or even 80 - feet away.
    9 replies | 502 view(s)
    0 XP
  • jgsugden's Avatar
    Friday, 10th May, 2019, 05:55 AM
    Fantasy. Not reality. The technology of a typical D&D game - when putting all magic aside - is a mishmash of eras. And that makes some real sense, if you think about it. The rate of technological advancement in a world would be quite different if the smartest people around all tend to use magic rather than science. Regardless, the answer as to why thse 5 colors of chromatic dragons and...
    44 replies | 1328 view(s)
    2 XP
  • jgsugden's Avatar
    Thursday, 9th May, 2019, 04:36 PM
    Defiling should be really tempting - both over the long term and in the moment. It should be tempting to start, and harder and harder to stop. My version of defiling has a table of "bad things" that happen when you defile. The bigger the spell, the more potent the effect - but I felt it important for the effect to manifest randomly so that PCs can't turn the "negative" into a positive...
    12 replies | 392 view(s)
    1 XP
  • jgsugden's Avatar
    Thursday, 9th May, 2019, 03:32 PM
    Note that solo adventures at low level have a higher probability of death than normal adventures of similar difficulty. It is very easy to 3 or 4 unlucky rolls in a row - and suddenly the 20 hp paladin goes down. Give him a sidekick for the adventure - a healer and utility NPC (bard - trickery cleric - lots of options) that cn balance him out a bit.
    11 replies | 354 view(s)
    0 XP
  • jgsugden's Avatar
    Wednesday, 8th May, 2019, 07:56 PM
    Hexblade. You get to be a great weapon fighter, you can maximize your charisma without losing fighting ability, and you have at least 2 spells per SR to buff allies, etc... However, I can build a great 'charismatic leader' in a cleric, rogue, bard, paladin, ranger, fighter, druid... any class really.
    63 replies | 2727 view(s)
    0 XP
  • jgsugden's Avatar
    Friday, 3rd May, 2019, 02:29 PM
    To do such a setting justice, you need to really build it out. That requires a lot of time. If it isn't my primary setting, I don't want to disrespect it by doing it half-%@ed. Accordingly, I prefer to keep Asia inspired areas as 'lands of mystery' and not flesh them out, but have them in my world as an option for players to utilize and flesh out in their character origins. I've had PCs...
    62 replies | 2881 view(s)
    0 XP
  • jgsugden's Avatar
    Tuesday, 30th April, 2019, 08:54 PM
    We overthink this topic way too much. 1.) Pets are not class features. 2.) Pets are NPCs under the control of the DM. 3.) PCs can enhance pets with spells. For example, give rangers and druids (and nature clerics) a non-concentration spell that gives beasts temporary hps and bonus to hit/damage. It works. I have a first level spell that druids, rangers and nature clerics can cast in...
    23 replies | 1137 view(s)
    2 XP
  • jgsugden's Avatar
    Tuesday, 30th April, 2019, 08:30 PM
    Uhhh... that poll is missing a lot of options. In standard games, potions are rarely used, and are pimarily used to bring a downed ally back up, or between battles where there is insufficient time for a short rest. In many games I play, the use of a potion is a bonus action. In those games, potions are used more often - potentially 1 or 2 potions per LR.
    42 replies | 1393 view(s)
    2 XP
  • jgsugden's Avatar
    Tuesday, 30th April, 2019, 08:27 PM
    Just make it permanent mage armor.
    72 replies | 12197 view(s)
    0 XP
  • jgsugden's Avatar
    Monday, 29th April, 2019, 04:48 PM
    This is intended to be joint story telling. As such, I do feel free to give the PCs their stimuli and involuntary responses (often after a die roll), but I also let them contribute to the story beyond their character actions. For example, if a player asks if something that *might* be found in a room is there, I usually say yes. "Is there a chandelier in the center of the tavern tat I could...
    59 replies | 1530 view(s)
    2 XP
  • jgsugden's Avatar
    Monday, 29th April, 2019, 02:50 PM
    It comes down to what is being attempted. Knowing a bit of trivia - very rarely but possible. Less than 5%. Building a great piece of furniture? Less than 1%. Long jump? Virtually Never. The skil set is an approximation system. I've built more comprehensive skill systems, but they were too nuanced to work, or were so abstract that the DM was ultimately just deciding what to do.
    106 replies | 3769 view(s)
    1 XP
  • jgsugden's Avatar
    Monday, 29th April, 2019, 02:45 PM
    As a DM I describe sensory input and involuntary reactions (often after a fie roll), but leave all active choices up to the players. At times I suggest how a PC might voluntarily act in the name of carrying a mood or keeping the game moving, but I don't override their choices. (Rolling a d20 wisdom save and getting a failure - indicating an involuntary negative response to the macabre scene...
    59 replies | 1530 view(s)
    0 XP
  • jgsugden's Avatar
    Sunday, 21st April, 2019, 09:03 PM
    Ioun stones are the one place where I allow multiple items to count as one attunement. If I wrote the 5E rules, I'd have given each item an attunement value and then limited PCs to an attunement limit that grew over the course of their career - perhaps having items be between 0 and 3 attunement points and allowing a PC to have up their proficiency bonus in items of attunement. Limitng items...
    35 replies | 1637 view(s)
    1 XP
No More Results
About jgsugden

Basic Information

Date of Birth
August 23, 1973 (45)
About jgsugden
Location:
Soon to be Fort Mill, SC
Disable sharing sidebar?:
Yes
Sex:
Male
Age Group:
Over 40
My Game Details

Details of games currently playing and games being sought.

Town:
Fort Mill
State:
South Carolina
Country:
USA
Game Details:
I'll be looking for a gaming group once I arrive in Fort Mill in December 2019.

Statistics


Total Posts
Total Posts
3,463
Posts Per Day
0.55
Last Post
Help me choose from my build options for Ranged Valor Bard Yesterday 11:35 PM

Currency

Gold Pieces
22
General Information
Last Activity
Yesterday 11:35 PM
Join Date
Wednesday, 6th February, 2002
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
Fort Mill
State:
South Carolina
Country:
USA
Game Details:
I'll be looking for a gaming group once I arrive in Fort Mill in December 2019.
Page 1 of 2 12 LastLast

Monday, 20th May, 2019


Saturday, 18th May, 2019


Friday, 17th May, 2019


Thursday, 16th May, 2019


Wednesday, 15th May, 2019


Monday, 13th May, 2019


Sunday, 12th May, 2019



Page 1 of 2 12 LastLast
Page 1 of 2 12 LastLast

Friday, 17th May, 2019

  • 06:47 PM - Draegn mentioned jgsugden in post What is missing in 5E that you had in other editions?
    jgsugden I also liked the ad&d multiclass, however, it was very slow compared to single class characters. Dividing experience between two classes gave you versatility at low levels but at higher levels you were just weak. In my opinion this is why the classes had such a disparity in the amounts of experience that had to be earned in order to gain a level. It encouraged players to play a mentioned combination. The classes presented in The Dragon magazine were an attempt to give more options for play. Regardless of the class being published as npc, they always gave an experience level chart which said "play me". In my game your backgrounds determine which of four class experience tracks you follow, Divine, Arcane, Mundane, Nonpareil (for those that do not fit well in the first three). The difference from ad&d is for example a cleric/magician at first level you choose between having miracles (turn undead, etc...) or spell "slots", this is repeated every time you level. At second level the choi...

Wednesday, 6th March, 2019

  • 08:51 AM - CleverNickName mentioned jgsugden in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...t Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 ...

Friday, 1st March, 2019

  • 10:45 PM - CleverNickName mentioned jgsugden in post Mixing Genres: Sci-Fi Campaign using 5E Rules
    ...oxes: it's 5th Edition rules, and it's science fiction. I am going to download it as soon as I get home and start tinkering with it. And from what you said about the Mage Hand Press kickstarter, I'll definitely be checking that out as well. lowkey13: Thank you for the list of source material. I am especially, incredibly, super-stoked about the Numinera 5E resource! I would really love to run a Numinera campaign one of these days, and this just might be the way to introduce my table (and myself) to that system. And it's nice to see an old vrusk like Star Frontiers getting some 5E love...I played that game like crazy back in high school. DM Dave1, Capn Charlie: the ENWorld community is the best gaming community on the Internet, and I'll fight anyone who says otherwise. Thank you for pointing me to the Fifth Age material...I'll add it to my list of materials to check out when I get home. It's looking like a long, awesome weekend of sci-fi and dice! jgsugden, Ed Laprade: I picked up Starfinder as part of Paizo's most recent Humble Bundle (everybody else should, too.) The lore looks interesting, and probably wouldn't take a lot of work to bring it into any RPG system. But as far as the rules go, my gaming group made it very clear that we would be using 5th Edition rules only. (And given our past experience with Pathfinder's rigorous rules, I'm afraid they might revolt.)

Wednesday, 31st October, 2018

  • 05:36 PM - Sword of Spirit mentioned jgsugden in post Wizard's Spell Book Allocation
    So far, the only wizards we have encountered have been from published adventures (including previous edition adventures). If it makes sense for them to encounter a wizard in a home-brew adventure or other situation, they will.The spellbook's location is usually specified in the adventure. If not, I place it in a place that makes sense. They usually carry a copy on them so they don't risk it being stolen somewhere else. If the PC defeats the wizard, they should usually be able to get access to their spellbook. While 5e doesn't require it, found spellbooks and scrolls has traditionally been the wizards main method of acquiring spells, and should be encouraged. As jgsugden said, finding spells won't mess anything up. One thing to keep in mind is that copying spells into a spellbook a major drain on resources. And if you want to make a backup spellbook that adds even more cost (not too much though in 5e). My wizard is perpetually poor. Sometimes he has to borrow money from other party members. Usually he has spells he can't yet afford to copy sitting around in a captured spellbook. At the same time, the party members who don't spend much money are racking up a nice nest egg. As far as fleshing out the spellbook itself, here is what I do. 1) If there is a published list of spells in the book, or a list of prepared spells, I start there. 2) I figure out how many spells he should know based on the wizard class rules. 3) After they hit that number, I tend to give them a few more spells. NPC wizards expand their spellbook too! I roll a die for this based on what makes sense to me. 4) I figure out which spells they have. a) I don't worry about whi...

Thursday, 19th July, 2018

  • 09:50 PM - Staffan mentioned jgsugden in post Does immunity to Charm prevent other enchantment spells?
    jgsugden is pretty much right. Many enchantment spells use the format "must succeed on a Wisdom saving throw or be charmed for the duration. While charmed in this way, ______________". If you're immune to the charmed condition, you would not be affected by such a spell (unless it has multiple effects - for example, I could imagine a spell that charmed you and gave you some form of buff, and in such a case the buff would remain unless it was specifically tied to the charm condition).

Thursday, 21st June, 2018

  • 08:50 PM - akr71 mentioned jgsugden in post Need input on a ship based mini adventure
    Ooh, jgsugden I really like that! I had been trying to figure out who the slavers clients were. I was playing with the idea of an efreeti cuz I didn't really want to get into a whole "stop the slave trade" quest. I mean if they want to travel to the City of Brass and give it a go, I won't stop them, but orcs or goblins are as good as any other strong back to the efreeti. TheSword maybe that's where the juvenile kraken comes into the picture - it could be what the shaman summons. Kraken-Priest/Orc Shaman mashup? Don't mind if I do... Sprinkle a few swampy, sunken ruins around the island and they can explore for a good while.

Monday, 18th June, 2018

  • 05:34 PM - Hawk Diesel mentioned jgsugden in post Improving the armor proficiency feats
    Ah, so something like add proficiency to heavy armor master, that kind of thing? I mean that's one way to handle it. But once again I think it would be better or more interesting for players to gain active abilities rather than passive ones. jgsugden provides a rather nice example of that.

Tuesday, 22nd May, 2018

  • 11:04 PM - Yaarel mentioned jgsugden in post Core+1
    Core+1 is a ‘rule’, only in the sense of Adventure League and so on make it a rule. So, many home games wont follow it. However, Core+1 seems a ‘policy’ that WotC implements for 100% of official D&D products. The implementation seems to relate to quality control and republication of content. In this sense, every home game is affected by it, whether they subscribe to it or not. @jgsugden There might already be a drift toward what you are proposing. In addition to ‘core’, you want to see something like ‘standard’ and ‘exotic’. Apparently, certain options from noncore rulebooks are considered legal even if not using it for the plus-one. For example, someone mentioned the ‘Blessing’ elf trait to change sex per long rest, as legal, even using an other noncore, besides Mordenkains Tome. Various clarifications probably fall into this ‘standard’ category. Certain thematically-related options for race and class, should probably be ‘standard’, even if in separate books. And so on.

Monday, 14th May, 2018


Thursday, 3rd May, 2018

  • 01:20 AM - TheSword mentioned jgsugden in post High AC and encounters
    @jgsugden. You’re making a lot of assumptions about the way the game is ‘meant to be played’ but these opinions are not universally held. There is an old and established tradition of tailoring adventures to the capabilities and interests of your groups. Doing so isn’t metagaming in the common sense of the word - which is characters acting with knowledge they couldn’t have in game. The DM isn’t a character. They are the architect of the adventure. The DMG is full of advice on the subject. It’s worth a good read before stating what d&d is or isn’t. Stratagey and story are not mutually exclusive. By forcing a choice between ROLEPLAYING game and roleplaying GAME you’re making a distinction we don’t need to make. For many people it’s a Roleplaying Game. As simple as that. I can only assume you don’t realise how patronizing it is to tell someone to go and play a board game because they’re playing D&D wrong... as if D&D was ever about one thing.

Wednesday, 2nd May, 2018

  • 02:02 AM - the Jester mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? ... What if the monsters didn't attack the cleric at all? That adventurer's wearing heavy armor and is dodging. So they opt for another target. Concept realized? Or player robbed? Speaking as another DM on the same page as jgsugden, I think that's fine. However, if every monster always automatically skipped past him to attack softer targets, that would be different. Again, speaking only for myself, I try to choose targets for my monsters that they would choose. I use, or try to use, the targeting methodology that they would use. So, for instance, a kobold is probably going to target the easiest looking enemy. An orc warlord will probably engage the toughest looking warrior, but might lose interest after a couple of rounds of trading zero damage. An ooze will probably attack the closest creature; a wolf is likely to strike at an enemy with its pack mates surrounding it, and a zombie will probably try to hit whatever hit it last. Sometimes there's more to drawing fire than just standing there dodging. The cleric in the OP is more likely to draw fire if he moves into the enemies' formation, if he shows that he's a threat instead of just dodging, if he uses an action to insult his foes. There are lots of ways...
  • 01:29 AM - MechaPilot mentioned jgsugden in post High AC and encounters
    Out of curiosity, if the DM had the monsters give up on attacking him and switch to beating up the less-armored wizard or rogue, would that qualify as "embracing it" to you? I can't speak for jgsugden, and I won't try to. However, his post really sums up my opinion on the OP's question. Therefore, I feel at least partially compelled to answer your question. Perhaps my answer will be similar to that of jgsugden, since his post really resonates with my response to the OP. For me, I feel that the monsters giving up on attacking the PC they can't hit wouldn't infringe on embracing the cleric being good at what he/she's invested their resources in. Let the monsters waste a couple rounds of attacks trying to hit the cleric. These wasted attacks against the forge cleric gives the rest of the party a couple free rounds to whoop on their enemies, helping everyone contribute in their chosen manner. Then, when the monsters realize they can't hit the cleric and switch to other softer targets, the monsters challenge the cleric's ability to support his/her allies (which is a basic function of the cleric class and which the character should be good at, though perhaps not as good as other ...

Wednesday, 18th April, 2018

  • 11:07 AM - Coroc mentioned jgsugden in post I know magic items are unnecessary but
    jgsugden #11 Very good post, and good System to spend coin on, i especially like how you exponentially increase cost by scroll Level. I do it quite similar, but i did not offer other Magic items than scrolls or potions to be bought by the Players. I got some other goodies although like compass, clocks, war machines, vessels coaches etc. for my current campaign. A question: Do you always follow this rule, no matter what campaign? (Asuming you do not only run 1 style of campaign which makes this question obsolete)

Friday, 13th April, 2018

  • 10:41 PM - MechaTarrasque mentioned jgsugden in post [5E] Let's Brainstorm a Sumo Class!
    I will go from left field and say a barbarian or paladin would be better chassis than a monk or a fighter. It seems like sumo is more of a single attack nova (albeit that nova might be extra good shoving or grappling rather than damage) than multiple attacks. I think I lean towards barbarian, as everything about rage (except for the name) seems like a good fit for the sumo, although jgsugden's idea about wrestling divine spirits could fit the paladin. [I will admit that a desire for a barbarian and/or paladin subclass really good at unarmed attacks is part of my assessment--if El Santo is not a good paladin, something is wrong with paladins.]

Tuesday, 27th March, 2018

  • 04:09 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    You don't really need to reconcile it too much because it's not a binary answer, and because you already have the common-sense approach to it. Many things like disease, insanity, and murder are well tread elements of the genre and often have rules directly associated with them, while sexual situations do not, to the best of my knowledge. As such I don't find your viewpoint to be outside the norm for most RPG communities. Well, I wanted to check in with the community, and perhaps I didn't explain myself very well. That said, I think that the vast majority of the conversations in this thread have been amazing and respectful and have provided some great ideas! I think it was that, when I saw the comment by jgsugden (and I saw your followup in this thread, thank you!), it made me examine some of my prior conceptions about sensitive game material. Not just handling it, and disclosing it, but what the general norms are about sensitive game material, and whether those might have changed over time. One thing I am noticing is that many people refer to keeping games "PG" or "PG-13," which is something I think is a common idea (in principle). But that had me thinking that this idea of "PG-13" in America, for example, is something that is overly friendly to a lot of violence, but not so much sex. That happens to be something I kinda agree with, at least in terms of a game that involves, um, some killing, but I was trying to understand whether my beliefs are universal, whether they have changed, etc. I think I'm trying to understand whether there are certain "norms" baked into a D&D game, what those norms are, and what deviations from those norms require disclosure. Perhaps, on a more meta- level, I ...

Monday, 26th March, 2018

  • 04:17 PM - lowkey13 mentioned jgsugden in post What are the DM's obligations of disclosure for sensitive game material? What is "sensitive" game material?
    Hola! A recent comment in a separate thread got me thinking- "Just to be on the safe side, try to make sure nobody has had any family losses associated with the disease ... It is far rarer these days, but once upon a time it was not too uncommon for a pet to be put down for fear of the disease. A parent or grandparent that lost a pet for fear of the disease may not enjoy overhearing it being used as part of entertainment." jgsugden Now, I have to admit that this thought caught me by surprise. While I am a big advocate of open communication at the table, I never would have thought that something like this would be, or should be, an issue. But is this something that is a blindspot for me? So, here are my thoughts on the issue- A. I do think that there are some issues that require prior warning to a group before the come up in play. For example, I am uncomfortable with running overly sexual situations in my 5e games (or, really, any RPGs), and while I understand that others have more comfort with that, I would expect some type of heads up before entering that type of campaign. Allowing PvP would be something else that falls into that category- to me, these are basic playstyle issues that need to be clearly communicated. B. OTOH, I also feel that life is too diverse and that we all know that we are playing a game. A game that often involves (for lack of a better term) killing. So, there are often ancillary issue...

Thursday, 22nd March, 2018

  • 01:45 PM - akr71 mentioned jgsugden in post Just Finished LMoP--What Next?
    There have been lots of great ideas already posted - I like jgsugden suggestion of a short adventure to get the party to 5th level, whether its of your own design (the found treasure map in Wave Echo Cave perhaps) or a pre-made adventure. Storm Kings Thunder starts nearby in Triboar. Princes of the Apocalypse starts not that far away too. For my LMoP campaign, Glasstaff and the Black Spider escaped and I have been using them as reoccurring villains - which the players love! They also tried to bargain with the green dragon into leaving Thundertree and lair in the ruined castle. They moved its treasure for the dragon, but then it tried to double cross them. They were prepared and had hired crossbow wielding mercenaries to offer support. Enough of them hit in the first couple rounds to make the dragon think twice and it flew off. So they'll have to deal with it at some point too.

Wednesday, 15th November, 2017

  • 11:06 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I think the main concern people have is that it stomps all over prayer of healing. EDIT: Out of combat, healing spirit can heal up to 35 (10d6) hit points per PC at its base level. Prayer of healing, however, can only heal 9-14 (2d8 + 1-5) per PC, with a limit of six PCs in total. Both are 2nd level spells.
  • 08:17 PM - pukunui mentioned jgsugden in post XGTE Errata
    jgsugden: I'm not seeing anyone complaining about its use in combat. It's the out-of-combat use that's causing people to cry foul.

Tuesday, 6th June, 2017

  • 11:59 AM - Sword of Spirit mentioned jgsugden in post Pitch Ravenloft to new players
    Ravenloft is my friend's favorite setting to run. In my mega-campaign where I encourage guest DMing, he has laid claim to DMing all Ravenloft visits. He runs Ravenloft much like jgsugden describes. The PCs are meant to be heroes, and the world is stacked against them. Success often comes at a cost, you can't trust a lot of things (like some types of beneficial magic) you can in typical D&D, etc. Ravenloft in no way requires (or even encourages) playing less heroic characters. In fact, characters with questionable morals are actually at greatest risk of having their souls claimed...


Page 1 of 2 12 LastLast
No results to display...
Page 1 of 53 123456789101151 ... LastLast

Tuesday, 21st May, 2019

  • 04:30 AM - OlegRu quoted jgsugden in post Help me choose from my build options for Ranged Valor Bard
    My bard archer build is ranger 5 / lore bard to 15. From level 2 you have Hunter's Mark and Archery, an extra attack on an adjacent at 3rd (or increased damage) and then multi at 5. You follow that us by adding spells, getting Haste at 11 and Swift Quiver at 15. However, my favorite archer is an Eldritch Knight. They're versatile and strong with lots of RP opportunities. I'd try both build in another campaign... but here I'm really into the bard and all the skills, high level spells and so on :)

Friday, 17th May, 2019


Thursday, 16th May, 2019

  • 10:43 PM - Matthia05718273 quoted jgsugden in post New D&D Adventure Reveal On 17th May at 'The Descent'
    This may not be the time of a Dark Sun release, but I expect that when we get it, it will be a bomb drop, not something that they hint at obviously for a while. Personally, I wish they'd do these settings in two sets of books: One set that is edition agnostic and just tells us the story of the setting, and another that is crunch and mechanics driven with the stats, monsters, items, etc... They're better off wieh the approach Keith Baker has held for Eberron: Create a point in time where it is best to start adventuring in a campaign world and just build your products with the assumption that all campaigns will start at that key point in time. I'd much rather they reboot the FR back to when it all began, they brought Dark Sun back to the time of the first novel, they restarted the War of the Lance in Krynn, etc... than tell the poor sequels they've been telling for so long. Yeah not a fan of this approach. I'm much more comfortable with the standard that Ravnica set (I'll try this for Eber...

Tuesday, 14th May, 2019

  • 04:15 AM - dnd4vr quoted jgsugden in post How do you handle the "economy killing spells" in your game?
    Then remove it. You can't change the assumptions to counter an argument. Yes, the wealthy and the poor would all need to change how they live in order for nobody in the world to starve, to lack healthcare, to have clean water, to have food, etc... but we're on the verge of a politics discussion and I'm not terribly interested in that... My point is that in the real world, there are a lot of people with the power to solve a lot of problems. If people changed their priorities, we'd live in a Utopia. If all the wealthy shared their resources, if all the unemployeed put their unusued time to volunteering, if everyone put the Needs of the Many above the Needs of the Few, or the One..... Well, we'd have a lot less misery. The same should be true in a fantasy world. The wizard or druid that volunteers their time to help the farmers, etc... would be the exception, not the rule. Magic is power, just like money in the real world is power. People do not share power, or give up the majority ...

Monday, 13th May, 2019

  • 05:54 PM - dnd4vr quoted jgsugden in post How do you handle the "economy killing spells" in your game?
    Is there a limit to who can wear plate? A strength limit or something in 5e I seem to remember. Not sure how many guards will have the needed strength if so. I checked you need 15 strength. Admitedly I have no idea how you determine stats for guards. Ok I found guard stat block they have strength 13 so they can't use the plate mail. If you do not have the required STR for an armor, your speed is reduced by 10 I believe, but you can still wear it. So your belief is that it would be impossible for our world to provide sufficient resoures that everyone could have all the basics - food, shelter, water, healthcare ... the truh is that if we had an efficient allocation of resources and smoothly functioning economies with an educated and willing workforce expectation from every person, there is no reason why - globally - we could not (within a few years) provide the basics for everyone, rising everyone above what is currently considered the US poverty line. Bold emphasis added. Th...
  • 02:19 PM - Horwath quoted jgsugden in post How do you handle the "economy killing spells" in your game?
    The wealthiest people in our world could solve homelessness and poverty if the just donated most of their money to the community. Homelessness, maybe. Poverty? No chance.

Saturday, 11th May, 2019

  • 05:16 AM - 77IM quoted jgsugden in post Defiler/Preserver Basic Idea (Darksun)
    Defiling should be really tempting - both over the long term and in the moment. It should be tempting to start, and harder and harder to stop. In the lore once a Wizard defiled they would struggle to go back to harmony with the land. In the same way that an alcoholic can’t have just one drink’. Preserved and Defiler was a subtype, kit or character option. It’s a bit like Fallen Palladin. Redemption should be possible but would require effort. Idea: once you use a spell slot to defile, that slot can ever after only be used to defile. For example, you've got three 2nd-level spell slots, and you use one to cast scorching ray with a defiling effect. The spell gets a power boost, plants die, everyone hates you now, etc. But also, you now have two 2nd-level normal spell slots, and one 2nd-level spell slot that you must use with a defiling effect (spell gets a boost, plants die, everyone hates you more, etc.). If you have a particularly nasty encounter and feel the need to power boost your ...

Thursday, 9th May, 2019

  • 06:06 PM - aco175 quoted jgsugden in post One-shot solo session ideas...
    Note that solo adventures at low level have a higher probability of death than normal adventures of similar difficulty. It is very easy to 3 or 4 unlucky rolls in a row - and suddenly the 20 hp paladin goes down. Give him a sidekick for the adventure - a healer and utility NPC (bard - trickery cleric - lots of options) that cn balance him out a bit. I just ran an encounter with 7th level PCs and a group of 14 ghouls. It became a bit scary once 2 of the PCs were paralyzed, but they managed fine. If you are by yourself then the danger is multiplied.

Wednesday, 8th May, 2019

  • 06:40 PM - Parmandur quoted jgsugden in post A Look Inside Ghosts of Saltmarsh
    Are the waterbased adventuring rules worth the cost of the book? Do they cover the spectrum of baheaviors PCs would have on a ship (ship to ship combat, ship to air combat, underwater adventuring)? I dunno if anybody posting here has the book, but the non-adventure material seems mighty robust: if you plan to do seafaring stuff, seems useful. Worth Amazon prices, maybe?
  • 06:35 PM - Paul Farquhar quoted jgsugden in post A Look Inside Ghosts of Saltmarsh
    Are the waterbased adventuring rules worth the cost of the book? Do they cover the spectrum of baheaviors PCs would have on a ship (ship to ship combat, ship to air combat, underwater adventuring)? It's 38 pages. That's a lot of ship.

Friday, 3rd May, 2019

  • 03:54 PM - SkidAce quoted jgsugden in post Kara-Tur vs Rokugan
    To do such a setting justice, you need to really build it out. That requires a lot of time. If it isn't my primary setting, I don't want to disrespect it by doing it half-%@ed. Accordingly, I prefer to keep Asia inspired areas as 'lands of mystery' and not flesh them out, but have them in my world as an option for players to utilize and flesh out in their character origins. I've had PCs that came from these areas, that traveled their in their youth, etc... but I have not had any adventures take place in Asia inspired areas since the 80s. I have mainly approached it this way also.

Tuesday, 23rd April, 2019

  • 12:01 AM - ParanoydStyle quoted jgsugden in post How many dragons?
    ...I meant in my campaigns there are usually about 8 meaningful dragons in a 20 level campaign... I was recounting my general pattern, not dictating a plan to others... I know, I was just kidding. : )

Thursday, 18th April, 2019

  • 07:25 PM - Worrgrendel quoted jgsugden in post XGtE: are any of those flavor magic items any good?
    Few of them require attunement, but the ones that do are actually fairly useful at lower levels. I throw a lot of 'minor' magic items into games that are non-combat items. They're the things that a noble would commission to make their lives easier - a pair of shells that can cast message once per day, a rod that vibrates on command, a lens that can count similar objects that the user is viewing, a ring that cleans the wearer as prestidigitation, etc... We use technology a lot - nobles that have access to wizards would likely seek to obtain similar benefits. And what, pray tell, would you be using a rod that vibrates on command for? <wink>

Wednesday, 17th April, 2019

  • 05:14 AM - Parmandur quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    They may not directly do this, but there are a lot of ways to indirectly fund season 2 with these proceeds. Although I like Critical Role for what it specifically is, what excites me most about this project is that it will be a real D&D game turned into animation rather than being one of those hald hearted attempts at it that is scared to embrace the game. Underhandedly, sure: they've already made it clear they are putting every extra penny into animation budget.
  • 12:33 AM - jmucchiello quoted jgsugden in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    They may not directly do this, but there are a lot of ways to indirectly fund season 2 with these proceeds. A season 2 should be paid for by a studio. They should be able to negotiate a deal the leaves them total creative control and a pay day.

Tuesday, 16th April, 2019

  • 06:07 AM - ParanoydStyle quoted jgsugden in post How many dragons?
    First off, it's funny that I voted for by far the least popular option in my own poll. I do shoehorn a dragon into every session I can. Even if it's just, as mentioned above, seen passing overhead from a great distance. In a 20 level campaign, there will usually be about 8 significant dragons, and a few that are part of a battle, but not the focus. Every few levels... This is an interesting response because it has a kind of absoluteness to it that seems to innately confer authority (like Chef, from South Park, telling everyone when teenagers are old enough to have sex: it's 17. "But doesn't it depend on the-" No. 17.) Personally, in a 20 level Dungeons & Dragons campaign I would feel cheated if there were less than a dozen significant dragons, and I would expect to meet at least 20 distinct dragons over the course of the campaign (although obviously not at a rate of one dragon per level: they'd mostly be backloaded towards the higher level stuff). I'd also want to kill at least 6-10 dragon...

Monday, 15th April, 2019

  • 06:50 PM - Ancalagon quoted jgsugden in post why paladins (smite) are powerful: action economy efficiency
    Warlock having two slots is a huge limitation, but I find that it is worth the cast for the two Hexblades I've run for a bit. I also find that warlocks tend to end up with more than just 2 slots at some point - often fairly early, either due to multiclassing or magic items. My most recent warlock is fifth level. He found a pearl of power and built a rod of the pact keeper. His common trend right now is to cast AoA, recover the slot, use a spell in the combat (hex, hypnotic pattern, suggestion) and to reserve a misty step or invisibility if necessary for escape / utility. In a recent battle, he held a choke point and a lage number of weaker damage melee opponents were stopped in their tracks when they each realized that hitting him killed themselves. My warlock is EK 3/hexblade 5, so he has 2 extra slots per day - but those are reserved for "don't die!" spells (shield, absorb element). So I only have 2 slots. And these items that boost slots aren't always available, or are someti...
  • 08:12 AM - Ancalagon quoted jgsugden in post why paladins (smite) are powerful: action economy efficiency
    For those seeking similar benefits without the Smite, Armor of Agathys for a melee spellcaster is very efficient and also costs no slots in combat as you usually cast it before combat. It also grants some temporary hps, but the beauty is the damage dealt. My Hexblade with 5th level slots dealt a lot of damage with that spell. A 5th level slot often deals 50 or 75 damage (although a spell, breath weapon, etc... can reduce that to 0 damage dealt by killing the temp hps before a melee attack). Obviously, it is less targeted, but it is another efficient way to deal action efficient damage, especially at higher levels.It is a good spell, but it does suffer from the fact that the average warlock only has two slots. So if you cast armor of Agathys, you only have one more slot in the tank. Is armor of Agathys the best use of that slot, even for a melee hexblade?

Sunday, 14th April, 2019



Page 1 of 53 123456789101151 ... LastLast

jgsugden's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites