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Where Have All the Gamers Gone? Tuesday, 12th February, 2019 08:50 AM

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Tuesday, 12th February, 2019


Monday, 28th January, 2019


Friday, 17th August, 2018

  • 11:03 AM - CubicsRube mentioned TrippyHippy in post Gale Force Nine Sign Master License for Dune ‘Games’; Modiphius Designing RPG!
    The Free League people sell their stuff through Modiphius. I REALLY would prefer Dune to be released as their d6 exploration, dice-pool-based game. (Year Zero Engine). Rater than the 2d20 for eg. Also, the Free League writers are very good :) I'd love if it was in free leagues d6 system. Sadly, I expect it'll be in 2d20. I hope whatever system they incorporate social intrigue system as TrippyHippy mentioned above. Mind control, manipulation, willpower and politics is such a huge part of the setting. I'd also love to see some kind of campaign level house mecahnics qhere your actions could contribute to your houses rise or misfortune.

Wednesday, 17th January, 2018

  • 05:59 PM - Celebrim mentioned TrippyHippy in post The Best Movie About RPGs in 2018 (So Far)
    ...isting robust creative community to provide art direction, costuming, and music that had been inspired by the book and had attempted to faithfully produce the elements of the book in different media. So much of the movie looks exactly like a Howe, Lee, or Naismith painting, which in turn looks like the words of a book brought to life. 2) By his own admission, he was influenced by Christopher Lee to reshoot many scenes more faithfully to the book, abandoning some of his earlier plans for large departures from the story. 3) The best beloved scenes, the ones that people rewatch over and over, are verbatim lifts of the Lord of the Rings story. 4) His mistakes as a director tend to be glossed over by fans of the movie, which you can do because you have 9 hours of movie so there is a lot in it that is good. Even though there is like 3 hours of dross in that, poorly filmed awkward and repetitive scenes, the stuff that is faithful to the story in part or in whole makes up for that. TrippyHippy hits the nail on the head when he says that any movie has to be based on a good script and a good story. So much of what Hollywood does now is based solely on an idea for a movie, and then a demand to make a script for it. Almost every movie created that way is going to fail as a story, even if sometimes it is profitable. Any D&D movie that is initiated off of, "Gee, this intellectual property looks marketable." is going to fail. The only way for a D&D movie to succeed is if there is a script out there that is so good, anyone reading it says, "We have to make this into a movie."

Friday, 22nd December, 2017

  • 07:55 PM - LordEntrails mentioned TrippyHippy in post New D&D Movie: July 23rd 2021
    ...y making venture for them, they should and will follow a formulaic approach to the movie that they hope will yield the most profit for the D&D brand. For them to do anything less would be negligent to their shareholders. You cannot account for the tastes of audiences that watch them, however - and you cannot account for the millions/billions ? of people who openly think he is the worst moviemaker in the world today. Nice exaggeration. This will be my last attempt to add reason to your emotional rants. The vague number of people I referred to that have watched MB movies can actually be estimated reliable using hard numbers like this. You "one-upping" me by going to millions/billions is absurd. And rather than supporting your point, supports that you are spewing emotional responses that you haven't even thought through. Or do you really want us to expect that 1 in 7 people in the WORLD think MB is the worst moviemaker? If so, please provide some fact based support. Azzy & TrippyHippy, If you want a movie that conforms to your tastes, then go invest your own time in money in such. If you are right, then the critics will love it and you might even turn a profit. Or you could accept that what you want is of little important to Hasbro and your continued voicing of it and how bad MB is will have no real impact on the world. I'm done.

Saturday, 2nd January, 2016

  • 09:10 AM - Bluenose mentioned TrippyHippy in post Your most anticipated games of 2016?
    Wait, what? OK, so first Mongoose makes RuneQuest II (not to be confused with Runequest 2nd ed from Way Back Then). Then they lose the license, and re-release the game, slightly altered as Legend. Then The Design Mechanism gets the RuneQuest license, and makes a few changes (on the order of D&D 3.0 to 3.5, or possibly less), and release it as RuneQuest 6. Now they've lost the license, and are ​also re-releasing their game under a different name? So there will soon be two former-RuneQuest-clones around? Chaosium had financial problems, and The Design Mechanism came in with the cash that probably stopped them folding. There's been a bit of a shuffle, so Chaosium will be publishing Runequest again with a specifically Gloranthan edition (reputedly to be based more on BRP) while TDM will carry on publishing RQ6 but with a different name and with the "Mythic" series of supplements for it. TrippyHippy Isn't Glorantha's fiftieth anniversary this year? At least for published products. White Bear and Red Moon was 1975, iirc.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned TrippyHippy in post Warlord Name Poll
    ...nium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Friday, 16th January, 2015

  • 09:31 AM - Jan van Leyden mentioned TrippyHippy in post Elric rpgs
    Much good information deleted ... Wow, there seems to be much more to this than I knew. :.-( Thanks for the information, TrippyHippy! Also, I dimly recall there being one or two books on the eternal hero from Chaosium during the early wave of D20 stuff back in 2000/2001.

Thursday, 9th October, 2014


Wednesday, 8th October, 2014

  • 11:38 AM - Nemio mentioned TrippyHippy in post My sister wants to be a Halfling Barbarian (Starter Set)
    I'm always disappointed when I see an update was made in my topic and it's about this subject. CapnZapp TrippyHippy Now shake hands and help me with completing the background for Anton :D Do you guys have any further ideas? The game is up in 10 days and finishing this PC seems to be one of the many things I still have to complete in time. I want to create some backup PC's in case any of them die, print out some maps, reread the rules, practice my storytelling, etc. Ugh, getting nervous :)

Monday, 6th October, 2014

  • 05:43 PM - UngeheuerLich mentioned TrippyHippy in post My sister wants to be a Halfling Barbarian (Starter Set)
    Using the default array, you could go 16 CON and 14 STR and 15 DEX easily. (Swapping CON and STR (14 and 15) Which is a very solid 15 AC without armor. And a lot of HP. Didn´t think about that switch around. But still, this is a minor optimization. 15 STR alllows for taking a feat which gives +1 Str and something extra. The game is deadly at low levels, rewarding careful playing and only going into battle with major advantages, so +1 hp and 1 AC may spell the difference between life and death, but usually it won´t. At level 2-3, it does not matter anymore, since she should be able to afford chain or better. And HP are high enough so it usually does not matter. At level 4, the ability boost will equal all out. TrippyHippy: 15 STR is not all that much. If you don´t like it, ok. But don´t tell anyone that it is badwrongfun. And forcing anyone to use their lowest stat on str seems really unfun. Creatures that are smaller are relatively stronger and more robust. They can swing a hammer quite fine. Just give a hammer to a random child and ask it to hit you on the head with it as hard as they can.
  • 02:28 PM - Nemio mentioned TrippyHippy in post My sister wants to be a Halfling Barbarian (Starter Set)
    Don't worry everyone, all advice is appreciated :) TrippyHippy I agree that if the average (Human) Commoner only has 10 on all stats then having a halfling only half their size be much stronger than them can seem a bit off. I'm trying to find a good balance between realism and fun. If my sister thinks it's fun to make a little raging guy full of muscles to be kicking the butt of things twice as big as her then I'm going to let her. But believe me, it's not what I had in mind either :D I'm just rolling with it, I've learned alot about being a new DM (from this board and others) and one of the most important things was always try to say Yes (even though it might be followed by a but ...) Like in this case I told her that she couldn't use Heavy weapons because of her size, which she didn't care that much about. UngeheuerLich Thanks, that's some good advice. I already thought that all those 15's might not be ideal but I think I'm going to leave it like that for now anyway. We went over all the attributes together and she r...

Friday, 27th December, 2013

  • 03:37 PM - Mercurius mentioned TrippyHippy in post PDFs vs. Books - What's your preference?
    I almost posted this in the D&D forum as I have a sneaking suspicion that more people post there, and a lot of folks that read that forum don't read this one, or at least not as frequently, but I could be wrong - and this really is a general RPG topic. I'm curious about what the general feeling is about PDFs/ebooks vs. traditional hard-copy books. This inquiry was inspired by noticing that @TrippyHippy actually prefers PDFs to books, which is an utterly alien thought to me. I personally greatly prefer books; I will only buy a PDF if A) I really want the book and B) there is no book available, or at least not for an affordable price. This preference is both because I love books - I love the feeling of them, the smell and texture of the paper, the ability to browse through pages and gaze upon maps without the eery undead light of the computer screen - but also because I actually dislike PDFs, I have a hard time reading extensively on the computer screen and I don't like the fact that you can never see the whole page in a readable manner (at least on my 14" laptop), or easily browse. Just a point of clarification: I'm talking about RPGs only. Also, if you vote "strongly prefer" it doesn't mean you're saying you don't like the other medium (although it could), it just means that you greatly prefer one over the other. Feel free to embellish your choice in the thread. So what is your p...

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Wednesday, 9th January, 2019

  • 10:14 PM - Charles Dunwoody quoted TrippyHippy in post Fight the Apocalypse; Wield the Delta Green Agent’s Handbook
    This is my favourite set of Cthulhu horror rules - very straightforward and concisely written, but with an element of thought in every element that develops a real gritty feel as a whole. The general writing is also top notch, and its very well supported with a good variety of scenarios available already. I agree. The loss of sanity seemed high in the games I've run, but maybe that is an intentional part of the game. Agents were really mentally scarred after a couple of missions.
  • 08:14 PM - doctorbadwolf quoted TrippyHippy in post Low Level Wizards Really Do Suck in 5E
    Yes and no. For some new players, it's this type of strategy and learned complexity that draws them in. That's me, in any game. I almost never choose the simple "new player" option, in any game.

Monday, 7th January, 2019

  • 08:25 PM - Gradine quoted TrippyHippy in post Modiphius Takes Over Vampire: The Masquerade
    For all I know, 2d20 could actually be a coded reference…. Two twentys... A clever ploy to recruit millennials to their nefarious cult? Diabolical!
  • 05:24 PM - Gradine quoted TrippyHippy in post Modiphius Takes Over Vampire: The Masquerade
    Well, let's wait and see. They certainly don't seem to be interested in doing that in the next couple of years - and it would take significant development on their part. Honestly, I think they just want to make a profit out of the license - the system itself is a secondary issue to them. I do agree that the 2d20 system isn't my first choice, although if the licence is good enough, it's enough to tempt me (hint: Dune). If nothing else, adopting the 2d20 system means that nobody will be able to slip in any more oblique references to neo-nazis in their gameplay examples :p

Monday, 31st December, 2018


Wednesday, 26th December, 2018

  • 02:29 PM - 5ekyu quoted TrippyHippy in post Modiphius Takes Over Vampire: The Masquerade
    It might also be co-published by Modiphius, but you might have a look at Helmgast's Kult: Divinity Lost, which is also a hard hitting horror RPG from the early 1990s, but has a more generally supportive fanbase that doesn't want to see the material or artistic vision being compromised. The setting and background is largely untouched and faithful to the original, which so impressed White Wolf in the 1990s, that they included a series of articles in the White Wolf magazine converting all their WoD games to Kult's cosmology.Thanks

Monday, 24th December, 2018

  • 04:35 PM - Mike Myler quoted TrippyHippy in post Epic Monsters: Gremlins (5E)
    You live and learn! I always used to think of 'gremlins' as an Americanism, because of the movie, but didn't realise that they were an RAF term or, following on, popularised by Roald Dahl. I also note, in your link that they were referenced in the cult movie, Heavy Metal - which I'll have to watch again. Good link! Thank you! I too was surprised by their origins. as always thank you for sharing. Though I wouldn't call them "epic," I like what you have created here. My one thought, based on the description, is that the "unluck Aura" sounds like a charm effect, so maybe those immune to the charmed condition shouldn't be affected? ¯\_(ツ)_/¯ Unluck Aura was originally written by Thursty I think. Immunity to charm granting immunity to unluck is okay thematically I reckon but ultimately not necessary (aside from being quick, tough little bastards good against objects their whole thing is that aura so I'd recommend against putting any more workarounds into it) (and thanks for commenti...

Sunday, 23rd December, 2018

  • 02:49 PM - dco quoted TrippyHippy in post WorldOfDarkness.com Closing Down?
    The link is difficult because it was during Kickstarter discussions. It may be on the Kickstarter comments section if you can access them. In a nutshell, the Kult: Divinity Lost campaign was delayed (for about two years in total). One of the main delays lay in the problems they had with getting the book's original content - mainly in the imagery, I think - through to USA distribution. The retail release had to have images removed/replaced, while Kickstarter backers eventually got the uncensored version (which I have). I haven't been able to check the difference, but I think the writing itself is unchanged. From what I know they changed the cover and that's all, they had some problems with the Black Madonna not sure if in USA or Germany. Great... so basically PC activists killed one of the oldest RPGs. Isn't there a parallel here between now and the 80ies? When similar people with nothing better to do than to ruin the fun of others tried to kill off D&D and fantasy in general saying it was sat...

Saturday, 22nd December, 2018

  • 10:36 AM - CapnZapp quoted TrippyHippy in post Modiphius Takes Over Vampire: The Masquerade
    I don't think there have been any suggestions of any conversion of system, as of yet. Absolutely not, no. I just assume they will want to bring Vampire into the fold. It would easily become the crown jewel of their "2d20 stable", firmly establishing that particular house system as one of the mainstays of our hobby (in a way that fringe licenses can't - no offense meant, but Star Trek, Mutant Chronicles and Conan aren't exactly in the same league as the likes of D&D, Vampire or Call of Cthulhu).
  • 10:09 AM - Abstruse quoted TrippyHippy in post News Digest: More Big Changes for World of Darkness, John Carter of Mars Lands, Starfinder Beginner Box Details, Warhammer 40K Series Announced, and more!
    Well, there was your olive branch! The olive branch was warning you. You came into my home and crapped on the carpet and now you're angry I rubbed your nose it in.
  • 10:01 AM - Abstruse quoted TrippyHippy in post News Digest: More Big Changes for World of Darkness, John Carter of Mars Lands, Starfinder Beginner Box Details, Warhammer 40K Series Announced, and more!
    Taking issue with something you have said is not being discourteous - it's making a statement about something I value, which is not having horror fiction, in any medium, being censored. That is all. Oh you sweet summer child...you have absolutely no idea what actual censorship is, do you? You weren't a horror fan in the 80s and 90s to know what actual, real censorship looks like, were you? This? This is the market stating that it will not sit idly while "creators" cross lines for no other reason than to cross them, "creators" who have nothing to say and no commentary to make other than "dOeS tHiS oFfEnD yOu?!" like a child with a booger on the end of their finger. You don't know what it's like when actual censorship happens. When works that are trying to say something are destroyed. When film prints are burned and governments are laying out fines to exhibitioners. When creative works are actually lost. The writers of Camarilla and Anarch and V5 and its pre-alpha playtest are allowed to write wh...
  • 09:41 AM - Abstruse quoted TrippyHippy in post News Digest: More Big Changes for World of Darkness, John Carter of Mars Lands, Starfinder Beginner Box Details, Warhammer 40K Series Announced, and more!
    If you were to say something like, "Let's agree to disagree, but I want to stop now", then you'd find me more agreeable. Except you've come onto my column and commented repeatedly questioning my statements when I've written about this very subject multiple times. See, you're demanding courtesy from me in the comments on my own column that you yourself have refused to show me from your very first comment.
  • 08:31 AM - Abstruse quoted TrippyHippy in post News Digest: More Big Changes for World of Darkness, John Carter of Mars Lands, Starfinder Beginner Box Details, Warhammer 40K Series Announced, and more!
    I'm not trolling, I'm asking legitimate questions. How dare you try to characterise it as anything other than that. You have made a provocative statement in your article and you've chosen to defend it. If you don't want to engage, you don't have to - I'm quite happy to stop whenever - but you are going beyond that and trying to shut me down and insult me, which is a different thing. You still haven't provided any quotes. If I Google any of those company names for actual quotes condemning White Wolf, it comes up with nothing. There are certainly plenty of comments on Twitter, which thankfully, I don't frequent much - but again, comments on both sides and nothing 'official' from any representitive of major game companies. And I'll make it clear again - you are welcome to politely disengage at any point, and will respect that entirely (ie I will stop). With Christmas round the corner, it is not my intention to antagonise - but I have strong views about censorship as you can see. Just asking quest...
  • 07:01 AM - Abstruse quoted TrippyHippy in post News Digest: More Big Changes for World of Darkness, John Carter of Mars Lands, Starfinder Beginner Box Details, Warhammer 40K Series Announced, and more!
    I asked three times for quotes to back up the assertion that there was "outrage from industry professionals from every single other major company in the industry". The only response was (y'know) "Twitter" and that I should do my own research. Which you never did, apparently. Again, I'm not going to give you a laundry list of industry professionals to add to your harassment campaign. But in November, tweets condemning White Wolf and specifically the Chechnya chapter came from designers and executives from: Wizards of the Coast, Paizo, Fantasy Flight Games, Steve Jackson Games, Green Ronin Publishing, R. Talsorian Games, Catalyst Game Labs, Evil Hat Games, Posthuman Studios, and that's just off the top of my head that I can remember. I'm going to tell you one last time: If you want to continue discussing this, do it somewhere other than the comments on my column. You're obviously trolling. This isn't a game and you can't rules lawyer your way out of it. Knock it off.

Friday, 21st December, 2018

  • 07:25 AM - Abstruse quoted TrippyHippy in post News Digest: More Big Changes for World of Darkness, John Carter of Mars Lands, Starfinder Beginner Box Details, Warhammer 40K Series Announced, and more!
    No, you're not. You're going further than that - you're trying to justify it. You can dress up your attitudes towards the game if you like, but the intent is clear. No, I'm reporting on the facts. The facts are that Paradox Interactive - a company with gross sales of around $90 million per year - decided to close their RPG publishing arm solely because the content it was producing was so toxic to their brand that it was damaging their bottom line. And also, I resent the inference in your statements that people who were tolerant of the writing in the game where somehow inurred towards 'shocking crap in a RPG'. You have no idea about how other people play their games, and are in no position to judge them either. Yes, I do know how other people play their games. It's kind of my job to know that. It's called "market research". Actually, you don't know that. We certainly had press releases to address issues raised, but there may be other factors (like sales and other management issues also). Ye...
  • 07:07 AM - Abstruse quoted TrippyHippy in post News Digest: More Big Changes for World of Darkness, John Carter of Mars Lands, Starfinder Beginner Box Details, Warhammer 40K Series Announced, and more!
    Don't buy it if you don't like it. You are the person trying to suggest what others ought to be offended by here. No, I'm reporting on what people were offended by. To the point that the parent company decided to completely shut down their entire publishing operation because the brand had become too toxic to be profitable anymore without a complete overhaul. Which is what resulted in Modiphius getting the license to take over the product line. If you're not offended, more power to you. You don't need a rulebook to tell you how to do shocking crap in an RPG. But you need to realize that this is a case of a tabletop roleplaying game - an industry with gross sales $55 million (including D&D which accounts for 70% of that) - with a brand identity has become so toxic that the video game company - an industry with gross sales of $36 billion - became worried about their bottom line over it. You say "Don't buy it if you don't like it"? That's exactly what happened - enough people said they wouldn't buy ...
  • 06:20 AM - Abstruse quoted TrippyHippy in post News Digest: More Big Changes for World of Darkness, John Carter of Mars Lands, Starfinder Beginner Box Details, Warhammer 40K Series Announced, and more!
    Adult orientated, fictional horror game includes horrific ideas. :eek::erm::yawn::-S Horror roleplaying game claims that a real-life massacre of gay people in the Chechen Republic is secretly controlled by vampires, even statting up the real leader of the country as a (weak) vampire, treating the subject matter with so little thought that it caused outrage not only among the LGBTQ+ community, but caused an international incident with the Chechen Republic. The World of Darkness product line existed for almost 25 years doing "adult-oriented fictional horror games" without causing an international incident or outrage from industry professionals from every single other major company in the industry...
  • 05:44 AM - 5ekyu quoted TrippyHippy in post WorldOfDarkness.com Closing Down?
    My understanding is no. Speaking as someone who has the uncensored version, if it's just the imagery I think it is, then I don't think you are missing too much. I am generally opposed to censorship, but the real value of the Kult game is in the text (which is also strictly for adults, but largely because of the concepts presented, rather than profanity).Agreed. If its just fig leaves and naughty bits - dont care.

Thursday, 20th December, 2018

  • 10:16 PM - 5ekyu quoted TrippyHippy in post WorldOfDarkness.com Closing Down?
    The link is difficult because it was during Kickstarter discussions. It may be on the Kickstarter comments section if you can access them. In a nutshell, the Kult: Divinity Lost campaign was delayed (for about two years in total). One of the main delays lay in the problems they had with getting the book's original content - mainly in the imagery, I think - through to USA distribution. The retail release had to have images removed/replaced, while Kickstarter backers eventually got the uncensored version (which I have). I haven't been able to check the difference, but I think the writing itself is unchanged. thanks... wonder if they will pdf out the uncensored for purchase at drive thru or other.
  • 07:34 PM - 5ekyu quoted TrippyHippy in post WorldOfDarkness.com Closing Down?
    I recieved my email notice about my subscription cancellation, and subsequent refund (for the back catalogue library) this morning too. It isn't a surprise - this is what White Wolf being dissolved means. The Onyx Path will continue, with their own business and licences. Not sure what they'll do with with the V5 license while they tailor the content to their own fanbase - but it's there anyway. For me, however, Helmgast's Kult: Divinity Lost now becomes the default flagbearer for the 'modern horror, aimed at mature audiences' schtick. The new edition is incredible, but considering the hullabaloo with White Wolf this year, I'm hoping it remains a more low key release within the wider RPG community, notwithstanding it's own censorship issues before it's release. "notwithstanding it's own censorship issues before it's release." For one who wasn't paying attention - can you drop a link or a word about those issues so i can see what they were? Thanks either way.


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