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Talking About An Apocalypse: Looking At Apocalypse World 2E Tuesday, 15th May, 2018 06:14 AM


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Wednesday, 16th May, 2018

Saturday, 12th May, 2018

Tuesday, 24th April, 2018

Wednesday, 17th January, 2018

  • 05:59 PM - Celebrim mentioned TrippyHippy in post The Best Movie About RPGs in 2018 (So Far)
    ...isting robust creative community to provide art direction, costuming, and music that had been inspired by the book and had attempted to faithfully produce the elements of the book in different media. So much of the movie looks exactly like a Howe, Lee, or Naismith painting, which in turn looks like the words of a book brought to life. 2) By his own admission, he was influenced by Christopher Lee to reshoot many scenes more faithfully to the book, abandoning some of his earlier plans for large departures from the story. 3) The best beloved scenes, the ones that people rewatch over and over, are verbatim lifts of the Lord of the Rings story. 4) His mistakes as a director tend to be glossed over by fans of the movie, which you can do because you have 9 hours of movie so there is a lot in it that is good. Even though there is like 3 hours of dross in that, poorly filmed awkward and repetitive scenes, the stuff that is faithful to the story in part or in whole makes up for that. TrippyHippy hits the nail on the head when he says that any movie has to be based on a good script and a good story. So much of what Hollywood does now is based solely on an idea for a movie, and then a demand to make a script for it. Almost every movie created that way is going to fail as a story, even if sometimes it is profitable. Any D&D movie that is initiated off of, "Gee, this intellectual property looks marketable." is going to fail. The only way for a D&D movie to succeed is if there is a script out there that is so good, anyone reading it says, "We have to make this into a movie."

Friday, 22nd December, 2017

  • 07:55 PM - LordEntrails mentioned TrippyHippy in post New D&D Movie: July 23rd 2021
    ...y making venture for them, they should and will follow a formulaic approach to the movie that they hope will yield the most profit for the D&D brand. For them to do anything less would be negligent to their shareholders. You cannot account for the tastes of audiences that watch them, however - and you cannot account for the millions/billions ? of people who openly think he is the worst moviemaker in the world today. Nice exaggeration. This will be my last attempt to add reason to your emotional rants. The vague number of people I referred to that have watched MB movies can actually be estimated reliable using hard numbers like this. You "one-upping" me by going to millions/billions is absurd. And rather than supporting your point, supports that you are spewing emotional responses that you haven't even thought through. Or do you really want us to expect that 1 in 7 people in the WORLD think MB is the worst moviemaker? If so, please provide some fact based support. Azzy & TrippyHippy, If you want a movie that conforms to your tastes, then go invest your own time in money in such. If you are right, then the critics will love it and you might even turn a profit. Or you could accept that what you want is of little important to Hasbro and your continued voicing of it and how bad MB is will have no real impact on the world. I'm done.

Saturday, 2nd January, 2016

  • 09:10 AM - Bluenose mentioned TrippyHippy in post Your most anticipated games of 2016?
    Wait, what? OK, so first Mongoose makes RuneQuest II (not to be confused with Runequest 2nd ed from Way Back Then). Then they lose the license, and re-release the game, slightly altered as Legend. Then The Design Mechanism gets the RuneQuest license, and makes a few changes (on the order of D&D 3.0 to 3.5, or possibly less), and release it as RuneQuest 6. Now they've lost the license, and are ​also re-releasing their game under a different name? So there will soon be two former-RuneQuest-clones around? Chaosium had financial problems, and The Design Mechanism came in with the cash that probably stopped them folding. There's been a bit of a shuffle, so Chaosium will be publishing Runequest again with a specifically Gloranthan edition (reputedly to be based more on BRP) while TDM will carry on publishing RQ6 but with a different name and with the "Mythic" series of supplements for it. TrippyHippy Isn't Glorantha's fiftieth anniversary this year? At least for published products. White Bear and Red Moon was 1975, iirc.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned TrippyHippy in post Warlord Name Poll
    ...nium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Friday, 16th January, 2015

  • 09:31 AM - Jan van Leyden mentioned TrippyHippy in post Elric rpgs
    Much good information deleted ... Wow, there seems to be much more to this than I knew. :.-( Thanks for the information, TrippyHippy! Also, I dimly recall there being one or two books on the eternal hero from Chaosium during the early wave of D20 stuff back in 2000/2001.

Thursday, 9th October, 2014

Wednesday, 8th October, 2014

  • 11:38 AM - Nemio mentioned TrippyHippy in post My sister wants to be a Halfling Barbarian (Starter Set)
    I'm always disappointed when I see an update was made in my topic and it's about this subject. CapnZapp TrippyHippy Now shake hands and help me with completing the background for Anton :D Do you guys have any further ideas? The game is up in 10 days and finishing this PC seems to be one of the many things I still have to complete in time. I want to create some backup PC's in case any of them die, print out some maps, reread the rules, practice my storytelling, etc. Ugh, getting nervous :)

Monday, 6th October, 2014

  • 05:43 PM - UngeheuerLich mentioned TrippyHippy in post My sister wants to be a Halfling Barbarian (Starter Set)
    Using the default array, you could go 16 CON and 14 STR and 15 DEX easily. (Swapping CON and STR (14 and 15) Which is a very solid 15 AC without armor. And a lot of HP. Didnīt think about that switch around. But still, this is a minor optimization. 15 STR alllows for taking a feat which gives +1 Str and something extra. The game is deadly at low levels, rewarding careful playing and only going into battle with major advantages, so +1 hp and 1 AC may spell the difference between life and death, but usually it wonīt. At level 2-3, it does not matter anymore, since she should be able to afford chain or better. And HP are high enough so it usually does not matter. At level 4, the ability boost will equal all out. TrippyHippy: 15 STR is not all that much. If you donīt like it, ok. But donīt tell anyone that it is badwrongfun. And forcing anyone to use their lowest stat on str seems really unfun. Creatures that are smaller are relatively stronger and more robust. They can swing a hammer quite fine. Just give a hammer to a random child and ask it to hit you on the head with it as hard as they can.
  • 02:28 PM - Nemio mentioned TrippyHippy in post My sister wants to be a Halfling Barbarian (Starter Set)
    Don't worry everyone, all advice is appreciated :) TrippyHippy I agree that if the average (Human) Commoner only has 10 on all stats then having a halfling only half their size be much stronger than them can seem a bit off. I'm trying to find a good balance between realism and fun. If my sister thinks it's fun to make a little raging guy full of muscles to be kicking the butt of things twice as big as her then I'm going to let her. But believe me, it's not what I had in mind either :D I'm just rolling with it, I've learned alot about being a new DM (from this board and others) and one of the most important things was always try to say Yes (even though it might be followed by a but ...) Like in this case I told her that she couldn't use Heavy weapons because of her size, which she didn't care that much about. UngeheuerLich Thanks, that's some good advice. I already thought that all those 15's might not be ideal but I think I'm going to leave it like that for now anyway. We went over all the attributes together and she r...

Friday, 27th December, 2013

  • 03:37 PM - Mercurius mentioned TrippyHippy in post PDFs vs. Books - What's your preference?
    I almost posted this in the D&D forum as I have a sneaking suspicion that more people post there, and a lot of folks that read that forum don't read this one, or at least not as frequently, but I could be wrong - and this really is a general RPG topic. I'm curious about what the general feeling is about PDFs/ebooks vs. traditional hard-copy books. This inquiry was inspired by noticing that @TrippyHippy actually prefers PDFs to books, which is an utterly alien thought to me. I personally greatly prefer books; I will only buy a PDF if A) I really want the book and B) there is no book available, or at least not for an affordable price. This preference is both because I love books - I love the feeling of them, the smell and texture of the paper, the ability to browse through pages and gaze upon maps without the eery undead light of the computer screen - but also because I actually dislike PDFs, I have a hard time reading extensively on the computer screen and I don't like the fact that you can never see the whole page in a readable manner (at least on my 14" laptop), or easily browse. Just a point of clarification: I'm talking about RPGs only. Also, if you vote "strongly prefer" it doesn't mean you're saying you don't like the other medium (although it could), it just means that you greatly prefer one over the other. Feel free to embellish your choice in the thread. So what is your p...

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Tuesday, 15th May, 2018

  • 04:09 PM - TerraDave quoted TrippyHippy in post Talking About An Apocalypse: Looking At Apocalypse World 2E
    Well, I've played Apocalypse World and a few other spinoffs (Dungeon World, Mosterheats and Monster of the Week). While they were neat games, and perfectly enjoyably for what they were, I cannot see how they are any different, really, to so called 'Traditional games'. Gamers have been collaborating on game world creation and scenario development for as long as there has been roleplaying games. I guess some people just need a game to tell them what they have always had the opportunity to do before. It was no 'significant adjustment' for me and my group. I find the distinction to be a bit pretentious. Hmm, yes, pretentious.

Monday, 14th May, 2018

Saturday, 12th May, 2018

  • 11:07 PM - Bluenose quoted TrippyHippy in post Fantasy Grounds Adds Mongoose Traveller (1E) Support
    There is a ton of support and releases for both editions of Mongoose Traveller. The main focus of the new edition has been a huge sandbox campaign called Pirates of Drinax, which is entirely original to the new editions, while there are adventures published for several other sectors too. Go to the Mongoose Publishing website or check out the drivethrrpg site for the same company. Pirates of Drinax has nine adventures in Book 1 of the campaign set, and there are six more slightly larger ones directly related to it. Some of the other material associated with it contains adventure hooks and patrons too, and it's going to be collected into a book (The Drinaxian Compendium) later this year if they meet the schedule. There are also five Reach Adventures, set in the same sector as PoD; two Marches Adventures in the Spinward Marches sector to coreward; three Great Rift Adventures associated with their new Great Rift boxed set; and Fall of Tinath from the starter set. There's at least one coming as ...
  • 06:01 PM - aramis erak quoted TrippyHippy in post Take An Adventure In Dystopia With West End Game's Original Paranoia
    They had plenty of messy issues with RuneQuest, admittedly, but their stewardship of Judge Dredd was fine (what was wrong with it?), it's just that they couldn't find the market they wanted for it in the last few years. I am looking forward to what the upcoming Judge Dredd rpg looks like though. No, their two attempts at dredd both sucked. d20 is just not a good system for anything even vaguely realistic nor for anything modern. The Traveller version was a really poor adaptation, too - giving an average of 4-5 skills per term plus 1-2 feat-like abilities, and having set the starting age for judges alone at 12-ish. Normals get the book standard 2-4 per term and no feat-like ones. It failed to keep the simplicity needed. As for the new one... what I've seen of WOIN gives me no confidence. I've got my GW edition, and I still like it.

Friday, 27th April, 2018

Tuesday, 24th April, 2018

  • 10:03 AM - CapnZapp quoted TrippyHippy in post White Wolf Announces Vampire The Masquerade 5E Preorder And Distribution Partnership With Modiphius Entertainment
    While there are some things I'm iffy on, the basic rules engine is sound and fully functional. Could it be that you are easier to please than most? That you don't see the scepticism? Who thinks "sound and fully functional" rules are a success? That sounds workmanlike and barely passable. Who'd buy that? I think it is perfectly understandable to worry that the times have moved on and that you cannot capture lightning in a bottle twice. Ann Rice and True Blood isn't what preoccupies the current generation, much like Delta Green struggles to find a foothold in a post the X Files world. Personally I'm waiting for WFRP4. It's entirely possible it will be a disappointment (which it will be if it only lightly rehashes the 2E rules from nearly a generation ago). A game that found true success is D&D. They truly updated and fixed and streamlined d20 for 5th edition, while bringing bits of AD&D and 4E across too. Do you see any evidence of THAT in the alpha playtest? Cheers

Wednesday, 4th April, 2018

  • 01:58 PM - Maxperson quoted TrippyHippy in post Do We Still Need "Race" in D&D?
    I think you've spent an inordinate amount of time on this thread telling others what they should be doing or not doing. What makes you think that you aren't the extremist? Because stepping up to someone who is acting in an extreme capacity does not make you an extremist.
  • 01:27 PM - Maxperson quoted TrippyHippy in post Do We Still Need "Race" in D&D?
    If it wasn't an issue, then why is there more than 500 posts on the matter on this thread alone? Stop conflating your individual opinion as some sort of majority accepted truth. And stop taking offence that people may want to discuss change, regardless of your individual opinion. Why? Some people like to try and persuade extremists. It's a wasted effort, but they do it anyway. And speaking of stopping, stop trying to tell me what to do.
  • 05:42 AM - Maxperson quoted TrippyHippy in post Do We Still Need "Race" in D&D?
    Like the minority who get offended that anybody has the audacity to discuss changing the terminology used in a game, you mean? Yep, with you on that one. I'm not offended by worthless ideas. I'm also not in the minority here. Race is of absolutely no issue in the game as it stands. At least not to any appreciable number of people.

Tuesday, 3rd April, 2018

  • 01:13 PM - Mercule quoted TrippyHippy in post Do We Still Need "Race" in D&D?
    Just on a slightly irreverent tangent: where do Half Elves actually inherit their +2 Charisma from? Elves don't get it (Dark Elves only get a +1) and Humans don't have it either. So why do Half Elves? As near as I can tell, it was an attempt to give the race a "niche" in 3.5 (IIRC). The vague justification is that the half elf generally takes the more appealing features of both parents. Considering the in game fluff is, and always has been, that half-elves are subject to prejudice from both sides, I find it somewhat incongruous. It could also be taken as a bit offensive: "That half-elf girl better learn to shake her thang before the dandelion eaters or square faces decide to have themselves an old-fashioned lynchin'." A couple real world examples came to mind, but that one turned my stomach enough.
  • 11:53 AM - Shasarak quoted TrippyHippy in post Do We Still Need "Race" in D&D?
    So, are we arguing that these are somehow nurture rather than nature traits.....maybe Cultural rather than Racial....? Maybe the combination of Elf and Human just makes them look good? Just like the Elven Sword gene I suppose.
  • 11:29 AM - Shasarak quoted TrippyHippy in post Do We Still Need "Race" in D&D?
    Just on a slightly irreverent tangent: where do Half Elves actually inherit their +2 Charisma from? Elves don't get it (Dark Elves only get a +1) and Humans don't have it either. So why do Half Elves? Because Half-Elves have to work harder to fit in to society. Kind of like naming your son Sue would be my guess.
  • 11:03 AM - Aldarc quoted TrippyHippy in post Do We Still Need "Race" in D&D?
    Political correctness and respect are far flung concepts. And by the way, you aren't given respect, you earn it.Too bad you often have to work harder to earn basic human respect if you belong to a marginalized group. And I'm rather disturbed by the people who tout the advantage of "Ancestry" in that it would allow us to have a racial template for different ethnic groups. That just weirds me out to be honest, especially because the proponents of that are all on about how they aren't the racists ones, it's everyone else. Like really, you want have "Mwangi" or "Keleshite" when you choose your race? That sounds like a dumpster fire waiting to happen. So, I guess I like 'People' better than 'Ancestry' despite the awkwardness of the term, just because it helps kill that as an idea.Of course one safe way to work around that is to not lean so heavily on thinly-disguised real life ethnicities, peoples, and cultures as world-building shorthand when creating worlds. Compare the possible human ancest...
  • 08:05 AM - Lanefan quoted TrippyHippy in post Do We Still Need "Race" in D&D?
    Just on a slightly irreverent tangent: where do Half Elves actually inherit their +2 Charisma from? Elves don't get it (Dark Elves only get a +1) and Humans don't have it either. So why do Half Elves?Yeah, that's one I'd file under the need-to-fix category. If Humans are +0 and Elves are made to be +2 then Half-Elves should logically be +1. But, they gave enough other stuff to Elves and didn't give much to the Half-Elves, so this is what they did to compensate and logic goes out the window... :)
  • 06:47 AM - the_redbeard quoted TrippyHippy in post Do We Still Need "Race" in D&D?
    Hold on. You're committing a fallacy of definition here insofar that you are criticising 'ancestry' by inserting and conflating it as being the same as 'good breeding' and then attacking this new term. I have 'ancestry' as do you - but that doesn't qualify the term as having any value placed upon it. Having 'ancestors' is a universal thing - which suggests nothing about social class whatsoever. The problem with the term 'Race' on the other hand, is that - by definition - you are asserting a pseudo-scientific term that has, historically, ascribed value and worth in an oppressive way. My semicolon was meant as an elaboration. I would agree that 'ancestry' is not as bad as race in its modern connotations, but it most certainly does have historical baggage in that some "ancestry" was deemed superior than others and was codified by law. I don't disagree that it is an improvement over race due to modern usage.
  • 06:04 AM - the_redbeard quoted TrippyHippy in post Do We Still Need "Race" in D&D?
    Personally, I cannot see how 'Ancestry' has any dogwhistle component at all. Ancestry was used by the upper classes of Europe to justify their power over the lower classes; 'good breeding'. They're just descendants of barbarian chiefs and bandit lords, and inherited what their ancestors took by theft and murder. So they tried to dress it up with theories that justified their position. Other terms more fantasy appropriate: Peoples (it's actually what I wrote in my house rules document, 2015) Kin (suggested in this thread, I like it too) Folk (suggested in this thread, not bad either) Type Getting more monster manual-ish: Creature type

Monday, 2nd April, 2018

  • 03:54 PM - Mercule quoted TrippyHippy in post Do We Still Need "Race" in D&D?
    I'd prefer 'Culture' to 'Race'. But it's not 'culture', any more than it's race. Culture implies the social heredity, rather than genetic heredity. Just because a human is raised among dwarves, he isn't going to get darkvision. 'Culture' could certainly include things like the elven knack with a bow, but it can't cover everything currently covered by 'race' -- at least not without bastardizing the word at least as much as 'race' has been. Do we need "Race"? Well, it depends on what you mean. Can we get rid of the in-game "subsystem" (for lack of a better word) that it represents? Not without making a major change to the game. The most obvious example of why not is the darkvision example I used above. Another would be racial modifiers. Can we use a different term? Sure. I'm not sure there's a better term readily available. Shadowrun uses "metatype", which sounds distinctly non-fantastic. "Ancestry" actually makes me think the different "races" are more closely related than "race" does --...
  • 02:12 PM - FaerieGodfather quoted TrippyHippy in post Do We Still Need "Race" in D&D?
    I'd prefer 'Culture' to 'Race'. Seems an odd choice to me. A demihuman's "racial" abilities in Dungeons & Dragons surely aren't the product of cultural differences, are they? They're not learned behavior. Otherwise, I would dearly love to learn the changeling's shapeshifting "habits", and the sensory "mindset" of the draconic heritage.

Tuesday, 13th March, 2018

  • 03:11 AM - Dire Bare quoted TrippyHippy in post Adventure In The Far Future With Traveller Second Edition
    Well yes. Classic Traveller wasn't licensed - it was owned by the creator. The Mongoose Edition(s) were licensed, by which I refer to them being the official, current version of the game. If you own that one, you don't need to worry about any of the others and most of them are out of print. It's like asking people to report on D&D5th by discussing about AD&D. I confused myself with the word "licensed", which I was comprehending as the word "official". Sorry. So, the game is still owned by it's original creator/company, but has licensed continued development to Mongoose. I would consider all of those "official" and part of the evolution of the game. To say that the recent edition is the "2nd Edition" when there have been more than 2 versions, original or licensed, is to me, confusing. But this is true of many games I assume, it's certainly true of D&D! There's more than 5 distinct versions of D&D, and all produced by TSR or later by WotC! When I try to explain that to folks not "in the know"...

Monday, 12th March, 2018

  • 08:42 PM - Dire Bare quoted TrippyHippy in post Adventure In The Far Future With Traveller Second Edition
    It is confusing, admittedly. However, Mongoose Traveller is the official licensed and in print edition, currently, as per it's second edition. I'd also argue it's the most accessible to a new audience (especially the Starter Set). Classic Traveller is the original edition - which still carries many fans and remains in print via POD on drivethrurpg, I believe, if you want to go old school. In terms of the other editions, seek them out for interesting historical comparisons for sure, but they aren't really supported much in any current or 'in print' sense. There have been unlicensed editions of Traveller? Either way, those in the know, well, are in the know. The rest of us are easily confused, and it's nice to have a brief update on the situation in a review of the latest edition. Not required certainly, but nice. And, of course, there are those in the know who get bent out of shape if you don't acknowledge the full sweep of a games edition history in a review, it's less necessary to cate...

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