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  • aco175's Avatar
    Today, 04:31 PM
    I would be more inclined to make it function like normal speech, but without moving your lips. If you did it to one of your friends, they would know it was you since your 'voice' is the same. Another person you never met would be thrown off for a bit but would eventually be able to determine who is 'talking' to him. Maybe a Wisdom check DC12, or a bluff check if trying to hid it. It does...
    2 replies | 161 view(s)
    1 XP
  • aco175's Avatar
    Today, 04:25 PM
    You could also have the druid relocated from another country and is trying to make his new home into something that resembles the former home. A druid out of 'Africa' and not found himself in 'Siberia' may want to change the ecosystem and climate to resemble his old home with lions and rhinos and making it hot. The locals are not used to this and would see him as evil. This can be a long term...
    32 replies | 581 view(s)
    0 XP
  • aco175's Avatar
    Today, 04:10 PM
    Does the player who wants to come up with a set of charts for his split personality also need some sort of buy-in from the DM. Can we truly say that the player has 100% control over his PC. There are some recent, and long, threads over allowing certain races and classes in a game and the DM having final say over how the world is set up. I would hope that a player of mine would come to me...
    20 replies | 499 view(s)
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  • aco175's Avatar
    Today, 01:48 AM
    Wow, I just skimmed that Here, and think you can get a good idea on how a druid can be looked upon as evil, but be doing things according to his doctrine, except the part about druids hating dogs like they are undead.
    32 replies | 581 view(s)
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  • aco175's Avatar
    Yesterday, 07:25 PM
    I think it would be fun, if a bit silly, to make a list 1 a list of 1d12 races and list 2 1d12 classes. d12 since they never get used and 2 lists for randomness. There will be lots of typecasting with dwarf fighters and elf mages, but a halfling mage or a gnome paladin. I can see getting into something where the big fighter thinks he can no longer weild the 2-handed sword since he is just a...
    20 replies | 499 view(s)
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  • aco175's Avatar
    Yesterday, 04:15 AM
    If I'm reading this right, the PC is the daughter and her father was killed by the cult that the character is part of. The biggest problem is you are trying to affect the player's character. Players control their character and the DM controls everything else. You can describe things and have voices and such, but do not tell the player how their character acts. For this to work, you need...
    20 replies | 499 view(s)
    2 XP
  • aco175's Avatar
    Monday, 14th January, 2019, 11:12 PM
    aco175 replied to Throw an Object
    I'm always in favor of simple rules. Something like Str/5 to determine the number of 5ft squares you can throw a large object like a person. I would keep the 20/60 for smaller objects. I may also double for strong build that goliaths have. So, a person with 10 strength can throw 10ft or 2 squares. A 20 strength can throw 4 squares. A simpler route is a number of 5ft squares per your...
    18 replies | 544 view(s)
    0 XP
  • aco175's Avatar
    Sunday, 13th January, 2019, 11:51 PM
    I like the concept. It feels like a wizard shell with a few changes. Maybe take a few things from artificer to help out. A few first impressions- I would do away with the free 50gp at first level and just give them a starter golem. Golems made of leaves and wood should be vulnerable to fire and not cold. Most of the feel has me coming back to just animating things and not making...
    4 replies | 209 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 13th January, 2019, 05:16 AM
    You have several 3rd level paths you can take without multiclassing. I would picture a sorcerer more a noble/good type over a warlock, but this is just my opinion.
    12 replies | 509 view(s)
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  • aco175's Avatar
    Saturday, 12th January, 2019, 03:44 AM
    One minor point to think about is if you have checks and some of the PCs fail. You may have group checks to all move at the same pace, but would the PCs leave the slowpoke behind to get to the settlement? The cardinal rule of splitting the party. It may take away some of the fun if one of the players is left behind when the fighting begins.
    46 replies | 1022 view(s)
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  • aco175's Avatar
    Saturday, 12th January, 2019, 01:14 AM
    I find it helpful to write out some of the dialogue, or at least outline what I want to give out in information. This way you can plan for questions from the players and know what they need to move forward.
    4 replies | 243 view(s)
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  • aco175's Avatar
    Saturday, 12th January, 2019, 12:57 AM
    I like this idea of a spirit trapped in a golem.
    7 replies | 273 view(s)
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  • aco175's Avatar
    Saturday, 12th January, 2019, 12:46 AM
    I would have some change of insanity tied with it. The nothic has ties to the far realm which is where crazy comes from. I can see some benefit, but a chance of a penalty as well. Maybe nothing too penalizing since he had the cool idea to do something with it, but enough to make it known that something not too good may happen once in a while.
    4 replies | 244 view(s)
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  • aco175's Avatar
    Friday, 11th January, 2019, 04:18 PM
    I might be careful with this one. Most of the time conversation and such turns to combat and initiative is rolled, then traditional actions are used. If we are just talking and I turn to a player and ask what his PC is doing- it is his turn and I feel he is using actions to talk and such. When we need to determine who gets to do more than this I may ask for initiative to know if one thing will...
    28 replies | 847 view(s)
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  • aco175's Avatar
    Friday, 11th January, 2019, 04:08 PM
    I was looking at the map and wondering why they would not just take the river and boats instead of looping around. Unless there is a story reason, the rivers in the jungle are like the roads everyplace else. I do agree that your party makeup should be given some breaks in the jungle. Can the druid turn into a bird or monkey and scout for a best route, the ranger can use favored terrain to...
    46 replies | 1022 view(s)
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  • aco175's Avatar
    Friday, 11th January, 2019, 02:08 AM
    I agree with the examples based of things like athletics and even acrobatics. The description of AS says strenuous activity which I would be hard pressed to include things like negotiation, unless it is negotiation with a lightsaber.
    28 replies | 847 view(s)
    1 XP
  • aco175's Avatar
    Friday, 11th January, 2019, 01:58 AM
    Jungle is no joke. Back in jungle training school we went all night and only covered 1 mile. We were being tactical with no flashlights and such, but the hills and mud made it hard, never mind the thickness of the trees and brush. I can see something where you can swap who is in front and trying not to fatigue him. There are still rivers and grass that grows above your head making...
    46 replies | 1022 view(s)
    2 XP
  • aco175's Avatar
    Wednesday, 9th January, 2019, 09:46 PM
    I'm trying to play 5e with just halfling thieves. I'm on number 4 or 5 right now, but did make a pair of dwarf clerics though to fill roles in a few games. I try to give each a different background and story to make them a bit different.
    27 replies | 729 view(s)
    0 XP
  • aco175's Avatar
    Wednesday, 9th January, 2019, 09:38 PM
    Dwarf life cleric who is a bit pacifist. Just use fighting defensively to make it hard to be hit. Let the others worry about doing damage while you heal them. They will still like you and need you.
    34 replies | 1038 view(s)
    0 XP
  • aco175's Avatar
    Wednesday, 9th January, 2019, 08:21 PM
    Thank you for the ideas. I have a frost maiden for the BBEG making an appearance in the next adventure. I'm looking for something that could be locked away for a few hundred years and still be alive. Something like a golem or elemental with some cool powers. I have some zombies that will be in the fight as well but may give them a ice burst upon death power to show they are corrupted.
    7 replies | 273 view(s)
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  • aco175's Avatar
    Tuesday, 8th January, 2019, 11:33 PM
    Kind of like hirelings vs henchmen.
    18 replies | 693 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 8th January, 2019, 11:26 PM
    I need some help coming up with something elated to the goddess of winter. The plot involves a part of her power was locked away for a long time and sealed in a tomb the PCs are about to unlock and enter. They are 6th level and of average to above power with mixed classes and races. I was thinking along the lines of some sort of cold/ice elemental or construct. I was planning to have the...
    7 replies | 273 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 8th January, 2019, 02:47 PM
    I like to encourage players taking bold action, but not reward them for foolishness. At some point the ranger realized that he was in over his head and I may have had the orog let him escape since that is just what he did to get away from the party. He may be thinking that the rest of his friends was about to close in. I most likely would have taken his sword to make him come and get it later....
    55 replies | 1716 view(s)
    2 XP
  • aco175's Avatar
    Monday, 7th January, 2019, 03:36 AM
    You could have the bad guys and NPCs take these spells and give them unlimited use of them. This may give the players a view of them not sucking as much and eventually start to take them.
    38 replies | 860 view(s)
    0 XP
  • aco175's Avatar
    Sunday, 6th January, 2019, 07:35 PM
    aco175 replied to Shield cantrip
    I'm still not liking the ability to use it every round. I would make it a special power where it is always active. Call it Arcane Shield or something. This would take away from the DM trying to attack the mage and going back and forth about what the AC is and what is it now. If it is always going to be with the power on, make it a special power. I can see some sort of circumstance where...
    60 replies | 1643 view(s)
    0 XP
  • aco175's Avatar
    Sunday, 6th January, 2019, 02:13 AM
    Nobody is arguing yet that the new wording of a long rest states that you must sleep for 6 hours and since elves do not sleep, they trance, they should not get the benefits of a long rest. That sounds completely wrong and most will say that is not the meaning or rules as intended. Same thing with the 4 hours which would mean that elves get 4 hours instead of just 2 to pull guard or eat and...
    57 replies | 10566 view(s)
    0 XP
  • aco175's Avatar
    Sunday, 6th January, 2019, 01:35 AM
    aco175 replied to Shield cantrip
    I'm not sure that I like having the mage be able to boost his AC every round by being able to cast another spell. It does give the class a more magical feel, like Dr. Strange with his circle hands with runes on them to block bullets and such. Is there other things the mage can use his reaction for each round or is this about it? What does it take away from other classes? I remember a bard...
    60 replies | 1643 view(s)
    0 XP
  • aco175's Avatar
    Sunday, 6th January, 2019, 01:05 AM
    There are movies and shows where the woman has her hair tied up with what looks like chopsticks, but I think is something else. One of these can be a wand that gets pulled out when needed.
    19 replies | 567 view(s)
    0 XP
  • aco175's Avatar
    Saturday, 5th January, 2019, 06:46 PM
    Bows, crossbows, slings do not cause the damage- the ammo does. It is listed as the weapon though since it assumes that you need to shoot it rather than swinging a bow like a staff. I guess you could argue that the ammo needs to be magic, but it is written that the weapon deals the damage.
    15 replies | 629 view(s)
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  • aco175's Avatar
    Saturday, 5th January, 2019, 06:38 PM
    What about something you can 2-weapon fight with? Making it a 2 handed weapon may allow you to hit with each end under the rules of two-weapon fighting. I like to think about a smaller bo staff version that does 1d4 1-handed and 1d6 2-handed rather than the Little John version I picture more of a fence post needing 2 hands and doing 1d8 damage. Is this similar to dagger, shortsword,...
    51 replies | 8301 view(s)
    0 XP
  • aco175's Avatar
    Saturday, 5th January, 2019, 06:13 PM
    You can also have some components placed or hidden around the room ahead of time. It may be interesting to have her move to a table to open a false knob on a chair to retrieve something.
    19 replies | 567 view(s)
    0 XP
  • aco175's Avatar
    Saturday, 5th January, 2019, 12:56 AM
    The new cover thread is saying that Wizards is coming out with 4-5 supplements this year. One os ship/pirate themed and another Eberon by the looks. Not sure on if Dark Sun will make the cut.
    8 replies | 339 view(s)
    0 XP
  • aco175's Avatar
    Saturday, 5th January, 2019, 12:43 AM
    I believe they are that is why +1 arrows are easier to get in the treasure rolls than a +1 bow. I would let it work if RAW says not as well since the older editions have worked this way and my group played like this for too long.
    15 replies | 629 view(s)
    0 XP
  • aco175's Avatar
    Friday, 4th January, 2019, 07:35 PM
    Surface raids and old temples/tombs underground are just reflavored modules from 'normal' play. Most of the drow stuff comes with politics and intrigue of the culture and killing your sister before she sacrifices you. That and knowing how to pronounce drow. I always say drow like brow, and not drow like row.
    10 replies | 317 view(s)
    0 XP
  • aco175's Avatar
    Friday, 4th January, 2019, 07:29 PM
    I thought a short rest was as long, or short, as plot demanded. Typically the halfling thief in the party has enough time to start a fire, brew a cup of coffee, and warm a few biscuits. I feel lucky that the DM does not quibble over some of these small things and about the exactness of language. Nobody has mentioned the other languages that 5e has been printed in and how phrases in this or...
    117 replies | 3739 view(s)
    2 XP
  • aco175's Avatar
    Friday, 4th January, 2019, 06:51 PM
    I always like dual daggers since they are easy to conceal and the DM lets me draw both of them for free, rather than only 1/round. Mostly since they are 1d4 damage and not trying to maximize, but I can see a short sword and dagger in case you need to throw one and you can draw another if needed.
    5 replies | 317 view(s)
    1 XP
  • aco175's Avatar
    Thursday, 3rd January, 2019, 11:34 PM
    I like something more permanent, but able to short out or have a way to destroy. I would allow the PCs the ability to disrupt the circle since they thought about interacting with the environment. I would have some sort of attack or skill challenge to disable for a time. Something like this would allow the runes to heal and function once again in maybe 1d4 rounds. It rewards the PCs, but still...
    12 replies | 528 view(s)
    1 XP
  • aco175's Avatar
    Thursday, 3rd January, 2019, 11:24 PM
    I think my group does less damage compared to more optimized groups, but we use flanking that makes hitting more often and may offset the lack of damage. At 5th level now and the champion fighter base attack is 1d8+4 (no feats). The thief is 1d4+3 (+3d6 backstab). I think the fighter has +7 to hit and the thief +6 to hit. The ranger is a special build from another book and had extra...
    67 replies | 2910 view(s)
    1 XP
  • aco175's Avatar
    Thursday, 3rd January, 2019, 07:45 PM
    Nice to see they are looking for feedback and I'm looking forward to revised rules on this.
    12 replies | 485 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 1st January, 2019, 11:18 PM
    All the PCs in my games are rather boring compared to some of the things you will see posted here. I suppose a dragonborn is the most bizarre race and a ranger or barbarian for a class. Most are human fighters, dwarf clerics, and halfling rogues. The interesting part comes from background and how they are played. Right now the dragonborn cleric has a noble background and a few followers...
    7 replies | 345 view(s)
    1 XP
  • aco175's Avatar
    Tuesday, 1st January, 2019, 06:26 AM
    A google search of Greyhawk and death knights say this was Dragon #83 and his name is Kargoth. I even seen 5e stats making him a CR20. Did not look around for the whole article with the other knights, but I thought is was a more recent Dragon issue, like 3e timeframe.
    7 replies | 290 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 1st January, 2019, 06:22 AM
    There is an old dragon magazine about other death knights of Greyhawk. I think the leader was named Asragoth or something.
    7 replies | 290 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 1st January, 2019, 06:19 AM
    aco175 replied to Nautical Ideas?
    At level 3 you can have a treasure cave that is only exposed at low tide. This makes taking more than 1 short rest while exploring the cave dangerous in that the party can be trapped. They are low enough level where they cannot water breath or survive the threat of drowning. I liked the encounter in Savage Tides AP with the Sargasso sea trapping the ship and the PCs needed to climb along the...
    8 replies | 335 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 1st January, 2019, 06:08 AM
    I would not mind seeing some 4e powers come back to add some options for casters. Not sure on what to remove or make them feats or such though. I always like things like a mage that pushed the opponent 10ft when hit with their staff, or slowed people.
    203 replies | 6365 view(s)
    2 XP
  • aco175's Avatar
    Monday, 31st December, 2018, 03:18 PM
    Depends on what kind of story/adventure I was running. It it is a module like LMoP that is laid out and the PCs are on some kind of mission- I would handwave and allow the PC to join back in since having player sit around is not fun. If the game was involving an open exploration of the world and not on a time sensitive mission, I would find a way to quickly bring them back in, like a fight...
    33 replies | 1058 view(s)
    0 XP
  • aco175's Avatar
    Monday, 31st December, 2018, 03:05 PM
    I just read 10 pages of banter and nobody looked up which school Rope Trick was in. It is a transmutation spell, not healing. But then I looked up healing spells and found they are now evocations, like fireball, so now I feel sheepish. I also noticed that goodberry is a transmutation for what that adds. That is a whole new thread on this problem. I still feel like I now need a short rest....
    296 replies | 7122 view(s)
    0 XP
  • aco175's Avatar
    Monday, 31st December, 2018, 02:37 PM
    I thought it was 80-100.
    8 replies | 306 view(s)
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  • aco175's Avatar
    Saturday, 29th December, 2018, 07:51 PM
    I could see this as a cool gladiator style campaign. This way people can play more normal races and easily include monstrous races.
    16 replies | 451 view(s)
    0 XP
  • aco175's Avatar
    Saturday, 29th December, 2018, 02:25 AM
    I made a healing potion that allows you to use a hit die. I can see certain situations where they hit dice can be used outside of rest. It may lead to more 5 minute workdays if everyone burns the dice to boost powers.
    20 replies | 1058 view(s)
    0 XP
  • aco175's Avatar
    Friday, 28th December, 2018, 06:28 PM
    Be careful that the research is not coming off as questioning the DM or attacking him for a bad decision. Your example of having disadvantage on an attack and not on another of similar means could come off as poking jabs at the DM and ruin the fun for everyone. You also need to think about having most of the research in the background or during downtime. You want to share the spotlight and...
    5 replies | 219 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 25th December, 2018, 12:09 AM
    I like these better. I would make their HP higher and not like monsters where they are half or average for their kind. I tend to make boss monsters more like PCs where they are stronger for their kind. Plus, PCs deal big damage and would kill somone with 65 hp in 2-3 rounds. Make him with 100 and he may stick around, or give him a cool healing power where he also heals or raises the zombies.
    19 replies | 491 view(s)
    0 XP
  • aco175's Avatar
    Monday, 24th December, 2018, 04:13 AM
    I was looking at your stats for the boss and you should remember that you do not need to add PC class levels like the monster is a PC. Add elements and powers that fit the concept and make it a better encounter. Instead of adding something like defensive fighting you can just add 1d6 damage. A 21AC makes the encounter more difficult, but leaving it at 18 and making damage 2d6+4 makes him hard...
    19 replies | 491 view(s)
    0 XP
  • aco175's Avatar
    Monday, 24th December, 2018, 03:22 AM
    I tend to 75/25 in favor of combat. There may be weeks where there is a mystery or social investigation for most of the time, but there tends to be combat at least once every week. My group finds rolling dice and killing things to be a good stress relief from the week.
    58 replies | 1268 view(s)
    0 XP
  • aco175's Avatar
    Sunday, 23rd December, 2018, 07:14 PM
    aco175 replied to New to DnD
    You can get in rather cheap to see how you like it first. Some of the previous post are spot on. The box set LMoP- Lost Mines of Phandelvar was made to introduce the game. You could also get a free module from DMsGuild.com and try for an afternoon rather than having the box set which would let you play for a dozen nights. You could get into maps and miniatures, but that can wait. I like...
    12 replies | 538 view(s)
    0 XP
  • aco175's Avatar
    Sunday, 23rd December, 2018, 05:48 PM
    I could see a noble house that deals with these things. You can have one approach the PCs saying that they can deal with this for a fee. A BBEG gets wind and wants it for himself, of course. The house could sell the thing to an evil group as well that uses it against the PCs, of course, or terrorizes the locals that now need the PCs to solve the problem. You could make an adventure trying...
    25 replies | 977 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 23rd December, 2018, 05:33 PM
    A group of 5 PCs can handle more than the DMG suggests since it is set up for 4 PCS. A CR3 cleric can be 5th level or 6th level. and a CR5 cleric I would make 9th level. That may be a bit high for 3rd level PCs. I would have an encounter with a level 4 cleric that I added a cool power to to make him memorable and have a new twist. Make him a CR2 monster and have a few other goons with him. ...
    19 replies | 491 view(s)
    0 XP
  • aco175's Avatar
    Saturday, 22nd December, 2018, 05:02 PM
    aco175 replied to Monster Roles
    I tend to use the same terms from 4e and carry them over to 5e. I modify monsters to make new roles and to make the encounter better. I may take a basic hobgoblin (Infantry) and make it a mage type hobgoblin which makes him now an artillery monster. I lower or take away the extra melee damage from being next to another hobgoblin and add some spells. could just use another caster, but want to...
    7 replies | 381 view(s)
    0 XP
  • aco175's Avatar
    Wednesday, 19th December, 2018, 12:19 AM
    I like to use them but seems like they only come up every 10 adventures. The last one is a map to a location where the PCs need to go. The map folds and has clues on it that they can get help on if they cannot figure it out. There is a red herring that leads the PCs to an orc camp before giving a few more clues if needed. I also found that new or young players like riddles. When my son...
    41 replies | 886 view(s)
    2 XP
  • aco175's Avatar
    Tuesday, 18th December, 2018, 08:31 PM
    I may favor the normal tools giving the straight DC for the thing you want to do. Masterwork tools may give you +2 and homemade tools -2, or disadvantage which feels better. I would also make a super-duperwork tools that give advantage to the roll. I can see the thief trying to pick a lock with a hairpin like in the movies, but at a penalty like disadvantage. I can also see a set of picks...
    13 replies | 389 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 18th December, 2018, 05:04 AM
    Unless your game tracks things like food, water, and ammo, I would not make players track tools. Talk to the players before you make changes. I can see something along the lines of you being able to profession if you have the tools. Maybe you can upkeep as a decent living or something. I can also see masterwork tools that give you some sort of bonus. Maybe not advantage, but live at a...
    13 replies | 389 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 18th December, 2018, 01:02 AM
    It's backstory. You seemed like you make a mage of some sort and portals would be cooler than a ship. I think I read in some of the older books about portals from the mythals bringing elves to and from Evermeet. I mean a ship is ok and you can make a good story about some of the people on the ship and the DM can weave a bit of it into the current story, but he can just as well take a few from...
    4 replies | 235 view(s)
    1 XP
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Monday, 14th January, 2019

  • 12:17 AM - Aebir-Toril mentioned aco175 in post Class: The Golem Master [version 0.0.1]--request help reviewing--[draft incomplete]
    I like the concept. It feels like a wizard shell with a few changes. Maybe take a few things from artificer to help out. A few first impressions- I would do away with the free 50gp at first level and just give them a starter golem. Golems made of leaves and wood should be vulnerable to fire and not cold. Most of the feel has me coming back to just animating things and not making golems. I find that the golem template makes them resistant to non-magic weapons and a first level PC should just be able to animate something rather than make a golem. I also do not know how this crosses with the ranger and animal companions. Mostly I see using them for utility roleplaying, but you need to determine combat and it that makes them unbalanced. Thank you for your comments aco175, you've helped me in my developement of the rest of 0.0.1.

Saturday, 12th January, 2019

  • 11:09 PM - Quartz mentioned aco175 in post Forced March question
    For an upcoming adventure, I need to understand how to handle a 20-hour forced march spanning around 50 miles (80 km). I urge you to read what aco175 said. Jungle is serious stuff. It's not like your managed woods. You are not going to travel 50 miles through a jungle in 20 hours. 50 miles in 20 hours is tough going even on a road. Remember that your PCs are going to be carrying stuff. And the jungle is full of things looking for a meal. And in ToA, undead. So the PCs need to bypass the jungle somehow. Perhaps they find a river they can use (beware hippos and crocodiles) or an ancient road they can follow (you can use this for foreshadowing). And don't forget that you can fudge things in the PC's favour: there may be high winds which ground or slow the gargoyles but don't affect the PCs because they're protected by the jungle trees - until the winds blow one over creating an obstacle for the PCs. So the PCs may have more time than they think.

Friday, 11th January, 2019

  • 02:23 AM - CleverNickName mentioned aco175 in post Out Of Combat Action Surge Uses
    What FrogReaver and aco175 said. I'm sure that Action Surges can be used out of combat, they just aren't. A player won't normally want to "waste" the ability trying to force a door or climb over a wall or whatever, because they will want to hang on to that surge for whatever might be lurking behind it. I'm sure our DM could engineer a very specific situation that might force a player to use an action surge out of combat, but it hasn't happened yet. (Or if it has, we have found other ways around it. We're pretty stingy with our per-rest abilities.)

Tuesday, 18th December, 2018

  • 02:53 PM - TaranTheWanderer mentioned aco175 in post Houserules for tools
    ...mmed XGtE and would probably incorporate some of the uses but, once again, I'd remove tools-as-a-skill. 5ekyu Regarding uses, I was just thinking they'd lose a 'charge' on a 1- not every roll. But I like the idea of setbacks better. As you say, less tracking of resources. I'm not specifically trying to make Players track resources...I'm just brainstorming ideas. I just like the idea of needing to occasionally resupply. (rations, ammo etc...). Generally, I don't make players keep track unless they will be away from civilization for a long time and needing to track that stuff becomes part of the challenge to survive. Instead I just tell them to spend a few gold and say they've resupplied. Blue Alternately +/-2. It preserves getting advantage/disadvantage elsewhere, but it changes the max DC that can be gotten, which I'm not as fond of. You aren't fond of a straight +2? Maybe, instead, better tools just let you do things more efficiently. Kind of in line with what aco175 is saying. Drop the amount of time it takes to craft or pick a lock or whatever. Outside of adventuring, it lets you do more things with your down time - make more money - craft more stuff. While adventuring, things like picking locks a bit quicker could have a focus if you need to get that door open before the guard comes back - but it's pretty situational. I just mentioned #3 because I like the idea of training(proficiency) giving you more than a mathematical bonus. It opens options that were not possible before. It's one of the few things I miss from 3.5. But 3.5 focused that rule on knowledge checks (DC 10 being common knowledge and anything higher than that would only be known by people who had skill in the knowledge area) I'm not sure if it's worth finding a way to implement something like that, but I wanted to mention it.

Thursday, 15th November, 2018

  • 06:55 PM - maceo mentioned aco175 in post Request: Help with a fun monster to give to a DM
    Thank you Eltab, aco175, and Quickleaf! Those are all great ideas. The disguise part, the disruption of verbal spells, the Frightful Presence...all great. It gave me the idea reading your ideas of maybe adding a table for the PC to roll on with different results. Thanks again!

Monday, 13th August, 2018

  • 06:38 PM - Satyrn mentioned aco175 in post Work shoping CR (Very low magic world)
    thanks, you are giving me a lot to think about. . . . As far as the Eldritch Blast, that doesn't really feel 'dark power deal' to me...so I will keep chill touch as his main offensive attack (especially since I like him stopping PCs for healing). You're welcome. This is the fun part of this forum for me. Eldritch blast was just the first thing that popped into my head. Since chill touch pops into yours, it's the better choice by far. I have a third option, though: You could blend chill touch with eldritch blast quite simply. Just have the eldritch blasts deal cold damage and inflict the inability to heal. This gives Randy a ranged attack and the effect you want. Oh, and if you use @aco175's suggestion that some the damage Randy takes is actually taken by his summoned minions, you can keep him sickly and weak. I like giving my boss monsters ways to regain hit points in some way other than the standard healing spells and potions. This idea is one I'm stealing for use somewhere. Probably for a demon boss (which are roughly between CR 3-6) Here's my first draft: Conjure Meatshield (Recharge 5-6). As an bonus action, The Boss Demon conjures a Medium Demon Fodder, which appears at a spot of the boss demon's choice within 30'. Whenever the Boss Demon is hit, it chooses one of its conjured demon fodders to take the damage instead. The Boss Demon can have a maximum of 3 meatshields at any one time. (Medium Demon Fodder are CR 1. Later drafts might have me going with CR 1/2 Small Fodder, but the details aren't really important, because they can be changed every time I use the feature and I get the added benefit of the demons' features being unpredictable to the players )

Thursday, 26th July, 2018

  • 10:02 PM - TheCosmicKid mentioned aco175 in post Advantage vs. bonus?
    Advantage should be situational/magical effect. Not "always on" ability. If new race is better at something than default then proficiency/expertise represents that. Flat bonuses are rare in 5e as it breaks bounded accuracy. Starting proficiency/expertise gives you bonus from start while other races have to seek special training(cost to other class features) to match the specific aptidute of your design race. Not challenging you, just exploring these ideas - "Advantage should be situational, not 'always on' ": Seems reasonable, fits my intuitions and looks to be usually the way the game works. But there are a few oddities. aco175 brought up racial advantages to saves. I think that can be explained as a result of save proficiencies being fixed by class. So if a dwarf got proficiency to Con saves, that might overlap with his fighter or barbarian proficiency. But if it's advantage, they "stack". Not a problem with skill proficiencies, because they're not fixed: an elf can get Perception from her race and just pick something else from her class. But this doesn't explain why the kalashtar in this month's Unearthed Arcana gets advantage rather than proficiency with a skill. Or why the barbarian's Danger Sense grants advantage rather than proficiency with Dexterity saves. Flat bonuses: The real outlier here is the pass without trace spell. Also a couple of feats. What's up with those?

Wednesday, 20th June, 2018

  • 04:09 PM - akr71 mentioned aco175 in post Super Simple Armor
    ^ I like this solution aco175 It offers simplicity & customization at the same time.

Tuesday, 29th May, 2018

  • 09:12 PM - Skyscraper mentioned aco175 in post Optional Facing Rule: do you use it?
    Mouseferatu Facing a single foe: I guess it depends how you reprensent the usage of a reaction: maybe you opened up for an attack. I'm not trying to defend that, just seeing what it means to use a reaction. That said, I do not entirely disagree with you and @aco175, but I guess the facing rules that limits to a single reorientation per round with a reaction, aim to represent that if an enemy is surrounded by multiple enemies, it is difficult not to grant advantage to some of them. 1v1, you can elect to keep your reaction and give no advantage to the enemy; or use it and possibly give him that advantage. Getting your back to the wall then appears like a good solution - as it should be, intuitively - to facing any number of enemies and not allowing that advantage. To me, all this does not seem ludicrous or unrealistic.
  • 08:15 PM - Mouseferatu mentioned aco175 in post Optional Facing Rule: do you use it?
    It's also, frankly, unrealistic. I mean, not if you're facing multiple foes it's not. Then it's an issue. But facing a single foe? The ability to run around behind an enemy, who can't turn to face you because they've already spent their reaction, is--even for D&D's abstract combat system--ludicrous. It makes zero sense however you slice it. (And yes, I'm speaking not just from observation but personal experience, as I've done a little bit of swordplay, back in the day.) If I were to institute a facing rule--and I honestly don't think I ever would--it would only apply when facing multiple opponents from different angles. (Edit: Or basically what aco175 said while I was typing.)

Monday, 16th April, 2018

  • 04:56 PM - akr71 mentioned aco175 in post Intro D&D Adventure for a mixed group
    As aco175 said, some definite boundaries for new players so that they are not paralyzed by too many options. LMoP is great, but 2 of your players have played it and it is definitely not 1-shot material. The old tropes work well for new players. My go to is the characters are a bunch of strangers who just happen to be at a roadside inn at the same time. Something attacks and the innkeeper calls out for help "Are there no heroes here to protect the innocent?!" Usually, its a bunch of giant rats in the cellar - the inn was built on the ruins of something far older and the rats tunneled up from there. Once the rats have been dealt with the adventurers might ponder what secrets and treasures lurk below. The innkeeper fears for what else might be under the inn and will pay for the adventurers to investigate. What pushed the rats out of their usual den? What made them grow so large? Google will easily find you maps of an inn, a cellar and a dungeon.

Monday, 26th March, 2018

  • 07:17 PM - Satyrn mentioned aco175 in post Should D&D have more spells like Chromatic Orb ?
    There was an AMA or interview or something where the DnD team said that they didn't develop spells based on the number of resistances or immunities, it is more to do with theme than anything else. Even before I heard this, I was always of the opinion that spells should be reflavoured to fit a theme, a dragon sorcerer focused on acid should be able to choose an acid version of fireball, it shouldn't cause any real problems. Aye. I never even found 3e to be usefully balanced around damage types as @aco175 talks about, and there's no way I'd ever see 5e built like that. But I'd encourage a player reflavoring fireball with acid to make at least one more change to make it feel more distinct and be a better fit for a spell that deals acid damage. Like lightning bolt is a line of electricity instead of a blast of flame, I'd think the acid version might be called acid rain. Maybe it conjures a cloud that dumps acid on everything below it. Something more interesting than "acid ball," anyway.

Friday, 23rd February, 2018

  • 12:08 AM - Hawk Diesel mentioned aco175 in post D&D Summer School Course
    aco175 I think Paul3 is talking about an actual class rather than an extracurricular or after school group. I think if that were the case it would be a lot easier to run a more complex ruleset like 5e, since you would likely not have as many kids or need as much structure. But if its an actual class, it needs to have some structure, skill building, or other academic value through engagement in playing an RPG, rather than for the enjoyment or sake of playing.

Wednesday, 10th January, 2018

  • 02:21 PM - UKDFink mentioned aco175 in post Noob help for a tempest cleric
    Perfect - thanks CTurbo. Dont worry aco175 - I am embracing it - its was my first choice. Just so much info that I have a severe bout of analysis paralysis.

Wednesday, 13th September, 2017

  • 08:25 PM - Coroc mentioned aco175 in post I'm working on a homebrew pantheon for my upcoming campaign, any sugestions?
    So many nice ideas here I have to give a lot of XP, only with the second paragraph in aco175 s post I got a little problem. The start out small and let the players contribute works for several aspects of a homebrew campaign but things like a pantheon should be a bit more detailed upfront. It is not like adding a new town to an uncharted area on the map but common global lore we talk about. You can easily run into consistency problems with that.

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned aco175 in post Help a rogue with her special item wish list
    ...else suggested it too! It's a really great idea :D ) Oooh ring of the ram sounds like you could get really creative! XD And hmmmm, a boost to charisma item? Sorry, you've already given me such great suggestions, would it be okay though for you to give me some examples?? :3 Would the item for Dex be something like the gauntlets of ogre strength per chance?? (I only know those cause an ally of mine got them last session XD ) KahlessNestor sadly mariner's armour would not do me much good, :( Tritons get an innate swimming speed that is 30ft, same as my walking speed (But for some strange reason my awakened otter companion has 40ft swimming speed??? >XD I refuse to bring it up however since I can dash twice as a rogue lol, otherwise I might have been annoyed at being out swam by an otter!!! XD ... they don't get bonus to dash, do they? ^.^ ) Boots of elven kind sound really good for sneaking yo! : D briggart, noted ;D and Draegn hah! I like your thinking there sir ;D heheheheh! :o aco175 I am currently hopping to get a luck blade in the form of a dagger!!! XD but man a dagger with misty step doesn't sound half bad at all, fun to RP and kinda useful for a rogue? ;3 (How cool would it be if you used misty step by throwing your dagger??? Then you are basically getting the same power as the main character in ff15, lol! XD Could make your character really cool ;D ) Okay, thank you so much you guys!! These have all been some FANTASTIC suggestions and I will definitely be putting them on my wish list soon XD I hope my DM will go for some of those, because seriously they are sounding TOTALLY cool!! :cool:

Monday, 16th January, 2017

  • 06:21 PM - Blue mentioned aco175 in post Remove Curse & Lycanthropes
    According to the MM: A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. So if they were natural born, no, if they were afflicted, yes. aco175 mentioned a save to avoid it if they wanted - to me, many curses the affected may not want to get rid of while affected by the curse, so if that was intended the spell write up would already cover it. The flip side is that the spell specifically requires a touch, so if you are casting it while the target is trying not to be touched I'd require an attack roll just like any other touch-delivered offensive spell. But that would be because of the situation where the target is trying to avoid a touch delivered spell, not because it's part of the spell.

Thursday, 5th January, 2017


Saturday, 29th October, 2016

  • 12:53 AM - JeffB mentioned aco175 in post Why I Changed My Mind About Third Party Books
    Assault on Blacktooth Ridge is for level 1 to 3 has a mini campaign setting in it with villages. Its like L MoP in thar respect And in addition to Zardnaar's suggestion aco175 I would recommend that you or anyone else pick up the Umbrage Saga version I posted links to prior. The version of Assault in there has all the expansion material- Another dungeon complex, and some additional wilderness encounter areas..and on top of that. there are the 5 other adventure modules. For less than $10 it's a helluva lot of adventuring material. And as mentioned, very easy to convert. I am unsure if the 5E conversion of Assault has all the expansion material.

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Tuesday, 15th January, 2019

  • 09:15 PM - DM Dave1 quoted aco175 in post Voices in the players head. could use some ides from fellow dms
    I think it would be fun, if a bit silly, to make a list 1 a list of 1d12 races and list 2 1d12 classes. d12 since they never get used and 2 lists for randomness. There will be lots of typecasting with dwarf fighters and elf mages, but a halfling mage or a gnome paladin. I can see getting into something where the big fighter thinks he can no longer weild the 2-handed sword since he is just a 'halfling' or tries to cast spells by grabbing a patch of grass and throwing it at the monster saying "He must be immune to magic". if you try sometimes, well, you just might find, you get what you need: http://www.enworld.org/forum/showthread.php?656384-D-amp-D-Character-Choice-Generator
  • 02:09 PM - Ovinomancer quoted aco175 in post Voices in the players head. could use some ides from fellow dms
    If I'm reading this right, the PC is the daughter and her father was killed by the cult that the character is part of. The biggest problem is you are trying to affect the player's character. Players control their character and the DM controls everything else. You can describe things and have voices and such, but do not tell the player how their character acts. For this to work, you need the player to go along with it and want to roleplay this. You can then make a chart about split personalities.This. If the player wants to come up with charts for random moods swings for their character, cool, but you, as DM, should not be doing this. If you're asked for input, help, but you shouldn't be making the rolls or deciding when to roll. You have enough to do as DM, so players should be playing their characters, not you. This is because it's their job in the game to play their characters, not yours.
  • 01:56 AM - Ovinomancer quoted aco175 in post Throw an Object
    I'm always in favor of simple rules. Something like Str/5 to determine the number of 5ft squares you can throw a large object like a person. I would keep the 20/60 for smaller objects. I may also double for strong build that goliaths have. So, a person with 10 strength can throw 10ft or 2 squares. A 20 strength can throw 4 squares. You, um, realize that STR/5 = #squares is essentially the same as STR in feet, just in 5' increments? A simpler route is a number of 5ft squares per your strength modifier. This way you need at least a 12 strength to throw someone 5ft. It makes my 20 strength goliath able to throw 25ft. Double to 50 ft makes it sound a bit much. It does make it simple and allows PCs to do fantastic. It would allow them to try things and make the player want to try cool things. That works better! ;)

Monday, 14th January, 2019

  • 12:17 AM - Aebir-Toril quoted aco175 in post Class: The Golem Master [version 0.0.1]--request help reviewing--[draft incomplete]
    I like the concept. It feels like a wizard shell with a few changes. Maybe take a few things from artificer to help out. A few first impressions- I would do away with the free 50gp at first level and just give them a starter golem. Golems made of leaves and wood should be vulnerable to fire and not cold. Most of the feel has me coming back to just animating things and not making golems. I find that the golem template makes them resistant to non-magic weapons and a first level PC should just be able to animate something rather than make a golem. I also do not know how this crosses with the ranger and animal companions. Mostly I see using them for utility roleplaying, but you need to determine combat and it that makes them unbalanced. Thank you for your comments aco175, you've helped me in my developement of the rest of 0.0.1.

Saturday, 12th January, 2019

  • 04:20 AM - Quickleaf quoted aco175 in post Forced March question
    One minor point to think about is if you have checks and some of the PCs fail. You may have group checks to all move at the same pace, but would the PCs leave the slowpoke behind to get to the settlement? The cardinal rule of splitting the party. It may take away some of the fun if one of the players is left behind when the fighting begins. Splitting the party is definitely not on the table. The idea behind the skill challenge approach (which I believe is what you're referring to) is that the party succeeds or fails as a party.

Friday, 11th January, 2019

  • 06:59 AM - Mistwell quoted aco175 in post Out Of Combat Action Surge Uses
    The description of AS says strenuous activity No it doesn't. I quoted the description above. It doesn't say anything about strenuous activity. It says you can push yourself beyond your normal limits for a moment That's not strenuous activity. It can be intellectual or physical as the phrase "normal limits" applies fine to either.
  • 03:36 AM - Quickleaf quoted aco175 in post Forced March question
    At the end of the ninth hour, everyone must make a DC 11 CON save or take a level of exhaustion. At the end of the tenth hour, everyone must make a DC 12 CON save or take a level of exhaustion. ... At the end of the 19th hour, everyone must make a DC 21 CON save or take a level of exhaustion. At the end of the 20th hour, everyone must make a DC 22 CON save or take a level of exhaustion. Needless to say, your players are most likely not going to succeed. A player with a +0 or +1 CON save is almost guaranteed to fail 5 times and be reduces to a 0 speed before the 20th hour. Yeah, that method of requiring a save each hour just seemed too brutal. For example, I've walked about 26 miles (mostly flat terrain) in 8 hours with a couple breaks. And I was just reading about Karel Sabbe averaging 53 miles per day on the Appalachian Trail (with support), and that Joe McConaughy averaged 50 miles per day on the Appalachian Trail (without support). It wasn't jungle, but these guys were d...

Sunday, 6th January, 2019

  • 03:59 AM - Charlaquin quoted aco175 in post Elven trance and long rests
    Nobody is arguing yet that the new wording of a long rest states that you must sleep for 6 hours and since elves do not sleep, they trance, they should not get the benefits of a long rest. Nor is anyone saying that anyone is arguing that... That sounds completely wrong and most will say that is not the meaning or rules as intended. Same thing with the 4 hours which would mean that elves get 4 hours instead of just 2 to pull guard or eat and such. Maybe extra bathing time or combing their hair. Huh?
  • 02:15 AM - Yunru quoted aco175 in post Elven trance and long rests
    Nobody is arguing yet that the new wording of a long rest states that you must sleep for 6 hours and since elves do not sleep, they trance, they should not get the benefits of a long rest. That sounds completely wrong and most will say that is not the meaning or rules as intended. Same thing with the 4 hours which would mean that elves get 4 hours instead of just 2 to pull guard or eat and such. Maybe extra bathing time or combing their hair. But they also can't have more than 2 hours of non-sleeping long resting, so Elves double can't long rest :P

Saturday, 5th January, 2019

  • 09:20 PM - Quartz quoted aco175 in post Spells for a dancing girl? Or, spells with concealable components
    You can also have some components placed or hidden around the room ahead of time. It may be interesting to have her move to a table to open a false knob on a chair to retrieve something. That's a bit of a different scenario, but actually a useful one: consider a wizard entertaining a party of guests in his home and wanting easy access to components and items in case of trouble.
  • 07:59 PM - Ilbranteloth quoted aco175 in post Using a quarterstaff one handed?
    What about something you can 2-weapon fight with? Making it a 2 handed weapon may allow you to hit with each end under the rules of two-weapon fighting. I like to think about a smaller bo staff version that does 1d4 1-handed and 1d6 2-handed rather than the Little John version I picture more of a fence post needing 2 hands and doing 1d8 damage. Is this similar to dagger, shortsword, longsword, great sword where we have many discussions over. I don’t have a problem with that, and that’s pretty much a standard technique of a staff or pollaxe for that matter.
  • 07:30 PM - Aebir-Toril quoted aco175 in post Spring's D&D Release Will Be Ship-Themed
    I would rather have Luskan than Sea of Fallen Stars myself, without Jaraxle and that burden. Better if they detailes part of the city and some of the other islands in the region, or along the whole Sword Coast. Hmm... I'd rather have Sea of Fallen Stars, but I can understand your wish to remove Jarlaxle from a Luskan plotline. In fact, Jarlaxle's presence is precisely why I want Sea of Fallen Stars.
  • 01:08 AM - Retreater quoted aco175 in post Best Psionics Resource
    The new cover thread is saying that Wizards is coming out with 4-5 supplements this year. One os ship/pirate themed and another Eberon by the looks. Not sure on if Dark Sun will make the cut. I'd love to see a DS book down the road, but it's not so helpful to my campaign that's starting this month. Haha

Friday, 4th January, 2019

  • 07:58 PM - Satyrn quoted aco175 in post Is it just me or is the spell Rope Trick kind of absurd?
    I thought a short rest was as long, or short, as plot demanded. Since I started running my megadungeon, I've been tracking time more meticulously than I ever have in real life (apart from timing exactly when to arrive at the door to pick up a date), with tides flooding sections for hours at a time, and wandering Monster checks every ten minutes being the two obvious drivers for doing so. So, the short rest's length is definitely determined by passage of time, and not plot. Yet there's no way I'd rule that rope trick wouldn't last long enough for a short rest. Quibbling over small things is not fun.

Thursday, 3rd January, 2019

  • 04:52 PM - Yunru quoted aco175 in post Nautical Ideas?
    At level 3 you can have a treasure cave that is only exposed at low tide. This makes taking more than 1 short rest while exploring the cave dangerous in that the party can be trapped. They are low enough level where they cannot water breath or survive the threat of drowning. And now I'm just picturing a higher level party just sitting around taking a rest, their hair and stuff floating gently in the current. Completely underwater.

Tuesday, 1st January, 2019

  • 06:40 AM - NaturalZero quoted aco175 in post What solution for "Cantrips don't feel magical"?
    I would not mind seeing some 4e powers come back to add some options for casters. Not sure on what to remove or make them feats or such though. I always like things like a mage that pushed the opponent 10ft when hit with their staff, or slowed people. There was a lot of amazing design space that got left on the table with 4e. One of the big ones was the assumption that every magic user relied on implements, the way a fighter relies on a sword. The idea that a wizard was going to use sets of magic wands with special qualities, like a fighter with different swords, has a universe of possibilities that could still be used in 5e to a lesser degree, though the big stumbling block now is that some spells rely on attack rolls and others saving throws. You could still have a wand that adds a 5 foot push effect whenever you deal fire damage, for example, or a staff that grants 1 hp every time you damage an enemy. I, personally, prefer to fill campaigns with magic that is ephemeral and aesthetic i...

Sunday, 30th December, 2018

  • 04:36 AM - Dannyalcatraz quoted aco175 in post A monstrous campaign
    I could see this as a cool gladiator style campaign. This way people can play more normal races and easily include monstrous races. Or, using a more popular variant these days, instead of gladiators, they’re convicts become “heroes”, a la The Dirty Dozen or Suicide Squad.

Monday, 24th December, 2018

  • 04:19 AM - James Grover quoted aco175 in post Making Boss/Sub-Boss with CRs
    I was looking at your stats for the boss and you should remember that you do not need to add PC class levels like the monster is a PC. Add elements and powers that fit the concept and make it a better encounter. Instead of adding something like defensive fighting you can just add 1d6 damage. A 21AC makes the encounter more difficult, but leaving it at 18 and making damage 2d6+4 makes him hard to hit and he deals enough damage to make PCs think hard. Give him 2 attacks and he is good. Better if you give him a theme like something that works with war god, like the extra 1d6 damage being lightning or thunder. Thanks. I'm going to work some more on it tonight. I'll be back with revised sub-boss and boss tomorrow probably. It is good food for thought! :)

Wednesday, 19th December, 2018

  • 04:55 AM - Nellisir quoted aco175 in post Unearthed Arcana: Sidekicks
    Henchmen seem like people you hire and don't need names and come in and out rather easy. Those would be hirelings in 1e parlance. Sidekicks can come from henchmen and earn a name. Sidekicks are henchmen. They have names and personalities.

Tuesday, 18th December, 2018

  • 06:18 PM - Aiden_Keller_ quoted aco175 in post 5E Evermeet: Traveling to/from
    It's backstory. You seemed like you make a mage of some sort and portals would be cooler than a ship. I think I read in some of the older books about portals from the mythals bringing elves to and from Evermeet. I mean a ship is ok and you can make a good story about some of the people on the ship and the DM can weave a bit of it into the current story, but he can just as well take a few from traveling from Evereska to Waterdeep and do the same thing. Understandable, I just did not know if portals were made/existed.


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