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  • aco175's Avatar
    Today, 04:09 AM
    I tend to give out less + weapons and even less + armor. I do give out +0 weapons that have some other cool powers or can cast minor spells 1/rest or such. I also tend to have monsters target the casters once I notice that they are concentrating on keeping spells from failing. I only do this with the smarter monsters and not the monsters like skeletons and elementals to keep the players from...
    15 replies | 214 view(s)
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  • aco175's Avatar
    Today, 03:56 AM
    I would likely rule that the cube cannot move further since it cannot enter the fighter's square because the fighter cannot end in the mages square. I would say that the cleric was engulfed and the cube lurched back.
    11 replies | 185 view(s)
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  • aco175's Avatar
    Yesterday, 07:51 PM
    The CR seems a bit high for some of the monsters. The lizardfolk one with 4HD and +4 to hit could be a CR1, even with multiattack. Sometimes I think there should be a CR 1.5 for in-between monsters. When I'm in doubt, I go with the lesser CR since my players and PCs tend to be more powerful, or at least they seem it compared to other stuff I see.
    4 replies | 156 view(s)
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  • aco175's Avatar
    Friday, 9th November, 2018, 12:42 AM
    I seem to recall that King Azoun of Cormyr in FR 3e was a 20th level paladin. There is some books based on a home campaign where one is named king of the Bloodstone Lands in FR as well. Not sure if he was a fighter or paladin. You can also go with Blackstaff in Waterdeep was a ruler who was like 30th level. I tend to not get where the PCs need the stats for the ruler. They may meet a local...
    47 replies | 1426 view(s)
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  • aco175's Avatar
    Thursday, 8th November, 2018, 10:16 PM
    I would like something challenging to players and character sheets. Fewer PCs die in this edition than in 1e, I get it, it happens in my games as well. You are supposed to be bold and a hero, but the shared experience is spoiled if you have to fear that the DM is not being as least fair and impartial. The DM needs to enjoy the game as well, but he should not go out of his way just to kill the...
    51 replies | 1286 view(s)
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  • aco175's Avatar
    Thursday, 8th November, 2018, 09:56 PM
    1: Back in the day, we switched to AD&D from basic, mostly since we did not know better and TSR did not do a great job explaining to versions to a 8 year old, or even my father who bought all the books. I remember feeling that it was better than the older edition since I could be an elf and a fighter rather than just an elf. Same as when I switched to 3e and found that my dwarf cleric could now...
    10 replies | 473 view(s)
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  • aco175's Avatar
    Thursday, 8th November, 2018, 06:48 PM
    I find PCs using these powers are very rare in my games mostly because we hardly ever play above level 10, so level 14 powers don't come up. I may have a NPC with some cool aging thing, but only for story purposes.
    39 replies | 1093 view(s)
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  • aco175's Avatar
    Wednesday, 7th November, 2018, 02:48 AM
    Age seems to only come into play in my games when a new adventuring party is made of children of the last one 30 years later. The elf is still young and spry, but the humans are old or dead. Similar to the Drizzt novels when they went to 4th and 5th editions and had to follow Drizzt since the others were dead, until they were reincarnated.
    39 replies | 1093 view(s)
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  • aco175's Avatar
    Wednesday, 7th November, 2018, 02:18 AM
    My brother is a patreon and gets a lot of these. I kind of tip my hat though when I tell him that I need a giant salt golem next week.
    3 replies | 262 view(s)
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  • aco175's Avatar
    Wednesday, 7th November, 2018, 02:11 AM
    I have used something like this a few times in the past. Mostly like in the movies where Indiana Jones tries to save the kids being lowered into the lava. The PCs walk in just when the ritual is about finished and has several more rounds until the portal opens to the lower planes. The PCs can see the several chanters around the portal and each round that goes by breaks one of the chains...
    11 replies | 346 view(s)
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  • aco175's Avatar
    Saturday, 3rd November, 2018, 06:31 PM
    The 2d6 damage on a tiny creature seems a bit much. Maybe if it is a Freddy Kruger type, but I think 1d4 is more the normal for tiny creatures. I'm not sure on the intend of the design and how it works into your campaign so I do not know if it for a special reason or ally of some BBEG.
    3 replies | 188 view(s)
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  • aco175's Avatar
    Wednesday, 31st October, 2018, 04:30 PM
    Is this saying that my dual-dagger using thief can get a shield bonus to make his AC a 16 from 14 at first level. I did not think that thieves could use shields and that getting a bonus like a shield for free is , well- cool or meh. I can get the idea of using the bonus action to make another attack, but it is at the penalty of not using the bonus action for something else. I know thieves...
    80 replies | 2891 view(s)
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  • aco175's Avatar
    Wednesday, 31st October, 2018, 04:11 PM
    2 answers- you can make him anything you want to fit your game and have you done a google search. I just saw several stat blocks and many choices for what you need. It also depends on if you need his stats for fighting or if he is just a NPC the characters meet. If he just shows up and interacts with them in one scene, than you do not need anything but a mini of a panther you move around the...
    14 replies | 364 view(s)
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  • aco175's Avatar
    Tuesday, 30th October, 2018, 06:11 PM
    Well, Beauty is in the eye...
    25 replies | 703 view(s)
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  • aco175's Avatar
    Monday, 29th October, 2018, 10:17 PM
    A simple trap like this I would just let them disarm. Now with tools you can make it rigged to go off is someone tries to disarm. 5e traps do not seem as powerful as older editions so they are easy to bypass once noticed.
    31 replies | 824 view(s)
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  • aco175's Avatar
    Monday, 29th October, 2018, 02:20 AM
    I like the ability to refresh the pool by spending a round studying the opponents. You skip your attack for a round for a bonus later is a good trade. My players would ask if they can take a potion on the same round.
    10 replies | 303 view(s)
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  • aco175's Avatar
    Sunday, 28th October, 2018, 05:02 PM
    I find that it would also be helpful to have the characters advance a level in the middle of the game. If they are first level, you should have the 2nd level sheets already made as well to speed things up. You can have them printed on the back of the 1st level sheet.
    21 replies | 710 view(s)
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  • aco175's Avatar
    Sunday, 28th October, 2018, 04:48 PM
    I would just give something and not make another roll while in combat. You will have the player asking each round what the intelligence of the monster is to make a roll against and you have everything else going on to think about. Having the player just tell you he is using his cool power takes that extra brain power out of it. You can give something where you gain advantage on an attack...
    10 replies | 303 view(s)
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  • aco175's Avatar
    Saturday, 27th October, 2018, 06:47 PM
    I would make pregens to hand out with some words on how their personality is instead of letting the players make something up. Also find a cool picture to attach to it to ground them with the others. You can make the picture part of a table tent with their name and such on it. Something to take home for the players would be cool. Dice is always something they will remember. Something...
    21 replies | 710 view(s)
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  • aco175's Avatar
    Friday, 26th October, 2018, 09:55 PM
    I fell for the clickbait of the Rick and Morty video and only found some guy talking. :(
    1 replies | 264 view(s)
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  • aco175's Avatar
    Thursday, 25th October, 2018, 06:12 PM
    I first thought it was a book on how to run a business, like some of the other stronghold books we have seen. Something with the dangers of running a tavern and the profits. Maybe lists on types of beer and such. This may be good as well.
    9 replies | 707 view(s)
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  • aco175's Avatar
    Monday, 22nd October, 2018, 03:14 PM
    " Don't make me go Fujita 5 on you." "I'll come at you like an anemometer."
    15 replies | 493 view(s)
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  • aco175's Avatar
    Sunday, 21st October, 2018, 03:06 AM
    Most priests would not wear armor in normal duties, but depending on where they live and what they expect, they would. If the PCs are storming the castle they would put it on, otherwise they have guards in armor. You could give them ceremonial something for a few points, or like the previous poster stated, you can just assign any AC you want. You can have some sort of temple power where...
    12 replies | 418 view(s)
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  • aco175's Avatar
    Friday, 19th October, 2018, 03:38 PM
    I was thinking a bit like Two-Face from Batman. Someone who is nice enough and gets along but can can be prone to lash out and bring the thunder when needed, but maybe a bit less flipping the coin thing. You want someone that can get along with the rest of the group and players themselves, but can have moments where you steal the show without hogging it.
    15 replies | 493 view(s)
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  • aco175's Avatar
    Wednesday, 17th October, 2018, 10:20 PM
    I like to make things up and give abilities to common items. In the older editions we had swords that could shoot lightning bolts and such. In 5e I give a normal +1 longsword a power to cast LB 1/day, or more likely I make it a +0 sword that can give a bonus attack with advantage 1/rest and LB 1/day. It makes it magical and the +0 keeps with the scaling problems. Normal items like quivers...
    2 replies | 165 view(s)
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  • aco175's Avatar
    Wednesday, 17th October, 2018, 02:57 PM
    aco175 replied to Spine-Back
    I would make spine volley an encounter power where it can be used 1/rest and not every round. Also take away the disadvantage and allow it to target creatures within 5ft of each other. Give it a melee attack and a description since right now I picture it more like a boar/porcupine. If its spines are its primary attack like a porcupine, then lower its strength since it is not needed and...
    9 replies | 279 view(s)
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  • aco175's Avatar
    Wednesday, 17th October, 2018, 03:24 AM
    aco175 replied to Green hag CR
    I would still add a few minion types to the encounter in going against L3 PCs.
    6 replies | 422 view(s)
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  • aco175's Avatar
    Wednesday, 17th October, 2018, 03:20 AM
    Depends on the CR you are looking for. More PCs and magic protect from poison over acid. You can bump the CR if you have acid over poison. Typically it would be poison on a beast or monstrosity. I would go acid for a construct though.
    4 replies | 164 view(s)
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  • aco175's Avatar
    Tuesday, 16th October, 2018, 05:56 PM
    All my games end before high level play. Mostly due to the length of play and character burnout. The last big campaign lasted over 2 years and the players wanted to try something new. The lat one has been going for a year now and the PCs are hitting level 6, so The amount we play each week seems to take a toll. When the campaign was heading to an end I added a few more powerful items to...
    15 replies | 521 view(s)
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  • aco175's Avatar
    Monday, 15th October, 2018, 05:41 PM
    I'm stuck with the name. Dabbler sounds like it was going to be more of another class and less magic. Something with half casting, maybe a thief or fighter build. I'm not sure on a new name though. :) I too think that the Always Prepared feature should be moved to 6th level. Maybe at 2nd level the person can take a cantrip from any class list.
    6 replies | 318 view(s)
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  • aco175's Avatar
    Sunday, 14th October, 2018, 10:36 PM
    You should also come up with a few magic items specific for dragons. Something like a magical pool where it gives him +1ac or +1to hit with spells/ breath weapons. A pool can benefit all the PCs, but only once per lifetime or something.
    12 replies | 487 view(s)
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  • aco175's Avatar
    Sunday, 14th October, 2018, 04:45 PM
    I do not think the combo was what the developers were thinking of, but I would most likely allow in one of my campaigns. It is specific to a certain combo and character. When things start going so that every warlock does this is when it becomes a problem.
    42 replies | 1263 view(s)
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Tuesday, 13th November, 2018


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Friday, 26th October, 2018


Monday, 22nd October, 2018


Monday, 13th August, 2018

  • 06:38 PM - Satyrn mentioned aco175 in post Work shoping CR (Very low magic world)
    thanks, you are giving me a lot to think about. . . . As far as the Eldritch Blast, that doesn't really feel 'dark power deal' to me...so I will keep chill touch as his main offensive attack (especially since I like him stopping PCs for healing). You're welcome. This is the fun part of this forum for me. Eldritch blast was just the first thing that popped into my head. Since chill touch pops into yours, it's the better choice by far. I have a third option, though: You could blend chill touch with eldritch blast quite simply. Just have the eldritch blasts deal cold damage and inflict the inability to heal. This gives Randy a ranged attack and the effect you want. Oh, and if you use @aco175's suggestion that some the damage Randy takes is actually taken by his summoned minions, you can keep him sickly and weak. I like giving my boss monsters ways to regain hit points in some way other than the standard healing spells and potions. This idea is one I'm stealing for use somewhere. Probably for a demon boss (which are roughly between CR 3-6) Here's my first draft: Conjure Meatshield (Recharge 5-6). As an bonus action, The Boss Demon conjures a Medium Demon Fodder, which appears at a spot of the boss demon's choice within 30'. Whenever the Boss Demon is hit, it chooses one of its conjured demon fodders to take the damage instead. The Boss Demon can have a maximum of 3 meatshields at any one time. (Medium Demon Fodder are CR 1. Later drafts might have me going with CR 1/2 Small Fodder, but the details aren't really important, because they can be changed every time I use the feature and I get the added benefit of the demons' features being unpredictable to the players )

Thursday, 26th July, 2018

  • 10:02 PM - TheCosmicKid mentioned aco175 in post Advantage vs. bonus?
    Advantage should be situational/magical effect. Not "always on" ability. If new race is better at something than default then proficiency/expertise represents that. Flat bonuses are rare in 5e as it breaks bounded accuracy. Starting proficiency/expertise gives you bonus from start while other races have to seek special training(cost to other class features) to match the specific aptidute of your design race. Not challenging you, just exploring these ideas - "Advantage should be situational, not 'always on' ": Seems reasonable, fits my intuitions and looks to be usually the way the game works. But there are a few oddities. aco175 brought up racial advantages to saves. I think that can be explained as a result of save proficiencies being fixed by class. So if a dwarf got proficiency to Con saves, that might overlap with his fighter or barbarian proficiency. But if it's advantage, they "stack". Not a problem with skill proficiencies, because they're not fixed: an elf can get Perception from her race and just pick something else from her class. But this doesn't explain why the kalashtar in this month's Unearthed Arcana gets advantage rather than proficiency with a skill. Or why the barbarian's Danger Sense grants advantage rather than proficiency with Dexterity saves. Flat bonuses: The real outlier here is the pass without trace spell. Also a couple of feats. What's up with those?

Wednesday, 20th June, 2018

  • 04:09 PM - akr71 mentioned aco175 in post Super Simple Armor
    ^ I like this solution aco175 It offers simplicity & customization at the same time.

Tuesday, 29th May, 2018

  • 09:12 PM - Skyscraper mentioned aco175 in post Optional Facing Rule: do you use it?
    Mouseferatu Facing a single foe: I guess it depends how you reprensent the usage of a reaction: maybe you opened up for an attack. I'm not trying to defend that, just seeing what it means to use a reaction. That said, I do not entirely disagree with you and @aco175, but I guess the facing rules that limits to a single reorientation per round with a reaction, aim to represent that if an enemy is surrounded by multiple enemies, it is difficult not to grant advantage to some of them. 1v1, you can elect to keep your reaction and give no advantage to the enemy; or use it and possibly give him that advantage. Getting your back to the wall then appears like a good solution - as it should be, intuitively - to facing any number of enemies and not allowing that advantage. To me, all this does not seem ludicrous or unrealistic.
  • 08:15 PM - Mouseferatu mentioned aco175 in post Optional Facing Rule: do you use it?
    It's also, frankly, unrealistic. I mean, not if you're facing multiple foes it's not. Then it's an issue. But facing a single foe? The ability to run around behind an enemy, who can't turn to face you because they've already spent their reaction, is--even for D&D's abstract combat system--ludicrous. It makes zero sense however you slice it. (And yes, I'm speaking not just from observation but personal experience, as I've done a little bit of swordplay, back in the day.) If I were to institute a facing rule--and I honestly don't think I ever would--it would only apply when facing multiple opponents from different angles. (Edit: Or basically what aco175 said while I was typing.)

Monday, 16th April, 2018

  • 04:56 PM - akr71 mentioned aco175 in post Intro D&D Adventure for a mixed group
    As aco175 said, some definite boundaries for new players so that they are not paralyzed by too many options. LMoP is great, but 2 of your players have played it and it is definitely not 1-shot material. The old tropes work well for new players. My go to is the characters are a bunch of strangers who just happen to be at a roadside inn at the same time. Something attacks and the innkeeper calls out for help "Are there no heroes here to protect the innocent?!" Usually, its a bunch of giant rats in the cellar - the inn was built on the ruins of something far older and the rats tunneled up from there. Once the rats have been dealt with the adventurers might ponder what secrets and treasures lurk below. The innkeeper fears for what else might be under the inn and will pay for the adventurers to investigate. What pushed the rats out of their usual den? What made them grow so large? Google will easily find you maps of an inn, a cellar and a dungeon.

Monday, 26th March, 2018

  • 07:17 PM - Satyrn mentioned aco175 in post Should D&D have more spells like Chromatic Orb ?
    There was an AMA or interview or something where the DnD team said that they didn't develop spells based on the number of resistances or immunities, it is more to do with theme than anything else. Even before I heard this, I was always of the opinion that spells should be reflavoured to fit a theme, a dragon sorcerer focused on acid should be able to choose an acid version of fireball, it shouldn't cause any real problems. Aye. I never even found 3e to be usefully balanced around damage types as @aco175 talks about, and there's no way I'd ever see 5e built like that. But I'd encourage a player reflavoring fireball with acid to make at least one more change to make it feel more distinct and be a better fit for a spell that deals acid damage. Like lightning bolt is a line of electricity instead of a blast of flame, I'd think the acid version might be called acid rain. Maybe it conjures a cloud that dumps acid on everything below it. Something more interesting than "acid ball," anyway.

Friday, 23rd February, 2018

  • 12:08 AM - Hawk Diesel mentioned aco175 in post D&D Summer School Course
    aco175 I think Paul3 is talking about an actual class rather than an extracurricular or after school group. I think if that were the case it would be a lot easier to run a more complex ruleset like 5e, since you would likely not have as many kids or need as much structure. But if its an actual class, it needs to have some structure, skill building, or other academic value through engagement in playing an RPG, rather than for the enjoyment or sake of playing.

Wednesday, 10th January, 2018

  • 02:21 PM - UKDFink mentioned aco175 in post Noob help for a tempest cleric
    Perfect - thanks CTurbo. Dont worry aco175 - I am embracing it - its was my first choice. Just so much info that I have a severe bout of analysis paralysis.

Wednesday, 13th September, 2017

  • 08:25 PM - Coroc mentioned aco175 in post I'm working on a homebrew pantheon for my upcoming campaign, any sugestions?
    So many nice ideas here I have to give a lot of XP, only with the second paragraph in aco175 s post I got a little problem. The start out small and let the players contribute works for several aspects of a homebrew campaign but things like a pantheon should be a bit more detailed upfront. It is not like adding a new town to an uncharted area on the map but common global lore we talk about. You can easily run into consistency problems with that.

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned aco175 in post Help a rogue with her special item wish list
    ...else suggested it too! It's a really great idea :D ) Oooh ring of the ram sounds like you could get really creative! XD And hmmmm, a boost to charisma item? Sorry, you've already given me such great suggestions, would it be okay though for you to give me some examples?? :3 Would the item for Dex be something like the gauntlets of ogre strength per chance?? (I only know those cause an ally of mine got them last session XD ) KahlessNestor sadly mariner's armour would not do me much good, :( Tritons get an innate swimming speed that is 30ft, same as my walking speed (But for some strange reason my awakened otter companion has 40ft swimming speed??? >XD I refuse to bring it up however since I can dash twice as a rogue lol, otherwise I might have been annoyed at being out swam by an otter!!! XD ... they don't get bonus to dash, do they? ^.^ ) Boots of elven kind sound really good for sneaking yo! : D briggart, noted ;D and Draegn hah! I like your thinking there sir ;D heheheheh! :o aco175 I am currently hopping to get a luck blade in the form of a dagger!!! XD but man a dagger with misty step doesn't sound half bad at all, fun to RP and kinda useful for a rogue? ;3 (How cool would it be if you used misty step by throwing your dagger??? Then you are basically getting the same power as the main character in ff15, lol! XD Could make your character really cool ;D ) Okay, thank you so much you guys!! These have all been some FANTASTIC suggestions and I will definitely be putting them on my wish list soon XD I hope my DM will go for some of those, because seriously they are sounding TOTALLY cool!! :cool:

Monday, 16th January, 2017

  • 06:21 PM - Blue mentioned aco175 in post Remove Curse & Lycanthropes
    According to the MM: A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. So if they were natural born, no, if they were afflicted, yes. aco175 mentioned a save to avoid it if they wanted - to me, many curses the affected may not want to get rid of while affected by the curse, so if that was intended the spell write up would already cover it. The flip side is that the spell specifically requires a touch, so if you are casting it while the target is trying not to be touched I'd require an attack roll just like any other touch-delivered offensive spell. But that would be because of the situation where the target is trying to avoid a touch delivered spell, not because it's part of the spell.

Thursday, 5th January, 2017


Saturday, 29th October, 2016

  • 12:53 AM - JeffB mentioned aco175 in post Why I Changed My Mind About Third Party Books
    Assault on Blacktooth Ridge is for level 1 to 3 has a mini campaign setting in it with villages. Its like L MoP in thar respect And in addition to Zardnaar's suggestion aco175 I would recommend that you or anyone else pick up the Umbrage Saga version I posted links to prior. The version of Assault in there has all the expansion material- Another dungeon complex, and some additional wilderness encounter areas..and on top of that. there are the 5 other adventure modules. For less than $10 it's a helluva lot of adventuring material. And as mentioned, very easy to convert. I am unsure if the 5E conversion of Assault has all the expansion material.

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Monday, 12th November, 2018

  • 08:04 PM - SatanasOz quoted aco175 in post Conversion help - critique my stat blocks for Cormyr: Tearing of the Weave
    The CR seems a bit high for some of the monsters. The lizardfolk one with 4HD and +4 to hit could be a CR1, even with multiattack. Sometimes I think there should be a CR 1.5 for in-between monsters. I mean I am open to juice them up a bit more. I just don't neccecarily want to push the HD too far, since they are quite plentiful, and even at lv. 5, killing 7 of them should not feel like a chore but more like 4E style minions. The orginal monster in 3.5 had weave drain as an automatic effect, without any save. I am tempted to go there as well, but I am afraight to make it "unfun" and railroad-y. I could start by pushing HD and attack bonus to +5. Any other tips to bring it in line with the suggested CR 2?

Monday, 29th October, 2018

  • 04:25 AM - Elfcrusher quoted aco175 in post Feedback on Homebrew ability
    I like the ability to refresh the pool by spending a round studying the opponents. You skip your attack for a round for a bonus later is a good trade. My players would ask if they can take a potion on the same round. I also thought about requiring the "contemplation round" in the first place, not just to refresh. But 5e battles are often so short that missing the first round is a big deal. But maybe, if the bonuses are good enough, it's worth it. I do think it's more flavorful.

Wednesday, 17th October, 2018

  • 03:40 PM - Yunru quoted aco175 in post Spine-Back
    I would make spine volley an encounter power where it can be used 1/rest and not every round. Also take away the disadvantage and allow it to target creatures within 5ft of each other. The disadvantage is carefully balanced against the extra attacks for Challenge calculations, where as making it 1/rest with no disavantage would make it too strong (boundaries for low CR monsters are tiiiight). Give it a melee attack and a description since right now I picture it more like a boar/porcupine. If its spines are its primary attack like a porcupine, then lower its strength since it is not needed and give the spine attacks something where there are no opportunity attacks to use it in melee. I did consider giving it a bite attack, but decided it took up unnecessary space. As for looks, I picture a cross between a wolf and a porcupine, with the wolf's fur running backwards and actually made out of fire-able spines. Blindsight makes it feel like a skunk and 10ft does not do much. If it is a c...

Tuesday, 11th September, 2018

  • 08:32 PM - Satyrn quoted aco175 in post Need and errand idea for my party!
    I once had the PCs deliver a sealed box from one Spinx to another. They did not open it but guessed what was within when I had the other Spinx uncover a large chessboard before opening the box. The scroll inside simply said "Queen takes rook, Mate." It was an elaborate courtship between the 2 and finally won her heart. The best part was later on in their quests they ran into another adventuring group that delivered a similar message last year and found out one of the NPCs was eaten. I gotta work this into my megadungeon! Oh! I can have one warlock patron engaged in this play-by-messenger chess match with another patron, and the main reason they've given their warlocks any power is to survive the dangers of delivering a move.

Tuesday, 4th September, 2018

  • 03:45 AM - ad_hoc quoted aco175 in post WizKids Previews New Mini Sets
    I guess I could 6 city guards and have 5 with spears and one with a sword who is the sergeant or something. Not sure I need more than one annis hag, it is not like I'm going to swap it out when she is casting a spell. Is that better or worse than having 2 identical Annis Hags?

Sunday, 2nd September, 2018

  • 08:08 PM - ad_hoc quoted aco175 in post WizKids Previews New Mini Sets
    Wow, just looked at the close up pics linked above. Some look good, but many look cheap and goofy, especially the humanoids. There is also many that use the same mold, but have a sword rather than a spear, or painted different. I'm feeling a bit let down. To be fair the alternates provide more variety, not less. The alternative is to just end up getting 2 of the identical mini.
  • 07:14 PM - smbakeresq quoted aco175 in post 1e Followers in a 5e Game - Just for Fun!
    I like the idea and the example allowed me to 'see' it better. I found the rules part a bit hard to read and follow along. The only part that may be tricky is the number of followers tied to the size of the hold. This is mostly based on the DM and not the player since the DM controlls the distribution of gp and the looting of abandoned castles they may claim. 5e has a reputation of not needing gp and having nothing to spend gold on. This makes the DM control how much to give out. I'm also not sure on which level to give out followers. Just basing it on 1e levels seems low since 1e needed many more HP to get to level 9, but you also added gp to xp, so it may have taken the same about of time and game nights. In my games, several of the players are getting bored by level 9 and want to start a new campaign by then so it may make sense to add followers at that level. Many of the game I played in and DMd started by having them be followers to older PCs that have faded into the backgro...

Monday, 27th August, 2018

  • 05:03 PM - Grognerd quoted aco175 in post The Ruffian: an Idea for a Strength-build Rogue Archetype
    Well then just give your Rogue STR as it's primary stat and role play him that way. The whole point of multiclassing it to give a character the flexibility to do some things well that are typically the province of another class. Seems like every time a player wants something slightly outside of their role they want a whole new class for it instead of using the tools available to provide the same thing. There is a recent thread about an "Archer Druid" as well that made me laugh as apparently Rangers don't quite fit the bill and the player doesn't seem to think giving his Druid a decent DEX and perhaps the Sharpshooter feat is good enough. Well, not sure what to say about that. Some folks want a "Fire Wizard", and instead of just giving their player fire spells and perhaps the Elemental Savant feat for fire there needs to be a whole class for it. There are players who think in order to "Roleplay" their character as a tavern brawler they need that Feat to do it. Others simply tell t...

Thursday, 23rd August, 2018

  • 01:08 AM - ValdDrakul quoted aco175 in post Man in a Construct
    Go with whatever is fun for your game and makes the encounter better. Be careful when the players want it for their PCs though. Also think about the weight of the thing if you are going to make the wearer immune to damage. Full plate armor seemed to be the extent of what people could wear and still be able to fight for a bit. Never mind that D&D assumes that the character wears the armor all the time while traveling and such. I would allow damage reduction or something, but not immunity since I would not have something in my game this advanced in technology to make him immune. Its not armor in the normal sense, its a literal construct that's has room for a creature, which I've decide to go with goblin. No one in the group could fit in it, except maybe our halfling but I don't see him being interested in it. For roleplaying reasons he wouldn't even consider using it. I like the idea, i would also say that at first the person inside is immune to pretty much everything and the suit i...

Tuesday, 21st August, 2018

  • 10:21 PM - Sword of Spirit quoted aco175 in post Extreme self-preservation
    Until they take the Sharpshooter feat. I have no problem playing melee rogues it's just an observation that most rogues are ranged. Is this AL observation? My players prefer melee rogues, but that's anecdotal. Hiding every round is one of the ways rogues work to get sneak attack. But this should rarely be needed. All you need is an ally in melee with your target. You can still shoot them from 60' away! I guess if your entire party frequently fights enemies at range this could be an issue...but I've never been in a game like that. It's a rare exception that someone isn't up on the front line--and more often than not the majority of the characters get into melee, including the rogues. I wonder how many players (not saying you do) might actually think you have to be hidden to get Sneak Attack?
  • 09:45 PM - Oofta quoted aco175 in post Extreme self-preservation
    Hiding every round is one of the ways rogues work to get sneak attack. I cannot count the number of threads about a halfling that can hide behind the fighter and pop out to get sneak attack- either with dagger or bow. It may just be part of the rules. I tend to play with flanking rules so this does not happen much, but could. I find it a bit cheap, but lets the rogue use his abilities and his shtick. The rules are fairly clear on this even if they do allow for some DM discretion Under Hiding You can't hide from a creature that can see you clearly If the halfling pops out he can be seen clearly. You don't remain hidden just because at one point on your turn you were hidden. However there is an exception a few lines later. under certain circumstances, the DM might allow you to stay hidden as you approach a creature that is distracted This seems pretty clear to me. What those circumstances are will vary from DM to DM of course but I would never assume that the ha...
  • 09:27 PM - Ancalagon quoted aco175 in post Extreme self-preservation
    Hiding every round is one of the ways rogues work to get sneak attack. I cannot count the number of threads about a halfling that can hide behind the fighter and pop out to get sneak attack- either with dagger or bow. It may just be part of the rules. I tend to play with flanking rules so this does not happen much, but could. I find it a bit cheap, but lets the rogue use his abilities and his shtick. As a GM, the hide, pop up again to fire needs the rogue to *move*. If you hide behind a small object and stay there, foes still know your location! There is no surprise. Besides, if the fighter is adjacent to the enemy the hiding is not needed.

Tuesday, 14th August, 2018

  • 11:53 AM - pukunui quoted aco175 in post Need a Short Dungeon for a Ranger's Tomb
    Thanks for all the responses so far! I appreciate it. Have them go to and antiques store and find an old item and it have a hidden compartment that had a map.I'm thinking that if they do a bit of asking around town themselves, they might find someone who knows something. I would still have them find a reference of the dungeon in an old book that references a tome that can be only found in a library of a big city such as Waterdeep.I'm not sure it's worth having them go all the way back to Waterdeep and then back to this little village again. They'd probably not want to do that. Or they could just infiltrate the Zhentarim camp for information as they seem to be knowing what they are looking for but might be missing a ranger from their party who is the only one allowed to enter...The way it's written, the Zhents are bullying the villagers because they *don't* know where the tomb is but they think one of the villagers must know. I made it to be played in one night and my table has...

Monday, 13th August, 2018

  • 10:29 PM - Dire Bare quoted aco175 in post Gail Gygax Sued By Movie Producer
    Soooo, What- no new movie. The last few were great, well maybe ok, well maybe direct to DVD ok. I know very little on her and the children and how that all shakes out, so I do not want to pass judgement. I hope it gets settled and he gets his statue after all. Also hope it does not get torn down in 100 years for devil worshiping or something. I don't know who owns what regarding the legacy of G.E.G., maybe it's the wife and she has a legal control of it. That said, making D&D movies and video games is mainstream, and D&D has never been mainstream (every D&D movie ever made was a bad movie). At least Gygaz Magazine was the truest form of positive legacy, even if there were ownship conflicts involved in it. Too bad, I'd much rather see an ongoing Gygax magazine, then to ever waste my time and money on a movie or video game, projects that are destined to fail. My only connection to Gygax Magazine, Ernie or one of the son's contacted me about giving them a quote on printing a boxed...
  • 07:57 PM - Blue quoted aco175 in post Barbed metal arrows
    It seems a bit open to abuse for the cost of gp and half the range. It seems gold is little used in 5e and all the PCs have plenty to spend in these at 10gp per arrow. An arrows range is incredible and nearly all fighting is less than 60ft so even making them 1/4 range is more than enough for most fights. I can see adding more creep to attach ropes to them like a harpoon and be able to pull the arrow out for the +1d8 damage, or make them 'war' arrows for 1d10 base damage. As a DM, I would need to think more about it. Maybe then reducing the base damage becuase they don't fly as well? Always giving disadvantage on the attack roll? Again, the idea is to encourage creativity - these should be a cost for the creativity. Everyone is only talking about the sample rule I put forth - please feel free up come up with your own that's the appropriate level of opportunity cost.
  • 01:44 PM - GMforPowergamers quoted aco175 in post Work shoping CR (Very low magic world)
    This is how I've been making my legion of fiends. They're sort of a cross between monster and NPC, but they work fine as an example since I essentially start with "devil grunt" as a race. thanks, you are giving me a lot to think about. But were I making your druid warlock, I'd follow the same steps 1) I set all their ability scores at 10 or 12, because they're really not worth thinking about and no one but me will ever see them. But if a strength or weakness leaps out at me, I'll knock the score up to 16 or more, or down to to 6 or less. Randy would get a Wisdom and Charisma of 18, and the rest of his stats would be 12. (If he needed a weakness, I'd drop his Strength, but I don't see it as necessary) 2) For his attacks, I'd just give him eldritch blast, and some other interesting warlock area attack spell. For his traits, I'd give him the ability to summon some strong magically enhanced* critters, and the abilty to wildshape into those same critters (and the ability to cast whi...

Sunday, 5th August, 2018

  • 04:29 PM - Blue quoted aco175 in post The Advanced Multiclass Guide
    Is anyone working on better multiclassing rules? Should someone? I liked 3e rules on this and how you can keep certain character level things and class level things. There was some problems with front loading certain powers and cherry-picking some classes. Seems a lot of what some talk about in 5e as well. In terms of balance, 5e multiclassing is a lot better than 3.x multiclassing. And you mention two of the balance points - less front-loading for cherry picking, and most things (with some exceptions like cantrips or total spell slots) triggering off class level. So I'm not sure what a "better" multiclassing rule would look like to you because your vision of moving more things to character level would be be contrary to the improvements in the system you pointed out. Can you describe your goals more concretely, and if they will weaken balance protections tall about what you'd want to see to strengthen them instead?

Tuesday, 31st July, 2018

  • 02:50 PM - Zardnaar quoted aco175 in post How To Faithfully Convert Campaign Settings.
    I do not have big problems with updating the world and timelines. FR has taken it a bit far with having to find reasons to fit things and their big events like the Spellplague. When 4e came out the designers needed to fit dragonborn into the world and they did. I think they could have left more things alone when doing it, but it did not have a big impact on my game since the parts of the world they blew up were parts never given much attention and development. I also wonder if the original ideas and feel for the setting can develop over time. I look back at 1e modules and see large holes missing from any shot of realism that has been added over time and fleshed out better in new modules. The old joke about an orc guarding a treasure chest in a 10x10ft room. I think settings can develop as well with new plots and events adding to old ones. I have no problem with adding years to the timeline where the module about a king dying affects future modules and stories. I can choose to play it...

Monday, 30th July, 2018

  • 09:45 PM - BookBarbarian quoted aco175 in post Would You Rather Have a LE or CN party member?
    I think CN has a bad reputation going back to older editions that basically defined CN as chaotic insane. The party member that would switch sides in the middle of combat "just to see what happens". It doesn't have to be that way. Law and Chaos can be simply order versus freedom. Good versus evil can be altruism vs self-centered. A LE character may kill a fellow party member because they said a bad word about their liege and saying anything bad about The High Goomba is punishable by death. Nothing personal of course, but the rules are the rules. A CN character could simply be driven by a personal moral compass that includes loyalty to friends and indifference to others while avoiding undue harm. They may be the most loyal and reliable party member you've ever met. Character motivation and behavior are only indirectly related to alignment. Yup. This is a part of why I like 5e alignment. It's a couple of sentences to take into account alongside Personality Traits, Bods, Flaws, and I...
  • 07:15 PM - BookBarbarian quoted aco175 in post Would You Rather Have a LE or CN party member?
    It depends on the player and how he is playing the character. Agreed. I know the behavior above is just bad gaming, and there's nothing forcing a CN character to act with Joker-level insanity, but my group has only one interpretation of CN - and it's terrible. Based on the evidence I think that is true. As for me, regardless of what alignment is on a character sheet, an a-hole player will be a problem. As a bit of an experiment my current goal is to play a CE character that works with the party, loves his party mates, and would die for any of them, and acts with arbitrary violence spurred by bloodlust.


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