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  • aco175's Avatar
    Monday, 17th September, 2018, 01:37 PM
    It seems that only some influential people will know what happened and the farther away from the center, the less people will know. Maybe in Chult merchants and nobles know and offer all sorts of things from free drinks to their daughters and sons for marriage. In Waterdeep, maybe only some masked lords, and high level NPCs like clerics affected, know. They may only know that the curse was...
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  • aco175's Avatar
    Monday, 17th September, 2018, 01:27 PM
    I think that the lines overlap between homebrew and personalizing. I play in the FR as well and take the played the Phandalin module for the first campaign. The 2nd campaign I took the town and modified of by a year and came up with the whole story using the backdrop of FR by way of gods, holidays, groups, etc. I could develop the background stuff like gods and factions or evil groups like...
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  • aco175's Avatar
    Sunday, 16th September, 2018, 05:20 PM
    It depends on where the PCs are in the game. If the whole group is midway in a dungeon, then the PC drags in the rear and one of the other players will roll for that PC in combat and generally act for him. Right now we have a small group so if one mkisses, we usually cancel the night though. One campaign in the past, we had a NPC with more monster stats so it would be easy to swap out. This...
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  • aco175's Avatar
    Saturday, 15th September, 2018, 11:32 PM
    Also, anyone can use any skill by rolling with your ability modifier, but only skills you are trained in adds your proficiency bonus. This means that a fighter can try and pick pockets by making a Dexterity (Sleight of Hand) check. Typically fighters are not trained in this and have low Dexterity so things are against them. However, if you have a Dex-build and take criminal background you...
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  • aco175's Avatar
    Saturday, 15th September, 2018, 02:53 AM
    I tend to round up when splitting it. Mostly due to the amount of damage PCs do. It it is large and starts with 100hp and is hit with slashing for 20hp I would have 2 medium with 50hp each. If one is hit again I would now have one medium with 50hp and 2 small with 25 each. I would split the small ones again to 2 small with 10each. Now if a medium one is hit with another damage that does...
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  • aco175's Avatar
    Thursday, 13th September, 2018, 11:48 PM
    I usually allow the group to make plans and such and well as tactics. It is a social game and I can fudge that the smart PCs is coming up with more of the tactics. The bigger problem is when the other players are smarter then you the DM. Making a riddle or secret that the players automatically get or know makes it less fun. Sometimes though they act their character and let the other...
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  • aco175's Avatar
    Wednesday, 12th September, 2018, 03:21 AM
    I was reading the title and thought, "I hope The Dark Crystal is in there." Great job.
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  • aco175's Avatar
    Tuesday, 11th September, 2018, 05:27 PM
    I once had the PCs deliver a sealed box from one Spinx to another. They did not open it but guessed what was within when I had the other Spinx uncover a large chessboard before opening the box. The scroll inside simply said "Queen takes rook, Mate." It was an elaborate courtship between the 2 and finally won her heart. The best part was later on in their quests they ran into another...
    11 replies | 304 view(s)
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  • aco175's Avatar
    Monday, 10th September, 2018, 04:20 PM
    I like the feature as is, but the out of character knowledge comes through in my game more than with other spells like this. We tend to put the red circle on the mini to show that they are very hurt and could use some healing. The cleric can choose to give them some by seeing the circle or having the PC yelling for healing works as well. With this feature it comes down to the players talking...
    17 replies | 638 view(s)
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  • aco175's Avatar
    Monday, 10th September, 2018, 03:40 AM
    Can you expand on the concept behind giving up SA for other powers. I'm trying to get to the power behind the thief's ability to sneak attack and that being something to give up. I can see spells as a power that can get used up. Maybe fighters giving up attacks to do other fighting maneuvers. I guess the ability to target an opponents vital spots and do massive damage is something you can...
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  • aco175's Avatar
    Monday, 10th September, 2018, 03:29 AM
    I have several and ran a few at a Convention earlier in the year. Some are rather good, but they tend to railroad since they are aimed for a set amount of time at the game store or at a Con. You can string several together to make a campaign, but I would take some from DMsGuild instead to do this.
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  • aco175's Avatar
    Wednesday, 5th September, 2018, 11:31 PM
    This is the perfect place for the DM to insert some campaign lore or have a quest to discover some spell. As a player you may be able to get one of your spells by suggesting to the DM a quest. Come up with a lost tomb where your research says the spell is contained behind some difficulty. Win-Win
    5 replies | 319 view(s)
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  • aco175's Avatar
    Wednesday, 5th September, 2018, 02:53 PM
    I tend to have all the stereotypes in the game world and players or specific NPC can be the variants. Grumpy dwarves and frivolous elves are the norm with PCs being the ones that are different. We may have played in games where some things are a bit different, but have gone back to default for the most part. Probability give out too much magic though.
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  • aco175's Avatar
    Tuesday, 4th September, 2018, 11:33 PM
    I get to murder-hobo Cookie Monster, sweet ;) Seriously, those pics are freaked.
    9 replies | 284 view(s)
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  • aco175's Avatar
    Tuesday, 4th September, 2018, 11:31 PM
    NPCs can worship anyone you want. All you need to worry about is if it is fun and it moves the plot along.
    16 replies | 483 view(s)
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  • aco175's Avatar
    Tuesday, 4th September, 2018, 05:41 PM
    I think my father is getting to that point, thank you
    1 replies | 162 view(s)
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  • aco175's Avatar
    Tuesday, 4th September, 2018, 05:40 PM
    I believe there is several threads or DMsGuild modules listing changes to LMoP, especially the ending to make it better. I have not run any of them, so I do not know if it is true. I guess it depends on your players and if they are new to the game or more advanced in min/maxing the classes for better optimization. Some of the encounters could be better in my opinion, but for new players, I...
    23 replies | 833 view(s)
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  • aco175's Avatar
    Monday, 3rd September, 2018, 05:47 PM
    I was thinking that god=science. Just reskin clerics as scientists or alchemists. Maybe the spells are in potion form and the cleric heals you by administrating a potion. He throws pyramid crystals or such on you to give you bless. Flame strike is just a set of mirrors that harness the sun. Mechanically, most things should work the same.
    82 replies | 2037 view(s)
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  • aco175's Avatar
    Sunday, 2nd September, 2018, 05:05 PM
    Rust monsters have eaten many magic swords, shields, and armor in my time. Magical ones were able to make a save, but many failed. PCs would run from them like they were stirges rather than have their items ruined. The mage would be killing them himself while the fighters shot while running away. I also seen/used items and lairs where magic would not work or be slowly drained. Most was...
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  • aco175's Avatar
    Sunday, 2nd September, 2018, 04:50 PM
    I like the idea and the example allowed me to 'see' it better. I found the rules part a bit hard to read and follow along. The only part that may be tricky is the number of followers tied to the size of the hold. This is mostly based on the DM and not the player since the DM controlls the distribution of gp and the looting of abandoned castles they may claim. 5e has a reputation of not...
    14 replies | 585 view(s)
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  • aco175's Avatar
    Sunday, 2nd September, 2018, 04:33 PM
    aco175 replied to The D4
    I looked at d4 that are shaped like d6 with two of the sides rounded so that it only hits 4 sides. They are a bit expensive though. I also seen d8 with 1-4 printed twice and d12 with 1-4 printed 3x with roman numerals. I think I may get confused with the real ones.
    19 replies | 743 view(s)
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  • aco175's Avatar
    Wednesday, 29th August, 2018, 09:21 PM
    aco175 replied to Katana
    When I DM, I like to have places where all the players can have something on their PC 'level' up. I had an ancient temple where the well glowed blue. Players chose a weapon or armor to gain a +1 or something similar. I like to give flavor boosts rather than just +1, something like it can shoot a lightning bolt 1/day or healing or levitate. Maybe even an extra attack 1/rest. Something to make...
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  • aco175's Avatar
    Tuesday, 28th August, 2018, 03:20 AM
    It looks fine to me, I would most likely allow it. The cleric may end up using most of his spells on healing anyways. Isn't he giving up an extra attack. I would most likely even allow him to choose to burn the spell after he hits as the bonus action.
    2 replies | 181 view(s)
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  • aco175's Avatar
    Monday, 27th August, 2018, 10:25 PM
    I just looked at the Homebrewery sheet and I like it a lot better. The d8 sneak attack instead of d6 is good, and fits since it is only with melee weapons. The extra 1hp per level is not great, but I like the idea of it. Maybe something that lets you negate a melee weapon attack's damage 1/rest.
    15 replies | 496 view(s)
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  • aco175's Avatar
    Monday, 27th August, 2018, 04:53 PM
    I think that if you do not give some benefit of doubt, you will be telling your players that they should play only one type of player. Players will hear that they just should stick to X character since you will not let them play Y character without making the ROLEPLAY part difficult. Eventually they will go away. There are situations where players should try and give some roleplay, but I...
    119 replies | 3852 view(s)
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  • aco175's Avatar
    Monday, 27th August, 2018, 04:45 PM
    I find doubling the base weapon damage on a sneak attack a bit much, when added to normal sneak attack damage. I would like to see something where he is given advantage or can negate some damage. Maybe allow him to use a shield or something. It is hard to make new classes that are not better than the original class. I would not want to see a thief better at fighting than a fighter, or a...
    15 replies | 496 view(s)
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  • aco175's Avatar
    Sunday, 26th August, 2018, 11:42 PM
    I would guess that Wizards puts out a standard module where DMs can add some things like magic. I can also see where named monsters have specific items like the Wand of Orcus and such.
    63 replies | 2005 view(s)
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  • aco175's Avatar
    Sunday, 26th August, 2018, 11:34 PM
    aco175 replied to Katana
    Welcome to the message boards, you'll like it here. Most of us give decent advise some of the time. Have some XP as well
    34 replies | 1643 view(s)
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Monday, 13th August, 2018

  • 06:38 PM - Satyrn mentioned aco175 in post Work shoping CR (Very low magic world)
    thanks, you are giving me a lot to think about. . . . As far as the Eldritch Blast, that doesn't really feel 'dark power deal' to I will keep chill touch as his main offensive attack (especially since I like him stopping PCs for healing). You're welcome. This is the fun part of this forum for me. Eldritch blast was just the first thing that popped into my head. Since chill touch pops into yours, it's the better choice by far. I have a third option, though: You could blend chill touch with eldritch blast quite simply. Just have the eldritch blasts deal cold damage and inflict the inability to heal. This gives Randy a ranged attack and the effect you want. Oh, and if you use @aco175's suggestion that some the damage Randy takes is actually taken by his summoned minions, you can keep him sickly and weak. I like giving my boss monsters ways to regain hit points in some way other than the standard healing spells and potions. This idea is one I'm stealing for use somewhere. Probably for a demon boss (which are roughly between CR 3-6) Here's my first draft: Conjure Meatshield (Recharge 5-6). As an bonus action, The Boss Demon conjures a Medium Demon Fodder, which appears at a spot of the boss demon's choice within 30'. Whenever the Boss Demon is hit, it chooses one of its conjured demon fodders to take the damage instead. The Boss Demon can have a maximum of 3 meatshields at any one time. (Medium Demon Fodder are CR 1. Later drafts might have me going with CR 1/2 Small Fodder, but the details aren't really important, because they can be changed every time I use the feature and I get the added benefit of the demons' features being unpredictable to the players )

Thursday, 26th July, 2018

  • 10:02 PM - TheCosmicKid mentioned aco175 in post Advantage vs. bonus?
    Advantage should be situational/magical effect. Not "always on" ability. If new race is better at something than default then proficiency/expertise represents that. Flat bonuses are rare in 5e as it breaks bounded accuracy. Starting proficiency/expertise gives you bonus from start while other races have to seek special training(cost to other class features) to match the specific aptidute of your design race. Not challenging you, just exploring these ideas - "Advantage should be situational, not 'always on' ": Seems reasonable, fits my intuitions and looks to be usually the way the game works. But there are a few oddities. aco175 brought up racial advantages to saves. I think that can be explained as a result of save proficiencies being fixed by class. So if a dwarf got proficiency to Con saves, that might overlap with his fighter or barbarian proficiency. But if it's advantage, they "stack". Not a problem with skill proficiencies, because they're not fixed: an elf can get Perception from her race and just pick something else from her class. But this doesn't explain why the kalashtar in this month's Unearthed Arcana gets advantage rather than proficiency with a skill. Or why the barbarian's Danger Sense grants advantage rather than proficiency with Dexterity saves. Flat bonuses: The real outlier here is the pass without trace spell. Also a couple of feats. What's up with those?

Wednesday, 20th June, 2018

  • 04:09 PM - akr71 mentioned aco175 in post Super Simple Armor
    ^ I like this solution aco175 It offers simplicity & customization at the same time.

Tuesday, 29th May, 2018

  • 09:12 PM - Skyscraper mentioned aco175 in post Optional Facing Rule: do you use it?
    Mouseferatu Facing a single foe: I guess it depends how you reprensent the usage of a reaction: maybe you opened up for an attack. I'm not trying to defend that, just seeing what it means to use a reaction. That said, I do not entirely disagree with you and @aco175, but I guess the facing rules that limits to a single reorientation per round with a reaction, aim to represent that if an enemy is surrounded by multiple enemies, it is difficult not to grant advantage to some of them. 1v1, you can elect to keep your reaction and give no advantage to the enemy; or use it and possibly give him that advantage. Getting your back to the wall then appears like a good solution - as it should be, intuitively - to facing any number of enemies and not allowing that advantage. To me, all this does not seem ludicrous or unrealistic.
  • 08:15 PM - Mouseferatu mentioned aco175 in post Optional Facing Rule: do you use it?
    It's also, frankly, unrealistic. I mean, not if you're facing multiple foes it's not. Then it's an issue. But facing a single foe? The ability to run around behind an enemy, who can't turn to face you because they've already spent their reaction, is--even for D&D's abstract combat system--ludicrous. It makes zero sense however you slice it. (And yes, I'm speaking not just from observation but personal experience, as I've done a little bit of swordplay, back in the day.) If I were to institute a facing rule--and I honestly don't think I ever would--it would only apply when facing multiple opponents from different angles. (Edit: Or basically what aco175 said while I was typing.)

Monday, 16th April, 2018

  • 04:56 PM - akr71 mentioned aco175 in post Intro D&D Adventure for a mixed group
    As aco175 said, some definite boundaries for new players so that they are not paralyzed by too many options. LMoP is great, but 2 of your players have played it and it is definitely not 1-shot material. The old tropes work well for new players. My go to is the characters are a bunch of strangers who just happen to be at a roadside inn at the same time. Something attacks and the innkeeper calls out for help "Are there no heroes here to protect the innocent?!" Usually, its a bunch of giant rats in the cellar - the inn was built on the ruins of something far older and the rats tunneled up from there. Once the rats have been dealt with the adventurers might ponder what secrets and treasures lurk below. The innkeeper fears for what else might be under the inn and will pay for the adventurers to investigate. What pushed the rats out of their usual den? What made them grow so large? Google will easily find you maps of an inn, a cellar and a dungeon.

Monday, 26th March, 2018

  • 07:17 PM - Satyrn mentioned aco175 in post Should D&D have more spells like Chromatic Orb ?
    There was an AMA or interview or something where the DnD team said that they didn't develop spells based on the number of resistances or immunities, it is more to do with theme than anything else. Even before I heard this, I was always of the opinion that spells should be reflavoured to fit a theme, a dragon sorcerer focused on acid should be able to choose an acid version of fireball, it shouldn't cause any real problems. Aye. I never even found 3e to be usefully balanced around damage types as @aco175 talks about, and there's no way I'd ever see 5e built like that. But I'd encourage a player reflavoring fireball with acid to make at least one more change to make it feel more distinct and be a better fit for a spell that deals acid damage. Like lightning bolt is a line of electricity instead of a blast of flame, I'd think the acid version might be called acid rain. Maybe it conjures a cloud that dumps acid on everything below it. Something more interesting than "acid ball," anyway.

Friday, 23rd February, 2018

  • 12:08 AM - Hawk Diesel mentioned aco175 in post D&D Summer School Course
    aco175 I think Paul3 is talking about an actual class rather than an extracurricular or after school group. I think if that were the case it would be a lot easier to run a more complex ruleset like 5e, since you would likely not have as many kids or need as much structure. But if its an actual class, it needs to have some structure, skill building, or other academic value through engagement in playing an RPG, rather than for the enjoyment or sake of playing.

Wednesday, 10th January, 2018

  • 02:21 PM - UKDFink mentioned aco175 in post Noob help for a tempest cleric
    Perfect - thanks CTurbo. Dont worry aco175 - I am embracing it - its was my first choice. Just so much info that I have a severe bout of analysis paralysis.

Wednesday, 13th September, 2017

  • 08:25 PM - Coroc mentioned aco175 in post I'm working on a homebrew pantheon for my upcoming campaign, any sugestions?
    So many nice ideas here I have to give a lot of XP, only with the second paragraph in aco175 s post I got a little problem. The start out small and let the players contribute works for several aspects of a homebrew campaign but things like a pantheon should be a bit more detailed upfront. It is not like adding a new town to an uncharted area on the map but common global lore we talk about. You can easily run into consistency problems with that.

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned aco175 in post Help a rogue with her special item wish list
    ...else suggested it too! It's a really great idea :D ) Oooh ring of the ram sounds like you could get really creative! XD And hmmmm, a boost to charisma item? Sorry, you've already given me such great suggestions, would it be okay though for you to give me some examples?? :3 Would the item for Dex be something like the gauntlets of ogre strength per chance?? (I only know those cause an ally of mine got them last session XD ) KahlessNestor sadly mariner's armour would not do me much good, :( Tritons get an innate swimming speed that is 30ft, same as my walking speed (But for some strange reason my awakened otter companion has 40ft swimming speed??? >XD I refuse to bring it up however since I can dash twice as a rogue lol, otherwise I might have been annoyed at being out swam by an otter!!! XD ... they don't get bonus to dash, do they? ^.^ ) Boots of elven kind sound really good for sneaking yo! : D briggart, noted ;D and Draegn hah! I like your thinking there sir ;D heheheheh! :o aco175 I am currently hopping to get a luck blade in the form of a dagger!!! XD but man a dagger with misty step doesn't sound half bad at all, fun to RP and kinda useful for a rogue? ;3 (How cool would it be if you used misty step by throwing your dagger??? Then you are basically getting the same power as the main character in ff15, lol! XD Could make your character really cool ;D ) Okay, thank you so much you guys!! These have all been some FANTASTIC suggestions and I will definitely be putting them on my wish list soon XD I hope my DM will go for some of those, because seriously they are sounding TOTALLY cool!! :cool:

Monday, 16th January, 2017

  • 06:21 PM - Blue mentioned aco175 in post Remove Curse & Lycanthropes
    According to the MM: A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. So if they were natural born, no, if they were afflicted, yes. aco175 mentioned a save to avoid it if they wanted - to me, many curses the affected may not want to get rid of while affected by the curse, so if that was intended the spell write up would already cover it. The flip side is that the spell specifically requires a touch, so if you are casting it while the target is trying not to be touched I'd require an attack roll just like any other touch-delivered offensive spell. But that would be because of the situation where the target is trying to avoid a touch delivered spell, not because it's part of the spell.

Thursday, 5th January, 2017

Saturday, 29th October, 2016

  • 12:53 AM - JeffB mentioned aco175 in post Why I Changed My Mind About Third Party Books
    Assault on Blacktooth Ridge is for level 1 to 3 has a mini campaign setting in it with villages. Its like L MoP in thar respect And in addition to Zardnaar's suggestion aco175 I would recommend that you or anyone else pick up the Umbrage Saga version I posted links to prior. The version of Assault in there has all the expansion material- Another dungeon complex, and some additional wilderness encounter areas..and on top of that. there are the 5 other adventure modules. For less than $10 it's a helluva lot of adventuring material. And as mentioned, very easy to convert. I am unsure if the 5E conversion of Assault has all the expansion material.

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Tuesday, 11th September, 2018

  • 08:32 PM - Satyrn quoted aco175 in post Need and errand idea for my party!
    I once had the PCs deliver a sealed box from one Spinx to another. They did not open it but guessed what was within when I had the other Spinx uncover a large chessboard before opening the box. The scroll inside simply said "Queen takes rook, Mate." It was an elaborate courtship between the 2 and finally won her heart. The best part was later on in their quests they ran into another adventuring group that delivered a similar message last year and found out one of the NPCs was eaten. I gotta work this into my megadungeon! Oh! I can have one warlock patron engaged in this play-by-messenger chess match with another patron, and the main reason they've given their warlocks any power is to survive the dangers of delivering a move.

Tuesday, 4th September, 2018

  • 03:45 AM - ad_hoc quoted aco175 in post WizKids Previews New Mini Sets
    I guess I could 6 city guards and have 5 with spears and one with a sword who is the sergeant or something. Not sure I need more than one annis hag, it is not like I'm going to swap it out when she is casting a spell. Is that better or worse than having 2 identical Annis Hags?

Sunday, 2nd September, 2018

  • 08:08 PM - ad_hoc quoted aco175 in post WizKids Previews New Mini Sets
    Wow, just looked at the close up pics linked above. Some look good, but many look cheap and goofy, especially the humanoids. There is also many that use the same mold, but have a sword rather than a spear, or painted different. I'm feeling a bit let down. To be fair the alternates provide more variety, not less. The alternative is to just end up getting 2 of the identical mini.
  • 07:14 PM - smbakeresq quoted aco175 in post 1e Followers in a 5e Game - Just for Fun!
    I like the idea and the example allowed me to 'see' it better. I found the rules part a bit hard to read and follow along. The only part that may be tricky is the number of followers tied to the size of the hold. This is mostly based on the DM and not the player since the DM controlls the distribution of gp and the looting of abandoned castles they may claim. 5e has a reputation of not needing gp and having nothing to spend gold on. This makes the DM control how much to give out. I'm also not sure on which level to give out followers. Just basing it on 1e levels seems low since 1e needed many more HP to get to level 9, but you also added gp to xp, so it may have taken the same about of time and game nights. In my games, several of the players are getting bored by level 9 and want to start a new campaign by then so it may make sense to add followers at that level. Many of the game I played in and DMd started by having them be followers to older PCs that have faded into the backgro...

Monday, 27th August, 2018

  • 05:03 PM - Grognerd quoted aco175 in post The Ruffian: an Idea for a Strength-build Rogue Archetype
    Well then just give your Rogue STR as it's primary stat and role play him that way. The whole point of multiclassing it to give a character the flexibility to do some things well that are typically the province of another class. Seems like every time a player wants something slightly outside of their role they want a whole new class for it instead of using the tools available to provide the same thing. There is a recent thread about an "Archer Druid" as well that made me laugh as apparently Rangers don't quite fit the bill and the player doesn't seem to think giving his Druid a decent DEX and perhaps the Sharpshooter feat is good enough. Well, not sure what to say about that. Some folks want a "Fire Wizard", and instead of just giving their player fire spells and perhaps the Elemental Savant feat for fire there needs to be a whole class for it. There are players who think in order to "Roleplay" their character as a tavern brawler they need that Feat to do it. Others simply tell t...

Thursday, 23rd August, 2018

  • 01:08 AM - ValdDrakul quoted aco175 in post Man in a Construct
    Go with whatever is fun for your game and makes the encounter better. Be careful when the players want it for their PCs though. Also think about the weight of the thing if you are going to make the wearer immune to damage. Full plate armor seemed to be the extent of what people could wear and still be able to fight for a bit. Never mind that D&D assumes that the character wears the armor all the time while traveling and such. I would allow damage reduction or something, but not immunity since I would not have something in my game this advanced in technology to make him immune. Its not armor in the normal sense, its a literal construct that's has room for a creature, which I've decide to go with goblin. No one in the group could fit in it, except maybe our halfling but I don't see him being interested in it. For roleplaying reasons he wouldn't even consider using it. I like the idea, i would also say that at first the person inside is immune to pretty much everything and the suit i...

Tuesday, 21st August, 2018

  • 10:21 PM - Sword of Spirit quoted aco175 in post Extreme self-preservation
    Until they take the Sharpshooter feat. I have no problem playing melee rogues it's just an observation that most rogues are ranged. Is this AL observation? My players prefer melee rogues, but that's anecdotal. Hiding every round is one of the ways rogues work to get sneak attack. But this should rarely be needed. All you need is an ally in melee with your target. You can still shoot them from 60' away! I guess if your entire party frequently fights enemies at range this could be an issue...but I've never been in a game like that. It's a rare exception that someone isn't up on the front line--and more often than not the majority of the characters get into melee, including the rogues. I wonder how many players (not saying you do) might actually think you have to be hidden to get Sneak Attack?
  • 09:45 PM - Oofta quoted aco175 in post Extreme self-preservation
    Hiding every round is one of the ways rogues work to get sneak attack. I cannot count the number of threads about a halfling that can hide behind the fighter and pop out to get sneak attack- either with dagger or bow. It may just be part of the rules. I tend to play with flanking rules so this does not happen much, but could. I find it a bit cheap, but lets the rogue use his abilities and his shtick. The rules are fairly clear on this even if they do allow for some DM discretion Under Hiding You can't hide from a creature that can see you clearly If the halfling pops out he can be seen clearly. You don't remain hidden just because at one point on your turn you were hidden. However there is an exception a few lines later. under certain circumstances, the DM might allow you to stay hidden as you approach a creature that is distracted This seems pretty clear to me. What those circumstances are will vary from DM to DM of course but I would never assume that the ha...
  • 09:27 PM - Ancalagon quoted aco175 in post Extreme self-preservation
    Hiding every round is one of the ways rogues work to get sneak attack. I cannot count the number of threads about a halfling that can hide behind the fighter and pop out to get sneak attack- either with dagger or bow. It may just be part of the rules. I tend to play with flanking rules so this does not happen much, but could. I find it a bit cheap, but lets the rogue use his abilities and his shtick. As a GM, the hide, pop up again to fire needs the rogue to *move*. If you hide behind a small object and stay there, foes still know your location! There is no surprise. Besides, if the fighter is adjacent to the enemy the hiding is not needed.

Tuesday, 14th August, 2018

  • 11:53 AM - pukunui quoted aco175 in post Need a Short Dungeon for a Ranger's Tomb
    Thanks for all the responses so far! I appreciate it. Have them go to and antiques store and find an old item and it have a hidden compartment that had a map.I'm thinking that if they do a bit of asking around town themselves, they might find someone who knows something. I would still have them find a reference of the dungeon in an old book that references a tome that can be only found in a library of a big city such as Waterdeep.I'm not sure it's worth having them go all the way back to Waterdeep and then back to this little village again. They'd probably not want to do that. Or they could just infiltrate the Zhentarim camp for information as they seem to be knowing what they are looking for but might be missing a ranger from their party who is the only one allowed to enter...The way it's written, the Zhents are bullying the villagers because they *don't* know where the tomb is but they think one of the villagers must know. I made it to be played in one night and my table has...

Monday, 13th August, 2018

  • 10:29 PM - Dire Bare quoted aco175 in post Gail Gygax Sued By Movie Producer
    Soooo, What- no new movie. The last few were great, well maybe ok, well maybe direct to DVD ok. I know very little on her and the children and how that all shakes out, so I do not want to pass judgement. I hope it gets settled and he gets his statue after all. Also hope it does not get torn down in 100 years for devil worshiping or something. I don't know who owns what regarding the legacy of G.E.G., maybe it's the wife and she has a legal control of it. That said, making D&D movies and video games is mainstream, and D&D has never been mainstream (every D&D movie ever made was a bad movie). At least Gygaz Magazine was the truest form of positive legacy, even if there were ownship conflicts involved in it. Too bad, I'd much rather see an ongoing Gygax magazine, then to ever waste my time and money on a movie or video game, projects that are destined to fail. My only connection to Gygax Magazine, Ernie or one of the son's contacted me about giving them a quote on printing a boxed...
  • 07:57 PM - Blue quoted aco175 in post Barbed metal arrows
    It seems a bit open to abuse for the cost of gp and half the range. It seems gold is little used in 5e and all the PCs have plenty to spend in these at 10gp per arrow. An arrows range is incredible and nearly all fighting is less than 60ft so even making them 1/4 range is more than enough for most fights. I can see adding more creep to attach ropes to them like a harpoon and be able to pull the arrow out for the +1d8 damage, or make them 'war' arrows for 1d10 base damage. As a DM, I would need to think more about it. Maybe then reducing the base damage becuase they don't fly as well? Always giving disadvantage on the attack roll? Again, the idea is to encourage creativity - these should be a cost for the creativity. Everyone is only talking about the sample rule I put forth - please feel free up come up with your own that's the appropriate level of opportunity cost.
  • 01:44 PM - GMforPowergamers quoted aco175 in post Work shoping CR (Very low magic world)
    This is how I've been making my legion of fiends. They're sort of a cross between monster and NPC, but they work fine as an example since I essentially start with "devil grunt" as a race. thanks, you are giving me a lot to think about. But were I making your druid warlock, I'd follow the same steps 1) I set all their ability scores at 10 or 12, because they're really not worth thinking about and no one but me will ever see them. But if a strength or weakness leaps out at me, I'll knock the score up to 16 or more, or down to to 6 or less. Randy would get a Wisdom and Charisma of 18, and the rest of his stats would be 12. (If he needed a weakness, I'd drop his Strength, but I don't see it as necessary) 2) For his attacks, I'd just give him eldritch blast, and some other interesting warlock area attack spell. For his traits, I'd give him the ability to summon some strong magically enhanced* critters, and the abilty to wildshape into those same critters (and the ability to cast whi...

Sunday, 5th August, 2018

  • 04:29 PM - Blue quoted aco175 in post The Advanced Multiclass Guide
    Is anyone working on better multiclassing rules? Should someone? I liked 3e rules on this and how you can keep certain character level things and class level things. There was some problems with front loading certain powers and cherry-picking some classes. Seems a lot of what some talk about in 5e as well. In terms of balance, 5e multiclassing is a lot better than 3.x multiclassing. And you mention two of the balance points - less front-loading for cherry picking, and most things (with some exceptions like cantrips or total spell slots) triggering off class level. So I'm not sure what a "better" multiclassing rule would look like to you because your vision of moving more things to character level would be be contrary to the improvements in the system you pointed out. Can you describe your goals more concretely, and if they will weaken balance protections tall about what you'd want to see to strengthen them instead?

Tuesday, 31st July, 2018

  • 02:50 PM - Zardnaar quoted aco175 in post How To Faithfully Convert Campaign Settings.
    I do not have big problems with updating the world and timelines. FR has taken it a bit far with having to find reasons to fit things and their big events like the Spellplague. When 4e came out the designers needed to fit dragonborn into the world and they did. I think they could have left more things alone when doing it, but it did not have a big impact on my game since the parts of the world they blew up were parts never given much attention and development. I also wonder if the original ideas and feel for the setting can develop over time. I look back at 1e modules and see large holes missing from any shot of realism that has been added over time and fleshed out better in new modules. The old joke about an orc guarding a treasure chest in a 10x10ft room. I think settings can develop as well with new plots and events adding to old ones. I have no problem with adding years to the timeline where the module about a king dying affects future modules and stories. I can choose to play it...

Monday, 30th July, 2018

  • 09:45 PM - BookBarbarian quoted aco175 in post Would You Rather Have a LE or CN party member?
    I think CN has a bad reputation going back to older editions that basically defined CN as chaotic insane. The party member that would switch sides in the middle of combat "just to see what happens". It doesn't have to be that way. Law and Chaos can be simply order versus freedom. Good versus evil can be altruism vs self-centered. A LE character may kill a fellow party member because they said a bad word about their liege and saying anything bad about The High Goomba is punishable by death. Nothing personal of course, but the rules are the rules. A CN character could simply be driven by a personal moral compass that includes loyalty to friends and indifference to others while avoiding undue harm. They may be the most loyal and reliable party member you've ever met. Character motivation and behavior are only indirectly related to alignment. Yup. This is a part of why I like 5e alignment. It's a couple of sentences to take into account alongside Personality Traits, Bods, Flaws, and I...
  • 07:15 PM - BookBarbarian quoted aco175 in post Would You Rather Have a LE or CN party member?
    It depends on the player and how he is playing the character. Agreed. I know the behavior above is just bad gaming, and there's nothing forcing a CN character to act with Joker-level insanity, but my group has only one interpretation of CN - and it's terrible. Based on the evidence I think that is true. As for me, regardless of what alignment is on a character sheet, an a-hole player will be a problem. As a bit of an experiment my current goal is to play a CE character that works with the party, loves his party mates, and would die for any of them, and acts with arbitrary violence spurred by bloodlust.

Sunday, 29th July, 2018

  • 04:40 PM - Bacon Bits quoted aco175 in post Advantage vs. bonus?
    I was more thinking that advantage was more race related (like dwarf or halfling advantage to saves) and proficiency bonus was more class related (like thief bonus to skills). That's because races don't give save proficiency, and because there's no such thing as "save expertise," and because saving throw bonuses are already relegated to magic spells and items. Also, if Dwarves simply gained proficiency bonus on poison saves, you'd have the paradox of Dwarf Fighters being no better against poison than Dwarf Rogues, which doesn't reflect the tone that the game is going for. "Save expertise" isn't used simply because it would break bounded accuracy. To be sure, skill expertise explicitly breaks bounded accuracy as well, but since skills have comparatively minor in-game effects, and there are essentially no magic items which grant a permanent bonus to skills (certainly compared to saves) the results tend not to cause problems in actual play.

Friday, 27th July, 2018

Thursday, 26th July, 2018

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