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  • aco175's Avatar
    Yesterday, 11:32 PM
    I more picture cults are like modern day cults where there is one charismatic leader that has power and the others follow him for their own purpose. Like Jim Jones having all those people drink Cool-Aid, fantasy cultists get power over others. There can be direct control like blackmail or even spells that enchant, but the best is the promise of power to be like him in that the devil gave him...
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  • aco175's Avatar
    Friday, 13th July, 2018, 08:12 PM
    I liked In Volo's Wake. It takes place after LMoP and has a few small quests (1-2 hours each) around Phandalin that tie together. I have not played too many though.
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  • aco175's Avatar
    Friday, 13th July, 2018, 03:05 AM
    They levitate at the speed of plot. If you need them to, they do. Any player that has a problem with the way the spell works, they do not get the way giants in your campaign use magic.
    8 replies | 339 view(s)
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  • aco175's Avatar
    Friday, 13th July, 2018, 01:43 AM
    I like the idea of having something for fighters to boost their AC if they are not in heavy armor. When the PCs are traveling in town or visiting nobles and such they should be in light armor or something. Sometimes they are attacked by assassins or bandits and now the fighter feels like I'm taking it out on him since everyone else has all their stuff. I also do not want something that takes...
    34 replies | 898 view(s)
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  • aco175's Avatar
    Friday, 13th July, 2018, 01:12 AM
    I like to roll the many dice when I crit and my players do as well. When monsters crit, I just add one more damage die, even if there would be more. Most of the time a monster does 1d6+2 and it becomes 2d6+2, but of a monster normally does 2d6+2 it just deals 3d6+2.
    38 replies | 1783 view(s)
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  • aco175's Avatar
    Wednesday, 11th July, 2018, 03:51 PM
    I don't see any big problems. You stated your issues with lack of dedicated cleric and mage, but the other classes can pick up there. There should not be too many problems the party cannot handle. The DM should be able to send whatever at this group. It sounds like he plays like I play and this group is about what my players cobble together each campaign. If there seems like there is a...
    26 replies | 927 view(s)
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  • aco175's Avatar
    Sunday, 8th July, 2018, 04:07 AM
    Don't be afraid to use stereotypes. Grumpy dwarves and flighty elves may ground the game in the players preconceived notions, and it alerts them when someone is acting against how they are supposed to. Set the scenes with some good descriptions. Picture Mos Eisley Cantena from Star Wars. The people stand out in that they are all different species, but the smoke and sounds stand out along...
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  • aco175's Avatar
    Friday, 6th July, 2018, 04:10 PM
    I would try and get the DM to modify a flaming sword to one with lighting. I may be slightly better sine less creatures have lightning resistance, but should be fine. Like the old Thundar the Barbarian cartoon where it magnet to his bracers. Maybe at some point it could shoot bolts similar to a cantrip in power to give some ranged power. This could be later in levels.
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  • aco175's Avatar
    Friday, 6th July, 2018, 04:03 PM
    I always like having other adventuring bands that act as frenemies. I'll have one band with noble enough intentions, but maybe one of them likes to brag about doing the things that the PCs done to get fame and free drinks and such. This always sets the players off about others stealing their limelight. I try and vary the reason why, such as they are cowards and try to make themselves sound...
    3 replies | 206 view(s)
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  • aco175's Avatar
    Friday, 6th July, 2018, 03:12 AM
    aco175 replied to One Shot Game
    I have used 1-shots to introduce elements of my main game when one or more regular players could not make the game or when there is another player joining for a night. My main game was leading up to their first encounter with the BBEG and I wanted to highlight his evilness. I made a group of soldiers that was part of the city guard and had them try to defend the border fort. They all died...
    12 replies | 998 view(s)
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  • aco175's Avatar
    Friday, 6th July, 2018, 03:05 AM
    We have a few of the Heroclix figures with the numbered base that have been converted to D&D use. They seem cheap at the local store to get in bulk and operate on. A bit of paint and they are good.
    17 replies | 596 view(s)
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  • aco175's Avatar
    Thursday, 5th July, 2018, 04:53 PM
    A couple things come to me by looking at this. Keep on the Shadowfell where these was a former knight you could speak with or fight. I would have to look up his whole bit. The other is the movie Indiana Jones and last Crusade where they are in the cup room with the Knight Templar (even though he is not undead). I try to give NPCs just one hook for the players to remember or play along...
    10 replies | 504 view(s)
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  • aco175's Avatar
    Thursday, 5th July, 2018, 02:07 PM
    aco175 replied to One Shot Game
    I have been playing a loose campaign that acts like a series of 1-shots. There is an overall theme of exploring an abandoned city and each time we play they party explores a different location or area. The players each have a couple characters they choose from and it may vary from week to week depending on who shows up. The problem is that now a few PCs are getting higher level than others...
    12 replies | 998 view(s)
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  • aco175's Avatar
    Monday, 2nd July, 2018, 02:08 PM
    aco175 replied to Recharge powers
    I find that I have given some of my NPCs 4e powers, but have a 1/rest recharge to them. Something like the old fighter power where they can make an attack on everyone within 1 square makes for a good 'cool' power. I gave it to a NPC fighter-type who I did not want to give too many direct fighter powers. The main problem with giving PCs recharge powers is that they become encounter powers...
    47 replies | 4152 view(s)
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  • aco175's Avatar
    Thursday, 28th June, 2018, 04:30 PM
    When I first started playing around age 8 or 9 I thought certain player knowledge and character knowledge could be shared. My 3rd PC was a thief that had a problem stealing from other characters, like Tasselhoff. The other players did not find this cute and kept tying my character up a night to keep him from stealing. The bad thing was that he never got to steal from them. Maybe because the...
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  • aco175's Avatar
    Tuesday, 26th June, 2018, 08:15 PM
    They look like the ones you can design at HeroForge (I think). I designed one for a PC I can playing, but it came to around $15.00. They could get a volume discount or make a mold if the numbers get high.
    23 replies | 1324 view(s)
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  • aco175's Avatar
    Tuesday, 26th June, 2018, 08:09 PM
    At first thought this sounds a lot like 4e where each class attacked with their main ability. You can try and justify it by saying mages think logically when they stab someone with a dagger and apply intelligence to their attacks. The cleric uses wisdom the same way but god guides their hand. Mostly it seems like trying to get by with only ability you need to have high. "I'm a smart fighter,...
    12 replies | 345 view(s)
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  • aco175's Avatar
    Tuesday, 26th June, 2018, 12:12 AM
    Remember that the main problem with only one monster is that it has one action vs. a party worth of actions. This is why I tend to have a single monster and a couple monsters a CR one or two less that the PCs.
    22 replies | 826 view(s)
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  • aco175's Avatar
    Saturday, 23rd June, 2018, 05:14 PM
    I usually end up changing HP during the fight for the boss depending on if it has cool powers left or I feel it needs to last another round or two. AC depends on if I adjust on the fly or write it in the module. I may have goblins that try to shoot bows, so I will write them as AC13 without shields. Now I had my 5th level group fighting some snakefolk this week and the malisons were listed...
    40 replies | 1501 view(s)
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  • aco175's Avatar
    Saturday, 23rd June, 2018, 04:41 PM
    Overall it looks fine. Like the thread on armor you can now concept your pc to use tomahawks instead of daggers and still have them use finesse. I can call my sword a scimitar or halfsword, or arming sword, or even wood hatchet and still use finesse. I can call my simple staff a walking cane topped with a metal knob and still do 1d6, or even have it do 1d4 damage and now use finesse, not sure...
    70 replies | 1966 view(s)
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  • aco175's Avatar
    Wednesday, 20th June, 2018, 02:51 PM
    I can see simplifying it to having Basic armors at AC 12, 14, 16 and have a masterwork type for +1 more AC and maybe heavy having a 2nd masterwork type for +2. You can give them names you want, but mechanically they all work the same. So now, my thief in light armor (AC12) can be wearing leather or hide or an armored cloak. I can get masterwork leather for AC13 or I can call it studded, or...
    113 replies | 3606 view(s)
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  • aco175's Avatar
    Tuesday, 19th June, 2018, 02:12 AM
    I most likely steal ideas from other sources like movies and books. I think I come up with cool ideas to have a player say "That sounds like an episode of Sliders I saw". I try to make adventures that I would want to play and think the players want to play. The other thing I seem to do is stay only a week or two in front of the players. I'm rather lazy in that I want to plan and develop only...
    29 replies | 877 view(s)
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  • aco175's Avatar
    Monday, 18th June, 2018, 02:26 PM
    One doppelganger can be enough in certain circumstances. By impersonating the local orc chief he can start an uprising with local tribes and eventually set raids upon the local town and villages. The orcs only know that their leader is acting different than normal and are most likely fine with attacking the villages and doing what orcs do. The PCs meanwhile are dealing with orcs and their...
    14 replies | 303 view(s)
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Wednesday, 20th June, 2018

  • 04:09 PM - akr71 mentioned aco175 in post Super Simple Armor
    ^ I like this solution aco175 It offers simplicity & customization at the same time.

Tuesday, 29th May, 2018

  • 09:12 PM - Skyscraper mentioned aco175 in post Optional Facing Rule: do you use it?
    Mouseferatu Facing a single foe: I guess it depends how you reprensent the usage of a reaction: maybe you opened up for an attack. I'm not trying to defend that, just seeing what it means to use a reaction. That said, I do not entirely disagree with you and @aco175, but I guess the facing rules that limits to a single reorientation per round with a reaction, aim to represent that if an enemy is surrounded by multiple enemies, it is difficult not to grant advantage to some of them. 1v1, you can elect to keep your reaction and give no advantage to the enemy; or use it and possibly give him that advantage. Getting your back to the wall then appears like a good solution - as it should be, intuitively - to facing any number of enemies and not allowing that advantage. To me, all this does not seem ludicrous or unrealistic.
  • 08:15 PM - Mouseferatu mentioned aco175 in post Optional Facing Rule: do you use it?
    It's also, frankly, unrealistic. I mean, not if you're facing multiple foes it's not. Then it's an issue. But facing a single foe? The ability to run around behind an enemy, who can't turn to face you because they've already spent their reaction, is--even for D&D's abstract combat system--ludicrous. It makes zero sense however you slice it. (And yes, I'm speaking not just from observation but personal experience, as I've done a little bit of swordplay, back in the day.) If I were to institute a facing rule--and I honestly don't think I ever would--it would only apply when facing multiple opponents from different angles. (Edit: Or basically what aco175 said while I was typing.)

Monday, 16th April, 2018

  • 04:56 PM - akr71 mentioned aco175 in post Intro D&D Adventure for a mixed group
    As aco175 said, some definite boundaries for new players so that they are not paralyzed by too many options. LMoP is great, but 2 of your players have played it and it is definitely not 1-shot material. The old tropes work well for new players. My go to is the characters are a bunch of strangers who just happen to be at a roadside inn at the same time. Something attacks and the innkeeper calls out for help "Are there no heroes here to protect the innocent?!" Usually, its a bunch of giant rats in the cellar - the inn was built on the ruins of something far older and the rats tunneled up from there. Once the rats have been dealt with the adventurers might ponder what secrets and treasures lurk below. The innkeeper fears for what else might be under the inn and will pay for the adventurers to investigate. What pushed the rats out of their usual den? What made them grow so large? Google will easily find you maps of an inn, a cellar and a dungeon.

Monday, 26th March, 2018

  • 07:17 PM - Satyrn mentioned aco175 in post Should D&D have more spells like Chromatic Orb ?
    There was an AMA or interview or something where the DnD team said that they didn't develop spells based on the number of resistances or immunities, it is more to do with theme than anything else. Even before I heard this, I was always of the opinion that spells should be reflavoured to fit a theme, a dragon sorcerer focused on acid should be able to choose an acid version of fireball, it shouldn't cause any real problems. Aye. I never even found 3e to be usefully balanced around damage types as @aco175 talks about, and there's no way I'd ever see 5e built like that. But I'd encourage a player reflavoring fireball with acid to make at least one more change to make it feel more distinct and be a better fit for a spell that deals acid damage. Like lightning bolt is a line of electricity instead of a blast of flame, I'd think the acid version might be called acid rain. Maybe it conjures a cloud that dumps acid on everything below it. Something more interesting than "acid ball," anyway.

Friday, 23rd February, 2018

  • 12:08 AM - Hawk Diesel mentioned aco175 in post D&D Summer School Course
    aco175 I think Paul3 is talking about an actual class rather than an extracurricular or after school group. I think if that were the case it would be a lot easier to run a more complex ruleset like 5e, since you would likely not have as many kids or need as much structure. But if its an actual class, it needs to have some structure, skill building, or other academic value through engagement in playing an RPG, rather than for the enjoyment or sake of playing.

Wednesday, 10th January, 2018

  • 02:21 PM - UKDFink mentioned aco175 in post Noob help for a tempest cleric
    Perfect - thanks CTurbo. Dont worry aco175 - I am embracing it - its was my first choice. Just so much info that I have a severe bout of analysis paralysis.

Wednesday, 13th September, 2017

  • 08:25 PM - Coroc mentioned aco175 in post I'm working on a homebrew pantheon for my upcoming campaign, any sugestions?
    So many nice ideas here I have to give a lot of XP, only with the second paragraph in aco175 s post I got a little problem. The start out small and let the players contribute works for several aspects of a homebrew campaign but things like a pantheon should be a bit more detailed upfront. It is not like adding a new town to an uncharted area on the map but common global lore we talk about. You can easily run into consistency problems with that.

Monday, 27th February, 2017

  • 12:27 AM - Flareanthia mentioned aco175 in post Help a rogue with her special item wish list
    ...else suggested it too! It's a really great idea :D ) Oooh ring of the ram sounds like you could get really creative! XD And hmmmm, a boost to charisma item? Sorry, you've already given me such great suggestions, would it be okay though for you to give me some examples?? :3 Would the item for Dex be something like the gauntlets of ogre strength per chance?? (I only know those cause an ally of mine got them last session XD ) KahlessNestor sadly mariner's armour would not do me much good, :( Tritons get an innate swimming speed that is 30ft, same as my walking speed (But for some strange reason my awakened otter companion has 40ft swimming speed??? >XD I refuse to bring it up however since I can dash twice as a rogue lol, otherwise I might have been annoyed at being out swam by an otter!!! XD ... they don't get bonus to dash, do they? ^.^ ) Boots of elven kind sound really good for sneaking yo! : D briggart, noted ;D and Draegn hah! I like your thinking there sir ;D heheheheh! :o aco175 I am currently hopping to get a luck blade in the form of a dagger!!! XD but man a dagger with misty step doesn't sound half bad at all, fun to RP and kinda useful for a rogue? ;3 (How cool would it be if you used misty step by throwing your dagger??? Then you are basically getting the same power as the main character in ff15, lol! XD Could make your character really cool ;D ) Okay, thank you so much you guys!! These have all been some FANTASTIC suggestions and I will definitely be putting them on my wish list soon XD I hope my DM will go for some of those, because seriously they are sounding TOTALLY cool!! :cool:

Monday, 16th January, 2017

  • 06:21 PM - Blue mentioned aco175 in post Remove Curse & Lycanthropes
    According to the MM: A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. So if they were natural born, no, if they were afflicted, yes. aco175 mentioned a save to avoid it if they wanted - to me, many curses the affected may not want to get rid of while affected by the curse, so if that was intended the spell write up would already cover it. The flip side is that the spell specifically requires a touch, so if you are casting it while the target is trying not to be touched I'd require an attack roll just like any other touch-delivered offensive spell. But that would be because of the situation where the target is trying to avoid a touch delivered spell, not because it's part of the spell.

Thursday, 5th January, 2017


Saturday, 29th October, 2016

  • 12:53 AM - JeffB mentioned aco175 in post Why I Changed My Mind About Third Party Books
    Assault on Blacktooth Ridge is for level 1 to 3 has a mini campaign setting in it with villages. Its like L MoP in thar respect And in addition to Zardnaar's suggestion aco175 I would recommend that you or anyone else pick up the Umbrage Saga version I posted links to prior. The version of Assault in there has all the expansion material- Another dungeon complex, and some additional wilderness encounter areas..and on top of that. there are the 5 other adventure modules. For less than $10 it's a helluva lot of adventuring material. And as mentioned, very easy to convert. I am unsure if the 5E conversion of Assault has all the expansion material.

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Friday, 13th July, 2018

  • 04:18 PM - Ymdar quoted aco175 in post Storm giants and levitate
    They levitate at the speed of plot. If you need them to, they do. Any player that has a problem with the way the spell works, they do not get the way giants in your campaign use magic. Any player that has a problem with that can ask the giants to weigh themselves before casting the spell.

Wednesday, 11th July, 2018

  • 06:34 PM - Quickleaf quoted aco175 in post Help with a death knight?
    You could give him a few minutes of conversations. He could be friendlier and more easily convinced to give up treasures if one of the characters worships or is the cleric of his former god provided that Ras T'fima wants to atone for his sins. He could also be convinced if one of the characters was from the same group of marginalized people the death knight championed before his death. There is a tabaxi PC & two tabaxi NPC guides, who the death knight Ras T'fima might see as belonging to the marginalized group. I'm contemplating him having a quest to give the PCs in exchange for letting them keep some treasure: rid the ruined city of loot-seeking mercenaries (Flaming Fist). The golden standard for a death knight remains Lord Soth, of course. And the idea of nobility fallen due to personal failing is as old as stories. So i think you could use those factors as hooks to roleplay him. He could be grim and determined, but that IS a little played out at this point. So how about this...

Friday, 6th July, 2018

  • 04:45 PM - Uller quoted aco175 in post Downtime Activity: Exploration
    I always like having other adventuring bands that act as frenemies. I'll have one band with noble enough intentions, but maybe one of them likes to brag about doing the things that the PCs done to get fame and free drinks and such. This always sets the players off about others stealing their limelight. I try and vary the reason why, such as they are cowards and try to make themselves sound better or they want to be the PCs and try to make themselves look better to them. There could be a chance that this other band is using the PC group name and the PCs need to defend their honor. It could be simple like farmers are upset or more dangerous like the elf king is upset at the PCs stopping the river flow, which they now need to fix. Of course, this leads to them meeting the other group who is helping the sprites gather water to defend from goblins setting the forest on fire. You need the balance between likable but just in the way enough to cause trouble. These are great uses of riva...

Wednesday, 27th June, 2018

  • 05:22 PM - DMMike quoted aco175 in post Using Wisdom to resist harm
    At first thought this sounds a lot like 4e where each class attacked with their main ability. You can try and justify it by saying mages think logically when they stab someone with a dagger and apply intelligence to their attacks. The cleric uses wisdom the same way but god guides their hand. Mostly it seems like trying to get by with only ability you need to have high. "I'm a smart fighter, I use Intelligence instead of Strength, This way I can get a good Investigation check." This blurs the lines between attributes. Which isn't inherently bad, but it could amplify min/maxing. Anthony Vu: Yes. You could. If your DM allows it. D&D is pretty thoroughly tinkered though, so you have to be careful when making rules changes that one player doesn't get an advantage that upsets other players.

Saturday, 23rd June, 2018

  • 04:55 PM - mrpopstar quoted aco175 in post Super Simple Weapons
    DM: "As you approach the city walls, you see some guards at the gate. They're wearing medium armor, and carrying large martial melee weapons." Player: "The kind that does slashing damage, or the kind that does piercing damage?"LOL Or... DM: "As you approach the city walls, you see some guards at the gate. They're moderately armored in the standard-issue breast plate of their station, and carrying large pikes." Or... DM: "As you approach the city walls, you see some guards at the gate. They're moderately armored in filthy hides, and carrying large axes." Or... DM: "As you approach the city walls, you see some guards at the gate. They're moderately armored in the chain mail afforded every guardsman, and carrying large Damaran swords." To be honest, I'm mostly tempted to just have a character's weapon damage equal their Hit Die, no matter what weapon they use. So a wizard deals 1d6 damage on an attack no matter what weapon they wield, and a barbarian deals 1d12. To my mind ...

Wednesday, 20th June, 2018

  • 04:27 PM - mrpopstar quoted aco175 in post Super Simple Armor
    I've thought about doing this my entire D&D life but have never had the guts. As a player it always annoys me when I SHOULD take an armor mathematically that doesn't match the aesthetic I am going for haha.I'm the same! Definitely interests me to just fold them all together and open up descriptive design space. I like it. But I would add that light armor is 13+dex(max 4) as for price: light armor 50gp medium 200gp heavy 1000gpIn my proposal max base AC with +5 Dex is 15, light armor nets a max base AC of 16, medium 17 and heavy 18. If we make light armor 13 + Dex (max 4) then light armor nets a max base of AC 17. I would like medium armor to be a meaningful differentiator for those who focus on Strength. It's ok, but why not just pick one PHB armor from each category, and say that everything else is not available on the market?I'm looking to offer more creative freedom instead of looking to minimize options. You could do +1 AC for 1000gp across the board, but...

Thursday, 14th June, 2018

  • 06:15 PM - ad_hoc quoted aco175 in post Your Suspension of Disbelief: SHATTERED!
    It mostly has to do with changing genres. We were playing D&D and all of a sudden we are on a spaceship that crashed 100s of years ago and it became the 'dungeon'. The DM was trying to describe the captain's deck of Star Trek. This one sounded good to me until the Star Trek part. Maybe I have just played too much Might & Magic. Monty Python quotes. Really, any attempt to score cheap laughs by quoting from real world sources gets under my skin, but it's especially jarring when the character suddenly acquires a British accent. Two different players have done this at the table, once where I was a player and once where I was the DM. I put a stop to it immediately in the latter case, but I was new to the group in the former, and didn't want to cause a stir. I didn't last long with that group, but then it had other troubles, besides. Do you have a problem with players making dumb jokes? At our table we make dumb jokes and get sidetracked all the time, but when it comes to actual ac...

Wednesday, 13th June, 2018

  • 06:22 PM - Satyrn quoted aco175 in post Emporium Items
    One can even have an old treasure map hidden inside. I'm using this idea! Some nice, expensive item on full display - a masterwork painting, say - that just doesn't sell. Then the players discover some clue that it holds a map. Now, the players are gonna have to spend a small fortune to buy the painting; or convince the painter's owner to destroy the masterpiece to get at the map . . . or steal it. Or something. Lots of options.
  • 02:21 PM - iserith quoted aco175 in post Players with multiple characters
    I'm jealous of Iserith and his abundance of players. The way I set things up is actually a defense against games being called off due to scheduling issues. If the DM can play, there's a game, so I never have to deal with the heartbreak of putting together an adventure and then having the game delayed because of a lack of quorum. In the Sunless Citadel game I'm running tonight, I have 5 regulars and 3 alternates. One of the regulars had to drop last night and *poof* one of the alternates jumped in and took the spot. It's a beautiful thing.

Tuesday, 12th June, 2018

  • 09:05 AM - Raith5 quoted aco175 in post If You Had to do a Gith storyline, What would it be like?
    There was that Gith invasion series tie-in between Dungeon and Dragon magazines back in 3e days. Basically any alien invasion movie where they had spaceships and were mega powerful with lots of red dragons. As the PCs grew in power they could attack the lich leader. Never ran it, but it looked ok. I remember that. Which magazine number was that? I think the the Computer Game Witcher 3 had a great idea around the Wild Hunt which captures the theme of an impending but mysterious incursion of (the Eastern European take on) elves, which seemed very much like Gith to me.
  • 12:03 AM - cbwjm quoted aco175 in post If You Had to do a Gith storyline, What would it be like?
    There was that Gith invasion series tie-in between Dungeon and Dragon magazines back in 3e days. Basically any alien invasion movie where they had spaceships and were mega powerful with lots of red dragons. As the PCs grew in power they could attack the lich leader. Never ran it, but it looked ok. This is the one I was thinking of. The campaign arc looked pretty cool and would be one that I'd like to run. I'm fairly certain that a powerful enough dispel magic could have taken them out though since, if I recall correctly, in 3e you didn't age while on the astral so the Githyanki had to have magical protection that stopped their years catching up to them while on the prime material plane.

Wednesday, 6th June, 2018

  • 12:04 PM - Amiel quoted aco175 in post Elminster's Guide to Deities and Avatars
    I would like to see a power that gives more AC. Divine Armor- gives avatars +5 AC, +10, or +15 depending on their status. This may be a bit high with a greater god in plate armor and shield now would have a 35AC. This could be +3,6,9 if you want, but I see most of the avatars not wearing plate mail, but more with no armor, or just light armor and this just compensates for the lack of plate. The other thing I can see each avatar having is the ability to summon reinforcements. I see the legendary action to summon some sea creatures, but I was thinking of some sort of angel/demon soldiers. Being a legendary action means that they can be summoned each round. If this is the case, I can see the summoned be weaker than if the power was 1/rest or 1/day power, even recharge. A hoard of CR 1/2 can still hit the PCs while being wiped out each round and CR3 soldiers can take a few hits. I was thinking of CR3,6,9 depending on the status of the god. I like the idea you are presenting and ...

Tuesday, 5th June, 2018

  • 07:21 AM - LordEntrails quoted aco175 in post Waterdeep books: high level and no meta plot. Thanks Mike Mearls et. al.
    ... I'm just not sure the first one more in Waterdeep will be worth the $50.00. ... Then don't pay retail for it... Wait for Amazon or buy it on DDB or FG for half the price on day one. [QUOTE=gyor;7435874]Undermountain is NOT your usual megadungeon and it has a city on top of it, and city inside of it (Skullport), portal to other places including planes, so its so much more then a Dungeon. No, it's not. Don't forget Spiderhaven :)

Sunday, 3rd June, 2018

  • 06:11 PM - Greg Benage quoted aco175 in post Taking Down a 20th Level Fighter with Goons
    Granted the fighter can kill one per round if the CR1 monster has HP worthy of 2 hits (In my game the fighter hits for around 20points, but I see a lot of talk about 50 or more damage). I can see the argument of 15 bad guys being a good tough fight. I mean, he's going to attack 16 times in the first two rounds. He can dump superiority dice if he's a battlemaster. He only misses on a 1. He'll mop the floor with 15 spies.
  • 05:52 PM - ad_hoc quoted aco175 in post Waterdeep books: high level and no meta plot. Thanks Mike Mearls et. al.
    I must say that I am more interested in this than the others that have come before. I'm just not sure the first one more in Waterdeep will be worth the $50.00. It looks like it will take the PCs from level 1-5 and the other $50.00 book takes them from 5-20 level. I will have to see how much of the city is detailed and can be used for other adventures and add-on gaming. That's disappointing. I'd be on board with a book just for 5-10. Not interested in 11-20 at all.

Thursday, 31st May, 2018

  • 08:45 PM - mrpopstar quoted aco175 in post How do you like to handle dungeon mapping?
    I find that a lot of my games now-a-days involve only a few rooms, maybe 4-6. I find no need to have these mapped by the players. Even if they go underground to a series of mines or caves we no longer map. Maybe the players know that they will be steered back to the planned adventure if they wander long enough. I usually asks for a group check and have a wandering encounter if they fail.I have no expectation that the players will map the dungeon as they explore, but experience has taught me to anticipate at least one player at every table who likes to map. I engage with the player mapping process by encouraging simple lines to scale that focus on route, with notation that details dungeon highlights and routes not taken. I find that group discussion is more productive in terms of supporting common agreement when there's a map on the player's side of the screen that provides for visual spatial alignment.

Monday, 28th May, 2018

  • 01:53 PM - emssmiley2002 quoted aco175 in post Flipping the Table: Did Removing Miniatures Save D&D?
    I recently went to a convention and played one of the games with no minis and the 3 of us that normally play together found it confusing and not as enjoyable. The fights were only a few rounds in 5e, so maybe that is something, but overall we continue to play with minis. RLTW
  • 01:44 AM - jaelis quoted aco175 in post Variant weapon table
    One of the last campaigns I had involved a PC that would kill opponents if he damaged them to 10HP or less. Every time he hit something he would immediately ask if they were 10 or less. This became a bit aggravating and I fear some of what you have would be the same. I like the flavor, but think if will be a bit unwieldy in some games. If you put the onus on the player it may work better. Some sort of shield bonus or advantage 1/rest when using certain weapons. I don't totally get what you're saying here, could you elaborate? You are worried about players asking if their opponent is wearing heavy armor? I haven't found that to be too annoying. Or is it a different property you're thinking of?

Sunday, 27th May, 2018

  • 11:18 PM - gyor quoted aco175 in post Building a complete list of AL legal FR gods
    I have not even heard of some of these, even going back to the 2e supplements Faiths and Avatars and such. I see most are elf and halfling gods though. I would find a map with areas of worship handy if you are putting together a supplement. This way my players would less 'shop' for a god and pick one from their background and nation. In 2e some of my players would pick a god depending on the powers it gave the PC, more powergamer and less themed. Not a big deal but it became hard to describe how a worshipper from the other side of the world was in Phandelvar. Only 1 Halfling God did not appear in Deities and Demigods, Charmalaine, who was introduced into Greyhawk at some point. This is her first intro to the realms. Most of the new to the Realms Gods are Elf and Dwarf, with sprinkling of Gnomish and Dark Seldarine Gods.

Saturday, 26th May, 2018

  • 10:16 PM - Fellentos quoted aco175 in post Fighter - Weapon Master archetype
    I would make Peerless Display a bonus action at 7th level and have it 1/rest. At 10th level make it 2/rest. I have thought about making Peerless Display a bonus action at 7th level, but I fear that's overpowered compared to similar abilities that the Barbarian (Intimidating Presence) and another class has that I can't remember. Don't you think? I like the weapon specialization powers, especially since I do not play with feats and some of these seem to copy the ones I hear about causing issues at some tables. I specifically tried not to copy the feat abilities that causes issues at the table. In my opinion those are the ones that give a lot of damage, and remove disadvantages. Perhaps I'm missing some other issues though? I would also think about allowing a duel-wield master to gain the full benefits of a shield (+2AC) and make 2 attacks. It steps on the fighter build with a shield and allows more attacks. You can make it a 1/rest power or 1/day power where it mimics the shield s...


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