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  • aco175's Avatar
    Yesterday, 03:56 PM
    It seems that you want the spell to do more than intended. It is a cantrip and should not do more than other cantrips like fire bolt, which is already the offensive fire spell. If the description does not list a attack or save, then I may limit to just affecting flame in the area. I also separate magical flame from normal flame and limit the damage of normal flame from stuff like this. ...
    13 replies | 335 view(s)
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  • aco175's Avatar
    Yesterday, 03:47 PM
    I could see a cool adventure formed around this. A mage spellbook could contain a trapped demon that gives the book fire immunity and the PCs must find a way to free it. A demon could be released from the book by burning it. The demon can jump into other books to heal, forcing the PCs to burn down the library in order to save it from the demon. Is make whole a spell in 5e still. It could...
    17 replies | 484 view(s)
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  • aco175's Avatar
    Yesterday, 03:36 PM
    Exactly what 5ekyu said. It took a bit to understand that you only have one action per round. Everything listed is your action, but multiattack is most times the best use of the only action unless you have a recharge like dragon breath.
    16 replies | 455 view(s)
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  • aco175's Avatar
    Thursday, 23rd May, 2019, 10:19 PM
    I have done both and find that PCs that are local need to know more information. They should know the NPCs already and I allow them to make up stuff as they go about their day. Some players are good at things like picking flowers to bring to his aunt who raised him when traveling back from the haunted crypt or helping the 'grandmother' neighbor who needs her wagon fixed. Strangers are fine...
    18 replies | 425 view(s)
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  • Mark CMG's Avatar
    Wednesday, 22nd May, 2019, 04:42 AM
    Steven Creech has passed.
    144 replies | 8302 view(s)
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  • aco175's Avatar
    Monday, 20th May, 2019, 07:55 PM
    I tend to use the old methods I have seen where if you fail by 5 or more you have a problem, like falling. If you fail by less than 5 you make no progress or suffer a problem making other checks more difficult. For climbing I may have a DC of 15 and if someone fails by rolling a 8 they may fall, but I allow a Dex or Str check to grab something on the way down and only take 1d6 damage. If you...
    179 replies | 8229 view(s)
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  • aco175's Avatar
    Sunday, 19th May, 2019, 06:24 PM
    I started a new campaign on top of the last one by having the group meet in a tavern where a bard was signing about the great heroes of old (the last campaign). The new campaign took place 2 generations after the original and the kingdom had fallen into trouble once again but this time from undead or demons- I forgot. I remember that the players who had the original PCs thought it was fitting...
    7 replies | 304 view(s)
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  • aco175's Avatar
    Sunday, 19th May, 2019, 06:13 PM
    A lot may depend on the DM and how much he lets you use the powers. If you are in dungeons all the time, disguise self may be ok to make yourself look like a orc or something to help scout, but in a city, the spell becomes more powerful in getting in places and getting away from being seen in places. Some other stuff may be a bit more DM dependent, like shape water. I may not allow it to...
    2 replies | 246 view(s)
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  • aco175's Avatar
    Sunday, 19th May, 2019, 06:07 PM
    I hope it is not something more marginal like Balder's Gate minis to tie-in or limited edition cover for something. I would like something a bit exciting that I will want to buy over some stuff I can use and may be ok to run.
    70 replies | 4337 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 19th May, 2019, 03:28 AM
    Printed modules that cost only a few bucks and I did not mind writing in. Weapon leveling to +10 and item creation rules 4e monster rules multi-classing that worked well and did not make me feel like the PC is falling behind
    71 replies | 3667 view(s)
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  • aco175's Avatar
    Sunday, 19th May, 2019, 02:57 AM
    I grew up on 1st and 2nd edition, but 3rd changed things in a great new way. Maybe it was the timing or 3rd party publishing, but it struck a cord of being new and fresh again. I liked 4e fine and did not have any big problems with it, but 3e allowed me to make certain characters I wanted to play. Although 4e was easier for me to DM when I could just make powers for bad guys and just say that...
    203 replies | 6415 view(s)
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  • aco175's Avatar
    Thursday, 16th May, 2019, 08:37 PM
    You could go with either of them, I feel that 5th level you start to not need them and have more spells that let you overcome things. I would go with disguise self, more so if you are in a bar to blend in. Maybe make it a bit of RP and not tell the others you are a snakefolk and surprise things later on.
    4 replies | 244 view(s)
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  • aco175's Avatar
    Thursday, 16th May, 2019, 02:27 AM
    I had a simple rule in 3e where a crit allowed you to make another attack and a fumble made you skip one attack. It worked and was easy to play, but seemed to lack the big number of crits some of the characters had.
    40 replies | 1048 view(s)
    2 XP
  • aco175's Avatar
    Wednesday, 15th May, 2019, 11:38 PM
    If you are starting at 1st level, and you should, the number of bad guys in the group can kill the PCs rather quickly. You only need 2-3 things like bandits or goblins to make a good fight. You could have something where goblins attacked the bandits and stole the treasure the PCs are after. The PCs encounter one bandit that ran away and was heading back to town. The PCs can use some skills...
    12 replies | 466 view(s)
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  • aco175's Avatar
    Monday, 13th May, 2019, 09:21 PM
    Giant crabs can cause a distraction without giving away the bad guys. This summons the PCs plus guards from the city after a few rounds. You can also have bystanders see something later on for the PCs to follow if they fail to notice anything while the fight is going on. This lets them question the locals and discover information that becomes useful to continue the mission.
    15 replies | 463 view(s)
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  • aco175's Avatar
    Monday, 13th May, 2019, 05:27 PM
    I cannot determine the strength of the encounter without seeing how much your dragons are different from normal ones. You have more breath weapons that the PCs cannot protect against and looks like a higher AC from being more dexterous, but 3 wizards should be able to take them down unless you have some lair actions. Hirelings most likely will run away or have a couple shoot arrows rather...
    12 replies | 578 view(s)
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  • aco175's Avatar
    Monday, 13th May, 2019, 02:44 PM
    I recently went to a convention and one of the DMs played TotM over grid. There was a lot of asking questions about distance and where the monsters were in relation to the others. Some of the actions I thought was a bit unfair like trying to circle a monster to get to another PC and the DM had an attack of opportunity when I thought there was room to get around. I would think you need to be...
    46 replies | 1467 view(s)
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  • aco175's Avatar
    Sunday, 12th May, 2019, 09:56 PM
    The best way to add spells is to have a quest for the cleric. There is no reason why special priests of thunder god cannot have a lightning spell. I would not just give lightning bolt, but something similar and personal to the cleric. Make the spell something to be wanted,but not overpowered that it becomes the spell used all the time. You could make a 3rd level spell that deals 1/2 what a...
    12 replies | 444 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 12th May, 2019, 09:46 PM
    I'm kind of in the same boat. I started collecting FR back in the 80s and then got into making my own settings and never got into Greyhawk. 5e has me default back to FR with the boxed set and just expanding some things from there.
    67 replies | 2505 view(s)
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  • aco175's Avatar
    Saturday, 11th May, 2019, 04:54 PM
    I'm not sure my games have enough dragons that I need/want to change them from the more normal types. There are some that the PCs can find if they go looking and maybe once or twice a campaign they end up encountering one. I cannot remember the last time there was a good dragon around that interacted with the PCs.
    44 replies | 1341 view(s)
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  • aco175's Avatar
    Friday, 10th May, 2019, 01:04 AM
    They're the original online trolls
    73 replies | 6694 view(s)
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  • aco175's Avatar
    Friday, 10th May, 2019, 12:57 AM
    I thought it was a great intro with just some bits of each subject and personal thoughts on experience. Best part was the link on Reddit to find local players.
    5 replies | 354 view(s)
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  • aco175's Avatar
    Thursday, 9th May, 2019, 06:06 PM
    I just ran an encounter with 7th level PCs and a group of 14 ghouls. It became a bit scary once 2 of the PCs were paralyzed, but they managed fine. If you are by yourself then the danger is multiplied.
    11 replies | 364 view(s)
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  • aco175's Avatar
    Wednesday, 8th May, 2019, 10:30 PM
    I would be tempted to send a NPC with the paladin to help out. I like the crypt idea with some minor undead. Maybe a NPC thief to open locks and such. He adds minor combat assistance, but mostly knows about the location and can give hints since there is only one player thinking about all the outcomes. Giving a magic item for a solo quest may open up other problems with the other players. ...
    11 replies | 364 view(s)
    1 XP
  • aco175's Avatar
    Wednesday, 8th May, 2019, 01:24 AM
    Heck, I would give this out to a 3-5th level PC. I tend to not give out basic +1 weapons and tend to give +0 weapon with some of these things.
    23 replies | 905 view(s)
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  • aco175's Avatar
    Tuesday, 7th May, 2019, 04:45 PM
    I would not get too involved in making a campaign from scratch. Take a few elements and some pre-made stuff to base things on. I find that newer players do not care about how much you invested in making a game. They may not understand the effort or complexity, or simply not care as much as the DM. There are a few threads about this on the boards we have covered before. Most likely best if...
    9 replies | 387 view(s)
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  • aco175's Avatar
    Sunday, 5th May, 2019, 10:41 PM
    I did not really read it through all the way, but when skimming it I noticed a few minor grammar or logic errors. - Page 2 talks about Grillo paying the Players extra. Players should not be capitalized and he will be "paying the PCs more". Everyone will understand what you mean, but will not look as polished. This is also reference on Page 14 win the aftermath section and several other...
    18 replies | 542 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 5th May, 2019, 09:44 PM
    It does make it slightly more dangerous to give out both magic weapons and ammo. I typically only make ammo that does special things against certain monsters. A giant killer arrow deals (+4d6) vs. giants, or the PC could waster it on a goblin for the normal (1d6) damage. Also, ammo is used up once shot and cannot be re-used. Not sure if that last part is RAW.
    20 replies | 715 view(s)
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  • aco175's Avatar
    Sunday, 5th May, 2019, 09:38 PM
    aco175 replied to Homebrew Spells
    Overall, I like the idea of cantrips that scale and these are fine examples. None have material components which not sure how many use all the time and I feel are fine. Healing spells may stay with healers like clerics and bards, or only certain casters may have these spells like clerics of Lathander. I do not understand the distance on the Blink spell. It says 5ft and then at 1st level...
    3 replies | 201 view(s)
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  • aco175's Avatar
    Friday, 3rd May, 2019, 10:35 PM
    I do not have a big deal with just letting casters keep their spell, but your idea works fine and has the potential to penalize. The only thing I see to think about is that the DC of the save being level of the spell seems to go up the same as the PCs get higher themselves in terms of modifier check and magic and such. Not that this is a problem .
    25 replies | 805 view(s)
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  • aco175's Avatar
    Friday, 3rd May, 2019, 01:40 AM
    Are you able to expand a bit on typical inheritance for middle class or even nobles that are not king. At the sake of thread creep. I'm interested in more than the typical will and the first son/child got the farm and the 2nd went to the military and the 3rd went into the church. I do not know how other society cultures may be different.
    11 replies | 567 view(s)
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  • aco175's Avatar
    Thursday, 2nd May, 2019, 03:29 PM
    Damage from non-element things such as fire and cold should do half of what something that deals fire or cold should do. Mostly since it cannot be protected against or resisted. Same thing with radiant damage since most things have no protections from this. These would be great for a band of strange NPCs the PCs fight. Then they can break the 'normal' rules of balance.
    9 replies | 390 view(s)
    1 XP
  • aco175's Avatar
    Thursday, 2nd May, 2019, 03:15 PM
    From a similar topic discussion a few months ago, pets are just pets and cannot interact in combat. They serve only story and background and do not take damage or are killed. They have an instinct to get out of fireball range and hide until the fighting is over before coming back in to play. This also means that they are less useful overall and just add to story. This is like the urchin...
    23 replies | 1172 view(s)
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  • aco175's Avatar
    Wednesday, 1st May, 2019, 02:48 PM
    My games tend to use potions around once per every 5 long rests. There is a cleric most times and a short rest is something we can find most of the time, so healing dice get used first. Low level PCs may use them more in levels 1-4. The biggest problem at my table on why they do not get used more is that it uses your action to drink a potion. You can pick up a beer off the table and swig it...
    42 replies | 1422 view(s)
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  • aco175's Avatar
    Wednesday, 1st May, 2019, 12:42 AM
    It could be a good encounter if there was another evil group who had a master stone that allowed them to teleport to the location of other stones. They could even surprise the PCs.
    10 replies | 318 view(s)
    1 XP
  • aco175's Avatar
    Wednesday, 1st May, 2019, 12:35 AM
    I have run large encounters where the little people only need one hit, especially if the PCs are level 15. Fireball can take out groups at a time and make the casters feel powerful. The fighter slogs around killing 2-3 little monsters each round and that starts to become boring. Introduce several big monsters where they are captains of the littles. I had the PCs focusing on the giant and not...
    19 replies | 679 view(s)
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  • aco175's Avatar
    Tuesday, 30th April, 2019, 12:17 AM
    Great job. I was thinking that it would be about buying the big 3 books and dice and such for $200.00 or such. You actually have things for free and link that to places where you could actually play for free.
    15 replies | 639 view(s)
    1 XP
  • aco175's Avatar
    Monday, 29th April, 2019, 01:30 PM
    I never liked having to use one of the PCs actions to get the pet to do something. I also not keen on the idea of letting a player have another attack because he has an animal. I best like the idea of them being like henchmen. This does give another attack and is like another character- even a weakened one, but has some restraints and DM control if needed. Again, nobody ever seemed to get...
    23 replies | 1172 view(s)
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  • aco175's Avatar
    Sunday, 28th April, 2019, 07:35 PM
    If you have newer players, I would suggest that you not use house rules, and perhaps optional rules, until you get used to playing the so-called right way. I have gotten in the habit from 4e of letting the player roll the save for the monster, similar to attacking his reflex from 4e. I could flip the numbers and give the monster a save DC, but the player just tried to roll low instead of...
    19 replies | 901 view(s)
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  • aco175's Avatar
    Saturday, 27th April, 2019, 03:53 PM
    I started a world, but used the earth map upside down. Another used the map of earth, but one that showed lower sea levels.
    9 replies | 766 view(s)
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Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned aco175 in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much will we be pai...

Tuesday, 5th March, 2019

  • 11:00 PM - CleverNickName mentioned aco175 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... closest to the final dollar amount without going over will win the prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_j...
  • 08:25 AM - Li Shenron mentioned aco175 in post 5e tumbling through opponent squares?
    I'd allow it as an action (or Rogue bonus cunning action) - opposed Acrobatics vs target Athletics. If succeed can use Move to move through opponent space. Of course opponent still gets opportunity attack if you break contact, unless you also use a Disengage action, which is only going to be possible for a Rogue or action-surging Fighter. I think aco175 got it right! The DMG Tumble combat action option already allows this (except that it's Acrobatics vs Acrobatics), and it can be done as a Bonus Action, so if you take Disengage as your Action, you don't need to worry about the OA. There is no "timing" specified for Tumble, so a good tactic for tumbling past an opponent would be: 1- use part of your move to approach the opponent 2- use your bonus action to Tumble ...did you win the Acrobatics contest? YES > 3- use your action to Disengage 4- use the rest of your move to get away on the other side NO > 3- you can still use your action for something else...

Friday, 1st March, 2019

  • 04:42 PM - Oofta mentioned aco175 in post A "Convention" in my house
    A couple of things. First, you need to treat this like a convention. That means multiple tables, multiple DMs, etc. You're going to need sign-up sheets, etc. Next, like aco175 I'd run it as an epic, or what we used to call an interactive. There are a lot of different ways of doing it, but the most fun ones I've had were when the different groups were all assigned to different tasks based on their level and capability. So for example, several years ago I was at an event with a fairly low level group. The castle was being invaded by low level mooks and by big bads. Think cannon fodder giving cover for the dragon. So while the high level group was fighting the dragon (and a couple of purple worms if IIRC), we were in charge of defending the gate house. At various points the "king" would make an announcement to the whole group, rousing if slightly cheesy melodramatic stuff. After the interludes we'd go off to our different corners and do our thing. Things got interesting at a certain point when we were being over-run and looking at a TPK for our group. But just in the nick of time the high level group came over and saved our bacon. It was pretty awe...

Monday, 25th February, 2019

  • 05:50 PM - CleverNickName mentioned aco175 in post Sneak attacking undead and constructs seems wrong
    ...mage (or triple damage, on a critical hit). At every odd-numbered level thereafter, you learn one rogue trick, chosen from the list below." Then follow it up with a list of effects that the player can choose to add to that sneak attack damage. Like, maybe your target can't take reactions until their next turn. Or the target's movement rate drops to zero. Or you get to make a free Sleight of Hand check against the target to steal an object. Or the target is knocked prone. Or the target is pushed 10 feet in a direction of your choice. Or the target is stunned, poisoned, sickened, frightened, blinded... Anyway. My days of writing and playtesting house rules are behind me. I barely have time to just show up and play the game; there's no way I've got the bandwidth to write new rules at this time. :-) I'll keep my eyes peeled for something along these lines, and if it should pop up on DM's Guild or in an Unearthed Arcana article or something, I'll jump on it. EDIT: what aco175 said.

Thursday, 14th February, 2019

  • 09:46 PM - Satyrn mentioned aco175 in post Two Magic Items for Review
    I agree with @aco175's thoughts. Also, unless you have some specific reason for doing so, I suggest sticking to the way 5e handles charges and recharging. That is, if the item has 5 charges, it would recharge 1d4+1, and when the last charge is used roll a d20, destroying the item on a 1. But again, if you have a reason for changing that, go for it. I've got magical gun that is destroyed when that last-charge d20 roll comes up 5 or less . . . but recharges if the roll is 11+. Edit: I should add, the reason i suggest sticking to the standard is to make life a little easier for you and your players. You will be able to remember how it functions, reducing how often you need to answer the questions about how it recharges or is destroyed.
  • 09:20 PM - LordEntrails mentioned aco175 in post Two Magic Items for Review
    Thanks aco175. I can see your point about long range not being much of a UnderDark desire. But surely there are places in the UD where range is certainly a consideration, I'm thinking of all the drow "cities" as the descriptions of those are certainly large enough to be well beyond the range of even siege equipment. But, I'm trying to think of how a bowstring would prevent disadvantage against an adjacent foe. Though such would certainly be useful, I'm not sure how that would come from a string. Magic of course, but by requiring a lesser draw distance or...? I think having to use charges to make the arrows magical helps to limit the power. Remember, this can later be added to a magical bow, and then this power wouldn't be needed anymore. Which I know is a concern of yours, and one reason I see to limit the string's power to charges, all part of limiting if needed.

Monday, 14th January, 2019

  • 12:17 AM - Aebir-Toril mentioned aco175 in post Class: The Golem Master [version 0.0.1]--request help reviewing--[draft incomplete]
    I like the concept. It feels like a wizard shell with a few changes. Maybe take a few things from artificer to help out. A few first impressions- I would do away with the free 50gp at first level and just give them a starter golem. Golems made of leaves and wood should be vulnerable to fire and not cold. Most of the feel has me coming back to just animating things and not making golems. I find that the golem template makes them resistant to non-magic weapons and a first level PC should just be able to animate something rather than make a golem. I also do not know how this crosses with the ranger and animal companions. Mostly I see using them for utility roleplaying, but you need to determine combat and it that makes them unbalanced. Thank you for your comments aco175, you've helped me in my developement of the rest of 0.0.1.

Saturday, 12th January, 2019

  • 11:09 PM - Quartz mentioned aco175 in post Forced March question
    For an upcoming adventure, I need to understand how to handle a 20-hour forced march spanning around 50 miles (80 km). I urge you to read what aco175 said. Jungle is serious stuff. It's not like your managed woods. You are not going to travel 50 miles through a jungle in 20 hours. 50 miles in 20 hours is tough going even on a road. Remember that your PCs are going to be carrying stuff. And the jungle is full of things looking for a meal. And in ToA, undead. So the PCs need to bypass the jungle somehow. Perhaps they find a river they can use (beware hippos and crocodiles) or an ancient road they can follow (you can use this for foreshadowing). And don't forget that you can fudge things in the PC's favour: there may be high winds which ground or slow the gargoyles but don't affect the PCs because they're protected by the jungle trees - until the winds blow one over creating an obstacle for the PCs. So the PCs may have more time than they think.

Friday, 11th January, 2019

  • 02:23 AM - CleverNickName mentioned aco175 in post Out Of Combat Action Surge Uses
    What FrogReaver and aco175 said. I'm sure that Action Surges can be used out of combat, they just aren't. A player won't normally want to "waste" the ability trying to force a door or climb over a wall or whatever, because they will want to hang on to that surge for whatever might be lurking behind it. I'm sure our DM could engineer a very specific situation that might force a player to use an action surge out of combat, but it hasn't happened yet. (Or if it has, we have found other ways around it. We're pretty stingy with our per-rest abilities.)

Tuesday, 18th December, 2018

  • 02:53 PM - TaranTheWanderer mentioned aco175 in post Houserules for tools
    ...mmed XGtE and would probably incorporate some of the uses but, once again, I'd remove tools-as-a-skill. 5ekyu Regarding uses, I was just thinking they'd lose a 'charge' on a 1- not every roll. But I like the idea of setbacks better. As you say, less tracking of resources. I'm not specifically trying to make Players track resources...I'm just brainstorming ideas. I just like the idea of needing to occasionally resupply. (rations, ammo etc...). Generally, I don't make players keep track unless they will be away from civilization for a long time and needing to track that stuff becomes part of the challenge to survive. Instead I just tell them to spend a few gold and say they've resupplied. Blue Alternately +/-2. It preserves getting advantage/disadvantage elsewhere, but it changes the max DC that can be gotten, which I'm not as fond of. You aren't fond of a straight +2? Maybe, instead, better tools just let you do things more efficiently. Kind of in line with what aco175 is saying. Drop the amount of time it takes to craft or pick a lock or whatever. Outside of adventuring, it lets you do more things with your down time - make more money - craft more stuff. While adventuring, things like picking locks a bit quicker could have a focus if you need to get that door open before the guard comes back - but it's pretty situational. I just mentioned #3 because I like the idea of training(proficiency) giving you more than a mathematical bonus. It opens options that were not possible before. It's one of the few things I miss from 3.5. But 3.5 focused that rule on knowledge checks (DC 10 being common knowledge and anything higher than that would only be known by people who had skill in the knowledge area) I'm not sure if it's worth finding a way to implement something like that, but I wanted to mention it.

Thursday, 15th November, 2018

  • 06:55 PM - maceo mentioned aco175 in post Request: Help with a fun monster to give to a DM
    Thank you Eltab, aco175, and Quickleaf! Those are all great ideas. The disguise part, the disruption of verbal spells, the Frightful Presence...all great. It gave me the idea reading your ideas of maybe adding a table for the PC to roll on with different results. Thanks again!

Monday, 13th August, 2018

  • 06:38 PM - Satyrn mentioned aco175 in post Work shoping CR (Very low magic world)
    thanks, you are giving me a lot to think about. . . . As far as the Eldritch Blast, that doesn't really feel 'dark power deal' to I will keep chill touch as his main offensive attack (especially since I like him stopping PCs for healing). You're welcome. This is the fun part of this forum for me. Eldritch blast was just the first thing that popped into my head. Since chill touch pops into yours, it's the better choice by far. I have a third option, though: You could blend chill touch with eldritch blast quite simply. Just have the eldritch blasts deal cold damage and inflict the inability to heal. This gives Randy a ranged attack and the effect you want. Oh, and if you use @aco175's suggestion that some the damage Randy takes is actually taken by his summoned minions, you can keep him sickly and weak. I like giving my boss monsters ways to regain hit points in some way other than the standard healing spells and potions. This idea is one I'm stealing for use somewhere. Probably for a demon boss (which are roughly between CR 3-6) Here's my first draft: Conjure Meatshield (Recharge 5-6). As an bonus action, The Boss Demon conjures a Medium Demon Fodder, which appears at a spot of the boss demon's choice within 30'. Whenever the Boss Demon is hit, it chooses one of its conjured demon fodders to take the damage instead. The Boss Demon can have a maximum of 3 meatshields at any one time. (Medium Demon Fodder are CR 1. Later drafts might have me going with CR 1/2 Small Fodder, but the details aren't really important, because they can be changed every time I use the feature and I get the added benefit of the demons' features being unpredictable to the players )

Thursday, 26th July, 2018

  • 10:02 PM - TheCosmicKid mentioned aco175 in post Advantage vs. bonus?
    Advantage should be situational/magical effect. Not "always on" ability. If new race is better at something than default then proficiency/expertise represents that. Flat bonuses are rare in 5e as it breaks bounded accuracy. Starting proficiency/expertise gives you bonus from start while other races have to seek special training(cost to other class features) to match the specific aptidute of your design race. Not challenging you, just exploring these ideas - "Advantage should be situational, not 'always on' ": Seems reasonable, fits my intuitions and looks to be usually the way the game works. But there are a few oddities. aco175 brought up racial advantages to saves. I think that can be explained as a result of save proficiencies being fixed by class. So if a dwarf got proficiency to Con saves, that might overlap with his fighter or barbarian proficiency. But if it's advantage, they "stack". Not a problem with skill proficiencies, because they're not fixed: an elf can get Perception from her race and just pick something else from her class. But this doesn't explain why the kalashtar in this month's Unearthed Arcana gets advantage rather than proficiency with a skill. Or why the barbarian's Danger Sense grants advantage rather than proficiency with Dexterity saves. Flat bonuses: The real outlier here is the pass without trace spell. Also a couple of feats. What's up with those?

Wednesday, 20th June, 2018

  • 04:09 PM - akr71 mentioned aco175 in post Super Simple Armor
    ^ I like this solution aco175 It offers simplicity & customization at the same time.

Tuesday, 29th May, 2018

  • 09:12 PM - Skyscraper mentioned aco175 in post Optional Facing Rule: do you use it?
    Mouseferatu Facing a single foe: I guess it depends how you reprensent the usage of a reaction: maybe you opened up for an attack. I'm not trying to defend that, just seeing what it means to use a reaction. That said, I do not entirely disagree with you and @aco175, but I guess the facing rules that limits to a single reorientation per round with a reaction, aim to represent that if an enemy is surrounded by multiple enemies, it is difficult not to grant advantage to some of them. 1v1, you can elect to keep your reaction and give no advantage to the enemy; or use it and possibly give him that advantage. Getting your back to the wall then appears like a good solution - as it should be, intuitively - to facing any number of enemies and not allowing that advantage. To me, all this does not seem ludicrous or unrealistic.
  • 08:15 PM - Mouseferatu mentioned aco175 in post Optional Facing Rule: do you use it?
    It's also, frankly, unrealistic. I mean, not if you're facing multiple foes it's not. Then it's an issue. But facing a single foe? The ability to run around behind an enemy, who can't turn to face you because they've already spent their reaction, is--even for D&D's abstract combat system--ludicrous. It makes zero sense however you slice it. (And yes, I'm speaking not just from observation but personal experience, as I've done a little bit of swordplay, back in the day.) If I were to institute a facing rule--and I honestly don't think I ever would--it would only apply when facing multiple opponents from different angles. (Edit: Or basically what aco175 said while I was typing.)

Monday, 16th April, 2018

  • 04:56 PM - akr71 mentioned aco175 in post Intro D&D Adventure for a mixed group
    As aco175 said, some definite boundaries for new players so that they are not paralyzed by too many options. LMoP is great, but 2 of your players have played it and it is definitely not 1-shot material. The old tropes work well for new players. My go to is the characters are a bunch of strangers who just happen to be at a roadside inn at the same time. Something attacks and the innkeeper calls out for help "Are there no heroes here to protect the innocent?!" Usually, its a bunch of giant rats in the cellar - the inn was built on the ruins of something far older and the rats tunneled up from there. Once the rats have been dealt with the adventurers might ponder what secrets and treasures lurk below. The innkeeper fears for what else might be under the inn and will pay for the adventurers to investigate. What pushed the rats out of their usual den? What made them grow so large? Google will easily find you maps of an inn, a cellar and a dungeon.

Monday, 26th March, 2018

  • 07:17 PM - Satyrn mentioned aco175 in post Should D&D have more spells like Chromatic Orb ?
    There was an AMA or interview or something where the DnD team said that they didn't develop spells based on the number of resistances or immunities, it is more to do with theme than anything else. Even before I heard this, I was always of the opinion that spells should be reflavoured to fit a theme, a dragon sorcerer focused on acid should be able to choose an acid version of fireball, it shouldn't cause any real problems. Aye. I never even found 3e to be usefully balanced around damage types as @aco175 talks about, and there's no way I'd ever see 5e built like that. But I'd encourage a player reflavoring fireball with acid to make at least one more change to make it feel more distinct and be a better fit for a spell that deals acid damage. Like lightning bolt is a line of electricity instead of a blast of flame, I'd think the acid version might be called acid rain. Maybe it conjures a cloud that dumps acid on everything below it. Something more interesting than "acid ball," anyway.

Friday, 23rd February, 2018

  • 12:08 AM - Hawk Diesel mentioned aco175 in post D&D Summer School Course
    aco175 I think Paul3 is talking about an actual class rather than an extracurricular or after school group. I think if that were the case it would be a lot easier to run a more complex ruleset like 5e, since you would likely not have as many kids or need as much structure. But if its an actual class, it needs to have some structure, skill building, or other academic value through engagement in playing an RPG, rather than for the enjoyment or sake of playing.

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Monday, 20th May, 2019

  • 08:00 PM - iserith quoted aco175 in post Unsatisfied with the D&D 5e skill system
    I tend to use the old methods I have seen where if you fail by 5 or more you have a problem, like falling. If you fail by less than 5 you make no progress or suffer a problem making other checks more difficult. For climbing I may have a DC of 15 and if someone fails by rolling a 8 they may fall, but I allow a Dex or Str check to grab something on the way down and only take 1d6 damage. If you fail a lot of checks you may have problems, but generally you get a couple checks to not fail completely. I may even have some monsters come if you keep not making progress. I had skeletons climbing behind the PCs once and they needed to assist the others. I think the thief was using his bonus action to grant advantage to the mages climb check by setting pins in the wall. This also made the skeletons have advantage until the thief went to take them out. This is supported by the "Degrees of Failure" rules in the DMG, page 242. What is old is new again!

Sunday, 19th May, 2019

  • 06:36 PM - sevenbastard quoted aco175 in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    I'm more interested in the new starter set than going to Hell. I think I can use that more and in more ways to extend campaigns. I like the way they are expanding on Phandalin. I would be cool, but I do not expect, that the town will be updated to reflect any changes from the original. And, it looks like this adventure has a dragon to combat. Maybe you can run both the starter adventures concurrently. That would be a dream. A larger sand box.

Thursday, 16th May, 2019

  • 10:03 PM - Blue quoted aco175 in post The Most Popular D&D Character Name Is "Bob"
    I recall several 2e Dragon articles, or maybe the DMG, where it talks about naming PCs and talks about Bob, the fighter who dies and the next fighter with the same stats being Bob 2. The articles talks about putting a bit more thought into it than this though. Not sure if this old article carries through time and people put Bob into the creator until something better comes up. Little do we know, but 98.4% of all the "Bob"s are from one guy who's playing with a killer DM. He's up to Bob MMCIX. "I'm here to avenge my grandfather's cousin's ex-husband's nephew's ex-wife's brother's friend-with-benefits' third cousin once remove on their mother's side."

Monday, 13th May, 2019

Friday, 10th May, 2019

  • 01:25 AM - SomthinClever quoted aco175 in post How to Play Dungeons and Dragons (5th Edition)
    I thought it was a great intro with just some bits of each subject and personal thoughts on experience. Best part was the link on Reddit to find local players. Hey, aco. Thank you so much for your support and your feedback. Have a great one!

Thursday, 9th May, 2019

  • 02:00 PM - akr71 quoted aco175 in post One-shot solo session ideas...
    I would be tempted to send a NPC with the paladin to help out. I like the crypt idea with some minor undead. Maybe a NPC thief to open locks and such. He adds minor combat assistance, but mostly knows about the location and can give hints since there is only one player thinking about all the outcomes. Giving a magic item for a solo quest may open up other problems with the other players. A good idea may be to discover something larger in the crypts and have the rest of the PCs need to come and help clean out. I like this idea. You could even have it that the paladin finds the thief trying to break into the crypt trying to loot it. A well placed trap might convince that the ruffian could be useful in the mission.

Wednesday, 8th May, 2019

  • 01:45 AM - cbwjm quoted aco175 in post How rare is this weapon in our campaign?
    Heck, I would give this out to a 3-5th level PC. I tend to not give out basic +1 weapons and tend to give +0 weapon with some of these things.I like simple weapons like a magic longsword that can light up on demand. Still counts as a magic weapon to overcome resistance but otherwise has no other bonuses. Great weapon for low level adventurers.

Monday, 6th May, 2019

  • 07:39 PM - John Out West quoted aco175 in post [5e] Printable Adventure: Krillo's Tomb
    If knocking out is going to feature (still haven’t thoroughly read it :) ) then I offer my alternate rules. We have to remember that HP measures in part a creatures ability to fight back. So if the PCs have successfully stealthed up to a guard then I would let them make a simple strength + bonus for the club (perhaps that doubles their strength bonus?) vs the guards constitution. If it matches or beats it the guard is knocked out. (if the guard has a helmet then the check is made at disadvantage). I'll definitely figure out a system for later levels. It would depend on what state their in, how much total health they have, if they are a human/beast/monster. Lots of factors to consider... I did not really read it through all the way, but when skimming it I noticed a few minor grammar or logic errors. Thanks for the help Aco. I was meaning to switch the word "Player" since the beginning, so that's a good catch. I'm going to change it to "Adventurer" when speaking about the ch...

Sunday, 5th May, 2019

  • 10:08 PM - ZenBear quoted aco175 in post Homebrew Spells
    Overall, I like the idea of cantrips that scale and these are fine examples. None have material components which not sure how many use all the time and I feel are fine. Healing spells may stay with healers like clerics and bards, or only certain casters may have these spells like clerics of Lathander. I do not understand the distance on the Blink spell. It says 5ft and then at 1st level you seem to add the character speed to the distance and something about doubling thereafter. It makes me think that casting it at first level is 35ft, if you have 30ft speed, which is a 1st level spell that is better than Misty Step. I'm not sure if you were thinking that first level is 10ft and 20ft at 2nd level. This makes it slightly worse than Misty Step as a 2nd level spell, but continues to scale. Blink would be 30 ft. at 1st level for most characters, 35 for wood elves, 25 for dwarves, etc. As I said it's a first draft, and I figured just using your movement range would be simplest. Perhap...

Friday, 3rd May, 2019

  • 11:16 PM - Zardnaar quoted aco175 in post A Game of Thrones- Succession.
    Are you able to expand a bit on typical inheritance for middle class or even nobles that are not king. At the sake of thread creep. I'm interested in more than the typical will and the first son/child got the farm and the 2nd went to the military and the 3rd went into the church. I do not know how other society cultures may be different. Basically the younger sons often did get a small inheritance or a stipend but the ideal would be to marry another families daughter and her father has no sons. This establishes a cadet branch and your children inherit her lands. Some cadet branches would replace the main branch or exceed it. Some Dukes wre also more popweful than the King at least in terms of wealth and army (Duke of Orealns/Louis VII IIRC). Middle class families often like marrying up, that was social mobility. Otherwise it probably was not to drastically different from boy meets girl and ideally the parents consent. It was easier to do in places like England say vs Russia or Naples. Y...

Wednesday, 1st May, 2019

  • 04:00 PM - Shrapp Hamnier quoted aco175 in post Magic Item: Jump Stones
    It could be a good encounter if there was another evil group who had a master stone that allowed them to teleport to the location of other stones. They could even surprise the PCs. So you mean a jump stone that does not need to be attuned/paired with the other stones? I could see a set of artifact master stones that these were moddled after, and then either the prototype is stolen or another is found by the evil group. ;) Noice, thank you for the idea.
  • 03:50 PM - Ralif Redhammer quoted aco175 in post How often does your party use a potion of healing
    When I'm DMing, I get asked "can I drink a potion as a bonus action" so many times, when people know that they can't. I think that's why potions are mostly administered when a PC is already dying, when it's more imperative. The biggest problem at my table on why they do not get used more is that it uses your action to drink a potion. You can pick up a beer off the table and swig it down using a bonus action, but using magic cost your main action.

Tuesday, 30th April, 2019

Thursday, 25th April, 2019

  • 05:45 PM - That_DM_Lady quoted aco175 in post Best monster for "cleaning up" dead bodies..
    I can move it for you. No problem. Thanks for your help! You’d just have to build a shipping container out of a material the cube doesn’t corrode. Metal, stone, anything inorganic should work. Then add a rust monster or a gray ooze (transported in a wooden container) to clean up your victims’ metal equipment. Great idea! I wonder, can gelatinous cubes start out smaller or did they appear in the world that massive? I vote otyugh. It's a classic monster and ticks all the boxes for your scenario so far as I can tell. I recommend naming it "Gurgle," and the churn of its stomach can be heard from a good distance away. If the PCs are of much lower level than this monster, I'd also suggest putting it in an area of the adventure location that is off the beaten path and isn't necessary for the characters to explore to complete their quest. Kind of like an optional side encounter with terrain that works against the PCs and for the otyugh, perhaps down a spiked chute and into a chambe...

Tuesday, 23rd April, 2019

  • 06:26 PM - Travis Henry quoted aco175 in post Use Magic Missile to determine whether a statue is an Object or a Creature?(!)
    I guess I would also have some sort of damage mechanic imposed on the fighter if he went around hitting everything with his sword. Well, as first person to hit the statue with a metal weapon, the Fighter did receive an electric shock (2hp dmg). The statue was a trap, not a creature.
  • 03:43 PM - jayoungr quoted aco175 in post Incorporeal Creatures Carrying Objects
    I remember the wraith in LMoP not being able to touch things. Not sure if it was written, or if I assumed so. I just double-checked, and the adventure does specifically say he cannot interact with physical objects. From page 47: "No longer corporeal, he cannot touch or possess the wealth he enjoyed in life."

Thursday, 18th April, 2019

  • 06:49 PM - practicalm quoted aco175 in post What Gilligan’s Island Teaches us About Dungeons and Dragons
    It teaches me that skill challenges can be solved with only a skill in coconuts. I'm pretty sure GURPS has this covered with Science! (Bang or Wild Card skill) If you are not familiar, when the skill has an exclamation point it becomes cinematic where groups of skills are all rolled up and there are fewer limitations.

Tuesday, 16th April, 2019

Monday, 15th April, 2019

  • 04:54 PM - gyor quoted aco175 in post Boundless: An Excerpt From The Upcoming Drizzt Novel
    This. There was a series of books that transitioned from 4e to 5e and told about how the companions were reincarnated in new bodies. This looks like it continues the same timeline rather than be a book set before when Drizzt was born. It's a mix like Timeless was, some chapters are current and others explore Drizzt's Dad's history.
  • 01:32 AM - Zardnaar quoted aco175 in post 5E Kingmaker
    I would think the region around Phandelver would be a good area for a kingdom. Might want to swing down and encompass Leilon and some of the main road. I would think that both Neverwinter and Waterdeep would be involved in a new kingdom encroaching their circle of influence. Might be hard getting them to both sign off on it if you decide to annex parts of the north road. Phandalin might make a good capital or early settlement. You could build an aqueduct or something to pipe in water from the Sword Mountains. I was thinking of building a keep or something near the LMoP, and perhaps trying to get Phandalin or Leilon etc to join voluntarily and you could run patrols along the roads to keep them safe. Another location could be the castle or where the Green Dragon lives. It oculd let you get a town up and running for half cost a'la Stag Lords fort in Kingmaker.

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