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  • aco175's Avatar
    Today, 06:44 PM
    At some point you need to have the evil party be evil. Some can be following orders, others deceitful in getting others to do evil things. A big event where someone is brutally killed or sacrificed can be traumatic.
    12 replies | 230 view(s)
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  • aco175's Avatar
    Today, 06:33 PM
    Two possibilities I see. You can stack them on ships like cord-wood since they do not need any space. The other idea is to just raise a new army after you cross the ocean. You can take just one ship to help sneak across bringing just your generals. You can set some cool scene where local graveyards are being raided for bodies.
    19 replies | 307 view(s)
    1 XP
  • aco175's Avatar
    Thursday, 18th April, 2019, 05:49 PM
    The new AL modules I have looked at have nothing and the DM needs to squirrel out bits to relay to the players. I would argue that there needs to be something saying this is what the PCs know, see, whatever. This can be boxed text or bullet points that I expand on. Something needs to be in a 'box' so DMs know what players need to know. Personally, I have no problem with boxed text and use...
    104 replies | 2806 view(s)
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  • aco175's Avatar
    Thursday, 18th April, 2019, 05:29 PM
    I started having the players recap after seeing a Matt Coville YouTube, but last night was my father looking at the combat sheet and saying, "Ghouls, and a big Demon." This was after not playing this group for 2 months. My son quites in with a few more details and it was fine, but the recap as a whole now has me thinking.
    35 replies | 677 view(s)
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  • aco175's Avatar
    Wednesday, 17th April, 2019, 01:36 PM
    It teaches me that skill challenges can be solved with only a skill in coconuts.
    16 replies | 376 view(s)
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  • aco175's Avatar
    Wednesday, 17th April, 2019, 03:20 AM
    I like the maps and set pieces. Not sure I will be backing at 120$. Not sure why it needs to be magnetic and if you can make non-magnetic maps for less cost to get more backers. Good luck for taking on the project and I hope you reach your goal.
    3 replies | 165 view(s)
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  • aco175's Avatar
    Wednesday, 17th April, 2019, 03:14 AM
    What was the adventure in the 4e DMG with an old dwarf mine, some kobolds, and a baby white dragon in the end. You can make something with this. It has enough to be fun and a dragon to fight in the end. I think there is a prisoner as well. Make 2nd level PCs and give them a place to rest before the last encounter to get powers back. You most likely need the first half hour to settle in...
    6 replies | 237 view(s)
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  • aco175's Avatar
    Monday, 15th April, 2019, 02:56 AM
    Hammer and Helm by Green Ronin, I think. A 3e supplement which I used a few things out of.
    21 replies | 580 view(s)
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  • aco175's Avatar
    Sunday, 14th April, 2019, 05:36 PM
    aco175 replied to 5E Kingmaker
    I would think the region around Phandelver would be a good area for a kingdom. Might want to swing down and encompass Leilon and some of the main road. I would think that both Neverwinter and Waterdeep would be involved in a new kingdom encroaching their circle of influence.
    14 replies | 729 view(s)
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  • aco175's Avatar
    Friday, 12th April, 2019, 10:09 PM
    I have a few in the campaign. There may be some if the PCs go looking for one or in special places. Mostly they are dreaded in the background and may come out late in the game. I also cannot see the results, which may be on my end or set up that way- which would be something to say before voting.
    48 replies | 1479 view(s)
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  • aco175's Avatar
    Tuesday, 9th April, 2019, 11:54 PM
    The only problem I see is that Waterdeep has soooo many high level NPCs and protections like giant walking statues. The players may feel like their characters are bit players. You could 'recruit' them to protect a certain area of town or block. This way they can direct the other NPCs and fight along with some of the big guns before they need to moe on. You can throw big things at them and...
    10 replies | 375 view(s)
    4 XP
  • aco175's Avatar
    Tuesday, 9th April, 2019, 11:46 PM
    The other players narrate the damage to their character. I have them roll the damage the monsters do to themselves and a player may say "I take 8 points, a minor wound", or "Help, cleric..." For monster damage I may do some general things and sayings. When a big monster gets to about half HP, I may say they are starting to look bloodied, and when they have only a few HP left I place a red...
    75 replies | 1898 view(s)
    1 XP
  • aco175's Avatar
    Tuesday, 9th April, 2019, 02:40 PM
    aco175 replied to Wizard Students
    It is a bit hard to read, but I like the idea. This may be good with another thread with all spells being able to cast as a ritual. Maybe the 0-level mage gets a few spells to use, but needs to make them rituals until 1st level.
    2 replies | 235 view(s)
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  • aco175's Avatar
    Tuesday, 9th April, 2019, 02:15 PM
    I first thought you wanted all spells to be cast like rituals, in a way to lessen magic in the world. A lightning bolt or fireball taking 10 minutes where combat normally takes less than one minute. Even the old casting times for spells would slow things down. I do see you idea being cool in a wizards-only game where magic is designed to solve most things.
    26 replies | 748 view(s)
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  • aco175's Avatar
    Monday, 8th April, 2019, 11:50 PM
    I have not implemented it, but think that they should be able to SA with anything they are proficient with. I have a dwarf with a handaxe since it feels right. Maybe limit it to 1-handed. Not sure why, but battleaxe does not feel right.
    34 replies | 1381 view(s)
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  • aco175's Avatar
    Monday, 8th April, 2019, 11:06 PM
    To keep the class simple you could just give something like +1 damage per level on each attack. Although I find them to be fine and 90% of the fighters in my game have been champions.
    26 replies | 1007 view(s)
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  • aco175's Avatar
    Monday, 8th April, 2019, 06:24 PM
    Typically is is not a big deal in my games. I may say something about the area being dark and the players say something about torches or light spell. In fights it does not matter unless someone is trying to put out the light. The PCs are assumed to have dropped the torch or lantern and fight in the same area. Occasionally there is a monster out of sight further in the room that the PCs cannot...
    19 replies | 900 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 7th April, 2019, 10:53 PM
    I would have 1 frost and 3 hill giants. Have the frost be the leader and the others are focusing on being cold and wanting to take shelter, possibly giving the PCs surprise. The paladin with a giant slaying sword can take out one by himself and come to help the others.
    30 replies | 819 view(s)
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  • aco175's Avatar
    Sunday, 7th April, 2019, 10:42 PM
    I still have the World Builders Handbook and Dungeon Builders Handbook, but only read parts of them. They have a lot of information in them and I guess I used some of the information to develop stuff, but I never could bring myself tearing off the practice sheets to color in and develop the world. Same thing with a module where you would use a marker to color in the text blocks in a choose your...
    62 replies | 2856 view(s)
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  • aco175's Avatar
    Saturday, 6th April, 2019, 09:50 PM
    I liked some of the 4e classes that were like multiclassed PCs. Duskblade and Swordmage were two I liked best.
    50 replies | 2889 view(s)
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  • aco175's Avatar
    Wednesday, 3rd April, 2019, 01:31 AM
    Spiritual Weapon does not carry concentration, it is only a bonus action to cast and a bonus to move and attack again for 1 minute. I kind of see it as a symbol of the deity and more intelligent monsters can see the caster wearing the same symbols. I can also see something where if it hits, then a pulse of power from the caster streaks out to the weapon to deal damage.
    20 replies | 611 view(s)
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  • aco175's Avatar
    Tuesday, 2nd April, 2019, 09:16 PM
    Anyone play with a buckler shield that gives +1AC, but would count as a light weapon to do away with Dual Wielder feat.
    14 replies | 677 view(s)
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  • aco175's Avatar
    Tuesday, 2nd April, 2019, 02:17 AM
    I guess I can see this, but it appears that you want the +2 AC from a shield and a bonus attack from 2-weapon fighting. I see that you need a feat so that makes it a bit more fair, but it appears a stretch for my game.
    14 replies | 677 view(s)
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  • aco175's Avatar
    Monday, 1st April, 2019, 02:22 PM
    aco175 replied to Bank Security
    I think that FR was thrown back into a more Dark Ages feel for 5e. The Spellplague caused most static magic to fail and all the cool 'modern day' things failed as well. Hot plates, ice boxes, telephones and such that gave the world a bit fantastic were gone and people huddled in the larger cities until today when adventurers are needed once again. I do not really see this as having or...
    21 replies | 741 view(s)
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  • aco175's Avatar
    Sunday, 31st March, 2019, 04:22 PM
    I sometimes let a 2nd check but make the DC higher or at disadvantage. Say you have an open locks check that the PCs fail. The group does not usually have each PCs try to open locks and if the thief fails they usually try another route. I may let another check but add 5 to the DC since I tend to think the thief tried his best the first time and a 2nd time takes more time to go over what he may...
    33 replies | 1134 view(s)
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  • aco175's Avatar
    Saturday, 30th March, 2019, 09:54 PM
    Thief, background for flavor to get some good RP in. By the time you are 9th level you will have the skill and tools needed to call yourself an expert. What do you see needing to escape from. Both Athletics and Acrobatics will come in handy for stunt escapes, but diplomatic skills if you are more spy. I kind of picture escape artist in jails and traps, or handcuffs and such. Sleight of...
    7 replies | 340 view(s)
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  • aco175's Avatar
    Saturday, 30th March, 2019, 09:40 PM
    The only issue would be is a computer scans the resumes first and throws out all without a degree. You will never see a human even though you have all the other experience to beat those with a degree.
    27 replies | 1079 view(s)
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  • aco175's Avatar
    Saturday, 30th March, 2019, 09:32 PM
    It would be good if you could introduce the main adventure somehow. Perhaps a ship has returned from there empty of crew and the city has closed off the ship for fear of disease. Strange things begin to happen the sewers or a warehouse and the PCs are asked to investigate by the consortium that owns the ship. Introduce something from the isle that could be useful later like a mp or clue to...
    18 replies | 574 view(s)
    1 XP
  • aco175's Avatar
    Friday, 29th March, 2019, 09:20 PM
    In my games, humans are chosen most followed by dwarf. Halfling and elf/ half-elf are ok and dragonborn and others like goliath are seldom. I'm sue you will get suggestions that each race is weak or powerful and it may come down to the type of game you play. Overall I find that most races are good at being balanced.
    7 replies | 318 view(s)
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  • aco175's Avatar
    Thursday, 28th March, 2019, 10:24 PM
    My first thought is to decide if the class is fighter first or thief first. If you think if him as a fighter-type over a thief-type, then 2 attacks works over more sneak attack damage. Thief first gets more SA damage, but no 2nd attack. Otherwise either way can be a 3rd level path over a whole new class.
    6 replies | 327 view(s)
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  • aco175's Avatar
    Wednesday, 27th March, 2019, 01:19 PM
    Would Hasbro want to make a video game to come out the same time the movie is? Maybe a new chapter in one of those lines. Not what I would pick, but they have the base already and another game would sell as well.
    73 replies | 2365 view(s)
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  • aco175's Avatar
    Wednesday, 27th March, 2019, 01:13 PM
    aco175 replied to "House" Rules
    We used to have rolling 1 a second time be a breakage. Mostly it was your magical sword, but a staff of power broke and exploded once, killing both the mage and the BBEG. It was a great night of RP, except for the mage player who was a bit upset.
    32 replies | 1207 view(s)
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  • aco175's Avatar
    Wednesday, 27th March, 2019, 02:08 AM
    aco175 replied to "House" Rules
    I used to play with critical misses and we had a chart like we did for critical hits. We got away from it with 4e and 5e because it added more complexity and seemed to slow things down. I like ccs said about a simple idea of just monsters having advantage to hit you if you roll a 1. It is easy to play and understand. It does not allow for things like bows breaking or magic item blows up, but...
    32 replies | 1207 view(s)
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  • aco175's Avatar
    Tuesday, 26th March, 2019, 05:46 PM
    A lot of the newer adventure league stuff has a 2 hour limit and can be expanded to 4 hours with some additional stuff given. Otherwise you can find several intro/ start modules in DMsGuild where you can chop it up to make it play like you want, or even find some that can be played in 2 hours. Just skip most of the 'meet in a tavern' stuff and start at the entrance to the lair.
    5 replies | 282 view(s)
    2 XP
  • aco175's Avatar
    Tuesday, 26th March, 2019, 05:42 PM
    I would charge 1sp per twig. This way most people still would not use them, but PCs can get a bunch to use. I like the idea of using a bonus action to start a torch or lantern. I think the normal rules may have lighting a torch as an action, which sounds low to me, but I never really have thought about it. Kind of like ammo and food in my games where the PCs just cross off 5-10gp when in town...
    6 replies | 338 view(s)
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  • aco175's Avatar
    Monday, 25th March, 2019, 09:08 PM
    You have a good opportunity since you have played the module already to add to the DM and make the table enjoy it more. You have plenty of PCs and came up with a good role to fill. You should figure out a need to why your adventuring and slip some hints to the DM to make the game better. You could be searching for a McGruffin and heard that the Redshirts have it, or lost lore on Wave Echo you...
    12 replies | 495 view(s)
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  • aco175's Avatar
    Monday, 25th March, 2019, 09:01 PM
    gladiators and Colosseum fighting. Take pictures of the cool sites and add them to the NPC interactions and shops for visiting. A good fight night can be fit to your needs and players can come and go if you meet or lose people. Not sure on if you are touring with a group or working there and stationary, but something flexible to your needs would be great in case you wanted to go see sites and...
    19 replies | 568 view(s)
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  • aco175's Avatar
    Monday, 25th March, 2019, 08:56 PM
    Be careful to player interpretation. Saving a goblin could mean several things such as; stopping him from falling off a bridge, or spending years showing him the evil of his ways and convert him. Some may even argue that killing them is a way of saving him. You should see what players come up with and leave your geas vague. You could also base the intent on the alignment of the outsider. ...
    9 replies | 961 view(s)
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  • aco175's Avatar
    Sunday, 24th March, 2019, 09:43 PM
    I remember the wraith in LMoP not being able to touch things. Not sure if it was written, or if I assumed so. There was some good roleplaying with the wraith about turning his pages on the book he was reading since he could not. I had thought that the wraith could deal damage since he was interrupting the PCs life force instead of dealing physical damage. The other point is that incorporeal...
    27 replies | 861 view(s)
    0 XP
  • aco175's Avatar
    Saturday, 23rd March, 2019, 06:21 PM
    The wording seems off a bit. If a planar lord, which is a NPC in my game, cast planar ally spell, then of-course he could summon his own followers to his side. This would be a normal use of the ability. The other way I was reading it involved him summoning himself, which I thought was just a cheap teleport and not worth it when he can summon allies to even the odds.
    3 replies | 206 view(s)
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  • aco175's Avatar
    Friday, 22nd March, 2019, 10:17 PM
    You could have the kobolds be the tainted halflings or such. Regular kobolds could become dark kobolds and only the normal ones can be PCs. A 3rd idea to have them turn into dragons and that is where dragons come from in your world.
    10 replies | 431 view(s)
    1 XP
  • aco175's Avatar
    Thursday, 21st March, 2019, 10:25 PM
    The first few D&D movies could have worked- maybe. The main problem was no character development to become attached to. There was a BBEG that you had no reason to hate and a McGruffin to stop him which was all powerful. Forcing a movie to 90 minutes cannot work to become invested. Maybe with something small where the PCs become local heroes and save the village, only to cut to a end credit...
    73 replies | 2365 view(s)
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  • aco175's Avatar
    Thursday, 21st March, 2019, 10:11 PM
    Sounds kind of like Star Wars where the Emperor has all the stormtroopers raised to obey orders and act loyal to uphold the law. There is a lot of places to go from there, like would the troopers consider themselves good and lawful. I would think they would, but the rest of society may not. What about when they rebel and kill all the jedi, this is following orders and the law since the...
    24 replies | 750 view(s)
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Sunday, 31st March, 2019

  • 06:00 AM - Draegn mentioned aco175 in post When a npc changes from friend to foe or vice versa.
    77IM Dausuul aco175 Finally have all primary characters and alternate characters caught up to the same in game day. What happened? The halfling mage Pips ran to ArKay's camp crying and wailing. Arkay's men pushed and shoved her around a bit, knowing that she is the coward that always flees. Arkay comes out to see what the commotion is about. Pips throws herself at his feet and begs for him to save Jynefer. ArKay asks why? Pips exclaims that Jynefer is carrying his child and he must save her. Shes explains with the timing of the moon and the blessing of Venus that Jynefer conceived. It is a lie but a possible truth which ArKay has no way of verifying. I make a roll even odd, care or does not care. Arkay cares. Now he has a dilemma. He cannot leave his lover and unborn child to suffer, yet he also gave his word and accepted payment to serve in the mercenary army under the anti-paladin on behalf of the enemy state. His men split into three groups: save the captain's woman, how much will we be pai...

Tuesday, 5th March, 2019

  • 11:00 PM - CleverNickName mentioned aco175 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... closest to the final dollar amount without going over will win the prize. Just like on "The Price is Right." In the unlikely event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_j...
  • 08:25 AM - Li Shenron mentioned aco175 in post 5e tumbling through opponent squares?
    I'd allow it as an action (or Rogue bonus cunning action) - opposed Acrobatics vs target Athletics. If succeed can use Move to move through opponent space. Of course opponent still gets opportunity attack if you break contact, unless you also use a Disengage action, which is only going to be possible for a Rogue or action-surging Fighter. I think aco175 got it right! The DMG Tumble combat action option already allows this (except that it's Acrobatics vs Acrobatics), and it can be done as a Bonus Action, so if you take Disengage as your Action, you don't need to worry about the OA. There is no "timing" specified for Tumble, so a good tactic for tumbling past an opponent would be: 1- use part of your move to approach the opponent 2- use your bonus action to Tumble ...did you win the Acrobatics contest? YES > 3- use your action to Disengage 4- use the rest of your move to get away on the other side NO > 3- you can still use your action for something else...

Friday, 1st March, 2019

  • 04:42 PM - Oofta mentioned aco175 in post A "Convention" in my house
    A couple of things. First, you need to treat this like a convention. That means multiple tables, multiple DMs, etc. You're going to need sign-up sheets, etc. Next, like aco175 I'd run it as an epic, or what we used to call an interactive. There are a lot of different ways of doing it, but the most fun ones I've had were when the different groups were all assigned to different tasks based on their level and capability. So for example, several years ago I was at an event with a fairly low level group. The castle was being invaded by low level mooks and by big bads. Think cannon fodder giving cover for the dragon. So while the high level group was fighting the dragon (and a couple of purple worms if IIRC), we were in charge of defending the gate house. At various points the "king" would make an announcement to the whole group, rousing if slightly cheesy melodramatic stuff. After the interludes we'd go off to our different corners and do our thing. Things got interesting at a certain point when we were being over-run and looking at a TPK for our group. But just in the nick of time the high level group came over and saved our bacon. It was pretty awe...

Monday, 25th February, 2019

  • 05:50 PM - CleverNickName mentioned aco175 in post Sneak attacking undead and constructs seems wrong
    ...mage (or triple damage, on a critical hit). At every odd-numbered level thereafter, you learn one rogue trick, chosen from the list below." Then follow it up with a list of effects that the player can choose to add to that sneak attack damage. Like, maybe your target can't take reactions until their next turn. Or the target's movement rate drops to zero. Or you get to make a free Sleight of Hand check against the target to steal an object. Or the target is knocked prone. Or the target is pushed 10 feet in a direction of your choice. Or the target is stunned, poisoned, sickened, frightened, blinded... Anyway. My days of writing and playtesting house rules are behind me. I barely have time to just show up and play the game; there's no way I've got the bandwidth to write new rules at this time. :-) I'll keep my eyes peeled for something along these lines, and if it should pop up on DM's Guild or in an Unearthed Arcana article or something, I'll jump on it. EDIT: what aco175 said.

Thursday, 14th February, 2019

  • 09:46 PM - Satyrn mentioned aco175 in post Two Magic Items for Review
    I agree with @aco175's thoughts. Also, unless you have some specific reason for doing so, I suggest sticking to the way 5e handles charges and recharging. That is, if the item has 5 charges, it would recharge 1d4+1, and when the last charge is used roll a d20, destroying the item on a 1. But again, if you have a reason for changing that, go for it. I've got magical gun that is destroyed when that last-charge d20 roll comes up 5 or less . . . but recharges if the roll is 11+. Edit: I should add, the reason i suggest sticking to the standard is to make life a little easier for you and your players. You will be able to remember how it functions, reducing how often you need to answer the questions about how it recharges or is destroyed.
  • 09:20 PM - LordEntrails mentioned aco175 in post Two Magic Items for Review
    Thanks aco175. I can see your point about long range not being much of a UnderDark desire. But surely there are places in the UD where range is certainly a consideration, I'm thinking of all the drow "cities" as the descriptions of those are certainly large enough to be well beyond the range of even siege equipment. But, I'm trying to think of how a bowstring would prevent disadvantage against an adjacent foe. Though such would certainly be useful, I'm not sure how that would come from a string. Magic of course, but by requiring a lesser draw distance or...? I think having to use charges to make the arrows magical helps to limit the power. Remember, this can later be added to a magical bow, and then this power wouldn't be needed anymore. Which I know is a concern of yours, and one reason I see to limit the string's power to charges, all part of limiting if needed.

Monday, 14th January, 2019

  • 12:17 AM - Aebir-Toril mentioned aco175 in post Class: The Golem Master [version 0.0.1]--request help reviewing--[draft incomplete]
    I like the concept. It feels like a wizard shell with a few changes. Maybe take a few things from artificer to help out. A few first impressions- I would do away with the free 50gp at first level and just give them a starter golem. Golems made of leaves and wood should be vulnerable to fire and not cold. Most of the feel has me coming back to just animating things and not making golems. I find that the golem template makes them resistant to non-magic weapons and a first level PC should just be able to animate something rather than make a golem. I also do not know how this crosses with the ranger and animal companions. Mostly I see using them for utility roleplaying, but you need to determine combat and it that makes them unbalanced. Thank you for your comments aco175, you've helped me in my developement of the rest of 0.0.1.

Saturday, 12th January, 2019

  • 11:09 PM - Quartz mentioned aco175 in post Forced March question
    For an upcoming adventure, I need to understand how to handle a 20-hour forced march spanning around 50 miles (80 km). I urge you to read what aco175 said. Jungle is serious stuff. It's not like your managed woods. You are not going to travel 50 miles through a jungle in 20 hours. 50 miles in 20 hours is tough going even on a road. Remember that your PCs are going to be carrying stuff. And the jungle is full of things looking for a meal. And in ToA, undead. So the PCs need to bypass the jungle somehow. Perhaps they find a river they can use (beware hippos and crocodiles) or an ancient road they can follow (you can use this for foreshadowing). And don't forget that you can fudge things in the PC's favour: there may be high winds which ground or slow the gargoyles but don't affect the PCs because they're protected by the jungle trees - until the winds blow one over creating an obstacle for the PCs. So the PCs may have more time than they think.

Friday, 11th January, 2019

  • 02:23 AM - CleverNickName mentioned aco175 in post Out Of Combat Action Surge Uses
    What FrogReaver and aco175 said. I'm sure that Action Surges can be used out of combat, they just aren't. A player won't normally want to "waste" the ability trying to force a door or climb over a wall or whatever, because they will want to hang on to that surge for whatever might be lurking behind it. I'm sure our DM could engineer a very specific situation that might force a player to use an action surge out of combat, but it hasn't happened yet. (Or if it has, we have found other ways around it. We're pretty stingy with our per-rest abilities.)

Tuesday, 18th December, 2018

  • 02:53 PM - TaranTheWanderer mentioned aco175 in post Houserules for tools
    ...mmed XGtE and would probably incorporate some of the uses but, once again, I'd remove tools-as-a-skill. 5ekyu Regarding uses, I was just thinking they'd lose a 'charge' on a 1- not every roll. But I like the idea of setbacks better. As you say, less tracking of resources. I'm not specifically trying to make Players track resources...I'm just brainstorming ideas. I just like the idea of needing to occasionally resupply. (rations, ammo etc...). Generally, I don't make players keep track unless they will be away from civilization for a long time and needing to track that stuff becomes part of the challenge to survive. Instead I just tell them to spend a few gold and say they've resupplied. Blue Alternately +/-2. It preserves getting advantage/disadvantage elsewhere, but it changes the max DC that can be gotten, which I'm not as fond of. You aren't fond of a straight +2? Maybe, instead, better tools just let you do things more efficiently. Kind of in line with what aco175 is saying. Drop the amount of time it takes to craft or pick a lock or whatever. Outside of adventuring, it lets you do more things with your down time - make more money - craft more stuff. While adventuring, things like picking locks a bit quicker could have a focus if you need to get that door open before the guard comes back - but it's pretty situational. I just mentioned #3 because I like the idea of training(proficiency) giving you more than a mathematical bonus. It opens options that were not possible before. It's one of the few things I miss from 3.5. But 3.5 focused that rule on knowledge checks (DC 10 being common knowledge and anything higher than that would only be known by people who had skill in the knowledge area) I'm not sure if it's worth finding a way to implement something like that, but I wanted to mention it.

Thursday, 15th November, 2018

  • 06:55 PM - maceo mentioned aco175 in post Request: Help with a fun monster to give to a DM
    Thank you Eltab, aco175, and Quickleaf! Those are all great ideas. The disguise part, the disruption of verbal spells, the Frightful Presence...all great. It gave me the idea reading your ideas of maybe adding a table for the PC to roll on with different results. Thanks again!

Monday, 13th August, 2018

  • 06:38 PM - Satyrn mentioned aco175 in post Work shoping CR (Very low magic world)
    thanks, you are giving me a lot to think about. . . . As far as the Eldritch Blast, that doesn't really feel 'dark power deal' to me...so I will keep chill touch as his main offensive attack (especially since I like him stopping PCs for healing). You're welcome. This is the fun part of this forum for me. Eldritch blast was just the first thing that popped into my head. Since chill touch pops into yours, it's the better choice by far. I have a third option, though: You could blend chill touch with eldritch blast quite simply. Just have the eldritch blasts deal cold damage and inflict the inability to heal. This gives Randy a ranged attack and the effect you want. Oh, and if you use @aco175's suggestion that some the damage Randy takes is actually taken by his summoned minions, you can keep him sickly and weak. I like giving my boss monsters ways to regain hit points in some way other than the standard healing spells and potions. This idea is one I'm stealing for use somewhere. Probably for a demon boss (which are roughly between CR 3-6) Here's my first draft: Conjure Meatshield (Recharge 5-6). As an bonus action, The Boss Demon conjures a Medium Demon Fodder, which appears at a spot of the boss demon's choice within 30'. Whenever the Boss Demon is hit, it chooses one of its conjured demon fodders to take the damage instead. The Boss Demon can have a maximum of 3 meatshields at any one time. (Medium Demon Fodder are CR 1. Later drafts might have me going with CR 1/2 Small Fodder, but the details aren't really important, because they can be changed every time I use the feature and I get the added benefit of the demons' features being unpredictable to the players )

Thursday, 26th July, 2018

  • 10:02 PM - TheCosmicKid mentioned aco175 in post Advantage vs. bonus?
    Advantage should be situational/magical effect. Not "always on" ability. If new race is better at something than default then proficiency/expertise represents that. Flat bonuses are rare in 5e as it breaks bounded accuracy. Starting proficiency/expertise gives you bonus from start while other races have to seek special training(cost to other class features) to match the specific aptidute of your design race. Not challenging you, just exploring these ideas - "Advantage should be situational, not 'always on' ": Seems reasonable, fits my intuitions and looks to be usually the way the game works. But there are a few oddities. aco175 brought up racial advantages to saves. I think that can be explained as a result of save proficiencies being fixed by class. So if a dwarf got proficiency to Con saves, that might overlap with his fighter or barbarian proficiency. But if it's advantage, they "stack". Not a problem with skill proficiencies, because they're not fixed: an elf can get Perception from her race and just pick something else from her class. But this doesn't explain why the kalashtar in this month's Unearthed Arcana gets advantage rather than proficiency with a skill. Or why the barbarian's Danger Sense grants advantage rather than proficiency with Dexterity saves. Flat bonuses: The real outlier here is the pass without trace spell. Also a couple of feats. What's up with those?

Wednesday, 20th June, 2018

  • 04:09 PM - akr71 mentioned aco175 in post Super Simple Armor
    ^ I like this solution aco175 It offers simplicity & customization at the same time.

Tuesday, 29th May, 2018

  • 09:12 PM - Skyscraper mentioned aco175 in post Optional Facing Rule: do you use it?
    Mouseferatu Facing a single foe: I guess it depends how you reprensent the usage of a reaction: maybe you opened up for an attack. I'm not trying to defend that, just seeing what it means to use a reaction. That said, I do not entirely disagree with you and @aco175, but I guess the facing rules that limits to a single reorientation per round with a reaction, aim to represent that if an enemy is surrounded by multiple enemies, it is difficult not to grant advantage to some of them. 1v1, you can elect to keep your reaction and give no advantage to the enemy; or use it and possibly give him that advantage. Getting your back to the wall then appears like a good solution - as it should be, intuitively - to facing any number of enemies and not allowing that advantage. To me, all this does not seem ludicrous or unrealistic.
  • 08:15 PM - Mouseferatu mentioned aco175 in post Optional Facing Rule: do you use it?
    It's also, frankly, unrealistic. I mean, not if you're facing multiple foes it's not. Then it's an issue. But facing a single foe? The ability to run around behind an enemy, who can't turn to face you because they've already spent their reaction, is--even for D&D's abstract combat system--ludicrous. It makes zero sense however you slice it. (And yes, I'm speaking not just from observation but personal experience, as I've done a little bit of swordplay, back in the day.) If I were to institute a facing rule--and I honestly don't think I ever would--it would only apply when facing multiple opponents from different angles. (Edit: Or basically what aco175 said while I was typing.)

Monday, 16th April, 2018

  • 04:56 PM - akr71 mentioned aco175 in post Intro D&D Adventure for a mixed group
    As aco175 said, some definite boundaries for new players so that they are not paralyzed by too many options. LMoP is great, but 2 of your players have played it and it is definitely not 1-shot material. The old tropes work well for new players. My go to is the characters are a bunch of strangers who just happen to be at a roadside inn at the same time. Something attacks and the innkeeper calls out for help "Are there no heroes here to protect the innocent?!" Usually, its a bunch of giant rats in the cellar - the inn was built on the ruins of something far older and the rats tunneled up from there. Once the rats have been dealt with the adventurers might ponder what secrets and treasures lurk below. The innkeeper fears for what else might be under the inn and will pay for the adventurers to investigate. What pushed the rats out of their usual den? What made them grow so large? Google will easily find you maps of an inn, a cellar and a dungeon.

Monday, 26th March, 2018

  • 07:17 PM - Satyrn mentioned aco175 in post Should D&D have more spells like Chromatic Orb ?
    There was an AMA or interview or something where the DnD team said that they didn't develop spells based on the number of resistances or immunities, it is more to do with theme than anything else. Even before I heard this, I was always of the opinion that spells should be reflavoured to fit a theme, a dragon sorcerer focused on acid should be able to choose an acid version of fireball, it shouldn't cause any real problems. Aye. I never even found 3e to be usefully balanced around damage types as @aco175 talks about, and there's no way I'd ever see 5e built like that. But I'd encourage a player reflavoring fireball with acid to make at least one more change to make it feel more distinct and be a better fit for a spell that deals acid damage. Like lightning bolt is a line of electricity instead of a blast of flame, I'd think the acid version might be called acid rain. Maybe it conjures a cloud that dumps acid on everything below it. Something more interesting than "acid ball," anyway.

Friday, 23rd February, 2018

  • 12:08 AM - Hawk Diesel mentioned aco175 in post D&D Summer School Course
    aco175 I think Paul3 is talking about an actual class rather than an extracurricular or after school group. I think if that were the case it would be a lot easier to run a more complex ruleset like 5e, since you would likely not have as many kids or need as much structure. But if its an actual class, it needs to have some structure, skill building, or other academic value through engagement in playing an RPG, rather than for the enjoyment or sake of playing.


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Thursday, 18th April, 2019

  • 06:49 PM - practicalm quoted aco175 in post What Gilliganís Island Teaches us About Dungeons and Dragons
    It teaches me that skill challenges can be solved with only a skill in coconuts. I'm pretty sure GURPS has this covered with Science! (Bang or Wild Card skill) If you are not familiar, when the skill has an exclamation point it becomes cinematic where groups of skills are all rolled up and there are fewer limitations. https://gurps.fandom.com/wiki/Wildcard_Skills

Tuesday, 16th April, 2019


Monday, 15th April, 2019

  • 04:54 PM - gyor quoted aco175 in post Boundless: An Excerpt From The Upcoming Drizzt Novel
    This. There was a series of books that transitioned from 4e to 5e and told about how the companions were reincarnated in new bodies. This looks like it continues the same timeline rather than be a book set before when Drizzt was born. It's a mix like Timeless was, some chapters are current and others explore Drizzt's Dad's history.
  • 01:32 AM - Zardnaar quoted aco175 in post 5E Kingmaker
    I would think the region around Phandelver would be a good area for a kingdom. Might want to swing down and encompass Leilon and some of the main road. I would think that both Neverwinter and Waterdeep would be involved in a new kingdom encroaching their circle of influence. Might be hard getting them to both sign off on it if you decide to annex parts of the north road. Phandalin might make a good capital or early settlement. You could build an aqueduct or something to pipe in water from the Sword Mountains. I was thinking of building a keep or something near the LMoP, and perhaps trying to get Phandalin or Leilon etc to join voluntarily and you could run patrols along the roads to keep them safe. Another location could be the castle or where the Green Dragon lives. It oculd let you get a town up and running for half cost a'la Stag Lords fort in Kingmaker.

Saturday, 13th April, 2019

  • 02:47 AM - gyor quoted aco175 in post Boundless: An Excerpt From The Upcoming Drizzt Novel
    I originally thought this was going to be a throwback novel,but glad to see it is a 5e novel with the Companipns of the Hall. I will need to read the last series where Gromph blackened out the world. I think it's mostly going to be current with fun flash backs chapters like Timeless was, the best way to do prequels,, as flash backs in a more current plot. I'm buying this novel partly in the hopes it will inspire a resurgence of new Forgotten Realms novels

Friday, 12th April, 2019


Wednesday, 10th April, 2019

  • 12:52 PM - Gwaihir quoted aco175 in post Undead attack on Waterdeep
    The only problem I see is that Waterdeep has soooo many high level NPCs and protections like giant walking statues. The players may feel like their characters are bit players. You could 'recruit' them to protect a certain area of town or block. This way they can direct the other NPCs and fight along with some of the big guns before they need to moe on. You can throw big things at them and have a NPC show up to blast something before moving along, or you can have the PCs show up down the street to aid a low level group. This is a good point, Ill need to consider that. G
  • 01:30 AM - Zardnaar quoted aco175 in post Undead attack on Waterdeep
    The only problem I see is that Waterdeep has soooo many high level NPCs and protections like giant walking statues. The players may feel like their characters are bit players. You could 'recruit' them to protect a certain area of town or block. This way they can direct the other NPCs and fight along with some of the big guns before they need to moe on. You can throw big things at them and have a NPC show up to blast something before moving along, or you can have the PCs show up down the street to aid a low level group. That was 3E, not sure about 5E. Waterdeep is fantasy Constantinople and then some.

Tuesday, 9th April, 2019

  • 10:47 PM - DMZ2112 quoted aco175 in post D&D Products That Were Never Used By Anyone?
    2e Chronomancer. Used it extensively, character and setting rules both. Since I used them under 5 times. 1E Dungeoneer and Wilderness survival guides. Used them. The DSG taught me how to make isometric maps, and that a pickaxe does 1d20 damage. Why wouldn't you use it?! My 3e Oriental Adventures book is pristine. I bought it, read it, never, ever used it, nor, do I hear anyone really talking about how they did either. Used it. Sold it. Regretted it. Bought a used copy at a premium. Epic Level Handbook? Did anyone actually use this? Oh, gods, don't I wish. I was forced into playing in ELH campaigns so many times in the D&D3.5 era. Took a shaky game and made it actively bad. I still have the World Builders Handbook and Dungeon Builders Handbook, but only read parts of them. Used them. ...Still use them, actually -- I have PDFs of the forms. 1. The Celtic and Roman historical splatbooks for 2e. Not super rare but i've never known anyone to own them. I owned the Roman a...
  • 03:00 PM - Mistwell quoted aco175 in post Illumination Cantrips Compared and Analyzed
    Typically is is not a big deal in my games. I may say something about the area being dark and the players say something about torches or light spell. In fights it does not matter unless someone is trying to put out the light. The PCs are assumed to have dropped the torch or lantern and fight in the same area. Occasionally there is a monster out of sight further in the room that the PCs cannot see, but light or dancing lights will get cast and take the advantage away. It seems to be like water and food where it only matters in certain circumstances. I can see how this might be a hand waived issue. I think those using tools like Roll20 with the illumination turned on, which is an increasingly common thing, might be more impacted by illumination issues than most.

Wednesday, 3rd April, 2019

  • 04:12 AM - dnd4vr quoted aco175 in post Protection. Sword and board as Two weapon fighting?
    Anyone play with a buckler shield that gives +1AC, but would count as a light weapon to do away with Dual Wielder feat. Yes, after my Dwarf shield basher character, the DM added this option ruling the buckler (+1 AC) counted as a light improvised weapon. It works fine IMO. However, the one change was the buckler only did 1d3 damage, not 1d4. I argued about increasing it to 1d4 and having a shield (with Dual Wielder and Tavern Brawler both) do 1d6. *Meh* whatever works... :)

Sunday, 31st March, 2019

  • 12:16 AM - abe ray quoted aco175 in post Escape artist concept?
    Thief, background for flavor to get some good RP in. By the time you are 9th level you will have the skill and tools needed to call yourself an expert. What do you see needing to escape from. Both Athletics and Acrobatics will come in handy for stunt escapes, but diplomatic skills if you are more spy. I kind of picture escape artist in jails and traps, or handcuffs and such. Sleight of Hand and Thievery will help as well. Think harry Houdini.

Wednesday, 27th March, 2019

  • 07:52 AM - ccs quoted aco175 in post "House" Rules
    I used to play with critical misses and we had a chart like we did for critical hits. We got away from it with 4e and 5e because it added more complexity and seemed to slow things down. I like ccs said about a simple idea of just monsters having advantage to hit you if you roll a 1. It is easy to play and understand. It does not allow for things like bows breaking or magic item blows up, but makes it streamlined. One point to think about is how halflings re-roll 1s and how they would never fumble in 5e. Halflings could still fumble by rolling a 1 on that 2nd die.

Tuesday, 26th March, 2019

  • 07:25 PM - Ralif Redhammer quoted aco175 in post I need a one-shot!
    Yeah, there are a bunch of two-hour sessions for Adventurers League out there. Some of them, Iíll admit, often push the time limit, though. I enjoyed MOON 1-1 Moonshae Treasure Hunt, which is a series of shorter adventures, and DDAL00-04 Winter's Flame. That last one is probably less traditional, but packed in a lot of fun and whimsy. A lot of the newer adventure league stuff has a 2 hour limit and can be expanded to 4 hours with some additional stuff given.

Monday, 25th March, 2019

  • 09:33 PM - Zardnaar quoted aco175 in post Z's New Character- Advice
    You have a good opportunity since you have played the module already to add to the DM and make the table enjoy it more. You have plenty of PCs and came up with a good role to fill. You should figure out a need to why your adventuring and slip some hints to the DM to make the game better. You could be searching for a McGruffin and heard that the Redshirts have it, or lost lore on Wave Echo you are trying to locate. Perhaps your old master is the notic in the Redbrand lair. You could also get the DM to add some sub-bosses to the area since your group is larger than planned for the adventure. Great opportunity to play and not DM Did that with missing sister and family secret. Youngest son of a cadet branch if house Hawkwind out if Waterdeep. Ranged PC that heals was my concept. Did not want yet another light cleric. Also wanted to see a single classed warlock in action not played by a mushroom.
  • 09:24 PM - robus quoted aco175 in post Suggestions wanted: Adventure set in Medieval Italy
    gladiators and Colosseum fighting. Take pictures of the cool sites and add them to the NPC interactions and shops for visiting. A good fight night can be fit to your needs and players can come and go if you meet or lose people. Not sure on if you are touring with a group or working there and stationary, but something flexible to your needs would be great in case you wanted to go see sites and only played for a couple hours on a train or such. We're staying in one place so should be able to keep a group together :) . Thanks for the suggestions.

Tuesday, 19th March, 2019

  • 10:16 AM - Ash Mantle quoted aco175 in post Ideas for a Worldwound (Demonic Invasion)
    Sounds like it could be fun. You need some cool ideas other than grand fights with demons and monsters. Maybe there is a castle that has never fallen to the demons, but now lies closed off after giving land to the enemy forces. Only a band of heroes can sneak in to deliver saving medicine, or sabotage the patrols on the road to make safe the good army to come back in. An enemy keep that never has fallen would work as well, but the PCs need to take it. An open no-mans-land between two large armies where each force is in a stalemate until someone can break through. A movable castle- a giant juggernaut construct on rollers flattening all in its way or a floating castle being pulled by giant beasts like in LotR. A prison where captured soldiers are turned into a undead or half-demon army to send back against the forces of good. Thanks heaps, dude. Yeah, other missions to break up the constant and grueling nature of the massive battles would definitely be something to introduce. And ...

Saturday, 16th March, 2019

  • 11:28 PM - CubicsRube quoted aco175 in post Playing with the Averages - A simplistic approach
    I have the players roll damage against their PCs. It frees me up to focus on other things and speeds play up as well. I haven't found problems with players being the one that kills their PC if it comes to that. I started doing that with Dungeon World and I will carry that across to all games wherever I can. The players feel like they have that extra bit of control over if their character goes down or not, it frees me up for other things, and it really signals how dangerous a foe is. The players recognise even if they roll well for that hit, they got lucky. I find it ramps up the tension.

Thursday, 14th March, 2019

  • 03:38 PM - Blue quoted aco175 in post Describing is Seeing (and more)
    The door creaks open revealing a well-lit room ... This is actually a point I always try to do and my players have been very enthusiastic about - always include other senses besides sight. Great verisimilitude.

Wednesday, 13th March, 2019

  • 03:40 AM - Demetrios1453 quoted aco175 in post Sneak Peek At Ghosts of Saltmarsh Maps
    How come the ocean is on the wrong side to be Sword Coast. :) Outside the fact that, as others have mentioned, it's setting agnostic, it could be placed on the Sword Coast on a bay or estuary. After all, Baldur's Gate's shore is on the south side of the city as well, and it's on the Sword Coast, just on the north bank of a river estuary...


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