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  • aco175's Avatar
    Yesterday, 10:17 PM
    You could have the kobolds be the tainted halflings or such. Regular kobolds could become dark kobolds and only the normal ones can be PCs. A 3rd idea to have them turn into dragons and that is where dragons come from in your world.
    4 replies | 128 view(s)
    1 XP
  • aco175's Avatar
    Thursday, 21st March, 2019, 10:25 PM
    The first few D&D movies could have worked- maybe. The main problem was no character development to become attached to. There was a BBEG that you had no reason to hate and a McGruffin to stop him which was all powerful. Forcing a movie to 90 minutes cannot work to become invested. Maybe with something small where the PCs become local heroes and save the village, only to cut to a end credit...
    51 replies | 1117 view(s)
    0 XP
  • aco175's Avatar
    Thursday, 21st March, 2019, 10:11 PM
    Sounds kind of like Star Wars where the Emperor has all the stormtroopers raised to obey orders and act loyal to uphold the law. There is a lot of places to go from there, like would the troopers consider themselves good and lawful. I would think they would, but the rest of society may not. What about when they rebel and kill all the jedi, this is following orders and the law since the...
    24 replies | 583 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 19th March, 2019, 11:01 PM
    In an old campaign, there was a goblin leader named Big Boom that could case a fireball. He was only 3rd level but as an enemy he could do things the PCs could not. After he cast the fireball, everyone was scared but he only had cantrips and a read magic left since he used his big stuff, otherwise he would have has a few more spells. NPCs in your campaign can do things that the PCs cannot, but...
    36 replies | 814 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 19th March, 2019, 10:42 PM
    When I raise a stat block from, say a bandit to a leader bandit, I tend to give him crit on 19/20 and maybe a 4e power like 1/rest: make an attack against each enemy w/in 1square (close burst 1). I also bump a few stats and to hit and such, as well as almost maximize HP. Another thing I tend to try and do with bigger bad guys is to give them a cool item that they use on the PCs before they...
    18 replies | 576 view(s)
    0 XP
  • aco175's Avatar
    Monday, 18th March, 2019, 03:36 PM
    I can see story based awards based on goals. If you spend the last 6 months defeating the knights of blah-blah and they are finally vanquished, you should get something since you are not advancing a level to next take on the undead knights of blah-blah. You would need to play up the locals giving free drinks and such for saving them (fame), and offerings of the dukes child for marriage...
    36 replies | 814 view(s)
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  • aco175's Avatar
    Monday, 18th March, 2019, 03:16 PM
    With only 3 PCs and no cleric it may be hard, but PCs can take on more than you think, especially if they are at full HP. You could insert a cleric NPC for the trip. Once Protection from Evil is cast, it goes quickly. Even if the NPC only cast a few spells like ProEvil and cures and not bless which will make things swing a bit as well.
    31 replies | 1235 view(s)
    1 XP
  • aco175's Avatar
    Monday, 18th March, 2019, 02:33 AM
    I would go with that, but also be more open to allow other shapeshifting types to be included as well since there is not that many. Also it would be a better choice than 'humanoid' in general so it should be rewarded. It may depend on your game if there is lots of opportunity to use it.
    3 replies | 252 view(s)
    2 XP
  • aco175's Avatar
    Monday, 18th March, 2019, 02:16 AM
    No, but it depends on how they are played. If they are a solo monster, then it is easier then if they are with allies like they should be. Kind of like a mob boss in the movies where there is always red shirts around and other aids.
    31 replies | 1235 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 17th March, 2019, 10:27 PM
    I do not remember ever using them with the exception of holding your action and the DM making you choose why conditions you held your actions for. I thought they went away with things like speed factor and THAC0. :D
    48 replies | 1422 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 17th March, 2019, 05:45 PM
    I try to get a mix of both to give the PCs each a chance to find things. I also tend to not use passive checks that much. I think I just give out a certain amount of info just based on assuming someone has +3 in some stat I'm looking for, so I just tell the group, or tell the player of the cleric or mage that they see something. I like the idea of comparing what an animal would notice as...
    66 replies | 1969 view(s)
    0 XP
  • Mark CMG's Avatar
    Sunday, 17th March, 2019, 02:05 PM
    J. Michael Straczynski has reported on his Facebook page that Larry Ditillio has passed https://www.facebook.com/officialjmspage/
    81 replies | 4119 view(s)
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  • aco175's Avatar
    Saturday, 16th March, 2019, 06:29 PM
    I have the players roll damage against their PCs. It frees me up to focus on other things and speeds play up as well. I haven't found problems with players being the one that kills their PC if it comes to that.
    28 replies | 678 view(s)
    1 XP
  • aco175's Avatar
    Saturday, 16th March, 2019, 05:19 PM
    I tried a basic or kids game of D&D I mostly stole from online where there was no damage, but just a hit. PCs had like 4-7 Hp and each time they were hit, one would come off. Monsters had 1-2 HP. It was basic and mostly used for 8 year olds. When the PCs went up a level, only the fighters gained 1 HP and the others needed to wait for every other level. Overall it was a bit basic for the...
    62 replies | 2017 view(s)
    0 XP
  • aco175's Avatar
    Saturday, 16th March, 2019, 04:53 PM
    Looks like it works fine and I see where it may speed some things up. Kind of like stats using standard array instead of rolling. Not sure if I will use it. We tend to like a bit of randomness and the excitement of rolling high or low. I can see a bit of metagaming if I know that the bad guy needs to hit me twice instead of could take me out in one good hit. May changesome actions on healing...
    28 replies | 678 view(s)
    1 XP
  • aco175's Avatar
    Friday, 15th March, 2019, 03:50 PM
    Sounds like it could be fun. You need some cool ideas other than grand fights with demons and monsters. Maybe there is a castle that has never fallen to the demons, but now lies closed off after giving land to the enemy forces. Only a band of heroes can sneak in to deliver saving medicine, or sabotage the patrols on the road to make safe the good army to come back in. An enemy keep that never...
    10 replies | 519 view(s)
    1 XP
  • aco175's Avatar
    Friday, 15th March, 2019, 03:41 PM
    Pick a good monster that can level with the PCs and build around that. You can have a demon plot or a elemental plot. I once made a construct BBEG and had a bunch of modified monsters to scale. Best thing was that the players did not know how tough the constructs were going to be. A good idea may be to have the town the PCs were in transport to a new land like FR. This was some of the...
    9 replies | 307 view(s)
    1 XP
  • aco175's Avatar
    Friday, 15th March, 2019, 03:23 PM
    I tend to allow the PHB races with no problems. There may be some roleplay with a dragonborn or tiefling, or a 1/2orc. Monsters are monsters for a reason, so the commoners treat PCs that are monsters like monsters until they prove otherwise. Some of the more humanoid-ish monsters (goblins, orcs, etc..) may be allowed in frontier towns after they prove themselves and are with more 'normal' PCs,...
    75 replies | 2346 view(s)
    0 XP
  • aco175's Avatar
    Friday, 15th March, 2019, 03:21 AM
    We had a ranger with a bear pet/companion that stayed out of town and the ranger would go out to stay with it overnight. Never had the problem of a PC being a orc or bugbear, let alone something like a beholder or dinosaur. It would change the type of game and how the basic interactions would work. There may be some roadside taverns that sell to anyone or shady stays in barns and trading with...
    75 replies | 2346 view(s)
    2 XP
  • aco175's Avatar
    Thursday, 14th March, 2019, 11:28 PM
    I like to put threats and monsters, and even NPCs, after the general description. I found that when the door opens to a group of monsters, the players focus on that and I need to re-read the description after the combat.
    16 replies | 450 view(s)
    0 XP
  • aco175's Avatar
    Thursday, 14th March, 2019, 01:54 PM
    " I thought that they were angels, but to my surprise. We climbed aboard their starship, we headed for the skies". Maybe Greyhawk is the 'fey' plane according to the history of FR.
    1 replies | 124 view(s)
    0 XP
  • aco175's Avatar
    Thursday, 14th March, 2019, 01:45 PM
    I try to first describe the room and take a side, front, side approach. I try to not give too many details for the obvious thing to search later. The door creaks open revealing a well-lit room roughly 30x40ft with a small alcove along the left about 10x10ft. In the alcove is a large, wooden coffin with the lid partly ajar. Strange runes and symbols are painted onto the coffin and floor...
    16 replies | 450 view(s)
    0 XP
  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 01:22 AM
    I don't mind if they squeeze off the occasional fart joke and I prefer dry humor.
    307 replies | 11166 view(s)
    0 XP
  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 12:22 AM
    According to Stephen Buonocore, who has posted this news to Facebook, Brian "Big Mac" Mccarthy has passed. https://www.facebook.com/brian.mccarthy.73157203
    81 replies | 4119 view(s)
    0 XP
  • aco175's Avatar
    Wednesday, 13th March, 2019, 03:17 AM
    Following up on what iserith said- it is rather easy to re-skin monsters to make frost trolls and ice goblins. Some other things to think about is how magic will affect the game. Resistance to cold is a big deal to get from rings and cloaks. Some things such as lack of food sources to forage or hunt and lack of firewood. It could be more Game of Thrones where above the wall is ok, but you...
    16 replies | 566 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 10th March, 2019, 10:28 PM
    I have done a one-shot where the PCs are first level and I have already leveled the PC to 2nd level on the back of the sheet. I hand out the sheets like an old convention and start playing. I also make sure the PCs have a paragraph on how the PC acts to let the players who are new know it is ok to talk and act different from how they would normally. I like to get some cool items to give out...
    13 replies | 510 view(s)
    2 XP
  • aco175's Avatar
    Sunday, 10th March, 2019, 10:01 PM
    Never thought about it much, I tended to just make a single check and say you get a lot or just a single something. I figured that a single arrow or fireblast could kill a rabbit or duck or even a deer. I do not hunt myself, so I do not know the nuances that need to go into the whole thing. I could see something based on terrain and a list of animals you find, along with wandering monsters...
    12 replies | 381 view(s)
    0 XP
  • aco175's Avatar
    Sunday, 10th March, 2019, 09:29 PM
    aco175 replied to Command: Flee
    Welcome to the boards, it is nice to see fellow soldiers. Have some XP to get started.
    45 replies | 1774 view(s)
    0 XP
  • aco175's Avatar
    Saturday, 9th March, 2019, 05:01 PM
    aco175 replied to Command: Flee
    One thing I was just thinking is how many commands would a PC know in other languages. Since there is only one common language, would PCs know other language commands, or should they only know what they have listed as languages they are fluent in. I was thinking how many other languages I can say 'hello' or 'good-bye' in thought that if I could cast command that I would as least want to know...
    45 replies | 1774 view(s)
    0 XP
  • aco175's Avatar
    Thursday, 7th March, 2019, 12:39 AM
    I could see Arkay helping the halfling with information or an item to be able to rescue the paladin. It moves the story along and the party can become whole again. This makes Arkay more likable to the PCs and paladin. In a future adventure you can set up Arkay to need help and come to the PCs to get aid. You could make the problem a bigger evil that the paladin can get on board with or even...
    6 replies | 297 view(s)
    2 XP
  • aco175's Avatar
    Wednesday, 6th March, 2019, 11:46 PM
    This would be hard for me since I find most of the new races I see as not needed and rather silly. I would go to the players to get ideas on what they are thinking if they do not want PHB stuff or refluffed traits on a new name. I see many races on DMsGuild from otterfolk, giraffefolk, and space crystals. Maybe some of this can help.
    13 replies | 429 view(s)
    0 XP
  • aco175's Avatar
    Wednesday, 6th March, 2019, 11:35 PM
    Numbers affect how often monsters hit. 5 goblins are not much of a threat for 5th level PCs, but make that number 15 and that is a tough fight. Also, if the monsters can gain advantage on attacks it helps. Flanking optional rules are not for everyone so you can look at other methods. They can be blessed like the PCs for the additional 1d4 to attacks. You can also look at playing without...
    84 replies | 3735 view(s)
    1 XP
  • aco175's Avatar
    Wednesday, 6th March, 2019, 07:30 PM
    An old DM of mine has a whiny son of a noble named Pompus Asintent. We had to drag him around for a while before his father would give us something we needed. I think it was the nasally voice the DM used along with the constant "I'm tired" that I remember most.
    14 replies | 425 view(s)
    0 XP
  • aco175's Avatar
    Wednesday, 6th March, 2019, 07:21 PM
    aco175 replied to Permanency
    To make something actually permanent requires casting for a whole year, or 365 astral diamonds, or 3.65 million GP. Looks like I need a Kickstarter disguised as a 22 minute action adventure.
    20 replies | 620 view(s)
    0 XP
  • aco175's Avatar
    Wednesday, 6th March, 2019, 02:56 AM
    aco175 replied to Demiplane walls
    I guess everything here is DM fiat. The spell does say it has a duration of only 1 hour, but you can go back to what you created the next time you cast it. Not sure what the one-hour duration is great for other than a short rest. Seems like a more powerful rope trick. I may allow the space to be modified by the PCs to make it more homey. I may make the space beyond the walls similar to...
    19 replies | 605 view(s)
    3 XP
  • aco175's Avatar
    Tuesday, 5th March, 2019, 10:58 PM
    CleverNickName are very awesome for doing this. I was trying to do big math and guessed that they would bring in half the previous day for a number of days before the people dried up and then half again for the rest of the days, but could not get that far. I was thinking around 12 million, but don't want to be cheap and jump on Morrus and bet $1 higher. I'm going to go big and say ...
    80 replies | 3311 view(s)
    1 XP
  • aco175's Avatar
    Tuesday, 5th March, 2019, 01:25 AM
    I tend to grant a Athletics or Acrobatics check. This favors the PCs a bit over goblins and such, but not against some bigger monsters. Otherwise my group would be so paranoid anytime there is a bridge, rope, roof, ice, etc...
    32 replies | 3217 view(s)
    0 XP
  • aco175's Avatar
    Monday, 4th March, 2019, 09:45 PM
    I very rarely have encounters start at a range longer than 60ft. I thought there is some rules about Perception and penalties for every 10ft past X or such. I do not use that, but fins the table only holds so much map and this constricts me. I could see instances where you get to shoot a couple times before the other side can shoot back. This works for both sides though. I may add more...
    8 replies | 472 view(s)
    0 XP
  • aco175's Avatar
    Monday, 4th March, 2019, 04:29 PM
    In the movie The 12th Warrior the vikings were getting ready to eat and passed around a washing bowl. All the vikings took turns washing their hands and face while some blew their nose in or washed their armpits. It finally came to Antonio Bandaras who was a more cultured Muslim soldier who was totally disgusted by the whole ritual. Not so much religious, but cultural. You could use certain...
    17 replies | 436 view(s)
    1 XP
  • aco175's Avatar
    Monday, 4th March, 2019, 01:36 AM
    A good use would be to tumble past a blocking enemy in a hall to get past him, but you would still get an AO if you moved away from him to get to the mage further in. You could bonus action to tumble behind him and use your action to disengage and them move without an AO. Now if you are a thief and can use Cunning Action to disengage as a bonus action, but you still only get 1 bonus action....
    17 replies | 7993 view(s)
    1 XP
  • aco175's Avatar
    Friday, 1st March, 2019, 03:23 PM
    This sounds awesome, wish my wife would join in the fun, but I ruined her when I 'made' her watch Monty Python and she lost 2 hours of her life for that stupid thing. I was a a convention recently and they suggested playing a Adventures League Epic event. The way it was described is that multiple tables play the same event and all work to the same goal. One table can unlock bonuses for...
    5 replies | 416 view(s)
    1 XP
  • aco175's Avatar
    Friday, 1st March, 2019, 02:03 AM
    You could have an undead factory similar to Suaramon making orcs in The 2 Towers. One of mid-bosses could be controlling it and making skeletons or zombies to attack the land. Not a big threat to the PCs, but roving bands of undead upon the land terrorizes the locals and they need heroes.
    6 replies | 233 view(s)
    0 XP
  • aco175's Avatar
    Thursday, 28th February, 2019, 05:57 PM
    I like the idea overall, I had made a few spells in 2e/3e days named after a PC. I think they were just buffed lower level spells cast at a higher level- before we had rules for this sort of thing. Same thing for magic items where a named item may just be the same ring of invisibility, but Jander's Ring of invisibility does something extra like teleport 1/day. It may be hard to come up with...
    2 replies | 196 view(s)
    2 XP
  • aco175's Avatar
    Wednesday, 27th February, 2019, 10:48 PM
    Sounds like he is bored of the PC or the adventure. I have players who like to play a new campaign every year or so, or if we approach level10. One thing you can do is to make some adventure around him. Peasants come to the powerful cleric of Helm to ask He aid in the defense of the town in a giant invasion. Next they ask he find the lost sword of X to return to the church. The other...
    24 replies | 850 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 26th February, 2019, 06:59 PM
    Interesting, thank you for your efforts. I guess it is better than not playing. I never played with just me as player and DM. I have played with one other player and we both had PCs and eventually he got a sidekick PC to help fight.
    7 replies | 518 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 26th February, 2019, 06:31 PM
    Remember that you want to look at CR and hit dice. If my party is 5th level and I want to throw one monster at them, I would look at a CR5 monster which may have 10HD to give it enough hit points to survive a couple rounds. Knowing that one monster is not a good encounter, I want to make one big monster and a couple smaller ones to make a good fight. I would take a CR4 monster and a couple...
    10 replies | 636 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 26th February, 2019, 06:16 PM
    Would I like to see it updated, sure, but not at the expense of other stuff I can use. If it is just a flavor book with a few classes and such I do not need it. If it takes away from another Saltmarsh module, I do not need it and would rather see a re-hatch like Saltmarsh- even though I would like something original more. Since 5e came out I have had 3-4 decent campaigns that has not left...
    142 replies | 4749 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 26th February, 2019, 02:28 AM
    I like having them. They tend to make for some ideas on playing the PC. My urchin thief if different than my guild thief for example. My guild thief is a cartographer seeking knowledge and exploring the ruins for some of the noble families that sponsor him. The urchin was brought out of the gutter by a harper and now he tries to be part of a group and have loyal friends, but still covets gold...
    51 replies | 1962 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 26th February, 2019, 02:11 AM
    I also think that improvised weapons are not usable with dex, but only strength. There was a debate a while ago about letting some weapons be finesse weapons like club is kind of like a bo staff and stuff.
    4 replies | 299 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 26th February, 2019, 02:07 AM
    I find some players like to play certain races or classes for whatever reason. I tend to let them. Same for roles in a party. My normal group tends to fill each role and I can see something where the tank does and the new PC is another tank of some form or even the same type. One of my players just seems to play champion fighters, and in 4e just a fighter. They each have a bit different...
    29 replies | 938 view(s)
    0 XP
  • aco175's Avatar
    Tuesday, 26th February, 2019, 12:00 AM
    This is a bit on how I feel about not playing with a grid and just play using theater of the mind. I do not like it at all. I like to see the tactical part of where people are and being able to see the encounter over needing to ask the DM about all the tactical things. Other people are going to say just the opposite and we are all right. I would thing more rules or less rules may depend on...
    28 replies | 875 view(s)
    0 XP
  • aco175's Avatar
    Monday, 25th February, 2019, 11:47 PM
    Depends on the game and if there are a lot of city time and NPC interaction where they can shine. Also, there are usually other bad guys with the undead, but constructs and elementals may not be the best for a bard either.
    8 replies | 391 view(s)
    0 XP
  • aco175's Avatar
    Monday, 25th February, 2019, 05:53 PM
    I once started a campaign where all the PCs were petrified and now thawed out, but 100 years later in the time frame from what they remember. Sometimes it helped, like when nobody knew about the secret door to the castle built 100 years ago, but one of the PCs. Mostly it hurt the PCs in that everything was new. Another thought for a campaign is that killing the medusa brings everyone back...
    35 replies | 1182 view(s)
    0 XP
  • aco175's Avatar
    Monday, 25th February, 2019, 05:44 PM
    I think looking back at past editions also needs a point on the number of PCs at the table. I remember 2e where the party had 8 people in it, where now there are 4-5 and they all need to contribute and be viable. Gone are the days where the mage was poor until mid levels where he would suddenly outstrip the others. Gone are the XP thresholds where the thief could be 3rd level before the mage...
    165 replies | 5221 view(s)
    1 XP
  • aco175's Avatar
    Monday, 25th February, 2019, 05:28 PM
    I was at a convention last weekend where I sneak attacked an ooze. Silly yes, but falls into the other things like knocking prone a snake.
    165 replies | 5221 view(s)
    1 XP
  • aco175's Avatar
    Sunday, 24th February, 2019, 05:16 PM
    aco175 replied to Flanking Rules
    I do not have any big problems with it. It does make getting advantage easy with the fighter being able to move around the back of the enemy, leaving room for the cleric to move in and flank. The halfling thief now closes from ranged combat to flank and gain sneak attack. He does not do the trick of hiding behind the fighter and jumping out to gain sneak attack. We also do not play with feat...
    25 replies | 969 view(s)
    0 XP
  • aco175's Avatar
    Sunday, 24th February, 2019, 06:12 AM
    It says you gain d6s equal to half your sneak attack score- did you mean sneak attack dice instead of score? This, and I'm not sure a half healer class should be equal to a cleric or even a paladin or bard. I can see something like a partial caster using potions or meds, or something. Half your sneak attack dice per short rest may work. Maybe you can only use one as a bonus action or one more...
    7 replies | 448 view(s)
    0 XP
  • aco175's Avatar
    Friday, 22nd February, 2019, 11:39 PM
    You can make the other PCs take a few levels of fighter to add more tankiness to the group. I was first thinking that a couple more levels of fighter gives you 2nd wind and you can critical on 19/20 which is cool and adds to offense. Then I was like, a few more levels gives you another attack. Next thing you may be asking about not having enough healing in the group. I find that as you start...
    16 replies | 608 view(s)
    0 XP
  • aco175's Avatar
    Friday, 22nd February, 2019, 12:06 AM
    I tend to spend a lot of time each week as well. I try to stay a few encounters ahead of the PCs and every couple months the other campaign comes around for a week of play. The main group is fine and I can make a map one night for a tomb or lair of some sort and plan the first couple encounters. I may put the stat blocks in for a few more encounters, but write the details and text later. I...
    24 replies | 943 view(s)
    0 XP
  • aco175's Avatar
    Thursday, 21st February, 2019, 06:12 PM
    Don't be afraid to tell the others you are new. Some of the others may be new as well and not want to say anything and the others will be glad to help. Someone will have a handbook you can look at and dice you can borrow so you do not even need those until you think you like the game. You can bring a pencil and a notebook- I like a small 3-ring binder with some plastic sleeves to insert notes....
    24 replies | 837 view(s)
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Tuesday, 5th March, 2019

  • 11:00 PM - CleverNickName mentioned aco175 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...event of a tie, the person who posted the correct amount first will win. If you post more than one guess, or if you edit your post, you will be disqualified. Predictions must be made in this thread before next Monday, March 11th, 11:59 p.m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Last Day to Enter! Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 -----------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 ...
  • 08:25 AM - Li Shenron mentioned aco175 in post 5e tumbling through opponent squares?
    I'd allow it as an action (or Rogue bonus cunning action) - opposed Acrobatics vs target Athletics. If succeed can use Move to move through opponent space. Of course opponent still gets opportunity attack if you break contact, unless you also use a Disengage action, which is only going to be possible for a Rogue or action-surging Fighter. I think aco175 got it right! The DMG Tumble combat action option already allows this (except that it's Acrobatics vs Acrobatics), and it can be done as a Bonus Action, so if you take Disengage as your Action, you don't need to worry about the OA. There is no "timing" specified for Tumble, so a good tactic for tumbling past an opponent would be: 1- use part of your move to approach the opponent 2- use your bonus action to Tumble ...did you win the Acrobatics contest? YES > 3- use your action to Disengage 4- use the rest of your move to get away on the other side NO > 3- you can still use your action for something else...

Friday, 1st March, 2019

  • 04:42 PM - Oofta mentioned aco175 in post A "Convention" in my house
    A couple of things. First, you need to treat this like a convention. That means multiple tables, multiple DMs, etc. You're going to need sign-up sheets, etc. Next, like aco175 I'd run it as an epic, or what we used to call an interactive. There are a lot of different ways of doing it, but the most fun ones I've had were when the different groups were all assigned to different tasks based on their level and capability. So for example, several years ago I was at an event with a fairly low level group. The castle was being invaded by low level mooks and by big bads. Think cannon fodder giving cover for the dragon. So while the high level group was fighting the dragon (and a couple of purple worms if IIRC), we were in charge of defending the gate house. At various points the "king" would make an announcement to the whole group, rousing if slightly cheesy melodramatic stuff. After the interludes we'd go off to our different corners and do our thing. Things got interesting at a certain point when we were being over-run and looking at a TPK for our group. But just in the nick of time the high level group came over and saved our bacon. It was pretty awe...

Monday, 25th February, 2019

  • 05:50 PM - CleverNickName mentioned aco175 in post Sneak attacking undead and constructs seems wrong
    ...mage (or triple damage, on a critical hit). At every odd-numbered level thereafter, you learn one rogue trick, chosen from the list below." Then follow it up with a list of effects that the player can choose to add to that sneak attack damage. Like, maybe your target can't take reactions until their next turn. Or the target's movement rate drops to zero. Or you get to make a free Sleight of Hand check against the target to steal an object. Or the target is knocked prone. Or the target is pushed 10 feet in a direction of your choice. Or the target is stunned, poisoned, sickened, frightened, blinded... Anyway. My days of writing and playtesting house rules are behind me. I barely have time to just show up and play the game; there's no way I've got the bandwidth to write new rules at this time. :-) I'll keep my eyes peeled for something along these lines, and if it should pop up on DM's Guild or in an Unearthed Arcana article or something, I'll jump on it. EDIT: what aco175 said.

Thursday, 14th February, 2019

  • 09:46 PM - Satyrn mentioned aco175 in post Two Magic Items for Review
    I agree with @aco175's thoughts. Also, unless you have some specific reason for doing so, I suggest sticking to the way 5e handles charges and recharging. That is, if the item has 5 charges, it would recharge 1d4+1, and when the last charge is used roll a d20, destroying the item on a 1. But again, if you have a reason for changing that, go for it. I've got magical gun that is destroyed when that last-charge d20 roll comes up 5 or less . . . but recharges if the roll is 11+. Edit: I should add, the reason i suggest sticking to the standard is to make life a little easier for you and your players. You will be able to remember how it functions, reducing how often you need to answer the questions about how it recharges or is destroyed.
  • 09:20 PM - LordEntrails mentioned aco175 in post Two Magic Items for Review
    Thanks aco175. I can see your point about long range not being much of a UnderDark desire. But surely there are places in the UD where range is certainly a consideration, I'm thinking of all the drow "cities" as the descriptions of those are certainly large enough to be well beyond the range of even siege equipment. But, I'm trying to think of how a bowstring would prevent disadvantage against an adjacent foe. Though such would certainly be useful, I'm not sure how that would come from a string. Magic of course, but by requiring a lesser draw distance or...? I think having to use charges to make the arrows magical helps to limit the power. Remember, this can later be added to a magical bow, and then this power wouldn't be needed anymore. Which I know is a concern of yours, and one reason I see to limit the string's power to charges, all part of limiting if needed.

Monday, 14th January, 2019

  • 12:17 AM - Aebir-Toril mentioned aco175 in post Class: The Golem Master [version 0.0.1]--request help reviewing--[draft incomplete]
    I like the concept. It feels like a wizard shell with a few changes. Maybe take a few things from artificer to help out. A few first impressions- I would do away with the free 50gp at first level and just give them a starter golem. Golems made of leaves and wood should be vulnerable to fire and not cold. Most of the feel has me coming back to just animating things and not making golems. I find that the golem template makes them resistant to non-magic weapons and a first level PC should just be able to animate something rather than make a golem. I also do not know how this crosses with the ranger and animal companions. Mostly I see using them for utility roleplaying, but you need to determine combat and it that makes them unbalanced. Thank you for your comments aco175, you've helped me in my developement of the rest of 0.0.1.

Saturday, 12th January, 2019

  • 11:09 PM - Quartz mentioned aco175 in post Forced March question
    For an upcoming adventure, I need to understand how to handle a 20-hour forced march spanning around 50 miles (80 km). I urge you to read what aco175 said. Jungle is serious stuff. It's not like your managed woods. You are not going to travel 50 miles through a jungle in 20 hours. 50 miles in 20 hours is tough going even on a road. Remember that your PCs are going to be carrying stuff. And the jungle is full of things looking for a meal. And in ToA, undead. So the PCs need to bypass the jungle somehow. Perhaps they find a river they can use (beware hippos and crocodiles) or an ancient road they can follow (you can use this for foreshadowing). And don't forget that you can fudge things in the PC's favour: there may be high winds which ground or slow the gargoyles but don't affect the PCs because they're protected by the jungle trees - until the winds blow one over creating an obstacle for the PCs. So the PCs may have more time than they think.

Friday, 11th January, 2019

  • 02:23 AM - CleverNickName mentioned aco175 in post Out Of Combat Action Surge Uses
    What FrogReaver and aco175 said. I'm sure that Action Surges can be used out of combat, they just aren't. A player won't normally want to "waste" the ability trying to force a door or climb over a wall or whatever, because they will want to hang on to that surge for whatever might be lurking behind it. I'm sure our DM could engineer a very specific situation that might force a player to use an action surge out of combat, but it hasn't happened yet. (Or if it has, we have found other ways around it. We're pretty stingy with our per-rest abilities.)

Tuesday, 18th December, 2018

  • 02:53 PM - TaranTheWanderer mentioned aco175 in post Houserules for tools
    ...mmed XGtE and would probably incorporate some of the uses but, once again, I'd remove tools-as-a-skill. 5ekyu Regarding uses, I was just thinking they'd lose a 'charge' on a 1- not every roll. But I like the idea of setbacks better. As you say, less tracking of resources. I'm not specifically trying to make Players track resources...I'm just brainstorming ideas. I just like the idea of needing to occasionally resupply. (rations, ammo etc...). Generally, I don't make players keep track unless they will be away from civilization for a long time and needing to track that stuff becomes part of the challenge to survive. Instead I just tell them to spend a few gold and say they've resupplied. Blue Alternately +/-2. It preserves getting advantage/disadvantage elsewhere, but it changes the max DC that can be gotten, which I'm not as fond of. You aren't fond of a straight +2? Maybe, instead, better tools just let you do things more efficiently. Kind of in line with what aco175 is saying. Drop the amount of time it takes to craft or pick a lock or whatever. Outside of adventuring, it lets you do more things with your down time - make more money - craft more stuff. While adventuring, things like picking locks a bit quicker could have a focus if you need to get that door open before the guard comes back - but it's pretty situational. I just mentioned #3 because I like the idea of training(proficiency) giving you more than a mathematical bonus. It opens options that were not possible before. It's one of the few things I miss from 3.5. But 3.5 focused that rule on knowledge checks (DC 10 being common knowledge and anything higher than that would only be known by people who had skill in the knowledge area) I'm not sure if it's worth finding a way to implement something like that, but I wanted to mention it.

Thursday, 15th November, 2018

  • 06:55 PM - maceo mentioned aco175 in post Request: Help with a fun monster to give to a DM
    Thank you Eltab, aco175, and Quickleaf! Those are all great ideas. The disguise part, the disruption of verbal spells, the Frightful Presence...all great. It gave me the idea reading your ideas of maybe adding a table for the PC to roll on with different results. Thanks again!

Monday, 13th August, 2018

  • 06:38 PM - Satyrn mentioned aco175 in post Work shoping CR (Very low magic world)
    thanks, you are giving me a lot to think about. . . . As far as the Eldritch Blast, that doesn't really feel 'dark power deal' to me...so I will keep chill touch as his main offensive attack (especially since I like him stopping PCs for healing). You're welcome. This is the fun part of this forum for me. Eldritch blast was just the first thing that popped into my head. Since chill touch pops into yours, it's the better choice by far. I have a third option, though: You could blend chill touch with eldritch blast quite simply. Just have the eldritch blasts deal cold damage and inflict the inability to heal. This gives Randy a ranged attack and the effect you want. Oh, and if you use @aco175's suggestion that some the damage Randy takes is actually taken by his summoned minions, you can keep him sickly and weak. I like giving my boss monsters ways to regain hit points in some way other than the standard healing spells and potions. This idea is one I'm stealing for use somewhere. Probably for a demon boss (which are roughly between CR 3-6) Here's my first draft: Conjure Meatshield (Recharge 5-6). As an bonus action, The Boss Demon conjures a Medium Demon Fodder, which appears at a spot of the boss demon's choice within 30'. Whenever the Boss Demon is hit, it chooses one of its conjured demon fodders to take the damage instead. The Boss Demon can have a maximum of 3 meatshields at any one time. (Medium Demon Fodder are CR 1. Later drafts might have me going with CR 1/2 Small Fodder, but the details aren't really important, because they can be changed every time I use the feature and I get the added benefit of the demons' features being unpredictable to the players )

Thursday, 26th July, 2018

  • 10:02 PM - TheCosmicKid mentioned aco175 in post Advantage vs. bonus?
    Advantage should be situational/magical effect. Not "always on" ability. If new race is better at something than default then proficiency/expertise represents that. Flat bonuses are rare in 5e as it breaks bounded accuracy. Starting proficiency/expertise gives you bonus from start while other races have to seek special training(cost to other class features) to match the specific aptidute of your design race. Not challenging you, just exploring these ideas - "Advantage should be situational, not 'always on' ": Seems reasonable, fits my intuitions and looks to be usually the way the game works. But there are a few oddities. aco175 brought up racial advantages to saves. I think that can be explained as a result of save proficiencies being fixed by class. So if a dwarf got proficiency to Con saves, that might overlap with his fighter or barbarian proficiency. But if it's advantage, they "stack". Not a problem with skill proficiencies, because they're not fixed: an elf can get Perception from her race and just pick something else from her class. But this doesn't explain why the kalashtar in this month's Unearthed Arcana gets advantage rather than proficiency with a skill. Or why the barbarian's Danger Sense grants advantage rather than proficiency with Dexterity saves. Flat bonuses: The real outlier here is the pass without trace spell. Also a couple of feats. What's up with those?

Wednesday, 20th June, 2018

  • 04:09 PM - akr71 mentioned aco175 in post Super Simple Armor
    ^ I like this solution aco175 It offers simplicity & customization at the same time.

Tuesday, 29th May, 2018

  • 09:12 PM - Skyscraper mentioned aco175 in post Optional Facing Rule: do you use it?
    Mouseferatu Facing a single foe: I guess it depends how you reprensent the usage of a reaction: maybe you opened up for an attack. I'm not trying to defend that, just seeing what it means to use a reaction. That said, I do not entirely disagree with you and @aco175, but I guess the facing rules that limits to a single reorientation per round with a reaction, aim to represent that if an enemy is surrounded by multiple enemies, it is difficult not to grant advantage to some of them. 1v1, you can elect to keep your reaction and give no advantage to the enemy; or use it and possibly give him that advantage. Getting your back to the wall then appears like a good solution - as it should be, intuitively - to facing any number of enemies and not allowing that advantage. To me, all this does not seem ludicrous or unrealistic.
  • 08:15 PM - Mouseferatu mentioned aco175 in post Optional Facing Rule: do you use it?
    It's also, frankly, unrealistic. I mean, not if you're facing multiple foes it's not. Then it's an issue. But facing a single foe? The ability to run around behind an enemy, who can't turn to face you because they've already spent their reaction, is--even for D&D's abstract combat system--ludicrous. It makes zero sense however you slice it. (And yes, I'm speaking not just from observation but personal experience, as I've done a little bit of swordplay, back in the day.) If I were to institute a facing rule--and I honestly don't think I ever would--it would only apply when facing multiple opponents from different angles. (Edit: Or basically what aco175 said while I was typing.)

Monday, 16th April, 2018

  • 04:56 PM - akr71 mentioned aco175 in post Intro D&D Adventure for a mixed group
    As aco175 said, some definite boundaries for new players so that they are not paralyzed by too many options. LMoP is great, but 2 of your players have played it and it is definitely not 1-shot material. The old tropes work well for new players. My go to is the characters are a bunch of strangers who just happen to be at a roadside inn at the same time. Something attacks and the innkeeper calls out for help "Are there no heroes here to protect the innocent?!" Usually, its a bunch of giant rats in the cellar - the inn was built on the ruins of something far older and the rats tunneled up from there. Once the rats have been dealt with the adventurers might ponder what secrets and treasures lurk below. The innkeeper fears for what else might be under the inn and will pay for the adventurers to investigate. What pushed the rats out of their usual den? What made them grow so large? Google will easily find you maps of an inn, a cellar and a dungeon.

Monday, 26th March, 2018

  • 07:17 PM - Satyrn mentioned aco175 in post Should D&D have more spells like Chromatic Orb ?
    There was an AMA or interview or something where the DnD team said that they didn't develop spells based on the number of resistances or immunities, it is more to do with theme than anything else. Even before I heard this, I was always of the opinion that spells should be reflavoured to fit a theme, a dragon sorcerer focused on acid should be able to choose an acid version of fireball, it shouldn't cause any real problems. Aye. I never even found 3e to be usefully balanced around damage types as @aco175 talks about, and there's no way I'd ever see 5e built like that. But I'd encourage a player reflavoring fireball with acid to make at least one more change to make it feel more distinct and be a better fit for a spell that deals acid damage. Like lightning bolt is a line of electricity instead of a blast of flame, I'd think the acid version might be called acid rain. Maybe it conjures a cloud that dumps acid on everything below it. Something more interesting than "acid ball," anyway.

Friday, 23rd February, 2018

  • 12:08 AM - Hawk Diesel mentioned aco175 in post D&D Summer School Course
    aco175 I think Paul3 is talking about an actual class rather than an extracurricular or after school group. I think if that were the case it would be a lot easier to run a more complex ruleset like 5e, since you would likely not have as many kids or need as much structure. But if its an actual class, it needs to have some structure, skill building, or other academic value through engagement in playing an RPG, rather than for the enjoyment or sake of playing.

Wednesday, 10th January, 2018

  • 02:21 PM - UKDFink mentioned aco175 in post Noob help for a tempest cleric
    Perfect - thanks CTurbo. Dont worry aco175 - I am embracing it - its was my first choice. Just so much info that I have a severe bout of analysis paralysis.


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Tuesday, 19th March, 2019

  • 10:16 AM - Ash Mantle quoted aco175 in post Ideas for a Worldwound (Demonic Invasion)
    Sounds like it could be fun. You need some cool ideas other than grand fights with demons and monsters. Maybe there is a castle that has never fallen to the demons, but now lies closed off after giving land to the enemy forces. Only a band of heroes can sneak in to deliver saving medicine, or sabotage the patrols on the road to make safe the good army to come back in. An enemy keep that never has fallen would work as well, but the PCs need to take it. An open no-mans-land between two large armies where each force is in a stalemate until someone can break through. A movable castle- a giant juggernaut construct on rollers flattening all in its way or a floating castle being pulled by giant beasts like in LotR. A prison where captured soldiers are turned into a undead or half-demon army to send back against the forces of good. Thanks heaps, dude. Yeah, other missions to break up the constant and grueling nature of the massive battles would definitely be something to introduce. And ...

Saturday, 16th March, 2019

  • 11:28 PM - CubicsRube quoted aco175 in post Playing with the Averages - A simplistic approach
    I have the players roll damage against their PCs. It frees me up to focus on other things and speeds play up as well. I haven't found problems with players being the one that kills their PC if it comes to that. I started doing that with Dungeon World and I will carry that across to all games wherever I can. The players feel like they have that extra bit of control over if their character goes down or not, it frees me up for other things, and it really signals how dangerous a foe is. The players recognise even if they roll well for that hit, they got lucky. I find it ramps up the tension.

Thursday, 14th March, 2019

  • 03:38 PM - Blue quoted aco175 in post Describing is Seeing (and more)
    The door creaks open revealing a well-lit room ... This is actually a point I always try to do and my players have been very enthusiastic about - always include other senses besides sight. Great verisimilitude.

Wednesday, 13th March, 2019

  • 03:40 AM - Demetrios1453 quoted aco175 in post Sneak Peek At Ghosts of Saltmarsh Maps
    How come the ocean is on the wrong side to be Sword Coast. :) Outside the fact that, as others have mentioned, it's setting agnostic, it could be placed on the Sword Coast on a bay or estuary. After all, Baldur's Gate's shore is on the south side of the city as well, and it's on the Sword Coast, just on the north bank of a river estuary...

Tuesday, 12th March, 2019

  • 02:18 PM - Rhineglade quoted aco175 in post Sneak Peek At Ghosts of Saltmarsh Maps
    How come the ocean is on the wrong side to be Sword Coast. :) Probably because the original was set in the World of Greyhawk located in southern Keoland along the coast of the Azure Sea. ;)

Monday, 11th March, 2019


Sunday, 10th March, 2019

  • 11:26 PM - rgoodbb quoted aco175 in post Designing a one-shot session
    I have done a one-shot where the PCs are first level and I have already leveled the PC to 2nd level on the back of the sheet. I hand out the sheets like an old convention and start playing. I also make sure the PCs have a paragraph on how the PC acts to let the players who are new know it is ok to talk and act different from how they would normally. I like to get some cool items to give out early in the adventure to let the players get some magic to help. I also have some scrolls and potions to help make them feel powerful. The main point is to make the players want to come back. I agree with iserith in having a couple groups in the same location makes the site better. An old tomb complex or abandoned set of mines can hold goblins and bandits. The bandits could help, but they also could be combatants. Adding another element of NPC's could be really interesting or really confusing. I will certainly think upon it. It might be something I add on a whim now I have the idea. I also li...
  • 12:02 AM - lotuseater quoted aco175 in post Command: Flee
    One thing I was just thinking is how many commands would a PC know in other languages. Since there is only one common language, would PCs know other language commands, or should they only know what they have listed as languages they are fluent in. I was thinking how many other languages I can say 'hello' or 'good-bye' in thought that if I could cast command that I would as least want to know how to say 'flee' in goblin, orc, and maybe giant. I guess this would be a DM thing or maybe making a check. Not sure on the check in that if the PC makes one and then fails against the next goblin. You could say that it is a inflection think or not pronouncing right the 2nd time, so I guess it could work. Along the same lines, other languages might have different types of words. Think of german, with multiple words condensed into one extremely long word. Perhaps Sylvan has a single word that means "Give up all your possessions and go live in a tree for a century." Who knows what kind of funky...

Saturday, 9th March, 2019

  • 06:01 PM - Cap'n Kobold quoted aco175 in post Command: Flee
    One thing I was just thinking is how many commands would a PC know in other languages. Since there is only one common language, would PCs know other language commands, or should they only know what they have listed as languages they are fluent in. I was thinking how many other languages I can say 'hello' or 'good-bye' in thought that if I could cast command that I would as least want to know how to say 'flee' in goblin, orc, and maybe giant. I guess this would be a DM thing or maybe making a check. Not sure on the check in that if the PC makes one and then fails against the next goblin. You could say that it is a inflection think or not pronouncing right the 2nd time, so I guess it could work. If the PC invested character resources in knowing more than just the default languages, they most definitely would get to issue valid Commands to creatures who understand languages that they are proficient in.

Thursday, 7th March, 2019

  • 02:14 PM - Nebulous quoted aco175 in post Monsters struggling to hit players? Common?
    Numbers affect how often monsters hit. 5 goblins are not much of a threat for 5th level PCs, but make that number 15 and that is a tough fight. Also, if the monsters can gain advantage on attacks it helps. Flanking optional rules are not for everyone so you can look at other methods. They can be blessed like the PCs for the additional 1d4 to attacks. You can also look at playing without feats, but that is not for everyone either. With respect, not even 15 goblins is a high threat for a party of 5th level characters. A single fireball spell can instantly kill however many goblins you can pack into a 40 foot diameter. Now, if you have 8 goblins surrounding your wizard and hacking away, that's another matter. But in general, they're going to die so fast that it probably won't be an issue. Anyway, in regards to the OP, yes, PC Armor Class is generally much better than any monster. And many monsters at higher levels pack WAY less of a punch than you would expect them to. The n...
  • 12:40 AM - Aebir-Toril quoted aco175 in post Help with homebrew world races
    This would be hard for me since I find most of the new races I see as not needed and rather silly. I would go to the players to get ideas on what they are thinking if they do not want PHB stuff or refluffed traits on a new name. I see many races on DMsGuild from otterfolk, giraffefolk, and space crystals. Maybe some of this can help. True, it can be difficult to find innovative and attractive ideas for novel races without devolving into anthropomorphic animals or humans made of crystals, lava, or rock. I've found that most of the best fantasy races are those that are extremely altered Humans, just alien enough to seem completely foreign, and just familiar enough to be more understandable than psionic space crystals who are immortal, omniscient, and telekinetically-inclined.

Wednesday, 6th March, 2019

  • 11:47 PM - Johnny3D3D quoted aco175 in post Monsters struggling to hit players? Common?
    Numbers affect how often monsters hit. 5 goblins are not much of a threat for 5th level PCs, but make that number 15 and that is a tough fight. Also, if the monsters can gain advantage on attacks it helps. Flanking optional rules are not for everyone so you can look at other methods. They can be blessed like the PCs for the additional 1d4 to attacks. You can also look at playing without feats, but that is not for everyone either. I suspect that playing without feats would feel somewhat shallow to the group, but that's something to keep in mind. (Though, I question if they really matter with how few most classes receive.) The current group is using flanking rules. That does help somewhat, but it also makes the PCs a lot stronger. It's hard (for me) to tell at this point if it helps overall or not.
  • 08:05 PM - Saelorn quoted aco175 in post Permanency
    To make something actually permanent requires casting for a whole year, or 365 astral diamonds, or 3.65 million GP. Looks like I need a Kickstarter disguised as a 22 minute action adventure.You only need to spend the diamond on the last casting, where you make it permanent. The previous castings use the standard rules for expensive material components, where it isn't consumed unless specified.

Thursday, 28th February, 2019

  • 04:37 AM - DMMike quoted aco175 in post Backgrounds: Use 'Em or Lose 'Em?
    I have enough playing time to come up with some of this by myself, but the added tables allow me to get there faster, not to mention would help new players greatly. This is what backgrounds are to me. I don't need tables to come up with a character, but some people do. Or if I'll just play anything, I can roll and find out what that anything is. Backgrounds are pretty easy to ignore too, if you're more of a roll-player. So I actually like them in 5e. They're more interesting and less controversial than alignment. I'd like to see 6e introduce some optional rules to go with them, beyond Play One, Get Inspiration.

Tuesday, 26th February, 2019


Monday, 25th February, 2019

  • 08:27 PM - dnd4vr quoted aco175 in post Sneak attacking undead and constructs seems wrong
    Again, so much to respond to! I LOVE IT! :) I see this a lot -- evaluating how 5e works through the lens of previous editions. I think this is a mistake, namely trying to recreate elements of previous mechanics within 5e. The reason for this is that 5e is a different game altogether. Yes, it says D&D, and it has a huge amount of similarities, but, under the hood, the mechanical engine is quite different and how it approaches design goals is quite different. Firstly, rogues in editions prior to 3.x were not martial classes. They did poor damage and were not super useful in fights as rogues. You could play an effective rogue, but that wasn't by applying martial skill. 3.x started changing that, and 4e completed the shift to make rogues competent in the martial realm while still focusing on the other pillars of play. In 5e, the rogue is meant to be a competent martial asset, and it is. It is not, however, dominant in that field, falling behind the other martial classes but still r...
  • 02:26 AM - Greenstone.Walker quoted aco175 in post What are the most interesting bits of D&D/RPG Jargon?
    I fought the BBEG and found the McGruffin. Was the BBEG Hans Gruber?

Monday, 18th February, 2019


Saturday, 16th February, 2019

  • 06:54 PM - doctorbadwolf quoted aco175 in post Variants/Subclass for a DPR Rogue
    Isn't that just a fighter? When you talk about a melee combatant with no magic or rage who doesn't use stealth or disguise and is stronger and more brutal than a regular rogue, I'm not really sure why you think that's not covered by a fighter. Did you mention any of that when you described what the 'thug' archetype does? No, you said that he hits harder and avoids jumping out the dark or putting on disguises. Right, a subclass that doesnít rely on stealth for doing more damage than non-damage-focused subclasses of the class. That isnít the same thing as not using stealth. Seriously, did you read your own post about the supposedly missing 'thug' that I was responding to? I quoted it directly when I asked the question so even if you forgot what you said it was right there for reference. No idea why you're so absurdly hostile at someone asking you a simple question about something you posted, but good luck getting useful answers if you're going to go doucheomatic at people who try to...
  • 04:47 PM - UngeheuerLich quoted aco175 in post Variants/Subclass for a DPR Rogue
    I find that playing with the flanking rules solves most of this. It allows the thief to SA more often and engage in melee better since he can move through the battlefield using the other powers. If you think flanking makes the fighter too powerful by allowing them to gain advantage to attacks, just give it to the thief. The main problem with a more melee thief is their HP, but being able to disengage and take half damage at 5th level helps. another idea could be just adding the feint action which is using a bonus action on your turn to get advantage. Something everyone can do. It is just a few lines in the DMG as option.


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