View Profile: Beleriphon - Morrus' Unofficial Tabletop RPG News
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Driftglobe, what am I missing? Tuesday, 12th June, 2018 12:13 AM

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Wednesday, 9th January, 2019


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Thursday, 30th August, 2018


Thursday, 26th April, 2018


Wednesday, 20th December, 2017

  • 03:52 AM - QuietBrowser quoted Beleriphon in post Seeking Help/Critique on a Setting
    I think its an interesting take on a group of characters. I'd actually not worry about it a whole bunch, I don't think its insensitive, but then I'm hardly the kind of person that needs to worry about such things. I'd suggest that you emphasize these creatures aren't human and rely more on rabbits as your inspiration to make sure that its intentionally setup the way you want. As it stands all you're doing is saying here's how a homosexual or transsexual character would be viewed by haffuns. They don't think it is bad, they just don't understand the nuances of such things. Thank you for the reassurance. Well... I really don't know what to do now. I was hoping for more commentary on the draft gods, especially the newly revised Haffuns - should I edit that back into that prior post? - but in lieu of that... I don't know what to focus my development skills on now. Any suggestions, anons? Races you want to hear more on? Regions of the world? I've got so much I could work on I can't pick a target to...

Monday, 18th December, 2017

  • 09:50 PM - QuietBrowser quoted Beleriphon in post Seeking Help/Critique on a Setting
    I like that one quite a bit, perhaps a jolly fellow not unlike Santa Claus. I'd make sure to include a dotting and protective father aspect as well. One prays to Mother for a safe childbirth, and many children, but you ask Father to wreck holy vengeance is somebody hurts your child. Ooh, that's a really good idea! I won't comment on the resemblance to a certain other vengeful bunny character of animated media, but it really does fit with his role in the pantheon. Hmm... maybe I've just got Zootopia on the mind, but, what if the "protector role" is divvied up between two gods? Father is basically the "Vengeance God"; when you are hurt, he will wreak a terrible punishment upon the perpetrators, but one of his daughters is the "War God", the champion of the haffun's warriors (such as they are) and the patron of their militias? She's not as powerful as her mother, but every haffun motivated to found, organize or participate in the militia prays to her for the courage, strength and skill to do their ...

Saturday, 16th December, 2017

  • 01:21 PM - Cap'n Kobold quoted Beleriphon in post Seeking Help/Critique on a Setting
    Regardless, my big problem is that... I don't know how to design gods. I don't know where to start figuring out the details. Any suggestions? First question: Do you want gods? You don't need to have gods: maybe clerics are empowered by the faith of their communities. Maybe they follow philosophies. Maybe Clerics are a very new phenomena and are able to draw power from the netherstorm by grounding themselves in the world and the people around them. Finally, the pantheons: I know that I want one for the Republic, one for the Haffuns, one for the Hobgoblins and one for the Hutaakans and Gnolls. I can see the Haffun pantheon being small, and perhaps it's also connected with the Republic pantheon - that is, they may worship "Old Gods" but also worship the Republic pantheon, and/or the Haffun gods may be honored by other members of the Republic as well. Likewise, the Gnolls may have some gods of their own that are independent of the dark gods worshipped by their Hutaakan masters. Do they all n...

Thursday, 14th December, 2017

  • 12:21 PM - QuietBrowser quoted Beleriphon in post Seeking Help/Critique on a Setting
    Try thecbg.org for another place to post campaign settings for critique. I am too sick today to read your stuff, but maybe tomorrow... Really appreciate the comment; it's just so helpful to talk about this stuff with people who "get it". On Sun-elves and the decaying technology, what if the ancient stuff was derived from an element that doesn't exist in the mortal world, but only in the Feywild? That way ancient technology can be maintained, but no new ones can be built. Imagine a world with nuclear bombs, but no particle accelerators and our ability to build them have been lost. We can maintain the current bombs, because they are relatively simple machines, but there is no way we could make more without weapon's grade plutonium or enriched uranium. Even if somebody knew that's what we needed, they couldn't make more of it. Huh... you know what, I hadn't considered that. That's actually a really awesome idea! Thank you so much - that makes so much sense! It even gives the Moon Elves some more ...

Tuesday, 12th December, 2017

  • 01:15 PM - Marandahir quoted Beleriphon in post The Journey To...North America, Part One
    Interesting. Any info about where the boats originated from? That would put the indigenous people of North America in the same boat (no pun intended) as Polynesians and indigenous Australians. Or are we talking like travelling by boat along and around the Beringia land bridge? Not quite the same boat. Different wave of migration through Asia. People made it to Australia by 45 KYA. What we're learning is that at the times when we thought people were walking across Beringia, it wasn't walkable that was always around 12.6 KYA. Now we have evidencde that the Clovis culture was there 13 KYA and Pre-Clovis Peoples arrived 14.7 KYA or even earlier (possibly even as early as as 18 KYA). This is long after the journey to Australia, but still long before the Great Polynesian Migrations, which happened 8 KYA from South China to Taiwan, then around 3 KYA from there to the western edges of Micronesia and Melanesia, and then didn't pick back up again until around 1.3 KYA, at which point they populated all...

Monday, 11th December, 2017

  • 08:49 PM - Dire Bare quoted Beleriphon in post The Journey To...North America, Part One
    Interesting. Any info about where the boats originated from? That would put the indigenous people of North America in the same boat (no pun intended) as Polynesians and indigenous Australians. Or are we talking like travelling by boat along and around the Beringia land bridge? It's been a while since I've studied it, so theories may have been updated and/or my memory might have gone soft . . . but I believe the idea is that the original immigrants to North America traveled along the Alaskan and Canadian coastline from Asia, essentially the same route as the land-bridge theory, but coastal travel rather than overland travel. In a fantasy version of aboriginal America, you could have the ancestors come either way, both routes, or something more fantastical inspired from myth.

Sunday, 30th April, 2017

  • 08:31 AM - S'mon quoted Beleriphon in post Is D&D becoming TOO popular (More DMs Needed)?
    The biggest issue is the books are terrible at explaining how to be a DM. The DMG is a great book, tons of good advice, if you know what you're doing at least in general. What we really need is a solid text book of step by step here's how to DM/GM a roleplaying game. Even the D&D for Dummies book (which is actually pretty good) is more what I'm talking about. The current model seems to be know somebody that already plays and learn from them. What I'm talking about it something that works on the basis that the person has no idea about D&D other than they want to try it and their willing to shell out some cash to give it a go, but need more than a starter kit. They need in depth direction to really get the idea of what being the GM of a roleplaying game is all about. It doesn't need "in depth" instruction, quite the reverse I think. I learned from "Fighting Fantasy: The Introductory RPG", just a short paperback book. Millions learned from Moldvay Basic or Mentzer Basic, which do a fantasti...
  • 05:17 AM - robus quoted Beleriphon in post Is D&D becoming TOO popular (More DMs Needed)?
    The biggest issue is the books are terrible at explaining how to be a DM. The DMG is a great book, tons of good advice, if you know what you're doing at least in general. What we really need is a solid text book of step by step here's how to DM/GM a roleplaying game. Even the D&D for Dummies book (which is actually pretty good) is more what I'm talking about. The current model seems to be know somebody that already plays and learn from them. What I'm talking about it something that works on the basis that the person has no idea about D&D other than they want to try it and their willing to shell out some cash to give it a go, but need more than a starter kit. They need in depth direction to really get the idea of what being the GM of a roleplaying game is all about. The current starter set is terrible as a teaching tool. The DM is thrown straight in the deep end. WotC should make an annotated starter adventure featuring possible player declarations and how they might be adjudicated. Basically sp...

Sunday, 16th April, 2017

  • 10:04 PM - Morrus quoted Beleriphon in post How long is a long time ago, and how far is far, far away?
    I don't doubt that. I am curious though what's the farthest you've ever been without finding a petrol station in Europe? Or a town? I think that's the kind of thing that gets these sorts of comments, more than literal distance. Europe is certainly more densely populated, I'll give you that. We've filled it up!
  • 09:25 PM - Morrus quoted Beleriphon in post How long is a long time ago, and how far is far, far away?
    My point was more that as a resident in Europe you can travel pretty quickly country to country, and in fact travel through multiple nations in the same distance it would take me to get through the Unite States. It gives a different sense of scale when you drive through the United States for 3000km and its the same country, versus driving 3000km across Europe. Things seem farther apart when you start crossing national borders compared to just driving across the same nation with the same language and the same road signs. I don't think invisible lines affect your sense of scale unless you make them. It's not like truck drivers don't make those multi-country journeys regularly. All that matters is how far you're driving. Nobody's saying that the US isn't physically large. Just that our minds aren't "boggled" by its size, as folks keep telling us they are. We're fully cognizant of it!
  • 12:15 AM - Morrus quoted Beleriphon in post How long is a long time ago, and how far is far, far away?
    I think the biggest thing with travel in the UK and EU in general versus North America is the sheer size of the highway network. I haven't driven in the UK so I'll leave that to Morrus to describe, but I wanted to go on a trip from the south all the way to north and do it in a car its going to take a few days. If want to drive from Vancouver to Prince Edward Island (there's a bridge!) then I'm doing that in no less than five days if there's is somebody to drive 24 hours a day. If I were to stop to sight see, or sleep, it would take around 2 weeks. A quick comparison to travel between countries: Berlin to Rome according to Google Maps is about 1500km, that travels through three countries total. Ottawa to Mexico City on the other hand is 4500km and also includes three countries worth of travel, its also a 7.5hour flight. That's why people tend to comment on how far away things are in North American compared to Europe. Even cities are laid out differently, since its often faster to get on a control...

Wednesday, 12th April, 2017

  • 07:32 PM - Celebrim quoted Beleriphon in post We're Finally Mainstream! Now What?
    No, but they are participating in "football" in the same way one participates by watching the Superbowl. When I watch the Superbowl, I am not participating in football. I gain no experience in football by watching the Superbowl, and at most will develop only a cursory knowledge of the game which will be difficult or impossible to capitalize on. No NFL team is going to hire you to play football, based on the fact you've watched the game play. Seriously, have you ever played football? I assure you that watching a game is not the same as participating in one. By defining your categories of playing D&D as only participate in the TTRPG version you're throwing up those fences... Throwing up fences?? Look, this isn't about people's feelings on the subject. I don't care how excluded anyone feels when they are told that having watched a game of football by no means equates to having played a game of football. Your feelings of exclusion in that regard because you can't deal with obvious fac...

Thursday, 6th April, 2017

  • 09:57 PM - Greenmtn quoted Beleriphon in post 5e Planescape
    You mean where he does that thing that requires an eternity to try and undo? The first incarnation's crime that no matter what cannot unstain his soul? That would make an interesting game. Yeah. Or dealing with one of his evil incarnates. Stay alive and foil his plots long enough to figure out how to make him mortal and kill him. Or trap him somehow. I just thinl he would make a great bad guy.

Monday, 3rd April, 2017

  • 01:25 AM - Greenmtn quoted Beleriphon in post 5e Planescape
    Counts as good or evil for the purposes of negating resistances as necessary. So you have a Baatorian Green Steel dagger, it counts as magical for the purposes of overcoming resistances or affecting vulnerabilities. I like both of those. You're evil you know that right? I do try. :) If the DM isn't at least a little evil, especially when you are in hell, it's no fun. One of my crowning achievements as a DM (From my point of view) came from that adventure as the party actually started planning a trip back to help get an NPC I created out of there.

Friday, 24th March, 2017


Monday, 13th March, 2017

  • 04:46 PM - iwarrior-poet quoted Beleriphon in post Beyond the Digital Curse
    Despite the clunkiness of that program, it did work pretty dang well. Possibly, but I got burned pretty badly by CMP and by extension, WotC. I bought virtually every (PCGen) 3/3.5 dataset CMP had to offer largely on the promise that these datasets would also be applicable for CMP's new digital aide---Role Playing Foundry (RPF). However, RPF was horrifically delayed and eventually WoTC pulled the rights back from CMP. RPF never happened. Of course, I could still use these datasets for PCGen---but I have found PCGen to be about as much fun as MS-DOS. (if you don't know, look it up). Further, I am convinced that if CMP had their stuff together, they would have been awarded the contract for 4e and subsequent digital aide attempts might not have dragged us all through the muck. Instead, D&D players are still waiting for a worthy digital aide that really should have been part of the game for at least the last 10-15 years.
  • 03:43 PM - Morrus quoted Beleriphon in post Alternate economy
    In part its capitalist, otherwise why have colonies and manufacturing? You have manufacturing so you don't have to sleep in a cave eating food you hunted yourself. That doesn't require capitalism though. The way I see that replicator idea is that the economy is driven by artists, designers, and creators. The product of your mind has value, but the actual physical objects don't. So you create something, and license the pattern.


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