View Profile: Beleriphon - Morrus' Unofficial Tabletop RPG News
  • Beleriphon's Avatar
    Saturday, 18th May, 2019, 07:14 PM
    I know Drafwarc and Slraem. Good guys, handy with a fireball spell.
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  • Beleriphon's Avatar
    Thursday, 16th May, 2019, 08:37 PM
    Beleriphon replied to Firearms
    Having played games with guys that work in the mining industry, I know what somebody with demolition skills can do. I've never been so convinced a half dozen stick of dynamite can take down a castle. Very true, I don't consider a fort to much of an issue, and its not like the idea of explosives to blow things apart it new. Sure a blackpowder grenade isn't going to do the same to a wall as...
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  • Beleriphon's Avatar
    Thursday, 16th May, 2019, 06:37 PM
    Beleriphon replied to Firearms
    That only happens if the explosion takes place in the powder magazine, which was usually deep inside a fort to prevent accidentally lighting it off during a battle. If it was though, it would blow a hole in the walls. However, just setting a keg of powder off on top of a wall wouldn't actually do that much damage because all of the pressure just goes up into the air. Even modern high explosives...
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  • Beleriphon's Avatar
    Wednesday, 15th May, 2019, 07:07 PM
    Beleriphon replied to Firearms
    Well drilled infantry could fire four to five times per minute, for the sake of game play once every six seconds isn't crazy.
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  • Beleriphon's Avatar
    Wednesday, 15th May, 2019, 05:06 PM
    The line of reasoning makes sense. Sticking with a place works as it make it clear through our cultural associations what we're talking about. Olympians means the Hellenistic gods of classical Greece. So Zeus, Hades, Aphrodite, and the rest. They don't literally have to reside on Olympus in myth to know what I mean when I say that. Same for Norse myth, Asgard is an important place in the myths...
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  • Beleriphon's Avatar
    Tuesday, 14th May, 2019, 06:49 PM
    While there are probably others, the D&D fantasy-historical pantheons that still need names from the 2e Legends and Lore and On Hallowed Ground are the following (listed by the names they gave them): American Indian Aztec Babylonian Celtic Finnish Indian Japanese Sumerian
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  • Beleriphon's Avatar
    Thursday, 9th May, 2019, 02:13 AM
    Daniel Horne -- 21 Keith Parkinson -- 21 Jeff Easley -- 20 Larry Elmore -- 22 + 1 = 24 Lets be honest, this one is probably going to win. Clyde Caldwell -- 19 Erol Otus -- 18 Wayne Reynolds -- 10-2=8 No, no, no, no, no. No. Todd Lockwood -- 19 Tyler Jacobson -- 20 David Trampier -- 22
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  • Beleriphon's Avatar
    Tuesday, 7th May, 2019, 10:24 PM
    I got a big poster sized map of Faerun done on a heavy outdoor vinyl sign sheeting for under $20 Canadian. Turned out pretty decent quality, a little fuzzy in spots but its near indestructible and I can use dry erase markers on it with impunity. For the price I could have gone up to 60x60, it just requires a super high resolution image to start. I recommend at least 1200 DPI or higher. I...
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  • Beleriphon's Avatar
    Tuesday, 7th May, 2019, 07:11 PM
    Daniel Horne--20 Keith Parkinson--21 Jeff Easley--20 Larry Elmore--22 Clyde Caldwell--18 Erol Otus--20 Wayne Reynolds--18-2=1 Oh gawds, those feet. Todd Lockwood--19+1=20 I like Lockwood, his art style isn't goofy, but leans towards the fantastic while retaining an edge of reality. Tyler Jacobson--20 David Trampier--20
    220 replies | 5795 view(s)
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  • Beleriphon's Avatar
    Tuesday, 7th May, 2019, 02:09 AM
    Think the other thing that can be helpful with the ranger is if they make an attack on a creature that their animal companion is also attacking, the animal can make an attack using the ranger's bonus action. Rangers otherwise don't have a lot of uses for the bonus action every combat round, so that still means the ranger is sinking actions, and the animal gets more useful.
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  • Beleriphon's Avatar
    Thursday, 2nd May, 2019, 04:21 AM
    babybestiary.com Already done.
    33 replies | 1004 view(s)
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  • Beleriphon's Avatar
    Sunday, 28th April, 2019, 08:09 PM
    Its part of the weirdness that produced a 20th level commoner classed character in Sharn: City of Towers. I think they kind of bodged things by giving the character the minimum possible hit-die result from levels 2 through 20, but it still had like 40+ hit points. In a lot of way it makes sense in 3.x D&D where the rules simulate the world to a large degree (at least in so far as the PC...
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Thursday, 16th May, 2019

  • 06:48 PM - Celebrim quoted Beleriphon in post Firearms
    That only happens if the explosion takes place in the powder magazine, which was usually deep inside a fort to prevent accidentally lighting it off during a battle. If it was though, it would blow a hole in the walls. However, just setting a keg of powder off on top of a wall wouldn't actually do that much damage because all of the pressure just goes up into the air. Even modern high explosives wouldn't do much if you just strapped hunk of C4 to the side of a star fort set it off. While I agree with the science, now you are banking on the players in your game not being conversant in these matters and lacking basic demolition skills. The point I'm trying to make is that RPG combats tend to be based on a notion of fairness, and there is a general agreement to avoid dwelling on deaths that would be unfair. Primitive firearms are pretty easy to balance in combat with melee weapons or even magic. The biggest problem you have is that lethality is increased at low levels, particularly with respe...
  • 01:02 AM - David Howery quoted Beleriphon in post Firearms
    Well drilled infantry could fire four to five times per minute, for the sake of game play once every six seconds isn't crazy. IIRC, that rate of fire was for unaimed volley fire, not accurate shooting. But I don't want to get too technical in the game, so for 1E/2E, 'load and fire once a round' is reasonable. In 5E? Not all that familiar with it, but 'spend one full round loading' seems like it would work. I wouldn't want to bog the rules down with too much detail...

Thursday, 25th April, 2019

  • 01:27 PM - dnd4vr quoted Beleriphon in post Crafting Items - Expert Craftsman vs Adventurers
    In the Ye Olde Archeree Conteste from Robin Hood the idea was that the archers shot at progressively more distant targets. So by the end only Robin could split an arrow thus achieving a more perfect bulleye than his competitor. In the same scenario for the contest between Bob and Tim, at a certain point Bob is better, he's not rolling his to-hit with disadvantage if he has Sharp Shooter. That said, years of experience can only take you so far for anything related to combat. Despite what a kung-fu movie would have us believe at a certain point those years of experience make you slower and weaker. Always bet on the bigger combatant when skill is equal. There's a good reason a flyweight boxer doesn't fight a heavyweight boxer. All true, the chance of Tim winning a contest of multiple shots diminishes drastically with more and more attempts, and as I said before things like SS can make a difference. But I am talking about the odds of both hitting on a single shot. Bob is only 10% more likely...

Wednesday, 24th April, 2019


Thursday, 30th August, 2018


Thursday, 26th April, 2018


Wednesday, 20th December, 2017

  • 03:52 AM - QuietBrowser quoted Beleriphon in post Seeking Help/Critique on a Setting
    I think its an interesting take on a group of characters. I'd actually not worry about it a whole bunch, I don't think its insensitive, but then I'm hardly the kind of person that needs to worry about such things. I'd suggest that you emphasize these creatures aren't human and rely more on rabbits as your inspiration to make sure that its intentionally setup the way you want. As it stands all you're doing is saying here's how a homosexual or transsexual character would be viewed by haffuns. They don't think it is bad, they just don't understand the nuances of such things. Thank you for the reassurance. Well... I really don't know what to do now. I was hoping for more commentary on the draft gods, especially the newly revised Haffuns - should I edit that back into that prior post? - but in lieu of that... I don't know what to focus my development skills on now. Any suggestions, anons? Races you want to hear more on? Regions of the world? I've got so much I could work on I can't pick a target to...

Monday, 18th December, 2017

  • 09:50 PM - QuietBrowser quoted Beleriphon in post Seeking Help/Critique on a Setting
    I like that one quite a bit, perhaps a jolly fellow not unlike Santa Claus. I'd make sure to include a dotting and protective father aspect as well. One prays to Mother for a safe childbirth, and many children, but you ask Father to wreck holy vengeance is somebody hurts your child. Ooh, that's a really good idea! I won't comment on the resemblance to a certain other vengeful bunny character of animated media, but it really does fit with his role in the pantheon. Hmm... maybe I've just got Zootopia on the mind, but, what if the "protector role" is divvied up between two gods? Father is basically the "Vengeance God"; when you are hurt, he will wreak a terrible punishment upon the perpetrators, but one of his daughters is the "War God", the champion of the haffun's warriors (such as they are) and the patron of their militias? She's not as powerful as her mother, but every haffun motivated to found, organize or participate in the militia prays to her for the courage, strength and skill to do their ...

Saturday, 16th December, 2017

  • 01:21 PM - Cap'n Kobold quoted Beleriphon in post Seeking Help/Critique on a Setting
    Regardless, my big problem is that... I don't know how to design gods. I don't know where to start figuring out the details. Any suggestions? First question: Do you want gods? You don't need to have gods: maybe clerics are empowered by the faith of their communities. Maybe they follow philosophies. Maybe Clerics are a very new phenomena and are able to draw power from the netherstorm by grounding themselves in the world and the people around them. Finally, the pantheons: I know that I want one for the Republic, one for the Haffuns, one for the Hobgoblins and one for the Hutaakans and Gnolls. I can see the Haffun pantheon being small, and perhaps it's also connected with the Republic pantheon - that is, they may worship "Old Gods" but also worship the Republic pantheon, and/or the Haffun gods may be honored by other members of the Republic as well. Likewise, the Gnolls may have some gods of their own that are independent of the dark gods worshipped by their Hutaakan masters. Do they all n...

Thursday, 14th December, 2017

  • 12:21 PM - QuietBrowser quoted Beleriphon in post Seeking Help/Critique on a Setting
    Try thecbg.org for another place to post campaign settings for critique. I am too sick today to read your stuff, but maybe tomorrow... Really appreciate the comment; it's just so helpful to talk about this stuff with people who "get it". On Sun-elves and the decaying technology, what if the ancient stuff was derived from an element that doesn't exist in the mortal world, but only in the Feywild? That way ancient technology can be maintained, but no new ones can be built. Imagine a world with nuclear bombs, but no particle accelerators and our ability to build them have been lost. We can maintain the current bombs, because they are relatively simple machines, but there is no way we could make more without weapon's grade plutonium or enriched uranium. Even if somebody knew that's what we needed, they couldn't make more of it. Huh... you know what, I hadn't considered that. That's actually a really awesome idea! Thank you so much - that makes so much sense! It even gives the Moon Elves some more ...

Tuesday, 12th December, 2017

  • 01:15 PM - Marandahir quoted Beleriphon in post The Journey To...North America, Part One
    Interesting. Any info about where the boats originated from? That would put the indigenous people of North America in the same boat (no pun intended) as Polynesians and indigenous Australians. Or are we talking like travelling by boat along and around the Beringia land bridge? Not quite the same boat. Different wave of migration through Asia. People made it to Australia by 45 KYA. What we're learning is that at the times when we thought people were walking across Beringia, it wasn't walkable – that was always around 12.6 KYA. Now we have evidencde that the Clovis culture was there 13 KYA and Pre-Clovis Peoples arrived 14.7 KYA or even earlier (possibly even as early as as 18 KYA). This is long after the journey to Australia, but still long before the Great Polynesian Migrations, which happened 8 KYA from South China to Taiwan, then around 3 KYA from there to the western edges of Micronesia and Melanesia, and then didn't pick back up again until around 1.3 KYA, at which point they populated all...

Monday, 11th December, 2017

  • 08:49 PM - Dire Bare quoted Beleriphon in post The Journey To...North America, Part One
    Interesting. Any info about where the boats originated from? That would put the indigenous people of North America in the same boat (no pun intended) as Polynesians and indigenous Australians. Or are we talking like travelling by boat along and around the Beringia land bridge? It's been a while since I've studied it, so theories may have been updated and/or my memory might have gone soft . . . but I believe the idea is that the original immigrants to North America traveled along the Alaskan and Canadian coastline from Asia, essentially the same route as the land-bridge theory, but coastal travel rather than overland travel. In a fantasy version of aboriginal America, you could have the ancestors come either way, both routes, or something more fantastical inspired from myth.

Sunday, 30th April, 2017

  • 08:31 AM - S'mon quoted Beleriphon in post Is D&D becoming TOO popular (More DMs Needed)?
    The biggest issue is the books are terrible at explaining how to be a DM. The DMG is a great book, tons of good advice, if you know what you're doing at least in general. What we really need is a solid text book of step by step here's how to DM/GM a roleplaying game. Even the D&D for Dummies book (which is actually pretty good) is more what I'm talking about. The current model seems to be know somebody that already plays and learn from them. What I'm talking about it something that works on the basis that the person has no idea about D&D other than they want to try it and their willing to shell out some cash to give it a go, but need more than a starter kit. They need in depth direction to really get the idea of what being the GM of a roleplaying game is all about. It doesn't need "in depth" instruction, quite the reverse I think. I learned from "Fighting Fantasy: The Introductory RPG", just a short paperback book. Millions learned from Moldvay Basic or Mentzer Basic, which do a fantasti...
  • 05:17 AM - robus quoted Beleriphon in post Is D&D becoming TOO popular (More DMs Needed)?
    The biggest issue is the books are terrible at explaining how to be a DM. The DMG is a great book, tons of good advice, if you know what you're doing at least in general. What we really need is a solid text book of step by step here's how to DM/GM a roleplaying game. Even the D&D for Dummies book (which is actually pretty good) is more what I'm talking about. The current model seems to be know somebody that already plays and learn from them. What I'm talking about it something that works on the basis that the person has no idea about D&D other than they want to try it and their willing to shell out some cash to give it a go, but need more than a starter kit. They need in depth direction to really get the idea of what being the GM of a roleplaying game is all about. The current starter set is terrible as a teaching tool. The DM is thrown straight in the deep end. WotC should make an annotated starter adventure featuring possible player declarations and how they might be adjudicated. Basically sp...

Sunday, 16th April, 2017

  • 10:04 PM - Morrus quoted Beleriphon in post How long is a long time ago, and how far is far, far away?
    I don't doubt that. I am curious though what's the farthest you've ever been without finding a petrol station in Europe? Or a town? I think that's the kind of thing that gets these sorts of comments, more than literal distance. Europe is certainly more densely populated, I'll give you that. We've filled it up!
  • 09:25 PM - Morrus quoted Beleriphon in post How long is a long time ago, and how far is far, far away?
    My point was more that as a resident in Europe you can travel pretty quickly country to country, and in fact travel through multiple nations in the same distance it would take me to get through the Unite States. It gives a different sense of scale when you drive through the United States for 3000km and its the same country, versus driving 3000km across Europe. Things seem farther apart when you start crossing national borders compared to just driving across the same nation with the same language and the same road signs. I don't think invisible lines affect your sense of scale unless you make them. It's not like truck drivers don't make those multi-country journeys regularly. All that matters is how far you're driving. Nobody's saying that the US isn't physically large. Just that our minds aren't "boggled" by its size, as folks keep telling us they are. We're fully cognizant of it!
  • 12:15 AM - Morrus quoted Beleriphon in post How long is a long time ago, and how far is far, far away?
    I think the biggest thing with travel in the UK and EU in general versus North America is the sheer size of the highway network. I haven't driven in the UK so I'll leave that to Morrus to describe, but I wanted to go on a trip from the south all the way to north and do it in a car its going to take a few days. If want to drive from Vancouver to Prince Edward Island (there's a bridge!) then I'm doing that in no less than five days if there's is somebody to drive 24 hours a day. If I were to stop to sight see, or sleep, it would take around 2 weeks. A quick comparison to travel between countries: Berlin to Rome according to Google Maps is about 1500km, that travels through three countries total. Ottawa to Mexico City on the other hand is 4500km and also includes three countries worth of travel, its also a 7.5hour flight. That's why people tend to comment on how far away things are in North American compared to Europe. Even cities are laid out differently, since its often faster to get on a control...

Wednesday, 12th April, 2017

  • 07:32 PM - Celebrim quoted Beleriphon in post We're Finally Mainstream! Now What?
    No, but they are participating in "football" in the same way one participates by watching the Superbowl. When I watch the Superbowl, I am not participating in football. I gain no experience in football by watching the Superbowl, and at most will develop only a cursory knowledge of the game which will be difficult or impossible to capitalize on. No NFL team is going to hire you to play football, based on the fact you've watched the game play. Seriously, have you ever played football? I assure you that watching a game is not the same as participating in one. By defining your categories of playing D&D as only participate in the TTRPG version you're throwing up those fences... Throwing up fences?? Look, this isn't about people's feelings on the subject. I don't care how excluded anyone feels when they are told that having watched a game of football by no means equates to having played a game of football. Your feelings of exclusion in that regard because you can't deal with obvious fac...

Thursday, 6th April, 2017

  • 09:57 PM - Greenmtn quoted Beleriphon in post 5e Planescape
    You mean where he does that thing that requires an eternity to try and undo? The first incarnation's crime that no matter what cannot unstain his soul? That would make an interesting game. Yeah. Or dealing with one of his evil incarnates. Stay alive and foil his plots long enough to figure out how to make him mortal and kill him. Or trap him somehow. I just thinl he would make a great bad guy.


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