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  • Kurotowa's Avatar
    Today, 01:32 AM
    This is excellent advice and a good intro to the core of the issue: Make sure your incentives are structured correctly. If you only award XP for kills your players will try to rack up the highest body count possible. If your monsters ignore attempts at parley, fight to the death, and pursue a group attempting to make an orderly retreat then your players will learn not to waste actions with...
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  • Kurotowa's Avatar
    Wednesday, 15th May, 2019, 08:19 AM
    How so? As a familiar it's limited in several ways. As an offensive tool it's just a re-fluffed offensive Cantrip with a built-in Smite feature. Yes, there's potential for clever and creative players to do new things, but isn't that what we want out of a new class? Nothing about it screams broken to me.
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  • Kurotowa's Avatar
    Wednesday, 15th May, 2019, 06:39 AM
    Well that's what the Sidekick UA rules from last December were for, weren't they? I mean, one of the examples given was a mastiff, but you could just as easily apply them to a pseudodragon or kobold or flumph. They're sort of an all purpose advancement system that's not as small as simple HD advancement and not as big as PC class levels.
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  • Kurotowa's Avatar
    Wednesday, 15th May, 2019, 06:24 AM
    I definitely agree that clarification and better wording are desired. But the level argument is a red herring. Right now it's a choice between "(PC level x 5) + (PC Int Mod) + (Iron Defender Con Mod)" vs "(PC level x 5) + (PC Int Mod x 5) + (Iron Defender Con Mod x 5)". In neither case is either the Int Mod or Con Mod scaling with the PC's level.
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  • Kurotowa's Avatar
    Wednesday, 15th May, 2019, 06:09 AM
    This isn't a character. Also by your method it'd get it's Con Bonus x 5 as a fixed amount instead of Con Bonus x 1 as a fixed amount, which isn't really any more like a character. You're not changing the scaling you're just front loading a couple dozen more HP. But that aside, I think precedent is on bedir's side. It's "(text text text) + (text text text) + (text text text)" where each text...
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  • Kurotowa's Avatar
    Wednesday, 15th May, 2019, 06:03 AM
    Also there's no stated way to raise it's AC 15. It's not one of the traits that improves with Might of the Master, and it isn't called out as eligible for any sort of armor or defensive enchantment. But OTOH you can heal it with a Cantrip and revive it with a 1st level spell slot and 1 minute. So it's not a huge loss if it gets beat up a lot of the time.
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  • Kurotowa's Avatar
    Wednesday, 15th May, 2019, 03:32 AM
    I expect there will be a lot of room for personalized style in the flavor text for your PC's pet. A High Elf's artistic melding of metal and wood won't be the same as a Rock Gnome's gear powered mechanism will differ from a Mountain Dwarf's animated stone construct.
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  • Kurotowa's Avatar
    Wednesday, 15th May, 2019, 03:27 AM
    No. There have been three Artificer UA in total but the first draft, the one with the Gunsmith, was put out over two years ago in January 2017. The one previous to this was three months ago, but there's almost no changes to that material. Today's release is mostly adding two additional subclasses and expanding the spell list to include XGtE. So while I do expect iterative revisions based on...
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  • Kurotowa's Avatar
    Tuesday, 14th May, 2019, 11:15 PM
    Yeah, people are fixating on the pet, but I think that's a distraction. It's not very impressive and doesn't scale well. No, the real meat here is that Battle Smith is the Artificer's Hexblade. Getting your Int bonus to weapon attacks will open up whole new vistas for the CharOp folks and gish lovers. Bring out your High Elves and Rock Gnomes to play.
    116 replies | 5304 view(s)
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  • Kurotowa's Avatar
    Sunday, 12th May, 2019, 09:12 PM
    It really depends on what demographic assumptions the DM builds their world around. How common are NPCs with PC class levels? Of those NPCs who have them, how many levels do they have in their PC class? In your DM's home campaign setting a 7th level Wizard might be the highest level arcane caster of fixed address in the Barony, someone who divides his time between personal research into the...
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  • Kurotowa's Avatar
    Thursday, 9th May, 2019, 12:41 AM
    Sounds like we're talking about a Dragon Quest issue Hero of Light type here. Someone who fights well, leads from the front, is the nucleus for the formation of a team with their idealism inspiring others to join the cause, and optionally has a smattering of divine blessings to cement their Chosen One status. That sure sounds like a Paladin to me. Valor Bards are too focused on enabling others...
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  • Kurotowa's Avatar
    Tuesday, 23rd April, 2019, 10:55 PM
    "Devilspawn trying to make good (or not)" is a narrative role with a lot of history. You see it in myths, you see it in fairy tales, you see it in comic books. Everyone knows it and a lot of people want a turn at playing it out. It's that simple. And it's the same for all the major races. Half-Orcs fill the "muscular wildman with powerful emotions" narrative role that goes back to Enkidu from...
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  • Kurotowa's Avatar
    Sunday, 21st April, 2019, 08:09 AM
    Walking the army across the ocean floor is easy, but a little risky for that large a distance. D&D oceans are full of monsters that are either fiercely territorial or wouldn't turn their nose up at zombie flesh. Attrition will be noticeable. I'd say their best bet is to build themselves a Naglfar. Construct a great galleon of bone and nail and sinew, animate it as a specialized undead, pack...
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About Kurotowa

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Monday, 20th May, 2019

  • 04:06 AM - Parmandur quoted Kurotowa in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    If I had to lay a bet, I'd say different but not All New, All Different. It'll have new material and expanded material but won't throw out anything. The rules bits like races and magic items and Dragonmarks as substitute subraces will carry over. The setting bits will be expanded from the rather brief current entries. Add in the Artificer once it's done, add some new art and maps, add a Monsters and NPCs section. Bam, that's probably 90% of your hardcover right there. Mearls laid out what they would do early on: reuse the crunch, all different fluff, so it is not a repeat purchase.

Wednesday, 15th May, 2019

  • 11:55 PM - MarkB quoted Kurotowa in post New Unearthed Arcana: Revised Artificer
    1 is a concession to how much the Artificer's Bonus Action is already in demand. 2 is just the usual "counts as magic weapon" clause which is mostly there to trigger Arcane Armament. I don't think either is a particularly big deal. 3 is true, for as valuable as a d6 or two of vulnerable damage is worth. But Hex inflicts disadvantage to a save type and Hunter's Mark improves your ability to tract the target, so they each have their own strong points. Hex imposes disadvantage on ability checks, not saving throws. Its combat utility is mostly in impeding Dexterity (Stealth) checks for sneaky opponents, or Strength (Athletics) checks for grabby opponents.
  • 07:16 PM - trentonjoe quoted Kurotowa in post New Unearthed Arcana: Revised Artificer
    1 is a concession to how much the Artificer's Bonus Action is already in demand. 2 is just the usual "counts as magic weapon" clause which is mostly there to trigger Arcane Armament. I don't think either is a particularly big deal. 3 is true, for as valuable as a d6 or two of vulnerable damage is worth. But Hex inflicts disadvantage to a save type and Hunter's Mark improves your ability to tract the target, so they each have their own strong points. I see your point on three, that seems pretty reasonable as a trade off.
  • 06:18 PM - Yaarel quoted Kurotowa in post New Unearthed Arcana: Revised Artificer
    I expect there will be a lot of room for personalized style in the flavor text for your PC's pet. A High Elf's artistic melding of metal and wood won't be the same as a Rock Gnome's gear powered mechanism will differ from a Mountain Dwarf's animated stone construct. Fair enough. I would expect the artifice of an Elf to look more ‘organic’ and less ‘architectural’. Still, I would want some feature that made it clearly artifice − maybe elemental, like skin appearing as sculpted stone, eyes gemmy, hair gold thread or fiery.
  • 10:08 AM - Paul Farquhar quoted Kurotowa in post New Unearthed Arcana: Revised Artificer
    How so? As a familiar it's limited in several ways. As an offensive tool it's just a re-fluffed offensive Cantrip with a built-in Smite feature. Yes, there's potential for clever and creative players to do new things, but isn't that what we want out of a new class? Nothing about it screams broken to me. Send the AM into the dungeon whilst the party wait in a safe location outside. It can kill anything that isn't immune to psionics at no risk to the party (slowly and boringly). Whist it can't pass through objects, it has no size, so there is nothing to prevent it passing through keyholes or under doors. It has a range of 300 feet, which is large enough for most dungeons.
  • 06:13 AM - Ancalagon quoted Kurotowa in post New Unearthed Arcana: Revised Artificer
    This isn't a character. Also by your method it'd get it's Con Bonus x 5 as a fixed amount instead of Con Bonus x 1 as a fixed amount, which isn't really any more like a character. You're not changing the scaling you're just front loading a couple dozen more HP. But that aside, I think precedent is on bedir's side. It's "(text text text) + (text text text) + (text text text)" where each text sequence is calculated separately.This question was asked here about the homunculus, and there was agreement that the int bonus applies per level. It needs to be clarified.
  • 12:11 AM - Wrathamon quoted Kurotowa in post New Unearthed Arcana: Revised Artificer
    Yeah, people are fixating on the pet, but I think that's a distraction. It's not very impressive and doesn't scale well. No, the real meat here is that Battle Smith is the Artificer's Hexblade. Getting your Int bonus to weapon attacks will open up whole new vistas for the CharOp folks and gish lovers. Bring out your High Elves and Rock Gnomes to play. I agree but less (at 1st glance) synergy as the CHA for hexblade. I do see potential dips for bladesinger elf battle smiths ... Potentially some rogue (inquisitor/battle smith) and Fighter(eldritch knight/battlesmith) builds?

Monday, 15th April, 2019

  • 06:40 PM - Ancalagon quoted Kurotowa in post why paladins (smite) are powerful: action economy efficiency
    Honestly? Yes, it's by far one of the most efficient spells you can cast, especially at higher levels and against the right foes. One spell slot to prevent 25 damage AND deal 75 damage? You can beat that with a good AoE into a crowd, but if you're a Hexblade you probably don't have a good AoE spell. Hexblades don't really have a lot of good options. For a pre-combat buff before a boss fight it simply can't be beat. In my experience, you often get 2 hits (ie 50 damage for your example), not 3. A hexblade can have good area spells though - Hypnotic patern is boss (yes it's not damage, but hot damn). However, if you are using that, why are you playing a hexblade? Armor of Agathys fits a hexblade a lot better, "style wise", and well, that matters too.

Saturday, 13th April, 2019

  • 11:44 PM - Maxperson quoted Kurotowa in post Why did they design Demiplane to suck?
    Math check. When you double all three dimensions of a cube the volume increases by x8. Even if you want to uncap the Demiplane size that's probably a bit much for a single additional casting. That doesn't bother me in the least. Most of that area is going to be up(air) or down(rock). So the creator can start making hills or maybe mountains after many castings and lots of money. Ultimately, it will just be a big private place instead of a small one, which is really cool.

Thursday, 11th April, 2019

  • 07:55 PM - Dausuul quoted Kurotowa in post Why did they design Demiplane to suck?
    So one demiplane is the Armory; a full compliment of mundane gear and specialized items. Need to outfit a dozen hirelings with arms and armor? Need two battering rams? Need 600' of rope? Open a door to the Armory and grab what you need. A 30x30x30 room puts any Bag of Holding to shame. Another demiplane is the Guest Room; bed, chairs, rations, chamber pot, and some light reading material. Need to smuggle a squishy target past dangerous territory? Want to multiply the number of people a single-use gate or teleport will carry? Put them in the Guest Room, shut the door, and open it again once you've reached your destination. A third would be the Workshop; sure, of course you've got an Arcane Laboratory at your home base, but sometimes you need access to one in the field too. Outfit the room with the sort of tools and ritual gear that don't fold up and transport well, and now you've got a mobile field lab. Don't forget the Oubliette: 1. Get Repelling Blast. 2. While the BBEG is fighting your al...

Tuesday, 19th March, 2019

  • 07:18 AM - Immoralkickass quoted Kurotowa in post Drow Druid
    I think this is the key passage: "You retain the benefit of any features from your class,race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense." If you lose the benefits of special senses like darkvision it would seem to follow that you lose the penalties of special senses like Sunlight Sensitivity. That's the ruling that I'd go with. Not only that. Sunlight Sensitivity could hardly be considered a 'benefit'.

Wednesday, 6th March, 2019

  • 04:50 AM - OverlordOcelot quoted Kurotowa in post Permanency
    Here's another question. Can you only apply Permanency to your own spell effects, or can you team up with someone else? Because if it's the latter than you have to deal with Cleric spells being possible targets, including Enhance Ability. Permanent advantage on your main attribute? That's a pretty hefty effect. As written it's any spell effect that you can see. With druid spells, you could get 5 person longstrider (Which is probably a bit of a price break over items), pass without trace (by my interpretation only for the caster), Freedom of movement, stoneskin at absurd cost, Find the Path (so you'd always know how to get to a particular place), wind walk, and any 'conjure X' spell. Getting two sets of summons like I mentioned before would be handy, and would be a reasonable 'one day' use of the spell that wouldn't consume the component. Wind Walk looks to me to be the most interesting one, you can give up to 10 people the ability to, at any time, spend 1 minute to turn into gaseous form...

Sunday, 3rd March, 2019

  • 06:01 PM - LordEntrails quoted Kurotowa in post RAW: Can druids wear studded leather?
    .... There's just not enough material to sustain a real discussion. At best we could do a deep history dive into how previous editions defined the Druid metal armor restriction, and even that's only informational context for RAI, not RAW. That's why most of the replies are variations of "ask the DM you're playing with" with a side order of anecdotal "in previous games I've played in". There's very little else substantive to say. Yet the thread continues to ramble doesn't it? :) It doesn't matter what they are "supposed". That's the RAI, but the OP is asking for RAW. We should give OPs more respect, and comments like "in my games", "ask your DM" or "it doesn’t matter because you can then do this other thing" don't really help the OP figure out a RAW starting point, which is what he's explicitly asking for. +1 If I want to have a dungeon master go to all the trouble of running a game for me, I tend to talk things over with him and accept his final ruling. If I want to play RAW on...
  • 06:30 AM - MGibster quoted Kurotowa in post RAW: Can druids wear studded leather?
    More relevantly, it's not like Druids only use 100% non-metallic gear. Their magic isn't made out of anti-metallic particles that annihilate on contact. They can carry metal objects, they can wear clothing and gear that employs iron buckles just fine, and half their weapon options are made of steel. It's just a legacy flavor rule that they can't wrap themselves in primarily metal armor. So there's plenty of leeway for metal as a secondary component. You're absolutely right and I'd be totally fine with a druid in any game I'm running wearing studded leather. Even with traditional rivets I wouldn't think of it as metal armor any more than I'd think of my leather jacket as being metal.

Saturday, 2nd March, 2019

  • 07:29 PM - CleverNickName quoted Kurotowa in post RAW: Can druids wear studded leather?
    A DM is never wrong. Sometimes they make house rules without intended to, but never wrong. The rules of the table are what they say the rules are. Which is not to say they can't be swayed by bringing their attention to a subsection of the printed rules they might be unfamiliar with, but it's not like that binds them. Consult with your DM. Don't try to make rules calls on the basis of your own judgment or the advice of random Internet people. Making these rules calls is the job of your DM and no one else.This can't be repeated enough. According to the RAW, it is the DM's job to interpret, clarify, and enforce the rules. The DM can't be "wrong," at least not in this sense. Players who like to throw the book around and argue with their DM could be uninvited from the game. (Or maybe that's just me. My DM/wife has little patience for rules lawyers.) But anyway. To answer your question, the rules-as-written say that the druid cannot wear armor made of metal. That's all it says. "Of met...

Friday, 1st March, 2019

  • 08:30 AM - Leatherhead quoted Kurotowa in post Artificer UA has been released!
    This isn't right, I don't think. Hmm, I missed that first part for some reason. I think my eyes must have bugged out of my skull when I read "even one you don’t know" and knocked what I just read out of my mind.

Monday, 25th February, 2019

  • 08:22 PM - doctorbadwolf quoted Kurotowa in post Artificer UA to be released in February
    My idea for guns in Eberron was that the ancient Dhakaani Empire had weapons known as "boomsticks" that were guns, but the Goblins lost knowledge of how to make such weapons after the Dhakaani Empire fell. I don't love boomstick, but otherwise yeah. I'd love to see some goblin tinker-gunslingers who've recreated ancient firearms. Another alternative I've pondered is fluffing it as a Cantrip strength variant of Thunderwave plus a runically enhanced firing barrel to fire projectiles with pure air pressure. In other words, rather than alchemical gunpowder substitutes you'd be using magically powered airsoft guns strong enough to do actual damage. It would explain why the weapons can't be handed to just anyone, get more powerful as you go up in level, and are easily enhanced with extra magical effects. They'd be a pretty specialized weapon, but so is most of what PCs get up to, and you can just figure most Gunsmiths make their own guns. Lots of iconic dnd weapons are extremely niche, wei...

Sunday, 24th February, 2019

  • 03:50 AM - Cap'n Kobold quoted Kurotowa in post Artificer UA to be released in February
    Another alternative I've pondered is fluffing it as a Cantrip strength variant of Thunderwave plus a runically enhanced firing barrel to fire projectiles with pure air pressure. In other words, rather than alchemical gunpowder substitutes you'd be using magically powered airsoft guns strong enough to do actual damage. It would explain why the weapons can't be handed to just anyone, get more powerful as you go up in level, and are easily enhanced with extra magical effects. They'd be a pretty specialized weapon, but so is most of what PCs get up to, and you can just figure most Gunsmiths make their own guns. Bound Air Elemental possibly. That would make the lightning effect (which becomes more powerful than the physical as you level) more logical. It may require more cooperation from the elemental or unusual bindings to allow it to do so, hence why it can only be used by the artificer.

Saturday, 23rd February, 2019

  • 12:30 AM - ClaytonCross quoted Kurotowa in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    You'd be surprised, every group has its own dynamic. In my current group we've got a guy who's not big on mechanics. He went to one of those historic recreation towns on his last vacation and got to shoot a crossbow. The experience impressed him so much he decided his next character would be a crossbow user, and the group put our heads together to help him pick the right class for it. Other times we've had someone decide they wanted to play the front line anchor and then shop around for which class offered the style they wanted. So yes, some people look through the book and pick an option they think looks fun. That's how I usually do it, actually. But there are other people who get their inspiration from outside sources as to the concept or style they want to go with and then shop around for what suits it best. And I've done that too, sometimes. With my latest character I had the concept of "A tiefling healer with holy powers" first and then went looking for how to realize it. I came up w...

Friday, 22nd February, 2019

  • 02:11 PM - FrogReaver quoted Kurotowa in post Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
    Pelor's Nipples, I'm not trying to prove a detailed scientific case, I'm pointing at obvious broad trends. Sharpshooter is the most popular feat for Rangers and Rogues. More Warlocks take War Caster than Spell Sniper. Those aren't "conclusions" that's just the data itself. I don't know what you think you're showing but you didn't do anything to re-contextualize it or disprove a single thing I said. You’re claiming based on feat popularatiy on a by class basis that players who want to use a ranged attack character go toward ranger and rogue. I give you a bunch of reasons that you can’t conclude from the data presented that ranged attack players choose ranger or rogue over warlock and you come back with this? pelor’s Nipples indeed. I happen to think players do choose ranger and rogue more than warlock for ranged which is why I’m not arguing that they don’t. But the data provided offers 0 support for that belief. To summarize: my primary issue is with your data misuse.


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