View Profile: Dragonblade - Morrus' Unofficial Tabletop RPG News
  • TarionzCousin's Avatar
    Saturday, 19th January, 2019, 02:32 AM
    I've played in a game that had a formally written party charter: original Hackmaster. I think it was required, actually. If I recall correctly, the charter's main purpose was to allow the DM to screw us over. The secondary purpose was to allow party members to screw each other over. A distant third purpose was to impose some semblance of fairness onto everything.
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  • TarionzCousin's Avatar
    Thursday, 17th January, 2019, 02:56 AM
    A link to the actual product instead of an article about it: You know, so you can (Sold) it. ;)
    103 replies | 4342 view(s)
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  • TarionzCousin's Avatar
    Thursday, 10th January, 2019, 04:28 AM
    Five is right out!
    302 replies | 10910 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 1st January, 2019, 07:14 PM
    Only elves and advanced mathematicians (Level 10+) truly understand Elven Accuracy.
    20 replies | 695 view(s)
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  • TarionzCousin's Avatar
    Tuesday, 1st January, 2019, 02:41 AM
    I own several things by two of those authors, Erik Scott de Bie and Ari Marmell, and recommend works by them. They make good stuff! P.S. Based on this book, I would say Matt Sernett produces good stuff, too. :D Mouseferatu
    21 replies | 8446 view(s)
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  • TarionzCousin's Avatar
    Saturday, 29th December, 2018, 04:34 AM
    I would build holodecks :cool: that would run the game seamlessly, with customizable rules and AI included--and all for the low low price of $100 and a mere $20/month subscription for six people. #instantbillionaire
    115 replies | 3725 view(s)
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  • TarionzCousin's Avatar
    Thursday, 27th December, 2018, 03:52 AM
    From the 3.5E book, City of Splendors, a Web Enhancement article/download titled "Noble Houses of Waterdeep." Link: It lists family interests and the names of prominent members. For example, the first listing is for the Adarbrent noble house. Patriarch Royus. Heir Alroy. They deal in Shipping, Cartography, and Exploration. Total...
    25 replies | 1008 view(s)
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Monday, 8th May, 2017

  • 04:02 PM - Desh-Rae-Halra mentioned Dragonblade in post Meet a Professional Game Master
    Dragonblade I feel ya.I was bringing extra delicious community snacks in hopes of the DM actually reading the module before we started... Celebrim: $80 per player per session? What exactly does the player get for that? For $80, I better get to sit in a nice new leather recliner, there better be someone working an omelette station that has plenty of bacon, and I players get a handy as a consolation if they fail a saving throw for starters... Seriously, if you are spending 60 hours to run a 4 hour session, something needs to be adjusted. What would the player get for $80 besides you knowing the rules and being prepared? Morrus I disagree. Mercer and Perkins are different in that their players are not paying them to run games, they are running games to promote their channel (Mercer) or a brand (D&D). They are getting paid by others ( to view, to increase sales, etc). I suppose we can say they are Professional Game Masters, but this doesn't seem the same as the dude who is just charging to run...

Friday, 28th February, 2014

  • 07:56 PM - Quickleaf mentioned Dragonblade in post Invading the castle:Small rooms, small fights, and 4e
    ...ox. Ok, I've got a better feel for the adventure from what you and jodyjohnson have said, and I think "castle raid" is a better description. I would not do *room-by-room* exploration, in this case, and instead think of group of rooms as *combat zones*. Some other tips: Stop thinking of the castle as a collection rooms with orcs. Start thinking of it from the Player's perspective: what interesting areas are there? Think of it from the orc's perspective: how defensible are different parts of the castle? The map says "4 orcs in room X", but those orcs might be patrolling the nearby hall or banquet room, or one might be reporting to the chief, and so on. Total the orcs forces before the PCs invade - that's what they're really up against (unless, perhaps killing the leader breaks their morale completely), and it's up to you to pace it in a way that is convincing and fun, and it's up to the players to think how they can divide and conquer. Consider either using mostly minions or as Dragonblade recommends house-ruling "mooks." Another option is what I call "Humanoids": 1/3-1/2 standard HP, old MM1 damage expression (as an average, they don't roll damage just like a minion), half XP, simple monster design with no encounter powers or reactions. Any of these options is easier to handle at the table, makes for faster combat, and lets you use lots of enemies without totally overwhelming the PCs. Remember to make frequent use of waves. After they first roll initiative, stay in initiative count while raiding the castle. It will save time and emphasize that the threat is far from over. Come up with a list of "escalate options" in advance that explain why PCs cannot normally rest in the castle. How do the orcs use their resources to repel invaders? For example: pound gong to alert other orcs, threaten the hostages, close the portcullis, position orcish archers at ramparts (if not there already), unleash a strong monster (e.g. Ogre or krenshars) in courtyard, break down a wall PCs ...

Tuesday, 25th February, 2014

  • 05:41 PM - Cadence mentioned Dragonblade in post 4e/13thA immersion question and 5e/13thA DoaM question
    Thanks for all the suggestions! @(Psi)SeveredHead for asking about the surroundings and looking for the coolest move @steenan for thinking about whether some powers focus a lot more on the system than the story @Dragonblade for suggesting to think about how each power should play out for the character @TheFindus for focussing on what the character would do in the situation @Dungeoneer for avoiding analysis paralis by trying to simplify some things in the build @Balesir for thinking about what I want to achieve and then grabbing a power that helps that, instead of the other way around Next game is tonight. One of the other players suggested printing out the various spells and powers (index card size) instead of literally having them on a big list. I'm hoping that having them sorted into thematic piles will make it easier to follow the suggestion to think about what I want to do, and then grabbing the action that enables it. (Seems obvious thinking about the power cards in 4e, but something I'd never used in the editions I've played more). Since a bunch of the domain powers are buffy/quick actions, I think I'll also try to move back into my old-fashioned comfort zone a bit by subbing out one or tw...

Friday, 13th September, 2013

  • 07:03 PM - Warbringer mentioned Dragonblade in post Your best 13th Age thing
    Dragonblade Agreed, but if some players perceive their background as an always on bonus, they do challenge the DM to say "No" if its being abused (i.e. every check). This is system manipulation and unfortunately it will happen. My own simple solution is at each time a background is used, the next use is a -1 penalty until the party reaches the heal up threshold.(Note story compelling reason not withstanding - Background: Warrior of the Snow Tiger Clan IS always on if the party is wandering through Arctic climes)** ----- ** Note, I've only run 3 games so far, 4th this weekend

Wednesday, 13th February, 2013

  • 02:22 AM - pemerton mentioned Dragonblade in post Help a party of five 20th level PCs defeat an Ancient Red Dragon
    On action denial - I like Dragonblade's ideas. I also agree about pushing the players hard in this sort of fight, and making them dig deep. Some ideas of my own - which can be combined with Dragonblade's in whole or part, or used instead, or ridiculed mercilessly, as appropriate: * I'll re-emphasise the suggestion of giving your dragon two initiative counts - this helps with action denial, and with action economy more generally. For extra viciousness, let it act on a 3rd initiative account when bloodied! (MV dragons, and Calastryx, show some ways of approaching this.) Another good feature of this approach (from my point of view, at least) is that it rewards players who think hard about the initiative sequence and make clever use of delaying to coordinate the party's actions so as to work well around the dragon's initiative count. * Give it free actions (so it can do stuff when dazed) or no action abilities - say some sort of breath or fire or aura ability (so it can do stuff when stunned). The MV beholder and pur...

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Sunday, 28th October, 2018

  • 12:46 AM - Hussar quoted Dragonblade in post Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
    Progressive improvement is NOT a defining characteristic of an 'RPG'. This is absolutely false. You can absolutely have an RPG that doesn't feature mechanical advancement as a thing. I've even run games like this before. I think the general problem here is is we're trying to define a genre. And you can never define a drama by its borders. There will always be bleed in and out from other genres. It's like trying to define "forest". Just how many trees does it take to make a forest? You can't really say. But, we all know what a forest looks like. It's one of those semi-vague concepts that works in the middle but gets kinda tricky at the edges. Saying that many RPG's have progressive improvement is hardly contentious. Saying that RPG's need progressive improvement to be an RPG would be false, but, as a general rule, saying that an RPG has progressive improvement generally is not a totally unfair thing to say. While there are RPG's that don't, there are many, many that do. And, certain...

Saturday, 27th October, 2018

  • 08:43 PM - Umbran quoted Dragonblade in post Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
    Progressive improvement is NOT a defining characteristic of an 'RPG'. This is absolutely false. You can absolutely have an RPG that doesn't feature mechanical advancement as a thing. I've even run games like this before. Yeah, he really hosed it on this one. Cortex+ based, Marvel Heroic Roleplaying. Doesn't have a progression mechanic, as such. It is totally a role-playing game. It lacks a progression mechanic, I think, as a business decision - they intended you to use Marvel pregenerated characters in their published adventures based on major stories in the Marvel comics universe. For that, you don't generally need a progression mechanic. It also wasn't a great business decision - while most of the mechanics are good, the lack of a good character generation system was a major flaw. Folks may sometimes want to play their characters, but really, we like making our own heroes. But that's an aside. Apparently, the author thinks he can define "RPG" for us. We'll see how that works o...

Wednesday, 24th October, 2018

Monday, 24th September, 2018

  • 05:27 AM - DNDScholar quoted Dragonblade in post Legends of Lone Wolf (Live Stream)
    Awesome! I loved Lone Wolf as a kid, and played through all the gamebooks that my local library had. I eventually purchased 1-10 with allowance money, but it was hard to find the others at the time. I still have my original copies. I also picked up the entire line of the d20 RPG, and own the new RPG from Cubicle 7. Also if you aren't aware, digital copies of ALL the original gamebooks are hosted online for free, all legally approved by Joe Dever, at Project Aon Lone Wolf heavily influenced my early D&D campaigns, and while its not as direct an influence anymore, it still factors in. :) Project Aon is incredible: I helped with the early years of developing the project, though only in a very small way! Still, I've been there since the beginning. It was my first online community.

Friday, 17th August, 2018

  • 04:39 AM - Saelorn quoted Dragonblade in post Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs
    Even beyond attrition based HP. I'd prefer a reverse-death spiral, aka an anime model where the more wounded you are the more powerful you become, with truly earth-shaking spells or abilities and combat bonuses available that you can only use as you approach death's door. :)I've always liked the SNK approach to this. Basically, you can spend some of your super meter in order to use a super move, but if you're almost dead, then you can use super moves for free. If you're almost dead and you also spend your super meter, you can perform a super desperation move that's even more powerful. The hard part, from a design standpoint, is figuring out how to convince players that they shouldn't just stay bloodied at all times.

Sunday, 29th July, 2018

  • 01:49 PM - Lord Rasputin quoted Dragonblade in post Strange Machine Games Announce New Robotech RPG
    I'm not a Kevin Siembieda fan, but he made the smart play here by walking away.Who walked away, Harmony Gold or Palladium Books? Nobody has said; Siembieda's announcement is in the passive: Moreover, after proudly carrying the legacy of Robotech® in the role-playing games medium for 30 years, our license has expired and is not being renewed.Neither option is good for Palladium Books. If Harmony Gold chose not to renew the license, it means that it felt Palladium Books was an overall black mark on a property it's apparently going to lose itself in about three years. If Palladium Books walked away, it means it deliberately chose not to fulfill its Kickstarter, which is downright disgusting, even for Siembieda. I'm going with Harmony Gold making the choice myself. As for Strange Machine Games, I wonder if it is trying to get an inside track on Harmony Gold losing the rights to Super Dimension Fortress Macross in three years. (Does anyone know if Harmony Gold will also lose the rights to Super...
  • 05:40 AM - Jester David quoted Dragonblade in post Strange Machine Games Announce New Robotech RPG
    I'm surprised any company took the risk with them. I'm not a Kevin Siembieda fan, but he made the smart play here by walking away. I think that had more to do with the failed Kickstarter. By "losing" the licence, they wouldn't be expected to ever deliver on their promises. It was the firm break they needed to just move forward. That, or Harmony Gold pulled their licence as they didn't want to be associated with Palladium and Siembieda. Which would be far more depressing...

Saturday, 2nd June, 2018

Monday, 20th November, 2017

  • 10:36 PM - Morrus quoted Dragonblade in post Could D&D Ever Have an eSport?
    I don't think 5e works for this style of play. eSport D&D should probably be based on a revised 4e, and be sort of a tabletop version of Overwatch, that pits party against party in arena style dungeon maps with interesting terrain effects and traps, or against a DM running monsters XCrawl style. That could be quite cool. There used to be a gameshow using the Total War video games and big screens. Two teams with a army each. It was an awesome idea, but the tech wasn’t quite there to make it an immersive gameshow. I reckon they could do that better now.

Friday, 10th November, 2017

  • 03:28 AM - KentDT quoted Dragonblade in post The State of D&D: Products, Psionics, Settings, & More
    I'd also like to a deluxe core book treatment. I'd pay the premium price to get an enhanced set of core books with all errata, higher quality paper, binding, etc. and ideally a Sage Advice inspired FAQ appendix at the back of the books. Yes, this. With a leather cover and foil stamped title, etc. I have that for several kickstarted titles, definitely want it for the core books of the #1 game on my shelves.

Thursday, 9th November, 2017

  • 04:43 PM - Koren n'Rhys quoted Dragonblade in post The State of D&D: Products, Psionics, Settings, & More
    I agree that changing the PHB significantly would be bad juju now. But you can incorporate errata and a new index. That won't disrupt anyone's game. Agreed with this. If they can work errata into each updated printing of the PHB, they can certainly replace the index int eh back with something that's actually useful. I printed a copy of the one mention above that I grabbed from here and stuck it in the back if my book. Of course, it's irrelevant now, since I switched over to Beyond where it's all fully searchable on my various devices.

Tuesday, 30th May, 2017

Monday, 8th May, 2017

  • 03:28 PM - Celebrim quoted Dragonblade in post Meet a Professional Game Master
    I would pay for a good DM if the rates were reasonable and the game was good... The problem is that what a reasonable rate looks like isn't what you think it is. I'd need to charge $80 per session per player at minimum. And that's for a work load that amounts to pulling a 60+ hour work week every week (leaving a few weeks for a much needed vacation). It is also a work load that I could really only pull off if I was single.

Monday, 2nd November, 2015

  • 09:15 AM - Frylock quoted Dragonblade in post One-Stop Stat Blocks for D&D 5th Edition
    Thanks, Frylock! You addressed my single largest gripe with 5e design. Seriously, monsters not having entirely self-contained stat blocks is just asinine. Now I just need a complete Tome of Battle conversion to 5e and my second biggest gripe will be addressed. :) The encounter design rules don't work. That's annoying. However, I remain a fan of the system.

Sunday, 2nd August, 2015

  • 08:46 PM - ZeshinX quoted Dragonblade in post Mike Mearls on stuff... (Tome Show interview from GenCon)
    I want a 5e incarnation of Tome of Battle. Basically I want maneuvers and stances for martial characters, some of which are distinctly supernatural but are not "spells". And no the Battlemaster doesn't cut it. Frankly, I think the Battlemaster is totally underwhelming. There should be an in-battle refresh mechanic that isn't tied to short or long rests. Also I think short rests are too long in general but that's a different gripe. What you want is 4e. That is exactly what 4e is. ;)

Saturday, 11th July, 2015

  • 12:31 PM - iserith quoted Dragonblade in post Why do wizards STILL have to use daggers, etc.?
    Can you provide an example of where you feel you need to pull out a dagger as a wizard? To cut the ribeye steak the wizard overcooked with a firebolt cantrip.
  • 06:33 AM - mach1.9pants quoted Dragonblade in post Why do wizards STILL have to use daggers, etc.?
    Damage dealing cantrips do scale with level and have no daily casting limit. So you should never need to use a dagger as a 5e wizard. Can you provide an example of where you feel you need to pull out a dagger as a wizard? Too drunk to cast a spell? Double dare from the Rogue? Cos unless you choose all non-attack cantrips (just possible) there is no reason!

Tuesday, 23rd June, 2015

  • 05:53 PM - Corpsetaker quoted Dragonblade in post Well played WOTC (or Free RPG Day 2015)
    Its cool to be a Paizo fanboy, they are a well-run company full of great people. But if we're going to compare numbers, Paizo had 45,000 downloads of the Pathfinder beta. WotC had over 170,000 downloads of the 5e playtest. Its not even close. WotC even had higher numbers of paying DDI subscribers for 4e than that. As late as 2013, DDI still had 81,000 subscribers bringing in around $500k a month. Good money, just not the $50 mil a year, that Hasbro was looking for. Now now now let's not try and spin this. You know as well as I do that signing up and downloading mean nothing beyond those two words. This has nothing to do with fan boys. Pathfinder had over 100,000 contributions to the playtest which means a lot more than just 175,000 people signing up and downloading the first playtest packet. They never ever released how many people physically took all the surveys and contributed to the playtest. If you are going to throw information around then please make sure you go into full detail...

Friday, 27th February, 2015

  • 10:22 AM - delericho quoted Dragonblade in post Is this guy legally publishing 5e stuff?
    Mentioning it? No. But indicating compatibility with "Dungeons and Dragons" by name as opposed to the generic "Fifth edition of the world's more popular RPG" is a straight up violation of the OGL. Not including a copy of the OGL with his materials is also a violation. With the OGL revoked due to his violation(s), he cannot use any of the copyrighted rules text included in the SRD which is what all d20 products must use, including Pathfinder. You don't need to use the OGL to produce products, or indeed to produce compatible products. It's just that doing so gives a nice firm foundation on which to build, and not doing so means you have to take more care in your handling of copyrights/trademarks/patents. (Using the OGL doesn't mean you don't need to worry about such things, of course, it's just that it makes a lot of stuff a lot clearer.) Of course, that's the general case. It doesn't necessarily apply to this guy, because... Likewise, all of the classic D&D art images he is using are copy...

Friday, 26th December, 2014

  • 07:23 AM - aramis erak quoted Dragonblade in post Which edition easiest to adapt to 5e?
    You could use the basic adventure structure from any prior edition module except maybe 4e, but you would want to dump the monster stats and magic items and use 5e equivalents. Also, 3e has a tendency to require skill checks for way too many things, and I'd tone that way down. Pre-3e edition games were much more about rewarding cleverness and strong play without gating everything behind skill checks and die rolls. I recommend keeping some of that traditional approach in 5e. Late 2E did much the same, but with much more difference between skilled and unskilled at low levels, and much less difference between low-level skill plus high level skill. In many ways, 5E is closer in tone to early 2E. (It feels VERY unlike 3.x to me.) Any non-4E adventure should be fairly easily converted.

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