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  • Mark CMG's Avatar
    Sunday, 17th March, 2019, 02:05 PM
    J. Michael Straczynski has reported on his Facebook page that Larry Ditillio has passed
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  • Lidgar's Avatar
    Friday, 15th March, 2019, 12:50 AM
    Lidgar replied to Command: Flee
    Don't really have a position about actions per se, was just pointing out that I think the intent of the spell is fail your save = lose your turn. As others have mentioned, there is a plenty of room for DM discretion here. While I'd interpret spending it's turn moving away from you by fastest available means as using the Dash action, I could see circumstances, such as the gauntlet of seasoned...
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  • Lidgar's Avatar
    Thursday, 14th March, 2019, 06:58 PM
    Lidgar replied to Command: Flee
    Bolded for emphasis. I would interpret that as the target spending it's entire turn "fleeing". Like the other options you mention (grovel, approach, etc.), it seems to be pretty clear that if you fail your save, you spend your entire turn involuntarily executing the caster's command.
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  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 01:22 AM
    I don't mind if they squeeze off the occasional fart joke and I prefer dry humor.
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  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 12:22 AM
    According to Stephen Buonocore, who has posted this news to Facebook, Brian "Big Mac" Mccarthy has passed.
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  • Lidgar's Avatar
    Sunday, 10th March, 2019, 04:26 PM
    Lidgar replied to Command: Flee
    IMO, the Flee - or Approach - command with OA's is OK. Both Approach and Flee talk about "shortest/fastest possible/available means", which in my mind means the Dash action. Also look at the Grovel action - that allows adjacent creatures to have advantage on their attacks, while the affected creature loses its turn. Yeah, Command is a great, flexible spell if language is not an issue.
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  • Lidgar's Avatar
    Wednesday, 6th March, 2019, 01:37 AM
    $8,423,976.73 Its a good number.
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  • Lidgar's Avatar
    Sunday, 3rd March, 2019, 05:28 AM
    Lidgar replied to Archer build
    This, except I'd go to fighter 6 for the extra feat (assuming you use them). Urchin or criminal background. Also fine to go Champion fighter instead for better chance at criticals, which stacks nicely with sneak attack damage.
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Wednesday, 20th March, 2019

Sunday, 17th March, 2019

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Thursday, 14th March, 2019

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Sunday, 3rd March, 2019

Wednesday, 27th February, 2019

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Wednesday, 6th March, 2019

  • 01:42 AM - CleverNickName mentioned Lidgar in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ... Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: 11,354,883 Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 <--- Currently Winning! phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 -----------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Sunday, 30th April, 2017

  • 07:05 PM - OB1 mentioned Lidgar in post TftYP - Running Sunless Citadel
    Lidgar - Decided against using the rest variant for a couple of reasons. One is that I felt like the Sunless Citadel was going to be difficult enough without it, and I preffered to have a ticking clock prevent them from simply long resting after every encounter. I think with the variant rule it would actually encourage that even more. Secondly, my group has just gotten used to the idea as player HP being a measure of stamina in combat, and that 0 HP means that you have let down your guard and are now vulnerable to a killing blow. So in that sense the 5e rules make a lot of sense. Finally, the dungeon turned out to be plenty challenging without using the variant, and my first rule of home brewing is to not alter the rules unless absolutely necessary. I touched on it before, but enemies using cover consistently really changed the difficulty level of some of the encounters. The bloated one was a super easy fight for the players, as the rats didn't use cover. Compare that to the fight wit...

Saturday, 16th April, 2016

Saturday, 15th August, 2015

  • 06:12 AM - Hriston mentioned Lidgar in post Assassinate
    ... Then you'll see that it is not the round that makes you surprised, it is only being unable to move and take actions until the end of your turn. Nothing says that, however. I was just riffing off Lidgar's reference to the Spoon Boy scene from The Matrix. Obviously, as it say in the rules, it is being unaware of the presence of your opponents at the start of combat that makes you surprised.

Thursday, 18th December, 2014

  • 05:51 AM - Mercurius mentioned Lidgar in post Board Games with "D&D feel" for kids
    Thanks all, some great suggestions. I guess I'm going back and forth between Dungeon and Talisman, leading more towards Talisman. It looks prettier, plus maybe not as "combat only." But I might get both. Descent looks awesome but is probably a couple years away. Lidgar, we've got Labyrinth - good fun.

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Thursday, 14th March, 2019

  • 11:12 PM - WaterRabbit quoted Lidgar in post Command: Flee
    Bolded for emphasis. I would interpret that as the target spending it's entire turn "fleeing". Like the other options you mention (grovel, approach, etc.), it seems to be pretty clear that if you fail your save, you spend your entire turn involuntarily executing the caster's command. Still don't see the requirement that the target has to use any specific action. It could use Dash or Disengage, but there isn't a requirement for it. A rogue isn't required to use its bonus action to Dash either. One could make an argument that if they could mount an creature and move further that might be an option, but the mount rules are kind of wonky with regards to this. It seems that your position is that the target could not use their action or bonus action, so they could not Dash at all then. The target could go through one closed door but not two, etc. And while the other options do consume one turn, the way flee is being argued upthread is that it would consume two turns, so...

Sunday, 3rd March, 2019

  • 07:27 AM - Gladius Legis quoted Lidgar in post Archer build
    This, except I'd go to fighter 6 for the extra feat (assuming you use them). Urchin or criminal background. Also fine to go Champion fighter instead for better chance at criticals, which stacks nicely with sneak attack damage. You really want to get to Fighter 5/Rogue 3 with this build ASAP because that's where it all comes together. Then go from there. Strongly disagree with picking Champion for this build. Better chance at criticals doesn't often translate to criticals when you need them the most. That extra crit is pretty much a waste if you get it in Round 4 instead of Round 1. Battle Master is definitely the superior choice, with Precision Attack adding more to your damage than extra 5% crit chance ever will, and when you actually need it.

Monday, 26th November, 2018

  • 05:34 PM - Thomas Bowman quoted Lidgar in post D&D/RPG Songs
    No, not songs that are good to game by. Songs that are actually about or include references to gaming. I just randomly ran across another tonight, and was wondering - how many are out there? YouTube - Critical Hit - No More Kings Would be interested in hearing of others out there. There were a few that came with Dragonlance modules.

Friday, 23rd November, 2018

  • 08:54 PM - gyor quoted Lidgar in post Tactical Maps + TotYP 2?
    This was already announced in the news round up. It's a reprint/update of tactical maps from various sources from older editions. Yes I know, I made this thread to discuss a possible TotYP type book, I mention the tactical maps because it's what made me think such a book is coming, because without that there is no 5e context for these maps.

Saturday, 22nd September, 2018

  • 01:20 AM - Juomari Veren quoted Lidgar in post …Wait till you see Waterdeep: Dungeon of the Mad Mage (Spelljammer?)
    I expect this will be similar to the 3.5e Ruins of Castle Greyhawk Hardbound book. Have some set piece encounters, with the remaining levels/areas being treated as dungeon wilderness. Crashed spelljammer ship? Mindflayers? Boo? I'm pumped. I loved the expedition books (There was coincidentally also one for Undermountain, and I was working on converting it until they announced this book in June). Virtually everything I would need to jumpstart a new campaign in the palm of my hand. They've made it even easier this time around by covering all 20 levels of play and giving me a whole city as a backdrop too, back in 3.5 they just said "yeah waterdeep is on top of undermountain but you probably won't need it so don't worry about it). After DoTMM comes out, we'll have half of the original run of them updated for 5e (the other one to be effectively remade was Ravenloft with Curse of Strahd). I'd love to see Castle Greyhawk get revisited in 5e, and the Demonweb Pits too (we have some unfinished bus...

Tuesday, 28th August, 2018

  • 07:20 AM - Al'Kelhar quoted Lidgar in post Katana
    IME, 'Katana" is always the right answer. That and 'Chuck Norris'. Except when the right answer is "Drizzt". Or "because Elminster".

Saturday, 11th August, 2018

Wednesday, 1st August, 2018

  • 08:58 PM - AnotherCrappyDM quoted Lidgar in post ForgedAnvil D&D 5E Character Generator
    I see. But I think there is still a calculation error - perhaps subtracting the proficiency bonus instead of not adding it. For example, if a druid shapechanges into a dire wolf (whose normal bite attack would be at +5), the druid's bite attack should be +3 (modified for STR score only, no proficiency). The sheet calculates it as +1. I am away from resources at the moment so I can't look at the CG or the monster manual. If the CG gives the same attack modifier as the MM then it is correct. Edit: I see that the Stat block is +5. I'll check the CG when I'm back at a PC and dig into a solution. Sorry... I don't play Druids and none of my players have played one beyond level 3 or so. Edit 2: Fixed for Beta 7. Switching the example to Giant Badger. Its stat block is +3. A Moon Druid 3 now matches the stat block. A Beastmaster Ranger 3 will have a +5. The differentiation here is where the problem was originating.
  • 03:04 PM - AnotherCrappyDM quoted Lidgar in post ForgedAnvil D&D 5E Character Generator
    First... apologies for the lengthy lapse in communication. I was laid off from my job a few weeks back and lacked motivation to work on anything that wasn't directly related to paying my mortgage. I'm back to work now and conveniently found my motivation again. v2.28 BETA 6 RC I created a Lightfoot Halfling Warlock (Hexblade) and there were a couple of issues that sprang out at me. 1. Though a Hexblade is profient with Medium Armor, a Shield and Martial Weapons, and though selecting Medium Armor (Chain Shirt and Half Plate were tested) and a Shield work as intended, selecting a Longsword was flagged as Not Profient. 2. A warlock gets 2 cantrips at 1st level, but the first slot dropdown selection is "Select..." and that counts as a selected cantrip. Fixed in Beta 7 Adjusted cantrip selection box again. This has been a constant source of struggle since I made extensive changes to the backend. I think it is fixed now. Giant Spider in the Wildshape page gives the wrong attack bonus for it...

Friday, 6th July, 2018

  • 09:31 PM - Parmandur quoted Lidgar in post Two New Settings For D&D This Year
    So for those that missed it - basically they just announced that they will announce something in a couple of weeks? He was teasing that he would give some details, and so he has.

Friday, 8th June, 2018

Sunday, 3rd June, 2018

Monday, 28th May, 2018

  • 01:38 AM - jaelis quoted Lidgar in post Variant weapon table
    Other than having rapier in the table, this is good. :) Trust me I thought a lot about that too. Could make it 1d6 vs opponents in heavy armor and I would call it fair. But that get's fiddly again in a more significant way, and also I think the bar for nerfing something should be a little higher that for improving something. :)

Wednesday, 16th May, 2018

Wednesday, 9th May, 2018

  • 04:52 AM - JohnnyZemo quoted Lidgar in post "Stream of Many Eyes" -- WotC To Announce New Storyline In June
    I'll take that a step further - what they are releasing is a 5e update of all the "I"-series modules! I love this theory! But maybe not an update of all the I modules (since we already have Ravenloft and Tomb of Annihilation has some very I1-ish stuff in it). But maybe a big adventure that re-visits lots of other places from the I series. Okay, not very likely. But the Xanathar bit seems so obvious that there's got to be more to it.

Wednesday, 2nd May, 2018

  • 08:06 PM - Kannik quoted Lidgar in post "Stream of Many Eyes" -- WotC To Announce New Storyline In June
    I'll take that a step further - what they are releasing is a 5e update of all the "I"-series modules! Feast your I's on this: Code Title Levels Author(s) Published Notes I3 Pharaoh 5–7 Tracy & Laura Hickman 1982 Desert of Desolation part 1. Originally published by Tracy & Laura Hickman in 1980. I4 Oasis of the White Palm 6–8 Philip Meyers Tracy Hickman 1983 Desert of Desolation part 2 I5 Lost Tomb of Martek 7–9 Tracy Hickman 1983 Desert of Desolation part 3 I3–5 Desert of Desolation 5–10 Various 1987 Revised Compilation. Ranked 6th greatest adventure of all time[1] Just kidding of course. Agree it is likely Undermountain. But wouldn't a Desert of Desolation update/conversion be nice... I for one would excitedly welcome our new I Desolation Overlords! I recently started a campaign specifically to bring the players into contact with said modules, and a 5e update would be splendid... Kannik

Thursday, 19th April, 2018

  • 09:11 PM - lowkey13 quoted Lidgar in post Mordenkainens starting to show up in the wild?
    Nah. Just another homeless paladin looking for a new gig. Homeless paladin? Excellent. No one should provide shelter to a Paladin. Together, we can make all D&D Settings Paladin-free zones. Q. What do you get if you cross a weasel and a Paladin? A. No change whatsoever.

Friday, 6th April, 2018

  • 04:58 PM - lonelynoose quoted Lidgar in post awkward situation
    If you are running the duegar as traditional lawful evil, they will almost certainly have a command structure for these situations, down to the lowest servant. Assuming a large portion of their forces are intact, I would have them regroup for a counterattack to drive out the intruders. Having them negotiate, leave or sit idly by for 8 hours seems out of character for them. But that’s just how I would run it. I have to agree with ^^^. The party is f'd. Negotiating or waiting is way out of character for Duergar. The Duergar would immediately have formed ranks and started to dismantle the blockade. Hell, I'm surprised the clerics and wizards haven't already started manipulating the stone to create another entrance or sent in earth elementals. You might have to go with the secret door idea mentioned earlier or let the party die off. Deaths of my old characters has really shaped the way I play now. It'll make your players play more tactical and paranoid. I bet they'll never get into th...

Wednesday, 14th March, 2018

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