View Profile: Caliban - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
Tab Content
  • Caliban's Avatar
    Today, 05:39 AM
    My 18th level Warlock uses Glibness (8th level spell) when she wants to ensure success on her Charisma checks. Only once a day, but it lasts an hour and isn't a concentration spell.
    8 replies | 231 view(s)
    1 XP
  • Caliban's Avatar
    Today, 05:33 AM
    Being Yaun Ti Being a Gnome (for Wisdom, Intelligence, and Charisma saves only) Having an Imp or Pseudo dragon with a familiar contract (not from the Warlock Pact of the Chain) Having Foresight cast on you (9th level wizard spell) Having Circle of Power cast on you (5th Level Paladin spell) Having a Mantle of Spell Resistance (vs Spells only)
    9 replies | 209 view(s)
    0 XP
  • Caliban's Avatar
    Yesterday, 04:39 PM
    I've seen a stick used more effectively than either of those spells. This tells me all cantrips are useless and you should just use sticks.
    24 replies | 774 view(s)
    0 XP
  • Caliban's Avatar
    Yesterday, 03:52 PM
    I use blade ward all the time on when playing a Blade Pact Warlock - mainly to make Armor of Agathys last longer, or for situations where you expect to be in a fight very soon. If you can manage to cast it just before initiative is rolled it's perfect. Usually this means casting it just before the character kicks open a door and steps into a room, etc. I've also used it on a Tiefling ...
    24 replies | 774 view(s)
    0 XP
  • Caliban's Avatar
    Thursday, 19th July, 2018, 06:42 PM
    Most homicides don't have 4-6 other people standing around ready to attack you after you drop one person. Most homicides are 1-on-1 and the "stabbed 20+ times" generally means someone raged out on a person they had personal issues with. But yeah, if a gnoll or a troll catches someone alone, they very well might make sure to finish them off (or pull an arm off to chew on in the case of the...
    124 replies | 6154 view(s)
    1 XP
  • Caliban's Avatar
    Thursday, 19th July, 2018, 06:01 PM
    Knowing it exists and assuming that these strangers you have just encountered and are currently fighting will have this expensive healing magic that is out of the range of most people and start double-tapping anyone who goes down...seems a bit of a stretch for most monsters. Goblins, orcs, kobolds, giants, common bandits and ruffians - etc - they aren't known for their keen situational...
    124 replies | 6154 view(s)
    0 XP
  • Caliban's Avatar
    Thursday, 19th July, 2018, 04:54 PM
    These two statements seem contradictory to me. "Healing is fairly normal, but too expensive for most people." - that means it's not normal for most people. For most people healing potions are like an emergency room - yes it exists, but not something everyone has easily available. PC's are the rich guys with the premium health insurance (i.e. a cleric who doesn't charge for healing). ...
    124 replies | 6154 view(s)
    0 XP
  • Caliban's Avatar
    Thursday, 19th July, 2018, 04:09 PM
    How many people and creatures in the campaign world have access to the same healing abilities as the PC's? In most settings the PC's are very much the exception, most creatures don't have such ready access to potions, healing spells, and other in-combat healing abilities (or really most of the abilities that PC's display). YMMV, depending on how the campaign is set up.
    124 replies | 6154 view(s)
    0 XP
  • Caliban's Avatar
    Wednesday, 18th July, 2018, 11:41 PM
    Yes, the "Infernal Rager" is one variant of the tank-lock I haven't done yet, but I've been meaning too. Maybe soon. :)
    26 replies | 826 view(s)
    0 XP
  • Caliban's Avatar
    Wednesday, 18th July, 2018, 07:23 AM
    Depends on the character. Some are human and get great weapon master by lvl 5, then increase Str. Others wait until level 9 if they are a different race. As I said, I've played several different versions of the tank-lock. Doing enough damage to be a threat hasn't been a problem - this isn't a theory, this is a fact. :)
    26 replies | 826 view(s)
    0 XP
  • Caliban's Avatar
    Wednesday, 18th July, 2018, 05:57 AM
    I haven't really found that to be a problem. My tank-locks are usually using a greatsword or halberd with a great weapon master. :)
    26 replies | 826 view(s)
    0 XP
  • Caliban's Avatar
    Tuesday, 17th July, 2018, 10:35 PM
    I really enjoy playing "tank-locks". I've play 4 or 5 variants on them by now. They do require more micromanagement than a regular fighter as you juggle defensive tactics (Armor of Agathys and Blade Ward) and offensive tactics (Hex, action surge, etc.), but you can absorb an amazing amount of damage at low to mid levels. (I think they lose out to high AC paladins at high levels in the tank...
    26 replies | 826 view(s)
    0 XP
  • Caliban's Avatar
    Tuesday, 17th July, 2018, 08:51 PM
    Per the Temp HP rules in the PHB, temp HP never stack. When you get new ones, you have to decide if you want to keep your current Temp HP, or replace them with the new Temp HP. If you replace the Temp HP from Armor of Agathys with those from another source, the spell ends. If you want to get more use out of Armor of Agathys, you need to look into ways of mitigating the damage so that...
    26 replies | 826 view(s)
    2 XP
  • Caliban's Avatar
    Saturday, 14th July, 2018, 04:14 PM
    Is this an Adventure League character? If it is, there are certain options you can pursue (if you have the patient to wait a few levels) that will let you do it as a single class sorcerer. If this is a character in a private campaign, it would take some cooperation from the DM instead. :)
    15 replies | 568 view(s)
    0 XP
  • Caliban's Avatar
    Thursday, 12th July, 2018, 02:39 PM
    Since they are all starting within 50'-60' feet of each other, I don't think winning initiative will help. That just means you are going to be the first to be counterspelled (range: 60'). Assuming they are all in a big ring, even moving 30' back will probably still leave the mage in counterspell range of at least 2 other wizards. If they are in an arena type situation and can't get any...
    38 replies | 1725 view(s)
    1 XP
  • Caliban's Avatar
    Wednesday, 11th July, 2018, 03:39 PM
    I'd probably require them to take a custom feat in order to allow the charisma rage and reckless charisma (thus requiring them to take at least 4 levels in one of the classes before multi-classing). Charismatic Rager - Requirements: Ability to Rage or Pact magic. Benefit: When When using Rage or Reckless attack, melee weapon attack rolls that use charisma also gain the benefits.
    43 replies | 1048 view(s)
    0 XP
  • Caliban's Avatar
    Tuesday, 10th July, 2018, 07:58 PM
    Use a quarterstaff, take Polearm Master and Warcaster - you can hit them with Booming Blade when they close with you, then again on your turn. If you can force them away from you as part of the attack, even better. A single level of Hexblade warlock, or 3 levels of warlock to get the pact of the Tome (Shillelagh) will allow you to use Charisma as your attack stat - so both your melee attack...
    15 replies | 568 view(s)
    0 XP
  • Caliban's Avatar
    Tuesday, 10th July, 2018, 04:18 PM
    He's not blasting like a grand master. A grand master would be throwing fireballs or meteor swarms. He's throwing the most basic of spells, with a standard level of proficiency.
    14 replies | 630 view(s)
    0 XP
  • Caliban's Avatar
    Monday, 9th July, 2018, 10:17 PM
    Yup. But he likely doesn't have a very high intelligence, so the attack bonus won't be that great. And he should do much more damage with his three weapon attacks.
    14 replies | 630 view(s)
    0 XP
  • Caliban's Avatar
    Monday, 9th July, 2018, 12:27 PM
    I will say that on a one on one combat, a lvl 20 Diviner with a simulacrum will win almost every time. Battle royale style is much harder to predict.
    38 replies | 1725 view(s)
    0 XP
  • Caliban's Avatar
    Monday, 9th July, 2018, 12:41 AM
    Subtle Hex to give someone disadvantage on Wisdom or Charisma checks to help you deceive them (or sneak past them) or talk them into something.
    5 replies | 353 view(s)
    1 XP
  • Caliban's Avatar
    Sunday, 8th July, 2018, 03:35 PM
    Divination. They saw the fight coming and prepared accordingly. That and having a simulacrum, for a combined total of 6 portents...
    38 replies | 1725 view(s)
    4 XP
  • Caliban's Avatar
    Saturday, 7th July, 2018, 06:35 PM
    Thanks, I'll take a look at it. - Still missing spells from SCAG (version 2.5 didn't have them either.) i.e. Booming Blade and Green Flame Blade.
    133 replies | 20204 view(s)
    1 XP
  • Caliban's Avatar
    Thursday, 5th July, 2018, 04:14 PM
    Please don't presume to speak for me or for "most tables". Your personal prejudices are not those of the community as a whole.
    47 replies | 72909 view(s)
    1 XP
  • Caliban's Avatar
    Tuesday, 3rd July, 2018, 06:10 PM
    New alternate trait: Harem in Waiting (Or "This is why we can't have nice things.")
    61 replies | 2331 view(s)
    0 XP
  • Caliban's Avatar
    Sunday, 1st July, 2018, 05:02 PM
    Divorce won't work. But I could see an evil aligned person or party being "serial widowers" as they move from town to town and marrying impressionable young people who never make it to the next town... Or really dedicated power gamers who don't mind spending 300 gp each week for a Revivify spell followed by another marriage ceremony. :p
    61 replies | 2331 view(s)
    0 XP
  • Caliban's Avatar
    Friday, 29th June, 2018, 09:46 PM
    Note: you can only replace one of your attacks with an attack from your familiar, no matter how many extra attacks you have - it takes your familiar's reaction to make the attack, and they only have one reaction per round.
    4 replies | 194 view(s)
    1 XP
  • Caliban's Avatar
    Thursday, 28th June, 2018, 06:23 PM
    Having the player end their turn mid-jump makes the game more complicated and technically is not how the rules work. That being said, I'm in the hang-time camp. I'm not scared of making the game a little more complex if I feel it makes more sense than arbitrarily limiting their jump distance.
    161 replies | 4010 view(s)
    0 XP
  • Caliban's Avatar
    Wednesday, 27th June, 2018, 11:28 PM
    No issue here. The player simply chose not to use an ability of their race until they felt it made sense for their characters personal story. From a purely mechanical perspective, they didn't trade it away for a different ability, they just didn't use it.
    199 replies | 6826 view(s)
    2 XP
  • Caliban's Avatar
    Tuesday, 26th June, 2018, 05:15 PM
    If it is a character wearing heavy armor and with an odd str number - Heavy Armor Master every time. If they are in medium armor, or don't need the Str point...then Toughness. I will say that I have a Ftr 1/Hexblade X that took the Heavy Armor Master feat - they had a 14 str, the feat put them up to 15 so they could move normally in the Heavy armor and the DR 3/magic synergizes well...
    18 replies | 748 view(s)
    2 XP
  • Caliban's Avatar
    Sunday, 24th June, 2018, 10:01 PM
    After the TPK, everyone gets to make a new character that is a close relative of the dead character, and they join together to find out what happened to their missing relatives. "I am Inigo Montoya, you killed my father, prepare to die!" "I am Feldspar Ironbeard, you killed my brother, prepare to die!" "I am Eris Moonsong, you killed my aunt, prepare to die!" "I am Timmy...
    294 replies | 7061 view(s)
    1 XP
  • Caliban's Avatar
    Friday, 22nd June, 2018, 08:59 PM
    Most editions of D&D have had very little support for high level play. Most campaigns peter out around mid level, high level encounters tend to be really complicated and time consuming to design, and high level PC's can have a widely divergent level of power and durability depending on the campaign. It's really up to the DM to handle high level play - they need to design the encounters...
    122 replies | 4319 view(s)
    1 XP
  • Caliban's Avatar
    Friday, 22nd June, 2018, 11:49 AM
    5e has three main types of D20 rolls: Attack Rolls, Ability Checks, and Saving Throws. Initiative is a Dexterity Ability check, all skill checks are Ability checks, all tools are ability checks. Even though Saving Throws and Attack Rolls usually use an ability modifier for part of their bonus, they aren't ability checks.
    8 replies | 540 view(s)
    4 XP
No More Results
About Caliban

Basic Information

Date of Birth
March 17, 1972 (46)
About Caliban
Introduction:
Looking to join a 5e game in the Valley.
About Me:
Experienced gamer, likes to have fun, roleplay, and min/max my characters in equal measure.
Location:
Phoenix, Arizona
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Phoenix
State:
Arizona
Country:
USA

Statistics


Total Posts
Total Posts
6,992
Posts Per Day
1.16
Last Post
Ways a Warlock can get access to Enhance Ability Today 05:39 AM

Currency

Gold Pieces
25
General Information
Last Activity
Today 05:57 PM
Join Date
Friday, 18th January, 2002
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
Phoenix
State:
Arizona
Country:
USA
Page 1 of 2 12 LastLast

Sunday, 22nd July, 2018


Thursday, 19th July, 2018


Wednesday, 18th July, 2018


Tuesday, 17th July, 2018


Thursday, 12th July, 2018


Wednesday, 11th July, 2018


Tuesday, 10th July, 2018


Monday, 9th July, 2018


Sunday, 8th July, 2018


Thursday, 5th July, 2018



Page 1 of 2 12 LastLast
Page 1 of 3 123 LastLast

Wednesday, 20th June, 2018

  • 01:13 PM - Ancalagon mentioned Caliban in post Booming blade - how does it crit, and is this legit?
    The person hit with the Booming Blade could choose to stop moving the instant they are hit, thus avoiding the sonic damage. Ergo, Sonic damage is separate from the attack damage and doesn't get to crit. I don't know about that - and by that I mean I'm unsure. The issue is... how does the spell work anyway? Does the person affected by it even know that they will take damage if they move? How do they know? Is it like Caliban says and there is a small elemental looking at you tapping its foot angrily?

Friday, 15th June, 2018


Saturday, 9th June, 2018

  • 10:16 PM - Sunseeker mentioned Caliban in post A novel way to destroy an artifact?
    I tend to treat "destroying" artifacts is either impossible (without the corresponding journey to Mt Doom so to speak), or worse than attempting to simply hide them away somewhere. So I agree with Caliban about how the "destruction" of this artifact should play out. I don't mind players getting creative, but players have to likewise understand that these sorts of objects are "artifacts" (in a magical D&D sense) for a reason. They weren't created haphazardly or by circumstance (or if they were it was from something like the collision of two planes), but by the efforts of determined, coordinated, powerful beings. Beings who have created something that is beyond the mortal ability to "smash". Plus, "I want to destroy the artifact!" is almost always a good lead-in for an epic quest! Unfortunately I worry that, without any real consequences to the players for this action, they'll be inclined to take everything they don't want to deal with to this gate of yours.

Tuesday, 1st May, 2018

  • 09:57 PM - Gradine mentioned Caliban in post Harassment Policies: New Allegations Show More Work To Be Done
    It seems like it might fall more into the "Believe the party whose account and supporting evidence you find most persuasive" category.. which would seem to describe basic common sense. Are you really ready to believe any accusation from any accuser without considering the plausibility of the story or the presence/absence of supporting evidence? By that logic, I could accuse you, someone I've never previously met or otherwise interacted with, of inappropriate or harassing behavior and you would have to believe me. Clearly this dichotomy is nonsense. I think the problem people are having with the dichotomy that DemoMonkey has set up is that he's presenting it as a universal; as if you have to either always believe the accusers or always believe the accused. This struck me as the core of Caliban's concern also. Where DemoMonkey has the right of it is that the dichotomy is true for every individual event. Which isn't to say that everyone literally is choosing to either believe the accusers or believe the accused. But that, in regards to outcomes, at least in the sense that there should be any consequences at all or not, there are really only two sides. So maybe the dichotomy isn't so much about belief as it is about choosing a side. When there are only two outcomes, both of which are mutually exclusive to each other, there is no ability to "not choose a side". Not choosing a side is, in essence, choosing the side of status quo. In this case, that means choosing the side of the accused. Choosing to disbelieve both sides, as long as one is capable of overcoming the severe cognitive dissonance required to hold two mutually exclusive beliefs (stranger things have happened), is choosing the side of the accused. Saying that you believe the accusers but still don't think there ...
  • 09:54 AM - Hussar mentioned Caliban in post Why Worldbuilding is Bad
    Something Maxperson said stuck in my brain. He’s got so much world building material that he can’t even sift through it all. Presumably he’s got a collection of Dragon Magazines sitting somewhere gathering dust. I think that nicely highlights the “compromise “ here. People have so much material that it’s not really usable. Heck this month’s Dragon+ has a several thousand word article outlining world building. Plus another few thousand words worth of fiction (part three mind you) set in Chult. Sorry Caliban but what compromise were you referring to?

Thursday, 5th April, 2018

  • 03:35 PM - Oofta mentioned Caliban in post Why I dislike Milestone XP
    See DMG page 261 for rules on noncombat challenges, plus non-XP rewards (under Milestones). I've read the DMG, I'm familiar with the rule. As Caliban already pointed out for me, it doesn't matter in AL. Unless the mod specifically spells out XP for non-combat encounters it is not granted. The rules for rewarding XP for non-combat encounters is also presented as alternative options, with the default being XP for combat and only combat.

Saturday, 10th February, 2018


Thursday, 25th January, 2018

  • 01:20 AM - pemerton mentioned Caliban in post What is *worldbuilding* for?
    ...s from the mechanics of resolution plus the imagnation of the GM). In BW, it is what you call a "passive check" but against a difficulty set by the GM in accordance with the skill descriptions; but that mechanical difference doesn't mean that the GM gets to make the passive check fail automatically just because s/he thought it would be better for the map to be somewhere other than the study. In other words, (i) there is not only one model for RPG mechanics, and (ii) even when the mechanics are similar (both D&D and BW use checks against a difficulty), that doesn't tell us why it is the GM's job to do the stuff you say. To be clear: I'm not asserting that there is no answer to the question. But answers that don't take account of the range of ways RPGing works will (necessarily) be incomplete. I mean, obviously setting provides depth - but it doesn't have to be GM authored to do that (witness the various examples I've posted upthread). So a more complete answer adds information eg Caliban says that many players don't want to contribute to establishing the backstory, so someone else has to do it; Mercurius says that he wants the GM to tell him the backstory as part of his process of immersion (to me that seems very similar to being told a story by the GM - I think Mercurius queries that characterisation, but from my point of view I'm still working out why, and also why it's considered pejorative - I went to the pictures recently, and had a story told to me, and that doesn't make me feel offended). Nagol gave some different reasons: GM worldbuilding establishes levers/tools for the players. It makes sense that someone else has to do this, in that being able to just deem your own tools into existence seems a bit cheat-y. To me, that speaks to a style of play much closer to classic dungeoneering, though mabye Nagol would not agree with that. Also, the very term "action resolution" is here a bit misleading. Yes a PC has declared an action, and that action gets resolv...
  • 12:35 AM - pemerton mentioned Caliban in post What is *worldbuilding* for?
    Congrats. You're free to play the way you enjoy. That doesn't make your way the "right"way, but it seems that was the entire purpose of this thread - and we all knew it. Your inability to understand why I prefer to play a different way has no bearing on the validity of that playstyle. Happy gaming.Three things: (1) I've never talked about a "right way" to play. I started a thread with a question: some posters answered it (@Nagol, Caliban, etc). Some other posters - Mercurius, Lanefan - asserted or implied that by asking the question I was insulting them. To be frank, that's on them, not on me. If they don't want to answer the question "what is GM worldbuiling for", or think that the answer is so self-evident that to ask the question is to commit some RPG faux pas, well, no one is forcing them to post in the thread. (2) What makes you think I don't understand why you prefer to play a different way? When I say "This is why I don't like such-and-such", what makes you think I'm telling you why you shouldn't like it? (3) I've replied with courtesy and honesty to all your posts in this thread, and have not attacked you or your preferences (unless you consider me explaining why my preference are different an attack - in which case see (1) and (2) above). I'm a little surprised that you don't seem capable of doing the same.

Friday, 19th January, 2018

  • 09:11 AM - pemerton mentioned Caliban in post What is *worldbuilding* for?
    ...an via NPCs), I'm there to provide a game* for my players to play in <snip> In my own game I already know all the spoilers, as such is my place and my job, and I know how the story might go at least for the time being. I don't know how it *will* go - the PCs can certainly surprise me with what they do, and when that happens I have to react accordingly. But that reaction is as a neutral arbiter, not as a fellow player. * - 'provide a game' includes pre-designing the world (maps, history, cultures), pre-designing and tweaking the rules (mostly homebrew these days) and then providing access to them, coming up with a possible storyline or three, and usually hosting.OK, but what does it mean to "provide a game - with predesigned world, maps, history, cultures, possible storylines - for my players to play in"? The language you use, that I've quoted, is metaphor. (Contrast: if you provide a swimming pool for your friends to swim in, that is literal, not metaphorical.) To answer Caliban, the main agenda of this thread is to dispense with metaphor and try to get some descriptions of actual social practices, and their rationale. For instance, "providing history and cultures for your players" presumably means telling them these sorts of characters are permitted; these other sorts aren't. It might mean, if a player declares an action "I search the room for a copy of the missing map", replying "You find nothing" without rolling the dice (or perhaps pretending to make a check but in fact stipulating the answer regardless of the roll), because you have written down, in advance, the contents of the room and they don't include a map. What is that sort of stuff for?

Thursday, 28th December, 2017

  • 03:48 PM - Li Shenron mentioned Caliban in post RAW: Spell attack rolls modifiers stack?
    Anyway Caliban I am sorry if I made you mad. This is why I hate the RAW, it always only causes trouble. But unfortunately the whole thread started off as a request to handle it within the RAW, and so I went along with it. But if you want to know the truth, I don't give a damn about the rules about spellcasting focus. I believe they could be meant to provide a balancing factor in the "hands economy" (stupid term I just made up) i.e. to require to occupy one of your hands if you want to cast spells, just like a sword & board or 2WF character has 2 hands occupied, while a 1WF character has a free hand in case it matters. But there are just too many excuses that allows bypassing this (between passing items between hands, drop/pick up an item using the "object interaction rule", or the infamous holy symbol semi-flavor text), that it makes it quite pointless IMHO to bother enforcing the details. And just to tell how much I despise and defile the RAW, I just gave our Druid a Chain Shirt, and called i...

Thursday, 23rd November, 2017

  • 04:11 PM - Sadras mentioned Caliban in post So Was That Z Fellow right?
    You keep replying to me to try and get the last word in. Unlike you, I'm at least honest about it. :hmm: Although I agree with you in this matter - I remember the time when you commented on my engagement with another poster... :p @Caliban circa 2017 (24 June specifically - Thread: Is it fair to cast save-or-suck spells on the players?) This is really a stupid thing to argue about, just saying. and The more I think about it, the more this whole thing seems sillier and sillier.

Wednesday, 22nd November, 2017

  • 08:13 PM - Nevvur mentioned Caliban in post So Was That Z Fellow right?
    FrogReaver Caliban I understand that, and I don't endorse the kind of attitude he expressed, but I'm also a pragmatist. There's no meaningful difference to me whether a DM kills off a PC because the DM is spiteful toward the player or because the DM is running his monsters in a tactically optimal manner.

Friday, 17th November, 2017

  • 05:27 PM - pemerton mentioned Caliban in post How much back story do you allow/expect at the start of the game?
    Caliban - I think we mean different things by "roleplaying". I mean "playing a roleplaying game". If the dumb barbarian with no social skills can successfully negotiate with the foreign envoy, then I don't conlcude that player is a bad roleplayer. I conclude there is something wrong with the resolution mechanics. But if the player of the dumb barbarian opens negotiations with the foreign envoy, which therefore shapes the fiction - in whatever fashion (perhaps adverse to the PC's interests, if the resolution mechanics deliver the sort of outcome we would expect) then that is the player shaping the fiction by engaging the situation. There are obviously table norms around what it is or isn't polite to have your PC do - the player whose dumb barbarian torpedoes every social situation by "negotiating" with an axe is probably just a **** - but that's orthogonal to the current discussion. The reason for holding back there isn't to give timid players "spotlight" time, but a courtesy to one's ...

Thursday, 16th November, 2017

  • 10:59 AM - Lanefan mentioned Caliban in post A Proper Ability Score Generation Preference Poll
    For a lot of us, it is not your stats that make your character special. That's just the necessary framework that lets them operate in the game world. What make them special is their personality, their approach to the game, and possibly a signature spell, feat, or class ability that they use more often or differently than most other characters of the same class. If you don't make the effort, sure all your fighter, clerics, rogues, and wizards can end up being very similar. But rolling your stats or using point buy won't change that. Ultimately it's up to the player to make their characters special, not the stat generation method.Alert the media as this might be a first: I'm going to agree with Caliban :) With, however, one slight caveat regarding the bits I've bolded above. That being, stats alone don't make a character special but they can certainly be a part of it. For a player who already has a mostly-set-in-stone character concept going in, knowing the stats (or close) ahead of time helps, and if needed the concept can be made to suit these pre-known stats. But for those who maybe don't have a concept in mind going in, or who are still vague about parts of it, rolling some whacked-out stats - in particular, getting one that's very low - can provide a great jumping-off point to tweak or flesh out or even invent from nothing a personality and modus operandi for the (let's hope!) unique and memorable character you're about to play. I've heard players say - and have said it myself, once or twice - when rolling up a character and the first five rolls have come up somewhere between good and stupendous: "Come on, dice - I need a '7' to make this playable!". I always find that...

Wednesday, 15th November, 2017

  • 11:00 PM - Wulffolk mentioned Caliban in post A Proper Ability Score Generation Preference Poll
    Oofta, Caliban, Satyrn I suppose I should have used the word unique instead of special, but I am sure that somebody would misconstrue that too. Of course it is the RP that makes a character special or unique. I can play a character with any set of stats and make it special or unique or fun. I don't need to have the best stats at the table, and have no problem playing a supporting role. The point was that if everybody is the same then why bother. I did not claim that anybody was wrong, just that I do not understand the paradox of people choosing to be the same qhile wanting to be different. Of course, as evidenced by numerous threads, some with more than 200 pages, some people have entrenched positions and are resistant to differing views.
  • 10:15 PM - Satyrn mentioned Caliban in post A Proper Ability Score Generation Preference Poll
    Oofta, Caliban Ha ha! My response was seconds faster than yours :p

Monday, 30th October, 2017

  • 09:37 PM - Oofta mentioned Caliban in post Point Buy vs Rolling for Stats
    ...as to why your feel your group has less fun when you have unbalanced characters. Again, for my group the choice isn't about better or worse, but about what kind of feel we want, similar to a dozen other choices we make when starting a game. So you like it. Good for you. I don't. A lot of people like sushi. I don't, even though I've tried it multiple times usually at the insistence that I just haven't tried good sushi. Like you seem to be saying that I'm just not playing the game right. It's not that I'm not open minded, it's just that I'm realistic. When we rolled people fudged. They re-rolled until they got something they liked. Their character "accidentally" jumped off a cliff. People that had super-powerful characters were more effective at their roles and were just plain better. Whether or not people "should be" envious, they were. According to my simulations, the average low and high characters in a group of 6 will have a 25% difference in effectiveness. As Caliban says, why do I have to justify it by saying anything other than that it's not my cup of tea? Or let me turn that around. What value does it add to have some PCs be significantly worse at their roles than others?

Thursday, 26th October, 2017

  • 08:59 PM - Lanefan mentioned Caliban in post Point Buy vs Rolling for Stats
    ...al world are not "balanced" anywhere near as evenly as we would be if we were all using the same stat array. The range between best and worst simply isn't big enough, and we don't all perfectly trade off at being just as good at one thing and just as bad at another. Ditto for if we were all built by point-buy - there'd be a bit more variability but nowhere near enough range. Take intelligence by itself: people exist with IQs of 30, and of 180 or more, across a bell curve that peaks somewhere in the 110 range I think. Now there's no denying that this real-world bell curve is a bit tighter than rolling 3d6 produces, but there's also no denying its existence and there's also no denying that the 3d6 model is a reasonably elegant, if imperfect, attempt to model it. The game tries to model that same bell curve across six stats instead of just one; in all cases the resulting bell curve is too loose, but in all cases the model sort of works as intended. Now, in reply to Hussar and Caliban and others who say the general populace doesn't have stats at all: Somewhere deep in the Canadian wilderness is a tree, one among millions. No living person has seen this tree except maybe from the air as part of a huge sprawling forest, and no specific records have ever been made of it. Does it still have a height? A girth? An age? A species? Of course it does! Even though we don't know the specifics, all those things exist and should anyone ever bother to go and measure them actual results would be forthcoming. The same holds true of unseen elements in any kind of game world that exists beyond the PCs sight - and even what exists within the PCs sight. As the party enter Neverwinter the streets are teeming with people, and the DM maybe even mentions this. Does each person in that crowd have stats independent of each other person? A height, weight, and age? Of course they do! Even though we don't know the specifics, all those things exist - just like the tree in the f...
  • 05:46 PM - Oofta mentioned Caliban in post Point Buy vs Rolling for Stats
    ... extrapolate the truth that the general population is modelled on 3d6, even if that bell curve is flatter than the real world population. Since scores as low as 3 and as high as 18 are possible in the normal population, and since any member of the normal population could conceptually end up as an adventurer, then point-buy does not give me 'what I want'. Rolling can. Rolling leaves plenty of variation, just like real people. Rolling might not be a perfectly realistic way to generate either PCs or NPCs, but it is exponentially more realistic than point-buy or array or "every person has exactly 10 in all six ability scores". So? We don't know what the distribution should be. It doesn't matter if the scale is 3-18 or 1-100. We don't know what a realistic distribution should be, all we know is that 3d6 gives a distribution that does not reflect real world experience. As far as the populace at large, we don't need to know what their ability scores are so it's irrelevant. Or as Caliban says: NPC stats don't matter, full stop.


Page 1 of 3 123 LastLast
No results to display...
Page 1 of 72 123456789101151 ... LastLast

Sunday, 22nd July, 2018

  • 06:05 AM - Slit518 quoted Caliban in post I don't know where I saw it, but what grants Advantage to Saving Throws vs Magic?
    Being a Gnome (for Wisdom, Intelligence, and Charisma saves only) Having an Imp or Pseudo dragon with a familiar contract (not from the Warlock Pact of the Chain) This must of been what I saw. The optional Familiar rules, certain Familiars grant Advantage on Saving Throws vs Magic. That and the Abjuration Wizard getting it as a feature at 14th level. No wonder those two things popped into my brain! Thanks, everyone!

Thursday, 19th July, 2018

  • 07:02 PM - 5ekyu quoted Caliban in post Is Dying really hard?
    These two statements seem contradictory to me. "Healing is fairly normal, but too expensive for most people." - that means it's not normal for most people. For most people healing potions are like an emergency room - yes it exists, but not something everyone has easily available. PC's are the rich guys with the premium health insurance (i.e. a cleric who doesn't charge for healing). In most of the published adventures and hardcovers - the monsters and bad guys don't have healing spells and potions in their stat block. A few do, but most do not. Under the assumption that they are not fighting PC Adventurer's 100% of the time, but rather mostly fighting other creatures of similar ability - they usually wouldn't have to deal with opponents who can easily heal during a fight. And most of the creatures you fight are not "modern warfare special forces". PC's are an exception, assuming everyone else has the same options and abilities leads to a skewed view of the world. Fo...
  • 06:42 PM - Tony Vargas quoted Caliban in post Is Dying really hard?
    Considering how many homicides end with "stabbed 20+ times", the idea of a truly feral enemy like a gnoll or a troll simply turning away from a foe because they fell unconscious "because tactics" doesn't hold too much water in my glass. Yep. Healing a downed ally should be a thing for all the obvious reasons, but attacking the monster trying to eat (or just mutilate for fun) your downed ally, to get it away from him, seems like a thing that should be, too. These two statements seem contradictory to me. "Healing is fairly normal, but too expensive for most people." - that means it's not normal for most people. Like first world Health Care, yeah. Under the assumption that they are not fighting PC Adventurer's 100% of the time, but rather mostly fighting other creatures of similar ability - they usually wouldn't have to deal with opponents who can easily heal during a fight. PC's are an exception, assuming everyone else has the same options and abilities leads to a skewed view of ...
  • 06:12 PM - Oofta quoted Caliban in post Is Dying really hard?
    Knowing it exists and assuming that these strangers you have just encountered and are currently fighting will have this expensive healing magic that is out of the range of most people and start double-tapping anyone who goes down...seems a bit of a stretch for most monsters. Goblins, orcs, kobolds, giants, common bandits and ruffians - etc - they aren't known for their keen situational awareness. 90% of the people PC's fight tend not to live long enough to tell anyone else about them and their abilities. High levels changes things (they change everything), but I didn't think we were talking about world famous adventurers here. I'm talking about levels 1 thru 10, mainly. You know, the levels most of the published adventures cover. Yes, when I said "most of the creatures you fight are not modern warfare special forces", I of course meant "you will never fight them, ever". That what "most" means, after all. :hmm: I talk about a baseline D&D and you immediately jump to ...
  • 05:06 PM - Oofta quoted Caliban in post Is Dying really hard?
    These two statements seem contradictory to me. "Healing is fairly normal, but too expensive for most people." - that means it's not normal for most people. For most people healing potions are like an emergency room - yes it exists, but not something everyone has easily available. PC's are the rich guys with the premium health insurance (i.e. a cleric who doesn't charge for healing). In most of the published adventures and hardcovers - the monsters and bad guys don't have healing spells and potions in their stat block. A few do, but most do not. Under the assumption that they are not fighting PC Adventurer's 100% of the time, but rather mostly fighting other creatures of similar ability - they usually wouldn't have to deal with opponents who can easily heal during a fight. And most of the creatures you fight are not "modern warfare special forces". PC's are an exception, assuming everyone else has the same options and abilities leads to a skewed view of the ...
  • 04:22 PM - Oofta quoted Caliban in post Is Dying really hard?
    How many people and creatures in the campaign world have access to the same healing abilities as the PC's? In most settings the PC's are very much the exception, most creatures don't have such ready access to potions, healing spells, and other in-combat healing abilities (or really most of the abilities that PC's display). YMMV, depending on how the campaign is set up. I think the default assumption is that at least some magical healing is fairly normal. Healing potions are too expensive for most people, but they are common and listed as easily purchased equipment. In any case, even in modern warfare special forces are taught to triple tap with two to the chest and one to the head.
  • 12:01 AM - Arial Black quoted Caliban in post Armor of Agathys - can you "recharge it"?
    Yes, the "Infernal Rager" is one variant of the tank-lock I haven't done yet, but I've been meaning too. Maybe soon. :) Yeah, playing him is enormous fun! There is much more to him than game stats, but as a recommendation for how to get the most from armour of agathys then the specifics about the rest of my PC are not relevant. It just needs to be said that the guy plays like a melee fighter. He has no damaging cantrips; he's got actual weapons if he wants to damage at range. But if the baddies are shooting at the party from the other side of a chasm, thinking they are safe, well, that's when I cast blade ward as my action, fey step over the chasm as my reaction, and let the baddies kill themselves by hitting me and my previously cast AofA. If there are enough left alive to justify it, I can Rage and attack next round.

Wednesday, 18th July, 2018

  • 10:26 PM - Arial Black quoted Caliban in post Armor of Agathys - can you "recharge it"?
    Per the Temp HP rules in the PHB, temp HP never stack. When you get new ones, you have to decide if you want to keep your current Temp HP, or replace them with the new Temp HP. If you replace the Temp HP from Armor of Agathys with those from another source, the spell ends. If you want to get more use out of Armor of Agathys, you need to look into ways of mitigating the damage so that you lose the temp HP at a slower rate. Methods I've used: 1st level is fighter for heavy armor and then take the Heavy Armor Master feat for DR 3/magic, judicious use of the Blade Ward cantrip (lasts until the end of your next turn), be a goliath (Stone's Endurance to reduce damage by 1d12+con every short rest), at higher levels Investiture of Stone for Resistance to non-magical B/P/S damage. If you can team up with a 6th level+ abjuration wizard they can reduce damage on you. A lore bard can use Cutting Words to reduce the damage on a hit, etc. Another way is Rage, for the resistance to...
  • 06:06 AM - ad_hoc quoted Caliban in post Armor of Agathys - can you "recharge it"?
    I haven't really found that to be a problem. My tank-locks are usually using a greatsword or halberd with a great weapon master. :) You're at least, what, level 8-10 then? I'm just saying in general, a character who focuses on defense won't be very effective. In an easier campaign it doesn't really matter what kind of abilities the characters have, they will succeed. In a more challenging campaign it doesn't matter that they are the last character standing, the party will still get TPK'd. All the defense in the world doesn't matter when enemies just attack the other 3 characters instead. That's a lot of wasted abilities and resources. At the end of the day if you're having fun then that's great. If the subject is effectiveness though that's a different story.
  • 01:01 AM - ad_hoc quoted Caliban in post Armor of Agathys - can you "recharge it"?
    Methods I've used: 1st level is fighter for heavy armor and then take the Heavy Armor Master feat for DR 3/magic, judicious use of the Blade Ward cantrip (lasts until the end of your next turn), be a goliath (Stone's Endurance to reduce damage by 1d12+con every short rest), at higher levels Investiture of Stone for Resistance to non-magical B/P/S damage. The problem with focusing highly on defense is that the monsters will just attack everyone else and you're left without much to do.

Tuesday, 17th July, 2018

  • 09:23 PM - Ralif Redhammer quoted Caliban in post Armor of Agathys - can you "recharge it"?
    That is pretty darn clever. I've yet to see a heavy armor warlock, but now I'm tempted to try one out myself. Methods I've used: 1st level is fighter for heavy armor and then take the Heavy Armor Master feat for DR 3/magic, judicious use of the Blade Ward cantrip (lasts until the end of your next turn), be a goliath (Stone's Endurance to reduce damage by 1d12+con every short rest), at higher levels Investiture of Stone for Resistance to non-magical B/P/S damage.

Wednesday, 11th July, 2018


Monday, 9th July, 2018

  • 04:22 PM - CTurbo quoted Caliban in post A level 20 Wizard of each school vs each other in combat
    The 'one concentration spell' ruins it. Give it a 'guess what, roll for initiative' and the War Wizard is top 3. How does the one concentration spell ruin things? I will say that on a one on one combat, a lvl 20 Diviner with a simulacrum will win almost every time. Battle royale style is much harder to predict. I agree to that. The Evoker casts Meteor Swam, sculpts the spell around him/herself. If anything is still alive, follow that up with Sunburst and Prismatic Spray. The Abjurer would survive that if not outright counterspell it. I know if I was the Evoker that would be the first thing I did though.
  • 05:44 AM - Dannyalcatraz quoted Caliban in post A level 20 Wizard of each school vs each other in combat
    Divination. They saw the fight coming and prepared accordingly. My thoughts exactly.

Friday, 6th July, 2018

  • 06:42 AM - bid quoted Caliban in post Warlock/Cleric Best of all Worlds
    Please don't presume to speak for me or for "most tables". Your personal prejudices are not those of the community as a whole. That was 3 years ago, I don't think anyone would still care today.

Monday, 2nd July, 2018

  • 12:51 AM - Dannyalcatraz quoted Caliban in post Would you marry a party member for +2 AC?
    Divorce won't work. But I could see an evil aligned person or party being "serial widowers" as they move from town to town and marrying impressionable young people who never make it to the next town... See Bluebeard. Henry VIII. Maybe Prince Charming...

Monday, 25th June, 2018

  • 02:51 PM - jasper quoted Caliban in post "Run away! Run away!" ... what if they don't?
    After the TPK, everyone gets to make a knew character that is a close relative of the dead character, and they join together to find out what happened to their missing relatives. "I am Inigo Montoya, you killed my father, prepare to die!" "I am Feldspar Ironbeard, you killed my brother, prepare to die!" "I am Eris Moonsong, you killed my aunt, prepare to die!" "I am Timmy Whisperfoot, you killed my cousin, prepare to die!" BURRRRRRPPPPPPP. I love eating relatives of recent meals replies George Giant. JUST SAY NO TO PLOT ARMOUR. If you gave them a chance or two to run away. It sucks to be Giant toe jam... Eeeeel I just step into a druid scream Georgia Giant.

Sunday, 24th June, 2018

  • 11:01 PM - MarkB quoted Caliban in post "Run away! Run away!" ... what if they don't?
    After the TPK, everyone gets to make a knew character that is a close relative of the dead character, and they join together to find out what happened to their missing relatives. "I am Inigo Montoya, you killed my father, prepare to die!" "I am Feldspar Ironbeard, you killed my brother, prepare to die!" "I am Eris Moonsong, you killed my aunt, prepare to die!" "I am Timmy Whisperfoot, you killed my cousin, prepare to die!" "...in about a couple of weeks, when I come back at a higher level. For now, please excuse me while I flee for my life."

Wednesday, 20th June, 2018

  • 07:28 PM - smbakeresq quoted Caliban in post Booming blade - how does it crit, and is this legit?
    I think the real problem is not so much Jeremy Crawford's answer, but rather the use of the word "willing" in the cantrip itself. How is a "sheathe of booming energy" supposed to know if you are charmed or otherwise compelled? Is it actually an elemental spirit with an absurdly high Insight skill? :) For my home campaign, it will simply not trigger on forced movement (you get pulled/pushed past the barrier before it has a chance to trigger), but if you move under your own power (i.e. spend your movement), then it triggers. Even if you are feared, charmed, or otherwise compelled - just like an Attack of Opportunity. Correct way to play it. Also, how does the target know not to move to avoid damage if it has never seen the spell before? Does it get a tingle as it starts to move, as you lean? What if you spin in your space, you are moving but not laterally or vertically? These are the questions....
  • 06:53 PM - Gadget quoted Caliban in post Booming blade - how does it crit, and is this legit?
    I think the real problem is not so much Jeremy Crawford's answer, but rather the use of the word "willing" in the cantrip itself. How is a "sheathe of booming energy" supposed to know if you are charmed or otherwise compelled? Is it actually an elemental spirit with an absurdly high Insight skill? :) For my home campaign, it will simply not trigger on forced movement (you get pulled/pushed past the barrier before it has a chance to trigger), but if you move under your own power (i.e. spend your movement), then it triggers. Even if you are feared, charmed, or otherwise compelled - just like an Attack of Opportunity. This seems like the most straightforward and reasonable approach.


Page 1 of 72 123456789101151 ... LastLast

1 Badges

Exclusive Badges
I Defended The Walls!
Gift received at Saturday, 31st August, 2013 03:36 PM from Morrus
I stood up and helped defend the walls during the Great Breach of 2012. I am a true hero of EN World!
Gift received at Saturday, 31st August, 2013 03:36 PM from Morrus

Caliban's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites