View Profile: seankreynolds - Morrus' Unofficial Tabletop RPG News
  • Blue's Avatar
    Today, 09:19 PM
    This what I was going to say. I remember the original Unearthed Arcana for AD&D with the slightly befuddled wizard on the front. But it's the 3rd Edition Unearthed Aracana I'd want - not just "new things that fit the existing framework" like the 5e UA articles, but whole replacement variant subsystems. Here's how to modify Armor for DR. Here's an alternate casting system. Here's a...
    11 replies | 131 view(s)
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  • Blue's Avatar
    Today, 08:23 PM
    That's how 13th Age does it: To make a permanent item you need to infuse it with anima, so every item has a quirk. As long as your number of items* is lower than your level**, you can RP the quirk or not - you're still in charge. If you are above your level in items, then it's overwhelming you and the quirks take over. So it's a soft limit you can exceed, but for you to exceed you need to...
    76 replies | 1939 view(s)
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  • Blue's Avatar
    Today, 04:38 AM
    I heard you on the other ones, but this one seems off. A medium encounter @ 1st level has an XP budget of 50XP per PC. But that's not actually 50XP earned each, that's after the difficulty modifier - x2 for 3-6 monsters, a common place. So it's 25XP per PC per encounter. 300XP is 12 encounters. For us, that's about two encounters a night, and we play every other week. So it's about 12...
    76 replies | 1939 view(s)
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  • Blue's Avatar
    Today, 03:22 AM
    That just adds 10 to the DC. With expertise and someone granting advantage you can use the Medicine skill ... Oh, that's right. My annoying quirk is how useless the Medicine skill is.
    76 replies | 1939 view(s)
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  • Blue's Avatar
    Yesterday, 10:35 PM
    This hit my funny bone. Because I know a little bit of truth about what the game designers of earlier editions want to play. You see, Jonathan Tweet (one of the lead designers for D&D 3.0, the first D&D Wizards put out after the long TSR AD&D 2ed gap) and Rob Heinsoo (lead designer of 4e) got together to make a d20 game. Specifically they wanted to write the game they wanted to play in their...
    45 replies | 1616 view(s)
    3 XP
  • Blue's Avatar
    Yesterday, 09:38 PM
    Putting the balance point between at-will, short-rest, and long-rest classes way out at the 6-8 encounter mark. Too few encounters, and those with the limited-but-more-powerful resources clean up. (And doing that sometimes and doing the other way at other times would be okay, but no-one ever regularly exceeds eight-encounter-days.) Not enough or too many short rests and that whole...
    76 replies | 1939 view(s)
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  • Blue's Avatar
    Yesterday, 06:11 PM
    And now for something completely different. I want to bring up how another d20 game like 5e handles cantrip and spell scaling. This is from 13th Age by Jonathan Tweet and Rob Heinsoo, so it's got D&D DNA chops. It came out a bit before 5e. There are a few parts. This uses spell selection like earlier editions where you pick spells in slots - not you have spells known/prepared and then can...
    200 replies | 4847 view(s)
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  • Blue's Avatar
    Yesterday, 05:21 PM
    Changed in the last PHB Errata (Nov 2018). That has been removed. Improved Divine Smite just adds 1d8 total.
    200 replies | 4847 view(s)
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  • Blue's Avatar
    Yesterday, 04:59 PM
    Once we add in class features and feats there any many that would enhance 1st level spells as well. I think for the purposes of this we are looking at the straight cantrips. And this goes back to the point elsewhere - everyone has at-wills so they can always contribute, and those with less limited-resource boosts get better at-wills. The warlock gets less then other full casters, so their...
    200 replies | 4847 view(s)
    2 XP
  • Blue's Avatar
    Yesterday, 03:13 PM
    I like pushing the responsibility of monitoring onto the players - they are the most familiar with their PC (plus only need to keep track of one). I also like that the IBFT is associated witht he action being done - with the traditional rules it's only associated with gaining it, but the action it's spent on need not have anything to do with it. I believe it's suggested Inspiration is about...
    12 replies | 267 view(s)
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  • Blue's Avatar
    Yesterday, 05:13 AM
    Barbarian's reckless attack, champion's extended crit range, and Great Weapon Mastery's bonus action attack on crit are a timeless trio. It's a classic because it works well and works reliably. Not much more to say on your build. It's unclear, but you may not be able to rage with the Heavy Plating option from Warforged. i suggest talking with your DM. The UA doesn't explicitly say it...
    7 replies | 153 view(s)
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  • Blue's Avatar
    Yesterday, 02:41 AM
    Wait, I know that one. It had the guy with the thing. Umm, you know, the magic thing with the name where they stuck two words together. It might have been the one with the front cover with the scantily clad woman on it, or was that another one? You know which one I'm talking about, right? That's definitely it. Preaching to the ... oh, darn, what do you preach to again? Pulpit? ...
    3 replies | 223 view(s)
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  • Blue's Avatar
    Wednesday, 12th December, 2018, 11:39 PM
    Gingerbread men watch fearfully from their gingerbread houses while Hardboiled Eggs search for clues. But little do they know that the Deviled Eggs are here to stay, and they have a hunger for Ladyfingers...
    23 replies | 632 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 12th December, 2018, 06:26 PM
    Glad something I said was of help. And XP for recruiting a new player.
    11 replies | 489 view(s)
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  • Blue's Avatar
    Wednesday, 12th December, 2018, 06:23 PM
    Not as a campaign, but I did hear about a tournament model back in the AD&D (unsure 1st or 2nd) days where it starts with a whole bunch of big heroes - who get wiped out in the opening narrative. Left is their halfling henchman, who is an NPC, and a bunch of powerful, sentient magic items the halfling loots from their bodies. You guessed it, the players are the items. And back then there...
    35 replies | 757 view(s)
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  • Blue's Avatar
    Wednesday, 12th December, 2018, 05:33 PM
    I think the basic statement about limited usage vs. at-will, while having an intuitive appeal, does not work within the framework of the design goals of the game. I think that all characters have at-will options so that they will always be able to contribute, and then they have varying degrees of limited resources that can provide other boosts. Those with less limited resource boosts will...
    200 replies | 4847 view(s)
    3 XP
  • Blue's Avatar
    Wednesday, 12th December, 2018, 04:13 PM
    And this limit comes more and more into play as the game advances. That Firebolt that does multiple dice of damage is locked to type fire - any 1st level non-fire spell will do more damage against a foe with immunity to fire. The amount of cantrips a character has is an extremely limited resource, disallowing the luxury of choice among a larger spell list, and for some casters the much...
    200 replies | 4847 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 12th December, 2018, 01:21 PM
    This gets sniped from a most unusual place - errata to the DMG. So the Auras don't stack. Which is lousy, since this is a cool pair.
    17 replies | 454 view(s)
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  • Blue's Avatar
    Wednesday, 12th December, 2018, 04:37 AM
    Obviously if you commit a crime you are giving the the insane wizards for experimentation. That's where Owlbears came from. Have you ever wanted to be part of something ... bigger?
    22 replies | 404 view(s)
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  • Blue's Avatar
    Wednesday, 12th December, 2018, 04:35 AM
    I've run 12 at a convention, that was really tough. I really had to focus on keeping everything moving, there were a lot of compromises I made to that which didn't let me deliver as good as an experience as if I had fewer. I've been run as part of 12 at a convention as well but it had two co-DMs. And we would recombine and split the party to take advantage of that. Actually, more than once...
    27 replies | 378 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 10:51 PM
    Blue replied to Game set up.
    I don't currently host any games, though I do run. When last I hosted I was running 3.5 which was very grid intensive so we played around a dining room table. Back when I was still running at our house regularly I was away for a three day weekend and my wife pulled a "while you were out". God a bunch fo our friends over, painted the spare room to look like parchment, put up candle sconses,...
    5 replies | 136 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 11th December, 2018, 10:44 PM
    Blue replied to Food during games
    We play weeknights after work, like 7pm to 10:30pm. So it's cheap pizza (luckily value exceeds cost) and beverages of choice (caffeine of various denomination, hard cider, water). Other group orders Italian.
    7 replies | 161 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 03:27 PM
    If we are talking about incarceration at hard labor until the wronged have been repaid damages, blood gold, whatever, then the rate or repayment would control the length of stay, irregardless of lifespan. If we are talking about long term incarceration as punishment to the offender and/or a disincentive to others to commit the crime, then the period needs to be an actual punishment, and be...
    22 replies | 404 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 11th December, 2018, 03:08 PM
    I am focusing on the "roll required" because that's where the inconsistency is, much like a doctor would focus on your arm if that was where you had a cut. No need to xray your leg. It was a PC making the Insight check in both cases. It was PC or NPC who was speaking. If a NPC says something to a PC, and there's uncertainty enough for that PC to make a check, it is inconsistent to say...
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 02:30 PM
    Another serious entry. I always loved the concept behind the comic series Strike Force Morituri, where the Earth has been successfully invaded and human found a way to create supers BUT the process will kill them within a year. I don't remember if this is part of the story or a twist I thought of, but I'd do it so that character advancement speed is at least partially up to the PCs, but when...
    35 replies | 757 view(s)
    2 XP
  • Blue's Avatar
    Tuesday, 11th December, 2018, 02:10 PM
    Here's a serious entry - I'd run this but I don't think I'd find players for it. All of the characters start as accomplished and celebrated heroes well past their prime called upon to save the world one last time. Due to whatever McGuffin, they are the ones who need to do it, perhaps blessed by a goddess for saving the world decades ago which grants them some ability to handle this that...
    35 replies | 757 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 11th December, 2018, 01:22 PM
    Since iserith said that he'd handle the same situation one way if the speaker was an NPC and another if the speaker is a PC, we've already proven there is uncertainty. There wouldn't need to be a check for an NPC if there wasn't.
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 06:38 AM
    When talking about consistency in applying the rules that's for the DM, not the players. You are withholding information that you would have given the character if the speaker was an NPC. By your own words. You're pushing off the answer to others because you don't want to get involved. By your own words. That's not a result, it's a lack of result. If you were in a university taking...
    503 replies | 10015 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 11th December, 2018, 06:20 AM
    That is awesome. I love how kids aren't locked into what we see as normal through experience and just can run with the ideas. As a side note, 5e isn't the type of game where players have narrative control like there, there are others that are. For example in Fate (and it's even lighter weight incarnation, Fate Accelerated), you can spend a Fate point to do a bunch of things, but one is to...
    27 replies | 742 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 06:07 AM
    No, I mean "Insight, because following the rules consistently is strictly superior to using one rule in one case and ignoring it in another case." Player: What do I see? DM: You decided what your character thinks, I don't have to tell you that. Player: WTF? A player who has not been given sufficient information from the DM may still be in the process of determining what there...
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 05:30 AM
    So a mechanic that works fine for NPCs is of no use for PCs, even when a player is agnostic to the results but just wants to know what they have observed? You before have explained that the reason you won't make the roll between PCs is: We now have a case where what the player determines what the character thinks is uncertain. So this no longer covers it. So, why would you not get...
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 05:21 AM
    Oooh, this sounds like fun! 1. Primus is a brand new world, mostly still elemental chaos. Currently the civilized areas are an archipelago of islands floating in the sky. As sentients travel to new places they take on characteristics believed by those, but still dynamic and changing until a Master of an area puts their Mark, freezing it's configuration. Do you have what it takes to clear...
    23 replies | 632 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 05:04 AM
    I think that's a very cool system. I think it would be hard to backfit to 5e D&D because of the number of durations and triggers the system has. Spells are the most obvious topic. Think about a spell that does damage when a foe ends it's turn in the area. If the foe gets fewer activations they will take less damage. If the PCs roll more success with cost they get the benefit of the foe...
    24 replies | 600 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 04:55 AM
    Please see the next section below what you quoted: "The second player has not predetermined if their character will believe or disbelieve. The player wishes to find out what their character experiences so that based on that they can make a call. They need the full description of the environment including the results of their passive Insight (PHB, pg 175) in order so that they can determine...
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 04:42 AM
    Really? I though I was giving player B information on what his character observed. Please give me a case where, by your definition, an Insight check can be made where the DM is not "telling the player what their character thinks".
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 04:38 AM
    This feels like you're splitting a hair here. My statement is along the lines of "there are times you need to know the results of a check to describe the environment". And your statement seems to be "I describe the environment outside the checks. Then I determine the results of checks, then narrate the results (i.e. describe the environment)." This really feel like we're saying the...
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 03:58 AM
    You keep mentioning a DM gainsaying or controlling a character, and while I've said that would not happen at my table it keeps coming back up. I'm not sure where it's from, but let me give an example with no DM push for any particular action. Player A: My character lies and tells everyone they treasure chest was empty. Player B: My character is a good judge of people because I built them...
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 03:41 AM
    The characters are about to ride into an ambush. How do you determine if the characters can see the foes in order to properly describe the environment? PHB, pg 175 - Passive checks. PHB, pg 182 - Noticing Threats. The game explicitly says that yes, there are times you need to know the result of a check in order to describe the environment.
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 03:16 AM
    I'm between books. Normally that would mean I'd finished books, but in this particular case it means I've got several books going and am not sure if I want to pick any of them back up or read something else. So before I traveled at the beginning of November I was 3/4 of the way through Sarah J. Maas' Crown of Midnight, 2nd book after Throne of Glass. But it wasn't moving very fast and I had...
    11 replies | 248 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 11th December, 2018, 02:48 AM
    Sorry about that. Without the information you couldn't make sense of it, when you didn't address it at all it felt like you had sidestepped the part of the post that showed a scenario outside what you were talking about. Here's where I think the big difference is. There are times that, as a DM, I see the need to adjudicate the results of a skill roll I have asked for in order for me to...
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 02:38 AM
    Actually, the players actions do little except become the environment. Did you hit with that arrow? Adjust the environment. Did you track the fleeing goblins and follow them? Great, you're now in a different part of the environment. And YES, it is ABSOLUTELY the responsibility of the DM to take the described actions and describe them into the mechanics of the game. "You wish to identify...
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Tuesday, 11th December, 2018, 12:10 AM
    Yes, that was the OP. In my very first post I put forth a different scenario, trying to find out information from people when separating out what was an important distinction for me. I see that the @ mention you did is no longer under that thread, which I should have noticed. However, you are referencing my posts there, especially about calling it "house rules". So I think we can safely say...
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  • Blue's Avatar
    Monday, 10th December, 2018, 11:54 PM
    A retelling of the Black Plague. Only races are humans and halflings (reskinned as human children). Only classes allowed are fighter and rogue. There are no monsters. Just saves vs. disease.
    35 replies | 757 view(s)
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  • Blue's Avatar
    Monday, 10th December, 2018, 11:40 PM
    There is an entire chapter in the PHB called "Using Ability Scores". I believe the terminology of "using" a ability check, or colloquially a skill check, is well understood and unassailable as a term to describe invoking them. Thank you, this is a great communication - it shows me why you don't think there is a need for a check. I would like to put forth that there are uncertainties...
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Monday, 10th December, 2018, 11:12 PM
    Actually, using ability checks and passive ability checks to give information to players is well documented in the rules. Do you need page numbers and citations? The house rule I was referring to is that skills (and other things) operate by different rules when applied PC to PC instead of PC to NPC or NPC to PC. A: I try to lie. B: Do I notice? We have a mechanical supported way to...
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Monday, 10th December, 2018, 11:04 PM
    The DM never gets to tell the player how to run his character. Well, Session 0 might have "no evil characters" as part of the agreed on social contract, but that's not what we're talking about here. The Barbarian is free to act as they want. I think your whole example is the DM attempting to dictate what the character does. Heck, that's against the rules in the very beginning of the PHB,...
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Monday, 10th December, 2018, 10:34 PM
    Completely agree. However, I was attempting to set up a scenario where there was a skill check so those were assumed. Sorry, I didn't quote that part of my original comment. All of this was really just a foundation to the information I was trying to gather, but has generated response after response about it. In some cases it's understood that the question doesn't have a meaning at their...
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  • Blue's Avatar
    Monday, 10th December, 2018, 10:24 PM
    I like your ideas, just exploring some options adjacent to them as well. What about a swapping a Hill Dwarf Knowledge cleric. Hill Dwarf means +2 HPs per level (+2 CON plus Dwarven Toughness), +1 WIS, and if at some point does take a feat for heavy armor no need to worry abut STR for it. And Darkvision. Knowledge cleric makes up the half-elf skill loss though knowledge skills only, plus...
    17 replies | 454 view(s)
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  • Blue's Avatar
    Monday, 10th December, 2018, 08:51 PM
    *blink* Really? I don't know of a respectful way to say this, but I hope you're trolling me because otherwise I don't understand where your multiple responses to my comments have been coming from since that was the point under discussion since the first. Okay, going back to my original comment at the top of the tree you've been responding to:
    503 replies | 10015 view(s)
    1 XP
  • Blue's Avatar
    Monday, 10th December, 2018, 06:29 PM
    Great question, let's give it some numbers. Let's assume the conservative 5 encounters of 4 rounds each. That's 20 actions to cover. Add in an extra spell per encounter - say a reaction like shield or a bonus action. That's 25. Let's assume you cast some spells a day cast outside combat - be it utility, mage armor, foresight, what have you. When you have more slots you're more likely to...
    200 replies | 4847 view(s)
    1 XP
  • Blue's Avatar
    Monday, 10th December, 2018, 06:12 PM
    And it's also been pointed out and had a whole post explaining in a high level of detail that people focusing on the word "thinks" in order to avoid what is very obvious a question about skill usage are missing the point.
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  • Blue's Avatar
    Monday, 10th December, 2018, 01:55 AM
    This sounds like it works fine at your table. However, I have never come across anything like this in the rulebooks so unless you can provide a citation I'm going to consider it a house rule that some skills (and spells?) don't work depending on the combonation of who is listening and who is speaking. (Or can NPCs not use skills to determine anything about PCs either, leaving a DM to fiat...
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Sunday, 9th December, 2018, 11:24 PM
    Whenever a Concentration spell is up, all other spells require a higher level slot to cast with no other benefit. You may have multiple concentration spells (up to your proficiency bonus) - each adds one slot level to other casting as well as needs to be saved separately from damage. Buff and matching debuff. Yes, this does add in a real general debuff to all casters in return for the extra...
    27 replies | 649 view(s)
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  • Blue's Avatar
    Sunday, 9th December, 2018, 11:20 PM
    I can only give schnee XP once for this post, so the only other way I can agree how important these questions are is to quote them and talk about them. This definitely increases the power of casters. Are you planning on increasing the martial and monsters, or putting a corresponding debuff on casters? If the debuff is only on when concentrating on more than one, it's not enough because...
    27 replies | 649 view(s)
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  • Blue's Avatar
    Sunday, 9th December, 2018, 08:25 PM
    With Druid, were you picturing Moon for HPs, Shepard for summons, or is there even more to the druid in terms of filling multiple roles I'm missing?
    17 replies | 454 view(s)
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  • Blue's Avatar
    Sunday, 9th December, 2018, 07:52 PM
    Shield's +4 when I need it will always be better then a bit of damage. Shield is a good example of spells that stay relevant at higher levels. Cantrip damage also stays relevant - via scaling. I'm saying this to point out that you aren't comparing cantrips and 1st level spells, you're comparing cantrips and 1st level damage spells, and even there you're only comparing them at higher...
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  • Blue's Avatar
    Sunday, 9th December, 2018, 07:25 PM
    We have very different feels - which is all to the good! For me, the fact that casters never need to "descend to the mundane", be it to light their pipes or to shoot a crossbow because they are out of offensive spells - helps to drive home the high fantasy nature of 5e.
    200 replies | 4847 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 9th December, 2018, 06:58 PM
    I personally feel that cantrips are orthogonal to 1st-9th casting. They form a separate known list, not even a wizard can get more in their book. They are something similar to spells, but innate. What they aren't are the pre-5e notion of "0 level spells". If they were 0-level spells, I'd agree with you. Why should a 0th level be better than a 1st? But instead I see them as a separate...
    200 replies | 4847 view(s)
    4 XP
  • Blue's Avatar
    Sunday, 9th December, 2018, 06:46 PM
    Sure thing. characters live in the world. Therefore it is my responsibility to give the characters the information they would notice simply existing. If I told one character "You see what look like words in some language engraved on the sealed arch" and another character "you see the sentence 'Speak Friend and Enter' in dwarven runes around the sealed arch", I am having the characters do...
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  • Blue's Avatar
    Sunday, 9th December, 2018, 06:35 PM
    Thanks for pre-judging. If you notice I haven't taken sides anywhere else in this thread. I was attempting to get information about this when it wasn't player agency at risk. I am unaware that there was any requirement that he needed to respond to a question that did not apply to him or his table. Exactly. And therefore I correctly called him out for not adding to the discussion.
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  • Blue's Avatar
    Sunday, 9th December, 2018, 04:15 PM
    I'm not sure about that. Many species grow based on available food - but having killed half the life in the universe that means that anything that consumes life (plants, animals, etc.) will find their food supplies similarly shrunk. (Predators also are a big factor, but the ratio of predators to prey has remained the same.) Sentients can decided to breed quickly, and to change their...
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  • Blue's Avatar
    Sunday, 9th December, 2018, 03:51 PM
    Hmm, the fact that you are the only front-liner and that the campaign will go long are a bit at odds. Just to talk out what this means to me, hopefully you can zero in on what's important to you: As the only (or 1 of 2) front-liner, your concentration spells will have a greater chance to be disrupted. This will make concentration spells like debuffs have a bit less utility, reducing...
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  • Blue's Avatar
    Sunday, 9th December, 2018, 02:50 PM
    I like leveraging the smaller party size to be able to have a good stealth for everyone. That will definitely help but it's harder to do with a party of 5. And hitting on summons to provide additional meatshields and actions is a great way to buff up a party missing those exact things. That gets around neither of the characters being "tanky". Does the summons keep filling this role all...
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  • Blue's Avatar
    Sunday, 9th December, 2018, 02:46 PM
    I completely agree with what you say. 1st level is fantasy Vietnam, and with fewer PCs against challenges meant for 4-5 characters it would be brutal. I was avoiding the kill-1st-level-characters by asking for the pair that would be viable at certain levels - 6th, 12th, 16th. 6th is enough that you can have the level 5 power bump and a level of something else (or the next class features,...
    17 replies | 454 view(s)
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  • Blue's Avatar
    Sunday, 9th December, 2018, 02:40 PM
    I see your point. I'm not in agreement but it could be me that is the one that is wrong. If a DM does a (hidden|passive) perception check and tells a player, "Your character doesn't see anyone" vs. "You see the escaping urchin hidden behind a barrel", the DM am using skills to help me determine what details to describe to the character. To me it seems the same for "The duke seems to be...
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  • Blue's Avatar
    Sunday, 9th December, 2018, 02:32 PM
    When the obvious intention of the post is to ask about a skill check between characters, zeroing in on the word 'think' and giving a non-answer around that doesn't help advance the conversation. Because the question is if a CHARACTER knew if another CHARACTER lied. There's a difference between player knowledge and character knowledge.
    503 replies | 10015 view(s)
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  • Blue's Avatar
    Sunday, 9th December, 2018, 05:41 AM
    Mercurius had an thought provoking post about going through a published dungeon crawl with a small party, possibly a two person group. http://www.enworld.org/forum/showthread.php?655479-quot-Solo-crawling-quot-Dungeon-of-the-Mad-Mage That got me to thinking. We often discuss optimization of a single character, but how about a pair of characters (only!) that need to complement each other. ...
    17 replies | 454 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 9th December, 2018, 04:43 AM
    I put it originally in such a way that the DM could call for a roll if they wanted to, of whatever type they wanted. But then I got fancy footwork that avoided the question and did nothing to advance the discussion. Assuming that this was a misunderstanding as opposed to trolling, I spelled it out in a high level of detail. If you read the original so you have context of what we are talking...
    503 replies | 10015 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 9th December, 2018, 03:45 AM
    Instead of playing word games, answer the actual question. I tried to phrase it in such such a way that those who "don't let players call for rolls" would accept it, and now you're dodging the question with fancy wordplay. This does not add to the conversation. Character B is attempting to figure out if "A" is lying. Regardless if "A" is a PC or NPC. There happens to be a useful skill...
    503 replies | 10015 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 9th December, 2018, 01:55 AM
    Yeah my biggest problems when my kids were young wasn't understanding the rules, it was not being fettered by them when coming up with their character ideas, and then being disappointed by the rigidness of the classes. (And the ability score system that doesn't allow equally viable characters of a class with any arrangement - the low wis, high int druid not being as viable in a standard party as...
    27 replies | 742 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 9th December, 2018, 01:51 AM
    Let me ask this from the other side. One that doesn't affect character agency. Character A tells the group something. The character is lying. Character B is suspicious - maybe they think character A is charmed, or carrying out a mission for their faction, or it doesn't jive with other information. Player B asks the DM if their character thinks Character A is lying. Is it in-line for...
    503 replies | 10015 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 9th December, 2018, 01:26 AM
    Paladin and Bard? Both can stand up the other if they drop. Bard works best if they can have a non-support character to make shine. Valor bard doesn't get the juicy magical secrets at 6th for a single AoE direct damage and some other goodies like revivify, but their better armor does help their survivability. Or maybe cleric (life) 1 / bard (lore) X instead. And with only 2 characters,...
    8 replies | 323 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 8th December, 2018, 11:12 PM
    Can I make a small suggestion: Sometimes, slinking down and not causing others to target you can be the choice the player wants.
    30 replies | 499 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 8th December, 2018, 10:58 PM
    In a helpful way, for kids young enough to take out all that, I'd suggest another game. When my kids were that young, they got caught up in things like having character concepts that weren't described well by any class. By havuing the ability scores explained and wanting a low wisdom because they wanted to play an impulsive character with little common sense - but the play a druid or cleric. ...
    27 replies | 742 view(s)
    2 XP
  • Blue's Avatar
    Saturday, 8th December, 2018, 01:42 AM
    I haven't been keeping up with the X-movies, which gives me a different viewpoint on this not knowing the actors or the current interpretations of the characters. With that said, I don't see MCU continuing the Fox characters - they have a long running terd for making characters moviegoers like, and with changes in writers, directors, production style, and possibly tone, it seems like brought...
    15 replies | 280 view(s)
    0 XP
  • Blue's Avatar
    Friday, 7th December, 2018, 11:14 PM
    Because of ease of long rest, damage nor a single level of exhaustion is any stakes at all. I'm make the stakes Respect. You mentioned that they saw climbing it as a test of the person - have it impact the character's (and to a lesser degree the party's) opening RP with them. Could be fun if the high CHR, low DEX person fell several times and they didn not want to talk to them.
    59 replies | 1083 view(s)
    0 XP
  • Blue's Avatar
    Friday, 7th December, 2018, 09:29 PM
    How's this: I want races refactored so that there's enough design room to include more powerful but not uncommon player wishes. Half Ogres, minotaurs, centaurs, fliers, what-have-you. Which will also allow more design space for the existing races to make them more interesting. (Bonus point: For some races there are racial classes you can multiclass into that further expand out the race...
    113 replies | 2771 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 6th December, 2018, 04:30 PM
    At higher levels I find that clerics are using more and more spells offensively. Especially higher level and area effect spells. Of course, this can go two ways - get booming blade now while it's useful if you enjoy melee, or improve your spell DC save. Not knowing your party makeup, I can't say about how important it is that you remain front line. Booming blade, a familiar to give you...
    11 replies | 489 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 6th December, 2018, 02:34 PM
    I picked Shaundakul as one of my favorites as well ... but it was because my (AD&D 2ed) Cleric of Mask pretended to be a Cleric of Shaundakul to join the party without them knowing he was evil. (It was okay, the players knew. And he was "petty evil" that fit well with the "we have a good reputation because we do all these heroic things but we're really neutral out-for-glory-and-gold" party.)
    41 replies | 1528 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 5th December, 2018, 05:18 PM
    Now with your revised table ... damage seems too low on the high end. There is definitely a resource rarity that would come into play. The opportunity cost of not casting some other high level spell is large. Slightly over 100 HPs for a 9th level single target spell is laughable compared to the foes at that level.
    20 replies | 724 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 4th December, 2018, 09:00 PM
    I'm a big fan of making the rules support the settings and the feel, so adding, removing, and modifying are on the table. That covers both #3 and #4. I'd rather tell the players about them ahead of time. Unless there's something that emerges during play -- I've seen (more in some earlier editions) broken combos and talked to players and removed them, so #5 really is a better fit. Character...
    112 replies | 3172 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 4th December, 2018, 08:29 PM
    Look, the OP talked about rating features that are mandatory. If you think those don't exist, go argue farther up the chain.
    110 replies | 2179 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 4th December, 2018, 06:29 PM
    I have not done the math, this is more top of my head wondering about the numbers than saying they are wrong. Please take the below lightly. more me musing then saying there is a problem. 1. The high level spell damages look very high. I would think that part of it is not just resource expenditure, but also action economy. Such that a single action shouldn't be that much of an impact even...
    20 replies | 724 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 4th December, 2018, 06:04 PM
    Hmm, do I want to take the level of fighter first or wizard? Oh, I can avoid this red bit if I take fighter first. There's a lot where it's useful for multiclassing choice. "Well, should I go grab X now or another level of Y? Hmm, Y has nothing inspiring this level - but next level has a Sky Blue. Hmm, do I really want to push that off even further? Especially since the adventure only...
    110 replies | 2179 view(s)
    2 XP
  • Blue's Avatar
    Tuesday, 4th December, 2018, 03:48 PM
    With all of the additive spell slot classes this is true. Warlock is not one of them. And Eldritch Strike specifically calls out that it's Warlock slots - after they had to errata to correct paladin slots from the PHB, that's not a mistake.
    8 replies | 438 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 4th December, 2018, 01:31 AM
    Please note though that the Eldritch Smite can only trigger off Warlock spell slots, while the Paladin (after errata) can trigger of any. So this isn't a combo that can occur often - twice per short rest at most unless you are quite a high level warlock.
    8 replies | 438 view(s)
    0 XP
  • Blue's Avatar
    Monday, 3rd December, 2018, 06:26 PM
    I was coming to say the same thing. To break the rules, you first have to understand why they are there.
    48 replies | 1234 view(s)
    1 XP
  • Blue's Avatar
    Monday, 3rd December, 2018, 05:05 PM
    Really, this heavily depends on the setting. Taking half-elves out of Eberron means removing one of the Dragonmarked Houses. Taking them out of my Errantas setting removes the mortal/fae connection that was a big deal since my elves were immortal in that they never died of old age, but had issues bringing back from the dead because the had unchanging spirits instead of souls. Removing...
    202 replies | 7040 view(s)
    1 XP
  • Blue's Avatar
    Monday, 3rd December, 2018, 04:45 PM
    Do you have the same problems with humans?
    202 replies | 7040 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 2nd December, 2018, 10:09 PM
    Finished the Agent of Hel trilogy. The first two books felt like she was writing a series, the last book felt like the last in a trilogy. Like there were all these long term threads for a series, and poof let's wrap them up. It was still enjoyable, but one really big payoff moment from all three felt like it zoomed by. I'm back to Pratchett, this time reading Thief of Time. I've read it...
    19 replies | 529 view(s)
    0 XP
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About seankreynolds

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game designer, vegetarian, crazy cat person
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Game designer, vegetarian, crazy cat person
I've worked at: TSR, Wizards of the Coast, Interplay, Upper Deck, Paizo, Wizards (again), and I now work at Monte Cook Games.
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Thursday, 7th May, 2015

  • 03:04 PM - seebs quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    Thanks! And thanks to everyone who's said nice things! (Sorry to jump in on a negative post, but it really bothers me when people dredge up old news and are wrong about it to boot.) Really glad to see you around! Your post on absolutes was really well-considered and I wish I'd seen it before our last PF game got to high levels, where it had gotten sort of insane. Well, very insane.

Wednesday, 6th May, 2015

  • 11:50 PM - spinozajack quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    because I was forced to be the FAQ guy, which meant I had to defend FAQs I disagreed with or was overridden about. Which is another reason why I chose to leave. That must suck, having to defend stuff you disagree with. Kind of like a defense lawyer I guess. Whatever your reasons for leaving, we all recognize your terrific contributions to D&D and hope that will give us lots of dividends in terms of FR goodness!! Thanks for chiming in here and setting the record straight. (not like I care about ancient history like monks using brass knuckles). I joined the dark side and decided to actually learn the FR lore because that's where most of the action in 5e seems to be at right now, so I'm looking forward to being able to buy an actual campaign sourcebook one day, if that's in the cards. I would probably buy it even if I wasn't going to DM, just because I like Lore and maps make me daydream of fantastic adventures. There's also the neverwinter game out now, I wonder if it's any good. Can y...
  • 10:20 PM - Bacon Bits quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    Please don't post things as truth when they're easily proven as speculation or error. I don't think he was trying to make the argument that he was speaking gospel, merely stating what he understood or how people felt. I'm glad you were able to clarify your positions, however, especially the conflict you had to deal with by being a FAQ maintainer when you don't get final say on what the FAQ's content is. I've had to do the same with policies at work, and it truly sucks to be put in a position where you've got to be the bad guy. 1. VOP isn't a feat. It's an option your character can choose, just like "I'm left-handed" or "I have a scar on my face." 2. VOP technically is a kind of archetype because you have to give up still mind to be able to take any of the listed vows. That was not my choice, I was overridden and told it had to have a cost (originally, anyone could take one or more vows, and not have to give up any other character options to do that, but obviously only characters who use ki...
  • 10:18 PM - Trickster Spirit quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    Thanks! And thanks to everyone who's said nice things! (Sorry to jump in on a negative post, but it really bothers me when people dredge up old news and are wrong about it to boot.) Hey, no worries - thanks for stopping by and best of luck in the new job! Ok, now that pleasantries are dispensed with, got any STUNNING BRAND NEW TIDBITS OF REALMSLORE you can share with us? :p
  • 09:47 PM - EzekielRaiden quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    Actually, it was before I left Paizo, and was one of the reasons I decided to leave. ... because I was forced to be the FAQ guy, which meant I had to defend FAQs I disagreed with or was overridden about. Which is another reason why I chose to leave. Hence why I tried to always say "thought or defended," rather than just the former. I know that there is a difference between speaking ex officio and speaking from one's own opinions, but it is often impossible for an outsider to tell the difference. Please don't post things as truth when they're easily proven as speculation or error. My apologies.
  • 09:44 PM - TarionzCousin quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    I'm glad Mr. Reynolds came here to clarify his stances and such. I hope he does well at WotC. Please don't post things as truth when they're easily proven as speculation or error.But this may be asking too much; after all, this is a forum. Facts can be difficult to come by sometimes around these sorts of places. ;)

Monday, 17th March, 2014

  • 03:53 PM - Mistwell quoted seankreynolds in post Is long-term support of the game important?
    LOL Jester Canuck on 1e not citing non-core books: I'm sure they slipped through at times.... And on Pazio doing it... Other books slip in LOL come on man. In neither case did they "slip in". No books accidentally fell into adventures. This is a terrible excuse. No, sorry, two claims were made, both were wrong, it was not isolated incidences. but when they do all the relevant information is reprinted. No, they do not, and they state outright they do not want to do that. Perhaps you should review Sean K. Reynolds' response here on the board to this very point. (Full disclosure: I am a Paizo employee.) 1) If Paizo only uses "core books and the adventure" for its APs, then (a) that's a lot of really cool classes, spells, magic items, and monsters from other sources that are off-limits for use in an adventure, and (b) people who own those other sources will feel ripped off that all the cool stuff in the other books they bought aren't being used/supported. 2) If Pai...

Tuesday, 18th February, 2014

  • 02:42 PM - Olgar Shiverstone quoted seankreynolds in post Called Shots
    The hole in the logic of that argument is that called shots typically do things other than damage. You missed the line that said "'More damage' also includes special effects that most people associate with critical hits: blindness, stunning, crippling, tripping, instant kills, etc." I'll just echo the conclusion: D&D does have a system for handling especially well-placed hits against enemies: the critical hit. ... So there's already stuff built into the game to handle the effects of called shots without having to introduce the complexity or the problems of actually requiring specific called shots. If you want called shots, whether they do additional damage or additional effects, then by all means house rule away. But I think Sean still makes a pretty compelling argument as to why they are overly complex and self-defeating as a D&D mechanic.

Thursday, 19th September, 2013

  • 05:42 PM - Thotas quoted seankreynolds in post Is Pathfinder going to slow down?
    (Full disclosure: I am a Paizo employee.) 1) If Paizo only uses "core books and the adventure" for its APs, then (a) that's a lot of really cool classes, spells, magic items, and monsters from other sources that are off-limits for use in an adventure, and (b) people who own those other sources will feel ripped off that all the cool stuff in the other books they bought aren't being used/supported. 2) If Paizo reprints information from other books (such as a spell, monster, or magic item), that's less new adventure content you're getting with your adventure. For example, the hippopotamus appears in Bestiary 2. If an AP has an encounter with a hippo, and Paizo includes the hippo's stat block in the adventure, that's half a page spent on a hippo stat block—half a page that could have been spent giving more background on the adventure, describing the motivations of a villain, or statting out a new magic item found in the AP. 3) As others have pointed out, the rules from Paizo's core books are on...

Wednesday, 18th September, 2013

  • 07:25 PM - callinostros quoted seankreynolds in post Is Pathfinder going to slow down?
    2) If Paizo reprints information from other books (such as a spell, monster, or magic item), that's less new adventure content you're getting with your adventure. For example, the hippopotamus appears in Bestiary 2. If an AP has an encounter with a hippo, and Paizo includes the hippo's stat block in the adventure, that's half a page spent on a hippo stat block—half a page that could have been spent giving more background on the adventure, describing the motivations of a villain, or statting out a new magic item found in the AP. Nothing kills the flow of a night of adventure more than having to flip through book X and then book Y and then shuffle through Z number of printouts from online. To include all the stats required to play is to me basic 101 adventure layout and writing (the best layouts include the stats on the page it is referenced but that is another topic - and easier said than done). Yes, I would take less adventure if it means I don't have to spend time "prepping" by downloadin...

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