View Profile: seankreynolds - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Blue's Avatar
    Today, 12:59 AM
    Finished "Snuff" as part of my Terry Pratchett. More Vimes, always an enjoyable character. I could not help but draw comparisons between the plight of the goblins and how some groups are getting actively marginalized today in US society. Sorry, normally I don't post of things like that, don't want to derail this with a political discussion. Still on my Pratchett train, picked up Raising...
    31 replies | 692 view(s)
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  • Blue's Avatar
    Today, 12:23 AM
    I'm not sure if you noticed, the byline is: "By Sorxores, as originally published on the Wizards of the Coast message boards" When Wizards of the Coast shut down their forums in 2015, @Mistwell brought this and other guides over. Unfortunately the original author never came here and claimed it so it hasn't been updated since then. It's kept around in the links, but if you're looking for an...
    3 replies | 103645 view(s)
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  • Blue's Avatar
    Yesterday, 09:15 PM
    This makes sense, but let's add in a few other factors. First, the cost of the spell isn't 50gp. The cost of the spell is 50gp plus costs to get someone to cast it. If you just pay 50gp, then the church gets no donation out of it. Also, the need for light doesn't disappear for the 3-4+ years to save for it. Sure, with the above-modest artisan they can save up enough in, as you say, less...
    21 replies | 511 view(s)
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  • Blue's Avatar
    Yesterday, 08:59 PM
    Absolutely. Breaking the long-rest timing from player control of "when we sleep" allows me to fit in a mechanically appropriate number of challenges over a story-controlled period of time. Adventures in Middle Earth, the Tolkien adaption of 5e, does something similar. During the "journey" phase - akin to exploration/discovery pillar in 5e but more structured - you can only get the benefits...
    41 replies | 1342 view(s)
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  • Blue's Avatar
    Yesterday, 08:52 PM
    Yeah, and the DM recommended would be two short rests between every long rest, and this was one one. So the long-rest and at-will primary classes were on point, and the short-rest classes were at a disadvantage, not the other way around. It's not "disadvantaging the paladin", it's "recalibrating the paladin to designer expectations" - because it can get very comfortable to Divine Strike all...
    41 replies | 1342 view(s)
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  • Blue's Avatar
    Friday, 20th July, 2018, 09:16 PM
    Just as a point of interest, did you know that ENworld had a guide to official pronunciation under the resources tab up top? http://www.enworld.org/forum/content.php?151-D-D-Pronunciation-Guide Which amusingly lists different ways of pronouncing it from different sources: The WoTC Glossary has it as: Bulette: boo-LAY (note that this one is universally condemned by gamers everywhere, so...
    36 replies | 1231 view(s)
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  • Blue's Avatar
    Friday, 20th July, 2018, 08:51 PM
    One concern I have is the saying that "weapon damage dice don't kill monsters, bonuses do". (Okay, that saying was from AD&D 2ed, and probably just one DM, but still.) The base case works fine. But can this be abused? A couple of things I can see: A single level fighter dip can double a rogue's chances to land their sneak attack without taking up a second hand or using a bonus action...
    37 replies | 812 view(s)
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  • Blue's Avatar
    Friday, 20th July, 2018, 08:07 PM
    Interesting. I like the use of the fighting style because then you can give it something above par. I had tried to widen the range of "acceptable" weapons with this once before, but from a design space it was only supposed to raise things to parity and there were a few cases where they went above. When you gain proficiency with all Martial weapons, any simple weapons you wield gain +1...
    37 replies | 812 view(s)
    1 XP
  • Blue's Avatar
    Friday, 20th July, 2018, 01:34 AM
    Thanks for clearing that up Tony Vargas about character initiative ties was you. Sorry to have mixed you and iserith up.
    98 replies | 1718 view(s)
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  • Blue's Avatar
    Friday, 20th July, 2018, 01:31 AM
    I'm a fan of 5-room adventures, I'll check it out. Thanks for doing this!
    3 replies | 219 view(s)
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  • Blue's Avatar
    Friday, 20th July, 2018, 01:06 AM
    You have the most permissive view. That acting on the same initiative means that they act one after the other in an ever-changing order that is most beneficial for them. However, as you explained in another comment (that I read after I wrote my original), you allow your PCs who roll the same initiative to do the same. So in this case you're treating them the same and I don't have an issue....
    98 replies | 1718 view(s)
    1 XP
  • Blue's Avatar
    Friday, 20th July, 2018, 12:34 AM
    Sure. As appropriate for the foe, which may be very or may not not a lot. You're in a fight where you are focusing on your enemies. You wake up first and there are Artz, Blarg, Chuk and Drung. Artz is the closest, wake him. Or (check) Chuk acts before Artz and Blarg let's wake him. Or (check) but Chuk is likely to just run, let's wake Blarg. he might wake Artz.
    98 replies | 1718 view(s)
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  • Blue's Avatar
    Thursday, 19th July, 2018, 10:24 PM
    The goblins didn't all act at the same time - they acted one after another. For PCs that roll the same initiative there is a tiebreaker to see which one went first. In this case they acted serially and there was no mechanical determination of order even though it mattered. Instead they went in the perfect order to execute their retreat. In effect, they took advantage of a loophole in the...
    98 replies | 1718 view(s)
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  • Blue's Avatar
    Thursday, 19th July, 2018, 09:47 PM
    Preventing whack-a-mole is okay. Yes, it breaks the criteria that by design some roles will be at a much larger risk of going down, but that as a goal without the death spiral is a change I can see a table wanting. Maybe even if you are healed, if you get up during the same encounter you suffer Staggered. I don't think we can agree on levels of Exhaustion - I really don't like them as I...
    14 replies | 395 view(s)
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  • Blue's Avatar
    Thursday, 19th July, 2018, 07:34 PM
    I can completely commiserate with what you are saying, from AD&D up through 4e (Oh my god, the item grind in 4e). But I can't say that across all of the 5e campaigns I've played that we've *ever* gotten multiple +X weapons for all the characters. Maybe one would find an upgrade, or someone trade in the short sword +1 for a rapier +2, but usually people went most of the campaign with the same...
    17 replies | 387 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 19th July, 2018, 12:47 AM
    Projected Impact at my table: "I'm thinking of playing a front line melee character, so my job as part of the party is to take hits. A few poor rolls can lead me to be out of HPs. Before, no problems, I pop back up with healing, sometimes not even missing an action because the healer's initiative is between the foe that dropped me and mine. "But now I have disadvantage on attacks, plus...
    14 replies | 395 view(s)
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  • Blue's Avatar
    Wednesday, 18th July, 2018, 08:50 PM
    There is a gaming convention at Princeton University that's been going on for 43 years and counting that recently switched to 5e. You create a character when you register and they advance over the course of the weekend, with shared setting and a dozen DMs with 4-6 sessions each one their own theme and furthering the convention-wide plot. For decades it was running on their own (evolving) system...
    5 replies | 286 view(s)
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  • Blue's Avatar
    Wednesday, 18th July, 2018, 07:45 PM
    My guess is that is is in line with 5e's "Rulings not rules". So the DM determines when morale breaks and it can differ by table, by campaign, by foe, etc. This also sidesteps the 3.x "Intimidancer", someone focused on Intimidate and able to mechanically force encounters to end well before they should.
    67 replies | 1792 view(s)
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  • Blue's Avatar
    Wednesday, 18th July, 2018, 05:22 PM
    How about an alternate suggestion - tell the players to make up their wish-lists but they can't include any +X items. Half the items you give will be fully random and hopefully the party either has a use or can trade it, the other half from wish-lists. Oh, one potential issue with wish lists that can be headed off with a little early communication - I had a DM that asked for wish lists but...
    17 replies | 387 view(s)
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  • Blue's Avatar
    Wednesday, 18th July, 2018, 05:11 PM
    I agree with Oofta, Ymdar - changes in assumptions. These all make some choices about baselines. Here's the assumptions for how many rolls on each table for the link I gave: Next assumption is has to do with there are no per-PC rolls, it's per party. So changes in party size will impact the number of items. The link I did had a party size of 4 - different party sizes may have...
    17 replies | 387 view(s)
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  • Blue's Avatar
    Tuesday, 17th July, 2018, 06:08 PM
    Your proposal is much more generous then expected items in both power of items and also allowing choice. As such items will have a bigger impact then expected and characters will be a lot more powerful. (Which also leads to defeating more powerful foes and gaining more XP so advancing faster, etc.) Here's how I would modify it to bring it in line with expectations. First, here's a...
    17 replies | 387 view(s)
    3 XP
  • Blue's Avatar
    Tuesday, 17th July, 2018, 05:56 PM
    Yeah, I put in creatures both way above and way below the PCs power. And make sure that it comes across in my descriptions. Start them early with a fight they know they can't win, so they understand that there are times retreat or at least not a frontal assault is their best option. And then have them with a substantially similar fight later int eh campaign, where they can beat it and know...
    19 replies | 768 view(s)
    1 XP
  • Blue's Avatar
    Monday, 16th July, 2018, 08:53 PM
    Eh ... you are correct, but in a way that makes me cringe. D&D sidesteps the idea of having to deal with unintentionally captured enemies by making foes die at zero. But if the in-game narrative holds true, it makes a weird case for every single inhabitant except the PCs. In that everythign they have ever experienced is that if you intend the last blow to be a killing blow IT IS - except for...
    35 replies | 1111 view(s)
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  • Blue's Avatar
    Monday, 16th July, 2018, 08:27 PM
    If you order a creature you summoned to attack and then afterwards cast Sanctuary, does it break it when the creature attacks? If you order a paid mercenary to attack and then cast Sanctuary? If you order a party member completely not under your control to attack and then cast sanctuary?
    27 replies | 975 view(s)
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  • Blue's Avatar
    Sunday, 15th July, 2018, 12:53 PM
    They actually expand on that in the following books, it becomes more solid.
    31 replies | 692 view(s)
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  • Blue's Avatar
    Sunday, 15th July, 2018, 12:35 PM
    But the question was not about an anachronistic weapon, or rather it was already acceptable that they had grenades. It was about a weapon that did greater damage. That's like saying an ogre's club is anachronistic because it does as much damage as a chainsaw.
    28 replies | 1386 view(s)
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  • Blue's Avatar
    Sunday, 15th July, 2018, 04:08 AM
    I have monsters attack according to the monster. Some are beasts and go after those that hurt them or are the closest. Some are tactical warriors who focus fire. Some are honor bound that go one on one. Some are undead that will stop to feast. Some have area of effect attacks and will inflict additional hits to finish off opponents. Others have goals that involve defeat but aren't...
    35 replies | 1111 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 15th July, 2018, 04:04 AM
    Exhaustion on Death saves leaves to death spirals like Shadowrun. It starts by making you bad at EVERY SINGLE THING outside combat besides spells - because the only mechanical support for anything outside combat is an ability check (all skills are ability checks) and you have disadvantage on them. Then you become worse at combat, so you get more, and then you likely die. And because of the...
    35 replies | 1111 view(s)
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  • Blue's Avatar
    Thursday, 12th July, 2018, 10:41 PM
    Here's how I look at things. A complete character fits both the setting and the rules. There are plenty of examples where a character doesn't fit the rules and would not be allowed. But not fitting the setting is also a thing: Burger McKing the Cow-stealer probably wouldn't fit into a grimdark setting even if the rules are correct. For many, the idea of making a pact with a patron and...
    219 replies | 5964 view(s)
    3 XP
  • Blue's Avatar
    Thursday, 12th July, 2018, 10:11 PM
    Shadowrun is one of the well know examples of death spirals. Taking damage makes it harder to resist damage makes you take more damage (and start to suck in other ways) and if it continues, you die. Death spirals just aren't fun to play. You get one character who has a few unlucky rolls and they are at a whole reduced level of survivability that makes them a lot less fun to play when it...
    41 replies | 1028 view(s)
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  • Blue's Avatar
    Thursday, 12th July, 2018, 12:56 PM
    If you double the damage, you need to double just the rolled damage and then add in the static numbers. If your base damage is 3d6+4 it becomes 6d6+4, not 6d6+8.
    38 replies | 1832 view(s)
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  • Blue's Avatar
    Thursday, 12th July, 2018, 04:43 AM
    This is sort of like that for damage, but still pays attention to the tactics and being able to stop enemies from getting to all targets in all numbers. As for HPs, I yoinked 13th Age's Mooks rules. If eight goblins have 12 HP each, I just do a pool of 96 HPs for them, killing one off every 12 HP dealt. So yes, a crit might kill two - and I'm fine with that. I just have the player describe...
    6 replies | 159 view(s)
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  • Blue's Avatar
    Thursday, 12th July, 2018, 04:39 AM
    Because I can't do that math as quickly as multiplying two integers. Trying to work out fractions and having different damage for every character (as their AC varies) would lose all the time saved by not rolling to hit. That doesn't meet the stated goals. If you can work out "I have +8 with this monster and they have an AC of 16 so I need an 8 or higher which is 13/20 so what's 13/20s of 17...
    6 replies | 159 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 12th July, 2018, 04:32 AM
    Hey TwoSix, I finished Marked. I was happy to see how competent Alex had gotten, but I agree that except for Anne there wasn't much of the supporting cast. A bit of Luna and generic named NPC levels for Vari and Arachne. And while I'm glad for the dramatic development, I don't feel like much of the series plot arcs progressed. Yes, and , but nothing new from , just the same sort of ploy as...
    31 replies | 692 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 11th July, 2018, 10:09 PM
    One issue that has come up at tables is how summoned creatures take time to run. I've seen good advice to just let other players run them (NOT the caster), but I was also thinking about how much time they add. Then I was thinking about the same thing from the DM side, where if you want a horde of stooges it's still a lot of individual rolls to hit. Even D&D 4e Mooks or 13th Age Minions still...
    6 replies | 159 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 08:20 PM
    Eldritch Smite is limited to Warlock spell slots only, it can not make use of Sorcerer slots. This is int he description of Eldritch Smite. This is unlike Divine Smite which can was had errata to allow use of any spell slots. So multiclassing to feed slots to ES won't work, unlike a Paladin.
    2 replies | 267 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 11th July, 2018, 05:55 PM
    Disguise Self + Friends.
    8 replies | 340 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 03:53 PM
    I disagree. Monk's Unarmored Defense starts at 10 and it also uses Wisdom - a casting ability for a full caster. Heck, Barbarian's uses CON -- helping both not get hit and having more HPs and better HD healing if you are hit is definitely multipliers. With 8 + DEX + INT, you max out at 18 - the same as you can get with full plate but without NEARLY as large an investment and plate gives...
    34 replies | 923 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 02:07 AM
    One of the house rules I played with was: When you gain Heavy Armor Proficiency, you may swap it out for: Unarmored Tactician: When unarmored, your AC is 10 + DEX + INT. Only problem is it was too cherry-pick-able for wizards.
    34 replies | 923 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 02:03 AM
    Perdido Street Station seems to be one of those books you love or hate. Or maybe love AND hate it. It was my first Mieville, and none of the others that I read have hit those same rarefied heights. Or maybe it was just in contrast of reading too many "our elves are different!" (but everything else is the same) fantasy books at the time.
    31 replies | 692 view(s)
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  • Blue's Avatar
    Tuesday, 10th July, 2018, 08:55 PM
    Back in earlier editions of D&D when some races had Infravision and saw by heat, I had dwarven runes designed that they were clearly readable with light or if you rubbed your hand on them to heat the surrounding area with friction.
    30 replies | 596 view(s)
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  • Blue's Avatar
    Tuesday, 10th July, 2018, 08:53 PM
    Wow, just read Lesser Restoration - you can go up to a creature that species never had eyes, and end the Blinded condition on it. I was going to ask about those born blind vs. having become blind, but your species doesn't need to be sighted to have it remove blindness. That's ... interesting. Now all it is is poor vs. those that can afford to have a 2nd level spell cast on them.
    30 replies | 596 view(s)
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  • Blue's Avatar
    Tuesday, 10th July, 2018, 03:55 PM
    With the idea that you're attacking foes engaged with other party members it's great for you ... but not so good for the party. With barbarian HPs and especially with resistance during rages, part of what you contribute in a combat is spreading the damage around. Mobile leaves it all on others. Now, if you have a primarily melee party then this isn't a big deal. But if you have just one...
    69 replies | 1702 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 10th July, 2018, 03:38 AM
    I'd recommend two tone for Oath of Devotion's Sacred Weapon depending on Charisma invested. With a 20 CHR it is superior to Oath of Vengance's Vow of Emnity which is sky blue. Advantage from Vow gives a variable amount that tops at +5 if you need exactly an 11+ to hit, any other roll is less bonus. Sacred Weapon is +5 at all times. If you have Sacred Weapon and get advantage, you chance...
    20 replies | 1184 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 11:08 PM
    My preorder of Marked is within reach, but I've been finishing up two other books. It's next on my list.
    31 replies | 692 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 11:02 PM
    Well, both Saelorn and I gave XP to your post, so you probably hit a reasonable middle ground. :) It comes down to opportunity cost. To get the 2nd-4th level benefits, you are giving up the opportunity to take 1st level in other classes. Some classes give more than others at 1st. Depending what you are looking for, clerics (with domains and proficiencies even if nto your 1st class),...
    86 replies | 3433 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 10:48 PM
    If I'm picking a single classed character, but it's against the rules to pick any full caster - well, that right there shows that fully 6 of the 12 classes (the full casters, including warlock) can't be done better with multiclassing. Okay, so let me pick among the remaining classes. Let's go simple: A front line melee tank/striker/support - the Oath of Ancients Paladin. Features I'm...
    86 replies | 3433 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 10:25 PM
    Spells: There are some quite good 2nd level spells. And, of course if you are mixing caster and non-caster you're also losing spell slots known - something I hadn't mentioned the first time around but there's a big difference between 2 first level slots and 4 first level plus 3 second level slots. +1 hit/damage I assume is your assumption for the ASI. That and +1 DC is a common ASI at 4th -...
    86 replies | 3433 view(s)
    1 XP
  • Blue's Avatar
    Friday, 6th July, 2018, 07:24 PM
    The main thing is hitpoints ... and subclasses. And spells known of higher levels. And advancement of things like rages, spell points, combat wildshape, action surge, ki, divine smite, sneak attack damage, invocations, and other features that support the first class. Oh, and your first ASI/feat. Sorry, let's replace that with "levels 2-4 give a huge amount to making a character work, to the...
    86 replies | 3433 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 07:16 PM
    I have to disagree. Sure, I can build a character that "at level X only" may be better, not having to worry about getting there or advancing past that point. But when making a character I am playing over the course of a campaign I don't think that the general statement of "the same multiclass character will be better then a single classed character at levels as they advance through levels at...
    86 replies | 3433 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 07:11 PM
    The biggest problems with multiclassing is that it's easy to unintentionally shoot yourself in the foot and make a character that is far below the average character when you wanted someone on-par. This is especially true the earlier levels. They have done a good job of moving back important features from 1-2 level to avoid cherry-picking, and the ASI advancement tied to class level is the...
    86 replies | 3433 view(s)
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  • Blue's Avatar
    Wednesday, 4th July, 2018, 02:41 PM
    Hye, I have a side book I'm reading on my phone for when I'm waiting somewhere without a book. "Scoundrels: Star Wars Legends" by Timothy Zahn. I've long been a fan of Zahn's work, reading his Cobra books back in the library when I was a teen. And many know his Star Wars credentials of Admiral Thrawn and Mara Jade. This is a Han Solo focused book, placed after A New Home. It's a heist...
    31 replies | 692 view(s)
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  • Blue's Avatar
    Wednesday, 4th July, 2018, 02:33 PM
    Yeah. My only quibble is that I really disliked how Sanderson wrote ... okay, SPOILER ... . . . . . .
    31 replies | 692 view(s)
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  • Blue's Avatar
    Monday, 2nd July, 2018, 04:25 PM
    Still on my Terry Pratchett kick, though my TBR pile of other books looms at me. Just finished up Going Postal, like the newly introduced Moist von Lipwig. What a horrible name. Quite the thrillseeker, and I love the idea that anyone can shoot for the possible, so shoot for the impossible. Started the next book with him, Making Money. Trying to avoid spoilers, I'll say I'm far enough in...
    31 replies | 692 view(s)
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  • Blue's Avatar
    Sunday, 1st July, 2018, 07:14 PM
    Shadowblade is a great spell, though it wasn't out during the part of 2017 that the rest of this thread was written in. However it's a concentration spell, so there's an opportunity cost in that you can't have up any of the other fantastic buff or debuff spells.
    40 replies | 11800 view(s)
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  • Blue's Avatar
    Sunday, 1st July, 2018, 07:04 PM
    I think you'll find it's very rare the table that regular exceeds the 6-8 encounters per day recommended by the DMG - in fact the most common thing I see is tables not getting near 6-8 regularly and having less, if more difficult. If you regularly hit 8-12 encounters a day I can see conserving higher level slots by using Bless on easier encounters, even with the bounty of slots a 15th level...
    14 replies | 701 view(s)
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  • Blue's Avatar
    Sunday, 1st July, 2018, 03:57 PM
    Improving healing by a few HPs that won't make a huge difference at the levels 15+ to give up on 8th level spells. Ouch, as well as moving bardic inspiration up to d12s. That's quite the trade-off. Heavy armor is a complete trap unless you switch from DEX (which has so many advatnages) to STR so that you aren't slowed. Bless IS a really nice spells - but takes up your concentration slot just...
    14 replies | 701 view(s)
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  • Blue's Avatar
    Sunday, 1st July, 2018, 03:23 PM
    If you want to "game it" more, give the players a few "easy" tokens each session. Tell them that they can decide if any particular DC is easy, medium or hard. If they chose easy they need to either spend a toekn or there will bea consequence even if succeed ("Yes, BUT ..."). If they decide something is hard, if it'a a meaningful test (not like cooking for dinner, something with a real...
    9 replies | 387 view(s)
    2 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 09:40 PM
    Blue started a thread Balancing flexibility
    Say you are designing a D&D-like RPG. There are two builds that you are trying to balance focusing on combat. (Assume there will be other passes about balance for other pillars of play.) Both exercise their combat prowess as shapeshifters. Alpha can assume a potent combat form that great at doing damage. Beta can assume a variety of potent combat forms, including ones focusing on...
    3 replies | 182 view(s)
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  • Blue's Avatar
    Friday, 29th June, 2018, 03:50 PM
    Just finished Monstrous Regiment. Left me interested in seeing more Polly Perks stories after the character growth during the book. Started Going Postal, and I've heard a lot of comments in the past about enjoying the main character so I'm happy to finally be getting to him.
    21 replies | 934 view(s)
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  • Blue's Avatar
    Friday, 29th June, 2018, 03:44 PM
    When you're looking for advice on a specific character build that is single classed (or mostly so), is it better to create a new thread, or to ask it in an appropriate guide. Putting it in a guide means everyone from now to the death of the edition will see it - which could be gold if you've got a unique build, or could be dross if you're covering details already covering in the guide. ...
    2 replies | 217 view(s)
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  • Blue's Avatar
    Friday, 29th June, 2018, 03:31 PM
    Okay, this seems to have two parts. Rejoice that your players come up with plans like this. You can't hold onto your sunk planning time. Don't be afraid to kill your darlings - don't fall so in love with what you planned or with your NPCs and plots that you won't allow players to do something that invalidates them. That way lies railroading and players with no sense of agency. The second...
    43 replies | 1273 view(s)
    2 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 03:16 PM
    As a bard, remember the Beatles: "I get by with a little help from my friends". You may not have a "I win" combo by yourself, but you have so much that helps your team exceed. Greater Invis and a Bardic Inspiration just in case can make sure that rogue or someone with GWM/SS never fails to deliver. Not that you have nothing. You mentioned Otto's - ready that to go off after a big boss...
    14 replies | 701 view(s)
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  • Blue's Avatar
    Thursday, 28th June, 2018, 10:28 PM
    Blue replied to Giant Soul Sorc.
    I haven't seen it played yet. I did think Brandes Stoddard's breakdown of the subclass was pretty good: https://www.tribality.com/2018/06/11/unearthed-arcana-giant-soul-sorcerer-breakdown/
    3 replies | 282 view(s)
    4 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 09:14 PM
    Welcome to ENWorld, have some XP. I agree with you, a lore bard can definitely be a valued member of the group at those levels. Well, any 15th level caster who can poach spells from any other list with Magical Secrets is going to be a strong contender to start with. You have good uses for bonus actions in handing out Inspiration abnd/or reaction in using Cutting Words. Need to be careful...
    14 replies | 701 view(s)
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  • Blue's Avatar
    Thursday, 28th June, 2018, 08:47 PM
    Blue replied to Spoiling Secrets
    Eh, I mentioned several, but none of the others were as interesting so I didn't post them above. Here they are for completeness. Both were from the 80s, when gender and orientation were more taboo. One was a male elf whom another party member, a female human wizard, had a crush. The elf was friendly but just seemed not to notice - he was urbane and polite with everyone. Almost Spock-like...
    7 replies | 324 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 07:54 PM
    Blue replied to Spoiling Secrets
    I've had a couple of characters with big secrets that came out. Some were bad for the character, some amusing, and one had some great roleplaying. I was joining an existing Champions (superheros) game. Great game, and a lot of internal character drama that the players were happy with - good RP, not inter-player problems. With the DM and the player of the leader of the team, we worked out...
    7 replies | 324 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 06:08 PM
    Would Equal Rites, Wyrd Sisters, Witches Abroad, Lords and Ladies, Maskerade and Carpe Jugulum be enough of the witches to get the context? :) Do love them witches.
    21 replies | 934 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 04:22 PM
    Well, I just read Thud! for more Vimes action, and then picked up Monsterous Regiment, which has some Vimes in it. I haven't read any of those yet. With them being listed as YA I had picked others first. I've got Going Postal and Making Money on deck. We seem to have similar tastes, so I'll ignore the YA part and pick one up.
    21 replies | 934 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 04:10 PM
    Blue replied to D&D CRPGS & You!
    Pillars of Eternity, Pillars of Eternity II, and a bundle with both and all the DLCs are on sale on Steam right now thru July 5th.
    7 replies | 360 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 03:59 PM
    I was with you, wrote a big screed against Exhaustion ... then noticed that he completely changed the effects of it. Not it's just a -1 to various checks per level of exhaustion.
    6 replies | 391 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 03:57 PM
    Thanks for starting with your goals - that really gives a clear understanding of what you are trying to achieve and we can evaluate them in that light. These are fairly big changes, I suggest you leave yourself open to changing them once you have more experience with how they affect your table, and let your players know you are open to concerns. General Comments It looks like you're...
    6 replies | 391 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 04:00 PM
    I'm strongly on the Yes side - with the caveat that the player(s) need to give me a reason why that we fit into the narrative. So no mechanical issues, just have it make sense. (And that "makes sense" could even include thinks like making a pact with a patron like a warlock does.) I have player(s) allowing the plural there because the whole group brainstorming these out (with me included as...
    199 replies | 6829 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 03:40 PM
    EDIT: Found something that invalidated what I said. Rewriting. -- Okay, this can happen fairly easily if someone moves then jumps - because you subtract it from your movement speed. Amusingly, the same thing is listed for swimming, which seems to invalidate swim speeds > land speeds for aquatic creatures. Technically, your move is up when you reach the end of your move speed, leading...
    162 replies | 4073 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 03:39 AM
    Okay, let's try this from the top. It's not actually expected to work as a feat. I wouldn't want it in a game, it makes no narrative or game sense. Please don't try to fix it. But, it brings up interesting questions. It's a thought experiment to see what numbers make it a god feat and what merely makes it competitive. It's completely understood and discussed that it's no good at low...
    5 replies | 344 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 01:58 AM
    Instead of Excel, have you thought about Visio, or mind mapping software? So you can have a circle marked "Gnolls", and draw a red line (for enmity) to a circle for Gerald and another to Teck-Ed. And maybe the Gnolls want to destroy Keep Ardess which is on their ancestral lands (more circles and lines). Fletch has been and enmity with Duchess Traliv of Keep Ardess (another circle, and a...
    16 replies | 586 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 12:51 AM
    A recent thread about Heavy Armor Mastery got me thinking. It's mostly good at lower level when it stops a higher percentage of the damage. When you have a CR 8 frost giant hitting for 3d12+6 it's not a big deal. One issue with HAM style "DR" (vs. Resistance which just halves the damage) is that it applies the same regardless of how many dice of damage are getting rolled, so it doesn't scale...
    5 replies | 344 view(s)
    0 XP
  • Blue's Avatar
    Monday, 25th June, 2018, 04:09 PM
    Variant humans are just that - an optional rule. I don't allow them in my game. With them, normal humans lose out. Without them, well there's something to be said for +1s across the board. I think you'll find that without the variant option, humans will be picked on par with other races. Mind you, there are a few races that are picked a lot - human AND a bunch of the others are less likely...
    14 replies | 547 view(s)
    4 XP
  • Blue's Avatar
    Monday, 25th June, 2018, 02:24 PM
    Actually, I noticed nothing of the sort. I noticed that the OP reduced all weapons mechanics to their mechanics. I don't see anywhere where they also said that all fluff must change and that weapons couldn't or shouldn't be described. Since they call out specific weapons by name that are changed by this, I fully believe that the original poster still expected weapons to be able to be named and...
    70 replies | 2027 view(s)
    0 XP
  • Blue's Avatar
    Monday, 25th June, 2018, 02:16 PM
    Completely agree with you, but the topic of this post is explicitly between 4e and Essentials. So only looking at the context of those two, this was one of the bigger changes. As you and others pointed out, there had been some variation before this, but they were at least on the same page. Essentials classes though didn't attempt to mimic the same framework of power acquisition.
    61 replies | 2020 view(s)
    0 XP
  • Blue's Avatar
    Monday, 25th June, 2018, 02:09 AM
    I think you overly focused on "AEDU" and didn't realize that that was only part of what I said. I took what you quoted and did some bolding so it's obvious what the entire context was. So, where each character has the same number and types of powers, and there is a shared framework for what power types and the rate of accumulation by level and those powers are described by AEDU - that's what...
    61 replies | 2020 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 24th June, 2018, 02:20 PM
    I'd be worried she wouldn't keep up. At 12th I'd really expect every character to have a 20 in the attack ability score. +3 means she misses 10% more, and does less damage every hit. She'll be spending hose divine smites just to make up the difference, not to do greater damage like the other martial characters do. Vengeance, being only once per short rest, will not make up that difference in...
    4 replies | 274 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 24th June, 2018, 02:00 PM
    Mechanically, the characters were entirely different (sorry Jester David). They entirely went away from the AEDU framework where each character was designed the same with the same number of powers. They had an entirely different mechanical feel, and that lead to some play differences as well. Now, they were numbers-compatible with the earlier characters - it was the same edition so they...
    61 replies | 2020 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 24th June, 2018, 01:35 PM
    I never steal player agency from them. If they want to do something that they know is dangerous I wouldn't make it less dangerous. That's invalidating their decision. Mind you, in my current campaign of 4 years, there's been only 1 PC death and it wasn't in combat. My players have learned that there's things they can't face and retreat or don't engage. This may have been starting training...
    294 replies | 7069 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 24th June, 2018, 01:23 AM
    mrpopstar, with this change and the armro change, you're really moving close the 13th Age. 13th Age is a d20 OGL from a lead designer of 3.0 (Jonathan Tweet) and of 4e (Rob Heinsoo). It came out before 5e but shares a lot of both DNA but also design philosophy - play quick & streamline, don't overburden with mechanics, let's focus on the play. 13th Age has a complete SRD with everything you...
    70 replies | 2027 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 24th June, 2018, 01:15 AM
    That sounds like a DM who thinks there is nothing but mechanics. With that literalness I can picture an encounter: "You see five 16 HP medium sized gnolls and one 22 HP medium sized gnoll shaman. The gnoll shamman rolled a 24 for initiative so it will go first. It casts summon ghost hyena." Vs. "Six gnolls cackle at you, their insane laughter echoing in the cavern. One of them has...
    70 replies | 2027 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 24th June, 2018, 01:06 AM
    My post was a single sentence starting with "To add to my own post", which is a clue that I am only adding onto the defining traits I had listed. It contained nothing about being easy to DM, so that part could not have been "part of" it. Now, others may have mentioned "easy to DM", but the post you are quoting is explicitly not referencing anything except my own definition. Which did not...
    171 replies | 5867 view(s)
    0 XP
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About seankreynolds

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About seankreynolds
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game designer, vegetarian, crazy cat person
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Game designer, vegetarian, crazy cat person
I've worked at: TSR, Wizards of the Coast, Interplay, Upper Deck, Paizo, Wizards (again), and I now work at Monte Cook Games.
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Thursday, 7th May, 2015

  • 03:04 PM - seebs quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    Thanks! And thanks to everyone who's said nice things! (Sorry to jump in on a negative post, but it really bothers me when people dredge up old news and are wrong about it to boot.) Really glad to see you around! Your post on absolutes was really well-considered and I wish I'd seen it before our last PF game got to high levels, where it had gotten sort of insane. Well, very insane.

Wednesday, 6th May, 2015

  • 11:50 PM - spinozajack quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    because I was forced to be the FAQ guy, which meant I had to defend FAQs I disagreed with or was overridden about. Which is another reason why I chose to leave. That must suck, having to defend stuff you disagree with. Kind of like a defense lawyer I guess. Whatever your reasons for leaving, we all recognize your terrific contributions to D&D and hope that will give us lots of dividends in terms of FR goodness!! Thanks for chiming in here and setting the record straight. (not like I care about ancient history like monks using brass knuckles). I joined the dark side and decided to actually learn the FR lore because that's where most of the action in 5e seems to be at right now, so I'm looking forward to being able to buy an actual campaign sourcebook one day, if that's in the cards. I would probably buy it even if I wasn't going to DM, just because I like Lore and maps make me daydream of fantastic adventures. There's also the neverwinter game out now, I wonder if it's any good. Can y...
  • 10:20 PM - Bacon Bits quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    Please don't post things as truth when they're easily proven as speculation or error. I don't think he was trying to make the argument that he was speaking gospel, merely stating what he understood or how people felt. I'm glad you were able to clarify your positions, however, especially the conflict you had to deal with by being a FAQ maintainer when you don't get final say on what the FAQ's content is. I've had to do the same with policies at work, and it truly sucks to be put in a position where you've got to be the bad guy. 1. VOP isn't a feat. It's an option your character can choose, just like "I'm left-handed" or "I have a scar on my face." 2. VOP technically is a kind of archetype because you have to give up still mind to be able to take any of the listed vows. That was not my choice, I was overridden and told it had to have a cost (originally, anyone could take one or more vows, and not have to give up any other character options to do that, but obviously only characters who use ki...
  • 10:18 PM - Trickster Spirit quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    Thanks! And thanks to everyone who's said nice things! (Sorry to jump in on a negative post, but it really bothers me when people dredge up old news and are wrong about it to boot.) Hey, no worries - thanks for stopping by and best of luck in the new job! Ok, now that pleasantries are dispensed with, got any STUNNING BRAND NEW TIDBITS OF REALMSLORE you can share with us? :p
  • 09:47 PM - EzekielRaiden quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    Actually, it was before I left Paizo, and was one of the reasons I decided to leave. ... because I was forced to be the FAQ guy, which meant I had to defend FAQs I disagreed with or was overridden about. Which is another reason why I chose to leave. Hence why I tried to always say "thought or defended," rather than just the former. I know that there is a difference between speaking ex officio and speaking from one's own opinions, but it is often impossible for an outsider to tell the difference. Please don't post things as truth when they're easily proven as speculation or error. My apologies.
  • 09:44 PM - TarionzCousin quoted seankreynolds in post [UPDATED] Sean K Reynolds just rehired by WotC
    I'm glad Mr. Reynolds came here to clarify his stances and such. I hope he does well at WotC. Please don't post things as truth when they're easily proven as speculation or error.But this may be asking too much; after all, this is a forum. Facts can be difficult to come by sometimes around these sorts of places. ;)

Monday, 17th March, 2014

  • 03:53 PM - Mistwell quoted seankreynolds in post Is long-term support of the game important?
    LOL Jester Canuck on 1e not citing non-core books: I'm sure they slipped through at times.... And on Pazio doing it... Other books slip in LOL come on man. In neither case did they "slip in". No books accidentally fell into adventures. This is a terrible excuse. No, sorry, two claims were made, both were wrong, it was not isolated incidences. but when they do all the relevant information is reprinted. No, they do not, and they state outright they do not want to do that. Perhaps you should review Sean K. Reynolds' response here on the board to this very point. (Full disclosure: I am a Paizo employee.) 1) If Paizo only uses "core books and the adventure" for its APs, then (a) that's a lot of really cool classes, spells, magic items, and monsters from other sources that are off-limits for use in an adventure, and (b) people who own those other sources will feel ripped off that all the cool stuff in the other books they bought aren't being used/supported. 2) If Pai...

Tuesday, 18th February, 2014

  • 02:42 PM - Olgar Shiverstone quoted seankreynolds in post Called Shots
    The hole in the logic of that argument is that called shots typically do things other than damage. You missed the line that said "'More damage' also includes special effects that most people associate with critical hits: blindness, stunning, crippling, tripping, instant kills, etc." I'll just echo the conclusion: D&D does have a system for handling especially well-placed hits against enemies: the critical hit. ... So there's already stuff built into the game to handle the effects of called shots without having to introduce the complexity or the problems of actually requiring specific called shots. If you want called shots, whether they do additional damage or additional effects, then by all means house rule away. But I think Sean still makes a pretty compelling argument as to why they are overly complex and self-defeating as a D&D mechanic.

Thursday, 19th September, 2013

  • 05:42 PM - Thotas quoted seankreynolds in post Is Pathfinder going to slow down?
    (Full disclosure: I am a Paizo employee.) 1) If Paizo only uses "core books and the adventure" for its APs, then (a) that's a lot of really cool classes, spells, magic items, and monsters from other sources that are off-limits for use in an adventure, and (b) people who own those other sources will feel ripped off that all the cool stuff in the other books they bought aren't being used/supported. 2) If Paizo reprints information from other books (such as a spell, monster, or magic item), that's less new adventure content you're getting with your adventure. For example, the hippopotamus appears in Bestiary 2. If an AP has an encounter with a hippo, and Paizo includes the hippo's stat block in the adventure, that's half a page spent on a hippo stat block—half a page that could have been spent giving more background on the adventure, describing the motivations of a villain, or statting out a new magic item found in the AP. 3) As others have pointed out, the rules from Paizo's core books are on...

Wednesday, 18th September, 2013

  • 07:25 PM - callinostros quoted seankreynolds in post Is Pathfinder going to slow down?
    2) If Paizo reprints information from other books (such as a spell, monster, or magic item), that's less new adventure content you're getting with your adventure. For example, the hippopotamus appears in Bestiary 2. If an AP has an encounter with a hippo, and Paizo includes the hippo's stat block in the adventure, that's half a page spent on a hippo stat block—half a page that could have been spent giving more background on the adventure, describing the motivations of a villain, or statting out a new magic item found in the AP. Nothing kills the flow of a night of adventure more than having to flip through book X and then book Y and then shuffle through Z number of printouts from online. To include all the stats required to play is to me basic 101 adventure layout and writing (the best layouts include the stats on the page it is referenced but that is another topic - and easier said than done). Yes, I would take less adventure if it means I don't have to spend time "prepping" by downloadin...

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