View Profile: Ralif Redhammer - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Blue's Avatar
    Today, 01:39 AM
    A DM doesn't have to run for anyone they don't want. One can say "I won't run for you" and make it stick. Period, no discussion. No need to involve anyone else or get the buy in from the host or group. The DM has rights as well as everyone else. That's not kicking them out of the group, nor of the house however. If the group as a whole says "that's fine, we'll have someone else run",...
    32 replies | 981 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 07:59 PM
    Agreed - there are a number of spells good are removing someone from a fight. Hypnotic pattern is an area of effect and a single save. Web is also an area of effect and while you can try to escape every round, it take a check (which uses your action) to do so, and you can still be re-affected in later rounds. Hold Person/Monster is inferior to both of them (and most hard control spells) as a...
    4 replies | 186 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 03:08 AM
    If you go by the distribution in the DMG, I know many player who would be happy if they never get a magic weapon. The distribution for 5e is sooo much flatter. Here's a thread where they work out what you should be getting levels 1-20. It then codifies it, breaking it up four ways, to give guidelines: 1 uncommon permanent item at level 4, and another at level 7. 1 rare permanent item...
    15 replies | 431 view(s)
    0 XP
  • Blue's Avatar
    Friday, 20th April, 2018, 11:23 PM
    I strongly agree with what you say. I'm often the DM, and I say that I only have any special role within the game, and that at the sufferance of the player. (If anyone has special rights, it's the host.) That said, the DM can handle it with a simple "I don't want to run for you". A decision made within the context of the game. I'm actually slightly conflicted, so I turn to how I've...
    32 replies | 981 view(s)
    2 XP
  • Blue's Avatar
    Friday, 20th April, 2018, 11:11 PM
    I'm going to ramble a bit. I started with D&D. It came in a red box. And you stated at first level and you earned every bit of power you ever had, be it levels or loot or things less mechanical. If you died, you likely started back at 1st level even though others around you were unimaginably powerful, say third or maybe even fifth! But once I started playing regularly (a feat that took a...
    3 replies | 129 view(s)
    0 XP
  • Blue's Avatar
    Friday, 20th April, 2018, 09:49 PM
    I disagree with this end of the spectrum as well. As I mentioned, there are time multiclassing characters can fulfill their concepts while not falling behind. Some guidelines (not hard and fast rules) would be wait until after 5th, if you're near an ASI, take another level and get it, and have an eye on what you're giving up - but for some classes at higher levels that's not much as long as...
    37 replies | 882 view(s)
    0 XP
  • Blue's Avatar
    Friday, 20th April, 2018, 09:41 PM
    I agree with this sentiment. There was a ranger UA that had them changing into giant trees and fighting and I loved it - because it was something big and different. When you have subclasses that give different mechanical expression to mostly the same broad concept, I'd rather subtract out the subclass. I don't need a brute and a champion. I don't need two archers who shoot a lot and are...
    37 replies | 882 view(s)
    1 XP
  • Blue's Avatar
    Friday, 20th April, 2018, 09:29 PM
    My own experience is 180 degrees away from this. In 5e, multiclassing isn't the "road to greatness" it was with some earlier editions. Just that all us old grognards think it is. And I tell you, every single one of my powergaming friends immediately went to multiclassing in 5e because of that ... and most of them ended up shooting themselves in the foot. So then they learned some lessons,...
    37 replies | 882 view(s)
    0 XP
  • Blue's Avatar
    Friday, 20th April, 2018, 08:15 PM
    I wish I could. But I don't want to run it - I've been running a campaign for 4+ years with not much time as a player. It's near the end and that's good - I'm burning out. So me running is off the table. I've brought ti up to my group as a game we play next, but not of the prospective GMs seem that interested in running, and we've got a "not fantasy" request. So it looks like I'll have to...
    20 replies | 401 view(s)
    0 XP
  • Blue's Avatar
    Friday, 20th April, 2018, 07:23 PM
    Reading closely, I would say Healing Spirit does not trigger the Unicorn Spirit. The Unicorn Spirit is triggered when you cast a spell that heals. Healing Spirit is a conjuration spell that summons a spirit. The exact wording about the heal is "...you can cause the spirit to restore 1d6 hit points...". It's not the spell, it's the spirit that's healing. Think if you had a class feature...
    1 replies | 133 view(s)
    2 XP
  • Blue's Avatar
    Friday, 20th April, 2018, 05:54 PM
    Wow, Blades has quite the "I wanna play but haven't yet" vibe going on.
    20 replies | 401 view(s)
    1 XP
  • Blue's Avatar
    Friday, 20th April, 2018, 02:45 PM
    Some games I'd like to play for an campaign to get the feel: I'm really interested in playing anything Powered by the Apocalypse. The focus on relationships, the changes to GM style with Fronts, the codification of Moves - all of it seems like a very different take that I'd love to experience firsthand. Blades in the Dark. Specialized rules for a specific niche. Downtime activities that...
    20 replies | 401 view(s)
    0 XP
  • Blue's Avatar
    Friday, 20th April, 2018, 12:24 PM
    Discuss? With a stated goal of reuniting the split fan base (4e, 3.x, PF, and old school), the classes they published in the very first core book needed to both ooze with nostalgia and classic D&D-ness as well as cover all of the traditional bases so that people could envision their favorite character in 5e. So what is published in that first core player's book has other aspects then just...
    37 replies | 882 view(s)
    2 XP
  • Blue's Avatar
    Friday, 20th April, 2018, 12:58 AM
    Blue replied to New Action: Flee
    My example had them starting adjacent, no moving the goalpost to have them further away. Also, mine just needs about 100' of distance - since when you are closed with you can go back the other direction.
    25 replies | 501 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 19th April, 2018, 10:58 PM
    Blue replied to Power is Relative
    I tend to focus world-building on what I need, not spending much time detailing out specifics of encounters for areas my PCs aren't going to soon. But I agree - I've often had encounters where we don't bother to roll initiative - either it's too low and I'd rather we just spend 3 minutes doing a quick montage around the table giving everyone a chance to narrate a quick bit of awesomeness, or...
    44 replies | 965 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 19th April, 2018, 10:52 PM
    Blue replied to Power is Relative
    I find that everyone has the most fun if most of the characters are around the same power level. I don't care if it's high or low - I've got as many foes and hazards as I want. BTW, this goes when I am a player as well - I've voluntarily de-tuned my characters when they were too potent for the group. As a DM, i mention to my players. Though a mix of detuning some and optimizing others...
    44 replies | 965 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 19th April, 2018, 10:42 PM
    Be mature, talk first. Could be hard line "you're ruining other's fun, that needs to stop now. and zero tolerance for cheating, fudge dice like initiative again and you're not playing under me again." Could be soft, "look, you're fun to be with but there are somethings that are making it less fun to game with..." as long as it's not wishy-washy and generic "hey whole group, if there's...
    32 replies | 981 view(s)
    8 XP
  • Blue's Avatar
    Thursday, 19th April, 2018, 09:07 PM
    Blue replied to New Action: Flee
    Nope. Here's what I had wrote: Here it is without disengage: Suck an attack of opportunity and dash. Moves further then the foe can catch up. Next round, fires and moves, so again more than one move away for a foe. Foe dashes to close. repeat. In other words, the foe gets to Opportunity Attack you every other round when they've caught up before you run. That's not "unbeatable"...
    25 replies | 501 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 19th April, 2018, 08:40 PM
    Blue replied to New Action: Flee
    FLEE You impose the Frightened condition on yourself for 30 minutes, or 5 minutes after your last sight of the foes. If you ignore or are immune to the frightened condition, you may not take this action. During this time, you may Disengage as a bonus action. You may only take the Dash action. I thought about adding in a "Cornered Rat" option, but left it out.
    25 replies | 501 view(s)
    4 XP
  • Blue's Avatar
    Thursday, 19th April, 2018, 08:28 PM
    Blue replied to New Action: Flee
    Let's try "good for the goose, good for the gander": Any foe who's movement is not half or lower of the PC's can always escape, barring ranged attacks/spells or immobilization. I think that will get tired if the DM uses it to the degree it could be used. Also it can allow someone with even a slightly higher movement (like a wood elf) to unbeatably kite. Auto disengage and dash. Moves...
    25 replies | 501 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 19th April, 2018, 05:07 PM
    This is addressed under the races in the PHB - all of the races explicitly mature at the same rate. Read the Age section for each race. So none of them are children for longer.
    7 replies | 293 view(s)
    2 XP
  • Blue's Avatar
    Thursday, 19th April, 2018, 04:34 AM
    Your damage calculations is the most optimistic cast. The second part of booming blade only triggers if they move, which often isn't true. Now, you can't have more SP then your level, and breaking down a spell slot to SP takes a bonus action. So you will need to skip the quickened GFB every once in a while to do that. However, since that's 2/3 of your SP budget, at lower levels it will...
    2 replies | 196 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 19th April, 2018, 12:17 AM
    Blue replied to MagicWeapons
    I never give "plus X" weapons. They are boring math modifiers that really aren't needed with bounded accuracy.
    12 replies | 327 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 19th April, 2018, 12:15 AM
    Eldritch Smite explicitly only allows Warlock slots. Paladin's divine smite has been errata'd that it allows any slot, so all those bard spell slots become extra damage.
    63 replies | 17456 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Wednesday, 18th April, 2018, 08:55 PM
    There will always be things I didn’t get around to exploring, things that I could have done better. Some get filed away for later re-use. No matter what, I try to learn from them and do better the next time. When 5e came out, I had what I thought was a great idea for a campaign – a fantasy version of Renaissance Venice, with everyone playing members of the nobility. I had so many ideas,...
    10 replies | 369 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 18th April, 2018, 06:09 PM
    If it's not a hex grid, it's not an RPG overland map! Get off my lawn! While, in reality, I haven't used a grid - hex or square - for any mapping in years. Not saying it couldn't be useful, just haven't bothered.
    19 replies | 459 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 18th April, 2018, 04:48 PM
    @Morrus talked about it his experiences DMing it recently. To paraphrase what I recall, his players were finding little to look forward in leveling up compared to their base 5e expectations, and a dedicated system like The One Ring might handle those expectations better. I believe they were 3rd level.
    5 replies | 307 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Wednesday, 18th April, 2018, 04:15 PM
    It’s for 3rd edition, but Dragon Magazine 307 has some D&D – Westeros information. And if you don’t have it already, The World of Ice and Fire is a big tome with a ton of historical details.
    12 replies | 390 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Wednesday, 18th April, 2018, 04:09 PM
    The Path of Daggers, book 8 in the Great Wheel of Time Read is done. The ending of this book really felt like the author was saying “No, wait, don’t go, look at all these cliffhangers! Stuff happens in this book, really!” Taking a break with Poul Anderson’s Hrolf Kraki’s Saga. I enjoyed The Broken Sword, so I’m looking forward to this one.
    16 replies | 419 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Tuesday, 17th April, 2018, 04:33 PM
    My vote would be for Out of the Abyss or Curse of Strahd. Out of the Abyss does require more DM work to connect the different pieces, as there’s a lot of travelling around the Underdark. While the Tyranny of Dragons path has a lot to recommend it, I think it shows that it’s an early effort. The first book is more or less one big railroad. I think Storm King’s Thunder is pretty darn cool, but...
    13 replies | 618 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 17th April, 2018, 03:00 AM
    I think the amount of material needed to block an appreciably amount of the sun's radiation caught by the earth, and all of it's supporting infrastructure to hold it rigid, keep in in place even though it's so large that gravity has different pulls on different parts of it, and constantly deal with repairs from micro material impacts at orbital speeds. It would be vastly, hugely, mind boggling...
    22 replies | 395 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 17th April, 2018, 02:53 AM
    Turn this around: Do you think you can intentionally kill the party in a hard but fair fight? HA. 5e gives a lot of wiggle room to build up the tension and stakes of "we're all going to die" without getting anywhere close. Great, someone dropped to zero. They are closer to being unharmed then death. Literally. Because death is 3 failed death saves away (with one given for every damage...
    180 replies | 4073 view(s)
    1 XP
  • Blue's Avatar
    Tuesday, 17th April, 2018, 02:38 AM
    I'll restate it a different way - the game assumes you'll be spending money on consumables, it's built into the economy. If they are potions or ritual components it doesn't care. And items are part of character advancement, and their costs go up fivefold every five levels - the amounts you pay for low level rituals are literal pocket change compared to paragon level characters.
    34 replies | 853 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 16th April, 2018, 09:53 PM
    I'd definitely recommend this book. Really inspiring and useful.
    1 replies | 164 view(s)
    1 XP
  • Blue's Avatar
    Monday, 16th April, 2018, 08:56 PM
    I routinely throw very difficult encounters at my party, as well as traps and situation that I don't know how they will get out of. My between session planning is usually deadly*. (* Or cakewalk - there are times they need to curbstomp foes to remind them of how badarse they are now, and with super easy foes (goblin patrols for level 8s) I just let them montage and each gets to tell quickly...
    180 replies | 4073 view(s)
    0 XP
  • Blue's Avatar
    Monday, 16th April, 2018, 08:25 PM
    Max HPs for PCs and foes stretches out combat, making it more of a grind. It devalues healing, and in-combat healing except for standing up fallen allies is already cheap. It devalues all limited resources (superiority dice, spells, etc.) that don't last an entire combat because combat lasts more rounds so it's active for less of your actions, and damage takes a double whammy because it...
    46 replies | 1185 view(s)
    2 XP
  • Ralif Redhammer's Avatar
    Monday, 16th April, 2018, 08:11 PM
    Totally agree on the main character of Throne of Glass being a Mary Sue, but somehow the book remains quite enjoyable. It was optioned for a TV series or movie, but I've not heard anything on that front for a while. Walter Jon Williams’ Voice of the Whirlwind and its predecessor, Hardwired, are absolutely razor-sharp Cyberpunk novels. I really need to get to Solip:System soon.
    16 replies | 419 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 16th April, 2018, 07:11 PM
    I would totally be down with that. The Ring of Winter did appear in Tomb of Annihilation, and could easily be the catalyst. Heck, add Arauthator from The Rise of Tiamat, since I believe he survives under normal circumstances, and would surely be looking for payback.
    26 replies | 815 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 16th April, 2018, 07:02 PM
    Heck, the dice alone can totally change the nature of an encounter. The big undead bad can fail their turning save, or that plain ogre can crit three times in one battle. But when things go pear shaped, there are a couple of things that I do. If appropriate, the enemies can knock out the PCs when they take them to zero HP. The encounter is still dangerous, still has repercussions, but no one...
    180 replies | 4073 view(s)
    3 XP
  • Ralif Redhammer's Avatar
    Monday, 16th April, 2018, 04:55 PM
    Part of me would love to see an adventure path with Venger as the big bad. Personally, I’d like to see Kostchtchie return. Whenever I’m outside during a particularly brutal winter day, I think of that classic Dragon magazine cover.
    26 replies | 815 view(s)
    0 XP
  • Blue's Avatar
    Monday, 16th April, 2018, 01:33 AM
    Can you unpack where you don't like it? Since I've explained several times that my "unequivocal conclusion" is solely for if the Order domain outdoes the War domain in the arena defined by the War domain mechanically, I assume that you are actually addressing what I'm saying and not looking elsewhere like what you think the War domain "should" be. My conclusion was from the weapon...
    25 replies | 610 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 15th April, 2018, 07:52 PM
    Well, dang. Okay, here's my baseball card collection.
    14 replies | 778 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 15th April, 2018, 04:28 PM
    Request: A strongly flavorful Underdark scene while traveling in unexplored areas by those with little Underdark experience (but good spelunking skills), where the local Underdark taints all within with madness and psychopathic tendencies. Horror and psychological elements are welcome. Challenging for level 14-17 characters, but that's tweakable. Does not need to feature combat, and if it...
    14 replies | 778 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 15th April, 2018, 03:15 PM
    So I think I've watched as much TV in these past 3 months as I've watched in the past three years combined. That's still not a lot of TV, but it's been taking a chunk out of my reading time. Picked up on recommendation Sarah J. Maas' The Throne of Glass. I think it's technically YA fantasy, but it was well done. She's got a good use of words, and crafts believable relationships. The main...
    16 replies | 419 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 15th April, 2018, 01:58 PM
    Expertise. This is assuming we're talking ability (& skill) checks that currently have expertise. I'd rather have the higher max roll, even if for most of my adventuring career my average roll would be a bit lower. Plus I can always do something else (like have someone do the help action) to get Advantage. If you expand this out to saves, my answer stays the same. But if you expand it...
    28 replies | 1094 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 15th April, 2018, 01:31 PM
    I am speaking strictly mechanically. If you want to reskin another cleric domain as a cleric of war, go ahead. Speaking only mechanically, all clerics share the same chassis. That can't be used as a point of differentiation between domains. So looking at the mechanics of the domain that was published, the specifics of what the war domain is meant to represent is personal excellence in...
    25 replies | 610 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 15th April, 2018, 12:40 AM
    Okay, let's focus on the game mechanics since you are asking for a balance check. I'm going to put in a little formatting: I'd say this is rather well above the power level of other races. Once you get rid of some glaring issues, I'll take the wood elf as another +2/+1, 35 speed medium race and doing a 1:1 comparison of features. Group up ones of equal power, and then see if you have...
    16 replies | 372 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 15th April, 2018, 12:01 AM
    War clerics specialty seems to be about personal excellence in combat. This is taken from their weapon proficiencies, their features, their channel divinity, and a number of their domain spell selection. This will be the basis if Order clerics overshadow War clerics at what the War domain is intended to do. Order clerics don't have martial weapon proficiency. With the exception of the...
    25 replies | 610 view(s)
    3 XP
  • Blue's Avatar
    Saturday, 14th April, 2018, 11:52 PM
    One thing I've had success in my current campaign is that the religions are not monocultures. They have sects and different interpretations of dogma. This can allow priests of the same god to be helpful, to block you, to be indifferent, and otherwise stay interesting. So you could have different interpretations and competition between followers even in a monotheistic interpretation,...
    27 replies | 616 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 14th April, 2018, 02:59 PM
    Fixed that for you: Arcane Lock, Arcane Mark, Brew Potion, Continual Light, Create Campsite, Discern Lies, Eavesdropper's Foil, Enchant Magic Item, Explosive Ruins, Eye of Alarm, Eye of Warding, Farsight, Find the Path, History Revealed ... I could go on but I think you have the idea. There were so many useful rituals that basically just took coin, but once you were high enough level...
    34 replies | 853 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 14th April, 2018, 02:33 PM
    Human Bard - I've played one in every version of D&D since AD&D 2nd. There's been a lot of different takes, but it's usually interesting plus a character who mechanically is strong socially plays well with my preferred RP mode.
    48 replies | 1193 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 14th April, 2018, 02:31 PM
    Yeah, we never did "campaigns" - but we did plenty of one-shots with recurring characters.
    10 replies | 325 view(s)
    0 XP
  • Blue's Avatar
    Friday, 13th April, 2018, 11:17 PM
    We had a lot of fun with Toon back in the early 90s. I've got several memorable stories, all from a friend who was fantastic at getting that zany comic feel as well as physical comedy. His Toon was "Splam the Wingding". In one episode, Splam had an infinite roll of 1 cent stamps. At some point they trapped a vampire in his coffin, so they decide to mail him away. Splam, with his sooper...
    10 replies | 325 view(s)
    0 XP
  • Blue's Avatar
    Friday, 13th April, 2018, 11:07 PM
    In gebneral this is good advice, but he also said that he will be /primary melee/ for their group. Without extra attack, he really needs EK for BB and GFB to be able to disk out anything. And it will at least give him +1 spell level for slots as well as the cantrip/1st level Wizard spells known. I like 5e multiclassing, but my biggest beef with it is that it's a so easy to shoot yourself...
    9 replies | 317 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 13th April, 2018, 06:51 PM
    We had one like that as well, but I ended up kicking him out for other reasons. His deliberate attempts to monkey-wrench the campaign didn’t help matters, though. For my part, were I to design a worst character possible, I’d go with either a lapsed cleric that doesn’t cast spells or channel divinity, or a sorcerer that is deathly afraid of their own innate power, refusing to use it.
    50 replies | 1585 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 13th April, 2018, 03:24 PM
    For those looking for an account of life at McMurdo Station, I’d heartily recommend the late Nicholas Johnson’s Big Dead Place. It's quite readable and fascinating.
    7 replies | 220 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Friday, 13th April, 2018, 03:21 PM
    Why am I reminded of Carrot Ironfoundersson (a human raised by dwarves, and ergo a dwarf) from Discworld? I'll agree that there's probably less variation in dwarves and other demihumans, especially in the Underdark, with smaller and more separate population centers, but if the DM is cool with it, go for it.
    25 replies | 764 view(s)
    0 XP
  • Blue's Avatar
    Friday, 13th April, 2018, 02:07 PM
    I understand that your group is short on front-liners (depending on if the ranger is ranged or melee), but I think you'd really be spreading yourself too thin to try to go for it. You mentioned this is a replacement character - are you coming in at 1st or a higher level? Especially if the group is 5th or higher the weapon damage of a cleric has too low of a return (as a percentage of damage...
    2 replies | 183 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Wednesday, 11th April, 2018, 04:33 PM
    My vote would be to either disallow it, or start having the enemies play funky with their AOEs as well. Things like having a red dragon breath fire with their cone “above” their small kobold allies, only hitting medium sized opponents. If people want to play that way, that’s fine, but it has to go both ways. But the other thing is that it kind-of steps on the Evoker's ability to shape their...
    60 replies | 1714 view(s)
    2 XP
  • Ralif Redhammer's Avatar
    Wednesday, 11th April, 2018, 03:34 PM
    I'm surprised the original Fiend Folio hasn't been mentioned yet. That was a parcel of glorious strangeness. Beyond that, the more recent Tome of Beasts from Kobold Press is outstanding. So many creative and interesting monsters. The Monsters of the Endless Dark - The Wanderers Guild Guide to Subterranean Organisms was a 3e D&D book that I didn't use nearly enough. Art by Andy Hopp, who...
    6 replies | 354 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 11th April, 2018, 02:34 AM
    I like the new 5th level Holy Weapon for 2d8 per attack myself, with one casting lasting up to an hour. But you can either have full attack (paladin, so level 17) or full caster (cleric or divine soul sorcerer at level 9). Or the same trick, of using bard's magical secrets to pick it up.
    63 replies | 17456 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 10th April, 2018, 08:01 PM
    I like that a lot. Paladin Divine Smite + their additional spell slots works better than the Elidritch Smite invocation which only allows warlock slots to power it. But with curse only working on one foe per short rest, I wonder if Champion 3 for all crits on 19-20 isn't a better way to go first, and then swing back to paladin. Note that if you also pick up Blade Pact you can extend two...
    63 replies | 17456 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 10th April, 2018, 07:40 PM
    Check the date - Yunru wrote that back with the original, UA version of Elven accuracy that doesn't have that limitation. The UA was even linked a few posts in. So yes, today there is a limitation but back when this was written it worked just fine.
    63 replies | 17456 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 10th April, 2018, 07:18 PM
    *tips hat* Thanks, that was fun. Though actually you win - I don't know MAID RPG from a hole in the wall. And I'm still laughing from Eric's Grandmother's "Bitchin' Camaro". Well played sir, well played.
    48 replies | 1870 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 10th April, 2018, 06:09 PM
    Pish tosh my fine gentleman - and I use that title with irony and derision. The late master's Cyborg Commando works best in a late Renaissance setting, perhaps featuring composers and, of course, set near the picturesque Rhine. A hotbed of psychic ability covered up by mechanical inventions if I ever saw one. You obviously were grasping for, and failing to find, My Life With Master as your...
    48 replies | 1870 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 10th April, 2018, 05:57 PM
    Oh, I love this. Keep exactly to the words of the bargain while at the same time damning her. The axe has a horrendous reputation, and is known to church scholars that it will corrupt the wielder, or perhaps bring back the body (sans soul) if she dies as a powerful evil force with the axe. While controlling the wielder is a bit much for overriding player agency, maybe make it intelligent...
    3 replies | 198 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 10th April, 2018, 05:20 PM
    Well, Riddle of Steel does have a rather realistic simulation combat system. It's for the games where when your hero is surrounded by three bandits you prepare to die. But everyone knows it's best at simulating West Berlin, you insensitive clod! ;)
    48 replies | 1870 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 10th April, 2018, 05:04 PM
    There's a difference between "can do successfully" and "the mechanics really evoke and support the setting." There's also an axis from "unmodified D&D" to "a different system that supports the feel I want", and modding D&D is moving along that axis toward the second one already. Can I run anything I want in unmodded D&D? Eh, sure. But that doesn't mean that there are places where the...
    48 replies | 1870 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 10th April, 2018, 01:35 AM
    I don't consume Critical Role, but I can say I like having various sects of a deity instead of a single monoculture of belief. In my current campaign I've got "socially acceptable" sects of otherwise dark gods, and underground cults of otherwise light gods. I've have players run a heist against a book-vault of a good god of knowledge who cult was hiding heretical books that were...
    48 replies | 1870 view(s)
    3 XP
  • Blue's Avatar
    Tuesday, 10th April, 2018, 01:29 AM
    I'm absolutely with you. To paraphrase someone wiser than I: A good setting allows you to play all of the archetypes of the genre. A great system encourages it. There are mechanics that give specific feels to play. You can play anything and any type of game, but the more natural the fit the easier and frankly better it will go.
    48 replies | 1870 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 10th April, 2018, 01:26 AM
    No, you are pre-judging that all reskinning compromises the integrity of the model. Since I've already shown the low bar of some of the internal narrative to model fits, and shows equal or better fits with reskinning, I yet again refute this. *snork* Okay ... so the PHB is the ultimate arbiter of the world ... and anything that dares to change it is wrong ... and if other core books...
    89 replies | 2147 view(s)
    1 XP
  • Blue's Avatar
    Monday, 9th April, 2018, 10:52 PM
    Saelorn, if I was designing the game, I wouldn't use a lot of mechanics even for the existing fluff. Why can a barbarian rage a certain amount of times per day, regardless if they are one right after each other or all spread out? These mechanics start with doing imperfect jobs of modelling the narrative already. But what they have going for them is that they are tested against all of the...
    89 replies | 2147 view(s)
    0 XP
  • Blue's Avatar
    Monday, 9th April, 2018, 10:31 PM
    Clean out the undead from X. Go through the ancient crypt full of traps and constructs.
    28 replies | 870 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 9th April, 2018, 07:58 PM
    I think the answer to this depends on the level of trust in your players. Are they the sorts that will just go to PvP and possibly wreck the campaign? Or will they use this tension as fuel for role-playing that only makes the game more interesting and exciting? A little (or sometimes a lot) of tension between characters works well in novels. How well it works in a cooperative game is relative...
    107 replies | 2826 view(s)
    2 XP
  • Blue's Avatar
    Monday, 9th April, 2018, 04:21 PM
    As other say, it was a different level of expectations. Everyone had a magic weapon, and armor, and probably another defensive item or two, and then wonderous items. Toss it, give out 5e-level treasure. Remember also that back then all weapons and armor were plus X, nowadays some abilities are just the ability without a plus.
    24 replies | 612 view(s)
    0 XP
  • Blue's Avatar
    Monday, 9th April, 2018, 03:58 PM
    I remember reading Brian Daley's Han Solo trilogy between Empire and Return -- and falling even more in love with the rapscallion. With Rogue One, they've built up credit with me that they can tell other types of stories besides space opera and still make them feel Star Wars to me. I'm tingling with excitement for this movie.
    25 replies | 475 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 9th April, 2018, 03:55 PM
    That is quite the haul. I think in past editions, character advancement was very much tied to magic item accrual. Heck, there were more monsters that were immune to magic items back then, and then there were monsters you needed weapons with even more plusses to fight. One of my favorite stories from Dragon is about the paladin facing down a demon, using a magical dagger because that was the...
    24 replies | 612 view(s)
    2 XP
  • Blue's Avatar
    Monday, 9th April, 2018, 03:32 PM
    Agree with HermanTheWize that 20 Dex should be your next priority. (Though if you have an odd score, a half-feat to boost it and give you something is a useful touch.) The Precision Attack battlemaster maneuver should help a lot with delivering your Sharpshooter attacks, but a better chance to hit will always help. Plus more hits and more damage regardless if you are using the -5/+10. I'd...
    4 replies | 303 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 9th April, 2018, 03:26 PM
    It’s hard to go wrong with Twain, and I absolutely adore Dracula. The book has held up well over time, and is quite eerie.
    16 replies | 419 view(s)
    0 XP
  • Blue's Avatar
    Monday, 9th April, 2018, 02:56 PM
    I don't see a problem with giving a full caster extra attack - you are either using the Attack action or you are using a Cast A Spell action. (Though not in addition to their bonus attack.) Where the problem comes in is when that casting allows self buffing that will surpass the features given by the melee classes, because then they are a better melee combatant plus have the rest of their...
    98 replies | 3021 view(s)
    0 XP
  • Blue's Avatar
    Monday, 9th April, 2018, 02:29 PM
    The reason there are so many RPGs is because for everyone one of them, someone said "My RPG itch is not getting scratched. What would?". There's no shame in not digging any particular one. 5e does have a lot of players so it's easier then most to find a game, but that doesn't mean you need to play it. The one caveat to playing other games is that often you either need to convince someone to...
    51 replies | 2762 view(s)
    2 XP
  • Blue's Avatar
    Monday, 9th April, 2018, 01:56 PM
    I thought we were close to understanding, but now you think it has to do with generating mechanics. Reskinning does NOT generate new mechanics. That's part and parcel of the definition. It only uses existing mechanics. Which much exist before begin reskinned. So, can you restate your point with the starting point that reskinning is using existing mechanics instead of trying to...
    89 replies | 2147 view(s)
    0 XP
  • Blue's Avatar
    Monday, 9th April, 2018, 01:46 PM
    You don't have the slightest idea what reskinning is, do you? Reskinning is using a different description that fits the same mechanics. Your example above doesn't fit the mechanics. So no, it's not allowed.
    89 replies | 2147 view(s)
    0 XP
  • Blue's Avatar
    Monday, 9th April, 2018, 03:31 AM
    Let me try to take you at your word, and put out a few examples that I think will show how crazy saying that book-fluff is the only right way to play. First, please let me know the definitive fluff for the Fighter. You know, the book-fluff that is the only type of fighter you'll allow. I'm playing in an official 5e setting, Forgotten Realms. I have a character from Kara-Tur which is...
    89 replies | 2147 view(s)
    1 XP
  • Blue's Avatar
    Monday, 9th April, 2018, 03:03 AM
    Thanks for the feedback. But flaws in the lack of oomph while leveling doesn't invalidate that it has some clever takes on 5e rules. I'm a bit surprise that feel is at 3rd since AiME standardized that as when they gave out subclasses, I would have expected that to be an interesting level. And 4th is their first ASI/virtue, then 5th for Extra Attack or other power bump like Warden's Gift...
    48 replies | 1870 view(s)
    0 XP
  • Blue's Avatar
    Monday, 9th April, 2018, 02:30 AM
    Let's take a step back. Because in this last post I think we're really saying very similar things. This is where I'm coming from - reskining isn't changing the mechanics, so it only makes sense where the mechanics will have the same expression. It's just changing the description to something else that can be described in the same way - but because the mechanics are a rough simulation,...
    89 replies | 2147 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 8th April, 2018, 11:45 PM
    Since you brought up AiME, I really like how they handle rests during Journey's to capture Tolkien's writings. For those unfamiliar, they break up an adventure into different phases, and durign the Journey phase (used for exactly what it says on the tin), you can only take short rests until the journey is complete. This is mitigated that you make allies and friends and get access to Sanctuaries...
    48 replies | 1870 view(s)
    5 XP
  • Blue's Avatar
    Sunday, 8th April, 2018, 08:37 PM
    Actually, those trigger just fine with these spells. IIRC Sage Advice had a good breakdown. What doesn't trigger is "When you use the Attack Action", which is different from an attack. You are using the "Cast a Spell" Action, it just happens to include an attack. So anything that triggers of an attack, a hit, a melee-weapon attack, and the like will still trigger, but anything that wants the...
    19 replies | 968 view(s)
    0 XP
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Monday, 5th March, 2018

  • 10:33 PM - robus mentioned Ralif Redhammer in post Napoleon's Army with Magic and Air Support and More
    I'd also check out the Temeraire novel series which features dragons as aerial warships and describes many interesting combat scenarios: His Majesty's Dragon: A Novel of Temeraire by Naomi Novik Link: http://a.co/0KHHv0g Edit: And now I see Ralif Redhammer already noted this :)

Monday, 17th April, 2017

  • 05:46 PM - LordEntrails mentioned Ralif Redhammer in post I need help with my Kobold filled Dungeon!
    Listen to Ralif Redhammer. Don't just put in traps because. They should be there for a reason, and the kobolds that live there have to live with the traps. That means they can't get in the way of daily life. If they do or would get in the way of daily life, then they would be bypassed, disabled or circumvented by the kobolds themselves. Paths through/around the tripwire and pressure plates would become so regular detecting them would be trivial. As for Tucker's Kobolds... read it for inspiration, but I would never suggest someone actually setup play that way. It's... well, goes back to the days of adversarial DMing and IMO really isn't the best way to create an adventure that players enjoy.

Wednesday, 29th March, 2017


Monday, 20th February, 2017

  • 06:28 PM - LordEntrails mentioned Ralif Redhammer in post Name My Axe
    I like Ralif Redhammer 's suggestions. But you can also go with any name. The name does not have to be related to what it does. It could be named after a hero or king who wielded it. It could be sentient and have it's own name. Talos, Graken, Fury, Greybeard, White Blade, Dumarion, Stonewall...

Wednesday, 15th February, 2017

  • 03:23 AM - Chris633 mentioned Ralif Redhammer in post Help me build Urban Fantasy NYC
    ...e day. I also just like the idea of the Queen being a professor at NYU. I like the idea of half-demons running Hell's Kitchen. They would also run many of the vices in the city. I like the idea of NYC sitting on a nexus of magical ley lines and thus drawing creatures of magic to the city. Not all humans can be in the dark. Some know what is going on. I feel like the mayor has to know and I am going to have a secret unit of Secret Service agents who also work to keep knowledge of the supernatural hidden (think Warehouse 13). I love the concept of Sorcerer Corporations down on Wall Street. Magic could soooo easily be used for personal gain and profit. I feel like I can also use fey to fill in lots of random and weird things in the city. Central Park! The possibilities are endless here. Thanks @NMBlockhead for the ideas there. MichaelSomething - That book looks awesome! Even if I don't use it for this, I LOVE detailed city books like that. It is now on my must buy list. Ralif Redhammer - St. Mark's and CBGB's! Brilliant. What is Mother? That's one I'm not familiar with. I'll blame it on being from NY.. lol..

Thursday, 5th January, 2017

  • 09:39 PM - Grogg of the North mentioned Ralif Redhammer in post Have you ever played a pacifist character?
    Igwilly, I think that the murder hobo term comes from the fact that some players are more focused on the mechanics and combat than anything else. Their PCs go from dungeon to dungeon killing and looting only to do it again and again. The kind of PCs that have more GP value in their clothing than the entire kingdom's treasury but don't have two coppers to rub together to afford a night at the sleaziest inn in town. The kind of PCs that cannot even remember the name of the king that sent them off on their quest in the first place and think Monty Haul is their best friend. Ralif Redhammer I proposed a healer that suffered from hemophobia as a character. It was shot down pretty quick.

Sunday, 4th December, 2016

  • 01:46 AM - pemerton mentioned Ralif Redhammer in post Control is the Root of All Gaming Issues?
    ...e, rather than a game-related one. Sometimes there are players who want to play the game, but they have social issues which manifest in the game. I think RPGing probably attracts more than the human statistical norm for this sort of person. Eg they have a tendency to attack or trick other PCs. This is the same person who, in a wargame, always breaks alliances even if it hurts his/her own position. I don't think there is any game-related solution to this either. Then we get to issues that arise from how the game is run - stuff that tends to get described as viking hat GMing, railroading, player entitlement, etc. I think a lot of this stuff results from a combination of (i) a lack of clarity as to what the players are meant to be contributing to the game, relative to what the GM is contributing, and (ii) poor rules, or inadequate procedures/techniques more generally (not all of these are spelled out expressly as rules). I think that this last category is the sort of stuff that Ralif Redhammer is describing as about "control". Communication is one way of solving these issues: different people want different things from RPGing (both in general, and in any particualr campaign/session/moment). I happen to like The Forge's way of describing these differences, but no doubt there are other ways of thinking about the same basic point. As well as communication, though - ie getting clear on who is hoping for what - there is then actually the need to reach agreement (and I don't think there is any distinct magic for RPGing in this respect, any more than working out which film to go to or where to meet up for lunch). And once agreement has been reached, there is then the need to actually give effect to it. This can require both GMs and players learning how to do stuff. At this stage of things, there's no substitute for practice.

Saturday, 12th December, 2015

  • 03:58 AM - DMMike mentioned Ralif Redhammer in post MMOTRPG - Can it be done better?
    kalil: any MMO with a recharging healing power has healing surges. The reference, though, was to D&D 4e's attempt at taking MMORPGs to the tabletop. And I'm saying: great idea! MMORPGs have a lot of appeal. Now, I have yet to see the RP side of any MMORPG, but I hope that's just because I'm a n00b to the games. Ralif Redhammer: VRPGs can go a long way toward assisting imagination. What I want to know is: can we take some of the benefits of being Internet-linked with other players, and bring that to our tabletops? Here's another example: Post your PCs' equipment lists online. So when the thief in your party goes to filch something, or breaks into someone's house, the GM has not only the equipment list of things to choose from, but the character who will be out for revenge as well. Just imagine the excitement (for lack of a better term) when one of your PCs discovers one of his valuable items missing! And there's a "real," "live" PC out there who is trying to get away with it. If nothing else, it's a good system for creating a recurring rivalry.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Ralif Redhammer in post Warlord Name Poll
    ...@JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalab...

Friday, 23rd October, 2015


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Friday, 20th April, 2018

  • 06:03 AM - Kevtron quoted Ralif Redhammer in post Favorite one-shots?
    Crucible of Freya NeMoren’s Vault Village of Hommlet (probably more likely a two-session run) I noticed some of those are 3rd ed one-shots. I'm still quite a new player, and we've just started with 5th ed. How hard would it be to convert them?

Monday, 16th April, 2018

  • 11:46 PM - MonsterEnvy quoted Ralif Redhammer in post What Extraplanar Villain Would You Like to See Detailed?
    I would totally be down with that. The Ring of Winter did appear in Tomb of Annihilation, and could easily be the catalyst. Heck, add Arauthator from The Rise of Tiamat, since I believe he survives under normal circumstances, and would surely be looking for payback. Given that Arauthator is listed as one of the Ancient White Dragons you can run into in the north in Storm Kings Thunder, I would say the official word is that he is still alive. (And they made Storm King with lots of the reported results form Tyranny of Dragons in the background. So in the majority of games he survived.)
  • 05:23 PM - MechaTarrasque quoted Ralif Redhammer in post What Extraplanar Villain Would You Like to See Detailed?
    Part of me would love to see an adventure path with Venger as the big bad. Personally, I’d like to see Kostchtchie return. Whenever I’m outside during a particularly brutal winter day, I think of that classic Dragon magazine cover. I was pretty surprised he wasn't in OotA. Between him in OotA and Cryonax not being in PotA, I keep thinking that one day we will get a big winter-themed AP.

Thursday, 12th April, 2018


Wednesday, 11th April, 2018

  • 02:53 AM - Blue quoted Ralif Redhammer in post UA: Order Domain Cleric.
    As someone who generally likes playing lawful characters and whose favorite 1e character was a cleric of Tyr, I dig the class. It's nice a flavorful, with some interesting mechanics. Mechanically, it does seem a hair too potent. But I think the lack of strong healing keeps it from being too OP. I don't follow when you ay "lack of strong healing". It's on the cleric chassis which starts with strong healing, plus it has a potent ability that goes off whenever it targets an ally with a spell - including healing - so it's more likely to cast them because it gets more for the slot then other clerics. It may not be "the best healing in the game" but you start with a strong heal list with full casting and get heal+attack for what other clerics would just get a heal. That sounds like it's one of the top.

Friday, 6th April, 2018

  • 04:34 AM - Nellisir quoted Ralif Redhammer in post What are you Reading? April 2018 edition
    April is here, and so comes a new thread... I finished Ancillary Mercy. It was a solid ending, with some unexpected twists and developments. The end resolution was a gloriously surprising hail mary play. But, like the second book in the series, it did takes its time to get going. I literally cannot remember if I read this or not. :/ Anyways. I lost track of what I read for awhile, and kinda didn't read much for a while. I had a hot streak in mid-March and read The Bear and the Nightingale (Katherine Arden); Barbary Station (R.E. Stearns); Elysium Fire (Alastair Reynolds); and Hestia (CJ Cherryh; a really old one I hadn't seen before). Then I bogged down on Regenesis, Cherryh's follow-up to Cyteen, which I read literally decades ago. I'm a bit over halfway through and keeping my head above water so far - Ari is a bit stressed, but she's getting more sleep than 90% of Cherryh's protagonists, so that's good. I'm tempted to go back and reread Cyteen after this, but given the abundance of in...

Thursday, 5th April, 2018

  • 01:48 PM - Imaculata quoted Ralif Redhammer in post What SHOULD be the purpose of magic items in an RPG?
    In RPGs, I think the magic item exists somewhere between those two extremes. They are the spoils of battle, rewards for great role-playing, for impossible feats of skill. They either make your character more, or open new paths for them to walk. For my part, I try to never put out a magic weapon that doesn’t have a name. At the very least, it has to look different – even a plain +1 longsword gets more exciting when it’s called Gnollbreaker, or is described as being made of water. I’m always trying to get at the feeling that a magic item should have a sense of wonder, a feeling of coolness. Even when they fit nicelyinto a “slot,” it shouldn’t just feel like it’s part of a build. One of the things I like about the common magic items, is that they don’t really do anything other than feel wondrous. You touch upon an interesting side to this discussion, which is the way magic items can help with the world building. Magic items can be more than just a loot reward or a helpful tool, they can have a name a...

Tuesday, 3rd April, 2018

  • 05:11 PM - TerraDave quoted Ralif Redhammer in post D&D lore experts look here
    The Negative Energy Plane springs to mind. It’s inhospitable, unclaimed (I think), and overflows with the energy of undeath. This is essentially what the OP was describing. In AD&D it was the power source for undeath and related phenomenon. But its not a place gods or fiends hang out. There's Pluton, the former realm of the death god Nerull before his own death(ha!). ''Pluton, the Gray Waste A dominion of dying willows, shriveled olive trees, and black poplars, Pluton is forgotten by all but the most learned of sages. This cheerless land was once the domain of Nerull, a god of death who trapped the spirits of countless mortals in his kingdom, holding them in thrall. Some he punished with terrible torments and some he forced to serve in his grim legions, but most he kept as powerless shades, aching for the release of true death. Nerull wanted to reign as the king of the gods, and he sent curses and plagues against the mortal world to swell the numbers of the host of the dead.'' ...
  • 04:31 PM - toucanbuzz quoted Ralif Redhammer in post Dips, builds and patience!
    Personally, I want to play a stodgy dwarven bard, or cowardly tiefling. I don’t make a character “to do 10d6 damage at 5th level” or to “be unable to fail a persuasion check at 3rd level.” To each their own but this sums up exactly my group's feelings. We want living, breathing characters, not mechanical concepts. "Combo" characters created by dipping seem more suited for video game characters than tabletop. I'll share my anecdote in support. Went to GenCon when 5E was released and got a table with 6 other gamers. I used a pre-gen character while a few made their own. The game started by going around the table clockwise saying how you knew the character next to you, then reversed by saying why you're compelled to adventure with the person on the other side of you. It was role-play at its core. But, I could tell a pair of gamers weren't expecting this. One had created a Drow Paladin of Mask (god of thieves), a dual wielding combat machine, and the other something similarly oddball. They were rea...
  • 04:18 PM - Warpiglet quoted Ralif Redhammer in post Dips, builds and patience!
    For my part, it seems like there’s a basic difference in character design theory that boils down to “being a thing” and “doing a thing.” Personally, I want to play a stodgy dwarven bard, or cowardly tiefling. I don’t make a character “to do 10d6 damage at 5th level” or to “be unable to fail a persuasion check at 3rd level.” Some people like one, some like the other, and a few like both. Different people have different kinds of fun. There's room in the hobby for all sorts of fun. But I know what I enjoy, and I know what I have more fun playing beside or DMing for. Totally. And agreed, both can be fun for the right person. My friend likes Viking sorts who craft and cast arcane/divine spells. It's a concept and by third Level he has three classes! But he too I think is concept as well as ability driven in the end. Themistocles can muster is core concept with a dash or x. For example warlock with a level or two of ranger or sorcerer Or whatever if I want to play up casting or melee. Or in ...

Monday, 2nd April, 2018


Friday, 30th March, 2018

  • 05:17 AM - Abstruse quoted Ralif Redhammer in post News Digest: More D&D Campaign Setting Clues, Pathfinder 2nd Ed Announcements and a Live Stream, Warhammer 40K getting plastic Sisters of Battle (yes, really), and more!
    Though I’d be happy to see Dark Sun return (despite having disliked every incarnation of the Mystic class in UA), I still think Spelljammer is more likely. Mearls and others have talked about wanting to have multiple settings without fracturing the market. Spelljammer provides an easy linking mechanism – an adventure path & AL season that takes you into wildspace. Then the next one is another new setting, possibly Dark Sun. That way you get portability between the settings…except, traditionally, Dark Sun’s crystal sphere was sealed off. Dark Sun was traditionally "sealed off" because the characters there were OP compared to other campaign settings due to all the bonus stuff they go to make up for the low-magic nature (particularly no clerics so no easy healing). If they can figure out how to balance it with the other systems, they wouldn't need to as much. And it would give them some nice setting-wide repercussions to whatever Spelljammer adventure book/AL season they have. "The gates have been opened...

Thursday, 29th March, 2018

  • 08:11 PM - BookBarbarian quoted Ralif Redhammer in post Dealing with stupidly high rolls.
    While I understand that either way, chances are they’re making a roll, 90% of the time I’ll also see these same players make a roll, pull a face, and then keep quiet. Sometimes I will counter with asking for another roll on a different skill. “Okay, you’ve got a 27 on your persuasion check. Give me a history roll.” I like that strategy.
  • 07:40 PM - BookBarbarian quoted Ralif Redhammer in post Dealing with stupidly high rolls.
    I’m also not a big fan of a player rolling a d20 before they even declare an action, and then telling me “With a 27 persuasion check, I tell the king that I am the rightful heir.” Yeah that doesn't fly for me either. The DM calls for a check when necessary while not Rule 0 is among the foremost of rules in this edition.
  • 07:27 PM - 5ekyu quoted Ralif Redhammer in post Dealing with stupidly high rolls.
    I think it’s perfectly fair to put something absolutely incredible down to luck. If the rogue wants to sneak past The All-Seeing Eye of I See Everything, I can say to myself “okay, they only will make this if they roll a 19 or 20 on the die.” It’s equally acceptable to say that a thing is impossible. At the same time, we remember those strange gonzo successes. And things like expertise serve a purpose, and under normal circumstances I see no problem with allowing a character that’s designed to shine in certain situations, shine and succeed at things that others would likely fail at. I’m also not a big fan of a player rolling a d20 before they even declare an action, and then telling me “With a 27 persuasion check, I tell the king that I am the rightful heir.”"19 or 20 on the die" is 10% and seems to ignore the character... Just turn it to luck. Was this your intent?

Wednesday, 28th March, 2018


Monday, 26th March, 2018


Friday, 23rd March, 2018


Thursday, 22nd March, 2018

  • 11:46 PM - Azzy quoted Ralif Redhammer in post What monsters are you hoping are in Mordenkainen's Tome of Foes?
    Extraplanar beasties would make my day. I’d love to see the Astral Dreadnought return. Also, since Volo’s brought back some Fiend Folio monsters, it’d be cool to see some from the 1e MMII return. Personally, I'm all for every creature from 1e & BXCMI getting the official 5e treatment (not that I'm against later edition additions, but they're a lower priority for me).

Thursday, 8th March, 2018

  • 10:27 PM - Kramodlog quoted Ralif Redhammer in post What are you Reading? March 2018 edition
    Heh, that's an apt comparison. That being said, I do plan on getting to the various eBooks I'm accumulating...it's just this dang Wheel of Time read. If I take more than a one or two book break in-between, I fear I'll lose my momentum! You sir, are a brave one among the braves. Only those who dare read C.J. Cherryh's Foreigner series are braver then thee. We, who turned away from series, salute you and your courage... And the free time you seem to have that we do not.


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