View Profile: Ralif Redhammer - Morrus' Unofficial Tabletop RPG News
  • Blue's Avatar
    Yesterday, 08:29 PM
    Not knowing the damage they do on base, it's hard to say how much of a bonus the Torgue gun is doing. Now, if you are keeping to bounded accuracy in what you need to hit, I'm going to say that advantage is turning 20% of your misses into hit, with disadvantage doing the opposite. So before you hit, you are, over a statistically large amount of rounds, doing 20% less average damage. After...
    38 replies | 880 view(s)
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  • Blue's Avatar
    Yesterday, 07:57 PM
    Advantage never increases the maximum number of what you can roll - a d20+1 is infinitely better than a d20 with advantage if you need a DC of 21. It doesn't make you able to do thing you couldn't before. What it does is make you more reliable at things. Earlier editions of D&D you could stack so many bonuss that low-skilled characters couldn't even reach the DC with a 20. Advantage and...
    38 replies | 880 view(s)
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  • Blue's Avatar
    Yesterday, 04:57 PM
    Can you give us a little more detail on your player complaints, or better yet get some of them to post directly ? If half the party is unconscious several times per day, it probably is too hard. If every combat takes 3 hours it might be that they want it over sooner, and it's not about the challenge. If a few characters don't contribute much and those are the player who don't like it, it may...
    7 replies | 153 view(s)
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  • Blue's Avatar
    Yesterday, 04:20 PM
    If you really have a statistically significant number of rolls at 18+, I believe we can then say that that campaign is outside the design space of bounded accuracy, and that the results don't apply to a general discussion of the mechanic.
    38 replies | 880 view(s)
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  • Blue's Avatar
    Yesterday, 03:19 AM
    Except that it's lacking all of the direct and indirect limitations of that spell, such as being a druid. I don't think there you will find a consensus anywhere that thinks that Shillelagh, improved for any weapon, would be a reasonable Paladin cantrip. A CHR focused front liner, a much more powerful framework then Druid for a melee spell. Yeah, we basically avoid paladins dipping...
    22 replies | 670 view(s)
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  • Blue's Avatar
    Yesterday, 02:26 AM
    Previous lowest level spell to remove one level of exhaustion: Greater Restoration. 5th, with 100gp diamond dust consumed. New lowest level spell to remove one level of exhaustion: Revivify. 3rd, with 300gp diamonds consumed. Not a big deal, but one of the groups I'm in we have a Barbarian (Path of the Zealot) from XGtE. No material components for revivify. I wonder if it will ever...
    10 replies | 585 view(s)
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  • Blue's Avatar
    Friday, 16th November, 2018, 08:34 PM
    Hey, Polearm Mastery was expanded to include spear. Which makes sense. But as a second non-reach, one-handed option it's pretty clear it's intended to be able to work like that. Quarterstaff was so contentious. A problem I see is the new change for Disintegrate contradicts the Sage Advice about a disintegrate and a wildshaped druid. And and Exhaustion got nerfed. You can now lose one...
    63 replies | 2690 view(s)
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  • Blue's Avatar
    Friday, 16th November, 2018, 08:16 PM
    Well, with those rolled ability scores you are about 2-3 feat/ASI ahead of expectations for point buy - might as well revel in it. Especially with fighter bonus ASI. Any idea how far you expect you campaign to go? That will give you an idea how much time you have, and if you want to focus on getting feats early so you have the capabilities for most of your play vs. the math advantage of...
    24 replies | 26746 view(s)
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  • Blue's Avatar
    Friday, 16th November, 2018, 05:23 PM
    Thanks for your feedback. My friend who's running is also allowing gunslinger and blood hunter which I haven't seen but your comments lead me to believe might be trouble. Would you share your thoughts on those as well? Thanks.
    6 replies | 370 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 16th November, 2018, 02:34 PM
    Ghouls will always be what comes to mind - a few unlucky saves, and the party will be seriously hurting, if not ghoulfood. The various dragon cultists (Dragonwing, Dragonsoul, etc.) from Tyranny of Dragons would be another example. The extra damage once per round when they have advantage plus Pack Tactics means they can hit pretty darn hard.
    33 replies | 1195 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 16th November, 2018, 02:30 PM
    Sounds awesome! At cons, most of the time, my twin brother and I are both at the table, so we're generally pretty in-sync with each other, but it's hella awesome when that sort of RP synergy connects with a stranger. It's part of what makes gaming so great.
    11 replies | 339 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 16th November, 2018, 02:28 PM
    Emotional bleed is a real thing, absolutely. It's happened to me, and I honestly was shocked to realize what was happening. I didn't do or say anything I shouldn't have, thankfully, but I was just surprised to realize how in-game RP was affecting my actual emotional state.
    11 replies | 339 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 09:16 PM
    I'm interested in this as well. Friend is starting a Tal'dorei campaign and it's wide open what to take. Especially want to know if any should be avoided due to bad mechanics or outside the normal power range (either too powerful or too weak).
    6 replies | 370 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 04:33 PM
    The sixth Wearing the Cape book had crossovers, and one of those was with the "Velveteen vs." short stories by Seanan McGuire. Luckily the first seven or so are free on her website to give me an idea about the characters and world. But that lead me to her first October Daye book, "Rosemary and Rue", which was only $1.99 on Amazon and I figured I'd give it a try. So far it's pretty decent. ...
    15 replies | 350 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 04:25 PM
    Barbarian you'd need to advance enough to have enough rages to cover much of the day. So it might be a Barbarian witha few cavalier levels. Wish Fighter (Cavalier) / Barbarian (Ancestral Guardian) had more synergy, but they have too much overlap in marking mechanics.
    24 replies | 26746 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 03:55 PM
    Let me flip this around. Do you want to spread your attacks and mark as many opponents as you can, or do you want to focus fire and drop them as quick as possible. These are mutually exclusive. If the former, then you won't be getting the same millage out of damaging feats and two handed weapons because you aren't going for action-denial-through-death. Not that these feats are bad, but they...
    24 replies | 26746 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 03:18 PM
    If I was running a solo game, I'd make sure to pick a rule system that doesn't mechanically assume team dynamics, like D&D with it's niche protection. FATE immediately jumps to mind, but there are a lot of options. Heck, there are even systems specifically designed around one player + one GM, like Gumshoe One-2-One. Just to disclose biases in my answer, I like more between the social aspects...
    15 replies | 332 view(s)
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  • Blue's Avatar
    Thursday, 15th November, 2018, 12:31 PM
    My apologies, I misinterpreted your response.
    56 replies | 1313 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 14th November, 2018, 10:16 PM
    I think thereís a fine line between RP-focused bickering between characters, and what amounts to in-game bullying. At a con a while back, my cowardly tiefling and a valorous cleric, as you might imagine, didnít see eye-to-eye. We needled each other throughout the game (though outside of the in-character RP, we worked together). During a break in the game, we talked to make sure neither of us was...
    11 replies | 339 view(s)
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  • Blue's Avatar
    Wednesday, 14th November, 2018, 09:10 PM
    Who knows why James Grover was asking the question. Perhaps it was to figure out if he should multiclass to fighter or take a feat/ASI level. Perhaps he's looking at doing system tweaking or designing a new class. "Hmm, should I give another fighting style at 6th or an extra feat?". He had a reason to ask it, why shoot down the question?
    56 replies | 1313 view(s)
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  • Blue's Avatar
    Wednesday, 14th November, 2018, 09:03 PM
    It's not just feats, it's feats/ASI. +2 DEX, for example, can be +1 AC, +1 to hit/damage for every ranged and finesse attack, +1 to Dex saves, +1 Init, +1 dex checks and skills. As a side note "+2 to every attack roll you ever make" seems to be referring to a fighting style that actually only applies to ranged weapons. There is no fighting style that will grant +2 to hit with melee...
    56 replies | 1313 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 14th November, 2018, 07:53 PM
    Oh gods, that guyís dragon t-shirt; I've seen it on so many hardcore gamers! For my part, I think thereís some essential alchemy to D&D that gets lost when you have fewer than three players. Itís a collaborative game, and as the amount of collaboration dwindles, so does the game. That being said, Iím a twin, and growing up my brother and I would often run games with just one player and one...
    15 replies | 332 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 14th November, 2018, 04:30 PM
    One of the things that makes The Silmarillion so great (by my book, anyway) is that it adds whole layers of meaning and significance to The Hobbit and Lord of the Rings.
    15 replies | 350 view(s)
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  • Blue's Avatar
    Wednesday, 14th November, 2018, 02:49 PM
    #5 Much rarer to lose an action because no foe in range. #6 Better fighting style for applying damage. #7 Similar/better feats then melee (depending on weapon choice) #8 Better able to target foes with Concentration to force checks. #1 This assumes that foes aren't trying to focus fire and dogpile one, and aren't willing to accept an OA in order to do so. And that the foe doesn't...
    134 replies | 4273 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 13th November, 2018, 08:49 PM
    Nice. I did so two years ago. Not quite yet due for another one, but I've been thinking about The Lost Tales or Silmarillion of late.
    15 replies | 350 view(s)
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  • Blue's Avatar
    Tuesday, 13th November, 2018, 01:59 PM
    Depends on the feel I'm going for the campaign. Though I detail how replacement characters due to death, due to retirement,a nd new players coming in get treated at the beginning of any campaign. In a "Damn Big Heroes" game, they'll come back same level. This is probably my most common. I've done stables where everyone had 3 PCs and you can advance a lower level character when a higher...
    19 replies | 441 view(s)
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  • Blue's Avatar
    Tuesday, 13th November, 2018, 01:34 PM
    Great minds think alike! Unfortunately, I don't have a great mind. I was wondering if it's a stealth playtest for Eberron airships.
    117 replies | 3401 view(s)
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  • Blue's Avatar
    Tuesday, 13th November, 2018, 01:30 PM
    How about the College of Glamour instead of the College of Blades? Spending a bonus action and bardic inspiration to give multiple allies temp HP plus a free reaction move that ignores OAs is a rather warlord-y thing to do. And without concentration so you can have some of that buffing going as well. Yes, that doesn't leave the fauxlord very melee-oriented, but I'd rather have ally-boosting...
    14 replies | 566 view(s)
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  • Blue's Avatar
    Monday, 12th November, 2018, 10:46 PM
    Okay, back from Switzerland. My ToBeRead pile stayed at home, I needed to travel light so it was all kindle. (My "lowest cost" flight had zero checked bags, so I needed to fit 5 working days and a travel-back day in my carry-on. Plus all my work materials.) Didn't get as much time to read as expected, was out and about Basel. Wonderful city, very clean. But I did end up reading all seven...
    15 replies | 350 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 12th November, 2018, 05:29 PM
    In particular, I'd recommend monsters with AOE attacks. Those really help even the playing field. Increasing their HP is also a good idea. A large group can take down a single monster very quickly. Using more monsters in an encounter makes it last longer, but you don't always want that. Even out of combat, with my large group, I tend to go around the table in an "initiative" stule round so...
    25 replies | 496 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 12th November, 2018, 05:09 PM
    Back from vacation myself. Finished Asprin's Myth Conceptions, Blackwood's The Willows (a short story), Sapkowski's Time of Contempt, and Lord Dunsany's Fifty-One Tales. Now I'm finally getting to Feist's Magician: Apprentice. Yeah, the opening of I Shall Wear Midnight is pretty darn dark and melancholy. Like, Pratchett always has fairly profound insights, but this one I felt like he really...
    15 replies | 350 view(s)
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  • Blue's Avatar
    Saturday, 3rd November, 2018, 08:26 PM
    Reading through now. Will give feedback as I read. Equipment: monogrammed handkerchief. Excellent. If this eye to detail (and subtle humor) is throughout the whole thing I think I'm in for a treat. Hmm, superiority dice at 1st level. I wonder if this will be cherry picked during multiclassing. Wonder about the list, because the Martial Adept feat can add another die plus two from the...
    6 replies | 370 view(s)
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  • Blue's Avatar
    Saturday, 3rd November, 2018, 03:19 PM
    Blue replied to Can of spinach
    Technically this can bypass even the Legendary Potion of Giant Strength, so it's rarity would need to be high even with only 10-20 minutes instead of an hour.
    6 replies | 339 view(s)
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  • Blue's Avatar
    Saturday, 3rd November, 2018, 03:03 PM
    Just spitballing here, how about an alternate proposal: Instead of spending Invocations to improve cantrips, you can spend Invocations to get other spells at-will. Dark Talent Prerequisite: 5th level Pick a 1st level spell you know from your Warlock spell list. For you this becomes a cantrip and becomes an extra cantrip known. It is cast using two levels behind your normal Warlock spell...
    21 replies | 644 view(s)
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  • Blue's Avatar
    Saturday, 3rd November, 2018, 02:47 PM
    Just a random thought. Warlocks with Maledictions are better at damage dealing cantrips than other classes. Which can lead to wanting more damage dealing cantrips than normal for the flexibility between cantrips. With the few cantrips known, this leads to less space for non-combat cantrips as an possible unintended consequence. But the warlock's limited spell slots does call on use of...
    21 replies | 644 view(s)
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  • Blue's Avatar
    Friday, 2nd November, 2018, 10:26 PM
    I'm not familiar with planeswalkers, can you bring me up to speed? First, what are they. Aren't they the player-avatar for M:tG? Tapping lands and casting spells? What niche does a level 1 planeswalker do with a new party? How do they interact with the world in a way different than the others? Same question for the other three tiers.
    24 replies | 897 view(s)
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  • Blue's Avatar
    Friday, 2nd November, 2018, 07:39 PM
    Oh, a corner case: Tripling the range does some unexpected things for some spells. Sword Burst is now range 15' so it's a much larger circle around you (that can also toss one foe back and slow one foe). I had a few things written up about Booming Blade and Green-Flame Blade, but I realized they specify a save or a spell attack, so they are unaffected.
    21 replies | 644 view(s)
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  • Blue's Avatar
    Friday, 2nd November, 2018, 07:29 PM
    Interesting. A good follow-up to your post from a few days ago about EB being so good it crowded out other options. Let's start with I like it. So any problems I point out are just edge cases to be taken care of, not a criticism of the concept. First, do you know all maledictions? You broken them out from Invocations so it's not from that pool (right?) but I don't see anything about...
    21 replies | 644 view(s)
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  • Blue's Avatar
    Friday, 2nd November, 2018, 01:17 AM
    I agree - doing this allows players to chose how they want to play their character, and you aren't doing both at the same time. I also do this for clerics - they get boost to weapon and cantrip. (Though if they somehow have Booming Blade or Green Flame Blade, not both).
    12 replies | 495 view(s)
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  • Blue's Avatar
    Friday, 2nd November, 2018, 12:56 AM
    If your 6th level wizard isn't casting a few cantrips a battle your DM is doing something wrong. 6-8 encounters a day, 3-5 rounds per encounter. That's 18-40 actions to fill a day, call in 30. 25 on the lighter side. A 6th level wizard has 10 spell slots. So assuming they cast absolutely no spells outside of combat, and then only on their action, they're still using cantrips more than...
    12 replies | 495 view(s)
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  • Blue's Avatar
    Thursday, 1st November, 2018, 05:54 PM
    I think that page is just the change to rewards. There's also changes to faction unless you take the faction background or give up the feature from your background for the faction feature. The change to treasure is a big deal. It hurts classes like wizard who have expenditures. It makes consumables, even mundanes ones, a serious expense. Plate armor - might as just got for a magic item. ...
    20 replies | 882 view(s)
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  • Blue's Avatar
    Thursday, 1st November, 2018, 01:44 PM
    So I finished I Shall Wear Midnight, one of the Tiffany Aching-focused Discworld novels. Wow, for categorized YA it really hit on some serious subject, the beginning was dark. I quite enjoyed it. I needed a book I had on ereader so I just reread the first of Marion Harmon's Wearing the Cape series. Decent read. I'm a bit torn of superhero books. They aren't my normal genre, I like them...
    15 replies | 350 view(s)
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  • Blue's Avatar
    Thursday, 1st November, 2018, 01:36 PM
    It looks like you are optimizing for your DM's house rules. One that really enables the abuse of coffeelock, and another that allows a scaling cantrip for opportunity attacks plus an older UA that's one of the few sources of additional OAs. Just to clarify one of your DM's house rules - normally you can't use a cantrip to make a OA without the Warcaster feat. Is that also being ignored? I...
    1 replies | 262 view(s)
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  • Blue's Avatar
    Thursday, 1st November, 2018, 01:00 PM
    This statement is true, but meaningless when the context is specifically a conversation about how damaging a cantrip is. That's the point under discussion. For all of the casters outside the warlock, they have a lot of ability to adjust for a particular encounter in terms of either using a lot of slots or preserving the slots and using more cantrips. A warlock for most of their career only...
    118 replies | 3960 view(s)
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  • Blue's Avatar
    Wednesday, 31st October, 2018, 02:34 PM
    Thanks for the follow up - we have many guides, but actual play at a table is invaluable feedback for how things really go.
    12 replies | 903 view(s)
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  • Blue's Avatar
    Tuesday, 30th October, 2018, 10:02 PM
    The weather one would be interesting if we changed the direction of the trend by season. If Down/Up had hotter/colder trends, and left/right had drier/wetter (or snow for the cold+wet). So starting near the bottom (as that's where you will end the cycle, spring trends RIGHT down (wet but getting warmer) summer trends DOWN left (more heat, somewhat drier), autumn LEFT up and winter UP right.
    29 replies | 760 view(s)
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  • Blue's Avatar
    Monday, 29th October, 2018, 10:40 PM
    I like Shieldmaiden quite a lot. "Crate" seems frumpy alongside it, though none could argue it isn't descriptive. I can see avoiding "Chest" and "Box" to stop any snickers from the immature crowd, but how about some other term: Shieldmaiden's Saddlebags Shieldmaiden's Coffer Shieldmaiden's Treasure
    6 replies | 252 view(s)
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  • Blue's Avatar
    Monday, 29th October, 2018, 09:52 PM
    No, they are not. Primarily because the video game idea of boss monsters, where you cap with a single overwhelming boss, isn't a great fit for 5e. Are they meant to be solo monsters? Sure, more than anything else, though as many others have pointed out 5e encounters generally work better with more enemy combatants. This is for a variety of reasons, a non-exclusive list would include the...
    49 replies | 1676 view(s)
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  • Blue's Avatar
    Monday, 29th October, 2018, 06:13 PM
    Blue replied to Capture scenario?
    There's one subset of capture scenarios I would handle differently. I dislike intentional capture scenarios where the only way forward with the plot is for the players to lose. If there's no chance of affecting the outcome, don't roll dice. It will show you if you really have player trust or not. Though if you want to deal with it like that, get your players in on it and have them give a...
    3 replies | 204 view(s)
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  • Blue's Avatar
    Monday, 29th October, 2018, 03:14 AM
    I really liked the idea of Keys in Lady Blackbird, but I never got to see it in action. Does it play as nicely as it reads?
    118 replies | 2876 view(s)
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  • Blue's Avatar
    Monday, 29th October, 2018, 03:14 AM
    Roger Wilco.
    118 replies | 2876 view(s)
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  • Blue's Avatar
    Monday, 29th October, 2018, 03:09 AM
    In addition to the offensive ability you are planning, I'd also suggest: Tactical Defense: You may use INT in place of DEX for any of your AC calculations. It is still limited by Max Dex of armor. It can apply to alternate AC calculations like Unarmed Defense. So basically you can have a medium or light armored INT fighter, and could even do something like a level of monk would let you...
    10 replies | 311 view(s)
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  • Blue's Avatar
    Sunday, 28th October, 2018, 02:08 AM
    This feels like an entirely different mechanic with an entirely different purpose that just happens to be called he same. Not making any judgement as a mechanic, but it can exist alongside (or not) 5e Inspiration and doesn't fit the same design goals so it's probably better broken off and discussed on it's own merits.
    118 replies | 2876 view(s)
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  • Blue's Avatar
    Saturday, 27th October, 2018, 05:38 PM
    I'd love to see some discussion on ways to increase mastery of elements - feats, multiclass dips specifically for elemental boosts, etc.
    10 replies | 473 view(s)
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  • Blue's Avatar
    Saturday, 27th October, 2018, 05:30 PM
    Yeah - I see people white-rooming Darkness+Devil's Sight into "I'll have advantage on every attack in every encounter" and ignore the party-unfriendliness in many circumstances.
    14 replies | 971 view(s)
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  • Blue's Avatar
    Saturday, 27th October, 2018, 05:16 PM
    I head in an opposite way. For my table, long dungeon crawls for the sake of a dungeon crawl isn't an interest. I usually plan out my dungeons using the Five Room Dungeon method (google for more then you ever wanted to know). It doesn't refer to five actual rooms, just five main points of interest: Room 1: Entrance And Guardian Room 2: Puzzle Or Roleplaying Challenge Room 3: Red Herring...
    3 replies | 293 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 26th October, 2018, 10:04 PM
    How very neat! Now if only there was a lower-tier Microsoft Paint contest. That's about the best I can do.
    4 replies | 455 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 26th October, 2018, 07:50 PM
    When I want to encourage them in a direction, I focus heavily on description. In the case of the pole, I might mention footprints on the ceiling near it. Or there might be neat decorations at the top. The other option I go with, is that if theyíre not going to take advantage of it, their enemies will. So, going back to the pole, they might see a goblin scurry up the pole and run away on the...
    18 replies | 657 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 07:22 PM
    I'm on board with what you are saying. I like your definition better than mine, the "Charitable" example really brought it home. So in the end we do move more to how Fate does it. Showing how the traits need to be invoked both to get and to spend Inspiration I think reinforces them. With accepting this type of model, do you think the 5e rule of only one point of Inspiration at a time...
    118 replies | 2876 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 05:56 PM
    The issue is that in FATE you only get a FP on a compel - so you have incentive to write traits with negative sides. In inspiration, it's if you RP is - so you could do some broad positive ones and still get Inspiration. Think if you could get Fate Points for "Always Ready" just by pointing out how you are ready for X. No downside, no GM actively offering, just agreeing passively that you...
    118 replies | 2876 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 05:02 PM
    Here's a link to the blog entry, I mean to put it with the original post: http://walkingmind.evilhat.com/2015/09/07/from-bonds-to-flags/ Rob's implementation is for Dungeon World, I tweaked slightly for 5e Inspiration but all credit to him.
    118 replies | 2876 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 04:58 PM
    A 5th level Hex does have a duration of 24 hours, so casting it if you have a slot available and plan on taking a short rest after the current encounter means you have it for effectively free. Just to bring up an (often table-dependent) thought, it is often possible to get casting of long-lasting spells at the beginning of the day and then get a short rest to recharge the slots prior to...
    14 replies | 971 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 26th October, 2018, 03:41 PM
    Not sure if this is old news or not, but in the latest D&D Beyond video, Patrick Rothfuss let slip that heís acting as a consultant on a D&D book. No real details beyond that, but my gut-feeling is that itís going to be a Fey-centric module. One other thing I appreciated about the video was his effulgent glee that the Wizards folk still play AD&D. And yes, it's one more thing he's working...
    1 replies | 265 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 03:32 PM
    I had taken the limitation on the reach of magic to assume that neither teleport nor scrying could reach outside 800K miles because there is no magic. Much less being able to do magic on Earth.
    58 replies | 1306 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 03:05 PM
    Okay, while I am not of the "Inspiration is borked" train, in the spirit of the thread I'll make suggestions on how to make it better. First, I would make it that spending Inspiration needs to be linked to one of your traits. So you gain it as below, but it can be against any of your traits, positive or negative, that you need to narrate out the use of it. Second, five traits per PC is a...
    118 replies | 2876 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 03:13 AM
    Sure, that's allowed.
    6 replies | 626 view(s)
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  • Blue's Avatar
    Friday, 26th October, 2018, 02:21 AM
    We've had a few party portraits over the years, but the only one I have access to right now is one from Champions with our extended (early) team. Just for the record, that's: Lady Polarity, Shadow Lord, I forget, Mr. Invulnerable ("Mr. I"), forgot the sorceress with her giant ferret, Particel, Mist, Ed's ninja with Shadow somewhere in his name", Lacquer, Jedi Knight, someone who left...
    3 replies | 214 view(s)
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  • Blue's Avatar
    Thursday, 25th October, 2018, 08:50 PM
    I'm struck by the dichotomy of how you can make claims such as three weapon limit being the most common house rule (excuse me "adjudication") without providing any support and expect me to accept it, but when I give numerous examples from the core book you hand wave that away calling it weak. I believe both our minds are made up, I don't see much use in continuing this conversation. I...
    40 replies | 1372 view(s)
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  • Blue's Avatar
    Thursday, 25th October, 2018, 07:21 PM
    Historically look at how much the US developed in term of spaceflight when JFK announced we would go to the moon within a decade. I think the size of the prize would make this happen. Consider nations willing to do what they are talking about with Mars about sending a one-way flight. Add in that they don't need to carry supplies for there, and many types of supplies (oxygen, etc.) can be...
    58 replies | 1306 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 07:14 PM
    If you want to say "the base weapon load given out by classes at 1st level is a ridiculous load to carry and can't be used" that's fine for your game, but don't try to pretend that is a actual rule of the game. Trying to disqualify someone's general discussion because of either your own house rule doesn't fly. Let's see how many of the 1st level weapon-focused classes you would...
    40 replies | 1372 view(s)
    2 XP
  • Ralif Redhammer's Avatar
    Thursday, 25th October, 2018, 03:54 PM
    Finished Part 1 of the Elric Saga. It probably was the first serious fantasy read I came to, after The Lord of the Rings. I suspect that, as a kid, I glossed over the more psychedelic parts of the tale. But itís baroque language still thrills, though his portrayal of female characters falls flat these days. Finished up Algernon Blackwoodís ďThe Willows.Ē Super-eerie, primordial horror. Itís...
    28 replies | 822 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 03:23 PM
    I think we'd go there within the decade. I think that some countries would be overwhelmed and want to get in their claims, and those would override the current UN agreements. A whole 'nother planet full of breathable atmosphere, terrestrial food, and resources? Is there a bigger prize within the next 50 years? I don't think they'd believe "magic" until it was more directly observed, though...
    58 replies | 1306 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 25th October, 2018, 02:42 PM
    I'm not "defending D&D" - I was against what was happening. I'm talking about the reality of what has happened regularly in the past with this type of setup. I'm glad that you didn't but that's not actually the case with what the OP is presenting, because all of the weapons are commonly available. Do your shopkeepers cut characters off from buying a third weapon? Would you would...
    40 replies | 1372 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 24th October, 2018, 07:01 PM
    I know of no DM that regularly stops purchased from the PHB. Having the weapon is trivial. Costs are also not a big deal past 1st level. If the game rewards having weapons of various types, weapon wielders will very quickly learn about it and take care to have a selection. The weight of most weapons is not a big deal in terms of encumbrance, no penalties for carrying them. Heavy...
    40 replies | 1372 view(s)
    1 XP
  • MichaelArkAngel's Avatar
    Wednesday, 24th October, 2018, 03:13 PM
    Love D&D, but I would never work for the "dumpster fire" of a company in WOTC. Waaaay too many politics, and agendas being pushed for my tastes. Odds are if you're a "white dude" your chances of getting hired over anyone else are slim to none as well...
    82 replies | 4127 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 24th October, 2018, 01:44 PM
    Just curious, but why? I'm not asking in a dismissive way, I'm trying to jive it with my own observations. In theory it sounds like it could add interest, but the practice didn't work out like that. In 3.x (and I understand PF) a weapons based character just carried multiple weapons of different materials to be able to get around DR. So the game result had little change since characters...
    40 replies | 1372 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 24th October, 2018, 02:13 AM
    It varies a lot by die size. And even with the larger dice sizes it doesn't make much of a difference at higher levels. I'm afraid that the complexity this adds doesn't add much difference and would likely be better served with a simple +2 dmg against the appropriate type. This is, assuming it only affects the weapon die. If it affects all dice rolled for the attack it's still meaningless...
    40 replies | 1372 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 23rd October, 2018, 08:07 PM
    No, I don't accept that we should use a derogatory name on them just because the concept has had different names across different RPGs. It's like calling HPs or AC a gimmick, because it also has a lot of terms in different RPGs. If you want to call them a neutral name, go ahead. But don't pretend you're just giving them a common name and not putting them down when you use the term gimmick. ...
    118 replies | 2876 view(s)
    0 XP
  • Blue's Avatar
    Tuesday, 23rd October, 2018, 01:01 AM
    This sounds like a culture thing - because it's absolutely not a gimmick or meta thing, it's part fo the core rules of 5e. It's more core that feats, multiclassing and variant humans. It's just because it's new-to-this-edition that others see it as outside. Well, as long as they are staying in-character to look for in-character solutions, these should be flooding in since being in...
    118 replies | 2876 view(s)
    2 XP
  • Blue's Avatar
    Sunday, 21st October, 2018, 04:43 PM
    I finished Uncompromising Honor, the last (*cough*right*cough*) Honor Harrington book, though not the end of the Honorverse. I regularly felt annoyed as they gave large amount of time to characters developed in non-Honor books in the universe that I was expected to both know and care about already. This book did not stand on it's own at all. And for all that, it left out plenty of core HH...
    28 replies | 822 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 21st October, 2018, 04:20 PM
    I've mentioned before that I let the players hand it out, and that takes care fo remembering it. But if you are looking for a modification suggestion, use it more like compels in FATE. Keep a list of flaws and bonds (only), and not just reward them when the player intentionally triggers them, but also when something in-character but not-the-brightest comes up make it known you have it ready....
    118 replies | 2876 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 21st October, 2018, 02:10 PM
    I have to agree here - I see too many players with the mentality that if an ability score doesn't improve their class features it's not worthwhile. But that ignores that skills can easily be based off an ability score and that for all of the pillars of the game outside of combat, skills are the biggest mechanical aspect. (Spells are #2.) Right now I'm playing an urban investigator paladin...
    253 replies | 10425 view(s)
    0 XP
  • Blue's Avatar
    Sunday, 21st October, 2018, 01:28 PM
    You are 100% correct. With the first printings of the PHB, Unarmed Strikes were on the weapon charts, and WERE considered weapons. Then the errata came, and they are no longer. In other words, this supports what I am saying.
    167 replies | 3654 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 09:26 PM
    Except that Improvised Weapon rules are what are listed under the Weapon section of the PHB. It's pretty clear that Improvised Weapons are a subset of Weapons as per the PHB layout.
    167 replies | 3654 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 09:23 PM
    I believe the OP is talking about using a shield as an Improvised Weapon (PHB 147-148) and attacking with it using two-weapon fighting (PHB 195). Though since it's unlikely a shield would be counted as a light weapon it would require the Dual Wielder feat (PHB 169). All of that looks like it's by the rules.
    167 replies | 3654 view(s)
    0 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 02:36 PM
    In a related question, if I was planning on using a shield as an Improvised Weapon this turn I wouldn't add the Dueling fighting style to my main weapon.
    167 replies | 3654 view(s)
    1 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 02:52 AM
    I too love that feeling. Though as they say, sometime you have to make you own luck. Back when (AD&D 2nd) I had a long running character with the largest size bag of holding. I outfitted it over many levels with unwanted items, misc treasure, and with plenty of mundane but odd items. I had a full sheet (from my dot matrix printer, old school) of the things in it. And they came up at the...
    7 replies | 418 view(s)
    2 XP
  • Blue's Avatar
    Saturday, 20th October, 2018, 02:21 AM
    Just let the players give it out, with that if they do it without good reason you'll shut it down. Just advise them once per character per session is what you are looking for as a guideline. We use poker chips. No longer on the DMs plate, and players will be on the lookout to give out something that helps the group.
    253 replies | 10425 view(s)
    0 XP
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Monday, 1st October, 2018

  • 09:20 PM - Xaelvaen mentioned Ralif Redhammer in post Drinking Problem
    Thank you, Ralif Redhammer - I'll have to try one of those soon - probably the Hot Buttered Rum (gold rum variant); I've always preferred gold to dark there, sounds like it'd go better with lemon anyway, for my tastes.

Friday, 7th September, 2018

  • 09:06 PM - Parmandur mentioned Ralif Redhammer in post Survivor Appendix N Authors- LEIBER WINS!
    It's a great idea- I try to have the starting list be something "objective," or, at least, someone else's list (like this was). That way, people aren't caught up in a dispute as to what should, and shouldn't, be on the list. If y'all want to brainstorm some way to: a. Have a list of more recent authors (no repeats); and b. Have it be something that won't be argued over (the list is the list); then I'm always game! I agree with Ralif Redhammer above, using the 5E PHB Appendix E with the Appendix N authors removed would be fun. Appendix E is both a better, and yet more uneven list, methinks.

Tuesday, 24th July, 2018

  • 10:11 PM - Grogg of the North mentioned Ralif Redhammer in post The Sandbox and the Railroad
    I think the bigger component of Sandbox vs Railroad is "Know your players". I've been on rails were everyone at the table had a wonderful time. The DM wanted us to do X and X was what we were going to do anyway. I've been in a sandbox (litter box?) were the DM expected us to just go do something and the players were begging for more structure. A railroad isn't inherently bad. A sandbox will not make a bad campaign instantly better. I find my preferred style as a DM and as a player is similar to what Ralif Redhammer said. I try to end each adventure with the question "What do you do next" and that gives the DM a prompt to plan the next adventure. In the end, neither style is better than the other. D&D is about having fun. And if you and your group is having fun playing in the sand or riding the rails, then who cares. :)

Monday, 5th March, 2018

  • 10:33 PM - robus mentioned Ralif Redhammer in post Napoleon's Army with Magic and Air Support and More
    I'd also check out the Temeraire novel series which features dragons as aerial warships and describes many interesting combat scenarios: His Majesty's Dragon: A Novel of Temeraire by Naomi Novik Link: http://a.co/0KHHv0g Edit: And now I see Ralif Redhammer already noted this :)

Monday, 17th April, 2017

  • 05:46 PM - LordEntrails mentioned Ralif Redhammer in post I need help with my Kobold filled Dungeon!
    Listen to Ralif Redhammer. Don't just put in traps because. They should be there for a reason, and the kobolds that live there have to live with the traps. That means they can't get in the way of daily life. If they do or would get in the way of daily life, then they would be bypassed, disabled or circumvented by the kobolds themselves. Paths through/around the tripwire and pressure plates would become so regular detecting them would be trivial. As for Tucker's Kobolds... read it for inspiration, but I would never suggest someone actually setup play that way. It's... well, goes back to the days of adversarial DMing and IMO really isn't the best way to create an adventure that players enjoy.

Wednesday, 29th March, 2017


Monday, 20th February, 2017

  • 06:28 PM - LordEntrails mentioned Ralif Redhammer in post Name My Axe
    I like Ralif Redhammer 's suggestions. But you can also go with any name. The name does not have to be related to what it does. It could be named after a hero or king who wielded it. It could be sentient and have it's own name. Talos, Graken, Fury, Greybeard, White Blade, Dumarion, Stonewall...

Wednesday, 15th February, 2017

  • 03:23 AM - Chris633 mentioned Ralif Redhammer in post Help me build Urban Fantasy NYC
    ...e day. I also just like the idea of the Queen being a professor at NYU. I like the idea of half-demons running Hell's Kitchen. They would also run many of the vices in the city. I like the idea of NYC sitting on a nexus of magical ley lines and thus drawing creatures of magic to the city. Not all humans can be in the dark. Some know what is going on. I feel like the mayor has to know and I am going to have a secret unit of Secret Service agents who also work to keep knowledge of the supernatural hidden (think Warehouse 13). I love the concept of Sorcerer Corporations down on Wall Street. Magic could soooo easily be used for personal gain and profit. I feel like I can also use fey to fill in lots of random and weird things in the city. Central Park! The possibilities are endless here. Thanks @NMBlockhead for the ideas there. MichaelSomething - That book looks awesome! Even if I don't use it for this, I LOVE detailed city books like that. It is now on my must buy list. Ralif Redhammer - St. Mark's and CBGB's! Brilliant. What is Mother? That's one I'm not familiar with. I'll blame it on being from NY.. lol..

Thursday, 5th January, 2017

  • 09:39 PM - Grogg of the North mentioned Ralif Redhammer in post Have you ever played a pacifist character?
    Igwilly, I think that the murder hobo term comes from the fact that some players are more focused on the mechanics and combat than anything else. Their PCs go from dungeon to dungeon killing and looting only to do it again and again. The kind of PCs that have more GP value in their clothing than the entire kingdom's treasury but don't have two coppers to rub together to afford a night at the sleaziest inn in town. The kind of PCs that cannot even remember the name of the king that sent them off on their quest in the first place and think Monty Haul is their best friend. Ralif Redhammer I proposed a healer that suffered from hemophobia as a character. It was shot down pretty quick.

Sunday, 4th December, 2016

  • 01:46 AM - pemerton mentioned Ralif Redhammer in post Control is the Root of All Gaming Issues?
    ...e, rather than a game-related one. Sometimes there are players who want to play the game, but they have social issues which manifest in the game. I think RPGing probably attracts more than the human statistical norm for this sort of person. Eg they have a tendency to attack or trick other PCs. This is the same person who, in a wargame, always breaks alliances even if it hurts his/her own position. I don't think there is any game-related solution to this either. Then we get to issues that arise from how the game is run - stuff that tends to get described as viking hat GMing, railroading, player entitlement, etc. I think a lot of this stuff results from a combination of (i) a lack of clarity as to what the players are meant to be contributing to the game, relative to what the GM is contributing, and (ii) poor rules, or inadequate procedures/techniques more generally (not all of these are spelled out expressly as rules). I think that this last category is the sort of stuff that Ralif Redhammer is describing as about "control". Communication is one way of solving these issues: different people want different things from RPGing (both in general, and in any particualr campaign/session/moment). I happen to like The Forge's way of describing these differences, but no doubt there are other ways of thinking about the same basic point. As well as communication, though - ie getting clear on who is hoping for what - there is then actually the need to reach agreement (and I don't think there is any distinct magic for RPGing in this respect, any more than working out which film to go to or where to meet up for lunch). And once agreement has been reached, there is then the need to actually give effect to it. This can require both GMs and players learning how to do stuff. At this stage of things, there's no substitute for practice.

Saturday, 12th December, 2015

  • 03:58 AM - DMMike mentioned Ralif Redhammer in post MMOTRPG - Can it be done better?
    kalil: any MMO with a recharging healing power has healing surges. The reference, though, was to D&D 4e's attempt at taking MMORPGs to the tabletop. And I'm saying: great idea! MMORPGs have a lot of appeal. Now, I have yet to see the RP side of any MMORPG, but I hope that's just because I'm a n00b to the games. Ralif Redhammer: VRPGs can go a long way toward assisting imagination. What I want to know is: can we take some of the benefits of being Internet-linked with other players, and bring that to our tabletops? Here's another example: Post your PCs' equipment lists online. So when the thief in your party goes to filch something, or breaks into someone's house, the GM has not only the equipment list of things to choose from, but the character who will be out for revenge as well. Just imagine the excitement (for lack of a better term) when one of your PCs discovers one of his valuable items missing! And there's a "real," "live" PC out there who is trying to get away with it. If nothing else, it's a good system for creating a recurring rivalry.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Ralif Redhammer in post Warlord Name Poll
    ...@JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalab...

Friday, 23rd October, 2015


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Thursday, 15th November, 2018

  • 08:12 PM - Fauchard1520 quoted Ralif Redhammer in post Have you ever let your ego creep into your character? Did it turn ugly, or did you manage to check yourself?
    I think thereís a fine line between RP-focused bickering between characters, and what amounts to in-game bullying. At a con a while back, my cowardly tiefling and a valorous cleric, as you might imagine, didnít see eye-to-eye. We needled each other throughout the game (though outside of the in-character RP, we worked together). During a break in the game, we talked to make sure neither of us was taking offense. For that back-and-forth banter, the game was one of the most memorable of the con. But at the same time, Iíve seen plenty of interactions where itís just one player dumping on another. Which, as I said above, is just another form of bullying. Good on you guys for talking it out during the break. It's awfully easy to let the appearance of negativity become the real thing, and taking the time to tap the brakes and make sure everyone is on the same page is the sign of a mature player. :)

Wednesday, 14th November, 2018

  • 10:27 PM - Henry quoted Ralif Redhammer in post Have you ever let your ego creep into your character? Did it turn ugly, or did you manage to check yourself?
    I think thereís a fine line between RP-focused bickering between characters, and what amounts to in-game bullying. At a con a while back, my cowardly tiefling and a valorous cleric, as you might imagine, didnít see eye-to-eye. We needled each other throughout the game (though outside of the in-character RP, we worked together). During a break in the game, we talked to make sure neither of us was taking offense. For that back-and-forth banter, the game was one of the most memorable of the con. Those are some of my favorite moments as a player - when you and another player are in on the dynamic and it just works. I once met another player at Gencon, first time we had ever spoken, where I played the Greyhawk character Robilar and she played Quij, Robilar's *ahem* faithful orc manservant. I gave her no end of crap, making Quij take trapfinding detail, ordering him into danger first, etc. and she played along perfectly, at times even interpreting Robilar's orders in a way that gave him an eye twitch. ...
  • 08:51 PM - Fluerdemal quoted Ralif Redhammer in post What are you reading? November 2018 edition
    One of the things that makes The Silmarillion so great (by my book, anyway) is that it adds whole layers of meaning and significance to The Hobbit and Lord of the Rings. Agreed. Of course, I was also one of those kids devouring the Appendices in Return of the King - so we might be outliers... Rereading Tolkien reminds me of the original flavor of much of my campaign world, it's been somewhat lost over the years, but I can still see hints of it when I look. D.

Tuesday, 23rd October, 2018

  • 05:45 PM - Ghost2020 quoted Ralif Redhammer in post [Poll] Vote For The Top 10 Horror RPGs!
    Though Call of Cthulhu is the big hitter, I think I prefer Chill. With Chill, you can draw from any sort of horror. You never know what youíre going to encounter Ėvampires, eldritch abominations, zombies, cannibals, etc. Yup. Same here.

Friday, 19th October, 2018


Friday, 12th October, 2018

  • 11:11 PM - 5ekyu quoted Ralif Redhammer in post Doh! Killed my party with a skill challenge
    As much as I have fond memories of playing The Storyteller system back in the day, that sentence pretty much defines Mark Rein-Hagenís oeuvre.I loved our VtM games, but we knew then it was in spite of the math.
  • 08:11 PM - Blue quoted Ralif Redhammer in post What are you reading, obsessive October 2018 edition
    Looking at the collection, while it does have some heavyweights (Tolkien, Rowling, P.K. Dick, Butler) that you likely already have, the only up-and-coming star I recognized was Charlie Holmberg. The rest looked more along the lines of literary shovelware. I could be wrong and uncharitable in that assessment, and oneís mileage may certainly vary. That's my worry. My wife is willing to put down a book that doesn't grab her - and she does that often enough with Kindle Unlimited. Hmmm.

Wednesday, 10th October, 2018

  • 09:11 PM - CleverNickName quoted Ralif Redhammer in post Survivor Halloween 2018 5e Undead- Wraith WINS!
    Skull Lord sounds like a band name, now that I think about it...Well hell, turns out that nearly everything on this list really is a band name. Banshee, Deathknight, Demilich, Ghast, Ghost, Ghoul, Lich, Mummy, Nightwalker, Revenant, Shadow, Skeleton, Skull Lord (sort of), Spectre, Vampire, Wight, Wraith...the only ones that aren't (according to Vault) are Dracolich, Flameskull, Mummy Lord, and Spawn of Kyuss.

Tuesday, 9th October, 2018

  • 11:58 PM - dave2008 quoted Ralif Redhammer in post Sandy Petersen's Cthulhu Mythos Returns to 5E D&D
    As much as I wouldn't mind having some Cosmic Horror beasties to pillage for D&D campaigns, looking at that track record, I think I'll most likely pass on this Kickstarter. Since it is fully funded, the only benefit in backing it now is that you get the PDF in about 2 weeks. Since that is all I want, I backed. It is also good to note the this isn't a completely new book. It is a 5e version of a PF book, with some new material as well. So I doesn't seem to risky to me.

Saturday, 6th October, 2018

  • 09:11 PM - Jay Verkuilen quoted Ralif Redhammer in post Some Social Aspects of RPGs
    One thing Iíve also had to learn of late, is that just because we are friends and we both like D&D, doesnít mean we should game together. A good friend does not always a good gamer or fit for the table make. This is 100% true. I can think of several examples from my own experience.
  • 06:44 AM - Lanefan quoted Ralif Redhammer in post Drinking Problem
    On my list of Ralif-approved nerdy cocktails -The Severus Snape -The Draco Malfoy (essentially a dirty martini with pickle juice instead of olive, but itís so good) -Blackbeardís Ghost -Dragonís Breath -The Cersei Lannister -The Necromancer -Dwarven Swamp Whiskey -The Hobbit -Hades -The Promised Prince -The Zombie (I have my favorite recipes, though there are over a dozen different takes on this one) -The Wizard -The Weathered Axe -The Gauntlet (from the Witcher III; itís supposed to be equal parts White Gull and Vodka; I had to make this one up myself, but itís a good one, if I do say so) Doesn't count without recipes...just sayin'...

Friday, 5th October, 2018

  • 06:58 PM - RobertBrus quoted Ralif Redhammer in post Puppeteers versus roleplayers
    These sorts of players do tend to hate there being consequences for their actions, Iíve found. They like when stuff happens as a result, but not when itís a net negative. Derailing the adventure to get chased by the city guard? By their book, awesome! Getting captured by the city guard and fined or imprisoned, then thatís not fair! In my experience, most of these players have already chosen CN as their alignment, and will use that as a deflector for any alignment concerns. No, when I think about the players that acted like a bunch of cartoons doing stuff ďfor the lulz,Ē none of them are at my tables anymore. Because if thatís not the kind of game youíre running, then (not to sound to pessimistic), thereís always going to be a serious disconnect in tone that will damage the fun of the table. Now, donít get me wrong, this isnít about the PCs doing something unexpected, or coming up with a crazy solution. Itís about the characters that ultimately have no existence other than as an extension of the p...
  • 05:13 PM - Xaelvaen quoted Ralif Redhammer in post Burning Questions: How Do You Deal With Ludicrous Players?
    Not saying D&D canít be funny, because heck yeah it is. On this note, we ran a Galavant inspired campaign after the first season (link included in case people weren't aware of it). It's a musical tv series set in a fantasy genre that absolutely cracked us up. No one was allowed to play an actual 'Bard' in that we were all musically inclined and occasionally had to belt out into song (as was the nature of the world), even the baddies did it too - a truly hilarious campaign I will treasure for ages to come.

Thursday, 4th October, 2018

  • 08:53 PM - 5ekyu quoted Ralif Redhammer in post 5e GMs - Why or Why Not Wandering Treasure?
    This is a great idea. Iíve had ďwandering treasureĒ thatís been used for adventure hooks, but Iíve never thought to tie stuff to the PCsí backstories. Will definitely try to work this into some of my sessions and preparations. On the whole, yes, I am will insert unexpected (by me) treasure into the adventure if the PCs search an area and roll decently. I will generally roll on a trinkets table (whether itís the one in the PHB or in the whimsical Table Fables volumes). If Iím stymied, I might say ďYou find an object made of silver, about the size of your hand; what is it?Ē Thanks and you should not the ddit i added after my first post and before your to that specific statement... 1 - I always have some "gimmicks" on hand for each PC - items that can be dropped that tie in with the character in some way - backstory, background, class and race are the basic four and i try to have four gimmicks for each character on hand. Whenever it seems good to toss something in - including on a strong roll...

Wednesday, 3rd October, 2018

  • 08:09 PM - BookBarbarian quoted Ralif Redhammer in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    No, I donít think Iím confusing anything. You specifically asked for ďstrong iconic female heroes in fantasy literature,Ē in chronological order. This is a list of characters that are, strong, female, mostly heroic (admittedly, Belit doesnít count as heroic, being a pirate), and exist within fantasy literature. And in chronological order. I stand by this list. Not saying Eilonwy isnít awesome, though. Because, undoubtedly, she is. How strong is Alice again? Like what does she bench? :p
  • 06:18 PM - Sacrosanct quoted Ralif Redhammer in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Let's see, off the top of my head: 20s and Prior: Alice (Alice in Wonderland) Dorothy Gale (Wizard of Oz) 30s: Jirel of Joiry Mary Poppins Belit Red Sonya 40s: Pippi Longstocking 50s: Eowyn, Galadriel (Lord of the Rings) Lucy and Susan Pevensie (Chronicles of Narnia) 60s: Lessa (Dragonriders of Pern) Meg (A Wrinkle in Time) If you include folklore and comics, the list grows exponentially. You seem to be confusing "strong tough take no crap independent beat any man heroine" with "protagonist" in many of your examples. Just because a female character was a protagonist, doesn't mean they were the former. Many of your examples were just main characters or secondary bit characters who only had a plot twist role to fill (like Eoywn). About the only ones were Chronicles of Narna and Red Sonja. How many fantasy stories are there with a male protagonist as the big tough independent didn't need anyone else hero by comparison? so yeah, I stand by my statement that he was ah...
  • 09:25 AM - aramis erak quoted Ralif Redhammer in post 8 deadly sins of a player
    Iíd think Lust can unfortunately be just ďLust.Ē Thou shalt not creep out thine DM with thine flirtations with NPCs. That and "No trading sex for modifiers"...

Tuesday, 2nd October, 2018

  • 09:54 PM - Dioltach quoted Ralif Redhammer in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Absolutely. Still, that ending in The High King... when Eilonwy has to give up her magic at the end, so that she can marry Taran, that made me so mad, and still does. It gets a bit glossed over compared with what Taran chooses to sacrifice. That said, besides her bauble Eilonwy barely uses any magic throughout the series, and the ease with which she gives it up highlights how she always thought of it more of a burden than a blessing. By the way, I'm not trying to dispute Eilonwy's strength as a heroine. She's on a par with Princess Leia for being cleverer, faster to react and more sensible to necessity than her male companions. She's probably also at least part of the reason why I'm married to a redhead.
  • 09:02 PM - BookBarbarian quoted Ralif Redhammer in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Absolutely. Still, that ending in The High King... when Eilonwy has to give up her magic at the end, so that she can marry Taran, that made me so mad, and still does. Sacrifices were big in the series. It's part of what made it so memorable to me.
  • 07:09 PM - David Brideau quoted Ralif Redhammer in post Burning Questions: How Do You Deal With Ludicrous Players?
    In my experience, most of these players have already chosen CN as their alignment, and will use that as a deflector for any alignment concerns. That happened in my game recently. My response was to tell everyone in my current game and future games I DM that I'm house-ruling that Alignment is out. I forgot how much I hated Alignment until my player reminded me. It's a delicate balance, bringing up consequences that brings real risk for the player, and not be so punitive about it that they don't come back for more.


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