View Profile: Ralif Redhammer - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Blue's Avatar
    Yesterday, 12:53 PM
    They actually expand on that in the following books, it becomes more solid.
    28 replies | 577 view(s)
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  • Blue's Avatar
    Yesterday, 12:35 PM
    But the question was not about an anachronistic weapon, or rather it was already acceptable that they had grenades. It was about a weapon that did greater damage. That's like saying an ogre's club is anachronistic because it does as much damage as a chainsaw.
    24 replies | 887 view(s)
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  • Blue's Avatar
    Yesterday, 04:08 AM
    I have monsters attack according to the monster. Some are beasts and go after those that hurt them or are the closest. Some are tactical warriors who focus fire. Some are honor bound that go one on one. Some are undead that will stop to feast. Some have area of effect attacks and will inflict additional hits to finish off opponents. Others have goals that involve defeat but aren't...
    18 replies | 463 view(s)
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  • Blue's Avatar
    Yesterday, 04:04 AM
    Exhaustion on Death saves leaves to death spirals like Shadowrun. It starts by making you bad at EVERY SINGLE THING outside combat besides spells - because the only mechanical support for anything outside combat is an ability check (all skills are ability checks) and you have disadvantage on them. Then you become worse at combat, so you get more, and then you likely die. And because of the...
    18 replies | 463 view(s)
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  • Blue's Avatar
    Thursday, 12th July, 2018, 10:41 PM
    Here's how I look at things. A complete character fits both the setting and the rules. There are plenty of examples where a character doesn't fit the rules and would not be allowed. But not fitting the setting is also a thing: Burger McKing the Cow-stealer probably wouldn't fit into a grimdark setting even if the rules are correct. For many, the idea of making a pact with a patron and...
    81 replies | 1983 view(s)
    3 XP
  • Blue's Avatar
    Thursday, 12th July, 2018, 10:11 PM
    Shadowrun is one of the well know examples of death spirals. Taking damage makes it harder to resist damage makes you take more damage (and start to suck in other ways) and if it continues, you die. Death spirals just aren't fun to play. You get one character who has a few unlucky rolls and they are at a whole reduced level of survivability that makes them a lot less fun to play when it...
    32 replies | 645 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 12th July, 2018, 07:14 PM
    The Tome of Beasts has both the Derro Fetal Savant and Derro Anti-Paladin, if I recall correctly. Iíll also say that the Derro Savant, if you put a couple of them together, can really punch above their CR with their spellcasting.
    17 replies | 395 view(s)
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  • Blue's Avatar
    Thursday, 12th July, 2018, 12:56 PM
    If you double the damage, you need to double just the rolled damage and then add in the static numbers. If your base damage is 3d6+4 it becomes 6d6+4, not 6d6+8.
    38 replies | 1750 view(s)
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  • Blue's Avatar
    Thursday, 12th July, 2018, 04:43 AM
    This is sort of like that for damage, but still pays attention to the tactics and being able to stop enemies from getting to all targets in all numbers. As for HPs, I yoinked 13th Age's Mooks rules. If eight goblins have 12 HP each, I just do a pool of 96 HPs for them, killing one off every 12 HP dealt. So yes, a crit might kill two - and I'm fine with that. I just have the player describe...
    6 replies | 152 view(s)
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  • Blue's Avatar
    Thursday, 12th July, 2018, 04:39 AM
    Because I can't do that math as quickly as multiplying two integers. Trying to work out fractions and having different damage for every character (as their AC varies) would lose all the time saved by not rolling to hit. That doesn't meet the stated goals. If you can work out "I have +8 with this monster and they have an AC of 16 so I need an 8 or higher which is 13/20 so what's 13/20s of 17...
    6 replies | 152 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 12th July, 2018, 04:32 AM
    Hey TwoSix, I finished Marked. I was happy to see how competent Alex had gotten, but I agree that except for Anne there wasn't much of the supporting cast. A bit of Luna and generic named NPC levels for Vari and Arachne. And while I'm glad for the dramatic development, I don't feel like much of the series plot arcs progressed. Yes, and , but nothing new from , just the same sort of ploy as...
    28 replies | 577 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 11th July, 2018, 10:09 PM
    One issue that has come up at tables is how summoned creatures take time to run. I've seen good advice to just let other players run them (NOT the caster), but I was also thinking about how much time they add. Then I was thinking about the same thing from the DM side, where if you want a horde of stooges it's still a lot of individual rolls to hit. Even D&D 4e Mooks or 13th Age Minions still...
    6 replies | 152 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 08:20 PM
    Eldritch Smite is limited to Warlock spell slots only, it can not make use of Sorcerer slots. This is int he description of Eldritch Smite. This is unlike Divine Smite which can was had errata to allow use of any spell slots. So multiclassing to feed slots to ES won't work, unlike a Paladin.
    2 replies | 173 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Wednesday, 11th July, 2018, 07:43 PM
    I definitely had mixed feelings on Perdido Street Station. Parts I loved, like the world-building. Other parts infuriated me, like the ending. The book was ambitious, but at times tried to be too many things at one time.
    28 replies | 577 view(s)
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  • Ralif Redhammer's Avatar
    Wednesday, 11th July, 2018, 07:15 PM
    Tough call to make. For what it's worth, I'd go with the following, for various reasons: AC2 & Origins - The best story & lead characters. Ezio & Bayek get my vote for most compelling and likable characters. Black Flag - The most fun. Pirates, pirate ships, heck yeah! Syndicate - The best setting. I loved running around Victorian London.
    9 replies | 213 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 05:55 PM
    Disguise Self + Friends.
    8 replies | 325 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 03:53 PM
    I disagree. Monk's Unarmored Defense starts at 10 and it also uses Wisdom - a casting ability for a full caster. Heck, Barbarian's uses CON -- helping both not get hit and having more HPs and better HD healing if you are hit is definitely multipliers. With 8 + DEX + INT, you max out at 18 - the same as you can get with full plate but without NEARLY as large an investment and plate gives...
    34 replies | 886 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 02:07 AM
    One of the house rules I played with was: When you gain Heavy Armor Proficiency, you may swap it out for: Unarmored Tactician: When unarmored, your AC is 10 + DEX + INT. Only problem is it was too cherry-pick-able for wizards.
    34 replies | 886 view(s)
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  • Blue's Avatar
    Wednesday, 11th July, 2018, 02:03 AM
    Perdido Street Station seems to be one of those books you love or hate. Or maybe love AND hate it. It was my first Mieville, and none of the others that I read have hit those same rarefied heights. Or maybe it was just in contrast of reading too many "our elves are different!" (but everything else is the same) fantasy books at the time.
    28 replies | 577 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 10th July, 2018, 09:10 PM
    A few years ago I did a one-shot of OD&D and loved it. 1d6 for all weapons and everything. I think my interest in actually playing OSR games has waned somewhat in recent years, personally. Iíll still play a game of DCC RPG, Lamentation of the Flame Princess, or C&C once in a blue moon. But a lot of the issues that drove me to play OSR games (both the retros and the clones) just arenít present in...
    20 replies | 499 view(s)
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  • Blue's Avatar
    Tuesday, 10th July, 2018, 08:55 PM
    Back in earlier editions of D&D when some races had Infravision and saw by heat, I had dwarven runes designed that they were clearly readable with light or if you rubbed your hand on them to heat the surrounding area with friction.
    27 replies | 502 view(s)
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  • Blue's Avatar
    Tuesday, 10th July, 2018, 08:53 PM
    Wow, just read Lesser Restoration - you can go up to a creature that species never had eyes, and end the Blinded condition on it. I was going to ask about those born blind vs. having become blind, but your species doesn't need to be sighted to have it remove blindness. That's ... interesting. Now all it is is poor vs. those that can afford to have a 2nd level spell cast on them.
    27 replies | 502 view(s)
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  • Blue's Avatar
    Tuesday, 10th July, 2018, 03:55 PM
    With the idea that you're attacking foes engaged with other party members it's great for you ... but not so good for the party. With barbarian HPs and especially with resistance during rages, part of what you contribute in a combat is spreading the damage around. Mobile leaves it all on others. Now, if you have a primarily melee party then this isn't a big deal. But if you have just one...
    69 replies | 1626 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 10th July, 2018, 03:22 PM
    Same. Though, presumably, Tiamat at the end of the Rise of Tiamat will surpass that record, after we get there. Demogorgon was a tough fight, lasting about 90 minutes. No one died, but he was a beast to fight, and truly a legendary battle.
    29 replies | 890 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 10th July, 2018, 03:15 PM
    Knife of Dreams, the last book Robert Jordan finished before his death, is done. Itís bitter-sweet, to be sure. You can feel the author racing against his own mortality. So much happens. But after five books and 12 years of a glacial pace, itís hard to make up for lost time. Iím taking a quick read of August Derlethís short story, McIlvaineís Star, before continuing the Wheel of Time.
    28 replies | 577 view(s)
    2 XP
  • Blue's Avatar
    Tuesday, 10th July, 2018, 03:38 AM
    I'd recommend two tone for Oath of Devotion's Sacred Weapon depending on Charisma invested. With a 20 CHR it is superior to Oath of Vengance's Vow of Emnity which is sky blue. Advantage from Vow gives a variable amount that tops at +5 if you need exactly an 11+ to hit, any other roll is less bonus. Sacred Weapon is +5 at all times. If you have Sacred Weapon and get advantage, you chance...
    19 replies | 668 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 9th July, 2018, 07:45 PM
    The last time I ran 1e, I stressed that all XP is divided equally amongst the PCs, always. This was in part caused by the person playing a barbarian declaring their intent to break all the magic items for XP and also to prevent that sort of backstabbing.
    55 replies | 1178 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Monday, 9th July, 2018, 07:37 PM
    Thatís awesome! As far as advice goes, I think much has been covered here. Starting at 3rd level is a good idea, because I think the nature of the game changes dramatically when PCs just start out with a higher power level. Iíd talk to them about what sorts of genre exposure they do have, since you said they do not have D&D experience. Being able to draw on things they do know can help...
    11 replies | 559 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 9th July, 2018, 07:13 PM
    What springs to mind is, based on the fact that Orcus has been killed before, then brought himself back to life (see also his time as Tenebrus and the old Dead Gods module), is that heís got some sort of MacGuffin in Barovia to ensure his survival in the event of his death again. Perhaps even some sort of, ahem, Dead Manís Switch, that will spill undead and other horrors out in the event of his...
    9 replies | 329 view(s)
    1 XP
  • Blue's Avatar
    Friday, 6th July, 2018, 11:08 PM
    My preorder of Marked is within reach, but I've been finishing up two other books. It's next on my list.
    28 replies | 577 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 11:02 PM
    Well, both Saelorn and I gave XP to your post, so you probably hit a reasonable middle ground. :) It comes down to opportunity cost. To get the 2nd-4th level benefits, you are giving up the opportunity to take 1st level in other classes. Some classes give more than others at 1st. Depending what you are looking for, clerics (with domains and proficiencies even if nto your 1st class),...
    86 replies | 3315 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 10:48 PM
    If I'm picking a single classed character, but it's against the rules to pick any full caster - well, that right there shows that fully 6 of the 12 classes (the full casters, including warlock) can't be done better with multiclassing. Okay, so let me pick among the remaining classes. Let's go simple: A front line melee tank/striker/support - the Oath of Ancients Paladin. Features I'm...
    86 replies | 3315 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 10:25 PM
    Spells: There are some quite good 2nd level spells. And, of course if you are mixing caster and non-caster you're also losing spell slots known - something I hadn't mentioned the first time around but there's a big difference between 2 first level slots and 4 first level plus 3 second level slots. +1 hit/damage I assume is your assumption for the ASI. That and +1 DC is a common ASI at 4th -...
    86 replies | 3315 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Friday, 6th July, 2018, 09:40 PM
    I really like the new Shadowrun Anarchy system. Itís much more rules-light, and while itís set up to be played with a shared narrative, it can easily be uncoupled from that and played as just a faster, less crunchy version of Shadowrun. The only problem is that it doesn't really have much support, let alone adventures. Though, if one takes the distributed narrative part to heart, that lessens the...
    18 replies | 486 view(s)
    1 XP
  • Blue's Avatar
    Friday, 6th July, 2018, 07:24 PM
    The main thing is hitpoints ... and subclasses. And spells known of higher levels. And advancement of things like rages, spell points, combat wildshape, action surge, ki, divine smite, sneak attack damage, invocations, and other features that support the first class. Oh, and your first ASI/feat. Sorry, let's replace that with "levels 2-4 give a huge amount to making a character work, to the...
    86 replies | 3315 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 07:16 PM
    I have to disagree. Sure, I can build a character that "at level X only" may be better, not having to worry about getting there or advancing past that point. But when making a character I am playing over the course of a campaign I don't think that the general statement of "the same multiclass character will be better then a single classed character at levels as they advance through levels at...
    86 replies | 3315 view(s)
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  • Blue's Avatar
    Friday, 6th July, 2018, 07:11 PM
    The biggest problems with multiclassing is that it's easy to unintentionally shoot yourself in the foot and make a character that is far below the average character when you wanted someone on-par. This is especially true the earlier levels. They have done a good job of moving back important features from 1-2 level to avoid cherry-picking, and the ASI advancement tied to class level is the...
    86 replies | 3315 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 6th July, 2018, 04:04 PM
    Woof, yes, that certainly is. Can't say I disagree with them, either, though.
    3 replies | 223 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 5th July, 2018, 09:03 PM
    Thatís one thing thatís bothered me for a long time. By the tables of 1e/2e, it was possible to have a 20th level 16-year-old fighter, because no one bothered to do anything about the passing of time. I tried keeping a real-time calendar that included time spent adventuring, time spent healing, and anything else. But that became too burdensome. I tried just saying that everyone aged a year per...
    93 replies | 2234 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Thursday, 5th July, 2018, 04:44 PM
    No worries! His spell DCs were adversely affected by three things: 1 Ė Dividing his class between three meant that he didnít get to his third ASI, only getting two between his three classes. 2 Ė Clerics and Sorcerers spell DCs base off of two different stats. 3 Ė (And this one is really outside of multiclassing, but it compounded the issue) He spent at least one of his ASIs on a feat...
    86 replies | 3315 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 5th July, 2018, 04:09 PM
    Iíll certainly agree with ccs that timing is important. If you run over, you might have to just handwave the last part away, people might have to outright leave the table to get to their next event, or then be stuck scrambling to get there when it does end. That being said, I donít always mind when I get out 30-45 minutes early from a game. For me, that means more time to get something to eat, or...
    11 replies | 370 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Thursday, 5th July, 2018, 03:55 PM
    Though I donít listen to the podcast, Iíve been to The Mothís live performances (my wife is a fan). Some were hilarious (the dude telling a story about using the bathroom in a punk venue), some were painful (one person just droned on and on past the time limit, even after multiple nudges). From what I understand, the actual podcast is taken from the best of these live performances. It could...
    1 replies | 121 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Thursday, 5th July, 2018, 03:38 PM
    For personality, Iíd recommend looking to either Dekkion, in the old D&D cartoonís Quest of the Skeleton Warrior episode, or the Tílan Imass of the Malazan Book of the Fallen. The Tílan Imass, in particular, seem appropriately inspiring. For them, their humanity is a distant thing, their oath to fight their enemies the Jaghut paramount. They are utterly implacable when it comes to the vow, though...
    10 replies | 498 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Thursday, 5th July, 2018, 03:25 PM
    In my experience, Iíve yet to see someone get significantly ahead by multiclassing. Sure, the dex fighter with a few levels of rogue gets sneak attack, but their sneak attack is less than that of a full-blooded rogue, and their HP less than that of a plain fighter. In my last campaign, someone went so far as to triple-class sorcerer/cleric/fighter. Sure, he had some neat tricks and a broader...
    86 replies | 3315 view(s)
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  • Blue's Avatar
    Wednesday, 4th July, 2018, 02:41 PM
    Hye, I have a side book I'm reading on my phone for when I'm waiting somewhere without a book. "Scoundrels: Star Wars Legends" by Timothy Zahn. I've long been a fan of Zahn's work, reading his Cobra books back in the library when I was a teen. And many know his Star Wars credentials of Admiral Thrawn and Mara Jade. This is a Han Solo focused book, placed after A New Home. It's a heist...
    28 replies | 577 view(s)
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  • Blue's Avatar
    Wednesday, 4th July, 2018, 02:33 PM
    Yeah. My only quibble is that I really disliked how Sanderson wrote ... okay, SPOILER ... . . . . . .
    28 replies | 577 view(s)
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  • Ralif Redhammer's Avatar
    Tuesday, 3rd July, 2018, 04:13 PM
    To be honest, Iím not sure I wouldíve tackled the Wheel of Time but for Sandersonís work at the end. Iíve enjoyed the series, but some of those books in the middle, oof, they were slogs of nothing much happening.
    28 replies | 577 view(s)
    1 XP
  • Blue's Avatar
    Monday, 2nd July, 2018, 04:25 PM
    Still on my Terry Pratchett kick, though my TBR pile of other books looms at me. Just finished up Going Postal, like the newly introduced Moist von Lipwig. What a horrible name. Quite the thrillseeker, and I love the idea that anyone can shoot for the possible, so shoot for the impossible. Started the next book with him, Making Money. Trying to avoid spoilers, I'll say I'm far enough in...
    28 replies | 577 view(s)
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  • Ralif Redhammer's Avatar
    Monday, 2nd July, 2018, 04:01 PM
    Not going to slack this time on the new thread for July! I'm still reading Robert Jordan's The Knife of Dreams. But the end is in sight, with only three more books after it to go!
    28 replies | 577 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 1st July, 2018, 07:14 PM
    Shadowblade is a great spell, though it wasn't out during the part of 2017 that the rest of this thread was written in. However it's a concentration spell, so there's an opportunity cost in that you can't have up any of the other fantastic buff or debuff spells.
    40 replies | 11651 view(s)
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  • Blue's Avatar
    Sunday, 1st July, 2018, 07:04 PM
    I think you'll find it's very rare the table that regular exceeds the 6-8 encounters per day recommended by the DMG - in fact the most common thing I see is tables not getting near 6-8 regularly and having less, if more difficult. If you regularly hit 8-12 encounters a day I can see conserving higher level slots by using Bless on easier encounters, even with the bounty of slots a 15th level...
    14 replies | 620 view(s)
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  • Blue's Avatar
    Sunday, 1st July, 2018, 03:57 PM
    Improving healing by a few HPs that won't make a huge difference at the levels 15+ to give up on 8th level spells. Ouch, as well as moving bardic inspiration up to d12s. That's quite the trade-off. Heavy armor is a complete trap unless you switch from DEX (which has so many advatnages) to STR so that you aren't slowed. Bless IS a really nice spells - but takes up your concentration slot just...
    14 replies | 620 view(s)
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  • Blue's Avatar
    Sunday, 1st July, 2018, 03:23 PM
    If you want to "game it" more, give the players a few "easy" tokens each session. Tell them that they can decide if any particular DC is easy, medium or hard. If they chose easy they need to either spend a toekn or there will bea consequence even if succeed ("Yes, BUT ..."). If they decide something is hard, if it'a a meaningful test (not like cooking for dinner, something with a real...
    9 replies | 382 view(s)
    2 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 09:40 PM
    Blue started a thread Balancing flexibility
    Say you are designing a D&D-like RPG. There are two builds that you are trying to balance focusing on combat. (Assume there will be other passes about balance for other pillars of play.) Both exercise their combat prowess as shapeshifters. Alpha can assume a potent combat form that great at doing damage. Beta can assume a variety of potent combat forms, including ones focusing on...
    3 replies | 173 view(s)
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  • Ralif Redhammer's Avatar
    Friday, 29th June, 2018, 03:52 PM
    Itís been a while since Iíve done a gritty campaign. Really, more than anything I do, the PCs have to be on-board with the game. We all crack jokes during sessions, regardless of game tone. But the PCs have to set the tone. But you canít have a gritty campaign without the players that take it and the world seriously. Whether youíre running epic sweeping fantasy or grimdark, a murderhobo will...
    51 replies | 1740 view(s)
    3 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 03:50 PM
    Just finished Monstrous Regiment. Left me interested in seeing more Polly Perks stories after the character growth during the book. Started Going Postal, and I've heard a lot of comments in the past about enjoying the main character so I'm happy to finally be getting to him.
    21 replies | 898 view(s)
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  • Blue's Avatar
    Friday, 29th June, 2018, 03:44 PM
    When you're looking for advice on a specific character build that is single classed (or mostly so), is it better to create a new thread, or to ask it in an appropriate guide. Putting it in a guide means everyone from now to the death of the edition will see it - which could be gold if you've got a unique build, or could be dross if you're covering details already covering in the guide. ...
    2 replies | 193 view(s)
    1 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 03:31 PM
    Okay, this seems to have two parts. Rejoice that your players come up with plans like this. You can't hold onto your sunk planning time. Don't be afraid to kill your darlings - don't fall so in love with what you planned or with your NPCs and plots that you won't allow players to do something that invalidates them. That way lies railroading and players with no sense of agency. The second...
    43 replies | 1243 view(s)
    2 XP
  • Blue's Avatar
    Friday, 29th June, 2018, 03:16 PM
    As a bard, remember the Beatles: "I get by with a little help from my friends". You may not have a "I win" combo by yourself, but you have so much that helps your team exceed. Greater Invis and a Bardic Inspiration just in case can make sure that rogue or someone with GWM/SS never fails to deliver. Not that you have nothing. You mentioned Otto's - ready that to go off after a big boss...
    14 replies | 620 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 10:28 PM
    Blue replied to Giant Soul Sorc.
    I haven't seen it played yet. I did think Brandes Stoddard's breakdown of the subclass was pretty good: https://www.tribality.com/2018/06/11/unearthed-arcana-giant-soul-sorcerer-breakdown/
    3 replies | 266 view(s)
    4 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 09:14 PM
    Welcome to ENWorld, have some XP. I agree with you, a lore bard can definitely be a valued member of the group at those levels. Well, any 15th level caster who can poach spells from any other list with Magical Secrets is going to be a strong contender to start with. You have good uses for bonus actions in handing out Inspiration abnd/or reaction in using Cutting Words. Need to be careful...
    14 replies | 620 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 28th June, 2018, 09:00 PM
    Not sure on the Backpack of Holding, but ThinkGeekís Bag of Holding (grey version) lives up to the name. Iíve fit my sundry effects, reading book, a couple of gaming books, my lunch, an umbrella, and a light jacket in the thing with ease. The black edition that I currently have, while still solid, definitely is less capacious.
    3 replies | 235 view(s)
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  • Blue's Avatar
    Thursday, 28th June, 2018, 08:47 PM
    Blue replied to Spoiling Secrets
    Eh, I mentioned several, but none of the others were as interesting so I didn't post them above. Here they are for completeness. Both were from the 80s, when gender and orientation were more taboo. One was a male elf whom another party member, a female human wizard, had a crush. The elf was friendly but just seemed not to notice - he was urbane and polite with everyone. Almost Spock-like...
    7 replies | 313 view(s)
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  • Blue's Avatar
    Thursday, 28th June, 2018, 07:54 PM
    Blue replied to Spoiling Secrets
    I've had a couple of characters with big secrets that came out. Some were bad for the character, some amusing, and one had some great roleplaying. I was joining an existing Champions (superheros) game. Great game, and a lot of internal character drama that the players were happy with - good RP, not inter-player problems. With the DM and the player of the leader of the team, we worked out...
    7 replies | 313 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 06:08 PM
    Would Equal Rites, Wyrd Sisters, Witches Abroad, Lords and Ladies, Maskerade and Carpe Jugulum be enough of the witches to get the context? :) Do love them witches.
    21 replies | 898 view(s)
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  • Ralif Redhammer's Avatar
    Thursday, 28th June, 2018, 04:34 PM
    Theyíre beautiful and deep and funny, everything a proper Discworld book should be. You might want to read one or two of the Witches sub-series first, if you havenít done so already, as some of the characters do show up. But not doing so wouldnít spoil anything, and I think you could get the context of people like Granny Weatherwax without.
    21 replies | 898 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 04:22 PM
    Well, I just read Thud! for more Vimes action, and then picked up Monsterous Regiment, which has some Vimes in it. I haven't read any of those yet. With them being listed as YA I had picked others first. I've got Going Postal and Making Money on deck. We seem to have similar tastes, so I'll ignore the YA part and pick one up.
    21 replies | 898 view(s)
    1 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 04:10 PM
    Blue replied to D&D CRPGS & You!
    Pillars of Eternity, Pillars of Eternity II, and a bundle with both and all the DLCs are on sale on Steam right now thru July 5th.
    7 replies | 341 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 03:59 PM
    I was with you, wrote a big screed against Exhaustion ... then noticed that he completely changed the effects of it. Not it's just a -1 to various checks per level of exhaustion.
    6 replies | 370 view(s)
    0 XP
  • Blue's Avatar
    Thursday, 28th June, 2018, 03:57 PM
    Thanks for starting with your goals - that really gives a clear understanding of what you are trying to achieve and we can evaluate them in that light. These are fairly big changes, I suggest you leave yourself open to changing them once you have more experience with how they affect your table, and let your players know you are open to concerns. General Comments It looks like you're...
    6 replies | 370 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Thursday, 28th June, 2018, 03:53 PM
    Yeah, there doesnít seem to be much information, and itís been under development for at least three years, including at least one delay, which points to the possibility of vaporware. But R. Talsorian Games is a company with a proven track record, so maybe not. Unless youíre talking about the Polish RPG based on the books. Which has the very 90s design of using a photo for the cover:
    2 replies | 173 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 04:00 PM
    I'm strongly on the Yes side - with the caveat that the player(s) need to give me a reason why that we fit into the narrative. So no mechanical issues, just have it make sense. (And that "makes sense" could even include thinks like making a pact with a patron like a warlock does.) I have player(s) allowing the plural there because the whole group brainstorming these out (with me included as...
    189 replies | 6101 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 03:40 PM
    EDIT: Found something that invalidated what I said. Rewriting. -- Okay, this can happen fairly easily if someone moves then jumps - because you subtract it from your movement speed. Amusingly, the same thing is listed for swimming, which seems to invalidate swim speeds > land speeds for aquatic creatures. Technically, your move is up when you reach the end of your move speed, leading...
    96 replies | 2466 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Wednesday, 27th June, 2018, 03:30 PM
    Iím kind-of torn here. On the one hand, yes, it seems like an awesome moment. On the other hand, this was a character decision the player made, giving up their flight, and those decisions matter. I guess what would decide me in the hypothetical situation is whether it is a selfish or selfless act. In the near-TPK, does this save the party, or does it save just their character. If itís just...
    189 replies | 6101 view(s)
    2 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 03:39 AM
    Okay, let's try this from the top. It's not actually expected to work as a feat. I wouldn't want it in a game, it makes no narrative or game sense. Please don't try to fix it. But, it brings up interesting questions. It's a thought experiment to see what numbers make it a god feat and what merely makes it competitive. It's completely understood and discussed that it's no good at low...
    5 replies | 332 view(s)
    0 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 01:58 AM
    Instead of Excel, have you thought about Visio, or mind mapping software? So you can have a circle marked "Gnolls", and draw a red line (for enmity) to a circle for Gerald and another to Teck-Ed. And maybe the Gnolls want to destroy Keep Ardess which is on their ancestral lands (more circles and lines). Fletch has been and enmity with Duchess Traliv of Keep Ardess (another circle, and a...
    16 replies | 566 view(s)
    1 XP
  • Blue's Avatar
    Wednesday, 27th June, 2018, 12:51 AM
    A recent thread about Heavy Armor Mastery got me thinking. It's mostly good at lower level when it stops a higher percentage of the damage. When you have a CR 8 frost giant hitting for 3d12+6 it's not a big deal. One issue with HAM style "DR" (vs. Resistance which just halves the damage) is that it applies the same regardless of how many dice of damage are getting rolled, so it doesn't scale...
    5 replies | 332 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Tuesday, 26th June, 2018, 08:08 PM
    We just ignored Skills & Powers when those came along. At that point, we had accumulated more than enough content and options. In hindsight, I kind-of wish we had ignored kits as well. That being said, I do go back and forth on that. Kits could be terribly unbalanced (nevermind that they brought back the Thief-Acrobat and Assassin), but they were a huge part of the flavor of 2e.
    15 replies | 547 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Tuesday, 26th June, 2018, 06:40 PM
    My recollection of how a lot of those fights went back in the day: ďI hit it with my broadswordĒ ďIt appears unaffected. It swings back and hits you for 13 points of damageĒ ďI hit it with my dagger+1Ē ďIt appears unaffected. It swings back and hits you for 11 points of damageĒ
    47 replies | 2241 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Tuesday, 26th June, 2018, 04:32 PM
    Those monsters are generally really inventive, with creative ability sets and powers. They really can change up the combat dynamic and make for interesting opponents. Would also recommend that book.
    47 replies | 2241 view(s)
    0 XP
  • MichaelArkAngel's Avatar
    Tuesday, 26th June, 2018, 02:34 PM
    Hi everyone! Once again I have a set of maps I'd like to share with everyone out there, from an underrated classic UK4 "When a Star Falls." The links are below, all hi-res maps ready to go for your virtual tabletop games! Enjoy! Derwyth
    0 replies | 118 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 25th June, 2018, 06:23 PM
    Hey, if I want a comforting mantra, I can have a comforting mantra! :) As a player, I much prefer to be the kind of player that can accept character death when it does happen than the kind that throws a sulk. In a game fueled by imagination, itís an opportunity to bring someone new to life. And if itís a memorable end, well, what more could a PC ask for? Indeed, ostensibly Sturmís purpose...
    79 replies | 1922 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 25th June, 2018, 05:09 PM
    I think, if you wanted to bring some of that 1e feel back, you could outright just switch every instance of resistance to immunity. But youíd also have to bump up XP values for them as well. If you are going to do so, though, I would talk to your players about it. Some might be on-board with tougher, OSR-style play, but others might not be.
    47 replies | 2241 view(s)
    0 XP
  • Ralif Redhammer's Avatar
    Monday, 25th June, 2018, 04:43 PM
    All good stories need an ending, and they arenít all happy. At least, thatís what I tell myself when a character dies! Sure, as a player, character death can be a bummer. But I certainly remember my 1e paladin that died sacrificing himself so that the rest of the group could escape the Githyanki fortress, when countless other characters from that long ago have faded into blurred vagueness.
    79 replies | 1922 view(s)
    1 XP
  • Ralif Redhammer's Avatar
    Monday, 25th June, 2018, 04:38 PM
    Wow. Canít say Iím surprised, though. Itís really discouraging to see how little has actually come from the Gygax Memorial Foundation/Fund over the years. So far, the biggest things theyíve accomplished have been to pull all of the Gygax IP licenses from their publishers, and shut down Gygax magazine.
    3 replies | 375 view(s)
    3 XP
  • Blue's Avatar
    Monday, 25th June, 2018, 04:09 PM
    Variant humans are just that - an optional rule. I don't allow them in my game. With them, normal humans lose out. Without them, well there's something to be said for +1s across the board. I think you'll find that without the variant option, humans will be picked on par with other races. Mind you, there are a few races that are picked a lot - human AND a bunch of the others are less likely...
    14 replies | 532 view(s)
    4 XP
  • Blue's Avatar
    Monday, 25th June, 2018, 02:24 PM
    Actually, I noticed nothing of the sort. I noticed that the OP reduced all weapons mechanics to their mechanics. I don't see anywhere where they also said that all fluff must change and that weapons couldn't or shouldn't be described. Since they call out specific weapons by name that are changed by this, I fully believe that the original poster still expected weapons to be able to be named and...
    70 replies | 1953 view(s)
    0 XP
  • Blue's Avatar
    Monday, 25th June, 2018, 02:16 PM
    Completely agree with you, but the topic of this post is explicitly between 4e and Essentials. So only looking at the context of those two, this was one of the bigger changes. As you and others pointed out, there had been some variation before this, but they were at least on the same page. Essentials classes though didn't attempt to mimic the same framework of power acquisition.
    61 replies | 1976 view(s)
    0 XP
  • Blue's Avatar
    Monday, 25th June, 2018, 02:09 AM
    I think you overly focused on "AEDU" and didn't realize that that was only part of what I said. I took what you quoted and did some bolding so it's obvious what the entire context was. So, where each character has the same number and types of powers, and there is a shared framework for what power types and the rate of accumulation by level and those powers are described by AEDU - that's what...
    61 replies | 1976 view(s)
    1 XP
  • Blue's Avatar
    Sunday, 24th June, 2018, 02:20 PM
    I'd be worried she wouldn't keep up. At 12th I'd really expect every character to have a 20 in the attack ability score. +3 means she misses 10% more, and does less damage every hit. She'll be spending hose divine smites just to make up the difference, not to do greater damage like the other martial characters do. Vengeance, being only once per short rest, will not make up that difference in...
    4 replies | 251 view(s)
    0 XP
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Monday, 5th March, 2018

  • 10:33 PM - robus mentioned Ralif Redhammer in post Napoleon's Army with Magic and Air Support and More
    I'd also check out the Temeraire novel series which features dragons as aerial warships and describes many interesting combat scenarios: His Majesty's Dragon: A Novel of Temeraire by Naomi Novik Link: http://a.co/0KHHv0g Edit: And now I see Ralif Redhammer already noted this :)

Monday, 17th April, 2017

  • 05:46 PM - LordEntrails mentioned Ralif Redhammer in post I need help with my Kobold filled Dungeon!
    Listen to Ralif Redhammer. Don't just put in traps because. They should be there for a reason, and the kobolds that live there have to live with the traps. That means they can't get in the way of daily life. If they do or would get in the way of daily life, then they would be bypassed, disabled or circumvented by the kobolds themselves. Paths through/around the tripwire and pressure plates would become so regular detecting them would be trivial. As for Tucker's Kobolds... read it for inspiration, but I would never suggest someone actually setup play that way. It's... well, goes back to the days of adversarial DMing and IMO really isn't the best way to create an adventure that players enjoy.

Wednesday, 29th March, 2017


Monday, 20th February, 2017

  • 06:28 PM - LordEntrails mentioned Ralif Redhammer in post Name My Axe
    I like Ralif Redhammer 's suggestions. But you can also go with any name. The name does not have to be related to what it does. It could be named after a hero or king who wielded it. It could be sentient and have it's own name. Talos, Graken, Fury, Greybeard, White Blade, Dumarion, Stonewall...

Wednesday, 15th February, 2017

  • 03:23 AM - Chris633 mentioned Ralif Redhammer in post Help me build Urban Fantasy NYC
    ...e day. I also just like the idea of the Queen being a professor at NYU. I like the idea of half-demons running Hell's Kitchen. They would also run many of the vices in the city. I like the idea of NYC sitting on a nexus of magical ley lines and thus drawing creatures of magic to the city. Not all humans can be in the dark. Some know what is going on. I feel like the mayor has to know and I am going to have a secret unit of Secret Service agents who also work to keep knowledge of the supernatural hidden (think Warehouse 13). I love the concept of Sorcerer Corporations down on Wall Street. Magic could soooo easily be used for personal gain and profit. I feel like I can also use fey to fill in lots of random and weird things in the city. Central Park! The possibilities are endless here. Thanks @NMBlockhead for the ideas there. MichaelSomething - That book looks awesome! Even if I don't use it for this, I LOVE detailed city books like that. It is now on my must buy list. Ralif Redhammer - St. Mark's and CBGB's! Brilliant. What is Mother? That's one I'm not familiar with. I'll blame it on being from NY.. lol..

Thursday, 5th January, 2017

  • 09:39 PM - Grogg of the North mentioned Ralif Redhammer in post Have you ever played a pacifist character?
    Igwilly, I think that the murder hobo term comes from the fact that some players are more focused on the mechanics and combat than anything else. Their PCs go from dungeon to dungeon killing and looting only to do it again and again. The kind of PCs that have more GP value in their clothing than the entire kingdom's treasury but don't have two coppers to rub together to afford a night at the sleaziest inn in town. The kind of PCs that cannot even remember the name of the king that sent them off on their quest in the first place and think Monty Haul is their best friend. Ralif Redhammer I proposed a healer that suffered from hemophobia as a character. It was shot down pretty quick.

Sunday, 4th December, 2016

  • 01:46 AM - pemerton mentioned Ralif Redhammer in post Control is the Root of All Gaming Issues?
    ...e, rather than a game-related one. Sometimes there are players who want to play the game, but they have social issues which manifest in the game. I think RPGing probably attracts more than the human statistical norm for this sort of person. Eg they have a tendency to attack or trick other PCs. This is the same person who, in a wargame, always breaks alliances even if it hurts his/her own position. I don't think there is any game-related solution to this either. Then we get to issues that arise from how the game is run - stuff that tends to get described as viking hat GMing, railroading, player entitlement, etc. I think a lot of this stuff results from a combination of (i) a lack of clarity as to what the players are meant to be contributing to the game, relative to what the GM is contributing, and (ii) poor rules, or inadequate procedures/techniques more generally (not all of these are spelled out expressly as rules). I think that this last category is the sort of stuff that Ralif Redhammer is describing as about "control". Communication is one way of solving these issues: different people want different things from RPGing (both in general, and in any particualr campaign/session/moment). I happen to like The Forge's way of describing these differences, but no doubt there are other ways of thinking about the same basic point. As well as communication, though - ie getting clear on who is hoping for what - there is then actually the need to reach agreement (and I don't think there is any distinct magic for RPGing in this respect, any more than working out which film to go to or where to meet up for lunch). And once agreement has been reached, there is then the need to actually give effect to it. This can require both GMs and players learning how to do stuff. At this stage of things, there's no substitute for practice.

Saturday, 12th December, 2015

  • 03:58 AM - DMMike mentioned Ralif Redhammer in post MMOTRPG - Can it be done better?
    kalil: any MMO with a recharging healing power has healing surges. The reference, though, was to D&D 4e's attempt at taking MMORPGs to the tabletop. And I'm saying: great idea! MMORPGs have a lot of appeal. Now, I have yet to see the RP side of any MMORPG, but I hope that's just because I'm a n00b to the games. Ralif Redhammer: VRPGs can go a long way toward assisting imagination. What I want to know is: can we take some of the benefits of being Internet-linked with other players, and bring that to our tabletops? Here's another example: Post your PCs' equipment lists online. So when the thief in your party goes to filch something, or breaks into someone's house, the GM has not only the equipment list of things to choose from, but the character who will be out for revenge as well. Just imagine the excitement (for lack of a better term) when one of your PCs discovers one of his valuable items missing! And there's a "real," "live" PC out there who is trying to get away with it. If nothing else, it's a good system for creating a recurring rivalry.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Ralif Redhammer in post Warlord Name Poll
    ...@JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalab...

Friday, 23rd October, 2015


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Friday, 13th July, 2018

  • 04:37 AM - Ancalagon quoted Ralif Redhammer in post Preview WFRP4's Career List! Plus The Apothecary!
    Counterpoint: Ratcatchers are really just conveyance vehicles for the awesomeness that is the Small but Vicious Dog. But really, Ratcatchers are awesome, too; all those gloriously scuzzy beginning classes are what makes Warhammer what it is. The people that just want to start off as Troll Slayers are missing it. I remember a short-lived campaign where my dwarven ratcatcher was the party tracker (via the dog) *and* the party tank - once I got a shield and leather jack I was doing ok!

Thursday, 12th July, 2018


Wednesday, 11th July, 2018

  • 06:34 PM - Quickleaf quoted Ralif Redhammer in post Help with a death knight?
    You could give him a few minutes of conversations. He could be friendlier and more easily convinced to give up treasures if one of the characters worships or is the cleric of his former god provided that Ras T'fima wants to atone for his sins. He could also be convinced if one of the characters was from the same group of marginalized people the death knight championed before his death. There is a tabaxi PC & two tabaxi NPC guides, who the death knight Ras T'fima might see as belonging to the marginalized group. I'm contemplating him having a quest to give the PCs in exchange for letting them keep some treasure: rid the ruined city of loot-seeking mercenaries (Flaming Fist). The golden standard for a death knight remains Lord Soth, of course. And the idea of nobility fallen due to personal failing is as old as stories. So i think you could use those factors as hooks to roleplay him. He could be grim and determined, but that IS a little played out at this point. So how about this: I don't...

Tuesday, 10th July, 2018

  • 09:10 PM - gyor quoted Ralif Redhammer in post New Campaign Setting Hint Is Eberron?
    I've seen posts saying that Eberron is confirmed, and that Spelljammer has been confirmed. At this point, it's starting to look and feel like this: 99193 To be honest, I'd be happy to see either. Nevermind the current bout of Dragonlance nostalgia I'm undergoing... Were have you seen that?

Friday, 6th July, 2018

  • 09:16 PM - James Gray1 quoted Ralif Redhammer in post The Witcher RPG to Debut At Gen Con!
    Neat! Looking forward to seeing this when it hits stores. Curious to see how they will balance things out Ė If everyone has to play a Witcher or Mage, thatís pretty easy, but what happens when someone wants to play a Dandelion? Classes/roles are listed as: bard, craftsman, criminal, doctor, mage, mercenary, merchant, priest, and witcher. Its set up with skill trees. Looking at past Cyberpunk, this means you might have some characters who should hang towards the back in a fight, but who will shine in other places. Witchers might specialize in combat against monsters, but the craftsman is the one who can pick apart a monster and make something from the bits for later (especially if they know alchemy), the bard or merchant might be the one to keep the local village from going full out mob mentality when they see someone in your party is an elf or a witcher, while the doctor heals folks up during and after a fight. That's at a guess.

Thursday, 5th July, 2018

  • 09:56 PM - Shiroiken quoted Ralif Redhammer in post Level Advancement and In-Campaign Time
    If you have such an issue with it, don't run an epic adventure that forces PCs to manically run around from level 1-20 without a break. Run several adventures that have weeks, months, or even years between them. Adventures in Middle Earth uses this standard, with each adventure (and subsequent downtime) taking up a year. The Training Downtime option in XGtE can slow down adventuring as well, forcing time for leveling up. Myself, I only allow characters to level up after an adventure, and if you push things such that you would get enough XP to skip a level, instead you stop gaining XP at 1 short of that level. As I run a West Marches style game, this really hasn't been an issue. I'm also considering adding the Training downtime option as well, forcing people to play different characters while their current one levels. Thatís one thing thatís bothered me for a long time. By the tables of 1e/2e, it was possible to have a 20th level 16-year-old fighter, because no one bothered to do anything about the ...
  • 08:16 PM - R_Chance quoted Ralif Redhammer in post Dragon Reflections #4: Talking Tekumel
    My brother had the EPT boxed set. At the time, I will agree that yes, the alien nature of the game for me was a tough sell. I seem to recall asking why I couldnít just play a dwarf. These days, Iíd love to revisit it. But my brother lost or sold off his copy of the boxed set! I ended up with bachelors degrees in history and cultural anthropology. My brother jokes that D&D and EPT shaped my college :) Not entirely, but definitely an influence. The book and maps are available again, in PDF, softback and hardback from the Tekumel Foundation / DTRPG. I picked up the PDF / hardback. My original book is (barely) hanging in there. I have the Different Worlds printing of the original and pretty much every other Tekumel related product produced over the years. As far as that reading list, there are two listings that are not explicitly in Appendix N: Algernon Blackwood Merrittís Face in the Abyss Doing some research on Blackwood, like many others on this list, he was a mainstay of the pulps...
  • 06:08 PM - Warpiglet quoted Ralif Redhammer in post Multi-classing: as good as it seems?
    No worries! His spell DCs were adversely affected by three things: 1 Ė Dividing his class between three meant that he didnít get to his third ASI, only getting two between his three classes. 2 Ė Clerics and Sorcerers spell DCs base off of two different stats. 3 Ė (And this one is really outside of multiclassing, but it compounded the issue) He spent at least one of his ASIs on a feat (Lucky). If I sound a little salty, itís because, like I said, the player complained that something was wrong with the system because his spells werenít as effective at the end. Because he went for breadth, not depth. He was trying to game the system, but it ended up balancing itself out despite his efforts. Yay 5e! thanks for the clarification. go ahead and be salty. cannot have your cake and eat it too (and complain on top of it!). I think the system is actually pretty balanced. I never feel totally outclassed as a player unless someone rolls stats (not witnessed of course) and takes every possible feat...
  • 04:06 PM - Warpiglet quoted Ralif Redhammer in post Multi-classing: as good as it seems?
    In my experience, Iíve yet to see someone get significantly ahead by multiclassing. Sure, the dex fighter with a few levels of rogue gets sneak attack, but their sneak attack is less than that of a full-blooded rogue, and their HP less than that of a plain fighter. In my last campaign, someone went so far as to triple-class sorcerer/cleric/fighter. Sure, he had some neat tricks and a broader set of abilities. But during the last few battles, he complained that his spells rarely were as effective because the enemies made their saves most of the time, because his DCs were lower. I agree with you wholeheartedly but just wondered why the difficulty class of saves would be different? I was under the impression those are rooted in prof bonus and ability score. (as an aside, not being critical just trying to make sure I did not misunderstand a rule!) that said, I think you are right. You can get some interesting combos or whatever and there are a few that seem a little goofy (maybe quickened ag...

Tuesday, 3rd July, 2018

  • 01:14 PM - carrot quoted Ralif Redhammer in post What are you Reading? July 2018 edition
    Not going to slack this time on the new thread for July! I'm still reading Robert Jordan's The Knife of Dreams. But the end is in sight, with only three more books after it to go! Ahh - The last 3 get the series back to something that is actually worth reading :) Yay Brandon Sanderson! I've just finished Artemis by Andy Weir. It's ok, but sadly nowhere near as good as The Martian. Now I'm on to the latest in the cycle of Galand series - The spear of Stars by Edward W Robinson. So far so good...

Friday, 29th June, 2018

  • 05:56 AM - Umbran quoted Ralif Redhammer in post I need a new bag.
    Not sure on the Backpack of Holding, but ThinkGeekís Bag of Holding (grey version) lives up to the name. I can corroborate this. I don't know about the backpack, but my grey canvas Bag of Holding currently has in it: PHB, DMG, MM, DM's Screen, D&D Adventure Grid, Sword Coast Adventurer's Guide, Princes of the Apocalypse, Xanathar's Guide to Everything, a pad of graph paper, a pad of lined paper, a manila folder of character sheets and miscellaneous papers (including the Starter Set rules), my big bag of dice, my wife's five sets of dice in their boxes, pencils, pens, and markers, a small bottle of Advil... You get the point. It weighs a frelling ton, but it holds everything. And I'm not even using the laptop compartment.

Thursday, 28th June, 2018

  • 06:08 PM - Blue quoted Ralif Redhammer in post What are you Reading? June 2018 edition
    Theyíre beautiful and deep and funny, everything a proper Discworld book should be. You might want to read one or two of the Witches sub-series first, if you havenít done so already, as some of the characters do show up. But not doing so wouldnít spoil anything, and I think you could get the context of people like Granny Weatherwax without. Would Equal Rites, Wyrd Sisters, Witches Abroad, Lords and Ladies, Maskerade and Carpe Jugulum be enough of the witches to get the context? :) Do love them witches.
  • 04:22 PM - Blue quoted Ralif Redhammer in post What are you Reading? June 2018 edition
    The Night Watch subseries of Discworld is my favorite, with the Fifth Elephant being tops in my book. There's something about the cast of characters and how they interact with each other and the rest of the city that hits the spot. Well, I just read Thud! for more Vimes action, and then picked up Monsterous Regiment, which has some Vimes in it. Though, the Tiffany Aching subseries comes close, and at times is far deeper. I haven't read any of those yet. With them being listed as YA I had picked others first. I've got Going Postal and Making Money on deck. We seem to have similar tastes, so I'll ignore the YA part and pick one up.

Wednesday, 27th June, 2018


Monday, 25th June, 2018

  • 11:09 PM - Fauchard1520 quoted Ralif Redhammer in post Forgotten Rules Remembered Too Late
    As a DM, if the PC remembers quickly enough after the fact, and not too much has happened since, Iím perfectly willing to rewind time and allow a do-over. But if they donít remember fast enough, well, then that becomes a lessons learned type of situation. I tried to institute that rule. Then my players called me on it in turn. I no longer institute that rule. :P
  • 10:48 PM - Eltab quoted Ralif Redhammer in post MTOF: Devil's Advocates --- The Case for Lawful Evil
    Rampant evil and chaos doesnít appeal to me Me either. Sure it sounds like fun to be able to KILL ALL; TAKE STUFF with no conscience or concern for anybody else (except the rest of the group) - for a while. There is no overall goal or purpose to it. If you are successful enough, you become the target of meddling powerful Heroes who want you dead. Or worse - they want to torment you for the rest of your natural life, trying to persuade you to repent and convert into something against your essential nature: another hero! :eek:
  • 06:01 PM - Umbran quoted Ralif Redhammer in post Death and Storytelling
    All good stories need an ending, and they arenít all happy. At least, thatís what I tell myself when a character dies! "That's what I tell myself..." means, "That's how I rationalize something that may not be so good." If we need a comforting mantra, maybe we should instead look at our practices, and see if they meet our needs. Sure, as a player, character death can be a bummer. But I certainly remember my 1e paladin that died sacrificing himself so that the rest of the group could escape the Githyanki fortress, when countless other characters from that long ago have faded into blurred vagueness. Of course. Strum Brighblade stands on the parapet, ready to face down Kitiara as she comes in on Skye at the High Clerist's Tower... that was a worthy death, a fine end to a character. But then, that death was planned by an author. I mean, earlier it is foreshadowed. He's told, "We do not mourn the loss of those who die fulfilling their destinies." Weis and Hickman said, quite candidly, "...
  • 05:22 PM - sgtscott658 quoted Ralif Redhammer in post Monsters - older edition more challenging?
    Agreed, a few of my players have complained about the weak encounters they have battled against, especially when I ran HotDQ series and Tomb of Annihilation. The nice thing about 5E is you can actually add some 1E rules without breaking the system. After trying to run ToA for a about four or five sessions, I finally just threw in the towel and decided to run my own stuff as well as modify my monsters to be 1E like. So I added MR, sneal attacks are NA vs undead and constructs plus more nifty 1E coolness. I think, if you wanted to bring some of that 1e feel back, you could outright just switch every instance of resistance to immunity. But youíd also have to bump up XP values for them as well. If you are going to do so, though, I would talk to your players about it. Some might be on-board with tougher, OSR-style play, but others might not be.

Wednesday, 20th June, 2018

  • 04:16 AM - Lanefan quoted Ralif Redhammer in post Everybody Cheats?
    Any notions of the game's "integrity" strikes me as farcical levels of over seriousness here. If these are the sort of things that makes a person stop DMing, then maybe they should not be in the business of DMing to begin with. Out of all the issues to kick someone out of a tabletop gaming group, this one seems kinda miniscule, especially if they are your "friends." If I ever did that, I would think that my priorities in life were wildly out of whack. There are ways to deal with a serial cheater. If they cheat with dice, then you put them in situations where dice can't save them. Give them other dice to use. You don't call for a roll. You provide greater incentives for those who aren't cheating. All of which are things I-as-DM shouldn't have to do, and wouldn't be in the position of having to bother with were I just to punt the cheater and have done with it. So for me this is less about the "cheating," and more about when the person's playing becomes unreasonably disruptive for the group. I don't...

Saturday, 16th June, 2018

  • 12:33 AM - TwoSix quoted Ralif Redhammer in post What are you Reading? June 2018 edition
    Crossroads of Twilight, the tenth Wheel of Time book, is done. And one thing happened in the entire book that moved the plot along. Everything else was just moving chess pieces around the board to make it look like stuff was happening. Frustrating. Still I go onto the next book soon. Book 11 is definitely better, I think Robert Jordan's declining health may have imparted a sense of urgency.


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