View Profile: TarionzCousin - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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About TarionzCousin

Basic Information

About TarionzCousin
Introduction:
Fewer rules and more fun!
About Me:
Former teacher, business trainer, and editor.
Location:
Portland, Oregon, USA
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Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Portland
State:
Oregon
Country:
USA
Game Details:
If you're in the Portland Area, please join the Rose City Regulars Social Group. Someday you'll want to be invited to something fun and this will be the invite list.

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Welcome Thread Friday, 13th April, 2018 03:17 AM
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Yesterday 04:42 AM
Join Date
Thursday, 21st April, 2005
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My Game Details
Town:
Portland
State:
Oregon
Country:
USA
Game Details:
If you're in the Portland Area, please join the Rose City Regulars Social Group. Someday you'll want to be invited to something fun and this will be the invite list.

Thursday, 3rd May, 2018


Tuesday, 1st May, 2018


Tuesday, 21st March, 2017

  • 11:56 PM - Rolenet mentioned TarionzCousin in post Disarming in 4E
    ...enalties to give out. Only MM1 and MM2, and even then barely, used actual weapons/stats. With MM3, you'd have to use some fudge as MoutonRustique suggests: weakened, or maybe -2 atk (as an improvised weapon), or both. Then you can use the Holy Page 42, or simply state that it's a normal attack because a -2 to attack is comparable to an at-will effect, and you're not dealing damage. The other thing is: if the weapon is on the ground, it's either nothing for the monster to pick it back up, or if they manage somehow to carry it away, then well the PC might well start doing this each and every time there's a weapon involved. In that case, make sure that the next Ogre is twice as angry and deadly *without* the flail... So the better solution is probably, again, MoutonRustique's skill challenge version. (But then it may be that I like the nickname). Make the Ogre REALLY FEARSOME with his flail, and make it clear to the players that they have to get rid of it or be mashed into pulp. So, TarionzCousin, clearly you are now enthralled by the prospect of gathering your party from 7 years ago and re running that encounter?

Tuesday, 3rd February, 2015

  • 12:43 PM - fed_44 mentioned TarionzCousin in post Fed_44 Art!
    TarionzCousin: Prego! My pleasure Don't undervalue yourself. Typical rates, poor though they often are, are much higher than that, as they should be. $15 should not even cover a quarter-page b/w illo, let alone a full-colour one. You can totally charge more than $15. :) I know it's a really low rate, but in the last period I'm triyng to use watercolor for my illustration and I would like to do some experience with those illustrations, so I'm asking a lower rate than usual. Consider it as sales offer!!!! :)

Tuesday, 20th January, 2015


Monday, 12th January, 2015

  • 06:54 PM - DMZ2112 mentioned TarionzCousin in post 15 Roleplaying Game Predictions for 2015
    In 2006, TarionzCousin, that was a joke. Today, it would sell like the world was ending and God's grace was reserved for 7th-level lawful friendly pegasus pony royal guards. (Thank you, http://mlp.wikia.com)

Thursday, 24th April, 2014


Friday, 6th December, 2013

  • 05:16 PM - DMZ2112 mentioned TarionzCousin in post Astral Sea and/or Astral Plane
    One of the things 4E got right, in my opinion, was the Astral Sea and the planar structure as a whole - really liked it and prefer it over the Great Wheel as it is more open-ended and incorporates some nice Spelljammer-esque goodness. Check out The Plane Above: Secrets of the Astral Sea for more. I agree that the overall D&D4 characterization of the Astral Sea is probably the best treatment of the Astral Plane throughout all of the D&D canon, but it is a little high level*. If you're looking for more detail, @TarionzCousin, you might also check out the AD&D2 A Guide to the Astral Plane. It was the comprehensive work on the subject until The Plane Above. EDIT: * By which I mean it is a 10,000-foot view, not that it is intended for epic tier.

Tuesday, 25th June, 2013

  • 04:30 AM - Tequila Sunrise mentioned TarionzCousin in post Reinventing the [Great] Wheel
    Just for fun, I've been converting Planescape to my own personal image of perfection, and next on my to-do list is the alignment exemplars! I am a fanboy of original PS, but not of all the details. I'd like to narrow the exemplars down to nine races that are more thought-through than the canon races, which are mostly the result of D&D's haphazard "We made some stuff up we thought was cool" creative process. For example, I want three distinctly thematic Evil races instead of 5 (6?) Evil races that can largely be summed up as "Menageries of ugly* anthropomorphic creatures that are sometimes fiery." (I like 4e's elemental-demons, so I'm reserving "Oh, and it deals energy damage" for them.) So I'm making up my own stuff that I think's cool, and I could use your help! I'm hoping that @Quickleaf, @TarionzCousin, @Shemeska, and other PS fans will stop by to comment. ;) Here's my strategy: The exemplars of each alignment pole (NE, NG, CN, LN) have a shtick. Evil exemplars have disease/curses, Lawful exemplars have metallic flesh-enhancement (modron-ish), Chaotic exemplars have shapeshifting, and Good exemplars have...I dunno, I haven't worked that one out yet. Any ideas? Then, the exemplars of each alignment blend (CG, CE, LG, LE) combine the shticks of their 'parent' races. For example, shapeshifting (C) + curse (E) = were-beast (CE)! * Seriously, why are the evil ones always ugly, unless there's an ugly pimp on some lower plane ordering them about? Evil is selfish, it wants to be beautiful!

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Thursday, 25th May, 2017


Monday, 22nd May, 2017

  • 03:29 AM - Lanliss quoted TarionzCousin in post Your Adventuring Party Names
    https://fangirlsarewe.files.wordpress.com/2014/01/rat-queens-4-2.jpg From the graphic novel Rat Queens, which I recommend to D&D players everywhere. B-) I would agree, so long as you were to limit the recommendation to D&D players above a certain age. Rat Queens isn't exactly Percy Jackson...

Friday, 12th May, 2017


Tuesday, 9th May, 2017


Tuesday, 25th April, 2017

  • 04:15 AM - 3ArmSally quoted TarionzCousin in post Interesting encounters - what is the secret sauce?
    Which part(s), specifically? I don't have the time to read the whole book. Every monster entry had an "ecology" section. It had social/mating/feeding habits for every entry in the game. A quick Google search can get you either the originals or synopses of them. Sent from my SM-N910V using EN World mobile app

Tuesday, 14th March, 2017


Thursday, 9th March, 2017


Wednesday, 8th March, 2017

  • 12:20 AM - MoutonRustique quoted TarionzCousin in post Disarming in 4E
    I'm gearing up to run 4E again. Is "Disarm" done in 4E? How are the PC's going to try to get my Ogre's nasty flail away from him? In general: it's not. In this instance: when the creature is bloodied, it looses it's flail and then starts to do X. That's a cool thing for a boss-type creature. OR, my house rule is thus: with regards to monsters, [disarmed] has the same mechanical effects as [weakened] - so whatever would be an acceptable "cost" to add [weakened] to, you can use [disarm] for that "cost". Or actually, in this case, if the flail is an important aspect of this creature (lore or story-wise) - make it an in-combat Skill Challenge. Doh! Just noticed this was 7 years ago! ... :blush:

Monday, 6th March, 2017

  • 02:59 PM - Garthanos quoted TarionzCousin in post Disarming in 4E
    Are you sitting down, because this may shock you: the game with the ogre occurred almost seven (7) years ago. ;) Teehee
  • 06:50 AM - thanson02 quoted TarionzCousin in post Disarming in 4E
    I'm gearing up to run 4E again. Is "Disarm" done in 4E? How are the PC's going to try to get my Ogre's nasty flail away from him? Well, you could go with any of the options presented by other folks or you could just go with the Disarm attack in Unearthed Arcana: Combat Options on page 36 on Dragon Magazine issue 425 The article also has options for basic fumble rules, basic injuries, overrun, trip, sunder, some additional options for using action points, as well as a bunch of feats related to these additional options. Sent from my XT1096 using Tapatalk

Wednesday, 1st February, 2017

  • 05:04 PM - Igwilly quoted TarionzCousin in post What's in YOUR Multiverse?
    But do you want James Bond in your Zardoz? http://1.bp.blogspot.com/-zaVXQTe1eiI/T2SylO18g0I/AAAAAAAAAPU/O2C5jkP5eYU/s1600/connery+zardoz.jpg Thank you; now I need to go to the ophthalmologist hahahahahahahaha.

Wednesday, 25th January, 2017


Wednesday, 11th January, 2017


Sunday, 25th December, 2016

  • 07:55 AM - Lord Rasputin quoted TarionzCousin in post 5 Versions of Santa Claus: D&D 5E Style
    ... and take his stuff!* *But then you would be obligated to deliver all of that stuff to its rightful recipients.We're munchkins. We ARE the "rightful" recipients.
  • 07:10 AM - R_Chance quoted TarionzCousin in post 5 Versions of Santa Claus: D&D 5E Style
    ... and take his stuff!* *But then you would be obligated to deliver all of that stuff to its rightful recipients. Or maybe it's a curse. Kill the current Santa, take his stuff and you're doomed to take his place delivering presents to other people every year. Until someone kills you and takes your stuff. And the curse :)

Monday, 19th December, 2016


Thursday, 15th December, 2016

  • 02:30 AM - Nagol quoted TarionzCousin in post A List of All the Elements in RPG's
    Yeah, I've already received those replies. <snip> I think I could add some/all of these to fit in with my specific definition of element. Thanks. One way to think about it is what form of maps and battlefields are you going to use? A map is an exploration reference. Things exist on a map so that players can find them or not. Maps can be based around physical terrain, personal and factional relationships, how divinity/magic/technology/science work, or anything else the players have a chance to explore. If you categorise your exploration maps then you'll know what exploration the characters can get involved in. A battlefield is where conflict happens. Like a map, it can represent physical terrain, but it not limited to that representation. A battlefield defines the space and tactical elements in a conflict whether that is physical, social, mental, spiritual, cyberspace, or any other type of conflict the characters will be expected to engage in the game. If you categorise your battlefields,...

Wednesday, 14th December, 2016

  • 08:30 PM - DMMike quoted TarionzCousin in post A List of All the Elements in RPG's
    I'm about to start running a new campaign and I want to poll the players as to what they want in the game. Step 1, just ask them what they want. Step 2, let them know what RPG you're running. That will trim your list down significantly. Step 3, ask them for their favorite movies or video games. Emulate those. (I know, I didn't provide any list items. Mostly because I want your poll to be shorter and easier.)


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