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About TarionzCousin
Fewer rules and more fun!
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Former teacher, business trainer, and editor.
Portland, Oregon, USA
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Details of games currently playing and games being sought.

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If you're in the Portland Area, please join the Rose City Regulars Social Group. Someday you'll want to be invited to something fun and this will be the invite list.


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If you're in the Portland Area, please join the Rose City Regulars Social Group. Someday you'll want to be invited to something fun and this will be the invite list.
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Saturday, 19th January, 2019

Thursday, 17th January, 2019

Tuesday, 15th January, 2019

Saturday, 12th January, 2019

Thursday, 10th January, 2019

Tuesday, 8th January, 2019

Sunday, 6th January, 2019

Saturday, 5th January, 2019

Wednesday, 2nd January, 2019

Tuesday, 1st January, 2019

Monday, 31st December, 2018

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Wednesday, 28th November, 2018

  • 05:59 AM - MNblockhead mentioned TarionzCousin in post What "backdoors" did wizards built into the spells named after them?
    TarionzCousin made a joke in the thread on Leomunds Tiny Hut in response to the question of whether someone could scry through the hut: Quote Originally Posted by @Stalker0 Does Leomund's Tiny Hut block Scrying? I would say it blocks magical scrying for everyone except Leomund; he built in a secret back door that only he knows how to use. I thought that concept could provide some humorous or even terrifying encounters. What other back-doors and safeguards might wizards place into their spells, to prevent those spells from being used against them? Abi-Dalzimís Horrid Wilting While I could find nothing that states this famed Greyhawk necromancer and elementalist ever became a lich. I would make sense. As a lich, he would be immune from the effects of this spell. Aganazzarís Scorcher The renowned Forgotten Realms wizard of The Covenant and founder of Neverwinter's School of Wizardry, was killed by the Red Wizards of Thay. But in your campaign, that needn't be the case. Perhaps the line of fir...

Tuesday, 21st March, 2017

  • 11:56 PM - Rolenet mentioned TarionzCousin in post Disarming in 4E
    ...enalties to give out. Only MM1 and MM2, and even then barely, used actual weapons/stats. With MM3, you'd have to use some fudge as MoutonRustique suggests: weakened, or maybe -2 atk (as an improvised weapon), or both. Then you can use the Holy Page 42, or simply state that it's a normal attack because a -2 to attack is comparable to an at-will effect, and you're not dealing damage. The other thing is: if the weapon is on the ground, it's either nothing for the monster to pick it back up, or if they manage somehow to carry it away, then well the PC might well start doing this each and every time there's a weapon involved. In that case, make sure that the next Ogre is twice as angry and deadly *without* the flail... So the better solution is probably, again, MoutonRustique's skill challenge version. (But then it may be that I like the nickname). Make the Ogre REALLY FEARSOME with his flail, and make it clear to the players that they have to get rid of it or be mashed into pulp. So, TarionzCousin, clearly you are now enthralled by the prospect of gathering your party from 7 years ago and re running that encounter?

Tuesday, 3rd February, 2015

  • 12:43 PM - fed_44 mentioned TarionzCousin in post Fed_44 Art!
    TarionzCousin: Prego! My pleasure Don't undervalue yourself. Typical rates, poor though they often are, are much higher than that, as they should be. $15 should not even cover a quarter-page b/w illo, let alone a full-colour one. You can totally charge more than $15. :) I know it's a really low rate, but in the last period I'm triyng to use watercolor for my illustration and I would like to do some experience with those illustrations, so I'm asking a lower rate than usual. Consider it as sales offer!!!! :)

Tuesday, 20th January, 2015

Monday, 12th January, 2015

  • 06:54 PM - DMZ2112 mentioned TarionzCousin in post 15 Roleplaying Game Predictions for 2015
    In 2006, TarionzCousin, that was a joke. Today, it would sell like the world was ending and God's grace was reserved for 7th-level lawful friendly pegasus pony royal guards. (Thank you,

Thursday, 24th April, 2014

Friday, 6th December, 2013

  • 05:16 PM - DMZ2112 mentioned TarionzCousin in post Astral Sea and/or Astral Plane
    One of the things 4E got right, in my opinion, was the Astral Sea and the planar structure as a whole - really liked it and prefer it over the Great Wheel as it is more open-ended and incorporates some nice Spelljammer-esque goodness. Check out The Plane Above: Secrets of the Astral Sea for more. I agree that the overall D&D4 characterization of the Astral Sea is probably the best treatment of the Astral Plane throughout all of the D&D canon, but it is a little high level*. If you're looking for more detail, @TarionzCousin, you might also check out the AD&D2 A Guide to the Astral Plane. It was the comprehensive work on the subject until The Plane Above. EDIT: * By which I mean it is a 10,000-foot view, not that it is intended for epic tier.

Tuesday, 25th June, 2013

  • 04:30 AM - Tequila Sunrise mentioned TarionzCousin in post Reinventing the [Great] Wheel
    Just for fun, I've been converting Planescape to my own personal image of perfection, and next on my to-do list is the alignment exemplars! I am a fanboy of original PS, but not of all the details. I'd like to narrow the exemplars down to nine races that are more thought-through than the canon races, which are mostly the result of D&D's haphazard "We made some stuff up we thought was cool" creative process. For example, I want three distinctly thematic Evil races instead of 5 (6?) Evil races that can largely be summed up as "Menageries of ugly* anthropomorphic creatures that are sometimes fiery." (I like 4e's elemental-demons, so I'm reserving "Oh, and it deals energy damage" for them.) So I'm making up my own stuff that I think's cool, and I could use your help! I'm hoping that @Quickleaf, @TarionzCousin, @Shemeska, and other PS fans will stop by to comment. ;) Here's my strategy: The exemplars of each alignment pole (NE, NG, CN, LN) have a shtick. Evil exemplars have disease/curses, Lawful exemplars have metallic flesh-enhancement (modron-ish), Chaotic exemplars have shapeshifting, and Good exemplars have...I dunno, I haven't worked that one out yet. Any ideas? Then, the exemplars of each alignment blend (CG, CE, LG, LE) combine the shticks of their 'parent' races. For example, shapeshifting (C) + curse (E) = were-beast (CE)! * Seriously, why are the evil ones always ugly, unless there's an ugly pimp on some lower plane ordering them about? Evil is selfish, it wants to be beautiful!

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Thursday, 17th January, 2019

  • 04:43 AM - SkidAce quoted TarionzCousin in post Robert Schwalb releases his version of Warlord
    A link to the actual product instead of an article about it: You know, so you can (Sold) it. ;) Agreed...though to be fair, there was link in the article. :D

Thursday, 20th December, 2018

  • 03:16 PM - Gavin O. quoted TarionzCousin in post Largest Party Size you have ever Participated in/DM'd?
    Coincidence??? ;) I ran for 15 or 16 players way back in 1E when we didn't know better. Now I wouldn't want to go above 7 for D&D. Other systems can handle more or fewer, depending. There's a big difference I think between the maximum number of people who know the game and the maximum number of new people. If you're constantly having to remind everyone what to add to their initiative (the same thing as every other time you rolled it) and what their spells do (why do new players always want to play Wizards?), then the maximum party size that can work without problems decreases significantly.
  • 04:56 AM - Bawylie quoted TarionzCousin in post If you were able to design your own version of D&D, how would you do it?
    Have you ever seen the magic system in Ars Magica? Huh - never have seen it. Thatís kind of neat.

Wednesday, 19th December, 2018

Sunday, 9th December, 2018

Saturday, 8th December, 2018

Thursday, 6th December, 2018

  • 05:29 AM - Advilaar quoted TarionzCousin in post Favorite Human Forgotten Realms Deity
    I don't see Elminster or Drizz't on there... thank Tyr. ;) Not... Yet... But, I do not think the list includes demigods (which Elminster may very well qualify for) You never know, though. The 3e default setting god Saint Cuthbert was a mortal man who became a god and some older source books touch on people becoming gods...

Wednesday, 28th November, 2018

  • 05:33 AM - MNblockhead quoted TarionzCousin in post Does Leomund's Tiny Hut block Scrying?
    I would say it blocks magical scrying for everyone except Leomund; he built in a secret back door that only he knows how to use. ;) I've got to find away to turn that throw-away joke into an encounter. I love the idea of a wizard building in a backdoor in their spells.

Friday, 9th November, 2018

Tuesday, 26th June, 2018

Saturday, 23rd June, 2018

  • 04:19 PM - werecorpse quoted TarionzCousin in post Wait, is THAT how that works?!
    The original Monster Manual didn't have experience point values for monsters killed. That information was in Appendix E of the 1E DMG. In the far-right column, under "XP Value" it gives the xp base and a variable for how many hitpoints the monster had. Example: Orc 10+1/hp. So an orc with three hit points would be worth 13 xp. However, we thought you somehow gained hit points by killing monsters. So whoever dealt the final blow to that orc would get one hit point. If he was wounded, he regained one hp. But if he was already at max hp, his maximum hit points would go up one. Needless to say, it was like Hackmaster where everyone was jumping around to try to get the final blow on every monster. I had a friend who thought that. His 3rd level character had about 140hit points until I explained the error.

Wednesday, 13th June, 2018

  • 08:51 AM - the Jester quoted TarionzCousin in post Players with multiple characters
    Special circumstances, like days that end in a "Y"? For instance- one pc was held prisoner in a megadungeon for several months of real time. When a party that included that pc's player found and rescued him, that player got to play both characters until they escaped the megadungeon (part of a session).

Monday, 28th May, 2018

  • 06:09 PM - Satyrn quoted TarionzCousin in post Fey in 5e DnD
    What about the Grimdark? And the Darkbad? In my setting, those are the planes where Batdwarf and Supergnome do their thing.
  • 02:56 PM - vincegetorix quoted TarionzCousin in post Fey in 5e DnD
    What about the Grimdark? And the Darkbad? Link has NSFW language in cartoon form: Hey, Feydark is an awesome sounding name! ...and, yeah...Shadowdark sounds like the name of a band I would listen as a teenager :P

Thursday, 25th May, 2017

Monday, 22nd May, 2017

  • 03:29 AM - Lanliss quoted TarionzCousin in post Your Adventuring Party Names From the graphic novel Rat Queens, which I recommend to D&D players everywhere. B-) I would agree, so long as you were to limit the recommendation to D&D players above a certain age. Rat Queens isn't exactly Percy Jackson...

Friday, 12th May, 2017

Tuesday, 9th May, 2017

Tuesday, 25th April, 2017

  • 04:15 AM - 3ArmSally quoted TarionzCousin in post Interesting encounters - what is the secret sauce?
    Which part(s), specifically? I don't have the time to read the whole book. Every monster entry had an "ecology" section. It had social/mating/feeding habits for every entry in the game. A quick Google search can get you either the originals or synopses of them. Sent from my SM-N910V using EN World mobile app

Tuesday, 14th March, 2017

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