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    Today, 01:57 AM
    My guys were courteous and lucky enough to avoid that confrontation with the Queen. They never knew she was a medusa.
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    Friday, 14th December, 2018, 06:31 PM
    I'd like to see 6th edition add some more granularity that used to exist that 5e stripped out. Remember when certain powerful monsters needed a +2 or +3 weapon to even hurt them? Or, instead of a blanket advantage against magic, they would have 60% spell resistance? You could control in increments how tough a baddie was. Anyway, that's just me. Regardless, my "fun" level in D&D caps out...
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    Thursday, 13th December, 2018, 04:20 PM
    Session #17 - Return to the Star Goddess & Tribe of the Biting Ant https://app.box.com/s/w7mzj433qdwzn0pucc7oxoobf17dhhe5
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  • Nebulous's Avatar
    Thursday, 13th December, 2018, 04:18 PM
    Thank you ajanders. Glad you enjoy it. Writing these up is one of my favorite hobbies, I always look forward to them.
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  • Nebulous's Avatar
    Thursday, 6th December, 2018, 04:10 AM
    And, for what is is worth, I would almost want to remove Darkvision from the damn game, it becomes a horrible crutch players use, and when X people have it, and Y don't, it just gets more complicated. I'd much, much rather see it relegated to magic, or the rare race that actually lives all the time underground, but then would suffer penalties in daylight.
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    Thursday, 6th December, 2018, 04:08 AM
    I think we forgot that detail the first 2 years we played 5th edition, so they were marching around in total darkness with no penalty. I finally noticed and had to tell the group we had been doing it wrong.
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  • Nebulous's Avatar
    Thursday, 6th December, 2018, 03:00 AM
    There is almost a 100% chance that Artus Cimber will be possessed by the Ring of Winter next session, and that will probably mean the PCs have to either try to kill him or run from him. But by "killing" Artus I've already decided that an impenetrable block of ice will surround him, courtesy of the Ring, and keep him in a weird suspended animation state. I don't really want him hanging around...
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    Thursday, 6th December, 2018, 02:56 AM
    Session #16 - Nanny Pu'pu, The Heart of Ubtao & The Wreck of the Star Goddess https://app.box.com/s/1j65x2ukfdn05pw59qeo6logt96l146x
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    Thursday, 29th November, 2018, 05:22 AM
    Dragonbait has been sent back to Mezro to wait for him. Right now, story wise. Artus and the party have the same goal of killing Ras Nsi, but that's going to be HARD as hell, and many months of game time.
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    Thursday, 29th November, 2018, 12:42 AM
    Session #15 - The Ziggurat of Saja N'baza https://app.box.com/s/hs98tynkyr87frsnuf7m65huvoa5dde6
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  • Nebulous's Avatar
    Thursday, 29th November, 2018, 12:40 AM
    Artus has been in the group for a while now, but frankly, it is overpowering and they rely on him too much. I introduced a failsafe though, and that's if he uses offensive magic from the Ring he has nearly a 100% of getting possessed and turning on the party. Even then though, his hit points and damage output are way better than the PCs, so I'm planning on a way to remove him from play, i'm...
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  • Nebulous's Avatar
    Thursday, 29th November, 2018, 12:37 AM
    Well dang. What level were they fighting the scorpions?
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    Thursday, 29th November, 2018, 12:36 AM
    Hahaha. Enjoy!!!
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  • Nebulous's Avatar
    Monday, 26th November, 2018, 08:54 PM
    I'm still doing ToA. If I were to do another adventure, the Curse of Strahd and Out of the Abyss both look excellent. Plus, i personally hate the monochrome maps in the new books.
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About Nebulous

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Date of Birth
December 5
About Nebulous
About Me:
short. black. godlike omniscience
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Beyond Earth

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Tomb of Annihilation campaign recaps Today 01:57 AM

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Sunday, 16th December, 2018


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Thursday, 29th November, 2018


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Friday, 11th May, 2018

  • 10:58 PM - Quickleaf mentioned Nebulous in post Ring of Winter in Play
    Nebulous Nice! What scale did you print the Mezro map to? 11" x 17"?
  • 10:19 PM - Quickleaf mentioned Nebulous in post Ring of Winter in Play
    Nebulous Yeah, some groups really enjoy the potpourri / mixed medley feel of D&D in general and ToA specifically. Playing gonzo D&D can indeed be lots of fun. My notes probably wouldn't interest groups leaning more in that direction or enjoying a more casual experience. Not that they're mutually exclusive. I play with some detail-oriented savvy folks, so having clarity & a layered story & internal consistency behind the screen is important to me. With DM's Guild, I only release stuff I've playtested entirely or mostly, so it'll probably be a while. I understand how folks like to be first in the door, but playtesting is just too valuable for me to shirk on. Yeah, ToA could have used a sidebar about the ring & Artus' interaction. Then again, I feel like it could have used at least 12 more pages of material in general to fill in some plot gaps. C'est la vie!

Sunday, 8th October, 2017


Tuesday, 3rd October, 2017


Thursday, 28th September, 2017


Monday, 18th September, 2017

  • 03:19 AM - Quickleaf mentioned Nebulous in post [SPOILERS] Enhancing Tomb of Annihilation
    Nebulous, I once used gamer-printer.com, but I can't access the site anymore. Did something happen to Michael Tumey, does anyone know? I've been looking into various online printing options (e.g. vivyxprinting.com) that offer "economy" printing...typically this seems to be inexpensive paper w/ a matte finish, coated for light ink distribution, with reduced color vibrancy. For example, a 24"x36" economy print on vivyx costs $8.00.

Friday, 14th April, 2017

  • 09:33 AM - Rabbitbait mentioned Nebulous in post Transitioning from Lost Mine of Phandelver to Princes of the Apocalypse
    Sounds perfect. Actually, it sounds better than the pre-written hooks. There are a couple of very good threads about PoTA hidden in the forum - including adventure journals, so reading and stealing ideas is good. The thread by Nebulous is probably the best one. My journal also starts with a different adventure and then becomes PoTA at about level 3: https://deathgrind.obsidianportal.com/posts?order_by=oldest&page=1

Sunday, 29th January, 2017

  • 03:39 PM - JeffB mentioned Nebulous in post Hard Core Monster Manual
    Someone has converted 13th Age monster "specials" to 5e.. out on the internet for free, not DMsGuild. I have it saved on my desktop. Highly recommended to dress up boring 5e monsters (and I have used for C&C as well) Edit-link to thread that contains document. Edit the Edit- second document/part 2 on last post of thread. Didn't know of that one. Thanks to Nebulous for doing these 13th-Age-monsters-in-5E

Thursday, 29th September, 2016

  • 11:29 PM - Gadget mentioned Nebulous in post Serious Wounds
    @Nebulous - I agree that exhaustion levels are too costly to remove in the standard game, especially if your campaign is making extensive use of them. I put forth a tweak in the 'Spells that could be better designed' thread that gave Lesser Restoration the ability to remove an exhaustion level, but it did not seem to be too well received. Maybe as a compromise Revivify could remove an exhaustion level instead. It has always made little sense that you could revive the recently dead with a third level spell, but you had to wait for fifth level spells to come on line to remove an exhaustion level. @Defcon1 - Those house rules sound really flavorful and scary. I'm sure it helps set the atmosphere for COS.

Monday, 4th April, 2016

  • 10:16 AM - Rabbitbait mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    Here is the latest entry in our assault on the earth temple, in which the players are again defeated. But at least they are defeated in a cinematic fashion thanks to the idea Nebulous had of destroying the stone bridge. Thanks for that - it worked a treat. https://deathgrind.obsidianportal.com/adventure-log/across-the-chasm The players also realise that the elemental princes are about to be summoned and that it is the fault of the heroes. He he he.

Tuesday, 29th March, 2016

  • 08:45 PM - Rabbitbait mentioned Nebulous in post [Princes of the Apocalypse] Anybody running this?
    This is my one, set in Eberron: http://www.enworld.org/forum/showthread.php?453315-Another-Princes-of-the-Apocalypse-Recap-Eberron-styles-but-later I started it at 3rd level as well. I eventually folded my recaps into the @Nebulous thread above as his is great. You should definitely update us on that thread about how it goes in your game. The ones of us who contribute find it very interesting and useful to see how others go about it. Or you can look at the full campaign log here: https://deathgrind.obsidianportal.com

Sunday, 20th March, 2016


Wednesday, 28th October, 2015

  • 06:31 AM - Unwise mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    Thanks so much for the write up @Nebulous. I am thinking of running PotA next after Lost Mines and this write up has really helped me. I have a few questions: 1) Given the amount of wrangling you had to do to make a purpose for the delegation, wouldn't it have been OK to just leave them out entirely? Why are they needed at all? Where do they lead the PCs to that is needed? - I am thinking of including them but making it clear early on that they are not involved at all, but the cult maybe though that they were. As far as I can see, their only purpose is to be a catalyst for Mirabar and Neverwinter to take this threat seriously and send troops if the PCs call them. - If the do need to be involved, maybe the Paladin they are burying is an Oath of the Ancients guy and was very powerful. The seeds are from a super duper elder tree and will stabilize the nature in the area. Burying that saint and putting those seeds on top of his grave would soon make it very difficult for any unnatural forces to come into play. This makes the act...
  • 12:43 AM - Uller mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTI_f70ERvERYcI8LR4PMNI5u2IW-TmtnKiAKWAqFQMhIDEnnMb5w Nebulous I know how much you like your imagery. The approach to Sacred Stone Monestary...

Sunday, 30th August, 2015

  • 10:37 PM - Uller mentioned Nebulous in post A Cliffhanger in the most literal sense possible (PotA Spoilers)
    So as not to hijack the thread Nebulous is using for his PotA campaign, I'll put this here...It's just an amusing anecdote from today's game: The party (7th level) entered the Black Earth Temple today after the earth cultists tried to assassinate them in Red Larch and then (when that failed) destroyed the town with a devastation orb. During the fight with the gargoyles at the chasm the warlock used shatter (and the other party members laughed "knock knock! Now everyone knows we're here!") So I started planning out how the denizens around room B3 might be preparing a defense. But the elf wizard has the spider staff. He scouted the other half of the chasm and spotted the two openings. So he cast spider climb on everyone and they all went for the large opening to area 21...I rolled to see if Marlos and his shadow demon heard the shatter spell...they did and decided Marlos was watching the party from the arrow slit in area B22... But before they got there I had them make perception checks to notice the arrow slit....

Wednesday, 25th March, 2015

  • 04:24 PM - Charles Rampant mentioned Nebulous in post Retrospective on a completed campaign
    Nebulous It was great. The other players suspected it - nobody passes that many notes to the GM without good cause - but it was still magnificent to behold. He was criticised mostly for his timing, as the other players felt that he should have waited a round to prevent them from ganging up on him while the enemies were still far away. :D airwalkrr You are probably right on the rules front - you get the same thing in Warhammer, where a new book will spark mass confusion with its (invariably ambiguous) wording, but over time gradually people will settle on a single common interpretation.

Thursday, 12th March, 2015

  • 06:40 AM - Unwise mentioned Nebulous in post Neverwinter & the North (LMoP campaign sequel)
    Nebulous if you wouldn;t mind, could you please tell me approximately how many hours of play LMoP was for your group? Did you do all the side missions? If you want a set up for doing some city adventures, I suggest taking a look at Murder in Baldurs Gate. To me, it failed at its stated purpose, but it is a good info dump on a city with a lot of intrigue. Waterdeep is also a very interesting place for city games, with the masked lords' intrigues, skullport, undermountain etc. To be honest, Neverwinter seems like the least interesting or well supported of the cities. I would love to know where if anywhere you are getting your info though, I am looking for a good rundown of the major cities in the region. Maybe I am missing something with Neverwinter. Bummer about them not taking the White Plume bait. I know you put in some effort on that in another thread.

Friday, 20th February, 2015

  • 02:12 AM - Mercurius mentioned Nebulous in post Reasons Why My Interest in 5e is Waning
    After reading the first two posts in this thread, the OP by dmccoy1693 and the first response by Nebulous, I was reminded of the great Niels Bohr quote: "While the opposite of a fact is a falsehood, the opposite of one profound truth may very well be another profound truth." I haven't read, and won't read, all 19 pages of this thread, I do want to say that I agree with both of those posts. I'm not at all tired of 5E--hell, I've only just started playing it. But I am disappointed in the support that WotC has offered in the points that dmccoy1693 mentions. I fully agree with him that there should be more one-shot 32-page modules, some setting support, an OGL and online tools...and the waiting part is mainly about the lack of communication about said bits and bobs. Once again WotC seems to be fumbling the ball. That said, this is a great edition of the game and the above points only hurt because I like it so much. I suggest to dmccoy1693 to hang in there a bit - we're not even a year into the edition. I'm not ready to stick a fork in just quite yet. That said, WotC, get a move on it! Do...

Saturday, 24th January, 2015

  • 11:07 PM - Rune mentioned Nebulous in post Recruiting Players for a Dungeon World Campaign.
    Looks great, Nebulous, but I didn't see an alignment.
  • 05:28 PM - Rune mentioned Nebulous in post You Roll Low, Nothing Happens. Can this/should this be changed?
    Nebulous, I agree, which is why I haven't really done this stuff in 5e. I actually like 5e as-is. It's my second-favorite edition of D&D. Dungeon World being my favorite. But I'm okay with keeping them distinct. My suggestions were provided in the context of someone offering advice to someone who is open to trying new systems, but would rather tweak D&D as a first option. I was just showing a couple of ways it could be done. (And it's a testiment to the flexibility of the system that it can be done.)


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Saturday, 8th December, 2018

  • 08:13 PM - Jer quoted Nebulous in post Check Out The Cover of Swords of the Serpentine From Pelgrane
    For example, if they search a desk, and they roll an 8 or an 18, it doesn't matter! They'll see the parchment they need, so rolling is not even necessary. That's how I run investigation in all games I run now for the most part. Both for "clue finding" rolls and knowledge checks - if they look in the right place or have the relevant skill they get the clue. What I've borrowed feom Gumshoe is that sometimes I still have them roll and get extra info if they roll well, but nothing that would stop the game if they didn't get it.

Friday, 7th December, 2018

  • 10:19 PM - MNblockhead quoted Nebulous in post Review Dragon Heist, Mad Mage, and Ravnica!
    I don't understand the whole Realms/Greyhawk anger thing. I never have. Aren't they both fairly generic fantasy worlds? What's the big deal? Maybe it depends on what you started playing with? I agree, most popular D&D settings, TSR/WoTC and third-party included, are pretty kitchen sink and interchangeable, because that is what sells. Forgotten Realms, Greyhawk, Mystara, Lost Lands (Frog God Games), and Midgard (Kobold Press) setting material are all pretty interchangeable to me and I will happily take pieces of each and borg together my own campaign. While I'll happily play D&D in more thematic settings, if I want a very different experience I'll usually choose a different system. The mechanics of the game heavily influence the feeling of the game.
  • 08:50 AM - Hussar quoted Nebulous in post Review Dragon Heist, Mad Mage, and Ravnica!
    I don't understand the whole Realms/Greyhawk anger thing. I never have. Aren't they both fairly generic fantasy worlds? What's the big deal? Well, a lot of that is carry over from a long time ago. Obviously, when 1e changed over to 2e and Gygax's ouster from TSR, Greyhawk basically got shelved. And, of course, FR was then brought very, very much into the foreground. There's still a lot of hard feelings from fans over this. Throughout 2e, the system that is known for its settings, Greyhawk got very little loving and what little it got was largely crap. The Greyhawk 2e modules were bad to worse - Puppets? Gargoyles? Yeesh. Then 3e comes along and Greyhawk gets a big shot in the arm. It's the base setting for the game! Wow. And then... well... nothing. Paizohawk probably has more actual 3e support than Greyhawk ever got in 3e. WotC, despite making Greyhawk the baseline setting, pretty much buried it in later books. And, then, FR gets what, half a dozen or more beautiful fu...
  • 07:29 AM - Parmandur quoted Nebulous in post Review Dragon Heist, Mad Mage, and Ravnica!
    I don't understand the whole Realms/Greyhawk anger thing. I never have. Aren't they both fairly generic fantasy worlds? What's the big deal? They are both generic, but both have individual character. Economically, there has turned out not to be room for both, hence fan rage.

Saturday, 1st December, 2018

  • 06:03 PM - epithet quoted Nebulous in post Tomb of Annihilation Is Here - What Do You Think?
    I guess I can't really agree with this. I like GH fine, and I like FR fine, but within the limited scope of Princes and Tomb, you're in the hills and temples in the former, and the jungle and dungeon in the latter. Within the context of whatever "fantasy world" it takes place, it doesn't matter because it doesn't have much impact on the story. The only difference I would see is the deities a PC might worship, but that is still going to fall under the generic domains of Life, Death, War, Love, etc. Now, if one were running a full fledged open campaign or homebrew, then the feel of the game world would have a much stronger impact. Then again, I've never understood the Greyhawk/Realms love/hate thing. I like the Realms fine, but it's just a generic fantasy world for me with locations and some history that we have a consistent group memory with. If Greyhawk had been there more than the FR then I would have memories of that one, but either way, I don't care, so long as they have a f...

Thursday, 29th November, 2018

  • 02:05 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    Artus has been in the group for a while now, but frankly, it is overpowering and they rely on him too much. I introduced a failsafe though, and that's if he uses offensive magic from the Ring he has nearly a 100% of getting possessed and turning on the party. Even then though, his hit points and damage output are way better than the PCs, so I'm planning on a way to remove him from play, i'm tired of it. Yep that's what I thought when I first saw him. I've been playing him as being carefree on the surface, but secretly holding a heavy burden. I would have him look as if he is about to turn on the party, only just hold it together and then when the situation is over announce that he is going to go his own way as the rest of the group (except Dragonbait) are no longer safe with him around.
  • 02:02 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    Well dang. What level were they fighting the scorpions? They were level 5, but there were only two people left.

Tuesday, 27th November, 2018

  • 04:20 AM - MNblockhead quoted Nebulous in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    I'm still doing ToA. If I were to do another adventure, the Curse of Strahd and Out of the Abyss both look excellent. Plus, i personally hate the monochrome maps in the new books. I guess I found the simpler maps to be refreshing. I remember watching a video interview with Chris Perkins about the creative process in Curse of Strahd and he showed some of the maps he drew to give the cartographers direction. I really wanted to get copies of the Perkin's hand-drawn black-ink on graph paper versions. It probably has to do a lot with your play style. Certainly the Dungeon of the Mad Mage maps are not going to be satisfactory as battlemaps in VTT programs. But for TotM play, I much prefer clean, easily to read and reference maps.

Saturday, 3rd November, 2018

  • 08:04 AM - Ath-kethin quoted Nebulous in post Art & Arcana Review: Leveling Up with a Special Edition
    I have the Standard edition. It's fantastic. What a unique product they've created. I noticed there was no mention of the extensive Endless Quest books put out by TSR, which were my introductions to D&D as a 10 year old. I think a sequel to this Art book is in order :) I bought both versions but I've been actually reading the Standard. It's pretty awesome, but not exactly full of surprises to anyone who has been following the publications and their history. The smorgasbord of early '80s merchandising avenues is pretty entertaining, though, and the illustrations are amazing. It's pretty fantastic to see the story of the game approached through its art. I will say that there are some informational errors that are a little annoying, though, such as referring to Caramon as an "incorruptible elf warrior" in the Dragonlance section on page question. That kind of thing puts a minor damper on an otherwise phenomenal piece of work.

Tuesday, 23rd October, 2018

  • 06:14 PM - Elfcrusher quoted Nebulous in post 5E's "Missed Opportunities?"
    Well, back when we played 4th edition years ago... Off-topic, but this phrase startled me. 4e is already "back when" and "years ago"? Amazing. That's like "Those of us who remember the Obama administration..."
  • 12:06 PM - Quartz quoted Nebulous in post 5E's "Missed Opportunities?"
    I like the chips idea. I cannot claim credit: I stole the idea from (I think) Usenet decades ago. You can use poker chips or tokens for status effects and being under the effect of a spell too. And to denote you're Concentrating on a spell. And so on. The thing is that it's an immediate visual cue and reminder to everyone. You just need to remember to colour-code consistently and for everyone to remember - or have a note - of which colour means what. Black is, of course, somewhat obvious. If you have a printer, you can print sticky labels to put on the chips to make it even clearer.

Monday, 22nd October, 2018

  • 11:02 AM - Rya.Reisender quoted Nebulous in post Aarakroca Carrying Capacity
    I'm pretty sure my players would make the counter argument, "This isn't grappling an enemy who is fighting back, this is a willing ally." There's no other way to move an ally during combat, though. So either that, shove, or it's impossible. In fact I'd say the only difference between willing and unwilling target here is that the willing target can opt to auto-fail it's athletics/acrobatics check so that the grapple always succeeds. As for out-of-combat, I'd probably just allow it, as I don't see it as a huge game breaker. In contrast to spells that let you fly or even just climbing, it comes with a lot of risks. Even when you can carry 270 pounds, that also includes all your equip and items, so you might actually have to drop items or equip first before that works. Those might be stolen, or when ambushed you might not have them on you during battle. Furthermore, you can only carry one ally at a time. It costs time and also effectively spreads the party. What if you brought one to the top...

Sunday, 21st October, 2018

  • 12:19 AM - Quartz quoted Nebulous in post 5E's "Missed Opportunities?"
    * spreading out the saving throws so that any "dump stat" can actually hurt. Instead of focusing on Con, Dex, and Wis, you'd want all of them to be good. Adding 1/2 or 1/3 of your proficiency bonus to untrained saves might have been a decent idea as well. You could make that a feat: Resistant: You add half your Proficiency Bonus (rounded down) to saving throws in which you are not proficient. (i.e. from +1 to +3) or Resistant: You add your Proficiency Bonus less 2 to saving throws in which you are not proficient. (i.e. from +0 to +4) Inspiration is a horribly wasted mechanic. We have been playing since 5e came out and often commented about this. By now we never remember and it might as well not exist. I've seen poker chips recommended as a solution. Players are more likely to remember if they have a visual reminder in front of them. It works with conditions too. When someone is at 0 HP you can give them 3 black chips. Each round they lose one chip...

Saturday, 20th October, 2018

  • 03:55 PM - cmad1977 quoted Nebulous in post Aarakroca Carrying Capacity
    I'm pretty sure my players would make the counter argument, "This isn't grappling an enemy who is fighting back, this is a willing ally." I think I also made a mistake during the session when the player said he was going to "Dash Fly" up a long tunnel and check on some allies. It was roughly half a mile in length, and even going at 80 feet per round, it would have taken him much longer to get there and back than we said, like, just seconds pretty much in game. I was distracted by all kinds other stuff going on and didn't consider that he can't fly with impunity. Yeah your players will whine(because that is the nature of players ;) ). It may be a willing ally... but it’s still probably someone in the area of 200-300 lbs(gear included). No way you fly/walk at normal speed for too long. 1/2 speed or full speed with an increasing DC Con check to avoid exhaustion. That would be my call and I wouldn’t deal with anyone arguing about it during play.
  • 02:52 PM - Intregus quoted Nebulous in post Aarakroca Carrying Capacity
    I'm pretty sure my players would make the counter argument, "This isn't grappling an enemy who is fighting back, this is a willing ally." I think I also made a mistake during the session when the player said he was going to "Dash Fly" up a long tunnel and check on some allies. It was roughly half a mile in length, and even going at 80 feet per round, it would have taken him much longer to get there and back than we said, like, just seconds pretty much in game. I was distracted by all kinds other stuff going on and didn't consider that he can't fly with impunity. I only allow characters who fly naturally to be able to carry anything if its 100 pounds or less, or most small creatures. Your strength score is how strong your arms are not your wings. That's how I rule it. If make exceptions if they were enlarged or a large creature to double that (so 200 lbs) If your playing ToA did you have a session 0 where you all talk about what kind of game this will be? ToA is supposed to be tou...
  • 02:21 AM - Blue quoted Nebulous in post 5E's "Missed Opportunities?"
    Inspiration is a horribly wasted mechanic. We have been playing since 5e came out and often commented about this. By now we never remember and it might as well not exist. Just let the players give it out, with that if they do it without good reason you'll shut it down. Just advise them once per character per session is what you are looking for as a guideline. We use poker chips. No longer on the DMs plate, and players will be on the lookout to give out something that helps the group.

Thursday, 18th October, 2018

  • 02:36 PM - jasper quoted Nebulous in post Aarakroca Carrying Capacity
    We don't normally pay attention to Encumbrance, and i would probably ignore it now if not for the player stating that his 18 Strength should bypass my previous ruling that for balance reasons I did not want the low level party having access to a permanent fly spell that can move characters, one by one, to areas that they would normally be restricted to reaching. .... ...:) Correct you are the DM. All you have to say is " I researched this. This is my currently ruling. Mr. Aarakroca please take note of the new ruling." As a DM I always tell my players any ruling is subject to review and changing at a later time. I will not change a ruling mid flight um game. But after the session I will review, ask on forums, etc for more clarity. If MR. 18 STR wants to argue show him the door.
  • 10:32 AM - Sadras quoted Nebulous in post Aarakroca Carrying Capacity
    The birdman weighs so little so that by design his wings are powerful enough to lift him, and not another entire character. Just to bring some reality into this fantasy game... The male Bald Eagle (ranging between 7-14 pounds) can carry a 15 pound mule deer. Crown Eagles, with a wingspan of two metres, can lift a mandrill monkeys which weight 40-80 pounds. I'm guessing the 60 pound is it's cut off point if not lower. Crown Eagles can weigh up to 10-11 pounds. Note this is a lift not a carry. In D&D you have the encumbrance rules as well as the exhaustion track for possible multiple trips.

Friday, 7th September, 2018

  • 06:54 AM - Li Shenron quoted Nebulous in post The Turn Undead conundrum
    Right, usually in 5e, in my experience, when the undead are "turned for 1 minute" they don't come back unless for some useful reason to the story they are encountered later. So effectively you just beat that entire encounter with a action from one player. Effectively, i've seen a cleric do the equivalent of a hundred points of damage with a turn undead. Well, you can never be sure tho... for instance, this thread just came back 3 years later :D

Friday, 18th May, 2018

  • 03:48 PM - billd91 quoted Nebulous in post Darkvision: Don't forget the Disadvantage & limitations!
    I too and somewhat confused by the proliferation of darkvision. I would think that species that are primarily night hunters or underground dwellers would be the ones with Darkvision. But in D&D, that's often not the case. D&D has pretty much always been this way. The number of creatures with infravision in 1e/2e was very high. 5e's dark vision rules are definitely a nerf compared to previous editions, but I'm not actually complaining. I kind of like the change.


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