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  • Nebulous's Avatar
    Wednesday, 20th March, 2019, 11:54 PM
    Session #21 - The Impenetrable Vault of Hrakhamar https://app.box.com/s/w1gjf3aon375s0rgulvsnt59x17fb83x
    71 replies | 5285 view(s)
    1 XP
  • Nebulous's Avatar
    Friday, 8th March, 2019, 01:35 PM
    Ugh. This is why I typically end my D&D games around 10th level, I just can't stand how it turns into a superhero game and as DM I find myself futilely fighting the numbers.
    84 replies | 3735 view(s)
    0 XP
  • Nebulous's Avatar
    Thursday, 7th March, 2019, 06:14 PM
    Yeah, it does seem best when their backs are to the wall, spell slots are expended, hit points are low, and then you really do need that high AC.
    84 replies | 3735 view(s)
    2 XP
  • Nebulous's Avatar
    Thursday, 7th March, 2019, 04:25 PM
    As someone who has DMed since 1st edition, and 5e since it came out, I would say I am qualified to disagree with you here. I DO run monsters intelligently and try Helping and grappling and spellcasters and whatever, and I can unequivocally say that in MY campaigns, per the OP concerns, it can still be difficult for monsters to hit those upper PC Armor Classes, especially at higher levels. And...
    84 replies | 3735 view(s)
    0 XP
  • Nebulous's Avatar
    Thursday, 7th March, 2019, 02:19 PM
    Yes, the DMG suggestion of Advantage on Flanking is poor. While it does fit into the simplicity of 5e, it would grant a ridiculous amount of Advantage that would work against the PCs as much as for them. I have recently introduced a simple "+1 damage" if flanking enemies land a blow. It's minor damage but it does give some incentive to the tactic. And getting swarmed by enemies on all sides...
    84 replies | 3735 view(s)
    1 XP
  • Nebulous's Avatar
    Thursday, 7th March, 2019, 02:14 PM
    With respect, not even 15 goblins is a high threat for a party of 5th level characters. A single fireball spell can instantly kill however many goblins you can pack into a 40 foot diameter. Now, if you have 8 goblins surrounding your wizard and hacking away, that's another matter. But in general, they're going to die so fast that it probably won't be an issue. Anyway, in regards to the OP,...
    84 replies | 3735 view(s)
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  • Nebulous's Avatar
    Wednesday, 27th February, 2019, 11:01 PM
    Financially I don't know if it is feasible enough for them to put out a hardback Greyhawk sourcebook, although I'm sure it would make a lot of people happy, it might not overall make ENOUGH people happy.
    33 replies | 1845 view(s)
    0 XP
  • Nebulous's Avatar
    Wednesday, 27th February, 2019, 10:02 PM
    IMC the PCs are about to have a semi-real vision of the Sewn Sisters. The PCs will be split up and have to endure 3 trials (this was all lifted from the ToA Companion). I love the names of all 3 hags and might name drop them just to have some fun. The trials will have semi-real consequences too. In one, Baggy Nanna has the chance to rip off a PCs hand and a skeletal hand will replace it in...
    11 replies | 466 view(s)
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  • Nebulous's Avatar
    Wednesday, 27th February, 2019, 09:16 PM
    Next session the heroes begin their exploration of OMU! (which will be Session #26 in our current timeline)
    71 replies | 5285 view(s)
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  • Nebulous's Avatar
    Wednesday, 27th February, 2019, 09:11 PM
    Session #20 - Nasty Newts of Hellish Rebukes https://app.box.com/s/oemhr0iznl1h9m9otwqn77m35n0x9jc8
    71 replies | 5285 view(s)
    1 XP
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About Nebulous

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Date of Birth
December 5
About Nebulous
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short. black. godlike omniscience
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Tomb of Annihilation campaign recaps Wednesday, 20th March, 2019 11:54 PM

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Thursday, 24th January, 2019

  • 01:23 AM - Rabbitbait mentioned Nebulous in post Tomb of Annihilation
    Here's my campaign log: https://app.roll20.net/campaigns/forum/3041203 And @Nebulous has a great thread of his campaign: http://www.enworld.org/forum/showthread.php?587369-Tomb-of-Annihilation-campaign-recaps I've really enjoyed the old school feel of this adventure so far with the hex-crawling and random encounters. I foreshadowed how dangerous and randomly fatal the jungle is and how easy to get lost and using the 'player actions' while exploring, rolling weather tables and keeping everything random has really made it feel hard and dangerous. The players know that I am rolling things randomly and that there is a less than zero change they will die. It adds a good tension to the game. At one point the group got totally lost and an entire session was two weeks of wandering around in the jungle while getting attacked by stuff. It was a fun session, even though one of the characters died. Remember that not every encounter has to be a fight. Generally characters will get some level of warning (through their tracker or scout, through noise coming towards them or throug...

Friday, 11th May, 2018

  • 10:58 PM - Quickleaf mentioned Nebulous in post Ring of Winter in Play
    Nebulous Nice! What scale did you print the Mezro map to? 11" x 17"?
  • 10:19 PM - Quickleaf mentioned Nebulous in post Ring of Winter in Play
    Nebulous Yeah, some groups really enjoy the potpourri / mixed medley feel of D&D in general and ToA specifically. Playing gonzo D&D can indeed be lots of fun. My notes probably wouldn't interest groups leaning more in that direction or enjoying a more casual experience. Not that they're mutually exclusive. I play with some detail-oriented savvy folks, so having clarity & a layered story & internal consistency behind the screen is important to me. With DM's Guild, I only release stuff I've playtested entirely or mostly, so it'll probably be a while. I understand how folks like to be first in the door, but playtesting is just too valuable for me to shirk on. Yeah, ToA could have used a sidebar about the ring & Artus' interaction. Then again, I feel like it could have used at least 12 more pages of material in general to fill in some plot gaps. C'est la vie!

Sunday, 8th October, 2017


Tuesday, 3rd October, 2017


Thursday, 28th September, 2017


Monday, 18th September, 2017

  • 03:19 AM - Quickleaf mentioned Nebulous in post [SPOILERS] Enhancing Tomb of Annihilation
    Nebulous, I once used gamer-printer.com, but I can't access the site anymore. Did something happen to Michael Tumey, does anyone know? I've been looking into various online printing options (e.g. vivyxprinting.com) that offer "economy" printing...typically this seems to be inexpensive paper w/ a matte finish, coated for light ink distribution, with reduced color vibrancy. For example, a 24"x36" economy print on vivyx costs $8.00.

Friday, 14th April, 2017

  • 09:33 AM - Rabbitbait mentioned Nebulous in post Transitioning from Lost Mine of Phandelver to Princes of the Apocalypse
    Sounds perfect. Actually, it sounds better than the pre-written hooks. There are a couple of very good threads about PoTA hidden in the forum - including adventure journals, so reading and stealing ideas is good. The thread by Nebulous is probably the best one. My journal also starts with a different adventure and then becomes PoTA at about level 3: https://deathgrind.obsidianportal.com/posts?order_by=oldest&page=1

Sunday, 29th January, 2017

  • 03:39 PM - JeffB mentioned Nebulous in post Hard Core Monster Manual
    Someone has converted 13th Age monster "specials" to 5e.. out on the internet for free, not DMsGuild. I have it saved on my desktop. Highly recommended to dress up boring 5e monsters (and I have used for C&C as well) Edit-link to thread that contains document. Edit the Edit- second document/part 2 on last post of thread. Didn't know of that one. Thanks to Nebulous for doing these 13th-Age-monsters-in-5E

Thursday, 29th September, 2016

  • 11:29 PM - Gadget mentioned Nebulous in post Serious Wounds
    @Nebulous - I agree that exhaustion levels are too costly to remove in the standard game, especially if your campaign is making extensive use of them. I put forth a tweak in the 'Spells that could be better designed' thread that gave Lesser Restoration the ability to remove an exhaustion level, but it did not seem to be too well received. Maybe as a compromise Revivify could remove an exhaustion level instead. It has always made little sense that you could revive the recently dead with a third level spell, but you had to wait for fifth level spells to come on line to remove an exhaustion level. @Defcon1 - Those house rules sound really flavorful and scary. I'm sure it helps set the atmosphere for COS.

Monday, 4th April, 2016

  • 10:16 AM - Rabbitbait mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    Here is the latest entry in our assault on the earth temple, in which the players are again defeated. But at least they are defeated in a cinematic fashion thanks to the idea Nebulous had of destroying the stone bridge. Thanks for that - it worked a treat. https://deathgrind.obsidianportal.com/adventure-log/across-the-chasm The players also realise that the elemental princes are about to be summoned and that it is the fault of the heroes. He he he.

Tuesday, 29th March, 2016

  • 08:45 PM - Rabbitbait mentioned Nebulous in post [Princes of the Apocalypse] Anybody running this?
    This is my one, set in Eberron: http://www.enworld.org/forum/showthread.php?453315-Another-Princes-of-the-Apocalypse-Recap-Eberron-styles-but-later I started it at 3rd level as well. I eventually folded my recaps into the @Nebulous thread above as his is great. You should definitely update us on that thread about how it goes in your game. The ones of us who contribute find it very interesting and useful to see how others go about it. Or you can look at the full campaign log here: https://deathgrind.obsidianportal.com

Sunday, 20th March, 2016


Wednesday, 28th October, 2015

  • 06:31 AM - Unwise mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    Thanks so much for the write up @Nebulous. I am thinking of running PotA next after Lost Mines and this write up has really helped me. I have a few questions: 1) Given the amount of wrangling you had to do to make a purpose for the delegation, wouldn't it have been OK to just leave them out entirely? Why are they needed at all? Where do they lead the PCs to that is needed? - I am thinking of including them but making it clear early on that they are not involved at all, but the cult maybe though that they were. As far as I can see, their only purpose is to be a catalyst for Mirabar and Neverwinter to take this threat seriously and send troops if the PCs call them. - If the do need to be involved, maybe the Paladin they are burying is an Oath of the Ancients guy and was very powerful. The seeds are from a super duper elder tree and will stabilize the nature in the area. Burying that saint and putting those seeds on top of his grave would soon make it very difficult for any unnatural forces to come into play. This makes the act...
  • 12:43 AM - Uller mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTI_f70ERvERYcI8LR4PMNI5u2IW-TmtnKiAKWAqFQMhIDEnnMb5w Nebulous I know how much you like your imagery. The approach to Sacred Stone Monestary...

Sunday, 30th August, 2015

  • 10:37 PM - Uller mentioned Nebulous in post A Cliffhanger in the most literal sense possible (PotA Spoilers)
    So as not to hijack the thread Nebulous is using for his PotA campaign, I'll put this here...It's just an amusing anecdote from today's game: The party (7th level) entered the Black Earth Temple today after the earth cultists tried to assassinate them in Red Larch and then (when that failed) destroyed the town with a devastation orb. During the fight with the gargoyles at the chasm the warlock used shatter (and the other party members laughed "knock knock! Now everyone knows we're here!") So I started planning out how the denizens around room B3 might be preparing a defense. But the elf wizard has the spider staff. He scouted the other half of the chasm and spotted the two openings. So he cast spider climb on everyone and they all went for the large opening to area 21...I rolled to see if Marlos and his shadow demon heard the shatter spell...they did and decided Marlos was watching the party from the arrow slit in area B22... But before they got there I had them make perception checks to notice the arrow slit....

Wednesday, 25th March, 2015

  • 04:24 PM - Charles Rampant mentioned Nebulous in post Retrospective on a completed campaign
    Nebulous It was great. The other players suspected it - nobody passes that many notes to the GM without good cause - but it was still magnificent to behold. He was criticised mostly for his timing, as the other players felt that he should have waited a round to prevent them from ganging up on him while the enemies were still far away. :D airwalkrr You are probably right on the rules front - you get the same thing in Warhammer, where a new book will spark mass confusion with its (invariably ambiguous) wording, but over time gradually people will settle on a single common interpretation.

Thursday, 12th March, 2015

  • 06:40 AM - Unwise mentioned Nebulous in post Neverwinter & the North (LMoP campaign sequel)
    Nebulous if you wouldn;t mind, could you please tell me approximately how many hours of play LMoP was for your group? Did you do all the side missions? If you want a set up for doing some city adventures, I suggest taking a look at Murder in Baldurs Gate. To me, it failed at its stated purpose, but it is a good info dump on a city with a lot of intrigue. Waterdeep is also a very interesting place for city games, with the masked lords' intrigues, skullport, undermountain etc. To be honest, Neverwinter seems like the least interesting or well supported of the cities. I would love to know where if anywhere you are getting your info though, I am looking for a good rundown of the major cities in the region. Maybe I am missing something with Neverwinter. Bummer about them not taking the White Plume bait. I know you put in some effort on that in another thread.

Friday, 20th February, 2015

  • 02:12 AM - Mercurius mentioned Nebulous in post Reasons Why My Interest in 5e is Waning
    After reading the first two posts in this thread, the OP by dmccoy1693 and the first response by Nebulous, I was reminded of the great Niels Bohr quote: "While the opposite of a fact is a falsehood, the opposite of one profound truth may very well be another profound truth." I haven't read, and won't read, all 19 pages of this thread, I do want to say that I agree with both of those posts. I'm not at all tired of 5E--hell, I've only just started playing it. But I am disappointed in the support that WotC has offered in the points that dmccoy1693 mentions. I fully agree with him that there should be more one-shot 32-page modules, some setting support, an OGL and online tools...and the waiting part is mainly about the lack of communication about said bits and bobs. Once again WotC seems to be fumbling the ball. That said, this is a great edition of the game and the above points only hurt because I like it so much. I suggest to dmccoy1693 to hang in there a bit - we're not even a year into the edition. I'm not ready to stick a fork in just quite yet. That said, WotC, get a move on it! Do...

Saturday, 24th January, 2015



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Thursday, 21st March, 2019

  • 12:08 AM - Dausuul quoted Nebulous in post Casting Begins Soon For D&D Movie?
    I think that would be more fun than a movie, an actually high quality multi-season animated show. They decided to go live-action instead, and called it "Stranger Things." :)

Wednesday, 20th March, 2019

  • 11:24 PM - Morrus quoted Nebulous in post Casting Begins Soon For D&D Movie?
    I really have no faith that this is going to be a good movie Why would you have any faith absent any information about the director, actors, plot, or anything else? There’s nothing to have faith in yet.

Friday, 8th March, 2019

  • 10:29 PM - UngeheuerLich quoted Nebulous in post Monsters struggling to hit players? Common?
    Ugh. This is why I typically end my D&D games around 10th level, I just can't stand how it turns into a superhero game and as DM I find myself futilely fighting the numbers. I found grab tactics vs our magically boosted eldritch knight working great... ... admittedly it was a Roc who could then fly up and just let the character drop... Also it helped to pressure the spell slots more. One very important thing to remember are optional healing rules. You should try to find one that allows for more than a single encounter per day. In dungeons the current rule works great. Overland not so much. My take is that if you are travelling for days, you need a whole day of rest to benefit from a long rest. That makes every shield spell really cost something and AC suddenly drops by 5 points.

Thursday, 7th March, 2019

  • 05:11 PM - iserith quoted Nebulous in post Monsters struggling to hit players? Common?
    As someone who has DMed since 1st edition, and 5e since it came out, I would say I am qualified to disagree with you here. I DO run monsters intelligently and try Helping and grappling and spellcasters and whatever, and I can unequivocally say that in MY campaigns, per the OP concerns, it can still be difficult for monsters to hit those upper PC Armor Classes, especially at higher levels. And really, mob grappling every fight isn't fun, only sparingly. And preferably at the edge of a chasm or pit. I think the underlying question is "Is this actually a problem to begin with?" To that I would say, "No," but that's because I've adjusted my expectations to be in line with the design conceits that have been discussed upthread. I expect the monsters to miss most of the time and so I'm not disappointed when that's exactly what happens. I would also add that this game works best when it's one of attrition. If the DM is presenting a couple of encounters per adventuring day (which is a pretty c...

Thursday, 28th February, 2019

  • 12:39 AM - Quickleaf quoted Nebulous in post Consequences of players dealing with night hag?
    IMC the PCs are about to have a semi-real vision of the Sewn Sisters. The PCs will be split up and have to endure 3 trials (this was all lifted from the ToA Companion). I love the names of all 3 hags and might name drop them just to have some fun. The trials will have semi-real consequences too. In one, Baggy Nanna has the chance to rip off a PCs hand and a skeletal hand will replace it in the vision, but when they meet her in real life later on, she can control the hand like some Evil Dead 2 shenanigans. Nice, yeah Sean McGovern's ToA Companion is a great resource. I played up Widow Groat actually being a widow... One of the PCs aske/d, "So you're a widow? What befell your husbands? So that our goblin friend can avoid the same fate." And Widow Groat gestured to 3 shrunken heads hanging from the rafters, "Ah yes, my first husband was Alim Baybars, a necromancer and corsair of Zakhara. We had a daughter together – Melisende. He didn't appreciate my interference in his affairs, thi...
  • 12:15 AM - dave2008 quoted Nebulous in post New Dragon+ (Feb 2019): Saltmarsh & Greyhawk edition
    Financially I don't know if it is feasible enough for them to put out a hardback Greyhawk sourcebook, although I'm sure it would make a lot of people happy, it might not overall make ENOUGH people happy. I think they should probably keep all hardbacks Forgotten Realms oriented - continues to keep a clear message for new comers. However, I think they should open up all old settings on DMsGuild with new content (similar to Eberron) and old released via PDF and POD. I think that would be a win/win. The hardcovers are sold at all manner of stores and keep a clear message for beginers, and those in the know can go to DMsGuild to get there specific setting content. Seems pretty obvious to me.

Wednesday, 27th February, 2019

  • 11:40 PM - lkj quoted Nebulous in post New Dragon+ (Feb 2019): Saltmarsh & Greyhawk edition
    Financially I don't know if it is feasible enough for them to put out a hardback Greyhawk sourcebook, although I'm sure it would make a lot of people happy, it might not overall make ENOUGH people happy. I think there's a good chance you're right. The only context where it makes sense is if it's done as part of one of their adventures, ala Storm Kings Thunder (which had an awful lot of setting info in it). Maybe more likely is something more akin to the Eberron pdf. Just a matter of whether it's worth the cost of development time then. And if it does well, then, maybe, you consider a hardback. AD

Thursday, 14th February, 2019

  • 09:26 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    We are supposed to play tonight (finally!) after a month's worth of cancellations. Here is the next recap after last session: Session #19 - The Firenewts of Imix https://app.box.com/s/7b7m5k6pio9l17uu3ld15mlq2mwl1zxp That sounds good fun. There are so many good locations in Chult that will never be explored in my campaign since they have already made it to Omu. It's a shame, but most of the locations can be cut n' pasted pretty easily into another later campaign if I want.

Thursday, 3rd January, 2019

  • 07:29 PM - Celebrim quoted Nebulous in post Call of Cthulhu as a Horror Game
    I ran Masks over 10 years ago. LOVED IT, but it was not particularly scary, and I ran it in the d20 system so it was even less scary, but it was deliberately played like an Indiana Jones pulp action adventure, and it was perfect for that. I had heard really great things about Masks, so I bought a pdf copy of it intending it to be the basis of my campaign. I was so disappointed with it, that I kept putting off playing it, and never ended up actually using it. It certainly isn't scary, and while I considered running it as a more Pulp action adventure, if you are going to do that then IMO the CoC sanity rules actually get in the way since so much of the adventure is "Yogsothoth in a Closet" in that any attempt to actually even watch much less participate in the big climatic scenes involves so much potential SAN loss as to cripple the investigators permanently. This often happens without due warning, and not merely as a climax of the entire campaign since after leaving New York there is ...

Thursday, 27th December, 2018

  • 01:46 PM - quoted Nebulous in post DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?
    Polymorph in my opinion is a save or die spell. The PCs will polymorph a powerful foe into a slug or something, then cram the body into a small space, like a crevice in a rock wall, and end the spell and the expanding body instantly crushes the monster into paste. I just read up on Polymorph since it keeps popping up in the thread. First, I would change it to a Constitution or even Charisma save, not Wisdom. Also, as many spells have done in the past, as DM I would rule that a polymorph creature returning to natural form in a space insufficient for its size appears in the closest unoccupied space available that is sufficient for its size. That would stop such tactics. Another option is change the CR options (the creature must be changed into an equivalent CR or less) to sometime like "the creature must be changed into a CR between one-half its original CR to its original CR". Thus, something with CR of 18, could only be polymorphed into a CR 9 to CR 18. I don't know, others would have...
  • 05:59 AM - Jester David quoted Nebulous in post (Yet another) D&D Movie Speculation thread.
    This is the goal of every trailer for every movie every made. Have you seen the critical buzz about Captain Marvel? The internet is BASHING the next big marvel tentpole movie based on how poor the trailers have been. I can't say if it's a bad movie or not, but based on the million dollar trailers, I'm not inclined to watch it. ... Are we on the same internet? The reaction to Captain Marvel was almost overwhelmingly positive. The first trailer was excellent. (And the like vs dislike rating on YouTube is nice.) The composite shot of her standing was amazing.
  • 04:22 AM - Jester David quoted Nebulous in post (Yet another) D&D Movie Speculation thread.
    No, basing a movie on a mere game gets you Mortal Combat, Mario Brothers, Clue (a good movie actually) and Jumanji (2 good movies actually). The countless number of fantasy movies based on anything OTHER than D&D are 90% terrible, including the D&D movie! I agree that it needs humor, but it needs to be set in the world of D&D without glaring winks and nods to metaculture. It gets you a lot more than that. Funny thing, one of the best reviewed video game adaptations was the recent Rampage movie, which has a >50% on Rotten Tomatoes. Almost every other adaptation has fared worse. And when you add in board games... things don't get any better. Again, you have Clue and... Clue. There's pretty much a zero percent chance of a good D&D movie by those standards. So it can't just do the same thing as before and expect different results. You need to do something different. My favorite fantasy movies include the first LotR, original Conan the Barbarian and Dragonslayer, all of which oo...

Saturday, 22nd December, 2018

  • 04:11 AM - Azzy quoted Nebulous in post (Yet another) D&D Movie Speculation thread.
    Why not do a trilogy that spans years, from low 1st level tier, to mid level, to high level? Star Wars kind of did that in the original trilogy, especially with Luke becoming a master jedi by part 3. That would be fine... If you were assured of funding for a second and third movie (BTW, I hate trilogies—it's always trilogies... Marsha! Marsha! Marsha! ... Never mind). Typically, you're not going to get that funding unless the 1st movie does well (or your intended sequels, if they do happen, get a shoestring budget). Better to go in with a self-contained movie (but with enough threads that a sequel will seem natural should you get the green light).

Thursday, 20th December, 2018

  • 11:21 PM - Aebir-Toril quoted Nebulous in post (Yet another) D&D Movie Speculation thread.
    They need to envision it as an ongoing series, like Marvel did. They had a grand plan for years. I would suggest avoiding the drow problem (although I don't think it is insurmountable) and take a well known existing storyline from the vast D&D history and roll with it. For the sake of argument let's say it is set in the Realms (the most well known place and oodles of novels and history), and you could conceivably focus on a different hero or groups of heroes, much like Marvel did with Iron Man, Thor, Hulk, Dr. Strange, etc. Maybe they should start with a revamped TV show or cartoon to test the waters first... Interesting ideas. How would you mitigate "the Drow problem"? I think your idea has significant merit, but due to the fact that Drow play such a key role in many FR tales, it would be difficult to remove them or even change them without angering the fanbase. Again (and I'm merely curious), how would you get rid of the Drow problem.

Tuesday, 18th December, 2018

  • 09:46 PM - Gladius Legis quoted Nebulous in post Unearthed Arcana: Sidekicks
    This is good. In fact, this is the kind of thing that should be in the core DMG. I *constantly* use NPCs with the party, but I have to scale them back so as to not overshadow the PCs (except for Artus Cimber and that damn Ring of Winter, but he's out of the picture now). Anyway, this is a well done little article. Refinements need to be made, but yes, I love the concept and I agree it should've been in the core rules to start. Heck, put this in the core rules, and then you can even retool the Beast Master Ranger so that, instead of needing the subclass to give you an animal companion to begin with, because these rules would already cover that for everybody, have the BM's subclass features instead enhance a Beast sidekick's abilities a la what Circle of the Moon does for the Druid's Wild Shape.
  • 05:43 PM - GreyLord quoted Nebulous in post Sorry Folks, I just can't get into 5e
    I would love to play Basic D&D. I started with 1e and never had a chance to see the other stuff. I have flipped through the rules Cyclopedia though and I really like it! Could anyone make a short list of the major differences between the RC and 5e? Well, something that you can get for free that I put together is the 5e Old School Document. It is a bunch of optional rules that you can combine that makes it so that you can play 5e in the Old School method. That means if you really enjoy OD&D, BECMI, or AD&D then it provides the rules that you can play the old classes with the types of advancements you had back then. (so, for example, in OD&D the fighter advances quicker in how well they hit other creatures than other classes, BUT one should also know that in OD&D ability score modifiers were normally either -1 or +1 and that's it...which keeps it very similar in how well Fighting Men hit comparatively to the 5e rules). It retains and uses the 5e ruleset though, so the core ideas and...
  • 07:15 AM - vpuigdoller quoted Nebulous in post About to run a game on Ravnica
    Anyone know if there's an official adventure path down the pipeline for Ravnica? Or even unofficial on DMs Guild? I think the setting could benefit greatly of the publication of a bigger adventure maybe lvls 1 to 5. There is an ongoing "campaign" by Travis Legge and Beatriz Dias on the DMs Guild so far they have published two adventures for it, the first one is called "Off to a weird start" and the second one "The Palace of Pain's Pleasures". I havent play or run them yet so not much more info I can share.
  • 07:03 AM - ModernApathy quoted Nebulous in post Ravnica Monsters & Minis
    Dang. No mini for this guy either! I wonder if they'll do a Ravnica Part 2 set one day I agree, this would have made a cool as hell mini. They're a really nice set though from what I've seen online, I'll be picking up a brick when they hit the shelf at my local store. There have been delays on the last few months worth of products (here in Sydney) I think with Magic players buying them too they should do well, I'm expecting more down the track.
  • 06:50 AM - ModernApathy quoted Nebulous in post About to run a game on Ravnica
    Anyone know if there's an official adventure path down the pipeline for Ravnica? Or even unofficial on DMs Guild? I have no factual basis for this, but I think they are going to be pushing Ravnica hard in future products, I expect more books, I'm just not sure what they'll be.

Monday, 17th December, 2018

  • 07:51 PM - lowkey13 quoted Nebulous in post Sorry Folks, I just can't get into 5e
    I would love to play Basic D&D. I started with 1e and never had a chance to see the other stuff. I have flipped through the rules Cyclopedia though and I really like it! Could anyone make a short list of the major differences between the RC and 5e? In all seriousness- if you're familiar with 1e, you should know that BECMI (and the Rule Cyclopedia) is much closer to 1e than to 5e, except with the whole race as class thing.


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