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  • Nebulous's Avatar
    Yesterday, 05:29 PM
    Love how that ends. I actually thought he was gonna be a nice NPC!
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Yesterday, 05:25 PM
    I was taping maps together since 4e, and for Tomb I had access to a free color plot printer, so Omo is one giant piece of paper (which just looks fantastic). But, I've lost access to that printer and I don't wanna think about returning to cut and tape, it's such a pain. Ideally I want a game room and put an LCD down and move minis around on top of that. And I could attach Roll20 for the...
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Friday, 24th May, 2019, 05:21 PM
    Yeah, if you closed your eyes and fought against the only physical thing grappling you, it wouldn't matter if there were illusory fake ones. DM call though.
    26 replies | 484 view(s)
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  • Nebulous's Avatar
    Friday, 24th May, 2019, 05:17 PM
    Some official adventures will have a heavy portcullis and say that characters need a combined Strength score of 20 (or higher) to lift it.
    45 replies | 917 view(s)
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  • Nebulous's Avatar
    Thursday, 23rd May, 2019, 12:36 AM
    My friends play on roll20, D&D and Trail of Cthulhu, and seem to like it. I am addicted to face to face gaming, it would be hard for me to switch and the slow down learning curve to adjust. However, I am considering the upgraded Fantasy Grounds whenever that comes out. Edit: Also, for the purposes of taking pictures and making it look "good" the tabletop really helps. Edit: We play for 2...
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Thursday, 23rd May, 2019, 12:33 AM
    I brought the froghemoth back later for a surprise river attack. It was absolutely and totally annihilated and didn't even swallow anyone. #disappointedDM
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Wednesday, 22nd May, 2019, 11:36 PM
    Session #28 - The Puzzle Shrine of Kubazan https://app.box.com/s/6ak8919cgaf9y6ut8zuu5e7gg5rprtto
    130 replies | 9168 view(s)
    1 XP
  • Nebulous's Avatar
    Wednesday, 22nd May, 2019, 11:35 PM
    I've not even read that part of the adventure yet. I'm still getting a feel for the Fane of the Night Serpent and deciding how that might play out. But yes, that was a creepy session. Long ago in 3rd edition I ran Return to the Tomb of Horrors, which was a 2e boxed set, but it was pretty amazing. The central Tomb was the original Tomb of Horrors, with a big mini-campaign set around it. How...
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Monday, 20th May, 2019, 11:49 PM
    I found all of those things useful. I guess in their effort to consolidate space they axed them. Even morale, if not an actual "mechanic" was cool to know if a monster was more prone to run or fight to the death.
    71 replies | 3662 view(s)
    1 XP
  • Nebulous's Avatar
    Monday, 20th May, 2019, 03:46 PM
    Yes, this is the most reliable way to kill PCs in 5th edition. I call it a double tap. :) Because if you don't, that PC will probably be on his feet next round at 50% hit points somehow.
    71 replies | 3662 view(s)
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  • Nebulous's Avatar
    Monday, 20th May, 2019, 03:43 PM
    Oh, I just remembered, I really miss the old monster stat blocks that included Morale, Frequency, Organization, Environment and...was Diet on there?
    71 replies | 3662 view(s)
    4 XP
  • Nebulous's Avatar
    Monday, 20th May, 2019, 03:18 PM
    I've heard of the Lord of the Rings game but don't know much about it. It would be low magic of course and that might be kind of fun! My guys are in Omu now too, level 6th (soon to be 7th) and the yuan-ti with sharpshooter feats are going to rain down arrows from a top the central wall at Area #20. Jeebus sharpshooter seems too good lol.
    14 replies | 886 view(s)
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  • Nebulous's Avatar
    Sunday, 19th May, 2019, 09:46 PM
    I too am running Tomb, but although I love it and I'm enjoying it, I'm getting tired of D&D and would like to do a different game next. I've never played Warhammer but I like the grim and gritty aspect and the darker magic. Less heroic stuff would be wonderful, and hopefully the skill system is more satisfying than what I have found in 5e so far. But I don't know who to play with, our...
    14 replies | 886 view(s)
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  • Nebulous's Avatar
    Friday, 17th May, 2019, 08:45 PM
    I miss gradients of Damage Reduction and Vulnerability, instead of a flat half damage or double damage. In the same vein, I miss that especially tougher foes needed a +2 or +3 weapon to hit, instead of just "magic weapon", or they had gradients of spell resistance instead of a flat advantage on saves.
    71 replies | 3662 view(s)
    1 XP
  • Nebulous's Avatar
    Friday, 17th May, 2019, 05:12 PM
    Yes, our RW have 2 as well. Another has been taken to Drungulung. I sort of merged the shrine of Nangnang encounter with Drungulung, it seemed logical. I will have the yuan-ti take one or two cubes, and I'll try to make it one of the less interesting puzzle shrines. I think #12 is one that can polymorph a character into an animal?? I'm definitely using that one!
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Friday, 17th May, 2019, 05:04 PM
    Thanks! Welcome to the hobby!
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Thursday, 16th May, 2019, 06:01 PM
    Yeah the in hand bonus potion action works i would think.
    67 replies | 9434 view(s)
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  • Nebulous's Avatar
    Thursday, 16th May, 2019, 05:15 PM
    Yuan Ti Malison Champion (CR 10?) AC 19 (plate) HP 150 Speed 30' Bonus Feat: Sentinel Saves: Str +9, Con +6 SQ: Darkvision 60', 3x/day Suggestion, Indomitable x2, Second Wind (+20hp) Greatsword (x3) +9, 2d6+5 +2d6 if not Bloodied
    130 replies | 9168 view(s)
    1 XP
  • Nebulous's Avatar
    Thursday, 16th May, 2019, 05:05 PM
    Probably. I've been on the fence about that too. If I remove it they'll bitch, but I might do it anyway. The only balancing factor would be letting the enemy do it as well as a bonus.
    67 replies | 9434 view(s)
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  • Nebulous's Avatar
    Thursday, 16th May, 2019, 04:30 PM
    Old thread I'm resurrecting! Lol. So we have the (house rule?) that you can chug a potion as a bonus action. I think lots of groups do that. Anyway, it saved a characters life yesterday with a healing potion. But it's such a useful action economy that I know that intelligent enemies need to do it as well. The party is going up against yuan-ti pretty soon and I want some of them (not...
    67 replies | 9434 view(s)
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  • Nebulous's Avatar
    Thursday, 16th May, 2019, 01:05 PM
    The party has been in Omu for 6 sessions now, and there's still lots of exploring to do. Ras Nsi is going to snag a couple of the puzzle cubes, but I want the PCs to explore some of the more fun locations, and I can remove some of the ones I don't like. I already took out the Shrine of Papazotl at Area #16. I hated the puzzle there! So frustrating. I actually told the players about it after...
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Thursday, 16th May, 2019, 02:03 AM
    Ah ok. Your game is so heavily modded from baseline D&D that it's a little difficult to make a normal assumption about statistics. Sounds like you have it well in hand though! Curious to see how it turns out.
    12 replies | 577 view(s)
    1 XP
  • Nebulous's Avatar
    Wednesday, 15th May, 2019, 09:00 PM
    Session #27 - Omu & Orvex https://app.box.com/s/m96vohpz75p6wzt3lr6839x6r9z6xhfd
    130 replies | 9168 view(s)
    1 XP
  • Nebulous's Avatar
    Wednesday, 15th May, 2019, 08:48 PM
    And I'm sure you're aware, but a Huge adult red dragon is not as dangerous as these smaller, younger drakes you have. Armor Class 19 (Natural Armor) Hit Points 256 (19d12+133) Speed 40 ft., climb 40 ft., fly 80 ft.
    12 replies | 577 view(s)
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  • Nebulous's Avatar
    Wednesday, 15th May, 2019, 08:43 PM
    Ok then! That changes everything. Lol. This is a highly formidable force of orcs. Sure, a few fireballs and lightning bolts can wipe out a vast majority, but the orcs are gonna slaughter the hirelings armed with daggers if they engage. You also have a force of 25 orcs to sweep in to flank after the PCs think they're all dead. Also, you have significantly bumped up the dragon's hit points and...
    12 replies | 577 view(s)
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  • Nebulous's Avatar
    Monday, 13th May, 2019, 08:18 PM
    The wizards are pretty strong, but the drakes seem like they could easily escape in any direction. BTW, those PCs sound pretty interesting. Are all of the hirelings going to bring ranged weapons? How hard will it be to actually get to the island? How many orcs are there protecting the dragons? That's another factor. If it's just 10 no big deal; if you've got 50, that changes things.
    12 replies | 577 view(s)
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  • Nebulous's Avatar
    Monday, 13th May, 2019, 06:36 PM
    That's what I did, I had the players meet Artus and Dragonbait in Mezro, and it tied into the whole subplot there. The Ring IS viciously powerful though, so I had to eventually move Artus from the campaign. I also had several caveats in place though beforehand: A) The ring is evil and sentient and perverse, which Artus tells them B) Various factions are after the ring and Artus, which puts...
    11 replies | 2720 view(s)
    1 XP
  • Nebulous's Avatar
    Monday, 13th May, 2019, 02:06 AM
    It is no different from Forgotten Realms, it is all generic fantasy. Add and remove and replace whatever you like, and if you're running a pregen module campaign it hardly matters, just the names of gods and cities change.
    67 replies | 2482 view(s)
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  • Nebulous's Avatar
    Sunday, 12th May, 2019, 11:27 PM
    They usually do. Speaking of puzzle cube, i thinking of having the grung King in Drungulung get possessed by nangnang and swell into a monster grung.
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Sunday, 12th May, 2019, 03:28 PM
    Are the yuan-ti described as being as endless as the DM needs them to be? I think the general idea is to get Ras Nsi and Fenthaza to ultimately help the party, not actually try to kill all the yuan-ti, which would be nigh impossible for a mid level party. Hell, you could make a 10th level party suffer pretty bad if you wanted to, they couldn't deal with 60 snake people at once either.
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Monday, 6th May, 2019, 12:01 PM
    Oh, where would I find that?
    179 replies | 8206 view(s)
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  • Nebulous's Avatar
    Monday, 6th May, 2019, 11:55 AM
    Block, I don't have a game room, I drive to someone else's house to play at the dining room table, so paper is my option for now.
    20 replies | 4338 view(s)
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  • Nebulous's Avatar
    Sunday, 5th May, 2019, 08:30 PM
    Old thread I wanted to revive. I've lost access to the color plot printer I had been using in Tomb. I had everything printed in gorgeous color up to the Fane; none of the Tomb itself is printed, and I can't bear the thought of taping hundreds of pages together again, it is such a pain the behind. So...I either find an affordable way to plot print the maps, or I need to invest in a LCD. ...
    20 replies | 4338 view(s)
    0 XP
  • Nebulous's Avatar
    Sunday, 5th May, 2019, 08:08 PM
    Speaking of Trickster Gods...I'm merging Nangnang's shrine with the Drungulung scenario and having Yorb escape to the grung city with a puzzle cube. I want the chieftain to have the same plan as outlined in the book, to summon a consort of Nangnang, but I was wondering if it would work having the Chief possessed by a Trickster God. Would that be something logical to have happen outside the...
    446 replies | 162984 view(s)
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  • Nebulous's Avatar
    Sunday, 5th May, 2019, 07:41 PM
    Ah, yes, the Champion in the gladiator pit. It could just be a more mindless version of an anathema and not the "leader" as the description says. That would be like the PCs finding out they're about to fight in the rancor pit and can't escape!!!
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Sunday, 5th May, 2019, 07:16 PM
    It's tough but beatable, a CR 12. Of course, with all the other yuan ti helping, it would be a massacre.
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Sunday, 5th May, 2019, 06:12 PM
    Yes, I think a lot of it is presentation, maybe being a little too open ended with DM fiat, and lacking enough concrete examples in the book.
    179 replies | 8206 view(s)
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  • Nebulous's Avatar
    Sunday, 5th May, 2019, 06:09 PM
    I have to agree. While some group do use it easily enough, I have found plenty of confusion, as have my players.
    179 replies | 8206 view(s)
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  • Nebulous's Avatar
    Sunday, 5th May, 2019, 06:04 PM
    Yeah, the Fane seems really nasty. SO...for many years now I've had the huge size miniature of a yuan ti anathema. It's not part of this scenario, but I'm trying to think of a way to work it in, even if it is just a scary as s*** illusion. Any thoughts?
    130 replies | 9168 view(s)
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  • Nebulous's Avatar
    Friday, 3rd May, 2019, 08:42 PM
    Right, and the Angry GM says so in that article, in the case of Animal Handling you would add your proficiency bonus if the player says I have Animal Handling, can I use that?
    179 replies | 8206 view(s)
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  • Nebulous's Avatar
    Friday, 3rd May, 2019, 08:18 PM
    I think I definitely need to start enforcing this with my players more and "unlearning" some of the habits we have developed. That might go a long ways toward making me like the skill system more. I do think it gets abused too much or used in ways that are much broader than what they were intended. They rarely, if ever, actually describe their actions. It falls on the dice roll to "be" their...
    179 replies | 8206 view(s)
    3 XP
  • Nebulous's Avatar
    Friday, 3rd May, 2019, 07:12 PM
    Thanks, I'll check that out. But what would be the in-game reasoning to not let multiple people try the same thing, such as bashing down a door? It would be easier if D&D had more built in autosuccess rules; if you have such and such stat you just DO that thing. It seems like common sense but for some reason myself and my players have gotten into the habit of rolling too much and relying on...
    179 replies | 8206 view(s)
    1 XP
  • Nebulous's Avatar
    Friday, 3rd May, 2019, 07:05 PM
    I think we regularly flub this then. Usually a player enters a room and says, "I'm make a perception check." or "I'm going to check the door for traps." and rolls. "Or, "I don't know what this monster is, I'll make a Nature/Arcana check to learn about it" (hoping of course, in all cases, for a nat 20). Could you tell me expressly where the rules state that the DM calls for the checks, not...
    179 replies | 8206 view(s)
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  • Nebulous's Avatar
    Friday, 3rd May, 2019, 05:05 PM
    I didn't read this entire thread so forgive me if I rehash something already stated. I also as DM have problems with the D&D skill system. To me, the d20 roll seems vastly more important than what a player is actually good at. A raging barbarian with a 20 Strength can fail to batter down a locked DC15 door, while his companion wizard with a -4 Strength, in a wheelchair, can roll a 20 and...
    179 replies | 8206 view(s)
    1 XP
  • Nebulous's Avatar
    Thursday, 2nd May, 2019, 01:57 PM
    Session #26 - The Trials of Baggy Nanna https://app.box.com/s/lg4srlr19u18oxrfvvi66s1xvvhvomje The bulk of this session was taken from the Companion to Chult expansion. Is anyone else using this resource booklet?
    130 replies | 9168 view(s)
    2 XP
  • Nebulous's Avatar
    Thursday, 2nd May, 2019, 12:02 AM
    I agree with both of these. A 20th level wizard shouldn't be able to easily have this magic dispatched by a 5th level newbie casting Dispel Magic for the first time ever. And counterspell is so unfun, both for the DM and for the players, it is just frustrating. I wouldn't mind counterspell as a VERY rare special ability, but not as a memorized daily spell.
    30 replies | 1145 view(s)
    0 XP
  • Nebulous's Avatar
    Friday, 26th April, 2019, 12:52 PM
    Yeah, I didn't use if for that reason. Instead, I added +1 damage.
    19 replies | 901 view(s)
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About Nebulous

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short. black. godlike omniscience
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Thursday, 16th May, 2019

  • 01:29 AM - Draegn mentioned Nebulous in post Three wizards against two adult dragons
    Nebulous In game your starting HP is 10x health/con. Each time you gain a level you add your health/con score to the total. If you were playing a paladin with health 15 at first level you would have 150 HP. I do this because a character is supposed to be heroic and not die from a single blow. I also have added weapons skills which increase critical hits. If you have blade 5 (any blade between 15-30 inches) anytime you roll a natural 15 or higher it is a critical which does depending on roll 2x-5x damage plus possible special effects. So you can take being stabbed 6 or 7 times but the guy that hits you for a critical, you know that he needs to go down. Characters also have additional attributes one of which is quickness. Unless they have rolled very badly even at first level they have 2 or 3 melee attacks per melee phase beginning at first level. Magic is different in combat, depending upon the "level" of spell each can nova low level spells or have a few higher level ones. Whil...

Wednesday, 15th May, 2019

  • 02:22 AM - Draegn mentioned Nebulous in post Three wizards against two adult dragons
    Nebulous The hirelings will be carrying daggers, hand axes and any tools which might double as a weapon. This is due to the local Count's orders on what may or may not be carried within the city. The characters do have an opportunity to hire help from the Wyvern's Wing Inn and Tavern if they choose to. There are 100 orcs in four equal groups. One at rest, one on guard, one patrolling no man's land, the last securing supplies by any means. The female dragon has 323 hp 22 ac the male dragon has 285 hp 21 ac with one more melee attack than the female and does more damage.

Sunday, 5th May, 2019

  • 10:39 PM - MNblockhead mentioned Nebulous in post Printing maps - how to do this affordably & with minimum headache?
    No Nebulous, paper is the NOT the best way to go. You instinct to get an LCD is right. Follow it. THE CASE AGAINST LARGE-SCALE MAPS My dad is in the process of selling of his business and retiring, which includes downsizing his office. I could have received a large scale printer for free. I've been using it for years to print out battlemaps. But, beside the space it would take up in my home, the paper and especially the ink, is EXPENSIVE. Far cheaper than having it printed by a print shop, sure, but you are still going to be spending money to make those paper maps. Then you have to store the damn things. I mean, you could just toss them after the game, but given the cost in ink and paper, and that they look too nice to toss, and you think you may use them again in the future, so you'll likely store them. Then you end up with lots of rolled up maps in tubes (because folding them makes them suck at the table. There is still effort involved in prepping most digital battlemaps for ...

Friday, 3rd May, 2019

  • 05:30 PM - robus mentioned Nebulous in post Unsatisfied with the D&D 5e skill system
    Nebulous, you might find the Angry GM's latest piece helpful too: https://theangrygm.com/being-in-flex-able/ (along with Iserith's Adjudicating Actions guide in "Best of" thread.) Basically if you find that the game results are ridiculous you're feeding the wrong inputs into the rules. If the Barbarian fails at a strength check don't allow another PC to "have a go", the dice will inevitably roll a suitably high number to make the outcome questionable. A different PC demands a different approach or something else in the situation to change to make the additional roll (if needed) relevant.

Sunday, 7th April, 2019


Thursday, 24th January, 2019

  • 01:23 AM - Rabbitbait mentioned Nebulous in post Tomb of Annihilation
    Here's my campaign log: https://app.roll20.net/campaigns/forum/3041203 And @Nebulous has a great thread of his campaign: http://www.enworld.org/forum/showthread.php?587369-Tomb-of-Annihilation-campaign-recaps I've really enjoyed the old school feel of this adventure so far with the hex-crawling and random encounters. I foreshadowed how dangerous and randomly fatal the jungle is and how easy to get lost and using the 'player actions' while exploring, rolling weather tables and keeping everything random has really made it feel hard and dangerous. The players know that I am rolling things randomly and that there is a less than zero change they will die. It adds a good tension to the game. At one point the group got totally lost and an entire session was two weeks of wandering around in the jungle while getting attacked by stuff. It was a fun session, even though one of the characters died. Remember that not every encounter has to be a fight. Generally characters will get some level of warning (through their tracker or scout, through noise coming towards them or throug...

Friday, 11th May, 2018

  • 10:58 PM - Quickleaf mentioned Nebulous in post Ring of Winter in Play
    Nebulous Nice! What scale did you print the Mezro map to? 11" x 17"?
  • 10:19 PM - Quickleaf mentioned Nebulous in post Ring of Winter in Play
    Nebulous Yeah, some groups really enjoy the potpourri / mixed medley feel of D&D in general and ToA specifically. Playing gonzo D&D can indeed be lots of fun. My notes probably wouldn't interest groups leaning more in that direction or enjoying a more casual experience. Not that they're mutually exclusive. I play with some detail-oriented savvy folks, so having clarity & a layered story & internal consistency behind the screen is important to me. With DM's Guild, I only release stuff I've playtested entirely or mostly, so it'll probably be a while. I understand how folks like to be first in the door, but playtesting is just too valuable for me to shirk on. Yeah, ToA could have used a sidebar about the ring & Artus' interaction. Then again, I feel like it could have used at least 12 more pages of material in general to fill in some plot gaps. C'est la vie!

Sunday, 8th October, 2017


Tuesday, 3rd October, 2017


Thursday, 28th September, 2017


Monday, 18th September, 2017

  • 03:19 AM - Quickleaf mentioned Nebulous in post [SPOILERS] Enhancing Tomb of Annihilation
    Nebulous, I once used gamer-printer.com, but I can't access the site anymore. Did something happen to Michael Tumey, does anyone know? I've been looking into various online printing options (e.g. vivyxprinting.com) that offer "economy" printing...typically this seems to be inexpensive paper w/ a matte finish, coated for light ink distribution, with reduced color vibrancy. For example, a 24"x36" economy print on vivyx costs $8.00.

Friday, 14th April, 2017

  • 09:33 AM - Rabbitbait mentioned Nebulous in post Transitioning from Lost Mine of Phandelver to Princes of the Apocalypse
    Sounds perfect. Actually, it sounds better than the pre-written hooks. There are a couple of very good threads about PoTA hidden in the forum - including adventure journals, so reading and stealing ideas is good. The thread by Nebulous is probably the best one. My journal also starts with a different adventure and then becomes PoTA at about level 3: https://deathgrind.obsidianportal.com/posts?order_by=oldest&page=1

Sunday, 29th January, 2017

  • 03:39 PM - JeffB mentioned Nebulous in post Hard Core Monster Manual
    Someone has converted 13th Age monster "specials" to 5e.. out on the internet for free, not DMsGuild. I have it saved on my desktop. Highly recommended to dress up boring 5e monsters (and I have used for C&C as well) Edit-link to thread that contains document. Edit the Edit- second document/part 2 on last post of thread. Didn't know of that one. Thanks to Nebulous for doing these 13th-Age-monsters-in-5E

Thursday, 29th September, 2016

  • 11:29 PM - Gadget mentioned Nebulous in post Serious Wounds
    @Nebulous - I agree that exhaustion levels are too costly to remove in the standard game, especially if your campaign is making extensive use of them. I put forth a tweak in the 'Spells that could be better designed' thread that gave Lesser Restoration the ability to remove an exhaustion level, but it did not seem to be too well received. Maybe as a compromise Revivify could remove an exhaustion level instead. It has always made little sense that you could revive the recently dead with a third level spell, but you had to wait for fifth level spells to come on line to remove an exhaustion level. @Defcon1 - Those house rules sound really flavorful and scary. I'm sure it helps set the atmosphere for COS.

Monday, 4th April, 2016

  • 10:16 AM - Rabbitbait mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    Here is the latest entry in our assault on the earth temple, in which the players are again defeated. But at least they are defeated in a cinematic fashion thanks to the idea Nebulous had of destroying the stone bridge. Thanks for that - it worked a treat. https://deathgrind.obsidianportal.com/adventure-log/across-the-chasm The players also realise that the elemental princes are about to be summoned and that it is the fault of the heroes. He he he.

Tuesday, 29th March, 2016

  • 08:45 PM - Rabbitbait mentioned Nebulous in post [Princes of the Apocalypse] Anybody running this?
    This is my one, set in Eberron: http://www.enworld.org/forum/showthread.php?453315-Another-Princes-of-the-Apocalypse-Recap-Eberron-styles-but-later I started it at 3rd level as well. I eventually folded my recaps into the @Nebulous thread above as his is great. You should definitely update us on that thread about how it goes in your game. The ones of us who contribute find it very interesting and useful to see how others go about it. Or you can look at the full campaign log here: https://deathgrind.obsidianportal.com

Sunday, 20th March, 2016


Wednesday, 28th October, 2015

  • 06:31 AM - Unwise mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    Thanks so much for the write up @Nebulous. I am thinking of running PotA next after Lost Mines and this write up has really helped me. I have a few questions: 1) Given the amount of wrangling you had to do to make a purpose for the delegation, wouldn't it have been OK to just leave them out entirely? Why are they needed at all? Where do they lead the PCs to that is needed? - I am thinking of including them but making it clear early on that they are not involved at all, but the cult maybe though that they were. As far as I can see, their only purpose is to be a catalyst for Mirabar and Neverwinter to take this threat seriously and send troops if the PCs call them. - If the do need to be involved, maybe the Paladin they are burying is an Oath of the Ancients guy and was very powerful. The seeds are from a super duper elder tree and will stabilize the nature in the area. Burying that saint and putting those seeds on top of his grave would soon make it very difficult for any unnatural forces to come into play. This makes the act...
  • 12:43 AM - Uller mentioned Nebulous in post Princes of the Apocalypse campaign recaps
    https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTI_f70ERvERYcI8LR4PMNI5u2IW-TmtnKiAKWAqFQMhIDEnnMb5w Nebulous I know how much you like your imagery. The approach to Sacred Stone Monestary...


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Saturday, 25th May, 2019

  • 10:29 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    My friends play on roll20, D&D and Trail of Cthulhu, and seem to like it. I am addicted to face to face gaming, it would be hard for me to switch and the slow down learning curve to adjust. However, I am considering the upgraded Fantasy Grounds whenever that comes out. I really enjoy Roll20 - I even use it for when I do face to face gaming with my kids, its so much clearer and more evocative to have the actual maps, and the dynamic lighting showing just what they can see is great. I've considered Fantasy Grounds, but it seems so much more expensive for effectively the same thing (not that I've actually tried it, but I can't see that it offers anything different and I don't want to spend money on two platforms).

Thursday, 23rd May, 2019

  • 12:05 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    Session #28 - The Puzzle Shrine of Kubazan https://app.box.com/s/6ak8919cgaf9y6ut8zuu5e7gg5rprtto Nice. Those two shrines were the most deadly in my opinion. I lost one PC to the froghemoth and almost another to the golems. All of the rest were much easier.

Wednesday, 22nd May, 2019

  • 11:56 PM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    I've not even read that part of the adventure yet. I'm still getting a feel for the Fane of the Night Serpent and deciding how that might play out. But yes, that was a creepy session. Long ago in 3rd edition I ran Return to the Tomb of Horrors, which was a 2e boxed set, but it was pretty amazing. The central Tomb was the original Tomb of Horrors, with a big mini-campaign set around it. How long are your sessions typically? I ran the 4e tomb of horrors, but placed it in Eberron and mixed it with a plot of Acererak to release Bel-Shalor so that he could use his soul and ascend to godhood. It had been his first attempt to free Bel-Shalor that had created the Mournland. In stopping Acererak they made sure that Bel-Shalor escaped at full power and then raised all the dead in the land. Then the game become a real points of light/The Walking Dead campaign as the group struggled to find the components to reseal the prison as the dead overwhelmed town after town until only some of the larger citie...

Tuesday, 21st May, 2019

  • 01:07 PM - Azzy quoted Nebulous in post What is missing in 5E that you had in other editions?
    Oh, I just remembered, I really miss the old monster stat blocks that included Morale, Frequency, Organization, Environment and...was Diet on there? Me too. I always found that information useful.
  • 12:10 AM - Monayuris quoted Nebulous in post What is missing in 5E that you had in other editions?
    Oh, I just remembered, I really miss the old monster stat blocks that included Morale, Frequency, Organization, Environment and...was Diet on there? Yep. I miss this as well. No. Appearing, % in Lair were invaluable for running improvised sessions / dealing with when players go off the beaten path. I also miss Treasure Table Types. I like that different types of monsters will have different styles of treasure.

Monday, 20th May, 2019

  • 09:56 PM - oreofox quoted Nebulous in post What is missing in 5E that you had in other editions?
    Oh, I just remembered, I really miss the old monster stat blocks that included Morale, Frequency, Organization, Environment and...was Diet on there? Not sure about diet, but I know activity cycle was one. Even 3rd edition had Organization, Environment. I miss the Ecology section of a number of the monsters as well. I can understand why they stopped with that, in a way, but I do miss it.
  • 01:40 PM - sim-h quoted Nebulous in post Do you like Warhammer FRP 4th edition?
    I too am running Tomb, but although I love it and I'm enjoying it, I'm getting tired of D&D and would like to do a different game next. I've never played Warhammer but I like the grim and gritty aspect and the darker magic. Less heroic stuff would be wonderful, and hopefully the skill system is more satisfying than what I have found in 5e so far. But I don't know who to play with, our group seems pretty dedicated to D&D and learning a wholly new system (and more prone to horrific death) might not be their cup o tea. Nebulous, off topic from WFRP I know, but have you considered Adventures in Middle Earth - also from Cubicle 7? It's D&D 5e, but not as we know it. Might not suit every group however. I'm seriously considering it for the next campaign. My ToA has actually died a death since a PC was petrified and the party all got captured by the Yuan-Ti. I've done hours of prep for the next session, but can't get all the players together!

Friday, 17th May, 2019

  • 08:57 AM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    The party has been in Omu for 6 sessions now, and there's still lots of exploring to do. Ras Nsi is going to snag a couple of the puzzle cubes, but I want the PCs to explore some of the more fun locations, and I can remove some of the ones I don't like. I already took out the Shrine of Papazotl at Area #16. I hated the puzzle there! So frustrating. I actually told the players about it after that session and they were like WTF. Thanks for not making us do that. That's exactly the one I took out as well. And I had the red wizards take two of the other cubes. Most of the shrines were really cool, but a couple were a bit meh, so it's good that you could choose to remove them from the lineup.
  • 07:46 AM - Harzel quoted Nebulous in post Potions of spells which require concentration
    Old thread I'm resurrecting! Lol. So we have the (house rule?) that you can chug a potion as a bonus action. I think lots of groups do that. Anyway, it saved a characters life yesterday with a healing potion. But it's such a useful action economy that I know that intelligent enemies need to do it as well. The party is going up against yuan-ti pretty soon and I want some of them (not all) to carry one to three potions on their persons that can be chugged as a bonus action each round. I'm thinking BLESS, STRENGTH (hill giant), HASTE and HEALING. This goes back to the old issue of Concentration for Bless, but I'd probably rule no in this case. Someone else in this thread mentioned his house rule that spells with a range of self require concentration on a potion, but spells (like Bless) that are cast on others do not require potion concentration. It's purely a matter of taste, of course, but a potion that allows you to cast a spell to me just seems wrong - that's what scrolls are for. ...

Thursday, 16th May, 2019

  • 04:51 PM - DM Dave1 quoted Nebulous in post Potions of spells which require concentration
    Old thread I'm resurrecting! Lol. So we have the (house rule?) that you can chug a potion as a bonus action. I think lots of groups do that. Anyway, it saved a characters life yesterday with a healing potion. But it's such a useful action economy that I know that intelligent enemies need to do it as well. The party is going up against yuan-ti pretty soon and I want some of them (not all) to carry one to three potions on their persons that can be chugged as a bonus action each round. I'm thinking BLESS, STRENGTH (hill giant), HASTE and HEALING. This goes back to the old issue of Concentration for Bless, but I'd probably rule no in this case. Someone else in this thread mentioned his house rule that spells with a range of self require concentration on a potion, but spells (like Bless) that are cast on others do not require potion concentration. The precedent is set with the Potion of Speed: When you drink this potion, you gain the effect of the haste spell for 1 minute (no co...

Tuesday, 14th May, 2019


Monday, 13th May, 2019

  • 02:13 AM - Parmandur quoted Nebulous in post Greyhawk Elevator Pitch?
    It is no different from Forgotten Realms, it is all generic fantasy. Add and remove and replace whatever you like, and if you're running a pregen module campaign it hardly matters, just the names of gods and cities change. Well, sure: that's the pitch. Forgotten Reslms has a different spice profile (more Narnia & Tolkien, big dose of Hippy-Dippiness, less Medieval and more Reannisance), but the genericness is the selling point for tabletop RPG purposes.

Sunday, 12th May, 2019

  • 10:45 PM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    Are the yuan-ti described as being as endless as the DM needs them to be? I think the general idea is to get Ras Nsi and Fenthaza to ultimately help the party, not actually try to kill all the yuan-ti, which would be nigh impossible for a mid level party. Hell, you could make a 10th level party suffer pretty bad if you wanted to, they couldn't deal with 60 snake people at once either. I just ran it as I felt it would naturally happen. Once the alarm was raised and they realised where the threat was, a large number (but not all) of the yuan-ti and associates started heading towards the threat. The Hydra was also attracted by the sound of the thunderwave. It could have played out far differently. - if they had walked in through the front door for negotiations there would have been far more simmering threats and politics - if they hadn't cast a thunderwave they may have been able to sneak through the complex - if they had all been captured it might have gone to the slaves scenario - ...

Wednesday, 8th May, 2019


Tuesday, 7th May, 2019

  • 06:07 AM - MNblockhead quoted Nebulous in post Printing maps - how to do this affordably & with minimum headache?
    Block, I don't have a game room, I drive to someone else's house to play at the dining room table, so paper is my option for now. Much easier to grab a flat screen, especially if in a case with a handle, and put that on your friend's table than to have to pack a bunch of paper maps and associated physical minis and map dressing. The only time my set up would be a problem would be at public play areas at conventions or FLGSs that don't provide easy access to an outlet.

Monday, 6th May, 2019


Sunday, 5th May, 2019

  • 08:43 PM - robus quoted Nebulous in post Unsatisfied with the D&D 5e skill system
    Yes, I think a lot of it is presentation, maybe being a little too open ended with DM fiat, and lacking enough concrete examples in the book. When I read Iserith’s guide to adjudicating actions (if you haven’t you should) it was a revelation and i remember exclaiming at the time that it should be in the DMG’s section on running the game.
  • 08:33 PM - Quickleaf quoted Nebulous in post [SPOILERS] Enhancing Tomb of Annihilation
    Speaking of Trickster Gods...I'm merging Nangnang's shrine with the Drungulung scenario and having Yorb escape to the grung city with a puzzle cube. I want the chieftain to have the same plan as outlined in the book, to summon a consort of Nangnang, but I was wondering if it would work having the Chief possessed by a Trickster God. Would that be something logical to have happen outside the Tomb? Might give the PCs a clue or hint that the cubes are not innocent entirely, or merely keys. I was going to have the Chief get possessed by an ethereal spirit and change form into a grotesque giant grung. Cool idea! The purpose of the Tomb of the Nine Gods is to contain the "dead" spirits ("dormant" or "disembodied" is perhaps a better term) of the Trickster Gods. So you'll have a lot of editing to do in Tomb...For example, Acererak's 2nd Warning refers to Nangnang, so you might want to change that...and of course Area 24 (Nangnang's Tomb) wouldn't have Nangnang's spirit inhabiting the petrifie...
  • 07:28 PM - Rabbitbait quoted Nebulous in post Tomb of Annihilation campaign recaps
    It's tough but beatable, a CR 12. Of course, with all the other yuan ti helping, it would be a massacre. Maybe find a way to isolate it. Possibly have the other yuan-ti terrified of it, or have it in a battle pit as the champion yuan-ti. They get to leave if they defeat the champion.


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