View Profile: imagineGod - Morrus' Unofficial Tabletop RPG News
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About imagineGod
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Fantasy Gaming in the classic Forgotten Realms or Eberron of DnD 3.5e.Hoping to also get into the Wa
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Creator of EsoTerrana
Location:
Planet Terrana
Age Group:
31-40
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esomagic
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Details of games currently playing and games being sought.

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Leeds

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Science Division, Alpha Quadrant, & Trouble on Omned III For Star Trek Adventures Friday, 8th February, 2019 12:33 AM

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Friday, 8th February, 2019 12:33 AM
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Wednesday, 13th February, 2019


Sunday, 10th February, 2019


Saturday, 9th February, 2019


Thursday, 7th February, 2019


Wednesday, 22nd January, 2014

  • 04:00 PM - Morrus mentioned imagineGod in post New playtest document [Wed, JAN 22]
    This will be the last one for a couple of weeks. Playtesters can download it from the usual place. New in the Jan 22 document (247 pages): - Special skills summary page - All derived statistics corrected - Minor change to contacts - Standardized difficulty values throughout - Added space travel details - Illnesses & disease - Reformatted combat chapter and added details - Changes to environmental properties - Space combat clarified and new Excalibur class battleship - Borians are now red - Change to New Weapons Generator - Quality prices standardized throughout - Civilization advancement levels tweaked - Minor corrections throughout Note we have 16 playtest groups, but only 3 have been posting anything. Some of them are new in the last couple of days, though, so I can't wait to hear their thoughts! balard, Bynw, DarkHerald, Darth Quiris, Dire Wolf, Domokete, exile, HollowBone, imagineGod, LucasC, Primitive Screwhead, Rugult, Scorpio616, sololuca, Sunsword, Thomas Bagley, Umbran (just included Umbran for reference since he kindly offered to check the science parts for me!)

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Thursday, 7th February, 2019

  • 12:37 PM - lyle.spade quoted imagineGod in post 90% of D&D Games Stop By Level 10; Wizards More Popular At Higher Levels
    A good place to stop a campaign with relatable hero characters who are not gods. My personal target maximum is 10th level, with anything above just a buffer, that is, if characters level up very rapidly and reach 11th or 12th (cue my current Starfinder Campaign free from that 3rd edition epic level nightmare). Dungeons and Dragons 5th Edition did well to cull those 30th level delusions of grandeur in players, and, instead, encourage more exciting low level play. Well said. I wonder if part of it is time, as well - that is, the time spent playing in and running a campaign that starts at 1st level, and how a typical campaign only lasts a few months, at most, before it gasses out for some reason or another. I've started a few campaigns at Tier 2, and even a few at 3, and they almost always tend to come to an end after 5-6 months, for any variety of reasons related to the game itself or life. Long campaigns will lead to higher character levels in DnD, and so perhaps that fact is a shadow cast by...

Friday, 11th January, 2019

  • 12:55 AM - dave2008 quoted imagineGod in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    Great news for Hasbro, who owns Wizards of the Coast, and thus, the Dungeons and Dragons property. Sadly, almost all other game designers and authors not writing material for D&D5e might as well pack up and find new careers, for they will soon not be able to make a living outside the shadow of WoTC. If you look the other games haven't gone down in numbers, it is just that 5e is enjoying most of the growth. So if they were making money before, they could still be making it now.
  • 12:37 AM - Morrus quoted imagineGod in post Top Games Played On FG In 2018: D&D, Pathfinder, Savage Worlds
    Great news for Hasbro, who owns Wizards of the Coast, and thus, the Dungeons and Dragons property. Sadly, almost all other game designers and authors not writing material for D&D5e might as well pack up and find new careers, for they will soon not be able to make a living outside the shadow of WoTC. That's not even slightly true. Plenty are managing just fine.

Friday, 4th January, 2019

  • 04:14 PM - Henry quoted imagineGod in post Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story
    Yes, this avoidance of TPKs is one reason I am not enthused about Society Play (Pathfinder and Starfinder) and Adventurers' League. There are obvious play group interaction requirements not just to create a rules consistent game world, but actual attempts to encourage all the various GMs running the same adventure module at different conventions, clubs, or homes, to end up with similar final results per session for their diverse play groups. This sort of restricts the ability of GMs and Players to deviate from the written adventure to experience some memorable outcomes, including a TPK in within the very first hour of play. That said, I think 'Iron Man Gaming' has a place, but for convention one-shots, as well as regular campaigns, DMs should bill them as such up front. As an established gamer, I'd try something like that, on a lark, and see how well I did. Hell, I didn't cry and run home from any of those multiple Magic the Gathering tournaments I mustered out of in the first or second round....

Thursday, 22nd November, 2018

  • 09:07 AM - Jhaelen quoted imagineGod in post Today's The Last Day Of Voting For The Most Anticipated Tabletop RPGs Of 2019!
    With over $500,000 raised on Kickstarter, the Savage Worlds Adventure Edition is almost a sure win, closely followed by either Monte Cook's Cypher System 2nd Edition or Paizo's Pathfinder 2nd Edition I am starting to wonder if voting is even required to crown the most anticipated RPG?Wanna take a bet? I doubt Savage Worlds will make first place. There's definitely several contenders. E.g. "Things from the Flood" raised 4,249,903 SEK, that's almost $500k, too. (It also happens to be the one I'm most looking forward to! Its predecessor "Tales from the Loop" was awesome.)

Wednesday, 21st November, 2018


Friday, 9th November, 2018

  • 11:19 AM - DerKastellan quoted imagineGod in post It's that time of year again! Nominate Your Most Anticipated Games of 2019
    Plus, the weird war genre is more popular for the Savage Worlds RPG, so with the Savage Worlds Adventure Edition in 2019, I am afraid that Achtung! Cthulhu may not adequate market interest, even with Cthulhu-esque themes . I'm not so sure about that. Besides, Weird War wasn't Cthulhu mythos IIRC? So far, A!C has done quite fine. Given it already has a full SaWo & CoC line, a ToC and PDQ# conversion, it seems weird to bother. An attempt to reduce licensing cost? Still, I'm interested as with each release the 2d20 got better. (Conan... had "some issues" ;) when it came to rule completeness, clarity, and some stuff seemed plain untested. But STA did much better and I hope this trend continues.

Wednesday, 7th November, 2018


Tuesday, 6th November, 2018

  • 07:01 PM - JeffB quoted imagineGod in post John Wick Presents Lays Off 7th Sea Staff
    But that was a private statement that still has nothing to do with the 7th Sea role playing game nor the publisher. It says a lot about the owner and his ability to deal with life. No matter what game we are talking about.

Tuesday, 28th August, 2018

  • 02:23 AM - Jay Verkuilen quoted imagineGod in post When Conan Punched Cthulhu
    The Robert E. Howard's Conan Role Playing Game from Modiphius Entertainment has done a great job in staying true to the original source literature, with all the famous story characters included with stat blocks in the RPG. I have both the centenary edition of the stories and the 2d20 RPG core rules too. Truly, impressive, if you can accept a slightly complex rule system with many tokens, that actually plays much simpler than it reads. And yes, the latest sourcebook is titled "Nameless Cults" and it pays homage to the Cthulhu mythos too. I agree that the 2D20 Conan is quite good. While the rules do appear fairly complex they actually run reasonably well and manage to capture a strong feel of dramatic combat that I can't really recall seeing in other games. I'm still getting my feet under me as GM but it's been cool so far. I hope Nameless Cults makes it to hardcover fairly soon.

Thursday, 12th July, 2018

  • 06:05 PM - timbannock quoted imagineGod in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    Honestly, I was a bit reluctant to make the switch to "Pathfinder 2" (will that be the official name), but seeing this character sheet, is encouraging. To be honest, it is the little things often overlooked, like the gear list showing items that are ready versus those that are stowed, which I can surely see helping minimize arguments between GM and Players, especially when PCs enter a friendly town, and their weapons and stowed first. Agreed; that's a clean sheet, and is the first of the previews that I've found favorable. That gear setup looks so simple, clean, and functional. I'm hoping it's fairly easy to port and most of all complete so any conversion to other OSR/D&D games doesn't require coming up with my own lists of gear and encumbrance/bulk values. As much as PF remains the crunchy D&D, I must say the functional and clean tag terminology goes a long way to address the mechanical weight of the system. Much, much better than the "natural language" approach of D&D 5 (which...

Thursday, 5th July, 2018

  • 09:34 PM - RYoung quoted imagineGod in post Warhammer 40,000 Wrath & Glory Cover and Pre-Order!
    (1) The Cubicle 7 game is the classic Warhammer Fantasy 4th Edition using a ruleset very similar to the very first ever Warhammer Fantasy Role Play edition, so basically a percentile D100. (2) Sadly, Ulisses North America is publishing Warhammer 40,000 (call it the very far future of Warhammer) and uses a D6 dice pool, similar to the miniatures wargame. So, I get the different design choices for the Warhammer Fantasy vs Warhammer 40,000, but the price of WH40K pre-order is so high due to the special D6 and other cards being bundled, which if you ask me, are not strictly necessary. :-( Why is it sad Ulisses North America is doing Wrath & Glory? I think they did a great job on TORG.

Tuesday, 3rd April, 2018

  • 08:12 PM - DerKastellan quoted imagineGod in post A Crunchy Take On Conan From Modiphius Entertainment
    In Mutant Chronicles, you even have different levels of armor tracked for different parts of the body and damage tracked individually too, so headshots are very valuable in that game. Plus the D6 combat dice, only count hits for the 1 and 2 pips and only special effects on the 6 (with worthless nulls for 3, 4, 5). And since the 6 only counts for special effects if your weapon offers those, rolling only 6s without any 1s or 2s is not desirable either. You may now realize why automatic weapon fire is so desirable to get as many rolls of 2 on the D6 combat pool as possible. How does that add more crunch, really? Conan 2d20 has also hit locations, but uses them differently (like with the sacrificing armor rules). Not having a damage point for rolling a 6 gives a different weight to weapon specialities but does not do much in terms of actual rules to evaluate. You've proven you're able to make a more optimal choice of weapon in that particular system by looking at it, but you haven't shown it is mo...

Wednesday, 9th August, 2017

  • 08:33 PM - lyle.spade quoted imagineGod in post Three Acts And The Hero's Journey
    Thanks for mentioning the new RPG of Star Trek Adventures, lyle.spade. :n: Yet, FFG Star Wars is still my most exciting RPG at my table for years now with its Duty and Obligation story level-up mechanics for Age of Rebellion and Edge of the Empire. With regards to these story level-up mechanics, whenever your rebels finish a session, they usually gain some significant Duty points, that in the next adventure facilitate even better favors or access requisition better starships for the next mission. Thanks for the nod. I like STA a great deal - FFG's SW, too.

Tuesday, 18th July, 2017

  • 03:58 PM - Jester David quoted imagineGod in post Star Trek Adventures Pre-Order is live
    Checking on the 18th of July, the wonderful Star Trek Adventures PDF from Modiphius dropped down to second place on RPGNow, though it still remains in top place on DriveThruRPG. Could this mean the successful sprint is over and now the long sales marathon begins? 86168 Both tracks sales separately. It's only a copper seller on RPGNow, meaning most people are buying on DriveThru where it is a platinum seller. Fewer sales mean more chances of being displaced by a spike.

Friday, 14th July, 2017

  • 01:30 AM - Heron61 quoted imagineGod in post Mindjammer Takes Traveller To Transhuman Heights
    Does anyone else see this obvious pattern: Mindjammer Traveller equals Ian M. Banks' Culture?That's true to an extent, but the comparison only goes so far. There's actually a somewhat closer comparison Cordwainer Smith's Instrumentality of Mankind series. I'd say that Mindjammer is roughly 1/3 Banks' Culture and 2/3 Smith's Instrumentality.

Thursday, 13th July, 2017

  • 02:17 PM - Morrus quoted imagineGod in post Star Trek Adventures Pre-Order is live
    Star Trek Adventures on DriveThruRPG is totally leading the pack and actually very affordable when compared to the printed editions and even competing PDF titles. Number one for days now. :cool: To be fair, it doesn't take much. Even I've had the #1 spot a few times. Not sure how the algorithm works there.

Monday, 3rd July, 2017

  • 04:08 PM - Staffan quoted imagineGod in post Fantasy Flight Games Announces Genesys RPG
    The GENESYS symbols look different but still map one-to-one for every FFG Star Wars symbol. I think FFG opted to have GENESYS be more generic and stay away from Star Wars specific iconography (like the Imperial symbol used for Threat on various dice). If you have played FFG Star Wars for a while you can easily convert the symbols between both systems on the fly during play. It's pretty easy yes, but for simplicity's sake I'd recommend that each player only use either Star Wars dice or Genesys dice, not both. It's easy to remember that "three spiky bits" cancel "explosion", and that "four spiky bits" cancel "sun", but remembering that "four spiky bits" also cancel "explosion" might take an extra second to process. As for building dice pools, that's generally pretty easy, but I strongly recommend using a character sheet where you can note the dice used for your skills so you know "I roll 1 green and 2 yellow for Computers" instead of going "I have Int 3 so I roll three dice, and I have Computers...

Friday, 30th June, 2017

  • 10:58 PM - Johnny3D3D quoted imagineGod in post Fantasy Flight Games Announces Genesys RPG
    The GENESYS symbols look different but still map one-to-one for every FFG Star Wars symbol. I think FFG opted to have GENESYS be more generic and stay away from Star Wars specific iconography (like the Imperial symbol used for Threat on various dice). If you have played FFG Star Wars for a while you can easily convert the symbols between both systems on the fly during play. I can see the reasoning for it. It likely prevents future problems with selling a product in the event that the SW license becomes unavailable.

Thursday, 29th June, 2017

  • 08:11 AM - Jhaelen quoted imagineGod in post Fantasy Flight Games Announces Genesys RPG
    To be honest, the Genesys symbols are better but could be made even better with a few simple fixes.I agree. I really like the narrative dice of FFG's Star Wars RPG, but their symbols aren't intuitive at all.


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