View Profile: imagineGod - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
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About imagineGod
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Fantasy Gaming in the classic Forgotten Realms or Eberron of DnD 3.5e.Hoping to also get into the Wa
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Creator of EsoTerrana
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Planet Terrana
Age Group:
31-40
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esomagic
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Details of games currently playing and games being sought.

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Leeds

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Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist Thursday, 12th July, 2018 11:55 AM

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Thursday, 12th July, 2018 12:26 PM
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Sunday, 22nd May, 2005
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Thursday, 5th July, 2018


Wednesday, 4th July, 2018


Wednesday, 22nd January, 2014

  • 04:00 PM - Morrus mentioned imagineGod in post New playtest document [Wed, JAN 22]
    This will be the last one for a couple of weeks. Playtesters can download it from the usual place. New in the Jan 22 document (247 pages): - Special skills summary page - All derived statistics corrected - Minor change to contacts - Standardized difficulty values throughout - Added space travel details - Illnesses & disease - Reformatted combat chapter and added details - Changes to environmental properties - Space combat clarified and new Excalibur class battleship - Borians are now red - Change to New Weapons Generator - Quality prices standardized throughout - Civilization advancement levels tweaked - Minor corrections throughout Note we have 16 playtest groups, but only 3 have been posting anything. Some of them are new in the last couple of days, though, so I can't wait to hear their thoughts! balard, Bynw, DarkHerald, Darth Quiris, Dire Wolf, Domokete, exile, HollowBone, imagineGod, LucasC, Primitive Screwhead, Rugult, Scorpio616, sololuca, Sunsword, Thomas Bagley, Umbran (just included Umbran for reference since he kindly offered to check the science parts for me!)

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Thursday, 12th July, 2018

  • 06:05 PM - neuronphaser quoted imagineGod in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    Honestly, I was a bit reluctant to make the switch to "Pathfinder 2" (will that be the official name), but seeing this character sheet, is encouraging. To be honest, it is the little things often overlooked, like the gear list showing items that are ready versus those that are stowed, which I can surely see helping minimize arguments between GM and Players, especially when PCs enter a friendly town, and their weapons and stowed first. Agreed; that's a clean sheet, and is the first of the previews that I've found favorable. That gear setup looks so simple, clean, and functional. I'm hoping it's fairly easy to port and most of all complete so any conversion to other OSR/D&D games doesn't require coming up with my own lists of gear and encumbrance/bulk values. As much as PF remains the crunchy D&D, I must say the functional and clean tag terminology goes a long way to address the mechanical weight of the system. Much, much better than the "natural language" approach of D&D 5 (which...

Thursday, 5th July, 2018

  • 09:34 PM - RYoung quoted imagineGod in post Warhammer 40,000 Wrath & Glory Cover and Pre-Order!
    (1) The Cubicle 7 game is the classic Warhammer Fantasy 4th Edition using a ruleset very similar to the very first ever Warhammer Fantasy Role Play edition, so basically a percentile D100. (2) Sadly, Ulisses North America is publishing Warhammer 40,000 (call it the very far future of Warhammer) and uses a D6 dice pool, similar to the miniatures wargame. So, I get the different design choices for the Warhammer Fantasy vs Warhammer 40,000, but the price of WH40K pre-order is so high due to the special D6 and other cards being bundled, which if you ask me, are not strictly necessary. :-( Why is it sad Ulisses North America is doing Wrath & Glory? I think they did a great job on TORG.

Tuesday, 3rd April, 2018

  • 08:12 PM - DerKastellan quoted imagineGod in post A Crunchy Take On Conan From Modiphius Entertainment
    In Mutant Chronicles, you even have different levels of armor tracked for different parts of the body and damage tracked individually too, so headshots are very valuable in that game. Plus the D6 combat dice, only count hits for the 1 and 2 pips and only special effects on the 6 (with worthless nulls for 3, 4, 5). And since the 6 only counts for special effects if your weapon offers those, rolling only 6s without any 1s or 2s is not desirable either. You may now realize why automatic weapon fire is so desirable to get as many rolls of 2 on the D6 combat pool as possible. How does that add more crunch, really? Conan 2d20 has also hit locations, but uses them differently (like with the sacrificing armor rules). Not having a damage point for rolling a 6 gives a different weight to weapon specialities but does not do much in terms of actual rules to evaluate. You've proven you're able to make a more optimal choice of weapon in that particular system by looking at it, but you haven't shown it is mo...

Wednesday, 9th August, 2017

  • 08:33 PM - lyle.spade quoted imagineGod in post Three Acts And The Hero's Journey
    Thanks for mentioning the new RPG of Star Trek Adventures, lyle.spade. :n: Yet, FFG Star Wars is still my most exciting RPG at my table for years now with its Duty and Obligation story level-up mechanics for Age of Rebellion and Edge of the Empire. With regards to these story level-up mechanics, whenever your rebels finish a session, they usually gain some significant Duty points, that in the next adventure facilitate even better favors or access requisition better starships for the next mission. Thanks for the nod. I like STA a great deal - FFG's SW, too.

Tuesday, 18th July, 2017

  • 03:58 PM - Jester David quoted imagineGod in post Star Trek Adventures Pre-Order is live
    Checking on the 18th of July, the wonderful Star Trek Adventures PDF from Modiphius dropped down to second place on RPGNow, though it still remains in top place on DriveThruRPG. Could this mean the successful sprint is over and now the long sales marathon begins? 86168 Both tracks sales separately. It's only a copper seller on RPGNow, meaning most people are buying on DriveThru where it is a platinum seller. Fewer sales mean more chances of being displaced by a spike.

Friday, 14th July, 2017

  • 01:30 AM - Heron61 quoted imagineGod in post Mindjammer Takes Traveller To Transhuman Heights
    Does anyone else see this obvious pattern: Mindjammer Traveller equals Ian M. Banks' Culture?That's true to an extent, but the comparison only goes so far. There's actually a somewhat closer comparison Cordwainer Smith's Instrumentality of Mankind series. I'd say that Mindjammer is roughly 1/3 Banks' Culture and 2/3 Smith's Instrumentality.

Thursday, 13th July, 2017

  • 02:17 PM - Morrus quoted imagineGod in post Star Trek Adventures Pre-Order is live
    Star Trek Adventures on DriveThruRPG is totally leading the pack and actually very affordable when compared to the printed editions and even competing PDF titles. Number one for days now. :cool: To be fair, it doesn't take much. Even I've had the #1 spot a few times. Not sure how the algorithm works there.

Monday, 3rd July, 2017

  • 04:08 PM - Staffan quoted imagineGod in post Fantasy Flight Games Announces Genesys RPG
    The GENESYS symbols look different but still map one-to-one for every FFG Star Wars symbol. I think FFG opted to have GENESYS be more generic and stay away from Star Wars specific iconography (like the Imperial symbol used for Threat on various dice). If you have played FFG Star Wars for a while you can easily convert the symbols between both systems on the fly during play. It's pretty easy yes, but for simplicity's sake I'd recommend that each player only use either Star Wars dice or Genesys dice, not both. It's easy to remember that "three spiky bits" cancel "explosion", and that "four spiky bits" cancel "sun", but remembering that "four spiky bits" also cancel "explosion" might take an extra second to process. As for building dice pools, that's generally pretty easy, but I strongly recommend using a character sheet where you can note the dice used for your skills so you know "I roll 1 green and 2 yellow for Computers" instead of going "I have Int 3 so I roll three dice, and I have Computers...

Friday, 30th June, 2017

  • 10:58 PM - Johnny3D3D quoted imagineGod in post Fantasy Flight Games Announces Genesys RPG
    The GENESYS symbols look different but still map one-to-one for every FFG Star Wars symbol. I think FFG opted to have GENESYS be more generic and stay away from Star Wars specific iconography (like the Imperial symbol used for Threat on various dice). If you have played FFG Star Wars for a while you can easily convert the symbols between both systems on the fly during play. I can see the reasoning for it. It likely prevents future problems with selling a product in the event that the SW license becomes unavailable.

Thursday, 29th June, 2017

  • 08:11 AM - Jhaelen quoted imagineGod in post Fantasy Flight Games Announces Genesys RPG
    To be honest, the Genesys symbols are better but could be made even better with a few simple fixes.I agree. I really like the narrative dice of FFG's Star Wars RPG, but their symbols aren't intuitive at all.

Friday, 17th February, 2017

  • 04:28 PM - Ovinomancer quoted imagineGod in post Elite: Dangerous Tabletop Kickstarter Hits Snag
    But the vexatious claim is important because if the judges entertain every single fraudulent lawsuit by newly-registered predatory firms, the courts will be swamped with everyone registering new firms as sub-licensees and suing every other sub-licensee. Sure it is, but the evidence looked at is 'do you have a valid copyright and does this claim of infringement have at least some merit?' Merit, in this case, means 'assuming everything the plaintiff says is correct, is that a violation?" It's a ridiculously simple bar to proceed. As to 'is the claim vexatious?' that's only considered AFTER the initial look at the merits is done. And, to top it off, the judge only looks at the merits prior to the case if the defense files a motion to dismiss. (a) Hence, in this particular case it is crucial to review the date of the registration of "Bell Elite Rights LLP" (8th February 2017), which means this entity was NOT in existence when the Kickstarter by Spidermind Games was launched, so the "Elite Dan...

Thursday, 16th February, 2017

  • 06:02 PM - Ovinomancer quoted imagineGod in post Elite: Dangerous Tabletop Kickstarter Hits Snag
    I never said the rights holders should sue only in one particular order. I simply pointed out the obvious vexatious strategy by the failure of this hostile group of rights holders to challenge David Braben himself in 2012 and conveniently delaying their lawsuit until this this February 2017. Therefore, when any judge reviews this particular case, that judge will obviously notice the sequence of predatory practices by this new group of greedy litigators: (a) they were oblivious to suing David Braben when he launched the "Elite: Dangerous" computer game, (b) oblivious to suing the many other Elite Kickstarters using the same "Elite" IP, (c) only took notice when Spidermind Games launched an Elite inspired IP, and (d) these litigators only registered a corporate entity many days after Spidermind Games already launched on Kickstarter and months after Spidermind Games already received the same sort of licence granted to other third party publishers of the "Elite" IP. David Braben already owned F...

Wednesday, 15th February, 2017

  • 07:31 PM - Ovinomancer quoted imagineGod in post Elite: Dangerous Tabletop Kickstarter Hits Snag
    The explanation by the bad-faith litigators is important since David Braben, being one of the original creators of the "Elite" computer game also holds the rights to the "Elite" Intellectual Property. David Braben, through his company, Frontier Developments, sub-licensed the "Elite" IP to other third parties for the purpose of making new games and novels. https://www.frontierstore.net/become-a-licensee-of-elite-dangerous/ The Third Parties can only be in breach of the Intellectual Property if the parent license held by David Braben prevents him from sub-licensing the "Elite" IP. David Braben's Frontier Developments, was founded since the 28th of January, 1994, so David Braben has owned a corporate entity and the "Elite" brand for over 23 years longer than the newly created Ian Bell Elite Rights LLP. According to company records: Ian Bell Elite Rights LLP was incorporated on 8th February 2017. Companies House lists Chris Jordan, Judith Jordan and David Johnson-Davies - all registered to the...
  • 04:57 AM - aramis erak quoted imagineGod in post Elite: Dangerous Tabletop Kickstarter Hits Snag
    Interestingly, those "sour grapes" people behind the Intellectual Property challenge against Spidermind Games are forgetting the crucial factor of David Braden's presence and support for Spidermind Games through the license granted by Frontier Developments owned by David Braden, one of the original creators of the very first ever "Elite" computer game in 1984. http://www.telegraph.co.uk/games/11051122/Elite-the-game-that-changed-the-world.html So, if Ian Bell's posse had a problem with David Braben licensing the "Elite" brand to other parties, then the challenge should be against Frontier Developments first and foremost, instead of nit-picking a third party publisher that only published the "Elite Dangerous Role Playing Game" after obtaining a license for the Intellectual Property from David Braden's Frontier Developments. Case closed. Now let decent folk have our Kickstarter back. Thank you. Actually, in looking at prior litigation, suing the sub-licensor first isn't actually all that typi...
  • 01:01 AM - Morrus quoted imagineGod in post Elite: Dangerous Tabletop Kickstarter Hits Snag
    Those "other" right holders really need to explain why they are not challenging the source of the licensing of the "Elite" Intellectual Property, which is David Braben's Frontier Developments. No, they do not have to explain that. They merely merely have to demonstrate they have the rights they are exerting. You don't need to explain why you're exerting your rights, or why you're not. We're not entitled to an explanation.

Monday, 13th February, 2017

  • 06:16 PM - Morrus quoted imagineGod in post Elite: Dangerous Tabletop Kickstarter Hits Snag
    those rights holders must explain their official position on all other "Elite: Dangerous" Role Playing Games projects The rights holders don't have to explain anything. The only thing they'll need to demonstrate here is that they do, indeed, have those rights.
  • 06:07 PM - Ovinomancer quoted imagineGod in post Elite: Dangerous Tabletop Kickstarter Hits Snag
    True talk that, and yet if the Intellectual Property rights holders remain adamant at sanctioning Spidermind Games, those rights holders must explain their official position on all other "Elite: Dangerous" Role Playing Games projects (like "Elite Encounters), a Kickstarter RPG project that collected money from backers for a game that missed all delivery deadlines (the estimated delivery was April 2014). https://www.kickstarter.com/projects/selezen/elite-encounters-roleplaying-in-the-elite-universe/posts/1719800 No, they don't. The defendant can attempt the defense that the copyright holder has abandoned the claim through neglect, but it's on the defense to show this, not the holder to prove they have the right to protect their IP.

Monday, 6th February, 2017

  • 02:39 PM - Caliburn101 quoted imagineGod in post CONAN Is Finally Here!
    Every game system has its detractors. The key to success is to have legions of dedicated fans. That is why Pathfinder, basically DnD3.5 re-skinned continues thriving and even expanding into Starfinder this year. Anyway, "Conan: Adventures in an Age Undreamed Of" is flying the "2d20" flag to success at RPGNow so far (best selling title and 3rd best on DriveThruRPG). Hopefully, this trend continues for all the many sourcebooks including Kull of Atlantis. 80881 Well said - let's have no more "I don't like metagame mechanics and thus feel justified to critique Doom even though I've never tried it out" and just celebrate Conan's success. I don't like metagame mechanics and yet I like how Doom actually plays. There, I said it, I'm a heretic and should get a 90 day travel ban if attempting to enter the forums...

Friday, 3rd February, 2017

  • 01:39 AM - CapnZapp quoted imagineGod in post CONAN Is Finally Here!
    The artwork is a mixture of scantily-clad muscle-bound barbarians and some fur-covered ones Hopefully lots of beef- and cheesecake and very little 2016-era political correctness :) Though I gather outright titillation will have to wait until the John Carter game (hopefully Moephidus <> Disney in - frankly - every possible regard) I'm more interested in the adventure pack than 2d20 rules; if anyone has linked to reviews I will be sure to read them (still only reading this thread at page 2 out of 6 here...)

Thursday, 2nd February, 2017

  • 12:22 AM - Water Bob quoted imagineGod in post CONAN Is Finally Here!
    The artwork is a mixture of scantily-clad muscle-bound barbarians and some fur-covered ones I do quite like the art they're using on the books.

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