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    Sunday, 10th June, 2018, 11:35 PM
    I'd probably just make it a Heroic Tier Maneouver with a -1 die effect. However, the power itself doesn't make a ton of sense, I mean its a non-magical pull thats automatic. I get that its an insult and all but you'd think it might require an attack vs. Will first or something like that.
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    Sunday, 10th June, 2018, 11:26 PM
    Okey dokey, lets take a look. Haven't really had my head in an RPG book for a while but what the heck right, its like riding a bike...I hope. :) Could easily add a 1 square area of effect at Heroic Tier (as opposed to the Burst 1 effect in the Paragon Tier). What part of this cannot be reproduced?
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    Sunday, 10th June, 2018, 10:20 PM
    I've probably forgotten most of any experience I had by this point amigo. :D He's certainly raised some problems with TWO NEW MECHANICS I ADDED. But that doesn't invalidate the totality of the core system I have designed - only those two mechanics. I fail to see how my system (which allows full flexibility on the fly and adapt to any situation) is LESS flexible than a system that...
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    Sunday, 10th June, 2018, 09:46 PM
    I wouldn't let that happen - his Brutal Shake-off is designed to let him escape lock-down status effects (even if the wording may not be perfect). We could easily design things so that never happens. I know the (Disintigrate/Annihilate) effects are maybe less than perfect but D&D used to have (Russian Roulette style) Save or Die effects and the game worked okay for decades. Even if...
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  • Upper_Krust's Avatar
    Sunday, 10th June, 2018, 09:35 PM
    I agree although in practice Monsters have too much HP in 4E. As I recall my DM would halve the HP (Minions had 1 hp/level) but increase their damage by 50%, sped up the game noticeably. 5E is modern Basic D&D, 4E is modern Advanced D&D ;)
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    Sunday, 10th June, 2018, 09:28 PM
    That was a decent pdf. I remember buying it back in the day. You might like it. The terrain would be the enemy army or giant monster. I had some great ideas for planet size monsters that PCs would have to face in multiple stages like Magnetic Field; Atmosphere; Surface; Underground; Core etc.
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  • Upper_Krust's Avatar
    Friday, 8th June, 2018, 12:48 AM
    True in theory, but not in practice. There will always be players who get more of a kick out of exploiting the rules to gain an advantage. The trick is not having loopholes whereby those players always dominate the play. Then it would do in 2 pages everything the core rules currently does in 100+ pages.
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    Friday, 8th June, 2018, 12:14 AM
    I should have done one, although I actually think that the Bestiary Format for 4E wasn't great. A superior format is a themed book of mini-adventures with their own mini-bestiaries. The reason for this being DMs need a certain amount of monsters to populate enough encounters to make a credible adventure at each level. I presume you read my 10 Commandments of Epic Article? ...
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  • Upper_Krust's Avatar
    Thursday, 7th June, 2018, 11:43 PM
    Well if Orcus wins initiative he Last Words your character, uses Curse of Brittle Bones, Death from Above, Action Points and uses Wrath of Orcus. He autoblocks your first Annihilation attempt, uses another Action Point on round 2 and assuming you hit with an eventual Annihilation attack and bloody him it just triggers into gaining another attack AND another Action Point. That said, I do see...
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    Tuesday, 5th June, 2018, 07:34 PM
    I'm curious as to how. :) Little pressed for time, I'll reply to other comments tomorrow.
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  • Upper_Krust's Avatar
    Tuesday, 5th June, 2018, 02:26 AM
    ...like a DM. You mean its a system that rewards player ingenuity but doesn't hide its power behind rules bloat that only rules lawyers/min-maxers with all six other sourcebooks get to cherry pick from. There are easy ways around that spamming, the easiest one being monster variety. But also spell resistance, spell reflection, variable resistances (such as those of demons),...
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  • Upper_Krust's Avatar
    Tuesday, 5th June, 2018, 02:09 AM
    Weirdly enough, the Revised Rogue and Cleric classes were basically finished, However I can't find the appropriate notebook. I'll have another hunt and see what I can see but its not looking good. ...that said I DID find the beginnings of the 4E Immortal Tier system I was working on which would have been awesome, albeit totally hamstrung by what would have been my need to completely design all...
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  • Upper_Krust's Avatar
    Tuesday, 5th June, 2018, 01:56 AM
    Hello again! :) Its two encounters from a 19th-level Wizard, it should be powerful. ;) Yes and no. Solo monsters (AFAIR) had ways and means to deal with that sort of thing.
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  • Upper_Krust's Avatar
    Saturday, 2nd June, 2018, 11:28 PM
    While I never got around to posting up the Revised Cleric Class one of the big differences I was going to push is that Cleric Spells did not have Friendly Fire whereas Wizard Spells did.
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  • Upper_Krust's Avatar
    Saturday, 2nd June, 2018, 11:26 PM
    Hey there...its been a while since I went over the math but... L19 wizard Encounter Power (Area Burst 3) w. Disintigrate is dealing 1d6 + 1/4 target's Max. Hp So twice is 2d6 + Bloodied basically. That doesn't seem overtly powerful, given interupts, spell res and such. I'm sure there are better things by the official books (IIRC).
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About Upper_Krust

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Monday, 22nd February, 2016

  • 12:43 PM - S'mon mentioned Upper_Krust in post High level play
    I can totally see your point. But at the same time the boons are quite boring. It may be the lesser of two evils but it does not add much to differentiate high level characters. I realize this is probably not a big deal since few people play past 20th but I think the lack of cool creatures, plot lines and the relative uninspired natures of the boons is part of the reason. An Epic Bestiary of CR 21-30 creatures for play with Epic Boons at 20th level would be awesome - hear that Upper_Krust? :D It definitely wouldn't hurt to have more Epic Boons, but these could go in a couple pages at the front of the book. One thing I like about Boons is that they're proferred by the GM, not chosen by the players. If you want 3e style charbuild/charop then you probably won't like them much, but for a continued reason for adventure they look great.

Sunday, 5th May, 2013

  • 11:57 AM - S'mon mentioned Upper_Krust in post Pros and Cons of going mainstream
    I agree with most of what you said. Only thing is, I don't think that 2e was very successful using the 1e rules for a more story style. The reason that 2e was, for the longest time, the red-headed stepchild of D&D is because it tried to be a bunch of things for a bunch of different styles but generally failed at all of them. Die-hard 1e fans hated it because it was too poncy and into Thespianism and the story gamers hated it and fled for Vampire and other games of that ilk. I don't disagree, I never actually owned a 2e DMG anyway so my experience is limited - we basically used 2e PHB & MM as supplements for our 1e campaign, which was never a Story type campaign, it was pretty hardcore Gamist as Upper_Krust could attest. :)

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Monday, 11th June, 2018

  • 01:03 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    You could easily duplicate this, dunno why I never had Unconscious there to begin with although that said (IIRC) I think I left it out simply because I thought it was too powerful. It might indeed be too powerful... hence the sub discussion Abul and I have been having about Sleep and how legacy SOD or SOS may not have been appropriate.
  • 12:42 AM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    I'd probably just make it a Heroic Tier Maneouver with a -1 die effect. However, the power itself doesn't make a ton of sense, I mean its a non-magical pull thats automatic. I get that its an insult and all but you'd think it might require an attack vs. Will first or something like that. I think this was a design flaw in 4e, brought on by a need to keep AC as a primary defense in order to avoid a total break with existing D&D practice. In HoML I removed AC as a defense, at which point the whole dichotomy between weapon and implement powers and all its difficulties goes away (because now their are only NADs). So a power like CaGI can now be a CHA attack against WILL, with a weapon damage rider or secondary. It becomes much more logical. I will note that 4e doesn't have 'non-magical' attacks. In fact it lacks a definition OF magic! All power sources are stated to be forms of 'magic'. I thought this was a cool thing as it obviates this whole 'how does this non-magical thing work' from consi...
  • 12:37 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    I'd probably just make it a Heroic Tier Maneouver with a -1 die effect. However, the power itself doesn't make a ton of sense, I mean its a non-magical pull thats automatic. I get that its an insult and all but you'd think it might require an attack vs. Will first or something like that. Ummm it is an attack vs Will... just not two attacks to gain an effect
  • 12:25 AM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Okey dokey, lets take a look. Haven't really had my head in an RPG book for a while but what the heck right, its like riding a bike...I hope. :) Could easily add a 1 square area of effect at Heroic Tier (as opposed to the Burst 1 effect in the Paragon Tier). What part of this cannot be reproduced? Ray +1 dice, Slowed, -1 dice. So 1 dice (At will), +1 Ray, -1 slowed = 1d6 + slowed. Probably used less because other powers like Thunderwave and Cloud of Daggers were better because they had damage + effect. ie. they were more powerful than the others to begin with. Its too powerful for an at-will. You could change it so you get Close Blast 3 0d6 + Int Thunder damage and push 3 squares. I agree. You can reduce damage to zero and still do the bonus dice damage (as in the case of Thunderwave above). See under Specialist Wizards on Page 1 of my Revised 4E Wizard Class. Wizards can CHOOSE less energy types for more damage. ;) Unless you specialise in which case you could be dealin...

Sunday, 10th June, 2018

  • 10:38 PM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    As I see it, my Revised classes are the exact same system without rules bloat of 15-20 pages x 4+ sourcebooks per class. Yeah, we clearly have VERY different ideas about what powers are and do in 4e. That's cool. Suffice it to say that from my perspective powers have a much wider variation than you see, and I wouldn't know how to play 4e as it is with this narrow a range of effects.
  • 10:18 PM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    That was a decent pdf. I remember buying it back in the day. You might like it. The terrain would be the enemy army or giant monster. I had some great ideas for planet size monsters that PCs would have to face in multiple stages like Magnetic Field; Atmosphere; Surface; Underground; Core etc. I always felt like Epic should have this kind of stuff in it. Paragon can do the "we're superpowerful badasses" stuff, and then Epic should go into the totally gonzo. 10 epic levels is already quite a lot IMHO. In HoML (see my thread on Story Now 4e) I have reworked the tiers, there are 20 levels, the first chunk are heroic, then there's another equal chunk that are Legendary, and the last 3 levels are Mythic. So the basic theory is you'd do a bunch of adventuring ranging from 'home town hero' up to '(in)famous powerful guy in my land' and then into the Legendary "more powerful than anyone else, does a lot of fantastic stuff" range which would eventually blend at the top of the tier into a world-busti...
  • 03:09 PM - MwaO quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Well if Orcus wins initiative he Last Words your character, uses Curse of Brittle Bones, Death from Above, Action Points and uses Wrath of Orcus. He autoblocks your first Annihilation attempt, uses another Action Point on round 2 and assuming you hit with an eventual Annihilation attack and bloody him it just triggers into gaining another attack AND another Action Point. That said, I do see the sort of problems you are talking about. It 'might' be better to have: Disintigration = +1/2 Bloodied Value Damage on a Crit Annihilation = +Bloodied Value Damage on a Crit I think you're forgetting Dominate/Stun+Fragile…Dominate/Stun Orcus so he can't use free actions, Fragile him, then let the party Wizard blast 'em with Annihilate on their turn, then AP to ready to Annihilate as soon as someone else puts Stunned+Fragile on him. Monsters do not use the same rules as the PCs. No effect that the PCs can consistently do should ever allow them to repeatedly do 1/4 of a Solo's hp. Because they...
  • 03:28 AM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    True in theory, but not in practice. I'm certainly not going to start disputing your experience, but I found this to be quite true in practice! There will always be players who get more of a kick out of exploiting the rules to gain an advantage. The trick is not having loopholes whereby those players always dominate the play. My point is that extensive experience tells that the ONLY way to do that is to make the set of combinations and their effects very limited in significance and to keep tactical considerations fairly secondary, such that there's not much of an advantage to being clever. You cannot 'not have loopholes', not unless your system is exceedingly simplistic, and even yours isn't THAT simple. MwaO has already pretty much broken it once. You can fix each thing he finds, but I guarantee you that by the time you fix all of them, you won't have any more options, maybe less, than an Essentials Slayer. Then it would do in 2 pages everything the core rules currently does in 100+ pag...

Friday, 8th June, 2018

  • 01:44 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Well if Orcus wins initiative Rocket Tag... Now I know 4e gets criticized for taking longer to resolve combat I am actually fond of having battles take enough time to actually play out powers and effects like regenerates when bloodied and similar. It's one of many things that make 5e seem rather ho hum. In addition to lacking effects like the "False Opening" called Come and Get It. It 'might' be better to have: Disintigration = +1/2 Bloodied Value Damage on a Crit Annihilation = +Bloodied Value Damage on a Crit Mayhaps.
  • 12:57 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    I should have done one, although I actually think that the Bestiary Format for 4E wasn't great. A superior format is a themed book of mini-adventures with their own mini-bestiaries. The reason for this being DMs need a certain amount of monsters to populate enough encounters to make a credible adventure at each level. I have seen something home brew http://slyflourish.com/sly_flourishs_running_epic_tier_dd_games.html I presume you read my 10 Commandments of Epic Article? https://eternitypublishing.wordpress.com/2011/04/16/article-the-ten-commandments-of-epic/ I haven't yet At a certain point of epic/immortal I suspect space and positioning might become far less relevant. For instance you could be fighting mile high giants, or armies that cover a square mile or more. Melee attacks will become wuxia style ranged attacks with returning Weapons being the norm. I thought of just sliding eh scale size of squares and with many armies being dangerous terrain :P

Tuesday, 5th June, 2018

  • 10:42 PM - MwaO quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    I'm curious as to how. :) Little pressed for time, I'll reply to other comments tomorrow. Ok, just noticed the Wing interrupt, so it'll take just a touch of optimization - Quickened Spellcaster feat. However, also just noted what Ray does, so instead of needing Encounter powers to take Orcus down, we just need at-wills. At 29+, at-will powers are 3d6. Ray adds a die, so 4d6. Annihilation does damage = bloodied value+damage roll and takes # of dice, divides by 4. So any level 29+ Epic Wizard can do a 1d6+bonuses+annihilation as an at-will power. Your Orcus has 1500 hp, so he takes 750+1d6+bonuses on a hit. You didn't give him immunity to annihilation, so that's that. He can block one attack as an interrupt with his wing, but then has to wait until next turn to do it again. So Minor: Annihilate. Standard: Annihilate, AP: Annihilate again and down he goes if you hit him three times. And assuming you optimize around hitting, it isn't hard to nearly guarantee that happening. And again, this...
  • 06:31 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Weirdly enough, the Revised Rogue and Cleric classes were basically finished, However I can't find the appropriate notebook. I'll have another hunt and see what I can see but its not looking good. ...that said I DID find the beginnings of the 4E Immortal Tier system I was working on which would have been awesome, albeit totally hamstrung by what would have been my need to completely design all the monsters* for such a tier as well. *One of the problems with 4E was the lack of scalability. I was planning to flesh out the monster roster through a bunch of epic and immortal tier adventures with pretty much all new monsters including super-solo's and horde's...damn the Iron Tower of Dispater adventure would have made you wet your panties. C'est la vie. :blush: Heck we didnt even get an Epic DMG III smh... I have recently been concluding we have practical board size issue for epic feeling well epic...with huge amounts of Knock Back for your hay maker and everything. Immortal Tiers seems l...
  • 04:16 AM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    ...like a DM. Except the 4e DM is NOT supposed to be arbiter of PC powers. That was a class 1 design goal of 4e... You mean its a system that rewards player ingenuity but doesn't hide its power behind rules bloat that only rules lawyers/min-maxers with all six other sourcebooks get to cherry pick from. Sure, that's a way of looking at it, but IME there were still people who were a LOT better at doing it than others, even if it was a fairly simple system. Fleet Command was a few pages of rules, yet I had players in the campaign games who ran rampant by exploiting fairly subtle aspects of the rules. This is OK in a wargame, particularly one where the subject matter is essentially fantasy, but it isn't quite as good in an RPG. I'd also dispute that 4e's power system is THAT exploitable. Now, maybe a 'point system' can be made to be no worse than that, but then how flexible is it? There are easy ways around that spamming, the easiest one being monster variety. But also spell resistance, spel...
  • 03:32 AM - MwaO quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Its two encounters from a 19th-level Wizard, it should be powerful. ;) Check out my version of Orcus, designed to give the demon prince a chance against epic tier PCs who were killing the official version inside 1 round. You realize a single Epic Wizard can one round your Orcus by your rules, right? With the use of 2 encounter powers… Doesn't even require any optimization other than initiative and be good at hitting.

Sunday, 3rd June, 2018

  • 04:12 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Next up is the Revised Rogue class...just don't ask when. :p BTW don't dare me I am the necromantic 4e master "WHEN?!".
  • 02:45 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    While I never got around to posting up the Revised Cleric Class one of the big differences I was going to push is that Cleric Spells did not have Friendly Fire whereas Wizard Spells did. I would like to see what you have
  • 12:36 AM - MwaO quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Hey there...its been a while since I went over the math but... L19 wizard Encounter Power (Area Burst 3) w. Disintigrate is dealing 1d6 + 1/4 target's Max. Hp So twice is 2d6 + Bloodied basically. That doesn't seem overtly powerful, given interupts, spell res and such. I'm sure there are better things by the official books (IIRC). Ok, slightly misread it, but that's still crazy powerful. A 20th level Standard would take 45 or so damage from that and quite possibly dies from the damage dice rolls. A 20th level Solo would take 180 or so. Or the Wizard could throw on Ongoing 5 damage instead. See the math problem? It really is one of those things where you have to have a point system where picking a condition both costs points and changes the damage done. Encounter Stunned Until EoNT means you do 1d of damage in Paragon against a single target with range melee. A Wizard could use one of their Paragon Encounter options to make it Ranged 10 instead. Or one of their Epic options to make i...

Saturday, 2nd June, 2018

  • 11:44 PM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    While I never got around to posting up the Revised Cleric Class one of the big differences I was going to push is that Cleric Spells did not have Friendly Fire whereas Wizard Spells did. I like sparking people to think about this stuff it really is massively worthwhile 4e has a far more solid basis than ahem the half backwards edition (and I trust what fans can do more ).
  • 05:11 PM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Hey all! :) My goals were to eliminate 4E rules bloat for classes and create a more freeform spellcasting system. The article in question is here: Revised 4E Wizard Class Eternity Publishing Let me know what you think. Edit: I'll add a link to the Revised 4E Fighter v2 in this first post as well. http://eternitypublishing.wordpress.com/2012/01/30/revised-4e-fighter/ Just found this after finding eternitypublishing site out in the wild.... I am wondering if this wouldnt make an interesting foundation for a 4.5e.

Monday, 17th July, 2017

  • 06:17 AM - Khisanth the Ancient quoted Upper_Krust in post 5E musings
    I would imagine the 'Lairs' are lesser than they should be. If each Realm is basically a WORLD, then the Lair should be some Metropolis of Demons. They're mostly described as a weird palace or city, with the exception of Juiblex and Yeenoghu who don't really seem to have actual structures. It isn't terribly clear in some cases - I'm not 100% sure whether Orcus's lair is meant to be just the palace or the whole city of Naratyr (probably the palace, but Fraz-Urb'luu's is explicitly a whole city, so who knows), and Juiblex's entry seems to say that his lair is the entire Abyssal layer of the Slime Pits/Shedaklah, but that can't be right, especially as Zuggtmoy's lair is on the same layer. Limited Teleportation means flying creatures (Pegasi, Griffons or even Dragons) will be more ubiquitous. That makes sense. You might be looking at things backwards. If your world only has a few million people (or less) then the most powerful heroes might only be Level 20 or less. 'EPIC...


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