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About Upper_Krust

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April 30, 1973 (45)
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A man who needs no introduction...
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Belfast, Northern Ireland, U.K.
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Crowdfunded RPG pdfs/books, is there enough interest? Monday, 24th September, 2018 04:55 PM

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Monday, 11th June, 2018


Monday, 22nd February, 2016

  • 12:43 PM - S'mon mentioned Upper_Krust in post High level play
    I can totally see your point. But at the same time the boons are quite boring. It may be the lesser of two evils but it does not add much to differentiate high level characters. I realize this is probably not a big deal since few people play past 20th but I think the lack of cool creatures, plot lines and the relative uninspired natures of the boons is part of the reason. An Epic Bestiary of CR 21-30 creatures for play with Epic Boons at 20th level would be awesome - hear that Upper_Krust? :D It definitely wouldn't hurt to have more Epic Boons, but these could go in a couple pages at the front of the book. One thing I like about Boons is that they're proferred by the GM, not chosen by the players. If you want 3e style charbuild/charop then you probably won't like them much, but for a continued reason for adventure they look great.

Sunday, 5th May, 2013

  • 11:57 AM - S'mon mentioned Upper_Krust in post Pros and Cons of going mainstream
    I agree with most of what you said. Only thing is, I don't think that 2e was very successful using the 1e rules for a more story style. The reason that 2e was, for the longest time, the red-headed stepchild of D&D is because it tried to be a bunch of things for a bunch of different styles but generally failed at all of them. Die-hard 1e fans hated it because it was too poncy and into Thespianism and the story gamers hated it and fled for Vampire and other games of that ilk. I don't disagree, I never actually owned a 2e DMG anyway so my experience is limited - we basically used 2e PHB & MM as supplements for our 1e campaign, which was never a Story type campaign, it was pretty hardcore Gamist as Upper_Krust could attest. :)

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Saturday, 22nd September, 2018


Saturday, 1st September, 2018

  • 01:14 AM - FieryDragonLord quoted Upper_Krust in post Crowdfunded RPG pdfs/books, is there enough interest?
    It's been a while, U_K. :cool: The Vampire Bestiary 2 would be nice to see, but as Rhuarc says, your limited releases means that it would be a better idea to focus on your strong suit - Epic/Immortals material. While I do play 5E now, I'm also fine with 3.5E/4E content. One idea occurred to me that I could have a tier/perk for suggested new monsters (including* 4E updates of my Immortals Handbook Epic Bestiary monsters...with totally new art in the Vampire Bestiary style). I wonder if maybe a re-released and updated 3E Epic Bestiary might be more appropriate. - All new Art (probably full colour) including a new cover - Tiers/Perks for requesting New Monsters for 3.5E in an appendix (I'd probably have to limit this). I know you guys would love a Volume 2 for the Epic Bestiary but I suspect at this juncture its beyond me. I'm interested in both these suggestions. I'd like to see some of the monsters you'd teased earlier, but didn't really expand upon, like the Punishment An...

Thursday, 30th August, 2018


Monday, 25th June, 2018

  • 09:56 PM - Tony Vargas quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Its potentially a way to introduce flavorful thematic distinctions or even just make damage types better at one or another effect. Like having bigger effects show up at lower levels ...D&D had always had a little of that. For instance, in 1e, fire spells popped up at lower levels, but tended to be more dangerous to your party, while cold spells at higher levels, lower damage, but more controllable. Maybe I was just used to that, but I thought I saw it in 4e. A cold power was more likely to slow or immobilize you, and to target FORT, for instance. Fire more likely to just do damage and target REF. Psychic, obviously, to target will & to slide or pull. Thunder & force more likely to push. Etc. But my point is that FAR too many (official) powers are very similar and just there to pad out the books. Many are unnecessary and lead to rules bloat. It's hard not to notice the occassionally virtually-identical power in two different lists from the same Source, or the obvious 'upgrade path' ve...

Sunday, 24th June, 2018

  • 03:46 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    My mistake - simply highlights what having my head out of 4E rulebooks for 6 years will do to someone. :D I was invoking a later official adjusted version ... which is marginally more powerful according to those who make fine distinctions but having easy value in its original form - (Targeting will made some of its effects more reliable). In my opinion in either case is an acceptable simplification in a game of D&D subject to taste you would likely prefer the adjusted version. The range of pull is well within a battles threat range and deceptions being reliable at level 7 (one level under raising the dead is ummm yeah check out how close this power is like a level 1 wizard at will -- ie this is actually kind of weak letting the pull be automatic is pretty tame for a 7th level effect) You might need to separate your taste in the powers from the players being able to construct them if you want this tool to really do it's job.
  • 02:48 AM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    I am sure rules lawyers love the minutiae of different ranges between two different Ray 'spells' but I don't see that as adding depth, simply breadth. As regards Thunderwave, its slightly better than the other powers in its bracket - that's why its so popular. I went a bit overboard saying it was overpowered though. There's a huge amount of perception there though. In the thread about how broken Beguiling Strands is, it was roundly criticized for being 'worthless and no more than a filler for people taking a 3rd at will'. 4e is so finely balanced that EVERYTHING is situational and conditional. I think T-Wave is potentially a very good power, but at the same time its a hard power to actually use in a build. ...well the two 'flaws' were completely new energy mechanics I created to add diversity. Right, I just think you're going to quickly run into a lot of those flaws when expanding your sort of mechanics to cover more of what 4e does, that's all. The situation is this though, I simply don...
  • 02:42 AM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Firstly apologies for the slow reply... But my point is that FAR too many (official) powers are very similar and just there to pad out the books. Many are unnecessary and lead to rules bloat. While you can argue my 2-page Class Revisions don't allow every single thing we see in the official 60+ pages of powers (from all sourcebooks) they do allow for a very large amount of those powers to be duplicated. Added to which anything not already featured could fit into a SINGLE extra page. Yeah, I agree that many powers, though not most by far, are of limited utility. There aren't a LOT that are actually worthless or entirely redundant though. One thing is, there's a lot of trade-offs involved. You will see some powers that are close functionally, but at different levels, and with subtle variations. Those variations make a difference in 4e! Also they present choices to players, take A at level X or B at level Y (probably because you want to take something else at X). While the large size of ...

Monday, 11th June, 2018

  • 01:03 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    You could easily duplicate this, dunno why I never had Unconscious there to begin with although that said (IIRC) I think I left it out simply because I thought it was too powerful. It might indeed be too powerful... hence the sub discussion Abul and I have been having about Sleep and how legacy SOD or SOS may not have been appropriate.
  • 12:42 AM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    I'd probably just make it a Heroic Tier Maneouver with a -1 die effect. However, the power itself doesn't make a ton of sense, I mean its a non-magical pull thats automatic. I get that its an insult and all but you'd think it might require an attack vs. Will first or something like that. I think this was a design flaw in 4e, brought on by a need to keep AC as a primary defense in order to avoid a total break with existing D&D practice. In HoML I removed AC as a defense, at which point the whole dichotomy between weapon and implement powers and all its difficulties goes away (because now their are only NADs). So a power like CaGI can now be a CHA attack against WILL, with a weapon damage rider or secondary. It becomes much more logical. I will note that 4e doesn't have 'non-magical' attacks. In fact it lacks a definition OF magic! All power sources are stated to be forms of 'magic'. I thought this was a cool thing as it obviates this whole 'how does this non-magical thing work' from consi...
  • 12:37 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    I'd probably just make it a Heroic Tier Maneouver with a -1 die effect. However, the power itself doesn't make a ton of sense, I mean its a non-magical pull thats automatic. I get that its an insult and all but you'd think it might require an attack vs. Will first or something like that. Ummm it is an attack vs Will... just not two attacks to gain an effect
  • 12:25 AM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Okey dokey, lets take a look. Haven't really had my head in an RPG book for a while but what the heck right, its like riding a bike...I hope. :) Could easily add a 1 square area of effect at Heroic Tier (as opposed to the Burst 1 effect in the Paragon Tier). What part of this cannot be reproduced? Ray +1 dice, Slowed, -1 dice. So 1 dice (At will), +1 Ray, -1 slowed = 1d6 + slowed. Probably used less because other powers like Thunderwave and Cloud of Daggers were better because they had damage + effect. ie. they were more powerful than the others to begin with. Its too powerful for an at-will. You could change it so you get Close Blast 3 0d6 + Int Thunder damage and push 3 squares. I agree. You can reduce damage to zero and still do the bonus dice damage (as in the case of Thunderwave above). See under Specialist Wizards on Page 1 of my Revised 4E Wizard Class. Wizards can CHOOSE less energy types for more damage. ;) Unless you specialise in which case you could be dealin...

Sunday, 10th June, 2018

  • 10:38 PM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    As I see it, my Revised classes are the exact same system without rules bloat of 15-20 pages x 4+ sourcebooks per class. Yeah, we clearly have VERY different ideas about what powers are and do in 4e. That's cool. Suffice it to say that from my perspective powers have a much wider variation than you see, and I wouldn't know how to play 4e as it is with this narrow a range of effects.
  • 10:18 PM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    That was a decent pdf. I remember buying it back in the day. You might like it. The terrain would be the enemy army or giant monster. I had some great ideas for planet size monsters that PCs would have to face in multiple stages like Magnetic Field; Atmosphere; Surface; Underground; Core etc. I always felt like Epic should have this kind of stuff in it. Paragon can do the "we're superpowerful badasses" stuff, and then Epic should go into the totally gonzo. 10 epic levels is already quite a lot IMHO. In HoML (see my thread on Story Now 4e) I have reworked the tiers, there are 20 levels, the first chunk are heroic, then there's another equal chunk that are Legendary, and the last 3 levels are Mythic. So the basic theory is you'd do a bunch of adventuring ranging from 'home town hero' up to '(in)famous powerful guy in my land' and then into the Legendary "more powerful than anyone else, does a lot of fantastic stuff" range which would eventually blend at the top of the tier into a world-busti...
  • 03:09 PM - MwaO quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Well if Orcus wins initiative he Last Words your character, uses Curse of Brittle Bones, Death from Above, Action Points and uses Wrath of Orcus. He autoblocks your first Annihilation attempt, uses another Action Point on round 2 and assuming you hit with an eventual Annihilation attack and bloody him it just triggers into gaining another attack AND another Action Point. That said, I do see the sort of problems you are talking about. It 'might' be better to have: Disintigration = +1/2 Bloodied Value Damage on a Crit Annihilation = +Bloodied Value Damage on a Crit I think you're forgetting Dominate/Stun+Fragile…Dominate/Stun Orcus so he can't use free actions, Fragile him, then let the party Wizard blast 'em with Annihilate on their turn, then AP to ready to Annihilate as soon as someone else puts Stunned+Fragile on him. Monsters do not use the same rules as the PCs. No effect that the PCs can consistently do should ever allow them to repeatedly do 1/4 of a Solo's hp. Because they...
  • 03:28 AM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    True in theory, but not in practice. I'm certainly not going to start disputing your experience, but I found this to be quite true in practice! There will always be players who get more of a kick out of exploiting the rules to gain an advantage. The trick is not having loopholes whereby those players always dominate the play. My point is that extensive experience tells that the ONLY way to do that is to make the set of combinations and their effects very limited in significance and to keep tactical considerations fairly secondary, such that there's not much of an advantage to being clever. You cannot 'not have loopholes', not unless your system is exceedingly simplistic, and even yours isn't THAT simple. MwaO has already pretty much broken it once. You can fix each thing he finds, but I guarantee you that by the time you fix all of them, you won't have any more options, maybe less, than an Essentials Slayer. Then it would do in 2 pages everything the core rules currently does in 100+ pag...

Friday, 8th June, 2018

  • 01:44 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Well if Orcus wins initiative Rocket Tag... Now I know 4e gets criticized for taking longer to resolve combat I am actually fond of having battles take enough time to actually play out powers and effects like regenerates when bloodied and similar. It's one of many things that make 5e seem rather ho hum. In addition to lacking effects like the "False Opening" called Come and Get It. It 'might' be better to have: Disintigration = +1/2 Bloodied Value Damage on a Crit Annihilation = +Bloodied Value Damage on a Crit Mayhaps.
  • 12:57 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    I should have done one, although I actually think that the Bestiary Format for 4E wasn't great. A superior format is a themed book of mini-adventures with their own mini-bestiaries. The reason for this being DMs need a certain amount of monsters to populate enough encounters to make a credible adventure at each level. I have seen something home brew http://slyflourish.com/sly_flourishs_running_epic_tier_dd_games.html I presume you read my 10 Commandments of Epic Article? https://eternitypublishing.wordpress.com/2011/04/16/article-the-ten-commandments-of-epic/ I haven't yet At a certain point of epic/immortal I suspect space and positioning might become far less relevant. For instance you could be fighting mile high giants, or armies that cover a square mile or more. Melee attacks will become wuxia style ranged attacks with returning Weapons being the norm. I thought of just sliding eh scale size of squares and with many armies being dangerous terrain :P

Tuesday, 5th June, 2018

  • 10:42 PM - MwaO quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    I'm curious as to how. :) Little pressed for time, I'll reply to other comments tomorrow. Ok, just noticed the Wing interrupt, so it'll take just a touch of optimization - Quickened Spellcaster feat. However, also just noted what Ray does, so instead of needing Encounter powers to take Orcus down, we just need at-wills. At 29+, at-will powers are 3d6. Ray adds a die, so 4d6. Annihilation does damage = bloodied value+damage roll and takes # of dice, divides by 4. So any level 29+ Epic Wizard can do a 1d6+bonuses+annihilation as an at-will power. Your Orcus has 1500 hp, so he takes 750+1d6+bonuses on a hit. You didn't give him immunity to annihilation, so that's that. He can block one attack as an interrupt with his wing, but then has to wait until next turn to do it again. So Minor: Annihilate. Standard: Annihilate, AP: Annihilate again and down he goes if you hit him three times. And assuming you optimize around hitting, it isn't hard to nearly guarantee that happening. And again, this...
  • 06:31 AM - Garthanos quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    Weirdly enough, the Revised Rogue and Cleric classes were basically finished, However I can't find the appropriate notebook. I'll have another hunt and see what I can see but its not looking good. ...that said I DID find the beginnings of the 4E Immortal Tier system I was working on which would have been awesome, albeit totally hamstrung by what would have been my need to completely design all the monsters* for such a tier as well. *One of the problems with 4E was the lack of scalability. I was planning to flesh out the monster roster through a bunch of epic and immortal tier adventures with pretty much all new monsters including super-solo's and horde's...damn the Iron Tower of Dispater adventure would have made you wet your panties. C'est la vie. :blush: Heck we didnt even get an Epic DMG III smh... I have recently been concluding we have practical board size issue for epic feeling well epic...with huge amounts of Knock Back for your hay maker and everything. Immortal Tiers seems l...
  • 04:16 AM - AbdulAlhazred quoted Upper_Krust in post Revised 4E Wizard Class with Freeform Spellcasting System
    ...like a DM. Except the 4e DM is NOT supposed to be arbiter of PC powers. That was a class 1 design goal of 4e... You mean its a system that rewards player ingenuity but doesn't hide its power behind rules bloat that only rules lawyers/min-maxers with all six other sourcebooks get to cherry pick from. Sure, that's a way of looking at it, but IME there were still people who were a LOT better at doing it than others, even if it was a fairly simple system. Fleet Command was a few pages of rules, yet I had players in the campaign games who ran rampant by exploiting fairly subtle aspects of the rules. This is OK in a wargame, particularly one where the subject matter is essentially fantasy, but it isn't quite as good in an RPG. I'd also dispute that 4e's power system is THAT exploitable. Now, maybe a 'point system' can be made to be no worse than that, but then how flexible is it? There are easy ways around that spamming, the easiest one being monster variety. But also spell resistance, spel...


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