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April 30, 1973 (45)
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Eschatolic Dragons: The Upper End of Ridiculous Monday, 25th December, 2017 12:46 PM


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Monday, 22nd February, 2016

  • 12:43 PM - S'mon mentioned Upper_Krust in post High level play
    I can totally see your point. But at the same time the boons are quite boring. It may be the lesser of two evils but it does not add much to differentiate high level characters. I realize this is probably not a big deal since few people play past 20th but I think the lack of cool creatures, plot lines and the relative uninspired natures of the boons is part of the reason. An Epic Bestiary of CR 21-30 creatures for play with Epic Boons at 20th level would be awesome - hear that Upper_Krust? :D It definitely wouldn't hurt to have more Epic Boons, but these could go in a couple pages at the front of the book. One thing I like about Boons is that they're proferred by the GM, not chosen by the players. If you want 3e style charbuild/charop then you probably won't like them much, but for a continued reason for adventure they look great.

Sunday, 5th May, 2013

  • 11:57 AM - S'mon mentioned Upper_Krust in post Pros and Cons of going mainstream
    I agree with most of what you said. Only thing is, I don't think that 2e was very successful using the 1e rules for a more story style. The reason that 2e was, for the longest time, the red-headed stepchild of D&D is because it tried to be a bunch of things for a bunch of different styles but generally failed at all of them. Die-hard 1e fans hated it because it was too poncy and into Thespianism and the story gamers hated it and fled for Vampire and other games of that ilk. I don't disagree, I never actually owned a 2e DMG anyway so my experience is limited - we basically used 2e PHB & MM as supplements for our 1e campaign, which was never a Story type campaign, it was pretty hardcore Gamist as Upper_Krust could attest. :)

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Monday, 17th July, 2017

  • 06:17 AM - Khisanth the Ancient quoted Upper_Krust in post 5E musings
    I would imagine the 'Lairs' are lesser than they should be. If each Realm is basically a WORLD, then the Lair should be some Metropolis of Demons. They're mostly described as a weird palace or city, with the exception of Juiblex and Yeenoghu who don't really seem to have actual structures. It isn't terribly clear in some cases - I'm not 100% sure whether Orcus's lair is meant to be just the palace or the whole city of Naratyr (probably the palace, but Fraz-Urb'luu's is explicitly a whole city, so who knows), and Juiblex's entry seems to say that his lair is the entire Abyssal layer of the Slime Pits/Shedaklah, but that can't be right, especially as Zuggtmoy's lair is on the same layer. Limited Teleportation means flying creatures (Pegasi, Griffons or even Dragons) will be more ubiquitous. That makes sense. You might be looking at things backwards. If your world only has a few million people (or less) then the most powerful heroes might only be Level 20 or less. 'EPIC...

Sunday, 16th July, 2017

  • 11:59 AM - Khisanth the Ancient quoted Upper_Krust in post 5E musings
    Okay, sounds interesting so they actually describe the Abyssal Homes and who populates them? The lair section has one paragraph of description, 2-3 lair actions they get, and 3 regional special effects for each. It doesn't list their servants/minions/populations though. The Demon Lords Appendix has 2 pages for each demon lord with description (3-5 paragraphs), illustration, stat-block, lair, and special madness effects. Baphomet, Demogorgon, Fraz-Urb'luu, Graz'zt, Juiblex, Orcus, Yeenoghu, , and Zuggtmy are included. If you are just looking for motivation then surely that starts with the players themselves? Maybe motivation wasn't the word I wanted. What I was trying for was more like, what would epic mean in 5E? What kinds of powers would you have, what kind of adventures, what kind of opponents etc. It's not quite equivalent from edition to edition. For example - in 4E balors are epic tier, level 27 elite or something (don't own the 4E MM, just the PHB, but I ...

Tuesday, 17th January, 2017

  • 08:06 AM - Beefermatic quoted Upper_Krust in post The pinnacle of hubris! I present to you Thychen, the Supreme Being
    I'm wondering where the number 78 was gleaned from? I always thought I'd suggested God was 72-dimensional. If this was the God of the real world, then yes, but Thychen is the God of my d&d omniverse, and I already explained the mechanics involved. Middle of the page. Thychen is the sum of the Existences he creates, an Existence defined as the entire Omniverse created and destroyed and recreated. He creates 12 entire existences in his time as Supreme Being, but the 8th Existence is the current campaign timeline. So, thusly, Thychen is stage 36 in this Existence, 1+2+3+4+5+6+7+8=36, do the same thing for Thychen in Aravoth and Kuvatchim which is the sum total of all 12 existences combined meaning: 1+2+3+4+5+6+7+8+9+10+11+12=78.

Friday, 2nd December, 2016

  • 06:38 AM - Khisanth the Ancient quoted Upper_Krust in post 5E musings
    Plus you need a heck of a lot of feats/abilities to keep things interesting. ;) Well yeah, it's kind of a chicken and egg problem. Unlimited advancement means a need for tons of abilities, but limited page space (and maybe ideas) led to the ELH just dumping a lot of that into bonus feats and epic feats being a lot of "better class feature X". There was some really cool stuff, but the foundation was somewhat shaky. You could say I had the benefit of hindsight but establishing things within easily identifiable tiers was something the ELH maybe didn't need to do because it didn't go high enough. Maybe, but I think real benchmarks would have helped the ELH a lot. Maybe not in a 4E tiering way, but some clear sense of "characters can do X at level Y" would have helped out stuff like Epic Spellcasting (awesome ideas, messy implementation) a lot. If they'd sat down and said "A DC X epic spell is roughly equivalent to a 9th level spell plus Y levels of metamagic", we wouldn't have got stuff like e...

Saturday, 19th November, 2016

  • 04:07 AM - Khisanth the Ancient quoted Upper_Krust in post 5E musings
    Well the main problem is the math of 3E (coupled with near limitless feats, spells and other options). Definitely that's a broader, underlying issue... but what I was talking about was the more specific problem of if you're going to allow for potentially unlimited levels in limited page space, it gets spread kind of thin with 'bonus feat every X levels', class features getting relegated to Epic Feats (Improved Spell Capacity and all the Improved [Class Feature] feats, Rage feats, (whatever) Strike feats etc. Also, you need some benchmarks set by which to scale everything else. That doesn't necessarily rule out unlimited progression in itself, but 3E ELH didn't really do that (though Ascension/Epic Bestiary did for beings with Divine Templates or equivalents like Akalich). I'm thinking going to level 30 for epic mortals/hero- or quasi-deities/etc. (Equivalent of 3E Epic or 4E Epic Destinies) is about right. "Canonically" Demogorgon is CR 26 and Tiamat is CR 30 (outside their home planes a...

Thursday, 3rd November, 2016

  • 10:33 AM - Beefermatic quoted Upper_Krust in post Eschatolic Dragons: The Upper End of Ridiculous
    Ahoy Beefy, apologies for the slow reply amigo. The main thing is that you and your friends are having fun, I am sure people appreciate the new monsters too. Personally I dunno how you can stick the 3E/Pathfinder stuff (particularly at high level) although I always tried to make my own work as playable as I could. I tried to cram as many ideas into the book as possible...who knows if I'd ever get to do another *cough* ahem. :o The Time Lords name was lifted from myth (in this out of print volume I have called "Life Forces", but my own inspiration was probably more akin to Marvel's cosmic figures such as the Living Tribunal (a Tetrad-High Lord). Hey Krusty, I can see the resemblance with the Living Tribunal, interesting! Honestly, at high levels, really we just use basically our own system, in essence your system ends up just working like an expansion on the D20/PF rules and as long as one doesn't get caught up on the details and goes on estimation and focus on the bigger picture, it's no...

Tuesday, 18th October, 2016

  • 08:59 PM - Beefermatic quoted Upper_Krust in post Eschatolic Dragons: The Upper End of Ridiculous
    Hey RPWT (and howdy Beefer!) :) Glad you liked the Immortals Handbook, the sub-forum here is understandably winding down because of lack of content coming from me. But that's okay. I'm still always happy to chat about things, although I generally have other projects I am working on now. I'll always look back on the Immortals Handbook and the fans who enjoyed it with great admiration. Oy Krusty! On that note that's kind of why I've been pumping out the creatures recently. My friends and I still use IH as our main gaming system, we have it updated for PF rules but we have :):):):) tons of creatures and ideas and other things that have come into play, and there are so many ideas from the books that have never been fleshed out that before the sun totally sets on this, I want the people who still come here to be able to see them in the flesh so to speak, the Time Lords for instance shouldn't be mistaken for Dr. Who, lol. It's good to hear from you again though bro, and though it's a select few ...

Saturday, 15th October, 2016

  • 02:07 PM - RPWT quoted Upper_Krust in post Eschatolic Dragons: The Upper End of Ridiculous
    Hey all! :) Yes I had the same idea where we take the term "Dragon Breath" literally and a dragon would breathe other dragons into existence - it might have been for the Quasar Dragon or something like that. Nice to see you UK.At first I read IH for curiosity.Then it give me a wonderful new world.Because I never take part of epic adventure and my poor english ,I silence in forum 5 years.It's see a bit decline here.So I join the discuss for don't leave more regret

Friday, 14th October, 2016

  • 09:03 PM - Beefermatic quoted Upper_Krust in post Eschatolic Dragons: The Upper End of Ridiculous
    Hey all! :) Yes I had the same idea where we take the term "Dragon Breath" literally and a dragon would breathe other dragons into existence - it might have been for the Quasar Dragon or something like that. The idea of the Quasar Dragon was always crazy to think about, the way Carl Sagan described then long ago as a'storm of stars' always boggled my mind, glad you're enjoying the posts B)

Friday, 7th October, 2016

  • 08:07 PM - Beefermatic quoted Upper_Krust in post 5E musings
    Howdy Beefy mate! :) I wouldn't disagree. I got to play a lot of D&D in August - played almost all editions at least once if not more. What I noticed was how simplistic 5E is compared to (high-level) 4E and also 3E/Pathfinder. I wonder if the IH would seem too dense (in terms of additional powers) to add to 5E in its current guise or whether the added density would be a good thing. The added density is what makes IH fun, any system can be simple and small, but IH caters to the psychos that want to play with the stars, one of my favorite things is how you can truly start getting a glimpse of what that should mean, the current DnD space and godly realms are so weak and lame in comparison, the gods have little substance, if one becomes a deity thats basically the end of the line and the beings they have designated as 'invincible mighty protectors of the whole world' really are quite weak in comparison to any threat that isn't a basic dragon or evil human, like a few tanks and helico...

Wednesday, 2nd March, 2016

  • 01:18 AM - dave2008 quoted Upper_Krust in post High level play
    I revised the Fighter and the Wizard. I just had a quick look and the image links 'look' broken when viewing the pages. but when you click on the broken image symbol you can still view that page okay. Yes, the fighter - I even tried to implement it with my group (forgot that it wasn't my idea;) and something similar was part of the 5e play-test. I had the same problem that came up in WotC surveys for 5e. Rarely does anyone choose a maneuver that will reduce damage. Thus, all the great maneuvers are rarely if ever used.

Monday, 29th February, 2016

  • 01:11 AM - Tony Vargas quoted Upper_Krust in post High level play
    Immortal Tier, Super-Solos; Unit rules for mass battles, Magic Templates; Revised Core Classes to fit on one name a few things) and just never got around to Some of those do sound interesting. Units seemed easy enough to do as swarms - when facing PCs, anyway. Some sort of easy auto-pilot rules for when they're just grinding against eachother might've been worthwhile, though. What would 'Magic Templates' have been?

Sunday, 28th February, 2016

  • 10:59 PM - dave2008 quoted Upper_Krust in post High level play
    True although a Balor should not even have been Epic Tier to begin with. From the ground up WotC didn't know what they were doing with Epic Gaming in 4E - that's why they simply 'folded' non-epic monsters (dragons, demons and even the Tarrasque) into the Epic Tier to 'pad' it out. Spread out more like ;) I agree, towards the end of my last 4e campaign, as my players were moving from Heroic to Paragon I started revising all the monsters to be 2/3 their original level. I reduced the hit points accordingly, but kept the damage the same and it worked well. I had all that solved with my Unit Rules. So you could fight a group of 1000 orcs or 1 million demons (or whatever) within 1 stat-block. Now you've got me really curious! Best of luck sounds like a lot of work. Well I have it mostly complete a couple times, just can't seem to go the final mile. Of course, when I say finished I don't mean for publishing, just a collection of notes that make a workable game for me. ...
  • 12:05 AM - dave2008 quoted Upper_Krust in post High level play
    I pop up now and again! :) I had a look over them...wasn't that impressed - although it could be the devil is in the details (and my 5E knowledge is admittedly lacking). But even the choice of 'monsters' didn't make any sense. I agree, I wasn't either, for most the same reasons you were not. I pop up now and again! :)NB. (This is relevant) I remember reading the Primal Order: Pawns book and being amazed by the cool epic monster design. In that book each monster was defined by its SIGNATURE power (or in a few cases maybe 2-3 unique powers). Having 22 powers you are not really 'defining' a monster as much as you are obfuscating its true nature under a deluge of abilities. I didn't realize there was a Primal Order: Pawns. I will have to track that down. I like the idea of signature power as well. The 5e dragons are kinda vanilla (all the same design, just a change in breath weapon) so I thought I would submit some revised dragons to the DMs Guild and add back some 4e type powers, th...

Friday, 26th February, 2016

  • 12:28 AM - dave2008 quoted Upper_Krust in post High level play
    Howdy dave amigo! :) Right back at ya - glade to see your still lurking around. Is that like Mythic 1-10 or something actually 'good'? Unfortunately, though the preview material gives examples of different tiers of epic monsters (each one is 4-6 pages), it didn't provide details about how the Epic Tiers work as far as I could tell. I skimmed it pretty quickly though. The strange thing, again at a quick glance, was that the creatures of different ties didn't appear to be that different statistically. So maybe the stat are relative to the epic tier? That is an idea I have been working with for some time myself, but I'm not sure that is what is going on here or not. About time someone else started using that idea (itself borrowed from videogames obviously). Well it was a good idea and worked really well with the 4e mechanics, super-solos just made sense. I made a few myself, and to be fair the 4e Lolth was basically a phased elite or super-elite. So the concept to get a littl...

Thursday, 25th February, 2016

  • 04:40 AM - dave2008 quoted Upper_Krust in post High level play
    No intention of buying 5th Edition at this juncture (I simply don't like what I have read) - so I don't see that happening in the short term. I might change my mind on that come August though. ;) Good luck to 2CGaming with their Epic Legacy book. One possible problem with a mere 10-level jump is that a lot of the changes may well be epic according to the prefix; but exactly how EPIC will they be? Is it simply an extension of the existing rules or does it add something fundamentally new? Can you steal the smile from a Princess? How about levitate a castle? Magically 'nuke' a city? Sink a continent? Stop the world turning? Devour the Sun? Maybe the book lets you do all that and more who knows...? I considered a Kickstarter backed book myself last year (although I was pencilling in a far lower pledge goal than the $35,000 they have put down - wow). The are making a totally different game really (or so it seems from their preview). The monsters rank from Epic 1 to Epic 6 I believe, and have ...

Saturday, 15th August, 2015

Monday, 6th July, 2015

  • 03:22 AM - Khisanth the Ancient quoted Upper_Krust in post 5E musings
    I wouldn't object at all amigo. Though I would assume none of it would use any of my past work; especially if you were planning on selling it for profit...? Nah... it needs to be built 'from scratch' anyway since Ascension is built on top of the ELH and there's no prospect of anything like that for 5E. And I doubt I would sell it, though it depends on how the 5E licensing situation evolves. [I might want to convert a few of the Epic Bestiary monsters like the Odium though. Would that be OK? I believe those are open content, but if you'd prefer I not do so, I wouldn't, of course.]
  • 03:18 AM - Khisanth the Ancient quoted Upper_Krust in post 5E musings
    For what system are we talking about here? 5E. Certainly the basis of my own interpretation of the Abominations was that they were derived from certain Portfolios; which in many ways mimic the Cleric Domains. Yes, I was just trying to re-align them according to the 5E domains.

Saturday, 4th July, 2015

  • 11:54 PM - Khisanth the Ancient quoted Upper_Krust in post 5E musings
    As much as I like Adventure Paths as a concept, surely having lots of different adventures is better than one big adventure. I agree, don't know why WotC decided to do it that way. but I'm not making the decisions there... At this juncture its not happening. I haven't even purchased the 5E books and have no intentions of doing so. Ah OK. I'm playing in a 5E game right now and it's great... probably closer to my (personal) ideal of D&D than any other edition ('classic' - B/X, BECMI - D&D probably competes but I haven't played it enough to be sure). EDIT: I'd have to find out the licensing rules but would you object to my doing the high/epic/immortal stuff for 5E if you're not?

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