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July 28, 1973 (45)
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WotC Considering NPC Stat Format Change Friday, 8th March, 2019 03:38 PM

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Friday, 15th March, 2019


Thursday, 14th March, 2019


Tuesday, 12th March, 2019


Monday, 11th March, 2019


Sunday, 10th March, 2019


Saturday, 9th March, 2019


Friday, 8th March, 2019



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Saturday, 9th March, 2019

  • 10:48 AM - solamon77 quoted Osgood in post WotC Considering NPC Stat Format Change
    Maybe I'm getting too old for this s#!$ but I think having to read a whole sentence to express what should be a few words and abbreviations is a terrible idea. Walls of text are a pain to read through when at the table, so having a parenthetical with the stats to catch the eyes makes things a little easier. That complete sentence may make your grade school grammar teacher happy, but it's not doing anything for the DM. Imagine if they tried this with monster stat blocks... The Ogre is a large-sized chaotic evil giant, possessed of a prodigious strength score of 19, a sub-par dexterity score of 8, an impressive 16 constitution. It's limited mental capabilities include an Intelligence score of 5 and wisdom and charisma scores of 7; the ogre speaks the Common and Giant languages. Thanks to its hide armor the ogre has an armor class of 11, but what it lacks in defense, it makes up for in health as its 7d10+21 hit dice provide it with an average of 59 hit points. Additionally the ogre has a spee...

Friday, 8th March, 2019

  • 09:17 PM - Wrathamon quoted Osgood in post WotC Considering NPC Stat Format Change
    Maybe I'm getting too old for this s#!$ but I think having to read a whole sentence to express what should be a few words and abbreviations is a terrible idea. Walls of text are a pain to read through when at the table, so having a parenthetical with the stats to catch the eyes makes things a little easier. That complete sentence may make your grade school grammar teacher happy, but it's not doing anything for the DM. Imagine if they tried this with monster stat blocks... The Ogre is a large-sized chaotic evil giant, possessed of a prodigious strength score of 19, a sub-par dexterity score of 8, an impressive 16 constitution. It's limited mental capabilities include an Intelligence score of 5 and wisdom and charisma scores of 7; the ogre speaks the Common and Giant languages. Thanks to its hide armor the ogre has an armor class of 11, but what it lacks in defense, it makes up for in health as its 7d10+21 hit dice provide it with an average of 59 hit points. Additionally the ogre has a s...
  • 02:54 PM - Morrus quoted Osgood in post WotC Considering NPC Stat Format Change
    Maybe I'm getting too old for this s#!$ but I think having to read a whole sentence to express what should be a few words and abbreviations is a terrible idea. Walls of text are a pain to read through when at the table, so having a parenthetical with the stats to catch the eyes makes things a little easier. That complete sentence may make your grade school grammar teacher happy, but it's not doing anything for the DM. Imagine if they tried this with monster stat blocks... The Ogre is a large-sized chaotic evil giant, possessed of a prodigious strength score of 19, a sub-par dexterity score of 8, an impressive 16 constitution. It's limited mental capabilities include an Intelligence score of 5 and wisdom and charisma scores of 7; the ogre speaks the Common and Giant languages. Thanks to its hide armor the ogre has an armor class of 11, but what it lacks in defense, it makes up for in health as its 7d10+21 hit dice provide it with an average of 59 hit points. Additionally the ogre has a s...

Thursday, 4th October, 2018


Tuesday, 4th September, 2018


Wednesday, 11th July, 2018

  • 04:03 AM - Bacon Bits quoted Osgood in post New Campaign Setting Hint Is Eberron?
    One of the hallmarks of Eberron is that thanks to airships and lightning rails a single adventure might take you to several far flung locations. I guess I don't really see the difference between, "You board the lightning rail/airship, and arrive 1,000 miles away at your destination uneventfully," and "You board the sailing ship/join the caravan, and arrive 1,000 miles away at your destination uneventfully." Personally, while I appreciate steampunk and find Warforged to be the most interesting race by far since Tiefling and Aasimar were introduced with Planescape, I'm not really interested in a return to Eberron. Higher magic and higher technology don't interest me as much, and if we're going to do a pulpy adventure with guns and magic I'd rather use Savage Worlds.

Tuesday, 10th July, 2018

  • 04:41 PM - Jer quoted Osgood in post New Campaign Setting Hint Is Eberron?
    One of the hallmarks of Eberron is that thanks to airships and lightning rails a single adventure might take you to several far flung locations. I think it would be a disservice to limit the setting to a single region. I would rather have a book that has sparse details on a variety of locations than one that focuses exclusively on the Eldeen Reaches or Breland for example. I guess we'll know more in a couple weeks. Yeah, I was thinking something similar, but I figured I was starting to stray off topic. I'm not sure how Eberron would fit into the current Wizards publication model. Having a single campaign that stretches from levels 1-10 that all takes place in one geographic area (that isn't Xen'drick, I guess) wouldn't fit with Eberron very well. On the other hand, having one book with an adventure that spans 6 different nations/regions might be too much from a content perspective. We'll see I suppose. The "safe" thing to do would be to have it take place on Xen'drick and use Stor...
  • 04:36 PM - Halivar quoted Osgood in post New Campaign Setting Hint Is Eberron?
    One of the hallmarks of Eberron is that thanks to airships and lightning rails a single adventure might take you to several far flung locations. I think it would be a disservice to limit the setting to a single region. I would rather have a book that has sparse details on a variety of locations than one that focuses exclusively on the Eldeen Reaches or Breland for example. I guess we'll know more in a couple weeks.Nentir Vale had some really great stuff that was quite yoinkable. The Raven Queen, the cosmology (especially the Astral Sea), the Feywild, and the Shadowfell are still a part of my homebrew campaigns even though we've long left 4e behind. I would very much like that setting the survive in one form or another.

Thursday, 5th July, 2018

  • 07:57 PM - GarrettKP quoted Osgood in post What's This Mysterious D&D Book? [UPDATED!]
    I'd be up for a limited edition cover of a PHB with all the latest errata and perhaps a better index. Even better if they revised the downtime section to align with XGE. They have been adamant about not doing any major revisions to the PHB. They wonít be changing downtime. And itís unlikely they redo the index.

Tuesday, 24th October, 2017

  • 11:48 PM - pemerton quoted Osgood in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    I think the articles makes a good point. Unfortunately, WotC wedged themselves between a rock and a hard place with this. The Forgotten Realms is over 30 years old, and reflects the sensibilities of the time and the generation of the creator and early contributors, so it's not surprising that parts of the world are presented in a less-than-enlightened fashion. 1. It's hard to put a finger on African fantasy archetypes from a western author's perspective simply because the teaching of African history was marginalized for a long time in the West. 2. Add to this that many civilizations were wiped out and languages suppressed by western powers during the colonial era. 3. The reality of the situation is that African history and legend has been and is being actively rediscovered by scholars. Just look up some TED talks on the matter and you'll find them. 4. So the best thing to do given the situation that exists and the increased awareness of how horrible the events in points one and two ...

Tuesday, 8th August, 2017

  • 06:43 AM - guachi quoted Osgood in post WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
    I always use XP, and in 30 years of gaming, I've never once heard someone ask if anything was worth XP or kill things just to gain XP. Different player culture I guess. Same. Though I've played D&D for 20 years vice 30 (1983-2000 and 2014-2017). Precisely zero times have I ever heard someone ask if a monster was worth XP or not. The closest I've had that I can recall was recently where the players absolutely knew this particular location wasn't where they needed to go to find something but went anyway because it sounded fun.

Monday, 7th August, 2017


Tuesday, 11th April, 2017

  • 04:38 PM - Paul3 quoted Osgood in post Unearthed Arcana Explores Downtime Activities
    I think adding an option for a character's background to have greater influence on the outcome would be a good idea. Criminals and Charlatans might get advantage on one check during Crime, a Sage and perhaps Hermit gets the same on Research, etc. Or maybe a slightly lower chance of a complication (perhaps with another background granting a slightly higher chance of a complication). I think that is the entire point of the Advantage/Disadvantage system. That is always DM discretion. If my players can justify something via good roleplaying...whether it be their background or a personality trait or whatever, then I figure I should reward them as such.

Monday, 10th April, 2017

  • 10:44 PM - unknowable quoted Osgood in post Unearthed Arcana Explores Downtime Activities
    I always thought the magic item bases prices from the DMG felt odd, but these changes make absolutely no sense... it costs more to make an item than sell it?! You can craft a single scroll of wish for a quarter million, or shell out 100,000 to make a ring of wishes (sure it takes way longer)... but why, when you can buy that ring for for an average of twice that. They really need to look at their math! I see the selling section as more of what the initial offer is, than what it's total value will be. But that isn't codified here, so I understand your concern. Nobody goes into a purchase at max offer. Buying a Ring of three Wishes is ~175,000gp with a minimum of 50,000 and a maximum of 300,000. IF you can find it (very difficult without direct GM assistance). Crafting one costs 50,000gp (it is a consumable) and the max offer is 37,500gp. Personally I see this as fine... But I would be tempted to use the Buy magic item price table and replace 50% 100% 150% with, base, 50% rolled, 100% rolled...

Tuesday, 10th January, 2017

  • 07:32 AM - GobiWon quoted Osgood in post Unearthed Arcana Introduces The Artifcer
    Overall I am pretty happy with this interpretation. It feels like an Artificer. I think some of the subclass features needs a bit of wordsmithing to clarify how often they can be used. I hope this means we can expect to see Eberron content soon; even simply opening the setting to the DMs Guild use would work (especially if Keith Baker puts some content out). I thought he same thing. It could be easily fixed by adding Find Familiar to their spell list (or giving it as a free ritual) and specifying the familiar is a mechanical version of the animal. Perhaps they meant large or smaller?

Sunday, 24th April, 2016

  • 11:20 PM - quoted Osgood in post [UPDATED] Looking At Savage Worlds Rifts
    One thing I never liked about SW settings is how you need the main rule book as well as the setting book when making a character. I'll say this more for non-savages than to you. The Core Rules (printed book) is $10. So you pay that once for the Core Rules. It saves space and money in the long run (contrast it with Solomon Kane and Pirates of the Spanish Main - those licenses required the full rules and I always felt that was such a waste of space and $). While it probably will not be true in RIFTs, in many settings and genres you can make plenty of PCs straight out of the core rules.

Tuesday, 3rd November, 2015

  • 08:59 PM - smiteworks quoted Osgood in post SCAG Now On FANTASY GROUNDS VTT
    I like the idea of a digital tool--I hate flipping through books trying to find a stat block or a spell--but my group plays in person around a table with minis and the like, so we have no need to a VTT. For folks that use it (or Smiteworks) how does FG work as a tool to support in-person play? How does it handle building encounters and the like? How about adding or editing monsters? Does it have easy references (for example, if a monster has a spell it is easy to pull up the spell text)? I glanced at the website a while back and everything seems focused on online play... is there a good page or video I can check out (particularly for 5E use)? I think everyone has a tablet of some sort of tablet, and everyone really wants an app for character management, and I see tablets are in the pipeline. Any hints on if that's a matter of months vs. years off? Until there's tablet support, how would it work for players? Can they print a character sheet? I personally think it works excellently as a too...

Thursday, 22nd October, 2015

  • 08:19 PM - ad_hoc quoted Osgood in post New SCAG Info: Someone Got The Book
    Most of the major questions have been hit... what can you tell us about ghostwise halflings or the Oath of the Crown paladin? Ghostwise - +1 wisdom, telepathy Oath - law is paramount, word is bond, must be couragous, must be responsible for duties and obligations - challenge - wisdom save or creatures can't move away - bonus action mass heal for those with less than half hp - reaction to take damage instead of other creature - adv vs paralyzed, stunned - capstone is a bunch of stuff

Sunday, 11th October, 2015

  • 04:48 PM - graves3141 quoted Osgood in post Last D&D Survey Results In! Plus What's Up With The Ranger?
    As to the release schedule, I am surprised the slow and steady is popular, if for no other reason than if a particular adventure doesn't appeal to you, you're S.O.L. for several months. Or if you don't like published adventures, it's even worse. I also wonder about who actually fills these surveys out...I've done every one, but not a single one of my players has bothered (despite bitching nonstop about one thing or another about 5e--mostly the lack of player focused releases). It is surprising and even a little unbelievable for me personally. If a hardcover AP comes out and you don't care for it, you have to wait another six months for the possibility of having something that appeals to you. Also, if you want something besides an AP, you're also out of luck because shorter adventurers aren't being produced.
  • 01:37 PM - Li Shenron quoted Osgood in post Last D&D Survey Results In! Plus What's Up With The Ranger?
    Since there are so many different ideas about what a ranger should or should not be, I suggested they use subclasses to reflect different styles. One subclass gets a combat pet (maybe others get a non combat pet), one gets spells, and one can get the sprit companion (the least ranger-y to me, but it may work for others). They are already doing this! The Hunter subclass focuses on favored enemies, and the animal companion is under the Beastmaster subclass. Notice how similarly it works for other classes with sensitive features (e.g. Druids of the Moon subclass for those who want a combat wildshape, other Druids only get a non-combat wildshape) or with unclear/complex identity (e.g. Bards subclasses to slant more towards one side of the class). This is a great framework, so all they need to do now, is design more subclasses! Definitely not changing the base class. The whole system has only one flaw: that they decided to give spellcasting to all Rangers and Paladins. The majorit...


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