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    Thursday, 1st November, 2018, 07:20 AM
    Syunsuke started a thread HOURLY RPG news !
    I receive same EN World Weekly RPG News 6 times today:lol: (At 10:11, 11:11, 12:11... Japanese time.) It seems auto send function or something got wrong setting.
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Thursday, 16th April, 2015


Friday, 1st August, 2014

  • 02:28 AM - Remathilis quoted Syunsuke in post A Bit More on Subclasses from the Escapist
    Every time I see this thread title, I misread it as "A Bit More on Succubuses ů" ;) Of course, more succubuses are always welcome. :p (I thought pl. of succubus is succubi. But Microsoft Word correct this as succubae. And succubuses is OK according to some dictionary. Any linguist?) When it comes to succubi, I'm a cunning linguist. ;)

Monday, 28th July, 2014

  • 02:55 PM - DMZ2112 quoted Syunsuke in post Legends and Lore July 28: Keeping it Classy
    One of Warlock's pacts is "Great Old One". Star pact in 4e is mostly Cthulhu-like being, so I guess this is cosmetic change. Still, I prefer the title "Star pact". I hope it's easy enough to refluf. Yeah, "Great Old One" is a little on the nose, and I'm sadly tired of Cthulhu. Respect to Chaosium, but what was dark, tongue-in-cheek humor in the '80s has become a mass-market defanging of both the character and the genre. Jackson and Kovalic, I'm looking at you. The Far Plane still had some tooth. Ah, Silk, now there's a rogue with a noble background if ever I saw one. Trained in Acrobatics, Deception, Insight and Slight of hand. Agreed. That's the benefit of backgrounds -- Silk can be a nobleman merchant of questionable ethics without also crippling his abilities in stealth, combat, or larceny. He was a snarky negotiator but he was also a capable cutpurse. Dangit, now I need to read those books again. Having reread them recently I'm pleased by how well they hold up. Tentaclock? Lov...
  • 02:52 PM - Remathilis quoted Syunsuke in post Legends and Lore July 28: Keeping it Classy
    You cannot be a generalist (non-specialist) wizard? No, but its not very needed. Specializing gives you some extra powers and a bonus to a certain school, but no limitation on schools available. So invokers can use spells from all eight schools, they just get a bonus to one type of magic that they tend to focus on. (Which is fine by me; most wizards I saw ended up focusing on a few schools anyway but never picked a specialty because they didn't want to give up that one good spell from X school; invisibility, magic missile, dispel magic, etc). So feylock, fiendlock, &... GOOlock? o_0 Not sure how I can comment on that in a grandma-friendly manner.... Tentaclock? Lovecraftlock? Yeah, I got nothing. For the Bard, it appears the College of Wit from the playtest has been dropped? Man, vicious mockery was a thing in 4e! The smack-talking social hero seems apropos for bard, with only a bit of overlap with the Rogue's Arcane Trickster. For the Sorcerer, there are so many options for other lin...
  • 01:40 PM - Mercurius quoted Syunsuke in post Legends and Lore July 28: Keeping it Classy
    For those unhappy with the quantity of sub-classes, I have a feeling that this is not the end of sub-classes - and in fact, this is one area where WotC may go a bit splat-crazy. We're going to sub-classes all over the place, in setting books, supplements, even adventures. They're also probably really easy to house rule, and I imagine the DMG will offer guidelines. My one sad thought: a diplomatic, fast-talking merchant rogue subclass. Who remembers Silk, from the Belgariad? To me, Silk is the quintessential rogue, thoigh I rarely see his character expressed mechanically... Silk is unforgettable. But I think he could be made with the Thief sub-class, maybe Assassin but I see more Thief. You cannot be a generalist (non-specialist) wizard? I could be mistaken, but aren't sub-classes optional? A generalist wizard would be without a sub-class, perhaps?
  • 10:03 AM - Juriel quoted Syunsuke in post Legends and Lore July 28: Keeping it Classy
    You cannot be a generalist (non-specialist) wizard? All Wizards are generalists, they can all do everything, you just get a few bonus powers in your specialization on top of that. I'm more bothered by all Clerics following the same pattern, everyone getting the same spells, and then a few Wizard spells on top of those, nevermind the theme.
  • 08:36 AM - 1of3 quoted Syunsuke in post Legends and Lore July 28: Keeping it Classy
    You cannot be a generalist (non-specialist) wizard? It was in the playtest at one point. Their special shtick was casting ritual spells directly from the book without prepraring. Then it turned out that Wizards were somewhat handicapped compared to Clerics in spell selection and Generalist gave its shtick for the clan. I'm only sorry to see so few options for the Rogue, which used to have 5-7 subclasses at some point during the playtest, and even the Cleric's domains are not that much compared to previous editions. I remember. Those subclasses (Scout, Treasure Hunter, Spy...) were comparativley thin to current rogue subclasses. They kind of got folded in. Thief took Treasure Hunter, Assassin took Spy. What is missing is a Scout type and think the Acrobat has some merit, even though Rogue is already super mobile. Also the Ancient Paladin kind of took the freedem theme. I think that makes it much better than their first take on the Green Knight, who I found bit bland. Also I wonder if the...
  • 06:06 AM - doctorhook quoted Syunsuke in post Legends and Lore July 28: Keeping it Classy
    How spoiled am I that after days of feeling excited about just how damn many subclasses are in this new system, when I see the final list I feel disappointed that there aren't even more? This fall is gonna be fuuunnn! :cool: You cannot be a generalist (non-specialist) wizard?I had been wondering about this too, although apparently the answer is no. Anyway, a generalist would be pretty pointless now without prohibited schools. One of Warlock's pacts is "Great Old One". Star pact in 4e is mostly Cthulhu-like being, so I guess this is cosmetic change. Still, I prefer the title "Star pact". I hope it's easy enough to refluf.I read that bit of the article as referring to the types of patrons. When you're referring to your warlock character, "star-pact", "fey-pact", and "infernal-pact" are probably fully acceptable.

Friday, 4th July, 2014

  • 03:05 AM - evileeyore quoted Syunsuke in post WotC will not allow translation of D&D NEXT.
    They answered; "please wait official announcement of WotC". https://twitter.com/HJ_DnD/status/484875078442565632 That's a pretty much expected answer, but then, why HJ made that announcement? The Japanese Business Culture of Shaming.

Saturday, 21st June, 2014

  • 04:36 PM - Raphael Pinthus quoted Syunsuke in post So, do you like Lodoss War?
    http://isanaradio.com/images/game/sw/arecrast.jpg "Arecrast" is name of the biggest continent. Lodoss is at south (mentioned as "Iland of Damned" in this map). Hi, and sorry for this insolent necro - but I am looking for a bigger resolution of this map - or, for the original source of the map, that is. I own most Lodoss/Sword World stuff, but I haven't seen an English/Westernized map of the Arecrast continent, anywhere, which would come very useful for, well, actual games. ;) The one poster "Syunsuke" linked to is too small to be be usable, lamentably. Can anyone please point me to a Western map of the Forcelia/SW main continent? And, yeah, I know there are Western maps of Lodoss and Crystania, aplenty - I am not looking for those! Thank you very much, Rafe

Wednesday, 18th June, 2014


Friday, 6th June, 2014

  • 01:55 AM - Thaumaturge quoted Syunsuke in post Pages from the PHB
    This is even bigger picture you can see. https://pbs.twimg.com/media/BpZiurtCYAAYWUl.jpg:orig As flame spring to life in her hands, wizened human whispers secret name of her demonic patron, infusing her spell with fiendish magic. Modrons. That says Modrons. Thaumaturge.

Monday, 1st April, 2013

  • 06:54 PM - Ratskinner quoted Syunsuke in post Legends & Lore 4/1/2013
    And you can start playing as 1st level adventurer or apprentice. Multi class character should use apprentice levels. That's a big advantage. No more level-dipping. ....or at least I can hope.
  • 01:40 PM - gyor quoted Syunsuke in post Legends & Lore 4/1/2013
    I have no problem with apprentice level thing. Actually, I like the concept.But I prefer a first level character being a first level adventurer. Not a problem, just preference.So, IMO, apprentice levels should be separated from adventurer levelůmaybe "level 0" and "level 0.5" (or level one-third and two-thirds, whatever).And you can start playing as 1st level adventurer or apprentice. Multi class character should use apprentice levels.It's very cosmetic, but presentation is very important to avoid robbing people wrong way. +1 I agree with all your points.
  • 10:17 AM - Li Shenron quoted Syunsuke in post Legends & Lore 4/1/2013
    Another thing, I thought that a character's background was supposed to represent his time before becoming an adventurer. Wasn't that the "apprentice" period in the character's life? How do you explain your character being a knight if he's just an apprentice? Definitely something that needs to be clarified... To me "background" doesn't simply mean what you were before but rather what you still are while not adventuring, in fact your skill dice/bonus in your background skills keeps improving. There is a gamestyle issue hidden here however: if your PCs effectively start adventuring across the world (or the multiverse) and keep going and never come back (which is the case in a game where you have one adventure after another with almost no breaks or downtime), then it's clear they've left their backgrounds behind. But another DM may instead space adventures in time, so that the Cleric still spends much more time as a Priest in the temple than in dungeons. Furthermore, there is no obligation for ...
  • 09:36 AM - Blackwarder quoted Syunsuke in post Legends & Lore 4/1/2013
    I have no problem with apprentice level thing. Actually, I like the concept. But I prefer a first level character being a first level adventurer. Not a problem, just preference. So, IMO, apprentice levels should be separated from adventurer level…maybe "level 0" and "level 0.5" (or level one-third and two-thirds, whatever). And you can start playing as 1st level adventurer or apprentice. Multi class character should use apprentice levels. It's very cosmetic, but presentation is very important to avoid robbing people wrong way. But it will also rub another segment of the population the wrong way, the ones who don't want to feel gimped. Starting at higher is an accepted option in the game, starting at negative levels (or 0-lvl) isn't. Warder

Monday, 18th March, 2013

  • 11:05 AM - Li Shenron quoted Syunsuke in post L&L: New Packet Hits This Wednesday
    Wow, at least a weaker earlier than I thought, and 3 new classes in the same package! :D I pretty much like all the anticipated changes mentioned in the article! Only the encounter-based expertise dice got me worried, but let's see how it works, if it's fatigue-based then I might be ok with it. I'm very curious to see what changes have been made to the races. As I stated in a previous thread, I really hope that they have changed the ability modifiers, especially those for humans. I seriously hope one day they'll reconsider the Human ability bonuses, but I don't think this is when, because the article basically mentions minor changes. So, A 1st-level paladin can NOT detect non-evil undead(is there such thing?) nor evil human? I think they are trying to avoid the old "paladin as ultimate Sherlock" problem that can stem from letting him spot anyone with evil alignment, and also they probably want the Detect Evil feature work also in games without alignment. Good undead can exist if you w...
  • 09:10 AM - GX.Sigma quoted Syunsuke in post L&L: New Packet Hits This Wednesday
    Is there non-spell healing? For druid/cleric? Clerics get Channel Divinity, which has some healing uses. It sounds like they're using a similar philosophy for the priest classes as the martial classes--they share the same basic progression, but get something on top of that: the fighter gets maneuvers and the paladin gets magic, but they share the base fighting capabilities (damage bonus/extra attacks). Sounds like the Cleric gets channel divinity and the Druid gets wild shape, but they share the base priesty capabilities (spells). There's something very pleasingly 2e about it all. I wonder if they'll do the same for the magic-usery classes--if so, what's the Wizard's unique thing? (Either that, or he's just saying Druids get the same cure spells at the same spell levels as Clerics.) A lot of this sounds pretty good, but this is my reaction to spellcasting rangers. This is mine.

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