View Profile: Jester David - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Jester David's Avatar
    Today, 02:56 AM
    Jester David replied to 6e? Why?
    The Starter Set seems to be the poorest selling D&D product. So I doubt they’d want to make a new one regularly. And I doubt many people will buy more than one Starer Set, as half the contents only appeal to new players. I can see them trying to make a better one, designed with feedback from the first and taking into consideration the needs of the current generation. Perhaps a QR code linking...
    137 replies | 6444 view(s)
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  • Jester David's Avatar
    Today, 02:38 AM
    Force Grey is a bad example, as it is edited. And I don’t think many people will expect D&D to be that. However, I think many new players will expect D&D to be more like Critial Role with less combat (once per session) and lots of long role playing and extended character interactions and less cross-table talk.
    6 replies | 291 view(s)
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  • Jester David's Avatar
    Saturday, 14th July, 2018, 10:44 PM
    But the point is that the game works through willing suspension of disbelief. "Does ___ make sense?" is basically "how does this conform to the accepted and established rules of this fantasy world?" The game presents elements as factual and non-adherence to them is potentially problematic. Because discrepancy between expected rules can break immersion at the table. Given the question was...
    24 replies | 887 view(s)
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  • Jester David's Avatar
    Saturday, 14th July, 2018, 06:45 PM
    Sure. There's a couple pages of demonic boons in Tome of Foes that relate to various demon lords empowering their servants. And IIRC cultists can cast spells, implying demon lords can grant spellcasting. Heck, that's where warlocks get their power from, right?
    6 replies | 192 view(s)
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  • Jester David's Avatar
    Saturday, 14th July, 2018, 06:41 PM
    They're magic but I don't think they're spells. Most would be "class features" or "traits" that just happen to be powered by spells.
    14 replies | 300 view(s)
    2 XP
  • Jester David's Avatar
    Saturday, 14th July, 2018, 06:41 PM
    Done it a few times. Once, when the party hit an enemy with debuffs and then feel back, the only PC within range of the Big Bad was a fallen paladin. So the enemy took a party shot on the dying PC then fled. Another time, during an awkward fight a character was knocked down and bled out before anyone could get to them, based on the cramped quarters and some blocking walls. A third time, a...
    18 replies | 463 view(s)
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  • Jester David's Avatar
    Saturday, 14th July, 2018, 06:13 PM
    Because they typically offer a price break when it's bundled. So rather than pay $14.99 for the PDF and another $19.99 for the hardcopy, I can just pay $24.99 for the bundle with both. Plus, at $14 for the PDF, that is super pricey for a 76-page product.
    7 replies | 371 view(s)
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  • Jester David's Avatar
    Saturday, 14th July, 2018, 04:06 PM
    And the World Cup is 480 people from 32 countries journey from across the world to run around a small grassy plain in their shorts chasing a stuffed plastic ball that they have to get to the far side of the meadow without picking it up or using their hands. Life is silly. Nothing we do makes sense. Pointing out the insanity in our daily lives and mocking things that people enjoy and care...
    24 replies | 887 view(s)
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  • Jester David's Avatar
    Saturday, 14th July, 2018, 03:53 PM
    Well, it says "modern items" but grenades have been around for a century. They were heavily used in WWI. Plus, as others have said, it's possible to size up regular grenades for use by the larger gif, as the medieval bomb and grenade weigh the same. Same as their weapons. They make them. Black powder is highly prized. Good luck. The Giff hire themselves out to get black powder...
    24 replies | 887 view(s)
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  • Jester David's Avatar
    Saturday, 14th July, 2018, 12:36 AM
    Sad that there’s no PoD option yet. I’m holding off until I can get both at once...
    7 replies | 371 view(s)
    2 XP
  • Jester David's Avatar
    Friday, 13th July, 2018, 05:16 AM
    Option 1) You die when you reach 0. Don't reach zero. Problem solved. Yeah, it sucks when a lucky crit drops a PC but no amount of changing hit points is going to change that. Option 2) When you drop to 0, you roll a save. If you succeed, you remain at 1 hit point. If it fails, you die. Option 3) You have a pool of other health. Vigor. Vitality. Wound Points. Whatever. When you are...
    95 replies | 2185 view(s)
    1 XP
  • Jester David's Avatar
    Thursday, 12th July, 2018, 03:01 PM
    Thread necro... So... nine months later. Was the bladesinger as bad a you feared in actual play?
    395 replies | 36247 view(s)
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  • Jester David's Avatar
    Thursday, 12th July, 2018, 04:07 AM
    Just because you disagree and want something hard enough doesn't make it not true. Multiple settings were not good for TSR and divided the market. Greyhawk fans only bought Greyhawk adventures and sourcebooks and not FR ones. The fans weren't "D&D fans" but "Dragonlance fans" and "Ravenloft fans". The hard fact is that you only ever need one or two campaign settings. You can play dozens of...
    45 replies | 2135 view(s)
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  • Jester David's Avatar
    Wednesday, 11th July, 2018, 04:09 PM
    So... despite not having updated or supported 80% of their own settings for the past decade, they should release this unknown and untested setting that we know literally nothing about. Even though no D&D player is a fan of this setting. And the setting is an incomplete skeleton that was never entirely fleshed out and would take months of work to get the product into a publishable state....
    45 replies | 2135 view(s)
    2 XP
  • MoonSong's Avatar
    Tuesday, 10th July, 2018, 08:15 PM
    Like I've said before I don't sweat over the details, I don't deal with grandiose ideas and actual big deals in game. So in general I don't put stuff into my games that deals with that stuff unless the players/other players/GM/DM does. I game to game, not to save the world. I just want to be free to portrait a society the way I feel like at the time. Even if I feel like portraying a truly...
    16 replies | 486 view(s)
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  • MoonSong's Avatar
    Tuesday, 10th July, 2018, 07:13 PM
    I've seen NexoKnights, I find them not only cartoonish, but too technological looking for my tastes. Maybe I'll give Ninjago another shot, if only there was a good source of princess, fairy and elf parts. And obviously something for spellcasters. Thank you, the link is quite useful, and cool. I only worry the shipping is likely to be pricey, I'll likely wait 'till I can buy in bulk.
    17 replies | 583 view(s)
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  • Jester David's Avatar
    Tuesday, 10th July, 2018, 03:54 PM
    Jester David replied to 6e? Why?
    It's funny. Someone mentioned the success of WotC's 5e release in the long term. But we're kinda approaching "the long term" already. By this point in 3e's lifespan, we'd had 3.5 for a year. And by this point in 4e... we had 5e. Ten years seems to be the record. Pathfinder is going to *just* hit it, and only by overlapping with Pathfinder 2. It'll be interesting to see if 5e can keep going...
    137 replies | 6444 view(s)
    2 XP
  • Jester David's Avatar
    Tuesday, 10th July, 2018, 03:37 PM
    My level four party faced a blue dragon halfway between adult and ancient. It was drugged, poisoned, and they had a small army of kobolds helping.
    29 replies | 890 view(s)
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  • Jester David's Avatar
    Tuesday, 10th July, 2018, 03:32 PM
    My concern is simple: Strength is a weak ability score. Dex is better for most attackers, being tied to more skills, ranged weapons, AC, and more monster's saving throws. Which is why barbarians are limited to Strength rather than just weapon attacks. In this case, Charisma is a really good score already, being tied to all the social skills. And attacks with pact weapons. Getting a Charisma...
    43 replies | 984 view(s)
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  • Jester David's Avatar
    Sunday, 8th July, 2018, 03:33 PM
    That could be a fun game. No reloading and autosaving. Not no matter how bad you mess up, you don't die and reload, but something painful (or cartroony) happens and you continue to see how bad the final product looks like. Where it's not about success, but how far you make it and the ride. Like FTL but a first person shooter.
    53 replies | 1550 view(s)
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  • Jester David's Avatar
    Saturday, 7th July, 2018, 04:42 PM
    Jester David replied to 6e? Why?
    Why? Sales. Because D&D is no longer profitable in its current state. It takes a lot of time and money to make a new edition. Development costs are high, since you're paying your best people to work on a new game for several years. And it's a risk since no edition change has a 100% conversion rate. You risk losing more people than are currently buying. So it's not something the business...
    137 replies | 6444 view(s)
    3 XP
  • Jester David's Avatar
    Friday, 6th July, 2018, 01:58 PM
    I've often wondered what would have happened had WotC brought Paizo into the fold a little more, using them for playtesting and feedback. Or just getting an OGL out for them sooner. If in the spring of 2008, Paizo was handed a document for making compatible adventures under the guidelines they had to convert their AP line to 4e and could have that ready at launch, what would have happened?...
    259 replies | 7340 view(s)
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  • MoonSong's Avatar
    Friday, 6th July, 2018, 04:49 AM
    Celestial Patron, besides you can be a paladin that channels the plane of good itself, without ties to any capricious deity. (To me paladin means "Paragon of good and justice" which doesn't exactly scream servant of the gods, specially if they are the FR gods)
    86 replies | 3315 view(s)
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  • MoonSong's Avatar
    Friday, 6th July, 2018, 04:35 AM
    Sadly These were the cyberpunk guys I told you about. Yep, these are Lego Friends figures. At least I know I can find female figures. That seems to be a recurrent theme with Lego themes.
    17 replies | 583 view(s)
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  • MoonSong's Avatar
    Friday, 6th July, 2018, 04:13 AM
    Hello. A couple of months back I was shopping around for gifts when I met this little fella, and I fell in love. I used to have a similar one when I was little. His name is Tomo and he lives with me now. (The shirt was graciously donated by a tickle me Ernie, amazing how many plushies seem to come in a standard clothes size n_n)
    1 replies | 139 view(s)
    2 XP
  • Jester David's Avatar
    Friday, 6th July, 2018, 03:21 AM
    Aquarium decorations from pet stores.
    17 replies | 583 view(s)
    2 XP
  • MoonSong's Avatar
    Friday, 6th July, 2018, 01:27 AM
    Do you know of some good playsets? Everything I can find is all modern stuff, star wars, weird ninjas and cyberpunk dragons, but not any fantasy set. I know the pieces exist, thanks to Lego digital designer, but as far as I know all of it is out of print and quite expensive.
    17 replies | 583 view(s)
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  • MoonSong's Avatar
    Thursday, 5th July, 2018, 10:03 PM
    It's no secret I like playmobil figures for this purpose: http://www.enworld.org/forum/showthread.php?498212-Another-way-to-do-minis They are cheap and plentiful, never mind greatly customizable. The only problem is they are in their own unique scale. Other people prefer Lego minifigs -but I fund them hard to get and expensive, as there's no pure fantasy theme currently going on-. Other sources...
    17 replies | 583 view(s)
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  • Jester David's Avatar
    Thursday, 5th July, 2018, 07:44 PM
    It's not disingenuous. It just contradicts your argument. Again: * Two million more copies sold than ME2 and three million more than ME1 * 60% did not have the import achievement. Not chose not to import for a game, but did not have it on their account. * Half the players of ME2 did not finish the game. The majority of players of ME3 were casual players who did not import and had none...
    53 replies | 1550 view(s)
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  • Jester David's Avatar
    Thursday, 5th July, 2018, 07:03 PM
    Nope. https://www.destructoid.com/mass-effect-2-player-choice-statistics-are-surprising-188362.phtml https://kotaku.com/5992092/two-thirds-of-you-played-mass-effect-3-as-a-paragon-mostly-as-soldiers From statistics, only half the people who played ME2 finished and only half imported a save. That went down for ME3, where only 40% imported a save from ME2. That means 60% of players DID...
    53 replies | 1550 view(s)
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  • Jester David's Avatar
    Thursday, 5th July, 2018, 06:52 PM
    https://www.destructoid.com/mass-effect-2-player-choice-statistics-are-surprising-188362.phtml https://kotaku.com/5992092/two-thirds-of-you-played-mass-effect-3-as-a-paragon-mostly-as-soldiers From statistics, only half the people who played ME2 finished and only half imported a save. That went down for ME3, where only 40% imported a save from ME2. That means 60% of players DID NOT play...
    53 replies | 1550 view(s)
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  • Jester David's Avatar
    Thursday, 5th July, 2018, 06:31 PM
    No it wasn't. It was a small minority of unhappy trolls who were vocal online. -edit- Case and point, sales for Mass Effect 3 were in the 6 million range. Compared to the 4 million for Mass Effect 2. So a full third of the audience had made ZERO choices from the previous games. And since Mass Effect 1 only sold three million copies, that's half the audience that didn't have all the choices...
    53 replies | 1550 view(s)
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  • Jester David's Avatar
    Thursday, 5th July, 2018, 04:10 PM
    I love the DragonAge series and Mass Effect, but get precious little video game time these days due to fatherhood. What free time I do have tends to be focused on playing with multiplayer a friend, often an MMORPG or online survival game. So being able to combine a BioWare RPG and its characters and story with online gameplay I can duo with a friend sounds amazeballs.
    53 replies | 1550 view(s)
    1 XP
  • Jester David's Avatar
    Thursday, 5th July, 2018, 04:03 PM
    It was a whiny overreaction by a small segment of the online community. The Reaper's motive was so-so but worked thematically with the franchise. And that only existed because fans spoiled the original ending. Blame them, not EA. The rest, with the cinematics, is necessary given the number of variables. They couldn't have a hundred small cutscenes. The original ending was problematic...
    53 replies | 1550 view(s)
    3 XP
  • Jester David's Avatar
    Thursday, 5th July, 2018, 04:45 AM
    One bad game done by an entirely different studio but given the same name (by EA) and one game with with a fan overreaction over the ending and they’re now “awful”... Sure... 1) Bioware =/= EA. If Anthem fails EA will just close BioWare without a thought like they’ve done to a dozen other studios in the past. 2) They haven’t announced Anthem as having loot boxes or microtransactions. It...
    53 replies | 1550 view(s)
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  • Jester David's Avatar
    Tuesday, 3rd July, 2018, 08:14 PM
    Down to the last 70-odd hours on the project. Well over half a million pounds and $880,000 USD. Little surprised it's not going to clear a million.
    23 replies | 1317 view(s)
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  • qstor's Avatar
    Tuesday, 3rd July, 2018, 07:44 PM
    I 2nd the idea of Northern Crown. I converted a few of the monsters to 5e on my blog.
    9 replies | 1717 view(s)
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  • Jester David's Avatar
    Tuesday, 3rd July, 2018, 04:11 AM
    Silly Lowkey. Shotguns are for weddings, not honeymoons.
    61 replies | 2255 view(s)
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  • Jester David's Avatar
    Tuesday, 3rd July, 2018, 04:08 AM
    Only if they consumate the marriage.
    61 replies | 2255 view(s)
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  • Jester David's Avatar
    Monday, 2nd July, 2018, 06:18 PM
    As someone who writes a lot of homebrew content, every time I make a horrible option that does not work, it’s because I assumed I remembered how the rules worked and did not check.
    273 replies | 13735 view(s)
    1 XP
  • Jester David's Avatar
    Monday, 2nd July, 2018, 02:08 AM
    The giant soul sorcerer was released as a UA in June, and written at the end of February and start of March. So it could be as soon as four months after the subclassses are finished. But given the number of options required (i.e. new spells) it will likely be longer still.
    273 replies | 13735 view(s)
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  • Jester David's Avatar
    Monday, 2nd July, 2018, 01:34 AM
    Keep in mind he has the spells in the book in his mind, the spells cut from the book, and two or three prior iterations. When he thinks of a spell, he might be unsure what version he’s thinking of. Plus, not everyone has an encyclopedic memory for rules. Good design skills require a good imagination, not a good memory.
    273 replies | 13735 view(s)
    2 XP
  • Jester David's Avatar
    Sunday, 1st July, 2018, 03:53 PM
    Maybe. I have a conspiracy theory that Tales from the Yawning Portal was last minute filler to allow Chris Perkins time to catch-up and work on other stuff after doing two adventures per year turned out to be beyond his capabilities. It's neat, but updating past adventures to 5e is low effort. There's lots of conversions available on the DMsGuild already. And, as mentioned, the Goodman...
    9 replies | 421 view(s)
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  • Jester David's Avatar
    Saturday, 30th June, 2018, 04:17 PM
    What does "official" have to do with it? You said yourself: But I disagree with that statemement. Sometimes, it very much is them just playing and experimenting. Seeing what works and what doesn't. Trying something new to see if it works better/faster. That's because, to the designers, the rules are never finished. They always see something they could have fixed with more time, or...
    259 replies | 7340 view(s)
    2 XP
  • Jester David's Avatar
    Saturday, 30th June, 2018, 02:40 PM
    Those are from the Paizo run. You can buy digital copies from their website: http://paizo.com/store/books/dungeon/products/downloads
    3 replies | 184 view(s)
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  • Jester David's Avatar
    Saturday, 30th June, 2018, 05:07 AM
    It was different, but still compatible and largely balanced. Much was confined to new classes or existing rule elements like feats. It was additive options rather than variant rules. Honestly, late 2e was likely much more different, will Skill & Powers and Combat & Tactics, which added new elements to the foundational rules. Well, game designers design games. It’s what they do. They...
    259 replies | 7340 view(s)
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  • Jester David's Avatar
    Saturday, 30th June, 2018, 01:41 AM
    I was in denial as well. The announcement caught me by surprise. I thought 3e had lots of life left. And based on the 10ish years of 1e and 2e, I was expecting it to last until 2010 or 2011. Or that they might try and drag things out until 2014 and the 40th anniversary. (Or 2013 so the edition would be out and finished for the 40th.) Which is amusing as that second guess was kind right and...
    259 replies | 7340 view(s)
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  • Jester David's Avatar
    Friday, 29th June, 2018, 05:53 PM
    There's a lot of experimentation for 4e in the late 3e books. Some people called it, others thought it was just the designers experimenting. You had at-will magic in Complete Mage, martial "spells" in Tome of Battle, simplified skills in Star Wars Saga, different attempts at magic item math in Magic Item Compendium, skill/ utility powers in Complete Scoundrel, the Delve encounter format in the...
    259 replies | 7340 view(s)
    4 XP
  • Jester David's Avatar
    Friday, 29th June, 2018, 05:32 PM
    I blame the "delve format" for that. Even the late 3e adventures that used that were pretty terrible. It makes sense on paper—include all the statblocks and everything needed to run the encounter—but giving each encounter area 1-4 pages was awkward. Small roleplaying rooms only needed half or a quarter of a page, so were horribly padded or you were discouraged from including them. And having...
    259 replies | 7340 view(s)
    1 XP
  • Jester David's Avatar
    Thursday, 28th June, 2018, 02:17 PM
    It's a great series of very well researched articles that has some good interview elements with designers. They were kinda over a barrel at that point. They needed D&D to be generating more money per year than it had ever generated before or be shelved. And one way to do that was seen as subscriptions, that would provide a steady and sustained income. And likely microtransactions for things...
    259 replies | 7340 view(s)
    2 XP
  • Jester David's Avatar
    Wednesday, 27th June, 2018, 03:19 PM
    I imagine it was a timing thing. They wanted to have a comparable number of minis in each set but needed to get the sketches and sculpts done months ago, before characters like Kiri had even been introduced. Fair enough. Let me direct you to.... every other miniature Kickstarter and set on the market. :P
    23 replies | 1317 view(s)
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  • Jester David's Avatar
    Wednesday, 27th June, 2018, 02:54 PM
    Encounter building was easy. The system worked much like the 5e system where each monster was worth a certain amount of xp and you added together the numbers to make a total. The difference is that groups larger than the baseline didn't increase the budget Each monster statblock was given a role in combat, so you could easy slot those into templates given in the DMG to build certain...
    61 replies | 1976 view(s)
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  • Jester David's Avatar
    Wednesday, 27th June, 2018, 02:30 PM
    "Don't reply. Replying to threads about 4e never ends well, as they always descend into an edition war." "Quiet brain. I know what I'm doing. This is a thread about the essence of 4e. I played two campaigns and ran it for pretty much two years. I have a good idea what it's essence is." "Don't do it! Any comment on 4e that isn't unequivocally positive causers am immediate fanboy response....
    171 replies | 5746 view(s)
    1 XP
  • Jester David's Avatar
    Wednesday, 27th June, 2018, 04:47 AM
    Option creep = power creep. As you say, the math changed for the Monster Manual 3. Which means that all prior monsters were imperfectly designed. Looking at the update from July 2010: http://www.wizards.com/dnd/files/UpdateJuly2010.pdf You'll notice the damage is increased dramatically at all levels. The defences for the brute, soldier, and artillery changed. So every single one was...
    171 replies | 5746 view(s)
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  • Jester David's Avatar
    Tuesday, 26th June, 2018, 11:13 PM
    That makes sense now, but the condition shaking off wasn’t added to 4e until the summer of 2010, with the MM3. Solo design came a long way over that edition...
    61 replies | 1976 view(s)
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  • Jester David's Avatar
    Tuesday, 26th June, 2018, 10:36 PM
    The spiritual weapon would have brilliant. As would a Bigby’s hand. (Bigby’s haaaaaand!) I imagine Kirk is too new for a sculpt.
    23 replies | 1317 view(s)
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  • Jester David's Avatar
    Tuesday, 26th June, 2018, 10:29 PM
    These were problems I was having back in spring/summer 2009. And the campaign itself fell apart in November 2010 for unrelated reasons.
    61 replies | 1976 view(s)
    1 XP
  • Jester David's Avatar
    Tuesday, 26th June, 2018, 09:53 PM
    I always liked investigation-type modules. That was my jam. The monster hunts or finding the killer. Skill Challenges worked okay for those, but they were new and I used them poorly at the time, having them all in a single scene rather than spacing them out as two or three challenges over the course of the entire adventure. There was a steep Skill Challenge learning curve. (But, really, it's...
    61 replies | 1976 view(s)
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  • Jester David's Avatar
    Tuesday, 26th June, 2018, 05:46 PM
    It's trivial to pick-up a feat, but that's trading a combat feat for a non-combat feat. That was generally too high of a price for most players. (Which is another difference between Essentials and vanilla 4e... I don't think Rituals were in Essentials.) The cost of rituals was always a little funky. Because that had a non-zero cost, there was a reluctance for a while, and I found even buying...
    61 replies | 1976 view(s)
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  • Jester David's Avatar
    Tuesday, 26th June, 2018, 05:30 PM
    From: http://comicbook.com/gaming/amp/2018/06/25/critical-role-miniatures-dungeons-dragons/ The popular Dungeons & Dragons-themed webshow Critical Role will be releasing its own set of miniatures with Steamforged Games. Critical Role announced plans to produce and sell two separate sets of miniatures featuring characters from its Vox Machina and Mighty Nein campaigns. Critical Role has...
    23 replies | 1317 view(s)
    1 XP
  • Jester David's Avatar
    Tuesday, 26th June, 2018, 03:47 PM
    It's very much about memorizing rules. Looking at Pathfinder 2 here, rather than keeping this about 4e (because discussing that in terms even remotely non-positive will automatically induce an edition war) CLOAK OF ELVENKIND ITEM 10+ Illusion, Invested, Magical Method of Use worn, cloak; Bulk L Activation ] Focus Activation, ] Operate Activation This cloak is deep green with a...
    171 replies | 5746 view(s)
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  • Jester David's Avatar
    Tuesday, 26th June, 2018, 02:47 PM
    Likely a combinaion of option creep and power creep synergizing with a group that had spent 20+ levels working out how to work together. Which is a problem, if two thirds of the monsters in the game don't work and the monsters aren't challenging enough for the first couple years of the edition.
    171 replies | 5746 view(s)
    1 XP
  • Jester David's Avatar
    Tuesday, 26th June, 2018, 05:12 AM
    Pretty much every class only had combat abilities. They had the various attack powers differentiated by their recharge, as well as Utility powers that grant you bonuses in combat but do not involve directly attacking. A small percentage of Utility powers weee also useful outside of combat, but these were not the norm and typically granted skill bonuses. There was out of combat magic, through...
    61 replies | 1976 view(s)
    1 XP
  • Jester David's Avatar
    Monday, 25th June, 2018, 11:21 PM
    It might also be a good idea to slip in some monsters from Tome of Beasts. Classical monsters are neat, but most players have an idea of their weaknesses. Surprising them with something new might be very effective.
    47 replies | 2241 view(s)
    3 XP
  • Jester David's Avatar
    Monday, 25th June, 2018, 03:27 PM
    There are products on the Guild that already do this: http://www.dmsguild.com/product/243120 I don't remember puzzle monsters as fondly as you. Wasting precious spell slots on effects that did nothing or made the situation worse. Feelings of frustration as the logical failed and you had to almost randomly start attempting things. Feeling ineffective because your magical sword lacked an...
    47 replies | 2241 view(s)
    6 XP
  • Jester David's Avatar
    Monday, 25th June, 2018, 02:33 PM
    Keywords are very much an example of system mastery design. They're great for experienced players who know the game, but hard for newcomers and casual players who may memorise the rules less thoroughly. Your THAC0 goes up, but the AC of enemies doesn't go up at a matching rate. It barely goes up at all. And there's not the same level based tiers for monsters; very often published adventures...
    171 replies | 5746 view(s)
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  • Jester David's Avatar
    Monday, 25th June, 2018, 05:24 AM
    I’m not opossed to a 5e version of the book. I’d love one. Not as much as a Manual of the Planes mind you, but I do want 5e versions of the classics. But the old lore works just fine in the meantime. And a book of rules for how gods work is pretty darn niche. There’s very few campaigns were you need hard rules for how gods and divinity work.
    119 replies | 3537 view(s)
    2 XP
  • Jester David's Avatar
    Monday, 25th June, 2018, 02:47 AM
    Right. They seem to be designing PF2 in a vacuum, overlooking 5e, 13th Age, Dungeon World, and even completely different games like Fate or Cypher. Games have evolved dramatically since Pathfinder was released, let alone 3e and they seem to be just focusing on evolving the game. The natural language is the big part for me. While 5e might say “As an action, you magically do something...
    171 replies | 5746 view(s)
    1 XP
  • Jester David's Avatar
    Monday, 25th June, 2018, 02:33 AM
    But, again, that deviation predates Essentials with the PHB3. And even in the PHB1 the wizard knew more Daily powers than other classes, even if they were limited in use. And the barbarian also varied the template with the rage strike. Essentials was different. But compared to 3e or 5e, the differences between Esentials and vanilla 4e are largely cosmetic and minor and the games are...
    61 replies | 1976 view(s)
    0 XP
  • Jester David's Avatar
    Monday, 25th June, 2018, 02:14 AM
    But the canon already exists. Three or four times over. The lore isn’t what needs to be updated, just the mechanics. And a fan supplement works just as well for that.
    119 replies | 3537 view(s)
    4 XP
  • Jester David's Avatar
    Monday, 25th June, 2018, 12:49 AM
    Why?
    119 replies | 3537 view(s)
    0 XP
  • Jester David's Avatar
    Sunday, 24th June, 2018, 09:34 PM
    Do you mean the FR Faiths and Pantheons book? Because SCAG already does that. And there's a PoD fan one on the Guild: http://www.dmsguild.com/product/243212/Faiths-of-the-Forgotten-Realms If in general, I'm uncertain what has not already been said.
    119 replies | 3537 view(s)
    2 XP
  • Jester David's Avatar
    Sunday, 24th June, 2018, 05:42 PM
    The skill system in 4e was haphazard at best. They spent very minimal design time on the skills, the skill DCs, and the entire Skill Challenge system. That aspect of the game was broken at launch and did not work until it had been hastily errated, both the base DCs but even the number of successes/ failures. And the skill sections of the PHB included a lot of weird vestigial elements like set...
    171 replies | 5746 view(s)
    0 XP
  • Jester David's Avatar
    Sunday, 24th June, 2018, 04:23 PM
    I'm definitely getting a 4e vibe from a lot of the Pathfinder 2 design. Both are expanding and building off of 3e and trying to fix the problems with that ruleset. And for some reasons, the Pathfinder people never once stopped to look at and play 5e to figure out how 5e moved away from the designs of 4e, so they can avoid making the mistakes of 4e.... Both games seem to be very gamist RPGs...
    171 replies | 5746 view(s)
    0 XP
  • Jester David's Avatar
    Sunday, 24th June, 2018, 04:03 PM
    The thing is, even before Essentials they were changing that. The psionic classes in PHB3 had a different number of powers. Which also played very differently than the traditional classes. And 4e fans are always quick to comment that all the classes played very differently despite the same number of powers. I've often commented that when comparing RPGs, differences come down to your sample...
    61 replies | 1976 view(s)
    2 XP
  • Jester David's Avatar
    Sunday, 24th June, 2018, 06:12 AM
    Mechanically... nothing. You can drop classes from one into a game of the other and use monsters interchangeably. They tweaked a few monster numbers and the DCs by level numbers, but they’d done that with the base game a couple times before so that was nothing “new”. The differences for Monster Manual 3 were larger. Essentials just offered variant versions of the classes, which amounted...
    61 replies | 1976 view(s)
    1 XP
  • Jester David's Avatar
    Sunday, 24th June, 2018, 05:50 AM
    No. You can’t play anything by ignoring the DM. The rules don’t let you overrule a DM. IF your Dungeon Master allows it, you can check out the Midgard Heroes Handbook, which has a gnoll race. And is a pretty awesome book in general.
    103 replies | 15628 view(s)
    1 XP
  • Jester David's Avatar
    Saturday, 23rd June, 2018, 10:09 PM
    Now, I've never played 20th level in 3e or Pathfinder. And my 4e game fell apart at the end of the heroic tier. The highest play I've seen is 17-18 in Pathfinder, which was in a pretty long couple sessions. But I played in a 5e 20th level story for four or five sessions. And it worked really well. The characters were mortal and the skilled DM (typically the party optimiser) managed to keep us...
    122 replies | 4252 view(s)
    3 XP
  • Jester David's Avatar
    Saturday, 23rd June, 2018, 05:17 PM
    No edition has really supported this, because its seldom played. There's a reason the number of encounters between levels drops suddenly after level 10: so people will actually have a chance to play at that level. Even with storyline adventures, going to 20 is tricky. And not just because of the page count making it harder to hit 20th level. Groups are going to break apart, parties with TPK,...
    122 replies | 4252 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 22nd June, 2018, 03:11 PM
    If you know what the spells do and have the older books for reference... why not update those spells yourself? Or check on the Dungeon Master's Guild website to see if any of the various spell collections update those spells? This one is popular and large. If you need help balancing, you can post your first attempts here and we can give some feedback and tweak the phrasing.
    35 replies | 1689 view(s)
    0 XP
  • qstor's Avatar
    Thursday, 21st June, 2018, 02:39 PM
    Getting the word out about my friend. Mark He's an artist who's worked for White Wolf and Holistic Design. He's looking for commissions. his site is at kimota.com if you have any questions you can send me a PM too. thanks
    2 replies | 189 view(s)
    0 XP
  • Jester David's Avatar
    Thursday, 21st June, 2018, 03:03 AM
    Yes! I did the same thing.
    70 replies | 6060 view(s)
    0 XP
  • MoonSong's Avatar
    Thursday, 21st June, 2018, 01:33 AM
    I used to think you had to roll against Spell DC to cast a spell. I couldn't understand why the greater your casting stat the harder it was to cast.
    70 replies | 6060 view(s)
    1 XP
  • Jester David's Avatar
    Wednesday, 20th June, 2018, 03:59 AM
    Not a fan. The idea that the fighter just blinks and gets a bonus over a particular area. Feels weird. What does it look like in play? How do you describe it?
    9 replies | 557 view(s)
    0 XP
  • Jester David's Avatar
    Wednesday, 20th June, 2018, 12:34 AM
    I think so long as the thread is not on the first page or two of the forums it’s fair.
    25 replies | 784 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 16th June, 2018, 10:39 PM
    I cut my teeth with the video games first. Like Eyes of the Beholder. I was always confused how the wizard had the best Armour Class. Even after I took off the fighter's armour, it wasn't as good. My brain refused to accept negative AC as better.
    70 replies | 6060 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 16th June, 2018, 03:10 PM
    There's two things at play. Yes, there is the desire for mechanical choices to have mechanical effects so your choices alter your character. But also at work is the desire for building and optimisation, which is related but different. The group of fans who want to "win" the game by making the toughest character. The fans who sit around and build characters for fun. Many are already pretty vocal...
    42 replies | 1719 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 16th June, 2018, 03:01 PM
    Not arguing with the moderation itself. Wasn't one of the people who received private moderation. But could the warning be said in a way that doesn't patronising us becoming emotionally invested in the game? I kinda feel insulted. Yeah, we are just talking about a game where we pretend to be elves. And football is just a game where you kick around a ball of animal hide back and forth...
    42 replies | 1719 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 16th June, 2018, 04:01 AM
    I keep hearing about balance. And even if it were possible (it’s not) I’m not sure it would be desirable. Imagining if choices like shield, two weapons, or great weapon were all perfectly balanced. They were all even in terms of game impact. What would the difference be between those options and cosmetic options? Descriptions of gear in a game like Fate. Or something like the 4e Gamma World...
    42 replies | 1719 view(s)
    1 XP
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About Jester David

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Wednesday, 27th June, 2018

  • 02:51 PM - Ovinomancer mentioned Jester David in post What is the essence of 4E?
    ...ng on the fix for proof of a problem. 4e is a dead system, no amount of criticism, even if it were valid will help it improve. 5e encounter guidelines are more complicated to use than 3e or 4e and produce less dependable results. It has had twice as long to fix them but no effort has been made. Perhaps you should get your own house in order before criticising the past state of another. It seems clear you are a very determined 5e booster and are trying to tar Pathfinder 2e with the same brush as 4e. That also looks like the objective of the thread starter. It's pointless 5e has clinched it's success, it has the D&D name and has returned to the D&D traditions, it didn't need to be as good as Pathfinder to beat Pathfinder in the market. It just needed to be half as bad as AD&D. Pathfinder 2e does need to be better than Pathfinder and it already looks to be on track. It will also be much better than 5e. Not by design or necessity just by default.Well. You've certainly proved Jester David right.

Monday, 25th June, 2018

  • 03:32 PM - dave2008 mentioned Jester David in post Monsters - older edition more challenging?
    Yes, many people have. In addition to @Jester David 's suggestion if DM'sGuild, there are several threads on these forums that can help. Some provide revised stats, or suggested revsions, or templates, or just advice on how to use terrain and tactics. Here is my thread that you might find useful: 5e Hardcore Monster Manual I haven't updated it in a while, but I hope to get back to it soon. There are also lots of interesting homebrew monsters on reddit: https://www.reddit.com/r/UnearthedArcana/ I highly recommend the monster-a-day project. It has been going for over a year and has close 350 monsters now.
  • 01:58 AM - Charlaquin mentioned Jester David in post What was the big difference between 4e and "essentials"?
    Mechanically, the characters were entirely different (sorry @Jester David). They entirely went away from the AEDU framework where each character was designed the same with the same number of powers. AEDU stands for At-Will, Encounter, Daily, Utility. There's nothing about the AEDU system that necessitates each character to have the same number of each type of power at the same levels, that's just how 4e classes happened to be designed up until the PHB 3. So, while Essentials variants of previously existing classes were structured entirely differently than their pre-essentials counterparts, AEDU was not the thing that changed. You're going to get a lot of answers about redefining class power structures, different approach to design for each class, and better math balance. But what you really need to understand is that Essentials was a mistake. It was the company back peddling from its original design goals trying to appease and regain a section of the playerbase that wasn't subscribing to their new approach. But by introducing this radical change in direc...

Sunday, 24th June, 2018

  • 07:21 PM - Satyrn mentioned Jester David in post What is the essence of 4E?
    . . . And now I see Jester David was saying the same thing.
  • 02:00 PM - Blue mentioned Jester David in post What was the big difference between 4e and "essentials"?
    Mechanically, the characters were entirely different (sorry Jester David). They entirely went away from the AEDU framework where each character was designed the same with the same number of powers. They had an entirely different mechanical feel, and that lead to some play differences as well. Now, they were numbers-compatible with the earlier characters - it was the same edition so they could co-exist with other characters and run the same adventures. I seem to remember that some may have dealt better or worse if you changed up the number of encounters per day a lot, but that was a lesser quibble. The classes were streamlined. Some say that they were more like earlier editions to try to woo the players who were still playing 3.5 or switched to PF, and in some ways they were because they didn't follow AEDU, but they were still the heavily tactical 4e type of character.

Thursday, 24th May, 2018

  • 03:02 PM - Coroc mentioned Jester David in post Opening Mordenkainen's Tome of Foes
    Jester David and others Oh my oh my, what did i start here. please do not imply that there are some IRL race Religion, sex, sexual orientation, or political agenda which i would like to downvalue in this forum. E.g. I, for my part love bisexual women, for several reasons, i will not go into detail further. And yes Jester David might have a point in #64 that when the game reflects several aspects of modern human society it might really help kids in puberty who are unsure about who they are. But let us rather discuss the game related aspects and possibilities of this, since i fear my old fashioned language might get me in trouble with the mods else. In other words they printed it in this book, now lets find out what to do with it. I think i like vincegetorix idea in #61 on this.

Thursday, 17th May, 2018

  • 06:08 AM - Coroc mentioned Jester David in post Character Advancement versus Pathfinder
    Saelorn Jester David #31 #32 #33 As far as i do it when i DM as well as the DM when i Play does is taking that skilled / unskilled into account via context. Example: A magical scroll is found, the wizard gets an arcana check as would some other arcane caster but surely not the idiot fighter. Another Situation: Something magic is inscribed on the wall, it seems to be elvish. The wizard would again get an arcana check, but the idiot fighter being a half elf can take his chances also, eventually with disadvantage. Would he be a dwarf not speaking elvish then no way.

Wednesday, 16th May, 2018

  • 08:03 PM - Greg K mentioned Jester David in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    Given my prior post, I am more of a third party (including fan material) person. If I run 5e, I have material posted on this site from @I Am A Banana, Khaalis, and others. I also have material from the website and DM Guild account of Jester David. Then there are material from Kobold Press and others. However, while there are several products on DM's Guild, many of the big non-WOTC products and much of the material doesn't interest me. I would rather pay for 5e versions of some 3e 3pp material including the following: From Stone to Steel (Monkey God/ High Moon Media) Insults and Injuries (Skirmisher Press) The Psychic's Handbook (Green Ronin) The Shaman's Handbook (Green Ronin) The Witch's Handbook (Green Ronin)

Tuesday, 3rd April, 2018

  • 09:34 AM - Hussar mentioned Jester David in post Lets design a Warlord for 5th edition
    Jester David, I already did make a warlord. Although, to me, I'd rather bolt it on a rogue chasis as a subclass of rogue. Trade sneak attack damage dice for effects. Done. You are making it WAY too complicated. A warlord, as a class, should grant actions, grant some sort of damage mitigation (either by healing or temp HP or some combination of both) and, well, that's pretty much it. It's not rocket science. It doesn't require all this other stuff. Now, to be fair, I'm not a believer in the "lazy lord" That's just a build, not an actual concept. And, frankly, it's just a warlord that focuses on action granting. Not caring in the slightest if it makes an appearance or not. And, frankly, it's easier to do as a playstyle than as an actual class AFAIC, same as your clerics who never heal.
  • 04:25 AM - Hussar mentioned Jester David in post Lets design a Warlord for 5th edition
    Look at it this way. A 10th level Battlemaster can grant 15 off turn attacks. Presume 66% hit rates, meaning that the Battlemaster granted 10 sneak attacks. But, wait, there's more. The BM also granted 10d8 damage on those 10 attacks, because he gets bonus damage for his commander's strike. AND the battle master attacked 15 more times (for 10 hits) over the course of granting this 15 attacks. Going with your presumptions of a fighter dealing d8+5 damage. So, in addition to the 10 sneak attacks, our BM has dealt 20d8+50 points of damage over the course of 15 rounds (Commander's Strike is only usable 1/round) or about 150 points of damage. Jester David's warlord has only dealt 10 sneak attacks in 15 rounds since he had to give up all attacks. Now, it's going to take about 10 more rounds (6 sneak attacks) to catch up to the battle master. Not do better mind you, just catch up. It takes TWENTY FIVE ROUNDS for JD's warlord to do what a Battlemaster can do right now in 15 rounds. Never minding that our Battlemaster has been able to grant attacks, or grant movement or grant bonus Temp HP, SINCE THIRD LEVEL. Why on earth would I play this class? It's not even as good at being a warlord as a Battlemaster is, and BM's aren't very good warlords. Why are we "reenvisioning" the class? Granting actions and inspirational healing are THE iconic warlord elements. I'm not saying the class has to be as good of a healer as a cleric, fair enough. But, it should heal and it should do so without spells. And, it should be better at granting actions than a Battlemaster. And, lastly, why is a warlord in heavy armor? They weren't bef...

Monday, 2nd April, 2018

  • 09:53 AM - Hussar mentioned Jester David in post Lets design a Warlord for 5th edition
    Continuing my design. I'll probably avoid uploading another batch until it's closer to done. Likely using up my "space" with uploads. /snip Not much here. Just a skeleton of future content. Sorry, snipped the images, just to save space. And, since I fell behind in the thread, I might be retreading stuff. Again sorry. But, Jester David - this is not a warlord. The only action granting is by one subclass and at 10th level when he gives up an entire action to grant one attack? Are you kidding me? Good grief, this is worse than a Battlemaster.

Saturday, 31st March, 2018

  • 05:57 PM - FrogReaver mentioned Jester David in post Lets design a Warlord for 5th edition
    Jester David Thank you for turning the conversation back in the direction it needed to be. I'll respond to your post in more detail soon. I do want to say that I think sometimes what you intend as criticism may come across more as being outright dismissive and it's hard to have a conversation instead of a shouting match when that's what's perceived. I'm not trying to blame you, just giving you some advice to watch out for posts and comments that can overly come across that way.
  • 01:20 AM - FrogReaver mentioned Jester David in post Lets design a Warlord for 5th edition
    Jester David I finally dug up my earlier posts regarding my Warlord Design. Hopefully this explains it better than my hastily put together attempt. Warlord's Aid - Aid takes many forms. Sometimes it comes from an inspiring shout and an ally is urged to fight on after being hit. Sometimes it's sharing tactical brilliance that helps an ally knock an enemy prone. Sometimes it's your own bravery and fighting that inspires allies instead of your words. Other times it comes from an insightful understanding of your foes that enables you to alert your allies out of dangers way just in time. Whatever the sources for your ability to aid other's it's frequency and power is renowned amongst your friends. Abilities granted by Warlord's Aid can be used once per round in combat. Aid abilities generally require a trigger and grant an effect. These abilities do not require any kind of action on your part. Warlord's Aid abilities improve at 5th and 11th level granting improved effectiveness to you...

Friday, 30th March, 2018

  • 04:40 AM - Hussar mentioned Jester David in post Lets design a Warlord for 5th edition
    Jester David - I really believe your definition of iconic is not the same as mine. To me, iconic means that this is what you think of when you envisage some concept. So, fireball and magic missile are iconic to wizards in D&D, despite the fact that you certainly don't need to have them on your casting list. The notion that you could remove those spells from the game is pretty much a non-starter. While wizards may be doing all sorts of other things, the thing that people associate most strongly with wizards is magic missile and fire ball. Same with healing and clerics. After all, you cannot actually play a cleric that absolutely cannot heal. Cure light is on every cleric's spell list, even if this or that individual cleric hasn't prepared it that day. You claimed that only paladins have healing baked in. That's actually not true. Both clerics and druids have healing baked right into the class. They can opt out of healing by not prepping that spell, but, it's ALWAYS available. Iconi...

Thursday, 29th March, 2018

  • 11:46 PM - FrogReaver mentioned Jester David in post Lets design a Warlord for 5th edition
    @Jester David Thanks for the actual attempt at a Warlord class design. It's very much appreciated. First of all let's remember some basic design criteria we are going to have to use for a successful warlord. 1. It must be accepted by most 4e fans. This will likely involve having it at least give the options for inspiring style abilities etc. 2. It must be something that 5e fans won't reject outright. We have to be careful with granting mechanics and hard-coded flavor that may be easy to reject. Is your warlord going to be accepted by 4e fans or are you cutting to much out a warlord for it to meet a 4e fans expectations? I know the answer for me on that question would be that it doesn't meet my expectations for what all a Warlord should be able to do. Other design issues with the class are: 1. It doesn't allow for any lazylord/princess builds (this may not be a realistic possibility) 2. It doesn't grant any attacks (we should definietely give the warlord it's most iconic ability in some...

Saturday, 24th March, 2018


Thursday, 22nd March, 2018

  • 08:48 AM - Kinematics mentioned Jester David in post Lets design a Warlord for 5th edition
    ...same general concept (be a focus, inspire to heal, temp hp), which I call Icon. Protector might also fall in here. His Tactical/Commander, Combat Veteran, and Artillerist all fall under what I have as Commander, though I like the extra flavor he added about the cynical world view. His Resourceful and Skirmisher both roughly map to my Defender. His Insightful/Watcher is my Strategist. Marshal stands as separate from the other concepts, but also difficult to make stand on its own without breaking things. I do like the concept, but it's definitely something that needs its own specific focus time. * Caveat: I approach this as a class that splits at level 3 to each take unique approaches, but with some common fundamentals. Tony Vargas approaches it as a class that specializes immediately at level 1, and all subclasses draw from the same base mechanics. Thus we will have very different views on what constitutes a subclass. While I agree with pretty much all of what Jester David said about role and healing, the Warlord doesn't have to be a "healer", per se. Since the HP pool is an abstract concept, it can as easily be considered a mental thing as a physical thing. If the Cleric is healing cuts and bruises, the Warlord can be boosting determination and willpower. The Cleric's side is, "How long can your body keep functioning?" The Warlord's side is, "How long can you keep fighting without giving up?" So I think it's fine to make it a class that helps restore HP as a baseline, even if I agree it shouldn't be a "healer" class. The description of its abilities should be more along the lines of Second Wind than Inspirational Healing. Anyway, here's what I would put together. Usual caveat that balance and level-appropriateness is nowhere near guaranteed, and I likely went a bit overboard. Too much combat stuff, and not enough general subclass stuff. Proficiency in Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons. 1st Level...

Wednesday, 14th March, 2018

  • 10:55 AM - TheCosmicKid mentioned Jester David in post Are we overthinking the warlord?
    Weird, it's almost like you picked a bunch of obscure, rare status effects that are explicitly magical in nature to prop up your argument, instead of the much more common stun/charm/frightened conditions that a warlord should be able to address. Funny, that.Those were all named explicitly on the list of status effects that Jester David posted to which you responded, "ideally a warlord would be able to do these competently as well". If you don't actually think that a warlord should be able to cure someone of petrification by shouting at them, then good! I agree! But can you reslly blame any of us for reading the words you wrote in that context and going, "Wait, what?" (I'm also raising my eyebrows at your now calling lost limbs "explicitly magical in nature". But that may qualify as overthinking.) First off, even if that was the case, there would be nothing wrong with that mechanically. We have a short rest arcane caster (the warlock), and it works just fine, and even the wizard gets spells back on short rest, so it's not like there isn't already precedent for that design paradigm.Now I'm legitimately confused. You just got done telling me why short rest resources for class abilities suck.

Wednesday, 14th February, 2018

  • 02:32 AM - VikingLegion mentioned Jester David in post Lair and Legendary actions for high-level humanoid "Boss" encounters.
    Wow, this got feisty. Some good points by both sides, but in an effort to bring this back to the OP's point: All I know is if I play it straight up in NPC design, my players - good strategists all - will utterly melt the big boss in 1 round and make for a terribly disappointing session. One way I've found to make these major encounters more exciting is to give the boss some kind of damage mitigating factor that needs to be "solved" by the players before they can really pour on the pain. Sure they can injure the NPC, but they will be able to tell (based on my verbal descriptions as damage is being rolled) that they aren't inflicting the full amount that they feel they should be doing. Often there will be some kind of environmental clue to help them figure out after a round or two. Is that a bit video-gamey? Sure. Is it preferable over the terribly anti-climactic fight with Veriakas that @Jester David described a few posts above? I feel it is. Here's an example: My players were on the Negative Energy plane trying to recover an item of pivotal importance from an undead master-bard. He was a unique NPC in the storyline, something like the bardish equivalent of a lich. I gave him several offensive-based powers based on the infusion of Death magic into Song. But I knew they would be all for nothing if he was dispatched within a round. So to beef up his defense I encased him in a suit of bone armour that absorbed 80% of all incoming damage. When the PCs first entered his chamber, a sinister pipe organ (made of skulls and femur-pipes and the requisite gothy effects) started blaring out a cacophonous dirge. This caused some debuffing effects on the players, but they since they all made their saves they figured the best route would be to burn down the bardlich as fast as possible and then worry about the organ. The bone armour on the bard had its own pool of hitpoints and was almo...

Tuesday, 13th February, 2018

  • 04:47 AM - Hussar mentioned Jester David in post Discovery Trailer
    Good grief. Culber's death is a HUGE character building moment for pretty much every character. It reverberates throughout the series. What? Because the character is gay we're not allowed to have anything bad happen to them now? No, that's crap. The character was killed, not because he was gay, but, because it was a major dramatic event for the show. I mean, I'm suprised Jester David isn't more concerned with the earlier death of the tactical officer. After all, they killed off the first female tactical officer in Star Trek. Isn't that a big deal too? And they certainly killed her off with a lot less fanfare than Culber's death. Why is killing off a love interest in a drama a bad thing? It happens pretty darn often and it's pretty much par for the course and has been in drama for centuries. Spinning this as an automatic negative and trying to imply that the character was killed because he was gay is a complete misreading of the work and deliberately misleading. I mean, you're not even using the trope right. The trope that you link to states that f the said character was killed by a villain, this guarantees to become a motivation for a Revenge plot or an immediate Roaring Rampage of Revenge. Yet, there's no revenge plot. None. Stamets isn't consumed by revenge or even anger really. Sure, he doesn't like Voq/Ash, but, he doesn't actually do m...


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Monday, 16th July, 2018

  • 03:34 AM - bedir than quoted Jester David in post Playing D&D much faster
    Force Grey is a bad example, as it is edited. And I don’t think many people will expect D&D to be that. However, I think many new players will expect D&D to be more like Critial Role with less combat (once per session) and lots of long role playing and extended character interactions and less cross-table talk. I don't think I've run a single session of 5e with more than 3 combat encounters. It forces tracking rests between sessions, which is lame.

Sunday, 15th July, 2018

  • 06:11 PM - MarkB quoted Jester David in post How has your DM handled death before and after the party getting the spell Revivify?
    Smart monsters will also know that magic can rapidly bring back fallen foes and will recognise clerics, and know that their odds increase if they can keep a downed enemy down. That's very campaign-dependent. Strictly speaking, it's extremely rare for a cleric to be able to accomplish this, because any character aside from the PCs dies immediately upon hitting zero hitpoints, and the material component for Revivify is expensive enough to not be commonly available.
  • 03:40 PM - Henry quoted Jester David in post Why did Giff (the hippo-men) receive modern-day fragmentation grenades in MTOF?!?
    And the World Cup is 480 people from 32 countries journey from across the world to run around a small grassy plain in their shorts chasing a stuffed plastic ball that they have to get to the far side of the meadow without picking it up or using their hands. Life is silly. Nothing we do makes sense. Pointing out the insanity in our daily lives and mocking things that people enjoy and care about doesn't improve anything or add anything to the discussion. It's not a useful argument because it could be applied to ANY discussion about the game. In my opinion, “game involving people with shorts from around the world and a plastic ball” is not in the same ballpark as “bipedal hippos with muskets on open-deck wooden space galleons” on the silliness meter... :) Darn it, I am THIIIS CLOSE to proposing a Spelljammer game to my game group... it’s making my dice itch!
  • 12:35 PM - Blue quoted Jester David in post Why did Giff (the hippo-men) receive modern-day fragmentation grenades in MTOF?!?
    Given the question was about an anachronistic weapon, the wielder is potentially irrelevant. After all, the statblock could easily be applied to a pirate. Cross out "Giff" at the top and replace it with "Captain Jack". And the original question remains: how is a person wielding a primitive musket also weilding a fragmentation grenade? But the question was not about an anachronistic weapon, or rather it was already acceptable that they had grenades. It was about a weapon that did greater damage. That's like saying an ogre's club is anachronistic because it does as much damage as a chainsaw.
  • 09:54 AM - Zardnaar quoted Jester David in post Why did Giff (the hippo-men) receive modern-day fragmentation grenades in MTOF?!?
    No. Only those discussion based on "sense" or "realism". And, when the game is neither sensical nor realistic, my point is valid. I mean, think about it - historical accuracy on space hippos? That's a problem? The fact that the DMG calls one renaissance and the other modern matters? If you have an issue of game balance, or other functional aspect of it in the game, my point does not hold. If it had been, "Gee, i find those grenades are well outside the range for the critter's CR. Do you all find it the same? What do you think of using this less powerful weapon from the DMG?" I'd have made no such comment as I did. But the point is that the game works through willing suspension of disbelief. "Does ___ make sense?" is basically "how does this conform to the accepted and established rules of this fantasy world?" The game presents elements as factual and non-adherence to them is potentially problematic. Because discrepancy between expected rules can break immersion at the table. Giv...
  • 01:34 AM - Umbran quoted Jester David in post Why did Giff (the hippo-men) receive modern-day fragmentation grenades in MTOF?!?
    Given the question was about an anachronistic weapon, the wielder is potentially irrelevant. After all, the statblock could easily be applied to a pirate. Cross out "Giff" at the top and replace it with "Captain Jack". And the original question remains: how is a person wielding a primitive musket also weilding a fragmentation grenade? The person wielding a primitive musket is throwing a bomb with the same abstract stats as that the DMG says is a fragmentation grenade. Does the Giff stat block say they throw "early 21st century Earth fragmentation grenades"? No? Then it isn't one. The base logic of "is has the same stats, so it *is* the same thing" is flawed in a game of fiction like this. A door with hardness 5 and 20 Hit points could be a strong wooden door, *or* a rusty and weak metal one. A bomb with those stats could be a modern fragmentation grenade, or a much larger device made with more primitive technology. Given that the Giff are large size creatures, this can work out just ...
  • 01:31 AM - Charlaquin quoted Jester David in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    IIRC resonance is Charisma + level. So it goes up pretty fast. Once you hit all the major slots at level 5 or 6, every extra point is just another consumable used. Once you pass level 9 or 10, the resonance limit might cease to have any impact. You longer have to worry about hitting your cap and is not a meaningful limit unless better items cost more resonance. Yeah, it still prevents you from getting a low level magic item and using it a dozen times. But if the sole purpose was fixing wands of cure light wounds, there had to be a better way... They have explicitly stated that this is exactly how it's intend it to work. You're not supposed to have to worry about running out of resonance, except at low levels and when trying to abuse low-level magic items to save on gold. And it doesn't just fix CLW wands. It also removes the need to limit the number of times per day activated items can be used, and the number of worn items you can slot, thereby significantly reducing bookkeeping.

Saturday, 14th July, 2018

  • 08:12 PM - Morrus quoted Jester David in post Lost Tales of Myth Drannor on DMsGuild
    Plus, at $14 for the PDF, that is super pricey for a 76-page product. Yeah, the price is what’s holding me off. That’s one expensive PDF!
  • 07:30 PM - Umbran quoted Jester David in post Why did Giff (the hippo-men) receive modern-day fragmentation grenades in MTOF?!?
    It's not a useful argument because it could be applied to ANY discussion about the game. No. Only those discussion based on "sense" or "realism". And, when the game is neither sensical nor realistic, my point is valid. I mean, think about it - historical accuracy on space hippos? That's a problem? The fact that the DMG calls one renaissance and the other modern matters? If you have an issue of game balance, or other functional aspect of it in the game, my point does not hold. If it had been, "Gee, i find those grenades are well outside the range for the critter's CR. Do you all find it the same? What do you think of using this less powerful weapon from the DMG?" I'd have made no such comment as I did.
  • 05:22 PM - Adso quoted Jester David in post Pathfinder 2 Character Sheet #3: Valeros, Human Fighter
    Odd that Reactive Shield can only work against enemies and not traps, dominated allies, natural hazards, etc. Lately, I've been doing an overview of triggers in the playtest version of the game, and I have the same note in my spreadsheet. Don't be suprised if this gets changed in the final version. Stephen Pathfinder RPG Senior Designer and map guy

Friday, 13th July, 2018

  • 06:47 PM - Jer quoted Jester David in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    I haven't noticed them saying that high level items took more resonance. I'm making an educated guess. Actually, I don't think higher level items do cost more resonance. In fact, that would kind of defeat the whole proposed purpose of fixing the problem with cure wands. Right now it's cheaper to buy a cord of cure light wounds wands than to buy a higher level wand. To fix that they propose Resonance - you can still use the low-level wands, and yes in gp it's cheaper to do so, but the cost in Resonance is so high to get you healed up that it's better to take the gold hit and buy the more expensive wand. If the more expensive wand also cost more Resonance, you'd be right back to where you started where it's better to just buy the cord of cheap healing wands. Also their examples using healing potions don't scale with Resonance - each one only takes 1 RP to use. That suggests to me that the same will be true for wands. I'm making an educated guess. IIRC resonance is Charisma...
  • 05:37 PM - lightblade quoted Jester David in post Pathfinder 2 Character Sheet #2: Kyra, Human Cleric
    It looks like PF2 will be keeping the wizard and sorcerer breaking out the sling or light crossbow for at-will attacks. I believe wizards and sorcerers will get attack cantrips worth using. It's possible that Clerics can get them as well, but Kyra is a more martially-minded cleric and between her reasonable melee (scimitar) and fire rays, they elected to fill her cantrips with standard stuff (Detect Magic, Light, Stabilize, and New Resistance is a pretty iconic set of cleric cantrips). Given that Sorcerers can pick their spell list by choice of bloodline, I hope that each spell-list will have at least one attack cantrip.
  • 03:22 PM - Anthro78 quoted Jester David in post Pathfinder 2 Character Sheet #2: Kyra, Human Cleric
    Looks like no at-will cantrip magic for Pathfinder 2. Kyra of the god of fire can shoot a fire ray 5/day, assuming she doesn't use her spell points elsewhere... :/. Um, re-read the second sheet. She has cantrips, like always. Fire ray is a domain power which even in PF1 is only available a set number of times per day, usually based on Wisdom for clerics. There's very little change there.
  • 03:21 PM - mellored quoted Jester David in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    So I'm sad that PF2 isn't trying to get away from that, but instead offering resonance as a "rules patch" to cap the number of items you can have. So you can only have a couple at low levels and a high level, you can either have a couple high level items that use a lot of resonance or lots of small consumables.I haven't noticed them saying that high level items took more resonance. At the very least all potion only cost 1 RP, no matter what their level. Thus high level potions are more effective, at the cost of higher gold. Though really, I feel a universal system would be better. Everyone gets X points and can spend it on items, spells, prayers, rages, potions, etc... With a mix of cost scaling and class features to parent spamming and to specialize. I.e. Cure wounds: Cost: 1 mana + 1 mana each time you cast this +1 mana to increase the spell level. Life Cleric: reduce the final cost of healing spells by 1/4 (round down). Increase the final cost of damage spells by 1.
  • 02:43 PM - mellored quoted Jester David in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    Which is weird. "Oh no, I used to many healing potions and now the acid in my flasks is no longer reactive!" No weirder than any of the other magic. "Oh, I cast too many magic missiles, so I can't cast cure wounds". But yea, looks like I was wrong about both the cost and the resonance. Which means I could play an acid assassin (monk?). Sneak up, throw a flask, and run away. Come back a minute later to loot and buy another flask.
  • 06:04 AM - Charlaquin quoted Jester David in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    Yeah, looking at the character sheet, those item’s don’t require resonance. I just find resonance a clunky way of managing magic items. Like the magic item Daily power limit in 4e items. It’s a weird artificial limit that exists more for mechanics reasons. Literally there to cut down on cure light wound wands being overused. The “flavour” is just a justification. All limitations are artificial and exist for mechanical reasons, all flavor is "just" justification for those game mechanics. This mechanic seems less clunky to me than having to track the charges on every individual item separately (though I do wish they would remove magic item charges entirely if they're going this route instead of keeping them on a few items). The flavor change is a wash for me, though I can certainly see why some don't care for it.
  • 05:38 AM - Charlaquin quoted Jester David in post Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist
    while the gold cost is less, there is a resonance cost instead. So you can buy 1000 acid flasks, but you still can't use them all in a single day. I don't think that's true. None of the bombs on this sheet say they cost Resonance to use, in contrast to Quick Alchemy, which does. Which is weird. "Oh no, I used to many healing potions and now the acid in my flasks is no longer reactive!" I'm pretty sure that's not how it works either. Alchemy might feature dramatic effects, but these are powered by the reactions of powerful chemicals—and sometimes catalyzed by resonance—creating a type of fantastic mad science. Where magical power comes from the energies of a spellcasting tradition, alchemical power comes from the fusion of latent potential trapped within matter, released as energy through a reaction with a different potent material. So notably, alchemy is only sometimes catalyzed by resonance, and when it is, it's simply the means of releasing the latent chemical energy stored within the eli...

Thursday, 12th July, 2018

  • 08:56 PM - pukunui quoted Jester David in post WotC: Stop sitting on Rich Burlew's setting (you own the rights!) - publish it for 5E too!
    Campaign setting books are also largely edition neutral. If they were such great sellers, why didn't they keep releasing them between the editions? Easy money between 4e and 5e... They more or less did just that, via the DMs Guild’s predecessor, D&D Classics. Since we’re talking about wish fulfilment in this thread, I personally would like to see Chris Perkins revive his Valoreign campaign. The whole Feywild-destroying Night of Wild Magic, with its table of random power-ups, was a cool concept. I briefly toyed with my own adaptation of it, but neither it nor the actual campaign ever got off the ground.
  • 04:24 PM - clearstream quoted Jester David in post Bladesinger - a criticism of its design
    Thread necro... So... nine months later. Was the bladesinger as bad a you feared in actual play? After playing with Bladesinger for awhile, we agreed not to roll them for our campaigns. They're very strong in melee, and they're still full casters. That was too much for us.

Wednesday, 11th July, 2018

  • 01:56 PM - delericho quoted Jester David in post Two New Settings For D&D This Year
    Well, for a setting like Eberron they really only need four races The problem there is that one of those races, the Kalashtar, is psionic in nature, which opens up a big can of worms. dragonmarks, dragonshards, and *maybe* the artificer. And the magic item economy. One of the ways Eberron differs from other settings is that the Last War featured industrial-scale magic item development. Those weapons are still around, and indeed are all over the setting. One of the dragonmarked houses (Cannith, IIRC) are specified as having established standardized prices for magic items. (None of which should be surprising - Eberron was of course built specifically for 3e, and consequently made use of the common assumptions of that edition, including easy sale and purchase of items.) This presents one of two problems: presenting a detailed magic item economy would be way beyond what could really be presented in 20 pages. Alternately, they could remove that aspect - but that's a pretty big change to ...


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Jester David's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Jester David's remixed character sheets
Tweaked versions of the official sheets.

I made the sheets landscape, with some other changes inspired by the circular design from the playtest.
There are regular character sheets, spell sheets, and an alternate spell sheet with fewer spell levels ...
25914 0 7 Tuesday, 22nd December, 2015, 04:23 AM Saturday, 9th January, 2016, 04:12 AM

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