View Profile: Jester David - Morrus' Unofficial Tabletop RPG News
  • Jester David's Avatar
    Today, 03:19 AM
    No one said anything like that. But it was certainly implied. Because all you could see was that the "monster that has more HP than the party put together". Everything you mention in the above is completely and totally irrelevant IF the monster decides not to attack and the PCs do not decide to attack. As the DM it is up to YOU to decide how the monster acts and responds. That's not "DM fiat"...
    25 replies | 493 view(s)
    1 XP
  • Jester David's Avatar
    Yesterday, 10:05 PM
    I donít mind high CR random encounters. Keeps me on my toes as a GM, and encourages improvisation. And itís more open ended, rather than being a set encounter, which tend to be more obviously non-combat.
    25 replies | 493 view(s)
    0 XP
  • Jester David's Avatar
    Yesterday, 09:00 PM
    I think someone forgot the maximum hit point line, as it's a mechanic in the fluff text. Really, the point of having averages is to give DMs a range and flexibility with numbers. So if they need a tougher monster, they can choose to roll or go with 75% rather than 50% without "cheating" and adding extra Hit Dice. But the demilich works against that. I just hope the "undead nature" line also...
    50 replies | 1474 view(s)
    0 XP
  • Jester David's Avatar
    Yesterday, 08:56 PM
    Here's the thing: not every encounter should be a fair fight. I'll repeat. Not every "encounter" should be a perfectly balanced encounter designed so that the PCs have a 90% chance of victory. It's good to have the occasional fight where the party has to spend ALL their resources just to survive, even if not win. Where the win condition is just escaping or distracting the opponent rather...
    25 replies | 493 view(s)
    2 XP
  • Jester David's Avatar
    Yesterday, 08:06 PM
    Monster Manual: http://media.wizards.com/2018/dnd/downloads/Mm-Errata.pdf DMG: http://media.wizards.com/2018/dnd/downloads/DMG-Errata.pdf
    50 replies | 1474 view(s)
    2 XP
  • Jester David's Avatar
    Yesterday, 01:32 AM
    Theyíre just not giving things away. That doesnít mean theyíre not ďfriendly.Ē Art is expensive. Theyíre a buisness explicitly out to make money. By selling the art a second time to those who are interested, they have more money to spend getting even more maps. (But the interactive map packs for the APs are given free to anyone who subscribes to the line.) WotC leaves it up to the artist...
    24 replies | 993 view(s)
    0 XP
  • Jester David's Avatar
    Thursday, 15th November, 2018, 10:42 PM
    Even Paizo charges for those now. And you can buy them from the artists.
    24 replies | 993 view(s)
    0 XP
  • Jester David's Avatar
    Thursday, 15th November, 2018, 08:33 PM
    The didnít advertise that it was going to be black-and-white line art. Thereís no sample art or maps on the product page, nor a description of the size of the maps: http://dnd.wizards.com/products/tabletop-games/rpg-products/waterdeep-dungeon-mad-mage-0 You need to go to the Amazon page for that: https://www.amazon.com/dp/0786966653 (And those images werenít always there.) But even...
    24 replies | 993 view(s)
    1 XP
  • Jester David's Avatar
    Wednesday, 14th November, 2018, 08:03 PM
    It can go either way. There's examples of both in the book. But it would make more sense...
    492 replies | 12302 view(s)
    0 XP
  • MoonSong's Avatar
    Wednesday, 14th November, 2018, 07:38 PM
    It goes beyond that. Everything WootC does has consequences in attitudes. When the favored soul and the storm magic sorc came out, many DMs openned to homebrew and o make concessions for the sake of a character. Then hings died out a bit, but then when the Storm Magic was modified for publication DMs received a message "The favored soul is overpowered" and "the sorcerer is perfect" some even...
    778 replies | 84791 view(s)
    0 XP
  • MoonSong's Avatar
    Wednesday, 14th November, 2018, 02:03 AM
    A bit of an observation, the edition war was between 3e and 4e players, yet somehow the grognards won? I think lowkey is up to something. Not exactly correct, but partially right for the wrong reasons at least. I mean I think that WotC is in the best position to give us a good quality list and stuff to make gold worth it, in the same way I think they can give us a good warlord. However...
    778 replies | 84791 view(s)
    2 XP
  • Jester David's Avatar
    Wednesday, 14th November, 2018, 01:37 AM
    I considered having them use Intelligence instead of Dexterity. Or something like Investigation/ Perception checks. Instead, I opted to give them the choice of adding or subtracting Int, which gives them more of a range, and lets them decide where they want to act. Which adds a quick decision element that feels tactical. I do like the idea of adding a new fighting style! It's also be a...
    492 replies | 12302 view(s)
    0 XP
  • Jester David's Avatar
    Tuesday, 13th November, 2018, 03:35 AM
    Does lend some credence to the ďpirateĒ AP idea, especially with the big ship mini incoming...
    107 replies | 2961 view(s)
    2 XP
  • Jester David's Avatar
    Tuesday, 13th November, 2018, 03:26 AM
    Witnessing history. Kinda like every other story from the first Doctor, really... Or, the episode where Rose has to watch he father die. Only without her being stupid and trying to break time. Really, thereís no shortage of episodes where the Doctor has to ďfixĒ time from previously unknown alien intervention. Like Fires or Pompei. The difference here is the ďtwistĒ that there isnít an evil...
    174 replies | 4588 view(s)
    2 XP
  • Jester David's Avatar
    Monday, 12th November, 2018, 11:46 PM
    Threaddddd Necromancy!!! Okay, finishing up a revision I'm making of the Tactician I started seven or eight months back. When I started designing this, I had the following concepts in mind: 1) Do what the concept should do. I wanted to think about what a "warlord" type character would do and make that. I didn't want to limit it to "just what it did in 4e" but what you might expect a smart,...
    492 replies | 12302 view(s)
    3 XP
  • Jester David's Avatar
    Sunday, 11th November, 2018, 05:35 PM
    The logic is the numbers don't go up for the sake of just having bigger numbers. 3e and 4e both had the fighter's AC go up and up while monster accuracy went up and up to match. So the fighter was still getting hit just as often in a fight at level 20 as at level 1. The disadvantage was if you wanted to, say, have the 10th level party fight a dragon with a dozen kobold servitors, you...
    129 replies | 4665 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 10th November, 2018, 04:52 PM
    Being trained to fight and being good at it are two very different things. Let alone having teachers willing to push you, and engaging in battle often enough to develop & maintain skill. (After all, I was trained in a bunch of sports during my youth... that doesn't mean I'm any good at them.) Even then, most noblemen weren't in as much danger in the field and films represent. They tend to act...
    57 replies | 1905 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 10th November, 2018, 07:25 AM
    Perhaps... five more seasons. And maybe a movie.
    55 replies | 1193 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 9th November, 2018, 03:19 AM
    1) I tend to use more complexity where possible. Old School is nice, but we stopped doing some things that way for a good reason. I like full statblocks in my products, but not necessarily in line during the adventure. Flipping to the back for an appendix is fine. Or just have a reference to the MM. Using an existing monster buy adding a trait or tweaking the numbers is also fine. 2) As much...
    10 replies | 489 view(s)
    0 XP
  • Jester David's Avatar
    Friday, 9th November, 2018, 02:37 AM
    I donít think itís possible. The original Tomb of Horrors was popular/ infamous because it was frequently played. And it was frequently played because there were so few other adventures. There were less than a dozen other modules. Everyone wa playing the same few modules. Now, even though thereís fewer full adventures, thereís updates of all the old modules and the Adventurerís League plus...
    51 replies | 1315 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 9th November, 2018, 01:28 AM
    Noble statblock. Why would the king be higher CR? It's not like they do any fighting. Or... engage in much activity of any kind.
    57 replies | 1905 view(s)
    0 XP
  • Jester David's Avatar
    Thursday, 8th November, 2018, 12:36 AM
    Medium to high in terms of classes. Medium to high in terms of magic items by default treasure. But a DM can knock it down to low by reducing treasure.
    31 replies | 1140 view(s)
    0 XP
  • qstor's Avatar
    Wednesday, 7th November, 2018, 08:23 PM
    I love Kalamar and wrote a scenario for the 3.x living campaign. I was hoping they'd do a 5e book for it.
    12 replies | 1511 view(s)
    1 XP
  • Jester David's Avatar
    Wednesday, 7th November, 2018, 04:12 PM
    Stuff like this and the druid and monk's longevity is mostly flavour. It's there for the DM when making NPCs or feels magical and cool for the player. And in most cases, there are other benefits gained at that level. Even the monk also gains a ki point, is immune to painful magical aging from ghosts, and no longer needs to eat or drink. It's a 14th level ability because it feels high level....
    39 replies | 1148 view(s)
    1 XP
  • MoonSong's Avatar
    Wednesday, 7th November, 2018, 04:31 AM
    But isn't that still something external not internal?
    46 replies | 1444 view(s)
    0 XP
  • MoonSong's Avatar
    Wednesday, 7th November, 2018, 01:08 AM
    I'm reluctant to watch the show, I've liked Sabrina for a long time. And I don't mean just the Sitcom, I used to watch the cartoons as a kid-and I don't mean the Disney and postDisney ones-. To me Sabrina is meant to be this cutesy and lighthearted thing; I'm not ready to see it as scary and chilling black humor. Also I'm not a fan of the devil pact in the new adaptation, I liked that witch just...
    46 replies | 1444 view(s)
    0 XP
  • Jester David's Avatar
    Tuesday, 6th November, 2018, 02:46 PM
    The difference bewteeen a Heroic martial character and an Epic martial character is the difference between Year One Batman and the Morrison JLA Batman. Theyíre still Batman and defined by their mortality and human limits. They still cannot and should not be able to do anything superhuman. Giving a fighter (or warlord or rogue) magical powers and abilities that seem beyond mortal is like giving...
    930 replies | 12855 view(s)
    0 XP
  • Jester David's Avatar
    Tuesday, 6th November, 2018, 02:30 PM
    Edition wars are an old message board thing. And one localized to the small communities with people who played 4e and still have strong feelings about it. Remember that the audience engaging in D&D is 4x larger than it was during 4e, and many of those are new players. They canít Edition war as they know nothing of 4e. Mearls was asked a question and answered.
    930 replies | 12855 view(s)
    2 XP
  • Jester David's Avatar
    Tuesday, 6th November, 2018, 06:09 AM
    Normally I use the ENWorld reviews when I evaluate and rate a product. This doesn't seem as appropriate when I'm reviewing four books at once, basically judging the entire product line. As is the case with the Dungeons & Dragons/ Endless Quest books. I recently read through all four (more or less; it's hard to be complete) and wrote-up my thoughts. My review of the Endless Quest books is...
    1 replies | 218 view(s)
    5 XP
  • Jester David's Avatar
    Tuesday, 6th November, 2018, 12:33 AM
    I use a ďtactical advantageĒ rule. When flanking or doing something else strategic that should confer a bonus (higher ground, target is in uneven terrain) that confers tactical advantage, which is a +1 bonus to attack rolls. Like regular advantage, multiple instances or tactical advantage donít stack. It encourages tactical play, but is less potent than regular advantage, .
    42 replies | 1603 view(s)
    0 XP
  • Jester David's Avatar
    Monday, 5th November, 2018, 03:55 PM
    I'm conflicted with this... I prefer errata being corrections and clarifications only. Tweaks when something is being misunderstood based on a poor word choice or unclear rule. So adjusting contagion is likely a good move. This is a step beyond, being additions to the subclass. But... The "Dodge" addition is pretty minor. It's pretty easy to handle that being added in games. It's not...
    69 replies | 3415 view(s)
    0 XP
  • Jester David's Avatar
    Monday, 5th November, 2018, 03:31 PM
    ... To get the books to the printers in time for November, they had to begin and finish the errata process loooong before the Survey was released in on October 8th, let alone before it finished and they had all the data.
    69 replies | 3415 view(s)
    1 XP
  • Jester David's Avatar
    Monday, 5th November, 2018, 02:58 PM
    High level does not equate with being magical. Fighters don't necessarily become less martial as they gain levels. And I'd like to see a page number for your DMG citation that improved fighter saving throws and hit points are the result of becoming supernaturally imbued.
    930 replies | 12855 view(s)
    0 XP
  • Jester David's Avatar
    Monday, 5th November, 2018, 05:13 AM
    I donít see there as a difference. Each informs the other. When you start doing supernatural stuff like thatÖ youíre not really martial anymore. Thatís like giving Batman super strength. If that works just fine for other gamesÖ why do you need a bunch of codified powers for D&D?
    930 replies | 12855 view(s)
    0 XP
  • Jester David's Avatar
    Monday, 5th November, 2018, 03:45 AM
    Look harder. Every RPG ever has to deal with actions not covered by the rules. And in the absence of rules, DMs arbitrate based on acceptable realism. Typically cinematic. The "does this feel real?" test. Asking "would seeing a character do this in a movie break my immersion or seem implausible?" If someone asks if their character can do something, it's DMing 101 to think "is this physically...
    930 replies | 12855 view(s)
    3 XP
  • Jester David's Avatar
    Monday, 5th November, 2018, 02:52 AM
    After many delay of games and slow progress through the dungeon, the Atropal was finally encountered. Reaction Video:
    10 replies | 863 view(s)
    3 XP
  • Jester David's Avatar
    Sunday, 4th November, 2018, 06:30 PM
    Which works currently with less gold and if the pace of adventuring slows. If the characters take zero downtime and lurch from adventure to adventure they pay no downtime. If they have a few months off between major adventures, then downtime expenses accumulate. Such as.... Such as.... For the fighter, that is a goddamn treadmill. Chainmail then breastplate then plate then full...
    778 replies | 84791 view(s)
    0 XP
  • Jester David's Avatar
    Sunday, 4th November, 2018, 04:57 AM
    Thatís a pretty vague idea. Just seems like it would add a tax on playing the game at higher levels. Pay to do what you used to be able to do for free. Especially for casters. At best itís just add a treadmill to gear. Alternative, just stop pretending that limiting gold is some kind of hardship. If you want less goldÖ give less gold. Itís ridiculously simple and is actually less work...
    778 replies | 84791 view(s)
    0 XP
  • Jester David's Avatar
    Sunday, 4th November, 2018, 03:39 AM
    Then what do you want? You havenít said. You want something that mechanically benefits the characters for spending gold, offers meaningful choices, adds resource management to gold, but isnít a magic item shop. Such as... what? Can you point to a game that does this? DMG page 135.
    778 replies | 84791 view(s)
    0 XP
  • Jester David's Avatar
    Sunday, 4th November, 2018, 01:50 AM
    Not having exhaustion from not eating is pretty significant. Right. But that level of metagame is not something that needs to be in the base game. Or the game at all. Going through a list of thirty or forty magic items to buy the one that is most optimal for your character. Yaaaawn. That's needless busywork that gets in the way of actually playing. And it just makes magic items boring AF...
    778 replies | 84791 view(s)
    1 XP
  • Jester David's Avatar
    Sunday, 4th November, 2018, 12:23 AM
    Literally ALL tracking of gold is "monotonous bookeeping". You don't get to dismiss food and taxes and upkeep as being "Bills and Bankruptcy" and then whine that gold means nothing. It's nothing because you just made it nothing. It's all numbers that are measured in the thousands making it ten or even a hundred times more nitpicking than encumbrance. 5e drops it as optionally relevant...
    778 replies | 84791 view(s)
    1 XP
  • Jester David's Avatar
    Saturday, 3rd November, 2018, 08:39 PM
    Why not? Rations and meals are in the PHB. As are inn stays and lifestyle costs. Why wouldnít the local lord or king collect taxes on treasure hordes? The first known taxís date to the Old Kingdom of Egyptís 1st Dynasty roughly 5000 years ago.
    778 replies | 84791 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 3rd November, 2018, 07:08 PM
    Yeah, I imagine we really look at that from very different perspectives. After years of running 3.5e then 4e then Pathfinder, I was really reluctant to allow improvisation from martial characters. Because there were feats and utility powers that did similar things, and short of memorising all the current powers, it was easier to just say "no". And it often meant that the latest splatbook could...
    930 replies | 12855 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 3rd November, 2018, 05:24 PM
    The people who donít care, wonít care if its new or canon. So why not stick to established lore? (Plus, describing people who enjoy canon as ďlore obsessivesĒ is derrogatory and unnecessary. Just because someone enjoys something you donít doesnít make them ďobsessiveĒ.) And itís actually much, much easier to build something based on an estimating world or update something than have to...
    46 replies | 1437 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 3rd November, 2018, 12:58 PM
    And yet there's no shortage of people who enjoy doing so. And one of the best reasons to buy new books is for their attempts to reconcile the lore. To have the work of a professional writer who did their research laying down what is canon and what is no longer canon. Which is great... if the players know what to expect. You're playing in a Ravnica adventure. The DM knows how they...
    46 replies | 1437 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 3rd November, 2018, 12:40 PM
    If 5e ever brings back Epic Destinies as a form of high level advancement (such as packages of boons) then "Planewalker" would be an excellent one.
    24 replies | 884 view(s)
    2 XP
  • Jester David's Avatar
    Saturday, 3rd November, 2018, 12:37 PM
    I'm always amused by these threads. I've never once heard anyone complain about there's no reason for money because there's now way to buy something that makes you empirically better at your job. "What's the point of winning the lottery if it can't increase my chances of winning a fight against muggers?"
    778 replies | 84791 view(s)
    1 XP
  • Jester David's Avatar
    Saturday, 3rd November, 2018, 12:17 PM
    Agreed. There's no shortage of interesting ways to do "encounter" powers without actually saying "once per encounter". Yeah. Something like that could easily be handled by just saying "once an enemy has seen you use this maneuver/exploit they cannot be targeted by it". Honestly, that's pretty elegant. I might have to incorporate that into some of my 5e design. I dunno. They seem...
    930 replies | 12855 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 3rd November, 2018, 11:42 AM
    What creates confusion is when one book says "King Zog the Mighty was king of Cormyr in 1254 DR" and another book states "Bloglov the Stupid was king of Cormyr in 1254 DR". Because then the DM has to reconcile to contradictory facts because a writer couldn't be bothered to do their research. Canon is what is used to keep things consistent between editions and writers so they're not just making...
    46 replies | 1437 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 2nd November, 2018, 11:42 PM
    Are they the same? No. Just five seconds or googling shows that Magic the Gathering has its own Hell, Abyss, Demons, Devils, and other cosmological elements that are very different from those in D&D. And Iím sure many other ceatures are very different as well. Iím the past Iíve compared it to this: Where for one comic both take place in the same world and everyone handwaves away all...
    46 replies | 1437 view(s)
    2 XP
  • Jester David's Avatar
    Friday, 2nd November, 2018, 11:30 PM
    Well, they did something. Have people shut up about it?
    75 replies | 3522 view(s)
    0 XP
  • Jester David's Avatar
    Friday, 2nd November, 2018, 11:28 PM
    Dragon Heist and then Curse of Strahd with Trollskull Manor taken by th Mists and placed halfway between Valaki and Barovia,
    22 replies | 751 view(s)
    0 XP
  • Jester David's Avatar
    Friday, 2nd November, 2018, 10:49 PM
    Question: if itís that quick and easy then solve then why did they have to do anything?
    75 replies | 3522 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 2nd November, 2018, 04:53 AM
    Sure. The needless symetry of all classes having the exact same number of powers, recharge, and format of powers bugged me. Give martials more At-will and spellcasters more and Dailies. Do things like have spellcasters "recharge" Encounter powers by doing a 1 minute ritual instead of a short rest, or martials being able to boost the damage of powers once a day rather than having entirely...
    930 replies | 12855 view(s)
    3 XP
  • Jester David's Avatar
    Thursday, 1st November, 2018, 10:55 PM

    75 replies | 3522 view(s)
    2 XP
  • MoonSong's Avatar
    Wednesday, 31st October, 2018, 05:05 PM
    No, it is a punishment, because otherwise those souls would go to the plane they are aligned with. The whole wall is an extortion racket from the FR deities to suck every last ounce of power from the inhabitants of the Realms.
    756 replies | 48981 view(s)
    1 XP
  • Jester David's Avatar
    Wednesday, 31st October, 2018, 04:33 AM
    That was a solid episode. I loved the gradual and realistic radicalization of an otherwise normal person. And showing how the last three years of dramatic season finales would have affected the common folk...
    55 replies | 1193 view(s)
    1 XP
  • Jester David's Avatar
    Wednesday, 31st October, 2018, 01:30 AM
    I like most of the Marvel Netflix shows. Agents or SHIELD has been pretty solid the last few years. Really, since the second half of season one. And Iíd bet the first half holds up better when you know whatís coming... But I want to shout out Legends of Tomorrow. I want most of the CW/ Arrowverse shows and those are... okay. But LoT is stupid and ridiculous and glorious. The first season...
    55 replies | 1193 view(s)
    1 XP
  • Jester David's Avatar
    Tuesday, 30th October, 2018, 04:02 PM
    I liked the episode. Much like how the Rosa Parks episode felt like a 1st Doctor throwback where the challenge was surviving the past, this felt very much like a 70s Pertwee episode. It was almost a homage to The Green Death.
    174 replies | 4588 view(s)
    0 XP
  • MoonSong's Avatar
    Thursday, 25th October, 2018, 10:40 PM
    I work backwards. I don't particularly care for potential player's politics. And any politics will be window dressing to the campaign/plot. I mean I'm a luddite with a particular disdain of A.I., but you'd be hard pressed to ever find a campaign that is about seizing the means of production and topple down the evil robot overlords...
    91 replies | 2705 view(s)
    0 XP
  • Jester David's Avatar
    Wednesday, 24th October, 2018, 03:40 PM
    It's a great idea for a product. So much so I had been working on something very similar myself. Now it might just end up dumped as I can't complete with that.... :(
    9 replies | 745 view(s)
    0 XP
  • Jester David's Avatar
    Wednesday, 24th October, 2018, 03:26 PM
    Mine arrived yesterday. Very excited.
    31 replies | 1245 view(s)
    0 XP
  • Jester David's Avatar
    Monday, 22nd October, 2018, 11:11 PM
    Doctor Who Where a white supremacist trying to derail the civil rights movement isn't "evil" enough. ;)
    174 replies | 4588 view(s)
    0 XP
  • Jester David's Avatar
    Monday, 22nd October, 2018, 03:21 AM
    Rosa Parks. I was uneasy about this one. I expected the usual Who formula of an alien being coincidently doing things around a historical person, who is likely influenced by the Doctor and/of companions to do their notable historic deed. Instead, we got a much more traditional time travel story about preventing tampering, while also addressing racism. That was a great and highly...
    174 replies | 4588 view(s)
    1 XP
  • Jester David's Avatar
    Sunday, 21st October, 2018, 11:09 PM
    I bought giant 3.5cm d20s that I pass out to mark Inspiration. The physician prop can help, and they can roll that d20 when spending their Inspiration. For Ravenloft, I also did some homebrew rules that added another aspect to Inspiration. An early draft is here: http://www.enworld.org/forum/showthread.php?358971-Ravenloft-Dark-Shadows The final attempt ended up in this DMsGuild product:...
    118 replies | 2864 view(s)
    0 XP
  • Jester David's Avatar
    Sunday, 21st October, 2018, 07:20 AM
    I agree. That's the kind of small errata that would work just fine. It "fixes" things without rewriting rules and is arguably something that could have been done all along. Hopefully they'll also add a line that gives the animal companion extra Hit Dice each level too. I don't want errata as patches and disguised rule updates. I don't want errata to become a stealth 5.5 Edition. But small...
    61 replies | 3760 view(s)
    1 XP
  • MoonSong's Avatar
    Sunday, 21st October, 2018, 03:16 AM
    Perhaps However this is the internet. We are in an American site owned by an English gentleman with posters from all over the globe and that is this site alone. If you were to find my stuff in the wild you'd never know a thing about myself including my frame of reference. Maybe I just don't want to antagonize either side and just share things that come from the heart and reflect...
    91 replies | 2705 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 20th October, 2018, 04:03 PM
    Amusingly, I ran 4e for a couple years and had two warlocks at my table and had no idea. Which is probably a good argument against the errata/patches. After a while, you have no idea what has and has not changed, and there might be a huge disconnect between someone using the errata and someone not. Imagine someone showing up at an AL table with a character pre-overhaul... :/ This made me look...
    61 replies | 3760 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 20th October, 2018, 03:28 PM
    Warlock overhaul? You mean changing the 3e warlock's eldritch blast from a spell of 1/2 level to 1st-level? Did that make a lot of difference? I still remember people saying the warlock didn't work as written and the designer (Rich Baker IIRC) saying it didn't work as intended...
    61 replies | 3760 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 20th October, 2018, 11:05 AM
    Straight from Amazon are not only Guildmaster's Guide to Ravnica's tablet of contents, but also a double page spread featuring the introduction of character creation! Races: Centaur, minotaur, simic hybrid, and vadalken races. Subclasses: Clerics of order, druids of spores. 60-pages on the guild 24-pages on the city/world
    307 replies | 6718 view(s)
  • Jester David's Avatar
    Saturday, 20th October, 2018, 03:44 AM
    *shrug* We'll find out. From his comments on the stream, I'd assume he was doing some tweaking. But that seems to be contradicted by his statements that they're not changing their approach to errata and that he wants to get more feedback on what the audience wants or sees as problematic. Whatever is in there, I expect it to be fairly minor. And mostly clarifying the existing rules rather...
    61 replies | 3760 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 20th October, 2018, 03:06 AM
    Straight from Amazon are not only Guildmaster's Guide to Ravnica's tablet of contents, but also a double page spread featuring the introduction of character creation! Races: Centaur, minotaur, simic hybrid, and vadalken races. Subclasses: Clerics of order, druids of spores. 60-pages on the guild 24-pages on the city/world
    307 replies | 12941 view(s)
    11 XP
  • Jester David's Avatar
    Saturday, 20th October, 2018, 01:15 AM
    Not really. The existing errata just corrects the languages. Places where the rules arenít clear. But the rules donít change. What is being asked for is an actual change. Not just a clarification, but a revision. A change to rebalance certain elements. Some pet peeve. But thatís a slippery slope. Because once you decide to start changing, itís hard to stop. Thereís always another problem or...
    61 replies | 3760 view(s)
    0 XP
  • MoonSong's Avatar
    Friday, 19th October, 2018, 11:59 PM
    I'm more of the idea that it's the other way around, one's own perspectives, thoughts, and morals shape our political views. Or at least it goes both ways. I have a problem with this -funny how we agree on lots of stuff but this isn't the case-, art is a fuzzy thing, but the one thing that makes art, art is intentionality. No intentionality, no art. No art, no statement. And the onus of...
    91 replies | 2705 view(s)
    0 XP
  • Jester David's Avatar
    Friday, 19th October, 2018, 11:15 PM
    Both 3e and 4e started turning errata into patches. And it wasnít well received. Once they started down that road it was hard to stop, rapidly invalidating the physical books and causing problems and disconnects between those who have the latest errata and those who donít. Why would they do that again? People didnít like it the first two times. Why do it a third time?
    61 replies | 3760 view(s)
    2 XP
  • Jester David's Avatar
    Friday, 19th October, 2018, 05:45 AM
    Depends on the god. A cleric of Zeus might be pompous and authoritative but encouraged to marry and have many children. A cleric of Thor might be loud and rambunctious and prone to fits of anger. A cleric of Raijin/ Rayden might be a musician who carries a drumset. A cleric of Kord might be boastful and strong, prone to acts of competition and bravery.
    15 replies | 498 view(s)
    0 XP
  • Jester David's Avatar
    Friday, 19th October, 2018, 03:11 AM
    The "optimal" builds are pretty limited, but that tends to be the least interesting builds. And really, after twenty-five years of playing tabletop RPGs, the least interesting and memorable part of a character is their "build". What makes them fun is everything else. The catch is that people who don't like the lonely fun of character building are largely forced to waste free time making a...
    60 replies | 2330 view(s)
    3 XP
  • Jester David's Avatar
    Thursday, 18th October, 2018, 01:30 PM
    I donít disagree. Barkskin should maybe function like a lesser form of stoneskin. But itís always been the druidic AC boost, so it remains that way as thatís what you expect it to do.
    138 replies | 5032 view(s)
    1 XP
No More Results
About Jester David

Basic Information

Age
39
About Jester David
Introduction:
I've been gaming for over half my life, since junior high.
About Me:
Long-time gamer and geek, been around since the start of 2e.

I'm known A "Jester David" over bits of the internet, and run a D&D blog and webcomic called 5 Minute Workday.
Location:
Edmonton
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
Social Networking

If you can be contacted on social networks, feel free to mention it here.

Twitter:
DnDJester
My Game Details

Details of games currently playing and games being sought.

Town:
Edmonton
State:
Alberta
Country:
Canada

Signature


Read my webcomic & blog at:
http://www.5mwd.com

Statistics


Total Posts
Total Posts
8,516
Posts Per Day
1.78
Last Post
Big Changes At White Wolf Following Controversy Today 07:54 AM

Currency

Gold Pieces
60
General Information
Last Activity
Today 07:55 AM
Join Date
Wednesday, 12th October, 2005
Home Page
http://www.5mwd.com/
Product Reviews & Ratings
Reviews Written
40

8 Friends

  1. 3e4ever 3e4ever is offline

    Registered User

    3e4ever
  2. Brodie Brodie is offline

    Member

    Brodie
  3. DLIMedia DLIMedia is offline

    Member

    DLIMedia
  4. Michael Long Michael Long is offline

    Member

    Michael Long
  5. MoonSong MoonSong is offline

    Member

    MoonSong
  6. Plaguescarred Plaguescarred is offline

    Member

    Plaguescarred
  7. qstor qstor is offline

    Member

    qstor
  8. Raphael Pinthus Raphael Pinthus is offline

    Member

    Raphael Pinthus
Showing Friends 1 to 8 of 8
My Game Details
Town:
Edmonton
State:
Alberta
Country:
Canada
Page 1 of 9 123456789 LastLast

Saturday, 17th November, 2018


Friday, 16th November, 2018


Thursday, 15th November, 2018


Wednesday, 14th November, 2018



Page 1 of 9 123456789 LastLast
Page 1 of 9 123456789 LastLast

Wednesday, 14th November, 2018

  • 12:24 PM - DQDesign mentioned Jester David in post Unearthed Arcana: of ships and the sea
    Really? I mean, really? Look, you obviously have some axe to grind. So, please start a discussion thread about it and leave those of us that want to discuss the topic of this thread to do so in peace. Jester David started complaining about the absence of the artificer in this UA, not me. I just followed the path. You should read the threads you post in before tagging other users legitimate opinions as 'crap'. once you'll be polite you'll be left in peace.

Tuesday, 13th November, 2018

  • 09:47 PM - DQDesign mentioned Jester David in post Unearthed Arcana: of ships and the sea
    I am sure they are happy making informed decisions based on previous results. that doesn't sound like a plan, at least not like a detailed one. my position is more akin the one of Jester David , maybe they have a loose plan for a year, with the difference that I believe that on some topics/issues they are very late and stumbling. not on everything, just on something.
  • 04:14 PM - mykesfree mentioned Jester David in post Plumbing the Depths of Waterdeep: Dungeon of the Mad Mage -- A Review
    While I have not ran W: DMM, from reading the book, it seems like a DM could run it as an episodic TV show. Each level seems like it could be short enough for a single 4 hr session and besides Halaster each level has very little to do with one another. So far each Dungeon has bad guys to beat via combat, but also contains many, many Role-Play oppertunities. Also in my opinion each Undermountain level, seems so modular that it could be used as stand alone dungeons for easy plug n play. Jester David Looking forward to your reveiw on 5MWD.

Sunday, 11th November, 2018

  • 04:41 AM - pemerton mentioned Jester David in post Mike Mearls on how 4E could have looked
    the only place I see it harped on as a major problem is on forums like this and it's usually by a handful of 4e fans who are trying to convince others to be outraged enough about it to actually care as much as they seem to. The way that it came up in this thread was that a poster - Jester David, I think - said that the 4e system (of codified powers, codified DCs, etc) inhibited player choice. I disagreed. Nothing in the intervenig 500 or so posts has changed my mind, because all the 5e posters seem to take the view that the examples that I have in mind as illustrating what 4e permits, and as thereby marking the difference between the systems (eg 15h level fighters cutting down phalanxes of hobgoblins (statted as swarms), the forge scene, etc) are properly not feasible in 5e (because even a 15th level fighter should be threatened if surrounded by 20 hobgoblins, should most likely have his/her hands burn off if shoved into a forge, etc). I don't care whether or not anyone else wants to play a game in which 15th level fighters are capable in that sort of way. I'm simply explaining why the 4e framework makes stuff possible - encourages it, even - which the 5e framework does not. I want that stuff even if no one else does. To put it even more bluntly - I'm not trying to s...

Wednesday, 24th October, 2018

  • 05:15 PM - dave2008 mentioned Jester David in post Dungeon of the Mad Mage Delayed By One Week!
    Have there been a discussion on the topic of selling maps separately and charging nearly $25 for them already? I think these are additional high quality maps. I believe the book still contains the maps it normally would. Also, as Jester David mentioned, it is something Paizo apparently does regularly - so it must be a good idea! ;)

Monday, 22nd October, 2018

  • 05:20 PM - dave2008 mentioned Jester David in post Ravnica Table of Contents & More
    "Ummm.... Magic the Gathering is repeatedly mentioned in the sample page we have, linked in the first post. And Magic the Gathering is mentioned on the cover. Itís mentioned before D&D on the back cover. And the name of the product on Amazon is: ďDungeons & Dragons Guildmasters' Guide to Ravnica / D&D/Magic: The Gathering Adventure Book and Campaign SettingĒ Arguing it is a Ravnica book and not a MtG book feels like arguing a Dragonlance product isnít a D&D product. Itís not a MtG card game product but it is very much part of the same brand" Yep, as I mention in my response to Jester David (who made the same points you did, in fact did you copy his post or am I suffering from deja vue here), I made a mistake here. I just looked at the front cover and there is nothing about MtG there. I still think that is significant.

Wednesday, 10th October, 2018


Monday, 8th October, 2018


Friday, 5th October, 2018

  • 08:56 AM - clearstream mentioned Jester David in post Mearls On D&D's Design Premises/Goals
    ...us relative to each other hasn't changed. In other words, they ran the race, got to the finish line, but neither could claim victory over the other. For RAW, we're working literally so pedantic is called for. Say A and B get 15, C 12, D 11. You are saying that A and B crossing the line in equal first place is remaining the same as before the contest. That's a stretch, and the approach taken requires a house rule for cross-compares. That is why I said with "approximately equal justice" above. It's no more of a stretch - no more of a house rule - to say that the generality of the DM decides the DC includes that the DM might decide the DC based on other creatures check. Pragmatically, that works equally well. @pemerton I find myself not disliking your approach, but not seeing it as less a house rule or more justified than the alternative approach. Certainly I think finishing a race in any place does a poor job of remaining the same, unless all finishers tied! That said, I agree with @Jester David who suggests this is perhaps simply poor choice of words. When looking at RAW of course, choice of words is what we have and we can't make guesses about designer foibles. For RAI, sure. In the end, I don't think it matters who claims the high-ground because the case of multiple competitors is not clearly covered by the rules at all. Just the same as how far is further than your usual jump distance. Instead, they've acknowledged diversity of needs and provided tools good enough for a DM to apply on the fly. I think that's what Mearls is getting at and why he is happy about their approach to 5th. I don't think he means ignore those tools (a possible implication), rather I think he means apply them as you need to, to resolve situations at your table.

Saturday, 22nd September, 2018


Wednesday, 19th September, 2018


Tuesday, 18th September, 2018

  • 09:39 PM - Parmandur mentioned Jester David in post 4 years of 5E on Amazon: same old same old
    ...we see how much it actually is making for Hasbro. Anyways, I tracked down the source of the information people were thinking about, and found out what it's all about. I'm happy to let you guys go on with your party now that I know what all of it is really about. On your link thing though...I really have no idea what you are talking about or referring to. Most of the links that I see and things posted are on how the books are selling on Amazon, not the Hasbro stock reports. Right now they are up 2 from when I last mentioned them (they were at 105 around at that time, currently at this point they are 107.62 high right now). I don't think I'm going against your numbers anymore now that I know the REASON why they probably are advertising it like they are with those numbers and an actual plausible explanation of where they got those numbers in the first place. Mistwell (who, IIRC, is both a Hasbro stockholder and a lawyer) is referring to your post, #133, which quotes Jester David in post #130, wherein can be found three links providing details of the Hasbro CEO discussing D&D in a stockholder facing context: that is, not a marketing context, but an actionable stockholder communication. The local paper article is interesting because it provides a solid number, but it is in line with what Hasbro has communicated to stockholders.

Thursday, 13th September, 2018

  • 05:00 PM - DM Dave1 mentioned Jester David in post New Survey
    It's interesting that one of the questions is "Have you ever played Dungeons & Dragons tabletop RPG?" -- I assume this survey is meant for a much wider audience, then. Yikes, it's a long one! I really had to reread that question a few times to make sure it actually was asking what it seemed to be asking. Especially since it was the 4th question after questions about settings, races, and classes. I mean, why else would I be taking this survey? LOL Good stuff overall, though. Who doesn't love some freebies thrown in with purchase they were going to make anyway? Thanks for posting it Jester David!

Thursday, 6th September, 2018

  • 05:32 AM - LordEntrails mentioned Jester David in post Season 8 Changes (Adventurers League)
    AL players could number quite a bit more than you think. The DM group on Facebook has nearly 14,000 members. Could be. Let's see. 9 million players. If 1/5 of those is a DM that's 1.8 million DM's and 14k of 1.8m is 0.8% of DM's belong to the AL Facebook group. Even if 1/10 are DMs, then that's 900k DM's and that would be 1.5% So yea, Jester David 's estimate of 5% seems reasonable.

Tuesday, 28th August, 2018

  • 03:04 AM - ClaytonCross mentioned Jester David in post Revised Ranger update
    @Jester David "Why not just make more subclasses? It takes largely the same amount of design time and playtesting time, only the net result is more total options." I actually agree that an alternate pet ranger sub-class might be better than a revised ranger. The idea of making subclass "Pack Leader" that makes the companion job specific with multiple companions instead of higher health, that you could resurrect in ritual after every fight would be away to go... bit brutal imagery wise watching your pack die one at time every fight but a different feel for the similar job. Another subclass alternate, "Great Beast Acolyte" for those who want to have the build I wrote before but also want the companion to be the primary source of damage, being that its more powerful than your ranger it makes since that your actually serving the animal not the other way around, but you play as you paying tribute to the Great Beast it fights "for you" in thanks for your humble service... kind of like having a cat as...

Monday, 27th August, 2018

  • 09:41 PM - Chaosmancer mentioned Jester David in post Revised Ranger update
    Yeah, thatís when you have to differentiate between a wild animal and a characterís pet (read monster vs PC asset); the two wonít follow the same rules. This would not be the first and only asymmetrical element of 5e actually. ębut thatís completely meta, why would a beast play differently once it has a PC master !?! Ľ you would say. Youíd be right, it is very metagame-y, but no less than the present Animal Companion rules to be honest. Iím not trying to backtrack what WotC has published; all Iím saying is that if this had been the rule from the beginning, then the PHB beastmaster would appear like an improvement on the base rule. Thatís the only point Iím trying to convey. And it is a fair point, I just see it as the ship having already sailed. When I first read your comment I thought you were talking about adding it back in as a new rule, which I think we agree wouldn't go over well. Jester David, I'm going to respond to things out of order. First, this assumes you can ďfixĒ the bottom classes mechanically. Itís likely the story and flavour of the classes be as much issue, if not more of an issue. Also, whatís the advantage of encouraging people to play the bottom most played classes? All that does is shuffle those classes up and other classes down. There are now new least played classes. Thereís no such thing as perfect balance. D&D doesnít need to be like an MMO that is continually shifting and being tweaked. Ok, so if there are no mechanical fixes for them, but there are for the Beastmaster, does it then make sense why we are focused on the beastmaster instead of whichever classes are the "lowest" ? Especially since from your reply, you have no idea what those classes are or why they may be lower. So to answer your question again about "why are we focused on this class instead of the lowest ranked ones" because this class has mechanical problems that we...

Wednesday, 22nd August, 2018

  • 06:16 PM - Sadras mentioned Jester David in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    And i am going to repeat this just because I want to be clear: all I am suggesting isn't likely is that an average DM with an average level of setting mastery could convincingly adapt an adventure deeply rooted in the Realms to one similarly rooted in a setting with a different strong flavor such as Dark Sun or Eberron ON THE FLY. Adapting modules to different settings requires experience. As for on the fly - even @Jester David who first mentioned that phrase in this thread included a little planning in the sentence with said phrase. EDIT: I guess it comes down to the level of detail one prefers or planning one requires to run a game.
  • 04:38 PM - Coroc mentioned Jester David in post How do you resolve Dragonlances Defiling etc.? See poll which settings... so you must have a solution!
    Thanks Jester David , now I got the whole thing formatted it just will not work from my work PC. How could Dragonlances be handled? Here is what I think: Lance 1d12 for mounted combat For footmen it would rather be 1d10 like a spear or polearm They are artefact grade weapons so they should absolutely be +3 Versus dragons draconians etc they should do double or triple damage, maybe double for the footman version and triple for mounted. So 2d12 or 3d12, How doe you think that might work, if e.g. introduced in your campaign

Thursday, 16th August, 2018

  • 03:48 AM - Hussar mentioned Jester David in post Patrick Stewart in new Star Trek show
    But, Jester David, you have to realize we're coming from very different directions. I LIKED Discovery. I thought the story telling was strong, the characters were very interesting and it was a fresh take on the Trek universe. Sure, they dropped lots of Easter Eggs. Well, that's a bit of a no brainer, first Trek in, what, 15 years after Enterprise was ... less than universally loved. :D And, let's not forget that they are looking for a larger, much larger audience than just North America. They aren't gearing the show for people like you or me who've been Trek fans for far too many years. They are trying to capture a broader, and much more mixed audience since they are shopping the show out on both the CBS stream and Netflix. Which means that for the first time ever, not only is Trek trying to compete in North America, it's trying to compete world wide. Which is going to have some impact on the writing and how the show plays out. Did they do all sorts of bad things to canon? Sure. I...


Page 1 of 9 123456789 LastLast
No results to display...

Saturday, 17th November, 2018

  • 08:05 AM - TrippyHippy quoted Jester David in post Big Changes At White Wolf Following Controversy
    I liked it a lot more than I expected. But having not looked at my VtM books in a decade, I really felt lost in terms of lore with the new core rulebook. And I still knew a lot of the nouns. I canít imagine how hard it would have been for a straight newcomer.I'm actually the same. Regardless of controversy, when I read some of the playtest stuff I basically thought meh to a lot of it. Ditto to Vampire 20th, Vampire: the Requiem and Vampire Revised before then. But the final V5 product - particularly the gameplay in the system - was brilliant and it's tone was reminiscent of the original editions of Vampire, but set in the 21st century. I remember a reviewer of Wraith: The Oblivion, in the Interactive Fiction journal (of about the mid 1990s), being highly skeptical about White Wolf games generally but as he read through the game being won over by it's qualities. He ended up decrying that the game wasn't commercial enough for White Wolf (he was proved right) and how he wished it had just been p...
  • 07:49 AM - TrippyHippy quoted Jester David in post Big Changes At White Wolf Following Controversy
    Itís certainly going to hurt the line for a while, as they have to farm out to licence to other studios. Even if they can pick up on partially written manuscripts, thatís still going to delay future books as everything is re-edited and new writers hired. Itís somewhat of a shame. Mechanically, the new game was quite good. I loved a lot of the changes and thought it did a decent job of moving forward from the late Ď90s metaplot. I was rather impressed with how it handled hunger. But the books were structurally a mess. So much wasted page space, and limited information. It struggled so much while trying to introduce so much lore while also updating existing lore that it was muddled. And so many clans saved for later splatbooks rather than be detailed from the start. The uproar is actually emblematic of this. In a book dedicated to the Camarilla they apparently wasted eight pages on Chechnya, despite it not being part of that sect/ faction. It didnít need to be there, it wasnít expected conte...
  • 07:41 AM - doctorbadwolf quoted Jester David in post Mike Mearls on how 4E could have looked
    OK on this "I wouldíve much preferred the ability to adopt any role within the core 4 by giving players a big choice at level 1, an option that placed an overlay on every power you used or that gave you a new way to use them." Basically have Source Specific Powers and less class powers. But I think combining that with having BIG differing stances to dynamically switch role might be a better idea so that your hero can adjust role to circumstance. I have to defend this NPC right now vs I have to take down the big bad right now vs I have to do minion cleaning right now, I am inspiring allies in my interesting way, who need it right now. and the obligatory Argghhhh on this. " I wanted classes to have different power acquisition schedules" And thematic differences seemed to have been carried fine. Sure. The needless symetry of all classes having the exact same number of powers, recharge, and format of powers bugged me. Give martials more At-will and spellcasters more and Dailies. Do thi...
  • 07:16 AM - TrippyHippy quoted Jester David in post Big Changes At White Wolf Following Controversy
    Back on topic slightly. So... Chechnya itself is super not impressed: https://en.crimerussia.com/gromkie-dela/chechens-hate-vampire-the-masquerade-game-for-sultan-ramzan-character/ And there are reports that Russian RPG distributors are being called to courts in Chechnya. This is really not good.The Chechnyan government that actually created a purge of the LGBT community are offended by a book that highlights this? Who'd have thought that? Ramzan Akhmadovich Kadyrov, in the article, has presided over forced disappearances, torture and whole range of human rights abuses. He has campaigned for a mass detention of LGBT people in Chechnya. He actually denies that gay people exist in Chechnya. I'm not surprised he is offended by a book that uses a metaphor of vampires to explain his motivations. I am surprised that people think his offense is somehow justified, or that the people criticising White Wolf are actually in agreement with these persecuters.
  • 07:05 AM - doctorbadwolf quoted Jester David in post Mike Mearls on how 4E could have looked
    OK on this "I wouldíve much preferred the ability to adopt any role within the core 4 by giving players a big choice at level 1, an option that placed an overlay on every power you used or that gave you a new way to use them." Basically have Source Specific Powers and less class powers. But I think combining that with having BIG differing stances to dynamically switch role might be a better idea so that your hero can adjust role to circumstance. I have to defend this NPC right now vs I have to take down the big bad right now vs I have to do minion cleaning right now, I am inspiring allies in my interesting way, who need it right now. and the obligatory Argghhhh on this. " I wanted classes to have different power acquisition schedules" And thematic differences seemed to have been carried fine. I had the same reaction to the idea of different power acquisition schedules. I would have loved to see the option of passive abilities in place of powers, but they should be balanced for their "sl...
  • 03:35 AM - Eltab quoted Jester David in post Big Changes At White Wolf Following Controversy
    The Southern Poverty Law Center disagrees Without transgressing EnWorld's parameters, SPLC has been chipping away at their own credibility. They identify with one particular viewpoint and clump all other viewpoints - good, bad, indifferent, awful - together.
  • 02:26 AM - OverlordOcelot quoted Jester David in post 5th level characters vs a purple worm
    All of the of 'play it as something they see, or can easily avoid' type responses are good ideas, but boil down to 'don't treat the encounter as a combat encounter to a 'you see a thing in the distance encountter'. That's certainly an option, but to me it's same thing as saying 'yeah, having a full strength 5e purple worm just erupt from the ground like the module says and having the party fight it like the module implies is a bad idea'. It looks like my gut feeling was right (especially now that I dug up the numbers) and that running the encounter as the 'worm bursts out of the ground, roll initiative' fight the module implies is a bad idea, so I'll end up either toning the worm down or making it a 'sighting' encounter. I appreciate the suggestions, even though I'm not individually quote-reply on each of them. In the context of Pharoah (I3), IIRC, it was exceedingly unlikely you'd ever encounter the Purple Worm. It wasn't just a random encounter, it was on the special subset on random encou...

Friday, 16th November, 2018

  • 09:51 PM - Winghorn quoted Jester David in post Big Changes At White Wolf Following Controversy
    It's taking the actual arrest and torture of human beings whose sole crime is being gay and turning that into a vampire created smokescreen (literally "fake new") to hide the feeding of vampires in the region and the control the nation by vampire clans. Read up on the issue. Here's a helpful starting point: https://en.wikipedia.org/wiki/Anti-gay_purges_in_Chechnya It's extremely tone deaf and insensitive to turning real life evil and an ongoing atrocity currently affecting dozens of individuals and their families into a plot point for roleplaying game. To make their suffering part of someone else's entertainment. I was umm-ing and ahh-ing over a big ol' post, but I think this is a better summary than I could come up with. In any case, I'm real disappointed in the WW team. I was one of the folks who was turned off V5 by all the controversy over the beta (alpha? whatever), but was actually won back by the core book. It was a fairly solid piece of work, and the chapter on ensuring safe and comfort...
  • 09:43 PM - Jer quoted Jester David in post Big Changes At White Wolf Following Controversy
    That something this big slipped through shows a staggering lack of oversight. Yeah, it sounds like the upper management at Paradox agree given the way the press release was written. I don't think I've ever seen a press release that so blatantly says "We screwed up bigtime, and the folks who are responsible for the screwup are getting replaced". And wow - the excerpts I read about the Chechnya stuff from the Camarilla sourcebook are just shocking. That anybody would think it was a good idea to publish something like that in a gamebook in 2018 is mind-boggling. I thought we left that kind of trivializing of real-world tragedy behind in the 1990s.
  • 09:30 PM - Henry quoted Jester David in post 5th level characters vs a purple worm
    Here's the thing: not every encounter should be a fair fight. I'll repeat. Not every "encounter" should be a perfectly balanced encounter designed so that the PCs have a 90% chance of victory. It's good to have the occasional fight where the party has to spend ALL their resources just to survive, even if not win. Where the win condition is just escaping or distracting the opponent rather than beating it over the head. Where the party has to react and think creatively rather than just attacking. Or even turn to diplomacy. Under most circumstances I'd agree, but since we're talking about a random encounter that (if I remember the Martek portion correctly) just pops out of the ground/glass and starts snacking, it should probably be modded in some fashion to avoid a no-win kill-a-character-or-three moment. Now, if it's modded as a "cutscene instance" like Quartz describes, where only major stupidity would get them killed, that's not too bad, and gives them the idea of the danger level if caut...
  • 09:03 PM - flametitan quoted Jester David in post Official D&D Errata Updated (Nov 2018)
    I think someone forgot the maximum hit point line, as it's a mechanic in the fluff text. Really, the point of having averages is to give DMs a range and flexibility with numbers. So if they need a tougher monster, they can choose to roll or go with 75% rather than 50% without "cheating" and adding extra Hit Dice. But the demilich works against that. I just hope the "undead nature" line also got removed... I'm looking at the D&D Beyond website. They didn't axe that line, unless they did in the physical book but forgot to inform Curse...

Thursday, 15th November, 2018

  • 11:39 PM - Flexor the Mighty! quoted Jester David in post Dungeon of the Mad Mage Maps and Miscellany Review aka Rip Off.
    Even Paizo charges for those now. And you can buy them from the artists. Sad to see Paizo is not as user friendly as they used to be. Running Savage Tide I had full map and handout packs for each adventure, it was great! I went to WOTC's site looking for the module print out support only to find it didn't exist. I was shocked I tell you, shocked! Then went to the artists page and didn't think I wanted to add in like 20 bucks to the cost of this 50 dollar module. So I acquired them online as I didn't have a quick copier to use to get copies out of the book. The book maps were not very conducive to nice clean copies either as they were more artsy than functional, unlike the old 1e blue or black line maps. Just another reason I'm glad I moved on to new systems.
  • 07:25 PM - Joseph Nardo quoted Jester David in post Plumbing the Depths of Waterdeep: Dungeon of the Mad Mage -- A Review
    Here's the thing... they tried that in 4e. Every statblock for every monster was included. This meant that every room took one to three pages. Look at the first level of the dungeon. In the book it's 14 pages. If they included the full statblock for each of the 22 monsters in this dungeon, the section would be 23 pages. That's over 50% longer! And statblocks for higher CR monsters just end up taking more and more space. This space has to come from somewhere, and just means fewer dungeons overall. (If each chapter uses a similar amount of space, it'd be 15 levels rather than 23.) Really, what would you rather pay for? A 320-page book that was mostly dungeon. Or a 320-page book that was half a reprint of a book you already owned? Yes, yes there are. But here's the thing, you can't just double the size of a book and double the price. Because the larger a book is, the fewer people that buy it. The smaller the sales, the more you need to charge to offset the production cost. And the more expensi...
  • 04:36 PM - R_J_K75 quoted Jester David in post Plumbing the Depths of Waterdeep: Dungeon of the Mad Mage -- A Review
    Here's the thing... they tried that in 4e. Every statblock for every monster was included. This meant that every room took one to three pages. Look at the first level of the dungeon. In the book it's 14 pages. If they included the full statblock for each of the 22 monsters in this dungeon, the section would be 23 pages. That's over 50% longer! And statblocks for higher CR monsters just end up taking more and more space. This space has to come from somewhere, and just means fewer dungeons overall. (If each chapter uses a similar amount of space, it'd be 15 levels rather than 23.) Really, what would you rather pay for? A 320-page book that was mostly dungeon. Or a 320-page book that was half a reprint of a book you already owned? Yes, yes there are. But here's the thing, you can't just double the size of a book and double the price. Because the larger a book is, the fewer people that buy it. The smaller the sales, the more you need to charge to offset the production cost. And the mor...

Wednesday, 14th November, 2018

  • 03:52 AM - Lanefan quoted Jester David in post Mike Mearls on how 4E could have looked
    Yes... but how? Adding a second roll basically means you need two good rolls to succeed. It's effectively disadvantage. And thus any bonus for successfully vaulting that's less than a +5 will mean it's not even worth attempting. Huh? Where did I say anything about a second roll? The lancer rolls as if anyone else would when using a class skill or ability. Anyone else rolls at a big penalty (-10?) which of course may well mean that for some characters it's impossible - I'm fine with that. Right... which might both encourage people to vault and then be disappointing when they can't. Or when doing so is mechanically less reliable than not using a pole at all.So they have to learn by trial and error what works and what doesn't. No big deal.
  • 01:52 AM - Garthanos quoted Jester David in post Lets design a Warlord for 5th edition
    I considered having them use Intelligence instead of Dexterity. Or something like Investigation/ Perception checks. Instead, I opted to give them the choice of adding or subtracting Int, which gives them more of a range, and lets them decide where they want to act. Which adds a quick decision element that feels tactical. Agreed nice for Warlord I approve though I think Battle Ready could also be just any fighter. So those who opt for Strength get their favored secondary as initiative (and its barely more than a tweak) I do like the idea of adding a new fighting style! It's also be a neat way of slipping just that dash of leadership into the fighter. Yeh I think both of these are minimal fuss modifications, I even like the Battlemaster name being a pretty fair synonym of the "War" "Lord"

Tuesday, 13th November, 2018

  • 09:31 PM - Lanefan quoted Jester David in post Mike Mearls on how 4E could have looked
    Keep in mind this example came up solely because I was doing a tactician subclass (see the 5e "let's make a warlord" thread), with said class focusing on polearms. And I had an idea of someone using a spear to vault. But, if I have a lancer able to just polevault with a glaiveójumping higher or farther than withoutódoes that mean no one else is able to? If I did codify it, it would mean I'd have to shoot down that rare potential improvisation.Not at all. The lancer can do it reliably, but for everyone else it's very unreliable. Doesn't stop everyone else from trying it if they so desire. What you'd be doing as DM by adding this ability to the lancer is pointing out that pole-vaulting can be done at all, which your players might not otherwise ever think of.
  • 08:45 PM - Lanefan quoted Jester David in post Mike Mearls on how 4E could have looked
    How so? Would you write it so you had a penalty on the jump check? Wouldn't that reduce the overall odds of success and thus negate the bonus conferred by using the pole in the first place? Or would it be a check to use it, which then conferred a bonus? Given how rarely it'd likely come up, and how even-more-rarely the same situation or environment would repeat, I probably wouldn't 'write' anything and instead just wing it were someone to try something like this without a feat. A *good* feature does that. And not every feature is necessarily well written. When you have a deadline for putting out 75 feats, sometimes you just need to meet the quota. But then that makes you wonder what the penalty is for trying it without the feat. So that typically adds codification and a rule that needs to be looked up... Or a DM winging it. Think about it - how many times in your DMing career has a character ever tried an improvised pole vault? I'll wager it's far from often enough to be worth writing ...
  • 06:49 PM - lkj quoted Jester David in post Unearthed Arcana: of ships and the sea
    I am a little sad the artificer was delayed again.... In one of their twitch casts (Mearls in Happy Fun Hour I think), he mentioned that Artificer got delayed because of some issues that came up in their internal playtesting. He didn't project a date but they are definitely working on it behind the scenes. AD
  • 05:53 PM - Ath-kethin quoted Jester David in post Unearthed Arcana: of ships and the sea
    Either it wasn't ready or they needed to get feedback for this right away... I also don't think an effective Artificer class can work without basic item crafting rules. So I hope that the crafting rules are forthcoming and the Artificer will build upon those. Making the Artificer a full caster is a cop-out (at best!) and it seems they are realizing that. The class needs to work and feel differently, and the crafting angle is a huge part of what it requires.


Jester David's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Jester David's remixed character sheets
Tweaked versions of the official sheets.

I made the sheets landscape, with some other changes inspired by the circular design from the playtest.
There are regular character sheets, spell sheets, and an alternate spell sheet with fewer spell levels ...
27306 0 7 Tuesday, 22nd December, 2015, 04:23 AM Saturday, 9th January, 2016, 04:12 AM

Most Recent Favorite Generators/Tables

View All Favorites