View Profile: Jester David - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Jester David's Avatar
    Today, 01:16 AM
    They’re related. But the extra poison or damage is a separate effect. There is a hit that triggers a secondary effect that carries additional damage. If you hit a barrel of black powder or oil with a flaming arrow, the resulting explosion is directly the result of the first attack. Nothing happens if it misses. But it’s not the same attack. They are causally related, but not the same thing. ...
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  • Jester David's Avatar
    Yesterday, 09:18 PM
    Not really. It's there. Just subtle. From the Basic Rules: When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Emphasis added.
    23 replies | 745 view(s)
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  • Jester David's Avatar
    Yesterday, 06:40 PM
    I think I get your question. Specifically, are secondary effects of attacks also doubled on a critical. Such as the basilisk that does 10 piercing damage plus 7 poison damage on a hit versus a quasit whose tail does piercing damage and forces a save causing additional poison damage. Most examples do seem to either be status effects or poison. But I can imagine an undead creature hitting...
    23 replies | 745 view(s)
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  • Jester David's Avatar
    Yesterday, 03:28 PM
    It would help if you could also say where you are getting the idea that poison is not doubled.
    23 replies | 745 view(s)
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  • Jester David's Avatar
    Yesterday, 04:11 AM
    Starter Set and extra dice are good if you *think* they’d like the game but are uncertain. If you *know* they will like the game, the Players Handbook, Monster Manual, and an adventure would do them just as well. If they have an iPad, they can opt for the digital DM Basic rules in place of the MM for running an adventure.
    18 replies | 392 view(s)
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  • Jester David's Avatar
    Tuesday, 24th April, 2018, 03:37 PM
    One option is to look through the backgrounds and consider how each of those might alter the perceptions of a druid and affect the character. What does druid with the noble background look like? Were they spoiled until they were marooned in the woods and learned to survive? Did they live a life of isolation in a manor home and spent their days in the grounds? How about a soldier druid. Did...
    21 replies | 463 view(s)
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  • Jester David's Avatar
    Tuesday, 24th April, 2018, 02:13 AM
    New classes are problematic. Twenty levels is tricky to balance. Because your class impacts every round of every combat for the entire campaign. and requires a good year or two to play test. But no edition prior gave them that. Sticking to large concept classes with lots of subclasses helps. Because you can maximize the options with the least amount of balancing. New classes add to...
    63 replies | 1917 view(s)
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  • Jester David's Avatar
    Monday, 23rd April, 2018, 04:37 PM
    You can see the thoughts of WotC’s management on complaining/ concerned fans embodied in this video: at the 1:30 mark
    143 replies | 4262 view(s)
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  • Jester David's Avatar
    Monday, 23rd April, 2018, 03:31 PM
    The problem with that comparison is that old TSR’s figures also included sales of the multiple other RPGs *and* their many board games. I’ve never seen figures for just D&D. Again, TSR =/= D&D. Also, keep in mind we are talking about when TSR has 1e *and* Basic released at the same time. When it had two games both selling a million copies. So, yes, it could be bigger than the RPG market...
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  • Jester David's Avatar
    Monday, 23rd April, 2018, 06:57 AM
    Raging grandmother with a large walking stick that functions like a great club. A person inhabited by a primal spirit of rage that gives them supernatural fury. A drunken brawler from an urban slum.
    61 replies | 1632 view(s)
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  • Jester David's Avatar
    Monday, 23rd April, 2018, 06:54 AM
    If updating from 3e/Pathfinder, I’d recommend going with Rise of the Runelords or Curse of the Crimsom Throne. Easy to find collected. I’d reccomend staying away from Dragonlance, as that has not aged well. The last half is terrible. It could be a good source of inspiration or if you’re willing to read a few novels (like six) and rewrite large sections.
    27 replies | 893 view(s)
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  • Jester David's Avatar
    Monday, 23rd April, 2018, 06:51 AM
    3000 is at the peak of the spike. But it’s also the minimum (it’s arrived at by figuring out the rank or a book selling 1 copy and then building up). Still, during non-peaks the game might only be selling 2000 or even 1000 copies. Or less. But that’s amazon.com only, and isn’t including game stores or box stores. 5e has undoubtedly sold well over a million copies. With 9 million people...
    103 replies | 5692 view(s)
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  • Jester David's Avatar
    Monday, 23rd April, 2018, 06:28 AM
    Apparently, they ignored a lot of play testers. A lot of early testers echoed the complaints that were repeated throughout the edition. (The stuff that usually gets dismissed as “edition warring”.) The management had their ideas of what people wanted and wouldn’t be swayed. And there wasn’t enough time to redesign. Like the Realms, it was just assumed people would like it because it was D&D.
    143 replies | 4262 view(s)
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  • Jester David's Avatar
    Monday, 23rd April, 2018, 06:23 AM
    Looking back at 4e, they immediately changed gears with Essentials in 2010, with work on that having to begin in the fall of 2009. So a year after launch and they were already considering relaunching and revising the game. And prior to even that, in the spring of 2009 they pulled sales of PDFs for piracy concerns, suggesting they were blaming digital file sharing for low sales. And in 2011,...
    143 replies | 4262 view(s)
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  • MoonSong's Avatar
    Monday, 23rd April, 2018, 03:44 AM
    Yes, I'm irrational, neurotic and hysteric. What makes you think I could handle a character that is all rational, stoic and centered? Or is it that you don't want me to play at all?
    63 replies | 1917 view(s)
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  • MoonSong's Avatar
    Monday, 23rd April, 2018, 02:22 AM
    Funnily -wow is that a word?-, I would never consider eldritch blast for that potential PC. I don't blast, well mostly don't. I would instead relish on the possibility of getting the utility that warlock brings. The pet, the extra cantrips and spells known, access to the shortbow, the invocations (detect magic and speak animals at will? touch telepathy? good stuff) and well the ability to recover...
    63 replies | 1917 view(s)
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  • MoonSong's Avatar
    Monday, 23rd April, 2018, 02:06 AM
    I don't know, IMO a +1 weapon is always ordinary, always generic, always tossable, never special and never worth questing for. It doesn't matter how many special features you add to it, it will never really amaze me. If anything it becomes ten times better the moment you drop the +1. 5% extra chance to hit is something only a powergamer would salivate over. To me, it is underwhelming, dull, and a...
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  • Jester David's Avatar
    Sunday, 22nd April, 2018, 02:47 PM
    Maybe. I don’t think so. The initial success... probably. Enough people had stuck with 3e and then played that edition for so much longer they were ready to move on. All the people who moved from 1e/2e to 5e likely didn’t do so because of or in spite of 4e. And the *huge* surge of new players over the last two years is entirely unrelated, having nothing to do with 4e.
    143 replies | 4262 view(s)
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  • MoonSong's Avatar
    Sunday, 22nd April, 2018, 02:39 PM
    No, sorcerer tells a completely different story from the wizard and has a different casting stat. Also the wizard class gets a subclass too late to accommodate the sorcerer. "I was born with innate magical power so I had to first be very smart and study a lot to learn magic like any other mortal who wasn't born with it and only later in life I got to have that magical power that I was born with,...
    63 replies | 1917 view(s)
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  • Jester David's Avatar
    Sunday, 22nd April, 2018, 02:39 PM
    That’s very true. And if 5e had failed as well, they likely wouldn’t try again for that reason. Really, different brands supporting each other happens a lot. Any time they make a new game or product or start a new product line they’re subsidizing it. 4e struggled at the end. That’s why they rebooted the line to Essentials. Which didn't bring back lost fans, and just lost existing fans....
    143 replies | 4262 view(s)
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  • Jester David's Avatar
    Sunday, 22nd April, 2018, 04:28 AM
    I think MtG might also be a factor in their ability to make 5e.
    143 replies | 4262 view(s)
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  • Jester David's Avatar
    Sunday, 22nd April, 2018, 01:33 AM
    They didn’t really stealth in. The vast, vast majority of gamers aren’t edition warriors. They don’t give a crap over the 3e/ 4e/ PF feud. The good bits of 4e were kept. And, as shown by this thread, a lot of 4e stayed in. 4e initially sold more than 3e. It was a huge hit for six months. The opinions of a few people on the internet didn’t sink the game.
    143 replies | 4262 view(s)
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  • Jester David's Avatar
    Saturday, 21st April, 2018, 11:17 PM
    1) Browse the DMs Guild If there isn’t one: 2) Maje your own. Sell on the Guild for cash.
    31 replies | 994 view(s)
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  • Jester David's Avatar
    Saturday, 21st April, 2018, 06:10 AM
    Finally got my review for the Worldguide up. You can see the final thoughts on the Review section (with a link to the full thing). Hope to see some more reviews there.
    19 replies | 882 view(s)
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  • Jester David's Avatar
    Saturday, 21st April, 2018, 06:02 AM
    Still waiting on my copy of Eclipse Phase 2nd Edition Haven’t had a chance to run Dusk City Outlaws yet.
    21 replies | 654 view(s)
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  • MoonSong's Avatar
    Friday, 20th April, 2018, 11:12 PM
    This is a point were it depends on how you define a sorcerer. From my perspective, these spell point users were still explicitly mage/wizards with all of the wizard trappings and tropes. Sorcerers as a thing originated in 3e -later ports to 2e via Baldur's Gate notwithstanding-. (I define a sorcerer as: spontaneous, charisma based, and with innate magi; spell point users still lack two of these)
    143 replies | 4262 view(s)
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  • Jester David's Avatar
    Friday, 20th April, 2018, 04:54 PM
    As a campaign setting, Midgard is a little awkward. It’s not quite thematic and distinct enough to completely different from other kitchen sink fantasy worlds. But neither is it generic enough for published adventures to be dropped in without modification or used without explanation. It’s a dark setting, but not so dark as to be bleak & morally grey enough to appeal to fans of grim-and-gritty...
    1 replies | 168 view(s)
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  • Jester David's Avatar
    Friday, 20th April, 2018, 04:52 PM
    Product information... View for more details
    1 replies | 168 view(s)
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  • Jester David's Avatar
    Friday, 20th April, 2018, 06:06 AM
    A lot of gamers have been anxious for more character options for 5th Edition, with the official releases just whetting the appetite. Even Xanathar’s Guide to Everything barely quenched the continual desire for splat. The Heroes Handbook should help alleviate that, providing a wealth of balanced options for the game. A couple year back, when I was looking at the couple racial PDFs from Kobold...
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  • Jester David's Avatar
    Friday, 20th April, 2018, 06:02 AM
    Product information... View for more details
    1 replies | 121 view(s)
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  • MoonSong's Avatar
    Friday, 20th April, 2018, 02:16 AM
    The most important I think was forgotten: One full night of sleep heals everything. Yes, but not on a sorcerer. EDIT: And on the sorcerer, 4e was the edition to take a lot of the fun utility spells and deny them to sorcerers. Yes anybody can take a feat to get rituals, but then lugging around a spellbook defeats the whole point of sorcerers. Just like in 5e...
    143 replies | 4262 view(s)
    3 XP
  • Jester David's Avatar
    Friday, 20th April, 2018, 01:34 AM
    Edited a few more into my 1st post. Bounded accuracy also very much evolved because of 4e. With the game adding 1/2 level to all checks and new magic pluses every 5 levels. It wasn’t much of a leap to just remove all those assumed pluses and treadmill math, but keeping everything else.
    143 replies | 4262 view(s)
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  • Jester David's Avatar
    Friday, 20th April, 2018, 01:03 AM
    There’s two big problems with Drizzt: 1) The fans. Too many people making clones of the character. But this is less of a thing now that more varied fantasy fiction is popular. Jon Snow clones are probably more common. 2) Limted Writers. Bob Salvatore isn’t the strongest writer or plotter. Imagine what Batman would be if only a single creator wrote the character. Or Sherlock Holmes if no...
    58 replies | 1760 view(s)
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  • Jester David's Avatar
    Friday, 20th April, 2018, 12:44 AM
    Monsters not as NPCs. Monster traits in the statblock. -edit- recharge rolls on monster special abilities. No racial ability score penalties. Misty step. Dragonborn as a full species. I believe most of the names in warlock spells. Increased class parity. Tiers of play.
    143 replies | 4262 view(s)
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  • Jester David's Avatar
    Thursday, 19th April, 2018, 11:21 PM
    Indifferent to him. Hate Salvatore’s books / writing style.
    58 replies | 1760 view(s)
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  • Jester David's Avatar
    Tuesday, 10th April, 2018, 12:34 AM
    Given warlords can inspire allies with words, restoring hit points by boosting morale, could they do the opposite to enemies? Shout a few demoralizing words causing enemies to take damage?
    484 replies | 9611 view(s)
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  • MoonSong's Avatar
    Monday, 9th April, 2018, 09:18 PM
    One reason I don't like wizards. n_n But both involve disregard of the official fluff?(The thing I have a problem with? ) But she's a battlemaster with warlord maneuvers?
    89 replies | 2182 view(s)
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  • MoonSong's Avatar
    Monday, 9th April, 2018, 04:25 AM
    I'm not sure how you keep reading absolutes into my posts. (And if you are aware Saelorn and me are different posters) Already said fighter is a generic warrior and not likely an IC construct. A short sword could be any sword of such size and overall characteristics. So, no? (now if you wanted to refluff a gladius or a claymore...)
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  • MoonSong's Avatar
    Monday, 9th April, 2018, 03:01 AM
    Not all paladins are holy warriors, and as you have clearly stated only some holy warriors happen to be paladins. Paladins are knightly, virtuous and noble defenders of justice and other noble causes. Weren't you talking about a PC? Maybe you don't personally care, but some of us care. In fact fluff is what makes or breaks things for me. Even then default book-fluff shapes the...
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  • MoonSong's Avatar
    Saturday, 7th April, 2018, 11:14 AM
    Yet only one of these kinds will leave a spellbook behind for your wizard to collect. A paladin is a paladin, all of them might be champions of the gods, but only a paladin is a paladin. Yet only a true rogue knows Thieves cant. Like I said, not all classes are really reflected as in-game things, but some of them are clearly different things in-universe.
    89 replies | 2182 view(s)
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  • MoonSong's Avatar
    Friday, 6th April, 2018, 11:24 PM
    Neither. I don't care for power or story, what I care about is character. That whatever I choose, it enhances what I want my character to be and what I want her to do so and also doesn't have implications for my character being something I don't want her to be or being able to do something I don't want her to do. I'm also quite nitpicky with flavour. Part of my reasons for disliking wizards, and...
    89 replies | 2182 view(s)
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  • MoonSong's Avatar
    Friday, 6th April, 2018, 03:32 AM
    well, there's psychic warrior as ogc and you could always call your ardent an empath.
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  • Jester David's Avatar
    Tuesday, 3rd April, 2018, 02:12 PM
    Link? So... it's a rogue subclass then?
    484 replies | 9611 view(s)
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  • Jester David's Avatar
    Tuesday, 3rd April, 2018, 05:26 AM
    Cool. Nice math. Thanks. I do wonder about the damage when not paired with a rogue, which seems like a poor baseline. Anyhoo… meanwhile, my warlord is also proccing Tactical Acumen every round, using that reaction when the ally hits to deal an additional Int + level on every attack. Which, at level 10, is 15 damage. Which more than makes up for the difference in frequency. (Actually, I...
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  • Jester David's Avatar
    Tuesday, 3rd April, 2018, 03:50 AM
    Not really. Casting spells is generic. Four classes have that. It’s as iconic as Extra Attack. Or wearing heavy armour. Turning undead is iconic. As is channeling divinity to a lesser degree.
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  • Jester David's Avatar
    Tuesday, 3rd April, 2018, 01:37 AM
    We've been over that before. And I disagreed with that design. In part because if it's that broad, then it's not very iconic, making it a poor fit for the low levels of the class. There's a reason the rogue doesn't choose "sneak attack" from a list or four or five powers. It's just "spellcasting" with a different name. And it's a higher level ability, then it's a choice you're making after...
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  • Jester David's Avatar
    Tuesday, 3rd April, 2018, 01:35 AM
    Every warlord in 4e, maybe. Why should the 5e warlord be as limited in the design of powers? 5e classes updating an old class should look at the concept first, focusing on and its flavor and design from there instead of just updating powers. The design of the 4e warlord is just a first step. A source of inspiration. Not a template to replicate. Each edition reinterprets and reimagines...
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  • Jester David's Avatar
    Monday, 2nd April, 2018, 11:56 PM
    How is that relevant? Warlords aren’t spellcasters.
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  • Jester David's Avatar
    Monday, 2nd April, 2018, 09:21 PM
    Palanthas is the big Dragonlance metropolis. And the free city of Tyr would qualify in Dark Sun. Ravenloft would have been Il Aluk prior to the Grim Harvest event. Following that it would be Port-a-lucine or the Island of Terror, Zherisia/ Paridon.
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  • Jester David's Avatar
    Monday, 2nd April, 2018, 04:48 PM
    As myself and others have said ad naseum, not every warlord is a lazylord. And none of the published builds fit that description, so it's not even an "official" build. While it should be part of the class, it's not a mandatory part: being a princess warlord is a build. A choice. A character decision. And in 5e, the main decision of your character is their subclass. You opt into that. Which means...
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  • Jester David's Avatar
    Monday, 2nd April, 2018, 03:51 AM
    It's big. Let's compare it to the Tomb of Beasts, PHB, and Tal'Dorei Campaign Setting: Now, a lot of that is the thicker pagestock Kobold Press uses. But it's still 461-pages of text, with 400-pages being world lore. There's some online support for the setting: https://koboldpress.com/midgard/ On that site you can see each region gets a blurb. Also, check out this little map program...
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  • Jester David's Avatar
    Sunday, 1st April, 2018, 06:29 PM
    Right, but my disagreeing isn’t going to make you change your planned complexity. Right. And I’m not going to abandon simplicity and force complexity just because that’s how it was designed in the previous edition.
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  • Jester David's Avatar
    Sunday, 1st April, 2018, 04:34 PM
    Yes. This is true. Most are of so-so quality. That is not a reasonable conclusion given the number of other variables at play: the quality of the products, the visibility of the products, the size of the audience, awareness of the author, etc. Because there have also been more complicated versions that have ALSO sold poorly on the DMsGuild. And your method is very much associated with...
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  • Jester David's Avatar
    Sunday, 1st April, 2018, 02:51 PM
    That's fine. You can play a fighter, or rogue, or barbarian. And people who want a complex warlord character can play a bard. Generally people want either complexity or non-complexity and magic is irrelevant. I don't imagine there's many people who want to play a class that's a lot like a spellcaster but just dislike magic. If you hate magic as a concept, then D&D is probably the wrong...
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  • Jester David's Avatar
    Sunday, 1st April, 2018, 06:49 AM
    It’s a pet peeve of mine in design. I really like when what the story of the mechanic matches the effect. You inspire/ direct someone to take and action, and they do so. You’re the active, and intiating figure in the narrative, and so the mechanic should begin with you. It could work as a mechanic where in place of an attack you can Ready, and then use your reaction to grant an attack. ...
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  • Jester David's Avatar
    Sunday, 1st April, 2018, 05:48 AM
    My box arrived a week or so ago. Heroes Handbook review: 5e Review: http://www.5mwd.com/archives/4719
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  • Jester David's Avatar
    Sunday, 1st April, 2018, 05:20 AM
    That's a little more awkward because you're granting the ally an attack on their turn. So you're not really using this feature. They are. And you're not the active part. They are. It feels less like giving an extra attack and having them take one. It's a small tonal shift, but weird. Plus, the extra off turn attack is nice. And it does give you a chance to use those once/turn abilities like...
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  • Jester David's Avatar
    Sunday, 1st April, 2018, 03:24 AM
    I’m just tired of coming here for news and seeing empty speculation and dubious conclusions. This is the third time we’ve had a boy crying wolf about WotC releasing a new setting.
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  • Jester David's Avatar
    Saturday, 31st March, 2018, 11:40 PM
    Yes, you’re right, it’s much better to just rampantly speculate wildly based on random information like a conspiracy theorist connecting pins with rolls of red yard. Oh look, Mearls also tweeted about his dog. Caninefolk confirmed for 5e! Perkins mentioned one of the AI generated monsters! They must be being added to game! I head an interview with Rodney Thompson talking D&D; he must be about...
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  • Jester David's Avatar
    Saturday, 31st March, 2018, 11:07 PM
    Mearls tweets about the setting to his homegame and people immediately speculate that he's planning to make that setting official... *eyeroll*
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  • Jester David's Avatar
    Saturday, 31st March, 2018, 07:10 PM
    Continuing my design. I'll probably avoid uploading another batch until it's closer to done. Likely using up my "space" with uploads. As you can see above, I changed the name. I'm wont to do that. Tactical Acumen is still the big ability here being warlord "cantrips". 4 options each round to choose from, but set so you don't pick. *slightly* rephrased Stratagem (trying to keep that...
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  • Jester David's Avatar
    Saturday, 31st March, 2018, 05:37 PM
    *sigh* The whole POINT of a design thread is to post your mechanics and get feedback on your design. Please refer to my last few interactions with mellored, where I critiqued his design and tried to point out the relevant problems so he could fix them. He agreed with me in a few places and disagreed in others, and the dialogue will make his final design stronger. If you cannot take the...
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  • Jester David's Avatar
    Saturday, 31st March, 2018, 02:30 PM
    Why? How does that help make a warlord? That's just an argument. Fighting for the sake of fighting. Edition warring by proxy. Crap like that is why I'm so dismissive of warlord threads, because the posters would rather fight about :):):):) like "what is or is not a spell" or the nature of hit points that actually do the work of designing a warlord class.
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  • Jester David's Avatar
    Saturday, 31st March, 2018, 04:42 AM
    I did that earlier: http://www.dmsguild.com/product/174898/5MWD-Presents-Maneuvers--Commander But feedback given to WotC shows that people prefer to leave superiority dice as the battle master’s “thing”. So I’ll respect that...
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  • Jester David's Avatar
    Saturday, 31st March, 2018, 01:38 AM
    It might be easier to phrase this differently, rather than defining the maximum and then halving that. Perhaps having a base amount of Tactical Points and then saying the maximum is twice that number. Still, that seems low. With a 14 Int, at level 1 you'd have 1 point at the start of combat. Not much to do stuff with. At level 2-3 you'd have 2, level 4-5 you'd have 3, 6-7 you'd have 4. At...
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  • Jester David's Avatar
    Friday, 30th March, 2018, 07:43 PM
    The wording is awkward in places (it’s a complex power with a lot of clarifications needed) but I’m pretty happy with that. I’m considering moving it to level 6 to make it available earlier, especially as it became a centerpiece ability with the later features. It’s meant to encourage tactical thinking and rewards strategy, which is the hook of the warlord. And while it can grant that extra...
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  • Jester David's Avatar
    Friday, 30th March, 2018, 07:28 PM
    I questioned in my first post, but your answer didn’t, well, answer my question. (Which, incidentally, is more than you did when you “reviewed” my warlord. No comments on powers, no suggestions on what could be imbalanced or rephrased. Nothing to help me rework or improve the design.) Look, if it’s not clear how a set of mechanics works, then it might need to be rephrased or tweaked. I’m...
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  • Jester David's Avatar
    Friday, 30th March, 2018, 07:24 PM
    They’re okay. But the fighter subclasses are an example of terrible design, lacking any story or character hooks. I would have preferred fighter subclasses with story but an optional rules that could be slotted into all fighters to give them complexity. Such as a wapping out Action Surge for Maneuvers so all fighters could remain simple or complex depending on the player’s preference.
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  • Jester David's Avatar
    Friday, 30th March, 2018, 05:15 AM
    ... we weren't talking about healing. We were talking about At-will attack granting and action granting. Healing hasn't come up in a few pages. The thing is... I do think granting movement & attacks/actions is iconic. Granting move actions unites the 3e marshal and the warlord, while granting attacks is unique to the warlord. Some warlords should absolutely be able to grant attacks and...
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  • Jester David's Avatar
    Friday, 30th March, 2018, 03:11 AM
    No. Because a class where a single character can learn every single power available to the class with enough time and money doesn't map very well to any other class in the game, making it a poor analogy for class design. Yeah. By half of walords at the start and then a shrinking number. If a third or quarter of warlords regularly use the power, then that maps very nicely to a subclass,...
    484 replies | 9611 view(s)
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  • Jester David's Avatar
    Friday, 30th March, 2018, 01:46 AM
    But not mandatory. And you wouldn't say that it was "iconic" of the wizard. And you can't really make good analogies between spellcasting classes like the wizard and non-spellcasters. Especially wizards because they can learn so many superflous spells. A better example might be the fighter and Weapon Specialisation or Power Attack. Those were super iconic elements of the fighter in 3e (the...
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  • Jester David's Avatar
    Friday, 30th March, 2018, 01:19 AM
    If, as you say, only 2/3rds or even 1/4 of the PHB powers grant attacks, then that's pretty easily acomplished. Especially once you add in the two Martial Power books. Should it be possible for a warlord to grant attacks? Yes. It can easily be in a subclass. Which was my intent from the start. Does it need to be mandatory and something all warlords do at level 1? No, probably not. ...
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  • Jester David's Avatar
    Friday, 30th March, 2018, 01:03 AM
    Sure. You can email it to david.jw.gibson (at) 5mwd.com
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  • Jester David's Avatar
    Friday, 30th March, 2018, 12:22 AM
    No True Warlord fan, eh? ;) The majority of 4e warlords didn't grant actions either. Less than 50% of powers in the PHB1 granted attacks, and even fewer in MP and MP2. (I ran a 4e game for a year with the warlord as the primary healer and she never used an attack granting power once.) The lazylord was just one build of the warlord, and an unofficial build as it is. As such, those...
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  • Jester David's Avatar
    Thursday, 29th March, 2018, 10:15 PM
    After this post I decided to back away (aka stop derailing) and also muse a little on the "warlord" myself, and how I might design such as class. Mostly theory crafting and such. This is what I cobbled together in the past five days:
    484 replies | 9611 view(s)
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  • Jester David's Avatar
    Thursday, 29th March, 2018, 10:05 PM
    The spell pass without trace is handy as the "party needs to sneak" spell. The point of that isn't just to allow the rogue to sneak with a crazy bonus (that's just a perk), but allow the paladin with a Dex of 8 in heavy armour to also be able to sneak. It's what you cast when the rogue doesn't want to be spotted and fail and sneaking because they're saddled with the rest of the party. The bard...
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  • Jester David's Avatar
    Thursday, 29th March, 2018, 09:59 PM
    From later responses, I think it's because CapnZapp has a player in their game is that is not as effective as the rest of the party, and they're trying to think of a way to boost that character. But rather than phrase that question in a helpful way where we can give useful and focused advice, he phrased it into a general complaint regarding the rogue. So we were trying to fix the class instead...
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  • Jester David's Avatar
    Thursday, 29th March, 2018, 07:09 PM
    The rogue is great at combat. If they’re the party’s striker then the group will do just fine and hold their own. There’s more options than a binary “great at combat” and “terrible at combat”. They’re just not the best. They don’t NEED to be the king of DPR to fulfil that role. And it’s only apparent they’re not the best if the party doubles up on strikers. If no one else is playing a damage...
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  • Jester David's Avatar
    Thursday, 29th March, 2018, 06:02 PM
    If your table is doubling up on the DPR role, the rogue will fall behind. But that’s the nature of the beast: there will always being someone at the bottom. If you buff the rogue then we’ll start talking about the warlock or sorcerer... And, as stated, the rogue gets a lot of useful stuff other than dealing damage. D&D is a combat heavy game, but it's not a combat ONLY game. And if you've...
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  • Jester David's Avatar
    Thursday, 29th March, 2018, 04:09 PM
    Popping back in for important reminders: One thing to remember is that just because you can grant the rogue a free attack at-will does notmean the rogue can Sneak Attack at-will. They still need to fulfil the requirements of Sneak Attack. In white room theorycrafting, of course the rogue is always going to be by an ally and the warlord is always going to be by the rogue, but in actual play...
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  • Jester David's Avatar
    Thursday, 29th March, 2018, 03:55 PM
    How about "warduke"? That has some good D&D legacy. ;)
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  • Jester David's Avatar
    Thursday, 29th March, 2018, 05:39 AM
    I’m uncertain these will ever be finished. They seem like thought experiments to show how to design classes and not serious attempts to design future content for books.
    6 replies | 333 view(s)
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  • Jester David's Avatar
    Thursday, 29th March, 2018, 05:28 AM
    Add abilities. 5e monsters are often simple because you might be runnng wth 3-10 of them. But you can always make them more interesting. Add some 5e class features or a few 4e monster powers.
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  • Jester David's Avatar
    Thursday, 29th March, 2018, 02:48 AM
    Irrelevant. The bard’s one unique thing is being inspiring. No classes should take that away. Just like we don't need a spellcaster class that can rage or sorerous class that sneak attack. It diminishes the classes. Similarly, the warlord should be more unique and distinct, and less like a bard (or paladin) with “spells” crossed out and “gambits” written in. It should do NEW things that no...
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  • Jester David's Avatar
    Thursday, 29th March, 2018, 02:22 AM
    Nope. Inspiring characters by being Charismatic is the purview of the bard. A charismatic and inspiring warlord dimishes the bard by taking away its one unique trick. Why not give the warlord sneak attack and rage at the same time?
    52 replies | 1081 view(s)
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  • Jester David's Avatar
    Tuesday, 27th March, 2018, 11:26 PM
    I see the warlord as the "smart nonmagical fighter". So Intelligence for sure. Strength would be a good one, but I can also see Dexy warlords. So instead Constitution might be nice.
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  • Jester David's Avatar
    Tuesday, 27th March, 2018, 06:47 PM
    Agreed. As you say, there is some informed consent with D&D. You know there's going to be violence. No one can be surprised by that. But there is a difference between killing a bunch of orcs in a dungeon and being attacked by a thief in a dark alley. Or being asked by a quest giver to assault someone in the street to retrieve documents and make it look like a random assault. It's not as big...
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  • Jester David's Avatar
    Tuesday, 27th March, 2018, 04:57 PM
    I did misread your tone and I apologise if my response was too harsh and offended/ irked. I appreciate you sharing.
    11 replies | 687 view(s)
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  • Jester David's Avatar
    Tuesday, 27th March, 2018, 04:54 PM
    Nord Games has books and card decks. Things like critical hit decks and treasure decks. They've done some books of NPCs/ monsters as well. Skulduggery is a book of classed NPCs of a rogueish slant that can work as pre-gen characters or NPCs. Revenge of the Horde is a big book of variant monsters, such as kobolds, orcs, and gnolls. (Disclaimer: I have done some work for Nord Games... so...
    10 replies | 354 view(s)
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Tuesday, 3rd April, 2018

  • 09:34 AM - Hussar mentioned Jester David in post Lets design a Warlord for 5th edition
    Jester David, I already did make a warlord. Although, to me, I'd rather bolt it on a rogue chasis as a subclass of rogue. Trade sneak attack damage dice for effects. Done. You are making it WAY too complicated. A warlord, as a class, should grant actions, grant some sort of damage mitigation (either by healing or temp HP or some combination of both) and, well, that's pretty much it. It's not rocket science. It doesn't require all this other stuff. Now, to be fair, I'm not a believer in the "lazy lord" That's just a build, not an actual concept. And, frankly, it's just a warlord that focuses on action granting. Not caring in the slightest if it makes an appearance or not. And, frankly, it's easier to do as a playstyle than as an actual class AFAIC, same as your clerics who never heal.
  • 04:25 AM - Hussar mentioned Jester David in post Lets design a Warlord for 5th edition
    Look at it this way. A 10th level Battlemaster can grant 15 off turn attacks. Presume 66% hit rates, meaning that the Battlemaster granted 10 sneak attacks. But, wait, there's more. The BM also granted 10d8 damage on those 10 attacks, because he gets bonus damage for his commander's strike. AND the battle master attacked 15 more times (for 10 hits) over the course of granting this 15 attacks. Going with your presumptions of a fighter dealing d8+5 damage. So, in addition to the 10 sneak attacks, our BM has dealt 20d8+50 points of damage over the course of 15 rounds (Commander's Strike is only usable 1/round) or about 150 points of damage. Jester David's warlord has only dealt 10 sneak attacks in 15 rounds since he had to give up all attacks. Now, it's going to take about 10 more rounds (6 sneak attacks) to catch up to the battle master. Not do better mind you, just catch up. It takes TWENTY FIVE ROUNDS for JD's warlord to do what a Battlemaster can do right now in 15 rounds. Never minding that our Battlemaster has been able to grant attacks, or grant movement or grant bonus Temp HP, SINCE THIRD LEVEL. Why on earth would I play this class? It's not even as good at being a warlord as a Battlemaster is, and BM's aren't very good warlords. Why are we "reenvisioning" the class? Granting actions and inspirational healing are THE iconic warlord elements. I'm not saying the class has to be as good of a healer as a cleric, fair enough. But, it should heal and it should do so without spells. And, it should be better at granting actions than a Battlemaster. And, lastly, why is a warlord in heavy armor? They weren't bef...

Monday, 2nd April, 2018

  • 09:53 AM - Hussar mentioned Jester David in post Lets design a Warlord for 5th edition
    Continuing my design. I'll probably avoid uploading another batch until it's closer to done. Likely using up my "space" with uploads. /snip Not much here. Just a skeleton of future content. Sorry, snipped the images, just to save space. And, since I fell behind in the thread, I might be retreading stuff. Again sorry. But, Jester David - this is not a warlord. The only action granting is by one subclass and at 10th level when he gives up an entire action to grant one attack? Are you kidding me? Good grief, this is worse than a Battlemaster.

Saturday, 31st March, 2018

  • 05:57 PM - FrogReaver mentioned Jester David in post Lets design a Warlord for 5th edition
    Jester David Thank you for turning the conversation back in the direction it needed to be. I'll respond to your post in more detail soon. I do want to say that I think sometimes what you intend as criticism may come across more as being outright dismissive and it's hard to have a conversation instead of a shouting match when that's what's perceived. I'm not trying to blame you, just giving you some advice to watch out for posts and comments that can overly come across that way.
  • 01:20 AM - FrogReaver mentioned Jester David in post Lets design a Warlord for 5th edition
    Jester David I finally dug up my earlier posts regarding my Warlord Design. Hopefully this explains it better than my hastily put together attempt. Warlord's Aid - Aid takes many forms. Sometimes it comes from an inspiring shout and an ally is urged to fight on after being hit. Sometimes it's sharing tactical brilliance that helps an ally knock an enemy prone. Sometimes it's your own bravery and fighting that inspires allies instead of your words. Other times it comes from an insightful understanding of your foes that enables you to alert your allies out of dangers way just in time. Whatever the sources for your ability to aid other's it's frequency and power is renowned amongst your friends. Abilities granted by Warlord's Aid can be used once per round in combat. Aid abilities generally require a trigger and grant an effect. These abilities do not require any kind of action on your part. Warlord's Aid abilities improve at 5th and 11th level granting improved effectiveness to you...

Friday, 30th March, 2018

  • 04:40 AM - Hussar mentioned Jester David in post Lets design a Warlord for 5th edition
    Jester David - I really believe your definition of iconic is not the same as mine. To me, iconic means that this is what you think of when you envisage some concept. So, fireball and magic missile are iconic to wizards in D&D, despite the fact that you certainly don't need to have them on your casting list. The notion that you could remove those spells from the game is pretty much a non-starter. While wizards may be doing all sorts of other things, the thing that people associate most strongly with wizards is magic missile and fire ball. Same with healing and clerics. After all, you cannot actually play a cleric that absolutely cannot heal. Cure light is on every cleric's spell list, even if this or that individual cleric hasn't prepared it that day. You claimed that only paladins have healing baked in. That's actually not true. Both clerics and druids have healing baked right into the class. They can opt out of healing by not prepping that spell, but, it's ALWAYS available. Iconi...

Thursday, 29th March, 2018

  • 11:46 PM - FrogReaver mentioned Jester David in post Lets design a Warlord for 5th edition
    @Jester David Thanks for the actual attempt at a Warlord class design. It's very much appreciated. First of all let's remember some basic design criteria we are going to have to use for a successful warlord. 1. It must be accepted by most 4e fans. This will likely involve having it at least give the options for inspiring style abilities etc. 2. It must be something that 5e fans won't reject outright. We have to be careful with granting mechanics and hard-coded flavor that may be easy to reject. Is your warlord going to be accepted by 4e fans or are you cutting to much out a warlord for it to meet a 4e fans expectations? I know the answer for me on that question would be that it doesn't meet my expectations for what all a Warlord should be able to do. Other design issues with the class are: 1. It doesn't allow for any lazylord/princess builds (this may not be a realistic possibility) 2. It doesn't grant any attacks (we should definietely give the warlord it's most iconic ability in some...

Saturday, 24th March, 2018


Thursday, 22nd March, 2018

  • 08:48 AM - Kinematics mentioned Jester David in post Lets design a Warlord for 5th edition
    ...same general concept (be a focus, inspire to heal, temp hp), which I call Icon. Protector might also fall in here. His Tactical/Commander, Combat Veteran, and Artillerist all fall under what I have as Commander, though I like the extra flavor he added about the cynical world view. His Resourceful and Skirmisher both roughly map to my Defender. His Insightful/Watcher is my Strategist. Marshal stands as separate from the other concepts, but also difficult to make stand on its own without breaking things. I do like the concept, but it's definitely something that needs its own specific focus time. * Caveat: I approach this as a class that splits at level 3 to each take unique approaches, but with some common fundamentals. Tony Vargas approaches it as a class that specializes immediately at level 1, and all subclasses draw from the same base mechanics. Thus we will have very different views on what constitutes a subclass. While I agree with pretty much all of what Jester David said about role and healing, the Warlord doesn't have to be a "healer", per se. Since the HP pool is an abstract concept, it can as easily be considered a mental thing as a physical thing. If the Cleric is healing cuts and bruises, the Warlord can be boosting determination and willpower. The Cleric's side is, "How long can your body keep functioning?" The Warlord's side is, "How long can you keep fighting without giving up?" So I think it's fine to make it a class that helps restore HP as a baseline, even if I agree it shouldn't be a "healer" class. The description of its abilities should be more along the lines of Second Wind than Inspirational Healing. Anyway, here's what I would put together. Usual caveat that balance and level-appropriateness is nowhere near guaranteed, and I likely went a bit overboard. Too much combat stuff, and not enough general subclass stuff. Proficiency in Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons. 1st Level...

Wednesday, 14th March, 2018

  • 10:55 AM - TheCosmicKid mentioned Jester David in post Are we overthinking the warlord?
    Weird, it's almost like you picked a bunch of obscure, rare status effects that are explicitly magical in nature to prop up your argument, instead of the much more common stun/charm/frightened conditions that a warlord should be able to address. Funny, that.Those were all named explicitly on the list of status effects that Jester David posted to which you responded, "ideally a warlord would be able to do these competently as well". If you don't actually think that a warlord should be able to cure someone of petrification by shouting at them, then good! I agree! But can you reslly blame any of us for reading the words you wrote in that context and going, "Wait, what?" (I'm also raising my eyebrows at your now calling lost limbs "explicitly magical in nature". But that may qualify as overthinking.) First off, even if that was the case, there would be nothing wrong with that mechanically. We have a short rest arcane caster (the warlock), and it works just fine, and even the wizard gets spells back on short rest, so it's not like there isn't already precedent for that design paradigm.Now I'm legitimately confused. You just got done telling me why short rest resources for class abilities suck.

Wednesday, 14th February, 2018

  • 02:32 AM - VikingLegion mentioned Jester David in post Lair and Legendary actions for high-level humanoid "Boss" encounters.
    Wow, this got feisty. Some good points by both sides, but in an effort to bring this back to the OP's point: All I know is if I play it straight up in NPC design, my players - good strategists all - will utterly melt the big boss in 1 round and make for a terribly disappointing session. One way I've found to make these major encounters more exciting is to give the boss some kind of damage mitigating factor that needs to be "solved" by the players before they can really pour on the pain. Sure they can injure the NPC, but they will be able to tell (based on my verbal descriptions as damage is being rolled) that they aren't inflicting the full amount that they feel they should be doing. Often there will be some kind of environmental clue to help them figure out after a round or two. Is that a bit video-gamey? Sure. Is it preferable over the terribly anti-climactic fight with Veriakas that @Jester David described a few posts above? I feel it is. Here's an example: My players were on the Negative Energy plane trying to recover an item of pivotal importance from an undead master-bard. He was a unique NPC in the storyline, something like the bardish equivalent of a lich. I gave him several offensive-based powers based on the infusion of Death magic into Song. But I knew they would be all for nothing if he was dispatched within a round. So to beef up his defense I encased him in a suit of bone armour that absorbed 80% of all incoming damage. When the PCs first entered his chamber, a sinister pipe organ (made of skulls and femur-pipes and the requisite gothy effects) started blaring out a cacophonous dirge. This caused some debuffing effects on the players, but they since they all made their saves they figured the best route would be to burn down the bardlich as fast as possible and then worry about the organ. The bone armour on the bard had its own pool of hitpoints and was almo...

Tuesday, 13th February, 2018

  • 04:47 AM - Hussar mentioned Jester David in post Discovery Trailer
    Good grief. Culber's death is a HUGE character building moment for pretty much every character. It reverberates throughout the series. What? Because the character is gay we're not allowed to have anything bad happen to them now? No, that's crap. The character was killed, not because he was gay, but, because it was a major dramatic event for the show. I mean, I'm suprised Jester David isn't more concerned with the earlier death of the tactical officer. After all, they killed off the first female tactical officer in Star Trek. Isn't that a big deal too? And they certainly killed her off with a lot less fanfare than Culber's death. Why is killing off a love interest in a drama a bad thing? It happens pretty darn often and it's pretty much par for the course and has been in drama for centuries. Spinning this as an automatic negative and trying to imply that the character was killed because he was gay is a complete misreading of the work and deliberately misleading. I mean, you're not even using the trope right. The trope that you link to states that f the said character was killed by a villain, this guarantees to become a motivation for a Revenge plot or an immediate Roaring Rampage of Revenge. Yet, there's no revenge plot. None. Stamets isn't consumed by revenge or even anger really. Sure, he doesn't like Voq/Ash, but, he doesn't actually do m...

Sunday, 11th February, 2018

  • 11:02 PM - Quickleaf mentioned Jester David in post Lair and Legendary actions for high-level humanoid "Boss" encounters.
    The main point is just that the NPC versions are still clearly just streamlined versions of PC classes. There's never a case where you look at a 14 hit-die mage NPC and it's clearly capable of doing things that a level 14 Wizard could not. That's where Legendary Actions enter the equation: They are very clearly something that the PCs cannot do, and the only reason the NPC is allowed such a powerful ability is the meta-game reason that it's an NPC rather than a PC. That's simply not logic that's permitted in a role-playing game. Fans of 3E are not going to buy into that. Well, even if what you're saying isn't totally accurate – see Jester David's reply regarding abilities of NPCs in the MM without direct PC parallels – I think you're speaking of the degree to which a NPC feature makes players take notice that "this breaks the rules of what I thought NPCs could do." Of course, that threshold is going to depend on the players at your table and, likely, experience with 3e. I think the best response is: Look to the narrative of what "legendary" means first, and incorporate that into play. I've been asserting this for a while, and would agree that the official books do a poor job of answering that question. 77IM gives some fair examples of how to foreshadow Legendary Actions to your players that are unique to a particular individual NPC, such as the "ancient forbidden art of Weave-Splicing." And I'd argue this should be done for legendary monsters (e.g. beholder) equally as it should be done for legendary NPCs (e.g. warlord). It's fixating on the mechanics that causes designers to lose sight of this & IMO leads to the sort ...
  • 02:10 PM - pemerton mentioned Jester David in post What is *worldbuilding* for?
    ...of a failure. In Burning Wheel, for instance, it is open to the GM to narrate the failure as resulting from the absence of a secret door in the wall. But that is not the only permitted narration of failure. on the establishment in the fiction of a secret door, what's beyond it? And who gets to determine that?That's a system question. You ask the question as if it's rhetorical - but given that, in fact, game systems which work this way are out there, you just need to consult them to get your answers. Only a rotten metagamer would be spending time outside the PC perspective to worry about the process whereby the shared fiction is established!But isn't that exactly what you're doing every time you worry about whether something is coming from the DM's notes or not?Well, as I've posted repeatedly, mostly I'm a GM. So I'm talking about my preference for how to GM a game. And as a player, as I've said, I want to play a game where my character, and my character's choices, matter. Jester David thinks that I can't tell whether or not this is happening in a game; I know from esxperience that he is wrong. I've been part of GM sackings, and have quit games, because GMs don't want to run that sort of game. A 12-0 success run means they've hired the best and most loyal operative they could ever hope to find. Still doesn't at all speak to whether said operative is going to be able to pull it off or not, though it might influence the odds somewhat. I guess in short I see the players dealing with what's in their PCs' range to be involved with (in this case the hiring and equipping of an assassin) and then not being involved in what their PCs are not involved in (here, the actual infiltration and assassination attempt). I don't do this very often [roll dice between one NPC and another], but in a case like this I think I'd have to - there's just too many variables. It'd end up working more like a flowchart; in that both successes and failures could be mitigated or overcome ...
  • 03:48 AM - Demetrios1453 mentioned Jester David in post Lair and Legendary actions for high-level humanoid "Boss" encounters.
    ... even for PCs to earn.) So, yeah, the Evil Warlord isn't just a high-level fighter who happens to have legendary actions "just because" -- he's trained with the Marilith Commandos of Orcus in the Abyss, and returned to the material plane with knowledge of how to perfectly anticipate his enemy's movements! The Arch-Archmage isn't just casting bonus cantrips because "well a lich can do it and we wanted this guy to be hard," he's unlocked the ancient forbidden art of Weave-Splicing! The Assassin Queen isn't sliding around the battlefield stabbing people when it's not her turn because "well otherwise the fight would be over before she could act," she's subconsciously channeling ki into her nervous system, a technique she developed after meditating in a pit of vipers for 10 years! Stuff like that can bridge the gap between the game-mechanical requirements of a legendary creature and the in-game reality that people just can't do that kind of thing.I really like this viewpoint; both you and Jester David below make some very good rationales. Most high level foes, like the PCs themselves, should have some interesting training backstoriea that could easily explain any odd actions. Granted, now that we know the subject matter for MToF, and that it will have a focus on higher level foes, I'm going to hold back and see what we get there. I wouldn't be surprised at all if we see, say, a High Priestess of Lolth statted in that book. If MToF gives us some of this type of foe, then all's good; if not, like how Volo's and STK only gave us a few giant variants propelled me to create (and share) a bunch of giant elites, I'll be looking to create some of my own. Sent from my [device_name] using EN World mobile app

Saturday, 10th February, 2018

  • 10:44 AM - pemerton mentioned Jester David in post What is *worldbuilding* for?
    Because your pre-authored NPC will surely influence the story going forward. And that you recognize the value of preparation by the GM prior to play. Which would indicate that you know the value of worldbuilding.But that murderous mage could have been introduced in any number of ways. Likewise the dark elf from the same campaign. As it happens, the murderous mage was the vendor of the angel feather, and was also sheltering in Jabal's tower. But given that the angel feather and the tower were both authored in the course of play, this particular mode in which the murderous mage was introduced couldn't be established until the game was actually underway. That's the contrast between having an idea, and pre-authoring setting elements. EDIT: Jester David, the above also answers the questions you ask in your post: the difference between preparation and establishing a setting. But you have provided another answer to the question: a reason for worldbuilding is so that group A can play through the same story as group B and compare notes about it.

Wednesday, 24th January, 2018

  • 04:31 AM - pemerton mentioned Jester David in post What is *worldbuilding* for?
    Jester David, again I'm responding only to the bits where I think we have a difference of opinion that is worth exploring in the context of this thread. That sort of "puzzle" can happen in a localized and confined room of a dungeon or in a giant player sandbox as they encounter an ambassador to a neighbouring kingdom or meet the Queen's royal advisory or even just bump into a pie merchant with curiously large and cheap pies.I'm going to stick to the ambassador/queen example, not because the pie merchant one is irrelevant but I have no idea at this stage how to think about it or where to go with it. In G3, crucial to the whole rationale and playability of the Queen Frupy episode is that the players have a relatively clear pathway to congitive access to what is going on. Some of this is metagame and independent of the actual episode of play - they know that this is a D&D dungeon, that it's inhabitants are probably hostile to the PCs, etc; but also that dungeons often have quirky inhabitants, t...

Tuesday, 23rd January, 2018

  • 03:28 AM - pemerton mentioned Jester David in post What is *worldbuilding* for?
    Jester David, in my view much of what you say about the significance of non-wargamers playing D&D, and the effect on widespread/mainstream approaches to play, is uncontroversial. So I'm only replying to those bits of your post where I think I have a meaningful disagreement, or have something to add this is relevant to the thread topic. I think the living world is a HUGE strength of tabletop roleplaying games. If someone wants a static world that doesn't change, where they can scout and learn patterns and know their enemies never move, they'll play a video game. That's pretty much what they excel at.Well, c 1979 Lewis Pulsipher described the role of the GM in wargame-style D&D as being a "friendly computer with discretion". (I think I'm getting the quote right.) The difference between a wargame RPG and a video game - which relates to the referee's discretion - is that in a RPG fictional positioning matters, and there is no limit on the permissible moves. To give a banal example: if a player d...

Saturday, 9th December, 2017


Saturday, 30th September, 2017

  • 09:00 PM - Rhenny mentioned Jester David in post Bladesinger - a criticism of its design
    A lot of the time, I think a class may look more powerful than it actually plays because it has more versatility. This may be the case with the Bladesinger. On the surface it looks as if it can do everything that a wizard can do and nearly everything that a melee character can do, but really when it is used in play, the choices and opportunity costs tend to make the PC play more evenly with others. Jester David mentioned a lot in his posts that fit with this. Keep in mind, to really be a Bladesinger that can survive, you'll need to make Intelligence, Dexterity and Constitution your highest scores. A fighter can get by with a high strength and constitution (or a dex fighter with dex). And this is just for combat with weapons. Bladesingers by and large will have so many less hit points (especially mid to higher levels), they will be vulnerable to area of effect spells and breath weapons. Sure, they can mitigate those types of attacks with counterspell or a protection from energy, but that means they have to keep that spell prepared and use a limited resource when the time arises. Do you know how many times playing a wizard I've kept spells in my back pocket and never used them because the situations never called for them? Quite often. The benefit of a fighter not having to make choices like that is actually pretty powerful, and fighters can use Heavy Armor Master and mitigate damage, ...


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Thursday, 26th April, 2018

  • 02:25 AM - jaelis quoted Jester David in post Criticals and double dice
    They’re related. But the extra poison or damage is a separate effect. There is a hit that triggers a secondary effect that carries additional damage. If you hit a barrel of black powder or oil with a flaming arrow, the resulting explosion is directly the result of the first attack. Nothing happens if it misses. But it’s not the same attack. They are causally related, but not the same thing. If a red dragon hits a creature and pushes them back ten feet off a cliff, the falling damage is a direct result of the attack, as it would not exist without it. But the damage is not part of the attack. Ditto if you slam an enemy into a wall of fire or blade barrier. This is why I agree it is the best interpretation. You have to draw a line at some point between the attack itself and other effects that are consequences of the attack. A new roll (save or attack) is a sensible place to do so. I would encourage anyone to play that way, and it seems to be the designers’ intent. But none of that makes...

Wednesday, 25th April, 2018

  • 09:49 PM - jaelis quoted Jester David in post Criticals and double dice
    When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Extra stuff like poison is NOT the attack's damage. It's damage from the attack's effect. It's effectively a secondary attack. That is a reasonable (IMO, the best) interpretation. But it is not stated in the rules. Would you have dealt the poison damage if the attack had missed? No. Then you can legitimately claim that the poison damage is "part of the attack's damage."
  • 08:30 PM - CapnZapp quoted Jester David in post Criticals and double dice
    I think I get your question. Specifically, are secondary effects of attacks also doubled on a critical. Such as the basilisk that does 10 piercing damage plus 7 poison damage on a hit versus a quasit whose tail does piercing damage and forces a save causing additional poison damage. Most examples do seem to either be status effects or poison. Yes, exactly. If I was on social media, I would put the following questions to Crawford: 1. The Arrow of Slaying adds 6d10 damage if a Con DC 17 save is failed. Since this damage is not magical or poison but "more piercing", is it still secondary and not extra damage, simply because its gated behind a save? 2. Where in the rules can I find the language you draw upon when you say criticals double extra damage but not secondary damage (damage behind a subsequent saving throw or attack).
  • 08:23 PM - CapnZapp quoted Jester David in post Criticals and double dice
    The RAW answer is that anything tired solely to the hits is doubled, while anything with a save associated is a separate effect. I'm not sure we should say Sage Advice is "RAW". It's nowhere to be found in the rules. My position is that this is left undefined by the RAW. Of course, Sage Advice makes RAI clear.
  • 06:14 PM - CapnZapp quoted Jester David in post Criticals and double dice
    It would help if you could also say where you are getting the idea that poison is not doubled.Good point. By "poison" I mean things that trigger a Con save for additional damage. I don't have a RAW reference for that. But Sage Advice seems to be clear that's the case (though without explaining exactly what rule that leads to this conclusion). (If poison are to be doubled, I'm even more confused.)

Tuesday, 24th April, 2018

  • 03:54 AM - Rossbert quoted Jester David in post New class concepts
    New classes are problematic. Twenty levels is tricky to balance. Because your class impacts every round of every combat for the entire campaign. and requires a good year or two to play test. But no edition prior gave them that. Sticking to large concept classes with lots of subclasses helps. Because you can maximize the options with the least amount of balancing. New classes add to bloat more than anything else in the game. Identifying your class tells people what you do and what to expect. New classes make it harder to identify what to expect from a character, how to imagine what a chatracter is doing in the game. 3e, 4e, and Pathfinder all added more and more classes to the game, and it always escalated. The thing is, you can make an infinite amount of classes. There’s no shortage of mechanics. You can always invent more. And more. And more. Just just because you can make more classes doesn’t mean you should. As someone working on a new class I almost feel hurt. Mainly kiddi...

Monday, 23rd April, 2018

  • 10:20 AM - Zardnaar quoted Jester David in post What Aspects of 4E Made It into 5E?
    Looking back at 4e, they immediately changed gears with Essentials in 2010, with work on that having to begin in the fall of 2009. So a year after launch and they were already considering relaunching and revising the game. And prior to even that, in the spring of 2009 they pulled sales of PDFs for piracy concerns, suggesting they were blaming digital file sharing for low sales. And in 2011, right after Essentials, the creative head of D&D left, likely not by choice. Meanwhile, three or four produces were cancelled, with the one almost being almost finished instead being released for free on the website. All the while, the D&D team was shedding staff like crazy, laying off a couple big names every year. While they likely weren’t losing money, these sudden and heavy change suggests a sharp decline in sales. None of that suggests a healthy game line. Was the brand broke? Okay, probably not as a whole. And probably not even on a book-by-book basis. They probably always recouped expenses. After all,...
  • 10:16 AM - Zardnaar quoted Jester David in post Amazon: D&D at the start of 2018
    3000 is at the peak of the spike. But it’s also the minimum (it’s arrived at by figuring out the rank or a book selling 1 copy and then building up). Still, during non-peaks the game might only be selling 2000 or even 1000 copies. Or less. But that’s amazon.com only, and isn’t including game stores or box stores. 5e has undoubtedly sold well over a million copies. With 9 million people playing the game, even if only 15% of players have purchased a book that’s well over a million. Also keep in mind that Mearls comments on how 5e outsold 3e back in August of 2016. Eighteen months ago. Even if it had just maintained its sales it would have likely passed 1e. Instead, it’s been eighteen months of the game selling better and better. Mearls likely hasn't commented on 1e or B/X for a couple reasons. 1) He doesn’t need to. 5e is a hit. He doesn’t need to prove it to anyone. 2) He doesn’t have the numbers. Even at the time he commented how sales from 1e were “spotty”. I just think people like to ge...
  • 06:57 AM - Parmandur quoted Jester David in post What Aspects of 4E Made It into 5E?
    Looking back at 4e, they immediately changed gears with Essentials in 2010, with work on that having to begin in the fall of 2009. So a year after launch and they were already considering relaunching and revising the game. And prior to even that, in the spring of 2009 they pulled sales of PDFs for piracy concerns, suggesting they were blaming digital file sharing for low sales. And in 2011, right after Essentials, the creative head of D&D left, likely not by choice. Meanwhile, three or four produces were cancelled, with the one almost being almost finished instead being released for free on the website. All the while, the D&D team was shedding staff like crazy, laying off a couple big names every year. While they likely weren’t losing money, these sudden and heavy change suggests a sharp decline in sales. None of that suggests a healthy game line. Was the brand broke? Okay, probably not as a whole. And probably not even on a book-by-book basis. They probably always recouped expenses. After all,...
  • 06:52 AM - Dannyalcatraz quoted Jester David in post What Aspects of 4E Made It into 5E?
    Apparently, they ignored a lot of play testers. A lot of early testers echoed the complaints that were repeated throughout the edition. (The stuff that usually gets dismissed as “edition warring”.) The management had their ideas of what people wanted and wouldn’t be swayed. And there wasn’t enough time to redesign. Like the Realms, it was just assumed people would like it because it was D&D. While we know those complaints were made, we can’t know what percentage they were of the overall responses. If 5-25% of the responses were of that nature, WotC would probably feel pretty comfy going ahead. 33%+ they might get antsy. And again, what were the demographics of the complainants? Were most of the negative comments coming from vets or newer players?

Sunday, 22nd April, 2018


Saturday, 21st April, 2018

  • 05:45 PM - Ancalagon quoted Jester David in post Mordenkainens starting to show up in the wild?
    Look at this art: 96679 It’s hard to tell at a glance whether she’s a human with slightly off proportions or a halfling. ... Some might say there is another thing or two wrong with the image... when/where is this from?
  • 12:17 AM - Herosmith14 quoted Jester David in post Marathon, Broadway, and Catacomb: Upcoming D&D Products?
    Friend of a friend, eh? I’ll believe it when it’s announced. Or we get a release date with ISBN and possible codename. After all, we had a cover, release date, and details for 2015’s Adventurer’s Handbook, but that was never released. And this forum is prone to wild speculation. We were all convinced two months ago that the spring AP would be The Great Modron March meets Lantan and Spelljammer. And even IF there is another hardcover that isn’t the art book... that doesn’t mean it will be a D&D product, let alone a D&D TTRPG book. Releasing one in September, November, and December is a super fast 3e/4e pace of releases. In the meantime, I see no reason to get my hopes up for a fourth RPG book. Hate to throw a log on this fire, but I think the Adventurer's Handbook turned into SCAG...

Friday, 20th April, 2018

  • 11:55 PM - LordEntrails quoted Jester David in post Marathon, Broadway, and Catacomb: Upcoming D&D Products?
    .... Regardless, I’m curious what you mean by “not hard to write”. Waterdeep would be easier as there’s a couple books already. But that still means researching, collating, updating, fixing contradictions, and the like. And you pretty much need to rewrite every word. So not very “easy”. Still not sure that’d be the best book. That’s super niche when most gamers don’t play in the Realms.... I think 5E UM goes back several years. I think it was planned to go with movie that was early on talked about being released this year (which we now know is years away if ever). Ok, UM is not easy to write, I will give you that. I know, I'm doing it for release on the Guild. But, doing it the way WotC/TSR has always done it is pretty straight forward. They have never done it completely, they don't even do full maps. They do it in parts and setup one or more quest lines. Doing that is horrendous. And again, since I believe they did all that in '16/17 ever since then it has been editing and re-writing. Wh...
  • 07:53 PM - Satyrn quoted Jester David in post Drizzt Do'Urden Poll: Love Him Or Hate Him?
    There’s two big problems with Drizzt: 1) The fans. Too many people making clones of the character. But this is less of a thing now that more varied fantasy fiction is popular. Jon Snow clones are probably more common. 2) Limted Writers. Bob Salvatore isn’t the strongest writer or plotter. Imagine what Batman would be if only a single creator wrote the character. Or Sherlock Holmes if no one other than Conan Doyle worked with him. Lot of potential for different Drizzt stories that we just don’t see. I fear you're suggesting that 100 years from now there will have been innumerable Drizzt movies, several television shows, including a modern day version set in NYC starring Lucy Liu's head in a jar as the panther.
  • 03:19 PM - GarrettKP quoted Jester David in post Marathon, Broadway, and Catacomb: Upcoming D&D Products?
    It could also be a board game or a card game. Or referring to the Drizzt book due this September. Or she could have misspoke and was thinking of the spring 2019 book. But she did say it was something she did not work on, since she only worked on two of the three. So dice would fit. Heck, so would Dungeon Tiles or a map pack. Design work is design work, and doing art orders would be part of her job. Right. And they’ve already begun work on the spring 2019 book. (But they were working on editing the May 2018 book as late as a couple months ago, so the fall books aren’t finished yet.) The point is they would be hard pressed to get three books written within four months. Because whether they wrote it right now or six months ago, to get a book out in November and then December they’d need to be writing both at the same time. They’d be trying to get two books done in the same time they normally do one. Which is still assuming those are the books. No shortage of other possibilities. Regardless,...
  • 05:04 AM - LordEntrails quoted Jester David in post Marathon, Broadway, and Catacomb: Upcoming D&D Products?
    I expect the people thinking we will see four RPG books this year will be disappointed. Even two original APs in the fall is unlikely. Perkins is the primary adventure writer, and there’s almost no way he can get one (Broadway) in September and another related one (Catacomb) in November. If there is a second AP, it will likely be written by the rest of the team and likely be reprint heavy. Or simply another book that isn’t quite splatbook or storyline adventure.... Four would surprise me, but you do know that Broadway and Catacomb have already been written? The commissioned the art for it a couple months ago according to one of the artists. Besides, Waterdeep and Undermountain aren't that hard to write, especially since they were written last year and play tested in ~November. I think the fourth, if it happens, will be something new. Not an AP, probably not a setting. Maybe a book of fiction or myths?
  • 03:52 AM - ccs quoted Jester David in post What Aspects of 4E Made It into 5E?
    Monsters not as NPCs. Monster traits in the statblock. That's not a new thing. Every edition prior to 3e did it this way.


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Jester David's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Jester David's remixed character sheets
Tweaked versions of the official sheets.

I made the sheets landscape, with some other changes inspired by the circular design from the playtest.
There are regular character sheets, spell sheets, and an alternate spell sheet with fewer spell levels ...
25130 0 7 Tuesday, 22nd December, 2015, 04:23 AM Saturday, 9th January, 2016, 04:12 AM

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