View Profile: Jester David - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News
  • Jester David's Avatar
    Today, 03:03 AM
    Yes! I did the same thing.
    38 replies | 2432 view(s)
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  • MoonSong's Avatar
    Today, 01:33 AM
    I used to think you had to roll against Spell DC to cast a spell. I couldn't understand why the greater your casting stat the harder it was to cast.
    38 replies | 2432 view(s)
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  • Jester David's Avatar
    Yesterday, 03:59 AM
    Not a fan. The idea that the fighter just blinks and gets a bonus over a particular area. Feels weird. What does it look like in play? How do you describe it?
    5 replies | 242 view(s)
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  • Jester David's Avatar
    Yesterday, 12:34 AM
    I think so long as the thread is not on the first page or two of the forums it’s fair.
    24 replies | 593 view(s)
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  • Jester David's Avatar
    Saturday, 16th June, 2018, 10:39 PM
    I cut my teeth with the video games first. Like Eyes of the Beholder. I was always confused how the wizard had the best Armour Class. Even after I took off the fighter's armour, it wasn't as good. My brain refused to accept negative AC as better.
    38 replies | 2432 view(s)
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  • Jester David's Avatar
    Saturday, 16th June, 2018, 03:10 PM
    There's two things at play. Yes, there is the desire for mechanical choices to have mechanical effects so your choices alter your character. But also at work is the desire for building and optimisation, which is related but different. The group of fans who want to "win" the game by making the toughest character. The fans who sit around and build characters for fun. Many are already pretty vocal...
    42 replies | 1541 view(s)
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  • Jester David's Avatar
    Saturday, 16th June, 2018, 03:01 PM
    Not arguing with the moderation itself. Wasn't one of the people who received private moderation. But could the warning be said in a way that doesn't patronising us becoming emotionally invested in the game? I kinda feel insulted. Yeah, we are just talking about a game where we pretend to be elves. And football is just a game where you kick around a ball of animal hide back and forth...
    42 replies | 1541 view(s)
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  • Jester David's Avatar
    Saturday, 16th June, 2018, 04:01 AM
    I keep hearing about balance. And even if it were possible (it’s not) I’m not sure it would be desirable. Imagining if choices like shield, two weapons, or great weapon were all perfectly balanced. They were all even in terms of game impact. What would the difference be between those options and cosmetic options? Descriptions of gear in a game like Fate. Or something like the 4e Gamma World...
    42 replies | 1541 view(s)
    1 XP
  • MoonSong's Avatar
    Saturday, 16th June, 2018, 12:41 AM
    Zardnaar -curious how I always think of you as Zardinaar- I like your thoughts on multiclassing. I just want to add, that Sorcerer/Lore Bard (likely Bard4/Sorcerer3+) is just plain good as a support/control caster, only Divine Soul comes close, but having less spells hurts it a little. Tons of spells known and tons of cantrips to play around. I prefer to start Sorcerer(for the CON proficiency),...
    26 replies | 916 view(s)
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  • Jester David's Avatar
    Friday, 15th June, 2018, 11:25 PM
    The race might be more useful if you aim for balance with the PC races and they give it a bonus ASI for Dark Sun. (Which could, conceivably, be abilities replicating poisons spray and jump). They’re generic enough to fit in other sittings and have a history in other worlds. Honestly that’s my reason for weighing in. Be nice to have a solid thri-kreen for my world & players (The half giant less...
    28 replies | 968 view(s)
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  • Jester David's Avatar
    Friday, 15th June, 2018, 10:43 PM
    Some feedback. Claw damage seems high. 1d4 would be fine. In Extra Limbs, does "hold" mean just hold, or does it mean wield. That might need to be clearer. Also, it could be phrased as "gain an extra item interaction" or "you can interact with an additional item on your turn". Flurry is okay, but it doesn't interact well with the other options in the game, as there's a high demand...
    28 replies | 968 view(s)
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  • Jester David's Avatar
    Friday, 15th June, 2018, 05:21 AM
    For what it’s worth, I played in a game that jumped from level 7 to 20 and ran for five sessions at 20th level. I played a warlock, which was kinda weak that those levels. (The inability to scale up their spells to a 7th or 8th level slot hurts, and their high level spell choices don’t deal much damage.) We had a life cleric that could heal a truly ridiculous amount, a moon druid that was hard...
    12 replies | 771 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 15th June, 2018, 02:21 AM
    Almost everything is ridiculous at 20th level. But almost no one plays to that level, so it doesn't matter.
    12 replies | 771 view(s)
    2 XP
  • MoonSong's Avatar
    Thursday, 14th June, 2018, 03:24 PM
    That's but the tip of the iceberg. Depending on the context people can be referred to using the neutral pronouns normally reserved for inanimate things. (like a teacher used to say "Children are almost people"). And using masculine and feminine forms for inanimate things is more the rule than the exception in indo-european languages. In this case I thing that English is quite unique in its strong...
    566 replies | 17328 view(s)
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  • Jester David's Avatar
    Wednesday, 13th June, 2018, 01:31 PM
    For the text of opportunity attacks, you need to be able to see the creature to make the OA. So invisible creatures don't provoke. If you're behind total cover or heavily obscured, you can't be seen. So while you're entering the reach and technically triggering the OA, the polearm fighter can't make the attack. When stepping out from behind cover, they're not entering your reach. They're...
    5 replies | 343 view(s)
    1 XP
  • Jester David's Avatar
    Wednesday, 13th June, 2018, 06:03 AM
    I'm uncertain how I'd want to handle it. It needs to be an adventure that covers several level bands, and can't just be the Githyanki as opponents or players would get bored. There has to be some exploratory of other aspect that consumes the early levels of the campaign. But then climaxes in a Githyanki invasion and requires a trip to the city of Tu'narath to face their queen, Vlaakith. ...
    10 replies | 378 view(s)
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  • MoonSong's Avatar
    Wednesday, 13th June, 2018, 03:55 AM
    There's room for five more people!
    81 replies | 8648 view(s)
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  • Jester David's Avatar
    Wednesday, 13th June, 2018, 12:45 AM
    What do you mean by “traditional RPG”? Skill based RPGs without levels and with minimal advancement have been around for years. Call of Cthulhu has been around since 1981. Star Trek does work well with D&D and similar d20 level based games. But that’s a tiny percentage of RPGs...
    48 replies | 1344 view(s)
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  • MoonSong's Avatar
    Tuesday, 12th June, 2018, 11:33 PM
    Core parts of a language do change, but they change slowly, too slowly actually. It is possible to observe many linguistic changes in one's lifetime -America is in the middle of a consonant shift as we speak-, but ultra common core words hardly ever change. That's the thing with language, the most common something is, the most resilient it is to change. Linguistic special cases hardly ever...
    566 replies | 17328 view(s)
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  • Jester David's Avatar
    Tuesday, 12th June, 2018, 02:17 PM
    You can't do it as easily with D&D. But D&D isn't the only RPG out there. RPGs without formal levels work best. Like the current Star Trek Adventures game or even something like Dread. Or a skill based game, like Call of Cthulhu where experienced characters are better at their field. As far as plot, that's just a matter of setting up the tone of the episode. For the ones when they...
    48 replies | 1344 view(s)
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  • Jester David's Avatar
    Tuesday, 12th June, 2018, 05:13 AM
    I think I sum up my thoughts on the realism of the Help action with this:
    121 replies | 3314 view(s)
    4 XP
  • Jester David's Avatar
    Monday, 11th June, 2018, 01:30 PM
    My players just got some rope and attached it by a cord to the fighter.
    18 replies | 14750 view(s)
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  • Jester David's Avatar
    Sunday, 10th June, 2018, 08:34 PM
    What always bugged me about that, was if the monsters were tougher and the PCs were tougher, wasn't the result the same as playing a regular game? The net difficulty was identical. The tougher monster thing doesn't work as well. Because of CR. You can't change what CR means for a setting. A CR1 monster is a CR1 monster (although you can do things like rounding down). What Dark Sun needs to do...
    26 replies | 696 view(s)
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  • Jester David's Avatar
    Sunday, 10th June, 2018, 06:04 PM
    I imagine that shot is for the audience more than a realistic portrayal of what the visuals would actually be. So the audience can tell what's happening. In a foggy day you're lucky to have visibility of a few city blocks, and this is farther away than that. Also, if you look at images of the refit enterprise, there are mostly windows on the side of the hull. They don't really face down. In...
    36 replies | 930 view(s)
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  • Jester David's Avatar
    Sunday, 10th June, 2018, 04:46 PM
    I think the Races of Eberron book that described changelings touched on that. I believe they were locked into one sex for the duration. But I also haven't ever seen a PC get pregnant. So I wouldn't worry too much until that happened.
    566 replies | 17328 view(s)
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  • Jester David's Avatar
    Sunday, 10th June, 2018, 06:06 AM
    They’ve become a favourite 3PP of mine. And great for diverse products, both in terms of books but also their various card decks that are pretty cool. And they did a terrain Kickstarter as well that I’m eagerly awaiting shipment on.
    3 replies | 311 view(s)
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  • Jester David's Avatar
    Saturday, 9th June, 2018, 11:59 PM
    I think in another thread I suggested a Large race be able to wield Large-sized versions of any simple weapons they’re proficient with. This makes you feel big, but is fairly balanced in terms of a racial power. +2 Strength should be fine, and Large carrying capacity. Maybe a “mighty blow” racial power that lets them add an extra die when they hit with a melee attack. I’d want the keep...
    26 replies | 696 view(s)
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  • Jester David's Avatar
    Saturday, 9th June, 2018, 03:18 AM
    My oldest character, but not the oldest version of his character sheet. Not the original stats either. He got a few boosts. He started as a fighter but then got boosted and bumped to paladin numbers...
    59 replies | 1844 view(s)
    2 XP
  • Jester David's Avatar
    Friday, 8th June, 2018, 08:45 PM
    It’s a neat idea. Specialty boxes for adventures, with all the battlemaps, handouts, and props you need. I played using the collector’s edition of Rise of the Runelords, which had all the handouts done. And I spent a LOT of money to get the maps printed as posters and get a case of the minis. And it does help the experience. But that was 1-18 in Pathfinder. This is 1-5. There isn’t much...
    15 replies | 1181 view(s)
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  • MoonSong's Avatar
    Thursday, 7th June, 2018, 11:32 PM
    How about just giving a few extra known spells? Give your players a list of situational spells to choose from and two or three extra spells known that have to come from these?.
    18 replies | 443 view(s)
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  • MoonSong's Avatar
    Thursday, 7th June, 2018, 10:42 PM
    Ten requests. You heard (read?) right. Ten request slots this time. Once I'm finished I'll pick two and pass them to color. Same rules apply, this is open for everyone, even if you got a drawing the first time around. Just please, no more pirates.
    81 replies | 8648 view(s)
    4 XP
  • Jester David's Avatar
    Thursday, 7th June, 2018, 02:59 PM
    I think the difference between a good DM and a great DM is pacing and the ability to keep the table and story flowing. A DM who can tell when the players are talking in circles and push them to wrap things up, and keep the action moving, while also managing to pace the session for a decent climax or cliffhanger.
    37 replies | 1087 view(s)
    1 XP
  • MoonSong's Avatar
    Thursday, 7th June, 2018, 02:48 PM
    The craziest is having access to silence. Silence + subtle spell means shutting down enemy casters while still being able to cast. -You run out of sorcery points quite quickly though-. It also means you can counter the negative effects of knock -assuming your DM rules in your favor-. And that's it. The cleric and sorcerer lists share a lot of spells -I forgot the exact numbers- and the...
    19 replies | 653 view(s)
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  • Jester David's Avatar
    Wednesday, 6th June, 2018, 02:10 PM
    Shawshank Redemption had a $25 million dollar budget and made $28 million at the box office, and likely didn't have much of an advertising budget. So it just needed to make $25 million in TV and video sales to be in the black. And as one of the most critically well received movies of the '90s, this was easy. It's still not a huge hit. Meanwhile, the Interview, which cost roughly $40+ million,...
    62 replies | 1590 view(s)
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  • Jester David's Avatar
    Wednesday, 6th June, 2018, 01:55 PM
    13 years ago. This thread came, and a solid majority said they had no issue. A good 60 posts were made and discussion died. Now. A good 150 posts in a week and the number of uncomfortable people has increased as gender is suddenly a disputed topic. How the :):):):) did the D&D community move backwards in terms of gender politics?!?
    334 replies | 11875 view(s)
    2 XP
  • Jester David's Avatar
    Wednesday, 6th June, 2018, 01:45 PM
    I think I proposed a similar book a few years ago. Although, I phrased it more as a hacker's guide, using existing worlds as examples of how to customise settings and homebrew content. There are quite a few player races that can be added: Dark Sun Half Giant Thri- Kreen Spelljammer Giff Dragonlance Gully Dwarves
    11 replies | 840 view(s)
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  • Jester David's Avatar
    Wednesday, 6th June, 2018, 12:31 PM
    That... actually looks good. The transformations are less busy and easier to follow and the character designs are more colourful.
    4 replies | 246 view(s)
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  • MoonSong's Avatar
    Wednesday, 6th June, 2018, 02:45 AM
    I think pming had it right. I'm also bowing out of this thread. No matter what I say, you -and others- are already convinced I'm some kind of genocidal biggoted monster of sorts. If I offended someone, I'm sorry. If you -undetermined you- got the wrong impression of me, I'm sorry too. I was just trying to explain why I'm not in love with the Blessing of Corellon and why I don't plan to use it. It...
    566 replies | 17328 view(s)
    2 XP
  • Jester David's Avatar
    Tuesday, 5th June, 2018, 08:06 PM
    For my campaign setting, I'm view this a little like winged elves. Which are a thing. Winged elves, or Avariel, have been in D&D since at least Dragon 51 in 1981, and also mentioned in The Complete Book of Elves. They were included in the Realms with 2e and are in the same Unearthed Arcana that had Shadar kai and sea elves. I've never really done anything with Avariel. They're not part of my...
    566 replies | 17328 view(s)
    1 XP
  • MoonSong's Avatar
    Tuesday, 5th June, 2018, 04:29 PM
    Of course one is selective, everybody's upbringing and values are different. There's stuff that makes me uncomfortable. -Like sicaliptic jokes, making a mockery of women, or foreigners treating things I hold sacred like playthings without caring about the significance -. Why is it a moral imperative that I have to include it in my games if it makes me uncomfortable? Why is it morally...
    566 replies | 17328 view(s)
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  • MoonSong's Avatar
    Tuesday, 5th June, 2018, 05:31 AM
    I've had players -and even some DM's- whose very first reaction to me introducing a female NPC is to ask "is she hot?". -In the DM's case it was my PC for that campaign, to say that things didn't work out for that one would be an understatement-. I've also had to witness some severely obscene conversation while awaiting for MTG tournaments to start. There is a lot of testosterone in the hobby,...
    566 replies | 17328 view(s)
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  • MoonSong's Avatar
    Tuesday, 5th June, 2018, 05:07 AM
    No, if a transgender player at my table asks, I'm going to allow it. Period. No judgment, no second guessing. If this makes you feel more welcome at my table, so be it. I have nothing against the Blessing of Corellon, what I have problem with is the kind of disruption that it enables. Just by plain numbers, nine out of ten times it won't be a transgender person at my table that asks for this,...
    566 replies | 17328 view(s)
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  • Jester David's Avatar
    Tuesday, 5th June, 2018, 04:30 AM
    Generally attunement has to do with overlap (so you don’t have more than one item of a type and alternate when needed) or multi-character utility (so you don’t pass the item between party members). If you have multiple magical swords, you can easily swap them out. If you have multiple suits of armour, less so.
    6 replies | 318 view(s)
    1 XP
  • MoonSong's Avatar
    Monday, 4th June, 2018, 11:26 PM
    Honestly, this stuff bothers me. It is distracting, calls attention to itself, and changes the overall feel of the campaign from "Let's have some fun escapism" to "let's reenact some kinky immature stuff". I will not adopt this on any game I run, won't invite it, and won't allow it without good reason. -Making a player feel accepted and welcome is a good reason; giving someone carte blanche to...
    566 replies | 17328 view(s)
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  • Jester David's Avatar
    Monday, 4th June, 2018, 09:11 PM
    Didn’t want it to be too obvious...
    566 replies | 17328 view(s)
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  • Jester David's Avatar
    Sunday, 3rd June, 2018, 04:40 PM
    Think of it like this, if they introduced a mechanic, such as a feat, that gave elves a unique ability that they previously did not possess, and flavoured it as being tied to a rare noble family or lineage blessed by a god, would that be a retcon? Blood of the Ancients Prerequisite: Elf You are immortal and have inside you blood of kings. You have no rival, and no one can be your equal. ...
    566 replies | 17328 view(s)
    1 XP
  • Jester David's Avatar
    Sunday, 3rd June, 2018, 04:08 PM
    Ret-cons add a change to a previously depicted scene or event. It changes the past. This doesn't change anything previously written and just adds to it. It's not retroactive continuity, it's just regular continuity. Doesn't affect me. In no place in my campaign setting had I written that elves could not change sexes. If someone wants to take that option, I have no strong feelings against...
    566 replies | 17328 view(s)
    7 XP
  • Jester David's Avatar
    Sunday, 3rd June, 2018, 03:02 PM
    It pretty much is the only way. The terms are completely different. The elves in this instance possesss magical sequential hermaphroditism, biologically switching from male to female. How that affects gender in elves is unknown. (As gender is a social construct.) Meanwhile, transgender individuals have a gender identity that does not match their biological sex. They can be called “transsexual”...
    566 replies | 17328 view(s)
    5 XP
  • Jester David's Avatar
    Sunday, 3rd June, 2018, 02:06 AM
    Doesn't sound like any more news today. But here's the thing... we also haven't heard from Gale Force 9 or WizKids who tend to do a bunch of products tied to the storyline. No board game, no prepainted miniature set, no DM screen, no resin deluxe minis, etc. And the Neverwinter announcement is based on Ravenloft, which launches in June and is unrelated. That's a LOT of announcements. I...
    272 replies | 12078 view(s)
    1 XP
  • MoonSong's Avatar
    Sunday, 3rd June, 2018, 12:20 AM
    Actually, as far as I remember, chess is unbalanced. White has an advantage over Black that -while meaningless at low skill games- clearly shows up at high -grandmaster high- ability levels where every single move counts. Speaking of that, I have a problem with chess. I'm kind of at the higher end of average skill, but I'm still average. So any actual serious player can trash the floor with...
    405 replies | 16094 view(s)
    2 XP
  • Jester David's Avatar
    Saturday, 2nd June, 2018, 06:29 PM
    I had my doubts that they'd do two back-to-back adventures so close, but the low level range & larger pool of freelancers does make it seem more likely. And trying to do a Waterdeep and Undermountain adventure in a single book would be hard. But pairing them would be cool, while also allowing for two very different adventures. Those would be the ticketed events. People watching those would...
    272 replies | 12078 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 2nd June, 2018, 06:08 PM
    With the level range being 1-5 it'd be a good one to potentially replay before running another adventure, like Princes of the Apocalypse or Tomb of Annihilation or even Curse of Strahd. And it'd be a good alternative to the starter set as a "newbie" adventure.
    272 replies | 12078 view(s)
    1 XP
  • Jester David's Avatar
    Saturday, 2nd June, 2018, 05:38 PM
    I love how they took feedback from the past set and included a second d20 for when you have advantage. And a hit point tracker. Sadly, no tin from the looks of things.
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 04:51 PM
    I'm always dubious when people say stuff like that live. Because people misspeak. He was describing the last two streams where they revealed everything for the year. He may have been talking about this stream. Or he may have goofed as there wasn't editing and no script & teleprompter. Sure, they *might* delay the start of Sirens of the Realms at 10am to announce something. Or end it early...
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 04:32 PM
    The catch being the timing doesn't help the toy sales either. Since unlike other films there's no Christmas rush. And there was a lot of news on how SW toy sales dropped in 2017. And Solo is more of a grown up favourite character. I'm not sure his toys will do well.
    62 replies | 1590 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 03:46 PM
    Unless they want to focus the excitement and hype on this adventure for a little while, letting it have the spotlight. Let the streaming shows do Waterdeep for a few months and such. And then, in a few months and closer to the releases, announce the November release. Announcing them at the same time doesn't get the content to people any sooner. People will still be clamoring for it... ...
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 02:59 PM
    Not really http://dnd.wizards.com/streamofannihilation They had the news clearly marked in the schedule. Which always took a good half hour. They want people to know. To be watching. That’s the point of the reveal. The precedence was set for an adventure and an accessory. They’re already changing things by releasing two adventures.
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 06:21 AM
    Why would they have it first thing and delay a game? Which people have paid to see. Also I don’t recall them having as formal a schedule last time. Why? If it’s a second adventure, why not announce it in a month or two? Or after the Waterdeep one comes out. They didn’t do a big stream for Tome of Foes.
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 06:12 AM
    Fair enough. But there’s still not a place for an announcement in the schedule. Where are they announcing it? Why would they have that as a surprise? Or hide where the second big reveal is?
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 05:14 AM
    They announced Xanathar’s the same day. Within the first couple hours IIRC.
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 04:56 AM
    When are they announcing that? I don’t see another announcement or round table on the scheduled for tomorrow or Sunday.
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 04:10 AM
    I needed to be done. I had to ‘shop it.
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 03:54 AM
    There's also this: https://www.beadleandgrimms.com/
    272 replies | 12078 view(s)
    2 XP
  • Jester David's Avatar
    Saturday, 2nd June, 2018, 03:34 AM
    Yeah, I immediately pre-ordered off Amazon
    11 replies | 625 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 02:24 AM
    And more:
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 02:19 AM
    ZARDOZ
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 02:13 AM
    From Perkin's Twitter feed:
    272 replies | 12078 view(s)
    1 XP
  • Jester David's Avatar
    Saturday, 2nd June, 2018, 01:57 AM
    Freelancers working on the project include Matt Mercer, podcaster extraordinary James Introcaso, and former EN5ider editor James Haeck! Nice! I love all those people. That just pushed my excitement levels from "eh, maybe" to "okay, must buy".
    272 replies | 12078 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 2nd June, 2018, 01:41 AM
    It's still there. Lore doesn't expire with edition changes. There's 649 WotC products on dmsguild.com associated with the Forgotten Realms.
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 01:09 AM
    The sets are amazing and production values fun. But I liked how they announced the product right away in the Stream or Annihilation rather than delay for an hour and change.
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 12:53 AM
    And here: https://venturebeat.com/2018/06/01/waterdeep-dragon-heist-is-dungeons-dragons-next-storyline/amp/?__twitter_impression=true
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Saturday, 2nd June, 2018, 12:34 AM
    They haven’t given a formal name yet, have they? Mostly ads so far and talking Neverwinter and the art book and not the RPG stuff.
    272 replies | 12078 view(s)
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  • Jester David's Avatar
    Friday, 1st June, 2018, 11:20 PM
    Not a flop. But neither was Justice League. That doesn’t mean it’s likely to spawn a sequel and does mean Disney is likely to change its plans. It might mean they might not end up doing more character focused prequels or recasting. While it’s likely to make money, it was released in place of a movie that could have made a billion dollars. We’ll see.
    62 replies | 1590 view(s)
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  • Jester David's Avatar
    Friday, 1st June, 2018, 03:41 PM
    I was a little underwhelmed by AiME myself. As others have stated, it's very low combat. But the One Ring does that style already. I think I would have preferred the 5e version to be more like the movies and leaving the book-heavy game to be The One Ring to allow more styles of play and more ways of engaging in Tolkien's world. 5e has a very combat heavy chassis, and a lot of classes don't...
    38 replies | 2128 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 1st June, 2018, 02:21 AM
    I know, right! I was semi-indifferent to the art book, but goddamn does that look pretty.
    11 replies | 625 view(s)
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  • Jester David's Avatar
    Thursday, 31st May, 2018, 11:18 PM
    Holy Hades! From https://io9.gizmodo.com/just-look-at-this-gorgeous-dungeons-dragons-art-book-1826457973 Publishing this October from Penguin Random House, Dungeons & Dragons: Art & Arcana offers an insider look at the evolution of the legendary tabletop RPG franchise, from earliest days of the classic red box to the behemoth it has become today. Written by Michael Witwer, Kyle...
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  • Jester David's Avatar
    Thursday, 31st May, 2018, 01:56 PM
    It can work quite well with good players and a decent GM. I play in an online game (streamed live on Twitch and archived on YouTube) and it's a lot of fun. But you do need more world buy-in from the players, as they can't be traditional murderhobos or the traditional free rein to do anything they want.
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  • Jester David's Avatar
    Thursday, 31st May, 2018, 01:46 PM
    Interesting. Not what I would have expected. So you'd prefer each campaign setting have its own distinct and different cosmology? Infinite hells?
    377 replies | 13116 view(s)
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  • Jester David's Avatar
    Thursday, 31st May, 2018, 12:43 AM
    I checked The Motion Picture and Wrath of Khan and adjusted for inflation, and the 2009 one was still the one with the biggest box office. The 2009 made $450,415,047.40 ST:tMP made $283,877,783.98 ST:tWoK made $204,884,219.98 ST:tVH made $250,804,620.16 All adjusted for inflation. In contrast, Solo is sitting at $179,993,024 after a single week. And Deadpool 2 is $502,989,378 after two...
    48 replies | 1344 view(s)
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  • Jester David's Avatar
    Wednesday, 30th May, 2018, 08:27 PM
    That’s nice. And if doing a Lord of the Rings or Song of Ice and Fire style game—aka the two most popular fantasy stories—things like fireball and cure wounds probably shouldn’t exist. But that doesn’t mean D&D should have to dump those options as a baseline. The game can’t account for every variation imagination. Having no gods or faiths of any kind in your game is still simple. Again,...
    377 replies | 13116 view(s)
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  • Jester David's Avatar
    Wednesday, 30th May, 2018, 05:29 PM
    But, I repeat, are you playing AL? Because otherwise what AL does or does not is irrelevant to the conversation. And while you may like playing with spirituality and mysticism and animism… you still need to fit the campaign setting. If the DM is okay with you playing a cleric to a totemic spirit then that's fine. If the DM isn't okay because clerics of causes don't fit their world, you...
    377 replies | 13116 view(s)
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  • Jester David's Avatar
    Wednesday, 30th May, 2018, 03:31 PM
    Out of morbid curiosity, what aspects of Planescape? Is it just Sigil and the Blood War? Or something subtler?
    377 replies | 13116 view(s)
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  • Jester David's Avatar
    Wednesday, 30th May, 2018, 03:27 PM
    Are you playing a cleric in AL? If yes, then why would you make a character that so purposely hits a pet peeve? If no, then why does it matter if it's illegal in that campaign? The thing is, whether or not clerics of causes or philosophies are allowed is up to the DM. That's something permissible on a campaign-by-campaign basis. That's not something that should be in the PHB, because...
    377 replies | 13116 view(s)
    2 XP
  • Jester David's Avatar
    Wednesday, 30th May, 2018, 02:42 PM
    Which is to building characters through play and letting the player's actions in the game determine their class choices, subclass, feats, and the like. It's cool and a little like Skyrim where you get better by doing. But it gets right in the way of a lot of player fun, as they like to build and plan their character. Worldbuilding is lonely fun for the DM. It's what they do rather than...
    27 replies | 821 view(s)
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  • Jester David's Avatar
    Wednesday, 30th May, 2018, 05:57 AM
    It's worth noting that the best opening for a Star Trek movie was $75 million. Compared to Solo, which is a disappointment at only $85 million.
    48 replies | 1344 view(s)
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  • Jester David's Avatar
    Wednesday, 30th May, 2018, 12:11 AM
    I've done a lengthy blog series on worldbuilding: http://www.5mwd.com/archives/190 That I turned into a book: http://drivethrurpg.com/product/131097/Jester-Davids-HowTo-Guide-to-Fantasy-Worldbuilding Generally, I like a overview of the hook first in a world. A summary of what makes it unique and different. It's selling features and elevator pitch. Followed by a definition of terms that gives...
    27 replies | 821 view(s)
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  • Jester David's Avatar
    Tuesday, 29th May, 2018, 02:19 PM
    My question would be: which boss battle? That's key to answering. Were right at the end of the tomb? Was it one of the final two bosses? Do they have a lot of tomb left? Otherwise, it might be interesting to move forward as if the players failed and the plan succeeded. After godhood is achieved, it makes sense that the soul monger would be turned off and resurrection magic would work again,...
    46 replies | 1790 view(s)
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  • Jester David's Avatar
    Tuesday, 29th May, 2018, 01:52 PM
    I like having some room to work with. But I do like to know a monster's baseline motivations. If I have to invent that, I might as well be inventing my own type of monster.
    109 replies | 3995 view(s)
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  • Jester David's Avatar
    Tuesday, 29th May, 2018, 12:35 AM
    You missed the “why”. That class tests poorly because it doesn’t give the character outright new abilities and instead just provides more uses for an already limited resource. The actual design is fine. A theoretical psionic class could have psi points as well, with some options being straight powers and some replicating spells. Or just gaining the ability to cast certain spells once per...
    71 replies | 3402 view(s)
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  • Jester David's Avatar
    Monday, 28th May, 2018, 10:58 PM
    And yet, the elemental monk that has abilities that replicate spells, uses their ki to cast spells.
    71 replies | 3402 view(s)
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Thursday, 24th May, 2018

  • 03:02 PM - Coroc mentioned Jester David in post Opening Mordenkainen's Tome of Foes
    Jester David and others Oh my oh my, what did i start here. please do not imply that there are some IRL race Religion, sex, sexual orientation, or political agenda which i would like to downvalue in this forum. E.g. I, for my part love bisexual women, for several reasons, i will not go into detail further. And yes Jester David might have a point in #64 that when the game reflects several aspects of modern human society it might really help kids in puberty who are unsure about who they are. But let us rather discuss the game related aspects and possibilities of this, since i fear my old fashioned language might get me in trouble with the mods else. In other words they printed it in this book, now lets find out what to do with it. I think i like vincegetorix idea in #61 on this.

Thursday, 17th May, 2018

  • 06:08 AM - Coroc mentioned Jester David in post Character Advancement versus Pathfinder
    Saelorn Jester David #31 #32 #33 As far as i do it when i DM as well as the DM when i Play does is taking that skilled / unskilled into account via context. Example: A magical scroll is found, the wizard gets an arcana check as would some other arcane caster but surely not the idiot fighter. Another Situation: Something magic is inscribed on the wall, it seems to be elvish. The wizard would again get an arcana check, but the idiot fighter being a half elf can take his chances also, eventually with disadvantage. Would he be a dwarf not speaking elvish then no way.

Wednesday, 16th May, 2018

  • 08:03 PM - Greg K mentioned Jester David in post D&D Has the Biggest Playerbase, So Why is it the Hardest for 3rd Party to Market Too?
    Given my prior post, I am more of a third party (including fan material) person. If I run 5e, I have material posted on this site from @I Am A Banana, Khaalis, and others. I also have material from the website and DM Guild account of Jester David. Then there are material from Kobold Press and others. However, while there are several products on DM's Guild, many of the big non-WOTC products and much of the material doesn't interest me. I would rather pay for 5e versions of some 3e 3pp material including the following: From Stone to Steel (Monkey God/ High Moon Media) Insults and Injuries (Skirmisher Press) The Psychic's Handbook (Green Ronin) The Shaman's Handbook (Green Ronin) The Witch's Handbook (Green Ronin)

Tuesday, 3rd April, 2018

  • 09:34 AM - Hussar mentioned Jester David in post Lets design a Warlord for 5th edition
    Jester David, I already did make a warlord. Although, to me, I'd rather bolt it on a rogue chasis as a subclass of rogue. Trade sneak attack damage dice for effects. Done. You are making it WAY too complicated. A warlord, as a class, should grant actions, grant some sort of damage mitigation (either by healing or temp HP or some combination of both) and, well, that's pretty much it. It's not rocket science. It doesn't require all this other stuff. Now, to be fair, I'm not a believer in the "lazy lord" That's just a build, not an actual concept. And, frankly, it's just a warlord that focuses on action granting. Not caring in the slightest if it makes an appearance or not. And, frankly, it's easier to do as a playstyle than as an actual class AFAIC, same as your clerics who never heal.
  • 04:25 AM - Hussar mentioned Jester David in post Lets design a Warlord for 5th edition
    Look at it this way. A 10th level Battlemaster can grant 15 off turn attacks. Presume 66% hit rates, meaning that the Battlemaster granted 10 sneak attacks. But, wait, there's more. The BM also granted 10d8 damage on those 10 attacks, because he gets bonus damage for his commander's strike. AND the battle master attacked 15 more times (for 10 hits) over the course of granting this 15 attacks. Going with your presumptions of a fighter dealing d8+5 damage. So, in addition to the 10 sneak attacks, our BM has dealt 20d8+50 points of damage over the course of 15 rounds (Commander's Strike is only usable 1/round) or about 150 points of damage. Jester David's warlord has only dealt 10 sneak attacks in 15 rounds since he had to give up all attacks. Now, it's going to take about 10 more rounds (6 sneak attacks) to catch up to the battle master. Not do better mind you, just catch up. It takes TWENTY FIVE ROUNDS for JD's warlord to do what a Battlemaster can do right now in 15 rounds. Never minding that our Battlemaster has been able to grant attacks, or grant movement or grant bonus Temp HP, SINCE THIRD LEVEL. Why on earth would I play this class? It's not even as good at being a warlord as a Battlemaster is, and BM's aren't very good warlords. Why are we "reenvisioning" the class? Granting actions and inspirational healing are THE iconic warlord elements. I'm not saying the class has to be as good of a healer as a cleric, fair enough. But, it should heal and it should do so without spells. And, it should be better at granting actions than a Battlemaster. And, lastly, why is a warlord in heavy armor? They weren't bef...

Monday, 2nd April, 2018

  • 09:53 AM - Hussar mentioned Jester David in post Lets design a Warlord for 5th edition
    Continuing my design. I'll probably avoid uploading another batch until it's closer to done. Likely using up my "space" with uploads. /snip Not much here. Just a skeleton of future content. Sorry, snipped the images, just to save space. And, since I fell behind in the thread, I might be retreading stuff. Again sorry. But, Jester David - this is not a warlord. The only action granting is by one subclass and at 10th level when he gives up an entire action to grant one attack? Are you kidding me? Good grief, this is worse than a Battlemaster.

Saturday, 31st March, 2018

  • 05:57 PM - FrogReaver mentioned Jester David in post Lets design a Warlord for 5th edition
    Jester David Thank you for turning the conversation back in the direction it needed to be. I'll respond to your post in more detail soon. I do want to say that I think sometimes what you intend as criticism may come across more as being outright dismissive and it's hard to have a conversation instead of a shouting match when that's what's perceived. I'm not trying to blame you, just giving you some advice to watch out for posts and comments that can overly come across that way.
  • 01:20 AM - FrogReaver mentioned Jester David in post Lets design a Warlord for 5th edition
    Jester David I finally dug up my earlier posts regarding my Warlord Design. Hopefully this explains it better than my hastily put together attempt. Warlord's Aid - Aid takes many forms. Sometimes it comes from an inspiring shout and an ally is urged to fight on after being hit. Sometimes it's sharing tactical brilliance that helps an ally knock an enemy prone. Sometimes it's your own bravery and fighting that inspires allies instead of your words. Other times it comes from an insightful understanding of your foes that enables you to alert your allies out of dangers way just in time. Whatever the sources for your ability to aid other's it's frequency and power is renowned amongst your friends. Abilities granted by Warlord's Aid can be used once per round in combat. Aid abilities generally require a trigger and grant an effect. These abilities do not require any kind of action on your part. Warlord's Aid abilities improve at 5th and 11th level granting improved effectiveness to you...

Friday, 30th March, 2018

  • 04:40 AM - Hussar mentioned Jester David in post Lets design a Warlord for 5th edition
    Jester David - I really believe your definition of iconic is not the same as mine. To me, iconic means that this is what you think of when you envisage some concept. So, fireball and magic missile are iconic to wizards in D&D, despite the fact that you certainly don't need to have them on your casting list. The notion that you could remove those spells from the game is pretty much a non-starter. While wizards may be doing all sorts of other things, the thing that people associate most strongly with wizards is magic missile and fire ball. Same with healing and clerics. After all, you cannot actually play a cleric that absolutely cannot heal. Cure light is on every cleric's spell list, even if this or that individual cleric hasn't prepared it that day. You claimed that only paladins have healing baked in. That's actually not true. Both clerics and druids have healing baked right into the class. They can opt out of healing by not prepping that spell, but, it's ALWAYS available. Iconi...

Thursday, 29th March, 2018

  • 11:46 PM - FrogReaver mentioned Jester David in post Lets design a Warlord for 5th edition
    @Jester David Thanks for the actual attempt at a Warlord class design. It's very much appreciated. First of all let's remember some basic design criteria we are going to have to use for a successful warlord. 1. It must be accepted by most 4e fans. This will likely involve having it at least give the options for inspiring style abilities etc. 2. It must be something that 5e fans won't reject outright. We have to be careful with granting mechanics and hard-coded flavor that may be easy to reject. Is your warlord going to be accepted by 4e fans or are you cutting to much out a warlord for it to meet a 4e fans expectations? I know the answer for me on that question would be that it doesn't meet my expectations for what all a Warlord should be able to do. Other design issues with the class are: 1. It doesn't allow for any lazylord/princess builds (this may not be a realistic possibility) 2. It doesn't grant any attacks (we should definietely give the warlord it's most iconic ability in some...

Saturday, 24th March, 2018


Thursday, 22nd March, 2018

  • 08:48 AM - Kinematics mentioned Jester David in post Lets design a Warlord for 5th edition
    ...same general concept (be a focus, inspire to heal, temp hp), which I call Icon. Protector might also fall in here. His Tactical/Commander, Combat Veteran, and Artillerist all fall under what I have as Commander, though I like the extra flavor he added about the cynical world view. His Resourceful and Skirmisher both roughly map to my Defender. His Insightful/Watcher is my Strategist. Marshal stands as separate from the other concepts, but also difficult to make stand on its own without breaking things. I do like the concept, but it's definitely something that needs its own specific focus time. * Caveat: I approach this as a class that splits at level 3 to each take unique approaches, but with some common fundamentals. Tony Vargas approaches it as a class that specializes immediately at level 1, and all subclasses draw from the same base mechanics. Thus we will have very different views on what constitutes a subclass. While I agree with pretty much all of what Jester David said about role and healing, the Warlord doesn't have to be a "healer", per se. Since the HP pool is an abstract concept, it can as easily be considered a mental thing as a physical thing. If the Cleric is healing cuts and bruises, the Warlord can be boosting determination and willpower. The Cleric's side is, "How long can your body keep functioning?" The Warlord's side is, "How long can you keep fighting without giving up?" So I think it's fine to make it a class that helps restore HP as a baseline, even if I agree it shouldn't be a "healer" class. The description of its abilities should be more along the lines of Second Wind than Inspirational Healing. Anyway, here's what I would put together. Usual caveat that balance and level-appropriateness is nowhere near guaranteed, and I likely went a bit overboard. Too much combat stuff, and not enough general subclass stuff. Proficiency in Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons. 1st Level...

Wednesday, 14th March, 2018

  • 10:55 AM - TheCosmicKid mentioned Jester David in post Are we overthinking the warlord?
    Weird, it's almost like you picked a bunch of obscure, rare status effects that are explicitly magical in nature to prop up your argument, instead of the much more common stun/charm/frightened conditions that a warlord should be able to address. Funny, that.Those were all named explicitly on the list of status effects that Jester David posted to which you responded, "ideally a warlord would be able to do these competently as well". If you don't actually think that a warlord should be able to cure someone of petrification by shouting at them, then good! I agree! But can you reslly blame any of us for reading the words you wrote in that context and going, "Wait, what?" (I'm also raising my eyebrows at your now calling lost limbs "explicitly magical in nature". But that may qualify as overthinking.) First off, even if that was the case, there would be nothing wrong with that mechanically. We have a short rest arcane caster (the warlock), and it works just fine, and even the wizard gets spells back on short rest, so it's not like there isn't already precedent for that design paradigm.Now I'm legitimately confused. You just got done telling me why short rest resources for class abilities suck.

Wednesday, 14th February, 2018

  • 02:32 AM - VikingLegion mentioned Jester David in post Lair and Legendary actions for high-level humanoid "Boss" encounters.
    Wow, this got feisty. Some good points by both sides, but in an effort to bring this back to the OP's point: All I know is if I play it straight up in NPC design, my players - good strategists all - will utterly melt the big boss in 1 round and make for a terribly disappointing session. One way I've found to make these major encounters more exciting is to give the boss some kind of damage mitigating factor that needs to be "solved" by the players before they can really pour on the pain. Sure they can injure the NPC, but they will be able to tell (based on my verbal descriptions as damage is being rolled) that they aren't inflicting the full amount that they feel they should be doing. Often there will be some kind of environmental clue to help them figure out after a round or two. Is that a bit video-gamey? Sure. Is it preferable over the terribly anti-climactic fight with Veriakas that @Jester David described a few posts above? I feel it is. Here's an example: My players were on the Negative Energy plane trying to recover an item of pivotal importance from an undead master-bard. He was a unique NPC in the storyline, something like the bardish equivalent of a lich. I gave him several offensive-based powers based on the infusion of Death magic into Song. But I knew they would be all for nothing if he was dispatched within a round. So to beef up his defense I encased him in a suit of bone armour that absorbed 80% of all incoming damage. When the PCs first entered his chamber, a sinister pipe organ (made of skulls and femur-pipes and the requisite gothy effects) started blaring out a cacophonous dirge. This caused some debuffing effects on the players, but they since they all made their saves they figured the best route would be to burn down the bardlich as fast as possible and then worry about the organ. The bone armour on the bard had its own pool of hitpoints and was almo...

Tuesday, 13th February, 2018

  • 04:47 AM - Hussar mentioned Jester David in post Discovery Trailer
    Good grief. Culber's death is a HUGE character building moment for pretty much every character. It reverberates throughout the series. What? Because the character is gay we're not allowed to have anything bad happen to them now? No, that's crap. The character was killed, not because he was gay, but, because it was a major dramatic event for the show. I mean, I'm suprised Jester David isn't more concerned with the earlier death of the tactical officer. After all, they killed off the first female tactical officer in Star Trek. Isn't that a big deal too? And they certainly killed her off with a lot less fanfare than Culber's death. Why is killing off a love interest in a drama a bad thing? It happens pretty darn often and it's pretty much par for the course and has been in drama for centuries. Spinning this as an automatic negative and trying to imply that the character was killed because he was gay is a complete misreading of the work and deliberately misleading. I mean, you're not even using the trope right. The trope that you link to states that f the said character was killed by a villain, this guarantees to become a motivation for a Revenge plot or an immediate Roaring Rampage of Revenge. Yet, there's no revenge plot. None. Stamets isn't consumed by revenge or even anger really. Sure, he doesn't like Voq/Ash, but, he doesn't actually do m...

Sunday, 11th February, 2018

  • 11:02 PM - Quickleaf mentioned Jester David in post Lair and Legendary actions for high-level humanoid "Boss" encounters.
    The main point is just that the NPC versions are still clearly just streamlined versions of PC classes. There's never a case where you look at a 14 hit-die mage NPC and it's clearly capable of doing things that a level 14 Wizard could not. That's where Legendary Actions enter the equation: They are very clearly something that the PCs cannot do, and the only reason the NPC is allowed such a powerful ability is the meta-game reason that it's an NPC rather than a PC. That's simply not logic that's permitted in a role-playing game. Fans of 3E are not going to buy into that. Well, even if what you're saying isn't totally accurate – see Jester David's reply regarding abilities of NPCs in the MM without direct PC parallels – I think you're speaking of the degree to which a NPC feature makes players take notice that "this breaks the rules of what I thought NPCs could do." Of course, that threshold is going to depend on the players at your table and, likely, experience with 3e. I think the best response is: Look to the narrative of what "legendary" means first, and incorporate that into play. I've been asserting this for a while, and would agree that the official books do a poor job of answering that question. 77IM gives some fair examples of how to foreshadow Legendary Actions to your players that are unique to a particular individual NPC, such as the "ancient forbidden art of Weave-Splicing." And I'd argue this should be done for legendary monsters (e.g. beholder) equally as it should be done for legendary NPCs (e.g. warlord). It's fixating on the mechanics that causes designers to lose sight of this & IMO leads to the sort ...
  • 02:10 PM - pemerton mentioned Jester David in post What is *worldbuilding* for?
    ...of a failure. In Burning Wheel, for instance, it is open to the GM to narrate the failure as resulting from the absence of a secret door in the wall. But that is not the only permitted narration of failure. on the establishment in the fiction of a secret door, what's beyond it? And who gets to determine that?That's a system question. You ask the question as if it's rhetorical - but given that, in fact, game systems which work this way are out there, you just need to consult them to get your answers. Only a rotten metagamer would be spending time outside the PC perspective to worry about the process whereby the shared fiction is established!But isn't that exactly what you're doing every time you worry about whether something is coming from the DM's notes or not?Well, as I've posted repeatedly, mostly I'm a GM. So I'm talking about my preference for how to GM a game. And as a player, as I've said, I want to play a game where my character, and my character's choices, matter. Jester David thinks that I can't tell whether or not this is happening in a game; I know from esxperience that he is wrong. I've been part of GM sackings, and have quit games, because GMs don't want to run that sort of game. A 12-0 success run means they've hired the best and most loyal operative they could ever hope to find. Still doesn't at all speak to whether said operative is going to be able to pull it off or not, though it might influence the odds somewhat. I guess in short I see the players dealing with what's in their PCs' range to be involved with (in this case the hiring and equipping of an assassin) and then not being involved in what their PCs are not involved in (here, the actual infiltration and assassination attempt). I don't do this very often [roll dice between one NPC and another], but in a case like this I think I'd have to - there's just too many variables. It'd end up working more like a flowchart; in that both successes and failures could be mitigated or overcome ...
  • 03:48 AM - Demetrios1453 mentioned Jester David in post Lair and Legendary actions for high-level humanoid "Boss" encounters.
    ... even for PCs to earn.) So, yeah, the Evil Warlord isn't just a high-level fighter who happens to have legendary actions "just because" -- he's trained with the Marilith Commandos of Orcus in the Abyss, and returned to the material plane with knowledge of how to perfectly anticipate his enemy's movements! The Arch-Archmage isn't just casting bonus cantrips because "well a lich can do it and we wanted this guy to be hard," he's unlocked the ancient forbidden art of Weave-Splicing! The Assassin Queen isn't sliding around the battlefield stabbing people when it's not her turn because "well otherwise the fight would be over before she could act," she's subconsciously channeling ki into her nervous system, a technique she developed after meditating in a pit of vipers for 10 years! Stuff like that can bridge the gap between the game-mechanical requirements of a legendary creature and the in-game reality that people just can't do that kind of thing.I really like this viewpoint; both you and Jester David below make some very good rationales. Most high level foes, like the PCs themselves, should have some interesting training backstoriea that could easily explain any odd actions. Granted, now that we know the subject matter for MToF, and that it will have a focus on higher level foes, I'm going to hold back and see what we get there. I wouldn't be surprised at all if we see, say, a High Priestess of Lolth statted in that book. If MToF gives us some of this type of foe, then all's good; if not, like how Volo's and STK only gave us a few giant variants propelled me to create (and share) a bunch of giant elites, I'll be looking to create some of my own. Sent from my [device_name] using EN World mobile app

Saturday, 10th February, 2018

  • 10:44 AM - pemerton mentioned Jester David in post What is *worldbuilding* for?
    Because your pre-authored NPC will surely influence the story going forward. And that you recognize the value of preparation by the GM prior to play. Which would indicate that you know the value of worldbuilding.But that murderous mage could have been introduced in any number of ways. Likewise the dark elf from the same campaign. As it happens, the murderous mage was the vendor of the angel feather, and was also sheltering in Jabal's tower. But given that the angel feather and the tower were both authored in the course of play, this particular mode in which the murderous mage was introduced couldn't be established until the game was actually underway. That's the contrast between having an idea, and pre-authoring setting elements. EDIT: Jester David, the above also answers the questions you ask in your post: the difference between preparation and establishing a setting. But you have provided another answer to the question: a reason for worldbuilding is so that group A can play through the same story as group B and compare notes about it.

Wednesday, 24th January, 2018

  • 04:31 AM - pemerton mentioned Jester David in post What is *worldbuilding* for?
    Jester David, again I'm responding only to the bits where I think we have a difference of opinion that is worth exploring in the context of this thread. That sort of "puzzle" can happen in a localized and confined room of a dungeon or in a giant player sandbox as they encounter an ambassador to a neighbouring kingdom or meet the Queen's royal advisory or even just bump into a pie merchant with curiously large and cheap pies.I'm going to stick to the ambassador/queen example, not because the pie merchant one is irrelevant but I have no idea at this stage how to think about it or where to go with it. In G3, crucial to the whole rationale and playability of the Queen Frupy episode is that the players have a relatively clear pathway to congitive access to what is going on. Some of this is metagame and independent of the actual episode of play - they know that this is a D&D dungeon, that it's inhabitants are probably hostile to the PCs, etc; but also that dungeons often have quirky inhabitants, t...


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Thursday, 21st June, 2018

  • 02:41 AM - Ganymede81 quoted Jester David in post Wait, is THAT how that works?!
    I cut my teeth with the video games first. Like Eyes of the Beholder. I was always confused how the wizard had the best Armour Class. Even after I took off the fighter's armour, it wasn't as good. My brain refused to accept negative AC as better. I rerolled 18(00) in that game because I didn't know it meant 100 and assumed 18(01) was better.

Sunday, 17th June, 2018

  • 03:30 PM - Jacob Lewis quoted Jester David in post Balance, the final finalist word. Finally
    Not arguing with the moderation itself. Wasn't one of the people who received private moderation. But could the warning be said in a way that doesn't patronising us becoming emotionally invested in the game? I kinda feel insulted. Yeah, we are just talking about a game where we pretend to be elves. And football is just a game where you kick around a ball of animal hide back and forth across a lawn. But people will beat the ever living crud out of each other over that game. All hobbies and occupations can be made to sound silly if you reduce them to their simplest description. But pointing that out just makes people feel ashamed or gets them defensive. Wait just a damn minute!! Is that ball really made of animal skin? I am so offended right now!! Shocked and offended, sir!
  • 06:05 AM - 5ekyu quoted Jester David in post Balance, the final finalist word. Finally
    There's two things at play. Yes, there is the desire for mechanical choices to have mechanical effects so your choices alter your character. But also at work is the desire for building and optimisation, which is related but different. The group of fans who want to "win" the game by making the toughest character. The fans who sit around and build characters for fun. Many are already pretty vocal about 5e being low in options for that reason. (Ironically, some of which on this forum like to complain about the lack of complexity but also like to complain about the lack of balance, completely missing that the two are causally related.)Not sure how that relates to my post, but, as a player who sits around creating characters for fun (its my sudoku frankly) i have to wonder... If someone is focused on generating the toughest character or the best character or winning in chargen then it seems a couple things are true... 1 They have defined for themselves what best, toughest or winning is (maybe for som...
  • 02:28 AM - Lanefan quoted Jester David in post Balance, the final finalist word. Finally
    If there’s no mechanical difference, that means you can’t optimize. Imbalance drives optimization and power gaming. A game where you can’t optimize ......would be a pleasant improvement. But there can still be mechanical differences. The trick is to have WAY FEWER mechanics, with reasonably clear benefits and drawbacks to each.

Saturday, 16th June, 2018

  • 10:53 AM - Saelorn quoted Jester David in post Balance, the final finalist word. Finally
    I keep hearing about balance. And even if it were possible (it’s not) I’m not sure it would be desirable. Imagining if choices like shield, two weapons, or great weapon were all perfectly balanced. They were all even in terms of game impact. What would the difference be between those options and cosmetic options? Descriptions of gear in a game like Fate. Or something like the 4e Gamma World where you just described you weapon but they all did the same damage. If there’s no mechanical difference, that means you can’t optimize. Imbalance drives optimization and power gaming. A game where you can’t optimize simply isn’t as much fun for that segment of the audience.I hate Gamma World as much as anyone else in the world does, probably moreso, but even I recognize that a choice between a generic one-handed weapon (1d8 damage, and you can use a shield) and a generic two-handed weapon (1d12 damage) is still a meaningful choice. Even if it's balanced so that neither option is truly better over-all...
  • 05:21 AM - 5ekyu quoted Jester David in post Balance, the final finalist word. Finally
    I keep hearing about balance. And even if it were possible (it’s not) I’m not sure it would be desirable. Imagining if choices like shield, two weapons, or great weapon were all perfectly balanced. They were all even in terms of game impact. What would the difference be between those options and cosmetic options? Descriptions of gear in a game like Fate. Or something like the 4e Gamma World where you just described you weapon but they all did the same damage. If there’s no mechanical difference, that means you can’t optimize. Imbalance drives optimization and power gaming. A game where you can’t optimize simply isn’t as much fun for that segment of the audience.A key thing to keep in mind is balance and equality are two different things. There is nothing in balanced that requires two options to have the same effects. Specifically "same in game impact" and "no mechanical differences" are very very different things. But it is common for them to be mashed together by one side or the other to su...

Friday, 15th June, 2018

  • 11:02 PM - Zardnaar quoted Jester David in post Darksun Version 4.0
    Some feedback. Claw damage seems high. 1d4 would be fine. In Extra Limbs, does "hold" mean just hold, or does it mean wield. That might need to be clearer. Also, it could be phrased as "gain an extra item interaction" or "you can interact with an additional item on your turn". Flurry is okay, but it doesn't interact well with the other options in the game, as there's a high demand for bonus actions. Instead, you could add the poison spray cantrip to represent their venomous bite and at higher levels (say 3rd) they can cast jump once per rest. Which are pretty iconic elements of the thri-kreen. I was thinking of just out right adding the poison bite and they can grow into it like the higher level Drow and Tiefling abilites. he claw was 1d4 but Kreen in 5E deal 1d6, I checked the MM a bit of upscaling from 2E. I don't mind if Kreen end up a bit more powerful than the PHB races I can always include them in the powerful races option with the half giant, the other races will get a a bonus ASI...

Thursday, 14th June, 2018

  • 03:41 PM - GarrettKP quoted Jester David in post Two New Settings For D&D This Year
    I'd say the Moonshae book isn't. Not anymore than any other 3rd Party thing written for the Guild. It's just a world guild, which isn't something we've seen a lot of on the Guild. I imagine it just presents and repackages content we've seen before. The Border Kingdoms book is funkier. Being written by Ed Greenwood, it'd technically be canon. But unofficial... Both products were written under the AL banner. WotC gave these companies permission to use these sections of the Realms for Convention AL content, so it is as official as a 3rd party book can get. This also signals to me that WotC doesn't plan on using those sections of the realms for official hardcovers any time soon.
  • 06:22 AM - Umbran quoted Jester David in post Orr Group's Quarterly Report: D&D Up 3%, Pathfinder Down 2%, Cthulhu Is Rising!
    And how 5e and PF stay even for a good while. And then in 2016 5e pulls away, likely as people who only play 5e but not PF/3e sign up. A very early turning point for the game, as new fans come aboard. I am going to disagree with that interpretation of the graph. Specifically the bit I put in bold, above. That they "stay even" is a visual artifact of how thick the lines are in comparison to the scale of the graph. If you look again, you will notice that the 5e line slope is *always* greater than the slopes for any of the other games, for the entire period in question. That's not running even - that is starting behind, catching up, and surpassing. It is staying even in the same way the guy in the Camaro is running even to my Honda Civic on the highway.... Yes, it gets a kick in Q4 of 2015, but it had already surpassed all other games on the chart at that point, only a year into the period. At that point, it turns from a Camaro into a Porche, but it was always moving faster.
  • 05:24 AM - Jay Verkuilen quoted Jester David in post Orr Group's Quarterly Report: D&D Up 3%, Pathfinder Down 2%, Cthulhu Is Rising!
    You can can see the solid overlap between PF and 3e players as users put down both. And how 5e and PF stay even for a good while. And then in 2016 5e pulls away, likely as people who only play 5e but not PF/3e sign up. A very early turning point for the game, as new fans come aboard. A good bit of this might be conversions and as games end people may be starting new ones and switching from 3.X or 4E to 5E. It would be a pretty complicated analysis to tease that out... I have no clue if the data are available to do that. For me, of three one is a 5E game that was a 4E conversion, a 5E from the start, and a 2E game (I've been running the latter off and on since 1999!).

Wednesday, 13th June, 2018

  • 03:41 PM - Demetrios1453 quoted Jester David in post Two New Settings For D&D This Year
    They've posted the table of contents: 98400 https://twitter.com/Eric_Menge/status/1006587354746892289 From the tweet: "ToC for the #Moonshae Campaign Guide by Baldmangames! 50 pages! There was just so much good stuff! New backgrounds, new organizations, and islands of adventure!" A little bit more than 15 pages.While not a full-fledged physical campaign guide book, that's still quite impressive!

Tuesday, 12th June, 2018

  • 02:54 PM - Parmandur quoted Jester David in post Two New Settings For D&D This Year
    People have been predicting a crossover of MtG and D&D pretty much since WotC bought the company. They've done the fun little PDFs (which likely exist because a former D&D team member got moved to MtG and got creative). I can't imagine the fan reaction will be positive if they do a MtG campaign setting hardcover in place of any of the other classic settings... People have been predicting it because it would make major money, so continuing to predict it doesn't seem unsafe. There are several bits and bobs that might point to this being plausible: - James Wyatt, a member of the M:tG team now, co-wrote last months UA on Centaurs & Minotaurs. When pressed on how these races were different from the MM versions, Crawford said on Twitter that they "weren't the same Centaur." Maybe they we're testing out a M:tG set of races. - July announcement, which coincides with the release of the Dominara art book and a bunch of other M:tG kerfluffle from WotC. Good time to announce "we are releasing an anniv...
  • 04:36 AM - Parmandur quoted Jester David in post Two New Settings For D&D This Year
    It's highly unlikely. But probably just as valid as any of the other rumours going around... Don't see as it is all that unlikely, given that they have been dipping their toes in the M:tG waters bit by bit for two years now, and have been surveying M:tG fans for their reactions and what they would like to see in a paid product almost as long. 5E M:tG sooner or latter is probable, we'll see soon enough if that related to their 3018 product plans.

Monday, 11th June, 2018

  • 05:17 PM - BookBarbarian quoted Jester David in post Tell me about your Adventures in Middle-Earth experiences, please
    Sorry for the late reply, I just looked at these questions. Of course, you are not beholden to follow the established lore, but Isuldur's last battle is described in Unfinished Tales, and he was indeed traveling back to Anor after settling things in the South. There were no survivors, except for Isildur's esquire, who was sent away early in the battle, iirc. As for how much of Sauron Isildur cuts off, just the finger with the Ring. Unlike the movie portrayal, It seems that Isildur, Elendil, Gil-galad, Elrond, & Cirdan engaged in a Battle Royal with Sauron, in which Gil-galad & Elendil perished and Isuldur struck Sauron his death blow. The impression I always got is that Isildur cut the Ring off the defeated Sauron with his foot on his enemy's neck. I know Cirdan, Elrond, and Isildur were present against the battle with Sauron, but I thought only Gil-Galad and Elendil went toe to toe with him. They won but died in the struggle. I don't know if Isildur had his boot on the enemy's neck. On his ...

Sunday, 10th June, 2018

  • 11:54 PM - Parmandur quoted Jester David in post Two New Settings For D&D This Year
    Which seems like a stretch. As the two Dragon Heist products are coming out in September (which is arguably more Autumn than Summer) and November (which is Winter). It really seems like there's two additional settings coming. The article does quote Stewart as saying "Next month we're going to talk about a couple of different settings that people can start playing as early as this year," And also: "We have two surprises that I think hardcore D&D fans are really going to love coming this summer," Stewart said. "And then I think we got one surprise that's going to release later this year that we've not told anyone about. We're going to announce it in July." Which would make ZERO sense if he were talking about Dragon Heist. Not just because—as mentioned—those are not coming this summer. But because those had already been announced (and thus were not surprises), and are hardly limited to hardcore fans. Now, admittedly, the second line could be an awkwardly worded statement that the surprises ...
  • 11:24 PM - Parmandur quoted Jester David in post Two New Settings For D&D This Year
    There’s pretty much nothing solid. Case and point: The thing is... PDF is still a product. They still need to write it, edit it, commission art, and put it through layout. From their end, it’d pretty much just the same amount of work. They’ve never said “book”. Or if it will be available in stores. It seems unlikely they’re doing three more books. Even small softcovers. Especially when the two coming out this summer—before Dragon Heist— aren’t available for preorder on Amazon. My impression from the original article and the author's comments on Reddit was that the two "summer products" mentioned were Dragon Heist and Dungeon of the Mad Mage, as the reported conversation took place before the AP product reveals. If he meant something more, I would suppose it meant something UA related, in terms of final testing for whatever the final product is (book, boxed set, PDF, smoke signal: God alone knows). There does seem to be something cooking, and the WotC seem extraordinarily pleased w...
  • 06:22 PM - Morrus quoted Jester David in post Wrath of Khan questions
    I imagine that shot is for the audience more than a realistic portrayal of what the visuals would actually be. So the audience can tell what's happening. In a foggy day you're lucky to have visibility of a few city blocks, and this is farther away than that. I find the suggestion that what you can see on the screen isn’t what’s happening fairly tenuous. There’s nothing to suggest that the movie is suddenly switching into an odd “this is a representational graphic for the audience’s informational purposes only and does not represent the actual sight” mode. The more likely explanation is that it’s just a weird inconsistency in the film. Also, if you look at images of the refit enterprise, there are mostly windows on the side of the hull. They don't really face down. In that shot, it's akin to standing at the window of a ten story building and looking down to the street. The angle isn't favourable. Ah, I see the misunderstanding. When I said “look out the window” I was being silly. More sp...
  • 05:56 PM - Sunseeker quoted Jester David in post Will you make transsexual Elves canon in your games ?
    I think the Races of Eberron book that described changelings touched on that. I believe they were locked into one sex for the duration. But I also haven't ever seen a PC get pregnant. So I wouldn't worry too much until that happened. You are correct. They can take on other female forms, but not male ones. Though they can use their abilities to disguise their pregnancy to some extent. But yeah, I haven't had a game where anyone actually slept around enough to risk PC pregnancy or wanted to.

Saturday, 9th June, 2018

  • 04:31 PM - Parmandur quoted Jester David in post Two New Settings For D&D This Year
    The clues are there, but they’re not always aparent except in retrospect. A heck of a lot of people guessed we’d be seeing a spring Planescape AP based on the UA, Dragon Talk topics, the presence of Modrons in Tomb of Annihilation, and the events in Dice, Camera, Action. We have a lot of people making guesses. Some of them are bound to be right. And some of them are going to be wrong. Sure, and some aren't guessing at all because they have inside knowledge.
  • 11:42 AM - Staffan quoted Jester David in post Two New Settings For D&D This Year
    I rearched the links with Athas in AD&D. Trying to use magic to travel between planes required a wizard to roll Intelligence or under on a d100. Failure meant the wizard was lost in the Grey and would start to have Consititution drained. So magic existed but it was very risky. The grey surrounded the material plane of Athas and isolated it. So in the Athas multiverse gods exist but just can’t reach followers in Athas without great difficulty. Also the crystal sphere of Athas is completely impenetrable to Spelljammers. (Described in Preservers and Defilers of Athas.) IIRC, Dark Sun was always part of the multiverse. In that the original boxed set stated that planar travel didn’t work, and that the world was cut off. So you could travel in, but not out. Defilers & Preservers was one of the last books made for Dark Sun, and it had plenty of questionable stuff in it (such as wizards that don't draw power from plant life, but from planar sources). Before that book, there was nothing indicating t...


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Jester David's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Jester David's remixed character sheets
Tweaked versions of the official sheets.

I made the sheets landscape, with some other changes inspired by the circular design from the playtest.
There are regular character sheets, spell sheets, and an alternate spell sheet with fewer spell levels ...
25672 0 7 Tuesday, 22nd December, 2015, 04:23 AM Saturday, 9th January, 2016, 04:12 AM

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