View Profile: Jester David - Morrus' Unofficial Tabletop RPG News
  • MoonSong's Avatar
    Today, 02:03 AM
    A bit of an observation, the edition war was between 3e and 4e players, yet somehow the grognards won? I think lowkey is up to something. Not exactly correct, but partially right for the wrong reasons at least. I mean I think that WotC is in the best position to give us a good quality list and stuff to make gold worth it, in the same way I think they can give us a good warlord. However...
    744 replies | 83321 view(s)
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  • Jester David's Avatar
    Today, 01:37 AM
    I considered having them use Intelligence instead of Dexterity. Or something like Investigation/ Perception checks. Instead, I opted to give them the choice of adding or subtracting Int, which gives them more of a range, and lets them decide where they want to act. Which adds a quick decision element that feels tactical. I do like the idea of adding a new fighting style! It's also be a...
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  • Jester David's Avatar
    Yesterday, 03:35 AM
    Does lend some credence to the “pirate” AP idea, especially with the big ship mini incoming...
    70 replies | 1419 view(s)
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  • Jester David's Avatar
    Yesterday, 03:26 AM
    Witnessing history. Kinda like every other story from the first Doctor, really... Or, the episode where Rose has to watch he father die. Only without her being stupid and trying to break time. Really, there’s no shortage of episodes where the Doctor has to “fix” time from previously unknown alien intervention. Like Fires or Pompei. The difference here is the “twist” that there isn’t an evil...
    174 replies | 4495 view(s)
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  • Jester David's Avatar
    Monday, 12th November, 2018, 11:46 PM
    Threaddddd Necromancy!!! Okay, finishing up a revision I'm making of the Tactician I started seven or eight months back. When I started designing this, I had the following concepts in mind: 1) Do what the concept should do. I wanted to think about what a "warlord" type character would do and make that. I didn't want to limit it to "just what it did in 4e" but what you might expect a smart,...
    491 replies | 12159 view(s)
    3 XP
  • Jester David's Avatar
    Sunday, 11th November, 2018, 05:35 PM
    The logic is the numbers don't go up for the sake of just having bigger numbers. 3e and 4e both had the fighter's AC go up and up while monster accuracy went up and up to match. So the fighter was still getting hit just as often in a fight at level 20 as at level 1. The disadvantage was if you wanted to, say, have the 10th level party fight a dragon with a dozen kobold servitors, you...
    118 replies | 3831 view(s)
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  • Jester David's Avatar
    Saturday, 10th November, 2018, 04:52 PM
    Being trained to fight and being good at it are two very different things. Let alone having teachers willing to push you, and engaging in battle often enough to develop & maintain skill. (After all, I was trained in a bunch of sports during my youth... that doesn't mean I'm any good at them.) Even then, most noblemen weren't in as much danger in the field and films represent. They tend to act...
    54 replies | 1673 view(s)
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  • Jester David's Avatar
    Saturday, 10th November, 2018, 07:25 AM
    Perhaps... five more seasons. And maybe a movie.
    54 replies | 1113 view(s)
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  • Jester David's Avatar
    Friday, 9th November, 2018, 03:19 AM
    1) I tend to use more complexity where possible. Old School is nice, but we stopped doing some things that way for a good reason. I like full statblocks in my products, but not necessarily in line during the adventure. Flipping to the back for an appendix is fine. Or just have a reference to the MM. Using an existing monster buy adding a trait or tweaking the numbers is also fine. 2) As much...
    10 replies | 476 view(s)
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  • Jester David's Avatar
    Friday, 9th November, 2018, 02:37 AM
    I don’t think it’s possible. The original Tomb of Horrors was popular/ infamous because it was frequently played. And it was frequently played because there were so few other adventures. There were less than a dozen other modules. Everyone wa playing the same few modules. Now, even though there’s fewer full adventures, there’s updates of all the old modules and the Adventurer’s League plus...
    51 replies | 1297 view(s)
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  • Jester David's Avatar
    Friday, 9th November, 2018, 01:28 AM
    Noble statblock. Why would the king be higher CR? It's not like they do any fighting. Or... engage in much activity of any kind.
    54 replies | 1673 view(s)
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  • Jester David's Avatar
    Thursday, 8th November, 2018, 12:36 AM
    Medium to high in terms of classes. Medium to high in terms of magic items by default treasure. But a DM can knock it down to low by reducing treasure.
    31 replies | 1128 view(s)
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  • qstor's Avatar
    Wednesday, 7th November, 2018, 08:23 PM
    I love Kalamar and wrote a scenario for the 3.x living campaign. I was hoping they'd do a 5e book for it.
    12 replies | 1501 view(s)
    1 XP
  • Jester David's Avatar
    Wednesday, 7th November, 2018, 04:12 PM
    Stuff like this and the druid and monk's longevity is mostly flavour. It's there for the DM when making NPCs or feels magical and cool for the player. And in most cases, there are other benefits gained at that level. Even the monk also gains a ki point, is immune to painful magical aging from ghosts, and no longer needs to eat or drink. It's a 14th level ability because it feels high level....
    39 replies | 1125 view(s)
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  • MoonSong's Avatar
    Wednesday, 7th November, 2018, 04:31 AM
    But isn't that still something external not internal?
    46 replies | 1410 view(s)
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  • MoonSong's Avatar
    Wednesday, 7th November, 2018, 01:08 AM
    I'm reluctant to watch the show, I've liked Sabrina for a long time. And I don't mean just the Sitcom, I used to watch the cartoons as a kid-and I don't mean the Disney and postDisney ones-. To me Sabrina is meant to be this cutesy and lighthearted thing; I'm not ready to see it as scary and chilling black humor. Also I'm not a fan of the devil pact in the new adaptation, I liked that witch just...
    46 replies | 1410 view(s)
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  • Jester David's Avatar
    Tuesday, 6th November, 2018, 02:46 PM
    The difference bewteeen a Heroic martial character and an Epic martial character is the difference between Year One Batman and the Morrison JLA Batman. They’re still Batman and defined by their mortality and human limits. They still cannot and should not be able to do anything superhuman. Giving a fighter (or warlord or rogue) magical powers and abilities that seem beyond mortal is like giving...
    729 replies | 9546 view(s)
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  • Jester David's Avatar
    Tuesday, 6th November, 2018, 02:30 PM
    Edition wars are an old message board thing. And one localized to the small communities with people who played 4e and still have strong feelings about it. Remember that the audience engaging in D&D is 4x larger than it was during 4e, and many of those are new players. They can’t Edition war as they know nothing of 4e. Mearls was asked a question and answered.
    729 replies | 9546 view(s)
    2 XP
  • Jester David's Avatar
    Tuesday, 6th November, 2018, 06:09 AM
    Normally I use the ENWorld reviews when I evaluate and rate a product. This doesn't seem as appropriate when I'm reviewing four books at once, basically judging the entire product line. As is the case with the Dungeons & Dragons/ Endless Quest books. I recently read through all four (more or less; it's hard to be complete) and wrote-up my thoughts. My review of the Endless Quest books is...
    1 replies | 216 view(s)
    5 XP
  • Jester David's Avatar
    Tuesday, 6th November, 2018, 12:33 AM
    I use a “tactical advantage” rule. When flanking or doing something else strategic that should confer a bonus (higher ground, target is in uneven terrain) that confers tactical advantage, which is a +1 bonus to attack rolls. Like regular advantage, multiple instances or tactical advantage don’t stack. It encourages tactical play, but is less potent than regular advantage, .
    42 replies | 1584 view(s)
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  • Jester David's Avatar
    Monday, 5th November, 2018, 03:55 PM
    I'm conflicted with this... I prefer errata being corrections and clarifications only. Tweaks when something is being misunderstood based on a poor word choice or unclear rule. So adjusting contagion is likely a good move. This is a step beyond, being additions to the subclass. But... The "Dodge" addition is pretty minor. It's pretty easy to handle that being added in games. It's not...
    69 replies | 3349 view(s)
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  • Jester David's Avatar
    Monday, 5th November, 2018, 03:31 PM
    ... To get the books to the printers in time for November, they had to begin and finish the errata process loooong before the Survey was released in on October 8th, let alone before it finished and they had all the data.
    69 replies | 3349 view(s)
    1 XP
  • Jester David's Avatar
    Monday, 5th November, 2018, 02:58 PM
    High level does not equate with being magical. Fighters don't necessarily become less martial as they gain levels. And I'd like to see a page number for your DMG citation that improved fighter saving throws and hit points are the result of becoming supernaturally imbued.
    729 replies | 9546 view(s)
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  • Jester David's Avatar
    Monday, 5th November, 2018, 05:13 AM
    I don’t see there as a difference. Each informs the other. When you start doing supernatural stuff like that… you’re not really martial anymore. That’s like giving Batman super strength. If that works just fine for other games… why do you need a bunch of codified powers for D&D?
    729 replies | 9546 view(s)
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  • Jester David's Avatar
    Monday, 5th November, 2018, 03:45 AM
    Look harder. Every RPG ever has to deal with actions not covered by the rules. And in the absence of rules, DMs arbitrate based on acceptable realism. Typically cinematic. The "does this feel real?" test. Asking "would seeing a character do this in a movie break my immersion or seem implausible?" If someone asks if their character can do something, it's DMing 101 to think "is this physically...
    729 replies | 9546 view(s)
    2 XP
  • Jester David's Avatar
    Monday, 5th November, 2018, 02:52 AM
    After many delay of games and slow progress through the dungeon, the Atropal was finally encountered. Reaction Video:
    10 replies | 846 view(s)
    3 XP
  • Jester David's Avatar
    Sunday, 4th November, 2018, 06:30 PM
    Which works currently with less gold and if the pace of adventuring slows. If the characters take zero downtime and lurch from adventure to adventure they pay no downtime. If they have a few months off between major adventures, then downtime expenses accumulate. Such as.... Such as.... For the fighter, that is a goddamn treadmill. Chainmail then breastplate then plate then full...
    744 replies | 83321 view(s)
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  • Jester David's Avatar
    Sunday, 4th November, 2018, 04:57 AM
    That’s a pretty vague idea. Just seems like it would add a tax on playing the game at higher levels. Pay to do what you used to be able to do for free. Especially for casters. At best it’s just add a treadmill to gear. Alternative, just stop pretending that limiting gold is some kind of hardship. If you want less gold… give less gold. It’s ridiculously simple and is actually less work...
    744 replies | 83321 view(s)
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  • Jester David's Avatar
    Sunday, 4th November, 2018, 03:39 AM
    Then what do you want? You haven’t said. You want something that mechanically benefits the characters for spending gold, offers meaningful choices, adds resource management to gold, but isn’t a magic item shop. Such as... what? Can you point to a game that does this? DMG page 135.
    744 replies | 83321 view(s)
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  • Jester David's Avatar
    Sunday, 4th November, 2018, 01:50 AM
    Not having exhaustion from not eating is pretty significant. Right. But that level of metagame is not something that needs to be in the base game. Or the game at all. Going through a list of thirty or forty magic items to buy the one that is most optimal for your character. Yaaaawn. That's needless busywork that gets in the way of actually playing. And it just makes magic items boring AF...
    744 replies | 83321 view(s)
    1 XP
  • Jester David's Avatar
    Sunday, 4th November, 2018, 12:23 AM
    Literally ALL tracking of gold is "monotonous bookeeping". You don't get to dismiss food and taxes and upkeep as being "Bills and Bankruptcy" and then whine that gold means nothing. It's nothing because you just made it nothing. It's all numbers that are measured in the thousands making it ten or even a hundred times more nitpicking than encumbrance. 5e drops it as optionally relevant...
    744 replies | 83321 view(s)
    1 XP
  • Jester David's Avatar
    Saturday, 3rd November, 2018, 08:39 PM
    Why not? Rations and meals are in the PHB. As are inn stays and lifestyle costs. Why wouldn’t the local lord or king collect taxes on treasure hordes? The first known tax’s date to the Old Kingdom of Egypt’s 1st Dynasty roughly 5000 years ago.
    744 replies | 83321 view(s)
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  • Jester David's Avatar
    Saturday, 3rd November, 2018, 07:08 PM
    Yeah, I imagine we really look at that from very different perspectives. After years of running 3.5e then 4e then Pathfinder, I was really reluctant to allow improvisation from martial characters. Because there were feats and utility powers that did similar things, and short of memorising all the current powers, it was easier to just say "no". And it often meant that the latest splatbook could...
    729 replies | 9546 view(s)
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  • Jester David's Avatar
    Saturday, 3rd November, 2018, 05:24 PM
    The people who don’t care, won’t care if its new or canon. So why not stick to established lore? (Plus, describing people who enjoy canon as “lore obsessives” is derrogatory and unnecessary. Just because someone enjoys something you don’t doesn’t make them “obsessive”.) And it’s actually much, much easier to build something based on an estimating world or update something than have to...
    46 replies | 1412 view(s)
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  • Jester David's Avatar
    Saturday, 3rd November, 2018, 12:58 PM
    And yet there's no shortage of people who enjoy doing so. And one of the best reasons to buy new books is for their attempts to reconcile the lore. To have the work of a professional writer who did their research laying down what is canon and what is no longer canon. Which is great... if the players know what to expect. You're playing in a Ravnica adventure. The DM knows how they...
    46 replies | 1412 view(s)
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  • Jester David's Avatar
    Saturday, 3rd November, 2018, 12:40 PM
    If 5e ever brings back Epic Destinies as a form of high level advancement (such as packages of boons) then "Planewalker" would be an excellent one.
    24 replies | 855 view(s)
    2 XP
  • Jester David's Avatar
    Saturday, 3rd November, 2018, 12:37 PM
    I'm always amused by these threads. I've never once heard anyone complain about there's no reason for money because there's now way to buy something that makes you empirically better at your job. "What's the point of winning the lottery if it can't increase my chances of winning a fight against muggers?"
    744 replies | 83321 view(s)
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  • Jester David's Avatar
    Saturday, 3rd November, 2018, 12:17 PM
    Agreed. There's no shortage of interesting ways to do "encounter" powers without actually saying "once per encounter". Yeah. Something like that could easily be handled by just saying "once an enemy has seen you use this maneuver/exploit they cannot be targeted by it". Honestly, that's pretty elegant. I might have to incorporate that into some of my 5e design. I dunno. They seem...
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  • Jester David's Avatar
    Saturday, 3rd November, 2018, 11:42 AM
    What creates confusion is when one book says "King Zog the Mighty was king of Cormyr in 1254 DR" and another book states "Bloglov the Stupid was king of Cormyr in 1254 DR". Because then the DM has to reconcile to contradictory facts because a writer couldn't be bothered to do their research. Canon is what is used to keep things consistent between editions and writers so they're not just making...
    46 replies | 1412 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 2nd November, 2018, 11:42 PM
    Are they the same? No. Just five seconds or googling shows that Magic the Gathering has its own Hell, Abyss, Demons, Devils, and other cosmological elements that are very different from those in D&D. And I’m sure many other ceatures are very different as well. I’m the past I’ve compared it to this: Where for one comic both take place in the same world and everyone handwaves away all...
    46 replies | 1412 view(s)
    2 XP
  • Jester David's Avatar
    Friday, 2nd November, 2018, 11:30 PM
    Well, they did something. Have people shut up about it?
    75 replies | 3459 view(s)
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  • Jester David's Avatar
    Friday, 2nd November, 2018, 11:28 PM
    Dragon Heist and then Curse of Strahd with Trollskull Manor taken by th Mists and placed halfway between Valaki and Barovia,
    22 replies | 738 view(s)
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  • Jester David's Avatar
    Friday, 2nd November, 2018, 10:49 PM
    Question: if it’s that quick and easy then solve then why did they have to do anything?
    75 replies | 3459 view(s)
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  • Jester David's Avatar
    Friday, 2nd November, 2018, 04:53 AM
    Sure. The needless symetry of all classes having the exact same number of powers, recharge, and format of powers bugged me. Give martials more At-will and spellcasters more and Dailies. Do things like have spellcasters "recharge" Encounter powers by doing a 1 minute ritual instead of a short rest, or martials being able to boost the damage of powers once a day rather than having entirely...
    729 replies | 9546 view(s)
    3 XP
  • Jester David's Avatar
    Thursday, 1st November, 2018, 10:55 PM

    75 replies | 3459 view(s)
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  • MoonSong's Avatar
    Wednesday, 31st October, 2018, 05:05 PM
    No, it is a punishment, because otherwise those souls would go to the plane they are aligned with. The whole wall is an extortion racket from the FR deities to suck every last ounce of power from the inhabitants of the Realms.
    756 replies | 48825 view(s)
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  • Jester David's Avatar
    Wednesday, 31st October, 2018, 04:33 AM
    That was a solid episode. I loved the gradual and realistic radicalization of an otherwise normal person. And showing how the last three years of dramatic season finales would have affected the common folk...
    54 replies | 1113 view(s)
    1 XP
  • Jester David's Avatar
    Wednesday, 31st October, 2018, 01:30 AM
    I like most of the Marvel Netflix shows. Agents or SHIELD has been pretty solid the last few years. Really, since the second half of season one. And I’d bet the first half holds up better when you know what’s coming... But I want to shout out Legends of Tomorrow. I want most of the CW/ Arrowverse shows and those are... okay. But LoT is stupid and ridiculous and glorious. The first season...
    54 replies | 1113 view(s)
    1 XP
  • Jester David's Avatar
    Tuesday, 30th October, 2018, 04:02 PM
    I liked the episode. Much like how the Rosa Parks episode felt like a 1st Doctor throwback where the challenge was surviving the past, this felt very much like a 70s Pertwee episode. It was almost a homage to The Green Death.
    174 replies | 4495 view(s)
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  • MoonSong's Avatar
    Thursday, 25th October, 2018, 10:40 PM
    I work backwards. I don't particularly care for potential player's politics. And any politics will be window dressing to the campaign/plot. I mean I'm a luddite with a particular disdain of A.I., but you'd be hard pressed to ever find a campaign that is about seizing the means of production and topple down the evil robot overlords...
    91 replies | 2672 view(s)
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  • Jester David's Avatar
    Wednesday, 24th October, 2018, 03:40 PM
    It's a great idea for a product. So much so I had been working on something very similar myself. Now it might just end up dumped as I can't complete with that.... :(
    9 replies | 718 view(s)
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  • Jester David's Avatar
    Wednesday, 24th October, 2018, 03:26 PM
    Mine arrived yesterday. Very excited.
    31 replies | 1226 view(s)
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  • Jester David's Avatar
    Monday, 22nd October, 2018, 11:11 PM
    Doctor Who Where a white supremacist trying to derail the civil rights movement isn't "evil" enough. ;)
    174 replies | 4495 view(s)
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  • Jester David's Avatar
    Monday, 22nd October, 2018, 03:21 AM
    Rosa Parks. I was uneasy about this one. I expected the usual Who formula of an alien being coincidently doing things around a historical person, who is likely influenced by the Doctor and/of companions to do their notable historic deed. Instead, we got a much more traditional time travel story about preventing tampering, while also addressing racism. That was a great and highly...
    174 replies | 4495 view(s)
    1 XP
  • Jester David's Avatar
    Sunday, 21st October, 2018, 11:09 PM
    I bought giant 3.5cm d20s that I pass out to mark Inspiration. The physician prop can help, and they can roll that d20 when spending their Inspiration. For Ravenloft, I also did some homebrew rules that added another aspect to Inspiration. An early draft is here: http://www.enworld.org/forum/showthread.php?358971-Ravenloft-Dark-Shadows The final attempt ended up in this DMsGuild product:...
    118 replies | 2834 view(s)
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  • Jester David's Avatar
    Sunday, 21st October, 2018, 07:20 AM
    I agree. That's the kind of small errata that would work just fine. It "fixes" things without rewriting rules and is arguably something that could have been done all along. Hopefully they'll also add a line that gives the animal companion extra Hit Dice each level too. I don't want errata as patches and disguised rule updates. I don't want errata to become a stealth 5.5 Edition. But small...
    61 replies | 3755 view(s)
    1 XP
  • MoonSong's Avatar
    Sunday, 21st October, 2018, 03:16 AM
    Perhaps However this is the internet. We are in an American site owned by an English gentleman with posters from all over the globe and that is this site alone. If you were to find my stuff in the wild you'd never know a thing about myself including my frame of reference. Maybe I just don't want to antagonize either side and just share things that come from the heart and reflect...
    91 replies | 2672 view(s)
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  • Jester David's Avatar
    Saturday, 20th October, 2018, 04:03 PM
    Amusingly, I ran 4e for a couple years and had two warlocks at my table and had no idea. Which is probably a good argument against the errata/patches. After a while, you have no idea what has and has not changed, and there might be a huge disconnect between someone using the errata and someone not. Imagine someone showing up at an AL table with a character pre-overhaul... :/ This made me look...
    61 replies | 3755 view(s)
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  • Jester David's Avatar
    Saturday, 20th October, 2018, 03:28 PM
    Warlock overhaul? You mean changing the 3e warlock's eldritch blast from a spell of 1/2 level to 1st-level? Did that make a lot of difference? I still remember people saying the warlock didn't work as written and the designer (Rich Baker IIRC) saying it didn't work as intended...
    61 replies | 3755 view(s)
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  • Jester David's Avatar
    Saturday, 20th October, 2018, 11:05 AM
    Straight from Amazon are not only Guildmaster's Guide to Ravnica's tablet of contents, but also a double page spread featuring the introduction of character creation! Races: Centaur, minotaur, simic hybrid, and vadalken races. Subclasses: Clerics of order, druids of spores. 60-pages on the guild 24-pages on the city/world
    307 replies | 6400 view(s)
  • Jester David's Avatar
    Saturday, 20th October, 2018, 03:44 AM
    *shrug* We'll find out. From his comments on the stream, I'd assume he was doing some tweaking. But that seems to be contradicted by his statements that they're not changing their approach to errata and that he wants to get more feedback on what the audience wants or sees as problematic. Whatever is in there, I expect it to be fairly minor. And mostly clarifying the existing rules rather...
    61 replies | 3755 view(s)
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  • Jester David's Avatar
    Saturday, 20th October, 2018, 03:06 AM
    Straight from Amazon are not only Guildmaster's Guide to Ravnica's tablet of contents, but also a double page spread featuring the introduction of character creation! Races: Centaur, minotaur, simic hybrid, and vadalken races. Subclasses: Clerics of order, druids of spores. 60-pages on the guild 24-pages on the city/world
    307 replies | 12774 view(s)
    11 XP
  • Jester David's Avatar
    Saturday, 20th October, 2018, 01:15 AM
    Not really. The existing errata just corrects the languages. Places where the rules aren’t clear. But the rules don’t change. What is being asked for is an actual change. Not just a clarification, but a revision. A change to rebalance certain elements. Some pet peeve. But that’s a slippery slope. Because once you decide to start changing, it’s hard to stop. There’s always another problem or...
    61 replies | 3755 view(s)
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  • MoonSong's Avatar
    Friday, 19th October, 2018, 11:59 PM
    I'm more of the idea that it's the other way around, one's own perspectives, thoughts, and morals shape our political views. Or at least it goes both ways. I have a problem with this -funny how we agree on lots of stuff but this isn't the case-, art is a fuzzy thing, but the one thing that makes art, art is intentionality. No intentionality, no art. No art, no statement. And the onus of...
    91 replies | 2672 view(s)
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  • Jester David's Avatar
    Friday, 19th October, 2018, 11:15 PM
    Both 3e and 4e started turning errata into patches. And it wasn’t well received. Once they started down that road it was hard to stop, rapidly invalidating the physical books and causing problems and disconnects between those who have the latest errata and those who don’t. Why would they do that again? People didn’t like it the first two times. Why do it a third time?
    61 replies | 3755 view(s)
    2 XP
  • Jester David's Avatar
    Friday, 19th October, 2018, 05:45 AM
    Depends on the god. A cleric of Zeus might be pompous and authoritative but encouraged to marry and have many children. A cleric of Thor might be loud and rambunctious and prone to fits of anger. A cleric of Raijin/ Rayden might be a musician who carries a drumset. A cleric of Kord might be boastful and strong, prone to acts of competition and bravery.
    15 replies | 494 view(s)
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  • Jester David's Avatar
    Friday, 19th October, 2018, 03:11 AM
    The "optimal" builds are pretty limited, but that tends to be the least interesting builds. And really, after twenty-five years of playing tabletop RPGs, the least interesting and memorable part of a character is their "build". What makes them fun is everything else. The catch is that people who don't like the lonely fun of character building are largely forced to waste free time making a...
    60 replies | 2323 view(s)
    3 XP
  • Jester David's Avatar
    Thursday, 18th October, 2018, 01:30 PM
    I don’t disagree. Barkskin should maybe function like a lesser form of stoneskin. But it’s always been the druidic AC boost, so it remains that way as that’s what you expect it to do.
    138 replies | 5005 view(s)
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  • Jester David's Avatar
    Wednesday, 17th October, 2018, 08:33 PM
    Does Tomb of Annihilation count as “dinosaur island”?
    23 replies | 846 view(s)
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  • Jester David's Avatar
    Wednesday, 17th October, 2018, 08:31 PM
    Oooo I love the idea of a parallel dungeon. That’s fun. I might have to steal that.
    6 replies | 231 view(s)
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  • Jester David's Avatar
    Wednesday, 17th October, 2018, 07:15 PM
    They also haven’t been inventing many new creatures. Most monsters we’ve seen have existed in past editions and are just updated; there are few dangerous beasts that work best as beasts. They haven’t started gridfilling yet and creating new high CR beasts solely to add new high CR beasts.
    23 replies | 846 view(s)
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  • Jester David's Avatar
    Wednesday, 17th October, 2018, 06:27 PM
    The description of beasts in the Monster Manual on page 6 reads: Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. It does say they can have magic, but the vast majority do...
    23 replies | 846 view(s)
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  • Jester David's Avatar
    Wednesday, 17th October, 2018, 06:04 PM
    Anything magical would be a monstrosity. Beasts are mundane. Stuff that wouldn’t be out of place in the real world. Cryptids are as weird as you can get.
    23 replies | 846 view(s)
    0 XP
  • Jester David's Avatar
    Wednesday, 17th October, 2018, 05:45 PM
    If I had to guess I’d say it was because beasts are *mostly* based on real world critters or modifications thereof, which makes them inherently less powerful and deadly than a giant or a midsized dragon. Even going prehistoric and dinosaurs doesn't get you to double digit CRs. What does a mundane nonmagical beast look like that is over twice as tough and deadly as a T-Rex?
    23 replies | 846 view(s)
    2 XP
  • Jester David's Avatar
    Wednesday, 17th October, 2018, 03:13 AM
    Agreed. I have walked away every internet argument I have been part of feeling like I had lost, even when I had "won". No one wins online except the trolls. It's never worth it...
    247 replies | 6593 view(s)
    0 XP
  • Jester David's Avatar
    Wednesday, 17th October, 2018, 02:26 AM
    The swashbuckler archetype says "no".
    39 replies | 1214 view(s)
    4 XP
  • Jester David's Avatar
    Wednesday, 17th October, 2018, 01:30 AM
    So FrogReaver was right regarding an internet rules argument. Congrats. ... *looks around* Okay, nothing else seems to have changed and no one really cares... I wonder what's on TV.
    247 replies | 6593 view(s)
    0 XP
  • Jester David's Avatar
    Monday, 15th October, 2018, 05:29 PM
    Because it’s a serious issue. There’s an epidemic of hate online aimed at female creatives that has ripped through video games, movies, and comic books. It’s hit on RPGs a few times and we don’t need that getting worse. And we certainly don’t need to joke about it like the poor treatment of women gamers in the industry and gaming tables is some kind of laughing matter. You literally...
    82 replies | 4110 view(s)
    3 XP
  • Jester David's Avatar
    Monday, 15th October, 2018, 03:26 PM
    Given how heated that thread got... does it NEED to be stirred? Why risk reigniting a pit of misogyny and ugliness? Do you really think for even a second they'd hire someone who was unqualified? Mearls and Crawford love this game. And with all the talk of salary, it's pretty clear they're not doing this job for the money. They're not going to jeopardise the game and make their jobs harder...
    82 replies | 4110 view(s)
    0 XP
  • Jester David's Avatar
    Monday, 15th October, 2018, 02:23 PM
    Why on Earth would we know that before they actually hire someone? Although, really, what WotC needs more of right now isn't women but people of colour. It's a veeeery white, and they caught some negative publicity for that during Tomb of Annihilation.
    82 replies | 4110 view(s)
    0 XP
  • Jester David's Avatar
    Monday, 15th October, 2018, 02:49 AM
    Tour of the TARDIS https://twitter.com/i/status/1051561590334648321 Also:
    174 replies | 4495 view(s)
    1 XP
  • Jester David's Avatar
    Monday, 15th October, 2018, 02:46 AM
    Okay episode. The hook of the race across the planet with a deadly obstacle course was fun. But because it was a single episode and so much was devoted to character moments, introductions, getting used to alien planets, and the history of the world (with more set-up for the lame badguy species) there was only a couple real death traps. That could have been a lot more interesting as an overland...
    174 replies | 4495 view(s)
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About Jester David

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Long-time gamer and geek, been around since the start of 2e.

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Tuesday, 13th November, 2018


Monday, 12th November, 2018



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Tuesday, 13th November, 2018

  • 09:47 PM - DQDesign mentioned Jester David in post Unearthed Arcana: of ships and the sea
    I am sure they are happy making informed decisions based on previous results. that doesn't sound like a plan, at least not like a detailed one. my position is more akin the one of Jester David , maybe they have a loose plan for a year, with the difference that I believe that on some topics/issues they are very late and stumbling. not on everything, just on something.
  • 04:14 PM - mykesfree mentioned Jester David in post Plumbing the Depths of Waterdeep: Dungeon of the Mad Mage -- A Review
    While I have not ran W: DMM, from reading the book, it seems like a DM could run it as an episodic TV show. Each level seems like it could be short enough for a single 4 hr session and besides Halaster each level has very little to do with one another. So far each Dungeon has bad guys to beat via combat, but also contains many, many Role-Play oppertunities. Also in my opinion each Undermountain level, seems so modular that it could be used as stand alone dungeons for easy plug n play. Jester David Looking forward to your reveiw on 5MWD.

Sunday, 11th November, 2018

  • 04:41 AM - pemerton mentioned Jester David in post Mike Mearls on how 4E could have looked
    the only place I see it harped on as a major problem is on forums like this and it's usually by a handful of 4e fans who are trying to convince others to be outraged enough about it to actually care as much as they seem to. The way that it came up in this thread was that a poster - Jester David, I think - said that the 4e system (of codified powers, codified DCs, etc) inhibited player choice. I disagreed. Nothing in the intervenig 500 or so posts has changed my mind, because all the 5e posters seem to take the view that the examples that I have in mind as illustrating what 4e permits, and as thereby marking the difference between the systems (eg 15h level fighters cutting down phalanxes of hobgoblins (statted as swarms), the forge scene, etc) are properly not feasible in 5e (because even a 15th level fighter should be threatened if surrounded by 20 hobgoblins, should most likely have his/her hands burn off if shoved into a forge, etc). I don't care whether or not anyone else wants to play a game in which 15th level fighters are capable in that sort of way. I'm simply explaining why the 4e framework makes stuff possible - encourages it, even - which the 5e framework does not. I want that stuff even if no one else does. To put it even more bluntly - I'm not trying to s...

Wednesday, 24th October, 2018

  • 05:15 PM - dave2008 mentioned Jester David in post Dungeon of the Mad Mage Delayed By One Week!
    Have there been a discussion on the topic of selling maps separately and charging nearly $25 for them already? I think these are additional high quality maps. I believe the book still contains the maps it normally would. Also, as Jester David mentioned, it is something Paizo apparently does regularly - so it must be a good idea! ;)

Monday, 22nd October, 2018

  • 05:20 PM - dave2008 mentioned Jester David in post Ravnica Table of Contents & More
    "Ummm.... Magic the Gathering is repeatedly mentioned in the sample page we have, linked in the first post. And Magic the Gathering is mentioned on the cover. It’s mentioned before D&D on the back cover. And the name of the product on Amazon is: “Dungeons & Dragons Guildmasters' Guide to Ravnica / D&D/Magic: The Gathering Adventure Book and Campaign Setting” Arguing it is a Ravnica book and not a MtG book feels like arguing a Dragonlance product isn’t a D&D product. It’s not a MtG card game product but it is very much part of the same brand" Yep, as I mention in my response to Jester David (who made the same points you did, in fact did you copy his post or am I suffering from deja vue here), I made a mistake here. I just looked at the front cover and there is nothing about MtG there. I still think that is significant.

Wednesday, 10th October, 2018


Monday, 8th October, 2018


Friday, 5th October, 2018

  • 08:56 AM - clearstream mentioned Jester David in post Mearls On D&D's Design Premises/Goals
    ...us relative to each other hasn't changed. In other words, they ran the race, got to the finish line, but neither could claim victory over the other. For RAW, we're working literally so pedantic is called for. Say A and B get 15, C 12, D 11. You are saying that A and B crossing the line in equal first place is remaining the same as before the contest. That's a stretch, and the approach taken requires a house rule for cross-compares. That is why I said with "approximately equal justice" above. It's no more of a stretch - no more of a house rule - to say that the generality of the DM decides the DC includes that the DM might decide the DC based on other creatures check. Pragmatically, that works equally well. @pemerton I find myself not disliking your approach, but not seeing it as less a house rule or more justified than the alternative approach. Certainly I think finishing a race in any place does a poor job of remaining the same, unless all finishers tied! That said, I agree with @Jester David who suggests this is perhaps simply poor choice of words. When looking at RAW of course, choice of words is what we have and we can't make guesses about designer foibles. For RAI, sure. In the end, I don't think it matters who claims the high-ground because the case of multiple competitors is not clearly covered by the rules at all. Just the same as how far is further than your usual jump distance. Instead, they've acknowledged diversity of needs and provided tools good enough for a DM to apply on the fly. I think that's what Mearls is getting at and why he is happy about their approach to 5th. I don't think he means ignore those tools (a possible implication), rather I think he means apply them as you need to, to resolve situations at your table.

Saturday, 22nd September, 2018


Wednesday, 19th September, 2018


Tuesday, 18th September, 2018

  • 09:39 PM - Parmandur mentioned Jester David in post 4 years of 5E on Amazon: same old same old
    ...we see how much it actually is making for Hasbro. Anyways, I tracked down the source of the information people were thinking about, and found out what it's all about. I'm happy to let you guys go on with your party now that I know what all of it is really about. On your link thing though...I really have no idea what you are talking about or referring to. Most of the links that I see and things posted are on how the books are selling on Amazon, not the Hasbro stock reports. Right now they are up 2 from when I last mentioned them (they were at 105 around at that time, currently at this point they are 107.62 high right now). I don't think I'm going against your numbers anymore now that I know the REASON why they probably are advertising it like they are with those numbers and an actual plausible explanation of where they got those numbers in the first place. Mistwell (who, IIRC, is both a Hasbro stockholder and a lawyer) is referring to your post, #133, which quotes Jester David in post #130, wherein can be found three links providing details of the Hasbro CEO discussing D&D in a stockholder facing context: that is, not a marketing context, but an actionable stockholder communication. The local paper article is interesting because it provides a solid number, but it is in line with what Hasbro has communicated to stockholders.

Thursday, 13th September, 2018

  • 05:00 PM - DM Dave1 mentioned Jester David in post New Survey
    It's interesting that one of the questions is "Have you ever played Dungeons & Dragons tabletop RPG?" -- I assume this survey is meant for a much wider audience, then. Yikes, it's a long one! I really had to reread that question a few times to make sure it actually was asking what it seemed to be asking. Especially since it was the 4th question after questions about settings, races, and classes. I mean, why else would I be taking this survey? LOL Good stuff overall, though. Who doesn't love some freebies thrown in with purchase they were going to make anyway? Thanks for posting it Jester David!

Thursday, 6th September, 2018

  • 05:32 AM - LordEntrails mentioned Jester David in post Season 8 Changes (Adventurers League)
    AL players could number quite a bit more than you think. The DM group on Facebook has nearly 14,000 members. Could be. Let's see. 9 million players. If 1/5 of those is a DM that's 1.8 million DM's and 14k of 1.8m is 0.8% of DM's belong to the AL Facebook group. Even if 1/10 are DMs, then that's 900k DM's and that would be 1.5% So yea, Jester David 's estimate of 5% seems reasonable.

Tuesday, 28th August, 2018

  • 03:04 AM - ClaytonCross mentioned Jester David in post Revised Ranger update
    @Jester David "Why not just make more subclasses? It takes largely the same amount of design time and playtesting time, only the net result is more total options." I actually agree that an alternate pet ranger sub-class might be better than a revised ranger. The idea of making subclass "Pack Leader" that makes the companion job specific with multiple companions instead of higher health, that you could resurrect in ritual after every fight would be away to go... bit brutal imagery wise watching your pack die one at time every fight but a different feel for the similar job. Another subclass alternate, "Great Beast Acolyte" for those who want to have the build I wrote before but also want the companion to be the primary source of damage, being that its more powerful than your ranger it makes since that your actually serving the animal not the other way around, but you play as you paying tribute to the Great Beast it fights "for you" in thanks for your humble service... kind of like having a cat as...

Monday, 27th August, 2018

  • 09:41 PM - Chaosmancer mentioned Jester David in post Revised Ranger update
    Yeah, that’s when you have to differentiate between a wild animal and a character’s pet (read monster vs PC asset); the two won’t follow the same rules. This would not be the first and only asymmetrical element of 5e actually. «but that’s completely meta, why would a beast play differently once it has a PC master !?! » you would say. You’d be right, it is very metagame-y, but no less than the present Animal Companion rules to be honest. I’m not trying to backtrack what WotC has published; all I’m saying is that if this had been the rule from the beginning, then the PHB beastmaster would appear like an improvement on the base rule. That’s the only point I’m trying to convey. And it is a fair point, I just see it as the ship having already sailed. When I first read your comment I thought you were talking about adding it back in as a new rule, which I think we agree wouldn't go over well. Jester David, I'm going to respond to things out of order. First, this assumes you can “fix” the bottom classes mechanically. It’s likely the story and flavour of the classes be as much issue, if not more of an issue. Also, what’s the advantage of encouraging people to play the bottom most played classes? All that does is shuffle those classes up and other classes down. There are now new least played classes. There’s no such thing as perfect balance. D&D doesn’t need to be like an MMO that is continually shifting and being tweaked. Ok, so if there are no mechanical fixes for them, but there are for the Beastmaster, does it then make sense why we are focused on the beastmaster instead of whichever classes are the "lowest" ? Especially since from your reply, you have no idea what those classes are or why they may be lower. So to answer your question again about "why are we focused on this class instead of the lowest ranked ones" because this class has mechanical problems that we...

Wednesday, 22nd August, 2018

  • 06:16 PM - Sadras mentioned Jester David in post Waterdeep: Dragon Heist and the old splintering the fan base chestnut...
    And i am going to repeat this just because I want to be clear: all I am suggesting isn't likely is that an average DM with an average level of setting mastery could convincingly adapt an adventure deeply rooted in the Realms to one similarly rooted in a setting with a different strong flavor such as Dark Sun or Eberron ON THE FLY. Adapting modules to different settings requires experience. As for on the fly - even @Jester David who first mentioned that phrase in this thread included a little planning in the sentence with said phrase. EDIT: I guess it comes down to the level of detail one prefers or planning one requires to run a game.
  • 04:38 PM - Coroc mentioned Jester David in post How do you resolve Dragonlances Defiling etc.? See poll which settings... so you must have a solution!
    Thanks Jester David , now I got the whole thing formatted it just will not work from my work PC. How could Dragonlances be handled? Here is what I think: Lance 1d12 for mounted combat For footmen it would rather be 1d10 like a spear or polearm They are artefact grade weapons so they should absolutely be +3 Versus dragons draconians etc they should do double or triple damage, maybe double for the footman version and triple for mounted. So 2d12 or 3d12, How doe you think that might work, if e.g. introduced in your campaign

Thursday, 16th August, 2018

  • 03:48 AM - Hussar mentioned Jester David in post Patrick Stewart in new Star Trek show
    But, Jester David, you have to realize we're coming from very different directions. I LIKED Discovery. I thought the story telling was strong, the characters were very interesting and it was a fresh take on the Trek universe. Sure, they dropped lots of Easter Eggs. Well, that's a bit of a no brainer, first Trek in, what, 15 years after Enterprise was ... less than universally loved. :D And, let's not forget that they are looking for a larger, much larger audience than just North America. They aren't gearing the show for people like you or me who've been Trek fans for far too many years. They are trying to capture a broader, and much more mixed audience since they are shopping the show out on both the CBS stream and Netflix. Which means that for the first time ever, not only is Trek trying to compete in North America, it's trying to compete world wide. Which is going to have some impact on the writing and how the show plays out. Did they do all sorts of bad things to canon? Sure. I...

Friday, 3rd August, 2018

  • 05:40 PM - Cyber-Dave mentioned Jester David in post Dark Sun Giant PC Race (Built as a Medium Creature)... thoughts?
    @Jester David Thank you! I needed feedback of that sort. The ribbon abilities are ribbons. I'm aware. they are just there, for the most part, to appropriately flavour the race. I like your idea for giant's endurance. I also like your idea for giant's strength. The speed is to allow a medium half-giant to, with a move, be able to reach the same square as a large half-giant. The large half-giant only has a move speed of 30 feet, but because it fills up a 10-by-10 foot space, it ends up reaching up to 35 squares away (if counting from the farthest rather than the closest square it occupies). I agree that a player will probably not be able to remember all aspects of the personality... I figured, "who cares." By giving them all of the traits, bonds, flaws, and ideals, the player could try and emulate any given aspect when an approriate situation inspired the player. Since those rules are only used to inspire role-playing and occasionally grant inspiriation by DM feat, I figured it doesn't matter much on...


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Wednesday, 14th November, 2018

  • 01:52 AM - Garthanos quoted Jester David in post Lets design a Warlord for 5th edition
    I considered having them use Intelligence instead of Dexterity. Or something like Investigation/ Perception checks. Instead, I opted to give them the choice of adding or subtracting Int, which gives them more of a range, and lets them decide where they want to act. Which adds a quick decision element that feels tactical. Agreed nice for Warlord I approve though I think Battle Ready could also be just any fighter. So those who opt for Strength get their favored secondary as initiative (and its barely more than a tweak) I do like the idea of adding a new fighting style! It's also be a neat way of slipping just that dash of leadership into the fighter. Yeh I think both of these are minimal fuss modifications, I even like the Battlemaster name being a pretty fair synonym of the "War" "Lord"

Tuesday, 13th November, 2018

  • 09:31 PM - Lanefan quoted Jester David in post Mike Mearls on how 4E could have looked
    Keep in mind this example came up solely because I was doing a tactician subclass (see the 5e "let's make a warlord" thread), with said class focusing on polearms. And I had an idea of someone using a spear to vault. But, if I have a lancer able to just polevault with a glaive—jumping higher or farther than without—does that mean no one else is able to? If I did codify it, it would mean I'd have to shoot down that rare potential improvisation.Not at all. The lancer can do it reliably, but for everyone else it's very unreliable. Doesn't stop everyone else from trying it if they so desire. What you'd be doing as DM by adding this ability to the lancer is pointing out that pole-vaulting can be done at all, which your players might not otherwise ever think of.
  • 08:45 PM - Lanefan quoted Jester David in post Mike Mearls on how 4E could have looked
    How so? Would you write it so you had a penalty on the jump check? Wouldn't that reduce the overall odds of success and thus negate the bonus conferred by using the pole in the first place? Or would it be a check to use it, which then conferred a bonus? Given how rarely it'd likely come up, and how even-more-rarely the same situation or environment would repeat, I probably wouldn't 'write' anything and instead just wing it were someone to try something like this without a feat. A *good* feature does that. And not every feature is necessarily well written. When you have a deadline for putting out 75 feats, sometimes you just need to meet the quota. But then that makes you wonder what the penalty is for trying it without the feat. So that typically adds codification and a rule that needs to be looked up... Or a DM winging it. Think about it - how many times in your DMing career has a character ever tried an improvised pole vault? I'll wager it's far from often enough to be worth writing ...
  • 06:49 PM - lkj quoted Jester David in post Unearthed Arcana: of ships and the sea
    I am a little sad the artificer was delayed again.... In one of their twitch casts (Mearls in Happy Fun Hour I think), he mentioned that Artificer got delayed because of some issues that came up in their internal playtesting. He didn't project a date but they are definitely working on it behind the scenes. AD
  • 05:53 PM - Ath-kethin quoted Jester David in post Unearthed Arcana: of ships and the sea
    Either it wasn't ready or they needed to get feedback for this right away... I also don't think an effective Artificer class can work without basic item crafting rules. So I hope that the crafting rules are forthcoming and the Artificer will build upon those. Making the Artificer a full caster is a cop-out (at best!) and it seems they are realizing that. The class needs to work and feel differently, and the crafting angle is a huge part of what it requires.
  • 05:39 PM - DQDesign quoted Jester David in post Unearthed Arcana: of ships and the sea
    Either it wasn't ready or they needed to get feedback for this right away... or maybe is a random choice and we try to find a sense on it. I don't consider them as rational as they seem to be, neither I don't think they have a really detailed plan for the future, but you know, it's just only me as usual :)
  • 04:47 PM - Parmandur quoted Jester David in post Unearthed Arcana: of ships and the sea
    Either it wasn't ready or they needed to get feedback for this right away... Or both...
  • 04:44 PM - Garthanos quoted Jester David in post Mike Mearls on how 4E could have looked
    A *good* feature does that. And not every feature is necessarily well written. When you have a deadline for putting out 75 feats, sometimes you just need to meet the quota. But then that makes you wonder what the penalty is for trying it without the feat. So that typically adds codification and a rule that needs to be looked up... Agreed its something that one has to take care when implementing. Either or. Aladdin pole vaulting between rooftops he can't jump between springs to mind Yes and that could be handled similarly to the bog jumping and similar I mentioned earlier (if he is in a chase so the enemy is making it difficult and urgent) and it could become another terrain type adaption (I mentioned bogs --- ie the city skyline could be another) one could gain practice in (or add to the list of terrains a fly ritual is powerful it by passes the majority of terrains).
  • 04:13 PM - DQDesign quoted Jester David in post Unearthed Arcana: of ships and the sea
    I am a little sad the artificer was delayed again.... They behave in a really oddly way. I don't even try to understand their intentions anymore.
  • 09:33 AM - Lanefan quoted Jester David in post Mike Mearls on how 4E could have looked
    Question Would you let a rogue player use a quarterstaff to pole vault as an improvised move? Yes, any character could try this at very limited odds of success. Would you still let that same rogue do so if a monk ability granted you the ability to pole vault? How about a feat? Yes and yes. The class ability and-or the feat serve only to improve your odds of success from poor to very good. If yes, what is the benefit of taking that subclass or feat or you can just gain the benefit for free?Improvement of the chance of success. With the feat/ability you can count pole-vaulting as one of your more reliable tricks. Without it, it's only something you'd do in desperation.
  • 08:21 AM - Irennan quoted Jester David in post First Impressions – Guildmasters Guide to Ravnica
    I like having an option. If I don’t want minutia, I don’t have to read. Or I can just read a couple chapters. If I want minutia and they don’t have any in the product... I need to make it. I buy campaigns settings so I don’t need to do that busy work and background stuff and can focus on the adventure. The more information there is in a book, the more possible sources of inspiration. You never know what hook or idea or seed is going to inspire a campaign. I don't understand why many people are against detailed settings. It's almost like preferring to pay more and get less. Generic campaign ideas can be found aplenty on the web, no need to spend $50 for them.
  • 03:41 AM - Parmandur quoted Jester David in post Unearthed Arcana: of ships and the sea
    Does lend some credence to the “pirate” AP idea, especially with the big ship mini incoming... And the comic set at sea along the Sword Coast...
  • 01:44 AM - Garthanos quoted Jester David in post Lets design a Warlord for 5th edition
    Threaddddd Necromancy!!! Okay, finishing up a revision I'm making of the Tactician I started seven or eight months back. When I started designing this, I had the following concepts in mind: 1) Do what the concept should do. I wanted to think about what a "warlord" type character would do and make that. I didn't want to limit it to "just what it did in 4e" but what you might expect a smart, field commander to do. Really, I wanted to update the concept and not just update the previous implementation. 2) Encourage teamwork. I wanted this class to work with its allies and use abilities that implied teamwork, either overtly in the mechanics, or via the story. 3) Be Smart. I wanted it to use Intelligence over Charisma. The charming, inspiring leader is already the bard. Doubling down on the cunning, intelligent leader gives the tactician/ warlord a more unique place in the game. 4) Choices but Limited Complexity. As this was the class designed to appeal to the person wanting to be a "tactical genius...
  • 12:45 AM - MwaO quoted Jester David in post Mike Mearls on how 4E could have looked
    How do you figure? One ability makes you literally climb faster and jump farther. The other says you need a specific ability to attempt a task, that prior to an ability being written could theoretically be attempted by anyone. Question Would you let a rogue player use a quarterstaff to pole vault as an improvised move? Would you still let that same rogue do so if a monk ability granted you the ability to pole vault? How about a feat? If yes, what is the benefit of taking that subclass or feat or you can just gain the benefit for free? Usually, most options tend to grant automatic success or better than what a skill provides. Good description is a +2 to a check at DM's discretion. So Rogue improvising with a Quarterstaff to pole vault sounds like a straight up +2 to an Athletics skill check to jump. Maybe throw something special in there the first time they do it, but let the player know it is a one time thing after the game. Such as they can spend an utility or attack power to boost ...
  • 12:19 AM - pemerton quoted Jester David in post Mike Mearls on how 4E could have looked
    Example Time! Working on a revision of my Tactician class. (You can see earlier iterations somewhere in this thread.) I'm poking away at a better 10th level ability for the "lancer" subclass. Little features that improve defence or mobility. And I had the idea for a pole vault feature. You plant your lance and add it's height to your high and long jump abilities. That sounds pretty cool, right? But... if I codify that, it means prior to 10th level, you cannot pole vault. And since it's a class feature, presumably you can't pole vault without that option or a comparable class feature. Suddenly, I've taken away a potential improvisational move, locking it behind a class feature. That's the problem...This example doesn't seem to raise issues that aren't already raised by (say) a thief's second story work ability. But in any event it is not an example of close scene resolution giving less room to improvise.

Monday, 12th November, 2018

  • 07:53 AM - pemerton quoted Jester David in post Mike Mearls on how 4E could have looked
    I keep saying that this is a problem with 3e/4e/PF and you keep focusing on 4e, trying to turn this into a “vs 4e Edition war”. But this isn’t 2008 and I have zero interest in that kind of discussion...I don't have any views about 3E. I've played only a very small amount of it, and as a design I think it has a number of well-known problems. The most interesting thing to be about 3E is that if you apply a level-bonus to AC but call it "natural armour" then many RPGers will regard that as a simulation even though it is just a label with no meaning in the fiction whatsoever (ie the best possible magic armour is +5 plate for around +14 AC, while there are natural armour bonuses in the 30s - what is "natural armour" that is so much better than what the best smith can possibly forge?). Mutatis mutandis for many other aspects of 3E. I agree with Hussar (from past threads, not this one) that PC build in 4e owes quite a bit to 3E. But encounter build/design and action resolution in 4e is wildly diffe...
  • 12:13 AM - Parmandur quoted Jester David in post Mike Mearls on how 4E could have looked
    I keep saying that this is a problem with 3e/4e/PF and you keep focusing on 4e, trying to turn this into a “vs 4e Edition war”. But this isn’t 2008 and I have zero interest in that kind of discussion... Honestly, it is still somewhat of a problem in 5E, as they didn't kill Feats dead as they ought to have done.

Sunday, 11th November, 2018

  • 11:30 PM - pemerton quoted Jester David in post Mike Mearls on how 4E could have looked
    Are you able to explain how closed scene resolution gives you less room to improvise - eg an example of an action that you might want to declare but can't?Sure. First, how much organised play have to engaged in? Living Greyhawk, Living City, Xen'Drick Expeditions, D&D Encounters, Pathfinder Society? How many published adventures have you run? How many convention tournaments have you done? I've done those activities a lot, and there's precious little improvisation in those games. Or even roleplaying at times. Just a lot of chucking of dice. 3e/4e/PF really seemed designed with organised play in mind. Regimented play with little adjudication. But there's virtually zero improvisation in organised/ convention play because that goes against the intent that everyone gets the same adventure run the same way. It's meant to be your skill with the character and tactical savvy that determines your success. How the DM runs the adventure isn't meant to be a variable. Second, is the option creep. The...
  • 08:11 PM - MwaO quoted Jester David in post Mike Mearls on how 4E could have looked
    Would you say that adventure was normal for organized play? That adventures like that were commonplace? Yes and no. Matrix adventures tend to be really hard to write for Organized Play. You have to present a meaningful choice and the outcome of a poorly written one is everyone ends up doing the same thing anyway — so a lot more work with no benefit. Some editors tended to promote them, other editors tended to go more linear. Most LFR adventures tended to have roleplaying choices. But it was up to the DM how much time would get spent on them compared to the combats. And as noted, if you don't have a matrix choice to make, the outcome of those roleplaying decisions might not have real meaning. You can get a bad DM at a convention and they'll throw out even the appearance of choices.
  • 07:11 PM - MwaO quoted Jester David in post Mike Mearls on how 4E could have looked
    First, how much organised play have to engaged in? Living Greyhawk, Living City, Xen'Drick Expeditions, D&D Encounters, Pathfinder Society? How many published adventures have you run? How many convention tournaments have you done? I've done those activities a lot, and there's precious little improvisation in those games. Or even roleplaying at times. Just a lot of chucking of dice. I'll invite you to read the adventure I co-wrote for Living Forgotten Realms, NETH4-1: http://www.livingforgottenrealms.com http://www.livingforgottenrealms.com/adventures/NETH0401LFR.zip Direct link 2nd, but you can click on the 1st link if you don't want to direct download. So, there's an entire encounter interacting with NPCs for the point of thinking about what is a moral decision and what are their character's values. All roleplaying. No real dice used. And then each table gets to make a decision as to what they think is more important. And that decision leads to two different combats and each table only ...


Jester David's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Jester David's remixed character sheets
Tweaked versions of the official sheets.

I made the sheets landscape, with some other changes inspired by the circular design from the playtest.
There are regular character sheets, spell sheets, and an alternate spell sheet with fewer spell levels ...
27254 0 7 Tuesday, 22nd December, 2015, 04:23 AM Saturday, 9th January, 2016, 04:12 AM

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