View Profile: Jester David - Morrus' Unofficial Tabletop RPG News
  • MoonSong's Avatar
    Today, 04:24 AM
    Also remember that the wizard gets to prepare more spells than the sorcerer knows. An average wizard will start prepping four spells at first level, while a human divine soul with magic initiate gets 4 spells known. Both of them get to add one more at second and third. Then fourth level happens and the wizard increases int, so it's 8 prepped spells versus seven known spells, then 13 vs 11 at...
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  • Plaguescarred's Avatar
    Friday, 11th January, 2019, 04:40 PM
    When you want to give your partner a another round :cool: Seriously though IMO you gave good exemples of Action Surge usage i'd say any time where a PC can take actions (which is just about anytime), he should be able to benefit from Action Surge, more common will involve an ability check or skill check of some kind.
    28 replies | 854 view(s)
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  • Jester David's Avatar
    Friday, 4th January, 2019, 12:00 AM
    I just can't care anymore... This thread is really emblematic of D&D message boards in general. A dozen people arguing about something that doesn't matter and blowing up some minor, irrelevant piece of the game into a huge debate. It's the kind of mental black hole I get sucked into again and again and really need to disengage from. This whole thread is just :):):):):):):):). Everything said...
    296 replies | 7134 view(s)
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  • Jester David's Avatar
    Thursday, 3rd January, 2019, 09:32 PM
    A second level spell slot isn't much of a limited resource at high levels. The job of the DM is to tell the story, challenge the PCs, and encourage the fun of the players. If the PCs are using said spell to rest in an unexpected time, that reduces or even negate some of the challenge. And it might lead to the remainder of the story could be anticlimatic, while reducing the tension....
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  • Jester David's Avatar
    Thursday, 3rd January, 2019, 09:11 PM
    I can be super nice and kind to my players. When they're being inventive and creative, I will almost always say "yes". If they're being imaginative I will support and encourage them. And if they're new to the game I will challenge but be fair and generally lenient. But if they push me, they will find I am a cruel and vengeful god. Fair as the Sea and the Sun and the Snow upon the Mountain!...
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  • Jester David's Avatar
    Thursday, 3rd January, 2019, 09:08 PM
    Oh, that was a sincere expression. I would absolutely do that to my players to knock them down a peg. If they get cocky about their ability to bypass the dungeon, that's when I get super anal about the exact text of the rules. You tempt fate, you get what you deserve.
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  • Jester David's Avatar
    Thursday, 3rd January, 2019, 09:03 PM
    That's DMing 101. The players make an assumption and the DM uses that to smack them down. When the players get cocky about being able to rest in the dungeon is the perfect time to have the rope trick expire 6 seconds before their rest ends, dump them 40 feet onto the ground, and having them surrounded by enemies who saw them vanish and had been readying an ambush for when they returned.
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  • Jester David's Avatar
    Thursday, 3rd January, 2019, 09:00 PM
    Calling out game mechanics... inside game mechanics... breaks immersion? Then you would say that catnap from Xanathar's Guide to Everything unnecessarily breaks immersion? That rope trick couldn't have done the same thing? It doesn't take much to add one. Or they could have made it two hours. Ninety minutes. Having it be exactly an hour (and thus people spend <1 hour in the rope...
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  • Jester David's Avatar
    Thursday, 3rd January, 2019, 06:41 PM
    Then it's a terribly written spell. If the intent was to have it function for short rests and work with that rule, it should mention short rests so people know. Why would they hide that? Why would it not be a ritual like tiny hut? Also, having it last exactly the length of a short rest while requiring everyone to be within a single move of the doorway and having the entrance possibly be two...
    296 replies | 7134 view(s)
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  • Jester David's Avatar
    Thursday, 3rd January, 2019, 05:27 PM
    New players? They all strike at one and the charcater is droppped to 0. Experience players? Two failed death saves and sudden tension to the combat. Sure, they all hit simultaneously. But so would six archers readying to fire when an adventure moves.
    26 replies | 998 view(s)
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  • MoonSong's Avatar
    Thursday, 3rd January, 2019, 05:23 AM
    counter offer: "you can cast cantrips freely as long as you have spell slots available of the highest level you can cast. Once you run out of spell slots of the highest level you can cast, you cannot cast cantrips"? I'm not a fan of the wand idea because it makes playing a sorcerer moot. Ok, not for all intents and purposes, but it is hard to feel inherently magical when you need a golfbag of...
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  • MoonSong's Avatar
    Thursday, 3rd January, 2019, 04:06 AM
    This feels like a non-starter to me. It sounds cool on paper, but remember that wizards aren't the only casters in the game. Part of the appeal of casters like the sorcerer is that the power comes from within, that it is second nature and an integral part of the caster, not something external that can be chosen freely, changed on a whim or taken away. Granted ten thousand ways to fry a...
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  • Jester David's Avatar
    Thursday, 3rd January, 2019, 12:06 AM
    Unlike Louis CK, Carlin didnít expose himselves to women in a locked room and masturbate in front of them. Which is the primary reason why CK is on the defensive. Has he not done that, non fans wouldnít be so focused on his comedy.
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Wednesday, 2nd January, 2019, 11:37 PM
    And, again, this was not a product released to the mass market. It was PDF only and had gone out to subscribers who had pre-ordered the books and reviewers. And it was the reviewers who went "this Chechnya section is odd", drawing people's attention to it. This wasn't some random people "looking around for things to be offended by" but the people who preordered the books going "hey... maybe...
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  • Jester David's Avatar
    Wednesday, 2nd January, 2019, 11:29 PM
    Meh. I spent a recent chunk of time listening to some George Carlin stuff from the '90s. Because several of his stand-ups are on Amazon Prime. And so much of his bits are on PC culture and bad language and things you're not allowed to say. Again, shows from first Bush presidency 35+ years ago. This is not new. This is not some modern trend. It's a generational thing. Okay, yeah, Twitter...
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  • Jester David's Avatar
    Wednesday, 2nd January, 2019, 10:53 PM
    Which playtest was that? Because every version of the playtest I checked (and I checked seven, from the August 2012 packet when it first appeared to the September 2013 packet that ended the playtest) and it was an hour in each. You may be misremembering the duration of rope trick...
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  • Jester David's Avatar
    Wednesday, 2nd January, 2019, 08:23 PM
    Right, but the spell isnít 1 hour/ level anymore. And you canít even cast it at a higher level to make it last eight hours. They didnít seem interested in replicating its 3e uses. The designers probably looked at how it worked in all editions and tried to emulate its most classic implementation. Honestly, they were updating dozens of spells in a very short span of time. I doubt they gave...
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  • Jester David's Avatar
    Wednesday, 2nd January, 2019, 05:10 PM
    From a meta rules design perspective, is it a "healing spell"? Again, I would say it's a flexible utility spell that can be used to heal. Or mitigate damage by removing a character from combat. But it can be used for a number of other purposes, such as hiding and spying. As a legacy spell, rope trick was one of the first spells updated. It appears as early in the playtest as packet 2, the...
    296 replies | 7134 view(s)
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  • Jester David's Avatar
    Wednesday, 2nd January, 2019, 04:42 PM
    Sorry. I spend far too much time oneline here arguing with people who seem unfamiliar with compassion or empathy. It has made me judgemental. I've discussed the editing of these books too many times...
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Wednesday, 2nd January, 2019, 04:33 PM
    Agreed. But... I don't look for that kind of content in games, be they board games or roleplaying games. They might even be out of place in most mainstream videogames. Because when you do upset someone in that kind of content, the financial fallout can hurt the company. Those buisnesses are inherently risk averse. Yeah, I think a small indie self published RPG can really go fan and push...
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Wednesday, 2nd January, 2019, 04:57 AM
    There's a huge gulf between satirising a politician on a weekly comedy show and exploiting the actual torture and murder of people's family members for a fictional story about magical immortal beings. Not the least being that politicians know they're signing up to be targets of comedy. Public figures accept that by being in the spotlight they can be targets of satire and parody. For example,...
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  • Jester David's Avatar
    Wednesday, 2nd January, 2019, 04:53 AM
    Be my guest. Ask away. But, again, would you let a cleric that learns rope trick and casts it to give the party a short rest have that spell benefit from Discipline of Life?
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  • Jester David's Avatar
    Wednesday, 2nd January, 2019, 01:32 AM
    By "internet demagogues" and "activists" you mean reviewers and readers? Keep in mind that the only people who had the book were people given review copies and those who pre-ordered the books and got early PDF access. Copies weren't exactly available to the general gaming public, let alone non-gamers. The Chechnya bit seems bad enough... But there was also a line in the other book...
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Tuesday, 1st January, 2019, 11:44 PM
    Again, I don't think that was the "primary intent". The "primary intent" was making a spell that has existed for 35+ years function largely like it had in the past. To update an existing mechanic to the new ruleset. I think that the spell allows you to take a short rest inside is largely a bonus, and the spell would have been written the same even if the short rest rule did not exist. The...
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  • Jester David's Avatar
    Tuesday, 1st January, 2019, 06:31 PM
    I'm not sure that's a question they asked. The "purpose" of the spell is the same as it had in 3e and 2e and 1e. None of which has short rests. It exists as a weird anomaly in the rules: a rare D&D spell that replicates a magic trick/ stage illusion. Likely because a player thought it was cool. It's an iconic spell that would be weird to omit from the game. It has the added effect that the...
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  • Jester David's Avatar
    Tuesday, 1st January, 2019, 02:10 AM
    I KNEW I recognised that voice, but couldn't place it!! That was a decent episode. It was quiet and simple, focused on the characters and their relationships more than drama or space action. Which was a nice change of pace for a science fiction show, and works with the series.
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  • Jester David's Avatar
    Tuesday, 1st January, 2019, 02:08 AM
    I loved it. But I'm an Aquaman fanboy. Still, I adore that they not only had him talk to fish (complete with little circles going vee vee vee) and had him in orange and green but also managed to make both absolutely badass. They took the joke superhero with his joke power and his joke look, did it straight AND MADE IT ALL WORK. Plus, Mera. I loved Mera. Mera has never really been a sidekick...
    23 replies | 757 view(s)
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  • Jester David's Avatar
    Monday, 31st December, 2018, 06:33 PM
    Honestly, I think the line is pretty simple to draw: The cleric feature Disipline of Life says: Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level. If you would allow a cleric casting that spell to benefit from that...
    296 replies | 7134 view(s)
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  • Jester David's Avatar
    Monday, 31st December, 2018, 06:22 PM
    Itís a utility spell. It can be used as a way to get healing, but it is not a healing spell. It does not restore hit points. And it serves other purposes, such as allowing stealth and spying. Or defence by withdrawing from combat to avoid death. Thereís any number of other spells that can be used to make a safe space to rest and recover. Wall of stone or stone shape for example. Heck, even...
    296 replies | 7134 view(s)
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  • Jester David's Avatar
    Monday, 31st December, 2018, 06:03 PM
    Was the statue still with the character? Iíd have the other PC restored by another band of much higher level adventurers off camera. Perhaps asked to help them out in payment or effectively made to be a hireling. (Also justifying giving him a little extra xp so heís not as behind everyone else.) Given the player is active between games, Iíd ask them to give me suggestions or adventures they...
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  • Jester David's Avatar
    Sunday, 30th December, 2018, 06:41 PM
    Warcraft: https://www.boxofficemojo.com/movies/?id=warcraft.htm $160 million budget. So it needed to clear $320 million to be a "success". (As most films match the production budget in advertising money.) It made $47 million in the States. Normally, you expect Western films to make 30-40% of its gross domestically. If Warcraft were an average film, that would translate to another $68...
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Sunday, 30th December, 2018, 06:30 PM
    Let's not get political here. Anytime people bring up "the Left" or "the Right" is never a good sign for the health of a thread. Or Gods of Egypt that had a predominantly white cast, even for the Egyptian gods. Or Exodus: Gods and Kings. The Wall wasn't as bad, but came at the wrong time. There were a couple other examples that year, so it became "the third in the list". Really, The Wall...
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Sunday, 30th December, 2018, 05:47 PM
    Huh... that is a fun idea. It's very different, as concentrating in 3e required you to spend a standard action each round to maintain the spell. Having your familiar maintain concentration would free up your action in that instance. But that'd be a super fun idea for a 5e feat or wizard subclass that specialises & buffs familiars. Being able to transfer concentration to the familiar, who...
    25 replies | 595 view(s)
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  • Jester David's Avatar
    Sunday, 30th December, 2018, 07:38 AM
    1) It takes the same action as casting the spell. The scroll just lets you cast the spell without using a spell slot. 2) Unless otherwise specified, you have to maintain concentration on spells cast by items, as the item is letting you cast the spell. Normal rules for casting apply.
    9 replies | 520 view(s)
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  • Jester David's Avatar
    Sunday, 30th December, 2018, 05:05 AM
    To me, concentration is one of the big things preventing quadratic wizards. Iím wary of anything that removes or limits it without a high price.
    25 replies | 595 view(s)
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  • Jester David's Avatar
    Sunday, 30th December, 2018, 01:30 AM
    Keep in mind you can memorize a spell and then use lower level spells in that slot. Or save it for the cool utility power. Some of the spells you list arenít gamebreaking.... at high levels. But being able to freely cast them at low levels might be disruptive. If some of the spells you list were rituals, would any wizard not have them in their spellbook? Suddenly, every wizard would spend...
    60 replies | 1332 view(s)
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  • Jester David's Avatar
    Sunday, 30th December, 2018, 01:19 AM
    I think the TalíDorie Campaign Setting has a feat that allowed double concentration, but required a check each round to do it. So you can do it, but it wonít last long. Which makes it more balanced. For magic items, Iíd tie them to specific spells. For example, so you could maintain concentration on, say, hunterís mark, at the same time as another spell.
    25 replies | 595 view(s)
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  • Jester David's Avatar
    Saturday, 29th December, 2018, 09:55 PM
    So far, the only gamble that paid off was Transformers, while the rest failed. Meanwhile, D&D failed repeatedly. So they probably won't start high.
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  • Jester David's Avatar
    Saturday, 29th December, 2018, 07:59 PM
    Mortal Engines is $100 million Into the Spider-Verse is $90 million Nutcracker is $120 million Bumblebee is $135 million Deadpool was $58 million and the sequel is $110 million Venom is $100 million The Predator is $88 million They're not going to spend $150 million on a gamble, let alone $200 million. They'll give it a safe $100 million and tell them to aim low.
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Saturday, 29th December, 2018, 04:31 PM
    I'd like to see more that proves Peter Jackson consciously ripped off D&D and is more than casually aware of D&D. He made a couple references in the LotR commentaries that referenced D&D but in a way that implied he was very dismissive and considered it B-fantasy. And generally in relation to weaker elements of the story and naming, commenting that one plot point felt like Tolkien ripped off...
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  • Jester David's Avatar
    Saturday, 29th December, 2018, 02:56 AM
    I can see it being used to bolster saves against disease or exhaustion. Iíd be hesitant to have it do anything else as the purpose is to extend the adventuring day and pack in more encounters. Tying it to other effects just threatens to encourage it to be used for novas, shortening the adventuring day.
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  • Jester David's Avatar
    Friday, 28th December, 2018, 10:00 PM
    Having just read that the movie should stay away from elves and dwarves and include tieflings, I suddenly wondered if it could have both elves, dwarves, and a tieflings. And then I remembered the IDW D&D comic from the 4e days: https://www.dmsguild.com/product/183335/Dungeons--Dragons-Digital--BUNDLE?manufacturers_id=8687 This is exactly what I want out of a D&D movie.
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Friday, 28th December, 2018, 09:51 PM
    Not really.He wrote a big sprawling epic in his head and set the story in the middle, as he thought that would make the best story. But he didnít plan on continuing, hence his allowing another writer to continue the story in Splinter of the Mindís Eye.It was episode IV because he wanted to emulate old movie serials and thought it would be fun. He very much set-up Episode VI ahead of time, with...
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Friday, 28th December, 2018, 07:33 PM
    Star Wars was NOT a ďplannedĒ trilogy. After the success of the first, Lucas planned out nine movies, but suuuuuper loosely. Even then, he largely made up the sequels as he went along.Bourne was based on books. So it wasnít so much planning the trilogy as continuing to make the novels. But the first still largely stands alone. And Marvel is only very, very loosely doing ďtrilogiesĒ. But even...
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  • Jester David's Avatar
    Friday, 28th December, 2018, 04:05 PM
    Same as a fighter making additional attacks with the Extra Attack feature. Page 293-4 covers that, saying you pick the target, roll, and resolve. Thereís nothing mandating you to declare prior in the rules.* But... even if your DM does rule that you have to declare all the targets at once, a clever player will spread out the attacks when facing mooks. *It should be noted that the rule...
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  • Jester David's Avatar
    Friday, 28th December, 2018, 06:50 AM
    And then you factor in critical hits, as spells crit 5% of the time. So something like 10% of firebolts that hit will crit and do 8d8 damage, and a comparable number of eldritch blasts, which only do 2d10. But with multiple attacks, you also have a higher chance of a crit: instead of once every 20 rounds itís once every 5 rounds. And thereís also the overdamage. A firebolt can kill a creature...
    35 replies | 1316 view(s)
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  • Jester David's Avatar
    Friday, 28th December, 2018, 06:41 AM
    Planning trilogies out from the start never works. Almost every successful film trilogy has been an accidentally trilogy after a successful one-and-done film. LotR is a big exception, but everything about that movie was a fluke: even getting the same people together to make more movie couldnít replicate the success.
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  • Jester David's Avatar
    Thursday, 27th December, 2018, 05:59 AM
    ... Are we on the same internet? The reaction to Captain Marvel was almost overwhelmingly positive. The first trailer was excellent. (And the like vs dislike rating on YouTube is nice.) The composite shot of her standing was amazing.
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Thursday, 27th December, 2018, 04:22 AM
    It gets you a lot more than that. Funny thing, one of the best reviewed video game adaptations was the recent Rampage movie, which has a >50% on Rotten Tomatoes. Almost every other adaptation has fared worse. And when you add in board games... things don't get any better. Again, you have Clue and... Clue. There's pretty much a zero percent chance of a good D&D movie by those standards. ...
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  • Jester David's Avatar
    Wednesday, 26th December, 2018, 04:44 AM
    Also, Frog God Games did kickstart a big 5e update of their City of Brass book, which is a massive tome: https://www.kickstarter.com/projects/froggodgames/city-of-brass-epic-adventure-for-5e-and-swords-and That should be available in a month or two.
    5 replies | 375 view(s)
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  • MoonSong's Avatar
    Tuesday, 25th December, 2018, 01:45 AM
    The wizard still feels superior. He still has Ritual Casting -which the Sorcerer can't take without essentially giving up what it means to be a sorcerer*- more spells prepared than the sorcerer can know and a bigger spell list that save for certain exceptions -like enhance ability- is a superset of the sorcerer's. At high levels the wizard outright gets at-will 1st and second level spells. ...
    82 replies | 3688 view(s)
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  • Jester David's Avatar
    Monday, 24th December, 2018, 04:21 AM
    Something can be legal by the rules and broken by logic (double hand-crossbow weirder) or silly (halfling mounted on a riding dog two-weapon fighting with a pair of lances), and as a DM I might choose to veto. And there are combos Iíve had to tone down. But I prefer imposing a restriction (such as house rulling the Sharpshooter feat to only work once per turn) or simply telling the player not...
    86 replies | 4070 view(s)
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  • Jester David's Avatar
    Monday, 24th December, 2018, 04:15 AM
    Thereís a few: https://forgottenrealms.fandom.com/wiki/Gloomwrought https://forgottenrealms.fandom.com/wiki/Sigil https://forgottenrealms.fandom.com/wiki/City_of_Brass Sigil is the big one, formerly for Planescape in 2nd Edition, so thereís a lot of material for it. City of Brass would be a close second.
    5 replies | 375 view(s)
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  • Jester David's Avatar
    Monday, 24th December, 2018, 04:11 AM
    Hate to rain on your parade... but you canít post new campaign settings to the DMs Guild. It takes approved official settings only or setting neutral products. Youíll need to add the OGL and post it to DriveThruRPG instead. Sorry...
    8 replies | 331 view(s)
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  • Jester David's Avatar
    Sunday, 23rd December, 2018, 09:32 PM
    Drow aren't "black" in the racial sense... anymore. But they were. Look at the original cover of Queen of the Spiders or Crystal Shard. And the orcs of Lord of the Rings aren't "black" in the traditional sense. But when audiences see the only people of colour cast as the savage villains, it problematic. When black fans don't see anyone in the movies (or game books) that look like them and...
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  • Jester David's Avatar
    Sunday, 23rd December, 2018, 09:27 PM
    WTF???? First, telling a good story with compelling characters and being woke are NOT mutally exclusive. Second, despite what the "comicgate" people will tell you, Marvel comics is doing just fine. The diversity has NOT hurt comics. And third, most of all, people of colour and LGBT folk CAN BE REGULAR FANS!! There is nothing "irregular" about being a black D&D fan.
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Sunday, 23rd December, 2018, 09:07 PM
    C'mon. Yeah, it was amoral and evil. No it's not a contest. But, as the post that started this particular conversation went: What do you think? Does the the Barbary slave trade and the existence of white slaves in the past make things "even" with the African-American slave trade? Does the fact Arabs took Irish and European slaves mean that it's okay to have the only people of colour in...
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Sunday, 23rd December, 2018, 07:38 PM
    To make your own adventures and play it's handy to have the three core rulebooks, which can be purchased separately or as part of a boxed set. However, the cheapest way to play would be to pick up one of the early adventures and use the Basic Rules. The adventure Princes of the Apocalypse has a free online supplement that includes all the monster statblocks and magic items not found in the...
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  • Jester David's Avatar
    Sunday, 23rd December, 2018, 05:01 PM
    Read what I said again. I didn't say Europe was NOT raided. I said they mostly raised Africa. Arab slave traders took as many as five times as many Africans as they did Europeans. The Barbary pirates did mostly take Europeans. But these were often from Mediterranean nations (given the Barbary pirates were from North Africa). But, again, this was only a portion of the total Arab slave trade....
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Sunday, 23rd December, 2018, 01:09 AM
    As you say, it needs to be done well regardless. Serious or silly if it is not done well it doesn't work. And while you may not like Guardians of the Galaxy a large part of WHY they work is the humour. Because having a talking raccoon carrying heavy artillery and a walking talking tree is inherently silly and if you just play it completely straight faced it just does not work. People have...
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  • Jester David's Avatar
    Sunday, 23rd December, 2018, 12:08 AM
    Yes. Because I live in it. Nope. They mostly raided East Africa. White slaves were much rarer. And if they did, what's you point? That because Arabs enslaved whites racism against blacks doesn't matter. Sorry, your whataboutism has been noted and rejected.
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Saturday, 22nd December, 2018, 08:44 PM
    Yes. I get that. That that would have worked just as well without referring to people as "savages" or using such pejoratives as "tribesmen" and not referring to such people as being "uncivilised". But Gary didn't know this sort of thing. After all, he was someone who thought "Oriental Adventures" would be a good name for a book. in 1985.
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  • Jester David's Avatar
    Saturday, 22nd December, 2018, 08:14 PM
    The Mike Mearls' Happy Hour Show is less about designing content that needs to be in the game and more Mearls walking through the creation of a subclass while talking about design considerations and some of the reasoning that went into the PHB options. It's more of a design walkthrough and lesson. Often times, he'll design a class based on a request from the Twitch chat or from Twitter. Which...
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  • Jester David's Avatar
    Saturday, 22nd December, 2018, 08:06 PM
    I don't make my campaigns goofy. I play things generally pretty straight as a DM. No NPCs will silly names or ridiculous plots or silly quests. That doesn't mean the games are particularly serious as my players joke around, quote movies, or make wiseass remarks to the villains. And it doesn't mean accidental comedy doesn't occur as the dice betray the PCs at inopportune times leading to the most...
    331 replies | 8664 view(s)
    2 XP
  • Jester David's Avatar
    Saturday, 22nd December, 2018, 08:01 PM
    Ha! The Lord of the Rings films were made with several YEARS of preproduction, designing small elements and planning the world. They were as impressive as they were because it was a labour of love to get beloved books onto the screen. A D&D movie will almost certainly be a commercial ploy. It's just to make money. The director will be making the film for a paycheque and not to adapt a beloved...
    331 replies | 8664 view(s)
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  • Jester David's Avatar
    Saturday, 22nd December, 2018, 07:46 PM
    The joke of the other continents being uninteresting and not the centre of the world would have worked without using terms like "savage" or implying the inhabitants are inhuman. I'd love to think that Gary wouldn't have voted for the modern GOP candidates, like he had voted for them the rest of his life. Despite having grown up and lived in a county that predominantly voted for Trump, Mitt...
    331 replies | 8664 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 22nd December, 2018, 05:57 PM
    The terms predate 4e. Heck, they predate D&D with the basic terms originating from military wargaming. The basic way of making use of these tactics is to give monsters different equipment. Archers have bows, infantry might have spears, brutes might have heavier armour and shields.
    7 replies | 381 view(s)
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  • Jester David's Avatar
    Saturday, 22nd December, 2018, 05:43 PM
    There is very much racism inherent in portraying the evil groups of people as being dark skinned. Having "the other" that is evil and demonized be non-white. That's basically the foundation of racism and xenophobia. And there's a long history of that in the world and in cinema. Having the bad guys be foreigners or "the other". You can see the roots of that in the modern day with every alien...
    331 replies | 8664 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 22nd December, 2018, 05:27 PM
    The success of Guardians of the Galaxy and Jumanji: Enter the Jungle and similar films I mentioned suggest otherwise. People like meta humour. Even gamers like it, as shown by the continued popularity of Order of the Stick. The problem with "immersive" dialogue is that 90% of the time it comes off sounding like bad actors at a renn faire. It's corny as hell and feels forced and unnatural....
    331 replies | 8664 view(s)
    2 XP
  • Jester David's Avatar
    Saturday, 22nd December, 2018, 05:47 AM
    That looked like Baba Yagaís Dancing Hut.
    11 replies | 464 view(s)
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  • Jester David's Avatar
    Saturday, 22nd December, 2018, 01:05 AM
    Moving through enemyís spaces is pretty fun. I like that. As is standing for less movement. If designing my own variant, Iíd probably also add Dodge to your Cunning Action bonus. That might be fun.
    25 replies | 1375 view(s)
    1 XP
  • Jester David's Avatar
    Saturday, 22nd December, 2018, 12:31 AM
    Yeah. It might work better just to be able to make standing jumps of five feet and/or increase the charcater jump in general. Perhaps just Second-Story Work paired with ignoring difficult terrain and maybe even a speed boost. Adding a balancing aspect and tightrope walking would be cool as well. But then Iím redesigning the subclass rather than just tightening the phrasing.
    25 replies | 1375 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 22nd December, 2018, 12:01 AM
    I considered phrasing it somewhat like that but didnít. Flying speed equal to your full speed but only usable in fifteen foot increments. But that seemed potentially confusing, and weird having a 30 foot fly speed that you can only use in 15 foot increments. (Edit: espcially when you can Dash as a bonus action.) And I didnít want to specify the exact number of the movement as halfling would...
    25 replies | 1375 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 21st December, 2018, 07:24 PM
    Okay, let's look at this class with an eye for improving it and making make it tighter. The idea of this power is you can fly short distances. Mechanically, you fly but narratively you parkour up an otherwise unclimbable surface. But, as noted, this doesn't work well when you CAN climb. While you can "fly" fifteen feet (half your movement), this also means you can't really jump farther...
    25 replies | 1375 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 21st December, 2018, 06:18 PM
    Semi-obscure? He was in a second Cap movie. ;)
    25 replies | 1375 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 21st December, 2018, 04:52 PM
    He uses Bonus Actions quite a bit in Happy Fun Hour. He doesn't LIKE them as a design, and thinks he could do better, but still acknowledges that they're part of the game. But, yeah, that wording is awful. Almost as if he wrote the entire thing live on the air over the course of a single hour and didn't stop to edit or revise and just got down the first phrasing he thought of.
    25 replies | 1375 view(s)
    3 XP
  • Jester David's Avatar
    Friday, 21st December, 2018, 06:27 AM
    Most of the Happy Hour subclasses are pretty rough. I'd be pretty hesitant to allow them without rereading and revising. They're unedited and pretty much lose concepts of vague degrees of balance.
    25 replies | 1375 view(s)
    0 XP
  • Jester David's Avatar
    Friday, 21st December, 2018, 12:39 AM
    Yeah. Except the point is to acknowledge the racism inherent with having the drow and evil elves be dark skinned. To admit that you know it's problematic and lampshade it with a joke. So the audience is aware you know and isn't on edge waiting for the drow to appear. People tend to be more forgiving if you acknowledge the problem rather than pretending it doesn't exist. Because having the...
    331 replies | 8664 view(s)
    0 XP
  • Jester David's Avatar
    Friday, 21st December, 2018, 12:25 AM
    Guardians of the Galaxy is good for this. As is Deadpool to some extent. Or even Ghostbusters. In each case, the movie is largely serious. If you just dubbed over the dialogue and cut just the jokes, everything would still work. There'd be moments of seriousness and drama. The stakes are real. People will die. The characters are damaged. But the characters crack wise. They laugh at the danger...
    331 replies | 8664 view(s)
    2 XP
  • Jester David's Avatar
    Friday, 21st December, 2018, 12:06 AM
    If a movie needs to introduce drow Iíd lampshade it and address it openly through the charactersí dialogue. Show that the writers know itís problematic. NPC: ďWhile there, watch out for the drow. Theyíll try and kill you.Ē Person of Colour Adventurer: ďDrow? What are they?Ē Other Adventurerer: ďDark elves.Ē PoCA: ďThe hell? Thatís racist. OA: ďDark as in evil. Theyíre slavers who rebelled...
    331 replies | 8664 view(s)
    0 XP
  • Jester David's Avatar
    Thursday, 20th December, 2018, 11:37 PM
    If the movie was being planned as a one-and-done or even a trilogy I'd push for the Jumanji aspect, akin to the D&D movie. Where being pulled into a fantasy realm is a metaphor for the game. But since they're hoping to launch a franchise with a number of different films telling different stories, it'd be better to stick with characters in-world. Were I in charge I'd keep it simple for the...
    331 replies | 8664 view(s)
    3 XP
  • Jester David's Avatar
    Thursday, 20th December, 2018, 08:15 PM
    Agreed. Drow are good IF they have Drizzt. If not, then they should stay away. At least at first. They they can have a diverse cast and portray PoC respectfully, people will give the films some latitude over dark skinned evil folk.
    227 replies | 9734 view(s)
    0 XP
  • Jester David's Avatar
    Thursday, 20th December, 2018, 06:12 PM
    Modiphius Embraces World of Darkness - Announces The Fall of London V5 Chronicle. From: https://www.modiphius.com/modiphius-press-releases/modiphius-embraces-world-of-darkness-announces-the-fall-of-london-v5-chronicle Modiphius Entertainment has signed a publishing deal with Paradox Interactive to manage the tabletop roleplaying brand Vampire: The Masquerade 5th Edition ďWe are thrilled...
    1 replies | 198 view(s)
    0 XP
  • qstor's Avatar
    Thursday, 20th December, 2018, 04:01 PM
    In Pikesville area...
    0 replies | 133 view(s)
    0 XP
  • Jester David's Avatar
    Thursday, 20th December, 2018, 10:49 AM
    Yeah, pretty much. 5e has some pretty flexible balance and a range of power levels between classes, but the power upgrade of feats vs the cost is pretty easy. It's emblematic of options as a whole. Any time you add a choice where you replace <options X> with <option Y> there's going to be imbalance. And when you pick <option Y> from a list, then moreso. Because there's always going to be a...
    41 replies | 1880 view(s)
    0 XP
  • Jester David's Avatar
    Thursday, 20th December, 2018, 10:10 AM
    I'm not sure what route they'll take for the movie. Basing it on a novel might be fun, as it gives another product to sell, but most D&D novels are pretty terrible. And you really want something stand alone in the likely event the film fails. And something simple, where they can take liberties with the characters and plot elements. Pool of Radiance might work:...
    331 replies | 8664 view(s)
    1 XP
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About Jester David

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About Jester David
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I've been gaming for over half my life, since junior high.
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Long-time gamer and geek, been around since the start of 2e.

I'm known A "Jester David" over bits of the internet, and run a D&D blog and webcomic called 5 Minute Workday.
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Friday, 21st December, 2018

  • 10:58 PM - Hawk Diesel mentioned Jester David in post Mike Mearl's Rogue Acrobat
    Jester David Aerial Artistry as you wrote it is much better, but still a bit clunky. How about this? Aerial Artistry When you adopt this archetype at 3rd level you gain the ability to move with incredible speed, precision, and power, letting few obstacles prevent you from reaching your destination. Climbing no linger costs you extra movement. Additionally, you gain a fly speed equal to your walking speed. When using your movement to fly, you can fly no more than 15ft. When you end your flight or reach a distance of 15ft, you must land on a solid surface, such as a creature or the ground, otherwise your movement ends and you fall. Regardless of your total movement speed, you can attempt to fly with this feature no more than twice per turn. I assume the next tier is then worded to allow this feature not just with a base move action, but also using dash and/or extra movement speed granted by race or class features. Personally, I would not put a limit on the number of "steps." Aerial Mastery...

Tuesday, 27th November, 2018

  • 08:11 PM - Mercurius mentioned Jester David in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    What Jester David said. Let's not confuse outspoken forumites with the sum total of D&D fans. I honestly don't get the complaints waged on Mad Mage - that it is a series of disconnected dungeon crawls, which can be used as a group or separately. What a great resource to have! You can A) Play the entire thing, as written, B) slot a level into your homebrew campaign as needed, C) Use it as a "Let's take a break from our usual campaign and dungeon-crawl for a session," or D) use it as fun bathroom reading. Etc. What I really see happening is variations on "WotC is not publishing exactly what I want, so I'm going to be grumpy about it." The problem is, this is inevitable. As for 4 books a year being too much...really? That's one book every three months. I don't think 4 books a year is an issue, but maybe they need to try to spread them out more evenly rather than having nothing for almost the first five months of the year, then a book, then nothing for a few months, then 3 books in a few months ti...
  • 06:17 AM - dave2008 mentioned Jester David in post Nentir Vale Coming to Dungeons and Dragons
    They didn't change anything from the original Advent module: more of a back-to-basics reboot, and returning to the original authorial vision. OK, so the story I was familiar with and that Jester David described came from a later supplement / adventure?

Monday, 26th November, 2018

  • 02:40 AM - doctorbadwolf mentioned Jester David in post Nentir Vale Coming to Dungeons and Dragons
    Jester David my point, again, is that it doesnít matter if he is solely responsible for it. He could have turned it down, and he didnít, thus my lack of surprise that he is doing a similar thing with this game. Iím not even opposed to the game. Iím just saying itís reasonable to voice mixed feelings about it.

Sunday, 25th November, 2018

  • 08:51 PM - Satyrn mentioned Jester David in post Maybe my expectation was off - Dungeon of the mad mage doesnt use the full maps for undermountain....
    Not quite. I have only looked at detail on the first level, and it has taken locations from the poster map, but has cut out a lot of the rooms and halls in between them. For instance, the Dry Well and Hall of Many Pillars is as previously detailed. But the 'cross' room with the curved hallway north of it has a bunch of rooms such as the Water Shrine between it and the Dry Well that are not drawn in the new maps. Aye. Looking at Jester David's overlay I can see what you're talking about. That just makes it even more awesomely expansive if I wanted to use the original map, while still having a solid cohesive fleshed out dungeon level with the work done for me if I just use the book.

Wednesday, 21st November, 2018


Monday, 19th November, 2018

  • 09:09 AM - Sadras mentioned Jester David in post Big Changes At White Wolf Following Controversy
    I have not read the entire thread and neither have I looked at the link @Jester David kindly posted on the first page but I intend to. From my own personal experience with Vampire - which was a casual player, and it has been a while, I loved how the designers incorporated RL history into the Vampire mythos with some being human machinations and others being vampire plots and dark designs. I thought that was creative and never for one second imagined any maliciousness from their side. I bought the 13 dark ages novel books and enjoyed how they weaved human and vampire politics of the time with the Fall of Constantinople and the Dream sought by the vampire Michael (I think it was) and his followers/friends. Vampire mythos has very much always accepted the LGBT, the entire process of creating progeny and falling in love with them (same sex or not) is a common troupe for the Masquerade. Furthermore you have these powerful supernatural beings that are ages old with their own moral compass, that could easily be out-dated and viewed as prejudiced today but that is the setti...
  • 05:57 AM - hawkeyefan mentioned Jester David in post Big Changes At White Wolf Following Controversy
    Jester David That was a long an thoughtful post. I wonít quote it due to lebgth, but Iíll try and address the main points. In my opinion, yes, commissioned works are art. Works produced with the intention of making money are art. I donít mean this as a statement of quality...there can be impressive art and there can be uminpressive art. But thatís subjective. And roleplayong games are also works of art, I would say. Especially for the purposes of how they are considered and critiqued. As for your points about the target audience, yes of course work intended for children will have different standards than those intended solely for adults. I disagree with you that RPGs in general have some shared expectation of their target audience. I think thatís no more true than just about any other media. And I would say that Vampire: The Masquerade is firmly in the adult area. I donít think that the content in question was against some kind of rule or expectation on the part of the reader. I don...

Wednesday, 14th November, 2018

  • 12:24 PM - DQDesign mentioned Jester David in post Unearthed Arcana: of ships and the sea
    Really? I mean, really? Look, you obviously have some axe to grind. So, please start a discussion thread about it and leave those of us that want to discuss the topic of this thread to do so in peace. Jester David started complaining about the absence of the artificer in this UA, not me. I just followed the path. You should read the threads you post in before tagging other users legitimate opinions as 'crap'. once you'll be polite you'll be left in peace.

Tuesday, 13th November, 2018

  • 09:47 PM - DQDesign mentioned Jester David in post Unearthed Arcana: of ships and the sea
    I am sure they are happy making informed decisions based on previous results. that doesn't sound like a plan, at least not like a detailed one. my position is more akin the one of Jester David , maybe they have a loose plan for a year, with the difference that I believe that on some topics/issues they are very late and stumbling. not on everything, just on something.
  • 04:14 PM - mykesfree mentioned Jester David in post Plumbing the Depths of Waterdeep: Dungeon of the Mad Mage -- A Review
    While I have not ran W: DMM, from reading the book, it seems like a DM could run it as an episodic TV show. Each level seems like it could be short enough for a single 4 hr session and besides Halaster each level has very little to do with one another. So far each Dungeon has bad guys to beat via combat, but also contains many, many Role-Play oppertunities. Also in my opinion each Undermountain level, seems so modular that it could be used as stand alone dungeons for easy plug n play. Jester David Looking forward to your reveiw on 5MWD.

Sunday, 11th November, 2018

  • 04:41 AM - pemerton mentioned Jester David in post Mike Mearls on how 4E could have looked
    the only place I see it harped on as a major problem is on forums like this and it's usually by a handful of 4e fans who are trying to convince others to be outraged enough about it to actually care as much as they seem to. The way that it came up in this thread was that a poster - Jester David, I think - said that the 4e system (of codified powers, codified DCs, etc) inhibited player choice. I disagreed. Nothing in the intervenig 500 or so posts has changed my mind, because all the 5e posters seem to take the view that the examples that I have in mind as illustrating what 4e permits, and as thereby marking the difference between the systems (eg 15h level fighters cutting down phalanxes of hobgoblins (statted as swarms), the forge scene, etc) are properly not feasible in 5e (because even a 15th level fighter should be threatened if surrounded by 20 hobgoblins, should most likely have his/her hands burn off if shoved into a forge, etc). I don't care whether or not anyone else wants to play a game in which 15th level fighters are capable in that sort of way. I'm simply explaining why the 4e framework makes stuff possible - encourages it, even - which the 5e framework does not. I want that stuff even if no one else does. To put it even more bluntly - I'm not trying to s...

Wednesday, 24th October, 2018

  • 05:15 PM - dave2008 mentioned Jester David in post Dungeon of the Mad Mage Delayed By One Week!
    Have there been a discussion on the topic of selling maps separately and charging nearly $25 for them already? I think these are additional high quality maps. I believe the book still contains the maps it normally would. Also, as Jester David mentioned, it is something Paizo apparently does regularly - so it must be a good idea! ;)

Monday, 22nd October, 2018

  • 05:20 PM - dave2008 mentioned Jester David in post Ravnica Table of Contents & More
    "Ummm.... Magic the Gathering is repeatedly mentioned in the sample page we have, linked in the first post. And Magic the Gathering is mentioned on the cover. Itís mentioned before D&D on the back cover. And the name of the product on Amazon is: ďDungeons & Dragons Guildmasters' Guide to Ravnica / D&D/Magic: The Gathering Adventure Book and Campaign SettingĒ Arguing it is a Ravnica book and not a MtG book feels like arguing a Dragonlance product isnít a D&D product. Itís not a MtG card game product but it is very much part of the same brand" Yep, as I mention in my response to Jester David (who made the same points you did, in fact did you copy his post or am I suffering from deja vue here), I made a mistake here. I just looked at the front cover and there is nothing about MtG there. I still think that is significant.

Wednesday, 10th October, 2018


Monday, 8th October, 2018


Friday, 5th October, 2018

  • 08:56 AM - clearstream mentioned Jester David in post Mearls On D&D's Design Premises/Goals
    ...us relative to each other hasn't changed. In other words, they ran the race, got to the finish line, but neither could claim victory over the other. For RAW, we're working literally so pedantic is called for. Say A and B get 15, C 12, D 11. You are saying that A and B crossing the line in equal first place is remaining the same as before the contest. That's a stretch, and the approach taken requires a house rule for cross-compares. That is why I said with "approximately equal justice" above. It's no more of a stretch - no more of a house rule - to say that the generality of the DM decides the DC includes that the DM might decide the DC based on other creatures check. Pragmatically, that works equally well. @pemerton I find myself not disliking your approach, but not seeing it as less a house rule or more justified than the alternative approach. Certainly I think finishing a race in any place does a poor job of remaining the same, unless all finishers tied! That said, I agree with @Jester David who suggests this is perhaps simply poor choice of words. When looking at RAW of course, choice of words is what we have and we can't make guesses about designer foibles. For RAI, sure. In the end, I don't think it matters who claims the high-ground because the case of multiple competitors is not clearly covered by the rules at all. Just the same as how far is further than your usual jump distance. Instead, they've acknowledged diversity of needs and provided tools good enough for a DM to apply on the fly. I think that's what Mearls is getting at and why he is happy about their approach to 5th. I don't think he means ignore those tools (a possible implication), rather I think he means apply them as you need to, to resolve situations at your table.

Saturday, 22nd September, 2018

  • 08:22 PM - Greg K mentioned Jester David in post Mearls On D&D's Design Premises/Goals
    There is quality material out for 5E, but it has come out much slower. I am sure that Jester David is aware that there is quality third party material for 5e given that he has, in my opinion, written some of it ;)


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Friday, 4th January, 2019

  • 12:39 AM - FrogReaver quoted Jester David in post Does Rope Trick Heal?
    I just can't care anymore... This thread is really emblematic of D&D message boards in general. A dozen people arguing about something that doesn't matter and blowing up some minor, irrelevant piece of the game into a huge debate. It's the kind of mental black hole I get sucked into again and again and really need to disengage from. This whole thread is just :):):):):):):):). Everything said in it is just pure :):):):):):):):). None of it matters. I've wasted hours writing about stuff here that will have ZERO impact on my game. And Mistwell's game. I could have spent the time banging my head again and again on the keyboard for the same length of time and it would have accidentally produced something that would improve my game. Honest... I can't remember the last time being on ENWorld actually made my game better and didn't just make me stressed and irritated... As I was saying, if your DM frustrates you enough you will love him for it and keep on coming back, the same applies to ENWorld.

Thursday, 3rd January, 2019

  • 10:08 PM - Mistwell quoted Jester David in post Does Rope Trick Heal?
    I can be super nice and kind to my players. When they're being inventive and creative, I will almost always say "yes". If they're being imaginative I will support and encourage them. And if they're new to the game I will challenge but be fair and generally lenient. But if they push me, they will find I am a cruel and vengeful god. Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. It's that you appear to be WAY WAY WAY overreacting to a simple safe-space-for-an-hour spell use. Just remove the spell from the game if you don't want to function as intended...and yes, it was extremely obviously intended to support taking a short rest in that safe space. Your reaction is weird. Like...questioning past interactions with Jester David level weird. It's over the top, concerning a spell which frankly most people thought was underpowered and they never took it even though they all thought it allowed a safe short rest too.
  • 10:03 PM - iserith quoted Jester David in post Does Rope Trick Heal?
    A second level spell slot isn't much of a limited resource at high levels. How about all the other levels? A limited resource is a limited resource in my view when discussing a topic broadly. The player choose to learn, prepare, and cast this spell which all come from limited pools (known/learned spells, prepared spells, and spell slots). It costs something to do it. Sometimes that cost is higher or lower depending on the situation. If the PCs are using said spell to rest in an unexpected time, that reduces or even negate some of the challenge. And it might lead to the remainder of the story could be anticlimatic, while reducing the tension. This diminishes the fun. Thus, it's in the best interests of the DM to limit that. Or do something to restore the challenge and increase the tension. Now, if the PCs need the rest to even succeed and not dieósuch as recovering from bad rolls or some tactical mistakesóthen it might be in the best interests of the DM to let the tactic succeed. ...
  • 09:59 PM - Mistwell quoted Jester David in post Does Rope Trick Heal?
    Then it's a terribly written spell. If the intent was to have it function for short rests and work with that rule, it should mention short rests so people know. Why would they hide that? They didn't hide anything. All but the most pedantic of DMs sees the 1 hour, and knows that's a short rest, and it ends there. This nonsense about it having to be a 60' foot rope (it does not) or it being stenuous activity to enter or exit (it is not) is what leads to this concluson that it's a poorly written spell. But, as I said, that's all nonsense. Obviously so to most people.
  • 09:15 PM - iserith quoted Jester David in post Does Rope Trick Heal?
    I can be super nice and kind to my players. When they're being inventive and creative, I will almost always say "yes". If they're being imaginative I will support and encourage them. And if they're new to the game I will challenge but be fair and generally lenient. But if they push me, they will find I am a cruel and vengeful god. Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. I fail to see how spending a limited resource to create a safe place to short rest is pushing anybody. Why should the DM give a dusty flumph about this at all? It sounds to me like they fairly prepared and executed well and deserve the benefits.
  • 09:11 PM - iserith quoted Jester David in post Does Rope Trick Heal?
    Oh, that was a sincere expression. I would absolutely do that to my players to knock them down a peg. If they get cocky about their ability to bypass the dungeon, that's when I get super anal about the exact text of the rules. You tempt fate, you get what you deserve. Man, how do you have more XP than me on this forum?
  • 09:07 PM - iserith quoted Jester David in post Does Rope Trick Heal?
    That's DMing 101. The players make an assumption and the DM uses that to smack them down. When the players get cocky about being able to rest in the dungeon is the perfect time to have the rope trick expire 6 seconds before their rest ends, dump them 40 feet onto the ground, and having them surrounded by enemies who saw them vanish and had been readying an ambush for when they returned. We must have had different professors for that class.
  • 09:05 PM - Ovinomancer quoted Jester David in post Does Rope Trick Heal?
    That's DMing 101. The players make an assumption and the DM uses that to smack them down. When the players get cocky about being able to rest in the dungeon is the perfect time to have the rope trick expire 6 seconds before their rest ends, dump them 40 feet onto the ground, and having them surrounded by enemies who saw them vanish and had been readying an ambush for when they returned.Dude, Poe's Law.
  • 07:13 PM - iserith quoted Jester David in post Does Rope Trick Heal?
    3e puts the DC of climbing an unknotted rope without a wall to brace against as DC 20. Even not using those rules, a low Strength character can easily fail a low DC check. The rules for D&D 3e are completely irrelevant in D&D 5e. In D&D 5e, there is no ability check to climb a rope. Climbing is a factor of speed and ability checks are called for only in certain circumstances, such as there being few handholds (a rope is literally a handhold) or being slippery (a very particular set of events will have to occur for that to be the case here).
  • 06:48 PM - Yunru quoted Jester David in post Does Rope Trick Heal?
    If the intent was to have it function for short rests and work with that rule, it should mention short rests so people know. Why would they hide that? Because it's a natural conclusion to draw, and calling out game mechanics unnecessarily breaks immersion. Why would it not be a ritual like tiny hut?Because unlike Long Rests (which you can only take once in a 24 hour period), you can take as many Short Rests as you like, making it have more impact. Also, having it last exactly the length of a short rest while requiring everyone to be within a single move of the doorway and having the entrance possibly be two turns of Dash-climbing is problematic.Except nothing says that's the exact duration. Note that no spell has "X of this unit and Y of that" durations. Plus, having the spell involve climbing a rope (and thus necessitating a skill check) is also problematic.There is no requirement for a skill check, that is something you're adding. an unknotted ropeThat is also something you are adding. ...
  • 02:27 AM - Mistwell quoted Jester David in post Does Rope Trick Heal?
    Which playtest was that? Because every version of the playtest I checked (and I checked seven, from the August 2012 packet when it first appeared to the September 2013 packet that ended the playtest) and it was an hour in each. You may be misremembering the duration of rope trick... My recollection is that it was always 1 hour as well. However, the earlier versions said 50', and also said it MUST be at least 50', "Requirement: You must have alength of rope no less than 50 feet long to cast this spell. Effect: You create an invisible entrance within 50 feet of you that leads to an extradimensional space." The final version however changes this language to, "You touch a length of rope that is up to 60 feet long." Which makes it clear the rope does not need to be 60 feet long, as they originally were going to require a full length rope and appear to have changed their minds.

Wednesday, 2nd January, 2019

  • 11:55 PM - Mercurius quoted Jester David in post (Yet another) D&D Movie Speculation thread.
    Meh. I spent a recent chunk of time listening to some George Carlin stuff from the '90s. Because several of his stand-ups are on Amazon Prime. And so much of his bits are on PC culture and bad language and things you're not allowed to say. Again, shows from first Bush presidency 35+ years ago. This is not new. This is not some modern trend. It's a generational thing. Okay, yeah, Twitter and the internet makes things spread faster and grow viral quicker. But comedians having to work around PC culture and changing norms isn't unheard of. The good comedians will rise to to the challenge and find new funny material that works without being needlessly offensive or punching down at trans people with bad jokes about identifying as a place (like Louis CK) or a chimp (Ricky Gervais). The ones who can't will lose work and fade away. What makes "good" comedy is a matter of opinion, but I don't think it has anything to do with to what degree they skirt around sensitive topics. Louis CK's particular...
  • 11:11 PM - Mercurius quoted Jester David in post (Yet another) D&D Movie Speculation thread.
    Agreed. But... I don't look for that kind of content in games, be they board games or roleplaying games. They might even be out of place in most mainstream videogames. Because when you do upset someone in that kind of content, the financial fallout can hurt the company. Those buisnesses are inherently risk averse. Yeah, I think a small indie self published RPG can really go fan and push people out of their comfort zones. It can do edgy provocative things. And you know that going in, and the RPG has a responsibility to telegraph that it's not safe. There is a line to navigate, but it is incontestable that the trash in question was over any reasonable line: it wasn't "challenging," it was just bad. To be honest, I haven't read the actual text of the product in question. I just generally feel that publishers should publish what they want, and people can vote with their dollar. If its offensive to you, don't buy it - but don't try to stop it from being published. Now if the publisher pul...
  • 10:54 PM - Yunru quoted Jester David in post Does Rope Trick Heal?
    Which playtest was that? Because every version of the playtest I checked (and I checked seven, from the August 2012 packet when it first appeared to the September 2013 packet that ended the playtest) and it was an hour in each. You may be misremembering the duration of rope trick...Distinctly possible, it was a long time and two computers ago.
  • 10:47 PM - Yunru quoted Jester David in post Does Rope Trick Heal?
    Right, but the spell isnít 1 hour/ level anymore. And you canít even cast it at a higher level to make it last eight hours. They didnít seem interested in replicating its 3e uses. The designers probably looked at how it worked in all editions and tried to emulate its most classic implementation. Honestly, they were updating dozens of spells in a very short span of time. I doubt they gave secondary spells like that much attention, likely just doing a quick and dirty update, and instead focusing on previously problematic spells, game breaking spells, and the benchmark spells. Weíve probably given rope trick ten times the attention in this thread alone than the designers did during the buildup to 5.Which is counter to it lasting 10 minutes in the early playtest (conincidentally, roughly the same time as short rests took), then being expanded to a hour by release (oh look, the time of a short rest now).
  • 06:25 PM - billd91 quoted Jester David in post Does Rope Trick Heal?
    From a meta rules design perspective, is it a "healing spell"? Again, I would say it's a flexible utility spell that can be used to heal. Or mitigate damage by removing a character from combat. But it can be used for a number of other purposes, such as hiding and spying. As a legacy spell, rope trick was one of the first spells updated. It appears as early in the playtest as packet 2, the first with character creation rather than pregens. However, for most of the playtest it was unchanged, even after short rests went from 10 minutes to 1 hour in packet 6. When the spell was designed for 5e, having to find a "safe place" to take a short rest was less needed as 10 minutes is a relatively short period of time. People felt comfortable doing that anywhere. Pulling back the curtain, the spell existed in 1e and 2e (in the PHB) when there was no short duration healing. The "design" of the spell has nothing to do with short rests and everything to do with replicating the Indian rope trick illusion...
  • 12:04 PM - Mercurius quoted Jester David in post (Yet another) D&D Movie Speculation thread.
    But not everyone feels comfortable with that. In what world do you think this is ever possible or even desireable? And at what cost? What diversity of expression, art, and multiplicity of perspectives are we going to carve away as we try to make everyone feel safe and comfortable about everything? And when did we become a culture that advocates that everyone feels "comfortable" about everything? What is so wrong about experiencing ideas or expressions that challenge or even threaten us?
  • 09:22 AM - Sadras quoted Jester David in post (Yet another) D&D Movie Speculation thread.
    By "internet demagogues" and "activists" you mean reviewers and readers? Keep in mind that the only people who had the book were people given review copies and those who pre-ordered the books and got early PDF access. Thanks for clearing that up, I thought it had hit the shelves. But it's not "real history". It's current events. Being used for entertainment value in a game of make believe. This seems like a tricky/messy distinction to make. You may be okay with mixing real world currents events with the World of Darkness. It might be okay at your table having 9/11 be a vampire plot, and Donald Trump be a ghoul bound to the Tremere Prince, and spending his nights as a literal bootlicker. It might be fine at your table to have the migrant caravan being escaped blood bags fleeing from a Latin American Sabbat stronghold, with the reason they're being turned away not being racism but politics between the Camarilla and Sabbat and an agreement to not harbour food to prevent open war. But not e...
  • 06:45 AM - LordEntrails quoted Jester David in post (Yet another) D&D Movie Speculation thread.
    There's a huge gulf between satirising a politician on a weekly comedy show and exploiting the actual torture and murder of people's family members for a fictional story about magical immortal beings. Not the least being that politicians know they're signing up to be targets of comedy. Public figures accept that by being in the spotlight they can be targets of satire and parody. ... What's your point? That because some imaginary people might theoretically be outraged by an absurd trigger that all triggers are therefore equally absurd and we shouldn't bother? Sorry, no. That's not how society works. You don't get to say whatever you want whenever you want to whomever you want. Either I'm misconstruing your response, or you are much more aggressive in your response than seems reasonable, or productive. Or in appropriate response to what I intended to communicate. My point was simple. You made several statements that appeared to be absolutes. I pointed out the absurdity of such absolutes a...
  • 05:49 AM - Treantmonklvl20 quoted Jester David in post Does Rope Trick Heal?
    But, again, would you let a cleric that learns rope trick and casts it to give the party a short rest have that spell benefit from Discipline of Life? I would allow neither Rope Trick nor Goodberry to gain the benefits of Discipline of Life, as both provide healing indirectly. I think the intention of Discipline of Life is for it to affect spells that heal directly. If you were to use a Fabricate spell to replenish a Healing Kit, then use it with the Healer feat, I wouldn't let that benefit from Discipline of Life either, nor would I have it benefit a Healing Potion recovered with Drawmij's Instant Summons for the same reason I wouldn't allow it to work on goodberry.


Jester David's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Jester David's remixed character sheets
Tweaked versions of the official sheets.

I made the sheets landscape, with some other changes inspired by the circular design from the playtest.
There are regular character sheets, spell sheets, and an alternate spell sheet with fewer spell levels ...
27923 0 7 Tuesday, 22nd December, 2015, 04:23 AM Saturday, 9th January, 2016, 04:12 AM

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