View Profile: Jester David - Morrus' Unofficial Tabletop RPG News
  • MoonSong's Avatar
    Yesterday, 05:10 PM
    Or maybe take the chance to do something fun with it like the last time? http://www.enworld.org/forum/showthread.php?546123-So-long-and-thanks-for-all-the-fish!
    15 replies | 672 view(s)
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  • MoonSong's Avatar
    Yesterday, 04:52 PM
    Here, fixed it for you...
    36 replies | 10642 view(s)
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  • MoonSong's Avatar
    Friday, 22nd March, 2019, 01:55 AM
    mmm, no, that would be MTG Arena. D&D Beyond isn't an in-house project, and MTG being MTG is way a bigger phenomenon worldwide.
    44 replies | 1340 view(s)
    1 XP
  • MoonSong's Avatar
    Thursday, 21st March, 2019, 04:38 AM
    I notice a lot of good arguments in favor of the idea that the future is digital. But all of them ignore a simple fact: All of these digital tools are ancillary second party products, and WotC isn't a digital developer -for the most part, MTG arena notwithstanding-. Their main business is in cardboard, with only a relatively small crew for MTGArena. The development and maintenance costs of...
    44 replies | 1340 view(s)
    1 XP
  • Jester David's Avatar
    Wednesday, 20th March, 2019, 03:45 PM
    You're wrong there. Roddenberry was really the big cheese for the first half of the first season. Do you remember a huge uptick when he passed the reins to a different head writer for the second half? Meanwhile, he was still there as a producer until season 5, giving feedback on scripts and such. What changed was they brought in different head writers. That's the thing, the show didn't just...
    209 replies | 6633 view(s)
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  • Jester David's Avatar
    Wednesday, 20th March, 2019, 02:57 AM
    Yes. How DARE I want a Star Trek show to be like Star Trek. How completely unreasonable is it that I want something advertised as belonging to an established franchise to feel like it's consistent with that franchise and not an unrelated TV show with the "Star Trek" name slapped overtop. I also expect coffee I buy to taste like coffee and not tea. Rock music to sound like rock and not soft...
    209 replies | 6633 view(s)
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  • Jester David's Avatar
    Tuesday, 19th March, 2019, 03:10 PM
    Burnham is pretty unlikable. I don't think the writers know what to do with her. It doesn't help that she's meant to be logical, cold, and a genius after having been raised by Vulcans but because of the needs of the story she keeps making incredibly stupid and emotional decisions again and again. Another instance happened last episode where Burnham was risking everything to spare Ariam....
    209 replies | 6633 view(s)
    1 XP
  • Jester David's Avatar
    Monday, 18th March, 2019, 01:34 AM
    After Civil War, I would imagine Marvel wants to take a longer break before returning to hero vs hero stories. I imagine the next Captain Marvel movie will be taking on the Supreme Intelligence and derailing the Kree empire. That seems like the logical place for that sequel to go. But we still have a long time before that, and still have to see Doctor Strange 2 and Black Panther 2. And...
    43 replies | 1403 view(s)
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  • Jester David's Avatar
    Monday, 18th March, 2019, 12:22 AM
    Which makes the big assumption Marvel is planning for the Kree/Skrull War and has plans to use Skrulls again in the future. They could just as easily face the Kree alone, without the Skrulls being involved and the Supreme Intelligence being "the Big Bad" of the next phase. OR The next phase is based on Annihilation, and Annihilus is the Big Bad ripping through the Kree Empire. OR The Skrulls...
    43 replies | 1403 view(s)
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  • Jester David's Avatar
    Sunday, 17th March, 2019, 08:27 PM
    I got into Crirical Role a few years back. Shortly after the Briarwoods Arc aired. Even then it was a little daunting catching up. But I listened on YouTube at 1.5x speed, had it on in the background while doing other computer tasks or grinding at MMOs. And at the gym to keep me going on the treadmill.
    92 replies | 3500 view(s)
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  • Jester David's Avatar
    Sunday, 17th March, 2019, 08:24 PM
    I play a game on Roll20 that’s streamed and archived. (Star Trek Adventures) It doesn’t take much to slip into the “no off-game chatter” mindset and only talk in character for lengthy stretches. Slip in some professional training at imporovation, and that will appear staged. But it’s really just how they play. They ARE real players. It IS a D&D session. And the player’s emotions ARE...
    92 replies | 3500 view(s)
    2 XP
  • Jester David's Avatar
    Sunday, 17th March, 2019, 03:43 AM
    Oh, eff, and the standard Marvel Studios opening BROKE ME. I was not ready for that.
    43 replies | 1403 view(s)
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  • Jester David's Avatar
    Sunday, 17th March, 2019, 03:39 AM
    I quite liked it. Probably one of the better origin movies. I'd put it above Thor and The Incredible Hulk. And it was certainly better than Doctor Strange, Ant-Man, and Black Panther. Maybe even Iron Man. (Which is decent, but doesn't hold up as well.) The different pace helped. It was an origin, but the character started with powers. They were always super. But at the end they just got way more...
    43 replies | 1403 view(s)
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  • Jester David's Avatar
    Saturday, 16th March, 2019, 03:27 PM
    No idea. Why on Earth would they even consider a Critical Role RPG? Firstly, Lisa Stevens has a prolific resume in the industry. She has some early design credits, but found her place behind the scenes. But was involved in the creation of Ars Magica, Vampire the Masquerade, Magic the Gathering, and the acquisition of TSR. Opposed to Critical Role, which has zero experience running any...
    102 replies | 3397 view(s)
    3 XP
  • Jester David's Avatar
    Friday, 15th March, 2019, 09:16 PM
    I actually had not seen your post before I started writing my list. “It’s fine at my table” just doesn’t tend to be useful. There’s too many variables. I could give one of my players a +5 to every roll and that wouldn’t be broken: because of how that player rolls and built their character. In some tables I have seen, broken options are actually balancing, allowing a non-optimizer to keep...
    58 replies | 1939 view(s)
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  • Jester David's Avatar
    Friday, 15th March, 2019, 08:43 PM
    Based on every message board discussion I have had over an option in the last twenty years. It's fine. Translation: It's not fine. It's totally balanced. Translation: It's broke A.F. That's how it works by RAW. Translation: There's no formal rule against it.
    58 replies | 1939 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 15th March, 2019, 08:15 PM
    If I have to redesign most of my encounters because of a single option in a single feat, that rules option is broken. Disagree. The feat gives you a bonus to Dexterity saves, which is huge, and evasion via the shield, which is even better. Those two benefits alone are worth a feat. Being able to shove as a bonus action, let alone shove and knockdown, is gravy. Heck, the main benefit of...
    58 replies | 1939 view(s)
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  • Jester David's Avatar
    Friday, 15th March, 2019, 06:45 PM
    It’s a little like the TNG episode, The Lower Decks. Where we get a bunch of new characters, are given an hour to care about them, and then tragedy. Only instead of someone introduced just for this episode, they fleshed out an extra. Which was the problem. I didn’t care. It was too obvious. They might as well have had her say it last day before retirement.
    209 replies | 6633 view(s)
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  • Jester David's Avatar
    Friday, 15th March, 2019, 06:30 PM
    I saw that in 3e with endless monsters with spiked chains, combat reflexes, and improved trip who managed to enlarge themselves in response to players doing the same. I don’t like when the game becomes an arm race or develops a metagame of countering options. So I’m certainly not going to house rule it so the players can do that. Fighters can already rip apart monsters, I don’t need to give...
    58 replies | 1939 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 15th March, 2019, 03:46 PM
    I imagine the name would be tricky. They'd need to make a separate website and remake a lot of the program. Really, D&D Beyond isn't HeroLab. It's UI is based entirely on D&D trade dress. I doubt they could use that freely. So they'd need to make a whole new UI and art. And you'd pretty much need to redo all the actual programming. They'd pretty much be starting from scratch. Unless the new...
    102 replies | 3397 view(s)
    2 XP
  • Jester David's Avatar
    Friday, 15th March, 2019, 02:40 PM
    As the DM... fun for whom? I don't like my monsters always being steamrolled by the fighter who knocks them down, attacks twice with advantage, and then lets half the party do the same. I need my fun too. I want to take my turn in combat. So, yeah, rule of fun is the same as rules as written: bonus action after the competition of the trigger. In this case, the trigger is pretty clearly "the...
    58 replies | 1939 view(s)
    2 XP
  • Jester David's Avatar
    Friday, 15th March, 2019, 02:37 PM
    Something else in this episode rubbed me the wrong way. And I think I finally figured out the other issues I have. First, the biggest problem with season one was how it teased the questioning of Starfleet values in war and if taking hard action was necessary if it meant winning the war. Embodied by Captain Lorca. And then it took the easiest way out of that by just making him a cartoonishly...
    209 replies | 6633 view(s)
    1 XP
  • Jester David's Avatar
    Friday, 15th March, 2019, 01:48 PM
    Oof... that was a rough episode. We finally find out about our cyborg, and she is a cyborg, and the whole episode tries really hard to make us care about her so the ending matters. But it doesn't. As it does too often, Discovery tries to TELL us there's an emotional connection or something matters rather than actually SHOWING us. This episode would have worked so very much better had we...
    209 replies | 6633 view(s)
    2 XP
  • Jester David's Avatar
    Friday, 15th March, 2019, 12:22 AM
    Sasquatch and Kobold Press never did their own game system, just 3rd Party stuff. Yes, WotC did work with Green Ronin, but it's not like there were many of other options for people who could do the job and do it on time. And it's not like they tapped Paizo to make one of their 5e Adventure books. Plus, have you seen anyone from Green Ronin or Sasquatch Games or even Kobold Press at their...
    102 replies | 3397 view(s)
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  • Jester David's Avatar
    Thursday, 14th March, 2019, 09:15 PM
    Well.... rather than being a source of free advertising, they’d be the competition literally costing WotC money and players. And D&D Beyond, which has sponsored them for a year in a mutually beneficial relationship, would have no reason to do so. And the DnD Twitch stream would have little reason to host their channel on its stream, and would likely put on competitive programming. They...
    102 replies | 3397 view(s)
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  • Jester David's Avatar
    Thursday, 14th March, 2019, 07:24 PM
    D&D is pretty future proof. If WotC moves onto 6th Edition, they can stick with 5e. There’s no reason they need to play the current version. Of course, if/when WotC does go to 6e, they’ll probably approach people like Critical Role and throw money at them to move over as well, advertising the game in the process. And if WotC does move in a direction counter to the needs of CR (I’m...
    102 replies | 3397 view(s)
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  • Jester David's Avatar
    Thursday, 14th March, 2019, 05:50 PM
    Don’t get me wrong, I’m not a critic or detractor. I was just repeating what I saw (and argued against) and posting a link. (Personally, I wanted to table flip after that hack job of a polygon article.) The CR crew is doing a lot to signal boost gaming and do seem to be great human beings.
    102 replies | 3397 view(s)
    1 XP
  • Jester David's Avatar
    Thursday, 14th March, 2019, 02:58 PM
    Matt Mercer's comments to that effect were partially the result of some people getting upset at their success. There's a lot of growing criticism of Critical Role: https://www.polygon.com/2019/3/11/18256668/critical-role-kickstarter-animated But, really, this is just because it's successful. And some people are always going to be jealous and angry when other people find success, and lots...
    102 replies | 3397 view(s)
    2 XP
  • Jester David's Avatar
    Thursday, 14th March, 2019, 02:54 PM
    Sure. But what's the benefit? They'd lose their D&D Beyond sponsorship. And the players would have to learn new rules and remake their characters. Yeah, it would make them some money from Critters. But they're already doing that with art books, dice, pencils, T-shirts, hoodies, press on nails, miniatures, comic books, and now a cartoon. It would cost them a lot of money (paying someone...
    102 replies | 3397 view(s)
    4 XP
  • Jester David's Avatar
    Thursday, 14th March, 2019, 03:55 AM
    They could but they probably won't. For a wealth of different reasons. First off, the DM who runs the game—Matt Mercer—is a super busy dude. Heck, all the CR team have day jobs. Making a brand new RPG is a an eff of a lot of work, and requires a very different skill set than running a game or speaking in silly voices. Plus playtesting. And for what gain? To sell a few books? They're already...
    102 replies | 3397 view(s)
    0 XP
  • Jester David's Avatar
    Wednesday, 13th March, 2019, 02:05 PM
    Yeah, the first half of season 7 is rough. Not that interesting cliffhanger. Forced new character. Lot of spinning wheels while the wait for the final stretch. But that's probably also as a result of comparing it to the previous two seasons: it's still probably a tighter half season that anything Voyager did... (And doing a "best of TNG" rewatch with my son, I also ended up skipping all of season...
    209 replies | 6633 view(s)
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  • Jester David's Avatar
    Monday, 11th March, 2019, 03:00 PM
    The key phrase there being “that can’t be explained”. Yeah, you can fan wank an explanation for most of the changes. That doesn’t mean they’re not changes. The fact that we have to explain it ourselves because they can’t be bothered is an issue and example of them not caring. Heck, even something as firm as “first android in Starfleet” can be justified. “Oh, that mean first androids creased...
    209 replies | 6633 view(s)
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  • Jester David's Avatar
    Monday, 11th March, 2019, 05:00 AM
    We don’t know. They’ve given almost zero backstory to anyone. (Heck, the one alien we got backstory—Saru—has their nature retconned.) That fact you can’t even recall their name is kinda informative for how much attention thye’ve been given.
    209 replies | 6633 view(s)
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  • Jester David's Avatar
    Monday, 11th March, 2019, 04:54 AM
    It’s cute that you think Discovery cares about canon like that...
    209 replies | 6633 view(s)
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  • Jester David's Avatar
    Monday, 11th March, 2019, 04:49 AM
    Because only good shows get reviewed? (Plus, several years of Voyager and Enterprise demonstrate Trek fans will watch shows even if they think they’re bad.)
    209 replies | 6633 view(s)
    1 XP
  • Jester David's Avatar
    Monday, 11th March, 2019, 04:47 AM
    They can also regrow organs. Like we saw in the episode Worf was paralyzied. And Nog’s artificial leg.
    209 replies | 6633 view(s)
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  • Jester David's Avatar
    Monday, 11th March, 2019, 01:30 AM
    I was quite happy with this episode. It took eleven or twelve episodes, but Tyler FINALLY had to deal with some consequences for cold blooded murder. Plus they had some fall out for the resurrection. And Saru is trying to figure himself out again. Plus, I loved (LOVED!) what they did with Vina. It adds a whole other layer to The Menagerie; before, Pike was just dumped on Talos to lead a...
    209 replies | 6633 view(s)
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  • Jester David's Avatar
    Monday, 11th March, 2019, 01:18 AM
    Yeah... there just might be some bias.
    43 replies | 1403 view(s)
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  • Jester David's Avatar
    Saturday, 9th March, 2019, 11:30 PM

    180 replies | 4345 view(s)
    3 XP
  • MoonSong's Avatar
    Wednesday, 6th March, 2019, 12:31 AM
    I love detailed descriptions of towns and cities,( and small regions too). Do you guys know of good ones in DMsGuild?
    0 replies | 167 view(s)
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  • Jester David's Avatar
    Friday, 1st March, 2019, 03:55 PM
    Yes... "direct sequel" was literally what you said in the post I was replying too...
    140 replies | 5800 view(s)
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  • MoonSong's Avatar
    Friday, 1st March, 2019, 02:41 AM
    Ok among: World of Greyhawk (1980) World of Greyhawk (1983) Greyhawk Castle Greyhawk Wars From the Ashes Greyhawk Return of the Eight
    142 replies | 4762 view(s)
    1 XP
  • Jester David's Avatar
    Thursday, 28th February, 2019, 11:51 PM
    If you think the reaction to ME3 was bad... try telling fans that one ending was the “right” one BioWare would have had death threats...
    140 replies | 5800 view(s)
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  • Plaguescarred's Avatar
    Thursday, 28th February, 2019, 03:29 PM
    I'd rule that Helm doesn't have neither the time nor the desire to bother observing a single Cleric's behavior (except High Priest perhaps) and take action against any unlawful acts and would thus do nothing. At it's roots its a player problem, not a character problem. So you could try address it outside-character. I am a fan of rewarding good behavior rather than penalizing bad ones, so i...
    24 replies | 856 view(s)
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  • Jester David's Avatar
    Thursday, 28th February, 2019, 03:28 PM
    Disagree. If there wasn’t a high cost to stop a million year cycle of extensions it would have felt too easy. We didn’t need a shallow Hollywood ending where they turn the Reapers off and everyone has a party. Which comes access as “I didn’t like it, therefore it’s terrible”. You’re allowed to just not like something. You don’t have to convince other people it’s bad or prove tha it’s...
    140 replies | 5800 view(s)
    1 XP
  • MoonSong's Avatar
    Thursday, 28th February, 2019, 03:19 PM
    Ok, that's $17. What other important stuff can we get get for the other 13? Cool! where can I find these articles? (Magazzine and number?) Well I would love some stats for the important NPCs, and some for grey and valley elves. And we are talking about the birth world of Rary, Melf and Mordekainen, sure thre are some cool spells that haven't seen thelight in a while?
    142 replies | 4762 view(s)
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  • Jester David's Avatar
    Thursday, 28th February, 2019, 03:18 PM
    Nope. Free DLC just added the “pass” ending, the end montage, and the scene of the Normandy picking up a crew member.
    140 replies | 5800 view(s)
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  • Jester David's Avatar
    Thursday, 28th February, 2019, 05:13 AM
    Destroying the reapers WAS one of the endings. That was the renegade option, which is literally called the "destroy" ending. And there were three basic ending (destruction, control, synthesis), each of which also had several sub-endings (perfect, good, bad) depending on the player's readiness rating. Which is possible twice as many endings than pretty much any other video game I've played in the...
    140 replies | 5800 view(s)
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  • Jester David's Avatar
    Thursday, 28th February, 2019, 04:34 AM
    It did have to stand alone, since something like 60% of people didn't copy a save. And it's not like the ending could reflect every choice: there's a finite amount of cutscenes they could animate. Each full motion video would have taken weeks of work. Plus, the game was defined by two paths. Two choices. Renegade and Paragon. It made sense that the final moment would do the same. Adding a...
    140 replies | 5800 view(s)
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  • MoonSong's Avatar
    Thursday, 28th February, 2019, 03:14 AM
    Ok, let's see. For all of you who say we don't need an updated Greyhawk because we have all we need at hand. Let's put that to test. Can you put together a list of DNDClassics products that captures the best and most interesting/useful parts of the setting? And let's have, say a $30 budget -the average price one can get a book at Amazon-. Is it doable?
    142 replies | 4762 view(s)
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  • Jester David's Avatar
    Wednesday, 27th February, 2019, 09:25 PM
    That's a pretty hefty section on Greyhawk. I just wish the PDF links would work for me. :(
    33 replies | 1856 view(s)
    1 XP
  • Jester David's Avatar
    Wednesday, 27th February, 2019, 08:03 PM
    Which is a pretty big oversimplification. After all, what pisses off the fanbase? Well, women and minorities seems to piss off a pretty vocal group. But excluding women and PoC hasn't exactly made gaming a great place. Meanwhile, just producing fan-service and the same games again and again will piss off the fans who will quickly complaint that they already bought that game. However, making...
    140 replies | 5800 view(s)
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  • Jester David's Avatar
    Wednesday, 27th February, 2019, 05:08 PM
    I don't think I like the idea that every setting needs to advance their timeline between 119 and 133 years, reflecting the passage of time between the 3e & 2e Forgotten Realms (when the other campaign settings would have last been published) and the current FR date. It's just easier to assume time passes differently in the different lands. If you even want to set a campaign in the "present".
    142 replies | 4762 view(s)
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  • Jester David's Avatar
    Wednesday, 27th February, 2019, 04:54 PM
    It's selling worse than Andromeda... in the UK and only counting physical copies. And, again, this is an example of a self fulfilling prophecy: people were complaining about how terrible Anthem would be from the first trailer (see this thread as an example) and them, surprise surprise, the game came out to poor reviews and low sales. I doubt any game could have combated the negative buzz and...
    140 replies | 5800 view(s)
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  • Jester David's Avatar
    Wednesday, 27th February, 2019, 04:41 PM
    And how would you have improved it?
    140 replies | 5800 view(s)
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  • Jester David's Avatar
    Wednesday, 27th February, 2019, 03:57 PM
    They release new PoD books every week or so. They’re just slowly going through the back catalogue as it takes time to update files and order proofs. Especially for releasing a box as a softcover book. But the earlier folio is available.
    142 replies | 4762 view(s)
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  • Jester David's Avatar
    Wednesday, 27th February, 2019, 03:45 PM
    No. They just need to release the ‘83 World of Greyhawk book as Print on Demand. That’s alll you need. There is literally nothing in that which needs to be mechanically updated to be usable.
    142 replies | 4762 view(s)
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  • MoonSong's Avatar
    Wednesday, 27th February, 2019, 01:43 AM
    I think we would need a specially-made slow healing module, the one in the DMG is not really that useful, as all it does is slowdown adventuring pace, sometimes in a way that breaks the plot. Also I would like a brief rundown on the different baronies and regions, with perhaps detailing a few important settlements, plus stats for important NPCs and unique artifacts. A big part is...
    142 replies | 4762 view(s)
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  • Jester David's Avatar
    Tuesday, 26th February, 2019, 11:36 PM
    They don’t need to pick one Edition over the other. They can keep doing what they’re doing now and just publish a few 5e books. (Heck, I imagine PF2’s schedule will be slower than PF1’s, so they could fill the schedule with 5e books.) Publishing 5e accessories doesn’t affect the rest of their buisness. And might just draw more people to their maps, minis, card game, and video game.
    31 replies | 3033 view(s)
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  • Plaguescarred's Avatar
    Tuesday, 26th February, 2019, 05:01 PM
    I'd love 5E Greyhawk setting just seeing Anna B Meyer's Map of the Flanaess 2019 Edition the other day got me all excited!
    142 replies | 4762 view(s)
    1 XP
  • Jester David's Avatar
    Sunday, 24th February, 2019, 04:34 PM
    Yeah. They're bad. I don't think anyone likes EA. Liking EA isn't on the table. But if someone hates EA shouldn't the hope be "man, I hope BioWare manages to strike a deal to buy itself out" or "I hope some key management changes and they go more hands-off on studios" rather than "I hope Anthem does poorly so EA can close that studio as well"? And, again, if someone was saying "I'm not...
    140 replies | 5800 view(s)
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  • Jester David's Avatar
    Sunday, 24th February, 2019, 07:41 AM
    I like the idea. This is a cool concept for a barbarian. Great story and fun flavour, but not something that hadn’t been done before. Okay, nitpicky time. The first level feature feels like it shouldn’t use your reaction. You should just get the bonus. I might not make it tied to the enemy’s Hit Dice as that requieres taking to the DM and asking the creature’s HD. It might be easier to...
    3 replies | 273 view(s)
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  • Jester David's Avatar
    Sunday, 24th February, 2019, 04:13 AM
    The OP's attitude is a bit of a trigger for me... In part because it's so spectacularly unoriginal. The hate for Anthem is an amazing example of the Internet Hivemind. Groupthink intersecting with a self-fulfilling prophecy. Everyone was hating on Anthem from the announcement trailer. And in the weeks before the open demo/ public beta stress test. And, unsurprisingly, during the stress...
    140 replies | 5800 view(s)
    1 XP
  • Jester David's Avatar
    Sunday, 24th February, 2019, 03:04 AM
    Oh my gosh! You mean a public stress test beta of an online game might have been shaky?! Oh my word. I must clutch my pearls for now I have the vapors. It's a 60 on Metacritic. It's overwhelmingly "mixed" but far, far from the terrible you are claiming. Funny how in your rant you never ONCE mention the scores of YouTube reviewers giving Anthem good reviews. You're clearing coming...
    140 replies | 5800 view(s)
    1 XP
  • Jester David's Avatar
    Sunday, 24th February, 2019, 12:16 AM
    Please.... as if Metacritic user scores mean ANYTHING in instances like this. 307 negative reviews and I'd bet dollars to donuts that 95% of those are by people like you who did not play the game and have no interest in the game and are entirely motivated by the delusion that if they attack Anthem it will cause EA to rethink it's behaviour. The hilariously false idea that EA will suddenly...
    140 replies | 5800 view(s)
    1 XP
  • Jester David's Avatar
    Saturday, 23rd February, 2019, 10:07 PM
    It is still a science fiction show on Fox. They are in constant danger of being cancelled. They probably didn't want to end on a cliffhanger...
    315 replies | 11373 view(s)
    0 XP
  • Jester David's Avatar
    Saturday, 23rd February, 2019, 06:53 AM
    It will be interesting to see if they keep Isaac or not, or if the Kaylons become a longer lasting threat. The “big bad” even, with the Krill being a reluctant ally. Or hard reset button. Who knows.
    315 replies | 11373 view(s)
    0 XP
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About Jester David

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About Jester David
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I've been gaming for over half my life, since junior high.
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Long-time gamer and geek, been around since the start of 2e.

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Thursday, 21st March, 2019


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Wednesday, 20th March, 2019

  • 06:41 AM - Hussar mentioned Jester David in post Star Trek Discovery not getting any better I fear.
    ... Because, and here's the kicker, I WANT IT TO GET BETTER. Already, based on feedback from fans, season 2 improved. I was very positive about the beginning of the season. Because it improved and they seemed to be taking criticism from the fans and adjusting the show based on that. So why complain? Because I believe the show could get better still. Because I believe there's a happy medium that would satisfy both groups of fans. But clearly I'm doing it wrong and should just give up right away the second something I love disappoints me, and should stop expecting quality from genre television. Thing is, your better is my worse. You want Roddenberry era Star Trek? Blech. First three seasons of TNG suck. And suck badly. TNG didn't get good until they ejected Roddenberry. But, if you want "classic" if that's the word, Star Trek, you've got several hundred hours of watching. Why can't I get several hundred hours of what I want to watch? Why does "quality" mean, "things Jester David likes"? I liked the first season. I liked the darker aspects. I liked that they were telling Trek stories that weren't sanitized pablum where Star Fleet is always on the side of angels. We've had decades of that. Howzabout a bit more depth of story telling where no one is always the white hats? Your version of quality is anything but. It's a solid show, set in a believable universe with a pretty decent storyline. "Oh, but, it's not living up to thirty year old canon of Episode 86 of whateverdahell Star Trek is the "good" Star Trek because I happen to like it". It's ludicrous. If you don't like something, great. You don't like it. But, punishing yourself by spending, well, now presuming you watched season 1 and season 2, twenty some hours watching something you don't like seems really, really strange. I will never understand fans who seem to feel they have ownership over a property. It's just mind blowing the self entitlement that fans profess.
  • 01:44 AM - Hussar mentioned Jester David in post Star Trek Discovery not getting any better I fear.
    Y'know, sometimes it's an advantage being so far away from all the hype machine. I saw virtually no promotional material for Star Trek. Heck, I see very little promotional material for nearly anything unless I go looking for it. Means I get to judge things based on my own views. Nearly all the criticisms that Jester David brings up really don't bother me. I don't judge shows based on other shows. I don't want a retread Star Trek that's the same as the previous Star Treks. I don't. The writers just can't win. Do something new and the haters come out of the woodwork claiming they're disrespecting tradition. Stay the path and they get hammered for being unoriginal and boring. Why watch something you don't like? Good grief, there are THOUSANDS of shows on. You have to actually PAY to watch this. What kind of masochist watches something they don't like just to then go and bitch to all and sundry about how they don't like it?

Tuesday, 19th March, 2019

  • 08:44 AM - Sadras mentioned Jester David in post Star Trek Discovery not getting any better I fear.
    Jester David makes some pretty decent points, but personally I'm ok with montage-like input about characters. I'm just a little tired of the focus on Burnham and her angst, frustration and anger, although this episode worked well with Spock countering her drama. Loving Pike as well as his interchange with Saru about the mess hall fight and the crew's immediate support for him to go rogue.

Friday, 15th March, 2019

  • 05:04 PM - Morrus mentioned Jester David in post Star Trek Discovery not getting any better I fear.
    I have to admit Jester David - I had pretty much the completely opposite reaction that you did. Me too. I loved it. I have come to realise that Jester David is the anti-me.
  • 04:44 PM - Hussar mentioned Jester David in post Star Trek Discovery not getting any better I fear.
    Heh. Talk about different reactions. I watched this and thought, damn, now there's a Star Trek episode. Hit all the notes just right. We care about the character that's going to die. Don't need to spend hours building up the character - get to the point and off we go. I have to admit Jester David - I had pretty much the completely opposite reaction that you did. Although, I have to agree, why didn't they just beam her off the ship? That would seem like the easiest solution. Otherwise though, yup, this was pretty excellent Trek.

Saturday, 16th February, 2019

  • 06:22 AM - doctorbadwolf mentioned Jester David in post Variants/Subclass for a DPR Rogue
    Thurmas that’s an interesting idea. While I like that rogues play differently than any other class, that isn’t a bad idea way to give a very simple change that brings the rogue to where many players want them. @Jester David btw, the assassin is still a mostly exploration and interaction focused subclass. The point with the subclasses is to have 1 or more option for the rogue that adds nothing to those pillars beyond what’s in the base class. The assassin does not do that much damage in most sessions, it certainly isn’t reliable. In doing comparable damage to other damage focused options. A rogue that gives up some skill monkeying to reach the top tier in combat efficacy isn’t unreasonable.

Friday, 21st December, 2018

  • 10:58 PM - Hawk Diesel mentioned Jester David in post Mike Mearl's Rogue Acrobat
    Jester David Aerial Artistry as you wrote it is much better, but still a bit clunky. How about this? Aerial Artistry When you adopt this archetype at 3rd level you gain the ability to move with incredible speed, precision, and power, letting few obstacles prevent you from reaching your destination. Climbing no linger costs you extra movement. Additionally, you gain a fly speed equal to your walking speed. When using your movement to fly, you can fly no more than 15ft. When you end your flight or reach a distance of 15ft, you must land on a solid surface, such as a creature or the ground, otherwise your movement ends and you fall. Regardless of your total movement speed, you can attempt to fly with this feature no more than twice per turn. I assume the next tier is then worded to allow this feature not just with a base move action, but also using dash and/or extra movement speed granted by race or class features. Personally, I would not put a limit on the number of "steps." Aerial Mastery...

Tuesday, 27th November, 2018

  • 08:11 PM - Mercurius mentioned Jester David in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    What Jester David said. Let's not confuse outspoken forumites with the sum total of D&D fans. I honestly don't get the complaints waged on Mad Mage - that it is a series of disconnected dungeon crawls, which can be used as a group or separately. What a great resource to have! You can A) Play the entire thing, as written, B) slot a level into your homebrew campaign as needed, C) Use it as a "Let's take a break from our usual campaign and dungeon-crawl for a session," or D) use it as fun bathroom reading. Etc. What I really see happening is variations on "WotC is not publishing exactly what I want, so I'm going to be grumpy about it." The problem is, this is inevitable. As for 4 books a year being too much...really? That's one book every three months. I don't think 4 books a year is an issue, but maybe they need to try to spread them out more evenly rather than having nothing for almost the first five months of the year, then a book, then nothing for a few months, then 3 books in a few months ti...
  • 06:17 AM - dave2008 mentioned Jester David in post Nentir Vale Coming to Dungeons and Dragons
    They didn't change anything from the original Advent module: more of a back-to-basics reboot, and returning to the original authorial vision. OK, so the story I was familiar with and that Jester David described came from a later supplement / adventure?

Monday, 26th November, 2018

  • 02:40 AM - doctorbadwolf mentioned Jester David in post Nentir Vale Coming to Dungeons and Dragons
    Jester David my point, again, is that it doesn’t matter if he is solely responsible for it. He could have turned it down, and he didn’t, thus my lack of surprise that he is doing a similar thing with this game. I’m not even opposed to the game. I’m just saying it’s reasonable to voice mixed feelings about it.

Sunday, 25th November, 2018

  • 08:51 PM - Satyrn mentioned Jester David in post Maybe my expectation was off - Dungeon of the mad mage doesnt use the full maps for undermountain....
    Not quite. I have only looked at detail on the first level, and it has taken locations from the poster map, but has cut out a lot of the rooms and halls in between them. For instance, the Dry Well and Hall of Many Pillars is as previously detailed. But the 'cross' room with the curved hallway north of it has a bunch of rooms such as the Water Shrine between it and the Dry Well that are not drawn in the new maps. Aye. Looking at Jester David's overlay I can see what you're talking about. That just makes it even more awesomely expansive if I wanted to use the original map, while still having a solid cohesive fleshed out dungeon level with the work done for me if I just use the book.

Wednesday, 21st November, 2018


Monday, 19th November, 2018

  • 09:09 AM - Sadras mentioned Jester David in post Big Changes At White Wolf Following Controversy
    I have not read the entire thread and neither have I looked at the link @Jester David kindly posted on the first page but I intend to. From my own personal experience with Vampire - which was a casual player, and it has been a while, I loved how the designers incorporated RL history into the Vampire mythos with some being human machinations and others being vampire plots and dark designs. I thought that was creative and never for one second imagined any maliciousness from their side. I bought the 13 dark ages novel books and enjoyed how they weaved human and vampire politics of the time with the Fall of Constantinople and the Dream sought by the vampire Michael (I think it was) and his followers/friends. Vampire mythos has very much always accepted the LGBT, the entire process of creating progeny and falling in love with them (same sex or not) is a common troupe for the Masquerade. Furthermore you have these powerful supernatural beings that are ages old with their own moral compass, that could easily be out-dated and viewed as prejudiced today but that is the setti...
  • 05:57 AM - hawkeyefan mentioned Jester David in post Big Changes At White Wolf Following Controversy
    Jester David That was a long an thoughtful post. I won’t quote it due to lebgth, but I’ll try and address the main points. In my opinion, yes, commissioned works are art. Works produced with the intention of making money are art. I don’t mean this as a statement of quality...there can be impressive art and there can be uminpressive art. But that’s subjective. And roleplayong games are also works of art, I would say. Especially for the purposes of how they are considered and critiqued. As for your points about the target audience, yes of course work intended for children will have different standards than those intended solely for adults. I disagree with you that RPGs in general have some shared expectation of their target audience. I think that’s no more true than just about any other media. And I would say that Vampire: The Masquerade is firmly in the adult area. I don’t think that the content in question was against some kind of rule or expectation on the part of the reader. I don...

Tuesday, 13th November, 2018

  • 04:14 PM - mykesfree mentioned Jester David in post Plumbing the Depths of Waterdeep: Dungeon of the Mad Mage -- A Review
    While I have not ran W: DMM, from reading the book, it seems like a DM could run it as an episodic TV show. Each level seems like it could be short enough for a single 4 hr session and besides Halaster each level has very little to do with one another. So far each Dungeon has bad guys to beat via combat, but also contains many, many Role-Play oppertunities. Also in my opinion each Undermountain level, seems so modular that it could be used as stand alone dungeons for easy plug n play. Jester David Looking forward to your reveiw on 5MWD.

Sunday, 11th November, 2018

  • 04:41 AM - pemerton mentioned Jester David in post Mike Mearls on how 4E could have looked
    the only place I see it harped on as a major problem is on forums like this and it's usually by a handful of 4e fans who are trying to convince others to be outraged enough about it to actually care as much as they seem to. The way that it came up in this thread was that a poster - Jester David, I think - said that the 4e system (of codified powers, codified DCs, etc) inhibited player choice. I disagreed. Nothing in the intervenig 500 or so posts has changed my mind, because all the 5e posters seem to take the view that the examples that I have in mind as illustrating what 4e permits, and as thereby marking the difference between the systems (eg 15h level fighters cutting down phalanxes of hobgoblins (statted as swarms), the forge scene, etc) are properly not feasible in 5e (because even a 15th level fighter should be threatened if surrounded by 20 hobgoblins, should most likely have his/her hands burn off if shoved into a forge, etc). I don't care whether or not anyone else wants to play a game in which 15th level fighters are capable in that sort of way. I'm simply explaining why the 4e framework makes stuff possible - encourages it, even - which the 5e framework does not. I want that stuff even if no one else does. To put it even more bluntly - I'm not trying to s...

Wednesday, 24th October, 2018

  • 05:15 PM - dave2008 mentioned Jester David in post Dungeon of the Mad Mage Delayed By One Week!
    Have there been a discussion on the topic of selling maps separately and charging nearly $25 for them already? I think these are additional high quality maps. I believe the book still contains the maps it normally would. Also, as Jester David mentioned, it is something Paizo apparently does regularly - so it must be a good idea! ;)

Monday, 22nd October, 2018

  • 05:20 PM - dave2008 mentioned Jester David in post Ravnica Table of Contents & More
    "Ummm.... Magic the Gathering is repeatedly mentioned in the sample page we have, linked in the first post. And Magic the Gathering is mentioned on the cover. It’s mentioned before D&D on the back cover. And the name of the product on Amazon is: “Dungeons & Dragons Guildmasters' Guide to Ravnica / D&D/Magic: The Gathering Adventure Book and Campaign Setting” Arguing it is a Ravnica book and not a MtG book feels like arguing a Dragonlance product isn’t a D&D product. It’s not a MtG card game product but it is very much part of the same brand" Yep, as I mention in my response to Jester David (who made the same points you did, in fact did you copy his post or am I suffering from deja vue here), I made a mistake here. I just looked at the front cover and there is nothing about MtG there. I still think that is significant.


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Thursday, 21st March, 2019

  • 01:10 AM - Hussar quoted Jester David in post Star Trek Discovery not getting any better I fear.
    You launch with something safe and earn the audience's trust. Then you go new directions and do new things, when you've earned the trust. You don't start by alienating and pushing away the core fanbase. ROTFLMAO. I see. We're going with the "what I like is the definition of core fanbase" argument. Snort. Giggle. Gimme a break. Hrm, most popular show on CBS's streaming service, responsible for huge upticks in sign ups, rates about 80% on Rotten Tomatoes, critically successful. But, you hate it, so, everyone must hate it. :uhoh: Look, I get it. You don't like it. You like the Orville. Great. We both win. You have a show you like, I have a show I like. Why can't I have a show I like without having folks like you jumping in and telling me why I'm wrong every single week? What is this persistent need to tell people why they are wrong for liking something? It's utterly, utterly beyond me. Why waste your time?

Wednesday, 20th March, 2019

  • 06:41 AM - Hussar quoted Jester David in post Star Trek Discovery not getting any better I fear.
    ... Because, and here's the kicker, I WANT IT TO GET BETTER. Already, based on feedback from fans, season 2 improved. I was very positive about the beginning of the season. Because it improved and they seemed to be taking criticism from the fans and adjusting the show based on that. So why complain? Because I believe the show could get better still. Because I believe there's a happy medium that would satisfy both groups of fans. But clearly I'm doing it wrong and should just give up right away the second something I love disappoints me, and should stop expecting quality from genre television. Thing is, your better is my worse. You want Roddenberry era Star Trek? Blech. First three seasons of TNG suck. And suck badly. TNG didn't get good until they ejected Roddenberry. But, if you want "classic" if that's the word, Star Trek, you've got several hundred hours of watching. Why can't I get several hundred hours of what I want to watch? Why does "quality" mean, "things Jester David likes"? I liked the first season. I liked the darker aspects. I liked that they were telling Trek stories that weren't sanitized pablum where Star Fleet is always on the side of angels. We've had decades of that. Howzabout a bit more depth of story telling where no one is always the white hats? Your version of quality is anything but. It's a solid show, set in a believable universe with a pretty decent storyline. "Oh, but, it's not living up to thirty year old canon of Episode 86 of whateverdahell Star Trek is the "good" Star Trek because I happen to like it". It's ludicrous. If you don't like something, great. You don't like it. But, punishing yourself by spending, well, now presuming you watched season 1 and season 2, twenty some hours watching something you don't like seems really, really strange. I will never understand fans who seem to feel they have ownership over a property. It's just mind blowing the self entitlement that fans profess.

Monday, 18th March, 2019

  • 01:24 AM - Nutation quoted Jester David in post Marvel Studios' Captain Marvel | Special Look
    Which makes the big assumption Marvel is planning for the Kree/Skrull War and has plans to use Skrulls again in the future... OR The Skrulls could still be bad, with a refugee faction going more terrorist, in twist on Secret Invasion. This would be my preference for continuity reasons. They haven't really written themselves into a hole; it was just one group of (atypical) Skrulls. Marvel could be avoiding doing a huge, big crossover again for a while and focusing on small stories and individual movies, rather than trying to top "Infinity War", which likely isn't doable. Build a new roster of heroes for a potential Avengers 5 based around an entirely different foe in a one-and-done story. Like Doom or Kang or Galactus. (Personally, I'd love a Masters of Evil where the big crossover is all the surviving villains.) There's so many stories out there and a finite amount of films. There's no reason they'll go right back to the Skulls so quickly. Also agree, Skrulls can wait. It's a big un...

Sunday, 17th March, 2019

  • 11:15 PM - Nutation quoted Jester David in post Marvel Studios' Captain Marvel | Special Look
    I even liked the Skrull twist. It was an interesting subversion of expectations. Clearly they couldn't have the Kree be the good guys, and needed to have some reason to have Marvel turn on them. But having it be the Skrulls was inspired: they have been refugees in the past (their homeworld being a victim of Galactus). I generally agree with you, but I didn't like this. The Skrulls are invading bad guys in the original Kree-Skrull war. If Marvel wants to do any more K-S, and I assume they do, we have to see more typically evil Skrulls at some point so that Earth can be a neutral 3rd party to all that. Now, we saw both admirable and evil Kree - obviously, CM had to break allegiance with them and find herself. The Kree being presented as complicated, future writers can use them in several ways.

Saturday, 16th March, 2019

  • 07:06 AM - Hussar quoted Jester David in post Could Critical Role launch their own RPG?
    Well, yeah. They would have a big advantage. But so would the Superbowl. If the NFL put out an RPG and leveraged its audience, they'd have a huge pool of potential playtesters. A massive leg up on other RPG publishers. That doesn't mean they should or it's a good decision for them. Yeah, I noticed that when you have NFL Fantasy Football which makes more money than the entire RPG industry, and actually makes enough money to make it worth doing for a multi-billion dollar industry. Or the myriad NFL branded video games. Why on earth would they even consider an NFL RPG? It's apples to oranges. Why do people insist on bringing up completely ludicrous comparisons here? It's not like Critical Role is making the kind of money that the NFL makes. Heck, they aren't even making the kind of money TCG's make. They are actually of a size of an RPG company. So, the notion that they could leverage their fandom into a sort of Paizo style jump into RPG game design and production is hardly a ...

Friday, 15th March, 2019

  • 09:00 PM - Satyrn quoted Jester David in post Shield Master POLL: Rules as Fun!
    . It's never caused problems at my game. Translation: If you have problems you’re a terrible GM. Is that how you interpret my previous post?
  • 08:38 PM - Zardnaar quoted Jester David in post Star Trek Discovery not getting any better I fear.
    It’s a little like the TNG episode, The Lower Decks. Where we get a bunch of new characters, are given an hour to care about them, and then tragedy. Only instead of someone introduced just for this episode, they fleshed out an extra. Which was the problem. I didn’t care. It was too obvious. They might as well have had her say it last day before retirement. https://youtu.be/MOk4hQXbGDs It’s like a twelve episode season. If they did any planning in advance they could have set that up sooo much better. Two or three minutes easy episode. A couple shots of her interacting with Tilly and the helmswoman. I gave Discovery a chance. And it’s improved in a lot of ways. But, man, it still feels like the showrunner is half making it up as they went along. I know they have yet another showrunner taking over next year. So it could continue to improve. But I’m really not sure I care enough about this show to keep watching. Had that discussion around episode 2 or 3. My wife is "Life is to...
  • 08:35 PM - Satyrn quoted Jester David in post Shield Master POLL: Rules as Fun!
    I can tell you that when gamers argue this hard that an option is fine and not game breaking and easy for a DM to work around... it usually needs to be hit by a +2 bar of nerfing. It doesn't need nerfing. It caused zero problems when it was used at my table the way the majority answered for this poll. I totally suggest not handing out +2 weapons though. Those are a nuisance, mere number inflation that are nothing to the game in terms of fun options.
  • 08:30 PM - Gladius Legis quoted Jester David in post Shield Master POLL: Rules as Fun!
    If I have to redesign most of my encounters because of a single option in a single feat, that rules option is broken. So all your encounters are an entire party against a single enemy of Large size or smaller? Disagree. The feat gives you a bonus to Dexterity saves, which is huge, Only against things that target only you. Most of the nasty and major DEX-save things target multiple party members. So, no, it's not "huge." It's situational at best. and evasion via the shield, which is even better. Those two benefits alone are worth a feat. It's a neat side benefit. Most definitely not worth a feat all by itself. Heck, the main benefit of that is getting an enemy five feet away from your allies. That's ... an utterly worthless thing to do. That so many people think being able to trip enemies BEFORE attacking is worth advocating this hard for, tells me that the options is probably too strong and is better off nerfed. Or maybe it's because putting the shove at the end of the entire attack actio...
  • 08:28 PM - DEFCON 1 quoted Jester David in post Shield Master POLL: Rules as Fun!
    Disagree. The feat gives you a bonus to Dexterity saves, which is huge, and evasion via the shield, which is even better. Those two benefits alone are worth a feat. Heh... not if we don't have enemies that cast spells that often, it ain't. ;) Being able to shove as a bonus action, let alone shove and knockdown, is gravy. Heck, the main benefit of that is getting an enemy five feet away from your allies. And for some of us, the gravy is actually the meat. That so many people think being able to trip enemies BEFORE attacking is worth advocating this hard for, tells me that the options is probably too strong and is better off nerfed. Really? If you run games as such that the bonus to DEX saves and the evasion parts of the feat are the actual meat and the shove is the gravy, I have a hard time believing you actually think the shove part needs to be nerfed. Why would anyone nerf gravy? Gravy should be nerfless. :D
  • 07:53 PM - Gladius Legis quoted Jester David in post Shield Master POLL: Rules as Fun!
    As the DM... fun for whom? I don't like my monsters always being steamrolled by the fighter who knocks them down, attacks twice with advantage, and then lets half the party do the same. I need my fun too. I want to take my turn in combat. Two simple solutions to this: a) More enemy units in battle, since you can only use that shield shove once per round, or b) More Huge enemies, since shove can only be done to one size larger. If said Fighter wants to shove a Huge enemy, then the Wizard needs to invest a spell slot and their concentration on Enlarge. So, yeah, rule of fun is the same as rules as written: bonus action after the competition of the trigger. In this case, the trigger is pretty clearly "the attack action". Which demonstrably makes that feat an inferior investment of an ASI. Making it not fun for the players.
  • 06:41 PM - Satyrn quoted Jester David in post Shield Master POLL: Rules as Fun!
    I saw that in 3e with endless monsters with spiked chains, combat reflexes, and improved trip who managed to enlarge themselves in response to players doing the same. I don’t like when the game becomes an arm race or develops a metagame of countering options. Ooh, yeah. That points to one of the nice side effects of my system of giving the monsters unique features. Even if I was to do it to one-up what the players were doing (though I don't), it looks like I'm giving the monsters a defining feature, something It's supposed to have, so the players won't be inclined to consider it an arms race.
  • 06:01 PM - Dausuul quoted Jester David in post Shield Master POLL: Rules as Fun!
    My approach is to say that when you declare the Attack action, you are granted an attack (or multiple attacks if you have Extra Attack), which you can then use at any point during your turn. You don't have to take those attacks right away. So a fighter could declare the Attack action; use a bonus action from Shield Master to shove; take her first attack; use Action Surge to activate a magic item; and finally take her second attack, all while moving around. As the DM... fun for whom? I don't like my monsters always being steamrolled by the fighter who knocks them down, attacks twice with advantage, and then lets half the party do the same. I need my fun too. I want to take my turn in combat. There is a simple solution to this problem, which is adding more monsters. The party can have fun locking down the first batch, and I can have fun noshing on their brains with the second batch. :)
  • 04:03 PM - Asgorath quoted Jester David in post Shield Master POLL: Rules as Fun!
    As the DM... fun for whom? I don't like my monsters always being steamrolled by the fighter who knocks them down, attacks twice with advantage, and then lets half the party do the same. I need my fun too. I want to take my turn in combat. So, yeah, rule of fun is the same as rules as written: bonus action after the competition of the trigger. In this case, the trigger is pretty clearly "the attack action". But, if I'm feeling generous and nice to the players because they're not arguing and whining, I might rule it can take place between attacks if you have Extra Attack. My rule of thumb is pretty simple: if the players want to push the boundaries with things like this, then I just give the same feat to the monsters. Oh, you want to shove first and attack with advantage? Cool, my monsters get to do that as well. I like to add class features to monsters to make them more interesting and powerful, and feats are a simple and easy way to do that.
  • 12:29 AM - Staffan quoted Jester David in post Could Critical Role launch their own RPG?
    Hmm - that gives me a show idea for them: Critical Boost. Once a month have the cast talk about geek culture things they're excited about. Whether it's a new game, animated show, or a new kickstarter or book or whatever. Basically share their enthusiasm for the wider geek culture (and give a signal boost to deserving things). You mean like Signal Boost? Y’know, like when Paizo went from supporting D&D by publishing magazines and then doing 3rd Party adventures, to being the competition with the Pathfinder RPG. Well, Wizards pretty much only have themselves to blame for that.

Thursday, 14th March, 2019

  • 09:57 PM - Morrus quoted Jester David in post Could Critical Role launch their own RPG?
    Y’know, like when Paizo went from supporting D&D by publishing magazines and then doing 3rd Party adventures, to being the competition with the Pathfinder RPG. Or when Green Ronin released M&M and AGE, and then still worked with WotC? Or Sasquatch did similar? Or Monte Cook who left WotC and then came back for 5E and then left again?WotC doesn’t refuse to work with companies who release other books.
  • 06:02 PM - CleverNickName quoted Jester David in post Could Critical Role launch their own RPG?
    Don’t get me wrong, I’m not a critic or detractor. I was just repeating what I saw (and argued against) and posting a link. (Personally, I wanted to table flip after that hack job of a polygon article.) The CR crew is doing a lot to signal boost gaming and do seem to be great human beings.Heh. Yeah, that Polygon article made me groan so loudly that people were prairie-dogging over their cubicles here, asking me what I was reading. True story. Thanks for clarifying; I was totally reading you wrong back there.
  • 05:10 PM - CleverNickName quoted Jester David in post Could Critical Role launch their own RPG?
    Matt Mercer's comments to that effect were partially the result of some people getting upset at their success. There's a lot of growing criticism of Critical Role: https://www.polygon.com/2019/3/11/18256668/critical-role-kickstarter-animated But, really, this is just because it's successful. And some people are always going to be jealous and angry when other people find success, and lots of people want to see things fail. They want to see the big name creators stumble and fail, because that completes the narrative.I don't think they are supporting others in response to criticism. Matt Mercer has been plugging #FundDiverseGames on Twitter months before the Kickstarter went live, and the Critical Role show has been raising money for local charities for years. Don't get me wrong, I don't believe Critical Role should be above criticism...I don't think any public figure should be. And between you and me? I'm okay with it. If online criticism truly does motivate Critical Role to do even mo...
  • 03:32 PM - robus quoted Jester David in post Could Critical Role launch their own RPG?
    But, really, this is just because it's successful. And some people are always going to be jealous and angry when other people find success, and lots of people want to see things fail. They want to see the big name creators stumble and fail, because that completes the narrative. Hmm - that gives me a show idea for them: Critical Boost. Once a month have the cast talk about geek culture things they're excited about. Whether it's a new game, animated show, or a new kickstarter or book or whatever. Basically share their enthusiasm for the wider geek culture (and give a signal boost to deserving things).
  • 03:14 PM - JediSoth quoted Jester David in post Joe Manganiello Gifts D&D Staff With "Death Saves" T-shirts
    Joe Manganiello is the most interesting example. Because he came out of nowhere as a gamer and WotC tripped over themselves catering to him. They had him open the Stream of Annihilation and play in several games. They had him on the second season of Force Grey. They let him tour WotC and do some early playtesting of the Tomb of Annihilation. Most regular gamers would have killed for any one of those options. Heck, the reason I mentioned him was that Luke Gygax gave him a set of Gary's dice? Who here wouldn't have given Luke hundreds of dollars and a nut to borrow Gygax's dice, let alone own a set? Yeah, it's paid off. Because he is such a good ambassador. He's been on Big Bang Theory and is always talking about his love of the game with earnest and truly nerdy enthusiasm. And seems like a really nice and decent guy. He's likable. He's been good for D&D. But, man, was D&D good to him... I read about the dice. Heck, Luke killed my dwarf with a frying-pan wielding ogre (or maybe it was a trol...


Jester David's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Jester David's remixed character sheets
Tweaked versions of the official sheets.

I made the sheets landscape, with some other changes inspired by the circular design from the playtest.
There are regular character sheets, spell sheets, and an alternate spell sheet with fewer spell levels ...
28518 0 7 Tuesday, 22nd December, 2015, 04:23 AM Saturday, 9th January, 2016, 04:12 AM

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