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    Wednesday, 17th October, 2018, 05:08 PM
    Followup: After the warlock flees, someone else comes along and knocks the druid out with a quarterstaff, and then someone heals the druid. 5) Now is the druid still hexed? A) Yes. B) No. 6) Now can the warlock transfer the hex to another target? A) Yes. B) No.
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  • Ganders's Avatar
    Wednesday, 17th October, 2018, 04:02 PM
    D&D 5e. There's a quick battle. On one side we have a level 3 human druid (moon), currently in wolf form. On the other side a level 3 human warlock (archfey, chain pact), with a pseudodragon familiar. If it matters, warlock has 21 hp, pseudodragon has 7 hp, and the druid has 21 hp (but 11 hp as a wolf). Warlock goes first, casting Hex on the druid. The pseudodragon moves forward to...
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Questions about Unconscious (hex, sleep, wild shape, familiar) Wednesday, 17th October, 2018 05:08 PM

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Wednesday, 31st October, 2018


Sunday, 28th October, 2018


Monday, 4th June, 2018

  • 11:12 AM - Coroc mentioned Ganders in post Will you make transsexual Elves canon in your games ?
    Since my prefered lore for standard settings is mostly approx. 2nd ed, I would eventually have to retcon this a bit if it were to come up. And that is when one of my players would want to play one of these blessed elves. Since i do not see that very likely i do see no needs for it in my game. Ganders whoa (besides a good laugh :)) you might not be that wrong, given the connection between drow and spiders you could do something similar with standard elves and say... butterflies, so that egglaying might not be so off. Let us construct something like a drider, would that be a belf or an utterfly? Since we are at that Topic how do unicorns procreate ? (Duck and cover :)) )

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Monday, 22nd October, 2018

  • 04:10 AM - Th3g0dc0mp13x quoted Ganders in post Questions about Unconscious (hex, sleep, wild shape, familiar)
    1) What happens to the pseudodragon? A) It lays on the ground unconscious but stable. B) It disappears, leaving behind no body. It disappears, the spell description states when it's hp hits zero, lethal or non-lethal doesn't change that. 2) What happens to the druid? A) The druid is now a sleeping human for one minute. B) The druid is now an awake human. Whoops I was wrong. Sleepy human it is. 3) Is the druid still Hexed? A) Yes. B) No. Yes. 4) Can the warlock transfer his Hex to another target five minutes later? A) Yes. B) No. Only if he reduces the druid to zero hp first.

Thursday, 5th July, 2018

  • 01:52 PM - Maxperson quoted Ganders in post Move over Fireball and Spirit Guardians, there is a new best 3rd level spell sheriff in town!
    Tiny Servant goes beyond pretty much all the Unseen Servant limitations. Even the limitations of Tiny size are mostly mitigated by having a climb speed. But it's worth noting that Tiny Servants can't high jump, not even one inch. It's reasonable to let a Tiny Servant be as much as 2 feet tall (but probably 2 feet tall *after* sprouting legs is more appropriate), and so it might be able to reach its hands 3 feet high... but that's probably the limit. With a running start it can cross potholes, but it'll never make it across a 5 foot wide pit. It might be able to climb out of the pit after falling though. Is there some reason that it can't climb down the pit with that climb speed? It seems to me that 5 feet down, 5 feet across, and 5 feet up means that it is safely across the pit with half its move.

Tuesday, 3rd July, 2018


Monday, 14th May, 2018

  • 09:31 PM - 5ekyu quoted Ganders in post Shield master on twitter
    Yes, that's what I meant by the way I reworded it. Anyway, this means that you can no longer forgo your first attack for your friend. Your friend's attack must come after all of your attacks."When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike." The non-ruling is about when bonus actions can be used in relation to the trigger - after. The non-ruling says nothing about when "forego" happens The feature says you can forgo one of your attacks (no bonus action required) **and** can spend a bonus action to give a friend a reaction attack. So, you **can** still forgo your first attack of your attack action but cannot give it to them until your have completed your attack action and spent your bonus. This might be important if triggered effects can play into this. .
  • 06:39 PM - jaelis quoted Ganders in post Shield master on twitter
    But much more interesting is a battlemaster's Commander's Strike, since it's the only other thing that triggers on 'take the attack action' like Shield Master does. Apparently the option to use Commander's Strike doesn't exist until after you attack (bonus actions don't always exist, you aren't entitled to one unless something triggers it). But once you've attacked, it may be too late to forgo one of your attacks. Bit of Catch-22 there. Maybe it needs to be reworded to "and forgo one of your attacks, you can" rather than "you can forgo one of your attacks and". Interesting point. The wording is: When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll. My reading woul...
  • 04:58 PM - Morrus quoted Ganders in post I will answer 10 questions about Mordenkainen's Tome
    Is there any discussion, description, detail, mention, or whatever of Tieflings and Aasimars, or Tiefling or Aasimar cultures? There's a bunch of Tielfing subraces, each linked to a Lord of the Nine Hells. And discussion on diabolical cults, personality traits/ideals/bonds/flaws. The whole first 30 pages or so deals with demons, devils, etc. I'm not immediately seeing Aasimar anywhere, but that doesn't mean they're not mentioned.

Monday, 23rd April, 2018

  • 01:49 PM - gyor quoted Ganders in post Way of the Succubus Monk
    My first thought is... what if you try to drain undead? But I imagine just saying 'it doesn't work' dodges the whole problem. But here's some other things to think about: What if you replace every use of the words "Sexual Ki" with "Life Ki"? Some of the fluff might change slightly, but not much -- I'd even suggest keeping words like 'amorous' and 'kiss' and 'succubus'. Would it still be a compelling concept? The need to feed every day really keeps the action moving in a TV show but is too problematic in a game... could you ever go to the wilderness instead of a city or town? Also, gaining levels actually makes you weaker or more vulnerable because you're more likely to starve, or you starve faster. That's a problem. In any case... what if someone comes along and makes a similar class called 'Vampire Monk' with the exact same abilities, including need to feed every day, but drawing on Vampires for fluff? Heck, it could even keep the erotic tone, as vampire stories often do. Wo...
  • 01:46 PM - gyor quoted Ganders in post Way of the Succubus Monk
    My first thought is... what if you try to drain undead? But I imagine just saying 'it doesn't work' dodges the whole problem. But here's some other things to think about: What if you replace every use of the words "Sexual Ki" with "Life Ki"? Some of the fluff might change slightly, but not much -- I'd even suggest keeping words like 'amorous' and 'kiss' and 'succubus'. Would it still be a compelling concept? The need to feed every day really keeps the action moving in a TV show but is too problematic in a game... could you ever go to the wilderness instead of a city or town? Also, gaining levels actually makes you weaker or more vulnerable because you're more likely to starve, or you starve faster. That's a problem. In any case... what if someone comes along and makes a similar class called 'Vampire Monk' with the exact same abilities, including need to feed every day, but drawing on Vampires for fluff? Heck, it could even keep the erotic tone, as vampire stories often do. Wo...

Sunday, 8th April, 2018

  • 08:37 PM - Blue quoted Ganders in post What's so good about the "blade" cantrips?
    Also, most class abilities are triggered by 'when you attack' or 'when you hit with a weapon attack' so they won't work with spells. For caster multiclasses, getting access to some of those with a cantrip is a good enough reason, even more so if they have a way to still use their casting stat for the attack. Actually, those trigger just fine with these spells. IIRC Sage Advice had a good breakdown. What doesn't trigger is "When you use the Attack Action", which is different from an attack. You are using the "Cast a Spell" Action, it just happens to include an attack. So anything that triggers of an attack, a hit, a melee-weapon attack, and the like will still trigger, but anything that wants the Attack action (like two weapon fighting) will not. (PHB 192)

Tuesday, 3rd April, 2018

  • 07:13 PM - ExploderWizard quoted Ganders in post Dips, builds and patience!
    Some multiclass builds are dipping just for a particular cantrip. And cantrips scale with character level, so you don't feel as delayed. Do they really? I am away from my books right now but I thought cantrips scale with CASTER level. So a caster class taking a cantrip scales with level because caster level = character level but a non-caster getting a cantrip would be a level 1 caster unless gaining levels in a casting class. Is that right or am I remembering incorrectly? Personally, so far in the 5E games that I have played in I have enjoyed playing single classed characters and have not felt underpowered at all. In different games I am playing a 12th level battle master fighter and an 8th level lore bard. Both characters are fun to play.

Friday, 30th March, 2018

  • 07:26 PM - Yaarel quoted Ganders in post What are the ability *scores* used for in 5e?
    Ability scores also make half-feats viable. That is a good point. ‘Half Feats’ are probably the most significant use of scores in 5e. That said, there are other ways to integrate half feat options into the customization process, similar to integrating skill selection, for example. Scores are like an appendix, a vestige of a previous stage of development that now lacks usefulness, and sometimes causes problems.

Wednesday, 28th March, 2018

  • 05:25 AM - Rexwell quoted Ganders in post Witch Bolt vs invisible question
    Thanks for pointing that out about all the attack spells. I hadn't noticed it because I was focusing on the warlock spell list. I thought I'd found something different about those two spells because they were the only two without the 'target you can see' phrase. But it turns out those are the only two warlock spells with a ranged spell attack (other than cantrips). So it makes sense now. Upon checking more carefully, I see that there are 12 spells in the PHB that involve ranged spell attacks, and none of them have the 'target you can see', but all the spells with saving throws do have that phrase. Good to know. BTW, XGTE follows the same rules. But it also introduces five spells that have ranged spell attacks in subsequent rounds, which will introduce new questions that didn't come up in the PHB. For instance, if you use your action to beam someone from your Wall of Light, do you get disadvantage on the attack roll for someone standing next to the wall, or someone standing next to...

Tuesday, 27th March, 2018

  • 05:25 PM - Oofta quoted Ganders in post Witch Bolt vs invisible question
    I was thinking that maybe Witch Bolt had an extra feature, because the 'you can see' was omitted. I was thinking I could use it as a pseudo-Faerie Fire to hit someone in the general area even without knowing where they are. Just let the magic of the spell find them. And then once the spell was going, everyone could see where the bolt ended, and thus know right where he was despite the invisibility. But it sounds like everyone is leaning toward treating it like all other spells despite the omission, you have to actually aim it at a specific target. I did a quick filter and scan in DndBeyond and don't see a single spell that requires a ranged attack that also requires that you see the target. You have disadvantage to hit something you can't see, but unless they have succeeded on an opposed stealth check they are not considered totally concealed. Basically you target the space they are in, unless they are hidden you know approximately where they are. Of course the DM is free to r...
  • 05:09 PM - fjw70 quoted Ganders in post Witch Bolt vs invisible question
    I was thinking that maybe Witch Bolt had an extra feature, because the 'you can see' was omitted. I was thinking I could use it as a pseudo-Faerie Fire to hit someone in the general area even without knowing where they are. Just let the magic of the spell find them. And then once the spell was going, everyone could see where the bolt ended, and thus know right where he was despite the invisibility. But it sounds like everyone is leaning toward treating it like all other spells despite the omission, you have to actually aim it at a specific target. Do other spells that require an attack roll specify seeing the target?

Monday, 26th March, 2018

  • 04:13 PM - Oofta quoted Ganders in post Ideas for options that use both Strength and Dexterity
    I rather like the idea of houseruling how finesse weapons work. One suggestion above was to keep STR to damage even on finesse weapons. I've been thinking of keeping DEX to finesse damage, but with a cap of twice the STR bonus. That way, a fighter with 12 or 13 STR would never get more than +2 damage with his finesse attacks, even if his DEX was very high. And a fighter with 10 STR would always get +0 damage to finesse attacks, same as he gets to regular attacks. Which is in line of what I suggested, although I was a little more forgiving with a minimum of +1 and strength mod times 3. My concern is that you don't want to go too far and totally nerf the dex builds. They shouldn't be able to ignore strength completely. Of course I'd also enforce it for ranged weapons as well. If all you can use is the equivalent of a kid's bow, you shouldn't be able to do that much damage.

Saturday, 24th March, 2018

  • 04:32 AM - Eltab quoted Ganders in post 101 magic weapons and armor without numbers
    Longsword of Lightness Shordsword of Lightness Dagger of Lightness Sickle of Lightness Club of Lightness 65 Quarterstaff of Lightness: 1/day, if you successfully hit a target with a melee weapon attack using this staff, you also can apply a Levitate-like effect to the target. The target rises 5 feet off the ground, and (unless it has a Fly speed) cannot move out of its current square. Due to the unfamiliar environment (zero-gravity), it has Disadvantage on all rolls it makes.

Monday, 27th November, 2017


Monday, 11th April, 2016

  • 01:54 PM - Elfcrusher quoted Ganders in post What single new class would you like to see?
    Gosh, there are lots of ways this could go. Warlord isn't the only previous-editions class that could be updated. Cavalier, for instance, has appeared one way or another in every edition. If I must pick just one, I guess that's it. Archer, perhaps? Oh sure, the Fighter and Ranger exist, but there are lots of ways to do archers. Perhaps a class that makes as much special use of blunt weapons as rogues make use of piercing weapons. There are other ways to do this, for instance as a subclass of fighter, or by just making a feat akin to Crossbow Expert. But if Rogue is distinct enough from Fighter to be its own class, this could be too. There's quite a lot of room to rework Warlocks into analogous classes, due to oddities in the mechanics. Fey patrons don't offer the spell Conjure Woodland Beings? Tomelocks have to drop Hex every time they use a ritual? And too many of the invocations have Prerequisite: one subclass. Lots of little conflicts and issues like those just have to...

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