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    Thursday, 7th February, 2019, 06:26 PM
    The 2018 Bamfsies winners winners have been announced. These are an annual award for the best in superhero gaming. Gamer's Choice Award The winner of the Gamers' Choice Poll this year was Mutants & Masterminds Basic Hero's Handbook from Green Ronin 2nd Place- & very close runner up: Sigmata – This Signal Kills Fascists by Land of NOP LLC Judge’s Spotlight Awards
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  • mikelaff's Avatar
    Wednesday, 6th February, 2019, 01:35 AM
    The 2018 Bamfsies winners winners have been announced. These are an annual award for the best in superhero gaming. Gamer's Choice Award The winner of the Gamers' Choice Poll this year was Mutants & Masterminds Basic Hero's Handbook from Green Ronin 2nd Place- & very close runner up: Sigmata – This Signal Kills Fascists by Land of NOP LLC Judge’s Spotlight Awards
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    Monday, 28th January, 2019, 05:51 PM
    Two days left in voting!
    1 replies | 200 view(s)
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  • mikelaff's Avatar
    Thursday, 24th January, 2019, 12:57 PM
    There are a ton of great superhero RPGs released every year - that are usually ignored by the major RPG awards. The BAMFSIES awards (sponsored by the BAMF Podcast) recognizes the best in the field. And - we also want to hear from you, the gaming public, about what releases you liked. This year's Gamer's Choice poll is open for voting. Please check it out, vote for your favorites and spread...
    1 replies | 200 view(s)
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About mikelaff

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June 7, 1972 (46)
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Broomfield, CO
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2018 Bamfsies Awards for Best Superhero RPGs Announced Wednesday, 6th February, 2019 01:35 AM

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Friday, 3rd August, 2018

  • 11:31 PM - trancejeremy quoted mikelaff in post There's A Freeport Video Game Coming!
    Isn't 16 GB of ram kinda a huge amount? Most newish games need 8 and recommend 12. But requiring 16? I'm hearing rumors the virtual GM is either Lorenzo Lamas or Mario Van Peebles. I would actually be more interested in this if that were the case. It would fit the kitschy style of Freeport (as developed in products past the original 3 module trilogy)

Friday, 16th February, 2018

  • 11:09 PM - doctorbadwolf quoted mikelaff in post Why Didn't Harry Potter Change the Game?
    Yeah - you'd actually need to back the mearls and crawford thing up with at least one link. So, you disagree but you don't have any data to back up your position. That's fine. The plural of anecdote isn't data - but you're certainly allowed to have your feelings. I certainly won't fault anyone for having their opinion. You don't get to pretend your opinion is factual without backing it up somehow. We might have different definitions of absurd. I think you're conflating "I disagree but I can't back up that disagreement at all" with "that's absurd." Maybe you didn't read my initial post before responding? Or maybe you didn't read the link thoroughly? I don't really have an axe to grind here - but you might check the link again. I've bolded some of the important bits. Here's the relevant conclusion again: EDIT: Ah shoot - I didn't realize things had already gotten so guffawey and flamey in here. I'm out. The industry is different now han it was ten years ago, much le...

Tuesday, 13th February, 2018

  • 07:51 AM - doctorbadwolf quoted mikelaff in post Why Didn't Harry Potter Change the Game?
    s'cool. I literally guffawed when I saw you had guffawed. Stuff's contagious, eh? Anyway, with all the guffawing out of the way- the last time (that I know of) that WOTC tried to study the Table Top RPG hobby and published findings - 20ish years ago - one of the conclusions they came up with was : if you've got more recent/better data than that - I would sincerely love to know about it. I’m pretty sure that mearls or Crawford has spoken on this in the last few years. The hobby was wildly different 20 years ago. Data from then on demographics is almost entirely useless now. Also, the thing you post as evidence contradicts you. YA and family market demographics *include preteens/middle schoolers*, who played a lot of dnd according to that data set. So, yah, you made an absurd statement.
  • 05:56 AM - doctorbadwolf quoted mikelaff in post Why Didn't Harry Potter Change the Game?
    Also - the audience she's selling to primarily the YA and family market. Licensed products for cards, video games and board games make sense for that sort of target demo. RPGs - eh, not so much. LOL What!? I literally guffawed when I read that.

Sunday, 11th February, 2018

  • 07:51 AM - Sean3DGuy quoted mikelaff in post Why Didn't Harry Potter Change the Game?
    Compared to video games, board games and card games (areas where there have been licensed Potter products - some quite successful)the revenue from a licensed RPG would generate for her is (let's be honest) peanuts. Also - the audience she's selling to primarily the YA and family market. Licensed products for cards, video games and board games make sense for that sort of target demo. RPGs - eh, not so much. I was working at WotC around the time the second and third books came out. I saw some of the HP RPG manuscript (I worked in the copy center). One of the things that they were having issues with was the target audience. If it's kids, will it be easy enough to understand. If adults, will it be too simplistic. Also are adults going to be interested in playing kids? It's a weird thing, but I think it was a big enough issue that held the RPG back from getting past just basic design stage.

Friday, 30th January, 2015


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