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About Werebat

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Date of Birth
August 25, 1973 (44)
About Werebat
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I'm part of a group of old RL friends who get together once a week (in two bi-weekly campaigns) to play 3rd Edition D&D. One of our campaigns uses the E6 variant that you can read about here on Enwor
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Riverside, Rhode Island
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Over 40

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Pathfinder 2 Elves & Dwarves; Golarion In Core Rules, Playtest Process, & Ancestry Terminology Friday, 13th April, 2018 09:26 PM

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Thursday, 29th March, 2018

  • 09:37 AM - Coroc mentioned Werebat in post Is Dark Sun Coming To D&D?
    Demetrios1453 and Werebat There were large size creatures in 2e many weapons did more damge to These and some did less. Halfgiants were categorized as large, thri kreen were not. Halgfgiants had twice the hid dice to compensate (A halfgiant warrior had 2d10 Hp / Level) Constitution 20 and up granted Regeneration in 2nd ed so that was an additional potential advantage for those races who could rech this score.

Wednesday, 3rd February, 2016


Friday, 22nd May, 2015

  • 11:19 AM - Charles Rampant mentioned Werebat in post Lost Mines of Phandelver: Straight to Cragmaw Castle?
    It sounds like an intense and entertaining session for your party there, Werebat. The party losing two characters is grim, though D&D 5e before 4th level is pretty grim all over really, but it sounds like the players didn't lose heart. I especially liked that they fled, were able to cut down their pursuers, and are now moving forward with a plan to approach the same stronghold from a position of strength. That is really nice, and I am sure will give the players lots of roleplaying material to work with. I'm sure that the campaign will be stronger for it!

Tuesday, 20th January, 2015

  • 07:02 PM - doctorhook mentioned Werebat in post Good Introductory 5E Adventure?
    Gotta say, @Werebat, if you haven't picked up the Starter Set for Lost Mine of Phandelver, you've been missing out. It's a hell of a strong intro adventure. Also, since you've got all the hardbacks I don't expect you'll use the pregens, but I recommend you give them a look anyway. Each pregen's background is integrated into the adventure in a way that generates even deeper story hooks for the players. EDIT: The Starter Set is usually pretty damn cheap if you order online, but even if you pay $25 retail, you've still spent your money on more value than WotDQ.

Tuesday, 23rd September, 2014

  • 08:40 AM - Lanefan mentioned Werebat in post Magic Item Costs in 5E
    ... items: there seems to be fairly common agreement so far that the PCs can sell an item they don't need, even if only for a trivial amount of cash or barter. And if the PCs can sell it that by default maens someone can buy it. Now, let's reverse that. The PCs are not the only adventurers the world has ever seen; there's other adventurers out there, either now or in the past, and they might well have magic items they don't need. They can offer these items for sale. And the PCs, by logical extension, can buy them if they hear about them and agree to the price. Over the years, reasonably standard prices will develop for the more commonly-seen magic items e.g. basic-enchantment weapons, armour, spell scrolls and spellbooks, etc. Never mind that there might be artificers out there whose living is made by making and selling magic items...in fact if there's an artificers' guild setting the rates then right there you're going to have a set of (basic) item prices. That said, to answer Werebat regarding the munchkin optimizers: neither magic item lists nor prices should be in the hands of players. Period. And, by the way, problem solved. :) A further reason for having standard item pricing: without it there is no way to properly and equitably divide the party treasury after each adventure; particularly if there is differing knowledge levels among the players as to what items are worth, and what their uses are. If each PC's share of the non-magic treasure is worth 2000 g.p. (so we all get that) but there's 5 magic items to go around between 5 characters and I claim the gleaming magic longsword that slays dragons as my item and you only get a potion, you're quite rightly going to feel ripped off. But without standard values (or values somehow set by a non-involved third party) there's no way to compensate, at least not without some fearsome arguing at the table. Lan-"believe me, having seen too many of both I can tell you treasury arguments are always way worse than ...

Sunday, 27th July, 2014

  • 05:53 AM - Quickleaf mentioned Werebat in post 5th Edition: How to Make My DM Cry
    The best way now is to roll great attributes. Werebat Same as in BD&D: "But I rolled 18, 18, 17, 16, 15, 14 for my stats!......after running 10,000 rolls thru an algorithm."

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Sunday, 1st July, 2018


Thursday, 14th June, 2018

  • 04:34 AM - Greenstone.Walker quoted Werebat in post Perform Skill: What's it good for?
    Anyway, I was looking over the Perform skill, and I don't see that it actually DOES anything for you mechanically. You need to ask the local ruler for a favour. The more flattered she is, the more likely she will consider the proposal. You perform for her (CHA\Performance) before your ally asks her for the favour (CHA\Persuasion). You need to get in good with a local warband. You challenge the toughest fighter to a duel. During the duel you posture and pose and talk trash and act tough to impress the crowd (CHA\Performance or maybe STR\performance). You need to petition a local deity for divine aid. He is a vain and petty god and is moved by beautiful displays. You choreograph (INT\Performance) and perform (CHA\Performance) an intricate pageant for the god's benefit.

Wednesday, 25th April, 2018

  • 07:54 AM - Michael Kermon quoted Werebat in post Phandelver Nothic
    My players just walked right past it, even as it tried to talk to them about personal trauma from their pasts that it should have had no way of knowing anything about. They were like: www.youtube.com/watch?v=o13Xk5TqyWE HAHAHAHA That's great!!

Monday, 16th April, 2018

  • 01:39 AM - Eltab quoted Werebat in post Pathfinder 2 Elves & Dwarves; Golarion In Core Rules, Playtest Process, & Ancestry Terminology
    "Ancestral hit points", though. "Son, these hit points have been passed down for generations in our family. I got them from my father, and he got them from his father before him. And now, the time has come for me to pass them down to you." And in order to pass them on to my children, I can't ever lose them. So no getting hit in fights - ever. :hmm: Hmmm, now I need a THP generator, so I can properly protect my Ancestral HP.

Monday, 2nd April, 2018

  • 08:46 AM - Kobold Avenger quoted Werebat in post Is Dark Sun Coming To D&D?
    Also - if 3.5 Dark Sun handed out freebie psionic abilities to every race, then Kobold Avenger is wrong when he says: I don't remember the complete details, but I think I remember it more or less stated that Human characters had to spend 1 of their 3+ feats as 3rd level characters on the psionic feats if they didn't have a class level in a psionic class. The other races just got modified to have psionics

Sunday, 1st April, 2018

  • 08:24 PM - Paul Farquhar quoted Werebat in post Is Dark Sun Coming To D&D?
    LOL so some people have their panties in a bunch over Large half-Giants but they are just fine with Aarakocra PCs who can fly all the time? LOLOL! Masterstroke! The analogy had occurred to me also. The official line is that DMs should only permit Aarakocra if having a character with flight from 1st level isn't going to break the plot. Likewise, large Half Giants could be permitted if the adventure the DM has planned doesn't include essential 6 foot doorways or tight passages. Otherwise the DM could ban them, or rule that PC Half Giants are particularly small specimens at 8' tall (given that they are hybrids, a large range of sizes seams plausible). As for the issue around strength vs dex when heavy armour isn't practicable, this can easily be solved by giving half giants the +2 max strength cap I suggested earlier, assuming there was no option available for an equivalent increase in the dex cap.
  • 07:58 AM - QuietBrowser quoted Werebat in post Is Dark Sun Coming To D&D?
    3e Dark Sun? I'd never heard of such an official product. How did it handle wild talents? Did everyone get one? Basically, issue #319 of Dragon Magazine came out with an official Dark Sun Player's Handbook equivalent, a tie-in to the recently released (at the time) Expanded Psionics Handbook. Elans, Maenads and Half-Giants had some minor tweaks, mostly consisting of ability score adjustments for the former and favored classes for all three, but were otherwise said "buy the XPH and use the stats there". I believe they had something similar to the Inborn Power racial trait - that is, an automatic psionic power determined by race and 3 psionic power points to fuel it with. Aarakocra, Dwarves, Elves Half-Elves, Humans, Halflings, Muls and Pterrans all had the "Inborn Power" racial trait, which gave them three (3) psionic power points and a single psionic power they could use innately, with what that power was being determined by their race: Aarakocra: Elfsight Dwarf: Vigor Elf: Conce...

Friday, 30th March, 2018

  • 06:24 AM - QuietBrowser quoted Werebat in post Is Dark Sun Coming To D&D?
    I find your reasons unconvincing. Be that it as it may, I think you're deluding yourself if you think we're going to even get half-giants in 5e, never mind them being large. I don't have a stand in this argument either way, but you got to face facts: WoTC has, for the last two editions, gone with Half-Giants being "not Large" (or "not Huge", whichever they were in AD&D). 5e sells itself as the "simple edition", which means it's unlikely to add Large PC races specifically because that goes against their stated game design direction. 5e also sells itself as a "balanced edition", which further downgrades the chances of it including Large PC races. If Half-Giants can't be Large, or really gain any mechanical benefits from their size, there is no real point to including them. IF we ever get a Dark Sun 5e, I would sooner lay money on them taking a leaf from 4e and just reskinning Goliaths with an adjustment to their native terrain racial trait than I would on them making Half-Giants into a n...
  • 12:46 AM - QuietBrowser quoted Werebat in post Is Dark Sun Coming To D&D?
    And I don't see enough gained by kludging half-giants into some medium-with-a-twist form via mechanics gymnastics when they could just be Large. How about not having to deal with the hassle of opening the door to accommodations for Large size? How about not presenting blatant power-gamer fuel? How about not returning to the days of old when a race being pigeonholed as good for absolutely only one thing and terrible at everything was somehow supposed to be good game design? Seriously, I have no real opinions on the half-giant either way; I thought they were basically an even cheesier version of the half-orc, made only to fill the Big Dumb Bruiser niche, despite the Mul already filling the Bruiser niche pretty well. In fact, I think it's only the fact half-giants were such combat monsters that kept them from picking up a similar hatedom to kender and xaositects, with that silly alignment switching fluff. But... we had Medium + Powerful Build in the last two generations, both of which were...

Thursday, 29th March, 2018

  • 07:50 PM - Yaarel quoted Werebat in post Is Dark Sun Coming To D&D?
    And with Reach off the table, exactly what is it about being Large that is so unbalancing in 5e? I agree. If reach is off the table, then Large is no problem. ́
  • 07:14 PM - iserith quoted Werebat in post Is Dark Sun Coming To D&D?
    Of course we do. We lose Large-sized PCs. We lose the problem of feeding and watering your half giant (power at a price). We lose the elegance of half giants being in between humans and giants in size. We lose half giants being able to peep into second story windows and lift their fellow PCs up over ten foot walls. And most egregiously, we lose the halfling and half giant PCs playing "Master Blaster". I would revise my statement to be instead "I don't think we lose anything of note by not having Large-sized half-giants." I just don't care enough about the things you cite as a reason to include Large half-giants. It doesn't add enough to the game experience for me to feel excited about the inclusion of Large PC races.
  • 06:55 PM - delericho quoted Werebat in post Is Dark Sun Coming To D&D?
    And Dark Sun wouldn't be Dark Sun without everyone getting a wild talent. Which I think would be best done with psionic cantrips, mechanics-wise. Ah, now that I'd be inclined to stat up as a feat, and allow players to select a psionic version of their race - lower ability adjustments, but they get the feat instead. Of course, the wild talents would then need to be powerful enough to justify a feat, but I don't have a problem with that. :) (Also, FWIW, I'd be inclined to stat up Eberron's Dragonmarks in essentially the same way.)
  • 06:45 PM - delericho quoted Werebat in post Is Dark Sun Coming To D&D?
    Comparing 2E PCs to 5E PCs is meaningless. They're radically different systems. You can't just look at the numbers on the character sheet and assume they mean the same thing. What would you actually have to change? Monster CRs and encounter guidelines? They're broken anyway, an excuse to fix them would be just what the doctor ordered. And I can't offhand think of anything else you'd need to adjust. I'm afraid, ultimately, it's a preference. And it's my preference, mostly, because it's my preference. Sorry, I know that's not terribly helpful. :) I think you could make a strong argument for Thri-Kreen being Medium with Powerful Build. Which would not honestly bother me. That would be fine by me. The size category of Thri-kreen isn't a hill I'd be willing to die on. :)
  • 06:33 PM - delericho quoted Werebat in post Is Dark Sun Coming To D&D?
    That's... exactly what 2e Dark Sun did. Yes, I know. I'd rather they didn't go down that route again. If they really, really must give a power boost, they should do it by starting everyone at a higher level (and nothing else). That way, everything automatically scales. Plus, it makes all those game elements they introduce for DS easier to transplant to other settings - which presumably has to be at least a consideration for them (given their 100k+ units sales goal). All IMO, of course.
  • 05:54 AM - Yaarel quoted Werebat in post Is Dark Sun Coming To D&D?
    I think Sorcerer is a better choice for making into a psionicist. In fact, I did just that a while back on these boards... Meanwhile, I like the Mystic conceptually, for the most part. I think it has a few kinks that need to be worked out. And I'd be TOTALLY behind a new Dark Sun! LOVED that campaign setting! But this time, Wizards, please -- LARGE half-giants, not this "powerful build" crap. And ditch the antlike medium sized "thri-kreen" with their little butt-pods -- back to the LARGE mantis-folk we remember and love -- REAL mantis folk with REAL mantis abdomens! There's a Sir Mix-a-Lot joke in there somewhere... That reminds me. 5e should have dumped the sorcerer and merged it into the psion mystic from the get-go.
  • 04:00 AM - Demetrios1453 quoted Werebat in post Is Dark Sun Coming To D&D?
    Are you asserting that Half Giants were Medium in 2e Dark Sun? Edit: Size distinctions were not typically used for PCs in 2e. However, for monsters it was a different matter. In the 2e Monstrous Compendium, monsters are indeed sorted into size categories. Size "Large" is designated to those creatures between 7 and 12 feet tall. In the Dark Sun boxed set, Half Giants are described as being between 10 and 12 feet tall. So you can either say that half giants as a PC race had no official size, or that half giants as a monster were size Large. Ya done got schooled, son. https://www.youtube.com/watch?v=aZHvd0ks7Es :confused: Where did I assert that? The only things I asserted is that there was indeed a "Large" category in 2e (contrary to your former post that "there was no "Large" size distinction made in 2e"), and that PCs that size would take more damage. I'm really not sure how you took "having a large sized PC in 2e had its disadvantages due to increased weapon damage" as meaning "Half...
  • 02:16 AM - Demetrios1453 quoted Werebat in post Is Dark Sun Coming To D&D?
    You do know that A: there was no "Large" size distinction made in 2e, so your first point is meaningless, and B: I in fact referenced the "Powerful Build" crap in the post you are referring to? Of course there was a "Large" size distinction in 2e. Weapons (usually) did more damage if you were to hit something Large, so it would be to your distinct disadvantage if your character would be categorized as such...
  • 01:14 AM - QuietBrowser quoted Werebat in post Is Dark Sun Coming To D&D?
    I think Sorcerer is a better choice for making into a psionicist. In fact, I did just that a while back on these boards... Meanwhile, I like the Mystic conceptually, for the most part. I think it has a few kinks that need to be worked out. And I'd be TOTALLY behind a new Dark Sun! LOVED that campaign setting! But this time, Wizards, please -- LARGE half-giants, not this "powerful build" crap. And ditch the antlike medium sized "thri-kreen" with their little butt-pods -- back to the LARGE mantis-folk we remember and love -- REAL mantis folk with REAL mantis abdomens! There's a Sir Mix-a-Lot joke in there somewhere... You do know that Half-Giants were A: never formally sized as "Large" in either of the Dark Sun campaign setting sourcebooks for 2e, and B: were actually presented as Medium sized with the Powerful Build feature in 3e?

Wednesday, 28th March, 2018

  • 06:18 PM - ehren37 quoted Werebat in post Is Dark Sun Coming To D&D?
    I think Sorcerer is a better choice for making into a psionicist. In fact, I did just that a while back on these boards... Meanwhile, I like the Mystic conceptually, for the most part. I think it has a few kinks that need to be worked out. And I'd be TOTALLY behind a new Dark Sun! LOVED that campaign setting! But this time, Wizards, please -- LARGE half-giants, not this "powerful build" crap. And ditch the antlike medium sized "thri-kreen" with their little butt-pods -- back to the LARGE mantis-folk we remember and love -- REAL mantis folk with REAL mantis abdomens! There's a Sir Mix-a-Lot joke in there somewhere... OMG, a million times YES. If you aren't 10+ feet tall, you aren't a half giant. +4 STR, +4 CON, -2 CHA, -2 INT. Large size, disadvantage on saves vs Charm. Higher racial cap on Str. 5E doesnt have, nor require, perfect balance. Aarakocra can FLY from level 1. I think we can finally get a large race that's actually LARGE. I also think we need a psionic ...
  • 06:04 PM - Dausuul quoted Werebat in post Is Dark Sun Coming To D&D?
    The xp I gave for this post, and I suspect the xp that others gave as well, was mostly for the "make the Templar a type of Warlock" idea. Absolutely. You are correct, at least in my case. The templar concept fits warlock like a glove. Just introduce a "Sorcerer-King" patron, and you're good to go.


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