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Everybody Cheats? Thursday, 26th July, 2018 08:27 PM


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Thursday, 16th November, 2017

  • 11:04 AM - Hussar mentioned prosfilaes in post The Most Important Design Aspect of Hobby RPGs Is The Pure Humanoid Avatar
    Yeah, I'm not really convinced that we must play humanoid avatars in order to properly role play. I've played far too many SF games to think that's true. While D&D is rooted in the idea that your PC will (most likely anyway) be pretty close to humanoid, even within that general outline, there's a huge amount of variance. As prosfilaes says, the idea that it's somehow easier to role play a century old elf, or a millennia old vampire than a hydra isn't really borne out in play. I remember a neat anecdote in Dragon years ago talking about how the writer played a Darkmantle PC with a 2 Int. He would only speak in two word sentences. "Door?" "Not door." That sort of thing. The whole point of roleplay is to make the attempt to place yourself in that persona and try to make it as believable as possible.

Saturday, 11th November, 2017

  • 06:22 AM - pemerton mentioned prosfilaes in post Why D&D is not (just) Tolkien
    ...ource management figures barely at all in Conan stories. D&D mechanics are all about shorter, fast paced adventures and larger than life heroes. Those are things that clearly support exactly what he said because that was most assured not how Tolkien wrote, but match Liber, Howard, et all. The overwhelming majority of D&D adventures were completed in a couple sessions that took from a day to maybe a week or so to complete—the same amount of time as most of the individual stories of Elric, Fafhrd, and Conan. If you can only come up with one example from several authors and dozens of stories that do fit that pace, then it doesn’t exactly support your position.Hour of the Dragon is another REH Conan story that unfolds over a significant period of time. A Witch Shall be Born is another. This is from memory - I haven't gone back to look over them to see how many others fit this description. (The Scarlet Citadel happens over multiple weeks, but is not as extended as the others I and prosfilaes mentioned.) The quote you posted from Gygax didn't use the phrase "fast paced", but if he did use that phrase I would assume him to be talking about the writing rather than the rate of passage of ingame events. REH's writing is manifestly more fast-paced than Tolkien's. Presumably Gygax would have agreed with Moorcock's criticism of JRRT in "Epic Pooh". Compared to the creatures Conan, Fafhrd, The Grey Mouser, and Elric were fighting on a regular basis, Tolkien characters were very much not the larger than life epic heroes. REH's Conan fights humans, giant snakes, the occasional undead wizard, were-hyenas, living statutes, and the odd abomination from another dimension (eg the demon in Phoenix on the Sword, the plant with its roots in hell in The Scarlet Citadel). JRRT's characters fight orcs (ie humans in funny make-up), worgs (comparable to were-hyenas, I guess), trolls (comparable to living statues, I would say), some ancient undead kings, and ancient abominations like Shelob...

Sunday, 28th May, 2017

  • 12:30 PM - Libramarian mentioned prosfilaes in post Consequence and Reward in RPGs
    No one is denying that it existed though. We know that it existed. What's being denied is that this was the only way that games were played back in the day and that now we only game to participate, rather than be challenged. You (and shidaku and prosfilaes) were in several posts pursuing the claim that classic gamist D&D doesn't exist as an internally consistent and functional way to play. As I said earlier classic D&D has many interesting analogies with the game of poker, which I hope you agree has a significant skill component. The skills stressed can broadly be called risk management and adaptability. If you turtle, you're jeered by the other players and you get fewer XPs and magic items. But if you're rash, you bust and have to start over. You play the hand you're dealt as best you can to tilt the odds in your favor. This involves a little bit of mathematical calculation, metagame knowledge, a feel for the fantasy subgenre informing the game, reading the DM and coolness under pressure. It certainly feels challenging and some are certainly better at it than others. The purpose of randomness in D&D is just as it is in other games, to present the players with unexpected situations so they have to pay attention and adapt ra...

Sunday, 2nd November, 2014

  • 11:45 AM - Hussar mentioned prosfilaes in post Chess is not an RPG: The Illusion of Game Balance
    Here's a thought I think nobody has come upon... Just about every RPG has a section at the front - "What is an RPG?" This is to explain to the really new, uninformed player what the thing is about. Why aren't we referencing those in this discussion? I referred to this several times upthread and got told by prosfilaes that the forewords to RPG's are meaningless.

Tuesday, 28th October, 2014

  • 12:46 AM - Hussar mentioned prosfilaes in post Chess is not an RPG: The Illusion of Game Balance
    ...age40#ixzz3HOJmQ01w I'm not sure that it serves no practical purpose. For example, for all the problems with Forge criticism, it has given people a set of tools with which to talk about RPG's. Now, I'm not saying that Forgisms are right or they should be taken as gospel. Of course they shouldn't. But, to simply dismiss it as "academic" is a disservice as well. When Robin Laws comes along and talks about the different kinds of players you find around an RPG table, that's no different. No one is 100% one kind of player or another, but, it is useful, both as a self reflexive tool and as a means for resolving table issues, to be able to point to some fairly commonly accepted definitions of play style and talk about them. I think it's very useful to have these sorts of classification discussions. It forces people to examine pre-conceptions about different games. In particular, it can really shine light on why a game might be better or worse at some kinds of activities. prosfilaes - why wouldn't Twenty Thousand Leagues Under the Sea be considered Science Fiction. It's got all the basic themes right there - an examination of how man fits in with his world through technology. That's fundamental SF right there. To be fair, some of the really early SF, particularly the Pulp stuff, is kind of its own thing. Much of it is simply an adventure story with some ray guns and space ships tossed on. None of the SF themes are there. Compare to H. G. Wells, where, even though it's very negative towards science (after all, the only thing that saves mankind is a microbe), it's still a story about what it means to be human in the face of the alien. Rolling this back around to RPG's, you cannot ignore the text of the game if you are going to classify it. I don't trust forewords to accurately reflect how the game is being played, or even necessarily how the game is designed to be played. Read more:

Tuesday, 14th October, 2014

  • 01:50 AM - pemerton mentioned prosfilaes in post Supplemental books: Why the compulsion to buy and use, but complain about it?
    The difference in positions is really about what happens when the limits are reached - when a topic is hit at which no more compromise is possible. My view is that there really is no such point. If the group is committed to gaming together - which, as prosfilaes has emphasised, is a simple fact of the matter for many groups - then compromise will have to be achieved. Much like, if a group is committed to going to the movies together, then compromise will have to be achieved. If there are individuals who aren't committed to the group, then of course they can just walk. But then, as prosfilaes and Hussar have observed, when they walk they might take others with them. If you treat the choice to game as basically a transaction among anonymous games (eg as might be the case at a convention or in a club), with no overriding obligations of participation in a collective endeavour, then you have no basis for complaining about "player revolts" or similar activities. this is the sort of discussions that should be going on around every gaming table. <snip> I look at threads like this and wonder why these sorts of issues aren't being discussed in rule books. We spend thirty pages detailing different ways of sticking a sword in someone, bu...

Monday, 6th October, 2014

  • 06:51 AM - pming mentioned prosfilaes in post Prestige classes in Next?
    Hiya. Well, prosfilaes and GMforPowergamers, I don't think the DM handled it correctly then. The player should give the DM a rough outline of his characters current goals. If/when they change, the player needs to inform the DM. It is the DM's job to keep notes on this kind of thing (nobody said DM'ing is easy...contrary to popular 3.x/PF/4e belief, the DM needs to do a LOT of behind the scenes prep to keep a well run and interesting campaign...just flinging dice for monsters is simply not going to cut it). As for "teachers and training", that seems to be a DM fault. In the example GMforPowergamers gave, everyone at the table agreed to something (teacher/special training), and then added what I can only see as being convoluted or extensive rules for 'time spent in training'. Obviously they didn't work for that game (or the next)...but the old saying "dont' throw the baby out with the bathwater" comes to mind. Maybe a reduction in the mechanical rules would have sufficed. Maybe letting this "training" happe...

Saturday, 4th October, 2014

  • 05:22 AM - pemerton mentioned prosfilaes in post Does RAW have a place in 5e?
    ...ear pressed against the turf. . . . At last he rose, and now his friends could see his face: it was pale and drawn, and his look was troubled. "The rumour of the earth is dim and confused," he said. "Nothing walks upon if for many miles about us. Faint and far are the feet of our enemies. But loud are the hoofs of the horses. . . . [T]hey are drawing ever further from us, riding northward. I wonder what is happening in this land!" Also on pp 270-71: If a man must needs walk in sight of the Black Gate, or tread the deadly flowers of Morgul Vale, then perils he will have. I, too, despaired at last, and I began my homeward journey. And then, by fortune, I came suddenly on what I sought: the maks of soft feet beside a muddy pool. But now the trail was fresh and swift . . . Along the skirts of the Dead Marshes I followed it, and then I had him. Aragorn seems like he could track someone across cobblestones! There is also a broader issue here, similar to one that KarinsDad, prosfilaes and I are discussing. Aragorn notes that "by fortune" he came upon Gollum's trail. In a novel, it is the author who gets to dictate strokes of fortune. What about in an RPG? I think KarinsDad is expressing a view where it is the GM who gets to decide whether or not the player benefits from fortune (eg the GM decides, in advance of any trackig roll, whether or not a neckerchief has been dropped). The "say yes or roll the dice" approach allows the player to exercise control over such fortune, in part by rolling the dice. So part of building up your PCs tracking skill is making it more likely that, when you try and track, you will have the fortune to come upon clear signs of passage. As I've said, a good DMG would discuss the various approaches and the different sorts of affects that they have on gameplay, and how the rules of the game can be deployed in these various ways.

Friday, 3rd October, 2014

  • 10:34 AM - pemerton mentioned prosfilaes in post Does RAW have a place in 5e?
    ...les adjudication issue, since, even by RAW, there was no way that the player could have detected the bomb. KarinsDad simply set up a Kobayashi Maru scenario and ran with it. It's a rules issue in the sense that the player thought that he was entitled to a dice roll in that situation. He's not. That's a DM adjudication. "When the rule is used" is a DM ruling issue, just like "how the rule is used".I think it both game expectations and rules. How action declaration should be handled is undoubtedly a rules issue, but it is not a rules issue very often discussed in D&D rulebooks, and expectations vary very widely across the player base. For instance, you can see KarinsDad here arguing that the GM has the authority to "say no" to an action declaration without explaining why (in terms of backstory) or even making it clear that the PC has failed (the player in this scenario certainly didn't know that there was a bomb his PC had failed to discover). My inclinations lean strongly towards prosfilaes suggestion of say "yes" or roll the dice. I think this is consistent with Moldvay, who says "There is always a chance". But applying this maxim doesn't settle the issue. There's still the need for a setting of DCs (I favour 4e's methodology over Moldvay's, and obviously - given they're both D&D methods - D&D has room for either approach). And, even more importantly for KarinsDad's example, there's the methodology for framing action declarations. For instance, it seems that the player in question believed he was framing an action "I make sure the spaceship is safe", and KarinsDad believed that, relative to the threats facing the ship, the player didn't have adequate resources to frame such a declaration (eg no X-Ray vision), but instead of expressly making this metagame issue clear he finessed it via ingame fiction ("You look around and don't find anything dangerous") and then went on with his narration. I think a really good DMG would make clear all these different options and...

Thursday, 11th September, 2014

  • 07:10 PM - Balesir mentioned prosfilaes in post What will happen to 4th edition?
    Wow, not sure I would agree with this at all... So you're saying that the changes to OD&D to get AD&D were fairly small, let's just say I think they are fairly different games but I can accept that you disagree. As someone who ran D&D for a while with the AD&D Monster Manual (because it came out first) alongside the OD&D booklets, then added the PHB (next printed) and, finally, the DMG (just before moving on from D&D altogether for a bit), it should be no surprise that I agree with prosfilaes. AD&D was basically a dressed up OD&D (note - OD&D, not Basic). Also weren't most of the first rpg's you're speaking of created as a reaction to be "not D&D" in some way?? I don't think they were, no. They were created to "rectify" a range of perceived flaws in D&D, which naturally made them somewhat different, but I don't think merely making "something different from D&D" was a design aim for any of the early designers, though I may be wrong as I haven't quizzed them on this. I don't think you can have a base game that started the hobby and then claim it didn't change itself from it's beginnings as much as games that were actively seeking to distance themselves from it... the logic in that comparison seems slightly flawed. I think the point about "innovation" may be slightly misdescribed. I don't see that D&D has ever been particularly innovative in the sense of "adding something new to the whole field of roleplaying" since it was first published. What it has tended to do, h...

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Thursday, 26th July, 2018

  • 11:09 AM - Aldarc quoted prosfilaes in post Everybody Cheats?
    So you want to claim the credit for attacking people for using the dictionary definition of "cheat", but decline to explain why that was reasonable, or why you didn't use yourself as an example of people arguing over the definition of English words?While you are at, how about asking me if I'm still beating my wife? :hmm: Unfortunately combat was the only example I could quickly think of where it's usually pretty obvious who's contributing and who's not.That's fine. So maybe it is obvious for you, but this is not always clear for me. When I look at some of my past groups, whether as a player or at the helm as the GM, then I have generally seen all players attempting to contribute to the best of their abilities. The bard in one group was a wet noodle in combat, but they were contributing. OK, what if you're making a discovery as an individual? Using your example above, what if I discovered the Cobra Cult knocked off my brother through research I did on my own - would only I get the xp? ...
  • 01:41 AM - pemerton quoted prosfilaes in post Everybody Cheats?
    GMs usually ignore dice rolls to make the game more fun for their players as much for themselves. Hey, if we didn't like facilitating other people's fun, we wouldn't run games - and fudge results in them - so much.I've encountered GMs whose desire to tell others the story they've come up with is no all that altruistic!

Wednesday, 25th July, 2018

  • 11:57 PM - Hussar quoted prosfilaes in post Everybody Cheats?
    So you want to claim the credit for attacking people for using the dictionary definition of "cheat", but decline to explain why that was reasonable, or why you didn't use yourself as an example of people arguing over the definition of English words? So, secretly altering a die roll after the fact during the game in order to affect a different outcome is somehow not cheating? You have a quite different definition of cheating from me. It's: a) dishonest in nature because you are keeping the activity secret from the players b) self-serving because you are attempting to create a specific outcome that you think is better. In what way is this not cheating? Oh, right, it's not cheating because it's allowed by the rules which have been changed over the years to rebrand cheating as "fudging". Ok. :uhoh:
  • 09:20 PM - Aldarc quoted prosfilaes in post Everybody Cheats?
    When Hussar argues that using fudging instead of cheating is doublethink, that's a sign that there's no logical discussion to be had, he just wants to use the word with the emotional weight he wants.Not sure why Hussar is getting singled-out for something that he alone has not put forth. I have said as much as well. But retreading that argument seems pointless when there is already a back catalog of pages on that point.

Tuesday, 24th July, 2018

  • 02:23 PM - Hussar quoted prosfilaes in post Everybody Cheats?
    If someone has a character with the Luck domain (Pathfinder), is it cheating if they use their power to reroll a d20? The fact that you cheat in friendly games is disturbing; what makes you think it's okay? If you want to define it as cheating, then you shouldn't be doing it. Yup. It's institutionalised cheating. It's altering the outcomes of random generation. It's okay because, in RPG's, it's expected. It's no different than lying in Liar's Dice or bluffing in Poker. It's expected and generally accepted as perfectly fine. Doesn't change the fact that it's still cheating.

Thursday, 21st June, 2018

  • 11:39 PM - dragoner quoted prosfilaes in post Everybody Cheats?
    Actually, an Apple II or TRS 80 could probably handle a complete AD&D PHB 1st level character generator sans equipment and spells, and would have no problem rolling dice as many times as needed. There was a character generator, written in basic, in one of the magazines back then, maybe the Dragon. I remember programming it in and saving it on a floppy.

Monday, 11th June, 2018

  • 01:46 AM - JoeElf quoted prosfilaes in post Here's The Pathfinder 2nd Edition Skill List!
    I find three months quite implausible; that level of arcane mastery should take much more time. If it takes three months, we would be looking at a world where everyone would pick up as much magic as they could, and street gangs would be throwing around meteor swarms... They are simplifying the experience rules also, so I think it aligns with what PFS games currently do in PF1e. If they do go by those levels, you'd basically be playing one adventure per week and earn 1/3 of a level. So you'd get from neophyte to level 20 after 60 weeks. Of course, some people aren't playing that often, and home games will likely have different XP progression at various points in the adventurer's career.

Sunday, 10th June, 2018

  • 11:24 AM - Saelorn quoted prosfilaes in post Here's The Pathfinder 2nd Edition Skill List!
    And we do have a basis for knowing how much time it's supposed to take to get that much better at casting magic spells. We can look at the NPCs in the universe and see how long they took. If it takes five years to get to world-shattering magical power levels, we should see that; dedicated individuals with the right skills should be hitting world-shattering magical power levels on a regular basis.If you're saying that Golarion is a ridiculous place which seems to operate by arbitrary and inconsistent rules, then I'm not going to argue with that. However a game world actually works, as spelled out for us in the rules, the narrative needs to be consistent with that. It's stupid if the PCs go from level 1 to level 20 over the course of three months, but an equivalent-motivated NPC wizard can't go from level 5 to level 6 over the course of a year. I know that 3.5 addresses the disparity with training times before you can actually gain a level, but I can't recall if those appear in Pathfinder as well...

Wednesday, 6th June, 2018

  • 02:19 AM - Henry quoted prosfilaes in post Here's The Pathfinder 2nd Edition Skill List!
    Isn't it much more important to the believability that in five years, she's gone from a nobody to being one of the most powerful beings on the planet? Yes, she's a much better farmer, too, but that seems to be missing the forest for the trees. Pathfinder isn't concerned about realism in this fashion. There have been other systems that took more concern about that, that only let you put points in skills you've practiced, for example. General opinion seems to be that it wasn't fun. Pathfinder is all about big heroes doing amazing things, and that they fast outpace the NPCs in the world is not a problem. I had a whole exposition concerning my take on this at Paizo, but basically in my opinion it better models what happens in the real world than PF1 does - namely, that we improve in all sorts of skills gradually over time whether we realize it. Now, we may not improve in ALL skills, but to me it makes no sense that Mr. Level 20 ex-farmboy would not know a little bit more about farming, just fro...

Tuesday, 15th May, 2018

  • 02:51 PM - houser2112 quoted prosfilaes in post Let's Take A Look At Pathfinder 2's Deities & Domains!
    I like my arcanists bookish smart. I didn't like having to pump what I otherwise consider a dump stat to be a good caster, but I did because I hate paleovancian that much.In Pathfinder, you can take the Sage wildblooded bloodline, and you could stack that with Crossblooded. Or in any system, simply ask the GM for an exception. I can't say "Charisma should be a dump stat!" is a terribly convincing argument, though. If I'm ever lucky enough to play Pathfinder again, I'll certainly consider that combo if I can't play a DSP Psion. If you don't care to be a "face" (specializing in skills such as Diplomacy and Bluff), and I never do, Charisma is a dump stat (primary ability notwithstanding). Every other ability has class-agnostic applications (for me) beyond its role as a primary ability, and gives me a reason not to dump it. Dex/Con/Wis are save abilities, Str gives carrying capacity, and Int gives skill points. I saw having to pump Charisma (in addition to the idiotic delayed spell progression)...

Wednesday, 9th May, 2018

  • 02:46 PM - houser2112 quoted prosfilaes in post Let's Take A Look At Pathfinder 2's Deities & Domains!
    Those two sentences don't connect for me. In 3E the wizard being Vancian was never a problem for you, and Pathfinder 2E is still going to offer sorcerers; why should you want them to drop an option that never caused you a problem? I don't play rangers or rogues, because the archetypes hold little interest for me; I don't proclaim they should be removed from the game. I'm not CapnZapp, but for me, the wizard being Vancian WAS a problem. I regard paleovancian casting to be a wart on the system and wish it to be summarily excised. I like my arcanists bookish smart. I didn't like having to pump what I otherwise consider a dump stat to be a good caster, but I did because I hate paleovancian that much.

Tuesday, 8th May, 2018

  • 12:17 PM - Aldarc quoted prosfilaes in post Let's Take A Look At Pathfinder 2's Deities & Domains!
    Yet saying that Vancian casting is "something that is clearly reminiscent of D&D, that's one of the notable features of the game among RPGs, and that our {Pathfinder's} audience strongly rejected when it was removed in 4E" is still true. The fact that it's been in the game for two decades is a bad sign; if it was to going to win, it should have won by now. Players could use Player's Options rules (2E) or play a sorcerer (3.x/PF) or a warlock (3.5) or favored soul (3.5) or an oracle (PF) if they didn't like Vancian casting. Yet players played and play clerics, wizards and druids.Of course it's also true that a chunk of their audience moved to 5E, which also rid itself of Vancian casting in favor of a Pseudo-Vancian casting system. So I would say that there is a lot of options out there apart from "Vancian casting or go home" that satisfies the classic D&D feel for its playerbase.

Sunday, 6th May, 2018

  • 07:44 PM - Riley37 quoted prosfilaes in post Harassment Policies: New Allegations Show More Work To Be Done
    "Please tell me, what is your bra size?" That's a politely worded request. It's one that's clearly, massively inappropriate. In the right context, it could well be a nasty personal attack. Three true statements, one after the other! If you are running gaming cons, at which no man ever asks that question to a woman in a cosplay outfit: congratulations, you are running the kind of con Morrus wants to host. How did you accomplish this? Do you screen participants? Do you have them sign agreement to a Code of Conduct as part of registration? Did you also eliminate all *worse* behavior, such as leering and groping? How long did it take? How do you deal with the men who argue "she should just slap him", and the men who argue "she should call the police; until he's convicted of a crime, we must assume that he's innocent and therefore we assume that his behavior meets con standards"? What response to those men, this thread, would be effective? If you were establishing groundwork for some other...
  • 08:36 AM - Afrodyte quoted prosfilaes in post Harassment Policies: New Allegations Show More Work To Be Done
    Instead of yelling at people, maybe you can offer your opinions on the problems and their solutions. I don't see Charrua13 yelling at anyone. Are you sure you're not just being hysterical and blowing innocent comments out of proportion? Also, can I have your legal name, social security number, current address and a clear and recently taken picture of yourself, please?
  • 01:28 AM - Charrua13 quoted prosfilaes in post Harassment Policies: New Allegations Show More Work To Be Done
    I can't find it on this page, but it's still in my list of replies to me, so: If you build your argument out of straw, you hurt everyone on your side when the wolves come in and blow it away. Of course there needs to be a standard of evidence to believe anything. Believing any allegations of sexual assault is a standard. One of the problems with it is that it's a standard that, having zero flexibility, tends to dissolve under any sort of pressure; people who believe in absolutes often seem to swing around the extremes, instead of approaching the complex truth. Also, good job giving fuel to any one who is terrified that one accusation, no matter how absurd, can destroy everything, by attacking anyone who wants any sort of thought about the matter. I think the number going around here is 5% of accusations are false, which means an accusation is pretty strong evidence, but once in a nat 20 there will be alarm bells going off and perhaps some rational thought is needed. And it's pretty hard to tal...

Saturday, 5th May, 2018

  • 05:04 PM - Charlaquin quoted prosfilaes in post Let's Take A Look At Pathfinder 2's Deities & Domains!
    One of the arguments is that New Coke being preferred in focus testing does not equal New Coke being preferred in real life, that the tests did not match the experience of drinking a whole bottle, and possibly more importantly, just because abstractly New Coke was better at being Brand X than Coke was, it didn't mean that it was better at being Coke than Coke was. Among whom? In what ways? What matters is among Pathfinder players for their D&D variant. I'd say that D&D, with its level structure and (at least in later forms) rapid leveling, provides an obvious place for a leveled structure of spells which fairly obviously leads to either Vancian/wizard handling or sorcerer-style handling, not pure spell-points. (Whereas spell-points comes quite naturally to GURPS.) Beyond that, feelings and identity matter; what I want when playing Pathfinder is not necessarily how I would design an optimal fantasy RPG, but how I would design my D&D. Also, if something is a feature of the most popular systems on...
  • 01:38 PM - Charrua13 quoted prosfilaes in post Harassment Policies: New Allegations Show More Work To Be Done
    Oh, please. Now anyone discussing the philosophical questions underpining the discussion is against you and should attacked instead of responded to? I wasn't even talking about law; I was talking about evidence, and how we use it to build a conclusion. You're right, because the philosophical discussion about whether or not there needs to be some standard of evidence in order to believe the stories of women who's agency is being disrespected is SO much better than having a legal discussion about it. Because without evidence to the contrary, women actually aren't being disrespected or's all in their heads. Because without evidence to the contrary, men are just being nice. Because without evidence to the contrary, women are just being spiteful, engaging in character assassination, or some other personal vendetta against a man/men because they're wildly irrational creatures that want to see men suffer. You're right. It's a woman's problem. That line of conversation IS so much bett...
  • 01:49 AM - quoted prosfilaes in post Let's Take A Look At Pathfinder 2's Deities & Domains!
    Removing Vancian spellcasting is not "every change"; it's a change that's been argued over for 30 years. "We're exploring new directions" is entirely different from "we're going to remove something that is clearly reminiscent of D&D, that's one of the notable features of the game among RPGs, and that our audience strongly rejected when it was removed in 4E." Spell Points has been in the game for almost 2 decades now. The Psionic classes have used the system in place of vancian casting for about as long. I'm suggesting they go with a spell system that is more fluid and serves the same purpose, spell-points. What they've got right now is just a horrifying mish-mash of everything.
  • 12:56 AM - Charrua13 quoted prosfilaes in post Harassment Policies: New Allegations Show More Work To Be Done
    Sean, mY last one...which is just going through statements posted AFTER your most recent post. It doesn't include all the other horrid things that people said before it (Which I may be inclined, moderator permitted, to go back and choice pick for everyone's edification). This one has been going on an on about legalese that has been counterpointed time and time again, but believes that he has an important thing to say about law, and how it affects the ways in which men treat women. Come collect him too. Yes, the standards are more relaxed. I'm not sure exactly what you mean by a "evidentiary standard", but I don't see an alternative. If you want or need to know whether something is true, there's not really another choice besides applying the evidence available to you. If someone makes a serious claim, it should be backed up somehow. Life, to some extent, gives most people the tools to deal with evidence; as people mention with the babysitter and other examples above, that's what wise peopl...
  • 12:10 AM - Eltab quoted prosfilaes in post Harassment Policies: New Allegations Show More Work To Be Done
    So ... women should be ladies and not be at cons? Where did you get the second half of that from? I have no idea what standards you're referring to Fair enough; creeps falsely claim to be Gentlemen so they can target a victim. A Gentleman's behavior demonstrates these character qualities: - Loyalty - Servant-Leadership - Kindness - Humility - Purity - Honesty - Self-Discipline - Excellence - Integrity - Perseverance I'm pulling this from the book "Raising a Modern-Day Knight", and will recommend it, rather than post a wall of text trying to summarize it.

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