View Profile: MarkB - Morrus' Unofficial Tabletop RPG News
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  • MarkB's Avatar
    Tuesday, 4th December, 2018, 09:57 PM
    As a DM I'm happy with making restrictions to a campaign in advance based upon what sort of campaign I want to run, and so long as I know what I'm getting into before I sign up, I'm happy with a DM doing it in a game I play. If I'm planning to run for a regular set of players, rather than at a club, I'll welcome discussion beforehand - there's no point in creating exactly the world I want to...
    93 replies | 2596 view(s)
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  • MarkB's Avatar
    Tuesday, 4th December, 2018, 07:15 PM
    What they did to Anakin is just as bad. Instead of giving us a good man struggling to control his darker impulses, we get a whiny brat with so little self-control that it's hard to conceive how he ever earned the status of Jedi in the first place, Chosen One or not. This should have been a sympathetic character that we grieve to see corrupted to the dark side, so that we can cheer to see his...
    96 replies | 1695 view(s)
    1 XP
  • MarkB's Avatar
    Monday, 3rd December, 2018, 07:49 PM
    I figured as much. That movie really feels like they had a completely different second half in mind when they filmed the first half.
    96 replies | 1695 view(s)
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  • MarkB's Avatar
    Monday, 3rd December, 2018, 07:17 PM
    Poe didn't make much of an impact because they basically killed him off in the first act and then brought him back in the third with only the most minor of handwaves. The character is solid, he was just poorly handled. And you didn't mention Finn. He's my favourite character in TFA - brought up as a stormtrooper in an evil army, conditioned for obedience from an early age, yet he still has the...
    96 replies | 1695 view(s)
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  • MarkB's Avatar
    Monday, 3rd December, 2018, 02:48 AM
    I should mention that, like The Force Awakens, I find The Last Jedi very much a movie of two halves - but in this case the two halves are more intertwined. I enjoyed everything about the Rey / Luke / Kylo storyline, and the first half of the Finn / Rose storyline. I disliked most of the Rose / Finn storyline after the casino planet. And I loathed the Poe / Resistance fleet storyline as an...
    96 replies | 1695 view(s)
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  • MarkB's Avatar
    Sunday, 2nd December, 2018, 11:57 PM
    I'm just going to add this here, as the thread reminded me of it. "DAY TWENTY Have crossed orcs with goblin men in caverns below Isengard. V. tedious experience as orcs and goblin men most reluctant to breed, even with dinner and flowers. Next time will try something easier, such as breeding goblins and cheerleaders to create super-perky army that can travel by day and will not complain...
    190 replies | 6214 view(s)
    2 XP
  • MarkB's Avatar
    Sunday, 2nd December, 2018, 08:42 PM
    If you're uncomfortable with the standard assumptions for half-race origins, or tired of them, you can always change them up. In Eberron half-elves have bred true for long enough that they're a separate race by now, and there are barbarian tribes consisting of a mix of humans, orcs and half-orcs.
    190 replies | 6214 view(s)
    1 XP
  • MarkB's Avatar
    Sunday, 2nd December, 2018, 03:07 PM
    My line-up would be similar, but I'd rate Return of the Jedi higher - above both Solo and The Force Awakens. Ewoks are silly, but the final space battle and the Luke/Vader/Palpatine confrontation are awesome. Solo didn't do much for me - decent supporting cast, but the protagonist didn't resonate for me, and didn't really capture the character of Han Solo. The Force Awakens is very much a...
    96 replies | 1695 view(s)
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  • MarkB's Avatar
    Sunday, 2nd December, 2018, 01:22 PM
    One thing I was always tempted to do with the Saga rules was to remove classes altogether, and just bake everything into feat trees and talent trees. The main things impeding this in the original rules were how to handle attack / defense progression and hit point progression. Doing it in 5e, with bounded accuracy, would solve at least one of those problems. If I still had players who were...
    21 replies | 667 view(s)
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  • MarkB's Avatar
    Saturday, 1st December, 2018, 09:26 PM
    Yeah, but there's a difference between something bad happening to the PC and something bad happening to the player. If the PC is reduced to a vegetative state, and the player has to basically wait around twiddling his thumbs while the party goes on an extended quest to restore him, that's in some ways worse than the PC just being outright killed. As you say there are other options, and in this...
    36 replies | 1428 view(s)
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  • MarkB's Avatar
    Saturday, 1st December, 2018, 05:21 PM
    I only have the D&D Beyond version, but it's in the Downtime Activities section, under Relaxation.
    36 replies | 1428 view(s)
    2 XP
  • MarkB's Avatar
    Saturday, 1st December, 2018, 01:03 PM
    I guess they don't consider it a pressing issue.
    20 replies | 4880 view(s)
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  • MarkB's Avatar
    Saturday, 1st December, 2018, 12:55 PM
    That factor does have to be weighed against the question of where is the fun in playing a dribbling vegetable for the duration of the time it takes to complete a more extended quest?
    36 replies | 1428 view(s)
    1 XP
  • MarkB's Avatar
    Saturday, 1st December, 2018, 12:22 AM
    Well, that's up to you as DM - does it take much wherewithall to attune? Maybe he just takes a liking to it because it's shiny. There is one more possibilty, but it's a bit of a stretch, and a waste of a limited character resource unless you allow him to re-spec later. He's currently 5th level, and a fighter. If he can somehow stumble and chance his way through enough encounters to reach 6th...
    36 replies | 1428 view(s)
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  • MarkB's Avatar
    Friday, 30th November, 2018, 08:11 PM
    Alternatively, he could 'happen' to find a Headband of Intellect. That would make for an interestingly precarious character - a genius so long as he keeps the headband on, but literally can't remember how to tie his own shoelaces if he ever takes it off.
    36 replies | 1428 view(s)
    10 XP
  • MarkB's Avatar
    Friday, 30th November, 2018, 08:08 PM
    Yeah, I had to look it up, though I do remember there being a degree of overlap timewise between the two systems. But just from reading the rules in your first post, it was pretty clear that they'd incorporated some of the refinements that 4e made through successive errata - such as the fixed number of failures at differing complexity levels.
    21 replies | 667 view(s)
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  • MarkB's Avatar
    Friday, 30th November, 2018, 07:41 PM
    Thanks for the further update, the Challenge Effects sound like the meat of the system, and they do help in addressing my concerns regarding binary success/failure situations. To be fair, the 4e PHB was published in 2008, and Galaxy of Intrigue was published in 2010.
    21 replies | 667 view(s)
    1 XP
  • MarkB's Avatar
    Friday, 30th November, 2018, 05:33 PM
    The number-of-failures factor is a difficult balancing act. The first version of D&D 4e's skill challenges increased both the number of successes required and the number of failures allowed for more complex tasks, but this had the effect of actually making complex tasks more likely to succeed, which is why subsequent iterations of the rules fixed it at "before 3 failures" for all levels of task...
    21 replies | 667 view(s)
    2 XP
  • MarkB's Avatar
    Friday, 30th November, 2018, 11:32 AM
    Depending upon the setting and the society, you could go for an ecological angle. The shuttle is designed with atmospheric flight in mind, and has a propulsion system that works well for that context. But the ship's engines produce waste products including radioactive particles, dangerous carcinogens etc. that have effectively zero environmental impact when dumped into the vastness of space, but...
    26 replies | 792 view(s)
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  • MarkB's Avatar
    Thursday, 29th November, 2018, 07:16 PM
    Ironically, all the links in the original 2011 article are now broken. An example of art becoming truth, I guess.
    7 replies | 2443 view(s)
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  • MarkB's Avatar
    Thursday, 29th November, 2018, 12:41 AM
    The Find Familiar spell says that "you can see through the familiar's eyes", so it is you doing the seeing, which should be valid for any "that you can see" requirement. Note that it requires an action to do so, and lasts until the end of your next turn, so you would need to take the action to activate familiar-vision on one turn, then cast your spell on the next, and would lose your...
    19 replies | 506 view(s)
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  • MarkB's Avatar
    Wednesday, 28th November, 2018, 08:14 PM
    Likewise if you've ever found something there. :)
    18 replies | 547 view(s)
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  • MarkB's Avatar
    Wednesday, 28th November, 2018, 01:47 PM
    I love the idea of Mordenkainen building in a literal secret backdoor to his Mansion which only he can access, leading to the Astral Plane. Originally an escape route from his own mansion, it also serves as a way for him to sneak inside anyone else's.
    18 replies | 547 view(s)
    2 XP
  • MarkB's Avatar
    Wednesday, 28th November, 2018, 01:41 PM
    Shroominator.
    18 replies | 429 view(s)
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  • MarkB's Avatar
    Tuesday, 27th November, 2018, 09:37 PM
    Sure, if you very specifically want to grapple characters. But if you just want to impede their movement, shove them around, or knock them over, an Open Hand monk gets to do all that - and any monk can gain access to Stunning Strike. Monks have their own toolkit for harrassing opponents - why do they also need to be experts at the default toolset?
    57 replies | 1431 view(s)
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  • MarkB's Avatar
    Tuesday, 27th November, 2018, 09:28 PM
    It sounds reasonable. It's still balanced by requiring a free hand to grapple, so it's not too empowering to sword'n'board or Great Weapon fighters. And monks already have enough that they can do with their bonus action that this won't be an automatic go-to for them either.
    57 replies | 1431 view(s)
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  • MarkB's Avatar
    Tuesday, 27th November, 2018, 07:34 PM
    Where it gets confusing is that you're visualising taking a hollow sphere and cutting it in half. But nothing in the definition of a sphere assumes that it's hollow. I'm sure you'll agree that if you cut a solid sphere in half, it will have a flat plane. So, if you're talking about a hollow hemisphere, do you start with a hollow sphere and then cut it in half? Or do you start with a solid...
    40 replies | 925 view(s)
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  • MarkB's Avatar
    Tuesday, 27th November, 2018, 07:24 PM
    A nice modification. On a related note, I've seen a pretty good take on a Monk improvised-weapons-master subclass. Unfortunately I can't re-print it here, as it's someone else's playtest material, but it essentially revolved around treating improvised weapons as Monk weapons, and incentivising the player to change out their weapon regularly for increased bonuses. It felt very much like a Jackie...
    57 replies | 1431 view(s)
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  • MarkB's Avatar
    Tuesday, 27th November, 2018, 01:10 AM
    That, and their mobility tends to be a two-edged sword. It's great for engaging enemies quickly, but it makes it easy for the character to get out of position compared to the rest of the party if you're not careful.
    57 replies | 1431 view(s)
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  • MarkB's Avatar
    Monday, 26th November, 2018, 11:56 PM
    Yeah, it's just making the class marginally more flexible. Monks can already hinder opponents in similar fashion to the effects of Shove and Grapple, especially Open Hand monks. Making them more proficient with Grapple and Shove allows them to do so without a cost in Ki points, but it does so at the expense of them not dealing damage along with those effects.
    57 replies | 1431 view(s)
    2 XP
  • MarkB's Avatar
    Monday, 26th November, 2018, 11:52 PM
    I bought the recent Eberron playtest rules, and am currently having a great time running an investigation / pursuit campaign in that setting. Even if I wanted to use material from either of the current adventures, I feel like I'd spend more time stripping out their Forgotten Realms trappings and re-tooling them for Eberron than it would take me to build new plot and encounters from scratch - and...
    92 replies | 4395 view(s)
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  • MarkB's Avatar
    Monday, 26th November, 2018, 11:25 PM
    I was hoping that it would be about stealing a dragon.
    92 replies | 4395 view(s)
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  • MarkB's Avatar
    Monday, 26th November, 2018, 12:26 PM
    A very mediocre alien-of-the-week in this episode, generic Doctor Who fare that seemed to be there purely as a plot device to excuse the Doctor for interfering in history rather than standing back and observing terrible events play out.
    214 replies | 6090 view(s)
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  • MarkB's Avatar
    Monday, 26th November, 2018, 03:47 AM
    Honestly, while these tactics aren't strictly allowed, I'd be hard-pressed to see them as overpowered. Monks rely upon a combination of both Dexterity and Wisdom for their attacks and defenses, while both the Grapple and Shove actions require Strength (Athletics) checks. Trying to maintain three different ability scores at useful levels will only end up diluting the character's core strengths.
    57 replies | 1431 view(s)
    1 XP
  • MarkB's Avatar
    Monday, 26th November, 2018, 03:14 AM
    Only attacks made as part of the Attack action may be substituted for either a Grapple or Shove.
    57 replies | 1431 view(s)
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  • MarkB's Avatar
    Monday, 26th November, 2018, 03:13 AM
    Grapple and Shove attacks can only be made when using the Attack action. A Monk's bonus attack is not taken as part of the Attack action, so it cannot be used to make either a Grapple or Shove attack. No. Grapple or Shove each take the place of one attack made as part of the Attack action, so a character with Extra Attack can indeed do one followed by the other. However, the bonus action...
    57 replies | 1431 view(s)
    2 XP
  • MarkB's Avatar
    Thursday, 22nd November, 2018, 09:10 PM
    Spacecunning: When in open space you always know the direction of the nearest galactic centre. In addition, you have advantage on checks made to recall or discern the nature of spatial anomalies.
    13 replies | 422 view(s)
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  • MarkB's Avatar
    Thursday, 22nd November, 2018, 07:09 PM
    It would look the way the monsters see it all the time.
    14 replies | 420 view(s)
    1 XP
  • MarkB's Avatar
    Tuesday, 20th November, 2018, 10:24 PM
    You can always re-skin the resource-scarcity situation to use fantasy resources that aren't automatically resolved using low-level spells. For instance, instead of a mundane desert, the PCs are stranded in a cursed desert that was the battlefield for many terrible magical wars. It's saturated with dark energies which sap the body and mind, causing travellers to quickly become exhausted and...
    38 replies | 1276 view(s)
    5 XP
  • MarkB's Avatar
    Tuesday, 20th November, 2018, 12:54 AM
    Bear in mind that the Kobayashi Maru isn't just an encounter that Starfleet designed which nobody could think of a way of winning. It's an encounter which adapts dynamically to whichever tactics the cadets employ in order to remain unwinnable. That's an easy enough task to pull off as a DM, if it happens to float your boat. I've run campaigns that had high levels of lethality, and high...
    29 replies | 835 view(s)
    3 XP
  • MarkB's Avatar
    Monday, 19th November, 2018, 09:51 PM
    They said it was weaponised down in Dispatch, after the packing stage.
    214 replies | 6090 view(s)
    1 XP
  • MarkB's Avatar
    Sunday, 18th November, 2018, 11:34 PM
    So, what's the better option for modifying the damage rules - should ships be immune to sneak attack, or should damage thresholds work by subtracting from the damage dealt rather than just being a "yes/no" gate to whether damage occurs?
    15 replies | 835 view(s)
    0 XP
  • MarkB's Avatar
    Saturday, 17th November, 2018, 08:19 PM
    Good suggestions. I was considering having the Earth infusion produce some kind of rocky missile weapon - maybe throw boulders like a mini catapult. It's actually going to be close to that. Officially, Eberron airships can only be piloted by members of House Lyrandar, whose dragonmark allows them to command the bound elemental. Since there are no dragonmarked characters in the party, and...
    4 replies | 221 view(s)
    0 XP
  • MarkB's Avatar
    Saturday, 17th November, 2018, 01:41 AM
    Ghosts' Horrifying Visage can seriously reduce a character's life expectancy if they fail their save and are unlucky on the d4 roll. An extra 40 years of age if you're playing a human or half-orc who's already at the 'grizzled veteran' end of the spectrum will put you well into the pensioner bracket - permanently if you're more than 24 hours away from a spellcaster capable of casting greater...
    54 replies | 2777 view(s)
    1 XP
  • MarkB's Avatar
    Friday, 16th November, 2018, 07:32 PM
    I was about to suggest the same thing. Characterise the beholder as being so infused with magic that it spills out randomly through its gaze, causing random effects whenever magic is used. Maybe include any magic, not just spells. Magic-based class features, magic items, the beholder's own eye rays - anything that manifests an active effect within the field triggers a wild magic surge.
    15 replies | 553 view(s)
    0 XP
  • MarkB's Avatar
    Friday, 16th November, 2018, 06:37 PM
    I'm currently running an Eberron campaign focusing on investigation and pursuit of a mad-scientist type villain, a rogue House Cannith industrialist who unexpectedly stole the brand new airship he'd just built for House Lyrandar during its christening ceremony, absconding with it to pursue his own obsessive quest. So far, the PCs have been traversing the continent using commercial travel, but...
    4 replies | 221 view(s)
    2 XP
  • MarkB's Avatar
    Wednesday, 14th November, 2018, 08:06 PM
    Better still, every time a zone of truth results in a wrongful conviction, wait a few months and then leak evidence that proves their innocence. After a few such cases, you can spark a backlash leading to evidence gathered using zone of truth being considered inadmissible in court.
    38 replies | 982 view(s)
    2 XP
  • MarkB's Avatar
    Tuesday, 13th November, 2018, 09:45 AM
    For attack bonuses, you could change them to increasing weapons' critical range instead of providing a bonus to attacks. Then leave effects like Bless to operate as they already do.
    70 replies | 1497 view(s)
    0 XP
  • MarkB's Avatar
    Tuesday, 13th November, 2018, 02:04 AM
    I have to agree that, while it was an enjoyable episode, I'm not keen on the whole "witness of history" theme. It also serves to highlight the often-handwaved question of when is it alright for the Doctor to intervene in events, past or future, on Earth or elsewhere? From the Doctor's viewpoint, isn't it all part of established history?
    214 replies | 6090 view(s)
    0 XP
  • MarkB's Avatar
    Monday, 12th November, 2018, 11:39 PM
    Was that an autocorrect for Woody? If so, it's remarkably on-point.
    3 replies | 229 view(s)
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Saturday, 1st December, 2018

  • 04:30 PM - dragoner mentioned MarkB in post Need idea about player spaceship landing on planets
    You beat me to it! Thanks, I also like the ecological impact of MarkB it could be something like a fusion rocket. Depending upon the setting and the society, you could go for an ecological angle. The shuttle is designed with atmospheric flight in mind, and has a propulsion system that works well for that context. But the ship's engines produce waste products including radioactive particles, dangerous carcinogens etc. ...

Monday, 17th September, 2018

  • 07:35 PM - iserith mentioned MarkB in post Roleplay opportunities in a mine (level 2)
    A social interaction challenge (because combat and exploration are roleplay!) might be the ghost of a miner who died in a cave-in who isn't aware of it. If the PCs can figure out what happened and explain it to the ghost, he or she can move on to the afterlife. If the PCs are successful, the miner shares with them a tunnel that serves as a useful shortcut around a dangerous area (perhaps a cave filled with odorless, explosive gas) and/or leads to a cave that contains a treasure. Edit: Dang! MarkB upstaged me!

Monday, 26th February, 2018

  • 09:06 PM - lowkey13 mentioned MarkB in post Musings on the "Lawful Jerk" Paladin
    ...r less entirely subjective. Mmmmm..... I give you all the points for "Paladin issues marinated[.]" It's like the worst steak ever. "Why does our kobold fillet taste so bad? It has to be the Paladin marinade!" Anyway, a quick point- OD&D- Paladin lost status by chaotic act; could not regain status. EVER, MAN! See Greyhawk supplement. 1e- If they perform a chaotic act, must confess and do penance. If evil act, cannot regain status. EVER. 2e- Same as 1e. Although it helpfully creates a rule because 1e had "knowingly commit" evil act, so 2e includes the whole, "You got charmed, yo, and now you have to atone!" So ... part of the problem, as it is with most things, is that weird translation from OD&D to 1e. "Chaotic" in OD&D meant, um, evil. Moorcockian. But by dragging out the whole different penalties in 1e/2e, it confused a lot of people, and (IME), most people just conflated the rules and made it, "If Evil, must atone." But contra what you are writing, and what MarkB is positing, these weren't the parts of the code that got people in trouble. There might have been some bad DMs out there, but as a general rule, the DM wasn't looking to strip you of your powers. Instead, and again IME, it was the rules about who the Paladin could party with ... um, who could be in the Paladin's party, that led to the whole "Jerky McJerkface telling the party what to do" reputation. That, and the fact that we all know Paladins suck and need to be excised from the game.

Wednesday, 14th February, 2018

  • 09:31 AM - Hussar mentioned MarkB in post Discovery Trailer
    I came to that conclusion maybe ten pages ago. These peeps need this show to be the best, actual show be damned! Sent from my C6603 using EN World mobile app Who says it needs to be best? I like it. I am not seeing the issues that you are pointing to, or, rather, the issues that are being pointed to are very much not issues for me. IOW, MarkB hits it square on the head. Like I said earlier, I get that people don't like the show. And that's groovy. There's stuff I haven't liked too. Fair enough. The difference is, I'm not jumping through hoop after hoop in order to justify my feelings. I'm not misinterpreting tropes in order to "prove" how bad Disco is. I'm not playing silly buggers cherry picking games to "prove" that they don't care about canon. I'm not trying to prove anything. I like the show. That's the end of that conversation.

Sunday, 4th February, 2018

  • 02:34 PM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    ...yle mystery scenario, getting the GM to read you bits of his/her notes is the whole point of play: get the clue from here, find the tome there, find the cultists' ritual headquaters, etc. This is all about learning what is in the GM's notes. It's not (or need not be) the GM reading a story: the sequence may not correspond to any particular pre-planned sequence, and there may not be any particular structure of rising action, complication, climax, etc. You also continually use examples of bad GMing to make your point that option 1 is a bad thing.Well, I make do with the examples I have. I don't believe that you've posted any actual play examples. (If you have, and I've missed them, I apologise - can you point me back to them?) The example of the map came (I think) from Lanefan - at least, it has been established in lengthy back-and-forth with him. The example of the plot on the Duke came from Lanefan. The example of the attempt to find bribeable officials came from MarkB. Are you saying that these are all examples of bad GMing? So what does good GMing look like, in this context? What is a good use of secretly-established fictional positioning being used by a GM to establish that a player's action declaration fails, without regard to the action resolution mechanics? A good GM will not send his players on a wild goose chase through the mansion for a map macguffin.So what would the pre-authorship be used for? Even the fiction that I've "pre-authored" can be impacted (or changed entirely if the situation calls for it) at any time by the players' actions - they are the heroes after all.Can you give an example of what you mean? For instance - and I am going to give an example I am familiar with, as I don't have much to go on from your game - I have a PC in my 4e game whose goal is to reconstruct the Rod of Seven Parts. He got the first part at the start of 2nd level. The campaign is now 30th level and he and his friends are in a fight that will de...

Friday, 2nd February, 2018

  • 12:35 PM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    ...shing a story of an orc. If the person asserts (as I think Emerikol does) that "As a player I only want to add those embellishments that correspond to causal powers exercised by my PC in the gameworld, so I will embellish deaths caused by my PC, but not maps discovered by my PC" that's his/her prerogative. It's a type of aesthetic preference. (As well as Emerikol, Lanefan has advocated it strongly in this thread.) My claims about it are two. (1) It is not more "realistic", or less "Schroedinger-y" than embellishing other parts of the fiction. (2) It means that a reasonable amount of your play experience will involve the GM telling you stuff that s/he made up (either in advance in his/her notes, or stuff that s/he makes up as needed but that is to be treated the same by the game participants as if it were part of his/her pre-authored notes). The reason for (2) I take to be obvious given the extensive discussion of it in this thread, and the example provided by Lanefan, MarkB and others. And the more the game involves "exploration" - that is, the players declaring actions which have, as an outcome, their PCs learning about the gameworld (eg opening doors, finding bribeable officials, searching for maps, etc) rather than their PCs changing the gameworld (eg by killing orcs or befriending strangers) - then the more that (2) will obtain. Furthermore, given that a PC's success in changing the gameworld often depends (in the imaginary causal processes) upon unknown but relevant factors (eg the armour of the orc; the temperament of the stranger) then even changing the gameworld through action declarations can become hostage to a resolution process that does not permit the player to embellish other elements of the shared fiction. For instance, if we go from player action declaration through resolution mechanics through embellishment that reflects outcome, then it is possible to have combat systems like D&D (AC, roll to hit, determine outcome from that) and h...

Thursday, 1st February, 2018

  • 12:38 AM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    ...GM, that's not counterindicative at all of having trust issues about the GM being unfair.The last sentence is not something I intend to reply to. I'm not interested in analysing my own conjectured self-doubts in this thread. As I've said, a more prosaic explanation for my preferences is available - my pleasure in RPGing does not come from telling my friends stuff that I wrote in response to them making moves for their PCs that oblige me to engage in such tellings. As for the first bit, you are correct that I "seem to couch [my] arguments from a position where the DM is uses secret knowledge and fiat in ways that benefit the DM's ideas over the players". The reason it seems like that is because it is like that. (I didn't clarify that in my first reply because I assumed it was obvious.) And the reason I couch my arguments (I would prefer to say "analysis", but that's orthogonal) from that position is because that position is correct. Which is what I said was evident in the post from MarkB: inherent in the use of secret backstory as a factor in adjudication is that the GM's ideas are given priority in establishing the content of the shared fiction. I'll respond to the following bit too, though, if you like, though I think it's repetition: a GM may be fair or unfair in saying (on the basis not of action resolution, but of secretly established fictional content) that the map is not in the study where the players have declared that the PCs are searching the study for it. If every other bit of information points to the map being in the study, it's probably unfair. If the PCs have a potion of map detecing with a range that will encompass the whole house (kitchen as well as study) but are not using it, then what the GM is doing is probably fair. I don't care whether it's fair or not. The reason I don't like it is because I find it uninteresting. When I RPG, I don't want to engage in an activity in which my friends are spending most of their time trying to establish - by ...

Monday, 29th January, 2018

  • 02:15 AM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    ...layer agency in a GM setting-driven game, as it was completely orthogonal from the GM's setting. (Eg we had fragments of a prophecy, and we spent a lot of time debating them, imagining how we could read various PCs into various roles outlined in the prophecy, etc. I assume that the GM had some conception, in his mind, of what the prophecy meant and how the events of play related to it, but they were absolutely irrelevant to what we players were talking about. We could have done our stuff just as easily if the GM had simply handed us three random prophecies downloaded from a Google search.) Clearly, you don't trust that players have any form of agency in any game that has substantive GM backstory and adjudication. You're denying that they do all over the place here and in your response to Lanefan. And you don't really seem to trust us when we say that player do have agency in the games we're running in which we do make use of substantial backstory and adjudication. Your response to MarkB here is fairly dripping with it. "you think it is" makes it very clear that you don't believe him or think it's true. It's like you're calling him out but acknowledge he's not technically lying because he seems to believe it's true.We're doing analysis here. Trying to dig down into the processes of play is not "calling someone out". I don't think MarkB is lying. I do think that the suggestion that I don't trust GMs is (i) false, and (ii) irrelevant - as if the only reason someone would play DungeonWorld rather than 2nd ed AD&D is because they don't trust GMs! But anyway, on to the issue of agency: Here is one of my assertions - if the GM is entitled, at any point in the process of resolution to (i) secretly author backstory, or (ii) secrety rewrite backstory, and (iii) to use that secret backstory as if it was part of the fictional positioning so as to (iv) automatically declare an action declaration unsuccessful ("No, the map's not in the study") - then I assert that every acti...

Saturday, 20th January, 2018

  • 05:00 AM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    In many ways, they do the same thing, it’s just the puzzle is a little different, less constrictive, and possibly more complex. Instead of a relatively simple puzzle of doping out the best way to maximize treasure within a single dungeon, they might be working on visiting all of the adventuring sites in the region, foiling the impending invasion of the orcsish legion, stopping the predation of a wicked dragon, or just visiting interesting places.The last of these doesn't sound like a puzzle at all. As for the others, as I posted not far upthread (in response to Sadras and MarkB), I'm curious about how the puzzle-solving works, when there are so many (imaginary) elements in play which can introduce parameters to the puzzle to which the players have no access (in practical terms). I don’t see those as unsolvable, but then I don’t really buy into describing RPG gaming, even limited to dungeon crawls, as puzzles to solve. Unless the puzzle is figuring out how to have fun pretending to be a halfling Paladin or half-orc summoner.Right. As the OP said, I think puzzle-solving play is not so common in contemporary RPGing. Given that it's not, then, what is worldbuilding for?

Thursday, 18th January, 2018

  • 11:39 PM - Lanefan mentioned MarkB in post What is *worldbuilding* for?
    ...e notes on any of it. Having it pre-designed even if just in broad strokes makes the describing so much easier. Particularly at the start of the campaign when the players in theory know much less about the game world than their PCs do (canon lawyers for pre-fab settings notwithstanding) the DM has a lot of describing to do and as a side effect of that description is going to drop the PCs into a particular setting be it a steamy jungle, a city based on ancient Athens, a snowy Viking camp, or a pleasant sunny farm village. You'd probably call this railroading, but how else can it work? Of course, that's just the start; if the PCs in the Viking camp immediately decide to go someplace warmer then the DM has to react to that. (one hopes she has a broad-strokes regional or continental map showing areas beyond a short radius around the camp!) Are you able to say more about how you see the GM's work on the setting in advance of play feeding through to give the players that sense? MarkB might see it differently, but for my part it's much easier to figure out a character's motivations, beliefs, goals, etc. when there's a culture (or cultures) and common history to fit into. If, say, the setting history shows that our starting town was devastated by a war ten years ago and since rebuilt, that's going to influence my character and what she thinks; and probably influence other characters as well. But if the starting history shows no such war it's not our place as players to just add it in. We have no right to, as world design is not in our purview. And if there's no pre-designed history then what's the point? What happened before our PCs became PCs? What major events shaped their lives? (it should be obvious but I'd better mention: the DM sets the event but the player chooses what influence it had on her character, if any). Lanefan

Thursday, 28th December, 2017

  • 04:08 AM - ArchfiendBobbie mentioned MarkB in post Han Solo movie incoming....
    MarkB I thought Force Awakens: Incredible Cross Sections was canon due to being written and published after Disney acquired Star Wars?
  • 03:31 AM - ArchfiendBobbie mentioned MarkB in post Han Solo movie incoming....
    MarkB Maybe. But if so, that's a retcon of the Falcon's history. It was originally a freight pusher for orbit; that's why it had the cockpit to the side instead of the YT-standard central cockpit.

Saturday, 23rd December, 2017

  • 02:05 AM - Hussar mentioned MarkB in post Tension, Threats And Progression In RPGs
    Yeah, I gotta go with MarkB on this one. What's the point of trying to draw boxes around whether something is a "game" or not. Like any genre discussion, it's ultimately a deep, deep dive down a dark rabbit hole. And, I would also point out that I don't think anyone has advocated completely taking death off the table either. Just making it a bit more rare.

Friday, 8th December, 2017

  • 03:27 PM - redrick mentioned MarkB in post Losing HP as you level up
    I usually forget that one even can roll for hit points on leveling up. I doubt it's something the designers give much thought to as well. Agree with MarkB, incentivizing rolling for hp would be counterproductive — average hp should be the preferred option. Easier to keep track of, doesn't lead to pointless power differential between characters, takes nothing away from the RP. If rolling for hp, on average, gave you better results, we'd have players groaning and complaining when I said, "and we'll all just take average hp on level up." With the average being statistically better, nobody even notices that rolling for it is gone after a level or two. (If they ever noticed at all.) Roll dice for PC actions. Live with the consequences. But why randomize the squishiness of a character?

Sunday, 17th April, 2016

  • 11:54 PM - Quickleaf mentioned MarkB in post Hard sci-fi question: rotational artificial gravity space station
    ...the questions I'm trying to determine. How high up do you have to climb a building for there to be noticeable change in gravity. I think it would affect how high-rise type buildings were constructed, since the shearing forces (might be using the wrong term) between regular G and lower-G would require stronger building materials. Plus it might suggest activities happening at the upper levels of high-rise buildings would be substantially different...for example moving construction activities to the lower-G zones for increased efficiency. RangerWickett Really helpful on how to visualize entering at the zero-G "fixed" axis and seeing the entire station spin around you. I suspected some kind of shuttle or elevator would be necessary, but hadn't conceived of exactly why... I plugged a 500 m radius in and got a Tangential Velocity (or "rim speed") of 156 mph, which would be "splat your dead" for anyone moving or falling from the zero-G axis to the ground...in scientific terms :) MarkB That's another one of my questions. I mean, nothing we throw on Earth actually travels straight, technically. But in the rotational artificial G environment I'm wondering if it would be more obvious...or would it basically be a case of "throwing a baseball while in a moving car"? In other words, if everything/everyone is rotating at the same rate in relation to each other, there doesn't appear to be any change from Earth-standard gravity (assuming 1 g centripetal acceleration). But what happens if I punt a football down a field or fire a railgun at the elevator/shuttle tube along the central axis when the station is rotating at 1.3 rpms and the rim is spinning at 156 mph?

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned MarkB in post Warlord Name Poll
    ...epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @shead...

Wednesday, 15th July, 2015


Saturday, 29th November, 2014

  • 09:03 PM - Stormonu mentioned MarkB in post Star Wars The Force Awakens Teaser Trailer is now live!
    R2 and 3PO are both still in it. They haven't been replaced. That's good to know. MarkB - On the Death Star, they're low in the trench, but not as ridiculously low over the lake. Yeah, you can fly real-life jets ridiculously low, but the over-the-topness bothers me.

Sunday, 9th November, 2014

  • 08:21 AM - Jester David mentioned MarkB in post Doctor Who s8e12: Death in Heaven [spoilers]
    My wife says Danny shot her to save the Doctor getting his hands dirty. I'll have to rewatch. Like MarkB I assumed it was the Cyberman assumed to be the Brigadier keeping the Doctor's hands clean. But the FX did look more like a teleport. They could have just reused the SFX (those are pricey) or deliberately used that one to allow room to bring back the Master. But, while neat, the Brigadier semi-returning felt deux ex machnica. (Heh. A deus ex machina cyberman. Heh.) It was kinda foreshadowed and it makes total sense but it's so abrupt. Still, any excuse to namedrop Lethbridge-Stewart is fine by me. I liked the mutual lying at the end. Such a different way for companions departing. Despite being extra long it felt like there were some bits missing. I felt there was a scene missing between the graveyard and Clara's room where the Doctor explains that someone could come back. Likely cut for time/pacing but awkward from a story purpose. But I liked Danny sacrificing his life to return the boy he killed. That was such a nice bit of his overall character arc. Perhaps that's a...

Saturday, 4th October, 2014

  • 01:22 AM - JEB mentioned MarkB in post Replacing Use Magic Device
    Thanks for the replies, all! I like where this is going, a "jury-rigging" or "MacGyver" ability. MarkB, that's an excellent start, though it'll need to be streamlined and modified to be more 5E-like. (For starters, I'd probably drop the skill check and just require a certain length of time.) I'll try and take a stab at it myself later this weekend (not happening right now), but if anyone else wants to develop this further... As a sidenote, in this situation, I could see Use Magic Device sticking around as a feat. Mainly because feats are supposed to represent an unusual or exceptional talent (as opposed to UMD being something any Thief can do).


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Thursday, 6th December, 2018

  • 02:10 AM - Eltab quoted MarkB in post Rate the Star Wars Movies
    What they did to Anakin is just as bad. Instead of giving us a good man struggling to control his darker impulses, we get a whiny brat with so little self-control that it's hard to conceive how he ever earned the status of Jedi in the first place, Chosen One or not. This should have been a sympathetic character that we grieve to see corrupted to the dark side, so that we can cheer to see his ultimate redemption. Or, Youth Anakin should have been presented as something other than a cute helpful little kid. He was born a slave and his mother has no husband / boyfriend; he ought to be: - trying to be the man of the house (but has to learn it by observation and trial-and-error) - has a strong attachment to his mother, so much so that even blinded-by-the-prophecy Qui-Jon must think carefully about separating them - sullen and suspicious, tries to figure out how / if somebody is taking advantage of him - has Wild Force User talent that just screams out to any trained user. He cannot summo...

Wednesday, 5th December, 2018

  • 09:39 AM - delericho quoted MarkB in post Rate the Star Wars Movies
    What they did to Anakin is just as bad. Instead of giving us a good man struggling to control his darker impulses, we get a whiny brat with so little self-control that it's hard to conceive how he ever earned the status of Jedi in the first place, Chosen One or not. This should have been a sympathetic character that we grieve to see corrupted to the dark side, so that we can cheer to see his ultimate redemption. Agreed. In this regard the "Clone Wars" cartoon series is a vast improvement over the actual films. Indeed, it's almost worth suffering the prequels as a price for getting that series.

Monday, 3rd December, 2018

  • 09:33 PM - Jester David quoted MarkB in post Rate the Star Wars Movies
    Poe didn't make much of an impact because they basically killed him off in the first act and then brought him back in the third with only the most minor of handwaves. The character is solid, he was just poorly handled. Well, he was literally supposed to die until they wanted a familiar face in the X-wings and found the actor charming.
  • 07:47 PM - Morrus quoted MarkB in post Rate the Star Wars Movies
    Poe didn't make much of an impact because they basically killed him off in the first act and then brought him back in the third with only the most minor of handwaves. He was originally dead in the TIE fighter crash. They brought him back as a late script change during filming.
  • 03:21 AM - Aeson quoted MarkB in post Rate the Star Wars Movies
    I do love the final scene of the movie. The seemingly ordinary stable boy unconsciously reaching out with the Force to pick up the broom, then play-fighting with it as an imaginary lightsaber while contemplating Rose's Resistance ring is about the most perfect possible encapsulation of Star Wars's message of hope, optimism and heroes rising from humble origins. And visualising our childhoods? Am I the only one to pretend to use the Force or use a broom handle as a lightsaber? What you said may be why I keep going back no matter how bad the movie seems.

Sunday, 2nd December, 2018

  • 05:45 AM - pming quoted MarkB in post Intellect Devourer ate my Intelligence
    Hiya! Yeah, but there's a difference between something bad happening to the PC and something bad happening to the player. If the PC is reduced to a vegetative state, and the player has to basically wait around twiddling his thumbs while the party goes on an extended quest to restore him, that's in some ways worse than the PC just being outright killed. As you say there are other options, and in this case it sounds like the players found one of their own - polymorphing the PC into a beast to allow the character's continued participation, at least in combats - but anything which results in a player feeling unable to contribute effectively during a session is not going to enhance the fun. I get where you're coming from. Polymorphing, as the spell goes, is a good 'median' solution...maybe even one that could have some really cool RP'ing come out of it. Like, the PC likes his new form MORE than his old one. "Gee guy, I know we worked hard to get here and all, but honestly...being in thi...
  • 04:48 AM - Beowülf quoted MarkB in post Intellect Devourer ate my Intelligence
    That factor does have to be weighed against the question of where is the fun in playing a dribbling vegetable for the duration of the time it takes to complete a more extended quest? Ask anybody who plays a Rapier-wielding Gnome Paladin. They would know.
  • 03:15 AM - TarionzCousin quoted MarkB in post 17 "Best" Invisible Cat Pictures
    Ironically, all the links in the original 2011 article are now broken. An example of art becoming truth, I guess.I blame society. :angel:

Saturday, 1st December, 2018

  • 11:55 PM - Jester David quoted MarkB in post Intellect Devourer ate my Intelligence
    Yeah, but there's a difference between something bad happening to the PC and something bad happening to the player. If the PC is reduced to a vegetative state, and the player has to basically wait around twiddling his thumbs while the party goes on an extended quest to restore him, that's in some ways worse than the PC just being outright killed. As you say there are other options, and in this case it sounds like the players found one of their own - polymorphing the PC into a beast to allow the character's continued participation, at least in combats - but anything which results in a player feeling unable to contribute effectively during a session is not going to enhance the fun. Assuming that the PC being dead isn't also "solved" by having the party go on a medium-length quest to restore him. Or wait an equal amount of time for a good point to have a replacement character show up. In this age of smartphones and mobile games, being asked to chill for an hour or two isn't the end ...
  • 09:03 PM - pming quoted MarkB in post Intellect Devourer ate my Intelligence
    Hiya! That factor does have to be weighed against the question of where is the fun in playing a dribbling vegetable for the duration of the time it takes to complete a more extended quest? True enough, but then we start going down the whole rabbit hole of "If something detrimental happens to a PC, then the DM shouldn't have let it happen without providing a quick means of countering said thing"...which leads to "..and if we're gonna do that, then why bother with ANYTHING bad happening to the PC in the first place?". Slippery slope, IMNSHO. What we do is the PC of said character either pulls out another one from their character book, or (more favoured) they take over the roll of an NPC hireling or henchman. Hell, we've even let someone play another PC's pet...on more than one occasion. :) Anyway, my point is, is that sometimes bad stuff happens to PC's. It's part of the game. Is it "fun" to have you fighter reduced to a vegetable state? Not really. But without the possibility of ...
  • 04:30 PM - dragoner quoted MarkB in post Need idea about player spaceship landing on planets
    You beat me to it! Thanks, I also like the ecological impact of MarkB it could be something like a fusion rocket. Depending upon the setting and the society, you could go for an ecological angle. The shuttle is designed with atmospheric flight in mind, and has a propulsion system that works well for that context. But the ship's engines produce waste products including radioactive particles, dangerous carcinogens etc. ...

Friday, 30th November, 2018

  • 08:27 PM - Hjorimir quoted MarkB in post Intellect Devourer ate my Intelligence
    Alternatively, he could 'happen' to find a Headband of Intellect. That would make for an interestingly precarious character - a genius so long as he keeps the headband on, but literally can't remember how to tie his own shoelaces if he ever takes it off. One word: Yoink!
  • 07:53 PM - Imaro quoted MarkB in post Using Star Wars SAGA Skill Challenges in 5e
    To be fair, the 4e PHB was published in 2008, and Galaxy of Intrigue was published in 2010. D'ope... I have always believed they were published in GoI before 4e...

Thursday, 29th November, 2018

  • 12:56 AM - synergy2 quoted MarkB in post Questions on "Sight" Spells, and Ready Spell Action
    The Find Familiar spell says that "you can see through the familiar's eyes", so it is you doing the seeing, which should be valid for any "that you can see" requirement. Note that it requires an action to do so, and lasts until the end of your next turn, so you would need to take the action to activate familiar-vision on one turn, then cast your spell on the next, and would lose your familiar-vision at the end of that second turn. I read Find Familiar and it actually says, "you can see through your familiar's eyes and hear what it hears until the start of your next turn" so that makes it a lot more difficult to do. Here's another question then. Say you are using Arcane Eye (a concentration spell) to spy on enemies a few rooms over. You then drop a Wall of Force around them (a concentration spell), which makes your Arcane Eye disappear. Wall of Force says it appears "at a point you choose" which I assume means you need to see the point... so does the wall appear before Arcane Eye disappea...

Wednesday, 28th November, 2018


Tuesday, 27th November, 2018

  • 11:11 PM - DEFCON 1 quoted MarkB in post Monks, Grapples, and Shoves
    Sure, if you very specifically want to grapple characters. But if you just want to impede their movement, shove them around, or knock them over, an Open Hand monk gets to do all that - and any monk can gain access to Stunning Strike. Monks have their own toolkit for harrassing opponents - why do they also need to be experts at the default toolset? I dunno. But if the particular player wants to be able to grapple as an Open Hand monk, why wouldn't I try and make that possible for them? Where's the harm? I mean it's not like grappling in of itself is some great groundbreaking ability that can level a campaign... after all, other characters can already do it. So if other characters can grapple, then obviously the ability isn't going to destroy anything. The only thing it does is "give something away for free" as has been said. But if that something isn't really all that worthwhile to begin with and is merely just a little extra perk to help flesh out a character idea... is it really ...
  • 09:16 PM - clearstream quoted MarkB in post Monks, Grapples, and Shoves
    A nice modification. On a related note, I've seen a pretty good take on a Monk improvised-weapons-master subclass. Unfortunately I can't re-print it here, as it's someone else's playtest material, but it essentially revolved around treating improvised weapons as Monk weapons, and incentivising the player to change out their weapon regularly for increased bonuses. It felt very much like a Jackie Chan fighting style, being able to pick up whatever's handy and turn it into an effective weapon. The other tweak I'm thinking of is broadening it to "a melee attack" so that for instance Druids can get the bonus grapple with their wild shape's claws. What do you think? Edit: "attack" not "weapon", with the appropriate hedging "if it is within your unarmed reach."
  • 08:25 PM - doctorbadwolf quoted MarkB in post Monks, Grapples, and Shoves
    For me their offense have never been the problem, its their defense. Unless they have very good stats in dex and wisdom their AC is terrible compared to other martial. And unlike rogues and barbs they don't have ways to halve damage. They have their extra dodge but that burns ki very quickly. I find they suck down healing much more quickly than other martial classes, and unless they are pouring ki into defense they don't have the longevity. That, and their mobility tends to be a two-edged sword. It's great for engaging enemies quickly, but it makes it easy for the character to get out of position compared to the rest of the party if you're not careful. I haven't found much trouble with that in my games, especially running a Drunken Master monk, but also with my Shadow Monk, even before level 6. IME, most Monks have AC between Leather and Studded Leather, at level 1, and decent HP. They're defensively comparable to Rogues, but they do it differently. I also wouldn't classify 1ki on a tu...
  • 03:55 PM - WaterRabbit quoted MarkB in post Monks, Grapples, and Shoves
    That, and their mobility tends to be a two-edged sword. It's great for engaging enemies quickly, but it makes it easy for the character to get out of position compared to the rest of the party if you're not careful. This. Monks too often are used to show the party how the "monster works". They become the "red shirts" of a D&D party.
  • 02:30 PM - clearstream quoted MarkB in post Monks, Grapples, and Shoves
    Yeah, it's just making the class marginally more flexible. Monks can already hinder opponents in similar fashion to the effects of Shove and Grapple, especially Open Hand monks. Making them more proficient with Grapple and Shove allows them to do so without a cost in Ki points, but it does so at the expense of them not dealing damage along with those effects. Roughly, it's giving them a feat (the Tavern Brawler "half-feat" and the Grappler feat do roughly what the OP described). But the question isn't about Monk power (nothing in the OP suggests says that this is a power question), it's do the rules as written mechanically support what the character is doing? (Usual caveats about doing whatever the hell you like apply.) As for Monk power, their issue is not how well they grapple (and it would be a railroading approach to fixing them if the fix was - grapple better). The issue lies mostly around anaemic damage and bad defenses. They suffer a high degree of contention for their bonus actio...


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