View Profile: MarkB - Morrus' Unofficial Tabletop RPG News
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  • MarkB's Avatar
    Yesterday, 12:55 PM
    They'll probably do a Batman vs Superman, and sub in a bigger, badder threat at the end for them to tag-team.
    4 replies | 148 view(s)
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  • MarkB's Avatar
    Yesterday, 12:53 AM
    Think about how that actually feels in practice - someone grabbing your arm, and you trying to pull away or twist in their grip. You don't only know the sensation of their hand on your arm - you also have a very accurate feeling of the leverage they're exerting upon you, they way they're affecting your balance, the directions in which you have the most or least freedom of movement. That gives you...
    26 replies | 488 view(s)
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  • MarkB's Avatar
    Yesterday, 12:07 AM
    It's a lot easier to predict a particular technology than it is to consider and explore all the secondary ramifications of that technology. Plus, in many cases, that isn't even the goal. For many science fiction works, the objective is to examine the modern condition through the lens of a different setting, and introducing too many new factors is not merely irrelevant, it's detrimental and...
    11 replies | 278 view(s)
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  • MarkB's Avatar
    Friday, 24th May, 2019, 11:58 PM
    Generally, anything that can give you an emotional connection to the character. A bit of geeky humour, so that you know they share some of your interests. A moment of self-deprecation to show that they don't take themselves too seriously. A setback or failure, seeing them fall and then get back up again. A reaction of visceral horror to seeing something truly disturbing.
    3 replies | 134 view(s)
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  • MarkB's Avatar
    Friday, 24th May, 2019, 06:49 PM
    Wow, this is one persistent thread - Necro'd back from the dead twice over. That's certainly a valid interpretation, but it also makes the spell a bit weird. If it were really the case, wouldn't most casters just leave that part of the spell out, and let it permanently banish a creature instantly? I think the more logical answer would be that the "tether" effect is not a property of the...
    67 replies | 6719 view(s)
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  • MarkB's Avatar
    Friday, 24th May, 2019, 12:48 PM
    Robert Heinlein's 1954 novel The Star Beast features a teenager owning a clamshell-design mobile phone with GPS-style location tracking. Not quite a smartphone, but still a remarkably good prediction for the time.
    11 replies | 278 view(s)
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  • MarkB's Avatar
    Friday, 24th May, 2019, 01:17 AM
    As shown in T3, combining liquid metal with a mechanical body allows you to keep some flexibility while also bringing weapons to the party. And it looks like this new model gets the best of both worlds - plus the force multiplier of being essentially two Terminators in one.
    26 replies | 479 view(s)
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  • MarkB's Avatar
    Tuesday, 21st May, 2019, 08:38 PM
    And these days people have genre expectations based upon tropes established in Game of Thrones. I wonder whether he considers that a success or an irony. Did he break the wheel, or merely forge some new spokes?
    108 replies | 2868 view(s)
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  • MarkB's Avatar
    Tuesday, 21st May, 2019, 12:33 PM
    I voted for mechanical bonus because I want to feel like the item is actually being of use to me, but with that said, I'd far rather have something I can use creatively than something that just changes a number on my character sheet. If it's materially useful, I wouldn't classify it as "flavour", even if its usefulness is situational. Then again, in a recent low-level game I played, the most...
    31 replies | 810 view(s)
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  • MarkB's Avatar
    Tuesday, 21st May, 2019, 01:11 AM
    I don't think I'd want to formalise it too much. There are some dungeons I've run where the place is active and social, and anyone unfriendly to the locals would have a very hard time resting anywhere. And others are ancient ruins whose traps and denizens have been waiting for centuries, and have no problem waiting another day. And while a constant sense of danger can work in some...
    53 replies | 1529 view(s)
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  • MarkB's Avatar
    Sunday, 19th May, 2019, 11:58 PM
    Better still: Tell them you want to do this. Just because you're not liking the standard combat experience, that doesn't mean your players are bored of it, or eager to try something else.
    20 replies | 661 view(s)
    1 XP
  • MarkB's Avatar
    Saturday, 18th May, 2019, 02:12 PM
    MarkB replied to Capturing Souls
    It's a little outside the fairytale realm, but Alhoons (undead Mind Flayers from Volo's Guide To Monsters) grant themselves discount-Lich status through a ritual in which three Mind Flayer arcanists sacrifice three creatures, trapping their souls in a single Periapt of Mind Trapping. The Mind Flayers are transformed into undead whose existence lasts for as long as their sacrificed creature had...
    10 replies | 381 view(s)
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  • MarkB's Avatar
    Friday, 17th May, 2019, 11:47 PM
    How is it possible to answer that without context? The answer will vary wildly depending upon the character, the setting, the general situation, and their already-chosen spell selections. Are they two spells to be added permanently to their spell list, or is this a short-term deal?
    11 replies | 473 view(s)
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  • MarkB's Avatar
    Friday, 17th May, 2019, 11:40 PM
    Hmm.
    179 replies | 4196 view(s)
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  • MarkB's Avatar
    Friday, 17th May, 2019, 02:25 PM
    And ascribing real-world consequences to their opinions about fictional people.
    179 replies | 4196 view(s)
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  • MarkB's Avatar
    Wednesday, 15th May, 2019, 06:34 PM
    Bear in mind that this is a work of fiction. It's not just us who aren't the ones getting murdered - literally nobody is.
    179 replies | 4196 view(s)
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  • MarkB's Avatar
    Tuesday, 14th May, 2019, 12:10 PM
    Did anyone?
    179 replies | 4196 view(s)
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  • MarkB's Avatar
    Tuesday, 14th May, 2019, 07:54 AM
    The opening credits will be interesting next week. That poor King's Landing model's going to be totally trashed.
    179 replies | 4196 view(s)
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  • MarkB's Avatar
    Monday, 13th May, 2019, 09:00 PM
    Every single Scorpion crew in the bay and on the walls was ready and waiting for an attack. And while Dany was diving at any one cluster, the rest had all the time in the world to line up their shots. Barring one initial volley, the tactical situation for Dany was worse in this episode than the last one, because her targets weren't all clustered together. And yet this time she doesn't take a...
    179 replies | 4196 view(s)
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  • MarkB's Avatar
    Monday, 13th May, 2019, 07:46 PM
    So, basically, at some point Dany snuck into the Iron Fleet and stole all their plot armour. Suddenly the Scorpions go from being turn-on-a-dime railguns that can snipe a dragon out of the air in three high-precision shots and rapid-fire their way through an entire fleet to cumbersome things that take ten seconds to aim at anything and 30 seconds to reload. Okay, this version is more realistic,...
    179 replies | 4196 view(s)
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  • MarkB's Avatar
    Saturday, 11th May, 2019, 12:46 PM
    Would it really be any weaker than what we got? Anakin's clingy, one-sided love and desperate fear of abandonment isn't exactly a great motivation for a villain. Having him be truly in love with Padme, but finding that he was physically unable to give her the family that both he and she wanted, would hardly have been any weaker as a motivation.
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Saturday, 11th May, 2019, 12:59 AM
    That isn't what I was saying. I simply meant that revealing actual horrific details about Black Widow's past for her to feel monstrous about runs the risk of leaving us, the audience, agreeing with her assessment, alienating us rather than evoking sympathy. The infertility does not.
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Friday, 10th May, 2019, 06:02 PM
    I'll put it this way. I always knew Darth Vader was a villain in the Star Wars trilogy, but I still fully bought into his redemption arc in Return of the Jedi. And then I retroactively unforgave him once I saw what he did during the invasion of the Jedi temple in Revenge of the Sith. People can accept the idea of a character with a shady past who's on a path of redemption, right up until...
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Friday, 10th May, 2019, 05:35 PM
    Perhaps they chose to go with that precisely because it's a completely forgivable 'sin' in the eyes of the audience, whereas some of the crimes you allude to would have left many audience members convinced that she truly could not be redeemed.
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Friday, 10th May, 2019, 08:39 AM
    You make it sound like that's important for some reason.
    135 replies | 3776 view(s)
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  • MarkB's Avatar
    Friday, 10th May, 2019, 01:47 AM
    Well, Kylo is technically the son of a Skywalker, Leia's adoptive surname notwithstanding. And just because Luke is dead, that doesn't mean he won't be participating in this movie.
    135 replies | 3776 view(s)
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  • MarkB's Avatar
    Thursday, 9th May, 2019, 10:14 PM
    The only people they bring back via the stones are the Snapped, and as I recall it's suggested at some point that they can't bring back people who were outright killed via other means. Besides, using the stones is what killed Stark. Whoever used them to bring him back would likely suffer the same fate.
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Thursday, 9th May, 2019, 06:07 PM
    It seems to be more the case that any past they visit becomes an alternate universe. So alt-past-Thor loses his hammer, but also his girlfriend isn't dying of infinity-stone-poisoning anymore.
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Wednesday, 8th May, 2019, 07:52 PM
    They were tucked round the side of the island. Which is no excuse - Dany's forces should have sent at least a fast ship or two to scout the place for occupying forces before the entire fleet dropped anchor.
    60 replies | 1975 view(s)
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  • MarkB's Avatar
    Wednesday, 8th May, 2019, 12:30 PM
    I know Sonic is a pretty one-note character, but they could do with making him more than just "the Flash, but blue and spiky". As it is, his scenes are all very "been there, seen that".
    25 replies | 677 view(s)
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  • MarkB's Avatar
    Tuesday, 7th May, 2019, 12:54 AM
    Yeah, that I'll grant you is a failing of the Avengers movies - they feel free to ignore any elements of the standalone movies that take the cast away from their standard depictions. Most jarring in Age of Ultron where they essentially ignore the whole "I gave up all my suits" bit in Iron Man 3 in favour of Tony building an entire army of robot suits in addition to building more suits for himself.
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Tuesday, 7th May, 2019, 12:21 AM
    For someone so concerned about Thor's character growth, I'm surprised you completely missed the point of his character growth in Thor Ragnarok. He already lost his hammer, then came to understand that he no longer needed it. He's not Thor, God of Hammers. He doesn't need a prop in order to channel his power anymore. If he gave up Mjolnir he'd still be an all-powerful thunder god, capable of...
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Monday, 6th May, 2019, 11:19 PM
    If he's living in Norway and there's even an Earth-scale (heck, even just Europe-scale) threat, nevermind galactic-scale, why wouldn't he stand up off his throne and help? If anything his non-appearance in future movies is far more plausible if he's half a galaxy away.
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Monday, 6th May, 2019, 11:08 PM
    If his story ends with him sitting on a throne, why would we never see him sitting on a throne?
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Monday, 6th May, 2019, 11:00 PM
    They're comic-book characters, and Thor is thousands of years old. I'd far rather his story end with him still out there doing what he does than leaving him sitting on a throne.
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Monday, 6th May, 2019, 06:03 PM
    That's assuming that Arya gives a damn whether he's a lord or not. That aside, I appreciate the sentiment - lots of titles being handed out as prizes before the contest is won.
    60 replies | 1975 view(s)
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  • MarkB's Avatar
    Monday, 6th May, 2019, 04:15 PM
    Most of those have verbal and/or somatic elements which will be fairly obvious when casting, though the spell could be maintained afterwards without obvious sign. By the book, Suggestion is the only one you can typically cast without people noticing, because the suggestion itself is the verbal component. Or you can play a Sorcerer, and rely heavily upon Subtle Spell.
    5 replies | 304 view(s)
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  • MarkB's Avatar
    Monday, 6th May, 2019, 04:07 PM
    I'm betting on Jon re-taking his oath to the Night Watch, renouncing all claim to the throne, and heading back to his true home to become King in the North. The real North, beyond the Wall, outside the Seven Kingdoms, beyond Danaerys's realm. And probably half the people of the northern kingdoms will follow him.
    60 replies | 1975 view(s)
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  • MarkB's Avatar
    Monday, 6th May, 2019, 02:33 PM
    I had the same issue with the Hobbit movies. In Lord of the Rings Legolas's accuracy is at least played as being exceptional, but during the scenes like the barrel-run battle, both elves and dwarves manage ridiculous shots and moves routinely enough that they coordinate them with each other in the full expectation of being able to pull them off 100% reliably, and Bard is considered a failure by...
    60 replies | 1975 view(s)
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  • MarkB's Avatar
    Monday, 6th May, 2019, 12:19 PM
    Yeah, but think about it. They strike with enough force to blast through one side of a ship and out the other, taking a large chunk of the hull with them. That means that you have to pump all the kinetic energy it would require to do that into the mechanism by turning a handle. Doing that should take two people the same amount of effort as it would require for them to hack their way through those...
    60 replies | 1975 view(s)
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  • MarkB's Avatar
    Monday, 6th May, 2019, 11:30 AM
    I only see one way for the rulership issue to be resolved peacefully, and it was hinted at during the farewell scenes at Winterfell. It would be a fitting full-circle resolution for Jon. The anti-dragon ballistae function ridiculously well as anti-ship weapons. They're hand-cranked, so to deliver that much punch they'd need minutes of work by multiple men to re-arm, and yet seemingly they're...
    60 replies | 1975 view(s)
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  • MarkB's Avatar
    Sunday, 5th May, 2019, 11:05 PM
    I seem to recall Thanos saying that he "atomised" them. So maybe, rather than being destroyed per se, their power is simply dispersed and distributed across the universe. Their special properties aren't lost from the universe, but they can't be brought together again to perform cosmic-scale renovations. Notably, Captain Marvel's power is derived from the Space stone, so if it were gone from...
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Sunday, 5th May, 2019, 03:59 PM
    I feel like they did a very poor job of explaining that in the movie. They talk about how movies like the Back To The Future trilogy - which does involve time travel creating alternate timelines - always get it wrong, and they make it very clear that the Infinity Stones must be returned back to their original point in time in order to prevent a disruption to the timeline. The whole reason why...
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Thursday, 2nd May, 2019, 08:05 PM
    Theoretically, they don't exist anymore. By placing them back in their original times, they still got to be picked up by Infinity-War-Thanos, used to wipe out half of all sentient life, and then destroyed by Thanos. But seriously, just thinking about it makes my head hurt.
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Tuesday, 30th April, 2019, 11:50 PM
    Maybe change it up so that instead of the swarm attacking on its turn, engulfed creatures take damage at the start of their turn, Dex save for half damage. It does a good job of making armour no use against critters which can crawl inside it, and most creatures will be unable to completely avoid the damage. That still leaves the swarm in need of actions to take on its turn.
    48 replies | 1267 view(s)
    2 XP
  • MarkB's Avatar
    Tuesday, 30th April, 2019, 01:40 AM
    Seriously, DC 30? So, to make just the physical aspect of a basic +1 sword that a character might pick up at around 4th level, you need a combined ability and proficiency bonus that no PC can achieve before 16th level, and that's only for a 5% success rate. I'm guessing magic items are particularly rare and expensive in your game. There are rules for crafting, expanded upon in Xanathars...
    118 replies | 3993 view(s)
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  • MarkB's Avatar
    Tuesday, 30th April, 2019, 01:10 AM
    I didn't find their tactics partricularly stupid. It was a basic castle-defence plan of falling back by stages, and taking as many of the opposition out at each stage as possible. The Dothraki were a mobile force, and temporarily powered-up with flame weapons. Having them make a lightning strike against the enemy frontline wasn't a terrible choice - the only other thing they'd have been good...
    83 replies | 2538 view(s)
    1 XP
  • MarkB's Avatar
    Monday, 29th April, 2019, 10:57 PM
    If you did have those numbers, what would you do with them? How would your expert smith deploy their talents that would require a die roll on your part to adjudicate?
    118 replies | 3993 view(s)
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  • MarkB's Avatar
    Sunday, 28th April, 2019, 02:56 AM
    I certainly don't ignore it. My current game is set in Eberron, and one of the setting's principles is that adventuring classes in general, not just clerics, are relatively uncommon. Faith takes many forms. The form that grants you a direct link to divine powers is just one of them.
    72 replies | 2469 view(s)
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  • MarkB's Avatar
    Saturday, 27th April, 2019, 12:15 AM
    Or at least make one vomit. :)
    11 replies | 389 view(s)
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  • MarkB's Avatar
    Friday, 26th April, 2019, 10:40 PM
    It made an interesting switch that they didn't do any set-up for that rescue. The mid-credits scene from Captain Marvel set up her arrival in Avengers Endgame, but with previous movies you'd expect to see the scene again within the new movie. Instead, we cut straight to her finding Stark and Nebula.
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Friday, 26th April, 2019, 06:30 PM
    Make it a plot device. The process appears to be two-to-one in terms of efficiency as far as the PCs are concerned - put two items in, and get one out - but it's actually more like 3-to-2. Every third time the device is used, it saves up the equivalent of another item's worth of resources. Maybe the device's operator uses that extra to make and sell more magic items, or maybe he's saving up those...
    11 replies | 389 view(s)
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  • MarkB's Avatar
    Friday, 26th April, 2019, 05:10 PM
    Repeated uses of the Acid Splash cantrip could probably dissolve down a body within a few minutes. Use a nice stainless steel or ceramic bathtub to avoid damaging the furniture. Prestidigitation can clean up the blood stains.
    47 replies | 1696 view(s)
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  • MarkB's Avatar
    Friday, 26th April, 2019, 02:47 PM
    I'm not familiar with Insect Swarm. If you mean Insect Plague, it's a concentration spell. Any concentration spell can be ended at any time by ceasing to concentrate on it - no action required.
    15 replies | 649 view(s)
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  • MarkB's Avatar
    Friday, 26th April, 2019, 09:56 AM
    It was a good "passing the torch" movie, and I'm glad that they brought these storylines to a conclusion, and that they didn't go for a consequence-free time travel reset that made the events of the previous movie not happen. That said, I still don't see how the final sequence with past-Thanos being wiped out doesn't violate their own self imposed time travel rules.
    176 replies | 4755 view(s)
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  • MarkB's Avatar
    Friday, 26th April, 2019, 01:49 AM
    I've experienced this from the player side. Trapped a Bone Devil in the barred-cage version of Forcecage while we killed the rest of the cultists and stopped the sacrificial ritual. We could have then gone and tried to stab it to death through the bars, except that the underground temple started to collapse as a result of the disrupted ceremony. By the time we'd run out of there, the devil in the...
    15 replies | 649 view(s)
    2 XP
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Saturday, 25th May, 2019


Sunday, 21st April, 2019

  • 08:46 PM - pukunui mentioned MarkB in post Star Wars IX: The Rise of Skywalker Trailer
    MarkB: Yes, George likened the dark side to a cancer and balance meant getting rid of it, not making it even with the “light side”. That was an EU concept which, unfortunately, seems to have become the official stance under Disney. The Rebels cartoon hinted at that a number of times. And in the new movies, we got Leia in TFA telling Han she could sense that there was still “light” in their son rather than “good”. That irked me. And then Luke in TLJ tells Rey that the Force was comprised of both light and dark, and Snoke talks about how the light side has raised a champion (Rey) to counter his dark side champion (Kylo). Sigh ...

Monday, 18th March, 2019


Wednesday, 6th March, 2019

  • 02:53 AM - CleverNickName mentioned MarkB in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...09 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $8,008,135 AriochQ: $7,777,777 robus: $7,750,000 MarkB: $7,500,000 phantomK9: $6,969,696 TarionzCousin: $6,160,000 ClaytonCross: $6,000,000 ---------Highest-Funded Film Project on Kickstarter (MST3K Kickstarter) $5,764,229----------- MaximusArael020: $5,685,000 Prakriti: $1

Wednesday, 19th December, 2018


Saturday, 1st December, 2018

  • 04:30 PM - dragoner mentioned MarkB in post Need idea about player spaceship landing on planets
    You beat me to it! Thanks, I also like the ecological impact of MarkB it could be something like a fusion rocket. Depending upon the setting and the society, you could go for an ecological angle. The shuttle is designed with atmospheric flight in mind, and has a propulsion system that works well for that context. But the ship's engines produce waste products including radioactive particles, dangerous carcinogens etc. ...

Monday, 17th September, 2018

  • 07:35 PM - iserith mentioned MarkB in post Roleplay opportunities in a mine (level 2)
    A social interaction challenge (because combat and exploration are roleplay!) might be the ghost of a miner who died in a cave-in who isn't aware of it. If the PCs can figure out what happened and explain it to the ghost, he or she can move on to the afterlife. If the PCs are successful, the miner shares with them a tunnel that serves as a useful shortcut around a dangerous area (perhaps a cave filled with odorless, explosive gas) and/or leads to a cave that contains a treasure. Edit: Dang! MarkB upstaged me!

Monday, 26th February, 2018

  • 09:06 PM - lowkey13 mentioned MarkB in post Musings on the "Lawful Jerk" Paladin
    ...r less entirely subjective. Mmmmm..... I give you all the points for "Paladin issues marinated[.]" It's like the worst steak ever. "Why does our kobold fillet taste so bad? It has to be the Paladin marinade!" Anyway, a quick point- OD&D- Paladin lost status by chaotic act; could not regain status. EVER, MAN! See Greyhawk supplement. 1e- If they perform a chaotic act, must confess and do penance. If evil act, cannot regain status. EVER. 2e- Same as 1e. Although it helpfully creates a rule because 1e had "knowingly commit" evil act, so 2e includes the whole, "You got charmed, yo, and now you have to atone!" So ... part of the problem, as it is with most things, is that weird translation from OD&D to 1e. "Chaotic" in OD&D meant, um, evil. Moorcockian. But by dragging out the whole different penalties in 1e/2e, it confused a lot of people, and (IME), most people just conflated the rules and made it, "If Evil, must atone." But contra what you are writing, and what MarkB is positing, these weren't the parts of the code that got people in trouble. There might have been some bad DMs out there, but as a general rule, the DM wasn't looking to strip you of your powers. Instead, and again IME, it was the rules about who the Paladin could party with ... um, who could be in the Paladin's party, that led to the whole "Jerky McJerkface telling the party what to do" reputation. That, and the fact that we all know Paladins suck and need to be excised from the game.

Wednesday, 14th February, 2018

  • 09:31 AM - Hussar mentioned MarkB in post Discovery Trailer
    I came to that conclusion maybe ten pages ago. These peeps need this show to be the best, actual show be damned! Sent from my C6603 using EN World mobile app Who says it needs to be best? I like it. I am not seeing the issues that you are pointing to, or, rather, the issues that are being pointed to are very much not issues for me. IOW, MarkB hits it square on the head. Like I said earlier, I get that people don't like the show. And that's groovy. There's stuff I haven't liked too. Fair enough. The difference is, I'm not jumping through hoop after hoop in order to justify my feelings. I'm not misinterpreting tropes in order to "prove" how bad Disco is. I'm not playing silly buggers cherry picking games to "prove" that they don't care about canon. I'm not trying to prove anything. I like the show. That's the end of that conversation.

Sunday, 4th February, 2018

  • 02:34 PM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    ...yle mystery scenario, getting the GM to read you bits of his/her notes is the whole point of play: get the clue from here, find the tome there, find the cultists' ritual headquaters, etc. This is all about learning what is in the GM's notes. It's not (or need not be) the GM reading a story: the sequence may not correspond to any particular pre-planned sequence, and there may not be any particular structure of rising action, complication, climax, etc. You also continually use examples of bad GMing to make your point that option 1 is a bad thing.Well, I make do with the examples I have. I don't believe that you've posted any actual play examples. (If you have, and I've missed them, I apologise - can you point me back to them?) The example of the map came (I think) from Lanefan - at least, it has been established in lengthy back-and-forth with him. The example of the plot on the Duke came from Lanefan. The example of the attempt to find bribeable officials came from MarkB. Are you saying that these are all examples of bad GMing? So what does good GMing look like, in this context? What is a good use of secretly-established fictional positioning being used by a GM to establish that a player's action declaration fails, without regard to the action resolution mechanics? A good GM will not send his players on a wild goose chase through the mansion for a map macguffin.So what would the pre-authorship be used for? Even the fiction that I've "pre-authored" can be impacted (or changed entirely if the situation calls for it) at any time by the players' actions - they are the heroes after all.Can you give an example of what you mean? For instance - and I am going to give an example I am familiar with, as I don't have much to go on from your game - I have a PC in my 4e game whose goal is to reconstruct the Rod of Seven Parts. He got the first part at the start of 2nd level. The campaign is now 30th level and he and his friends are in a fight that will de...

Friday, 2nd February, 2018

  • 12:35 PM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    ...shing a story of an orc. If the person asserts (as I think Emerikol does) that "As a player I only want to add those embellishments that correspond to causal powers exercised by my PC in the gameworld, so I will embellish deaths caused by my PC, but not maps discovered by my PC" that's his/her prerogative. It's a type of aesthetic preference. (As well as Emerikol, Lanefan has advocated it strongly in this thread.) My claims about it are two. (1) It is not more "realistic", or less "Schroedinger-y" than embellishing other parts of the fiction. (2) It means that a reasonable amount of your play experience will involve the GM telling you stuff that s/he made up (either in advance in his/her notes, or stuff that s/he makes up as needed but that is to be treated the same by the game participants as if it were part of his/her pre-authored notes). The reason for (2) I take to be obvious given the extensive discussion of it in this thread, and the example provided by Lanefan, MarkB and others. And the more the game involves "exploration" - that is, the players declaring actions which have, as an outcome, their PCs learning about the gameworld (eg opening doors, finding bribeable officials, searching for maps, etc) rather than their PCs changing the gameworld (eg by killing orcs or befriending strangers) - then the more that (2) will obtain. Furthermore, given that a PC's success in changing the gameworld often depends (in the imaginary causal processes) upon unknown but relevant factors (eg the armour of the orc; the temperament of the stranger) then even changing the gameworld through action declarations can become hostage to a resolution process that does not permit the player to embellish other elements of the shared fiction. For instance, if we go from player action declaration through resolution mechanics through embellishment that reflects outcome, then it is possible to have combat systems like D&D (AC, roll to hit, determine outcome from that) and h...

Thursday, 1st February, 2018

  • 12:38 AM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    ...GM, that's not counterindicative at all of having trust issues about the GM being unfair.The last sentence is not something I intend to reply to. I'm not interested in analysing my own conjectured self-doubts in this thread. As I've said, a more prosaic explanation for my preferences is available - my pleasure in RPGing does not come from telling my friends stuff that I wrote in response to them making moves for their PCs that oblige me to engage in such tellings. As for the first bit, you are correct that I "seem to couch [my] arguments from a position where the DM is uses secret knowledge and fiat in ways that benefit the DM's ideas over the players". The reason it seems like that is because it is like that. (I didn't clarify that in my first reply because I assumed it was obvious.) And the reason I couch my arguments (I would prefer to say "analysis", but that's orthogonal) from that position is because that position is correct. Which is what I said was evident in the post from MarkB: inherent in the use of secret backstory as a factor in adjudication is that the GM's ideas are given priority in establishing the content of the shared fiction. I'll respond to the following bit too, though, if you like, though I think it's repetition: a GM may be fair or unfair in saying (on the basis not of action resolution, but of secretly established fictional content) that the map is not in the study where the players have declared that the PCs are searching the study for it. If every other bit of information points to the map being in the study, it's probably unfair. If the PCs have a potion of map detecing with a range that will encompass the whole house (kitchen as well as study) but are not using it, then what the GM is doing is probably fair. I don't care whether it's fair or not. The reason I don't like it is because I find it uninteresting. When I RPG, I don't want to engage in an activity in which my friends are spending most of their time trying to establish - by ...

Monday, 29th January, 2018

  • 02:15 AM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    ...layer agency in a GM setting-driven game, as it was completely orthogonal from the GM's setting. (Eg we had fragments of a prophecy, and we spent a lot of time debating them, imagining how we could read various PCs into various roles outlined in the prophecy, etc. I assume that the GM had some conception, in his mind, of what the prophecy meant and how the events of play related to it, but they were absolutely irrelevant to what we players were talking about. We could have done our stuff just as easily if the GM had simply handed us three random prophecies downloaded from a Google search.) Clearly, you don't trust that players have any form of agency in any game that has substantive GM backstory and adjudication. You're denying that they do all over the place here and in your response to Lanefan. And you don't really seem to trust us when we say that player do have agency in the games we're running in which we do make use of substantial backstory and adjudication. Your response to MarkB here is fairly dripping with it. "you think it is" makes it very clear that you don't believe him or think it's true. It's like you're calling him out but acknowledge he's not technically lying because he seems to believe it's true.We're doing analysis here. Trying to dig down into the processes of play is not "calling someone out". I don't think MarkB is lying. I do think that the suggestion that I don't trust GMs is (i) false, and (ii) irrelevant - as if the only reason someone would play DungeonWorld rather than 2nd ed AD&D is because they don't trust GMs! But anyway, on to the issue of agency: Here is one of my assertions - if the GM is entitled, at any point in the process of resolution to (i) secretly author backstory, or (ii) secrety rewrite backstory, and (iii) to use that secret backstory as if it was part of the fictional positioning so as to (iv) automatically declare an action declaration unsuccessful ("No, the map's not in the study") - then I assert that every acti...

Saturday, 20th January, 2018

  • 05:00 AM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    In many ways, they do the same thing, it’s just the puzzle is a little different, less constrictive, and possibly more complex. Instead of a relatively simple puzzle of doping out the best way to maximize treasure within a single dungeon, they might be working on visiting all of the adventuring sites in the region, foiling the impending invasion of the orcsish legion, stopping the predation of a wicked dragon, or just visiting interesting places.The last of these doesn't sound like a puzzle at all. As for the others, as I posted not far upthread (in response to Sadras and MarkB), I'm curious about how the puzzle-solving works, when there are so many (imaginary) elements in play which can introduce parameters to the puzzle to which the players have no access (in practical terms). I don’t see those as unsolvable, but then I don’t really buy into describing RPG gaming, even limited to dungeon crawls, as puzzles to solve. Unless the puzzle is figuring out how to have fun pretending to be a halfling Paladin or half-orc summoner.Right. As the OP said, I think puzzle-solving play is not so common in contemporary RPGing. Given that it's not, then, what is worldbuilding for?

Thursday, 18th January, 2018

  • 11:39 PM - Lanefan mentioned MarkB in post What is *worldbuilding* for?
    ...e notes on any of it. Having it pre-designed even if just in broad strokes makes the describing so much easier. Particularly at the start of the campaign when the players in theory know much less about the game world than their PCs do (canon lawyers for pre-fab settings notwithstanding) the DM has a lot of describing to do and as a side effect of that description is going to drop the PCs into a particular setting be it a steamy jungle, a city based on ancient Athens, a snowy Viking camp, or a pleasant sunny farm village. You'd probably call this railroading, but how else can it work? Of course, that's just the start; if the PCs in the Viking camp immediately decide to go someplace warmer then the DM has to react to that. (one hopes she has a broad-strokes regional or continental map showing areas beyond a short radius around the camp!) Are you able to say more about how you see the GM's work on the setting in advance of play feeding through to give the players that sense? MarkB might see it differently, but for my part it's much easier to figure out a character's motivations, beliefs, goals, etc. when there's a culture (or cultures) and common history to fit into. If, say, the setting history shows that our starting town was devastated by a war ten years ago and since rebuilt, that's going to influence my character and what she thinks; and probably influence other characters as well. But if the starting history shows no such war it's not our place as players to just add it in. We have no right to, as world design is not in our purview. And if there's no pre-designed history then what's the point? What happened before our PCs became PCs? What major events shaped their lives? (it should be obvious but I'd better mention: the DM sets the event but the player chooses what influence it had on her character, if any). Lanefan

Thursday, 28th December, 2017

  • 04:08 AM - ArchfiendBobbie mentioned MarkB in post Han Solo movie incoming....
    MarkB I thought Force Awakens: Incredible Cross Sections was canon due to being written and published after Disney acquired Star Wars?
  • 03:31 AM - ArchfiendBobbie mentioned MarkB in post Han Solo movie incoming....
    MarkB Maybe. But if so, that's a retcon of the Falcon's history. It was originally a freight pusher for orbit; that's why it had the cockpit to the side instead of the YT-standard central cockpit.

Saturday, 23rd December, 2017

  • 02:05 AM - Hussar mentioned MarkB in post Tension, Threats And Progression In RPGs
    Yeah, I gotta go with MarkB on this one. What's the point of trying to draw boxes around whether something is a "game" or not. Like any genre discussion, it's ultimately a deep, deep dive down a dark rabbit hole. And, I would also point out that I don't think anyone has advocated completely taking death off the table either. Just making it a bit more rare.

Friday, 8th December, 2017

  • 03:27 PM - redrick mentioned MarkB in post Losing HP as you level up
    I usually forget that one even can roll for hit points on leveling up. I doubt it's something the designers give much thought to as well. Agree with MarkB, incentivizing rolling for hp would be counterproductive — average hp should be the preferred option. Easier to keep track of, doesn't lead to pointless power differential between characters, takes nothing away from the RP. If rolling for hp, on average, gave you better results, we'd have players groaning and complaining when I said, "and we'll all just take average hp on level up." With the average being statistically better, nobody even notices that rolling for it is gone after a level or two. (If they ever noticed at all.) Roll dice for PC actions. Live with the consequences. But why randomize the squishiness of a character?

Sunday, 17th April, 2016

  • 11:54 PM - Quickleaf mentioned MarkB in post Hard sci-fi question: rotational artificial gravity space station
    ...the questions I'm trying to determine. How high up do you have to climb a building for there to be noticeable change in gravity. I think it would affect how high-rise type buildings were constructed, since the shearing forces (might be using the wrong term) between regular G and lower-G would require stronger building materials. Plus it might suggest activities happening at the upper levels of high-rise buildings would be substantially different...for example moving construction activities to the lower-G zones for increased efficiency. RangerWickett Really helpful on how to visualize entering at the zero-G "fixed" axis and seeing the entire station spin around you. I suspected some kind of shuttle or elevator would be necessary, but hadn't conceived of exactly why... I plugged a 500 m radius in and got a Tangential Velocity (or "rim speed") of 156 mph, which would be "splat your dead" for anyone moving or falling from the zero-G axis to the ground...in scientific terms :) MarkB That's another one of my questions. I mean, nothing we throw on Earth actually travels straight, technically. But in the rotational artificial G environment I'm wondering if it would be more obvious...or would it basically be a case of "throwing a baseball while in a moving car"? In other words, if everything/everyone is rotating at the same rate in relation to each other, there doesn't appear to be any change from Earth-standard gravity (assuming 1 g centripetal acceleration). But what happens if I punt a football down a field or fire a railgun at the elevator/shuttle tube along the central axis when the station is rotating at 1.3 rpms and the rim is spinning at 156 mph?


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Saturday, 25th May, 2019

  • 04:08 PM - Ryujin quoted MarkB in post The future of SF, life extension, and other "surprise technologies"
    It's a lot easier to predict a particular technology than it is to consider and explore all the secondary ramifications of that technology. Plus, in many cases, that isn't even the goal. For many science fiction works, the objective is to examine the modern condition through the lens of a different setting, and introducing too many new factors is not merely irrelevant, it's detrimental and distracting. In a lot of stories, particularly short stories, the ideal is to introduce only one major new element, leaving everything else largely as-is, in order to focus upon how that single element would influence and change us. Not the goal, but a byproduct.

Friday, 24th May, 2019

  • 01:42 AM - Zardnaar quoted MarkB in post TERMINATOR DARK FATE | OFFICIAL HD TRAILER #1 | 2019
    As shown in T3, combining liquid metal with a mechanical body allows you to keep some flexibility while also bringing weapons to the party. And it looks like this new model gets the best of both worlds - plus the force multiplier of being essentially two Terminators in one. Yeah that works. It's kind of what I thought saw a bit of the last 3 movies in the trailer. Pee Wee Herman was kind of from T3, the hybrid from Salvation.

Wednesday, 22nd May, 2019

  • 12:41 AM - Mercurius quoted MarkB in post GAME OF THRONES SEASON 8--Final Run-- Part 6---THE END
    And these days people have genre expectations based upon tropes established in Game of Thrones. I wonder whether he considers that a success or an irony. Did he break the wheel, or merely forge some new spokes? Maybe he broke the "childhood wheel" and forged "adolescent spokes." But yeah, it is a new wheel of sorts. I think this is true of "grimdark" (and GRRMdark) stuff in general: it isn't as edgy or rebellious as it thinks it is, or perhaps as it once was when it was rebellious against "father conventions."

Monday, 20th May, 2019


Sunday, 19th May, 2019

  • 02:48 AM - Hussar quoted MarkB in post Bethesda Comments On Accusations Of Plagiarizing D&D Adventure
    The first thing I can think of is that they're going to be going through every e-mail and memo involved in the ordering, production and distribution of this product, just in case there's anything in there which could be interpreted as Bethesda being aware of (or even just having cause to be suspicious of) the malfeasance and then going ahead with the project anyway. Also, the author may not necessarily be co-operating with the investigation. He doesn't have to, unless they bring legal charges. And before they start bringing legal charges they'll want to be sure of the facts of the situation - which is tough without the author's co-operation. So, sure, it might be something they can clear up in short order. But it might also be something that will drag on for weeks. And if Bethesda do begin legal action, there will probably still be things they don't want to commit to in public until after those proceedings have concluded. Why would Bethesda be pursuing legal action? Against their o...

Friday, 17th May, 2019


Thursday, 16th May, 2019

  • 01:44 AM - FlyingChihuahua quoted MarkB in post New Unearthed Arcana: Revised Artificer
    Hex imposes disadvantage on ability checks, not saving throws. Its combat utility is mostly in impeding Dexterity (Stealth) checks for sneaky opponents, or Strength (Athletics) checks for grabby opponents. You could also hex a spellcasting ability to futz with Counterspells

Wednesday, 15th May, 2019

  • 05:48 AM - Elfcrusher quoted MarkB in post Bethesda Comments On Accusations Of Plagiarizing D&D Adventure
    The first thing I can think of is that they're going to be going through every e-mail and memo involved in the ordering, production and distribution of this product, just in case there's anything in there which could be interpreted as Bethesda being aware of (or even just having cause to be suspicious of) the malfeasance and then going ahead with the project anyway. Also, the author may not necessarily be co-operating with the investigation. He doesn't have to, unless they bring legal charges. And before they start bringing legal charges they'll want to be sure of the facts of the situation - which is tough without the author's co-operation. So, sure, it might be something they can clear up in short order. But it might also be something that will drag on for weeks. And if Bethesda do begin legal action, there will probably still be things they don't want to commit to in public until after those proceedings have concluded. Investigation? Is WotC suing them? Why would they sue them?...

Tuesday, 14th May, 2019

  • 03:43 AM - Maxperson quoted MarkB in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    We haven't really seen it unleashed full force against a structure before now - but it's certainly no more powerful than when the Night King blew up the Wall with an undead dragon. The only thing that got to me was the sheer volume. Apparently the dragons can breathe fire forever, more or less. And we learned that the Red Keep and city walls should have been built out that rock Jon was hiding behind in episode 3.
  • 03:37 AM - Maxperson quoted MarkB in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    So, basically, at some point Dany snuck into the Iron Fleet and stole all their plot armour. Suddenly the Scorpions go from being turn-on-a-dime railguns that can snipe a dragon out of the air in three high-precision shots and rapid-fire their way through an entire fleet to cumbersome things that take ten seconds to aim at anything and 30 seconds to reload. Okay, this version is more realistic, but seriously, why didn't Dany just burn Euron's fleet to cinders last episode? And then there followed around an hour of gratuitous dragonning, none of which I can bring myself to give a damn about. What fun is a battle without any good guys? Hey! We had occasional flashes to Jon running around all confused and upset, with the odd stabby stabby here and there.

Monday, 13th May, 2019

  • 09:28 PM - hawkeyefan quoted MarkB in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    Every single Scorpion crew in the bay and on the walls was ready and waiting for an attack. And while Dany was diving at any one cluster, the rest had all the time in the world to line up their shots. Barring one initial volley, the tactical situation for Dany was worse in this episode than the last one, because her targets weren't all clustered together. And yet this time she doesn't take a scratch. The walls were out of reach, and the boats were all ready, yes, but with the cloud cover, where were they aiming? Given the speed she hit them with, and the time it took for a crew to aim a scorpion, don't think they had all the time in the world by any means. So the way I saw it was that the boats were all kind of clustered, but not in a set formation....each was facing its own way, and they were unsure where she'd come from. Whereas in last episode, the boats had cliffs on either side and had a clear shot at the dragon. I think they could have maybe portrayed some of this more cl...
  • 08:54 PM - Istbor quoted MarkB in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    So, basically, at some point Dany snuck into the Iron Fleet and stole all their plot armour. Suddenly the Scorpions go from being turn-on-a-dime railguns that can snipe a dragon out of the air in three high-precision shots and rapid-fire their way through an entire fleet to cumbersome things that take ten seconds to aim at anything and 30 seconds to reload. Okay, this version is more realistic, but seriously, why didn't Dany just burn Euron's fleet to cinders last episode? And then there followed around an hour of gratuitous dragonning, none of which I can bring myself to give a damn about. What fun is a battle without any good guys? Yeah. I smirked at that as well. Suddenly the Scorpions behaved as you'd expect them to. All in all though, I was pretty happy with the way the episode went. Made for some awesome Dragoning.
  • 08:42 PM - hawkeyefan quoted MarkB in post GAME OF THRONES SEASON 8--Final Run-- Part 5
    So, basically, at some point Dany snuck into the Iron Fleet and stole all their plot armour. Suddenly the Scorpions go from being turn-on-a-dime railguns that can snipe a dragon out of the air in three high-precision shots and rapid-fire their way through an entire fleet to cumbersome things that take ten seconds to aim at anything and 30 seconds to reload. Okay, this version is more realistic, but seriously, why didn't Dany just burn Euron's fleet to cinders last episode? And then there followed around an hour of gratuitous dragonning, none of which I can bring myself to give a damn about. What fun is a battle without any good guys? I don't think that was portrayed perfectly....they likely could have established the situations more clearly. But I do think there's a difference between ships striking from hiding against an enemy that was unaware of them. The dragons were just floating along at that point. Then Rhaegon got hit, and thrashed a bit, and was vulnerable to more hits. Dan...

Friday, 10th May, 2019

  • 11:15 PM - Dannyalcatraz quoted MarkB in post Avengers: Endgame SPOILER THREAD
    I'll put it this way. I always knew Darth Vader was a villain in the Star Wars trilogy, but I still fully bought into his redemption arc in Return of the Jedi. And then I retroactively unforgave him once I saw what he did during the invasion of the Jedi temple in Revenge of the Sith. People can accept the idea of a character with a shady past who's on a path of redemption, right up until they're confronted with the full reality of that past, in detail. Or to put it another way, a lot of us will judge someone on the basis of their worst day. But Darth Vader didn’t become a Sith because he was sterile.* I mean, really- imagine if the window into the Vader’s darkness revealed he became what he was and corrupted himself because he was infertile. But somehow, this is OK with Black Widow? * “Duh!”, as his kids might say.
  • 05:48 PM - Dannyalcatraz quoted MarkB in post Avengers: Endgame SPOILER THREAD
    Perhaps they chose to go with that precisely because it's a completely forgivable 'sin' in the eyes of the audience, whereas some of the crimes you allude to would have left many audience members convinced that she truly could not be redeemed. ...and yet we have all the other movies indicating otherwise. Questions of religious redemption and the requirements therefor notwithstanding, how many times does a shady character have to save literally millions of people (or more) before we start thinking he or she is on a path of atonement?
  • 01:53 AM - variant quoted MarkB in post Star Wars IX: The Rise of Skywalker Trailer
    Well, Kylo is technically the son of a Skywalker, Leia's adoptive surname notwithstanding. And just because Luke is dead, that doesn't mean he won't be participating in this movie. It's end of the Skywalker line though with Luke being dead and having no children. Even if he technically has Skywalker blood, that still doesn't make him a Skywalker. There will never be another person with the last name Skywalker.

Thursday, 9th May, 2019

  • 06:47 PM - Janx quoted MarkB in post Avengers: Endgame SPOILER THREAD
    It seems to be more the case that any past they visit becomes an alternate universe. So alt-past-Thor loses his hammer, but also his girlfriend isn't dying of infinity-stone-poisoning anymore. "Oh, hi. Are you Jane Foster?" "Oh my god, you're Captain..." "Yes, ma'am. Would you mind bending over, I need to..um.." "Excuse me!?" "I just have to put this infinity stone back in you." "That still sounds as dirty as that rabid raccoon that attacked me a few minutes ago..." Prelude to The real reason Jane Foster and Thor broke up...
  • 11:45 AM - Imaculata quoted MarkB in post Sonic the Hedgehog Trailer #1 (2019)
    I know Sonic is a pretty one-note character, but they could do with making him more than just "the Flash, but blue and spiky". As it is, his scenes are all very "been there, seen that". The entire trailer makes it look like this was conceived in the 90's. Complete with Coolio's Gangsta's Paradise.

Wednesday, 8th May, 2019

  • 09:31 PM - Istbor quoted MarkB in post Game of Thrones Season 8 Episode 4 "The Last of the Starks"
    They were tucked round the side of the island. Which is no excuse - Dany's forces should have sent at least a fast ship or two to scout the place for occupying forces before the entire fleet dropped anchor. I recall the rock jutting up, and yeah, that is hardly an excuse. What is more, Danny then does a straight dive into these boats instead of winging around that rock to their rears and burning them out. What, are they going to aim through their own sails and rigging? They certainly aren't going to turn all of those ships around before that dragon could fly around behind them. Sigh...


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