View Profile: MarkB - Morrus' Unofficial Tabletop RPG News
Tab Content
  • MarkB's Avatar
    Yesterday, 02:07 PM
    Rogue One manages to tell a story that fits perfectly within the Star Wars universe while still being self-contained. I feel like it does everything it needs to in introducing the characters, the threat and the goals that someone who'd never seen Star Wars could sit down and watch it, and it'd make perfect sense to them and not feel like they came in at the end of a story. It also retains a sense...
    18 replies | 648 view(s)
    0 XP
  • MarkB's Avatar
    Yesterday, 01:26 PM
    I had the opposite feeling from the 2016 movie - that it was a whole bunch of scripted jokes strung together, with a cast were competent comedians, but couldn't actually deliver a natural-feeling acting performance.
    29 replies | 577 view(s)
    0 XP
  • MarkB's Avatar
    Yesterday, 12:35 AM
    It's not really that the action landing sequence was bad, just that we've seen dozens like it. It's pretty much a rip-off of Kirk and Khan's EVA in Star Trek Into Darkness, and there've been plenty of similar sequences. They did at least subvert the "redshirt dies first" trope, but it felt like that was half the reason they made the sequence. Also, I'm not sure why the pods' tails kept...
    9 replies | 246 view(s)
    0 XP
  • MarkB's Avatar
    Friday, 18th January, 2019, 07:40 PM
    In terms of both sound and visuals the teaser definitely makes it clear that yes, this is your daddy's Ghostbusters. Which could be good, or could just wind up being an attempt to rehash the original movie wholesale.
    29 replies | 577 view(s)
    0 XP
  • MarkB's Avatar
    Friday, 18th January, 2019, 01:36 AM
    Intelligence or Wisdom works with almost any skill when trying to analyse or detect someone else's use of it. For instance, a Wisdom (Athletics) check to realise that a competitor in a race is deliberately holding back, or an Intelligence (Sleight of Hand) check to determine how best to secure the party's valuables against pickpockets before entering a bustling city.
    24 replies | 748 view(s)
    1 XP
  • MarkB's Avatar
    Wednesday, 16th January, 2019, 12:48 AM
    Eco-terrorist. Civilization is a blight upon Nature, and it's time to help Nature reclaim its rightful lands, regardless of the cost.
    42 replies | 1277 view(s)
    7 XP
  • MarkB's Avatar
    Tuesday, 15th January, 2019, 08:29 PM
    It seems like such a system has some nasty positive-feedback loops in it which will ensure ever-increasing level disparity. Any character who is below the average party level will be able to deal out less damage per combat, and sustain less damage before dropping to zero hitpoints - and vice versa for anyone above the average party level.
    45 replies | 1349 view(s)
    0 XP
  • MarkB's Avatar
    Tuesday, 15th January, 2019, 02:31 AM
    There are practical difficulties in implementing such a system in a game like D&D. How do you guard against players deliberately seeking out overly-difficult, but not potentially fatal, tasks in order to farm failures? How do you deal with the opposite issue, of a party that does everything right, and stalls in XP progression as a result?
    45 replies | 1349 view(s)
    0 XP
  • MarkB's Avatar
    Monday, 14th January, 2019, 01:01 AM
    The principle of Relativity is not "everything is relative to everything else." It could more accurately be stated as "everything is relative to the speed of light, which is a constant."
    16 replies | 462 view(s)
    0 XP
  • MarkB's Avatar
    Saturday, 12th January, 2019, 12:16 AM
    The first season or two of Voyager always felt to me very like the old Dungeons & Dragons cartoon series. The plucky kids would follow the plotline of the week, find a potential way home, run into some complications, and wind up having to abandon their chance, usually for moralistic reasons. I pretty much gave up on the series shortly thereafter. I thought the Doctor and Seven of Nine were...
    39 replies | 931 view(s)
    0 XP
  • MarkB's Avatar
    Saturday, 12th January, 2019, 12:05 AM
    DS9 Wrath of Khan TOS Search For Spock The Voyage Home TNG First Contact Star Trek 2009 Nemesis (I seem to like this more than most people, mainly because they did a cloaked-ship battle right).
    13 replies | 410 view(s)
    0 XP
  • MarkB's Avatar
    Tuesday, 8th January, 2019, 02:46 AM
    That weird out-of-control pebbles-to-avalanche feeling when you introduce a minor element in your campaign only to see the players pick it up and run with it.
    11 replies | 413 view(s)
    1 XP
  • MarkB's Avatar
    Saturday, 5th January, 2019, 10:45 PM
    That'll get you loads of data, but it'll probably also wear down the die to the point where you'd want to replace it.
    7 replies | 309 view(s)
    0 XP
  • MarkB's Avatar
    Saturday, 5th January, 2019, 10:36 PM
    The Dalek from "Dalek" was an advanced model, from when the Daleks were at the peak of their technological prowess and directly taking on the Time Lords in the Time War. The one from this episode was suggested to be one of the first ever sent out from Skaro, old enough that it didn't even know about Skaro's destruction. The Dalek creature itself may have been particularly capable, but its outer...
    259 replies | 7756 view(s)
    0 XP
  • MarkB's Avatar
    Saturday, 5th January, 2019, 03:18 PM
    Right, because nobody ever published a popular seafaring sourcebook before livestreamed gaming was a thing.
    223 replies | 7811 view(s)
    2 XP
  • MarkB's Avatar
    Saturday, 5th January, 2019, 02:58 PM
    Take a simpler example. What if one member of the party holds onto the end of the rope when the spell is cast? Will it carry them with it as it rises into the air, allowing them to then enter the dimensional space without significant effort and let down a rope ladder for their allies? The spell doesn't say that the rope must be unattended, and it can't realistically be argued that it lacks the...
    117 replies | 3856 view(s)
    0 XP
  • MarkB's Avatar
    Friday, 4th January, 2019, 12:16 AM
    If you want to really sabotage the circle, dig it up intact, then install it upside-down on the ceiling, over a flaming spike pit.
    12 replies | 546 view(s)
    3 XP
  • MarkB's Avatar
    Thursday, 3rd January, 2019, 12:26 AM
    On the other hand, the "up to 60 feet" does give the spell a handy secondary use as a poor man's Levitate if you need to reach a spot on a high ceiling. 4e had what I felt was a much neater solution, one that was much favoured by our group at the time. I don't recall the exact name of the item, but it was a magic dagger that allowed you to carve a doorway into a wall, then open it and step...
    117 replies | 3856 view(s)
    0 XP
  • MarkB's Avatar
    Thursday, 3rd January, 2019, 12:11 AM
    When you're likely to have half-orcs, goliaths, firbolgs and dragonborn visiting, you build to a generous scale.
    43 replies | 1777 view(s)
    1 XP
  • MarkB's Avatar
    Wednesday, 2nd January, 2019, 02:40 AM
    A good example, in that such definitions are endlessly debatable as is usually the case with alignment. Buffy may not have appreciated being the Chosen One, but she doesn't otherwise act particularly chaotic. She works well with others, relies on friends and colleagues to help her plan to combat her enemies, and takes responsibility for her actions.
    25 replies | 1003 view(s)
    1 XP
  • MarkB's Avatar
    Wednesday, 2nd January, 2019, 02:31 AM
    I enjoyed the New Year's Day episode. The Dalek was an effective villain both as squiddy bodysnatcher and junkbot, the Doctor was suitably manic and driven in response, and the subplot with Ryan's dad worked better than it had any right to. I'm not sure I buy the British army's timely and heavily armed response to one unidentified drone given how long it took to clear a couple out of Gatwick...
    259 replies | 7756 view(s)
    0 XP
  • MarkB's Avatar
    Wednesday, 2nd January, 2019, 01:17 AM
    By the rules, any time that there are sources of both advantage and disadvantage on a roll, you apply neither and instead roll normally. In such a case Elven Accuracy would not be triggered.
    20 replies | 685 view(s)
    1 XP
  • MarkB's Avatar
    Tuesday, 1st January, 2019, 11:58 PM
    Also, the PHB quote is about when something lets you reroll a d20, rather than when it forces you to do so. By your ruling, if I rolled a 16 and an 18 on my attack with advantage, and you used Second Chance to force me to reroll my attack, I could re-roll the 18, get a 1, and yet still keep the 16 because it was now the higher result. I don't think that's the intended result.
    20 replies | 685 view(s)
    0 XP
  • MarkB's Avatar
    Tuesday, 1st January, 2019, 08:33 PM
    Second Chance would kick in after you'd rolled the whole thing, and determined whether it was a hit or a miss. You'd then roll the attack again, starting from scratch. You'd still be rolling with advantage on the re-rolled attack, but you technically wouldn't be able to use Elven Accuracy the second time around because it's still the same attack and you've already re-rolled one of the attack...
    20 replies | 685 view(s)
    0 XP
  • MarkB's Avatar
    Tuesday, 1st January, 2019, 06:25 PM
    That's a reasonable solution. Certainly a lot better than banning cantrips or using limited slots.
    203 replies | 6504 view(s)
    0 XP
  • MarkB's Avatar
    Tuesday, 1st January, 2019, 05:58 PM
    And yet, you don't seem to be advocating a game-mechanical change to prevent it from happening. If you're happy to leave those rules as they are, either because you know it's never, ever going to come up in-game or because you're happy that you'd be able to make a ruling on it in the highly unlikely event that it did occur, why do you feel uncomfortable applying precisely the same reasoning to...
    203 replies | 6504 view(s)
    1 XP
  • MarkB's Avatar
    Tuesday, 1st January, 2019, 04:44 PM
    I really don't see how. You can only ever re-roll one of your dice, so if one is a hit and the other is a miss you'll re-roll the one that would miss. Then you'll take the higher of either the result of the re-roll or the result on the die you didn't re-roll.
    20 replies | 685 view(s)
    1 XP
  • MarkB's Avatar
    Tuesday, 1st January, 2019, 02:31 PM
    I'm building a character who has Elven Accuracy, and this will be the first time I've used it. I understand how it's supposed to work - if you have advantage on an attack based on one of the specified abilities, you roll the attack normally but can then re-roll one of the dice and take the replacement value as being one of your two d20 rolls for the attack. My question is, isn't that...
    20 replies | 685 view(s)
    0 XP
  • MarkB's Avatar
    Monday, 31st December, 2018, 02:18 PM
    It sounds like the group had good communication prior to the next game. I'd have proposed a suitable narrative solution in advance so that the players didn't have to work through it during the session itself, saving the player in question from having to spend however-many hours sitting it out.
    33 replies | 1075 view(s)
    0 XP
  • MarkB's Avatar
    Monday, 31st December, 2018, 11:59 AM
    My point is that, presumably, the motivation to remove ability score increases from races is so that you're not always picking races purely for their synergy with the class you're going to play. That being the case, wouldn't you also not want people to choose a specific background purely for class-synergy reasons?
    45 replies | 921 view(s)
    0 XP
  • MarkB's Avatar
    Monday, 31st December, 2018, 03:58 AM
    Why would you wait until after you'd cast it to begin resting? You can start taking your short rest five minutes before you actually cast the spell if you're really insistent upon counting it down to the second.
    296 replies | 7239 view(s)
    0 XP
  • MarkB's Avatar
    Monday, 31st December, 2018, 03:24 AM
    If you're going to de-couple starting ability score increases from race, is there really any point in then coupling them to something else? Why not just say "after you determine your ability scores, you can then add +2 to one ability score and +1 to another."?
    45 replies | 921 view(s)
    0 XP
  • MarkB's Avatar
    Monday, 31st December, 2018, 03:13 AM
    Did anyone add Catnap to that list? It serves much the same purpose.
    296 replies | 7239 view(s)
    0 XP
  • MarkB's Avatar
    Monday, 31st December, 2018, 02:43 AM
    Up to 60 feet of rope. The rope can be 60 feet or less. You could use a three-foot length of rope, and the most strenuous thing anyone would have to do is kneel down to get into it and then step up. Or, if even a single party member is not currently in need of a short rest, they can go in first and then haul each of the other party members up while they merely hold onto the rope. You can even...
    296 replies | 7239 view(s)
    0 XP
  • MarkB's Avatar
    Sunday, 30th December, 2018, 11:57 PM
    MarkB replied to Stoneskin
    Drop the "AC 13" part, it's more fiddly than is worth tracking. It's a bit weird having any type of damage strip off a layer - especially psychic damage.
    4 replies | 289 view(s)
    0 XP
  • MarkB's Avatar
    Sunday, 30th December, 2018, 11:48 PM
    It is something that was bandied about when 5e was in late development / initial release (I don't recall the exact timing) - the idea that levels 1-2 were effectively "apprentice levels", and that a character was only a full-fledged hero at 3rd level onwards. However, even back then, that terminology was only ever applied to player characters. There was never any suggestion of it applying to...
    60 replies | 1348 view(s)
    1 XP
  • MarkB's Avatar
    Sunday, 30th December, 2018, 09:16 PM
    This is your personal interpretation of how to use those statblocks. Entertain the possibility that it's not a common one.
    60 replies | 1348 view(s)
    1 XP
  • MarkB's Avatar
    Sunday, 30th December, 2018, 09:03 PM
    You do understand that the NPCs in the Monster Manual are just representative examples, right? That entry does not in any way state that all priests in all communities are identical 5th-level characters, and it most definitely doesn't set 5th level as the minimum requirement for qualifying as a priest. Are all NPC mages in your setting 9th-level, and all druids 4th-level?
    60 replies | 1348 view(s)
    1 XP
  • MarkB's Avatar
    Sunday, 30th December, 2018, 06:49 PM
    Take a look at the Eberron campaign setting. It's a setting that assumes wide availability of low-level magic, and does a decent job of incorporating its effects into society.
    6 replies | 259 view(s)
    0 XP
  • MarkB's Avatar
    Sunday, 30th December, 2018, 06:32 PM
    In a party that's heavy on Warlocks, Monks and other short-rest-recharge builds it's probably not unusual to see the spell deployed in order to recharge their abilities even if nobody is particularly injured.
    296 replies | 7239 view(s)
    0 XP
  • MarkB's Avatar
    Sunday, 30th December, 2018, 05:05 PM
    Sure, I'll take that for Wall of Stone and go into construction. At 20 minutes per 1000 square feet, I could get a decent-sized town knocked up in a week or so.
    60 replies | 1348 view(s)
    1 XP
  • MarkB's Avatar
    Sunday, 30th December, 2018, 03:50 PM
    Legolas only ever uses a shieid as a skateboard. Captain America, on the other hand, can unsling, throw, catch, and equip his shield in one turn. While punching Nazis in the face.
    18 replies | 588 view(s)
    1 XP
  • MarkB's Avatar
    Saturday, 29th December, 2018, 01:34 PM
    Are the PCs currently on their way to meet this NPC after learning his location? If Xandala still needs to confirm his identity, her best bet would be to set up her "allies" to ambush the PCs as they leave that location, in possession of the NPC and artifact. Meanwhile she follows the party invisibly, and witnesses their encounter with the NPC to determine his legitimacy. If the NPC is real,...
    27 replies | 621 view(s)
    1 XP
  • MarkB's Avatar
    Saturday, 29th December, 2018, 01:19 AM
    With a 12th-level druid in the party you have access to Heroes' Feast if you can afford the material component - and you absolutely should. If you have a good timescale as to when you'll be fighting the dragon, cast it the day before as an evening meal. That eliminates the dragon's fear aura as an issue, and the additional benefits are just icing on the cake.
    12 replies | 515 view(s)
    0 XP
  • MarkB's Avatar
    Friday, 28th December, 2018, 01:23 PM
    True, if they have to rely on giving themselves advantage the Arcane Archer with Shadow Arrow will win out. If another team mate can get them advantage on their attacks, the Battlemaster will be better able to exploit that opportunity.
    23 replies | 743 view(s)
    0 XP
  • MarkB's Avatar
    Friday, 28th December, 2018, 02:22 AM
    Sky TV in the UK is mainly let down by the fixed contract terms. Fortunately they have a streaming service in the form of Now TV that provides essentially the same programmes at comparable monthly fees but with no long-term contract commitments. I tend to subscribe to the movie package for a month or two each year to catch up on a few movies, but I never find enough there to justify maintaining a...
    17 replies | 626 view(s)
    0 XP
  • MarkB's Avatar
    Thursday, 27th December, 2018, 10:45 PM
    Yeah, that sounds right. I do like Curving Arrow - it's a great way to mitigate the chances of missed attacks while making the class feel properly magical. One that I can't quite decide whether or not it's almost completely irrelevant is Magic Arrow. At first glance I felt that it was unlikely to matter - what are the chances of a specialised archer not acquiring at least a +1 bow by 7th level...
    23 replies | 743 view(s)
    0 XP
  • MarkB's Avatar
    Thursday, 27th December, 2018, 09:19 PM
    Ah, Precision Attack? That is a strong maneuver to take, but I wasn't sure if there was something more general I was missing.
    23 replies | 743 view(s)
    0 XP
  • MarkB's Avatar
    Thursday, 27th December, 2018, 08:14 PM
    Is that a reference to the lack of MAD (since the Battlemaster maneuvers' save DC is based on your Strength or Dexterity score rather than Intelligence), or is there something else I'm missing?
    23 replies | 743 view(s)
    0 XP
  • MarkB's Avatar
    Thursday, 27th December, 2018, 07:40 PM
    I'm sure I'm late to this discussion, but I didn't really look at the subclass when it first became available, so I'd like to get a general feel for peoples' opinions of it. I've been looking at building a ranged combat specialist for a forthcoming game, and on first glance the Arcane Archer from Xanathar's Guide to Everything looked like a really fun and effective option. However, on closer...
    23 replies | 743 view(s)
    0 XP
  • MarkB's Avatar
    Thursday, 27th December, 2018, 04:44 PM
    Yeah, even while I was still watching TV shows, I'd long since given up on watching anything live. TiVO-style technology was very welcome at the time, and I'd only ever watch something where I could skip through the ads, or pause in the middle and go do something else for awhile.
    17 replies | 626 view(s)
    1 XP
  • MarkB's Avatar
    Wednesday, 26th December, 2018, 08:00 PM
    That's one of the reasons I haven't done it before now, and I do consider it valuable to have a national broadcaster that isn't motivated purely by profit in deciding what programmes to produce. But, as much as I appreciate what they do, if I'm at the stage where that content is no longer relevant to me, it's time for me to stop sponsoring it.
    17 replies | 626 view(s)
    0 XP
  • MarkB's Avatar
    Tuesday, 25th December, 2018, 09:19 PM
    MarkB started a thread Cancelling my TV licence
    This is something I'd never have considered in any previous year, but it's occurred to me that my viewing habits have now shifted so far towards online streaming services such as Netflix, and to content on Youtube and Twitch, that I now have very little use for a TV licence. Last October I cancelled my Sky TV subscription, and over the last few months I've come to realise that I'm now paying...
    17 replies | 626 view(s)
    0 XP
  • MarkB's Avatar
    Tuesday, 25th December, 2018, 04:41 PM
    The Early Birds Ever notice how dungeons come well stocked with useful magic items, and how everything in the dungeon still works even though there were stories of heroes who tried to get through it before? You are those guys, and it's your job to make sure everything's in place for when the real heroes come through. You start out with loads of magic items and an entire apothecary store's...
    79 replies | 2326 view(s)
    0 XP
  • MarkB's Avatar
    Friday, 21st December, 2018, 07:54 PM
    The trailer feels like it's just running through a checklist of scenes / gadgets / references from the original movie. Hopefully we'll get a follow-up trailer or two to prove that they actually have some form of story to tell.
    6 replies | 281 view(s)
    0 XP
  • MarkB's Avatar
    Friday, 21st December, 2018, 01:47 PM
    It seems to be the trend lately - got to have a classic pop/rock song in your action movie trailer. I guess they couldn't spring for Queen's "Don't Stop Me Now".
    11 replies | 473 view(s)
    0 XP
No More Results
About MarkB

Basic Information

Age
47
About MarkB
Location:
England
Disable sharing sidebar?:
Yes

Statistics


Total Posts
Total Posts
5,463
Posts Per Day
1.18
Last Post
Solo: A Star Wars Story on Netflix Yesterday 02:07 PM

Currency

Gold Pieces
18
General Information
Last Activity
Today 02:05 AM
Join Date
Thursday, 11th May, 2006
Product Reviews & Ratings
Reviews Written
0
Page 1 of 6 123456 LastLast

Saturday, 19th January, 2019


Friday, 18th January, 2019


Thursday, 17th January, 2019


Wednesday, 16th January, 2019


Tuesday, 15th January, 2019


Saturday, 12th January, 2019


Thursday, 10th January, 2019



Page 1 of 6 123456 LastLast
Page 1 of 2 12 LastLast

Wednesday, 19th December, 2018


Saturday, 1st December, 2018

  • 04:30 PM - dragoner mentioned MarkB in post Need idea about player spaceship landing on planets
    You beat me to it! Thanks, I also like the ecological impact of MarkB it could be something like a fusion rocket. Depending upon the setting and the society, you could go for an ecological angle. The shuttle is designed with atmospheric flight in mind, and has a propulsion system that works well for that context. But the ship's engines produce waste products including radioactive particles, dangerous carcinogens etc. ...

Monday, 17th September, 2018

  • 07:35 PM - iserith mentioned MarkB in post Roleplay opportunities in a mine (level 2)
    A social interaction challenge (because combat and exploration are roleplay!) might be the ghost of a miner who died in a cave-in who isn't aware of it. If the PCs can figure out what happened and explain it to the ghost, he or she can move on to the afterlife. If the PCs are successful, the miner shares with them a tunnel that serves as a useful shortcut around a dangerous area (perhaps a cave filled with odorless, explosive gas) and/or leads to a cave that contains a treasure. Edit: Dang! MarkB upstaged me!

Monday, 26th February, 2018

  • 09:06 PM - lowkey13 mentioned MarkB in post Musings on the "Lawful Jerk" Paladin
    ...r less entirely subjective. Mmmmm..... I give you all the points for "Paladin issues marinated[.]" It's like the worst steak ever. "Why does our kobold fillet taste so bad? It has to be the Paladin marinade!" Anyway, a quick point- OD&D- Paladin lost status by chaotic act; could not regain status. EVER, MAN! See Greyhawk supplement. 1e- If they perform a chaotic act, must confess and do penance. If evil act, cannot regain status. EVER. 2e- Same as 1e. Although it helpfully creates a rule because 1e had "knowingly commit" evil act, so 2e includes the whole, "You got charmed, yo, and now you have to atone!" So ... part of the problem, as it is with most things, is that weird translation from OD&D to 1e. "Chaotic" in OD&D meant, um, evil. Moorcockian. But by dragging out the whole different penalties in 1e/2e, it confused a lot of people, and (IME), most people just conflated the rules and made it, "If Evil, must atone." But contra what you are writing, and what MarkB is positing, these weren't the parts of the code that got people in trouble. There might have been some bad DMs out there, but as a general rule, the DM wasn't looking to strip you of your powers. Instead, and again IME, it was the rules about who the Paladin could party with ... um, who could be in the Paladin's party, that led to the whole "Jerky McJerkface telling the party what to do" reputation. That, and the fact that we all know Paladins suck and need to be excised from the game.

Wednesday, 14th February, 2018

  • 09:31 AM - Hussar mentioned MarkB in post Discovery Trailer
    I came to that conclusion maybe ten pages ago. These peeps need this show to be the best, actual show be damned! Sent from my C6603 using EN World mobile app Who says it needs to be best? I like it. I am not seeing the issues that you are pointing to, or, rather, the issues that are being pointed to are very much not issues for me. IOW, MarkB hits it square on the head. Like I said earlier, I get that people don't like the show. And that's groovy. There's stuff I haven't liked too. Fair enough. The difference is, I'm not jumping through hoop after hoop in order to justify my feelings. I'm not misinterpreting tropes in order to "prove" how bad Disco is. I'm not playing silly buggers cherry picking games to "prove" that they don't care about canon. I'm not trying to prove anything. I like the show. That's the end of that conversation.

Sunday, 4th February, 2018

  • 02:34 PM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    ...yle mystery scenario, getting the GM to read you bits of his/her notes is the whole point of play: get the clue from here, find the tome there, find the cultists' ritual headquaters, etc. This is all about learning what is in the GM's notes. It's not (or need not be) the GM reading a story: the sequence may not correspond to any particular pre-planned sequence, and there may not be any particular structure of rising action, complication, climax, etc. You also continually use examples of bad GMing to make your point that option 1 is a bad thing.Well, I make do with the examples I have. I don't believe that you've posted any actual play examples. (If you have, and I've missed them, I apologise - can you point me back to them?) The example of the map came (I think) from Lanefan - at least, it has been established in lengthy back-and-forth with him. The example of the plot on the Duke came from Lanefan. The example of the attempt to find bribeable officials came from MarkB. Are you saying that these are all examples of bad GMing? So what does good GMing look like, in this context? What is a good use of secretly-established fictional positioning being used by a GM to establish that a player's action declaration fails, without regard to the action resolution mechanics? A good GM will not send his players on a wild goose chase through the mansion for a map macguffin.So what would the pre-authorship be used for? Even the fiction that I've "pre-authored" can be impacted (or changed entirely if the situation calls for it) at any time by the players' actions - they are the heroes after all.Can you give an example of what you mean? For instance - and I am going to give an example I am familiar with, as I don't have much to go on from your game - I have a PC in my 4e game whose goal is to reconstruct the Rod of Seven Parts. He got the first part at the start of 2nd level. The campaign is now 30th level and he and his friends are in a fight that will de...

Friday, 2nd February, 2018

  • 12:35 PM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    ...shing a story of an orc. If the person asserts (as I think Emerikol does) that "As a player I only want to add those embellishments that correspond to causal powers exercised by my PC in the gameworld, so I will embellish deaths caused by my PC, but not maps discovered by my PC" that's his/her prerogative. It's a type of aesthetic preference. (As well as Emerikol, Lanefan has advocated it strongly in this thread.) My claims about it are two. (1) It is not more "realistic", or less "Schroedinger-y" than embellishing other parts of the fiction. (2) It means that a reasonable amount of your play experience will involve the GM telling you stuff that s/he made up (either in advance in his/her notes, or stuff that s/he makes up as needed but that is to be treated the same by the game participants as if it were part of his/her pre-authored notes). The reason for (2) I take to be obvious given the extensive discussion of it in this thread, and the example provided by Lanefan, MarkB and others. And the more the game involves "exploration" - that is, the players declaring actions which have, as an outcome, their PCs learning about the gameworld (eg opening doors, finding bribeable officials, searching for maps, etc) rather than their PCs changing the gameworld (eg by killing orcs or befriending strangers) - then the more that (2) will obtain. Furthermore, given that a PC's success in changing the gameworld often depends (in the imaginary causal processes) upon unknown but relevant factors (eg the armour of the orc; the temperament of the stranger) then even changing the gameworld through action declarations can become hostage to a resolution process that does not permit the player to embellish other elements of the shared fiction. For instance, if we go from player action declaration through resolution mechanics through embellishment that reflects outcome, then it is possible to have combat systems like D&D (AC, roll to hit, determine outcome from that) and h...

Thursday, 1st February, 2018

  • 12:38 AM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    ...GM, that's not counterindicative at all of having trust issues about the GM being unfair.The last sentence is not something I intend to reply to. I'm not interested in analysing my own conjectured self-doubts in this thread. As I've said, a more prosaic explanation for my preferences is available - my pleasure in RPGing does not come from telling my friends stuff that I wrote in response to them making moves for their PCs that oblige me to engage in such tellings. As for the first bit, you are correct that I "seem to couch [my] arguments from a position where the DM is uses secret knowledge and fiat in ways that benefit the DM's ideas over the players". The reason it seems like that is because it is like that. (I didn't clarify that in my first reply because I assumed it was obvious.) And the reason I couch my arguments (I would prefer to say "analysis", but that's orthogonal) from that position is because that position is correct. Which is what I said was evident in the post from MarkB: inherent in the use of secret backstory as a factor in adjudication is that the GM's ideas are given priority in establishing the content of the shared fiction. I'll respond to the following bit too, though, if you like, though I think it's repetition: a GM may be fair or unfair in saying (on the basis not of action resolution, but of secretly established fictional content) that the map is not in the study where the players have declared that the PCs are searching the study for it. If every other bit of information points to the map being in the study, it's probably unfair. If the PCs have a potion of map detecing with a range that will encompass the whole house (kitchen as well as study) but are not using it, then what the GM is doing is probably fair. I don't care whether it's fair or not. The reason I don't like it is because I find it uninteresting. When I RPG, I don't want to engage in an activity in which my friends are spending most of their time trying to establish - by ...

Monday, 29th January, 2018

  • 02:15 AM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    ...layer agency in a GM setting-driven game, as it was completely orthogonal from the GM's setting. (Eg we had fragments of a prophecy, and we spent a lot of time debating them, imagining how we could read various PCs into various roles outlined in the prophecy, etc. I assume that the GM had some conception, in his mind, of what the prophecy meant and how the events of play related to it, but they were absolutely irrelevant to what we players were talking about. We could have done our stuff just as easily if the GM had simply handed us three random prophecies downloaded from a Google search.) Clearly, you don't trust that players have any form of agency in any game that has substantive GM backstory and adjudication. You're denying that they do all over the place here and in your response to Lanefan. And you don't really seem to trust us when we say that player do have agency in the games we're running in which we do make use of substantial backstory and adjudication. Your response to MarkB here is fairly dripping with it. "you think it is" makes it very clear that you don't believe him or think it's true. It's like you're calling him out but acknowledge he's not technically lying because he seems to believe it's true.We're doing analysis here. Trying to dig down into the processes of play is not "calling someone out". I don't think MarkB is lying. I do think that the suggestion that I don't trust GMs is (i) false, and (ii) irrelevant - as if the only reason someone would play DungeonWorld rather than 2nd ed AD&D is because they don't trust GMs! But anyway, on to the issue of agency: Here is one of my assertions - if the GM is entitled, at any point in the process of resolution to (i) secretly author backstory, or (ii) secrety rewrite backstory, and (iii) to use that secret backstory as if it was part of the fictional positioning so as to (iv) automatically declare an action declaration unsuccessful ("No, the map's not in the study") - then I assert that every acti...

Saturday, 20th January, 2018

  • 05:00 AM - pemerton mentioned MarkB in post What is *worldbuilding* for?
    In many ways, they do the same thing, itís just the puzzle is a little different, less constrictive, and possibly more complex. Instead of a relatively simple puzzle of doping out the best way to maximize treasure within a single dungeon, they might be working on visiting all of the adventuring sites in the region, foiling the impending invasion of the orcsish legion, stopping the predation of a wicked dragon, or just visiting interesting places.The last of these doesn't sound like a puzzle at all. As for the others, as I posted not far upthread (in response to Sadras and MarkB), I'm curious about how the puzzle-solving works, when there are so many (imaginary) elements in play which can introduce parameters to the puzzle to which the players have no access (in practical terms). I donít see those as unsolvable, but then I donít really buy into describing RPG gaming, even limited to dungeon crawls, as puzzles to solve. Unless the puzzle is figuring out how to have fun pretending to be a halfling Paladin or half-orc summoner.Right. As the OP said, I think puzzle-solving play is not so common in contemporary RPGing. Given that it's not, then, what is worldbuilding for?

Thursday, 18th January, 2018

  • 11:39 PM - Lanefan mentioned MarkB in post What is *worldbuilding* for?
    ...e notes on any of it. Having it pre-designed even if just in broad strokes makes the describing so much easier. Particularly at the start of the campaign when the players in theory know much less about the game world than their PCs do (canon lawyers for pre-fab settings notwithstanding) the DM has a lot of describing to do and as a side effect of that description is going to drop the PCs into a particular setting be it a steamy jungle, a city based on ancient Athens, a snowy Viking camp, or a pleasant sunny farm village. You'd probably call this railroading, but how else can it work? Of course, that's just the start; if the PCs in the Viking camp immediately decide to go someplace warmer then the DM has to react to that. (one hopes she has a broad-strokes regional or continental map showing areas beyond a short radius around the camp!) Are you able to say more about how you see the GM's work on the setting in advance of play feeding through to give the players that sense? MarkB might see it differently, but for my part it's much easier to figure out a character's motivations, beliefs, goals, etc. when there's a culture (or cultures) and common history to fit into. If, say, the setting history shows that our starting town was devastated by a war ten years ago and since rebuilt, that's going to influence my character and what she thinks; and probably influence other characters as well. But if the starting history shows no such war it's not our place as players to just add it in. We have no right to, as world design is not in our purview. And if there's no pre-designed history then what's the point? What happened before our PCs became PCs? What major events shaped their lives? (it should be obvious but I'd better mention: the DM sets the event but the player chooses what influence it had on her character, if any). Lanefan

Thursday, 28th December, 2017

  • 04:08 AM - ArchfiendBobbie mentioned MarkB in post Han Solo movie incoming....
    MarkB I thought Force Awakens: Incredible Cross Sections was canon due to being written and published after Disney acquired Star Wars?
  • 03:31 AM - ArchfiendBobbie mentioned MarkB in post Han Solo movie incoming....
    MarkB Maybe. But if so, that's a retcon of the Falcon's history. It was originally a freight pusher for orbit; that's why it had the cockpit to the side instead of the YT-standard central cockpit.

Saturday, 23rd December, 2017

  • 02:05 AM - Hussar mentioned MarkB in post Tension, Threats And Progression In RPGs
    Yeah, I gotta go with MarkB on this one. What's the point of trying to draw boxes around whether something is a "game" or not. Like any genre discussion, it's ultimately a deep, deep dive down a dark rabbit hole. And, I would also point out that I don't think anyone has advocated completely taking death off the table either. Just making it a bit more rare.

Friday, 8th December, 2017

  • 03:27 PM - redrick mentioned MarkB in post Losing HP as you level up
    I usually forget that one even can roll for hit points on leveling up. I doubt it's something the designers give much thought to as well. Agree with MarkB, incentivizing rolling for hp would be counterproductive ó average hp should be the preferred option. Easier to keep track of, doesn't lead to pointless power differential between characters, takes nothing away from the RP. If rolling for hp, on average, gave you better results, we'd have players groaning and complaining when I said, "and we'll all just take average hp on level up." With the average being statistically better, nobody even notices that rolling for it is gone after a level or two. (If they ever noticed at all.) Roll dice for PC actions. Live with the consequences. But why randomize the squishiness of a character?

Sunday, 17th April, 2016

  • 11:54 PM - Quickleaf mentioned MarkB in post Hard sci-fi question: rotational artificial gravity space station
    ...the questions I'm trying to determine. How high up do you have to climb a building for there to be noticeable change in gravity. I think it would affect how high-rise type buildings were constructed, since the shearing forces (might be using the wrong term) between regular G and lower-G would require stronger building materials. Plus it might suggest activities happening at the upper levels of high-rise buildings would be substantially different...for example moving construction activities to the lower-G zones for increased efficiency. RangerWickett Really helpful on how to visualize entering at the zero-G "fixed" axis and seeing the entire station spin around you. I suspected some kind of shuttle or elevator would be necessary, but hadn't conceived of exactly why... I plugged a 500 m radius in and got a Tangential Velocity (or "rim speed") of 156 mph, which would be "splat your dead" for anyone moving or falling from the zero-G axis to the ground...in scientific terms :) MarkB That's another one of my questions. I mean, nothing we throw on Earth actually travels straight, technically. But in the rotational artificial G environment I'm wondering if it would be more obvious...or would it basically be a case of "throwing a baseball while in a moving car"? In other words, if everything/everyone is rotating at the same rate in relation to each other, there doesn't appear to be any change from Earth-standard gravity (assuming 1 g centripetal acceleration). But what happens if I punt a football down a field or fire a railgun at the elevator/shuttle tube along the central axis when the station is rotating at 1.3 rpms and the rim is spinning at 156 mph?

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned MarkB in post Warlord Name Poll
    ...epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @shead...

Wednesday, 15th July, 2015


Saturday, 29th November, 2014

  • 09:03 PM - Stormonu mentioned MarkB in post Star Wars The Force Awakens Teaser Trailer is now live!
    R2 and 3PO are both still in it. They haven't been replaced. That's good to know. MarkB - On the Death Star, they're low in the trench, but not as ridiculously low over the lake. Yeah, you can fly real-life jets ridiculously low, but the over-the-topness bothers me.

Sunday, 9th November, 2014

  • 08:21 AM - Jester David mentioned MarkB in post Doctor Who s8e12: Death in Heaven [spoilers]
    My wife says Danny shot her to save the Doctor getting his hands dirty. I'll have to rewatch. Like MarkB I assumed it was the Cyberman assumed to be the Brigadier keeping the Doctor's hands clean. But the FX did look more like a teleport. They could have just reused the SFX (those are pricey) or deliberately used that one to allow room to bring back the Master. But, while neat, the Brigadier semi-returning felt deux ex machnica. (Heh. A deus ex machina cyberman. Heh.) It was kinda foreshadowed and it makes total sense but it's so abrupt. Still, any excuse to namedrop Lethbridge-Stewart is fine by me. I liked the mutual lying at the end. Such a different way for companions departing. Despite being extra long it felt like there were some bits missing. I felt there was a scene missing between the graveyard and Clara's room where the Doctor explains that someone could come back. Likely cut for time/pacing but awkward from a story purpose. But I liked Danny sacrificing his life to return the boy he killed. That was such a nice bit of his overall character arc. Perhaps that's a...


Page 1 of 2 12 LastLast
No results to display...
Page 1 of 61 123456789101151 ... LastLast

Sunday, 20th January, 2019

  • 06:20 AM - Slit518 quoted MarkB in post How would you RP an evil druid?
    Eco-terrorist. Civilization is a blight upon Nature, and it's time to help Nature reclaim its rightful lands, regardless of the cost. I was thinking this. Like for example the druid raids a small village with a pack of wolves. They just come in, terrorize the locals, and leave the land in fear of more, larger, deadlier attacks.

Saturday, 19th January, 2019

  • 10:52 AM - Mustrum_Ridcully quoted MarkB in post Star Trek Discovery not getting any better I fear.
    It's not really that the action landing sequence was bad, just that we've seen dozens like it. It's pretty much a rip-off of Kirk and Khan's EVA in Star Trek Into Darkness, and there've been plenty of similar sequences. They did at least subvert the "redshirt dies first" trope, but it felt like that was half the reason they made the sequence. Also, I'm not sure why the pods' tails kept spinning. Was the spinning helpful in some way? I say "gyro-stabilization", but I really think: "CGI bovine excrement". ;)

Tuesday, 15th January, 2019

  • 02:44 AM - Charlaquin quoted MarkB in post We learn more from failure...
    There are practical difficulties in implementing such a system in a game like D&D. How do you guard against players deliberately seeking out overly-difficult, but not potentially fatal, tasks in order to farm failures? How do you deal with the opposite issue, of a party that does everything right, and stalls in XP progression as a result? This is why I say XP in D&D is a reward. Whatever you give XP for, expect players to seek out ways to do more of that. Giving out XP for failure is going to lead to players seeking to fail as often as possible, without failing so badly that it gets them killed. Personally, thatís not the kind of game I want to run. I want to run a game where players take on quests, complete challenges, and seek out hidden secrets, so thatís what I give XP for.
  • 02:43 AM - Charlaquin quoted MarkB in post We learn more from failure...
    Accidental double-post

Thursday, 3rd January, 2019

  • 04:57 AM - GMforPowergamers quoted MarkB in post Is it just me or is the spell Rope Trick kind of absurd?
    On the other hand, the "up to 60 feet" does give the spell a handy secondary use as a poor man's Levitate if you need to reach a spot on a high ceiling. 4e had what I felt was a much neater solution, one that was much favoured by our group at the time. I don't recall the exact name of the item, but it was a magic dagger that allowed you to carve a doorway into a wall, then open it and step through into an extradimensional space just large enough to accommodate a reasonably-sized party. Once closed from the inside, the door was invisible, and the room would last for eight hours. The dagger was usable once per day. Also, 4e's short rests were much shorter (10 minutes?), so there wasn't much call to make special arrangements for them - even if you were interrupted, it wouldn't take up much of your working day. exodus knife...and I think I might bring it back for 5e one day...maybe in my next newbie game.

Wednesday, 2nd January, 2019

  • 03:04 AM - 5ekyu quoted MarkB in post Mapping Buffy the Vampire Slayer to DnD Alignment
    A good example, in that such definitions are endlessly debatable as is usually the case with alignment. Buffy may not have appreciated being the Chosen One, but she doesn't otherwise act particularly chaotic. She works well with others, relies on friends and colleagues to help her plan to combat her enemies, and takes responsibility for her actions.Amusing... Buffy neutral good Giles lost lawful good early - he protested a lot but threw a lot of rules out from early on. Xander chaotic good. But really Buffy shows much more character evolution than most alignment systems can tolerate.
  • 12:02 AM - UngeheuerLich quoted MarkB in post Elven Accuracy wording vs maths - sanity check
    Also, the PHB quote is about when something lets you reroll a d20, rather than when it forces you to do so. By your ruling, if I rolled a 16 and an 18 on my attack with advantage, and you used Second Chance to force me to reroll my attack, I could re-roll the 18, get a 1, and yet still keep the 16 because it was now the higher result. I don't think that's the intended result. Probably. But probably it is. I wouldn't challenge your ruling after reading the PHB entries again however.

Tuesday, 1st January, 2019

  • 10:46 PM - Charlaquin quoted MarkB in post "How do I beat the Matt Mercer effect?"
    Yeah, that's about my range too. I have much more varied voices for my PCs when I'm a player. It's just when I'm DMing, I have trouble coming up with unique voices for all of the NPCs, let alone remembering them all. So I just kinda default to one of a small handful of very basic variations.
  • 07:07 PM - UngeheuerLich quoted MarkB in post Elven Accuracy wording vs maths - sanity check
    I really don't see how. You can only ever re-roll one of your dice, so if one is a hit and the other is a miss you'll re-roll the one that would miss. Then you'll take the higher of either the result of the re-roll or the result on the die you didn't re-roll. As i noted in my post above, another ability like from the second chance feat might turn the second roll in a miss too.
  • 06:09 PM - Maxperson quoted MarkB in post What solution for "Cantrips don't feel magical"?
    And yet, you don't seem to be advocating a game-mechanical change to prevent it from happening. Why would I advocate for that to happen in a thread about magic? If you're happy to leave those rules as they are, either because you know it's never, ever going to come up in-game or because you're happy that you'd be able to make a ruling on it in the highly unlikely event that it did occur, why do you feel uncomfortable applying precisely the same reasoning to cantrips? I will be changing weapon swinging. What I'll probably go back to, since it has worked for me and my groups since 1e, is that after 10 rounds of swinging a weapon in a combat you have to make a con check or receive a penalty of -2 to hit and damage. If you succeed, you have to make another such check every 5 rounds, and the check gets harder to make. I never limited wizards like that, because their spell slots already did that work for me. I'll probably have to institute some sort of similar mental/magical exhaustion ch...
  • 04:48 PM - Ristamar quoted MarkB in post Elven Accuracy wording vs maths - sanity check
    I really don't see how. You can only ever re-roll one of your dice, so if one is a hit and the other is a miss you'll re-roll the one that would miss. Then you'll take the higher of either the result of the re-roll or the result on the die you didn't re-roll. Yeah... yeah, that was last night's alcohol doing math and logic. Don't mind me. I'm heading back to bed now.

Monday, 31st December, 2018

  • 06:23 PM - Charlaquin quoted MarkB in post "How do I beat the Matt Mercer effect?"
    Each in their own way, honestly. Liam, playing the wizard, likes to spice the flavour of his spell descriptions with a line or two about how he employs a spell's components, which does a nice job of making his spellcasting feel weighty and visceral. Laura, playing the trickster cleric, doesn't worry about describing material components at all, but often heavily embellishes her spells' visual elements, giving them a unique look and feel in keeping with her character. I guess the point is that these things work well in a performance piece, providing descriptive touchstones to let the audience visualise the action, but in a home game they'd tend to drag and potentially feel like needless spotlight hogging in comparison to other players who just want to say what action they're taking and roll the dice. As a player, I will tend to describe a spell or ability in some detail the first time I use it, but thereafter will take it as read and just say what I'm doing game-mechanically. Other playe...
  • 04:24 PM - SkidAce quoted MarkB in post "How do I beat the Matt Mercer effect?"
    I guess the point is that these things work well in a performance piece, providing descriptive touchstones to let the audience visualise the action, but in a home game they'd tend to drag and potentially feel like needless spotlight hogging in comparison to other players who just want to say what action they're taking and roll the dice. As a player, I will tend to describe a spell or ability in some detail the first time I use it, but thereafter will take it as read and just say what I'm doing game-mechanically. Other players will find their own balance between flavour and expediency. I kinda disagree, we've been describing spellcasting and weapon attacks with "quick one liners" since the late eighties. I dont feel that it bogs down or causes spotlight issues. We cal it "flourish" and the level of it can vary depending on the scenario, but it has never caused a problem of any kind. The players who aren't as verbose say "nice" and then roll their dice for their attack.
  • 01:48 PM - James Grover quoted MarkB in post Racial ASI removal: ASI to Class and Background
    My point is that, presumably, the motivation to remove ability score increases from races is so that you're not always picking races purely for their synergy with the class you're going to play. That being the case, wouldn't you also not want people to choose a specific background purely for class-synergy reasons? Oh, I know. Synergy is always an issue, especially with power-gamers. But, people do tend to drift to their strengths. True some people like to challenge themselves by drifting towards their weakness in order to improve themselves but IME this is much less common. I've had a couple games where I insisted players roll up their ability scores in order and had to roll so it was random. I then let them exchange only one point from each ability score to another (three swaps max, but you could put up to three in one, e.g. take one point from Str, Dex, and Con, for +3 Int). They also rolled randomly for race as well, modifying scores for race. The only choice was in their class. ...
  • 04:22 AM - James Grover quoted MarkB in post Racial ASI removal: ASI to Class and Background
    If you're going to de-couple starting ability score increases from race, is there really any point in then coupling them to something else? Why not just say "after you determine your ability scores, you can then add +2 to one ability score and +1 to another."? Really, unless you just want to boost scores, why bother adding anything for any of the above reasons? For many players, IME, seeing a logical increase due to the make-up of a race makes sense. Likewise, if your character has a background in Soldier, for instance, it would make sense to also gain in one ability that you used/trained with more, such as a physical score. And, of course finally, it makes since that whatever experience you went through to acquire your class would likely lead to a related score boost as well by the time you became level 1. After all, you begin level 1 with some class features that you got from someplace or somehow. With 9 races, 13 backgrounds, and 12 classes in the PHB alone, you would have over 1...
  • 04:09 AM - Leatherhead quoted MarkB in post Does Rope Trick Heal?
    Why would you wait until after you'd cast it to begin resting? You can start taking your short rest five minutes before you actually cast the spell if you're really insistent upon counting it down to the second. You can't interrupt a short rest like you can with a long rest.
  • 03:27 AM - Leatherhead quoted MarkB in post Does Rope Trick Heal?
    Up to 60 feet of rope. The rope can be 60 feet or less. You could use a three-foot length of rope, and the most strenuous thing anyone would have to do is kneel down to get into it and then step up. Or, if even a single party member is not currently in need of a short rest, they can go in first and then haul each of the other party members up while they merely hold onto the rope. You can even rig a loop for them to sit in if you think holding a rope is too strenuous for short-rest purposes. Or you could just fly into the hole. :P Yes, I am fully aware there are ways to circumnavigate the climbing requirement. No, that doesn't change the interpretation of the spell, because climbing in was only half the problem with it. The other problem was the duration: It's exactly one hour, what are you going to do when the spell ends? Fall on your tail after the pocket dimension poofs out of existence? Quite the wake-up call that would be. If it was literally just one minute longer I wo...
  • 12:30 AM - CapnZapp quoted MarkB in post Stoneskin
    Drop the "AC 13" part, it's more fiddly than is worth tracking. It's a bit weird having any type of damage strip off a layer - especially psychic damage. Actually, what I find weird is that any attack, no matter how inept, could strip off a layer (like in the original AD&D spell). Hence the AC. Compare to Mirror Image, a spell that asks you to do "fiddly tracking" in precisely the same manner. Except that, for the purposes of items, I simplify AC 10 + Dexterity to 12 (the maximum allowance for medium armor), and then add +1 (it is magic armor after all). So there is some consideration behind the number! :) Thanks for the feedback

Sunday, 30th December, 2018

  • 11:58 PM - James Grover quoted MarkB in post Why aren't these spells rituals?
    It is something that was bandied about when 5e was in late development / initial release (I don't recall the exact timing) - the idea that levels 1-2 were effectively "apprentice levels", and that a character was only a full-fledged hero at 3rd level onwards. Hmm... interesting take on it. I've never thought of it being that way, but I could understand were others might. I would make more sense for character than dip into a class for only a level or two.
  • 09:53 PM - Yunru quoted MarkB in post Why aren't these spells rituals?
    This is your personal interpretation of how to use those statblocks. Entertain the possibility that it's not a common one. Right, okay. So we'll ignore the flavour for that *exact* stat block for a bit, and use another logical argument: A 3rd level character has only just finished their basic training. A 5th level character thusly isn't far off. It's entirely reasonable to assume that if a fresh initiate is at level 3, a practised clergy would easily be level 5 or more.


Page 1 of 61 123456789101151 ... LastLast

MarkB's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites