Monday, 4th February, 2019, 12:47 AM
If a character is that super-specialised in melee, it's up to them to figure out how to engage an uncooperative opponent in melee, because it's something that intelligent opponents will otherwise exploit. By 11th level the party should have access to at least some means of flight or short-range teleportation or magical wall-climbing etc., and if they don't, they really shouldn't be surprised when...