View Profile: freyar - EN World: RPG News & Reviews


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  • Cleon's Avatar
    Today, 12:37 PM
    Might as well. That'd be the easy one compared to hit "dreaming illusions" and spell selection. A literal translation would be: Transmutation (Su): Andromidus can transform any non-magical non-living object or substance found on the Prime Material Plane into any other inanimate Prime Material object or substance of the same weight. He can transmute up to 100 pounds of material a day. The transmutation is permanent so long as the transformed material is on the Prime Material Plane. Transmuted objects revert to their original forms if they leave the Plane.
    787 replies | 29601 view(s)
  • Mark CMG's Avatar
    Today, 03:26 AM
    I've always thought that any game run near GM's Day, before or after, is when someone should celebrate the holiday as a group. Much like any holiday that falls on a particular day but isn't necessarily when a family or group of friends might hold their celebration. :)
    10 replies | 1332 view(s)
  • freyar's Avatar
    Today, 01:09 AM
    Those 4 domains will be fine. Before we get to the long lists of spells, shall we tackle this?
    787 replies | 29601 view(s)
  • Knightfall's Avatar
    Yesterday, 10:53 PM
    The door opens outward without any difficulty. It fact, it looks like it could come off its hinges without too much effort. Beyond is a 1-1/2 foot space with another wooden door. This one is closed tight. It looks like it is locked and the mechanism looks very corroded.
    389 replies | 15969 view(s)
  • Knightfall's Avatar
    Yesterday, 10:49 PM
    No, but you faced the challenge, regardless. The XP is the same.
    497 replies | 17845 view(s)
  • Mark CMG's Avatar
    Yesterday, 08:50 PM
    (On a side note, this makes for useful premise fodder - http://www222.pair.com/sjohn/blueroom/plots.htm )
    35 replies | 1100 view(s)
  • Knightfall's Avatar
    Yesterday, 08:36 PM
    XP for Each Character Battle vs. Rooks: 280 XP Battle vs. undead archers: 263 XP
    497 replies | 17845 view(s)
  • Cleon's Avatar
    Yesterday, 08:24 PM
    That doesn't seem a very desirable feature to build into a magical weapon's ability to teleport back to its owner. It's ego is pretty low, so it'd mean the "come back sword!" power is virtually useless as soon as someone with a half-decent willpower picks it up.
    1504 replies | 57852 view(s)
  • Knightfall's Avatar
    Yesterday, 08:20 PM
    The group continues up the stairs cautiously, wary for more danger. Before long, you see a wooden door set into the side of the wall along the stairway. The door is slightly ajar. The stone stairs continue up past the door.
    389 replies | 15969 view(s)
  • Cleon's Avatar
    Yesterday, 08:19 PM
    You mean this one: Breath Weapon (Su): A jade dragon has two breath weapons, a cone of corrosive (acid) gas or a cone of putrid swirling brown and yellow and green gas that rots the flesh of living creatures and instantly rots and destroys any nonorganic matter it touches. Attended and magical organic items receive Reflex saves to avoid this effect. Living creatures suffer ability damage as per the following table. Wyrmling 1 Con and 1 Cha Very Young 1d2 Con and 1d2 Cha Young 1d3 Con and 1d3 Cha Juvenile 1d4 Con and 1d4 Cha Young Adult 1d6 Con and 1d6 Cha Adult 1d8 Con and 1d8 Cha Mature Adult 1d8 Con and 1d8 Cha Old Dragon 1d10 Con and 1d10 Cha Very Old 1d10 Con and 1d10 Cha Ancient 2d6 Con and 2d6 Cha Wyrm 2d8 Con and 2d8 Cha Great Wyrm 3d6 Con and 3d6 Cha * * * You know, as written that actually has a worse effect on items than the original dragon - it's instantaneous and there's no way to prevent it, while at least the original took 1d6 turns...
    1004 replies | 38493 view(s)
  • Knightfall's Avatar
    Yesterday, 08:19 PM
    No more bolts fire out at the group as Aureus finally makes her way up the stairs.
    389 replies | 15969 view(s)
  • Cleon's Avatar
    Yesterday, 08:10 PM
    Let's see, how about this.: Slaying a Vampire Exposure to direct sunlight immediately destroys a drow vampire; direct moonlight or indirect daylight prevents the vampire from fast healing and does 2d6 damage per round; indirect moonlight prevents fast healing and does 1d4 damage per round; starlight prevents the vampire from fast healing but does no damage. Illumination by any spell with the light descriptor has the same effect on a drow vampire as moonlight (for spells of 3rd level or above like daylight) or indirect moonlight (for spells of 2nd level or lower, such as continual flame or light). Immersing a drow vampire in a waterfall robs it of one-third of its hit points each round until it is destroyed at the end of the third round of immersion. Water drawn directly from a waterfall and splashed at the vampire has the same effect as holy water. Waterfall water loses its harmful properties toward drow vampires as soon as it stops falling. Driving a rock salt stake through...
    711 replies | 21667 view(s)
  • Mark CMG's Avatar
    Yesterday, 07:47 PM
    Let's pause to remember Gary on this day. Ernest Gary Gygax (July 27, 1938 – March 4, 2008) - Born in Chicago, IL, was best known for co-creating the role-playing game Dungeons & Dragons (D&D) with Dave Arneson in 1974. Gary is known to many as the father of the roleplaying game, D&D, and the fantasy setting of Greyhawk. Gary co-founded the International Federation of Wargamers (IFW) with Bill Speer and Scott Duncan in 1967. His interest particularly in the Medieval period prompted Gary to publish Chainmail in 1971, a miniatures wargame that simulated medieval-era tactical combat, originally written with hobby-shop owner Jeff Perren. His love of the fantasy fiction genre helped lead to his pioneering the new form of gaming, the D&D RPG. Aside from his work in RPGs, Gary wrote many fantasy fiction works including the Greyhawk Adventures series featuring Gord the Rogue as well as Artifact of Evil. Gary also worked on other RPGs like Dangerous Journeys and Lejendary Adventures. ...
    17 replies | 707 view(s)
  • Mark CMG's Avatar
    Yesterday, 07:35 PM
    It hardly does him justice but I tried to hit the major points that would be important to the fans both of Gary and this website. And thanks to Odhanan for some ideas on what to include!
    17 replies | 200 view(s)
  • Mark CMG's Avatar
    2 replies | 147 view(s)
  • freyar's Avatar
    Yesterday, 05:37 PM
    Well, the question should be who controls the teleporting ability. Since it's an intelligent sword, shouldn't the sword decide? And, if the person in possession of the sword has crushed its ego, shouldn't the sword obey that person rather than the General?
    1504 replies | 57852 view(s)
  • freyar's Avatar
    Yesterday, 05:26 PM
    Mystaran Amber Dragon is ok, though I like copal since it's not fossilized and the dragon has a melting breath weapon. OK, OK, that's a weak link, but still. Shall we pull up the jade's disease breath as a starting point?
    1004 replies | 38493 view(s)
  • Cleon's Avatar
    Yesterday, 05:21 PM
    So you want to do the regular Werepanther first and then the Lord? Fine by me. We can base it on our Werejaguar conversion I guess. The AD&D Werepanther is noticed as gaining exceptional Strength and Dexterity in human form (Strength 16, Dex 17), so I'm thinking we'd better give them that. The CC werejaguar gets +8 Str and Dex in animal or hybrid form, so maybe give the werepanther that as well as, say, +4 Str and +6 Dex in humanoid form? They also have a couple of unusual weapons - a pantherclaw mace and a short whip. Should we represent those as exotic weapons they have proficiency in as bonus feats?
    962 replies | 38101 view(s)
  • freyar's Avatar
    Yesterday, 05:20 PM
    This is really a mess, honestly, and I'd like to simplify it somehow. What if instantaneous or ray light spells do an additional 1d4 damage/spell level and continuous sources of illumination (continual flame, daylight, etc) do 1d3/round/spell level?
    711 replies | 21667 view(s)
  • Cleon's Avatar
    Yesterday, 05:02 PM
    So what's new. :p I don't think we should discuss the tabernacle of the ram yet, because the spell's not quite finished. We haven't added the range information yet. We need to know (a) how far away can a congregation member be and still transmit their spells to the tabernacle, and (b) how close must a spellcaster be to the tabernacle to concentrate on the summon coven and/or draw empowerment points from it. I think the tabernacle of the ram should greatly increase the "gathering power" range and allow it to happen without line-of-sight, since it permits every goatling in their kingdom to participate in a summon coven.
    882 replies | 32195 view(s)
  • Cleon's Avatar
    Yesterday, 04:49 PM
    Let's see, that'd be AC 19, touch 6, flat-footed 19. I think I'd rather have +12 NA for AC 18, with the same Dex 11.
    1161 replies | 40208 view(s)
  • Cleon's Avatar
    Yesterday, 04:34 PM
    I'd be fine cutting the Craft (alchemy) for Knowledge (the Planes). That's all we really need for the skills.
    273 replies | 13920 view(s)
  • freyar's Avatar
    Yesterday, 03:55 PM
    Casting and commanding cats isn't all that much in the way of extra abilities. It's just like saying they're always 3rd level (or higher) druids plus can command cats and transmit lycanthropy. And the MCA2 version doesn't say that the panther lord is originally a panther. But anyway, let's just start on the basic one first.
    962 replies | 38101 view(s)
  • Mark CMG's Avatar
    Yesterday, 03:44 PM
    And now you also have The Empty Throne to consume. :) http://en.wikipedia.org/wiki/Bernard_Cornwell_bibliography#The_Saxon_Stories
    4 replies | 131 view(s)
  • Mark CMG's Avatar
    Yesterday, 02:51 PM
    Make sure to use it for good, and possibly evil but the less said about that the better.
    230 replies | 63812 view(s)
  • Mark CMG's Avatar
    Yesterday, 01:50 PM
    Let's pause to remember Gary on this day. Ernest Gary Gygax (July 27, 1938 – March 4, 2008) - Born in Chicago, IL, was best known for co-creating the role-playing game Dungeons & Dragons (D&D) with Dave Arneson in 1974. Gary is known to many as the father of the roleplaying game, D&D, and the fantasy setting of Greyhawk. Gary co-founded the International Federation of Wargamers (IFW) with Bill Speer and Scott Duncan in 1967. His interest particularly in the Medieval period prompted Gary to publish Chainmail in 1971, a miniatures wargame that simulated medieval-era tactical combat, originally written with hobby-shop owner Jeff Perren. His love of the fantasy fiction genre helped lead to his pioneering the new form of gaming, the D&D RPG. Aside from his work in RPGs, Gary wrote many fantasy fiction works including the Greyhawk Adventures series featuring Gord the Rogue as well as Artifact of Evil. Gary also worked on other RPGs like Dangerous Journeys and Lejendary Adventures. ...
    17 replies | 200 view(s)
  • Mark CMG's Avatar
    Yesterday, 01:05 PM
    Everyone is welcome to use this logo. Have a great GM's Day! :)
    230 replies | 63812 view(s)
  • freyar's Avatar
    Yesterday, 05:40 AM
    EDIT: stupid double post. Server seems to have some troubles tonight.
    882 replies | 32195 view(s)
  • freyar's Avatar
    Yesterday, 04:58 AM
    OK, then, the Tabernacle of the Ram. Stores empowerment points for 1 month? 2? 1d4?
    882 replies | 32195 view(s)
  • freyar's Avatar
    Yesterday, 02:53 AM
    Yes and no. We have learned a lot about what physical theories are even possible from string theory. Particle physicist (not string theorist) Matt Strassler wrote a really lovely series of blog posts about this (nine in all, I think), starting here. Well worth reading all of those. String theory as a theory of everything is guilty as charged. However, it seems people -- scientists, as well as non-scientist EN World members and the rest of society -- are genuinely interested in understanding what a complete theory of quantum gravity might be like. Every charge you levy against string theory is just as true for any theory of quantum gravity (or theory of everything) for exactly the same reasons --- the energy scales needed to make such tests are beyond human technology for the foreseeable future. And, by and large, the indirect tests people come up with for any other theory of quantum gravity look a lot like the tests for string theory. String theory has what is both the...
    22 replies | 455 view(s)
  • freyar's Avatar
    Yesterday, 02:10 AM
    Not sure what you mean by "universes parallel to the 'live' universe," I'm afraid. And it's very hard to say who has what client, since we don't have a (mathematical) definition of what that would really mean in quantum physics. There may in fact be subtle experimental differences between the orthodox interpretation of quantum mechanics and the "many worlds" interpretation (I do know of some pretty reputable people working on the subject, though not many), but it's never that two observers would disagree at any point. And there's no global "host computer" resolving things. In many worlds quantum mechanics, everything happens through usual interactions --- normal quantum physics. Those two events have past-future ordering relative to me. But because of that there is no way to change observers to reverse the ordering, according to the math. It just can't be done. So they have past-future ordering according to everyone. As Umbran says, relativity is a lot about how what...
    22 replies | 455 view(s)
  • freyar's Avatar
    Yesterday, 01:58 AM
    Yeah, good point!
    22 replies | 455 view(s)
  • Mark CMG's Avatar
    Tuesday, 3rd March, 2015, 11:16 PM
    Huzzah! And don't forget to Like and Share the Facebook Page here - https://www.facebook.com/GMSDAY And the CMG offerings on sale are here - http://rpg.drivethrustuff.com/browse/pub/457/Creative-Mountain-Games
    10 replies | 1332 view(s)
  • Mark CMG's Avatar
    Tuesday, 3rd March, 2015, 11:12 PM
    Tomorrow we roll! :)
    230 replies | 63812 view(s)
  • freyar's Avatar
    Tuesday, 3rd March, 2015, 08:56 PM
    Yes, let's reduce Dex to 11 and increase NA to +13. That sound ok?
    1161 replies | 40208 view(s)
  • freyar's Avatar
    Tuesday, 3rd March, 2015, 08:21 PM
    Might as well start with skills. Concentration is a must, as are Spellcraft and Know (arcana). Maybe we can drop one of the Craft skills and put in Know (the planes) instead.
    273 replies | 13920 view(s)
  • freyar's Avatar
    Tuesday, 3rd March, 2015, 07:25 PM
    If I had a nickel for every time someone has called me out of the blue, emailed, or even walked into my office with an analogy or similarly vague idea about physics, I'd be a rich man. So, yes. Not that I would discourage anyone from thinking about this sort of big question and what analogies might be helpful for understanding something, but please also don't underestimate the amount of work that goes into developing a physical model or theory. This is (mostly) true, but I think it's fair to add that part of the scientific process to build on previous knowledge in areas that are for technological reasons currently untestable. String theory does that in a highly mathematically consistent way which other theories of quantum gravity do not. And, in principle, it can make predictions, though string theory is an awfully complicated framework, so it's hard to know what the likely predictions are. So it's rather unfair to dismiss string theory as unscientific, like some people do...
    22 replies | 455 view(s)
  • freyar's Avatar
    Tuesday, 3rd March, 2015, 07:07 PM
    To add to Umbran's very nice explanation, I'd mention that you can't say one particle has property x and the other has property -x but no one knows which until measured. Really, neither particle has either definite property at all until it is measured!
    22 replies | 455 view(s)
  • Cleon's Avatar
    Tuesday, 3rd March, 2015, 06:44 PM
    We can't use the Air Elemental as-is, because the Quasi-elementals have different Hit Dice than regular elementals. It only makes a difference to their number of feats at the Huge and Greater sizes though. Also, the SRD Air Elemental doesn't have Dodge after size Huge, making its Mobility and Spring Attack feats illegal because they don't have the feat prerequisite. We'd better not do the same with the Vacuum! Air Elementals have the following (with the additional feats at each stage in blue): Small: Flyby Attack, Improved Initiativeᴮ, Weapon Finesseᴮ Medium: Dodge, Flyby Attack, Improved Initiativeᴮ, Weapon Finesseᴮ
    1445 replies | 54940 view(s)
  • Mark CMG's Avatar
    Tuesday, 3rd March, 2015, 06:14 PM
    I always get that confused with The Slathered Plates of Butterworth http://www.enworld.org/forum/showthread.php?191913-The-Slathered-Plates-of-Butterworth
    5 replies | 398 view(s)
  • Cleon's Avatar
    Tuesday, 3rd March, 2015, 06:10 PM
    Hold on a mo while I check my archive... ...nope, we haven't done a 3E conversion of them yet. There is conversion of the Spiritjam in the Shattered Fractine archive on Spelljammer.org you could use. They don't look like they'd be that tricky to convert - in 3E terms a Spiritjam is basically a variant ghost.
    1226 replies | 37435 view(s)
  • Cleon's Avatar
    Tuesday, 3rd March, 2015, 05:58 PM
    Kamerel Leader Kamerel, 10th level wizard Small Outsider Hit Dice: 10d4+10 (35) Initiative: +3 Speed: 30 ft. (6 squares) Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11 Base Attack/Grapple: +5/-1 Attack: +1 dagger +5 melee (1d3-1/19-20) or +1 dagger +10 ranged (1d3-1/19-20) Full Attack: +1 dagger +5 melee (1d3-1/19-20) or +1 dagger +10 ranged (1d3-1/19-20)
    273 replies | 13920 view(s)
  • freyar's Avatar
    Tuesday, 3rd March, 2015, 05:55 PM
    I'll start by mentioning that I agree with Umbran's answers to your questions, but I'll throw in my 2 cents as well. There are a couple of levels of scientific theory here, and I think it's important to clarify in this case. What we call the "theory of relativity" (whether you're talking about special relativity or general relativity) and "quantum mechanics" are basically mathematical frameworks that underlie more specific theories. So, when I go teach quantum mechanics, I am teaching a set of axioms and mathematical tools and how they are used in specific theories. For example, the framework quantum mechanics is used in, for example, the BCS theory of superconductivity or models of atomic & molecular physics or beyond. Similarly, the basic framework of general relativity can be used in Einstein's general relativity but also carries over to many slightly modified formulations of gravity. We tend to use the word "law" (as in "law of physics") for a specific concept or rule in...
    22 replies | 455 view(s)
  • Cleon's Avatar
    Tuesday, 3rd March, 2015, 05:42 PM
    Fine, I'll start a Working Draft that incorporates it. We'll have to do it eventually, but I'm thinking we ought to decide on feats first, since he'll probably have some metamagic feats that affect his spells.
    273 replies | 13920 view(s)
  • Cleon's Avatar
    Tuesday, 3rd March, 2015, 05:36 PM
    Most SRD spells are the same level in 3.0 and 3.5, so I doubt that's the cause. Maybe earlier drafts had a higher Charisma score which was erroneously left in the spell DC calculations? Anyhow, it doesn't really matter. When (if!) the CC is back working again, we just need to update the Greater Titan to: Spell-Like Abilities: At will – chain lightning (DC 26), charm monster (DC 23), cure critical wounds (DC 23), fire storm (DC 27), greater dispel magic, hold monster (DC 24), invisibility, invisibility purge, levitate, persistent image (DC 24), polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic; 3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX, word of chaos (DC 26); 1/day – gate, maze, meteor swarm (DC 28), plane shift, wind walk. Caster level 25th. The save DCs are Charisma-based.
    93 replies | 5686 view(s)
  • Mark CMG's Avatar
    Tuesday, 3rd March, 2015, 04:49 AM
    Definitely a blast. Hopefully, you can make it next year.
    8 replies | 371 view(s)
  • freyar's Avatar
    Monday, 2nd March, 2015, 11:09 PM
    Good point. Shall we just take the air elemental feat progression? It's not too different than fire's anyway. Other than Flyby Attack (which the vacuum should have), I think the only difference is what order a few feats come in.
    1445 replies | 54940 view(s)
  • Mark CMG's Avatar
    Monday, 2nd March, 2015, 09:54 PM
    What could possibly go wrong here?
    15 replies | 615 view(s)
  • Mark CMG's Avatar
    Monday, 2nd March, 2015, 09:32 PM
    We schedule to play every week but wind up playing 2 out of every 5 or 2 out of 6 weeks because of one person or another's scheduling conflict (a job might come up for someone), weather, sudden commitment (wedding or funeral out of town), or illness. All of us are fine holding off to make sure the whole group can play unless there is to be an extended absence then we manage with a smaller group until folks return. On the unscheduled conflicts, we play boardgames mostly but sometimes cancel outright, like if there is a blizzard. Games are usually four to five hours but sometimes as long as seven.
    46 replies | 800 view(s)
  • freyar's Avatar
    Monday, 2nd March, 2015, 09:12 PM
    Well, taht all seems good to me. Should we work out his additional spells?
    273 replies | 13920 view(s)
  • freyar's Avatar
    Monday, 2nd March, 2015, 07:13 PM
    Yeah, I have to agree. It seems like these were done not long after 3.5e came out, so maybe there was some leftover 3.0 math?
    93 replies | 5686 view(s)
  • freyar's Avatar
    Monday, 2nd March, 2015, 05:46 PM
    The first point is that we should really separate relativity (both Einstein's theories, special and general) from quantum mechanics. Then there's the combination of the two, or quantum gravity. We should probably think about each type of physics separately. I'll start just by saying: fun question! First off, special and general relativity: I'd say thinking about host and client systems as you describe isn't very reflective of relativity as Einstein presented it (or the math, really). Every observer agrees on what physical events happen. So, both observers see one player get hit, and they see it happen at the same "point of space-time," meaning if I get hit at the corner of the building when the clock at that spot shows 12 noon (or whatever), everyone agrees on that. But if you (at rest according to me) get hit two blocks away when your wristwatch reads 12 noon, different observers will disagree on which of us gets hit first and how many meters apart we are. Certain events...
    22 replies | 455 view(s)
  • Mark CMG's Avatar
    Monday, 2nd March, 2015, 05:34 PM
    Oh, he's so cruising for a C&D! :p Love the title! :D
    126 replies | 3208 view(s)
  • Mark CMG's Avatar
    Monday, 2nd March, 2015, 05:00 PM
    Some thoughts for the RPG Blog Carnival: Best GM Ever - http://tinyurl.com/m3qxgor
    120 replies | 3594 view(s)
  • Mark CMG's Avatar
    Monday, 2nd March, 2015, 04:55 PM
    Got an opinion on the Best GM ever? Add your ideas here or there and everywhere as we celebrate GMs of all stripes! RPG Blog Carnival: Best GM Ever - http://tinyurl.com/m3qxgor
    230 replies | 63812 view(s)
  • Cleon's Avatar
    Monday, 2nd March, 2015, 01:21 PM
    While updating the working draft I noticed that most of the DCs in the Basic Greater Titan's spell-like abilities entry are wrong. Most are a point or two too high: Creature Catalogue Spell-Like Abilities: At will – chain lightning (DC 27), charm monster (DC 25), cure critical wounds (DC 25), fire storm (DC 28), greater dispel magic, hold monster (DC 26), invisibility, invisibility purge, levitate, persistent image (DC 26), polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic; 3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX, word of chaos (DC 26); 1/day – gate, maze, meteor swarm (DC 30), plane shift, wind walk. Caster level 25th. The save DCs are Charisma-based. In addition, titans of good or neutral alignment can use the following additional spell-like abilities: At will – daylight, holy smite (DC 25), remove curse (DC 25); 1/day – greater restoration. Caster level 25th. The save DCs are Charisma-based. ...
    93 replies | 5686 view(s)
  • Cleon's Avatar
    Monday, 2nd March, 2015, 01:20 PM
    Oh, while updating the working draft I noticed that most of the DCs in the Basic Greater Titan's spell-like abilities entry are wrong. Most are a point or two too high: Creature Catalogue Spell-Like Abilities: At will – chain lightning (DC 27), charm monster (DC 25), cure critical wounds (DC 25), fire storm (DC 28), greater dispel magic, hold monster (DC 26), invisibility, invisibility purge, levitate, persistent image (DC 26), polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic; 3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX, word of chaos (DC 26); 1/day – gate, maze, meteor swarm (DC 30), plane shift, wind walk. Caster level 25th. The save DCs are Charisma-based. In addition, titans of good or neutral alignment can use the following additional spell-like abilities: At will – daylight, holy smite (DC 25), remove curse (DC 25); 1/day – greater restoration. Caster level 25th. The save DCs are Charisma-based....
    787 replies | 29601 view(s)
  • Cleon's Avatar
    Monday, 2nd March, 2015, 12:54 PM
    We needed some domains for his clerical casting, so I gave him Knowledge, Luck and Trickery since those seemed appropriate. All the Greater Titan conversions with cleric casting in the CC had four clerical domains (there are four of them - Cruis, Kronus, Oceanus and Prometheus, of which three have higher level cleric casting than our lad). So I guess we should give him another Domain. Since Prometheus was his mentor, I'm thinking we should give him one of the fire-bringer's domains. Prometheus has Good, Fire, Knowledge and Protection. Of those, Good seems the best fit, so I'll add that in. I've red questioned all the domains as the rest of you haven't had a chance to comment on them.
    787 replies | 29601 view(s)
  • Cleon's Avatar
    Monday, 2nd March, 2015, 12:10 PM
    I'll add it in then. Updating the Andromidus Working Draft.
    787 replies | 29601 view(s)
  • Cleon's Avatar
    Monday, 2nd March, 2015, 12:08 PM
    We've currently only got four sets-of-ten, and they've all got a conversion in the works. Which reminds me, it's been a while since I updated the conversion lists.
    1639 replies | 58066 view(s)
  • freyar's Avatar
    Monday, 2nd March, 2015, 12:49 AM
    Huzzah!! We can rest the thread unless there's something pressing here for one of our sets of 10. Though, if the CC stays down, the batches don't matter much...
    1639 replies | 58066 view(s)
  • Cleon's Avatar
    Sunday, 1st March, 2015, 07:38 PM
    I'd think it would work like teleport object, in which case a creature "attending" the katana could prevent it teleporting away with a Will save.
    1504 replies | 57852 view(s)
  • Cleon's Avatar
    Sunday, 1st March, 2015, 07:30 PM
    I didn't much like most of the synonyms of amber since they have a literal meaning of "sea-resin" and this dragon has no particular association with the sea. As for copal, the Rules Cyclopedia version classifies this monster as a Gemstone Dragon and copal is not a gemstone (since the resin's merely hardened rather than fossilized). I think Mystaran Amber Dragon is a better name. Looks that way!
    1004 replies | 38493 view(s)
  • Cleon's Avatar
    Sunday, 1st March, 2015, 07:22 PM
    Hmmm, if the 5th level moonlight spell does 2d4 damage per round and a continual light (continual flame in 3E) does 1d4 per round, does that help us any to decide what level Light-descriptor spells do what damage?
    711 replies | 21667 view(s)
  • Cleon's Avatar
    Sunday, 1st March, 2015, 07:14 PM
    Okay, that's another one down! Any preferences for our next entry, or would you rather rest this thread for a while.
    1639 replies | 58066 view(s)
  • Cleon's Avatar
    Sunday, 1st March, 2015, 07:09 PM
    I'd rather make them two separate creatures, with the Panther Lord being a therianmorph (i.e. a panther who can turn into a man) that turns its humanoid victims into lycanthropic slaves. Mostly because Von Kharkov was originally a panther, who was turned into a human then became a werepanther (somehow) then became a nosferatu vampire. Also, there are already a number of therianmorph "lords" in 3E like the Jackal Lord, who we could use as a model. The MCA2 Panther Lord starts at 8 HD and always has spellcasting powers, plus a number of supernatural abilities. I think there's enough difference between them and the MCA2 standard Werepanther to justify making them separate monsters.
    962 replies | 38101 view(s)
  • Cleon's Avatar
    Sunday, 1st March, 2015, 06:57 PM
    Looks fine, except it should either be "ft." or "feet" - the full stop's important, you know. Updating summon coven working draft.
    882 replies | 32195 view(s)
  • Cleon's Avatar
    Sunday, 1st March, 2015, 06:54 PM
    That's fine. It doesn't really need the damage reduction. Updating Many-Humped Sea Serpent Working Draft. We still need to decide on the NA of the many-finned. The original's AC 3 is only one better than a standard whale, but that seems a bit miserly. Also, should we knock of a couple of points of Dexterity? It's heavily armoured and has half the swim speed of the many-humped (two-fifth the speed in the original), so will likely be less acrobatic in the water.
    1161 replies | 40208 view(s)
  • Cleon's Avatar
    Sunday, 1st March, 2015, 06:33 PM
    If I recall correctly, we don't have any requests for Spelljammer creatures but I wouldn't mind converting the Xixchil, since we've already got conversions for the other Thri-kreen "cousins".
    1226 replies | 37435 view(s)
  • Cleon's Avatar
    Sunday, 1st March, 2015, 06:24 PM
    Well they're the anti-version of Air Elementals, so we should consider their feat distribution as well.
    1445 replies | 54940 view(s)
  • Cleon's Avatar
    Sunday, 1st March, 2015, 06:22 PM
    Yeah, that makes sense. It'd have to be a +2 headband, since the +4 version would cost all of our equipment budget. So for a start we've got: Budget: 16,000 gp +2 headband of intellect (4,000 gp) +1 dagger (2,302 gp) Spent: 6,302 gp
    273 replies | 13920 view(s)
  • Cleon's Avatar
    Sunday, 1st March, 2015, 06:15 PM
    Well it does seem a little surplus to requirements, but the original creature was a 10th level cleric and druid and the other CC conversions of Greater Titans tend to have two sets of spellcasting ability if the AD&D originals had multiple spellcasting classes (though if the original had more than two spellcasting classes the CC just cut them down to the most significant). e.g. the AD&D version of Prometheus is a 13th level cleric, 13th level druid, 15th level wizard and 10th level bard, while the CC conversion casts spells as a 15th level wizard and 13th level cleric. Overall, I think we might as well make him a 10th level cleric.
    787 replies | 29601 view(s)
  • Mark CMG's Avatar
    Sunday, 1st March, 2015, 04:24 PM
    De nada, Mazmorra Maestro Miguel. :) That's where this came from (though I had it from my v0.1 first and now had to check if v0.2 has the same text). http://dnd.wizards.com/articles/features/basicrules http://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2_PrintFriendly.pdf
    64 replies | 3441 view(s)
  • Mark CMG's Avatar
    Sunday, 1st March, 2015, 12:24 AM
    Druids. It's always the Druids. They're the killjoy Paladins of the Neutral sections of any setting. :p
    9 replies | 461 view(s)
  • Mark CMG's Avatar
    Sunday, 1st March, 2015, 12:22 AM
    Section in bold.
    64 replies | 3441 view(s)
  • Mark CMG's Avatar
    Sunday, 1st March, 2015, 12:09 AM
    I was born in the early 60s and have been a gamer (of all stripes) since the early 70s, yet I do not find this to be true. I'd have to also say that advancements in technology have made things easier by far: wrangling games, creating setting elements, running games, etc. I have more time now but in any given hour of time I can get hugely more done in regard to learning games, running them, and creating stuff for RPGs. I agree with this though, in and of itself. But I've mostly been a core rules guy who used almost no house rules ever, and I have never found any system all that tough to run. I've almost always used my own setting since (O)D&D and I guess it is easier now to do so than ever because 40 years of work has already gone into it.
    36 replies | 2153 view(s)
  • Mark CMG's Avatar
    Saturday, 28th February, 2015, 10:29 PM
    I find this to be one of the most interesting innovations in the game (wherever it comes from). It certainly can speed up gameplay tremendously. That it swings beyond +5 either way doesn't trouble me much but I GM mostly so I have plenty more creatures where the dying ones came from and the players have plenty of healing resources. It can be as dangerous as various critical hit house rules though less permanent.
    64 replies | 3441 view(s)
  • Mark CMG's Avatar
    Saturday, 28th February, 2015, 10:16 PM
    When I have gamed with Ernie in his megadungeon, it has certainly been run as a sandbox and the group could go where they pleased. Of dangers great and small, there were rumors and warnings from NPCs, if we bothered to discover such information, or sometimes signs were there for anyone to find. Players were always free to ignore the information and do as they desired. Ernie runs games pretty much as his father ran them. https://www.youtube.com/watch?v=XcxKIJTb3Hg
    1503 replies | 50833 view(s)
  • freyar's Avatar
    Friday, 27th February, 2015, 09:38 PM
    Well, I looked, and I'd have sworn there was a teleporting weapon or armor ability in that book somewhere. But I'm not sure where I might have seen it (or if I'm making it up!).
    1504 replies | 57852 view(s)
  • freyar's Avatar
    Friday, 27th February, 2015, 09:25 PM
    Dragons aren't as bad as spider monsters. :p Besides, it is Dungeons and Dragons. :D Mystaran Amber would work for this. Or we could take something a bit more obscure from this line on Wikipedia: "The Baltic Lithuanian term for amber is gintaras and Latvian dzintars. They, and the Slavic jantar or Hungarian gyanta ('resin'), are thought to originate from Phoenician jainitar ("sea-resin")." Oooh, or what about copal? Yeah, we're going to have to work on those breath weapons.
    1004 replies | 38493 view(s)
  • freyar's Avatar
    Friday, 27th February, 2015, 09:16 PM
    Not according to this quote: I guess I bumped up the effects of starshine, but we could drop that and put a line in the Fast Healing that it doesn't function in natural light.
    711 replies | 21667 view(s)
  • freyar's Avatar
    Friday, 27th February, 2015, 08:23 PM
    Funny, I think I moved it because I originally had possessions down at the bottom and you didn't see it. Well, moving... Done.
    1639 replies | 58066 view(s)
  • freyar's Avatar
    Friday, 27th February, 2015, 06:44 PM
    OK, the panther lord is either the pack leader or von Kharkov, but the first option is probably more of an underbar to the main conversion, so I'd rather hold off on that. I don't see the word "thrall" elsewhere on this page, so I'm not sure where you suggested it unless it was a lot earlier. ;) But that name could work. Or Thrallpanther. :p
    962 replies | 38101 view(s)
  • Mark CMG's Avatar
    Friday, 27th February, 2015, 06:21 PM
    Leonard Nimoy has passed. http://www.nytimes.com/2015/02/27/arts/television/leonard-nimoy-spock-of-star-trek-dies-at-83.html?_r=1
    118 replies | 6307 view(s)
  • freyar's Avatar
    Friday, 27th February, 2015, 06:11 PM
    How about this? Focus: The tabernacle, a well crafted ritual chest, constructed by master crafters. The tabernacle never costs less than 750 gp and is approximately 5 ft long, 3 ft wide, and 4 ft tall.
    882 replies | 32195 view(s)
  • Mark CMG's Avatar
    Friday, 27th February, 2015, 06:08 PM
    From his first Kickstarter project - "Risks and challenges The thing that I most have to be careful of is not to impinge on Wizards of the Coasts' copyrights. I've studied this pretty well, and I'm sure I can put in place a solution to these use cases that is completely acceptable." https://www.kickstarter.com/projects/1000694697/dungeons-and-dragons-player-dm-online-tool-site?ref=users
    53 replies | 3647 view(s)
  • Mark CMG's Avatar
    Friday, 27th February, 2015, 06:02 PM
    http://www.enworld.org/forum/showthread.php?424188-Gary-Con-Mentioned-on-The-Big-Bang-Theory
    7 replies | 1070 view(s)
  • freyar's Avatar
    Friday, 27th February, 2015, 05:29 PM
    I like the spikes secondary attack and grapple damage. I was thinking of something like that. Light Fortification would be fine. It just seems a little more fitting than DR, and we need something to make them more interesting. ;)
    1161 replies | 40208 view(s)
  • Mark CMG's Avatar
    Friday, 27th February, 2015, 04:57 PM
    No one knew it was coming. Apparently, according to Heidi, Elise was clearing out some Gary Con merch at some point and sent some along to Eric Kaplan, who was a writer on this episode but also was on staff for the Futurama episode where Gary was featured. She's sent him swag from time to time as a thank you for that earlier kindness in remembering her father, knowing he is also a lifelong gamer. That he would drop him into another show he was writing on was otherwise out of the blue.
    6 replies | 392 view(s)
  • Mark CMG's Avatar
    Friday, 27th February, 2015, 04:16 PM
    Link to episode first of three references is at 2:30 - http://www.cbs.com/shows/big_bang_theory/video/
    8 replies | 371 view(s)
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Not looking too much. Mostly know D&D 3.X and Pathfinder, but could try anything once....
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