View Profile: Retreater - Morrus' Unofficial Tabletop RPG News
Tab Content
  • Retreater's Avatar
    Yesterday, 03:52 AM
    I don't use it. I started off trying to use it, but it's just gotten forgotten. Same with backgrounds, ideals, bonds, flaws, etc. We just roleplay our characters. I've tried re-writing the inspiration rules, giving out tokens to remind the players, all to no avail. I'm just chalking it up to a "fiddly bit that doesn't really matter" (similar to diagonal measuring in 3.x). Next time I start a 5e...
    47 replies | 790 view(s)
    0 XP
  • Retreater's Avatar
    Yesterday, 12:58 AM
    By this definition, would gamers who didn't play 4e and went to PF because its similarity to 3.5, also be considered grognards? What about those who play 5e wanting a more nostalgic experience and traditional gameplay?
    79 replies | 2278 view(s)
    0 XP
  • Retreater's Avatar
    Monday, 18th February, 2019, 02:22 AM
    Retreater replied to Rappan Athuk
    They just released a 5th edition version and have a Facebook group. Maybe someone on there can help?
    10 replies | 357 view(s)
    0 XP
  • Retreater's Avatar
    Sunday, 17th February, 2019, 10:20 PM
    The adventure module I'm running? If not that, I'd say Xanathar's followed closely by Volo's Guide. Just recently picked up Tome of Foes and haven't used it much.
    26 replies | 742 view(s)
    0 XP
  • Retreater's Avatar
    Sunday, 17th February, 2019, 08:39 PM
    Retreater replied to Rappan Athuk
    I ran a few sessions of the 3.0 Rappan Athuk paperbacks and a few sessions of the 3.5 Rappan Athuk Reloaded (RARE). I have not run it in Pathfinder, but I guess the feel is largely unchanged, which is really the only advice I have. I would say: make sure the players know what they're in for (a deadly, old school megadungeon). I wiped out a party with the green guardian gargoyles just getting to...
    10 replies | 357 view(s)
    0 XP
  • Retreater's Avatar
    Sunday, 17th February, 2019, 08:34 PM
    "Gondor has no Alignments. Gondor NEEDS no Alignments." (Or backgrounds, flaws, bonds, ideals, inspiration, etc.)
    11 replies | 365 view(s)
    0 XP
  • Retreater's Avatar
    Saturday, 16th February, 2019, 06:51 PM
    I normally switch between 2nd person and 3rd person when I DM. However, I sometimes during combat refer to the creature in the first person, e.g.: "I'm gonna move over here to flank you." As a player, 1st person.
    48 replies | 7783 view(s)
    0 XP
  • Retreater's Avatar
    Saturday, 16th February, 2019, 05:10 PM
    As long as we're talking about PF2's playtest, I think it was overall pretty poor. So many of the chapters in Doomsday Dawn were things like "keep track of how many rounds the characters can fight this unending horde of zombies until they die." That is the kind of mechanics that need to be handled in-house, not shipped out to customers who are going to be judging this as a preview of your...
    18 replies | 1016 view(s)
    1 XP
  • Retreater's Avatar
    Wednesday, 13th February, 2019, 11:37 PM
    It's great to read about others' experiences running this series. Do you have any other suggestions as I go further into the series?
    25 replies | 907 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 13th February, 2019, 05:31 PM
    My world has a very political landscape with the different races having their own nations, power structures, and alliances. It's based off Europe and the Near East in the 1600-1700s (but without gunpowder). If I'm running a political game, I show a world map and briefly discuss the politics. But when doing a hexcrawl in the Elven nation (for example), I just show a regional map and focus on...
    24 replies | 570 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 13th February, 2019, 05:59 AM
    For me, Beyond has too many broken links (just trying to navigate the Basic Rules). But the worst feature is when I use my phone's back arrow it just exits the app and takes me back to the phone's homescreen.
    79 replies | 2278 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 13th February, 2019, 03:46 AM
    We were trying to run it "by the book" to have the "official Wizards of the Coast 4e experience." We got a few encounters into the Keep's dungeon, and we decided to change up things after another slog combat with goblins that had no bearing on the rest of the adventure that engaged no one. We had a group discussion that since we meet only twice a month for 3 hours a session, we'd need to trim the...
    25 replies | 907 view(s)
    2 XP
  • Retreater's Avatar
    Wednesday, 13th February, 2019, 03:40 AM
    My hate is because no one uses searchable PDFs and it's a matter of "wake up my device, find correct document, open document, scroll through pages of text, wait for the device to populate pages, etc." Also tends to be the players who are less inclined to purchase content and are the same to less knowledgeable about their characters and their abilities. I've yet to see any online service (D&D...
    79 replies | 2278 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 13th February, 2019, 03:24 AM
    I've converted two of my groups from 5e to 4e. One campaign is highly tactical and combat-oriented (following the H1-E3 campaign). The other has a good mix of role-playing, story, etc., with limited combats. Both are enjoyable.
    25 replies | 907 view(s)
    2 XP
  • Retreater's Avatar
    Wednesday, 13th February, 2019, 02:22 AM
    On Sunday I was running the second session of my "new 4E" campaign, and one of the players commented that "we finally got the Skill Challenge right." This brought a smile to my face, as he has always been a critic of Skill Challenges. Basically, the party was needing to sneak from one district of town to the next. One player had to use a Charisma skill to find a guide, the party had to succeed...
    140 replies | 8049 view(s)
    3 XP
  • Retreater's Avatar
    Wednesday, 13th February, 2019, 01:36 AM
    Maybe I'm looking more at myself since I turned 40, but I'm wondering what traits led me to become a grognard? 1) Not using projectors for maps at the game table 2) Backing off from 4E to play Pathfinder a decade ago 3) Backing off from 5E to play 4E currently (haha) 4) Not following Critical Role 5) Not active on Discord or Reddit but preferring message boards like ENWorld 6) Using...
    79 replies | 2278 view(s)
    2 XP
  • Retreater's Avatar
    Friday, 8th February, 2019, 08:05 PM
    I've mentioned before on here that I am running 4 campaigns. I'm trying to cut down my workload for obvious reasons. I have started creating a setting (being used across all 4 campaigns) and I have a good deal of the meta plot, nation, and factions. What I have trouble with is the population of adventure sites, towns, etc. Are there any good resources for this, even if I split apart existing...
    5 replies | 364 view(s)
    0 XP
  • Retreater's Avatar
    Friday, 8th February, 2019, 05:30 PM
    I can speak only to my feelings about PF2 and anecdotes. I'm not a current PF player and haven't been since 5e was released. I've tried the playtest both at conventions and in a home game. I'll probably pick up the core rules because I'm a RPG collector and might give it a few sessions to test drive it. However even the PF fans I know don't plan to use it regularly (if at all). I think it runs a...
    18 replies | 1016 view(s)
    0 XP
  • Retreater's Avatar
    Thursday, 7th February, 2019, 04:22 PM
    I'll copy most of the suggestions that Pogre made. I like Vallejo, and I also use Citadel if I need a specific color. Also the Citadel washes are awesome. The paint pots are terrible, however, and I vastly prefer dropper bottles. I read reviews of Army Painter and decided to buy a set when it was on sale. I don't like 'em, and the other hobbyists in my area feel the same. They're thick,...
    5 replies | 208 view(s)
    0 XP
  • Retreater's Avatar
    Thursday, 7th February, 2019, 04:16 PM
    I've downloaded it and skimmed over it. Overall, very excited about it. Thanks for the tip.
    98 replies | 3150 view(s)
    1 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 09:29 PM
    I get that you can't provide enough details for every situation, but how about providing DCs for these basic checks? Climbing a cavern wall? Climbing a rope? Swimming calm water? Swimming rough water? Balancing on a narrow ledge? Picking an average lock? Breaking down a wooden door?
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 08:27 PM
    The problem is that there are no guidelines on how to do this. The rules assume you do nothing of the sort. (If so, there would be examples already in official published adventures.) You're using the skills you developed in more robust editions to breathe life into what's in effect a shallow version of the game. Even the rules for skills leave much to be desired. There are no rules for checks...
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 06:12 PM
    I watched the first hour of it, since I'm a fan of Matt Colville's and Kickstarted the stream. This is still longer than I've watched Critical Role or any other D&D stream. I liked that it "felt" more like a real D&D game than a bunch of actors doing voices. I had to stop listening due to real world obligations, and was planning on getting back into it until I started reading the negative...
    14 replies | 1112 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 05:55 PM
    I disagree. I have had to create house rules and my own content to get around these various issues. Here is a quick list of what I've done, and I'll be happy to go into more detail if anyone is interested: 1. Broken CR system. I fixed this by completely re-writing every monster that I used in the campaign encounters. I took my characters and averaged their vital statistics: HP, Save Bonuses,...
    98 replies | 3150 view(s)
    1 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 05:24 PM
    My experience with Neverwinter has been strange. When I tried playing it on PC it was smooth, fun and seemed to capture the feel of 4e. But I couldn't get it to work with my controller, and I never felt at home with the mouse and keyboard control scheme (I'm a console gamer primarily). Then I got it for my Xbox One, and it runs like hot garbage. Staggering frame rates, incredibly long load times,...
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 05:05 PM
    True. I could make 5e a great fit for my style of game with extensive house rules (which I have done for a previous campaign), but it amounts to re-writing the system when maybe a better fit already exists out there.
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 05:34 AM
    Yes. It is OOP but lives on in the spiritual successor, After the Bomb.
    6 replies | 288 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 04:59 AM
    I'm the opposite. I can do story on my own (and rarely follow the modules exactly). Because the CR system of 5e doesn't work for me, I'm more dependent on encounters that have been tried and tested.
    15 replies | 590 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 03:05 AM
    This was my first RPG back in the day. I had no idea how to play it, but the art was so evocative. Something about it hooked me into the idea of gaming, even though I didn't understand it.
    6 replies | 288 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 02:42 AM
    I was talking to my friend a couple days ago and we were discussing Star Trek, Unity, and Forbidden Lands as well as our fizzled out campaigns in Shadowrun, Numenera, 13th Age, and 7th Sea. We both collect a lot of RPGs, but mostly as curiosities rather than for actual play. Our group has seen successful, long term campaigns (say 6 months of regular play), but only in a few systems: AD&D...
    44 replies | 1284 view(s)
    1 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 02:23 AM
    While I am a 4E apologist, the explanation and implementation of Skill Challenges (both in the Core Rulebooks and in the Essentials line) make my eyes want to pop out. I've been running 4E since the beginning and I still can't get them to work or feel natural. I can't design them. I can't herd my players to following the structure. I've abandoned them in lieu of simple skill checks that I'm...
    10 replies | 412 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 02:13 AM
    I'm so glad I read this. I've been looking into 3pp 5E stuff, and I had a suspicion that FFG's stuff would be rush-job conversions of old content. These reviews just solidify that reaction. Especially at their high price point, it's hard to justify these premium adventure modules. Which is a shame, because the Necromancer stuff was a highlight of my 3.x edition experience.
    15 replies | 590 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 6th February, 2019, 12:02 AM
    Not yet. Just mid Paragon Tier. Though I can see Epic Levels being even longer.
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Tuesday, 5th February, 2019, 09:55 PM
    With 4E, I don't think there is an option other than having one or two combats per session. Haha. I'm running the H1-E3 series, and we're finding a lot of the combats are slogs. I'm also creating a campaign that is built to be like you describe - and it's so far going much better.
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Tuesday, 5th February, 2019, 09:40 PM
    I am now running two 4E games - so half of my gaming is in 4E and half in 5E. After an exhausting 2 hour combat on Sunday - that wasn't even that important of a fight - I'm left wondering: what is the happy middle ground between the two systems? I've run 13th Age, and while I was okay with it, my group overall despised it. (I think it was the damage inflation of 1D per character level). So I'm...
    98 replies | 3150 view(s)
    1 XP
  • Retreater's Avatar
    Tuesday, 5th February, 2019, 07:06 PM
    My biggest problem with D&d Beyond is that I can't sign into my account. It's paired with Twitch, which is tied into my Amazon account, but there's something mysterious going on that Amazon won't let me sign into Twitch. Twitch won't let me create a new password, etc. It's just a mess. One of my groups I'm DMing has created a campaign on it, and I can't even sign in to it.
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Tuesday, 5th February, 2019, 07:00 PM
    Since many of you are recommending I look into DM's Guild content, are you aware of anything that would serve as a tactical add-on to 5e? Something that would grant battlefield maneuvers to characters, revise monsters to give flavorful abilities in combat (as well as raising the effectiveness of solo creatures), and maybe provide guidelines to using terrain (this is what happens when you drop a...
    98 replies | 3150 view(s)
    1 XP
  • Retreater's Avatar
    Tuesday, 5th February, 2019, 04:33 PM
    Sometimes (in the case of Tomb of Annihilation) it is a random encounter. Sometimes the party gets farther in the adventure than I was planned for (in the case of Yawning Portal). And sometimes the tactics caught me off guard (as in the homebrew). One of the observations from many of my groups is that I over prep, but you can't be ready for every situation. I guess the answer is to download and...
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Tuesday, 5th February, 2019, 04:28 PM
    I've been a librarian myself for 23 years, so now you see my hesitance. Haha As to what more do I need regarding other adventures? I'd like some vetting process or reviews. I used a lot of 3pp adventures in the 3.x era, but these days I have no idea what adventures are good. Sorting through those 3,000 adventures is a big task. In the day you could go to reputable publishers to find decent...
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Tuesday, 5th February, 2019, 02:34 PM
    Yep. I've had some players buy the module after I ran it, write long emails saying "that's not the way the module said to handle the tactics" or "that's not the way some streamer" does it. While I try to correct this behavior, it's still very frustrating. Definitive answers would help my personality type and give me a better leg to stand on against these players.
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Tuesday, 5th February, 2019, 02:30 PM
    There are many symptoms, which I've noticed from running 3-4 simultaneous campaigns. Granted these latest nitpicky frustrations are just the most recent (from last night's game, when I made the post). Here are more serious complaints I've accumulated: 1. A broken CR system that creates boring or impossibly deadly encounters in equal measure. 2. A poor selection of official adventures to...
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Tuesday, 5th February, 2019, 02:15 PM
    One was a homebrew adventure in the sewers, another was Forge of Fury (lots of water in the caves, there) and another in Tomb of Annihilation. Maybe just a fluke, but it's happened a bit recently.
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Tuesday, 5th February, 2019, 02:13 PM
    This is true. I know it, as a DM. But my players tend to not frequent boards and read up on DM empowerment threads. When there are official rules in the books that you can't find, it's frustrating. If it were just a matter of making rules on the spot for obscure situations, I wouldn't be as annoyed.
    98 replies | 3150 view(s)
    0 XP
  • Retreater's Avatar
    Tuesday, 5th February, 2019, 08:26 AM
    Yeah. I was hoping to avoid repurchasing them. And I'm always hesitant to write in books. But honestly they feel really not user friendly. I suppose a custom DM Screen would improve things. But why? I mean, shouldn't there be something made that's more useful?
    98 replies | 3150 view(s)
    1 XP
  • Retreater's Avatar
    Tuesday, 5th February, 2019, 04:40 AM
    It's the heat of battle. You need to quickly look up the rules for jumping. You look in the index. The entry for jumping says "see movement, jumping." So you have to cross reference, look at another section, go to the movement chapter, etc. Why in the holy hell can't you just list a page number? It would take less text to put a page number than "see movement, jumping." Then you have underwater...
    98 replies | 3150 view(s)
    7 XP
  • Retreater's Avatar
    Monday, 4th February, 2019, 05:21 PM
    I'm using Raging Swan Press's "GM's Miscellany: Dungeon Dressing" to add some of those little details. It's a solid book, as are Urban and Wilderness Dressing.
    5 replies | 315 view(s)
    1 XP
  • Retreater's Avatar
    Sunday, 3rd February, 2019, 11:41 PM
    She's been playing for about two and a half years, but is kinda nervous about sitting in the DM's seat. I told her I would play the whole party while she gets her bearings with the rules, etc.
    11 replies | 414 view(s)
    0 XP
  • Retreater's Avatar
    Sunday, 3rd February, 2019, 09:29 PM
    Retreater started a thread Narrative Dungeons
    I remember an article somewhat recently. I think it may have been written by Jeremy Crawford or another well regarded DM. In it, he outlined how to use note cards to describe various rooms in a dungeon and show the relative position of the characters within the dungeon. My Google research skills have failed me. (Embarrassing to admit from a librarian.) Do any of you know what I'm talking about? ...
    5 replies | 315 view(s)
    0 XP
  • Retreater's Avatar
    Saturday, 2nd February, 2019, 05:36 PM
    I'm looking for a straight forward 5e dungeon based adventure for my gf to run. It's her first attempt at DMing, but we're looking for something we haven't already played (i.e. Most of the official Wizards stuff).
    11 replies | 414 view(s)
    0 XP
  • Retreater's Avatar
    Thursday, 31st January, 2019, 06:46 PM
    Retreater replied to 4E Redux
    One of the big selling points for me about 4E is that all classes have functions to serve, so it's easy for a player to know what his or her role in the party is. It's also easier for a DM to plan for. So I'm not sure about getting rid of the classes and roles. It almost seems like it would be easier to graft some 4E design elements to 5E rather than the other way around.
    34 replies | 1591 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 30th January, 2019, 11:31 PM
    I'm running two 5th edition campaigns for two groups of players, each consisting largely of new players with one more experienced gamer. Each game has been lasting about 9 months, and there are a few rules that trip up both groups across the board, nearly every session. And while I know the rules, these are the ones that come up literally every session. 1) Inspiration - it's forgotten nearly...
    29 replies | 1243 view(s)
    7 XP
  • Retreater's Avatar
    Wednesday, 30th January, 2019, 11:20 PM
    I agree it's an easier edition than Pathfinder, but I'm finding that I still have to constantly explain action economy, how basic spells work, opportunity attacks, etc., to my players who are new to RPGs (even though some have been playing with us for over a year). There are some "fiddly bits" to 5e that could have been simplified to make the edition even more newbie friendly, IMO.
    49 replies | 2450 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 30th January, 2019, 11:14 PM
    For adventures I liked Madness at Gardmore Abbey and Reavers of Harkenwold. I'm trying to use the Monster Vault as the primary monster resource in my new campaign, as it has a good representation of opponents and the math is right (unlike MM1 and MM2). The D&D Essentials Line in general had good material. However, its lack of inclusion in my offline Character Builder means that none of my...
    39 replies | 1794 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 30th January, 2019, 12:28 AM
    New 4e Campaign in Practice My original point of starting this thread was to share the experience of starting a new 4E campaign with players new to the system in 2019. It's kinda jumped off the rails with people discussing the verisimilitude of minions and the design paradigms of AEDU powers. So I wanted to let everyone know that it went amazingly well. We began with table expectations and...
    140 replies | 8049 view(s)
    12 XP
  • Retreater's Avatar
    Friday, 25th January, 2019, 10:42 PM
    I think that arguing that minions are not realistic is a strange argument to make. If you want to discuss realism, think that most creatures in reality would have 1 hp. A solitary blow that actually lands on your epic fighter should kill him or her, regardless of them having 230 hp. All HP are an abstraction and a game element. 4E was just willing to acknowledge this for what we fans think is a...
    140 replies | 8049 view(s)
    1 XP
  • Retreater's Avatar
    Friday, 25th January, 2019, 05:53 PM
    I'm a children's librarian who has run game programs before. Here are some ideas. Try writing to the companies to get donations. If you have a local gaming store, see about discounts. Ask staff members if any of them or their kids used to play and have dice or anything they'd want to donate. Libraries have a League of Librarian Gamers on Facebook. I wonder if teachers have a similar page?...
    3 replies | 203 view(s)
    0 XP
  • Retreater's Avatar
    Thursday, 24th January, 2019, 11:44 PM
    I'd love to start off with some stuff I just downloaded from Drivethru. Raging Swan Press released some Pathfinder Compatible books (that I'm actually using easily enough in 4E and 5E games) called Urban Dressing, Dungeon Dressing, and Wilderness Dressing. These are full of little details to give your settings life, help generate NPCs and random encounters to liven up travel, and are springboards...
    14 replies | 803 view(s)
    2 XP
  • Retreater's Avatar
    Thursday, 24th January, 2019, 11:41 PM
    This thread is sort of piggybacking off another thread. I'm curious about some of your favorite 3rd party 5th edition (or system agnostic) products? They can be print or digital. They can be adventures, player options, campaign guides, monster tomes, or other. What makes them good?
    14 replies | 803 view(s)
    2 XP
  • Retreater's Avatar
    Thursday, 24th January, 2019, 11:17 PM
    I've had this issue with every adventure I've ever run, in every edition of the game. I tend to cut out boring combats, skip over random encounters, etc. Or the party is too big and XP is divided too many ways. Or people missed a few sessions and fell behind in XP. Or didn't get a story award because they didn't look in the right spot. There have been various reasons over the years, and it has...
    27 replies | 939 view(s)
    1 XP
  • Retreater's Avatar
    Thursday, 24th January, 2019, 08:24 PM
    I am in the process of running ToA for two different groups. One group is about half the way to the Forbidden City while the first group is on level 4 of the Tomb. Both groups have the same complaint. Due to the nature of the Death Curse, they felt rushed through the colorful, vibrant, exciting city of Port Nyanzaru and they weren't allowed to explore the lush continent of Chult. I would...
    22 replies | 1155 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 23rd January, 2019, 10:24 PM
    I find running 4e to be so much easier. Like instead of treating NPCs like fully fleshed out characters with spells from various books to look up and keep track of, and spell slots, etc. So for me, since we're clearly playing a game, that's something I'm willing to sacrifice simulation for better gameplay. At any rate, D&D is hardly the benchmark of simulation. And to say that a dragon can...
    140 replies | 8049 view(s)
    3 XP
  • Retreater's Avatar
    Wednesday, 23rd January, 2019, 10:16 PM
    I thought Dark Sun in 4e was the best version of it, and it certainly was grittier than the standard 4e game.
    140 replies | 8049 view(s)
    1 XP
  • Retreater's Avatar
    Wednesday, 23rd January, 2019, 08:59 PM
    I don't think Forgotten Realms was created in house by that definition.
    51 replies | 3966 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 23rd January, 2019, 07:39 PM
    My opinion is that the main reason for playing a sorcerer in 3rd edition was spontaneous casting. Both 4e and 5e have changed wizards to be able to cast spontaneously. Both editions also have warlocks as a core class to fill the role of arcane blaster. The biggest reasons to play a sorcerer have been supplanted by other classes and rules changes. They haven't been relevant in over a decade in my...
    105 replies | 5519 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 23rd January, 2019, 06:07 PM
    I did support Strongholds and Followers on Kickstarter. It's a good read, and I like Matt Colville's advice. I don't know yet how much use the book will see, as it's completely in the hands of the players if they want to add these new sub-systems to the game. A lot of the side content you mentioned, I have no use for. I don't run on a VTT or have a 3D printer. I think part of the issue,...
    51 replies | 3966 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 23rd January, 2019, 05:35 PM
    I mean, the game still functions without minions if you don't like them or can't make them fit with the narrative. Part of the point of this thread is how to take the good stuff from 4e and run it in 2019. For example, I'm altering Skill Challenges.
    140 replies | 8049 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 23rd January, 2019, 03:59 PM
    I understand your complaints. I think any edition of the game - or any media for that matter - assumes a certain level of suspension of disbelief. Any edition of the game has had monsters/opponents who function under different rules and had different abilities. Even in 5E we see kobolds with pack tactics, hobgoblins with phalanx fighting, dragons with recharging breath weapons, liches with...
    140 replies | 8049 view(s)
    5 XP
  • Retreater's Avatar
    Wednesday, 23rd January, 2019, 03:44 AM
    I haven't played the current edition of the 40K RPG, and of previous editions I've played only Rogue Trader. I think it seems unnecessarily more complex than that game, but I hope others chime in with more experience.
    7 replies | 552 view(s)
    0 XP
  • Retreater's Avatar
    Wednesday, 23rd January, 2019, 03:13 AM
    "Bored" or "Board"? Lack of engagement at the table has been a growing issue in my 5th edition games. And speaking of 5E, maybe I should point out that since the release of 5E, I've run for nine groups comprised of mostly different players, meeting regularly. In addition to homebrewed adventures, I've run Hoard of the Dragon Queen, Lost Mine of Phandelver (3 times), Princes of the Apocalypse...
    140 replies | 8049 view(s)
    2 XP
  • Retreater's Avatar
    Wednesday, 23rd January, 2019, 02:31 AM
    Complaints about 4E If you've been in the hobby for a decade or so, you've probably heard all the usual complaints about 4E, which I'll try to address here from the perspective of a DM who has tried to sell starting a new 4E campaign in 2019 in the era of what's arguably the most popular edition of D&D ever. Combats Take Forever This is a hard point to argue. For example, I was recently...
    140 replies | 8049 view(s)
    3 XP
  • Retreater's Avatar
    Wednesday, 23rd January, 2019, 01:11 AM
    My main issue about what to include with third party 5th edition is that I have no idea what is a quality product. During the d20 era, I felt informed. Necromancer Games had awesome, difficult adventures. Goodman Games had beer and pretzels games. Malhavoc Press had some good adventures and experimental rules. Dreamscarred had great psionics resources. What is out there now? Most companies are...
    51 replies | 3966 view(s)
    0 XP
  • Retreater's Avatar
    Tuesday, 22nd January, 2019, 11:59 PM
    About Me I don't want to crowd the thread with too much personal information. I want to get into sharing my experiences of prepping and running a current 4E D&D campaign, but I think a little background bio is in order. I started DMing in 1989 with AD&D 2nd edition and throughout that era, most of my campaigns tended towards narrative and literary driven adventures. I played and ran in...
    140 replies | 8049 view(s)
    9 XP
  • Retreater's Avatar
    Tuesday, 22nd January, 2019, 10:42 PM
    I really don't want to derail the thread - or start an edition war - but I'm seeing a lot of people mentioning dislike for 4e. As I'm just starting to get back into it (and I would say I'm creating one of my richest campaign settings), I think I might make a post in the past editions forum to discuss it with people who might be curious. Once I get it going, I'll post a link here.
    74 replies | 3713 view(s)
    1 XP
  • Retreater's Avatar
    Tuesday, 22nd January, 2019, 07:56 PM
    My take: Much of 5E is mechanically unsound and requires substantial DM finesse to make it work, which is fine in the tradition of AD&D. However, I think players that learned the game in 3.x and 4E like a more codified game and expect rules for most situations. The same with newer tabletop players who come from board games. By default, the various groups and players I run assume they are...
    108 replies | 3959 view(s)
    0 XP
  • Retreater's Avatar
    Tuesday, 22nd January, 2019, 07:50 PM
    While I'm still running two campaigns (!!!) in 5e, I've started another two campaigns (!!!) in 4e. I had fun with 4e in a "beer and pretzels" way with D&D Encounters and made many great friends through those events. Still, I never considered it a core D&D campaign - as I was into Pathfinder at that time. All this changed last year at Origins. My gf and I played in a 4e game, and she loved it....
    74 replies | 3713 view(s)
    4 XP
  • Retreater's Avatar
    Tuesday, 22nd January, 2019, 06:35 PM
    This is true. I have experience with tables this large (and larger). I plan on laying out my expectations for all the players before the dice start rolling (staying focused on the game to keep it moving smoothly, no inter-party conflict like stealing, deception checks, etc.)
    27 replies | 1180 view(s)
    2 XP
  • Retreater's Avatar
    Tuesday, 22nd January, 2019, 06:27 PM
    1. Our session 0 was basically to get a feel of the characters the players are making and to make sure all the combat roles are filled. A few of the characters have inter-crossing backstories, but it's not so tightly woven that we can't work someone new into the mix or change things up later as the campaign develops. 2. Two players have sporadic attendance and a third is out for an extended...
    27 replies | 1180 view(s)
    0 XP
  • Retreater's Avatar
    Tuesday, 22nd January, 2019, 04:48 PM
    Looking for some interpersonal advice for a situation that might be too complex to get into here. The basic situation. My gf has another long running D&D game with a DM (and good friend) who is very enthusiastic about the game, but doesn't have a lot of gaming experience (both in years, different systems, and different types of players). This lack of experience sometimes manifests in what most...
    27 replies | 1180 view(s)
    0 XP
No More Results
About Retreater

Basic Information

Date of Birth
July 12, 1978 (40)
About Retreater
Introduction:
Looking for players to join Pathfinder Society or Living Forgotten Realms in the Western KY area.
Location:
Owensboro, KY
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Country:
USA

Statistics


Total Posts
Total Posts
587
Posts Per Day
0.13
Last Post
The Forlorn North Adventure Path for D&D and DCC RPG Yesterday 04:33 PM

Currency

Gold Pieces
9
General Information
Last Activity
Today 03:51 AM
Join Date
Wednesday, 5th July, 2006
Product Reviews & Ratings
Reviews Written
0
My Game Details
Country:
USA
Page 1 of 5 12345 LastLast

Tuesday, 19th February, 2019


Monday, 18th February, 2019


Saturday, 16th February, 2019


Friday, 15th February, 2019


Thursday, 14th February, 2019


Wednesday, 13th February, 2019


Tuesday, 12th February, 2019


Sunday, 10th February, 2019



Page 1 of 5 12345 LastLast

Sunday, 17th February, 2019

  • 01:39 AM - AbdulAlhazred mentioned Retreater in post How Did I Become a Grognard?
    I also still have my basic D&D dice from the early 80's, the ones you had to 'colour in' with a white crayon, used them in a game on Saturday in fact! Heck, I still have my Holmes Basic 'wax dice' that came with the very very first boxed set back in 1976. Nobody will let me roll them anymore, they're completely worn out. lol. (the d6 can roll for 30 seconds easily and the most common result is 'DM decides if it is a 4 or a 6') Retreater I don't think you're a grognard man. You have fairly enlightened attitudes towards play from what I've read ;) I'd call someone a 'grognard' who steadfastly sticks to some very early modes of play and denigrates anything not crafted by the hand of Gary Gygax or at least hailing from the mid 70's when he was last a creative force in RPGs. No doubt that also dates me, lol.

Wednesday, 6th February, 2019

  • 09:57 PM - dave2008 mentioned Retreater in post 5e - Just Missing the Mark
    @Retreater Just wanted to let you know there is a conversion of 500 4e martial exploits to 5e on the DMsGuild that you might be interested in - and it is free! https://www.dmsguild.com/product_info.php?products_id=265088&it=1&SRC=Newsletter_FPW_text
  • 04:09 AM - AbdulAlhazred mentioned Retreater in post Skill Challenges in Essentials
    I'm not one of those who holds with Retreater's despair over SCs. They work WELL, and between the DMG, DMG2, and RC the sum total of the updated advice is not bad. Basically you have, as of RC, your success threshold, which skills are considered primary, and then how many free advantages and how many difficult checks the DM is allowed to require, plus the list of secondary skills. It is up to the DM and the players to work these things into the narrative. You need a dynamic narrative, with genuine conflict which engages with the PCs goals and plans. That can be fairly simple and basic for a Complexity 1 SC, but generally it will mean some real plot engagement for most SCs. Frankly I would take the idea that you are authoring the SC in detail up front with a grain of salt. I would prefer to think in terms of Story Now style 'scene framing' type play, where the players choose the general direction and approach, and the GM brings the conflict into a scene somehow, which in this case results in an SC. TBH I don't have a radi...

Tuesday, 5th February, 2019

  • 02:47 PM - Hussar mentioned Retreater in post 5e - Just Missing the Mark
    1 .Did you buy your book? If yes write in. 2. Are you going to become so world famous that people will bid $$$$$ for a post-it of your shopping list? WRITE IN YOUR BOOKS! 3. Do think writing in your books will kill the resell value? Unless you are 2, there are too many copies out in the world so, WRITE IN YOUR BOOKS! 4. Do need the notes in one place? WRITE IN YOUR BOOKS! Homework WRITE IN YOUR BOOKS! 100 times before Friday. NOOOOO!!! Don't go to the dark side. Books should remain as pristine as possible throughout the time you use them. :D Ok, my mom was a librarian. The notion of writing in books was beaten out of me at a young age. :p Out of the criticisms by Retreater, the one I will NEVER understand is the complaint about official adventures. This is 2019. We've had 3pp adventures in the game for twenty years now. Why in the name of little fishes do you need "official" adventures. DM's Guild lists almost 3 THOUSAND 5e adventures. What more do you need?

Sunday, 27th January, 2019

  • 04:02 PM - Jacob Lewis mentioned Retreater in post In Defense of 4E - a New Campaign Perspective
    Anyway! Getting back to the original point of this thread, I wanted to share my personal experiences for @Retreater since we seem to share similar (but unique) paths. My DM origins began further back with the Basic (Red) and Expert (Blue) sets, and then progressing through AD&D (1st/2nd) until it became D&D again (3rd/4th) and ended abruptly with the NEXT (5th) re-iteration. Finding a consistent gaming group was never easy for me until 4th edition came around, but I wasn't an immediate fan when it came out. To me, the game felt incomplete as it lacked many of the traditional player classes and races. But once the PHB2 came out, I took a more serious look. That's more like it! 4e wasn't without its flaws and shortcomings, but what edition of D&D isn't? But what I saw that really shined outweighed all of it. Classes designed to be equally balanced and useful no matter what you played. Cooperative play and design became more important (i.e. players were more often building characters as a group rather than a single entity hoping for a group to support whatever they wanted to do). Encounters were easie...

Tuesday, 22nd January, 2019

  • 08:49 PM - dragoner mentioned Retreater in post Would you invite this player?
    ...t better because some DM took a chance on us and we learned from the experience. Since there is some flexibility with the group size due to absences, he's a generally known quantity, and he's enthusiastic - I'd recommend taking him on but laying down some ground rules about your group's style (particularly on the teamwork/stealing from the party thing). Sooner or later he's going to have to learn that his own personal style preference will have to be compromised with the style preferences of other people at the table, and an experienced DM coming from a generally friendly direction can help with that. Yes, I stunk as a player and GM, still do, and I have been doing it since '79. I'm always keeping an eye towards being better at both. Though with this being the seventh player, I'd be leery of adding someone that could take up over their one seventh of allotted table space. It is a hard call, and you are totally right in that we all had to start somewhere, and the final arbitrator is Retreater and if they think the cost-benefit analysis means that taking them on is a positive thing. I also agree that setting forth the parameters of the game beforehand is really crucial.

Monday, 26th November, 2018

  • 06:06 PM - hawkeyefan mentioned Retreater in post Underpowered Group Found BBEG
    Even after the dragon....however thatís handled....ifthe PCs defeat it or of they run from it, wonít the rest of the dungeon likely be aware? Based on te more recent comments by Retreater, it seems like itís more a flaw in how the dungeonís presented. I think that based on that, itís a bad idea to punish the PCs for poor design. Have a group of villains come along and the PCs can get dragged into combat which then alerts the rest of the denizens. Or have them hide and overhear about the magic gear that was taken from the last group of adventurers that came through. There are several ways you can take things. Iím not familiar enough with Forge of Fury to know the whole scenario, but there are plenty of general solutions.
  • 12:57 AM - hawkeyefan mentioned Retreater in post Underpowered Group Found BBEG
    Retreater I think that if you allow a total party kill or similarly harsh outcome, what youíre essentially doing is punishing them for being efficient. Only in a game would it be ďsmarterĒ to fight every opponent in a dungeon rather than sneak past most of them and then face only the boss. Probably not a great message to send to them, especially if theyíve already expressed frustration with character death. I think you have a few options. First would be to let them face the dragon, and see what happens. You can have the dragon be overconfident and have this show by playing him in a tactically careless manner. Maybe that will help swing things in the partyís favor. You can also have the dragon be surprised that the mere humanoids were able to hurt it, and have him flee to fight another day. No dragon wants to die, and a recurring foe is a great thing to have in a D&D game. If things go the dragonís way, you can again have him be overconfident and not finish the party off. Have him let t...

Saturday, 20th October, 2018

  • 09:52 PM - Ovinomancer mentioned Retreater in post 5E's "Missed Opportunities?"
    ...ightly less than a +1. If you need a 2 you have a 95% to succeed normally, and 95% + 5% * 95% = 99.75%, agains slightly less than +1. This is the minimum. If you need an 11, you have a 50% normally, and a 50% + 50% * 50% = 75% with advantage. That's the equivalent of +5. This is the maximum. Your +/-6 to +/-7 is outside the range of what is possible. That mean it is likely not the average. You may want to double check you math. One common mistake I've seen is working out to roll 2d20 and subtract the higher fromt he lower. That's really comparing advantage (best for 2d20) with disadvantage (worst of 2d20). It's clear if you work it out as percentages what it can be for every target. Man, these arguments hurt me because there's this weird thing where everyone tries to map a normal distribution onto a flat distribution via +/-. It's wrong in a technical way. But, I'm an engineer, so that's probably just my bag. That said, the above is the right wrong way to do it Retreater, billd91. The "bonus" that advantage applies differs depending on what the target number on the d20 is for success. It's greatest in the middle, where it increases the chance of success by 25%, and weaker on the ends where it's bit less than a 5% bump. If you need to roll a 20, advantage helps by almost doubling your chances from 1/20 to 19/400, but if you need an 11, advantage increases your chances from 10/20 to 15/20. If you need a 2, advantage bumps you from a 19/20 to 399/400.

Friday, 12th October, 2018

  • 09:52 PM - TallIan mentioned Retreater in post Doh! Killed my party with a skill challenge
    So...just something to keep in mind: At level 6, the max skill bonus a non-rogue or bard will likely have is +7. If the DC is consistently 15, then the chance of failing is 35%. Which means that MORE THAN HALF THE TIME, with maximum skills, your party will get the 3 fails before they succeed 10 times. In practice, several PCs are likely to make attempts even WITHOUT optimal skills...meaning that the chance of success falls even more. If the price of failure is TPK, I might suggest you improve the odds a bit in the PCs' favor...or provide them with options (e.g. aiding each other for advantage or something) for improving their luck. Pretty much this. I've watched many of Matt Colleville's videos and I did like the skill challenge one. Retreater has essentially set the party up for failure here and since failure was a TPK that's pretty harsh. I don't say this to be a dick, but you need to consider the chance of success and allow for other options. Did they HAVE to go that way though the dungeon? If they had another option was it clear that there was another option and that one choice was deadly (and maybe quicker) and the other choice was safer (but maybe slower). As long as the player have a choice that has good odds of success all is fine, when they have no choice but to gamble on good dice rolls you're not creating a good playing environment. If you are using a skill challenge, it's more important that it seems exciting because of how you describe the action, rather than the players feeling stressed because of mounting failed rolls. You can also pressure the players by demanding quick responses, and keep the narrative going from your end if they dither, or forcing checks that they might not like because they too...

Tuesday, 21st August, 2018

  • 12:23 AM - Chaosmancer mentioned Retreater in post Revised Ranger update
    I am curious why you think it's haughty? I can't speak for Retreater , but for me there were a few lines in his tweet that jumped out to me. "There is one ranger: the one in the Player's Handbook" "Frankly, the revised ranger helped feed an internet-fueled view of the class... I wasn't sorry to end it." Both of those... the tone I picture them said in is almost derogatory. And, while I missed whatever it was he said in 2017 about never doing an alternative class, as someone posted earlier in this thread, two years ago near the end of 2016 (09/12/2016) they were saying very different things about the state of the Ranger. Just in the first paragraph of that PDF we have "the classís high levels of player dissatisfaction and its ranking as D&Dís weakest class by a significant margin" quoted as the reason for the revisions. And they talk about doing research and finding the class lacking back then, it's abilities rated as some of the worst in the game and people generally being unhappy with it. And you know... that is weird to me. I ge...

No results to display...
Page 1 of 14 1234567891011 ... LastLast

Tuesday, 19th February, 2019

  • 10:00 PM - Charles Dunwoody quoted Retreater in post The Forlorn North Adventure Path for D&D and DCC RPG
    So this is saying that DMs can run the adventure path in 5e if they convert it? Not that it's dual-statted or being published in two formats? That is correct. The modules are all for Dungeon Crawl Classics RPG. DCC is based off of D&D 3E and is highly compatible with D&D 5E (ascending AC, hit points, and saves for example). Any spells would have to be swapped up, but the systems both use spell levels and have many similar spells.
  • 06:32 PM - pauldanieljohnson quoted Retreater in post The Forlorn North Adventure Path for D&D and DCC RPG
    So this is saying that DMs can run the adventure path in 5e if they convert it? Not that it's dual-statted or being published in two formats? I believe that's correct. This is a good idea, though, despite requiring the DM to do a bit of conversion. I did something similar a year or two ago with classic D&D modules. We started off with Against the Cult of the Reptile God, then Isle of Dread, Ravenloft, the Desert of Desolation trilogy, Death's Ride, and Earthshaker!. It's a fun way to give modern players a chance to experience old modules, and as a DM it's fun to find ways to string separate plots together into a cohesive campaign.
  • 01:18 AM - ParanoydStyle quoted Retreater in post How Did I Become a Grognard?
    Maybe I'm looking more at myself since I turned 40, but I'm wondering what traits led me to become a grognard? 1) Not using projectors for maps at the game table 2) Backing off from 4E to play Pathfinder a decade ago 3) Backing off from 5E to play 4E currently (haha) 4) Not following Critical Role 5) Not active on Discord or Reddit but preferring message boards like ENWorld 6) Using miniatures and tactical combat over "theater of the mind" 7) Not using D&D Beyond 8) Not getting into Virtual Tabletops like Fantasy Grounds or Roll 20 9) Using dice instead of die rolling apps 10) Not liking people using PDFs at the table (preferring physical copies) I find myself wondering kind of the same thing. I'm not sure I'm a grognard, but I do know I'm quite set in more than a few of my ways when it comes to tabletop gaming. I'm almost a decade younger than you, so I find myself wondering WHY I'm not in touch with things like Critical Role, not on top of things like Reddit or Discord, not...

Saturday, 16th February, 2019

  • 01:10 AM - Jester David quoted Retreater in post How Did I Become a Grognard?
    3) Backing off from 5E to play 4E currently (haha) This is it. The rest might make you old or a traditionalist or just someone who plays in meat space. But when you prefer and older edition to a modern one, you become a grognard.

Thursday, 14th February, 2019

  • 02:28 PM - jasper quoted Retreater in post How Did I Become a Grognard?
    Maybe I'm looking more at myself since I turned 40, but I'm wondering what traits led me to become a grognard? 1) Not using projectors for maps at the game table 2) Backing off from 4E to play Pathfinder a decade ago 3) Backing off from 5E to play 4E currently (haha) 4) Not following Critical Role 5) Not active on Discord or Reddit but preferring message boards like ENWorld 6) Using miniatures and tactical combat over "theater of the mind" 7) Not using D&D Beyond 8) Not getting into Virtual Tabletops like Fantasy Grounds or Roll 20 9) Using dice instead of die rolling apps 10) Not liking people using PDFs at the table (preferring physical copies) None of those 10 makes you a grognard. Being over 40 and MAKING A WHINING POST MAKES YOU A GROGNARD. Now go mow your lawn, take your meds, and quit drooling over the booth babes.
  • 12:47 AM - S'mon quoted Retreater in post Combat and Roleplaying
    It's great to read about others' experiences running this series. Do you have any other suggestions as I go further into the series? P3 - this is the highest I've run - I'd probably say 'don't bother'; I used it as I needed a stand in for Shar's Towers of Night in the Shadowfell, now occupied by Orcus and his demons; the tower in P2 worked well for that being such a close fit. We cut out the whole outer bastion section as the PCs just climbed over it. :D It's extremely linear; I'd say cut it even more than I did, maybe 4 fights; I tend to keep the ones that use the battlemap. P2 - if you are still running this you might like to look at my game logs. The three zones - Phaevorul, Hordethrone, the Abyssal lair - I think worked very well. The main thing I did was have the Abyssal gate affecting Phaevorul & Hordethrone drain 1 from max healing surge number every time the PCs long rested; they LR'd a bit too much and faced the final battle with the two heavy hitter PCs on 0 surges and ca 28-30 h...

Wednesday, 13th February, 2019

  • 11:32 AM - S'mon quoted Retreater in post Combat and Roleplaying
    Then we jumped ahead to P2: Demon Queen's Enclave. Since the theme of the campaign is Orcus and undead - that's really the next time in the series the theme picks up. P2 is definitely a highlight. I ran H2 Thunderspire Labyrinth more recently and it is one of the better ones too, but I did end up cutting big chunks in the second half (after the Duergar fort). I think P2 is the only one where it felt like we used pretty much the whole thing - looking at my blog we started in session 48 http://frloudwater.blogspot.com/2013/08/session-48-into-darkness-236-2761480.html we ended it in session 59 http://frloudwater.blogspot.com/2014/01/session-59-die-zirithian-die.html 12 sessions, so with 1-2 fights per session there must have been some encounters not used - I remember there was stuff on the east side of the Enclave unused as the PCs didn't go that route - but it felt like we got the whole experience. Whereas with H3 Nightfang Spire I cut it down to 8 sessions and around 8 of 30 encou...
  • 05:33 AM - MNblockhead quoted Retreater in post How Did I Become a Grognard?
    My hate is because no one uses searchable PDFs and it's a matter of "wake up my device, find correct document, open document, scroll through pages of text, wait for the device to populate pages, etc." Also tends to be the players who are less inclined to purchase content and are the same to less knowledgeable about their characters and their abilities. I've yet to see any online service (D&D Beyond included) that is as fast as just using a book to look up something. [D&D's 4E character builder was a great resource for character creation, however.] Players using PDFs at my table are expected to: 1. Not use pirated material 2. Have a the PDFs open and use a device with instant wake-up (a kindle, iPad, or a laptop with flash drive and proper sleep settings - e.g., create a custom "gaming" power-management profile to prevent device from going to sleep) As for D&D Beyond, it is far faster than books. 1. As a player, I can just tap on an ability or spell can get all the info. No nee...
  • 05:10 AM - Jay Verkuilen quoted Retreater in post Pages From The Upcoming Nautical D&D Book!
    My experience might be different than yours, but I've found a few issues with large numbers of opponents in 5E. The creatures usually pose no threat and go down in a single strike and can't reasonably hurt the party. Or they completely overwhelm the party with their numbers. In either case, the combat turns into a slog. It definitely helps to use some of the optional rules in the DMG, such as Cleaving Through Creatures (p. 272) and Handling Mobs (p. 250). This lets you have the hordes of gobbos without too much slowdown. 5E doesn't have swarm or pack rules beyond what's in Handling Mobs, but I think a good way to represent a big horde of archers or a swarm is as a saving throw, for instance, requiring all targets in an area to make a Dexterity save or take some amount of piercing damage when faced with a barrage of fairly low end archers.
  • 04:36 AM - dave2008 quoted Retreater in post Pages From The Upcoming Nautical D&D Book!
    My experience might be different than yours, but I've found a few issues with large numbers of opponents in 5E. The creatures usually pose no threat and go down in a single strike and can't reasonably hurt the party. Or they completely overwhelm the party with their numbers. In either case, the combat turns into a slog. Yep, different experiences. But if it is that swingy for you it sounds like a player expectations issue I had. When we first transitioned from 4e to 5e we had a similiar issue because the players expected they could take on any challenge. So I had to make encounters so overwhelming to convince them that hey - some times running from / avoiding a fight is the correct choice. Once they understood this, it didn't matter how many monsters there were (in general) they had a solution for the problem. If the party is being expected to just walk into a town and put every inhabitant to the sword, (to me) that isn't good adventure design. I am not familiar with the adventure (U...
  • 04:00 AM - Neonchameleon quoted Retreater in post Combat and Roleplaying
    I know it's a cheat, but it's cutting out a lot of the ho-hum adventure design present in that series. Dropping the keep is about the only way of handling that adventure. Where to stand, and who to protect, has always been a choice for them to make. If the mage is a jerk, you might stand in front of the cleric instead. If someone is down, you can choose to stand over them, same as in 4E. Which happens but isn't brought forth in the same way as 4e. This is actually the problem, for me. Given that HP in 4E will recover so quickly, nobody really sustains any major injury, which makes it feel like combat is meaningless. No matter how badly you get beaten down, you'll be back to full by morning. Which also means it's a hollow gesture to stand over someone's body, and protect them; there's no risk to you, because you can't be hurt, because you'll be fine in the morning. The one house rule I always and without exception use in 4e is that an extended rest takes a long, lazy weekend some...
  • 03:40 AM - Neonchameleon quoted Retreater in post Combat and Roleplaying
    I've converted two of my groups from 5e to 4e. One campaign is highly tactical and combat-oriented (following the H1-E3 campaign). The other has a good mix of role-playing, story, etc., with limited combats. Both are enjoyable. Yay! And good for you. How are you dealing with Keep on the Shadowfell not being a good module in the slightest?
  • 02:12 AM - NaturalZero quoted Retreater in post What Are These D&D 5E Notes In Monte Cook Games' Numenera Shipments?
    I loved the concept and setting, but in execution was a little bland. Same. The flavor and setting is awesome, but I really couldn't get into the mechanics which were too bare-bones yet still oddly broken. Every character gets hit and takes physical damage to the same stat, even the character who specifically relies on using points out of that stat for their features to function, which leads to finesse and brainy characters getting beat up without effecting their abilities while the tough guy characters get their core abilities gimped when they're hit physically. It's super simple, and only uses 3 stats, but STILL manages to be intrinsically imbalanced. I would love a Numenera setting with 5e mechanics.

Sunday, 10th February, 2019

  • 01:45 PM - wingsandsword quoted Retreater in post What Systems Have You Had Long Term Campaigns With?
    Our group has seen successful, long term campaigns (say 6 months of regular play), but only in a few systems: AD&D (many years ago), D&D 3.x, Pathfinder, Star Wars (Fantasy Flight), Call of Cthulhu, and D&D 5E. Me personally? AD&D 2e D&D 3e D&D 3.5e Star Wars (WEG d6) Star Wars (WotC d20 Original) Star Wars (WotC d20 Revised) d20 Modern Vampire: The Masquerade Mage: The Ascension Werewolf: The Apocalypse

Saturday, 9th February, 2019

  • 04:39 AM - Zarithar quoted Retreater in post Pages From The Upcoming Nautical D&D Book!
    Having 20+ enemies in an area indicates this is some bad encounter design. It's a sahuagin city. It's going to be... full of sahuagin. Duh.
  • 02:31 AM - the Jester quoted Retreater in post Pages From The Upcoming Nautical D&D Book!
    Having 20+ enemies in an area indicates this is some bad encounter design. I strong disagree. It might be encounter design not to your taste, but it is absolutely NOT bad.
  • 02:16 AM - flametitan quoted Retreater in post Now You Can Have A D&D Notebook!
    Ugh. Would prefer to see actual game content. It's like making a D&D t-shirt and then Wizards says "well, there's a product for the year!" I would be highly surprised if this was taking the place of any game product. This is almost certainly just merchandising, for the people who're buying presents for relatives or acquaintances they don't know very well beyond the fact they're into D&D.
  • 12:12 AM - Prakriti quoted Retreater in post Pages From The Upcoming Nautical D&D Book!
    Looks neat, but having already run The Maelstrom in Storm King's Thunder (a big underwater area), I feel kinda been-there-done-that about the whole aquatic theme. Having 20+ enemies in an area indicates this is some bad encounter design.20 small enemies is nothing a fireball or two can't clean up. We call that fireball fodder at my table. In one session, the sorcerer pretty much cleaned out a whole grimlock village that way. Also, dungeon design and encounter design are two different things. They do not always intersect. For example, if a level-5 party picks a fight with 100 fire giants, that's not a design failure, that's a player failure.
  • 12:03 AM - dave2008 quoted Retreater in post Pages From The Upcoming Nautical D&D Book!
    Having 20+ enemies in an area indicates this is some bad encounter design. Why do you say that? I see nothing inherently wrong with having a large number of foes. I usually do it in waves, but we have had severally encounters of that size or larger without any issue. In fact, they tend to be the more exciting ones!
  • 12:01 AM - MarkB quoted Retreater in post Pages From The Upcoming Nautical D&D Book!
    Having 20+ enemies in an area indicates this is some bad encounter design. It's a barracks. What should it contain, 20+ apple turnovers?


Page 1 of 14 1234567891011 ... LastLast

Retreater's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites