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  • Wiseblood's Avatar
    Today, 06:42 AM
    Numbers will only get you so far. A player that understands the meaning of the numbers will be able to use that info. No matter how much time is spent playing some people will never be able to put it together. I have turned to telling the players in a simple narration that I think fits their characterís knowledge and experience. If that fails I will say it more plainly. The swaggering...
    57 replies | 1540 view(s)
    1 XP
  • Wiseblood's Avatar
    Today, 04:31 AM
    I use them fairly often I guess. The last time I did there was a sphinx so it seemed apropos. I warned them earlier that sphinxes are deadly serious when it comes to riddles. I think they thought it was a hint. The riddle was IIRC The sum of mortal privation is etched on my face. What am I? The answer was a tombstone. They got it (really fast too)and didnít have to fight the...
    26 replies | 339 view(s)
    0 XP
  • Wiseblood's Avatar
    Yesterday, 10:38 PM
    Devil Swine, Iíve seen a homebrew that looked good on D&D beyond. IIRC it was waaaaaay back in the Expert from BECMI. and itís fun to say.
    11 replies | 212 view(s)
    0 XP
  • Wiseblood's Avatar
    Monday, 17th December, 2018, 11:40 PM
    I got partially through the thread and something occurred to me that I feel I must share. I remember playing the 1e, BEMCI, 2e and then 3e and 4e and now to 5e. Most time spent on 2e, 3e(&.5 and PF) and now 5e. Now for my insight. ( if there is such a thing) D&D through the end of 2e seems to be written with the expectation that you shall (not may) reference charts during play. 3e...
    57 replies | 1540 view(s)
    5 XP
  • Wiseblood's Avatar
    Sunday, 16th December, 2018, 11:50 PM
    I love 5e. I still look for something better something different. Something old or new rules light or heavy. I would play any edition happily. If I am being honest I never used all the rules or used them correctly anyway(misread, unread or apathy). I really just go by feel. There are probably going to be players that cut their teeth on 5e that will love 1e if you donít have a group now thereís...
    57 replies | 2588 view(s)
    3 XP
  • Wiseblood's Avatar
    Friday, 14th December, 2018, 09:22 PM
    The language used. Attack action, move action, bonus action, action. They donít mean anything outside of the game. Theyíre specifically shaped holes that were put in to streamline something or balance something(haha that will be the day). Instead, they really are an extra layer of rules that amount to game jargon. Six second rounds just donít make sense. The design parameters that state...
    195 replies | 6954 view(s)
    0 XP
  • Wiseblood's Avatar
    Friday, 14th December, 2018, 08:53 PM
    Advanced rule set.
    26 replies | 1056 view(s)
    1 XP
  • Wiseblood's Avatar
    Wednesday, 12th December, 2018, 10:42 PM
    Curse of Strahd: purple and silver (royalty and the moon) Dragon heist: gold and brown (treasure and earth) Tomb of Annihilation: red and black (danger and death) Storm Kingís Thunder: white and grey (lightning and clouds) Yawning Portal: orange and indigo (hearth and strangeness)
    6 replies | 351 view(s)
    1 XP
  • Wiseblood's Avatar
    Tuesday, 11th December, 2018, 08:17 PM
    Wow thatís some powerful necromancy. To the OP or anyone else I would say the golem is crushed as an object or structure. Done and done.
    25 replies | 19814 view(s)
    0 XP
  • Wiseblood's Avatar
    Tuesday, 11th December, 2018, 02:58 PM
    Iím torn here. Most of the time Iím DMing. Cantrips are used often and they are good. I lose a sense that anyone ever needs to conserve power. If you do run out of spells one of two things happen. You either rest and get spells back or you continue blasting and only lag behind the fighter a little even though you got to outshine him in every fight so far. Then by your presence (or your request)...
    417 replies | 23520 view(s)
    1 XP
  • Wiseblood's Avatar
    Tuesday, 11th December, 2018, 05:20 AM
    Give them a character based on what they know. Teach them the character sheet. Teach them the dice. Build a first couple of adventures like you are showing the system eg. skills, ability checks, saves and attacks. Teach them about rest.
    27 replies | 764 view(s)
    0 XP
  • Wiseblood's Avatar
    Monday, 10th December, 2018, 04:06 PM
    Why donít you play 2e and steal the stuff you like from 5e?
    110 replies | 2996 view(s)
    0 XP
  • Wiseblood's Avatar
    Sunday, 9th December, 2018, 04:41 AM
    I hope the op learned a lesson. Donít let PCs impose their will on other PCs using the rules. I will say never again at my table. If the players agree beforehand and they can handle it then thatís fine. My players can not.
    523 replies | 10802 view(s)
    0 XP
  • Wiseblood's Avatar
    Sunday, 9th December, 2018, 03:26 AM
    One character. Thief Rogue, Path of Shadow Monk or Beastmaster Ranger. Difficulty would probably be Hard, normal and easy respectively.
    8 replies | 340 view(s)
    0 XP
  • Wiseblood's Avatar
    Sunday, 9th December, 2018, 03:15 AM
    One character. Thief Rogue, Path of Shadow Monk or Beastmaster Ranger. Difficulty would probably be Hard, normal and easy respectively.
    8 replies | 340 view(s)
    0 XP
  • Wiseblood's Avatar
    Saturday, 8th December, 2018, 06:11 AM
    I voted for every race to be eliminated except humans. Most of the lore and characterization of the other become a noxious mess. Then they invent a new race to fill a niche that is already filled or nonexistent. Afterward they get retconned and shoehorned into existence in various settings. (Making the entire setting objectively worse) I do my best to not think about all the garbage that gets...
    113 replies | 2886 view(s)
    0 XP
  • Wiseblood's Avatar
    Thursday, 6th December, 2018, 06:08 AM
    I would have picked Gilgeam (Gilgamesh) because of the awesomeness of his beard. I opted for Bhaal because he left me a nifty throne and demiplane.
    41 replies | 1593 view(s)
    0 XP
  • Wiseblood's Avatar
    Monday, 3rd December, 2018, 11:45 PM
    I agree with Bawylie. My first thought was of the Dragonlord from the NES release called Dragon Warrior in the states. Starts out wizardly then transforms into a dragon during the fight. Drow form dressed in finery as normal for drow but when hit by damaging spells or weapons a flash of green scales flicker briefly across the exposed skin. Dragon form I would probably give it a color...
    9 replies | 364 view(s)
    0 XP
  • Wiseblood's Avatar
    Monday, 3rd December, 2018, 06:19 AM
    When I DM I usually impose very few restrictions. Half races and such are the easiest thing to remove. Truthfully they are not really much of anything at all. Most of the campaign worlds out there say yeah they are where you might expect them. By and large they arenít numerous or monolithic. When I play as a player I prefer higher setting realism? Fidelity? Buy in? Iím not sure. I also tend...
    202 replies | 7204 view(s)
    0 XP
  • Wiseblood's Avatar
    Sunday, 2nd December, 2018, 06:01 AM
    I would just use my best judgement given the circumstances. If kobolds built it they donít build to squeeze. I would figure you are squeezing if you are forced to duck or if you must turn sideways to move. I.E. if you are 6í and you enter a room with a 5 foot high ceiling you are squeezing. Likewise if you are 4í wide at the shoulder and move through a 2 foot wide crevasse you are squeezing. The...
    20 replies | 4949 view(s)
    0 XP
  • Wiseblood's Avatar
    Friday, 30th November, 2018, 05:19 PM
    A heist will almost never be the players plan. To make a heist you need NPCís. You need some or all of the following. 1: A Target 2: An NPC that can let the party know the target exists. This NPC May have a plan already or may know a key ingredient to acquire the target. 3: NPCís that want to get or keep the target. 4: an NPC with Resources that are needed to acquire the target....
    39 replies | 1770 view(s)
    1 XP
  • Wiseblood's Avatar
    Friday, 30th November, 2018, 05:07 PM
    A heist will almost never be the players plan. To make a heist you need NPCís. You need some or all of the following. 1: A Target 2: An NPC that can let the party know the target exists. This NPC May have a plan already or may know a key ingredient to acquire the target. 3: NPCís that want to get or keep the target. 4: an NPC with Resources that are needed to acquire the target....
    39 replies | 1770 view(s)
    0 XP
  • Wiseblood's Avatar
    Friday, 30th November, 2018, 04:14 AM
    I did this for one of the best sessions Iíve ever ran (run?). It was for experienced tabletop players that wanted to try 5e. I wanted to showcase the system. So I picked a handful of subsystems that I wanted to highlight based on the character classes present. (Rest, combat, skills and so on) I took a bit more narrative control to put everyone on the same page and skip introduction. I...
    50 replies | 1406 view(s)
    1 XP
  • Wiseblood's Avatar
    Wednesday, 28th November, 2018, 03:32 PM
    I would say the size and frequency of the adventures causes a large amount of saturation. I have many older modules that are smaller and easy enough to splice into my campaigns. I would add that the themes of the adventures put out are too limiting.
    92 replies | 4517 view(s)
    0 XP
  • Wiseblood's Avatar
    Wednesday, 28th November, 2018, 03:21 PM
    Toadstool King
    18 replies | 478 view(s)
    0 XP
  • Wiseblood's Avatar
    Wednesday, 28th November, 2018, 01:46 AM
    I tried to give XP to clearstream but Iím not sure it took. FWIW I usually assume my fellow players misunderstood a rule heaven knows how often I do it. Some players definitely overreach though. I do try to understand the rules as they are written as a courtesy and to ease communication. Rulings can come and go. When I DM Iím more likely to make a ruling when players are not sure how...
    57 replies | 1502 view(s)
    0 XP
  • Wiseblood's Avatar
    Tuesday, 27th November, 2018, 09:38 PM
    Letís take this apart and see. Grapple : using the Attack Action you may make a grapple check. If you have Extra Attack you may use this instead of one attack. Martial Arts: if you make an attack with a monk weapon or an Unarmed Strike you may make an additional Unarmed Strike as a bonus action. (I donít think he can do what you have described RAW) But.... Flurry of Blows: after using...
    57 replies | 1502 view(s)
    0 XP
  • Wiseblood's Avatar
    Wednesday, 21st November, 2018, 05:00 PM
    Thanks Scary, but I donít use discord. This is my preferred medium. I agree with you Quickleaf the character sheets out there need revision. The one you posted looks a lot like the one I have been brewing in my head. I may start a thread on character sheet philosophy where instead of custom character sheets designed by anyone we evaluate the information, itís arrangement and itís importance....
    55 replies | 1933 view(s)
    1 XP
  • Wiseblood's Avatar
    Tuesday, 20th November, 2018, 03:02 AM
    Thanks for all the replies. We are all having fun. I feel like we could have more fun if we could just move a little more quickly. In their defense they are higher level ranging from 10-16. That being said they bog down remembering how to attack, inflict damage and use skills. (Spells are different) They arenít impaired by drugs or anything. Let me describe the specific players. Going...
    55 replies | 1933 view(s)
    0 XP
  • Wiseblood's Avatar
    Monday, 19th November, 2018, 11:11 PM
    I have 6 players. Two understand how to play. The others have been playing from between two years and four years. I think that is adequate time to get a grip on the most basic rules. I still find myself reminding them how to calculate attack bonus when it is printed on their character sheet. Even helping the figure out saves and damage. I should be collecting a check from them for the extra work...
    55 replies | 1933 view(s)
    4 XP
  • Wiseblood's Avatar
    Monday, 19th November, 2018, 09:07 PM
    Ram has been my favorite since Shadows of Amn.
    491 replies | 7193 view(s)
    1 XP
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About Wiseblood

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Date of Birth
September 16, 1977 (41)
About Wiseblood
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Mywife and I are looking for a new group. Ours is moving out of state.
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Grayson Valley area north of Birmingham
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Monday, 9th April, 2018

  • 05:52 PM - Wulffolk mentioned Wiseblood in post I love D&D.....but.
    Wiseblood . . . You are not alone. This is a natural progression for many of us that love this hobby. I have cycled through this state of dissatisfaction with D&D multiple times throughout the the last few decades. I have tried numerous other systems, some of which have influenced my preferences in significant ways. Like many others, I too have dabbled in writing my own game system to match my vision of an ideal game. The primary obstacle to overcome in that quest is finding others willing to play your game over a published game. Most people want to own copies of the game they play. D&D is the most easily accessible game and has the greatest name recognition, and therefore is the easiest to find others to play with. And that is the point of the hobby, to find a group of good friends with whom you can have fun while engaged in a specific type of social activity structured around a game system. When you find those good people HANG ON TO THEM! In the long run it is that group of friends that ...

Wednesday, 15th November, 2017

  • 09:20 PM - Wulffolk mentioned Wiseblood in post I feel like there is a problem with ability score bonuses.
    Wiseblood I share your feelings about Abilities, and it also bothers me that so many character's end up looking exactly the same. I mentioned in an earlier post that I think this is the direct result of Bounded Accuracy, in which Proficiency Bonus and Level mean less than Ability scores for almost the entire career of most character's. I am just thinking aloud here, but maybe this would make a positive difference: Change the Ability Score Bonuses to half of what they currently are, rounded down. Change the Proficiency Bonus to be half of current level, rounded up. Change Skill checks to be rolling under the associated Ability Score, so even odd Ability scores matter. Ability Bonus would equal: 3 = -2 4-7 = -1 8-13 = +0 14-17 = +1 18-20 = +2 This broadens the range of "Average" similar to earlier editions of D&D. Currently the max bonus is +5 Ability +6 Profiency = +11 This option the max bonus is +2 Ability +10 Proficiency = +12

Friday, 29th September, 2017


Thursday, 6th July, 2017

  • 10:00 PM - Lanefan mentioned Wiseblood in post Is "perception" even a good concept?
    The early versions of the game were often needlessly complex, yeah. ;P And 1e surprise, IIRC, favored a couple of races and classes (and plenty of monsters). Skills cover a lot more, with a single mechanic, so less complication overall, and more customizeability, so you can be alert, even if you're not an elf or whatever. Wiseblood is right in one thing, though: unified mechanics are constraining, mostly because when the designers come up with a cool new mechanic their natural incliunation is to shoehorn as many things as possible into it whether it's a good fit or not (5e advantage, I'm looking at you). Personally, if there's a mechanic that does something better than the unified one then that's the mechanic I want. Clerics-vs.-undead is a good example: every edition has tried a different mechanic for this and the 1e table is still the best. 1e surprise favouring a couple of specific races and classes was a feature, not a bug, in that it allowed design space for more differentiation between said races/classes. Elves (who had significant level limits) and Rangers (not at all easy to roll into given the stat requirements) were hard to surprise. And giving monsters better chances to surprise PCs - hey, no problem there! :) Lanefan

Wednesday, 11th March, 2015

  • 04:28 PM - DMMike mentioned Wiseblood in post Einstein's Riddle for Fantasy Games
    XP for promoting puzzle use, Dragonsbane. I don't know about everyone else, but the games I see need to take a step or two away from combat-focus. Wiseblood, I'm really hoping our groups can solve them faster than we did! I'd like to remove the "no two people have the same features" requirement while streamlining the rest, but that might complicate things into the "hopeless" realm.

Thursday, 26th September, 2013

  • 03:38 AM - pemerton mentioned Wiseblood in post Fighters vs. Spellcasters (a case for fighters.)
    ... RPGing. "Fail forward" is pretty crucial to this playstyle, because it means that failure is a non-game-ending option. * What I would call "wargame" style - Cyclone_Joker seems to me to be a proponent of this style. The point of PC build is to give players resorces and capabilites whereby they can win the game by defeating challenges. Fail forward is not part of this style, and is in fact antithetical to it, because fail forward can make winners out of losers. I think this style suffers when adjudication requires open-ended judgements, because there is a very obvious conflict of interest between players (who are playing to win) and the GM (who is running the challenges in a more-or-less antagonistic fashion) - and unlike in the indie style there is no fail forward, or shared conceits about genre or about what would be a fun direction for the story to head off in, which help to cushion these conflicts of interest in the indie style. * What I would call "storyteller" style - MJS and Wiseblood in this thread (perhaps also Savage Wombat) seems to be a proponent of this style. In this style the numbers are of secondary importance - they tell us something about the PCs nature and place in the world (we can tell a fighter is tougher than a mage, for instance, because s/he has more hit points) - and thinking of PC build as the generation of metagame resources is probably anathema, or at least a munchkin tendency. The GM is expected to play a big role not just in framing challenges and controlling the fiction external to the PCs more generally, but negotiated understandings about where the fiction is heading - with the GM having the preeminent say, in the event of disagreement - is more important than action resolution via mechanical means ("roleplaying not rollplaying"). On this style, it is taken for granted that a spell like planar binding may require the GM to adjudicate it in play, and the player is expected to simply accept that adjudication and give voice to his/her PC's r...

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Wednesday, 19th December, 2018

  • 07:25 AM - Bawylie quoted Wiseblood in post 5e Play, 1e Play, and the Immersive Experience
    Numbers will only get you so far. A player that understands the meaning of the numbers will be able to use that info. No matter how much time is spent playing some people will never be able to put it together. I have turned to telling the players in a simple narration that I think fits their characterís knowledge and experience. If that fails I will say it more plainly. The swaggering warrior has made a grave mistake challenging the likes of you... Or The trolls will almost certainly overwhelm your defenses.... Or even Druid, you notice that a widow maker hangs perilously over the trail...right above two of the ruffians threatening your caravan. I try to make sure they know what is and what may be. I try to give answers that get to the heart of the issue. I think we would rather not spend time on a pixel hunt. Sure. I personally prefer the statement to the number but when I DM I try to use both as that minimizes miscommunications. (When DMing, I generally take responsib...

Tuesday, 18th December, 2018

  • 07:55 PM - Lanefan quoted Wiseblood in post 5e Play, 1e Play, and the Immersive Experience
    There are two basic approaches to immersion, when you're designing game mechanics: 1) You can try to design a bespoke mechanic for every situation, which best approximates how that specific situation would resolve in the real world. The idea is that the player can just forget the game mechanics, imagine themself to really be in that situation, and do what "makes sense" to them. The danger with this approach is that, what makes sense to the player, may not be what makes sense to the designer; the player may be left feeling helpless, or grasping at straws, because they don't understand how the world is supposed to work in any given situation. 2) You can design a universal mechanic, which applies in a consistent manner across a great deal of situations, even if it doesn't model any one situation with tremendous accuracy. The idea is that the player understands how the game mechanics work, in much the same way that the character understands how the game world works, so you're both making your ...

Friday, 14th December, 2018

  • 11:21 PM - Blue quoted Wiseblood in post Most frustrating quirk of 5E?
    The design parameters that state ďeverything that is pass/fail must be d20Ē. Takes a lot of interesting and better ideas out of circulation. And THANK THE GODS. Sorry, I remember early editions where everything had a custom built subsystem. This was done one way, that was done another. This you wanted to roll high. This you wanted to roll low. This used d20, this d%, that 2d8 for a bell curve. Chart lookups. that sometimes sent you to other charts. Compared to having a unified mechanic it was horribly unwieldy. Even if any particular subsystem might have an improvement because it was customized to what was being done.

Tuesday, 4th December, 2018

  • 08:39 AM - Kobold Stew quoted Wiseblood in post Mythological Figures: Odysseus/Ulysses (5E)
    BeowŁlf definitely deserves XP for using parabola. My IPhone doesnít do what I want it to. Got ya covered.
  • 02:55 AM - BeowŁlf quoted Wiseblood in post Mythological Figures: Odysseus/Ulysses (5E)
    He then fired it through seven axe handles. Or at least the rings on the back which I would think needs a pretty strong draw to flatten the arc of the arrow. Unless they were very close together. I am not an archer so I donít know. They were not all of the same length, and he had the foresight to make sure they were arranged in a perfect parabola.

Monday, 3rd December, 2018

  • 09:26 PM - dave2008 quoted Wiseblood in post Mythological Figures: Odysseus/Ulysses (5E)
    I would say he has at least a 16 Strength and 16 constitution. Probably 18. The bow being one example he could string every time. His son could do it but it took 4 tries. None of the suitors could string it and it was twelve axe handles. He physically restrained at least three of his men I think they were lured by sirens. He clung to a rock during a storm conjured by Poseidon. He was a warrior leading other warriors. He was cunning, brave, strong, handsome and wise to say the least. A lead from the front kind of guy. The guy up there is a fine specimen as far as scholars go but far too frail to be the hero of the Iliad or the Odyssey. Though I generally agree with you, I believe the intent of this series is to make it as RAW as possible. As such, it is difficult if not impossible to get all high numbers and the feats you need to create Odysseus and use point buy (which is what I think he is using). I would revise some things, but I don't think you can reasonably get three 18s with...
  • 05:05 PM - Blue quoted Wiseblood in post Do We Really Need Half-Elves and Half-Orcs?
    When I DM I usually impose very few restrictions. Half races and such are the easiest thing to remove. Really, this heavily depends on the setting. Taking half-elves out of Eberron means removing one of the Dragonmarked Houses. Taking them out of my Errantas setting removes the mortal/fae connection that was a big deal since my elves were immortal in that they never died of old age, but had issues bringing back from the dead because the had unchanging spirits instead of souls. Removing half-orcs from the Dragon Empire setting means is a big deal, as their orcs half just bubble out of evil from the ground and half-orcs can come from any parents and seem to be nature's adaption to orcs. In a generic setting, there's a style of player who wants outcast/generally-evil types for how they envision their character arcs. Tieflings made it into the PHb when Aasimar didn't because they were more popular. Drow and Tieflings fit different niches then the half-orc. Sure, you can remove them - and any...

Tuesday, 27th November, 2018

  • 11:58 PM - clearstream quoted Wiseblood in post Monks, Grapples, and Shoves
    Letís take this apart and see. Grapple : using the Attack Action you may make a grapple check. If you have Extra Attack you may use this instead of one attack. Martial Arts: if you make an attack with a monk weapon or an Unarmed Strike you may make an additional Unarmed Strike as a bonus action. (I donít think he can do what you have described RAW) But.... Flurry of Blows: after using the attack action (which could be a grapple) you may spend one Ki point and make two Unarmed Strikes as a bonus action. And.... When a Path of the Open Hand monk hits an opponent with an Unarmed Strike as part of a Flurry of Blows the monk can make the target roll a Dexterity save or be knocked prone. Alternatively the monk can cause the target make a Strength save or be shoved up to 15 feet away. A third alternative the monk can choose to deny the target the use of itís Reactions for one turn. (No save IIRC) The way I read it the monk could grapple the target (Attack action and possibly reposition) then spe...

Wednesday, 21st November, 2018

  • 11:23 PM - robus quoted Wiseblood in post Help, My players donít know how to play.
    I am also reading the chapters on skill use, combat and casting again. I am trying not to take anything for granted. Also the chapter titled adventuring. (IIRC) If youíve not seen it, check out Iserithís action adjudication guide, itís both excellent and entertaining. If you like it, consider sharing it with your players for play examples (thereís pdf download available somewhere on enworld).
  • 05:11 PM - Scary quoted Wiseblood in post Help, My players donít know how to play.
    Thanks Scary, but I donít use discord. This is my preferred medium. I agree with you Quickleaf the character sheets out there need revision. The one you posted looks a lot like the one I have been brewing in my head. I may start a thread on character sheet philosophy where instead of custom character sheets designed by anyone we evaluate the information, itís arrangement and itís importance. I have also had one on one discussions with some of my players. Finding that the most experienced player likes the character sheet because of similarities to older editions. ( which is why I selected it, nostalgia) With the least experienced player I would go over and clarify the information on the sheet. There is a lot of redundancy on the sheet and I also found out that my notation actually made it harder for her understand. 6/6 to me meant two attacks at +6 each, to her it was 6 out of 6. We then worked together to make it clear. Iím optimistic about the results. I am also reading the chapters on ski...
  • 09:22 AM - delericho quoted Wiseblood in post Hidden
  • 08:47 AM - hawknsparrow quoted Wiseblood in post Help, My players donít know how to play.
    I have 6 players. Two understand how to play. The others have been playing from between two years and four years. I think that is adequate time to get a grip on the most basic rules. I still find myself reminding them how to calculate attack bonus when it is printed on their character sheet. Even helping the figure out saves and damage. I should be collecting a check from them for the extra work beyond running the game. Any advice will be read and appreciated.Perhaps try a different system. I saw one post mentioning it kind of, but 5e is really simple. Gumshoe by Pelgrane Press is also quite easy... it's more about role play and investigative work. Fantasy Flight Games Star Wars is also easy. It's more about interpreting the dice and collectively talking through how the story advances... more theater of the mind. Try some different systems and use the time limit recommendation from an earlier post. Good luck. Don't give up!

Tuesday, 20th November, 2018

  • 11:55 PM - Scary quoted Wiseblood in post Help, My players donít know how to play.
    I have 6 players. Two understand how to play. The others have been playing from between two years and four years. I think that is adequate time to get a grip on the most basic rules. I still find myself reminding them how to calculate attack bonus when it is printed on their character sheet. Even helping the figure out saves and damage. I should be collecting a check from them for the extra work beyond running the game. Any advice will be read and appreciated.Hello Wiseblood, can we please hookup and talk on Discord, I would like to show you some tools I have to help players play the game. They simplify combat somewhat and helps speed things up.
  • 09:49 AM - delericho quoted Wiseblood in post Help, My players donít know how to play.
    I have 6 players. Two understand how to play. The others have been playing from between two years and four years. I think that is adequate time to get a grip on the most basic rules. I still find myself reminding them how to calculate attack bonus when it is printed on their character sheet. Even helping the figure out saves and damage. I should be collecting a check from them for the extra work beyond running the game. Any advice will be read and appreciated. At the start of this year I started a game with 6 players, only one of whom had ever played before. So I have a suggestion that may help: I would recommend starting each session with a brief (~5 mins) recap of some section of the rules. Start with the real basics - here are the different dice types, here are the three types of rolls in the game, introduce the various sections of the character sheet, and so on. Each session, gradually move on to increasingly advanced topics. Bear in mind that although they've played for several yea...
  • 09:05 AM - Li Shenron quoted Wiseblood in post Help, My players donít know how to play.
    I have 6 players. Two understand how to play. The others have been playing from between two years and four years. I think that is adequate time to get a grip on the most basic rules. I still find myself reminding them how to calculate attack bonus when it is printed on their character sheet. Even helping the figure out saves and damage. I should be collecting a check from them for the extra work beyond running the game. Any advice will be read and appreciated. In their defense they are higher level ranging from 10-16. That being said they bog down remembering how to attack, inflict damage and use skills. (Spells are different) They arenít impaired by drugs or anything. Let me describe the specific players. Going clockwise around my table the youngest and least experienced is a teenager. She plays infrequently and has difficulty remembering how to identify dice or how to navigate the character sheet. (This makes sense) Players 2,3 and 4 are in their early twenties. 2 and 3 play almost w...
  • 04:13 AM - Quickleaf quoted Wiseblood in post Help, My players donít know how to play.
    We are all having fun. I feel like we could have more fun if we could just move a little more quickly. In their defense they are higher level ranging from 10-16. That being said they bog down remembering how to attack, inflict damage and use skills. (Spells are different) They arenít impaired by drugs or anything. I've observed a similar "hunt the character sheet" phenomenon. My take may be a bit different, but I feel there are two main culprits: First, character sheets could really use a clearer, less cluttered, more graphically-friendly format Ė†when I made 3rd-level pregens for a game where I taught my old D&D buddy how to play 5th edition & taught his girlfriend (totally new to tabletop), I found the sheets I made really streamlined the learning curve & sped up the game. I've attached an example. Let me describe the specific players. Going clockwise around my table the youngest and least experienced is a teenager. She plays infrequently and has difficulty remembering how to ident...
  • 03:05 AM - Scary quoted Wiseblood in post Help, My players donít know how to play.
    Thanks for all the replies. We are all having fun. I feel like we could have more fun if we could just move a little more quickly. In their defense they are higher level ranging from 10-16. That being said they bog down remembering how to attack, inflict damage and use skills. (Spells are different) They arenít impaired by drugs or anything. Let me describe the specific players. Going clockwise around my table the youngest and least experienced is a teenager. She plays infrequently and has difficulty remembering how to identify dice or how to navigate the character sheet. (This makes sense) Players 2,3 and 4 are in their early twenties. 2 and 3 play almost weekly and have for several years they also struggle with the same. They have never bothered to read the rules. Player 2 has read most spells for the wizard he plays but has almost no idea how spell casting or the class itself functions.(this makes no sense) Player 3 is more interested in role playing. Not like, let me get into the mind ...
  • 02:30 AM - Scary quoted Wiseblood in post Help, My players donít know how to play.
    I have 6 players. Two understand how to play. The others have been playing from between two years and four years. I think that is adequate time to get a grip on the most basic rules. I still find myself reminding them how to calculate attack bonus when it is printed on their character sheet. Even helping the figure out saves and damage. I should be collecting a check from them for the extra work beyond running the game. Any advice will be read and appreciated.Hello, my name is Larry, I would like to discuss the issue you are having with your players. If you use discord or google hangouts, let me know and we can hook up. Larry
  • 02:14 AM - Ilbranteloth quoted Wiseblood in post Help, My players donít know how to play.
    I have 6 players. Two understand how to play. The others have been playing from between two years and four years. I think that is adequate time to get a grip on the most basic rules. I still find myself reminding them how to calculate attack bonus when it is printed on their character sheet. Even helping the figure out saves and damage. I should be collecting a check from them for the extra work beyond running the game. Any advice will be read and appreciated. Some people may never get the rules of the game. Of course, as an old AD&D guy where the DM handled the rules and the players just had to roll the dice and tell the DM the result, I have no problem with this. I love having new players at my table, and many times they are players that otherwise probably wouldn't play the game. Why? Because the basic rule at my table is simple: tell me (the DM) what you want to do, and I'll let you know what happens. I might ask you to roll a die or two as well. Several of the players are always mor...
  • 01:02 AM - Gradine quoted Wiseblood in post Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!
    Ram has been my favorite since Shadows of Amn. I was actually kind of thinking Ram was a shoo-in for the winner at the beginning; other than a handful of artifacts (including some sundry Vecna body parts) I can think of no magic item more associated with old-school, back-to-basics D&D, and that's the sort of thing that tends to win these. None of these are rings I would've pegged making it this far, except for maybe Free Action and Invisibility.


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