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  • GreyLord's Avatar
    Tuesday, 13th November, 2018, 12:50 PM
    It was pointed out to me on another forum, but the more I think about it the more it holds true. AD&D does NOT seem to be the inspiration for 5e and in fact probably has almost the exact opposite position in play value and archtype than 5e. When they made 5e it seems that they based it more on D&D (NOT OD&D, that is more like AD&D) from the B/X era, or early BECMI where they only looked at...
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  • GreyLord's Avatar
    Tuesday, 13th November, 2018, 05:48 AM
    The thing is, I didn't see it was broken in the first place. HOWEVER, with that in mind, I don't see that your option breaks anything. If it works for the group, go with it. If anything, saves are already a little broken (if we are going for things that I might consider a tad broken) at higher levels in relation to other things (for example, spell saves) so leaving that for bless is probably a...
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  • GreyLord's Avatar
    Tuesday, 13th November, 2018, 03:07 AM
    It isn't broken, it just doesn't fit in the dynamic of the game you are utilizing. In various different games with different groups of players I cater to different styles. With one type of style if they DO NOT have these types of bonuses they will die...point blank. I can kill a level 20 party of 5 members with 8 Hill Giants (a CR FAR below what is typical) simply with a few tweaks to items...
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  • GreyLord's Avatar
    Thursday, 18th October, 2018, 05:49 AM
    If you know how (aka...trained)...why not...anyone might be able to get out of them... https://www.youtube.com/watch?v=IY1cI6shatc https://www.youtube.com/watch?v=_P4QNIt5WfI
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  • GreyLord's Avatar
    Wednesday, 17th October, 2018, 01:21 PM
    You could use the Epic boons to give them the feel of High Level. You could reward one every 30K (so similar to how much XP one needs to gain one after 20th level) which would mean they wouldn't get it until later (between 7-8 level for the first and 9-10 level for the second). This could gran tthem things like a 9th level spell slot (or less if you desired), or other things. As another said...
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  • GreyLord's Avatar
    Wednesday, 17th October, 2018, 01:05 PM
    This is my ignorance here, where do you find the prodigy feat?
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Brand new DM to 5E and many concerns... Tuesday, 13th November, 2018 12:50 PM

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Tuesday, 12th December, 2017

  • 01:28 AM - Wulffolk mentioned GreyLord in post Xanathar’s Guide to Everything is the fastest-selling Dungeons & Dragons book of all time
    I think that's what he was saying. By NOT selling books you avoid oversaturating the market (something 4e did very well [aka the market got oversaturated] and even 3.5 as sales kept diminishing more and more and more with each book), but at the same time you miss out on all the money you MIGHT make if you sold more books. Thank you, GreyLord That is essentially what I was getting at. I would like to see a greater quantity of player option material, but not quite so much as 3.5e and PF. I would like to see WotC find a nice middle ground.

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned GreyLord in post Warlord Name Poll
    ... @Blackwarder ; @Blue ; @Bluenose ; @brehobit ; @BryonD ; @Bupp ; @Campbell ; @CapnZapp; @CaptainConundrum ; @CaptainGemini ; @Carlsen Chris ; @casterblaster ; @CasvalRemDeikun; @cbwjm ; @ccooke ; @Celebrim ; @Celondon @ChameleonX ; @Charles Wright ; ChrisCarlson; @CM ; @cmad1977 ; @costermonger ; @Creamsteak ; @Crothian ; @Cybit ; @Dausuul; @Dayte ; @dd.stevenson ; @DEFCON 1 ; @Delazar ; @DersitePhantom ; @Diffan ; @discosoc; @D'karr ; @Doc Klueless ; @doctorbadwolf ; @DonAdam ; @Dragoslav ; @Duganson; @EdL ; @EditorBFG ; @Edwin Suijkerbuijk ; @Eejit ; @ehren37 ; @Elfcrusher ; @El Mahdi ; @epithet; @erf_beto ; @Eric V ; @eryndel ; @Evenglare ; @ExploderWizard ; @EzekielRaiden; @Fedge123 ; @fendak ; @FireLance ; @Fishing_Minigame ; @Flamestrike ; @FLexor the Mighty! ; @Forged Fury ; @Fragsie ; @Fralex ; @FreeTheSlaves ; @froth ; @Gadget; @Galendril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @...

Tuesday, 17th December, 2013

  • 05:41 AM - Meatboy mentioned GreyLord in post The Slaughter House: How dropping attributes will improve DnD
    GreyLord and Shemeska All too true. As much as I feel the way stats are set up isn't helping I really couldn't see WoTC doing anything so drastic. But with a new edition around the corner, especially one supposedly set up around modularization a guy can dream. shidaku I wasn't really thinking along the lines of multiple boxes. More like if your character is "strong"+x to hit and damage and strength skills or something. Maybe one for class, one for race and one for fun? There'd still be numbers I just feel that we don't roll a d6 to determine starting level so why do it for the rest of the stuff? Umbran Yes most stuff in the game is a personal preference. But with the touted modularity why not make stats a module? ;)

Monday, 18th November, 2013

  • 02:38 PM - Kinak mentioned GreyLord in post What's after Golarion? (and what's the future of Pathfinder?)
    ...ough to keep going for a long, long time. And, for each AP, there'll be some companion products for the areas and concepts it touches on. For example, we'll be getting our first in-depth look at Numeria around GenCon next year because that's where the winter 2014 AP is set. But there hasn't been an AP set in Isger or Galt or Rahadoum or a dozen other countries, so only a handful of those have books about them. The real question is why they'd risk splitting their playerbase by releasing a new setting. This leads me to the question of how Golarion is handled: is there some sort of ongoing history or is it a static world? Do the many APs leave their mark on the world?Basically static. The APs don't leave a mark unless you run them and decide they do for the purpose of your campaigns. Which makes sense. Otherwise, you'd have APs conflicting with the setting ("The queen is acting strangely." "You mean the one the setting books say got killed by a party of adventurers last year?"). @GreyLord is right that Shattered Star assumes you've run some earlier ones (mostly Rise of the Runelords). But the setting as a whole doesn't assume any of those are done already. Cheers! Kinak

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Tuesday, 13th November, 2018

  • 04:03 AM - dave2008 quoted GreyLord in post Breaking Bounded Accuracy: Proposed Fix
    It isn't broken, it just doesn't fit in the dynamic of the game you are utilizing. In various different games with different groups of players I cater to different styles. With one type of style if they DO NOT have these types of bonuses they will die...point blank. I can kill a level 20 party of 5 members with 8 Hill Giants (a CR FAR below what is typical) simply with a few tweaks to items that focus on the players weak saves and using smart tactics if the group isn't composed of really good players. On the otherhand, I can have that same bunch of Hill Giants killed by a party of 4 fifth level characters who have no magic items simply by playing a straightforward combat if the players use good tactics. It's not necessarily about the CR and balance in that way, but HOW you DM and play the game and cater to different playstyles. To be clear I never said anything about CR or balance or tactics or challenging my players. That is not the issue. To be honest, I am not looking for o...

Friday, 9th November, 2018

  • 04:10 AM - gyor quoted GreyLord in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    They could be looking at Dragonlance, but I imagine that would be in relation more to the nostalgia gems they have brought up over the past few years in relation to 80s properties. It wouldn't be far off the mark to think they are also looking at profitability of current properties, or at least ones more recent than Dragonlance...could be something near the spine of the World for that matter if they turn to Drizzt novels for inspiration (quite a number of good selling books there). Could be something completely different. If it's Drizzt it could be another FR campaign book that comes out (but not necessarily next year) that deals specifically with cold based adventures and mountaineering with the setting being the Spine of the World campaigns. Just a few thoughts. They won't do Drizzt movies, the Hollywood Feminists would never allow it. Just look at how Drizzt's Dad deals with Priestesses vs males in the last Drizzt novel. If you put that into a movie they will flip right out....

Friday, 19th October, 2018

  • 03:29 AM - Saelorn quoted GreyLord in post What if Expertise were a simple +2?
    If you know how (aka...trained)...why not...anyone might be able to get out of them...I'm less concerned with people who know how, and more concerned with any random chump walking down the street. If 40% of the population can break free from standard manacles within two minutes, just based on random talent without accounting needing to know any specific tricks, then those manacles are not worth the cost to produce. Nobody would buy them.

Thursday, 18th October, 2018

  • 02:12 AM - Chaosmancer quoted GreyLord in post What if Expertise were a simple +2?
    This is my ignorance here, where do you find the prodigy feat? Xanathar's Guide pg 75 I've never liked that Prodigy was only available to Human and Half-Human races. You've changed my mind. I'm glad In 3.5, the rule about Taking 10 is that you couldn't be threatened or distracted. It wasn't a matter of time spent, so much as whether you're actively dodging arrows right now. If 5E had the same rule, then you could reasonably have a professional locksmith with +5 to the check, and they would be able to pick easy (DC 15) locks 100% of the time, even though they would only be able to pick a master (DC 25) lock 5% of the time. The Take 10 rule lets you bypass the inherent issue with Bounded Accuracy, where being able to perform easy tasks reliably means you have an unreasonably good chance at performing incredibly difficult tasks. With Take 10, a professional locksmith could definitely get you back into your car, but wouldn't be particularly likely to break into Fort Knox. T...

Wednesday, 17th October, 2018

  • 03:33 PM - Laurefindel quoted GreyLord in post High-Level Features for Mid-Level Campaigns?
    You could use the Epic boons to give them the feel of High Level. You could reward one every 30K (so similar to how much XP one needs to gain one after 20th level) which would mean they wouldn't get it until later (between 7-8 level for the first and 9-10 level for the second). This could grant them things like a 9th level spell slot (or less if you desired), or other things. As another said you could give blessings. Maybe there is a blessing that they get those 4 attacks once per day and need a long rest to regain it, or some other blessing. If you want it even more limited, you could give them charms where they could cast a high level spell (let's say an 8th level spell) so many times until it's gone. These options can be found in the DMG between pages 227-232 if you are want to learn more. Yes, I'm familiar with epic boons and they're pretty cool, if only as a basis of how powerful a homebrew boon can be. But most boons, or class features that you acquire through gained leve...
  • 01:52 PM - Grognerd quoted GreyLord in post What if Expertise were a simple +2?
    This is my ignorance here, where do you find the prodigy feat? Xanathar's Guide.
  • 12:29 AM - Charlaquin quoted GreyLord in post "DnDSports": Competitive Play With Prizes
    Hey, they are trying something new. Is that really such a bad thing? It can open new avenues of fun and enjoyment. It's tapping into things from the past and if it works and spreads fun for others, so much the better. If it doesn't work out, then it's a pitch and a miss. I don't think it's a bad thing, it's just very strange.

Monday, 15th October, 2018

  • 06:20 AM - Chaosmancer quoted GreyLord in post What if Expertise were a simple +2?
    Sorry for the long delay and multiple responses. Been a busy weekend. ...11 to a skill is sufficient to contribute most times.... given that most DCs are 15-20. Yeah. Non-issue. And any DM who can’t handle their players succeeding at the thing they’ve been building towards THE ENTIRE TIME THEY’VE BEEN PLAYING THAT CHARACTER... well... Not a system issue. As usual. And at level 10 which we were talking about that is a +9, on athletics unless talking a dex based fighter. Let's look at Investigation (finding traps, clues, ect), neither rouge nor Fighter use Intelligence as their prime, so let's say they both have a +2 which may be rather high for both of them. Prof, expertise and reliable talent means the Rogue has a +10 and a minimum result of 20 Prof means the fighter has a +6 Party enter the room with the secret passage. Who investigates? Techinically they both do, because they use the help action, but the roll? The roll goes to the Rogue because he has a +4 over the fi...

Sunday, 14th October, 2018

  • 05:29 AM - R_Chance quoted GreyLord in post Dragon Reflections #14 - Dungeons & Dragons Divided!
    I didn't have the rules when I started. I started later than 1974 though (Aka, I wasn't playing in 1974)...didn't even know the rules were available in 1974. I didn't have the rules to begin with at all. We had one person who knew the rules and dictated the game to the rest of us. I'm not sure when the last printing of the OD&D run with TSR was. If you kept an eye out an about you, they were still available later on. I think they got re-releases later on as well (Silver anniversary?), so maybe sporadic releases? Don't recall seeing a release during the 80s though...that was the BECMI and BX ruling that decade along with AD&D. Personally, after I got a taste of Greyhawk (supplement) I would never run an OD&D game without having it if I have/had a choice. People always are crazy for the original 3 booklets, but to me, it was Greyhawk that changed the game to what we know it as today. We started with a friend pretty much the same. But we were used to buying miniature rules (including TS...

Friday, 12th October, 2018

  • 04:31 PM - Chaosmancer quoted GreyLord in post What if Expertise were a simple +2?
    It's not a problem of expertise, it's a problem of all skills not being created equal! Stealth and Perception are on average significantly more valuable than other skills. Monte Cook et al. in the original 3.0 rules got it right when they made you pay double price for Stealth and Perception, but then a lot of people complained that they didn't want to pay double, so WotC designers accepted the common preference and merged Move Silently & Hide and Listen & Spot together, and they have been normal-price skills since then. If you house rule Expertise for all skills and tools now to nerf down Stealth a little bit, you end up with it being too weak for all other skills. It's better to consider an ad-hoc nerf targetted to Stealth and Perception only. Or as another option, give Expertise on Perception to monsters and NPCs more frequently so that it counters the Expertise on Stealth of the PCs, and viceversa. I'm wondering what you mean by it will be too weak for other skills. Do you have sk...

Wednesday, 3rd October, 2018

  • 08:08 AM - Hussar quoted GreyLord in post Shootout at the D&D Corral
    True, never seen anyone take out an elephant with a shotgun...but I wouldn't say guns were ineffective until the 20th century or that having a bow or crossbow were on par with having a rifle. Natives of many continents would go through great lengths to get their hands on guns from the colonials that invaded their lands. Canons could be far more effective than a catapult, and once the rifle was invented guns became far deadlier at longer distances than any bow or crossbow. Even Muskets were pretty dangerous with the right caliber. Go black powder shooting sometime with a musket fashioned after a late 18th century weapon and you'll see large holes blown into various targets (IF you hit, of course). The Gunpowder age came about because guns WERE more effective than other missile weapons of the times. I'd say Guns became far more powerful and effective than bows and crossbows long before the 20th century. However, when we talk about when we typically imagine D&D, the guns from thos...

Monday, 1st October, 2018

  • 08:38 AM - Paul Farquhar quoted GreyLord in post Why D&D Can't Have a Good Video Game
    For Action fantasy, the only game I enjoyed the combat more has been the Diablo series. Try Grim Dawn. Improved Diablo style combat in a better developed and more interesting world. Come to think of it, the Grim Dawn world would be an excellent setting for a D&D homebrew campaign.

Sunday, 30th September, 2018

  • 06:41 AM - S'mon quoted GreyLord in post Above level 20...should I put it elsewhere?
    The only blog I have I think is here (if they still exist, I'll have to check it out). What if it was a free document on RPGnow? That would work if you set the Preview so it covers the whole thing, yup.
  • 01:05 AM - Zardnaar quoted GreyLord in post Why D&D Can't Have a Good Video Game
    For Action fantasy, the only game I enjoyed the combat more has been the Diablo series. Witcher 3 is VERY good in comparison. It flows very well, is fun, and you actually feel like you are in combat unlike many other Action RPG titles. Most Action Fantasy RPGs really stink in the combat area. They just are really horrible. Sci-Fi RPGs typically are much better (but many of those take a handle from Mass Effect and others where it's a combination of a TPS or FPS and an RPG). I'm thinking something like Fallout 4 or Assassins Creed engines could make for a decent D&D Engine.

Saturday, 29th September, 2018

  • 08:47 AM - Paul Farquhar quoted GreyLord in post Why D&D Can't Have a Good Video Game
    The flaw for SoD to me was that the voice acting was so subpar to what we came to expect with the rest of the infinity engine games. The artwork was also not quite up to par. The dialogue itself wasn't really all well written. The story itself was okay, but the presentation, to me, was just so...so compared to what had come before. In comparison to other Infinity Engine games it wasn't all that great. Compared to many other RPGs that have come out, it probably is superior to many. I think BG1 would garner the same criticisms if it launched today. Apart from the DM/Saravok it had minimal voice acting, and some of the dialogue is horribly clunky and anachronistic. Try being anti-hunting in the Cloakwood.

Wednesday, 26th September, 2018

  • 05:59 PM - Burnside quoted GreyLord in post Pathfinder: Kingmaker Is An Isometric RPG Experience
    For someone who doesn't really care for Pathfinder but loved the Infinity Engine games, would you suggest this game. Does the pathfinderiness overwhelm the BG/IWD/PS feel of the game or can a fan of those enjoy those even if they don't like how complicated the Pathfinder system is these days? I'm a huge fan of the Infinity Engine games and have never played Pathfinder. I played this for about three hours last night and was impressed. It feels like a cross between a late Infinity Engine game and the first Bioware Neverwinter Nights game (in a good way). It's fun and addictive. My initial impression is that it's a more enjoyable game than Pillars of Eternity II, but I say that hoping it will become less linear after the first few hours. I do think it would be a better game if the combat was turn-based.

Wednesday, 19th September, 2018

  • 03:35 PM - Mistwell quoted GreyLord in post 4 years of 5E on Amazon: same old same old
    WHAT!??? Okay, now that I see more clearly what you are talking about...You misread the post entirely. First, it was clearing up his math...and SECONDLY it was clarifying WHAT I WAS TALKING ABOUT. If you are a Stockholder, than you are acting in pretty bad faith in your understanding. I wasn't talking about his discussions in other articles... and thus I specified that what I WAS talking about was NOT something that CNBC or other articles (and especially NOT an enworld thread or article which I would have to search through just to find the link...why not just post the link itself?.) but the quarterly and annual reports...official ones that Hasbro puts out (aka...they have Hasbro branding and other items, such as directly released by Hasbro. Some of them are the direct talking of Hasbro, not the reports talking about what Hasbro said in these things to their stockholders) Hasbro is NOT a hard company to follow. I've posted some of the current stock prices (in case people have m...
  • 02:35 PM - Jester David quoted GreyLord in post 4 years of 5E on Amazon: same old same old
    D&D may or may not be mentioned in the next annual...who knows, but I'm not holding my breath anymore. I have no problems with the numbers stated anymore (12-15 million playerbase) but because of the purpose behind why they are being used, I won't hold my breath waiting to see it competing with MtG, though if it does, that could be pleasantly surprising. yeah... about that You say: PS: As to what I was asking about, as numbers stated were comparable to the numbers MtG was putting out, I was looking to see where the money was in that regards as if it is competing close to MtG levels, it should be mentioned similarly. and then quote: net revenues for Hasbro’s total gaming category, including the Hasbro Gaming portfolio as reported above and all other gaming revenue, most notably MAGIC: THE GATHERING and MONOPOLY, which are included in the Franchise Brands portfolio, totaled $1,497.8 million in 2017, up 8%, versus $1,387.1 million in 2016. And LITERALLY the paragraph above that is: The Hasbr...
  • 12:51 AM - Mistwell quoted GreyLord in post 4 years of 5E on Amazon: same old same old
    This is odd, but I have no idea what the heck you are talking about...but...okaaaaay.... No one was posting ANY information on what I was asking about until AFTER I actually found out the information via other sources Yes, they did. You even responded to it. In a very dismissive way. In a way which showed you clearly had not clicked on the three links provided. Go back to post #120. Now actually click the links. Even then as far as I saw it was ONE person who dropped a link to something I mentioned in regards to a local paper story. As I said earlier, one was a transcript to a stockholder conference call directly related to a quarterly report issuance, and the other two were the CEO of Hasbro on CNBC speaking about the quarterly and annual reports they had issued. None were local papers. They've never reported the numbers of D&D in reports. He mentions the three statements I repeated back to you. "He" is the CEO of Hasbro making forward looking statements on CNBC about th...

Tuesday, 18th September, 2018

  • 09:39 PM - Parmandur quoted GreyLord in post 4 years of 5E on Amazon: same old same old
    This is odd, but I have no idea what the heck you are talking about...but...okaaaaay.... No one was posting ANY information on what I was asking about until AFTER I actually found out the information via other sources. Even then as far as I saw it was ONE person who dropped a link to something I mentioned in regards to a local paper story. They've never reported the numbers of D&D in reports. It may have had a mention, but it's not been like MtG which is named and in instances we see how much it actually is making for Hasbro. Anyways, I tracked down the source of the information people were thinking about, and found out what it's all about. I'm happy to let you guys go on with your party now that I know what all of it is really about. On your link thing though...I really have no idea what you are talking about or referring to. Most of the links that I see and things posted are on how the books are selling on Amazon, not the Hasbro stock reports. Right now they are up 2 from...


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