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  • pming's Avatar
    Monday, 19th November, 2018, 07:49 AM
    Hiya! I think I get what you are saying, and I think I agree in that regard; 5e does seem to have a lot of wording that ties things together. I guess the way I see 5's "modularity" is more in how easy it is to change/ignore/modify something and not have that change be likely to completely derail an entire aspect of the rules (e.g. "missile combat" or "movement" or something). There will be...
    22 replies | 545 view(s)
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    Sunday, 18th November, 2018, 08:51 PM
    Hiya! I think it's in the "modularity" of 1e. Nothing is really "glued together" with 1e...if a DM wants, they an rip out the Proficiency rules and replace them with the ones from Powers & Perils (and old, early 80's fantasy RPG by Avalon Hill). Nothing else in the game will really be affected. Same with pretty much everything else. With 3.x/4e/PF, it's all so..."tight" with tendrils of...
    22 replies | 545 view(s)
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  • pming's Avatar
    Sunday, 18th November, 2018, 05:50 AM
    Hiya! Yes, in a nutshell. :) But one of the beauties of 5e is that it's the most forgiving version of D&D since 1e AD&D, and because of that me and my group can play the way we like (re: Old Skool, basically ignoring or glossing-over the stuff calling for rolls normally)...and the game system doesn't "break". :) ^_^
    22 replies | 545 view(s)
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  • pming's Avatar
    Saturday, 17th November, 2018, 08:45 PM
    Hiya! "Old Skool" - Whatever the Player remembers or thinks he does about the monster, his PC can use...if the Player wants to (e.g., Roleplaying considerations, for example). I find this way of playing to be MUCH more satisfying than rolling dice and comparing numbers. With the Old Skool way, the Players and the DM have a sense of pride and accomplishment. The more a Player plays in a DM's...
    22 replies | 545 view(s)
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  • pming's Avatar
    Saturday, 17th November, 2018, 09:07 AM
    Hiya! With regards to 5e D&D, I think we are pretty much: 30% Roleplaying 35% Exploration 35% Combat A pretty good mix, where some sessions are more of one, but others are more of the next...and over the course of a few months or years, it likely turns out like above.
    6 replies | 210 view(s)
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  • pming's Avatar
    Friday, 16th November, 2018, 06:00 AM
    Hiya! Interesting...hmmm....interesting indeed... ...so, what you're saying is: "Advantage/Disadvantage mechanic is fun". Yup, math checks out. ;)
    43 replies | 1214 view(s)
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    Friday, 16th November, 2018, 05:54 AM
    Hiya! 1e AD&D, Assassin (Human) named Darque the Dark (what, I was, like 13 or something). Had ok stats, but I had a backstory and had all this other 'non-mechanical' stuff worked out (goals, loves, hates, family, brothers/sisters, each with age, name mannerisms, NPC 'stats' , and a bunch of other stuff). Everything was worked out and detailed. I had probably put a good 6 to 8 hours into him....
    41 replies | 1022 view(s)
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    Thursday, 15th November, 2018, 06:45 AM
    Hiya! Well, 9 times out of 10 I do it this way: Name Age, Sex, Ht, Wt, Hair/Eye Colour, Distinguishing Marks Stats (roll 3d6, in order) Two Skills with +1 Proficiency 0-Level with 1d6hp
    57 replies | 1927 view(s)
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    Wednesday, 14th November, 2018, 06:45 PM
    Hiya! Two things come to mind. ONE: Every "made man/woman has to take a dip in The Black Pool". Those that survive, have a permanent selection of resistances/wards on them (non-detect, mind blanking type stuff), those that don't, well, aren't alive to talk about it. Now this can be done in one of two ways... --One A: It's magic, Jim. Yup...magic pool. Maybe it was where the Goddess of...
    38 replies | 891 view(s)
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  • pming's Avatar
    Wednesday, 14th November, 2018, 07:08 AM
    Hiya! Yup...I also had that problem. To me, the way the 'upper/outer' level is described made no sense. So...I just made it up and worked that into whatever was written (e.g., I over-ruled the module...as is usual for me). With my group, they managed to avoid the bandits almost completely. It wasn't until they started to sneak into the 'inside' of it all (and I started using the actual module...
    3 replies | 1139 view(s)
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  • pming's Avatar
    Monday, 12th November, 2018, 05:07 PM
    Hiya! I'm gonna go with: "Sad, but true". :( If I told you about my childhood freedom, well, lets just say I wouldn't be surprised to hear about my parents being brought up on "willful endangerment of a child" charges or something! ;) There were always those friends who had over-protective parents, to be sure, but the vast majority of my friends growing up from age 10 to 18 were pretty...
    10 replies | 424 view(s)
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  • pming's Avatar
    Sunday, 11th November, 2018, 07:46 AM
    Hiya! Sure...why not? 1.) How many players in your group? Pretty much 6. Sometimes someone has to do other stuff for a while and we drop to 5 or 4, other times some long-term player who only gets to play at certain times of the year (vacation period, etc), we can add another 1. But overall, I'd say average is 5. (which is my preferred number of players; an odd number to keep the...
    423 replies | 20316 view(s)
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  • pming's Avatar
    Thursday, 8th November, 2018, 08:51 PM
    Hiya! I voted "No". It was designed to test PLAYER skill and PLAYER knowledge as well as PLAYER patience and caution. It wasn't designed to "challenge PC's" as the primary concern. If it was to be done today, for 5e, it would get lambasted and roasted six ways from Sunday about how "horribly unfair it is" and that it "breaks all the rules" and that the PC's are basically "unable to use...
    51 replies | 1342 view(s)
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  • pming's Avatar
    Sunday, 4th November, 2018, 06:16 AM
    Hiya! Hmmm...maybe grab three index cards per player. On these, write some "thing" on it that the player may choose to add into the dream. Give each card a 'code' (a number, colour, symbol or whatever). Shuffle the cards in front of the players, then distribute three, randomly, to each Player. Tell them that during their "20 minutes of one-on-one play time" (or 5, or whatever you decide on),...
    6 replies | 327 view(s)
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  • pming's Avatar
    Sunday, 4th November, 2018, 05:57 AM
    Hiya! I went with "Compatible personalities" and "Other". We are an older group (the youngster in the group USED to be 36?...'ish...?; but my nephew is up for the next couple months so he's temporarily the youngest at 19...or 18...'ish... ;) ). As a bunch of old farts we have families, jobs and a shared "childhood/highschool baseline". If someone makes a joke about the Barbarian "Wanting a...
    12 replies | 582 view(s)
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  • pming's Avatar
    Sunday, 28th October, 2018, 12:43 AM
    Hiya! Glad I could help! :) I used to, as in about 25 or 30 years ago, have specific tables for specific things (typically d100). I'd have one table for "Danger Level", then a sub-table for the type of danger, then another sub-table for the specifics of that danger, and maybe another sub-table of possible effects from that specific danger. Lots of info...TOO much info, I learned. It was...
    7 replies | 316 view(s)
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  • pming's Avatar
    Saturday, 27th October, 2018, 10:06 PM
    Hiya! If you have access to, or can pick up, these are the books I use regularly when my Players PC's find themselves deep deep deep down... *"1e AD&D Dungeoneers Survival Guide": Great info, IMHO, for getting a DM to think in terms of obstacles and other considerations, like air quality for example. (And for 'inspiration', the last part of the book where it goes into an example of...
    7 replies | 316 view(s)
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  • pming's Avatar
    Thursday, 25th October, 2018, 10:38 PM
    Hiya! Depending on game system, yes, absolutely. In both "ways" as well (e.g., Players win OR Players loose). In fact, I've used this tactic to great effect to curb "munchkinism" back in the day of 2e (we played that version for about 2 years or little longer). Someone, usually a new player from another game group, would bring in some complete monstrosity that took so many liberties with...
    13 replies | 705 view(s)
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  • pming's Avatar
    Thursday, 25th October, 2018, 05:57 PM
    Hiya! Ahh...the old "Perception" bugaboo! ;) My Rules: Perception lets you say "Hey guys! Right next to that book case is a secret door!" Investigation lets you say "...and if you push in the Blue Book and pull out the Red Book, it will open". In short, "Perception" is to notice something...but not necessarily understand the significance or reason. Passive is just that...you're...
    102 replies | 2511 view(s)
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About pming

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Wednesday, 17th October, 2018

  • 09:39 PM - Ratskinner mentioned pming in post "DnDSports": Competitive Play With Prizes
    I don't recall the numbers, but I suspect what pming is referring to is that there is good evidence that certain mental illnesses of the "psychopaths/sociopaths" variety are more common among the "CEO's and other 3-letter-acronym'ed suits" than it is among the general population. There's a reason why some businessfolk are called "cutthroat". ...could be wrong, but that's my guess.

Sunday, 9th September, 2018

  • 07:53 AM - Ancalagon mentioned pming in post Arguments and assumptions against multi classing
    To get back on topic, I will say this: multiclassing in 5e is less "necessary" than in previous editions. pming noted how he like the fighter-mage-thief. And yes, its a cool concept... and it can be done in 5e without multi-classing. 1: Eldritch Knight with criminal background Want more "mage"? 2: Hexblade with criminal background or 3: Wizard bladesigner with criminal background want more "rogue"? 4: Arcane trickster with soldier background (maybe take dwarf for the armor/weaponry). I'm sure there are several other ways of doing the same. This might not be the same as 2e multiclassing. But the first time we can do this much without multiclassing.

Friday, 7th September, 2018

  • 06:29 PM - Salthorae mentioned pming in post Arguments and assumptions against multi classing
    Fair point. There is a world of difference between a half-elf and a half-were creature, I agree. I conflated your post with those words and a post from pming to which most of my subsequent points were aimed. Consider the majority of my post redirected pming ! That said, I do think that if someone comes with a were-creature conceived barbarian there is no issue with that. It doesn't try to make a half-werewolf or substantively change anything about the game or the backstory of the world. See my post above.

Tuesday, 5th June, 2018

  • 01:59 PM - TheSword mentioned pming in post Will you make transsexual Elves canon in your games ?
    You made a new race did not retcon an old one. Sometimes its not what you do but how you do it. Inventing a new race that can do that maybe in a new campaign setting well that's interesting. Retconning an old one well its a bit ham fisted. Its hardly a retcon. Its a small ability addition to the race which doesnt remove any abilities, only applies in a small number of cases, and is already covered in the lore of earlier additions. Lets not exaggerate the impact on the race of elves as a whole. It makes almost no difference to most players and probably makes a big positive difference to those that it does matter to. @pming There is a world of difference between recognizing a currently marginalized segment of society within the elf race (a mainstream popular heroic race) and relegating them to a monster-race off shoot of a brain eating fundamentally dishonest creature. If you dont see a relevance to that Im not going to try and change your world view. Ill just say it matters to the people it matters to, and is irrelevant to those it doesnt matter to. The whole exercise has Zero negative impact and yet there are still some people who come up with convoluted ways to write it off. Its the internet I guess.

Saturday, 24th February, 2018

  • 08:14 PM - Waterbizkit mentioned pming in post What do you do when players say "we go north" but their characters don't have the "Keen Mind" Feat or Navigation Equipment?
    I'm fairly laid back about this sort of thing, to the point where it seems like pming might have an embolism. ;) When the players/characters tell me they're "headed north" or something similar I ask myself two questions: First, are there any extenuating circumstances that would prevent them from navigating normally? For example, perhaps they're underground, there could be poor weather, or maybe there's some magic obfuscating their ability to figure out what direction they're moving in, and so on. If there is I deal with that using ability checks of some form or another (usually survival or nature) like most people who've responded seem to do. However, if there's none of the aforementioned complications I move on to question two... Is anything interesting actually going to happen if they get lost? If there answer is yes, then again, I'll have them make a few checks or something of the like and see what happens. If the answer to this question is no, then I'll just say "Okay, you head north." No roll required. In essence, I need failure to provide something of ...

Wednesday, 31st January, 2018

  • 12:40 AM - Quickleaf mentioned pming in post 5e adventures set in swamps or arid lands?
    ...om one to the other and permanent gates left by an earlier civ dot the landscape here and there, often near cities (on both sides, or in some cases a city might have half its area one one side of a gate and the other half on the other), who use them for trade and travel. Think of the old Master of Magic game with its two worlds of Myrror and Arcane. One of the worlds is very wet (lots of swamp), the other is dry (arid lands). Can anyone recommend any 5e modules from DMsGuild or anywhere else, that might fit into such a world? Anything swampy, arid, or world hoppy might fit. Also, have a look at https://www.adventurelookup.com/adventures/ Matthew Colville was the guy behind it I believe. You can input search criteria like "Swamp" and get 110 matching adventures throughout the history of D&D. You can further limit those results to 5th edition, getting 42 matching adventures. I'd look for ones that catch your eye & then cross reference those titles with Merric's list that pming posted to see if there any reviews.

Thursday, 4th January, 2018

  • 03:57 AM - pemerton mentioned pming in post What Is an Experience Point Worth?
    ... would approach an elf when it sees one, which makes it a case of a world-building.Telling the players "A hybsil approaches you as you wander through a meadow, and adresses you in elvish" is not worldbuilding (under any standard definition of world-building I'm familiar with). Designing a "meadows" random encounter table, then putting hybsils on it, then rolling up a hybsil encounter, would count as an application of worldbuilding - but that is not what is going on when a referee uses The Book of Lairs II! One common mistake of bad DMs is that the PCs don't have sufficient motivation to enter a dungeon; or they have some motivation, but it's contrived rather than arising naturally from the setting and the characters.One obvious motivtion to enter a dungeon would be to rescue a captured family member. But by your lights it would be bad GMing (because "contrived") for the GM to write a dungeon with a captive in it who is related to one of the PCs. (This would also be bad GMing by pming's lights, based on this recent post, but I think for different reasons from you.) I don't really know what you regard as the proper way for a GM to give PCs sufficient motivation to enter a dungeon, when it is verboten for the GM to deliberately write in any part of the gameworld to engage some cue or signal sent by a player in the build or play of his/her PC. You talk about a world in which "interesting things" happen, but that must mean "generically interesting, given some generic set of motivations". This would seem to lead to many rootless PCs with few personal/intimate motivations - or else players who write their PCs to accord to the GM's world/plot. Realistically, the PCs know the dungeon is there because they sought information about possible options for adventuring and in response the DM dropped a hook in form of a rumour or legend or map or whatever. Why would you assume nobody told them about it or asked them to deal with it?So instead of framing the PCs into an enco...

Friday, 29th December, 2017

  • 01:37 AM - iserith mentioned pming in post "My Character Is Always..." and related topics.
    ... as". Its like the difference in a targeted spell and an AOE. In this case what is being talked about is hitting the whole party with a weaker character because of one players choices in how they play. that is just ineffective in my experience at serving to encourage individual players anything like a specific result for that character/player is. To be clear, if one player roleplays well and gets a roleplaying bonus xp and another character doesn't care so much and "fails to get" that advancement and advances slower than the norm for the characters, the player who roleplayed is weakened by the other player's slower advanacement when they hit another encounter and the player who did not roleplay to standard is helped by the other player's bonus and those who just made the middle ground are left in the middle with a bit of both. Then again some might feel level disarity isn't even a problem so its maybe a pretty weak carrot/stick after all which again makes it less appealing. pming said he gives out XP for "roleplaying" to whatever standard he sets at the table. However much his post implies it's a stick, it's really a carrot - XP as an incentive to play in a particular way. You can choose to play otherwise and apply your skill to overcome the character's perceived shortcomings, but you may not receive as much XP as others who do play to the standard he expects. But of course you'd rather call it a stick because you already made your mind up about XP 15 years ago when you decided it led to undesirable level disparity or you dislike integers or whatever other grievances you may have. To the extent that your posts can be called clear at all, that much was clear. Above, you double down on the level disparity objection despite obviously having no experience with it in D&D 5e. I do, quite a lot of it actually, and I know that claim is bogus. In D&D 3e and 4e, you'd have the shadow of a point. But not in THIS game. That said, the lack of a problem with level dispari...

Thursday, 28th December, 2017

  • 07:22 PM - iserith mentioned pming in post "My Character Is Always..." and related topics.
    ...tem i built/chose and what it was built/chosen to do. others may not but hey, thats what it is. Obviously at times roleplaying your character may indeed run counter to in-game odds of success and that is nothing exceptional in my experience - it happens at a fairly decent rate in complex situations - but adding advancement rate into that mix has never IMX helped make things better. I would hate for the approach a player chose for his character to deal with an in-game situation/task to be made based on "am i close to levelling up" and the XP consequences. i thought that kind of thing (systems promoting players choosing in game character actions based on XP to be gained) was outdated when systems (even DND) began to award points for "overcoming monsters/encounters" whether it was by stealth or trickery instead of just "you get Xp if you kill the monster". But i guess no idea ever goes away completely. See @Ovinomancer's post above. And note that my criticism of your criticism of @pming's approach is not an endorsement of his methods. Roleplaying (in the sense that you and pming are using the word, not how I would choose to use it) is rewarded with Inspiration in D&D 5e so that's how I do it in my games. I change how I award XP from campaign to campaign based on what I want to incentivize. Kind of like how I change my approach to DMing based on the game I'm playing rather than just stick to things I came up with 15 years ago when I was playing some other game.
  • 05:08 PM - iserith mentioned pming in post "My Character Is Always..." and related topics.
    ...to the party as a whole, especially when they had to cover the slack or heal up the other guy. So, for this particular example, having the player fully sanctioned to bypass his character stats etc with full blessing as long as they advance at slower pace is just (in practice) punishing the whole party because "Doug" is doing exactly what i as Gm allow and even reward with auto-success. (Some would call this "good strategy", i imagine.) I am sure, for some folks, that will be a successful tool, but over time i have moved well away from the *XP carrot/stick* approach for influencing players. i moved to what 5e calls "milestone" advancement maybe 15 years ago, maybe more. But again, Xp as a tool for carrot/stick certainly can achieve a variety of results for different groups. Have you ever considered that the approach you settled on 15 years ago in whatever game you were playing at that time doesn't necessarily apply to D&D 5e? Because while I don't give "roleplaying XP" like pming does, I have found that PCs at disparate levels in D&D 5e really isn't a problem due to the game's math. I have seen as much as a 7-level difference in the party and there was no problem. It certainly would matter in D&D 4e and D&D 3e, but this isn't those games. I would consider it unwise to apply my assumptions about other games to this game. I don't run games the same way when using different game systems. And why would I? This isn't to say milestone experience is bad, but in my experience, your decision to use milestone XP based on some notion of level disparity being a problem in D&D 5e is unfounded. As to your comment about "good strategy," in pming's game, it would depend on the player's priorities and the situation in play. If I care about leveling up faster (e.g. maybe I'm close to leveling up right now), then I won't always aim for automatic success when doing so would not be in keeping with the character's personality traits, ideals, bonds, and flaws. If it's more impo...

Tuesday, 24th October, 2017

  • 07:37 AM - pemerton mentioned pming in post Thoughts on this article about Black Culture & the D&D team dropping the ball?
    Don't care one way or the other. I'll play my game my way, you play your game your way. pming, it's not about "you play your way, I'll play mine". If WotC publishes material that excludes, alienates, ridicules or stereotypes other people, then they don't get to play their way. If you're happy with "a few tribes - some noble savages, others depraved cannibals - roam the interior" of Chult, then you're set with the 4e FRCG (published 2008). If you're happy with pseudo-Africans who frame their lives and culture around the offerings of colonists rather than their own heritage (such as the destroyed city of Mezro), then it sounds like ToA (published 2017) will work for you. The 2008 version will also give you "[d]isease and parasites . . . everywhere on the Chultan Peninsula", while the more recent offering has Mad Monkey Disease. What about everyone else, who wants a game without this sort of stereotyped tripe? Are they - we - allowed to advocate for it? matters of race always tend to put folks on the defensive and causes them to either deny there's anything worth critic...

Friday, 20th October, 2017


Thursday, 19th October, 2017

  • 03:52 AM - MoonSong mentioned pming in post Is 5e Basically Becoming Pathfinder 2e?
    pming I guess that as an oversensitive person I could tell you that maybe it isn't as much the prohibition itself as the way it is made the difference. Maybe something totally upfront, emphasizing the reduction in options as a bonus and stuff? More like "Let's play a dangerous and high lethality Old-school D&D game, no frills, no fanfare, no complications! 4 races 4 classes and your imagination!". Then you can seem more flexible by allowing plain ranger or plain barbarian from the phb?

Tuesday, 17th October, 2017

  • 10:04 PM - dave2008 mentioned pming in post Is 5e Basically Becoming Pathfinder 2e?
    @pming you have had 18 hours and 69 posts since your OP. Care to add to the discussion you started?
  • 05:14 PM - lowkey13 mentioned pming in post Is 5e Basically Becoming Pathfinder 2e?
    Lord_Blacksteel pming I think the Lord Blacksteel had some good points. I'm going to throw in another option- Why not just advertise a throwback game? Just run a OSR/Retroclone/BECMI/1e game? It may appeal to your desire to get back to basics, and appeal to some players who want to try something "new," (or, at least, new to them!). Depending on how that works, you could migrate to a stripped-down 5e game, and then (maybe) if you are comfortable with it, expand the options. (FWIW, I migrated my grognard group to 5e. We started as bare-bones as can be; we still don't play with MC because REASONS, but we have allowed in selective feats, and those have worked out well.)
  • 10:07 AM - Lanefan mentioned pming in post Is 5e Basically Becoming Pathfinder 2e?
    I'm sorry about your recruit failure, but what did you expect. D&D(all editions) is an evolving game. It gets bigger. It has to as majority will get bored after couple of years with same content.Only true if all the 'majority' cares about is mechanics. If things like characterization, story, and immersion are pushed forward then - given reasonable levels of creativity on both sides of the screen - the mechanical 'content' almost need never change at all. and after you say; no feats, multiclassing, UA or any books after PHB, you are just saying, we play D&D but it's kind of 24,7% of the game.What he's saying sounds more like "we play 5e D&D in a stripped-down, old-school way". Nothing at all wrong with that, and it's something 5e has been designed to accommodate. Though I do agree with whoever it was who suggested this ought probably to be noted in his players-wanted advertising. pming - another option for you might be to drop the puck on a 1e or even 0e campaign and advertise for recruits for that...see how much interest there is in old-school play. If this gets a decent response you can then try graduating that group to the stripped-down 5e you're trying to run. It is your choice, but you need to realise that you are swimming in ever reducing pool of players.Though I can't speak to pming's specific and quite isolated community, I'd disagree with this assertion in a more general sense. I think the pool of players is still growing. The pool of DMs, on the other hand... :( Lanefan

Monday, 2nd October, 2017


Monday, 18th September, 2017

  • 02:01 AM - Ilbranteloth mentioned pming in post A New Thought About Skills
    ...ck. At all. I think that proficiency indicates some formal training. A character with a high DEX would be able to use Woodworker's Tools to make a piece of furniture, but they wouldn't be able to tell you technical terms like "dovetail joint". They also would have no idea about any history or lore, and couldn't estimate the value of any pieces of furniture. Their piece of furniture would probably be pretty ugly. I've tried going this route. In addition to being tough to maintain all the time, I also think it can't always apply. For example, somebody proficient in Athletics, and somebody not. Or Intimidation, Perception, Persuasion, etc. In general, I settled on anything with a DC of 21 or higher requires proficiency to attempt. And as I noted, I increased DCs by 5 across the board. This provides a nice breakpoint, while still allowing the majority of things that are probably attempted to have at least a chance. But with this new approach, it's less than a problem, and to tie into pming's post the numbers are a closer match to proficiency/expertise. So the number and the training correlate better. Right now I only have a few things that require training. Swimming (part of Athletics), literacy (part of Intelligence), and languages themselves. Without training in swimming, the best you can do is try to keep yourself afloat.

Thursday, 7th September, 2017


Thursday, 17th August, 2017

  • 11:18 PM - MostlyDm mentioned pming in post Should PHB +1 apply to spells?
    Saying "which is why many non-AL games don't follow the rule" implies there is a rule to follow. There isn't. Again, it isn't a rule. Only in the small subset of games organized by the AL do several extra rules apply, and this is one of them. Sent from my C6603 using EN World mobile app Sure, but the rules also don't suggest that non PHB books are okay, either. For non AL play, the game assumes no feats, no multiclass, and just the PHB classes/races. Basically, pming's game. Any other method comes down to you as a DM exercising your god given right to allow whatever rules and books you choose. It's not standardized because... how could it be? Why? It's such a choice of personal preference. AL had to make those decisions for you. It tried to strike a sort of compromising middle road.


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Sunday, 18th November, 2018

  • 10:16 PM - clearstream quoted pming in post Recalling lore about creatures... what does it entail?
    I think it's in the "modularity" of 1e. Nothing is really "glued together" with 1e...if a DM wants, they an rip out the Proficiency rules and replace them with the ones from Powers & Perils (and old, early 80's fantasy RPG by Avalon Hill). Nothing else in the game will really be affected. Same with pretty much everything else. With 3.x/4e/PF, it's all so..."tight" with tendrils of one area snaking into others, it becomes more of a chore to consider the consequences of mucking with a major aspect of the game. With the advent of 5e, however, it has sort of severed many of these tendrils...almost like they are lego pieces. They can be shifted around her and there and still remain attached. You can even outright remove a piece and the system doesn't just implode (e.g., the OPTIONAL rules of Feats and Multiclassing; we don't use them, and the game runs just fine...). I know exactly what you mean, and I agree with you about 1e's modularity (and special cases!) that made it easy to remove and repl...
  • 08:58 AM - clearstream quoted pming in post Recalling lore about creatures... what does it entail?
    But one of the beauties of 5e is that it's the most forgiving version of D&D since 1e AD&D, and because of that me and my group can play the way we like (re: Old Skool, basically ignoring or glossing-over the stuff calling for rolls normally)...and the game system doesn't "break". I hear people say this, and perhaps I've always been wayward as a DM, but no version of D&D (since 1e AD&D) has felt more, or less, forgiving to me. We've always been able to play the way we like. So far, zero visits from the TSR/WotC rules police to make us stop.

Saturday, 17th November, 2018

  • 08:49 PM - clearstream quoted pming in post Recalling lore about creatures... what does it entail?
    At any rate, if you want to just roll dice and calculate numbers with the whole thing having pretty much no 'emotional impact' on the Player, then what you propose will do the trick...mechanically speaking. But I think you are cheating your players out of one of the greatest parts of the game: a personal sense of accomplishment in their playing of the game. YMMV. :) Do you mean that the class features I quoted from WotC official publications are cheating players out of one of the greatest parts of the game?

Thursday, 15th November, 2018


Tuesday, 13th November, 2018

  • 01:41 AM - Remathilis quoted pming in post First Impressions Guildmasters Guide to Ravnica
    I mean, you can't really call a book "Guide to Earth" and then only concentrate on the USA. The world colloquially known as "Nerath" was never fleshed out more the Nentir Vale in any great detail. The first of the Known World Gazetteers only covered Karameikos. The current Wayfarer's Guide to Eberron really only gives any detail about Sharn, while every other area gets between a paragraph to a page of info tops. While some setting books take a macro-cosmic view of everything, some, like these ad GGtR, prefer a micro-cosmic view; a single ward and the major players in it vs the whole world/plane. Sometimes, its worth detailing one small part fuller than giving a shallow overview of a millions things.

Sunday, 11th November, 2018

  • 11:51 PM - Parmandur quoted pming in post First Impressions Guildmasters Guide to Ravnica
    Hiya. Huh. So it's not a "world book/guide" then, from the sounds of it. That's...disappointing I guess. The whole "guild thing" doesn't really draw me in, tbh, nor do the new races actually. The "one giant city" idea is sort of...well, lets just say it's "typical" and not very inspired. That said, *if* they handled the aspects of HOW and WHY the world-spanning city developed over the millennia, now that would be something I as a DM would be interested in. So far the best way to develop a city/town I've encountered has been from a rather insightful newb DM called Dael Kingsmill on YouTube. You can find her at "Monarch's Factory": https://www.youtube.com/user/MonarchsFactory/featured ...in particular her "SPERM" method of thinking through how a settlement would/should develop in a fantasy setting (here's the direct link to that particular video: https://www.youtube.com/watch?v=sJd6g--Ok_A ). Dael is a breath of fresh air for me, really. Still new enough to not be jaded, smart enough to ...
  • 11:32 PM - flametitan quoted pming in post First Impressions Guildmasters Guide to Ravnica
    Hiya. Huh. So it's not a "world book/guide" then, from the sounds of it. That's...disappointing I guess. The whole "guild thing" doesn't really draw me in, tbh, nor do the new races actually. The "one giant city" idea is sort of...well, lets just say it's "typical" and not very inspired. That said, *if* they handled the aspects of HOW and WHY the world-spanning city developed over the millennia, now that would be something I as a DM would be interested in. That's basically how I feel. The guilds don't draw me in, because "Strong factions with tons of interplay your characters can rise in the ranks of," feels like it should be standard in an rpg setting, not the unique defining thing of one. Crunch doesn't draw me in, as I can get that from more generic books. The Ecumopolis premise could've drawn me in, if it had more room under the spotlight. That said, an urban campaign needs the city to have as much character as the inhabitants, and that's just as much dependent on the outside world...
  • 09:43 PM - Satyrn quoted pming in post First Impressions Guildmasters Guide to Ravnica
    Hiya! I mean, you can't really call a book "Guide to Earth" and then only concentrate on the USA. If it was written by an American it would. And all it would say about Canada is "Mostly Harmless."
  • 08:02 AM - flametitan quoted pming in post First Impressions Guildmasters Guide to Ravnica
    Hiya! So, @flametitan, it's not so much a "Guildmasters Guide to Ravnica" as it is to a "Guildmasters Guide to A Very VERY small area in Ravnica"? Or am I missing something...isn't the 'world' called Ravnica? Or is Ravnica just this small little district? If so, is there nothing about the rest of the world? I mean, you can't really call a book "Guide to Earth" and then only concentrate on the USA. Now I'm confused again. I guess one of my main questions is about the "Guildless" and how they play a part or otherwise fit into the scheme of the world. Those guys interest me...the rest of the guilds? Not so much (or at all, really). But then again, "Guildless" could just mean "Guildless in this little area of the world and this is how people think of them". For all I know there is an entire countr...er.."district"...full of nothing but Guildless. Anyone? ^_^ Paul L. Ming Basically, the entire world is a city called Ravnica, but there's a location called the City Proper, or Ravnica City. Ra...

Thursday, 8th November, 2018

  • 09:02 PM - lowkey13 quoted pming in post Does 5e need its own, original TOMB OF HORRORS?
    But today's games are focused more on "sharing a story" in order to have fun as opposed to "overcoming challenges" to have fun. Tomb of Horrors for 1e was most definitely designed for the later. It simply wouldn't work for a modern day audience. IMNSHO, of course. I don't know. I think today's players could do it, and it might go over well. I mean ... it's not like everyone in the 70s and 80s was all like, "Woo hoo, my character died in tomb of Horrors!" Yes, the stories are great in retrospect, but they were often painful at the time. :) That's why I think players today should be able to enjoy a good challenge. Sure, some wouldn't like it- but hey, there were a lot of people who didn't like ToH, either!

Saturday, 3rd November, 2018


Saturday, 27th October, 2018

  • 10:30 PM - CrimsonCarcharodon quoted pming in post Underdark Environmental Encounters
    Hiya! If you have access to, or can pick up, these are the books I use regularly when my Players PC's find themselves deep deep deep down... *"1e AD&D Dungeoneers Survival Guide": Great info, IMHO, for getting a DM to think in terms of obstacles and other considerations, like air quality for example. (And for 'inspiration', the last part of the book where it goes into an example of designing an area of the "Lands of Deepearth" in particular). *"Veins of the Earth": Absolutely amazing book! It's written (mechanics wise) for Lamentations of the Flame Princess, so expect it to be of mature content (if you are easily offended by speech or have 'delicate sensibilities', you may want to pass on this). Those are the two "commercial" books I use the most. I also use... *"Trifecta of Twelve": Ok, this is kind of a cheat...it's not an actual product. :) It's my own "3d12's" table with sub-tables where I use three different coloured d12's; a "hot", "medium" and "cold" to relate to the co...

Monday, 22nd October, 2018


Friday, 19th October, 2018

  • 02:55 AM - MonsterEnvy quoted pming in post DnD Sports Changes Name To RPG Sports
    That said...I'll never watch or support Roll20. To explain my reasons would get me kicked off these forums, so I'll leave it at "I'm not keen on many of the behind-the-scenes reasons and attitudes of Nolan in regards to some of his customers". I'll stick with Fantasy Grounds II. It's easier, prettier, and nicer to use over longer games...imho, of course. This site does not have anything to do with Roll20 outside of that some people use it to play games or watch people use it to play games. I don't see how you explaining why you are boycotting roll20 would get you kicked.

Thursday, 18th October, 2018

  • 01:30 AM - gyor quoted pming in post Ravnica Update: Focus on Five Guilds
    Hiya! See? See this? THIS is where, imnsho, WotC should be focusing on for D&D DM's and Players. THIS is the first time I'm hearing of this whole "Guildless" thing and that the MAJORITY of the population don't belong to one. Now, when playing MtG and building a deck, I would assume that having a specific Guild is a major benefit...which would lead to the whole "Guild's vie for power" marketing thing. Sells more cards that way. BUTT... (and that's a full-sized Jimmy Castor, Bertha Butt Boogie sized BUTT)... the Guildmasters Guide to Ravinica is written primarily for D&D gamers. And with TTRPG's, the PC's tend towards "We do our own thing...". And with DM's, they tend towards "Cool...BUT...I think my idea to X, Y and Z would make it better...". So WotC needs to play up the whole "Guildless" thing. Focus more on what the DM can do with the setting to make it his own, and how Players can create all those "antisocial-miscreants" they want to. How they can do their own thing...kinda...

Wednesday, 17th October, 2018

  • 10:50 PM - MNblockhead quoted pming in post "DnDSports": Competitive Play With Prizes
    Hiya! First: Called it! ;) Second: There has always been "competitive play". Yes. One party goes through a module and gets points. Another party then does the same. Then another. And maybe a fourth. Which ever party scored the most points during the completion of the module wins. That was the "competition". I am not a aware of a single "adventure" that pitted two groups of players sitting across from one another in a Colosseum type setting where they try and kill each other. IMNSHO, trying to equate "D&D eSports Competition" and "AD&D Tournaments" from the late 70's and into the 80's is...disingenuous, to say the least. Both are COMPLETELY different methods for determining a 'winning side'. Third: [quote=Morrus] [Quote Originally Posted by DQDesign] totally agree. I'm seriously thinking about abandoning d&d for other TTRPGs. the standard ones, the ones with stories, friends and bucks far away from the table.[End DQDesign Quote] [Quote Originally Posted by Morrus] You w...
  • 12:33 AM - dave2008 quoted pming in post "DnDSports": Competitive Play With Prizes
    Hiya. I did my research. Of all the things I found out, the general consensus among professional psychologists and other mental health professionals, is that roughly 20% to 25% of people in positions of "power" (CEO's, Politicians, Lawyers, Police Officers, etc) have significant psychotic traits that would likely place them in the clinical category of psychopath or sociopath. That is NOT to say that all psychopaths are knife-wielding maniacs...they aren't. Most aren't, actually. But CEO's was near the top of the list in every study or review I found. As for the relationship to D&D...I wasn't making that jump. I was saying that the idea of eSports D&D was likely coming from a position up high deciding they wanted more money/market-share/power and figured merging D&D's recent uptick in popularity with the silly amount of money that eSports (and other "televised competitive events") was somehow a win/win idea. And that this idea was not hatched due to any sort of actual first-han...

Tuesday, 16th October, 2018

  • 11:32 PM - Parmandur quoted pming in post "DnDSports": Competitive Play With Prizes
    Hiya. Nope. I don't. What's your point? Pretty sure these forums are here for folks to talk and exchange ideas, thoughts and opinions on things related primarily to gaming. Or is this one of those ingenious little ploys where thinking if someone says "You have no proof", that somehow completely invalidates another persons opinion? As for it being a third-party event; if WotC is officially giving it their stamp of approval or otherwise providing support...it's pretty much the same thing. Besides all this, look at the latest WotC job board: https://company.wizards.com/content/jobs I find the majority of those openings being "digitally related" to be...suspicious...when combined with this eSport D&D release info. And I REALLY shouldn't have to say this, but I will just this once: This is all conjecture and my opinion. ^_^ Paul L. Ming They haven't really acknowledged this show's existence, past Stewart saying they aren't behind it.
  • 11:05 PM - dave2008 quoted pming in post "DnDSports": Competitive Play With Prizes
    Hiya! First...I'm going to err on the side of caution and just assume that roughly 20% to 25% of the CEO's and other 3-letter-acronym'ed suits running Hasbro are psychopaths/sociopaths. Maybe Hasbro is an anomaly with zero of these types...but the odd's are stacked against them. I seriously doubt you know what your talking about here. I have serious mental illness in both my and my partner's families and this seems like both callus and baseless accusation. I don't think it is wise to make such claims. I also fail to see how having a mental illness relates to D&D esports. It just seems like a jerky thing to say for no reason (FYI, I am not saying you are a jerk).


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