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  • Reynard's Avatar
    Today, 12:44 PM
    That there is some serious binge watching!
    89 replies | 3145 view(s)
    0 XP
  • Reynard's Avatar
    Today, 04:07 AM
    Isn't that true of a fiery crossbow, boots of flying and dust of choking and sneezing? If we are talking about finding rare and/or ancient tech (which the post clearly is) what difference does it make?
    63 replies | 1093 view(s)
    2 XP
  • Reynard's Avatar
    Today, 04:02 AM
    Just out of curiosity, assuming you use random encounters as a DM, do you tend toward encounters that are "level appropriate" or ones that are "setting appropriate?" That is, do you determine the encounter based on what level the PCs are, or some predetermined list or understanding of what might live in the area regardless of whether the PCs walk through at first or fifteenth level? I tend...
    9 replies | 187 view(s)
    1 XP
  • Reynard's Avatar
    Yesterday, 10:18 PM
    That's a very long thread. Is it about optimization, because that's not what I am interested in.
    5 replies | 198 view(s)
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  • Reynard's Avatar
    Yesterday, 08:35 PM
    I think it's about reinforcing a particular view of fantasy that came into sharp focus in the 70s and early 80s. The inspiration for D&D might have been the weird fiction of the pulp era through the psychedelic fantasy of the 60s, but by the time D&D went "viral" traditional fantasy by way of Tolkien was in vogue. You had all kinds of imitators from Brooks to Eddings and then TSR added their own...
    63 replies | 1093 view(s)
    2 XP
  • Reynard's Avatar
    Yesterday, 05:11 PM
    My Dragon heist campaign is just about wrapped up -- and boy has it been a weird ride -- and one of the other GMs is running a new campaign in a homebrew world. I decided I wanted to play a wizard PC, someone obsessed with uncovering magical secrets and finding ancient spells. The thing is there doesn't seem to be much in the way of interesting non combat magic in 5E. I am hoping to find a good...
    5 replies | 198 view(s)
    0 XP
  • Reynard's Avatar
    Yesterday, 03:49 AM
    This thread has been very helpful in thinking about what the things are in the game that bug me and potential solutions for those things, so thank you all. One thing I sort of came to while discussing it with a friend is that the big problem for me is the pace of PC capability and complexity increase and how that impacts verisimilitude, world building and adventure design as a coherent thing....
    36 replies | 808 view(s)
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  • Reynard's Avatar
    Tuesday, 19th March, 2019, 09:17 PM
    I detect a hint of whimsy!
    18 replies | 571 view(s)
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  • Reynard's Avatar
    Tuesday, 19th March, 2019, 07:16 PM
    Reynard started a thread Show Me Your Villains
    I am interested to see what sort of unique monsters and NPCs people have developed to vex their players, particularly versus higher level PCs. What nasty suprises did you build into their stat blocks? What sorts of schemes did they get up to? What were their lairs like?
    18 replies | 571 view(s)
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  • Reynard's Avatar
    Tuesday, 19th March, 2019, 05:55 PM
    I was having this discussion with a friend earlier today, and a couple things came up. There is a lot I do like about D&D, first of all. I like the mechanics in general and the structure of play at the moment. I don't think issues of steep leveling and the way the game changes because of it are insurmountable, especially given that not ever iteration of D&D has suffered from these problems to the...
    36 replies | 808 view(s)
    2 XP
  • Reynard's Avatar
    Monday, 18th March, 2019, 10:38 PM
    I went with All PDFs to start since I am inclined to spend the $160 for All In if a couple more decent sized books unlock.
    40 replies | 1255 view(s)
    0 XP
  • Reynard's Avatar
    Monday, 18th March, 2019, 12:03 PM
    Wait, does this mean I have to hate it now? Or just make sure everyone knows I was into before it was cool?
    345 replies | 16528 view(s)
    0 XP
  • Reynard's Avatar
    Monday, 18th March, 2019, 12:32 AM
    I am inclined to agree that professional actors playing D&D for an audience is a significantly different approach than most tables take toward the game. It doesn't mean they aren't really playing, or that the players aren't really feeling things (I've done some equity theater and acting IS feeling IMO) but it's still different. Perhaps a good analogy is the difference between amateur Greco Roman...
    89 replies | 3145 view(s)
    2 XP
  • Reynard's Avatar
    Sunday, 17th March, 2019, 10:44 PM
    Oh, for sure. And in my reasonably large pool of potential players (thank goodness for Virtual Tabletops!) there are definitely those that will not be interested. But I am getting old enough where I realize I have to run games I like first and foremost.
    36 replies | 808 view(s)
    2 XP
  • Reynard's Avatar
    Sunday, 17th March, 2019, 09:57 PM
    Reynard started a thread Awards other than XP
    In another thread, I sort of landed on the idea that the one thing I don't like about D&D in general and 5E in particular is how leveling changes the game and forces the game world to change along with the PCs. I don't want to rehash that argument. Rather, let's assume for the sake of this discussion that I make the following rule for my next long term campaign: Characters will start at third...
    36 replies | 808 view(s)
    2 XP
  • Reynard's Avatar
    Sunday, 17th March, 2019, 06:21 PM
    Thanks. So for a generic adventure that does not use WotC IP, normal OGL publishing is probably preferable, especially if I care about maintaining rights?
    5 replies | 120 view(s)
    0 XP
  • Reynard's Avatar
    Sunday, 17th March, 2019, 05:36 PM
    I am a writer an designer who has created material for Savage Worlds, Starfinder and other games. i am considering trying my hand at self publishing through DMs Guild but I wanted to get an idea of how it works and what makes it a better option than, say, publishing via the SRD through DTRPG. First of all, how are rights maintained? If I create something and sell it through DMs Guild, do I own...
    5 replies | 120 view(s)
    0 XP
  • Mark CMG's Avatar
    Sunday, 17th March, 2019, 02:05 PM
    J. Michael Straczynski has reported on his Facebook page that Larry Ditillio has passed https://www.facebook.com/officialjmspage/
    81 replies | 4084 view(s)
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  • Reynard's Avatar
    Saturday, 16th March, 2019, 11:45 PM
    So I am trying to figure out the best math. For sure I want the main book and the monster book in both print and PDF. Assuming I am ambivalent about anything else (which may not be the case but since you can change your pledge later let's assume for the sake of argument) what makes the most sense pledge and add on wise?
    40 replies | 1255 view(s)
    0 XP
  • Reynard's Avatar
    Saturday, 16th March, 2019, 07:55 PM
    The more I think about it and read responses in this thread, the more I think the appropriate solutions are a) start at and design he world around a level I prefer (say, 4th), and b) make leveling happen very slowly over long periods of both in game and real world time. Now, could I get buy in from players for such a thing? "We're starting at 4th level. You guys should make 6th about this time...
    62 replies | 2013 view(s)
    2 XP
  • Reynard's Avatar
    Saturday, 16th March, 2019, 05:27 PM
    When I run games at conventions, I do so in an ongoing, mini-campaign format. For example, the last time I did so with 5E I ran "Return to the Isle of Dread" (well before Goodman's reprint). We played 6 sessions or 24 hours over the course of the con (as much as some groups might get in over months of playing, depending on how often they meet). There was much fun and adventure and exploration and...
    62 replies | 2013 view(s)
    0 XP
  • Reynard's Avatar
    Saturday, 16th March, 2019, 03:44 PM
    This is a useful tool for pacing I have have found, making long journeys worth the effort, for example.
    62 replies | 2013 view(s)
    0 XP
  • Reynard's Avatar
    Saturday, 16th March, 2019, 12:55 AM
    The mechanic that most bothers me with D&D ingeneral is the use of hit points. yes, this is well trod ground for internet debates, but I am interested in actually finding a solution to the "hit point problem." Now, it is not hit points per se that bothers me, but how they increase significantly as the PCs gain levels. It is primarily through hit points that characters become superheroes in...
    62 replies | 2013 view(s)
    1 XP
  • Reynard's Avatar
    Friday, 15th March, 2019, 10:46 PM
    Mark my words, 5E Spelljammer is going to get folded into Planescape and you'll be Jammin' through the Astral instead of between the Spheres.
    103 replies | 4345 view(s)
    3 XP
  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 01:22 AM
    I don't mind if they squeeze off the occasional fart joke and I prefer dry humor.
    298 replies | 10967 view(s)
    0 XP
  • Mark CMG's Avatar
    Thursday, 14th March, 2019, 12:22 AM
    According to Stephen Buonocore, who has posted this news to Facebook, Brian "Big Mac" Mccarthy has passed. https://www.facebook.com/brian.mccarthy.73157203
    81 replies | 4084 view(s)
    0 XP
  • Reynard's Avatar
    Wednesday, 13th March, 2019, 05:48 PM
    Cool. I am not particularly familiar with Kickstarter. Can you easily change your pledge level?
    40 replies | 1255 view(s)
    0 XP
  • Reynard's Avatar
    Monday, 11th March, 2019, 04:37 AM
    Really? First of all, if there is a top tier RPG company more progressive than WotC it is Paizo. Second, I am not sure you really understand the numbers you tossed around, even assuming they aren't completely made up. Finally: the culture war is over. You lost.
    170 replies | 6751 view(s)
    1 XP
  • Reynard's Avatar
    Sunday, 10th March, 2019, 02:40 PM
    Not if you buy a good enough table.
    27 replies | 712 view(s)
    0 XP
  • Reynard's Avatar
    Sunday, 10th March, 2019, 01:13 AM
    Being taken aback by the live and generosity of your fanbase is just good marketing.
    345 replies | 16528 view(s)
    0 XP
  • Reynard's Avatar
    Friday, 8th March, 2019, 12:57 PM
    Out of curiosity is there a system that had it used that as a base you would have been all in? I totally get the time thing. I just finished an engineering degree and while I was in school I passed on learning new game systems. I ended up running a very successful d6 Star Wars mini campaign but I would have rather done it in the new game.
    27 replies | 712 view(s)
    0 XP
  • Reynard's Avatar
    Saturday, 2nd March, 2019, 12:31 AM
    If you are worried about balance, don't underestimate the value of reskinning: crossbows are guns, wands are blasters and clerics are psionicists. You might have to curate options, but if a player wants to do something you had previously considered a non starter for sci-fi -- a warlock just to pick a random example -- ask THEM how it can work in sci-fi. You not only get the player to do some...
    24 replies | 704 view(s)
    3 XP
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Monday, 18th March, 2019

  • 11:17 AM - Sadras mentioned Reynard in post Awards other than XP
    Coin (common or rare) and Gems Treasure (Art Works, Jewellery, Furniture/Fittings, Prize Horse...etc) Monstrous Pet (Griffon, Pegasus...etc) Land and Titles Advance in a hierarchical Organisation, Society, Guild or Faction (renown) - perhaps requiring reallocation of post (i.e. Archbishop) Acquisition of Vessels, Keeps, Caravans or Tavern/Inn, Smithy, Library ...etc Reputation and Prestige Languages and Tool Proficiencies Faith (per DMG) Contacts, Allies, Connections - i.e. Religious, Scholarly/Academic (Sages), Underworld, Royalty, Craftsmen, Navigators, Monsters (Dragons, Outer Realm Beings) Romance (Courtship, Beating of Suitor/s, Engagement, Marriage, Children) Spells Lore i.e. Research Material, Rare/Archaic Maps, Planar, Teleportation Circles Magical Item improvements i.e. A Ring of Jumping that may provide limited flight, weapon imbued with an additional minor property Acquisition of rare materials for spells or magical items Plot Points (per DMG) EDIT: @Reynard despite the above, my advice for your game is not a glacial advancement of 1 RL year = 1 Level up, unless of course if your players really buy into that style of game. Rather... Cap Hit Points based on size; Change up the Rest mechanic and tie it into the Exhaustion mechanic (I'm using this); Buff up monsters (that goes without saying); Require something extraordinary in the fiction to advance characters from level x to y. (For instance, in my campaign they destroyed a Beholder that had been feeding on the essence of a dead deity, once they destroyed the beholder that essence was released and the PCs were awash with it, allowing them to access level 10 and higher); Change up the setting from village to town to epic to cosmic. Do not be afraid to have the PCs be feared;

Sunday, 17th March, 2019

  • 12:30 AM - CubicsRube mentioned Reynard in post Removing Hit Points from the Game
    Reynard although hitpoint inflation doesn't bother me as ive never played past 11th level in 5e, i have run some numbers on where my sweet spot would be. Ultimately I decided on this: at level 0 use you CON score for hitpoints. At level 1 and every level thereafter, use the average hit points gained per level WITHOUT the CON modifier. This front loads some of the HP and most classes with a COn bonus will break even around 3rd to 5th level. It props up those with a low con slightly and brings down those with a high con score slightly, lessening the hp gap between classes. Note i would still use the con mod for hit dice recovery and for con saves of course, so it is still a useful stat. That may or may not work for you.

Saturday, 29th September, 2018

  • 03:51 PM - OB1 mentioned Reynard in post Tell Me About Your Experiences With High Level 5E
    Reynard - Thanks for the write up. Just curious as to what the level of the characters were and what you calculated the XP value of each fight as. Also, what if any magic items did the party have? I show the first fight as 29,700 XP and the second as a 33,100 XP base. If these were tier IV characters I probably wouldn't use a multiplier since all of the enemies are of a CR significantly below the party.

Thursday, 27th September, 2018

  • 01:56 AM - doctorbadwolf mentioned Reynard in post Sell me on D&D Beyond
    While there are various pros and cons, options to weigh, YMMV, etc., the decision to purchase content on D&D Beyond basically boils down to: Buy it because you would feel guilty about torrenting a PDF of the core rule books. OR, don't buy it because you don't feel guilty about torrenting a PDF of the core rule books. This would only seem true with a shallow understanding of what DDB provides. Having the PHB on DDB is strictly more valuable than having a PDF of the PHB. By far. Like, I can't even fathom how one could equate them. Reynard DDB is better than other digital versions of the books because of a few factors. 1, Indexed searching with in depth filters 2, hyperlinks 3, multiple ways to find information. You can either open the PHB via the Compendium tab, or go to Characters>Classes>Official>Wizard, and look there, or just type in Spellbook, and scroll down. 4, easy access to what is being playtested in unearthed arcana 5, great way to tinker with homebrew, and maintain a searchable collection of it, and then use it in conjuction with official material. 6, mobile app. it's still in beta, but it already has offline viewing of the books, and will eventually have the full functionality of the service. So, even if DDB goes away, you still have whatever books you downloaded to your devices from the app. Also, if you get the Legendary Bundle, it's all 15% down from normal amazon prices, including anything you ever buy on the service going forward. Also, if you just by the core books right now, and decided to...

Wednesday, 12th September, 2018

  • 07:45 PM - Satyrn mentioned Reynard in post Black Pudding split
    I think here original refers to the pudding being targeted but not their starting HP. Otherwise, you could theoretically be in an endless pudding feedback loop! So...it's the second option: That's totally how I read it, too . . . But I'm with Reynard. When I gave my homebrew demon the ability the split in half, I had it so that a Large one split into 2 Mediums, with the chance that those Mediums inherit the ability to split into Smalls. Even if the Large had 1 hit point when it split, each of those Smalls would start with their normal max (somewhere around 10 each). Mostly because it's meaner.

Thursday, 23rd August, 2018


Tuesday, 21st August, 2018

  • 12:41 PM - pemerton mentioned Reynard in post Missing Rules
    ...tomatically as part of movement by default" and "jump farther more recklessly knowing i can risk a lot of potential bad results aka setbacks" [Athletcis check, possible setbacks and other bad results.}I can see that. For my tastes, that's drilling down more than is needed - like we don't normally distinguish between different sorts of moves in melee combat - but that's just taste. Either way, the resolution comes out the same. My approach puts the p 64 rules more on the GM side, whereas your approach treats them as something (or as a model of something, like knowledge of their capacity for performing) that the characters engage with in their atheltic pursuits. The potentially different goals can be "jump a specific distance to a specific spot" (targeted jump at/to something) or just jump as far as i can in this direction" or quite a few others. likely others as well.Agreed, but again I think this sort of granularity isn't needed most of the time. I guess it becomes relevant for Reynard's scenario, though, where the PC has to not only jump from A but land on a reasonably small and wobbly B. One approach would be to up the DC for the STR (Athletics) check, and if it fails by no more than 5 allow a DEX (Acrobatics) check to hold on anyway.
  • 04:57 AM - iserith mentioned Reynard in post Missing Rules
    ...was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and @robus and I think @SkidAce, @5ekyu and @Reynard, on the one hand, and you and @Charlaquin on the other. I still think this comes down to approach. There are two goals here, you might say: Jumping Normally and Jumping An Unusually Long Distance. You can certainly achieve the second goal, in some circumstances, given a viable approach. This might mean interacting with the terrain in some fashion that is unusual, getting the assistance of an ally, or using a resource that reasonably helps. The resolution of that outcome may or may not involve a Strength (Athletics) check. What is a viable approach requires context and, even if we're all looking at the same context, we may rule differently as to its viability. Some might say it works, others that it doesn't - no roll. Some might say it's uncertain and call for a check. Among those latter folk, the DCs may vary. Do I think a character can jump an unusually long distance? Yes. The rules say it's possible. What matters is the approach they offer to achieve that goal.
  • 04:30 AM - pemerton mentioned Reynard in post Missing Rules
    ... was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and robus and I think SkidAce, 5ekyu and Reynard, on the one hand, and you and Charlaquin on the other.

Monday, 20th August, 2018

  • 03:15 PM - pemerton mentioned Reynard in post Missing Rules
    ...ll allow the character to succeed. I prefer using "say 'yes'" as a device to manage dramatic pacing rather than as a response to tactical planning, and to use "fail forward" to manage the outcomes of failure. It's also the case that it's a long time since I've run a system with a "notoriously fickle" d20 (4e has the illusion of being such a system, but there are so many player-side resources for generating post hoc boosts, retries, etc that it really isn't) - BW and Prince Valiant are dice pools, Classic Traveller is mostly 2d6, and Cortex+ Heroic is very complicated dice pools with a lot of player-side manipulation as well. Because of the way 5e strongly demarcates "mundane" checks and "magical" spells and class abilities, I suspect it may be hard to play in the style I prefer, which is one reason why I don't play it. But on this particular issue of a character jumping further than s/he easily can, I think drifting it in that direction in the way that I've described (following Reynard's description) is not that hard at all. (And in lieu of any sophisticated "fail forward" in the event of failure, if the PC is 14th level as Reynard suggested then the hp mechanics will probably carry that load.)
  • 04:44 AM - pemerton mentioned Reynard in post Missing Rules
    I would certainly allow a PC to exceed their normal jump distance with a successful Strength (Athletics) check. I just don't consider "I try to jump further than I can normally jump by jumping normally" an action with an uncertain outcome, and therefore wouldn't call for a Strength (Athletics) check to resolve it. If, on the other hand, the player offers a method of jumping further than they can normally, that may or may not require a check to resolve, and as per the rules, I would call for Strength (Athletics) to resolve it.Can you give an example of a method of jumping further than they can normally? I mean, are you envisaging the player describing the use of a pogo stick, or spring board? Or a ramp to gain extra height? It's not clear to me why those sorts of things would involve STR checks (using acrobatic equipment looks like DEX check territory to me). A STR check smacks to me of trying harder, which is what Reynard described. If a character tries harder, I also think it's fair game to impose costs eg in this sort of case, hp loss for strained/torn muscles. That works very well in 4e (in my experience), but may be it doesn't translate into 4e where hp are perhaps governed by tighter expectations for their loss and recovery?
  • 04:34 AM - pemerton mentioned Reynard in post Missing Rules
    I'm with Reynard - taking a deep breath and giving it all you've got is an approach to jumping across a chasm. Because it takes time to take a deep breath, the GM might reasonably advance any "clocks" that are ticking in the situation.
  • 02:37 AM - Oofta mentioned Reynard in post Missing Rules
    Unusually being the key there. If you are just going to say yes to every time they ask to jump farther, it's no longer unusual. Also, that rule does not exist in a vacuum. It exists within the context of Page 6. To declare an action you describe what your PC is doing and then the DM adjudicates it. "I use athletics to jump farther" is not a description of what your PC is doing. It's a statement of intent, sure, but a description it is not. So you are breaking the rule on Page 6 if you accept that. That's fine, but it's effectively a house rule to do so. Usually you jump feet equal to your strength. I never said I would allow it all the time and honestly, I don't use the jumping rules all that often in the first place. If I thought someone was abusing it, I'd discuss it with the player. But, if the character is being chased by zombies like in Reynard's scenario I'd allow it. I think it's more fun, realistic and a cleaner reading of the rules. As others have pointed out, you don't have the corner on the truth.

Sunday, 19th August, 2018

  • 08:23 PM - iserith mentioned Reynard in post Missing Rules
    We have probably exhausted the potential for worthwhile debate on the topic, especially given our very different readings of that paragraph in the DMG. But thank you! It was a fun discussion. Indeed. I'll leave you with this which gives an example of what the DMG is talking about in that section (page 239, for anyone who wants to see what Reynard was referencing). So here, from Basic Rules, page 2: Dungeon Master (DM): OK, one at a time. Phillip, youíre looking at the gargoyles? Phillip: Yeah. Is there any hint they might be creatures and not decorations? DM: Make an Intelligence check. <--- Phillip: Does my Investigation skill apply? <--- DM: Sure! Phillip (rolling a d20): Ugh. Seven. DM: They look like decorations to you. And Amy, Riva is checking out the drawbridge? In other words, "Often, players ask whether they can apply a skill proficiency to an ability check."

Sunday, 5th August, 2018

  • 04:37 AM - Henry mentioned Reynard in post The playtest is here!!
    Critical Role was Pathfinder when it was a homegame, for the two years before the stream started. It was never streamed as Pathfinder. They switched to 5e for its faster play. CR has too good of a relationship with WotC to switch back now, and D&D Beyond is a major sponsor. Pathfinder has done a few attempts at streaming. Know Direction has one: http://knowdirectionpodcast.com/category/podcasts/kd-adventurous/ And there is an official Paizo Twitch channel: https://www.twitch.tv/officialpaizo But few games are streamed there. They did apparently do a playtest game: https://twitter.com/JasonBulmahn/status/1025252371205697536 If a podcast of an hour or so is something Reynard is looking for, Glass Cannon Podcast is a very good one to check into, and itís officially Paizo sponsored.

Monday, 8th January, 2018

  • 06:02 PM - Oofta mentioned Reynard in post Setting Party level vs an Ancient Red Dragon
    I've been busy and didn't respond before, but I do have to say that the party was given every possible advantage and then some. So Reynard, I wanted to give some feedback ... I don't think the system is necessarily broken, but you bent too far backwards to "help" the party. It happens to all DMs, I know it's happened to me more than once (and probably will again) and it has very little to do with 5E. Solos are never easy to run, have never worked very well and the CR guidelines aren't going to be much help when you gave them this much of an advantage and an additional 20th level character. Having said all that, I'm trying to give some helpful advice. But the big question is: did the players have fun? If they did, then the encounter was a success. Sometimes the players stomp on your encounters, it's part of the game. wish to create a simulacrum of a 20th level bard Did they have access to a 20th level bard for the 12 hours it takes to cast the spell? Also, note the part of the rules of Simulacrum where it gives the rules for repairing it. Specific beats general in this game and if there's a specific rule...

Thursday, 14th December, 2017

  • 05:37 PM - hawkeyefan mentioned Reynard in post Setting Party level vs an Ancient Red Dragon
    Reynard As a rule of thumb, I'd add +2 to Hit and Damage rolls, and add a 1d6 to the fire damage from its attacks. I think the CR rules in the DMG would only indicate a +1 to attacks, but I'd go a little more. Raise its AC to 21, which won't make a huge difference, but will turn a few hits into misses Raise the DC for Frightful Presence, Breath Weapon, and Wing Attack by 1 (Wis DC 20, Dex DC 22, Dex DC 23, respectively). I'd also add a good amount of HP...probably about 100. Or give it some other means to help mitigate damage. A simple Potion of Invulnerability would allow it to take half damage from all of the PC attacks for 10 rounds. These increases put it somewhere between the CR 17 Adult and the CR 21 Ancient. However, I think the key to this will be to increase the number of Legendary Actions and uses of Legendary Resistance. I think you could double each, at least. And as Warmaster Horus suggested, maybe create a couple of unique Legendary Actions that you think woul...

Tuesday, 15th March, 2016

  • 05:55 PM - innerdude mentioned Reynard in post D&D comes to Middle Earth (from Cubicle 7)
    ...antra constantly on these forums, "Play what you like! It's okay to have your own preferences! No one has to tell you you're having badwrongfun!" But as soon as I talk about my dissatisfaction with the current One Ring product line, because I have personal preferences of what I enjoy in the Lord of the Rings fiction, somehow I'm now a bitter nerd-rager? To give some context: Faramir is BY FAR my favorite character in the Lord of the Rings fiction. (Peter Jackson's deplorable treatment of Faramir in the movies is worthy of much more nerd rage than Cubicle 7, but that's another debate entirely. :p;)) The entire backstory of Gondor, Numenor, Isildur and Anarion, the North and South Kingdoms of the Men of the West, etc., are by far my favorite parts of the Lord of the Rings lore, closely followed by the history of the Silmarils. I don't currently have any tattoos, but if I ever got one, it would be of exactly one thing --- the White Tree of Gondor. So yeah, I'm partial to Gondor. And @Reynard might be right; The One Ring isn't "made" just for me. They made a design decision to stick to one particular time period and locales for the system. And because of those choices, I have been unwilling to promote the system more, because that's not the Lord of the Rings RPG play experience I want. To me, The One Ring is missing what I consider to be some crucial, nay, vital pieces. Why the need to jump to Cubicle 7's defense? Do you work for them, or have some business interest? They made a choice to focus on what I see as particularly uninteresting aspects of Middle-Earth's Third Age. I'm not denigrating anyone who prefers what they've already produced; I'm simply saying I will be dissatisfied as a customer until I see support for Gondor characters. And this is somehow . . . offensive? As far as what Cubicle 7 posted on their web site, it's a lovely sentiment. Truly, I'm sure they mean it from the bottom of their hearts, and I'm sure they feel it when they say it. But the harsh real...

Wednesday, 27th January, 2016


Tuesday, 26th January, 2016

  • 11:56 PM - Quickleaf mentioned Reynard in post What map of Faerun can I use for DM Guild?
    Reynard I totally agree with you in principle about going for quality. But financially I'm not sure if doing commissioned art/maps as a little guy makes sense. If you look at a lot of the products on DM's Guild they're "pay what you want" with an average paid price of roughly $1.50. A commissioned full page piece of color art or map could easily run you $100. And remember that DM's Guild (technically OneBookShelf & WotC) takes a 50% royalty on every sale. So to recoup the price of a $100 commission, under the "pay what you want" model (where you're averaging profits of $0.75 per sale), you'd need to bring in about 133 sales to break even. I'm just not sure what kind of volume DM's Guild sales numbers look like, but my hunch is that reaching 133 sales would be a significant milestone for a little guy. That explains why few of the products I've seen use original commissioned art, and instead favor no art, Public Domain art, stock art, etc. bristolscale7 While I do think that WotC will ...


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Friday, 22nd March, 2019

  • 07:51 PM - Jay Verkuilen quoted Reynard in post Who Killed the Megaverse?
    It's important to recall that 1E was not in fact the first iteration of the game. Nor has anyone claimed Tolkien was the ONLY influence on early D&D, just that it is more palpable than Gygax liked to say. There are plenty of folks who claim, more or less, that Tolkien was the primary influence; indeed some have on this thread and it used to be even more common back in the day. In terms of market in the 1970s, 100%, that was truly one of the big drivers of the popularity of fantasy literature. Gygax acknowledge such even in the 1970s. (Nor am I holding him up as a paragon of virtue. It's pretty clear he screwed Dave Arneson, for example.) Some of us claim that the influence on Gygax has been overstated and that it was largely due to the demands of the fan base that elements like halflings, treants, etc., were included. Many, many other elements are as prominent as the Tolkien-isms in D&D, all the way back. I used to doubt that, too, but when I read books from the list I was convinced otherwi...
  • 07:48 PM - the Jester quoted Reynard in post Who Killed the Megaverse?
    It's important to recall that 1E was not in fact the first iteration of the game. Nor has anyone claimed Tolkien was the ONLY influence on early D&D, just that it is more palpable than Gygax liked to say. Gnomes were a "monster" race first and a PC race later. Sure, but I was specifically responding to the assertion that it took until 4e to get a non-Tolkien core race in the game.
  • 07:27 PM - Jay Verkuilen quoted Reynard in post Who Killed the Megaverse?
    Tangent -- Yeah, that's the barbarian. Joking aside, they should have made the barbarian, ranger and paladin all archetypes of the fighter. -- End Tangent In 5E, yeah that would have been quite elegant. In 1E, ranger and paladin were fighter subclasses. If you failed as a paladin or ranger due to being unable to uphold the code, you got "demoted" to fighter. As to Tolkienesque elements: yes they were originally included because players wanted them, and they became central features because the audience at large wanted them. The fans of Shannara are as responsible as anyone else for enshrining "traditional fantasy" elements in D&D. I very much agree. When Gygax was writing D&D, the genre boundaries weren't nearly so hardened. Much of that came later.
  • 02:44 AM - Mistwell quoted Reynard in post DMs Guild or 3rd Party Wizardry Please
    That's a very long thread. Is it about optimization, because that's not what I am interested in. Yes and no. Yes, it's about optimization, but no it's not about combat. He's optimizing a support themed wizard, with interesting applications for out of combat. You don't need the thread at all, just the two links in the first post.

Thursday, 21st March, 2019

  • 08:45 PM - Mistwell quoted Reynard in post DMs Guild or 3rd Party Wizardry Please
    My Dragon heist campaign is just about wrapped up -- and boy has it been a weird ride -- and one of the other GMs is running a new campaign in a homebrew world. I decided I wanted to play a wizard PC, someone obsessed with uncovering magical secrets and finding ancient spells. The thing is there doesn't seem to be much in the way of interesting non combat magic in 5E. I am hoping to find a good source of spells that cover a broad range of uses and subjects to present to the GM as things I could find throughout the course of the game. I expressly do not want overpowered combat magic, but magic used to build things or know things or make life easier or more interesting. Any ideas? You just want Treantmonk's guide to GOD Wizards to start.
  • 06:20 PM - Jer quoted Reynard in post Who Killed the Megaverse?
    If you care about realism, simulation or verisimilitude, D&D is not going to get any harder to swallow by adding laser swords. While I agree with you, the fact is that lack of exposure to how actual weapons and armor work leads to people thinking that somehow a gun is more deadly than a crossbow bolt, and if they believe that then it will be harder for them to swallow. Sure the gun does more physical damage - if you shoot a gun at a target and shoot an arrow at a target you can see which one gets more damaged. But a crossbow bolt to the chest is going to kill you the same way that a bullet in the chest will. The hero running through a hail of arrows to close in with a sword is going to be equally as dead as the hero running through a hail of bullets - in a movie they'll both make it through because that's how the narrative works. In real life they're both equally dead unless they're either incredibly lucky or their enemies are really unskilled. And there isn't anything inherently m...
  • 02:17 PM - chibi graz'zt quoted Reynard in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    Mark my words, 5E Spelljammer is going to get folded into Planescape and you'll be Jammin' through the Astral instead of between the Spheres. Funny, that's exactly the D&D campaign Im running right now; a mix of spelljammer and planescape; except spell jammers travel the inner and outer planes instead of Wildspace.

Wednesday, 20th March, 2019

  • 02:58 PM - Umbran quoted Reynard in post Awards other than XP
    Keeping in mind that my main goal is to make it so that the elements present in the setting on day 1 are viable on day 750, and that PCs do not "outgrow" their position in the world or break the previously established boundaries of the setting, what kinds of rewards in play do you think would keep players happy? This is not broadly answerable. Each player has their own desires, and not everyone will feel engaged by the same set of rewards. YOu need to ask or otherwise know your players to really answer the question for your table. But, let us liken this to... giving gifts to adults. Adults are not usually in a state where they actually need (or even have room in their homes) for a lot of *stuff*. Once you've set up house for a while, you eventually accumulate what you need and... then what? What do you get them as a gift? There are two basic answers - you give experiences (like, tickets to a show or concert) or consumables. In D&D, consumables are easy - charged magic items, ...
  • 08:59 AM - Li Shenron quoted Reynard in post Awards other than XP
    Characters will start at third level and gain XP very slowly in both real time and game time, such that PCs will gain levels at a rate of about one per real world year (which might map to, say, five or ten years in play). I would totally enjoy playing in such a game. The obvious in-game reward would be treasure. Special equipment and magic items immediately useful, money to give more freedom to the players. Stuff like castles, titles or businesses (either granted or bought) are nice ideas. Notice that depending how you handle them, there can be anything from mere cosmetic additions ("You have a castle somewhere in Amn") to such a complication that becomes a burden ("You have a castle somewhere in Amn, and now you have to furnish it, staff it, budget it, maintain it, defend it, and generate revenue to pay taxes for it. But you can use it too!"). Just agree with your players how in-depth they want it to be. One other thing that can be used as reward and I haven't noticed among ...
  • 02:05 AM - Saelorn quoted Reynard in post Show Me Your Villains
    I am interested to see what sort of unique monsters and NPCs people have developed to vex their players, particularly versus higher level PCs. What nasty suprises did you build into their stat blocks? What sorts of schemes did they get up to? What were their lairs like? It was a while ago, so I can't remember her name right now, but she was a fairly standard archmage. She was pretty mean, though, and she had aspirations toward godhood. Through a series of events that was instigated by the PCs, she ended up with access to infinite Wishes, which she used to conquer the world in the distant past and become an invincible super lich. Her lair was a fairly typical tower, with hallways patrolled by Empyreans, and an ancient dragon on every third floor. (These posed no threat to the PCs, because they were level 16.) The roof had a magic elevator leading up to the cloud level, where she could look down on everything. Mechanically, she was just an archmage, straight out of the book. The only "sur...

Monday, 18th March, 2019

  • 05:19 PM - CleverNickName quoted Reynard in post Removing Hit Points from the Game
    Have you eliminated hit point inflation from your 5E game? How did you do it? Did it work?We've done this a couple of times, in a couple of ways. Here's how it all went down. ----- Fixed HP: Back in the days of 3rd Edition, we capped everyone's hit points. You started out at 1st level, with a number of hit points equal to your Constitution score. Got an 18 Con? Sweet, you have 18 hit points. Then, at every level-up, you got +1 hit point. And that was that. This meant that damage had to be scaled back for the monsters, and the party had to become a lot more comfortable with fleeing, using skirmish tactics, surprising their opponent, etc. And at higher levels, I had to make resurrection and reincarnation more widely available (and less expensive). We ended up abandoning this rule at around 9th level; it just wasn't viable for high-level play. ----- Wound Meter: In 5E, we experimented with "wounds." Every character and monster in the game could withstand a number of "woun...
  • 08:47 AM - Charlaquin quoted Reynard in post Removing Hit Points from the Game
    The more I think about it and read responses in this thread, the more I think the appropriate solutions are a) start at and design he world around a level I prefer (say, 4th), and b) make leveling happen very slowly over long periods of both in game and real world time. Now, could I get buy in from players for such a thing? "We're starting at 4th level. You guys should make 6th about this time next year." Itís just a matter of finding the right players. Iíd be down for something like that. You would probably find it easier to get players to buy in if you offered some form of horizontal advancement in place of the vertical advancement levels normally give. Something like E6 for 3.5, where you stopped leveling at 6, but kept gaining Feats when you gained enough XP to level. I donít think Feats would be the thing to give in 5e cause theyíre so strong, but maybe some other small boon.
  • 04:09 AM - Saelorn quoted Reynard in post Removing Hit Points from the Game
    Have you eliminated hit point inflation from your 5E game? How did you do it? Did it work?Remove stat mod to damage and HP. Add Con mod as temporary HP per encounter. Remove Hit Dice as a source of free healing. Add Proficiency bonus to AC. That solves everything. High-level characters actually get better at avoiding hits, and they can no longer absorb multiple crossbow bolts in every encounter without worrying about it.

Sunday, 17th March, 2019

  • 06:51 PM - Morrus quoted Reynard in post Tell me About Creating for DMs Guild
    Thanks. So for a generic adventure that does not use WotC IP, normal OGL publishing is probably preferable, especially if I care about maintaining rights? Well thatís for you to decide. I can tell you what I did ó I supported the d20 STL and the GSL for about 15 years give or take, but I went with the plain OGL this time around. Third time lucky. But whatís right for me isnít necessarily whatís right for anybody else. Also, I use tools like Kickstarter and Patreon.
  • 08:45 AM - Demetrios1453 quoted Reynard in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    Mark my words, 5E Spelljammer is going to get folded into Planescape and you'll be Jammin' through the Astral instead of between the Spheres. I don't know - the Chapter 16 of Dungeon of the Mad Mage seems to distinctly differentiate between spelljammer vessels and githyanki astral ships, stating that they travel by two different means.
  • 07:08 AM - Charlaquin quoted Reynard in post GameHole Con Hints At An "As Yet Unannounced Setting" for D&D This Year
    Mark my words, 5E Spelljammer is going to get folded into Planescape and you'll be Jammin' through the Astral instead of between the Spheres. I think this is right on the money.

Saturday, 16th March, 2019

  • 08:21 PM - dnd4vr quoted Reynard in post Removing Hit Points from the Game
    If you're designing around a level, I recommend starting at a lower level and letting the PCs grow into it. Eg for 4th, you could start at 3rd. The more I think about it and read responses in this thread, the more I think the appropriate solutions are a) start at and design he world around a level I prefer (say, 4th), and b) make leveling happen very slowly over long periods of both in game and real world time. Now, could I get buy in from players for such a thing? "We're starting at 4th level. You guys should make 6th about this time next year." I think starting at 3rd, the archetype level, is a good place to begin. I think it wouldn't be a hard sell with award ideas such as Satyrn suggests once in a while. I'd probably buy in if I could get some "sub levelling" in. Like, even if it took 6 months to get to 5th level, if I gained an extra ASI or a feat halfway through, that would satisfy me. One idea is to look at what gaining a level would give the PC. Instead of getting it a...
  • 08:11 PM - Satyrn quoted Reynard in post Removing Hit Points from the Game
    The more I think about it and read responses in this thread, the more I think the appropriate solutions are a) start at and design he world around a level I prefer (say, 4th), and b) make leveling happen very slowly over long periods of both in game and real world time. Now, could I get buy in from players for such a thing? "We're starting at 4th level. You guys should make 6th about this time next year." I'd probably buy in if I could get some "sub levelling" in. Like, even if it took 6 months to get to 5th level, if I gained an extra ASI or a feat halfway through, that would satisfy me.
  • 08:01 PM - S'mon quoted Reynard in post Removing Hit Points from the Game
    The more I think about it and read responses in this thread, the more I think the appropriate solutions are a) start at and design he world around a level I prefer (say, 4th), and b) make leveling happen very slowly over long periods of both in game and real world time. Now, could I get buy in from players for such a thing? "We're starting at 4th level. You guys should make 6th about this time next year." If you're designing around a level, I recommend starting at a lower level and letting the PCs grow into it. Eg for 4th, you could start at 3rd.
  • 05:38 PM - DMMike quoted Reynard in post Removing Hit Points from the Game
    Have you eliminated hit point inflation from your 5E game? How did you do it? Did it work? I removed hit point inflation from my 3e game. The trick is to balance hit points against their arch-nemesis: damage. But once you fix hit points, you wonder what else can be fixed. For me, it kinda got out of control, and I had to write a completely different role-playing game. Worked out well for the players, though.


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