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  • Reynard's Avatar
    Yesterday, 10:34 PM
    While this is true enough as far as it goes, it says nothing about the nature of those stories or the characters in them. A role-playing game is no less a "storytelling game" because it focuses on stories of combat and competition.
    118 replies | 1833 view(s)
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  • Reynard's Avatar
    Monday, 15th October, 2018, 08:08 PM
    I just mean the part about it having characters and scripts and stuff. Like, not PCs, but the players being big WWE style personalities.
    118 replies | 1833 view(s)
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  • Reynard's Avatar
    Monday, 15th October, 2018, 08:03 PM
    It seems to me that while 5e is a better game for the likes of Critical Role, an actual tabletop "sport" would benefit from something more like Pathfinder or 4E. There's too much wiggle room in 5e for impartiality in the ref/GM. Unless -- and oh my God I hope they are doing this -- it's more like the WWE. That'd be amazing.
    118 replies | 1833 view(s)
    1 XP
  • Reynard's Avatar
    Friday, 12th October, 2018, 09:13 PM
    My decision to pick up and try Genesys was not based on system "heft" so much as it being a nonbinary core mechanic. I am kind of tired of pass/fail. Also, anything without a power and complexity ramp is good for me. I have grown to dislike running even mid level 5E.
    38 replies | 1027 view(s)
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  • Reynard's Avatar
    Friday, 5th October, 2018, 10:05 PM
    Tonight is the night! Character generation and starting Lost Mines. Now, I do acknowledge what others have said about how "mundane" the adventure seems, especially in its early parts. D&D was inspired in no small part by the weird fantasies of the pulp era. I think I need to up the odd... First off, I'll paint goblins as weirdo mutant types. it won't necessarily have any game effect but they...
    55 replies | 1808 view(s)
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  • Reynard's Avatar
    Thursday, 4th October, 2018, 06:04 PM
    This thread prompted me to finally go ahead and spring for Genysis (plus some dice). I have been curious for a while. I'll be curious to see how easy it is to build in community rules.
    38 replies | 1027 view(s)
    2 XP
  • Reynard's Avatar
    Thursday, 4th October, 2018, 04:53 PM
    The Cypher system may work for you. There's a free primer over at DTRPG to give you an idea of how it works. There is also Modern AGE, which also provides a preview. I have been looking for something similar, except I want a game that will handle modern era, normal people trapped in faerie-land, preferably with a level-of-success system (rather than a straight pass/fail system) that can also...
    38 replies | 1027 view(s)
    2 XP
  • Reynard's Avatar
    Wednesday, 3rd October, 2018, 02:02 AM
    If only there was a thread where you could suggest such adventures...
    55 replies | 1808 view(s)
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  • Reynard's Avatar
    Tuesday, 2nd October, 2018, 05:02 PM
    I'm glad I don't have to make this impossible choice.
    863 replies | 14837 view(s)
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  • Reynard's Avatar
    Tuesday, 2nd October, 2018, 03:09 AM
    I am tired of grids and miniatures and fiddly tactical rules. In days long gone, we used to play D&D without any of that. I think I have forgotten how. Tell me about how you have succeeded (or failed!) with no grid/table/squares combat in 5E. Do you reduce the importance of combat generally? Do you just wing it, or do you use a "concrete" TotM system? Do you sometimes use minis (for "important...
    55 replies | 1368 view(s)
    1 XP
  • Reynard's Avatar
    Sunday, 30th September, 2018, 06:37 PM
    After re-reading Phandelver, I think I am going to run that. I had forgotten how it was built from discrete, bite sized chunks, which I think will be helpful in making sure something new is always happening (as opposed to a longer crawl like Sunless Citadel). Also, it allows me to wing stuff, given the small sandbox nature of the middle of the module. Does anyone have suggestions for must-have...
    55 replies | 1808 view(s)
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  • Reynard's Avatar
    Saturday, 29th September, 2018, 07:09 PM
    I'm sure that's true but it really probably isn't worth the trouble. I don't imagine there will be time in a 4 hour convention slot to be able to do much at that level, let alone have enough encounters to combat nova mentality. I'll try it again one day when I get a group up there organically.
    88 replies | 3492 view(s)
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  • Reynard's Avatar
    Saturday, 29th September, 2018, 03:54 PM
    We played on Fantasy Grounds so I used that program's CR calculator. The first was CR21 and the second CR22. The PCs were all 17th level with 4 PCs for the first fight and 5 for the second.
    88 replies | 3492 view(s)
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  • Reynard's Avatar
    Saturday, 29th September, 2018, 02:58 PM
    Last night we ran a high level test, which ended up encompassing 2 battles over the course of about 4 hours. The PCs were a Lifer Cleric, a Monk, a Bard, a Paladin/Sorcerer and an Illusionist. The (admittedly thin) backstory was horrible demons were attacking cities across the world and establishing magical energy pylons in order to eventually take down the Capital, etc... The PCs were Big...
    88 replies | 3492 view(s)
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  • Reynard's Avatar
    Friday, 28th September, 2018, 03:45 PM
    Weirdly, I won copies of QoD 1, 2 and 4 last week at a convention raffle. I haven't had a chance to peruse them yet.
    55 replies | 1808 view(s)
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  • Reynard's Avatar
    Friday, 28th September, 2018, 01:10 PM
    I was aware of Spelljammer ss an active D&D player and Dragon Magazine reader, but I never played in the setting. In those days I was a High Fantasy fan, focusing on Dragonlance and Mystara. Maybe it was because I played super hero games and post apocalyptic games too that I kind of preferred my fantasy more "vanilla" -- I got my "gonzo" elsewhere. I would totally love to revisit Spelljammer...
    13 replies | 495 view(s)
    1 XP
  • Reynard's Avatar
    Friday, 28th September, 2018, 02:40 AM
    Tomorrow night is the first, combat centered test. Five 17th level PCs versus a bunch of demons in a ruined city. I'll be curious to see how long it takes.
    88 replies | 3492 view(s)
    1 XP
  • Reynard's Avatar
    Friday, 28th September, 2018, 02:39 AM
    I'd love to see packaging in the future. I don't expect it to be free or a VTT file or Beyond access. i know real work by real people goes into converting that content. but it would be nice if I could pay, say, 50% extra to have the content in all possible formats with one purchase. As it stands, I basically have to choose between supporting my FLGS and buying the book from Amazon so i can get...
    62 replies | 2218 view(s)
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  • Reynard's Avatar
    Friday, 28th September, 2018, 02:27 AM
    Yeah, at this point I am leaning heavily toward Lost Mines. it really is great, and I have run it multiple times before. As such I was looking for a great alternative -- the only one of which i could think of was Sunless Citadel, but I happen to be running that right now as well.
    55 replies | 1808 view(s)
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  • Reynard's Avatar
    Thursday, 27th September, 2018, 06:51 PM
    I like Phandelver and if I pick a 5e adventure I will likely go with it. I was just curious if folks had favorite "introduction to D&D" adventures.
    55 replies | 1808 view(s)
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  • Reynard's Avatar
    Thursday, 27th September, 2018, 06:25 PM
    Yeah, I was considering SC but I am running it on FG as an Eberron campaign starter for another group.
    55 replies | 1808 view(s)
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  • Reynard's Avatar
    Thursday, 27th September, 2018, 05:28 PM
    I used it to teach a gaggle of 13 year olds to play D&D for a friend of my wife's. As far as I know they are still at it a year or so later.
    55 replies | 1808 view(s)
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  • Reynard's Avatar
    Thursday, 27th September, 2018, 05:09 PM
    I should have pointed out that I am neither new to D&D or a lapsed player/GM.
    55 replies | 1808 view(s)
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  • Reynard's Avatar
    Thursday, 27th September, 2018, 04:35 PM
    Sure.
    55 replies | 1808 view(s)
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  • Reynard's Avatar
    Thursday, 27th September, 2018, 04:19 PM
    A couple weeks ago I ran a beer and preztles game of 5E for friends of mine who are either non-players or players from decades ago. It went pretty well and we decided to give it a go as a more regular, slightly more serious thing. I want to find a good 1st level adventure to kick things off, something that is sort of "quintessentially D&D" but also modern and fun. We are going to play...
    55 replies | 1808 view(s)
    1 XP
  • Reynard's Avatar
    Thursday, 27th September, 2018, 03:41 PM
    Most negative gaming experiences are based on bad communication between players and GMs. If you don't realize you aren't playing a "murder hobo" game that is the GM's fault for not clearly communicating the kind of game being run.
    77 replies | 2956 view(s)
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  • Reynard's Avatar
    Thursday, 27th September, 2018, 03:26 AM
    But the supposition here is that there is no power creep because levels do not increase. So that being the case, why is D&D inferior? I don't doubt your point of view, I'm just curious.
    80 replies | 2219 view(s)
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  • Reynard's Avatar
    Wednesday, 26th September, 2018, 07:43 PM
    I see you point, though I do think there's an argument to be made that the loose (some would say non existent) skill system is a boon in this regard: the DM is free to make those non combat aspects as involved or as light as necessary to meet the preferences of his group.
    80 replies | 2219 view(s)
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  • Reynard's Avatar
    Wednesday, 26th September, 2018, 05:10 PM
    Huh. There are no authors on the list I would feel okay down voting. I guess I will just watch it play out then...
    863 replies | 14837 view(s)
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  • Reynard's Avatar
    Wednesday, 26th September, 2018, 12:08 PM
    Other than the adventure, setting, characters and plot. I mean, sure, if you did the same thing all the time AND provided no form of character development I can see how it would be boring and repetitive, but I don't see why simply removing the leveling aspect would require any of that.
    80 replies | 2219 view(s)
    2 XP
  • Reynard's Avatar
    Wednesday, 26th September, 2018, 11:59 AM
    First thing would be for FG to have a mobile version so I could access my books away from my desktop. Next those books would have to be indexed and searchable in a way that actually returns the intended results. Finally, my entire library would have to be globally indexed and searchable. I like FG as a VTT and for 5E I generally prefer it over Roll20, but a digital library and database it...
    62 replies | 2218 view(s)
    2 XP
  • Reynard's Avatar
    Wednesday, 26th September, 2018, 03:00 AM
    Reynard started a thread Sell me on D&D Beyond
    Earlier today I was trying to answer a question for a player and I went to the 5E SRD and realized the answer wasn't there because the thing in question (a wizard school specialization) was not in the SRD. This galled me. I really like having quick digital access to information, especially for games I run. And while I run at least half of my games on Fantasy grounds, the fact is the reference...
    62 replies | 2218 view(s)
    1 XP
  • Reynard's Avatar
    Tuesday, 25th September, 2018, 09:52 PM
    How do FATE, Gumshoe and Cortex+ overcome this repetition in a way that D&D can't? I am familiar with Gumshoe and have a good bit of experience with FATE but only know Cortex by people talking about it. In FATE and Gumshoe at least, there are some player-facing narrative control mechanics. That's what I mean by being more narrative focused.
    80 replies | 2219 view(s)
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  • Reynard's Avatar
    Tuesday, 25th September, 2018, 08:09 PM
    I am curious why you (and some other folks) think this. If you you work with a static power level in other games, why not D&D? Is it specifically that the games you mentioned are somewhat more narrative focused and such a campaign would require a narrative focus? If not, what then?
    80 replies | 2219 view(s)
    1 XP
  • Reynard's Avatar
    Tuesday, 25th September, 2018, 06:04 PM
    What is the difference between choosing a campaign character level in D&D, and choosing a power level in, say, Mutants and Masterminds?
    80 replies | 2219 view(s)
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  • Reynard's Avatar
    Tuesday, 25th September, 2018, 05:12 PM
    Alexander, Lloyd 23 Cook, Glen 20 Jemisin, N.K. 18 Kay, Guy Gavriel 20 LeGuin, Ursula 22 Lynch, Scott 19 McKillip, Patricia 21 Peake, Mervyn 15-2=13 Pratchett, Terry 19 Sanderson, Brandon 3+1=4 It won't save him at this point, but I am really enjoying Way of Kings so he gets an upvote.
    863 replies | 14837 view(s)
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  • Reynard's Avatar
    Tuesday, 25th September, 2018, 05:09 PM
    Just to be clear, I wasn't necessarily suggesting running SKT or PoA without leveling, just using them as examples of a long term, multi-tiered campaign format. Here's a thing I think is important to the idea: enemies do not have to level up either. You don't need to fight goblins, then orcs, then ogres if they are all filling the same niche in the story. It can always be orcs. Or, it can be...
    80 replies | 2219 view(s)
    1 XP
  • Reynard's Avatar
    Tuesday, 25th September, 2018, 12:57 PM
    How did 1st level characters manage so much damage in one round? Did they just get lucky? If so I tend toward the "so be it" philosophy. Imagine if they had managed to kill the bad guy. The repercussions of that accidental success would be awesome!
    77 replies | 2956 view(s)
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  • Reynard's Avatar
    Tuesday, 25th September, 2018, 03:38 AM
    I am considering picking it up. I ran a Starfinder one shot at a local con this past weekend after a bit of a hiatus from it and its weight compared to 5e really bugged me. I love the space fantasy genre but honestly don't love the super dense rules of Starfinder. I'd love to find a 5e equivalent.
    18 replies | 614 view(s)
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  • Reynard's Avatar
    Tuesday, 25th September, 2018, 03:35 AM
    Idle curiosity: if you were invited to play a 5e campaign that was expected be in similar size and scope to a Storm King's Thunder or Out of the Abyss, except that there would be no XP or leveling, would you be interested in such a game? Presume that the FM and fellow players are people you like and trust, and that the level you will be st for the campaign is in your personal "sweet spot" as...
    80 replies | 2219 view(s)
    3 XP
  • Reynard's Avatar
    Monday, 24th September, 2018, 10:21 PM
    You are still looking at it through the lens of combat being the only way to interact with the villain. I think that is the heart of the problem.
    77 replies | 2956 view(s)
    4 XP
  • Reynard's Avatar
    Monday, 24th September, 2018, 09:32 PM
    Alternatively, the group could have talked this stuff out before starting play, with the DM explaining that this was not a "kill everything that moves" kind of adventure and the players buying in. Things as described by the OP only happen when there is a failure of communication about the intent and expectations of the GM and the players.
    77 replies | 2956 view(s)
    1 XP
  • Reynard's Avatar
    Monday, 24th September, 2018, 06:12 PM
    It's only "bad design" if the only way PCs interact with villains is through violence. Dragon Heist isn't supposed to be that kind of adventure, where everything you meet is meant to be skewered. Now that the players know this, how was it going forward?
    77 replies | 2956 view(s)
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  • Reynard's Avatar
    Monday, 24th September, 2018, 05:00 PM
    No, you don't. You get XP for overcoming challenges. If a group of 3 trolls is guarding a bridge, the PCs get the XP for getting to the other side regardless of whether they kill the trolls, con them into letting the party across, beat up one and intimidate the others, sneak past unnoticed, or any number of other actions that come down to overcoming the obstacle.
    77 replies | 2956 view(s)
    1 XP
  • Reynard's Avatar
    Monday, 24th September, 2018, 04:57 PM
    The authors remaining aren't especially obscure. Most of them have front facing books on the shelves.
    863 replies | 14837 view(s)
    1 XP
  • Reynard's Avatar
    Monday, 24th September, 2018, 11:37 AM
    Alexander, Lloyd 23 Bulfinch, Thomas 20-2=18 Cook, Glen 22 Jemisin, N.K. 17+1=18 Kay, Guy Gavriel 19 LeGuin, Ursula 17 Lynch, Scott 22 McKillip, Patricia 23 Peake, Mervyn 20 Pratchett, Terry 18
    863 replies | 14837 view(s)
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  • Reynard's Avatar
    Sunday, 23rd September, 2018, 11:05 PM
    An attack is not the only possible outcome of the failed roll. They may well make it out of the forest, just not where they thought they would be.there are plenty of other options, too: they make it out where they intended, but took the long way round and lost days, or took the hard path and ended up fatigued.
    67 replies | 1381 view(s)
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  • Reynard's Avatar
    Sunday, 23rd September, 2018, 04:20 AM
    That's not really true though, nor has it ever been. The fighter can't try and cost fireball or turn undead. Why? Because those are class abilities. So is being able to take a complex action (knocking an opponent prone) AND being able to try and hurt them in the process. Once you accept the limitations inherent in the character class system, complaining that you don't automatically have access...
    1259 replies | 36577 view(s)
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  • Reynard's Avatar
    Saturday, 22nd September, 2018, 03:37 PM
    Alexander, Lloyd 26 Bulfinch, Thomas 22-2=20 We're still upvoting this? Cook, Glen 24 Jemisin, N.K. 23 Kay, Guy Gavriel 23 LeGuin, Ursula 26 Lynch, Scott 24 McKillip, Patricia 23 Peake, Mervyn 20 Pratchett, Terry 17
    863 replies | 14837 view(s)
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  • Reynard's Avatar
    Saturday, 22nd September, 2018, 04:54 AM
    Reynard started a thread Pathfinder APs in 5E
    I am going to go out on a limb and guess not a few people who like Pathfinder APs on this board prefer the 5E ruleset for play at the table. If you fit into that category, I am curious which Pathfinder APs you have run (or played in) using 5E. Also, how did it go? Did you convert on the fly or do a bunch of prep work? Where did it break down or get difficult, if at all? Would you do it...
    28 replies | 1006 view(s)
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  • Reynard's Avatar
    Saturday, 22nd September, 2018, 04:45 AM
    Core 2E has none of that. There was certainly a huge amount of player facing supplements in 2E to go along with the settings and DM facing stuff, but the Core 3 was a beautiful, complete, amazing version of the game, surpassed on IMO by BECMI.
    1259 replies | 36577 view(s)
    1 XP
  • Reynard's Avatar
    Saturday, 22nd September, 2018, 12:10 AM
    You know what? You're right. I should have researched before I replied. I bought and ran RA when it first appeared at the dawn of 3E and then it was certainly a neat old school death trap dungeon, it was not especially "mega" in either scope or scale. It seems the designers have continuously expanded upon it over the years, which is one of the important conditions for a megadungeon. If anyone...
    46 replies | 1969 view(s)
    2 XP
  • Reynard's Avatar
    Friday, 21st September, 2018, 08:27 PM
    Finally! Someone has come along to explain exactly what the correct way to play D&D is. Thank goodness. I have been floundering about all these 35 years having all this wrong headed fun, just hoping I could be set straight.
    111 replies | 2530 view(s)
    3 XP
  • Reynard's Avatar
    Friday, 21st September, 2018, 07:55 PM
    Rapan Athuk isn't a megadungeon. It is a big awesome dungeon for sure, and lots of fun, but the term "megadungeon" has specific connotations. One of those connotations is that it is never finished.
    46 replies | 1969 view(s)
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  • Reynard's Avatar
    Friday, 21st September, 2018, 06:40 PM
    It was the example dungeon in the Metzner Basic set. The first level was completely mapped and filled, the lower level was just mapped and the DM was supposed to fill it, and the rumored 3rd level was left up entirely to the DM. Best teaching set ever.
    1259 replies | 36577 view(s)
    4 XP
  • Reynard's Avatar
    Friday, 21st September, 2018, 06:33 PM
    Ten years old. First character. Carrior crawler beneath the rotting gate of the old keep. The DM: my dad. THAT's uphill both ways, kids.
    1259 replies | 36577 view(s)
    2 XP
  • Reynard's Avatar
    Friday, 21st September, 2018, 03:59 PM
    Exhaustively detailing something like Undermountain is counter productive I think. Huge sprawling megadungeons are supposed to have room for whatever the DM decides to include.
    46 replies | 1969 view(s)
    1 XP
  • Reynard's Avatar
    Friday, 21st September, 2018, 03:43 PM
    That's not entirely true. BECMI actually had pretty robust high level support, from high level adventures to domain and war rules, all the way up to becoming an Immortal.
    88 replies | 3492 view(s)
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  • Reynard's Avatar
    Friday, 21st September, 2018, 03:14 PM
    I think you are misreading it. It says "moreover" as in "additionally." It means that not only must the helper be able to perform the action, but it must be a thing where more than one person working at it would be helpful. Now, of course, it is up the GM to decide whether two heads are better than one picking a lock. I would rule no because it's a manual, fine manipulation skill based as much on...
    111 replies | 2530 view(s)
    1 XP
  • Reynard's Avatar
    Friday, 21st September, 2018, 02:36 PM
    A couple of days ago, I was creating a 17th level barbarian as a test case for a high level one shot I want to run. It took less than a half hour. To create a 17th level character. In D&D. I was flabbergasted. Sure, if I had been making a caster I am sure it would have taken a bit longer, but even so. I had expected to spend a couple hours on the process at least. So, yeah, there are fewer...
    1259 replies | 36577 view(s)
    6 XP
  • Reynard's Avatar
    Friday, 21st September, 2018, 01:23 PM
    First of all, thanks Morrus for collecting this. I generally avoid Twitter because, frankly, it's full of a$$holes. That aside: this is an interesting way of looking at it, and underscores the difference in design philosophies between the WotC team and the Paizo team. There is a lot of room for both philosophies of design, and I don't think there is any reason for fans of one to be hostile to...
    1259 replies | 36577 view(s)
    7 XP
  • Reynard's Avatar
    Friday, 21st September, 2018, 01:05 PM
    Alexander, Lloyd 26 Augusta, Lady Gregory 9-2=7 Bulfinch, Thomas 21 Cook, Glen 26 Jemisin, N.K. 24 Kay, Guy Gavriel 24 LeGuin, Ursula 27 Lynch, Scott 23 McKillip, Patricia 23 Peake, Mervyn 21
    863 replies | 14837 view(s)
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  • Reynard's Avatar
    Friday, 21st September, 2018, 12:49 PM
    It sounds like a failure of communication to me. Did the GM explain how this adventure is different than others and point out that the world will not scale for them? Session 0 should have mapped all that out. If so and the PCs pushed it -- well, you get what you ordered.
    77 replies | 2956 view(s)
    1 XP
  • Reynard's Avatar
    Friday, 21st September, 2018, 12:14 PM
    I have moved to a "one and done" philosophy on skill checks (not just in D&D but generally). Basically the single skill check encapsulates the character or group's efforts in the matter. There really aren't re-checks, and it covers both immediate things like picking a lock and extended tasks like sneaking into the castle. I have found it has the effect of making players really consider their...
    111 replies | 2530 view(s)
    1 XP
  • Reynard's Avatar
    Friday, 21st September, 2018, 02:25 AM
    We recently finished Out of the Abyss at 14th level and when the DM asked what our PCs were doing, I said my half-orc barbarian was trying to figure out a way into the Abyss because it just didn't seem right that they weren't really dead. Hopefully we get to eventually roll Tier IV versions of our heroes into the Lower Planes to finish the job.
    88 replies | 3492 view(s)
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  • Reynard's Avatar
    Thursday, 20th September, 2018, 05:10 PM
    Alexander, Lloyd 25 Augusta, Lady Gregory 15-2=13 Time to get rid of these so-called "scholars"... Bulfinch, Thomas 23 Cook, Glen 24 Hodgson, William Hope 4 Jemisin, N.K. 23 Kay, Guy Gavriel 23 LeGuin, Ursula 23 Lynch, Scott 24 McKillip, Patricia 23
    863 replies | 14837 view(s)
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  • Reynard's Avatar
    Wednesday, 19th September, 2018, 08:01 PM
    This what passive checks are for. "You must be this good to succeed." Are there mitigating circumstances? +/-5 for Advantage or Disadvantage. Now, that means that the result of failure can't be "no adventure for you." There should be another consequence. Maybe it means taking extra time or having a random encounter or suffering a level of exhaustion or missing out on an opportunity to rest.
    67 replies | 1381 view(s)
    1 XP
  • Reynard's Avatar
    Wednesday, 19th September, 2018, 07:35 PM
    Thanks. For some reason I thought maybe there was one in Xanathar's.
    88 replies | 3492 view(s)
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  • Reynard's Avatar
    Wednesday, 19th September, 2018, 07:03 PM
    Have we gotten good advice on how to gear up high level PCs? I am away from my books right now but I want to send out character generation guidelines to my group. I am going to go with 17th level for a start.
    88 replies | 3492 view(s)
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  • Reynard's Avatar
    Wednesday, 19th September, 2018, 03:11 AM
    It might also be an indication that they all want to be involved whenever anything happens. In that case, maybe doing more combined skill checks or skill challenges, like a big elaborate trap where someone has to make a Strength check to turn the crank so that someone else can Acrobatics their way through the toothy door while two folks have to simultaneously operate levers in the same exact...
    111 replies | 2530 view(s)
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  • Reynard's Avatar
    Wednesday, 19th September, 2018, 02:16 AM
    I do agree that players need to hold off rolling until the DM asks for a roll, if for no other reason it reduces the potential for misunderstandings. I just think it is okay for a player to suggest or ask to use a particular skill or other ability.
    111 replies | 2530 view(s)
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  • Reynard's Avatar
    Tuesday, 18th September, 2018, 09:32 PM
    I always find it interesting when people are willing to call someone else's style of play "not roleplaying" with such abandon.
    111 replies | 2530 view(s)
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  • Reynard's Avatar
    Tuesday, 18th September, 2018, 09:23 PM
    I'd like to present a counter argument to the majority of the advice in this thread so far: don't sweat it. it's not your job to play the PCs, or tell the players how to play the PCs. You have plenty to do without doing their work, too. Now, if a player breaks the game rules, that's different. If a player makes a skill check and fails by 1 and another player says, "I want to cast guidance on...
    111 replies | 2530 view(s)
    2 XP
  • Reynard's Avatar
    Tuesday, 18th September, 2018, 03:42 PM
    Why? D&D campaigns don't look much like classical mythology at all. I mean, unless your campaigns involve a whole lot of sexy divine shapeshifting...
    863 replies | 14837 view(s)
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  • Reynard's Avatar
    Tuesday, 18th September, 2018, 01:01 PM
    Alexander, Lloyd 23 Augusta, Lady Gregory 19 Bear, Elizabeth 14+1=15 Really, people? Bulfinch, Thomas 24-2=22 Ok. Time for the purely academic folks to go. This is about authors. Cook, Glen 23 Froud, Brian & Alan Lee 11 Hodgson, William Hope 16 Jemisin, N.K. 22 Kay, Guy Gavriel 21 LeGuin, Ursula 24
    863 replies | 14837 view(s)
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  • Reynard's Avatar
    Monday, 17th September, 2018, 08:15 PM
    I really dislike the idea of randomly choosing authors to downvote. It should not be too difficult to at least do a little research, a quick Google search to see if you recognize their work or if they have won awards or whatever.
    863 replies | 14837 view(s)
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  • Reynard's Avatar
    Monday, 17th September, 2018, 07:22 PM
    Works aren't listed, authors are.
    863 replies | 14837 view(s)
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  • Reynard's Avatar
    Monday, 17th September, 2018, 05:05 PM
    This thread has almost convinced me to give Terry Brooks another try. I liked MKFS:Sold! but bounced of both Sword and Elfstones of Shannara. What should I try instead?
    863 replies | 14837 view(s)
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  • Reynard's Avatar
    Monday, 17th September, 2018, 05:00 PM
    Have you played D&D 5E at high levels (say, 15+)? If so, tell me about it: about balance, about fun, about pitfalls, and about the good and the bad. While I love low level D&D, I realize I have not played high level D&D since a 3.5 fight went 8 hours without resolving about 8 years ago or so. Thanks!
    88 replies | 3492 view(s)
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Saturday, 29th September, 2018

  • 03:51 PM - OB1 mentioned Reynard in post Tell Me About Your Experiences With High Level 5E
    Reynard - Thanks for the write up. Just curious as to what the level of the characters were and what you calculated the XP value of each fight as. Also, what if any magic items did the party have? I show the first fight as 29,700 XP and the second as a 33,100 XP base. If these were tier IV characters I probably wouldn't use a multiplier since all of the enemies are of a CR significantly below the party.

Thursday, 27th September, 2018

  • 01:56 AM - doctorbadwolf mentioned Reynard in post Sell me on D&D Beyond
    While there are various pros and cons, options to weigh, YMMV, etc., the decision to purchase content on D&D Beyond basically boils down to: Buy it because you would feel guilty about torrenting a PDF of the core rule books. OR, don't buy it because you don't feel guilty about torrenting a PDF of the core rule books. This would only seem true with a shallow understanding of what DDB provides. Having the PHB on DDB is strictly more valuable than having a PDF of the PHB. By far. Like, I can't even fathom how one could equate them. Reynard DDB is better than other digital versions of the books because of a few factors. 1, Indexed searching with in depth filters 2, hyperlinks 3, multiple ways to find information. You can either open the PHB via the Compendium tab, or go to Characters>Classes>Official>Wizard, and look there, or just type in Spellbook, and scroll down. 4, easy access to what is being playtested in unearthed arcana 5, great way to tinker with homebrew, and maintain a searchable collection of it, and then use it in conjuction with official material. 6, mobile app. it's still in beta, but it already has offline viewing of the books, and will eventually have the full functionality of the service. So, even if DDB goes away, you still have whatever books you downloaded to your devices from the app. Also, if you get the Legendary Bundle, it's all 15% down from normal amazon prices, including anything you ever buy on the service going forward. Also, if you just by the core books right now, and decided to...

Wednesday, 12th September, 2018

  • 07:45 PM - Satyrn mentioned Reynard in post Black Pudding split
    I think here original refers to the pudding being targeted but not their starting HP. Otherwise, you could theoretically be in an endless pudding feedback loop! So...it's the second option: That's totally how I read it, too . . . But I'm with Reynard. When I gave my homebrew demon the ability the split in half, I had it so that a Large one split into 2 Mediums, with the chance that those Mediums inherit the ability to split into Smalls. Even if the Large had 1 hit point when it split, each of those Smalls would start with their normal max (somewhere around 10 each). Mostly because it's meaner.

Thursday, 23rd August, 2018


Tuesday, 21st August, 2018

  • 12:41 PM - pemerton mentioned Reynard in post Missing Rules
    ...tomatically as part of movement by default" and "jump farther more recklessly knowing i can risk a lot of potential bad results aka setbacks" [Athletcis check, possible setbacks and other bad results.}I can see that. For my tastes, that's drilling down more than is needed - like we don't normally distinguish between different sorts of moves in melee combat - but that's just taste. Either way, the resolution comes out the same. My approach puts the p 64 rules more on the GM side, whereas your approach treats them as something (or as a model of something, like knowledge of their capacity for performing) that the characters engage with in their atheltic pursuits. The potentially different goals can be "jump a specific distance to a specific spot" (targeted jump at/to something) or just jump as far as i can in this direction" or quite a few others. likely others as well.Agreed, but again I think this sort of granularity isn't needed most of the time. I guess it becomes relevant for Reynard's scenario, though, where the PC has to not only jump from A but land on a reasonably small and wobbly B. One approach would be to up the DC for the STR (Athletics) check, and if it fails by no more than 5 allow a DEX (Acrobatics) check to hold on anyway.
  • 04:57 AM - iserith mentioned Reynard in post Missing Rules
    ...was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and @robus and I think @SkidAce, @5ekyu and @Reynard, on the one hand, and you and @Charlaquin on the other. I still think this comes down to approach. There are two goals here, you might say: Jumping Normally and Jumping An Unusually Long Distance. You can certainly achieve the second goal, in some circumstances, given a viable approach. This might mean interacting with the terrain in some fashion that is unusual, getting the assistance of an ally, or using a resource that reasonably helps. The resolution of that outcome may or may not involve a Strength (Athletics) check. What is a viable approach requires context and, even if we're all looking at the same context, we may rule differently as to its viability. Some might say it works, others that it doesn't - no roll. Some might say it's uncertain and call for a check. Among those latter folk, the DCs may vary. Do I think a character can jump an unusually long distance? Yes. The rules say it's possible. What matters is the approach they offer to achieve that goal.
  • 04:30 AM - pemerton mentioned Reynard in post Missing Rules
    ... was over 22 feet, I don't think that the outcome of an attempt by a muscled and athletically trained human in the D&D world to jump an 18' chasm is certain failure. Obviously, given the rule on p 64 and assuming less than 18 STR, it is not certainly successful either. Hence it would be determined by a STR (Athletics) check made against an appropriate difficulty. My reason for spelling this out is simply to demonstrate the point that what is at issue in this thread, at least as far as the current discussion is concerned, is not the proper way to adjudicate 5e, nor the closely related issue of whose job it is to call for checks, nor the issue of whether or not "I clear the chasm by jumping over it" states an approach to the goal of getting across the chasm - it manifestly does. What is at issue is what the rule on p 64 makes certain and leaves uncertain. On this issue of jumping the chasm, that's the sole point of difference between me and robus and I think SkidAce, 5ekyu and Reynard, on the one hand, and you and Charlaquin on the other.

Monday, 20th August, 2018

  • 03:15 PM - pemerton mentioned Reynard in post Missing Rules
    ...ll allow the character to succeed. I prefer using "say 'yes'" as a device to manage dramatic pacing rather than as a response to tactical planning, and to use "fail forward" to manage the outcomes of failure. It's also the case that it's a long time since I've run a system with a "notoriously fickle" d20 (4e has the illusion of being such a system, but there are so many player-side resources for generating post hoc boosts, retries, etc that it really isn't) - BW and Prince Valiant are dice pools, Classic Traveller is mostly 2d6, and Cortex+ Heroic is very complicated dice pools with a lot of player-side manipulation as well. Because of the way 5e strongly demarcates "mundane" checks and "magical" spells and class abilities, I suspect it may be hard to play in the style I prefer, which is one reason why I don't play it. But on this particular issue of a character jumping further than s/he easily can, I think drifting it in that direction in the way that I've described (following Reynard's description) is not that hard at all. (And in lieu of any sophisticated "fail forward" in the event of failure, if the PC is 14th level as Reynard suggested then the hp mechanics will probably carry that load.)
  • 04:44 AM - pemerton mentioned Reynard in post Missing Rules
    I would certainly allow a PC to exceed their normal jump distance with a successful Strength (Athletics) check. I just don't consider "I try to jump further than I can normally jump by jumping normally" an action with an uncertain outcome, and therefore wouldn't call for a Strength (Athletics) check to resolve it. If, on the other hand, the player offers a method of jumping further than they can normally, that may or may not require a check to resolve, and as per the rules, I would call for Strength (Athletics) to resolve it.Can you give an example of a method of jumping further than they can normally? I mean, are you envisaging the player describing the use of a pogo stick, or spring board? Or a ramp to gain extra height? It's not clear to me why those sorts of things would involve STR checks (using acrobatic equipment looks like DEX check territory to me). A STR check smacks to me of trying harder, which is what Reynard described. If a character tries harder, I also think it's fair game to impose costs eg in this sort of case, hp loss for strained/torn muscles. That works very well in 4e (in my experience), but may be it doesn't translate into 4e where hp are perhaps governed by tighter expectations for their loss and recovery?
  • 04:34 AM - pemerton mentioned Reynard in post Missing Rules
    I'm with Reynard - taking a deep breath and giving it all you've got is an approach to jumping across a chasm. Because it takes time to take a deep breath, the GM might reasonably advance any "clocks" that are ticking in the situation.
  • 02:37 AM - Oofta mentioned Reynard in post Missing Rules
    Unusually being the key there. If you are just going to say yes to every time they ask to jump farther, it's no longer unusual. Also, that rule does not exist in a vacuum. It exists within the context of Page 6. To declare an action you describe what your PC is doing and then the DM adjudicates it. "I use athletics to jump farther" is not a description of what your PC is doing. It's a statement of intent, sure, but a description it is not. So you are breaking the rule on Page 6 if you accept that. That's fine, but it's effectively a house rule to do so. Usually you jump feet equal to your strength. I never said I would allow it all the time and honestly, I don't use the jumping rules all that often in the first place. If I thought someone was abusing it, I'd discuss it with the player. But, if the character is being chased by zombies like in Reynard's scenario I'd allow it. I think it's more fun, realistic and a cleaner reading of the rules. As others have pointed out, you don't have the corner on the truth.

Sunday, 19th August, 2018

  • 08:23 PM - iserith mentioned Reynard in post Missing Rules
    We have probably exhausted the potential for worthwhile debate on the topic, especially given our very different readings of that paragraph in the DMG. But thank you! It was a fun discussion. Indeed. I'll leave you with this which gives an example of what the DMG is talking about in that section (page 239, for anyone who wants to see what Reynard was referencing). So here, from Basic Rules, page 2: Dungeon Master (DM): OK, one at a time. Phillip, you’re looking at the gargoyles? Phillip: Yeah. Is there any hint they might be creatures and not decorations? DM: Make an Intelligence check. <--- Phillip: Does my Investigation skill apply? <--- DM: Sure! Phillip (rolling a d20): Ugh. Seven. DM: They look like decorations to you. And Amy, Riva is checking out the drawbridge? In other words, "Often, players ask whether they can apply a skill proficiency to an ability check."

Sunday, 5th August, 2018

  • 04:37 AM - Henry mentioned Reynard in post The playtest is here!!
    Critical Role was Pathfinder when it was a homegame, for the two years before the stream started. It was never streamed as Pathfinder. They switched to 5e for its faster play. CR has too good of a relationship with WotC to switch back now, and D&D Beyond is a major sponsor. Pathfinder has done a few attempts at streaming. Know Direction has one: http://knowdirectionpodcast.com/category/podcasts/kd-adventurous/ And there is an official Paizo Twitch channel: https://www.twitch.tv/officialpaizo But few games are streamed there. They did apparently do a playtest game: https://twitter.com/JasonBulmahn/status/1025252371205697536 If a podcast of an hour or so is something Reynard is looking for, Glass Cannon Podcast is a very good one to check into, and it’s officially Paizo sponsored.

Monday, 8th January, 2018

  • 06:02 PM - Oofta mentioned Reynard in post Setting Party level vs an Ancient Red Dragon
    I've been busy and didn't respond before, but I do have to say that the party was given every possible advantage and then some. So Reynard, I wanted to give some feedback ... I don't think the system is necessarily broken, but you bent too far backwards to "help" the party. It happens to all DMs, I know it's happened to me more than once (and probably will again) and it has very little to do with 5E. Solos are never easy to run, have never worked very well and the CR guidelines aren't going to be much help when you gave them this much of an advantage and an additional 20th level character. Having said all that, I'm trying to give some helpful advice. But the big question is: did the players have fun? If they did, then the encounter was a success. Sometimes the players stomp on your encounters, it's part of the game. wish to create a simulacrum of a 20th level bard Did they have access to a 20th level bard for the 12 hours it takes to cast the spell? Also, note the part of the rules of Simulacrum where it gives the rules for repairing it. Specific beats general in this game and if there's a specific rule...

Thursday, 14th December, 2017

  • 05:37 PM - hawkeyefan mentioned Reynard in post Setting Party level vs an Ancient Red Dragon
    Reynard As a rule of thumb, I'd add +2 to Hit and Damage rolls, and add a 1d6 to the fire damage from its attacks. I think the CR rules in the DMG would only indicate a +1 to attacks, but I'd go a little more. Raise its AC to 21, which won't make a huge difference, but will turn a few hits into misses Raise the DC for Frightful Presence, Breath Weapon, and Wing Attack by 1 (Wis DC 20, Dex DC 22, Dex DC 23, respectively). I'd also add a good amount of HP...probably about 100. Or give it some other means to help mitigate damage. A simple Potion of Invulnerability would allow it to take half damage from all of the PC attacks for 10 rounds. These increases put it somewhere between the CR 17 Adult and the CR 21 Ancient. However, I think the key to this will be to increase the number of Legendary Actions and uses of Legendary Resistance. I think you could double each, at least. And as Warmaster Horus suggested, maybe create a couple of unique Legendary Actions that you think woul...

Tuesday, 15th March, 2016

  • 05:55 PM - innerdude mentioned Reynard in post D&D comes to Middle Earth (from Cubicle 7)
    ...antra constantly on these forums, "Play what you like! It's okay to have your own preferences! No one has to tell you you're having badwrongfun!" But as soon as I talk about my dissatisfaction with the current One Ring product line, because I have personal preferences of what I enjoy in the Lord of the Rings fiction, somehow I'm now a bitter nerd-rager? To give some context: Faramir is BY FAR my favorite character in the Lord of the Rings fiction. (Peter Jackson's deplorable treatment of Faramir in the movies is worthy of much more nerd rage than Cubicle 7, but that's another debate entirely. :p;)) The entire backstory of Gondor, Numenor, Isildur and Anarion, the North and South Kingdoms of the Men of the West, etc., are by far my favorite parts of the Lord of the Rings lore, closely followed by the history of the Silmarils. I don't currently have any tattoos, but if I ever got one, it would be of exactly one thing --- the White Tree of Gondor. So yeah, I'm partial to Gondor. And @Reynard might be right; The One Ring isn't "made" just for me. They made a design decision to stick to one particular time period and locales for the system. And because of those choices, I have been unwilling to promote the system more, because that's not the Lord of the Rings RPG play experience I want. To me, The One Ring is missing what I consider to be some crucial, nay, vital pieces. Why the need to jump to Cubicle 7's defense? Do you work for them, or have some business interest? They made a choice to focus on what I see as particularly uninteresting aspects of Middle-Earth's Third Age. I'm not denigrating anyone who prefers what they've already produced; I'm simply saying I will be dissatisfied as a customer until I see support for Gondor characters. And this is somehow . . . offensive? As far as what Cubicle 7 posted on their web site, it's a lovely sentiment. Truly, I'm sure they mean it from the bottom of their hearts, and I'm sure they feel it when they say it. But the harsh real...

Wednesday, 27th January, 2016


Tuesday, 26th January, 2016

  • 11:56 PM - Quickleaf mentioned Reynard in post What map of Faerun can I use for DM Guild?
    Reynard I totally agree with you in principle about going for quality. But financially I'm not sure if doing commissioned art/maps as a little guy makes sense. If you look at a lot of the products on DM's Guild they're "pay what you want" with an average paid price of roughly $1.50. A commissioned full page piece of color art or map could easily run you $100. And remember that DM's Guild (technically OneBookShelf & WotC) takes a 50% royalty on every sale. So to recoup the price of a $100 commission, under the "pay what you want" model (where you're averaging profits of $0.75 per sale), you'd need to bring in about 133 sales to break even. I'm just not sure what kind of volume DM's Guild sales numbers look like, but my hunch is that reaching 133 sales would be a significant milestone for a little guy. That explains why few of the products I've seen use original commissioned art, and instead favor no art, Public Domain art, stock art, etc. bristolscale7 While I do think that WotC will ...

Tuesday, 7th April, 2015

  • 09:34 PM - feldrol mentioned Reynard in post FANTASY GROUNDS Virtual Tabletop's D&D License!
    Gecko85 : With one click you apply fog of war everywhere on the map. Then to remove it, you draw a rectangle or a freeform. Reynard : To see if this product is for you, sign on for an adventure at FGCon later this month. It is free and you will be able to play as a player. You will see how the programm runs for players.

Thursday, 12th March, 2015

  • 04:24 PM - Manchu mentioned Reynard in post So what exactly is Wizards working on?
    @Reynard Oh okay, sure I totally agree with that. I meant more that, GenCon was a wash in terms of 5E. The fun I had there was "edition neutral" which is counter-intuitive for an edition's launch event. DEFCON 1 I understand there are constraints on OP adventures that home play products can ignore but I don't think those constraints excuse bland writing. Maybe whoever wrote those adventures was trying to be "iconic"? I think anyone who has played D&D (even a D&D CRPG) would recognize those AL adventures as a pack of tropes.


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Tuesday, 16th October, 2018

  • 11:02 PM - pemerton quoted Reynard in post "DnDSports": Competitive Play With Prizes
    While this is true enough as far as it goes, it says nothing about the nature of those stories or the characters in them. A role-playing game is no less a "storytelling game" because it focuses on stories of combat and competition.I'm not sure what point you're making that you think I missed. I am talking about the nature of the rules. 3e and 4e have a lot of rules, 5e is more (though not completely) about rulings. The emphasis has shifted from the rules to a story. I believe Mike even said as much recently in this thread about D&D design goals: http://www.enworld.org/forum/showthread.php?653636-Mearls-On-D-amp-D-s-Design-Premises-GoalsI play actual rules-light storytelling games (eg the last 5 sessions I've GMed have been Prince Valiant and Cthulhu Dark). 5e has about as many rules as 4e (it doesn't have a skill challenge mechanic, and it's martial combat mechanics are slimmer though it's magic mechanics are less slim). So I don't take Mearls seriously on this. Or, rather, I take him ...
  • 10:26 AM - Tun Kai Poh quoted Reynard in post "DnDSports": Competitive Play With Prizes
    Unless -- and oh my God I hope they are doing this -- it's more like the WWE. That'd be amazing. The One Shot Podcast network already does this, wrestling-style. It's called The Dungeon Dome. https://www.youtube.com/playlist?list=PL3-PonsBj4qNxSmRtZq0GHpfU7pZl30Mp

Monday, 15th October, 2018

  • 09:01 PM - Sword of Spirit quoted Reynard in post "DnDSports": Competitive Play With Prizes
    I have been designing the bones of a competitive D&D for a while now and what I did was have two identical dungeons that lead into the arena. Each group goes through the dungeon to get to the arena. Arriving first has the benefit of allowing your team prep time or even a rest (depending on how long the other team takes), but spending more time in the dungeon means having time to look for things like potions and scrolls and other consumable resources. I'll be curious to see how they end up doing it. I'd be curious to see how your idea ends up working.
  • 08:12 PM - Ristamar quoted Reynard in post "DnDSports": Competitive Play With Prizes
    I just mean the part about it having characters and scripts and stuff. Like, not PCs, but the players being big WWE style personalities. I don't think it will be scripted but tonally I'm sure it's going to be much closer to WWE than DotA or LoL. The people freaking out with the eSports comparisons are way off base.
  • 08:11 PM - Satyrn quoted Reynard in post "DnDSports": Competitive Play With Prizes
    I just mean the part about it having characters and scripts and stuff. Like, not PCs, but the players being big WWE style personalities. Yeah, I got that. I just wanted to piggy back on the awesomeness with a silly joke.
  • 08:06 PM - Satyrn quoted Reynard in post "DnDSports": Competitive Play With Prizes
    Unless -- and oh my God I hope they are doing this -- it's more like the WWE. That'd be amazing. Well since weapons are involved, it'd be more like ECW. And crazy physics!

Saturday, 13th October, 2018

  • 11:34 PM - Charles Dunwoody quoted Reynard in post Free League: Explore Many Worlds with One Game System Part 1 of 2
    I am super excited to hear the Year Zero system is going OGL. It's a great system. Where can I learn more about this? https://www.kickstarter.com/projects/1192053011/forbidden-lands-retro-open-world-survival-fantasy OGL for Year Zero rule system was a stretch goal for the Forbidden Lands kickstarter I linked. That RPG is about to ship so I hope to hear something about the OGL soon.

Friday, 12th October, 2018

  • 09:36 PM - Mercule quoted Reynard in post Need a system recommendation
    My decision to pick up and try Genesys was not based on system "heft" so much as it being a nonbinary core mechanic. I am kind of tired of pass/fail. Yeah. This definitely is appealing. I'm kinda wondering whether it requires prior buy-in for the narrative dice to work or if the mechanics would pull narration out of reticent players. Also, anything without a power and complexity ramp is good for me. I have grown to dislike running even mid level 5E. This is where Fate (among others) appeals to me, as well. 5E D&D has a "sweet spot" of 5th-10th levels (or so). I can deal with the 1-3 "training" levels, but have been starting games at 3rd. I've also made it clear to my players that things will wrap right around the time they get 5th level spells -- and it's really the spells that bug me, though oodles of HP aren't a winner, either. I'm not totally sold on just how little advancement there is to Fate. I'd like to see the characters grow some. But, I haven't played in a campaign of it, ye...
  • 09:07 PM - Mercule quoted Reynard in post Need a system recommendation
    This thread prompted me to finally go ahead and spring for Genysis (plus some dice). I have been curious for a while. I'll be curious to see how easy it is to build in community rules. I picked it up when it was on sale for something like $12.50. I liked a lot of what it tries to do and would happily play it. Ultimately, it wasn't enough to suck me away from D&D because I wanted something lighter weight and I felt that Genesys is almost exactly as "heavy" as D&D. Yes, it lacks levels and classes are much more suggestions than straight-jackets (which I consider to be a huge plus). But, my players are resistant to changing systems, so not worth the effort -- especially because I had my eye on Fate specifically because I'm tired of having to memorize rules-by-exception and like the idea of "makes sense for your character". Still, I may have to pick up the Terranoth sourcebook, sometime.

Thursday, 4th October, 2018

  • 05:04 PM - Xaelvaen quoted Reynard in post Need a system recommendation
    The Cypher system may work for you. There's a free primer over at DTRPG to give you an idea of how it works. There is also Modern AGE, which also provides a preview. I have been looking for something similar, except I want a game that will handle modern era, normal people trapped in faerie-land, preferably with a level-of-success system (rather than a straight pass/fail system) that can also handle rules for negotiating with terrible powers and trying to keep a community alive. I backed the original Numenera in kickstarter, from which the Cypher system derived; incredibly fast play, narrative heavy - would also fit your criteria quite well. So seconding Reynard's recommendation (excepting my own previous).

Wednesday, 3rd October, 2018

  • 02:14 AM - S'mon quoted Reynard in post Which First Level Adventure for Beginners/Returning Lapsed Adults
    If only there was a thread where you could suggest such adventures... http://www.enworld.org/forum/showthread.php?653795-Which-First-Level-Adventure-for-Beginners-Returning-Lapsed-Adults&p=7501430#post7501430 And I've been running Stonehell Dungeon in 5e for the past year - it's brilliant, but the format takes a bit of getting used to to appreciate. I mentioned Gygax's Village of Hommlet upthread.

Tuesday, 2nd October, 2018

  • 09:00 PM - 5ekyu quoted Reynard in post Tell Me About Your Experiences with Theater of the Mind 5E
    I am tired of grids and miniatures and fiddly tactical rules. In days long gone, we used to play D&D without any of that. I think I have forgotten how. Tell me about how you have succeeded (or failed!) with no grid/table/squares combat in 5E. Do you reduce the importance of combat generally? Do you just wing it, or do you use a "concrete" TotM system? Do you sometimes use minis (for "important battles, for example) or have you sworn off them entirely? Have you changed the combat rules in other ways to enhance the use of TotM? Have you changed the non-combat rules of the game as well? What do you do about "builds" (such as they are in 5E) that rely on 5 foot squares and other gridded movement/fighting rules bits? Thanks!I think the key to TotM is descriptions presented in terms of choices, not measurements. Do not say someone is 40 feet down the corridor but "a quick dash" etc. Someone closer is "close by" and right next to you is "on top of you" etc. When a GM presents scenes and describ...
  • 01:35 PM - lowkey13 quoted Reynard in post Tell Me About Your Experiences with Theater of the Mind 5E
    I am tired of grids and miniatures and fiddly tactical rules. In days long gone, we used to play D&D without any of that. I think I have forgotten how. It's like riding a bike ... you never really forget. Do you reduce the importance of combat generally? Very much. I mean, combat is still fun, but it goes quickly! So it leaves a lot more time for everything else. Do you just wing it, or do you use a "concrete" TotM system? Wing it. Some people prefer a more codified ToTM system (and there are good ones out there!) but for me, having a codified system for ToTM almost gets rid of the reason for having it. Do you sometimes use minis (for "important battles, for example) or have you sworn off them entirely? No minis. Minis are god's and Gygax's way of telling you that you have too much money, and you need to do something more constructive with it. Like develop a nice cocaine habit. Have you changed the combat rules in other ways to enhance the use of TotM? Have you changed ...
  • 12:24 PM - Tallifer quoted Reynard in post Tell Me About Your Experiences with Theater of the Mind 5E
    Do you reduce the importance of combat generally? We usually have only one or two fights per session, although one of them is always a significant melee. Do you just wing it, or do you use a "concrete" TotM system? I wing it. I usually illustrate the scene with a picture, and then people describe where they are and what they are doing each turn. "Can my fireball catch all of them?" "Hmm. about three of them." 101982 Do you sometimes use minis (for "important battles, for example) or have you sworn off them entirely? No miniatures. They tend to reinforce a grid mentalitiy. Have you changed the combat rules in other ways to enhance the use of TotM? Have you changed the non-combat rules of the game as well? Nope. What do you do about "builds" (such as they are in 5E) that rely on 5 foot squares and other gridded movement/fighting rules bits? If they like theatre of the mind, they roll along with the vagueness. If they are hex-counters or min-maxers, they might not continue playing with...

Saturday, 29th September, 2018

  • 06:52 PM - OB1 quoted Reynard in post Tell Me About Your Experiences With High Level 5E
    We played on Fantasy Grounds so I used that program's CR calculator. The first was CR21 and the second CR22. The PCs were all 17th level with 4 PCs for the first fight and 5 for the second. Not sure what CR21 and CR22 means in terms of gauging difficulty of a fight since CR is only a gauge of how deadly a particular opponent is, not an encounter. Using the encounter building guidelines from the DMG, the first encounter rates between Hard (23,600xp for a party of 4) and Deadly (35,2000xp for a party of 4). The second encounter also rated between hard (29,500 for a party 5) and deadly (44,000 for a party of 5). If the way it spits out difficulty is by CR, I'd say you need to be in the 150% range so more CR26-26 if you want a challenge assuming the party has feats and MC as well as have some magic items.
  • 06:04 PM - Oofta quoted Reynard in post Tell Me About Your Experiences With High Level 5E
    We played on Fantasy Grounds so I used that program's CR calculator. The first was CR21 and the second CR22. The PCs were all 17th level with 4 PCs for the first fight and 5 for the second. Not sure how that calculator works, but I use an alternate calculator that ignores the number of opponent multiplier and just adds up the XP budget. It seems to give me better numbers ... then again with only two fights there was no way to deplete resources. But for the other, I agree that knowing how the party works and what makes them tick makes a huge difference. It's particularly difficult with casters because of the whole counterspell schtick. Personally I prefer lower levels, but I've also had and run dynamic fun high level fights. I wouldn't want to just jump in to a one-shot though.

Friday, 28th September, 2018


Thursday, 27th September, 2018

  • 05:13 PM - Burnside quoted Reynard in post Which First Level Adventure for Beginners/Returning Lapsed Adults
    I should have pointed out that I am neither new to D&D or a lapsed player/GM. The Starter Set adventure (Lost Mines of Phandelver) fortunately happens to be a great level 1-5 mini-campaign, regardless of your experience level. Even as an experienced DM, you'll enjoy running it. And for new players it's the best 5E option by a lot.
  • 05:12 PM - Grognerd quoted Reynard in post Which First Level Adventure for Beginners/Returning Lapsed Adults
    I should have pointed out that I am neither new to D&D or a lapsed player/GM. I think you can get Phandelver online as a PDF (it's been a while since I looked, so I could be wrong). A good choice without getting the kiddie version of the Starter Set. Otherwise, Goodman Games is definitely available.


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