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About Eric Anondson

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About Eric Anondson
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I'm waiting to be excited by RPGs again
About Me:
I'm a long time D&Der. Played through BECMI, AD&D1, AD&D2, 3.x. Tried some 4e. I'm fond of Trailblazer's spin on 3.5 D&D. I'd be keen to set at a game using those systems.
Location:
Twin Cities, Minnesota
Sex:
Male
Age Group:
Over 40

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Am I missing something about Conjure Animal Wednesday, 19th April, 2017 01:35 AM

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Thursday, 15th March, 2018

  • 01:19 AM - Unwise mentioned Eric Anondson in post Am I missing something about Conjure Animal
    Eric Anondson I have found that simply running the animals as narrated NPCs works really well. There is no way that I am dragging out the fight and delaying real players turns by either having the druid roll a million dice or doing so myself. If they summon a pack of wolves. I just take the average to-hit chance and average damage and narrate what happens. E.g. "The wolves surround the two orcs at the back, one is dragged down and seems to be losing badly, the other is holding them off and will probably prevail" so effectively the spell took 2 enemies out of the combat. This stops the druid's one spell becoming the focal point of the combats while at the same time keeping it powerful and effective. I also tend to have animals act like animals if the druid is not actively controlling them. Most animals spend a turn confirming the kill with a bite to the neck. Most animals will chase the guy that is running away, even if other valid targets exist. By default they will go for the isolated or weakest...

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Wednesday, 19th April, 2017

  • 02:40 PM - Pickles III quoted Eric Anondson in post Am I missing something about Conjure Animal
    The discussion and comments have been very helpful in giving me ideas about what might have been going on and options I can work in as well as realizing I'm not completely off and that the spell is pretty much a strong spell all around. I don't want to neutralize character awesomeness. We'll have a conversation about what is acceptable to tune the spell so it can be great in ways the rest of the table doesn't resent. ;) We may not change anything except being disciplined at remembering its Concentration. But I'm thinking we may try limiting the Conjure to just one CR 2 or two CR 1, removing the four CR 1/2 and eight CR 1/4 for a while as a test. Sent from my iPad using EN World This is my patch too, though in fact it just ended my campaign (with a couple of other issues). Concentration was dealt with by the summoner druid taking warcaster feat & then hiding at the back or just round a corner in perfect safety. As a DM I found it ridiculously broken with the 8 CR1/4s though I was not using t...

Monday, 17th April, 2017

  • 05:43 PM - FormerlyHemlock quoted Eric Anondson in post Am I missing something about Conjure Animal
    BTW, here is a neat set of random tables for Conjure Animals: https://docs.google.com/document/d/1TAUqgYfi4gtDC6WOH41Y2JW-Wjh6NOx-Oq-D92pM4EM/ It gives a different random table for each CR type and terrain. You zoomed right past, then quoted exactly the problem I am having. ;) It is strong. Powerful in the way combats are a load of no fun. Sit back while 8 giant badgers take on a handful of orcs, or 8 giant owls swarm all the bandit archers, or 8 elks charge into the fray ... basically all of the eight quantity of 1/4 CR creatures joining the party turns it into a rout. It's been a powerful game changer that sucks out fun. We have gotten the idea that 3rd level spells are a new level of power, but this has been a bit much to the point the party is getting the idea the druid could finish off most encounters herself without help from the rest... for now. Shr But I think one of the early responses reminds me of the most useful, and in our case quickly forgotten by us 5e novices, Concentration. I'm...
  • 03:39 PM - Croesus quoted Eric Anondson in post Am I missing something about Conjure Animal
    You zoomed right past, then quoted exactly the problem I am having. ;) It is strong. Powerful in the way combats are a load of no fun. Sit back while 8 giant badgers take on a handful of orcs, or 8 giant owls swarm all the bandit archers, or 8 elks charge into the fray ... basically all of the eight quantity of 1/4 CR creatures joining the party turns it into a rout. It's been a powerful game changer that sucks out fun. We have gotten the idea that 3rd level spells are a new level of power, but this has been a bit much to the point the party is getting the idea the druid could finish off most encounters herself without help from the rest... for now. Yep, that will be a problem with encounters that are roughly the level of the party. A single 3rd level spell, whether fireball or conjure animals, will typically make the encounter a walkover. That shouldn't be as much of a problem if the party faces several such encounters in a day, or a single deadly encounter. When I ran PotA, my group tended t...
  • 05:29 AM - discosoc quoted Eric Anondson in post Am I missing something about Conjure Animal
    Except with the party reaching 5th level now, our druid found conjure animal for her 3rd level spell. And it's ruining a lot of fun for everyone. How so? Is it too powerful? Is it taking too much time to resolve, resulting in other players getting bored? Something else? I'm not one to just ban what's in the books. I'm just thinking I'm possibly missing something that had ended up making this spell outsized in its power at our table. Now while I'm an old timer, I've been learning 5e and I have a nagging feeling we are totally ignoring something basic about running conjure animals that is making it overly strong. We still need to know where the problem is to give you ideas on what you might have missed. I understand this is unhelpfully vague, I mean you aren't at my table, and it's kinda hard to describe things you don't know you aren't doing. But I figure some of you might be able to offer some sensible obvious things, where if ignored or missed, turn a spell into abuse. It is vague, which ...

Sunday, 16th June, 2013

  • 06:17 PM - DornWaraxe quoted Eric Anondson in post Tracey Alley - plagiarist
    What's the reason for breaking a web address? I can understand for an email address, but not for a web address... Because my number of post for this account are to low. They said I can't post any links yet
  • 05:37 PM - Mike Eagling quoted Eric Anondson in post Tracey Alley - plagiarist
    What's the reason for breaking a web address? I can understand for an email address, but not for a web address... There's a (possibly not universal) restriction on posting links until a forum member has posted 10 times. I ran into something similar myself a few months ago.

Saturday, 9th March, 2013

  • 04:03 AM - Tequila Sunrise quoted Eric Anondson in post So far not impressed with Pathfinder
    That was exactly my thought on Pathfinder's relationship to 3.5. IMO Trailblazer took a different tack, going back the 3.5's core and rebalanced around that power level... Which power level? The prep-caster power level, the fighter-monk power level, or something in the vast between? I mean, it's very possible that's what he means. In the original post, he said: "It was about this time we as a group stacked up all of our 4E books and put them on the shelf and went back to 3.5." I think that, since his group played 4e, he might just mean that it didn't work out. I'll admit he could be slamming 4e, and if so, yeah, there's no call for that slam in this way ("4e was a total failure"). Just thought he might mean something else, and thought I'd point it out. As always, play what you like :) It's hard to tell isn't it, because ggeilman's maybe-4e-slam was a non-sequitor within an intimidating wall-o-text. *shrug*

Friday, 8th March, 2013

  • 10:22 PM - jhunton quoted Eric Anondson in post So far not impressed with Pathfinder
    Seems more like the end years of 3.5 with ever increasing complexity in options and power. Pathfinder picked up the mantle of 3.5 in more ways than one. ;) ya your right:cool:
  • 07:54 PM - ggeilman quoted Eric Anondson in post So far not impressed with Pathfinder
    Seems more like the end years of 3.5 with ever increasing complexity in options and power. Pathfinder picked up the mantle of 3.5 in more ways than one. ;) That is my concern with the system. It is also why in 3.5 we cut off the expansions when Players Handbook II came out. From that point on it became a different game IMHO. Pathfinder seems to be an extension of the end of 3.5 rather than its core. From there on we got the march towards 4E which was a total failure.
  • 07:09 PM - sheadunne quoted Eric Anondson in post So far not impressed with Pathfinder
    Seems more like the end years of 3.5 with ever increasing complexity in options and power. Pathfinder picked up the mantle of 3.5 in more ways than one. ;) Although the release schedule is much slower than the 3x schedule, it's bound to happen, as with any game that releases expansions.

Tuesday, 5th March, 2013

  • 04:35 PM - GlassJaw quoted Eric Anondson in post The Teratologue is here!
    Some of the gamers I game with when I'm a player (not the group I DM for). They open it up and see "the same monsters" "just cleaned up". I can't say that I'm surprised. Trailblazer and the Teratologue (and Grim Tales to some extent) are like source code or math textbook. You aren't going to get much out of them with just a cursory glance. However, they will certainly reward the reader that pays close attention to detail and understands the inner workings of the system. That said, the new special attack format should be immediately noticeable and useful.

Monday, 4th March, 2013

  • 04:25 PM - Wulf Ratbane quoted Eric Anondson in post The Teratologue is here!
    So to those who say it's just a redo of the free SRD, pshaw! Wow, who's saying that? Chris did a TON of work rebuilding all of the statblocks, especially standardizing all of the abilities to a consistent format. The dead-tree version is available at Amazon-- but I consider this a "nice to have" and not nearly the "must have" of the PDF.

Monday, 4th February, 2013

  • 05:27 AM - GlassJaw quoted Eric Anondson in post Trailblazer Oriental Adventures
    Excellent question, love the thought experiment of going back to older products and whipping out quick and dirty TB conversions. The TB skill, saving throw, and BMB systems probably do most of the work for you. This OA exercise was actually pretty cool since it's been a while since I've gone back and looked at existing 3ed classes and PrCs. In doing so, my biggest takeaway was that I would probably be more inclined to "a la carte" abilities from non-core classes or PrCs. I don't think it's a coincidence that this would be very reminiscent of Grim Tales or the Custom NPC system we introduced in the Teratologue. So instead of introducing an entirely new class or adapting a PrC, I would simply swap the abilities from the class or PrC into an existing core class. In a sense, this would make multiclassing boil down to the "spine" the player wants at any given level (BAB, BMB, saves, skills, etc), although that's a greatly exaggerated way of looking at it. For example, if a player wants to go the...

Tuesday, 29th January, 2013


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