View Profile: Lord Mhoram - Morrus' Unofficial Tabletop RPG News
  • Aldarc's Avatar
    Yesterday, 04:10 PM
    And then he began smoking and drinking because all the older kids were doing it too.
    203 replies | 6369 view(s)
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  • Aldarc's Avatar
    Yesterday, 04:01 PM
    I would truncate and streamline the 4E gameplay, learning a lot (ironically enough) from the innovations of the OSR and PbtA movements. Give a lot of options for every class but not an overwhelming amount that slows down play or leads to decision paralysis (a commonly cited problem with 4E). Maybe consider rewriting classes as PbtA-style playbooks so (nearly) everything a player needs is already...
    73 replies | 1997 view(s)
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  • Aldarc's Avatar
    Yesterday, 03:40 PM
    I honestly am having a difficulty of following the obfuscated use of "literary" in this thread. At times it seems equated variously with "text," "anything written" (not to be confused with 'text'), "narrative/story," "oral performance," "anything spoken/conversation," etc. The goal posts keep getting moved and obscured for the sake of claiming that whatever transpires in RPGs is "literature" or...
    686 replies | 13264 view(s)
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  • Aldarc's Avatar
    Friday, 24th May, 2019, 04:49 PM
    Okay. This was not a strand of discussion that I was engaging with my post but I will answer your question with earnest. * Here I take "some of these techniques" to refer to some of the things that I had listed: literary storytelling, cinematic storytelling, history, psychological therapy, etc. I'm not sure if using some of these techniques are core to running a game. When I look at early...
    686 replies | 13264 view(s)
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  • Aldarc's Avatar
    Friday, 24th May, 2019, 01:33 PM
    So you want to make the psion a wizard subclass despite more appropriate classes existing because you love the 5e wizard so much? I can't find much sympathy with that position.
    91 replies | 2865 view(s)
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  • Aldarc's Avatar
    Friday, 24th May, 2019, 01:15 PM
    The psion probably has more in common with a 5E sorcerer than a 5E wizard. No spellbook. Smaller range of powers known. The main overlap between the psion and wizard has been Intelligence. That said, I know that the psion is most commonly attached to Intelligence as its primary attribute, but I know a number of psionic fans who would wish that the psion was appropriately attached to Wisdom for a...
    91 replies | 2865 view(s)
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  • Aldarc's Avatar
    Friday, 24th May, 2019, 01:11 PM
    His question was beside the point that I was making/discussing. Answering either 'yes' or 'no' to that question was irrelevant to that point.
    686 replies | 13264 view(s)
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  • Aldarc's Avatar
    Friday, 24th May, 2019, 10:35 AM
    Yes, which still put it below casters like clerics and druids. But that was the best that psionics had to offer in 3.X so I would say that it did a better job then of power parity. Regardless of its terminological origins, psionics basically has entered general parlance for a type or flavor of "magic" within both science-fantasy - because the moment you introduce psionics into a world, it...
    91 replies | 2865 view(s)
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  • Aldarc's Avatar
    Friday, 24th May, 2019, 09:29 AM
    Yes, because the question was beside the point.
    686 replies | 13264 view(s)
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  • Aldarc's Avatar
    Thursday, 23rd May, 2019, 06:15 PM
    The question seems beside the point of whether we should equate these things.
    686 replies | 13264 view(s)
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  • Aldarc's Avatar
    Thursday, 23rd May, 2019, 05:25 PM
    I think that a GM should probably be aware of storytelling techniques to inform and improve their games, but not necessarily literary ones. Literature is one form of storytelling. But GMing could also take cues from cinematic techniques. (Which doesn't make RPGs "film".) Plus, one could be aware of historiography and "Gesichte" to inform your stories, but that does not make RPGs history....
    686 replies | 13264 view(s)
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  • Aldarc's Avatar
    Thursday, 23rd May, 2019, 01:56 PM
    A lot of the pieces are there in 5e. It would probably be easier to use 4E Essentials as the basis since there is more overlap there.
    73 replies | 1997 view(s)
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  • Aldarc's Avatar
    Thursday, 23rd May, 2019, 01:52 PM
    A druid that taps into the world spirit/mind or psychic energies that connects every living creature. A ranger who adapts psionic attacks and defenses so they can better stalk the abberations that threaten the natural order of the world.
    91 replies | 2865 view(s)
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  • Aldarc's Avatar
    Thursday, 23rd May, 2019, 11:22 AM
    His intent was clear. 4e has a more restricted license for developing potential content whereas 5e does not. So if one wants to expand content for something more 4e like (or an evolution thereof), then 5e would potentially serve as a better chassis due to its less restricted license. So how would one do that. If you wouldn't, then that's fine. Zardnaar, I would also look at the d20 3.X...
    73 replies | 1997 view(s)
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  • Aldarc's Avatar
    Thursday, 23rd May, 2019, 11:14 AM
    I did a Fate one-shot set in a fantastical version of Renaissance Venice. The one shot adventure though was actually based on a Savage Worlds one-shot set on a college campus. The premise was that a merchant family had acquired a small island on the outskirts of the city which they planned to use as a storehouse for their shipping business (and contraband). The island belonged to a group of...
    23 replies | 909 view(s)
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  • Aldarc's Avatar
    Wednesday, 22nd May, 2019, 12:11 PM
    This is probably my favorite thing about 4e as well. The mechanics, the races, the classes, the characters, the monsters, and the cosmology are integrated into a cohsesive thematic whole by the its mythic lore. It still influences a lot about a number of my game worlds. And you can also tell that it influenced the world of Critical Role too.
    78 replies | 4894 view(s)
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  • Aldarc's Avatar
    Wednesday, 22nd May, 2019, 10:19 AM
    So which class chassis did you use for the soulknife and wilder? I assume you used a fighter for the psychic warrior.
    91 replies | 2865 view(s)
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  • Aldarc's Avatar
    Wednesday, 22nd May, 2019, 10:18 AM
    13th Age is probably one of the closest "kin systems" of 4E, being developed by the lead developers for both 3E and 4E. For Everyone: I also found a great Angry GM article where he reflects on 4E. He is critical in many places, but he is also incredibly open about the aspects he loved. Here is one part where he talks about the lore cohesion of 4E, which is something that I mentioned...
    203 replies | 6369 view(s)
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  • Aldarc's Avatar
    Tuesday, 21st May, 2019, 04:32 PM
    I agree that the psion should be different from the wizard, but the argument becomes more challenging with other cases, especially with the idea of cramming all psionic archetypes into a singular mystic class. The psychic warrior, for example, fills an incredibly similar niche as the eldritch warrior. So it would be possible to put a psionic twist onto the fighter chassis to create the psychic...
    91 replies | 2865 view(s)
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  • Aldarc's Avatar
    Tuesday, 21st May, 2019, 04:29 PM
    Please don't equate my "won't" (for the sake of the thread) for "can't". Okay. I apologize that I misread your tone. Yes, Sacrosanct, statements like this are an assumption about what I was meaning: Or this: Or rude dismissive comments like this: But nowhere here did you ask for me to support my claim when you initially responded. You launched into a rant assuming what I wrote while...
    203 replies | 6369 view(s)
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  • Aldarc's Avatar
    Tuesday, 21st May, 2019, 04:07 PM
    You also assumed a lot about what I meant by my statement. Furthermore, you did not initially ask me anything when you launched into your assumptions. Being pulled into your game of "proving it" does not seem prudent for discourse in this thread especially not when you are being needlessly hostile.
    203 replies | 6369 view(s)
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  • Aldarc's Avatar
    Tuesday, 21st May, 2019, 03:50 PM
    I lobbed bombs at no one. It was not directed at anyone in particular. I only noted that the traces of the Edition War have taken on new forms in a lot of Warlord in 5E threads. I have not accused you of being one. I did not even name names. I don't even think that most of the debate, vitriol, or criticisms in the Warlord thread are from "4aters." I do think though that your response has been...
    203 replies | 6369 view(s)
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  • Aldarc's Avatar
    Tuesday, 21st May, 2019, 03:34 PM
    You are assuming a lot here about the very little that I said. I would recommend not incensing yourself into a rage about your assumptions. My comment was not directed at you. If you are not a 4ater, then my comment would obviously not apply.
    203 replies | 6369 view(s)
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  • Aldarc's Avatar
    Tuesday, 21st May, 2019, 10:09 AM
    This. But not so coincidentally, 5e Warlord threads are also what attract a lot of 4aters. Again pointing out how the Edition Wars have transitioned into the 5e era and the contrast between 4e fans and 4aters with 5e. I would not mind if WotC polished and more cohesively integrated what they have in 5e first: class, subclass and feat balance, ability checks (and skills), inspiration/bonds, and...
    203 replies | 6369 view(s)
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  • Aldarc's Avatar
    Tuesday, 21st May, 2019, 09:56 AM
    I would not prefer using the spellbook wizard for the 3e Psion. It seems like the Sorcerer would be a more appropriate fit. :erm:
    91 replies | 2865 view(s)
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  • Aldarc's Avatar
    Tuesday, 21st May, 2019, 12:54 AM
    Curiosity peaked. Which three?
    91 replies | 2865 view(s)
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  • Aldarc's Avatar
    Monday, 20th May, 2019, 12:00 PM
    Having a Psion class is a good call. I agree with CapnZapp that a lot of past psionic archetypes could easily be ported to subclasses of preexisting classes: * Psychic Warrior: Fighter Subclass * Soul Knife: Monk or Rogue Subclass * Wilder: Sorcerer Subclass * Ardent: Bard or Cleric Subclass
    91 replies | 2865 view(s)
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  • Aldarc's Avatar
    Monday, 20th May, 2019, 11:53 AM
    I voted for 4E. My foray into D&D technically began with me trying to figure out "whiskey tango foxtot is going on?" during two final sessions of 2E before the group planned on switching to 3E which would soon release. So 3E was really my actual first D&D system. It was new and fun, and I have probably played more games using 3E's d20 skeleton than any other system. So I have a lot of...
    203 replies | 6369 view(s)
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  • Aldarc's Avatar
    Thursday, 16th May, 2019, 02:18 PM
    No.
    67 replies | 2505 view(s)
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  • Aldarc's Avatar
    Tuesday, 14th May, 2019, 03:18 PM
    I don't think that anyone asks this, especially given (1) the Greek etymology of "angel," and (2) the long history of "angels" in the West Asian religions (out-of-which came Christianity) that predate the Hellenistic thought you list. (Also, I'm fairly certain that the Chaldean Oracles and Neoplatonism are date to the time after early Christianity.)
    67 replies | 2505 view(s)
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  • Aldarc's Avatar
    Sunday, 12th May, 2019, 10:38 AM
    This seems closer to the Eberron approach. Some of the deities are depicted as dragons that would not otherwise seem obvious based upon the alignment of the deities or the MM alignment of the dragons. And this phenomenon is likewise encountered with dragons in the world of Eberron. Eberron only suggests that chromatic dragons are more susceptible to the influence of the "daughter of Khyber" named...
    44 replies | 1341 view(s)
    1 XP
  • Aldarc's Avatar
    Saturday, 11th May, 2019, 04:37 PM
    It would potentially limit how they are called or how we understood their natures. But I'm not sure if it is reasonable that D&D (and its world of magic) would be restricted to a Middle Age conception of science, philosophy, or alchemy.
    44 replies | 1341 view(s)
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  • Aldarc's Avatar
    Friday, 10th May, 2019, 01:37 PM
    Thankfully you have linked the article here. If you look under other names for Tiamat, you can see the tranliteration of the Akkadian cuneiform sign value "TAM.TUM" and TI.AMAT," both of which were names alternatively used for the mythological figure. The link between a TAM.TUM/TI.AMAT in Akkad (Mesopotamia) and a TÍmtum in Ugarit (northern Levant) should not be difficult, especially given their...
    44 replies | 1341 view(s)
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  • Aldarc's Avatar
    Thursday, 9th May, 2019, 03:27 PM
    Why? Do you find it unrealistic? :p
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Thursday, 9th May, 2019, 09:43 AM
    So here is the playlist for the Oblivion Oath PF2 Campaign led by Jason Bulmahn YouTube. You can tell that while there are more moving parts in PF2 than 5E, it honestly does feel lighter and more streamlined than PF1.
    158 replies | 9387 view(s)
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  • Aldarc's Avatar
    Wednesday, 8th May, 2019, 11:42 AM
    But you proceeded all this by appealing to how these weapons would work in real life - your own subjective sense of what is "realistic" - and that assertion could be disputed by people who actually know better than you about the subject matter. You are just ignoring reality when it's inconvenient for your game while also appealing to your sense of reality about that same matter.
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Tuesday, 7th May, 2019, 03:06 PM
    Not all appeals to authority are irrelevant. The point being is that not everyone would necessarily agree with your assessment. Case in point proven. As long as you are not going into this expecting that your outcome is the only acceptable one.
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  • Aldarc's Avatar
    Tuesday, 7th May, 2019, 02:33 PM
    Honestly? Neither.
    62 replies | 2929 view(s)
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  • Aldarc's Avatar
    Tuesday, 7th May, 2019, 02:31 PM
    From the perspective of "realism" I'm not sure if actual experts would necessarily agree with your assessments that mostly attempt to provide post hoc justifications for the provided weapon damage. If I merely muttered that water was wet, you would still feel compelled to tell me that my statement was a red herring/strawman/false dichotomy, that water is dry, and go out of your way to insult...
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Tuesday, 7th May, 2019, 02:10 PM
    But weapon size is not necessarily an indicator of damage. A spear does 1d8 damage but a common spear is larger than a longsword. A quarterstaff does 1d6 damage is but is also larger than a longsword. Why does a mace deal 1d6 damage when a longsword deals 1d8 damage?
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Tuesday, 7th May, 2019, 01:23 PM
    Not quite, though I extend my apologies for using the word "gamist" as an adjective as I had not intended to invoke or appeal to Forge terminology, simply an adjectival form of "games."
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Tuesday, 7th May, 2019, 09:39 AM
    You are presenting a strawman here (if not multiple ones), and I'm sure you will get some XP kudos from Maxperson for it. ;) The reason for comparing different TTRPGs is that a singular TTRPGs generally do not have multiple subsystems for whether they "model wind" or not. They usually either do or do not because systems generally come as pre-packaged systems. We can look at singular systems...
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Monday, 6th May, 2019, 07:35 PM
    We have had so many examples in this thread at this point and many of our positions have roughly remained the same. So I suspect that the differences of perspective run deeper than a matter of "fighting the example." You are again just restating/repeating your thesis unsupported as if it were self-evident. Based upon your above comment that "it's really not hard," you find it to be...
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Monday, 6th May, 2019, 04:45 PM
    I appreciate your attempts, but I'm not sure if I agree with them. Does it? Isn't this the debate? :confused: What if the prior "no wind" model was actually more realistic at simulating flight than the second program that attempted to crudely model wind? This latter one would simply make realism determined purely by intent rather than any actual accuracy of modeling reality. But as picked...
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  • Aldarc's Avatar
    Monday, 6th May, 2019, 02:25 PM
    Requoting this point for Max, hopefully adding to the point that pemerton made. If you are arguing that realism has increased in any objective sense, then you need to demonstrate how beyond simply repeating that point. I don't think that "someone will put it into a game" should be equated to mean "realism has increased." To rephrase my point above, it seems to some of us that you, Max, are...
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Saturday, 4th May, 2019, 08:41 PM
    Except that asserted assumption rests on a proposition that is neither inherently true nor logically consequential. :erm:
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  • Aldarc's Avatar
    Saturday, 4th May, 2019, 08:02 PM
    This seems like circular reasoning, Max. You assert something as being self-evident, namely in the bold. When asked for clarification or support for that thesis, you just repeat the thesis again as if it were objective truth. This sort of circular reasoning is the primary point of disconnect and frustration that I suspect many of us are having with your argumentation.
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Saturday, 4th May, 2019, 10:24 AM
    Lanefan, I find that there is sometimes disconnect between your assumption regarding how D&D should be played and how other tables often play it: i.e., your play preference vs. broader play praxis. Equipment is one such case. At many tables I have seen, and this may also be a generational thing (though hopefully you can refrain from past condescending attitudes about "newer" players), the table...
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Saturday, 4th May, 2019, 10:16 AM
    Given the prominent prior discussion of Blades in the Dark, I can point out one potential misconception here. Roleplay of in-character information gathering would be encouraged in BitD because the player characters would likely gain a greater Position for certain rolls when performing their heists through doing so.
    43 replies | 1967 view(s)
    4 XP
  • Aldarc's Avatar
    Friday, 3rd May, 2019, 12:32 PM
    Since the playtest we do have more information. We have seen more. There is an Oblivion Oath campaign on led by Jason Bulmahn using the upcoming PF2 rules that you can watch on YouTube. Post-Playtest versions of PF2 have also been played in various conventions and expos. There have also been comments made by Paizo employees on the website, including clarifications of those campaign streams. ...
    158 replies | 9387 view(s)
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  • Aldarc's Avatar
    Friday, 3rd May, 2019, 08:23 AM
    Edit: Changed my mind. :erm:
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Thursday, 2nd May, 2019, 02:14 PM
    Most definitely agree. Position/Effect is, however, one but layer of the risk assessment process that transpires in BitD. I would also add that BitD also add that players in BitD have additional ways to increase their odds of success than PbtA/DW games, namely how BitD handles dice pools. Plus, the Devil's Bargain is diabolically delightful from the perspective of both players and the GM.
    43 replies | 1967 view(s)
    3 XP
  • Aldarc's Avatar
    Tuesday, 30th April, 2019, 02:37 PM
    Have you posted this on his subreddit yet?
    3 replies | 398 view(s)
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  • Aldarc's Avatar
    Tuesday, 30th April, 2019, 12:02 PM
    I asked you a question, and I have yet to receive an answer. Do you know how spellcasting works in PF2? Can you communicate to me those changes that it makes in the playtest? Or are you just going to repeat your insubstantiated fearmongering?
    158 replies | 9387 view(s)
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  • Aldarc's Avatar
    Tuesday, 30th April, 2019, 10:10 AM
    Into the Odd. I don't necessarily know if every attack drains your endurance. It's simply that there are no attack rolls, only damage. (Armor does mitigate damage.) So the fiction is loose with explaining and rationalizing the mechanics. "Draining your endurance" was one possible explanation among many rather than an official one.
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Tuesday, 30th April, 2019, 09:10 AM
    I don't necessarily think that it matters. From what I recall, and maybe Maxperson can clarify his views, but he plays (per RAW) in 5E that the first half of hit point loss is luck, fatigue, abstracted that do not reflect actually being "hit" while the second half of hit point loss are "meat" hits. However, 5E does not make a distinction with how the first half (fatigue/luck) are recovered...
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Tuesday, 30th April, 2019, 08:47 AM
    A desire to refrain from playing your "gotcha games" doesn't mean that you "got me." It means that I don't want to get roped into playing them by you. Please stop trying to turn every discussion into a competition to be won. Your "because if" still implies things about the game, reality, etc. that are not necessarily true. For example, your entire bit about 3 rounds of combat in "Into the...
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Monday, 29th April, 2019, 03:04 PM
    Max, I'm not interested in playing your gotcha games. The reason why I did not answer the only question you actually asked - "How does hit point recovery work?" - was because I can't recall the HP recovery mechanics by heart and don't have access to the book at work.
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Monday, 29th April, 2019, 02:23 PM
    I am amused that you don't let me first answer this before wildly charging blind with your own assumptions about how the game should work or what you deem realistic. You are assuming a lot about the fiction and what the mechanics are meant to reflect.
    2689 replies | 85242 view(s)
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  • Aldarc's Avatar
    Monday, 29th April, 2019, 01:28 PM
    Hahahahaha. No, you're doing everything but talking about Pathfinder 2. And when people actually try to get you to talk concrete things about Pathfinder 2, you ignore them and continue whining about how PF2, 5E, 4E, 3E, and every other system under the sun does not cater to your whims. If you were talking about Pathfinder 2, then that would be a relief to the rest of us.
    158 replies | 9387 view(s)
    4 XP
  • Aldarc's Avatar
    Monday, 29th April, 2019, 12:54 PM
    I apologize if it sounds as if I am talking about this obliquely or without candor, as I think that this issue is more complicated than more/less realism. If we look at D&D solely, then we are looking at a system (or series of related systems throughout time) that has its own set of assumptions about the cultural norms, rationalities of the game, and how it nominally should function. However,...
    2689 replies | 85242 view(s)
    2 XP
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About Lord Mhoram

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Date of Birth
January 10, 1967 (52)
About Lord Mhoram
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RPGs: HERO, Genesys, D&D 5E
About Me:
Been gaming since I got the D&D box in '77, then moved to AD&D when that came out. Played and read many many systems. Married my GM (she was running a Champions game when I moved into the area).
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Utah
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Weekly group game - HERO - one supers, one sorta fantasy.
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Do solo play with Genesys with the wife.

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Weekly group game - HERO - one supers, one sorta fantasy.
GMing D&D5E fora second group.
Do solo play with Genesys with the wife.

Friday, 26th April, 2019


Friday, 28th September, 2018

  • 09:41 PM - vicberg mentioned Lord Mhoram in post Why does 5E SUCK?
    Lord Mhoram, you're absolutely right. This isn't my first rodeo in being a GM. I started in 1983. This was my first foray into 5e, having taken a long hiatus from D&D (GOT 3.5 was the last D&D I ran) and I didn't limit feats or multi-class. If I ever jump into it again, I certainly would as it would have alleviated a lot of headaches. And yes, power gaming has been in an issue in every system since role playing started. That's not new. What really surprised me was the sheer number of people focused on the power gaming side, in large part due to feats and multi-classing. They were actively out there looking for builds that would do 800 HP in a single hit, stuff like that. So I can say, I shot myself in the foot. It was amusing, tbh.

Tuesday, 3rd July, 2018

  • 12:59 PM - Aldarc mentioned Lord Mhoram in post A discussion of metagame concepts in game design
    ...t on, and they invite them into their circle. Maybe the other characters use this as a distraction to get the information they need. But isn't that metagaming? Sure, but part of Fate's social contract is that a player creates the Troubles that the player wants their character to experience in the game. The player is getting rewarded for roleplaying the character they wanted. This "metagame" is important for Fate as a game. The mechanic engages the player to embrace and think as character. You can spend Fate points when you put yourself into opportunites that lean on your character aspects. You gain Fate points when you put yourselves into opportunities that lean on your character aspects. I do not doubt that this process can be immersion-breaking for some, but these transactions most often transpire in-character for most Fate games I have played or run. Not only has Emerikol raised how this makes him feel like they are playing a chess piece, I had a similar conversation with Lord Mhoram about this awhile back too. But several of players in my D&D group have said that D&D makes them feel more like minis in a tactical war game than characters, and they find Fate's mechanics more conducive for in-character roleplaying. (Though I wager that most people who game don't care.) My point here being that people have different preferences for mechanics that engender the in-character roleplaying experiences they want, and different games can produce different results depending on those preferences.

Wednesday, 5th July, 2017

  • 01:00 PM - Aldarc mentioned Lord Mhoram in post The Pride Of Blue Rose
    Lord Mhoram: I prefer to abstain from double-posting, so forgive me. I have been giving your fate point conundrum a bit more thought, particularly the issue of playing Fate without worrying about fate points. I may have an easy possibility that hopefully you would be willing to entertain. The biggest problems that you have raised regarding fate points has been (1) character compels and earning fate points (i.e. immersion breakers), and (2) what you perceive as its dissociative mechanics. So here is my suggestion. (1) Remove compels entirely from your Fate game. No "cheating" rewards for playing your character or having your immersion broken by fate point haggling. So how do you get fate points back? (2) Tie Fate points to the character via an X times per day/encounter mechanic. (You may have to adjust the standard.) Fate points are not earned via compels or refresh every session, but instead per the character in the world. This grounds fate points more closely to the character, namely ...

Thursday, 29th June, 2017

  • 04:02 PM - Aldarc mentioned Lord Mhoram in post The Pride Of Blue Rose
    Lord Mhoram, that's a lot to process in that post, and I wish that you had not deleted your far more congenial post that I tried to award an XP before you deleted it, as your most recent post feels like two steps backwards. If you feel that you are being unfairly targeted or that my tone is too confrontational, then I apologize. I am not saying that you should like Fate (points) or that you should play it. I admit, that it's not for everyone. I do get that. One of the problems, for me at least, has been a fairly persistent tone within some of the criciticism of Fate and its mechanics that often contains a veiled sense of "One True Wayism" or "Not True Roleplaying!" And some of the criticisms that I have seen lobbed at Fate do stem from misunderstandings or gross mischaracterizations of the system, and in manners that are somewhat hypocritical (as they ignore similar mechanics and issues in other roleplaying games).

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Wednesday, 24th April, 2019

  • 03:32 AM - dnd4vr quoted Lord Mhoram in post Crafting Items - Expert Craftsman vs Adventurers
    That's just target practice though - in a real fight bob would be able to half dodge lots of incoming arrows (higher hit point total) than his son. 5E combat keeps accuracy bounded but has experience in combat dealt with by other mechanics. I am not talking about survivability or lethality, I am talking about pure odds of hitting. That's all. With the sole exception of the SS feat removing disadvantage at long range (a feat that Bob might have and Tim might not), Bob has very little advantage (only +2) over his neophyte son despite likely years of experience. I am also not saying I think it should still be a 1-1 level to bonus increase, but I do think bounded accuracy went too far in leveling the field between lower level characters and higher level ones. It goes back to the other philosophy of bounded accuracy: players will feel better if they hit more often even though since we gave pretty much every more hit points it takes just as long to bring it down. The trade-off is simple: you h...

Tuesday, 5th February, 2019


Wednesday, 12th December, 2018

  • 04:37 AM - guachi quoted Lord Mhoram in post Skills used by players on other players.
    Note that kind of situation came up in a game I was in. Everyone at the table loved it. It sounds like fun when everyone is on the same page. Players control their players. But the party controls the party, if that makes sense. And that's why I as a DM am hesitant (unless asked to adjudicate) to intercede in intraparty actions like convincing B.A. to go along with the plan (or your party's equivalent). The player and the rest of the party can resolve the persuading however they'd like and probably to a more enjoyable resolution when it doesn't have to be filtered through the DM. The DM controls everything else, let the party control itself. As a DM, I enjoy sitting back and being an observer for once and not being in control.

Saturday, 8th December, 2018

  • 10:14 AM - clearstream quoted Lord Mhoram in post Skills used by players on other players.
    To me using a skill (even a social skill) to influence another character is tantamount to using combat skills (like swinging a sword) at that character. Personally If I had a GM that made my character "go along" because another character used a social skill on me- thus taking away player (not character) agency and the GM allowed or encouraged that - I'd walk. If you allow PC vs PC combat and encourage that as easily as you did the social skill, then that is how your game works. But then I ban PC vs PC combat, so I am comfortable banning PC vs PC skill influence on agency. I think you're conflating two concerns here. One is - should a player character swing their sword at another player character? PC vs PC combat. That depends on groups, but for many groups the PCs agree they won't attack one another. A distinctly different concern is - if a player character swung their sword at another player character, and if they roll the attack die and it hits, then should that attack deal damage? Do...
  • 07:07 AM - Ratskinner quoted Lord Mhoram in post Skills used by players on other players.
    But social contract trumps role-playing, in my opinion. Making this player do something he doesn't want to do because of skill and "roleplaying" is no better than the CN jerk who screws everything up and says "I'm just roleplaying my character". Who knows - maybe the Barbarian had a situation like what happened in game as part of the player's mental construction of that character and backstory, and this sequence brings that up and he is "No, not gonna do that, it's not good". So he won't do what the charismatic guy wants. Then he is completely justified, in character and being a perfect roleplayer, to not go along. My characters often surprise me with attitudes and decisions I don't expect when I play them - that is the exact reason I play. As for the first part - anything imposed from outside that forces the player to act differently than he sees how his character would act/react is taking away player agency. Does your social contract include playing the character as written and developed...
  • 07:05 AM - GameOgre quoted Lord Mhoram in post Skills used by players on other players.
    I don't know if that is a typo, but it is perfect roll playing to make the character/player do what the charismatic guy wants, but bad roleplaying. So, you think listening to someone else and being convinced to do what they want instead of your original thought on the matter is out of character on any of your characters? See I just don't get it. This happens every single day in every single community in every single country in the entire world. Role playing this happening in game however is BAD Role Playing? and yeah just typo its like 2 am here. I will say I think it shouldn't even really be rolled for. It should actually just be role played. It's just like the other systems in the game however. If you didn't make players roll for things they would never ever get hit and always hit and do max damage and make every save. In this case they would NEVER be fooled or taken advantage of. THAT is simply bad role playing.
  • 06:39 AM - GameOgre quoted Lord Mhoram in post Skills used by players on other players.
    In my opinion the play has complete control of his character's choices unless affected by mind control/charm kind of spells. To me using a skill (even a social skill) to influence another character is tantamount to using combat skills (like swinging a sword) at that character. Personally If I had a GM that made my character "go along" because another character used a social skill on me- thus taking away player (not character) agency and the GM allowed or encouraged that - I'd walk. If you allow PC vs PC combat and encourage that as easily as you did the social skill, then that is how your game works. But then I ban PC vs PC combat, so I am comfortable banning PC vs PC skill influence on agency. To me it has nothing to do with Roleplaying good or bad, but about the social contract and player agency. I was in a game (Rolemaster) that the GM said about 6 months into the campaign that he was going to make all PC combat rolls behind his screen in secret - I handed him my characters sheet, and...

Wednesday, 31st October, 2018

  • 09:25 PM - Panda-s1 quoted Lord Mhoram in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Ah, so we're shifting goalposts. Twosix didn't say the entire group. He said a vote. A simple majority.[...] Are we really at this level of nitpicking now? One big thing is fairness. The rules of the campaign are set up at the beginning and DM and players agreed to it. Say everyone at the table (but one) hates dragonborn (for whatever reason) - so dragonborn are banned from the game (the one guy who likes them thinking "oh, I can play one in a different game". Then a new player comes in and wants to play a dragonborn - most everyone at the table hates them, and the one guy who would have played a dragonborn, but didn't because he was ok with waiting - would then have thier fun lessened by catering to the late-coming player. I don't get how working together with a player to figure out their race is "catering". This doesn't even address the same as the scenario(s) I presented. Another reason - Everyone's job at the table is to make sure everyone has fun - DM and players. And just as a D...
  • 09:07 AM - Panda-s1 quoted Lord Mhoram in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    Man I stop paying attention for a day and people are still hung up on me saying "coward". Let's go over what I said again: In my experience some DMs are just cowards. Oh hey look, an important word here is "some"! I didn't say all DMs are cowards, but to be fair at this point I could be splitting a dichotomy between DMs who will and won't ban official material from their games. I mean okay some stuff might not make sense thematically, or sometimes things will gain a reputation for being problematic. I give some understanding here. I get why DMs might want to ban official material from their games. Hell, I like to be pretty open as a DM, but I've had to say X material won't be allowed for Y reason in my game before. But I've known DMs who take a look at some official material and their knee-jerk reaction is that it needs to be banned from their game. HUH in this sentence I'm pointing out a specific type of DM. Specifically, one that I've had to deal with before. Let's see if I elaborate ...
  • 04:20 AM - epithet quoted Lord Mhoram in post Burning Questions: Why Do DMs Limit Official WOTC Material?
    I'll admit I'm on the side of the fence that thinks the phrase DM entitlement is a non-sequitur, because putting those limits on is something I consider part of the GMs job (especially if it is non D&D game, Like HERO or GURPS that can easily be abused). But I do agree with you about consensus... I think we just completely disagree on when. The person in the group has an idea for setting/world and tone and approach. That person explains that idea to the group, lays out the rules limitation, and asks the group what they think. The group then agrees on whether or not to play - once that agreement has happened, then the game proceeds with the GM being the absolute final arbiter of what is allowed/banned. If in the initial pitch the players don't want to play that game, he doesn't run it, and someone else can GM. If the rest of the group doesn't have anyone who wants to GM, and it would dissolve without that person running the game - the players suck it up and play the way the GM wants... or they c...

Saturday, 20th October, 2018

  • 05:57 PM - gyor quoted Lord Mhoram in post Ravnica Table of Contents & More
    The way I look at it - this isn't the "Guide to MtG in D&D" it's about Ravnica - and that is all about the guilds. I didn't want to see any spells, or planeswalking in the book. I wanted the setting that informs those magic sets to be written for D&D. It looks like that was done. So I am happy for the way this looks. Look under the guilds in the table of contents and it lists Guild Spells and there is a section for magic items.
  • 05:47 PM - Kramodlog quoted Lord Mhoram in post Ravnica Table of Contents & More
    I don't want a super detailed timeline, a huge gazetter.I do. It gives me tools to make campaigns and aventures. It is also fun to read. Since 4e WotC has forgotten that lore is also one of the reasons people bought D&D products.
  • 05:28 PM - Kramodlog quoted Lord Mhoram in post Ravnica Table of Contents & More
    The way I look at it - this isn't the "Guide to MtG in D&D" it's about Ravnica. Ravnica isn't even in this book.

Sunday, 30th September, 2018

  • 07:03 AM - MNblockhead quoted Lord Mhoram in post How Do You Enjoy D&D Away From the Table
    Not much these days - I spend a bit of time here, and at Paizo's forums. For the last 20+ years - I spent hours reading books, including 3rd party books, building characters, designing house rules - For Pathfinder & 3.x. Did similar things with Hero too. But these days, I don't. I found 5E to be freeing that way - there isn't the huge amount of rules and options to engage with away from the table. So these days, instead of engaging with RPGs away from the table, I play board games or video games with the wife, read more fiction, watch more movies. With the free time 5e afforded, I picked up a few more TTRPGs. I'll fill the space created by efficiency and simplicity with more complexity. :-/

Thursday, 27th September, 2018

  • 08:12 AM - pemerton quoted Lord Mhoram in post Mearls On D&D's Design Premises/Goals
    But that is straying, almost in the opposite direction of a discussion of mechanics, which is the opposite of what the thread is about.Not at all! Isn't this thread about play experience? One of my main reasons for playing RPGs, is the roleplaying itself. Deep immersion, in becoming the character, feeling what the character would feel, being what the character is. That can be achieved with nothing but dialog and emotionI prefer to get that experience by engaging the situation, and having feelings about the outcome that mirror those being felt by the character. So if my PC would be anxious or uncertain, I want to have that same experience; if my PC would feel the pull of loyalty, then I want the mechanics to make me feel the same thing. Some games are more light-hearted than others in these respects: of systems I play/GM, I would say Prince Valiant and Marvel Heroic/Cortex+ Heroic are at the lighthearted end; 4e and Classic Traveller are intermediate; and Burning Wheel is intense sometimes t...
  • 06:25 AM - Charlaquin quoted Lord Mhoram in post Mearls On D&D's Design Premises/Goals
    I can understand where you are coming from, but I don't agree. There are plenty of places where roleplaying happens with no mechanical impact; interactions between characters as they get to know someone, dialog for a romantic scene with an npc that is done without dice rolls (just as a way to enjoy experiencing the conversation) as a couple of example. There are lots of situations where you just interact by roleplaying that have no stakes, and have no need for a mechanic widget tied to it. In D&D 5th Edition, however, that is still interacting with the gameís mechanics. The core mechanic of 5e is that the player describes what their character does, the DM determines the results of the described action, possibly calling for dice to be rolled to resolve any uncertainty in the outcome, and then describes the results. Even if the DM determines that a dice roll is not necessary to determine the results, describing what you do and having the DM describe the results is still interacting with D&D 5eís co...
  • 06:21 AM - pemerton quoted Lord Mhoram in post Mearls On D&D's Design Premises/Goals
    I can understand where you are coming from, but I don't agree. There are plenty of places where roleplaying happens with no mechanical impact; interactions between characters as they get to know someone, dialog for a romantic scene with an npc that is done without dice rolls (just as a way to enjoy experiencing the conversation) as a couple of example. There are lots of situations where you just interact by roleplaying that have no stakes, and have no need for a mechanic widget tied to it.I think I might already have quoted Chrisotpher Kubasik's Interactive Toolkit in this thread, but I'll do so again, because it expresses where I'm coming from fairly well: The tales of a story entertainment [his term for a RPG] are based not on the success of actions, but on the choice of actions; not the manipulation of rules, but the manipulation of narrative tools. The primary tool is Character. Characters drive the narrative of all stories. However, many people mistake character for characterization...

Wednesday, 26th September, 2018

  • 05:33 PM - pemerton quoted Lord Mhoram in post Mearls On D&D's Design Premises/Goals
    if there are modifiers to that roll, then that helps, because some situations are harder than others - without modifiers then I would feel it is a bad rule. In the game that that rule comes from - Dungeon World - the way we find out whether or not one situation was harder than another is by seeing how the dice come out. (A bit like how, in Moldvay Basic, we learn if these goblins are friendlier than those goblins by finding out how the reaction roll pans out - it's "fortune in the middle" with the fiction being read, in part, off the result of the roll. Gygax uses the same approach for hit points and saving throws in his DMG - we learn if the poison got into the wound or not by seeing how the save comes out; we don't first decide how badly poisoned the PC was and use that to affect the saving throw.) There is one modifier, though: INT. So choosing to play a high-INT PC is choosing to play a PC who is more likely, more of the time, to be able to oblige the GM to tell one interesting and perhaps ...
  • 12:19 PM - pemerton quoted Lord Mhoram in post Mearls On D&D's Design Premises/Goals
    The whole point, as I see it, of ruling vs rules, is that you rely on the GM to tell you how the interaction with his world works, and the rules are a support for the GM to do this... as opposed to the rules defining how you interact with the world. To me that is a welcome change of pace, and a nice return to the "old days".How would you characterise the following rule: When you consult your accumulated knowledge about something, roll 2d6+Int bonus: ✴On a 10+, the GM will tell you something interesting and useful about the subject relevant to your situation; ✴On a 7Ė9, the GM will only tell you something interestingóitís on you to make it useful; The GM might ask you "How do you know this?" Tell them the truth, now. I don't see how it fits into a dichotomy between "the rules supporting the GM telling you how your interaction with his/her world works" and "the rules defining how your interact with the world". My reason for asking is that because I don't think your ...
  • 05:12 AM - pemerton quoted Lord Mhoram in post Mearls On D&D's Design Premises/Goals
    When there are rules for everything (3rd and 4th) then you get constrained on what you can do by looking at character sheet. In a more freewheeling game, you just think up stuff your character would do, and the GM tells you what roll to attempt to do it. You present this as if it is a dichotomy that covers the field. Given that in my 4e game the PCs have set back ghouls with their prayers (other than by way of the Channel Divinity mechanics), used jellies at a banquet to illustrate the vulnerabilities of gelatinous cubes, opposed city officials in court cases, used their chaos sorcrery to seal the Abyss, tamed bears that were attacking them, stolen a triceratops from its hobgoblin handler and ridden it across the battlefield, and countless other stuff I can't recall - none of which is an action declaration mentioned in the rulebooks or on a character sheet - I don't recognise your characterisation. Like many other posters in this thread, you seem to equate uniform resolution system with a se...


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