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[Gamers Wanted!][Online]Recruiting for D&D 4e Zeitgeist Monday, 10th December, 2018 03:34 AM

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Wednesday, 16th January, 2019

  • 12:22 PM - Infinity On Loop quoted Adslahnit in post [Gamers Wanted!][Online]Recruiting for D&D 4e Zeitgeist
    I am recruiting up to three players for a D&D 4e game to take place in one or two weeks. I am running the Zeitgeist adventure path. Zeitgeist is set in an industrial-revolution-like setting, with trains, factories, disgruntled laborers, firearms, fairy courts, and Victorian occultism. It casts the player characters as investigators and operatives of a CIA/FBI-like organization, one that recruits from all walks of life. The campaign is fundamentally about unveiling a global conspiracy of planar occultists and arcanoscientists, many of which are in positions of power. Recommendations for Android apps will be Game Guardian APK, SuperSu APK and Root explorer APK. From book #2 onwards, it is predominantly an urban adventure, with the occasional wilderness trek. From books #1 through #5, there is but a single dungeon, and even then, it is fairly short. Dexterity, Intelligence, Wisdom, and Charisma skills are very important in this adventure path. Time Slot: 5:00 to 11:30 P.M. EST, on either Sundays ...

Friday, 3rd August, 2018

  • 10:52 AM - Empirate quoted Adslahnit in post Canal sequence-breaking
    4. What happens if, during the downtime between books #3 and #4, or between books #4 and #5, the party somehow uses rusted iron amulets to pass through the canal gates (instead of replacing them) and takes a peek at the Bleak Gate operation? My party did this, they actually made two forays into Bleak Gate before things got real (both between books #4 and #5). I used this as an opportunity to showcase the huge preparedness and resources of the Ob – but also the fact that they're not almighty and aren't prepared for every eventuality. During the second foray, the constables actually managed to destroy the hunter-killer team of Dark Ones and Bleak Gate beasties, and penetrated into the facility itself. They were discovered, though, and had to fight their way out. After that, the facility remained on high alert, and Leone Quital installed extra security measures for when the constables broke in for a final time on the night of the formal dinner.

Sunday, 24th June, 2018

  • 04:02 PM - Karma Kollapse quoted Adslahnit in post Several questions in preparation for Always on Time
    2. Is it possible for the PCs to requisition the Impossible to bring them to Beaumont? What about requisitioning the Impossible to bring them to Beaumont, and also meet up with them in Vendricce on the 20th of Winter? What about requisitioning the Impossible to bring them to Beaumont, then follow them along the Avery Coast, ending in Vendricce on the 20th of Winter? It's important to remember this is a spy mission, and showing up in Danor with a well known military vessel is a good way of calling attention to yourself! Not to mention the Danorans might look unkindly at a warship showing up at their shores unannounced. With regards to Sijhen, worth remembering that the geas that stops Caius from telling people about who he works for will also block Sijhen from accessing his memories. Sijhen would probably only know a limited amount about the conspiracy (as much as Xambria could tell the party), and probably a good way of playing him is to give him some flavour knowledge about Caius (what Ca...

Monday, 14th May, 2018

  • 04:37 PM - Morrus quoted Adslahnit in post I will answer 10 questions about Mordenkainen's Tome
    What comprises the list of all new player options (races, archetypes, feats, spells, etc.) in the book? This is what I see as I page though (bear in mind I've literally just got the book, so might miss something): Elf subraces -- eladrin, sea elf, shadar kai Dwarf subraces -- duergar Gith race, plus subraces -- githyanki, githzerai Gnome subraces -- deep gnome Tiefling subraces -- Asmodeus, Baalzebul, Dispater, Fierna, Glasya, Levistus, Mammon, Mephitopheloes, Zariel Deep Gnome feat -- Svirfneblin Magic

Wednesday, 20th December, 2017

  • 11:43 PM - Lylandra quoted Adslahnit in post [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology
    In that case, why do the Vekeshi mystics have such a strong positive relationship with the fey? What lies beyond the surface of a "bored rich kid with edgy political ideologies" club, such that the Unseen Court genuinely respects and supports the Vekeshi? Also, the player's guide says, "While many eladrin could not be stopped from their self-destruction, Vekesh convinced some of his people that a tale that goes from defeat to revenge to death is a shameful tragedy. Revenge distracts one from one’s grief, but is ultimately valueless. Instead, he said, a tale of defeat, resilience, and renewal is the best way to thwart their enemies’ goals. The proper form of retribution, then, is to endure, rebuild from weakness, and prosper into strength." With that in mind, why is the default theme power about directly lashing out against an enemy for raw damage? Okay, so maybe I can help again because we've discussed this in our group as well and it kind of made sense to us. (One major point again is the hug...
  • 04:16 PM - gideonpepys quoted Adslahnit in post [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology
    Why do I get the feeling that you are RangerWickett's sworn enemy, and you've finally tracked him down? Also, the player's guide says, "While many eladrin could not be stopped from their self-destruction, Vekesh convinced some of his people that a tale that goes from defeat to revenge to death is a shameful tragedy. Revenge distracts one from one’s grief, but is ultimately valueless. Instead, he said, a tale of defeat, resilience, and renewal is the best way to thwart their enemies’ goals. The proper form of retribution, then, is to endure, rebuild from weakness, and prosper into strength." With that in mind, why is the default theme power about directly lashing out against an enemy for raw damage? Inconsistencies like this only serve to make it more realistic. Ever wondered, for example, why - despite the fact that Jesus is supposed to have said "it is easier for a camel to go through the eye of a needle than for a rich man to get into heaven" and advocated a simple life - the religious rig...
  • 12:00 AM - Lylandra quoted Adslahnit in post [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology
    If most nations speak Common, then why is it that Ber, Crisillyir, and Danor seem to have their own regional dialects based on real-world romance languages? This is by no means official, but my/our own interpretation: Common is something like Latin, a universal language of Lanjyr. I'd consider "high common" (or maybe original common) to be pretty accentless. However, languages evolve over time and 500 years are a HUGE timespan in terms of language development. So, Crisillyir was once a pretty big nation and everyone spoke original common. Then the Malice happened and the nation got torn into two: Danor and Crisillyir. Now french and italian are pretty close in terms of grammar and vocabulary as they both originated from latin. So having original common develop into one french and one italian accentuated version doesn't seem so far off. Ber is a bit trickier. Almost every tribe has its own language or dialect I guess. The nation was ruled by the Dragon Tyrants until 200 years ago, so un...

Tuesday, 19th December, 2017

  • 11:19 AM - Lylandra quoted Adslahnit in post [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology
    I am not certain I quite follow you. Do you mean to say that calling in a favor from the Unseen Court is not actually any more costly than doing so with Flint or Risur? Maybe asking a fey for a favor has a more random component to how exactly they'll help you. So, for example, if you'd want a nymph to lure a Kell guild member from the Nettles to Cloudwood to interrogate him, maybe she'll find interest in his girlfriend or squad as well and you have do deal with more than one charmed captive. Or the nixie you'd like to get an invisibility potion from wants you to dance the hokey-pokey in front of Lee's Barbershop (because she likes that old man and wants to cheer him up). A good DM won't use the fey prestige requests as secret means to punish his players, but as means to put some life into the fey society and maybe hook you up on some sidequest. For Prestige in general: I don't know how the other groups handle this mechanic, but we usually use it only as rule of thumb for what's approp...

Monday, 18th December, 2017

  • 01:59 AM - RangerWickett quoted Adslahnit in post [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology
    Q from Me: Like many "technology vs. nature" conflicts, there seems to be little on the "anti-technology, pro-nature" side. Is there any legitimate justification for opposing the rise of technology, as far as quality of life is concerned? Can any reasonable case at all be made for "Technology is nice and all, but I just wish people would focus on advancing raw magic instead and making it more accessible to the masses"? That is, an anti-technology stance, but one that pushes for a Tippyverse-like "utopia by way of magic" instead. A from RangerWickett: (No reply yet.) Tolkien was horrified by the deaths caused by the technology of World War I, and it seems like he longed for a past where such wanton murder wasn't so easy. I suppose I didn't foreground that as much as I could have in writing ZEITGEIST, but it could have been a lesson coming out of the fourth Yerasol war, with tons of people being bombarded and beautiful landscapes ruined without any 'glorious battles' that people could romantic...

Sunday, 17th December, 2017

  • 10:55 AM - gideonpepys quoted Adslahnit in post [ZEITGEIST] Various inquiries concerning eladrin, fey, tieflings, skyseers, and technology
    1. What is the lifespan of eladrin in the setting? Is it more akin to 4e's default lifespans for eladrin, or is it more similar to 3.X/Pathfinder's lifespans for elves? Do eladrin display meaningful signs of aging in their twilight years? There are plenty of references to 'elderly eladrin' later in the campaign, so I would say 'yes'. 2. The Skyseer theme's skyseer vision says, "Ask up to three questions about possible courses of action in the near future. At the end of your extended rest, you awaken from sleep having received a vision regarding your questions. This functions similarly to the ritual Hand of Fate (see the D&D 4e Player’s Handbook), in the sense that you receive vague images that provide guidance." However, the Hand of Fate ritual is limited to peering an hour into the future. Is this intentional? If so, then what are its uses, beyond simply deciding on what to have for breakfast? If it is unintentional, then what is the actual limitation for how far skyseer vision can look ...

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